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Episode #381 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth step beyond the castle gates and into a realm of wonder, nostalgia, and enchanted melodies. You'll hear music from classic RPGs, whimsical adventures, and modern fantasy epics—including works from legendary composers like Yoko Shimomura, Joe Hisaishi, Yasunori Mitsuda, and more. Whether it's a peaceful overworld, a bustling festival, or a kingdom lost to time, this episode is a love letter to the worlds that captured our imaginations through sound. Long live the music of magical realms. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Part of Your World from Kingdom Hearts HD II.5 ReMIX [Alan Menken/Yoko Shimomura feat. Jodi Benson, 2014] Space Ship from Adventures in the Magic Kingdom [Yoko Shimomura, 1990] Candy Kingdom Overworld from Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! [Jake Kaufman, 2012] Magic Kingdom from Albert Odyssey: Legend of Eldean [Naoki Kodaka, 1996] Ding Dong Dell -The Cat King's Castle- from Ni no Kuni: Wrath of the White Witch [Joe Hisaishi, 2011] Magic Kingdom from SaGa Frontier [Kenji Ito, 1997] Old Magic Kingdom from Eador: Genesis [Evgeniy Gulyugin, 2009] Guardia Millennial Fair from Chrono Trigger [Yasunori Mitsuda, 1995] Prosperity and Freedom -The Cyrum Kingdom- from Grandia II [Noriyuki Iwadare, 2000] Kingdom in the Clouds -Day- from Sea of Stars [Eric W. Brown, 2023] WONDERWORLD from Balan Wonderworld [Ryo Yamazaki feat. Laura Pitt-Pulford, 2021] Loving Wonderland from Persona 5 Strikers [Ayana Hira, 2020] Liyue from Genshin Impact [Yu-Peng Chen, 2020] Staff Roll from The Legend of Zelda: A Link Between Worlds [Ryo Nagamatsu, 2013] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Send us a textGame Guide by Greg Boccia aka noz3r0 https://gamefaqs.gamespot.com/pc/988968-dragon-age-ii/faqs/61965 This Week: A Business Discussion, Bait and Switch, Fenris Recruited, Tranquility, Talk to Anders, Questions and Answers, Fools Rush In Next Week: Fools Rush In, Isabela's Contact, Finders Keepers, The First Sacrifice, Long Way Home, Welcome Home, Herbalist's Tasks, The Unbidden Rescue, Nice Crime You Have Around HereSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k
This week on Urban Valor, we sat down with Marine veteran Ernesto Menjivar. A man who watched his brother lose both legs to an IED right in front of him. Ernesto was 19 years old when he first hit the ground in Afghanistan, assigned to one of the most IED-infested regions in Helmand Province. The firefights came fast. The first one he was ever in, RPGs were flying over his head, and the next minute they were sweeping for pressure plates in the dirt, praying one of them wouldn't go off.But then it did.His brother, Langston White, stepped on an IED while on patrol, and Ernesto was just feet away. The way he describes that moment — the sound, the dust, the blood, the moment they locked eyes — it'll sit with you. Langston survived but lost both legs. And that was just one chapter of what became a brutal deployment. Ernesto talks about the emotional toll of trying to stay mission-ready after something like that, the Marines he lost during Operation Deuces Wild, and how that experience changed him forever.Now years removed from combat, he opens up about the PTSD, the dreams, the random moments where he sees civilians missing limbs and flashes back to war. But he also shares what's helped him — therapy, music, painting, his faith — and how he's still working through it. This isn't a sanitized version of war. It's the real cost. The kind of story that shows what combat veterans carry with them long after the fighting stops.
This is an interview with me on The Last Easy Mile podcast with Josh Farahi. Video version: https://www.youtube.com/watch?v=lFRZvPc3U&ab_channel=TheLastEasyMilePodcast THE LAST EASY MILE: https://linktr.ee/TheLastEasyMilePodcast In this episode, Fraser Cain—founder of Universe Today and co-host of Astronomy Cast—shares why space still matters. From watching meteor showers with your kids to seeing Saturn's rings through binoculars in a city, Fraser offers practical ways to reconnect with awe. He reflects on raising science-minded kids, his love of tabletop RPGs, and how parents can create deeper imaginative experiences than screens can provide. We also talk about the James Webb Space Telescope, the Mars rovers, and the Vera Rubin Observatory, which will capture time-lapse images of the sky. Fraser warns against the growing distrust of experts, advocating for humility, critical thinking, and Carl Sagan's “baloney detection toolkit.”
