Podcasts about Gamedev

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Best podcasts about Gamedev

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Latest podcast episodes about Gamedev

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don't always make financial sense. The conversation then zooms out to the booming AI bubble, comparing it to the dot-com era and questioning whether circular investments and energy limits might burst it all over again.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:18 Health Updates and Personal Anecdotes05:46 Game Sales and Marketing Strategies11:44 Pricing Strategies and Market Dynamics17:52 Development of 'How Many Dudes'21:35 Game Mechanics and Balancing Challenges22:04 Scaling Combat Scenarios34:12 Understanding the AI Bubble47:34 The Financial Landscape of AI Commitments50:37 The Illusion of Profitability and Market Dynamics53:31 The Physical Constraints of AI Infrastructure57:32 The Ethics of AI Investment and Corporate Responsibility01:00:15 The Bubble Economy: Predictions and ConsequencesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep543] Should you make small games?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 22, 2025 65:53


In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today's centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to help indie teams manage production and marketing without losing their spark.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Things Mentioned: Ludokit: https://ludokit.com/00:00 Cold Open00:30 Introduction and Welcome02:06 (Listener Question) The State of Online Forums06:22 The Centralization of the Internet10:26 The Loss of Open Information13:44 The Charm of Early Internet Experiences18:59 The Modern Web Experience: A Double-Edged Sword20:18 The Evolution of Design and Dark Patterns22:04 The Internet's Golden Age: A Personal Reflection24:17 The Trade-offs of Freedom in Digital Spaces28:11 The Consequences of Trust in Software Distribution30:06 The Decline of Unique Online Experiences32:16  (Listener Question) Navigating Burnout in Game Development45:33 Navigating Technical Challenges in Game Development48:11 The Stress of Game Launches and Burnout50:01 The Importance of Minimizing Peripheral Nonsense51:59 The Complexity of Game Marketing and Visibility55:06 Shifting Focus: From Game Development to Tool Creation01:00:06 Building LudoKit: A Developer's CompanionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 424 - Building Communities that Drive Discovery with Corina Diaz

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 21, 2025 55:30


Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authentic communities that last well beyond release, we'll uncover what it takes to create visibility, engagement, and trust without burning out or breaking the bank. Episode Shownotes Link: 

Building Better Games
E104: Game Dev Leaders: Save Weeks of Thrash in 20 Minutes

Building Better Games

Play Episode Listen Later Oct 21, 2025 16:18


If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving? This solo episode with Ben reveals the hidden cost of avoiding difficult conversations and the simple, 20-minute fix that can unblock your entire game development team. The problem isn't your process, your backlog, or lack of effort—it's failure to pause and actually talk to each other. You'll learn: 5 signs you need to stop trying to outwork the problems Why pushing every problem to standup or retro isn't working How the right conversation can be worth more than weeks of work Don't let denial or the fear of one more meeting cost you months of development time. It's time to stop wasting effort and have the one real conversation you need. Connect with us:

Game Dev London Podcast
First Steps to Making Games - #270 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Oct 16, 2025 72:52


What does it really take to start making games? In this episode, Stuart De Ville (CEO of Game Dev Local) sits down with Rob MacKay (Creator of RobsGameShock.com) to talk about the messy, magical first steps of becoming a game developer.From finding your path and overcoming imposter syndrome to finishing your first project and building the right community around you - Stu and Rob break down the myths, the mindset, and the mistakes every new dev makes (and why that's okay).Where you're sketching your first idea, downloading your first engine, or wondering where the hell to start - this one's your guide to just getting started and finding your own way in games.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep542] What do indies have that AAA studios don't?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 15, 2025 38:53


In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conversation highlights the need for effective marketing and the changing landscape of indie games post-COVID, emphasizing gameplay over graphical fidelity.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:37 Introduction and Welcome02:31 Game Development Strategies and Industry Trends05:18 Shifts in Game Design Philosophy08:30 Marketability and Game Launch Strategies11:27 The Evolution of Indie Games14:20 Conclusion and Future Directions18:41 The Joy of Indie Games19:34 Cultural Shifts in Content Consumption22:08 The Experience of Gaming vs. Marketing23:45 The Rise of Authenticity in Indie Games24:38 Finding the Hook in Game Development27:44 The Challenge of Following Trends28:41 Streaming Game Development: Pros and Cons34:27 The Future of Game Development StreamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Distribution & the Power of Community

