British video game developer
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Op je beeldscherm prijkt een verse aflevering van onze dagelijkse vodcast Gamekings Daily. Elke doordeweekse dag bespreken we in deze podcast en video de laatste ontwikkelingen uit de videogames wereld. En dat alles in 20 minuten tijd. Vandaag hebben we een primeur, want omdat JJ in het buitenland is, nemen Huey en Skate de honneurs waar. De twee hebben het in deze editie over de game MindsEye van een van de bedenkers van GTA, Lesley Benzies. Hoe hard zit het GTA DNA in de game verwerkt? Is het überhaupt iets om in de gaten te houden. Ook bekijken ze de geruchten dat PlayStation deze zomer geen groot event zal opzetten. Reden, er zijn momenteel te weinig first party games om te tonen. Geloven de twee de geruchten? Je ziet en hoort het in de GK Daily van donderdag 22 mei 2025.Eindelijk gameplay beelden van GTA clone MindsEyeGK Daily is er elke maandag, dinsdag, woensdag en donderdag. Op de vijfde werkdag hebben we zoals altijd EvdWL, de uitgebreide podcast over al het nieuws van de week. In deze editie praten Huey en Skate onder andere over de GTA clone MindsEye. Die moet al bijna uitkomen en pas nu zien we echt gameplay beeld. Heeft de game iets om de GTA-fans blij te maken? Of bezit Lesley Benzies in zijn eentje niet de finesse die Rockstar North vroeger had? Het antwoord krijg je in deze video.Lies of Pi krijgt verschillende moeilijkheidsgradenBinnenkort komt de DLC van Lies of Pi uit, een hele wrede game van vorig jaar. Met de komst van Overture biedt de maker van het spel gamers ook de mogelijkheid om de moeilijkheidsgraad in te stellen aan. Hoe staat Skate daar tegenover? En vindt Huey dit nieuws misschien wel fijn? Plus, zijn beide heren blij dat Ubisoft mogelijk aan een nieuwe Rayman game werkt?Timestamps:00:00:00 Gamekings Daily donderdag 22 mei00:00:12 Introductie00:06:56 Kan MindsEye vergelijking met GTA doorstaan?00:13:21 Voorlopig geen groot Playstation event
Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is Paul Marden.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on Twitter or Bluesky for your chance to win the books that have been mentioned in this podcast.Competition ends on 7th May 2025. The winner will be contacted via Bluesky. Show references: Dynamic Earth website: https://dynamicearth.org.uk/Dynamic Earth X: https://x.com/ourdynamicearthDynamic Earth LinkedIn: https://www.linkedin.com/company/our-dynamic-earth-dynamic-earth-enterprises-ltd-dynamic-earth-charitable-trust-/Mark Bishop joined Dynamic Earth in the summer of 2022. The Edinburgh Science Centre & Planetarium provides science engagement to over 250,000 people a year at the centre and across Scotland. Prior to joining Dynamic Earth, Mark was a director at the National Trust for Scotland for seven years. In the 23 years Mark has been in the voluntary sector, he has also held senior roles at Prostate Cancer UK, Leonard Cheshire Disability and The Royal British Legion. His commercial sector experience includes roles at HarperCollins, Sky, and he co-founded two Internet start-ups. He continues to be a Trustee of Dads Rock, which is a charity dedicated to supporting men to be great parents. Transcriptions: Paul Marden: Welcome to Skip the Queue, a podcast for people working in and working with visitor Attractions. I'm your host, Paul Marden. The Millennium Commission was set up by the UK Government to celebrate the turn of the millennium. Funded by the National Lottery, not only did it fund the Millennium Dome, now the O2, it also funded many regional venues, including a number of science centres such as Dynamic Earth in Edinburgh, which was the first major millennium attraction in Edinburgh. In this episode, I'm talking to Mark Bishop, the CEO of Dynamic Earth, about those millennium babies and what the next 25 years looks for them. After a career in charity fundraising, Mark moved to the attraction sector in 2015 at the National Trust for Scotland, before becoming CEO of Dynamic Earth nearly three years ago. Now let's get into the interview. Paul Marden: Mark, welcome to Skip the Queue. Mark Bishop: Hi. Morning. How are you? Paul Marden: I'm very good. I'm very good on a very sunny morning here down in Hampshire at the moment. I don't know what the Easter holidays are like up there for you at the moment, Mark. Mark Bishop: Well, people always talk about the weather being different in Scotland, so here in Edinburgh, we had the most amazing first week of spring last week, and that made me sad because indoor visitor attractions often benefit from when it's cloudy or rainy. So I am delighted to say the second half of Easter is terrible outside, but amazing inside our building. Paul Marden: Oh, good. So, visitor numbers are good for you this Easter holiday, are they? Mark Bishop: Well, we had probably the best number of people in since COVID Yesterday. We had 1302 people in. Paul Marden: Wowsers.Mark Bishop: That's great, because to have families and groups in celebrating science in our building during their holiday time makes me happy. Paul Marden: Yeah, absolutely. Yeah, went. I've been doing day trips with my daughter just recently over the Easter break and you can definitely feel there's lots of people out and about and enjoying themselves over these Easter holidays. So good to hear that it's been kind to you as well. Longtime listeners will know that we always start our interviews with an icebreaker question that you cannot prepare for. So I think I've been kind to you. I've got a couple for you here. This is an A or B question. If you're going out for a night out, is it going to be a concert or is it going to be a museum nighttime exhibition? Mark Bishop: I think I'm supposed to, on behalf of the sector, go for the latter, but I am going to answer it in an authentic way and say A, a concert. So before I had kids, I'd probably go to about 150 concerts a year. Really, in the days when NME existed and it had a print edition and I'd pretty much just buy it, flick it and go, that looks interesting. And go without ever even hearing things because Spotify didn't exist and he goes to stuff and it was terrible or brilliant, but I loved it just from the variety and the surprise factor. Obviously, these days we kind of plan our music events a bit better. We know the artists and in theory we make better choices. But perhaps we don't do such good random things as well. Who knows? Paul Marden: Yeah, absolutely. Okay, now this one's a little bit more in depth. If there is a skill that you could master immediately, what would it be? Mark Bishop: Trying to understand how my three kids think and how I need to respond to that. But I don't think I'm the only parent on the planet that loves seeing the variety of ways they behave. But just question, how on earth did they come to be and think like that? Paul Marden: Yeah, it sounds like almost a kind of being able to speak child and become an interpreter, a child whisperer. Mark Bishop: And I think we, you know, sort of kind of be a bit more profound about these things. As an Earth Science Centre, that predominantly kind of has family audience, actually, some of the best questions we get are from younger people. So sometimes minds are probably more open and liberated. Paul Marden: Yeah, absolutely. Well, that's a nice segue, isn't it? So why don't you tell us a little bit about the Dynamic Earth? What stories does the Dynamic Earth try to tell? Mark Bishop: So Dynamic Earth, for those who don't know it, is the Edinburgh Science Centre and Planetarium. And as I'm sure we'll talk about, we were the first out of the millennium babies to launch back on 2nd July 1999. Our building predates being a science centre. It used to be a Scottish and Newcastle brewery. So when people say, I can't organise the proverbial in a brewery, I go, possibly released half row. And in the mid-1990s, they stopped making beer and handed the land over to public benefit. And it's become the UK's leading Earth science centre. So we're very much a science centre, but we're a science centre with a very specific theme around our planet and our universe and the experiences are very deliberately immersive. Mark Bishop: So we allow people to experience in a safe way what it feels like to be in an earthquake, to see a volcanic eruption, to touch a real iceberg, to dive to the bottom of the ocean and then fly out to the outer reaches of space. And we do all of that because we think our planet is beautiful and fascinating and the wonders of the world need to be celebrated. But increasingly, we also want to showcase the perils we're placing on our planet, our only home. We have about a quarter million people come through our doors a year, and that would be families, that'd be tour groups. There'll be a lot of school groups coming in, 30,000 kind of school groups coming in, and then we have about 400 conferences and events a year. Mark Bishop: So we have everything from Arctic conferences, water resilient conferences, and electric aeroplane conferences. You name it, we have it in our building. And I think a lot of the conferences have keynote speakers that tend to be first ministers or senior politicians, because unless somebody can tell me otherwise, I think we are the closest science centre in the world to a seat of government, because the Scottish parliament is 10 yards across the road. Paul Marden: Excellent. So you have the year of government as well? Mark Bishop: We like to think so. Paul Marden: So I've not been to Dynamic Earth yet, and I need to solve that problem. Yeah. But I'm getting a picture in my mind of telling the story around the geology of the planet, and there's going to be lots of physics around. The planetary stuff that you talk about when you take that big zoom out. Are there other elements of the science, the different sciences, that you bring into this storytelling? Is there elements of biology and botany and things like that you bring into this? Mark Bishop: Yeah, absolutely. So, for example, one of the galleries I didn't mention to you is a rainforest gallery. So you go into a tropical rainforest, regardless of what the weather is like outside in Edinburgh and Scotland, you come into a tropical rainforest, but the sounds and smells and sensations of that rainforest immerse you. And we do that because, you know, probably very few people will travel in their lifetime to a tropical rainforest. And there's lots of environmental reasons why you probably wouldn't encourage people to do that. But to be immersed in that space and to feel what it's like to be in a rainforest allows you to understand that it's humans' relationship with the world around them, and that we're not the only beings on this planet. And so hopefully we try and humble people by realising there are other habitats and species than ourselves. Paul Marden: Excellent. So today's episode, what we want to do, we've got a series of episodes that we want to do around the Millennium Project. I've got particular interest in this because my first job whilst I was still at uni was at the National Botanic Gardens of Wales, which was a millennium project. So I was there whilst they were digging. I can vividly remember it being a building site, and this dome where they built the gardens, sort of lifted out of the earth. So I felt, I can remember being there and feeling like this was something important, we were building something for the long term. It was an exciting opportunity. And we're at this kind of big anniversary, aren't we, this year, 25 years since many of those millennium projects opened. Paul Marden: And I wanted to kind of look back on those 25 years. Did it work out the way it was planned to work out? Did it turn out to be this exciting new opportunity, building a long term legacy for the country? Were there some growing pains, that kind of thing? And what does the future, what's the next 25 years and beyond look like for those millennium babies? So let's take a little step back because although I was wearing my wellies and walking around a building site, I didn't pay a lot of attention to what drove the investment in the first place. So there was a big explosion, wasn't there, through investment from the Millennium Commission in science centres. So what drove that in the first place? Why did these science centres come into being as a result, the Millennium Commission? Mark Bishop: Well, I think the thing that probably everybody felt in the 90s, from the mid-90s onwards, was you just heard about the millennium coming, as if this was going to be a significant zeitgeist kind of piece. We're all being told that every electronic device was going to break because of the millennium bug. Paul Marden: Yes. Mark Bishop: And that one didn't come to be kind of thankfully. But I think beyond that kind of anxiety piece around technology, there was a sort of spirit of looking to the future, thinking what might be. I felt like a time of optimism and hope. And so therefore it kind of made sense for government and other agencies to invest in thinking about the future, because a lot of museums and galleries and other institutions are fantastic custodians of the past. Mark Bishop: And of course galleries and museums reflect present times in terms of exhibitions and storytelling and interpretation. But there really weren't many science centres or organisations that were specifically existing to help each of us come to terms with what hasn't yet happened. So I think that's probably the kind of founding driving spirit behind it. And Dynamic Earth was very much part of that wave. Paul Marden: You talk a little bit about being a former brewery. How did Dynamic Earth come into being? What, what was the background story to it? Because these things didn't just appear on the high street in the year 2000. They were projects that ran up to that point, weren't they? Mark Bishop: Yeah. And I love going through our limited but really important kind of archive of documents to try and understand these things. And I sort of love heritage because my last job was working at the National Trust for Scotland. So therefore I'm kind of fascinated by the past as well as kind of looking to the future. And so when I go through our kind of archives and records, it shows that we stopped being a brewery in the early 1990s. Scottish Newcastle said to themselves, you know, we want to give the space over to public benefit. At the time, it wasn't defined to be a science centre. And this part of Edinburgh, the bottom end of the Royal Mile, had a royal Palace. It's had that for a long time. But it was pretty much run down housing and factories. Mark Bishop: And so this whole end of town was very down on its luck and everything kind of needed to be thought through again. So Edinburgh City Council and other agencies like Scottish Enterprise and major kind of funders all got behind thinking about this whole part of town in Scotland's capital, rather than just thinking about a side centre. Paul Marden: Right. Mark Bishop: So the land that Scotland Newcastle gave over to doing good things was partly sold off by dynavicarth to allow, you know, to allow flats to be developed next door we've got Rockstar North. The other side of me, we've got the Scottish parliament that opens 24 hours away from Dynamic Earth kind of stuff. So they opened the same week. So it's a whole story of kind of urban capital city regeneration that lies behind that. But very specifically, why did Dynamic Earth become an Earth Science Centre? Yeah, and you can't see it, but if I dramatically look out my window, I can see Arthur's Seat and the Salisbury Crags through Holyrood Park. Anybody who comes to Edinburgh, whose legs allow, will walk up the hill and experience an old volcano and a beautiful view of the city. Mark Bishop: And now the reason that's significant is that a guy called James Hutton, 300 years ago was a real leading light in the Enlightenment, and he managed to challenge all those kind of religious zealots in terms of the age of the planet by studying the rock forms right outside my window. And he went, “Guys, I've got a thought. This wasn't done in a day or seven days”. I'm telling you now, there's billions of years of laying down of rocks and stuff like that. And so, therefore, when we thought, what does this brewery need to become? Mark Bishop: A number of good people said, well, let's make this centre a homage to James Hutton, the idea that the Enlightenment is still alive with us today, the idea that you should be able to challenge existing hard set views by using insight and science to inform your thinking. And then the rest happened. Paul Marden: Excellent. So I didn't know that Edinburgh was the kind of the seat of that thinking around the geological history of the Earth and what drove the purpose for the centre. It makes lots of sense now. So let's talk about opening up. What was that experience like for the Dynamic Earth? I know there were lots of positives for many people. I know lots of millennium attractions didn't bring in the numbers of people that they were perhaps hoping for. What was that early life like at the centre? Mark Bishop: Well, so inevitably, anything that's new attracts a crowd of people who are curious. So the early couple of years were really good from a kind of visitor attraction side of things. But actually quite early on, within the first couple of years, my predecessors realised that you just can't, generally speaking, break even or make a profit from just running a visitor attraction, particularly when your purpose is educational rather than just pure entertainment. Paul Marden: Yes. Mark Bishop: And so our building had the answer built into it, in the sense we have an amazing set of conference suites for businesses, weddings and other kind of celebrations. And so quite early on, we started an events team and that now means we have 400 plus events here a year. Half of them, I would say, are kind of environmental science specific events. But that generates, you know, one and a half getting off £2 million of income ultimately for us. And that's very significant way of A, making sure that we are a place where ideas take place. Our convening power, if you want to call it that, but actually also the net contribution of that is a very significant way to fund any gap you have on the visitor side of things. Paul Marden: Yeah, I should imagine having the seat of Government 10 yards from the building helps with bringing in the events. And that's certainly not going to detract from the events portfolio, is it, being smack in the centre of the city like that? Mark Bishop: Well, if I think, I mean, in the space of what, the last three or four months, ie, 20, 25, we've had the first minister here two or three times, we've had the Deputy First Minister here the other evening. And so therefore, if you're a company or a conference organiser and you want to attract all the good and the great in terms of delegates, knowing there's a senior political figure to do the keynote address is a good way of making your marketing literature kind of really sing. I think, you know. Paul Marden: Yeah, absolutely. Mark Bishop: And also from a. I guess for the politicians as well, because their time is in demand, very precious. So the idea that they can reach their key stakeholders on pretty much any topic in the space of 10 yards, half an hour here and then back at your desk within the hour, that's quite attractive from a political perspective. Paul Marden: Absolutely. So, going back to those early days, as your predecessors were finding their feet, of figuring out what operating a science centre was going to be like, what were the growing pains? Were there some challenges along the way? Mark Bishop: So, inevitably, what is brand new doesn't stay new forever. And I think if you design a science centre and retrofit it into a brewery, there's obviously some trade offs in terms of layout and the design. And you have beautiful architects come in and do amazing things for you that look amazing at a kind of brochure, aesthetic level. But when you trade them day in, day out, you do sometimes question the infinite logic behind the design principle. So, for example, if you come through Dynamic Earth, we're a beautiful tented structure like the Millennium Dome or the O2 as it is today. And if you're coming in and you're buying a ticket in person, you would turn left and go to our ticket desk and join the queue there. But then the actual experience side of things is completely on the other side of the building. Mark Bishop: So the intuitive flow of coming in, getting a ticket and joining the experience is designed in a counterintuitive way where, in effect, audiences sort of meet in the middle to a certain extent. So that's probably an example of things that you just wouldn't have got right on day one, but kind of are a gentle living curse for you every day since. Paul Marden: I wonder, though, by retrofitting the centre into this old historic brewery, whether you may not have fallen foul of some of the other attractions that were built around that time, because many of them have got problems with the fabric of the building now, haven't they, these new buildings that perhaps were built with the same level of care and attention that we might lavish on them these days. Mark Bishop: Yeah, I mean, that's a good thing. I sit in this amazing sort office that basically looks like a castle turret. The walls are this thick, you know, they are very sort of stone and authentic. So it's a very authentic historic building, but with new ideas and thinking and experiences within it. So it's a trade off, I guess. Paul Marden: Yeah. So now that these centres are getting to early adulthood, how do you think they're doing? Mark Bishop: Well. Thankfully, the vast majority of science centres and other experiences that launched inspired by the millennium are still in existence. So survival in the first instance is a form of success. And I think that the fact that we're open shows we've all stood the test of time, which I think is an important achievement. I think what's clear from talking to all the science centres that I bump into is we all find it quite challenging to get that balance between your purpose and your profit, trying to get that balance between why you exist in the first place versus how you fund the building, your staff and your other bills. And so that's an ongoing kind of challenge that the original business plans are used to