Hong Kong film director
POPULARITY
Ce lundi, PopCorn revient avec son ultime carnet cannois, dernier opus d'une aventure pleine de rebondissements, de découvertes les intenses, de déceptions et désillusions parfois les plus grandes, mais le tout, avec toujours autant de passion pour le Cinéma, le seul, le vrai. Alors que la cérémonie de clôture a eu lieu ce samedi, couronnant Anora, de Sean Baker, fortement apprécié par nombre de nos chroniqueurs, voici les derniers petits films vus en cette fin de festival : - Vivre, mourir, renaître de Gaël Morel présenté en sélection Cannes Première. - She's got no name de Peter Chan présenté Hors compétition mais toujours dans la sélection officielle. De quoi se régaler, encore une dernière fois, de 7e art, avant de courir en salle, rattraper les pépites de ce 77e festival de Cannes. Chroniqueuses : Margaux, Thaïs, Valentine. Présentation : Pauline B.
Join hosts Brent and James as they sit down with Peter Chan, Senior Director of Strata Operations at FirstService Residential, to unravel the mysteries of rogue strata councils. In this episode, you'll learn how to spot the warning signs of a problematic council, gain valuable insights into the intricacies of strata governance, and discover effective strategies for dealing with rogue elements in your community. Tune in for expert advice on maintaining harmony and order within your strata corporation. _________________________________ Over 1.5 million people live in strata housing in the Province of British Columbia. Let's face it, you'd rather watch reruns of the nightly news than read the Strata Property Act (And we can't blame you) Still, most people are at a loss when it comes to understanding such an important framework for how many of us live our lives in proximity with one another.
The relationship between the US and China has been really tense thanks to the spy balloon, Russia's war in Ukraine, and threats of taking Taiwan. But Dr. Peter Chan says that while these issues shouldn't be ignored, increasing dialogue and looking for areas where we can agree is equally important. He joins Boyd to discuss BYU's China Conference that seeks to do just that.See omnystudio.com/listener for privacy information.
Monterey Park Council member Peter Chan was first elected to the City Council in 2013 and re-elected in 2017. He was the mayor three times in 2015, 2018 and 2020. Prior to his elected position, he graduated from La Salle College, Hong Kong and received a BA in Business Administration from University of Wisconsin. He is an accountant by profession. Hon. Chan brought unity to the city and started to make economic developments in the commercial areas. He led the efforts to fix infrastructures, such as roads, sidewalks, water mains and many other projects to enhance the business-friendly environment. At the same time, he led the staff in City Hall to improve customer relations. Within a few years, big business, big shopping centers and hotels are attracted to do business in the city. He broadened the tax base and increased the much-needed tax revenue to the city. At the same time, he improved the parks; fix the roads; plant trees and much more in the residential area. He also worked on the environmental issues. All City facilities changed the lights to LED lights. An electric charging station and a natural gas station were opened. His idea is to keep a small-town atmosphere for the residents but a vibrant commercial area for business. Money Magazine selected Monterey Park as the “Third Best City” to live in the whole country. Also, the City was elected as the “Second Best City” to raise a family by Money Magazine in the same year while he was a mayor.Hon. Chan is a youth advocate and is a soccer referee at American Youth Soccer Organization (AYSO) since 1990's. He is a swimmer, hiker and loves outdoor activities. Hon. Chan is a proud US Army War College National Security Seminar 2013 participant where he was embedded with over 300 high ranking US Army and International military officers for national defense strategy and international affairs discussions.__________________SGV Master Key Podcast:www.sgvmasterkey.cominfo@sgvmasterkey.com
As the year 2023 starts, we review our top 3 stories from 2022 and make a few predictions for trends in China's culture industries in 2023. Featuring - Aladin Farré : Founder of Middle Earth Podcast - Hatty Liu : Managing editor at TWOC - Jesse Appel, Sara Huang, Yang Yu, & Jingtong ZhuTo go further- our podcast top 3 stories of the year #79 Exploring Wuxia #67 Creating Games for the West #64 Gambling in China : How Covid-19 helped the industry grow - Peter Chan's interview about his movie LEAP (2020)- The article Land of Milk and Honey: The Story of China's Most Profitable Milk Tea Brand by TWOC- The article Boom, Bluff, Bust by TWOC- Wuxia novels published on TWOC: Restaurant of The Thousand Arms, Martial Tea and Night Moves, by author Hu Yuesheng (胡月生).Middle Earth is made by China Compass Productions and hosted by Aladin Farré. If you have a China-themed cultural project like shooting your next documentary or look for a specific talent, please get in touch! With thanks to Wen Jiayin for production assistance and Sean Calvo for music support. The World of Chinese Magazine A magazine about Chinese society, culture, history, arts, language, and more.
Action month continues as we're joined by Alex Rallo (One Perfect Headshot) joins us for Peter Chan's 2011 thriller Dragon. We talk about the career of Donnie Yen, what makes the great modern action star and hard to track down/forgotten films --- Send in a voice message: https://anchor.fm/exitingthroughthe2010s/message Support this podcast: https://anchor.fm/exitingthroughthe2010s/support
James and Andy chat exclusively about Focus Hong Kong's Making Waves, a Hong Kong screening programme coming to London from 8 to 10 July. Full disclaimer, they might have had something to do with it... This episode's handy timecodes 00:31 - Episode introduction 01:43 - An introduction to Focus Hong Kong 05:00 - The Making Waves programme 06:19 - Comrades, Almost A Love Story and Peter Chan holo-presence 13:41 - July Rhapsody 18:32 - Anita 22:34 - Hand Rolled Cigarette 24:51 - Breakout Brothers 26:48 - The First Girl I Loved 28:24 - Tales from the Occult 35:43 - Outro Making Waves takes place at the Soho Hotel and Garden Cinema from 8th to 100th July. Check the website for more details.
