Podcasts about pok balls

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Best podcasts about pok balls

Latest podcast episodes about pok balls

Purified Podcast (Pokémon GO Podcast)

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Challenge Accepted
Detective Pikachu | Future of Game Adaptations

Challenge Accepted

Play Episode Listen Later May 6, 2025 44:23 Transcription Available


In this episode of Challenge Accepted, Thomas and Frank head to Ryme City to revisit Detective Pikachu. They explore the film's visual appeal, world-building, and nostalgia, while sharing honest takes on its storytelling flaws. The conversation evolves into a broader discussion about the legacy of the film, its place in the video game adaptation timeline, and dream ideas for future Pokémon spin-offs—including a wild Squirtle Squad firefighter story. This episode is packed with laughs, sharp critiques, and deep fandom love. Timestamps and Topics: 00:00 Introduction to Detective Pikachu 01:00 First impressions and shifting opinions 02:00 Comparing Detective Pikachu to Sonic the Hedgehog 03:00 Movie breakdown and plot summary 08:00 Pokémon worldbuilding and favorite scenes 12:00 Underground fight pit and Pokémon realism 15:00 Tim, Pikachu, and using game logic 18:00 Psyduck, Lucy, and weak character arcs 21:00 Missed story opportunities and writing flaws 24:00 Dreaming up a Squirtle Squad firefighter movie 27:00 Movie's legacy and impact on future game films 30:00 The art of live-action and CGI hybrid filmmaking 33:00 Appreciating effort in adaptations 35:00 Behind-the-scenes facts and filmmaking techniques 38:00 Final thoughts and the future of Pokémon films Key Takeaways: The movie's visuals and Pokémon realism are standout features, especially in Ryme City. Story and character development, especially Lucy's role, felt undercooked. Detective Pikachu helped pave the way for more ambitious and successful video game adaptations like The Last of Us and Sonic. Despite some gripes, the film remains a fun and rewatchable Saturday flick. Practical effects and puppet work played a huge role in creating believable CGI interactions. Thomas pitches a Squirtle Squad spin-off that's too good not to greenlight. Quotes: "Detective Pikachu had to walk so Sonic could run." "Ryan Reynolds didn't become Pikachu—Pikachu became Ryan Reynolds." "This world feels like Pokémon could actually exist. That's the real magic." "Lucy deserved more. Her arc was right there—they just didn't give it to her." "I want the Squirtle Squad to be rogue firefighters. Give them sunglasses. Let's go." Call to Action: If you enjoyed this episode, don't forget to subscribe, leave a review, and share it with your fellow Pokémon fans using the hashtag #ChallengeAcceptedPod. Your support keeps our Poké Balls rolling! Links and Resources:

Dad and Lad Family Trivia Podcast

Join us as we navigate through the tall grass of trivia, featuring 15 electrifying questions about the world's most beloved pocket monsters. From the shores of Pallet Town to the peaks of Mt. Silver, this episode is a masterclass in Pokémon lore that's as fun as it is informative. We start with our Trivia Tots round, where the questions are as breezy as a day at Cerulean City's beach. It's a perfect playground for our littlest trainers to catch their first Pokémon trivia. Next, we evolve into the Mind Movers round, with intermediate questions that will have you consulting your Pokédex. These challenges are like finding a rare candy in the wild—sweet and satisfying. And for the ultimate test of your Pokémon prowess, the Brain Busters round awaits. These questions are as tough as a gym leader's final Pokémon, ready to test the mettle of even the most experienced trainers. So, whether you're a rookie or a champion, grab your Poké Balls and join us for an episode that's sure to be super effective. Let's see who can claim the title of Pokémon Trivia Master! Episode Links: ⁠⁠⁠⁠⁠⁠⁠⁠⁠Like and follow the Dad and Lad Family Trivia Podcast on Facebook!⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow us the Dad and Lad Family Trivia Podcast on Instagram!⁠⁠⁠⁠⁠⁠⁠⁠⁠ Episode Credits: Trivia Development & Marketing: Keely Marlowe Editing and Production: Evan Marlowe Dad and Lad Family Trivia Podcast is a member of the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Northern Roots Media Podcast Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Theme Music: -Tourism by Alex-Productions | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://onsound.eu/Music⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -Promoted by https://⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.free-stock-music.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -Creative Commons / Attribution 3.0 Unported License (CC BY 3.0) ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://creativecommons.org/licenses/by/3.0/deed.en_US⁠

