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NOTAS DE ELENAMaterial complementario de la escuela Sabática para adultosNarrado por: Patty CuyanDesde: California, USAUna cortesía de DR'Ministries y Canaan Seventh-Day Adventist ChurchMIÉRCOLES, 29 DE ENERODIOS NO AFLIGE VOLUNTARIAMENTELa compasión divina se leía en el semblante del Hijo de Dios mientras dirigía una última mirada al templo y luego a sus oyentes. Con voz ahogada por la profunda angustia de su corazón y amargas lágrimas, exclamó: Verusalem, Jerusalem, que matas a los profetas, y apedreas a los que son enviados a ti! ¡cuántas veces quise juntar tus hijos, como la gallina junta sus pollos debajo de las alas, y no quisiste!" Esta es la lucha de la separación. En el lamento de Cristo, se exhala el anhelo del corazón de Dios (Exaltad a Jesús, p. 331). Nuestro Padre celestial no aflige ni entristece voluntariamente a los hijos de los hombres. Este mundo es el escenario de nuestras pruebas, nuestros dolores, nuestros pesares. Estamos aquí para soportar la prueba de Dios. El fuego del horno debe avivarse hasta que nuestra escoria sea consumida y salgamos como oro purificado en el horno de la aflicción... Saldrá luz de estas tinieblas... "Jehová dio, y Jehová quitó; sea el nombre de Jehová bendito". Job 1:21. Sea este el lenguaje de su corazón. La nube de misericordia se cierne sobre su cabeza aun en la hora más oscura. Los beneficios de Dios para nosotros son tan numerosos como las gotas de lluvia que caen de las nubes a la tierra reseca para regarla y refrescarla. La misericordia de Dios está sobre usted... Si pudieran ser abiertos sus ojos, vería a su Padre celestial inclinado sobre usted con amor, y si pudiera escuchar su voz, sería en tonos de compasión hacia usted que está postrado por el sufrimiento y la aflicción. Manténgase firme en su fuerza; hay descanso para usted (In Heavenly Places, p. 272; parcialmente en En los lugares celestiales, p. 274). Dentro de pocos y cortos años el rey de Babilonia iba a ser usado como instrumento de la ira de Dios sobre el impenitente Judá. Una y otra vez Jerusalén iba a quedar rodeada y en ella entrarían los ejércitos sitiadores de Nabucodonosor. Una compañía tras otra, compuestas al principio de poca gente, pero más tarde de millares y decenas de milla-res de cautivos, iban a ser llevadas a la tierra de Sinar, para morar allí en destierro forzoso. Joaquim, Joaquín y Sedequías, esos tres reyes judíos iban a ser por turno vasallos del gobernante babilónico, y cada uno a su vez se iba a rebelar. Castigos cada vez más severos iban a ser infligidos a la nación rebelde, hasta que por fin toda la tierra quedase asolada, Jerusalén reducida a ruinas chamuscadas por el fuego, destruido el templo que Salomón había edificado, y el reino de Judá iba a caer para nunca volver a ocupar su puesto anterior entre las naciones de la tierra. Aquellos tiempos de cambios, tan cargados de peligros para la nación israelita, fueron señalados por muchos mensajes enviados del Cielo, por medio de Jeremías. Así fue cómo el Señor dio a los hijos de Judá amplia oportunidad de librarse de las alianzas con que se habían enredado con Egipto, y de evitar la controversia con los gobernantes de Babilonia. A medida que se acercaba el peligro amenazador, enseñó al pueblo por medio de una serie de parábolas en actos, con la esperanza de despertarlos, hacerles sentir su obligación hacia Dios y alentarlos a sostener relaciones amistosas con el gobierno babilónico (Profetas y reyes, pp. 311, 312).
Istrouma en Español Jan 12 – 14, 2025 ========== 12 de Enero, 2025 Decisiones que Definen tu Fe Daniel 1.1-21 ========== Daniel 1:1-21 En el año tercero del reinado de Joacim rey de Judá, vino Nabucodonosor rey de Babilonia a Jerusalén, y la sitió. Y el Señor entregó en sus manos a Joacim rey de Judá, y parte de los utensilios de la casa de Dios; y los trajo a tierra de Sinar, a la casa de su dios, y colocó los utensilios en la casa del tesoro de su dios. Y dijo el rey a Aspenaz, jefe de sus eunucos, que trajese de los hijos de Israel, del linaje real de los príncipes, muchachos en quienes no hubiese tacha alguna, de buen parecer, enseñados en toda sabiduría, sabios en ciencia y de buen entendimiento, e idóneos para estar en el palacio del rey; y que les enseñase las letras y la lengua de los caldeos. Y les señaló el rey ración para cada día, de la provisión de la comida del rey, y del vino que él bebía; y que los criase tres años, para que al fin de ellos se presentasen delante del rey. Entre estos estaban Daniel, Ananías, Misael y Azarías, de los hijos de Judá. A estos el jefe de los eunucos puso nombres: puso a Daniel, Beltsasar; a Ananías, Sadrac; a Misael, Mesac; y a Azarías, Abed-nego. Y Daniel propuso en su corazón no contaminarse con la porción de la comida del rey, ni con el vino que él bebía; pidió, por tanto, al jefe de los eunucos que no se le obligase a contaminarse. Y puso Dios a Daniel en gracia y en buena voluntad con el jefe de los eunucos; y dijo el jefe de los eunucos a Daniel: Temo a mi señor el rey, que señaló vuestra comida y vuestra bebida; pues luego que él vea vuestros rostros más pálidos que los de los muchachos que son semejantes a vosotros, condenaréis para con el rey mi cabeza. Entonces dijo Daniel a Melsar, que estaba puesto por el jefe de los eunucos sobre Daniel, Ananías, Misael y Azarías: Te ruego que hagas la prueba con tus siervos por diez días, y nos den legumbres a comer, y agua a beber. Compara luego nuestros rostros con los rostros de los muchachos que comen de la ración de la comida del rey, y haz después con tus siervos según veas. Consintió, pues, con ellos en esto, y probó con ellos diez días. Y al cabo de los diez días pareció el rostro de ellos mejor y más robusto que el de los otros muchachos que comían de la porción de la comida del rey. Así, pues, Melsar se llevaba la porción de la comida de ellos y el vino que habían de beber, y les daba legumbres. A estos cuatro muchachos Dios les dio conocimiento e inteligencia en todas las letras y ciencias; y Daniel tuvo entendimiento en toda visión y sueños. Pasados, pues, los días al fin de los cuales había dicho el rey que los trajesen, el jefe de los eunucos los trajo delante de Nabucodonosor. Y el rey habló con ellos, y no fueron hallados entre todos ellos otros como Daniel, Ananías, Misael y Azarías; así, pues, estuvieron delante del rey. En todo asunto de sabiduría e inteligencia que el rey les consultó, los halló diez veces mejores que todos los magos y astrólogos que había en todo su reino. Y continuó Daniel hasta el año primero del rey Ciro. 1. "Decidió ser fiel por encima de su posición" (Daniel 1:8) No permitió que el privilegio de la mesa del rey comprometiera su relación con el Rey de reyes. 2️. "Defendió su identidad por encima de la presión" (Daniel 1:12-13) Su lealtad a Dios no dependía de su entorno, sino de su convicción. 3️. "Depositó su confianza en Dios por encima de las circunstancias" (Daniel 1:17) Sabía que Dios respalda a los que son fieles, incluso en medio de sistemas opresivos. Daniel 1:1-21 In the third year of the reign of Jehoiakim king of Judah, Nebuchadnezzar king of Babylon came to Jerusalem and besieged it. And the Lord gave Jehoiakim king of Judah into his hand, with some of the vessels of the house of God. And he brought them to the land of Shinar, to the house of his god, and placed the vessels in the treasury of his god. Then the king commanded Ashpenaz, his chief eunuch, to bring some of the people of Israel, both of the royal family and of the nobility, youths without blemish, of good appearance and skillful in all wisdom, endowed with knowledge, understanding learning, and competent to stand in the king's palace, and to teach them the literature and language of the Chaldeans. The king assigned them a daily portion of the food that the king ate, and of the wine that he drank. They were to be educated for three years, and at the end of that time they were to stand before the king. Among these were Daniel, Hananiah, Mishael, and Azariah of the tribe of Judah. And the chief of the eunuchs gave them names: Daniel he called Belteshazzar, Hananiah he called Shadrach, Mishael he called Meshach, and Azariah he called Abednego. But Daniel resolved that he would not defile himself with the king's food, or with the wine that he drank. Therefore he asked the chief of the eunuchs to allow him not to defile himself. And God gave Daniel favor and compassion in the sight of the chief of the eunuchs, and the chief of the eunuchs said to Daniel, “I fear my Lord the king, who assigned your food and your drink; for why should he see that you were in worse condition than the youths who are of your own age? So you would endanger my head with the king.” Then Daniel said to the steward whom the chief of the eunuchs had assigned over Daniel, Hananiah, Mishael, and Azariah, “Test your servants for ten days; let us be given vegetables to eat and water to drink. Then let our appearance and the appearance of the youths who eat the king's food be observed by you, and deal with your servants according to what you see.” So he listened to them in this matter, and tested them for ten days. At the end of ten days it was seen that they were better in appearance and fatter in flesh than all the youths who ate the king's food. So the steward took away their food and the wine they were to drink, and gave them vegetables. As for these four youths, God gave them learning and skill in all literature and wisdom, and Daniel had understanding in all visions and dreams. At the end of the time, when the king had commanded that they should be brought in, the chief of the eunuchs brought them in before Nebuchadnezzar. And the king spoke with them, and among all of them none was found like Daniel, Hananiah, Mishael, and Azariah. Therefore they stood before the king. And in every matter of wisdom and understanding about which the king inquired of them, he found them ten times better than all the magicians and enchanters that were in all his kingdom. And Daniel was there until the first year of King Cyrus. 1. "He decided to be faithful above his position" (Daniel 1:8) He did not allow the privilege of the king's table to compromise his relationship with the King of kings. 2️. "He defended his identity above the pressure" (Daniel 1:12-13) His loyalty to God did not depend on his surroundings, but on his conviction. 3️. "He placed his trust in God above the circumstances" (Daniel 1:17) He knew that God supports those who are faithful, even in the midst of oppressive systems. [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1705700493680.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1697561260831.jpg Regístrate ¡Si es la primera vez que asistes te invitamos a que te registres utilizando el siguiente link! https://istrouma.org/nuevo Nuestro Facebook Link de nuestro facebook donde nuestros servicios estarán en vivo ¡Acompáñanos! https://www.facebook.com/IBCespanol/ Visita nuestra pagina oficial: ¡Te esperamos! https://istrouma.org/espanol
Tabiat Allah harus diberitakan. Sinar terang kemuliaan Allah harus dipancarkan dalam kegelapan, terang kemurahan, pengasihan & kebenaran-Nya. Terang Matahari Kebenaran harus bersinar dalam perbuatan kebajikan, kata-kata yang benar dan perbuatan yang suci.
Tabiat Allah harus diberitakan. Sinar terang kemuliaan Allah harus dipancarkan dalam kegelapan, terang kemurahan, pengasihan & kebenaran-Nya. Terang Matahari Kebenaran harus bersinar dalam perbuatan kebajikan, kata-kata yang benar dan perbuatan yang suci.
