Podcasts about rpgs

Game in which players assume the roles of characters in a fictional setting

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    Latest podcast episodes about rpgs

    Vidjagame Apocalypse
    I only like Anti RPG RPGS!

    Vidjagame Apocalypse

    Play Episode Listen Later Feb 1, 2026 142:43


    Hey everyone, it's a new episode! This week, we are joined by Greg Moore as we talk about Anti RPGS, and then in t he secound half we talk about some new games and some PC Gaming. 

    Talk Nintendo Podcast
    Episode 490: Jerruh Flew Away

    Talk Nintendo Podcast

    Play Episode Listen Later Jan 31, 2026 79:46


    We hope you enjoy RPGs because we got 'em by the spades. Balex has been busy with Inazuma Eleven: Victory Road while Carseat's been working through a pair of Final Fantasy games! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:10) Hello! (0:17:53) Inazuma Eleven: Victory Road (0:36:50) Final Fantasy 7 Remake (0:47:35) Dragon Quest 7 Demo (0:52:15) Final Fantasy Tactics (1:08:30) Outie Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr

    Darker Days Radio
    #294 Gamehole 2025 Investigation and Mystery in RPGs Live Panel

    Darker Days Radio

    Play Episode Listen Later Jan 30, 2026 58:55


    Kenneth Hite moderates this panel with Crystal Mazur, Rick Meints, and Elisa Teague. We talk about how to approach investigations and mysteries within an RPG and how to keep it focused in those areas so as not to wander into horror. We talk about our favorite ways to put some urgency on players to keep the plot moving forward, and how not to completely stall progress. 

    RPG Fan's Retro Encounter
    478 - RPGs That Deserve a Perfect Score

    RPG Fan's Retro Encounter

    Play Episode Listen Later Jan 29, 2026 116:53


    All you need to do is close your eyes and concentrate. Retro Encounter enfolds you.On this week's episode of Retro Encounter, we discuss something that has only been awarded once at RPGFan: a perfect score. So, each panelist brings on one game they think deserves a perfect score and defend it against the panel. But there can be only one! Who will be our winner? Listen in to find out!

    Roll For Topic
    Episode 186 – What Games Do You Bring on Trips?

    Roll For Topic

    Play Episode Listen Later Jan 29, 2026 16:47


    Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it’s a short episode–but we’ll be back next episode with a detailed breakdown of Andy’s epic Arkham Horror RPG weekend.

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 1 - Concepts and Themes

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 29, 2026 53:01


    Welcome to the RPGBOT.Podcast, where today's lesson is simple: cosmic horror, but with punchable Nazis. If classic Call of Cthulhu is about fragile academics discovering forbidden truths and immediately dying, Pulp Cthulhu is about kicking down the door, firing a shotgun at an elder god, and saying, "That all you got?" This episode is about concepts, themes, and vibes—the part of the game where sanity is optional, luck is currency, and surviving certain death might involve parachuting into a hot-air balloon you didn't know was there. Grab your fedora. We're going full pulp. Show Notes What Is Pulp Cthulhu? Pulp Cthulhu is a fully compatible variant of Call of Cthulhu that dials the game from existential despair to high-octane pulp adventure. Characters are tougher, more competent, and far more likely to survive long enough to matter. If Call of Cthulhu is The Thing or Evil Dead, Pulp Cthulhu is The Mummy, Army of Darkness, or Indiana Jones with eldritch nightmares.  Core Themes & Tone Heroic pulp action instead of grim cosmic inevitability Investigators who can take multiple hits and keep fighting A lighter, often comedic tone without abandoning horror Quips, gadgets, globe-trotting, and cinematic set pieces This makes Pulp Cthulhu an excellent transition for players coming from Dungeons & Dragons, Pathfinder, or other heroic tabletop RPGs. Setting & Genre Shift Time period: 1930s, just before World War II Scope: Global adventures—London, Cairo, jungles, ruins, secret bases Enemies: Cultists, mythos horrors… and a suspicious number of Nazis The game leans hard into classic pulp tropes: secret societies, forbidden relics, occult conspiracies, and globe-spanning races against evil. Core Mechanics D100 roll-under system with degrees of success Regular, Hard, and Extreme successes replace DCs Fumbles and pushed rolls create escalating consequences Skills improve when you fail them during advancement These mechanics reward specialization while keeping tension high, even for highly skilled characters. What Makes Pulp Cthulhu Different? Archetypes Two-Fisted Hero, Hard-Boiled Detective, Mystic, Mad Scientist, Femme Fatale, and more Each archetype boosts a core characteristic and grants bonus skills Talents Passive and active abilities that enhance combat, investigation, or survivability Categories include Physical, Mental, Combat, and Weird Science Hit Points Roughly double standard Call of Cthulhu HP Still deadly—just less instantly fatal Luck as a Meta-Currency Spend luck to: Cancel fumbles Reduce damage Stay conscious Cheat death entirely (with a suitably ridiculous explanation) Luck regenerates every session, encouraging aggressive use Insanity, Magic, and Weird Science Insane Talents can grant powerful abilities with narrative drawbacks Magic is faster to learn but still dangerous and unpredictable Psychic powers like telekinesis and clairvoyance are viable builds Weird Science introduces death rays, jetpacks, ghost detectors, and other Flash-Gordon-adjacent nonsense Yes, you can build a psychic mind-wizard or a mad scientist with a death ray. The game actively wants you to try. The Pulp Meter The game supports multiple pulp levels: Low Pulp: Almost classic Call of Cthulhu Mid Pulp: Standard Pulp Cthulhu rules High Pulp: Extra talents, cinematic survivability, full nonsense This episode sets the stage for going high pulp in future sessions Key Takeaways Pulp Cthulhu trades hopeless cosmic horror for heroic pulp survival Characters are tougher, more competent, and more fun to invest in Luck is a central mechanic that fuels cinematic storytelling The 1930s setting enables globe-trotting, occult conspiracies, and pulp villains Perfect for groups who want action, investigation, and horror without constant character death If you've ever wanted to punch Cthulhu—or at least shoot near him—this is your game Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    The Secret Cabal Gaming Podcast
    Express 115: The Best of 2025

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 28, 2026 80:20


    Hey Now Cabalists! In today's Express Don and Jamie present the annual Best of 2025 in which they discuss the games we love from the past year.

    Stories RPG
    Punk Pantheon, EP 1: Leaving the Real

    Stories RPG

    Play Episode Listen Later Jan 28, 2026 82:18


    Our first FULL YOUTUBE EPISODE of Stories RPG, and the start of the story of Punk Pantheon! The punks are about to discover their power - and the danger that comes with it! Eirnan lies to his mom and heads out to a Normal Stuff concert on his bike; Flutter encounters a gator-wrestling weirdo at the Donut Hole.

    The Game Design Round Table
    Season: RPG - Interlude: The Final Round Table

    The Game Design Round Table

    Play Episode Listen Later Jan 28, 2026 53:59


    Today, hosts Dirk Knemeyer and David Heron sit down today to have a discussion about RPGs stemming from a comment left by a user from the Discord channel. They dive into the importance of cards in combat mechanics, as well as David's connection to DnD.  

