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Nalin Senthamil is the CEO and Founder of Storylane, a SaaS company that helps businesses build interactive product demos in minutes. He is a visionary entrepreneur dedicated to transforming the b2b software experience. A Y Combinator alumnus, Nalin successfully co-founded and sold Kinderlime and served as the founding CTO at DAQRI, an AR wearables company. With expertise in tech development and strategic growth, he brings experience to his current venture, Storylane, which enables marketing and sales teams to create interactive demos effortlessly. In this episode⦠In the fiercely competitive world of SaaS, standing out is vital for growth, but how does one create a customer experience that truly resonates? Is there a way to showcase products in a way that's not only informative, but immersive and engaging? How can companies simplify the buying process to make it as friction-free as possible? Serial entrepreneur Nalin Senthamil shares the secrets behind building an engaging product experience in the SaaS domain. He recalls starting with an idea and evolving it into a Y Combinator-backed venture that empowers companies with interactive demos that drive genuine growth. He discusses the impact of the pandemic on digital buying and how Storylane is capitalizing on this shift to reduce friction in b2b selling. Nalin also delves into his journey of acquiring initial customers, scaling strategically, and the importance of efficient marketing practices to achieve sustainable growth. In this episode of the Inspired Insider Podcast, Dr. Jeremy Weisz interviews Nalin Senthamil, CEO and Founder of Storylane, about the evolution of product demos and selling in the b2b space. Nalin shares insights into the makings of a successful SaaS platform provider, the paradigm shift in digital buying, the essential strategies for acquiring and nurturing customers, and the significance of building a versatile and dedicated team to move your business forward.
Envisics is a globally-renowned dynamic holography pioneer. Since 2010, Envisics has been developing holographic technologies for augmented reality head-up displays (AR-HUDs) and automotive sensor systems. The advancement of Envisics' technology has the opportunity to transform automotive displays and revolutionize the in-car experience. In partnership with the world's leading automakers and tier-one suppliers, Envisics is making the future of holographic technology a reality for smarter and safer vehicles. With a successful track record of commercializing its technology, Envisics has been qualifying its next generation of holographic technology for series production. Already in use in more than 200,000, the company recently raised $50 million Series B from blue-chip automotive companies Hyundai Mobis, General Motors Ventures, SAIC Motors, and Van Tuyl Companies (VTC) to revolutionize holography and the in-car experience. Dr. Jamieson Christmas developed an early passion for holography as a massive fan of Star Wars, and later earned a doctorate at Cambridge University, where he attained his a Doctorate of Philosophy from the University of Cambridge, where he focused on creating real-time holography for displays. In his current role as Chief Executive Officer and Founder of Envisics (formerly Two Trees Photonics, which was acquired by DAQRI), Envisics emerged in 2017 to specialize in the development and supply of holographic technologies for the automotive market. Jamie discusses his journey and origins of Envisics as well as the recent partnerships and where the company is bringing true augmented reality holographic head-up displays (HUDs) and holographic sensing systems to the automotive sector for multi-use applications and how this will drive future innovations for safer navigation and an improved driving experience. I learn how Hyundai Mobis, General Motors Ventures, SAIC Motors, and Van Tuyi Companies invested $50M in Envisics for In-Car Holography.We also talk about how automotive leaders back pioneering holography startup to fast-track the development of technology already used in more than 200,000 vehicles.
MEET RACHEL MYERS:Rachel has been creating work in front and behind the camera for over 20 years in the entertainment industry as a director, designer, and actor. She has collaborated in the creation of over 150 films, theatre, and television productions. From a pool of over 5,000 submissions, her film āWendyās Shabbatā premiered at both the 2018 Tribeca International and Palm Springs International Film Festivals and at over 50 other film festivals worldwide. āWendyās Shabbatā qualified for the 2019 Academy Awards and was broadcast on PBS, POV, and TOPIC. Rachel was awarded the first solo Shondaland Womenās Directing Mentorship to direct for Shonda Rhimes Television, nominated for the inaugural Lynn Shelton āOf a Certain Ageā Grant, and selected for the Sundance Directorās Co-Lab. Rachel has directed films, 2 Black Boys, based on the poetry of Giovanni Adams on blackness and queer identity which premiered at OUTFEST, Cannes AVIFF, and Winner of Cadence Video Festival at the Northwest Film Forum. Rachel has directed for Disney Channel TV episode of Kim Possible and Mensajes (Messages) in Spanish about Mexican Artist Leobardo Huerta. She developed and originated āCONFIDENCE,ā a short film and campaign series for women. Rachel directed and conceived, āWriting with Graceā live show, debuting to a 2,500 person live audience for VIDCON. Her work won Fullscreen and the AT&T Hello Lab a 2016 Streamy Award for Best Brand Campaign. Rachel co-created the series HOT SPOT which premiered at Seriesfest 2020. Her award-winning experiential company, 3 PENNY DESIGN has conceived and produced live events, brand activations, and interiors for āCrayolaā in Times Square for āThe Emmyās,ā āThe Golden Globe Awardsā and more. Her Production Design Film credits include, āKim Possibleā Disney, āShort Term 12,ā winner of SXSW and Independent Spirit Awards, āDesperadosā Netflix, āThe Drowning,ā āSearch Partyā āIdentity Theft,ā āChronicles Simpson,ā āSaving Lincolnā and āLiminal,ā Winner of Best Art Direction - Barcelona International Film Festival, Punta del Este Festival and Action on Film Festival. Television design credits, HULU āEast Los High, āFive Pointsā Facebook, "Sing It" YouTube Red, āFaking Itā MTV, āBlueā LIFETIME nominee for ADG Award, āPalomaā and āVideo Game High Schoolā Lionsgate, Producers Guild Award and Streamy Award nominee for Best Production Design. Her commercial client list includes Crayola, ADIDAS, Ray-Ban, AT&T, ESPN, Volkswagon, Marriott, DAQRI, Hewlett Packard, Turbo Tax, Wrigleyās, Gevalia, CVS, Soul, Pampers, Lāoreal, Schick, Taco Bell, Soap and Glory, Maccaroni Grill and Getty Images. Her regional theatre credits include BAM Brooklyn Academy of Music, Center Theatre Group, The Geffen Playhouse, The Old Globe, South Coast Repertory, The Shakespeare Theatre DC, The Getty Villa, Robert Wilsonās Watermill Center, and Williamstown Theatre Festival. Los Angeles Theatres- Rattlestick West, Los Angeles Ovation Awards, IAMA, Theatre at Boston Court, and Vs Theatre. Rachelās work has also been featured in national and international publications and media, including the NY Times, LA Times, Cheddar, and Vice. She has appeared on The Today Show with Megan Kelly, Michelle Collins Show on Sirius XM and Tablet Unorthodox Podcast as well as Vice, Refinery 29, NY Daily News, Forward, Tablet, Variety, Broadway World, The Times of Israel, Women, and Hollywood, Movie Maker, Newsday, Daily Mail, ZEAL NYC, Desert Sun, IMDB, NY Bulletin and more. Her films have been exhibited at the Boston Museum of Fine Art and the NW Film Center at the Portland Museum of Art. Her designs have also been seen at BAM, The Brooklyn Academy of Music, The Watermill Center, and are part of the permanent collection of the Getty. Her work has won an Ovation Award and Broadway World and Streamy Award nominations. Rachel received her MFA from the Yale School of Drama and studied Theatre and Art at Pomona and Scripps Colleges and RADA the Royal Academy...