Indie Game Lunch Hour

Play Episode Listen Later Oct 15, 2025 53:20


In this episode, we sit down with one of the most respected voices in game development, Jared Yeager, to unpack how distribution and community shape the success of modern games. With over two decades leading teams at Disney, Activision, Capcom, and more, Jared shares powerhouse insights on building bridges between creators, players, and platforms.Learn more about JaredLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 423 - Building Momentum Without Burning Out with Jon Hanson

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 14, 2025 46:09


Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus.    So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundation to keep their games moving forward. Episode Shownotes Link:  

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep541] What happens during a Steam Daily Deal?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 8, 2025 48:33


In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome02:04 Nostalgic Childhood Memories and Injuries05:56 Upcoming Surgery and Its Implications09:39 Game Development Updates and Community Feedback19:52 Sales Strategies and Market Dynamics24:54 Understanding Player Engagement and Market Dynamics26:51 The Impact of Pricing Strategies on Game Sales28:09 Regional Pricing and Its Effects on Sales Demographics29:54 The Importance of Language Support in Global Markets32:59 Analyzing the Effects of Discounts on Game Popularity34:22 (Listener Question) The Nuances of Ghosting in Business RelationshipsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Super Switch Headz
Robot Revolution: Monochrome Heights Dev Interview - #325

Super Switch Headz

Play Episode Listen Later Oct 8, 2025 114:36


IT'S GAME TIME!! This week OG Switch Head Patrick Knisely of One Frog Games joins to discuss his long-awaited game Monochrome Heights following its release. David, Jordan, and Patrick look back at over 3 years of development and break down the challenges and surprises of indie solo dev. Now that the game is out on Steam what is next? Listen to find out. We also cover all the Nintendo and gaming news such as Xbox raising the price of Game Pass, Super Mario Galaxy 1+2 releasing on the Nintendo Switch 2, Open AI's Sora being a hotbed of IP infringement, and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:08:14 News and Rumors 0:41:50 Monochrome Heights 1:37:56 Games We're Playing Buy Monochrome Heights on Steam: https://store.steampowered.com/app/2336210/Monochrome_Heights/ Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips 

Game Dev London Podcast
7 Months to Deliver a Game! - #269 - Game Dev Local Podcast

Game Dev London Podcast

Play Episode Listen Later Oct 8, 2025 54:35


In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Mike Coeck, CEW (Chief Executive Walrus) at Belgian developer Cybernetic Walrus talking about Roadside Research. A game which has had a tremendous reception in terms of wishlist numbers, beta players, and where the team have set an incredibly challenging release timeframe.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 422 - Aligning Your Marketing to the Players' In-Game Experience with David Tobiasz & Jeremy Friedmann

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Oct 7, 2025 39:34


For many indie studios, the idea of working with existing IP is exciting. It brings instant recognition and built-in audiences. But with that excitement also comes a web of challenges that can quickly overwhelm teams. In this episode, we're going to dig into the realities of licensing and adaptation, drawing lessons from the leap between television and indie games. From navigating rights to finding creative opportunities, you'll hear candid insights and practical strategies to help studios approach IPs with confidence while avoiding common pitfalls. Episode Shownotes Link: 

Building Better Games
E102: 5 Game Dev Delusions That Kill Studios

Building Better Games

Play Episode Listen Later Oct 7, 2025 28:09


Stop leaving reality behind and ship better games! If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your studio living in a delusion that will only end in pain? Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and VC-backed startups. If you lead a team or want to avoid losing touch with reality, this is for you. We cover five "Ps" of delusional failure: Play, Planning, People, Players, and Purpose AND provide the concrete actions you must take to stay grounded, align your team, and ship a game that makes a difference. What You'll Learn in This Episode: ✔ Why chasing “the first fun” is a mistake ✔ How to spot vapor estimates before they sink you ✔ Why “best people” hiring puts the cart before the horse ✔ The “audience size” trap (and what to do instead) ✔ Why more work isn't getting you over the line ✔ What gives leaders an edge in staying grounded Connect with us:

