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Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince's loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua's past. But they aren't the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love. One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they'd need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people. So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny. This week on Perpetua: Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11] TheUnforgivenIII GO BACK AND REREAD MY POST, UNLESS THAT'S TOO HARD FOR YOU. BECAUSE THAT ISN'T WHAT I SAID AT ALL. HERE, I'LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS'T NEED TO HIT THE FCKNGI BACK BUTTON! > And like I said before, that's because you took too long to get there. If you actually take it seriously and get there quickly, you don't get into any fights and you just get all the loot for free. Definitely the best way to do it. GET IT NOW? Alukard83 No I don't “get it' because there's nothing to be “gotten.” Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don't worry, I'll wait, I'm patient. CarlsSr l o l appeal to authority much? Alukard83 That's not an appeal to authority! I'm telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said! CarlSr begging the question XD WolfOConner Is this forum always like this or did I just come on a bad day? Anyway, I'm saved right before leaving Burzin, so what exactly should I do? XxZelgadyskXx Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!) Anyway, I'm not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there's no fight at all, and all the environmental loot is just there waiting for you to find it. But that's only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.) FriendofNei Haha whoops, didn't mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I'll be sure to make a note in the area description if this happens again! Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn't getting there first mean that it's still an unpurified echo or whatever? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different “district” zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do: Northcrook A.K.A. “Crookville,” this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and “Cheetahs.” (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.). The Free Quarter This is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here! Westgate Markets This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available: Weapons Inventor's Screwdriver - 600 asta DEX+DEX+1 - [HR+4] physical - 1 handed / melee Damage dealt by this weapon ignores Resistances. Inventor's Hammer - 800 Asta MIG+MIG - [HR+10] bolt damage - 2 handed / melee Do an extra 5 damage to Constructs. Gatling Crossbow - 1350 asta, martial DEX+INS - [HR+12] physical damage - 2 handed Attacks with this weapon always have multi (2) Encyclopedia - 600 asta INS+INS - [HR+6] physical - two handed / melee You are immune to dazed. Armor Inventor's Garb - 800 asta DEX die +1 Def / INS die +1 Mdef/ -1 Init You gain +1 IP maximum. Bandit Jacket - 900 asta DEX die +1 Def / INS die +1 Mdef /-1 Initiative You gain +1 bonus to Accuracy Checks with Daggers. Cheetah Jacket - 650 asta, martial 10 Def / INS die +1 MDef/ +2 Initiative Automaton Suit - 1250 asta, martial 11 Def / INS die +1 MDef / -3 Init You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage. Inventor's Shield - 1600 asta +2 Def You have immunity to bolt damage. Accessories Springloaded Boots - 1200 asta Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check. Inventor's Gloves - 500 asta You are immune to shaken Sharpshooter's Lenses - 1000 asta You gain a +1 bonus to your Accuracy Checks. Cornergate This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It's sort of just a weird corner of the city with nothing going on besides the gate. I don't know why it got its own zone. Maybe I'm missing something. Highrail This is where the train to the north comes. You'll walk past this place a BUNCH and go “why can't I just get on a train and get out of here.” BE PATIENT! It's also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options. Night Docks I haven't been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can. Atelier Road This is what I'd call the “fancy shop” part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns. Roseshore Despite all the signage warning about a sea monster, this is the fancy beach of the town. It's also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who'd wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?, This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01 Perpetua Guide [In Progress v.03] Ongoing Mysteries - Ancient Passikan Megadungeons [OMMD] I haven't actually been to any of these yet, but if you're able to get a perfect result on the big Redolencia puzzle, these all get marked on your map. What's really weird is that if you have a separate East campaign save going at the same time, they get marked on that save's map too! In any case, I don't know specifics about them as dungeons yet (or even if you actually go to each of these in this game), but here's some bullet points on what I DO know some details about them based on the Prelude, item descriptions, and other world exploration I've done. So I've collected those details here. The Hanging Gardens of Rillspur This is obviously where Elena is from. Towards the center of the western continent (aka Tidaline). Three rivers run out of it, west, east, and south. In the Prelude, Harlow went here and met some people in the “pleasure gardens” and maybe saved a kid's life, it wasn't really clear during the vignette. She's referenced it having a ton of floors in dialog, and the top floors are easy and her family runs a restaurant there. It's a water dungeon (or an ice dungeon?), really not clear, especially after Redolencia's revelations about the Ennead. The Passikan people/creatures there water (or ice?) magic while inside. There are some sort of magical mosaics. Milsource, Fallen Capital Was the capital of a huge empire on the eastern continent before the rise of the Elevana League and the Hundred Burroughs. Apparently a really important river used to run out of here but it all dried up, or somehow “left” the capital? And that was the beginning of a huge downturn in the empire. If this is the place that Glesi and Yukai's culture was originally from (or near) in the Prelude, Maybe the place where Sourcerot, the curse that the Eastern party is investigating, is from. Definitely what it's named for. Duriel, The Splintered Colosseum In the Holy Protectorate of Placidia, which is the area north of the mountains on Tidaline. But it ISN'T the capital of that place, which is a city called Verus. Also came up during the Prelude. Harlow went here and saw a bunch of people acting out conflicts between various gods and spirits and ancient heroes? There wasn't really any clear structure that looked like a dungeon there, though. Very close to the the Addled Shore, which was like some sort of major fog monster? Not Clear!!! The Gleaming Fortress, Lumai One of the major city-states of the Elevana League. West of the big mountain range there. Presumably tied to the Light-blessed Elves and/or Lucena. Right on the big river that runs down the whole continent in like a boomerang shape. Mysterious Southern Continent The icon for the dungeon is dead in the middle of the southern continent. We don't know jack diddly squat about this place. Not the name, not who lives there, not what sort of weapons they have, nothing. All we know from the demo is that they grow some sort of special flower or something near the “Capnae Mountains,” but they're all the way in the northwest and far from the dungeon icon. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Session 2 surveys the persecution faced by early Christians from both Jewish and Roman authorities, highlighting key moments such as Nero's brutality after the Great Fire of Rome, and later empire-wide persecutions under Decius, Valerian, and Diocletian. It recounts powerful martyrdom stories, such as those of Perpetua and the 40 Martyrs of Sebaste, and explores common accusations against Christians, revealing both the cruelty and misunderstandings that fueled opposition to the gospel. Despite periods of intense suffering, the church's steadfast faith and refusal to compromise bore powerful witness to the hope found in Christ.
Livestream with Jonathan MS Pearce and Andrew Perpetua. Focusing on the alleged connections between Jeffrey Epstein and Russian Intelligence, the state of the Russian war economy, Putin's rapidly degrading war machine, and the problems in Russia's military industrial complex. ----------SILICON CURTAIN FILM FUNDRAISERA project to make a documentary film in Ukraine, to raise awareness of Ukraine's struggle and in supporting a team running aid convoys to Ukraine's front-line towns.https://buymeacoffee.com/siliconcurtain/extras----------SUPPORT THE CHANNEL:https://www.buymeacoffee.com/siliconcurtainhttps://www.patreon.com/siliconcurtain----------TRUSTED CHARITIES ON THE GROUND:Save Ukrainehttps://www.saveukraineua.org/Superhumans - Hospital for war traumashttps://superhumans.com/en/UNBROKEN - Treatment. Prosthesis. Rehabilitation for Ukrainians in Ukrainehttps://unbroken.org.ua/Come Back Alivehttps://savelife.in.ua/en/Chefs For Ukraine - World Central Kitchenhttps://wck.org/relief/activation-chefs-for-ukraineUNITED24 - An initiative of President Zelenskyyhttps://u24.gov.ua/Serhiy Prytula Charity Foundationhttps://prytulafoundation.orgNGO “Herojam Slava”https://heroiamslava.org/kharpp - Reconstruction project supporting communities in Kharkiv and Przemyslhttps://kharpp.com/NOR DOG Animal Rescuehttps://www.nor-dog.org/home/-----------