justify an investment probably don't reflect reality 25 years on. Mark Bishop: I think the other thing I would say that's a real shift is I think centres like Dynamic Earth were opened at the time when the Internet was absolutely in its infancy.Paul Marden: Completely. Mark Bishop: And I still remember from my homework and university work, going to libraries and getting books and using physical things to kind of acquire knowledge. And of course, the Internet now means that any facts and figures are available at the touch of a button. So if you want to know about a volcano, you can find as many facts and figures as you want on the Internet, Wikipedia or other sources. It means that Dynamic Earth and other science centres have kind of shifted from simply thinking about ourselves as a knowledge exchange centre to being a place where we inspire people to think for themselves and that. Mark Bishop: I don't know whether that happened on day 4009 or whatever it was, but I definitely think that when you look at what were doing on day one versus what we're doing in our 25th year, there's been a shift in emphasis and approach. Paul Marden: Yeah, absolutely. You're right that all of these facts and figures are the fingertips of the young people who are completely immersed in that as a natural way for them to research. But I've done enough school party visits, I've taken kids to different science centres, and you can't replace the storytelling, you can't replace being immersed in the place that is so powerful. Mark Bishop: I think 100% agree, and you'd be surprised if I didn't say that. But the idea that you learn as a shared experience, either as a school group or a family or a tall group, you have some jokes, you bounce ideas off of each other. And I saw that recently when my daughter came here a few months back for her last primary school visit, aged just 11, coming at 12. And she begs me over breakfast, she said, “Please, Dad, don't do anything to embarrass me.” And I absolutely, solemnly swore at breakfast, you know, I will not do anything to embarrass you today. And I maintain I kept my promise. Mark Bishop: But when her school bus pulled up outside our building, the doors open, the kids poured out, my daughter's friends all pointed up to the top of the stairs and went, “There's a dinosaur there, Autumn, that's your dad. It's going to be your dad. You know that.” And I hope that you know that their school group had an amazing experience through the galleries, an amazing experience with our learning team and a fantastic sort of outer space experience in the planetarium. But even that sort of jokey bit of Dad's a dinosaur stayed with the kids. So at the end of their year's show, one of them hired a dinosaur outfit and they reenacted my daughter's embarrassment. And so even that tiny, silly example shows that shared experience is what it's all about. Paul Marden: Completely. I think those experiences that kids have when they go out on their school trips, it's something that Bernard et ALVA talked about earlier on this year as being really important, key points for that ALVA was asking of the government, was to make those school trips integral part of the curriculum. I think they're so powerful and so many kids don't get to experience that well. Mark Bishop: I think the challenge we sort of see here that be the same across Scotland and UK wide is even when there are opportunities to have subsidised tickets and you do everything you can to make sure the price of entry for school groups is as low as possible, often the barrier is the cost of the coach hire. Paul Marden: So I'm a governor at my daughter's school and I was talking to the head and they're in a really lucky position because they've got us. They're a very small village school, so there's only 90, 95 kids in total anyway. But they've got their own minibus which makes them mobile, so it means that any. We were at the Horse Crest, like the local heritage railway, just recently because we got invited for a trip and it was dead easy for us to go straight away. Yes. Because the kids can just get there easily and that's a different kettle of fish if you've got to hire coaches, because it's so perilously expensive now. Anyway, we digress a little bit. You've been in post now for three years, nearly three years, I think it is. Yeah. Paul Marden: What does your plan look like in the short term, but also what do you think the next 25 years look like for Dynamic Earth? Mark Bishop: I think that question sort of speaks to the idea that while an organisation should be proud of its 25 years of existence and everything it's done in that time, and we've certainly had some lovely staff celebrations and public celebrations to celebrate that important milestone. It's too self indulgent to spend all your time looking back rather than thinking about and facing into the future. And that's probably more true of science centres than anybody else, because if you were founded on looking to the future, you get to 25 years. Mark Bishop: Yes, have a little look back, but bang, think about looking forward to the future again and ask yourselves brave questions like what do we need to do that honours the spirit of what our founders did and thought about to put us together in the first place and not to betray our roots, but equally not to be constrained by them. Because the world is very different 25 years on, and particularly around the climate emergency and planetary crisis. We at Dynamic Earth, as an Earth Science Centre, feel not just an opportunity, but a kind of absolute responsibility to play our part, to kind of really shift the dial around helping people understand their role and responsibility when it comes to protecting our only home planet Earth. And so that's the kind of challenge we've set ourselves. Mark Bishop: And I'm going to do a dangerous thing of involving a prop. About 18 months, two years ago, we launched our 10 year strategy from beginning to end, and it's a document at the end of. But the exact summary is this. And of course you can see there's a clock there and you might be able to see the kind of temperature, kind of pieces, and the 1.5 is the 1 that we know quite tragically we're going to reach sometime very soon. And what we've done with that 10 year strategy is say how do we honour what we've been famous for, but how do we push and pivot that towards climate kind of response storytelling? Mark Bishop: And so therefore what we are trying to work through for ourselves is how do you maintain a popular visitor attraction? How do you inspire people, bring entertainment and delight into people's lives, but how do you absolutely hit home with some really hard truths around what we are doing to destroy the beauty of our only hope? Mark Bishop: And I'm not sure I've quite got the answers to that because becoming sort of quite purposeful and, you know, risks being didactic. And being didactic takes away the idea that you're helping people to think for themselves and risks being a bit preachy. So there's a really good set of conversations going on at Dynamic Earth and I think a lot of other places across the UK, which is, how do you, how do you exist on the right side of history while still existing as a visitor attraction? Paul Marden: Yes, because it is a tough story to tell, isn't it? And that doesn't necessarily sit comfortably with being a lovely day out with the family, but that doesn't take away from the importance of telling the story and telling it well. Mark Bishop: And I think what we feel is, if there's one criticism I'd kind of make of the past is we probably overdefined ourselves as a visitor attraction and underdefined ourselves as an Earth science education charity that happens to run the visitor attraction. And that might feel semantic, but actually it's quite fundamental because if you realise that your purpose is about educating people inclusively across Scotland, including in Edinburgh, and now increasingly helping people come to terms with climate issues, then your visitor attraction is a tool, a prop, an asset to achieve a bigger thought than just visiting numbers. Paul Marden: So is there work that you do, outreach work that goes beyond the centre in Edinburgh? Are you talking to people outside of that centre? Mark Bishop: Absolutely. And some of the work that makes me most proud of being chief exec here at Dynamic Earth is the stuff you do not see day in, day out. So we have outreach work that goes into schools and community groups right across Scotland. There's about 10 regional science festivals that take place across the year. We're at every one of those with our pop up planetarium, it's got an inflatable planetarium. Unbelievably, 30 people can slip inside a big squishy tent, and the universe comes to life wherever you happen to be. And that's kind of pretty magnificent. We go into children's hospitals, we work with community groups, we do digital and in person delivery in schools. And so therefore what we do away from Dynamic Earth as a science centre is as important as what we do at the centre. Mark Bishop: Because probably the people who might not be able to come to us for geographic reasons or financial or cultural reasons are often the people we most need to reach. And if we really believe that everybody in Scotland should play their individual and collective part in responding to climate planetary emergencies, we can't just say, well, if you don't come to us, we're not going to come to you. Because the climate issues need all of us to respond. So we have the added burden opportunity to get out there and tell our story across Scotland with that in mind. Paul Marden: Is there a shake up that's going on in the centre as you move on to this next stage of the maturity of the organisation? Mark Bishop: So I think that the things that are different in our approach is thinking about channel mix and that we kind of music to your ears because I think that science centres absolutely pride themselves on that in person shared experience, and that shouldn't go away. But actually thinking about how a one off experience is part of a longer customer or supporter journey is really key. So how do you connect with people before they come? By setting them, I know, a kind of online quiz and say how many of these questions about our planet can you answer? And then ask people to redo the quiz afterwards and see whether a visit to Dynamic Earth or another science centre has enriched their kind of knowledge. Mark Bishop: How do you connect what a family does on a Saturday to what a school group do in a classroom on a Tuesday and Wednesday? How do you get to what I call a nudge strategy, a multiple engagement kind of model? Because it strikes me that most things that, you know, mean something to people are developed over time rather than just one off experiences. So that's a shift in thinking, and it's a shift in thinking by not thinking for yourself as a visitor attraction, but thinking for yourself as a charity that exists to promote learning and engagement more broadly. Paul Marden: That's really interesting. So I'm totally guilty of thinking about the visitor attraction first and the commercial elements of it, because I guess that's our job is to get bumps on seats and to drive revenue. But when you think of that visitor attraction as the tool, not the end, you're using that tool to meet your bigger goals, aren't you? And it changes your perspective on how you do that. Mark Bishop: Well, it does because it allows you to sort of exist in a dual way of saying at a customer, experiential level, digital attraction side of things. How do you make sure that the experience you offer to people is distinctive, compelling, exciting and all the basic service features of toilets, cafe, shop, all this car parking, all those sorts of things on the functional side are doing what they need to do and then it means on the other side that you're also saying, “So what? you know, what is that trip all about? What did somebody take away?” Mark Bishop: And part of what people take away is that sense of shared experience, fun, entertainment, something to do on a wet Saturday afternoon. And that's valuable. But if you fundamentally help even a small proportion of your audience think radically different about themselves and the world around them. You might be doing something that goes way beyond what this attraction could ever imagine. Paul Marden: Yes, absolutely. So is that what you're aiming for? Is it the few minds that you can change radically, or is it the nudge of making small changes to the larger numbers of people that walk through the door? Mark Bishop: I mean, the answer to that is both, because we think every one of us has an opportunity and a responsibility to do basic things. So, I mean, the obvious good examples would be how you recycle stuff. And I look at my teenage boys, are they always recycling things in the best way or am I going through the bin resisting things? But then you ask more fundamental questions of, well, it's not just a case of recycling the bottle of plastic water. Why did you buy a bottle of plastic water in the first place? Yes, this stuff like that. Mark Bishop: And so a science centre like us helps people not just do the right thing in kind of lip service ways, but think more fundamentally about your role and relationship with what excites you at school, what studies you take, what degree you might go on to take, or what job are you going to go on to do? And how do you make sure that where you buy things from, where you work, where you spend your time is reinforcing the good rather than perpetuating the bad? And that's, you know, maybe I'm an idealist, maybe I'm a lack of realism, but actually I really do think that on our day, that's what we exist to do. Mark Bishop: And there will be maybe 1%, 2% of the people who come through our doors who are so inspired by science that they choose careers that are acting as environmental activists. I can think of a lovely lady I met the other day. I'll change her name to Laura. She told me that she came To Dynamic Earth 20 years ago for our Saturday science clubs and she used to come most Saturday mornings. And she so fell in love with science that she chose science subjects at school, went on to do a science degree and is now just finishing off a PhD in understanding volcanoes with a view that she wants to look at volcanic eruptions, where they happen and help think about where humans live alongside volcanoes. So all of that came from her coming here on Saturday mornings. Mark Bishop: So she is living proof that you inspire people young, and it can inform the whole direction of their studies and clear intention.Paul Marden: And deadline. Yeah, completely. What a lovely story to end on, but there's one more thing we have to do before we end today's Interview. We always end with a book recommendation. So, Mark, what book have you got for our listeners to maybe win today? Mark Bishop: So it will sound slightly sort of sanctimonious, but I've just started reading Mike Berners-Lee's book, A Climate of Truth. Now, Mike was in Edinburgh the other evening to do a talk as part of the Edinburgh Science Festival. Such an inspirational guy in terms of kind of climate, sustainability kind of issues. His mum must be very proud to have him. And you know, his, you know, one of the boys invents the Internet, the other one saves the planet. You sort of think to yourself, that ain't too bad. And I'm going to cheat slightly. And also just recommend one poem to people. It's Scottish poet Douglas Dunn. And it's a poem that I first heard when I was at school and I would say I read it probably 20 times a year. Mark Bishop: And the poem is called A Removal From Terry Street and it's only about 15 lines. And what I love about it is it finishes on that, on a beautiful line. That man, I wish him well, I wish him grass. And the context the poem is talking about a family removing, you know, working class family moving away from Hull and the neighbour is looking at them moving out and saying, you know, I wish him well, I wish him grass. And so I think that's just a lovely line that stayed with me. It speaks to the idea that we should all think the best of each other and hope for the futur, and think positive thoughts. Paul Marden: Well, Mark, it's been lovely talking to you. Thank you ever so much for coming on Skip the Queue, telling the story of dynamic Earth and looking forward to what happens next for your amazing attraction. Thank you very much. Mark Bishop: Thank you. Paul Marden: Thanks for listening to Skip the Queue. If you've enjoyed this podcast, please leave us a five star review. It really helps others to find us. Skip The Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them to increase their visitor numbers. You can find show notes and transcripts from this episode and more over on our website, skipthequeue fm. The 2024 Visitor Attraction Website Survey is now LIVE! Dive into groundbreaking benchmarks for the industryGain a better understanding of how to achieve the highest conversion ratesExplore the "why" behind visitor attraction site performanceLearn the impact of website optimisation and visitor engagement on conversion ratesUncover key steps to enhance user experience for greater conversionsDownload the 2024 Rubber Cheese Visitor Attraction Website Survey Report
In this episode, we take a dive into the history of Rockstar North, the legendary studio behind Grand Theft Auto. From their early days as DMA Design in Dundee, Scotland, to becoming the powerhouse responsible for one of the most successful gaming franchises of all time, we cover it all. We'll explore their major milestones, the impact of GTA Online's massive success, and the long road to GTA VI. Tune in as we break down how Rockstar North shaped modern open-world gaming and what the future holds for the studio. For Part 2, go to: patreon.com/thegtapodcast
Tonight we play some GTA from 20 years ago.________________________________________________________________________Find Us on these platforms:https://twitter.com/_RetroRenegadeshttps://www.facebook.com/profile.php?id=100077718475122https://podcasters.spotify.com/pod/show/retro-renegadeshttps://www.tiktok.com/@retro.renegades________________________________________________________________________Join this channel to get access to perks:https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join________________________________________________________________________Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States.________________________________________________________________________Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminiscing on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST..________________________________________________________________________TRY DUBBYFROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER.SAVE 10% WITH THIS LINK.https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b________________________________________________________________________Listen to RetroRenegades on all major podcast platformshttps://anchor.fm/retro-renegades ________________________________________________________________________Like some merch?https://retro-renegades-shop.fourthwall.com/https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store &https://willijay.redbubble.com________________________________________________________________________THE RETRO RENEGADES ARE:Graphic GodTwitter: @Graphic_GodYoutube: https://Youtube.com/GraphicGodTwitch: https://twitch.tv/Graphic_GodSUPERSONICSTATIONYoutube : https://youtube.com/user/SuperSonicSt...Twitch : https://twitch.tv/supersonicstationSTINKINCORPSETwitter: @stinkincorpseYoutube: https://youtube.com/channel/UChhVxkV0...UK DazarusTwitter: @UKDazarusYoutube: https://youtube.com/channel/UCud_ef29...Jago KukenTwitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9...CRISPYBOMBTwitter: @CrispybombEnFin3tTwitter: @EnFiN3tYoutube: https://www.youtube.com/c/RetroRenegadesJeepers VRTwitter: @Jeepers2uYoutube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQDragonHeartYobyTwitter: @DragonHeartYobyTwitch: https://www.twitch.tv/dragonheartyobyCerebral Paul | Living DifferentlyYoutube: https://www.youtube.com/c/CerebralPaulTwitter: https://twitter.com/CerebralPaul1DoggyDog420Twitter: @DoggyDog420XboxYoutube: https://www.youtube.com/user/Axle1324FlamishTwitter: @gregorygoyvaert________________________________________________________________________Music by: Judzilla MusicTitle: Sounds of the roomTitle: Closer To The StarsFind this and more at: https://www.youtube.com/channel/UCKlI...License: Creative Commons Attribution license (reuse allowed)
En 2001, Grand Theft Auto passe à la 3D avec le révolutionnaire GTA 3, mais il a été grandement remanié, jusqu'à 1 mois avant sa sortie. Découvrez la véritable histoire du développement de GTA 3. Bienvenue dans JV LEGENDS !GTA III, est un jeu vidéo d'action-aventure développé par DMA Design (devenu Rockstar North) et publié par Rockstar Games. Sorti en 2001, il a révolutionné le genre avec son monde ouvert en 3D, offrant aux joueurs une liberté sans précédent pour explorer Liberty City, une ville fictive inspirée de New York. Avec son ambiance immersive, ses missions variées et son style narratif audacieux, GTA 3 a marqué un tournant dans l'histoire du jeu vidéo, établissant de nouvelles normes pour les futurs titres de la franchise.Découvrez comment GTA 3 a transformé le paysage vidéoludique, cachant des secrets surprenants et des rebondissements inattendus.Retrouvez tous les JV LEGENDS sur Youtube ou sur JV ! Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.
Questo episodio è sponsorizzato da Milan Games Week & Cartoomics: acquista i biglietti per la fiera, quest'anno ospiti tra gli altri Shinji Mikami e Neil Newbon: https://ticketonline.fieramilano.it/gamesweek/2024/buy/index.jsp?ref=roundtwo&code=i8yPmebnqcusZ1yWj7Fk&rnum=1 -- IO Interactive ha annunciato di aver aperto una nuova divisione dedicata al publishing - IO Partners - che si occuperà della pubblicazione del primo titolo di Build A Rocket Boy, team guidato da Leslie Benzies, storica guida di Rockstar North. Contestualmente l'azienda ha annunciato di star lavorando ad una trilogia di giochi dedicati a 007. Nella seconda parte, invece, due chiacchiere su Bandai Namco e sui suoi licenziamenti in Giappone. Puoi Abbonarti Qui per supportare il progetto; i contenuti resteranno comunque accessibili a chiunque.
