Purported ancient seafaring confederation of invaders
POPULARITY
Delta raiders. Decades before their famous migrations, the "Sea Peoples" were already active and visible in the eastern Mediterranean; and Ramesses II had his own dealings with these groups. In year 2 of his reign, Ramesses II (Usir-Ma'at-Ra) dealt with a coastal raid by the Sherden, who came from the "islands in the midst" of the sea (which the Egyptians called the "Great Green"). The battle, and its aftermath, is referenced in several of Ramesses' inscriptions. We explore this curious first chapter in the Sea Peoples' story... Music: Michael Levy "Odysseus and the Sirens” www.ancientlyre.com Website: www.egyptianhistorypodcast.com Support the show via Patreon www.patreon.com/egyptpodcast Make a one-time donation via PayPal payments https://www.paypal.com/ncp/payment/BHC6MGDBC6SXU We have merch! Browse our designs at Dashery by TeePublic https://egyptpodcast.dashery.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode, we uncover the fascinating story of Shamgar, a lesser-known but mighty figure from Judges 3:31. Was he truly an Israelite judge or a foreign mercenary used by God? Join us as we explore his possible Hurrian or Canaanite roots, his ties to Egypt, and his epic stand against the Philistines, early Sea Peoples of Aegean descent. Through historical insights and biblical context, we reveal how Shamgar may have brought peace to Israel in a time of chaos. Don't miss this deep dive into ancient history, biblical mystery, and divine providence. If you'd like to support "The History of the Bible", visit our Patreon Page at https://patreon.com/TheHistoryoftheBible. Your feedback is valuable to us! Share your thoughts and insights via our feedback form at https://forms.gle/AtzUReJ8gLuFYPaP8. Let us know how our podcast has impacted you or someone you know by filling out our impact form at https://forms.gle/jr4EdGsqCaFk4qZm8. If you have concerns about any information presented, please inform us via our correction form at https://forms.gle/PiMMkPnJFaa4j5p37. #BiblePodcast, #BiblicalHistory, #OldTestament, #BookOfJudges, #Shamgar, #Philistines, #SeaPeoples, #AncientIsrael, #BiblicalArchaeology, #ChristianPodcast, #BibleStudyPodcast, #HiddenBibleFigures, #GodsWarrior, #HistoricalBible, #FaithAndHistory, #UnexpectedHeroes, #DivineProvidence, #BiblicalMystery, #Hurrians, #EgyptianMythology Episode's Sources Bible, NIV Study Bible. Bible, ESV Study Bible https://www.gotquestions.org/oxgoad-Bible.html https://www.biblicalarchaeology.org/daily/people-cultures-in-the-bible/who-were-philistines-where-did-they-come-from/ https://www.biblicalarchaeology.org/daily/people-cultures-in-the-bible/illuminating-the-philistines-origins/ https://www.worldhistory.org/Philistines/
In this week's episode, I take a look at some of the historical influences & inspirations that went into my new book GHOST IN THE ASSEMBLY. This coupon code will get you 25% off SILENT ORDER: OMNIBUS ONE at my Payhip store: SILENT25 The coupon code is valid through April 7th, 2025. So if you need a new book to read for spring, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 244 of The Pulp Writer Show. My name is Jonathan Moeller. Today is March 21st, 2025, and today we are looking at some of the historical influences that went into Ghost in the Assembly. Before we get into that, we will do Coupon of the Week and an update my current writing and audiobook projects. And then Question of the Week, which we did have time for this week. This week's coupon code will get you 25% off the ebook of Silent Order: Omnibus One at my Payhip store. That coupon code is SILENT25. I'll have the links and the coupon code in the show notes. This coupon code is valid through April 7, 2025, so if you need a new book to read for these spring months, we have got you covered. Now an update on my current writing projects. I am 44,000 words into Shield of Battle, the fifth book in the Shield War series. I'm hoping to have that out towards the end of April, if all goes well. A reminder that the Shield War series will be six books, so Shield the Battle will be the second to last one. I have also started on the sequel to Ghost in the Assembly, and I am 4,000 words into that, give or take. I had originally planned to call this book Ghost in the Assassins, but I thought that sounded too similar to Ghost in the Assembly. So the fifth book in the Ghost Armor series will be called Ghost in the Corruption. A reminder that Ghost Armor will be six books long and Ghost in the Corruption will be the fifth of six books, so the second to last book in that series as well. In audio news, recording has started for Shield of Deception and Ghost in the Assembly. Shield of Deception will be excellently narrated by Brad Wills and Hollis McCarthy will excellently narrate Ghost in the Assembly. I expect both of them will probably be out sometime towards the end of May if all goes well, given how long it usually takes to record an audiobook. In Stealth and Spells Online news, I am 68,000 words into the third and final book in this trilogy. Once Ghost Armor and Shield War are complete, then I will hopefully release the final book in the Stealth and Spells Online because I've been working on that as a tertiary project for quite a long time now. So that's where I'm at with my current writing and audiobook projects. 00:02:17 Question of the Week Now let's move on to Question of the Week. Question of the Week is of course designed to inspire enjoyable discussions of interesting topics. This week's question, what is your favorite style of fantasy setting (like a more high fantasy, one like Middle Earth or the Forgotten Realms, urban fantasy like the Dresden Files or Kate Daniels or more steampunk like Everon and so on)? No wrong answers, obviously. And as you can imagine this inspired quite a few responses. Perry says: Hyperborea! Lankhmar is up there as well. Setting where magic is rare, and usually dangerous or evil. The first edition of the Forgotten Realms (the grey box from the ‘80s) was great. Enough detail to let you use the setting, lots of room to make it your own. Then all the Forgotten Realms novels started to appear with the release of the second edition in the ‘90s and everybody in the world suddenly had powerful magic at their fingertips. Elminster, the Seven Sisters, Drizz't, and others took the appeal right out of the setting for me. Joachim says: I like the Spelljammer Campaign setting best. A lot of great modules. It seemed it was not overly successful. A shame. I had a campaign running in this setting with some people who liked it. In addition to the Spelljammer modules, you can easily transfer any normal module centered on a small town onto an asteroid. Evan says: A huge Sanderson Cosmere fan here, especially Stormlight Archive. I like the magical progression tied in to character development, with a bit of mystery of how things work or an unknown that takes time to unwind or tease out. Justin says: My problem here is separating the settings from the authors. Given that near impossibility, I would cast my vote for high fantasy with a bit of techno/steampunk mixed in. Example – Andre Norton's Witch World. Bonnie says: I seem to gravitate towards the swords and sorcery genre like Frostborn, but I also enjoyed the urban fantasy/Nadia and the other genres. I have to thank you for introducing me to all of these. Michael says: Okay, Jonathan, that's the second time I've noticed you indicating a preference for sword and sorcery saga where a barbarian hero travels between corrupt city states and now I really, really want you to write this. And yeah, that's definitely my favorite type of setting too. Simone says: Definitely urban fantasy. Even in your books, which offer an unusual variety of fantasy settings, I find I enjoy the Cloak series the best. Roger says: Being an old fogey, I prefer high fantasy always. Can't seem to get my head around urban fantasy. It jars with me. John says: While I enjoy all settings, I'm also a traditionalist and want a non-industrial, non punk setting without some sprawling empire, more like the aftermath of empire with multiple successor states. Jonathan T. says: Personally, Star Wars has always been fantasy in a science fiction setting, and that remains a personal favorite. Other than that, I suppose I'm for high fantasy, although I'm not opposed to high fantasy slapstick either such as the Wuntvor trilogy. At some point I must try again to surmount the obstacle known as The Wheel of Time. Catriona says: Epic and high fantasy are my favorite, enjoy Dark Fantasy, too. Urban fantasy is a hard pass for me. Juana says: Sword and sorcery, parfait gentle knights, medieval societies, historical fiction like Doyle's The White Company and Sir Nigel. Wherever Nadia lives. Justin says: Sword and sorcery, magical creatures/beasts. Definitely needs different environments like cities and wild mountains and forests. Not sure what genre that is, but that's what I like. MG says: High fantasy. Brandy says: I like ones with a clearly defined map. Sometimes it seems like the world wasn't thought about clearly, so it makes it hard to imagine and I find those stories the least successful. The ones I go back to repeatedly, the ones I read over and over or pimp out to other authors or groups are those I feel like they have a great structure and map, even if it's added on to later. So high, low, or middle, I just really just want the author to tell a great story and make it a great one. Speaking as an author myself, I really dislike drawing maps, but fantasy readers really like maps, so that's why I have been doing more and more maps lately. Pauline says: Urban fantasy is definitely my favorite. Jeremy says: High Fantasy is my favorite. However, my favorite fantasy author is Terry Brooks. His series is Low Fantasy based on Earth. I found out years after reading the series LOL. For myself, I think my favorite would be a pre-industrial setting with a lot of city-states and various dangerous magic, like you have a barbarian hero wandering from city-state to city-state with monster infested ruins and wilderness between them. When he gets to the city states, he can fight corrupt sorcerers, arrogant nobles, and thieves guilds, and then move on to a new adventure in the next book. So basically a sword and sorcery style setting. So that's it for Question of the Week. 00:06:30 Main Topic of the Week: Ghost in the Assembly: Inspirations and Sources (Note: Spoilers for Ghost in the Assembly!) This week and now onto our main topic, Ghost in the Assembly inspirations and sources that went into the book. I should mention that this episode contains mild spoilers for Ghost in the Assembly. So if you have not finished reading Ghost in the Assembly yet, stop listening and go finish reading Ghost in the Assembly. So I thought it would be interesting to talk about some of the ideas and influences that went into Ghost in the Assembly. I have to admit, it took me a few years of thinking between Ghost Night and Ghost Armor to figure out how to write more Caina stories because Caina had become a political figure by the end of Ghost Night and political figures typically do bad things for personal advancement and then lie about it. That is in some ways the essential definition of a political figure. This of course, is hard for a writer to use as a sympathetic protagonist. Of course, I eventually realized the way around this, the success of a political figure cannot be judged by their personal morality or even their political morality, but by the results of their decisions. Did they do the most for the greatest good of their people? Therefore, I just needed to write a political figure who did somewhat sketchy things (like subverting the Kyracian houses via buying up their debt) in the name of the greater good of the people (defending them from the impending attack of the Red Krakens). I frequently said that if you want to write a good fantasy novel, you should try to stick to about 15 to 25% of the actual harshness of the past. I don't think you want to go full Grimdark, but you don't want your fantasy world to be indistinguishable from a typical 21st century parliamentary democracy because I think that kind of defeats the purpose of fantasy where you want to visit a world that is eldritch and strange and at least somewhat different than our own. So for Ghost in the Assembly, I went to about 15 to 25% of the experience of ancient Greek democracy. For the entire time that New Kyre and the Kyracians have been in the series (Ghost in the Storm was way the heck back in 2012 and the Kyracians were mentioned before that), they've always been very loosely based on the democracy of ancient Athens. In fact, the very name Assembly of New Kyre comes from ancient Athens, where the gathering of voting citizens was called the ecclesia, which translates into English as assembly. Interestingly, this is also the origins of the word ecclesiastical in terms of a church since one of the first words for the church was ecclesia in the sense of the assembly of the believers in Christ. Athens wasn't the first ancient Greek democracy, but it was one of the most successful. It was also one of the democracies that self-destructed in the most spectacularly dramatic fashion possible. The Athenians decided to convert the Delian League from an alliance of city-states into their own private empire. A demagogue convinced them to waste enormous resources attacking Syracuse and Sicily, which ended disastrously. The Athenians were eventually defeated by the more militaristic Spartans. People have debated for centuries whether or not this means democracy is inferior to the Spartans' harsher system, but that overlooks the key fact that a few decades later, Athens, Sparta, and all the rest of the Greek city-states were conquered by the Macedonians anyway. I suppose the actual historical lesson is that a city-state, regardless of its government, is no match for a larger centralized state with better leaders and better military organization. In fact, historically city-states tend to eventually get subsumed into larger political entities. If they last for a long time, it tends to be because of geography (like in ancient Greece) or because of weak and or remote central authority like the medieval Italian city-states, which were ostensibly under the authority of the Holy Roman emperor but in practice tended to do whatever they wanted. Places like modern Vatican City tend to be special exceptions. Caina's criticism of the assembly of New Kyre in the book is that it is not as egalitarian as it pretends and is easily swayed by both demagogues and bribes. The Athenian assembly of citizens had both these problems, but far worse. You needed to have a substantial level of property to be allowed to vote, and there were numerous examples of the votes swinging on bribes or last minute orations. The Athenian assembly was easily swayed into making bad decisions, such as supporting the disastrous attack on Syracuse during the Peloponnesian War that was the start of Athens' downfall. In Ghost in the Assembly, Lady Eirenea Tritos is one of the nine chief magistrates of the city, but in an Athenian democracy, women were not allowed to vote and most definitely were not allowed to hold political office. The ancient Greeks in general did not have a very high opinion of women. One Greek orator said that men had wives to produce legitimate heirs, concubines to attend to the body's “daily needs”, and prostitutes for pleasure. Because of things like that, I thought a setting with a hundred percent of the harshness of ancient Greece would be off-putting to the reader. So as I said, I shot for between 15 and 25% of the actual harshness. New Kyre is definitely richer, better governed, and less elitist and chauvinistic than the ancient Greeks. That said, New Kyre isn't an egalitarian place. Nobles have vastly more rights and money than commoners, and both nobles and commoners own slaves and only the poorest commoners own no slaves themselves. Indeed, slavery is so common in New Kyre that the other nobles see Kylon's decision that House Kardamnos will have no slaves as a sign of malevolent and sinister foreign influence. Kalliope's fear that she could be dispossessed and Kylon simply take her children is very real. If Kylon wanted, he probably could keep Kalliope from seeing Nikarion and Zoe ever again, though that would inevitably put him in conflict with Lysikas Agramemnos and Calliope is charismatic enough to powerful allies to her side. If Kylon did in fact refuse to allow Kalliope to see their children, he might well set off a civil war. But Kylon, who lost both his parents when he was young, doesn't want to deprive his children of a loving mother. Of course, the ancient Greeks never had to fight the Red Krakens and orcs. The Red Krakens, the Caphtori, are kind of written like snake-worshipping Vikings. In fact, Caphtori are inspired by the “Sea Peoples”, pirates that seem to have contributed to the collapse of Bronzes Age civilization. Historians argue endlessly about the impact of the Sea Peoples or whether they existed at all, but if they did exist, they might well have been proto-Ancient Greeks, perhaps Mycenaean in origin. Since having one ancient Greek-esque group fighting another would've been confusing in the book, I made the Caphtori/Red Kraken more like Vikings, which I suppose is a bit of historical anachronism, but Ghost Armor is a constructed world with elves, orcs, and sorcerers, so it's not like I'm writing period accurate historical fiction here. So these are some of the influences that went into Ghost in the Assembly. I don't have any grand concluding point here. Those were just some of the ideas I thought about and went into the story. Though I should mention that for a while I was a graduate student in medieval history and I hated the experience so much I left and went into IT instead. That said ,decades later it has proven a useful source of plot ideas for fantasy novels, so it worked out in the end. One final note, a reader suggested that Kalliope Agramemnos and Mardun Scorneus might hook up in later books. And I have to admit, I laughed at that suggestion. Kalliope would react with dismay at the thought of marrying anyone other than an extremely high ranking Kyracian noble, and at the prospect of marrying Kalliope, Mardun would think about it, fake his death, and flee back to the Empire, preferring to take his chances with the Magisterium rather than Kalliope. Anyway, thank you to everyone who has read Ghost in the Assembly. I am very grateful that so many people have enjoyed the book. So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all back episodes of the show on https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
In this enlightening conversation, Doc Brown, along with Dr. Judd Burton and Dr. Louis Markos delve into the rich tapestry of Greek mythology, the historical context of the Trojan War, and the significant events leading to the Bronze Age collapse. They explore the impact of natural disasters, the role of the Sea Peoples, and the historical context of the Exodus, all while emphasizing the importance of the Greek Dark Ages in shaping oral traditions and the Homeric literature. In this conversation, Lou Markos and Dr. Judd Burton explore the intricate relationship between mythology and history, particularly focusing on the Homeric epics and their reflections of the cultural memory of the Dark Ages. They discuss how the Iliad and the Odyssey encapsulate both historical events and mythological narratives, revealing insights into ancient civilizations and their legacies.The dialogue also touches on the relevance of classical studies in understanding modern contexts and challenges the linear perspectives of history influenced by evolutionary thought. In this conversation, Dr. Judd Burton and Lou Markos delve into the historical significance of biblical figures like Moses, the legacy of the Nephilim, and the pervasive nature of mythology in human culture. They explore how these themes intersect with history and the importance of reclaiming classical education to understand our cultural heritage. The discussion also touches on the role of mythology in shaping human understanding and the need for a holistic approach to education that integrates literature, history, and philosophy.Head over to http://www.prometheuslenspodcast.com to sign up for the "All Access Pass" and get early access to episodes, private community, members only episodes, private Q & A's, and coming documentaries. We also have a $4 dollar a month package that gets you early access and an ad free listening experience!The Epic of Esau book:https://a.co/d/dU8d7x9 Love the quality of these videos? Sign up for Riverside.fm through this link for a special offer!https://www.riverside.fm/?utm_campaign=campaign_5&utm_medium=affiliate&utm_source=rewardful&via=justin-brownSPONSORS:Squatch Survival Gear:http://www.squatchsurvivalgear.com Need help with video or audio? Give my boy Jason a shout! Tamayo.jason@gmail.comWant to donate to the show? Send your one time donation to “Elrod32” on Venmo or PayPal. All donations will get a shout out and thank you on a recording.Have you written a book? Have a show idea? Had a supernatural experience you'd like to share on the show? Go to the website and click the contact link. I'd love to hear from you!