Today on the AJ Roberts Show we are joined by Dr Peter Chan, a GP from the UK who has been busy in the last 18 months ' doing things differently '. Peter brings many years as a practising GP to the 'frontline' and wanted to come on to the show to share some damning information showing the proof is in the pudding when it comes to our healthcare system and financial incentives. Peter is also very experienced in functional medicine and nutrition and delivers some fantastic knowledge bombs on how we can all lead a much healthier life outside of that our society aims to keep you in.
Psychonauts 2 is finally upon us after a 16 year wait. We've played it, we like it and we've written the book on it. Informed by our two years of working with Double Fine to create 20 Double Fine Years, we dedicate this episode of Gaming: The Podcast to Psychonauts 2 and how it embraces the creativity of its developers to provide us something wonderfully unique, insightful and rewarding.If you would like to learn more about the making of Psychonauts 2, its creators, its art and the guiding principles behind it, then make sure to check out 20 Double Fine Years - our all-encompassing book of everything Double Fine, from Psychonauts 1 and 2 to Grim Fandango and Day of the Tentacle Remastered and Brutal Legend to Broken Age. Everything is underpinned by complete and exclusive access to Double Fine's art archives and by 10s of hours of original interviews with Tim Schafer, Peter Chan, Scott Campbell and many more.20 Double Fine Years is available via DoubleFineBook.com.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.
Psychonauts 2 is finally upon us after a 16 year wait. We've played it, we like it and we've written the book on it. Informed by our two years of working with Double Fine to create 20 Double Fine Years, we dedicate this episode of Gaming: The Podcast to Psychonauts 2 and how it embraces the creativity of its developers to provide us something wonderfully unique, insightful and rewarding.If you would like to learn more about the making of Psychonauts 2, its creators, its art and the guiding principles behind it, then make sure to check out 20 Double Fine Years - our all-encompassing book of everything Double Fine, from Psychonauts 1 and 2 to Grim Fandango and Day of the Tentacle Remastered and Brutal Legend to Broken Age. Everything is underpinned by complete and exclusive access to Double Fine's art archives and by 10s of hours of original interviews with Tim Schafer, Peter Chan, Scott Campbell and many more.20 Double Fine Years is available via DoubleFineBook.com.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.
Peter Chan, PhDAdjunct Professor, Instructional Psychology & Technology, Brigham Young University“Before I joined the Church, I was a very bad student. I didn't study. I wasn't interested in schooling. . . .But then I joined the church, and that totally changed me. . . .From a near school dropout, to today. I have lectured in many places, international conferences, and even some prestigious universities. If I go back to my high school [in China], and tell my teachers what I'm doing now, I don't think they will believe it.”
In this episode of CG Talks - the podcast where CG guys talk about CG, we are privileged to chat with Vaughan Ling - 3d artist, the teacher also known as Heavypoly. Vaughan, DJ, Marco, and Michał(aka Andrew) discuss Vaughan’s recent app development endeavor with Heavypaint. An Interview with Vaughan could not go without mentioning his impressive input to Oscar-winning feature film animation “Into the Spiderverse” and other successful projects. What open source tools like Godot Engine and Blender mean for his workflow? Can one take an unorthodox path in UI design and succeed? Is there life for an artist without undo? Answers to these questions might just be found in this exciting but also laid-back podcast episode. If you are into digital painting trying out Heavypaint is a must: https://www.heavypaint.app/ ( https://www.heavypaint.app/ ) Here you can find and admire the scope of Vaughan’s impressive work: https://www.heavypoly.com/ ( https://www.heavypoly.com/ ) Check his YT channel for tutorials and chilled Heavypaint livestreams: https://www.youtube.com/user/kakapoopie ( https://www.youtube.com/user/kakapoopie ) some more links to stuff we mentioned: * Into the Spider-Verse - How Animators Created the Spider-Verse | WIRED ( https://www.youtube.com/watch?v=l-wUKu_V2Lk ) * Love, Death & Robots - Love, Death & Robots ( https://en.wikipedia.org/wiki/Love,_Death_%26_Robots ) * Blender online class - https://www.heavypoly.com/blender-online-class ( https://www.heavypoly.com/blender-online-class ) * Godot engine - https://godotengine.org/ ( https://godotengine.org/ ) * Jama Jurabaev - https://www.artstation.com/jama ( https://www.artstation.com/jama ) * Hero – Blender Grease Pencil Showcase - HERO – Blender Grease Pencil Showcase ( https://www.youtube.com/watch?t=2s&v=pKmSdY56VtY ) * Concept art - Concept art ( https://en.wikipedia.org/wiki/Concept_art ) * Pipeline Dreamworks animation - Penguins show us the Pipeline of Dreamworks Animation Studios (CC Español). ( https://www.youtube.com/watch?v=5CbG0d_tnSg ) * Koenigsegg - Blender Car Project | 3D Model Breakdown - Koenigsegg - Blender Car Project | 3D Model Breakdown ( https://www.youtube.com/watch?v=hqEFLDFGEjs ) * DreamWorksTV - This is DreamWorksTV! ( https://www.youtube.com/watch?v=NbgSMkq3uDw ) * Alberto Mielgo - Alberto Mielgo ( https://en.wikipedia.org/wiki/Alberto_Mielgo ) * Tron - Uprising - TRON- UPRISING Official Trailer | HD - English ( https://www.youtube.com/watch?v=7HHwhOcA6Kw ) * Craig Mullins - http://www.goodbrush.com/ ( http://www.goodbrush.com/ ) * Peter Chan - http://peterchanconceptart.com/ ( http://peterchanconceptart.com/ ) * Annis Naeem - https://www.annisnaeem.com/designwork ( https://www.annisnaeem.com/designwork ) * Gouache - Gouache ( https://en.wikipedia.org/wiki/Gouache ) * Krita - https://krita.org/en/ ( https://krita.org/en/ ) * Alchemy open drawing project - http://al.chemy.org/ ( http://al.chemy.org/ ) * Infinite Painter - https://www.infinitestudio.art/discover.php ( https://www.infinitestudio.art/discover.php ) * Impressionism - Impressionism ( https://en.wikipedia.org/wiki/Impressionism ) * Rebelle painter - https://www.escapemotions.com/products/rebelle/about ( https://www.escapemotions.com/products/rebelle/about ) * Corel painter - https://www.painterartist.com/en/product/painter/ ( https://www.painterartist.com/en/product/painter/ )
ESWS 280 - Leap Hong Kong Cinema Podcast Podcast episode 280 - Leap On this episode, we discuss what we've been watching so far in 2021 as well as some things we are looking forward to later in the year. Then we jump into Peter Chan's volleyball epic LEAP . visit us at www.kongcast.com or email us at eastscreen@gmail.com As always, thanks for listening!
