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Al and Jonnie talk about Luma Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:55: What Have We Been Up To 00:13:53: Game News 00:37:20: Luma Island 01:32:07: Outro Links Wholesome Snack Wholesome Snack Humble Bundle Wanderstop Release Date Overthrown Early Access Snacko Roadmap Haunted Chocolatier Development Update Farm Folks Gameplay trailer Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we’re here today to talk about cut to story games. (0:00:35) Jonnie: And my name is Jonny. (0:00:40) Al: Ah, welcome Johnny. (0:00:44) Jonnie: I am good for reasons that are entirely my fault. (0:00:48) Jonnie: We were recording at a really convenient time for me today, (0:00:50) Al: “Yes, I’m the one that’s that’s gone up early, so… (0:00:50) Jonnie: so I am way more awake than I usually am. (0:00:53) Jonnie: How are you, Al? (0:00:54) Jonnie: Thank you. (0:00:56) Al: Look, I mean, we used to do this occasionally, record early my time, and it just, it feels (0:01:05) Al: like it’s less, it’s less convenient for me because of your later time zone now, like… (0:01:12) Jonnie: Yeah, the time zone now works really well actually for me to record early because it’s a good time zone for that. (0:01:14) Al: Yeah, because if we want to record at 5pm, you’re in. (0:01:20) Al: time, which on a weekend is fine, probably, but on a weekday is probably the earliest you could do. (0:01:29) Al: That’s 7am my time, so it kind of basically gets rid of that for weekdays, (0:01:34) Al: which we used to do a couple of times is record an evening your weekday and morning my weekday, (0:01:40) Al: because we were exactly 12 hours apart, I think, when you were in New Zealand, (0:01:44) Jonnie: Yep. Hey, Al. (0:01:45) Al: which made it perfect. So it could like, we could start at 5am my time and 5pm your time, (0:01:49) Al: Whereas now it’s like… (0:01:50) Al: I start work at 8am, so it’s like starting recording at 7am. It’s not ideal, but it’s Sunday, so it doesn’t matter. (0:01:57) Jonnie: And we are now just going to rebrand to a logistics podcast. (0:02:01) Jonnie: I’m sure our listeners are very excited to be hearing of that. (0:02:05) Al: I have this great app from my Mac now where I have everybody’s time zones for the podcast typed into it. (0:02:12) Al: And I have a slider where I can just choose my time, and it tells me what everybody else’s time is at that point. (0:02:16) Al: It’s great for organizing stuff. (0:02:18) Jonnie: Okay, one, I’m gonna need you to send that to me (0:02:20) Jonnie: after the show, that sounds very convenient. (0:02:22) Jonnie: I work across like five different time zones, (0:02:24) Jonnie: so that sounds amazing. (0:02:26) Jonnie: And two, I’m curious how many time zones we have as folks, (0:02:29) Jonnie: ‘cause there’s quite a few, I’m guessing. (0:02:30) Al: So if we just talk about the base team, so we’re not talking about the people that are on a couple times a year, that is four time zones. (0:02:42) Al: So I’m in one, you’re in one, Kevin is in one, and then Cody, are we counting Bev still? They’ve not been on in a while, but Cody and Bev are in the same time zone. (0:02:52) Al: So that’s four time zones. (0:02:54) Al: Obviously, other people then have different ones, but I think Kelly is in a different one, and who else? (0:03:00) Al: Is that it? Have we covered all the American time zones now? (0:03:02) Jonnie: What about Micah, where’s Micah? (0:03:04) Al: Oh, Micah Central, is that the same? (0:03:09) Jonnie: I think it’s got to be the same as like one of Kiv and/or Cody. (0:03:12) Al: it’s not the same as Cody. What time is Kevin? Yeah, I think Kevin’s in Central as well. So, (0:03:20) Al: it’s the same as Kevin. Anyway, moving on. This episode, we’re going to talk about Luma Island. (0:03:20) Jonnie: We needed like a west coast American to you know really round it out (0:03:35) Al: Yeah, that was a full stop. We’re going to talk about Luma Island. (0:03:41) Al: Um… (0:03:43) Al: Before that we have some news, surprisingly still busy with news considering the time of year, (0:03:50) Al: and I don’t think it’s about to stop now, and we’ll explain why in our first game news, but (0:03:56) Al: before that, Jonny, what have you been up to? (0:03:58) Jonnie: What have I been up to? (0:04:00) Jonnie: I’ve been up to pocket of all varieties, many varieties, (0:04:05) Jonnie: all the pockets. (0:04:06) Jonnie: Pocket TCG, still plugging along with that. (0:04:06) Al: I haven’t done today’s battles yet. I’ll maybe set them up on auto during this podcast. (0:04:09) Jonnie: But Al, I really want to know, have you got any Venus yet? (0:04:19) Al: And maybe I’ll get the Venusaur today. I don’t know. We’ll see. (0:04:24) Jonnie: I’m not going to lie, I would be very stoked if you got the Venus (0:04:26) Jonnie: or while we were recording. (0:04:28) Al: Live on a podcast. Yeah. Let’s do it. I’m setting up. (0:04:29) Jonnie: Yeah, yeah. (0:04:32) Jonnie: Just for the listeners, how dry are you at this point? (0:04:36) Al: I think I’m at 28 promo packs and no Venusaur. So, interestingly, I only have two of the (0:04:42) Jonnie: Life has not been gone to you at all. (0:04:45) Al: Greninja. I mean, two’s what I want, right? I don’t want any more than two. But it’s not (0:04:50) Al: the Greninja that I’m getting lots of. I’ve got two and then it stopped. It’s the Jigglypuff (0:04:56) Al: and Haunter and Onyx that I’ve got nearly double digits of each of them. (0:05:01) Jonnie: Although, annoyingly, you kind of do want more of the more rare ones, because you get more Shine Dust for the duplicates, and while Shine Dust is not currently useful for anything worthwhile, number big means good. (0:05:06) Al: That’s, yeah, true. (0:05:14) Al: Yeah. Yeah. Anyway, right. I said those, I said those battles off. So we’ll see what happens. (0:05:20) Jonnie: But outside of Pokémon Pocket, I’ve also been playing Animal Crossing Pocket Camp Complete, whatever it’s called, which… (0:05:31) Jonnie: …is now fully come out in its complete edition, and there is a lot in this game now. There is so much. It is very overwhelming. (0:05:39) Al: Well, it is like eight years old at this point, and they’ve just shoved everything into it, so. (0:05:44) Jonnie: Yep. I feel like it will get to a good place, but at the moment it’s very overwhelming, and I’m just trying to work out what is the limited time stuff that I need to get done, particularly being December with all of the various Christmas events. (0:05:57) Jonnie: events. So just trying to work. (0:06:01) Jonnie: That out. But other than both of those Marvel Rivals is this new hero shooter game that came (0:06:09) Jonnie: out and look, I don’t like shooting games. I played a little bit of Overwatch. I’m terrible (0:06:15) Jonnie: at them. But there was something fun about being part of a thing that is having a moment. And I (0:06:20) Jonnie: feel like Marvel Rifles is that. And so while I’m terrible at it, I am having fun playing it in (0:06:26) Jonnie: these first few days. Well, that’s all it seems everyone is talking about. (0:06:29) Al: I have not played it, but I don’t want to say too much about it, but on the on the last (0:06:37) Al: podcast that I recorded, which is coming out in three weeks time, you will hear Kevin convince (0:06:43) Al: me to try it. So we’ll see, I guess, at some point. I wonder if by the time I next record (0:06:53) Al: an episode in a week, whether I will have played it or not, whether we have some. (0:06:59) Al: True out of time podcasting where I talk about the fact that I was convinced to play about (0:07:05) Al: it, and then I talk about the fact that I’ve played about it, and then you actually hear (0:07:09) Al: the being convinced to play it. We’ll see. We’ll see. We’ll see. I was totally not going (0:07:13) Jonnie: I really hope that that is the case and my prediction for your take on the game, Al, (0:07:18) Jonnie: is you will play it and you will be like, “I see why people like it and it is not for me.” (0:07:23) Jonnie: That will be your take. But… (0:07:26) Al: to play it until one thing in the episode, which I’m not going to spoil… (0:07:29) Al: There’s one specific thing that Kevin tells me about that I did not realize was the case (0:07:34) Al: for it, because I hadn’t seen any gameplay. And I had just been assuming based on everything (0:07:39) Al: that people had been saying, because people are like, “Oh, it’s just Overwatch, but Marvel.” (0:07:43) Al: And yeah, you’ll hear about that in three weeks’ time, listeners. (0:07:48) Jonnie: Amazing. (0:07:52) Jonnie: Yeah, but those are the things… (0:07:53) Jonnie: I guess just because I feel like it’s something you have to talk about (0:07:55) Jonnie: if you’re talking about a hero shooter. (0:07:57) Jonnie: So far, the character that I am liking the most is Hela, (0:08:02) Jonnie: which is probably not what I would have predicted (0:08:04) Jonnie: going into playing this game. (0:08:06) Jonnie: But that’s part of the fun of these sorts of games (0:08:08) Jonnie: is you find and connect with characters (0:08:11) Jonnie: that maybe you wouldn’t have otherwise. (0:08:15) Jonnie: Hela’s gimmick is a movement ability. (0:08:19) Jonnie: She’s kind of just a standard damage dealer. (0:08:21) Jonnie: She hits hard and has a relatively slow fire rate. (0:08:26) Jonnie: She has a stun ability and she throws some knives (0:08:30) Jonnie: that deal some delayed damage. (0:08:33) Jonnie: I don’t know how much of it really has anything to do (0:08:35) Jonnie: with her abilities from the comics and/or movies. (0:08:40) Jonnie: I know some feel particularly Hela-ry, (0:08:43) Jonnie: but I’m also not super familiar with her as a character (0:08:46) Jonnie: outside of that one Thor movie. (0:08:49) Jonnie: So yeah, she’s a pretty good stand-in sort of DTS-style character. (0:08:53) Al: I have talked about most of what I’ve been up to in the episode that will be coming in (0:08:54) Jonnie: And that’s what I’ve been up to. What have you been up to, Al? (0:09:02) Al: three weeks, but I specifically saved one thing to talk about in this episode, because (0:09:06) Al: I know that you’re on the same page as me with this game, and that is I have been trying (0:09:11) Al: to finish Legends of Zelda, Echoes of Wisdom, because I started it when it came out, and (0:09:18) Al: I enjoyed it to start with, and it’s not like I’m not enjoying it anymore. (0:09:24) Al: But I just feel like I’m doing the same thing over and over again. (0:09:29) Al: And I know you’re going to say you don’t need to finish it. (0:09:31) Al: I know, I know, but I’m like two dungeons away from finishing. (0:09:35) Al: I feel like I just I want to finish it before I before I stop. (0:09:40) Al: But the I think the thing that I realised last night (0:09:46) Al: specifically was that I do not enjoy the boss fights in this game specifically. (0:09:53) Al: Because they are very passive, right? (0:10:00) Al: So you’ve got two ways of dealing with enemies in this game. (0:10:03) Al: You can either you can either turn into, you know, shadow link and attack them (0:10:11) Al: like you are link, which is kind of, you know, the traditional Zelda way of doing (0:10:15) Al: things, or you can use the echoes of enemies and they will attack instead. (0:10:21) Al: and for most… (0:10:23) Al: For most enemies, I’ve just been using this big floating plant with spikes, which works (0:10:28) Al: really well. It’s such a good… It’s so good that you… And you get it so early that basically (0:10:28) Jonnie: Yep, that’s what I used. (0:10:35) Al: nothing else replaces it. And I’m so close to the end of the game. But the problem is (0:10:43) Al: that I don’t find that fun for the boss battles, right? Because the whole point of boss battles, (0:10:48) Al: especially in like a Zelda game and stuff like that are for you’re figuring out what they (0:10:53) Al: do and you’re trying to figure out their weaknesses and you’re trying to take them (0:10:56) Al: down when they get to their weak point, right? But that is not possible to do with the echoes, (0:11:04) Al: right? Because you’re just throwing echoes up and hoping they don’t die, (0:11:07) Al: right? Because you can’t control them once you set them up. And the problem is you then, (0:11:12) Al: so then you default to going, “Well, maybe I do need to just be the link and attack them.” But (0:11:20) Al: Quite often, you just don’t have enough energy because you use (0:11:23) Al: up the energy while you’re linked. So you can’t be linked all the time, (0:11:28) Al: deliberately so, which is fair, but you just end up in this situation where (0:11:33) Al: you run out very quickly because the energy moves really quickly, and if you’re not immediately (0:11:42) Al: hitting the boss, you’re just dying. Finding it just such a frustrating situation, (0:11:53) Al: I really like the bosses because you’re having to figure out how to defeat this boss. Here, (0:11:59) Al: you’re just essentially throwing echoes at it and hoping they don’t die. (0:12:04) Jonnie: Yeah, I kind of agree and I feel like I feel like it would be better if there was more of a puzzle mechanic to the bosses where you weren’t just using the enemy echoes, but you were