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Episode: 3302 Imitation, Originality, and the Creativity of Fan Culture. Today, when imitation is a good thing.
Des Swifties aux supporter.ices du PSG en passant par les inconditionnel.les de Harry Potter, des fans, on en connaît tous·te·s, parfois à commencer par soi-même. Il n'est pas rare qu'à 14 ou 15 ans on ait tapissé les murs de sa chambre, parfois celui de son blog, d'images et d'hommages à son idole. Parfois, cette obsession nous poursuit bien au-delà de l'adolescence et façonne durablement notre identité.Dans cet épisode, la journaliste Antonella Francini nous fait entendre son père qui raconte son obsession de longue date pour Romain Gary. Pour Mélanie Bourdaa, professeure en sciences de l'Information et de la communication être fan est d'abord et avant tout source de joie mais permet aussi la construction d'un safe place dans un monde hostile.Antonella Francini a tourné et écrit cet épisode. La réalisation sonore est signée Renaud Watine. Le générique est réalisé par Clémence Reliat, à partir d'un extrait d'En Sommeil de Jaune. Lena Coutrot est la productrice d'Émotions.Suivez Louie Media sur Instagram, Facebook, Twitter. Si vous aussi vous voulez nous raconter votre histoire, écrivez-nous en remplissant ce formulaire. Et si vous souhaitez soutenir Louie, n'hésitez pas à vous abonner au Club.Pour aller plus loin : Les Fans: Publics actifs et engagés de Mélanie Bourdaa aux Éditions C&FL'épisode d'Émotions de Louie Media “Pourquoi est-il si mal vu d'être fan ?” de la journaliste Cyrielle BeduLa distinction, de Pierre bourdieu aux Éditions de Minuit La saison 8 Queer Eye, une série Netflix originaleLe podcast anglophone de la National Public Radio La última copa/The Last Cup sur ce que signifie être fan en argentine Textual Poachers: Television Fans & Participatory Culture de Henry Jenkins publié chez Routledge Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Katrin Tiidenberg is a Professor of Participatory Culture at the Baltic Film, Media, Arts and Communication School at Tallinn University in Estonia. She has held fellowships at Durham University, Aarhus University and Microsoft Research New England. Katrin's research focuses on the hows and whys of people's online and social media practices with a particular emphasis on visuality, sex and political participation. Her research engages the most relevant issues of our day, identity, community, norms and power.How do we present ourselves online? What is normal? Who is in charge? And what happens to sex and to pleasure? She's the author and editor of multiple books on social media and digital cultures and research methods, including Sex and Social Media, Selfies: Why We Love and Hate Them and Metaphors of Internet: Ways of Being in the Age of Ubiquity. https://katrin-tiidenberg.com/The Cluster F Theory Podcast is edited by Julian Mayers at Yada Yada.You can also find us on Apple Podcasts or any other place you listen to your favourite shows.Thank you for reading The Cluster F Theory Podcast. This post is public so feel free to share it. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit theclusterftheory.substack.com
Hollywood and Wall Street have obvious reasons to be obsessed with I.P. (Intellectual Property) because its consistently proven moneymaking abilities. But, how does it actually enrich the storytelling experience? In 2008, Henry Jenkins was asking these questions in his book, Convergence Culture: Where Old and New Media Collide. I'm joined on this episode by Rehman Nizar Ali, as we discuss:- The Matrix (a trilogy at the point of the book's publication) as the ideal model of transmedia;- how the “mothership” transmedia model has dominated;- what the abandonment of Star Wars canon means for — up to this point — the most sophisticated canon.Also:- There are still more James Bond movies than MCU movies;- the super-hero genre, fatigued or not, as one of empowerment;- what video game to film adaptation has the best potential to work;- and Fredric Wertham's resurgent reputation.Henry Jenkins is a professor at the University of Southern California; previously, he was the director of the MIT Comparative Media Studies Program. He is the author and/or editor of twenty books on various aspects of media and popular culture, including Textual Poachers: Television Fans and Participatory Culture, Hop on Pop: The Politics and Pleasures of Popular Culture, From Barbie to Mortal Kombat: Gender and Computer Games, Spreadable Media: Creating Meaning and Value in a Networked Culture, and By Any Media Necessary: The New Youth Activism. He also co-hosts How Do You Like It So Far?, a podcast about popular culture in a changing world. More can be found on his blog.Rehman Nizar Ali is co-editor of recent films for Terrence Malick including A Hidden Life, Song to Song, and Voyage of Time. Other works include commercials for Facebook, Google, Guerlain, and most recently the museum video installation Dioses y Maquinas! You can also find him at his website.Convergence Culture: Where Old and New Media Collide is published by NYU Press, and is available online or brick and mortar bookstores.