Neha is the Director of Business Operations at GumGum an experienced operations and strategy leader on the Forbes 30 Under 30 list who has helped scale some of Californiaās most successful start-ups, including The Honest Company and Beats by Dre. In this episode, we chat about working for well-known organizations through large transitions, thinking like a business owner to improve processes, and using OKRs in the workplace. After working on a number of key partnerships and transactions for Beats, including the sale to Apple, Neha moved on to the augmented reality start-up, DAQRI, before her current role as Director of Business Operations at GumGum Sports, where sheās helped scale the Operations Team from 6 to a team of 24. Neha loves building teams from scratch, establishing a shared vision, optimizing organizational structures, and creating and testing new processes. Find the show notes for this episode here! Watch this episode on Youtube here. Host: Chris Ronzio
Such a fun episode! My guest, Gabi Conti and I are discussing dating, online dating, how she went on 30 dates in 3 days, dating app hacks, and so much more! My Guest Gabi Conti @itsgabicontiĀ is an author of Twenty Guys You Date In Your Twenties, dating expert, host, contributing writer to Cosmopolitan, and comedian.Ā Gabi gained national attention with her article and video for Cosmopolitan I Went on 30 Dates In 3 Days. The video was featured by Daily Mail, and then she appeared on Access Hollywood, Inside Edition, Doctors, 97.1 AMP Radio, and Daily Mail TV. Gabi is a contributing writer for Cosmopolitan. She currently hosts a daily entertainment news talk show Hot On Hollywire on Youtube, Vizio, and SamsungTV. Gabi has also hosted Street Smarts for BrotherHQ's and wrote and hosted over 400 episodes of The Elite Daily Show for Verizon's go90. Gabi performs stand-up and storytelling all over Los Angeles. She covered the Tribeca Film Festival for Nespresso with NYMag, and has appeared in commercials for DAQRI, Credit Karma, and Oats Overnight. Gabi has also appeared on Bravo's Vanderpump Rules, VH1's Candidly Nicole and VH1's The Walk of Shame Shuttle. She has contributed to Hello Giggles, Elite Daily, Brit+Co, and Popsugar. Gabi has worked on Comedy Central's @Midnight, The Jeselnik Offensive, The Burn and Important Things With Demetri Martin, before pivoting to the digital space after the success of her sketch group Half Day Today! Gabi's pilot This One Time @ Camp was a finalist in Just For Laughs Stand-up and Pitch Contest, which led to her selling her web series There's No Place Like Home to Elite Daily. Gabi's other pilot Ex-Communication was a finalist in NYTVF. Your Host Olyasha Novozhylova - NotBasicBlonde @notbasicblonde_ NotBasicBlonde Podcast @nbbpodcast Olyasha Novozhylova is the founder and creator of Not Basic Blonde, a fashion, and lifestyle blog dedicated to inspiring young women to create an extraordinary style. The Russian model led an impressive 10-year career in fashion and runway in Atlanta and overseas, as well as enjoying several acting roles. Now a leading influencer, Olyasha shares her beauty, wellness, and fashion tips with an audience of over half a million. Ā
Im MIXEDCAST #184 tauchen wir tief ein in den Vive Cosmos. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! Abspeck-VR mit Sven Sven versucht seit gut zwei Monaten, mit VR-Sport abzuspecken. Uns verrƤt er exklusiv (!) sein Trainingsprogramm und was er damit erreicht hat. Spoiler: Die Pfunde sind noch nicht gepurzelt, aber er fühlt sich trotzdem fitter. Schadet die Hardware-Fragmentierung dem VR-Markt? HTC hat sein neues VR-Portfolio vorgestellt: Die Cosmos-Brille gibt's jetzt in vier Variationen, hinzu kommen die Ƥlteren Modelle wie Vive Pro oder Vive Pro Eye. Wer durchschaut das? Andere Hersteller sind da nicht eindeutiger: Pimax zum Beispiel hat zahlreiche Modelle am Markt, bei Windows Mixed Reality gibt's mehr VR-Brillen als Kunden. Selbst Oculus' Produktstrategie ist mit Oculus Go, Quest, Quest am PC und Rift S durchaus erklƤrungsbedürftig. Ćberfordert das Otto Normalverbraucher? Tschüss, Daqri Das hervorragend finanzierte AR-Unternehmen Daqri ist pleite. Nach ODG und Meta ist Daqri schon der dritte hochgehandelte AR-Brillenhersteller, den es erwischt hat. Ehemalige Angestellte berichten über Fehler des Managements - und ein Produkt, das keines war. Wir verabschieden uns von Daqri.
Wine drone prank; Netflix postmortem emails; welcome to the streaming wars; collapsing Daqri & the state of AR; Westworld, Better Call Saul return; Dracula; Narcos Mexico; Stephen Fry's 7 Deadly Sins; sanctioned deep fakes; Staples podcasts; BSG & Ron Moore; subscription cars; Slickwraps; feedback.Show notes at https://gog.show/417
Phil Greenhalgh is the Chief Technical Officer at WaveOptics, a leading designer and manufacturer of diffractive waveguide optics. This is a key optical component many in this industry believe can deliver the sort of form factor that can enable the mass adoption of AR smartglasses.After more than a decade as a professor of Electronic Engineering, Phil shifted his focus to the commercial world. Heās co-founded two technology companies, one of which was acquired by DAQRI for its expertise in Augmented Reality electronics and optics. He then served as the SVP of Engineering responsible for DAQRIās research and development.For the last year and a half, Phil has been the CTO of WaveOptics, focused on material sciences, and developing waveguides and projector systems with higher fields of view.In this conversation, Phil shares his perspective on the importance of waveguides in creating eye-glass-thin smartglasses, and what sets the WaveOpticsā approach apart.He talks about his background as an educator and some experiences as an entrepreneur. We also get into the science of combiner optics and the many technical trade-offs necessary to make a great experience in a head-worn device.We go on to talk about his perspective on microdisplays that fit well with waveguide optics as well as his broader perspective on the market. He also gets into some of the successes and lessons learned at DAQRI.Phil starts by sharing some exploits he had as an amateur pilot.You can find all of the show notes at thearshow.com.