Al and Kelly talk about the story of Dave the Diver Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:12: What Has Kelly Been Up To 00:04:19: Tangent 1 - The Scots Language 00:11:53: What Has Al Been Up To 00:21:22: News 00:35:50: Tangent 2 - Rockstar North 00:44:55: Dave The Diver Upcoming DLCs 00:53:45: Kelly’s Mechanics Thoughts 01:02:31: Dave The Diver Story 01:16:01: Tangent 3 - Game Hyperfocus 01:18:44: Dave Story Conclusion 01:29:12: Outro Links Research Story “0.9” Update Sprittea “Moving & Grooving” Update Loddlenaut “Goddles” Update Outlanders “Wandering Star” DLC Rune Factory: Guardians of Azuma Trailer Dave the Diver Upcoming DLCs Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello Divers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about Cottagecore games. (0:00:36) Kelly: and my name is kelly (0:00:41) Kelly: whoo (0:00:42) Al: We’ve not come to a conclusion on whether David the Diver is a Cottagecore game or not. (0:00:45) Kelly: maybe it’s like a bungalow, like you know bungalows are the the the cottages of beach towns (0:00:50) Al: Well, the problem there, right, so if Cottagecore games are for lesbians, what are bungalow games (0:00:57) Al: for? (0:00:58) Al: games for them. (0:00:59) Kelly: non-binary people (0:01:01) Al: I’ll take it. (0:01:04) Al: All right, excellent. (0:01:04) Kelly: I don’t know! (0:01:07) Al: Fantastic. Well, OK, so I think it is a college school game, right? (0:01:11) Al: Because, yes, there are some, like, stakes and stuff, but there’s fewer stakes, I think, than, say, Stardew Valley. (0:01:18) Kelly: Yeah, and I would say also it’s like you still have like the mines in Stardew Valley? (0:01:23) Al: Exactly. Yeah, that’s what I’m meaning. The mines in Stardew Valley are definitely scarier (0:01:28) Al: than most in here. But you can’t ignore nighttime entirely if you want to. The only stuff that (0:01:28) Kelly: Yeah, I would say that the nighttime is the scary part. (0:01:39) Al: only spawns in the night are some fish, which you want if you want to collect the collection, (0:01:44) Al: and a few optional side quests. I don’t think any part of the story is required for you (0:01:49) Al: to go out at night? Or was there one, maybe? (0:01:50) Kelly: I think there was, unless I’m mistaken, I think there was one with the more eels. (0:01:53) Al: There was one. Yeah. (0:01:57) Kelly: It’s been a while. I played that part I think a year ago now so that’s (0:02:03) Kelly: been a while, but I think one part was required and then after that it was like (0:02:07) Kelly: you don’t have to do this again. (0:02:10) Al: So yeah, I think it counts. If Stardew counts this counts. (0:02:13) Kelly: Yeah, I think so. You have farms, you have little (0:02:18) Al: You do, you do. (0:02:18) Kelly: Fish tanks and chickens. (0:02:21) Al: Yeah, the chickens is the most un-feature-rich thing in the game. (0:02:27) Kelly: Yeah. (0:02:28) Al: Chickens exist and if you turn up you get an egg. Great, congrats. (0:02:32) Kelly: You can name them, but you can’t pet them. (0:02:36) Al: All right, cool. So we are here to talk about (0:02:40) Al: well, we’re here for the final episode of Dave the Diver Month. (0:02:44) Al: Two weeks late. (0:02:49) Al: And I’ve got Kelly along to talk about the story for Dave the Diver. (0:02:52) Kelly: Hey, um, I loved this game. I got it, I think the day it came out, and I played it until my fingers hurt. (0:03:01) Kelly: So, weirdo, oh, yeah, yeah. (0:03:03) Al: So hopefully we’ll have lots to talk about in the main topic then. (0:03:08) Al: Exciting. So before that, we obviously have some news. First of all, Kelly, what have you been (0:03:14) Kelly: I have been actually getting ready for a trip to Scotland. (0:03:21) Al: Woo! (0:03:21) Kelly: Woo! (0:03:22) Kelly: But besides that, I’ve been playing Day of the Diver to catch up on the DLCs, playing (0:03:29) Kelly: Solitaire because that is my brain-dead dissociation game, and I’ve actually started doing Dooling (0:03:38) Kelly: Go again, which has been interesting. (0:03:40) Al: In fact, what are you learning? (0:03:42) Kelly: I decided to try Japanese, ‘cause I– (0:03:44) Al: Okay. (0:03:44) Kelly: I’ve tried Spanish, I’ve done German, I’ve done Italian. (0:03:48) Al: So you’re not trying to learn any Scottish Gaelic, or I think Scots is on there as well. (0:03:52) Kelly: No. (0:03:56) Kelly: I didn’t even think about that, to be honest. (0:03:58) Kelly: Which would have been interesting, ‘cause I was just like, (0:04:00) Kelly: “Oh, let me try something that’s completely different than, you know, any of the, like, uh, Latin languages, or German language.” (0:04:09) Al: Germanic. No, it’s just Gallic. They don’t have Scots. I thought they had, I thought (0:04:10) Kelly: Yeah. (0:04:15) Al: I’d seen some where they have Scots, but they don’t. Is it? So, well, okay, so this is gonna (0:04:18) Kelly: Interesting. Can you speak, Scotts? (0:04:22) Al: be a whole tangent, but we’re going for it anyway. I’m just checking. Yeah, Google doesn’t (0:04:27) Al: have it either, it just has Gallic. They all call them Scots Gallic, which is technically (0:04:32) Al: not true, because Scots is a language and Gallic is a language. Gallic is a language (0:04:36) Kelly: Mm. (0:04:39) Al: longer than Scotland has existed. But anyway, that’s not neither here nor there. So I definitely (0:04:44) Al: can’t speak Gallic. I can speak some Scots, but a lot of the Scots that I know is not (0:04:51) Al: stuff that I knew was a different language. So when I was, a lot of people in Scotland (0:04:54) Kelly: Okay. (0:04:57) Al: grow up learning what some people refer to as Scottish English, which is like a weird (0:05:03) Al: amalgamation amalgamation of English and Scots. And so (0:05:08) Kelly: So kind of like Spanglish, like when people grow up in like, you know, like mixing Spanish and English words in the theme. (0:05:09) Al: Yeah, yeah, yeah, yeah. And it’s when you start to like encounter people outside, you (0:05:20) Al: realise, oh wait, this word that I’ve been using is a word that is not English, right? (0:05:26) Al: And to a lot of people, they would just think it’s, oh, it’s just a dialect word, right? (0:05:30) Al: But it’s from a different language. We just use it not in… So I would never use an entire (0:05:36) Al: sentence in Scots because that’s just not how I grew up. (0:05:39) Al: But a lot of the words that I would use, obviously not on the podcast, not when I’m (0:05:46) Al: working because I don’t work with many Scottish people, but like in my day-to-day life, there (0:05:51) Al: are a lot of words that I would use that would be Scots. Like for example, in the classic (0:05:56) Al: Scottish way, I’m going to use a weather word, a word about the weather. So the weather here (0:06:02) Al: today is drich, and that is a Scots word that means, it basically means overcast, right? (0:06:09) Al: Like it’s cloudy, it’s just not nice, it’s like it’s not sunny, but it’s not like pouring down (0:06:14) Al: with rain, it’s just, it’s drich. So that is an example of a Scots word that I would use (0:06:16) Kelly: okay (0:06:20) Al: most days because of the weather. It does, yeah, it’s a d, drich. (0:06:21) Kelly: is that does it start with a D or a B so so is it kind of like it almost reminds (0:06:28) Kelly: me of like dreary you know what I mean in this sense and I would kind of use (0:06:29) Al: Yeah, it’s, yeah, yeah, it’s kind of, it definitely, yeah, I would say, yeah, they’re almost synonyms. (0:06:33) Kelly: that word to (0:06:39) Al: I would say that drich, I think, can be used in other contexts, whereas drich entirely would be (0:06:42) Kelly: Outside of weather. Yeah. (0:06:45) Al: about the weather. So like you would talk about, oh, that’s a drichy meeting, or people were drich, (0:06:46) Kelly: No, that totally makes sense. Is- so he’s like… (0:06:51) Kelly: Mm-hmm. (0:06:52) Al: or whatever, but you couldn’t say something else with drich other than the weather. So yeah, that, (0:06:56) Kelly: Okay, that makes sense. That’s so interesting. Is… (0:06:59) Kelly: like, I’m gonna totally butcher this, but like, (0:07:03) Kelly: can I? Like, how do you say that? C-A-N-N-A-E? Is that considered Scots? (0:07:10) Al: Oh canny. Yeah, that would be another. So this is where we get into some technicalities of (0:07:10) Kelly: Yes. Yes. Yes. (0:07:17) Al: where English comes from. So modern English is itself, it comes from not just old English, (0:07:28) Al: but it also comes from old Scots, and old is, you know, auld lang syne, that’s A-U-L-D, (0:07:32) Kelly: Mm-hmm. Mm-hmm. (0:07:35) Al: that’s Scots for old. And so a lot of English words… (0:07:40) Al: Scots are, you know, very similar to Scots words because, you know, both languages come (0:07:45) Al: from both old languages, Old English and Old Scots. (0:07:47) Kelly: Okay (0:07:48) Kelly: So it’s kind of like it’s like Portuguese and Spanish and like German and like Dutch kind of where it’s like you can (0:07:49) Al: Yeah, yeah. A very… exactly. Yeah, and you wouldn’t know every word and these sorts of (0:07:55) Kelly: Understand them, but they’re not exactly the same (0:08:00) Al: things, but some words you could maybe guess at, like “old”. Most people would be able (0:08:05) Al: to guess what that means, stuff like that. Different words. (0:08:06) Kelly: Mm-hmm. Yeah, in the context. (0:08:10) Al: Clearly different language, but, you know, you can kind of guess what it means because (0:08:14) Al: they’re similar languages, absolutely. But, like, one example of the Old English/Old Scots (0:08:19) Al: thing is, so you’ve got fox, the animal, and you know what the female fox is called? So (0:08:26) Kelly: I feel like I do, but not right now. (0:08:28) Al: it’s a vixen. So fox with an F and vixen with a V. I can never remember which one it is, (0:08:36) Al: in one of Old Scots and Old English. It’s Fox and Fixing. (0:08:40) Al: They can, they can, they can. The other interesting thing is that there’s also a lost letter from (0:08:50) Kelly: and v and f kind of can sound the same too, you know, yeah. (0:08:59) Al: Scots that is not used anymore thanks to the anglification of keyboards. So when (0:09:10) Al: typewriters started becoming a thing, they were obviously, they used the standard QWERTY (0:09:14) Al: layout that we’re using now. And the letter is called a yod, and it kind of looks like (0:09:20) Al: a cross between a z and a y. And it has a sound like a y sound. It’s kind of like a (0:09:22) Kelly: Okay. (0:09:24) Kelly: Okay. (0:09:26) Kelly: Okay. (0:09:29) Al: y, but it’s not quite the same. And I can give you an example of a word that this would (0:09:33) Al: be used in. Do you know the company that does all the logistics at airports? (0:09:40) Al: And they’re called Menzies, do you know them? M-E-N-C-I-E-S. So they do a lot of, like they (0:09:47) Al: are a huge worldwide company that do logistics at airports. So if you’re at an airport and (0:09:52) Al: you look out on airside and you see, you know, people with their high vis on, in most airports (0:09:59) Al: in the West, they will be Menzies employees. Which is actually fun fact, that company started (0:10:07) Al: out as a paper shop in Scotland. (0:10:10) Al: But that zed is not actually originally a zed, it was actually a yod. (0:10:10) Kelly: Oh, that’s cool. (0:10:18) Kelly: Okay. (0:10:19) Al: And so the word ‘menzies’ shouldn’t actually be said menzies, it said ‘mingies’. (0:10:25) Al: Yeah, and so there’s a lot of words, a lot of places in Scotland that you might notice this (0:10:30) Al: when you’re over here, a lot of places in Scotland that have zeds in their name in the middle, (0:10:34) Al: and it’s not actually a zed, it’s a yod. So there’s a place in near Glasgow, (0:10:40) Al: that’s called Calane, and that’s C-U-L-Z-E-A-N, but of course that zed was a yod, (0:10:47) Al: which is why it’s Calane, not Cal-Zane. (0:10:50) Kelly: Okay, so you guys all just acknowledge that it should be pronounced (0:10:56) Al: We just ignore the fact that it’s a zed, because that’s what you learn. (0:10:59) Kelly: Yeah (0:10:59) Al: I didn’t know for a long time that it wasn’t originally a zed. (0:11:03) Kelly: Okay (0:11:04) Al: But yeah, we don’t pronounce it like that. (0:11:06) Kelly: Okay, sorry to derail (0:11:07) Al: But yeah, so you will. (0:11:10) Al: So it’s fine, I’ll put this in specifically as a section on the Scots (0:11:15) Al: language for some reason. But yeah, so you might hear some people, (0:11:18) Al: if you ever see the paper shop that still does exist, Menzies, (0:11:21) Al: some people will call it Menzies, and some people call it Menzies, (0:11:25) Kelly: Oh, very interesting, that’s pretty cool. (0:11:25) Al: because it depends on who you are. (0:11:28) Al: There used to be a politician in Scotland calls Menzies Campbell, (0:11:30) Al: and nobody would ever call him Menzies Campbell, (0:11:32) Al: despite the fact that it’s spelled the exact same way. (0:11:34) Kelly: That was a fun fact. (0:11:35) Al: But they still call the paper shop Menzies for some reason. (0:11:38) Al: So Ming is fun fact. (0:11:40) Al: There you go. That’s your Scott’s language history on the Cottagecore podcast, (0:11:46) Al: The Harvest Season. (0:11:48) Kelly: I’m just really good at derailing the podcast, what can I say. (0:11:52) Al: Nothing wrong with that. Nothing wrong with that. (0:11:55) Kelly: What have you been up to, Al, besides history lessons? (0:11:56) Al: What have I been up to? (0:12:00) Al: I have been playing, well kind of playing, Harvest Moon, Home Sweet Home, and Coraline 1.1. (0:12:10) Al: I quite often, if I’m like trying to play a game for a podcast and I’ve not quite got (0:12:14) Al: into it yet, I will feel guilty about that and not play any other games. (0:12:22) Al: So I have played about two in-game days of Harvest Moon Home Sweet Home. (0:12:28) Kelly: That’s it! (0:12:28) Al: That’s it. (0:12:29) Al: So we’ll see. (0:12:30) Al: Hopefully I’ll manage to play enough before the podcast that I’m recording in a week. (0:12:36) Kelly: It’s crunch time! (0:12:38) Al: - It’s crunch time. (0:12:40) Al: So we’ll see. (0:12:40) Al: The annoying thing I also found out is that, (0:12:42) Al: so it’s, I don’t know if you’re aware of this game, Kelly, (0:12:45) Al: but it is a mobile game. (0:12:48) Al: So it’s on Android and iOS. (0:12:50) Kelly: the harvest moon one (0:12:51) Al: The new Harvest Moon game, yeah. (0:12:53) Al: And they haven’t enabled cloud safe for it. (0:13:00) Al: So I installed and started playing it on my 13 inch iPad. (0:13:00) Kelly: Oh. (0:13:05) Al: And that is now the only device I can play this game on. (0:13:05) Kelly: Oh. (0:13:09) Kelly: That’s… that’s so… wrong. (0:13:10) Al: I just ate is bizarre, because a special. (0:13:16) Kelly: Especially on like a harv– like, I’m assuming the Harvest Moon game, you know, it has a lot going on. (0:13:21) Al: Yep, you should be here. (0:13:21) Kelly: You’re dedicating a good amount of time to playing it. (0:13:25) Kelly: Yeah, like, you have items, you have things that you’re building up, like, why would– (0:13:30) Kelly: Like, don’t most of these games have that built in by now? (0:13:34) Al: Yeah. Yeah. And it’s not even you don’t even need to do much. You just need to say yes, you can do it. (0:13:44) Kelly: Yeah, and especially with I feel like I’m sure they’re different games, but like just having like knowing that animal (0:13:52) Kelly: crossing (0:13:53) Kelly: Is whatever Pacicapia is like shutting down their app? (0:13:54) Al: Bocky camp (0:13:57) Al: Yeah (0:13:58) Kelly: Wouldn’t you kind of want to make sure that your app is there to like fill the void? (0:14:02) Kelly: - I enjoyed. (0:14:03) Al: Anyway, so that’s that that’s another reason why I’ve not played a lot of it yet is because I can only play it on one (0:14:08) Al: Device and it’s the 13 inch iPad which I like as a device, but it’s not the best for a mobile games, obviously (0:14:15) Kelly: Is it annoying to like, hold for… Is that what the issue is or is it? (0:14:19) Al: That’s part that’s part of the issue although I do have it on a (0:14:22) Al: I stand at my desk, so I (0:14:24) Kelly: Mm. (0:14:24) Al: don’t have to hold it when I’m at my desk, but that means that realistically the only (0:14:27) Al: time I’m playing this game is when I’m working. Which is not a great way to play a game, right? (0:14:29) Kelly: Yeah. (0:14:35) Al: But anyway, whatever. It’s especially annoying because they haven’t disabled playing it on (0:14:39) Al: Macs as well, so now you can play iPad and iPhone stuff on Macs, which is great. It’s (0:14:46) Al: a great feature, but it means that I’ve installed the game on my Mac, but I’d have to start (0:14:52) Al: and you saved to play it there. (0:14:54) Al: Like I was like, this is great because there are like so many ways for me to play this. (0:14:59) Al: I can play it on my iPad during work. (0:15:00) Al: I can play it on my Mac when I’m sitting in front of the TV. (0:15:04) Al: I can play it on my iPad mini when I’m in bed and I’m like, nope, you get one of those. (0:15:09) Kelly: Yeah jokes on you. That’s annoying. (0:15:10) Al: One of those. (0:15:11) Al: Yeah, I should have just gone with the Android version, but the problem is the Android version (0:15:16) Al: crashed when it first came out. (0:15:18) Al: So I couldn’t play it for, in fact, I don’t think it’s, I think it’s still not working (0:15:18) Kelly: So they