Dan Richards aka @DeDunking explains the Ancient Computer Program Found in Inca Temple & More Evidence Of Lost Civilization. From examining controversial theories about the Giza pyramids and ancient vase technology to investigating megalithic construction methods at Sacsayhuamán and Baalbek, we dive deep into the evidence behind lost technological capabilities. Was the Oracle of Delphi's power linked to natural phenomena? Did the Incas develop a sophisticated binary code? Dan shares his research on these questions and more, including new perspectives on the Great Flood narratives, the mysterious Sea Peoples, and the hotly debated Younger Dryas impact theory. WELCOME TO CAMP!
"PREVIEW: Conversation with Eric Cline, author of 'After 1177 BC,' regarding the mysterious Sea Peoples who invaded and undermined the order of seven collaborating cultures in the Bronze Age. More later." 1715 DEATH OF PATROCLUS
We welcome back Professor Michael York to discuss Canaanite Gods. This includes the Israelites, Akkadians, Babylonians, and others. Due to proximity, we venture a bit into Sumeria, Egypt, Vedic India and beyond. We even touch upon Hittites, Minoans and Sea Peoples. But it's mostly Yahweh versus Ba'al with a dash of Inanna and Ashura, and other easy to pronounce names. Along the way we discuss soime recurring themes like evil baby eating Gods to matriarchal godheads versus patriarchal godheads. Somewhere along the line, Margorie Taylor Green came up. Oh my! Anyway, you don't want to miss this regional Gods discussion, which had earlier roots and ramifications that continue today.And I wasn't crazy about AI and translation. The Professor found this afterwards https://www.hellenic.org.au/post/the-babylonian-engine#:~:text=The%20AI%20model%20was%20trained,and%20from%20cuneiform%20symbols%20directly.
The new bestselling book “The Dragon's Prophecy” opens up an entire other realm of the unseen forces determining the events of our times. Cahn uncovers mysteries never before revealed including the return of the Sea Peoples, the Dark Resurrection, the Black Sabbath, the Prince of Persia, the Countdown of Days and much more, and how it all converges into “End of Days” and end-time prophecy and much more.Jonathan's Youtube Channel https://www.youtube.com/@jonathancahn.officialTo sow into this stream Monthly/ONE time/ https://bit.ly/2NRIBcM PAYPAL https://shorturl.at/eJY57www.Isaiahsaldivar.comwww.Instagram.com/Isaiahsaldivarwww.Facebook.com/Isaiahsaldivarwww.youtube.com/IsaiahsaldivarOrder My New Book, "How To Cast Out Demons," Here! https://a.co/d/87NYEfcTo sow www.Isaiahsaldivar.com/partner
In this episode of History 102, 'WhatIfAltHist' creator Rudyard Lynch and co-host Austin Padgett explore how an interconnected world of chariot-riding elites, complex trade networks, and temple bureaucracies imploded within a single generation. From mysterious Sea Peoples to the rise of iron weapons, they unpack how this collapse birthed a new heroic age that gave us the Greeks, Jews, and Persians. --
PREVIEW: PHILISTINES: SEA PEOPLES: Conversation with archaeologist Eric Cline for his new book, "After 1177 BC," re the awakening of the collapsed Bronze Age into the powers of the Iron Age in Mesopotamia, the Levant, and Egypt. Much more tonight. And who were the Sea Peoples?7 Persia 1307
Alenative History - Die Geschichte des Antiken Griechenlands
Um 1200 v.Chr. wird nicht nur das Ende der mykenischen Kultur datiert, sondern auch das anderer bronzezeitlicher Kulturen. Doch warum kollabierten ihre Systeme? Waren es die berüchtigten Seevölker? Was wissen wir über sie? Woher kamen sie? Und... waren sie wirklich der einzige Grund für den Untergang der Mykener? Quellen: Arnaud/Gonnet, Textes syriens de l'âge du Bronze récent (…), 1991 Astour, Aegean Place-Names in an Egyptian Inscription, 1966 Bartonek, Handbuch des Mykenischen, 2002 Baykal, Stürmische Zeiten, 2010 Bennet, The Geography of the Mycenaean Kingdoms, 2011 Bertemes/Bork/Meller/Risc, 1600 - Kultureller Umbruch im Schatten des Thera-Ausbruchs? (….), 2011 Budin, The Ancient Greeks (…), 2009 Castleden, The Mycenaeans, 2005 Cline, Rethinking Mycenaean International Trade with Egypt and the Near East, 2007 Ebd., Der erste Untergang der Zivilisation, 2015 Ebd., 1177 B.C. (…), 2014 Cockburn, Bronze Age saw flourishing drug trade, opium discovered in Ancient vase reaveals, 2021 Drake, The Influence of Climatic Change on the Late Bronze Age Collapse and the Greek Dark Ages, 2012 Drews, The End of the Bronze Age, 1993 Edel/Görg, Die Ortsnamenlisten im nördlichen Säulenhof des Totentempels Amenophis III, 2005 Evian, They were thr on land, others at sea…, (…) 2015 Falkenstein, Eine Katastrophen-Theorie zum Beginn der Urnenfeldkultur (….), 1997 Feuer, Mycenaean Civilization (…), 2004 Freeman, Egypt, Greece and Rome (…), 2014 Henderson Gardiner, The Kadesh inscription of Ramses II, 1960 Husemann, Das Große beben (…), 2014 Iakovidis, Gla and the Kopais in the 13th century B.C., 2001 Kaniewski/Paulissen/an Campo/weitere, Middle East coastal ecosystem response to middle-to-late Holocene abrupt climate changes, 2008 Ebd., Late second–early first millennium BC abrupt climate changes in coastal Syria and their possible significance for the history of the Eastern Mediterranean, 2010 Kelder, The Kingdom of Mycenae (…), 2010 Kilian, Ausgrabungen in Tyrins 1977, 1979 Kopanias: The Late Bronze Age Near Eastern Cylinder Seals from Thebes (Greece) and their historical implications, 2008 Lehmann, Umbrüche und Zäsuren im östlichen Mittelmeerraum und Vordereasien zur Zeit der “Seevölker”-Invasionen um und nach 1200 v.Chr. (…), 1996 Milek, Seevölker (….) in: Spektrum der Wissenschaft (…), 2016 Murray/Runnels, Greece before History (…), 2001 Noort, Die Seevölker in Palästina, 1994 Nur/Cline, Poseidon's Horses (…), 2000 Peruzzi, Mycenaeans in Early Latium, 1980 Ridgway, The First Western Greeks, 1992 Scarre, The Seventy Wonders of the Ancient World (…), 1999 Schofield, The Mycenaens, 2007 Silberman/Gitin/Mazar/Stern (Hrsg.): The Sea Peoples, the Victorians, and Us, 1998 Sommer, Der 21.Januar 1192 v.Chr.: Der Untergang Ugarits?, 2015 Sternberg-el Hotabi, Der Kampf der Seevölker gegen Pharaoh Ramses III (…), 2012 Tartaron, Maritime Networks in the Mycenaean World, 2013 Vianello, Late Bronze Age Mycenaean and Italic Products (….), 2005 Woudhuizen, The Ethnicity of the sea people (…), 2006 Yasur-Landau, The Philistines and Aegean Migration at the End of the Late Bronze Age, 2014 Zangger, Naturkatastrophen in der ägäischen Bronzezeit (…), 1996 Freising, Sechs durchbohrte Bernsteinstücke in Bayerische Vorgeschichtsblätter, 1999 CBS, Ancient Druf Trade Unearthed, 2002 (2024) Boston University - The Historical Society University of York, Traces of opiates found in Cypriot vessel, 2018 (2024) Universität Köln Pressemitteilung: https://web.archive.org/web/20180714193158/https://www.portal.uni-koeln.de/9015.html?&tx_news_pi1[news]=4871&tx_news_pi1[controller]=News&tx_news_pi1[action]=detail&cHash=4ec8fe1cf3d8b095a07f3559ce486982 Ethnicity of Sea People: https://repub.eur.nl/pub/7686 Unesco : https://whc.unesco.org/en/list/941 Music by Pixabay (ArizonaGuide)
In which the great Mediterranean civilizations of the late Bronze Age collapse virtually overnight due to some mysterious visitors, and Ken knows a lot about white broccoli. Certificate #9795.
