Podcasts about Gamedev

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Best podcasts about Gamedev

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Latest podcast episodes about Gamedev

Retropolis Greece
Game dev corner #7 - Κωνσταντίνος Αποστολάκης (Gortyn Code)

Retropolis Greece

Play Episode Listen Later May 31, 2025 26:18


O Κωνσταντίνος Αποστολάκης είναι ο ιδρυτής της GORTYN CODE, ενος boutique indie game studio με έδρα το Ηράκλειο της Κρήτης. Έχει σπουδάσει Πληροφορική στο ΑΠΘ, και έχει εργαστεί στον τομέα της Έρευνας & Ανάπτυξης για 14 χρόνια, ενώ παράλληλα έχει ασχοληθεί με την υλοποίηση κυρίως free-to-play και experimental βιντεοπαιχνιδιών από το 2015. Το 2024, μετά την ενασχόλησή του με την homebrew Game Boy development σκηνή, ιδρύει την εταιρία GORTYN CODE, ενώ λίγους μήνες αργότερα, στην gamescom, ανακοινώνει την πλήρη, physical έκδοση του παιχνιδιού Chantey σε συνεργασία με τον Αμερικανικό publisher ModRetro, για την κονσόλα Chromatic, σε πλήρη συμβατότητα με τα original Game Boy, Game Boy Color και Game Boy Advance.ModRetro Announcement Trailer: https://www.youtube.com/watch?v=GNBVeV1L-tk&pp=ygUHY2hhbnRleQ%3D%3DLaunch Trailer: https://www.youtube.com/watch?v=-dyoUcdQny4Gameplay footage 1: https://www.youtube.com/watch?v=vUOsDUr3KoMGameplay footage 2: https://www.youtube.com/watch?v=ulZr4rGTKTEDemo: https://gortyncode.itch.io/chantey-prologue

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss generated faces, internet noise, and brotherly dynamics. A strong sibling bond doesn't mean zero conflict. It means noticing drift before you're miles apart and trusting each other enough to realign. There's no such thing as flawless communication, so you learn to navigate the friction with a mix of clarity, respect, and well-timed eyebrow raises.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)01:22 AI45:24 Jumpylumpa Leapylow: What would you say has been/is your key to getting along?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev London Podcast
Community Management and Accessibility - #250 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later May 28, 2025 44:33


In this episode, Carina sits down to talk with Jarvs Tasker about her community management journey, some of her favourite indie games that inspire her, the gaming industry as well as advocating for more Accessibility within the Gaming Industry at Nothing Without Us

Retropolis Greece
Game dev corner #6 - Πέτρος Κιτσάρας (Utopia Odyssey - Stuff of Scales)

Retropolis Greece

Play Episode Listen Later May 24, 2025 28:58


Ο Πέτρος Κιτσάρας είναι software engineer και game developer με πάνω από 9 χρόνια εμπειρίας στη δημιουργία βιντεοπαιχνιδιών. Έχει δουλέψει τόσο επαγγελματικά όσο και ως ανεξάρτητος δημιουργός, με τα τελευταία χρόνια να εστιάζει στην indie ανάπτυξη.Ξεκίνησε φτιάχνοντας mobile παιχνίδια με Unity3D και C#, αλλά σταδιακά τον κέρδισαν τα παιχνίδια τρόμου. Όταν κυκλοφόρησε το The Night Is Long, ένα ψυχολογικό horror με επιρροές από Lovecraft, το παιχνίδι ξεχώρισε και έφτασε μέχρι και στα χέρια του Markiplier. Από τότε, αφιερώθηκε στο να δημιουργεί ιστορίες που παγιδεύουν τον παίκτη μέσα στο σκοτάδι, τεχνικά και συναισθηματικά.Ανάμεσα στους τίτλους του είναι:- The Night Is Long- Imminent Impact- Utopia Odyssey- Stuff of ScalesΤα παιχνίδια του κυκλοφορούν στο https://thegamerurso.itch.io/ και απευθύνονται σε όσους αναζητούν έντονη ατμόσφαιρα, ιστορία και εμπειρίες πέρα από το συνηθισμένο.Ο Πέτρος έχει επίσης συμμετάσχει σε πάνω από 11 game jams, δοκιμάζοντας ιδέες από strategy και platform μέχρι narrative adventures. Πρόσφατα κυκλοφόρησε νέο update για το The Night Is Long, ενώ αυτή τη στιγμή σχεδιάζει το επόμενο του πρότζεκτ.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about patch 1.2, Steam Deck verification, and code comments. Writing code is one thing; leaving behind notes future you can understand is a whole other game. Whether it's chaos in the comments or silence in the source, every line is a choice between clarity and future confusion.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:20 Studio News16:40 Patch 1.243:27 Jumpylumpa Leapylow: What do your programming notes look like? Are they strictly functional/informational or do you sprinkle in some of your trademark studio humor?Other things mentioned: Levelhead Community Spotlight #150: (https://www.bscotch.net/post/levelhead-community-spotlight-150)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev London Podcast
Representation and Support for the Marginalized - #249 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later May 21, 2025 71:49