Vermont boatbuilder Douglas Brooks preserves the dying art of traditional Japanese boatbuilding. Peter Chan went from engineer to bonsai tree artist.
「我開始做Podcast,因為我品牌的目標對象對我說,他有聽Podcast的習慣。當時香港做Podcast的人少之又少,這是一個藍海(沒有競爭)的市場。於是,我開始了Podcast頻道《五分鐘心理學》。」《Peter Chan,樹洞香港創辦人》 這一集的1% Better Daily With Isaac,我請來了樹洞香港的創辦人Peter上來分享Podcast心得。樹洞香港的Podcast頻道《五分鐘心理學 》是香港Podcast最受歡迎的頻道之一。 Peter將會為我們分享: 1. 為什麼會有《五分鐘心理學》這個Podcast頻道; 2. 建立Podcast需要注意的重點; 3. 什麼是Podcast最重要的指標? 除此之外,Peter更為我們介紹了什麼是「靜觀心理學」。 對Podcast感興趣的朋友,不能錯過這一集。 關於樹洞香港: 心理學推廣團體。致力以心理學、靜觀冥想改善香港人的精神健康。 舉辦生活化的冥想活動,例如遠足及煮食等。試圖打破大眾對冥想嚴肅、靜態的印象。 https://treehole.hk/ 關於五分鐘心理學Podcast: 五分鐘心理學,為你提供準確、實用的心理學知識。是學習真心理學的不二之選。 Spotify Apple Podcast 心志訓練——以靜觀學習掌控腦袋的實證訓練法 書本購買連結:https://bit.ly/30ctwJl
「我開始做Podcast,因為我品牌的目標對象對我說,他有聽Podcast的習慣。當時香港做Podcast的人少之又少,這是一個藍海(沒有競爭)的市場。於是,我開始了Podcast頻道《五分鐘心理學》。」《Peter Chan,樹洞香港創辦人》 這一集的1% Better Daily With Isaac,我請來了樹洞香港的創辦人Peter上來分享Podcast心得。樹洞香港的Podcast頻道《五分鐘心理學 》是香港Podcast最受歡迎的頻道之一。 Peter將會為我們分享: 1. 為什麼會有《五分鐘心理學》這個Podcast頻道; 2. 建立Podcast需要注意的重點; 3. 什麼是Podcast最重要的指標? 除此之外,Peter更為我們介紹了什麼是「靜觀心理學」。 對Podcast感興趣的朋友,不能錯過這一集。 關於樹洞香港: 心理學推廣團體。致力以心理學、靜觀冥想改善香港人的精神健康。 舉辦生活化的冥想活動,例如遠足及煮食等。試圖打破大眾對冥想嚴肅、靜態的印象。 https://treehole.hk/ 關於五分鐘心理學Podcast: 五分鐘心理學,為你提供準確、實用的心理學知識。是學習真心理學的不二之選。 Spotify Apple Podcast 心志訓練——以靜觀學習掌控腦袋的實證訓練法 書本購買連結:https://bit.ly/30ctwJl
Welcome to Dev Game Club, where this week we are beginning to come dangerously close to spending longer talking about Republic Commando than we did playing it. This time, we get a look behind art development for Star Wars through the eyes and voices of two artists who worked on the title: Greg Knight, who was the principal concept artist for the game, and Paul Pierce, who designed the look and feel of the user interface. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview segment 1:14:39 Break 1:15:14 Feedback Issues covered: how Paul got his start, web design in the 90s, learning 3D modeling, how Greg got his start, the ubiquity of LucasFilm in Marin, making an important connection and getting an unstoppable recommendation, the importance of art in establishing a game, the design of HUDs and menus, the distinction between UX and UI, how UI art got into the game, iterating the UI in response to the game you're building, starting out as a texture artist, imagining rooms as a whole and getting noticed for your control of tone, an exciting time to learn about concept art, being a force multiplier for the art team, the need for concept art with rising fidelity, keeping cohesive style and flow in the art by use of concept art as well as art direction, differences with film, what immersive experiences mean for content, lacking control of camera, good ideas coming from all over, vs auteurism, putting a burden on UI aesthetics by being always first-person, bringing in the visor pieces, losing visual real estate and that conversation, the impact on design on art decisions, putting the ammo readouts on the guns, marking up renders to figure out where UI elements would go, weapons as characters, running into resistance with the programmers, the ways programmers can... avoid work, the conversation you have to have around iteration cost, fitting into a palette, designing vehicles that didn't exist in canon, coming up with the tone of a more deadly clone story, figuring out who the clones even were, figuring out what the side stories were, imagining beyond the borders of the film, morphing to a different scale, how little a Geonosian means to a Jedi and how much to a trooper, colorgrading and how it sells various tones and moods, giving a different interpretation of Star Wars, seeing something of Republic Commando reflected in Rogue One, focusing on what's important to your characters, the heat and contrast of the Geonosians, pulling on the film's UI elements, avoiding drama on a project, checking egos at the door, how collaborative the game was, the value of technical art, the energy of team members, tech artists as glue and bridges, the value of a demo, Neanderthal Tim, when your level is difficulty, the design ideas behind the hangars and bridge, the knobs you had to turn for storytelling through tone, having to die again and again, failure without excessive punishment, the ability level of the team, where your skills are relative to the game, improving communication between branches of the team, setting a vision without falling to design by committee, being able to deliver a new experience for a Star Wars audience, the challenge of making an AI that