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Janet and Isaiah take a drive up to San Francisco to go to the 2025 Game Developers Conference (GDC), attend the Game Developer Awards, take a look at some Xbox indie games, and attend some amazing talks put on by industry friends and veterans (GAMES). Then they talk about doing their first race of the year with the 2025 L.A. Chinatown Firecracker 10k, how prepared they were, and what their next running goals are (NOT GAMES).Poll of the Show:https://gamesandnotgames.com/pollTimestamps:00:00 Intro00:18 Catching Up02:20 Games / GANG Gaming Time Capsule (Update)08:21 GDC 202501:10:43 Not Games / LA Chinatown Firecracker 10k01:55:32 Poll of the Show02:03:45 OutroSend your questions and topics to the email address Inbox@GamesAndNotGames.comFor more Games And Not Games:YouTube.com/@GamesAndNotGamesTwitch.tv/GamesAndNotGamesBlueSky: @GamesAndNotGames.comTikTok, Instagram, Threads: @GamesAndNotGamesTwitter/X: @GamesAndNotFollow the hosts:Janet: @gameonysus.bsky.socialIsaiah: @isaiahsmith.dev
The Game Developers Conference (GDC) was last week and Stella got to be one of the 30,000+ attendees. While at GDC, Stella was super busy and signed up for a ton of meetings and hands-on demo time. There's over 400 exhibitors at GDC so getting through the show floor takes the full week. However, there were some really great standouts that Stella wanted to bring some light to so these are the best demos Stella played at GDC. (There are some other previews coming that Stella got to play from GDC but those are under embargo!)
Nintendo, Microsoft, Steam, COD, The Last Of Us, Indiana Jones and the Great Circle, Disco Elysium, Split Fiction, Balatro, Game Informer, Arkham Boutique, Game Developers Conference (GDC)et plusieurs autres sujets... Informations complémentaires : Arcade Québec sur CKRL (89.1) : https://www.ckrl.qc.ca/fr/emissions/magazine/arcade-quebec Arcade Québec sur Youtube : https://www.youtube.com/channel/UCLn1d-5sW745B6TzAgGtEiQ Arcade Québec sur Twitch : twitch.tv/arcadeqc Avec : Stéphane Goulet (@pinponey) Guillaume Duplain (@gyom999) Jeff Dion (@JF_dion) Suivez-nous : arcadequebec.com facebook.com/arcadequebec x : @arcadeqc twitch.tv/arcadeqc patreon : Arcade Québec Merci !!!!!! #arcadeqc #arcadequebec
Download for Mobile | Podcast Preview | Full Timestamps Home Safety Helpline: Low Stakes SCP The Plight of the Early Adopter D&D Jimmy: Epilogue United Videogame Workers Union Announced For US & Canada Why Brightness Calibration Never Works Watch live: twitch.tv/castlesuperbeast Go to http://expressvpn.com/superbeast to get up to 4 extra months free. Go to http://factormeals.com/castle50off and use code castle50off to get 50% off your first box plus free shipping. Go to http://shopmando.com/ and use code BEAST to get $5 off your Starter Pack (that's over 40% off). Go to https://www.chubbiesshorts.com/superbeast to get 20% off your Chubbies order. New Evanescence song for DMC anime - Afterlife Venom | Announcement Trailer | Guilty Gear -Strive- At the Game Developers Conference (GDC) 2025, the formation of a brand new, industry-wide union for video game workers has officially been revealed. As announced, the United Videogame Workers union has formed with the tenured Communications Workers of America (CWA), with a view to build community and protect the rights of game workers across the United States and Canada. Tekken 8 changes - escaping throws now hurts you YASUKE_A_Lost_Descendant Everything announced at the Future Games Show Spring Showcase 2025
Windows PC版の「Google Play Games」が“PCネイティブ”ゲームをサポート 2025年内に。 米国で3月17日から21日まで(米国太平洋時間)開催される「Game Developers Conference(GDC) 2025」に合わせて、GoogleがAndroid OSやアプリストア「Google Play」「Google Play Games」について幾つかの発表を行った。この記事では、Google Play Gamesの変更点を中心に紹介する。
A Google új fejlesztésekkel könnyíti meg a PC-s játékok Androidra portolását ITBusiness 2025-03-16 07:07:03 Mobiltech Google Android A Google az idei Game Developers Conference (GDC) előtt számos új funkciót, eszközt és programot jelentett be, amelyek célja, hogy leegyszerűsítsék a PC-s játékok Android rendszerre történő átültetését. Megérkezett a váltás a Nemzetközi Űrállomásra a kilenc hónapja ott rekedt űrhajósok helyére Telex 2025-03-16 08:10:16 Tudomány Világűr Űrállomás A tervek szerint szerdán indulhat vissza az őket hordozó kapszula a tavaly óta várakozó űrhajósokkal. HUN-REN új székháza a kiválóság, az együttműködés és az innováció szimbóluma Helló Sajtó! 2025-03-16 05:06:05 Tudomány Innováció Alkotmány Március 14-én ünnepélyes keretek között átadták a HUN-REN székházát. Az Alkotmány utca 29. a hazai és nemzetközi kutatói közösség, világhírű, jövőbe tekintő kutatói kiválóságok, szakértők, gazdasági szereplők és döntéshozók találkozási pontjává válik. Így lehet elolvasni a törölt üzeneteket a WhatsAppon Startlap Vásárlás 2025-03-16 13:08:18 Mobiltech A törölt WhatsApp-üzenetek olvasásához ellenőrizni kell a beállításokat, majd letölteni egy alkalmazást, amiről elsőre nem gondolnád, hogy mi mindenre jó. Embert is ölhetnének a madármérgezések 24.hu 2025-03-16 06:58:43 Tudomány Sülysáp Az elmúlt mintegy 20 évben számos tudatos ragadozómadár-mérgezés történt, legutóbb Sülysápnál kezdtek el tömegesen hullani az állatok. Káros az internetezőkre az Apple és Google mobilos böngészőuralma ICT Global 2025-03-16 06:03:59 Infotech Apple Google Böngésző Erőteljesen kétszereplős a mobilos böngésző uralom. Az Apple és a Google egyértelműen dominálja a szegmenst, amit a végső soron a felhasználók szenvednek meg. Teljes napfogyatkozás a Holdról – teljes holdfogyatkozás a Földről Csillagászat 2025-03-16 06:50:43 Tudomány Grönland Napfogyatkozás Szuperhold Holdfogyatkozás Március 14-én teljes holdfogyatkozás volt megfigyelhető, amely elsősorban az Újvilágból volt látványos. Még látványosabb volt a Hold felszínéről, ahonnan teljes napfogyatkozásként figyelte meg a jelenséget a Blue Ghost-1 holdszonda leszállóegysége. Teljes holdfogyatkozás volt látható az Atlanti-óceán és Grönland nyugati részéről, Észak- és Dél-Amer Megéri ASUS laptopot venni? Tényfeltárás! TechWorld 2025-03-16 11:34:46 Infotech Asus Egy szívszorítóan