En este tercer mensaje de la serie evidencias/ la semana del Señor, el pastor Richard nos habla de las señales que habrá antes de la segunda venida de nuestro Señor Jesucristo. La importancia de conocer nuestro lugar en el reino de Dios, así como el momento trascendental en la historia que estamos viviendo y la importancia de nuestro impacto en la sociedad. CITA BÍBLICA: Mateo 24:1-51 PUNTOS CLAVE DEL MENSAJE: Un día para Dios es como 1000 años y 1000 años como un día. Dios ha dado siete días de 1000 años cuando trata con los seres humanos, hubo eternidad antes de la semana y habrá eternidad después de la semana. Desde Adán hasta el momento que Jesús fue crucificado han pasado cuatro días de la semana del Señor. Pedro en el día de Pentecostés se levanta y dice estamos en los postreros días eso fue hace 2000 años. Nosotros estamos usando el calendario gregoriano es el año 2024 desde que Jesús nació. En el calendario hebreo es diferente, falta casi 500 años para que termine el séptimo día. La mañana es la noche ya que la creación comenzó de la noche a la mañana y este era el día siguiente. En la parábola del Buen Samaritano ocurre algo simbólico y profético, el hombre herido fue llevado al Mesón y el señor que lo llevó al Mesón le dice al dueño te doy dinero para dos días y si me tardo yo me arreglo contigo. En Mateo 23, Jesús tiene una conversación con los líderes religiosos de su nación a los cuales reprende y les dice que Jerusalén quedará desierta por el juicio que caería sobre ella. En Mateo 24, tiene una conversación con sus discípulos al ver el templo que se edificó por 40 años les dice llegará el día que ninguna piedra quedará encima. Les está diciendo desde Moisés hasta este momento es la culminación de toda la religión judaica. Estos le hacen 3 preguntas: 1-¿Cuándo va a suceder la destrucción del templo? R=Versículo 4-28 2-¿Cuándo vendrá tu reino? R=Versículo 28-33 3-¿Cuándo será el fin? R=Versículo 34. Esta conversación está en el contexto del templo. Una generación bíblica es de 40 años, todo lo que te está hablando se cumpliría dentro de 40 años. Respondiendo Jesús, les dijo: Mirad que nadie os engañe. Porque vendrán muchos en mi nombre, diciendo: Yo soy el Cristo; y a muchos engañarán. Y oiréis de guerras y rumores de guerras; mirad que no os turbéis, porque es necesario que todo esto acontezca; pero aún no es el fin. Porque se levantará nación contra nación, y reino contra reino; y habrá pestes, y hambres, y terremotos en diferentes lugares. Y todo esto será principio de dolores. Mateo 24:4-8 Cuando están teniendo esta conversación el mundo Romano está en paz. Entonces os entregarán a tribulación, y os matarán, y seréis aborrecidos de todas las gentes por causa de mi nombre. Muchos tropezarán entonces, y se entregarán unos a otros, y unos a otros se aborrecerán. Y muchos falsos profetas se levantarán, y engañarán a muchos; y por haberse multiplicado la maldad, el amor de muchos se enfriará. Mas el que persevere hasta el fin, éste será salvo. Y será predicado este evangelio del reino en todo el mundo, para testimonio a todas las naciones; y entonces vendrá el fin. Mateo 24:9-14 Esto iba a suceder en un lapso de 40 años. En el Nuevo Testamento nos dice que alcanzaron el mundo civilizado en menos de 40 años (no el mundo terráqueo) esperando y apresurándoos para la venida del día de Dios… 2 Pedro 3:12 Pedro nos dice : hablar acerca de Jesús causa que la venida se acerque. Por tanto, cuando veáis en el lugar santo la abominación desoladora de que habló el profeta Daniel (el que lee, entienda) Mateo 24:15 Es una profecía que viene de Daniel capítulo 9. Daniel tiene una visión y ve un ángel que le dice: Setenta semanas están determinadas sobre tu pueblo y sobre tu santa ciudad, para terminar la prevaricación, y poner fin al pecado, y expiar la iniquidad, para traer la justicia perdurable, y sellar la visión y la profecía, y ungir al Santo de los santos. Sabe, pues, y entiende, que desde la salida de la orden para restaurar y edificar a Jerusalén hasta el Mesías Príncipe, habrá siete semanas, y sesenta y dos semanas; se volverá a edificar la plaza y el muro en tiempos angustiosos. Y después de las sesenta y dos semanas se quitará la vida al Mesías, mas no por sí; y el pueblo de un príncipe que ha de venir destruirá la ciudad y el santuario; y su fin será con inundación, y hasta el fin de la guerra durarán las devastaciones. Y por otra semana confirmará el pacto con muchos; a la mitad de la semana hará cesar el sacrificio y la ofrenda. Después con la muchedumbre de las abominaciones vendrá el desolador, hasta que venga la consumación, y lo que está determinado se derrame sobre el desolador. Daniel 9:24-27 La profecía del profeta Daniel sobre la llegada del Mesías se encuentra en el capítulo 9 de su libro. Daniel menciona un período de "setenta semanas" de años, lo que equivale a 490 años. Dentro de este período, se especifica que desde la orden para reconstruir Jerusalén hasta la llegada del Mesías pasarían "siete semanas y sesenta y dos semanas", es decir, un total de 69 semanas de años, lo que equivale a 483 años. Cuando Daniel profetizó esto hasta la venida de Jesús pasan 490 años (el Día de la entrada triunfante) Dios conoce el futuro y está en control de la historia. En la abominación desoladora, un general llamado Tito llegó a las afueras de Jerusalén con 20,000 soldados sitiando toda la ciudad. En este periodo murió más de un millón de judíos, se llevaron cautivos 97,000 judíos además de la destrucción del templo. ¡Jerusalén, Jerusalén, que matas a los profetas, y apedreas a los que te son enviados! ¡Cuántas veces quise juntar a tus hijos, como la gallina junta sus polluelos debajo de las alas, y no quisiste! He aquí vuestra casa os es dejada desierta. Mateo 23:37-38 40 años como Jesús había dicho. Desde este día no ha existido una nación de los judíos hasta que ahora hay una segunda profecía. Acontecerá en aquel tiempo que la raíz de Isaí, la cual estará puesta por pendón a los pueblos, será buscada por las gentes; y su habitación será gloriosa. Asimismo acontecerá en aquel tiempo, que Jehová alzará otra vez su mano para recobrar el remanente de su pueblo que aún quede en Asiria, Egipto, Patros, Etiopía, Elam, Sinar y Hamat, y en las costas del mar. Y levantará pendón a las naciones, y juntará los desterrados de Israel, y reunirá los esparcidos de Judá de los cuatro confines de la tierra. Isaías 11:10-12 La primera vez Dios llevó el pueblo de Israel de Babilonia (cuando estaba en cautividad) y los regresó a Jerusalén y en una segunda vez dice: voy a recoger a Israel. El 14 de mayo de 1948, David Ben-Gurión proclamó la independencia del Estado de Israel. Esta decisión fue respaldada por la Organización de Naciones Unidas (ONU), que había propuesto un plan de partición para crear estados árabe y judío en la región de Palestina. Este evento marcó el establecimiento oficial de Israel como nación, aunque la región ya tenía una población diversa que había vivido allí durante siglos. Israel no había tenido un gobierno desde el año 70 DC. Hasta 1948. Y caerán a filo de espada, y serán llevados cautivos a todas las naciones; y Jerusalén será hollada por los gentiles, hasta que los tiempos de los gentiles se cumplan. Lucas 21:24 La Ciudad de Jerusalén será bajo cualquier nación menos de Israel. Hay una nación de Israel, pero no tienen a Jerusalén. La Guerra de los Seis Días tuvo lugar del 5 al 10 de junio de 1967. Este conflicto enfrentó a Israel contra una coalición de países árabes, incluyendo Egipto, Siria y Jordania. Israel lanzó un ataque preventivo y logró una victoria decisiva en solo seis días, cambiando significativamente el mapa geopolítico de Oriente Medio. Varias naciones intentaron quitar a Israel todo lo que tenía, pero no perdieron nada al contrario quedaron con más tierra, pero Jerusalén no está bajo su dominio. En la Guerra de Yom Kipur de 1973. El 6 de octubre de 1973, durante el día sagrado judío de Yom Kipur, también conocido como el Día de la Expiación, uno de los días más importantes y solemnes del calendario judío, dedicado al ayuno, la oración y la reflexión. Una coalición de países árabes liderada por Egipto y Siria lanzó un ataque sorpresa contra Israel. En este día buscaba aprovechar el hecho de que muchos soldados israelíes estaban en casa observando el día sagrado, lo que inicialmente les dio una ventaja táctica. La guerra duró hasta el 25 de octubre de 1973 y tuvo importantes consecuencias geopolíticas y militares para la región. Y sabemos que a los que aman a Dios, todas las cosas les ayudan a bien, esto es, a los que conforme a su propósito son llamados. Romanos 8:28 En este conflicto una porción mayor de la ciudad de Jerusalén se vuelve bajo el poderío del pueblo de Israel. Mientras que la Ciudad de Jerusalén está abajo el dominio de cualquier nación, el tiempo de las naciones sigue siendo vigentes, pero cuando la ciudad de Jerusalén vuelve a Israel entonces termina el tiempo de los gentiles. Estamos en lo que llamamos “la cosecha” donde Dios está cosechando. de ahí en adelante esperando hasta que sus enemigos sean puestos por estrado de sus pies; porque con una sola ofrenda hizo perfectos para siempre a los santificados. Hebreos 10:13-14 Cuando Jesús resucita y asciende se sienta a la diestra de Dios. Voy a ir a la diestra del padre porque he vencido, pero te voy a llevar conmigo es exactamente lo que hizo Jesús con todos nosotros, para que las mismas cosas que yo tengo sentado en el trono tú tengas, la misma autoridad y el mismo poder. Como el vino a la tierra ahora nos está enviando con el mismo estado. En Daniel capítulo 7 donde alguien que parece como el hijo de hombre asciende al Trono y los libros fueron abiertos (los libros El libro de la vida y el libro de los hechos) El anciano de Días se sienta en su trono y toma un juicio (todo lo que había sucedido desde Adán hasta este momento y todo lo que sucederá desde Jesús hasta el fin de la historia está siendo juzgado en este momento) Aparece Jesús, extiende su mano y presenta su obra. El anciano de Días dice es suficiente, tú y los que están contigo están totalmente perdonados y aceptados. Los que tú estás representado tendrán los mismos logros que tú has logrado. Yo declaro son inocentes, perdonados y aceptados. Esta será señal que ha comenzado el reino, era antiguo y se terminó. Jesús sube a la diestra del padre, en ese momento ese reino deja de existir ya no tiene influencia. Muchos en Israel lloran porque el templo el eje de su existencia ya no existe, pero Dios en su soberanía dice que ellos vuelven a existir. LLAMADO A LA ACCIÓN: Vivimos en un momento extraordinariamente hermoso e importante, cuando Dios está buscando pasar la estafeta a cualquiera que esté dispuesto sin importar su trasfondo sino su disponibilidad. Cuando alguien ama tiene mucha respuesta. Cada vida fue deseñada para influir a tres o cuatro generaciones. ¿Qué tipo de impacto vas a dejar? ¿Será una huella según el estilo del mundo o será una huella del Reino de Dios? CONCLUSIÓN: Hay certezas como las profecías cumplidas que nos hacen vivir con una esperanza en el futuro, nos ayudan a reconocer en quien estamos creyendo y saber que el evangelio que tenemos está vivo, así como el Dios del evangelio.
