Podcasts about Gamedev

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Best podcasts about Gamedev

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Latest podcast episodes about Gamedev

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep541] What happens during a Steam Daily Deal?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 8, 2025 48:33


In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome02:04 Nostalgic Childhood Memories and Injuries05:56 Upcoming Surgery and Its Implications09:39 Game Development Updates and Community Feedback19:52 Sales Strategies and Market Dynamics24:54 Understanding Player Engagement and Market Dynamics26:51 The Impact of Pricing Strategies on Game Sales28:09 Regional Pricing and Its Effects on Sales Demographics29:54 The Importance of Language Support in Global Markets32:59 Analyzing the Effects of Discounts on Game Popularity34:22 (Listener Question) The Nuances of Ghosting in Business RelationshipsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Super Switch Headz
Robot Revolution: Monochrome Heights Dev Interview - #325

Super Switch Headz

Play Episode Listen Later Oct 8, 2025 114:36


IT'S GAME TIME!! This week OG Switch Head Patrick Knisely of One Frog Games joins to discuss his long-awaited game Monochrome Heights following its release. David, Jordan, and Patrick look back at over 3 years of development and break down the challenges and surprises of indie solo dev. Now that the game is out on Steam what is next? Listen to find out. We also cover all the Nintendo and gaming news such as Xbox raising the price of Game Pass, Super Mario Galaxy 1+2 releasing on the Nintendo Switch 2, Open AI's Sora being a hotbed of IP infringement, and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:08:14 News and Rumors 0:41:50 Monochrome Heights 1:37:56 Games We're Playing Buy Monochrome Heights on Steam: https://store.steampowered.com/app/2336210/Monochrome_Heights/ Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips 

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep540] Can Youtube Shorts Boost Wishlists?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 1, 2025 58:33


In episode 540 of 'Coffee with Butterscotch,' the brothers dig into the messy art of indie game pricing, from Levelhead's strange sales patterns to how discounts really move the needle. They share experiments with YouTube Shorts, what the engagement data says, and how community feedback loops into both development and marketing. It's a conversation about sales strategies, visibility, and why marketing can't live outside the game development process.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome01:51 Levelhead Sales Strategy and Pricing Dynamics08:15 Tax Implications and Revenue Management12:16 The Impact of Pricing on Game Success17:45 YouTube Shorts Experimentation and Engagement Metrics28:39 Engagement Strategies in Short-Form Content31:33 Analyzing Viewer Retention and Engagement Metrics34:15 The Challenge of Marketing for Indie Games39:02 Community Engagement and Feedback Loops44:09 Integrating Marketing into Game Development50:32 The Power of Data-Driven Marketing DecisionsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Game Dev London Podcast
Game Mod Madness with Fallout London - #268 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Oct 1, 2025 74:21


In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Jordan/Sunny and Daniel/Dansky of Team Folon, two of the incredible team behind the epic Fallout London. The guys talk through their journey, the issues they faced, the challenges they had to overcome to make that amazing, the crazy scale of game mod, and inevitably the lessons learned.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 421 - Turning Puzzles Into Player Retention Tools with Ivan Voitovich

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 30, 2025 43:15


Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in meaningful ways. Episode Shownotes Link:  

Indie Game Business
Skyrocketing Game Dev Costs! What Can We Do?

Indie Game Business

Play Episode Listen Later Sep 30, 2025 62:49


Game development costs are soaring to unprecedented heights, driven by the proliferation of new platforms, pandemic-fueled salary surges, shifting business models, and diverse expectations from different generations of gamers. In an industry where every new release is held to increasingly higher standards, players are paradoxically playing fewer games and for less hours. The challenge to create a hit game has never been more daunting. Join us for a conversation on the forces driving up game development costs and strategies studios are leveraging to ensure profitability.

AnsweRED Podcast
#022: The Spider-Verse, VFX Mastery, and the Future of Animation

AnsweRED Podcast

Play Episode Listen Later Sep 25, 2025 41:38


In Episode 22 of AnsweRED Podcast, our hosts Paweł Burza and Sebastian Kalemba are joined by Pav Grochola, FX and Look of Picture Supervisor at Sony Pictures Imageworks. Perhaps best known for his work on the Spider-Man: Into the Spider-Verse series, Pav shares what it means to bring a bold artistic vision to life, his path into FX, what his job really involves, and the lessons he's learned along the way.

Okiem Deva
Gracze zwyciężyli! Czy brytyjski gamedev upada?

