Electronic game that involves a user interface and visual feedback
POPULARITY
Categories
One of the most anticipated games of this generation gets delayed again, but will another delay really matter in the grand scheme of things? How do our hosts and listeners feel about a multi-month delay for Grand Theft Auto VI? Could some of the recent struggles internally lead to greater issues? We discuss this and much more in gaming on another week of the longest running video game podcast, Orange Lounge Radio. OLR: The Final Episode will air on 23, November 2025. Also in the News: * Halo Infinite is in fact Finite * Layoffs at SquareEnix * Mass Effect TV Series Update and other N7 Day Notes * Splatter World ROM Dumped All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Oceane is a full-time content creator and Twitch streamer. He's making things happen with the following motto: “Success is no accident. It's hard work, perseverance, learning, studying, sacrifice and most of all, Love of what you are doing.” his story is pretty inspiring when it comes to how he got into streaming, and basically everything correlated to his journey! Timestamps: 0:00 - Introduction :27 - How did Oceane get into streaming and being a YouTuber 6:54 - Most challenging part of being a content creator & streamer 16:53 - How to really be a video game streamer? 23:15- Battlefield 6 versus Black Ops 7 39:42 - What does downtime look like for a full-time creator, and how to keep safe 49:43 - What does collaboration mean, and the ability to create a good community! Follow OceaneOps On These Channels: TWITCH: https://www.twitch.tv/theoceaneopz/aboutINSTAGRAM: https://www.instagram.com/TheOceaneOpz/TWITTER/ X: https://www.youtube.com/channel/UCNy5-6dpqUUoBZbwv9ShRQw YOUTUBE: https://www.youtube.com/user/TheOceaneOpzMore TheOceaneOpz: https://www.youtube.com/user/TheOceanePlaysEven More TheOceaneOpz: https://www.youtube.com/channel/UC7QkqDfZwt8K1NKWZHqbdVQTheOceaneOpz Reacts: https://www.youtube.com/channel/UCNy5-6dpqUUoBZbwv9ShRQw CONTACT ME ON SOCIAL MEDIA: 1:1 CONSULTING CALL: https://calendly.com/rorymitchell-biz/15-minute-discovery-call?month=2025-02INSTAGRAM: https://www.instagram.com/officially.rory/ YOUTUBE: https://www.youtube.com/@officiallyroryX/TWITTER: https://twitter.com/officiallyroryHOO.BE: https://hoo.be/officiallyroryPAYPAL DONATIONS: https://www.paypal.com/paypalme/rorymitch
Between Q-Up and It Takes A War it's been a good little stretch for games that might not quite be what they seem. Let's talk about those along games that are very much what they seem, like Lumines Arise, Powerwash Simulator 2, and Grand Theft Auto VI. Plus: The five-year anniversary of the Xbox Series X and PlayStation 5 is upon us. Wow! Learn more about your ad choices. Visit podcastchoices.com/adchoices
EVE Online is one of the longest-standing MMOs of all time, celebrating its 22nd anniversary since its launch in 2003. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with CCP Games' CEO Hilmar Petursson to unpack how the Icelandic studio still maintains one of gaming's most complex live worlds, a single universe that has generated over $1B in lifetime revenue and 25 million players. Hilmar walks through CCP's four eras: the pre-Steam founding years, the Steam transition, Pearl Abyss's acquisition, and the studio today, revealing how an original team of thirty developers pioneered player-driven economies, massive social coordination, and a forever game. The conversation then turns to EVE Frontier, CCP's new blockchain-powered spin-off built on the Sui network. Hilmar explains why he believes blockchain is the next natural step in EVE's evolution, not as a trend, but as a means to true player ownership and another step in the direction of a forever game: persistence that is independent of the company, its servers, and its original creators.The episode closes on the state of the industry today from Hilmar's perspective – why attention and discovery are gaming's hardest problems and how developers can learn from EVE's social design to build long-lasting worlds.We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