In this episode Mark Perpetua (IG @gator_perp) comes on to talk about his experiences working with reptiles in a zoo setting, how he runs a reptile outreach program, and keeping crocodilians in a northern state. Please check out his website in the link below!https://www.reptileprograms.com/Check out the channel's sponsor Serpentine Expeditions and use code CK25 at checkout for $100 off your next herping adventure!https://www.serpentineexpeditions.com/
Hoy es tu gran día es un programa de evangelización en vivo desde Dallas, Texas, para vivir en plenitud la vida en Cristo, caminando junto a El para ver las maravillas a nuestro alrededor en la vida diaria como discípulos. Conducido por Carlos Canseco, Elsy Acatitla
W Biblii tego apostoła określa dwoma imionami, ale ponieważ używano wtedy kilku języków można powiedzieć, że miał pięć różnych określeń. Aż trzy pojawiają się w Jana 1:42, gdzie czytamy: “Jezus, spojrzawszy na niego, rzekł: Ty jesteś Szymon, syn Jana; ty będziesz nazwany Kefas (to znaczy: Piotr)”. Mamy tutaj imiona Szymon i Piotr są w języku greckim, a Kefas prawdopodobnie w aramejskim. W Dziejach Apostolskich Jakub nazywa go Symeonem (Dzieje 15:14), a Mateusz w swojej Ewangelii Szymonem Piotrem. Hebrajskie imię Symeon znaczy “słuchać”, a imię Piotr i Kefas można przetłumaczyć jako “Skałosz”.Ewangelista Jan opisuje pierwsze spotkanie Piotra z Jezusem niedługo po chrzcie tego ostatniego. W Jana 1:44 czytamy: “Filip był z Betsaidy, miasta Andrzeja i Piotra”. Później musiał się jednak przeprowadzić z Betsaidy do Kafarnaum. W Łukasza 4:38 czytamy: “wyszedłszy z synagogi, wstąpił do domu Szymona. A teściowa Szymona miała wielką gorączkę”. Jezus był w synagodze w Kafarnaum i stamtąd od razu poszedł do domu Piotra. Czyżby Piotr nie tylko się przeprowadził, ale także ożenił w międzyczasie? Napiszcie mi co o tym myślicie? Oba miasta Betsaida i Kafarnaum znajdują się na północy Jeziora Galilejskiego, a więc stosunkowo blisko siebie.Niektórzy zwracają uwagę, że Ewangelie mówią tylko o teściowej, ale o żonie pisał Paweł w 1 Liście do Koryntian 9:5, gdzie czytamy: “Czy nie wolno nam zabierać z sobą żony chrześcijanki, jak czynią pozostali apostołowie i bracia Pańscy, i Kefas?” Wynika z tego, że Kefas czyli Piotr w swoje podróże zabierał ze sobą swoją żonę. Biblia niewiele miejsca poświęca kobietom, ale np. w Marka 15:41 czytamy o niewiastach: “Które, gdy był w Galilei, chodziły za nim i posługiwały mu, i wiele innych, które wraz z nim przyszły do Jerozolimy”. Z Jezusem chodzili nie tylko apostołowie, ale także kobiety. Być może także żona Piotra, która później z nim podróżowała może aż do Babilonu.Czy Piotr był najważniejszym apostołem? Warto zwrócić uwagę na kilka rzeczy, które go wyróżniały. Tylko jemu Jezus zmienił imię, którym się później posługiwał nie tylko on, ale także inni, np. Łukasz w Dziejach Apostolskich. Piotr wielokrotnie przemawiał w imieniu wszystkich apostołów, np. pytał o wyjaśnienie przykładów mówiąc: “wyjaśnij nam”. Gdy Jezus zadawał pytanie apostołom odpowiadał Piotr, np. w Jana 6:68 czytamy: “Odpowiedział mu Szymon Piotr: Panie! Do kogo pójdziemy? Ty masz słowa żywota wiecznego”. Zwróćmy uwagę, że Piotr mówi w liczbie mnogiej, za wszystkich apostołów.Jednak to, że Piotr pierwszy zabierał głos i wypowiadał się w imieniu całej dwunastki można wytłumaczyć na dwa inne sposoby. Piotr był najprawdopodobniej najstarszym apostołem. W kulturze żydowskiej pozycja była bardzo ważna i wiązała się z zabieraniem głosu oraz miejscem przy stole. Piotr z ewangelii jawi się jako człowiek, który szybciej mówi niż myśli. Wygląda na to, że niektóre z jego wypowiedzi wynikają z tej cechy charakteru. Np. w Marka 9:6 czytamy, że nie wiedział co powiedzieć bo się bał. Mimo to, a może właśnie dlatego, że się bał i nie wiedział co powiedzieć, powiedział to co mu przyszło mu do głowy i nie było to zbyt mądre.Jezus jednak przy kilku okazjach wybierał kilku apostołów do specjalnych zadań. Np. do domu Jaira gdzie leżała jego córka zabrał tylko Piotra, Jakuba i Jana. Tak samo było podczas przemienienia oraz w ogrodzie Getsemani. Podczas rozmowy o znakach dni ostatnich oprócz tej trójki był jeszcze obecny Andrzej brat Piotra. Kiedy później wybierano nowego apostoła na miejsce Judasza w Dziejach 1:21 czytamy o wymaganiach do których zaliczano świadczenie o tym co robił Jezus. Jednak Piotr, Jan i Jakub widzieli więcej niż reszta apostołów. Z tych trzech wydaje się, że Piotr i Jan mieli szczególnie miejsce i to nie tylko obrazowo, ale wręcz dosłownie.Choć Jan miał brata Jakuba, a Piotr Andrzeja wygląda na to, że Jezus wybrał tych dwóch do pewnych specjalnych rzeczy, a oni współpracowali razem nawet po jego śmierci. To Piotr i Jan zostali posłani aby przygotować ostatnią wieczerzę. To oni siedzieli najbliżej Jezusa. To także ci dwaj pobiegli do grobu Jezusa po zmartwychwstaniu. W Jana 20:4 czytamy: “A biegli obaj razem; ale ów drugi uczeń wyprzedził Piotra i pierwszy przyszedł do grobu”. Później w Dziejach Apostolskich 3:1 czytamy: “A Piotr i Jan wstępowali do świątyni w godzinie modlitwy, o dziewiątej”. Działali razem, razem stanęli przed Sanhedrynem. Także Piotr i Jan zostali wysłani przez apostołów do Samarii jak czytamy w Dziejach 8:14.Czy Piotr był najważniejszym apostołem? Wszystko zależy od tego co przez to rozumiemy. Np. gdy wynikła kwestia obrzezania pogan w Dziejach 15:22 czytamy: “Wówczas postanowili apostołowie i starsi razem z całym zborem”. Zauważmy, że decyzji nie podjął sam Piotr, ani nawet sami apostołowie. Jeżeli więc nawet uznamy Piotra za najważniejszego apostoła nie oznacza to, że to on podejmował decyzje wiążące wszystkich. Niestety Piotr pojawia się w Dziejach Apostolskich ostatni raz w tym 15 rozdziale.W Galatów 2:11 dowiadujemy się: “A gdy przyszedł Kefas do Antiochii, przeciwstawiłem mu się otwarcie, bo też okazał się winnym”. Wynika z tego, że Piotr dotarł do Antiochii Syryjskiej i tam był skarcony przez Pawła wobec całego tamtego zboru. Z 1 Listu Piotra 5:13 wynika, że był z żoną i Markiem w Babilonie. Tradycja podaje, że jego żona miała na imię Perpetua. Marka nazywa tam synem, ale prawdopodobnie chodzi o Ewangelistę Marka, który był jak syn dla tego apostoła. Czy jednak apostoł Piotr był w Rzymie i tam zginął?Choć wcześniejsze źródła, takie jak List Klemensa Rzymskiego (koniec I wieku) i Ignacego Antiocheńskiego (początek II wieku), już sugerują obecność Piotra w Rzymie, to Ireneusz z Lyonu (koniec II wieku) jest jednym z pierwszych autorów, który wprost i szczegółowo wspomina o założeniu Kościoła w Rzymie przez Piotra i Pawła. W pierwszym wersecie 1 Listu Piotra czytamy: “do wychodźców rozproszonych po Poncie, Galacji, Kappadocji, Azji i Bityni”. Piotr pisze z Babilonu list do chrześcijan na terenie dzisiejszej Turcji. Był to teren Pawła, o czym ten wspomina w Liście do Galatów. Zresztą sam Piotr w drugim liście mówi o listach Pawła skierowanych do zborów na tym terenie. Czy Piotr przybył na teren dzisiejszej Turcji osobiście i czy poszedł dalej do Rzymu?Niektórzy wzmiankę o Babilonie z Listu Piotra interpretują jako określenie Rzymu. Jednak w tamtym momencie dużo Żydów mieszkało w prawdziwym Babilonie, a jak napisał Paweł w Liście do Galatów on miał iść do pogan, a Piotr do Żydów. Gdy my dzisiaj coś określimy jako Babilon to nie ma wątpliwości, że używamy porównania, że mówimy o jakimś innym mieście, bo ten prawdziwy to ruiny. Ale w tamtych czasach było to jedno z wielu zamieszkanych miast, w którym była duża populacja Żydów.Napiszcie mi w komentarzach co wy myślicie na temat apostoła Piotra. Czy według was był on najważniejszym apostołem? Czy był on w Rzymie oraz czy tam zginął jak mówi późniejsza tradycja? Na dzisiaj to już wszystko. To był taki odcinek oparty głównie na historii opisanej w Biblii. Chciałbym jeszcze kiedyś nagrać taki odcinek oparty bardziej na przypuszczeniach i skupić się na tym co Piotr robił przed spotkanie Jezusa oraz co robił później, kiedy Biblia już o nim milczy. Napiszcie mi też czy chcielibyście posłuchać takiego gdybania.I przyprowadził go do Jezusa. Jezus, spojrzawszy na niego, rzekł: Ty jesteś Szymon, syn Jana; ty będziesz nazwany Kefas (to znaczy: Piotr).http://biblia-online.pl/Biblia/Warszawska/Ewangelia-Jana/1/42Szymon opowiedział, jak to Bóg pierwszy zatroszczył się o to, aby spomiędzy pogan wybrać lud dla imienia swego.https://biblia-online.pl/Biblia/Warszawska/Dzieje-Apostolskie/15/14A odpowiadając Szymon Piotr rzekł: Tyś jest Chrystus, Syn Boga żywego.https://biblia-online.pl/Biblia/Warszawska/Ewangelia-Mateusza/16/16A Filip był z Betsaidy, miasta Andrzeja i Piotra.https://biblia-online.pl/Biblia/Warszawska/Ewangelia-Jana/1/44A wyszedłszy z synagogi, wstąpił do domu Szymona. A teściowa Szymona miała wielką gorączkę i wstawiali się u niego za nią.https://biblia-online.pl/Biblia/Warszawska/Ewangelia-Lukasza/4/38Czy nie wolno nam zabierać z sobą żony chrześcijanki, jak czynią pozostali apostołowie i bracia Pańscy, i Kefas?https://biblia-online.pl/Biblia/Warszawska/1-List-do-Koryntian/9/5Które, gdy był w Galilei, chodziły za nim i posługiwały mu, i wiele innych, które wraz z nim przyszły do Jerozolimy.https://biblia-online.pl/Biblia/Warszawska/Ewangelia-Marka/15/41Odpowiedział mu Szymon Piotr: Panie! Do kogo pójdziemy? Ty masz słowa żywota wiecznego.https://biblia-online.pl/Biblia/Warszawska/Ewangelia-Jana/6/68Nie wiedział bowiem, co ma powiedzieć, bo ogarnął ich lęk.https://biblia-online.pl/Biblia/Warszawska/Ewangelia-Marka/9/6Trzeba więc, aby jeden z tych mężów, którzy chodzili z nami przez cały czas, kiedy Pan Jezus przebywał między namihttps://biblia-online.pl/Biblia/Warszawska/Dzieje-Apostolskie/1/21A biegli obaj razem; ale ów drugi uczeń wyprzedził Piotra i pierwszy przyszedł do grobuhttps://biblia-online.pl/Biblia/Warszawska/Ewangelia-Jana/20/4A Piotr i Jan wstępowali do świątyni w godzinie modlitwy, o dziewiątejhttps://biblia-online.pl/Biblia/Warszawska/Dzieje-Apostolskie/3/1A gdy apostołowie w Jerozolimie usłyszeli, że Samaria przyjęła Słowo Boże, wysłali do nich Piotra i Janahttps://biblia-online.pl/Biblia/Warszawska/Dzieje-Apostolskie/8/14
