Podcasts about fs9

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Best podcasts about fs9

Latest podcast episodes about fs9

Closed Traffic Podcast
The 'Alternate' Episode: Flysimware Makes an Appearance, Plus CTP Logo Refresh, PMDG, Honda Jet...

Closed Traffic Podcast

Play Episode Listen Later Apr 21, 2022 63:34


We'll have to reschedule the episode with Hype Performance for a later date, however, the show goes on! We were joined by Mark from Flysimware and what a show this was. Mark walked us through his background of creating flight sim products from as far back as FS9 and spent even more time walking us through the recently released public beta of the Cessna 414AW. The plane is flat-out phenomenal my friends, Mark even took us through some of the renderings with a screen share in rea-time and then capped us off with quite the surprise. As always, you can catch the live replay of the show via the links below. https://www.youtube.com/watch?v=V2pMNcj2OWc https://www.youtube.com/watch?v=mMZR8h-ZAJ4 Take a look a the C414AW for yourself and pick up this wonderful aircraft! https://www.flysimware.com/FLYSTORE_2015/en/home/46-flysimware-cessna-414aw-chancellor-msfs2020.html Support us on Patreon: https://www.patreon.com/closedtraffic --- Send in a voice message: https://podcasters.spotify.com/pod/show/closedtraffic/message

TechMove
49: King of the Nerds, with Ted Sim of Aputure and The Completely Irrelevant 2019 Cine Gear Expo Show!

TechMove

Play Episode Listen Later Dec 20, 2019 184:09


In Episode 49: King of the Nerds, with Ted Sim of Aputure and The Completely Irrelevant 2019 Cine Gear Expo Show! (00:01:12) IIn the long intro, Rod and Keith talk about current events then lead into the Cine Gear 2019 Show Interview segments with: (00:13:36) Quasar Science's CTO Ben Dynice talks about his line of current and announced Lighting Products and the history of the company and his own background. (00:38:37) In this expansive and unprecedented interview, Ted Sim of Aputure discusses his new "Presidency", being "King of the Nerds", life in Filmmaking, 15 year-old prodigies, his Indy Mogul Podcast and Youtube Channel and of course Aputure products (01:31:53) Hive Lighting's' Jonathan Miller discusses their line of new RGB lights, his own background and how the company started. (01:55:25) Zacuto's Steve Weiss and Jens Bogehegn talk about all kinds of new Zacuto Technology including their new Pocket4K cage, their Recoil Rig, and other products like their electric motorcycle! (02:22:21) In the Outtro, Rod and Keith Wrap up Cine Gear and then discuss some brand new products, such as the Sony A6600 and FS9, the amazing new Canon C500II, and Keith's new iPhone 11 Pro and BlackMagic Pocket 6K cameras. For More Info, go to techmovepodcast.com Please remember to support TechMove –  it’s easy and doesn’t cost you anything, just go to techmovepodcast.com/amazon. Or you can use Patreon to donate,just go to patreon.com/techmovepodcast.

Darren Elliott's Podcast
2018 Update Podcast

Darren Elliott's Podcast

Play Episode Listen Later Jul 30, 2018 11:54


elliotts fs9
FSBreak - The Flight Simulator Podcast
FSBreak 58: Orbx Pacific Northwest Released, New FSX Concorde, and More!

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Mar 2, 2010


Hosted by Eric McClintock, Mark Stewart, Brendan Farmer, and Chris Palmer. Listen Here: Download Audio Here Video: Download 720P HD (1GB) | Download Low Quality (427 MB) Orbx PNW NA Blue Released! Welcome to North America, and Orbx's most ambitious project to date. Over twelve months in the making, the FTX Pacific Northwest region is truly a stunning achievement which combines all the elements of the much celebrated FTX AU region series, but goes much further. To PNW we have amped the quality of the ground textures to the next level, and sourced them from pristine imagery to create beautifully crisp terrain even at ground level. Going further, we've added photoreal areas above the tree line to many mountains, glaciers, lava flows, as well as including photoreal Seattle CBD, the ports of Tacoma and Olympia, KPAE, Bonneville Dam and many other POI's. Additionally we have created brand new autogen textures, hand-crafted every square mile of landclass, included full moving traffic, 3D night lighting and much more! The icing on the cake? Over 400 airports in the region have been upgraded with custom buildings and objects, elevation corrections and other details. FTX PNW is going to reinvent bush flying, and to celebrate Orbx is also releasing many small to medium airports for this area. The most stunning Orbx product ever! Superb ground textures by Matt Tomkins Hand-crafted landclass covers every mile Accurate roads, rivers, coastlines 10m Holgermesh for crisp definition Large photoreal coverage areas New autogen textures and objects Super accurate autogen annotation Over 450 airports upgraded, including KPAE! Works seamlessly with UTX Glaciers, lava flows, river mud flats Photoreal Seattle ... and MUCH MORE! Price: AUD$54.95 (~$50) Download = 4.21 GB. Our episode with John and Holger, and Bill Womack: http://www.fsbreak.net/podcast/43 Other payware sceneries to be released: 7S3 Stark's Twin Oaks (Bill Womack) 1S2 Darrington Muni (Orbx) Videos: Related: FSAddon's Vancouver to be updated... Jon Patch, the main desiger of VancouverPlus, explains on his blog “ Holger (Sandmann) and I are working on a Vancouver+ update for the upcoming FTX Pacific Northwest product (FSX only), aka FTX NA Blue. Photography is complete (thanks, Nigel!), and modelling and other work is progressing... As well as compatibility with FTX PNW, new features will include:   DHC-3 and DHC-6 AI aircraft. The existing AI flightplans in Van+ reference these aircraft. detailed 1m satellite photoreal imagery for the entire downtown area, south shore of False Creek and the East Side and North Shore dock areas. This replaces the existing 1999 5m imagery. completely redone autogen for the photoreal coverage area: much more dense and accurate new buildings: the Vancouver Convention Centre, the Fairmont Hotel and the Living Shangri-La a couple of bug fixes These updates will be available for free for existing Vancouver+ users, regardless of whether they buy the FTX product or not…..”. FTX PNW purchasers who have not bought Van+ to date, will be able to purchase a discounted version of Van+ for €25. They will get the key elements of Vancouver+ which are not redone in FTX PNW: custom bridges, buildings, photoreal coverage, AI, sounds, waterfalls, detailed CYPK and CYNJ and other unique features….”. VancouverPlus will be available via FSAddon Publishing of course, AFTER Orbx’s release. Original Story... New Helicopter Flight Models from Hovercontrol Helicopter Total Realism ver. 1.0 - HTR is a physics library that replaces FSX helicopter physics. You can create your own configuration files for your favorite helicopters. Helicopter Total Realism (HTR) is a program that overrides FSX FS9 flight model with a more realistic model. All the helicopter reactions are calculated using formulas taken from different aerodynamic books. Every helicopter can be configured using a .cfg file similar to the aircraft.cfg but with custom parameters used by the application to model the physics profile. I have included a full manual with samples on how to create your own configurations. Data is passed to and from FS using FSUIPC, so it works on FSX and FS9. Original Story... New FSX Concorde Preview As we’ve entered beta testing of the Concorde-X, we decided it was time we gave a first video preview of our soon-to-be-released work, which we hope will make flight sim enthusiasts and novices alike really appreciate the talent of our development team. We’ve put a lot of effort in this product, this video preview is but a token of the sophistication, modeling and visual beauty found in the FSX Concorde-X! Original Story... Area 51 C-5M Galaxy The Lockheed C-5 Galaxy is a large, military transport aircraft built by Lockheed. It was designed to provide strategic heavy airlift over intercontinental distances and to carry outsize and oversize cargo. The C-5 Galaxy has been operated by the United States Air Force since 1969 and is one of the largest military aircraft in the world. Features Different MDL files for FS2004 and FSX Very High Detail Exterior and Interior Photoreal Textures Detailed doors and Cargo bays 2D Panel Flight Manual Paint Kit   Original Story... ASE (ActiveSky Evolution) from HiFiSim Active Sky Evolution is the next installment in the Active Sky series, bringing further refinement and accuracy in weather synthesis and depiction, improved smoothing, increased high-fidelity aircraft compatibility, a new graphical look and many other behind-the-scenes improvements to further increase your desktop flight and weather simulation experience! The Active Sky series, first released in 2002, has been continually developed in effort to provide the most realistic and enjoyable weather simulation engine possible for Microsoft Flight Simulator users. Supporting both FS9 and FSX, this latest version offers tons of useful features including universal graphics add-on compatibility, graphics snapshots with weather influence, an in-flight weather display gauge, realistic wake turbulence, vertical air simulation, comprehensive weather and flight planning, full graphical mapping and much, much more. Were you having any problems? Let us know! Original Story... Flightsimdealoftheday.com http://www.flightsimdealoftheday.com Welcome to flightsimdealoftheday.com… your opportunity to enjoy a great deal on all sorts of flight sim related products every day of the year. Products you’ll find on offer range from older blowout titles to current hot titles at very special prices; instant downloads and boxed products; from various flight sim companies around the world. Your savings or added value can be up to as much as 80%, depending upon what’s on offer. Deals Of The Day run for 24 hours only from 9 am to 9 am USA EST (GMT-5) or until what is on offer has sold out – whatever comes first. We don’t tell you how many are available for each deal of the day so if you like what’s on offer we highly advise you click the buy now button right away as it could sell out at any time. Please don’t forget to join the mailing list to receive your daily notice of what’s on offer at flightsimdealoftheday.com. Also, you can rest assured that you are dealing with a reputable company through flightsimdealoftheday.com. It’s owned and operated by PC Aviator Inc (www.pcaviator.com) – flight simulation’s most long lived company currently in its 20th year of business. Enjoy the exciting Flight Sim Deals we’ll bring you through flightsimdealoftheday.com and the important thing to keep in mind when you visit is…. “Don’t Miss Out!” McPhat Studios Repaints Just a quick note, looks like we missed this, there are some new HD repaints from McPhat Studios, check them out below! A few small items from Captain Sim Check out Captain Sim for new items such as 727 Demos, and a lot more. Head on over to Captain Sim. Wilco's Piaggio P180 II Avanti More Details... The Pacific North West scenery winner! Crowman: Low, slow, high, swift land like this is truly a gift Now to my Cub, a flight I make Hope I win this, thanks Fsbreak. Auburn Tigers Jeff P Puget Sound A Apple Orchards C Cascade Mountains I Ice-capped Volcanoes F Fir Trees I IFR Weather C Columbia River W Whistler, BC N Numbered Airfields Recommendations Eric: Interfacelift Brendan: Great Circle Mapper   E-Mails and Voicemails FSX PC's Hi guys, I'm in the UK and follow your podcasts all the time - keep them coming. I've been simming since the days of FS98 but generally I've always been running behind in terms of hardware - low budget and lack of research on my part to blame. This time I've commited to get a decent spec geared entirely around FSX, but it will also run other applications as it will be a main computer. My current Core 2 Duo at 2.4Ghz and 2gb ram fails miserably and even at base settings with sparse terrain I get un-flyable frame rates. So what is the best way to tackle this? Perhaps I could fire a few questions at you guys?   1. Core i7 or Quad (Q9650 e.g)? 2. Does FSX benefit from the "8" cores of the i7? 3. I don't want to overclock as I don't know how so what speed should I look for? 4. What RAM? I intend to run Windows 7 64 bit, does this benefit FSX? If not which OS? 5. Which graphics card? I read somewhere that nVidia seem to work best. 6. I know little to nothing about motherboards. Do they actually make a difference in terms of visual performance if all other elements are kept the same? Incidentally, I learned to fly (back in '92) before I owned a PC but since since FS9 and latterly FSX I'm amazed at the levels of realism being replicated. Thanks guys, much obliged. Regards, Dan St. Barts Landing with Fly Tampa scenery Hey Guy's, I just wanted to share with you my first attemt at making a video. I've been putting this off a long time always afraid it would just be to hard and require a lot of expensive equipment. But I discovered it's really not that hard. I downloaded the free version of Frapps, and used the built in Windows Live Moviemaker. Since this was a Carribean setting, I chose what I thought was a catchey tune for the background. And was pretty amazed how it turned out. Mabe you can urge some of your viewers / listeners who are putting it off to give it a try. I have attached a link to my video. Thanks and keep up the great work. Phil Raulston ( BigDBlue ) http://www.facebook.com/video/video.php?v=100935443275639&ref=nf  