keeps pace with the player, "The Squad Is Your Weapon," the debate around the efficacy of the squad, building around the game's goals and how other games might attack that differently, the importance of building consensus, trying to find a way to say "yes" to an idea, "everybody can design," being able to have the squad revive you. Games, people, and influences mentioned or discussed: LucasArts, Jedi Starfighter, Bounty Hunter, Galactic Battlegrounds (series), Escape from Monkey Island, Lucidity, Disney, 2K, Transformers, EndeavorRX, Akili, Indiana Jones and the Infernal Machine, The Phantom Menace, EA, Jedi: Fallen Order, NYU Film School, Whole Foods, Cybernautics, Rocket Science Games, Obsidian, Behind the Magic, Haden Blackman, Starcraft, Dan Colon, Lightwave, LucasFilm, Ralph McQuarrie, Hal Barwood, Chris Williams, Unreal, Adobe Illustrator, Peter Chan, Joe Johnston, Doug Chiang, Obi-Wan, Bill Tiller, Jedi Knight, Dark Forces, Nathan Martz, Jeremie Talbot, Hideo Kojima, Metroid Prime, Maya, 3DS Max, Daron Stinnett, Band of Brothers, Saving Private Ryan, Black Hawk Down, Rogue One, Paul Murphy, James Zhang, Adam Piper, Harley Baldwin, Mafia III, Hangar 13, Top Mix, Kovaak's Aim Trainer, Galaxy of Heroes, Reed Knight, TIE Fighter, John Drake, Ryan/biostats, Pat Sirk, Gary Whitta, Book of Eli, Fallout, Nick from LA, Halo Reach/Halo 5, John Hancock, Kirby's Epic Yarn, Epic Mickey, Super Mario RPG: Legend of the Seven Stars, Kirk Hamilton, Aaron Evers. Next time: YET. ANOTHER. INTERVIEW. Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In another special edition, we put the spotlight on classic martial arts film Wu Xia (aka Dragon), starring Donnie Yen, with an exclusive interview with the film's director Peter Chan. We also look at new release Enter The Fat Dragon and some discoveries on Prime Video. This episode's timecodes 00:00:32 - Episode introduction 00:01:29 - Wu Xia introduction 00:10:25 - Peter Chan on how the film came about 00:25:33 - Peter Chan discusses getting the best out of action stars 00:33:43 - Peter Chan on casting Jimmy Wang Yu 00:41:25 - Peter Chan on Jake Pollack's cinematography 00:48:25 - Wu Xia vs Dragon: the international cut 00:56:50 - easternKicks Picks: Enter The Fat Dragon (On digital and Blu-ray from Well Go USA) 01:04:59 - easternKicks Picks: Prey, The Spy Gone North and Savage (On Prime Video)
In this episode, we've got a very special guest, Peter Chan, from Treehole HK, to talk about how to use the knowledge we have in Psychology to give a powerful boost to our memory and to persevere in the journey of learning a language.Treehole HK is a provider of mindfulness training services for corporations and individuals. He is is very experienced in making use of his expertise in psychology to help anyone achieve their life goals. Let's have a listen. If you're interested in hearing more from Peter, you can check out his podcast here: https://treehole.hk/resources/podcast/Follow me on:• Instagram: http://bit.ly/fla-instagram• Facebook: http://bit.ly/fla-facebook• Medium: https://medium.com/@tiffanysuenfor even more English learning resources
Richard Preston teaches us about the would above our heads in tree canopies. Hear the story of how Peter Chan went from engineer to bonsai tree artist. Gabriel Brownstein shares his experience with receiving and promoting open heart surgery. Harvard's Jeff Karp tells us all about a new surgical glue to literally mend broken hearts.
Peter Chan is a 4th grade teacher in Quebec, Canada. In addition to using Python in his classroom, Peter also employs maker techniques, math exploration, and English language skills. Kelly and Sean talk with him about how Python can be used as part of a decentralized teaching style where students are more self-directed and have more agency and control in their learning direction. Special Guest: Peter Chan.
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In this episode we talk with Peter Chan of Herons Bonsai in the UK. Herons Bonsai is currently the largest commercial Bonsai Nurseryin the UK and they are also one of the Largest Bonsai Youtube Channels.Unfortunately due to technical difficulties on Peters End we only received 20mins of his audio so there is around 20-30mins of the PodcastThat got cut. Hopefully we can have peter back on again in the near future as he was very enthusiastic to talk Everything Bonsai! Dont forget to check out our new Youtube Channel by searching Bonsai-En on Youtube. See acast.com/privacy for privacy and opt-out information.
