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Microsoft is going to ban unlicensed controllers from accessing the Xbox One and Xbox Series consoles - and there are multiple communities worried about the impacts of this, from members of the Fighting Game Community as well as disabled gamers who can't get an Xbox Adaptive Controller. We use OverClocked Remix on our live stream, and their founder DJPretzel is stepping down from running OCRemix after 24 years at the helm. Then we talk to Rob about Xbox controllers and Super Mario Bros Wonder.
NEWS THIS WEEKHarebrained Schemes is independent againMicrosoft is making its Series 2 pad like a mini Adaptive Controller with a new wave of PC gaming accessibility updatesNetflix Games Streaming Beta Rolling Out in the USNew King Kong Game Is Very, Very BadAnalogue's next project is an accurate, hardware-emulated Nintendo 64 replicaRELEASE RADARTHE LORD OF THE RINGS: RETURN TO MORIA - 24 October 2023 - PCMETAL GEAR SOLID: MASTER COLLECTION VOLUME 1 - 24 October 2023 - PlayStation 5 CITIES SKYLINES 2 - 24 October 2023 - PCGHOSTRUNNER 2 - 26 October 2023 - PC, Xbox Series S|X, PlayStation 5ALAN WAKE 2 - 27 October 2023 - PC, Xbox Series S|X, PlayStation 5You can support SIFTER's independent gaming journalism by☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ
This week in the news we discuss the flimsy rumors of an Elder Scrolls IV: Oblivious remake, Xbox now selling controller repair parts, Game Pass additions and subtractions for the first half of August, Discord streaming coming to Xbox consoles, keyboard-to-controller mapping coming Elite Series 2 and Adaptive Controller, Killer Instinct 10 year update, Lego Harry Potter saga leaks, Star Wars Jedi: Survivor last-gen version announcement, new Stormcloud Vapor wireless controller, Call of Duty Modern Warfare 3 release date, and Red Dead Redemption port skipping Xbox to come to PS4 and Switch only. We also discuss games we've been playing including Assassin's Creed Valhalla and Dirt 5. You can email the show at questions@multiformpodcast.com or reach us on Twitter @multiformpod
Themen unter Anderem: Ubisoft in der Krise, Microsoft bekommt beim Activision Kauf Gegenwind, Eure Xbox wirbt bald mit Carbon Awareness und Rüdiger gefallen die neuen Reqwards Punkte nicht. Außerdem: Was macht denn Sony bitte für einen merkwürdig aussehenden Adaptive Controller? Kontakt: gamingpodcast.splitscreen@gmail.com oder @CastSplitscreen auf Twitter --- Send in a voice message: https://podcasters.spotify.com/pod/show/Splitscreen/message
Zum dritten Mal angetreten sind Mats, Meep, Mo und Mike: Mit Nintendo Switch, Sony Playstation 5 und dem leicht verbesserten Xbox Controller sind wir in der Gegenwart angekommen. Verwunderung über den Steam Controller, Hoffnung in Richtung Steam Deck, Würdigung von VR, Wünsche und Erwartungen für die Zukunft. Viel Spaß mit dem letzten (?) Teil des Controller Specials! Mats findet ihr u.a. hier:http://www.superkreuzburg.de/http://www.superkreuzburg.de/podcasts/dieratsherrenhttps://www.twitch.tv/superkreuzburg 00:01:08 Nintendo Switch und der Joycon-Drift(00:08:31 fliegende Controller)00:37:29 Xbox Series Controller00:38:37 Playstation 5 Dualsense00:43:32 Steam Controller00:53:47 Steam Deck01:03:28 VR-Controller (u.a. Oculus Quest, HP Reverb G2, Valve Index)01:14:49 Exkurs: Augmented Reality01:31:15 Wohin geht die Reise, welche Entwicklungen erwarten/wünschen wir uns01:31:41 Meep wünscht sich mehr Bewegungssteuerung01:33:03 Einschub: Accessability und der Adaptive Controller von Microsoft01:34:54 Mo träumt vom Transformer-Controller01:36:36 Mike möchte das Konzept zweigeteilter Controller fortgeführt sehen01:37:43 Mats sieht Potential in adaptiven Controllern Drei lange Folgen und doch nur einen Bruchteil geschafft… Sprecher: Mats Leubner, Meep, Michael Kister, Mohammed Ali Dad Besucht unsim Discord https://discord.gg/SneNarVCBMauf Twitter https://twitter.com/technikquatschund unserem Twitch-Kanal https://www.twitch.tv/technikquatsch. Unser Aliexpress Affiliate-Link: https://s.click.aliexpress.com/e/_AfnIn5
Nesse episódio, Bruno Carvalho, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falaram sobre a possibilidade de The Last of Us 3, a chegada do Adaptive Controller da Microsoft ao Brasil, o lançamento da incrível barra de busca no Stadia e muito mais. Duração: 85 min Comentados:Colette: The French resistance fighter confronting fascism - Oscars 2021 Short Documentary Winner Vídeos:Monster Hunter Stories 2: Wings of Ruin - Trailer 3NINJA GAIDEN: Master Collection - Action TrailerRatchet & Clank: Rift Apart – Gameplay Trailer I PS5
Nesse episódio, Bruno Carvalho, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falaram sobre a possibilidade de The Last of Us 3, a chegada do Adaptive Controller da Microsoft ao Brasil, o lançamento da incrível barra de busca no Stadia e muito mais. Duração: 85 min Comentados:Colette: The French resistance fighter confronting fascism - Oscars 2021 Short Documentary Winner Vídeos:Monster Hunter Stories 2: Wings of Ruin - Trailer 3NINJA GAIDEN: Master Collection - Action TrailerRatchet & Clank: Rift Apart – Gameplay Trailer I PS5 RELOADING AGORA ESTÁ NO PICPAY! E TAMBÉM NO SPOTIFY! Envie seus e-mails com sugestões, críticas e comentários para ouvinte@reloading.com.br Siga o Reloading no Twitter @reloadingbr Curta nossa página no Facebook http://facebook.com/reloadingbr Entre na nossa Locadora http://facebook.com/groups/reloadingbr E também no nosso grupo do Telegram http://t.me/amigosgamersreloading
Fala galera Sussuriana! FEEDBACK DE VOLTA !! E essa semana Luciano, Jarrão e Carvalho retornam para falar sobre as notícias da semana como o Adaptive Controller do Xbox no Brasil, os contratos vazados da Sony com a Capcom, A volta atrás da Sony com as lojas do PS3 e PS Vita e mais. Comentem o que acharam, se gostaram e as suas opiniões.
Today on the Daily Fix, Google has pointed towards Microsoft's acquisition of Bethesda as a factor in its decision to close first-party Stadia studios. While the connection is unclear, Google may be changing its strategy, opting to buy out franchises and game studios rather than creating their answer to series like Fallout and The Elder Scrolls. Microsoft is continuing its work to expand accessibility in gaming, first with the Adaptive Controller, and now with new development guidelines. These guidelines should streamline the process of creating more widely accessible games and even introduce methods for developers to get feedback from Microsoft and the Xbox team directly. And last but certainly not least, we take a look at some off-the-wall moments from Tony Hawk 3, presented by Pacifico.
Hello, and welcome to Microsoft Stories, a new podcast about technology and innovation.In this episode we hear about the Xbox Adaptive Controller, which makes it easier for people with limited mobility to play videogames.The controller allows gamers to connect to external buttons, switches, mounts and joysticks, giving them an easy-to-set-up and readily available way to play Xbox One or Windows 10 games.UK charities welcomed the device, as well as its packaging, which has been specially designed to be opened by gamers with limited mobility. The controller has received widespread praise, won a Golden Joystick Award and been included in a gallery devoted to groundbreaking design at the V&A museum in London.You will hear from Vivek Gohil, a 30-year-old gamer who has Duchenne Muscular Dystrophy, who says the controller has allowed him to play his favourite games again. We also hear from Chris Kujawski, principal designer on the Microsoft Device Design Team, who worked on the Adaptive Controller.Click the play button and join us on our journey.
Points from the WWDC 2020 Keynote today June 23 2020 I guess most exciting announcements for me in a nutshell: - New touch accommodations allow a double tap or triple tap on the back of the iPhone to enable over 23 actions including Accessibility features or enabling Shortcuts - New FaceTime feature will recognise people using Sign Language and make their screen bigger in chats - New AirPods feature to enhance verbal sounds around you - Microsoft’s Adaptive Controller will work with Apple TV - VoiceOver Recognition: On-device intelligence recognises key elements displayed on your screen to add VoiceOver support for app and web experiences that don’t have accessibility support built in. But there is so much more I am going to unpack in the area of Cognitive over the coming time period as well. Links below - love your thoughts. No doubt more to share soon! Kind regards, Jessica ---------- iOS 14:https://www.apple.com/newsroom/2020/06/apple-reimagines-the-iphone-experience-with-ios-14/https://www.apple.com/ios/ios-14-preview/https://www.apple.com/ios/ios-14-preview/features/Accessibility: Accessibility features include Headphone Accommodations, which amplifies soft sounds and tunes audio to help music, movies, phone calls, and podcasts sound crisper and clearer, and sign language detection in Group FaceTime, which makes the person signing more prominent in a video call. VoiceOver, the industry’s leading screen reader for the blind community, now automatically recognizes what is displayed visually onscreen so more apps and web experiences are accessible to more people.FaceTime: Sign Language Prominence: FaceTime can now detect when a participant is using sign language and make the person prominent in a Group FaceTime call. Picture-in-Picture: With Picture in Picture for FaceTime, you can continue viewing your call while multitasking.AirPods: Headphone Accommodations: This new accessibility feature is designed to amplify soft sounds and adjust certain frequencies for an individual’s hearing, to help music, movies, phone calls, and podcasts sound more crisp and clear.10 Headphone Accommodations also supports Transparency mode on AirPods Pro, making quiet voices more audible and tuning the sounds of your environment to your hearing needs. Audio sharing for Apple TV: Connect two sets of AirPods to your Apple TV 4K so you can enjoy movies and shows with someone else without disturbing others. Automatic Switching: Seamlessly move between devices without manually switching your AirPods.11 If you finish a phone call on your iPhone and pick up your iPad to watch a movie, AirPods automatically switch over. (Also works w/macOS Big Sur).iOS 14 Accessibility: VoiceOver Recognition: On-device intelligence recognizes key elements displayed on your screen to add VoiceOver support for app and web experiences that don’t have accessibility support built in. • Image Descriptions: VoiceOver Recognition: Image Descriptions: VoiceOver reads complete-sentence descriptions of images and photos within apps and on the web. • Text Recognition: VoiceOver speaks the text it identifies within images and photos. • Screen recognition: VoiceOver automatically detects interface controls to aid in navigating your apps, making them more accessible. - New accessibility feature in iOS 14 that can perform quick actions through taps on the back of an iPhone. The Back Tap feature, which can be found in accessibility settings, be used to instantly pull up Control Center, summon Siri, or even run Shortcuts. There are currently 23 actions in total (aside from any user created Shortcuts), and users can assign two separate tap actions to invoke the run the assigned action. Both double and triple taps are available, and can be used at any time, although it is currently limited to when the device is unlocked. The Home app makes smart home control even easier with new automation suggestions and expanded controls in Control Center for quicker access to accessories and scenes. Adaptive Lighting for compatible HomeKit-enabled lights automatically adjusts the color temperature throughout the day, and with on-device Face Recognition, compatible video doorbells and cameras can identify friends and family. The Home app and HomeKit are built to be private and secure, so all information about a user’s home accessories is end-to-end encrypted. Adaptive Lighting: Supported lighting accessories can now automatically adjust color temperature throughout the day to maximize comfort and productivity.4Ease into the morning with warmer tones and remove blue light in the evening as you wind down for the night. Face Recognition and Activity Zones are part of HomeKit Secure Video, the feature that brings video from your camera accessories right to your Home app. It’s secure and private, with all video analysis done on the Apple devices in your home — not in the cloud.Cycling Directions: Maps takes elevation into account to let you know if you’re in for an