using other echoes that you had picked up in the dungeon to, you know, solve a puzzle that would expose a weak plane tour. (0:12:22) Jonnie: Like I feel like there was there was more space and it’s kind of my frustration with the whole game where I feel like there was more space to do more interesting things than ultimately what they ended up doing with them. (0:12:34) Al: Yeah. Yeah. So that’s, that’s about what I am just now with that game. Um, uh, I, as (0:12:41) Al: I say, I have two, I think two left to go. Um, presumably there’s a final boss after (0:12:46) Al: those last two dungeons. Um, but I will, I will see how that goes. I’m determined to (0:12:52) Al: finish it. Um, and I’m, you know, as I say, it’s not that I’m not enjoying it. I just (0:12:57) Al: kind of wish that it could have been more, um, than it is. (0:13:00) Jonnie: Yeah, I mean, it’s, you know, my take on the game was, you know, it was good. (0:13:06) Jonnie: It was really fun at the start and then it fell off. (0:13:08) Jonnie: And I think the fall off rate is probably going to be different for everyone. (0:13:13) Jonnie: And, you know, as close as you are, I think I would probably also finish the game if I was that close. (0:13:18) Al: Yeah. I think the thing is that I did fall off. I was just determined to come back and (0:13:22) Al: finish because of, well, just because that’s who I am. Right. I don’t, I don’t feel the (0:13:29) Al: need to complete every game, including a game we might talk about this episode, but I do (0:13:37) Al: with Zelda ones in particular, except the older 3D ones, I do tend to feel like I want (0:13:43) Al: to complete it just for having completed it, you know? (0:13:46) Jonnie: Absolutely. (0:13:48) Al: Anyway, so yeah, that’s, that’s about it. I’ve not been playing a huge amount else. (0:13:54) Al: Shall we talk about some news? So I think I probably should have talked about this first (0:13:59) Al: piece of news in the last episode, but I forgot. I’ve been really bad at that recently, apparently. (0:14:03) Al: This is the second piece of news in three weeks that I’ve forgotten to talk about in (0:14:07) Al: its, in its first episode. But here we go. Wholesome Games have announced their Wholesome (0:14:13) Al: knock the game of the wards edition the game of the game awards edition (0:14:19) Al: and that is happening on the 10th of December which is in the past if you’re listening to this (0:14:24) Al: episode. So we will cover whatever has happened in that in the next episode, whatever the next (0:14:31) Al: episode is. I’m so confused. For listeners, I’m recording four episodes of this podcast in two (0:14:38) Al: weekends, so I’m really confused about what’s happening, but there is an episode being recorded (0:14:43) Al: next week that will be listened to the week after, and that’s the one that we’ll be talking about (0:14:46) Al: about this in. So I. (0:14:48) Al: What makes sense for you when it happens? Yes, it may not make sense until January, (0:14:50) Jonnie: Let’s just listen to all of the episodes and everything will make sense at some point, except for the stuff that doesn’t. (0:14:59) Al: but yeah, they’ve also launched a wholesome snack bundle. If you are of the bundle persuasion (0:15:10) Al: and you like playing games, it includes Fe Farm, Little Kitty Big City. (0:15:18) Al: The Ranch of Riverside, Minami Lane and Rusty’s Retirement and also Spirit City LoFi Sessions, (0:15:27) Al: which I guess is a game. It’s calling itself a gamified focus tool, so it’s not really (0:15:34) Al: game game. But yeah, that is a pretty good bundle for what it is. I already have multiple (0:15:42) Al: of these games, so I don’t think I’ll be buying the bundle. But if you are interested. (0:15:48) Al: And these is a very good deal. (0:15:50) Jonnie: Yeah, I think this is a really cool bundle if you don’t if you don’t have many of these games (0:15:55) Jonnie: This is a bundle that is definitely worth getting (0:15:58) Al: - Absolutely. (0:15:59) Al: - Is there anything you’re hoping for (0:16:02) Jonnie: I (0:16:04) Jonnie: would like more information on (0:16:07) Jonnie: Tales of the Shire like (0:16:09) Jonnie: Everybody else other than that. I feel like we are in this era of there being so many games (0:16:17) Jonnie: I want announcements of when things are going. (0:16:20) Jonnie: They’re coming out and not as early access, but like, yeah, just give us release dates for stuff. (0:16:24) Al: you want some release dates of 1.0 releases. I know what Kevin’s looking forward to. That (0:16:25) Jonnie: Make hours scheduling life next year really easy. That’s what I want out of this wholesome stack. (0:16:33) Jonnie: Correct. (0:16:36) Al: is whatever the developers of Wildflowers are going to announce, because they have basically (0:16:42) Al: said they’re going to announce their new game in the Wholesome Snack. And what it could (0:16:47) Al: be, we don’t know, but that is happening. (0:16:49) Jonnie: Well, the listeners will have the ability to find out by the time that they are listening to this. (0:16:54) Jonnie: So, go watch the Wholesome Snack and see if you can find out what Kevin is really excited about. (0:17:00) Al: Yes, I won’t tell you the developer of the game. (0:17:03) Al: So you have to guess the other. (0:17:07) Al: I mean, this is part of the game awards. (0:17:11) Al: I don’t understand why it’s part of the game awards because it’s announcing new (0:17:14) Al: stuff and I’m confused about the game awards. (0:17:17) Al: They seem a bit confused themselves. (0:17:19) Al: I also here’s my thing, right? (0:17:22) Al: I don’t particularly care about the I don’t (0:17:25) Al: particularly have an issue with the game awards. (0:17:27) Al: It’s fine. (0:17:27) Al: I think it’s a bit weird that it’s become the one that people like. (0:17:31) Al: You know what people like their like, they like their Oscars. (0:17:35) Al: They like all their award ceremonies. (0:17:37) Al: I don’t particularly feel amazed about one particular awards. (0:17:42) Al: But hey, what he put in the effort into making a big event and people seem to like (0:17:47) Al: it, although I do feel like people just complain about it more than anything else. (0:17:52) Al: But I don’t have an issue with it. (0:17:54) Al: What I do have an issue is why is it in December? (0:17:58) Al: I’ve never understood why people do (0:18:00) Al: their game of the year, so early in December, it’s like the 10th of December, they’re doing (0:18:07) Al: this. And I’m like, that feels like, do it at the end of December, or do it in January, like all the (0:18:14) Al: awards seasons for film and TV, they happen in March and April, and they have like a specific (0:18:19) Jonnie: Yeah but people in games are dumb. So you know we get what we get and I don’t like game awards, (0:18:19) Al: cutoff date. (0:18:27) Jonnie: they suck and don’t pay attention to them. What you should pay attention to is the harvest season (0:18:34) Jonnie: game of the year awards because that is much better and I was gonna say much less controversial (0:18:40) Jonnie: but that’s definitely not true because last year was very controversial. So yes I don’t know don’t (0:18:47) Jonnie: Don’t pay attention to them. (0:18:50) Al: I do aim to be controversial. (0:18:54) Al: Yes, our Game of the Year episode will be coming out on the last Wednesday of the year, (0:18:59) Al: as usual. (0:19:00) Al: This year, the earliest it can possibly happen, because of how the year worked out, the 25th (0:19:05) Al: of December. (0:19:06) Al: It cannot happen any earlier than that, because if it were to try and happen a day earlier, (0:19:11) Al: it would actually happen a week later. (0:19:13) Al: Fun times. (0:19:15) Al: Next, we have a release date for Wonderstop. (0:19:20) Al: It is releasing on the 11th of March 2025 for PS5 and Steam. (0:19:28) Al: And this is the game, the tea-making game by the creator of the Stanley Paradox. (0:19:34) Al: So, I’m very intrigued. (0:19:34) Jonnie: I was I was trying to place why I knew the like why I knew this game and it was the I (0:19:42) Jonnie: had forgotten about the (0:19:45) Jonnie: That connection. Yeah this I (0:19:49) Jonnie: Don’t know. This is gonna be weird, right? Is there any other options? (0:19:53) Al: Yeah, I think it’s going to be something. I don’t know what it is. I’m not expecting it to be (0:19:58) Al: necessarily a meta-commentary on games like the Stanley Parable was. I think that would be boring (0:20:04) Al: if it was just the exact same thing, and I don’t know why they would do a cosy game for that. But (0:20:08) Al: I could see it addressing some sort of tropes on cosy games in some sort of way, because it talks (0:20:16) Al: about it being a narrative-driven game, and I think that that is probably very deliberate. (0:20:23) Al: The way they’re wording that, and I wouldn’t be surprised if they upended some of our expectations. (0:20:32) Jonnie: Yeah, and I think the other thing that’s interesting is like in the about this game (0:20:36) Jonnie: they say it’s about change and tea like and putting a game about change as sort of your a (0:20:43) Jonnie: Number one thing that your game is about like if anything my expectation or not my expectations my hopes for this game (0:20:51) Jonnie: That it’s sort of on a par with (0:20:54) Jonnie: spirit fear (0:20:55) Al: - Mm, so you wanted to make it cry. (0:20:58) Jonnie: Uh, so I thought about a second like spirit fear but like on a par with (0:21:03) Jonnie: it could be a more pleasant version of a heavily narrative given game like spirit fear. Like I want (0:21:09) Al: is that possible? Is it possible to make you feel something without it being crying? (0:21:09) Jonnie: I want this game to make me feel something. Just because it hasn’t happened doesn’t mean it’s not possible. (0:21:18) Al: Fair, fair, fair, fair. They’ve also released a new trailer for the game as well. Overthrown, (0:21:25) Al: I have announced their early access and it’s out now. Yep, so if you’ve been looking forward (0:21:31) Al: to this game, it’s out now. I’m undecided, I think I might wait for 1.0 for this game (0:21:37) Al: because I played the d- (0:21:39) Al: and I enjoyed it, but it definitely felt like I wanted much more than what it was initially (0:21:45) Al: um (0:21:46) Jonnie: Did you watch the video that went with the announcement of Early Access? (0:21:54) Jonnie: The one thing I was curious about was if there was anything in this video that looked like stuff (0:22:00) Jonnie: that wasn’t in the demo that you played. They did focus quite heavily in the video on multiplayer, (0:22:08) Jonnie: which seems very smart for this game, the chaos that I think that could bring sounds. (0:22:15) Al: Yeah, I don’t think the early access starts with multiplayer though, does it? (0:22:16) Jonnie: Pretty amazing. (0:22:20) Jonnie: That would be surprising because that felt very prominent in the… (0:22:22) Al: Well, maybe it does. The demo definitely didn’t have multiplayer, (0:22:27) Al: but that might have been because it was the demo. (0:22:27) Jonnie: Yeah, it felt like that was the whole focus of the trailer. (0:22:32) Al: Yeah, no, you’re right. It does feel like that, and I’m not seeing it in their roadmap anywhere, (0:22:39) Al: so I guess maybe it does have multiplayer already. (0:22:43) Al: Anyway, yeah, I’m obviously going to buy. (0:22:45) Al: this game and play it again at some point. (0:22:47) Al: I’m just undecided as to when that is. (0:22:49) Al: It’s not going to be this year because this year is already spoken for. (0:22:53) Al: I’ve got to finish Zelda and I’ve got to play Sonic. (0:22:56) Al: So we’ll see when that happens. (0:22:59) Al: It’s on Steam in early access. (0:23:01) Al: It’s also on Xbox game preview, apparently they call it, (0:23:05) Al: because it can’t be called the same thing. (0:23:09) Al: Next, we have a roadmap for Snacko has been announced (0:23:15) Al: the remaining updates before 1.0. (0:23:19) Al: They have four updates left to go down in the mines. (0:23:23) Al: Slice of life sprites evolution and dress to impress. (0:23:27) Al: So you can guess on what those might bring to the game. (0:23:30) Jonnie: Now I’m just going to jump on, you know, your little bandwagon, but on this roadmap, (0:23:35) Jonnie: why do they list the version numbers? They don’t need to. They could just have town and guild update (0:23:40) Jonnie: down in the mines, sprites evolution. Putting the numbers next to it doesn’t add anything, (0:23:46) Jonnie: and if they need to do a 0.9, 0.8, point something else because they’ve got some bug, like I just… (0:23:53) Jonnie: Anyway, I understand where you’re coming from, or even fit to my brain. I don’t know which, but (0:24:00) Al: Yeah, Snacko in particular have, um, look, I really like the developers of Snacko, so (0:24:07) Al: this is not personal. They really picked a weird version number thing in general to do (0:24:14) Al: for their early access. I feel like they started at zero point, nine point, zero point something. (0:24:21) Al: I don’t know what the problem is. Like I don’t know why they’ve done that, but it is what (0:24:27) Al: it is. Yeah, I think that I think (0:24:30) Al: the game developers