The humble crew of the LIttle Snail could not have known what they were getting into. A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light. And a sanctimonious solivagant stolen into shadow Yet faced with this chaos, they continued. Making their way north, first to the bridge they'd rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline's plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars. And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo…. Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis. It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay. On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew. A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns. This week on Perpetua: Journey to the Bay Pt. 1 Perpetua Guide [In Progress v.03] Celestial Echoes [CECH] So far, Celestial Echoes seems like they're a series of side quests, but I have a feeling they're actually really important—like either late in the campaign you'll have to go around to do all of them or else maybe the true ending is locked behind doing them? In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by “Celestial Laws,” which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the “Ritual of Stellar Restoration” in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don't do the ritual, Unstable Echoes can “spread” across more of the map, but I haven't tried to let that happen during this first playthrough (obviously). While I'm including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I'm keeping their longer entries here because I think most people will turn here to learn about the Echoes! Redolencia [CERD] Redolencia is probably the first celestial echo you'll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it's got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It's sort of like playing a game with wayyy less focus on spells. The level and enemy design here is so weird It's like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don't know anything about art, I just know it feels weird. And the music is SO intense given that it's just a bunch of flowers and bugs. Anyway, here's what you've got in store: Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much. Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1) Scalewings [NMSCW] Typical Traits: fluttering, territorial, lover of beauty, scientific Stats: DEX 10, INS 8, MIG 8, WLP 6 Attacks: Beetlehorn Spear Special Abilities: Scale Shower, Flying In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid. Flutters like a stuttering shadow. They're more like colorful moths than butterflies, in this FAQ-writer's opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I'd love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there? Starter Tip: Simple! Use fire! Vampire Orchid [NMVOR] Typical Traits: Rapacious, Hungry, Gorgeous, Fragrant Stats: DEX 8, INS 6, MIG 10, WLP 8 Attacks: Vine Drain, Pollen Dusting Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken. In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from. A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it's easier to have things go totally off the rails all at once. Starter Tip: Remember: Elemental Shards don't require any sort of spell casting roll! A cheap way to get a TON of damage during this fight. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
En el marco de un acuerdo de juicio abreviado, la jueza de control de General Pico, Ana Laura Ruffini, condenó a Marcelo Alberto Martín, como autor material y penalmente responsable del delito de fraude contra la administración pública como delito continuado – 22 hechos-; a la pena de dos años de prisión de ejecución condicional e inhabilitación especial perpetua.Además le impuso las siguientes reglas de conducta por el término de dos años: fijar domicilio, y en caso de modificarlo avisar previamente al juez de ejecución o fiscal, y someterse al Ente de Políticas Socializadoras y a la Unidad de Abordaje, Supervisión y Orientación para Personas en Conflicto con la Ley Penal.
Why has Burzin been burning? All the clues point back to one place: Lady Teribald's House of Chance. If they're going to solve this mystery—and find out if it's connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall's many distractions and to Teribald's office in search of answers. And then there will simply be the matter of a final confrontation… This week on Perpetua: The Flames of Burzin Pt. 4 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Kalsi's Lantern [NMKLN] Typical Traits: Glowing, Inconspicuous, Magical Stats: DEX 8, INS 8, MIG 6, WLP 10 Attacks: Flicker Shot Special Abilities: Burn Out In-Game Description: Paper lamps filled with the lively fire of a forgotten god. Also known as “Mysterious Lanterns” before you get deep into the main quest in Burzin, these are super easy to grind against . Sure, Burn Out means that your whole party takes 10 damage every time you kill one, but that's still way less damage than you'd potentially get in a longer fight against some other low level monsters. Starter Tip: They're one of the only enemies that are straight up WEAK to regular physical damage! Kind of obvious, but this IS labeled “starter tip” after all. Mr. Crumb [NMCRM] Traits: Loyal, Gullible Stats: DEX 10, INS 8, MIG 6, WLP 8 Attacks: Jab, Revolver Blast, Quickshot (Reaction), Special Abilities: Elemental Bullet, Deadeye In-Game Description: Lady Teribald's loyal henchman. A crackshot with his elemental revolver. Mr. Crumb and Mr. Crust (below) are obviously designed to complement one another. Crust is the close up combatant, which makes Crumb the long ranged sniper. (Can you be a sniper if you just have a revolver?) That said, if you do get into his face, his counterattacks will make you pay for it… unless you've got a high defense score! My advice: Send Antistrophe in there and count on his ability to avoid incoming damage! Starter Tip: Don't worry too much about his Elemental Bullet attack. It's so unlikely that the magical damage he happens to hit is going to be important to you. But it might be worth grabbing his gun after the fight before you leave the scene and it despawns! Mr. Crust [NMCRU] Traits: Cocky, Brutal, Great Smile Stats: DEX 8, INS 6, MIG 12, WLP 6 Attacks: Wide Swing, Croupier's Rake Special Abilities: Bodyguard (Reaction), Improved Defenses, Improved HP In-Game Description: Lady Teribald's personal bodyguard. He's died for her before. Crust is the designed to look like the heavy hitter in the fight, but mostly he's the “hard to hit”-er. He's got better physical defense than an Embear and the same magical defense as a Flarie, so if you get a stroke of bad luck, you might end up missing him a bunch. But, because of his bodyguard ability, you're gonna just have to power through, because it's not like you can ignore him! Starter Tip: If you give him the Slow status effect, it drops his defense score by 2, which makes this fight so much easier! Kalsi, Lantern's Flame [NMKLF] Traits: Furious, Bright, Lonely Stats: DEX 6, INS 6, MIG 10, WLP 10 Attacks: Flaming Smash, Flameburst Special Abilities: Lantern's Light, Lantern's Heat, Flying In-Game Description: Forgotten God who once called Burzin his home. Led astray. Okay, the way I beat this fight means I only briefly had to contend with Kalsi directly. But if you try to fight him straight up, it's gonna be tough! He's a Champion class enemy, so he's got a TON of HP, and not only is he immune to Fire and Poison, but by default he has no elemental weaknesses, and he's flying, so you can't melee attack him. Yowch! Talk about a GOD. Starter Tip: The best way to beat Kalsi is to not have to fight him directly in the first place! The “Objective” move is SO powerful in this game, I wish more Roleplaying Games had something like it! Lady Teribald [NMLTB] Traits: ??? Stats: DEX ??, INS ??, MIG ??, WLP ?? Attacks: ??? Special Abilities: Mysterious Necklace In-Game Description: Drawn into a tragic fate by an alluring, otherworldly power. Teribald sucks so bad! I hate her so much, and what's worse is I can't figure out how to ACTUALLY FIGHT HER. Every time I run the fight, I have to either take too long to beat Crust and Crumb (so Kalsi emerges, and the fight is with him instead) OR I win via Objective and the fight with her never happens! If I could take Crust and Crumb out quicker, maybe I could get to go against her? Does anyone know if she has any unique loot? Starter Tip: No idea! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This week, we are pleased to welcome you to CheckMate Artisanal Winery, located on the Golden Mile Bench just south of Oliver, BC. Our guests include Greg Rowdon, Vice President of Winemaking at Iconic Wineries of British Columbia. Rowdon, who also serves as the CheckMate winemaker, discusses the 2022 Queen Taken Chardonnay and the 2020 Silent Bishop Merlot. He also speaks of the block-by-block approach that distinguishes this winery while celebrating its tenth vintage. Other notable guests from the Iconic Wineries of BC include Taylor Whelan, Chief Winemaker at Mission Hill Family Estate in Kelowna. Whelan provides insights into the Summer Concert Series and presents tastings of the 2024 Mission Hill Reserve Sauvignon Blanc and the 2022 Perpetua. Shane Munn, Winemaker and General Manager at Martin's Lane Winery, oversees both the winemaking process and the management of the winery's operations, with a particular focus on Pinot Noirs and Rieslings. Shane and Anthony evaluate the Martin's Lane 2022 Naramata Ranch Hieroglyph Pinot Noir and the 2024 Hyland Vineyard Riesling from Oregon. Andres Galves Pizarro, Winemaker at Cedar Creek Estate Winery in Kelowna, updates us on the 2024 Estate Pinot Noir Rosé and the 2022 Platinum Haynes Creek Cabernet Franc. Additionally, he extends an invitation to consider attending the Cedar Creek Summer Song Series.