FSBreak - The Flight Simulator Podcast
FSBreak 57: Orbx PNW NA Blue Release Date Announced, IRIS's Diamond Star XLS, and the Twotter Review

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Feb 23, 2010


Hosted by Eric McClintock, Mark Stewart, Brendan Farmer, and Chris Palmer. Listen Here: Download Audio Here Video: Download 720P HD (911MB) | Download Low Quality (401 MB) Official: Orbx Pacific Northwest to be released Sunday February 28th From John of Orbx: After 14 months of development, the region will raise the bar yet again, and marks the Orbx debut region for North America. The price will be AU$54.95 for the download edition. The DVD edition will be available by the end of March for AU$64.95 - all our resellers will accept pre-orders for the DVD. FSS will accept pre-pay for the download edition from tomorrow morning which gives early buyers a 24 hour exclusive period. Orbx will release 1S2 Darrington and 7S3 Twin Oaks airports soon after the release of PNW. Those airports will also be available on DVD by the end of March. Thanks everyone for your enthusiasm and support for PNW - we know you will love flying there! Read the entire thread here, and pre-order here! View all of our PNW shots here! IRIS Flight Simulation Software: "Pro Series" Diamond Star XLS The Diamond Star is our first of a series of General Aviation aircraft from IRIS Flight Simulation Software and has been an enjoyable experience for the team from design & development, through to release. I am also proud to announce that this is the debut design from Mr. Jose Valdez. Jose is a long time IRIS customer who has turned his talents to 3D modeling in FSDS and is responsible for the 3D mesh you see in this aircraft. As usual, our flight modeling was contracted to the fantastic Jade Island Flight Test Center run by Pamela Brooker who has provided an enjoyable flight model which performs closely to the published specifications of the Diamond DA-40 AFM. David Brice has been responsible for the product audio and the development of the gauges in the aircraft including providing a modified G-1000 unit developed specifically for this aircraft. Overall we?re very proud of the work done on our first G.A. aircraft and you can expect more of the same in the coming years. More details here! "Five Minute" Flights... Our Thoughts? This was originally posted on SimFlight, check out the entire article and all 5 flights here... It’s a dilemma I face all the time. I need a place to fly and it needs to be quick. Like many flight simmers, I seem to always be pressed for time, or I sit down at my desk unsure of how long I’ll be able to devote to flying. I think that’s why VFR flights and GA aircraft appeal to me: they’re easy to get into the air without a lot of tinkering around. Load some fuel, passengers, cargo and maybe set up a failure or two and we’re flying. It’s also why I’m partial to flying in the Caribbean: there’s so much to see and the airports are rarely further than 30 minutes apart. So, with that in mind, I bring you my top-five short flights (in no particular order)...  Aerosoft Twin Otter The De Havilland Canada DHC-6 Twin Otter is one of the most versitile aircraft ever designed. Still Canada's most successful commercial aircraft program with more than 800 built, the Twin Otter remains popular for its rugged construction and useful STOL performance. The De Havilland Canada DHC-6 Twin Otter (aka Twotter) is one of those aircraft that should have been replaced by some new aircraft at least a decade ago. But it's not. The DHC-6 still flies and in fact the amount of registered is risen at this moment. The main reason for it is the fact it is just as much at home at the poles as it is in the tropics. It is used to maintain routes to airports up to 9000 feet and to ferry between islands. It will fly everywhere using wheels, floats or skis. It's a legend. This STOL twin turboprop commuter airliner was in production between 1964 and 1988, with over 800 build it has been the most successful aircraft build in Canada. The model is currently been upgraded to a 400 version by Viking Air who holds the type certificate for the Twin Otter. The high end model presented by Aerosoft and partly designed by SibWings includes all versions, and advanced avionics set. It is perfectly suited for use on some of our most favorite scenery products such as Lukla X and German Airfields 1. The gauges include two high end Bendix King systems that provide near perfect navigation and communication capabilities. Of course the original panel is also an option. One of the main design goals was to keep the memory and CPU load of this aircraft as low as possible to ensure good framerates. By keeping the number of non essential items in the models low this was achieved. The Twin Otter is only just more demanding then the very basic default aircraft of FSX! Listen to our full review in this week's episode, more details here! Recommendations Eric: Microsoft Security Essentials Mark: FSX Scenery--Gulf Island Research (GIR) Brendan: Drop Box   E-Mails Comment: FSX Dual Core or Quad Core? I found your Podcast 2 days ago and I was trying to listen to all of your episodes before I even dare to write a comment, mainly so I don't ask about something that has already been discussed, but now after listening to all of your episodes until number 12 (I've have my earbuds stuck to my ears since yesterday morning to catch up with all of the episodes as quickly as possible), but now the reason why I break the silence in such an early stage is because you show after show continue to mention that FSX uses 4 cores when this is incorrect to my knowledge, FSX used only 1 core at first lunch and up to 2 cores with accelerator even with affinity set to 15, now I am a PC enthusiast and of course I overclock my PC and for that there are several tools that help me monitor my PC's performance and while running FSX Acceleration all my monitoring software shows only 1 core working at 100% and a secondary core working sporadicly up to 50% the other cores seem to be operating at a lesser intensity and this operating cycles seem to be caused by Win7's and various programs background applications, please correct me if I am wrong, since my own little research seems to corroborate my own computer behaviour. Yet another new Simulator (Engine) Have you seen this video? You should definitely check this out, it looks very promising. Maybe you could even have the guys on who are behind Outerra. http://outerra.com/ Regards Lukas FS9 Better than FSX?   Here are a couple screenshots from FS9. This is what I mean when I say that FS9's environment looks a bit more realistic looking than in FSX. I do agree with Mark about the PhysX in FSX thats it's alot better compared in FS9. But I am sure REX will be coming out with new updates for FS9 to try to simulate a more realistic flying experience in FS9. Also, these screenshots do not have HDR enabled. So keep that in mind. HDR plug-in is also compatible with FS9. I love the show! keep up the great work! http://www.mediafire.com/imageview.php?quickkey=jtlmzzmvgtn http://www.mediafire.com/imageview.php?quickkey=nbrzvtkwjmm Next Online Flight... When are you guys going to fly another online flight? Your podcast after the last online flight (Sept/09) was filled with "that was fun" "I'm going to fly more online" ect. But you guys haven't flown online since...(I checked). Except Brendan, but he's anti-social, flying out of Uzbekistan or god only knows. So how about another online flight. Maybe a IFR flight (away from ZLA) I'm a brand new S1 controller at ZHU (Houston ARTCC) and I could possibly talk these guys into staffing whatever positions necessary to provide ATC. Something like KDEN - KIAH or KMSY - KDEN...Brendan is a controller in Denver so he should be able to talk to them and get his airspace staffed. or maybe have two flights, one a so called "newbie flight" and another a little more advanced for the rest of us who have been into flightsim for a number of years like me (25 years) and can handle the big iron, flying interstate. Actions speak louder than words; so, come on guys. a flight a month isn't too much to bring all the listeners together. After all this is the "All things flightsim" podcast, but seems more of a show about add-ons. My 2 cents Kevin

canada video microsoft north america 3d pc ga flight caribbean dvd diamond recommendations plane emails sim load dropbox mb simulator cpu pnw uzbekistan s1 atc hdr stol afm our thoughts ifr chris palmer from john general aviation vfr mark stewart dhc fss release date announced win7 twin otter security essentials quad core fsx aerosoft twotter physx microsoft security essentials orbx fsbreak diamond da fs9 brendan farmer fs2004
FSBreak - The Flight Simulator Podcast
FSBreak 56: All listener Feedback Episode!

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Feb 16, 2010


Hosted by Eric McClintock, and Chris Palmer. Listen Here: Download Audio Here Laptop Voicemail from Dave http://laptops.toshiba.com/laptops/qosmio Specs: Core i7 4GB RAM Mobile GTS 360M $1500!! Which Sim? From Alex Hi all you guys, If i were going to use a flight simulator platform for general aviation flying, would it be logical to use x-plane or FSX? I know x-plane is more realistic in terms of aerodynamics, but the aircraft graphics are pathetic, compared to some pay-ware from FSX (carenado for example) However FSX is much more detailed in graphics, but in FSX, the aerodynamics are unrealistic because you just tell the airplane how fast it goes, how steep it can turn(as far as i know, correct me if i am wrong ;) ) Any ideas? Cheers Alex Screenshot Program for FSX and FS9 on Win7 Eric, On your first video brodcast I asked if you were having trouble with screenshots on your new PC running Windows7. You said you were. Will I found one that works with both FSX and FS9. Its a program called Aeroshot Image Capture. You can download it from FSPilotShop. It's only $18.00. I've attached some screenshots taken in FSX and FS9. The program works great. You can set where to save your pics, and in what format.It uses your printsren key, and does not pause your fightsim. I gives a sound to let you know it captured your shot. Check it out. http://www.fspilotshop.com/product_info.php?manufacturers_id=153&products_id=1594 Aeroshot Image Capture (AEF-230) = $18.00 From Phil PS, Chris recommends PicNik for online photo editing. Airplane Recommendations Hey Guys, I really like your show. I would like to recommend to aircrafts, both were released on Dec 25, I don't think they were mentioned during your show. Both aircrafts are products of love. First one is the Westland Lysander, I was captivated by its unique looks, and bought it right away. It has really amazing history - RAF used them to drop and pick up agents in France during WWII. It is easy to fly, but hard to land, great aircraft!! http://fsaddon.eu/wpfsaddon/fsaddon-products/lysander-secret-operations/ The second one is Cessna O-1/L-19 - I just got this one today, activation process (Copy protection is not so great), but overall aircraft is very nice. http://www.sibwings.com/birddog.php Thank you, Ilya From the forums: SimCheck A300 Hey don't forget to mention the new Simcheck A300 airplane available from Aerosoft... truly awesome aircraft! From BionicCrab Aircraft Features: http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,11145   TweakFS Recommendation from George Hi guys Happy New Year from the other side of the pond, were it is freezing cold, and I am buried in about 20cms of snow. Some time ago, in a previous email or voicemail, I mentioned a suite of products for both FS10 and FSX from Australia, which can be found at www.tweakfs.com The utilities are mainly about providing you with tools that make it easy for you to tweak your Flight Sim. I have had these utilities for some time now - but like most things, the more you explore the more you find. One that I would like to suggest as a 'hot' pick, is TweakFlight, which is available for both FS10 and FSX for US$24.95.What is even better is that you can download a demo version for 30 days For those simmers that like setting up scenarios or approaches, this allows you to do it all within a few key strokes, and you can continue to tweak it as and when you want. The navigation bar at the top covers 9 screens, all with different parameters that can be set for your flight, which can then be saved and edited at will. The screens cover:- Main - Title, description, date, time, camera views and aircraft position. This is neat, as you can select your position by just double clicking on a zoomable and moveable map, and set your height, heading and speed - just so cool. Autopilot - any of the functions of the autopilot can be preset Engines - for each engine you can set, Throttle, Prop, Mixture, RPM and Cowl and synchronise (or not) the engines Avionics - Set Master Switch, Com Radios, Nav Radios, ADF/Transponder, and DME/Audio Controls - Set spoilers, flaps, gear,brakes,yoke/rudder and trim Systems - choose which systems and lights you want on or off Fuel - quickly and simply set your fuel levels either by centre, left or right tanks or synchronise by % General - gives you the options to display or not, things like EFIS, ATC menu, simulation rate etc etc Briefing - create your own briefing notes - although this looks like you need some knowledge of HTML If you do decide to try it - I hope you get as much enjoyment as I have had Happy New Year to the Community http://secure.simmarket.com/tweakfs-tweakflight-fsx.phtml USB video card + flight sim = terrible, terrible idea   Hi Eric, Just a quick note: I can't speak for flight sim, but for X-Plane, no user should ever attempt to put any kind of X-Plane output onto a USB video card! The performance will be truly dreadful. X-Plan requires a "real" graphics card, meaning: - A graphics card that has a high quality 3-d accelerator on it and - that graphics card has to be in a slot wide enough for x-plane to just blast it with data. PCIe x16 is really a must, PCIe x16 2.0 is even better. USB is waaaay too slow. Yep...the processing has to come from somewhere. :-) It's a very smart idea for low-end computers...where the goal is to bring down price, where the CPU is already over-powered, where casual users probably aren't even using the second CPU. It's similar to what happened with sound cards...there's just no point in shipping sound cards with DSPs any more - that DSP is one more part, $20 more of cost (and that matters now, things are so cheap) when the second core can do sound mixing with 3% of its capacity. Of course, as flight simmers this sucks because it means the mainstream trend in hw (and what "most" new users who get a flight sim will already own) is a machine inappropriate to running FS X or x-plane. If I browse Dell's site, I can't even find the _option_ to put an ATI or NV card in most of the time, and when you do find a video card you find ... ... wait for it ... Radeon 4350 NVideo Geforce GTS 240 (You will find the 4350 at the BOTTOM of the 4xxx list - it is the most stripped down config. Surprisingly the GTS 240 isn't the bottom of the NV barrel, but being two levels down from the "real" part, the 280, it's going to be terrible for flight sim.) So a user who tries to build a "nice" machine before getting into flight sim is going to pay more and still get a machine that tanks. Sigh... cheers Ben   Answer to last week's Question About Object Placing   I was listening to your show last night (great show BTW) and i heard someone was looking for a freeware object placer. Now i use Instant scenery for my scenery design which is great if you want to spend the money before i brought Instant scenery i got this freeware one recommend to me. http://lc0277.nerim.net/wiki/index.php?whisplacer it's called whisplacer, it basically just uses the object libraries you've got in your FSX installation and im sure that there is a nav becon in one of the libaries that he could use. so try it out Cheers, Mitchell Sale OZx Developer   From the forum: Show Suggestions from Flinty72 G'Day FSBreak Crew, Loving the show especially the live broadcasts which I was lucky enough to catch the end of today. So I had an idea recently for the show and wanted to put it out to you guys for consideration. Not that I think the shows needs revamping but consider it a possible enhancement, if you think it is worthy... Anyway it struck me that each of you have specific areas of great knowledge & experience within the show. Now what if each you had a dedicated segment in the show to these areas? These segments could then be included into the show in different ways, either all segments each week, fortnightly or monthly or on a rolling rotation making it a monthly cycle between each indiovidual segment. Here is what I had in mind; "Eric's PC Hardware & Software Roundup" (related to flightsimming and PC performance) "Mark's Multisim Persepective" (X-plane, ORBITER, etc.) &/or "GA Flying Instruction Tutorial" (like the recent flying the traffic pattern video discussion) "Brendan's All Things Tubeliner's" (Products, Flying Tips, VA Operations) "Danton's Community Coverage & Super Slueth Inside Scoops" (Community & Developer Rumblings, VATSIM & Other FS Events) Anyway let me know what you think, maybe other listeners have better ideas as well...? Keep up the great work. Flinty. Recommendations Eric: Asus USB 3.0 and SATA III PCI Express Card, and Android Air Control. Chris: http://www.twitter.com   PS, we have recieved this release for the newest editing of the MyCockpit.org podcast. A great way to get more in depth coverage on cockpit building in podcast form: Mycockpit.org, the worlds largest community for home cockpit builders is proud to announce two new Podcasts, in association with FSBreak.net.    1. "Tips And Discussions" 2nd Edition, with Ian.  In this Edition of "Tips And Discussions", we talk to the famous Ian, well know for his wonderful B737 project. In this edition we talk all about "Inputs"   2. "Builder Of The Month" for February 2010, Shawn Lund.   Shawn is the creator of an unique project, someone who has chosen something different, since he is not exactly a home cockpit builder but I am sure we can draw a lot of inspiration from his approach..   MyCockpit Podcast can be found here:  http://www.mycockpit.org/forums/content.php?8   Mycockpit continues in the future with further Podcast editions of "Tips And Discussions," Feature Interviews" and "Builder Of the Month" interviews 