Send us a textTrey details some of the real information we have about the infamous Sea Peoples who attacked Egypt and then disappeared into history. Knowing Better joins the show to talk about Youtube creator history, his recently finished projects of detailing the four major Christian Cults, and more. Also, he watches his feature episode of Monster Quest with the guys! The Monster Quest this episode is E03S16 - The Curse of the Monkey Man - MonsterQuest goes to India in order to look into reports of an ape-like creature called the "Mande Barung".You can back Miles's comic on Kickstarter here! Support the show
Al and Kelly talk about the story of Dave the Diver Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:12: What Has Kelly Been Up To 00:04:19: Tangent 1 - The Scots Language 00:11:53: What Has Al Been Up To 00:21:22: News 00:35:50: Tangent 2 - Rockstar North 00:44:55: Dave The Diver Upcoming DLCs 00:53:45: Kelly’s Mechanics Thoughts 01:02:31: Dave The Diver Story 01:16:01: Tangent 3 - Game Hyperfocus 01:18:44: Dave Story Conclusion 01:29:12: Outro Links Research Story “0.9” Update Sprittea “Moving & Grooving” Update Loddlenaut “Goddles” Update Outlanders “Wandering Star” DLC Rune Factory: Guardians of Azuma Trailer Dave the Diver Upcoming DLCs Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello Divers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about Cottagecore games. (0:00:36) Kelly: and my name is kelly (0:00:41) Kelly: whoo (0:00:42) Al: We’ve not come to a conclusion on whether David the Diver is a Cottagecore game or not. (0:00:45) Kelly: maybe it’s like a bungalow, like you know bungalows are the the the cottages of beach towns (0:00:50) Al: Well, the problem there, right, so if Cottagecore games are for lesbians, what are bungalow games (0:00:57) Al: for? (0:00:58) Al: games for them. (0:00:59) Kelly: non-binary people (0:01:01) Al: I’ll take it. (0:01:04) Al: All right, excellent. (0:01:04) Kelly: I don’t know! (0:01:07) Al: Fantastic. Well, OK, so I think it is a college school game, right? (0:01:11) Al: Because, yes, there are some, like, stakes and stuff, but there’s fewer stakes, I think, than, say, Stardew Valley. (0:01:18) Kelly: Yeah, and I would say also it’s like you still have like the mines in Stardew Valley? (0:01:23) Al: Exactly. Yeah, that’s what I’m meaning. The mines in Stardew Valley are definitely scarier (0:01:28) Al: than most in here. But you can’t ignore nighttime entirely if you want to. The only stuff that (0:01:28) Kelly: Yeah, I would say that the nighttime is the scary part. (0:01:39) Al: only spawns in the night are some fish, which you want if you want to collect the collection, (0:01:44) Al: and a few optional side quests. I don’t think any part of the story is required for you (0:01:49) Al: to go out at night? Or was there one, maybe? (0:01:50) Kelly: I think there was, unless I’m mistaken, I think there was one with the more eels. (0:01:53) Al: There was one. Yeah. (0:01:57) Kelly: It’s been a while. I played that part I think a year ago now so that’s (0:02:03) Kelly: been a while, but I think one part was required and then after that it was like (0:02:07) Kelly: you don’t have to do this again. (0:02:10) Al: So yeah, I think it counts. If Stardew counts this counts. (0:02:13) Kelly: Yeah, I think so. You have farms, you have little (0:02:18) Al: You do, you do. (0:02:18) Kelly: Fish tanks and chickens. (0:02:21) Al: Yeah, the chickens is the most un-feature-rich thing in the game. (0:02:27) Kelly: Yeah. (0:02:28) Al: Chickens exist and if you turn up you get an egg. Great, congrats. (0:02:32) Kelly: You can name them, but you can’t pet them. (0:02:36) Al: All right, cool. So we are here to talk about (0:02:40) Al: well, we’re here for the final episode of Dave the Diver Month. (0:02:44) Al: Two weeks late. (0:02:49) Al: And I’ve got Kelly along to talk about the story for Dave the Diver. (0:02:52) Kelly: Hey, um, I loved this game. I got it, I think the day it came out, and I played it until my fingers hurt. (0:03:01) Kelly: So, weirdo, oh, yeah, yeah. (0:03:03) Al: So hopefully we’ll have lots to talk about in the main topic then. (0:03:08) Al: Exciting. So before that, we obviously have some news. First of all, Kelly, what have you been (0:03:14) Kelly: I have been actually getting ready for a trip to Scotland. (0:03:21) Al: Woo! (0:03:21) Kelly: Woo! (0:03:22) Kelly: But besides that, I’ve been playing Day of the Diver to catch up on the DLCs, playing (0:03:29) Kelly: Solitaire because that is my brain-dead dissociation game, and I’ve actually started doing Dooling (0:03:38) Kelly: Go again, which has been interesting. (0:03:40) Al: In fact, what are you learning? (0:03:42) Kelly: I decided to try Japanese, ‘cause I– (0:03:44) Al: Okay. (0:03:44) Kelly: I’ve tried Spanish, I’ve done German, I’ve done Italian. (0:03:48) Al: So you’re not trying to learn any Scottish Gaelic, or I think Scots is on there as well. (0:03:52) Kelly: No. (0:03:56) Kelly: I didn’t even think about that, to be honest. (0:03:58) Kelly: Which would have been interesting, ‘cause I was just like, (0:04:00) Kelly: “Oh, let me try something that’s completely different than, you know, any of the, like, uh, Latin languages, or German language.” (0:04:09) Al: Germanic. No, it’s just Gallic. They don’t have Scots. I thought they had, I thought (0:04:10) Kelly: Yeah. (0:04:15) Al: I’d seen some where they have Scots, but they don’t. Is it? So, well, okay, so this is gonna (0:04:18) Kelly: Interesting. Can you speak, Scotts? (0:04:22) Al: be a whole tangent, but we’re going for it anyway. I’m just checking. Yeah, Google doesn’t (0:04:27) Al: have it either, it just has Gallic. They all call them Scots Gallic, which is technically (0:04:32) Al: not true, because Scots is a language and Gallic is a language. Gallic is a language (0:04:36) Kelly: Mm. (0:04:39) Al: longer than Scotland has existed. But anyway, that’s not neither here nor there. So I definitely (0:04:44) Al: can’t speak Gallic. I can speak some Scots, but a lot of the Scots that I know is not (0:04:51) Al: stuff that I knew was a different language. So when I was, a lot of people in Scotland (0:04:54) Kelly: Okay. (0:04:57) Al: grow up learning what some people refer to as Scottish English, which is like a weird (0:05:03) Al: amalgamation amalgamation of English and Scots. And so (0:05:08) Kelly: So kind of like Spanglish, like when people grow up in like, you know, like mixing Spanish and English words in the theme. (0:05:09) Al: Yeah, yeah, yeah, yeah. And it’s when you start to like encounter people outside, you (0:05:20) Al: realise, oh wait, this word that I’ve been using is a word that is not English, right? (0:05:26) Al: And to a lot of people, they would just think it’s, oh, it’s just a dialect word, right? (0:05:30) Al: But it’s from a different language. We just use it not in… So I would never use an entire (0:05:36) Al: sentence in Scots because that’s just not how I grew up. (0:05:39) Al: But a lot of the words that I would use, obviously not on the podcast, not when I’m (0:05:46) Al: working because I don’t work with many Scottish people, but like in my day-to-day life, there (0:05:51) Al: are a lot of words that I would use that would be Scots. Like for example, in the classic (0:05:56) Al: Scottish way, I’m going to use a weather word, a word about the weather. So the weather here (0:06:02) Al: today is drich, and that is a Scots word that means, it basically means overcast, right? (0:06:09) Al: Like it’s cloudy, it’s just not nice, it’s like it’s not sunny, but it’s not like pouring down (0:06:14) Al: with rain, it’s just, it’s drich. So that is an example of a Scots word that I would use (0:06:16) Kelly: okay (0:06:20) Al: most days because of the weather. It does, yeah, it’s a d, drich. (0:06:21) Kelly: is that does it start with a D or a B so so is it kind of like it almost reminds (0:06:28) Kelly: me of like dreary you know what I mean in this sense and I would kind of use (0:06:29) Al: Yeah, it’s, yeah, yeah, it’s kind of, it definitely, yeah, I would say, yeah, they’re almost synonyms. (0:06:33) Kelly: that word to (0:06:39) Al: I would say that drich, I think, can be used in other contexts, whereas drich entirely would be (0:06:42) Kelly: Outside of weather. Yeah. (0:06:45) Al: about the weather. So like you would talk about, oh, that’s a drichy meeting, or people were drich, (0:06:46) Kelly: No, that totally makes sense. Is- so he’s like… (0:06:51) Kelly: Mm-hmm. (0:06:52) Al: or whatever, but you couldn’t say something else with drich other than the weather. So yeah, that, (0:06:56) Kelly: Okay, that makes sense. That’s so interesting. Is… (0:06:59) Kelly: like, I’m gonna totally butcher this, but like, (0:07:03) Kelly: can I? Like, how do you say that? C-A-N-N-A-E? Is that considered Scots? (0:07:10) Al: Oh canny. Yeah, that would be another. So this is where we get into some technicalities of (0:07:10) Kelly: Yes. Yes. Yes. (0:07:17) Al: where English comes from. So modern English is itself, it comes from not just old English, (0:07:28) Al: but it also comes from old Scots, and old is, you know, auld lang syne, that’s A-U-L-D, (0:07:32) Kelly: Mm-hmm. Mm-hmm. (0:07:35) Al: that’s Scots for old. And so a lot of English words… (0:07:40) Al: Scots are, you know, very similar to Scots words because, you know, both languages come (0:07:45) Al: from both old languages, Old English and Old Scots. (0:07:47) Kelly: Okay (0:07:48) Kelly: So it’s kind of like it’s like Portuguese and Spanish and like German and like Dutch kind of where it’s like you can (0:07:49) Al: Yeah, yeah. A very… exactly. Yeah, and you wouldn’t know every word and these sorts of (0:07:55) Kelly: Understand them, but they’re not exactly the same (0:08:00) Al: things, but some words you could maybe guess at, like “old”. Most people would be able (0:08:05) Al: to guess what that means, stuff like that. Different words. (0:08:06) Kelly: Mm-hmm. Yeah, in the context. (0:08:10) Al: Clearly different language, but, you know, you can kind of guess what it means because (0:08:14) Al: they’re similar languages, absolutely. But, like, one example of the Old English/Old Scots (0:08:19) Al: thing is, so you’ve got fox, the animal, and you know what the female fox is called? So (0:08:26) Kelly: I feel like I do, but not right now. (0:08:28) Al: it’s a vixen. So fox with an F and vixen with a V. I can never remember which one it is, (0:08:36) Al: in one of Old Scots and Old English. It’s Fox and Fixing. (0:08:40) Al: They can, they can, they can. The other interesting thing is that there’s also a lost letter from (0:08:50) Kelly: and v and f kind of can sound the same too, you know, yeah. (0:08:59) Al: Scots that is not used anymore thanks to the anglification of keyboards. So when (0:09:10) Al: typewriters started becoming a thing, they were obviously, they used the standard QWERTY (0:09:14) Al: layout that we’re using now. And the letter is called a yod, and it kind of looks like (0:09:20) Al: a cross between a z and a y. And it has a sound like a y sound. It’s kind of like a (0:09:22) Kelly: Okay. (0:09:24) Kelly: Okay. (0:09:26) Kelly: Okay. (0:09:29) Al: y, but it’s not quite the same. And I can give you an example of a word that this would (0:09:33) Al: be used in. Do you know the company that does all the logistics at airports? (0:09:40) Al: And they’re called Menzies, do you know them? M-E-N-C-I-E-S. So they do a lot of, like they (0:09:47) Al: are a huge worldwide company that do logistics at airports. So if you’re at an airport and (0:09:52) Al: you look out on airside and you see, you know, people with their high vis on, in most airports (0:09:59) Al: in the West, they will be Menzies employees. Which is actually fun fact, that company started (0:10:07) Al: out as a paper shop in Scotland. (0:10:10) Al: But that zed is not actually originally a zed, it was actually a yod. (0:10:10) Kelly: Oh, that’s cool. (0:10:18) Kelly: Okay. (0:10:19) Al: And so the word ‘menzies’ shouldn’t actually be said menzies, it said ‘mingies’. (0:10:25) Al: Yeah, and so there’s a lot of words, a lot of places in Scotland that you might notice this (0:10:30) Al: when you’re over here, a lot of places in Scotland that have zeds in their name in the middle, (0:10:34) Al: and it’s not actually a zed, it’s a yod. So there’s a place in near Glasgow, (0:10:40) Al: that’s called Calane, and that’s C-U-L-Z-E-A-N, but of course that zed was a yod, (0:10:47) Al: which is why it’s Calane, not Cal-Zane. (0:10:50) Kelly: Okay, so you guys all just acknowledge that it should be pronounced (0:10:56) Al: We just ignore the fact that it’s a zed, because that’s what you learn. (0:10:59) Kelly: Yeah (0:10:59) Al: I didn’t know for a long time that it wasn’t originally a zed. (0:11:03) Kelly: Okay (0:11:04) Al: But yeah, we don’t pronounce it like that. (0:11:06) Kelly: Okay, sorry to derail (0:11:07) Al: But yeah, so you will. (0:11:10) Al: So it’s fine, I’ll put this in specifically as a section on the Scots (0:11:15) Al: language for some reason. But yeah, so you might hear some people, (0:11:18) Al: if you ever see the paper shop that still does exist, Menzies, (0:11:21) Al: some people will call it Menzies, and some people call it Menzies, (0:11:25) Kelly: Oh, very interesting, that’s pretty cool. (0:11:25) Al: because it depends on who you are. (0:11:28) Al: There used to be a politician in Scotland calls Menzies Campbell, (0:11:30) Al: and nobody would ever call him Menzies Campbell, (0:11:32) Al: despite the fact that it’s spelled the exact same way. (0:11:34) Kelly: That was a fun fact. (0:11:35) Al: But they still call the paper shop Menzies for some reason. (0:11:38) Al: So Ming is fun fact. (0:11:40) Al: There you go. That’s your Scott’s language history on the Cottagecore podcast, (0:11:46) Al: The Harvest Season. (0:11:48) Kelly: I’m just really good at derailing the podcast, what can I say. (0:11:52) Al: Nothing wrong with that. Nothing wrong with that. (0:11:55) Kelly: What have you been up to, Al, besides history lessons? (0:11:56) Al: What have I been up to? (0:12:00) Al: I have been playing, well kind of playing, Harvest Moon, Home Sweet Home, and Coraline 1.1. (0:12:10) Al: I quite often, if I’m like trying to play a game for a podcast and I’ve not quite got (0:12:14) Al: into it yet, I will feel guilty about that and not play any other games. (0:12:22) Al: So I have played about two in-game days of Harvest Moon Home Sweet Home. (0:12:28) Kelly: That’s it! (0:12:28) Al: That’s it. (0:12:29) Al: So we’ll see. (0:12:30) Al: Hopefully I’ll manage to play enough before the podcast that I’m recording in a week. (0:12:36) Kelly: It’s crunch time! (0:12:38) Al: - It’s crunch time. (0:12:40) Al: So we’ll see. (0:12:40) Al: The annoying thing I also found out is that, (0:12:42) Al: so it’s, I don’t know if you’re aware of this game, Kelly, (0:12:45) Al: but it is a mobile game. (0:12:48) Al: So it’s on Android and iOS. (0:12:50) Kelly: the harvest moon one (0:12:51) Al: The new Harvest Moon game, yeah. (0:12:53) Al: And they haven’t enabled cloud safe for it. (0:13:00) Al: So I installed and started playing it on my 13 inch iPad. (0:13:00) Kelly: Oh. (0:13:05) Al: And that is now the only device I can play this game on. (0:13:05) Kelly: Oh. (0:13:09) Kelly: That’s… that’s so… wrong. (0:13:10) Al: I just ate is bizarre, because a special. (0:13:16) Kelly: Especially on like a harv– like, I’m assuming the Harvest Moon game, you know, it has a lot going on. (0:13:21) Al: Yep, you should be here. (0:13:21) Kelly: You’re dedicating a good amount of time to playing it. (0:13:25) Kelly: Yeah, like, you have items, you have things that you’re building up, like, why would– (0:13:30) Kelly: Like, don’t most of these games have that built in by now? (0:13:34) Al: Yeah. Yeah. And it’s not even you don’t even need to do much. You just need to say yes, you can do it. (0:13:44) Kelly: Yeah, and especially with I feel like I’m sure they’re different games, but like just having like knowing that animal (0:13:52) Kelly: crossing (0:13:53) Kelly: Is whatever Pacicapia is like shutting down their app? (0:13:54) Al: Bocky camp (0:13:57) Al: Yeah (0:13:58) Kelly: Wouldn’t you kind of want to make sure that your app is there to like fill the void? (0:14:02) Kelly: - I enjoyed. (0:14:03) Al: Anyway, so that’s that that’s another reason why I’ve not played a lot of it yet is because I can only play it on one (0:14:08) Al: Device and it’s the 13 inch iPad which I like as a device, but it’s not the best for a mobile games, obviously (0:14:15) Kelly: Is it annoying to like, hold for… Is that what the issue is or is it? (0:14:19) Al: That’s part that’s part of the issue although I do have it on a (0:14:22) Al: I stand at my desk, so I (0:14:24) Kelly: Mm. (0:14:24) Al: don’t have to hold it when I’m at my desk, but that means that realistically the only (0:14:27) Al: time I’m playing this game is when I’m working. Which is not a great way to play a game, right? (0:14:29) Kelly: Yeah. (0:14:35) Al: But anyway, whatever. It’s especially annoying because they haven’t disabled playing it on (0:14:39) Al: Macs as well, so now you can play iPad and iPhone stuff on Macs, which is great. It’s (0:14:46) Al: a great feature, but it means that I’ve installed the game on my Mac, but I’d have to start (0:14:52) Al: and you saved to play it there. (0:14:54) Al: Like I was like, this is great because there are like so many ways for me to play this. (0:14:59) Al: I can play it on my iPad during work. (0:15:00) Al: I can play it on my Mac when I’m sitting in front of the TV. (0:15:04) Al: I can play it on my iPad mini when I’m in bed and I’m like, nope, you get one of those. (0:15:09) Kelly: Yeah jokes on you. That’s annoying. (0:15:10) Al: One of those. (0:15:11) Al: Yeah, I should