    BGMania: A Video Game Music Podcast
    Radio Hour, Volume 83

    BGMania: A Video Game Music Podcast

    Play Episode Listen Later Jan 28, 2026 66:48


    Episode #408 of BGMania: A Video Game Music Podcast. Today on the show, Bryan closes out the month of January 2026 with another eclectic mix in Radio Hour, Volume 83! We're starting the new year of Radio Hour with tracks spanning courtroom drama, retro shooters, tactical RPGs, free-to-play goodness, and skateboarding through the Underworld! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Blurring from Arknights: Endfield [Chengcheng Tang feat. Maria Nalyon, 2026] Pursuit -Corner the Culprit- from Phoenix Wright: Ace Attorney [Masakazu Sugimori/Akemi Kimura, 2005] Stage 4 from Sky Shark [Tim Follin, 1987] Breath of the Earth from Tactics Ogre: Let Us Cling Together [Masaharu Iwata, 1995] Empty Lands from Skate Story [Blood Cultures, 2025] Indian Summer from Skate Story [Blood Cultures, 2025] God Hook from Skate Story [John Fio, 2025] Theme 2 from Populous: The Beginning [Mark Knight, 1998] Chip Zeal from Just Shapes & Beats [Big Giant Circles, 2018] Cirinthia Town from Rise of the Third Power [Jacob McNatt & Michael Donner, 2022] Resort Hotel from Animal Crossing: New Horizons [Kazumi Totaka, 2020/2026] The Height of Majesty from The Legend of Heroes: Trails Beyond the Horizon [Mitsuo Singa, 2024] Spring River Flowers and Moonlight Night from Where Winds Meet [Yida feat. Yang Xue, 2025] Mirage Saloon -Act 2- from Sonic Mania [Tee Lopes, 2017] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: Inquisition) I'M IN THE BOOK!

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 28, 2026 87:05


    You can send us a message if you click this link. Maybe? Only one way to find out...Dragon Age: Inquisition - Episode 10This Week: The Trespasser DLC Next Week: Dispatch, Chapters 1 through 3 Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    Game Master's Journey
    Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

    Game Master's Journey

    Play Episode Listen Later Jan 27, 2026 81:11


    Today I'll share the top 10 most-played tabletop RPGs right now. There are some surprises in this list, at least to me. I'll also begin my series of episodes exploring the new RPG, Daggerheart, by talking a bit about what I like about it and why I'm excited to run it. I'll compare and contrast DH with D&D, Pathfinder, and Numenera. Some of the aspects of Daggerheart I'll touch on in this episode include the basic mechanics, campaign frames, and how the game encourages collaborative storytelling by having the players contribute to detailing the setting, NPCs, etc. during play. I'll also talk a bit about how Darrington Press has made every effort to reduce math in the game and cognitive load on the GM and the players.Play Daggerheart with Me on Start Playing Games.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).The Top 10 Most Played Tabletop RPGs Right Now

    Breakfast in the Ruins
    Gamifying the Multiverse - Moorcock & RPGs Part IX

    Breakfast in the Ruins

    Play Episode Listen Later Jan 27, 2026 98:37


    We're talking RPGs again, this time in the company of Tanya Floaker (Mum Chums, Lo! Thy Dread Empire, Solstice, Be Seeing You, a|state). Along the way we'll get into Tanya's history with Moorcock and genre fiction, gaming in Thatcher's Scotland, first steps into game design and the pending launch of their new Kickstarter for The Thunder Perfect Mind, launching 1st February 2026. If you're interested in reading more, and even getting a hold of early drafts, check out Tanya's itch.io page. We'll also look into what Tanya would do around the gamification of Michael Moorcock's Multiverse, the 12-part comic series. I like it. I like it a lot. In addition, friend of the show and long-standing patron Randall Gatlin calls in to talk about all of this Moorcock malarkey and reveals what may possibly be the coolest interaction with Mike and Linda I've yet come across. Join us!

    N4G Radio
    ZTGD Radio #878 - 1/26/2026

    N4G Radio

    Play Episode Listen Later Jan 26, 2026 105:18


    We begin the week with free fighters, fairy tale RPGs, and the return of Fable.Hosts:KenRyanTerrenceTopics CoveredEscape From Ever After2XKOEarnest Evans CollectionHaunted House RenovatorTavern Manager Simulatorand more... Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    PLANE OF ELYSIUM - The Only Afterlife with HOA-Free River Property

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 26, 2026 58:37


    Welcome back to the RPGBOT.Podcast, where today we're talking about Plane of Elysium—the one afterlife that sounds so good the Dungeon Master has to invent mechanics to stop you from moving there permanently. It's paradise. Your needs are met. You're at peace. You're happy. Too happy. In fact, if you stay too long, you might fail a Wisdom save and decide adventuring, heroism, and saving the multiverse are overrated compared to eternal riverfront property and a Mai Tai. And if that sounds suspiciously like quitting D&D to live in a gated community called "Ecstasy," don't worry—we'll explain why enforced happiness, dragon shift-work, and a giant bone spine gate mean Elysium is still absolutely unhinged. Show Notes What Is Elysium? Elysium is the Neutral Good Outer Plane, positioned between the Beastlands and Arborea. It represents true contentment, rest, and fulfillment, rather than law, chaos, or moral absolutism. Souls here aren't punished, tested, or judged—they're finally allowed to relax. The Core Vibe No labor, no scarcity, no stress. Everything you need is provided. Happiness is genuine—unless you're in the gate town, where it absolutely is not. The Four Layers of Elysium Amoria Gentle meadows, forests, and idyllic towns along the River Oceanus. Every settlement somehow has riverfront property. Biomes get weirder the farther you travel from the river (plains, badlands, deserts… for reasons). Eronia Craggy mountains, harsh winters, rugged terrain. Heaven for dwarves, mountain folk, and anyone who thinks Colorado weather is "nice actually." Belierin (Bellerin) The prison layer of heaven, which is a sentence that should worry you. Holds legendary threats that couldn't be killed: hydras, ancient evils, fallen dukes of Hell. Access is restricted—mostly via the River Oceanus. Perfect setup for a level 20 "heaven jailbreak" campaign. Thalassia Endless ocean dotted with heroic islands. Where the best souls go—or where deities personally abduct you before you die because you're just that good. Eternal tropical vacation, sailing, fishing, and zero capitalism. The River Oceanus A holy river that flows through Elysium and beyond. Functions as a major planar highway connecting multiple Upper Planes. Also conveniently Hydra-proof. Who Lives Here? Guardinals (celestial animal-folk with extreme "Narnia energy") Moon Dogs (the best boys; CR 12; hunt evil; deserve all the treats) Phoenixes, because nobody here is trying to harvest them for profit Numerous deities, including Pelor, Lathander, and Shantaea Pathfinder vs. D&D Pathfinder does have an Elysium—but it's functionally closer to D&D's Arborea. Same name, wildly different vibes. The Gate Town: Ecstasy Located in the Outlands, connected to Elysium. Appears joyful, welcoming, and celebratory… because happiness is magically enforced. Suppressed emotions inevitably explode into violence. Ruled by twin dragons: The Lightcaller (gold dragon, daytime ruler) The Night Whisperer (silver dragon, nighttime ruler) Never seen together. Definitely suspicious. Key Locations in Ecstasy Philosopher's Court – a "safe" place to vent grievances that now regularly turns into Fight Club. Revelhome Inn – run by a Lawful Neutral medusa who turns problem guests into garden statues. The Bone Plinth – a giant spine you climb to reach the gate to Elysium, because nothing says "upper plane" like skeletal horror décor. Planar Mechanics Overwhelming Joy (Optional Rule): Fail repeated Wisdom saves and you refuse to leave Elysium. If forcibly removed, you'll do everything possible to return. Fear effects are weakened. Violence is rare—unless you're in Ecstasy, where it's scheduled. Key Takeaways Elysium is D&D's most tempting afterlife—and the one most likely to derail your campaign. It offers true happiness, not moral judgment or endless labor. The layered structure lets every character imagine their perfect heaven. Belierin quietly turns heaven into an endgame boss rush. Ecstasy proves that enforced happiness is way scarier than honest suffering. Overwhelming Joy is a brilliant narrative mechanic for testing player priorities. If your party reaches Elysium and leaves voluntarily, they are either heroes… or liars. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The RPGBOT.Podcast
    2014 DnD 5e CLERICS LEVELS 1-10 (Remastered) - A Build Guide for Unleashing the Divine

