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On this episode, I'm joined by Mike Senters and Andy Vitek to talk about this latest controversy about "Wokeness" in the gaming world that some are calling "Gamergate 2".Find this episode on your favorite podcast player here: https://pod.link/1647010767/Here are some of the sources and references from this episode:Andrew Vitek: Associate Teaching Professor of Political Science and Director, Counterterrorism Optionhttps://polisci.la.psu.edu/people/auv434/Sweet Baby Inc.https://sweetbabyinc.com/Sweet Baby Inc. Doesn't Do What Some Gamers Think It Doeshttps://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428A company called Sweet Baby Inc. has become the target of 'anti-woke' gamers because it offers consultancy work, an industry-standard service that's been normal for yearshttps://www.pcgamer.com/gaming-industry/a-company-called-sweet-baby-inc-has-become-the-target-of-anti-woke-gamers-because-it-offers-consultancy-work-an-industry-standard-service-thats-been-normal-for-years/Spider-Man, Alan Wake, Ridiculous Fishing devs speak up in support of consultancy studio Sweet Baby Inchttps://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-incWhat we still haven't learned from Gamergatehttps://www.vox.com/culture/2020/1/20/20808875/gamergate-lessons-cultural-impact-changes-harassment-lawsIt's 10 years since Gamergate – the industry must now stand up to far-right trollshttps://www.theguardian.com/games/2024/mar/08/gamergate-trolls-woke-game-consultantsDNW Episode 127 - God, Guns, and Sedition w/Jacob WareComments? Suggestions? Email: didnothingwrongpod@protonmail.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.didnothingwrongpod.com/subscribe
Welcome to the 148th episode of The One Podcast To (Eventually) Rule Them All! Grab your favorite piece of furniture to sit on, your favorite loungewear, and an ice cold crisp beverage and enjoy! About us: We're a group of longtime friends getting together and just hanging out and talking about things that interest us. We like to talk about video games, sports, wrestling, and anything else that might catch our attention. Let us know what you liked/disliked, topics you'd like us to discuss, or any questions you might want answered. New episodes come out every Friday wherever you get your podcasts from at 12pm EST! -------------------------------------------------------------------------------------------------------------------------------------------------------------- TIME STAMPS: 0:00 - 9:07 Intro/Do You Knowuh, TOPTERTA? is our opening segment in which we ask a question for a little discussion and you guys can get to know us a little better. This week we ask the question: What horror franchise would you get rid of? 9:08 - 25:06 News of The Week Devin brings us the latest and best news from the last week from the worlds of gaming, entertainment, wrestling, pop culture, and more. Devin is off on vacation this week, so Snow takes over. 25:07 - 41:41 Jake's Power Hour is a segment in which Jake plays a game for at least an hour and gives his review on it along with the rest of the boyz talking about their recent games. This week, Jake talks about his time in Call of Duty Modern Warfare 3 beta. Cody reviews Sea Of Stars, Jordi tells us about Ridiculous Fishing ex, and Snow updates us on FC24. 41:42 - 46:34 The Shadow Knows... is a segment in which Cody covers the latest show he is watching or board game that he's playing at the moment. This week, Cody and Snow updates us on their time in One Piece. Jordi tells us about Adventure Time: Fionna and Cake. 46:35 - 1:08:28 Let's Talk Some Wrestling This week there's a lot to go over. We discuss some news, NXT vs AEW, and we recap Fastlane. 1:08:29 - 1:12:09 Jordi Sets The Record Straight Jordi corrects us on the things we've got wrong in the episode. 1:12:10 - 1:16:22 Outro/Plugs/Lord Of The Rings Fact/Pokemon Dex Fact/Hail Satan/Bang/YEAH -------------------------------------------------------------------------------------------------------------------------------------------------------------- TOPTERTA Social Media: Follow us on Twitter to stay up to date with the latest from us! @TOPTERTA Subscribe to us on YouTube where we put out these audio episodes in video form with extra content sprinkled in! https://www.youtube.com/@topterta Like us on Facebook! https://www.facebook.com/TOPTERTA You can follow/subscribe/rate us on Spotify and anywhere else you get your podcasts! https://podcasters.spotify.com/pod/show/topterta Chongo aka Jake X (FKA Twitter): @_ImJustJake Follow a New Project I'm Doing! X (FKA Twitter): @TableTopTalksx Twitch: https://www.twitch.tv/jakeplaysgamestvx Cody Twitter: @TGingerbeardMan Check out the The TableTop Library for all your table top gaming needs! X (FKA Twitter): @TTTLibrary TikTok: @TheTableTopLibrary Also go support Cody's wife who is an amazing artist: Etsy: https://www.etsy.com/shop/thewitchsarchive Snow X (FKA Twitter): @TheBsnow TikTok: @TheBsnow Devin Bliss X (FKA Twitter): @SexyDevieB Check out my amazing art! https://www.deviantart.com/devinbliss I don't do anything else Caleb X (FKA Twitter): @CalebsXe44 Jordi X (FKA Twitter): @WISE_talk_ --- Send in a voice message: https://podcasters.spotify.com/pod/show/topterta/message Support this podcast: https://podcasters.spotify.com/pod/show/topterta/support
E won't post on what's-his-face's site, Brian listens to the one with the bird, and Ed buys an expensive toaster.
Hi-Diddly-Ho, Nerdorinos. Dan has been playing Slay the Spire and Ridiculous Fishing on Apple Arcade, while Tim has been checking out the latest Mario Kart 8 Deluxe DLC, finishing up Viewfinder, and wondering if Elite Dangerous on PS4 is worth purchasing for £3.99. Time Stamps 00:00:00 Start 00:00:10 Intro 00:03:05 Slay The Spire 00:11:07 Ridiculous Fishing 00:12:29 Mario Kart 8 Deluxe – Booster Course Pass Wave 5 00:20:22 Viewfinder 00:23:46 Moss Book II 00:26:03 The Dark Pictures: Switchback VR 00:28:04 Should You Buy Elite Dangerous on PS4 for £3.99? 00:34:36 Previews for Armoured Core 6 are Glowing 00:39:45 Quantum Error PS4 Port Cancelled 00:41:59 Immortals Fenyx Rising Sequal Reportedly Canceled 00:45:01 Mortal Kombat 1 DLC Fighters Revealed 00:49:08 Check out our merch at TeePublic.com/stores/BRB 00:49:43 Tabletop Tuesday at Loading Stoke Newington 00:53:42 Send us questions for I HAVE A QUESTION… 00:54:52 Outro Thanks for listening to another episode of BRB UK. Here's where you can download this episode's MP3 and subscribe via Apple Podcasts, RSS, Spotify, YouTube or anywhere else that podcasts are available. Please find us on Discord, Twitter, Facebook, Threads and BigRedBarrel.com.
In Buy, Rent and Return we had to choose between questionable console add-onsWe played: Ridiculous Fishing, Fortnite, ExoPrimal and FF16In the News: Goodbye Xbox Gold Live, Spider-Man 2 gets custom hardware, Assassin's Creed gets a gimp suit and Bluey gets a game...maybeIn the Bonus Round: We discussed the updates to consoles we could see in 2023 and beyond.Check a a free week trial of our Patreon to get all new content and community benefits like our Patreon producers: Sean, Stella and Henry Nyhus, Missy Merchant, Andee Milliken and Jamie PrinkeyYou can support the SAG Aftra and WGA employee's here: https://entertainmentcommunity.org/ Visit our new website www.secretfriendsunite.com Follow us on Twitter and the web: @secretfriendsu @theCaNERDian, @toxtra, @crkjelstrom (or visit https://trulynerdy.com/)Subscribe to our Youtube channelJoin the conversation in our Discord ServerVisit our Teepublic store for all the SFU Merch you can handle
In Buy, Rent and Return we had to choose between questionable console add-onsWe played: Ridiculous Fishing, Fortnite, ExoPrimal and FF16In the News: Goodbye Xbox Gold Live, Spider-Man 2 gets custom hardware, Assassin's Creed gets a gimp suit and Bluey gets a game...maybeIn the Bonus Round: We discussed the updates to consoles we could see in 2023 and beyond.Check a a free week trial of our Patreon to get all new content and community benefits like our Patreon producers: Sean, Stella and Henry Nyhus, Missy Merchant, Andee Milliken and Jamie PrinkeyYou can support the SAG Aftra and WGA employee's here: https://entertainmentcommunity.org/ Visit our new website www.secretfriendsunite.com Follow us on Twitter and the web: @secretfriendsu @theCaNERDian, @toxtra, @crkjelstrom (or visit https://trulynerdy.com/)Subscribe to our Youtube channelJoin the conversation in our Discord ServerVisit our Teepublic store for all the SFU Merch you can handle
This week, the Resties dive deep into the waters of Ridiculous Fishing EX, an exceptional update of the brilliant decade-old mobile game. They also take a tour of Remnant 2, the sequel to "Dark Souls with guns." For the full list of games and much more, subscribe to the Besties/Resties newsletter at besties.fan!
This week the boys are back to discuss more Microsoft/Activision things, Limited Run having a presentation, and a remastered version of The Last of Us Part 2. Ryan finishes up Bayonetta 3, Ralph wraps up Clive N Wrench to 100%, and Derrick plays a 10 year old game revamped for iOS in Ridiculous Fishing. All that plus Surmise the Score, tune in now!
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ Jim Ryan habla de Game Pass y de Starfield en el juicio por la compra de Activision Blizzard2️⃣ Ridiculous Fishing EX llega a Apple Arcade el 14 de julio3️⃣ Air Twister saldrá en consolas y PC el 10 de noviembre4️⃣ Dragon Quest XII va para largo por el cambio de tono en la nueva entregaOs quiere y os admira,Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
Federico, Stephen and Myke are joined by James Thomson to talk about the visionOS SDK and what apps may be like when the platform launches early next year. Other topics include laundry symbols, the return of Ridiculous Fishing and more.
Federico, Stephen and Myke are joined by James Thomson to talk about the visionOS SDK and what apps may be like when the platform launches early next year. Other topics include laundry symbols, the return of Ridiculous Fishing and more.