uphill workout or a leisurely, flat ride. You’ll be alerted if there are steep passages along the route or if you’ll need to carry your bike up stairs. You can also choose a route that avoids stairs or busier roads altogether.Translate Automatic language detection transcribes the original and translated text on the appropriate sides of the screen, followed by translated audio. Translate uses advanced on-device machine learning and the powerful Apple Neural Engine to enable natural-sounding conversations.Attention mode: Enlarge translated text in landscape view, making it easier to read and more effective at getting someone’s attention.watchOS 7:https://www.apple.com/newsroom/2020/06/watchos-7-adds-significant-personalization-health-and-fitness-features-to-apple-watch/https://www.apple.com/watchos/watchos-preview/ • Customers can now use Siri to translate many languages conveniently from the wrist, dictation is handled on device with the power of the Apple Neural Engine for faster and more reliable processing when dictating messages and more, and Apple Watch now supports Announce Messages with Siri. • The Shortcuts app is also now available on Apple Watch and can be accessed as a complication. • The bold X-Large face now has an option to add a rich complication.Hearing: Following the introduction of the Noise app in watchOS 6 that measures ambient sound levels and duration of exposure, watchOS 7 adds further support for hearing health with headphone audio notifications. Customers can now understand how loudly they are listening to media through their headphones using their iPhone, iPod touch, or Apple Watch, and when these levels may impact hearing over time. When total listening with headphones has reached 100 percent of the safe weekly listening amount, Apple Watch provides a notification to the wearer. This amount is based on World Health Organization recommendations that, for instance, a person can be exposed to 80 decibels for about 40 hours per week without an impact to hearing abilities.Customers can also see how long they have been exposed to high decibel levels each week in the Health app on iPhone and can control the maximum level for headphone volume. No audio from the headphone audio notification feature is recorded or saved by the Health app or Apple Watch. (See image at bottom)iPadOS 14:https://www.apple.com/newsroom/2020/06/ipados-14-introduces-new-features-designed-specifically-for-ipad/https://www.apple.com/ipados/ipados-preview/https://www.apple.com/ipados/ipados-preview/features/Scribble: With Scribble, you don’t have to put Apple Pencil away to do other things. Now you can write by hand in any text field across iPadOS, and your words automatically convert to text. Use Apple Pencil to write a quick message or search for something in Safari. Your handwriting will automatically transform to typed text, so you can get back to what you were doing without interrupting your flow.Notes: Powered by advanced machine learning that distinguishes writing from drawing, Smart Selection lets you select handwritten text using the same gestures you’ve always used for typed text. Paste handwriting as text: Simply select your handwritten notes and copy them as text. When you paste them into another app, like Pages, they’ll be converted to typed text.macOS Big Sur:https://www.apple.com/newsroom/2020/06/apple-introduces-macos-big-sur-with-a-beautiful-new-design/https://www.apple.com/macos/big-sur-preview/https://www.apple.com/macos/big-sur-preview/features/Control Center for Mac: Designed just for Mac, the new Control Center consolidates your favorite menu bar items into a single place to give you instant access to the controls you use most. Just click the Control Center icon in the menu bar and adjust Wi-Fi, Bluetooth, AirDrop, and other settings — without opening System Preferences. Add controls for the apps and features you use most, like Accessibility or Battery.Apple TV Adaptive Xbox Controller support with Apple TV https://www.windowscentral.com/apple-tv-getting-xbox-elite-controller-series-2-adaptive-controller-support Shortcuts Shortcuts got some very cool updates in iOS/iPadOS 14: - Folders - Disable confirmation for automations - New compact UI for lists, input dialogs, running shortcuts in share sheet - Automatic categories for share sheet/Watch - Copy & paste actions (!) - New automation triggers On Apple Watch WWDC Accessibility Developer Sessionshttps://developer.apple.com/news/?id=xpew8919Make your App Visually Accessible When you design with accessibility in mind, you empower everyone to use your app. Discover how to create an adaptive interface for your app that takes a thoughtful approach to color, provides readable text, and accommodates other visual settings to maintain a great experience throughout. We've designed this session like our user interfaces — to be accessible to all. If you'd like to learn even more about accessibility and design, you may also enjoy “Visual Design and Accessibility,” “Accessibility Inspector,” “Building Apps with Dynamic Type,” and “Introducing SF Symbols.”https://developer.apple.com/videos/play/wwdc2020/10020/Create a seamless speech experience in your apps Augment your app's accessibility experience with speech synthesis: Discover the best times and places to add speech APIs so that everyone who uses your app can benefit. Learn how to use AVSpeechSynthesizer to complement assistive technologies like VoiceOver, and when to implement alternative APIs. And we'll show you how to route audio to the appropriate source and create apps that integrate speech seamlessly for all who need or want it. To get the most out of this session, you should be familiar with AVFoundation and the basics of speech synthesis. For an overview, watch “AVSpeechSynthesizer: Making iOS Talk.”https://developer.apple.com/videos/play/wwdc2020/10022/Accessibility design for Mac Catalyst Make your Mac Catalyst app accessible to all — and bring those improvements back to your iPad app. Discover how a great accessible iPad app automatically becomes a great accessible Mac app when adding support for Mac Catalyst. Learn how to further augment your experience with support for mouse and keyboard actions and accessibility element grouping and navigation. And explore how to use new Accessibility Inspector features to test your app and iterate to create a truly great experience for everyone. To get the most out of this session, you should be familiar with Mac Catalyst, UIKit, and basic accessibility APIs for iOS. To get started, check out “Introducing iPad apps for Mac” and "Auditing your apps for accessibility.“https://developer.apple.com/videos/play/wwdc2020/10117/VoiceOver efficiency with custom rotors Discover how you can integrate custom rotors and help people who use VoiceOver navigate complex situations within your app. Learn how custom rotors can help people explore even the most intricate interfaces, explore how to implement a custom rotor, and find out how rotors can improve navigation for someone who relies on VoiceOver. To get the most out of this session, you should be familiar with general accessibility principles and VoiceOver accessibility APIs on iOS and iPadOS. For an overview, watch “Making Apps More Accessible with Custom Actions.”https://developer.apple.com/videos/play/wwdc2020/10116/App accessibility for Switch Control Switch Control is a powerful accessibility technology for anyone with very limited mobility. The feature is available natively on iOS, and you can create an even better Switch Control experience in your app with tips, tricks, and a few APIs. We'll walk you through how people use Switch Control, as well as provide best practices for supporting it in your app effectively. To get the most out of this session, you should be familiar with general accessibility principles and VoiceOver accessibility APIs. Check out "Making Apps More Accessible With Custom Actions," "Writing Great Accessibility Labels, and "VoiceOver: App Testing Beyond The Visuals" for more information.https://developer.apple.com/videos/play/wwdc2020/10019/ Meg Frost using a Whillhttps://twitter.com/WHILL_US/status/1275132806671273984https://whill.us
In this episode of Access Granted, I welcome my guest Bryce Johnson. Bryce works as the Inclusive Lead at Microsoft. He is also the co-inventor of the Xbox Adaptive Controller and is an ambassador for Accessibility within Microsoft and Xbox. Today Bryce and I talk about how the Adaptive Controller came about, their Super Bowl ad in 2019 and what Bryce hopes the future brings for accessibility in gaming.IF YOU ARE LOOKING FOR A TRANSCRIPT OF THE SHOW CLICK HERE: https://accessgrantedpodcast.simplecast.com/episodes/bryce-johnson-co-inventor-of-the-xbox-adaptive-controller/transcriptFollow Bryce JohnsonTWITTER: http://twitter.com/brycejYou can also follow Steve SaylorTWITTER: http://twitter.com/stevesaylorYOUTUBE: http://youtube.com/snowballMIXER: http://mixer.com/blindgamersteve
Microsoft has seen an uphill battle these past seven years with Xbox One, there's no doubt about that. But at each opportunity Team Green has done their best to answer to one group since Phil Spencer took the reigns of Xbox, the players. Through initiatives like the Backwards Compatibility program, Game Pass and xCloud, to offering Elite Controllers to the hardest of the hardcore and the Adaptive Controller to dramatically improve accessibility for everyone, they've earned an incredible amount of good will in a short amount of time. And with the arrival of next generation hardware, they are poised to release a monster of a machine with a renewed message to gamers: with Xbox, you can play your games whenever, wherever, and however you want. This week, Phil took to Xbox Newsire to discuss what exactly is going into the Xbox Series X and how it aims to enrich the way you play. The Coronavirus outbreak continues to affect the industry as many big names have chosen to cancel their plans for PAX East and GDC, including Sony, Microsoft, Square-Enix, EA, and more. CD Projekt Red keeps showing why they're the golden child among gaming fans with an incredible new update for Witcher 3 on Switch and a promise to bring Cyberpunk 2077 to next gen players at no additional cost if you just can't wait to explore Night City. Activision shows their ineptitude in a recent court filing against Reddit over a leaker for a battle royale mode we all knew was coming to Modern Warfare, and EA has, you guessed it, cancelled yet another Star Wars game. --- Send in a voice message: https://anchor.fm/absentminded/message
How do you game when you're under the weather, the Xbox Adaptive Controller, and what do you get when you have a ball, two goals, and toasters? Toasterball of course! https://files.fireside.fm/file/fireside-uploads/images/0/0131cb13-77c7-4749-9873-66cfab14fe32/4NE9useR.png ❤️ Thom discusses how he scratches his gaming itches while under the weather
For those of you who don’t know, Jersey is the largest and southernmost of the Channel Islands located between England and France.The island itself isn’t that important for this story, except that a dad from Jersey recently sacrificed his weekend so his daughter could most likely spend a great number of hers ignoring her father. Rory Steel, who heads up the Jersey Digital Academy, which provides training and education for those pursing a career in digital technologies, took up the challenge of customizing an Xbox Adaptive Controller, which is designed to help those with mobility issues play video games. Steel’s daughter Ava is challenged with what he describes as “fine motor neuron issues”, which can make traditional gaming controls a challenge to use. Steel used parts and tools sourced from ebay and a local hardware store to build a control panel that sits on top of the Adaptive Controller. This panel features two joysticks. This first is for moving the on-screen player through their game. The second allows for properly positioning a camera that is part of the gaming system, which is used to bring human movements of the player into certain games. The next step was adding 16 buttons around the console, each representing a unique gaming function. After what Steel describes as some “serious soldering and wire management”, the console was tested and, well, Ava’s reaction pretty much says it all. Now, states her dad, she can play The Legend of Zelda: Breath of the Wild, just like all her friends. In addition to one very happy daughter, Steel’s work has also impressed the folks at Microsoft and Logitech. The companies have reached out to him about designing additional controllers for those with other types of mobility impairments.