FSBreak - The Flight Simulator Podcast
FSBreak 55: XP Jets Interview, The Amazon Flight, and ANOTHER new simulator on the way??

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Feb 9, 2010


Hosted by Eric McClintock, Mark Stewart, Brendan Farmer, and Chris Palmer. Listen Here: Download Audio Here Video:   Download 720P HD (920MB) | Download Low Quality (370 MB) Interview with Dhruv Kalra and Alex Unruh of XP Jets Simulations Check out XP Jets here! Amazon Hamburger Flight Download the PDF here, and be sure to post your thoughts in the forums! New Simulator Coming Dvir Cohen Julius of Sim Giants writes that... I am happy to announce that Sim Giants will develop a flight simulator game. We started to develop the simulator and it will be ready late 2011 (yes, it’s far) but I thought it will be nice to announce this fantastic release... 1) Official development started on Feb 1 2010 after half a year of lawyers, recruiting staff, designs etc. 2) The simulator is stand alone simulator, no relations to MS flight simulator. 3) The simulator will be cross platform, Windows, Mac and will have support for Iphone also or any future product supported by Apple. 4) The simulator will contain SDK for 3rd developers and artiest. 5) Release date is about late 2011. 6) The simulator will support civilian airports and aircrafts, amazing graphics, best performance, multiplayer support and tons of options. 7) The simulator bundle will include few software for developers to develop their dreams and compile it for using with Sim Giants Simulator.” http://www.sim-giants.com, via SimFlight. Aerosoft also drops more news on the Aerosoft  Posted 02/10/2010 Been a tough week. After the Conference last weekend (big success in every possible way), we needed a few days to get all the hardware back our offices and connected, some of us had car troubles and were offline a few days unexpected. So forgive us for being not too active with news this week. All is back on schedule now and we got some good news for you. First of all about a possible new simulator. You know we had several meeting about this over the weekend and we promised to give you some more details. Well we are still not saying it is 100% sure but for sure we made great progress towards Aerosoft Flight Simulator 2012 (that title is provisory for now btw). A lot more pieces are in place now and we are officially investing money in it now. So from a plan it has grown into a project. And we all invite you to give your comments! Your thoughts? New X-Plane Scenery Short Video: It is with great excitement that we are ready to release more info on our upcoming Northern California release. This release will be the first dubbed as a RealScenery Enhanced product. In brief, our Enhanced series of sceneries will introduce many new and exciting features (many of which have been long time requests). Here's what you can expect in RealScenery Enhanced products: Airport/Runway/Taxiway alignment - All airports within Enhanced packages will now line up right over the imagery! Night lighting - As has been seen here in some earlier previews, Enhanced products will include night lighting produced by our own custom software to match the underlying terrain. This includes, but not limited to: Roads, Sports Parks, Parking Lots, proper differentiation between urban and rural areas, and more! Road Alignment - We have gone the extra distance here and created custom roads that are extremely accurate to true life, and we have enabled it so the underlying imagery is the road surface you see. No more flickering roads...just a lot of cars, and very little FPS impact...go ahead and crank up those roads to "Totally Insane!"...you know you want to!  Screenshots, for more click here!   VATSIM Refreshes Website! Check it out! Recommendations Chris: FPS Limiter for FS and other PC games Brendan: VLC Eric: FSX HDR Plugin These three links for more details... http://www.forum.aerosoft.com/index.php?showtopic=25125 http://forums1.avsim.net/index.php?showtopic=248307&st=25 http://forums1.avsim.net/index.php?s=&showtopic=248307&view=findpost&p=1574048 Here are the settings Chris was talking about... http://www.youtube.com/watch?v=ESMSRjHYecI Screenshot Comparison: http://www.forum.aerosoft.com/index.php?showtopic=25125&view=findpost&p=157139 E-Mails and Voicemails Two great Freeware Recommendations from Alan Hi guys. I just wanted to give a quick recommendation to a couple of freeware aircraft which have recently been released. De Havilland Tiger Moth http://aussiex.org/forum/index.php?app=downloads&showfile=1012 Beech Bonanza V Tail http://www.simviation.com/simviation/?type=item&ID=61&page=30 Both are FSX native and are of excellent quality. I highly recommend checking them out. Regards Alan  E-mail from Josh I have flown on FSX and it looks too cartoon"ish" and unrealistic. So I disagree with Mark. With all of the add-on's that I have for FS9 on top of FS Global 2010, U.T, REX2004 and GE Pro; in my own opinion, FS9 looks alot better and realistic looking then FSX.  

FSBreak - The Flight Simulator Podcast
FSBreak 54: PMDG 747-8i Released and ends FS2004 development, Aviator 90 Released, and Porting Aircraft to FS9?