The Harvest Season
Infinite Storage

The Harvest Season

Play Episode Listen Later Feb 7, 2024 107:01


Codey and Jonnie talk about Palia. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:12: What Have We Been Up To 00:09:33: Groundhog Day 00:17:59: News 00:39:26: Palia 01:42:20: Outro Links Wylde Flowers Eury’s Salon Update Lightyear Frontier Early Access Ages of Cataria Delay Rusty’s Retirement Public Demp Kamaeru: A Frog Refuge Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:36) Jonnie: And, my name is Johnny. (0:00:37) Codey: And we are here today to talk about cottagecore games (0:00:45) Codey: As always transcripts are available in the show notes and on the website (0:00:49) Codey: And today’s podcast is about (0:00:52) Codey: Palia Which is a game that Johnny and I have both played and we actually played it together Wow [laughs] (0:00:59) Jonnie: So cool. (0:01:00) Codey: - Wow, MMOs. (0:01:05) Codey: So, we will be talking about Palia, (0:01:08) Codey: and as always, we have some news, (0:01:10) Codey: but a little lighter on the news this week, (0:01:12) Codey: which is pretty cool. (0:01:13) Codey: But first, Johnny, how are you? (0:01:15) Codey: What have you been up to? (0:01:16) Jonnie: I’m good. There is a game that I’ve been playing and I don’t know if you’ve heard of it. It’s called Palia. (0:01:23) Jonnie: No, it’s not called Palia. I have been playing that one, but I mean you talk about Pal World, (0:01:27) Jonnie: which they both start the same, so you know. (0:01:30) Codey: Oh, you’re on the PAL world train. (0:01:33) Jonnie: Well, I was on the Pal World train and I’m not off the Pal World train, like it’s a it’s a fine game. (0:01:40) Jonnie: I just kind of got what I wanted out of that game relatively quickly. (0:01:47) Jonnie: I hope there’s like zero interest in talking about the controversy around the game. (0:01:53) Jonnie: It is just a survival game with Pokemon who do things in the world and there’s more like, (0:01:59) Jonnie: I guess probably deeper combat as a result of there being Pokemon, which I liked Pokemon Legends Arceus, Arceus. I’ll edit out the one that’s right. I liked that game. (0:02:04) Codey: Mm-hmm. (0:02:08) Codey: Mm-hmm. (0:02:16) Jonnie: I think this game has a similar-ish gameplay loop. It’s not as fast and fluid as Arceus and (0:02:24) Codey: Mm-hmm. (0:02:25) Jonnie: there’s a lot more of that survival base building aspect, which I don’t like survival games. (0:02:27) Codey: Mm-hmm. (0:02:30) Jonnie: I kind of just find that base building stuff boring and pointless. So I did like a tower and I did some of the boss battles and I was like, oh okay, I kind of get what this game is, (0:02:35) Codey: Mm-hm. (0:02:42) Jonnie: but there’s not a compelling narrative that makes me feel like, oh I need (0:02:46) Jonnie: to go and do all of that. It’s kind of like, oh I did some of that and that feels like enough. (0:02:53) Jonnie: That’s I guess my mini summary of Palworld. I also think the gun side of things is just a little (0:03:05) Jonnie: 15 year old edgelord vibes. It comes off really cringe and a lot of things in the game kind of do (0:03:08) Codey: Yeah. (0:03:14) Jonnie: That’s where you’re like, killing the bad guys. (0:03:16) Jonnie: And… you can… like the way you release Pokemon is with a Meat Cleaver and then you can eat them and it’s just like, ugh, it’s just all a bit like, stop trying so hard. (0:03:17) Codey: Yeah. (0:03:24) Codey: Yeah. (0:03:28) Codey: Yeah, I, to me, it looked like Fortnite, Pokemon, Arceus, Breath of the Wild, I don’t know. (0:03:37) Codey: And I just, that’s not a compelling enough thing for me. (0:03:43) Codey: Um, so, I was not, I didn’t do it, but, um, yeah. (0:03:51) Codey: I mean that’s… (0:03:52) Jonnie: Yeah, I mean, it is more fun than Pokemon. (0:03:54) Jonnie: Um, you know. (0:03:55) Codey: Whoa! (0:03:56) Codey: Partake. (0:03:58) Jonnie: That is not a hot take. Pokemon has not been fun for a long time. (0:04:01) Codey: Oh no. (0:04:02) Codey: Oh no. (0:04:04) Jonnie: So, you know, how’s that going for it? (0:04:04) Codey: Um… (0:04:05) Codey: Um… (0:04:06) Jonnie: Um, but I think even there, right? (0:04:08) Jonnie: Like, I, even if I don’t enjoy a Pokemon game as much, I am more likely to play through it to the end because I’m so used to the loop and the, you know, beating the Elite Four. (0:04:20) Jonnie: I start the game knowing that beating the elite for- (0:04:22) Jonnie: is the objective, and there was no real hook like that for me in PowerWorld. (0:04:26) Jonnie: It was kind of like, cool, I experienced it. (0:04:28) Jonnie: I’ve been part of the hot topic of the day, and now I’m keen to move on to other things. (0:04:34) Codey: Mm-hmm, that’s fair. (0:04:40) Jonnie: But that’s really all I’ve been doing. What do you mean up to Cody? (0:04:45) Codey: Well, I just submitted a manuscript, so I’m very excited about that. (0:04:55) Codey: Any grad student listening is probably screaming like excitedly for me because it is a huge undertaking to publish a manuscript. (0:05:06) Codey: So it basically like took up a lot of my energy and time the last like month or so of trying like get it all organized and (0:05:15) Codey: getting it like sent to different people and then I’ll like think that something’s really good and then one of my co-authors will be like no like actually fix this and I’m like heck and so like that’s it’s just to finally just have it like be in the hands of the editors or reviewers or whomever is just like so great other than that I also just finally got ADHD medication (0:05:45) Codey: and for some reason my brain was like cool you can now hyper focus pretty effectively on things and shut your brain off why not build a fox shaped island in Minecraft so I’m building an island that is this in the shape of a fox a sleeping fox and I’m going to build a fox sanctuary on top of it and And also I’m. (0:06:15) Codey: Building it large enough that it shows up as a Sleeping Fox on the biggest size map. (0:06:24) Codey: Which ends up being. (0:06:24) Jonnie: I… I have a question. (0:06:26) Codey: Yeah, yeah, yeah. (0:06:27) Jonnie: Why? (0:06:30) Codey: Because my ADHD brain has decided that this is what brings me joy. (0:06:37) Codey: And it genuinely is so amazing. (0:06:44) Codey: I mean, it might also be. (0:06:45) Codey: It’s basically a testament to how much I hate writing, that my brain was like, “What could be more fun than this? Like, maybe this thing?” (0:06:57) Codey: So yeah, it’s basically, oh hello. I have a cat rubbing against my leg right now. Hello, little man. (0:07:03) Codey: It’s basically, I think we calculated it, it’s like probably 30,000 blocks, Minecraft blocks. (0:07:15) Codey: And we’re using orange terrac- so I’m not doing it alone. One of my best friends, Devin, shout out to Devin, I love you, you’re one of my best friends. (0:07:23) Codey: Anytime that either of us are going through anything in our lives, we’ll just like start up a Minecraft server. (0:07:31) Codey: And so, last few months have been pretty stressful, so we started our Minecraft server, and we’ve been doing these like fun little projects like this, and I just decided to do this. (0:07:39) Codey: And he was like, he had a moment where he was like, “Okay, okay, okay, we’re doing this.” (0:07:45) Codey: I guess, okay. And so he’s been mining terracotta for me and dying it white. (0:07:53) Codey: Luckily, like there’s this new biome that has orange terracotta that like naturally spawns, so he doesn’t have to make- to dye the orange ones. (0:08:00) Codey: So he can just like make it, and we can just farm it, and then I use it to build. (0:08:09) Codey: So yeah, I basically- he does that in the mornings, and then I log on in the evenings. (0:08:15) Codey: And construct. It has a snoot so far, and I’m building up the top of the head. (0:08:25) Codey: So listeners, if you’re interested in hearing the updates of Foxcraft, I’ll start posting about it in the Slack because it is- it’s gonna take probably a month to finish it. (0:08:37) Codey: Like we’re not even halfway done with the head. And I have- the head is like- the head is like the- (0:08:40) Jonnie: Great, I’m excited to get more updates on on Fox craft, but also the sound this sounds awfully a lot like a job (0:08:45) Codey: the smallest part. No, no, no, it’s fun. It’s fun. I like. This is a- this is a- oh yeah, we do have shift work going. (0:08:51) Jonnie: Mm-hmm, you’ve got shift work going you know (0:08:56) Codey: This is another like one of those things where sometimes I’m like, “Am I autistic? Like, am I a little autistic? Do I have a touch of the tism? I think I do.” (0:09:06) Codey: Like, if this- if this- this tickles my brain in a good way. (0:09:12) Jonnie: Well, maybe we won’t self-diagnose, but we’ll just say you must really like foxes somewhere in there. (0:09:18) Codey: Oh no, it’s more like my therapist was like, “Perhaps.” (0:09:25) Codey: It’s a little bit past self-diagnosing, but anyway. (0:09:26) Jonnie: Ugh. (0:09:29) Codey: So yeah, but the most important thing really that I’ve been working on, (0:09:33) Codey: I mean, this is sarcasm. The most important thing is Fox Craft, but (0:09:38) Codey: sarcastically, I went to an event that happened today, Americans. This is, today is February 2nd. (0:09:49) Codey: Johnny, what do you know about Groundhog’s Day? (0:09:52) Jonnie: I know there is a terrible Bill Murray movie, which actually now that I think about it, like, do you need to say terrible before Bill Murray movie? I think that’s just implied. (0:10:02) Jonnie: So, and the, like, I don’t know, I assume it’s a groundhog, but like, that’s the weirdest name for what, you know, basically just looks like a… I don’t know. (0:10:16) Jonnie: a slightly larger rat comes out because I’ve been sleeping or whatever I don’t (0:10:20) Codey: Mm-hmm. (0:10:22) Jonnie: know why they come out they just do and Americans go crazy because they’re all in some weird cult that’s that’s that’s groundhog’s day right (0:10:30) Codey: Yeah, I mean, you’re not wrong. Okay, so Groundhog’s Day is a tradition observed in the United States and Canada on February 2nd of every year. It derives, this is from the Wikipedia, (0:10:43) Codey: it derives from the Pennsylvania Dutch superstition that if a groundhog, a groundhog is also known as a marmot or a woodchuck or my personal favorite, a whistle pig. A groundhog emerges from its burrow on this day and sees its shadow. It will retreat to its den and winter will go on for six more weeks. If it does not… (0:11:00) Codey: see its shadow, then spring will arrive early. (0:11:06) Codey: So this sounds… (0:11:09) Codey: That’s like, okay, cool, whatever. (0:11:10) Codey: Like there’s probably a guy that like watches this groundhog come out right over. No, it’s a cult. (0:11:16) Codey: 100%. So the ceremony is held in Punxsutawney, Pennsylvania, (0:11:22) Codey: which is less than two hours from where I am. (0:11:24) Codey: So I’ve been wanting to go to this every year. (0:11:28) Codey: And it just hasn’t, I just haven’t been able to make it. (0:11:30) Codey: This year, I was able to make it. (0:11:33) Codey: And basically it centers around what is what Wikipedia says is the semi mythical groundhog named Punxsutawney Phil. (0:11:41) Codey: So he, Punxsutawney Phil basically comes out. (0:11:48) Codey: And apparently like looks, I’m trying to find to see if I can find like the ceremony because this is ridiculous. (0:11:56) Codey: He basically comes out and looks at him. (0:12:00) Codey: He looks around and sees his shadow and the wizards who are called wizards, the guys that run Groundhog’s Day in Punxsutawney, (0:12:14) Codey: basically listen to him so Phil comes out, he either does or does not see his shadow, and whispers to the wizard who can understand Groundhog ease. (0:12:30) Codey: Phil tells them whether or not he saw his shadow and if he did, they literally have scripts that they read. (0:12:38) Codey: People who go to this event every year, they know what the script is. (0:12:44) Codey: There’s a certain part in the script where the guy doesn’t even finish saying everything. (0:12:50) Codey: There’s a certain part where he says either “and his shadow fell upon him” or something, or “and a shadow he did not see”. (0:12:58) Codey: And at that point the crowd. (0:13:00) Codey: It goes crazy, but basically like thousands of people mock hawk flock thousands of people flock to this city in Pennsylvania and watch this ceremony and some of them show up at like midnight and the ceremony isn’t until sunrise, which was 730 this morning. (0:13:18) Codey: We left at 430 to get there and we got there and there’s literally thousands of people around this little stage of any with these guys that like are all. (0:13:30) Codey: Wearing like top hats and like black jackets and very like they look very New York investment banker of the 20s or something like that. (0:13:42) Codey: And yeah, he was just it was just so crazy and he did not see a shadow so spring is going to come early to the United States. Praise be to our groundhog meteorologist. (0:13:59) Jonnie: I have so many thoughts. (0:14:02) Codey: Okay, yeah, yeah, that’s fair fair. (0:14:02) Jonnie: First, Whistlepig Day would sound so much better. (0:14:05) Jonnie: That’s just first thought. (0:14:06) Jonnie: That’s just undeniably a better name. (0:14:10) Jonnie: Second thought, the fact that there are wizards surrounding this is like, yeah, you’re right. (0:14:14) Jonnie: This is definitely a cult, and it sounds like a cult I kind of want to be a part of, because any cult that has wizards dressed as 1920s bankers, (0:14:15) Codey: It’s a cold. (0:14:21) Jonnie: that sounds kind of amazing. (0:14:22) Jonnie: I’m into this. (0:14:23) Codey: Yeah. (0:14:24) Jonnie: Third, based on your description, (0:14:27) Jonnie: an alien landed on Earth, and they (0:14:29) Jonnie: would legitimately think that you’re just describing another game. (0:14:31) Jonnie: It is that sort of– (0:14:34) Jonnie: that sort of… (0:14:34) Codey: So, I actually, I was debating mentioning this that like, I kind of want a game about this. (0:14:42) Jonnie: And that was going to be my final point. I think this is this would be a great basis for a cottage core (0:14:48) Jonnie: game like you do the year, you know, it starts on Groundhog’s Day and (0:14:53) Jonnie: Maybe I don’t know what you’re working towards but like that make that your sort of New Year’s event That sounds like a great little thing to do (0:15:00) Codey: Well, so Punxsutawney, here, I’m going to try and find this information, Punxsutawney, Pennsylvania has a population of 5,000 humans. (0:15:12) Codey: So during this celebration, their population basically doubles. (0:15:18) Codey: So imagine being in, like, Stardew or Coral Island or something, and one single day of the year, the population doubles, (0:15:30) Codey: like, even though it was Friday and it was really, really early, all the stores were open. (0:15:36) Codey: Like, the bookstore was open and they had free hot chocolate and, like, they had, like, a couple different craft shows that were going on in this. (0:15:44) Codey: So it’s everyone, basically, in this community, basically, like, waits for this, like, this is their big, like, tourism thing every year. (0:15:54) Codey: So I think the goal of a game like that would be to build up your store. (0:16:00) Codey: Make sure you’re not going to run out of stock. Make sure that you have enough food for all of these people, enough, like, infrastructure, that you have enough parking because, like, we had to find parking and we almost had, like, some of the last parking spaces. (0:16:18) Codey: And so, like, there’s all this stuff that you could totally do in a game and have the regular day-to-day thing that you’re doing, like, you know, farming or whatever, just kind of be, like, normal, but you are always building up to that. (0:16:30) Codey: And so, like, you have to go to this huge event, annual event, where it kind of starts becoming, like, city skylines or something, where you have to manage, like, all these people. (0:16:46) Jonnie: Make it happen internet. There we go. We’ve done the hard work. We came up with the idea right? That’s the hard part (0:16:48) Codey: Yeah, make it happen. (0:16:52) Codey: Well, now that we’ve spent probably 15 minutes talking about Groundhog Day, and listeners, let me know if you’ve gone to the place where Punxsutawney Phil is, is called Gobbler’s Knob. Let me know if you’ve gone there. And Gobbler’s Knob. (0:17:04) Jonnie: But, whoa, whoa, whoa, whoa, whoa, whoa, it’s called what? (0:17:11) Jonnie: This is definitely like, I call it that is… [Laughing] (0:17:15) Jonnie: How is that a real name for a place? (0:17:18) Codey: Yeah, it is. (0:17:22) Codey: I’ll also post some pictures in the slack of me and my friends there, and also Stella. Stella went, “Oh, and the town has, like, Groundhog Day.” (0:17:30) Codey: Groundhog statues outside of a bunch of the buildings. So, like, outside of the library, they have a Groundhog that’s, like, reading a book. (0:17:38) Codey: And then outside of the bank, they have one that, like, has money. Outside of the fireman’s house, they have one with, like, a fireman’s axe holding a baby. (0:17:46) Codey: So, they have all of these, like, the whole town has leaned into it, 100%. But, yeah, so it’s a cult. (0:18:00) Codey: Okay, well, now that we’ve talked about cults, let’s talk about some news. Speaking of cults, Wildflowers… (0:18:10) Codey: I don’t know if Wildflowers is a cult. I just, the way… Kev… Kev has cult-like devo… devotion for this game. (0:18:12) Jonnie: Look, if it is, Kiv is definitely in that cult. (0:18:22) Codey: So, there’s more details on an update that’s coming up. There is going to be a hair stylist’s salon named Yuri’s Soul. (0:18:30) Codey: I’m just going to add a bunch of hairstyles. There’s a plushie coming. And I did a little bit of internet sleuthing, as someone who has not played Wildflowers. (0:18:42) Codey: I did a little bit of internet sleuthing. The picture of the plushie that they have on Twitter, which you can find on the show notes, is, like, obscured. (0:18:50) Codey: Like, it’s kind of in shadow. So, you can’t really tell what it is. But I think it’s a flying pig. What do you think? (0:18:58) Jonnie: Uh, I’m sure flying pig sounds like a thing that a plushie could be. (0:19:02) Codey: » Okay, okay, okay, yeah, so it definitely looks like the flying pig to me. (0:19:04) Jonnie: I have done zero internet’s locally. (0:19:12) Codey: I just kind of like looked up. (0:19:18) Codey: Oh my gosh, sorry, I scrolled down and it went to discover more and Disney Dreamlight Family tweeted today and said, (0:19:28) Codey: tweeted today and said we might not. (0:19:30) Codey: I have groundhogs in the game, but what do you think a copybara seeing its shadow mean? (0:19:40) Codey: They’re leaning into groundhog’s day. (0:19:43) Codey: Um, so, but yeah, I’m pretty sure it’s flying pig. So flying pig plush coming to wildflowers (0:19:51) Codey: Unconfirmed is that it’s a flying pig, but pretty sure it is. (0:19:54) Codey: Yeah, I mean, have you played wildflowers? Have you? Do you have? (0:19:57) Jonnie: No, the visual… I get that it’s better than it looks, but the visual style I just find very off-putting, and there’s just too much else that I want to play and can’t get to, that even though this game is meant to be really good, it’s just too much of a block of me to invest any time into this one, unfortunately. (0:20:19) Codey: Yep, I am in the exact same boat. (0:20:23) Codey: But I’m sure that we’ll hear all about Yuri’s salon (0:20:27) Codey: Update and all of that from Kev, which would be great. (0:20:32) Codey: Next up is Lightyear Frontier. (0:20:35) Codey: The early access for this game is releasing on March 19th on Steam, Xbox, and Game Pass. (0:20:42) Codey: There is a demo out now on Steam (0:20:46) Codey: And this game will be a part of Steam next. (0:20:49) Codey: Which starts on February 5th to the 12th so I believe by the time this podcast comes out, the next fest will be going on. (0:20:58) Codey: So yeah, if you are interested in seeing some gameplay or anything like that, that would be a really good thing to tune into. (0:21:08) Codey: What are your thoughts on this? (0:21:09) Jonnie: Yeah, and Lightyear Frontier is the farming, but in mechs. That’s their gimmick, I guess. (0:21:18) Codey: in like a, in space, in space for me. (0:21:22) Codey: I saw on there, on this news from Steam, (0:21:26) Codey: like, you know how we say like, hello farmers or whatever. (0:21:30) Codey: They say exo farmers. (0:21:32) Codey: So they said like something like, (0:21:34) Codey: play the demo now exo farmers. (0:21:35) Codey: And I was like, oh my gosh. (0:21:39) Codey: Like that’s just kind of a cute little way of talking about them. (0:21:42) Codey: I don’t know, I don’t know what exo means. (0:21:44) Codey: Now that I said it and then now I’m like, (0:21:46) Codey: what, wait, what am I talking about? (0:21:48) Codey: What does this mean? (0:21:51) Codey: Meaning outside, outer, external. (0:21:57) Codey: Cool. (0:21:57) Jonnie: Like like every farm every farmer is technically an exo farmer (0:22:02) Codey: No, no, no. (0:22:03) Codey: Cause it’s like outside, like outer worlds, like space. (0:22:07) Codey: Like we call them exoplanets. (0:22:09) Codey: Like exoplanets are outside of our solar system. (0:22:15) Jonnie: I don’t know how that applies to farming, but it sounds made up. (0:22:15) Codey: You know? (0:22:18) Codey: It’s exoplanet farmers. (0:22:22) Codey: You’re a farmer on an exoplanet. (0:22:24) Jonnie: But they don’t say exoplanet farmers, they say exopharmers. (0:22:27) Codey: No, they said exo. (0:22:29) Codey: It’s just a little cute little conjugation. (0:22:30) Jonnie: They should change it to remove the “e” and just be like “exo” like “Kisshag farmers”. (0:22:35) Jonnie: That would be a much cuter way to say hello. (0:22:37) Codey: I kind of want to re-record “Hello, Kiss Hug Farmers! Welcome to another episode of the Harvest Season!” (0:22:43) Jonnie: What? (0:22:49) Codey: Oh my gosh, we are off the rails. Um, yeah. (0:22:53) Jonnie: Okay, um, are you going to try this? (0:22:57) Codey: So, I’ve never been a big mech person. Like, growing up, like… (0:23:07) Codey: uh… transformers, like, that kind of stuff. It was never my jam. (0:23:13) Codey: Um, so I don’t… to be determined, um… but prob’s not. What about you? (0:23:20) Jonnie: So I talked about this one a little bit on I think the upcoming Game of the Year show, (0:23:28) Jonnie: where it’s on my list of games that I want to try but there may not be a priority. (0:23:35) Jonnie: But I don’t think I knew at that point that it was coming to Game Pass, which it’s amazing how much Game Pass changes my willingness to try some stuff out, right? (0:23:44) Jonnie: Because I’m way more willing to just jump in for a bit and see if it instantly grabs me or not. (0:23:49) Jonnie: So I think it’s a long time. (0:23:50) Jonnie: A lot more likely than I initially anticipated that I will give this a go, because I like the visual style, it feels distinct, I don’t have a particular affinity or non affinity for mechs, but I am interested to see what it means in terms of how they differentiate, you know, your traditional cottagecore farming game loop with the addition of something like a mech, because you can see a lot, you know, there’s probably more interesting ways to do tools and things like that when you have a mech, (0:24:20) Jonnie: and I am really hoping they take full advantage of, and it’s not just like regular tools, but they’re just, they look like mech attachments, right? I’m hoping there’s something else that distinguishes them, which I guess technically I could find out because the demo is out, so I could probably find out or look into it a bit more, so. (0:24:34) Codey: Yeah. (0:24:38) Codey: Mm-hmm. (0:24:41) Codey: But the demos… the demos on Steam… (0:24:44) Jonnie: Yeah, yeah, demos are only on Steam. (0:24:44) Codey: It’s not… not Game Pass. (0:24:49) Codey: Yeah, I agree with you about the Game Pass thing. (0:24:52) Codey: Like, it’s really opened up what I’m able to play. (0:24:57) Codey: And I really like that. (0:24:58) Codey: But I don’t think that your frontier will be that. (0:25:01) Codey: Because again, like, we have so many other things. (0:25:04) Codey: I want to play, so many other things I’m doing in my life. (0:25:07) Codey: And something… if it’s a game that’s going to like pull me in like that, (0:25:10) Codey: like Coral Island or something, it’s really got to grab me. (0:25:13) Codey: So… (0:25:16) Codey: Okay, so… (0:25:17) Codey: Ages of… next… next up on our news list… (0:25:20) Codey: Ages of Kataria… (0:25:22) Codey: was meant to be coming out Q1 2024, so… (0:25:26) Codey: anytime. (0:25:28) Codey: But has been delayed until Q2 2025. (0:25:34) Codey: It personally seemed a little late to be making that announcement, (0:25:36) Codey: but I get it. (0:25:36) Jonnie: Mm-hmm. (0:25:40) Codey: Quote, (0:25:41) Codey: “We have been working hard on Ages of Kataria, (0:25:43) Codey: and our main goal is to find funding to expand the team and work full-time.” (0:25:50) Codey: I’m about to read you a list of things that they’ve been working on. (0:25:52) Codey: See if you can pick out the things that… (0:25:56) Codey: one of these things is not like the other. (0:25:58) Codey: Okay. (0:25:59) Codey: Quote, “In the past few months, we’ve been working on building upgrades, (0:26:03) Codey: customization. (0:26:04) Codey: villager conversations, traits, events and quests, death, (0:26:09) Codey: hunting, cooking, farming, animals, clicking to collect resources, (0:26:14) Codey: villager pooping mechanics, and so much more, which we will be discussing and showing in future updates. (0:26:21) Codey: Uh, Johnny, any of those, any of those jump out to you? (0:26:24) Jonnie: Yeah, I’m really interested in these villager pooping mechanics. (0:26:26) Codey: Save! (0:26:29) Codey: What do you mean? (0:26:31) Codey: I’m like, I’m that meme of, um… (0:26:34) Codey: of, uh… (0:26:35) Codey: Oh my gosh, Katniss Everdeen’s… (0:26:37) Codey: the… the friggin’ actress that plays her. (0:26:40) Codey: Where she’s like, “What do you mean?” (0:26:41) Codey: Like, “What do you mean?” (0:26:43) Codey: On Hot Ones. (0:26:45) Codey: Jennifer Lawrence, I think is her name. (0:26:47) Codey: Um… (0:26:49) Codey: I’m that meme when I read that. (0:26:51) Jonnie: Yeah, I’d like that is wild to me. I mean I assumed the actual answer you were looking for is diff like [laughing] (0:26:58) Codey: No, no, it was originally Villager Pooping Mechanics, but Death, I mean Death was like, (0:27:04) Codey: that’s interesting. (0:27:06) Codey: But that happens in-game, like everything else in this list is something that you would find in a Cottagecore game in some way or another. (0:27:15) Codey: But Villager Pooping Mechanics just like comes out, just stands out so much, and I have questions. (0:27:22) Jonnie: Yeah, and I mean I’ve kind of buried the lead somewhat but this update has (0:27:30) Jonnie: I would say there are some concerning elements to it, right, you know (0:27:35) Jonnie: They’re talking about looking for a publisher and this was a kick-started project (0:27:41) Jonnie: And I guess if you are a kickstarter of it, this is an update that I guess, you know (0:27:46) Jonnie: Would reduce the likelihood that you are actually going to get it and not saying whether it will or won’t happen (0:27:52) Jonnie: There’s now some additional hurdles that they are now flagging up (0:27:57) Jonnie: Which is unfortunate because I think this game looks like it’s got a great visual style to it (0:28:06) Jonnie: So hoping they can find the funding that they need but I would not be putting much stock in that queue to (0:28:12) Jonnie: 2025 date until there was more (0:28:15) Jonnie: More updates on whether or not they they find a publisher or you know are able to sort of clearly state. (0:28:24) Codey: They did have someone jump out on their Kickstarter three days ago, Shell M said you know so is it A that you needed more money and just didn’t tell anyone or B that you mismanaged the finances early on or underestimated how much you needed if B why weren’t we told about this before? (0:28:45) Codey: Just fair. (0:28:46) Codey: They got I’m trying to see $111,000 like like you people gave you money like you should at least let them know what what’s happening with that and it sounds like they you know $110,000 doesn’t really go that far and they had 10 people working on it originally and then when that money ran out some people had to leave and some people stayed to continue to work on the game but that a lot of people had to go back to working part-time and so it’s a lot of people’s time is now split and they’re not able you know if they still had the (0:29:24) Codey: work full-time with the whole team of 10 or team of whomever many are on there now they probably could get it out a lot earlier but I mean I get it I’ve this manuscript that I just submitted was supposed to be done like a year ago so I get it but it does yep mm-hmm (0:29:41) Jonnie: But I mean this is one of the risks around Kickstarter projects, right? You know, $110,000 is a lot of money in the context of an individual. (0:29:50) Jonnie: But in the context of developing a game when you’ve got a team of ten, that’s even just considering salaries. (0:29:54) Codey: Yep. (0:29:58) Jonnie: That’s only a couple of months, if that worth of runway. (0:30:02) Jonnie: And that’s not counting all of the, you know, server costs and all those other fun things that are very expensive. (0:30:08) Jonnie: expensive so $110,000 to develop a game is not. (0:30:11) Jonnie: I’m not sure if this is a game that’s not that much. It’s just the unfortunate reality of Kickstarter I guess. (0:30:18) Jonnie: But hopefully they can find their way out of it because the game looks good (0:30:18) Codey: - Yeah. (0:30:25) Codey: I definitely, I think that the people at Third Pie Studios, (0:30:30) Codey: and I’m assuming it’s Alex McCord, (0:30:31) Codey: who’s the CEO and creative director, (0:30:34) Codey: their post explaining the situation to the concerned people was very like the comment that they have on this. (0:30:41) Codey: It was very thorough and very polite and very good. (0:30:45) Codey: So, it does, it’s difficult, it’s difficult. (0:30:48) Codey: And it’s always sad when you have to like, postpone something, but I think they did a good job of… (0:30:53) Codey: Perhappeth, maybe, uh, let people know a little earlier, but it’s fine. (0:30:59) Codey: Stuff happens. (0:31:02) Codey: Um, stuff that, uh, should happen, might not happen, I don’t know. (0:31:09) Codey: I’m so scared to play this game. (0:31:11) Codey: Rusty’s retirement! (0:31:13) Codey: Has a public demo that is out now. (0:31:17) Codey: Oh, Johnny. (0:31:18) Codey: I want to do this demo so bad, but it seems like it’s like a floodgate, you know? (0:31:26) Codey: Like, once I push that button, am I just a slave to Rusty’s retirement? (0:31:34) Jonnie: Yes, yes is the answer to that question yep . (0:31:35) Codey: And keeping it going? (0:31:39) Codey: But I want to play? (0:31:40) Codey: And I want to help them? (0:31:42) Codey: I want to give them feedback? (0:31:43) Codey: I don’t know. (0:31:44) Codey: I don’t know, what did you think about this? (0:31:48) Jonnie: I mean, I’m in the same category as you, and Rusty’s retirement to serve him remembers as the idle farming game that’s being launched soon, but yeah, going into demo, I am equally concerned about this for all of the same reasons, and I think as… (0:32:10) Jonnie: Yeah, because we first talked about this a few months ago, and since then I think the… (0:32:18) Jonnie: Imagery and the, you know, like they’ve added more, we’re seeing more about how it will look on the screen and everything they add, I’m just like, oh, like it looks like it’s getting better, right? (0:32:24) Codey: Mm-hmm. (0:32:28) Jonnie: Like there’s those things that I have, like, you have those mental questions around, oh, how would this aspect work? And I feel like as time has gone on, I’m seeing those things come in in ways that’s like, yeah, that’s how I would want that to look. (0:32:29) Codey: Mm-hmm. (0:32:35) Codey: Mm-hmm. (0:32:40) Jonnie: So I’m very nervous, you know, the, you know, how we would just reference memes to describe our feelings on this, this is very much the… (0:32:43) Codey: Yeah, and… (0:32:48) Jonnie: Oh, yeah, yep, that’s the one. (0:32:52) Codey: Haha, I’m in danger. (0:32:54) Codey: Yeah. (0:32:56) Codey: Yeah. (0:32:58) Codey: Um. (0:33:00) Codey: So, yeah, I guess I don’t know if I’m trying to see. (0:33:06) Codey: Oh, it is PC and Mac. (0:33:14) Codey: I’ll probably do it. (0:33:16) Codey: Um, so, listeners listen back. (0:33:20) Codey: we’ll give feedback on this in maybe one of the next upcoming episodes. (0:33:24) Codey: I will probably bite the bullet and do this now that I’m not I don’t have a deadline that is of the for like the manuscript that is fast approaching so. (0:33:35) Jonnie: Yeah, and Al was telling me he’s gonna install this on his work PC, so he’s gonna have a very detailed show on it in a few weeks time. (0:33:45) Codey: Sure! (0:33:46) Jonnie: Just throwing Al totally under the bus, I don’t believe he’s not going to do that. (0:33:52) Jonnie: But he could do it. He could do it. He could do it for you listeners. (0:33:58) Codey: he’s probably screaming right now. okay so the last bit of news is for a game called Kamaeru a frog refuge and this has the same vibes as Usagi Shima so my brain was like oh let me figure out what Kamaeru means. in Japanese it means take a stand which is not what I was expecting it to be. I was expecting it to be like frog island or something because Usagi Shima is a bunny island. (0:34:28) Codey: But no. Okay. So Kamaeru frog refuge, quote foster a sanctuary for frogs and restore the biodiversity of the wetlands in Kamaeru, a cozy farming sim where you raise frogs by playing minigames and decorating your habitat. Hop right to it. (0:34:47) Codey: What do you have thoughts about this, Johnny? Are you? I have thoughts. (0:34:49) Jonnie: yeah it looks it looks really cute right like it definitely gives off the same same vibe as usagashima but it looks a lot more detailed just lots of little things about you know so in usagashima like you you kind of placed decorations but that was it’s like I think the the idea of restoring the wetlands looks cool it seems like there’s lots of customization options which is which is pretty cool the frogs look super cute and like it looks like There’s like tons of fun color combinations, so I’m guessing there’s going to be… (0:35:19) Jonnie: …a little bit of a Pokemon creature collection style aspect to this, which I know Usagushima had as well. (0:35:26) Jonnie: And alongside, you know, maybe some some more human characters and some interactions in that way. (0:35:32) Jonnie: This has the potential to be a really, really great game, I think. (0:35:40) Jonnie: Usagushima didn’t really stick with me. I think one, because I didn’t really want a mobile game at that point. (0:35:46) Jonnie: but also it just felt a bit shallow. (0:35:49) Jonnie: And this looks like it kind of has the depth that I’m looking for like this. (0:35:55) Jonnie: This is ticking a lot of boxes and I think for like this one is really interesting things in the cottagecore genre of (0:36:02) Jonnie: really doing something (0:36:04) Jonnie: Unique that doesn’t have to be like the whole thing doesn’t have to be a hundred percent unique, right? (0:36:08) Jonnie: A lot of this seems inspired by Utsagushima. However, well, and it’s probably not, right? (0:36:09) Codey: Right. (0:36:13) Jonnie: It’s probably done independently given how closely they’re sort of coming out. (0:36:16) Jonnie: But frogs is not an area that’s really been (0:36:19) Jonnie: explored or is that common outside of like the only other time I can think of really even seeing frogs is catching them in a farm with their with their critter so yeah that was kind of like a weird brain mush of thoughts because this is the first we’ve heard about this game if I remember rightly (0:36:23) Codey: Mm-hmm (0:36:40) Codey: Um, yeah, so I think this is the game that I saw on Instagram or on Instagram, (0:36:45) Codey: Twitter, and I tagged, uh, Al in it because someone tagged me in it because my friends know that this is the kind of game that I will just eat right up. (0:36:53) Codey: This is the first time we’re covering it on the podcast. (0:36:55) Codey: I just want, I wanted to grab my facts straight before I said anything, but, (0:36:59) Codey: um, the developer of apico L, um, is actually also developing a frog breeding and collecting game called mud born. (0:37:07) Codey: So instead of bloodborne, it’s mud born. (0:37:10) Codey: Um, and it’s very, in the same vein, uh, looks a lot like, uh, apico. (0:37:17) Codey: So it’ll be the same kind of thing, um, of, uh, going and helping a frog, (0:37:25) Codey: uh, deity, um, rediscover her lost children. (0:37:30) Codey: Um, this is in, uh, Elle’s con a message about it in March of last year. (0:37:40) Codey: And the discord quote, um, I’ve always joked about making apico, but frog, but it’s never been much more than that with the game jam theme of pond. (0:37:50) Codey: However, it seems like a good opportunity to make it a reality. (0:37:55) Codey: Um, so he has been working on that, which is great. (0:37:59) Codey: So there, there are other frog games coming out. (0:38:02) Codey: Um, I just wanted to say that, uh, cause I really like it clearly, but this (0:38:10) Codey: is, uh, looks a lot different and looks like it’s own little thing. (0:38:13) Codey: And, um, I really like, like they actually have human characters in this game (0:38:17) Codey: that Usagi Shima did not have. (0:38:19) Codey: So there might be like kind of more of a social aspect. (0:38:24) Codey: And then I also saw kind of a crafting system or like a crafting mini game or something that looked a lot like, um, spirit fairs, mini games, which I was also really interested in. (0:38:36) Jonnie: yeah they looked really good and even little things like they was painting a birdhouse it looked like you know just as a little customization option which I (0:38:36) Codey: So. (0:38:40) Codey: Mm-hm, mm-hm, so yeah, right now it’s just coming 2024, we’re not really sure when. (0:38:51) Codey: But it is also gonna be part of Steam’s next fest. (0:38:56) Codey: So make sure to check in on that. (0:38:59) Codey: And last, I was looking when I looked at their thing earlier. (0:39:02) Codey: No, they’re not doing it anymore. (0:39:04) Codey: Nope, maybe they are, they’re broadcasting. (0:39:10) Codey: The developer is currently playing on Steam, and they are wearing a frog hat and have a bunch of frogs behind them. (0:39:19) Codey: And it’s so heckin’ cute. (0:39:21) Codey: So you could probably watch that stream video of them streaming the game. (0:39:26) Codey: But it looks pretty good. (0:39:27) Codey: Cool, well that was our news, woo. (0:39:31) Codey: So on to the main topic, which is Palia. (0:39:35) Codey: To remind people, Palia is one of the worst. (0:39:40) Codey: The phrase they used was “A cozy world made for you.” (0:39:44) Codey: It’s the free-to-play farming MMORPG game. (0:39:46) Codey: We have been playing it, I played it, probably maybe played like 30 hours, but that might be a little bit much. (0:39:58) Codey: Maybe like 20 hours around? (0:40:02) Codey: What about you, Johnny? (0:40:04) Codey: How are you playing the game? (0:40:06) Codey: thoughts, that non-spoilery. (0:40:10) Codey: kind of vibe thoughts about it to say before we jump in. (0:40:12) Jonnie: Yeah, so I’m playing on the Switch, and it runs really well on Switch, right, like I feel like that’s an important thing to recognize early, because the Switch is very old at this point. (0:40:23) Jonnie: Like it doesn’t run perfectly, I’m sure it runs a lot better if you’re playing via PC, but no real major issues in terms of how it plays. (0:40:32) Jonnie: And I really like what they’re trying to achieve with Palia, however I find it difficult to recommend at this stage until… (0:40:42) Jonnie: …there’s a little bit more from a content perspective in the game. It’s probably my very high level thought, but I really love what this game is trying to achieve from introducing that MMO aspect. (0:40:53) Codey: Yeah, I echo that sentiment. I’m also playing on Switch, and I think it has a lot of potential, (0:41:05) Codey: but that there’s some stuff that isn’t quite, some things that aren’t quite built out yet. (0:41:10) Codey: And after playing MMOs for so long, like World of Warcraft or something, I mean, and that’s probably not a fair comparison. But after playing things like that, like some of the (0:41:23) Codey: personality of the MMO side of it, and the world just seems, like it seems like you play for 10 hours and then you’re like, “Well, yep, I get it.” (0:41:33) Jonnie: Yeah, I do want to come back to the WoW comparison, because I think my initial, like my very very early thoughts when I started playing, was it did feel a little bit like when you first started playing. (0:41:45) Jonnie: Wow, obviously, like the combat is the big difference, but when I guess I think about how the world is constructed, it did feel like World of Warcraft where the world is big and your character feels a lot smaller than it typically does in cottagecore style games, which took a bit of like… (0:42:03) Jonnie: It was a bit of an adjustment, right? When you get the first quest to walk into town and like actually takes a little bit of time and you’re trying to work out where to go, that was a little bit of a brain reset and exploring the map. (0:42:15) Jonnie: Like the maps, so there’s two regions and they’re pretty decent size, and yeah, so there is that good early exploration element that I really like. (0:42:30) Codey: Mm-hmm. Yeah, I will say I haven’t really explored the second area too, too much, but (0:42:38) Codey: I agree that it feels like, like I feel like I’m still playing and exploring and still encountering things that are surprising to me. Or like, “Oh wow, I didn’t know this was here,” or “Oh, I didn’t, (0:42:52) Codey: I’ve never been over here before,” or finding out there’s a whole underground, (0:43:00) Codey: the city was really cool. So yeah, it’s got some, I think it’s got more good than bad, (0:43:10) Codey: but it’s definitely maybe like, “Wait a bit.” But, well, let’s dive into a little bit about the story itself. Do you have a good grasp on the story and want to mention it? (0:43:22) Jonnie: Yeah, so I think there’s two aspects to the story. Well, I think it’s all sort of one connected story. And there are a series of dungeons. There are currently three in the game, but there are at least, there’s at least one more intended. I’ve done all three of the of the dungeons. But it’s very closely tied, I guess, to the nature of people and (0:43:52) Jonnie: the world. So none of the other characters, none of the NPCs in the game are humans. They’re a different race. I can’t recall off the top of my head what exactly they are. Yeah. But you’re basically, you know, every player character in the world is a human that’s effectively being reanimated by some form of of God. And… (0:43:59) Codey: Mm-hmm. (0:44:05) Codey: No idea. I don’t know if I have ever known… (0:44:08) Codey: “Pallians.” (0:44:22) Jonnie: That enables, you know, you have a stronger connection into some of the magic and the dungeons are about exploring sort of what happened to humanity. And it seems like in the wider context of the world, magic is kind of one of those things that’s known about, but also heavily suppressed and kind of taboo to engage with. But some of those restrictions don’t apply to humans. And so you’re kind of exploring that at the stage that I’m up to, which is (0:44:52) Jonnie: to finish the story. But I guess a decent way through. There isn’t a… I don’t have a sense of what it’s building towards. I guess that’s that’s probably a big gap for me. (0:45:04) Codey: Mm hmm. That’s, that’s my biggest concern with the story is like, basically you teleport or get reanimated or whatever, but your character just like shows up and someone’s just standing there and they’re like, Oh, wow, another human, like, please follow the chain of humans that are heading to the town. And then you go to the town and then they give you like a plot of land. Um, and then you can build like a house on it and stuff, but. (0:45:34) Codey: Last that you’re just kind of free. I mean, there are like quests, but there’s not, it’s, (0:45:40) Codey: it’s very open world in that way that like you, you could then never do the quest ever again. They’re like the story quests, I guess some of the quests you have to do to be able to improve your, um, your abilities. But a lot of it, like it just seems, it seems secondary to me or just like a non- (0:46:04) Codey: existent almost so I would I would like that to be built up a little bit more and I also would like the characters to be built up a little bit more so there’s all the NPCs are basically pallions that live in this world that have have lived in this world and they have some like personality (0:46:34) Codey: to them and they have relationships between them and stuff but for some reason I just wasn’t really connecting to them I don’t know what your experience was yeah (0:46:41) Jonnie: Yeah I felt the same way. I think a lot of them, so a lot of the NPCs I would say that their role is to introduce various skills to you and there’s more skills than most cottagecore games have and it’s kind of like their whole, like they have one personality trait and that’s it so they’re very two dimensional in that way. (0:47:06) Jonnie: you know, I think about the bug catcher and his whole thing is he’s a kid and he’s part (0:47:11) Jonnie: of the local scout group or whatever their world equivalent is. And so he’s always excited and always kind of hyper and always wanting to catch bugs and that’s it, right? Like I didn’t feel like anything else from that character. (0:47:16) Codey: Yeah. (0:47:22) Codey: Mm-hmm. (0:47:28) Codey: Mm-hmm. (0:47:30) Codey: Or, like, the bookstore lady, (0:47:32) Codey: which I didn’t know there was a bookstore for the longest time, (0:47:34) Codey: but the bookstore lady, like, you go in there and she’s just, like, (0:47:38) Codey: has the vibe of, like, (0:47:40) Codey: “You hurt my books. I hurt your face.” (0:47:44) Codey: your face. Like she’s just very like protective of her book. (0:47:46) Codey: But then I don’t think I’ve talked to her about any like any time I talk to her. I don’t she’s not mentioned anything else Like I don’t know anything about her (0:47:57) Codey: There’s not like a time when I’ll go back in the bookstore and she’s like, okay I guess you’re you’re nice or whatever like but that could just be me not really understanding how to progress the (0:48:09) Codey: Like Hearts basically, I’m trying to think of how to like the progression of the of your (0:48:16) Codey: With these characters It’s not clear to me how to do that (0:48:21) Codey: After after a certain while you can gift them things but like half of the people I try and gift them something and they’re like No, I don’t want that (0:48:29) Jonnie: Yeah, so there’s this whole relationship side to the game, and it’s probably for me the weakest aspect, so you can talk to NPCs, and you can ask them for a clue about what someone wants each week. (0:48:45) Codey: Mm-hmm. (0:48:45) Jonnie: They want four different gifts, and you can, you know, increase the relationship by talking to them, and some of those sorts of things, but it kind of all feels surface level. (0:48:55) Jonnie: And I have to say, it’s very weird for an MMO. (0:48:59) Jonnie: That’s the part that really doesn’t connect because it’s like, yes, there are 20 of us all trying to make friends with the same character right now. (0:49:07) Jonnie: Like it’s it doesn’t feel particularly genuine and kind of feels at odds with everything else that the game is trying to do. (0:49:14) Jonnie: And potentially one of those features that they put in because this is what console games do. (0:49:15) Codey: Yeah. (0:49:21) Codey: Yeah. (0:49:23) Codey: I don’t really know how, (0:49:24) Codey: like I’m trying to think of like how that could be fixed. (0:49:26) Jonnie: I mean, just don’t have it in the game. I just don’t think it’s necessary. (0:49:28) Codey: And I’m not entirely sure. (0:49:31) Codey: Hmm, okay. (0:49:34) Codey: I guess that’s also true. (0:49:35) Codey: Like that was the other thing is like, (0:49:36) Codey: you don’t really know, so you’re human. (0:49:38) Codey: You don’t really know like why you’re here or if like you have some type of greater purpose (0:49:46) Codey: like you’re gonna ascend or something like, (0:49:49) Codey: or return to the dirt. (0:49:51) Codey: Like there’s no idea, at least in the beginning and at least to the part where I’m in in the story. (0:49:57) Codey: And so having romanceable aliens, basically, (0:50:05) Codey: I was like, what? (0:50:10) Codey: It just seemed a little like maybe not until (0:50:15) Codey: later on in the game. (0:50:16) Codey: What did that be something that I’d be thinking about? (0:50:19) Codey: I don’t know. (0:50:22) Codey: One thing that they just released though, (0:50:24) Codey: which I really like this in just as an aspect of farming games in general, (0:50:29) Codey: is there’s a character named Sabira and she’s like an older character. (0:50:33) Codey: You can now romance her. (0:50:36) Codey: They add it. (0:50:37) Codey: So basically like she’s probably in her like fifties or sixties or something. (0:50:41) Codey: And I think that farming games in general (0:50:45) Codey: is a way to open up that type of like relationship with older humans because as someone who, (0:50:52) Codey: I was married, surprise, like I was married (0:50:56) Codey: and I was in a relationship for nine years without human. (0:50:58) Codey: And then I left that relationship and then I was in my like late twenties and even like now if I were to be single in my thirties, (0:51:06) Codey: like I don’t, when I play farming games or whatever or play these games where you have like romanceable whatever it’s always like. (0:51:15) Codey: Yeah, early 20s are teenagers and it’s just like, but like, circumstances happen and other people need to find love as well. (0:51:26) Codey: And so I just really wish that that diversity was represented in games. (0:51:34) Codey: So yeah, I don’t know. I really liked that. (0:51:36) Jonnie: Yeah, I think diversity is important. (0:51:38) Jonnie: Um, yeah. (0:51:40) Codey: Cool. (0:51:45) Codey: Is there a character that like, stuck out to you that you really enjoyed? (0:51:48) Jonnie: um unfortunately the answer is no like I like now I can think about it and I can recall all of the different characters but I it’s almost in the bad way where I think they’re all sort of a bit tropey actually the one character the one character that I do like is the the fishing robot um the fishing the fishing robot is cool uh I i’m a big fan of him and he like I think I think particularly because his trope is… (0:52:01) Codey: I was literally about to say, “But what about the fishing robot?” (0:52:18) Jonnie: Unexpected, you know, where he’s sort of like looking for or trying to find that zen spot and help other people find I bet they don’t call it the zen spot. I can’t remember what he refers to it as but (0:52:30) Jonnie: I thought that was like a fun little twist on a robot character (0:52:30) Codey: Mm-hmm (0:52:34) Codey: Mm-hmm and his mannerisms are so cute and like (0:52:38) Codey: There are throughout the world Sometimes you’ll find like these shiny pebbles or whatever and someone mentioned that he really likes them I think his name’s like Inar or something Someone mentioned that he really likes them and so every time I find one I go and bring it to him and every single time He’s like over the moon about these shiny pebbles and I’m just like yours honky you Cute! (0:53:00) Codey: So, um, big fan of him for sure. (0:53:08) Codey: Um, well, since we talked about fishing, let’s talk about, um, something they say, (0:53:12) Codey: again, that’s part of this game is living off the land any way that you like. (0:53:17) Codey: Um, so they have, I think it’s eight. (0:53:20) Codey: Yeah. (0:53:20) Codey: Eight different like skills that you can improve. (0:53:26) Codey: Um, and some of them are, you know, fishing, hunting, mining, or fishing, (0:53:31) Codey: bug catching, foraging, those are all things that are in most games, but they also have hunting, um, furniture making, and then, oh, I guess gardening is another, like, uh, like regular one in these types of games. (0:53:42) Codey: Um, so let’s just briefly touch on these and like, talk about the pros and cons of each of them and the way that they do them, and if we really like it or not. (0:53:51) Codey: Um, so what do you think about the fishing? (0:53:53) Jonnie: I think fishing’