should just not focus on version numbers in front of consumers (0:24:39) Al: at all, right? Consumers don’t care about a version number, they care about are they (0:24:44) Al: on the most recent update or not. That’s it. And Steam tells you that. Steam tells you (0:24:47) Jonnie: Sorry. (0:24:48) Al: if there’s an update. That’s it. Right, like you don’t need more than (0:24:53) Jonnie: I totally agree. (0:24:54) Jonnie: There’s just a silly thing to do. (0:24:56) Jonnie: And you can market your game better if you just say, (0:24:59) Jonnie: hey, look at all this exciting stuff (0:25:01) Jonnie: that we’ve got coming on our roadmap. (0:25:03) Jonnie: And it’s not 0.9.7 followed by 0– (0:25:06) Jonnie: because that 0.9.8, because that doesn’t (0:25:09) Jonnie: make it sound exciting. (0:25:10) Jonnie: It’s a very small number that it is going up by in the way (0:25:13) Jonnie: that humans interpret numbers. (0:25:15) Jonnie: So let’s not be silly. (0:25:17) Jonnie: I guess. (0:25:18) Al: Yes. Anyway, this confirms to me that it’s not releasing this year, so we’re safe. A few. (0:25:29) Al: They can’t get four updates done in December. (0:25:29) Jonnie: Well, particularly given that all four of the updates have names and then a bunch of (0:25:35) Jonnie: question marks underneath them, so there’s literally no detail on, well, there is some (0:25:38) Al: Yeah, I suspect that’s deliberate, that’s not because they don’t know what’s in it, (0:25:39) Jonnie: detail in the post about what’s coming. (0:25:44) Al: I think that’s definitely because they just want to keep the suspense and tell you it (0:25:50) Al: when it comes. (0:25:51) Al: All right, we now have our development update from Concern Date about Haunted Chocolatier. (0:25:59) Al: It’s a lot of words and it’s mostly, sorry I haven’t done much, but here’s some screenshots (0:26:05) Al: to keep you happy. (0:26:06) Al: Is that fair way to describe it? (0:26:08) Jonnie: I think it’s, sorry, I haven’t done much, I’ve been busy doing stuff on Stardew Valley. (0:26:12) Al: Yeah, oh yes, yes, I’m sorry, I thought that bit was obvious. (0:26:14) Jonnie: Also, in brackets, look, sometimes it might not be, also in brackets, I’ll probably keep (0:26:22) Jonnie: doing stuff on Stardew Valley. (0:26:24) Al: Yeah, are we ever getting this game, Johnny? (0:26:29) Jonnie: So I don’t know, like I found the framing around, the consent I put in the blog post (0:26:35) Jonnie: around Stardooth very concerning. (0:26:38) Jonnie: In that they discussed a strong feeling of obligation, I guess towards continuing to add to Stardooth because of, broadly speaking, how successful the game has been. (0:26:52) Jonnie: Which, to me, feels like someone chasing some idealized version of perfection that will never be achievable. (0:27:04) Jonnie: And I think we’ve already talked about this on the show. (0:27:08) Jonnie: But I feel with the most recent update, 1.6, was it good? (0:27:12) Jonnie: Yeah, it was good. But Staju was finished. (0:27:16) Jonnie: It is time to move on. (0:27:20) Jonnie: And I just don’t see what value there is to be achieved by adding more to Staju at this point. (0:27:28) Jonnie: And I would love to see a focus on anything else. (0:27:30) Jonnie: It doesn’t even have to be haunted chocolate here. (0:27:32) Jonnie: that’s not the thing that is, you know, making (0:27:38) Jonnie: bringing joy or whatever it is like find something else but yeah, I don’t know this blog post did not fill in (0:27:46) Al: Yeah, it’s interesting. I’m hoping that he can find it in his brain to focus on Hunter (0:27:55) Al: Jugletier until he’s happy with it. But yeah, I think you’re right. I don’t expect that (0:28:03) Al: most of his expectations on the obligations on him for Stardew are external. I suspect (0:28:11) Al: they’re internal in that he is, as you said in (0:28:16) Al: different words, a perfectionist, right? Like he wants it to be something, but (0:28:21) Al: that, as we all know, is impossible, and therefore he wants to completely keep it (0:28:27) Al: going. And I do worry a little bit that he might end up with like that with (0:28:30) Al: Haunted Chocolate here as well, but before it gets released, and so we may (0:28:34) Al: never get a version of it because he’s never fully happy with it. Well, I guess (0:28:38) Jonnie: - I agree, and I think you’re right, sure. (0:28:42) Al: we’ll see. You know, we could get into a situation where in two (0:28:46) Al: or three years, Hunter Chocolatier is out, and we then just get like one year we get a stardew (0:28:51) Al: update, the next year we get a Hunter Chocolatier update, and he’s infinitely updating both games (0:28:56) Al: until he dies. Who knows? Any comments on the screenshots we got? Because obviously there’s (0:28:58) Jonnie: - Look, it’s certainly possible. (0:29:04) Al: no context behind them, it’s just here are four screenshots. (0:29:10) Jonnie: Yeah, and it’s very hard to take anything significant (0:29:15) Jonnie: from these screenshots because there’s clearly (0:29:17) Jonnie: a heavy reuse of Stagio assets in them, right? (0:29:22) Jonnie: So like, and given where the game is at (0:29:25) Jonnie: and it’s developed in the life cycle, (0:29:27) Jonnie: largely a lot of that work. (0:29:28) Jonnie: It would be placeholder, I assume. (0:29:33) Jonnie: However, there were some things that (0:29:35) Jonnie: seemed obvious from the screenshots (0:29:36) Jonnie: that there was farming in the game. (0:29:40) Jonnie: I guess for me, I didn’t see anything in these screenshots. (0:29:43) Jonnie: I was like, oh, that’s interesting. (0:29:45) Jonnie: I wonder what that is. (0:29:46) Jonnie: It was mostly like, OK, this looks like a game (0:29:51) Jonnie: from the person who made Stardew. (0:29:53) Jonnie: And it kind of just looks, feels, has the vibe of– (0:29:59) Jonnie: Stardew, there is literally a line (0:30:01) Jonnie: of crops growing in some grass. (0:30:06) Al: Yeah, I so I looked at that. That’s obviously not your house. (0:30:11) Al: So I’m wondering if that’s not actually you growing stuff. (0:30:14) Al: And that is just someone else in the village who’s doing that. (0:30:19) Al: Right. Because I I don’t know if we know for certain that it has farming and this (0:30:24) Al: would obviously hint at that, but it wouldn’t be weird if there wasn’t farming. (0:30:29) Al: But a house in the village had crops because, of course, someone’s going to have crops. (0:30:35) Jonnie: interesting. How do you know? Do you know for certain that it’s not to get the players house? (0:30:40) Al: Well, you live in a castle in haunted juggler (0:30:45) Jonnie: I clearly have forgotten way too much about this game that we (0:30:50) Al: So if you go into the screenshots link on the web page, the top one is a picture of (0:30:59) Al: your shop that is attached to the house that you stay in. (0:31:04) Al: Like you live in a big mansion type house, hence haunted. (0:31:08) Al: Like it’s an old haunted house type thing. (0:31:11) Al: So yeah, I’m pretty confident that the picture with those crops is now. (0:31:16) Jonnie: There we go. The other thing that I’ll say about the screenshots is the second one is the player (0:31:22) Jonnie: being attacked by a bunch of slimes, and the thing that I’m like, “Oh, I don’t like Stardew (0:31:27) Jonnie: Combat. It’s very bad.” This looks like more Stardew Valley-style combat, not less, (0:31:33) Jonnie: so that’s definitely heading in the wrong direction. (0:31:34) Al: he has he has commented that he’s done a lot of different things with the combat (0:31:39) Al: whether it addresses your complaints about it I’m not sure but he yeah that (0:31:45) Al: he’s said that in previous blog posts that it’s he’s done a lot of things to (0:31:50) Al: the combat that he didn’t do in Stardew so I guess we’ll see what what that (0:31:54) Jonnie: - Yeah, do you have any takeaways from any of the screenshots? (0:32:02) Al: I don’t think anything that you’ve not brought up, I guess maybe, maybe I think (0:32:08) Al: it’s interesting that he’s posted two portraits of characters and I don’t know (0:32:13) Al: whether this is just a brain pattern match type thing, but my brain looks at (0:32:17) Al: them and goes, they look very similar to existing stardew characters. (0:32:22) Al: Like the guy on the right looks a lot like Sam’s dad. (0:32:27) Al: I can’t remember his name. (0:32:28) Jonnie: - I can’t, you’re the king. (0:32:29) Al: Kent, looks a lot like Kent. (0:32:32) Al: You’re right. (0:32:33) Al: Um, and the one on the left almost looks like a young, long haired Abigail, but (0:32:39) Jonnie: Yes. It is not your brain. The Abigail one in particular is very close, I think. (0:32:39) Al: maybe this is just my brain trying to see things that aren’t there. (0:32:50) Jonnie: I definitely see both of those characters in those portraits. (0:32:55) Al: So yeah, I don’t know. I think the thing about Stardew is one of its best things is its characters, (0:33:00) Al: and that doesn’t mean the characters in this need to look completely different to the characters (0:33:05) Al: in Stardew. Like if they are characterised well, then it will still be good. Yeah, we’ll see, (0:33:12) Al: I guess. We’ve got a long time to wait. Maybe we won’t. The last blog post before (0:33:14) Jonnie: Maybe we won’t see L, maybe we won’t. (0:33:18) Al: this one was posted three years ago. Christmas Day 2021. (0:33:23) Jonnie: That cannot be accurate, but I guess I’ll have to believe you. (0:33:25) Al: I mean, you can check yourself. Go onto the blog link and scroll down. You see this update (0:33:32) Al: December 4th, 2024, and the next one December 25th, 2021. It’s been over three years since (0:33:37) Jonnie: I refuse to believe that. (0:33:41) Al: this game was announced, that’s all. It’s been over three years, and that was over (0:33:44) Jonnie: It cannot be more than two years, that’s all I’m saying. (0:33:55) Al: half into Covid. Time means nothing, Johnny. (0:34:01) Jonnie: I know we’re on a podcast now, but I would really love for you to stop talking. (0:34:07) Al: OK, the last piece of news is that farm folks have released a new trailer. They’re calling (0:34:12) Al: it their Reveal Trailer, which is funny because I’m pretty sure they revealed this game a couple (0:34:17) Al: years ago, so I’m not sure why this is the reveal trailer. But anyway, yeah, here’s a game called (0:34:25) Al: Farm Folks that we definitely haven’t talked about before. Yes, we have. Scrolling back on Steam, (0:34:35) Al: their first announcement of the game was in February 2021. So yes, it is not. I don’t know (0:34:41) Al: why they call it a reveal trailer. This is a thing that lots of people do, is they announce (0:34:45) Al: these things like they’ve never announced them before. We’ve seen so much gameplay of this game. (0:34:48) Jonnie: I think it’s because they’re revealing their gameplay, like actual gameplay footage. (0:34:55) Jonnie: They say they are claiming it is their first gameplay trailer. (0:34:55) Al: Or maybe a professionally produced full trailer, but I’ve seen almost all of this gameplay before, (0:35:06) Al: and they keep posting it on Twitter and TikTok. Oh, so it’s Gameplay Reveal Trailer. Interesting. (0:35:13) Al: Anyway, I’m cautiously optimistic about this. I think what I like about this game is the (0:35:18) Al: very heavy lean into automation. (0:35:21) Jonnie: I don’t have a strong feel for this game, (0:35:24) Jonnie: and that is because it gives me strong Minecraft vibes, (0:35:30) Jonnie: which is not really my thing, (0:35:34) Jonnie: but I am with you on the automation side of things, (0:35:38) Jonnie: seeming like that is, of all of the things in this game, (0:35:42) Jonnie: that is the one thing that stands out. (0:35:44) Jonnie: And if it is good, I feel like this is the sort of game (0:35:47) Jonnie: where I would like to watch YouTube videos (0:35:50) Jonnie: of all of the. (0:35:51) Jonnie: Cool and weird automation things that people do in this game. (0:35:54) Al: Yeah, yeah, I do suspect that that will be a fun way to experience it, but yeah, I get (0:36:04) Al: that. Personally, I loved Minecraft as well, so I can’t really combat your point about (0:36:12) Al: it being Minecraft-y. I do think I felt more Sims-y about it than anything else, especially (0:36:20) Al: with the building, the building of buildings. (0:36:22) Jonnie: Yeah, I guess for me the building looks more like the modern version of what I would expect (0:36:26) Jonnie: Minecraft building to be. You know, where they’ve got the roof parts and wall sections (0:36:31) Jonnie: and things like that. It’s sort of like the level up that has happened in the survival (0:36:36) Jonnie: game genre in the last five years. (0:36:40) Al: Yeah, maybe. (0:36:41) Jonnie: I also really don’t like the word folks. I think it’s such a dumb, lame word. Yeah, (0:36:45) Al: Hey, folks. (0:36:50) Jonnie: Just to say, like, I mean, obviously– (0:36:52) Jonnie: I’d say the name “farm people” would be darn, but if you ever are going to use the word “folks,” just don’t. Just say “people.” (0:36:57) Al: I like it. (0:36:58) Al: I like folks. (0:36:59) Al: It’s generic guys. (0:37:00) Jonnie: No. (0:37:00) Al: It’s gender neutral