In this episode, Nina is joined by the wonderful 2D/3D artist Hana Noelle, to talk about what it's like to be a queer, neurodivergent migrant in the industry and how we can create spaces and communities that support and consider the marginalized.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 402 - Making Sense of Game Marketing Attribution with Matthias Mirlach

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 20, 2025 71:16


Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum.  In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketing decisions that actually move the needle.    Episode Shownotes Link:  

Building Better Games
E89: The Cost of Power: Leadership, Burnout & Survival in Game Dev with Melissa Phillips

Building Better Games

Play Episode Listen Later May 20, 2025 60:32


Building a game is hard. Leading the team to do it well without losing yourself along the way? That's even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight and real-world experience to one of the most overlooked conversations in game development: what happens when power, pressure, and people collide. They dig into what founders get wrong, why doing “everything right” can still lead to failure, and how today's leaders can navigate burnout, broken systems, and the crushing uncertainty of building something new. You'll hear: Why leadership in games is different and often lonely The hidden cost of scaling a team too fast How power changes you (whether you like it or not) What founders need before they build the next big thing Why we need to talk about failure and what it teaches us What it really means to lead with resilience in an industry built on chaos If you're a founder, leader, or future studio builder, this one's for you. Connect with Melissa & Games Leadership:

Retropolis Greece
Game dev corner #5 - Βασίλης Καραβασίλης (Rise VR - Basements n' Basilisks: Storms of Sorcery)

Retropolis Greece

Play Episode Listen Later May 17, 2025 40:25


Σήμερα έχουμε μαζί μας τον Βασίλη Καραβασίλη, game developer και πρώην πρόεδρο του Συλλόγου Ελλήνων Game Developers, που ξεκίνησε την πορεία του φτιάχνοντας VR παιχνίδια.Ένα από αυτά ήταν το Rise VR — ένα μίνιμαλ παιχνίδι γρίφων όπου επαναφέρεις ενέργεια σε αρχαίες κατασκευές.Στη συνέχεια, μαζί με την ομάδα του eNVy softworks, δούλεψε πάνω σε διάφορα demos, όπως το Dimday Red, ένα RPG/Interactive Fiction για την πτώση του πολιτισμού, όπου οι επιλογές και τα ζάρια καθορίζουν την ιστορία.Το πιο πρόσφατο ολοκληρωμένο τους παιχνίδι είναι το Basements n' Basilisks: Storms of Sorcery, ένα σατιρικό visual novel που σατιρίζει τον κόσμο των επιτραπέζιων RPG — εδώ ρίχνεις ζάρια, παίρνεις αποφάσεις και ζεις μια περιπέτεια χωρίς να χρειάζεσαι παρέα.Αυτή την περίοδο ετοιμάζουν το Elevator Down, ένα σατιρικό παιχνίδι αποφάσεων όπου κρίνεις τις ψυχές των νεκρών, μιλάς μαζί τους, ελέγχεις τα χαρτιά τους και αποφασίζεις αν πάνε πάνω ή κάτω.https://www.envysoftworks.com/

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it's sour, spicy, and hard to swallow. But when it's rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:33 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:09 Ten Years03:01 Studio News06:46 Patch 1.127:36 Difficulty Modes53:15 Co-pilotOther things mentioned: Game Maker's Notebook Podcast: (https://www.youtube.com/watch?v=l5MU_Hled44)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev London Podcast
Disturbing Content In Games And What Should Be Done About It? - #248 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later May 14, 2025 82:29