Finally, the whole crew is back together, and now they must face their fate. Character sheets for the episode can be found here: https://docs.google.com/spreadsheets/d/1_kIp6s3RNaPpivhUDjBF7LYOHo-ITmweiLPETeNTGaM/edit?usp=sharingTo get in touch or discuss the show, you can find all of our social media links on our website: https://www.toatabletop.com/If you like our show and would like to support us or get access to some exclusive content, we're on Patreon - take a look at https://www.patreon.com/ToatabletopIf you can't support us on Patreon but still want to help us out, how about using our affiliate link when buying RPGs on DriveThruRPG? It doesn't cost you a penny more, and we get a small percentage of the sale, which enables us to buy books for future reviews. Every little helps! https://www.drivethrurpg.com/?affiliate_id=430686Music: Norse music by Danheim, other ambient music by Liam Stevens.Art: Harry Boddice https://www.artstation.com/pencilswordpaintsGraphic Design: Jonny Greenlees https://twitter.com/jonnygreenlees
Daggerheart: the warm hug of fantasy RPGs—if hugs came with dramatic backstories and emotional damage. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app — the fastest, easiest way to prep your next tabletop session. Whether you're building a dungeon, brewing an encounter, or generating the perfect trap to ruin your players' plans, DungeonFlow has you covered. Sign up today and make map prep faster than a bard's pickup line. In this final episode of the RPGBOT.Podcast's How to Play Daggerheart series, the crew takes a heartfelt and hilarious look back at everything they've learned about Darrington Press's narrative-forward RPG system. From character creation to combat chaos, hope and fear mechanics, and the quirky little swamp village where their adventure took root, the team unpacks what makes Daggerheart such a compelling system—especially for first-time players, roleplay enthusiasts, and GMs who love big feelings with their big swords. The discussion touches on the system's player-friendly mechanics, open storytelling potential, and how Daggerheart reimagines fantasy tropes through a lens of collaboration, emotion, and crunchy (but not too crunchy) dice pools. They reflect on the actual play, their favorite moments, and the ways the system encourages creativity without overwhelming newcomers. If you've ever wanted a system that feels like a stage play one minute and a chaotic improv show the next, this one's for you. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart is ideal for first-time TTRPG players thanks to its narrative-driven, rules-light approach and clearly structured character creation. The game's Hope and Fear dice mechanic adds emotional stakes and cinematic tension to every roll, encouraging players to think about character motivation and drama. Combat is fluid, cinematic, and intentionally collaborative, with mechanics that reward creativity and teamwork rather than pure damage output. The system uses Domain and Experience cards to shape both mechanical choices and character arcs—an innovative twist on traditional leveling systems. Character creation is flexible but approachable, giving players space to express creativity without the paralysis of overwhelming options. The system excels in storytelling-focused play, making it ideal for players who want to lean into emotional arcs, moral complexity, or soap opera-level plot twists. The actual play portion of the series showed how much potential there is for improvisation, character development, and table-wide chaos (the good kind). Daggerheart's tone is welcoming, inclusive, and imaginative—making it an excellent gateway for younger players, theater kids, recovering rules lawyers, and anyone who wants to feel something at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to our One Hundred and Forty Fourth episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk about Kim's Board Game Day. Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Chill House Vol. 8 by Sascha EndeLink: https://ende.app/en/song/13049-chill-house-vol-8License: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
Grab your juice boxes and initiative trackers—it's time to run D&D for the most chaotic party of all: children. In this RPGBOT.Masterclass Remastered episode, the hosts are joined by educator and Dungeon Master David Lemke, who shares his expertise on running tabletop RPGs—particularly Dungeons & Dragons—for children. The conversation blends pedagogical insight with practical game mastering advice, offering tools, tips, and examples from David's real-world experience leading kid-friendly adventures. From session structure and tone to safety and engagement strategies, this episode equips GMs of all levels with the knowledge they need to run rewarding, responsible games for younger players. David Lemke DnD Adventure Club RPGBOT.Podcast Episodes DnD Adventure Club w/David Lemke – RPGBOT.News S3E58 RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight Topics Covered How running D&D for kids differs from traditional adult tables The benefits of TTRPGs for child development and social growth Building age-appropriate adventures with clear stakes and structure Using repetition and scaffolding for younger players' comprehension Managing attention spans and behavior without losing the fun Tips for introducing mechanics gradually over time Player safety, parental involvement, and appropriate content Teaching narrative agency and consequences in a kid-friendly way Group management in mixed-age or mixed-skill settings Customizing rulesets to better fit young players' needs Dealing with disruptive players and setting table expectations Tools, props, and miniatures that help children stay engaged Encouraging creativity without overwhelming new players Favorite stories and learning moments from David's past games Key Questions Answered How do you start a new D&D group for kids who've never played before? What kinds of monsters, settings, and themes work best for young adventurers? What house rules or simplifications can help keep the game moving smoothly? What are the educational benefits of playing D&D as a child? Key Takeaways Structure and Consistency Are Crucial Children thrive with predictable session formats, recurring NPCs, and simple mechanics introduced in layers. Fun Comes First Prioritize engagement and joy. Mechanics can wait—story, agency, and laughter are more important than perfect rules compliance. Rules Can Be Training Wheels Simplified rulesets or modified stat blocks help children feel empowered without cognitive overload. Session Length Matters Games for younger players are typically best kept to 60–90 minutes, with physical movement or breaks built in. Age-Appropriate Themes Tone down horror, violence, and complex moral ambiguity. Focus on problem-solving, teamwork, and simple, heroic stakes. Incorporate Physicality Props, dice towers, maps, and miniatures provide tactile feedback and keep attention focused. Safety Tools Aren't Just for Adults Use check-ins, “stop” mechanics, and clear expectations for behavior to build a safe, inclusive table. Behavior = Feedback Disruptive behavior is often a sign that the pacing or content needs adjusting, not that the child is “bad at D&D.” Parental Involvement Helps Keeping parents informed and engaged (or even including them at the table) helps build trust and supports continuity. Roleplay Builds Life Skills Improv, empathy, decision-making, and consequence are all transferable life lessons baked into the game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
I talk about another way to do Hit Points in RPGs.