Okiem Deva

Play Episode Listen Later Sep 25, 2025 20:24


Zwycięstwo graczy, upadek brytyjskiego gamedevu i wiele więcej. Zapraszam do materiału!Wielkie podziękowania dla Workplays.it!https://workplays.it/Patronite Okiem Deva:https://patronite.pl/okiemdevaDiscord Okiem Deva:https://discord.gg/4anD7dJJn8Linki: https://linktr.ee/okiemdevaKompilacja ofert pracy:https://bit.ly/GamedevPracaPytania do następnego live'ahttps://forms.gle/4rEHhLdoiPUDWdtE700:00:00 Intro00:00:57 Gracze zwyciężyli!00:03:13 Brytyjski gamedev upada?00:06:41 “Naprawdę nie używamy AI”00:10:15 Skate z problemami00:11:53 Specyfika japońskich graczy00:17:17 Rebranding GDC00:19:51 Outro----------------Wspierający:https://workplays.it/Spotify: AdamP, Kozak12, JJanekWichowskiIntern: Jakub “oluD” DulnikiewiczJunior Dev: HARDCOROWYKOŚCIU GAMEPLAY!, Krzysztof Mierzejewski, Kruszynka Izka, Phillip Thomsen, Norbert Furmańczyk (Pisarz Samozwaniec), Wombat, Konrad Szejnfeld (ko_sz), Aloxxx, Saaellor, Mateusz K., kondi16, nothing, Anna Weglarz, ExitWound, Kojo Bojo, MichalDev, Aliwera, Jakub “oluD” DulnikiewiczRegular Dev: Marcin "kowboj_czacza" Ignasiak, Adam Kabalak, Backgroundcharacter_A, Kaspa Anonim, Maciej Radaszewski, Ewa Siwińska, Mateusz Stolarz Stolarczyk, Leniwa Ola, Piotr Łyp, Pierre Monet, kona 1, Andrzej Janicki, Łukasz Korzanowski, Artur Loska, PabloRal, R W, Mat Heus (Sizuae), vxd555, Jakub Staniszewski, Ari Gold, bibruRG_78Senior Dev: Marek Leśniak, Piotr Sadza, Michał Kondzior, Ard, Adrian Kraska, Mateusz Myga, Michał Król, Magdalena Płoszaj-Kotynia, Cezary Łysoń, Łukasz Klejnberg, Bartosz Majcherczak, Agata Pławna, Szymon Góraj, Veman, Jakub Kornatowski (@GramyNaMacu), Arkadiusz Czeryna, Agnieszka Rumińska, Adrian Sawko, Michał Stankiewicz, scooby666, Tek, Mariusz Kowalski, Maxjestic, Michał Ginter, Magdalena Porath, Mateusz Śródka, Kornel Kisielewicz, Krzysztof Szczech, Jan Skiba, Wered, Pielgrzym, Marcin Pietrzyk, Mateusz Kulczycki , JOORDAN, KRUK Artworks, KovalGames, BloszamelowyJacuś, keksimus maximus, Wojciech Wojciechowski, Regito93, Piotr Beyer, Tomasz Golik, Piteroix, Warsi, enonemasta, Bonga, Miras, Pawelek1329, MorfiniuszPrincipal Dev: Patryk Koniarczyk, Dawid Kuc, Tomasz Kowalczyk, Sandman, Andrzej Uszakow, Wojciech Uziębło, Leszek Lisowski----------------Źródła:https://gameinformer.com/2025/09/17/vampire-the-masqurade-bloodlines-2s-dlc-clans-are-now-in-the-base-game-following-fanhttps://thisweekinvideogames.com/news/uk-games-industry-tiga-tax-credit-proposal/https://www.gamedeveloper.com/business/new-elder-scrolls-online-co-lead-says-studio-really-doesn-t-use-generative-aihttps://thisweekinvideogames.com/news/skate-launch-day-demand-sentiment/https://www.gamesindustry.biz/japanese-players-will-stick-with-you-why-the-canadian-studio-behind-neverway-is-targeting-japanhttps://www.videogameschronicle.com/news/the-game-developers-conference-is-rebranding-as-gdc-festival-of-gaming/

Game Dev London Podcast
Start With 2 Languages - #267 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Sep 25, 2025 63:11


In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Alex Murauski, CEO of Alconost, about the world of localisation and culturalization for text, images and voice, and the value of modern platform approaches for managing game assets.