This week’s episode brought to you by Slice on Broadway, and Sidekick Media Services. Krause is back in studio to join Chilla and Sorg as we dive into the week in tech news, including: Krause is shaking it up in 2020 - - - - ON iOS! (For those at home, he's #TeamAndroid.) Chilla's Awesome Thing of the Week is a modified Xbox adaptive controller. Sorg's Awesome Thing of the Week is a foldable controller mobile phone holder that has changed his iPhone gaming. Sorg's (mini) Awesome Thing of the Week is a Sylvania wifi light bulb. Pornhub was sued for making it difficult for the deaf to enjoy their products. Japan has released a range of miniature furniture for cats, and My Modern Met has the BEST pictures. Ford creates more than cars - like a noise-cancelling dog kennel to protect your pup from fireworks noises. Wyze loses its AI to Apple, and we're talking about how it's affecting things. Krause wants to know why people keep putting cameras in sensitive places (like the bedroom) where people can hack them. Ben & Jerry's has a Netflix and Chill'd flavor? After the show remember to: Eat at Slice on Broadway (@Pgh_Slice) if you are in the Pittsburgh area! It is Awesome! (sliceonbroadway.com) Want to be part of our studio audience? Hit us up at awesomecast@sorgatronmedia.com and we’ll save you a seat! Join our AwesomeCast Facebook Group to see what we’re sharing and to join the discussion! Follow these awesome people on Twitter: Krause (@KrazyKrause) John Chichilla (@Chilla) and Sorg (@Sorgatron) You can support the show at Patreon.com/awesomecast! Remember to check out our friends at the The 405 Media (@The405Radio), and Postindustrial Audio (@post_industry) who replay the show on their stream throughout the week! Also, check out sorgatronmedia.com and awesomecast.com for more entertainment; and view us livestreaming Tuesdays around 7:00 PM EST
This week’s episode brought to you by Slice on Broadway, and Sidekick Media Services. Krause is back in studio to join Chilla and Sorg as we dive into the week in tech news, including: Krause is shaking it up in 2020 - - - - ON iOS! (For those at home, he's #TeamAndroid.) Chilla's Awesome Thing of the Week is a modified Xbox adaptive controller. Sorg's Awesome Thing of the Week is a foldable controller mobile phone holder that has changed his iPhone gaming. Sorg's (mini) Awesome Thing of the Week is a Sylvania wifi light bulb. Pornhub was sued for making it difficult for the deaf to enjoy their products. Japan has released a range of miniature furniture for cats, and My Modern Met has the BEST pictures. Ford creates more than cars - like a noise-cancelling dog kennel to protect your pup from fireworks noises. Wyze loses its AI to Apple, and we're talking about how it's affecting things. Krause wants to know why people keep putting cameras in sensitive places (like the bedroom) where people can hack them. Ben & Jerry's has a Netflix and Chill'd flavor? After the show remember to: Eat at Slice on Broadway (@Pgh_Slice) if you are in the Pittsburgh area! It is Awesome! (sliceonbroadway.com) Want to be part of our studio audience? Hit us up at awesomecast@sorgatronmedia.com and we’ll save you a seat! Join our AwesomeCast Facebook Group to see what we’re sharing and to join the discussion! Follow these awesome people on Twitter: Krause (@KrazyKrause) John Chichilla (@Chilla) and Sorg (@Sorgatron) You can support the show at Patreon.com/awesomecast! Remember to check out our friends at the The 405 Media (@The405Radio), and Postindustrial Audio (@post_industry) who replay the show on their stream throughout the week! Also, check out sorgatronmedia.com and awesomecast.com for more entertainment; and view us livestreaming Tuesdays around 7:00 PM EST
Welkom bij de DiVetro Lente podcast. Afgelopen vrijdag waren we met een paar collega’s op bezoek in een innovatielab voor de zorg. Het Innovatiecentrum van ’s Heeren Loo in Apeldoorn om precies te zijn. Ik was diep onder de indruk van hun geweldige werk – en van de vele virtual-reality brillen, gigantische beeldschermen en krachtige computers. En ondanks al deze technologische snufjes werd ik toch nog het meest geraakt door… een bus met scheerschuim! Hoe dat kwam? Dat vertellen we je in deze podcast! Ja, het innovatielab had interessante virtual-reality brillen, gigantische beeldschermen en waanzinnige computers. Maar uiteindelijk werd ik nog het meest geraakt door een bus met scheerschuim, en de bescheiden maar zeer krachtige houding van behoefte-gebaseerde innovatie die dit innovatielab zo bijzonder maakt. Dat zit namelijk zo… Het kleine, grootse innovatiecentrum Het is mijn genoegen om veel ondernemers, oprichters en innovators te spreken. Deze mensen zijn vaak over de hele wereld bezig met de jacht naar contracten en schaalvergroting om hun grootse ambities waar te maken. Dit gun ik ze van harte. Het insipreert mij en ik vind het erg leuk om ze te helpen met het oplossen van sommige van hun uitdagingen. Het is wel zo dat vaak de kern van hun propositie ligt in het incrementeel verbeteren van de levens van mensen die al een erg fijn leven hebben, of het maken van betere software voor grote bedrijven die al best goede software hebben. Niettegenstaande de grootse visie en strategie van deze bedrijven, worden er weinig levens veranderd. Dat is wel anders in het innovatiecentrum van 's Heeren Loo. Dit zorg innovatielab is een onderdeel van een organisatie waar mensen met meervoudige, zware handicaps vaak levenslang verzorgd worden. Eén cliënt is bijvoorbeeld een jonge voormalige ondernemer, die hersenletsel heeft opgelopen bij een ongeval. Zijn motoriek is nu erg schokkerig en zijn reactietijd is meer dan zes seconden. Een andere cliënt is een intelligente, mondige jonge dame die aan een rolstoel gekluisterd is en vanwege haar zware autisme nogal een gebruiksaanwijzing heeft. Bij de clienten die hier komen is zware epilepsie vaak één van de minst serieuze dingen waar ze dagelijks mee te stellen hebben, kun je nagaan... De mensen die dit lab bezoeken, leven in een erg kleine wereld. Ze zijn totaal afhankelijk van hun verzorgers en begeleiders. En techniek die voor jou en mij een fluitje van een cent is, is voor hen eigenlijk niet te gebruiken. Er is ook geen antibioticum of vaccin of behandeling die hen echt in staat stelt om hun enorme uitdagingen te overkomen. Techniek kan ze, in het beste geval, een beetje afleiden. Maar soms betekent een beetje al heel erg veel. Wat als we nou eens één probleem per keer oplossen? Maak kennis met Johan Elbers. Een lange, vaderlijke man met een geweldige radiostem (ik hoop dan ook dat hij snel een keer te gast is op deze podcast). Hij is bezig met een aanpak die bijna niemand anders in de jachtige wereld van technische innovatie labs hanteert: Hij lost één probleem tegelijk op, voor één individuele client, met de simpelste en goedkoopste techniek die tien keer het resultaat oplevert van hoe het voorheen ging. Johan geeft meer om de mensen dan om de techniek, maar hij weet als geen ander dat de júiste techniek alle verschil maakt voor het leven van zijn cliënten. Zijn missie staat in grote letters boven de deur van het laboratorium: “Maak het leven leuker, mooier en gemakkelijker”. Hij is elke dag bezig om de wereld waar zijn clienten in leven groter en interessanter te maken. Dit gebeurt vaak door middel van techniek. Maar waar een hoop labs en start-ups in de zorg bezig zijn met het maken van een zogenaamd ‘minimal viable product’ dat in potentie kan schalen naar heel veel klanten, is Elbers steeds heel bewust bezig met het individiuele geval. Tot zijn verassing blijkt juist vaak dat de oplossing die hij voor één client maakt, met kleine aanpassingen ook geschikt is voor anderen. Scheerschuim als wondermiddel Een mooi voorbeeld hiervan is… een bus met scheerschuim. Op tafel, voor een jonge man die zo bang is voor zijn eigen handen dat hij ze vaak beschadigt, spuit een collega van Elbers een toefje scheerschuim. Voorzichtig steekt de jongen er een vinger naar uit. Hij raakt het vreemde goedje aan, trekt zich een stukje terug. En dan nog een keer. Hij knijpt er in. Wat een verbazing! Het maakt geluid! Het kraakt en piept als je het plat duwt. Het ruikt naar menthol, naar de kaak van een vader in de ochtend. Het plakt, maar is niet vettig of slijmerig. Een half uur alter zit de jongen nog steeds gebiologeerd met het schuim te spelen, met een glimlach op zijn gezicht. En dat niet alleen, hij is urenlang rustiger en minder zelfdestructief na een speelsessie met het schuim. Dit maakt een groot verschil in zijn leven, en dat van de verzorgende en begeleiders om hem heen. Het scheerschuim kent breed success onder de clienten en is het meest populaire ding in het lab geworden. Een andere typische innovatie van Elbers, en eentje die wat meer high-tech is, is het gebruik van spraakassistenten om de cliënten meer mogelijkheden te geven om dingen zelf te doen. Met aangepaste activatie-woorden en veel consumenten-domotica zoals Hue lampen van Phillips maakt hij omgevingen waar mensen weer dingen zelf kunnen doen, die eerst alleen met hulp van een begeleider konden. Simpele dingen zoals het licht of de televisie aanzetten bijvoorbeeld. Er is inmiddels zelfs een spraakgestuurd koffie-apparaat. Dit brengt wat zelfbeschikking terug in het leven van mensen die totaal afhankelijk zijn. Het geeft mensen meer gevoel van eigenwaarde en maakt het leven ook een stuk makkelijker voor de begeleiders en verzorgenden. Niet dat die het erg vinden om het licht aan te doen, of de TV, of koffie te zetteen, integendeel. Maar doordat sommige cliënten het nu zelf kunnen, zijn de cliënten rustiger en blijer. Dit leidt ertoe dat hele afdelingen veel rustiger plekken zijn dan voorheen. Eindelijk weer achter het stuur Voor de ondernemer met hersenletsel is ook iets bijzonders gedaan. Elbers kwam er achter dat de grote passie van de man was om in zijn mooie blauwe BMW te rijden. Binnen een paar dagen was er in het lab een bijzonder bureau gemaakt, met allemaal grote drukknoppen en een joystick, aangesloten op de bijzondere Adaptive Controller van Microsoft, en een Xbox met een racespelletje er in met, jawel een auto die lijkt op de blauwe BMW van de cliënt. De cliënt wordt naar binnen gereden en het spel wordt opgestart. Je moest erbij zijn om te beleven wat hier gebeurde. Maanden van hevige somberheid werden doorbroken terwijl de man met een grote grijns gas gaf. Hij zat weer achter het stuur! Het hele leven van deze meneer ging alleen nog maar over zijn beperkingen, over wat er niet meer kon. Hij beleefde dagelijks de vele, kleine maar onterende dingen die een intelligent, ondernemend mens ondergaat als hij ineens zit opgesloten in een gehandicapt lichaam. Maar hier zat hij dan, en scheurde met veel lol door de bochten van het virtuele circuit. Waardevolle techniek hoeft niet intelligent te zijn Dit is nou het verschil maken met behulp van techniek. Het is niet intelligent, laat staan kunstmatig intelligent. Het draait niet op enige vorm van blockchain. Er wordt geen data verzameld, laat staan big data (alhoewel we naar de mogelijkheden aan het kijken zijn). Er is geen cloud aan de hemel. Er is geen durfkapitaal betrokken dat loopt de duwen om snel een winstgevend product op de markt te krijgen. Er is geen social media strategie. Het is echt geweldig. De les voor mij is dat de beste techniek die je kunt hebben, het spul is dat het grootste verschil maakt in je leven en werk. Het is niet helemaal de minimalistische gedachte, maar eerder bruikbaarheid boven specificaties stellen. Het gaat er niet om of je telefoon de meeste pixels of megahertz of gigabites heeft, maar dat het de apps en diensten levert waar jij je leven mee versoepelt. Ik heb de grote 5.7 liter pick-up truck helemaal niet nodig (alhoewel het jongetje in mij het geweldig zou vinden), want mijn trouwe 1.4 liter wagentje doet het prima, ook op vakantie met het hele gezin. Er is weinig nodig om een groot verschil te maken De les voor onze klanten is ook simpel. Ja, in theorie is het nieuwste ook het beste. Ja, er kan zeker nog veel verbeterd worden aan de techniek die men nu gebruikt. Maar nee, we hebben Het Nieuwste lang niet zo hard nodig als een gedegen begrip van welk probleem we nou aan het oplossen zijn, en een praktische houding bij het oplossen ervan. En dat onderscheid DiVetro wel. Geïnspireerd door Johan Elbers en zijn team, focussen we nog meer op het oplossen van de uitdaging van een individuele klant of collega, om het tien keer beter te doen met de meest doeltreffende aanpak die we kunnen toepassen. Daarna zien we wel in hoeverre dit ook vertaalt naar andere situaties. Ik heb mijn eerste bus scheerschuim in de afgelopen 15 jaar gekocht, als herinnering aan dit buitengewone kleine lab en diens krachtige boodschap: de beste techniek die je kunt hebben is dat wat het leven leuker, mooier en gemakkelijker maakt. Er is weinig nodig om een groot verschil te maken. Ben jij ook geïnspireerd door mijn belevenissen in het zorg innovatielab? Laten we praten over wat voor lab het verschil zou kunnen maken voor jouw organisatie, klanten en collega’s. Bel DiVetro op +31 (0) 88 000 54 00. Tot snel!