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 24, 2026 64:34


    Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways  Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    System Mastery
    319 - Red Dwarf

    System Mastery

    Play Episode Listen Later Jan 23, 2026 73:47


    Who's ready for licensed comedy property RPGs? These are always the best, am I right? Today is Red Dwarf, an RPG based on a British comedy sci-fi series. And boy is it ever something. Learn more about your ad choices. Visit megaphone.fm/adchoices

    The Kids Table
    Area of Effect | 33: Stranger Things and Inclusion in D&D

    The Kids Table

    Play Episode Listen Later Jan 23, 2026 49:24


    Allison and Becca Bix of Women Play D&D chat about the history of inclusion (and, sadly, exclusion) in Dungeons & Dragons and how the pop culture phenomenon Stranger Things has prompted forward progress! You can find Becca and her fabulous work at https://www.womenplaydnd.co or on Instagram and Threads @womenplaydnd "Wyrmlings: An All Ages TTRPG" can be found at https://bit.ly/WyrmlingsTKT Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table!  About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures:  Our Website Support Our Work:  Patreon Follow Us: YouTube, Instagram, TikTok, Threads #dungeonsanddragons #inclusion #strangerthings

    DMs After Dark
    Deathmatch Island | Episode 7 - The Finale

    DMs After Dark

    Play Episode Listen Later Jan 23, 2026 206:06


    The end is here, The team finds answers.   We hope you enjoyed our series of Deathmatch Island by Tim Denee of Old Dog Games and Evil Hat Productions.   ----more---- Join the DMs After Dark Discord channel!   In case you haven't heard, our Redbubble has incredible RuneQuest art by Katrin Dirim available as shirts, stickers, pillows, and more, so check out all our new DMs After Dark merch!!   If you enjoy our streams, podcasts (plural! have you checked out the Rene Plays Games podcast?), or just our general nerdiness, please consider giving us a 5-star rating on your podcast app of choice! Like, follow, and subscribe to our Facebook, Twitter, and Instagram so you can comment & chat with us about all things RPGs.   And, as always, come hang out and catch our live streams on our Twitch or catch up on our YouTube.   Music in the Episode (in order of appearance): DMs After Dark Theme written & produced by Dan Pomfret | @danfrombothbands

    The RPGBOT.Podcast
    D&D CAMPAIGN SETTINGS - The Multiverse is a Soda Fountain and We're Bad at Choosing

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 22, 2026 72:54


    Welcome to the RPGBOT.Podcast, where tonight we bravely attempt to eat the entire Dungeons & Dragons campaign setting menu in one sitting. No tie-ins, no supplements, no "this was technically in Dragon Magazine once" nonsense: just the official D&D settings, served tasting-menu style. From post-apocalyptic deserts where magic killed the planet, to punk fantasy with robot soldiers, to the setting so generic it's basically carbonated water, we're ranking, roasting, and reminiscing about the worlds that shaped tabletop roleplaying games. Grab your character sheet, loosen your belt, and prepare for Forgotten Realms Coke vs Greyhawk Pepsi discourse. Show Notes In this episode of the RPGBOT.Podcast, we review the official Dungeons & Dragons campaign settings created by Wizards of the Coast (excluding licensed tie-ins and sub-settings) to help players and Dungeon Masters understand what makes each world distinct. Rather than deep dives, this episode delivers a high-level overview of each D&D setting's tone, themes, and playstyle, helping listeners decide which campaign setting best fits their table. Campaign Settings Covered Birthright – A kingdom-management focused D&D setting where divine bloodlines grant rulers supernatural authority. Ideal for players who want politics, rulership, and domain-level play alongside traditional adventuring. Dark Sun – A grimdark, post-apocalyptic fantasy setting defined by ecological collapse, psionics, scarce resources, and moral ambiguity. One of D&D's darkest campaign settings. Dragonlance – Epic fantasy rooted in legendary novels, fallen gods, returning dragons, and mythic heroism. A classic D&D setting built around narrative arcs and world-shaking events. Eberron – A pulp fantasy and dungeon-punk setting where magic functions as technology. Airships, warforged, political intrigue, and post-war fallout define this highly popular D&D world. Forgotten Realms – The default D&D campaign setting for 5e. High-magic, high-fantasy, dense lore, iconic characters, and flexible adventure design make it the most widely recognized setting. Greyhawk – The original published D&D setting, emphasizing sword-and-sorcery, moral ambiguity, and classic fantasy roots tied to iconic spells and characters. Mystara – A simplified fantasy setting originally designed for Basic D&D, featuring lighter tone, fewer races, and a more approachable style for new or younger players. Nentir Vale – A minimalist fourth-edition setting designed as a flexible framework rather than a fully realized world—perfect for Dungeon Masters who prefer homebrew. Planescape – A multiversal setting centered on Sigil, the City of Doors. Philosophical factions, planar travel, cosmic weirdness, and reality-bending concepts define this fan-favorite. Ravenloft – Gothic horror fantasy featuring cursed domains, tragic villains, and psychological dread. A setting focused on atmosphere, consequences, and survival. Spelljammer – Space fantasy for D&D, blending swashbuckling adventure with crystal spheres, astral travel, and magical ships sailing between worlds. Key Takeaways Not all D&D campaign settings are designed for the same playstyle—some emphasize politics, others horror, survival, or pulp action. Forgotten Realms works as the most flexible and accessible default setting, especially for new players. Eberron stands out for its coherent worldbuilding and logical use of magic as technology. Dark Sun and Ravenloft require player buy-in due to their heavy themes and darker tone. Planescape offers unmatched freedom and philosophical depth but demands strong DM preparation. Nentir Vale exists primarily as a DM toolkit rather than a narrative world. Older settings like Greyhawk, Dragonlance, and Mystara remain relevant for groups seeking classic fantasy vibes or nostalgia-driven campaigns. Dungeon Masters should choose a setting that reinforces—not fights—the story they want to tell. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Secret Cabal Gaming Podcast
    Episode 337: Covenant and the Physicality of Board Games

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 21, 2026 193:30


    Welcome, Cabalists! It's time to get busy with another episode of The Secret Cabal, including a bunch of awesome games: Soothsayers, There and Back Again, Winds of Numa Sera, Nucleum, Cthulhu Dark Providence, and a feature review of Covenant from designer German P. Millan and Divir. Then, after Tony T gives us all the most important news stories from around the gaming industry, we talk about the physicality of board games. Soothsayers: 00:06:28, The Hobbit There and Back Again: 00:16:08, Winds of Numa Sera: 00:23:51, Nucleum: 00:35:43, Cthulhu Dark Providence: 00:47:00, Covenant Review: 00:56:47, News with Tony Y: 01:33:15, The Physicality of Board Games: 02:34:08. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/.