En este tercer mensaje de la serie evidencias/ la semana del Señor, el pastor Richard nos habla de las señales que habrá antes de la segunda venida de nuestro Señor Jesucristo. La importancia de conocer nuestro lugar en el reino de Dios, así como el momento trascendental en la historia que estamos viviendo y la importancia de nuestro impacto en la sociedad. CITA BÍBLICA: Mateo 24:1-51 PUNTOS CLAVE DEL MENSAJE: Un día para Dios es como 1000 años y 1000 años como un día. Dios ha dado siete días de 1000 años cuando trata con los seres humanos, hubo eternidad antes de la semana y habrá eternidad después de la semana. Desde Adán hasta el momento que Jesús fue crucificado han pasado cuatro días de la semana del Señor. Pedro en el día de Pentecostés se levanta y dice estamos en los postreros días eso fue hace 2000 años. Nosotros estamos usando el calendario gregoriano es el año 2024 desde que Jesús nació. En el calendario hebreo es diferente, falta casi 500 años para que termine el séptimo día. La mañana es la noche ya que la creación comenzó de la noche a la mañana y este era el día siguiente. En la parábola del Buen Samaritano ocurre algo simbólico y profético, el hombre herido fue llevado al Mesón y el señor que lo llevó al Mesón le dice al dueño te doy dinero para dos días y si me tardo yo me arreglo contigo. En Mateo 23, Jesús tiene una conversación con los líderes religiosos de su nación a los cuales reprende y les dice que Jerusalén quedará desierta por el juicio que caería sobre ella. En Mateo 24, tiene una conversación con sus discípulos al ver el templo que se edificó por 40 años les dice llegará el día que ninguna piedra quedará encima. Les está diciendo desde Moisés hasta este momento es la culminación de toda la religión judaica. Estos le hacen 3 preguntas: 1-¿Cuándo va a suceder la destrucción del templo? R=Versículo 4-28 2-¿Cuándo vendrá tu reino? R=Versículo 28-33 3-¿Cuándo será el fin? R=Versículo 34. Esta conversación está en el contexto del templo. Una generación bíblica es de 40 años, todo lo que te está hablando se cumpliría dentro de 40 años. Respondiendo Jesús, les dijo: Mirad que nadie os engañe. Porque vendrán muchos en mi nombre, diciendo: Yo soy el Cristo; y a muchos engañarán. Y oiréis de guerras y rumores de guerras; mirad que no os turbéis, porque es necesario que todo esto acontezca; pero aún no es el fin. Porque se levantará nación contra nación, y reino contra reino; y habrá pestes, y hambres, y terremotos en diferentes lugares. Y todo esto será principio de dolores. Mateo 24:4-8 Cuando están teniendo esta conversación el mundo Romano está en paz. Entonces os entregarán a tribulación, y os matarán, y seréis aborrecidos de todas las gentes por causa de mi nombre. Muchos tropezarán entonces, y se entregarán unos a otros, y unos a otros se aborrecerán. Y muchos falsos profetas se levantarán, y engañarán a muchos; y por haberse multiplicado la maldad, el amor de muchos se enfriará. Mas el que persevere hasta el fin, éste será salvo. Y será predicado este evangelio del reino en todo el mundo, para testimonio a todas las naciones; y entonces vendrá el fin. Mateo 24:9-14 Esto iba a suceder en un lapso de 40 años. En el Nuevo Testamento nos dice que alcanzaron el mundo civilizado en menos de 40 años (no el mundo terráqueo) esperando y apresurándoos para la venida del día de Dios… 2 Pedro 3:12 Pedro nos dice : hablar acerca de Jesús causa que la venida se acerque. Por tanto, cuando veáis en el lugar santo la abominación desoladora de que habló el profeta Daniel (el que lee, entienda) Mateo 24:15 Es una profecía que viene en Daniel capítulo 9. Daniel tiene una visión y ve un ángel que le dice: Setenta semanas están determinadas sobre tu pueblo y sobre tu santa ciudad, para terminar la prevaricación, y poner fin al pecado, y expiar la iniquidad, para traer la justicia perdurable, y sellar la visión y la profecía, y ungir al Santo de los santos. Sabe, pues, y entiende, que desde la salida de la orden para restaurar y edificar a Jerusalén hasta el Mesías Príncipe, habrá siete semanas, y sesenta y dos semanas; se volverá a edificar la plaza y el muro en tiempos angustiosos. Y después de las sesenta y dos semanas se quitará la vida al Mesías, mas no por sí; y el pueblo de un príncipe que ha de venir destruirá la ciudad y el santuario; y su fin será con inundación, y hasta el fin de la guerra durarán las devastaciones. Y por otra semana confirmará el pacto con muchos; a la mitad de la semana hará cesar el sacrificio y la ofrenda. Después con la muchedumbre de las abominaciones vendrá el desolador, hasta que venga la consumación, y lo que está determinado se derrame sobre el desolador. Daniel 9:24-27 La profecía del profeta Daniel sobre la llegada del Mesías se encuentra en el capítulo 9 de su libro. Daniel menciona un período de "setenta semanas" de años, lo que equivale a 490 años. Dentro de este período, se especifica que desde la orden para reconstruir Jerusalén hasta la llegada del Mesías pasarían "siete semanas y sesenta y dos semanas", es decir, un total de 69 semanas de años, lo que equivale a 483 años. Cuando Daniel profetizó esto hasta la venida de Jesús pasan 490 años (el Día de la entrada triunfante) Dios conoce el futuro y está en control de la historia. En la abominación desoladora, un general llamado Tito llegó a las afueras de Jerusalén con 20,000 soldados sitiando toda la ciudad. En este periodo murió más de un millón de judíos, se llevaron cautivos 97,000 judíos además de la destrucción del templo. ¡Jerusalén, Jerusalén, que matas a los profetas, y apedreas a los que te son enviados! ¡Cuántas veces quise juntar a tus hijos, como la gallina junta sus polluelos debajo de las alas, y no quisiste! He aquí vuestra casa os es dejada desierta. Mateo 23:37-38 40 años como Jesús había dicho. Desde este día no ha existido una nación de los judíos hasta que ahora hay una segunda profecía. Acontecerá en aquel tiempo que la raíz de Isaí, la cual estará puesta por pendón a los pueblos, será buscada por las gentes; y su habitación será gloriosa. Asimismo acontecerá en aquel tiempo, que Jehová alzará otra vez su mano para recobrar el remanente de su pueblo que aún quede en Asiria, Egipto, Patros, Etiopía, Elam, Sinar y Hamat, y en las costas del mar. Y levantará pendón a las naciones, y juntará los desterrados de Israel, y reunirá los esparcidos de Judá de los cuatro confines de la tierra. Isaías 11:10-12 La primera vez Dios llevó el pueblo de Israel de Babilonia (cuando estaba en cautividad) y los regresó a Jerusalén y en una segunda vez dice: voy a recoger a Israel. Israel no había tenido un gobierno desde el año 70 DC. Hasta 1948. Y caerán a filo de espada, y serán llevados cautivos a todas las naciones; y Jerusalén será hollada por los gentiles, hasta que los tiempos de los gentiles se cumplan. Lucas 21:24 La Ciudad de Jerusalén será bajo cualquier nación menos de Israel. Hay una nación de Israel, pero no tienen a Jerusalén. Varias naciones intentaron quitar a Israel todo lo que tenía, pero no perdieron nada al contrario quedaron con más tierra, pero Jerusalén no está bajo su dominio. Y sabemos que a los que aman a Dios, todas las cosas les ayudan a bien, esto es, a los que conforme a su propósito son llamados. Romanos 8:28 Mientras que la Ciudad de Jerusalén está abajo el dominio de cualquier nación, el tiempo de las naciones sigue siendo vigentes, pero cuando la ciudad de Jerusalén vuelve a Israel entonces termina el tiempo de los gentiles. Estamos en lo que llamamos “la cosecha” donde Dios está cosechando. de ahí en adelante esperando hasta que sus enemigos sean puestos por estrado de sus pies; porque con una sola ofrenda hizo perfectos para siempre a los santificados. Hebreos 10:13-14 Cuando Jesús resucita y asciende se sienta a la diestra de Dios. Prácticamente dice: Voy a ir a la diestra del padre porque he vencido, pero te voy a llevar conmigo, es exactamente lo que hizo Jesús con todos nosotros, para que las mismas cosas que yo tengo sentado en el trono tú tengas, la misma autoridad y el mismo poder. Como el vino a la tierra ahora nos está enviando con el mismo estado. En Daniel capítulo 7, hay alguien que parece al el hijo de hombre asciende al Trono y los libros fueron abiertos (los libros El libro de la vida y el libro de los hechos) El anciano de Días se sienta en su trono y toma un juicio (todo lo que había sucedido desde Adán hasta este momento y todo lo que sucederá desde Jesús hasta el fin de la historia está siendo juzgado en este momento) Aparece Jesús, extiende su mano y presenta su obra. El anciano de Días dice es suficiente, tú y los que están contigo están totalmente perdonados y aceptados. Los que tú estás representado tendrán los mismos logros que tú has logrado. Yo declaro son inocentes, perdonados y aceptados. Esta será señal que ha comenzado el reino, era antiguo y se terminó. Jesús sube a la diestra del padre, en ese momento ese reino deja de existir ya no tiene influencia. Muchos en Israel lloran porque el templo el eje de su existencia ya no existe, pero Dios en su soberanía dice que ellos vuelven a existir. LLAMADO A LA ACCIÓN: Vivimos en un momento extraordinariamente hermoso e importante, cuando Dios está buscando pasar la estafeta a cualquiera que esté dispuesto sin importar su trasfondo sino su disponibilidad. Cuando alguien ama tiene mucha respuesta. Cada vida fue deseñada para influir a tres o cuatro generaciones. ¿Qué tipo de impacto vas a dejar? ¿Será una huella según el estilo del mundo o será una huella del Reino de Dios? CONCLUSIÓN: Hay certezas como las profecías cumplidas que nos hacen vivir con una esperanza en el futuro, nos ayudan a reconocer en quien estamos creyendo y saber que el evangelio que tenemos está vivo, así como el Dios del evangelio.
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Al and Jonnie talk about Starstruck Vagabond Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:08:49: Game News 00:29:54: Starstruck Vagabond 01:04:07: Outro Links Mika and the Witch’s Mountain Release Tiny Garden Kickstarter Terra Nil “Vita Nova” Update Disney Dreamlight Valley “The Lucky Dragon” Update Moonstone Island “Pool Party” DLC Harvest Moon: Home Sweet Home Screenshots Bear and Breakfast Information Farming Simulator 25 Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: And we are here today to talk about Contachcore games. (0:00:41) Al: Whoo. (0:00:44) Al: As always, transcripts are available in the show notes and on the website. (0:00:48) Al: This episode, me and Johnny will be talking about Starstruck Thagabond, (0:00:52) Al: the new game by Yatsy Croshaw of zero punctuation fame. (0:00:57) Al: Although he doesn’t do zero punctuation anymore. (0:00:58) Jonnie: now fully Ramblimetic thing? (0:00:59) Al: That’s what it’s called. Yeah. (0:01:00) Al: No, it’s not fully ramb- is it not? He’s got two, because he’s got fully ramblimatic (0:01:06) Al: and a different one, which is… Oh, maybe fully- it’s fully ramblimatic than the standard (0:01:11) Al: one. Yes. Yeah, okay. Yes. Yeah, which is basically just all the video team from the escapist who (0:01:12) Jonnie: Yeah, that’s the new version under second wind, I think, is their new banner. (0:01:23) Al: got fired or quit. That worked out well for them. (0:01:28) Jonnie: But now you can support them much more directly, which is which is you know in some ways preferable (0:01:31) Al: Yeah. Yes, fewer management. I feel like they’ve been massively increasing the amount of content (0:01:39) Al: they’re doing. There’s so much stuff now, which, I mean, I don’t do it all because I don’t care (0:01:48) Al: about their TTRPG stuff, and I don’t care about their Let’s Play stuff, but I really enjoy most (0:01:55) Al: of their podcasts and a lot of the shorter videos they do. So, it’s good. (0:02:01) Al: Anyway, so yeah, we’ll be talking about Starstruck Vagabond. Before that, we obviously have some (0:02:05) Al: news, but first of all, Johnny, what have you been up to? (0:02:11) Jonnie: I have been up to a hidden game I came up with last year called Chance of Sinar, (0:02:17) Jonnie: and one of the things that I learned about this game is like, as a name written down, it looks (0:02:21) Jonnie: great. When you say it out loud, people have no idea what you’ve just said. It’s a confusing (0:02:27) Jonnie: jumble of terms, but it kind of works for the game because the game is all about translating (0:02:32) Jonnie: languages, and it’s a really fun game. I kind of completed it over the course of a weekend, (0:02:40) Jonnie: and I like it was one of those (0:02:41) Jonnie: games. I had a friend visiting me and just in our like downtime between doing stuff we would (0:02:45) Jonnie: just play a bit of it and it was a really fun game to play with someone else on the couch because (0:02:50) Jonnie: it’s a lot of working out stuff a lot of guesses about what you want what you think things mean (0:02:56) Jonnie: and having a second brain to like that that sees things differently I think was really valuable (0:03:02) Jonnie: for playing through the game but it was just a really fun experience great puzzles great story (0:03:09) Jonnie: Like really contained, you know, it was probably five or six (0:03:12) Jonnie: hours into it and it was just a really, really fun game. (0:03:15) Jonnie: I would highly, highly recommend Chances. (0:03:18) Al: Interesting. It has overwhelmingly positive reviews on Steam, and it’s currently on sale. (0:03:24) Jonnie: and it’s currently on Game Pass, which is where I played it. (0:03:25) Al: Fair enough. I do not have Game Pass because I have too many games unplayed anyway. (0:03:34) Jonnie: Yeah, I feel like you getting game paths would just be like, uh, you know, you would just continually be adding things to a wishlist of or a backlog that you’re never actually going to get to and you would never actually play anything. (0:03:40) Al: You know the funny thing is like, I’ve