From the Middle
From the Middle #224 - Concert Balls, Poké Balls, and Soccer Balls

From the Middle

Play Episode Listen Later Oct 4, 2023 62:00


#224. A missing patch has been located, U2 is trapped in a giant bubble, and the NFL has been playing out on a young boy's bedroom rug. The twists and turns of the first half of this one will have your head as blown as a kid's mind in a card shop! Yes, those still exist. In the second half, Dillon shares his first experience at the new home of the local Major League Soccer team followed by a thrilling story of trying to safely find refreshment in an unfamiliar urban environment. We have a thought provoking update on gas leaks in homes, then we share our list of current and future streaming including Yellowstone, Ahsoka, Suits, Brooklyn 99, Loki Season 2, LEGO Master Season 4, and Welcome to Wrexham Season 2. Do you have like stories to share? How about questions or topics? Follow the LinkTree below for all the places to share with us! Until next time, be kind to each other.Main Landing Page - https://linktr.ee/fromthemidpod​​​​​​VOICE MAIL! Comment, ask a question, suggest topics - (614) 383-8412Artius Man - https://artiusman.com​​​​​​​​​​​​​​ use discount code "themiddle"This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/4771230/advertisement

Unskippable Dialogue
Episode 21 - Pokemon Scarlet and Violet [Part Two]

Unskippable Dialogue

Play Episode Listen Later May 24, 2023 53:54


Unskippable Dialogue - Episode 21: Pokémon Violet and Scarlet - Wrapping Up, Hopes, Predictions, and DLC? (Part 2)Welcome back to Unskippable Dialogue! We're picking up where we left off in our two-part deep dive into the world of Pokémon Violet and Scarlet.

Culture Kids Podcast
PokéTalk: Exploring the World of Pokémon

Culture Kids Podcast

Play Episode Listen Later Feb 11, 2023 16:37


Nobody can deny that the Pokemon craze is here to stay and capturing the hearts of many children (and grown ups!) around the world!  Jump on the Pokemon obsession and let's learn about the important characters that started it all, from the first generation!  Whether you're a seasoned Pokémon trainer or just starting out, this episode is sure to provide entertainment and education. So grab your Poké Balls and get ready for an exciting adventure into the world of Pokémon battles! Pokemon theme cover music used in this episode was originally arranged and recorded by Kristen Hwang. For comments and feedback: http://culturekidspodcast.comFollow us on Instagram: @culturekidspodcastEmail us: culturekidspodcast@gmail.comLike us on Facebook: https://www.facebook.com/culturekidspodcast YouTube: https://www.youtube.com/channel/UCGFuV6-GMP4eEEPpNKFP4ug

Otakuology
Gotta Read 'Em All: A Tale of Ninetales Pokémon Adventures Ch.18

Otakuology

Play Episode Listen Later Apr 22, 2022 26:42


As Red continues his journey, Blue bumps into him. After they got their Poké Balls, Red goes into a fight with some wild Pokémon, only to see that he switched his Poké Balls with Blue. Worse yet, Blue's Pokémon disobey him. On the other hand, Blue trains Red's Pokémon with an iron fist. --- Send in a voice message: https://anchor.fm/otakuology/message Support this podcast: https://anchor.fm/otakuology/support

adventures worse gotta pok pok balls ninetales
It's Super Effective: A Pokémon Podcast
Minor Gripes with Legends and Poké Ball Talk

It's Super Effective: A Pokémon Podcast

Play Episode Listen Later Feb 7, 2022 81:35


The Wand Company and the Pokémon Company are making more metal Poké Balls. Pokémon GO cancels one of their events and also announced a TCG Set coming this summer. Speaking of TCG sets, Brilliant Stars is around the corner. We talk about some minor complaints in Pokémon Legends, specifically how Pokémon evolutions are just not fun anymore. 00:00:20 - Introduction00:02:30 - Canceled Pokémon GO Events00:06:45 - Pokémon GO x TCG00:10:50 - Metal Poké Balls 00:16:20 - Pokémon UNITE Battle Pass00:20:20 - Pokémon Masters Update00:24:30 - Brilliant Stars 00:28:40 - Break00:31:50 - Legends Talk 01:03:20 - Question of the Week01:13:00 - Pokémon of the Week01:20:40 - Post Credits