kind of, they, they dug you into a little corner. (0:15:29) Al: So, I’ve done a little bit of Carlisle in 1.1 as well, because I hadn’t been playing (0:15:34) Al: that yet, so that’s that, and I have gotten very much back into Marvel Snap. (0:15:40) Kelly: Whoa, I haven’t heard that name in a while. (0:15:42) Al: Yeah, so it was, oh they make, they make loads of real decisions, but they’re quite good (0:15:46) Kelly: Did they, like, fix the game? (0:15:47) Kelly: Because I know they were having… they made some kind of weird decisions last winter. (0:15:54) Kelly: Okay. (0:15:54) Al: at fixing these things quickly, like you get multiple changes a week. (0:15:56) Kelly: Okay. (0:15:58) Kelly: Okay. (0:15:59) Al: So, if there’s something that’s completely killing the game, they kill that really quickly. (0:16:04) Al: They’re pretty good at that. (0:16:06) Al: No, we’re at the end of a season, and the next season has like a new type of ability, (0:16:12) Al: which is the first time they’ve done that since launch, so that’s exciting. (0:16:15) Al: And a lot of new Spider People cards, which is also cool. (0:16:21) Al: I do like some Spider People. (0:16:23) Kelly: when did they release marvel snap? was it like around this time last year? (0:16:24) Al: But it’s only a year, I don’t know. (0:16:29) Kelly: right? is it older than that? (0:16:29) Al: It can’t only be a year, really. (0:16:32) Al: No, two years, October 22. (0:16:33) Kelly: okay okay. I didn’t think it was only a year old but I was like I don’t I don’t keep up with that (0:16:39) Al: Yeah, yeah. (0:16:40) Kelly: game so there’s also that. there just happened to be a streamer I was watching who was like obsessed (0:16:46) Kelly: with it for a while. (0:16:47) Al: I really love it, because it’s, I like card games, but one, they’re so hard to keep up (0:16:55) Al: with all the cards, right? (0:16:57) Al: And the good thing about Marvel Snap is so many. (0:17:00) Al: There’s many different types of playing are viable. (0:17:02) Kelly: So it’s not like you get one or two meta that are like (0:17:06) Al: Exactly, exactly. (0:17:06) Al: There’s like, you know, Destroy decks are really good just now. (0:17:10) Al: Move decks are pretty good just now. (0:17:12) Al: There’s also like a couple of other types of decks that you can use based on multiple cards. (0:17:18) Al: Like I have played four different decks and won with them over the last two days. (0:17:23) Al: So it’s, yeah, it’s pretty good. (0:17:25) Al: Discard decks are still quite good as well. (0:17:27) Al: Like there’s lots that’s working just now. (0:17:30) Al: And yet there are a few cards that if you don’t get them, you’re unlikely to get up to like (0:17:35) Al: level 100, rank 100. But I’m unlikely to get there anyway. And it’s still fun. Like it takes a long (0:17:41) Al: time to build up the ranks anyway. So, you know, it takes it only now are my rank 60 now. (0:17:49) Al: And, you know, granted it’s only been, I’ve only been playing for two weeks of this season, (0:17:57) Al: which is about half of it, but… (0:18:00) Al: It’s like, I… Yeah, I think it would have been unlikely for me to get to 100 anyway, but… (0:18:06) Al: So yeah, and also the actual matches are simpler than most card games. (0:18:11) Kelly: Okay. (0:18:12) Al: So you’ve only got a few things to think about while still having a lot of different strategies. (0:18:17) Al: And obviously they’re fast. (0:18:20) Al: You know, you can get a match and done in a cut in, you know, the longest matches take five. (0:18:20) Kelly: Yeah, no, it seems like, you know, I I’m not a big Marvel person, but it seems like a fun game with a lot of creativity and like options. (0:18:34) Kelly: And the fact that they’re still actively updating it, I think says a lot. (0:18:34) Al: Yeah. Yeah. It’s obviously making money. Um, so yeah, I mean, basically the reason why (0:18:42) Kelly: Yeah, that too. (0:18:46) Al: I’m back into it is because, um, Hannah, uh, from the ISE slack, um, she walk got, she (0:18:54) Al: came over and was like, Oh, I’m interested in this because I hear that it’s quite similar (0:18:58) Al: to what the new Pokemon trading card app will be like. So I want to see how this works before (0:19:02) Kelly: Oh interesting, smart of Pokemon. (0:19:04) Al: to see how similar it is and compare it to that. And so when she said that, well, yeah, (0:19:12) Al: exactly. It will be interesting to see how much it actually is because we don’t know much details (0:19:16) Al: about how the battles will work. Um, but it will be very clever if, if it is, if it works out well. (0:19:22) Al: Um, but because she came through and did that, I was like, Oh, now I really want to play (0:19:28) Kelly: Mm-hmm. (0:19:28) Al: and I haven’t stopped playing since. So that was two weeks ago. (0:19:33) Kelly: I… I trust me. I understand. I understand. (0:19:37) Kelly: I’m sure you’ll get out eventually. (0:19:39) Al: Yeah, this is my problem, is I don’t play games casually, I play games until I stop (0:19:40) Kelly: You’ll be free. (0:19:46) Al: playing them, and it is my life until I stop playing them, and then I never think about (0:19:52) Kelly: Yeah, literally, I completely understand. (0:19:55) Kelly: That’s why I’m not allowed to play stuff like Cafe Mix anymore. (0:20:01) Kelly: I like… it was a phone game, you know? (0:20:05) Kelly: But it was a phone game that, uh… (0:20:07) Kelly: Once I started playing events, I got really hooked, (0:20:10) Kelly: and I was good at the events, and I kept winning events, (0:20:12) Kelly: and then I would get money out of it. (0:20:12) Al: Yeah, yeah, my (0:20:14) Kelly: And it was just like, it was like, you know, daily. (0:20:16) Kelly: It was a daily thing where I’d go in, I’d play five games, I’d do this, (0:20:20) Kelly: and then the events. (0:20:22) Kelly: were like, “You have to play all weekend, otherwise you won’t win,” and I’d be like, “Well, I have to win.” (0:20:27) Kelly: Um… (0:20:28) Kelly: So now I’m just not allowed to play that game. (0:20:30) Kelly: But I do that with all games, that’s why I played Day of the Diver until my fingers hurt, you know? (0:20:33) Kelly: That’s, uh… (0:20:34) Al: Yeah, yeah, I just I never got into cafe mix because I just didn’t like the gameplay like it felt too imprecise (0:20:35) Kelly: That’s what I do. (0:20:39) Kelly: Yeah. (0:20:41) Kelly: It’s… it is. (0:20:43) Kelly: It’s very sloppy. (0:20:44) Kelly: Which I think can work in your favor if you know how to use it correctly. (0:20:50) Al: Yeah, probably, but I didn’t want to. I didn’t want to learn. You know, it’s like, I loved like (0:20:52) Kelly: Yeah, no, that’s fair, that’s fair. (0:20:56) Al: shuffle, Pokemon shuffle, which is not, I know it’s not the same game, but it’s, it’s like similar (0:21:01) Kelly: It’s very similar, yeah. (0:21:01) Al: ideas in some ways. But I much preferred that because it was very clear, like, it’s precise, (0:21:07) Al: right? This place goes to that piece and that’s it. Whereas with Cafe May, it’s like, oh, you’re (0:21:11) Al: kind of like circling. And it’s like, I didn’t. (0:21:14) Kelly: Yeah, no, it’s it’s definitely very different in actual gameplay (0:21:20) Al: Cool. So that’s what we’ve been up to and a (0:21:22) Kelly: Yeah (0:21:24) Al: tangent on the Scottish language. (0:21:27) Al: Now we’re going to talk about some news, some game news. (0:21:30) Al: First of all, we have the zero point nine update of Research Story is out now. (0:21:35) Al: So this includes a new NPC, (0:21:39) Al: lots of extra content for the NPCs, a cooking system and your classic on a daily (0:21:47) Al: Cottagecore game, the daily summary, when you (0:21:50) Al: go to sleep, gives you everything that you’ve done in that game. (0:21:50) Kelly: I laugh, but honestly I need things like those. (0:21:55) Al: Well, that’s the thing. And it’s like you have, like, especially in farming games where (0:21:56) Kelly: Like when games don’t have that, sometimes I’m like, “hmm, what was I doing? (0:22:05) Al: you are selling a bunch of stuff on a daily basis, it’s good to know one, how much you (0:22:06) Kelly: Mmhmm. (0:22:09) Al: actually sold, and two, how that break broke down. You know, that was a key point of Stardew (0:22:11) Kelly: Yeah. (0:22:17) Al: is trying to figure out what was the most efficient stuff. (0:22:20) Al: This is really nice in that it’s building up into other things as well, so it’s like, (0:22:26) Al: “Oh, here are the people you talk to, and here’s the XP you gained,” and that sort of stuff. (0:22:32) Kelly: Yeah, no, it definitely does help, and I think also with farming games it’s so easy to get sidetracked on things. (0:22:38) Kelly: So it’s, like, good to see at the end of the day, like, “Oh, I actually did not sell as much stuff that I wanted to,” (0:22:44) Kelly: or “Didn’t talk to the right amount of people,” or, you know, “It’s two days until I have to buy something that’s really expensive, I better start selling a bunch.” (0:22:53) Al: They have also released their roadmap to 1.0, so they’re getting close. They have two more updates (0:22:59) Al: before the 1.0. That is 0.10 should be coming out at the end of September. That is player (0:23:06) Al: customization. 0.11 should be coming out at the end of the year, and that is orange hearts and (0:23:14) Al: shimmers. The orange heart events that will be for NPCs. And I don’t know what shimmers means. (0:23:20) Al: Oh, shiny creatures right in front of me. (0:23:23) Al: I always got to translate into Pokemon. (0:23:27) Kelly: Translate, yeah. (0:23:31) Al: And then the 1.0 will be coming out in Q1 next year. (0:23:36) Al: So if you’ve been looking for 1.0 to finally get into this game, (0:23:40) Al: it’ll be next year, be warned. (0:23:41) Kelly: Have you played the, um, is there an Early Access? (0:23:45) Al: Yeah, that’s what this is. (0:23:46) Al: I haven’t played it. (0:23:47) Al: I know that Cody has played it, and I think Bev played it as well. (0:23:50) Al: and they had a chat about it on one of the episodes. (0:23:53) Al: And they both really liked it. So, I don’t know. (0:23:55) Kelly: It looks cute. I like the note about married life events because I feel like a lot of these games kind of end events once you marry your characters of choice. So that’s nice. (0:24:02) Al: Yes. Yeah. Yeah, not looking at anyone in particular, Coral Island. (0:24:11) Al: Uh, Spirity have also got an update out now. The moving and grooving update, um, was animations. (0:24:20) Al: Hahaha. Hmm. Yeah, did you play it? (0:24:22) Kelly: This game is so upsetting to me because I really wanted to like it so bad. (0:24:27) Kelly: So like, seeing this update, it’s like, these look so funny, and like, they look so silly but it’s like, I’m not gonna go back to play like this. (0:24:34) Al: This is the problem is like you can like everything about a game, but if you don’t actually enjoy the core loop of the game (0:24:40) Al: It doesn’t really matter (0:24:40) Kelly: Mm-hmm (0:24:42) Kelly: Yeah, and I gave it I think I put like 30 hours in or something so I like I gave it a good (0:24:45) Al: Oh, wow, that’s more than I put in I may be I may be put in ten hours (0:24:48) Kelly: Try (0:24:51) Kelly: I wanted to like it so bad, but what can you do? (0:24:53) Al: Yeah (0:24:54) Al: Yeah, I wonder how much of it is just like a personal preference thing, right? Like some people just don’t like certain times of games (0:25:00) Kelly: Yeah (0:25:02) Kelly: I (0:25:03) Kelly: Mean, I don’t know cuz I love games like this. Typically. I wish I could I play this like back in (0:25:10) Kelly: fall so I can’t remember exactly what it was, but I know some things were just like (0:25:15) Kelly: kind of really repetitive in like a (0:25:19) Al: I think that the repetitive bit is probably my problem, is that the bathhouse you did upgrade, (0:25:27) Al: but it didn’t really feel like you were progressing. Whereas with farming games, (0:25:33) Al: you go from like a two by two square that you’ve made of turnips to thousands of crops over your (0:25:41) Al: farm, and tens of animals giving you millions every season. And it didn’t feel like there was (0:25:49) Al: level of progression to aim for. And that was what I think really lost me about it. (0:25:56) Kelly: Yeah, I agree because I updated like I think as much as I possibly could in the bath house, too (0:26:03) Al: but it’s like oh now I have three baths it’s like oh is there right okay (0:26:06) Kelly: Yeah, there’s actually a second floor yeah, but it doesn’t add that much (0:26:15) Al: yeah anyway but if you’ve if you enjoyed the game there’s more updates to it and you know (0:26:17) Kelly: But yeah (0:26:21) Al: as you say these animations are pretty goofy and fun and add some more (0:26:24) Kelly: Yeah, they look so silly and cute, you know. (0:26:26) Al: they add some more character to the npc’s next we have a new update for (0:26:33) Al: Laudelnot coming out on the 19th of September and oh boy do I hate the names (0:26:38) Al: that they give these updates this one is the Goddles update what’s a Goddle you might say (0:26:45) Al: that’s a good question this includes a new secret cave biome that houses three mysterious Goddles (0:26:52) Al: was this cavern forgotten by guppy what ancient abilities do these Goddles have (0:26:59) Al: I’m still not quite sure what I got all this is it the little (0:27:03) Al: like tree looking thing in this image, maybe. (0:27:06) Kelly: I don’t know. I think it’s cute that it’s like, oh, plant these to prevent pollination, uh, pollution, but you know, still it’s like, yeah, to your point, like, what is this made-up word? (0:27:20) Al: Yeah, I think this might be one of those updates that if you have played the game, which I (0:27:26) Al: haven’t yet, that you might be more interested in it. Yeah, I want to play this game at some (0:27:34) Kelly: It looks cute. I like whatever this aesthetic is called. I can’t think right now. (0:27:42) Al: Yes, I can’t remember either. They’ve all got fancy names. (0:27:44) Kelly: Yeah, but I like this game design. I think that (0:27:48) Kelly: style of animation is very cute and very fun for a little underwater game. Yeah. (0:27:51) Al: It works, it works, yeah it works well especially when all your creatures are axolotls, which (0:27:58) Kelly: Yes. (0:28:00) Al: the goofier an axolotl is, the cuter it is. (0:28:04) Kelly: That is true. That is, it is unbeatably cute looking. (0:28:10) Al: Next we have a new DLC for Outlanders, this is the Wandering Stars DLC, and I mean if (0:28:18) Al: you’ve played Outlanders you can look at it, I don’t really think we need to go into the (0:28:21) Al: details of this. (0:28:24) Al: Outlanders is a city builder game, so I’ll probably not play it, because every time I (0:28:29) Al: try and enjoy a city builder I just get frustrated with them, it’s not my kind of game. (0:28:34) Kelly: I get too into city builder kind of games and then it’s also really not enjoyable for me and like actually just stressful, so yeah. (0:28:42) Al: I think part of my problem, so I used to love City Builders, I was obsessed with SimCity2 (0:28:49) Al: so much, but I think part of the problem is that they never work well with controllers. (0:28:58) Al: They’re just not fun to play unless you have a mouse and keyboard, and that’s not how I (0:29:03) Al: game anymore in my life. (0:29:04) Kelly: It’s so funny because I’ve (0:29:04) Al: I am past the point. (0:29:07) Kelly: I’ve flipped from like being a controller only person to (0:29:13) Kelly: playing a lot of games mouse and keyboard now with like an occasional controller and (0:29:18) Kelly: It’s true a lot of these games are so different when you have the option to mouse and keyboard them (0:29:24) Kelly: Like there’s some games where it just makes such a big difference (0:29:26) Al: Yeah. Yeah. I just like, the way that I game nowadays is sitting on my sofa, watching TV (0:29:33) Al: with Rona, because that’s the time we get together and that’s how we like to spend our (0:29:34) Kelly: Mm-hmm. (0:29:38) Al: time together. So I’m not going to go, Oh, sorry, Rona. I’m going to go into the office (0:29:41) Al: and play games on my computer. Like, I’m just not going to do that. So, um, but I used to (0:29:47) Al: like when I was a student or whatever, I would, you know, be up till two, three. (0:29:56) Kelly: It’s tough (0:29:57) Al: Yeah. Finally, we have an update on what was called Runefactory Project Dragon and is now (0:29:59) Kelly: The sacrifices (0:30:10) Al: called Runefactory Guardians of Azuma. (0:30:14) Kelly: that’s a kind of oh wait so i’m sorry to cut you off but was it called rune factory project dragon (0:30:21) Al: Yes. So I don’t know if that was ever meant to be the title, because when you see project you (0:30:21) Kelly: and they changed that’s interesting (0:30:28) Al: quite often think that’s not the final title. So I suspect it was like we haven’t thought up a name, (0:30:30) Kelly: Yeah. (0:30:32) Kelly: Yeah. (0:30:35) Al: it’s about dragons, call it project dragon. But anyway, now they’ve got given an actual name, (0:30:43) Al: and they’ve said it’s coming out spring next year, and we have a trailer. So the interesting, (0:30:50) Al: Have you ever have you played (0:30:51) Al: any Renfactory games? (0:30:52) Kelly: No. I never got onto that bandwagon. I don’t know how I missed it. I think I was (0:30:53) Al: Okay, so (0:30:58) Kelly: just too dedicated to