izgalmas vidóban járjuk körbe azt, hogy mit várhatunk az ASUS-tól laptop fronton. Milyen a márka, a gyártó, mennyire stabil a háttér, milyen termékei vannak, megéri-e ASUS notebookot vásárolni. Ha valaki laptopot akar vásárolni, akkor nincs könnyű dolga. Sok a gyártó és rengeteg a márka. A mostani videónkban azt járjuk körbe, hogy Már rendelhető a Super Flower brutálisan drága, 2800 wattos tápegysége PC Fórum 2025-03-16 09:15:00 Infotech Tajvan Egy tajvani tápegységgyártó a napokban rendelhetővé tette legújabb, brutálisan erős termékét. A Super Flower Leadex Platinum 2800W tápegysége - mint neve is mutatja - az egészen elképesztő 2800 wattos teljesítménnyel rendelkezik - ugyanakkor árcímkéjén is sokkolóan magas árat lehet olvasni. Hogyan csökkenhet a munkaidőnk, és miért hajszoljuk magunkat túlmunkába? Qubit 2025-03-16 08:06:51 Tudomány Mi számít ma munkának, és mihez kezdenénk magunkkal, ha kevesebbet kellene dolgozni? Antal Miklós ökológiai közgazdásszal a munka és a szabadidő elmosódó határairól és a hazai termelékenyégi ugrás esélyeiről beszélgettünk. A mesterséges intelligencia jobbnak bizonyult a légi harcban, mint az ember Infostart 2025-03-16 14:17:00 Külföld Kína Mesterséges intelligencia Kínai kutatóknak sikerült olyan mesterséges intelligenciát fejleszteniük, ami gyakorlatilag előre jelzi az ellenséges vadászpilóták következő manővereit. Az európai védelmi kiadásokra szánt eurómilliárdok új megvilágításba helyezik a hazai hadiipart Növekedés 2025-03-16 13:10:00 Gazdaság egyetem Energia Mesterséges intelligencia Hadiipar Mesterséges Intelligencia a hadiiparban - új egyetemi-kutatóintézeti projekteket hozhatnak a kedvező hazai adottságok. - olvasható az Energiaügyi Minisztérium közösségimédia oldalán megjelent bejegyzésben. Tudományos-fantasztikus kilátások 2025-re ICT Global 2025-03-16 06:03:50 Cégvilág Mesterséges intelligencia Játszótér A technológiai szektor egy újabb növekedési hullám kezdeti szakaszához érkezett – vélik piaci szakértők. Persze az józan paraszti ésszel is sejthető, hogy ha a világ vezető techcégei beszabadulnak a mesterséges intelligencia nevű játszótérre, ott belátható időn belül elszabadul a piaci növekedés. Összeállításunkban az idei évre megjelent techpiaci A további adásainkat keresd a podcast.hirstart.hu oldalunkon.
A Google új fejlesztésekkel könnyíti meg a PC-s játékok Androidra portolását ITBusiness 2025-03-16 07:07:03 Mobiltech Google Android A Google az idei Game Developers Conference (GDC) előtt számos új funkciót, eszközt és programot jelentett be, amelyek célja, hogy leegyszerűsítsék a PC-s játékok Android rendszerre történő átültetését. Megérkezett a váltás a Nemzetközi Űrállomásra a kilenc hónapja ott rekedt űrhajósok helyére Telex 2025-03-16 08:10:16 Tudomány Világűr Űrállomás A tervek szerint szerdán indulhat vissza az őket hordozó kapszula a tavaly óta várakozó űrhajósokkal. HUN-REN új székháza a kiválóság, az együttműködés és az innováció szimbóluma Helló Sajtó! 2025-03-16 05:06:05 Tudomány Innováció Alkotmány Március 14-én ünnepélyes keretek között átadták a HUN-REN székházát. Az Alkotmány utca 29. a hazai és nemzetközi kutatói közösség, világhírű, jövőbe tekintő kutatói kiválóságok, szakértők, gazdasági szereplők és döntéshozók találkozási pontjává válik. Így lehet elolvasni a törölt üzeneteket a WhatsAppon Startlap Vásárlás 2025-03-16 13:08:18 Mobiltech A törölt WhatsApp-üzenetek olvasásához ellenőrizni kell a beállításokat, majd letölteni egy alkalmazást, amiről elsőre nem gondolnád, hogy mi mindenre jó. Embert is ölhetnének a madármérgezések 24.hu 2025-03-16 06:58:43 Tudomány Sülysáp Az elmúlt mintegy 20 évben számos tudatos ragadozómadár-mérgezés történt, legutóbb Sülysápnál kezdtek el tömegesen hullani az állatok. Káros az internetezőkre az Apple és Google mobilos böngészőuralma ICT Global 2025-03-16 06:03:59 Infotech Apple Google Böngésző Erőteljesen kétszereplős a mobilos böngésző uralom. Az Apple és a Google egyértelműen dominálja a szegmenst, amit a végső soron a felhasználók szenvednek meg. Teljes napfogyatkozás a Holdról – teljes holdfogyatkozás a Földről Csillagászat 2025-03-16 06:50:43 Tudomány Grönland Napfogyatkozás Szuperhold Holdfogyatkozás Március 14-én teljes holdfogyatkozás volt megfigyelhető, amely elsősorban az Újvilágból volt látványos. Még látványosabb volt a Hold felszínéről, ahonnan teljes napfogyatkozásként figyelte meg a jelenséget a Blue Ghost-1 holdszonda leszállóegysége. Teljes holdfogyatkozás volt látható az Atlanti-óceán és Grönland nyugati részéről, Észak- és Dél-Amer Megéri ASUS laptopot venni? Tényfeltárás! TechWorld 2025-03-16 11:34:46 Infotech Asus Egy szívszorítóan izgalmas vidóban járjuk körbe azt, hogy mit várhatunk az ASUS-tól laptop fronton. Milyen a márka, a gyártó, mennyire stabil a háttér, milyen termékei vannak, megéri-e ASUS notebookot vásárolni. Ha valaki laptopot akar vásárolni, akkor nincs könnyű dolga. Sok a gyártó és rengeteg a márka. A mostani videónkban azt járjuk körbe, hogy Már rendelhető a Super Flower brutálisan drága, 2800 wattos tápegysége PC Fórum 2025-03-16 09:15:00 Infotech Tajvan Egy tajvani tápegységgyártó a napokban rendelhetővé tette legújabb, brutálisan erős termékét. A Super Flower Leadex Platinum 2800W tápegysége - mint neve is mutatja - az egészen elképesztő 2800 wattos teljesítménnyel rendelkezik - ugyanakkor árcímkéjén is sokkolóan magas árat lehet olvasni. Hogyan csökkenhet a munkaidőnk, és miért hajszoljuk magunkat túlmunkába? Qubit 2025-03-16 08:06:51 Tudomány Mi számít ma munkának, és mihez kezdenénk magunkkal, ha kevesebbet kellene dolgozni? Antal Miklós ökológiai közgazdásszal a munka és a szabadidő elmosódó határairól és a hazai termelékenyégi ugrás esélyeiről beszélgettünk. A mesterséges intelligencia jobbnak bizonyult a légi harcban, mint az ember Infostart 2025-03-16 14:17:00 Külföld Kína Mesterséges intelligencia Kínai kutatóknak sikerült olyan mesterséges intelligenciát fejleszteniük, ami gyakorlatilag előre jelzi az ellenséges vadászpilóták következő manővereit. Az európai védelmi kiadásokra szánt eurómilliárdok új megvilágításba helyezik a hazai hadiipart Növekedés 2025-03-16 13:10:00 Gazdaság egyetem Energia Mesterséges intelligencia Hadiipar Mesterséges Intelligencia a hadiiparban - új egyetemi-kutatóintézeti projekteket hozhatnak a kedvező hazai adottságok. - olvasható az Energiaügyi Minisztérium közösségimédia oldalán megjelent bejegyzésben. Tudományos-fantasztikus kilátások 2025-re ICT Global 2025-03-16 06:03:50 Cégvilág Mesterséges intelligencia Játszótér A technológiai szektor egy újabb növekedési hullám kezdeti szakaszához érkezett – vélik piaci szakértők. Persze az józan paraszti ésszel is sejthető, hogy ha a világ vezető techcégei beszabadulnak a mesterséges intelligencia nevű játszótérre, ott belátható időn belül elszabadul a piaci növekedés. Összeállításunkban az idei évre megjelent techpiaci A további adásainkat keresd a podcast.hirstart.hu oldalunkon.