literally got my Steam wishlist open just now, right? (0:03:49) Al: Because obviously everything is on sale just now and I’m like, what am I going to buy? (0:03:53) Al: The problem is like half of these games, I can’t remember, like death’s door. (0:04:00) Al: I don’t know what this game is, but apparently I added it to my wishlist and it’s currently (0:04:04) Al: 75% off. (0:04:06) Al: When did I add this to my wishlist? (0:04:07) Al: I have no idea. (0:04:08) Al: Oh wait, it does tell you, doesn’t it? (0:04:11) Al: In 2021. Okay. So a while ago, um, yeah, I do feel like it’s one of these things (0:04:14) Jonnie: Wow, yeah, I feel like it’s time to let that one go (0:04:20) Al: where some of them when, when they’re like up at like 80, 70% off, if I’m not going to (0:04:26) Al: buy it when it’s that much off, I’m removing it from my wish list. So, um, yeah, I’ve got (0:04:32) Al: one, two, three, four, five, six, seven currently on my list that are 70% off and above. (0:04:39) Jonnie: Well, that could have been a fun new game. Is it buy or remove? (0:04:40) Al: Oh my. (0:04:47) Jonnie: It’s good it’s not like we’re under a time crunch this morning. (0:04:50) Al: let me finish. I have 77 on my wish list on sale just now. That is too many. I have 160 (0:04:58) Jonnie: I don’t think I have 77 on my wish list. (0:05:02) Al: on my wish list. Part of the problem, right, part of the problem is that I add every single (0:05:09) Al: farming game that we talk about on the podcast to my wish list to keep track of it, right? (0:05:14) Jonnie: That makes sense. Yeah, that does make- (0:05:14) Al: That makes it okay, right? Maybe. (0:05:20) Al: Okay, cool, great. What have I been up to? I have been playing Go Go Town. More coming (0:05:29) Al: about that later. I don’t want to talk about that just now, but I’ve been playing it. I’ve (0:05:33) Al: also been playing Dave the Diver. Have you played Dave the Diver? You have played Dave (0:05:38) Al: the Diver. I don’t know if you’ve actually started it yet or not. You’ve done it. You (0:05:40) Jonnie: I have downloaded Dave the Diver and I have done the tutorial of Dave the Diver. (0:05:48) Al: might want to hurry up. (0:05:50) Al: You’ve got probably about 10 hours of gameplay (0:05:52) Al: before you can even play the bit that you need to talk about on the podcast. (0:05:56) Jonnie: Oh my god. (0:05:58) Al: Just be thankful you’re not on the Godzilla one. (0:06:00) Al: You have to finish five chapters, and I’m halfway through chapter two. (0:06:03) Al: And yeah, it’s taking a while. (0:06:08) Al: I don’t know why it’s so far through. (0:06:10) Al: Probably because Godzilla is probably quite hard to do. (0:06:12) Al: Anyway, blah, blah, blah. (0:06:14) Al: Dave the Diver. (0:06:16) Al: I’m enjoying it so far. (0:06:18) Al: I feel like it’s about to get- (0:06:20) Al: very grindy where I am, but it’s interesting. (0:06:24) Al: And yeah, we’ll talk more about that in the future maybe. (0:06:28) Jonnie: I know you don’t want to talk about go go town, but I also downloaded the (0:06:32) Jonnie: Early access for go go town and and had a quick play off it and I was very quick (0:06:36) Jonnie: I maybe played an hour of it (0:06:39) Jonnie: That game does feel very early access (0:06:42) Jonnie: and (0:06:43) Jonnie: I think I see this in the slack, but it’s way more (0:06:48) Jonnie: Seems like resource management town builder II than it does Animal Crossing II which I don’t know I super loved (0:06:58) Jonnie: Interested in how that game develops over early access, but my initial take was like oh (0:07:01) Jonnie: I don’t really want to play this now. I want to put this down and play it (0:07:05) Jonnie: Play it a bit later, so I’m looking forward to hearing (0:07:10) Al: Maybe. Yeah, I think the only thing I’ll say just now is that they have posted a big update on (0:07:19) Al: Steam talking about what they’re going to do and how they’ve changed what they’re going to do based (0:07:25) Al: on feedback. So might be worth having a look at that. But yeah, I will talk more about that maybe (0:07:32) Al: in the future. I don’t know. I don’t want to spoil anything. (0:07:36) Jonnie: I do. (0:07:38) Jonnie: I love spoiling things. (0:07:40) Al: And I’ve been continuing playing farm RPG. I don’t know if I’m enjoying it, but I’m playing it. (0:07:48) Al: I just keep going. I’m at crafting level 95 now. Farming level 82, fishing level 77 and exploring (0:07:48) Jonnie: of bringing an endorsement. (0:07:57) Al: level 76. It’s quite a grind at this point, but I keep going. I guess the thing is that I’m not (0:08:08) Al: I’m not actually spending a huge amount. (0:08:10) Al: of time each day on it, right? Like it’s maybe a total of 10 minutes in a day. (0:08:15) Al: So we’ll see if I’m still doing it in the next episode. (0:08:21) Al: The right is a new regular section of the podcast. Is Al still playing farm RPG? Yes. (0:08:26) Jonnie: Look I feel like this is like when Cody was playing her cult (0:08:32) Jonnie: What was a cult game that she was playing we’re Tetris that’s (0:08:33) Al: Tetris. (0:08:36) Al: yeah but i’m not trying to get out not i’m not trying to win a cruise with my (0:08:40) Al: time um let’s just not talk about how much money i’ve put into the game so we’re going (0:08:41) Jonnie: Not yet. Not yet. (0:08:50) Al: to talk about some game news so first up we have the exciting news uh that uh johnny’s (0:08:59) Al: leaning on the keyboard in the show notes um oh no I hope this podcast recording works (0:09:02) Jonnie: I’m not leaning on the keyboard. I’m trying to work out what the hell’s going on with my computer. (0:09:05) Jonnie: It’s right. (0:09:10) Al: um we have the exciting news that mica and the witch’s mountain is releasing on the 21st of august (0:09:16) Al: on steam and switch (0:09:18) Jonnie: Whoo! Only like a year after their initial release date that they were very confident about hitting. (0:09:26) Al: Yeah. I think so. Yeah. I’m very excited, not least because it’s happening after my (0:09:26) Jonnie: No, this is this is very exciting. (0:09:34) Al: month long not being at home and not having to deal with podcast. Yeah. So I’m very excited (0:09:39) Al: that it’s not releasing just now because I might have cried. (0:09:42) Jonnie: And the way they did the announcement because I I don’t know if you follow them on Instagram (0:09:46) Jonnie: But it was they they posted the day before saying like we’ll answer the most asked question (0:09:52) Jonnie: Like that we get today tomorrow and I was like (0:09:54) Jonnie: I really hope they are announcing the release date for me crew the which is now done because that is by far away gonna be (0:10:00) Jonnie: Their most asked question and and in fact they were so (0:10:03) Jonnie: No, very exciting news for that game. There was a new trailer that came along (0:10:08) Jonnie: with (0:10:10) Jonnie: With the announcement. I don’t know that I picked up anything (0:10:12) Jonnie: New other than yeah, this game looks like what they’ve promised it’s going to be and it looks pretty fun (0:10:19) Jonnie: Let’s see how it plays (0:10:21) Al: Yeah, I think this game very much will come down to how the controls feel. That’s it. (0:10:26) Al: Like if it feels good to fly, it’ll be a fun game no matter anything else. If it doesn’t (0:10:31) Al: feel fun to fly, nothing will save it. Even the froggy chair. (0:10:35) Jonnie: Uh, I could not agree more. (0:10:38) Al: Next we have Tiny Garden. This is the Polly Pocket farming game. They’ve announced that (0:10:45) Al: their Kickstarter will launch on the 2nd of July. So, there we go. Another Kickstarter. (0:10:50) Jonnie: I still think this game looks like this game looks cool right because I’m curious how it is gonna manifest into a game because the the polypockets size of stuff is so small but this one has me like super intrigued because it’s doing the cool nostalgia thing and in a way that I’m very interested how it manifests in gameplay. (0:11:12) Al: Yeah, I suspect it might feel quite kind of Tamagotchi-esque, right? (0:11:17) Al: Where the idea is not playing the game for lots of time. (0:11:23) Al: It’s like dipping it out and, you know, deal with your fart. (0:11:26) Al: Like, I wouldn’t be surprised if it was real time. (0:11:30) Al: But I guess we’ll see. (0:11:32) Al: I don’t know if I want it to be real time, but we’ll see. (0:11:35) Al: And, you know, the trailer shows lots of different designs. (0:11:39) Al: I suspect you’ll be able to. (0:11:42) Al: I wouldn’t be surprised if you could collect lots of them and like you open up your different ones to see what your gardens are currently doing inside there or something. (0:11:51) Al: Rather than just changing the design of your of your tiny garden, right? Like it feels like you’re collecting gardens, but we shall see. (0:12:01) Al: Next we have Terranil. Their new update Vitanova is out now and they’ve posted a bunch of information about it. Have you looked through this at all? (0:12:10) Jonnie: I have not looked at this one at all, but since we recorded the, like, what did I record that (0:12:17) Jonnie: episode with? It must have been with Kevin. When we recorded the episode on Terra Nil, (0:12:22) Jonnie: I hadn’t finished Terra Nil, and I keep intending to go back, and every time I see something about (0:12:28) Jonnie: Terra Nil, I’m interested in going back. But I think this might be the update that finally (0:12:34) Jonnie: sort of lures me back in, particularly with Terra Nil being available. I think it’s available (0:12:39) Jonnie: through Netflix. (0:12:40) Jonnie: I’ve got some new missions, which I assume means new maps, to play on. (0:12:42) Al: it is yes that’s a good point I should try it because I have Netflix just now (0:12:47) Al: I should try it on mobile see what it’s like (0:12:57) Jonnie: I think there’s about 11 in the initial game, and they’ve overhauled the animal functionality, (0:13:06) Jonnie: which is really interesting. (0:13:10) Jonnie: The way the animal system worked in the past is that it was kind of like the last thing (0:13:15) Jonnie: you would do, and it felt very clunky. (0:13:18) Jonnie: You would effectively build a special building, and then you would have to ping certain parts (0:13:24) Jonnie: on the map, and if it met enough of the requirements for a particular animal, that animal would (0:13:29) Jonnie: show up. (0:13:30) Jonnie: So it felt like this very clunky thing, where I remember on the first map getting frustrated (0:13:38) Jonnie: because one animal I couldn’t quite bring (0:13:40) Jonnie: back because I was like you know half a point off of needing you know a certain (0:13:46) Jonnie: area in a certain radius to bring back the final animal but equally I had no (0:13:52) Jonnie: resources at that point to re-terraform anything so I was kind of just like I (0:13:55) Jonnie: feel stuck in a way this that wasn’t particularly fun and this change (0:14:01) Al: So, so was it quite binary then where it was like you either have them or you don’t sort (0:14:07) Al: of thing, you’ve either done the checklist to get the animals back or you haven’t. Right, (0:14:10) Jonnie: Correct, yeah. (0:14:12) Al: whereas here it looks like it’s saying so it says the habitat may be sufficient for (0:14:16) Al: them to survive but not ideal for them to thrive so it’s like you can get them back (0:14:21) Al: with less work but then you have to work more to get like I guess them to reproduce or something (0:14:27) Jonnie: yeah so be curious how it works you know um like and it was it was a really there was good bones (0:14:32) Jonnie: in the system right so it’s like you know one of the requirements on the first map for wolves to (0:14:36) Jonnie: appear is they had to be deer already in a location nearby right because they need something to eat (0:14:41) Jonnie: uh which totally makes sense so um I feel like there was good bones so this is actually a really (0:14:47) Jonnie: exciting change to um uh what was uh it was probably slightly frustrating because it was at (0:14:52) Jonnie: the end where you were sort of relatively low on resources it was just your ability to sort (0:14:57) Jonnie: at that point when you didn’t really know what you needed to be building towards um was was a bit (0:15:03) Jonnie: frustrating so I like the idea of what this is doing uh I know there’s a bunch of other stuff (0:15:06) Al: Makes sense? Cool. Looks like they’ve added a new world map as well for viewing things. (0:15:11) Jonnie: yeah yeah I don’t know that that changes much other than I guess making the world feel more like a (0:15:19) Jonnie: a real world that you are restoring um which is which is kind of cool but um yeah it’s a it’s a (0:15:22) Al: Cool, and that’s live now, so I guess it’s time for you to play Terranil Journey, again. (0:15:37) Al: Speaking of updates that we’ve got more information for, for Disney Dreamlight Valley, the Lucky (0:15:42) Al: Dragon update is now out, and they’ve detailed everything in the update. (0:15:48) Al: Um, I don’t know, I don’t know if I want to. (0:15:52) Jonnie: It’s Milan. (0:15:52) Al: To go through all this stuff because a lot of stuff, well, yeah, it’s Mulan, but we (0:15:54) Jonnie: It’s Milan. (0:15:54) Al: already knew Mulan, right? (0:15:56) Al: But like they detailed a bunch of the stuff around Mulan and it looks like they’ve also (0:16:01) Al: got some more stuff around Stitch, Lilo and Stitch, um, and there’s a new event around (0:16:09) Al: Inside Out 2. (0:16:11) Al: That’s probably enough information, isn’t it? (0:16:13) Al: Don’t want to go too detailed if people are wanting to play it, but there you go. (0:16:16) Al: So if you want Mulan, go befriend Mulan now then. (0:16:22) Al: » Ireland have a new free DLC, which is the pool party DLC. (0:16:27) Al: That’s it. (0:16:27) Jonnie: The snorkel floatie looks really dumb and cute. (0:16:33) Jonnie: I