guys, folks. (0:37:04) Jonnie: Folks is better than guys, but it’s still like a detail way of addressing a group of people. (0:37:08) Al: It’s folksy. (0:37:11) Al: No. (0:37:13) Al: Okay. (0:37:14) Al: Well, good. (0:37:15) Al: Now I know another thing to annoy you with. (0:37:16) Al: Just what I like. (0:37:18) Al: Okay. (0:37:19) Al: That’s all the news. (0:37:21) Al: We are now going to talk about Luma Island. (0:37:24) Al: And I’m going to try and not make Johnny too disappointed with my opinions on this game. (0:37:31) Al: So Luma Island. (0:37:34) Al: Let’s introduce it, I guess. (0:37:37) Al: It is, uh, I think it’s fair. (0:37:40) Al: Fair to say that this is a farming game, but I think it’s, it’s less focused on farming (0:37:45) Al: than most farming games, but I would say it’s, it feels like an evolution of a Stardew-like (0:37:52) Al: in that it’s, it doesn’t feel like Stardew, but it feels like it takes a lot of the ideas (0:37:58) Al: and moves them in a different direction. Would that be fair to say? (0:38:00) Jonnie: Yeah, I can. I completely agree. And like for me, the thing that Luma Island is is it’s kind of like a puzzle exploration game that has strong roots in a Stardew Valley or a core sort of (0:38:16) Al: Yeah. Yeah. I mean, there’s, there’s definitely everything that you would expect in, in, in (0:38:21) Al: a stardew, like, except maybe characters that you care about. Um, you know, there’s farming, (0:38:26) Al: there’s mining, there’s fishing, there’s actually, I don’t know. Can you, can you get animals? (0:38:30) Al: I haven’t actually experienced that you can write. Okay. Um, I’m going to lean on you (0:38:31) Jonnie: - Yes, you can, you can get animals, yep. (0:38:35) Al: a lot for this. Cause I think I looked at last episode, I said, I’d played 10 hours (0:38:40) Al: of this game. I, and then I checked after the episode, I had not played 10 hours of (0:38:44) Al: this game. (0:38:46) Al: The big thing about this game that’s different is the job system. (0:38:58) Jonnie: Yeah, so I guess the the job systems are also questlines, (0:39:04) Jonnie: there’s seven job systems, you know, there’s cooking, which (0:39:07) Jonnie: is and brewing, which are very closely tied to farming. There (0:39:11) Jonnie: is fishing, which is what it says. There’s also, I think (0:39:17) Jonnie: they call it crafting. But it’s like, or treasure hunters, I (0:39:21) Jonnie: think it’s treasure hunting, where you’re making pirate (0:39:24) Jonnie: outfits. That’s also sort of loosely tied. (0:39:28) Jonnie: To fishing, there is archaeology, which is tied to sort of exploring and going down into the mines. (0:39:39) Jonnie: There is smithing and jewellery, which are more tied to the sort of mining as gathering mechanics. (0:39:48) Jonnie: So in some way, all of the job systems are tied to one of the core mechanics that you require (0:39:55) Jonnie: to gather resources for the game. (0:39:59) Jonnie: And I think this is probably the thing that most people that are listening to a show like ours (0:40:08) Jonnie: will… it might be the thing that puts them off the most, right? Because the way (0:40:13) Jonnie: the job system works is they will say go and craft, you know, a thing, the first version of the thing, (0:40:20) Jonnie: you make that thing and you sell it for a lot of money. And that is its only purpose. And the job (0:40:25) Jonnie: system really exists as sort of the, the hems to work. (0:40:28) Jonnie: Yeah, I mean, I think it’s really important to keep the wheel, that drives you needing to get to new areas and acquire new stuff, but there isn’t anything that you can actually do with the things that you’re making beyond selling them for more money to kind of keep the wheel turning. (0:40:42) Al: Yeah, yeah, that’s fair. It’s also the the profession as you say, like very much dictates (0:40:48) Al: what you do in this game. And that can both be a good and a bad thing. I think it doesn’t (0:40:55) Al: stop you doing other things, but it very much like takes you on a journey through that profession. (0:41:02) Al: The quest system, I think, has I like a quest system that tells you here are things to do. (0:41:12) Al: Those need to stop at some point. And I don’t know whether it’s just that I didn’t go on (0:41:18) Al: far enough, but I felt like I was always dictated. Everything I do in the game was dictated very (0:41:26) Al: much by a quest that is like a very much immediate quest. It’s not like, oh, now just do more (0:41:34) Al: of that and explore other things. Right. It’s always like, oh, make a horseshoe. And I went (0:41:39) Al: with a blacksmithing profession, right? Because I thought that… (0:41:42) Al: sounded like the most interesting one to me at the start, and you don’t get a huge amount of (0:41:46) Al: information about what they’re going to do before you pick one. So I picked the blacksmithing one (0:41:50) Al: because I was like, I like mining. Mining is generally a fun thing in games. Let’s try this, (0:41:56) Jonnie: Just on your thought about the the direction, I think that continues through the game, but potentially the important thing is you can get multiple professions, so you can purchase additional licenses for additional professions and so I think once I got to the second area, (0:42:16) Jonnie: I purchased three different professions, so I always felt like I was kind of bouncing from thing to thing based on what I had the reason. (0:42:26) Jonnie: So I started with the archaeologist profession, then I added the brewing profession, which is the one that I did in the demo, and then I added the treasure hunter profession to that as well, and I think having three made it slightly more varied. (0:42:46) Jonnie: Equally, there are some quests in the town and I don’t know if you discovered any of those that also had some variety. (0:42:55) Al: I did not. Yeah, I think it’s a good idea. I like the professions in general as an idea. (0:43:07) Al: I just felt very pigeonholed after picking one and considering you don’t know truly what the game (0:43:14) Al: is like when you pick one first, right? Like it’s very early on in the game that you pick a job, (0:43:19) Al: a profession. Like it’s almost like 15 minutes into the game. You’ve done almost (0:43:25) Al: nothing and you’re deciding what your next 10 to 20 hours of your game is going to be based on (0:43:33) Al: not knowing what those are, which I think is part of the problem. I feel like it could have done a (0:43:37) Al: better job of like giving you examples of each of them in the first hour of the game and then you (0:43:42) Al: pick a profession, but that may work better for other people. I don’t know. (0:43:49) Jonnie: Yeah, I don’t necessarily disagree with any of that. And I think the thing that stands out to me (0:43:55) Jonnie: most about this game, and it’s probably the reason that I like the game is I feel I always felt like (0:44:01) Jonnie: there was kind of like something to be doing. You know, so in addition to the job system, (0:44:06) Jonnie: which requires you going around a different area and sort of exploring that area and to get the (0:44:12) Jonnie: resources that you need, there are so many little puzzles in integrated sort of in the world that (0:44:20) Jonnie: doing and I really like those sorts of exploration games. And so I what I enjoyed is the fact that (0:44:26) Jonnie: you’re like, you’re just wandering around, doing lots of little puzzles, you know, getting the (0:44:31) Jonnie: collecting the resources that you need, and sort of finding stuff that way. I really liked that sort (0:44:36) Jonnie: of sense of progression that this game gave that is very distinct from pretty much every other (0:44:43) Jonnie: college core farming. (0:44:44) Al: Yeah, yeah, that’s fair. I did think… I think my profession led to me not (0:44:52) Al: exploring as much because the blacksmithing is very much gather as (0:44:58) Al: much as you can from the mines and craft as much as you can to sell. I didn’t (0:45:05) Al: really explore the area around the island a huge amount. I did a couple of (0:45:11) Al: times, and I saw the sort of puzzles that you’re (0:45:15) Al: talking about, but I didn’t manage to unlock very many of them because of that, if that makes sense. (0:45:26) Jonnie: It does. And did you make it to the forest area? (0:45:30) Al: I don’t… Is there a specific area that’s… Because it all feels very foresty. (0:45:36) Jonnie: Yes, so when you start, you start on the farm and the farm is the first area. (0:45:36) Al: Like, is there a specific area that’s called forest? (0:45:49) Jonnie: There is the town that is the second area, but once you have progressed your progression (0:45:54) Jonnie: far enough in the farm area, you get a short quest to unlock the second area that is the (0:46:02) Jonnie: forest and there are multiple different areas. (0:46:08) Al: No, I didn’t. I felt… I think part of the thing why I thought maybe you were talking about just (0:46:15) Al: an area on the farm is because it feels like a very large area the farm does and I got… (0:46:21) Jonnie: So the farm feels like a large area. It is the smallest of the areas. (0:46:27) Al: This game confuses me. I get lost any time I explore away from just the initial area, (0:46:35) Al: the initial, you know, your, your camper van. (0:46:38) Al: And the mine and the entrance to the town. (0:46:41) Al: Anytime I go much further away from that, I cannot figure out where I am. (0:46:48) Al: I just get completely lost because it’s so massive. (0:46:51) Jonnie: Yeah, it’s a big end. For me, this is one of the things that I loved about because I definitely (0:46:58) Jonnie: had that same experience on the farm where I was getting lost. And over time, I explored so much (0:47:04) Jonnie: off the farm that like now I know my way around that area really well. Then I went onto the forest (0:47:09) Jonnie: area, got exceptionally lost. Part of the archaeologist profession that I had was you have to go (0:47:16) Jonnie: through these dungeons without dying, and I was trying to find… (0:47:21) Jonnie: all of the dungeons because they were sort of spread out, like there was three of them in the (0:47:25) Jonnie: second area, and they were very spread out. And I got lost a lot in the forest, but I enjoyed… (0:47:32) Jonnie: I guess I enjoyed the feeling of being lost because like there were so many little puzzles, (0:47:35) Jonnie: and so I would just stumble across a little puzzle and try and complete it, and then sort of make my (0:47:40) Jonnie: way around. And then eventually I would come out on a space that I knew and sort of find my way (0:47:45) Jonnie: back. And so I really enjoyed that side of things. This is the thing. (0:47:52) Jonnie: That makes me like this game, right? And this is the thing that’s like, would I recommend this game to (0:47:57) Jonnie: everybody listening to the show? The answer to that is probably no, because I think this game (0:48:02) Jonnie: does a lot of things that I specifically really, really enjoy, but are not core to the Cottage (0:48:09) Al: Yeah, I think that’s fair. I think before we get into the specific mechanics, (0:48:18) Al: I want to talk a bit about the controls and stuff like that, which I didn’t write down on the list, (0:48:23) Al: but I’m now remembering. But before we get into that, let’s talk about the character creator, (0:48:28) Al: because I feel like whenever we’re going to talk about it, now that we’ve already started talking (0:48:32) Al: about things, we’re going to end up feeling like it’s a weird jump in time anyway. But we need to (0:48:38) Al: to talk about the character creators. (0:48:39) Al: Let’s do that now. (0:48:41) Al: The character creator, I think, works really well in that it has a lovely (0:48:45) Al: little random button that will randomly generate something. (0:48:48) Al: So if you don’t care about what you (0:48:49) Al: look like, you can just press that a few times and go like, oh, that one looks fine. (0:48:53) Al: And then continue on. (0:48:55) Al: I like when things (0:48:57) Al: customize, things have that it’s like names in Stardew Valley for your animals, (0:49:01) Al: stuff like that, giving you a way to go, I don’t really care what this is. (0:49:04) Al: Just give me something. (0:49:07) Al: But what I really liked is the fact… (0:49:09) Al: that I pressed it three times, and on the third time, it came up with a guy in a (0:49:13) Al: kilt with ginger hair, and I was like, “Oh, it’s me!” (0:49:16) Jonnie: Yeah, it’s it’s a nice little character creator. (0:49:21) Al: So that was a good start. (0:49:24) Al: How much time did you spend creating your character? (0:49:28) Jonnie: Two minutes. (0:49:29) Al: Yeah, fair enough. (0:49:30) Jonnie: Look, I. (0:49:30) Al: I pressed the random man three times and went, “Yeah, that’s me. Let me maybe add a hat.” (0:49:35) Al: And then I found that there was a stereotypical “Hey Jimmy, Scottish hat” as well. (0:49:36) Jonnie: Yeah. (0:49:39) Al: I put that on him and I was done. (0:49:40) Jonnie: - Yeah, yeah. (0:49:43) Al: Okay, cool. Well, if we’re do