The Most HorsePowerful Podcast On The Internet, The Xbox Drive is back with Episode 83! Sean played Sekiro, Devil May Cry 5, and Aftercharge! Luke entered the Borderlands. Buckle up and drive safe!The PlaylistLuke: Borderlands GOTYSean: The Division 2. Sekiro, Devil May Cry 5, Aftercharge.Braking NewsThank you Mixer.com/XboxCanadaStar Wars Jedi: Fallen Order will be shown at the Star Wars Celebration 4.13. This will be the first look at the Respawn title.Xbox Ultimate Game Pass likely to be announced before the end of April, according to multiple outlets. Pricing seems to be a $15 a month subscription that combines Game Pass and Xbox Live - saving consumers roughly $5 a month. https://www.theverge.com/2019/4/5/18296816/microsoft-xbox-game-pass-ultimate-subscription-pricing-release-date-rumorsFrom Hypecaster: Off Topic Question: Xbox Live and Xbox GamePass are being merged ... $14.99 monthly....does the price eventually go up or down with time?This is also expected to coincide with the much talked about discless Xbox One. (Will it be smaller?)Recommended Reading: The Past and Present of Dragon Age 4 - Bioware - https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351Cruise Control - Topic of the ShowEasy mode: does it hurt a game to include it? - See PollBad Bit: “Easy Mode” it the wrong term. I think making games more accessible In not just talking a physical manner like the Adaptive Controller. But, make it accessible via the software it's self like Celeste, God of War, Horizon, Uncharted 4. Accessibility matters.Robby Bobby Miller: Normal mode is how most games start. I tend to start at a higher difficulty because I want to feel like I paid to get my butt kicked.SkinnyMattk: It doesn't hurt to include it and it doesn't hurt to not include it.SecretFriendsU: Tomb raider even offered the ability to customize difficulty in different areas. So if you enjoy the puzzle solving and traversal,but not the combat, you can change it to make the experience far more fun.Josh Bones: If Sekiro has an easy setting if would be more accessible to other gamers, like me. That equals more sales. A large part of the complaints come from the people who take it as a point of pride that they can beat these games and others can't. Take that as you will.PlugsLuke:http://twitter.com/MLSReserveshttp://mixer.com/insipidghost Sean:http://twitter.com/seancaprihttp://twitch.tv/seancapri
On this week's episode of How It's Played, we discuss an unusual Super Bowl advertisement. That's right, Microsoft released an ad about their newest controller, the Adaptive Controller. How does this controller meet the needs of gamers with disabilities? Will their competitors respond with any similar products? All of this and more on this week's episode of How It's Played. Hosted by: Eli Sokeland, Isabella Torres, Brad Killion Edited by: Brad Killion Graphic by: Daley Wilhelm
Épisode #854 avec Denis Talbot. Au Menu: Lyne Bouthillette et son article sur les trolls de Twitch. Nino Mancuso, organisateur du Shawicon. Cyrille Valdivia en direct de Punta Cana. Nintendo: Développement d'une console Switch mini. Microsoft: Manette pour handicapé Adaptive Controller. Overwatch: Nouvelle carte.
Épisode #854 avec Denis Talbot. Au Menu: Lyne Bouthillette et son article sur les trolls de Twitch. Nino Mancuso, organisateur du Shawicon. Cyrille Valdivia en direct de Punta Cana. Nintendo: Développement d'une console Switch mini. Microsoft: Manette pour handicapé Adaptive Controller. Overwatch: Nouvelle carte.
I talk about my prediction of the Big Game between the LA Rams and the New England Patriots, also Squash Polo gives his two schillings on the Big Game and even predicts what happens on the final drive. A quick game of Was it on a Sitcom, Was it on a ad, or did it happen in my life, I talk about how amazing V is for Victory is part of the Halftime Show, how wonderful Microsoft came up with the Adaptive Controller that way people that are disabled are able to play their favorite video games with friends and family, and I talk about an upcoming guest for a future podcast episode of B-Rolling Over with Voice Actor Tyler Jackson-Price. --- Send in a voice message: https://anchor.fm/b-dribblnover/message
Danny talks to Steven Spohn about growing up as a gamer with a disability, and the work he does at the Ablegamers charity to make games more accessible. (Recorded January 10th) iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,913 Patrons. -------------------------------------------------------------- - [Danny] Hello and welcome to Noclip; the podcast about people who play and make video games. I'm your host Danny O'Dwyer and today I'm joined by somebody who kind of has a finger in both of the pies we generally talk about; people who play games and also people who make games. We're gonna talk to him about a lot of different areas of his work and also the ways in which he enjoys playing games as well. He is the COO of AbleGamers, he is a fellow Trending Gamer nominee survivor. I am delighted to be joined by Mr. Steven Spohn. How are you doing my friend? - [Steven]I'm doing well. Can we just talk about pies for the next 15 minutes? - [Danny] I wanted to bring up the pie because I was trying to think about how you fit into the world of video games and, in a way, your work at AbleGamers is involved in both sides of the equation. You help individuals who have trouble accessing video games to get controllers and the means by which to play the games they wanna do, but you're also talking to game studios and hardware manufacturers about they ways in which they can make it so you don't have to do the other thing. - [Steven] Yeah. The truth is when I did the game awards video, one of the things that they captured me saying was that I don't know how I got where I am and I don't know what I'm doing and it was the absolute most truthful thing I had said during the whole piece. I don't know exactly what you would call my job. My job is literally whatever AbleGamers needs and sometimes that's talking to hardware, sometimes that's talking to developers, sometimes that's talking to fundraisers, sometimes that's talking to people with disabilities who need tech support, so I have really become the Jack of all video game trade at the moment. - [Danny] I've got a lot of questions about your work at AbleGamers and we've got some from the Patrons too. We've actually been, like, I feel like we've been working on the AbleGamers documentary, in some respect, either us having conversations or filming stuff like we did last summer, it feels like it's been going on forever and it's something that we eventually will get done. Today I kind of wanna talk a bit more about Steven; about how you came to be in the position you're in because, like you said, in a way I can't imagine anyone else doing your job, but also I couldn't imagine anyone doing your job until you did it. So, let's go all the way back. When did you start playing games or when did you start getting interested in games? - [Steven] I became interested in video games actually thanks to a friend I had made in high school. We were in a vo-tech class and we were doing AutoCAD designing and... - [Danny] Oh, cool. - [Steven] I, for just a brief hot second, I wanted to be an assistant engineer and then I wondered how much work it is and I said, "Nah". - [Danny] What was the name of the class? It sounded like volt-tech class. - [Steven] It was vo-tech. - [Danny] Vo-tech? - [Steven] Yeah, vocational technical school. - [Danny] Oh, okay, okay. - [Steven] Yeah, vo-tech is like the American, "We're not going to real school, we're going to fancy 'you're going to learn actual useful life skills' classes". - [Danny] Awesome. - [Steven] Yeah, like its where your mechanics go and all the people who are gonna do computers and what they do is, or at least in my school, you did your math and your science in the morning and then they shipped you on a bus during lunch to go to the other school. It's kinda cool. - [Danny] Wow, we had something similar in Ireland. It was called Leaving Cert. Applied and it was where all my friends who are tradesmen went. Like electricians and plumbers and then they all ended up moving to Australia anyway because the economy crashed and nobody was building houses. So you were in that class and you were learning AutoCAD. Was that the first piece of software you ever encountered? - [Steven] It was the first time that I had really worked on computers for more than a few minutes. Of course, everybody had Oregon Trail on their MathLab or whatever, but I grew up poor so we didn't own a computer and that was really the only time I got to have hands on a computer from multiple hours at a time. One of my friends there worked at a computer shop and he was telling me how he just got all these parts for computers secondhand because people would turn them in for repairs and then they wouldn't want them, so he would just end up fixing them and taking them home, and I was like, "That's amazing", so he started talking me into getting into video gaming and he told me about this fabulous game where you could go online and you could have a life and you could do amazing things like walking around the town of Britain and you could fight dragons and you could own a house, and I was like, "This is amazing", and so he sort of talked me into this persistent world, he was a Guild Master in his own right. That's how I got sucked in to Ultima Online and from there I just became super interested in the alternative reality that video games present. - [Danny] Was there an element of the escapism that appealed to you? Escapism is something that we all enjoy, but perhaps somebody in your position, maybe, was there an added element of escapism for you? - [Steven] For me it was the timing of where it hit me in life. I had gone into my senior year of high school and I had discovered friends and it sounds corny, cheesy; it's something that I'm probably gonna get up on a stage and give a TED Talk about one day, but it's interesting how our school system kind of segregates people with disabilities away from the main population if you let them. They'll put you in a special classroom and they will put you in a special room to eat lunch and they really keep you almost walled off from everyone else and I was super lucky that I had a friend who talked me into doing that and I made friends. Long story short, I sort of got a huge case of senior-itis and I just didn't want to do the school thing anymore. I wanted to go have a social life because holy crap having friends is awesome! And so I just wanted to go experience that and have fun with it and it was fantastic. The only problem was that I was just at the age where we were transitioning from middle-teens to late-teens so it was a couple of years of doing... - [Danny] Hell. - [Steven] Oh, hell! But also doing video games in your friends garage, to, "Hey, let's go to the club and pick up girls." and its like "Well, the club has a stair to get into it, so I can't do that, oh damn". So I started kind of being walled off by life. Just happenstance of things not being wheelchair accessible and here's my other friend going, "Hey, here's a world where your wheelchair doesn't eff-ing matter". I don't know if I can say swears on this show. - [Danny] Say whatever you want, man. - [Steven] Right, cool, so they were like "Who the fuck cares if you're in a wheelchair. Go play this world where everybody's equal", and I was like "Oh, this is my first experience where everything is a level playing field" and it was amazing, so... Was it escaping or was it choosing to forge a different path in life? I don't think I'll ever really know the answer to that, but consequently, through the butterfly effect, deciding to do that and take that friend's advice led me to where I am right now. - [Danny] You're an incredibly social person. I feel like everyone in the industry has met you and had a conversation with you. I've noticed that you're very good at advocating for people's time, which is something that a lot of people who like having friends and like being social, they sort of don't put themselves out there to, you know, they don't want to be a bother or something like that but I've always found you to be incredibly inviting and sort of proactive in your friendships, which I think is a really important trait, especially the older you get. Video games, in that way I suppose, have sort of provided you with a lot then, in terms of both your social life and your professional life. Is it fair to say that most of that sort of revolves around the world of games? - [Steven] I think it is now. I mean, you hit the nail right on the head. When you're in your thirties, going out and making new friendships is exceedingly difficult and we could literally talk for the rest of the podcast about the difficulties of living the disabled life and having to fit in to the norms of society. But as far as the video games industry has been, to me it's been a very welcoming and inviting place and I am super honest guy, you know, you follow me on twitter, we've been friends for a couple years now. I, to my own detriment, I am way too honest sometimes and I am sure that there are people in the industry who love me and there are people who probably wish I would just stop talking so much and I feel like if you don't have some people that think you talk too much then you're probably not making change and that's what I'm trying to do. I have terminal illnesses, I have a disability for those of you who don't know