Brisbane Chinese Alliance Church - 布里斯本華人宣道會 - CM/EM/MM Sermon
Peter Chan
Optometrist Peter Chan visits China twice a year on a charitable mission. He provide free eye exams to those in need in the remote mountainous villages. He shares his stories of tears and joy with Yin Wu. - 陈星明(Peter Chan)是墨尔本的一位眼科验光师,每年他会去中国6个星期,跟着北京一个叫戈友的公益基金会在贵州贫困山区做慈善,进行眼科义诊。过去6年,他和同伴向5500名需要帮助的人伸出了援手,让那些在山高水远地方生活的孩子知道,他们没有被人遗忘。欢迎收听仁心仁术送光明Peter Chan的感人故事。
Peter Chan Jr. is a eCommerce Marketing Expert & Entrepreneur who completely changed his life around. He is a Shopify Master. Today on Words 2 Success (W2S), Peter Chan Jr. answers on and talks about: Don’t be stuck in the 9 to 5. Have the dream of doing something something besides school. An escape to freedom! “Entrepreneurs fear getting a job when everyone else fear losing a job” In the first couple of years, where you having successes or ... just constant feedback on eCommerce? I found in eCommerce a business model that resonates more with me In the beginning is 90% mental. You don't know what are you good at. I dropped out my major and I started taken Business classes I really recommend learning internet marketing... I chose internet marketing as my vehicle What direction would you tell people to go to start getting solid results let's say 10% of the result you are getting financially if the put the work and the consistency? Learn a skill... Don't spend all your money in parties After rejection and start getting first clients & income, what would you recommend taking to go to the next level? How did you change your mindset? Have a gratitude feeling! You really have to change your mindset? What breakthrough you had to get to the point to give a BIG cheque to your mother? What was the feeling of giving that cheque? Any plans to giving back to people? I upload youtube videos to help people and give more options to learn Three tips to build a sustainable business: TAS I think TAS is the future. Why eCommerce for you? Do you have Mentors in your journey? Put your EGO and follow someone who did it before... How can I reach out mentors? What strategy do you use? Build a relationship with the mentorship first Did you make partnership in the past and what did you learn? A partner means: You double up the business not you split the business in half Choosing the road less taken What would be the 3 top habits that you implemented in your life that helped you to have the success you have in your life? Not to be so harsh on yourself. Everyone has its own journey! Learn the money work for you. Outsource early! If you wanna grow you need to let go What is success to you? What are your "Words 2 Success"? His Top Books: Think & Grow Rich by Napoleon Hill's The Compound Effect by Darren Hardy Start with Why by Simon Sinek Rich Dad Poor Dad by Robert T. Kiyosaki The 7 Habits of Highly Effective People by Stephen R. Covey Be sure to tune in to https://itunes.apple.com/gb/podcast/words-2-success/id1449513067?mt=2 (Peter Chan Jr.’s episode), and listening to his great value. As well as head over to the additional information about Peter Chan Jr.: https://www.youtube.com/peterchanjr (YouTube) http://www.peterchanjr.com/bec (BETTERECOMCOURSE website) https://www.peterchanjr.com/free-commerce-webinar-2 (100% Free Live Online Workshop) https://www.forbes.com/sites/steveolenski/2015/12/29/the-evolution-of-ecommerce/#4eb2e6857145 (Forbes) Social Media: https://www.instagram.com/peterchanjr/?hl=en (Instagram) https://www.facebook.com/search/top/?q=Peter+Chan+Jr. (FaceBook) VAMOS!! VAMOS!! VAMOS!!
On this episode I sit down for a quick chat with my buddy Peter Chan Jr who has sold over $5,000,000 of products online in his career as an internet marketer. Peter works full time from home and what's crazy is that he had a 1.7 GPA in high school. In this quick chat we explore how he got started and some tips he would give to someone starting out in the industry right now. Enjoy!
Welcome to Dev Game Club for a second Dark Forces special bonus interview edition. We speak with Matt Tateishi, a level designer on the game, talking about the environment around the building of Dark Forces, process, and leaping into the new. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39 Interview 1:03:31 Break 1:04:01 Feedback Issues covered: a brief history of Matt, architecture department at Berkeley, starting as art techs, hourly wages, having your Star Wars bedsheets, Master Chief body pillow, thinking about the use of a space, trying to outdo one another, abstract spaces vs real-feeling one, geeking out over the Dark Trooper intro, simulating screen shake, just getting the thing to run, how big should levels be, figuring out production, difficulty spikes and weapon (mis-)balancing, dreaming of work, skill-based challenges, losing sight of your work, some doubt about doing Dark Forces, "puzzles are how we're going to be different from DOOM," throwing everything at the player, saving state mid-level, the pie tin mine, motivating the space, being brought in to be an artist (rather than the technical specifics), being near ILM at the time, everyone coming together to make cool stuff, Brett sings terribly again, an argument for Jabba's Palace, going from high concept to design, productivity and scheduling, Pomodoro, meeting-driven, Brett walks down memory lane, discussion of Mac vs PC in the 90s. Games, people, and influences mentioned or discussed: Shadows of the Empire, Jedi Knight, Lucas Learning, Droid Works, Infinite Machine, Nihilistic Software, The Force Unleashed, Dante's Inferno, EA, Visceral, 1313 (RIP), WETA Digital, Impulse Gear, Farpoint, Daron Stinnett, Ingar Shu, Jim Current, Kilani Striker, Ralph Gerth, Winston Wolff, Ray Gresko, Rob Huebner, Brett Tosti, Republic Commando, Troy Mashburn, Skyrim, X-Wing, DOOM, Peter Tsacle, Full Throttle, Double Fine, George Lucas, Tom Payne, Ben Burtt, Dungeons & Dragons, Colette Michaud, Peter Chan, Day of the Tentacle, Forrest Gump, Steve Dauterman, A Knight of Ren, Dire Straits, Zachary Crownover, Zimmy Finger, Quake, Mysteries of the Sith, Marathon, Philip Kramer, Apple, Myth, Kevin Steven. Next time: Deus Ex; up to the airfield @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Recebemos Vinícius Machado (do Nautilus) para discutir a obra prima de Tim Schafer. Um point and click sem apontar e clicar, um jogo sobre morte que quase matou os adventures. Uma aventura noir num mundo asteca. Um mundo onde a morte da morte... é a vida.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Conheça: Nautilus Vídeo: O Processo Criativo de Tim Schafer Round #17: Adventures Round #64a: Tim Schafer Imagens: Arte do Peter Chan Imagens: Prédio que Inspirou o DOD Imagens: Arte de Ed Roth Blocos do Podcast: 00:03:02: Introdução 00:23:04: Grim Fandango 02:15:59: Considerações Finais Trilha do Podcast: "Legacy", de The Gone Jackals "Main Theme", de Curse of Monkey Island Trilha de Grim Fandango