Al and Jonnie talk about Starstruck Vagabond Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:08:49: Game News 00:29:54: Starstruck Vagabond 01:04:07: Outro Links Mika and the Witch’s Mountain Release Tiny Garden Kickstarter Terra Nil “Vita Nova” Update Disney Dreamlight Valley “The Lucky Dragon” Update Moonstone Island “Pool Party” DLC Harvest Moon: Home Sweet Home Screenshots Bear and Breakfast Information Farming Simulator 25 Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: And we are here today to talk about Contachcore games. (0:00:41) Al: Whoo. (0:00:44) Al: As always, transcripts are available in the show notes and on the website. (0:00:48) Al: This episode, me and Johnny will be talking about Starstruck Thagabond, (0:00:52) Al: the new game by Yatsy Croshaw of zero punctuation fame. (0:00:57) Al: Although he doesn’t do zero punctuation anymore. (0:00:58) Jonnie: now fully Ramblimetic thing? (0:00:59) Al: That’s what it’s called. Yeah. (0:01:00) Al: No, it’s not fully ramb- is it not? He’s got two, because he’s got fully ramblimatic (0:01:06) Al: and a different one, which is… Oh, maybe fully- it’s fully ramblimatic than the standard (0:01:11) Al: one. Yes. Yeah, okay. Yes. Yeah, which is basically just all the video team from the escapist who (0:01:12) Jonnie: Yeah, that’s the new version under second wind, I think, is their new banner. (0:01:23) Al: got fired or quit. That worked out well for them. (0:01:28) Jonnie: But now you can support them much more directly, which is which is you know in some ways preferable (0:01:31) Al: Yeah. Yes, fewer management. I feel like they’ve been massively increasing the amount of content (0:01:39) Al: they’re doing. There’s so much stuff now, which, I mean, I don’t do it all because I don’t care (0:01:48) Al: about their TTRPG stuff, and I don’t care about their Let’s Play stuff, but I really enjoy most (0:01:55) Al: of their podcasts and a lot of the shorter videos they do. So, it’s good. (0:02:01) Al: Anyway, so yeah, we’ll be talking about Starstruck Vagabond. Before that, we obviously have some (0:02:05) Al: news, but first of all, Johnny, what have you been up to? (0:02:11) Jonnie: I have been up to a hidden game I came up with last year called Chance of Sinar, (0:02:17) Jonnie: and one of the things that I learned about this game is like, as a name written down, it looks (0:02:21) Jonnie: great. When you say it out loud, people have no idea what you’ve just said. It’s a confusing (0:02:27) Jonnie: jumble of terms, but it kind of works for the game because the game is all about translating (0:02:32) Jonnie: languages, and it’s a really fun game. I kind of completed it over the course of a weekend, (0:02:40) Jonnie: and I like it was one of those (0:02:41) Jonnie: games. I had a friend visiting me and just in our like downtime between doing stuff we would (0:02:45) Jonnie: just play a bit of it and it was a really fun game to play with someone else on the couch because (0:02:50) Jonnie: it’s a lot of working out stuff a lot of guesses about what you want what you think things mean (0:02:56) Jonnie: and having a second brain to like that that sees things differently I think was really valuable (0:03:02) Jonnie: for playing through the game but it was just a really fun experience great puzzles great story (0:03:09) Jonnie: Like really contained, you know, it was probably five or six (0:03:12) Jonnie: hours into it and it was just a really, really fun game. (0:03:15) Jonnie: I would highly, highly recommend Chances. (0:03:18) Al: Interesting. It has overwhelmingly positive reviews on Steam, and it’s currently on sale. (0:03:24) Jonnie: and it’s currently on Game Pass, which is where I played it. (0:03:25) Al: Fair enough. I do not have Game Pass because I have too many games unplayed anyway. (0:03:34) Jonnie: Yeah, I feel like you getting game paths would just be like, uh, you know, you would just continually be adding things to a wishlist of or a backlog that you’re never actually going to get to and you would never actually play anything. (0:03:40) Al: You know the funny thing is like, I’ve literally got my Steam wishlist open just now, right? (0:03:49) Al: Because obviously everything is on sale just now and I’m like, what am I going to buy? (0:03:53) Al: The problem is like half of these games, I can’t remember, like death’s door. (0:04:00) Al: I don’t know what this game is, but apparently I added it to my wishlist and it’s currently (0:04:04) Al: 75% off. (0:04:06) Al: When did I add this to my wishlist? (0:04:07) Al: I have no idea. (0:04:08) Al: Oh wait, it does tell you, doesn’t it? (0:04:11) Al: In 2021. Okay. So a while ago, um, yeah, I do feel like it’s one of these things (0:04:14) Jonnie: Wow, yeah, I feel like it’s time to let that one go (0:04:20) Al: where some of them when, when they’re like up at like 80, 70% off, if I’m not going to (0:04:26) Al: buy it when it’s that much off, I’m removing it from my wish list. So, um, yeah, I’ve got (0:04:32) Al: one, two, three, four, five, six, seven currently on my list that are 70% off and above. (0:04:39) Jonnie: Well, that could have been a fun new game. Is it buy or remove? (0:04:40) Al: Oh my. (0:04:47) Jonnie: It’s good it’s not like we’re under a time crunch this morning. (0:04:50) Al: let me finish. I have 77 on my wish list on sale just now. That is too many. I have 160 (0:04:58) Jonnie: I don’t think I have 77 on my wish list. (0:05:02) Al: on my wish list. Part of the problem, right, part of the problem is that I add every single (0:05:09) Al: farming game that we talk about on the podcast to my wish list to keep track of it, right? (0:05:14) Jonnie: That makes sense. Yeah, that does make- (0:05:14) Al: That makes it okay, right? Maybe. (0:05:20) Al: Okay, cool, great. What have I been up to? I have been playing Go Go Town. More coming (0:05:29) Al: about that later. I don’t want to talk about that just now, but I’ve been playing it. I’ve (0:05:33) Al: also been playing Dave the Diver. Have you played Dave the Diver? You have played Dave (0:05:38) Al: the Diver. I don’t know if you’ve actually started it yet or not. You’ve done it. You (0:05:40) Jonnie: I have downloaded Dave the Diver and I have done the tutorial of Dave the Diver. (0:05:48) Al: might want to hurry up. (0:05:50) Al: You’ve got probably about 10 hours of gameplay (0:05:52) Al: before you can even play the bit that you need to talk about on the podcast. (0:05:56) Jonnie: Oh my god. (0:05:58) Al: Just be thankful you’re not on the Godzilla one. (0:06:00) Al: You have to finish five chapters, and I’m halfway through chapter two. (0:06:03) Al: And yeah, it’s taking a while. (0:06:08) Al: I don’t know why it’s so far through. (0:06:10) Al: Probably because Godzilla is probably quite hard to do. (0:06:12) Al: Anyway, blah, blah, blah. (0:06:14) Al: Dave the Diver. (0:06:16) Al: I’m enjoying it so far. (0:06:18) Al: I feel like it’s about to get- (0:06:20) Al: very grindy where I am, but it’s interesting. (0:06:24) Al: And yeah, we’ll talk more about that in the future maybe. (0:06:28) Jonnie: I know you don’t want to talk about go go town, but I also downloaded the (0:06:32) Jonnie: Early access for go go town and and had a quick play off it and I was very quick (0:06:36) Jonnie: I maybe played an hour of it (0:06:39) Jonnie: That game does feel very early access (0:06:42) Jonnie: and (0:06:43) Jonnie: I think I see this in the slack, but it’s way more (0:06:48) Jonnie: Seems like resource management town builder II than it does Animal Crossing II which I don’t know I super loved (0:06:58) Jonnie: Interested in how that game develops over early access, but my initial take was like oh (0:07:01) Jonnie: I don’t really want to play this now. I want to put this down and play it (0:07:05) Jonnie: Play it a bit later, so I’m looking forward to hearing (0:07:10) Al: Maybe. Yeah, I think the only thing I’ll say just now is that they have posted a big update on (0:07:19) Al: Steam talking about what they’re going to do and how they’ve changed what they’re going to do based (0:07:25) Al: on feedback. So might be worth having a look at that. But yeah, I will talk more about that maybe (0:07:32) Al: in the future. I don’t know. I don’t want to spoil anything. (0:07:36) Jonnie: I do. (0:07:38) Jonnie: I love spoiling things. (0:07:40) Al: And I’ve been continuing playing farm RPG. I don’t know if I’m enjoying it, but I’m playing it. (0:07:48) Al: I just keep going. I’m at crafting level 95 now. Farming level 82, fishing level 77 and exploring (0:07:48) Jonnie: of bringing an endorsement. (0:07:57) Al: level 76. It’s quite a grind at this point, but I keep going. I guess the thing is that I’m not (0:08:08) Al: I’m not actually spending a huge amount. (0:08:10) Al: of time each day on it, right? Like it’s maybe a total of 10 minutes in a day. (0:08:15) Al: So we’ll see if I’m still doing it in the next episode. (0:08:21) Al: The right is a new regular section of the podcast. Is Al still playing farm RPG? Yes. (0:08:26) Jonnie: Look I feel like this is like when Cody was playing her cult (0:08:32) Jonnie: What was a cult game that she was playing we’re Tetris that’s (0:08:33) Al: Tetris. (0:08:36) Al: yeah but i’m not trying to get out not i’m not trying to win a cruise with my (0:08:40) Al: time um let’s just not talk about how much money i’ve put into the game so we’re going (0:08:41) Jonnie: Not yet. Not yet. (0:08:50) Al: to talk about some game news so first up we have the exciting news uh that uh johnny’s (0:08:59) Al: leaning on the keyboard in the show notes um oh no I hope this podcast recording works (0:09:02) Jonnie: I’m not leaning on the keyboard. I’m trying to work out what the hell’s going on with my computer. (0:09:05) Jonnie: It’s right. (0:09:10) Al: um we have the exciting news that mica and the witch’s mountain is releasing on the 21st of august (0:09:16) Al: on steam and switch (0:09:18) Jonnie: Whoo! Only like a year after their initial release date that they were very confident about hitting. (0:09:26) Al: Yeah. I think so. Yeah. I’m very excited, not least because it’s happening after my (0:09:26) Jonnie: No, this is this is very exciting. (0:09:34) Al: month long not being at home and not having to deal with podcast. Yeah. So I’m very excited (0:09:39) Al: that it’s not releasing just now because I might have cried. (0:09:42) Jonnie: And the way they did the announcement because I I don’t know if you follow them on Instagram (0:09:46) Jonnie: But it was they they posted the day before saying like we’ll answer the most asked question (0:09:52) Jonnie: Like that we get today tomorrow and I was like (0:09:54) Jonnie: I really hope they are announcing the release date for me crew the which is now done because that is by far away gonna be (0:10:00) Jonnie: Their most asked question and and in fact they were so (0:10:03) Jonnie: No, very exciting news for that game. There was a new trailer that came along (0:10:08) Jonnie: with (0:10:10) Jonnie: With the announcement. I don’t know that I picked up anything (0:10:12) Jonnie: New other than yeah, this game looks like what they’ve promised it’s going to be and it looks pretty fun (0:10:19) Jonnie: Let’s see how it plays (0:10:21) Al: Yeah, I think this game very much will come down to how the controls feel. That’s it. (0:10:26) Al: Like if it feels good to fly, it’ll be a fun game no matter anything else. If it doesn’t (0:10:31) Al: feel fun to fly, nothing will save it. Even the froggy chair. (0:10:35) Jonnie: Uh, I could not agree more. (0:10:38) Al: Next we have Tiny Garden. This is the Polly Pocket farming game. They’ve announced that (0:10:45) Al: their Kickstarter will launch on the 2nd of July. So, there we go. Another Kickstarter. (0:10:50) Jonnie: I still think this game looks like this game looks cool right because I’m curious how it is gonna manifest into a game because the the polypockets size of stuff is so small but this one has me like super intrigued because it’s doing the cool nostalgia thing and in a way that I’m very interested how it manifests in gameplay. (0:11:12) Al: Yeah, I suspect it might feel quite kind of Tamagotchi-esque, right? (0:11:17) Al: Where the idea is not playing the game for lots of time. (0:11:23) Al: It’s like dipping it out and, you know, deal with your fart. (0:11:26) Al: Like, I wouldn’t be surprised if it was real time. (0:11:30) Al: But I guess we’ll see. (0:11:32) Al: I don’t know if I want it to be real time, but we’ll see. (0:11:35) Al: And, you know, the trailer shows lots of different designs. (0:11:39) Al: I suspect you’ll be able to. (0:11:42) Al: I wouldn’t be surprised if you could collect lots of them and like you open up your different ones to see what your gardens are currently doing inside there or something. (0:11:51) Al: Rather than just changing the design of your of your tiny garden, right? Like it feels like you’re collecting gardens, but we shall see. (0:12:01) Al: Next we have Terranil. Their new update Vitanova is out now and they’ve posted a bunch of information about it. Have you looked through this at all? (0:12:10) Jonnie: I have not looked at this one at all, but since we recorded the, like, what did I record that (0:12:17) Jonnie: episode with? It must have been with Kevin. When we recorded the episode on Terra Nil, (0:12:22) Jonnie: I hadn’t finished Terra Nil, and I keep intending to go back, and