Coffee with Butterscotch: A Game Dev Comedy Podcast
# [Ep539] Store Fees Are Crushing Indie Game Studios

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 24, 2025 60:50


In episode 539 of 'Coffee with Butterscotch,' the brothers look into how platform fees and distribution monopolies shape the survival odds for indie studios. Alongside updates on Crashlands 2 and Levelhead, they answer listener questions about microtransactions and live service models before zooming out to the bigger question of how developers can keep making games in a crowded, costly marketplace.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:28 Introduction and Welcome01:31 Game Development Updates and Community Engagement04:40 Levelhead's Marketing Strategy and Community Dynamics12:13 The Role of User-Generated Content in Game Success16:41 Innovative Features in Levelhead19:41 Creating Engaging Marketing Content20:51 (Listener Question) Microtransactions in Gaming: A Deep Dive28:06 (Listener Question) The Live Service Model vs. Yearly Sequels35:25 The Impact of Platform Fees on Indie Developers44:25 The Rise of Game Launchers47:12 Epic's Strategy and the Monopoly of Steam50:14 The Challenges of Indie Game Development53:16 The Impact of Revenue Cuts on Indie Studios59:17 The Future of Game Distribution and Indie SurvivalTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Never Stopping the Momentum

Indie Game Lunch Hour

Play Episode Listen Later Sep 24, 2025 52:21


In this episode, Ludocratic Games joins us to share the philosophy behind their studio. Rooted in the idea of ludus and kratos, they believe games should always be in charge. It's a bold, playful vision, and they're fully committed to it.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 420 - What to Know About Tomorrow's Audience with Josh Bound

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 23, 2025 68:58


The next wave of gamers is already here. Students, from middle to high school don't just view games only as entertainment but also as spaces for community, creativity, and leadership. But how do their unique motivations and playstyles translate into the future of game audiences? In today's episode, we're going to dive into insights from years of working with student gaming clubs and esports programs, uncovering lessons that every game developer and studio should consider. Episode Shownotes Link:   

Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!

Ever wondered how the art of wordsmithing can make or break a game? In episode 250 of Crowdfunding Nerds, Andrew and Sean delve into the fascinating world of game development, unraveling the secrets behind crafting the perfect rulebook. How can you ensure your game instructions are crystal clear yet thematically rich? Why is strategic depth more crucial than complexity? Join us as we explore the power of precise language, the magic of consistent terminology, and the critical role of blind playtesting in refining your game mechanics. Discover how intuitive graphic design can elevate player experience, and learn the surprising parallels between game design and marketing. With insights from Andrew's own game, Deliverance, this episode is a treasure trove for aspiring game developers and marketers alike. Tune in for a deep dive into the nuances of creating games that captivate and campaigns that convert!   Links to Check Out: Shelfside Playtest Service - https://www.shelfside.co/consulting Thank you to our sponsors! HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101 BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too! Hive Interactive Pledge Manager - http://crowdfundingnerds.com/hive We recommend Mailerlite for building your community [Affiliate] - https://www.mailerlite.com/a/6K95GNejWHMV CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day! Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #186: Hinter den Kulissen eines deutschen Survival-Spiels

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Sep 20, 2025 37:08


Nach Hollow Knight: Silksong und Borderlands 4 geht es in Folge 186 des PC Games Podcast ein wenig gemächlicher zu. Wir stellen nämlich ein ruhiges Koop-Survival-Spiel namens Solarpunk in den Mittelpunkt. Das Besondere daran: Lediglich zwei Personen sitzen derzeit an dem Projekt und einer von beiden ist in der aktuellen Ausgabe bei uns zu Gast.Podcast-Host Michi Grünwald plaudert mit Entwickler und Content Creator Patrick de Rijk alias Clym über dessen Doppelleben, die Entstehung von Solarpunk und über die aktuellen Probleme des Spielestandorts Deutschland. Wir klären zudem die Fragen, wie man überhaupt Gamedev wird und wie viel Freizeit am Ende des Tages noch übrigbleibt.In einer Demo auf Steam könnt ihr derzeit übrigens ausprobieren, ob euch das gemütliche Survival-Spiel gefällt. Außerdem soll der Titel noch in diesem Jahr veröffentlicht werden. An dieser Stelle möchten wir auch nochmal an unsere anstehende Community-Folge erinnern: Lasst uns in den Kommentaren fleißig Fragen, Anregungen, Lob und Kritik zurück, damit wir demnächst im Podcast darauf eingehen können. Jetzt wünschen wir euch aber viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep538] Silksong's Chinese Translation and the Challenge of Sequels

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 17, 2025 58:27


In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong's Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome01:03 Thanks to our supporters! (https://moneygrab.bscotch.net)01:11 Silksong Hype and Indie Game Success05:25 Localization Challenges and Translation Issues12:15 Game Launch Challenges and Community Feedback26:02 Review Scores and Post-Launch Adjustments29:40 Navigating Player Reactions to Game Sequels31:02 Balancing Expectations in Game Development32:43 The Challenge of Innovating While Retaining Core Fans35:08 Crashlands 2: Expanding and Innovating36:07 The Overflow Update: New Features and Enhancements38:27 Engaging with the Community and Gathering Feedback39:22 (Listener Question) Finding Reliable News Sources in a Click-Driven World46:48 The Importance of Expertise and Avoiding Misinformation01:01:23 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Iterating Towards an Incredible Game