Break Things On Purpose
Sam Rossoff: Data Centers Inside Data Centers

Break Things On Purpose

Play Episode Listen Later Jan 25, 2022 36:07


In this episode, we cover: 00:00:00 - Intro 00:02:23 - Iwata is the best, rest in peace 00:06:45 - Sam sneaks some SNES emulators/Engineer prep 00:08:20 - AWS, incidents, and China 00:16:40 - Understanding the big picture and moving from project to product 00:19:18 - Sam's time at Snacphat 00:26:40 - Sam's work at Gremlin, and culture changes 00:34:15 - Pokémon Go and Outro TranscriptSam: It's like anything else: You can have good people and bad people. But I wouldn't advocate for no people.Julie: [laugh].Sam: You kind of need humans involved.Julie: Welcome to the Break Things on Purpose podcast, a show about people, culture, and reliability. In this episode, we talk with Sam Rossoff, principal software engineer at Gremlin, about legendary programmers, data center disasters at AWS, going from 15 to 3000 engineers at Snapchat, and of course, Pokémon.Julie: Welcome to Break Things on Purpose. Today, Jason Yee and I are joined by Sam Rossoff, principal software engineer at Gremlin, and max level 100. Pokémon trainer. So Sam, why don't you tell us real quick who you are.Sam: So, I'm Sam Rossoff. I'm an engineer here at Gremlin. I've been in engineering here for two years. It's a good time. I certainly enjoyed it. And before that, I was at Snapchat for six years, and prior to that at Amazon for four years. And actually, before I was at Amazon, I was at Nokia Research Center in Palo Alto, and prior to that, I was at Activision. This was before they merged with Blizzard, all the way back in 2002. I worked in QA.Julie: And do you have any of those Nokia phones that are holding up your desk, or computer, or anything?Sam: I think I've been N95 around here somewhere. It's, like, a phone circa 2009. Probably. I remember, it was like a really nice, expensive phone at the time and they just gave it to us. And I was like, “ oh, this is really nice.”And then the iPhone came out. And I was like [laugh], “I don't know why I have this.” Also, I need to find a new job. That was my primary—I remember I was sitting in a meeting—this was lunch. It wasn't a meeting.I was sitting at lunch with some other engineers at Nokia Research, and they were telling me the story about this app—because the App Store was brand new in those days—it was called iRich, and it was $10,000. It didn't do anything. It was, like, a glowing—it was, like, NFTs, before NFTs—and it was just, like, a glowing thing on your phone. And you just, like, bought it to show you could waste $10,000 an app. And that was the moment where I was like, “I need to get out of this company. I need a new job.” It's depressing at the time, I guess.Julie: So. Sam, you're the best.Sam: No. False. Let me tell you story. There's a guy, his name is Iwata, right? He's a software developer. He works at a company called HAL Laboratories. You may recall, he built a game called Kirby. Very famous game; very popular.HAL Laboratories gets acquired by Nintendo. And Nintendo is like, “Hey, can you”—but Iwata, by the way, is the president of HAL Laboratories. Which is like, you know, ten people, so not—and they're like, “Hey, can you, like, send someone over? We're having trouble with this game we're making.” Right, the game question, at the time they called it Pokémon 2, now we call it Gold and Silver, and Iwata just goes over himself because he's a programmer in addition to be president of HAL Laboratories.And so he goes over there and he's like, “How can I help?” And they're like, “We're over time. We're over budget. We can't fit all the data on the cart. We're just, like, cutting features left and right.” He's like, “Don't worry. I got this.”And he comes up with this crazy compression algorithm, so they have so much space left, they put a second game inside of the game. They add back in features that weren't there originally. And they released on time. And they called this guy the legendary programmer. As a kid, he was my hero.Also famous for building Super Smash Brothers, becoming the president of all of Nintendo later on in his life. And he died a couple years ago, of cancer, if I recall correctly. But he did this motion when he was president of Nintendo. So, you ever see somebody in Nintendo go like this, that's a reference to Iwata, the legendary programmer.Jason: And since this is a podcast, Sam is two hands up, or just search YouTube for—Sam: Iwata.Jason: That's the lesson. [laugh].Sam: [laugh]. His big console design after he became President of Nintendo was the Nintendo Wii, as you may recall, with the nunchucks and everything. Yeah. That's Iwata. Crazy.Julie: We were actually just playing the Nintendo Wii the other day. It is still a high-quality game.Sam: Yeah.Jason: The original Wii? Not like the… whatever?Julie: Yeah. Like, the original Wii.Jason: Since you brought up the Wii, the Wii was the first console I ever owned because I grew up with parents that made it important to do schoolwork, and their entire argument was, if you get a Nintendo, you'll stop doing your homework and school stuff, and your grades will suffer, and just play it all the time. And so they refuse to let me get a Nintendo. Until at one point I, like, hounded them enough-I was probably, like, eight or nine years old, and I'm like, “Can I borrow a friend's Nintendo?” And they were like, sure you can borrow it for the weekend. So, of course, I borrowed it and I played it the whole weekend because, like, limited time. And then they used that as the proof of like, “See? All you did this weekend was play Nintendo. This is why we won't get you one.” [laugh].Sam: So, I had the exact same problem growing up. My parents are also very strict. And firm believers in corporal punishment. And so no video games was very clear. And especially, you know, after Columbine, which was when I was in high school.That was like a hard line they held. But I had friends. I would go to their houses, I would play at their houses. And so I didn't have any of those consoles growing up, but I did eventually get, like, my dad's old hand-me-down computer for, like, schoolwork and stuff, and I remember—first of all, figuring out how to program, but also figuring out how to run SNES emulators on [laugh] on those machines. And, like, a lot of my experience playing video games was waking up at 2 a.m. in the morning, getting on emulators, playing that until about, you know, five, then turning it off and pretending to go back to bed.Julie: So see, you were just preparing to be an engineer who would get woken up at 2 a.m. with a page. I feel like you were just training yourself for incidents.Sam: What I did learn—which has been very useful—is I learned how to fall asleep very quickly. I can fall asleep anywhere, anytime, on, like, a moment's notice. And that's a fantastic skill to have, let me tell you. Especially when [crosstalk 00:07:53]—Julie: That's a magic skill.Sam: Yeah.Julie: That is a magic skill. I'm so jealous of people that can just fall asleep when they want to. For me, it's probably some Benadryl, maybe add in some melatonin. So, I'm very jealous of you. Now I—Jason: There's probably a reason that I'm drinking all this cheap scotch right now.Sam: [laugh].Julie: We should point out that it's one o'clock in the morning for Jason because he's in Estonia right now. So, thank you, A, for doing this for us, and we did promise that you would get to talk about Pokémon. So—Sam: [laugh].Julie: [laugh].Sam: I don't know if you noticed, immediately, that's what I went to. I got a story about Pokémon.Julie: So, have you heard any of our episodes?Sam: I have. I have listened to some. They're mostly Jason, sort of, interviewing various people about their experience. I feel like they come, like, way more well-prepared than I am because they have, like, stuff they want to talk about, usually.Julie: They also generally have more than an hour or two's notice. So.Sam: Well, that's fair. Yeah. That probably [laugh] that probably helps. Whereas, like, I, like, refreshed one story about Iwata, and that's, like, my level of preparation here. So… don't expect too much.Julie: I have no expectations. Jason already had what you should talk about lined up anyway. Something about AWS incidents in China.Sam: Oh, my God. The first question is, which one?Jason: [laugh].Sam: So, I don't know how much you're familiar with the business situation in China, but American businesses are not allowed to operate in China. What happens is you create a Chinese subsidiary that's two-thirds owned by Chinese nationals in some sort of way, you work through other companies directly, and you form, like, these partnerships. And I know you know, very famously, Blizzard did this many years ago, and then, like, when they pulled out China, that company, all the people worked at are like, “Well, we're just going to take your assets and make our own version of World of Warcraft and just, like, run that instead.” But Amazon did, and it was always this long game of telephone, where people from Amazon usually, like, VP, C-level people were asking for various things. And there were people whose responsibility it was to, like, go and make those things happen.And maybe they did or, like, maybe they just said they did, right? And, like, it was never clear how much of it was lost in translation, or they're just, like, dealing with unreasonable requirements, and they're just, like, trying to get something done. But one story is one of my favorites because I was on this call. Amazon required all of their data centers to be multiple zones, right? So, now they talk about availability zones in a region. Internally at Amazon, that's not how we referred to things; it'd be like, there's the data center in Virginia, and there's, like, the first one, the second one, the third one, right? They're just, like, numbered; we knew what they were.And you had to have three of them, and then all services had to be redundant such they could handle a single data center failure. In the earlier days of Amazon, they would actually go turn off data centers to, like, make you prove this as the case. It's was, like, a very early version of chaos engineering. Because it's just, like, unreliable. And unfortunately, AWS kind of put the kibosh on that because it turns out people purchasing VMs on AWS don't like it when you turn off their VMs without warning. Which, like, I'm sympathetic, uh… I don't know.As a side note, if you are data center redundant, that means you're running excess capacity. So, if I'm about to lose a data center, I need to be able to maintain traffic without a real loss in error rates, that means I've got to be running, like, 50% excess capacity if I've only got three data centers, or 33% if you're four data centers. And so capacity of course was always the hard problem when you're dealing with data centers. So, when we were running the Chinese website— z.cn or amazon.cn—there was a data center in China, as you might imagine, as required by the complex business regulations and whatnot.And it had, you know, three availability zones, for lack of a better term. Or we thought it had three availability zones, which of course, this is what happened. One day, I got paged into this call, and they were dealing with a website outage, and we were trying to get people on the ground in China on the call, which as I recall, actually is a real hard problem to get. It was the middle of the night there; there was a very bad rainstorm; people were not near internet connectivity. If you're unfamiliar with the Chinese landscape—well, it's more complex today, but in those days, there were just basically two ISPs in China, and, like, Amazon only paired with one of them.And so if you were on the other one, it was very difficult to get back into Amazon systems. And so they'd have places they could go to so they could connect them when they—and so it was pair to. And so it was a very difficult situation. It took us a while to get people on the phone, but basically, we lost two data centers at the same time, which was very surprising. And later we find out what happened is one of the data centers had flooded, which is bad, bunch of electrical machines flooding for a rainstorm that's got whatever else going on.It turns out the other data center was physically inside of the first [laugh] data center. Which is not the sort of isolation you want between two regions. It's not really clear where in the conversation, you know, things got lost, such that this is what got implemented. But we had three data centers and in theory, and in practice, we had two data centers, since one was inside the other. And when the first one flooded, the, like, floor gave away, and the servers crashed down on top of the other one. [laugh].And so they were literally inside of each other after that point. They took down the Chinese website for Amazon. It was an experience. It was also one of those calls where there's not a lot I could do to help, which is always frustrating for a lot of reasons.Julie: So, how did you handle that call? Out of curiosity, I mean, what do you say?Sam: Well, I'll be honest with you, it took us a long time to get that information, to get save the world. Most of the call actually was trying to get ahold of people try to get information, get translators—because almost everybody on the line did not speak either Cantonese or Mandarin, which is what the engineers were working with—and so by the time we got an understanding—I was in Seattle at the time—Seattle got an understanding of what was happening in—I think it was Beijing. I don't recall off the top of my head—the people on the ground had done a lot of work to isolate and get things up and running, and the remainder of the work was reallocating capacity in the remaining data center so that we wouldn't be running data center redundant, but at the very least, we would be able to serve something. It was, as I recall, it was a very long outage we had to take. Although in those days, the Amazon cn website was not really a profit center.The business was—the Amazon business—was willing to sell things at steep discounts in China to establish themselves in that market, and so, there was always sort of a question of whether or not the outage was saving the company money. Which is, like, sort of a—Julie: [laugh].Sam: —it's like a weird place to be in as an engineer, right? Because you're, like, “You're supposed to be adding business value.” I'm like, “I feel like doing nothing might be adding business out here.” It's not true, obviously because the business value was to be in the Chinese market and to build an Amazon presence for some eventual world. Which I don't know if they ever—they got to. I don't work at Amazon, and haven't in almost a decade now.But it was definitely—it's the kind of thing that wears our morale, right? If you know the business is doing something that is sort of questionable in these ways. And look, in the sales, you know, when you're selling physical goods, industry loss leaders are a perfectly normal part of the industry. And you understand. Like, you sell certain items or loss to get people in the door, totally.But as engineering lacked a real strong view of the cohesive situation on the ground, the business inputs, that's hard on engineering, right, where they're sort of not clear what the right thing is, right? And anytime you take the engineers very far away from the product, they're going to make a bunch of decisions that are fundamentally in a vacuum. And if you don't have a good feel for what the business incentives are, or how the product is interacting with customers, then you're making decisions in a vacuum because there's some technical implementation you have to commit in some way, you're going to make a lot of the wrong decisions. And that was definitely a tough situation for us in those days. I hear it's significantly better today. I can't speak to it personally because I don't work there, but I do hear they have a much better situation today.Julie: Well, I'll tell you, just on the data center thing, I did just complete my Amazon Certified Cloud Practitioner. And during the Amazon training, they drilled it into you that the availability zones were tens of miles apart—the data centers were tens of miles apart—and now I understand why because they're just making sure that we know that there's no data centers inside data centers. [laugh].Sam: It was a real concern.Julie: [laugh]. But kind of going back though, to the business outcomes, quite a while ago, I used to give a talk called, “You Can't Buy DevOps,” and a lot of the things in that talk were based off of some of the reading that I did, in the book, Accelerate by Dr. Nicole Forsgren, Gene Kim, and Jez Humble. And one of the things they talked about is high-performing teams understanding the business goals. And kind of going back to that, making those decisions in a vacuum—and then I think, also, when you're making those decisions in a vacuum, do you have the focus on the customer? Do you understand the direction of the organization, and why are you making these decisions?Jason: I mean, I think that's also—just to dovetail on to that, that's sort of been the larger—if we look at the larger trend in technology, I think that's been the goal, right? We've moved from project management to product management, and that's been a change. And in our field, in SRE and things, we've moved from just thinking of metrics, and there were all these monitoring frameworks like USE (Utilization, Saturation, Errors) and RED (Rate, Errors, Duration) and monitoring for errors, and we've moved to this idea of SLOs, right? And SLOs are often supposed to be based on what's my customer experience? And so I think, overall, aside from Accelerate and DevOps, DevOps I feel like, has just been one part of this longer journey of getting engineers to understand where they fit within the grander scheme of things.Sam: Yeah. I would say, in general, anytime you have some sort of metric, which you're working towards, in some sort of reasonable way, it's easy to over-optimize for the metric. And if you think of the metric instead as sort of like the needle on a compass, it's like vaguely pointing north, right, but keep in mind, the reason we're heading north is because X, Y, Z, right? It's a lot easier for, like, individuals making the decisions that they have to on a day-to-day basis to make the right ones, right? And if you just optimize for the metric—I'm not saying metrics aren't helpful; they're extremely important. I would rather be lost with a compass than without one, but I also would like to know where I'm going and not just be wandering to northwards with the compass, right?Julie: Absolutely. And then—Jason: I mean, you don't want to get measured on lines of code that you commit.Sam: Listen. I will commit 70 lines of code. Get ready.Julie: Well, and metrics can be gamed, right? If people don't understand why those metrics are important—the overall vision; you've just got to understand the vision. Speaking of vision, you also worked at Snap.Sam: I did. I did. That was a really fun place to work. I joined Snapchat; there were 30 people at the company and 14 engineers. Very small company. And a lot of users, you know, 20-plus million users by that point, but very small company.And all the engineers, we used to sit in one room together, and so when you wanted to deploy the production back end, you, like, raised your hand. You're like, “Hey, I'm going to ship out the code. Does anyone have changes that are going out, or is everyone else already doing it?” And one of my coworkers actually wrote something into our deploy script so the speakers on your computer would, like, say, “Deploying production” just so, like, people could hear when it went out the door. Because, like, when you're all in one room, that's, like, a totally credible deployment strategy.We did build automation around that on CircleCI, which in those days was—I think this was 2014—much less big than it is today. And the company did eventually scale to at least 3000 engineers by the time I left, maybe more. It was hard for me to keep track because the company just grown in all these different dimensions. But it was really interesting to live through that.Julie: So, tell me about that. You went from, what, you said, 30 engineers to 3000 in the time that you were there.Sam: Fifteen engineers, I was the fifteenth.Julie: Fifteen. Fifteen engineers. What were some of the pain points that you experienced? And actually maybe even some advice for folks going through big company growth spurts?Sam: Yeah, that hypergrowth? I think it's easier for me to think about the areas that Snap did things wrong, but those were, like, explicit decisions we made, right? It might not be the case that you have these problems at your company. Like, one of the problems Snap had for a long time, we did not hire frontline managers or TPMs, and what that did is it create a lot of situations where you have director-levels with, like, 50-plus direct reports who struggled to make sure that—I don't know, there's no way you're going to manage 50-plus direct reports as engineers, right? Like, and it took the company a while to rectify that because we had such a strong hiring pipeline for engineers and not a strong hiring pipeline for managers.I know there's, like, a lot of people saying companies like, “Oh, man, these middle managers and TPM's all they do is, like, create work for, like, real people.” No. They—I get to see the world without them. Absolutely they had enormous value. [laugh]. They are worth their weight in gold; there's a reason they're there.And it's not to say you can't have bad ones who add negative value, but that's also true for engineers, right? I've worked with engineers, too, who also have added negative value, and I had to spend a lot of my time cleaning up their code, right? It's like anything else: You can have good people and bad people. But I wouldn't advocate for no people.Julie: [laugh].Sam: You kind of need humans involved. The thing that was nice about Snap is Snap was a very product-led company, and so we always had an idea of what the product is that we were trying to build. And that was, like, really helpful. I don't know that we had, like, a grand vision for, like, how to make the internet better like Google does, but we definitely had an idea of what we're building and the direction we're moving it in. And it was very much read by Evan Spiegel, who I got to know personally, who spent a lot of time coming down talking to us about the design of the product and working through the details.Or at least, you know, early on, that was the case. Later on, you know, he was busy with other stuff. I guess he's, like, a CEO or something, now.Julie: [laugh].Sam: But yeah, that was very nice. The flip side meant that we under-invested in areas around things like QA and build tools and these other sorts of pieces. And, like, DevOps stuff, absolutely. Snapchat was on an early version of Google Cloud Platform. Actually an early version of something called App Engine.Now, App Engine still exist as a product. It is not the product today that it was back in 2014. I lived through them revving that product, and multiple deprecations and the product I used in 2014 was a disaster and huge pain, and the product they have today is actually semi-reasonable and something I've would use again. And so props to Google Cloud for actually making something nice out of what they had. And I got to know some of their engineers quite well over the—[laugh] my tenure, as Snap was the biggest customer by far.But we offboarded, like, a lot of the DevOps works onto Google-and paid them handsomely for it—and what we found is you kind of get whatever Google feels like level of support, which is not in your control. And when you have 15 engineers, that's totally reasonable, right? Like, if I need to run, like, a million servers and I have 15 engineers, it's great to pay Google SREs to, like, keep track of my million servers. When you have, you know, 1000 engineers though, and Google wants half a billion dollars a year, and you're like, “I can't even get you guys to get my, like, Java version revved, right? I'm still stuck on Java 7, and this Java 8 migration has been going on for two years, right?”Like, it's not a great situation to be in. And Snap, to their credit, eventually did recognize this and invested heavily in a multi-cloud solution, built around Kubernetes—maybe not a surprise to anyone here—and they're still migrating to that, to the best of my knowledge. I don't know. I haven't worked in that company for two years now. But we didn't have those things, and so we had to sort of rebuild at a very, sort of, large scale.And there was a lot of stuff we infrastructure we set up in the early days in, like, 2014, when, like, ah, that's good enough, this, like, janky python script because that's what we had time for, right? Like, I had an intern write a janky Python script that handled a merge queue so that we could get changes in, and that worked really great when there was like, a dozen engineers just, like, throwing changes at it. When there was, like, 500 engineers, that thing resulted in three-day build times, right? And I remember, uh, what was this… this was 2016… it was the winter of either 2016 to 2017 or 2017 to 2018 where, like, they're like, “Sam, we need to, like, rebuild the system because, like, 72 hours is not an acceptable time to merge code that's already been approved.” And we got down to 14 minutes.So, we were able to do it, right, but you need to be willing to invest the time. And when you're strapped for resources, it's very easy to overlook things like dev tools and DevOps because they're things that you only notice when they're not working, right? But the flip side is, they're also the areas where you can invest and get ten times the output of your investment, right? Because if I put five people on this, like, build system problem, right, all of a sudden, I've got, like, 100x build performance across my, like, 500 engineers. That's an enormous value proposition for your money.And in general, I think, you know, if you're a company that's going through a lot of growth, you have to make sure you are investing there, even if it looks like you don't need it just yet. Because first of all, you do, you're just not seeing it, but second of all, you're going to need it, right? Like, that's what the growth means: You are going to need it. And at Snap I think the policy was 10% of engineering resources were on security—which is maybe reasonable or not; I don't know. I didn't work on security—but it might also be the case that you want maybe 5 to 10% of the engineering resources working on your internal tooling.Because that is something that, first of all, great value for your money, but second of all, it's one of those things where all of a sudden, you're going to find yourself staring at a $500 million bill from Google Cloud or AWS, and be like, “How did we do this to ourselves?” Right? Like, that's really expensive for the amount of money we're making. I don't know what the actual bill number is, but you know, it's something crazy like that. And then you have to be like, “Okay, how do we get everything off of Google Cloud and onto AWS because it's cheaper.” And that was a—[laugh] that was one heck of a migration, I'll tell you.Julie: So, you've walked us through AWS and through Snap, and so far, we've learned important things such as no data centers within data centers—Sam: [laugh].Julie: —people are important, and you should focus on your tooling, your internal tooling. So, as you mentioned before, you know, now you're at Gremlin. What are you excited about?Sam: Yeah. I think there's, like, a lot of value that Gremlin provides to our customers. I don't know, one of the things I liked working at Snapchat is, like, I don't particularly like Facebook. I have not liked Facebook since, like, 2007, or something. And there's, like, a real, like, almost, like, parasitic aspect to it.In my work at Snap, I felt a lot better. It's easy to say something pithy, like, “Oh, you're just sending disappearing photos.” Like, yeah, but, like, it's a way people stay connected that's not terrible the way that Facebook is, right? I felt better about my contribution.And so similarly, like, I think Gremlin was another area where, like, I feel a lot be—like, I'm actually helping my customers. I'm not just, like, helping them down a poor path. There's some, like, maybe ongoing conversation around if you worked in Amazon, like, what happens in FCs and stuff? I didn't work in that part of the company, but like, I think if I had to go back and work there, that's also something that might, you know, weigh on me to some degree. And so one of the—I think one of the nice things about working at Gremlin is, like, I feel good about my work if that makes sense.And I didn't expect it. I mean, that's not why I picked the job, but I do like that. That is something that makes me feel good. I don't know how much I can talk about upcoming product stuff. Obviously, I'm very excited about upcoming product stuff that we're building because, like, that's where I spend all my time. I'm, like, “Oh, there's, like, this thing and this thing, and that's going to let people do this. And then you can do this other thing.”I will tell you, like, I do—like, when I conceptualize product changes, I spend a lot of time thinking, how is this going to impact individual engineers? How is this going to impact their management chain, and their, like, senior leadership director, VP, C-suite level? And, like, how do we empower engineers to, like, show that senior leadership that work is getting done? Because I do think it's hard—this is true across DevOps and it's not unique to Chaos Engineering—I do think it's hard sometimes to show that you're making progress in, like, the outages you avoided, right? And, like, that is where I spend, like, a lot of my thought time, like, how do I like help doing that?And, like, if you're someone who's, like, a champion, you're, you're like, “Come on, everyone, we should be doing Chaos Engineering.” Like, how do I get people invested? You care, you're at this company, you've convinced them to purchase Gremlin, like, how do I get other engineers excited about Chaos Engineering? I think, like, giving you tools to help with that is something that, I would hope, I mean, I don't know what's actually implemented just yet, but I'd hope is somewhere on our roadmap. Because that's the thing like, that I personally think a lot about.I'll tell you another story. This was also when I was at Amazon. I had this buddy, we'll call him Zach because that's his name, and he was really big on testing. And he had all this stuff about, like, testing pyramid, if you're familiar with, like, programming unit testing, integration testing, it's all that stuff. And he worked as a team—a sister team to mine—and a lot engineers did not care heavily about testing. [laugh].And he used to try to, like, get people to, like, do things and talk about it and stuff. They just, like, didn't care, even slightly. And I also kind of didn't care, so I wasn't any better, but something I did one day on my team is I was like, “You know, somebody else at Amazon”—because Amazon invested very heavily in developer tools—had built some way that was very easy to publish metrics into our primary metrics thing about code coverage. And so I just tossed in all the products for my team, and that published a bunch of metrics. And then I made a bunch of graphs on a wiki somewhere that pulled live data, and we could see code coverage.And then I, like, showed it in, like, a team meeting one week, and everyone was like, “Oh, that's kind of interesting.” And then people were like, “Oh, I'm surprised that's so low.” And they found, like, some low-hanging fruit and they started moving it up. And then, like, the next year bi-weekly with our skip-level, like, they showed the progress, he's like, “Oh, this it's really good.” You made, like, a lot of progress in the code coverage.And then, like, all of a sudden, like, when they're inviting new changes, they start adding testing, or, like, all sudden, like, code coverage, just seemed ratchet up. Or some [unintelligible 00:30:51] would be like, “Hey, I have this thing so that our builds would fail now if code coverage went down.” Right? Like, all of a sudden, it became, sort of like, part of the culture to do this, to add coverage. I remember—and they, like, sort of pollinated to the sister teams.I remember Zach coming by my desk one day. He's like, “I'm so angry. I've been trying for six months to get people to care. And you do some dumb graphs and our wiki.” And I'm like, “I mean, I don't know. I was just, like, an idea I had.” Right? Like, it wasn't, like, a conscious, like, “I'm going to change the culture moment,” it was very much, like, “I don't know, just thought this was interesting.”And I don't know if you know who [John Rauser](https://www.youtube.com/watch?v=UL2WDcNu_3A) is, but he's got this great talk at Velocity back in 2010, maybe 2011, where he talks about culture change and he talks about how humans do change culture readily—and, you know, Velocity is very much about availability and latency—and what we need to do in the world of DevOps and reliability in general is actually we have to change the culture of the companies we're at. Because you're never going to succeed, just, like, here emoting adding chaos engineering into your environment. I mean because one day, you're going to leave that company, or you're going to give up and there'll be some inertia that'll carry things forward, but eventually, people will stop doing it and the pendulum will swing back the other way, and the systems will become unreliable again. But if you can build a culture, if you can make people care—of course, it's the hardest thing to do in engineering, like, make other engineers care about something—but if you can do it, then it will become sort of self-perpetuating, right, and it becomes, like, a sort of like a stand-alone complex. And then it doesn't matter if it's just you anymore.And as an engineer, I'm always looking for ways to, like, remove myself as a critical dependency, right? Like, if I could work myself out of a job, thank you, because, like, [laugh] yeah, I can go work on something else now, right? Like, I can be done, right? Because, like, as we all know, you're never done with software, right? There's always a next version; there's always, like, another piece; you're always, like, migrating to a new version, right? It never really ends, but if you can build something that's more than just yourself—I feel like this is, like, a line from Batman or something. “Mr. Wayne, if you can become a legend”—right? Like, you'd be something more yourself? Yeah, absolutely. I mean, it's not a great delivery like Liam Neeson. But yeah.Jason: I like what you said, though. You talked about, like, culture change, but I think a big thing of what you did is exposing what you're measuring or starting to measure this thing, right? Because there's always a statement of, “You can't improve until you measure it,” right? And so I think simply because we're engineers, exposing that metric and understanding where we're at is a huge motivator, and can be—and obviously, in your case—enough to change that culture is just, like, knowing about this and seeing that metric. And part of the whole DevOps philosophy is the idea that people want to do the best job that they can, and so exposing that data of, “Look, we're not doing very well on this,” is often enough. Just knowing that you're not doing well, is often enough to motivate you to do better.Sam: Yeah, one of the things we used to say at Amazon is, “If you can't measure it, it didn't happen.” And like, it was very true, right? I mean, that was a large organization that moves slowly, but, like, it was very true that if you couldn't show a bunch of graphs or reports somewhere, oftentimes people would just pretend like it never happened.Julie: So, I do you want to bring it back just a little bit, in the last couple of minutes that we have, to Pokémon. So, you play Pokémon Go?Sam: I do. I do play Pokémon Go.Julie: And then how do people find you on Pokémon Go?Sam: My trainer—Jason: Also, I'm going to say, Sam, you need to open my gifts. I'm in Estonia.Sam: [laugh]. It's true. I don't open gifts. Here's the problem. I have no space because I have, like, all these items from all the, like, quests and stuff they've done recently.They're like, “Oh, you got to, like, make enough space, or you could pay us $2 and we'll give you more space.” I'm like, “I'm not paying $2,” right? Like—Jason: [laugh].Sam: And so, I just, like, I have to go in every now and then and, like, just, like, delete a bunch of, like, Poké Balls or something. Like maybe I don't need 500 Poké Balls. That's fair.Jason: I mean, I'm sitting on 628 Ultra Balls right now. [laugh].Sam: Yeah. Well, maybe you don't need—Jason: It's community day on Sunday.Sam: I know, I know. I'm excited for it. I have a trainer code. If you need my trainer to find me on Pokémon Go, it's 1172-0487-4013. And you can add me, and I'll add you back because, like, I don't care; I love playing Pokémon, and I'd play every day. [laugh].Julie: And I feel it would be really rude to leave Jason out of this since he plays Pokémon a lot. Jason, do you want to share your…Jason: I'm not sharing my trainer code because at this point, I'm nearing the limit, and I have all of these Best Friends that I'm actually Lucky Friends with, and I have no idea how to contact them to actually make Lucky trades. And I know that some of them are, like, halfway around the world, so if you are in the Canary Islands and you are a friend of mine on Pokémon Go, please reach out to me on Twitter. I'm @gitbisect on Twitter. Message me so that we can actually, like, figure out who you are. Because at some point, I will go to the Canary Islands because they are beautiful.Sam: Also, you can get those, like, sweet Estonia gifts, what will give you those eggs from Estonia, and then when you trade them you get huge mileage on the trades. I don't know if this is a thing you [unintelligible 00:36:13], Jason, but, like, my wife and I both compete for who can get the most mileage on the trip. And of course, we traded each other but that's, like, a zero-sum game, right? And so the total mileage on trades is a big thing in my house.Jason: Well, the next time we get together, I've got stuff from New Zealand, so we can definitely get some mileage there.Sam: Excellent.Julie: Well, this is excellent. I feel like we have learned so much on this episode of Break Things on Purpose, from obviously the most important information out there—Pokémon—but back to some of the history of Nintendo and Amazon and Snap and all of it. And so Sam, I just want to thank you for being on with us today. And folks again, if you want to be Sam's friend on Pokémon Go—I'm sorry, I don't really know how it works. I don't even know if that's the right term—Sam: It's fine.Julie: You've got his code. [laugh]. And thanks again for being on our podcast.Jason: For links to all the information mentioned, visit our website at gremlin.com/podcast. If you liked this episode, subscribe to the Break Things on Purpose podcast on Spotify, Apple Podcasts, or your favorite podcast platform. Our theme song is called, “Battle of Pogs” by Komiku, and it's available on loyaltyfreakmusic.com.