every time I see something about (0:12:28) Jonnie: Terra Nil, I’m interested in going back. But I think this might be the update that finally (0:12:34) Jonnie: sort of lures me back in, particularly with Terra Nil being available. I think it’s available (0:12:39) Jonnie: through Netflix. (0:12:40) Jonnie: I’ve got some new missions, which I assume means new maps, to play on. (0:12:42) Al: it is yes that’s a good point I should try it because I have Netflix just now (0:12:47) Al: I should try it on mobile see what it’s like (0:12:57) Jonnie: I think there’s about 11 in the initial game, and they’ve overhauled the animal functionality, (0:13:06) Jonnie: which is really interesting. (0:13:10) Jonnie: The way the animal system worked in the past is that it was kind of like the last thing (0:13:15) Jonnie: you would do, and it felt very clunky. (0:13:18) Jonnie: You would effectively build a special building, and then you would have to ping certain parts (0:13:24) Jonnie: on the map, and if it met enough of the requirements for a particular animal, that animal would (0:13:29) Jonnie: show up. (0:13:30) Jonnie: So it felt like this very clunky thing, where I remember on the first map getting frustrated (0:13:38) Jonnie: because one animal I couldn’t quite bring (0:13:40) Jonnie: back because I was like you know half a point off of needing you know a certain (0:13:46) Jonnie: area in a certain radius to bring back the final animal but equally I had no (0:13:52) Jonnie: resources at that point to re-terraform anything so I was kind of just like I (0:13:55) Jonnie: feel stuck in a way this that wasn’t particularly fun and this change (0:14:01) Al: So, so was it quite binary then where it was like you either have them or you don’t sort (0:14:07) Al: of thing, you’ve either done the checklist to get the animals back or you haven’t. Right, (0:14:10) Jonnie: Correct, yeah. (0:14:12) Al: whereas here it looks like it’s saying so it says the habitat may be sufficient for (0:14:16) Al: them to survive but not ideal for them to thrive so it’s like you can get them back (0:14:21) Al: with less work but then you have to work more to get like I guess them to reproduce or something (0:14:27) Jonnie: yeah so be curious how it works you know um like and it was it was a really there was good bones (0:14:32) Jonnie: in the system right so it’s like you know one of the requirements on the first map for wolves to (0:14:36) Jonnie: appear is they had to be deer already in a location nearby right because they need something to eat (0:14:41) Jonnie: uh which totally makes sense so um I feel like there was good bones so this is actually a really (0:14:47) Jonnie: exciting change to um uh what was uh it was probably slightly frustrating because it was at (0:14:52) Jonnie: the end where you were sort of relatively low on resources it was just your ability to sort (0:14:57) Jonnie: at that point when you didn’t really know what you needed to be building towards um was was a bit (0:15:03) Jonnie: frustrating so I like the idea of what this is doing uh I know there’s a bunch of other stuff (0:15:06) Al: Makes sense? Cool. Looks like they’ve added a new world map as well for viewing things. (0:15:11) Jonnie: yeah yeah I don’t know that that changes much other than I guess making the world feel more like a (0:15:19) Jonnie: a real world that you are restoring um which is which is kind of cool but um yeah it’s a it’s a (0:15:22) Al: Cool, and that’s live now, so I guess it’s time for you to play Terranil Journey, again. (0:15:37) Al: Speaking of updates that we’ve got more information for, for Disney Dreamlight Valley, the Lucky (0:15:42) Al: Dragon update is now out, and they’ve detailed everything in the update. (0:15:48) Al: Um, I don’t know, I don’t know if I want to. (0:15:52) Jonnie: It’s Milan. (0:15:52) Al: To go through all this stuff because a lot of stuff, well, yeah, it’s Mulan, but we (0:15:54) Jonnie: It’s Milan. (0:15:54) Al: already knew Mulan, right? (0:15:56) Al: But like they detailed a bunch of the stuff around Mulan and it looks like they’ve also (0:16:01) Al: got some more stuff around Stitch, Lilo and Stitch, um, and there’s a new event around (0:16:09) Al: Inside Out 2. (0:16:11) Al: That’s probably enough information, isn’t it? (0:16:13) Al: Don’t want to go too detailed if people are wanting to play it, but there you go. (0:16:16) Al: So if you want Mulan, go befriend Mulan now then. (0:16:22) Al: » Ireland have a new free DLC, which is the pool party DLC. (0:16:27) Al: That’s it. (0:16:27) Jonnie: The snorkel floatie looks really dumb and cute. (0:16:33) Jonnie: I love that he’s wearing a snorkel, I don’t know, there’s something about it that’s very (0:16:36) Al: Yes yeah that’s funny. Go get it if you’ve been playing the game. Okay Harvest Moon Home (0:16:47) Al: Sweet Home. Dear goodness I really don’t know what to do with this game. So they’ve posted (0:16:55) Al: a bunch of screenshots of this game which I will remind you is iOS and Android only. (0:17:02) Al: So first of all, it looks like it’s going to be a horizontal game. (0:17:06) Al: Um, because all the screenshots are like widescreen screenshots. (0:17:13) Al: Interestingly, it looks almost identical to Winds of Anthos, the newest game. (0:17:20) Al: Um, so I’m starting to worry that it might just be that, but mobile. (0:17:27) Al: Uh, and they presumably like scaled down in some cases because (0:17:31) Al: it’s probably too much for phones. (0:17:34) Al: uh… (0:17:36) Al: I mean, I like the look of Winzvantos, so I’m not against it looking similar, right? Like, my issue (0:17:42) Al: with that game was not how it looked. I thought the game looked really nice. I just didn’t enjoy (0:17:47) Al: playing it, so I’m not particularly enthused about playing this game. We have no idea about gameplay (0:17:54) Al: because it’s just some screenshots. They do show some fishing, and some animals, and a bunch of (0:18:01) Al: buildings and characters. I believe there’s one character who was in Harvest Moon One World, (0:18:07) Al: I’ll be honest, I don’t remember any characters in Harvest Moon One World because they were so (0:18:11) Al: forgettable. (0:18:14) Jonnie: I’m gonna be honest, this game looks so ugly I thought it was Pokemon for a second. (0:18:18) Al: Wow, you don’t like the look of it at all. (0:18:20) Jonnie: No, it’s terrible. And these screenshots don’t show nothing about the game, like… (0:18:22) Al: Interesting. Wow. (0:18:29) Jonnie: This is like when you’re posting screenshots, like, because you think people are excited about, (0:18:34) Al: yeah yeah it’s yeah it’s like when it’s like when Pokemon post like a new a new Pokemon (0:18:35) Jonnie: like, just literally anything that you do. And I do not think that is the case of this Harvest Moon (0:18:40) Jonnie: Home sweet home like yeah, like I say it is that we need to actually see (0:18:48) Al: and people like wow it’s a new Pokemon expecting that sort of reaction yeah I don’t because (0:18:52) Jonnie: Yeah, exactly, exactly. (0:18:57) Al: I was expecting because it’s a mobile game something mobile specific but it’s just without (0:19:03) Al: any actual idea of what the gameplay is. (0:19:04) Al: It looks like it might just be Harvest Moon, Winds of Anthos with a different story. That’s (0:19:10) Al: what it feels like it might be, and I’m really worried if that’s the case because that wasn’t (0:19:15) Al: fun to play with a controller, never mind with a touchscreen. (0:19:19) Al: But we’ll see. They have reconfirmed that there will be no in-app purchases, which is (0:19:24) Al: good, and they are not planning any DLC, which is something that is information, I guess. (0:19:33) Al: Yeah. (0:19:35) Al: But no idea about how it plays, what’s happening with this game, what it is, why it exists. (0:19:42) Al: You know, it is what it is. We’ll see. (0:19:46) Al: Very weird, I will say, why they announced this game like three weeks ago with no information (0:19:51) Al: and then three weeks later they post screenshots. Like, are they trying to build the hype up but they don’t know how? (0:19:58) Jonnie: That’s what it feels like. (0:20:00) Jonnie: It feels like somebody said, (0:20:01) Jonnie: hey, we need to start marketing this game (0:20:04) Jonnie: and then people that have no idea about marketing said, (0:20:07) Jonnie: okay, and this is what we get. (0:20:12) Al: Well, it’s going to be fun because I’m probably going to dump a whole bunch of information (0:20:19) Al: about it while I’m on holiday. So we’re going to be really delayed with that news. It’s (0:20:22) Jonnie: I mean, you can rest easy in knowing that it probably won’t be very good. (0:20:28) Al: not like I’m not going to play it though, right? Let’s not pretend. Fair, fair enough, (0:20:32) Jonnie: Oh, you’re definitely gonna play it, but you know, it’s not like the rest of us will (0:20:37) Jonnie: be missing out on anything because we’re not hearing the news. (0:20:41) Al: Fair enough. (0:20:42) Al: Any excuse for a Micah episode. (0:20:46) Al: Next, we have an update on Bear and Breakfast. (0:20:49) Al: So for those who don’t remember or weren’t listening to the episodes when we talked (0:20:54) Al: about it, there was an update about the health issues in the team. (0:20:59) Al: So one of the team members was diagnosed with cancer last year, was it? (0:21:05) Al: The end of last year, I think. (0:21:08) Al: And that was like just before their console release, I think. (0:21:13) Al: But they managed to get that out in time, but that has obviously delayed the updates (0:21:17) Al: that they were planning on bringing out, which obviously almost everybody in the (0:21:20) Al: replies are, “Get better. (0:21:22) Al: We hope the update can wait.” (0:21:26) Al: But they obviously felt like they needed to give some more information. (0:21:29) Al: So they’ve kind of given some more information about the update that they’re (0:21:32) Al: working on, but no like details on the update itself, just like they’re still (0:21:37) Al: going on and they’re hoping to get some other announcements not related. (0:21:42) Al: To the update coming in about a month, which I’m intrigued by. (0:21:48) Al: So there we go. (0:21:50) Al: Um, there’s a bit more information about the update and what’s coming. (0:21:55) Al: Oh, wait, no, I’ve scrolled down the page. (0:21:57) Al: It’s, it’s a plushie. (0:21:59) Al: There’s a plushie of the bear. (0:22:03) Jonnie: I feel like I’ve scrolled down the page and I miss this plushies of a bear right now (0:22:07) Jonnie: Cuz it doesn’t remember the beer and breakfast episodes. Hey, go back and listen to them. Oh my god (0:22:13) Jonnie: Yeah, okay. Oh, it’s a it’s a it’s a good that’s a good tease of a plushie (0:22:18) Al: Yeah. He’s got the hat and everything. Yeah, whereas I just scroll all the way down and (0:22:19) Jonnie: Ah (0:22:20) Jonnie: I think I got to like the end of the paragraph and I just did not scroll down to the image (0:22:29) Al: saw the image and went, “Oh, there we go.” So presumably it’ll be a makeshift and presumably (0:22:35) Al: it’ll come up and Johnny will cry over whether he wants to get on. The question is whether (0:22:40) Jonnie: I would definitely cry. (0:22:46) Al: whether your world will cry or not as well. (0:22:48) Al: Next, we have a new game announced. (0:22:53) Al: The game we’ve all been waiting for, Johnny. (0:22:55) Al: It’s Farming Simulator 25. (0:22:59) Jonnie: Is it a new game? Does this count? (0:23:03) Al: Well, it’s a it’s a game that’s being released that you have to buy separately (0:23:08) Al: if you didn’t have the previous if you had the previous one and you want to play it. (0:23:12) Jonnie: I like that answer better. (0:23:13) Al: So that I think would be the definition of a new game. (0:23:18) Al: It feels very philosophical, but I feel like it would be incorrect to say this is an update to (0:23:18) Jonnie: Mmm, I’m not sure. I’m still not convinced. (0:23:29) Al: a previous game, because that would imply that you would get it without purchasing. And I think (0:23:33) Al: it would be incorrect to say it’s a DLC, because you don’t have to have a previous game to buy (0:23:38) Al: this one. So I don’t know what else you would call this. (0:23:42) Jonnie: I would say they’re re-releasing farming simulator say 2018 with some minor tweaks. (0:23:49) Al: Look it’s the FIFA of farming games, right? Although we’re gonna have to change that (0:23:53) Jonnie: Yeah, and I would make that save argument. (0:23:59) Al: metaphor though because it’s not FIFA anymore. So basically, you don’t have to follow football (0:24:03) Jonnie: Is it not? I don’t- I don’t follow. (0:24:09) Al: or football games to have been aware of this, but basically FIFA asked EA for more money (0:24:16) Al: for the trademark for the games. (0:24:18) Al: So they wear. (0:24:20) Al: I think a billion dollars a year and they were asking for two billion a year. (0:24:26) Al: And so EA said, no, thank you. (0:24:29) Al: And so they lost the trademark because of that. (0:24:31) Al: And so now they call it EA Sports FC, as in football club. (0:24:37) Al: And at first thought I was like, Oh, this sounds interesting. (0:24:41) Al: That feels like a mistake on EA’s part