This week on the RPG Cave, Ryan tier ranks the licensed RPGs that he's played and also talks about the Pokémon Scarlet DLC. ★ LINKS ★► Support Carpool Gaming on Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.comThanks so much to everyone who supports us on https://patreon.com/carpoolgaming★ ULTIMATE PRODUCERS ★Brendan Myers AKA The_WinterGamerJohnathan Brown: https://linktr.ee/pme.jibTechMike, who says "Whether you are Kevesi or Agnian, you're a Xenobabe at heart."★ PLATINUM PRODUCERS ★Peje EPSmokin_JoeThe CaptainTim Paullin★ GOLD MEMBERS ★Adam KAnnaAwesomeDave1337BennyBrad MooreBrian ReeseCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesOldMrFrumpSteven Keller
Jared and Joe welcome friend of the Network Seth Skorkowsky to discuss Andy Weir's Project Hail Mary, the birth of RPGs, and our philosophical stances on spoilers. Watch the video here: https://youtu.be/y99hHUx6P6c Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at jointhenaish.com. Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel, and Kate Stamas as they tour the country. Get your tickets today at https://hubs.li/Q03cn8wr0. For more podcasts and livestreams, visit https://hubs.li/Q03cmY380. Learn more about your ad choices. Visit megaphone.fm/adchoices
Today, we're heading to a galaxy far, far away to explore Star Wars: Knights of the Old Republic, the 2003 RPG that let players shape their own destiny as Jedi or Sith. We begin by tracing BioWare's rise—from educational software to RPG juggernaut—and how their partnership with LucasArts gave birth to a story set thousands of years before the films. Then, we'll dive into the development of KOTOR, from its combat system and memorable companions to the tech hurdles and narrative risks that helped redefine what licensed games could achieve. Finally, we'll reflect on the game's legacy, its influence on future RPGs, and the status of its long-rumored remake. So grab your lightsaber and decide your path as we journey through the Force on today's trip down Memory Card Lane! Find out more at https://a-trip-down-memory-card-lane.pinecast.co
Tony's back from Ireland and Steve's shot out of a cannon! Get ready for a wild ride. Today the gang runs down a bunch of games they've been playing including Transgalactica, Sekigahara The Unification of Japan, The White Castle, Steam Power, Shackleton Base, and a feature review of Galileo Galilei by new designer Tomas Holek. Then after Tony T wrestles the News hosting duties away from Steve, the gang reads and discusses some spicy hot takes submitted by Cabalists! Transgalactica: 00:04:31, Sekigahara: 00:14:35, The White Castle: 00:21:38, Steam Power: 00:32:26, Shackleton Base: 00:42:12, Galileo Galilei: 00:56:08, News with Tony T: 01:27:01, Cabalist Spicy Hot Takes: 02:16:49. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
Send us a textGame Guide by Greg Boccia aka noz3r0 https://gamefaqs.gamespot.com/pc/988968-dragon-age-ii/faqs/61965 This week: Prologue – Lothering, Prologue – Kirkwall, Hightown, A Friend in the Guard, The Way It Should Be, A New Home?, Birthright, Portrait of the Past, The Bone Pit, Get Back to Work, Loose Ends, Magistrate's OrdersNext Week: Act I Side Quests, A Business Discussion, Bait and Switch, Fenris Recruited, Tranquility, Questions and Answers, Fools Rush In, Isabela's Contact, Finders Keepers, The First Sacrifice, Talk to Anders, The Unbidden Rescue, Nice Crime You Have Around Here, Long Way Home, Welcome Home, Herbalist's Tasks, The Unbidden RescueSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k
In this episode, we sit down with legendary creator Bill Willingham to explore his remarkable journey from role-playing game artist to one of comics' most celebrated storytellers. Bill opens up about his early days working on RPGs and how that experience shaped his approach to worldbuilding in comics. From his 1980s creator-owned series Elementals to his 150+ issue, career-defining work on Fables, we dive deep into his storytelling career, while comparing the comics landscape of then versus now. Bill shares insights into his research process for incorporating folklore and mythology into his stories and reflects on his work with DC characters like Tim Drake's Robin and the supernatural heroes of Shadowpact. We also explore his approach to writing morally complex characters, ,the creative challenges of reimagining established heroes in the steampunk world of Legenderry, and how his background as an artist influences his collaboration with other creators.You can follow Bill on X @BillWillingham or subscribe to his Substack here: billwillingham.substack.com.Support the show___________________Check out video versions of this and other episodes on YouTube: youtube.com/dollarbinbandits!If you like this podcast, please rate, review, and subscribe on Apple Podcasts or wherever you found this episode. And if you really like this podcast, become a member of the Dollar Bin Boosters on Patreon: patreon.com/DollarBinBoosters.You can follow us @dollarbinbandits on Facebook, Instagram, and Bluesky, or @DBBandits on X. You can email us at dollarbinbandits@gmail.com.___________________Dollar Bin Bandits is the official podcast of TwoMorrows Publishing. Check out their fine publications at twomorrows.com. ___________________ Thank you to Sam Fonseca for our theme music, Sean McMillan for our graphics, and Pat McGrath for our logo.