N'importe cul
#27 - Pokémon

N'importe cul

Play Episode Listen Later Dec 2, 2021 46:01


Comment les Pokémons, ces petites créatures mignonnes qui ont bercé notre enfance, sont détournés en personnages ultra-sexualisés ? Et comment les parodies porno sur la franchise ont explosé depuis le lancement de Pokémon Go en 2016 ?Mina et Jade s'intéressent à la représentation de l'univers Pokémon dans le X où il sera question de grosses Poké Balls, d'entrainements intensifs, d'un Pikachu pervers et d'images qu'on aurait préféré ne jamais voir…Pour plus de contenu exclusif et chaud comme la braise, viens suivre le N'importe cul sur InstagramSi tu es curieuse·x...Attention ! Certaines de ces pages internet hébergent des contenus non adaptés à un public de -18 ansExtrait : Message à caractère informatif - Le multiMusique d'intro : le générique de la série animée PokémonLa bande-annonce sur Youtube de la parodie porno Strokémon par Wood RocketLes statistiques Pornhub sur les recherches autour de Pokémon après le lancement de Pokémon GoLes statistiques Pornhub sur les recherches liées aux grosses sorties jeux vidéo et les personnages de jeux vidéo les plus recherchésCréditsCréé et animé par Mina et Jade. Produit par Mauvaises Ondes. Générique par Maxence Moogin. Musique de Stefano Mastronardi. Illustration d'Amandine Jonniaux. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

JumpStart
#62 - Pokéballs & Oddballs

JumpStart

Play Episode Listen Later Nov 26, 2021 112:24


De Jumpstart crew heeft de afgelopen week heel veel Halo Infinite multi-player met elkaar gespeeld. In deze episode krijg je de uitgebreide review. Daarnaast praat Fabian je helemaal bij over de nieuwe Pokémon game en blikken we nog eens terug op de Nvidea Leak nu steeds meer games inmiddels ook daadwerkelijk zijn aangekondigd. Wat kun jij op jouw favoriete platform de komende jaren verwachten? Dit en nog veel meer!Timestamps:00:00 - Intro6:25 - Halo Infinite Multiplayer / Review - Deep Dive44:30 - Pokémon Brilliant Diamond & Shining Pearl / Early Review & News57:10 - Epic koopt Harmonix / Muziek Games 1:02:54 - Chrono Cross / en we werpen nog een blik op de Nvidia Leak1:26:40 - Korte Nieuws1:48:06 - Releases van de Week 

Otakuology
Gotta Read 'Em All: ...But Fearow Itself! Pokémon Adventures (#9)

Otakuology

Play Episode Listen Later Nov 4, 2021 34:23


Mike & Jin continue their Pokémon adventures manga journey.As Red is worried about having too many Poké Balls, he meets a half-Pokémon named Bill. Bill gets captured by a Fearow, so Red tracks it down. Fearow decides to strike back, but Red has a secret strategy under his sleeve... --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/otakuology/message Support this podcast: https://anchor.fm/otakuology/support

adventures gotta pok pok balls fearow
Arrggh! A Video Game Podcast from The Waffling Taylors
Pokemon Turns 25: Mad Max in Bright Colours with The B

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Aug 27, 2021 132:10


Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Pokémon turned 25, and it made both Jay and Squidge feel really old. And because misery loves company, we asked The B to talk about it on the show. We also reached out to the Pokémon community for comments and questions.Here's a sample of the full show notes - make sure to click through and check them out.Content WarningThere are a couple of bleeped swears in this episode - because bleeped swears are funnier, right?At 01:15:03 The B says:it's the crack cocaine of video games- The BThere's also a potential spoiler for the first Pokémon movie at 01:58:03, check your podcatcher for chapter markings for this.And there is one mention of a certain type of disease, at the _VERY_ end of the episode - like, within the closing minute of the episodePlease listen responsiblyShow NotesWelcome back to another episode of our podcast! This episode is all about Pokémon - that's right, the game which took butterfly catching and made it into a video game - and we don't mean that creepy intro bit to Resident Evil: Code Veronica, eitherPokémon turned 25 this year - 2021, in case you're listening from the future - and it made us feel super old. So we got together with The B to talk about just how old it makes us feel.As a bit of a break from the norm, we handed over the hosting privileges to Squidge for this episode - mainly because he knows WAY more about Pokémon than Jay does.In fact, the actual cast for this episode was: Backpacker Squidge Beautiful Lass Jay Hex Maniac B As you can see, it was one heck of a cast.10,000 ft View of PokémonWe started the episode by asking everyone to give their own 10,000 ft overview of the Pokémon games. You know, in case someone listening had never heard of it.And some of our interpretations of the games are... interesting, to say the least. It included theories as to who the main character is, where the human hospitals are, why Professor Oak can't remember his grandson's name - worst grandpa ever - whether Professor Oak and Rick (from Rick & Morty) are the same person, why normal RPG rules don't apply, and whether social services should have been involved.It's not like The Island of Dr. Monroe. Humans aren't Pokémon. Or are they?- SquidgeAnd of course Jay's description of Pokémon was provided via interpretive dance - making it harder for Squidge to edit into the episodeBasically Pokémon covers the full gamut of neglectful and abusive behaviour of other species and children- TheBWay to keep up those positive waves, B.Community Comments #1We reached out to the wider Pokémon community ahead of recording this episode, and asked for comments on what Pokémon meant to everyone. We had quite a few comments, so we wanted to pepper them throughout the episode, and these were the first set of comments.First up was Mr. Ray, and he had this to say:Pokémon to me meant friends. Not just with the pokemon pals I had, but that it forced a shy kid to socialize and trade so I could catch them all. Since, yknow, the game is designed for that - Mr. Ray of the $2 Creature Feature PodcastNext up was Sakura, and she had this to say:To be the best, like no one ever was because it's my destiny.Seriously though, Pokemon means to me: nostalgia/good memories, friendship, a connection, determination, and something that makes people come together.You don't realise the power and effect pokemon has given to people universally, until those first few notes of the original theme song play and you see a venue holding a 1000+ attendees, suddenly stop whatever they were doing and all sing the song in unison with such passion in their voices - everyone in that room is rethinking their own adventure together with everyone in that moment. It's beautiful and makes you feel wholesome that your part of such a worldwide phenomena- SakuraBoth of these comments are wonderfully wholesome, we're sure that you'll agree.And as B points out, both Tomb Raider and Pokémon have this uncanny ability to bring communities together. And of course we couldn't let B mention this without referencing out previous anniversary episode - which was on Tomb Raider; here's a linkCULTURAL ZEITGEIST!- The BFamous FirstsNo one can talk about Pokémon without talking about their firsts, and being the investigative types that we are, we wanted to know what everyone's first Pokémon game was.Jay: Pokémon BlueIn fact, his first exposure to Pokémon was not the games, the TV shows, or the movies. But a high school maths class - which is something he goes into later in the episode, when a special guest appearsThe B: Pokémon YellowWhich had more references to the TV show; with the main character been called Ash and there was a Pikachu which followed you around the game overworld.Squidge: Pokémon BlueSquidge got into Pokémon through friend of the show Ik - and one of Squidge's childhood friends, along with The B - got him into it, back in his high school days.Famous First StartersJust like our famous first games, the choice of your first starter reveals a lot about someone. As such, we wanted to know which Pokémon we each chose as our first starter.Jay: BulbasaurIt's the correct answer; everybody knows- JayWhich lead to Jay calling out both Facebook and Twitter on whether he is right or not.The B: PikachuBecause B started with Pokémon Yellow, he had no choice over his starter Pokémon. But had he played any of the other 1st generation games before Pokémon Yellow, he would have picked Charmander.Squidge: CharmanderSquidge let's us know that Charmander is essentially hard mode, and that he managed to brute force his way through the game with a team leader who was a fire type.Keeping The Starter in Your Team; Yay or Nay?Just because you pick a Pokémon at the start of the game doesn't mean that you have to use it all the way through to the end of the game. So did anyone keep that starter around all the way to the endgame?Jay: YesIt's Team Bulbasaur all the way. All you need is Bulbasaur- JayThe B: YesB has a similar strategy to Jay: keep the starter in the team and get them to level 100 - or whatever - before the end of the game. But he only did that for the first generation, it seems.Squidge: YesSquidge saw Charmander as a Rocky Balboa character, so he would keep his Charmander around in order to kick some serious butt. Right up until Ik showed Squidge the many different, and some times challenging ways to play the game.Which lead us into a discussion about which other pop culture icons the other starters resembled. Squrtle: Prince; because of the Squirtle-Squad and how flashy Squirtle is, when in the squad Pikachu: doesn't resemble a pop culture icon, because Pikachu IS a pop culture icon; being the face of the brand So you're saying that Pikachu is Mickey Mouse, fair enough- SquidgeBulbasaur: a plant pot; because Squidge likes to make funDid You Catch 'Em All?Squidge decided that Jay didn't matter for this section, as he hadn't played enough of the Pokémon games (I'm as saddened as you are - Jay). But this spawned a conversation about how there are no lose conditions in this game, and that there are multiple win conditions:Catch them allORBeat the storyORCatch them all AND Beat the storyAlmost no other game, especially in the fifth generation of video game consoles, had multiple ways to beat the game. Regardless, was "Gotta Catch 'Em All" just a clever marketing slogan, or did we actually manage to catch them all?The B: NoWhilst B aimed for it, he never achieved it - becoming bored with the game way before catching them all. Especially after having reached the end of the story of each game.Squidge: NoJust like with B, Squidge got to around 100 caught Pokémon before giving up on that part of the quest.Most Difficult GymAll of the Pokémon games have a deceptively simple gameplay mechanic: Level up your Pokémon But not too far Because you need badges to prove to them that you are a strong enough trainer And the way that you get the badges is to travel to each town and take on the gym leaders. These are powerful Pokémon trainers who will award you with a badge for beating them.Jay: "The one without Bulbasaur in it"It shouldn't be "Pokémon: Gotta Catch 'Em All"; it should be "Pokémon: Gotta Use Bulbasaur"- JayJay really leant into Bulbasaur being the best Pokémon, in this episode:

Jiggle Physics
Yu-Gi-Oh! on Motorcycles

Jiggle Physics

Play Episode Listen Later Aug 24, 2021 99:24


Fortnite eschews originality by ripping off Among Us with their 'Imposter' mode. The crew also go Poké Balls deep into everything announced at the August 2021 Pokémon Presents. LINKS: Among Us devs react to Fortnite's shameless 'Impostor' mode rip off | Windows Central Everything announced at the August 2021 Pokémon Presents | iMore Pokémon Brilliant Diamond and Shining Pearl dazzle in new gameplay, new features detailed | iMore Ghost of Tsushima Director's Cut on PS5 review: Steep entry cost to a great expansion | Android Central