me. I am aware that there is that shot clock ticking and I don't talk about it a lot but I'm aware it's there probably more than your average person and I'm trying to use all the time I've got to do something with it. - [Danny] It's an interesting dichotomy you bring up there, in that, in many ways, who could say a bad thing about Steven and AbleGamers, you know what I mean? At least, who could say it out loud? But you are kind of creating problems for companies, right? Like you're creating a problem that, by the fact that you're even having the conversation with it was a problem that they thought didn't exist. You're fashioning it for them. Is that the case? Like, is it different now talking to companies than it was when you first started doing this work? - [Steven] The difference really is that I didn't make the problem. I shined a spotlight on a problem that was in the darkness. It was always there and the more technology advances, the less accessible it becomes, just by the very definition of advancing technology. So, we banded together, me and Mark Barlet and Craig Kaufman, and a bunch of amazing people, now AbleGamers, got together and decided that we were going to take this problem head on and we changed a multi-billion dollar industry. I tell you the weirdest thing that I could ever say to another human being because it is entirely factual, you could prove it, in fact, we're doing a documentary talking about it, so it's, you know, it's something that's kind of shock and awe to even try to talk about it, but here we are, years later, where developers went from laughing at us and walking away to now coming to talk to us, so, you know, it's pretty amazing. I am very fortunate in my position that I am able to walk all these different sides of the video game life. - [Danny] When you think about some of the ways in which you guys have changed the industry, the one that comes to mind right away, for me at least, because it's probably the most recent, is the work that you guys did with Microsoft on the, is it the Adaptive Controller, is that what the name is? - [Steven] Yeah, it's called the Adaptive Controller. - [Danny] What other stuff comes to mind for you, over the years? - [Steven] You know, I think some of the biggest were going into Harmonix and getting to talk to Alex. Sitting down in his office and doing the whole Rock Band thing and talking about the various ways that you might wanna play the game. The fastest way I can tell this anecdote is we were sitting in his office and we were talking about how, if someone wants to play the video game, how many buttons would they have to use at minimum? Could you do this if you only had three fingers on on hand? Could you do it if you were one-handed? You know, yes, no, yes, no. So we talked about that for a minute and I just came up with a question to ask; "Why did you come up with three buttons as the minimum to be able to play?" and his answer was, "Well, it's just the number that we thought was the smallest that people would ever wanna do". I said, "Well, what about somebody who only has the ability to push one button?" He said, "Well, we never thought anybody would want to be able to play Rock Band with just one button." I looked him in the face and I said, "I would." And the color just drained out of his face and he just nods his head and goes, "Okay, we'll have to work on that" and that was sort of a great beginning point for, not only my friendship with Alex, but AbleGamers as a company we have worked with Harmonix ever since and they've been really great partners of the business and I've made some good friends over there as well. It's this amazing thing of how, one of my friends put it best, my job title is to go out and be who I am very visibly and let people learn lessons from my experiences and I've been able to thread this needle of using personal experience and second hand experience from the gamers I've met along the way to then translate that into the friendships that I've forged in the industry and then turn that into making changes for other people. So it's this tightrope act of making sure to be friends with everybody because the only way that you really can get people to make change is if they want to. If they don't want to, they're not gonna change. - [Danny] When you think about changing those games, were there games when you were growing up that you were like "Oh man, I'd really love to play that", but then you realized that there were barriers in your way to doing so? - [Steven] Yeah, I can tell you that I wanted to play Dance Dance Revolution and that'd be a great sound bite. Of course I'm in a wheelchair but I've always been a very realistic kind of guy. I am a logic-based person, I have the weird sort or emotional Spock thing going on where I wear my heart on my sleeve and I will fight for anybody if I believe in them, but there has to be logic in my brain, also why this is a thing, and I'm never gonna be on Dancing With The Stars. I'm never gonna be a ninja. It's just not in the cards for me. So I am okay with that and there was no particular game that I wanted to play that made me start advocating for people. It was simply having a disease that was advancing slowly, taking away abilities one by one, made me go, "Oh, shit, I guess I need some technology" and somewhere along the way I discovered that it was a lot more fun to help other people than to help myself. - [Danny] What was it like then for you, trying to gain access to that technology? Presumably you were doing that before AbleGamers existed, so was it a case where your conditions were getting worse and you were effectively looking for solutions as the issues presented themselves? - [Steven] So it's interesting when you're doing a technology upgrade as someone with a disability because it's often a mismatch of just MacGyver-ing your way through technology. To eat potato chips, I used to use hot dog tongs as I couldn't lift up my biceps, but I could rotate my wrist so I would just pick up one chip at a time with a hot dog tong. It's the same thing with video games. I used a little tiny dental hygiene tool that has a little crook on the end of it, has a little rubber tip and I would use that to push W, A, S, D when I couldn't reach it and operate the mouse with the other hand. So I was already using technology, it was just this way... Doing things the low-tech way was beginning to start to fail, so I had to find a little bit more high-tech solutions. - [Danny] And how did you do that? Did you fashion stuff yourself? Were there people out there making custom rigs for people? - [Steven] Well, you know, I started doing it by finding ways to play video games with only the mouse and just getting rid of keyboard entirely. Fortunately, I had found a program called TrackIR which generally allows you to look around in the cockpit of a Microsoft Flight Simulator and when you're looking around, you're also telling the computer to push different directions and I found that you could use this to push keyboard buttons and it was a totally unintended thing that this program was offering. They were trying to use it to help people have a more virtual experience, more immersion, and I ended up using it as a disability tool and now I teach others how to do the same thing. - [Danny] That's incredible. So you sort of hacked it in a way to be quick key-binding stuff. How many buttons could you set up on a TrackIR? How many directional ways are there to use it? - [Steven] So the best way to think about it is to think about a dartboard. - [Danny] Okay. - [Steven] If you think about each position, each little block, being a different key then the laser pointer that is attached to the brim of one of my hats allows the laser pointer to move around based on the way I'm looking. - [Danny] Right. - [Steven] So I can move it to whatever block. The only downside of that technology, of course, is if you're thinking about moving in a straight line. If you gotta get to block number three, you gotta run through block number one through two. - [Danny] Right. - [Steven] So, it sort of becomes this interesting way of lining up the buttons so that they don't do the wrong thing at the wrong time. - [Danny] It sounds like key-binding is something that is one of the most powerful ways of allowing people to use controllers in these interesting ways. You say using a mouse only; I imagine setting up 'run' to be right-click or something like that would maybe fix one sort of problem. We talk about the hardware issue, but also one of the biggest issues in games that has sort of been slowly fixed over the past five, 10 years, well, maybe closer to five, is the ability to re-bind controls, which certainly has never been something that was standard and is a lot more common now. Is that a big issue with accessibility as well? - [Steven] Yeah, re-mapping has gotten a lot better. Now, re-mapping is almost as standard as closed captioning is for TV shows and movies. That's a lot thanks to the groundwork that people have done, demanding it to be a thing. It's not just a disability thing. Everybody loves for you to be able to re-map things so that they're more comfortable, so that your hand isn't stretched out in weird ways that the developers didn't quite think somebody would try to do. So it's good for everybody, it's good design and it allows us to be comfortable playing video games. - [Danny] So what other big games were you a fan of? Or what other games were you a big fan of, rather, back in those days, back in the Ultima Online days? Eventually those doors closed, but you could've got back into that fantasy world. So what other games are your favorites when you look back? - [Steven] Back then Diablo was huge, I loved that game. Star Wars Galaxies actually was the bait that Mark used to get me into AbleGamers. - [Danny] How'd he do that? - [Steven] Okay, so I loved Star Wars Galaxies so much. Star Wars Galaxies was, and maybe is, my favorite game of all time and they had just changed it to the NGE and the NGE made it more into an action simulator game, which took away a lot of the accessibility. - [Danny] Oh, really? - [Steven] Yeah, in SWG, the original vanilla version, you had macros, you had slash commands, you had buttons on the screen that you could click, you could do macro ability to do more than one action at a time. It was a very very friendly game for people with disabilities and they didn't even realize they were designing it that way. They were just trying to make it friendly for everybody. So, it just happened to be accessible and I happened to latch on to it as the most amazing thing since pizza and it was great and they changed it and then, right after that, they were gonna change it again for the combat upgrade and they were gonna make it into this, I don't even know what kind of 'Barbie Ken Dreamhouse' thing they were trying to do with this game, but it was just destroying it from the inside out and then then closed it so I literally told Mark that I would come work for AbleGamers, volunteer my time, and at the time I was just being a writer and trying to help the cause, and I would do it, but only if he would give me the email for Smedley so I could tell him off. - [Danny] And did you? - [Steven] I did, yeah, absolutely. - [Danny] Oh, God. - [Steven] I wonder if he still has that email. - [Danny] Did he respond? - [Steven] No. I was nobody then, so just an angry guy yelling at him, which he had a bunch of those already. - [Danny] How long is the email, do you reckon? Is it like one paragraph or was it like 20 paragraphs? - [Steven] It was like five paragraphs with expletives and doing something between rational explanation of why he should change it back to, you know, "I hope both your eyebrows catch on fire!" It was not my most refined moment but I was just so passionate about it. - [Danny] Yeah, shoot your shot, fair enough. So what have you been playing at the moment? We were playing a bunch of PUBG I remember last year and then you went off and joined the Fortnite gang. You said you could never be a ninja but there you are, every day, playing Fortnite. Are you still playing it? - [Steven] Actually, no. I don't play Fortnite as much as I used to. It is still a fun game for me, but I've actually began to fall away from first-person shooters a little bit. I've been doing the Rocket League thing, I've been really into Kingdom: Two Crowns recently, just playing that 8-bit life. Yeah, it's the third installment of this franchise where you're just a little dude or a queen that's got a kingdom to take care of and there's little greedy things that are trying to take all your money and beat up your people to get it, so there's no fighting involved so, I don't know, I'm one of those gamers that, I used to run a violent game like a Diablo and then I would run The Sims Online. I would just bounce back and forth to satisfy both sides of my brain, so I guess right now I'm just like, "I don't wanna shoot people, I just wanna watch little monsters be murdered." - [Danny] Okay so by that rationale, Rocket League is the violent game? - [Steven] Yeah, well, if you've ever seen me play Rocket League, it depends how many times I get scored on. - [Danny] Oh dude, I swear to God, I have never been as angry and stressed out as when I play Rocket League online. - [Steven] It's like a stress test, they should replace that at the doctor's office. - [Danny] I swear to God, I had to start playing on PS4 because then I couldn't type shit at people. Then I just started doing it