While Apple and Microsoft strain to sell augmented reality as the next major computing platform, many of the startups aiming to beat them to the punch are crashing and burning. Daqri, which built enterprise-grade AR headsets, has shuttered its HQ, laid off many of its employees and is selling off assets ahead of a shutdown, former employees and sources close to the company tell TechCrunch.
Welcome to TechCrunch daily news, a round up of the top tech news of the day. -- Daqri shuts down -- Apple introduces a subscription grace period -- and SmileDirectClub goes public. Here's your Daily Crunch for September 13, 2019. First up: Another high-flying, heavily funded AR headset startup is shutting down.
Welcome to TechCrunch daily news, a round up of the top tech news of the day. -- Daqri shuts down -- Apple introduces a subscription grace period -- and SmileDirectClub goes public. Here's your Daily Crunch for September 13, 2019. First up: Another high-flying, heavily funded AR headset startup is shutting down.
Choreographer Koryn Ann Wicks stops by the studio to talk about her work exploring immersive in dance. Her I Love You So Much, SQUEEZE ME TO DEATH is getting a remount at the Bootleg Theater this October in LA, and her and her team recently took home the grand prize of the LA Immersive Invitational for their work CASTING. We dive in on the language of dance and immersive in this one. Show NotesOur review ofĀ I Love You So Much, SQUEEZE ME TO DEATHI Love You So Much, SQUEEZE ME TO DEATH fundraiser Daqri shutting downVenice VR: These Sleepless NightsKoryn'sĀ Instagram#bedrUmplaII(2) ā [[bedroom play 2]] Ā
Sol Projectās Associate Artistic Director, David MendizĆ”bal, and Producing Assistant, Joey Reyes, sit down with Brian Herrera and Victor Vazquez to talk about the history of casting, current practices, what it means to be in casting as a Latinx individual, and what the future might hold for casting as a profession.Ā Brian Eugenio Herrera is Associate Professor of Theater in the Lewis Center for the Arts and Program in Gender & Sexuality Studies at Princeton University. He is author of The Latina/o Theatre Commons 2013 National Convening: A Narrative Report (HowlRound, 2015) and Latin Numbers: Playing Latino in Twentieth-Century U.S. Popular Performance (Michigan, 2015), which was awarded the George Jean Nathan Prize for Dramatic Criticism. Victor Vazquez serves as Casting Director/Line Producer and member of the artistic team at Arena Stage in Washington D.C.. He will be transitioning to New York later this year to freelance. Previous employment includes: Center Theatre Group, The Pasadena Playhouse, Cornerstone Theatre Company, and DAQRI. A recipient of writing fellowships from PEN America and LAMBDA Literary as an Emerging LGBT Writer, he is completing a masterās candidate in dramatic writing at the University of Oxford, and holds two bachelorās degrees from UC Irvineās writing program and in drama (directing honors). Victor is the son of Mexican immigrants. Spanish is his native language; he is originally from Los Angeles. David MendizĆ”balĀ is an NYC based director, designer, and one of the Producing Artistic Leaders of The Movement Theatre Company. Learn more about David and his work atĀ www.davidmendizabal.com. Joey ReyesĀ is a queer, Latinx, Two Spirit, grandchild of a Mexican immigrant, born and raised in Southern California with six younger siblings. They have resided in Brooklyn, NY since late 2017 working as a producer, facilitator, and writer. IG & Twitter: @joeykangarooooo. Follow us onĀ FacebookĀ at The Sol Project andĀ InstagramĀ andĀ TwitterĀ at @solprojectnyc! Interested in learning more about casting?Learn more by visiting Casting Society of America: http://www.castingsociety.com/join/getting-into-castingAspiring assistants or associates can learn about upcoming opportunities by subscribing to this staff job list: http://www.castingsociety.com/join/register-as-assistant
AR dragons, psychedelic displays at Coachella, and other digital gizmos made possible with XR technologies are fun and all, but Mark Sage, founder of AREA, is on the more pragmatic side of the table; he loves it when XR technologies can solve real-world problems for businesses. Mark and Alan sit down to discuss how to do that, and how that creates a better ecosystem for enterprise XR to thrive. Alan: Todayās guest is Mark Sage. Mark is a product owner, creator, marketer, innovator, business development professional, evangelist, spokesperson, strategist, program and project manager, and mentor across a range of AR, mobile, B2B and B2C technologies and products in an international context. Mark is currently the executive director of AREA: Augmented Reality in Enterprise Alliance; the only global, membership-funded, non-profit alliance dedicated to helping accelerate the adoption of enterprise augmented reality, by supporting the growth of a comprehensive ecosystem. AREA members include Exxon Mobile, Boeing, Lockheed Martin, NVIDIA, PTC, and so many more. You can learn about The AREA at theAREA.org. It is with great honor that I welcome AREA executive director Mr. Mark Sage; welcome to the show, Mark. Mark: Thanks so much, Alan. Itās great to be here to speak to you, and to those who listen out there, as well. Iām really excited. Thank you. Alan: Thank you so much for joining me. Weāre really excited; letās get right into this. Iām going to start ā just, dive right in here ā what is one of the best XR experiences that youāve ever had? Mark: Oh, wow. Gosh. Alan: I know, Iām going right in there. Mark: You are, arenāt you? And in the kind of role Iāve got, I have a huge opportunity to go around the world, experiencing all sorts of different experiences. I guess, when I first started, one of the first things I was amazed about was the DAQRI Helmet, back in the day. I remember first wearing that, probably about three years ago, thinking this would be amazing. It didnāt quite end up as it would be. So, theyāre still working on some of the areas there. What Iām really thrilled about is the experiences that really solve problems. Being focused on the enterprise space, I love to see things that are solving real-life problems, here and now. So anything from the simple-yet-effective remote assistance services and applications, I love seeing those; the way that you can engage with an expert, and get real detailed information of how to fix things. I always love trying those things out. I love some of the simple things; I remember being at a shipyard in Finland, and just using a tablet, they were showing me how they look into a new container that had been built, and how they could check what was going on, and using in an eight hour experience to make sure it was all correct. They were cutting down ā literally, by hours ā the amount of time it took to review things, and make sure it was all set up and stuff like that. Right into the step-by-step innstruction, I always remembered RealWear, when they did their first step-by-step instruction. Doing it in a brewery, and showing how they were moving taps and pipes, and doing work there. So to be honest, anythingā Alan: Do you think they did it in exchange for beer? Mark: Well, I hope so! I absolutely hope so. So you know, Alan, anything that shows some real benefit⦠I love some of the kind of cool stuff, but certainly, my experience in the enterprise AR stuff that actually solves a problem, and creates real benefit for enterprises, is really cool for me. Alan: Itās interesting you mentioned that DAQRI s