Super Mario Bros and participatory culture by lauren dawkins
¡Ya disponible el cuarto episodio de la segunda temporada de Ludens! Esta vez hablamos con Susana Tosca sobre videojuegos y metodologías innovadoras en el ámbito de las humanidades. A primera vista las charlas metodológicas parecen áridas, pero en esta conversación podrás comprobar cómo hay todo tipo de posibilidades que quizá ni te habías planteado.- [Web] Perfil de Susana Tosca en Roskilde University - https://forskning.ruc.dk/en/persons/stosca- [Artículo] Susana Tosca, Replaying the Endless Loop - https://journals.sagepub.com/doi/10.1177/1077800420960143- [Artículo] Susana Tosca, Utopian Social Media - https://doi.org/10.1080/14626268.2019.1612761- [Libro] Adrienne L. Massanari, Participatory Culture, Community and Play- [Videojuego] Yakuza: Like a Dragon - https://likeadragon.sega.com/- [Videojuego] Persona 5 - https://atlus.com/p5r/
This week, the great games-in-education guru, Dr. Paul Darvasi, is back on the show to discuss the topic of participatory culture and its impact on education today. The conversation delves into how educators might leverage engagement strategies and techniques found in social media and games to engage students and enhance the learning experience design for our Gen Z learners. Paul also shares about his recent venture, Gold Bug Interactive, which you can learn more about at https://goldbuginteractive.com/.
Hello and welcome to CHAOSScast Community podcast, where we share use cases and experiences with measuring open source community health. Elevating conversations about metrics, analytics, and software from the Community Health Analytics Open Source Software, or short CHAOSS Project, to wherever you like to listen. Today, our guest is Erin Staples, who works as a Community Advocate at Orbit. She is with us to talk about social science theories and what we can learn from other communities. Erin tells us the importance of making sure your contributors feel valued, creating a very inclusive, mindful environment online, and she explains how we can learn a lot from how Fandom communities measure health. She goes in depth about behaviors at gatherings such as conferences and she shares advice in creating online spaces. Download this episode now to find out much more, and don't forget to subscribe for free to this podcast on your favorite podcast app and share this podcast with your friends and colleagues. [00:02:00] Erin fills us in a little on her background and about what they do at Orbit with building a healthy community in the online space. [00:03:38] How did Erin get so interested in this topic? [00:05:33] For the social science conversation and Fandom, Erin talks about how she started to explore this huge topic. She tells us about a journal article she loves from Rachel Winter, Anastasia Salter, and Mel Stanfill who wrote about the “Communities of making: Exploring parallels between Fandom and open source.” [00:09:02] Erin explains more about the behaviors and how they happen at gatherings and in the Fandom world. [00:13:30] Georg brings up how open source is changing and has changed over the years with more organizations getting involved in creation of software and paying employees to be in these communities and Erin shares her thoughts about how this may be changing the dynamic. The Founder of Linux, Linus Torvalds, comes up in conversation as well. [00:19:47] Venia tells us about a website called Budget Light Forum and Erin talks about “the medium is the message,” which is a quote from Marshall McLuhan and how this relates to the way we think about online spaces and how we transmit information. [00:24:44] Georg brings up a great point if you want to understand the community you actually have to talk to the community members and ask them how that makes them feel, if they feel welcome and included, etc., and Erin and Venia share their thoughts on this. [00:28:11] As more people are working online, maintainer burnout in open source is discussed, which existed before COVID, with pressure to maintain the quality of code and for being responsive and they're not feeling appreciated. [00:30:41] Erin talks about some action steps to creating online spaces and shares an example of the Dunning-Kruger effect. [00:32:04] Find out where you can follow Erin online. Adds (Picks) of the week: * [00:32:46] Georg's pick is re-reading the Eragon series in English. * [00:33:38] Venia's pick is a book called Systematic Methods for Analyzing Culture: A Practical Guide. * [00:34:22] Erin's pick is a