Join us for an engaging episode where we share insights from Ryan's trip to San Francisco and his experiences at the Game Developers Conference (GDC). Discover how you can pursue a career in video game design without a degree. What You'll Learn: - The value of practical skills and hands-on experience over a traditional education in creative fields. - The importance of persistence and taking on challenges to pursue one's goals. - The concept of persistence and mindset as key traits of winners, using examples like Drake Porter and Babe Ruth. Don't miss out on this insightful episode that highlights the message of never giving up and taking action to achieve success. Stay tuned for more inspiring conversations on the Degree Free Podcast! Ready to set your teen on the path to success after high school? Apply for our Degree Free Launch Program and let's build them a personalized career roadmap: https://degreefree.co/launch To keep up with everything Degree Free check out our website: https://degreefree.co Your questions, answered on air! Head over to https://ask.degreefree.co/question and Ryan and Hannah will answer your question on the podcast!
Player: Engage Podcast: Live from GDC with Bertrand Bodson, CEO of Keywords Studios!Welcome to a special live episode of the Player: Engage Podcast, where host Greg sits down with Bertrand Bodson, the CEO of Keywords, at the Game Developers Conference (GDC). Bertrand shares his journey from aspiring tennis player to leading a major player in the gaming industry, his insights on AI, and the entrepreneurial spirit that drives Keywords.Episode Highlights: Bertrand's diverse background from Boston Consulting Group to Amazon, and his role in bringing technology to healthcare at Novartis. The energy and excitement of GDC and the gaming industry's potential for innovation. Bertrand's aspirations as a young man and his path to becoming a key figure in the gaming world. The parallels between developing AAA games and bringing new drugs to market. Keywords' approach to AI and ethical considerations in its deployment. The importance of human expertise in an increasingly tech-driven industry. Keywords' balance of autonomy and cohesion among its studios. The gaming industry's resilience and the opportunities ahead in 2024. Keywords' role in supporting the industry's growth and the concept of "Imagine More."Quickfire Round with Bertrand: Breakfast routine: Cereal and fruit. Go-to drink: Martini or Diet Coke. Last game played: Eleven on VR. Recent book: Fiction by Alan Cumming. Favorite Tennis Open: Wimbledon.Connect with Keywords and Bertrand: Keywords Studios Website Keywords on LinkedIn Bertrand on LinkedIn
In this week's Roundtable, the squad takes a deep dive into the unique atmosphere of this year's Game Developers Conference (GDC), marked by a spirit of camaraderie and innovation amidst widespread industry layoffs. We then pivot to discuss the monumental acquisition of data.ai by Sensor Tower, setting the stage for what could become the definitive source of mobile app data. The conversation heats up as we explore Epic Games' showcase of Unreal Engine, UEFN, and the bombshell announcement of a mobile Epic Store set to launch by year's end. We shift gears to dissect the U.S. Department of Justice's sweeping lawsuit against Apple, examining the broader implications of the case beyond the specific policies contested by Epic, and reflecting on the growing global backlash against Apple's business practices. Lastly, we delve into a revealing survey from Mistplay, which predicts a downturn in mobile spending by high-value users. Join us for all the latest games business news with Aaron Bush, Dave Elton, and host Devin Becker.We'd like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.gg If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Velkommen til Gamer Sofaen - Din daglige dosis af gaming! I denne episode vil Alex & Kold bl.a snakke om det kommende Like a Dragon: Infinite Wealths imponerende flotte anmeldelser. Så har Game Developers Conference (GDC) offentliggjort en ny rapport hvor 3000 udviklere står frem om deres brug af AI i deres spil. Kold er på banen med de nyeste tal fra PalWorld, og sidst men ikke mindst har Alex henover weekenden hygget sig med Another Code Recollection som han vil dele sine tanker omkring! Skriv en episode beskrivelse her. 01:30 Like a Dragon får ros 09:10 GDCs rapport om AI 19:28 PalWorld slår flere rekorder 21:50 Another Code anmeldelse __________________________________________ Du kan følge Gamer Sofaen på: Facebook Twitter (X) Instagram Discord __________________________________________ Historie #1 - Like a Dragon Historie #2 - GDC rapport Historie #3 - PalWorld tal