AR dragons, psychedelic displays at Coachella, and other digital gizmos made possible with XR technologies are fun and all, but Mark Sage, founder of AREA, is on the more pragmatic side of the table; he loves it when XR technologies can solve real-world problems for businesses. Mark and Alan sit down to discuss how to do that, and how that creates a better ecosystem for enterprise XR to thrive. Alan: Todayās guest is Mark Sage. Mark is a product owner, creator, marketer, innovator, business development professional, evangelist, spokesperson, strategist, program and project manager, and mentor across a range of AR, mobile, B2B and B2C technologies and products in an international context. Mark is currently the executive director of AREA: Augmented Reality in Enterprise Alliance; the only global, membership-funded, non-profit alliance dedicated to helping accelerate the adoption of enterprise augmented reality, by supporting the growth of a comprehensive ecosystem. AREA members include Exxon Mobile, Boeing, Lockheed Martin, NVIDIA, PTC, and so many more. You can learn about The AREA at theAREA.org. It is with great honor that I welcome AREA executive director Mr. Mark Sage; welcome to the show, Mark. Mark: Thanks so much, Alan. Itās great to be here to speak to you, and to those who listen out there, as well. Iām really excited. Thank you. Alan: Thank you so much for joining me. Weāre really excited; letās get right into this. Iām going to start ā just, dive right in here ā what is one of the best XR experiences that youāve ever had? Mark: Oh, wow. Gosh. Alan: I know, Iām going right in there. Mark: You are, arenāt you? And in the kind of role Iāve got, I have a huge opportunity to go around the world, experiencing all sorts of different experiences. I guess, when I first started, one of the first things I was amazed about was the DAQRI Helmet, back in the day. I remember first wearing that, probably about three years ago, thinking this would be amazing. It didnāt quite end up as it would be. So, theyāre still working on some of the areas there. What Iām really thrilled about is the experiences that really solve problems. Being focused on the enterprise space, I love to see things that are solving real-life problems, here and now. So anything from the simple-yet-effective remote assistance services and applications, I love seeing those; the way that you can engage with an expert, and get real detailed information of how to fix things. I always love trying those things out. I love some of the simple things; I remember being at a shipyard in Finland, and just using a tablet, they were showing me how they look into a new container that had been built, and how they could check what was going on, and using in an eight hour experience to make sure it was all correct. They were cutting down ā literally, by hours ā the amount of time it took to review things, and make sure it was all set up and stuff like that. Right into the step-by-step innstruction, I always remembered RealWear, when they did their first step-by-step instruction. Doing it in a brewery, and showing how they were moving taps and pipes, and doing work there. So to be honest, anythingā Alan: Do you think they did it in exchange for beer? Mark: Well, I hope so! I absolutely hope so. So you know, Alan, anything that shows some real benefit⦠I love some of the kind of cool stuff, but certainly, my experience in the enterprise AR stuff that actually solves a problem, and creates real benefit for enterprises, is really cool for me. Alan: Itās interesting you mentioned that DAQRI s
2014 EV Fellow and Casting Director for the Arena Stage in Washington D.C. Victor Vazquez discusses diversity, talks about taking the mic, our responsibility to awe, The Lion King, and BDSM with Fellowship Manager Amanda Fletcher. ** Victor Vazquez serves as Casting Director/Line Producer and member of the artistic team at Arena Stage in Washington D.C. He's worked at Center Theatre Group, The Pasadena Playhouse, Cornerstone Theatre Company, and DAQRI. A recipient of fellowships from PEN America and LAMBDA Literary as an Emerging LGBT Writer, he is a masterās candidate at the University of Oxford and holds two bachelorās degrees from UC Irvine. Victor is the son of Mexican immigrants and Spanish is his native language. Originally from Los Angeles, he now lives in Washington, D.C.
Andy Lowery is the co-founder and CEO of RealWear, a knowledge transfer company helping industrial workers to learn and solve problems in the field. RealWear makes a hands-free, ruggedized, head-mounted wearable computer and complementary software; RealWear makes one of the most successful head-mounted computers sold today.Prior to RealWear, Andy was President of DAQRI, another pioneer of AR use in the enterprise. Andy also spent more than a decade in engineering and management roles at aerospace and defense contractors.In addition, he served as an officer in the US Navy, retiring recently as a Lt. Commander after more than 25 years of active and reserve service.In the second part of my conversation with Andy, he shares his unique and sometimes hair-raising journey to fundraising, which resulted in a $20M Series A financing in early 2018. There was a period when he was raising month-to-month to meet payroll, which he describes using an analogy from Star Wars:We go on to discuss some great leadership lessons from his entrepreneurial and military experiences, including the value of humility over modesty. Leadership is one of my favorite topics, and I think youāll really enjoy this one.You can find all of the show notes at thearshow.com.
Andy Lowery is the co-founder and CEO of RealWear, a knowledge transfer company helping industrial workers to learn and solve problems in the field. RealWear makes a hands-free, ruggedized, head-mounted wearable computer and complementary software; RealWear makes one of the most successful head-mounted computers sold today.Prior to RealWear, Andy was President of DAQRI, another pioneer of AR use in the enterprise. Andy also spent more than a decade in engineering and management roles at aerospace and defense contractors.In addition, he served as an officer in the US Navy, retiring recently as a Lt. Commander after more than 25 years of active and reserve service.Iāve broken my conversation with Andy into two parts. In this first part, Andy starts by sharing a close encounter he had with a Russian ship when he was in the Navy.We go on to discuss the use of smartglasses in industrial settings. Andy shares the insights he gained at DAQRI, and how he applied them to RealWear.We also talk about the impact of changing demographics on todayās workforce, and Andy shares his perspective on how humans and computers will work together more symbiotically in the future.You can find all of the show notes at thearshow.com.
Listen in as Drew Minock, Internal Communications Manager at DAQRI, explains the importance of extended reality in education today.