Indie Game Lunch Hour

Play Episode Listen Later Sep 17, 2025 55:28


In this episode, we sit down with the trio behind Future Suit Games to explore how passion, persistence, and teamwork fuel their journey of building Daughter of the Rift. From engineering and art to narrative design, they share how iteration has shaped their game into something truly special. Get an inside look at the creative process of blending story and strategy into an unforgettable indie experience.Learn more about Future Suit GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Game Dev London Podcast
The Importance Of Game Dev Events - #266 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Sep 17, 2025 69:39


In this episode, Stu sits down with GDL's brand-new Director Monty to: Officially welcome them to the teamDive into why game dev events matter more than everShare what GDL is building for the UK indie community (and beyond)We talk about the power of events in helping developers connect, showcase, and survive in an industry that's as tough as it is exciting. Whether you're a first-time jammer, a seasoned indie, or just curious about the scene, this one's packed with insight and stories.Visit Our Website - https://www.gamedevlocal.com - for meet ups, game jams, competitions and more!Join Our Discord - https://www.gamedev.london/join

Disket Kutusu
Demirci Cüce Olup Kılıç Dövdüğümüz Oyun! - Medieval Crafter: Blacksmith Geliyor!

Disket Kutusu

Play Episode Listen Later Sep 17, 2025 23:27


► Medieval Crafter: Blacksmith'i istek listene ekle! https://store.steampowered.com/app/23...(Videoda adı geçen Medieval Crafter: Blacksmith, GameDev.ist yayıncılığı bünyesindedir.)Bugün sarı koltukta cüce olup deli gibi demir dövdüğümüz Medieval Crafter: Blacksmith'in geliştiricisi Compact Core Games'i konuk ettik. Fantastik orta çağda adeta bir cüce girişim şirketi kurduğumuz oyun 22 Eylül 2025'te geliyor.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 419 - The Hidden Purpose of Your Steam Page with Andrew Pappas

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 16, 2025 45:43


Most developers see their Steam page as a way to describe their game. And while that's true, its real purpose goes deeper: capturing a player's limited attention and showing them, in seconds, that your game is for them. In this episode, I share lessons from my own posts and conversations on why the purpose of your Steam page goes beyond text, features, or trailers. We'll explore how every element — from messaging to visuals to community — needs to align. Because your Steam page isn't just a page. It's the anchor: the place where consistency shows, and where everything starts and ends for players deciding if your game deserves their time. Episode Shownotes Link: 

GameMakers
MAG Monday #3: India's RMG Ban, Failure of GenAI, Amazon x Netflix Gaming+Streaming Bundle

GameMakers

Play Episode Listen Later Sep 16, 2025 89:21


Alpha: Clash Royale 5x Revenue, Understanding the Illegible Margin GameDev: The Problem with Product ValidationHappy MAG-nificent Monday!3-Macro: 3 stories impacting the competitive environment in which we operateHike shuts down after India RMG banWhy GenAI is failingAmazon and Netflix announce Gaming+Streaming bundle2-Alpha: 2 potential sources of Finding AlphaClash Royale hits 3 year all-time highs… how?The Illegible Margin (by Taylor Pearson)1-Game Dev: 1 lesson learned from getting my ass kicked in game devThe Problem with Product Validation

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 537 of 'Coffee with Butterscotch,' the brothers look into the buzz around Hollow Knight: Silksong, exploring how it's reshaping release calendars and why the original Hollow Knight became an indie legend. Crashland 2 game dev stories, QA chaos, and Levelhead updates round out the episode.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:59 Thanks to our supporters! (https://moneygrab.bscotch.net)01:12 Crashlands 2 Update 1.3 Overview02:02 New Bosses and Challenges in Crashlands 206:39 Introducing Strange Creatures and New Play Styles17:23 Levelhead: The Underrated Gem22:36 The Hype Around Silksong38:40 The Rush for Game Coverage39:10 Competing for Press and Streamer Attention40:26 Timing Your Game Launch41:56 The Impact of Surprise Game Releases50:46 The Role of Automated Testing in Game Development (Listener Question)54:49 Challenges in QA Testing01:08:23 The Importance of Smart Testing01:09:40 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Making a Branching Narrative, Together!