Indie Game Business
You Did What?! A Game Dev Legal Bingo Experience

Indie Game Business

Play Episode Listen Later Oct 3, 2025 60:15


Join attorney and game developer Veda Cruz for an interactive session where legal pitfalls take center stage—in bingo form! Each square represents a sketchy but all-too-common scenario that devs run into, like forgotten contracts, fuzzy ownership, or fan content gone rogue. As we play through the card, you'll learn how to spot these legal traps early and handle them like a pro. Whether you're a solo dev or part of a growing team, this session will help you stay out of trouble and keep your game on track with way fewer headaches.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep540] Can Youtube Shorts Boost Wishlists?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Oct 1, 2025 58:33


In episode 540 of 'Coffee with Butterscotch,' the brothers dig into the messy art of indie game pricing, from Levelhead's strange sales patterns to how discounts really move the needle. They share experiments with YouTube Shorts, what the engagement data says, and how community feedback loops into both development and marketing. It's a conversation about sales strategies, visibility, and why marketing can't live outside the game development process.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome01:51 Levelhead Sales Strategy and Pricing Dynamics08:15 Tax Implications and Revenue Management12:16 The Impact of Pricing on Game Success17:45 YouTube Shorts Experimentation and Engagement Metrics28:39 Engagement Strategies in Short-Form Content31:33 Analyzing Viewer Retention and Engagement Metrics34:15 The Challenge of Marketing for Indie Games39:02 Community Engagement and Feedback Loops44:09 Integrating Marketing into Game Development50:32 The Power of Data-Driven Marketing DecisionsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 421 - Turning Puzzles Into Player Retention Tools with Ivan Voitovich

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 30, 2025 43:15


Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in meaningful ways. Episode Shownotes Link:  

Indie Game Business
Skyrocketing Game Dev Costs! What Can We Do?

Indie Game Business

Play Episode Listen Later Sep 30, 2025 62:49


Game development costs are soaring to unprecedented heights, driven by the proliferation of new platforms, pandemic-fueled salary surges, shifting business models, and diverse expectations from different generations of gamers. In an industry where every new release is held to increasingly higher standards, players are paradoxically playing fewer games and for less hours. The challenge to create a hit game has never been more daunting. Join us for a conversation on the forces driving up game development costs and strategies studios are leveraging to ensure profitability.

Coffee with Butterscotch: A Game Dev Comedy Podcast
# [Ep539] Store Fees Are Crushing Indie Game Studios

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 24, 2025 60:50


In episode 539 of 'Coffee with Butterscotch,' the brothers look into how platform fees and distribution monopolies shape the survival odds for indie studios. Alongside updates on Crashlands 2 and Levelhead, they answer listener questions about microtransactions and live service models before zooming out to the bigger question of how developers can keep making games in a crowded, costly marketplace.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:28 Introduction and Welcome01:31 Game Development Updates and Community Engagement04:40 Levelhead's Marketing Strategy and Community Dynamics12:13 The Role of User-Generated Content in Game Success16:41 Innovative Features in Levelhead19:41 Creating Engaging Marketing Content20:51 (Listener Question) Microtransactions in Gaming: A Deep Dive28:06 (Listener Question) The Live Service Model vs. Yearly Sequels35:25 The Impact of Platform Fees on Indie Developers44:25 The Rise of Game Launchers47:12 Epic's Strategy and the Monopoly of Steam50:14 The Challenges of Indie Game Development53:16 The Impact of Revenue Cuts on Indie Studios59:17 The Future of Game Distribution and Indie SurvivalTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Never Stopping the Momentum

Indie Game Lunch Hour

Play Episode Listen Later Sep 24, 2025 52:21


In this episode, Ludocratic Games joins us to share the philosophy behind their studio. Rooted in the idea of ludus and kratos, they believe games should always be in charge. It's a bold, playful vision, and they're fully committed to it.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 420 - What to Know About Tomorrow's Audience with Josh Bound

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 23, 2025 68:58


The next wave of gamers is already here. Students, from middle to high school don't just view games only as entertainment but also as spaces for community, creativity, and leadership. But how do their unique motivations and playstyles translate into the future of game audiences? In today's episode, we're going to dive into insights from years of working with student gaming clubs and esports programs, uncovering lessons that every game developer and studio should consider. Episode Shownotes Link:   

Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!