The gaming industry has seen massive innovations in the past two decades, from the rise of online gaming to the release of unprecedented virtual reality (VR) products. And in that time the industry has seen massive growth, going from an estimated $30 billion a year worldwide at the start of the twenty-first century, to generating an astounding $200 billion in 2022. Joining us today to discuss the business of gaming in 2023 is Angie Dalton, an advisor for ARK Invest and the CEO and Founder of Signum Growth Capital, and Joost van Dreunen, an academic, entrepreneur, and a well-known expert in the video game space. Tuning in you'll hear a breakdown of how the gaming industry has developed over the past two decades, the ever-useful role of user-generated content in gaming, and how gaming studios are adapting to changes in the space. We take a look at how platforms and game engines like Roblox and Unity are making it easier than ever for users to generate content and how studios are leveraging amateur output to keep up with demand. Our conversation also covers how blockchain technology and Web3 could add value to the gaming space, the shifting relationship between gaming and other forms of entertainment, and the most promising use cases for VR and augmented reality (AR). To learn more about the fascinating business of gaming and upcoming developments in this space, be sure to tune in today! “When we're trying to satiate the demand of three billion gamers worldwide, it's a little bit impossible for conventional studios to create that much content.” — @joosterizer Key Points From This Episode: Introducing today's guests, Angie Dalton and Joost van Dreunen. Joost's expertise in gaming and his work as an academic, advisor, and entrepreneur. How the gaming sector has grown and developed globally over the last two decades. The history of user-generated content in gaming. Why so much innovative gameplay comes from user-generated content. How studios are leveraging user-generated content to keep up with demand. The concept of forever games and how studios are shifting their models to build community and keep users engaged. An overview of the elements driving the rising trend in user-generated content. The shifting relationship between gaming and traditional entertainment, like television. Why AAA games take so long to develop and Joost's predictions for a more iterative release model. Joost and Angie's top takeaways from the latest Game Developers Conference (GDC). How blockchain technology and Web3 could add value to the gaming space. The drawbacks of the play-to-earn model in Web3 games. Joost's reservations when it comes to blockchain and Web3 applications in gaming. Key problems in the gaming industry concerning the recognition of labor. Navigating issues of copyright when it comes to user-generated content. The concept of an open metaverse, interoperable virtual worlds, and how likely these scenarios are. Our thoughts on Apple's upcoming move to enter the VR space. The strong case for enterprise applications when it comes to AR and VR. Find out about Joost's new venture Aldora.io and what they are currently working on.
March is Women's History Month, which focuses on women's contributions to history. On this week's SyrupArcade Cast, the team chats about women/femme characters in video games, the women behind games, and the recent Game Developers Conference (GDC). Brad Shankar and Dean Daley are joined by Rose Behar, MobileSyrup's former telecom reporter who currently works as a narrative designer. Hosted on Acast. See acast.com/privacy for more information.
WAX news True to their nature, leadership at WAX are going out of their way to be accessible to their fans and followers. On this occasion they host an in-person session, where users and potential users can learn about best practices for blockchain and games.
Meet our guest on this episode, Dov Hirsch, General Manager of the Immersive Health Group, a subsidiary of the Glimpse Group, which works with Augmented and Virtual Reality technology building software for a variety of industries including healthcare. In this episode, Dov describes the role of AR/VR as well as the entertainment industry generally, in future advancements of the healthcare industry, particularly following the impact of the pandemic on workflows. Top Takeaways [03:00] Get uncomfortable, explore things that you haven't explored, and be open to ideas that you haven't been open to. [17:17] There is a huge difference between what people talk about in healthcare and what they do. Even with growth in value-based care, it is grossly under-practiced, and most healthcare delivery in the US remains fee for service. [21:21] The role of AR/VR in healthcare: The two main areas where augmented reality will have an impact are Clinical training and Behavioral health. [30:56] Lessons from experience in failure: The failure of so many health systems is leaning too heavily on past knowledge and actions that gave success, to predict what will be successful in the future. [38:53] Tools for building intimate teams: Leaders need to demonstrate an ability to change and adaptability to different situations to still achieve their goals. While closely managing the most important things, the leaders must also keep in mind that the goal is not to be indispensable; the goal is to be able to walk away and know that the entity can thrive. [43:30] Best 'Aha' moment: There are lots of opportunities for healthcare to deliver impact using entertainment as a tool, and this has been greatly underestimated. [48:20] Current exciting changes in healthcare: Care delivery has to be more affordable, more convenient, and more effective. Quality professionals need to start thinking about applying quality measures to retail and consumer health. [53:37] Dov gets a lot of inspiration from his family and the fun in his work. [56:53] Best career advice: "Accept Help; Don't be afraid to ask for help" [01:00:30] Successful Habit: Take care of your health [01:02:45] A professional society recommendation: Game Developers Conference (GDC) [01:03:38] Book recommendation: ‘The Challenger Sale' by Matthew Dixon, ‘Moonwalking with Einstein' by Joshua Foer, ‘The Tipping Point' by Malcolm Gladwell [01:06:05] Dov's message to himself would be to embrace who he is, and to have fun. [01:09:30] How to contact Dov Key Quotes: "Taking on a challenge is a lot like riding a horse, if you're comfortable while you're doing it, you're probably doing it wrong" "You cannot underestimate the value of your clinical or caregiving workforce" "The opportunities for learning are going to be greatest where and when mistakes occur" "We don't transform, if we're lucky and we work hard, we adapt" "Everyone needs to seek out help and accept it" Connect: Find | Dov Hirsch LinkedIn – Dov Hirsch Website – www.immersivehealthgroup.com --- Send in a voice message: https://anchor.fm/healthcarequalitycast/message