love that he’s wearing a snorkel, I don’t know, there’s something about it that’s very (0:16:36) Al: Yes yeah that’s funny. Go get it if you’ve been playing the game. Okay Harvest Moon Home (0:16:47) Al: Sweet Home. Dear goodness I really don’t know what to do with this game. So they’ve posted (0:16:55) Al: a bunch of screenshots of this game which I will remind you is iOS and Android only. (0:17:02) Al: So first of all, it looks like it’s going to be a horizontal game. (0:17:06) Al: Um, because all the screenshots are like widescreen screenshots. (0:17:13) Al: Interestingly, it looks almost identical to Winds of Anthos, the newest game. (0:17:20) Al: Um, so I’m starting to worry that it might just be that, but mobile. (0:17:27) Al: Uh, and they presumably like scaled down in some cases because (0:17:31) Al: it’s probably too much for phones. (0:17:34) Al: uh… (0:17:36) Al: I mean, I like the look of Winzvantos, so I’m not against it looking similar, right? Like, my issue (0:17:42) Al: with that game was not how it looked. I thought the game looked really nice. I just didn’t enjoy (0:17:47) Al: playing it, so I’m not particularly enthused about playing this game. We have no idea about gameplay (0:17:54) Al: because it’s just some screenshots. They do show some fishing, and some animals, and a bunch of (0:18:01) Al: buildings and characters. I believe there’s one character who was in Harvest Moon One World, (0:18:07) Al: I’ll be honest, I don’t remember any characters in Harvest Moon One World because they were so (0:18:11) Al: forgettable. (0:18:14) Jonnie: I’m gonna be honest, this game looks so ugly I thought it was Pokemon for a second. (0:18:18) Al: Wow, you don’t like the look of it at all. (0:18:20) Jonnie: No, it’s terrible. And these screenshots don’t show nothing about the game, like… (0:18:22) Al: Interesting. Wow. (0:18:29) Jonnie: This is like when you’re posting screenshots, like, because you think people are excited about, (0:18:34) Al: yeah yeah it’s yeah it’s like when it’s like when Pokemon post like a new a new Pokemon (0:18:35) Jonnie: like, just literally anything that you do. And I do not think that is the case of this Harvest Moon (0:18:40) Jonnie: Home sweet home like yeah, like I say it is that we need to actually see (0:18:48) Al: and people like wow it’s a new Pokemon expecting that sort of reaction yeah I don’t because (0:18:52) Jonnie: Yeah, exactly, exactly. (0:18:57) Al: I was expecting because it’s a mobile game something mobile specific but it’s just without (0:19:03) Al: any actual idea of what the gameplay is. (0:19:04) Al: It looks like it might just be Harvest Moon, Winds of Anthos with a different story. That’s (0:19:10) Al: what it feels like it might be, and I’m really worried if that’s the case because that wasn’t (0:19:15) Al: fun to play with a controller, never mind with a touchscreen. (0:19:19) Al: But we’ll see. They have reconfirmed that there will be no in-app purchases, which is (0:19:24) Al: good, and they are not planning any DLC, which is something that is information, I guess. (0:19:33) Al: Yeah. (0:19:35) Al: But no idea about how it plays, what’s happening with this game, what it is, why it exists. (0:19:42) Al: You know, it is what it is. We’ll see. (0:19:46) Al: Very weird, I will say, why they announced this game like three weeks ago with no information (0:19:51) Al: and then three weeks later they post screenshots. Like, are they trying to build the hype up but they don’t know how? (0:19:58) Jonnie: That’s what it feels like. (0:20:00) Jonnie: It feels like somebody said, (0:20:01) Jonnie: hey, we need to start marketing this game (0:20:04) Jonnie: and then people that have no idea about marketing said, (0:20:07) Jonnie: okay, and this is what we get. (0:20:12) Al: Well, it’s going to be fun because I’m probably going to dump a whole bunch of information (0:20:19) Al: about it while I’m on holiday. So we’re going to be really delayed with that news. It’s (0:20:22) Jonnie: I mean, you can rest easy in knowing that it probably won’t be very good. (0:20:28) Al: not like I’m not going to play it though, right? Let’s not pretend. Fair, fair enough, (0:20:32) Jonnie: Oh, you’re definitely gonna play it, but you know, it’s not like the rest of us will (0:20:37) Jonnie: be missing out on anything because we’re not hearing the news. (0:20:41) Al: Fair enough. (0:20:42) Al: Any excuse for a Micah episode. (0:20:46) Al: Next, we have an update on Bear and Breakfast. (0:20:49) Al: So for those who don’t remember or weren’t listening to the episodes when we talked (0:20:54) Al: about it, there was an update about the health issues in the team. (0:20:59) Al: So one of the team members was diagnosed with cancer last year, was it? (0:21:05) Al: The end of last year, I think. (0:21:08) Al: And that was like just before their console release, I think. (0:21:13) Al: But they managed to get that out in time, but that has obviously delayed the updates (0:21:17) Al: that they were planning on bringing out, which obviously almost everybody in the (0:21:20) Al: replies are, “Get better. (0:21:22) Al: We hope the update can wait.” (0:21:26) Al: But they obviously felt like they needed to give some more information. (0:21:29) Al: So they’ve kind of given some more information about the update that they’re (0:21:32) Al: working on, but no like details on the update itself, just like they’re still (0:21:37) Al: going on and they’re hoping to get some other announcements not related. (0:21:42) Al: To the update coming in about a month, which I’m intrigued by. (0:21:48) Al: So there we go. (0:21:50) Al: Um, there’s a bit more information about the update and what’s coming. (0:21:55) Al: Oh, wait, no, I’ve scrolled down the page. (0:21:57) Al: It’s, it’s a plushie. (0:21:59) Al: There’s a plushie of the bear. (0:22:03) Jonnie: I feel like I’ve scrolled down the page and I miss this plushies of a bear right now (0:22:07) Jonnie: Cuz it doesn’t remember the beer and breakfast episodes. Hey, go back and listen to them. Oh my god (0:22:13) Jonnie: Yeah, okay. Oh, it’s a it’s a it’s a good that’s a good tease of a plushie (0:22:18) Al: Yeah. He’s got the hat and everything. Yeah, whereas I just scroll all the way down and (0:22:19) Jonnie: Ah (0:22:20) Jonnie: I think I got to like the end of the paragraph and I just did not scroll down to the image (0:22:29) Al: saw the image and went, “Oh, there we go.” So presumably it’ll be a makeshift and presumably (0:22:35) Al: it’ll come up and Johnny will cry over whether he wants to get on. The question is whether (0:22:40) Jonnie: I would definitely cry. (0:22:46) Al: whether your world will cry or not as well. (0:22:48) Al: Next, we have a new game announced. (0:22:53) Al: The game we’ve all been waiting for, Johnny. (0:22:55) Al: It’s Farming Simulator 25. (0:22:59) Jonnie: Is it a new game? Does this count? (0:23:03) Al: Well, it’s a it’s a game that’s being released that you have to buy separately (0:23:08) Al: if you didn’t have the previous if you had the previous one and you want to play it. (0:23:12) Jonnie: I like that answer better. (0:23:13) Al: So that I think would be the definition of a new game. (0:23:18) Al: It feels very philosophical, but I feel like it would be incorrect to say this is an update to (0:23:18) Jonnie: Mmm, I’m not sure. I’m still not convinced. (0:23:29) Al: a previous game, because that would imply that you would get it without purchasing. And I think (0:23:33) Al: it would be incorrect to say it’s a DLC, because you don’t have to have a previous game to buy (0:23:38) Al: this one. So I don’t know what else you would call this. (0:23:42) Jonnie: I would say they’re re-releasing farming simulator say 2018 with some minor tweaks. (0:23:49) Al: Look it’s the FIFA of farming games, right? Although we’re gonna have to change that (0:23:53) Jonnie: Yeah, and I would make that save argument. (0:23:59) Al: metaphor though because it’s not FIFA anymore. So basically, you don’t have to follow football (0:24:03) Jonnie: Is it not? I don’t- I don’t follow. (0:24:09) Al: or football games to have been aware of this, but basically FIFA asked EA for more money (0:24:16) Al: for the trademark for the games. (0:24:18) Al: So they wear. (0:24:20) Al: I think a billion dollars a year and they were asking for two billion a year. (0:24:26) Al: And so EA said, no, thank you. (0:24:29) Al: And so they lost the trademark because of that. (0:24:31) Al: And so now they call it EA Sports FC, as in football club. (0:24:37) Al: And at first thought I was like, Oh, this sounds interesting. (0:24:41) Al: That feels like a mistake on EA’s part because like FIFA brand is so big. (0:24:46) Al: But then I realised, no one else is making a game. (0:24:49) Al: I don’t think people playing the game care about the name. They go in and look for the new game. (0:24:54) Al: And therefore, I think FIFA just lost a billion dollars a year. (0:24:59) Jonnie: That sounds like FIFA being FIFA. (0:25:02) Al: So, yeah, EA Sports FC is the new name for the games that were previously called FIFA. (0:25:07) Al: But it doesn’t roll off the tongue as well. It’s not a great name. (0:25:11) Al: But I don’t think people playing the game care about the name. (0:25:15) Al: care about the name, they go in and look for the new game. (0:25:19) Al: There is a football game that has a footballer on the front of it and says EA. If they go (0:25:26) Al: in and ask for FIFA, the people in the store are going to point to EAFC. They know what (0:25:33) Al: they’re talking about. It’s not just about being incompetent, it’s about being corrupt. (0:25:34) Jonnie: Yeah, I always feel like I should go and work for FIFA because it’s just like a place where you can be incompetent and get (0:25:40) Jonnie: Paid a lot of money and I feel like I would be really good at that (0:25:48) Jonnie: I mean, I’ll do whatever. (0:25:51) Jonnie: Cool. (0:25:52) Jonnie: I’m okay with that. (0:25:53) Jonnie: Just pay me. (0:25:56) Al: Anyway, Farming Simulator! (0:25:59) Al: So they’re releasing Farming Simulator 25, whatever you might call it. (0:26:04) Al: That’s a thing that exists. (0:26:07) Al: It’s coming out on the 12th of November on Steam, Mac and PC, and PlayStation and Xbox. (0:26:14) Al: And there’s rice. (0:26:16) Al: Right, let me read… (0:26:20) Al: We’ve got some information on Steam. (0:26:21) Al: I can probably read it all in about 30 seconds. (0:26:26) Al: Farming Simulator 25, new crops, animals, productions and more. (0:26:28) Al: 400+ machines included with enhanced graphics and physics. (0:26:32) Al: Farming Simulator 25 floods the fields with a host of new machines, gameplay features, (0:26:37) Al: visual upgrades and even fresh water to grow rice, adding even more agricultural depth (0:26:42) Al: and diversity to the family-friendly series. (0:26:45) Al: New crops, animals and other features. (0:26:48) Al: It says some more. (0:26:49) Al: I don’t think it gives any more information, but it has some more words. (0:26:56) Al: Spinach and other new crops. (0:26:58) Al: I love how they mention two crops, and then they say “and others”. (0:27:06) Al: And they’ve added mighty buffaloes and other animals. (0:27:10) Al: Again, that was a list of one. (0:27:13) Al: I’m not convinced that you have a long list when you say “buffaloes and others”. (0:27:20) Al: Like I’m not thinking that that’s a long list when you only chose one. (0:27:24) Jonnie: Yeah, I’m (0:27:26) Jonnie: It’s what I’m most fascinated by is like how big is the team that’s worth like (0:27:30) Jonnie: I don’t understand the economics of farming simulator at all because today’s (0:27:34) Jonnie: There’s just so much art that goes into these games is ridiculous. I don’t know how they do it all (0:27:42) Al: So yeah, so apparently the games have sold over 25 million copies combined. (0:27:47) Al: I don’t feel like a lot. (0:27:52) Al: Farming Simulator 22, which was their last big one, sold 6 million copies. (0:27:58) Jonnie: It’s not that many. (0:28:01) Jonnie: You know, like, Pokemon sells tens of millions of copies and they can’t even (0:28:06) Jonnie: draw good trees. (0:28:09) Al: the people in this trailer are very uncanny valley, I don’t know. (0:28:14) Jonnie: Oh, like, okay, and this is all, like, so Farting Simulator does these ridiculous cinematic trailers, (0:28:19) Jonnie: and it’s not just like they do these trailers, but, like, the game starts with, you know, (0:28:23) Jonnie: some ridiculous cinematics. They’re very uncanny valley. I’m just like, (0:28:27) Jonnie: how do they have the budget to make this? (0:28:30) Al: The buffalo looks great in the trailer. The people look creepy, but the buffalo looks (0:28:36) Al: great. It looks like his hairs are individually modelled. Why have they done this? This in (0:28:45) Al: itself probably wiped out their budget for the game, only selling six million copies. (0:28:51) Jonnie: Why have they done this is just a great, like, all-round question for farming similes. (0:28:56) Al: Like, it’s not even a very expensive game, right? Like, it’s like 30 or 40 quid, I think, (0:29:01) Al: brand new? Um, it doesn’t even, it’s not even like 60, 70. And so, like, 6 million. (0:29:10) Al: What? Are they making money? (0:29:14) Jonnie: We’ve got to be somewhere. Maybe it’s all the DLC that they do. (0:29:18) Jonnie: Maybe that’s the real business model. (0:29:20) Al: Of course. Of course, they have brands in the game. That’s exactly what it is. (0:29:26) Al: Because every DLC is like, “Oh, here’s a new brand of machine.” (0:29:30) Jonnie: Ahh, yes, and I did. (0:29:30) Al: A hundred and fifty brands. The brands are obviously paying to get in the game. (0:29:34) Al: That’s how they make the money. There we go. Done. (0:29:39) Al: Anyway, if you want a new farming simulator that has rice, there you go. (0:29:44) Al: But yes, this feels like a glorified DLC shoved into the