We catch up from a week off with DarkSakura sharing about their trip to TwitchCon! We also tackle some big news from our break, which includes the news that Halo will be arriving on the PlayStation 5. Is this a case of "cats and dogs living together, mass hysteria?" and how do things look for Microsoft these days with a lot of negative headlines back to back over the last few months? We discuss this and so much more in gaming news on another week of the longest running video game podcast, Orange Lounge Radio! OLR: The Final Episode will air on 23, November 2025. Also in the News: * Arc Raiders AI Usage * Animal Crossing Switch 2 Update * IOC / Saudi splitting on Olympic eSports * Akira Yamaoka US Tour All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
In this episode, host Kalie Moore talks with Zach Letter, Co-founder & CEO of Wonder Works Studio, the makers of hit Roblox experiences, including three SpongeBob titles this year. We dig into how creator roots shape game design and distribution, how influencer-native teams launch differently, and Wonder Works' long-term bet on licensed IP.The conversation dives into launching without paid UA, weekly live-ops that drive creator content, and when brands should integrate into hit experiences versus build standalone worlds. Zach also shares what makes an IP “Roblox-ready,” how transmedia loops amplify impact across YouTube, Discord, and merch, and why he believes UGC's rise is unstoppable.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Zach Letter: https://www.linkedin.com/in/zachary-letter-0769b893/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe
Private equity firms are poised to take over iconic video game maker Electronic Arts in a massive leveraged buyout. What happens when private equity owns the games you play.
In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Robert van Hoesel, co-founder and CEO of First Look, now part of Pragma, to explore how studios can own and scale their player relationships. Robert's journey from founding a SaaS company to building First Look began with one simple insight: game studios are some of the most passionate users a software builder could serve, and the games industry desperately needs the dream stack for connected distribution, player communications, and analytics. First Look acts as a CRM for games, helping studios streamline playtesting, gather player feedback, and grow grassroots communities. The pair discusses why these capabilities have become essential as publishers pull back, competition increases, and self-publishing becomes the norm. Robert shares how First Look enables small teams to punch above their weight by automating data capture across platforms like Steam and Discord, transforming scattered playtest feedback into actionable insights, and shares the full suite of offerings First Look provides for studios today.They also unpack First Look's acquisition by Pragma and what it means to unify the backend and frontend of game development. The episode closes with practical advice for studios: start community-building early, close the feedback loop with players, and reward engagement to create sustainable, loyal audiences.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe
Pokémon Legends Z-A was released this last week, and we welcome back to the show an old friend and resident Pokémon fan and shiny collector Shane to share his thoughts about the game. Has a major leak spoiled the next Pokémon releases until 2030? Will that stop anyone from collecting them all? We discuss this and MUCH more on another week of the longest running video game podcast, Orange Lounge Radio. OLR: The Final Episode will air on 23, November 2025. Also in the News: * Horizon Zero Dawn Movie * Intellivision Console, Spirit * Nintendo Hacked but says No Personal Data or Dev Info Leaked * Mexico Considering Violent Video Game Tax All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
In this episode, I reflect on how gaming has evolved from a simple hobby into an expensive, subscription-driven ecosystem. From rising console prices and $100 blockbuster titles to the temptation of cloud and PC gaming, I share my personal journey of learning to game smarter—balancing enjoyment, impulse, and practicality. Through buying, selling, and rediscovering consoles, I've found that being intentional with my time and spending keeps the joy of gaming alive, even as the costs continue to climb. Thoughts? Comments? Do so on the blog here. Rate, like, leave a review on Apple podcasts or wherever you're able to do so. If you've enjoyed this episode, please support this podcast by doing any, all your shopping through my affiliate link: AMAZON: http://amzn.to/2dRu3IM or DONATE/TIP here SUBSCRIBE Everywhere HERE Let's keep in touch, sign up for the email list here Thanks for listening!