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: Inquisition) TRY UNPLUGGING YOUR HAKKON AND PLUGGING IT BACK IN

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 21, 2026 63:21


    You can send us a message if you click this link. Maybe? Only one way to find out...Dragon Age: Inquisition - Episode 9This Week: Jaws of Hakkon DLC Next Week: The Trespasser DLCSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    The Game Design Round Table
    Season: RPG - Exploring RPGs with Rob Daviau

    The Game Design Round Table

    Play Episode Listen Later Jan 20, 2026 56:40


    Today, Rob Daviau joins us again after a year to contribute to a conversation about RPGs. Dirk, David, and Rob talk about some of the practicalities of RPG's and GMing, as well as some of the problems that have arisen through both the tariffs and the lack of face to face gaming. A meaningful conversation that opens up some deeper ideas in the RPG and GM world.   

    Role Playing Public Radio
    Just One More Roll: Writing Mysteries for RPGs – Panel at Gen Con 2025

    Role Playing Public Radio

    Play Episode Listen Later Jan 19, 2026 51:07


    Writing a good mystery for a RPG can be tough to accomplish but it’s not impossible. Get tips from Ross Payton and Caleb Stokes on writing a great whodunit in your game! Threading the line between making the investigation too easy and too hard can be difficult, but we have enough experience to make it easier for you. This panel was recorded at Gen Con 2025. Check out Delta Green Dead Channels to support Caleb! Note: this panel was recorded at the Crowne Plaze hotel, which has an active railroad operating through it. I reduced noise as much as I could.

    The RPGBOT.Podcast
    ADAPTING PUBLISHED TTRPG SETTINGS - How to Pretend You Planned This the Whole Time

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 19, 2026 65:59


    Have you ever opened a published TTRPG adventure, read three chapters in, and thought: "There is absolutely no way my players will do any of this"? Welcome to Adapting Published TTRPG Settings, where the RPGBOT crew explains why modules are suggestions, railroads are imaginary, and your Big Bad will absolutely die three sessions early because someone invented an arcane nuclear device. Whether you're running Dungeons & Dragons, Pathfinder 2e, or your favorite tabletop roleplaying game, this episode is all about how to customize published adventures, steal player backstories, break plots responsibly, and still pretend you planned it all from the beginning. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into adapting published TTRPG settings to better suit your table, your players, and the chaos they inevitably create. Drawing from years of experience running official D&D adventures, Pathfinder 2e campaigns, and homebrew nightmares, the team explains why no module survives first contact with players—and why that's a good thing. Topics include how to customize published adventures without breaking the story, when it's okay to railroad (yes, really), and how to balance sandbox freedom with guided play. The hosts discuss common pitfalls like breaking narrative continuity, accidentally ruining game mechanics, and losing focus when a side quest becomes the main plot. You'll also learn why player backstories, class features, and character goals are the best raw material for reshaping any tabletop RPG setting. Practical advice covers adding new villains, replacing weak encounters, cutting boring dungeons, and remixing iconic elements from other TTRPG adventures and settings. From fixing overly linear modules to turning side quests into emotional gut punches, this episode is a masterclass in adventure customization for Game Masters who want their campaigns to feel personal, memorable, and fun. Key Takeaways for Game Masters Published TTRPG adventures are guidelines, not gospel, and should be adapted to fit your players' interests and play style. There is a healthy middle ground between sandbox chaos and rigid railroading, often called a guided experience. Player backstories, goals, and class mechanics are the best tools for customizing published modules. It's easier to add content than remove it, but cutting boring or irrelevant sections is sometimes necessary. Breaking the story, mechanics, or balance can be fun—if you know what you're doing and why. Players don't remember plot holes; they remember closed narrative loops that make past actions feel meaningful. If a side quest becomes more fun than the main plot, promote it—your players will thank you. Every published TTRPG setting can support wildly different campaigns depending on how the GM adapts it. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    A Double Double 'n Dice - A Dice Masters Podcast
    Zombie..Zombie..Nightcrawler

    A Double Double 'n Dice - A Dice Masters Podcast

    Play Episode Listen Later Jan 19, 2026 38:25


    Welcome to our One Hundred and Fifty Seventh episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk Clix and cute kid boardgame. Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Podcast Music Vol. 23 [Morning Light], produced by Sascha EndeLink: https://ende.app/en/song/13187-podcast-music-vol-23-morning-lightSend us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store

    RTFM
    RTFM: This is Where the Stars Died

    RTFM

    Play Episode Listen Later Jan 19, 2026 58:33


    This is Where the Stars Died by Scott Malthouse is a narrative war game, but what the heck does that mean? What is a war game even? Is it where you have to paint small men?⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Max Lander⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Aaron King⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't have to.If you want to chat about the episode, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠join our Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. And ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠check us out on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for extra episodes!

    Defining Duke: An Xbox Podcast
    #263 | It's FINALLY Fable Time!

    Defining Duke: An Xbox Podcast

    Play Episode Listen Later Jan 18, 2026 222:37


    After years of secrecy and many delays, Xbox is set to pull the lid off one of its most anticipated RPGs at the upcoming Developer Direct. First rumored in 2017 and announced in 2020, Fable has been baking at Playground Games, the prolific racing game studio, for a long, long time. Now, Xbox promises a deep dive on everything from combat and choice to British humor and chickens. Is it do or die time for Fable? How does its early year showing shake up the already packed summer showcase? Will we finally get a release date? Perhaps just a release year? Indeed, there are so many questions, but most of these will be announced very shortly! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:06:26 - A time games did play for us0:12:04 - The Rook speaks0:14:41 - Baby Dukes on the way0:18:04 - Motivating ourselves after work0:24:22 - Would Matty interview Todd Howard again?0:36:29 - Avowed is headed to PS5 with its biggest update yet0:50:54 - Forza Bros collect their biggest win yet0:59:50 - Hellblade 3 is the focus1:10:16 - Towerborne releases February 26 for $251:16:55 - Masters Of Albion releases on April 22nd, 20261:21:39 - Crimson Desert's map size debate1:26:07 - Is ATLUS finally revealing Persona 6 this year?1:32:43 - Division 3 will have as big an impact as Division 11:38:19 - Details on the secret Witcher 3 expansion1:42:54 - Stellar Blade Boss speaks out on AI use case1:47:59 - Meta closes several VR studios1:58:44 - Everything we learned about Divinity in Larian AMA2:19:46 - What We're Playing2:42:16 - Developer Direct confirmed for January 22nd Learn more about your ad choices. Visit podcastchoices.com/adchoices

    The Thirsty Mage
    Year in Review: 2025

    The Thirsty Mage

    Play Episode Listen Later Jan 18, 2026 57:57


    David and Casey take a look back on all the big releases of 2025 and debate what kind of year it was for RPGs.