Caoimhe, Antistrophe, Brontë arrived to Burzin with a clear goal: Find out whether the catastrophe in Burzin is tied to the mysterious malediction known only as Sourcerot. But seeing the town in ashes makes another objective clear: Stopping the fires from continuing, no matter what is causing them. Now, they seek answers that will lead them to investigate not only into the town's history, but into the lives of some of its oldest residents… This week on Perpetua: The Flames of Burzin Pt. 03 Perpetua Guide [In Progress v.02] Town Maps [TNMP] Burzin Main Scenario Teribald's House of Chance This is where the main story route I took kicked off, but it's also where I lost a TON of asta. Wurdzin doesn't make any sense to me, but if you can get a lucky streak with your guesses, I guess you could really break the game economy here! House M'Shalia LOTS of lore here. There are way more things in the upstairs rooms and attics that you interact with than you might think. Make sure to turn on the option that makes interactables shiny! House of Benediction Obviously this is where the big showdown is, but did you know that if you go here during the day time you can get healed, get your debuffs cleansed, and get a buff! Town Hall & Jail & House Burzin I think you can advance through the main plot here instead of through the House of Chance/M'Shalia route, but I haven't had a chance to load my old save and try it yet. Let me know on the forum and I'l update this! Burned Down Buildings You can check for clues at each of these locations, but the most important one is in the southwest. That's where the Saloon burned down. Shops Mining Supplies This is basically a “tool store” from other towns, so if you need any consumables from those, you can get them here. Clean Water Lodge & Crebbs Potions & Poultices I listed these together because they share the same interior on screen, just with a door between the two front desks. You get to stay here for free as long as the main story is ongoing (assuming you rescued Frenk), so make sure to use it before you leave town. The next time you come back, he'll charge you!. Wilfer's Wits and Weaponry If you happen to have the asta, there are some pretty great weapons here! The Solium Bow (Dex+Dex, HR+8 Fire Damage, gives you Resistance to Fire) is especially great! Also, if you interact with the third bookcase three times, you can find “An Accounting of Spiritual Matters,” which gives you a huge bonus when fighting the boss here, plus can be used afterwards as a mage weapon. Serah's Surcoats I think the flame resistant armor is overpriced, but the Sungleam Shield is GREAT for Antistrophe. It's a big upgrade for both of his defenses, plus you can basically give people a solar flare from DBZ XD Side Quests / Other Residential District Mostly just NPCs to talk to about things here. I love the two brothers who hate each other. First Bank of Burzin Always remember to deposit any extra asta you have into the bank. Not only will it prevent you from losing some if you die in combat, it also actually slowly gains in value! I guess they have interest in Perpetua! Post Office This probably deserves its whole own entry, but did you know that if you have both East and West saves, you can actually transfer items between them? You just choose the “Send a Gift to a Random Person” option and pay the fee. The “random person” is actually a character in your other save game! It does take a little while to get there though. Abandoned Buildings Just a good place to grind against lanterns! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there's the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there's there's the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as “invisible fire” has razed much of the town to ash. Will Caoimhe, Antistrophe, and Brontë find who—or what—is behind the blaze? Or will what remains of Burzin soon be burned away? This week on Perpetua: The Flames of Burzin Pt. 2 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Flarie [NMFLR] Typical Traits: Curious, Fickle, Scornful, Superior Stats: DEX 8, INS 10, MIG 6, WLP 8 Attacks: Flame Dart Special Abilities: Flying, Crisis: Wildfire In-Game Description: A devious flying flame, vaguely int he shape of a fairy. Flaries are cute, but they're also dangerous, especially early on! They're ranged attackers who hover just out of melee reach, so you'll need to either hit crit them or get them down to half health with ranged or magic attacks, or hit their elemental weakness. And remember, Perpetua doesn't have water magic for some reason, and Fire often Melts Ice! Any guesses on what that leaves as a natural vulnerability? That's right: EARTH. Toss some dirt on these little jerks and you'll bring ‘em down to ground level. Starter Tip: Get ready to heal once you knock them into crisis! Their Wildfire move is devastating! Embear [NMEMB] Typical Traits: Pround, Hungry, Scorching, Territorial Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Flame Claw Special Abilities: Burn Back (Reaction) In-Game Description: A large, ursine figure of fire looking for something to eat. These guys are the brawn to the Flaries'... well, not quite brains, but fla(i)r, I guess? At the start of the game, they really pack a wallop, so try to keep your weaker characters away from their Flame Claw strikes. I wonder what type of bear they're supposed to be? Do any bears really live in the dessert??? Starter Tip: At first blush, their Burn Back reaction attack seems totally broken. But remember, it only hits melee attackers! Aisling Revanj (she/her) [NMAR] Traits: Ambitious, Mean Spirited, Envious, Loyal Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Fiery Hexcloak who oversees Burzin and the surrounding region. When I first saw concept art of her during previous, I thought she'd be one of my favorite characters, but it turns out that she's an ABSOLUTE B**! She's so superior and “holier-than-thou,” if that's the right phrase. And it's not like she solves ANYTHING, she's just always getting int he way. I cannot WAIT to fight her later on in the game. Starter Tip: You can basically button through all of her dialog, she doesn't say anything important IMO! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Today's episode is on the 3rd-century North African saints, Felicity and Perpetua! Join us to hear about queer dreams, the mysterious absence of Felicity and Perpetua's husbands, and why early Christians wanted to abolish gender. Read the 3rd century Passion of Saints Felicity and Perpetua, discussed in the episode, here. Check out our website, where you can find our sources, as well as everything there is to know about Queer as Fact. If you enjoy our content, consider supporting us on Patreon, checking out our merch, and following us on Instagram, Tumblr and Bluesky. [Image: Mosaic of Felicity and Perpetua, Basilica of the National Shrine of the Immaculate Conception, Washington DC, USA]
Scripture often tells us “Do not fear” and setsfaith and fear in opposition. However, we have to be careful at this point: through a close reading of the people's actions in Mark 10:32-45 and Scripture more broadly, Zack makes the case that the *emotion* of fear is human, natural,not sinful, and not problematic; it is our *response* to fear that matters. The sermon ends with two powerful examples of Christians overcoming their fear through faith: Perpetua and Martin Luther King, Jr.
For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire's reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny.. But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic. And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League? Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia. It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they've heard rumor that an entropic curse called Sourcerot has taken hold. Whether it's empty talk, a mundane threat to people's lives, or a grand premonition of Perpetua's end, they may be the only ones able or willing to confront it. This week on Perpetua: Perpetua Guide [In Progress v.02] Playable Characters - Eastern Scenario [PPCE] Antistrophe Landrace (he/him) [ALPC] Identity: Troubled, eccentric career pathfinder Theme: Doubt Origin: One of The Hundred Burroughs Classes: Guardian, Loremaster, Tinkerer Stats: DEX 6, INS 8, MIG 10, WLP 8 At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he's going to be the guy you want taking hits for your team. He's ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes! Starter Tip: Antistrophe's Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there's nothing to do (and no one needs to be defended that round) give it a shot! Brontë Adelvys (he/him) [BAPC] Identity: Dissipated Sixth Scion of the First Line Theme: Scintillation Origin: Terroir, Grande Sonnerie Classes: Sharpshooter, Rogue, Dancer Stats: DEX 10, INS 8, MIG 6, WLP 8 Brontë is a huge horndog, but he's also super powerful in combat. It's not just the ranged damage he does, and it's not even the bonus attacks he can get off, it's also all the negative status effects he can apply! In Perpetua, status effects are really powerful because of how they lower stats directly. Once you get over his quips and flirtations, you'll fall for his combat power. Plus he starts with a TON of extra asta. Starter Tip: Brontë isn't anywhere as tough as Antistrophe, BUT he does have a pair of cute bodyguards who can take hits for him. So he can be your defender in a pinch! Caoimhe Wake (she/her) [CWPC] Identity: Caoimhe Wake Theme: Doubt Origin: Billough, the Floating Isle Classes: Elementalist, Weaponmaster Stats: DEX 10, INS 8, MIG 6, WLP 8 Caoimhe (pronounced KEE-VAH, apparently) definitely feels like THE main character of the Eastern campaign. Not just because she's a badass Justiciar, but also because she's the classic Spellsword archetype that everyone loves. (I'm guilty too!) She's the party's main source of elemental damage, so definitely consider expanding her magical repertoire as you get her leveled up! Starter Tip: Ventus is an incredible spell, not least of all because it can hit flying targets and on a critical hit, ground them (allowing Caoimhe to follow up with melee attacks before they can get flying again!) Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
What do you do when you don't know what to do? Angela Williams Gorrell joins Mark Labberton to discuss her latest book, Braving Difficult Decisions. With poignant storytelling and theological depth, Gorrell shares how this book was born out of personal crucibles and a yearning to make sense of liminal, paralyzing spaces we all encounter—individually and communally. Together they explore how discernment is not just about decision-making but also about cultivating a life of wisdom, attentiveness, and spiritual depth. Rooted in Christian tradition yet capacious across communities and contexts, Gorrell invites listeners to slow down, ask deeper questions, and consider the spiritual, emotional, and communal terrain that shapes every meaningful decision. Episode Highlights “To not make a decision is to make one as well.” “This journey is about an inward journey that says, how do I look at the state of my own soul?” “Sometimes good decisions don't feel good.” “What if the best idea isn't the good idea? And what if the data can't tell us that?” “Lady Wisdom invites us to dine—to sit at a table with God and others, and not rush the meal.” Helpful Links and Resources Braving Difficult Decisions, by Angela Williams Gorrell The Gravity of Joy, by Angela Williams Gorrell Life Worth Living course at Yale www.angelagorrell.com @angelagorrell on Instagram Show Notes The “liminal space” of facing a difficult decision, arriving at a crossroads Defining discernment as “a practice, not a single moment of choice” The book stems from her decision to leave a tenured-track faculty position, and a painful personal choice about marriage Perpetua and Felicity—early Christian martyrs Individual discernment and soul work Life Worth Living at Yale “Can I be suffering and my life still be good?” The deeply heartbreaking experience of grappling with the question of divorce “I really struggled to find a book that was like, you can be deeply Christian, deeply spiritual, and make this very difficult choice.” “You have to put them in your own heart and soul. You have to grapple with these ideas, and then you write them.” Should we avoid difficult decisions? Discerning, then acting “To not make a decision is to make one as well.” “I wanted to write a book that spoke to that liminal space where we feel paralyzed.” “Good decisions don't always feel good—they might still break your heart” Discusses difference between chronic pain and acute pain in decision-making Discernment helps identify not just what is “right,” but what leads toward peace Michaela O'Donnell and chronic pain Discernment is about “looking at the state of your own soul and becoming a steward of it” “This story that God is nurturing in the world—that story doesn't hinge on like this decision in your life.” Self-examination, and feeling alone in the decision Community-based decision-making “There are all these false binaries.” “What baggage do you have from the past? And how do you make sure that you're not seeing the present moment through the past?” Being as gracious as possible “ What is a way that we can create space to really hear from God?