Ever wondered how the art of wordsmithing can make or break a game? In episode 250 of Crowdfunding Nerds, Andrew and Sean delve into the fascinating world of game development, unraveling the secrets behind crafting the perfect rulebook. How can you ensure your game instructions are crystal clear yet thematically rich? Why is strategic depth more crucial than complexity? Join us as we explore the power of precise language, the magic of consistent terminology, and the critical role of blind playtesting in refining your game mechanics. Discover how intuitive graphic design can elevate player experience, and learn the surprising parallels between game design and marketing. With insights from Andrew's own game, Deliverance, this episode is a treasure trove for aspiring game developers and marketers alike. Tune in for a deep dive into the nuances of creating games that captivate and campaigns that convert!   Links to Check Out: Shelfside Playtest Service - https://www.shelfside.co/consulting Thank you to our sponsors! HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101 BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too! Hive Interactive Pledge Manager - http://crowdfundingnerds.com/hive We recommend Mailerlite for building your community [Affiliate] - https://www.mailerlite.com/a/6K95GNejWHMV CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day! Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #186: Hinter den Kulissen eines deutschen Survival-Spiels

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Sep 20, 2025 37:08


Nach Hollow Knight: Silksong und Borderlands 4 geht es in Folge 186 des PC Games Podcast ein wenig gemächlicher zu. Wir stellen nämlich ein ruhiges Koop-Survival-Spiel namens Solarpunk in den Mittelpunkt. Das Besondere daran: Lediglich zwei Personen sitzen derzeit an dem Projekt und einer von beiden ist in der aktuellen Ausgabe bei uns zu Gast.Podcast-Host Michi Grünwald plaudert mit Entwickler und Content Creator Patrick de Rijk alias Clym über dessen Doppelleben, die Entstehung von Solarpunk und über die aktuellen Probleme des Spielestandorts Deutschland. Wir klären zudem die Fragen, wie man überhaupt Gamedev wird und wie viel Freizeit am Ende des Tages noch übrigbleibt.In einer Demo auf Steam könnt ihr derzeit übrigens ausprobieren, ob euch das gemütliche Survival-Spiel gefällt. Außerdem soll der Titel noch in diesem Jahr veröffentlicht werden. An dieser Stelle möchten wir auch nochmal an unsere anstehende Community-Folge erinnern: Lasst uns in den Kommentaren fleißig Fragen, Anregungen, Lob und Kritik zurück, damit wir demnächst im Podcast darauf eingehen können. Jetzt wünschen wir euch aber viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep538] Silksong's Chinese Translation and the Challenge of Sequels

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 17, 2025 58:27


In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong's Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome01:03 Thanks to our supporters! (https://moneygrab.bscotch.net)01:11 Silksong Hype and Indie Game Success05:25 Localization Challenges and Translation Issues12:15 Game Launch Challenges and Community Feedback26:02 Review Scores and Post-Launch Adjustments29:40 Navigating Player Reactions to Game Sequels31:02 Balancing Expectations in Game Development32:43 The Challenge of Innovating While Retaining Core Fans35:08 Crashlands 2: Expanding and Innovating36:07 The Overflow Update: New Features and Enhancements38:27 Engaging with the Community and Gathering Feedback39:22 (Listener Question) Finding Reliable News Sources in a Click-Driven World46:48 The Importance of Expertise and Avoiding Misinformation01:01:23 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Iterating Towards an Incredible Game

Indie Game Lunch Hour

Play Episode Listen Later Sep 17, 2025 55:28


In this episode, we sit down with the trio behind Future Suit Games to explore how passion, persistence, and teamwork fuel their journey of building Daughter of the Rift. From engineering and art to narrative design, they share how iteration has shaped their game into something truly special. Get an inside look at the creative process of blending story and strategy into an unforgettable indie experience.Learn more about Future Suit GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 419 - The Hidden Purpose of Your Steam Page with Andrew Pappas

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 16, 2025 45:43


Most developers see their Steam page as a way to describe their game. And while that's true, its real purpose goes deeper: capturing a player's limited attention and showing them, in seconds, that your game is for them. In this episode, I share lessons from my own posts and conversations on why the purpose of your Steam page goes beyond text, features, or trailers. We'll explore how every element — from messaging to visuals to community — needs to align. Because your Steam page isn't just a page. It's the anchor: the place where consistency shows, and where everything starts and ends for players deciding if your game deserves their time. Episode Shownotes Link: 

GameMakers
MAG Monday #3: India's RMG Ban, Failure of GenAI, Amazon x Netflix Gaming+Streaming Bundle