game. (0:29:50) Al: I think that’s all the news. Interesting selection of news. (0:29:54) Al: Next, we’re going to talk about Starstruck Vagabond. (0:29:58) Al: OK, so where to start on this? So I guess first of all, just a quick reminder, (0:30:03) Al: this is the new game by Yatsy Croshaw. It is a delivery-based game, shall we say, (0:30:12) Al: where you have a ship or you get a ship and then you use that to make deliveries. (0:30:21) Al: And yeah, that’s it, right? (0:30:24) Jonnie: Yep, that’s… that’s the game. (0:30:29) Al: I feel like I’m going to struggle probably like you to explain my feelings about this game. (0:30:36) Al: I don’t think I dislike it. I think you have said you do dislike it. (0:30:43) Jonnie: I would like to say that I loathe this game (0:30:48) Al: Wow! That is quite a- (0:30:51) Al: Do we want to talk about the mechanics first, or do you want to talk about your feelings about it first? (0:30:56) Jonnie: Maybe I’ll talk about my feelings first and then we can use that as a segue into the mechanics and like (0:30:59) Al: Okay. Sure. (0:31:02) Jonnie: fundamentally (0:31:04) Jonnie: So I like the vibe of this game (0:31:06) Jonnie: I think the music in the game is incredible the art style is not for everyone (0:31:11) Jonnie: But it totally makes sense in terms of like both the scope of the development and and what the game is going for (0:31:17) Jonnie: This game is so unfun to play. I (0:31:21) Jonnie: Couldn’t like I have rage quit this game. I tried to play it like three or four times and every session after (0:31:27) Jonnie: 15 minutes ended up with me just like (0:31:29) Jonnie: Rage quitting the game and needing to play something else. I just never had fun (0:31:34) Jonnie: Trying to do anything in this game because mechanically it is so (0:31:42) Jonnie: clunky (0:31:43) Jonnie: There was just I couldn’t like it wasn’t like I you know, the first time I played it and I think I rage quit (0:31:48) Jonnie: I was like, maybe it’s just me right? Like you’ve got to give these things a chance (0:31:52) Jonnie: But the more I played the less I wanted to be playing this game (0:31:57) Jonnie: There was nothing enjoyable about it. And it’s it’s shocking to me that a game in this state (0:32:05) Jonnie: Made it to release. I just don’t see (0:32:08) Jonnie: Like I struggle to see where someone (0:32:12) Jonnie: Designing this game thought the fun lived because I cannot see it (0:32:16) Jonnie: You (0:32:16) Al: we’re definitely not getting a retweet from Yahtzee. he doesn’t strike me the (0:32:24) Al: sort of person that wouldn’t listen before he retweets something as some (0:32:28) Al: developers very clearly do when I post about talking about their game and they (0:32:33) Al: retweet and I’m like you didn’t listen to this because we just slag off your (0:32:36) Al: game okay I don’t feel the same as that it’s not that I love the game though (0:32:46) Al: goodness um I don’t know why I’m struggling so much to explain how I feel (0:32:52) Al: about this game let’s let’s go through the mechanics and maybe we can talk (0:32:56) Al: about individual things and maybe that will give me a better idea of how I feel (0:33:01) Al: about this game overall so the idea is you you have your ship and you go to a (0:33:08) Al: place and you pick up packages and you take that to another place and as you go (0:33:13) Al: you upgrade your ship and there’s (0:33:17) Al: story and things happen. But there are (0:33:20) Al: basically like four main mechanics and (0:33:25) Al: that is carrying things to your ship and (0:33:29) Al: away from your ship and then the three (0:33:31) Al: mechanics that are basically only ever (0:33:33) Al: on your ship and that is welding, (0:33:37) Al: cleaning and I’ve said wrenching because (0:33:39) Al: I’m not really sure how to describe it (0:33:42) Al: other than you’ve got a wrench and you (0:33:44) Al: twist things like things are (0:33:46) Jonnie: Yeah, that’s how I would describe it. (0:33:46) Al: out of alignment. And you have to make them in alignment. There’s never really any kind (0:33:52) Al: of like problem solving with this is very much like you can tell that the idea behind (0:33:59) Al: this was not to be a puzzler. Obviously it’s meant to be, you know, just doing things to (0:34:07) Al: upgrade things. Like it looks at Stardew and goes, how do I do that sort of thing, but (0:34:13) Al: not in farming, and… (0:34:16) Al: kind of replaces things like watering and mining and stuff with these things instead. (0:34:24) Al: And so like when you’re… when something happens and you need to use one of these mechanics it’s (0:34:28) Al: like very clear the icon shows you, right? Like you see a little welder or you see a little cleaner (0:34:35) Al: thing. I don’t even know what it is we’re using to clean. Is it like a high pressure? It’s not (0:34:39) Al: like a sponge or anything, it’s like some cleaning device. And there or it shows the wrench. (0:34:40) Jonnie: Yeah, I thought it was like some sort of like water gun. (0:34:47) Al: Um, these are always very reactive, I guess. So like if you’re traveling and you hit an asteroid (0:34:54) Al: your ship will stop and you have to go and fix everything. Or you’ll come across someone who’s (0:34:59) Al: sent out an SOS and you have to go about their ship and you have to help them. They’re not really (0:35:05) Al: used as… I guess maybe that’s kind of my issue with these parts is they’re… they’re about getting (0:35:12) Al: back to the state that you were in, rather than improving the state. (0:35:16) Al: Everything in a farming game is giving you something, either giving you crops or giving you a resource of some kind to build that up. (0:35:27) Al: Technically, the welding does give you resources when you go to planets. I forgot about that, but we’ll come back to that in a minute. (0:35:33) Al: But on your ship, there is no getting things. Your ship is just a way to get between places, and these mechanics are just about, (0:35:48) Jonnie: Yeah, and I think what you’ve hit on is probably my fundamental issue with the game is that (0:35:59) Jonnie: these mechanics entirely exist to stop you from moving in the game, and there’s nothing (0:36:05) Jonnie: particularly fun about them, and I think the insight that all it is is returning your ship (0:36:10) Jonnie: to a state where it can fly, rather than about making any improvement to it, is exactly right. (0:36:17) Jonnie: You know one of the times I write (0:36:18) Jonnie: about this game is my ship got (0:36:20) Jonnie: damaged flying from planet A to planet B (0:36:22) Jonnie: and I went to fix it (0:36:24) Jonnie: and I died while fixing it. (0:36:26) Jonnie: I have no idea why I was dying (0:36:26) Al: Oh, I know why you die. I know why you die because I had that issue as well. You were (0:36:28) Jonnie: I couldn’t work it out (0:36:33) Al: out of stamina. So, yeah, I think once you’ve done that and you realized it, it then becomes (0:36:34) Jonnie: Ah, that was super unclear to me. (0:36:43) Al: more clear. But yeah, I find it a bit confusing when that happens because you’re like, “Oh, (0:36:48) Al: I’m losing health.” And you’re like, “Oh, is this because I need to do things quicker?” (0:36:52) Al: like the, the life support system isn’t working. So I need to do it quicker. So you do. (0:36:56) Jonnie: That’s what I thought it was, yep. (0:36:57) Al: But that, but that makes you die quicker because it’s your stamina that’s the issue. (0:37:01) Jonnie: Uh, so like, that stuff, like, and that’s just like, I was already not playing the game, (0:37:08) Jonnie: and to then die and be told that you’re gonna be charged some amount of money, (0:37:11) Jonnie: I was just like, I’m straight up not having a good time with this. (0:37:13) Jonnie: I don’t, I was like, I didn’t want to work it out, I just wanted to not play. (0:37:16) Jonnie: That was, that was how that experience made me feel, (0:37:20) Jonnie: ‘cause it didn’t feel like a puzzle. (0:37:21) Jonnie: I’m already feel like I’m being punished for not being particularly good (0:37:26) Jonnie: at the kind of terrible piloting mechanics like just nothing nothing (0:37:31) Jonnie: mechanically about this game was like wow I feel like I’m you know having fun (0:37:37) Jonnie: being a space delivery man it all felt like I am I’m prevented from being a (0:37:45) Jonnie: space delivery man because I have to be a mechanic that keeps dying like yeah (0:37:49) Jonnie: and that was that was a huge point of frustration for me (0:37:52) Al: Mm hmm. I think it’s probably fairly accurate to how hard space travel is, right? Like just (0:38:03) Al: constantly things going wrong. Uh, because space travel is hard. That doesn’t necessarily (0:38:08) Al: mean that it’s fun. Yeah, I think I didn’t, it didn’t make me rage quit the game, but (0:38:13) Al: I certainly got frustrated when it was like, Oh, you’re going to another planet to do a (0:38:17) Al: thing and oh no, no, no, I have to spend five minutes. (0:38:22) Al: Going and clicking on 10 different things in my ship just to continue moving. And you (0:38:28) Al: get nothing from that. Yeah, I didn’t, I didn’t find that fun. Um, the welding, let’s talk (0:38:35) Al: about the, the welding on the planets. Did you get to a planet and resource grab, getting (0:38:40) Al: resources from that? I can’t remember how early that happens, but you do that in the (0:38:42) Jonnie: And not outside of the tutorial (0:38:44) Jonnie: There’s the there’s one in the very (0:38:46) Jonnie: Yeah, you get the what do they call it? That’s the the not worth anything in it’s not called that but it’s (0:38:52) Al: Yeah. Yeah. I feel like that’s the best part of the game personally, because kind of. I dislike (0:38:53) Jonnie: It’s something like that (0:39:04) Al: it in some ways as well, but let’s come to that. I like that idea. That’s kind of the thing that (0:39:10) Al: most I enjoy is the idea of you going to these unexplored planets and getting stuff from them. (0:39:17) Al: And that was certainly when I was having the most fun. What I didn’t. (0:39:22) Al: Like about it was how you have no inventory, right? And all you, well, not for those things (0:39:32) Al: you get on. You technically do have an inventory. Do you? No, I don’t think you ever have like, (0:39:39) Al: you can’t put things in pockets. You can’t put them in a bag. All you can do is grab something (0:39:43) Al: and put it on your, your platform. And so that limits you to taking three things from a planet (0:39:50) Al: at once, which it reminds me of. (0:39:52) Jonnie: And can we talk about the three things thing? (0:39:55) Jonnie: ‘Cause my God, that drove me insane. (0:39:59) Jonnie: Like the movement in this game, (0:40:01) Jonnie: where I get that like the space on your ship (0:40:04) Jonnie: is kind of meant to be one of the limiting factors, (0:40:07) Jonnie: but it’s so restrictive at the start. (0:40:09) Jonnie: I spent maybe, this is another time I rage quit the game, (0:40:12) Jonnie: was because I couldn’t work out (0:40:14) Jonnie: that I had the specific square on the landing platform (0:40:17) Jonnie: that you need to lower the landing platform, (0:40:20) Jonnie: blocked off with one of the things (0:40:22) Jonnie: that I’m delivering. (0:40:23) Jonnie: And like, that’s not a fun game mechanic. (0:40:25) Jonnie: That’s just a frustrating user experience, right? (0:40:27) Jonnie: Like, just let me put four things on the landing platform (0:40:31) Jonnie: that has the loading platform, that has four spaces on it, (0:40:34) Jonnie: and let that go up and down. (0:40:36) Jonnie: Like, just not be able to move around the ship (0:40:39) Jonnie: like so early on, because I’ve got three or four boxes (0:40:42) Jonnie: in there. (0:40:43) Jonnie: Again, nothing fun about that. (0:40:44) Al: Yeah. Yeah, and you have no real storage space on your ship to start with. And even after you’ve (0:40:51) Al: upgraded it at least once, because I upgraded it at least once, you still don’t have any storage (0:40:57) Al: space. You’re like plonking it in random places, blocking you off from getting to places. (0:41:04) Al: Ehm. (0:41:05) Jonnie: Yeah and I don’t mind like a bit of a Tetris puzzle to go with storage but again it didn’t (0:41:12) Jonnie: really feel like a puzzle as much as just like hey the natural place where you want to put the (0:41:16) Jonnie: stuff is the wrong spot to put the stuff and it’s just going to prevent you from playing more of (0:41:20) Al: - Hmm. (0:41:21) Jonnie: the game which is that’s how I feel about most of the mechanics of this game most of the mechanics (0:41:24) Jonnie: feel like they exist just to make sure that the game actually has some length to it. (0:41:28) Al: Yeah, yeah. So yeah, I found it, it felt a little bit when I was on that planet and I (0:41:35) Al: was gathering things and I was like, Oh, the realisation that I can only take three things (0:41:39) Al: from this planet. It felt very much like the first time I played Animal Crossing New Leaf (0:41:46) Al: where you’re like gathering like apples and stuff and you can only stack up to nine in (0:41:52) Al: your inventory. And I’m like, why? Why is that so restrictive? (0:41:58) Al: And I don’t know, maybe there are people that find that sort of thing fun, right? Because (0:42:02) Al: there are games based around these sorts of things that like strand games where it’s (0:42:08) Al: like you have to have, you know, very limited space in your bag. So you have to only take (0:42:13) Al: certain stuff. I don’t find that fun. And having that in this game massively reduced (0:42:22) Al: my enjoyment of that. I think if that in particular, like if you had an inventory. (0:42:29) Al: For everything, I guess, other than packages, right? Like I understand why the packages (0:42:32) Al: would be like physical things, because that’s the whole point of the game