because like FIFA brand is so big. (0:24:46) Al: But then I realised, no one else is making a game. (0:24:49) Al: I don’t think people playing the game care about the name. They go in and look for the new game. (0:24:54) Al: And therefore, I think FIFA just lost a billion dollars a year. (0:24:59) Jonnie: That sounds like FIFA being FIFA. (0:25:02) Al: So, yeah, EA Sports FC is the new name for the games that were previously called FIFA. (0:25:07) Al: But it doesn’t roll off the tongue as well. It’s not a great name. (0:25:11) Al: But I don’t think people playing the game care about the name. (0:25:15) Al: care about the name, they go in and look for the new game. (0:25:19) Al: There is a football game that has a footballer on the front of it and says EA. If they go (0:25:26) Al: in and ask for FIFA, the people in the store are going to point to EAFC. They know what (0:25:33) Al: they’re talking about. It’s not just about being incompetent, it’s about being corrupt. (0:25:34) Jonnie: Yeah, I always feel like I should go and work for FIFA because it’s just like a place where you can be incompetent and get (0:25:40) Jonnie: Paid a lot of money and I feel like I would be really good at that (0:25:48) Jonnie: I mean, I’ll do whatever. (0:25:51) Jonnie: Cool. (0:25:52) Jonnie: I’m okay with that. (0:25:53) Jonnie: Just pay me. (0:25:56) Al: Anyway, Farming Simulator! (0:25:59) Al: So they’re releasing Farming Simulator 25, whatever you might call it. (0:26:04) Al: That’s a thing that exists. (0:26:07) Al: It’s coming out on the 12th of November on Steam, Mac and PC, and PlayStation and Xbox. (0:26:14) Al: And there’s rice. (0:26:16) Al: Right, let me read… (0:26:20) Al: We’ve got some information on Steam. (0:26:21) Al: I can probably read it all in about 30 seconds. (0:26:26) Al: Farming Simulator 25, new crops, animals, productions and more. (0:26:28) Al: 400+ machines included with enhanced graphics and physics. (0:26:32) Al: Farming Simulator 25 floods the fields with a host of new machines, gameplay features, (0:26:37) Al: visual upgrades and even fresh water to grow rice, adding even more agricultural depth (0:26:42) Al: and diversity to the family-friendly series. (0:26:45) Al: New crops, animals and other features. (0:26:48) Al: It says some more. (0:26:49) Al: I don’t think it gives any more information, but it has some more words. (0:26:56) Al: Spinach and other new crops. (0:26:58) Al: I love how they mention two crops, and then they say “and others”. (0:27:06) Al: And they’ve added mighty buffaloes and other animals. (0:27:10) Al: Again, that was a list of one. (0:27:13) Al: I’m not convinced that you have a long list when you say “buffaloes and others”. (0:27:20) Al: Like I’m not thinking that that’s a long list when you only chose one. (0:27:24) Jonnie: Yeah, I’m (0:27:26) Jonnie: It’s what I’m most fascinated by is like how big is the team that’s worth like (0:27:30) Jonnie: I don’t understand the economics of farming simulator at all because today’s (0:27:34) Jonnie: There’s just so much art that goes into these games is ridiculous. I don’t know how they do it all (0:27:42) Al: So yeah, so apparently the games have sold over 25 million copies combined. (0:27:47) Al: I don’t feel like a lot. (0:27:52) Al: Farming Simulator 22, which was their last big one, sold 6 million copies. (0:27:58) Jonnie: It’s not that many. (0:28:01) Jonnie: You know, like, Pokemon sells tens of millions of copies and they can’t even (0:28:06) Jonnie: draw good trees. (0:28:09) Al: the people in this trailer are very uncanny valley, I don’t know. (0:28:14) Jonnie: Oh, like, okay, and this is all, like, so Farting Simulator does these ridiculous cinematic trailers, (0:28:19) Jonnie: and it’s not just like they do these trailers, but, like, the game starts with, you know, (0:28:23) Jonnie: some ridiculous cinematics. They’re very uncanny valley. I’m just like, (0:28:27) Jonnie: how do they have the budget to make this? (0:28:30) Al: The buffalo looks great in the trailer. The people look creepy, but the buffalo looks (0:28:36) Al: great. It looks like his hairs are individually modelled. Why have they done this? This in (0:28:45) Al: itself probably wiped out their budget for the game, only selling six million copies. (0:28:51) Jonnie: Why have they done this is just a great, like, all-round question for farming similes. (0:28:56) Al: Like, it’s not even a very expensive game, right? Like, it’s like 30 or 40 quid, I think, (0:29:01) Al: brand new? Um, it doesn’t even, it’s not even like 60, 70. And so, like, 6 million. (0:29:10) Al: What? Are they making money? (0:29:14) Jonnie: We’ve got to be somewhere. Maybe it’s all the DLC that they do. (0:29:18) Jonnie: Maybe that’s the real business model. (0:29:20) Al: Of course. Of course, they have brands in the game. That’s exactly what it is. (0:29:26) Al: Because every DLC is like, “Oh, here’s a new brand of machine.” (0:29:30) Jonnie: Ahh, yes, and I did. (0:29:30) Al: A hundred and fifty brands. The brands are obviously paying to get in the game. (0:29:34) Al: That’s how they make the money. There we go. Done. (0:29:39) Al: Anyway, if you want a new farming simulator that has rice, there you go. (0:29:44) Al: But yes, this feels like a glorified DLC shoved into the game. (0:29:50) Al: I think that’s all the news. Interesting selection of news. (0:29:54) Al: Next, we’re going to talk about Starstruck Vagabond. (0:29:58) Al: OK, so where to start on this? So I guess first of all, just a quick reminder, (0:30:03) Al: this is the new game by Yatsy Croshaw. It is a delivery-based game, shall we say, (0:30:12) Al: where you have a ship or you get a ship and then you use that to make deliveries. (0:30:21) Al: And yeah, that’s it, right? (0:30:24) Jonnie: Yep, that’s… that’s the game. (0:30:29) Al: I feel like I’m going to struggle probably like you to explain my feelings about this game. (0:30:36) Al: I don’t think I dislike it. I think you have said you do dislike it. (0:30:43) Jonnie: I would like to say that I loathe this game (0:30:48) Al: Wow! That is quite a- (0:30:51) Al: Do we want to talk about the mechanics first, or do you want to talk about your feelings about it first? (0:30:56) Jonnie: Maybe I’ll talk about my feelings first and then we can use that as a segue into the mechanics and like (0:30:59) Al: Okay. Sure. (0:31:02) Jonnie: fundamentally (0:31:04) Jonnie: So I like the vibe of this game (0:31:06) Jonnie: I think the music in the game is incredible the art style is not for everyone (0:31:11) Jonnie: But it totally makes sense in terms of like both the scope of the development and and what the game is going for (0:31:17) Jonnie: This game is so unfun to play. I (0:31:21) Jonnie: Couldn’t like I have rage quit this game. I tried to play it like three or four times and every session after (0:31:27) Jonnie: 15 minutes ended up with me just like (0:31:29) Jonnie: Rage quitting the game and needing to play something else. I just never had fun (0:31:34) Jonnie: Trying to do anything in this game because mechanically it is so (0:31:42) Jonnie: clunky (0:31:43) Jonnie: There was just I couldn’t like it wasn’t like I you know, the first time I played it and I think I rage quit (0:31:48) Jonnie: I was like, maybe it’s just me right? Like you’ve got to give these things a chance (0:31:52) Jonnie: But the more I played the less I wanted to be playing this game (0:31:57) Jonnie: There was nothing enjoyable about it. And it’s it’s shocking to me that a game in this state (0:32:05) Jonnie: Made it to release. I just don’t see (0:32:08) Jonnie: Like I struggle to see where someone (0:32:12) Jonnie: Designing this game thought the fun lived because I cannot see it (0:32:16) Jonnie: You (0:32:16) Al: we’re definitely not getting a retweet from Yahtzee. he doesn’t strike me the (0:32:24) Al: sort of person that wouldn’t listen before he retweets something as some (0:32:28) Al: developers very clearly do when I post about talking about their game and they (0:32:33) Al: retweet and I’m like you didn’t listen to this because we just slag off your (0:32:36) Al: game okay I don’t feel the same as that it’s not that I love the game though (0:32:46) Al: goodness um I don’t know why I’m struggling so much to explain how I feel (0:32:52) Al: about this game let’s let’s go through the mechanics and maybe we can talk (0:32:56) Al: about individual things and maybe that will give me a better idea of how I feel (0:33:01) Al: about this game overall so the idea is you you have your ship and you go to a (0:33:08) Al: place and you pick up packages and you take that to another place and as you go (0:33:13) Al: you upgrade your ship and there’s (0:33:17) Al: story and things happen. But there are (0:33:20) Al: basically like four main mechanics and (0:33:25) Al: that is carrying things to your ship and (0:33:29) Al: away from your ship and then the three (0:33:31) Al: mechanics that are basically only ever (0:33:33) Al: on your ship and that is welding, (0:33:37) Al: cleaning and I’ve said wrenching because (0:33:39) Al: I’m not really sure how to describe it (0:33:42) Al: other than you’ve got a wrench and you (0:33:44) Al: twist things like things are (0:33:46) Jonnie: Yeah, that’s how I would describe it. (0:33:46) Al: out of alignment. And you have to make them in alignment. There’s never really any kind (0:33:52) Al: of like problem solving with this is very much like you can tell that the idea behind (0:33:59) Al: this was not to be a puzzler. Obviously it’s meant to be, you know, just doing things to (0:34:07) Al: upgrade things. Like it looks at Stardew and goes, how do I do that sort of thing, but (0:34:13) Al: not in farming, and… (0:34:16) Al: kind of replaces things like watering and mining and stuff with these things instead. (0:34:24) Al: And so like when you’re… when something happens and you need to use one of these mechanics it’s (0:34:28) Al: like very clear the icon shows you, right? Like you see a little welder or you see a little cleaner (0:34:35) Al: thing. I don’t even know what it is we’re using to clean. Is it like a high pressure? It’s not (0:34:39) Al: like a sponge or anything, it’s like some cleaning device. And there or it shows the wrench. (0:34:40) Jonnie: Yeah, I thought it was like some sort of like water gun. (0:34:47) Al: Um, these are always very reactive, I guess. So like if you’re traveling and you hit an asteroid (0:34:54) Al: your ship will stop and you have to go and fix everything. Or you’ll come across someone who’s (0:34:59) Al: sent out an SOS and you have to go about their ship and you have to help them. They’re not really (0:35:05) Al: used as… I guess maybe that’s kind of my issue with these parts is they’re… they’re about getting (0:35:12) Al: back to the state that you were in, rather than improving the state. (0:35:16) Al: Everything in a farming game is giving you something, either giving you crops or giving you a resource of some kind to build that up. (0:35:27) Al: Technically, the welding does give you resources when you go to planets. I forgot about that, but we’ll come back to that in a minute. (0:35:33) Al: But on your ship, there is no getting things. Your ship is just a way to get between places, and these mechanics are just about, (0:35:48) Jonnie: Yeah, and I think what you’ve hit on is probably my fundamental issue with the game is that (0:35:59) Jonnie: these mechanics entirely exist to stop you from moving in the game, and there’s nothing (0:36:05) Jonnie: particularly fun about them, and I think the insight that all it is is returning your ship (0:36:10) Jonnie: to a state where it can fly, rather than about making any improvement to it, is exactly right. (0:36:17) Jonnie: You know one of the times I write (0:36:18) Jonnie: about this game is my ship got (0:36:20) Jonnie: damaged flying from planet A to planet B (0:36:22) Jonnie: and I went to fix it (0:36:24) Jonnie: and I died while fixing it. (0:36:26) Jonnie: I have no idea why I was dying (0:36:26) Al: Oh, I know why you die. I know why you die because I had that issue as well. You were (0:36:28) Jonnie: I couldn’t work it out (0:36:33) Al: out of stamina. So, yeah, I think once you’ve done that and you realized it, it then becomes (0:36:34) Jonnie: Ah, that was super unclear to me. (0:36:43) Al: more clear. But yeah, I find it a bit confusing when that happens because you’re like, “Oh, (0:36:48) Al: I’m losing health.” And you’re like, “Oh, is this because I need to do things quicker?” (0:36:52) Al: like the, the life support system isn’t working. So I need to do it quicker. So you do. (0:36:56) Jonnie: That’s what I thought it was, yep. (0:36:57) Al: But that, but that makes you die quicker because it’s your stamina that’s the issue. (0:37:01) Jonnie: Uh, so like, that stuff, like, and that’s just like, I was already not playing the game, (0:37:08) Jonnie: and to then die and be told that you’re gonna be charged some amount of money, (0:37:11) Jonnie: I was just like, I’m straight up not having a good time with this. (0:37:13) Jonnie: I don’t, I was like, I didn’t want to work it out, I just wanted to not play. (0:37:16) Jonnie: That was, that was how that experience made me feel, (0:37:20) Jonnie: ‘cause it didn’t feel like a