GameMakers

Play Episode Listen Later Sep 16, 2025 89:21


Alpha: Clash Royale 5x Revenue, Understanding the Illegible Margin GameDev: The Problem with Product ValidationHappy MAG-nificent Monday!3-Macro: 3 stories impacting the competitive environment in which we operateHike shuts down after India RMG banWhy GenAI is failingAmazon and Netflix announce Gaming+Streaming bundle2-Alpha: 2 potential sources of Finding AlphaClash Royale hits 3 year all-time highs… how?The Illegible Margin (by Taylor Pearson)1-Game Dev: 1 lesson learned from getting my ass kicked in game devThe Problem with Product Validation

Coffee with Butterscotch: A Game Dev Comedy Podcast

In episode 537 of 'Coffee with Butterscotch,' the brothers look into the buzz around Hollow Knight: Silksong, exploring how it's reshaping release calendars and why the original Hollow Knight became an indie legend. Crashland 2 game dev stories, QA chaos, and Levelhead updates round out the episode.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:59 Thanks to our supporters! (https://moneygrab.bscotch.net)01:12 Crashlands 2 Update 1.3 Overview02:02 New Bosses and Challenges in Crashlands 206:39 Introducing Strange Creatures and New Play Styles17:23 Levelhead: The Underrated Gem22:36 The Hype Around Silksong38:40 The Rush for Game Coverage39:10 Competing for Press and Streamer Attention40:26 Timing Your Game Launch41:56 The Impact of Surprise Game Releases50:46 The Role of Automated Testing in Game Development (Listener Question)54:49 Challenges in QA Testing01:08:23 The Importance of Smart Testing01:09:40 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Making a Branching Narrative, Together!

Indie Game Lunch Hour

Play Episode Listen Later Sep 10, 2025 70:14


Join hosts Tim Wood and our very own Willem as they dive into the thrilling world of branching narratives in game development. Discover how stories come alive in every twist and turn and what it really takes to craft unforgettable, dynamic adventures.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 418 - Why You're Not Attracting the Right Teammates with Tim Wood

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 9, 2025 64:09


Finding the right teammates isn't about checking boxes or broadcasting open roles. It's about creating the kind of opportunity people want to be part of. Today, we're digging into what actually draws people to a project by looking at how we communicate it, which is often in subtle ways we don't even notice. We'll explore how aligning your message with your mission can shape the future of your team. Whether you're bringing on your first collaborator or growing a small team, you'll walk away ready to connect with new talent with more clarity, empathy, and intent. Episode Shownotes Link:   

The Thomas Brush Podcast
Kyle Balda: Why This Hollywood Director Is Now Making Games, Why Game Dev Is So Hard | Ep. #053

The Thomas Brush Podcast

Play Episode Listen Later Sep 9, 2025 72:19


I talk with the Minions director Kyle Balda about why he is now making indie games.► Get 25% off my 2D course (and get my 3D course free)► Follow Kyle► Wishlist my game, Twisted Tower

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep536] What's a Steam Wishlist Worth?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Sep 3, 2025 67:29


In episode 536 of 'Coffee with Butterscotch,' the brothers dig into the misconception that Steam wishlists lose value over time and what that really means for indie game developers. They also explore the risks and rewards of licensed games, share thoughts on keeping life and work in balance, and answer listener questions ranging from preserving online games to the chances of a Quadropus Rampage sequel.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)01:06 The Value of Wishlists (Listener Question)02:39 Debunking Wishlist Decay05:24 Analyzing Steam Data on Wishlists07:10 The Impact of Influencers on Game Development14:14 Thoughts on Stop Killing Games (Listener Question)18:52 Skepticism on YouTuber Game Publishers (Listener Question)29:15 The Challenges of Licensed Games38:20 Work for Hire and Studio Valuation (Listener Question)39:04 Quadropus Rampage: A Retrospective (Listener Question)41:07 Challenges of Free-to-Play Games49:34 Holistic Approach to Life and Work (Listener Question)01:02:54 The Importance of Health and Exercise01:11:29 Closing Remarks and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 417 - Should Indies Care About Web3? with Jyro Blade

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Sep 2, 2025 55:40


Web3 in games is loud, controversial, and often feels far removed from indie realities or vision, but is it possible that there are lessons from this space worth paying attention to? So today, we're going to explore what Web3 really means for indie developers: how accessible (or inaccessible) the tech actually is, the unique player dynamics it introduces, and what indies can learn from both the successes and missteps in the space. Even if you never touch blockchain, you're still going to get valuable insights about trust, players, and reflecting on what matters most to you. Episode Shownotes Link: 