Ian McCready was once a 12-hour-a-day gamer; he knows firsthand how easy it is to get lost in technology. As a dad of two, he now helps youth and adults reclaim focus and build healthier digital habits. In this episode, we dive into the addictive components of video games and the potential consequences of spending too much time gaming. We also take a look at Ian's program called SelfCtrl and the steps it uses to help people regain agency in their lives. Listen now!
WBBM political editor Geoff Buchholz reports video gaming mogul Rick Heidner has entered the Republican race for governor of Illinois.
WBBM political editor Geoff Buchholz reports video gaming mogul Rick Heidner has entered the Republican race for governor of Illinois.
WBBM political editor Geoff Buchholz reports video gaming mogul Rick Heidner has entered the Republican race for governor of Illinois.
As digital platforms evolve, so too does the business of tabletop RPGs (TTRPGs). In this episode, host Devin Becker sits down with David Scott, CEO of Evil Genius Games, to explore the intersection of analog and digital in the TTRPG space. David shares his perspective on where the market currently stands, the evolving role of virtual tabletops, and how Evil Genius is adapting its publishing model to bridge physical and digital experiences. From post-COVID shifts in player behavior to the rise of Virtual Tabletops (VTTs) like Roll20 and Foundry, the conversation examines how platforms are reshaping distribution, play, and monetization strategies.The discussion also covers how TTRPG companies can integrate digital offerings without cannibalizing physical sales of books, miniatures, and accessories. David offers a candid look at what's working (and what isn't) when it comes to building sustainable business models in this hybrid space. Finally, we explore the opportunities for smaller TTRPG IPs to make the leap into digital gaming, the potential of platforms like Roblox to support roleplaying, and how ongoing challenges like tariffs may influence the industry's trajectory in the next few years.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Neste episódio, Fernando e Anderson conversam sobre a situação atual da indústria de videogame que vem passando por uma onda de compras, fechamentos de estúdios e demissões em massa. A indústria de games está em crise? Para embasar esse tema, nossos hosts trazem como fonte os relatórios de 2025 da GDC intitulado State of the game industry e The State of Video Gaming in 2025, de Matthew Ball. Por fim, também trazemos a Pesquisa sobre as condições de trabalho no setor de games realizada pela GDU. Essa pesquisa é um passo essencial para construção de um sindicato, então nos ajude a conhecer nossa classe e nossas demandas mais urgentes! Ajude a financiar o Holodeck Design no Apoia.se e Orelo.cc ou fazendo doações pelo PicPay. Siga o Holodeck Design no Twitter, Facebook, Instagram e TikTok e entre no grupo para ouvintes do Telegram! Nossos episódios são gravados ao vivo em nosso canal na Twitch e YouTube, faça parte também da conversa. Participantes Fernando Henrique Anderson do Patrocínio Cupons de Desconto regrasdojogo – 10% Descontos em todas as camisas da Veste Esquerda. Músicas: Persona 5 – Beneath The Mask lofi chill remix
Ep. 97: We Have Fun! - ft. Oak & AriesIntro - We have fun!*Oak's Godfather ate their goldfishLove Wolf album discussion*Whoo-hoo - the pushy owls*Elton John - a diminutive fellow performs at the Las Vegas Retirement HomeAlex is chauffer for Aries (before Aries arrives)Aries has arrived and gets an earfulAries's New and Good includes his daily meal plan"Lemon Party" - and "Cars"*Aries and "Shrek Special"Alex makes an announcement*Cleveland reacts to Alex's newsMore Aries food choicesOak's New & Good includes new glassesAries deals with books*Jacked LibrariansVideo Gaming nostalgia*Game FAQ Review mtg. [RETRO]More Gaming nostalgiaInfo regarding our Shows and Programs*Includes Improvised Sketch Thank you for listening. LIke what you hear? Want to hear something more? Drop us a comment at https://www.jestimprov.com/podcast Let us know if you want a mention in our episode, we'll do our best to give you a shout-out.Visit us anytime at https://www.jestimprov.com to find out more about us in Ventura, CA - including when to drop-in for classes and shows!