have just gone with the Android version, but the problem is the Android version (0:15:16) Al: crashed when it first came out. (0:15:18) Al: So I couldn’t play it for, in fact, I don’t think it’s, I think it’s still not working (0:15:18) Kelly: So they kind of, they, they dug you into a little corner. (0:15:29) Al: So, I’ve done a little bit of Carlisle in 1.1 as well, because I hadn’t been playing (0:15:34) Al: that yet, so that’s that, and I have gotten very much back into Marvel Snap. (0:15:40) Kelly: Whoa, I haven’t heard that name in a while. (0:15:42) Al: Yeah, so it was, oh they make, they make loads of real decisions, but they’re quite good (0:15:46) Kelly: Did they, like, fix the game? (0:15:47) Kelly: Because I know they were having… they made some kind of weird decisions last winter. (0:15:54) Kelly: Okay. (0:15:54) Al: at fixing these things quickly, like you get multiple changes a week. (0:15:56) Kelly: Okay. (0:15:58) Kelly: Okay. (0:15:59) Al: So, if there’s something that’s completely killing the game, they kill that really quickly. (0:16:04) Al: They’re pretty good at that. (0:16:06) Al: No, we’re at the end of a season, and the next season has like a new type of ability, (0:16:12) Al: which is the first time they’ve done that since launch, so that’s exciting. (0:16:15) Al: And a lot of new Spider People cards, which is also cool. (0:16:21) Al: I do like some Spider People. (0:16:23) Kelly: when did they release marvel snap? was it like around this time last year? (0:16:24) Al: But it’s only a year, I don’t know. (0:16:29) Kelly: right? is it older than that? (0:16:29) Al: It can’t only be a year, really. (0:16:32) Al: No, two years, October 22. (0:16:33) Kelly: okay okay. I didn’t think it was only a year old but I was like I don’t I don’t keep up with that (0:16:39) Al: Yeah, yeah. (0:16:40) Kelly: game so there’s also that. there just happened to be a streamer I was watching who was like obsessed (0:16:46) Kelly: with it for a while. (0:16:47) Al: I really love it, because it’s, I like card games, but one, they’re so hard to keep up (0:16:55) Al: with all the cards, right? (0:16:57) Al: And the good thing about Marvel Snap is so many. (0:17:00) Al: There’s many different types of playing are viable. (0:17:02) Kelly: So it’s not like you get one or two meta that are like (0:17:06) Al: Exactly, exactly. (0:17:06) Al: There’s like, you know, Destroy decks are really good just now. (0:17:10) Al: Move decks are pretty good just now. (0:17:12) Al: There’s also like a couple of other types of decks that you can use based on multiple cards. (0:17:18) Al: Like I have played four different decks and won with them over the last two days. (0:17:23) Al: So it’s, yeah, it’s pretty good. (0:17:25) Al: Discard decks are still quite good as well. (0:17:27) Al: Like there’s lots that’s working just now. (0:17:30) Al: And yet there are a few cards that if you don’t get them, you’re unlikely to get up to like (0:17:35) Al: level 100, rank 100. But I’m unlikely to get there anyway. And it’s still fun. Like it takes a long (0:17:41) Al: time to build up the ranks anyway. So, you know, it takes it only now are my rank 60 now. (0:17:49) Al: And, you know, granted it’s only been, I’ve only been playing for two weeks of this season, (0:17:57) Al: which is about half of it, but… (0:18:00) Al: It’s like, I… Yeah, I think it would have been unlikely for me to get to 100 anyway, but… (0:18:06) Al: So yeah, and also the actual matches are simpler than most card games. (0:18:11) Kelly: Okay. (0:18:12) Al: So you’ve only got a few things to think about while still having a lot of different strategies. (0:18:17) Al: And obviously they’re fast. (0:18:20) Al: You know, you can get a match and done in a cut in, you know, the longest matches take five. (0:18:20) Kelly: Yeah, no, it seems like, you know, I I’m not a big Marvel person, but it seems like a fun game with a lot of creativity and like options. (0:18:34) Kelly: And the fact that they’re still actively updating it, I think says a lot. (0:18:34) Al: Yeah. Yeah. It’s obviously making money. Um, so yeah, I mean, basically the reason why (0:18:42) Kelly: Yeah, that too. (0:18:46) Al: I’m back into it is because, um, Hannah, uh, from the ISE slack, um, she walk got, she (0:18:54) Al: came over and was like, Oh, I’m interested in this because I hear that it’s quite similar (0:18:58) Al: to what the new Pokemon trading card app will be like. So I want to see how this works before (0:19:02) Kelly: Oh interesting, smart of Pokemon. (0:19:04) Al: to see how similar it is and compare it to that. And so when she said that, well, yeah, (0:19:12) Al: exactly. It will be interesting to see how much it actually is because we don’t know much details (0:19:16) Al: about how the battles will work. Um, but it will be very clever if, if it is, if it works out well. (0:19:22) Al: Um, but because she came through and did that, I was like, Oh, now I really want to play (0:19:28) Kelly: Mm-hmm. (0:19:28) Al: and I haven’t stopped playing since. So that was two weeks ago. (0:19:33) Kelly: I… I trust me. I understand. I understand. (0:19:37) Kelly: I’m sure you’ll get out eventually. (0:19:39) Al: Yeah, this is my problem, is I don’t play games casually, I play games until I stop (0:19:40) Kelly: You’ll be free. (0:19:46) Al: playing them, and it is my life until I stop playing them, and then I never think about (0:19:52) Kelly: Yeah, literally, I completely understand. (0:19:55) Kelly: That’s why I’m not allowed to play stuff like Cafe Mix anymore. (0:20:01) Kelly: I like… it was a phone game, you know? (0:20:05) Kelly: But it was a phone game that, uh… (0:20:07) Kelly: Once I started playing events, I got really hooked, (0:20:10) Kelly: and I was good at the events, and I kept winning events, (0:20:12) Kelly: and then I would get money out of it. (0:20:12) Al: Yeah, yeah, my (0:20:14) Kelly: And it was just like, it was like, you know, daily. (0:20:16) Kelly: It was a daily thing where I’d go in, I’d play five games, I’d do this, (0:20:20) Kelly: and then the events. (0:20:22) Kelly: were like, “You have to play all weekend, otherwise you won’t win,” and I’d be like, “Well, I have to win.” (0:20:27) Kelly: Um… (0:20:28) Kelly: So now I’m just not allowed to play that game. (0:20:30) Kelly: But I do that with all games, that’s why I played Day of the Diver until my fingers hurt, you know? (0:20:33) Kelly: That’s, uh… (0:20:34) Al: Yeah, yeah, I just I never got into cafe mix because I just didn’t like the gameplay like it felt too imprecise (0:20:35) Kelly: That’s what I do. (0:20:39) Kelly: Yeah. (0:20:41) Kelly: It’s… it is. (0:20:43) Kelly: It’s very sloppy. (0:20:44) Kelly: Which I think can work in your favor if you know how to use it correctly. (0:20:50) Al: Yeah, probably, but I didn’t want to. I didn’t want to learn. You know, it’s like, I loved like (0:20:52) Kelly: Yeah, no, that’s fair, that’s fair. (0:20:56) Al: shuffle, Pokemon shuffle, which is not, I know it’s not the same game, but it’s, it’s like similar (0:21:01) Kelly: It’s very similar, yeah. (0:21:01) Al: ideas in some ways. But I much preferred that because it was very clear, like, it’s precise, (0:21:07) Al: right? This place goes to that piece and that’s it. Whereas with Cafe May, it’s like, oh, you’re (0:21:11) Al: kind of like circling. And it’s like, I didn’t. (0:21:14) Kelly: Yeah, no, it’s it’s definitely very different in actual gameplay (0:21:20) Al: Cool. So that’s what we’ve been up to and a (0:21:22) Kelly: Yeah (0:21:24) Al: tangent on the Scottish language. (0:21:27) Al: Now we’re going to talk about some news, some game news. (0:21:30) Al: First of all, we have the zero point nine update of Research Story is out now. (0:21:35) Al: So this includes a new NPC, (0:21:39) Al: lots of extra content for the NPCs, a cooking system and your classic on a daily (0:21:47) Al: Cottagecore game, the daily summary, when you (0:21:50) Al: go to sleep, gives you everything that you’ve done in that game. (0:21:50) Kelly: I laugh, but honestly I need things like those. (0:21:55) Al: Well, that’s the thing. And it’s like you have, like, especially in farming games where (0:21:56) Kelly: Like when games don’t have that, sometimes I’m like, “hmm, what was I doing? (0:22:05) Al: you are selling a bunch of stuff on a daily basis, it’s good to know one, how much you (0:22:06) Kelly: Mmhmm. (0:22:09) Al: actually sold, and two, how that break broke down. You know, that was a key point of Stardew (0:22:11) Kelly: Yeah. (0:22:17) Al: is trying to figure out what was the most efficient stuff. (0:22:20) Al: This is really nice in that it’s building up into other things as well, so it’s like, (0:22:26) Al: “Oh, here are the people you talk to, and here’s the XP you gained,” and that sort of stuff. (0:22:32) Kelly: Yeah, no, it definitely does help, and I think also with farming games it’s so easy to get sidetracked on things. (0:22:38) Kelly: So it’s, like, good to see at the end of the day, like, “Oh, I actually did not sell as much stuff that I wanted to,” (0:22:44) Kelly: or “Didn’t talk to the right amount of people,” or, you know, “It’s two days until I have to buy something that’s really expensive, I better start selling a bunch.” (0:22:53) Al: They have also released their roadmap to 1.0, so they’re getting close. They have two more updates (0:22:59) Al: before the 1.0. That is 0.10 should be coming out at the end of September. That is player (0:23:06) Al: customization. 0.11 should be coming out at the end of the year, and that is orange hearts and (0:23:14) Al: shimmers. The orange heart events that will be for NPCs. And I don’t know what shimmers means. (0:23:20) Al: Oh, shiny creatures right in front of me. (0:23:23) Al: I always got to translate into Pokemon. (0:23:27) Kelly: Translate, yeah. (0:23:31) Al: And then the 1.0 will be coming out in Q1 next year. (0:23:36) Al: So if you’ve been looking for 1.0 to finally get into this game, (0:23:40) Al: it’ll be next year, be warned. (0:23:41) Kelly: Have you played the, um, is there an Early Access? (0:23:45) Al: Yeah, that’s what this is. (0:23:46) Al: I haven’t played it. (0:23:47) Al: I know that Cody has played it, and I think Bev played it as well. (0:23:50) Al: and they had a chat about it on one of the episodes. (0:23:53) Al: And they both really liked it. So, I don’t know. (0:23:55) Kelly: It looks cute. I like the note about married life events because I feel like a lot of these games kind of end events once you marry your characters of choice. So that’s nice. (0:24:02) Al: Yes. Yeah. Yeah, not looking at anyone in particular, Coral Island. (0:24:11) Al: Uh, Spirity have also got an update out now. The moving and grooving update, um, was animations. (0:24:20) Al: Hahaha. Hmm. Yeah, did you play it? (0:24:22) Kelly: This game is so upsetting to me because I really wanted to like it so bad. (0:24:27) Kelly: So like, seeing this update, it’s like, these look so funny, and like, they look so silly but it’s like, I’m not gonna go back to play like this. (0:24:34) Al: This is the problem is like you can like everything about a game, but if you don’t actually enjoy the core loop of the game (0:24:40) Al: It doesn’t really matter (0:24:40) Kelly: Mm-hmm (0:24:42) Kelly: Yeah, and I gave it I think I put like 30 hours in or something so I like I gave it a good (0:24:45) Al: Oh, wow, that’s more than I put in I may be I may be put in ten hours (0:24:48) Kelly: Try (0:24:51) Kelly: I wanted to like it so bad, but what can you do? (0:24:53) Al: Yeah (0:24:54) Al: Yeah, I wonder how much of it is just like a personal preference thing, right? Like some people just don’t like certain times of games (0:25:00) Kelly: Yeah (0:25:02) Kelly: I (0:25:03) Kelly: Mean, I don’t know cuz I love games like this. Typically. I wish I could I play this like back in (0:25:10) Kelly: fall so I can’t remember exactly what it was, but I know some things were just like (0:25:15) Kelly: kind of really repetitive in like a (0:25:19) Al: I think that the repetitive bit is probably my problem, is that the bathhouse you did upgrade, (0:25:27) Al: but it didn’t really feel like you were progressing. Whereas with farming games, (0:25:33) Al: you go from like a two by two square that you’ve made of turnips to thousands of crops over your (0:25:41) Al: farm, and tens of animals giving you millions every season. And it didn’t feel like there was (0:25:49) Al: level of progression to aim for. And that was what I think really lost me about it. (0:25:56) Kelly: Yeah, I agree because I updated like I think as much as I possibly could in the bath house, too (0:26:03) Al: but it’s like oh now I have three baths it’s like oh is there right okay (0:26:06) Kelly: Yeah, there’s actually a second floor yeah, but it doesn’t add that much (0:26:15) Al: yeah anyway but if you’ve if you enjoyed the game there’s more updates to it and you know (0:26:17) Kelly: But yeah (0:26:21) Al: as you say these animations are pretty goofy and fun and add some more (0:26:24) Kelly: Yeah, they look so silly and cute, you know. (0:26:26) Al: they add some more character to the npc’s next we have a new update for (0:26:33) Al: Laudelnot coming out on the 19th of September and oh boy do I hate the names (0:26:38) Al: that they give these updates this one is the Goddles update what’s a Goddle you might say (0:26:45) Al: that’s a good question this includes a new secret cave biome that houses three mysterious Goddles (0:26:52) Al: was this cavern forgotten by guppy what ancient abilities do these Goddles have (0:26:59) Al: I’m still not quite sure what I got all this is it the little (0:27:03) Al: like tree looking thing in this image, maybe. (0:27:06) Kelly: I don’t know. I think it’s cute that it’s like, oh, plant these to prevent pollination, uh, pollution, but you know, still it’s like, yeah, to your point, like, what is this made-up word? (0:27:20) Al: Yeah, I think this might be one of those updates that if you have played the game, which I (0:27:26) Al: haven’t yet, that you might be more interested in it. Yeah, I want to play this game at some (0:27:34) Kelly: It looks cute. I like whatever this aesthetic is called. I can’t think right now. (0:27:42) Al: Yes, I can’t remember either. They’ve all got fancy names. (0:27:44) Kelly: Yeah, but I like this game design. I think that (0:27:48) Kelly: style of animation is very cute and very fun for a little underwater game. Yeah. (0:27:51) Al: It works, it works, yeah it works well especially when all your creatures are axolotls, which (0:27:58) Kelly: Yes. (0:28:00) Al: the goofier an axolotl is, the cuter it is. (0:28:04) Kelly: That is true. That is, it is unbeatably cute looking. (0:28:10) Al: Next we have a new DLC for Outlanders, this is the Wandering Stars DLC, and I mean if (0:28:18) Al: you’ve played Outlanders you can look at it, I don’t really think we need to go into the (0:28:21) Al: details of this. (0:28:24) Al: Outlanders is a city builder game, so I’ll probably not play it, because every time I (0:28:29) Al: try and enjoy a city builder I just get frustrated with them, it’s not my kind of game. (0:28:34) Kelly: I get too into city builder kind of games and then it’s also really not enjoyable for me and like actually just stressful, so yeah. (0:28:42) Al: I think part of my problem, so I used to love City Builders, I was obsessed with SimCity2 (0:28:49) Al: so much, but I think part of the problem is that they never work well with controllers. (0:28:58) Al: They’re just not fun to play unless you have a mouse and keyboard, and that’s not how I (0:29:03) Al: game anymore in my life. (0:29:04) Kelly: It’s so funny because I’ve (0:29:04) Al: I am past the point. (0:29:07) Kelly: I’ve flipped from like being a controller only person to (0:29:13) Kelly: playing a lot of games mouse and keyboard now with like an occasional controller and (0:29:18) Kelly: It’s true a lot of these games are so different when you have the option to mouse and keyboard them (0:29:24) Kelly: Like there’s some games where it just makes such a big difference (0:29:26) Al: Yeah. Yeah. I just like, the way that I game nowadays is sitting on my sofa, watching TV (0:29:33) Al: with Rona, because that’s the time we get together and that’s how we like to spend our (0:29:34) Kelly: Mm-hmm. (0:29:38) Al: time together. So I’m not going to go, Oh, sorry, Rona. I’m going to go into the office (0:29:41) Al: and play games on my computer. Like, I’m just not going to do that. So, um, but I used to (0:29:47) Al: like when I was a student or whatever, I would, you know, be up till two, three. (0:29:56) Kelly: It’s tough (0:29:57) Al: Yeah. Finally, we have an update on what was called Runefactory Project Dragon and is now (0:29:59) Kelly: The sacrifices (0:30:10) Al: called Runefactory Guardians of Azuma. (0:30:14) Kelly: that’s a kind of oh wait so i’m sorry to cut you off but was it called rune factory project dragon (0:30:21) Al: Yes. So I don’t know if that was ever meant to be the title, because when you see project you (0:30:21) Kelly: and they changed that’s interesting (0:30:28) Al: quite often think that’s not the final title. So I suspect it was like we haven’t thought up a name, (0:30:30) Kelly: Yeah. (0:30:32) Kelly: Yeah. (0:30:35) Al: it’s about dragons, call it project dragon. But anyway, now they’ve got given an actual name, (0:30:43) Al: and they’ve said it’s coming out spring next year, and we have a trailer. So the interesting, (0:30:50) Al: Have you ever have you played (0:30:51) Al: any Renfactory games? (0:30:52) Kelly: No. I never got onto that bandwagon. I don’t know how I missed it. I think I was (0:30:53) Al: Okay, so (0:30:58) Kelly: just too dedicated to The Sims at that point in my life. (0:31:02) Al: fair enough. I mean, we’ve all been through our Sims