The Basic Crawl 00:00:21 - Overview 00:04:22 - How have we used this in our games? 00:06:52 - Things we liked about this adventure 00:21:42 - Questions we had about this adventure 00:24:27 - Chain Lightning Round The Expert Delve 00:27:41 - Bodies of evidence. Companion Adventures 00:44:38 - Reading 00:45:09 - Music 00:45:45 - RPGs https://fulachtfiadh.bandcamp.com/ Corruption of the Blood Godhttps://www.drivethrurpg.com/en/product/506610/corruption-of-the-blood-god Literature The Ulster Cycle: https://en.wikipedia.org/wiki/Ulster_Cycle#Texts_in_translation Music Fulacht Fiadh: https://fulachtfiadh.bandcamp.com/ Games Circle of Wolves: https://blog.trilemma.com/2014/07/the-circle-of-wolves.html Against the Cult of the Reptile God: https://www.drivethrurpg.com/en/product/17056/n1-against-the-cult-of-the-reptile-god-1e The Black Wyrm of Brandonsford: https://www.drivethrurpg.com/en/product/327744/the-black-wyrm-of-brandonsford The Madness of Cú Chulainn: https://legacy.drivethrurpg.com/product/237664/Codex--Madness-May-2017 Discord https://discord.gg/K5myJQc4Bc (Jason) https://discord.gg/hnkRcskWZk (Tom)
Jim Dunnigan's ruling out gay incest aside, what else was happening in the early years of RPGs?Support the show
In this episode, we're tackling one of the most controversial topics in tabletop gaming—and no, we're not talking about "edition wars" or "alignment arguments." The hosts explore the art and science of crunchy game mechanics, diving into why complex systems aren't the enemy of good storytelling but rather a powerful tool for creating memorable narratives.Whether you're a seasoned GM who's embraced the mathematical beauty of detailed systems or a newer Game Master wondering if all those modifiers and subsystems are worth the effort, this episode delivers passionate defense with the kind of hard-won wisdom that only comes from years of rolling dice and crunching numbers.Special guest Derek Kane-Gervais is interviewed as we dive deep into the world of rules-heavy RPGs and explore how probability curves, character optimization, and mechanical complexity can enhance rather than hinder the storytelling experience.Topics Covered:What "crunch" really means and why it's not a dirty word in TTRPG designThe mathematics of drama: how probability creates tension and uncertaintyCharacter building as creative expression and problem-solving artistrySystems that do crunch right: Pathfinder 2e, GURPS, and ShadowrunDebunking "crunch kills roleplay" and other common misconceptionsThe social contract of complexity: when to embrace or avoid crunchy gamesTeaching complex systems to new players without overwhelming themHow constraints and rules fuel creativity rather than restrict itSo grab your dice, your favorite beverage, and maybe dust off that character optimizer spreadsheet—we're diving into every reason why mathematical storytelling deserves more love!Join host Nick Perron as he draws from his expertise in the TTRPG space to explore the cutting edge of game design with creators who are pushing boundaries and making magic happen one dice roll at a time.→ Tabletopped's Stuff:→ Tabletopped's website→ Patreon→ Instagram→ TwitterCheck us out on Patreon! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time!Theme music by Mitch Poulin
Jolene was looking at the different types of games she has played in. Though she likes tactical combat games. She loves Shadowrun 5th edition and D&D for example, she also likes mysteries, dramas, and crime solving. So she asked Saul about what games do not concentrate on combat but other types of settings. Saul thought that games that do not rely on combat for the center piece of the genre they are emulating are generally non violent. Saul thought and looked at his RPG library and thought of the games he has run at conventions where violence was the the key to solving the problem. Even games where violence can come easily, a realist Wild West game like Tales of the Old West, at times the players did not rely on violence to solve the problem. They decided to record an episode on this subject. As Always Thank You All for Listening, Please share and leave a positive rating where ever listen to our podcast it would be greatly appreciated. Website Art by Jim Foster Episode Art by Michael Shean-Jones Used under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en
Send us a textTy and Troy are joined by Raf Cordero as they crack some drinks, talk hobby progress, and revisit Gen Cons past in “The Gen Con Time Machine.” From their first unforgettable trips to Parkside and Milwaukee to late-night gaming in Indy, it's a nostalgic dive through decades of dice, drinks, and dungeons. Plus: Relic Blade, Zombicide White Death, Outbreak Undead, Nightreign, and more!
Clarence is naked. Doc (Oc) is jumping into Ubers. Jess the naga-reaper is shedding her skin across rush hour like it's molting season in hell.After the chaos, Clarence reveals he has a brother. But elsewhere, Monday - with a broken heart and blade - wanders into a quiet park. There, memories begin to surface. A spark ignites. Sword ki stirs within him.Then, a face: Patches. He was in the temple. The memory returns, and with it comes another name... Rolo. PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology. GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!