Indie Game Lunch Hour

Play Episode Listen Later Sep 10, 2025 70:14


Join hosts Tim Wood and our very own Willem as they dive into the thrilling world of branching narratives in game development. Discover how stories come alive in every twist and turn and what it really takes to craft unforgettable, dynamic adventures.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 418 - Why You're Not Attracting the Right Teammates with Tim Wood

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 9, 2025 64:09


Finding the right teammates isn't about checking boxes or broadcasting open roles. It's about creating the kind of opportunity people want to be part of. Today, we're digging into what actually draws people to a project by looking at how we communicate it, which is often in subtle ways we don't even notice. We'll explore how aligning your message with your mission can shape the future of your team. Whether you're bringing on your first collaborator or growing a small team, you'll walk away ready to connect with new talent with more clarity, empathy, and intent. Episode Shownotes Link:   

The Thomas Brush Podcast
Kyle Balda: Why This Hollywood Director Is Now Making Games, Why Game Dev Is So Hard | Ep. #053

The Thomas Brush Podcast

Play Episode Listen Later Sep 9, 2025 72:19


I talk with the Minions director Kyle Balda about why he is now making indie games.► Get 25% off my 2D course (and get my 3D course free)► Follow Kyle► Wishlist my game, Twisted Tower

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep536] What's a Steam Wishlist Worth?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 3, 2025 67:29


In episode 536 of 'Coffee with Butterscotch,' the brothers dig into the misconception that Steam wishlists lose value over time and what that really means for indie game developers. They also explore the risks and rewards of licensed games, share thoughts on keeping life and work in balance, and answer listener questions ranging from preserving online games to the chances of a Quadropus Rampage sequel.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)01:06 The Value of Wishlists (Listener Question)02:39 Debunking Wishlist Decay05:24 Analyzing Steam Data on Wishlists07:10 The Impact of Influencers on Game Development14:14 Thoughts on Stop Killing Games (Listener Question)18:52 Skepticism on YouTuber Game Publishers (Listener Question)29:15 The Challenges of Licensed Games38:20 Work for Hire and Studio Valuation (Listener Question)39:04 Quadropus Rampage: A Retrospective (Listener Question)41:07 Challenges of Free-to-Play Games49:34 Holistic Approach to Life and Work (Listener Question)01:02:54 The Importance of Health and Exercise01:11:29 Closing Remarks and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 417 - Should Indies Care About Web3? with Jyro Blade

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 2, 2025 55:40


Web3 in games is loud, controversial, and often feels far removed from indie realities or vision, but is it possible that there are lessons from this space worth paying attention to? So today, we're going to explore what Web3 really means for indie developers: how accessible (or inaccessible) the tech actually is, the unique player dynamics it introduces, and what indies can learn from both the successes and missteps in the space. Even if you never touch blockchain, you're still going to get valuable insights about trust, players, and reflecting on what matters most to you. Episode Shownotes Link: 

The Metacast
On the Front Lines of AI Game Dev

The Metacast

Play Episode Listen Later Aug 29, 2025 62:23


With AI taking over the tech industry, its role in game development is slowly shifting from novelty to potential necessity. Host Devin Becker sits down with Francois Courset, Senior Consultant at Naavik with experience around using AI in game development, to explore the current and near-future landscape of AI in game creation. The conversation covers everything from Francois' high-level perspective on AI's role in the industry to specific tools that are already proving useful, alongside those that show promise but still need refinement.The episode dives into where AI is making the biggest impact today, such as content generation and workflow automation, as well as less obvious areas that might benefit from AI with more maturity or experimentation. Francois also weighs in on whether studios should build internal AI expertise or lean on external support, and what developers should be doing now to prepare for what's coming. The episode wraps with a rapid-fire round on the worst, best, and most exciting AI use cases in games.Whether you're hands-on in production or thinking strategically about the future, this episode provides a grounded look at AI's growing role in game development.We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Thomas Brush Podcast
How He Sold 1,000,000 Copies Of His Games (Tom Francis) — Full Time Game Dev Podcast Ep. #052

The Thomas Brush Podcast

Play Episode Listen Later Aug 29, 2025 82:41


I chat with a 10 year games veteran, Tom Francis, about his career as an indie game dev, and how you can possibly replicate it!► Check Out Bezi► Play Tom's Game► Watch me use Bezi

Pierwsze kroki w IT
Jak zacząć przygodę z GameDev-em?

Pierwsze kroki w IT

Play Episode Listen Later Aug 28, 2025 64:38


Mateusz Zawistowski, Senior Unity Engineer oraz Game Producer, opowiada o branży GameDev. [more] Rozmawiamy m.in. o tym od czego warto zacząć naukę, czego należy się spodziewać po samej branży i jakie umiejętności są niezbędne, aby znaleźć pracę. Pełen opis odcinka, polecane materiały i linki oraz transkrypcję znajdziesz na: https://devmentor.pl/b/ || devmentor.pl/rozmowa ⬅ Chcesz przebranżowić się do IT i poznać rozwiązania, które innym pozwoliły skutecznie znaleźć pracę? Jestem doświadczonym developerem oraz mentorem programowania – chętnie odpowiem na Twoje pytania o naukę programowania oraz świat IT. Umów się na bezpłatną, niezobowiązującą rozmowę! ~ Mateusz Bogolubow, twórca podcastu Pierwsze kroki w IT || devmentor.pl/podcast ⬅ Oficjalna strona podcastu