In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by gamedev legal consultant Myska Hattersley. In this episode, they talk about recent incidents of misogynistic content in games including materials which Sky News called disturbing and game advertising and and how complex it can be when bad actors create unacceptable content and the risks and regulation overreach adversely affecting legitimate game developmentPLEASE NOTE: The discussions are opinion, they do not constitute legal advice.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 401 - How to Turn Jams into Plans and Opportunities with Juliana Brito

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later May 13, 2025 53:39


When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we're going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helping developers turn prototypes into business-ready games and how you can do that too. Episode Shownotes Link:  

Retropolis Greece
Game dev corner #4 - Άγγελο Νικολάου (Riot Games - LOL - Gambrinous)

Retropolis Greece

Play Episode Listen Later May 10, 2025 30:25


Σήμερα έχουμε μαζί μας τον Άγγελο Νικολάου, έναν δημιουργό επιτραπεζίων και βιντεοπαιχνιδιών που έχει περάσει από πολλές πλευρές της βιομηχανίας. Ξεκίνησε από την Καστοριά ως λογιστής, αλλά τελικά ακολούθησε το πάθος του για τα παιχνίδια.Είναι πρώην μέλος του ΔΣ του Συλλόγου Δημιουργών Ψηφιακών Παιχνιδιών Ελλάδος και διοργανωτής του Global Game Jam.Δούλεψε στη Riot Games και έζησε από κοντά την κοινότητα του League of Legends. Τα τελευταία 8 χρόνια όμως είναι στην Gambrinous, ένα μικρό indie στούντιο στην Ιρλανδία, όπου έχει σχεδιάσει:Το Guild of Dungeoneering — ένα πρωτότυπο dungeon crawler όπου χτίζεις το μπουντρούμι με κάρτες αντί να ελέγχεις τον ήρωα.Το Cardpocalypse — ένα single-player card game με αφήγηση, όπου αλλάζεις κανόνες και κάρτες όσο παίζεις.Και σύντομα το Eyes of Hellfire — ένα co-op gothic horror παιχνίδι όπου οι παίκτες συνεργάζονται για να λύσουν μια κατάρα σε στοιχειωμένο αρχοντικό.

The Indie Game Development Podcast
Let's Talk Game Dev: Slimekeep - The #2 Most Wishlisted Indie Game on Steam

The Indie Game Development Podcast

Play Episode Listen Later May 8, 2025 50:19


Join our Discord Community! Check us out on Youtube! In this episode of the Indie Game Development Podcast, I sat down with BenBonk to chat about making Slimekeep, his five-year journey, and what it's like developing a game from high school to Steam. He shares about wishlists, hard work, and growing as a solo indie dev. BenBonk started Slimekeep in grade 9. Five years later, it became one of the most wishlisted indie games on Steam. This is his story about how Slimekeep came to life, from a game jam game to a hit indie title. No hype—just a real talk with BenBonk about making a game he believed in. 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep519] Rage Against the Machine

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later May 7, 2025 85:08


This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren't always clear, and when they are, they aren't always evenly applied. Turns out, the real chokepoint in game dev isn't creativity, it's capitalism!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:24 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)01:44 Bones to pick22:23 Game Prices35:21 AppleTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev London Podcast
Growing Pains 10 - Secrets from the Korean Games Industry - #248 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later May 7, 2025 59:47


In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Daniel Kim. Dan has spent most of his professional career working across the Korean Games Industry, working with giants like Kakao, Smilegate and XL-Games in the past. In this conversation, Jay and Dan dive into some of the nuances that are currently driving the Korean games Industry as well as gaining insights into the opportunity for external game devs looking into Korea. This will be an exciting episode for anyone who wants to understand the wider context within the Global Games Industry and how significant a player Korea is within that space.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'Episode 9 Segments:00:10 Introduction to Episode Nine01:40 Dan's Journey into Games04:30 Life in Korea13:00 Games Industry = High Status in Korea17:40 Korean Games Industry by the Numbers27:00 The Indie Scene in Korea36:40 Streaming in Korea is Complicated43:00 Networking in Korea50:00 Current State of Korean Politics and Economy56:00 Final Tips from Dan

Building Better Games
E88: Why Eastern Game Dev Might Be The Future with Rob Wynne and Clark Kosene