    The RPGBOT.Podcast
    DEATH MECHANICS (Remastered): From Tragic Defeat to Heroic Sacrifice

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 17, 2026 49:28


    Death in tabletop RPGs is a lot like a group project: everyone insists they're prepared for it, nobody actually reads the rules, and somehow it's always the wizard's fault. In this episode, the RPGBOT crew stares straight into the great beyond—death saves, dying conditions, resurrection magic, and those awkward moments when the cleric checks their spell slots and quietly says, "So… about that body." Whether your character goes out in a blaze of glory or bleeds out behind a crate because no one had an action left, we're breaking down how death really works at the table—and how to make it memorable instead of miserable. Show Notes Character death is one of the most emotionally charged—and mechanically misunderstood—parts of tabletop roleplaying games. In this episode of the RPGBOT.Podcast, the hosts dig into how death mechanics work across popular systems, why they often feel harsher (or softer) than intended, and how players and GMs can turn character death into a powerful storytelling moment instead of a buzzkill. The discussion covers death saves, dying conditions, instant death effects, and the role of healing magic in prolonging—or preventing—the inevitable. The crew examines how different RPG systems handle mortality, from forgiving safety nets to brutal attrition-based designs, and what those choices say about the kind of stories those games want to tell. Beyond raw mechanics, the episode explores meaningful death: heroic sacrifices, last stands, narrative consequences, and when resurrection magic enhances the story versus when it cheapens the moment. The hosts also share table-tested advice for GMs on foreshadowing danger, setting expectations, and making sure character death feels fair—even when it's devastating. If you've ever wondered whether death should be rare, frequent, reversible, or permanent—or why every party suddenly becomes a tactical mastermind the moment someone drops to zero HP—this episode is for you. Key Takeaways Death mechanics shape tone. How a system handles dying directly affects whether the game feels heroic, gritty, or forgiving. Death saves are drama engines. They create tension, spotlight teamwork, and often reveal who really read their character sheet. Instant death is rare—but memorable. When it happens, it should feel earned, telegraphed, or narratively significant. Resurrection is a storytelling tool. Bringing a character back should have consequences, costs, or complications to preserve emotional weight. Heroic sacrifice beats random loss. Deaths tied to player choice are almost always more satisfying than unlucky math. GM communication matters. Clear expectations about lethality prevent resentment and help players invest emotionally. Death doesn't end the story. It can launch new arcs, reshape the party, or permanently change the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    And Now We Drink
    And Now We Drink Episode 441: With Kelly Collins

    And Now We Drink

    Play Episode Listen Later Jan 15, 2026 120:28


    Buckle up and grab your favorite drink as Matt Slayer welcomes Kelly Collins to her her first in-studio podcast conversation, on this lively episode of "And Now We Drink." Kelly, a Russian native currently residing in Spain, shares her first impressions of Los Angeles and the stark contrasts she has found between the U.S. and her European homes. From navigating LA's ethnic neighborhoods to deciding whether to explore other parts of America, Kelly offers a fresh perspective on cultural differences, while Matt adds in his characteristic humor and insights.   Discussing her experiences with travel and living abroad, Kelly relates her living journey, from Russia to Spain, and now contemplating time in the U.S. The pair dive into the complexities of adjusting to new cultural environments and how that shapes one's world view. Kelly's first exposure to America's wild elements, from car chases to earthquakes, adds a touch of drama to the episode.   Their candid dialogue even covers video games, with Kelly sharing her love for RPGs like Persona 5, and her thoughts on potentially streaming on Twitch. Touching on the  entertainment industry, Kelly addresses societal norms and how this career path has granted her significant life experiences and social freedoms.   Tune in for an engaging chat that covers everything from Kelly's aspirations to travel America with a fresh set of eyes, embracing the wild side with some American gun range experiences, and maybe even planning a shot at marriage. A blend of humor, insight, and candid life reflections, this episode brings a unique look at cultural exploration and personal growth. Don't miss out on the laughter and deep dive into the unexpected intersections of life on "And Now We Drink."   New Sponsor ALERT   We are proud to be brought to you by BellFlask   www.bellflask.com use promo code slayer20 for 20% off at checkout     Cover your shame in our wares. New Merch! anwd.net/merch The Patreon is full of exclusive content and directly supports the show. patreon.com/mattslayer   Subscribe to the youtube youtube.com/andnowwedrink

    Retrologic
    Ep - 138 New Year Round Table!

    Retrologic

    Play Episode Listen Later Jan 15, 2026 126:33


    Introduction Welcome to RetroLogic! I'm Shannon Eno here with John Cummis and Sam Wagers   But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Tell me one thing that happened this week!   Housekeeping   New Website! - https://sites.google.com/view/retrologic/home GOTY 30: poll Results Community Breaks the tie to award Warcraft II best PC game of 1995 over Command and Conquer   Chrono Trigger has been crowned GOTY30 for 1995 over DKC2   The Price Is Retro If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shan's list Sam's list Dan's list Flightsy's list Sam's Spot the Fake   Trivia Card-no trivia card this episode   Show Topic Note: gamestop locations closing across usa SNES Operator now available for preorder   2026 Roundtable: Sam - 2025 RPG challenge Wellredmage (Moses) issued a challenge to complete 12 unfinished RPGs in 2025.  These are mine: Revelations: The Demon Slayer (GBC) Megaman Battle Network 6: Cybeast Gregar (Switch/ OG: GBA) Monster Hunter Wilds (PC) Illusion of Gaia (SNES) Metal Walker (GBC) Power Quest (GBC) Infinite Space (DS) Knights in the Nightmare (DS) The Granstream Saga (PSX) Dokapon (monster hunter) (GBA) For Frogs the Bell Tolls (GB) Etrian Odyssey Nexus (3DS) Castlevania: Lament of Innocence (PS2) Megaman X Command Mission (GC)   & Legend of the River King (2)   Dan - Animal Crossing Shannon - Dragon Quest HD2D complete! & Luigi's Mansion   John - Wario Land VB Community Couch Solo Which story overall are you liking more.  Octopath Zero or Octopath one?  You positive or indifferent to the inclusion of the town of Wishvale feature?   Eric Plunk What game or game series would you most like to see given the Digital Eclipse historical documentary treatment?   ChrisHL 94 I'm looking to take better advantage of my Switch Online plus expansion pass subscription. What games do you recommend I get into? Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games

    ADHd20
    Roll Model Kelly McLaughlin of the Dungeon Dudes

    ADHd20

    Play Episode Listen Later Jan 15, 2026 73:57


    We got Kelly McLaughlin (one half of the legendary Dungeon Dudes) to sit down and talk ADHD, masking, and why neurodivergent brains and TTRPGs might just be a perfect match. Spoiler for those that know us: Kelly agrees that it's not just about the dice—it's about taking off the real-world mask while putting on a character's, having actual agency in a world you can change, and exploring parts of yourself you didn't know needed exploring.Kelly opens up about his adult ADHD diagnosis, growing up hiding his love of Powerpuff Girls and the color purple in a small town that wasn't kind to nerds, and what tools give him the executive function to build systems that work. We dig into why D&D lets you "grab a sword and change the world" when real life feels overwhelming and uncontrollable, why every character we create is secretly about us (even when we don't realize it), and how the Dungeons of Drakkenheim team designs adventures with ADHD brains in mind.Also: K-pop Demon Hunters cosplay goals, Tales from Wood Creek (the escape room/reality TV/D&D fever dream with Deborah Ann Woll), cottagecore as resistance, and why Expedition 33 will make you cry. A lot.Check out the Dungeon Dudes at https://www.youtube.com/@DungeonDudes and grab Dungeons of Drakkenheim on D&D Beyond!

    The RPGBOT.Podcast
    PF2e LOST OMENS DRACONIC CODEX - What if dragons were… weird?