The Sims at that point in my life. (0:31:02) Al: fair enough. I mean, we’ve all been through our Sims phase. Again, interestingly, spent (0:31:09) Al: a lot of time playing Sims and Sims 2 specifically, and then not really since then. Probably for (0:31:14) Kelly: That’s fair. (0:31:15) Al: the same reason that they don’t really work very well with controllers. (0:31:17) Kelly: Oh no, they’re awful. Those games are the games that made me realize that not all games can be played the same way. (0:31:24) Al: Yeah, yeah. Like, I think it’s good that they add support for it because some people (0:31:29) Al: will have no other option and they would rather go through the pain and do it anyway. But (0:31:36) Al: anyway, so the interesting thing about this game is it says that it is a boldly reimagined (0:31:44) Al: gameplay. And the interesting thing is I watch this trailer and I’m not sure what the (0:31:49) Al: boldly reimagined gameplay is because previous Rune Factories are at a (0:31:54) Al: level. It’s basically Harvest Moon, but also combat. And this is Harvest Moon, but also combat. (0:32:04) Al: So, you know, you still have all the exact same farming stuff and then you go off and you fight (0:32:13) Al: creatures. Now granted, it does seem to be that some of the combat is dance-based rather than (0:32:21) Al: with a sword, but I… (0:32:22) Kelly: Interesting. So it’s like a rhythm? (0:32:24) Al: I don’t think it is rhythm-based, so this is the thing. I think it is just you press a button (0:32:31) Al: and you do a dance move, which isn’t fundamentally different than you press a button and you hit (0:32:37) Al: something with a sword. So… I don’t know. I don’t know the specifics of that. Well, this is the thing, (0:32:38) Kelly: So it’s still tur- like, it’s still… (0:32:43) Kelly: Are you gonna, like, start breakdancing at enemies? (0:32:47) Al: because the dancing… this is the weird bit. The dancing just seems to give you weapons that you (0:32:51) Al: you hit the enemies with. (0:32:54) Kelly: Are you dancing to the gods to, like, ask for a weapon? (0:32:54) Al: I just, Kelly, I have no idea. (0:33:00) Al: They’ve not shown any real gameplay. (0:33:03) Al: I guess my point is, I don’t know what the new part of this is. (0:33:07) Al: It just looks to me like the next Rune Factory. (0:33:10) Al: And there are some changes to it, and it’s a different story. (0:33:13) Al: And that’s all great, and people will love that. (0:33:15) Al: But like, why are you pretending that it’s something fundamentally different when it’s clearly not? (0:33:21) Kelly: Have there there’s been like a quite a few ruin factories, right? (0:33:24) Al: We’ve had five so far. (0:33:25) Kelly: And maybe they’re just lying to forget it I don’t know (0:33:31) Al: I mean, one person’s boldly reimagined is another one’s iterative change, right? (0:33:36) Kelly: Yeah, this seems like a pretty far reach though based on what you’ve said (0:33:42) Al: It does. (0:33:43) Al: This just, it feels like Rune Factory 5, but with some advances, which is fine. (0:33:48) Kelly: Maybe they’re… maybe they’re hiding it. (0:33:49) Al: I’m not saying that’s a bad thing, but why would you do that? (0:33:50) Kelly: Maybe they’re hiding the… (0:33:54) Al: It even says, “Restore your lost memories.” (0:33:56) Al: You still have Amnesia, like in every single Rune Factory game. (0:33:59) Kelly: Oh it’s one of those games, okay I see. (0:34:05) Al: This game. (0:34:06) Al: I don’t know if I can, I don’t know if I can go through playing another Rune Factory game. (0:34:06) Kelly: I don’t know. (0:34:10) Kelly: Have you played all of them? (0:34:11) Al: No, I have not. (0:34:12) Al: I have played just four and five, but I feel like that’s enough for me. (0:34:20) Al: I’m not a fan of the combat in these games. (0:34:23) Kelly: Okay, is it turn-based or is it like? (0:34:24) Al: No, it’s action based. (0:34:27) Al: Like real-time, whatever you want to call it, real-time combat. (0:34:31) Al: It’s just, I never feel like it’s responsive enough for me to feel like it’s enjoyable. (0:34:34) Kelly: Okay. (0:34:38) Al: It feels more like hack and slash rather than something like, I don’t know, Breath of the Wild, (0:34:45) Al: where you can have like precise combat with dodging and what’s the other one where you (0:34:52) Al: hit at the right parry, that’s the right one. (0:34:54) Al: So, I don’t know. I say that I don’t want to play it, but I’ll probably play it. We’ll (0:35:00) Al: see. We now have a trailer for it, so if you’re interested, go watch it. We’ve not heard anything (0:35:08) Al: else about Rune Factory 6, which fun fact Kelly, they announced at the exact same time (0:35:12) Al: they announced this game. No, this isn’t 6. This is… Yeah, but this is the thing. It’s (0:35:13) Kelly: Oh, this isn’t six. This is a side project. (0:35:20) Al: It’s not though. (0:35:21) Al: It’s not. (0:35:22) Al: It’s just the next. (0:35:24) Al: It will be interesting to see how long our Silkkox song is, and we can (0:35:26) Kelly: So, when does six come out? (0:35:30) Kelly: That’s… that’s… (0:35:35) Kelly: But this one seems to be coming out pretty quick. (0:35:40) Kelly: That’s… that’s not too bad when your other ones take five years. (0:35:46) Kelly: Yeah, that’s my… that’s my gauge for everything. (0:35:55) Al: to this is half a Silkkox song or whatever. (0:35:58) Kelly: » Well, I think the psychos have run out of other games, or (0:36:02) Kelly: they’re starting to run out of other games to compare it to. (0:36:06) Al: Yeah, I think GTA6 is the only other one that feels like that has been longer. (0:36:08) Kelly: Yeah, [LAUGH] yeah, and that’s just a meme in itself. (0:36:12) Al: Yeah. Yeah. Yes, GTA6 is not coming out next year, no matter how much they say it is, it’s (0:36:13) Kelly: So the two meme games, we’re just [BLANK_AUDIO] (0:36:21) Al: not coming out next year. It is a, like, because I don’t know if they actually announced that (0:36:26) Al: it was coming out in 2025 or something, but be- (0:36:29) Kelly: No, ‘cause there was that whole meme just going around of like, “We got this before (0:36:34) Kelly: GTA VI.” (0:36:35) Kelly: Oh, so end of next year. (0:36:35) Al: Yeah, so the announcement it was going to come out in Q4 2025, which late 20… Yeah, (0:36:42) Kelly: That’s never gonna happen. (0:36:43) Al: that means it’s coming out 2026. It was hilarious because they announced it in December last (0:36:44) Kelly: Yeah. (0:36:50) Al: year. So it was like, “Oh, they’re going to announce the new game. Great.” And then it (0:36:53) Al: came out and it was like, “Oh, wow, that’s exciting.” And then at the end it was like, (0:36:56) Al: late 2025. You’re like, “Really? You’re announcing it two years before you’re currently planning (0:37:02) Al: on it coming out. (0:37:04) Kelly: It’s just I went into a little bit of a spiral recently because of GTA 6 and that whole timeline (0:37:11) Kelly: because I was like, wow, it has been, I lived at my parents house when GTA 5 came out. (0:37:12) Al: Yeah. It’s, it’s basically my entire career. So I, so (0:37:19) Kelly: I was in college. (0:37:24) Kelly: Literally I was so excited because the weekend it dropped, my parents were away and I set (0:37:29) Kelly: up the big screen TV in the living room, and moved like the comfy (0:37:32) Al: Yeah. (0:37:32) Al: Thank you so much for watching. (0:37:34) Kelly: you know armchair to the center of the living room and sat there, and played GTA 5 on the big screen TV and (0:37:34) Al: If you enjoyed this video, please like and subscribe. (0:37:36) Al: If you want to see more videos like this, please like and subscribe. (0:37:42) Kelly: That’s how long it’s been (0:37:44) Al: It’s funny, so it came out on the 17th of September 2013, I got my first job outside (0:37:48) Kelly: No literally like so literally this is (0:37:53) Al: of uni on the 8th of August 2013. So just over a month before GTA 5 came out, I started (0:38:01) Al: my career. Since then, I’ve changed job like five times. I have had two children, I have (0:38:07) Al: bought two different houses, not at the same time, I’m not a crazy person. (0:38:14) Al: I was technically married before that, but only by two months. So like my entire career. (0:38:21) Al: I remember explicitly that it came out around that time because my first job, their office (0:38:28) Al: was right next to the Rockstar offices in Edinburgh. And so they had this massive, four-storey (0:38:30) Kelly: Uh, okay. (0:38:35) Al: poster on the office building that I walked past every single day for like a month before (0:38:42) Kelly: it’s it’s crazy it’s it’s it’s so funny like it’s yeah like you said like my whole life (0:38:50) Kelly: like I was still in college still living at my parents still working you know some like college (0:38:56) Kelly: level job (0:38:58) Al: I have a nine-year-old who was born a year and a half after it came out. (0:39:04) Kelly: you know I gotta say they really um milked gta live for all it’s worth (0:39:11) Kelly: because the fact that that kept (0:39:11) Al: - Yeah, they really did. (0:39:12) Kelly: that game so relevant is absolutely insane. (0:39:16) Al: Yeah, I mean, I’m never, I’m not really a GTA person, (0:39:21) Al: so I never played GTA Live. (0:39:22) Kelly: Well, I was. I was, you know, for literally most of my childhood (0:39:28) Kelly: and then they didn’t release a new game for half my life. (0:39:34) Kelly: Like, that’s crazy. One of my first- I used to rent (0:39:37) Kelly: GTA Miami Vice and GTA 3 from Blockbuster. (0:39:42) Al: I think it’s a very good example of how modern games have become too big. So from 1997, when (0:39:53) Al: the first GTA came out, there were 16 years between that and GTA 5. 16 years. It depends (0:40:00) Kelly: And what did they put out like 12 games? (0:40:03) Al: which one you’re counting, which ones you’re counting, because there’s like… so if you’re (0:40:05) Kelly: I’m counting the mini like the the side like the PSP games and stuff like that too. Yeah (0:40:12) Kelly: I could hear I could hear the little tapping (0:40:12) Al: going to be 15. 15 games. So an average of one a year. And since GTA 5… or let’s just (0:40:16) Kelly: Okay, so I wasn’t too far off (0:40:21) Al: shoot… so between GTA 5 and GTA 6 releasing, and this is just GTA games by the way, it’s (0:40:26) Al: not all Rockstar games. I’m just talking GTA stuff. So between GTA 5 and GTA 6 releasing, (0:40:31) Al: there will be at least 12 years. So 12 years between… and in that time, what have they (0:40:33) Kelly: That’s absurd. (0:40:38) Al: they had GTA Live and well, ignoring (0:40:38) Kelly: Red Dead Redemption? (0:40:42) Al: the other so GTA stuff specifically GTA Live or online or whatever you call it and their remastered (0:40:42) Kelly: Yeah, yeah. (0:40:48) Al: trilogy. No, exactly. And I was counting for the record like I wasn’t I wasn’t even counting like (0:40:49) Kelly: Oh, right, okay. Which, that doesn’t count. (0:40:56) Al: they had a double pack and a trilogy re-release. I wasn’t counting those before so literally and (0:41:04) Al: GTA online came out at the same time as 5 came in 2013 was like two weeks after 5. So (0:41:08) Kelly: Yeah, yeah. (0:41:12) Al: yeah Rockstar have done other games of course since then but it just… (0:41:16) Kelly: But they literally had such a, like they are who they are because of GTA. (0:41:22) Al: yeah, uh-huh. Also well also also also Lemmings but yeah. (0:41:24) Kelly: Like again, that was my childhood. I could tell you the craziest cheats for those games. (0:41:30) Al: We can’t forget Lemmings come on. (0:41:32) Kelly: What is, is that a Rockstar game? (0:41:35) Al: Did you never? So okay right this is where we get into the history of Rockstar North. (0:41:40) Al: Not Rockstar, Rockstar North. (0:41:41) Kelly: Is that the Scotland office? (0:41:42) Al: So, well, let me get to that. Let me get to that. So, GTA was originally developed (0:41:50) Al: by a company called DMA Design. This was a company based in Dundee, in Scotland, which (0:41:52) Kelly: Mm-hm. (0:42:00) Al: it’s actually the heart of games design in Scotland. The university there, people come (0:42:07) Al: from all over the world to study games design. It’s like well known for that. (0:42:13) Al: DMA Design, after GTA 3, were bought by Rockstar and renamed Rockstar North. But before that, (0:42:23) Al: they also released many games. GTA is the one that obviously most people know of, (0:42:29) Al: but they also released Lemmings, which was a big game. Did you never play Lemmings? (0:42:37) Al: So, this was a game, the game play for this was you have… (0:42:42) Al: Obviously, this is based on the false idea of Lemmings walking off cliffs, (0:42:46) Al: which is obviously nonsense, but it was a fun game. (0:42:50) Al: So, you know about the creatures Lemmings, right? (0:42:52) Kelly: Yes, yes. (0:42:53) Al: And you know about the Disney’s terrible thing where they pretended that Lemmings (0:42:58) Al: walked off cliffs, but actually they just basically pushed them off a cliff for a documentary. (0:43:02) Kelly: Yes, I do know about that. (0:43:03) Al: Yeah, OK, cool. (0:43:06) Al: So, DMA Design made a game called Lemmings that was based off this idea. (0:43:10) Al: Um, you have a lot of little (0:43:12) Al: lemmings and you have to guide them through a 2D world, get them from the start to the end using (0:43:20) Al: different things like you can, you know, you can tell a lemming to mine through this thing, (0:43:24) Al: you can tell one to build a stair, you can, you know, loads of things. It was a really fun game. (0:43:28) Kelly: They’re so cute looking, honestly. Like, I’m looking at it now, it looks adorable. (0:43:30) Al: Yeah. So I don’t think they made a single lemmings game after they became Rockstar North, (0:43:36) Al: which I’m very sad about, but it’d be amazing. They basically- (0:43:39) Kelly: Ugh, could you imagine? (0:43:42) Al: became the GTA place, even though they did so many other games before that. (0:43:47) Kelly: Yeah, that’s crazy. I never would have guessed that, to be honest. (0:43:50) Kelly: But yeah, GTA. What is life? (0:43:53) Al: Yes, there we go. So many tangents in this episode. (0:43:56) Kelly: Derailment 2. (0:43:57) Kelly: - What? (laughs) (0:43:59) Al: Um, but hey, I mean, GTA 6 probably come out before Elder Scrolls 6. (0:44:04) Kelly: I’ll probably get it before a silk song, you know, that’s (0:44:07) Al: Well, I don’t know… I don’t know… (0:44:10) Al: Bye. (0:44:10) Kelly: Al I have to say these things to jinx it so (0:44:12) Al: Yeah, okay, sorry, sorry. Right, I think we’re done with our tangents for now, (0:44:18) Kelly: Yes (0:44:19) Al: and that’s definitely the news finished. I think the news was finished 20 minutes ago. (0:44:25) Kelly: We had to have another history lesson, okay (0:44:25) Al: So now, yeah, yeah, we’ve got two Scottish history license, one about the language, (0:44:31) Al: and one about the only games company that has actually been successful. (0:44:38) Kelly: You have to say we’re consistently on theme, at least, somehow. (0:44:42) Al: I’m just getting you ready. I’m getting you ready for coming. You can have a look at the (0:44:47) Al: Rockstar North offices in Edinburgh when you’re there. I don’t know where their current offices (0:44:52) Al: are because I think they moved since I worked in Edinburgh. Anyway, we’re going to talk (0:44:57) Al: about Dave the Diver. Specifically, we’re going to talk about the story aspect of it, (0:45:02) Al: but there are two things we need to discuss beforehand. First of all, they have, for some (0:45:09) Al: reason I know it’s new DLCs since the last day of the day. (0:45:12) Al: So we need to talk about them. (0:45:14) Al: So the first one is Bilateral. (0:45:17) Al: This is the card game, the like ridiculous rogue-lite card game where you have to like (0:45:24) Al: build up a hand and make, like you’ve probably seen people with trying to break it by having (0:45:31) Al: numbers so large that the game crashes and stuff like that. (0:45:38) Al: I don’t think we know for certain what’s happening here, but it looks like they’re (0:45:41) Al: putting (0:45:42) Al: the game as a minigame inside, but I also noticed on the Nintendo Direct this week that (0:45:42) Kelly: It’s like a minigame, right? (0:45:50) Al: also Dave the Diver themed decks are going in bilateral as well. (0:45:56) Kelly: that’s cute I think that’s a nice like I feel like Dave does such a good job of (0:46:02) Kelly: these cute little like you know they’re they remind me like back in the day when (0:46:07) Kelly: you do like follow for follow or like photo like my photo and I’ll
Uma declaração do head de desenvolvimento da Rockstar North deu o que falar: GTA 6 é o futuro dos games. O próximo título de Grand Theft Auto certamente vai fazer barulho na indústria, mas em quais fatores? Tem também o aumento do Game Pass, pegando os fãs de Xbox de surpresa. Será que vai valer o preço com os Call of Duty chegando no Day One? Tem também Palworld com a Sony, dev kit de PlayStation 5 como forninho de pizza e mais. Vem com a gente que o Flow Games News de hoje tá
In which we pass through Grand Theft Auto: San Andreas (2004), but never leave the city limits. Pippin feels the speed without the danger. David tries to find where the bodies are buried. These, and other GAMETHINGS. Grand Theft Auto: San Andreas was developed by Rockstar North and published by Rockstar Games.