15 Minutes With The Doctor: Learn from Healthcare Entrepreneurs and Innovators
In this episode, we talk to Brad Waid, a school teacher turned Augmented Reality expert. He is rated the top 14th influencer for AR in the world. Today, he shares his insights with using AR in medical education. Learn from his experience working on Anatomy 4D, how to develop an effective user interface, and his thoughts on the future of AR. What you will learn in this episode: - How Brad discovered augmented reality - The use of AR in medical education - The UX considerations of AR - What to do if you have an idea for AR in the medical industry - The future of AR in the medical education space How Brad discovered augmented reality A school teacher for 10 years, Brad was at a conference in 2013 where a speaker was explaining new technology. When they introduced augmented reality, he thought it was the most amazing thing he had seen. He began researching and found a medical experience in AR. He brought this into the classroom and saw the opportunities it created for deep engagement with his students. Following this, he began to work with companies to create educational AR experiences. I felt it was my duty to learn everything I could about augmented reality in every industry and bring it into education as best I could. The use of AR in medical education A company called Daqri based in LA was commissioned by a U.S. Medical School to create an experience where students could train and work on the human body outside of the lab. The result is an app called Anatomy 4D. Students had a 3-foot vinyl mat, they would scan it and all of a sudden they had a life size human body laying on their workspace. They could rotate it, go in and isolate all the different body systems. The human body AR was so successful that the University asked Daqri to follow it up with an AR version of the human heart. Daqriās research verified that when people are using AR to learn, itās more efficient, more engaging, and they retain the information longer. The traditional way to learn anatomy is by dissection, but students are usually limited to a couple of hours per week in the lab. The benefit of AR is that you can access it at whatever time you want. It also allows you to have the visual component right in front of you, while your hands are free to manipulate your environment. Itās multi-sensory learning using the power of technology to multiply the resources. Brad worked with Daqri for 2.5 years where he assisted in the design and user experience of their AR products. The UX considerations of AR There are three main considerations for user experience in the augmented reality space. Firstly, it has to be simple - Users need to pick it up and use it easily. Secondly, whatever is being built needs to be an improved method or experience in comparison to what is currently available ā It might be something thatās never been built. Lastly, you must make sure that thereās no lag in the experience. Make sure you have the processing power behind it and that the target is robust enough to hold the experience. Itās better to have a simpler application with no lag than a very deep application where you have to wait ā Itās what customers demand. What to do if you have an idea for AR in the medical industry Run your idea by a trusted person and get their feedback. Once you have that and you really believe in your idea, start building it and you never look back. Release a basic version or a minimally viable product. Test it with users and then iterate from there onwards. The costs for creating basic models can vary greatly. Some people do it with just their blood, sweat and tears. Otherwise, it can cost anywhere from $25,000 to $100,000. If you have an idea in AR, now is a great time to get started. The future of AR in the medical education space Brad believes AR in medical education will become commonplace and many institutions are already using it on a complex level. With big data and cloud computing,
15 Minutes With The Doctor: Learn from Healthcare Entrepreneurs and Innovators
In this episode, we talk to Brad Waid, a school teacher turned Augmented Reality expert. He is rated the top 14th influencer for AR in the world. Today, he shares his insights with using AR in medical education. Learn from his experience working on Anatomy 4D, how to develop an effective user interface, and his thoughts on the future of AR. What you will learn in this episode: - How Brad discovered augmented reality - The use of AR in medical education - The UX considerations of AR - What to do if you have an idea for AR in the medical industry - The future of AR in the medical education space How Brad discovered augmented reality A school teacher for 10 years, Brad was at a conference in 2013 where a speaker was explaining new technology. When they introduced augmented reality, he thought it was the most amazing thing he had seen. He began researching and found a medical experience in AR. He brought this into the classroom and saw the opportunities it created for deep engagement with his students. Following this, he began to work with companies to create educational AR experiences. I felt it was my duty to learn everything I could about augmented reality in every industry and bring it into education as best I could. The use of AR in medical education A company called Daqri based in LA was commissioned by a U.S. Medical School to create an experience where students could train and work on the human body outside of the lab. The result is an app called Anatomy 4D. Students had a 3-foot vinyl mat, they would scan it and all of a sudden they had a life size human body laying on their workspace. They could rotate it, go in and isolate all the different body systems. The human body AR was so successful that the University asked Daqri to follow it up with an AR version of the human heart. Daqriās research verified that when people are using AR to learn, itās more efficient, more engaging, and they retain the information longer. The traditional way to learn anatomy is by dissection, but students are usually limited to a couple of hours per week in the lab. The benefit of AR is that you can access it at whatever time you want. It also allows you to have the visual component right in front of you, while your hands are free to manipulate your environment. Itās multi-sensory learning using the power of technology to multiply the resources. Brad worked with Daqri for 2.5 years where he assisted in the design and user experience of their AR products. The UX considerations of AR There are three main considerations for user experience in the augmented reality space. Firstly, it has to be simple - Users need to pick it up and use it easily. Secondly, whatever is being built needs to be an improved method or experience in comparison to what is currently available ā It might be something thatās never been built. Lastly, you must make sure that thereās no lag in the experience. Make sure you have the processing power behind it and that the target is robust enough to hold the experience. Itās better to have a simpler application with no lag than a very deep application where you have to wait ā Itās what customers demand. What to do if you have an idea for AR in the medical industry Run your idea by a trusted person and get their feedback. Once you have that and you really believe in your idea, start building it and you never look back. Release a basic version or a minimally viable product. Test it with users and then iterate from there onwards. The costs for creating basic models can vary greatly. Some people do it with just their blood, sweat and tears. Otherwise, it can cost anywhere from $25,000 to $100,000. If you have an idea in AR, now is a great time to get started. The future of AR in the medical education space Brad believes AR in medical education will become commonplace and many institutions are already using it on a complex level. With big data and cloud computing,
