Podcasts about rpgs

Game in which players assume the roles of characters in a fictional setting

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    The Dive Down
    Episode 375: Metaphor Your Consideration

    The Dive Down

    Play Episode Listen Later Jun 26, 2026 123:47


    As promised, we welcome Jason, aka Kilgore Trout, to the podcast to spend far too long talking to Shane about one of the best games of 2024: Metaphor: ReFantazio. We get into the mechanics, the gameplay, the writing, the themes, and even spend some time talking about our favorite fast food meals. Contemporary? Kinda. Thorough? Definitely. Become a citizen of The Dive Down Nation!: http://www.patreon.com/thedivedown Show the world that you're a proud citizen of The Dive Down Nation with some merch from the store: https://www.thedivedown.com/store Upgrade your gameplay and your gameday with Heavy Play accessories. Use code THEDIVEDOWN for 10% off your first order at https://www.heavyplay.com Get 25% Cashback after 3 months of service with ManaTraders! https://www.manatraders.com/?medium=thedivedown and use coupon code THEDIVEDOWN And now receive 8% off your order of paper cards from Nerd Rage Gaming with code DIVE8 at https://www.nerdragegaming.com/ Timestamps: 0:01 - CamelStan 4:21 - Who is this guy? 6:10 - This week's episode 13:37 - So what is Metaphor: ReFantazio? 18:04 - How does this compare to Persona? 32:24 - How we played it 35:09 - Plot takes 38:50 - The Archetype system 44:50 - The combat 53:39 - Friendships 1:01:40 - Writing good 1:03:40 - Using guides and managing your calendar 1:11:30 - Politics & religion 1:25:28 - Grief 1:30:31 - What a twist! 1:34:00 - Quick topics 1:43:24 - Where this game ranks in our RPGs, and comparisons to other RPGs 1:50:08 - Public comments: Our favorite fast food meals 1:52:10 - SPOILER ZONE BEGINS 1:59:46 - What's next? 2:01:42 - Wrapping up Links from this week's episode: TenSquare3's amazing Metaphor guide: https://gamefaqs.gamespot.com/xbox-series-x/409958-metaphor-refantazio/faqs/81526/introduction Buy Metaphor for PS5: https://amzn.to/4g2nQZJ Buy Metaphor for XBOX: https://amzn.to/4gEacMv Our opening music is Nowhere - You Never Knew, and our closing music is Space Blood - Goro? Is That Your Christian Name? email us: thedivedown@gmail.com

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: The Veilguard) THE CENTER RIGHT DEMOCRAT OF VIDEO GAMES

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jun 24, 2026 77:53


    Dragon Age: The Veilguard - Episode 2 This Week: Main quests: The Enemy of My Enemy, Into the Crossroads, Sea of Blood, and The Smuggled Relic CaseCompanion quests: An Unfamiliar Sense, Echoes of the Past, and Coffee with Crows. Next Week: Week 3 Story Quests: Friends in Hidden Places, Shadows of Minrathous, In Peace, Vigilance, A Warden's Best Friend, On Blighted Wings/On Deadly Wings, and Completing the VeilguardWeek 3 Companion Quests: A Study of Docktown and How to Train a GriffonEstimated Time: 4 hoursQuest Play Order: https://docs.google.com/document/d/15CuoHqMFD8bku1UnXVMNdAHFwmiKxEaFUnQu35cchfM/edit?usp=sharingSafe to Sell: https://docs.google.com/document/d/1Hd3hUnPw2ShiaWhrNj3plZ5N-XK2rxASNiBlen9myk0/edit?usp=sharing What's a video game book club? Exactly what you think! Some clubs read books, we play video games. Join us! Discord: https://discord.gg/hfnusHE Email: squelchcast@gmail.com Listen: www.squelchcast.com Support: www.patreon.com/Squelch or www.twitch.tv/dan0play 

    True Strike
    Is Rolling Dice Necessary? | True Strike Podcast #171

    True Strike

    Play Episode Listen Later Jun 23, 2026 50:56


    On this episode, Richard & Tyler talk discuss whether rolling dice is required for RPGs. Links to Stuff & Things:https://foundryborne.online/https://www.daggerheart.com/downloads/https://www.daggerheart.com/thevoid/https://govee.refr.cc/default/u/truestrike?s=sp&t=cpWelcome to True Strike, a podcast for tabletop nerds.Each Tuesday, listen in while two friends discuss their completely unwarranted opinions about all things tabletop. Topics vary each week from D&D and Daggerheart, to whatever TTRPG or board game they happen to be playing!Hosts: Richard Cullen/Tyler WortheySong by: WILDJOE1

    BoarDidi
    Lançamentos e Notícias: Carros, Florestas e Masmorras | Fabuloso Podcast

    BoarDidi

    Play Episode Listen Later Jun 23, 2026 28:06


    Didi Braguinha, André Rumjanek e Googlebee trazem mais uma rodada de notícias, lançamentos e novidades do universo dos board games e RPGs. Entre anúncios internacionais e projetos nacionais, o trio comenta jogos que estão chegando ao mercado, campanhas de financiamento coletivo e títulos que prometem chamar a atenção dos jogadores nos próximos meses.O episódio passa por novidades como o novo Thunder Road Ignition, o lançamento nacional de Burgos, a chegada de Whispering Woods às lojas brasileiras e o financiamento da edição definitiva de Old School Essentials. Além disso, a conversa explora tendências do mercado, curiosidades sobre produção e publicação de jogos, e ainda relembra eventos importantes da comunidade, como a proximidade do Diversão Offline, um dos maiores encontros do hobby no país.Para saber mais sobre este episódio e os jogos mencionados: Carros, Florestas e MasmorrasSe você ainda não conhece ou faz parte, fale conosco no nosso ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.E para as redes sociais: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Podcast no ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Podcast no YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Podcast no TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Para comprar camisa do Fabuloso (e outras):⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Deselegante⁠⁠

    Axe of the Blood God: USG's Official RPG Podcast
    Next Fest RPGs, The Adventures of Elliot