Rumors are intensifying that Target and Walmart are poised to remove Xbox Hardware from store shelves. An inventory search lends some smoke to the rumors around one of those stores. Could this be a potentially fatal blow to the hardware arm of one of the "big 3"? We discuss this and much more on another week of the longest running podcast about video games, Orange Lounge Radio. OLR: The Final Episode will air on 23, November 2025. Also in the News: * Switch Piracy Mod from Reddit Nintendo Legal Action * Taito Caught Using AI for Gaming History Photo * Halo Art Director Leaves * Battlefield 6 Launch All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Coverage that provides news and analysis of national issues significant to regional Australians.
Chris and Amy explore the expansion of video gaming by adults; Chris wants to get a hold of the allergy index numbers; and leaves are just not changing colors this year.
Are AI games right around the corner? In our second-ever live audience show, host Alexandra Takei, Director at Ruckus Games, sits down with Serge Kynstautas, Head of Engineering at Gardens Interactive, a venture-backed startup building a social online shared fantasy adventure game, and Meir Wasserman, Head of Engineering at 2K Technology. Shooting live from the 3rd annual Pragma Online Services Summit, the trio dives into two critical topics impacting the predominantly technical engineering audience: AI and talent. They discuss AI use cases and tool stacks, how they balance context, security, and flexibility, and how they guide engineering teams in a rapidly changing environment. They also discuss talent in engineering in the new economy – given pressures to do more with less, is the engineering scope and team size being shaved down? Are teams opting for safer, proven tech or looking to innovate? How are engineering leaders bringing along those who may be more reluctant to adopt AI tools in their workflows? That and so much more – including a contentious lighting round and spicy audience Q&A. If you want perspective on the future of AI in games and the subsequent cascading effects on talent, this episode is a must-listen. We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In this episode, host David Taylor sits down with two fantastic guests to explore why large entertainment companies are increasingly paying attention to Roblox, how they're experimenting on the platform today, and what they'll need to see to fully commit. Chris Petrovic is the Chairman and Chief Business Officer of FunPlus, one of the largest privately held companies in the gaming sector. Chris is a veteran executive in digital entertainment and gaming with leadership roles across major mobile game companies like Zynga, Kabam, and GameStop. Doug Rosen is the former SVP of Games and Emerging Media at Paramount. Doug led games teams across some of the world's biggest brands, and he brings deep experience in how IP holders evaluate and engage with emerging platforms like Roblox, Minecraft, and Fortnite Creative.We dig into the strategic framing of Roblox inside large companies and how success is measured. Finally, we look ahead at the challenges, opportunities, and what role Roblox could play in shaping the next generation of entertainment franchises.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Another price hike has happened in the Microsoft world, as the price of Game Pass is set to go up very soon, with the highest tier going from $20 to $30. Was the government right about this the whole time that this was an end game of the Activision Acquisition? Or was this the result of some bad planning from the top? We share our opinions and as always share out some of yours, on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * EA Sale Rumors Appear to be True * Lego Gameboy Playable * Unity Exploit Dating Back to 2017 Discovered * An Important Update From Us All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Tokyo Game Show happened this last week, and while once a non-factor in Japan, Microsoft is making efforts to show their progress in Japanese developed and targeted game releases. We go over the announcements in Microsoft's latest event, and get excited of course about a new Forza Horizon title! However, with the political situation in the US continuing to lead to high prices, will Microsoft have any chance of success? We talk about all this and much more in another week of the longest running gaming podcast, Orange Lounge Radio! Also in the News: * Sony State of Play Announcements from This Week * Niantic x Kojima Collaboration, and what the Press is Getting Wrong * EA Likely to Go Private (confirmed after broadcast) * Bowser Leaving Nintendo, the Real One All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
In this episode, host Kalie Moore talks with Charlie Blackstock, Co-founder & CEO of Remix.gg, the “TikTok of games” where anyone can instantly play and remix community-built titles. They discuss why instant, zero-install games resonate with Gen Z and Millennials, how AI is lowering the barrier to creation and enabling culture-speed hits, and how Web3 rails can power creator monetization at scale. The conversation gets tactical on distribution, dives into the possible future of on-chain creator earnings, and how to create a platform for both Web2 and Web3 gaming audiences. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Charlie Blackstock: https://x.com/0xChuckstock Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