This is the first episode of In Great Company Podcast, where our host Eugene Suen interviews British Inventor Richard Browning AKA The Real Life Iron Man. A former Royal Marine Reserve, he has created a real flying machine using six miniature jet engines and a specially designed exoskeleton. You'll find out about his inspirations, process to building the suit and challenges he faced during this interview. For more information on Richard Browning and his suit please visit: www.gravity.co Special Thanks to Tiffany Loverd and the Daqri team for making this interview happen. Daqri is responsible for Richard's flight helmet and in collaboration with GreatCo, set up a viewing party for everyone to witness a man fly through the alley of our HQ along with demos of their innovative AR technology. For more information on Daqri, please visit: www.daqri.com Brought to you by good stewards of The Great Company (GreatCo), a team of storytellers and producers that is passionate about bringing great people together to impact pop culture, create world-changing content and host meaningful experiences. Great ideas happen in great company! For more information, please visit: www.thegreatcompany.com
This is the first episode of In Great Company Podcast, where our host Eugene Suen interviews British Inventor Richard Browning AKA The Real Life Iron Man. A former Royal Marine Reserve, he has created a real flying machine using six miniature jet engines and a specially designed exoskeleton. You'll find out about his inspirations, process to building the suit and challenges he faced during this interview. For more information on Richard Browning and his suit please visit: www.gravity.co Special Thanks to Tiffany Loverd and the Daqri team for making this interview happen. Daqri is responsible for Richard's flight helmet and in collaboration with GreatCo, set up a viewing party for everyone to witness a man fly through the alley of our HQ along with demos of their innovative AR technology. For more information on Daqri, please visit: www.daqri.com Brought to you by good stewards of The Great Company (GreatCo), a team of storytellers and producers that is passionate about bringing great people together to impact pop culture, create world-changing content and host meaningful experiences. Great ideas happen in great company! For more information, please visit: www.thegreatcompany.com
RealWear is building the worldās first REAL hands-free and fully rugged head-mounted tablet solution for connected industrial workers. Weāre a seasoned team of executives and human factors experts from the ultra-rugged smart phone, smart glasses micro display and industrial augmented reality spaces. Andy Lowery is an authority on industrial manufacturing and has pioneered the early use of augmented reality in enterprise settings. He has served at the forefront of engineering and operational management in some of the worldās most demanding industrial, defense and manufacturing environments. Andyās experience heading the engineering departments of market leading companies shaped his vision to co-found and become CEO of RealWear, Inc. Andy most recently co-found and served as President of Daqri where he transformed Daqri into a world leading industrial augmented reality hardware and software corporation. Prior to Daqri, Andy held the position of chief engineer for Raytheonās Electronic Warfare Systems business where, under his leadership, he won the U.S. Navyās Next Generation Jammer competition, a program worth an estimated $8 billion. Before joining Raytheon, Andy served as general manager at M/A-COM Technology Solutions, overseeing a commercial electronics product line. He has served 23 years in the U.S. Navy, in both active duty and reserve units, and attained the rank of Lieutenant Commander. Andy graduated with Highest Honors from the University of Illinois with a degree in Electrical and Computer Engineering. https://realwear.com https://www.facebook.com/RealWearInc https://twitter.com/realwearinc https://www.linkedin.com/company-beta/12895228/
This week Michael sits down with DAQRIā founder and CEO Brian Mullins to find out how wearing a smart helmet can make you work faster. DAQRI is changing the way people work by using augmented reality to guide them through extremely complex tasks. Check it out to learn more.
In this second episode of the (body[mind{self}])⢠podcast psychologist and cognitive scientist John Francis Leader / JFL twitter.com/jfldotcom jfl.com meets cognitive psychologist Dr. Andrew Pringle from the Insight Centre at University College Dublin @ajpringleUCD / https://www.insight-centre.org/users/andrew-pringle to discuss creativity, augmented reality and the practical implications of progress in this area. Dr. Andrew Pringle completed a PhD in Cognitive Psychology at the University of Surrey and joined the Insight Centre for Data Analytics in September 2014. He is currently co-ordinating an Insight Centre partnership with an international company to validate the effectiveness of a novel game-based app for addressing real world problems in the market research industry. His PhD titled "Creative Thinking: A Mode Shifting Hypothesis" examined the psychological processes underpinning creative thought. Andrew has recently been involved in two European consortiums putting together funding bids for Horizon 2020 ICT calls on the use of Augmented and Virtual reality for learning in Science, Technology, Art and Mathematics (STEAM) and a social game for promoting employability. The (body[mind{self}])⢠podcast, newly launched in 2017, is an ongoing series of conversations between JFL and others on the topics of applied psychology and cognitive science, experiential learning, perception, virtual and mixed reality, embodiment, mental processes and identification. The aim of the series is to include the voices of people from very diverse backgrounds, ranging from academia to those working on the frontline in applied fields, with the hope of gaining an even greater systematic understanding of the topics being explored. All views expressed are those of the person who expressed them and not necessarily those of JFL. Your comments, likes and dislikes are very welcome and will help guide future discussions. To stay up to date subscribe to @jfldotcom and https://itun.es/i67P795 to receive new episodes. * * * References - Stroop task http://www.math.unt.edu/~tam/SelfTests/StroopEffects.html - Perceptual illusions e.g. "Rubber Hand illusion" https://www.youtube.com/watch?v=sxwn1w7MJvk - Design thinking at Stanford University: IDEO, David Kelley http://www.ideou.com/pages/design-thinking https://www.ideo.com/us/people/david-kelley - Dyson hand-dryer https://en.wikipedia.org/wiki/Dyson_Airblade - Gorillas in our midst https://www.youtube.com/watch?v=vJG698U2Mvo - Madness explained: Psychosis and Human Nature, Richard Bentall http://amzn.eu/7HGtc7b - Meron Gribetz, Meta https://www.youtube.com/watch?v=H9ZOpQzjukY - DAQRI https://daqri.com/ - Microsoft Hololens https://www.microsoft.com/microsoft-hololens/en-us - Elements 4D from DAQRI http://elements4d.daqri.com/ - Andrew Pringle UCD page https://www.insight-centre.org/users/andrew-pringle - Andrew Pringle twitter @ajpringleUCD - Insight Centre for Data Analytics https://www.insight-centre.org/ * * * Special thanks to the Insight Centre at University College Dublin https://twitter.com/insight_centre https://www.insight-centre.org
Today we are spotlighting Regan Wynne of DAQRI. DAQRI is focused on delivering technologies that redefine what is humanly possible. This episode is powered by BetaList.com, where you can discover tomorrow's startups today and Make in LA, empowering you and your business by making hardware not hard. Connect with us at wearelatech.com/podcast and tweet @WeAreLATech and @EspreeDevora.
Show Notes: http://bit.ly/2fjzeOZThis week's construction tech news with James Benham (@jamesmbenham), Rob McKinney (@conappguru) and Josh Bone (@bim2thebone) Featuring Construction Tech News of the Week including: - Registration Open for Our Atlanta ConTech Roadshow- Autodesk University 2016 Highlights- DAQRI Smart Helmet Updates- HP Unveils Z2 Mini Micro Workstation- BIM 360 Updates- Autodesk LIVE Features-And much more!Interviews with attendees from Autodesk University 2016, including Mortenson Construction, DAQRI, Stiles Construction and more!Follow @ConTechTrio on social media for more updates and to join the conversation!Listen to the show at http://jbknowledge.com/contechtrio Powered by JBKnowledge. Learn more at http://jbknowledge.com or follow @JBKnowledge on Twitter.
Hexagon and DAQRI are both key players in augmented reality and industry 4.0.