on that as well, bringing up the little PlayStation keyboard. In between goals where you've hardly any time to trash talk anyone and you just figure out ways of doing it. - [Steven] What a save, what a save, what a save! - [Danny] Oh, yeah, totally and all that sarcastic stuff for sure, yeah. It's ridiculous. Did you do a 'Top 10' list or anything for 2018? - [Steve] You know, I think I'm one of the three video game industry people that didn't do a 'Top 10' post. - [Danny] You need to get Alex Navarro over at Giant Bomb to email you as well next year. - [Steven] Apparently, yeah. Next year I need to get on the list, I was like, "every one of my friends has a list, what the hell?" Damn. - [Danny] So what was the stuff last year that really caught your eye? Were you playing a lot of those games? Well, playing Rocket League I guess, since 2017. - [Steven]Yeah, it was a good year for video games, man. The one I wish I could have played the most was Spider-Man. Man, that looked like an amazing game. I couldn't personally play it, so it was actually one of the only games that I sat on Twitch and watched friends play from the beginning to the end. It was so good. I loved it so much. - [Danny] Is that because it's a console game and it's just the accessibility issue? - [Steven] It was the way that the accessibility was set up was just a little bit rough for trying to aim and change your weapons. Anything that has a weapon wheel just adds another layer of complication for people who have a limited number of buttons that they can push, so, yeah. Even if you were using a QuadStick on a console, the weapon wheel is just difficult, so, you know. - [Danny] How does the QuadStick interface with the PlayStation? Because obviously Microsoft now has a controller that's like officially doing it. Do you have to hack it to get it to work? - [Steven] Yeah, its just an adaptor. - [Danny] Oh, really, just like off the shelf? You just get it off Amazon or something, or eBay? - [Steven] Well no, it's not off the shelf, but there are adapters out there that let you use PlayStation and Xbox things, vice versa, depending on which console you need to use the most, so we can put a QuadStick on either one. It doesn't really work on a Swtich, unfortunately, looking at you Nintendo. But, yeah, PlayStation and Xbox works just fine. - [Danny] Is it the type of thing that they know about and they're cool with or they know about it and they're just gonna go, "Ah, whatever"? Like what is it that Nintendo are doing that stops people being able to make adapters for that? - [Steven] You know, I'm not really sure what I can say, legally. I can tell you that it's still works on Xbox and PlayStation and it doesn't work on Nintendo. - [Danny] Fair enough. Sorry, you were saying, what other games are you playing? - [Steven] The God of War series was, of course, super amazing. I had a lot of strange indie taste as well, like Tricky Towers was a really good game I found. Just something sort of different. I loved Into the Breach. I think the only one I've lost a lot of time into was Odyssey. Odyssey is just so good; I can't stop playing it. - [Danny] My wife is playing it too. It's the most game I've ever seen. - [Steven] It is ridiculous, it is. I mean there were so many good games that came out last year, but Odyssey is maybe the first one in forever that I've been playing off-stream. There's usually, for me, only two kinds of games that I play; either I play them for work or I play them for stream work. Don't you get it where it's like, I'm sure, just like you, I don't like play just to play very much, so when I do, a game's gotta be great and Odyssey was fantastic. - [Danny] Did you play the Origins? The one that came out the year before? - [Steven] I didn't. You know, Odyssey was actually my first venture into Assassin's Creed world. - [Danny] Oh, cool. It's crazy how people are, I feel like there's two groups of people; there's the people who played so much Origins that they just can't play Odyssey because it's just like, it's just so too much, too quickly and then there's people who didn't play Origins who are loving Odyssey because it's a lot of the same sort of systems and stuff that worked there, but in a much bigger map with so much stuff. It's ridiculous how much stuff is in that game. Like how much of the map have you uncovered? My wife's been playing for months and like a third of the map has been opened up. - [Steven] You know, I probably have got a little over half of it at this point, and it just seems like the game just keeps going and, I gotta say, I'm into it though. It's one of those games where I'm finding I don't mind how much time has been sunk into it. Normally by like hour 50 I'm like, "Alright, come on, we gotta wrap this up", but this one I'm like, "You know, I could probably play this off and on for the next year, I'd be alright with that." - [Danny] What is it about it? Is it the setting or the combat or is it the ticking off the things on the list? There's a lot of 'do these things' and then you do the things and they give you stuff for it and you're like, "Yeah, give me more things to do." Is it that? - [Steven] I think it's a combination of the story and the never-ending tasks. I love the bounty hunting system, oh my goodness. I love how you just randomly get hunted and then you get to kill them and then more people hunt you. It's just awesome. - [Danny] That's rad. What are you playing at the moment? So you're playing that at the moment still, are you? - [Steven] Yeah, I mean whenever I get spare time, that's where I'm sinking my time right now. That was after I beat Far Cry. I don't know if you got a chance to sink your teeth into that but, man, that was a mind trip. - [Danny] Yeah, that was another one, my wife is basically just on the Ubisoft open world ticket at the moment, so that was another one I watched her play a lot in the evenings. Had you played previous Far Cry games? Was that your first foray into that one as well? - [Steven] That was another first note as well. It seemed to be my year to break into story games. I guess now we're looking back at it and I liked it but, this is gonna turn into spoiler-cast if I'm not careful, but, man, the ending in that game. At the end of the day I am a writer who just happens to be doing other things right now and so I love, love, love a good story. So, if it had something that can just grab my attention and make me wanna find out what happens at the end, then I'm in. - [Danny] You're one of the first people we're talking to in 2019, I mean you're one of the first people we're talking to on this podcast, this is the 5th episode. I feel like I haven't been able to stop and take stock of what's coming out this year. Is there anything, I have a list in front of me here but is there anything off the top of your head that you're looking forward to? Because I feel like 2018 actually ended up being a fantastic year but I worry that we ended up going into a slower one, when that happens. But is there anything off the top of your head that's popping out that you're looking forward to in 2019? - [Steven] I don't know, it can't be a slower year than last year. Last year was just boom, boom, boom. I would say, right off the top, and the same thing everyone is gonna say is Anthem. If Anthem is bad then I am going to riot. I'm going to grab a pitchfork and I'm going to the studio and I'm gonna stand there and be like, "You guys fix it." I'm gonna do it in a very non-threatening way. I'm just gonna stand there and it's gonna be a safety pitchfork, there's gonna be little plastic things on top of it. - [Danny]Orange tips. - [Steven] Yeah, orange tips on it. I'm gonna have a peaceful vest on me and just be like, "I just want you to fix the game." - [Danny] Well you say you're a fan of stories, does that mean, are you a fan of Dragon Age and Mass Effect, the other BioWare games? - [Steven] Oh yeah, oh my goodness. Dragon Age: Origins is... So Dragon Age: Origins, I love it so much, so anybody who really is a fan of mine may have picked up my one and only book that I have out there and if you look hard enough at the book, you'll see that one of the main characters is actually nearly directly pulled out of the Origins video game. - [Danny] Oh, careful, this is fucking EA man! - [Steven] I did not steal their IP, but that was like my main inspiration. It was so good. - [Danny] That's awesome. - [Steven] It was like, you know, the character and the everything just was so great to me that I was like, "I have to create my own version of this and plug it in somewhere", and I ended up doing that. - [Danny] That's right, what's the name of the book? Where can you get it? - [Steven] It's a horrible book, you don't wanna go find it. - [Danny] Hey man, I a 33 year old video game fan. I don't read books, I just buy them and put them on my shelf. - [Steven] That's fair. So the book is called The Finder. You can get it on Amazon still. I got it under my pen name, Steven Rome. Honestly, I hired an editor but the editor really kind of let me down so there's grammatical errors and there's an audio book uploaded to it. I really tried pretty hard and it sold actually pretty well. So I've actually got a screenshot. Back in the day, you could put your Amazon book up to be downloaded for 72 hours for free and I put it up to be downloaded for free and it was downloaded as much as Game of Thrones was bought. - [Danny] Oh wow. - [Steven] So I've got picture of my book right beside George R. R. Martin's Game of Thrones. - [Danny] That's rad. Yeah I see it here, right here on Amazon. Go pick it up everyone, 13.95 paperback, Amazon Prime, you can have it by the time your next bowel movement comes, that's the way Amazon works now, it's pretty good. - [Steven] Yeah, if you need bad reading material, then... It's so sad too, because it's one of those things. It was a good story in my head and then it's like you can tell there's a certain point in there that I just wanted the book to be done. So I was just like, "You know what, I'm just done with it", and it goes from a very slow-paced book to "Alright, it's done." - [Danny] Steven, I feel like people go their entire lives trying to write their books so do not kill, or kick yourself over the fact that your first novel wasn't exactly what you needed it to be. That's incredible. Are you writing another one? Are you looking to write another one? Are you too busy with AbleGamers stuff? - [Steven] You know, I am super busy, but this is actually AbleGamers' 15th year. So, as I was saying to you privately when I agreed to come talk to you, not only because we're good friends and I wanted to help you launch this thing and if three of my fans will come listen, that'd be great. You know, its one of those things where I'd like to get into the writing and doing some of my own flights of fancy that I've been putting on the back burner for so long because I feel like after 15 years I've put in a little bit of blood and sweat into the cause and now maybe I can do a couple of other things I wanna do before the shot clock quite runs out. - [Danny] Well, I think there'll be a lot of people who would be interested in experiencing whatever you put out there into the universe, so... Let me tell you about this place called Patreon.com and it lets people do their dreams and get funded by the people who want to experience those dreams. - [Steven] Really, I'd never heard of that, Danny! Do you have one of those? - [Danny] Steven, can I ask you some questions from people who pay us money? - [Steven] Nope! I'm out of here, bye everybody. - [Danny] Thank you to Steve for being here. If you wanna get your questions in, go to Patreon.com/Noclip. If you're on the $5 tier you also get this podcast early. You don't get it exclusively. We had some people be like, "Hey, I can't get the podcast" and we had to be like, "No, you literally can't, everything we do is available, except the behind the scenes stuff". But if you're on the $5 tier you get this beautiful podcast early as well as a bunch of other stuff and we put the word out for some questions, we got a bunch of them. I'm gonna ask about two or three of them here. This one's from Matthew Glenn, he said, "What accessibility feature should indies and small teams prioritize when hoping to be more accessible?" Any come to mind? - [Steven] You know, I think the thing about being an indie, and I've had so many great conversations with Rami about this, indies have such a luxury of being flexible. Being an indie developer is super hard, right? It is back breaking work in a mental way. It is blood, sweat, part of your soul going into this game and here I am telling you you have to do even more. To indie developers out there, keep in mind everybody on the accessibility side understands that you didn't need one more thing to worry about, but if you add things like re-mappable keys, you add things like sliders for all of your settings, or allowing people to edit the INI files instead of keeping them hidden or encoded. Allow people to move the game as much as they can, without breaking your game or altering it, ` then let them play it your way and you'll have more sales and you'll have happier customers. It's interesting how some games tackled problems. Let's take, for example, one of my favorite indie games of 2018 called Raft. Raft was a cool little indie game where you basically were on a raft, spoiler! You had to fish junk out of the ocean and build a bigger, better raft that had air conditioning somehow, I