book called A City is Not a Computer: Other Urban Intelligences. Panelists: * Georg Link * Venia Logan Guest: * Erin Staples Sponsor: * SustainOSS (https://sustainoss.org/) Links: * CHAOSS (https://chaoss.community/) * CHAOSS Project Twitter (https://twitter.com/chaossproj?lang=en) * CHAOSScast Podcast (https://podcast.chaoss.community/) * podcast@chaoss.community (mailto:podcast@chaoss.community) * Erin Staples Twitter (https://twitter.com/erinmikail) * Erin Staples Website (https://blog.erinmikailstaples.com/home/) * Erin Staples Linkedin (https://www.linkedin.com/in/erinmikail) * Orbit (https://orbit.love/) * Fandom (https://www.fandom.com/) * Communities of making: Exploring parallels between fandom and open source by Rachel Winter, Anastasia Salter, and Mel Stanfill (https://journals.uic.edu/ojs/index.php/fm/article/view/10870/10056) * Fans, at their core, are producers. What does this tell us about the ethics of fan labor?- Fandom Communties 002 (https://blog.erinmikailstaples.com/fans-at-their-core-are-producers-what-does-this-tells-us-about-the-ethics-of-fan-labor/) * Budget Light Forum (https://budgetlightforum.com/) * Become a Tea Duellist By Austin Sirkin (Steampunk R&D) (https://steampunk.wonderhowto.com/how-to/become-tea-duellist-0140892/) * Herbert Marshall McLuhan (Wikipedia) (https://en.wikipedia.org/wiki/Marshall_McLuhan) * Margaret Mead (Wikipedia) (https://en.wikipedia.org/wiki/Margaret_Mead) * Dunning-Kruger effect (Psychology Today) (https://www.psychologytoday.com/us/basics/dunning-kruger-effect) * Ted 2016: Linux founder not a ‘people person' By Jane Wakefield (BBC News) (https://www.bbc.com/news/technology-35599774) * Linus Torvalds apologizes for his behavior, takes time off (Hacker News) (https://news.ycombinator.com/item?id=18000698) * [The Inheritance Cycle Series 4 Book Collection Eragon, Eldestk, Brisngr Box set by Christoper Paolini](https://www.amazon.com/Inheritance-4-Book-Paperback-Eragon-Brisingr/dp/0449813223/ref=sr13?crid=5TIVV6TC74OQ&dchild=1&keywords=eragon+book+series&qid=1634154783&sprefix=eragon%2Caps%2C181&sr=8-3) * [Systematic Methods for Analyzing Culture: A Practical Guide by H.J. François ](https://www.amazon.com/Systematic-Methods-Analyzing-Culture-Practical/dp/0367551519/ref=sr11?dchild=1&keywords=systematic+methods+for+analyzing+culture&qid=1634155245&sr=8-1) * [Dengah II, Jeffrey Snodgrass, Evan R. Polzer, William Cody Nixon](https://www.amazon.com/Systematic-Methods-Analyzing-Culture-Practical/dp/0367551519/ref=sr11?dchild=1&keywords=systematic+methods+for+analyzing+culture&qid=1634155245&sr=8-1) * [A City is Not a Computer: Other Urban Intelligences by Shannon Mattern](https://www.amazon.com/City-Not-Computer-Intelligences-Places/dp/0691208050/ref=sr11?crid=8AC8JRJ020NJ&dchild=1&keywords=a+city+is+not+a+computer&qid=1634155914&sprefix=A+city+is+not+a+computer%2Caps%2C173&sr=8-1) * The Sims: A Retrospective, A Participatory Culture 14 Years On by Ludovica Price (Intensive: Cult Media Review) (https://intensitiescultmedia.files.wordpress.com/2014/08/5-price-the-sims2.pdf) Special Guest: Erin Staples.
Jacklyn Brasher is a History and Secondary Education major at Columbus State University. On this episode, Jacklyn shared her networked engagement and learning about history education and travel online. * * * * * * * * * * * * * * * * * * * * * Dr. Aaron R. Gierhart is an Assistant Professor of Elementary Education at Columbus State University in Columbus, Georgia, and previously taught in the Illinois public schools for 11 years. You can follow him on Twitter and Instagram @aaronrgierhart Email: gierhart_aaron@columbusstate.edu Podcast Socials: Facebook & Instagram @JourneysOfTeaching & Twitter @JourneysTeach Thank you to Mitch Furr for the podcast theme music and Adam Gierhart for the logo artwork.
Danielle Coutts is a Middle Grades Education major at Columbus State University. On this episode, Danielle discusses how brokering connected learning opportunities in authentic interests can be incredibly beneficial for all students. * * * * * * * * * * * * * * * * * * * * * Dr. Aaron R. Gierhart is an Assistant Professor of Elementary Education at Columbus State University in Columbus, Georgia, and previously taught in the Illinois public schools for 11 years. You can follow him on Twitter and Instagram @aaronrgierhart Email: gierhart_aaron@columbusstate.edu Podcast Socials: Facebook & Instagram @JourneysOfTeaching & Twitter @JourneysTeach Thank you to Mitch Furr for the podcast theme music and Adam Gierhart for the logo artwork.