Listen to a recap of the top stories of the day from 9to5Mac. 9to5Mac Daily is available on iTunes and Apple's Podcasts app, Stitcher, TuneIn, Google Play, or through our dedicated RSS feed for Overcast and other podcast players. Connect: Checkout 9to5Mac's official Discord! Enjoy the podcast? Shop Apple at Amazon New episodes of 9to5Mac Daily are recorded every weekday. Subscribe to our podcast in Apple Podcast or your favorite podcast player to guarantee new episodes are delivered as soon as they're available. Stories discussed in this episode: Apple Arcade adding Stardew Valley, remastered Ridiculous Fishing, and more in July Apple increases iCloud storage prices in the UK and other markets Should you turn off your iPhone everyday? Probably not Apple Arcade games: Latest releases for iPhone and more Follow Chance: Twitter: @ChanceHMiller Mastodon: @chancehmiller@mastodon.social Listen & Subscribe: Apple Podcasts Overcast RSS Spotify TuneIn Google Podcasts Catch up on 9to5Mac Daily episodes! Don't miss out on our other daily podcasts: Quick Charge 9to5Toys Daily The Buzz Share your thoughts! Drop us a line at happyhour@9to5mac.com. You can also rate us in Apple Podcasts or recommend us in Overcast to help more people discover the show.
From gaming hosts Josh and Paul, we're bringing you even more gaming content each week. Gaming Quick Takes are a short series of game recommendations, funny moments, off-topic chat and more. A small dose of gaming to brighten your Saturdays! Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome back to IndieQuest a celebration of indie games!On this episode Josh and Seth respond to a user submitted email, chit chat a bit about some indie games that Josh misses that are no longer accessible. Then we bring a couple of more known indie games to the ever growing Quest Log! (Next episode we'll bring a little more obscurity, but these 2 games are bangers!)Enjoy the episode and thanks for hanging with us!-------------Games talked about in the show (contains spoilers for the episode):-------------Tribes Ascend, Ridiculous Fishing, Enter the Gungeon, Downwell, Superhot, Superhot VR, Celeste ---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email indiequestpod@gmail.com or follow us on twitter @indiequestpod!If you want to see the Quest Log go to bit.ly/questlog! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode!Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on Twitter - @FranticSocietySeth on Twitter - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com
Rami Ismail is één van de bekendste onafhankelijke gameontwikkelaars, sprekers en adviseurs in de internationale game-industrie. Hij leerde de veelvoud aan disciplines als helft van tweemansstudio Vlambeer, dat onder meer Ridiculous Fishing maakte. Nu zet hij zijn ervaring en bekendheid in om naar eigen zeggen de industrie over de hele wereld eerlijker te maken.
Rami Ismail is één van de bekendste onafhankelijke gameontwikkelaars, sprekers en adviseurs in de internationale game-industrie. Hij leerde de veelvoud aan disciplines als helft van tweemansstudio Vlambeer, dat onder meer Ridiculous Fishing maakte. Nu zet hij zijn ervaring en bekendheid in om naar eigen zeggen de industrie over de hele wereld eerlijker te maken. Rami Ismail is onze gast in de 'Main Game'. Nomineer All in the Game voor de Dutch Podcast Awards, in de categorieën 'Tech & Games' en 'Beste artwork', via podcastawards.nl/nomineren Wat speelt er bij Linda, André en Joe? - Netflix opent een eigen gamestudio in Finland - De asymmetrische multiplayergame Dead by Daylight - Er wordt een nieuwe Iron Man-game ontwikkeld door EA-studio Motive Retro-rubriek BNR-collega Meindert Schut over Command & Conquer. WIN een avond onbeperkt gamen met je collega's bij Gamestate Ben jij de beste in de game GRAND PIANO KEYS bij een locatie van Gamestate? Maak een foto van je high score, deel ‘m op je socials en tag daarbij BNR Nieuwsradio op Instagram (@BNRnieuwsradio) of Twitter (@BNR) om mee te doen. De winnaar van deze actie wordt binnenkort bekendgemaakt in deze podcast. Dus: abonneer je vooral op deze podcast op je favoriete platform!See omnystudio.com/listener for privacy information.
Rami Ismail joins us to discuss what knowledge he has gotten while being a prominent spokesperson for budding independent game development communities around the world as well as talk about his previous work as a game developer for Vlambeer which had hits like Nuclear Throne and Ridiculous Fishing.
Das Gaming-Jahr 2021 ist eine bittere Enttäuschung... Biomutant ist da keine Ausnahme. Darum ist es Zeit neue Wege einzuschlagen. Schonmal Handygaming ausprobiert? Wir haben uns für euch auf die dunkle Seite der Macht gewagt und berichten von den tiefen Abgründen der Mobile-Gaming-Branche. (0:00:00) We R Loading (0:00:50) Es geht LOS! ***NEWS (0:01:50) EA setzt mit FUT $1.6 Mia um (0:05:08) Ubisoft sieht ein, dass ein Game politische Aussagen machen kann (0:11:11) Amazon kauft MGM für $8 Mia (0:14:20) Captain Obvious: Mehr Streaming-Plattformen mehr Piraten-Downloads (0:19:10) Netflix macht vorwärts "Sandman" ***JÜRGS COMIC TIPP (0:23:05) Sandman – The Dreaming ***GAMES/HANDY-GAMES (0:26:10) Biomutant (0:43:05) Handygame-Markt: ein wüstes Schlachtfeld (0:47:44) Nicht nur Schlecht – es GIBT gutes (0:53:55) The Battle of Polytopia: https://polytopia.io/ (0:55:33) Hexonia: https://www.togglegear.com/hexonia (0:58:45) Minimetro/Minimotorways: https://dinopoloclub.com/ (1:05:50) Super Hexagon: https://superhexagon.com/ (1:10:20) Threes! http://play.threesgame.com/ (1:16:35) Ridiculous Fishing: http://ridiculousfishing.com/ (1:18:35) Grindstone: https://grindstonegame.com/ (1:20:30) Honorable Mentions: Monument Valley (https://www.monumentvalleygame.com/mv2), Clash Royale (https://clashroyale.com/de/), Altos Odyssee (http://altosodyssey.com/) (1:27:45) Das Problem mit der Steuerung ***AUSBLICK (1:33:33) Nächstes Lets Play: Manifold Garden (1:34:47) Game Releases Juni (1:39:00) Martina wird Fifa-Meister
Dave PlayedGame of Thrones: Tale of the Crow (Apple Arcade) https://www.theverge.com/21365603/game-of-thrones-got-tale-of-crows-review-apple-arcade-iphone-ipadManifold Garden for Switch https://www.nintendo.com/games/detail/manifold-garden-switch/Pokémon Go (136 / 631) https://www.pokemongo.com/en-us/Good Sudoku (by Zach Gage of Really Bad Chess, SpellTower, Ridiculous Fishing) https://www.playgoodsudoku.com/Call of Duty Warzone Mini-RoyaleFinished Champions Ballad DLC, got a motorcycle, now helping on my son's accountRest of YearHalo series?THPS1+2Star Wars SquadronsReturn of the Obra Dinn https://www.nintendo.com/games/detail/return-of-the-obra-dinn-switch/Into the Breach https://www.nintendo.com/games/detail/into-the-breach-switch/Danh playedStreets of Rage 4 - https://www.streets4rage.com/ Battletoads - https://www.xbox.com/en-US/games/battletoads Fall Guys - https://fallguys.com/ Marvel's Avengers - https://avengers.square-enix-games.com/en-us/ Transistor - https://www.supergiantgames.com/games/transistor/ Apex Legends -https://www.ea.com/games/apex-legends Call of Duty Warzone -https://www.callofduty.com/warzoneLooking forward to Microsoft Flight Simulator and Madden 21Board game you should check out called One Deck Dungeon (also on Steam) - https://www.onedeckdungeon.com/Zach PlayedFinal Fantasy VII Remake: done https://store.playstation.com/en-us/product/UP0082-CUSA07211_00-FFVIIREMAKE00000The Outer Worlds https://outerworlds.obsidian.net/enCeleste https://www.nintendo.com/games/detail/celeste-switch/Pummel Party https://store.steampowered.com/app/880940/Pummel_Party/Carrion https://carrion.game/Fall Guys https://fallguys.com/Marvel's Avengers - https://avengers.square-enix-games.com/en-us/BoardgameEverdell https://tabletopia.com/games/everdellRest of YearCyberpunk 2077Ghost of Tsushima?
This week Adam is joined by Zach Gage, developer of iOS games like Spell Tower, Ridiculous Fishing, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he couldn’t stand, how to make games in a place without electricity, and why the world “inclusivity” can still be exclusionary.