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Feb 2, 2010


Hosted by Eric McClintock, Mark Stewart, Brendan Farmer, and Chris Palmer. Listen Here: Download Audio Here Video: Click Here to Download (720P, 920MB) New X-Plane Photo Scenery Concept Here are some new screenshots from a quick test in the French Alps. This uses very accurate vegetation data to cover the whole areas, with an optimized simplification algorithm to reduce the polys complexity without loosing too much precision. The .for files will be created and optimized later with our own trees textures. For full details, and screenshots, see here! PMDG Released 747-8i/F Expansion and PMDG Refreshes Website Built with technical input from Boeing and using the latest modeling techniques for FSX, the PMDG 747-400X -8i/F Product Model Extension adds the majestic new Boeing 747-8 variant to your existing PMDG 747-400X installation. This high definition visual model raises the bar on large airliner modeling by showing the 747-8i and 747-8F in exquisite detail. Transparent cabin windows, fully detailed flight controls, 3D engine cores, scalloped nacelles and the incredible 747-8 wing flex are all presented in vivid detail. The model is covered with high definition textures, giving an incredibly lifelike appearance to the model, right down to the finest details. The PMDG 747-400X -8i/F Product Model Extension will also please your ears, as we have included a new GEnx based engine sound set so that you can experience the amazing audio experience of the new GEnx engines mounted under-wing. Price: $24.99, More Informaton (Requires PMDG 747-400X) PMDG Has also refreshed their website!   PMDG's view on FS2004; Will Others Follow? Posted By: Robert S. Randazzo Jan 21 2010 Captains- We have been reading some truly ridiculous statements in this forum during the past 72hrs regarding FS2004 vs. FSX development. I have stated PMDG's position on FS2004 a number of times, but it appears that some folks are under the misguided impression that there is a debate to be had on the topic. There isn't. As I have stated many times, PMDG has at our fingertips a wealth of data on current market trends for the entertainment flight simulator market. These trends for some time have been making it increasingly clear that the market for FS2004 customers is shrinking at an astonishing rate. When analyzing the sales data available to us, we are seeing trends that make it clear that the long-awaited migration from an FS2004 centric community to one centered on FSX started in May of 2009. This trend began to accelerate rapidly in September, and has continued during the fourth quarter of 2009 and the first two weeks of 2010, leading to year-over-year increases for FSX products, and very steep declines in demand for FS2004 products. The reasons for these trends, in our opinion, have everything to do with the steady advancement of computer hardware during the past three years combined with the performance gains seen in the conversion to Win7. In fact, the release of Win7 coincides with the VERY dramatic shift in sales performance of FSX products and a VERY dramatic decline in the sales of FS2004 products. With these trends in mind, let me be abundantly clear on two things: 1) The future of an FS2004 based 737NG2 is doubtful at best. We will make this decision while the FSX version is in beta testing. While we do not doubt that some of you would be very interested in this product under FS2004, we are less and less certain that such a development cycle would recoup its own costs, especially when compared to the growing strength in FSX sales. One of the most critical factors that we will consider in this decision will be the projected costs in dollars and TIME to product this product in FS2004. I will be candid and tell you that right now, I am not comfortable sustaining FS2004 development- and this is based upon my review of 4Q09 trends and our considerable experience with development of complex add-ons. We will make a decision when the FSX version of this product is in beta testing, as that will allow us to evaluate against data that is current at the decision making time.   2) Aside from the 737NG2.0, no other PMDG product announced or in development will be considered for the FS2004 platform. This means that the Dash-8, the 777 and the recently announced 747-8 Extension will be in FSX only. I am sorry if this was not clear in our announcement from Saturday- but this has been stated before in previous discussions, so we thought it was understood.   Now- some folks (on both sides of the argument) have taken to becoming extremely emotional about this conversation. There is nothing emotional about the decision. It is based upon mathematics and economics. We have seen some folks write some really off-the-wall comments in this forum of late, accusing one another of being cheap, snobby, rich, poor, smart, stupid, etc. We have also seen some folks make up information and pretend to speak with some authority on our data-based decision making. ENOUGH. This forum is not a venue for such behavior- so please take it off-line. We are not interested in a debate about the merits of one simulator versus another- nor are we interested in a debate about whether we are making the right choice or not in consideration of your own opinion. When making decisions we must consider what is best for the long term vitality of PMDG, and this means evaluating information in a cold, detached manner. The numbers dictate the rules in the game of business- and the numbers DRAMATICALLY favor us simplifying our development process and focusing on the platform where our customers are heading. Does this mean that a percentage of you will not buy one or more future products? More than likely... But sentimentality will not keep the lights on, nor will it recover development costs for products that the market is communicating quite clearly that it does not want. So- once again, we will evaluate the future of FS2004 development as it relates to the 737NG2 in a few months. The major factors in this decision cannot be controlled by any argument here in the forum- they are controlled by the numbers we see in our systems- and MOST IMPORTANTLY by our assessment of the time and monetary costs associated with converting a project this complex to the older platform. View It Here, What are your thoughts? E-Mail or Call Us! Aviator 90: Episodes 1 and 2 Released A huge thanks to Chris for putting this out for people to enjoy, Aviator 90 Episode 1 and Episode 2 are now released! Interested in some great training material? Check it out! Check back every other day for a new one! Mark's Texture Conversion program last week, how did it work? Still need to try it out? Click Here. Let us know what sort of improvement you saw!   Discussion: Community porting FS2004 aircraft to FSX... Is it right? A couple of weeks ago Mark recommended one of Nemeth Design's AS350 choppers in FSX format. Nemeth Designs released the chopper as Freeware in FS9 format, and a group called "Nor Cal Prop Club" converted the helicopter to FSX and re-released it as freeware, giving credit to the original developer. Will, from our forum posted some links to other FS forums to our attention that shows some developers not happy with Nor Cal Prop Club re-releasing their work. Link: http://www.cbfsim.org/cbfsim/cbfsBB/viewtopic.php?f=7&t=15989 Link: http://mainescenery.proboards.com/index.cgi?board=genav&action=display&thread=7332 Mark contacted Nemeth Designs, and asked their opinion on this practice, their response: I have no problem with which Nor Cal is doing as long as they do it only with our freeware releases and they don't sell it as payware. We have no time to convert those old freeware stuffs to FSX so they just do favor to the FS community with taking the time to do that. Your Thoughts? Give us a call!  Carenado releases C185F Skywagon for FSX Carenado have released their C185F Skywagon for FSX, As always, high quality designed aircraft, polygon optimized model, friendly FPS and a Control Windows new feature for controlling eyes candies (wheel chokes, bag & package, pitot cover, sights prop and tiedown ropes). Pop up Skywagon manual with performance charts and normal & emergency procedures. It also has its original instruments. Price: $25.95 Link: http://www.carenado.com/ecommerce/buscador.php3?id_producto=80 Hardware News: EVGA's W555 Motherboard TWO Intel LGA 1366 Slots (For Xeon Processors) 12 DDR3 RAM Slots 7 PCI Express 16x Slots (Up to 4 16x At a time, others are 8x) Hardware News: Matrox 3H2Go Doubles Monitors Multiple DualHead2Go and TripleHead2Go Graphics eXpansion Module (GXM) support to drive up to four or six monitors, respectively, from a single system. A second GXM can now be connected to the secondary output of a supported dual monitor graphics card so two DualHead2Go GXMs can power up to four outputs in 2×2 or 4×1 modes, while two TripleHead2Go units can be combined to connect six displays to produce either a 3×2 or 6×1 setup. More Info. Great Cockpit Building Podcast From MyCockpit.org Looking for a great series of FS related podcast just for home cockpit builders? Check out the latest releases from MyCockpit.org. One such release is an interview with Peter Dowson (Of FSUIPC), check it out here! Recommendations Eric: Freeware De Havilland Tiger Moth DH-82A, By Anthony Lynch Very high quality gauges, air model, VC, external, etc... Pilots have moving heads Hand start prop!! Model approved by OZx FREE! Brendan: http://www.avsim.su Mark: PLANEMAKER / BLENDER TURTORIALS - x-plane 21 part series E-Mails and Voicemails ArkView USB Monitor Adapter In Action There is a video on YouTube of the Arkview USB adapter in action. http://www.youtube.com/watch?v=Wfrl2wUxtmQ What needs to be noted is that these are 1 to 1 devices. You can extend up to 6 monitors, but you need 1 for each monitor. Ted

FSBreak - The Flight Simulator Podcast
FSBreak 53: FOUR PMDG Teases, Google Earth as an engine for MSFS, and who wants to built an airplane?

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Jan 26, 2010


Hosted by Eric McClintock, Mark Stewart, Brendan Farmer, and Chris Palmer. Listen Here: Download Audio Here Video: B-52 From Captain Sim Released Update on Last week's mention, the "external only" model has now been released here for € 9.99. Mark's Secret to Improving your FSX FPS... Compress! Website Here! Also: TileProxy Revisited  Get the flash player here: http://www.adobe.com/flashplayer var so = new SWFObject("http://www.db798.com/pictobrowserp.swf", "PictoBrowser", "600", "500", "8", "#FFFFFF"); so.addVariable("source", "album"); so.addVariable("userName", "fszone"); so.addVariable("names", "TileProxy02"); so.addVariable("albumId", "5431253536892481073"); so.addVariable("titles", "on"); so.addVariable("displayNotes", "on"); so.addVariable("thumbAutoHide", "off"); so.addVariable("imageSize", "medium"); so.addVariable("vAlign", "mid"); so.addVariable("vertOffset", "0"); so.addVariable("colorHexVar", "FFFFFF"); so.addVariable("initialScale", "off"); so.addVariable("bgAlpha", "90"); so.write("PictoBrowser100126221933");    Honolulu International From FSDreamTeam Honolulu International is a scenery developed for Microsoft Flight Simulator X (FSX) and Flight Simulator 2004 (FS9). It's has been created with great attention to visual quality and performance, using the latest available programming techniques, both in FSX and FS9. The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9. Features: Fully customized ground and runways in high resolution, both in FSX and FS9 Ground terrain seamlessly integrated with Flight Simulator. Native animated inverse-kinematics based jetways in FSX. AES support in FS9 planned Animated custom ground vehicles. Use of the advanced material properties in FSX, like bump and specular mapping. Fully 3d taxiways lighting. Intensive use of LOD techniques in order to offer the best possible performances. Improved Night Effects High resolution building textures. NEW YouControl™ feature: custom airport actions with easy on-screen menu to trigger animations, events,etc ( FSX only ) RLG Automated Guide-In System docking. Price: 22.90 EUR, download here. Several "teases" from PMDG PMDG 747-400X -8i/F Product Model Extension: Estimated Release: January 2010. (very firm)   PMDG 737-NGX: Estimated Release: Mid 2010. (not firm)   PMDG Bombardier Dash-8 Estimated Release: Late 2010 (not firm) PMDG 777: Estimated Release: Late 2010/Early 2011(not firm) X-Plane 9.42 released X-Plane 9.42 is now available for Windows, Mac and Linux. No extra drag for jet engine nacelles, as was always intended. Rain, hail damage, birdstrikes, sun glare on scratches on the windshield should now cover all of the monitor, no matter the screen res... let me know if you find a case where this does not happen! Control-s in Plane-Maker to save the plane... any time. Kind of convenient. Fixed: Mouse won't jump when fly-by-mouse is selected. Fixed: Draped lit orthophotos become lit all at once. Fixed: Idle speed dataref works on turboprops. Fixed: Landing lights start off - better for panels without lan-light switches. Fixed: Generic text instrument works with "mechanical" lighting now. Fixed: Key frame table works right with generic rotary push button. French translation improved. X-Plane's Austin Meyer wants to build a REAL plane! X-Plane is doing well, but I want to see if I can push the current state of the art in HARDWARE forward a little bit as well. IF I can come up with a new plane that can benefit the aviation community, then I want to. To do this, I give you the "Laminar Research X-1 Cavallo" ("Cavallo" is Italian for "Horse"). The Objectives: 1: Design the plane I want to build by flying models of the above in X-Plane, submitted by multiple learned sources. 2: Build it and fly it hither and yon across the country for personal, business, evaluation, and marketing purposes, documenting it and blogging about it like hell. 3: Present the plane to the public in as much detail as possible. As I use the plane for everyday travel, document this travel for the world to see, and demonstrate the aircraft performance to as many people as possible, I will decide whether it could profitable to make more of them. Interest from other people will help drive this decision. Full documentation on the plane and unfettered home-built flying of the plane will help drive this. 4: Build more of them as a home-built operation. I would establish a small factory at a little-used airport in South Carolina and bring people in to build their planes on-site. Professional staff would build 49% of the plane, the customer the other 51%. All parts, jigs, tools, and staff would be in-house the moment the customer shows up. He would live at the facility and work along an assembly-line to build his plane under guidance... and then fly it home when done. More details and prototypes here. A new Google Earth 3D engine for your sim One of the projects we work on is called GEVision. In the past various attempts had been made to use Google Earth scenery instead of the one included in Microsoft Flight Simulator X. Yet due to limitations in the interface technology this has never been fully achieved. GEVision will enable the use of Google Earth as a full blown 3D scenery engine. Eventually GEVision will be a server / client solution that can connect to a wide range of applications rendering Google Earth views to multiple monitors. GEVision is already working smoothly with Microsoft Flight Simulator X and we hope to be demonstrate it in all it's glory on the Google IO conference. More Info here! Why Fly – New Webzine About Flying A brand new, on-line, commercial 'web-zine' has been born. Conceived, designed and ultimately produced and launched by some friends and people many of us know (Hal Bryan and Mike Singer, both fromer MSFS gurus)! It is called Why Fly and is all about WHY we/you love FLYING (and aviation). You can find the website here: http://www.whyfly.aero/ Items marked "Complimentary Content" can be viewed without a subscription, a Monthly subscription costs $7.95 per month. Sample of a great article: http://www.whyfly.aero/photo-munson-outer-banks/ New Project from listener Liam We just want to give a quick mention to a program that a listener, Liam is working one. An "in flight entertainment" program for VA owners to offer to their pilots! Here is a sample of what to expect: If you are interested, contact Liam here. Recommendations Eric: 7-Zip: FREE ZIP/RAR/7Zip/ISO Extractor/Creator. Chris: One Six Right: Great Aviation Film, Free on Hulu. (Sorry Non-US Folks, find more information on how to get this movie from their website.) E-Mails and Voicemails A quick way to add monitors love the show guys. I found this on tiger direct, thought it was worth a look. I did not order one yet but will soon I hope. I'll let you know if it works out well. I'm thinking of using it for a panel display for a home cockpit. Don't think it would be good for the main view, but for gauges I think it may work out. Any way here is the link ---> http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=3921559&CatId=467 Later, Steven 3D Monitors? Hey guys -- quick question: I had a conversation with a person who recently tried playing half-life on a 3-D monitor. She said it was unbelievable. Has anyone tried this, and if so, does it make a significant difference for FS? 3D TV's were the big story at CES this year, and I wonder if it will be the next big thing in gaming. Thanks, Dave in Raleigh Gear Down FS Training Videos My name is Mike, I go by the alias of NBGZerO. I'm part of the three man group known as GearDownFS that uploaded the FSX pattern video on youtube. We are great fans of your work, and enjoy listening to your episodes, since we are very interested in whats happening in the FS community. We'd like to thank you for your hard work, and wish you good luck for 2010. For reasons, which are unknown to me, one of us checked your Website and found our video on it. You can guess how we both almost freaked out, since we never thought that one of our videos would be posted on an established FS website. We are in the process of creating a community based platform, dedicated to show interested FS newcomers how to fly "as real as it gets". We strive to create a video series that is straight forward and easy to understand. Having our video on your website shows us, that we are going the right way, and encourages us to work even harder. Ironically, the third team member and creator of said video is unaware at this point in time - hes on a skiing vacation in Europe. On behalf of the entire team, I'd like to thank you. Really, thank you very much :) Regards, Michael http://www.geardownfs.com Landing with gear up! Did you read the news paper story about the pilot that landed his plane but forgot to put down the landing gear. Perhaps Mark or Danton would like to critic that one. Actually I have done that in the SIMS... Thank goodness I'm not a real pilot. The link is as follows: http://calgarysun.com/news/canada/2010/01/10/12410996.html By the way, as always, a good show. I hope they put X-Plane on the Google Nexis 1. Alan  

FSBreak - The Flight Simulator Podcast
FSBreak 52: We Welcome Chris Palmer, OZx Tuscany, Captain Sim B-52, and Much More!