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep535] Where'd all the money go in game dev?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 27, 2025 59:55


In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and community engagementSupport Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:53 Thanks to our supporters! (https://moneygrab.bscotch.net)01:39 Naming the New Service: Ludo Kit06:04 Video Podcast Transition09:55 How Many Dudes: Game Development Insights11:46 Success on GX.games and Future Plans18:39 Soft Announcement: How Many Dudes as Next Game25:13 Sony's Live Service Games (Listener Question)30:29 Challenges in AAA Game Development34:27 The Roblox Generation37:01 Indie Games vs. Big Studios43:15 The Complexity of Live Service Games49:07 The Role of Beta Testing (Listener Question)56:21 Open Development and Community Engagement01:00:43 Conclusion To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Every Prop Has a Story!

Indie Game Lunch Hour

Play Episode Listen Later Aug 27, 2025 50:44


Today's episode features Lara Guzelsoy, a standout emerging Environment Artist whose work fuses history, culture, and storytelling into unforgettable game worlds. From her acclaimed thesis project Lex Talionis to her current work with WAI Studios, Lara shows how every prop and detail can carry meaning.Learn more about LaraLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 416 - The Secrets to Seamless Game Localization with Alexander Murauski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 26, 2025 53:11


Global success in games requires more than just translating text. It demands building localization into the DNA of development. But too often, devs wait until the last minute, only to find that the process is more involved than they anticipated. So in this episode, we'll explore effective strategies for planning localization early, how to avoid common traps that can limit reach and secrets to keeping things budget friendly so your localization efforts work for you, not against you. Episode Shownotes Link: 

GameMakers
Call of Duty vs. Battlefield, Dreamhaven Struggles, AI - Tencent & Unity | Game Dev Review #1

GameMakers

Play Episode Listen Later Aug 25, 2025 67:59


GAME DEV REVIEW #1NEWS:Top 5 Gaming NewsCall of Duty: Black Ops 7 Officially Revealed (GameSpot): Activision has unveiled the next entry in its massive first-person shooter franchise, "Call of Duty: Black Ops 7." The reveal trailer, showcased at Gamescom, provided a first look at the game's near-future setting and hinted at a narrative connected to previous "Black Ops" titles, with a release slated for late 2025.Battlefield 6 Beta Receives Positive Reception (Kotaku): The open beta for EA and DICE's "Battlefield 6" has concluded, with players and critics praising its return to a modern setting, large-scale maps, and destructible environments. The positive buzz is seen as a crucial step for the franchise to regain momentum after the mixed reception of its predecessor.Black Myth: Zhong Kui Announced by Game Science (Video Games Chronicle): The developers of the highly anticipated "Black Myth: Wukong" surprised audiences at Gamescom with the announcement of a new title, "Black Myth: Zhong Kui." This new game appears to be set in the same mythological universe, further expanding the rich world-building that has captivated a global audience.India Passes Bill to Regulate Online Gaming (Reuters): The Indian parliament has passed a new bill that will regulate the country's online gaming industry, including a ban on games that involve real-money wagering. This legislation is expected to have a significant impact on the rapidly growing Indian gaming market and the companies operating within it.Blizzard Co-Founder's Dreamhaven Struggles with Sales (Bloomberg): Mike Morhaime's Dreamhaven sold only 130,000 units of Wildgate one month after launch and 62,000 copies of Sunderfolk since April. Demonstrates the challenges new studios face in an oversaturated market, despite their pedigree.Top 3 AI x Gaming NewsSquare Enix Tech Demo Shows AI-Generated Detective Game (Square Enix): Square Enix presented a tech demo for a detective game where an AI generates case files, clues, and character motivations. This procedural narrative system ensures that no two playthroughs are the same, showcasing how AI can be used to create systemic and emergent gameplay loops.Unity 6.2 Launches All-In Generative AI Suite (CG Channel): Unity released Unity 6.2 on August 19 with comprehensive AI tools, including Generators for creating sprites, textures, and animations, plus an AI Assistant powered by GPT and Llama models. The update replaces Unity Muse with more flexible third-party AI model integration and expanded coding assistance capabilities.Tencent's AI Tool Slashes Art Production Time (Game Developer): Tencent unveiled an AI tool at Gamescom on August 22, 2025, that reduces art production time from days to minutes, streamlining asset creation for developers. The tool's efficiency could lower costs and accelerate game development cycles, sparking debates on artist job security.DATA:On August 9, League of Legends: Wild Rift had its biggest spike in daily IAP revenue on mobile… EVER!GAME DEV LESSONS - WEEKLY RETRO:1. Playing to Win2. Standard of Performance and Feedback3. Initial Soft Launch Focus