phase. Again, interestingly, spent (0:31:09) Al: a lot of time playing Sims and Sims 2 specifically, and then not really since then. Probably for (0:31:14) Kelly: That’s fair. (0:31:15) Al: the same reason that they don’t really work very well with controllers. (0:31:17) Kelly: Oh no, they’re awful. Those games are the games that made me realize that not all games can be played the same way. (0:31:24) Al: Yeah, yeah. Like, I think it’s good that they add support for it because some people (0:31:29) Al: will have no other option and they would rather go through the pain and do it anyway. But (0:31:36) Al: anyway, so the interesting thing about this game is it says that it is a boldly reimagined (0:31:44) Al: gameplay. And the interesting thing is I watch this trailer and I’m not sure what the (0:31:49) Al: boldly reimagined gameplay is because previous Rune Factories are at a (0:31:54) Al: level. It’s basically Harvest Moon, but also combat. And this is Harvest Moon, but also combat. (0:32:04) Al: So, you know, you still have all the exact same farming stuff and then you go off and you fight (0:32:13) Al: creatures. Now granted, it does seem to be that some of the combat is dance-based rather than (0:32:21) Al: with a sword, but I… (0:32:22) Kelly: Interesting. So it’s like a rhythm? (0:32:24) Al: I don’t think it is rhythm-based, so this is the thing. I think it is just you press a button (0:32:31) Al: and you do a dance move, which isn’t fundamentally different than you press a button and you hit (0:32:37) Al: something with a sword. So… I don’t know. I don’t know the specifics of that. Well, this is the thing, (0:32:38) Kelly: So it’s still tur- like, it’s still… (0:32:43) Kelly: Are you gonna, like, start breakdancing at enemies? (0:32:47) Al: because the dancing… this is the weird bit. The dancing just seems to give you weapons that you (0:32:51) Al: you hit the enemies with. (0:32:54) Kelly: Are you dancing to the gods to, like, ask for a weapon? (0:32:54) Al: I just, Kelly, I have no idea. (0:33:00) Al: They’ve not shown any real gameplay. (0:33:03) Al: I guess my point is, I don’t know what the new part of this is. (0:33:07) Al: It just looks to me like the next Rune Factory. (0:33:10) Al: And there are some changes to it, and it’s a different story. (0:33:13) Al: And that’s all great, and people will love that. (0:33:15) Al: But like, why are you pretending that it’s something fundamentally different when it’s clearly not? (0:33:21) Kelly: Have there there’s been like a quite a few ruin factories, right? (0:33:24) Al: We’ve had five so far. (0:33:25) Kelly: And maybe they’re just lying to forget it I don’t know (0:33:31) Al: I mean, one person’s boldly reimagined is another one’s iterative change, right? (0:33:36) Kelly: Yeah, this seems like a pretty far reach though based on what you’ve said (0:33:42) Al: It does. (0:33:43) Al: This just, it feels like Rune Factory 5, but with some advances, which is fine. (0:33:48) Kelly: Maybe they’re… maybe they’re hiding it. (0:33:49) Al: I’m not saying that’s a bad thing, but why would you do that? (0:33:50) Kelly: Maybe they’re hiding the… (0:33:54) Al: It even says, “Restore your lost memories.” (0:33:56) Al: You still have Amnesia, like in every single Rune Factory game. (0:33:59) Kelly: Oh it’s one of those games, okay I see. (0:34:05) Al: This game. (0:34:06) Al: I don’t know if I can, I don’t know if I can go through playing another Rune Factory game. (0:34:06) Kelly: I don’t know. (0:34:10) Kelly: Have you played all of them? (0:34:11) Al: No, I have not. (0:34:12) Al: I have played just four and five, but I feel like that’s enough for me. (0:34:20) Al: I’m not a fan of the combat in these games. (0:34:23) Kelly: Okay, is it turn-based or is it like? (0:34:24) Al: No, it’s action based. (0:34:27) Al: Like real-time, whatever you want to call it, real-time combat. (0:34:31) Al: It’s just, I never feel like it’s responsive enough for me to feel like it’s enjoyable. (0:34:34) Kelly: Okay. (0:34:38) Al: It feels more like hack and slash rather than something like, I don’t know, Breath of the Wild, (0:34:45) Al: where you can have like precise combat with dodging and what’s the other one where you (0:34:52) Al: hit at the right parry, that’s the right one. (0:34:54) Al: So, I don’t know. I say that I don’t want to play it, but I’ll probably play it. We’ll (0:35:00) Al: see. We now have a trailer for it, so if you’re interested, go watch it. We’ve not heard anything (0:35:08) Al: else about Rune Factory 6, which fun fact Kelly, they announced at the exact same time (0:35:12) Al: they announced this game. No, this isn’t 6. This is… Yeah, but this is the thing. It’s (0:35:13) Kelly: Oh, this isn’t six. This is a side project. (0:35:20) Al: It’s not though. (0:35:21) Al: It’s not. (0:35:22) Al: It’s just the next. (0:35:24) Al: It will be interesting to see how long our Silkkox song is, and we can (0:35:26) Kelly: So, when does six come out? (0:35:30) Kelly: That’s… that’s… (0:35:35) Kelly: But this one seems to be coming out pretty quick. (0:35:40) Kelly: That’s… that’s not too bad when your other ones take five years. (0:35:46) Kelly: Yeah, that’s my… that’s my gauge for everything. (0:35:55) Al: to this is half a Silkkox song or whatever. (0:35:58) Kelly: » Well, I think the psychos have run out of other games, or (0:36:02) Kelly: they’re starting to run out of other games to compare it to. (0:36:06) Al: Yeah, I think GTA6 is the only other one that feels like that has been longer. (0:36:08) Kelly: Yeah, [LAUGH] yeah, and that’s just a meme in itself. (0:36:12) Al: Yeah. Yeah. Yes, GTA6 is not coming out next year, no matter how much they say it is, it’s (0:36:13) Kelly: So the two meme games, we’re just [BLANK_AUDIO] (0:36:21) Al: not coming out next year. It is a, like, because I don’t know if they actually announced that (0:36:26) Al: it was coming out in 2025 or something, but be- (0:36:29) Kelly: No, ‘cause there was that whole meme just going around of like, “We got this before (0:36:34) Kelly: GTA VI.” (0:36:35) Kelly: Oh, so end of next year. (0:36:35) Al: Yeah, so the announcement it was going to come out in Q4 2025, which late 20… Yeah, (0:36:42) Kelly: That’s never gonna happen. (0:36:43) Al: that means it’s coming out 2026. It was hilarious because they announced it in December last (0:36:44) Kelly: Yeah. (0:36:50) Al: year. So it was like, “Oh, they’re going to announce the new game. Great.” And then it (0:36:53) Al: came out and it was like, “Oh, wow, that’s exciting.” And then at the end it was like, (0:36:56) Al: late 2025. You’re like, “Really? You’re announcing it two years before you’re currently planning (0:37:02) Al: on it coming out. (0:37:04) Kelly: It’s just I went into a little bit of a spiral recently because of GTA 6 and that whole timeline (0:37:11) Kelly: because I was like, wow, it has been, I lived at my parents house when GTA 5 came out. (0:37:12) Al: Yeah. It’s, it’s basically my entire career. So I, so (0:37:19) Kelly: I was in college. (0:37:24) Kelly: Literally I was so excited because the weekend it dropped, my parents were away and I set (0:37:29) Kelly: up the big screen TV in the living room, and moved like the comfy (0:37:32) Al: Yeah. (0:37:32) Al: Thank you so much for watching. (0:37:34) Kelly: you know armchair to the center of the living room and sat there, and played GTA 5 on the big screen TV and (0:37:34) Al: If you enjoyed this video, please like and subscribe. (0:37:36) Al: If you want to see more videos like this, please like and subscribe. (0:37:42) Kelly: That’s how long it’s been (0:37:44) Al: It’s funny, so it came out on the 17th of September 2013, I got my first job outside (0:37:48) Kelly: No literally like so literally this is (0:37:53) Al: of uni on the 8th of August 2013. So just over a month before GTA 5 came out, I started (0:38:01) Al: my career. Since then, I’ve changed job like five times. I have had two children, I have (0:38:07) Al: bought two different houses, not at the same time, I’m not a crazy person. (0:38:14) Al: I was technically married before that, but only by two months. So like my entire career. (0:38:21) Al: I remember explicitly that it came out around that time because my first job, their office (0:38:28) Al: was right next to the Rockstar offices in Edinburgh. And so they had this massive, four-storey (0:38:30) Kelly: Uh, okay. (0:38:35) Al: poster on the office building that I walked past every single day for like a month before (0:38:42) Kelly: it’s it’s crazy it’s it’s it’s so funny like it’s yeah like you said like my whole life (0:38:50) Kelly: like I was still in college still living at my parents still working you know some like college (0:38:56) Kelly: level job (0:38:58) Al: I have a nine-year-old who was born a year and a half after it came out. (0:39:04) Kelly: you know I gotta say they really um milked gta live for all it’s worth (0:39:11) Kelly: because the fact that that kept (0:39:11) Al: - Yeah, they really did. (0:39:12) Kelly: that game so relevant is absolutely insane. (0:39:16) Al: Yeah, I mean, I’m never, I’m not really a GTA person, (0:39:21) Al: so I never played GTA Live. (0:39:22) Kelly: Well, I was. I was, you know, for literally most of my childhood (0:39:28) Kelly: and then they didn’t release a new game for half my life. (0:39:34) Kelly: Like, that’s crazy. One of my first- I used to rent (0:39:37) Kelly: GTA Miami Vice and GTA 3 from Blockbuster. (0:39:42) Al: I think it’s a very good example of how modern games have become too big. So from 1997, when (0:39:53) Al: the first GTA came out, there were 16 years between that and GTA 5. 16 years. It depends (0:40:00) Kelly: And what did they put out like 12 games? (0:40:03) Al: which one you’re counting, which ones you’re counting, because there’s like… so if you’re (0:40:05) Kelly: I’m counting the mini like the the side like the PSP games and stuff like that too. Yeah (0:40:12) Kelly: I could hear I could hear the little tapping (0:40:12) Al: going to be 15. 15 games. So an average of one a year. And since GTA 5… or let’s just (0:40:16) Kelly: Okay, so I wasn’t too far off (0:40:21) Al: shoot… so between GTA 5 and GTA 6 releasing, and this is just GTA games by the way, it’s (0:40:26) Al: not all Rockstar games. I’m just talking GTA stuff. So between GTA 5 and GTA 6 releasing, (0:40:31) Al: there will be at least 12 years. So 12 years between… and in that time, what have they (0:40:33) Kelly: That’s absurd. (0:40:38) Al: they had GTA Live and well, ignoring (0:40:38) Kelly: Red Dead Redemption? (0:40:42) Al: the other so GTA stuff specifically GTA Live or online or whatever you call it and their remastered (0:40:42) Kelly: Yeah, yeah. (0:40:48) Al: trilogy. No, exactly. And I was counting for the record like I wasn’t I wasn’t even counting like (0:40:49) Kelly: Oh, right, okay. Which, that doesn’t count. (0:40:56) Al: they had a double pack and a trilogy re-release. I wasn’t counting those before so literally and (0:41:04) Al: GTA online came out at the same time as 5 came in 2013 was like two weeks after 5. So (0:41:08) Kelly: Yeah, yeah. (0:41:12) Al: yeah Rockstar have done other games of course since then but it just… (0:41:16) Kelly: But they literally had such a, like they are who they are because of GTA. (0:41:22) Al: yeah, uh-huh. Also well also also also Lemmings but yeah. (0:41:24) Kelly: Like again, that was my childhood. I could tell you the craziest cheats for those games. (0:41:30) Al: We can’t forget Lemmings come on. (0:41:32) Kelly: What is, is that a Rockstar game? (0:41:35) Al: Did you never? So okay right this is where we get into the history of Rockstar North. (0:41:40) Al: Not Rockstar, Rockstar North. (0:41:41) Kelly: Is that the Scotland office? (0:41:42) Al: So, well, let me get to that. Let me get to that. So, GTA was originally developed (0:41:50) Al: by a company called DMA Design. This was a company based in Dundee, in Scotland, which (0:41:52) Kelly: Mm-hm. (0:42:00) Al: it’s actually the heart of games design in Scotland. The university there, people come (0:42:07) Al: from all over the world to study games design. It’s like well known for that. (0:42:13) Al: DMA Design, after GTA 3, were bought by Rockstar and renamed Rockstar North. But before that, (0:42:23) Al: they also released many games. GTA is the one that obviously most people know of, (0:42:29) Al: but they also released Lemmings, which was a big game. Did you never play Lemmings? (0:42:37) Al: So, this was a game, the game play for this was you have… (0:42:42) Al: Obviously, this is based on the false idea of Lemmings walking off cliffs, (0:42:46) Al: which is obviously nonsense, but it was a fun game. (0:42:50) Al: So, you know about the creatures Lemmings, right? (0:42:52) Kelly: Yes, yes. (0:42:53) Al: And you know about the Disney’s terrible thing where they pretended that Lemmings (0:42:58) Al: walked off cliffs, but actually they just basically pushed them off a cliff for a documentary. (0:43:02) Kelly: Yes, I do know about that. (0:43:03) Al: Yeah, OK, cool. (0:43:06) Al: So, DMA Design made a game called Lemmings that was based off this idea. (0:43:10) Al: Um, you have a lot of little (0:43:12) Al: lemmings and you have to guide them through a 2D world, get them from the start to the end using (0:43:20) Al: different things like you can, you know, you can tell a lemming to mine through this thing, (0:43:24) Al: you can tell one to build a stair, you can, you know, loads of things. It was a really fun game. (0:43:28) Kelly: They’re so cute looking, honestly. Like, I’m looking at it now, it looks adorable. (0:43:30) Al: Yeah. So I don’t think they made a single lemmings game after they became Rockstar North, (0:43:36) Al: which I’m very sad about, but it’d be amazing. They basically- (0:43:39) Kelly: Ugh, could you imagine? (0:43:42) Al: became the GTA place, even though they did so many other games before that. (0:43:47) Kelly: Yeah, that’s crazy. I never would have guessed that, to be honest. (0:43:50) Kelly: But yeah, GTA. What is life? (0:43:53) Al: Yes, there we go. So many tangents in this episode. (0:43:56) Kelly: Derailment 2. (0:43:57) Kelly: - What? (laughs) (0:43:59) Al: Um, but hey, I mean, GTA 6 probably come out before Elder Scrolls 6. (0:44:04) Kelly: I’ll probably get it before a silk song, you know, that’s (0:44:07) Al: Well, I don’t know… I don’t know… (0:44:10) Al: Bye. (0:44:10) Kelly: Al I have to say these things to jinx it so (0:44:12) Al: Yeah, okay, sorry, sorry. Right, I think we’re done with our tangents for now, (0:44:18) Kelly: Yes (0:44:19) Al: and that’s definitely the news finished. I think the news was finished 20 minutes ago. (0:44:25) Kelly: We had to have another history lesson, okay (0:44:25) Al: So now, yeah, yeah, we’ve got two Scottish history license, one about the language, (0:44:31) Al: and one about the only games company that has actually been successful. (0:44:38) Kelly: You have to say we’re consistently on theme, at least, somehow. (0:44:42) Al: I’m just getting you ready. I’m getting you ready for coming. You can have a look at the (0:44:47) Al: Rockstar North offices in Edinburgh when you’re there. I don’t know where their current offices (0:44:52) Al: are because I think they moved since I worked in Edinburgh. Anyway, we’re going to talk (0:44:57) Al: about Dave the Diver. Specifically, we’re going to talk about the story aspect of it, (0:45:02) Al: but there are two things we need to discuss beforehand. First of all, they have, for some (0:45:09) Al: reason I know it’s new DLCs since the last day of the day. (0:45:12) Al: So we need to talk about them. (0:45:14) Al: So the first one is Bilateral. (0:45:17) Al: This is the card game, the like ridiculous rogue-lite card game where you have to like (0:45:24) Al: build up a hand and make, like you’ve probably seen people with trying to break it by having (0:45:31) Al: numbers so large that the game crashes and stuff like that. (0:45:38) Al: I don’t think we know for certain what’s happening here, but it looks like they’re (0:45:41) Al: putting (0:45:42) Al: the game as a minigame inside, but I also noticed on the Nintendo Direct this week that (0:45:42) Kelly: It’s like a minigame, right? (0:45:50) Al: also Dave the Diver themed decks are going in bilateral as well. (0:45:56) Kelly: that’s cute I think that’s a nice like I feel like Dave does such a good job of (0:46:02) Kelly: these cute little like you know they’re they remind me like back in the day when (0:46:07) Kelly: you do like follow for follow or like photo like my photo and I’ll
Modern genetics tells us that the residents of the far-flung Polynesian islands are one of the most closely related people in the world. But, thanks to the exploration of their ancestors, they're also the most widely dispersed. Polynesian exploration of the Pacific has been compared to humankind's missions into space, and has led to a unique and vibrant culture for these islanders. So what do these people scattered across 1,000 islands have in common? How did the earliest pioneers survive epic journeys at sea? And what enables sailors to navigate such treacherous waters without any form of writing or physical map-making? This is a Short History Of Polynesian Exploration. A Noiser production, written by Jo Furniss. With thanks to Dr Christina Thompson, editor of the Harvard Review, and author of the book Sea People, The Puzzle of Polynesia. Get every episode of Short History Of a week early with Noiser+. You'll also get ad-free listening, bonus material, and early access to shows across the Noiser network. Click the Noiser+ banner to get started. Or, if you're on Spotify or Android, go to noiser.com/subscriptions. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Join The Conspiracy Outpost as we dive into the mysterious history behind The Sea People Of The Bronze Age! https://linktr.ee/conspiracyoutpost --- Send in a voice message: https://podcasters.spotify.com/pod/show/conspiracy-outpost/message Support this podcast: https://podcasters.spotify.com/pod/show/conspiracy-outpost/support