Gary Sheedy, Director of Commercial Partner Programming at DAQRI, joins host Jen Spencer on The Allbound Podcast to discuss how to find the right partners and build a solid partner program. Ā You operate in a highly technical, specialized industry, how do partnerships come about? With DAQRI, it's not a problem trying to get people interested in the technology. It's about bringing them out of the blue skies and showing them what's actually possible. We bring in partners and train them up on the use of technology and expertise, or in this case DAQRI's expertise, and deliver that to the market. This gives them a jump ahead from their competition in their market space by showing thought leadership and the use of augmented reality in their space, and also they are able to show significant return on investment to their customers and increased efficiency. Ā What checks does your team have in place to ensure it's the right partnership for DAQRI? We have a two pronged approach. One is working with large key accounts and understanding who they currently work with. Then we work with targeting specific expertise in the particular marketplace we would acquire. Finally we work with partners to get trained up with our partner program and with DAQRI's strategies and goals. Ā If you've identified someone is not a fit, how do you politely turn them away? It's a continually evolving artform. We provide a scorecard which mixes technical and commercial expertise and line it up with our strategic goals and the various market segments we're targeting. This allows us to compare the relative values of various partners. If they have a certain score then obviously we will engage directly, and get them up and going. What we typically do with those who don't meet the initial criteria is work with them on marketing to make sure that they can get informed. Ā DAQRI doesn't have a traditional reseller model. Why did you go the route of affiliate partners? We have a seller model where we sell and warrant the software ourselves and then work with our partners to develop and support their business models. That way they can make good commercial results out of using the DAQRI platform and the applications they have developed on selling their customers. This would obviously migrate into a resellers model once we have some proven data in the market. We expect that will start happening sometime in the middle of the next year. Ā What tips do have for building a partner program? Building a partner program is essentially creating another appendage of your company. For me, a successful partner program means operating and representing exactly how DAQRI wants to be represented in the market. When I started, the process has been about figuring out what that looks like and how to put a plan in place from a program and delivery perspective. Then it's about developing the artifacts, the processes, the control manner and the mechanisms. Ā Ā Speed Round Questions: What's your favorite city? Munich. Are you an animal lover? Yes, dogs. Mac or PC? Mac. Uber or Lyft? Uber. All expenses paid trip to where? Bern, Switzerland. Ā
Show Notes: http://bit.ly/1R7RoOOThis week's construction tech news with James Benham (@jamesmbenham), Rob McKinney (@conappguru) and Josh Bone (@bim2thebone) Featuring: - Construction Tech News of the Week including DJI Phantom, BIM 360 Docs realease, SmartVid.io, McDonald's gets into Virtual Reality, DAQRI, 3D Printing SUVs and more- Interview with Jake Bowron, discussing JE Dunn's technology strategy, getting superintendents on board and creating a company culture of motivated technology adoptionCheck out #ConTechTrio on social media for more updates and to join the conversation!Listen to the show at http://jbknowledge.com/contechtrio Powered by JBKnowledge. Learn more at http://jbknowledge.com or follow @JBKnowledge on Twitter.
Classroom 2.0 LIVE webinar with Sam Gliksman, "Creating Media for Learning", February 13, 2016. We are really looking forward to hearing from our special guest, Sam Gliksman, on our show this week. Sam Gliksman (https://twitter.com/samgliksman) is the author of 'Creating Media for Learning' (http://www.creatingmedia.org/) and he has some great tips and tools to share with us for designing student-centered projects! Mobile devices are redefining the nature of our everyday interactions and media creation has become part of our everyday language. If communication is the heart of education then media creation can and should be utilized for deeper and more effective learning. In this webinar we'll look at how to design student-centered projects that use formats such as video, animation, eBooks and more. If you have a mobile device Sam would like you to download the free DAQRI app prior to the webinar so you will be prepared to experience how it works. Apple app for iPad/iPhone: https://itunes.apple.com/us/app/eleme... Android app: https://play.google.com/store/apps/de... Sam Gliksman has been leading innovative technology applications in private industry and education for over 25 years. He is recognized as a prominent expert on technology and educational reform, and he currently works as an independent educational technology consultant, speaker and author. Sam has been a pioneer in promoting the use of mobile technology in education. He wrote 'iPad in Education for Dummies' book which was released in January 2013 which is a great primer for anyone interested in the educational applications of mobile technology. He manages the 'iPads in Education' network which has a membership of thousands of educators worldwide and is recognized as a leading source for the use of mobile devices in education. http://ipadeducators.ning.com/
Classroom 2.0 LIVE webinar with Sam Gliksman, "Creating Media for Learning", February 13, 2016. We are really looking forward to hearing from our special guest, Sam Gliksman, on our show this week. Sam Gliksman (https://twitter.com/samgliksman) is the author of 'Creating Media for Learning' (http://www.creatingmedia.org/) and he has some great tips and tools to share with us for designing student-centered projects! Mobile devices are redefining the nature of our everyday interactions and media creation has become part of our everyday language. If communication is the heart of education then media creation can and should be utilized for deeper and more effective learning. In this webinar we'll look at how to design student-centered projects that use formats such as video, animation, eBooks and more. If you have a mobile device Sam would like you to download the free DAQRI app prior to the webinar so you will be prepared to experience how it works. Apple app for iPad/iPhone: https://itunes.apple.com/us/app/eleme... Android app: https://play.google.com/store/apps/de... Sam Gliksman has been leading innovative technology applications in private industry and education for over 25 years. He is recognized as a prominent expert on technology and educational reform, and he currently works as an independent educational technology consultant, speaker and author. Sam has been a pioneer in promoting the use of mobile technology in education. He wrote 'iPad in Education for Dummies' book which was released in January 2013 which is a great primer for anyone interested in the educational applications of mobile technology. He manages the 'iPads in Education' network which has a membership of thousands of educators worldwide and is recognized as a leading source for the use of mobile devices in education. http://ipadeducators.ning.com/
D.A. Wallach is a recording artist and songwriter who Kanye West and Pharrell Williams discovered while he was an undergraduate at Harvard College. He has been featured in GQ, Rolling Stone, Vogue, and numerous other publications, andĀ has toured with N*E*R*D and Weezer. D.A. has also appeared on many TV Shows, including Jimmy Kimmel Live and Late Night with Jimmy Fallon. As one half of Chester French, D.A. has released three full-length albums, and as a featured vocalist has written and performed on records with Janelle Monae, Rick Ross, Diddy, and many others. He is currently recording his first solo album for Harvest / Capitol Records, new selections from which are available at:Ā www.dawallach.com/music Beyond music, D.A. invests in and advises several start-up technology companies, including SpaceX,Ā Doctor On Demand,Ā Ripple Labs,Ā DAQRI, andĀ Spotify, where he is the official Artist in Residence. Forbes has selected D.A. as one of its 30 Under 30 and Fast Company has named him one of the 100 Most Creative People in Business.Ā As one ofĀ facebook's first usersĀ and one of the most followed artists on twitter (@dawallach), he is a recognized social media pioneer, and frequentlyĀ publishesĀ essaysĀ on media, technology, and philosophy at www.dawallach.com and www.medium.com/@dawallach. The true story behind the song: https://en.wikipedia.org/wiki/I_Can%27t_Make_You_Love_Me Elon Musk posts about DAs new album: https://www.instagram.com/p/9BC045wEbB/ The article discussed in the introduction: http://nypost.com/2015/10/04/your-favorite-song-on-the-radio-was-probably-written-by-these-two/ In the beginning of the interview we are talking about Max Drummey who DA's musical counterpart in the group Chester French.