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Jan 19, 2010


Hosted by Eric McClintock, Mark Stewart, Brendan Farmer, and Chris Palmer. Listen Here: Download Audio Here Video Intro Chris Palmer & Aviator 90 Also, check out some of the recent announcements about Angle of Attack and Aviator 90 here. Captain Sim – B-52 BUFF Exterior Announced   Expected Release: Jan 2010 Key Features: Unparalleled visual quality and realism Designed according to FSX standards DirectX 9/10 compatible Highly detailed and accurate Boeing B-52H Model 4x high resolution* textures of USAF Livery Hundreds of Custom Animations Wing Flex Wing Vortices Exhaust Smoke Custom Self-shade Custom Views Manual Repaint Kit (coming soon) Growing number of Free Liveries Exterior only** Link with more screenshots: http://www.captainsim.com/products/b520/ OZx Tuscany Photoreal Updated OZx is proud to release the expected upgrade to the version 1.1 of Tuscany! As in the previous version, where people had a sensation of full immersion in this new concept of photoreal, this upgrade wants to improve the autogen of the already covered area, adding anyway a new zone, Lucca and its environment. The coast from Marina di Pisa to Lido di Camaiore has been fully implemented with the autogen, along as the wonderful area of Puccini lake. Inside the Apuan Alps (provided with mesh developed by Holger Sandmann), another fantastic lake, the late of Vagli, with its little city. Beautiful landmark 3d objects have been added, we speak about the famous miracles' square in Pisa (developed by Dario Bortot) and an ancient castle, the castle of Malaspina, in Massa (developed by Loreno Venanti). The Isle of Elba and other cute islands are also availables here (developed by Antonio C.) All the territory is perfect to be flown also at the sunset or in the night, a real experience with the well experimented true nightlights system. Fluidity and hi graphic details, a project by Maurizio G. This release will be the base to cover the entire area with the autogen, and to develop completely in 3D the town of Lucca too (already in progress). Download for free here. Via SimFlight. CLS releases FSX version of their 767 Features: The GMAX models are FS9 native, yet compatible with FSX Highly detailed exterior models High quality interactive 3D Virtual cockpit 2D panel with custom gauges Highly detailed liveries Easy to read Manual Option for showing the wings from the interior view (wingview) Pushback truck (can be switched on/off for FSX) Air stairs. For passenger models Dynamic wing-flex Detailed flight deck when seen from the exterior Animations abound; Passenger doors, lugage-cargo doors, flaps, rudder, elevators Animations abound; undercarriage, engine fans, thrust reversers and spoilers High quality sound sets for RR, GE and PW engines Rolls Royce, Pratt and Whitney and General Electric engines modelled Both 767-200 and 767-300 modeled Price: € 23.95, More Information - Via FlightSimNetwork. XP Jets B777 for X-Plane Preview Also, check out the Internal and External gallery!! FS2Crew Looking For Voices FS2Crew’s new Mad Dog needs YOU! FS2Crew’s new “Voice Commander” for the Leonardo Mad Dog has entered beta testing and will be released very soon. However, FS2Crew wants to expand its Mad Dog voice set. We’re looking for men (and especially women) of all nationalities who can record their voice for the program. Please contact FS2Crew if you are interested in assisting with this project. Do you think Mark can make the cut? Via SimFlight. Flight Replica's Super Cub Released Flight Replicas has produced 18 variants of this historic, hard-working and fun-to-fly aircraft. As you may have a specific interest in one type of flying rather than all of them, plus to keep prices low and tailored to needs, the Super Cub is available as one complete package or in smaller role-specific packages. One complete pack for $40, includes 18 variants. Standard Variants, including Early and Military ($19) Classic Bushplanes ($20) Extreme Bushplanes ($22) Deluxe IFR Amphibious ($9) More information on Flight Replica's Super Cub. Via FlightSimulatorNetwork. (Not So) Odd Addon: DBS Airport GPS for FSX DBS Airport GPS is a new way to navigate on airports. Taxi at any airport like driving a car in the streets with your car GPS! Run the GPS and follow the indicated route from gate to runway. Touchdown and taxi the GPS route to any parking! The DBS Airport GPS shows a top-down view of the airport map which can be dragged by mouse and zoomed by mouse wheel. Price: $15 US, More Info. Eric's $100 Kilauea Volcano Burger Reminder! Just 1 week left, fly it here! Recommendations Mark: Aerospatiale AS-350 Eric: Revo Uninstaller (Free) Chris: IL-2 Sturmovik Brendan: SamDim Design E-Mails and Voicemails US Air Flight 1549 Recreation First of all, congratulations on achieving your 50th FS Break program milestone. I have been listening for almost a year and all of your programs have been a joy to listen to (and now watch). Most importantly you have greatly expanded my knowledge of flight simulator developments. I have been a devoted listener of FS Break since your 8th show as every week I download and listen to your Podcasts whether on the road or exercising in the Vicksburg Military Park. Also note that your efforts are pushing me towards many major hardware and software upgrades (FSX and X-Plane) in 2010 as you have conveyed many exciting products that have me drooling! Again congrats and thanks for your good work! I thought FS Break listeners would be interested in the following You-Tube on the US Air Flight 1549 recreation: (Alternative Video):  Certainly this You Tube helps demonstrate the unique capabilities of flight simulators to clearly show such a dramatic event. Of interest in the video is what limited, or perhaps non-existing options to land at alternate airports that were available after the bird strike/fame out. Truly a miracle all survived. As a side bar, my brother graduated the same year (1973) from the Air Force Academy as Captain Schullenburger. Presently my brother is a captain for Southwest, and as a result, I am a recipient of all of his out-dated charts and maps for use in my flightsimming. (However, that will soon end as it is my understanding that Southwest is migrating to a paper-less navigation chart flight deck.) One fun thing I do with my flight simulator is to try and run SWA flights the same time on VATSIM while the actual SWA flight is occurring. The use of sites such as Flight Aware allows me to obtain the actual flight plans of SWA plus their actual departure. For example, SWA 1346 originates in KLAX and goes to KMDW, KMHT, KBWI, before ending in KTPA. You will find many times that when you try to keep pace in your flight simulator with the real flight, that you will start to lag behind. No doubt commercial pilots must bust butt to keep their schedules on time and to avoid delays. Anyway I highly recommend the fun exercise of trying to keep up with the real flights in your flight sim as you will find it to be a humbling experience. In closing, many thanks for your great shows and keep up the great work, Russ

FSBreak - The Flight Simulator Podcast
FSBreak 49: Live stream testing, and news!