The Metacast
On the Front Lines of AI Game Dev

The Metacast

Play Episode Listen Later Aug 29, 2025 62:23


With AI taking over the tech industry, its role in game development is slowly shifting from novelty to potential necessity. Host Devin Becker sits down with Francois Courset, Senior Consultant at Naavik with experience around using AI in game development, to explore the current and near-future landscape of AI in game creation. The conversation covers everything from Francois' high-level perspective on AI's role in the industry to specific tools that are already proving useful, alongside those that show promise but still need refinement.The episode dives into where AI is making the biggest impact today, such as content generation and workflow automation, as well as less obvious areas that might benefit from AI with more maturity or experimentation. Francois also weighs in on whether studios should build internal AI expertise or lean on external support, and what developers should be doing now to prepare for what's coming. The episode wraps with a rapid-fire round on the worst, best, and most exciting AI use cases in games.Whether you're hands-on in production or thinking strategically about the future, this episode provides a grounded look at AI's growing role in game development.We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Thomas Brush Podcast
How He Sold 1,000,000 Copies Of His Games (Tom Francis) — Full Time Game Dev Podcast Ep. #052

The Thomas Brush Podcast

Play Episode Listen Later Aug 29, 2025 82:41


I chat with a 10 year games veteran, Tom Francis, about his career as an indie game dev, and how you can possibly replicate it!► Check Out Bezi► Play Tom's Game► Watch me use Bezi

Pierwsze kroki w IT
Jak zacząć przygodę z GameDev-em?

Pierwsze kroki w IT

Play Episode Listen Later Aug 28, 2025 64:38


Mateusz Zawistowski, Senior Unity Engineer oraz Game Producer, opowiada o branży GameDev. [more] Rozmawiamy m.in. o tym od czego warto zacząć naukę, czego należy się spodziewać po samej branży i jakie umiejętności są niezbędne, aby znaleźć pracę. Pełen opis odcinka, polecane materiały i linki oraz transkrypcję znajdziesz na: https://devmentor.pl/b/ || devmentor.pl/rozmowa ⬅ Chcesz przebranżowić się do IT i poznać rozwiązania, które innym pozwoliły skutecznie znaleźć pracę? Jestem doświadczonym developerem oraz mentorem programowania – chętnie odpowiem na Twoje pytania o naukę programowania oraz świat IT. Umów się na bezpłatną, niezobowiązującą rozmowę! ~ Mateusz Bogolubow, twórca podcastu Pierwsze kroki w IT || devmentor.pl/podcast ⬅ Oficjalna strona podcastu

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep535] Where'd all the money go in game dev?

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 27, 2025 59:55


In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and community engagementSupport Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:53 Thanks to our supporters! (https://moneygrab.bscotch.net)01:39 Naming the New Service: Ludo Kit06:04 Video Podcast Transition09:55 How Many Dudes: Game Development Insights11:46 Success on GX.games and Future Plans18:39 Soft Announcement: How Many Dudes as Next Game25:13 Sony's Live Service Games (Listener Question)30:29 Challenges in AAA Game Development34:27 The Roblox Generation37:01 Indie Games vs. Big Studios43:15 The Complexity of Live Service Games49:07 The Role of Beta Testing (Listener Question)56:21 Open Development and Community Engagement01:00:43 Conclusion To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Every Prop Has a Story!

Indie Game Lunch Hour

Play Episode Listen Later Aug 27, 2025 50:44


Today's episode features Lara Guzelsoy, a standout emerging Environment Artist whose work fuses history, culture, and storytelling into unforgettable game worlds. From her acclaimed thesis project Lex Talionis to her current work with WAI Studios, Lara shows how every prop and detail can carry meaning.Learn more about LaraLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 416 - The Secrets to Seamless Game Localization with Alexander Murauski

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 26, 2025 53:11


Global success in games requires more than just translating text. It demands building localization into the DNA of development. But too often, devs wait until the last minute, only to find that the process is more involved than they anticipated. So in this episode, we'll explore effective strategies for planning localization early, how to avoid common traps that can limit reach and secrets to keeping things budget friendly so your localization efforts work for you, not against you. Episode Shownotes Link: 

GameMakers
Call of Duty vs. Battlefield, Dreamhaven Struggles, AI - Tencent & Unity | Game Dev Review #1