Grand tidings! Join me, Kieran, as we continue our way around the Sacred Circle: to the Land of Water in the West. We take a look at the Sea Peoples beneath the waves and listen to their tales, then continue our exploration of the deep by uncovering Water's correspondences in our magickal practices today. Instagram: @beyondtheseaspodcastTarot Collaboration: @thefeatherwitchnycPodcast Shoutout: The Bell Witch Podcast, @the_bell_witch_podcastPodcast website: https://beyondtheseas.buzzsprout.com/More info: https://www.kierandanaan.com/beyond-the-seasSubscribe for all the mythological and folkloric episodes, posted weekly.Sources-Graeme. “Traditional Scottish Selkie Stories.” Scotland's Stories, www.scotlands-stories.com/traditional-scottish-selkie-stories. Accessed 20 February 2024. -“Water Fairies.” Mythical Creatures Guide, www.mythicalcreaturesguide.com/water-fairies. Accessed 20 February 2024. Music"She" by Josh Leake"Intimacy" by Ben Winwood"Walking in Forests" by Ben Winwood"It'll Be Alright" by Ben Winwood"From Nothing" by Josh LeakeCheers,Kieran
Uncover the mystery of the Sea Peoples in this riveting exploration of their role in the Bronze Age Collapse. From coastal raids to decisive battles, delve into the chaos of 1200 BCE! Sponsor: HelloFresh.com/decodingfree and use code decodingfree for free breakfast for life! Learn more about your ad choices. Visit megaphone.fm/adchoices
Dive into the intriguing world of ancient history with our latest podcast episode, This episode offers an insightful exploration of the enigmatic Bronze Age Collapse, delving into the roles of the mysterious Sea Peoples, their impact on civilizations like the Hittites, Minoans, and Mycenaeans, and connections to storied Greek epics such as the Iliad and the Odyssey. Join us as we connect these ancient events to biblical narratives like the Exodus, offering a comprehensive analysis that blends archaeology, history, and mythology. Perfect for enthusiasts of ancient civilizations, historical mysteries, and the evolution of warfare, this episode provides a rich, detailed journey through one of history's most fascinating eras. --- Support this podcast: https://podcasters.spotify.com/pod/show/theloinsofhistory/support
This episode addresses the complexities surrounding the fall of various Bronze Age civilizations. With a focus on historical accuracy and political literacy, this episode explores the intriguing and lesser-known facets of ancient societies like the Egyptians, Hittites, and the Minoans. The discussion spans a broad spectrum of topics including the advancements in metalworking, the development of trade networks, and the cultural and artistic blossoming during the Bronze Age. Particularly notable is the examination of how environmental factors like climate change and natural disasters, such as earthquakes and volcanoes, played a pivotal role in the downfall of these civilizations. The episode is a treasure trove for history buffs and enthusiasts eager to understand the parallels between past and present global phenomena. In a riveting narrative, the episode also touches on legendary events such as the fall of Troy, connecting them to the broader context of the Bronze Age collapse. The co-hosts engage in an enlightening discussion about the potential real-life events that may have inspired these myths, offering a unique perspective on how natural disasters and external conflicts like the Sea Peoples' invasions contributed to the end of an era. They skillfully weave together archaeological findings, historical records, and mythological accounts, presenting a comprehensive overview of this tumultuous period. The podcast stands out for its ability to make historical events relevant to contemporary issues, particularly highlighting the impact of climate change and societal responses to environmental crises. This episode of The Loins of History is a must-listen for anyone interested in ancient history, environmental studies, and the enduring impact of past civilizations on modern society. --- Support this podcast: https://podcasters.spotify.com/pod/show/theloinsofhistory/support
Episode 245 – Archeology and the Bible – Part 1 - Affirmation Welcome to Anchored by Truth brought to you by Crystal Sea Books. In John 14:6, Jesus said, “I am the way, the truth, and the life.” The goal of Anchored by Truth is to encourage everyone to grow in the Christian faith by anchoring themselves to the secure truth found in the inspired, inerrant, and infallible word of God. Script: Goliath … wore a bronze helmet, and [a] bronze coat of mail ... He also wore bronze leg armor, and he carried a bronze javelin on his shoulder. … The shaft of his spear was … heavy and thick … His armor bearer walked ahead of him carrying a shield.” 1 Samuel, Chapter 17, verses 5 through 7, New Living Translation ******** VK: Hello and Happy New Year! I’m Victoria K. Welcome to Anchored by Truth brought to you by Crystal Sea Books. We’re excited to be with you at the start of this New Year and we pray that this year will be a year of joy and blessings to all our listeners. We pray especially that this year will see us all grow in our knowledge and adoration of our Lord Christ Jesus. Today on Anchored by Truth we’re going to start the new year with a new series. As just about everyone knows, the Christian faith in America has been subjected to more challenges in the last decade than probably in the first two centuries of the country’s existence. So, as we open up this New Year we want to revisit a subject that has particular relevance in our day and time –being able to demonstrate that the Christian faith has a firm basis in reason and evidence. RD has entitled this series “Archeology and the Bible.” So, we have RD who is an author and the founder of Crystal Sea Books, in the studio today. RD, why did you decide we need to take a special look at the topic of archeology? RD: Well, I’d also like to say Happy New Year to everyone who is joining us here today. As we begin a new year I wanted to take several episodes of Anchored by Truth focusing on archeology because it seems like in the last few years the number of times I’ve heard the Bible criticized as a book of “myth and fairy tales” has increased dramatically. This is sad but it’s also silly because it is a criticism that is so easily disproved. The Bible is a book that is set in place and time. While the Bible contains a large variety of literary genres, a large part of the Bible is the history of those places and times. As such we can validate the accuracy of the Bible’s reporting through other ancient documents that also contain reports about the same places and times. And we can also affirm much of the Bible’s reporting through the findings of archeology. VK: As Anchored by Truth listeners know at Crystal Sea Books we believe that there are two criteria that would have to be true for any book that claims to be the word of God. First, the book would have to be consistent with what we know about human and natural history. How could you trust a book that claims to be the product of a divine and infinite mind if it contains easily demonstrable errors? Second the book would have to contain evidence of supernatural inspiration. After all, humans write books all the time. And even human beings can produce books that accurately report history and contain meaningful insights about life and society. RD: Yes. There are other criteria that some people might think are appropriate when considering whether a particular book is the word of an almighty, everlasting God but we would submit that those two criteria would have to be true at a minimum. And we would urge that anyone who is trying to decide whether one book or another is God’s word should apply their minds as well as their hearts to the decision. Many people think that faith is believing in something in spite of reason and evidence, but it’s not. Becoming a Christian and embracing faith in Christ Jesus doesn’t require us to suspend the use of our minds. To the contrary, knowing and loving Jesus means we should increase our efforts to grow in knowledge as well as trust. Real faith is far more likely to arrive by placing trust in something or Someone after careful consideration of the truth claims at issue. This includes being able to explain why some truth claims are true but others false. Reason and evidence are an essential part of doing that. VK: So, just to ensure that’s clear, at Anchored by Truth we believe that any book claims to be the word of God must be consistent with what we know about human and natural history and must contain marks of supernatural inspiration. Well, we also believe that are four lines of evidence that demonstrate that the Bible meets those two criteria and is, therefore, the inspired, inerrant, and infallible word of God. First, the Bible is historically reliable. Second, the Bible displays a remarkable unity for a book that was composed by over 3 dozen human authors who wrote over a span of 1,500 years. Third, the Bible gives evidence of supernatural origin, especially through a large body of fulfilled prophecy. And the 4th line of evidence is that the Bible has resulted in an untold number of lives that have been positively changed by its transcendent message. So, what you are saying – and what we are going to be talking about during this series - is that archeology can be a useful to aid to helping affirm the historicity of the Bible. RD: Yes. For those of us who are concerned about helping people understand that the Bible is the inspired word of God archeology can have two roles. First, as we mentioned we started this discussion archeology can help demonstrate that the Bible is not, in fact, filled with myth and fairy tales. Archeology can help us demonstrate that Bible accounts of certain exploits that may seem legendary are historically accurate. VK: Why don’t you give us a quick example of what you’re thinking about? RD: Many people might think that the encounter between David and Goliath is some kind of myth and legend. VK: Because the idea of a short, teenage boy defeating a heavily armed and armored warrior with only a sling and stone does seem improbable doesn’t it? RD: It might but it’s not. And one of the reasons that we can have confidence about what the Bible says about the encounter is the large number of details that the Bible gives us about the fight. For instance, the Bible describes in great detail – as you put it – Goliath’s arms and armor. VK: And among many archeological finds that have confirmed the accuracy of the Bible’s description of Goliath’s equipment is a depiction of Philistine warriors in a temple in Egypt, right? RD: Right. Let’s start by reminding everyone that while the Bible is mostly concerned about the activity of the Philistines in their interactions with ancient Israel, the Philistines came into contact with all of the civilizations of the ancient Mideast including Egypt. The Egyptians fought the Philistines on many occasions. The Egyptians called the Philistines the “Sea Peoples” because the Philistines had come to Palestine from Mycenae which was located in modern day Greece. This means they would have arrived on the coast of Palestine by way of ships crossing the sea. VK: So, the Egyptians were very familiar with Philistine warriors like Goliath. RD: Yes. According to an article in Biblical Archeology Society website one of the most vivid depictions of the Philistine warriors is in a “mortuary temple at Medinet Habu in Thebes. The battle scenes depicted on the walls of this temple are our most precious and most graphic representation of the Sea Peoples’ dress, weaponry, chariotry, naval equipment, and battle tactics. The Philistine infantry is shown fighting in small phalanges of four men each; three men are each armed with a long, straight sword and a pair of spears, the fourth with only a sword.” Notice that the Egyptian drawings show the Philistine infantry armed with a pair of spears exactly like Goliath – although the Bible is more precise and notes that the second spear is a javelin which was used for throwing. The spear that Goliath carried in his hands was actually more like a long club. It was used for smashing and bashing … VK: Smashing and bashing … really? RD: Really. Every infantryman knows that one of the keys to victory is break through the enemy lines. And the David encounter notwithstanding, that’s what Goliath’s job was – to create holes in the enemy’s front lines that the soldiers behind him could exploit. Homer referred to such soldiers as “first men.” VK: That explains why the Bible tells us that Goliath’s spearhead weighed 15 pounds. A 15 pound piece of iron on the end of a heavy and thick spear – the Bible says it was as thick as a weaver’s beam – is to going to be good for, as you said, “smashing and bashing.” And it’s also important to note that in the Biblical description of Goliath’s armor his helmet and coat of mail are said to be made of bronze, as was his javelin. The battle between David and Goliath took place just as the Iron Age was beginning. At that time there would still have been a lot of bronze weapons and armor in use. Bronze had been in common use since about 2500 BC. Iron would later become far more common and the Philistines were very proficient at shaping and forming iron but this battle occurred before that transition was complete. And even at that time bronze was easier to form into weapons. Bronze has a much lower melting point than iron – about 1000 degrees Celsius. Iron’s melting point is closer to 1600 degrees Celsius. So, on first blush, the Bible’s description of the fight between David and Goliath might seem to be legendary but the details that the Bible provides and archeological discoveries show us that it is not. So, what is the second role that archeology plays for those who are interested in the Bible? RD: Archeology can help shed new light on the history the Bible contains and it can also help us understand the Bible text as well. We’ll get more into this as we move through the series, but one quick example of how archeological finds can improve our understanding of the Bible’s texts are clay tablets referred to as the Ugaritic texts. These came from an archeological excavation in Syria. The tablets dated over a thousand years before Jesus and contained cuneiform writing in a variety of languages. Cuneiform writing was a writing form common in ancient Mideast languages and used wedge shaped characters typically impressed into soft clay. The Ugaritic texts were helpful to Bible scholars because some of the tablets were written in an alphabetic script that recorded a northwest Semitic language that overlapped with Biblical Hebrew. The Ugaritic language shared a number of words with Biblical Hebrew so this has helped scholars better understand some words contained in the text of the Bible, especially words that occur only once in the Bible. VK: So, one important role that archeology plays is to help affirm the reliability of the Bible’s historical reports. And a second important role that archeology plays is actually to amplify our understanding of the Bible’s texts as well as increase our understanding of the times, cultures, and places recorded in the Bible This second role is true for those of us who accept the Bible as the inspired word of God as it is as for those who don’t regard the Bible as being inspired. The first role of archeology can be especially important in the Christian work of apologetics which is a defense of the Christian faith. But in this first role you say that it is important for Christians to not say things like, “archeology proves the truth of the Bible.” Why is that? RD: Yes. It is not proper to say that archeology proves the Bible is true because doing so carries the risk of both over claiming and under claiming at the same time. VK: Ok. Over claiming and under claiming at the same time would seem to be a bit of a mystery. Why is saying that “archeology proves the Bible is true” an “over claim?” RD: Archeology, like any human endeavor, has limits in the amount of certainty it can provide. Archeologists are always looking at artifacts from the past and they do their best to derive information from those artifacts. But, the archeologists were not present at the time the artifacts were created. So, their interpretation is exactly that. It’s an interpretation not a history based on first hand observation. And archeologists will differ in their interpretations and it is not at all uncommon for subsequent discoveries to necessitate revising previous opinions. None of this is to suggest that archeology is valuable and can’t be conducted with rigor. It certainly can. But archeology, while it can and does provide important support for the Bible, cannot “prove” the Bible is true. VK: That makes sense. The Miriam Webster online dictionary defines archeology as “the scientific study of material remains (such as tools, pottery, jewelry, stone walls, and monuments) of past human life and activities.” It’s important to note in that definition that archeology is concerned with “past human life and activities.” So, while we can do much to try and determine what actually happened in the past we will always fall short of absolute certainty. Why is saying that “archeology proves the Bible is true” an “under claim?” RD: Well, simply put the Bible is true because it is God’s word. It would be true regardless of whether any human being were to accept as being true or not. Now, I’m well aware that a critic would accuse me of circular reasoning in saying this. The Bible is God’s