A podcast of sermons and teaching presented to BCCC English, the English congregation of Brisbane Cantonese Christian Church. We hope the Spoken word of God, according to the Written word of God, will point to the Living word of God. Find out more at https://english.bccchurch.org.au
In this final interview episode discussing recently remastered LucasArts classic Day of the Tentacle, we welcome two guests, DOTT co-leads Dave Grossman and Tim Schafer! We had a fascinating time talking with the two of them and getting their insights on what they were trying to do and where some of the decisions came from. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Production note: Some of Brett's voice cut out during recording, and so there are a couple places where that is patched up. Podcast breakdown: 0:39 Interview with Dave Grossman and Tim Schafer 1:01:55 Segment 2: Next time on DevGameClub! Issues covered: long introductions of our interviewees, holding your breath for ten minutes, the puzzles you remember when you revisit a game, openness in adventure game design, the lessons of inexperience, three- and four-act structures, puzzle miasma, non-linearity and agency, "Why Adventure Games Suck," backwards puzzles, "how's the player supposed to figure this out?," pizza orgies, playtesting, usability, origin of the time travel motif and mechanic, Kerner buildings and ILM and the paradise of Skywalker Ranch, the turtle sweater puzzle and bitter tears, interface puzzles, low execution barrier, Monkey Island 2 air tube and available interface vocabulary, tiny cutthroat pool, dialogue puzzle, when a puzzle is broken, what's allowed when you use something only once vs ten times, branches and offshoots of adventure games, the adventure game headspace and how things aren't necessarily represented on the screen but in the player's head, having time to play, making systems vs crafting a few minutes at a time, sweet spot for puzzle difficulty, prequels and business realities, "I love this fucking game!," pacing in Telltale Games, "hero rooms," procedural narrative, computer-written Mozart, levels of narrative, macro vs micro, injecting the player into the story, red herrings, the obvious solution never works, guiding the player back, the mummy as helpdesk, what these gentlemen are up to today. Games, people, and influences mentioned or discussed: Monkey Island series, LucasArts, Humongous Games, Hulabee, Telltale Games, Earplay, Full Throttle, Grim Fandango, Psychonauts, Brütal Lëgënd, Broken Age, Tim Delacruz, Jonathan Ackley, Ron Gilbert, Noah Falstein, Gary Winnick, Die Hard 2, Gwen Musengwa, Gone Home, Infocom, Zork, Hitchhiker's Guide, Star Wars, Sierra, Republic Commando, Uncharted 4, Left 4 Dead, Chris Crawford, Clint Hocking, Hal Barwood, Peter Chan, Larry Ahern, Pete McConnell, Clint Bajakian, Jory Prum (RIP), Codename Cygnus, Pokemon, Futurama: Game of Drones. Links: Tim Schafer mentions a Hamlet text adventure that's web-based Tim and Dave refer a couple times to them playing the game, and you can watch that on YouTube Codename Cygnus Futurama Game of Drones Day of the Tentacle iOS Next time: Warcraft, the RTS that launched a whole universe! Play the first four episodes, playing Human 1, Orc 1, then Human 2, Orc 2. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In this first episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about the influence of adventure games generally and the reputed mis-reporting of games being dead, as well as talking about the format of this game in particular. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: Brett keeps referring to Monkey Island 2 and Secret of Monkey Island kind of interchangeably. We regret the error. Sections played: Hard to say! But we both tried to get to where Laverne drapes herself in the flag, about three hours of play. Podcast breakdown: 0:33 Intro and segment 1 41:50 Break 1 42:17 Segment 2: intro to game, usability, format 1:24:10 Break 2 1:24:41 Segment 3: next time, FF9 follow-up, Hitman follow-up, outro Issues covered: Hosts' early history with adventure games, playing text adventures on a 200 baud modem, calling hint lines, how to get hired at LucasArts, "death of the adventure game," exploring new directions for the genre, nostalgia factor and moving on from adventure games in 1993, usability issues in adventure games, grognard capture (and the audience base), exploration and getting into the head of the designer, player vs simulation, keeping the adventure game alive and evolving it this millennium, user-facing features and a request for reader input, wish fulfillment in your adventure games, immediacy of power fantasy in 1993, enthusiast press and what they focus on, Gold Guy animations, opening credits, building on existing technology vs building new technology (and the 3D revolution), no Star Wars games at LucasArts, art style for DoTT to preserve a look rather than lose it through low resolution, sparseness of initial playable environment -- tutorialization? or just lucky..., expanding the possibility space, puzzle threads, repetitive dialog as hints and lack of that in the inventory items, puzzles as quests but without a supporting journal or log, clarity or consistency of object or puzzle state, figuring out the weird constraints of time travel, level design thoughtfulness, a mechanical misstep that induces a lot of repetitive play, fighting the game, a jigsaw puzzle where you're not sure you have all the puzzle pieces, film references, choice of language and what's important to reinforce themes, maintaining consistent vision and the difficulties that team size present. Games, people, and influences mentioned or discussed: Double Fine Productions, Zak McKracken and the Alien Mindbenders, Secret of Monkey Island, Maniac Mansion, Defenders of Dynatron City, Tim Schafer, Zork, Sierra On-Line, King's Quest, Space Quest, Infocom, Advent.exe, The Wizard and the Princess, On-Line Systems, Mystery House, King's Quest, Full Throttle, Grim Fandango, Daron Stinnett, Aric Wilmunder, Ray Gresko, Steve Dautermann, Starfighter, Curse of Monkey Island, Escape from Monkey Island, Jonathan Ackley, Larry Ahern, Final Fantasy IX, Resident Evil, Myst, The 7th Guest, Phantasmagoria, Gabriel Knight series, Police Quest series, Manhunter series, Doom, Ultima Underworld, Ultima IX Ascension, Sean Clark, The Dig, Mike Stemmle, Minecraft, Dave Grossman, Ron Gilbert, Sam and Max Hit the Road, Humongous Entertainment, Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Wadjet Eye, Emerald City Confidential, Blackwell series, Sam and Max Freelance Police, Kevin Bruner, Telltale Games, Dan Connors, Obi-Wan, The Walking Dead, Wallace and Gromit, Uncharted, Tomb Raider, Brütal Lëgend, Psychonauts, Dead Space, Pixar, Metal Gear Solid, Wayne Cline, Indiana Jones and the Infernal Machine, Haden Blackman, Vince Lee, Rebel Assault, X-Wing, TIE Fighter, Larry Holland, Fractalus, Habitat, Peter Chan, Broken Age, Minecraft: Story Mode, Majora's Mask, Daniel Johanson, Josh Arman, Jon Hassan, Doctor Who, Jason Schreier, Hitman (2016), Echochrome, Remember Me, Don't Nod, Life Is Strange, David Cage, Mirror's Edge. Next time: Another 3 hours or so of the game! Look on Twitter to see what's what. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