GameMakers

Play Episode Listen Later Aug 25, 2025 67:59


GAME DEV REVIEW #1NEWS:Top 5 Gaming NewsCall of Duty: Black Ops 7 Officially Revealed (GameSpot): Activision has unveiled the next entry in its massive first-person shooter franchise, "Call of Duty: Black Ops 7." The reveal trailer, showcased at Gamescom, provided a first look at the game's near-future setting and hinted at a narrative connected to previous "Black Ops" titles, with a release slated for late 2025.Battlefield 6 Beta Receives Positive Reception (Kotaku): The open beta for EA and DICE's "Battlefield 6" has concluded, with players and critics praising its return to a modern setting, large-scale maps, and destructible environments. The positive buzz is seen as a crucial step for the franchise to regain momentum after the mixed reception of its predecessor.Black Myth: Zhong Kui Announced by Game Science (Video Games Chronicle): The developers of the highly anticipated "Black Myth: Wukong" surprised audiences at Gamescom with the announcement of a new title, "Black Myth: Zhong Kui." This new game appears to be set in the same mythological universe, further expanding the rich world-building that has captivated a global audience.India Passes Bill to Regulate Online Gaming (Reuters): The Indian parliament has passed a new bill that will regulate the country's online gaming industry, including a ban on games that involve real-money wagering. This legislation is expected to have a significant impact on the rapidly growing Indian gaming market and the companies operating within it.Blizzard Co-Founder's Dreamhaven Struggles with Sales (Bloomberg): Mike Morhaime's Dreamhaven sold only 130,000 units of Wildgate one month after launch and 62,000 copies of Sunderfolk since April. Demonstrates the challenges new studios face in an oversaturated market, despite their pedigree.Top 3 AI x Gaming NewsSquare Enix Tech Demo Shows AI-Generated Detective Game (Square Enix): Square Enix presented a tech demo for a detective game where an AI generates case files, clues, and character motivations. This procedural narrative system ensures that no two playthroughs are the same, showcasing how AI can be used to create systemic and emergent gameplay loops.Unity 6.2 Launches All-In Generative AI Suite (CG Channel): Unity released Unity 6.2 on August 19 with comprehensive AI tools, including Generators for creating sprites, textures, and animations, plus an AI Assistant powered by GPT and Llama models. The update replaces Unity Muse with more flexible third-party AI model integration and expanded coding assistance capabilities.Tencent's AI Tool Slashes Art Production Time (Game Developer): Tencent unveiled an AI tool at Gamescom on August 22, 2025, that reduces art production time from days to minutes, streamlining asset creation for developers. The tool's efficiency could lower costs and accelerate game development cycles, sparking debates on artist job security.DATA:On August 9, League of Legends: Wild Rift had its biggest spike in daily IAP revenue on mobile… EVER!GAME DEV LESSONS - WEEKLY RETRO:1. Playing to Win2. Standard of Performance and Feedback3. Initial Soft Launch Focus

Coffee with Butterscotch: A Game Dev Comedy Podcast
Work is Made of Cracks: Game Devs Discuss Productivity Tools and Podcast Challenges

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Aug 20, 2025 42:53


In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it scalable for public use. They dive into the challenges of work dependency trees, the potential of Blork as a software service, and their current efforts on the Butterscotch Game Service. The episode also touches on the role of their podcast in connecting with fans, analytics, and potential growth strategies, without losing sight of what makes it a fun and grounding part of their week.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome00:34 Thanks to our supporters! (https://moneygrab.bscotch.net)00:53 Project Management System (Listener Question)02:11 Challenges with Blork's Scalability05:07 Current State and Future Plans for Blork11:42 Game Services and Administrative Tools19:12 User Management and Security Concerns22:30 Future Plans for BGS and Blork23:23 Podcast Statistics and Listener Engagement (Listener Question)25:50 Challenges in Podcast Analytics32:31 Potential Growth Strategies for the Podcast41:54 Concluding Thoughts and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
How Education and Experience Got Me Into The Game Industry

Indie Game Lunch Hour

Play Episode Listen Later Aug 20, 2025 47:08


Join us for an inspiring conversation with Valencia Coleman, a standout Gameplay Engineer at Owlchemy Labs and a recognized leader in the game industry. From IGDA-F Scholar to The Game Awards Future Class honoree, Valencia shares how her education and experiences opened the door to a thriving career. Hear her powerful story and insights on paving the way for more diversity in games.Learn more about ValenciaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 415 - Why Marketing Is Your First Funding Strategy with Oscar Clark