Yoooooo! The boys want to play some strategy/tactical RPGs, so today they talk about some of those games that have piqued their interest. Also follow us on stuff:Instagram: https://www.instagram.com/turnbasedbesties/Reddit: https://www.reddit.com/r/TurnBasedBestiesPod/YouTube: https://www.youtube.com/@turnbasedbestiesAlso, here's the book DJ was talking about: https://www.bitmapbooks.com/products/a-guide-to-japanese-role-playing-games?srsltid=AfmBOoqkhC8iMtI5K7oZ5-R6SAzW1TGmouunXndkWzew4MQT468VDehW
Jared and Joe discuss the upcoming release of James Gunn's Superman as well as some of Gunn's best films. Plus, a review of some great superhero RPGs, the final season of Andor with special guest Skid Maher, and a few obscure obsessions. 0:00 Intro 15:00 Superman 2025 37:45 James Gunn 1:10:00 Superhero RPGs 1:37:30 Andor Season 2 Watch the video here: https://youtu.be/8sdppnf4OhM Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at jointhenaish.com. Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel, and Kate Stamas as they tour the country. Get your tickets today at https://hubs.li/Q03cn8wr0. For more podcasts and livestreams, visit https://hubs.li/Q03cmY380. Learn more about your ad choices. Visit megaphone.fm/adchoices
We rewind and add a day to the researcher's mission so they can have a chance to properly investigate Shell Island - and there's PLENTY to figure out!Check out the Patreon and support us at patreon.com/storiesrpgPlay along at home! Download the Gigacity Guardians game sheet here: storiesrpg.gumroad.com/l/gigacity1StoriesRPG is the play-at-home, listen-and-learn game that helps people of all ages tell amazing tales together. Each season, we explore a new world, create characters, and go on epic adventures - and provide play-to-learn, coloring book, choose-your-own-adventure games to help listeners of all ages fall in love with writing!Created by Michael Low of LuckofLegends.com and Daniel Hinds of StoriesPodcast.com, StoriesRPG is a thrilling way to start bringing a love of writing, fantasy, fiction, and literacy into your home.
Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Lawrence Schick:Website: https://swashbucklingadventure.net/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
This week on the RPG Cave, Ryan is joined by Sean as Ryan tries to teach Sean the way of RPGs and compiles the bucket list of RPGs that Sean needs to play! ★ LINKS ★► Support Carpool Gaming on Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.com★ ULTIMATE PRODUCERS ★Johnathan Brown: https://linktr.ee/pme.jibTechMike, who says "Whether you are Kevesi or Agnian, you're a Xenobabe at heart."★ PLATINUM PRODUCERS ★Peje EPSmokin_JoeThe CaptainTim Paullin★ GOLD MEMBERS ★Adam KAnnaAwesomeDave1337BennyBrad MooreBrian ReeseCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesOldMrFrumpSteven Keller
Hark, noble Cabalists, and well met! Gather ye ‘round, for thou art most welcome to yet another enchanted convening of the Lords of the Dungeon! This day, our bold and steadfast adventurers doth recount the wondrous tales of their voyage through the strange and many-layer'd realms of Planescape, with the wise and venerable Archmage AC guiding their path. Thereafter, the Lords dost heed the call of the arcane scrolls sent forth by our loyal listeners - speaking on their most cherished villains, the sacred handling of canon lore, the art of imparting wisdom unto fledgling Game Masters, and the campaign settings they wouldst most desire to conjure for their fellowship. So attend, brave souls, for much knowledge and mirth await within!
This extra-long episode is a celebration of fantasy, strategy, and storytelling as your Harris County Public Library librarians roll initiative on a journey through their favorite RPG passions! We start with RPG and turn-based combat video games that first opened the portal to imaginative realms. From there, we dig deep into the immersive world of tabletop role-playing games, Dungeons & Dragons, and the strategic thrill of trading card games like Magic: The Gathering. Finally, we swap our dice for doublets as we dive into Renaissance Faires—where the fantasy comes to life. Whether you're a seasoned adventurer or just starting your quest, join us for a fun, geeky deep dive filled with nostalgia, laughter, and more than a few critical hits. Created by the Podcast Team at the Harris County Public Library.www.hcpl.netPodcast Team Members include: Beth Krippel, John Harbaugh, Mary Mink, Dylan Smith, Sadina Shawver, Gisela Parker, Kara Ludwig, John Schaffer, Jennifer Finch, Katelyn Helberg, Darcy Casavant, Darla Pruitt and Nancy Hu
Resident Evil changed everything. When originally released in 1996, what was once a niche genre for enthusiasts was now a blockbuster staple in every second home. All of a sudden people were craving zombies, horrifying monsters and disturbing themes. It was so popular that Square, far more known for its more traditional JRPGs, decided to throw its hat in the ring and make Parasite Eve.On the surface, the game appeared to be textbook survival horror. But dig a little deeper and you could see that Square was unable to escape its roots. Turn based mode happened in a sphere similar to Vagrant Story, upgrades were plentiful and incremental, and the storytelling had more cutscenes than gameplay at least in the early stages. Thematically this was still horrifying…but under the hood was a different story.Was this blend of genres ultimately successful, giving survival horror a fresh new perspective? Or is it impossible to reconcile grim resources management with the power fantasy that RPGS almost always offer?On this episode, we discuss:StoryHow does Parasite Eve use real world science to lend an air of credibility to the horrific changes that are happening all over Manhattan? Does it execute the smaller details well even if the larger picture is a bit silly at times?CombatHow enjoyable is the moment to moment real time combat of Parasite Eve? The game requires you to dodge attacks, and pick the best moment to strike. Is this too simplistic or does it work well?ProgressionHow do the weapon and armour upgrades work in Parasite Eve? Does it provide the player with a satisfying sense of progression, or is it all just a confusing mess?We answer these questions and many more on the 132nd episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherParasite Eve OST: Yoko Shinomura—What crazy weapon upgrade paths do you like to use? Is the NG+ mode worth playing? How is Parasite Eve 2 different from the original? Come let us know what you think on our discord server!Come let us know what you think or recommend us a new game on our community discord server!If you would like to support the show monetarily, you can buy us a coffee here!