Speak Truly
Episode 17: Pokémon

Speak Truly

Play Episode Listen Later Apr 4, 2021 50:57


Welcome back to Kanto, Johto, or whatever Pokémon town your first adventure began in! Speak truly takes a trip down Pokémon lane, so be sure to pack a few more Poké Balls and antidotes because this is going to be an exciting trip. From starter Pokémon to level 100 Caterpies, our hosts attempt to catch them all. And by this we mean that we are going to attempt to fill your Pokédex with random Pokémon knowledge. Mitch holds true to the OG 151 Pokémon, Ryan reveals his strategy for naming Pokémon, and Kai shows off his shiny hunting prowess. Grab your map from your rival's sister, stock up on health potions and escape ropes, and meet us at Victory Road for this very special Pokémon episode! Time stamps below: (1:04) - Starter Pokémon (9:06) - Favorite Trainer/Battle (14:09) - Shiny Hunting (18:45) - Favorite Pokemon (25:04) - Trainer Type (33:21) - Would You Rather Q1 (40:24) - Would You Rather Q2 (44:50) - Would You Rather Q3

Cape and Cowl Cast
‘Pokémon Red, Blue & Yellow’ Retrospective - Ace World Videogame Podcast Ep.8

Cape and Cowl Cast

Play Episode Listen Later Mar 13, 2021 64:03


Return to the Kanto region and dust off those Poké Balls, it's time to recapture the magic of the Game Boy classic that is Pokémon! In this week's episode, Alex, Sam and AJ revisit their quest to be the very best and discuss the explosion of a gaming phenomenon that would unite the world in a new way to play and enjoy video games. Listener! I choose you! Use subscribe! Be sure to subscribe for new episodes every Tuesday Support the podcast on Patreon - patreon.com/aceworld Check out our merchandise - shop.spreadshirt.co.uk/aceworld/ Visit our website for gaming news and updates - aceworlddaily.com

Bonus Stage Gaming Show
Cloud Gaming with a chance of Poké Balls - Bonus Stage Ep29

Bonus Stage Gaming Show

Play Episode Listen Later Mar 9, 2021 102:33


Switch pro may be a thing but Anthem sure ain't! This week we chat about live service games, cloud gaming, Nintendos next venture PLUS Sully AND George managed to grab a Playstation 5 so we have a long ol' chat about their first few days + Luka and Amy's first few months with the next (now?) gen of gaming! Social Twitter - @bonusstagepod TikTok - @bonusstagegs Instagram - @bonusstagepodcast Email - bonusstagefeedback@gmail.com Luka Instagram - @luka_sheehan Twitter - @luka_sheehan Website - www.lukasheehan.com George Instagram - @jooji_art / @goosejam Twitter - @PaperThinGeorge Website - www.joojiad.com Sully Instagram - @sullyiqbal Twitter - @sully_iqbal Website - www.sullyiqbal.com Amy Instagram - @amy_jayne_betts Twitter - @halloumicat

30&Nerdy
S3:E3 - PokéBalls and Concrete Plans

30&Nerdy

Play Episode Listen Later Mar 3, 2021 165:06


"Looks like 30&Nerdy is blasting off again!" In this episode, Tyler Mac and Rev discuss a slew of Nerdly News, celebrate 25 years of Pokémon, and Tyler sits down with Will Jewell; writer and director of Dark Sky Films upcoming thriller, Concrete Plans!     30&Nerdy's Season 3 Presenting Sponsor is Advertising Expressions PodPromo: Online Warriors Podcast   30&Nerdy Podcast is the flagship show of  #BadCastCompany Productions   30&Nerdy is an Alternate Reality Radio Show, a member of the Legion of Independent Podcasts, and can be found on Podchaser.com by searching TheApodalypse and PodNation!   Find the show on Twitter, Facebook, Instagram, and TikTok. You can also keep up with everything happening at The Fortress of NERDitude CHEERS TO YA NERDS!   Wanna dress like a Nerd? Purchase 30&Nerdy swag at Shop 30&Nerdy! From now until the first day of Spring, all clothing is 5% - 20% off!   Intro: 0:00 - 16:15 Segment 1: 16:15 - 55:43 -Socials -Rev’s Collection Corner -Storytime   PodPromo: 55:43 - 56:40 Nerdly News: 56:40 - 1:17:02 -AEW -DCEU -Paramount + -and more   Segment 2: 1:17:03 - 1:56:15 -Pokemon Day   Promos: 1:56:16 - 2:00:20   Segment 2: 2:00:21 - 2:40:25 -Interview with Will Jewell  -Writer and Director of Concrete Plans   Closing: 2:40:25 - 2:45:05  

Pokémon GO Podcast
Pokémon GO Podcast Ep 237 – “Shine Bright Like a Diamond-mon”

Pokémon GO Podcast

Play Episode Listen Later Feb 27, 2021 71:34


The title is brought to you by Charles McFall Welcome to Pokémon GO Podcast! Charles and Joe with another amazing episode. The Kanto Tour event was a diamond in the rough. There were a lot of good points to the event, but it was dragged down by errors and missed potential. Don't get me wrong, it was a lot of fun, but Niantic definitely could have handled the dissemination of information a lot better. In general Niantic seems painfully unaware of what their playbase needs right now. Much of the world is still locked down, but Niantic is actively encouraging players to leave their homes. Niantic already has a ton of events planned for March even though we just finished a major event. All of that incredible content, and of course YOUR feedback and comments! Thanks to our awesome Patrons we will keep producing and improving the Pokémon GO Podcast. With your help everyone “catch ‘em all,” and you can start by going to patreon.com/pokemongopodcast and growing your community! We thank you all, for your support, and we hope you can help us serve you better as the show continues to grow and evolve. Thanks to ALL of our awesome listeners, especially our Patrons. Due to their generous Patronage, we will continue building this great community! [Discussion] What would you like to see next in PVE? Pokemon Go's Kanto Tour failed to Meet Go Fest 2020's high standards Research from /r/TheSilphRoad published as academic paper! The Season of Legends starts soon! - Pokémon GO GO Battle League Season 7 begins Monday, March 1, 2021, at 1:00 p.m. PST (GMT −8) - Pokémon GO Trainers, the next 1 PokéCoin bundle will contain 20 Poké Balls and three Remote Raid Passes, instead of 20 Poké Balls, a Remote Raid Pass, and five Incense as originally announced. A new Season is coming—and so are March's Pokémon GO events! - Pokémon GO An Update on Our Recent AntiCheat Efforts - Niantic Follow Pokémon GO Podcast on Facebook, Twitter, Twitch, Reddit, YouTube, and PokémonGoPodcast.com Hosts: Charles McFall and Joseph Ard --- Send in a voice message: https://anchor.fm/pokemongopodcast/message Support this podcast: https://anchor.fm/pokemongopodcast/support

Nintendo Dads Podcast
#316: Dual-Wielding PokéBalls

Nintendo Dads Podcast

Play Episode Listen Later Feb 26, 2021 110:01


On this week’s episode of the Nintendo Dads Podcast:News"Switch Pro" Rumors once againBlizzCon Online AnnouncementsPokémon Presents video to be released Friday morning at 7:00 AM PSTSakurai Presents video to be released on March 4 at 6:00 AM PSTGame Release AnnouncementsEventsSuper Mario Bros. 35 Second World Count ChallengePokémon GO Season of Legends EventGames we've been playingThe Legend of Zelda: Link’s AwakeningKnockout CityGhosts 'n Goblins ResurrectionCastle KongPokémon GOSuper Mario 3D World + Bower’s FuryPersona 5 StrikersFortniteAnimal Crossing: New HorizonsThe Legend of ZeldaCommunity Spotlight

ForgettingWalls
Episode 23 - Converting to Another Religion

ForgettingWalls

Play Episode Listen Later Aug 19, 2020 122:21


In Episode 23, Keith W., Justin, Keith H., Miles, and Skiler gather to talk about the topic of religious conversions. What does it mean to convert to another religion? What does it look like across different traditions? Should Christians always try to convert others? Listen to find out what we think. Also, the guys discuss the purpose of ForgettingWalls as they answer some questions from a listener. Finally, Justin brings us stories of crystal Poké Balls, bee suits, and BBQ stabbings. So be sure to tune in! Also, be sure to subscribe, rate, and spread the word about the podcast! Music Intro - Bensound.com First Break - One Hundred - Hands Like Houses Second Break - Sweet Victory - Trip Lee --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/forgettingwalls/support

Walter’s Journal
Helpful Spoilers: How to get Poké balls with out spending Pokén( Poké dollars)

Walter’s Journal

Play Episode Listen Later Jun 27, 2020 1:53


Helping you know what to do so you have money for clothes.

Pokémon GO Podcast
Pokémon GO Podcast Ep 198 – “Shiny Pikachu! Shiny Pikachu!”

Pokémon GO Podcast

Play Episode Listen Later May 8, 2020 67:17


Welcome to Pokémon GO Podcast! Charles and Joe are together for another amazing episode; it even includes someone catching a shiny during the recording. Niantic is testing out a new PokéCoin system and the initial reactions are not good. They have decreased the amount of coins we can get from gyms, but are adding tasks that can be completed for coins. Theoretically we could earn 55 coins a day with this change, but they have made it more arduous. The Johto challenge has started and Charles seems fired up to get himself a Ho-oh. PokeMiners have found some interesting things within the code like references to Jessie and James as well as some new text that states raid passes won't be used until the battle actually starts. All of that incredible content, and of course YOUR feedback and comments! Thanks to our awesome Patrons we will keep producing and improving the Pokémon GO Podcast. With your help everyone “catch ‘em all,” and you can start by going to giantsizeteamup.com/support/ and growing your community! We thank you all, for your support, and we hope you can help us serve you better as the show continues to grow and evolve. Thanks to ALL of our awesome listeners, especially our Patrons.  Due to their generous Patronage, we will continue building this great community! For 1 PokéCoin in the shop, you can get the following: Incense × 3, Poké Balls × 20, Razz Berries × 15, Pinap Berries × 10 We’ll be running small tests for revamping the PokéCoin system Pokecoin revamp system feedback [Infographic] Throwback Challenge Johto Try out a new Remote Raid Pass during Altered Forme Giratina Raid Hour! After spending regular free daily pass on a raid, you can then remotely jump back in to the same raid without using a remote pass. PokeMiners' In-Depth APK Teardown of 0.175.0 Follow Pokémon GO Podcast on Facebook, Twitter, Twitch, Reddit, YouTube, and PokémonGoPodcast.com Hosts: Charles McFall and Joseph ArdPokémon GO Podcast is a proud member of the Giant Size Team Up Network --- Send in a voice message: https://anchor.fm/pokemongopodcast/message Support this podcast: https://anchor.fm/pokemongopodcast/support

Pokémon GO Podcast
Pokémon GO Podcast Ep 195 – “Yep Yep”

Pokémon GO Podcast

Play Episode Listen Later Apr 17, 2020 67:36


Another Fine Podcast on the Giant Size Team Up Network The title is brought to you by usnatescout Welcome to Pokémon GO Podcast! Charles and Joe back with another fantastic episode. As if 2020 couldn't throw more at the world, tornados have struck near Joe this past week, but he is ok. The GBL leaderboard is available and some of the top contenders have posted videos showing their strategies, so make sure to check those out. Niantic is continuing their rotation of the 1 PokéCoin bundles which seem to be a pretty big hit with people. Remote raids are VERY close and we're excited to see those go live. Niantic is introducing a new community day-esque event centered around incense. Abra community day has been rescheduled and Niantic is adding a new $1 special research option to the event. All of that incredible content, and of course YOUR feedback and comments! Thanks to our awesome Patrons we will keep producing and improving the Pokémon GO Podcast. With your help everyone “catch ‘em all,” and you can start by going to giantsizeteamup.com/support/ and growing your community! We thank you all, for your support, and we hope you can help us serve you better as the show continues to grow and evolve. Thanks to ALL of our awesome listeners, especially our Patrons.  Due to their generous Patronage, we will continue building this great community! Hi TheSilphRoad, I am DaiLapCheurng and I recently made it to #1 on the GBL leaderboard with a rating of 3204. Some people were interested in my team and I decided to make a video on my line and how I tackle the current meta. Enjoy! Master League Moves Infographic For 1 PokéCoin in the shop, you can get the following: Poké Balls × 30, Great Balls × 20, Razz Berries × 15, Pinap Berries × 20 New ways to raid, power up your Pokémon, receive Gifts to send out, and more Introducing Incense Day: Type Shuffle! Incense Day Infographic Follow Pokémon GO Podcast on Facebook, Twitter, Twitch, Reddit, YouTube, and PokémonGoPodcast.com Hosts: Charles McFall and Joseph ArdPokémon GO Podcast is a proud member of the Giant Size Team Up Network --- Send in a voice message: https://anchor.fm/pokemongopodcast/message Support this podcast: https://anchor.fm/pokemongopodcast/support

Lore Party: A Video Game Lore Podcast
POKÉMON: The Secret Pokémon Wars

Lore Party: A Video Game Lore Podcast

Play Episode Listen Later Feb 4, 2020 26:44


Bruce and Lawerence explore the many theories surrounding a historic and catastrophic war that once took place in the seemingly peaceful world of Pokémon. They discuss the subtle hints found in Red and Blue that indicate a war that took place recently (1:54), how the films confirm Pokémon have been used as soldiers in mass conflict (8:40), and the ramifications modern technology like Poké Balls might have on the modern battlefield. This is an [Expert] level episode, which means some parts of the discussion may not make sense unless you’ve played the game. Expect lots of spoilers.

PROACTIVE Podcast with MeMedia
Pokemon Go: Grab Your Marketing by the Pokéballs

PROACTIVE Podcast with MeMedia

Play Episode Listen Later Jan 29, 2020 4:33


Published Aug 8, 2016 Thanks for joining us for the 40th instalment of Get Fact Up! Wow - 40 episodes!! This week we're going to take a look at a marketing success story for the record books - and you've guessed it, it's Pokémon Go! If you hadn't noticed already, this has been a huge hit, and is seeing crowds of people running around the streets day and night, like some sort of high tech dawn of the dead. Please, grab your coffee and enjoy the 40th week running of Get Fact Up! Want to get even more Fact Up? Subscribe to our Get Fact Up series for weekly updates: https://www.memedia.com.au/get-fact-up Like us on Facebook: https://www.facebook.com/memedia Join us on LinkedIn: https://www.linkedin.com/company/memedia Follow us on Twitter: https://twitter.com/me_media ______________________________________________________________ POKÉMON GO: GRAB YOUR MARKETING BY THE POKÉBALLS | GET FACT UP #40 Good day, Australia. I'm Chris Hogan founder and CEO of Me Media. It's time to get fact up. Today we're gonna be looking at the marketing success, Pokemon GO, and analysing how and why it's been such a success. For those of you that don't know, Pokemon GO is an augmented reality game. Which is played via your phone. It's walking around the streets and capturing Pokemon using what's called a Pokeball, and then you fight other users using your Pokemon. Simple, right? So if you haven't noticed already, people are walking around just staring at their phones and they're kinda looking a little bit creepy. Some are crashing into things while driving their cars, and so you could say they look a little bit like the dawn of the dead. What you probably didn't know is that a little over two weeks ago the Pokemon Go beat the active users for Twitter, and it's also beating the daily activity for Facebook. We even have a few freaks in our office using it a little too often. Considering that this app was just a little over a month ago. We had to stop and take note as to what they did to create such an awesome success. So let's look at what the makers Niantic did to make this thing go right off. One of the biggest reasons that this app is such a big success is that it is experiential, and that it includes other people. So it's multiplayer, including real life, including, yeah you guessed it, augmented reality. We mentioned just a few months ago how big virtual reality and augmented reality were going to be. Well we have it right here. We have the proof. Niantic have done it. They've created Pokemon GO, and like we said, it's really capturing a huge audience. Now if we're gonna analyse this particular case study for its merits. We don't think that you need to go out and create some kind of virtual reality game that makes your products appear in strange places. Like maybe the toilet. Now while we encourage you to adopt new technologies. Augmented reality might be a bit far of a stretch. So we just want you to know that you have to engage people. You have to make your content helpful and entertaining. Great examples of this, we've mentioned time and time again, are info graphics, video, and maybe a few animations. Above all, make your content easily accessible to your target audience. IE, the smartphone. So what else did we learn from Pokemon GO? I believe we learned that their targeting was absolutely spot on, and it might be very easy to assume that Pokemon GO was targeted at kids under 13 years. When in actual fact, they were targeting the millennials. 15 to 35 old, and they've done it superbly. Over half of the Pokemon GO users are between 25 and 30 years old. So did Niantic know this was gonna happen? You bet they did. Niantic wanted to capture millennials by engaging them in a TV show that they were watching in the 90s. They then chose the millennials favourite platform, the smartphone, and the result is millennials were world wide are catching them all. Oh yeah! Understanding your demographic is obviously hugely important when creating content. Or creating that awesome app that you're just about to launch. I think we can learn so much from Pokemon GO's success story. I suggest no matter what age you are, you get on there and have a little play. Maybe get your kids involved. Just watch out, don't go crashing into anything or anybody. Thanks for watching, Australia. We'll see you next week, and if you got any great ideas, send 'em in. We'd love to hear 'em.

Manta y Gloria
Manta y Gloria 2x08 POKÉMON tipo manta

Manta y Gloria

Play Episode Listen Later Dec 10, 2019 66:31


Ya que nadie se quejó (ya sea por el contento general o por la falta de oyentes) y el contenido de videojuegos nos sentó bien, nos hemos animado, hemos llenado la mochila de Poké Balls y hemos salido en busca de nuevas rutas a la hora de opinar de este nada pequeño mundo de los monstruos de bolsillo. Hablamos de la nueva generación de la saga en Pokémon Espada y Escudo, la incursión de la franquicia en el cine, Pokémon Go y hasta nos subimos a la nave del misterio. Esperamos hacernos con todos. Vosotros. PARA SIEMPRE.