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 15, 2026 66:33


    Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include:  Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Secret Cabal Gaming Podcast
    Dungeon Masters Ludus 01: Session Zero and the Group Charter

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 14, 2026 55:24


    Hearken, O Cabalist, and attend these words drawn from dust-laden halls and candlelit vaults of memory. Welcome to the first chronicle of the reborn Dungeon Master's Ludus. On this day, the Lords of the Dungeon unseal the ancient tomes of wisdom, seeking to reveal the true art of fellowship between Game Master and players alike. Learn ways to forge adventuring companies bound by unity, tempered by trust, strengthened through cooperation, and guided by a shared yearning for the most glorious game that may be played. Huzzah!

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: Inquisition) DIGGY DIGGY HOLE THE DLC

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 14, 2026 62:35


    You can send us a message if you click this link. Maybe? Only one way to find out...Dragon Age: Inquisition - Episode 8This Week:  Dragon Age Inquisition, The Descent DLC    Next Week:  Dragon Age Inquisition, Jaws of Hakkon DLC  Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    The RPGBOT.Podcast
    EBERRON - FORGE OF THE ARTIFICER 2: Mobile Bastions and Divorced-Dad Energy

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 12, 2026 70:08


    Welcome back to RPGBOT.Podcast, where Ash is a Top GM™, Tyler is still emotionally processing Bastions, and Randall has discovered that Eberron finally lets you live your best divorced-dad-with-a-houseboat fantasy. In Part 2 of our review of Eberron: Forge of the Artificer, we leave the artificer workshop behind and dive headfirst into dragonmarked intrigue, mobile bastions, noir detectives, political backstabbing, and the deeply dangerous question: "What if my base could walk?" This episode contains airships, crime fiction, economic monopolies, and at least one moment where we realize the answer to most Eberron problems is "build a bigger construct." Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer (Part 2), the hosts continue their in-depth review of the book by shifting focus away from the artificer class and into the broader Eberron ecosystem. This episode examines the character options beyond artificers, including dragonmarked feats, reworked species, and the lore implications of opening dragonmarks to wider character concepts. From there, the discussion moves into Bastions, including mobile bases like airships, lightning rail trains, and ships—raising important questions about gameplay practicality, narrative freedom, and whether your party should legally be allowed to own a war machine. The back half of the episode explores Eberron's storytelling frameworks, including noir-inspired Sharn inquisitives, dragonmarked house intrigue, and campaign structures built around politics, monopolies, and inevitable wars. Key Takeaways Dragonmarks are the backbone of this book. If you like dragonmarked houses, intrigue, and economic power struggles, this chapter delivers in spades. New species updates are a big win. Warforged as constructs, kalashtar as aberrations, and revamped korovar (half-elves) meaningfully impact gameplay and spell interactions. Dragonmark feats heavily favor spellcasters. Martials should be cautious—many benefits scale best with spellcasting. Mobile Bastions are conceptually excellent and mechanically… messy. Airships, trains, and ships are cool, but DMs will need to smooth the edges. Eberron leans hard into genre play. Noir detective stories, Renaissance-style intrigue, and political drama are clearly supported. High-level play quietly breaks old Eberron assumptions. The book embraces higher-level NPCs and epic conflicts, even if it bends earlier canon. Everything eventually leads to war. Political intrigue, dragonmarked monopolies, and bastions all point toward large-scale conflict—and that's very on-brand for Eberron. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    99Vidas - Nostalgia e Videogames
    99Vidas 702 - Clair Obscur: Expedition 33, um (já) clássico absoluto!

    99Vidas - Nostalgia e Videogames

    Play Episode Listen Later Jan 10, 2026 179:15


    Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Clair Obscur: Expedition 33", jogo que já nasceu com status de clássico moderno. Mesmo sendo um título recente, o game conquistou algo raro na indústria: reconhecimento quase unânime de crítica, público e premiações, entrando rapidamente para o hall dos grandes nomes dos RPGs contemporâneos. Com uma narrativa envolvente, o jogo francês une arte, trilha e jogabilidade de maneira coesa e ousada. Seu universo melancólico, inspirado em uma estética que mistura fantasia sombria com influências artísticas europeias, cria uma identidade visual marcante, daquelas que ficam gravadas na memória do jogador. Cada cenário, personagem e trilha sonora parece cuidadosamente pensado para transmitir emoção, estranhamento e beleza ao mesmo tempo. Quais as maiores inovações? Como sse jogo conquistou tanta gente? É um jogo indie ou não?=- IMERSÃO ALURA | Bora começar 2026 fazendo aulas gratuitas de Python? CORRE PRA SE INSCREVER! https://alura.tv/99vidas-imersao-dados-2

    The RPGBOT.Podcast
    ELEMENTALS (Remastered): Unleash the Untamed Fury of Fire, Air, Water, and Earth!

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 10, 2026 58:03


    Show Notes Elementals are the walking embodiment of the four classic forces—fire, air, water, and earth—and they're one of the easiest monster families to drop into any campaign while still feeling mythic, dangerous, and thematically sharp. (Spotify) In this remastered episode, the RPGBOT crew digs into how to make elementals more than "a pile of hit points with a damage type"—including encounter roles, terrain design, and how to telegraph threats so your table feels challenged instead of cheap-shotted. What elementals are (in play): not just monsters, but mobile hazards and "terrain with teeth." Element-by-element encounter design: how fire/air/water/earth fights should feel different, even at the same CR/level band. Battlefield engineering: using smoke, wind, currents, collapsing ground, and difficult terrain to make elementals do elemental things. Player-facing tactics: reading resistances/immunities, avoiding trap damage types, and solving the encounter with positioning and control (not just DPR). GM toolbelt: telegraphing danger, escalating phases, and mixing minions/terrain so elementals don't devolve into a slog. Practical GM ideas you can steal immediately Fire: oxygen, visibility, spreading zones, panic movement (force decisions, not just damage). Air: verticality, forced movement, disarms/knockdowns, splitting the party without hard walls. Water: grapples, drowning pressure clocks, currents, "you can't stand where you want" fights. Earth: cover that changes, chokepoints that collapse, tremors, being pinned or isolated. Key Takeaways Elementals work best when the environment participates. If the room is a blank grid, elementals lose most of their identity. Make the "element" a problem to solve, not a damage type to resist. The memorable part is usually the smoke, the current, the sinkhole—not the stat block. Telegraph early, punish late. Give clear warnings (heat shimmer, rising wind, sudden undertow) so players can adapt before consequences spike. Different elements reward different counterplay. Fire wants spacing and line-of-sight management; water punishes isolation; air punishes clustering; earth punishes predictable lanes. Elementals shine in mixed encounters. Pair a "big elemental" with lesser hazards/minions so the fight has motion, decisions, and tempo. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Besties
    The Most Anticipated Games of 2026

    The Besties

    Play Episode Listen Later Jan 9, 2026 61:36


    2026 may be the year of Grand Theft Auto 6, but we're partial to the nearly 20 other games on our most anticipated list. You like RPGs? Prefer point-and-click adventures? Crave some tactics, life simulators, or deckbuilders? Whatever your interests, we have you covered! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

    Playin' & Slayin'
    #98 | Our Favorite Things of 2025!