in this week's show, we talk about GDC and how it is a great resource for looking at how games are made by the people who solve problems to give us the experience we value. It's Not a Sport, Gaming is what I do, Weekly Podcast, Creator of cold ass gaming gear, and your source for the best information. Host: Taban Lewis Producer: Taban Lewis Editor: Taban Lewis https://www.itsnotasport.com/ Podcasts Youtube: https://bit.ly/31IFdYM Soundcloud: https://bit.ly/3hfblKc Spotify: https://spoti.fi/31L1WUk Stream Twitch.tv: https://bit.ly/3gKy7r2 Facebook Gaming: https://bit.ly/2YRHtLu Social Media Twitter: https://bit.ly/3gIsMR3 Instagram: https://bit.ly/3hMM5tI tik tok: https://bit.ly/3bibOcW Music Spotify: https://spoti.fi/2YRFPK6 Timecodes 0:00 intro #itsnotasport #podcast #GDC
Navid KhonsariRaised in Iran, Navid Khonsari is a video game, virtual/mixed reality, film and graphic novel creator, writer, director and producer. As a video game director, Khonsari is known for having developed the cinematic look and feel for the iconic AAA franchises such as Grand Theft Auto/Vice City/San Andreas, Max Payne, The Warriors, Midnight Club, Manhunt, Red Dead Revolver, Alan Wake, Homefront and the recent Resident Evil 7.Khonsari’s celebrated original titles; 1979 Revolution, Hero, Fire Escape, Blindfold—have earned him the industries top honors including Best Game Direction and Independent Game of the Year Nominations by Academy of Interactive Sciences (DICE), BAFTA, Winner of Facebook’s Game of the Year, Lumiere Award for Best Immersive, Winning Indiecade Jury Prize, NY Game Critics Nominations for Writing, Best Narrative Game, Tribeca Film Festival’s Storyscape Award and more.Under the direction of Khonsari, his independent studio is at the forefront of video games and immersive experiences––that Fast Company calls “an Innovation Agent”. Featured in more than 70 notable press outlets including, NEW YORKER, VICE, BBC, FAST COMPANY, NPR, WIRED, TIME, BUZZFEED AND THE GUARDIAN. Khonsari contributes as an adjunct professor at Johns Hopkins and guest lectures sharing his unique vision, bold success as a director for games and immersive experiences for classes at Yale University, Princeton, Columbia, Duke, Northwestern in Qatar, University of North Carolina, White House, United Nations, Sundance and more.Khonsari often speaks and lectures on the convergence of technology and storytelling to incite empathy, challenge stereotypes of within mass media --- at venues such as Sundance, Hot Docs, DICE, Games For Change, FoST, Game Developers Conference (GDC), White House, Canadian Embassy, SXSW, VIEWS, NY Film Festival, UN and universities including Princeton, SCAD, Columbia, Northwestern. Khonsari is an advisor and fellow of the New Frontier Lab at the Sundance Institute and recipient of support from Doris Duke Foundation for Islamic Art, IFP and Made in NY.Vassiliki Khonsari is an award winning interactive director/writer/producer whose genre defining work pushes on the boundaries of storytelling and technology across platforms. Vassiliki co-founded iNK Stories––the interactive story studio that Fast Company calls an “innovation agent”. In creating video games, virtual reality, mixed reality or film, iNK’s ethos is centered on bringing visionary, authentic, and impact forward 'aha moments' to audiences. A visual anthropologist , Vassiliki's documentary work has been broadcast in more than 20 countries and on Netflix, ESPN, Sundance Channel, Discovery, TLC, MTV and more. A member of the Academy of Interactive Sciences, Producers Guild, Guild of Future Architects, PGA WIN’s Culture Shift, Consultant and Fellow of Sundance Institute New Frontier Story Lab, recipient of support from The Doris Duke Foundation, IFP, MADE IN NY Innovation Grant. Khonsari contributes to the landscape of technology, storytelling and social impact to reframe an equitable future––at labs, workshops and institutions such as the Sundance Institute, United Nations, Princeton, Yale, Columbia, Northwestern in Qatar, SXSW, NYC Public Library, Games For Change, FoST, Phi Centre, Johns Hopkins ISET Summit, CPH:LABS, Saul Zaentz Innovation Fund, Oslo Freedom Forum, Produced By Conference, IDFA, Telly Awards, Juror for One World Media Festival, Doha Forum, Electric Dreams and more.Recent original titles include the groundbreaking location based multi-sensory installation, Hero (Winner of Lumiere Award ‘19, Sundance '18, Winner of Tribeca Film Festival Storyscapes Award '18); Fire Escape, Neo-Hitchcock Interactive VR series made with Google (Telly Award, Tribeca '18, Winner of Infinity Film Festival, Winner of Nexon Award, NYFF, Indiecade Finalist, International Mobile Game Award Nominee, NYC Game Critics Finalist), Blindfold––Interactive VR (Sheffield; FoST, Oslo Freedom Forum, Games For Change, CPJ, Human Rights Festival), 1979 Revolution–– cinematic video game (Facebook Game of the Year, BAFTA Nomination, Sundance, Tribeca, UNESCO, Academy of Interactive Arts & Sciences (DICE) Best Game/Best Director, International Mobile Game Awards, IndieCade Winner). Some of her current projects include Who is Michael Sterling, Blue Light and a new slate of video games. Creative collaborations across platforms include Google, Capcom, Verizon, Microsoft, HTC, HP, Bose, Verizon, Nexon, Stanford University, Columbia, Yale, Eko, Intel and more.Rui Xin Oh, from Singapore, is a Media Industries and Technology senior studying in Northwestern University in Qatar. Driven by her fascination to create interactive narrative content with respect to video games and virtual reality, Rui has actively sought exposure and experience in screenwriting, making a short film and Unity game, creating 360 and AR photogrammetry content, animating on After Effects, and project managing for History Adventures. She is currently working on a podcast/documentary series that will touch upon the stories behind Qatar’s diverse population.