For mortal men and women, life is the irreversible progression of time marked by a series of meaningful and meaningless events. Oftentimes, it is the latter that wears away our tenure in this world.However, for Guo Gangtang, a former tractor driver in East China's Shandong Province, a considerable portion of his life, some 16 years, was devoted to a nationwide search for his missing son. He probably would have lived an uneventful but happier life if his son wasn't kidnapped, but who is to say his 400,000-kilometre journey on motorcycle was meaningless? After all, his efforts did lead to the reunion of seven broken families. Guo's story has been adapted by writer and first-time director Peng Sanyuan into a film drama "Lost and Love". The father, who went on a desperate search for his son, is portrayed by Hong Kong artist Andy Lau. The 53-year-old veteran donned tattered clothes and smeared greasy dirt on his face to represent the road-weary and weather-beaten motorcyclist. Some viewers pick on Lau's performance, saying his superstar quality encroaches on his character, but the archetype Guo Gangtang is very impressed and gives extra credit to the way Andy speaks of his sorrows and determination with the look of devastation in his eyes.At the beginning of the film, the man's solitary quest brings him to the more populous cities of China, where he believes the kidnappers must have sold his son. But soon he changes his destination to the country's remote rural areas as a young stranger joins him on a search for birth parents. Young actor and singer Jing Boran is a newcomer in the film industry, but he is certainly able to hold his own against the heavyweight co-star Andy Lau.Unlike previous child abduction story "Dearest" by Hong Kong director Peter Chan, Peng Sanyuan's directorial debut avoids dramatic conflicts but successfully invokes the viewers' compassion for those who've lost their loved ones. More importantly, the example of a man who puts his life on hold for 16 years in pursuit of a single purpose could enlighten some viewers on the meaning of their own existence.Last but not least, as the characters traverse the country looking for their lost family members, cinematographer Lee Pinbing seals their frustrations and renewed hopes in fresh shots of rural China. And those breathtaking pictures, my friends, are one more reason why you shouldn't miss "Lost and Love."
About a quarter of a century ago, when Taiwan movie "My Beloved" was aired in cinemas, viewers were advised to bring a handkerchief, because the touching story was supposed to induce massive and unstoppable weeping. Now, 25 years later at the previews of Peter Ho-sun Chan's recent big screen product, the guests find small envelopes on their seats containing a tissue. That, combined with earlier news releases about the movie, is enough to inform the viewers that they are in for a weeper. But Peter Chan is far too ambitious to stop at a simple story about child abduction. Instead he has decided to challenge himself in the making of a realistic documentary. When the film hits Chinese cinemas in late September, moviegoers will be treated to a complex story involving multiple characters and at least two different perspectives. As the director himself has reiterated on many occasions, the focus is not on child abduction. A thoughtful viewer who has watched the film would understand that his aim to paint a realistic picture of many issues in contemporary Chinese society. However, as a market-minded director who has had much experience working in Hong Kong and Hollywood and has only moved to Beijing in recent years, Peter Chan can not assume that he understands the lives of people on the Chinese mainland. In fact, even the directors of China's annual New Year Gala - who for the last few decades have been very successful in tugging the heart strings of Chinese audiences - have suddenly lost their ability to impress increasingly demanding viewers. How can we expect someone coming from outside the local culture to deliver a killer punch to filmgoers' tear ducts? We can't. Neither can the director. That's why he conspires with old-time partner and script writer Zhang Ji. Based on a true story of divorced parents who lose their child, Zhang Ji expanded the story to include others who have suffered the same fate, and even more people who stand to benefit or lose from these abduction cases. In a word, Zhang's portrayal highlights the complexity of some of China's problems. They are deeply entangled just like the coil of electric wires and internet cables which is shown right in the beginning and repeated time and time again in the film. Perhaps it is exactly that complexity that compelled the producers to stop at just pointing out the questions, but the choice of actors and actresses also suggests their adherence to a realistic approach. Actor Huang Bo's talent obviously extends far beyond the profile of a popular comedian. His secret is to release totally different versions of himself to fulfill different characters. Actress Zhao Wei plays the wife of a child kidnapper. Her skills have always been in question, but since her role here requires not so much acting as just looking ugly and speaking in her own dialect, we should at least give her some credit for making that sacrifice. Actor Zhang Yi and actress Hao Lei deliver the most impressive acting and maintain it throughout the entire film. So, all in all, “Dearest” is a film that deserves two hours in the cinema, at least to learn more about the problem of abduction cases, and perhaps a little more about China.
Peter Ho-Sun Chan, Director, Qin’ai de (Dearest). Festival Section: Out of Competition. FRED meets filmmaker Peter Chan to talk about his latest work DEAREST, presented out of competition in the 71st Venice Film Festival. The film deals with a real life bizarre and particularly intricate case of a missing child. Reporter: [...] The post Peter Ho-Sun Chan – Qin’ai de (Dearest) #Venezia71 appeared first on Fred Film Radio.
Peter Ho-Sun Chan, Director, Qin’ai de (Dearest). Festival Section: Out of Competition. FRED meets filmmaker Peter Chan to talk about his latest work DEAREST, presented out of competition in the 71st Venice Film Festival. The film deals with a real life bizarre and particularly intricate case of a missing child. Reporter: [...] The post Peter Ho-Sun Chan – Qin’ai de (Dearest) #Venezia71 appeared first on Fred Film Radio.