Todayās guest is Negin Singh, the Founder and Artistic Director of cARTel: Collaborative Arts LA, and currently the Director of Inspiration (real title) for top Augmented Reality developer DAQRI. Sheās been featured on the White House Blog, spoken for the big-wigs at places like NASA, and was named one of the top 30 Indian Entrepreneurs under 30 by India Current Magazine. If youāve ever wanted to create something in your life ā whether itās theater, a business, a product, whatever ā you KNOW how many hoops there are to jump through and how often it is that the good stuff never gets out into the world simply because people donāt have the resources or funds to let their extraordinary talent or vision live. As youāll hear from Negin, cARTel was formed to solve that problem and take away those barriers that usually end up preventing really fantastic art from every even happening. Theyāve put on critically acclaimed concerts, film festivals, circus and theater events, live radio shows, spoken word performances, art installationsā¦most of which have been held in unexpected places like parks, vintage stories, pool parties, living rooms, and pretty much any place thatās anything BUT traditional. Back to DAQRI - if you're anything like me, you read the words "Augmented Reality" and thought...what? Basically, as Negin taught me, AR is where technology meets the āreal world.ā Think Google Glass and projects like that. The fact that Negin is the leader when it comes to creating such literally life-changing, visionary projects absolutely blows my mind. Negin is actually a friend of mine from college.Ā Iāve had the honor of watching her grow and flourish for the last decade and completely shift the way others think about what it means to CREATE. What's more, is that every step of the way, she's championed other artists, other woman, and even when we were competing for the same roles, she never let me forget what a joy it was just to be "it it" together. In this episode, we talk about body image and fitness experiments, Neginās tweendom in Dubai (and her most embarrassing childhood memory), capitalizing on what makes you different, recognizing your privilege, and how she turnedĀ her frustration with the system she was supposed to prescribe to into a movement so big that their annual music festival got called out by a certain ā-chellaā festivalĀ ;) We also talk about not fitting in, not following rules, and about how you really donāt have to have a degree or background in something in order to succeed at it. If youāre a creative of ANY type, youāve ever felt different, orĀ youāve ever wondered how youāre going to get your message out into the world, I think you're going to really resonate with Episode 003.
Today we spoke about Apple 9/9, the Kanzee app, Daqri hard hat, inhabitat, Facebook, video, Erin Scott, and Kit Arend. All the tech, social media and blog headlines that Bloggers love, need and use everyday.
Classroom 2.0 Live webinar, "Apps, Tools and Augmented Reality" with special guest presenter Drew Minock. March 22, 2014. We are so excited to have Drew Minock from the "2Guys and Some iPads team" joining us with his always inspiring ideas and resources on the topic of "Apps, Tools and Augmented Reality." Drew is an educator who has set out to change the game. Drew is an enthusiastic elementary teacher, technology trainer, and keynote speaker. http://www.twoguysandsomeipads.com/ (Two Guys and Some iPads blog) Drew is a rising star in the world of educational technology and motivational speaking. He is the Co-Founder of the educational blog Two Guys and Some iPads and augmented reality meet up AR Detroit. Minock has launched the popular educational podcast "The Two Guys Show" to inspire educators to reach new heights. Drew is currently serving on the Teacher Advisory Board for edtech startups Remind 101, and Three Ring. He is also currently serving as an educational advisor for Daqri, the world's leading augmented reality developer who creates educational experiences that allows students to absorb and retain ideas like never before. The Two Guys blog has reached 100,000 visits from over 120 different countries worldwide in just 126 days! Drew was the lunch keynote presenter at the CUE Rockstar Camp on the USS Hornet. He has also presented at the Podstock Conference, Galileo Learning Summit, 21st Century Learning Symposium, MACUL Mobile Conference, K-12 Online Conference,Reform Symposium, and conducted a workshop session at FETC 2014.
Classroom 2.0 Live webinar, "Apps, Tools and Augmented Reality" with special guest presenter Drew Minock. March 22, 2014. We are so excited to have Drew Minock from the "2Guys and Some iPads team" joining us with his always inspiring ideas and resources on the topic of "Apps, Tools and Augmented Reality." Drew is an educator who has set out to change the game. Drew is an enthusiastic elementary teacher, technology trainer, and keynote speaker. http://www.twoguysandsomeipads.com/ (Two Guys and Some iPads blog) Drew is a rising star in the world of educational technology and motivational speaking. He is the Co-Founder of the educational blog Two Guys and Some iPads and augmented reality meet up AR Detroit. Minock has launched the popular educational podcast "The Two Guys Show" to inspire educators to reach new heights. Drew is currently serving on the Teacher Advisory Board for edtech startups Remind 101, and Three Ring. He is also currently serving as an educational advisor for Daqri, the world's leading augmented reality developer who creates educational experiences that allows students to absorb and retain ideas like never before. The Two Guys blog has reached 100,000 visits from over 120 different countries worldwide in just 126 days! Drew was the lunch keynote presenter at the CUE Rockstar Camp on the USS Hornet. He has also presented at the Podstock Conference, Galileo Learning Summit, 21st Century Learning Symposium, MACUL Mobile Conference, K-12 Online Conference,Reform Symposium, and conducted a workshop session at FETC 2014.
Brad Waid and Drew Minock are a couple of teachers from Eastover Elementary in Bloomfield Hills, MI who are on a mission to change the way we learn, teach, and lead by using technology. They have a small iPad pilot in their school and are using them to create meaningful and engaging lessons. They are also the leaders in the field of Augmented Reality in Education. In this session you will learn about: -Drew and Brad's background in education -Utilizing iPads in the classroom -Augmented reality and education -Their experiences with presenting at educational conferences -Daqri and Aurasma -Podstock -AR Detroit Post