Planning sessions, we love to hate them. But, in kids' DnD, do they actually have a distinct purpose? In this episode, Ryan & Allison chat about how planning sessions help kids develop important life skills such as executive function, verbal processing, and teamwork - and, what important role adults at the table fill to help. Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing Dungeons & Dragons (and other Tabletop Role-Playing Games) with kids helps develop critical thinking, creativity, communication, collaboration, & confidence - not to mention the connections you'll build around the table. That's why we produce this original, kid-inclusive show along, share tip videos, and write adventure modules to help you play TTRPGs with the kids at your own table! For Our Kids' Adventures & More: www.thekidstablednd.com To Support Our Work: www.patreon.com/TheKidsTableDnD Follow @TheKidsTableDnD on Instagram, TikTok & Facebook #dndactualplay #family #dungeonsanddragons #thekidstablednd #dndwithkids #actualplay #ttrpg #familyshow #familygames #kids #adventure #fantasy#drama #storytelling #roleplaying
Welcome to the only RPG awards in the world: the Effies.Max Lander and Aaron King dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't have to.If you want to chat about the episode, join our Discord. And check us out on Patreon for extra episodes!
Life unwound, a will that fades, your life has stalled. Your goals, unmade. Your family lingers, you feel dull and slow. And all around you, the seasons, they flowContent warnings include: themes of death // desecration of a corpse // gore // misophonia // religious undertones // mentions of blood // complex family dynamics // depictions of mental illness // depictions of vomiting // depictions of disease // disordered eating // class inequality // depictions of spirits & the undead // mutilationSin Eater: Absolution is performed by Jess Lupini and Adam Lucas. Special thanks to our campaign artist, Cenzi, who you can find as @cenzi03 on Instagram. Music and effects by Epidemic Sound and Si Rutherford. For more stories, come follow us everywhere at @blackwaterdnd, and make sure to check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd. This show is made possible by our sponsors who support us and allow us to tell the stories we want to share. We are grateful to be sponsored by Hero Forge, who offer fully customizable miniatures made with their online 3D character creator! Head on over and design your own Sin Eater, and get them printed in a variety of materials, including colour printing options! With new content added each week, check out www.heroforge.com to start bringing your character to life! We would also like to thank our sponsor Hunter's Entertainment. Hunter's Entertainment is a premier purveyor of tabletop RPGs and board games, providing amazing alternative systems for whatever setting or scenario you want to bring to the table. With titles like Kids on Bikes, Alice is Missing, God's of Metal: Ragnarok, and of course, Sin Eater, Hunter's brings beautifully written & designed books to dive into with your players. Check them out at huntersentertainment.com and sink your teeth into something new. Finally, we're thankful for our Patrons for joining us on our first adventure within Shura. You too can come join us on Patreon, where you can check out behind the scenes info, our talkback show Chatwater, as well as exclusive Sin Eater bonus content and so much more. Head on over to patreon.com/blackwaterdnd for all the info. Thank you for listening, stay hungry and be safe.
Jamie and John discuss a lot of RPGS, an update on the tariff tirade, and proves Cooler Ranch chips did exist.