    Playin' & Slayin'

    Play Episode Listen Later Jan 9, 2026 97:41


    Send us a textHappy New Year! As we look back at our favorite games, books, minis, shows, and moments of 2025—plus what we're playing, painting, backing, and watching as we kick off 2026.Also: MMOs, Kill Team, Zombicide, LitRPGs, and an Adepticon giveaway.There is also a video version of the podcast: https://youtu.be/jq9fAtmp3iAOur theme music is by *FADEBACK*

    Stories RPG
    Punk Pantheon, Session 0: Meet the Punks

    Stories RPG

    Play Episode Listen Later Jan 8, 2026 68:19


    Today we begin our NEW ARC - AND welcome a new cast member, Jaclyn, to the cast!We like to think that myths and gods are artifacts of the past, but they walk among us - humans touched by the power of the Ideal, the realm of human beliefs and emotions. Every god is a Scion of a human feeling, and they can change reality by channeling that power. But when the wrong gods assemble, they can warp reality for the worse; it is up to the newest Scions, young gods just coming into their powers, to learn the twisted game the elder gods are playing and try to break it all to pieces.To make a new ruling crew: a punk pantheon.

    The RPGBOT.Podcast
    EBERRON: FORGE OF THE ARTIFICER 1 - Union-Approved War-Forged Opinions

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 8, 2026 79:44


    Welcome back to RPGBOT.Podcast, where optimism is optional, feedback is weaponized, and today we're firing up the lightning rails straight into Eberron: Forge of the Artificer. This is Part 1 of our review, which means we're here to ask the most important questions first: Does this book actually understand artificers? Does it respect Eberron's magic-as-industry vibe? And will Ash rant about corporate design decisions like an angry warforged with a union card? Spoiler: yes. Probably several times. Grab your tool proficiencies and buckle up—this is Eberron, where magic is practical, progress has consequences, and feedback is delivered with a hammer. NOTE: WE GOT SEVERAL RULES WRONG IN THIS EPISODE. We recorded after an initial read of the book, and I hadn't had time to analyze things in depth, so we made several mistakes. Check our full Artificer class guide, which represents the more accurately. Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer Part 1, the crew kicks off a deep-dive review of Wizards of the Coast's newest Eberron supplement, focusing on core themes, design intent, and early impressions rather than final verdicts. This episode sets the foundation for the full review by examining how Forge of the Artificer approaches Eberron's defining pillars: magical technology, artificer identity, pulp action, and noir-inspired worldbuilding. Along the way, the hosts reflect on feedback culture, creator intent, and how production environments shape the final product—because you can't talk about artificers without talking about how things are made. Covered in Part 1: First impressions of Eberron: Forge of the Artificer Artificers as a class fantasy vs. mechanical execution Eberron's "magic as infrastructure" philosophy Tone consistency with classic Eberron (pulp + noir) Early signs of passion vs. corporate checkbox design What this book signals for future D&D 2024 content This is a setup episode—laying groundwork, raising expectations, and sharpening knives for Part 2. Key Takeaways Eberron still lives or dies on tone. The book's success hinges on whether it treats magic as an economic force, not just spell flavor. Artificers need identity, not just options. New tools are exciting, but the real test is whether the class fantasy feels coherent and intentional. Design fingerprints matter. You can feel when a book is made with enthusiasm—and when it's made to hit a release window. This is a promising start, not a final judgment. Part 1 is about signals and foundations; Part 2 will be about payoff. Feedback culture comes full circle. The episode opens with feedback talk for a reason: the hosts apply that same lens to the book itself. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Secret Cabal Gaming Podcast
    Episode 336: The Pirate Republic and a Short Topic Extravaganza

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 7, 2026 191:12


    Hey Now Cabalists, and welcome to 2026! Today, the gang kicks off the episode with a bunch of great games they've been playing, including Obsession, Ankh, Oathsworn, Arydia, Charcuterie, and Earthborn Rangers, followed by a feature review of The Pirate Republic: Africa Gambit from Green Feet Games. Then, after Tony T gives you all the important tabletop gaming news, we wrangle a bunch of questions from our wonderful Cabalists. Ankh Gods of Egypt: 00:04:04, Oathsworn Into the Deepwood : 00:19:06, Arydia The Paths We Dare Tread: 00:32:05, Charcuterie The Board Game: 00:43:38, Earthborn Rangers: 00:49:10, The Pirate Republic Africa Gambit Review: 01:05:28, News with Tony Y: 01:45:12, Short Topic Extravaganza: 02:33:53. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/.

    Squelch! Another Hearthstone Podcast!
    (Mass Effect: Andromeda) FOLLOW THE ALIEN PLUMBING

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 7, 2026 94:55


    You can send us a message if you click this link. Maybe? Only one way to find out...Mass Effect: Andromeda - Episode 8This Week: Meridian and the end of Andromeda Next Week: Dragon Age Inquisition, The Descent DLC Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    Axe of the Blood God: USG's Official RPG Podcast
    Most-Anticipated RPGs of 2026

    Axe of the Blood God: USG's Official RPG Podcast

    Play Episode Listen Later Jan 5, 2026 96:21


    If this wasn't an RPG podcast we could have talked about Ace Combat the entire time. But luckily for you it IS an RPG podcast so Eric, Nadia, Victor, and special guest Len Hafer discuss all their most-anticipated RPGs of 2026 (and possibly beyond)! From the newest Fire Emblem to re-releases of GBA cult-classics, from Inaba to Singapore, from tactics to action; it's all here, baby, on this very futuristic episode of Axe of the Blood God! Subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: First person to correctly guess what picture Victor put in chat during the Monster Hunter Stories 3 segment gets a shout-out on the next episode But which part of the Divinity trailer is the grossest? How to get into Ys Anime Music Videos Note: Microsoft and the Xbox brand remain subjects of the BDS (Boycott, Divestment, Sanctions) movement for their complicity in the ongoing apartheid and genocide of Palestine. In the interest of journalism we've chosen to cover Microsoft but encourage you to visit https://www.bdsmovement.net/microsoft for more information. Timestamps: 8:32 - Main Topic - Hidden Gems of 2025 1:29:26 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Welcome to VA-11 HALL-A - [VA-11 HALL-A] Games Mentioned in this Episode: Warhammer 40,000: Dark Heresy .45 Parabellum Bloodhound Monster Hunter Stories 3 Fire Emblem: Fortune's Weave Persona 4 Revival Final Fantasy XIV 8.0: Noonballoon Dragon Quest VII ReImagined Zero Parades: For Dead Spies Divinity Varsapura The Adventures of Elliot: The Millenium Tales Code Vein II Blood of the Dawnwalker Mina The Hollower Sigma Star Saga DX Pokopia Trails in the Sky 2nd Chapter Big Walk Terra Invicta Abyss X Zero Duskbloods Queen's Domain Ace Combat 8: Wings of Theve Learn more about your ad choices. Visit megaphone.fm/adchoices