word and it is true because God is all-knowing and all-powerful. But it is the Bible that tells us that God is all-knowing and all-powerful. But that is not what I am saying. Anything that is true – that is that it corresponds to reality – is true regardless of agreement or acceptance of the truth. The man who decides he doesn’t like having cancer and rejects the doctor’s report will still have cancer regardless of whether he accepts the report. The Bible is or is not the inspired, revealed word of God regardless of whether we accept it as such. So, when we say that archeology “proves” the Bible we are, in effect, turning the truth of the Bible over to archeological judgment. Again, I’m not saying that archeology cannot be a valid and important venue for obtaining evidence that helps us understand the Bible but we don’t need archeology to establish the Bible’s truth. VK: I think I see the point you’re making. Some theologians will refer to the Bible as being self-authenticating. The Bible’s truth will pierce through all the fog and distractions of the world and the inward witness of the Holy Spirit will confirm its truth to us. Sometimes people will say, “most of the time we judge books, but the Bible is a book that judges us.” You’re not disagreeing with this position are you? RD: I’m not disagreeing with this position but I am trying to look at the question from all angles. One of the reasons I believe God will be able to hold all people accountable because He has given sufficient witness of Himself through His creation and His superintendence of history. The Bible tells us this explicitly in Psalm 19, verses 1 through 4 and in Romans, chapter 1, verse 20. God has given all humanity ample witness of His existence and attributes. Well, I believe something similar is true about the Bible. We can use reason and evidence to evaluate whether the Bible can be legitimately considered the word of God. We laid out our criteria and lines of evidence for doing so at the start of today’s episode. In considering those lines of evidence, especially whether the Bible contains reliable history, archeology can be an important source of information and support. But this role of archeology is ministerial not magisterial. If we made our opinion about whether the Bible is true based on the findings of archeology, that would make archeology magisterial not ministerial. VK: What you’re saying is that the Bible is true and was true before archeology ever entered the scientific dialogue. Like all science, when properly used and properly understood, archeology sheds important light on questions of truth. And there are literally thousands, or maybe tens of thousands of archeological findings, that confirm the accuracy of the Bible text and the history recorded in the Bible. So, saying archeology “proves the Bible is true” is an under claim because it suggests the Bible’s truth was uncertain until archeology came along. RD: Right. As we’ve said archeology can play two very important roles in our study of the Bible and that’s why we’re doing this series. Archeology can help skeptics see that the Bible is not, in fact, a book of “myth and fairy tale.” It is a book firmly set in place and time and its reports of those places and times are trustworthy. Archeology can also help us expand our understanding of the places and times of the Bible and of the people, societies, and cultures that the Bible describes. This helps us understand the Bible’s messages more clearly. VK: Regardless of how old anyone living is, the reality is that the Bible’s text was completed two thousand years before they were born. And the Bible was written in and to cultures and countries that are much different from those with which we are familiar. Archeological findings help us understand the people that the Bible was written to and about so we can get closer to standing in their shoes, seeing the sights they saw, and thereby know exactly what the Bible writers meant to communicate. RD: Yes. So, before we close, let’s go back to our David and Goliath example for just a second to amplify how archeology increases our confidence that this incident is accurate historically. One simple fact that has been confirmed by archeology is that Goliath’s home city of Gath was a real city. Gath was one of the 5 major cities of the Philistines. Its existence has been confirmed by Egyptian inscriptions. It is thought to be located at Tel Zafit (in Hebrew) which is located inside Tel Zafit National Park in modern day Israel. So, this is a finding of archeology that is consistent with the Bible. Another detail of the story that has been confirmed is the Bible’s description of Goliath’s armor. The Bible tells us that Goliath wore a coat of scale armor. The fact that Philistine warriors wore such armor coats has been confirmed by an archeological find. In 2006, bronze scale armor was discovered in a Mycenaean palace on the island of Salamis. Remember that the Philistines were thought to have originated in Mycenae. VK: This finding was especially relevant because some scholars who were critical of the Bible’s account of the fight between David and Goliath alleged that the story was just a fictional account probably made around the 6th or 7th century BC. Their assertion was that the story was concocted to make the Hebrews have a greater sense of national pride. The Hebrew pride supposedly needed a boost at that time because the Hebrews were either still captives in Babylon or had only recently returned to Israel. Part of the reason critics made that assertion was because the shirt of scale armor the Bible reports that Goliath wore was not thought to be typical of Mycenaean soldiers. Mycenaean soldiers were often armored by wide bronze bands connected by hinges. It was thought that scale armor had gone out of use before the Mycenaean heyday, around 1400 B.C.E. So, the critics alleged, that the Bible’s description of Goliath’s armor was inaccurate. But archeologists finding a coat of scale armor in a Mycenaean palace shows that their soldiers did use scale armor at least part of the time. RD: Yep. The Bible reported that Goliath wore a type of armored coat that had not been commonly associated with the Philistines. This was a detail that the Bible writer knew that would have been unknown to a writer who wrote three or four hundred years later. Writers in the 7th or 6th century would have had little to no idea how Philistine warriors had been armored in the earlier Bronze Age. So, this is another discovery from archeology that supports the Bible’s account of David and Goliath. And let’s mention just a couple of more items to complete our discussion. We now have prolific evidence that the kind of “contest between champions” was common in combat between Bronze Age armies. Single combat to determine the outcome of battles spared bloody casualties. The armies of the Bronze Age were willing to do this because wars were thought to actually be contests between the gods of the respective armies. The armies believed that each side’s god would fight on their behalf to determine the outcome that would have resulted anyway. Archeologists have unearthed texts from this time that provide numerous examples of this belief. Examples include the Egyptian account of Sinuhe, the Babylonian Epic Enuma Elish, and the famous duel between Paris and Menelaus in Homer´s Iliad. VK: And the Bible even records this detail in its account. In 1 Samuel, chapter 17, verse 43 the Bible says, “And the Philistine cursed David by his gods.” Then in verses 45 and 46 The Bible tells us that David said to the Philistine, “You come against me with sword and spear and javelin, but I come against you in the name of the Lord Almighty, the God of the armies of Israel, whom you have defied. This day the Lord will deliver you into my hands, and I’ll strike you down.” RD: Yep. So, the big idea that we wanted to introduce today is that archeological finds can be a valuable source of support for the accuracy of the history that the Bible reports. Actually, for decades the relationship between the Bible and archeology has been mutually supportive. Many scholars, including ones who weren’t Christian, used the Bible as a source document when planning or conducting their excavations. The Bible was and is widely regarded as an important source of information about ancient peoples and cultures. This symbiotic relationship was well known. The trend to dismiss the Bible’s accuracy in matters of dates and places in the Mideast has become popular among skeptics but it is completely out of sync with how the Bible was viewed among professionals. The Bible’s history has been shown to be accurate even when doubted and we’ll get more into that in later episodes in this series. VK: Well, sounds like we’re in for quite a thought-provoking journey. Hopefully, listeners will let others know about this series. It really can be a valuable resource to the skeptic and the believer alike. This sounds like a great time to pray. Today let’s listen to a prayer of praise of Adoration for the Creator God who set the cosmos into motion and established a home on the earth for His people as He prepares them for an eternity with Him in heaven. ---- PRAYER OF ADORATION FOR THE CREATOR VK: We’d like to remind our audience that a lot of our radio episodes are linked together in series of topics so if they missed any episodes or if they just want to hear one again, all of these episodes are available on your favorite podcast app. To find them just search on “Anchored by Truth by Crystal Sea Books.” If you’d like to hear more, try out crystalseabooks.com where “We’re not perfect but our Boss is!” (Bible Quotes from the New Living Translation) 1 Samuel, Chapter 17, verses 5 through 7, New Living Translation https://www.baslibrary.org/biblical-archaeology-review/8/4/1 https://patternsofevidence.com/2018/10/26/david-battles-goliath/)
An invasion of mysterious raiders changed the region forever. It destroyed the Hittite empire and nearly brought Egypt to its knees. When the dust settled, a new people, the Philistines, controlled the coast of Canaan. Where did they come from? How did they change world history and how are they linked to the Trojan War?Plays On Word RadioIn-depth look at God's Word, Biblical Plays we perform & those who've joined us on the wayListen on: Apple Podcasts SpotifySupport the show
The pair you are about to hear are not professionals. Their opinions and beliefs are not fact. They are just two idiots that are Spitting Nonsense. Hi, We are Jasmine and Zach here to present you with some nerdy news! We upload our news podcast on Wednesdays and our bonus episode on Saturdays! Support us by following us on Discord at: discord.gg/yjxsKww Give us feedback and let us know how you feel in our #questions-and-suggestions channel on the Discord listed above. --- Send in a voice message: https://podcasters.spotify.com/pod/show/spittingnonsense/message
Workers involved in tomb construction in the Valley of the Kings staged the earliest recorded strike in history on 14th November, 1157 B.C. Having not been paid their ration of food for 18 days, they set about disrupting temple life and rituals, to the shock of Pharaoh Ramses III's administration. The workers' struggle wasn't solely about wages; it reflected broader discontent, too, as they voiced concerns about alleged corruption, such as barley being replaced with dirt in payments. And the strike indicated a shift in the workers' perceptions, as they realised they couldn't rely solely on the divine authority of the Pharaoh to meet their basic needs. In this episode, Arion, Rebecca and Olly reveal how Ancient Egypt was financially decimated by the suppression of the ‘Sea Peoples'; explain how an offer of cake was (unsurprisingly) not enough to pacify the protests; and consider whether the workers' picket-line slogans needed a little workshopping… Further Reading: • ‘When Was The First Strike In History?' (HistoryExtra, 2016): https://www.historyextra.com/period/ancient-egypt/when-first-strike-history/ • ‘Red Traces, Part 4: Strikers and Pharaohs in Ancient Egypt' (Counterfire, 2023): https://www.counterfire.org/article/red-traces-part-4-strikers-and-pharaohs-in-ancient-egypt/ • 'Rameses III Describes Invasion Of Sea Peoples' (Voices of the Past, 2020): https://www.youtube.com/watch?v=01eyTLfFJqQ Love the show? Join
Begotten by the sun god. The "last great pharaoh," RAMESSES (aka Ramesses III) is a warrior and a builder. In Total War: Pharaoh, you will lead this man to victory over his rivals, and remake Egypt in your image… Preview and purchase Total War: Pharaoh at https://pharaoh.totalwar.com/. Music in all episodes by Richard Beddow © Creative Assembly 2023. See the History of Egypt Podcast on all podcasting apps and at www.egyptianhistorypodcast.com. Select references: D. D. Baker, Encyclopedia of the Pharaohs Volume I: Predynastic to the Twentieth Dynasty 3300 - 1069 BC (2008). E. H. Cline and D. O'Connor (eds), Ramesses III: The Life and Times of Egypt's Last Hero (2012). A. Dodson, Poisoned Legacy: The Decline and Fall of the Nineteenth Egyptian Dynasty (2016). A. Dodson, Ramesses III King of Egypt: His Life and Afterlife (2019). A. Dodson and D. Hilton, The Complete Royal Families of Ancient Egypt (2004). D. Kahn, ‘Ramesses III and the Northern Levant: A Reassessment of the Sources', in S. Kubisch and U. Rummel (eds), The Ramesside Period in Egypt: Studies into Cultural and Historical Processes of the 19th and 20th Dynasties (2018), 175—188. K. A. Kitchen, Ramesside Inscriptions Translated and Annotated: Translations Volume V: Setnakht, Ramesses III, & Contemporaries (2008). R. J. Leprohon, The Great Name: Ancient Egyptian Royal Titulary (2013). C. J. Moreu, ‘The Sea Peoples and the Historical Background of the Trojan War', Mediterranean Archaeology 16 (2003), 107–24. Learn more about your ad choices. Visit megaphone.fm/adchoices
How was Earth Realm made? Where do Fairy Trees come from? Is there a third Philosopher's Stone? The duo create a summary of the major events in the Sea People's timeline in order to assist new listeners with the vast amount of data and with hopes of coming to additional conclusions with all the information in front of them at once. What they didn't expect was a solution to some of the bigger questions being right in front of their faces!Topics Discussed:- Yaldobaoth and the Philosopher's Stone- Eloai the Great Ancestor- Jehovah- The Three Great Nations- The Naga and the Elves- The Philosopher's Stone- The Artificial Insemination of Mary- Three Magi- Catholic Suppression- Knights TemplarOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
What is the exact timeline of events important to the story of the Sea People? What is the goal of all their scientific research? Who was involved in helping and when? The duo unpack the timeline of events and nail down the order to better understand how the Sea People became so powerful and how they provided extremely advanced tech to powerful other empires around the world.- 2.5mil bc First Tools- 2mil bc El meets Cizin- El Collects the Fruit of Life- 156,000bc to Adam- 150,000bc Primitive Humans- El Collects the Fruit of Knowledge- 100,000bc Eve- 100,000bs Modern Humans- 10,000bc Jehovah Collects all 3 Fruits - 7,000bc Maya and Egypt become Advanced- Year 1 Jesus is Born- Persian Gulf Oasis Is Abandoned- Egypt is Abandoned- Maya is AbandonedOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
What connects us to the Shadow Realm so deeply? Why do the Mayans continue to reveal deeper and deeper roots associated with the Egyptians? And how do the Sea People have such massive advancements on even the most technological of civilizations? Trying to find any information on the Shadow Realm after consistent data shows ancient research teams contained Jinn and other Shadow Realm creatures as members, the duo are taken far back in time into the past of the Persians, back when they were still known as the Sumerians. What pops up in this research answers questions the duo didn't even know they had, but leave new standing questions behind.- Sumerians- The Persians - Shamash- Judge for the Jinn- Ganzir- Cizin- Ix Chel the Prodigy- Inanna and the Fruit of Knowledge- El- The Forest of Shadows- The Bridge of RealmsOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
Happy Sunday! We hope you all had a fabulous week and are looking forward to the last book of the summer before we start heading into the best season ever!! Spooky season :) We hope you enjoy the episode and don't forget to follow us on our socials here! Book Summary: Moonlight Bay is a magical place—or it was once. After a tragic death mars the town, the pink and lavender waters in the bay turn gray, and the forest that was a refuge for newcomers becomes a scourge to the townspeople. Almost overnight, the entire town seems devoid of life and energy. The tourists have stopped coming. And the people in the town are struggling. This includes the two teens at the heart of our story: Yasmine and Rafay. Yasmine is a child of the town, and her parents are trying and failing to make ends meet. Rafay is an immigrant, a child of Willow Forest. The forest of Moonlight Bay was where people from Rafay's community relocated when their home was destroyed. Except Moonlight Bay is no longer a welcoming refuge, and tensions between the townspeople and his people are growing. Yasmine and Rafay have been friends since Rafay first arrived, nearly ten years ago. As they've gotten older, their friendship has blossomed. Not that they would ever act on these feelings. The forest elders have long warned that falling in love with "outsiders" will lead to devastating consequences for anyone from Willow Forest. But is this actually true? Can Yasmine and Rafay find a way to be together despite it all?