don't know. It was a fun game but the settings in it were bare and minimal and when I reached out to say, "Hey, I can't play your game because the mouse sensitivity is very low, you capped it barely above what you'd need to move the mouse across the screen if you got an entire mousepad, not to mention you don't have the ability to re-map, you didn't have stuff like that. And within two days they turned around; they added the ability to map the mouse, the added the ability to uncap the mouse sensitivity. These are all things that don't take developers a lot of time, but if you don't do them, they can lock people out of your games. I happen to be one of the people that gets caught up in those times when you're alienated, so I always recommend, you know, do as much as you can with little effort and things like adding settings and adding re-mapping are often relatively easy, nothing is "easy" in development, but if you do it early in development cycle, it's doable without too much cost. - [Danny] Raymond Harris asked the question, "Have you tried Microsoft's new accessibility controller, if so, what do you like and dislike about it? I mean you guys were involved in the whole R and D aspect of that, is that correct? - [Steven] I was privileged to be one of the people that Microsoft pulled into it first. Me and my co-worker Craig, we were the ones that were asked to come sign some NDAs and check this out on a low key, 'here's a tablet with a drawing on it because our lawyers won't even allow you to look at the real prototypes, so here's what it looks like' kind of thing. Yeah and then from there we brought in AbleGamers and we became an entire organization to help, not just one or two of us, but everybody had a hand in making this thing better, so it was great to get to be a part of that and it's honestly going to go down in my brain as one of the highlights of my career. I had a very small part in personally bringing about a controller that is now available in freaking Walmart. Well, technically the Microsoft Store, whatever. Walmart, Microsoft Store, same difference. I'm definitely not gonna get an angry message from Microsoft PR tomorrow, its fine, right? - [Danny] Matthew Rogers asked the question, "Do you find that people with disabilities often write off video games as a hobby and don't realize that there are organizations like AbleGamers out there?" - [Steven] I do. I think one of the things that my job has become has been fighting against the stigma of being a gamer, let alone having a disability, so, in a lot of ways, 15 years ago when I got into this game and when AbleGamers first started, we were not only fighting for people with disabilities, which, back in the early 2000s and early 90s, was not as welcomed as it is now and neither is being a gamer and both of those had negative connotations on them. If you were a gamer, you're lazy. If you were disabled, you're lazy. We had to fight all these stereotypes and yeah, I think that there are so many companies out there who don't even understand what we do, what I do and my daily operations and what my company does and what even is represented by gamers with disabilities being a part of the world. I don't know that everybody's quite yet aware. I think we're making it so. I think people like Danny are helping us push the narrative into the mainstream that it's not some little niche bunch of people that just wanna play a couple of games, but gamers with disabilities are everywhere. People like Halfcoordinated who are out there on the stage of Games Done Quick, who are out there pushing, me being on award shows pushing. I think we're all doing our parts and I think everybody who is listening can do their part by saying to their friends, to their family whenever the situation comes up, that people with disabilities want to enjoy every hobby, including gaming. I think it's gonna be interesting watching companies get involved more and more as they figure this out. - [Danny] We go back and look at the commercials of the 90s, where the prevalent idea of the teenage boy, the white teenage boy, right? The able-bodied, white teenage boy was the... - [Steven] Straight, able-bodied, white teenage boy. - [Danny] Yeah, lets keep going! Eventually we'll find that gamer. The one that gave birth to us all. Do you find that accessibility and people with disabilities have a place at the table now in a way that they didn't five or 10 years ago, or it is for people like you that are visible, but for most people it's not? - [Steven] Here's the thing. I think that accessibility has come a long way in a lot of ways thanks to the work that has been done at AbleGamers and our allies and our people that care about our narrative, right? There's no question, accessibility is better. Full stop, period, end of sentence. However, to continue the conversation, if you are not somebody that has a high profile, you do not have as good of a chance of things being made accessible quickly. I am extremely privileged, in that if somebody gets a hold of me and says, "I can't play this game because of this feature being in the way", chances are I can get to a developer and say, "Hey, is there something you can do about this?" Sometimes they can do it quickly, sometimes they can't. I've had developers literally, and I will not tell you who, go behind their bosses back and find code and tell me slash commands in engines to get around the accessibility things because the publisher didn't want to deal with the problem and the developer cared enough that they were like, "Just tell them to do this and it'll be fine." Okay, cool, I am super privileged in that I can do that, but there's not a lot of people in my position that can do that and I can't do that for every single person all the time. Everybody at AbleGamers has their people that they can turn to and they can make magic happen sometimes, but there's only so many of us and only so many hours in the day, so you can't do that for everybody. What happens if you're a gamer who can't play a certain game and its because of a feature in a game and there's nothing that can be done until that feature is changed? Well, you can tweet and you can email and you can send a feedback report, but you have to wait your turn, right? So there's definitely a position of privilege there for people like you and me who are in the game industry because we have the right ears. We try to do that honorably. Danny and I try to use our power for good. At least I do, Danny, I don't know... - [Danny] No, no, honestly please don't even say us both in the same sentence because you give me credit that I do not deserve. The work that you've done is literally changing people's lives. Maybe I'm making people smile a little bit, but you're doing some work that is really affecting people in incredibly important ways. - [Steven] I think we all have a different part to play though. I think that everybody who's listening has their part to play. This magnification of positivity that I have turned my "brand" into, if you will, is 100% honesty and compassion. We're all playing a part. I think anybody who's listening to the 75 minutes of this that we've done so far is doing their part by absorbing this information that they might not have known, about the struggles of people with disabilities. They may not have known that these are problems and issues. Now they can watch out for them. Now they can be an advocate. But, to get back to the original question, you do everything that you can and I think that we're in a position that we can make as much change for as many people as we possibly can, but I think that there are minority groups who are very vocal. The LGBT community which, of course, I support and Blacks in Gaming is one of my favorite GDC groups. I support every minority I can because I know my own struggles and while I may not know theirs, I know how difficult mine were and I can imagine and empathize with their struggles and I try to amplify where I can. The problem that I always find, and it breaks my heart, is that I'll see people that I respect so much in the industry, tweeting about how we need to support races, genders and sexualities and then they'll leave out disability and I don't understand why we're still not putting disability on the same level as these other minorities. Because guaranteed every single one of those groups, there's also people with disabilities within that group. So I would like to see when we're all unifying a bit more, to say that my LGBT friends who are disabled need support, my black friends, my latino friends need support. We are all in this together and I think that if we continue to amplify each other, we'll make this battle just a little bit easier. - [Danny] Is that why you make yourself so public? Like, you talked about your brand, right? You don't strike me, I'm not gonna bullshit you, you don't strike me as someone who suffers fools, you've got an incredibly intelligent head on your shoulders and you talk about this like feel-good brand that's really really important. Do you have to be watchful of people who would try to utilize that for their own optics? Like who would try and manipulate or would try and use the feel-good narrative to make their brand look good and then ultimately not really invest in your mission in a way that is substantive? - [Steven] Oh, absolutely. It is a hard and fast rule at my place of work, that no one with a disability is to do work without being compensated in some way. It does not have to financial because sometimes the government frowns upon that kind of thing, so maybe someone who is on government assistance can't take a payment because then that could endanger their insurance, and that we would feel horrible about, so instead maybe they get a copy of the game. Maybe they get a free tablet. Maybe a new webcam, who knows? It's that you don't use people. You utilize their skills, you utilize their experiences, you do not use them. And I think that's something you have to watch out for, and again, just anybody who has followed me so far, or if you plan on following me, Danny knows all too well that I am a lover but I'm also a fighter. If I see an injustice, I will strap on a sword and I'll go to town. I have no problem with picking up the battleax and running into the fight. I am not somebody who thinks the world is rose colored and we can just all love each other because that's the right thing to do. I think sometimes there comes a time where all people must fight. - [Danny] And whenever the battle happens, I'll be, hopefully, standing right beside you, swinging my morning star as well. Steven Spohn, an absolute pleasure to talk to you as ever, my friend. Where can people follow your work? What are you up to? Where can they consume your delicious content? - [Steven]I don't want that advertisement on my phone. My most active place right now is Twitter. I find it's the best place to amplify positive messages to fight some of the darkness; you can find me @StevenSpohn and you can find me on Twitch at the acronym that is my name: SteveInSpawn, like the comic book character, and I stream on twitch five days a week, just trying to showcase that people with disabilities are out there and we're not innocent snow flowers that don't so anything but sit around and watch TV. We're out there playing games, we make dick jokes and we're funny and inappropriate and we're just human beings like everyone else and I'd encourage anyone that has a disability that happens to be listening to the amazing Danny O'Dwyer, that you too should go out and live your life as visibly as you can because that's the only way that we're gonna change the world. - [Danny] Steven, thank you so much for your time. I really appreciate it. We'd love to have you back on if you're up for it again in the future. - [Steven] I'd be more than happy, Danny. Thanks for having me. - [Danny] No problem. Thank you, as well, for listening, everyone out there. We don't know who's up next week, but if you follow @NoClipVideo on the Twitters, you'll get an update over there. I'm @DannyODwyer on Twitter. If you have any feedback or any ideas for guests, you can also hit up our sub-Reddit, r/Noclip, or if you're a patron there is always a Patreon post you can just jump into, or hit us up on the DMs. The podcast is available on iTunes, Spotify, Stitcher, Google Play, the whole sha-bang. Anywhere podcasts are sold, stick 'noclip' in there and hopefully we'll pop up. We also have a new YouTube channel as well. If you type 'noclip podcast' into YouTube, we'll get that short URL soon enough, but until then if you hit that up, you'll be able to watch, slash, I mean 'watch', it's just a static image, pretty much with some gameplay in the background, but it's up there on YouTube. We also have full transcriptions as well. We don't talk about it very often. We do closed captions on all of our videos, but we actually also provide full transcriptions of the docs if you go to our Libsyn page, so that's like noclippodcast.libsyn.com and there's a link in all the descriptions no matter how you're listening to this and you can go check that out as well. Patrons get the show early. $5 if they're on the $5 tier. Thank you to them for making this ad-free and making it possible in the first place. Patreon.com/Noclip if you're interested in that. I hope, wherever you are, this finds you well. I hope you're enjoying some video games and we look forward to talking to you again on the next edition of the Noclip podcast, next week. See you then.