    Axe of the Blood God: USG's Official RPG Podcast

    Play Episode Listen Later Jun 22, 2026 115:36


    Drive your old man's convertible out to lover's leap with your crush because it's time for a steamy neck-fest; all the neckin' you can handle but nothing past first base!And once you've driven your date home by curfew it's time for Steam Next Fest!There are a ton of RPGs to sift through so Victor is saving you some of the hassle! Then once you've had enough of his questionable taste in games, Nadia is here to tell you all about The Adventures of Elliot: The Millenium Tales! A terrible name to be sure, but is the game much better? Listen to find out on this steamy episode of Axe of the Blood God! Also, I think I say Veritas Tales has 600 illustrations? It's actually 300+. Oops! Subscribe for bonus episodes and discord access at ⁠https://www.patreon.com/bloodgodpod⁠ and get merch at ⁠https://shop.bloodgodpod.com⁠ Also in this episode: R-Type Tactics is finally here Final Fantasy Tactics gets a new patch What is the role of a review? And is it rude to be mean? Phantasy Star Online 2's AI chatbot survey: https://pso2.com/players/news/i_20260617_2/ Timestamps: 12:44 - Main Topic - Victor's Next Fest RPG Demo-palooza 17:32 - Veritas Tales: Witch of the Dark Castle 28:16 - Apathema 42:00 - Rizz Dungeon: Skeleton Key to My Heart 52:28 - Culdcept The First 53:28 - LarsGadiel 1:02:02 - Random Encounters 1:09:30 - Tavern - Nadia's Adventures of Elliot: The Millenium Tales Impressions 1:45:24 - Nadia's Nostalgia Nook Music Used in this Episode: Axe of the Blood God Theme - [Lena Raine] Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Every Day Is Night - [VA-11 HALL-A] Learn more about your ad choices. Visit megaphone.fm/adchoices

    ADHd20
    The Neverending Story

    ADHd20

    Play Episode Listen Later Jun 22, 2026 53:41


    Starting a new campaign? Delicious. Finishing one? Now that feels like homework. Let's talk new campaign dopamine, the dreaded messy middle, scheduling doom, guilt spirals, and why sometimes the kindest thing you can do is end the arc on purpose. Plus! A spirited discussion of our current vocal stims. Comment with yours!  Help us keep making weird little things: https://www.patreon.com/tabletopsyturvy  Bring your vocal stims, campaign ghosts, and scheduling woes to Discord: http://discord.gg/B2NFAhYDbA  ★ Support this podcast on Patreon ★

    Sly Flourish's Lazy DM Prep
    Nimble First Thoughts – Lazy RPG Talk Show

    Sly Flourish's Lazy DM Prep

    Play Episode Listen Later Jun 22, 2026 63:14


    D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:00:58 Sly Flourish News: Rise Kickstarter, Single Target Number, Make Monsters Unique, Blood of the Primordials 00:06:56 Sly Flourish News: Rise of the Lazy Gamemaster Sample Walkthrough 00:17:29 Commentary: Nimble RPG First Thoughts 00:36:29 DM Tip: What Is a Lazy Gamemaster? 00:48:03 Patreon Question: Handling Persuasion Checks 00:53:53 Patreon Question: Light-weight OSR versus Crunchier new RPGs for Campaigns 00:59:29 Patreon Question: Running City of Arches After Heroes of the Borderlands Links Rise of the Lazy Gamemaster! Visit Sly Flourish Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: Subscribe to the Sly Flourish RSS Feed Subscribe to the Sly Flourish Podcast (Ad Free!) A Single Target Number Make Monsters Unique Nimblenomicon

    The RPGBOT.Podcast
    RAVENLOFT - THE HORRORS WITHIN: Frankensteins Monster Deserved Better Numbers

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 22, 2026 63:57


    Ravenloft is supposed to be full of gothic horror, tragic villains, and creeping dread. Instead, we somehow spent twenty minutes imagining a Midwestern Strahd saying You betcha before drinking your blood, arguing about wet burritos, and debating whether North Dakota counts as a real place. By the time we actually opened the book, the greatest horror wasn't the Dark Powers. It was realizing that someone somewhere willingly ordered a hot wet beef sandwich. Sponsor Spotlight: Mithos This episode is sponsored by Mithos, a modular, system-agnostic digital toolkit designed to make life easier for Game Masters. With customizable layouts, built-in player views, fog of war support, encounter tools, and an active community sharing content, Mithos helps keep your game running smoothly without juggling a dozen browser tabs. Whether you're running Dungeons & Dragons at a convention, Call of Cthulhu in a cabin, or your favorite indie RPG at home, Mithos puts everything you need in one place. Best of all, there are no subscriptions and no internet connection required. Learn more at rpgbot.net/mithos. Show Notes We finally returned to Ravenloft with The Horrors Within and dug into the new player options from Wizards of the Coast. Along the way we examined the subclasses, talked about what survived from the Unearthed Arcana playtest, and debated whether some of the changes actually improved the designs or simply made them safer. The Reanimator Artificer immediately caught our attention with its wonderfully creepy flavor. We loved the concept of Frankensteining together an undead companion and modifying it over time, even if the final numbers often felt disappointingly conservative. The subclass oozes atmosphere, but several features left us wishing Wizards had trusted the design enough to let it hit a little harder. The College of Spirits Bard received some welcome improvements from the playtest version. Moving the random spirit effects away from mandatory immediate use made the subclass far more practical, and controlled channeling solved many of the frustrations we had previously identified. This version finally delivers on the fantasy of consulting strange entities from beyond without constantly fighting against the mechanics. We also revisited the Grave Domain Cleric and looked at the redesigned Path to the Grave. While the old version was undeniably flashier, the new implementation is much easier to use in any party composition. It may not create those huge cinematic damage spikes anymore, but it provides reliable support every time it comes online. As always, our review quickly spiraled into side discussions involving Call of Cthulhu, sturgeon festivals, Midwestern rivalries, taxes, and the eternal mystery of why so many fantasy character illustrations are suspiciously attractive. That's just another day at the RPGBOT.Podcast. Key Takeaways Ravenloft: The Horrors Within delivers strong gothic flavor and some excellent artwork. The Reanimator Artificer has fantastic thematic design but several mechanics feel overly cautious. Lightning interactions with the undead companion create some amusing and creative tactics. College of Spirits Bard benefited significantly from feedback and is much easier to play effectively. Controlled Channeling fixes many of the frustrations from the Unearthed Arcana version. Grave Domain Cleric lost some of its explosive potential but gained consistency. The revised Path to the Grave works better across a wider variety of party compositions. Several subclasses showcase great ideas that feel slightly undertuned. Flavor and atmosphere are consistently strong throughout the book. No matter how serious the subject matter becomes, the conversation will eventually derail into food arguments, regional insults, or bizarre fantasy accents. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    A Double Double 'n Dice - A Dice Masters Podcast

    Welcome to our One Hundred and Sixty-Eighth episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, Jocelyn and Kim talk games. Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Happy Beats & Business Moves Vol. 1 by Sascha EndeLink: https://ende.app/en/song/12866-happy-beats-business-moves-vol-1Send us Fan MailContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store

    RPGBOT.Podcast
    RAVENLOFT - THE HORRORS WITHIN: Frankensteins Monster Deserved Better Numbers