is you’re delivering (0:42:35) Al: things, right? But things like your upgrade units and your rocks and stuff like that, (0:42:42) Al: they still have to take up the same amount of space as a massive package. Like that doesn’t (0:42:46) Al: feel right to me and it feels unfun. (0:42:50) Jonnie: Yeah, I agree. I think it’s a really good point that I think is being missed in a lot of cottagecore genres. (0:42:56) Jonnie: Like, actually, inventory management is not fun, and I feel like this is something that has persisted, you know, because it probably existed due to technical limitations of games in earlier times. (0:43:10) Jonnie: That doesn’t need to exist anymore, because the games that I most enjoy that have an inventory management aspect is because there is some associated with it. (0:43:20) Jonnie: We’re having a limited inventory, kind of, you know, impacts the difficulty of the game, right? There are some games where it’s like, “Well, yeah, if I could take infinite healing potions, of course I could kill the boss.” (0:43:32) Jonnie: Like, that’s… But, you know, if I can only take three with me, then that becomes much more of a challenge. (0:43:38) Jonnie: Cottagecore games don’t have any… Like, it’s not like the game gets harder or more difficult because you’ve got limited inventory. It just becomes more frustrating if you’ve got a limited inventory. (0:43:49) Al: Yeah, and I suspect that the whole point was to be like, yeah, you have a small ship and (0:43:50) Jonnie: Which is not the same thing. (0:43:58) Al: you have to deal with that. But yeah, the idea that a rock is going to take up as much (0:44:02) Al: space as it does in my ship doesn’t make any sense. You can get a lot of rocks in a box, (0:44:08) Al: you know, I can put rocks in my pocket, but I can only put three of them on my loading (0:44:12) Al: platform. Silly. Okay, so that I feel… (0:44:19) Al: moves into the deliveries, right? Because we’ve talked about getting stuff from planets (0:44:22) Al: and the deliveries. I think I wonder… So your point about not being able to put four (0:44:30) Al: on the platform that has four slots. Yeah, that’s, that’s very annoying. I get that. (0:44:36) Al: I completely agree with you on that. And I think that that would make a massive difference (0:44:39) Al: to the game. I totally understand why the boxes take up space on your ship. And I think (0:44:45) Al: I would be fine with that if it were for a few changes and one of the (0:44:49) Al: would be your starting ship actually having somewhere to store stuff that isn’t just the (0:44:53) Al: corridors, right? Like one small space, like make it four spaces to start with, right? And then if (0:45:01) Al: you take on a delivery that’s more than four, then you have to deal with that annoyance, right? (0:45:04) Al: I get that. That’s the kind of not risk, right? Because it’s not really a risk, it’s an annoyance, (0:45:10) Al: but you’re balancing the annoyance with getting more reward in a shorter period of time. And that, (0:45:16) Al: I think totally works. (0:45:18) Jonnie: 100% right because I think the Tetris puzzle aspect of it is kind of fun in the idea that it’s like (0:45:25) Jonnie: Oh, I now yeah, like you say, I want to carry more (0:45:28) Jonnie: So I’m gonna overflow from my storage space into my corridors and now I need to build paths and stuff (0:45:33) Jonnie: So I can make sure I can still get around to everything (0:45:36) Jonnie: That’s totally fine. Right because at that point it feels like a choice. It was just never a choice (0:45:40) Al: Yeah, yeah, yeah. And it doesn’t even need to necessarily have a new area on the ship. (0:45:45) Al: Just being able to walk around your storage area when it’s full. That would solve it. (0:45:50) Al: You’re not your storage area, you’re your loading platform, right? Because you have (0:45:53) Al: to walk through your loading platform to get to the back of the ship by default, right? (0:45:58) Al: So if you could just walk around it, that would solve the problem. And then you can (0:46:04) Al: upgrade your ship later on to have more storage space or whatever. (0:46:10) Al: I think that’s my only real annoyance about the deliveries part of it. Like, other than (0:46:15) Al: obviously I know you’re not a huge fan of the ship movement. I didn’t dislike that. (0:46:20) Al: I thought it was quite fun. I don’t know whether you realized this or not, but you didn’t have (0:46:24) Al: to do that minigame when you’re traveling. If you just exited out of it, your ship would (0:46:32) Al: fly itself. But you wouldn’t get any of the advantages of the minigame. (0:46:36) Jonnie: at their advantages to the minigame? (0:46:40) Al: You didn’t get to the warp core bit, did you? So basically, there are four things that happen (0:46:40) Jonnie: No. (0:46:51) Al: on that miniscreen. So one of them is the meteors that you have to avoid. Two is there’s (0:46:56) Al: clouds of dirt. And if you go through them, you have to clean your ship. Three is the (0:47:03) Al: S.O.S. so you can hear S.O.S. calls and go to them. That would be one of the advantages. (0:47:10) Al: You don’t get them if you don’t do the minigame. And going to the S.O.S. calls allow you to (0:47:16) Al: get more stuff. You can get money by fixing people’s ships and stuff like that. But the (0:47:21) Al: other one is the little orange clouds on the minigame screen. Those are actually things (0:47:28) Al: you can collect to get warp core fuel. So you can get free warp core fuel by flying through (0:47:38) Jonnie: Oh, I thought that they were… I think I was avoiding them because I assumed that they were bad things. (0:47:43) Al: It explains that once yeah, so it explains that once you get the warp core that you can fly through them and (0:47:50) Al: Replenish your warp core fuel. So because otherwise you have to buy warp core fuel, but that gives you that gives you more for free (0:47:54) Jonnie: Ah, right, so I never got the warp course. (0:47:58) Al: So like you you need the warp core to move between the planetary systems (0:48:03) Al: And you start off without warp core so you can only go between was it three planets in the first system? (0:48:08) Jonnie: Yeah, I think three. (0:48:09) Al: and then you need a certain amount of warp core fuel to get to (0:48:13) Al: one system away and a certain amount to get to two away blah blah blah blah (0:48:18) Al: So I actually quite like the way they do that (0:48:21) Al: Maybe they didn’t explain it well enough and that you can actually exit out of it and you you don’t I (0:48:28) Al: Think maybe it slowly builds up dirt that you have to clean off (0:48:31) A
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Sekiranya anda mempunyai kemusykilan berkaitan agama, bolehlah ajukan soalan-soalan anda kepada Imam Muda Asyraf bagi mendapatkan pencerahan.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Dengarkan Pagi Di Sinar Bersama Jep, Rahim dan Angah setiap Isnin hingga Jumaat bermula jam 6 hingga 10 pagi.
Sekiranya anda mempunyai kemusykilan berkaitan agama, bolehlah ajukan soalan-soalan anda kepada Imam Muda Asyraf bagi mendapatkan pencerahan.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Sekiranya anda mempunyai kemusykilan berkaitan agama, bolehlah ajukan soalan-soalan anda kepada Imam Muda Asyraf bagi mendapatkan pencerahan.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Sekiranya anda mempunyai kemusykilan berkaitan agama, bolehlah ajukan soalan-soalan anda kepada Imam Muda Asyraf bagi mendapatkan pencerahan.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Sekiranya anda mempunyai kemusykilan berkaitan agama, bolehlah ajukan soalan-soalan anda kepada Imam Muda Asyraf bagi mendapatkan pencerahan.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Retirai-vos dela, povo meu, para não serdes cúmplices em seus pecados e para não participardes dos seus flagelos; porque os seus pecados se acumularam até ao céu, e Deus se lembrou dos atos iníquos que ela praticou. (Ap 18.4-5)Não devemos ficar surpresos ou alarmados quando os cristãos enfrentam oposição contínua. A disposição natural da humanidade é de desafio orgulhoso a Deus e, portanto, contra o seu povo. O homem, sobre o fundamento instável de seu orgulho, “edifica uma cidade” (para usar a linguagem pictórica do Apocalipse) e arquiteta um estilo de vida que se opõe aos caminhos de Deus.A humanidade tem feito isso desde a Queda. O primeiro projeto de construção sem Deus foi na planície de Sinar, em um lugar chamado Babel (Gn 11.1-9) — o lugar que mais tarde recebeu o nome de Babilônia e para o qual o povo de Deus foi exilado. Apocalipse 18, portanto, refere-se à cidade do homem, construída em desafio a Deus, como a Babilônia; e a Babilônia é então personificada como uma prostituta, seduzindo as pessoas a cometer adultério espiritual. Atraente e sedutora, a cidade do homem é eficaz em afastar muitos de Deus. É “a grande cidade que domina sobre os reis da terra” (17.18), e sua influência é significativa e destrutiva.Como, então, os cidadãos da cidade de Deus devem responder a esse rival mundano? Devemos estar no mundo, mas não ser do mundo. Em outras palavras, devemos ser sal, que tem um sabor distinto e uma qualidade conservadora; e devemos ser luz, que expõe o que as trevas encobrem, mas que também guia os outros ao longo do caminho para a segurança (Mt 5.13-16). Devemos viver na tensão de ser membros deste mundo, mas não pertencer aqui: residir aqui, mas também estarmos separados daqueles cujos corações e mentes estão contra Deus. Os pecados da cidade do homem não devem caracterizar o crente, diz João, para não “[participarmos] dos seus flagelos”. Se nos rendermos à sedução da Babilônia, provaremos que nossa identidade nunca foi verdadeiramente a de um cidadão do Reino de Deus.Aqueles que seguem a Cristo devem estar comprometidos com a verdade da Bíblia. O cristianismo é mais do que um código moral. É mais do que uma estrutura para viver ou um método para melhorar a vida de alguém. Onde está a cruz nisso? O cristianismo é distinto de todas as outras religiões, pois nos apegamos à morte de Jesus na cruz como nosso meio de reconciliação com Deus. Já estivemos mortos em nossos pecados, merecedores da ira e do julgamento de Deus — porém ele nos redimiu por meio da vida perfeita de Cristo, de sua morte expiatória e ressurreição vitoriosa.Por enquanto, o mundo continua como sempre foi. Mas um dia Cristo voltará e silenciará todos os falsos profetas, todos os cidadãos da Babilônia e até mesmo o próprio diabo. Podemos ver a igreja pressionada, ridicularizada, contrariada por meio de legislação e perseguida. O mundo nos verá como fracos, do lado errado da história, e indignos de respeito ou aceitação. Contudo, temos esperança nesta afirmação triunfante: nem as portas da Babilônia nem as portas do inferno prevalecerão, porque Cristo edificará e guardará sua igreja (Mt 16.18). Então, por ora, enquanto você vive na Babilônia, qual de seus pecados você acha mais atraente? De que maneira você está mais tentado a viver como se esta cidade fosse tudo o que existe? E que oportunidades você recebeu para ser sal e luz para aqueles ao seu redor? Certifique-se de resistir à cidade do homem e de chamar outros para a cidade de Deus.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Dengarkan Pagi Di Sinar Bersama Jep, Rahim dan Angah setiap Isnin hingga Jumaat bermula jam 6 hingga 10 pagi.
Dengarkan Pagi Di Sinar Bersama Jep, Rahim dan Angah setiap Isnin hingga Jumaat bermula jam 6 hingga 10 pagi.
Dengarkan Pagi Di Sinar Bersama Jep, Rahim dan Angah setiap Isnin hingga Jumaat bermula jam 6 hingga 10 pagi.
Dengarkan Pagi Di Sinar Bersama Jep, Rahim dan Angah setiap Isnin hingga Jumaat bermula jam 6 hingga 10 pagi.
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Pagi di Sinar akan menyinari pagi anda, setiap Isnin hingga Jumaat, 6 pagi - 10 pagi!
Dengarkan Pagi Di Sinar Bersama Jep, Rahim dan Angah setiap Isnin hingga Jumaat bermula jam 6 hingga 10 pagi.
MARTES 5 DE MARZO DE 2024 DE DIOS PARA TI, HOY “Ahora, pues, descendamos, y confundamos allí su lengua, para que ninguno entienda el habla de su compañero. Así los esparció Jehová desde allí sobre la faz de toda la tierra, y dejaron de edificar la ciudad.” (Génesis 11:7-8) Competir con Dios haciendo una torre para superarlo y desobedecer su plan de poblar la tierra quedándose en Sinar, trajo como consecuencia que Dios los interrumpiera confundiendo sus lenguas. Esto los obligó a expandirse por toda la tierra. El lenguaje que nos hace uno con Dios es el de la obediencia. Creernos más sabios y fuertes que Él, siempre traerá confusión y división. (Gina Sánchez) -- Te damos la bienvenida a nuestras reflexiones diarias. Cada día leemos y meditamos en una porción bíblica, para encontrar revelación de Dios que encamine nuestros pasos y haga próspero nuestro camino. Esto es… DE DIOS, PARA TI, HOY. ....... http://www.findnewhope.com/nueva-esperanza ....... www.facebook.com/PastoresRobertoyYamiley ....... Pastores Roberto y Yamiley, De Dios Para Ti Hoy - New Hope en Español , Brandon, FL (813) 689-4161
Jangan lupa dengarkan Putra Anuar di RnR Sinar, Isnin-Jumaat, 8pm - 12pm! Instagram Thinker: https://www.instagram.com/thinker.studios/?hl=en Hear us on Spotify: https://open.spotify.com/show/5KXoqorpVXT9sIVq8lYMyK Hear us on Syok: https://bm.syok.my/podcast/show/14181
AWANI Pagi membincangkan isu berkenaan Rang Undang-Undang Dasar Generasi Penamat (GEG) bersama Setiausaha Agung Majlis Kawalan Tembakau, Mohamad Shaani Abdullah.
A new study of light exposure patterns reveals that increasing light exposure during the day and reducing it at night has been shown to make us less susceptible to mental illness. - Sebuah studi baru tentang pola paparan cahaya mengungkapkan bahwa meningkatkan paparan cahaya pada siang hari dan menguranginya pada malam hari telah terbukti membuat kita tidak terlalu rentan terhadap penyakit mental.