How many civilizations did Oros send the Naga to? Do they all connect to the greater Sea People and Elfame narrative that is being uncovered? And what could the Naga lead us to about these individual civilizations? The duo trace Oros and the Naga children to two leaders that form one research team known to have directly interacted with the Sea People. The information perhaps provides enlightening perspectives into the other Realms and the intention of the Advanced Civilizations of the past.Topics Discussed:- Ancient Egypt Egypt- Wadjet- Naga- The Eye of Ra- The Sea People- Shadow Science- Atem- Jinn- Ophiomorphos- The Serpent of Light- The Sun Gods- AbraxasOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
How does magic factor into the realms? Where do fairies come from? Why does mount Athos have a barrier to magic? The duo unpack magic and it's source and finally have a breakthrough that could explain the true intentions of the Sea People, the Garden of Eden and more!- Magic- Fairies- Elfame- Mab the Queen of Elfamme- Elves- Oros- Naga- The Serpent- Sea People- Advanced Technology- Mount AthosOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
You will journey to the island of Sicily at the end of the Bronze Age. In this world, it is called Shakalesh, and is home to one of the tribes collectively known as the Sea Peoples who raided Egypt before being lost to time. Written and Produced by Josh Hutchins #AudioDrama #AudioFiction #SienceFiction #scifi #fiction #AlternateHistory #SpeculativeFiction #multiverse #TimeTravel #horror #fantasy #FightingFantasy #roleplaying #rpg #game #weird #HistoryPodcast #TwilightZone #TwilightHistory #bronzeage #collapse #sicily #seapeoples
How does Hinduism connect to the ongoing Narrative? Do ancient Hindus know of Adrenochrome? What are their thoughts on the Shadow Realm? The due continue turning every rock related to the Sea People, The Shadow Realm and Adrenochrome they find. This time, they deep dive into Hinduism and discover an interesting new fact!- Hinduism- Naraka- Patala- The Netherworld- Svarge- Mount Meru- Adrenochrome- Soma- Holy Plant of HoamaOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
Does Norse Mythology mention the Shadow Realm? Did the Vikings also have adrenochrome and a method of acquiring it? What did the Luciferians and the Viking discover about mysticism that could help us understand Jesus, The Sea People, The Shadow Realm, Adrenochrome and the Garden of Eden? The duo continue to unravel the ever connecting web of lies and deception perpetrated by the Knights Templar and the governments of the world. What they discover about the Garden and Jesus changes everything we thought was true!- Niflheim- The Viking blót sacrifices- Edda- Norse Mythology- Lucifarian Blood Sacrifice- Fetus Consumption- Heaven Realm- Earth Realm- Hell Realm- The Realm of Fog and Mist- The Shadow Realm- Three Fruits in the Garden of EdenOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
Intro & Outro by: Freddy and the Flinttones Follow, Friend, and Like Us on: - twitter.com/lorcpodcast - facebook.com/lorcpodcast - instagram.com/lorcpodcast Subscribe to us on: - https://itunes.apple.com/us/podcast/league-ridiculous-conversations/id1190204475?mt=2 - http://www.stitcher.com/podcast/the-league-of-ridiculous-conversations - https://open.spotify.com/show/4ahsA9fyFu90LcC36mw3Jf?si=MgD-gqImT9S3Vaelbt0pXA - who cares... - https://podcasts.google.com/?feed=aHR0cDovL2xvcmNwb2RjYXN0LmxpYnN5bi5jb20vcnNz&fbclid=IwAR3bsoMmBl6k4u66iqh99KQE7BtNPnnQr0QY5DPjENtjv8Baocb3HZucD_k Email us at to have your words read on the podcast!
From Newsweek, truly earth shattering. Thank you for listening! Please leave a five star review, share and subscribe!
The Philistine migration to the Holy Land. Thank you for listening! Please leave a five star review, share and subscribe!
An artefact in the Ashmolean Museum leads the Doctor and Bess to the ancient Egyptian port of Tamiat in the 12th century BC. The locals are raised with a healthy respect for the sea – for the wonders it can offer and the risks it can bring. But recently, more ships are going missing than usual, leaving no survivors. A new predator is lurking in the waves, attacking anything that crosses its path. As Bess helps the young and impulsive Rabiah provide for her family, going on a perilous fishing trip that will take them to a mysterious island, the Doctor befriends concerned merchant Beku and annoys the wealthy Minhotep while trying to defend Tamiat against another menace: the Sea People, marauding pirates intent on stealing anything of value and destroying what's left. Surrounded by danger, the Doctor and Bess face overwhelming odds to protect not only the people of Tamiat from a deadly human threat but also the entire world from an alien species capable of dominating Earth's food chain. The only hope lies in a desperate and treacherous act that could cost the Doctor his life.
he Doctor Who Audio Dramas - Episode 206.4 An artefact in the Ashmolean Museum leads the Doctor and Bess to the ancient Egyptian port of Tamiat in the 12th century BC. The locals are raised with a healthy respect for the sea – for the wonders it can offer and the risks it can bring. But recently, more ships are going missing than usual, leaving no survivors. A new predator is lurking in the waves, attacking anything that crosses its path. As Bess helps the young and impulsive Rabiah provide for her family, going on a perilous fishing trip that will take them to a mysterious island, the Doctor befriends concerned merchant Beku and annoys the wealthy Minhotep while trying to defend Tamiat against another menace: the Sea People, marauding pirates intent on stealing anything of value and destroying what's left. Surrounded by danger, the Doctor and Bess face overwhelming odds to protect not only the people of Tamiat from a deadly human threat but also the entire world from an alien species capable of dominating Earth's food chain. The only hope lies in a desperate and treacherous act that could cost the Doctor his life. www.dwad.net https://www.facebook.com/doctorwhoaudiodramas
The Doctor Who Audio Dramas - Episode 206.3 An artefact in the Ashmolean Museum leads the Doctor and Bess to the ancient Egyptian port of Tamiat in the 12th century BC. The locals are raised with a healthy respect for the sea – for the wonders it can offer and the risks it can bring. But recently, more ships are going missing than usual, leaving no survivors. A new predator is lurking in the waves, attacking anything that crosses its path. As Bess helps the young and impulsive Rabiah provide for her family, going on a perilous fishing trip that will take them to a mysterious island, the Doctor befriends concerned merchant Beku and annoys the wealthy Minhotep while trying to defend Tamiat against another menace: the Sea People, marauding pirates intent on stealing anything of value and destroying what's left. Surrounded by danger, the Doctor and Bess face overwhelming odds to protect not only the people of Tamiat from a deadly human threat but also the entire world from an alien species capable of dominating Earth's food chain. The only hope lies in a desperate and treacherous act that could cost the Doctor his life. www.dwad.net https://www.facebook.com/doctorwhoaudiodramas
An artefact in the Ashmolean Museum leads the Doctor and Bess to the ancient Egyptian port of Tamiat in the 12th century BC. The locals are raised with a healthy respect for the sea – for the wonders it can offer and the risks it can bring. But recently, more ships are going missing than usual, leaving no survivors. A new predator is lurking in the waves, attacking anything that crosses its path. As Bess helps the young and impulsive Rabiah provide for her family, going on a perilous fishing trip that will take them to a mysterious island, the Doctor befriends concerned merchant Beku and annoys the wealthy Minhotep while trying to defend Tamiat against another menace: the Sea People, marauding pirates intent on stealing anything of value and destroying what's left. Surrounded by danger, the Doctor and Bess face overwhelming odds to protect not only the people of Tamiat from a deadly human threat but also the entire world from an alien species capable of dominating Earth's food chain. The only hope lies in a desperate and treacherous act that could cost the Doctor his life. www.dwad.net https://www.facebook.com/doctorwhoaudiodramas
With most of the narrative of The Sea People uncovered and the truth behind Jesus Christ and the Catholic Church quickly being revealed it seems that the mystery of Atlantis and Unicorns is ultimately solved. Except the duo continue to be pestered by the feeling that The Sea People were actually hiding from something bigger and badder than they are. Today they continue trying to uncover what that might be!Topics Discussed:- Zoroastrianism- The Sea People- Persia- Mount Olympus- Pegasus Chimera- Mass MigrationOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
What was the ultimate goal of the Sea People? Why was it so important? And why the sudden need to live hidden? The duo try to unravel the ultimate motivation behind the decisions and goals of the Sea People. Topics Discussed:- The Sea People- Egyptian Transportation Technology- Mayan Energy Storage Technology- Complex Language- Space Exploration- Population TechnologyOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
What exactly was the Garden of Eden? What was the purpose of protecting it? And who was in charge of protecting it? The duo continue to unravel the massive cover-up done by the Catholic Church in their attempt to protect the Sea People and the Garden of Eden.- Bible Edits and Modifications- The Garden of Eden- The Snake- Satan in Hebrew Scriptures- Jesus & the Gospel of John- The Knights TemplarOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
What future was being avoided by the ancients? Why did the Sea People cast Mary and Joseph from the Persian Gulf Oasis and only allow them in once the child was no longer involved? And what is the Garden of Eden? The duo ponder how their recent findings into the ancient world connect and why these characteristics present themselves so often related to one another. What is discovered about Jesus Christ and the reason the Sea People cast his family is an entirely new revelation worth investigation of its own.Topics Discussed:- Adrenochrome- Christianity- Mount Athos- Atlantis- The Shadow Realm- Unicorns- Space- The Garden of Eden- The Maya- Egyptians- The Magi- Holy Coat- Blood of ChristOur Links:Official Website - https://greythoughts.info/podcastTwitter - https://twitter.com/JustConvoPodFacebook - https://facebook.com/justconvopodInstagram - https://instagram.com/justconvopod
An artefact in the Ashmolean Museum leads the Doctor and Bess to the ancient Egyptian port of Tamiat in the 12th century BC. The locals are raised with a healthy respect for the sea – for the wonders it can offer and the risks it can bring. But recently, more ships are going missing than usual, leaving no survivors. A new predator is lurking in the waves, attacking anything that crosses its path. As Bess helps the young and impulsive Rabiah provide for her family, going on a perilous fishing trip that will take them to a mysterious island, the Doctor befriends concerned merchant Beku and annoys the wealthy Minhotep while trying to defend Tamiat against another menace: the Sea People, marauding pirates intent on stealing anything of value and destroying what's left. Surrounded by danger, the Doctor and Bess face overwhelming odds to protect not only the people of Tamiat from a deadly human threat but also the entire world from an alien species capable of dominating Earth's food chain. The only hope lies in a desperate and treacherous act that could cost the Doctor his life.
After the Hittite Empire fell during the bronze age collapse, Anatolia became a Mad Max style wasteland with tribes crossing the hills and fighting for survival. Amidst all this, we have the fateful arrival of the mysterious Sea Peoples, and out of this mess emerged not a whole lot for a long time, but eventually we get the Phrygians in the northwest and the Neo-Hittites in the southeast, as well as a whole host of more peripheral people who will merit more mentions as our story progresses. The Phrygians we will look at briefly, but the Neo-Hittites, who are the same as the Biblical Hittites, are fascinating and poorly understood, and we will emerge from our time with them still fascinated and still not understanding much, but maybe a bit more than we started with. --- Send in a voice message: https://anchor.fm/oldeststories/message
More than 3,000 years ago a group of powerful and intricately connected Mediterranean kingdoms collapsed over the course of just a few decades. The palaces of Mycenaean Greece were destroyed, entire cities in Hittite Turkey were abandoned, and whole empires disintegrated. Some civilisations disappeared completely. But what caused the so-called Bronze Age collapse - climate change, trade breakdown, internal rebellion, or a mysterious group of invaders known as the ‘Sea Peoples'? Some historians have called the aftermath a 'dark age', but was it really as gloomy as that, and might this period of wealth, pressure, and decline offer us any lessons today? Rajan Datar is joined by İlgi Gerçek, assistant professor of ancient Near Eastern languages and history at Bilkent University, in Ankara; Eric Cline, professor of classics, history, and anthropology at The George Washington University, in Washington DC, and author of ‘1177BC: The Year Civilisation Collapsed'; and Marc van de Mieroop, professor of history at Columbia University, in New York. (Photo: The Course of Empire – Destruction, 1836, by Thomas Cole, New York Historical Society, New York. Credit: VCG Wilson/Corbis/Getty Images)
When assigning blame for the Bronze Age Collapse, the most common culprits are said to be the Sea Peoples: nomadic raiders and sackers of cities who plied the sea-lanes of the late Bronze Age world and brought to an end centuries of flourishing trade and culture. Yet who were the Sea Peoples? And were they actually responsible for all of this devastation?Patrick's book is now available! Get The Verge: Reformation, Renaissance, and Forty Years that Shook the World in hardcopy, ebook, or audiobook (read by Patrick) here: https://bit.ly/PWverge Listen to new episodes 1 week early, to exclusive seasons 1 and 2, and to all episodes ad free with Wondery+. Join Wondery+ for exclusives, binges, early access, and ad free listening. Available in the Wondery App https://wondery.app.link/tidesofhistory.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.