It has been a wonderful holiday season for Nintendo with record settings sales and huge game releases including this week's Super Smash Bros. Ultimate. It isn't all Smash Bros. this week as we have some really cool updates for Splatoon 2, Stardew Valley, and some new accessories including a larger joy-con and hacking the Xbox Adaptive Controller to work with the Switch. Follow Us Michael: Twitter, Instagram, Blog James: Twitter, Blog, YouTube Nintendo Dispatch: Twitter & Website Proudly recorded on Zencastr ⭐⭐ Review Us (http://www.nintendodispatch.com/review) ⭐⭐
It has been a wonderful holiday season for Nintendo with record settings sales and huge game releases including this week's Super Smash Bros. Ultimate. It isn't all Smash Bros. this week as we have some really cool updates for Splatoon 2, Stardew Valley, and some new accessories including a larger joy-con and hacking the Xbox Adaptive Controller to work with the Switch. Follow Us Michael: Twitter, Instagram, Blog James: Twitter, Blog, YouTube Nintendo Dispatch: Twitter & Website Proudly recorded on Zencastr ⭐⭐ Review Us (http://www.nintendodispatch.com/review) ⭐⭐
In this week's episode of the Geeks OUT Podcast, Kevin (@Gilligan_McJew) is joined by @JonHerzog as they discuss Netflix's continued purge of Marvel shows with the cancelation of Daredevil, check out the teaser for The Lion King remake, and lament The Walking Dead's continued use of the #BuryYourGays trope in This Week in Queer. This Week's Topics Include: BIG OPENING: KEVIN: New trailer for Happy Death Day 2U JON: Netflix cancels Daredevil DOWN & NERDY: KEVIN: Ralph Breaks the Internet, Sonic Forces, Heroes in Crisis, Uncanny X-Men JON: Adventurers Guild: Twilight of the Elves, Binge Mode: Harry Potter, Return of Wolverine STRONG FEMALE CHARACTER: Sony orders Spider-Man: Into the Spider-Verse sequel & female spinoff THIS WEEK IN QUEER: The Walking Dead continues to “Bury Your Gays” CLIP OF THE WEEK: New teaser trailer for The Lion King “live-action” reboot THE WEEK IN GEEK: MOVIES New trailer for The Lego Movie 2: The Second Part Jordan Peele officially producing Candyman remake New teaser for Disney's Artemis Fowl New trailer for Once Upon a Deadpool and another one here! Julie Andrews voicing a character in Aquaman DC developing Blue Beetle movie Margot Robbie revealed official title Birds of Prey (And The Fantabulous Emancipation of One Harley Quinn) TV Adult Swim orders a Blade Runner anime series Netflix orders live-action Cowboy Bebop series Alexis Denisof joins Chilling Adventures of Sabrina season 2, plus new teaser New trailer for final season of Voltron Legendary Defender New trailer for Young Justice: Outsiders New trailer for season 2 of Marvel's Runaways Disney releasing new animated Star Wars web series on YouTube YouTube to feature the return of Woody Woodpecker VIDEO GAMES Bethesda bans Fallout 76 players over targeting gay players Xbox promoting their Adaptive Controller for the holidays (and there's a great behind the scenes video with more info about the Reindeer Games commercial's star, Owen!) SHILF KEVIN: Reed Richards JON: Tony Stark
Big names are checking in to reach further into the world, and others are making grand exits to prepare for the future. Join us as Nik and Tyler are joined by Special Guest Brandon aka Ziggsagoon to discuss new offers, new departures, and a 29 pound turkey. Games Discussed: Let's Go Pikachu!/Eevee!, Pixelmon, Overwatch, Destiny 2, Fallout 76, Dragalia Lost Modular Segment: News! Let’s Go Sales, Microsoft's Adaptive Controller, Microsoft's Keyboard and Mouse Support For the Xbox One Topic of the Show: The fate of future E3s **** Tyler Vittitow can be found via Twitter @TwoTimesTyler Nik can be found @LRWarrior11 Brandon can be found anywhere @Ziggsagoon pops up
iTunes: https://goo.gl/CMv4fr Google Play: https://goo.gl/3Z3egeThe Most HorsePowerful Podcast On The Internet, The Xbox Drive is back with Episode 63! Sean played Assassin's Creed. Luke continues to enjoy Spyro: Reignited, Mutant Football League, and the back catalog of Game Pass titles. Buckle up and drive safe.What We're PlayingLuke: AC: Odyssey, Mutant Football League, and Spyro: Reignited.Sean: Assassin's Creed, Spyro: Reignited Trilogy.Braking NewsSony has bowed out of E3.Phil Spencer makes clear statement that Xbox will be at E3 with plenty to announce“A lot to share with fans at E3 2019. Always a high point of the year to witness the industry's creativity and the energy of the community. “Discless Xbox rumored to launch in 2019. https://www.forbes.com/sites/davidthier/2018/11/17/report-microsoft-working-on-a-radical-new-xbox-for-2019/Game Pass reaches 200 titles https://comicbook.com/gaming/2018/11/18/xbox-game-pass-over-200-games-one-x/Adaptive Controller makes TIME's collection of best inventions. http://time.com/collection/best-inventions-2018/5454205/xbox-adaptive-controller/The Black Friday Super Sale has launchedhttps://majornelson.com/2018/11/14/black-friday-starts-today-for-xbox-live-gold-members/Cruise Control - Topic of the ShowWhat are we thankful for in the land of Xbox gaming?Games with GoldBattlefield 1 (11.1 - 11.30)Race The Sun (11.16 - 12.15)Assassin's Creed (11.1 - 11.15)Dante's Inferno (11.16 - 11.30)Upcoming Titles:Battlefield V (11.20)Under the Radar:Darksiders 3 (11.27)Just Cause 4 (12.4)PlugsLuke:http://twitter.com/MLSReserveshttp://mixer.com/insipidghostSean:http://twitter.com/seancapri http://twitch.tv/seancapri
* Blizzard Has Multiple Diablo Projects in the Works *http://www.ign.com/articles/2018/08/08/blizzard-has-multiple-diablo-projects-in-the-works * https://kotaku.com/blizzard-says-multiple-diablo-projects-are-in-the-works-1828196034 “One of them, we believe, is Diablo III Switch.” * New topic crews for starliner and dragon * SpaceX set to re-fly a Block 5 rocket for the first time tonight (Monday)Mission success would open the door to the third flight of a Falcon 9 rocket. * https://arstechnica.com/science/2018/08/tonight-spacex-to-reuse-its-first-block-5-variant-of-the-falcon-9/ * “In the lab with Xbox’s new Adaptive Controller, which may change gaming forever“ * https://arstechnica.com/gaming/2018/05/xbox-adaptive-controller-a-bold-answer-to-the-tricky-world-of-accessible-gaming/ * Microsoft blog post about it: https://news.microsoft.com/stories/xbox-adaptive-controller/ * Favorite tech review websites * The Wirecutter [https://thewirecutter.com/] * Consumer reports [https://www.consumerreports.org/] * Ars Technica [https://arstechnica.com/] What’s been good this fortnight: * Rob - Scotts 20-Inch Classic Push Reel Lawn Mower * https://www.amazon.com/gp/product/B00004RA3E/ * Dave - Man in the High Castle * Kearny - Incredibles II
The Netherlands are building the world's first habitable 3D printed houses Ford tests autonomous on-demand delivery with Postmates And happening in this weeks What The…??? Another Squirrel is caught stealing! This time the cute rodent was caught stealing doughnuts from police. For that and much more check out the newest episode of Your Weekly Tech Update brought to you by Holiday Home Care. https://youtu.be/dYQzN8F9Sgs -Part 1 https://youtu.be/QiuB3o0Ze1Y -Part 2 https://youtu.be/ovhe4ClM8v4 -Part 3 #holidayhomecarepi #yourweeklytechupdate #phillipisland #tech #whatthe...??? #ncwlifechannel #Wenatchee #Tesla #Ford #SpaceX #PersonalFlight #XBox #FitbitKids #3DPrintedHouses #AutonomousDelivery #Microsoft
In this episode, Rachel and Jonathan discuss two announcements for Global Accessibility Awareness Day. Microsoft’s Adaptive Controller for the Xbox and Apple bringing their Everyone Can Code program to schools for the blind and deaf.
With Britt somewhere in the Alaskan wilderness, Andrea and Steimer are joined by Kim Wallace of Game Informer! The ladies discuss the info dump of Battlefield V news, Fortnite's $100M esports bid, and Xbox's new Adaptive Controller. They also chat about their hands-on time with newly launched Detroit: Become Human, State of Decay 2 and a slew of titles from pre-E3 events including Days Gone, Kingdom Hearts 3 and Call of Duty: Black Ops IIII.This episode is brought to you by Patreon.com/whatsgoodgamesCheck out our store! http://www.https://teespring.com/stores/whatsgoodgamesFollow on Twitter: http://www.twitter.com/whatsgood_gamesFollow on Facebook: http://www.facebook.com/whatsgoodgamesFollow on Twitch: http://www.twitch.tv/whatsgoodgamesOur discord channel: http://discord.gg/whatsgoodgamesFollow on Instagram: http://www.instagram.com/whatsgoodgamesofficialOur website: http://www.whatsgoodgames.com
Nosotros no os pedimos que confirmeis nada de la GDPR, pero sí que le déis a SEGUIR, LIKE y COMPARTIR si os gusta nuestro programa, os lo agradeceremos. Aquí tenéis el de esta semana: Estreno de Detroit Become Human, Dragon Ball Legends para Android, Call of Duty Black Ops 4, Battlefield V, jetpacks en Fortnite, Xbox Adaptive Controller, y otras muchas cosas de actualidad. Programa 040: Adaptive Controller Emisión: 24-05-2018 Aún No Es Viernes; Sevilla FC Radio
Edward, Jesse and Corey talk about the upcoming Call of Duty: Black Ops IIII reveal event and how Microsoft is taking Accessibility into their own hands.
This week we open up to April's NPD numbers where God of War slaughtered the competition and became the best Playstation exclusive game debut ever! In other news, Epic is putting up 100 MILLION dollars for their Fortnite eSports competitions. We also speak about the new Adaptive Controller from Microsoft which would allow anyone with physical disabilities to be able to play video games. Lastly, Division 2 is coming down the pipeline and Best Buy is ending their Gamers Club Unlocked program. #godofwar #nintendolabo #fortnite #xbox #division2 #bestbuy #podcast
This week, we dive into the recently released game STAY from developer Appnormals Team. Not only do we have a comprehensive review of the title, but we also sit down and chat with the developers themselves, Iñaki Díaz and Dani Moya, along with friend of the show, Laceya Finley, and hear about how the game came to be, the struggles with finding balance with puzzles and more. In the news, we discuss updates around Net Neutrality, Microsoft's new Adaptive Controller for Xbox, the upcoming series Mega Man: Fully Charged and numerous quick hits featuring Nintendo, Days Gone, No Man's Sky and more. Purchase STAY here: https://store.steampowered.com/app/753230/STAY Follow the game on Twitter: @stay_the_game Follow the show on Twitter: @SuperMegaCrash Support us on Patreon: https://www.patreon.com/pencilandpaperproductions Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules7x Subscribe to Family Jules: https://www.youtube.com/c/FamilyJules7x Announcer: Sean McLain
We turn most of the show over to YOU PEOPLE, as a lean docket leads to everyone's crowd favorite segment. Before then though, Terrence gives his impressions of Nex Machina, we talk Microsoft new Adaptive Controller for disabled gamers, and we break down the Call of Duty Black Ops 4 reveal event. Use our Amazon page to donate to the show: www.densepixels.com/amazon Subscribe to our YouTube channel: Dense Pixels You can now follow us on Twitch! Brad - DensePixelsBrad Terrence - App4RITioN410 Micah - denseblacknerd Twitter: @DensePixels Facebook: Dense Pixels Podcast Subscribe on iTunes or Google Play Music Headlines Microsoft reveals Adaptive Controller - a first-party solution for disabled gamers Top Stories Call of Duty: Black Ops IIII will have no campaign, a time-travelling Zombies mode, be boots on the ground-ish, and predictably, will feature a Battle Royale mode QUESTION OF THE WEEK
Pop in with your hosts, Cal and Mike, to discuss Rick and Morty getting 70 more episodes, Xbox's cool new Adaptive Controller, Wal-Mart's huge E3 leak, details for Playstation's E3 showcase, Battle Royale taking over, Capcom's unannounced games, the rumor that Retro Studios is working on a Star Fox racing game and the rumors around the mysterious Pokemon Switch title, "Pokemon Let's Go". Then, a jam packed E3 Bets. 20 Questions. And then EVEN MORE questions. Your hosts are finally giving their thoughts on what they expect from E3 2018. Check the time stamps for what might be of interest to you! ------------------------------------------------------------------------------------------ CGEXPO http://cgexpo.ca/ ----------------------------------------------------------------------------------------- TIME STAMPS Newsy News 5:47 - Can't say "Joker" on Gotham 8:53 - Batman's Butler gets his own show 11:55 - Rick and Morty 70 more episodes 15:53 - Xbox's Adaptive Controller 18:57 - Wal-Mart Canada E3 Leak 25:05 - Playstation's 2018 E3 Showcase Details 29:21 - Ubisoft looking to incorporate Battle Royale into their franchises 31:47 - Capcom has two unannounced titles releasing this fiscal year 35:20 - RUMOR Star Fox Racing from Retro Studios 39:54 - RUMOR Pokemon Let's Go E3 Bets 52:32 - Bethesda 57:04 - Microsoft 1:01:22 - Sony 1:16:22 - Ubisoft 1:19:50 - Nintendo 1:22:19 - Extra Rapid Fire Questions 1:34:45 - Hail Mary E3 Hopes and Dreams -------------------------------------------------------------------------------------------------------- Questions? Comments? Tweet us @PnP_Popcast Tell us what you think in the comments! Or if you're on iTunes why not drop us a rating? We'd super appreciate it. Find us on iTunes - https://itunes.apple.com/ca/podcast/pens-pixels-popcast/id1065285407?mt=2 Find Pens&Pixels: www.pensandpixels.ca Find Cal at: www.twitter.com/thecalgee Find Mike at: www.twitter.com/mikekentdraws
Hot off the announcement of the Xbox Adaptive Controller, we're joined by SpecialEffect's Dr Mick Donegan, Joe Morgan and Bill Donegan - a trio of experts in the field of helping disabled gamers play the latest video games. This episode begins with an insight into the making of the Adaptive Controller - for which SpecialEffect was one of the consulting charities - and how it marries different forms of input to open up gaming to as wide a range of people as possible, no matter what disability may have hindered them in the past. We also discuss the next steps for the industry and whether we can expect more devices like this to appear, as well as general tips about how developers can make their games more welcoming for disabled gamers with considerations as obvious as customisable controls to more practice and tutorial areas. Learn more about your ad choices. Visit megaphone.fm/adchoices
In Pop Culture Bento 33 we discuss the Pokemon for Switch rumors, the Call Of Duty: Black Ops 4 reveal event, the Adaptive Controller for disabled gamers, summer movie trailers (BLACKkKLANSMEN, Hotel Artemis, Bohemian Rhapsody, Mission Impossible: Fallout, Sorry To Bother You), Rage 2, and the week’s entertainment news. You can always write in to […]