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Dec 29, 2009


Hosted by Eric McClintock, and Brendan Farmer. Listen Here: Download Here PS, if you're looking for the video version please see here for a recording of the live broadcast. We are working on improving the quality of the high resolution version for next week! Orbx FSX Go Tweak & Launch Released Welcome to Tweaker's Heaven! The ULTIMATE FSX Launcher. Orbx's FSX Go puts your favourite tweaks and saved flights together into a single profile. Setting your tweaks and launching FSX with your saved flight is now done in one simple action. FSX Go has been designed with both casual and ardent tweakers in mind. The package comes with a lengthy list of the most popular tweaks for the FSX.cfg which should satisfy most tweaking needs. It also ships with a tweak editor, which allows you to add and edit your own tweaks to the Master Tweaks list. For those with some knowledge of batch file scripting you can point FSX Go at your own batch file to launch FSX giving you even greater flexibility. Features The ultimate FSX launcher application Add as many or few custom tweaks as you want Create your own master list of tweaks Launch your saved flights, plus apply tweaks on launch Launch using your own custom batch files Apply custom FSX splash screens Many more features! More Info Real Environment Xtreme FS2004 Service Pack released REX for FS2004 has been updated with the released of their Service Pack. Changes Added WASys icon to taskbar when in use (per user feedback) Added FSUIPC options to Configuration window to allow user to config custom general FSUIPC settings (per user feedback) Fixed cloud handling and missing clouds issue with the REX weather engine Fixed the cloud layer issue within the wxtemp.xml file Fixed reset of re-load of weather if aircraft passes weather range before auto re-load Fixed issue with importing FSBuild flight plans and waypoints not showing Fixed water environment reflections Fixed Cumulus 32 transparency (per user feedback) Fixed Cumulus 53 transparency (per user feedback) Fixed Restore function in Configuration window Fixed Ocean Water colorization and installation Fixed Ocean Water Set 1 (per user feedback) Fixed Wave Animation set 05 (per user feedback) Revised aircraft reflection file (per user feedback) Increased time before auto-loading weather into FS9 when using the REX weather engine Adjusted formula for winds aloft More Info FS(X)Pilot Is Now Freeware Both versions of FSPILOT, the universal and standalone autopilots for both helicopters and fixed wing planes, have been transformed to freeware recently. Go to the homepage (-> downloads) of their development team to grab your copy of the program and your registration key. Via Avsim.com, More Info. Orbx Releases BOB For FSX For Free Merry Christmas everyone! Here's your little gift from all of us at Orbx - BOB! "He's had a few birth pains over the past week as we've wrestled with the black science of the FSX aircraft dynamics to get him to behave like something resembling human motion. Anyway, he's now ready for you to take on leisurely strolls through our airports." via Avsim.com, More Info. Airshow Pilot Released from JustFlight More Info. RealityXP GPS for X-Plane Leveraging the latest capabilities offered with X-Plane 9.41, the Reality XP GNS 430/530 WAAS can guide you to fly your aircraft through holding patterns, procedure turns and other position-critical IFR flight procedures, with full autopilot coupling for both lateral and vertical path guidance. The new integration also permits coupling HSI LCDI and VCDI for maximum awareness during any phase of the flight. You can now fly fully coupled LPV approaches with the autopilot and experience the extra capabilities of the GNS WAAS in mission rehearsal scenarios and personal self-paced learning environments More Info. Chicago X From Aerosoft Remember the good old days when MS Flight Simulator dropped you in Meigs Field for your first flight lessons? Meigs was sadly closed a few years ago but now it's back in FS(X)! Together with the fourth, largest city and windiest in the US Cities range so far: Chicago! This scenery will bring you Chicago with as much detail as you never seen before. In this scenery there are hints to the past as it includes Merrill C Meigs fiels and (optional) a glimpse of the future as you are able to see the Chicago Spire, a skyscraper in development that will put Chicago back at the top of skyscraper cities. US Cities X is a series of city scenery for FSX that covers US cities created by LimeSim. Based on an extensive aerial image it will have all the major buildings and landmarks plus all the airports and heliports that are inside the covered areas. It is clearly intended to fill the gap between the default scenery and very high dense city scenery such as Manhattan X, London VFR or Venice X. Because the file size is rather large due to the ground image it only includes one season (in most cases this is not a real issue) and no night textures. The VFR flights over these cities are mostly a day time affair anyway. Features: Aerial image coverage (see attached Google Earth file) More than 2,000 major buildings included About 210,000 (!) autogen buildings placed realistically "Retro style" version of Meigs Field that was sadly demolished in 2003 Major airports in and around the city are covered with new high res ground images (no new building structures added) Chicago O'Hare (including new runway layout) Chicago Midway Chicago Executive (formerly known as Palwaukee Mun) Schaumburg Regional Brookeridge Airpark (where homes are next to the runway) 9 heliports as start locations Sound effects like downtown- and highway traffic, gulls... Traffic on most major roads Low price, very good value for money Includes a separate Scenery Density tool Manual as a .pdf-File (English) More Info. SimFlight3D Announces Spirit Of Texas SimFlight3D is currently designing its first racing plane, the Spirit of Texas aircraft. This Sea Fury aircraft raced in the Elite Unlimited Gold race at the 2009 Reno Air Races. More Info. VAFlash Provides VA News I would like to wish everyone out there a very Merry Christmas and a Happy and prosperous New Year! 2009 was a great year and we saw lots of transition at VAFlash.com.  The site was brought back from the brink of extinction partly because of the generosity of the J.A, the founder and former owner of VAFlash. We also have partnered with many new and older VAs alike and continue to give the flightsim community the very latest news in the virtual airline arena. More Info. FS Recorder 2.0 beta released Finally here is the first beta of FS Recorder 2. It is now almost exactly a year since I started the complete rewrite of the code for version 2. The code has grown to more than 13000 lines (without comments and blank lines), and I spent lots of hours hacking FS9 and FSX to get the new features working. FS Recorder 2 is rewritten from scratch. There are some exiting new features and lots of improvements in v2. Besides the new features I improved the FSX version a lot: Playback performance should be much better now, it should now be similar to the FS9 version; camera features (called advanced views in v1) are now also available in the FSX version. I won't list all the new features here, I don't even remember all the small improvements right now. Just try the new version and read the manual, then you'll discover all of them. More info and download links here! IVAO’s IVAP FS9 Updated VAO.AERO’s Christmas gift is a new version of their pilot client IVAP for FS9. This new version includes major changes which improve the realistic experience on the biggest online FS network enhanced realtime weather support like worldwide aloft winds, new traffic interpolation and peer-to-peer traffic engine for smooth multiplayer environment. More Info. E-Mails Orbx PNW News from Ted Not sure this was on Today's show... but, this is from John Venema over at Orbx http://orbxsystems.com/forums/index.php?topic=17022.msg148377#msg148377 "We don't announce release dates at Orbx. We were hoping for a xmas release but at this stage it's looking more like January sometime, since there's still some work to do with the seasonal colouring, traffic and also the night lighting, which I just don't see getting done in time for Santa's sleigh, sorry."   Ted Also Writes in with: For another show idea, you might also want to tell folks about the EAA Young Eagles program for kids ages 8 to 17. http://www.youngeagles.org/ My daughter is 10. We'll see if she wants to take an intro flight or not and then see if she wants to join. One of the benefits is, when the youngster is a member of Young Eagles they get FREE access to Sporty's online pilot training course. http://www.youngeagles.org/sportys_faq.pdf I know you have several listeners of the podcast who are under 17 years of age and they might benefit from this. Ted Engine Failure Procedure Absolutely love the podcast, listen every Wednesday night, litterally since day one. My names Jordan I'm a PPL from Windsor, Ontario (next to Detroit) and have been a flight simmer for since the 95' days. This message is with regards too Mark's Engine Failure Procedure. I like to shed some light on how it's done here in Canada, and would really appreciate if you posted this on the sight. So there you are flying along in let's say a 172. Then the engine quits, what now? First thing you do is Trim from your Best-glide-speed; let's say 62kts, then you need to find where the wind is coming from, some ways of doing this would be looking at smoke from a stack at a factory, maybe look at some water if there is any around to get an idea. If all that fails you could listen to a nearby ATIS or contact TWR etc. Now that you have Trimmed and you know where the wind is coming from, Only now can you truly find a proper "field." In this part of SW Ontario most fields run length ways from West to East, so now you will have somewhat of an idea of which direction you will be landing. Finding a good field (highway etc) involves a few simple things. Number one, you'd like anything long, level with no powerlines and the less obstacles the better. You also want to take into account the crops/conditions (if your landing in a field). For example, if its fall and your landing you 172 on a field that has been plowed recently your probably going to kill yourself and your airplane because its so rough. If its late summer and Corn has been planted your going to have reduced depth perception because by that time Corn is 6' tall. Soybeans however work great... They provide a soft, usually level surfac to touch down on. Now, you want to confirm that the engine has actually failed... Why wait until now, isn't it logical to do this at the beginning instead of waiting? No! Why? well .....because the time it takes you to figure out if the engine actually failed or if you accidently pulled the Mixture out instead of the Throttle, is time you could have spent at a higher altitude looking for a good surface to touch down on. Remeber, if at this stage you realize you screwed something up all you have to do is restart and go back up right? Makes sense doesn't it. This procedure (of finding out what happened is called a Cause Check), essentially, and memorized checklist of things to look at before you make the next step. Ok, so here we are. Got 62 KIAS, we are TRIMMED, we know the direction of the WIND, and we also have a FIELD picked out. All the while you turing that key too ATTEMPT A RESTART of our failed engine. It won't start! Ok, now we need to do a couple things. First I'm going to "Sqwauk" 7700 (emergency code on the transponder) so ATC knows something is wrong and can give the Emergency crews a idea of where you are. Next I'm going to contact someone. Who you contact depends on where you are. You'll get much faster assistance if you contact an ATC facility near you, you don't have to be talking to anyone. So a nearby TWR, UNICOM, or the famous 121.5, which is the universal emergency frequency, which by the way pilots are suppose to be monitoring so that when something like this does happen they can relay it back to FSS or whatever. A transmission would contain the following: MAYDAY MADAY MAYDAY (yes says it 3 times) C172 Tail Number (3 times) ENGINE FAILURE, 3 miles south-east of Essex, Landing in a field two miles East of Highway #3. MAYDAY C-GDIO OUT. You want to tell the ATC facility who you are, where your going, what your intentions are and what the problem is. Remember the better the information, the faster the Emergency services can get to you if things go South. Now, if you have PAX (passangers) aboard they are going to be soiling there pants, there is no denying to them (nor should you) that there is a problem with the airplane, so you want to complete the PAX BRIEF. Talkt to them like a human being, tell them that everything is fine, the airplane is having problems and you doing to have to put it down in a field in the interest of safety. Before you took off (by fed. regulations) you should have shown them how to use the fire extengishers, locations of exits, how to operate to exits etc, you do this in the pre-flight so that you don't have to do it all now, saves time right? Remember where are getting lower as a write this. The PAX Brief should sound something like this: "Ladies and Gentlmen (lol in a big Captain voice), where are expereincing as engine failure. We are going to be landing in a field," (point it out) so they have an idea of whats going on. "If you are wearing glasses or have pen's, pencils or anything else sharp in your possesion, please put them in the seat back pocket infront of you. When the airplanes lands we will be exiting and meeting at (so and so spot) where we will wait for emergency crews." Now you get the idea right? Just talk to them. I'm not going to get into specific Aircraft types, becuase every plane is differnet, esepically when you get into multi's. At my flight school we never had a "checlist" for engine failures. It was memorzied and that way we could keep our heads out the window and not looking a a piece of paper. Next security, after flying over or around your field you set yourself up for an approach, set your final flaps (when landing assured). A few hundred feet before landing you want to SECURE the airplane. This involves turning everything off, from pulling the mixture too turing the battery off. Try to insure that there is no power going through the airplane when you touch down, it will make things better for ya if you acutally crash. Insure everyone has there seatbelts on, and in some models of airplanes you actually open the doors before landing so that if you do smoke the ground the doors don't jam and you can get out incase there was a fire or something. And thats pretty much it. SUMMARY: BEST GLIDE SPEED WIND FIELD CAUSE CHECK ATTEMPT RESTART PAX BRIEF MAYDAY CALL SECURITY FINAL WORDS: I was assuming VFR in a 172 at lets say 3500' over a non-populated area. This is a general way of following through with a "forced landing." All of these things can change depending on WX, Terrain, Aircraft Types etc etc. This may seem like a lot of information and procedures, but in the hands of a good pilot it should happen very fast, this way you can keep your eyes out the windows looking for traffic and assessing the field you may want to land in. A last tip would too anyways, no matter where you are, to have your eyes out the window looking for a field, even if the engine is working fine. Failures will NEVER EVER happen when its convient for you. Hope someone finds this interesting. Thanks........ Jordan Collins say...I always wondered, with Mark's high level of knowledge, what ratings does he have? Commerical, ATPL? Thanks.....hey if you ever need a fill in on the show, let me know. Take Care. FSBreak Changed Me... From Tim Hi Everyone! I've been a listener to the show for about a month now, and love it! I don't even mind those long 3-hour episodes because of my long commute. I'm nearly caught up with all the shows. Yes, I really did listen to them all in only about a month...! FSBreak has really changed the way I do my simming. Here is a list of things that I now do differently compared to prior to the time I was a listener: I now use more than one flight sim. Before I only used FSX. Now I have reinstalled FS9 and purchased X-Plane. I have doubled my frame rates in FSX (average is now about 40) but I keep it locked at 30 to avoid studdering. I have switched from primarilly being a commercial pilot in the sim to GA. I once again am active on VATSIM (after a 3-year drought). I have purchased numerous add-ons for the sim based on the recommendations of the show hosts. I want to thank you for producing the show, which I look forward to listening to when I am stuck in my car! - Tim

FSBreak - The Flight Simulator Podcast
FSBreak 47: News, News, News, and our Captain Sim 767 Review