    RPGBOT.Podcast

    Play Episode Listen Later Jun 22, 2026 63:57


    Ravenloft is supposed to be full of gothic horror, tragic villains, and creeping dread. Instead, we somehow spent twenty minutes imagining a Midwestern Strahd saying You betcha before drinking your blood, arguing about wet burritos, and debating whether North Dakota counts as a real place. By the time we actually opened the book, the greatest horror wasn't the Dark Powers. It was realizing that someone somewhere willingly ordered a hot wet beef sandwich. Sponsor Spotlight: Mithos This episode is sponsored by Mithos, a modular, system-agnostic digital toolkit designed to make life easier for Game Masters. With customizable layouts, built-in player views, fog of war support, encounter tools, and an active community sharing content, Mithos helps keep your game running smoothly without juggling a dozen browser tabs. Whether you're running Dungeons & Dragons at a convention, Call of Cthulhu in a cabin, or your favorite indie RPG at home, Mithos puts everything you need in one place. Best of all, there are no subscriptions and no internet connection required. Learn more at rpgbot.net/mithos. Show Notes We finally returned to Ravenloft with The Horrors Within and dug into the new player options from Wizards of the Coast. Along the way we examined the subclasses, talked about what survived from the Unearthed Arcana playtest, and debated whether some of the changes actually improved the designs or simply made them safer. The Reanimator Artificer immediately caught our attention with its wonderfully creepy flavor. We loved the concept of Frankensteining together an undead companion and modifying it over time, even if the final numbers often felt disappointingly conservative. The subclass oozes atmosphere, but several features left us wishing Wizards had trusted the design enough to let it hit a little harder. The College of Spirits Bard received some welcome improvements from the playtest version. Moving the random spirit effects away from mandatory immediate use made the subclass far more practical, and controlled channeling solved many of the frustrations we had previously identified. This version finally delivers on the fantasy of consulting strange entities from beyond without constantly fighting against the mechanics. We also revisited the Grave Domain Cleric and looked at the redesigned Path to the Grave. While the old version was undeniably flashier, the new implementation is much easier to use in any party composition. It may not create those huge cinematic damage spikes anymore, but it provides reliable support every time it comes online. As always, our review quickly spiraled into side discussions involving Call of Cthulhu, sturgeon festivals, Midwestern rivalries, taxes, and the eternal mystery of why so many fantasy character illustrations are suspiciously attractive. That's just another day at the RPGBOT.Podcast. Key Takeaways Ravenloft: The Horrors Within delivers strong gothic flavor and some excellent artwork. The Reanimator Artificer has fantastic thematic design but several mechanics feel overly cautious. Lightning interactions with the undead companion create some amusing and creative tactics. College of Spirits Bard benefited significantly from feedback and is much easier to play effectively. Controlled Channeling fixes many of the frustrations from the Unearthed Arcana version. Grave Domain Cleric lost some of its explosive potential but gained consistency. The revised Path to the Grave works better across a wider variety of party compositions. Several subclasses showcase great ideas that feel slightly undertuned. Flavor and atmosphere are consistently strong throughout the book. No matter how serious the subject matter becomes, the conversation will eventually derail into food arguments, regional insults, or bizarre fantasy accents. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Nart Cast von Frag Nart
    Assassin's Creed Hexe Konkurrenz - 1666: Amsterdamm

    Nart Cast von Frag Nart

    Play Episode Listen Later Jun 22, 2026 27:38


    Stephan und Thaneros von En-live-n sprechen über den direkten Konkurrenten von AC: Hexe - 1666: Amsterdamm

    TPF's Podcast
    Why Thousands Are Switching to Roll20 for D&D and Beyond

    TPF's Podcast

    Play Episode Listen Later Jun 22, 2026 1:00


    Roll20 – the ultimate online tabletop gaming platform. Whether you're a longtime Dungeon Master or someone who's never rolled a die before, https://roll20.online makes it incredibly easy and fun to play tabletop RPGs with friends from anywhere in the world.Imagine playing Dungeons & Dragons, Pathfinder, or any of your favorite games without needing to gather around a physical table. With Roll20.online, you get powerful virtual tabletop tools, dynamic maps, character sheets, voice and video integration, and access to thousands of official adventures and homebrew creations.No complicated setup. No expensive books required to start. Just join a game, roll your dice digitally, and dive straight into epic storytelling and unforgettable adventures.Thousands of players are already exploring new worlds on Roll20 every single day. So what are you waiting for?Head over to Roll20 right now, create your free account, and start your next legendary campaign today.Let's roll!

    The RPGBOT.Podcast
    2014 DnD 5e WARLOCKS Level 5 - 20 (REMASTERED): From Hexes to Hell: Leveling Up and Releasing the Darkness

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 20, 2026 63:23


    Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    2014 DnD 5e WARLOCKS Level 5 - 20 (REMASTERED): From Hexes to Hell: Leveling Up and Releasing the Darkness

    RPGBOT.Podcast

    Play Episode Listen Later Jun 20, 2026 63:23


    Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPG Fan's Retro Encounter
    488 - Xanadu Next Part I

    RPG Fan's Retro Encounter

    Play Episode Listen Later Jun 18, 2026 91:00


    Still...An ancient castle that only appears in the mist, and a holy sword that rests therein...It's like a fairy tale! Just hearing about it makes my heart beat faster!This week on Retro Encounter, a panel of Falcom afficianados (and one relative newcomer) explores the ruins of Xanadu Next's Harlech Island. Released all the way back in 2005 (and brought to US shores courtesy of XSEED Games in 2016), Xanadu Next is one of Falcom's oft-forgotten classics, with a dark, somber tone and slower pace influenced by Yasumi Matsuno's Ivalice universe (Vagrant Story in particular). We discuss Charlotte Wells and our unnamed protagonist knights' inauspicious start to their investigation of Harlech Island's ancient mysteries, how the game's combat compares to other isometric action RPGs like Diablo, and the merits of interconnected world design. Give it a listen if you love Falcom's golden era of PC releases, or if you're curious about the game's ingenious (at times frustrating) key economy.Featuring: Aleks Franiczek, Ben Love, Audra Bowling; Edited by Zach WilkersonOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

    The RPGBOT.Podcast
    PLANE OF WATER - Let's Just Get Through This Episode So I Can Have A Stiff Drink

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 18, 2026 63:37


    The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water. Show Notes This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna. Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides. As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares. By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell. Based on the episode transcript Key Takeaways The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths. Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks. Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat. Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment. Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish. Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck. The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes. Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPG Ramblings
    Interview With Matt Gullett