Historian Kevin Impellizeri shares a story of a video game controversy to his friends: Kate Lynch, Kayt Ahnberg , and Ryan Weaver. We wrap up our four-part series on Manhunt, Rockstar North's snuff film inspired follow up to Grand Theft Auto: Vice City. As we close the book on Manhunt, we try to figure out what might have inspired people to think Manhunt caused a real-world murder in 2004 and how it (possibly) had more to do with the machinations of an old friend of the pod than Manhunt acting as a "murder simulator." We then go into the game's popular reception and how Manhunt as a game may be even more relevant today.Topics discussed include: The machinations of a mature legal mind, thoughts on Manhunt from the self-proclaimed "killologist," and whether Manhunt was a harbinger of the current woes of the game industry.Theme Music: Occam's Sikhwee by Sikh Knowledge (Free Music Archive: https://bit.ly/33G4sLO), used under CC BY-NC-SA 3.0 US (https://bit.ly/33JXogQ) More info, including show notes and sources at http://scandalousgamespodcast.wordpress.com.
Historian Kevin Impellizeri shares a story of a video game controversy to his friends: Kate Lynch, Kayt Ahnberg, and Ryan Weaver. Today, some of us are still here and alive to cover part three of our four-part series on Manhunt, Rockstar North's brutal 2003 survival horror title. This time, we examine whether Manhunt caused a real-life murder (spoiler alert: it did not), and how the British tabloids gave us the infamous July 29, 2004, headline "Murder by PlayStation."CONTENT WARNING: brief discussion of a murder (5:30-7:17)Topics discussed include: The British papers have a wobbly over Manhunt, a fun look at some Daily Mail headlines, the positive aspects of playing horror games, and how to "accidentally" turn a video game into a best seller. Theme Music: Occam's Sikhwee by Sikh Knowledge (Free Music Archive: https://bit.ly/33G4sLO), used under CC BY-NC-SA 3.0 US (https://bit.ly/33JXogQ) More info, including show notes and sources at http://scandalousgamespodcast.wordpress.com.
For years on this show, we've put forth the logic that Game Pass would ultimately find its way to PlayStation, fulfilling Microsoft's goal of ubiquitous access to its popular subscription service. And you may recall that -- during the FTC hullabaloo with Activision -- Xbox executives all-but-confirmed these intentions, adding fuel to the fire. But now that Microsoft CFO Tim Stuart has explicitly and publicly spoken about Xbox's desire to get Game Pass on PlayStation by name, we're no longer in the realm of hypotheticals. Perhaps not surprisingly (and as you may imagine), this gives us plenty to discuss on today's episode. But there's more! An ex-Rockstar North employee spilled the beans on just what happened to vaporware PS3 exclusive The Agent, Sony signs agreements with two key South Korean partners, Dragon's Dogma 2's release date is official, The Game Awards' Future Class doesn't realize no one cares what they think, and more. Then: Listener inquiries! What are our memories of our respective first experiences with the original Metal Gear Solid? Is it possible to deliver a war game with true reverence? Has the games industry been too consumed with subjects that are decidedly not fun? Can the pronunciation of GIF ever truly be settled, even amongst civilized people? Head to https://www.tryfum.com/SACRED and use code SACRED to save an additional 10% off your order today. Get 25% off your first order, plus free shipping at https://www.meundies.com/sacred Learn more about your ad choices. Visit podcastchoices.com/adchoices
Historian Kevin Impellizeri shares a story of a video game controversy to his friends: Kate Lynch, Phil Thomas, and Andy Hunter. This month, we finally keep our promise and take a break from Dave Grossman for a four-part series on Manhunt, Rockstar North's 2003 snuff film inspired follow up to Grand Theft Auto: Vice City. Today, we go into the game's inspirations and its early reception in the gaming press to set up the brouhaha that ensued following its release.Topics discussed include: a (very) brief history of snuff films, whether Manhunt almost caused a mutiny at Rockstar, the Sadism Spectrum (TM), and the environmentally friendly uses of canvas bags for suffocations. For more on the history of Rockstar during Manhunt's development and release, check out: David Kushner, Jacked: The Unauthorised Behind-the-Scenes Story of Grand Theft Auto (London: Collins, 2012), http://www.davidkushner.com/book/jacked/. Theme Music: Occam's Sikhwee by Sikh Knowledge (Free Music Archive: https://bit.ly/33G4sLO), used under CC BY-NC-SA 3.0 US (https://bit.ly/33JXogQ) More info, including show notes and sources at http://scandalousgamespodcast.wordpress.com.
Rockstar North was on a real high. They were coming off of the both the biggest game of 2001, Grand Theft Auto 3, AND the biggest game of 2002, Grand That Auto: Vice City. The series that saw you stealing cars and driving dangerously through pedestrian-filled streets had propelled them into video game superstardom. Then they decided to do something quite different. We're going back to 2003 to take a look at one of the most controversial video games of all time. We're talking about Manhunt.On this episode of Stealth Boom Boom, we look at how DMA Design became the biggest developer in the world (while also swearing loads in interviews like absolute mad lads). We also discuss New Zealand's history with the game, as well as how Manhunt was briefly connected to a murder story.In our review, you'll hear some chat on how the stealth is dependable to some and boring to others, James Earl Cash and his Splinter Cell love of shadows, battering walls with your fists to attract the attention of guards, the SOCOM PS2 headset, the comfort of the stealth loop, urban horror, the gruesome kill animations and their effect 20 years on, John Wick pencils, Red Dead Redemption 2 train tracks, swinging baseball bats like swords in Skyrim, a weightless protagonist, the power guns have when they're introduced, the bullet-fuelled carnage of the second half, David Fincher's bipigal Piggsy, an attempt at deconstructing violent video games, Brian Cox delivering dialogue with gusto, the shared GTA universe, Detroit, 00s edginess, The Warriors, John Carpenter, "hide you shit," and an ever-present beating heart.After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Manhunt is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting XIII on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
GTA5 Turns 10 so we spend some time in Los Santos ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas's open countryside and the fictional city of Los Santos, based on Los Angeles. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://tinyurl.com/2s37cte2 Retro Renegades https://tinyurl.com/atpjmr93 TXR (The Xbox Roundtable) Podcast https://tinyurl.com/mryrc69y 4GQTV https://tinyurl.com/34vs6b68 Cerebral Paul https://tinyurl.com/bdzxfc5s EverCanadian/Pack Opening Pro https://tinyurl.com/5x8as9sj https://tinyurl.com/4j9dyyx7 The Flamish Experience https://tinyurl.com/3cxd8ua6 GoGameGo https://tinyurl.com/3zp7pymx Bacon Ice Cream Productions https://tinyurl.com/4wuej4xu 108DragonsTV https://tinyurl.com/6f3nuxey Geeks with Cash/GeekStorian https://tinyurl.com/ywvhpavc https://tinyurl.com/ycs7ah74 Papa Pete https://tinyurl.com/22urkmm2 DJC Game Studios https://tinyurl.com/57t26bds Axle1324 Gaming https://tinyurl.com/36ssp2hm TSWS (They Said We Said) Gaming https://tinyurl.com/yka9ur3n ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Lemmings ist ein Videospiel aus dem Jahr 1991, das vom Entwicklerstudio DMA Design (heute bekannt als Rockstar North) entwickelt und von Psygnosis veröffentlicht wurde. Das Spiel erlangte damals schnell große Popularität und wurde zu einem Klassiker der Videospielgeschichte. Das Spielprinzip von Lemmings ist einfach, aber fesselnd. Es handelt sich um ein Puzzlespiel, bei dem der Spieler die Kontrolle über eine Gruppe von bis zu 100 kleinen, grünhaarigen Lemmingen übernimmt, die es in jedem Level von einem Startpunkt zum jeweiligen Ziel zu bringen gilt. Wie das genau geht, erfahrt ihr natürlich im Podcast. Neben der Entstehungsgeschichte des Spiels sprechen wir über das Spielprinzip, die pädagogische Bewertung, Lemminge in der Tierwelt, Filme, Serien, Technik und einige kuriose Fakten. Unserer Meinung nach ist das Spiel gut gealtert und hat heute noch den gleichen Suchtfaktor wie damals. Hast du das Original oder eine der zahlreichen Portierungen, Fortsetzungen oder Spin-offs gespielt? Dann schreibe uns doch eine Nachricht über deine Erfahrungen mit dem Spiel. --- Credits Sprecher & Produktion: Wolfgang Schoch, Christian Wald-von der Lahr Musik: DRIFTING KORNERS von https://josephmcdade.com
GTA IV, the critically acclaimed open-world action-adventure game developed by Rockstar North, is renowned not only for its immersive gameplay and gripping storyline but also for its exceptional music selection. The game's soundtrack boasts a diverse range of genres, including rock, hip-hop, reggae, and electronic music, meticulously curated to enhance the gritty atmosphere of Liberty City. With radio stations like Liberty Rock Radio, The Beat, and Electro-Choc, players are treated to an extensive collection of iconic tracks from renowned artists such as Queen, Kanye West, Bob Marley, and Daft Punk. The immersive experience of cruising through the streets of Liberty City, accompanied by a carefully chosen musical backdrop, adds depth and authenticity to the game, making GTA IV a standout title in the gaming industry's history. Learn more about your ad choices. Visit megaphone.fm/adchoices
The Choking Hazard Podcast - Episode 78 - Almost Interviewing A Rockstar North DevMore Podcast Content: https://broughy.com/podcastSee all Choking Hazard Podcast videos: https://www.youtube.com/playlist?list=PLx_tHjuVuROApRc9ZsNQapnLftDXiTqBUContributors[Host] Broughy1322: https://broughy.com[Co-Host] Sugar Free Nos: https://twitch.tv/sugar_free_nos[Co-Host] RDT33: https://twitch.tv/rdt33[Co-Host] Joshimuz: https://twitch.tv/joshimuz[Producer] MBHammer: https://twitch.tv/mbhammerTimestamps0:00:00 - Introduction0:01:17 - Almost Interviewing R* Dev0:12:05 - UK vs US Chocolate Taste Test0:33:58 - Nos Life Update0:53:39 - Josh Life Updates1:10:33 - RDT Life Updates1:20:24 - Gaming News1:29:49 - Twitch Ad Frustrations2:05:42 - Racing Corner2:22:41 - Speedrun CornerPodcast pre-shows & gaming nights are all on https://youtube.com/ChokingHazardGaming
That's a hit podcast for groovy cats. You just don't dig it. Welcome back to the podcast and to the final month of the year! Today, we're going to be talking about Space Station Silicon Valley, a fairly strange puzzle platforming game from 1998 from a developer that would go on to become Rockstar North. When I say “fairly strange,” I'm predominately talking about its concept: you play as a robot's CPU and are able to jump into and control a variety of robot animals which you then use to accomplish different tasks. That rules. That's just an objectively cool idea on paper. Unfortunately, whether it's an inexperience with the medium, pressure to release a game that fits in with other bestselling titles of the time, or just plain bad decision making, the final product just does not do service to the idea behind it. The game is bloated, overlong and full of tasks and missions that don't take advantage of the mechanics the game sets up. Some other strange decisions include the games tone, writing and music, but these are all things that need a bit more set up we get into in the episode. The game still holds some nostalgia value, and the concept alone is worth at least looking into it, but the strongest lesson you'll probably take from this title is how to squander a very good idea. We're going to be talking about early 3D game frustrations this game does not succeed in avoiding, level and mission design in a game where theoretically anything is possible, and we debate on what the main characters' names are (and do actually get it right!). The way our preparation works, we usually have games planned for October and November well in advance, October due to the Halloween theming and November holding the games we were excited to do earlier in the year and needed to find space for. Because of this, December usually ends up being a pretty wild time where we end up choosing games that are either recent suggestions or, like Space Station Silicon Valley, distant memories of games we have had in the back our minds for one reason or another and just never got around to. Does this game still hold nostalgia value for you? Let us know in the comments or over on our Discord! Next time, we're closing out the year with a similarly long lost childhood title, Snowboard Kids 2, and then we're preparing for the NOCLIP Awards at the end of the year, so we hope you'll stick with us for that!
Tonight's Retro Renegades Halloween episode has us playing one of the most violent games ever made. And no, it's not about stealing booze from your dad's liquor cabinet. ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Manhunt is a 2003 stealth game developed by Rockstar North and published by Rockstar Games. The first entry in the Manhunt series, it was released for the PlayStation 2 in November 2003, followed by Microsoft Windows and Xbox releases in April 2004.[2][3] Set within the fictional Carcer City, the story follows James Earl Cash, a death row prisoner who is forced to participate in a series of snuff films, earning his freedom by murdering criminal gang members sent to hunt him on camera. The game received positive reviews from critics and won several accolades, with particular praise directed at its dark, gritty tone and violent gameplay, although the combat and level design were criticized. Manhunt was subject to a significant video game controversy due to the level of graphic violence depicted, banned in several countries, and implicated in a murder by the UK media, although this accusation was later rejected by the police and courts. While not a commercial hit, Manhunt developed a substantial cult following and was followed by a stand-alone sequel, Manhunt 2, in 2007. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades _________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINALNextLevelGaming TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-10RbSWEskn3r6xsQK6w 4GQTV https://www.youtube.com/c/4GQTV Classy Gaming Fun https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul GoGameGo https://www.youtube.com/c/gogamego Bacon Ice Cream Productions https://www.youtube.com/c/BaconIceCream The Flamish Experience https://www.youtube.com/c/Flamish 108 Dragons TV https://www.youtub --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
What's the best game about living Unicycles that you've ever played? If that question captured your interest, you may want to join us this week as we look back at Uniracers by DMA Design--the company which would eventually become Rockstar North! Released in Europe as Unirally, this obscure unicycle stunt racer attained "cult classic" status when its release was jeopardized by a lawsuit brought on by Pixar. We aim to find out if this title deserved more attention, or if it was better off left in the realm of the obscure. Before getting into Uniracers, we catch up on some of our recent gaming habits by questioning the release of Madden 23, and giving our thoughts on the remaster of The Last of Us. Remember you can catch video of our gameplay segments AND monthly bonus episodes by joining our Patreon: https://www.patreon.com/theretrogradepodcast (https://www.patreon.com/theretrogradepodcast) Watch us on YouTube: https://www.youtube.com/channel/UCRkbglFPa8g_Jnhxmw_wiGg (https://www.youtube.com/channel/UCRkbglFPa8g_Jnhxmw_wiGg) Join us on Twitter: @RetrogradePod, @RetrogradeAndy, @RetrogradeMikey Or on Instagram: @theretrogradepodcast Or visit our website at http://www.theretrogradepod.com/ (www.theretrogradepod.com/) Questions, Comments, and business inquiries can be sent to theretrogradepodcast@gmail.com Show Notes: https://www.theretrogradepod.com/episodes/uniracers-unirally-review-super-nintendo (https://www.theretrogradepod.com/episodes/uniracers-unirally-review-super-nintendo)
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.
Alisdair Wood is a Principal Illustrator over at Rockstar North and has worked on every major Grand Theft Auto and Red Dead game in the past 25 years. We cover a lot of ground in this episode, we talk about the changes in the industry, some cool stories about older GTA's, the creative process, and lots more!Find Woodi here:https://twitter.com/alisdair_woodhttps://www.instagram.com/alisdair_wood/http://www.woodi.co.uk/shop-1Support the pod:https://linktr.ee/videogamewaffle
TCW Podcast Episode 152 - Grand Theft Auto 2 by 3 With the groundwork of the series laid down, we continue our look into the franchise of Grand Theft Auto. GTA 2 went to market during a transition phase with Rockstar, Take-Two Interactive, and DMA (Soon to be Rockstar North), sorting out who would deal with what. GTA 2 was a modest success, but it is GTA 3 that made Rockstar and Take-Two take off. The gritty storytelling, realism, and relatable real-world themes made GTA 3 a blockbuster hit. Further refinements to the system lead to the sequels GTA: Vice City and GTA San Andreas. Each expansion faced controversy, especially San Andreas with the infamous HOT COFFEE! Level Zero - The History of Sega Part 1: https://levelzeropod.com/2021/09/16/the-history-of-sega-part-1/ Level Zero - The History of Sega Part 2: https://levelzeropod.com/2021/10/29/the-history-of-sega-part-2/ Level Zero - The History of Sega Part 3: https://levelzeropod.com/2021/11/11/the-history-of-sega-part-3/ Modo Historia Podcast: https://www.youtube.com/watch?v=Zk5gSLIKxZs Video Game History Hour EP 60 - Computer Space: https://gamehistory.org/ep-60-computer-space/ GTA 2 Gameplay: https://www.youtube.com/watch?v=Z9ZZX1uO7Hg Driver: https://www.youtube.com/watch?v=HRNt0rpD0V0 Chatterbox FM - GTA 3: https://www.youtube.com/watch?v=3lPytfSy-04 Shenmue: https://www.youtube.com/watch?v=W8RpDgxAyKI Goodfellas Movie Trailer: https://www.youtube.com/watch?v=2ilzidi_J8Q Casino Movie Trailer: https://www.youtube.com/watch?v=EJXDMwGWhoA Mean Streets Trailer: https://www.youtube.com/watch?v=g9xHpS10CZ0 Reservoir Dogs Trailer: https://www.youtube.com/watch?v=vayksn4Y93A Pulp Fiction Trailer: https://www.youtube.com/watch?v=s7EdQ4FqbhY The Sopranos Trailer: https://www.youtube.com/watch?v=2X4UhSPA5d4 Heat Trailer: https://www.youtube.com/watch?v=2GfZl4kuVNI Grant Theft Auto 3 - Full In Game Movie: https://www.youtube.com/watch?v=bGWTTCmk_M8 Jordan Harbinger Show - Sammy "The Bull" Gravano | Mafia Underboss Part 1: https://www.jordanharbinger.com/sammy-the-bull-gravano-mafia-underboss-part-one/ Jordan Harbinger Show - Sammy "The Bull" Gravano | Mafia Underboss Part 2 https://www.jordanharbinger.com/sammy-the-bull-gravano-mafia-underboss-part-two/ The Jordan Harbinger Show -Anthony S. Luciano Raimondi | The Mob Enforcer Part One https://www.jordanharbinger.com/anthony-s-luciano-raimondi-the-mob-enforcer-part-one/ The Jordan Harbinger Show -Anthony S. Luciano Raimondi | The Mob Enforcer Part Two https://www.jordanharbinger.com/anthony-s-luciano-raimondi-the-mob-enforcer-part-two/ Grant Theft Auto 3 Commercial: https://www.youtube.com/watch?v=YIOR2A6-Gio Vice City: https://www.youtube.com/watch?v=9doAqVgi9zs Scarface Trailer: https://www.youtube.com/watch?v=7pQQHnqBa2E Scarface 1932 Trailer: https://www.youtube.com/watch?v=XRmWftEjit0 Love Fist: https://www.youtube.com/watch?v=ZNaTxaJyl9M Elvis Presley - Ed Sullivan Show 1st Time: https://www.youtube.com/watch?v=aNYWl13IWhY Elvis Presley - Ed Sullivan Show 3rd Time: https://www.youtube.com/watch?v=AxcIsXVl1D0 TCW 064 - The Rise and Fall of Infogrames Part 1: http://podcast.theycreateworlds.com/e/rise-and-fall-of-infogrames-part-1/ TCW 065 - The Rise and Fall of Infogrames Part 2: http://podcast.theycreateworlds.com/e/the-rise-and-fall-of-infogrames-part-2/ New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Steve Burns, formerly of Videogamer.com, joins us to discuss Grand Theft Auto III as Rockstar North's groundbreaking open world game turns 20 years old. Hear about its impact on games at the time, its best moments and how GTA would evolve in subsequent entries. This week's music is from the Grand Theft Auto III soundtrack by Craig Conner and Stuart Ross.