In this episode, the guys start by talking about the released specs for the Xbox Series X. It's truly a powerhouse on paper and looks promising but where are the games??? Ninja's Twitter got hacked and amusingly, the hacker proposed a fight between Ninja and Tfue. The guys talk a bit about why this incident is proof that gaming and gaming culture has changed as a whole. Finally, they talk about the recent news that the Game Developers Conference (GDC) has been postponed due to developers backing out due to concerns over the Coronavirus. The epidemic is thought to also be causing issues with the sourcing of parts and production of the PS5. As always follow the links below to stay as up to date as possible and hit our Podchaser page to rate and review to help us get the word out about our fantastic show!!!Stay up to date with all W-Key related items by following the socialsShow's WebsiteShow's Podchaser Show's TwitterShow's InstagramShow's Facebook PageJosh's TwitterMatt's TwitterMatt's Twitch
I forrige uke ble det klart at Game Developers Conference (GDC) i San Fransisco utsettes til sommeren. Linn Søvig og Pineleaf Studios er blant de mange som rammes av dette. I ukens Spillrevyen forteller hun hvor viktig den store bransjesamlingen er for henne og selskapet. Mandag ble det klart at NFI gir støtte på nesten 13 millioner kroner til 10 norske spill. Fem av dem får støtte for første gang. Vi snakker med Øyvind Steensen i Black Book som snakker om spillet Våken (Lucid på engelsk) hvor viktig det er å få slik støtte. Pluss: Konamikodens far er død og ukens spillanseringer. Du kan vurdere å støtte oss på Patreon hvis du har noen kroner til overs. Det koster å drive to podkaster hver uke, og vi er takknemlige for hver krone. Alt ekstra brukes på våre lyttere i form av liveshow, spesialepisoder og mer. https://www.patreon.com/lolbua Finn også våre greier på Facebook, Twitch, Twitter, Instagram og så videre. Alle lenkene er på https://lolbua.no/
I forrige uke ble det klart at Game Developers Conference (GDC) i San Fransisco utsettes til sommeren. Linn Søvig og Pineleaf Studios er blant de mange som rammes av dette. I ukens Spillrevyen forteller hun hvor viktig den store bransjesamlingen er for henne og selskapet. Mandag ble det klart at NFI gir støtte på nesten 13 millioner kroner til 10 norske spill. Fem av dem får støtte for første gang. Vi snakker med Øyvind Steensen i Black Book som snakker om spillet Våken (Lucid på engelsk) hvor viktig det er å få slik støtte. Pluss: Konamikodens far er død og ukens spillanseringer. Du kan vurdere å støtte oss på Patreon hvis du har noen kroner til overs. Det koster å drive to podkaster hver uke, og vi er takknemlige for hver krone. Alt ekstra brukes på våre lyttere i form av liveshow, spesialepisoder og mer. https://www.patreon.com/lolbua Finn også våre greier på Facebook, Twitch, Twitter, Instagram og så videre. Alle lenkene er på https://lolbua.no/
***El episodio viral de #GeekylegalPodcast*** Gracias al #coronavirus se canceló la Game Developers Conference #GDC, asi que mientras anuncian el viaje que al final no van a hacer, las chicas repasan la historia y la representacion cultural de los virus. Conspiranoia, peliculas de ciencia dudosa, videojuegos escabrosos y un combo de ciencia innecesaria! No importa lo que digan la OMS, sabemos que la culpa es de Kojima! Ademas, esta semana el #MomentoElon nos deja la anécdota de porque es un vampiro milenario. Geekylegal es toda la #CulturaInnecesaria que un nerd necesita. Se estrena todas las semanas un episodio nuevo en Spotify y tus plataformas de podcast favoritas. Encontranos en nuestro canal de YouTube https://www.youtube.com/c/Geekylegal y seguí #AyudandoAlAlgoritmo
Morgan Rees at The Game Developers Conference (GDC) is the world's largest and longest running annual gathering of professionals only video game developers event. Moscone Convention Center San Francisco. The GDC attracts over 19,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. Visit the World Without Traveling™ This is part of a continuing series of Videos and Blogs. Episodes visit such notable cities as: London, Paris, Las Vegas, San Francisco, Israel, Napa Valley, Nashville, Monterey and including interesting locations such as: Stonehenge, Eiffel Tower, Changing the Guard, Tower of London - Crown Jewels, Windsor Castle, the Roman baths, the Senine River cruise, Champs-Élysées, Arc de Triomphe, Notre Dame Cathedral, France’s oldest perfume houses, The Louvre Paris Museum, Royal Estate of Versailles, Moulin Rouge, Claude Monet and more. If you are planning on traveling these podcasts are a good primer with useful travel information Listen and Watch Anytime, Anywhere http://www.morganrees.com/podcasts#game-developers-conference http://www.morganrees.com/videos#game-developers-conference www.morganrees.com/videos www.morganrees.com/podcasts www.morganrees.com
In deze 28e aflevering kijken we na een flinke week spelen terug op The Division 2, kijken we snel even naar wat Overwatch updates, hebben we veel nieuws vanaf de Game Developers Conference (GDC), is Lesley jarig geweest en hebben we daardoor een extra lange en herkenbare Quiz!