    RPG Ramblings

    Play Episode Listen Later Jun 18, 2026 54:51


    Matt Gullett has been building Eldritch Wastelands for ten years, and he's finally letting the world in. An arcane apocalypse has torn a hole in reality, civilization has collapsed, and a hundred years later, psychopathic warlords and voodoo mamas rule the ruins of the Weird South. It's Gamma World's DNA filtered through Thundarr the Barbarian and seasoned with a Southern drawl — and it runs on ShadowDark.In this episode, Matt talks about why he ditched Savage Worlds mid-project, how a friend's off-the-cuff recommendation changed everything, and why the stripped-down ShadowDark engine finally let his world breathe the way it always should have. He covers his Kickstarter's blazing fast funding, his long-game vision for quarterly zines and new content, and why running games at Texas conventions has been his single best marketing tool.Along the way we get into the elegance of purpose-built game systems versus universal ones, the OSR community's genuine warmth, RPGs as a tool for social development — Matt credits the hobby with curing a childhood stutter severe enough to make ordering ketchup at McDonald's a crisis — and the stories behind some of the hobby's most generous people.This one is for anybody who wants their apocalypse with a drawl.

    RPGBOT.Podcast
    PLANE OF WATER - Let's Just Get Through This Episode So I Can Have A Stiff Drink

    RPGBOT.Podcast

    Play Episode Listen Later Jun 18, 2026 63:37


    The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water. Show Notes This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna. Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides. As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares. By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell. Links   2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) PF2 Rage of Elements (affiliate link) Forgotten Realms Wiki - Elemental Plane of Water Pathfinder Wiki - Plane of Water RPGBOT.Podcast Episodes The Abyss Arborea Archeron Arcadia The Beastlands Bytopia Carceri Celestia Elysium The Ethereal Plane The Feywild Gehenna Hades Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Plane of Air Plane of Fire Shadowfell Other Stuff Dodgeball Movie Key Takeaways The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths. Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks. Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat. Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment. Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish. Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck. The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes. Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    two & a half gamers

    Supercell rebooted MoCo, their monster-hunting RPG, with a big relaunch update - new weapons, new abilities, redesigned portals, daily jobs. The hype cycle lit up. And after playing it, the verdict is brutal: it's still dead on arrival.Matej Lančarič, Jakub Remiar, and Felix Braberg dig into the MoCo relaunch and why it doesn't fix the game's core problem. MoCo launched in March 2025 with a download spike, hit a hard shark fin, and the relaunch pumped it back up to roughly 230K DAU — but only around $14K/day in revenue and ~$5M lifetime (about one peak day of Brawl Stars). Jakub's diagnosis as a hardcore RPG player: the game has no depth, no chase items, no endgame, just farming stat-cores and a cosmetics shop. The relaunch added "depth-ish" — a little bit of depth sprinkled into the depth — but lightweight RPGs don't exist, and Supercell's broad-and-accessible business model is fundamentally incompatible with what makes RPGs work.The conclusion the hosts land on is uncomfortable: in its current state, MoCo is essentially unsalvageable as an RPG. Either pivot it into a MOBA, or kill it and go back to strategy games — the thing Supercell is genuinely great at.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 Cold open — what does this mean for Supercell?02:19 The relaunch and the search for one positive sign03:30 The numbers — shark fin, 230K DAU, $14K/day07:40 The core problem — no depth, no chase items12:50 "Gen Z slop": why the RPG genre rejects this16:00 The endgame problem — stat-cores and cosmetics26:00 MoCo vs Diablo Immortal vs Path of Exile30:45 The verdict — kill it or pivot to MOBA--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    The RPG Cave
    The RPG Cave 230: The RPGs of Summer Game Fest Part 2 | Nintendo Direct | Xbox Showcase

    The RPG Cave

    Play Episode Listen Later Jun 17, 2026 98:35


    On this week's episode of The RPG Cave, Garret and Ryan continue their journey looking at the RPGs announced during Summer Game Fest 2026 with the Xbox Showcase and the Nintendo Direct!★ LINKS ★► Get Exclusive Perks on our Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.com★ ULTIMATE PRODUCERS ★Brendan Myers AKA The_WinterGamerJohnathan Brown: https://linktr.ee/pme.jibJonas YoungTony BakerTrucker Sloth★ PLATINUM PRODUCERS ★Brian Reese★ GOLD MEMBERS ★Adam KAwesomeDave1337BennyBrad MooreCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesPatrice MallettePeje EPSteven KellerTechMikeTim Paullin

    The Secret Cabal Gaming Podcast
    Episode 347: Armello and a Short Topic Extravaganza

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jun 16, 2026 184:52


    Hey now, Cabalists! It's Origins Game Fair week, and the Founders are jumping out of their pants and frothing at the mouth to get in some gaming this weekend! But today, we talk about a bunch of great games we've been playing, including Kingdom Crossing, Coimbra, After Us, Builders of Baldur's Gate, and Moytura, and we feature Armello from designer Rob Heinsoo. Then, after Tony T gives us all the Pokémon-snatching, grabby updates, the gang dives into some listener-submitted questions. Kingdom Crossing: 00:09:25, Coimbra: 00:20:21, After Us: 00:26:35, Builders of Baldur's Gate: 00:38:22, Moytura: 00:47:53, Armello Review: 00:59:36, News with Tony T: 01:32:03, Short Topic Extravaganza: 02:26:46. Check out our sponsors Restoration Games at https://restorationgames.com/, Game Toppers at https://www.gametoppersllc.com/ and Prester's Painting at https://www.presterspainting.com/

    The Game Design Round Table
    Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder

    The Game Design Round Table

    Play Episode Listen Later Jun 16, 2026 62:30


    In this episode, hosts Dirk Knemeyer and David Heron sit down with Mikey Gilder, the Chief Creative Officer of Avantress Entertainment, known for their hit actual play show Legends of Avantress and the massively successful $9 million+ Kickstarter campaign for Neon Odyssey. The discussion explores the intersection of actual play performance and "crunchy" game design, examining how the rise of shows like Critical Role has fundamentally shifted the way players approach tabletop RPGs. Mikey shares candid insights into the transition from hobbyist to professional publisher, the painful lessons learned while creating The Crooked Moon, and the philosophy of "inverting the pyramid" to provide players with more mechanical "buttons to press" while maintaining narrative freedom. Listeners will find a deep dive into the realities of high-stakes crowdfunding, including how to balance expensive merchandising like plushies and minis with the core integrity of the RPG book.