In this Noclip Podcast Story we talk to indie developer Rami Ismail about the representation of Arabs and Islamic culture in video games and discuss the steps developers can take to buck the stereotypes. Follow Rami on Twitter. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,912 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to noclip, the podcast about video games and the people who make them. On today's episode we talk about how a quarter of the earth's population became video games' bad guys. Representation is an important part of any media landscape. As a kid growing up in Ireland, I can attest to the power of seeing your culture represented in a piece of global media. I remember the joy of hearing Atlas' Irish accent in BioShock, or that of Shay Patrick Cormac in Assassin's Creed Rogue. The flip side of this, of course, are the stereotypes, the drunken Irish louts and the mercenary terrorists that represented Irish people in films, games and literature throughout my childhood. Thankfully these days those associations are considered lazy writing, but sadly not every group of people are afforded such creative understanding. A few months ago I came across an interesting Twitter thread involving indie developer Rami Ismail. In it he describes how contemporary games still seem to struggle with the basics of writing Arabic, resulting in, at best, a horrific break of immersion as words are written backwards or with letters unconnected, and at worst an insulting disregard for a language spoken by over 400 million people. Rami understands this from both a cultural and developer perspective. As co-founder of Vlambeer, he has worked on numerous successful indie titles including Nuclear Throne, Ridiculous Fishing, Super Crate Box, and Luftrausers. How is it that films and games still manage to get so much wrong when it comes to depicting Arabs, muslims, or Islamic culture? There's a lot to talk about here. How media reflects our stereotypes, how fiction reflects the world as we see it and not really how it is, and even how code itself can contain racial biases. To get to the bottom of it all, I called Rami up on Skype to talk about how Islam and Arabs are portrayed in games, and the steps that developers can make to make games more accurate and to buck troubling stereotypes. - [Rami] Yeah, so I'm Rami Ismail, I'm a Dutch Egyptian game developer. I spend a lot of my time traveling around the world working with game developers everywhere to advance the games industry in their respective countries, and in doing that I've gotten to learn a lot about the cultural impact of games and the way games reflect on culture and represent culture. And that's always sort of been an interesting story on my life, I grew up as a child of a Dutch mother and an Egyptian father, which are two quite divergent cultures to grow up between. So I've always felt a little bit of a third culture kid. And I started traveling around the world, started meeting other developers and started to learn about this games industry. And it was really only then that I really realized just how much media shapes your view of the world. Because despite being Egyptian, I've kind of internalized that Arabs are the bad guys in a lot of media. And that that is fine, for some reason. And then when I started traveling and I started to look around the world and realizing that, it actually isn't fine that I started seeing just how ubiquitous this is, this idea of like, you know, that our people are the good people and the other people are the bad people. And as soon as I started looking at it through that lens, I obviously was a little shocked because I went back to games that I loved in my childhood and just started looking at the representation of Arabs, games as old as like the arcade title Metal Slug, which is what, 20, 25 years old by now? And just realizing that we've kind of been the bad guys in media all along. And obviously it shifted, there's been a period of times where there's Nazis, periods of time where it's the Russians or the Soviets, other periods of time where it's the South Americans, but it's never, it's never the Western world. And then you start looking around and you start thinking, like, okay, well what do I know about my Egyptian family, what do I know about my Egyptian friends, like how do they feel about it? And it just kinda internalizes, you just kinda get used to this idea of, well, I guess we're the bad guys. It's weird knowing that kids in the Middle East and kids around the world are growing up with this idea of oh, yeah, we're the bad guy, like, we're supposed to shoot us, right, like shoot people that look like my parents. - [Danny] That's interesting to me, because obviously you grew up in a sort of, in the Netherlands, I'm assuming, especially because it's English speaking, stuff is so prevalent, there's probably a lot more sort of American and British media shown there than perhaps in a lot of other European countries. But you're even saying like relatives of yours that grew up in the Middle East, it's the same thing? - Yeah, no, when you think about it, Hollywood and the games industry, they are Western media. And in many ways they represent a Western view of what is right and wrong, what is morally acceptable, what is morally unacceptable, who is good and who is evil. And a lot of that media still makes it across, like the movies that people watch in the Arab world, they're not different movies. Yes there's obviously Arab cinema, but that doesn't exclude Western cinema from being played there, like they watch the same Avengers movies. And yes, sometimes there's modification, sometimes certain ideas about what is acceptable in a cinema, make changes to a movie. When I was a kid I would watch movies in Arab cinema and miss plot points because those plot points happened during, what's the polite way of saying it, like a romantic scene in a movie that contained too much nudity for Arab audiences in those days. Like the movies were edited for content, but in essence, they were the same movies, and nobody really cut out Arabs being blown up in a movie. That was acceptable. The same double standard we have in the West, violence is okay and sexuality is very much not. That same standard exists in the Arab world. So they're not that dissimilar, and they're consuming a lot of the same media, which means that they're also accepting a lot of the same messaging, and that's, you know, a little concerning. - [Danny] The sort of pastiche of the Arab terrorist which persisted in the 90s, is it fair to say that that sort of, turned a little bit more evil, or had a more, I don't know, like, spiteful edge to it in a post 9/11 sort of media landscape? - [Rami] Yeah, absolutely, and I think it's also just a more common trope now. I mean, every era has, every part of the Western era has its prevalent enemy culture, right, and for a while after 9/11 that was considered the extremist muslims. Which, you know, muslims are all over the world, they're one of the largest demographics on the planet. They live as far as Indonesia all the way down to central Africa. There's muslim countries everywhere, but really instead of doing muslim extremists, a lot of people just default it to Arab. And they're not very good at that, either. Like, if you look in movies, if you look in games, if you look in media at large, what is Arab is often conflated and mixed up. A lot of times Persian cultures that don't speak Arabic get represented, they use elements from those cultures to represent Arabs even though they are not necessarily Arabs. Not all muslims are Arabs, not all Arabs are muslim. But for ease of stereotyping they get represented that way, similar to how, and I've started, me and friends have started to call this Arabistan, this sort of like fictional Arab country in which everybody lives in a little desert village that is dusty, with small stone houses, and everybody, all the women are very thickly veiled, and all the guys are in the back of Jeeps with AK 47s with like beards and turbans, like that country does not exist. There is no place like that, and like, you will see a television series that will say like, Beirut, and show that, while Beirut in reality is like this huge metropolitan city that if you would take a photo of an average street you wouldn't be able to tell it apart from London, or any other major city. But that's not what people are selling. What they're selling, what these series are selling, is confirmation of a stereotype. People think that that's what the Arab world looks like, so if you do a scene in Beirut and it looks like a city, people won't believe it. So in a way, it's keeping itself, it's self-perpetuating. - [Danny] This speaks to something that happens probably to every foreign culture when they're viewed in the media, but there's something about this specific sort of laziness, I feel like, when it comes to the Middle East in particular, considering probably especially that it is such a melting pot of different types of culture and ethnicity and everything else, and that that happened. Like I remember, I could imagine getting frustrated about people now knowing where Ireland is, right, like American's don't know where Ireland is, but that's not really that big a deal. Or the Aurora Borealis was in Street Fighter 3 when they were in England, and I remember thinking, what the fuck's that about, that's ridiculous. But why is there such, like, painting with a broad brush is sort of something that happens a lot, but it does seem like the brush is much broader when it comes to the Middle East. Why do you think that is, do you think it's because people know that the audience is kind of not clued in, or that they think that a Western audience doesn't really care, and they don't really care about the audience that might actually be from that place? - [Rami] Yeah, I think it's mostly the second thing. There's no, for a lot of Western media, there's no particular appeal in appealing to Arab audiences. Even though the Middle East is one of the fastest developing regions in the world, and it's not a poor region, it's a relatively rich region as well. Only recently have people started to look at the region as like an actual place of people. And it's sad that this has to be an economical function rather than like a moral function that people would just get it right, because if you make a movie that includes a certain culture you should represent it well. But being Dutch, like, I know the Netherlands gets represented as speaking German in movies very frequently, like, that's just a thing, right? Scenes that are supposed to be in Amsterdam are shot in like, Berlin. And in the Netherlands that's common, but the thing is, that's not, it's not a misrepresentation of who the people are as a people, it's just the wrong place. They're still represented as positive, friendly, kind of European, you know, kind of quaint people. Which, fair enough for the Netherlands, I can see how that works, but for Arabs, who are often stereotyped as aggressives, as angry, as evil, as plotting and scheming. As a game developer, I love the medium of video games. But if I have to name you like five Arab protagonist characters, or not even active protagonist, not a player character, not like a main protagonist, but even a fellow protagonist or a secondary character, I could maybe name you two? Just off the top of my head. And I've researched this, obviously, right, there's just not a lot of characters like that. I remember playing Call of Duty Advanced Warfare, and there was a scene in that where you're in Cairo, like future Cairo, and there's a rebellion that is fighting alongside you, and I was just, I was so excited that these Egyptians, these fellow countrymen of mine, were fighting on the good side. I was elated, I was so happy that this was a scene in the game and then obviously they betray you later on, because no Arab can be trustworthy in a video game, apparently. And it just broke my heart. It's one of those moments where you're like, even that moment of like, oh, these people are fine, they're also fighting for good. It just wasn't a thing, like that, they had to betray you for that character to make sense to the writers or to the developers or the creators. And it's incredibly sad when you think of that in that that is the message that's being perpetuated, while at the same time a lot of movies, TV series, games, don't even take the time to get the language right. Or to take the environment right. To place cities in the right countries, or to even make them somewhat believable. There's just an incredible laziness to which Arabs are used as antagonists that is somewhat similar to how a lot of old movies used Nazis as antagonists. And honestly, when it comes to Nazis, you know, fair enough. The Nazi Reich did horrible things, and their ideology as a group, which was not a huge group, but as a group, was evil. And I think we all agree about that, and there's no real discussion about it. But you can't really say that about Arabs. The difference between a Lebanese person who is, the Lebanese tend to be very Western, very progressive, very Western-focused, and very modern in that regard. And somebody in Saudi Arabia which is more strict, more Islamic, more muslim-focused, they're both Arabs. But there's no consistent evil Arabs there, like, they're not Nazis. - [Danny] So do you think that media sort of, as the years progressed and Nazis became less and less relevant that there was a sort of a Nazi-shaped hole left in, I guess, tropes, and then essentially Middle Eastern people just kinda filled it? - [Rami] Well yeah, that and the soviets, right? Like it was the Russians or the Arabs, and then eventually the Russians weren't that scary anymore because they haven't really caused war for a long time. So for a while they tried the Chinese, but China controls a lot of media nowadays as well, so that doesn't really fly either. So the Arabs are left, the Arabs don't have a lot of influence on the world stage, there have been incidents and wars in the region, often not caused by the people there, but wars that happened to them, but regardless, war. There is absolutely an extremist part of the Arab world or the muslim world. And yes, there has been terrorism in the region, absolutely, but when you think about it, most of the victims of that type of terrorism have been people that live there. They live under terrorist groups or in terrorist territory, and the people most affected are the local people there. And they're also Arab. Sometimes also muslim. So when you think about it, the media needs a bogey man. It needs an evil that we can all agree on is evil, and the thing is, for Arabs, it doesn't make a lot of sense, but it's the most visceral thing that can represent evil to a lot of people, and part of that is self-perpetuating. Part of that started with 9/11, but then as things went, as things changed, it never corrected to being a truthful representation of the world. And instead we're still watching TV series in which Beirut is a sandy village full with people with AK 47s. - [Danny] When you think about the games that sort of stand out from this awful stereotype, the games that sort of maybe didn't get everything right, but did something right, what are some examples that you have? What comes to mind for me as somebody who, I've barely been to the Middle East, I've only ever been to various cities in the Emirates, which is its own culture as well. But to me, the only one that sort of struck any sort of a chord seems to be the first Assassin's Creed game, although that was largely in sort of Christian, Israeli areas. But what are the ones, is that a good example, or is that an example that through my Western eyes looks accurate, but actually through more accurate eyes is not? - [Rami] Well I mean obviously Altair, who was the main character of Assassin's Creed, like I remember playing that game and just realizing that my Arab was useful here. Understanding Arab made a difference because