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Dec 15, 2009


Hosted by Eric McClintock, Danton Berube, Mark Stewart, Brendan Farmer. Listen Here: Download Here More information on Cascade Game Foundry Full Article: http://www.gamasutra.com/php-bin/news_index.php?story=25919 Co-founder and managing director Kathie Flood spent about 15 years with Microsoft in various roles, mostly concentrated on Aces and sports titles like Project Gotham Racing 3 and 4; she's joined by co-founder and creative director Rick Selby, who spent half his 10 Microsoft years with Aces, primarily working on Train Simulator, product design and business development. The team is comprised currently of 15 individuals: "We're a bunch of people very passionate about working on sims that can take us to the next generation," says Flood. "We loved doing that inside Microsoft, and we decided we wanted to keep doing it. It turns out there are a lot of opportunities to do things different, better... as much as we loved doing it inside Microsoft, we're having quite a lot of fun." Resetting The Genre Selby sees an opportunity to "step back and do a reset of what sims could be about." The genre has traditionally focused on the same elements; vehicles, for example. "We thought there's a lot more you could really do with this," says Selby. The hardcore simulation audience is "a very loyal, viable entity for us to pursue," he says. "But I think there are some things we can build into the sim titles to give them more of a broad appeal." For example, Flight Simulator pleased its hardcore fanbase with its detailed renditions of the nuances and details of flying. "That's all still valid," says Selby. "But what's missing is... if you start thinking about what you could do around those single-player experiences that do simulate some aspect of a life or a location, suddenly you start to see a lot more opportunities." Flood says that traditional sims have been somewhat "intimidating" to those outside of the genre's fans, and Selby says that simplicity is definitely now a design goal for the team. "We want stuff to be simple enough that my mom can use it," he says -- and yet it's important to offer the opportunity for a player to grow into the high level of detail traditional sim fans have always desired. "We still want to give the ability to grow into that level of caring, but not eclipse any gameplay opportunities that may exist downstream from there... those complexities can't be a barrier to [other players] enjoying the experience." Reaching Broader Audiences Flood envisions "sliders on reality," simulation experiences where players can customize the granularity of realism to a level that's comfortable and interesting to them. "You could turn off or tone down certain elements so that somebody who is less knowledgeable can still enjoy the fantasy of the experience." And the idea of allowing players to control the complexity of their experience -- having further details open to them as they acclimate into the simulation -- necessarily lends itself to learning experiences, something Selby is excited about. Another area of focus for the Cascade team is offering high-quality toolsets alongside their projects. Flood notes that traditional simulation fans have enjoyed modifying and working with toolsets to customize their experiences even when those tools aren't very good. "Certainly, the tools that we will need to build the games ourselves... can be a much more accessible toolset, and extend the audience of people who can participate." Closing The Gap The challenge ahead of the Cascade team, then, is making experiences that are compelling and yet approachable -- and therefore bridge a gap Flood sees in the addressable audience. "There's such a big gap in the game market right now between, say, the big blockbuster first-person shooters and the casual online games. We feel like sims, if done correctly, the design would be multigenerational," she explains, pointing to the broad audience that enjoys television programming on Discovery Channel and National Geographic. "We want to tap into some of that same magic... a lot of the topics we're thinking of here have a lot of that broad appeal," she says. Bringing The Past To The Present To accomplish their goals, the team hopes to combine the best elements of their experience within a large corporation like Microsoft with the agility and creativity of an independent studio. "There's something very motivating and freeing at the same time you suddenly realize you own your destiny, and you have the ability to make the decisions you need to make," says Selby. "Sometimes that's harder to do inside of a large organization." "I spent my entire adult life at Microsoft," reflects Flood. "We loved our jobs there, so this has been very fun -- it almost feels like graduating from school." Flood and Selby aren't ready to discuss what that next project is, but say to expect some announcements soon. In the meanwhile, they feel strongly about their team vision and that Cascade is bringing with it the important lessons from Microsoft combined with new ideas about what the simulation genre can be and who it can reach.   Carenado PA32R 301 Saratoga SP For FSX The usual features you would expect from any Carenado aircraft, but this one sports original Collins radios, Audio/Marker and ADF and also the original Altimatic IIIC (Century III) autopilot installed. Full list of features here: http://www.carenado.com/ecommerce/buscador.php3?id_producto=78 MyTrafficX Pro5.2B Update Released MyTraffic X Version 5.2b Professional is a giant step forward compared to previous versions and a huge leap towards fully using FSX multitude of new possibilities. All included airports and schedules are in the FSX-format. The majority of the included aircraft types is already in the new, highly optimized FSX Service Pack 2 format, pairing top optical quality with ultimate performance. It is available as a lower cost incremental upgrade for owners of MyTrafficX, or as a full retail version. The update is intended for previous customers of the 5.1B, 5.2 or 5.2A boxed versions. http://secure.simmarket.com/mytraffic-x-incremental-update-from-5.1b-5.2-or-5.2a-to-5.2b-pro.phtml MyTrafficX Lite Released MyTraffic X is known to be leading AI traffic solution for FSX. What started in 2002 with about 100 repaints of the stock Microsoft AI aircraft and a few licensed models, grew to a giant product with 177 models, 4900 paints, 1600 simulated civil airlines, 2000 modified airports and bunches of tools for all user needs in MyTraffic X 5.2b Professional - with all the options and complexity of such a powerfull tool. Not all users need this, many users just want it to be simple. Replace the stock airliner traffic on the aiports of their region from the fantasy airlines Microsoft installs to realistic airlines - to watch United and Frontier at Denver, Iberia in Madrid and Lufthansa in Frankfurt. Nothing to worry about, no tools but the traffic density slider that Microsoft supplies, simple install, little framerate hit. MyTraffic X Lite is the answer to these needs. It contains a selection of 68 airliner or commuter models, 680 paints of 263 airlines. This selction has been chosen to show approximately 90% of all airliners that fly over Europe and North America, and approximately 80% of all commuters in these areas. In addition, some stock GA planes are used to populate the skies. Since the vast majority of the users fly in these regions, the rest of the world only sees long range traffic from these countries, but no regional traffic - that is the main secret how thousands of paints could be ommitted. Due to these limitations, it was possible to largely simplify the installation MyTraffic X Lite. Just install it and it will work, and you even can uninstall it without any thoughts once you want to go professional and update to MyTraffic Professional. Users who purchased MyTraffic Lite will get a huge rebate for MyTraffic X professional. MyTrafficLite includes 68 aircraft models, where as MTX Pro includes 176. http://secure.simmarket.com/b.-renk-mytraffic-x-lite.phtml Four News Items from Aerosoft Aerosoft Opens USA Office in Dedham, MA Aerosoft has now opened a subsidiary in the US! Effective immediately, the office will process all American orders, which means faster and lower-cost shipping for our customers. It will also drive new sales efforts and open up new retail channels for our products. This is not only a gain for our loyal direct customers, but also a step to ensure a good and even more intensive relationship with our US and Canadian dealers and stores. Wolfgang Burchhardt will be heading the office. His background is in the gaming industry, having previously being head of development at the famous model train company Märklin. He will carry our FlightSim, TrainSim and other PC simulation product variety. US Shipping from $6.99. Ibiza X released (for FSX and FS2004) This package features the complete islands of Ibiza and Formentera with photorealistic ground textures in a sensational resolution of 0.5m/pixel (FSX). The scenery features exact coastlines, mesh and a completely new designed airport (LEIB). This add-on also includes AESLite, bringing dynamic apron traffic as well as traffic to the surroundings of the airport. In addition it also features marine traffic such as dynamic ship traffic and ferry services between Ibiza and Formentera. Static Yachts and boats can be found in the bays and beaches of Formentera. A detailed AFCAD for AI traffic makes it a lively and highly realistic airport to fly to. This scenery is of course compatible with AES 2.04 in both FS2004 and FSX! Link: http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,D11162 Lelystad X (FSX only) Lelystad Airport is located at -12 feet in the heart of one of the main polders of The Netherlands. It is where most Dutch civilian flying schools are located and its a brilliant airport for training. This scenery has been done with great attention to detail according to the most up to date ideas on making scenery for FSX. It is very good looking but it is also extremely framerate friendly. The Aviodrome, the aviation theme park and biggest aviation museum in the Netherlands is housed on the airport and has a large collection of aircraft, many of which are in flying condition. These are on display outside and you will be able to use the stands of the museum to park your aircraft. If you fly our Catalina for example you can exactly recreate an everyday event at Lelystad! It's the perfect airport to train your traffic circuits! http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,D11164 Luxembourg Airports (FSX only) This package includes the detailed airports of Luxembourg and the complete country with all relevant landmarks and sightseeing objects. It has detailed mesh and aerial imagery covering the terrain. All buildings on and around the airport of ELLX are photorealistic. Through the support of the Cargolux simulation department, all ground marks and relevant signs were adopted to reflect reality. The status resembles the date of the inauguration of Terminal A, as of August 2008. http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,D10989 FlightSimDaily (FlightSimX.co.uk) Merges News Into The Flight Simulator Network I’ve been running the blog here at Flight Sim Daily (previously FlightSimX) for around 4 years now. During that time, I’ve added some 3,000 posts and our readership has continued to grow. In recent times, however, I’ve found I wanted something a little more involved than simply posting news, which is why I created the Flight Simulator Network. The Network has seen tremendous growth over the past few months and it’s very rewarding to be a part of that site. The interaction that takes place between users on the site is fantastic, whereas the number of comments here on the blog has always been pretty low. It’s become a little like working in a vacuum here on Flight Sim Daily. A lot of work goes into it from me, but very little comes back. http://www.flightsimulatornetwork.com/group/flightsimulatornews Article: Why I Get 50FPS and you don't From Mathijs Kok on the Aerosoft Forums: In the last few weeks there has been one question that I heard most of all as I was attending the Aerosoft stand at three flightsim events. "What is the hardware this is running on?" I understand the question as I always leave the framerate indication on screen and almost never show anything below 40 fps in FSX. I was asked a few times if I could discuss this a bit more... View the PDF Here: http://www.forum.aerosoft.com/index.php?app=core&module=attach§ion=attach&attach_id=9064 A REALLY great read! X-Plane 9.41 released A few fixes and enhancements, update using the X-Plane updater. Full list of fixes: Keyboard preferences labeled in the menus. Multiplayer dataref fixed. Orthophoto scenery night lighting comes on all at once, to avoid a checkerboard effect. Mouse jumps to the current yoke deflection in mouse-flight mode. This will avoid sudden control deflections when flying with the mouse. CUSTOM_LIGHT bugs fixed in OBJ files. The current livery is now available in a dataref. Improved memory use with OBJs. Rosetta can be overridden via command-line. Default livery can now be picked again after a custom livery is selected. Cmd line --no_autovary option can be used to turn off dithering of urban textures. Multiplayer should not cause any problems with the FMS. A number of changes to make the IOS with 20 students work a bit smoother... being used at a school in Georgia to teach 20 students at once! A lot of fun, and good training. Should not crash on quit while text-to-speech is playing, as it could before. Electrical system should work fine even for planes created on the ancient old PPC macs from many years ago. Marker-mute command now only mutes the marker audio, and does not dim the lights as well. Airfoil-Maker defaults to a 10-degree linear region for the lift line, which is a much better default. EFIS-App should have all navaids now... more accurate for those avidynes... EFIS-App to be published soon. A few changes in the Eclipse jet avionics for FAA-certification in EFIS-App as well. Support for "generic" lights on airplanes (sample plane coming soon) More accurate amp calculation for panel lighting AP self test datarefs added Electrical System for 930 planes loads with correct generator setup Lighting fixed on glass artificial horizon "Null texture, how?" Bug fixed on NVidia/Windows Hardware. HD Environment 2010 for FS9 HD Environment 2010 greatly enhances the overall visual appearance of Microsoft Flight Simulator 2004 by replacing the default environmental, autogen, airport and runway textures with ultra-sharp, ultra-realistic HD quality textures that drastically improve visual realism with no adverse frame-rate effects whatsoever. HD Environment 2010 uses high definition textures and virtually lossless image compression to deliver an unprecedented balance of quality and performance that is sure to please any flight simmer! Price: $14.95 More Info: http://www.hdenvironment2010.com/ Holiday Discounts and Specials for FS addons 10% Off All Eaglesoft Products until December 31st: http://www.eaglesoftdg.com/coupons.htm 30% Off Most Carenado Products until December 19th: http://www.carenado.com/ecommerce/buscador.php3?categoria=19 Captain Sim 767-300, 200, and 767F Review 767-300 Basic Features: Unparalleled visual quality and realism Designed according to FSX standards DirectX 9/10 compatible Systems: Extensive Systems Programming Flight Management System (FMS) 2 high resolution full-screen 2D Panels 40+ additional 2D Panels New! Integrated CS Weather Radar (€9.99 value) Exterior: Five highly detailed and accurate Boeing 767-300ER Models (including GE, PW and RR variants) High resolution textures of 14 Liveries Hundreds of Custom Animations Animation Control Panel Stewardess model (various airline uniforms) Wing Flex Wing Vortices Winglets Custom Self-shade Custom Views Interior: Highly detailed VC including: Flight Deck Complete Passenger Cabin Galley and lavatories Custom Self-shade Hundreds of custom 3D Animations High resolution Textures Custom Views Custom Lighting Misc Features: Realistic Flight Model ACE - Aircraft Configuration Editor Authentic Sound Set Exclusive visual Effects Crew voice messages Extensive Manuals in 5 parts (hundreds of pages in total) Price for 767-300 Base: 40 Euro ~$60 US 767-200 Addon Pack Basic Pack Price: 10 Euro ~$15 US 767F Basic Pack Includes interactive Cargo Loader Price: 10 Euro ~$15 US Captain Sim also offers the KC-767 refueling aircraft, and E-767 Airborne Warning and Control System aircraft. Each available separately for 10 Euro. E-Mail Handy iPhone Application from Rick Hey guys, I just got an iphone and was shopping for aviation apps, and came across an interesting and handy app for the IFR pilot. It is called fltplan.com. and it tis free. If you have an iphone or a capable internet phone you can access approach plates and sids/stars. Only works for USA airports!. when you select an airport, all the available approach plates can be brought up on the phone's screen, and depending on the phone, can be zoomed in with great detail. It is like having you own mini EFB (electronic flight bag) for the entire US. All plates are current and updated on a regular basis. Thanks for your time and keep up the great work! Rick Recommendations Danton: X-Plane Application for iPhone/iPod Touch Brendan: http://www.space-shuttle-mission.com Eric: Airline Manager Facebook Application

FSBreak - The Flight Simulator Podcast
FSBreak 45: Scott and Cody from A2A Simulations, And More!