NOTAS DE ELENAMaterial complementario de la escuela Sabática para adultos.Narrado por: Patty CuyánDesde: California, Estados UnidosUna cortesía de DR'Ministries y Canaan Seventh-Day Adventist Church DOMINGO 15 DE OCTUBRESALIR DE NUESTRA ZONA DE CONFORTLos moradores de la llanura de Sinar establecieron su reino para su exaltación propia, no para la gloria de Dios. Si hubieran tenido éxito, hubiera nacido un imperio poderoso, que, proscribiendo la justicia, inauguraría una nueva religión. El mundo se hubiera desmoralizado... Pero Dios nunca deja al mundo sin testigos suyos. En esa época había hombres que se humillaban ante Dios y oraban a él. "Oh, Señor", rogaban, "interponte entre tu causa y los planos y métodos del hombre"... De repente, la obra que había estado avanzando tan prósperamente fue interrumpida. Fueron enviados ángeles para anular los propósitos de los edificadores... Esto produjo confusión y consternación. Toda la obra se detuvo... "Así los esparció Jehová desde allí sobre la faz de toda la tierra". Esta dispersión obligó a los hombres a poblar la tierra, y el propósito de Dios se alcanzó por el medio empleado por ellos para evitarlo. En nuestros días el Señor desea que su pueblo sea disperso por toda la tierra. No deben colonizar. Jesús dijo: "Id por todo el mundo y predicad el evangelio a toda criatura". Marcos 16:15 (Conflicto y valor, p. 43). El mundo caído es el campo de batalla del mayor conflicto que el universo celestial y los poderes de la tierra hayan presenciado jamás. Fue señalado como el escenario en el cual se libraría la mayor lucha entre el bien y el mal, entre el cielo y el infierno. Todo ser humano desempeña una parte en este conflicto. Nadie puede permanecer en terreno neutral. Los hombres pueden aceptar o rechazar al Redentor del mundo. Todos son testigos, en favor o en contra de Cristo. Cristo llama a los que se alistan bajo su estandarte para que entren con él en el conflicto como fieles soldados, para que puedan heredar la corona de la vida. Han sido adoptados como hijos e hijas de Dios. Cristo les ha dejado su promesa segura de que habrá un gran galardón en el reino de los cielos para que participen en su humillación y sufrimientos por causa de la verdad (Hijos e hijas de Dios, p. 244). El fiel embajador de Cristo no se avergüenza de la bandera de la cruz. No deja de proclamar la verdad por impopular que sea. En todo lugar, a tiempo y fuera de tiempo, proclama las buenas nuevas de la salvación. Los misioneros de Dios son llamados a enfrentar peligros, a soportar privaciones y a sufrir vituperio por causa de la verdad. Pero en medio de los peligros, de las privaciones y del vituperio, aún deben mantener en alto la bandera... Estos testigos de los últimos días son osados soldados de Jesucristo. Han gustado los poderes del mundo por venir. Sus pies no están en arenas movedizas sino sobre la roca sólida. No son alejados fácilmente de la fe una vez dada a los santos. Serán fortalecidos por su Dirigente para enfrentar las dificultades. Son mensajeros de justicia, representantes de Cristo que revelan los triunfos de la gracia (Reflejemos a Jesús, p. 339).
Sedan Ryssland invaderade Ukraina i februari förra året så har landet varit beroende av det militära stödet från USA och Europa. Det har varit avgörande för nationens överlevnad. USA har varit det land som stöttat mest, med över 100 miljarder dollar. Men stödet till Ukraina har splittrat det amerikanska folket och de senaste veckorna har det blivit en politisk fråga i kongressen. Nu stoppas stödet tillfälligt från USA. Men även i Europa så pratas det om ett minskat stöd till Ukraina. Vad händer om västvärlden stryper stödet till Ukraina? Hur reagerar Putin på det och på vilket sätt kan presidentvalet i USA påverka kriget framöver? Gäst: Wolfgang Hansson, utrikespolitisk kommentator. Programledare och producent: Jenny Ågren. Klipp från: DW News, Sky News Kontakt: podcast@aftonbladet.se
Total avsaknad av källkritik när boråsmedier anklagade polisen Nadim Ghazale för fortkörning och givande av muta. Sparpaket från flera mediehus. Ska AI-bolag betala för redaktionellt material?
Passagem Exposta: "No ano terceiro do reinado de Jeoaquim, rei de Judá, Nabucodonosor, rei da Babilônia, veio a Jerusalém e a sitiou. (2) O Senhor entregou nas mãos dele Jeoaquim, rei de Judá, e alguns dos utensílios da Casa de Deus. Nabucodonosor levou esses utensílios para a terra de Sinar, para o templo do seu deus, e os pôs na casa do tesouro do seu deus. (3) Depois, o rei ordenou a Aspenaz, chefe dos seus eunucos, que trouxesse alguns dos filhos de Israel, tanto da linhagem real como dos nobres, (4) jovens sem nenhum defeito, de boa aparência, sábios, instruídos, versados no conhecimento e que fossem competentes para servirem no palácio real. E que Aspenaz lhes ensinasse a cultura e a língua dos caldeus. (5) O rei determinou que eles recebessem uma alimentação diária tirada das finas iguarias da mesa real e do vinho que ele bebia. Os jovens deveriam ser educados ao longo de três anos e, ao final desse período, passariam a servir o rei. (6) Entre eles, se achavam Daniel, Hananias, Misael e Azarias, que eram da tribo de Judá. (7) O chefe dos eunucos lhes deu outros nomes, a saber: a Daniel, o de Beltessazar; a Hananias, o de Sadraque; a Misael, o de Mesaque; e a Azarias, o de Abede-Nego. (8) Daniel resolveu não se contaminar com as finas iguarias do rei, nem com o vinho que ele bebia; por isso, pediu ao chefe dos eunucos que lhe permitisse não se contaminar. (9) E Deus concedeu a Daniel misericórdia e compreensão da parte do chefe dos eunucos. (10) Porém o chefe dos eunucos disse a Daniel: — Tenho medo do meu senhor, o rei, que determinou o que vocês devem comer e beber. E se ele perceber que o rosto de vocês está mais abatido do que o rosto dos outros jovens da mesma idade? Se isto viesse a acontecer, vocês poriam a minha cabeça em perigo diante do rei. (11) Então Daniel foi falar com o cozinheiro-chefe, a quem o chefe dos eunucos havia encarregado de cuidar de Daniel, Hananias, Misael e Azarias. (12) Daniel disse a ele: — Por favor, faça uma experiência com estes seus servos durante dez dias. Dê-nos legumes para comer e água para beber. (13) Depois, compare a nossa aparência com a dos jovens que comem das finas iguarias do rei. Dependendo do que enxergar, o senhor decidirá o que fazer com estes seus servos. (14) O cozinheiro-chefe concordou e fez a experiência durante dez dias. (15) No fim dos dez dias, a aparência dos quatro jovens era melhor, e eles estavam mais robustos do que todos os jovens que comiam das finas iguarias do rei. (16) Com isto, o cozinheiro-chefe tirou deles as finas iguarias e o vinho que deviam beber e lhes dava legumes. (17) Ora, a estes quatro jovens Deus deu o conhecimento e a inteligência em toda cultura e sabedoria. Mas a Daniel deu inteligência para interpretar todo tipo de visões e sonhos. (18) Ao final do tempo determinado pelo rei para que os jovens fossem levados à sua presença, o chefe dos eunucos os levou à presença de Nabucodonosor. (19) Então o rei falou com eles. E, entre todos, não foram achados outros como Daniel, Hananias, Misael e Azarias. Por isso, passaram a servir o rei. (20) Em toda matéria de sabedoria e de inteligência sobre que o rei lhes fez perguntas, os achou dez vezes mais sábios do que todos os magos e encantadores que havia em todo o seu reino. (21) Daniel continuou ali até o primeiro ano do reinado de Ciro." Daniel 1:1-21
En entrevista para MVS Noticias con Ana Francisca Vega, Ximena Rojas Muñoz, secretaría general del SINAR, habló sobre las denuncias del Sindicato Nacional de Restauradores del INAH de hostigamiento por parte del Instituto al arqueólogo Fernando Cortés de Brasdefer, tras alertar sobre destrucción del patrimonio arqueológico por construcción del Tren Maya. See omnystudio.com/listener for privacy information.
As we're in a new location this week, there's a good deal of background in this episode leading up to the sinking of the ferry Sinar Bangun on Lake Toba (Sumatra, Indonesia) in June 2018. This episode is being released just before the five-year anniversary of the incident. **KM = Kapal Motor (Motor Vessel), equivalent to MV designation in EnglishSources:Bakkara, Binsar and Niniek Karmini. "Divers search Indonesian lake for 192 missing after sinking." AP News, 20 June 2018. https://apnews.com/article/indonesia-ap-top-news-sumatra-international-news-asia-pacific-e06826d999954aad9050ef96bca72e41 "BASARNAS, continuing to improve." Asia Corporate News Network, 11 July 2018. https://www.acnnewswire.com/press-release/english/44710/basarnas,-continuing-to-improveBowo, Ludfi Pratiwi, Masao Furusho, and Mohammad Arif Kurniawan. "A Causal Study of Indonesian Sinar Bangun Ferry Accident by HEART Methodology." Navigation, https://www.jstage.jst.go.jp/article/jinnavi/207/0/207_34/_pdf/-char/jaHutajulu, Rithaony. "Tourism's Impact on Toba Batak Ceremony." Bijdragen tot de Taal-, Land- en Volkenkunde, 1995, pp. 639 - 655. Jensen, Fergus. "Indonesians face daunting task to recover bodies from ferry sunk in crater lake." Reuters, 22 June 2018. https://www.reuters.com/article/uk-indonesia-ferry-recovery-idUKKBN1JI1FM"Overhaul maritime safety after Lake Toba tragedy: Indonesian President Joko Widodo." The Straits Times, 21 June 2018. https://www.straitstimes.com/asia/se-asia/overhaul-maritime-safety-after-lake-toba-tragedy-indonesian-president-joko-widodoSalim, Hanz Jimenez. "Jokowi Perintahkan Menhub Evaluasi Standar Keamanan Angkutan Penyeberangan." Liputan 6, 20 June 2018. https://www.liputan6.com/news/read/3564822/jokowi-perintahkan-menhub-evaluasi-standar-keamanan-angkutan-penyeberangan"Ship Safety Standards Ignored on Lake Toba." Kompas, 6 July 2018. https://www.kompas.id/baca/english/2018/07/06/ship-safety-standards-ignored-on-lake-tobaVideos referenced: Short news segment showing cell phone footage from the accidentAbout 11 minutes of cell phone footage showing the incident and immediate aftermathSegment of the TV program Hitam Putih (Black and White) featuring an interview with Sinar Bangun survivor Hernando LinggaCheck out our Patreon here!Support the show
Istrouma en Español Apr 23 – 25, 2023 ========== 23 de Abril, 2023 Ciudadanos del Cielo en la Tierra Daniel 1:1-8 ========== S. Juan 17:15-16 No ruego que los quites del mundo, sino que los guardes del mal. No son del mundo, como tampoco yo soy del mundo. Daniel 1:1-8 En el año tercero del reinado de Joacim rey de Judá, vino Nabucodonosor rey de Babilonia a Jerusalén, y la sitió. Y el Señor entregó en sus manos a Joacim rey de Judá, y parte de los utensilios de la casa de Dios; y los trajo a tierra de Sinar, a la casa de su dios, y colocó los utensilios en la casa del tesoro de su dios. Y dijo el rey a Aspenaz, jefe de sus eunucos, que trajese de los hijos de Israel, del linaje real de los príncipes, muchachos en quienes no hubiese tacha alguna, de buen parecer, enseñados en toda sabiduría, sabios en ciencia y de buen entendimiento, e idóneos para estar en el palacio del rey; y que les enseñase las letras y la lengua de los caldeos. Y les señaló el rey ración para cada día, de la provisión de la comida del rey, y del vino que él bebía; y que los criase tres años, para que al fin de ellos se presentasen delante del rey. Entre estos estaban Daniel, Ananías, Misael y Azarías, de los hijos de Judá. A estos el jefe de los eunucos puso nombres: puso a Daniel, Beltsasar; a Ananías, Sadrac; a Misael, Mesac; y a Azarías, Abed-nego. Y Daniel propuso en su corazón no contaminarse con la porción de la comida del rey, ni con el vino que él bebía; pidió, por tanto, al jefe de los eunucos que no se le obligase a contaminarse. 1. Presión para cambiar mi forma de pensar sobre el mundo (Daniel 1:3-8) Podemos ser diferentes... Negándonos a comprometer nuestra integridad. 2. Presión para cambiar la forma de vivir mi fe (Daniel 1:5, 8) Podemos ser diferentes... al ajustarnos a las Escrituras, no a la cultura. [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1682226694364.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1682226805860.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1682226816619.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1682226841223.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1682226824643.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1662179323184.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1662178078340.jpg [Image] https://imageproxy.youversionapi.com/640x640/https://s3-us-west-2.amazonaws.com/mushroom-event-images-prod/117574509-1662178099944.jpg Regístrate ¡Si es la primera vez que asistes te invitamos a que te registres utilizando el siguiente link! https://istrouma.org/nuevo Nuestro Facebook Link de nuestro facebook donde nuestros servicios estarán en vivo ¡Acompáñanos! https://www.facebook.com/IBCespanol/ Visita nuestra pagina oficial: ¡Te esperamos! https://istrouma.org/espanol