Building Better Games

Play Episode Listen Later May 6, 2025 76:08


What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide's founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike. Why are Western games losing ground? Can a game truly appeal to both Western and Eastern markets?  How do you create narrative depth without sacrificing gameplay flow?  Why creativity thrives on constraints—and how Rising Tide harnessed it Clark also reflects on transitioning from screenwriting to games, and the team's surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between. If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don't miss this conversation. Stay Connected: Ben Carcich (Host, Building Better Games) LinkedIn: https://www.linkedin.com/in/benjamin-carcich Substack: https://bencarcich.substack.com Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/@BuildingBetterGames Rob Wynne (Co-founder, Rising Tide Studios) LinkedIn: https://www.linkedin.com/in/robwynnestudiofounder Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Clark Kosene (Narrative Lead) LinkedIn: https://www.linkedin.com/in/clark-kosene-25745227 Website: https://kosenecreative.com YouTube: https://www.youtube.com/@kosenecreative4589 Rising Tide Studios Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Get full uncut episodes & behind-the-scenes content: https://www.patreon.com/buildingbettergames

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and thoughtful iteration helps a game become what it was always meant to be.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:28 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)02:01 Interviews06:49 Flux Plush08:14 Gloopy's CL2 knowledge notes22:45 Patch 1.1 Update46:42 Oblivion RemasteredOther Things Mentioned:Core Special: Crashlands 2 Interview(CORE SPECIAL: Crashlands 2 and Seth Coster interview)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Press any Button: A Video Game Podcast
Bonus Episode 4: Interview w/ Game Dev Michael Cardinal (Super Ultra Mustard Man)

Press any Button: A Video Game Podcast

Play Episode Listen Later Apr 30, 2025 47:31


Nicky and Eric interview game developer, Michael Cardinal, about his first ever release, Super Ultra Mustard Man! Super Ultra Mustard Man is a retro style platformer released in 2025 for PC. In the distant realm of Mustard Land a hero, named Super Ultra Mustard Man, defends Mustard Land from a wacky cast of villains.About us:Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?)  BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you.We try to cover all types of video games including:Retro and New video gamesPlaystation, Nintendo, Xbox, Sega, and PC gamesAny and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc.Follow us on  Instagram: https://www.instagram.com/pressanybutton_podcast/Credits:Nicky SmithEric LuedtkeSpecial Guest: Michael CardinalMusic by Michael Cardinal

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 399 - What It Really Takes to Launch a Game Studio with Colin McInerney

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 29, 2025 66:15


A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotionally and operationally. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about soundtracks, review scores, and mysterious absences. Reviews don't just highlight flaws; they can reveal the gap between expectations and reality. Even the smallest systems can leave a large impact.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:22 Intro00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)03:52 Crashlands 2 Launch Week12:53 Review Scores23:10 Sequel's Audience49:46 Post- Launch FeedbackTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Getting the Most Out of Your Game by Getting the Most Out of Voice Acting

Indie Game Lunch Hour

Play Episode Listen Later Apr 23, 2025 53:43


One of the best in the business, Michael has voiced, cast, and directed unforgettable performances in over 100 games—including Zenless Zone Zero—and he's here to blow the lid off what voice acting can do for your game. Whether you're an indie underdog or a AAA juggernaut, this episode is your all-access pass to making voice work unforgettable.Learn more about MichaelLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 398 - Why Insurance Matters for Game Devs with Phil Wildman

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 22, 2025 51:01


The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insurance can help developers avoid disaster, stay protected, and keep projects moving, no matter the studio size. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam charts lit up, bugs stayed quiet, and the community showed up in force. This one's for you, Shenanites — thanks for showing up and making the launch unforgettable