Coffee with Butterscotch: A Game Dev Comedy Podcast
Work is Made of Cracks: Game Devs Discuss Productivity Tools and Podcast Challenges

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 20, 2025 42:53


In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it scalable for public use. They dive into the challenges of work dependency trees, the potential of Blork as a software service, and their current efforts on the Butterscotch Game Service. The episode also touches on the role of their podcast in connecting with fans, analytics, and potential growth strategies, without losing sight of what makes it a fun and grounding part of their week.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:34 Thanks to our supporters! (https://moneygrab.bscotch.net)00:53 Project Management System (Listener Question)02:11 Challenges with Blork's Scalability05:07 Current State and Future Plans for Blork11:42 Game Services and Administrative Tools19:12 User Management and Security Concerns22:30 Future Plans for BGS and Blork23:23 Podcast Statistics and Listener Engagement (Listener Question)25:50 Challenges in Podcast Analytics32:31 Potential Growth Strategies for the Podcast41:54 Concluding Thoughts and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How Education and Experience Got Me Into The Game Industry

Indie Game Lunch Hour

Play Episode Listen Later Aug 20, 2025 47:08


Join us for an inspiring conversation with Valencia Coleman, a standout Gameplay Engineer at Owlchemy Labs and a recognized leader in the game industry. From IGDA-F Scholar to The Game Awards Future Class honoree, Valencia shares how her education and experiences opened the door to a thriving career. Hear her powerful story and insights on paving the way for more diversity in games.Learn more about ValenciaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 415 - Why Marketing Is Your First Funding Strategy with Oscar Clark

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 19, 2025 64:12


You can have a great game idea, but if no one knows about it… who's going to care? When it comes to funding, most devs focus on the pitch deck, but often ignore what matters just as much. How they're building traction with their marketing. In this episode, we're going to explore how early-stage marketing builds confidence, community and momentum that makes funding more attainable. From signaling traction to reducing risk for investors, we'll break down how visibility equals viability when it comes to your funding strategy. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the genuine ones — people who share your context and get what you're doing. The open doors are a bonus.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro01:27 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 GameMakers Toolkit Jam09:45 Kevin: What are your thoughts on the concept of auteurs in game developmentThings Mentioned:  How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 414 - The Secret to Supercharging Indie Teams with Irena Pereira

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 12, 2025 54:39


Indie studios face tight budgets, small teams, and pressure to deliver big ideas with limited resources. Meanwhile, AI in game development sparks fears of job loss and soulless design. How can small teams stay human-centered while competing at scale? In this episode, we'll explore how generative AI can be an ally instead of a threat by discussing practical ways to speed up preproduction, validate concepts and even reduce burnout, all while staying creative, human-centered, and true to their vision. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn't enough to stop the scroll, but an absurd twist on the familiar might do the trick! How do you turn a question like “how many dudes does it take to fight a gorilla?” into an irresistible design foundation?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)03:24 Team environment10:44 GameMakers Toolkit Jam34:27 How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good

Indie Game Lunch Hour

Play Episode Listen Later Aug 6, 2025 62:55


Today we're joined by Elaine Gómez, one of the sharpest minds in game design and a true champion for Latine voices in the industry! With nearly a decade of experience in both AAA and indie games, Elaine breaks down why great design doesn't mean more mechanics, it means smarter choices. If you're building games that feel good, this is a masterclass you don't want to miss.Learn more about ElaineLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 413 - Bridging the Gap Between Developers and Artists with Rick Williams & Rodrigo Alonzo

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 5, 2025 50:30


Bringing a game to life means more than writing great code or creating stunning art, it requires harmony between both. But technical collaboration between developers and artists often hits snags, from miscommunication to mismatched expectations. In this episode our guest explores how to build workflows that support both sides of the pipeline, drawing from their own experience as a Unity developer and project coordinator for creative and educational game projects. Episode Shownotes Link:

Power Unlimited
Gamedev over hoe je een van de beste games van 2025 maakt - Power Unlimited Podcast Special

Power Unlimited

Play Episode Listen Later Aug 4, 2025 86:23


Huh, wat is dat? Een extra Pup-Special voor je bakkes! Vandaag ontvangen Simon en Dwayne de Communications Director van Warhorse Studios, Tobias Stolz-Zwilling! Hij vertelt over het ontstaan van de studio, de grote veranderingen net voor de lancering van Kingdom Come Deliverance 2 en hoe hij kijkt naar de GOTY's in een jaar vol bangers. Dus benieuwd naar de ontwikkeling van een van de beste games van dit jaar? Check het dan snel, baklap!