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: The Veilguard) MERRIL VEIL HOPPED SO THEY COULD VEIL JUMP

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jun 16, 2026 91:32


    Dragon Age: The Veilguard - Episode 1 This Week: Dragon Age: The Veilguard: The End of The Beginning, In the Entropy's Grasp, Shadows Crossing, The Singing Blade Next Week: Main quests: The Enemy of My Enemy, Into the Crossroads, Sea of Blood, and The Smuggled Relic CaseCompanion quests: An Unfamiliar Sense, Echoes of the Past, and Coffee with Crows. Quest Play Order: https://docs.google.com/document/d/15CuoHqMFD8bku1UnXVMNdAHFwmiKxEaFUnQu35cchfM/edit?usp=sharingSafe to Sell: https://docs.google.com/document/d/1Hd3hUnPw2ShiaWhrNj3plZ5N-XK2rxASNiBlen9myk0/edit?usp=sharing What's a video game book club? Exactly what you think! Some clubs read books, we play video games. Join us! Discord: https://discord.gg/hfnusHE Email: squelchcast@gmail.com Listen: www.squelchcast.com Support: www.patreon.com/Squelch or www.twitch.tv/dan0play 

    Blerds and Nerds Podcast
    The Summer of Content Begins + The Scam of KH4 Hype and the Impact of Streaming on RPG's

    Blerds and Nerds Podcast

    Play Episode Listen Later Jun 16, 2026 69:09


    Your favorite Blerds are back bringing you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are discussing the Xbox showcase and the most recent Nintendo Direct where a very surprising announcement was made. We're also talking about the impact of Streaming on RPG's. Is it hurting the genre? Plus other nerd news. Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice.   Chapters 00:00-Celebrating the Knicks Championship Win 02:44- Weekly Nerdy Things  05:27-Showcase Highlights and Anticipated Games 08:16-Nintendo Direct Highlights  11:04-Kingdom Hearts 4 and Its Controversies 23:12-Upcoming Game Releases and DLCs 24:38-Xbox Showcase Highlights  28:51-September Game Releases and Competition 32:37-The Future of RPGs and Streaming Impact 37:02-The Evolution of Story-Driven Games 46:38-Next-Gen Console Release Speculations 49:26-Affordability and Economic Concerns in Gaming 53:03-The Role of Exclusives in Console Sales 56:13-Xbox's Business Strategy and Potential Layoffs 59:09-Warner Bros Sale to Paramount and Industry Implications 01:02:18-Exciting Anime Releases and Nostalgia   Follow Us!  https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3 

    Dice in Mind
    Episode 172: Star Trek Timelines: Inside the Writers Room

    Dice in Mind

    Play Episode Listen Later Jun 15, 2026 99:23 Transcription Available


    Kelli Fitzpatrick is a science fiction writer, gamewriter, and teacher. She is the author of Captain Marvel: Carol Danvers Declassified (from BenBella Books, 2025) and is a contributing writer for the Star Trek Adventures role-playing game from Modiphius. Her Star Trek story “The Sunwalkers” won the 2016 Strange New Worlds contest from Simon and Schuster. Her short fiction has been published by Baen Books, Crazy 8 Press, Flash Fiction Online, and others, and her essays on sci-fi pop culture appear at StarTrek.com, Women at Warp, and in anthologies from Sequart and ATB Publishing. She has written for NASA's Hubble Space Telescope outreach team and Arizona State University's Interplanetary Initiative. She has over a decade of experience teaching high school and college courses. Find her at KelliFitzpatrick.com and on Bluesky @KelliFitzWrites. Derek Tyler Attico is a speculative fiction author, essayist, and award-winning photographer. In fiction, Derek has won the Excellence in Playwriting Award from the Dramatist Guild of America, and he is a two-time winner of the Star Trek Strange New Worlds short story contest (“Alpha & Omega,” “The Dreamer and the Dream”) published by Simon and Schuster. Derek is also the author of the bestselling, critically acclaimed “Star Trek novel The Autobiography of Benjamin Sisko” by Titan Publishing. Jim Johnson was born about the same time Apollo XII landed on the moon (and has always been kinda spacey) and shares a birthday with the Kindle. He is the author of the Pistols and Pyramids weird western series and the Potomac Shadows urban fantasy series. He's also written a bunch of other stuff in and around the SFF genres and pen and paper RPGs. He's currently the project manager and line editor for Modiphius's Star Trek Adventures RPG. Michael Dismuke is a Certified Professional in Talent Development and Certified Leadership Development and Succession Strategist. He is a national speaker/trainer and consultant, a freelance writer for the Star Trek Adventures RPG, and a published comic creator. Please check out this relevant link: Star Trek: Timelines Welcome to Dice in Mind, a podcast hosted by Bradley Browne and Jason Kaufman to explore the intersection of life, games, science, music, philosophy, and creativity through interviews with leading creatives. All are welcome in this space. Royalty-free music "Night Jazz Beats" courtesy of flybirdaudio.

    The RPGBOT.Podcast
    PF2E CLERICS 2 - The Real Villains Were Season Eight Writers

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 15, 2026 57:15


    Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    PF2E CLERICS 2 - The Real Villains Were Season Eight Writers

    RPGBOT.Podcast

    Play Episode Listen Later Jun 15, 2026 57:15


    Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Geekrican Pod
    ¡Te contamos todo lo que tienes que saber de GAMERGYPR 2026!

    Geekrican Pod

    Play Episode Listen Later Jun 13, 2026 34:55


    En este episodio especial del Geekrican Pod te traemos todo lo que necesitas saber sobre GAMERGY Puerto Rico 2026, el evento familiar que llegará al Centro de Convenciones de Puerto Rico el 29 y 30 de agosto de 2026. Invitados especiales, torneos, cosplay, exhibidores, juegos de mesa, RPGs, miniaturas y mucho más. ¡GAMERGYPR es mucho más que gaming! GAMERGYPR es cultura geek, es comunidad, es familia, ¡es un fin de semana lleno de diversión!

    The RPGBOT.Podcast
    WARLOCKS LEVEL 1-4 (Remastered) - Spells and Invocations; Building a Powerful Conjurer

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 13, 2026 40:27


    Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    WARLOCKS LEVEL 1-4 (Remastered) - Spells and Invocations; Building a Powerful Conjurer

    RPGBOT.Podcast

    Play Episode Listen Later Jun 13, 2026 40:27


    Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Dust World RPG Podcast
    Dust World RPG: Neon City - Episode 63: Monarch Books

    Dust World RPG Podcast

    Play Episode Listen Later Jun 12, 2026 51:33


    The crew follows a lead to Monarch Books, hoping to learn more about the Psy-Divers and the mysteries of the Psy-Wilds. Getting inside is easier said than done. Especially when a suspicious eyeball insists on a million-dollar membership fee.While the others try not to ask too many questions, Clarence goes digging for answers. Hidden deep within Monarch Books, something mysterious is revealed:A doorway.A direct path into the Psy-Wilds... PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology.GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!