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Dec 1, 2009


Hosted by Eric McClintock, Danton Berube, Mark Stewart, Brendan Farmer, and Special Guests Scott Gentile and Cody Bergland. Listen Here: Download Here A2A Simulations Join us as we talk to Scott and Cody with A2A Simulations about their history and future, and their Piper J3 Cub with AccuSim, and past and future products from them. Recommendations Eric: Plan-G - Free IFR and VFR Flight Planner for FS9 or FSX http://www.tasoftware.co.uk   Google Maps interface for rich topographical and satellite detail Shows airspace, airports and navaids on the map (from Flight Sim data) Configurable levels of detail (objects displayed) for each zoom setting Fully editable plans can be saved in FSX or FS9 format Existing FS plans can be loaded Reverse flight plan Print map and PLOG Customisable database of user waypoints, VRPs, airstrips etc (UK CAA VRPs, plus some OZx airstrips already defined) Connects to FSX via SimConnect Aircraft telemetry, breadcrumb trail, traffic, weather etc available when connected to FSX Saved flight trails can be displayed for later analysis Range Rings can be configured to show distance or flight time Mark: FourFlights Four flights is a web site that publishes 4 flights a day to find 4 different degrees of weather happening in real world locations. Danton: Ground Environment X Europe Ground Environment X Europe represents our new approach in texture design, incorporating high level detail graphics in the default Flight Simulator X 1-meter texture resolution format. This delivers a hi-fidelity image without using excessive disk space or processor power. Our design allows a simulation pilot to enjoy clearly defined visuals from nearly ground level up to higher altitudes. Brendan: ZurichX airport scenery for FSX and FS9 Zürich Airport is a scenery developed for Microsoft Flight Simulator X (FSX) and Flight Simulator 2004 ( FS9 ). It's has been created with great attention to visual quality and performance, using the latest available programming techniques, both in FSX and FS9. The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9. Voicemail X-Plane and 8 Cores from Ben E-Mails E-Mail from Gerry My name is Gerry First I want to congratulate you and your team. FSBreak has grown to be a fantastic podcast of the highest quaity. You should be very proud. I have listened to every broadcast and look forward each week to the next one. I've been a flight sim fan since the very beginning and spend a lot of my flying time on Vatsim. It's hard to believe when I look back and think how excited I got flying in a wireframe environment. FS has on gotten better and better since then and I look forward to what the next generation will bring. This is for Danton, but Eric should also go this route. As one who uses Matrox Triple Head-2-Go, I could never see myself going back to a single monitor. I don't care how large the monitor is, you still only have a narrow field of view. The additioal monitors give you an expanded view that you will not believe. And yes, you can still use your track IR. Go to Matrox web site and look at the examples they provide. Since you are building a fantastic system, you should take another look at this type of setup. You won't be sorry. Keep up the great work. Many thanks again, Gerry New Bush Pilot VA I was wondering if you guys could give my new VA a plug, I have Bill Womack as a pilot, and John from FTX, has given us his endorsement! I know you probably don't do this type of thing, but what we have is something unique! We are the Only VA designed for A2A's J3 Piper Cub! With Hubs and FBOs located in TongassX, FTX Australia, PNG, Plum Island and the Pacific Northwest! Our Forums are only open to pilots, but I have a few things to look at! Stop by! And give Us a Look & Shout! http://www.backcountryservicesva.com Thank you for your time and consideration! Blue Skies! Xflyboy Ed Cleveland    

FSBreak - The Flight Simulator Podcast
FSBreak 38: From the Avsim Social 2009, and your E-Mails

FSBreak - The Flight Simulator Podcast

Play Episode Listen Later Oct 13, 2009


Hosted by Eric McClintock, Danton Berube, and Brendan Farmer. Listen Here: Download Here On Location at Avsim Social 2009 in Chicago, IL  It was a blast meeting up with everyone who showed at the Avsim.com Social event in Chicago this weekend. This episode was recorded with Eric and Danton, and Brendan joining as usual over Skype! Here are just a couple shots... A shot with many of the folks at the Fancon Event Danton and the setup at the hotel for recording the episode   Cirrus SR-22 & It's Glass Cockpit   Reminders Win up to TWO free downloads form Aerosoft, check out the mission design contest. We're still looking for everyone's $100 VOR Hamburger Screenshots, Post them here! Aircraft Painting Contest, Each Entry gets a free Aerosoft Download, Full Details Here!    E-Mails Hi In the last FSBreak podcast there was a discussion about using a three monitor setup, using the Matrox Triplehead2Go adapter, versus using a single large screen, like a big LCD TV. I'd like to take the opportunity to recommend the Triplehead solution. Here is a picture of my monitor setup: it's three Samsung 22 inch widescreen monitors running FSX in 5040 x 1050 resolution. I set it up recently, and I've been having a fantastic time using it. Just in terms of immersion, it really adds a lot to the flightsimming experience. Add to that having the Virtual cockpit really scaled up, so you can see all the gauges clearly, and the panoramic view of the scenery, it's really something special. There are some things to think about. The monitors have to run the same resolution. Mine are running 1680 x 1050, and that requires a monitor that supports 57hz screen refresh rate. While LCD monitors are very inexpensive at the moment, the adapter itself isn't cheap. I've heard that the new range of Eyefinity graphics cards from ATI will be able to do something similar, without using an adapter. On the widescreen gaming forum website, there is a section with lots of information on triplehead gaming: http://www.widescreengamingforum.com Anyway, just wanted to share my experience. Pharis Congratulations to everyone who did the hamburger flight on Vatsim this weekend. I wish I could have been by my computer Saturday to join you. I was able to carve out some FS time today however, and I just finished putting together a functional trim wheel. It ain't pretty, but it works great, and it's very cheap to throw together--maybe even free, depending on what you've got kicking around the house. Supplies: 1 coffee can 1 old USB mouse that was collecting dust (with scroll wheel) 1 wooden chopstick (free with order of Shanghai noodles) 1 small screw some scotch tape 1 free usb port To get this contraption functioning like a trim wheel, all you need to do is check the"use your mouse wheel as a trim wheel" function in the miscellaneous section of a registered copy of FSUIPC. If you don't have a registered copy of FSUIPC, you can download the free "RealTrim" module (http://code.google.com/p/fscode/wiki/RealTrim) and enable "mouse wheel as trim wheel" under the "modules" menu inside the sim.   The only glitch I had testing the trim wheel for the first time was that the trim wheel in the VC was turning in the opposite direction I was turning my coffee can lid. I solved this by installing a free program called "X-Mouse Button Control" (http://www.highrez.co.uk/downloads/XMouseButtonControl.htm), which includes an option for inverting mouse wheel scrolling.   Like I say, it may not be much to look at, but it really does work great, and having a trim wheel adds a lot to the simming experience. So if you've got an extra mouse, some other junk, and about 15 minutes to slap it together, give it a try.     I have only recently happened upon the podcast but I LOVE IT. I am an avid Uncontrolled Airspace listener and you guys fill that niche for the Flightsim world. I noticed that lately you guys have been "coming of age" on VATSIM...good for you! Your life is almost complete. I highly suggest taking a look at FSEconomy.com and would love to see a review of your crew's thoughts of it. Basically FSEconomy adds the ability to own, maintain, and operate aircraft, and FBOs within flightsim (FS9, FSX, X-Plane). The best part is that it is another layer that you can add to your flightsim experience, just like VATSIM. Best of all, it is 100% free. Here is a little blurb that I hope piques your interest: FSEconomy is a realistic economical environment for General Aviation flight simmers! You are a "pilot for hire", and you will use various aircraft to fly passengers and/or cargo (sometimes called "jobs" or "assignments") that are scattered throughout the flight simulator world. FSE does not simulate a "scheduled airline" type of environment, thus all available assignments appear randomly, and are destined to other random airpots. As an FSE pilot, you must choose the best available aircraft for the job given the assignment and revenue. You must either rent an aircraft or use one that you own. You can choose a career on your own or you can form a group of several pilots. Groups can collectively own an aircraft and share it amongst themselves to create a realistic business income. You can also rent your aircraft to other FSEconomy pilots and earn virtual money. In addition to aircraft, FSE players can choose to jump into the business world of FBO ownership. FBOs (or Fixed-Base Operator) sell fuel, provide aircraft maintenance services, sell avionics, and can operate a small passenger terminal.   FSEconomy consists of a website and a small software program that interacts with Microsoft Flight Simulator 2002 (FS8), 2004 (FS9), FSX or X-Plane 9. The website is where you find assignments, rent, buy, sell, and maintain your aircraft, manage your bank account, and join or start groups. The software program (called the 'Agent' or 'Client') is what is used to connect your Flight Simulator environment with the FSE database. It will detect that you have the correct aircraft at the correct airport, calculate the proper aircraft weight* to match the job, verify the assignment to be flown, adjust the fuel quantity in your aircraft to match what the database says it has onboard, and finally, log the results after the flight. (* Weight adjustment is optional but it will make the experience more lifelike based on your assignment. If you have 4 passengers to take on a flight then it will tell you what the aircraft weight should be to simulate those 4 passengers. This really helps you learn the difference weight makes, especially on the smaller planes.) FSEconomy has limitations of duplicating real life. Some compromises have to be made to allow comfortable interaction with Flight Simulator. The scope of FS Economy is: • Buying/Renting Aircraft • Buying goods • Aircraft maintenance • Landing fees • Fuel Cost • Paid assignments • Forming and managing flight groups • Building / owning an airport fuel and maintenance facility (FBO) I hope you consider checking out the site as well as considering it for a review. Cheers, ~Jason     I live in England and have been interested in aviation for 40 years, which I guess makes me one of your more mature listeners! I have been flight simming for 9 years and have recently started to learn to fly for real, thus fulfilling a life long ambition. I have listened to your podcasts from the beginning and find they add another dimension to my hobby. I find the mix of flight sim and real world flying matches my interests.   I have recently returned from a holiday in western Canada and was fortunate to have a flight in a de Havilland Beaver floatplane from Victoria Harbour. I have since reproduced the flight in FSX with the freeware scenery of Victoria which was referred to in a recent $100 hamburger flight. This proved a reasonable likeness to the actual flight, although I missed the reality of the radio transmissions, particularly the call from the pilot that he was going around as there was a fishing vessel in his way!- I don't often hear that at my local flying club!   I have a number of points which may be of interest- 1) I have recently bought the PMDG MD11. In the manual it refers to the defrag application from O&O. I downloaded a trial version of the programme and found that after using it, frame rates were dramatically improved- the standard Windows XP application does not have this effect. I am now considering buying the full version. I don't believe that you have discussed defragging on your show, but I have read a number of times that a regular defrag is necessary to keep FSX running smoothly.   2) Some time ago, one of your contributors talked about the imminent release of Captigame, an application for capturing video from games. I note from the Captigame website that the last news is dated April this year. Do you have any further information- is it still a goer?   3) On a recent episode, Mark mentioned the live atc website. You may be interested to know that there is an application called FS Chatter Live, available on flightsim.com, which acts as an interface between fsx and liveatc. I guess the advantage of this is that there is no need to open an internet browser, which on my machine drags down the frame rates. I note that it is shareware at a cost of $10 but am trialling the free demo version.   In conclusion, keep up the good work. I note that the shows are getting longer, but I guess you can't have too much of a good thing. However, as I tend to listen to podcasts in the car (I travel a lot with my job), I find myself hoping that I am held up on my way to clients- a reversal of my normal philosophy! Regards David   Can you guys recommend a good yoke to use on a MacPro? Did look at the new saitek Pro Flight yoke but it's windows only. BTW, I truly enjoyed the show after the swarm event. Thanks, Jerry   I enjoy yous show very much but only "stumbled" upon it a few weeks ago. When I go to the archives the several earliest shows that tried to listen to were all linked to episode 26. if you find some time could you remedy that situation? Thanks so much, Charles  Recommendations Eric: USA Sectional Charts High quality Sectional Charts of the United States. These are updated versions of charts that I uploaded several years ago. They are JPG files that can be viewed with any image viewing program and they have also been calibrated to import automatically into FSM Moving Map by Rana Hossain. Danton: A2A Sim3D Light Redux Brendan: Paint.NET for FS Repaints