This week we’re joined by Talia Stroud, Director of the Center for Media Engagement at The University of Texas at Austin, and Eli Pariser, formerly of Upworthy and MoveOn and author of The Filter Bubble, to talk about their latest project, Civic Signals/New Public. After several rounds of conversation on “what’s wrong with social media and how can we fix it?” Talia and Eli started Civic Signals to try to fill the gap between necessary critiques of our current online spaces and creating digital environments that we want to inhabit. By looking across disciplines and off-line equivalents to our online spaces, they are working to create a community to collectively build an evolving design framework for online public spaces. Eli and Talia take us through their approach, methods, and findings so far – and how they’ve doubled down on this work in the pandemic. Finally, we go on a deep dive of the first of the four essential “building blocks” they’ve found that make digital spaces work for people across multiple lived experiences: Welcome.A full transcript of this episode will be available on the episode page soon.Here are some of the references from this episode, for those who want to dig a little deeper:Wile. E. Coyote (Looney Tunes)Contrasting figures in Urban Planning:Robert MosesJane JacobsCivic Signals’ evolving New Public FrameworkSome examples of clearly-articulated online community norms/terms of service:WikipediaArchive of Our OwnEarly thinking on establishing norms in online spaces: Julian Dibbell - A Rape in CyberspaceA Pattern Language (1977 - “the intimacy gradient”)A hyper-local online community: Front Porch Forum (Vermont)Habermas – The Structural Transformation of the Public SphereMore on Civic Signals:New Public Festival, Jan 12-14, 2021Learn more about the New Public community, subscribe to newsletterMaslow’s hierarchy of needsThe Social Dilemma (documentary)Antitrust law and the “Ma Bell” breakupRe-imagining Public Broadcasting - Newton MinowBoy Scouts Radio communityEarlier online community - The WellCheck out these previous episodes we mentioned:Episode 75: Play as a Precursor to Participation, with Reanne Estrada and Benjamin StokesEpisode 45: “Radicalized” with Cory DoctorowEpisode 56: Exploring Virtual Communities with Howard Rheingold and Patricia G. LangeShare your thoughts via Twitter with Henry, Colin and the How Do You Like It So Far? account! You can also email us at howdoyoulikeitsofarpodcast@gmail.com.Music:“In Time” by Dylan Emmett and “Spaceship” by Lesion X.––––––––––––––––––––––––––––––In Time (Instrumental) by Dylan Emmet https://soundcloud.com/dylanemmetSpaceship by Lesion X https://soundcloud.com/lesionxbeatsCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: https://bit.ly/in-time-instrumentalFree Download / Stream: https://bit.ly/lesion-x-spaceshipMusic promoted by Audio Library https://youtu.be/AzYoVrMLa1Q––––––––––––––––––––––––––––––
danah boyd's SXSW EDU keynote, What Hath We Wrought?, takes a powerful look at media literacy, the widespread consumption of fake news and the cultural implications of media manipulation. Visit https://www.sxswedu.com/ to learn more about SXSW EDU and subscribe to SXSW EDU on YouTube for more great videos https://www.youtube.com/user/SXSWEDU. More on this video: What Hath We Wrought? A decade ago, we imagined a world of participatory culture where youth would be empowered to actively and strategically use technology. Through peer/self-learning and formal education, young people have developed a well-informed understanding of the world through social media. However, this participatory culture can be unhealthy, cruel, and socially devastating. In this talk, I’ll explore unintended consequences of efforts to empower youth, media manipulation and literacy, polarization, and other issues. danah boyd is the founder and president of Data & Society, a research institute focused on understanding the role of data-driven technologies in society. She is also a Principal Researcher at Microsoft Research and a Visiting Professor at New York University. Her research is focused on addressing social and cultural inequities by understanding the relationship between technology and society. Her most recent books - "It's Complicated: The Social Lives of Networked Teens" and "Participatory Culture in a Networked Age" - examine the intersection of everyday practices and social media. She is a 2011 Young Global Leader of the World Economic Forum, a member of the Council on Foreign Relations, a Director of both Crisis Text Line and Social Science Research Council, and a Trustee of the National Museum of the American Indian. She received a bachelor's degree in computer science from Brown University, a master's degree from the MIT Media Lab, and a Ph.D in Information from the University of California, Berkeley. More About SXSW EDU The SXSW EDU Conference & Festival cultivates and empowers a community of engaged stakeholders to advance teaching and learning. SXSW EDU is a component of the South by Southwest® (SXSW®) family of conferences and festivals. Internationally recognized as the convergence gathering for creative professionals, SXSWedu extends SXSW’s support for the art of engagement to include society’s true rock stars: educators! Connect with SXSW EDU Online at: Visit the SXSW EDU website: http://sxswedu.com/ Follow SXSW EDU on Twitter: https://twitter.com/sxswedu Like SXSW EDU on Facebook: https://www.facebook.com/sxswedu/ https://www.youtube.com/watch?v=0I7FVyQCjNg
In this episode I unpack Jenkins et al.’s (2009) publication titled “Confronting the challenges of participatory culture: Media education for the 21st century,” which summarizes the three challenges in media literacy education and provides several core media literacy skills that can address these challenges.Click here for this episode’s show notes.