Passageiros do Expresso Couriway

Olá, meus amores! Episódio novinho do Bem vindos ao Expresso Couriway. Hoje falamos sobre algumas coisas que aconteceram na minha vida essas semanas e também sobre os dois últimos trailers referentes ao novo jogo da oitava geração: Pokémon Sword & Shield, além de outras coisinhas mais referentes ao anime, TCG e também Pokémon GO. Vocês não podem deixar de acompanhar as minhas Redes Sociais, que são o Twitter (https://twitter.com/pedroallegiere) e o Instagram (https://instagram.com/pedroallegiere) e também não deixem de me adicionar no Pokémon GO para a gente trocar presentes e me salvar dos dias que eu fico sem Poké Balls por estar em casa moscando (8767 5943 0725). Até a próxima, treinadores! Beijos em todos!

In Arceus We Trust
Episode 9: The Return

In Arceus We Trust

Play Episode Listen Later Aug 3, 2019 13:16


Hello everyone! Grab your Poké Balls, because In Arceus We Trust is back! Join us as we discuss continuing this endeavor, and meet our new co-host! Also guys, I apologize for the weird audio qualities that are in this episode. I am using new software for editing, and it's still a little rough for me. Please be patient. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/in-arceus-we-trust/support

pok balls
Unranked
156 - Pokéballs Deep

Unranked

Play Episode Listen Later Mar 1, 2019 124:05


You are now free to roam about the cabin.Cast: Christian Humes, Alex Marinello & Tom CaswellPokémon: 156 - QuilavaGames: Apex Legends, Pokémon, Anthem, Detective Pikachu, Fantasy League, Smash UltimateEtcetera: Planes, Trains, Automobiles, Mile High ClubPodcast Game: GoT The Quiz!Merchhttps://www.teepublic.com/stores/unranked-podcastPatreonhttps://www.patreon.com/UnrankedPodcastQuestions, Comments, Complaints, Corrections!?Call: 805-738-8692Twitter: @UnrankedPodcastEmail@UnrankedPodcast.comHost ContactsTwitter@Christian_Humes, @TunaTargaryen, @BigDan815, @GreatBriTomGamertagsHenry GaIe, Tuna Targaryen, AlexMarinello, GreatBriTomNintendo Friend CodesChristian: 4405-3172-5821Alex: 5443-2451-6915Dan: 2588-5184-0411Tom: 1369-5857-5388PSN:TunaTaygaryen, BigDan815, GreatBriTom See acast.com/privacy for privacy and opt-out information.

It's Super Effective: A Pokémon Podcast
336 Keep That Catch Combo Going

It's Super Effective: A Pokémon Podcast

Play Episode Listen Later Dec 10, 2018 83:27


How do you actually get a Shiny Pokémon in Let's Go Pikachu and Let's Go Eevee? Pokémon GO is finally adding PvP and we talk about what you can expect. Also in news, TPCi seems to be hiring for a new mobile game for next year? We also talk about some new 3DS themes and how we feel about Pokémon adding new types of Poké Balls! 00:00:20 - Introduction 00:03:40 - News 00:03:50 - New 3DS Themes 00:09:00 - Pokémon GO PVP 00:18:15 - Catch Combo Information 00:33:50 - Break Music 00:34:50 - More Catch Combo 00:55:30 - Mobile Pokémon Game 01:00:30 - Break Music 01:01:40 - Question of the Week 01:13:35 - Pokémon of the Week 01:22:30 - Post Credits www.pkmncast.com twitch.tv/pkmncast reddit.com/r/supereffective twitter.com/pokemonpodcast patreon.com/itssupereffective

Crisis on Infinite Podcasts
Breaking TVs with Pokéballs - Crisis On Infinite Podcasts #82

Crisis on Infinite Podcasts

Play Episode Listen Later May 31, 2018 64:25


Tons of video game news happened over the week and we're here to help you process it all! Join Hoody, Kevin, and Javi as we talk about all the new Pokémon games coming out, the new Fallout game and everything else being teased before E3! Plus, with the news of a Boba Fett standalone movie happening we cast our dream actors for the iconic role and future standalone movies! Also we visit our One-Stop Javi Shop with news of a Netflix comic-book, discuss the Dark Phoenix leaks and more!!

Stolendroids Podcast
Fare Thee Well, Paint

Stolendroids Podcast

Play Episode Listen Later Aug 1, 2017 59:43


No, no, no little one; MS Paint and the iPod aren't dead . . . we just sent them to live with some nice people on a farm upstate!Trump says Apple is building the best factories ever in the USA and it's because of him, but Trump doesn't know what he's talking about. Pokémon Go Fest was such a bust that people are suing them over it. For its part, Niantic is offering them some free Poké Balls and incense. Which, you know, okay... whatever. And Twitter's popularity may have stalled out. We're not sure if it's because of competing platforms or how associated it's become with a certain President though.Headlines:WhatsApp reaches over One Billion Active UsersTwitter isn't growing so well. Or at allTrump says Apple will Build 'three big plants, beautiful plants' in the USApple says goodbye to the iPodHuawei refocuses on the high endMS Paint no longer nativeWaze joins Google Maps on Android AutoYouTube Red & Google Play Music will Merge and Form New Service3 New CIA-developed Hacking Tools for MacOS & Linux ExposedNokia 3310 in 3G form at the FCCPokemon Go Fest attendees file lawsuit against NianticComcast’s ‘Instant TV’ service for cord cutters could launch by year-endSamsung reportedly in talks to expand Samsung Pay to non-Samsung phonesFitbit now works with Windows' CortanaZuke’s Favorite: Lisa Foiles is perfectZohner’s Favorite: LEGO NINJAGO Movie looks amazing See acast.com/privacy for privacy and opt-out information.

Smash Fiction
Extraordinary League 17 - Pokéballs and Wrecking Balls

Smash Fiction

Play Episode Listen Later May 7, 2017 62:27


The Nexus Tournament is in full swing, and the League find themselves up against their first real opponent: a young boy and his six closest magical animal friends! The eyes of the city are upon our heroes: will their abilities and teamwork prove super-effective, or do our heroes not have what it takes to stand up against The Very Best? And how will the League deal with the deadliest enemy of all: the consequences of their actions from a couple episodes ago? Also, Dante does some remodeling, Mordin discovers a new passion, Luna puts her Care of Magical Creatures training to good use, Stitch tries really hard to get his pilot's license, and Archer's desire for quality Mexican food may have finally gone too far. Special thanks to Andrew Del Re for this episode's battle music! Check out youtube.com/thedelre for more of his incredible work!

Cognitive Dissonance
Episode 336: Toaster Shakins 2016

Cognitive Dissonance

Play Episode Listen Later Jan 5, 2017 91:14


Episode and stories covered in episode: Episode 273: Verb to Noun recorded on January 25, 2016 Women putting herb balls in vagina to 'detox their wombs' have been warned of dangers Episode 277: Thank You Sky! recorded on February 11, 2016 ‘Here am I Lord, use me': Ted Cruz's dad says Holy Ghost authorized White House run Episode 285: Never Go Full Alex Jones recorded on March 28, 2016 Alex Jones Will Save Humanity From Satan Episode 291: Ye Olde Crooner recorded on May 1, 2016 Pat Boone: The Government Should Outlaw Blasphemy And Punish Saturday Night Live If It Blasphemes Again Episode 292: Ted Cruz Pulls Out recorded on May 9, 2016 Gordon Klingenschmitt: Gays Will ‘Demand To Have Sex In Your Guest Bedroom'  Episode 296: Victoria Gettman recorded on May 30, 2016 Televangelist Jim Bakker: Buy My Giant Buckets of Mexican Food Because “Things Are Coming” Episode 306: Juggle my Poké Balls recorded on July 18, 2016 Bryan Fischer: ‘It's Not Okay For Christians To Have Diverse Opinions' Episode 308: Say Super PAC! recorded on August 1, 2016 Michael Savage: Hillary Clinton ‘Looks Like Stalin's Housekeeper' Episode 316: José Can You Sí… recorded on September 19, 2016 KY Gov. Matt Bevin: Election Of Hillary Clinton May Call For Shedding Blood Of ‘Tyrants' And ‘Patriots'  Episode 320: What Would JT Do? recorded on October 10, 2016 Bryan Fischer: Diversity And Multiculturalism Are God's Curse Upon America Because We Have Become Utterly Evil Episode 322: Ishmael Brown recorded on October 24, 2016 Ted Cruz Tries To Justify Trump Endorsement To A Furious Glenn Beck Episode 334: Googly Eyes recorded on December 26, 2016  ‘Cum Rags for Congress': Satanists Protest Texas Abortion Law with Semen Socks  

Cognitive Dissonance
Episode 336: Toaster Shakins 2016

Cognitive Dissonance

Play Episode Listen Later Jan 5, 2017 91:14


Episode and stories covered in episode: Episode 273: Verb to Noun recorded on January 25, 2016 Women putting herb balls in vagina to 'detox their wombs' have been warned of dangers Episode 277: Thank You Sky! recorded on February 11, 2016 ‘Here am I Lord, use me’: Ted Cruz’s dad says Holy Ghost authorized White House run Episode 285: Never Go Full Alex Jones recorded on March 28, 2016 Alex Jones Will Save Humanity From Satan Episode 291: Ye Olde Crooner recorded on May 1, 2016 Pat Boone: The Government Should Outlaw Blasphemy And Punish Saturday Night Live If It Blasphemes Again Episode 292: Ted Cruz Pulls Out recorded on May 9, 2016 Gordon Klingenschmitt: Gays Will ‘Demand To Have Sex In Your Guest Bedroom’  Episode 296: Victoria Gettman recorded on May 30, 2016 Televangelist Jim Bakker: Buy My Giant Buckets of Mexican Food Because “Things Are Coming” Episode 306: Juggle my Poké Balls recorded on July 18, 2016 Bryan Fischer: ‘It’s Not Okay For Christians To Have Diverse Opinions’ Episode 308: Say Super PAC! recorded on August 1, 2016 Michael Savage: Hillary Clinton ‘Looks Like Stalin’s Housekeeper’ Episode 316: José Can You Sí… recorded on September 19, 2016 KY Gov. Matt Bevin: Election Of Hillary Clinton May Call For Shedding Blood Of ‘Tyrants’ And ‘Patriots’  Episode 320: What Would JT Do? recorded on October 10, 2016 Bryan Fischer: Diversity And Multiculturalism Are God’s Curse Upon America Because We Have Become Utterly Evil Episode 322: Ishmael Brown recorded on October 24, 2016 Ted Cruz Tries To Justify Trump Endorsement To A Furious Glenn Beck Episode 334: Googly Eyes recorded on December 26, 2016  ‘Cum Rags for Congress’: Satanists Protest Texas Abortion Law with Semen Socks  

Start Replay Podcast
Episode 30 “Playing With My Poké Balls”

Start Replay Podcast

Play Episode Listen Later Jul 23, 2016 72:16


It's been a very long time since the team sat down to discuss, well, anything. Whilst skimming over E3, Josh and Tom chat about all the VERY late news and touch base on the latest craze, Pokémon GO. Our social lives are now ruined.

playing e3 pok pok balls
The CultCast
CultCast #241 - Hands off our Pokéballs

The CultCast

Play Episode Listen Later Jul 22, 2016 53:20


This week: leaked codenames might mean no iPhone 7 Pro; a new trademark alludes to a new wireless version of your white-wired EarPods; forget the debit card, Apple Pay is coming to an ATM near you; and, have you outgrown Apple’s Calendar, Mail, Notes, or other native apps?  We’ll tell you our favorite replacements!   This episode supported by   If you’re obsessive about keeping your iPhone, iPad, Mac, DSLR, glasses, and other gadgets in sparkling clean condition, you’ll love CultCloth.  Check them out now at CultCloth.co, and use code “CultCast” at checkout to score a free 8x8 CleanCloth!   We also want to give Kevin MacLeod at incompetech.com a  thanks for the great music you hear on today's show.   On the show this week @erfon / @bst3r / @lkahney    The end of plastic cards nears: Over 70,000 ATMs will soon support Touch ID withdrawals http://9to5mac.com/2016/07/15/atm-withdrawals-with-iphone-fis-partnership/   AirPods trademark appears to confirm Apple’s wireless future http://www.cultofmac.com/438282/airpods-trademark-appears-to-confirm-apples-wireless-future/ Buster it appears that Apple is definitely planning to make some wireless earbuds of its own, based on some recently discovered trademark filings.' MacRumors have found evidence that appears to confirm Apple will be releasing wireless EarPods, dubbed, Airpods An amendment filed with the U.S. Patent and Trademark Office review process shows that Apple used a shell company called Entertainment in Flight to trademark the term “AirPods.” Apple used similar tactics to register the “iPad” and “CarPlay” trademarks. It did the same for “iWatch” too but discarded the name.   iPhone 7 code names leave no room for ‘Pro’ model http://www.cultofmac.com/438689/iphone-7-codenames-leave-no-room-for-pro-model/ Apple leaker Evan Blass has taken to twitter to alert the world that there will be only two iPhone 7 models coming up, Sonora and Dos Palos. This would imply there will be no iPhone 7 Pro, just your regular iPhone 7 and 7 Plus He’s got a great track record.   Our favorite replacements to the native apps  

The After Lodge Podcast
Episode 133: Of Mice and Masons

The After Lodge Podcast

Play Episode Listen Later Jul 19, 2016 89:22


Studio audience: Jazz and two Snorlaxes Abusing Roberts Rules of Order for personal amusement Chef Red contributes to our collective Diabetes Jason misses his installation and Harlan's new car springs a leak The Chaplain's newest drone shows up . . . and eventually, so does he Pokémon Go and Master Mason Cooper and the Chaplain swinging Poké Balls Not all mice are created equal - some of them get fed to Bruce's snake after suffocating in the car In the end . . . was Freemasonry worth all of the time and money? Why do we engage in philanthropy? Chaplain becomes the King . . . Of the Hill Reviewing things Harlan is bad at Do you sneak out of Master Mason Degrees early? In states with "full" form sections? Lodge gets out of financial trouble, is it time to lower dues? Bruce and Harlan don't understand the question We take a Bible lesson from Joseph: saving for the drought (also the same Joseph that started Goldman Sachs) Encouraging religious diversity in the Lodge: we welcome many varieties of Christians Email us at afterlodge@gmail.com Hang out with us on /r/AfterLodge Find us on Facebook Follow us on Twitter @AfterLodge Leave us a voicemail at 215-792-3538 Join us on IRC: irc.snoonet.org #freemasonry

Cognitive Dissonance
Episode 306: Juggle my Poké Balls

Cognitive Dissonance

Play Episode Listen Later Jul 18, 2016 81:04


Cognitive Dissonance
Episode 306: Juggle my Poké Balls

Cognitive Dissonance

Play Episode Listen Later Jul 18, 2016 81:04


Cognitive Dissonance
Episode 306: Juggle my Poké Balls

Cognitive Dissonance

Play Episode Listen Later Jul 18, 2016 81:04


Stories covered in the episode: Baker Rejects Customer’s Birthday Cake Order After Learning She’s Gay — From Her Facebook Profile Bryan Fischer: ‘It’s Not Okay For Christians To Have Diverse Opinions’ Ray Comfort: ‘You Can’t Trust An Atheist In A Position Of Authority’ Rick Wiles: Satan Using Pokémon Go To Spawn ‘Demonic Powers’ And Murder... The post Episode 306: Juggle my Poké Balls first appeared on Cognitive Dissonance the Podcast.

ALEXplains It All
002 (Console Me) - Pokémon Red [Dead]

ALEXplains It All

Play Episode Listen Later Jul 15, 2016 49:01


What year is this?! We're playing Pokémon AND Red Dead Redemption? Grab ahold of your Poké Balls, because we're taking an in-depth look at Pokémon Go, and just what makes a game the very best.

ALEXplains It All
002 (Console Me) - Pokémon Red [Dead]

ALEXplains It All

Play Episode Listen Later Jul 14, 2016


What year is this?! We're playing Pokémon AND Red Dead Redemption? Grab ahold of your Poké Balls, because we're taking an in-depth look at Pokémon Go, and just what makes a game the very best.

Pokéballs of Steelix
Pokéballs of Steelix Bulletin :: The Call of Cthulhu Mystery Program

Pokéballs of Steelix

Play Episode Listen Later Sep 29, 2015 2:40


An important message from Percy Pokéwitz!Listen to Call of Cthulhu here: http://nerdyshow.com/cthulhu/ The Nerdy Show Network Patreon: https://www.patreon.com/nerdyshow Check out Nerdy Show Theatre: http://nerdyshow.com/theatre/ See acast.com/privacy for privacy and opt-out information.

cthulhu bulletin call of cthulhu pok balls steelix cthulhu mystery program