    BGMania: A Video Game Music Podcast
    Musical Review: Demonschool

    BGMania: A Video Game Music Podcast

    Play Episode Listen Later Jan 4, 2026 81:02


    Bonus Episode #61 of BGMania: A Video Game Music Podcast. Today on the show, Bryan enrolls at a secluded island university where cryptids, folklore, and tactical combat collide in Demonschool, the stylish RPG from developer Necrosoft Games. Drawing heavy inspiration from Italian horror cinema, Persona, and classic strategy RPGs like Fire Emblem, Demonschool blends a striking visual identity with an offbeat narrative centered on first-year student Faye and her classmates as they uncover the dark truths lurking beneath campus life. This Musical Review takes a deep dive into Demonschool's bold and groovy soundtrack, composed by Kurt Feldman. We explore how its pulsing synths, rhythms, and eerie tonal shifts reinforce the game's surreal atmosphere and emotional undercurrents, often doing more narrative work than dialogue ever could. Along the way, Bryan also discusses the game's grid-based combat, character-driven storytelling, and deliberate pacing, ultimately examining whether Demonschool managed to stand out in a crowded 2025 release for its commitment to its vision. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike. EPISODE PLAYLIST AND CREDITS Battle -Cutscene- from Demonschool [Kurt Feldman, 2025] Monday Overworld -Story- from Demonschool [Kurt Feldman, 2025] Shopping from Demonschool [Kurt Feldman, 2025] Tuesday Battle -Action- from Demonschool [Kurt Feldman, 2025] Wednesday Battle -Action- from Demonschool [Kurt Feldman, 2025] Fishing from Demonschool [Kurt Feldman, 2025] Thursday Battle -Action- from Demonschool [Kurt Feldman, 2025] Mansion from Demonschool [Kurt Feldman, 2025] Cooking from Demonschool [Kurt Feldman, 2025] Friday Overworld -Investigation- from Demonschool [Kurt Feldman, 2025] Boss Battle -Action- from Demonschool [Kurt Feldman, 2025] Weekend from Demonschool [Kurt Feldman, 2025] Final Battle -Action Phases I-III- from Demonschool [Kurt Feldman, 2025] Credits from Demonschool [Kurt Feldman, 2025] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

    The Secret Cabal Gaming Podcast
    Express 114: Restarting Your Board Game Collection

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Dec 31, 2025 74:42


    Hey now, and happy New Year's Eve, Cabalists! Today, Chris, Don, and Jamie get together to discuss a nightmare scenario: catastrophe strikes and their entire board game collection is completely destroyed. If they had to start over from scratch, which five games would they rebuild their collection with? It's a tough question but we answer it today! Join the Discord at https://thesecretcabal.com/discord. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/.

    The FrogPants Studios Ultra Feed!
    PLAY RETRO 199: The Forgotten Realms Gold Box Series

    The FrogPants Studios Ultra Feed!

    Play Episode Listen Later Dec 31, 2025 96:32


    The Forgotten Realms Gold Box series is a set of AD&D computer role-playing games developed by SSI using the Gold Box engine. Beginning with Pool of Radiance in 1988, the series allowed players to carry a single party of characters across four connected adventures set in the Forgotten Realms. These games established many conventions of computer RPGs, including turn-based tactical combat, party management, and faithful implementations of tabletop Dungeons & Dragons rules. Hosted on Acast. See acast.com/privacy for more information.

    Axe of the Blood God: USG's Official RPG Podcast
    Best of 2025 Awards - The Bloodies

    Axe of the Blood God: USG's Official RPG Podcast

    Play Episode Listen Later Dec 29, 2025 110:24


    It's Been A Good Year For Games™ and Nadia, Eric, and Victor are ready to decide just how good. From the biggest smash hits like Clair Obscur: Expedition 33 to the pluckiest indie darlings like Clair Obscur: Expedition 33, we're covering it all!So place some bets on your favourite RPGs of the year and warm up your vocal chords to yell at your phone; It's the 2025 Axe of the Blood God Awards! Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Literally nothing else. See below for the categories and see below that for the lists of nominees. Note: Microsoft and the Xbox brand remain subjects of the BDS (Boycott, Divestment, Sanctions) movement for their complicity in the ongoing apartheid and genocide of Palestine. In the interest of journalism we've chosen to cover Microsoft but encourage you to visit https://www.bdsmovement.net/microsoft for more information. Timestamps: 0:00 - Main Topic - The Blood God Awards! 3:28 - Favourite Blood God Moment 8:08 - Best Non-RPG 12:48 - Best Art Direction 19:12 - Best Innovation 28:40 - Best Revival 38:56 - Best Menu Screen 45:52 - Best Moment 56:08 - Coolest Move 1:02:56 - Best Combat System 1:15:44 - Best Music 1:21:08 - Best Party Member 1:29:20 - Best RPG of 2025 1:16:16 - Random Encounters 1:40:16 - Nadia's Nostalgia Nook Awards Nominees: Favourite Blood God Moment:- Kat's Sendoff- Not Eric Playing Final Fantasy 6 lol- The Gonster- History of Sound Novels- Victor liking sexy ladies Best Non-RPG:- Blue Prince- Donkey Kong Bananza- Shadow Labyrinth- Hollow Knight: Silksong Best Art Direction:- Stray Children- Artis Impact- Hades 2- Clair Obscur: Expedition 33 Best Innovation:- The Hundred Line: Last Defense Academy- Elden Ring: Nightreign- Clair Obscur: Expedition 33 Best Revival:- Trails in the Sky 1st Chapter- Dragon Quest I & II HD-2D- Raidou Remastered- Tokimeki Memorial: forever with you - emotional- Final Fantasy Tactics - The Ivalice Chronicles Best Menu Screen:- Xenoblade Chronicles X Definitive Edition- Digimon Story: Time Stranger- Monster Hunter Wilds- Not Persona 3 Reload- Citizen Sleeper 2- Hollow Knight: Silksong- Final Fantasy Tactics - The Ivalice Chronicles Best Moment:- Processing Grief - The Promise of Tomorrow - Patch 7.3 - Final Fantasy XIV Dawntrail- End of Act 1 - Clair Obscur: Expedition 33- End of Chapter 12 - Xenoblade Chronicles X Definitive Edition- Grinding for Advanced Classes - Final Fantasy Tactics - The Ivalice Chronicles- The Gommage - Clair Obscur: Expedition 33 Coolest Move:- Throw Rock - Final Fantasy Tactics- Elemental Genesis - Clair Obscur: Expedition 33- Giga Slash - Dragon Quest I & II HD-2D Best Combat:- Raidou Remastered- Citizen Sleeper 2- Octopath Traveler 0- Demonschool- The Hundred Line: Last Defense Academy- Elden Ring: Nightreign- Clair Obscur: Expedition 33 Best Music:- Octopath Traveler 0- Clair Obscur: Expedition 33- Hades 2- Into the Mist - Patch 7.4 - Final Fantasy XIV: Dawntrail- Trails in the Sky 1st Chapter Best Party Member:- Estelle Bright - Trails in the Sky 1st Chapter- Elma - Xenoblade Chronicles X Definitive Edition- Susie - Deltarune- Maelle - Clair Obscur: Expedition 33 RPG of the Year:- Clair Obscur: Expedition 33- The Hundred Line Last Defense Academy- Hades 2- Quartet- Trails in the Sky 1st Chapter- Demonschool- The First Berserker: Khazan- Fantasy Life i: The Girls Who Steals Time- Rune Factory: Guardians of Azuma- Pokemon Legends Z-A- Kingdom Come: Deliverance II- Monster Hunter Wilds- Octopath Traveler II- Kingdom of the Dump- Shrine's Legacy- Citizen Sleeper 2- Elden Ring: Nightreign- Deltarune- Everhood 2- AvowedFurther Reading:2024 Sharlayan Dropouts Valentione's Day SpecialMusic in this Episode:Oasis in the 100 - The Hundred Line: Last Defense Academy Learn more about your ad choices. Visit megaphone.fm/adchoices