This Week in Retro host Diamond Feit carjacks the main mic from Jeremy Parish and Bob Mackey this week to steer the crew into a wild and possibly illegal look back at the first truly pivotal game of the 21st century: Rockstar North's Grand Theft Auto III. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Don't let the roman numeral fool you, this isn't actually the fifth GTA... It is a small miracle that one of our hosts has managed to avoid playing this Triple-A action-adventure sandbox title for as long as he has! Developed by Rockstar North and published back in 2013, this game has appeared on just about every platform out there. On this episode, we are joined by Curt from the Half Hour Bros Podcast and he will help us determine if one of our hosts has spent the past decade missing out. Will this title prove to be as mature as all its critics say? Will that even matter if it's lots of fun to play? Start the episode to find out! Listen to Curt and Tom from Half Hour Bros Podcast: https://directory.libsyn.com/shows/view/id/halfhourbros Follow them on Twitter: @halfhourbrospod What do you think? Let us know! Hit us up on Twitter: @tc1h1d Drop us an email: tc.1h1d(at)outlook.com Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
Mike Dailly helped create Grand Theft Auto and Lemmings. He also was one of the founding members of Rockstar North. In today's episode, we talk about gaming, creating Grand Theft Auto, why he stopped working on GTA, what he'd do different and his current work. Rallen's Rant Patreon Page : www.patreon.com/user?u=12324770 Rallen's Rant Apple Podcasts Link : podcasts.apple.com/us/podcast/rall…nt/id1232538503 Rallen's Rant YouTube Link : www.youtube.com/user/Richieallen2/videos
Grand Theft Auto (GTA) is a long-running series of video games, published by Rockstar Games and developed by subsidiary companies. The games are primarily developed by Rockstar North (formerly DMA Design). Throughout its history, the series has always courted controversy due mainly to the mature content of the games, with all but one game being rated the equivalent of Mature
This week we are talking about the humble Scottish origins of the wildly popular video game franchises Lemmings and Grand Theft Auto. Both games were originally designed and released by the Dundonian company DMA Design (now Rockstar North) who obviously had a penchant for death, destruction and blowing things up.
Mixed live on Twitch on 21th October 2020. For more live dj sets check www.twitch.com/zerorelate
Mixed live on Twitch on 20th October 2020. For more live dj sets check www.twitch.com/zerorelate
Snacka videpspel T-Shirts äntligen(!) hittar du här: https://teespring.com/stores/snacka-videospel (kolla även in vår Facebook/Instagram för länk!) Kommer förra Rockstar North chefen verkligen kunna göra en GTA dödare med 42 miljoner dollar!? Amazon kommer ut med en egen spelplattform och from Software levererar lite lite nytt om Elden Ring och vi rapporterar och spekulerar i det! Max och Simon har tagit sig an co-op spelet Unrailed och lekt Italiensk amerikansk gangster i Mafia: Definitive Edition Har du någon gissning på vart veckans spelmusik kommer ifrån eller har du ett förslag eller bara känner för att snacka lite? Hör av dig på Facebook, Instagram, Twitter eller snackavideospel@gmail.com Tack för att DU lyssnar och sprider budskapet om vår lilla podcast, du är bäst!
Apps shares his experience with Action RPG, GreedFall whilst Pacman Adcock gives his views on GTA Online and its current state. Dimp Digital Presents: Idle Game Chat – The Weekly Video Games Podcast for hardcore and casual gamers alike. Every Monday the Dimp Digital Team release a brand-new episode bringing you impressions for the Video Games you can play today, analysis of the latest Video Game news, frequent updates for our Fantasy Gaming League and much, much more. For exclusive content, guest opportunities, question submissions and to become a credited Podcast Producer of the show, head to our Patreon page at Patreon.com/IdleGameChat and tell all of your Video Game loving friends that the show is available to listen to, completely free anywhere that you can find podcasts and YouTube And for more Idle Game Chat, head to Twitter.com/IdleGameChat for behind the scenes of the show and to interact with us every single day. GreedFall is an action role-playing game developed by Spiders and published by Focus Home Interactive. The game is set in 17th century-styled fantasy setting, and was released for Microsoft Windows, PlayStation 4, and Xbox One on September 10, 2019. Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, and was released on 18 November 2014 for PlayStation 4 and Xbox One, with a Microsoft Windows version on 14 April 2015. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas (based on Southern California), Grand Theft Auto Online allows up to 30 players[a] to explore the open world and engage in cooperative or competitive game matches. The open-world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles). Developed in tandem with the single-player mode, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. At launch, it suffered widespread technical issues resulting in the inability to play missions and loss of character data. It initially polarised reviewers, being criticized for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay. It won divided year-end accolades, ranging from Biggest Disappointment to Best Multiplayer, from several gaming publications. The game receives frequent free updates that further expand on the game modes and content, which has improved critical reception. The 2015 Heists update had been especially well-received by the critics. Support this podcast ( https://www.patreon.com/dimpdigital )
Episode 35 and we are back with Game Developer and Creative Director at NoCode, Jon Mckellan. We talk about subverting narratives with Observation and Stories Untold, his decision to leave Rockstar North to build something on his own, and how being in a band is a pain in the arse. As ever this podcast is made possible by the patrons of www.patreon.com/danlesac, thank you one and all. See acast.com/privacy for privacy and opt-out information.
GTA 1 - https://en.wikipedia.org/wiki/Grand_Theft_Auto_(video_game)Space Station Silicon Valley: https://en.wikipedia.org/wiki/Space_Station_Silicon_ValleyMidway Games: https://en.wikipedia.org/wiki/Midway_Games3DO M2: https://www.youtube.com/watch?v=wHiW5AgGN0oZX81: https://en.wikipedia.org/wiki/ZX81Commodore 64: https://en.wikipedia.org/wiki/Commodore_64Amiga 500: https://en.wikipedia.org/wiki/Amiga_500Avalanche Records Edinburgh: http://www.avalancherecords.co.uk/Infogrames / Gremlin Interactive: https://en.wikipedia.org/wiki/Gremlin_InteractiveActua Sports series: https://en.wikipedia.org/wiki/Actua_SportsRealms of the hunting: https://www.youtube.com/watch?v=PD6y-uR5ldwJ.K. Rowlings rejections: https://www.today.com/popculture/j-k-rowling-s-original-harry-potter-pitch-was-rejected-t117763Pc Zone: https://en.wikipedia.org/wiki/PC_ZoneCharlie Brooker: https://www.rockpapershotgun.com/2013/07/15/gaming-made-me-charlie-brooker-part-1/Sokpop Collective: https://sokpop.co/You can find Brian on Twitter, instagram and Linkedin.Thanks for listening!The episode is also available on Itunes, Spotify and all other platforms.Opening track prod. by Rion Richard
What big gaming trends will hit next gen? We drop our predictions this week! Also, we watched the first episode of The Mandalorian, RockStar North is hiring for next gen, a Fortnite pro is permabanned and the Halo TV show is actually happening! All this and much more! Facebook Twitter YouTube Patreon Follow ya bois to keep up with our daily nonsense: Jamal Aljaafreh- Twitter Brent Bass- Twitter Links from the show: Get your free audio book download with your 30 day trial to audible here. Please help us grow by leaving us a review on iTunes or wherever you listen to Game Speak Podcast!
En esta segunda parte retomamos las invenciones de Sir Clive Sinclair y nos metemos con la legendaria Spectrum, sus particulares gráficos, y sus típicos videojuegos de perspectiva isométrica. También hacemos un repaso por los varios estudios británicos que sobrevivieron el paso de los 8 a los 16 bits, desde Ocean hasta el actual Rockstar North. Y como cierre, nos tomamos un rato para sintetizar lo que realmente sucedió en la Inglaterra de 1984 con un proyecto de videojuego llamado "Bandersnatch", anécdota que fue tomada como trasfondo por el multipremiado episodio interactivo de la serie "Black Mirror".
This week, Andrii Degeler and Natalie Novick discuss the mega-round of Babylon Health where the controversial fund PIF was among the investors, the tax relief claimed by Rockstar North that hasn't paid corporation taxes in years, new research on e-scooters and climate risks, Cloudflare dropping 8chan, and much more. In addition to that, listen to an interview with Conny Weber, senior research analyst at the European Crowdfunding Network. Check out the full show notes on Tech.eu: https://tech.eu/news/podcast-129-babylon-health-saudi-funding-rockstar-taxes-kerfuffle-e-scooters-climate-risks-cloudflare-8chan For information regarding your data privacy, visit acast.com/privacy
Nytt Kontrollbehov ute nu! Vi snackar om skattesmitarna Rockstar North, gömda QR-koder, Ready to Body samt Griftlands och andra klassiska kortspel. Mycket nöje! --- Stötta oss på Patreon! För 5$ i månaden får du en massa kul extramaterial! www.patreon.com/kontrollbehov --- Besök vår Youtube-kanal och prenumerera: https://www.youtube.com/channel/UClQ2sTbiCcR0dqNFHwcTB0g --- Gå med i gruppen Kontrollbehov - Eftersnack på Facebook: https://www.facebook.com/groups/1104625369694949/?ref=bookmarks --- Hör av er: kontrollbehovpodcast@gmail.com
This week the boys get into a heated debate about if Batman Returns is a good movie that turns into a look back at Adam Sandler movies. The new Super Smash Bros. character, Hero is out and Rockstar North is avoiding taxes making it a great week for video games. The gang also dives back into the TV series The Boys.
In Keen Cast's fourth episode, Sean Rehbein, David Lozada, and Tim Ronan talk about the Ooblets fiasco and the importance of good public relation strategies in the video game industry. When all is said and done, do developers really owe anything to the people that helped fund their project? We also discuss Call of Duty: Modern Warfare's latest controversy, Riot's upcoming fighting game, the adorable SkateBIRD, and our love of Sean's mom. Oh, and we attempt to understand what exactly this Fortnite thing is about. Check out links and timestamps to all of our topics below: News Stories: Arc System Works releases a Kill la Kill game and tells people not to stream the story mode (00:18:13) Rockstar North does not pay UK corporation taxes (00:31:33) Character trailer leaked for Street Fighter V on Steam (00:43:18) Fortnite mega streamer Ninja says he’s leaving Twitch for Mixer (00:50:50) PS4 becomes fastest home console to reach 100 million sales (01:04:26) Call of Duty: Modern Warfare developer addresses white phosphorus controversy (01:14:35) Riot confirms it is working on a fighting game (01:24:59) SkateBIRB game denied place on Epic Games Store because they also want to be on Steam (01:35:51) Topic of the Show: Do developers owe anything to their backers? (01:44:24) Indie game Ooblets becomes an Epic exclusive (as told through an incredibly condescending post) Ooblets’ developers continue to look down on people with legitimate concerns "We don't need the money..." "Baby gamers" Epic CEO Tim Sweeney officially responds to the controversy Nail in the Coffin – Our official consensus – 02:11:07 Follow us on Twitter!: David: @ZenoCreator125 Sean: @Djinnger_Bread
Your weekly Harry Potter-centric fancast is here! - Mark watched every Potter film in a row - Original DOOM is on the Switch - but it's not perfect - Juventus sign an exclusive deal with Konami/PES - Nintendo accept a lot of Joycons are borked - Rockstar North are a bunch of bastards And on our book club feature this week, we go nu-wave retro as we head back to 2014 and discuss one of the best, Shovel Knight. _______________ Like, listen, share and subscribe, we appreciate any love from you fine people. We are available on most podcast platforms, just search ‘Link to The Cast’. iTunes: itunes.apple.com/ie/podcast/link-…d1041159027?mt=2 Now on Spotify!: open.spotify.com/show/2QWaUsReOViuacpts1HcSI Soundcloud: @link-to-the-cast Stitcher: www.stitcher.com/podcast/link-to-…-cast?refid=stpr If you wanna contact us for our mailbag, or just to say hi, or if you just want to keep up to date on our content as it’s posted, check out the following: linktothecast.eu linktothecast@gmail.com facebook.com/linktothecast @linktothecast on Twitter (the lads are @thedaytodave / @lithiumproject / @jacklayzell ) twitch.tv/linktothecast
Esta semana: • Rockstar no paga impuestos y añade un casino a Grand Theft Auto • El Héroe de Dragon Quest llega a Switch • Fire Emblen Three Houses da de qué hablar • Doom clásico llega a todas las plataformas • Confirmado: Seguirá habiendo iglesias en el 2077 y más... Recuerda que este programa se graba en vivo los miércoles a las 8:00pm (hora México) en https://www.twitch.tv/CometaCentral . Puedes unirte a la conversación y comentar en vivo.