Send us a textNext week: Dragon Age 2!! Prologue, A Friend in the Guard, The Way It Should Be, Birthright, Portrait of the Past, The Bone Pit, Get Back to Work, Loose Ends, Magistrate's OrdersDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2July 8, 2025: Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLC Support the showContact: http://linktr.ee/squelchcast
Welcome to another episode of Perspective Checks where I sit down with friends and folks from the TTRPG world and discuss what they love about this wonderful hobby! The first of two Perspective Checks this month on RPGs and their intersection with creative writing is with Steve Morrison of Errant Adventures, an excellent solo actual play podcast which has followed a sci-fi epic through multiple seasons (appropriately called Books) using different systems and more! Steve is also one half of the Ironsworn Guyz podcast along with Matt Risby (a.k.a. The Bad Spot, see previous Perspective Checks episode for more with Matt). Steve comes on to talk about his experiences with RPGs, writing, and doing a solo podcast, and how that Venn diagram has a lot of overlap, but it took some time to find the right balance. He recently changed up his process and it is really interesting to think about how TTRPGs (solo or otherwise) can really work alongside creative writing to make for better stories than doing either on their own. I cannot recommend Errant Adventures enough, go give it a listen! ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | One Last Quest email: RenePlaysGamesPod@gmail.com Music in the Episode: Theme Song written & produced by Dan Pomfret | @danfrombothbands
Say what you want about your average mobile game, but there are a growing number of great RPGs you can play on your phone. Sure, some have hostile gacha mechanics, and many of the best get shut down eventually, but the care, budget, attention, and talent that goes into some mobile RPG soundtracks is no less than their console or PC brethren. In some cases, it's even tragic (or tragedic...) that we may only have a collection of music to remember some games by. So join us today as we cover a bunch of music for games that rarely, if ever, make their way into typical episodes of Rhythm Encounter!(Please note this episode was recorded far in advance of publication, so the notes about recent episodes of our other podcasts are outdated, but you should listen to them anyway!)Featuring: Mike Salbato, Patrick Gann, Audra Bowling, Pete Leavitt; Edited by Jono LoganLinks for this episodeSmoke Signals at Sea transcribed by k l e i a クレイア: YouTubeSarah Brightman Interview on Love and Deepspace: YouTubeTracklistWhat's in a Name, Anyway?0:09:54 - Smoke Signals at Sea (Yasunori Nishiki) - Octopath Traveler: Champions of the Continent OST vol.20:13:20 - Tragedic Paramours (Shunsuke Tsuchiya) - Another Eden OST 2Boisterous Relaxation0:30:30 - The story so far (Shuhei Naruse, perf. Chisato Akita) - The Legend of Heroes: Trails of Cold Steel - Northern War0:34:44 - Jinzhou (maybe jixwang) - Wuthering WavesHeartbreak Block0:51:50 - Smooth White (Takeharu Ishimoto, Devin Kinoshita) - Final Fantasy Record Keeper OST Vol. 50:56:08 - Entrance: Celestial Fulcrum (Kenji Ito, arr. Kohei Tanaka, perf. Ayano Nonomura) - Romancing SaGa Re;univerSeFlow and Deepspace1:12:47 - Whence the Flow Cometh / Springvale I (Yu-Peng Chen) - Genshin Impact1:14:12 - Love and Deepspace (Sarah Brightman) - Love and Deepspace1:39:23 - Pete's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
Welcome to our One Hundred and Forty Third episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we sit back and have a chill talk with a little board game talk.Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Chill House Vol. 7 by Sascha EndeLink: https://ende.app/en/song/13019-chill-house-vol-7License: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you're a rules lawyer, a narrative-driven GM, or just someone who's tired of arguing over torches, this episode casts a light on what works, what doesn't, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Most fantasy races have darkvision, which undermines the significance of light sources and ambient visibility mechanics in dungeon crawls and wilderness travel. Darkness Isn't a Binary The hosts break down how various RPG systems treat “darkness” as either full concealment or simply a lighting condition—highlighting how this impacts realism and gameplay clarity. Low-Light Vision, Infrared, and Blindsight There's a whirlwind of different vision types across systems. The crew discusses how these interact with rules as written, and how easily they're misinterpreted or misused. Narrative Consequences of Light Lighting impacts tone, mood, and narrative. A well-placed torch can heighten suspense; a spell like Darkness can reshape a battlefield. Mechanical Consequences Fighting in dim light? You might have disadvantage. No vision in magical darkness? Better hope someone brought See Invisibility or Devil's Sight. The hosts detail how to make vision a tactical element again. The “Human Tax” Playing a human or other race without darkvision often feels like a penalty, rather than a tradeoff. The crew discusses how to rebalance the lighting meta to make non-darkvision races feel less punished. Solutions for GMs From clever dungeon design to creative lighting rules, the team suggests practical strategies for making light and darkness relevant again—without slowing down the game. The Meta Problem Darkvision often becomes an assumed default at many tables. The episode closes with a call to reevaluate assumptions and bring tension back to the dark. Key Takeaways: Darkvision is often poorly explained, inconsistently applied, and over-relied upon. Making light meaningful again requires buy-in from both players and GMs. Vision types beyond darkvision (like tremorsense or truesight) are powerful tools—but can be balance-breaking if unchecked. Lighting should be a storytelling element as well as a mechanical tool. Consider adding environmental challenges, magical lighting effects, and vision-blocking terrain to elevate encounters. Don't be afraid to reward clever lighting solutions or punish parties who ignore visibility as a tactical factor. A torchlit dungeon is more exciting than one where everyone sees perfectly in grayscale. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
To celebrate Independence Day, Joe and Jared discuss the 65 years of Captain America and some of the best independent RPGs on the market. Plus, a thoroughly American argument about the coutry's best city, and a throwdown to determine the best fictional president of all time! 0:00 Intro12:29 Three Questions35:57 Captain America1:13:08 Indie RPGs1:39:47 GM Fiat1:49:26 Listener AwardWatch the video here: https://youtu.be/Tq6dzivIs5I Learn more about your ad choices. Visit megaphone.fm/adchoices
We're back from Origins, and we've got stories to tell! AC from Lords of the Dungeon joins us to spin some yarns from our trip to Columbus, Ohio. Then we dive into the games we've been playing, including Friedrich, Euphoria, Coffee Traders, Wroth, Mystery of the Abbey, The Quest for El Dorado, and a featured review of Stupor Mundi by Nestore Mangone. Stevie S takes the helm for the News segment while Tony's away, and the Gang answers a couple of listener questions. Friedrich: 00:30:39, Euphoria: 00:39:56, Coffee Traders: 00:45:03, Wroth: 00:53:18, Mystery of the Abbey: 01:02:59, The Quest for El Dorado: 01:13:31, Stupor Mundi: 01:25:32, News with Stevie S: 01:59:55, Short Topic Extravaganza: 02:47:54. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
We're back, comfort fans! To kick off season 4, we're welcoming back guest Katherine Pyeatt to talk nerdy about a movie that collects many of our old favorite conventions into one awesome package, Dungeons & Dragons: Honor Among Thieves! It's got action & adventure, a ragtag team of found family, a tremendous sense of humor, complex special makeup effects, tons of pop culture references, and one wonderfully thicc dragon. We talk about the fabulous fight choreography, the detailed weapon-crafting, our own experiences with RPGs (including tabletop gaming and a whole lot of Baldur's Gate 3), the necessity of creating a well-rounded party, and we celebrate the one specific thief who stole all three of our hearts. Choose your class and join the campaign for this special season opener episode!