    Some Patches Required
    The Witcher 3: The Unexpected Expansion

    Some Patches Required

    Play Episode Listen Later Jun 11, 2026 60:10


    This week, Zak and Aaron are back at it with something potentially positive, for a change! Namely, that The Witcher 3: Wild Hunt is receiving a 12-years-after-the-fact expansion entitled Songs of the Past, bucking industry trends and further solidifying the base game as one of the most important RPGs of the last 20 years.Never content to simply enjoy good news when it comes, Zak and Aaron instead find themselves consumed by several questions upon which they will pontificate into your ears for roughly the next hour.Please, enjoy.Sources:The Witcher 3: Wild Hunt - Songs of the Past - NEW Details You May Not Know - GamingBoltThe Witcher 3 sold another 5 million copies over the last year: 'This cements its place among the best-selling videogames in history' - PC Gamer It's Official: The Witcher 3 Songs of the Past Expansion Is Real and It's Coming Next Year - IGNGames – Fool's TheorySteamDB - The Witcher 3: Wild HuntListen to Beach Girl on SpotifyCheck Out MosscatMarket on Instagram

    The RPGBOT.Podcast
    PF2e CLERICS 1 - War Is Bad. Please Stand Still While I Explain With This Glaive.

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 11, 2026 61:43


    Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    If This Goes On (Don't Panic)
    The Rainseekers with Matt Kressel

    If This Goes On (Don't Panic)

    Play Episode Listen Later Jun 11, 2026 63:01


    In this episode, Alan and Cat talk to software developer and award nominated writer, Matthew Kressel. They discuss writing with authenticity, writing unfamiliar cultures, Dungeons and Dragons, what writers can take from RPGs, Matt's new novels Spacetrucker Jess and The Rainseekers, AI, plagiarism, and much more. You can find The Rainseekers here: https://books2read.com/u/4N0Na8. You can find Spacetrucker Jess here: https://us.macmillan.com/books/9781250392435/therainseekers.

    ai cat dungeons and dragons rpgs matthew kressel kressel
    The Secret Cabal Gaming Podcast
    Dungeon Masters Ludus 06: Rewarding the Players

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jun 10, 2026 55:01


    Welcome, my good Cabalists. This day, the Lords of the Dungeon gather within the Ludus to discuss the rewarding of adventurers. Many a Game Master spends countless hours crafting challenges, encounters, and memorable characters, yet gives little thought to the rewards awaiting those who overcome them. A worthy reward is more than mere coin or treasure, it is the fruit of heroic labor and a force that gives greater meaning to the tale! Join us as we explore how thoughtful rewards can enrich your players' journeys and make their victories all the sweeter. Huzzah!

    The RPG Cave
    The RPGs of Summer Game Fest Part 1 | The RPG Cave 229

    The RPG Cave

    Play Episode Listen Later Jun 10, 2026 82:18


    This week on The RPG Cave, Garret and Ryan discuss the RPGs that appeared at the Sony State of Play, Summer Game Fest and Day of the Devs! ★ LINKS ★► Get Exclusive Perks on our Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.com★ ULTIMATE PRODUCERS ★Brendan Myers AKA The_WinterGamerJohnathan Brown: https://linktr.ee/pme.jibJonas YoungTony BakerTrucker Sloth★ PLATINUM PRODUCERS ★Brian Reese★ GOLD MEMBERS ★Adam KAwesomeDave1337BennyBrad MooreCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesPatrice MallettePeje EPSteven KellerTechMikeTim Paullin

    The Dork Forest
    Dillin Apelyan Unique Tabletop RPGS -  EP 877

    The Dork Forest

    Play Episode Listen Later Jun 9, 2026 57:23


    Did you know that RPGS are to role play all the things? Like heroes and villians and mix up species and race and stature and gender and ALL THE THINGS. And indi press is bringing it! And Dillin Apelyan @superdillin and I dork out hard about it. OneShotPodcast.com has all the Dillon Apelyan pods and info. You will love this ep. Donate to The Dork Forest if you like the show. The paypal email ⁠⁠jackie@jackiekashian.com⁠⁠ and venmo is @jackiekashian. There is MERCH: ⁠⁠www.JackieKashianStore.com⁠⁠ is the direct. Links to everything is at ⁠⁠⁠www.dorkforest.com⁠⁠⁠ or ⁠⁠⁠www.jackiekashian.com⁠⁠⁠ Extra TDF/standup and a storytelling album are available here: ⁠⁠https://thedorkforest.bandcamp.com/⁠⁠   YouTube has the videos: ⁠⁠https://www.youtube.com/@JackieKashianInc⁠⁠ And it's @jackiekashian on all the social mediaz. Audio and Video by Patrick BradyMusic is by Mike Ruekberg

    BoarDidi
    Lançamentos e Notícias: Mansões, Krakens e Castores | Fabuloso Podcast

    BoarDidi

    Play Episode Listen Later Jun 9, 2026 41:35


    Didi Braguinha, André Rumjanek e Googlebee comentam as principais notícias do universo dos jogos de tabuleiro e RPG, passando por anúncios de lançamentos, campanhas de financiamento coletivo e novas tendências que estão movimentando o hobby. Entre os destaques estão projetos que exploram inteligência artificial aplicada à criação de jogos, plataformas digitais para prototipagem e novidades apresentadas por editoras para os próximos meses.O episódio também aborda jogos que chamaram atenção pela proposta, presença de mesa e qualidade visual, além de campanhas de destaque no Catarse e Kickstarter. A conversa passa por board games competitivos, experiências de dedução social, títulos estratégicos e RPGs de mechas, oferecendo um panorama das novidades mais comentadas do momento para quem acompanha o mercado de jogos de mesa.Para saber mais sobre este episódio e os jogos mencionados: Mansões, Krakens e CastoresSe você ainda não conhece ou faz parte, fale conosco no nosso ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.E para as redes sociais: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Podcast no ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Podcast no YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Podcast no TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Para comprar camisa do Fabuloso (e outras):⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Deselegante⁠⁠

    Beyond Solitaire
    Episode 240 - Shelly Jones on Board Game Cozy Mysteries

    Beyond Solitaire

    Play Episode Listen Later Jun 8, 2026 54:36


    This week on the pod, Dr. Shelly Jones drops by to discuss their work as a scholar who incorporates games and RPGs into their work--and their career as an author who has written a series of cozy mysteries set at a game store. https://shellyjonesauthor.com/Check out The Blue Way: https://www.backerkit.com/call_to_action/790bcea3-7482-4f7c-91cf-dc12da16cfeb/landing?ref=home-pageBeyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/All episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.comEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comBluesky: @beyondsolitaire.bsky.socialInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net