Al Mualim, which is one of the main characters in the game, just means the wise one. Like Altair means the flying one, and Altair Ibn-La'Ahad which was the full name of the main character in that game means Altair the son of no one. I understand these things before the game would explain them and it was a phenomenal feeling, it was great. Just realizing that this part of my culture, even though it wasn't Egyptian, per se, but part of the Lavantian region, that this was taken seriously, was incredible. Also Assassin's Creed Origins, the most recent version of the game, is technically about Ancient Egypt, but like most Assassin's Creed games, there is a contemporary element to the games, and in this case it takes place in Egypt with an Egyptian main character. And she is a phenomenal character, westernized, but a modern, westernized but clearly of Arab heritage person. There's a moment where she curses in the game and she does it in Egyptian, and like in the right accent, with the right tone, with the right Egyptian, like, words, and it feels very, it felt very nice, it felt like a little wink to the people that are Egyptian or Arab that would recognize that. Deus Ex Human Revolution had a female Arab character in the game, and she wasn't the protagonist, but she was a trustworthy, reliable person. Call of Duty Infinite Warfare had a Lebanese soldier that she, as well, was a dependable, trustworthy person that plays a major role in the story. Overwatch has two Arab characters that are actually really good, Pharah and Ana, and both of them are fully realized Egyptian characters, as well. But the amount of times you actually take control of a fully Arab kind of contemporary person, I don't think I could name you any, at the moment. - [Danny] Where do you think the impetus is to getting this stuff right? Is it a mixture of more Arab people being involved in development, or is it the fear that Rami Ismail will get on Twitter and start giving out to people, or is it the developing audience within that marketplace, or is it just that games generally are being held to a higher cultural standard than they were 15 years ago, what do you think? - [Rami] I think it's a little bit of all of it. I don't think my Twitter is that big of a deal in the whole but, obviously people giving attention to an issue or pointing out that something is an issue makes people look at it and reconsider just how sloppily this is handled. And when I say sloppily, that's not an exaggeration. Again, in many games, Arabic is a beautiful script written from right to left, it's cursive, so all the letters are connected. The amount of games in which, or even movies, movies like Captain America Civil War, or games like Battlefield, these giant titles, often just get Arabic wrong. It's not written properly, it's the right words written backwards with no letters connected. Something that any Arab, if any Arab had looked at these scenes or these moments in these media expressions, they would've immediately said, well that's wrong, we should fix it. But that doesn't happen because the representation of these people, the attendance of these people in the creative process is just very low at the moment, we're not represented well because we're not. We don't have access to these creative processes very often, and that's changing. In the last few years there's been an increasing amount of Arabs that have joined the games industry or that have gotten in positions of more influence in the games industry. At the same time, the market in the Middle East is growing. Where a decade ago, two decades ago, a lot of games that you would buy in the region, because of the economical differences between the West and Egypt, would be pirated copies. You would go to a store, you would buy a pirated version of FIFA 2001, and it would come pre-installed with a crack that would allow you to play this pirated copy on the disk. But now that the economy is sort of shifting and the world is globalizing, a lot of Arab countries also just buy legal games. The digital revolution obviously helped a lot there. So people have way broader access to games now than ever before, and it also means that the market there has grown. And then finally, like you said, I think games are being held to higher cultural standards, too, I think as the medium is maturing and as games are becoming a broader and broader part of the global conversation, of the global awareness, of the global consciousness, not just the creators feel an increased responsibility to represent the world well or even their fictional worlds well, to not take shortcuts when they can avoid it and to not take harmful shortcuts under any circumstance. At the same time, the audiences are more critical of the media they consume, and they're not as happy to just be like yeah, of course, Arabs are the bad guys, clearly. Evil that is just evil is less and less accepted in our media, and if there is somebody evil we like to have a justification, like why is our protagonist fighting this person, what brought this person to be that. You see that in big blockbuster movies like Avengers Infinity War in which the antagonist is basically the main character in the movie. But you also see it in some of the stereotypes in other places where even if you are an Arab that doesn't make you evil, there's a separate thing, a separate like, inciting incident that puts the character on a certain trajectory. That makes me hopeful, because that's honestly a way more true version of the world. People aren't evil because they are of a certain race or heritage, or country, or ideology, they do bad things because they believe that is the best course of action for them or their family or their life, or their people. That holds true for honestly most things in the world. People are not evil because they're Arab. They might be evil despite being Arab. Most Arabs I know are, pretty much all Arabs I know, honestly, are tremendous, welcoming, warm, hospitable people that you meet them and they will invite you for dinner the same day. - [Danny] This reminds me a little bit of when I was talking to CD Projekt about how so many of the games that were coming from, I guess across the Iron Curtain, at that stage and then later once they'd joined, or once the wall had fallen down, that there was a big sort of culture of localization happening there along with that pirate scene. Is there any sense of that at all in the Middle East that like, some of these big blockbuster games are getting some kind of localization treatment? - Yeah, no, it makes a huge difference. Until recently, the three games that were ever translated in to Arab were FIFA Pro Evolution Soccer, and for some reason, WALL-E. I have no reason why WALL-E, but WALL-E had Arab localization. But more recently, a lot more games have had Arab localization, and it's frequently not Arab voice acting, that's still pretty rare, but a lot of games at least have Arab menus, they have menus that are displayed properly from the right to the left instead of the left to the right, like they invert their UI. The Division had that, I think Horizon Zero Dawn had Arabic. A lot of blockbusters are starting to take the market seriously which means that in return, the markets are taking these games as products made for them instead of things you just download from the internet illegally because it's not for you anyway. And that's honestly, it marks a huge shift. It's an important moment, I think, that a lot of these major platforms and a lot of these creators are realizing that there are people out there that are interested in their media. All they need is just to feel like they are respected even the tiniest bit, and they're, instead of being, instead of the bullet point on the game that refers to Arabs being, well now if you blow up the car, the Arab guy that's next to it will fly away with more spectacular rag dolls. Like, instead of that, saying hey, we see you as a people, we see you as a person, and we think you deserve the same level of respect and attention, the localization, the culturalization, that all of these other cultures have. And that, you know, it just means, even though nobody will consciously be able to put into words that difference, it is huge, it is night and day. - [Danny] As somebody who understands games production, what are the ways in which this sort of gets solved? Is it just a case of having more Arab people on staff, is it a case of, I don't know. Is this something that just takes time or is there some more immediate way that like, 'cause we have a lot of developers that listen to our stuff as well. Is there any best cases or any stuff that can help fix this issue? - [Rami] Obviously if you're gonna represent Arabic culture, you have to think very careful about what Arabic culture means. Because Egyptian culture is extraordinarily different from the culture in, say, Saudi Arabia, which is different from the culture in Lebanon which is different from the culture in Syria which is different from the, like, every one of these countries is its own culture, the same way you wouldn't get away with representing California as, say, Montana, or you wouldn't get away with representing London as Dublin. They are different cultures. Even though they have a lot in common, they sometimes speak the same language, they might have accents. Thinking of Arabs as one thing is already a problem, the same way thinking of Arabic as one language is incorrect. The easiest way to get that right is obviously if you're doing something in the Arabic world, have Arabs look at it, have Arabs confirm it, and don't just have them confirm it at the start, but have them confirm it at every stage through the process. The main reason for that is that computers are actually terrible at Arabic, they're devices made to deal with the English language. Which is written from left to right as individual characters while Arabic is written right to left as a cursive script, so the letters have to be connected. Computers were never built to do that. No computer was ever built to deal with a cursive script or a script that is connected. So the way Arabic works in computers is technically kind of a hack, and until 2017 even Word, Excel and PowerPoint didn't properly support Arabic, that is a relatively recent addition to the Office suite of programs is proper Arabic support. Which means that, until 2017, if you copy/pasted an Arabic sentence from Word to PowerPoint, it would break. - [Danny] That seems incredible in 2017 for that to be an issue. - [Rami] Yeah, this was like a big update, Arabic support in Office. But that is still true for a lot of software, that Arabic breaks, and one of the pieces of software is a commonly used creative tool, Photoshop. Which still does not support Arabic properly. So in a game production or a movie production, often what will happen is they will have English text, they will ask for it to be translated, the translation company will send back the translated file, and then the artists or the creatives that work with it copy paste from that file to their programs or software or whatever they're using, and then it breaks, but they don't notice, because they don't understand the language. So they don't notice that the text is broken or inverted, or that the letters are no longer connected, because as far as they're aware, copy paste always works. So having Arabs involved in every step of this process, and not just Arabs, preferably Arabs from the region you're representing, is a huge difference. Then the second thing is like, obviously the Arab region is full of mythology and history and culture, music, art, stuff like that, and it's very easy to base a fictional culture on that. If you do that, it might be worthwhile trying to think of anything more interesting than it is a place with sand in which everything is terrible. Overwatch did a really beautiful map of, I forgot which country it was, I think Iraq, and in that map it's displayed as this beautiful city full of like green and glass tall towers, and this positive view of the future. And you know, just that, just the representation as something else than a forgotten part of the world would mean a lot. So when people think of creating a space, a fictional or realistic space in the Arab world, make sure they involve Arabs. Try to think of anything but, this is where the terrorists live. And try to think of it as like a place that has aspirations, hopes, that is trying to, given a lot of the messed up history there, whether it's messed up from colonialism or messed up from invasions, or messed up from war or messed up from corruption or political problems, whatever the reason is, a lot of these territories have issues that they're desperately trying to fix, they have a youth that is so hopeful for the future, that wants things to be better, that is willing to, you know, go on the streets and protest, to cause revolutions, to try and make the world better. Back them up. Give them something to believe in, give them a future to believe in, and make them feel heard, make them feel valuable. If anything, isn't that what games and media should be about? Showing us a mirror of the world that sometimes shows us what is bad, but also sometimes shows us what is good. Like there's an entire people out there that the only mirror they've ever had shows them as terrorists, and that's incredibly sad to me. - [Danny] Thanks so much for listening to this episode of the noclip podcast. If you don't already, you can follow Rami on Twitter @tha_rami, that's T-H-A underscore R-A-M-I. Thanks so much to him for taking the time to talk to us, I believe he took the call from a hallway of a games convention in, I wanna say it was Croatia. It was a few months ago now, so I can't quite remember. I'd also like to wish you a happy new year, and tell you that we're actually going to be changing the format of this podcast quite a bit in 2019. As you can probably tell from this episode, I'm stripping out some of the more time-intensive editing techniques that I used in previous episodes to basically try and get more of these out there. In fact, instead of this being a sort of edited, curated type of show, we're gonna do it more conversational. More like a lot of podcasts out there, but instead of it being a collection of people who talk every week, we're gonna talk to a new person within this sort of massive global sphere of games every episode. So that might be a developer, it might be somebody who works in the press, it might be somebody who is actually not involved in games but has a completely other interesting facet of their life and also plays games. As it turns out, we have a sort of a massive document full of people who are super interested and down to do this, and if I just did these recorded, edited interviews like this, I'd never get around to doing them. So what we're gonna do is essentially make this a more conversational type of podcast, and then every once in a while do these curated, highly edited episodes sort of like special stories every once in a while. The next one of those you're going to hear will be an interview with Jeff Gerstmann I conducted about the 10 year anniversary of Giant Bomb, and his history of working in the games press. But aside from that, the rest of the podcast you're gonna hear on this feed are going to be less edited and more frequent. The plan is to make this a weekly show at some stage in 2019, but we're gonna sort of ramp up to it a little bit slowly. If that sounds like a good idea to you, or a terrible one, let me know. I'm @dannyodwyer on Twitter. As ever, thank you to our incredible patrons for supporting our work. You can support our documentaries, this podcast, and more, by joining up on patreon.com/noclip. You also get access to this podcast early via a special RSS feed, not to mention all the other goodies we give out on the Patreon every week. Thank you so much for supporting our show, I'm very excited to take it into new and interesting places in 2019. Talk to you soon.
Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming.
Debatemos a compra do SaveCoins pela NZN, o Steam e a busca pelas estatísticas, jogos como condição de saúde mental, Bethesda processando tudo e todos, o triste mercado de clones, o novo estúdio de Amy Hennig e a soberba da Sony.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: PodPesquisa 2018: Participe! Assista: Documentário sobre Ridiculous Fishing Leia: Carta do estúdio de Threes Blocos do Podcast: A compra do SaveCoins: 00:10:15 Steam com seu próprio SteamSpy: 00:18:40 Vicio em jogos: 00:28:55 Bethesda e seus processos: 00:36:50 Donut County e clones: 00:45:05 Amy Hennig com novo estúdio: 00:56:28 S de Soberba: 01:04:13 E-mail 1: 01:15:50 E-mail 2: 01:19:28 E-mail 3: 01:22:22 E-mail 4: 01:31:11 Lançamentos: 01:35:42 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Black Sheep", por Sonata Artica
Boris van de Ven en Emiel Kampen praten met Rami Ismail, een van de meest succesvolle Nederlandse gamedesigners. Rami is de helft van Vlambeer, een studio die grote successen heeft geboek met games als Ridiculous Fishing, Luftrausers en Nuclear Throne. In deze vierde Nerd Culture podcast bespreken we de status van indie games, de eventuele ondergang van triple A games en de aanstaande E3. Check het...
Recorded on April 2nd, 2018 Links to some of the stuff we talked about: Someone playing the Erhu in Boston Common: https://www.youtube.com/watch?v=ADzTi... H3 Interview with Ninja: https://www.youtube.com/watch?v=s12qa... Ridiculous Fishing: https://www.youtube.com/watch?v=bumCA... M&M's Superbowl Commercial: https://www.youtube.com/watch?v=qfZcx... I got all the Korok Seeds: https://twitter.com/DrParkerBradley/s... Dan Fornace Twitter: https://twitter.com/danfornace Grateful Dead - Touch of Grey: https://www.youtube.com/watch?v=wOaXT... Really good restaurants in Northern NH: -Camp: http://www.thecman.com/restaurants-an... -Six Burner: http://www.sixburnerbistro.com/ -The Little Red Schoolhouse: http://www.littleredschoolhousenh.com/
On this episode, we leap ears first into our ever growing backlog. We want to give these games a try but we just haven’t gotten around to it! (Life stuff! BOO!) We can’t help that 2017 consistently cranked out so many must play fun titles and don’t forget all those games from 2016, ‘15, ‘14… you get the idea. We can at least take the time to listen to their awesome, bombastic soundtracks.Plus, Vince talks about a bunch of fun mobile games, Tamagochi drama, adorable controllers and Leland enters the Darkest Dungeon, blabs about Moira from Overwatch and wants to buy Nintendo games crammed in a Gameboy shell.Track ListSonic Mania - Friends 0:00 - 1:20Sonic Mania - Studiopolis Zone Act 1 15:30 - 18:32Cuphead - Die House 18:34 - 20:07Super Mario Odyssey Soundtrack - Jump Up, Super Star 20:10 - 24:13Bloodstained: Ritual of the Night - The Executioners 30:40 - 31:41UNDERTALE - Another Medium 31:44 - 34:05Slime Rancher - Radio Elevator Shimmy 34:07 - 36:33Sundae Month - Pray For Luck from Diaries of a Spaceport Janitor 43:24 - 46:25BGM: Sonic 3, Ridiculous Fishing, Spaceplan, Mario Paint, Adventure Island, Teenage Mutant Ninja Turles, Pilotwings, Paperboy, Gremlins 2: The New Batch, Mario Odyssey, Cuphead, Super Mario 3D World, Castlevania: The Adventure, Earthworld Jim 2, Wario Land
Rami Ismail is the business and development half of Vlambeer, the indie studio responsible for hits like LUFTRAUSERS, Ridiculous Fishing, Nuclear Throne, and more. He's also well known for supporting the growth of independent game development by travelling the world, speaking at events, and working with and promoting communities in underrepresented regions. Rami sat with our host Jason Imms during Game Connect Asia Pacific (GCAP) to discuss his history at Vlambeer and combative relationship with his business partner Jan Willem Nijman, having a powerful voice within an industry, and the "industry built on ruins" we have in modern day Australia.
Hello friends! This week we're doing an extra special grab bag of things. Please enjoy this far reaching discussion of five game club games: Ridiculous Fishing, Bernband, Radiator 2, Gravity Bone, and Balloon Fight. Thanks to everyone who suggested these games on our Patreon.To support our shows, suggest topics, and vote on games, please check out our Patreon. Any amount of support helps a ton!You can find this podcast on iTunes, Stitcher, and Google Play! We're on all the things!Things Discussed: Ridiculous Fishing, Jetpack Joyride, Bernband, Radiator 2, Hurt Me Plenty, Succulent, Stick Shift, Deathspank (fuck you), Gravity Bone, Balloon Fight, Iwata o7, Iwata Wii U, Iwata Game CentreNext Month's Game Club: Final Fantasy XMusic This EpisodeBlown Away by Kevin McLeodMain Theme by Eirik Suhrke Bernband Alien Hallway by Tom van den Boogaart Crybaby by Davey and the Chains Maria Elena by Xavier Cugat Bonus Round by Hirokazu Tanaka Balloon Trip (Brawl ver) by Koji Hayama Blurry by Puddle of Mudd
On this month's Abnormal Mapping we have a nice treat for you: playing a game, and watching the tie-in movie! The game is good fun, the tie in movie is an unholy abomination, and the podcast is very entertaining! Join us, my lord, and indeed let's embark upon a journey of donut fuelled revenge with Maxy Max and the Payne Bunch.Things Discussed: Max Payne, Jazzpunk, This Dead Rising Video, Max Payne (The Movie), Sin City (The Movie)This Month's Game Club: Max PayneNext Month's Game Club: Radiator 2, Ridiculous Fishing, Bernband, Balloon Fight, Gravity BoneMusic This EpisodeBlown Away by Kevin MacLeodMain Theme of Max Payne by Kärtsy Hatakka & Kimmo KajastoMax Marches On by Marco Beltrami and Buck SandersThe Happy Song by Poets of the Fall
Friend of the show Josh Perault from Taking Initiative joins the boys as they finally wriggle free of Double-O August with this episode's topic: "Hooks." You won't have to go fishing for good content in this one! Giovanni casts off the show by addressing his puzzle game addiction. Josh follows that line and pulls in a prize-winning discussion on exploration in games. Greg recounts how one game baited him into nearly ruining his life. Colin bobs into the conversation with some crooked game practices. Dave explains how if you give your dad a ball, he fills the sky with one star; if you teach your dad to roll balls, he messes it up anyway. We're little fish in a big pond right now. You can really help us grow up to be plump and tasty by writing us a review on Apple Podcasts. Shake out those pellets into our waiting mouths by liking us on Facebook. Help us return home to spawn by following us on Twitter. We might die being eaten by a bear, but that's all the more reason for you to subscribe to our YouTube Channel. Games discussed include Dr. Mario: Miracle Cure, The Witness, Fallout 3, Ridiculous Fishing, and Katamari Damacy. Show Notes: Taking Initiative's website Cloned at Birth: The Story of Ridiculous Fishing (Polygon)
There's another giveaway! Find out how you can win $20 to your favorite online game shop by listneing to the episode in which Spencer and Chris play hours of Rocket League on a "scenic" road trip, Chris discovers the joys of mobile gaming with Ridiculous Fishing, and Joel plays just like, a ton of really good games. A ton.
Det fjortonde avsnittet av podcasten Full Kontroll är så mycket som ett specialavsnitt! Hela veckans avsnitt ägnas helt och hållet åt mobilspel i alla dess former. Joel, Mascoll, Jon och Mascoll (eller hur sjunger han egentligen?) dricker en öl och pratar om mobilspel och är gästade av den tillika Clash Royale-konnässören som ölvirituosen Jon. Vi pratar om vår relation till mobilspel i allmänhet och går igenom våra personliga mobilspel-favoriter i synnerhet: August har, när han inte Pokemon-Go:ar, snöat in på endless runners och pratar Jetpack Joyride och Punchquest. Han tror även han minns ungefär hur Ridiculous Fishing spelas. Mascoll kör räcerbil gratis i Redlin Racing, Hackar sig igenom rouge-lighten 868 Hack samt tämjer konstiga djur i Crashlands. Joel å sin sida tipsar om Minigore 1 framför tvåan, badlands samt åter igen Another World som nuförtiden ju finns på mobil. Sen har vi en lång konversation med Jon om pvp tower-defensespelet Clash Royale. Även om utmaningen utgår i specialavsnitt så är Couch Coop Compadres med även denna vecka och det är mobilspelet Space Team vi har spelat ihop. Dessutom dedikerar vi lite tid till era, våra lyssnares, mobilspel-tips! Skriv gärna en rad på iTunes om du gillar det vi gör! Missa inte heller vår nystartade Playstation-community; sök bara på "Full Kontroll" i community-browsern! Kontakt: Instagram, Twitter: @fullkontrolldpod Facebook: facebook.com/Fullkontrollpod Twitch: twitch.tv/fullkontrollpod Mail: fullkontrollpod@gmail.com Augusts twitter: @citrusfrukt Joels twitter: @joel8bitar Mascolls twitter: @mascoll
Goalie, Edie, and Nick talk news of the week and reviews of games, including Uncharted 4, Rise of the Tomb Raider, Layers of Fear, Ridiculous Fishing, Life is Strange.