Russell Holly is live from Game Developers Conference (GDC) 2019 along with special guests Carli Velocci and Jennifer Scheurle to talk about the biggest news and their favorite games from the show. They go deep into Google Stadia, Xbox Project xCloud, Oculus Rift S, and Oculus Quest. Also, Russell punched a guy. By accident. Honest! Show Notes and Links: Carli Velocci
Ben, Michael and special guest Harout discuss what went down at the Game Developers Conference (GDC) while enjoying O'so Brewing Company's Rusty Red Ale. They also talk a little about the first season of Apex Legends and Michael gives his initial impressions of The Division 2. --- Support this podcast: https://anchor.fm/grogandgames/support
Google a dévoilé son service de streaming de jeux vidéo, lors de la Game Developers Conference (GDC). Si Google Stadia, dont la sortie est prévue pour 2019, semble séduisant, beaucoup de questions restent en suspens. Après ce débrief, Erwan Cario et son chroniqueur, Corentin Benoit-Gonin des Croissants, enchaînent avec une petite fournée de jeux indés : le sympathique « Golf Peaks » et ses puzzles à trous, l’incroyable « Hypnospace Outlaw » qui s’amuse à recréer avec un talent fou un internet des années 90 et le très attachant « EastShade » qui malgré tous ses défauts, réussit à nous embarquer dans une belle aventure.CRÉDITS Silence on joue ! est un podcast de Libération animé par Erwan Cario et distribué par Binge Audio. Cet épisode a été enregistré le 21 mars 2019 au studio V. Despentes de Binge Audio (Paris, 19e). Réalisation : Quentin Bresson. Générique : Marc Quatrociocchi. Chargée de production : Juliette Livartowski. Chargée d’édition : Diane Jean. Identité graphique : François Mauge. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.
Im Rahmen der «Game Developers Conference» (GDC) 2019 stellt Google mit «Stadia» die eigene Vision der Zukunft der Videospiele vor: Ein eigener Streaming-Dienst für Games. Direkt nach der Ankündigung besprechen wir das Konzept, die grundlegenden Neuerungen und mögliche Stolpersteine.
Hoy en la mañana en el marco de la Game Developers Conference (GDC 2019) fue presentado Google Stadia, una plataforma de videojuegos por stream de la compañía creadora de Chrome y Android. Hablamos de todo lo que nos ha parecido y nuestras predicciones. Visítanos en Sinkopolis.com
Hakuro Matsuda さんをゲストに迎えて、GDC, リアルタイムレイトレーシング、iPad, Chromebook, Android P, AMD, Facebook などについて話しました。 Show Notes Game Developers Conference | GDC Microsoft's DirectX Raytracing paves the way for lifelike gaming, the graphics holy grail Introduction to NVIDIA RTX and DirectX Raytracing Unreal Engine 4 Supports Microsoft’s DirectX Raytracing and NVIDIA RTX NieR Automata PLAYERUNKNOWN'S BATTLEGROUNDS スマホ版バトロワ!|荒野行動 AI & Deep Learning Conference | GTC 2018 | NVIDIA Uber pedestrian accident: Tempe police release video An Update on Last Week’s Accident | Tesla Big Volta Comes to Quadro: NVIDIA Announces Quadro GV100 Apple Events - Keynote March 2018 How Apple Lost Its Place in the Classroom The first Chrome OS tablet is here Get Android P | Android Developers Google I/O 2018 Microsoft Build 2018 Developer Conference Microsoft's Windows head to leave company amid reorganization Flutter - Beautiful native apps in record time Skia Graphics Library AMD Acknowledges Vulnerabilities, Will Roll Out Patches In Coming Week Trump Blocks Broadcom’s Bid for Qualcomm Foxconn buys Belkin, Linksys, and Wemo - The Verge TP-Linkの無線LANルーターなどで高頻度でNTPサーバーにリクエストを投げる設定が発覚 How Cambridge Analytica’s Facebook targeting model really worked Facebook has been collecting call history and SMS data from Android devices Facebook Container Extension: Take control of how you’re being tracked How GDPR Will Change The Way You Develop US proposes reviewing social media of nearly everyone seeking entry Rebuild episode length (minutes) in trend
Bryan Catanzaro, the VP Applied Deep Learning Research at NVIDIA, joins Mark and Melanie this week to discuss how his team uses applied deep learning to make NVIDIA products and processes better. We talk about parallel processing and compute with GPUs as well as his team's research in graphics, text and audio to change how these forms of communication are created and rendered by using deep learning. This week we are also joined by a special co-host, Sherol Chen who is a developer advocate on GCP and machine learning researcher on Magenta at Google. Listen at the end of the podcast where Mark and Sherol chat about all things GDC. Bryan Catanzaro Bryan Catanzaro is VP of Applied Deep Learning Research at NVIDIA, where he leads a team solving problems in domains ranging from video games to chip design using deep learning. Bryan earned his PhD from Berkeley, where he focused on parallel computing, machine learning, and programming models. He earned his MS and BS from Brigham Young University, where he worked on higher radix floating-point representations for FPGAs. Bryan worked at Baidu to create next generation systems for training and deploying deep learning models for speech recognition. Before that, he was a researcher at NVIDIA, where he worked on programming models for parallel processors, as well as libraries for deep learning, which culminated in the creation of the widely used CUDNN library. Cool things of the week NVIDIA Tesla V100s coming to Google Cloud site Automatic Serverless Deployment with Cloud Source Repositories blog Magenta site NSynth Super site MusicVAE site Making music using new sounds generated with machine learnnig blog Building Blocks of Interpretability blog Interview NVIDIA site NVIDIA GPU Technology Conference (GTC) site CUDA site cuDNN site NVIDIA Volta site NVIDIA Tesla P4 docs NVIDIA Tesla V100s site Silicon Valley AI Lab Baidu Research site ICML: International Conference on Machine Learning site CVPR: Computer Vision and Pattern Recognition Conference site Referenced Papers & Research: Deep learning with COTS HPC System paper Building High-level Features Using Large Scale Unsupervised Learning paper OpenAI Learning to Generate Reviews and Discovering Sentiment paper Progressive Growing of GANs for Improved Quality, Stability, and Variation paper and CelebA dataset High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs paper Deep Image Prior site How a Japanese cucumber farmer is using deep learning and TensorFlow blog Sample Talks: Future of AI Hardware Panel video High Performance Computing is Supercharging AI blog/video AI Podcast: Where is Deep Learning Going Next? blog/video Sample Resources: Coursera How Google does Machine Learning site NVIDIA Deep Learning Institute site Udacity AI Nanodegree site Kaggle site TensorFlow site PyTorch site Keras site Question of the week What to watch out for and get involved in at the Game Developers Conference (GDC) this year and in the future? International Grame Developers Association (IGDA) site Fellowship of GDC Parties site ALtCtrlGDC site Experimental Gameplay Workshop site Women in Games International (WIGI) site Blacks in Gaming (BIG) site Serious Games (SIGs) site What's New in Firebase and Google Cloud Platform for Games site Summits to Checkout: AI Game Developers Summit site Game Narrative Summit site Independent Games Summit site Additional Advice: The first two days are summits which are great because topic focused Expo floor takes a good hour to get through WIGI, BIG and SIGs (Google and Microsoft) have the best food GDC is composed of various communities Bring business cards Check out post-mortems Favorite Games: Mass Effect site Final Fantasy wiki Games Mark & Sherol are currently playing: Hearthstone site Dragon Age Origins wiki Where can you find us next? Mark and Sherol are at the Game Developer's Conference (GDC). You can find them via the Google at GDC 2018 site. Sherol will be at TensorFlow Dev Summit speaking about machine learning research and creativity next week.