—to hear from each other, and to move forward in a way that we're doing change together and not to each other.” “They need to figure out something together that matters deeply.” The book offers a pathway for congregations and organizations discerning together “How do we do change with people?” Encourages communities to take time, name past wounds, and define who makes decisions Identifies the importance of setting clear expectations, timelines, and spiritual framing “Listening to everyone takes time, but it leads to deeper collective ownership.” Invites communities to ask: What values do we want to embody in this moment? “Sometimes the most valuable part of the process is the slowness.” Wisdom, complexity, and culture Decision-making in our polarized society must account for nuance, empathy, and complexity “What if the data tells us one thing, but the Spirit tells us something else?” Resist “data-driven” decisions as totalizing; discernment includes emotion, history, and spirituality. “Sometimes good decisions don't feel good, you know? Sometimes a life worth living is not about pursuing happiness.” “Lady Wisdom invites us to come and to dine at her house and to sit at a table together.” Names systemic fatigue: “Organizations optimize while their people starve.” Decision-making is affected by race, gender, trauma, context—“there is no one-size-fits-all path” Discernment as a practice, not a moment Braving Difficult Decisions includes exercises and frameworks, such as the “iceberg model” “Most big questions are like an iceberg. There's all this ice beneath the surface that you don't see. That's really the stuff that people are grappling with.” Encourages ongoing wisdom practices: surrender, self-reflection, value-alignment The book is not just a guide for one hard moment, but a long-term companion Ideal for pastors, therapists, educators, spiritual directors, and leaders About Angela Williams Gorrell Rev. Dr. Angela Williams Gorrell is an author, speaker, and consultant. Gorrell speaks and writes about finding the life worth living, joy, meaning, and purpose, and the intersection of spiritual and mental health. She is the author of Always On, The Gravity of Joy, and Braving Difficult Decisions: What to Do When You Don't Know What to Do. Angela's research has been highlighted in media sources such as the New York Times, the Washington Post, and NPR. Gorrell has taught at several schools including Yale University and Baylor University. She has provided thought leadership and consulting for numerous organizations including the US Army and the NBA. You can find her at her website www.angelagorrell.com or on instagram @angelagorrell. Production Credits Conversing is produced and distributed in partnership with Comment magazine and Fuller Seminary.
In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve? This week on Perpetua: The Shadow of the Dragon Tower Pt. 4 Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03] Alukard83 Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver. HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD TheUnforgivenIII Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it. CarlsSr That's not what OP said, Unforgiveniii. Your bias is showing. FriendOfNei Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken. As for you, Unforgiven, you're not even worth my keystrokes. XxZelgadyskXx I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;; Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Discover what it means to live a faith worth dying for in this powerful Memorial Day sermon! Reflecting on the courage of American soldiers in the Battle of St. Mihiel and the unwavering faith of Christian martyrs like Stephen, Polycarp, Perpetua, and Felicity, this message challenges you to examine your priorities. Are you a soldier of Christ, ready to stand firm like those who paid the ultimate sacrifice? Inspired by John 15:13 and stories from Fox's Book of Martyrs, this sermon will inspire you to live boldly for Jesus. Don't miss this moving exploration of faith, sacrifice, and love that eclipses fear! Subscribe, like, and share to join the journey! #Faith #ChristianMartyrs #MemorialDay #Jesus #Sacrifice
“Oh, how did we get here!?” That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure'? This week on Perpetua: The Shadow of the Dragon Tower Pt. 3 Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT] I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.) There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms. Entry Hall [DTEH] You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet. Downward Stairwell [DTDS] Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between Squire Training Hall [DTTH] There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell). Scryer Library [DTSL] There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to… Magic Pantry [DTMP] This is sort of a “rest stop” or “check point” in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it! Observation Deck [DTOD] Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out. Flaming Tunnel Tunnel [DTFT] Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven't figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here. Squire Armory [DTSA] There is a real tough physical enemy type in here (I'll post the stats on them later), and it shouldn't be too hard—at least if you're not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers! Shimmering Ruins [DTSR] You'll find out first hand what the “shimmering” in this room is via a cutscene when you first enter it. My advice is that if you don't have someone with very high Insight or some Tinker abilities, do not try to interact with the objects. Eternal Flame [DTEF] This is technically the end of the dungeon (though you can obviously still explore if you want to). I won't get too deep into spoilers, but there's a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that's all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one's done it yet. Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Regulus Resources provided an update on its Phase Two met test program with Nuton today. Revival Gold and Snowline Gold both have commenced field work for the year. New drill results form Newcore Gold and Canterra metals. Elemental Altus Royalties published their Q1 numbers. Perpetua Resources says the United States Army Corps of Engineers has issued Perpetua's Clean Water Act Section 404 permit for the Stibnite Gold Project.This episode of Mining Stock Daily is brought to you by... Vizsla Silver is focused on becoming one of the world's largest single-asset silver producers through the exploration and development of the 100% owned Panuco-Copala silver-gold district in Sinaloa, Mexico. The company consolidated this historic district in 2019 and has now completed over 325,000 meters of drilling. The company has the world's largest, undeveloped high-grade silver resource. Learn more at https://vizslasilvercorp.com/Calibre Mining is a Canadian-listed, Americas focused, growing mid-tier gold producer with a strong pipeline of development and exploration opportunities across Newfoundland & Labrador in Canada, Nevada and Washington in the USA, and Nicaragua. With a strong balance sheet, a proven management team, strong operating cash flow, accretive development projects and district-scale exploration opportunities Calibre will unlock significant value.https://www.calibremining.com/Integra is a growing precious metals producer in the Great Basin of the Western United States. Integra is focused on demonstrating profitability and operational excellence at its principal operating asset, the Florida Canyon Mine, located in Nevada. In addition, Integra is committed to advancing its flagship development-stage heap leach projects: the past producing DeLamar Project located in southwestern Idaho, and the Nevada North Project located in western Nevada. Learn more about the business and their high industry standards over at integraresources.com
Iglesia Bautista "Columna y Baluarte de la Verdad" Ñemby-Paraguay
Predicador: Pr. Francisco Pintos
The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who've vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Blast Special Abilities: Final Act: Stoneshell In-Game Description: A living egg. It comes up to your shins. It has a beak!? These guys must be a little different than they were in the demo, because they definitely didn't have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they're a basic enemy type, pretty good for grinding, but don't underestimate how they can overwhelm you in a group. Starter Tip: Even though they're “monsters” you can actually try to use Persuasion on them! Vinnor Jekk (he/him) [NMVJ] Traits: Devoted, Optimistic, Pedantic, Arrogant Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy. I can't tell what I think about this guy. Either he's going to betray the party and become a mid-game boss or he's just one of those guys you hate to talk to even though he's technically right about everything. No clue about stats/attacks/spells (because let's be real, this guy DEFINITELY has spells). Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore. Chelik, Awakened Dragon Watcher (she/her) [NMCH] Traits: Wise, Focused, Out-of-Her-Time, Melancholy Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Elemental Charge Spells: Ice Beam, Flame Breath In-Game Description: Recently revived scryer of the Dragon Watchers. I can't stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she's probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it's probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it). Starter Tip: If she's using Elemental Charge, that means she's low on MP and you can probably push the advantage a little! Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Lux Perpetua by Kenilworth Union Church
Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains' shadow, towards the seaside village of Salann where their wide-eyed charge awaited And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death. Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own. And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn't better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her. This week on Perpetua: The Shadow of the Dragon Tower Pt. 1 Perpetua Guide [In Progress v.01] Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site's system is Biased towards walkthroughs that are A) oldest B) most updated, I'm releasing this guide on day 1 even though it's pretty slim right now! And unlike some other FAQ writers, I'm not just copying whatever they say in the “official guide.” So that means you can actually TRUST what's here. Anyway, on to the good stuff! Playable Characters - Western Scenario [PPCW] Elena Millefiori (she/her) [EMPC] Identity: Megadungeon Hostess Theme: Tourism Origin: Passika Megadungeon Rillspur Classes: Chanter, Spiritualist, Elementalist Stats: DEX 6, INS 10, MIG 6, WLP 10 The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch. Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up! Jonathan (he/him) [JNPC] Identity: An elderly Terrapine gear-head Theme: Curiosity Origin: Clay Ridge Classes: Tinkerer, Loremaster Stats: DEX 8, INS 10, MIG 6, WLP 8 Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off. Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration! "Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC] Identity: Redeemed Scoundrel Chef Theme: Anger Origin: Sonnerean Classes: Dark Blade, Gourmet Stats: Dex 10, INS 8, MIG 8, WLP 6 I have to say I did NOT expect this guy's backstory (mobster turned traveling chef? Cool!)! I also really didn't expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you're constantly finding new ingredients. He's also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious. Starter tip: Give him the best armor you can, because even though he isn't a tank, a lot of his abilities are based on getting hit. Veile Lynndel (she/her) [VLPC] Identity: Chosen Priestess Theme: Duty Origin: Pastoral Chapel of Salann Classes: Orator, Entropist Stats: DEX 6, INS 10, MIG 6, WLP 10 I guess I can't say for sure, but this “girl of prophecy” is definitely one of those high potential characters who will get way, way better as you level her up. That doesn't mean her starting skill set is weak, it's just that she's very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it's funny that they keep having scenes together where they're sort of compared/contrasted. Starter tip: The ability Lucky 7 is BROKEN. Don't forget that if you have a low number “saved” in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (bleatingheart.bsky.social) Sylvi Bullet (sylvibullet.bsky.social), Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Keith J Carberry (keithjcarberry.contentburger.biz) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END. But the skies remain blue above Perpetua, and today's wind also carries new heroes into history's current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some cases, their most desperate hopes! After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will.. Despair. Authority. Hunger. Grief. Violence. Inevitability. Malevolence. Doom It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua's cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua's western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered. This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you've reached the world map, you know that during travel there's always a chance of hitting a “Journey Event” (aka a random encounter if you're using regular words). Most of these are just fights against the enemies tied to that area (go to ‘Enemy Locations [PPEL]' for more on that), but there's a low percentage chance that you'll get either an NPC dialog encounter, a mini-location/dungeon, or a special fight that's different than the normal enemy ones. We haven't figured out all of these yet, so make sure to add any you find on the pinned post on the forum! Dog Chase [REDL]: I don't know why it's called this given that it isn't really a dog at all, BUT it is really a chase. If you're trying to trigger this event, try to stay near the plains or hills, and MAKE SURE your party is led by someone with high Dex so that you have a good shot of succeeding. Hexcloak Interrogation [REHC]: This can happen even before you make it to their secret base. There are a TON of random questions they can ask you, and I'm still working on building a guide for all the answers. The short version is that you should always choose the options that admit that you're a little bit guilty of something. If you try to plead innocence, it'll turn into a fight EVEN IF YOU ARE INNOCENT! But if you tell them you're a little guilty, you can get out of the encounter with just a bribe or even scott free. BTW: Arley cannot trigger this event, maybe because he's an elf! The Clock Tolls [REGC]: At the end of every week when traveling near Grand Sonnerie, the bell attached to that big clock they have rings, and there's a random buff or debuff applied to your WHOLE PARTY. You can get various elemental resistances or weaknesses, debuffs like enraged or confused, or even major boons like being fully healed. Be careful though because there's a really small chance that one of your party members will just die. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With new knowledge about the state—and future—of their world, the group of travelers take up their exploration again. Some learn first hand about this continent's fauna—majestic, mighty, and mystifying. One finds more evidence of the Valte Empire's violent search for their own answers. And some, in search of peace and quiet, finds himself facing evidence not of some dark future to come, but of a puzzling past. This week on Friends at the Table: Perpetua Prelude 05 PERPETUA PRELUDE - GUIDE Enemies - [PPEN] Valte Soldier [ENVS]: You'll fight a lot of these guys. Depending on the 3d model they're a bat or a dove, but at least in the demo, that doesn't seem to make much of a difference. They're flying, so you have to knock them down before you can do melee damage to them. Basic grunts. Valte Commander [ENVC]: The Valtese (Valtean? Valtican?) Commanders are a lot of tougher than the basic grunts are, and unfortunately, they can also summon the regular soldiers too. Knock them out of the air and then try to stun or debuff them quick! Mysterious Seaslimes [ENMS]: I love the way these enemies are actually each a SWARM of little weird gecko-y slime guys. They focus on debuffs like Slow and Enraged, so be sure to have Tonics on hand when you're passing through their forest. The Dragon-Fish [ENDF]: I can't stress this enough: This is an optional boss in Prelude, and it's hard as hell. Maybe in the full game you can beat it or maybe there's a quest related to it, but for now, it'll just kick your ass. Someone on the forum claims they beat it and only got like 5 XP and a quest item called “Strange Scale” that you can't use anywhere. NOT WORTH IT. Lobble Traveler [ENLT]: Just kidding. But I DO wish you could fight this ANNOYING freak. Hexcloak [ENHC]: Did you know that if you grind in the southern tip of the demo, there's like a .5% chance you'll run into a Hexcloak? You learn their deal towards the end of the demo, but this is the only way you can actually see them in action. They're strong, but if you've maxed out your party (or at least hit the level 10 max in the demo), you can probably win this fight! And if you do, you'll get a random elemental cloak drop from them. Of course, if you can win this fight, you probably don't need better gear anyway! Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Mark Perpetua of Mark's Perpetua's Reptile Encounters discusses his experience in keeping crocodilians, what led him to keeping them, and the logistics of keeping them. He also briefly talks about the New York alligator seizing, discussing the regulations in the area and why it makes sense that the animal was taken from that keeper. Mark discusses how he keeps his crocodilians as well as outlines his advice for any prospective keepers, involving their diets and enclosures. He also goes over his book that he wrote, outlining the basics of crocodilian evolution, biology, natural history and conservation. If you're at all interested in crocodilians, Mark Perpetua's various ventures are definitely ones to follow. SHOW NOTES: https://www.animalsathomenetwork.com/226-croc-chat/SPONSORS: Visit Zoo Med Labs here: https://zoomed.com/JOIN US ON PATREON: https://www.patreon.com/animalsathomeLINKS FROM THE EPISODE:Mark Perpetua's Reptile Encounters Website: https://www.reptileprograms.com/Mark's Facebook: https://www.facebook.com/p/Mark-Perpetuas-Reptile-Encounters-100057236065549/Alligators and Crocodiles: In Nature and In Art: https://www.amazon.com/Alligators-Crocodiles-Nature-Mark-Perpetua/dp/B0DJC43BNBMark's YouTube Channel: https://www.youtube.com/@reptileencounters25Video Clips and Photos Used in Episode:Mark's YouTube Channel: https://www.youtube.com/@reptileencounters25Mark's Facebook: https://www.facebook.com/p/Mark-Perpetuas-Reptile-Encounters-100057236065549/00:00 Introducing Mark Perpetua1:30 Coming Up: Zoo Med ReptiSun1:49 Welcome Mark - Background and Education in Reptiles6:36 The Crocodilians He Keeps and What Led Him To Keeping11:00 Logistics of Keeping Crocodiles + Regulations19:45 The Story of The Pet Alligator Seize25:18 Mark's Alligators As Laws Changed31:39 Animals at Home Patreon32:00 Stunted Alligators + Sizes of Morelet's Crocodile34:24 Advice for Future Crocodile Keepers + Feeding Crocodilians 39:06 Alligators and Crocodiles: In Nature and In Art44:04 Mark's YouTube Channel47:53 Zoo Med ReptiSun49:19 Mark's YouTube Channel52:37 Reptile Encounters Presentations58:34 Mark's Relationships with Crocodiles + Intelligence Levels1:01:05 Mark's Future Projects - Crocodilian Conservation1:04:11 Closing Thoughts + Meeting Tiki
With supplies in their packs and an increasingly detailed map, the explorers travel further through Perpetua's western continent. While some learn more about local nature and culture, others stumble towards larger truths. A star descending from the heavens. A fleet across the blue. The striking of a clock… the ringing of a bell… This week on Friends at the table: Perpetua Prelude 04 PERPETUA PRELUDE - GUIDE Factions - [PPFC] Not much is known about these groups because the demo cuts off so early, but between some dialog, that one cutscene, and some screenshots, here's what I think is going on with them: Grande Sonnerie [FCGS]: That's the big city at the end of Prelude. It's a big city but also maybe a kingdom? Not sure if it has other cities and stuff, but it definitely has the four big districts (including the root magic school). Seems like a traditional fantasy kingdom, but I don't know if it has a king or a princess or what. The Elevana League [FCEL]: This is where Arley is from originally. It's like a bunch of elven (stupid) city-states (cool). One for each element/god. Not clear if they get along or not, but they do have those special warrior mages. The Dragon Watchers [FCDW]: The demo basically starts with these guys. They have both dragon “squires” and dragon “scryers,” and I know they worship the dragons, but it's not clear what that means. I hope they can ride them and that you can recruit one, but we'll see. The Holy Protectorate of Placidia [FCPP]: From what I can tell, Duriel, the one arena-based god city, is tied to this faction. Maybe they worship the gods? I remember an interview where someone said that the full game has a whole story about a prophecy, so maybe they're tied to that. The Hundred Burroughs [FCHB]: Even though Prelude sometimes says “burroughs” and sometimes says “burrows,” I'm saying BURROUGHS. Harlow sucks but he isn't a mole or something, so why would it be “burrows”? Anyway, it's all schools and stuff over there. Again: they say it's magic but neither of the two characters we've seen from there (from the Prelude or in the screenshots) actually USE MAGIC so wtf? Valte, the Winged Empire of the Blue Hour [FCVL]: These guys are my favorite. Why? Three reasons: 1. They can fly. 2. They have cool military stuff. 3. They're basically the ONLY ONES actually DOING ANYTHING about stuff. Yeah, yeah, they're probably the “bad guys” but the coolest characters are. The Passikan Remnants [FCPR]: There's that one water dungeon in Prelude that's tied to them, but that's IT. I don't know what their deal is at all, but it's probably cool because the dungeon is cool. The Ennead [FCEN]: Okay so I think those are the “The Ennead” which is a word that means “a group of nine gods.” I'll be honest, I TOTALLY missed them but JesseSetGo pointed the word in the background in Duriel out on the forums, and I went back and looked and saw it not only there but also in Grand Sonnerie, so it's not just the same church as the Placidia or whatever. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The Apostle Paul wrote that all who desire to live godly in Messiah Yeshua will suffer persecution. However, as Christine Darg points out in this video, true believers in these Last Days will have a Psalm 23 mindset to FEAR NO EVIL!