Most of us probably aren’t making an effort to hang out in public spaces lately, much less seeing them as playful – quite the opposite! But with a hopeful eye to the future, this week we’re joined by artist Reanne Estrada, Creative Director of Public Matters, a Los Angeles-based creative studio for civic engagement, and Benjamin Stokes, Assistant Professor at American University and Director of The Playful City Lab, to discuss the potential for – and benefits of – play in our public spaces. Reanne and Benjamin share thoughts on how we can use what we’ve experienced during this pandemic to reclaim and define new priorities for our shared public spaces. They consider ways we can expand equity in terms of access to public space and to opportunities for play in everyday life. They each identify ways communities can build the collective sense of power needed to make changes. We think about the affordances of play as a tactic for driving civic engagement, and acknowledge the ways play is already baked into our communities and the ways it has the potential to drive equity, even as it is not always available equitably.Visit the episode page for the full transcript of this conversation!Here are some of the references from this episode, for those who want to dig a little deeper:Writer, Pulitzer Prize and the National Humanities Medal winner Isabel WilkersonWashington, DC:Push for statehoodBlack Lives Matter Plaza (and tensions between DC Mayor Muriel Bowser and President Trump)Push to Diversify Public MonumentsA Right to the City DC exhibition highlighting the successes of civic activismSome of the history of DC’s segregated baseball leaguesSome of Benjamin’s earlier research on online volunteeringPublic Matters projects in LA:University Park Slow Jams - traffic safety & mobility justiceMarket Makeovers - fruits & veggies parade costumes, east LA veggie zombiesThe Chicharrón Chronicles - Historic Filipinotown walking tours focusing on food, language and labor, with Gustavo ArellanoCommunity-based games for civic engagement:Commons - NYC - winner, Real-World Game for Change Challenge 2011Macon Money - Macon, GAThe Participation Game - Helsinki, FinlandPhoto: V-J Day in Times SquareModel Cities program in the US - role play for city officials - builds empathy for cause and effect systemsEric Gordon - Meaningful InefficienciesHenry was referring to the tiles featuring kids’ artwork at Davis Square MBTA stationReading up on historical town pageantsAOC's GOTV Twitch streamFor more thoughts on rituals, check out our episode with USC Dean of Religious Life Varun SoniShare your thoughts via Twitter with Henry, Colin and the How Do You Like It So Far? account! You can also email us at howdoyoulikeitsofarpodcast@gmail.com.Music:“In Time” by Dylan Emmett and “Spaceship” by Lesion X.––––––––––––––––––––––––––––––In Time (Instrumental) by Dylan Emmet https://soundcloud.com/dylanemmetSpaceship by Lesion X https://soundcloud.com/lesionxbeatsCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: https://bit.ly/in-time-instrumentalFree Download / Stream: https://bit.ly/lesion-x-spaceshipMusic promoted by Audio Library https://youtu.be/AzYoVrMLa1Q––––––––––––––––––––––––––––––
If you found a “hippie-proof” story-cube at a festival or in a war-zone, would you share your story with it?Stuart and Andie talk with Finnish scholar Jukka-Pekka Heikkilä, about the Burning Stories project, the qualitative research of hope and anger, the innovation at Burning Man Regional events in Europe, and teaching entrepreneurialism in Lebanon and North Korea. What more can we learn about Burning Man culture by studying it academically? How do randomly assembled project teams knit themselves into longer-term collaborative and creative relationships? Why does it matter?In a world with an unpredictable future, what more can we learn about participatory culture, psychological safety, and communal resilience?www.jukkapekka.comhttps://burning-stories.org/https://forum.burning-stories.org/Jukka-Pekka Heikkilä, Ph.DAalto University & Academy of Finland Postdoctoral FellowStanford & Harvard University Visiting ScholarThe Royal Society & British Academy Newton FellowLIVE.BURNINGMAN.ORG
Jorge Silva is the co-founder of 10Pines, a self-managing software development company in Argentina. We talk about three key practices they have as a horizontal organisation, what they’re learning, and Jorge’s vision to spread this way of working in South America. How to follow Jorge: Twitter: @jor_silva Resources: A web page about 10Pines’ culture Jorge’s blog about how 10Pines does recruitment More about Loomio, the tool they use for decisions The Leadermorphosis episode with Anabel Montiel from Nearsoft, a self-managing software company in Mexico
Fr. John Parker welcomes Jonathan Pageau as his first live guest on the podcast. Jonathan is an iconographer/wood carver as well as a very popular "You-Tuber."