    The RPGBOT.Podcast
    HTP BLADES IN THE DARK 5 SERIES WRAP & DISCUSSION - Releasing a Demon Wasn't Even the Worst Outcome

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 8, 2026 56:29


    After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    A Double Double 'n Dice - A Dice Masters Podcast

    Welcome to our One Hundred and Sixty-Seventh episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, Jocelyn is back and we catch up on the dice bag and games we played.Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Sunday Morning Coffee by Sascha EndeLink: https://ende.app/en/song/13693-sunday-morning-coffeeSend us Fan MailContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store

    Pursuing Pixels
    227: A Little DJ Sandwich

    Pursuing Pixels

    Play Episode Listen Later Jun 8, 2026 41:00


    Welcome back to Pursuing Pixels.  We've got the full crew in the house once again, and we've got all sorts of gaming goodies to discuss, so let's get into it... John gets things started off with a handful of RPGs that he's been digging into recently — including a couple of recent indie releases, alongside a couple of modern day entries to the genre from the veterans over at Square Enix. Randall takes over from there, and shines a little light on a semi-forgotten retro game from the legendary developers over at Treasure. Finally, Kevin closes things out with a spotlight on one of his all-time favorite competitive multiplayer games, as he revisits the original Super Mario Strikers on GameCube for the first time in ages.   Timestamps: John's RPG Bonanza  -  00:01:28 ↳  Deltarune  -  00:01:43 ↳  In Stars And Time  -  00:07:13 ↳  Dungeon Encounters  -  00:12:14 McDonald's Treasure Land Adventure  -  00:18:12 Super Mario Strikers  -  00:28:04   Thanks for taking the time to listen!  If you'd like to find us elsewhere on the Internet, you can find us at:   

    Taking 20 Podcast
    Ep 277 - GM Expectations of Players

    Taking 20 Podcast

    Play Episode Listen Later Jun 7, 2026 18:01


    Game night being derailed by players poor attitudes, unsure actions, and unreliability?  Don't be that player.  In this episode I talk about the social contract of tabletop RPGs and what YOU can do to support your DM and not be a distraction.   #rpg #ttrpg #dnd #pathfinder #gmtips #playertips Resources: Buy Me a Coffee! - ko-fi.com/taking20podcast www.taking20podcast.com  Instagram - https://www.instagram.com/taking20podcast  Facebook - https://www.facebook.com/taking20podcast 

    The RPGBOT.Podcast
    DnD 5e ARTIFICER 2 (Remastered) - Crafting Magic, A Guide to the Ultimate Tinkerer

    The RPGBOT.Podcast

    Play Episode Listen Later Jun 6, 2026 63:46


    Every adventuring party has that one person who looks at an ancient magical artifact and immediately thinks, I can improve this. In this episode, we continue our journey through the Artificer and explore what happens when a character combines magical talent, engineering confidence, and absolutely no respect for reasonable safety standards. The result is a class that can solve problems, create new problems, and somehow convince the rest of the party that both outcomes were part of the plan. Show Notes The Artificer continues to stand apart as one of the most unique classes in modern fantasy roleplaying games. In this second installment of our Artificer deep dive, we move beyond the basics and dig into the class features, mechanics, and choices that transform a clever inventor into a walking magical toolbox. We examine how the class blends spellcasting, utility, and support capabilities while maintaining remarkable flexibility. Along the way, we discuss infusions, equipment choices, subclass considerations, and the many ways Artificers can fill gaps in a party composition. Whether you're building a heavily armored front-line inventor, a battlefield support specialist, or a gadget-obsessed problem solver, the class offers an impressive range of options. As always, we explore both the strengths and limitations of the design, highlight practical build advice, and discuss how players can get the most value out of their magical inventions without accidentally turning every session into a product demonstration. Key Takeaways Artificers thrive on versatility and can adapt to a wide variety of party roles. Infusions remain one of the class's defining features and provide significant customization opportunities. Equipment selection often has a larger impact on performance than it does for many other classes. The class rewards players who enjoy planning ahead and thinking creatively about problem solving. Artificers excel at supporting allies through magical items, utility options, and flexible spellcasting. Resource management and preparation are important for maximizing the class's effectiveness. Different subclass choices can dramatically change how the character functions at the table. The class often shines brightest when solving challenges outside of combat. Creative use of tools and class features can frequently accomplish things that other classes cannot. Understanding how your infusions, spells, and equipment interact is key to building an effective character. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPG Fan's Retro Encounter
    487 - Top 10 PSWii60 RPGs

    RPG Fan's Retro Encounter

    Play Episode Listen Later Jun 4, 2026 142:02


    This podcast is historically accurate. You can attack its weak point for massive damage. The era of the Xbox 360, PlayStation 3, and Wii was a monumental one. The advent of high-definition visuals, the improvement of online play for consoles, and unprecedented console processsing power lead to seven-plus years of generation-defining video games. Naturally, we're here today to talk about the RPGs. Today, four RPGFan panelists compiled a list of ten RPGs that debuted on one or more of the above consoles, and they have a lot to say about them. So which panelist thinks highly of Folklore? How many BioWare games made the cut? How does Final Fantasy XIII figure into this? Listen for all that and more, in today's Retro Encounter! Featuring: Michael Sollosi, Aleks Franiczek, Ben Love, Matt Wardell; Edited by Zach WilkersonOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

    The Secret Cabal Gaming Podcast
    Episode 346: Chaosmos and a Summer Movie Extravaganza

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jun 3, 2026 180:45


    The saga of Chris' yowling companion continues with a story of the broken foster cat! Then the gang gets into the game they've been playing including Dead of Winter, Star Wars The Deck Building Game, Dale of Merchants, Shackleton Base Expansion, Scales of Fate, and a feature review of Chaosmos from designers Matthew Austin, Dani Vigour, and Joey Vigour. Then after Tony T's wild and crazy news segment the Founders talk about the movies and TV shows they're excited about coming out this summer! Dead of Winter: 00:04:39, Star Wars The Deck Building Game: 00:15:13, Dale of Merchants: 00:20:51, Shackleton Base Expansion: 00:29:52, Scales of Fate: 00:35:53, Chaosmos Review: 00:43:35, News with Tony T: 01:22:26, Summer Movie Extravaganza: 02:14:30. Check out our sponsors Restoration Games at https://restorationgames.com/, Game Toppers at https://www.gametoppersllc.com/ and Prester's Painting at https://www.presterspainting.com/

    State of the Arc Podcast
    Dragon Quest XII May Have Saved Itself By Going Backward (Ft. FinalFantasyUnion )