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Many organizations focus on keeping attackers out, but what happens when one gets in? We spoke to Ramesh Ramani, Staff Security Engineer at Block about the real challenge, which is preventing them from leaving with your data. In this episode, Ramesh details the innovative system his team built to automate egress access control at scale, moving beyond traditional, inefficient methods.Ramesh explains how by establishing "sources of truth" for both internal applications and external partners, they created a centralized governance model. This system uses SPIFFE IDs to understand application identity, validates data-sharing requests against partner approvals, and provides a seamless, self-service experience for developers. Discover how this approach not only enhances security by preventing unauthorized data exfiltration but also improves incident response, allowing them to instantly revoke access to compromised third-party domains.Guest Socials - Ramesh's Linkedin Podcast Twitter - @CloudSecPod If you want to watch videos of this LIVE STREAMED episode and past episodes - Check out our other Cloud Security Social Channels:-Cloud Security Podcast- Youtube- Cloud Security Newsletter - Cloud Security BootCampIf you are interested in AI Cybersecurity, you can check out our sister podcast - AI Cybersecurity PodcastQuestions asked:(00:00) - Introduction(00:55) - Ramesh Ramani's Journey: From Network Engineer to Cloud Security at Block(02:03) - The "Trapped Thief" Analogy: Why Egress Is a Critical, Overlooked Problem(04:07) - The Trigger for Automation: Why Traditional Egress Security Doesn't Scale(07:36) - The Secret Sauce: Using SPIFFE IDs for Application Identity Across Any Cloud(14:42) - How It Works: Requesting Access & Denying Leaks to Partners like ChatGPT(30:39) - The Foundation: Why You Must Start with a "Source of Truth" for Apps & Partners(31:23) - Incident Response: Instantly Cutting Off Access When a Partner is Compromised(33:58) - Rollout Strategy: How to Implement Egress Controls Without Burdening Other Teams(37:35) - The Fun Section: Tech, Family, RPGs, and the Best Vegetarian RamenResources discussed during the episode:BSidesSF 2025 - Centralizing Egress Access Controls Across a Hybrid Environment.
Send us a textNext week: Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLCDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2Support the showContact: http://linktr.ee/squelchcast
In this special episode John is joined by Amber, Hailee, and Matt from the RPG collective, Cloud Curio. We discuss their new project, Book of Wyrms as well as growing up in RPGs, and learning how to get support as a GM when designing new adventures Book of Wyrms on KickstarterCheck out John's new podcast: Zombie StrainsContact Us!splatbookpod@gmail.comThe Splatphone!Roll For Topic
ILP# 406 6/29/2025lordsofgaming.net/ADVANCED GG & ILP Use Code "IRONLORD" for 10% OFF https://advanced.gg/?ref=IRONLORDS1) ILP NEW Fourth Wall MERCH: https://ironlordspodcast-shop.fourthwall.com/2) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords3) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP PATREON: www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : discord.gg/Z7FZqzgThe Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below!Reach out to:lordsofgaming.net/contact-us/if you are interested in writing with us!*********************************************************00:00 - ILP#406 Pre-Show18:00 - ILP Intro1:08:01 - Death Stranding 2 Impressions1:25:00 - Gene Park Joins For Death Stranding 2 discussion/GOTY debate!1:59:58 - Gaming Forte debates King begins regarding Death Stranding!3:01:48 - Xbox Gaming Division Layoffs?4:02:43 - Xbox Meta Quest 3S Release4:13:37 - Square Enix & Turn Based RPGS4:28:22 - ILP#406 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
In our previous episode, we explored what makes a board game a true masterpiece—a creation that showcases a designer's greatest achievement, marked by exceptional craftsmanship, originality, and lasting impact. This time, we're taking the conversation even deeper. In Masterpieces 2, the Founders shift the spotlight to the brilliant minds behind the games themselves. We'll be celebrating the visionary game designers whose work has shaped the hobby - and welcoming four Honorary Founders as guest hosts, each presenting their favorite designer and the game they consider to be that designer's crowning achievement.