Go to http://thirdlove.com/games now to find your perfect-fitting bra and get 15% off your first purchase! Hurry to http://Upstart.com/KFGAMES to find out HOW LOW your Upstart rate is. Tim and Greg talk about TaxWatch UK's Rockstar report, DOOM updates, and the Fortnite World Cup. Time Stamps - 00:02:15 - Housekeeping We tried something new: Andy Struggles with RubberNinja’s YOU’RE A MONSTER! youtube.com/kindafunnygames We Have Cool Friends today with Cameron Cuffe! Thank you to our Patreon Producers: Colton Yoder, Black Jack, and Mohammed Mohammed The Roper Report - 00:03:50 - Rockstar North hasn’t paid UK corporate taxes in 10 years, Keza @ the Guardian 00:14:18 Best Friend Q. - With the news that Rockstar have not paid UK corporate tax in 10 years and in fact have had more than more than £42 million in tax relief, how will Rockstar respond and have they permanently damaged their reputation? - Michael Gulliver 00:19:30 - DOOM Updates 00:22:20 Best Friend Q. - Don't you think it's time for everyone to calm down and not immediately assume these issues are intended - and stop harassing the people within the companies? - Charles J. 00:30:10 - A 16-year-old is the Fortnite World Cup Champion, rich af, Joseph Knoop @ IGN 00:34:40 Best Friend Q. - I'm not sure if you watched it, but the Fortnite World Cup happened over the weekend and man was it a spectacle. Is this the future of eSports? - The Nano Biologist 00:39:39 - SMASH DLC Incoming? @NintendoVersus 00:41:10 Best Friend Q. - What do you think we’re getting from this Smash Direct presentation and the 4.0 update? - Alex 00:44:40 - THIRDLOVE 00:46:15 - UPSTART 00:47:43 - Out today - Reader mail - 00:49:50 - What you guys would like to see Disney Games do? - Christian Longo 00:57:35 - “What are some KF Best Friend things to do in LA?” - Wesley LeBlanc 01:00:40 - Squad Up: Rabs(IRL - EVO 2019) - @TheBlackRabby 01:02:00 - You‘re Wrong This week’s hosts: TUESDAY: Greg and Andrea WEDNESDAY: Greg and Whitta THURSDAY: Greg and Andrea FRIDAY: Greg and Tim
To start with, welcome back and hello to the new listeners, we hope everyone is having fun and taking care of themselves. So this week we find out that NASA forgot to pack enough clothes for the astronauts and that by doing this we failed to see history being made. That’s right folks, we had the first all-female space-walk in history planned and someone messed up. We roast the folks at NASA for messing this up. Hopefully it will be able to happen next time and become a regular practice. Also for those in Brisbane the Queensland Museum has an exhibit of space suits and other items to spend some time dreaming over. Next up we look at the latest on this year’s Video Game Hall of Fame nominations, some are looking good and one is surprising. We take a look at the games already in the Hall and try to find out which is the favourite. Unfortunately Leisure Suit Larry isn’t on the list, neither was there any of the Police Quest, Space Quest or Outrun for Buck. Oh to be so old and to have played so many games as our resident geriatric. Lastly we review the new movie coming out for Dora the Explorer and try to figure out if it is working out to be great or just another in a long line of failures. One thing though is Danny Trejo is involved and we don’t think he has a machete in this movie. Oh well, I guess it is safe for kids to watch then. As usual we have the regular list of shout outs, remembrances, birthdays, and events of interest. As usual we have a lot of fun bringing you this latest episode of mayhem, so settle in with a cup of earl grey and a biscuit while we bring you some of the news this week in Nerd pop culture. Remember, take care of each other and stay hydrated.EPISODE NOTES:All Female spacewalk fiasco - https://www.abc.net.au/news/2019-03-26/nasa-cancels-first-all-female-spacewalk-no-fitting-suits/10942166World Video Game Hall of Fame finalists - https://variety.com/2019/gaming/news/world-video-game-hall-of-fame-2019-finalists-1203169062/Dora and the city of Gold trailer - https://www.empireonline.com/movies/news/first-trailer-dora-lost-city-gold/Games currently playingProfessor– Wargroove - https://store.steampowered.com/app/607050/Wargroove/DJ– Didn’t playBuck– The Elder Scrolls III: Morrowind - https://store.steampowered.com/app/22320/The_Elder_Scrolls_III_Morrowind_Game_of_the_Year_Edition/Other topics discussedAstronauts driving Corvettes- https://jalopnik.com/why-americas-first-astronauts-all-drove-corvettes-5799011Queensland Museum host NASA spacesuits- https://www.abc.net.au/news/2019-03-21/brisbane-hosts-nasa-space-suits-in-world-first/10911452Apollo 13 space mission- https://en.wikipedia.org/wiki/Apollo_13World Video game Hall of Fame- https://www.worldvideogamehalloffame.org/Dune 2 (1992 game)- https://en.wikipedia.org/wiki/Dune_IICentipede (1981 Atari game)- https://en.wikipedia.org/wiki/Centipede_(video_game)- https://www.youtube.com/watch?v=V7XEmf02zEMLesuire suit Larry (game series)- https://en.wikipedia.org/wiki/Leisure_Suit_LarryCommand & Conquer Rivals (2018 Mobile game)- https://en.wikipedia.org/wiki/Command_%26_Conquer:_RivalsStar Wars Battlefront 2 (2017 game)- https://en.wikipedia.org/wiki/Star_Wars_Battlefront_II_(2017_video_game)Danny Trejo (actor)- https://en.wikipedia.org/wiki/Danny_TrejoDark Universe (movie franchise)- https://en.wikipedia.org/wiki/Universal_Classic_Monsters#Dark_UniverseBride of Frankenstein (Reboot)- https://en.wikipedia.org/wiki/Bride_of_Frankenstein#RebootAlex Kurtzman (Director)- https://en.wikipedia.org/wiki/Alex_KurtzmanSecond Take Media podcast- http://www.secondtakepodcast.com/Elder Scrolls IV : Oblivion- https://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_OblivionThe Elder Scrolls : Arena- https://en.wikipedia.org/wiki/The_Elder_Scrolls:_ArenaPicture of an Iron Lung- https://i.kinja-img.com/gawker-media/image/upload/s--h45WgUrf--/c_scale,f_auto,fl_progressive,pg_1,q_80,w_800/cgggbe3okmcbg8kmcoxk.jpgBuzz Aldrin punches Bart Sibrel- https://www.youtube.com/watch?v=vUE4VGWAap4Attack of the Killer Tomatoes- https://en.wikipedia.org/wiki/Attack_of_the_Killer_TomatoesUmbrella Corporation (Resident Evil reference)- https://residentevil.fandom.com/wiki/Umbrella_CorporationEncino Man quote: The cheese is old and mouldy- http://www.moviequotes.com/repository.cgi?pg=3&tt=92687Shoutouts26 Mar 1953 – Salk announces polio vaccine - https://www.history.com/this-day-in-history/salk-announces-polio-vaccine26 Mar 1989 – USSR later known as Russia conducts its 1st election, 190 million people voted which resulted in Boris Yeltsin winning the election. - https://en.wikipedia.org/wiki/1989_Soviet_Union_legislative_election28 Mar 2019 – Batman turns 80 - https://www.nytimes.com/2019/03/22/arts/design/batman-80th-anniversary.htmlRememberances26 Mar 1892 – Walt Whitman, American poet, essayist, and journalist. A humanist, he was a part of the transition between transcendentalism and realism, incorporating both views in his works. Whitman is among the most influential poets in the American canon, often called the father of free verse. His work was very controversial in its time, particularly his poetry collectionLeaves of Grass, which was described as obscene for its overt sexuality. He died of pleurisy at 72 in Camden, New Jersey - https://en.wikipedia.org/wiki/Walt_Whitman23 Mar 2019 - Larry Cohen, American film producer, director, and screenwriter, best known as a B-movieauteur of horror and science-fiction films — often containing a police procedural element — during the 1970s and 1980s, such as It's Alive (1974), God Told Me To (1976), It Lives Again (1978) . After that, he concentrated mainly on screenwriting, including Phone Booth (2002), Cellular (2004) and Captivity (2007). He died at 82 in Beverly Hills, California - https://en.wikipedia.org/wiki/Larry_Cohen23 Mar 2019 – Ryan Brant, American game designer, founder of Rockstar Games parent company Take-Two Interactive. Ryan Brant founded Take two in September 1993, looking to become a major publisher in the video game area. The company went public in April 1997, and later acquired the publisher and developer behind Grand Theft Auto, through which it formed Rockstar Games and Rockstar North and other labels such as Bungie. He died at 49 after suffering a cardiac arrest in Palm Beach, Florida - https://www.shacknews.com/article/110865/take-two-founder-ryan-brant-dies-at-age-47Famous Birthdays26 Mar 1931 - Leonard Nimoy, was an American actor, film director, photographer, author, singer, and songwriter. He was known for playing Spock in the Star Trek franchise, a character he portrayed in television and film from a pilot episode shot in late 1964 to his final film performance in 2013. Nimoy's public profile as Spock was so strong that both of his autobiographies, I Am Not Spock (1975) and I Am Spock (1995), were written from the viewpoint of sharing his existence with the character.[5][6] In 2015 an asteroid was named 4864 Nimoy in his honor. Born in Boston, Massachusetts - https://en.wikipedia.org/wiki/Leonard_Nimoy- Leonard Nimoy asteroid - https://en.wikipedia.org/wiki/List_of_minor_planets:_4001%E2%80%935000#864- Details about the asteroid - https://minorplanetcenter.net/db_search/show_object?object_id=4864- More details about the asteroid - https://ssd.jpl.nasa.gov/sbdb.cgi?sstr=4864#content26 Mar 1941 – Richard Dawkins, English ethologist,evolutionary biologist, and author. He is an emeritus fellow of New College, Oxford, and was the University of Oxford's Professor for Public Understanding of Science from 1995 until 2008. Dawkins first came to prominence with his books such as “The Selfish Gene”, “The Extended Phenotype” and famously “The God Delusion”. Dawkins is known as an outspoken atheist. He is well known for his criticism of creationism and intelligent design. Dawkins contends that a supernatural creator almost certainly does not exist, and that religious faith is a delusion. Born in Nairobi,British Kenya - https://en.wikipedia.org/wiki/Richard_Dawkins26 Mar 1973 – Larry Page, American computer scientist and Internet entrepreneur who co-founded Google with Sergey Brin. Page is the chief executive officer of Alphabet Inc. (Google's parent company). After stepping aside as Google CEO in August 2001, in favour of Eric Schmidt, he re-assumed the role in April 2011. He announced his intention to step aside a second time in July 2015, to become CEO of Alphabet, under which Google's assets would be reorganized. Under Page, Alphabet is seeking to deliver major advancements in a variety of industries. Born in Lansing, Michigan - https://en.wikipedia.org/wiki/Larry_PageEvents of interest26 Mar 1804 - Jefferson presented with a “mammoth loaf” of bread - https://www.history.com/this-day-in-history/jefferson-presented-with-a-mammoth-loaf-of-bread26 Mar 1958 – "The Bridge on the River Kwai" wins Best Picture, Joanne Woodward & Alec Guinness win Best Actress and Best Actor at the 30th Academy Awards - https://en.wikipedia.org/wiki/30th_Academy_Awards27 Mar 1998 - The Food and Drug Administration approves Viagra for use as a treatment for male impotence, the first pill to be approved for this condition in the United States. - https://en.wikipedia.org/wiki/Sildenafil27 Mar 2012 - Canadian filmmaker James Cameron becomes the first person to visit Challenger Deep, the deepest point on Earth in over 50 years - https://news.nationalgeographic.com/news/2012/03/120325-james-cameron-mariana-trench-challenger-deep-deepest-science-sub/IntroArtist – Goblins from MarsSong Title – Super Mario - Overworld Theme (GFM Trap Remix)Song Link - https://www.youtube.com/watch?v=-GNMe6kF0j0&index=4&list=PLHmTsVREU3Ar1AJWkimkl6Pux3R5PB-QJFollow us on Facebook - https://www.facebook.com/NerdsAmalgamated/Email - Nerds.Amalgamated@gmail.comTwitter - https://twitter.com/NAmalgamatedSpotify - https://open.spotify.com/show/6Nux69rftdBeeEXwD8GXrSiTunes - https://itunes.apple.com/au/podcast/top-shelf-nerds/id1347661094RSS - http://www.thatsnotcanonproductions.com/topshelfnerdspodcast?format=rss
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Krupa and Alex went to Rockstar North to check out 45 minutes of Red Dead Redemption 2, so here they break down everything they saw in detail, with Gav milking them for every last bit of info they have on the game. If you want to know everything there is to know about Red Dead 2 right now, this is the place to be. There's a also a bonus Keyword Countdown for you to enjoy!
Welcome to Episode 7 of The Gaming Pod show Podcast! with all the hype from Rockstar Games releasing a few trailers and a bucket load of screen captures from the demo via IGN and Rockstar North, 3 trailers and opinions from the gaming community, we all decided to share our thoughts and opinions on what could possibly be in 'Read Dead Redemption 2' ------------------------------------------------------ Host - https://twitter.com/danjeffs13 Host - https://twitter.com/FortunateOn3 Follow The Gaming Pod Show on Twitter here https://twitter.com/gamingpodshow ------------------------------------------------------ NoCopyrightSounds, music without limitations. Download this track for FREE: http://bit.ly/SHIPWREKZOOKEEPERSark Support on iTunes: http://apple.co/23LGI2f Shipwrek • https://soundcloud.com/theshipwrek • https://www.youtube.com/user/theshipwrek Zookeepers • https://soundcloud.com/zookeepersdk • https://www.facebook.com/zookeepers
The week Craig and Dave have some fun with Uniracers which was developed by Rockstar North and published by Nintendo in 1994. This unicycle racing game has some interesting quirks and features as well as some fast paced racing.
The Roman Reigns of podcasting hath returneth. – Jack has been playing the new FFXII remaster. – Dave is keeping it current with Fallout 4. – Mark is keeping it current with a game a bit like Mega Man. – Playerunkown’s Battlegrounds is massive. – Pokemon GO is on fire again. – Play as Usain Bolt in the new PES because pre-orders. This week we’re taking a trip back to talk about the most successful game on the PS2, as we hit the west side in Rockstar North’s Grand Theft Auto: San Andreas. __________ Like, listen, share and subscribe, we appreciate any love from you fine people. We are available on most podcast platforms, just search ‘Link to The Cast’. iTunes: itunes.apple.com/ie/podcast/link-…d1041159027?mt=2 Soundcloud: @link-to-the-cast Stitcher: www.stitcher.com/podcast/link-to-…-cast?refid=stpr If you wanna contact us for our mailbag, or just to say hi, or if you just want to keep up to date on our content as it’s posted, check out the following: linktothecast.eu linktothecast@gmail.com facebook.com/linktothecast @linktothecast on Twitter twitch.tv/linktothecast www.youtube.com/channel/UC8tQR9nEJw2KbTQ9Xd23D2Q LTTC Cover Art- @EamoV1
OLÁ PRA QUEM É GAMER E LOKI!!! Depois dessa obra, os jogos de mundo aberto nunca mais foram os mesmos, por isso vamos dedicar alguns minutos da nossa vida para ouvir e homenagear esse game! Nesse episódio o Zerei traz O post ZEREI + UM 011: GRAND THEFT AUTO III (PS2) apareceu primeiro em Papo de Loki.
It's been a huge week in the world of gaming news, as we received the official reveal of the Nintendo Switch (formerly "NX") and Rockstar North's Red Dead Redemption 2. Josiah gets a double dose of Jeff as both Pawlak and Beta weigh in on their reactions, predict the Switch's launch price, and play a little G3 Trivia.
Join Lee, Josh, Juan and Shane as they discuss the last week in video games! THIS WEEK: Gears of War 4 trailer released. Titanfall 2 teaser trailer released. Dark Souls is getting a board game and it's being crowd-funded? No Mans Sky gets an in depth demo from the developer. Consortium: The Tower. Nintendo NX rumoured to have Wii U remix collection. Former head of Rockstar North suing Rockstar for 150 million. Spongebob VS. Patrick splatfest announced. Atlus To Publish King Of Fighters XIV In The West. MegaTagmension Blanc + Neptune + Zombies Moved Back To May 10th. Superdimension Neptunia Vs. Sega Hard Girls Announced! Turok PC. Trial by Viking. Quantum Break. Ratchet & Clank. Bravely Second. Pokken Tournament. Hyrule Warriors Legends. The Chronicles of Teddy: Harmony of Exodus. LISTENER MISSION OBJECTIVE OF THE WEEK: "What game do you want to see remade in VR?" Geekscape Games Theme Song: Sunny Day - MmcM
Titanfall 2 whispers its name before E3, Rockstar North's former president wants some money, and a Fear Effect Kickstarter is happening at last.
Brian and Corey take a little bit longer than usual this week to discuss the newly announced EA Origin subscription service on the PC, as well as this new flourish of subscription-based models for "free games" when the model is clearly no longer working for MMOs. We also discuss Leslie Benzies departure from Rockstar North and a wild variety of "just one more thing"s that lengthens the episode.We know you want to give us feedback. You can do so by tweeting the podcast, Corey or Brian. Or simply email us at StartingPointFeedback [at] Gmail dot com.
Brian and Corey take a little bit longer than usual this week to discuss the newly announced EA Origin subscription service on the PC, as well as this new flourish of subscription-based models for "free games" when the model is clearly no longer working for MMOs. We also discuss Leslie Benzies departure from Rockstar North and a wild variety of "just one more thing"s that lengthens the episode.We know you want to give us feedback. You can do so by tweeting the podcast, Corey or Brian. Or simply email us at StartingPointFeedback [at] Gmail dot com.
Grand Theft Auto is an action-adventure video game series created by David Jones and Mike Dailly;[3] the later titles of which were created by brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by Rockstar North (formerly DMA Design), and published by Rockstar Games. The name of the series references the term used in the US for motor vehicle theft.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app--- Send in a voice message: https://anchor.fm/southarcadia/messageSupport this podcast: https://anchor.fm/southarcadia/support
The Conduit regales us with tales of his adventure to Scotland. And by regales, I mean shows us his slides. He witnessed a bloodless attempt at revolution, and somehow managed to avoid scams in Paris. Pro-Independence: http://www.yesscotland.net/ Pro-Union: http://www.bettertogether.net/page/content/thank-you Part of Grand Theft Auto V came from Scotland: http://en.wikipedia.org/wiki/Rockstar_North Scams to watch out for in Paris (The Conduit saw two instances of this, and a friend saw a third, so this list is pretty darned accurate):http://www.huffingtonpost.com/budget-travel/4-scams-to-watch-out-for_b_4241121.html The return trip, where some jerk set the Chicago FAA Tower on fire: http://www.cbsnews.com/news/alleged-faa-saboteur-high-when-he-started-control-tower-fire/
Grand Theft Auto (GTA) is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its parent company, Rockstar Games. The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft.
Grand Theft Auto (GTA) is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its parent company, Rockstar Games. The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft.
In which I try to theme the show around game violence, and fail. Theme Song by Erik Aho from The Suffering by Surreal Software; Change Of Coast by Neon Indian, and Sleepwalking by The Chain Gang of 1974 both from Grand Theft Auto V by Rockstar North (and other Rockstar studios.)
Matthew Sawrey, Shane Ryan and Nick Horth discuss Rockstar North's latest entry into the GTA franchise.
Jake, Ken and Keith get a chance to interview the all-star team over at nWay. Their team have collectively worked on games that have changed their respective genres including : Lemmings, Grand Theft Auto, Diablo, Diablo II, The Sims 2, Dead Space 2, FIFA Online, and Lineage II. All together, the nWay team has helped the industry generate billions of dollars in sales and is comprised of leading developers and executives from RockStar North, Electronic Arts, Blizzard, Google, LucasArts, Maxis, NCSoft, Nintendo, ILM, Aeria, PDI/DreamWorks, Zynga, and Tencent. So please join us while we ask them some great questions and they give us some great info on their newest title "ChronoBlade" which will be coming to the Ouya and is honestly the only reason you need to go out and get your hands on an Ouya ASAP!
StarCraft 2 HotS матиме режим для новачків; Valve випустить свою ігрову консоль; Rockstar North хочуть поєднати всі міста з серії ігор GTA; Команда FXO покорюватиме Поля Правосуддя в League of Legends; новини про AC, ME4, Arma3.
In which the theme does emerge for the show, one New York, for completely arbitrary reasons! Title and Stage 1 background by Ash Hogg from CJ In The USA by Genesis Software; Alex Theme by Sascha Dikiciyan & Cris Velasco from PROTOTYPE by Radical Entertainment; Main theme by Michael McCuistion from Spider-Man 2 (console) by Treyarch; Soviet Connection (theme) by Michael Hunter from Grand Theft Auto IV by Rockstar North; and Ending theme by Naoki Tokiwa, Kentaro Koyama from Gunblade NY by Sega.
In which my bike gets stolen and I improvise the show's theme around it. Grand Theft Auto: San Andreas Theme music by Michael Hunter from Grand Theft Auto: San Andreas by Rockstar North; Paperboy theme by Mark Cooksey from Paperboy by Atari Games; Cliff Rock by Yoshie Arakawa from Prop Cycle by Namco; and Justified performed by Drea Gunness, and by Sean Lacefield and Chris Frazier and from Dead Rising by Capcom.
Rounding up our take on the top UK developers of the past 12 months, here are those ranked from 5th to 1st.