Goalie, Edie, and Nick talk news of the week and reviews of games, including Uncharted 4, Rise of the Tomb Raider, Layers of Fear, Ridiculous Fishing, Life is Strange.
It's a triple feature! Nick was kind enough not to make me play TIS-100. So, it's filthy casual game chat for a while before Nick talks about the newest entry in his niche of niches.
Episode 019!I’m recording in the morning today. What better way to start the day then with some great video game music? Download MP3 Song 1 The Meat Circus by Peter McConnell from the game Psychonauts. https://doublefine.bandcamp.com/album/psychonauts-original-soundtrack Song 2 Prosperity Theme/Remix by Joni van der Leeuw from the game Reus. https://braveburgerrecords.bandcamp.com/album/reus-soundtrack Song 3 Pushing Onwards by Souleye from the game VVVVVV. http://souleye.se/pppppp Song 4 as requested by listener @lemonjenny Music from ねこあつめ(that one Japanese cat game). http://nekoatsume.com/games/neko/index.html Song 5 Animal Crossing Track Music by Shiho Fujii, Atsuko Asahi, Ryo Nagamatsu, & Yasuaki Iwata from the game Mario Kart 8. http://mariokart8.nintendo.com/ Song 6 Arctic Floes - down by Eirik Suhrke from the game Ridiculous Fishing. https://phlogiston.bandcamp.com/album/ridiculous-fishing Song 7 Budoar by Tomáš Dvořák from the game Samorost 2. http://store.floex.cz/album/samorost-2-soundtrack-free-dwnld Subscribe via RSS or Subscribe via ITUNESFollow me on Twitter, I'm @EricsVGMixtape.Or check out my personal webpage, Frumpous!
Wir graben uns in die Abgründe des Schreckens um Fische zu erschießen und das Einzige was uns noch retten kann ist Freundschaft. Timecodes:0:04:06 - SteamWorld Dig0:15:29 - Ridiculous Fishing0:29:26 - Five Nights at Freddy's0:46:21 - BattleBlock Theaterwww.VictoryRoad.deUnterstützten könnt ihr uns perhttp://www.patreon.com/VictoryRoad
Wir graben uns in die Abgründe des Schreckens um Fische zu erschießen und das Einzige was uns noch retten kann ist Freundschaft. Timecodes:0:04:06 - SteamWorld Dig0:15:29 - Ridiculous Fishing0:29:26 - Five Nights at Freddy's0:46:21 - BattleBlock Theaterwww.VictoryRoad.deUnterstützten könnt ihr uns perhttp://www.patreon.com/VictoryRoad
Episode 13? Unlucky for some but not this show! This time out, Goadie dropped the ball with the chosen game but have no fear, a german is here! Goadie and Dan welcome their good friend Darren on to the show to discuss their experiences with the latest installment of the Wolfenstein series, Wolfenstein: The New Order. Darren also introduces the guys to the world of Ridiculous Fishing whilst Dan delves back into one of his guilty pleasures and checks out the Borderlands Pre-Sequel. Once again, the top gaming news headlines are analysed with reports of an essential new Kinect app for the Xbox One. On the menu for this show is Badger's Fursty Ferret ale.
On this episode we chat with attorney, gamer and maker Tony Sarkees. He teaches us that copyright laws were actually created to “propagate ideas, encourage creation of new works, inform the public and build a common culture.” Tony is modding his old school Game Boy. Dissected, Painted and let’s get biverted. We talk about the now defunct PMOG/Nethernet and Tony suggests reading Justin’s essay on building online social games. We all bond over the gorgeous gem known as Saugatuck, MI. Pumping Station: One is the Chicago area hackerspace of choice for Tony when he’s making and creating. Tony taught himself CSS to publish a zine online where people can share how gaming and games have affected their lives. Be sure to check out the excellent design and the memoirs featured on electro bureau. Parallax scrolling was the bread & butter of the startup, Scrollkit who got into some legal trouble for showing people how to use their service to create pages like Snow Fall. Chris was looking at about.me and flavors.me in order to build a personal landing page. Tony convinces him otherwise. Our guest recommends hosting a website using Google App Engine instead of purchasing hosting. Let me Duck Duck Go That for you. Tony gives us a lecture on copyright because “it touches every single one of us.” Pay attention! There’s a quiz later. Copyright is actually much more fascinating than you might think. The Statute of Anne was the first copyright law. Moral rights allow creators to control the association of their work in the EU or Canada. That is, “”you can’t use my song in your commercial for your diabolical political party commercials.”“ Fan fiction, fan sites and fan art are all actually copyright infringement. Tony talks Android: Netrunner, a Living Card Game by Fantasy Flight Games. Unfortunately, one of the best communities for the game was shut down. Disney has gone from sue happy to relaxed when it comes to copyright infringement. Our guest doesn’t purchase items from Sony because of their rootkit scandal. All of us are confused by the #gamergate situation. Ridiculous Fishing is a game for iOS suggested by our guest. Paul & Tony really like Threes! which has been cloned many, many times because you can’t copyright game rules and mechanics. You can find Tony on twitter, his site, the electro bureau or grab some of the things he makes at his shop. Support Montreal Sauce on Patreon
Greg Wohlwend developed the popular game Threes with his colleague Asher Vollmer. Greg is a games illustrator and designer who was part of teams that made Hundreds, Gasketball, Solipskier, and Ridiculous Fishing. Threes is his breakout game — and has inspired lots of admiration, frustration, and imitation. He and I talk in this episode about the joy of success, the burden of being independent, and the problems with parasites. Sponsors & Patrons This podcast is made possible through the support of sponsors and patrons. Thanks to patrons George O'Toole, Jonathan Mann, and Sean Wickett for supporting us directly through Patreon! You can back this podcast for as little as $1 per month. At higher levels, we'll thank you on the air and send you mugs and T-shirts! Show notes The Oatmeal's Matthew Inman was nominated for two 2014 Eisner Awards. Greg wrote this post to the hobbyist on the ledge. Greg designed the logo for Indie Game: The Movie; the creators of that film are two-time guests on the show, first in December 2012, and then a year later for a check in. The money in Minecraft is in YouTube videos of people playing through levels. We ran a story about this in The Magazine. The Scratch programming language leads to the Pencil programming language which led to JavaScript for my older son. CoderDojo uses Scratch to mentor kids in programming. Max Temkin baited a Los Angeles Times reporter who wrote an uninformed piece about the Threes ripoff 2048. The extended account of Threes development reveals the exhaustive and useful process of iteration, testing, and killing one's darlings. The Pop Culture Happy Hour podcast had a very nice discussion at the end of an episode where one panelist recommend 2048, and another explained kindly that Threes was the original and the thing to which one graduates as it's tougher. (Listen around minute 37.) Greg recommends the Indomie brand of ramen.
Kon, Tim und René fahren wild mit dem Autoscooter über den Jahrmarkt der Videospiele. Heute reden die drei Boys über Tims verlorenen Spieltrieb, Kons unglaublichen Skill in Ridiculous Fishing und Renés Dinosaurier-Leidenschaft in Jurassic Park Warpath.Des Weiteren berichten wir über neue Indiespiele für die Playstation, dem Trailer zu Call of Duty: Advanced Warfare, dem Warcraft-Film und dem Super-Studio bestehend aus Neversoft und Infinity Ward.
Ridiculous Fishing: A Tale of Redemption, to honour it with its' full title, is a marvellous medley of minigames wrapped up in one delightful package. You are Billy the fisherman, who is on a quest to drop his tackle deeper and faster into the fishy depths than any man before him. You cast your line and the first part of the game's triple threat has you using the tilt controls to avoid fish, crustaceans and aquatic mammals as you drop your lure as deep as you're able, limited only by the length of your line, the ocean floor and your own ability. When you strike a fish the second phase of the game begins, as you reel in your line and attempt to hook and bring to the surface as many fish as you can, whilst avoiding jellyfish. Once you hit the surface, your catch will take to the air and you're tasked with shooting the flying fish out of the sky.
On parle de la PS4 et du Geek Show. On discute de l'avenir de Nintendo. On parle des jeux Tomb Raider, Rain, Heavenly Sword, Zelda ALBW, Mario Party: Island Tour, Gunstar Heroes, Disney Infinity, Ridiculous Fishing, Chibi-Robo et Slayin!
Nerdene starter året med å spå spillåret 2014 og se tilbake på spådommene sine for 2013. Bård gir deg både stipendtipset for januar og anmelder mobilspillet Ridiculous Fishing sammen med hans indre sjømann, og hele studio tar på seg en lytters utfordring om å svare på dumme spillspørsmål.
Gameware alum and speedrun aficionado Vaughn "VforExtreme" Venters joins the Express this week to brag about his current world record time in DuckTales Remastered (on PS3) as well as chat about an upcoming charity speedrun event: Awesome Games Done Quick 2014. Rachel dives head first into Ridiculous Fishing and other iOS games while Adam gets destroyed by Super Mario 3D World's secret worlds. There's also some talk on Sonic Colors, Ace Attorney 5 and more! Come ring in the new year with us! Stream Link for Awesome Games Done Quick 2014: http://www.twitch.tv/speeddemosarchivesda This week's cast: Adam Arinder Rachel McCauley Vaughn Venters Music Credits: Break -- http://www.youtube.com/watch?v=a9vOL_OW80w Outro -- http://www.youtube.com/watch?v=rmLjdRaVxXg January 3, 2014
Kole, Ben, and David talk about the Metal Gear Solid 5 delay, a bunch of old games, and ask you what your favorite new IP is (and what that even means). The Brief Portrait of Shame: PS4 Black Friday shooting. Metal Gear Solid 5 won't come out for a while. Epigentics and Assassin's Creed. The Grind David: Batman: Arkham Asylum. The Incredible Adventures of Van Helsing. Ben: Batman: Arkham Origins. Ridiculous Fishing. Rymdkapsel. Dragon Age II. Kole: Super Mario 3D Land. ##Multiplayer * What's your favorite new IP?