Indie Game Lunch Hour
Intersections of Game Design and VTubing

Indie Game Lunch Hour

Play Episode Listen Later Apr 16, 2025 53:36


In this episode, we chat with Ami Cai—a visual narrator, freelance illustrator, and graphic designer whose work spans from indie projects to the role of Art Director on the Kickstarter-backed Cartomancy Anthology. Ami shares insights into balancing creative careers with casual VTubing and gameplay content, and how storytelling threads through everything she does.Links shared during the live episode:https://dev.twitch.tv/code/ https://store.steampowered.com/app/1490340/We_Are_OFK/ https://bsky.app/profile/alpineshowtime.bsky.social/post/3lk3hu5t5js2f https://x.com/chocovania/status/1696200897028911216 https://x.com/shindags/status/1898662259372781667 https://x.com/binoftweets/status/1865035587587117400 https://x.com/shindags/status/1730408283826266297 https://x.com/nme64_u/status/1893784752240390199 https://www.youtube.com/shorts/s7a1TSeF-3g?si=skKn15VBbIqBqyEB https://x.com/mdxcai/status/1891983292968178000 https://x.com/shindags/status/1771258712377758129Learn more about AmiLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 397 - Debunking Steam Algorithm Myths with Chris Zukowski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 15, 2025 43:15


Steam's algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery.  So today, we're going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and focus on what really does. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast

On this special bonus episode of Coffee with Bscotch, we celebrate the launch of Crashlands 2! We talk about the studio's journey and reflect on a decade of shenanigans, butterscotch-flavored and otherwise. If you're new around here, welcome! And if you've been with us for a while, thanks for sticking by us on this wild ride! We're thrilled that Crashlands 2 is finally out in the world, and we can't wait for y'all to dive in and see what five years of charming handcrafted chaos looks like.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything's ready, the fuse is lit, and now it's the final countdown. Crashlands 2 launches tomorrow! Are you ready?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 The vibe21:19 Which gameplay feature required the most unexpected amount of work to implement?35:48 What is the gameplay purpose of the buildings?45:44 If you can change only one thing about the original Crashlands what would it be?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Creating on a Budget: How Indie Artists are Redefining Visual Art

Indie Game Lunch Hour

Play Episode Listen Later Apr 9, 2025 48:46


In this episode, we sit down with illustrator, concept artist, and professor Ryan E. Grady to talk about her journey through games, education, and independent storytelling. From working on Our Brilliant Ruin to creating her own visual novel Lythe The Forgetful Witch and comic series Daughters of Atlas, Ryan shares how she brings rich, personal worlds to life through art.Learn more about RyanLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about golden builds, crabs, and slippery fish. Some weapons in Crashlands 2 have a catch, literally. If you manage to hook one of these powerful items, you might find that they're hard to hang on to. Every so often they'll slip out of your grip mid-swing, and if you don't snatch them out of the air, they'll vanish! It's part combat, part slapstick chaos, and entirely on brand.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:23 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Preview embargo04:32 Golden Build08:48 Community Questions09:19 Are you going to pull an Epic?24:02 Will there be a sufficient amount of crabs?29:05 Why did you decide to give Crashlands 1 for free on Epic Games?37:28 Features or items you are excited for players to try?48:23 Juice Mancy? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Lessons Learned on Game Publishing, both Self-Publishing, Getting a Publisher and Working with VC Funding Learned at GDC This Year

Indie Game Lunch Hour

Play Episode Listen Later Apr 2, 2025 59:20


Join us as we break down key insights from GDC this year, covering self-publishing, securing a publisher, and navigating VC funding. Whether you're an indie dev or part of a studio, this episode offers practical takeaways to help you make smarter publishing decisions.Learn more abour ClaireLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 395 - It's Not the Event. It's You: GDC Takeaways with Andrew Pappas

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 1, 2025 42:54


In this episode, I share my GDC recap: a quarter-zip pullover, a virus, and a powerful reminder that change comes from within, not the event itself. I dive into how our intentions shape our relationships, why meaningful connections outshine superficial networking, and how the true impact of any event hinges on the mindset you bring to it. Episode Shownotes Link:  

Coder Radio
613: Intel Aflame

Coder Radio

Play Episode Listen Later Mar 31, 2025 45:57


Mike sits down with Matt from Alderon games to talk a little game development, Path Of Titans and whole lot of Intel woes Alderon's Socials Alderon Games (https://alderongames.com/) Matt on Twitter (https://x.com/deathlyrage) Coder's Socials Mike on X (https://x.com/dominucco) Mike on BlueSky (https://bsky.app/profile/dominucco.bsky.social) Mike's Blog (https://dominickm.com) Coder on X (https://x.com/coderradioshow) Coder on BlueSky (https://bsky.app/profile/coderradio.bsky.social) Show Discord (https://discord.gg/k8e7gKUpEp) Alice (https://alice.dev) TMB Earth Day 2025 Competition (https://dominickm.com/earth-day-25-competition/)