With the games industry in constant evolution, it's important to occasionally pause and take stock of where things stand. Host Devin Becker is joined by Aaron Bush, Managing Partner and Co-Founder at Naavik, for a wide-ranging check-in on market trends, strategic moves from platform holders and investors, and how the current landscape might evolve from here. The conversation explores Epic's latest expansion of user-generated content monetization, plus Meta's recent AR updates and what it might mean for the future of digital interactivity. The episode rounds out with a look at current console strategies – including the success of the Switch 2, Xbox's identity crisis, and how PlayStation fits into the broader picture – and a discussion about the fragmentation of the gaming investment industry.We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
The Xbox is forced to raise it's prices again, which leaves the question will anyone be buying them this holiday season? Has Microsoft already begun to implement a strategy to keep the Game Pass sales flowing even without the Xbox sales full speed ahead this holiday season? We discuss this news, our gaming weeks, highlight a classic game, and so much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Borderlands 4 Continued Performance Reports * Yoshi-P to stay with FFXIV * Metroid Prime 4 Budget * Football Manager 26 to add Women's Football/Soccer All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
"One of the greatest challenges we face as African gamers has always been the right representation."The video game industry in the United States is bigger than Hollywood and the music industry combined. But Africa? Africa is the fastest-growing gaming market in the world, six times the global average. In this episode of Limitless Africa, hosts Claude Grunitzky and Dimpho Lekgeu meet with African gaming leaders and American investors who are betting big on the continent's youth, talent, and mobile-first habits. From Grammy-winning rapper Nas to Silicon Valley giants like Google and Andreessen Horowitz, US backers are helping African studios like Carry1st scale. But it's not just about growth. It's also about representation. With insights from Dom Eromosele of Carry1st and Jay Shapiro of Pan Africa Gaming Group, we explore how collaboration between Africa and America could create a powerful and secure future for global gaming.Plus: The old school hip hop legend investing in African gaming.
Gaming & fatherhood are the main topics this week with the amazing Dan Belgrave! Dan & Mike have collaborated in the past on GCC, the podcast Superheroes For Dummies and more, but this week they're honing-in on two incredibly important aspects of Dan's life; being a dad and video games! In their discussion, they talk about the challenges of fatherhood and the balancing of time one must adhere to, while also talking about the many incredible things that come along with it. After talking about Dan's son, the duo move into video-game-territory in more detail, including early memories of gaming, why they love it, Ghosts of Tsushima, and so much more – this is one for the gamers and the dads! Find Dan on IG @dark_ronin84 and @black_blur84 or on TikTok @manlikedan84. Dan is involved in a new collaborative podcast project, which will be launching very soon, so keep your eyes & ears peeled! Dan was last on GCC all the way back on episode 115, so dive into the back catalogue to listen! Previous episodes of GCC have included Tony (A.R.) Farina talking about his Sense & Sensibility adaptation, Seth Singleton talking about Comics Lit, celebrating Where I'm From 200 with Alyson Shelton, interviews & reviews from the Forbidden Worlds Film Festival and discussing The Intergalactic Empire Of Wakanda novel with its author, Suyi Davies Okungbowa! All Patreon supporters have been receiving bonus episodes, including reviews on A Clockwork Orange, Thunderbolts, Venom 3 and more, as well as early access! Support at www.patreon.com/GenuineChitChat or https://ko-fi.com/GenuineChitChat If you're a Star Wars fan, check out Star Wars Chit-Chat for Mike's in-depth reviews, breakdowns & things you missed episodes for Andor, The Clone Wars and more, on any podcast app or on YouTube: https://podfollow.com/starwarschitchat & https://youtube.com/@starwarschitchat Guest Spots: Talking Child's Play, after watching it for the first time, on the 20th Century Geek: https://pod.fo/e/32462c Another episode of Disney Discussions is out where Mike & Dan spoke about Lilo & Stitch 1 & 2 with Megan, Ria & guest Natalie! https://tinyurl.com/2bs7kker Mike has been on the 20th Century Geek podcast, reviewing Superman '78, Superman II, the Super/Man documentary and Superman 2025! https://pod.fo/e/2bea07 Find all of Mike's social media & other links at https://linktr.ee/GenuineChitChat Please review/rate, subscribe and share – it helps the show out an incredible amount!