Les pirates à l'honneur avec Assassin's Creed IV Black Flag (PS3, 360), nos avis sur les jeux mobiles Ridiculous Fishing et Rayman Fiesta Run (iOS/Android), la sortie de la Xbox One et le questionnement sur l’essor des micro-transactions dans les jeux consoles, le fil rouge Persona et bien évidemment l'actualité de la semaine (des nouveautés pour Spelunky, comptes unifiés chez Nintendo...)
Join Alex and Tigs as they decide upon the best multiplatform games of the generation, as well as talk about Call of Duty: Ghosts,Crazy Market, Bioshock: Infinite - Burial at Sea, The Legend of Zelda: A Link Between Worlds, Super Mother Load, Killzone: Shadow Fall, Need for Speed Rivals, Red Dead Redemption, Resogun, Assassins Creed IV: Black Flag, Assassins Creed: Libration, Ridiculous Fishing, Rayman Fiesta Run, The Room, Tearaway and more on this episode of Griefed! Recorded on November 24th 2013.
Josh Lee is back for the first time and for the first time praises an iOS game. Ethan “heads” back into New Vegas while looking for grilled cheese. And Justin prefers to celebrate his regal mercenary status by shooting guns into the air. Night Force Action Report – The editorial video game podcast where the HorribleNight.com cast gets caught up on the games they’ve been playing, new releases, brainstorms original material for the site, and pitches a few game ideas. This show was recorded live on Twitch.tv/HorribleNight. The final video is also available on YouTube.com/HorribleNightTV. Congrats to PF1000 on winning our Puppygames Ultrabundle giveaway. Show Notes Cast: Justin, Ethan, Josh Topic Summary 00:16 – Intro and Off-Topic 27:50 – New Releases What We’ve Been Playing 34:45 – Shadowrun Returns, Ultratron, Fallout: New Vegas, FTL (Legos) 51:38 – Marvel Heroes, Defiance, Magrunner: Dark Pulse, Mechwarrior Online, Ridiculous Fishing, Symphony of the Night 1:19:48 – Portal 2, Hell Yeah: Wrath of the Dead Rabbit, Cloudberry Kingdom, CastleStorm, Tapper, Elevator Action 2, Mercenary Kings, Skyrim 1:42:36 – Game Pitches Subscribe to The Horrible Shows – New Episodes Weekly RSS iTunes Related posts: Night Force Action Report #101 – Punch to the Gut Night Force Action Report #103 – I’ll Do My Best Night Force Action Report #108 – Check Your Tools
The cast and crew of Giant Bomb dot com get together to discuss the PAX 10, Drew's trip to an aircraft carrier, Ridiculous Fishing, Phil Fishing, Reel Fishing, real fishing, and Valve's hot new online strategy game, Defense of the Ancients II.
Holmes talks with Rami Ismail and Jan Willem Nijman, the two developers who make up Vlambeer and responsible for Super Crate Box, Ridiculous Fishing and the upcoming Luftrausers!
Recorded 26 April 2013. You can download the m4a file. Brent and Michael talk to Chris Liscio, author of the amazing audio apps Capo, FuzzMeasure, and TapeDeck. This episode is sponsored by FastSpring, the easy-to-use payment processing system that makes headaches go away. Create a custom order page, and even include purchasing directly in your app. If you’re selling a Mac app — or anything else — from your website, then check out FastSpring. Do yourself a favor. Do it now. Some things we mention: Capo FuzzMeasure TapeDeck Serpico Simmons Mattresses WordPerfect WWDC Toronto San Francisco #AltWWDC AppKit Fantastical Symbian HockeyApp OpenGL Chris Liscio speaking at Çingleton 2011 Ridiculous Fishing Eric Sink’s Product Pricing Primer Letterpress AppViz appFigures You can follow Chris on Twitter.
Kole, Ben, Dennis, and David talk about the recent Nintendo announcements, X-COM enemy unknown, and we ask you what games you keep coming back to. The Brief: Ratchet and Clank movie announced. Nintendo Now. Tetris to treat lazy eye. The Grind: Ben: Spec Ops: The Line. Kole: Spec Ops: The Line. Ridiculous Fishing. David: Dead Island. La Mulana. Dennis: Dear Esther. X-COM: Enemy Unknown. Multiplayer: Games you replay. End Boss: Las Vegas beer fest. Disabled LoL player pentakill. X-Wing Alliance rediscovered.
Cast al gran completo, con il mitico ritorno di Gabbre (per l'occasione in collegamento diretto dal citofono), e con l'eccezione di Aurelio, ché gli era esploso il computer. Debuttano Mirco Pierfederici e Marco Tassani, con cui parliamo di gente che lascia Square, Sony che flirta con gli indie, Warren Spector che chissà chi è, ed un po' di altra roba. Free Playing, perché un editing diverso è possibile! (infatti questo episodio è stato editato da fapo8, che ringraziamo!) [0:00:00] Intro, e i migliori insulti di Yotobi [0:04:55] Yoichi Wada lascia la presidenza di Square Enix [0:23:50] Sony ama gli indie [0:37:04] Warren Spector e i giochi che copiano i film [0:44:03] La narrazione nei videogiochi secondo un fumettista a caso [1:10:37] La domanda audio di littlexaus [1:14:18] Extra Credits [1:14:36] 20th Century Boys [1:17:06] I fumetti da due soldi su cui lavora Mirco, tipo Wolverine [1:19:30] The Making of Prince of Persia [1:22:20] Dead Space [1:24:25] Fester Mudd [1:26:09] Kick-Ass [1:30:16] The Walking Dead [1:31:59] Starship Troopers: Invasion [1:33:34] Indie Game: The Movie [1:36:09] Doom 3 [1:37:16] Dredd [1:38:05] Super [1:38:24] Resident Evil 6 [1:47:02] Ridiculous Fishing [1:47:59] Face Noir [1:48:38] Shadow on the Vatican Atto II [1:56:33] Retro Racing [1:57:59] Il nuovo disco dei Daft Punk [1:59:08] Fire Emblem: Awakening [2:11:36] Franco Minchia su Facebook [2:13:22] Outro. Divagazioni più o meno degne di nota: [0:16:14] Yoichi Wada e i cartomanti [0:17:24] RIP Kenji Eno. Hanno partecipato Bruno #brunodinoi Barbera, Simone #ilsaggiosimone Andreozzi, Davide #miticodavide Alexandro Fiandra, il citofonabile Gabbre, il grande fumettista Mirco Pierfederici, e l'imponderabile Marco "Astro" Tassani. L'amicone Aurelio #auronemaglione Maglione ed il manoscrivibile Fabio Di Felice erano come sempre nei nostri cuori. Un saluto anche agli amici che ci hanno seguito in diretta: Matteo Beconcini, littlexaus, moffetta, Andrea "The Benso" Vena, subr3v, andmind, skilloiso, jackzr, prtruz, Femto88, mrKaizen, Luke, Magiustra, e ctekcop. Ricordate di scriverci numerosi in email (info@freeplaying.it): i vostri dubbi e le vostre domande troveranno saggia risposta nella posta del cuore di Simone. E non dimenticate di seguite il nostro nuovissimo fantasticissimo forum! Volete supportarci? Piaceteci e fateci piacere su Facebook, cerchiateci e fateci cerchiare su Google+, cinguettateci e fateci cinguettare su Twitter e, ovviamente, recensiteci, cinquestellateci e seguiteci su iTunes! E se siete ricchi sfondati, supportateci comprandovi il super libro di Fabio Di Felice su Amazon e le magliette fashion di The Indie Shelter!
In questa puntata parliamo di tante cose, ma soprattutto dei prodotti per l'igiene che usano i ragazzi di oggi. Nel mezzo qualche news ormai vecchia, e qualche mail non più nuova, ma invecchiata bene. Free Playing, il podcast che differisce in differita! [0:00:00] Intro, perché la volgarità non ci appartiene [0:03:17] Scalfari e il gioco della distruzione dell'universo di Casaleggio [0:15:16] John Riccitiello lascia Electronic Arts [0:18:58] Le rubriche nuove, le questioni vecchie, e le domande classiche (Andrea Vena) [1:11:19] Mario Merola contro l'Uomo Tigre, i prof di Davide, ed il mitico Vincenzo Monti (TheSlaveX) [1:28:57] Saluto alla chat [1:29:26] Extra Credits [1:30:01] Tutti i dischi di Samuele Bersani dopo Caramella smog [1:32:39] Joe Barbieri - In parole povere [1:35:08] Lo sceneggiato radiofonico di Davide [1:35:31] Ridiculous Fishing [1:46:48] Face Noir [1:58:42] Glob [2:07:35] The Voice of Italy [2:11:24] Outro. Divagazioni più o meno degne di nota: [0:09:43] Le analisi politiche di Uriel Fanelli [0:21:21] Le segnalazioni di Desmondo [2:01:15] Parenti serpenti. Hanno partecipato Bruno #brunodinoi Barbera, Simone #ilsaggiosimone Andreozzi, Davide #miticodavide Alexandro Fiandra, e l'amicone Aurelio #auronemaglione Maglione. L'interstiziale Gabbre era in chat, ed il manoscrivente Fabio Di Felice era come sempre nei nostri cuori. Un saluto anche agli amici che ci hanno seguito in diretta: Matteo Beconcini, Andrea "The Benso" Vena, andmind, Mirco Pierfederici, Ctekcop, fapo8, Luke, styx, eugenio/beppeg/riccietto, Desmondo, Lorenzo Marsicano, mrKaizen, TheSlaveX, e sonountaleban. Ricordate di scriverci numerosi in email (info@freeplaying.it): i vostri dubbi e le vostre domande troveranno saggia risposta nella posta del cuore di Simone. E non dimenticate di seguite il nostro nuovissimo fantasticissimo forum! Volete supportarci? Piaceteci e fateci piacere su Facebook, cerchiateci e fateci cerchiare su Google+, cinguettateci e fateci cinguettare su Twitter e, ovviamente, recensiteci, cinquestellateci e seguiteci su iTunes! E se siete ricchi sfondati, supportateci comprandovi il super libro di Fabio Di Felice su Amazon e le magliette fashion di The Indie Shelter!
Discussion of Bioshock Infinite starts at 1:23:38. In the first episode of the show, Dan is joined by Tristan and Patrick as they go over the entire storyline of Bioshock Infinite (1:23:38), all while trying not to poop their pants. Journey, Dead Space 3, Diablo III, World of Tanks, and Ridiculous Fishing are also discussed. […]
Bajo and Hex are back with reviews of Army of Two: The Devil's Cartel and Bientot L'ete, and mobile games Penumbear and Ridiculous Fishing. Meanwhile, Goose goes wicka wicka wild in our Western Backwards Compatible...