Send us a textCan Christians read and appreciate pagan literature? The vexed relationship between the Church and a world that hates it has generated many different responses. The most popular recent proposal is Rod Dreher's "Benedict option" - Dreher counsels Christian retrenchment and quasi-monastic self-sufficiency. But the great saint of late antiquity and compiler of the Vulgate, Jerome (aka Eusebius Sophronius Hieronymus), proposes a different option, drawn from the Mosaic Law. Jonathan and Ryan look at three different letters from Jerome's voluminous correspondence, each taking a different angle on literature and learning.Richard M. Gamble's The Great Tradition: https://amzn.to/3Q4lRnORecommended edition of the Vulgate: https://amzn.to/3FFjqaRAthanasius' On the Incarnation: https://amzn.to/42h3ww9Apuleius' Metamorphoses: https://amzn.to/4429DWzRod Dreher's The Benedict Option: https://bookshop.org/a/25626/9780735213302Passion of Perpetua and Felicity: https://www.newadvent.org/fathers/0324.htmNew Humanists is brought to you by the Ancient Language Institute: https://ancientlanguage.com/Links may have referral codes, which earn us a commission at no additional cost to you. We encourage you, when possible, to use Bookshop.org for your book purchases, an online bookstore which supports local bookstores.Music: Save Us Now by Shane Ivers - https://www.silvermansound.com
After making emergency landings all across Perpetua's western continent, Glesi, Yukai, Harlow, Tomor, and Arley have begun to find their footing—if not each other. Now, they leave where they landed, and begin to make their way across this mysterious land in search of answers to the question that brought them here to begin with: What is the Altar of Perpetua? This week on Friends at the Table: Perpetua Prelude 03 PERPETUA PRELUDE - GUIDE ITEMS AND MATERIALS - [PPIM] Sheldonica Ore [IMSO]: An incredible mat used to upgrade your gear. If you put it on a weapon, it gets bonus Fire damage. If you slot it onto armor, you get major fire resistance. That said, there's only one piece of this in Perpetua Prelude, which means you should plan ahead about how you want to use it. Hopefully there will be more in the full game. Invernal Branch [IMIB]: The bonus it gives you to navigation and floral communication is not worth the fact that it adds a CONSTANT running commentary during every fight. They did not record enough lines for this one. It will get on your nerves, I PROMISE. Stitchscore Bouncer [IMSB]: No, not a bouncer like the guy who stands out in front of the club and looks scary. It's a bouncing ball. You can use it on a few puzzles in the Adventure Fields, but it can also be used as a ranged weapon that will do a random number of bounces (read: attacks) per turn. It does low damage but the number of attacks it does is an OPEN ENDED COIN FLIP, which means that theoretically it could do infinite damage. It's just not very likely! Encyclopaedia Catastrophica [IMEC]: Not only does this unmissable item—which you get during the Grand Academy of the Collapse chapter—unlock a TON of lore in the Codex, it's also the most powerful ranged magic weapon in the demo. If you're scratching your head because you didn't find it, that's because you can't find it on your first playthrough for obvious reasons that would be obvious if you already DID beat it. But on Re-Prelude Mode, you'll get it early on. Since this is obviously a No Spoilers guide, that's all I'll say about THAT. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Minds driven by curiosity and hearts filled with hope, the expedition group sets off across the sea that separates their homeland from the rest of the world. From the perspective offered by their airship, they get a taste of what is to come: Palaces and plazas! Mountains and rivers! Strange, draconic towers! A land of life and lore, filled with knowledge yet unknown to them! But first… there's the matter of the smoke coming from the engine room. This week: Perpetua Prelude 02 PERPETUA PRELUDE - BASICS GUIDE EXPEDITION MEMBER INFO - [PPEMI] ARLEY BATES [EAB] Specialization: Collector Value: Thrill Disposition: Jovial The Prince of Salix, one of the major elven city states on the eastern continent of Perpetua. Great all around pick! While you should definitely use his cooking skills, he's more than just a chef! Because he starts with a walking staff and lantern, he excels when exploring. TOMOR PRESH [ETP] Specialization: Explorer Value: Curious Disposition: Challenge Forged in the heat of the Parisolian Mines, Tomor Presh is a hot-blooded champion of justice who likes to stick his nose into problems even when he isn't invited. Good thing he's tough enough to win when he does! He really has “developer assigned protagonist” energy, so if that's your thing, give him a shot. GLESI SYDNEY & YUKAI [EMGY] Specialization: Nomand Value: Beauty Disposition: Focused / Defensive An exiled nomad and her cursed (?) pet. As the only “paired hero” in Perpetua Prelude, Glesi & Yukai offer a unique—and advanced—style of play. If you're willing to put in the work to understand the game's systems and their eccentric design, then you'll be rewarded with one of the coolest character stories in the game. Plus, you get to look cooler than anyone else! HARLOW PRESH [EMHP] Specialization: Scientist Value: Safety Disposition: Awkward A mage from the academy of the Hundred Burroughs. This guy stinks. It's cool that he starts with four extra coin, but once you blow through that you're stuck with all his annoying voice and animations. He doesn't even do any real magic. SKIP HIM! Find the game we're playing, Cartographer: Atlas edition at https://the-ravensridge-press.itch.io/cartograph-atlas-edition Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hello all! This is a short announcement to make sure everyone is aware THE NEXT SEASON OF FRIENDS AT THE TABLE IS STARTING TOMORROW(/TODAY MOST LIKELY AT THE TIME YOU ARE READING THIS! IT'S MIDNIGHT SOMEWHERE! IT'S MIDNIGHT EASTERN TIME AT THE TIME THAT I'M POSTING THIS, ACTUALLY!) ...ahem. Let me break from the caps to make this post actually readable. Thursday, March 13th 7 PM EST we will be debuting our next season Perpetua. We'll be starting the season with the Perpetua Prelude playing a world building game (Cartograph Atlas Edition) to establish the setting for our season. We will also be doing a debut stream on twitch.tv/friendsatthetable because it's fun! And because coincidentally Fourthwall (friendsatthetable.shop host's) are offering to do a gift give away to our chat the same day!
A CLOCK STRIKES. A BELL RINGS. Welcome to Perpetua: Prelude, a short, six episode prologue to Perpetua, our next full season of Friends at the Table. For Perpetua proper, we'll be playing Fabula Ultima, following two groups of unlikely heroes as they investigate ancient mysteries, confront rivals and villains, and grow together as friends and allies. But first… we have to set the stage and build the world—or at least some of it. So, we're kicking things off with Cartograph: Atlas Edition to help us bring the world of Perpetua to life. Today, we create our characters and prepare to head across the sea to adventure and discovery… Find the game we're playing, Cartographer: Atlas edition at https://the-ravensridge-press.itch.io/cartograph-atlas-edition Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hey everyone! To make the wait for next week's premier of Perpetua just a little bit easier, we decided to share a recent session of Realis Austin ran with the Nextlander crew! Enjoy! Hosted by Austin Walker (@austinwalker on bluesky) Featuring Vinny Caravella, Brad Shoemaker, and Alex Navarro Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Mike Aquilina offers the compelling story of the St. Perpetua and her great friend and sister in the faith, St. Felicity. From CNA: Saints Perpetua and Felicity were martyrs who died for the faith around the year 203. St. Perpetua was a young, well-educated, noblewoman and mother living in the city of Carthage in North Africa. Her mother was a Christian and her father was a pagan. In terms of her faith, Perpetua followed the example of her mother. Despite the pleas of her father to deny her faith, Perpetua did the very opposite, and fearlessly proclaimed it. At the age of 22, she was imprisoned for her faith. While in prison she continued to care for her infant child and put up with the tortures designed to make her renounce her faith. Perpetua remained steadfast until the end. St. Perpetua was sacrificed at the games as a public spectacle for not renouncing her faith. St. Felicity was a pregnant slave girl who was imprisoned with St. Perpetua. Little is known about the life of St. Felicity because, unlike Perpetua, she did not keep a diary of her life. After imprisonment and torture, Felicity was also condemned to die at the games. Only a few days before her execution, Felicity gave birth to a daughter who was secretly taken away to be cared for by some of the Faithful. The feast of these Saints is March 7 The post The Story of St. Perpetua – In Conversation with Mike Aquilina – Discerning Hearts Podcast appeared first on Discerning Hearts Catholic Podcasts.