Henry Jenkins: Popular and Participatory Culture | Steve Hargadon | Nov 10 2009 by Steve Hargadon
Erin Reilly: Helping Young People in the New Participatory Culture | Steve Hargadon | Mar 31 2009 by Steve Hargadon
Jasmin and I are talking about our university, the feedback culture and room for improvement.
The infamous John Robertson, the mastermind behind the YouTube series turned popular stage show turned video game The Dark Room is our guest this episode. John has come back to his roots, working with Perth's own Stirfire Studios which brings the whole thing full circle. One of the first "games" on YouTube and based heavily on the 1980s style text adventures, John shared what it was like working with a team he'd known since he was 15 to make the Dark Room game. We also speak about participatory culture, which is a fancy way of saying fandom and audience involvement in media, and John shared his experience with the cosplay and gaming communities and how they have shaped his work. With years of experience as a cosplay contenst MC we learn how the small stories he saw play out on stage inspired his work, and how that works for his collaborative stage show. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
Playing for Team Human today, technology and social media scholar, founder of Data & Society Research Institute, and author of It’s Complicated: The Social Lives of Networked Teens, danah boyd.On today's episode, Douglas and danah talk about stepping outside of our narrow worldviews. How does technology amplify our biases? Where does human agency lie in complex, networked systems? What is the distinction between a "network" versus a "community?" These and many more questions explored in this deep-dive into social media and the relationship of digital technology to our everyday lives.From Douglas: "This week, my journey to make sense of digital society - and to challenge my own underlying assumptions about the promise and peril of social media - I visited my friend danah boyd. We met up at The Data & Society Research Institute, which she founded in 2014 to explore the social and cultural issues arising from data-centric and automated technologies. What makes her work unique is that it’s based less on thought experiments than on observations from the real world. That’s part of why I waited until danah could make time for an in-person discussion, which we had in a little meeting space at the always busy Data & Society office in Chelsea, Manhattan." This show cites research by previous Team Human guest and Data & Society fellow Caroline Jack. Check out Episode 29 here.Learn more about danah and read her work. from http://www.danah.org:Bio: danah boyd is a Principal Researcher at Microsoft Research, the founder and president of Data & Society, and a Visiting Professor at New York University. Her research is focused on addressing social and cultural inequities by understanding the relationship between technology and society. Her most recent books - "It's Complicated: The Social Lives of Networked Teens" and "Participatory Culture in a Networked Age" - examine the intersection of everyday practices and social media. She is a 2011 Young Global Leader of the World Economic Forum, a member of the Council on Foreign Relations, a Director of both Crisis Text Line and Social Science Research Council, and a Trustee of the National Museum of the American Indian. She received a bachelor's degree in computer science from Brown University, a master's degree from the MIT Media Lab, and a Ph.D in Information from the University of California, Berkeley.danah's Blog: http://www.zephoria.org/thoughts/and Twitter: @zephoriaThis show features intro music sampled from Fugazi’s Foreman’s Dog courtesy of Dischord records. Musical interludes include new, unreleased music from Herkimer Diamonds courtesy of Majestic Litter: https://majesticlitter.bandcamp.com/. Mid show was Throbbing Gristle's "Walkabout" See Team Human Episode 67 with Genesis Breyer P-Orridge. Closing the show is a track from Mike Watt’s Hyphenated Man LP.Recording thanks to Luke Robert Mason. Our Community manager is Josh Chapdelaine. See acast.com/privacy for privacy and opt-out information.
In this talk at the NYSAIS Assistant and Division Heads Conference at the Mohonk Mountain House, danah boyd examines the ways in which our personal and professional lives are shaped by experiences interacting with and around emerging media. boyd describes the process of diversification and mainstreaming that has transformed participatory culture. She advocates a move beyond individualized personal expression and argues for the benefit of “doing it together”.