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you've crossed into true ergonomics. Every set up tells a story, mostly about pain, preference, and the art of getting things done!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Gimbal cam15:53 Coobra Nookrag: How much of Crashlands 2 lore was storyboarded/built upon the snippets that were established in Levelhead?23:24 Jumpylumpa Leapylow: What about mice? Favorite functions, shapes, styles? Back on keyboards, have you ever thought about designing your own?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Giving Voice to the Marginalized

Indie Game Lunch Hour

Play Episode Listen Later Jul 30, 2025 67:38


Today we're joined by the incredible Osama Dorias! Game designer, educator, and all-around industry force! From working on hits like Gotham Knights and For Honor to building programs and platforms that uplift marginalized voices, Osama is doing game dev with heart. This convo is packed with passion, purpose, and serious design wisdom.Learn more about OsamaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 412 - How to Keep Players Coming Back with Sergei Vasiuk

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Jul 29, 2025 54:20


If you ever had issues or concerns about why your players leave, well... it's not because your game is bad, they leave because you stop giving them reasons to stay. So today, we tackle how effective Live Ops strategy builds real player loyalty, exploring event design, personalization, and content cadence that turn casual players into regulars. The amazing thing is, this doesn't just apply to Live Ops either. Learn how to balance monetization with trust, avoid common retention pitfalls, and create a sustainable approach that keeps your players coming back for more.   Episode Shownotes Link: 

Building Better Games
E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard

Building Better Games

Play Episode Listen Later Jul 29, 2025 69:45


Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do? Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two parts working together to ship games, defining publishing as everything outside of dev. This episode explores the nature of game publishing, the historical dev-pub divide, and the need for greater integration and shared goals in today's complex market. What You'll Learn in This Episode: Why publishing is about selling the game, not building it How shared goals between devs and publishers drive success The mistake most indie devs make Why every indie game needs a real publishing strategy What publishers really look for: risk, culture fit, and audience Why dev and publishing should be seen as one connected system Learn more about Elizabeth Howard: LinkedIn: https://www.linkedin.com/in/elizabethhoward Resources mentioned:: Aspyr: https://www.aspyr.com/ 2K Games: https://www.2k.com/ Bungie: https://www.bungie.net/ Digital Bandidos: https://www.digitalbandidos.com/ In today's complex and costly industry, strategic planning and effective estimation can help you succeed. Unfortunately, most studios don't know how to estimate in a way that makes the time spent worthwhile. If you want to spend less time and get more value out of estimation, check out our Advanced Estimation Course: https://www.buildingbettergames.gg/advanced-estimation-course Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/  LinkedIn: https://www.linkedin.com/company/building-better-games/  Instagram: https://www.instagram.com/buildingbettergames/#  Website: https://www.buildingbettergames.gg  YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDev #GamingIndustry #GamePublishing #BusinessOfGames #GameMarketing

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss talks, toys, and templates. A checklist may look like busywork, but a well aimed set of questions is often the only thing standing between smooth handoffs and a never ending game of creative telephone. Sometimes slowing down is how you skip the detours.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)03:13 GDC Talks22:10 Studio News58:02 Belkmaster5000: I want to play the 20 question art game mentioned in episode 475. Will you please share them? The 20 questions to guide them allTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about decades, board games, and labor capture. First they said AI would save you time. Now it just bills you for every second it spends doing your job worse than you could. Ah yes, classic late stage capitalism.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:19 Intro00:40 Thanks to our supporters! (https://moneygrab.bscotch.net)00:56 Crashlands 2 Update 1.301:45 AI space31:14 Jumpylumpa Leapylow: what are you most thankful for?41:40 WhileifAndorelse: Was there an intentional design decision behind epic level creatures in Crashlands having blood shot eyes?48:36 Challosis: Have you ever made a physical game?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you're free from player expectations, you can step back and think about what's working and what's just in the way. It's all part of iterating toward something better.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:45 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Steam Summer Sale02:30 Industry News08:01 Ronniethebear: Can you think of any features you've nixed to make way for better ones?24:34 Mimmabip Gourkee: What are your thoughts on releasing a free mobile game that has just one IAP which unlocks some small parts of the game that isn't essential for $7?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild experiment. But with a bigger team, it's a high-stakes balancing act, with company costs and momentum on the line. Still, with every launch, if you play your cards right, you just might hit the jackpot.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:38 Intro00:56 Thanks to our supporters! (https://moneygrab.bscotch.net)01:17 Update 1.2 Release09:02 Industry Update20:24 Achievements41:19 Calzoncillos: How does the Crashlands 2 launch feel compared to Crashlands 1?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★