Evening Prayer for Friday, March 7, 2025 (Friday after Ash Wednesday; Perpetua and Her Companions, Martyrs at Carthage, 203).Psalm and Scripture readings (60-day Psalter):Psalm 17Proverbs 6:1-11, 20-35Philippians 2:1-11Learn more about Beeson Divinity School online.Click here to access the text for the Daily Office at DailyOffice2019.com.Click here to support The Daily Office Podcast with a one-time gift or a recurring donation.
Morning Prayer for Friday, March 7, 2025 (Friday after Ash Wednesday; Perpetua and Her Companions, Martyrs at Carthage, 203).Psalm and Scripture readings (60-day Psalter):Psalms 12-14Exodus 14:5-31Matthew 16:13-28Learn more about Beeson Divinity School online.Click here to access the text for the Daily Office at DailyOffice2019.com.Click here to support The Daily Office Podcast with a one-time gift or a recurring donation.
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Full Text of ReadingsFriday after Ash Wednesday Lectionary: 221The Saint of the day is Saints Perpetua and FelicitySaints Perpetua and Felicity's Story “When my father in his affection for me was trying to turn me from my purpose by arguments and thus weaken my faith, I said to him, ‘Do you see this vessel—water pot or whatever it may be? Can it be called by any other name than what it is?' ‘No,' he replied. ‘So also I cannot call myself by any other name than what I am—a Christian.'” So writes Perpetua: young, beautiful, well-educated, a noblewoman of Carthage in North Africa, mother of an infant son and chronicler of the persecution of the Christians by Emperor Septimius Severus. Perpetua's mother was a Christian and her father a pagan. He continually pleaded with her to deny her faith. She refused and was imprisoned at 22. In her diary, Perpetua describes her period of captivity: “What a day of horror! Terrible heat, owing to the crowds! Rough treatment by the soldiers! To crown all, I was tormented with anxiety for my baby…. Such anxieties I suffered for many days, but I obtained leave for my baby to remain in the prison with me, and being relieved of my trouble and anxiety for him, I at once recovered my health, and my prison became a palace to me and I would rather have been there than anywhere else.” Despite threats of persecution and death, Perpetua, Felicity–a slavewoman and expectant mother–and three companions, Revocatus, Secundulus and Saturninus, refused to renounce their Christian faith. For their unwillingness, all were sent to the public games in the amphitheater. There Perpetua and Felicity were beheaded, and the others killed by beasts. Felicity gave birth to a daughter a few days before the games commenced. Perpetua's record of her trial and imprisonment ends the day before the games. “Of what was done in the games themselves, let him write who will.” The diary was finished by an eyewitness. Reflection Persecution for religious beliefs is not confined to Christians in ancient times. Consider Anne Frank, the Jewish girl who with her family, was forced into hiding and later died in Bergen-Belsen, one of Hitler's death camps during World War II. Anne, like Perpetua and Felicity, endured hardship and suffering and finally death because she committed herself to God. In her diary, Anne writes, “It's twice as hard for us young ones to hold our ground, and maintain our opinions, in a time when all ideals are being shattered and destroyed, when people are showing their worst side, and do not know whether to believe in truth and right and God.” Saint Perpetua is the Patron Saint of: WidowsMothers of Deceased Sons Learn more about Saints Perpetua and Felicity! Saint of the Day, Copyright Franciscan Media
Sts. Perpetua and Felicity, Martyrs (Memorial)
Friends of the Rosary,Today, Friday after Ash Wednesday, on the memorial day of Perpetua and Felicity (d. 203), two saints taken from the Common of Martyrs, Christ Jesus is revealing once again what should be our priority as humans (Matthew 10:34-39):"Whoever loves father or mother more than me is not worthy of me,and whoever loves son or daughter more than me is not worthy of me;and whoever does not take up his crossand follow after me is not worthy of me.Whoever finds his life will lose it,and whoever loses his life for my sake will find it."He came to reorder our priorities. He said to the Apostles:"Do not think that I have come to bring peace upon the earth.I have come to bring not peace but the sword.For I have come to seta man 'against his father,a daughter against her mother,and a daughter-in-law against her mother-in-law;and one's enemies will be those of his household."St. Paul explains in today's letter to the Romans (Romans 8:31b-39):“If God is for us, who can be against us?”“He who did not spare his own Son,” who now “intercedes for us.”“What will separate us from the love of Christ?Will anguish, or distress, or persecution, or famine,or nakedness, or peril, or the sword?”“Neither death, nor life,nor angels, nor principalities,nor present things, nor future things,nor powers, nor height, nor depth,nor any other creature will be able to separate usfrom the love of God in Christ Jesus our Lord.”Ave Maria!Jesus, I Trust In You!Come, Holy Spirit, come!To Jesus through Mary!+ Mikel Amigot | RosaryNetwork.com, New YorkEnhance your faith with the new Holy Rosary University app:Apple iOS | New! Android Google Play• March 7, 2025, Today's Rosary on YouTube | Daily broadcast at 7:30 pm ET
Today is Thursday, March 6, 2025, The Thursday after Ash Wednesday, with commemoration of Sts. Perpetua and Felicity, 3rd class, with the color of violet. In this episode: The meditation: “Thursday after Ash Wednesday,” a preview of the Sermon: “Penance That Leads to God,” today's news from the Church: “Neither Schismatic nor Excommunicated Pt. 2,” and today's thought from the Archbishop. Sources Used Today: From Epiphany to Lent (Angelus Press) “Neither Schismatic nor Excommunicated Pt. 2” (FSSPX.news) https://fsspx.news/en/news/neither-schismatic-nor-excommunicated-2-50816 “Penance That Leads to God” (SSPX Sermons) Watch on YouTube Listen & Subscribe: SSPX Sermons Podcast The Spiritual Life- Archbishop Lefebvre (Angelus Press) - - - - - - - We'd love your feedback on these Daily Devotionals! What do you like / not like, and what would you like us to add? podcast@sspx.org - - - - - - - Please Support this Apostolate with 1-time or Monthly Donation >> - - - - - - - Explore more: Subscribe to the email version of this Devotional - it's a perfect companion! Subscribe to this Podcast to receive this and all our audio episodes Subscribe to the SSPX YouTube channel for video versions of our podcast series and Sermons FSSPX News Website: https://fsspx.news Visit the US District website: https://sspx.org/ - - - - - What is the SSPX Podcast? The SSPX Podcast is produced by Angelus Press, which has as its mission the fortification of traditional Catholics so that they can defend the Faith, and reaching out to those who have not yet found Tradition. https://sspx.org
Make sure to connect with dwell at: dwellbible.com/dadtiredOn this episode of Dad Tired, we explore the road to Emmaus and the way friendship and faith intertwine in the Christian life. When Jesus walked alongside two confused disciples, He met them in their questions, in their grief, and in their search for clarity—just as He does with us today. Drawing from Luke 24, the lives of Perpetua and Felicity, and the wisdom of St. Bernard of Clairvaux, we'll discuss how friendship is essential to holiness, how Christ is present in our shared struggles, and why discipleship isn't meant to be done alone. If you've ever wrestled with doubt, isolation, or the mystery of God's plan, this episode will remind you that the Third Traveler always walks beside you.
Are you downplaying yourself without realising it? Do you struggle to set boundaries, assert your needs, or confidently own who you are? In this powerful Part 2 of my conversation with Dr. Perpetua Neo, we explore why self-confidence isn't just about being bold—it's about knowing who you are and standing in that truth. We unpack why many people, especially women, feel pressured to soften their presence and avoid being seen as ‘too much'—and how that impacts relationships, work, and self-worth. This episode also dives into codependency—what it really looks like beyond the stereotypes, why even high-achievers can fall into codependent patterns, and how to break free from relationships where you feel like you're giving too much. If you're ready to step into your power, reclaim your voice, and build relationships from a place of confidence—this episode is a must-listen.
Two and a half years ago, towards the end of our NNAFN fundraiser, I announced that I was making a game called Realis. That game is now here—at least in Ashcan form. So, what is Realis? Realis is a cursed orbital sphere of 1,000 mystical moons filled with mystery, magic, and impossible technology. Realis is a game of diceless storytelling, where characters deploy powerful Sentences, which are rewritten over the course of their saga. And it's available right now. This Ashcan version is being published by Possible Worlds Games. This version has 20 Playable Classes and 40 NPC Classes (both of which are less than half of what will be available in the final edition), three Grand Factions, two Example Moons, art by Sam Beck and Oddesque, and layout by Tyler Crumrine. It has some additional design and writing by Friends at the Table's own Jack de Quidt and Janine Hawkins. So, that is Realis. And today, we start our campaign of the game, beginning with this introduction to the game featuring me and Jack, free for all listeners of Friends at the Table. Then, tomorrow, all $5 members of our Patreon will get access to the character creation for our ongoing, Patreon-exclusive Realis campaign—and will receive a new episode every week for the first couple of months, as we catch up with our overdue Patreon episodes. And guess what: The whole first arc of that campaign will also be free, available here in this feed, just one week behind the Patreon release. Once that's over, we'll begin our next full, main feed season, Perpetua, where we'll be playing Fabula Ultima. We've already begun recording that, too, and it's been a blast. I can't wait for y'all to hear what we've been cooking up. (Oh, and definitely go listen to Media Club Plus. We're headed into the most exciting and dramatic part of the Chimera Ant Arc, and now is the best time to catch up with us!) Thanks as always for your support. -Austin Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.