(NOTE: this episode makes reference to an ALPHA episode, which is our test episode (E000). Episode 000, the ALPHA was just a test and is a very rough episode. For learning purposes it will be published with everything out, but at a later date)This episode covers: Our mission statement Street Fighter 2 on the SNES Sid Meier's Pirates on the PC That Dragon, Cancer Items discussed in what we learned this week: Steam Store Changes Book Name and Author Correction: What Video Games Have to Teach us about Learning and Literacy by James Paul Gee Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire For more information on Axe of the Blood God go to USGamer.netUSGamer.net Article:http://www.usgamer.net/articles/epics-tim-sweeney-deep-learning-ai-will-open-new-frontiers-in-game-design Shout Outs:White Box Kickstarter:https://www.kickstarter.com/projects/jefftidball/the-white-box-a-game-design-workshop-in-a-box Gaming History 101: https://gaminghistory101.com/ Axe of the Blood God Podcast: http://bloodgodpod.libsyn.com/
next_generation 6.0: IMMERSION | Symposium Do, 25.06.2015 – So, 28.06.2015 next_generation 6.0 bietet an fünf Tagen und fünf Nächten ein interessantes und dichtes Programm, das über die neuesten Positionen zu den Themen »Fixed Media«, »Raummusik« und »Live-Elektronik« informiert. Hiermit garantiert next_generation 6.0 eine repräsentative Übersicht über das aktuelle kreative Schaffen der kommenden Komponisten- und Musikergeneration im Kontext von Technologie und Kunst. Als größtes biennales Treffen der Hochschulstudios für elektronische Musik bietet next_generation 6.0 NachwuchskomponistInnen eine Plattform, ihre kompositorischen Neuentwicklungen zu präsentieren. Unter dem diesjährigen Motto »Immersion« wird den Studierenden der Musikhochschulen aus Deutschland, Österreich, Holland und der Schweiz die Möglichkeit geboten, ihre Arbeiten in Konzerten und Installationen vorzustellen und sich im Rahmen eines Symposiums in Vorträgen, Diskussionen, Poster-Sessions und Workshops über die eigenen Interessengebiete auszutauschen. ProfessorInnen und DozentInnen können darüber hinaus über aktuelle Entwicklungen der einzelnen Studios berichten. Ein spannendes Konzertprogramm mit Kompositionen der teilnehmenden NachwuchskomponistInnen erwartet die BesucherInnen an den Nachmittagen und Abenden des Festivals. Ab dem zweiten Festivaltag wird es jeweils ab 10.00 Uhr ein abwechslungsreiches Vortragsprogramm geben. Ganztägig können auf dem Vorplatz des ZKM zudem Kompositionen für den Klangpavillon »The Morning Line« gehört werden. Zugleich werden zahlreiche Installationen an verschiedenen Orten innerhalb des ZKM das Festivalprogramm bereichern und laden dazu ein, entdeckt zu werden. Barbara Lüneburg (Institut für CreativeMedia/Technologies St. Pölten): Transcoding | what if? – Chances and challenges of participatory culture in the new arts
As I say in the introduction of this podcast, Wess Daniels is one of the smartest guys that I know. I first met Wess about ten years ago or more when I was a student at Fuller Theological Seminary and pastoring at Bel Air Presbyterian Church. I started hanging out with Wess when he was teaching me some tech hacks in creating my Apple HTML email signature (I know, sounds pretty exciting). But over the years as my friendship with Wess has deepened, I've always been impressed with not only his intellect, and the topics is spans, but his sense of humility.Wess received his Ph.D from Fuller Seminary's School of Intercultural Studies. Wess is especially interested in Quaker renewal and participatory culture. At the time of this interview he was a Quaker pastor at Camas Friends church in Washington....but last week he was named the Director of Friends Center and Quaker Studies at Guilford College.Wess is also the author of A Convergent Model of Renewal: Remixing the Quaker Tradition in a Participatory Culture. Besides publishing this theological work, Wess has also contributed to the Sketchnote Workbook and written about "learning the art of sketchnote preaching."In this podcast we discuss a lot of different things such as: --leadership in the Quaker tradition (flattened leadership) --what participatory culture looks like --developing weekly rhythms of self-care --harnessing creativity in our work (i.e. sketchnotes)Please listen and subscribe to my podcast in the following places, and then leave a comment letting me know what you liked about the show, or what guest you would like to hear from. Thank you so much for your support. --iTunes --Stitcher --Player FM --Libsyn
This show brought together authors of Reading in a Participatory Culture (2012) and the complementary digital book Flows of Reading to discuss what it means to be a reader and writer in an increasingly participatory culture. Both books exemplify an expanded concept of the term "text" and model a new type of reader—one who reads across different media and understands reading as an act of sharing, deconstructing, and making meaning. We hope this helps open a conversation about what "counts" as reading and all the kinds of reading we perform in our everyday lives.