Geshcast returns in what many have called our 'break out' episode. When you hear it, you'll want to 'break out' of those breeks! This episode; Gav takes Phill on a romantic tour of Tomb Raider. Does Lara's big return herald innovation in the action-adventure genre; or is it the same old tods? Phill surprises the online community by getting right into Call of Duty: Black Ops 2. Will Phill get the drop on an unsuspecting public, or will they stick a gun barrel up his butte? Team Gesh give their impressions on Dead Space 3, Alan Wake, God of War: Ascension and Mickey Mouse: Power of Illusion. As a stop-gap between now and next month's great new format (cough), we have a quick round of PHONELAFFTER - in which Team Gesh give their thoughts on Ridiculous Fishing and Super Stickman Golf 2 The show rounds off with scintillating Singstar shenanigans as the boys gear up for Eurovision season, ending with YOUR MAILBAG FEEDBACK. Runtime: 48 mins
David and James spend most of the podcasting arguing about the WiiU and the next Xbox, while Michael gets all excited about FTL and Sean plays an Indie Game. Again.Running time: 01:58:45
Dog Hitler’s gonna get what’s coming to him. In this weeks episode, Mike, Drew, and Myles go back and forth through time to kill Hitler! Or to read I Killed Adolf Hitler by Jason. Talk Nerdy to Me: The group talks about all things from Gundam to Doctor Who, Batman to Demon’s Souls, and even some Game of Thrones and Ridiculous Fishing. This week's challenge: (Courtesy of Garin) Read Jason novel I Killed Adolf Hitler. Next week's challenge: (Courtesy of Catherine) Read Harry Potter And The Sorcerers Stone!
Kole, Ben, Dennis, and David talk about the Duck Tales Remastered announcement, Little Inferno, and Tomb Raider. Welcome to the 16th level. Sorry this episode is late! I was hit by a car! OW! The Brief EA CEO John Riccitello resigns. Duck Tales Remastered announced. Walking Dead: Survival Instinct is bad. Saint's Row 4 is a thing. The Grind Kole: Little Inferno. Ridiculous Fishing. Dennis: New World Colony. Left 4 Dead 2. David: Left 4 Dead 2. EVE Online. Sleeping Dogs. Ben: Far Cry 3. Tomb Raider. The Multiplayer Why don't you pirate? Which video game character would you have a drink with? What kind of game would you make? What game makes you feel the most powerful?
I P3 Spel på lördag blir det maffiakrig i Hongkong, skräck i japanska herrgårdshus, och postapokalyopskaos i Moskvas tunnebana. Vi ska nämligen resa jorden runt på 80 spel! Programledare Angelica Norgren får sällskap av panelen, Johan Hallstan, Susanne Möller och Victor Leijonhufvud och tillsammans inspireras dom av Jules Vernes klassiker Jorden runt på 80 dagar och bestämmer sig för att utforska världen genom tv- och datorspel. Vilka är dom bästa spelresmålen? Vill vi ha superrealism eller alternativa dystopier av omtyckta sevärdheter? Och varför utspelar sig så få spel i Indien? Dessutom så reder vi hur kultspelet Backpacker kom till , Samson Wiklund hyllar spelskaparen Peter Molyneux och blåsvädret kring den svenska spelstudion Overkill diskuteras. I recensionerna bjuds det på intressanta uppdragsutmaningar i Gears of War: Judgment, ovanligt korkade zombies i The Walking Dead: Survival Instinct, heltokigt fiske i Ridiculous Fishing och charmig spökjakt i Luigis Mansion 2. Du hör P3 Spel med Angelica Norgren, lördag 14.03 i P3. Klicka nedan för betyg på recenserade spel och en lista på spelen vi åkt jorden runt med. På. Om. Under. Recensioner - lyssna på programmet så får ni veta varför spelen fått de siffor de fått. Betygsskalan går från 1 (uselt) - 10 (bäst). Gears of War: Judgement (Xbox 360) Johan: 8 Victor: 7 Luigi´s Mansion (Nintendo 3DS) Victor: 8 Walking Dead: Survival Instinct (PC, Wii U, Xbox360, PS3) Johan: 2 Tips från Johan: Ridiculous Fishing (iOS) Jorden runt på 80 spel! Storbritannien (London): Hellgate: London, The Getaway, Tomb Raider, Mass Effect 3, Zombie U Egypten: Entombed, Cheops Pyramid, Pharaoh, Serious Sam, Super Mario Land (Gameboy), Paper Mario Indien: Indiana Jones (från 80-talet), En expansion till Singstar, bana i rallyspel, Street Fighter II Hong Kong: Sleeping Dogs, Shenmue 2, Deus Ex, Stranglehold, Reckless, diverse racingspel Ryssland: Metro 2033, Metro Last Light, Command & Conquer: Red Alert Ukraina: Chernobyl: S.T.A.L.K.E.R: Shadow of Chernobyl Frankrike, Paris: Remember me Nordkorea: Buss-tjofräsa... (Fråga Susanne för mer info) Japan: Siren Blood Curse, Project Zero, Kuon, Clocktower 2, Shenmue 1, Katamari Damacy, Ringu, Yakuza USA (San Fransisco och New York): Driver: San Fransisco, Fallout 2, Max Payne, Prototype, Grand Theft Auto: Liberty City, Crysis, Enslaved, Walking Dead (Georgia), Bully, Red Dead Redemption Övriga 36 spel/länder: se Backpacker-serien...
Winter’s coming samtidigt som vi hoppas på vårens coming! Välkommen in i nördkvämet och värm dig! Dags för ännu ett avsnitt av [NÖRD:IGT] där vi gräver ner oss i de där sakerna som vi och du älskar allra mest. Den här veckan får vi dessutom hjälp och stöd av Mats ”Bokhyllan” Nylund (MCV Nordic, PC Gamer). Vi börjar med att diskutera och dela med oss av våra och dina åsikter om det som hände med PayDay 2/Overkill tidigare i veckan. Sen slänger vi om ordningen lite och vandrar in i TV-seriedelen för att peppa kring Game Of Thrones säsong 3 och vara lite oroliga för Dr. Who‘s nystart av säsong 7. Sen kommer Comicsdelen och Peter hyllar något digitalt (!) som kommer från Brian K. Vaughn: The Private Eye. Länken till serien hittar du HÄR. Varför hette ena låten ”Ankliv” och den andra ”Knattar”? Svaret finns i denna podcast. Därefter dundrar vi in i Speldelen med prat om premiärintrycken från Battlefield 4, mobilspelet Ridiculous Fishing, ARMA 3-alfan och Train Simulator 2013. Och hela paketet avslutas med Filmdelen där vi recenserar GI Joe: Retaliation, The Croods och Kjellin reagerar på nya The Wolverine-trailern. Matig och mumsig mastodontpodcast. Men framför allt: det är [NÖRD:IGT]. Trevlig lyssning!
We hope you enjoy the show! Audio
The completion of Tomb Raider and Far Cry 3. Also DOTA:2, Kinect, The Year Walk, Ridiculous Fishing, Skylanders games on mobile devices, Punch Out and Slender: The Arrival News - EA compensate Sim City users, Steam launch an Early Access service, Blizzard announce F2P digital card game, Final Fantasy X and X-2 getting a HD remake, Fire Emblem Awakening gets an eShop demo, release date for Lego City Undercover: The Chase Begins on 3DS, Fez making its way to Steam, PlayStation Plus April details, Deadly Premonition gets a Director's Cut, Disney Infinity pushed back to August, Nintendo explain Pokemon Rumble U and GTA V Beta scams.
This week, Arash and Kevin take a look at Vlambeer’s Ridiculous Fishing.
Luigi's Mansion 2, Ridiculous Fishing, Monster Hunter 3 Ultimate, Dark Souls (yes, again!), BitSummit, Dragon's Crown, Wii U troubles, Vita triumphs (and troubles), Durango rumors, Drakengard 3, Phantom Pain, Transistor, and oh-so-much more!
In dieser Folge lassen so richtig die Sau raus und den Technikkram erstmal außen vor. Es wird ein bisschen philosophischer! Wir sprechen über Duschen und Männerdeo, the perks of being a grown-up, Zonebox, Timeboxing und Konzentration, über GTD, Things und OmniFocus, lächerliches Fischen und, schließlich und endlich, Dateien mit Punkten. Leider hat Max diesmal das falsche Mikrofon benutzt, aber Daniel redet ohnehin immer viel mehr, die alte Laberbacke. Daniels Duschdoku dreiii.net, nur echt mit drei i Things Omnifocus Ridiculous Fishing Diese Folge ist ziemlich obszön, aber das schafft ihr schon. Vergesst nicht, uns auf Twitter Bescheid zu sagen, wenn ihr Fan des Monats werden wollt: @konferenz28.
The ladies discuss Tomb Raider, World of Warcraft, Ridiculous Fishing, Fix It Felix, Jr.
This week we go on and on about Starcraft 2: Heart of the Swarm, the Banner Saga, Ridiculous Fishing, SimCity and more, then move on to letters. Also screaming. This week's music, in order of appearance: Sunny Day Real Estate - Tearing in my Heart; Dave Grohl, Trent Reznor, Josh Homme - Mantra
All mobile all the time. In the history of The Besties, when the gents end up bringing mobile games to the table, it doesn't bode well for the quality of said games. This week is the exception to the rule, as they're talking about two of the best games of 2013 (mobile or beyond!). In other news, Chris Plante literally got off a flight from Japan and recorded the podcast, so if he sounds drowsy, it's probably the sleeping meds coursing through his veins. 04:00 - Ridiculous Fishing 20:00 - Half Time 27:00 - Super Stickman Golf 2 47:00 - What's next? Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes
When we're not discussing vikings we talk about how Tomb Raider is out while Nathan finishes Skyward Sword and tells us about Ridiculous Fishing. News is short: we bring up more info on the SimCity issues this last week, Ron Gilbert leaving Double Fine and some tension between Xi3 and Valve.
One of this week’s most notable releases is Ridiculous Fishing, a fantastic and quirky fishing game from Vlambeer, Zach Gage, … Continue reading "The TouchArcade Show – A Chat With Some of The Devs Behind ‘Ridiculous Fishing’"