    State of the Arc Podcast

    Play Episode Listen Later Jun 3, 2026 87:05


    The Dragon Quest 40th Anniversary livestream has come and gone, and the reaction from fans has been... mixed. After years of silence, Square Enix finally reintroduced Dragon Quest XII, but the announcement raised lots of questions. Why was the game rebuilt from the ground up? What happened during development? Could starting over actually be the best thing that ever happened to the project? Joining me this week is Darryl from Final Fantasy Union as we discuss the Dragon Quest XII reveal, Square Enix's latest financial results, Capcom's remarkable resurgence, and the development philosophies that have separated Dragon Quest and Final Fantasy for nearly forty years. We also dive into the development history of Chrono Trigger, the legacy of Yuji Horii and Hironobu Sakaguchi, and why some classic RPGs continue to resonate with new generations of players decades after their release. Final Fantasy Union https://www.youtube.com/@FinalFantasyUnion Datalog https://www.youtube.com/@thedatalog Defenders of the Crystal Vol. 3 Kickstarter https://www.kickstarter.com/projects/finalfantasyunion/the-defenders-of-the-crystal-an-encyclopedia-of-jobs?ref=b0ixah Hitoshi Sakimoto 40th Anniversary Concert https://www.fairfield.co.uk/events/lmp-the-colours-of-harmony-2026 #DragonQuest #DragonQuestXII #JRPG #ChronoTrigger #FinalFantasy #SquareEnix #StateOfTheArc #ResonantArc Time Codes: 1. Intro (0:00) 2. Guest Introduction (1:25) 3. Hitoshi Sakimoto Concert | Meet Up With Us! (6:03) 4. Dragon Quest 40th Anniversary Livestream Reactions (14:03) 5. Square Enix Latest Financial Report (45:52) 6. Chrono Trigger Retrospective (59:29)

    Underground Sports Philadelphia
    USP Episode 851: AJ Brown Traded, Phillies Cali Trip & Waterdogs Fall In Baltimore

    Underground Sports Philadelphia

    Play Episode Listen Later Jun 2, 2026 60:48


    KB is BACK and AJ Brown is officially gone as the Eagles have shipped him to the New England Patriots. KB gives his raw emotion thoughts on the move and why he's happy we can just move forward now. Then he dives into the Phillies California road trip and breaks down the positives and some unfortunate negatives. He dives through the latest Underground Stats & Info as well around the baseball diamond and then rounds out the show discussing the Waterdogs loss to Carolina in Baltimore. Onboarding Form: forms.gle/mZYnkiQcGv1ZxBSg9 Voicemail Line: speakpipe.com/UndergroundSportsPhiladelphia Support Our Sponsors! The City of Vineland: Looking for something unique? Don't miss the Philly Vintage Flea, a two-day vintage shopping experience at the Vineland Convention Center! on Saturday, May 16-and Sunday, May 17 from 1:00 PM to 5:00 PM. Shop over 100 top East Coast vendors with everything from ‘40s classics to early 2000s finds in a curated, pop-up style marketplace. Want the best picks? Grab an Early Bird ticket and get in at 11am, two hours early, which can make all the difference for rare pieces. And whether you're hunting for premium vintage or digging for deals, you'll find items starting as low as just a dollar, with most pieces in that sweet $10 to $50 range.Kids 12 and under get in free, and you'll save money when you buy tickets online. Get yours now at thephillyvintageflea.com! Looking for your next great gaming weekend? Then get ready for Concoction, a brand-new tabletop gaming convention from the team behind the Philadelphia Area Gaming Expo. Happening Friday, May 29th through Sunday, May 31st at the Vineland Convention Center, Concoction brings together players, creators, and exhibitors for a full weekend of board games, RPGs, live-play sessions, and community-driven events. Whether you're a seasoned gamer or just getting started, Concoction is built for everyone, with open gaming, scheduled events, vendors, and special programming in a modern, ADA-accessible space with free parking. Don't miss your chance to be part of the experience. Head to tabletop.events/conventions/concoction to learn more and grab your badge today! '47 Brand Shop for your favorite sports fan and get FREE SHIPPING on ALL orders with '47 Brand! 47.sjv.io/e1Nyor Kenwood Beer Visit kenwoodbeer.com/#finder and see who has Kenwood Beer on tap in YOUR area and crack open an ice cold Kenwood Beer to celebrate the good times! (MUST be 21+ to do so and PLEASE drink responsibly.) Merch & Apparel: www.phiapparel.co/shop + Use Code "UNDERGROUND" for 10% off! PLL App Download the PLL App in the App Store or Google Play Store and in the redeem code section, use code OTBPOD for 500 XP on your account! Biñho Get 10% off your next purchase with code BINHOBENNETT62 from our pals at Biñho! binhoboard.com?bg_ref=pDJkDdNO1y Follow Us! Twitter: twitter.com/UndergroundPHI Instagram: www.instagram.com/undergroundphi/ TikTok: tiktok.com/@undergroundphi KB: twitter.com/KBizzl311 Watch LIVE: YouTube: www.youtube.com/@UndergroundSportsPhiladelphia FB: facebook.com/UndergroundSportsPHI Twitch: twitch.tv/UndergroundsportsPHI Intro Music: Arkells "People's Champ" Outro Music: Arkells "People's Champ" #FlyEaglesFly #PhiladelphiaEagles #Eagles #Phillies #RingTheBell #MLB #Baseball #PLL #PhiladelphiaWaterdogs #podcastcharts #download #review #subscribe #UndergroundIndustries

    The Secret Cabal Gaming Podcast
    Express 118: Why We Play

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later May 27, 2026 56:03


    In Episode 118 of The Secret Cabal Express, Don, Chris, Tony, and Jamie discuss the many motivations that draw people to tabletop gaming and keep them coming back for more. The gang explores competition, mastery, socialization, a sense of belonging, relaxation, flow state, evangelism, teaching, and the joy of collecting. Enjoy!

    The John Batchelor Show
    S8 Ep925: Bruce Bechtol details North Korea's massive military support for Russia and Middle Eastern proxies in Rogue Allies. North Korea has supplied Russia with 20,000 containers of munitions and 60% of its artillery shells for the war in Ukraine. In t

    The John Batchelor Show

    Play Episode Listen Later May 25, 2026 11:55


    Bruce Bechtol details North Korea's massive military support for Russia and Middle Eastern proxies in Rogue Allies. North Korea has supplied Russia with 20,000 containers of munitions and 60% of its artillery shells for the war in Ukraine. In the Middle East, North Korea trained Syria in chemical warfare and constructed a 45-kilometer tunnel network for Hezbollah in Lebanon. Weapons like RPGs and machine guns are also supplied to Hamas. China remains a crucial facilitator, providing the dual-use technology necessary for North Korea's robust military-industrial complex. (3/4)JUNE 1958