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and more about wrestling the original into shape. Sometimes you circle all the way back to where you started, just with fewer regrets and better tools.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro00:44 Thanks to our supporters! (https://moneygrab.bscotch.net)00:49 Power of 210:07 Community Questions10:12 Co-Op24:14 Aliens and robots37:09 Crashlands 2 Innovations To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Believing in Yourself in the Gaming Industry's Toughest Era

Indie Game Lunch Hour

Play Episode Listen Later Mar 26, 2025 55:28


In this episode, we talk with Kristi, a powerhouse in narrative design who transitioned from a successful copywriting career just two years ago. Since then, she's shaped the stories of over six indie titles, led narrative efforts on AA-sized projects, and is now taking on her biggest challenge yet, co-founding Future Suit Games and earning a spot in IGA's prestigious Foundy program. Kristi shares her expertise on storytelling, studio building, and taking bold leaps in the game industry.Learn more about KristiLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 394 - Navigating the Transition from Mobile to PC with the Jackson Bros

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Mar 25, 2025 58:19


Designing for mobile and PC might seem like a simple transition, but the reality is very different. Everything from screen sizes to monetization models requires a completely different approach. So today, for the first time ever on the podcast, we're talking with a team of four brothers who've been through this firsthand. We'll dive into what makes these platforms so different, the technical and design challenges of making the jump from mobile to PC, and what indie developers should keep in mind along the way. Plus, we'll explore how fresh perspectives can completely change the way we solve problems.    Episode Shownotes Link:  

The Full Nerd
Episode 340: The State Of Game Dev, Consoles VS PC & More

The Full Nerd

Play Episode Listen Later Mar 20, 2025 108:42


Join The Full Nerd gang as they talk about the latest PC hardware topics. In this episode the gang is live from GDC 2025 and joined by special guests to talk about game development, how PCs are still superior to consoles, and much more. And of course we answer your questions live! *This episode is sponsored by Nvidia GeForce RTX Remix, the ultimate modding platform: https://www.nvidia.com/en-us/geforce/rtx-remix/ Join the PC related discussions and ask us questions on Discord: https://discord.gg/SGPRSy7 Follow the crew on X: @AdamPMurray @BradChacos @MorphingBall @WillSmith ============= Follow PCWorld! Website: http://www.pcworld.com X: https://www.x.com/pcworld =============

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but they also want more to do. There's a fine line between sticking the landing and overstaying your welcome.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:30 Intro00:58 Thanks to our supporters! (https://moneygrab.bscotch.net)05:35 Crashlands 2 Beta Done13:30 Beta Stats39:33 Nailed it or Whiffed itThings Mentioned: Making of Crashlands Documentary (https://youtu.be/EmovB_cmMOY)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Staying Optimistic in the Face of a Struggling Game Industry

Indie Game Lunch Hour

Play Episode Listen Later Mar 19, 2025 57:35


The game industry is evolving, bringing both challenges and opportunities. This week, we're discussing how developers can navigate a shifting landscape with insights from our Discord community. Join us for a community-focused conversation on adaptability, strategy, and moving forward in uncertain times.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 393 - Why Smaller Devs Are Driving the Next Big Industry Shift with Chris Wood

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Mar 18, 2025 61:52


The gaming landscape has changed dramatically in recent years, and it's indie developers who are leading some of the most exciting innovations. But what challenges do they still face, and how can small teams carve out success in an increasingly competitive market? In this episode, we explore how shifts in technology, business models, and industry trends are empowering smaller studios to make a bigger impact than ever before. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss edge cases, string lock, and embargos. Press keys are out, and now it's a trust fall. Will the embargoes hold, or will spoilers make it into the wild? Will our calculated risks pay off, or is it back to the drawing board? The countdown to chaos begins!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:24 Intro00:48 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Crashlands 2 Beta19:55 Milestones50:01 EmbargosTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
AI, Intelligent Agents and Generative Tools for Productivity

Indie Game Lunch Hour

Play Episode Listen Later Mar 12, 2025 50:47


In this episode, we sit down with industry veteran Frank Gilson, whose 25+ years in game development span multiple genres and platforms, including work on iconic titles like Diablo and World of Warcraft. Frank shares insights from his career, discusses the evolution of interactive media, and offers advice for developers navigating the ever-changing landscape of game development.Learn more about FrankLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 392 - Lessons from a Decade in Indie Dev with Leonard Stuart