Jon Cato har tatt med seg sin nye lydopptaker til Game Developers Conference - GDC - og snakker med en lang rekke spillutviklere fra Norge. Magnus anbefaler en pille som får munnen din til å hallusinere, mens Lars sliter med en ny hårfrisyre. Dette og mye mer i ukens episode. Vi snakker også Mass Effect Andromeda, Nier Automata og Little Nightmares. Gå til www.lolbua.no for video fra opptaket, liste over musikken vi spiller og mye mer.
Jon Cato har tatt med seg sin nye lydopptaker til Game Developers Conference - GDC - og snakker med en lang rekke spillutviklere fra Norge. Magnus anbefaler en pille som får munnen din til å hallusinere, mens Lars sliter med en ny hårfrisyre. Dette og mye mer i ukens episode. Vi snakker også Mass Effect Andromeda, Nier Automata og Little Nightmares. Gå til www.lolbua.no for video fra opptaket, liste over musikken vi spiller og mye mer.
Are you like us and fascinated by the promise of virtual reality? It feels like VR has finally come of age as it was the main focus at this year’s Game Developers Conference (GDC) held in San Francisco. There are more players coming onto the market to join Oculus and HTC, with the likes of […] The post 89: State of VR at Game Developers Conference appeared first on Naked Tech Podcast.
Bob is at the Game Developers Conference (GDC), and in this first broadcast from the show he talks with William Harms about the writing and development of Mafia III. Topics include New Orleans as an "aspirational" city, the research behind the game's setting, and the pros and cons with using history as a backdrop in a video game. Music is Symphony 40 in G minor by texasradiofish (c) 2015 Licensed under a Creative Commons Attribution Noncommercial (3.0)license.dig.ccmixter.org/files/texasr…iofish/49560 Ft: W. A. Mozart, Big Bonobo Combo
Shout out to all of our new followers after a stellar showing for Virtual Reality storytelling at South By South West (SXSW) and the Game Developers Conference (GDC). Rick and Matt talk shop a bit and address some of the big announcements and trending topics coming out of these very… Continue reading The post Rick and Matt talk SXSW and GDC appeared first on ardee XYZ.
MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. Panelists include: Ethan Fenn Fire Hose Games Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games. Naomi Hinchen Flash Programmer, Learning Games Network Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos. Damián Isla President, co-founder, Moonshot Games Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC). Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T. Patrick Rodriguez Game Designer, Muzzy Lane Software Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. Rob Stokes Senior Level Designer, Harmonix Music Systems Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks. Mark Sullivan Harmonix Music Systems Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.
The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC). Half of this podcast crew attended GDC and its your job to figure […]
Last week, TouchArcade attended the Game Developers Conference (GDC) 2010 in San Francisco, CA. It was an intense and incredibly … Continue reading "GDC 2010 Wrapup and TouchArcade Podcast #13"
The Game Developers Conference (GDC you see) is on right now in San Fransisco, and the iPhone is blowing up! Not only have there been some great game announcements, but developers are singing the praises of our little portable handheld to all who will listen. […]
The week we catch-up on the news out of the Game Developers Conference (GDC). We also talk about the latest games in the XBLA including N+ and Triggerheart Exelica and take calls from our community. What we are playing Gunnz -- N+, Halo 3, RockBand hoZt -- Burnout Hero -- Call of Duty 4 XBLA N+ Triggerheart Exelica NEWS / GDC 08 Community Games for Xbox 360 and Zune APB First Look Portal wins Game of the Year at GDC Portal 2 Confirmed Prototype gameplay Battlefield: Bad Company The man behind The Dishwasher Community Participants JStark FirenFlames Cloned Prince
Today was the third and final day of the Game Developers Conference (GDC) and today was the day of big announcements! In this podcast I have an extensive, detailed preview of Will Wright’s new game Spore. My preview is almost an hour long and I go through painstaking detail of every screen, mouse-click, and item I saw during the Spore demo. In addition I’ll gladly answer any and all questions anyone might have, feel free to email me or post a comment and I’ll respond. I also cover a lecture on The Sims 2, find out how to get a free lunch at the GDC, check out some of the independent games featured at the conference, preview new games on the show floor, and talk about the worst presentation I have ever seen! Get the podcast from here: Gaming Steve at the GDC Day 3. You can also subscribe to the weekly podcast.
Today was day two of the Game Developers Conference (GDC) and I have yet more coverage. Listen to my thoughts on the Bioware lecture and their preview of Jade Empire, the Nintendo keynote speech, leveling up in “ConfQuest” (the real-world massively multiplayer RPG I’m playing at the GDC), listening to Tim Schafer, Warren Spector, and Neil Young talk about interactive stories, my first roundtable, finding out why all the movies in Resident Evil 4 were done in real-time, and the big finish to “ConfQuest”! Get the podcast here: Gaming Steve at the GDC Day 2. You can also subscribe to the weekly podcast.
Today was the first day of the Game Developers Conference (GDC) began and I try to cover all the madness. This is my 6th GDC and in this first podcast I talk about the differences from this year and past years. I also cover “ConfQuest,” the real-world massively multiplayer RPG I’m playing at the GDC, Microsoft’s keynote (will they unveil Xbox 2?), the “Game Design Challenge” where Clint Hocking, Peter Molyneux, and Will Wright try to design a game based upon the life of Emily Dickinson, Peter Molyneux’s new games, an interesting speech by Raph Koster, boozing it up on the Expo floor, the GDC Awards ceremony, and so much more. Get the podcast here: Gaming Steve at the GDC Day 1. You can also subscribe to the weekly podcast.