I had an interesting conversation with one of my 4th-grade boys about bar dips and cat poop smelling rooms...it's worth a listen. Hopefully, people will be enlightened about the dangers of video gaming...Music Credit: @mattbradfordmusic
Nintendo surprised us all with a new Direct this last week, focusing heavily on the 40th anniversary of Super Mario Bros. Of course, that isn't the only thing in gaming celebrating an anniversary. Grow older with all of us at Orange Lounge Radio as we reflect on this news and so much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Controversial new Patent by Nintendo * Borderlands 4 Launch Reception * Acclaim Direct Announcements * Switch 2 Accessory Maker Settles All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Mobile publishing is a beast of its own, built on speed, data, and above all, user acquisition. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Asi Burak, Chief Business Officer of Tilting Point, to unpack the future of mobile publishing and why UA financing has become one of the most talked-about trends in gaming today.Tilting Point, a top 50 global mobile publisher, recently launched a $150M UA fund this past March. In the past, TP made its name scaling live titles with marketing muscle and pioneering UA financing before it was industry standard. Today, that model has become mainstream. Asi explains how this structure works (non-dilutive, risk-sharing, and predictable) and why even large developers now see it as a smart capital allocation tool rather than just a lifeline for smaller studios. The conversation also covers ATT's seismic impact on mobile, Tilting Point's pivot from third-party publishing to 3rd party UA financing and first-party acquisitions, and how IP-driven strategies amplify UA effectiveness. We discuss what is attractive today in UA financing and how to effectively structure an organization to run two parallel investment pillars. We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
We're here, but do we want to be?! It's time to take a look at the first games from 1983 and find out just what we're in store for! Reviews include Cluster Buster by Data East, Ixion by Sega, BC's Quest for Tires from Sierra On-Line, and Moria by Koeneke & Todd Jr.Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
Join hosts Tim Wood and our very own Willem as they dive into the thrilling world of branching narratives in game development. Discover how stories come alive in every twist and turn and what it really takes to craft unforgettable, dynamic adventures.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Hollow Knight: Silksong actually released after much anticipation this week, and gamers everywhere celebrated by bringing down many storefronts due to the demand for this much anticipated game. We take feedback from chat on this game and the continued popularity of "Metroidvania" titles. Rob catches up from our week off with what happened for him at Dragon Con, and we run down the rest of the week's news! All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
With AI taking over the tech industry, its role in game development is slowly shifting from novelty to potential necessity. Host Devin Becker sits down with Francois Courset, Senior Consultant at Naavik with experience around using AI in game development, to explore the current and near-future landscape of AI in game creation. The conversation covers everything from Francois' high-level perspective on AI's role in the industry to specific tools that are already proving useful, alongside those that show promise but still need refinement.The episode dives into where AI is making the biggest impact today, such as content generation and workflow automation, as well as less obvious areas that might benefit from AI with more maturity or experimentation. Francois also weighs in on whether studios should build internal AI expertise or lean on external support, and what developers should be doing now to prepare for what's coming. The episode wraps with a rapid-fire round on the worst, best, and most exciting AI use cases in games.Whether you're hands-on in production or thinking strategically about the future, this episode provides a grounded look at AI's growing role in game development.We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe
Gamescom happened this week, and the Opening Night Live event brought us many new trailers and game announcements. We take time at the top of our show to dissect all of the news and announcements from this large show in Europe. The news doesn't stop there though, as we have a show in between down weeks as Rob heads off to Dragon Con this Labor Day weekend! All this gaming news and much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Call of Duty Dev on AI Use * Kirby Air Riders Direct * Roblox to Crack Down on User Content * Steam New Review Display Process All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com Note: No Show August 31st
The video game labor market is in crisis, and few understand it better than Amir Satvat. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Amir, Tencent BD Director and founder of the world's largest grassroots games career community, to break down the structural shifts reshaping the industry. From layoffs and shrinking remote roles to the rise of low-cost development geographies, the duo discusses a data-backed look into the forces pressuring both employers and workers. The two explore how job supply is increasingly mismatched with demand, particularly at the junior and late-career ends, and how industry preferences are shifting toward mid-career veterans. They discuss Amir's job board (which tracks 3,000+ studios), his army of 2,500 volunteer coaches, and what it takes to future-proof a career in games today. Amir shares why he runs his community for free, why branding and portfolio-building matter more than ever, and why companies must invest in early-career talent if they want a future workforce. With over 130,000 LinkedIn followers and partnerships with GDC, Gamescom, and Overwolf, Amir isn't just observing the market — he's actively reshaping how people find work within it. This episode is essential listening for anyone navigating the uncertainty of employment in the games industry today. We'd like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adWe'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
What's old is new again, as we get word that some of the minds behind RedOctane, who once brought us music game peripherals and the original Rock Band, is coming back to form RedOctane Games. Though details on any game release are sparse, as long time music game fans, what do we hope to see in a new game? We discuss this, and much more in the week of video games on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Nintendo Indie Showcase * Survey on Physical vs. Digital Games by Nintendo * Evercade to add RARE and ZX Spectrum Games * PEAK Expansion All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
In this episode, host Aaron Bush sits down with Monica Dinsmore, Head of Esports at EA, to unpack her journey from finance and ops to leading esports strategy at one of the world's biggest game publishers. Monica shares behind-the-scenes stories from launching the LEC at Riot Games, navigating the operational chaos of COVID-19, and transitioning to EA to help build and scale their esports vision. The conversation dives deep into how esports strategies differ between EA's franchises (Apex Legends, EA FC, Madden, and more), lessons learned in managing grassroots efforts and keeping competition fresh, and how Monica works cross-functionally with diverse EA leaders and teams. We explore EA's broader esports goals, what might be next, and how the industry can make the most of the emerging “esports spring.”We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Monica Dinsmore: https://www.linkedin.com/in/mldinsmore/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Nintendo brought us a new direct this week, with announcements from third parties about more titles coming to the Switch 2 and original Switch this year. Of course, if you still haven't picked up an original Switch, you'll soon be paying more for it in the US due to "market conditions", a nice way to not draw a tweetstorm full of ire on the underlying reasons. We give our impressions on the Nintendo Direct along with our live chatters and much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Updates from EVO (Fighting Game Updates) * Latest Credit Card Processor Drama - Voices are being Heard! * Early PlayStation 6 Rumors * Game Pass Growth, and how it didn't seem to Impact Layoffs All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Today we're joined by the incredible Osama Dorias! Game designer, educator, and all-around industry force! From working on hits like Gotham Knights and For Honor to building programs and platforms that uplift marginalized voices, Osama is doing game dev with heart. This convo is packed with passion, purpose, and serious design wisdom.Learn more about OsamaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Former Nexon CEO Owen Mahoney joins Aaron Bush for a candid, wide-ranging conversation about the current and future