Peter Ho-Sun Chan, Director, Qin’ai de (Dearest). Festival Section: Out of Competition. FRED meets filmmaker Peter Chan to talk about his latest work DEAREST, presented out of competition in the 71st Venice Film Festival. The film deals with a real life bizarre and particularly intricate case of a missing child. Reporter: [...] The post Peter Ho-Sun Chan – Qin’ai de (Dearest) #Venezia71 appeared first on Fred Film Radio.
Peter Ho-Sun Chan, Director, Qin’ai de (Dearest). Festival Section: Out of Competition. FRED meets filmmaker Peter Chan to talk about his latest work DEAREST, presented out of competition in the 71st Venice Film Festival. The film deals with a real life bizarre and particularly intricate case of a missing child. Reporter: [...] The post Peter Ho-Sun Chan – Qin’ai de (Dearest) #Venezia71 appeared first on Fred Film Radio.
Peter Ho-Sun Chan, Director, Qin’ai de (Dearest). Festival Section: Out of Competition. FRED meets filmmaker Peter Chan to talk about his latest work DEAREST, presented out of competition in the 71st Venice Film Festival. The film deals with a real life bizarre and particularly intricate case of a missing child. Reporter: [...] The post Peter Ho-Sun Chan – Qin’ai de (Dearest) #Venezia71 appeared first on Fred Film Radio.
Peter Ho-Sun Chan, Director, Qin’ai de (Dearest). Festival Section: Out of Competition. FRED meets filmmaker Peter Chan to talk about his latest work DEAREST, presented out of competition in the 71st Venice Film Festival. The film deals with a real life bizarre and particularly intricate case of a missing child. Reporter: [...] The post Peter Ho-Sun Chan – Qin’ai de (Dearest) #Venezia71 appeared first on Fred Film Radio.
The film "American Dreams in China" is Hong Kong director Peter Chan's first attempt at a contemporary drama. Based on the story that he adopts, I guess he was going after David Finch and "The Social Network," but what he really delivered is a hollow story without a spirit. Like Finch, Chan tells the success story of insignificant nobodies. In this case, it is about a Chinese teacher who became one of China's wealthiest men through his English-language tutorial centers. Apart from the title, the word "dream" is brought up several times in the movie, which is very much in line with Chan's obsession with the topic. But, two of the major characters in the story showed no dream at all. The only one who dreamt of going to the US couldn't produce a reasonable explanation for his eagerness, and at the end of the day he was disillusioned and had to return to China. Rather than dreams, it seems to be a movie about friendship. The joint efforts of three friends bring success to their business, but once they've succeeded, difference of opinions sends them on separate ways. Even on the topic of friendship, the movie failed to offer a complete story. For example, not enough is done to describe the establishment and development of their friendship, so when one of them leaves for the US, the eruption of emotion comes as a surprise to the audience. One explanation for the weak story is perhaps the director has placed too much focus on reproducing what it looked like in the 1980s and years after that. In this respect, the movie is more efficient than another recent Chinese movie "So Young." The images of deserted factory buildings and enamel cups almost immediately bring the audience back in time. However, the elaborately-arranged setting is undermined by ineffective cinematography. My immediately impression of the movie is its shaky and stifling pictures, and I was very surprised to find out that they were actually filmed by Christopher Doyle. Maybe, like Peter Chan, he just wasn't used to filming contemporary dramas. The last straw that broke the camel's back is the acting, or more specifically the dubbing. Actor Huang Xiaoming has always been ridiculed for his English pronunciation. His role as the owner of the English-language tutorial business gives his enemies even more ammunition. Honestly, I would be able to understand his lines without the Chinese subtitles. So, all things add up, "American Dreams in China" appears to be a failed attempt, and deserves no more than four on a scale of one to 10.
ESWS 146 - Dreams Into Darkness Podcast episode 146 ES: AMERICAN DREAMS IN CHINA [中國合伙人] WS: STAR TREK: INTO DARKNESS Video: n/a On this week's show Kevin and I take a look at the latest from director Peter Chan with AMERICAN DREAMS IN CHINA [中國合伙人]. Then it's back to the future for the latest installment in the Trek franchise with STAR TREK: INTO DARKNESS. We also discuss some news about Donnie Yen's coming film, the new Captain Harlock animated film from Japan and a short rant on the Blu-ray and DVD release of Stephen Chow's JOURNEY TO THE WEST: CONQUERING DEMONS [西遊降魔篇. Show notes and details can be found at our main website. visit us at www.kongcast.com or email us at eastscreen@gmail.com As always, thanks for listening!
Direto do túnel do tempo resgatamos mais um B.P.M. e esse de 2011! E para esse bate papo Angélica Hellish convidou: Almighty Pro do Bermudacast e Podtrash, Ivan PD, Pablo Grilo do Gênese Fantástica que colabora conosco e com o Vortex Cultural! Comente conosco qual foram suas últimas experiências, boas ou ruins também! Banner de Barão do Red Baron Blues Blog - Edição de Diego Pinto Participamos: * Marcos Noriega participou do Anticast Design sobre os filmes de Richard Linklater * Angélica Hellish está no Lado B do Podtrash! Lado B ...de Breja!" Recomendações: A Revolução dos Cocos - 2000 Direção: Dom Rotheroe Dente Canino - 2009 Direção: Giorgos Lanthimos Dogville - 2003 Direção: Lars von Trier O Eterno Judeu - 1940 Direção: Fritz Hipple Manderlay - 2005 Direção: Lars von Trier O Doce Amanhã - 1997 Direção: Atom Egoyan Verdades e Mentiras - 1973 Direção: Orson Welles Abre Los Ojos - 1997 Direção: Alejandro Amenábar Wu Xia (Swordsman) 2011 Direção: Peter Chan (com Donnie Porradeiro Yen!) Rochedo Vermelho - 2008 Direção: John Woo O Clã das Adagas Voadoras - 2004 Direção: Zhang Yimou O Sobrevivente - 1987 Direção: Paul Michael Glaser (tem Podtrash!) Chumbinho, o galã anão da Boca do Lixo