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 19, 2025 64:12


You can have a great game idea, but if no one knows about it… who's going to care? When it comes to funding, most devs focus on the pitch deck, but often ignore what matters just as much. How they're building traction with their marketing. In this episode, we're going to explore how early-stage marketing builds confidence, community and momentum that makes funding more attainable. From signaling traction to reducing risk for investors, we'll break down how visibility equals viability when it comes to your funding strategy. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the genuine ones — people who share your context and get what you're doing. The open doors are a bonus.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:25 Intro01:27 Thanks to our supporters! (https://moneygrab.bscotch.net)01:47 GameMakers Toolkit Jam09:45 Kevin: What are your thoughts on the concept of auteurs in game developmentThings Mentioned:  How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 414 - The Secret to Supercharging Indie Teams with Irena Pereira

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Aug 12, 2025 54:39


Indie studios face tight budgets, small teams, and pressure to deliver big ideas with limited resources. Meanwhile, AI in game development sparks fears of job loss and soulless design. How can small teams stay human-centered while competing at scale? In this episode, we'll explore how generative AI can be an ally instead of a threat by discussing practical ways to speed up preproduction, validate concepts and even reduce burnout, all while staying creative, human-centered, and true to their vision. Episode Shownotes Link:   

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn't enough to stop the scroll, but an absurd twist on the familiar might do the trick! How do you turn a question like “how many dudes does it take to fight a gorilla?” into an irresistible design foundation?Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:46 Thanks to our supporters! (https://moneygrab.bscotch.net)03:24 Team environment10:44 GameMakers Toolkit Jam34:27 How Many Dudes? (https://bscotch.itch.io/how-many-dudes)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Indie Game Lunch Hour
Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good

Indie Game Lunch Hour

Play Episode Listen Later Aug 6, 2025 62:55


Today we're joined by Elaine Gómez, one of the sharpest minds in game design and a true champion for Latine voices in the industry! With nearly a decade of experience in both AAA and indie games, Elaine breaks down why great design doesn't mean more mechanics, it means smarter choices. If you're building games that feel good, this is a masterclass you don't want to miss.Learn more about ElaineLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you've crossed into true ergonomics. Every set up tells a story, mostly about pain, preference, and the art of getting things done!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)01:14 Gimbal cam15:53 Coobra Nookrag: How much of Crashlands 2 lore was storyboarded/built upon the snippets that were established in Levelhead?23:24 Jumpylumpa Leapylow: What about mice? Favorite functions, shapes, styles? Back on keyboards, have you ever thought about designing your own?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss talks, toys, and templates. A checklist may look like busywork, but a well aimed set of questions is often the only thing standing between smooth handoffs and a never ending game of creative telephone. Sometimes slowing down is how you skip the detours.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:27 Intro00:50 Thanks to our supporters! (https://moneygrab.bscotch.net)03:13 GDC Talks22:10 Studio News58:02 Belkmaster5000: I want to play the 20 question art game mentioned in episode 475. Will you please share them? The 20 questions to guide them allTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about decades, board games, and labor capture. First they said AI would save you time. Now it just bills you for every second it spends doing your job worse than you could. Ah yes, classic late stage capitalism.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:19 Intro00:40 Thanks to our supporters! (https://moneygrab.bscotch.net)00:56 Crashlands 2 Update 1.301:45 AI space31:14 Jumpylumpa Leapylow: what are you most thankful for?41:40 WhileifAndorelse: Was there an intentional design decision behind epic level creatures in Crashlands having blood shot eyes?48:36 Challosis: Have you ever made a physical game?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Coffee with Butterscotch: A Game Dev Comedy Podcast

In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you're free from player expectations, you can step back and think about what's working and what's just in the way. It's all part of iterating toward something better.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:29 Intro00:45 Thanks to our supporters! (https://moneygrab.bscotch.net)01:04 Steam Summer Sale02:30 Industry News08:01 Ronniethebear: Can you think of any features you've nixed to make way for better ones?24:34 Mimmabip Gourkee: What are your thoughts on releasing a free mobile game that has just one IAP which unlocks some small parts of the game that isn't essential for $7?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★