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Mar 11, 2025 52:11


Developing an indie game is never a straight path as it's often a long road filled with challenges and unexpected twists. So today, we're goign to explore one person's journey in how they tackeled all sorts of obstacles and sucesses all while keeping momentum alive and fostering a dedicated community. Episode Shownotes Link:    

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming, our game jam experiments were always a blast, even if they were never quite commercially viable. But hey, you make some games for players and some just for the joy of making them.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:32 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Crashlands 2 Beta18:29 Marketing24:22 Balancing weapons33:28 Giantmuskrat: Would you replay your older titles on https://bscotch.itch.io/ and give them a score on the nailed it/whiffed it scale?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coder Radio
609: More Rust With Honey

Coder Radio

Play Episode Listen Later Mar 5, 2025 19:10


For our listener Q&A, we tackle questions about the evolution of hybrid web/mobile app development, the licensing concerns around AGPL3.0 open-source projects, and the changing landscape of contract software development in a post-zero-interest-rate environment. We'll also discuss the current trend of AI integration and how developers can approach it effectively.

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions keeps players hooked, but doing it at every level is a challenge. If all else fails, add a fishing minigame. Nothing reels people in like the perfect catch!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:28 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)04:34 Crashlands 2 BetaTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about beta testing,design tweaks, and the wild gamble of launching a game. No matter how much planning, testing, or iterating goes into making a game, launching one is always a leap into the unknown. All you can do is put in the work, take the plunge, and hope what you made finds the people who love it. Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Closed Beta Sign-up: Playtest Application00:20 Intro00:41 Thanks to our supporters! (https://moneygrab.bscotch.net)01:45 Crashlands 2 Beta22:56 Fishing37:22 Game LaunchTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Broken Silicon
297. AMD Zen 6 Hybrid CCD Leak, RX 9070 XT, Nvidia RTX 5070 Ti, AI | Bryan Heemskerk

Broken Silicon

Play Episode Listen Later Feb 18, 2025 159:43


A Game Dev joins to discuss why AMD cancelled a 32 Core Zen 6 AM5 design, and RDNA 4. [SPON: Use "brokensilicon“ at CDKeyOffer for $23 Win11 Pro: https://www.cdkeyoffer.com/cko/Moore11 ] [SPON: Check out the Minisforum MDSA156 Dual-Screen Portable Monitor: https://shrsl.com/4tnv7 ] 0:00 TFLOPS vs RAM for Next Generation Performance 6:21 Has Unreal Engine 5 Failed? 30:08 UE5 - Built for RTX 6000 / RDNA 5 35:30 What developers should use UE5? 41:57 RTX 5000 Series Thoughts (Ray Tracing REGRESSION?) 50:29 GPU Pricing Stagnation hurts Game Devs 54:27 RDNA 4 & FSR 4 1:10:39 RTX 5070 Ti Expectations (Does it even matter?) 1:25:04 AMD Strix Point, Strix Halo, "Mega APU" Significance 1:40:32 Zen 6 Medusa – Is AMD phasing out little cores? 1:48:45 (NEW Leak) AMD Cancelled 16 Core Chiplets (For Ultimate V-Cache?) 1:59:17 Steam Deck 2 Performance Expectations 2:06:32 Generative AI in Game Development 2:26:23 The Potential...Downsides...of AI Last Episode Bryan was on: https://youtu.be/5v-U_Dk5oRA?si=dpKj5RM65bclDANw Bryan's Twitter Account: https://x.com/bryanheemskerk Bryan's Latest Game: https://store.steampowered.com/app/2469200/Fera_The_Sundered_Tribes/ https://youtu.be/ki7t7Kv1F8s?si=dKPYfAm_MQMY-PiR https://www.tweaktown.com/news/96508/helldivers-2-studio-boss-says-the-game-doesnt-have-dlss-or-fsr-because-gameplay-comes-first/ https://automaton-media.com/en/game-development/capcom-is-experimenting-with-generative-ai-to-help-generate-the-hundreds-of-thousands-of-ideas-needed-for-game-development/ https://x.com/Rahll/status/1859335268559618406