Education
Education
Writer Paul Ford (a.k.a., Ftrain.com) joins Kevin and Deb to talk about the Egyptian revolution, whether Arianna Huffington is a tummler, and the ultimate question of the entire Internet: Why Wasn’t I Consulted? Paul on Twitter: @ftrain Quote of the Week: […]
Welcome to episode #220 of Six Pixels Of Separation - The Twist Image Podcast. On my last trip to Europe, I had the pleasure of speaking in Oslo, Norway at The Golden Tag (Gulltaggen) conference, which featured Richard Branson, Guy Kawasaki, Gary Vaynerchuk and many more. Speaking right before me was Gunther Sonnenfeld (SVP, Director of Experience & Applied Technology at RAPP) on the topics of Transmedia, participatory culture and Digital Storytelling. Gunther's perspective on how brands can really connect and flourish struck me in a deep and meaningful way. Along with becoming fast friends, we agreed to have a conversation about the topics and discuss how much the world of Marketing and Advertising has changed in the past few years. Here is our discussion. Enjoy the conversation... Here it is: Six Pixels Of Separation - The Twist Image Podcast - Episode #220 - Host: Mitch Joel. Running time: 36:01. Please send in questions, comments, suggestions - mitch@twistimage.com. Hello from Beautiful Montreal. Subscribe over at iTunes. Please visit and leave comments on the Blog - Six Pixels of Separation. Feel free to connect to me directly on Facebook here: Mitch Joel on Facebook. or you can connect on LinkedIn. ...or on twitter. Six Pixels of Separation the book is now available. Episode #36 of Media Hacks will be happening soon and it might feature: Chris Brogan - New Marketing Labs - Co-author of Trust Agents. C.C. Chapman - Managing The Gray - Digital Dads - Content Rules. Hugh McGuire - LibriVox - Bite-Sized Edits - The Book Oven. Christopher S. Penn - Blue Sky Factory - Marketing Over Coffee. Julien Smith - In Over Your Head - Co-author of Trust Agents. In conversation with Gunther Sonnenfeld - SVP, Director of Experience & Applied Technology at RAPP. Adjunct professor at the Miami Ad School. Social entrepreneur, media theorist, evolutionary, storymaker. Follow Gunther on Twitter. Henry Jenkins - Convergence Culture. This week's music: David Usher (with Marie Mai) - 'Je Repars' (in French). Download the Podcast here: Six Pixels Of Separation - The Twist Image Podcast - Episode #220 - Host: Mitch Joel. Tags: advertising bite size edits blog blogging blue sky factory book oven cast of dads cc chapman chris brogan christopher s penn convergence culture david usher digital dads digital marketing digital media digital storytelling facebook facebook group gunther sonnenfeld henry jenkins hugh mcguire in over your head itunes julien smith librivox managing the gray marie mai marketing marketing over coffee media hacks media theorist miami ad school new marketing labs online social network participatory culture podcast podcasting rapp six pixels of separation social entrepreneur social media 101 social media marketing strategy transmedia trust agents twist image
Erin Reilly is Research Director for Project New Media Literacies, a past CMS project now housed at the University of Southern California. Karen Schrier, a CMS grad, is the Director of Interactive Media and Technology at ESI Design and a part-time doctoral student at Columbia University in games and learning. Sangita Shresthova is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer, who currently manages Henry Jenkins new project on participatory culture and civic engagement at USC. Pilar Lacasa is a researcher at Alcalá University in Spain. She also works on a project for Electronic Arts in Spain about how to use commercial games in education. Mitch Resnick is Professor of Learning Research at the MIT Media Laboratory. He develops new technologies that engage children in creative learning experiences and is a principal investigator with the MIT Center for Future Civic Media, a CMS-partnered project.
Paul Draper is a Professor of Digital Arts at Griffith University. He is a musician and record producer based at the Queensland Conservatorium as Head of Music Technology.
Paul Draper is a Professor of Digital Arts at Griffith University. He is a musician and record producer based at the Queensland Conservatorium as Head of Music Technology.
Paul Draper is a Professor of Digital Arts at Griffith University. He is a musician and record producer based at the Queensland Conservatorium as Head of Music Technology.
Paul Draper is a Professor of Digital Arts at Griffith University. He is a musician and record producer based at the Queensland Conservatorium as Head of Music Technology.
Paul Draper is a Professor of Digital Arts at Griffith University. He is a musician and record producer based at the Queensland Conservatorium as Head of Music Technology.
Next steps II – opening code and content; Future directions for making educational video openly available