state of the games industry. While Owen had a successful decade-long run leading one of Asia's most important gaming companies, this episode explores what he's been thinking about since stepping down – namely through his sharp (and sometimes spicy) essays critiquing industry norms and offering a vision for what comes next. We discuss the realities of managing $100M+ budget decisions, the troubling positions of many Western publishers, the benefits of simplifying publisher strategies, and Owen's bullishness on AI. Notably, despite slow industry growth at present, Owen explains why he thinks our industry could triple in size from here. Whether you're an executive, founder, or just fascinated by how games are built and funded, this episode is packed with battle-tested insights and bold predictions. We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Owen Mahoney: https://www.linkedin.com/in/owen-mahoney-11515/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Large Payment Processors have threatened to stop with big storefronts like itch.io and Steam unless certain NSFW games are delisted. With resources strained at some online stores, a big wave pulled down a broad stroke of games that may not have actually been NSFW, leaving many confused. We discuss this controversy in the industry and what gamers are doing to fight back, as the line of what is NSFW could be vague for some. We discuss all this and much more in gaming news on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Pokemon Presents recap * The Chinese Room goes Independent * Xbox Price Cuts Q4 Releases * Pacman branded Atari 2600+ All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
This week we're standing on our soapboxes and declaring our gaming hot takes. 0:00 - Intro 4:31 - Moment with Mogan 10:17 - Our Video Game Hot Takes 24:30 - Listener Submissions 30:48 -Hot Takes Part 2 LINKS: Subscribe: - YouTube (https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1) - Podcast services: (https://teamchatpodcast.com/where-to-listen/) Join our Discord (https://discord.gg/jkh48jk) Support the show and get perks! (https://www.patreon.com/teamchatpodcast) Follow TCP on social media: - Facebook (https://www.facebook.com/TeamChatPodcast/) - Instagram (https://www.instagram.com/teamchatpodcast/) - Twitter (https://twitter.com/TeamChatPodcast) Follow the hosts: - Jerrett (https://twitter.com/jtwilson) - Mogan (https://twitter.com/MoganATX)
Microsoft ended the sale of Movies and TV shows via the Xbox platform this week, which for a company that put a lot into multimedia at one time came as quite a surprise. We talk about why Microsoft pulled back from these sales, and if other gaming companies involved might follow suit. Also, what's up with the large entertainment companies that can't seem to work with better with the different sub companies? Could gamers be getting more value? We discuss this and much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Layoffs at Studio that made Oblivion Remastered * Game Made out of Coldplay Viral Moment * Candy Crush Allegedly Using AI for Level Development * A Second Secret Switch Online Playtest All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Piracy websites are being cracked down on by the American Government, but what are some of the reasons that drive people to pirate? We discuss this part of the industry that has an impact, even if it's something that's not openly discussed often. There's other news to get into as well, as our gaming backlogs grow this summer with all of the gaming sales and bundles. All this and much more make up another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Romero Games was Not Closed by Microsoft * Digital Xbox Games Now with Accessibility Tags Expected for other Platforms * Ubisoft Still Laying Off after $1.25 Billion Investment * Nintendo Vouchers to End All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
We catch up from a planned week off last week, as Rob was attending the Southern Fried Gaming Expo, where he got to participate on a few panels. We catch up on the latest with Donkey Kong Bananza as revealed by Nintendo in a direct, then talk about some early Switch 2 sales figures. Are third parties making similar mistakes to what they made with the Wii-U? We discuss, and throw in plenty of stories from this week as well. All this and more make up another episode of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Layoffs Rumored for Microsoft Xbox * AI's impact on the industry on multiple fronts * Wikipedia to add games * Mario Kart 64 Ported to PC All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com