puzzle. (0:37:21) Jonnie: I’m already feel like I’m being punished for not being particularly good (0:37:26) Jonnie: at the kind of terrible piloting mechanics like just nothing nothing (0:37:31) Jonnie: mechanically about this game was like wow I feel like I’m you know having fun (0:37:37) Jonnie: being a space delivery man it all felt like I am I’m prevented from being a (0:37:45) Jonnie: space delivery man because I have to be a mechanic that keeps dying like yeah (0:37:49) Jonnie: and that was that was a huge point of frustration for me (0:37:52) Al: Mm hmm. I think it’s probably fairly accurate to how hard space travel is, right? Like just (0:38:03) Al: constantly things going wrong. Uh, because space travel is hard. That doesn’t necessarily (0:38:08) Al: mean that it’s fun. Yeah, I think I didn’t, it didn’t make me rage quit the game, but (0:38:13) Al: I certainly got frustrated when it was like, Oh, you’re going to another planet to do a (0:38:17) Al: thing and oh no, no, no, I have to spend five minutes. (0:38:22) Al: Going and clicking on 10 different things in my ship just to continue moving. And you (0:38:28) Al: get nothing from that. Yeah, I didn’t, I didn’t find that fun. Um, the welding, let’s talk (0:38:35) Al: about the, the welding on the planets. Did you get to a planet and resource grab, getting (0:38:40) Al: resources from that? I can’t remember how early that happens, but you do that in the (0:38:42) Jonnie: And not outside of the tutorial (0:38:44) Jonnie: There’s the there’s one in the very (0:38:46) Jonnie: Yeah, you get the what do they call it? That’s the the not worth anything in it’s not called that but it’s (0:38:52) Al: Yeah. Yeah. I feel like that’s the best part of the game personally, because kind of. I dislike (0:38:53) Jonnie: It’s something like that (0:39:04) Al: it in some ways as well, but let’s come to that. I like that idea. That’s kind of the thing that (0:39:10) Al: most I enjoy is the idea of you going to these unexplored planets and getting stuff from them. (0:39:17) Al: And that was certainly when I was having the most fun. What I didn’t. (0:39:22) Al: Like about it was how you have no inventory, right? And all you, well, not for those things (0:39:32) Al: you get on. You technically do have an inventory. Do you? No, I don’t think you ever have like, (0:39:39) Al: you can’t put things in pockets. You can’t put them in a bag. All you can do is grab something (0:39:43) Al: and put it on your, your platform. And so that limits you to taking three things from a planet (0:39:50) Al: at once, which it reminds me of. (0:39:52) Jonnie: And can we talk about the three things thing? (0:39:55) Jonnie: ‘Cause my God, that drove me insane. (0:39:59) Jonnie: Like the movement in this game, (0:40:01) Jonnie: where I get that like the space on your ship (0:40:04) Jonnie: is kind of meant to be one of the limiting factors, (0:40:07) Jonnie: but it’s so restrictive at the start. (0:40:09) Jonnie: I spent maybe, this is another time I rage quit the game, (0:40:12) Jonnie: was because I couldn’t work out (0:40:14) Jonnie: that I had the specific square on the landing platform (0:40:17) Jonnie: that you need to lower the landing platform, (0:40:20) Jonnie: blocked off with one of the things (0:40:22) Jonnie: that I’m delivering. (0:40:23) Jonnie: And like, that’s not a fun game mechanic. (0:40:25) Jonnie: That’s just a frustrating user experience, right? (0:40:27) Jonnie: Like, just let me put four things on the landing platform (0:40:31) Jonnie: that has the loading platform, that has four spaces on it, (0:40:34) Jonnie: and let that go up and down. (0:40:36) Jonnie: Like, just not be able to move around the ship (0:40:39) Jonnie: like so early on, because I’ve got three or four boxes (0:40:42) Jonnie: in there. (0:40:43) Jonnie: Again, nothing fun about that. (0:40:44) Al: Yeah. Yeah, and you have no real storage space on your ship to start with. And even after you’ve (0:40:51) Al: upgraded it at least once, because I upgraded it at least once, you still don’t have any storage (0:40:57) Al: space. You’re like plonking it in random places, blocking you off from getting to places. (0:41:04) Al: Ehm. (0:41:05) Jonnie: Yeah and I don’t mind like a bit of a Tetris puzzle to go with storage but again it didn’t (0:41:12) Jonnie: really feel like a puzzle as much as just like hey the natural place where you want to put the (0:41:16) Jonnie: stuff is the wrong spot to put the stuff and it’s just going to prevent you from playing more of (0:41:20) Al: - Hmm. (0:41:21) Jonnie: the game which is that’s how I feel about most of the mechanics of this game most of the mechanics (0:41:24) Jonnie: feel like they exist just to make sure that the game actually has some length to it. (0:41:28) Al: Yeah, yeah. So yeah, I found it, it felt a little bit when I was on that planet and I (0:41:35) Al: was gathering things and I was like, Oh, the realisation that I can only take three things (0:41:39) Al: from this planet. It felt very much like the first time I played Animal Crossing New Leaf (0:41:46) Al: where you’re like gathering like apples and stuff and you can only stack up to nine in (0:41:52) Al: your inventory. And I’m like, why? Why is that so restrictive? (0:41:58) Al: And I don’t know, maybe there are people that find that sort of thing fun, right? Because (0:42:02) Al: there are games based around these sorts of things that like strand games where it’s (0:42:08) Al: like you have to have, you know, very limited space in your bag. So you have to only take (0:42:13) Al: certain stuff. I don’t find that fun. And having that in this game massively reduced (0:42:22) Al: my enjoyment of that. I think if that in particular, like if you had an inventory. (0:42:29) Al: For everything, I guess, other than packages, right? Like I understand why the packages (0:42:32) Al: would be like physical things, because that’s the whole point of the game is you’re delivering (0:42:35) Al: things, right? But things like your upgrade units and your rocks and stuff like that, (0:42:42) Al: they still have to take up the same amount of space as a massive package. Like that doesn’t (0:42:46) Al: feel right to me and it feels unfun. (0:42:50) Jonnie: Yeah, I agree. I think it’s a really good point that I think is being missed in a lot of cottagecore genres. (0:42:56) Jonnie: Like, actually, inventory management is not fun, and I feel like this is something that has persisted, you know, because it probably existed due to technical limitations of games in earlier times. (0:43:10) Jonnie: That doesn’t need to exist anymore, because the games that I most enjoy that have an inventory management aspect is because there is some associated with it. (0:43:20) Jonnie: We’re having a limited inventory, kind of, you know, impacts the difficulty of the game, right? There are some games where it’s like, “Well, yeah, if I could take infinite healing potions, of course I could kill the boss.” (0:43:32) Jonnie: Like, that’s… But, you know, if I can only take three with me, then that becomes much more of a challenge. (0:43:38) Jonnie: Cottagecore games don’t have any… Like, it’s not like the game gets harder or more difficult because you’ve got limited inventory. It just becomes more frustrating if you’ve got a limited inventory. (0:43:49) Al: Yeah, and I suspect that the whole point was to be like, yeah, you have a small ship and (0:43:50) Jonnie: Which is not the same thing. (0:43:58) Al: you have to deal with that. But yeah, the idea that a rock is going to take up as much (0:44:02) Al: space as it does in my ship doesn’t make any sense. You can get a lot of rocks in a box, (0:44:08) Al: you know, I can put rocks in my pocket, but I can only put three of them on my loading (0:44:12) Al: platform. Silly. Okay, so that I feel… (0:44:19) Al: moves into the deliveries, right? Because we’ve talked about getting stuff from planets (0:44:22) Al: and the deliveries. I think I wonder… So your point about not being able to put four (0:44:30) Al: on the platform that has four slots. Yeah, that’s, that’s very annoying. I get that. (0:44:36) Al: I completely agree with you on that. And I think that that would make a massive difference (0:44:39) Al: to the game. I totally understand why the boxes take up space on your ship. And I think (0:44:45) Al: I would be fine with that if it were for a few changes and one of the (0:44:49) Al: would be your starting ship actually having somewhere to store stuff that isn’t just the (0:44:53) Al: corridors, right? Like one small space, like make it four spaces to start with, right? And then if (0:45:01) Al: you take on a delivery that’s more than four, then you have to deal with that annoyance, right? (0:45:04) Al: I get that. That’s the kind of not risk, right? Because it’s not really a risk, it’s an annoyance, (0:45:10) Al: but you’re balancing the annoyance with getting more reward in a shorter period of time. And that, (0:45:16) Al: I think totally works. (0:45:18) Jonnie: 100% right because I think the Tetris puzzle aspect of it is kind of fun in the idea that it’s like (0:45:25) Jonnie: Oh, I now yeah, like you say, I want to carry more (0:45:28) Jonnie: So I’m gonna overflow from my storage space into my corridors and now I need to build paths and stuff (0:45:33) Jonnie: So I can make sure I can still get around to everything (0:45:36) Jonnie: That’s totally fine. Right because at that point it feels like a choice. It was just never a choice (0:45:40) Al: Yeah, yeah, yeah. And it doesn’t even need to necessarily have a new area on the ship. (0:45:45) Al: Just being able to walk around your storage area when it’s full. That would solve it. (0:45:50) Al: You’re not your storage area, you’re your loading platform, right? Because you have (0:45:53) Al: to walk through your loading platform to get to the back of the ship by default, right? (0:45:58) Al: So if you could just walk around it, that would solve the problem. And then you can (0:46:04) Al: upgrade your ship later on to have more storage space or whatever. (0:46:10) Al: I think that’s my only real annoyance about the deliveries part of it. Like, other than (0:46:15) Al: obviously I know you’re not a huge fan of the ship movement. I didn’t dislike that. (0:46:20) Al: I thought it was quite fun. I don’t know whether you realized this or not, but you didn’t have (0:46:24) Al: to do that minigame when you’re traveling. If you just exited out of it, your ship would (0:46:32) Al: fly itself. But you wouldn’t get any of the advantages of the minigame. (0:46:36) Jonnie: at their advantages to the minigame? (0:46:40) Al: You didn’t get to the warp core bit, did you? So basically, there are four things that happen (0:46:40) Jonnie: No. (0:46:51) Al: on that miniscreen. So one of them is the meteors that you have to avoid. Two is there’s (0:46:56) Al: clouds of dirt. And if you go through them, you have to clean your ship. Three is the (0:47:03) Al: S.O.S. so you can hear S.O.S. calls and go to them. That would be one of the advantages. (0:47:10) Al: You don’t get them if you don’t do the minigame. And going to the S.O.S. calls allow you to (0:47:16) Al: get more stuff. You can get money by fixing people’s ships and stuff like that. But the (0:47:21) Al: other one is the little orange clouds on the minigame screen. Those are actually things (0:47:28) Al: you can collect to get warp core fuel. So you can get free warp core fuel by flying through (0:47:38) Jonnie: Oh, I thought that they were… I think I was avoiding them because I assumed that they were bad things. (0:47:43) Al: It explains that once yeah, so it explains that once you get the warp core that you can fly through them and (0:47:50) Al: Replenish your warp core fuel. So because otherwise you have to buy warp core fuel, but that gives you that gives you more for free (0:47:54) Jonnie: Ah, right, so I never got the warp course. (0:47:58) Al: So like you you need the warp core to move between the planetary systems (0:48:03) Al: And you start off without warp core so you can only go between was it three planets in the first system? (0:48:08) Jonnie: Yeah, I think three. (0:48:09) Al: and then you need a certain amount of warp core fuel to get to (0:48:13) Al: one system away and a certain amount to get to two away blah blah blah blah (0:48:18) Al: So I actually quite like the way they do that (0:48:21) Al: Maybe they didn’t explain it well enough and that you can actually exit out of it and you you don’t I (0:48:28) Al: Think maybe it slowly builds up dirt that you have to clean off (0:48:31) A
Codey and Jonnie talk about how much they hate marriage in games. Also who their favourite marriage candidates are. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:51: What Have We Been Up To 00:11:13: News 00:26:55: Marriage Candidates 01:18:41: Outro Links Fabledom Release Date APICO 4.0 Stardew Valley 1.6.4 Fae Farm Languages Lonesome Village on iOS and Android Disney Dreamlight Valley Update 10 Collectors Cove Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello and welcome to another episode of the harvest season. My name is Cody and (0:00:36) Jonnie: and my name is Jonny. (0:00:37) Codey: We’re here today to talk about cottagecore games (0:00:40) Jonnie: Whoooo! (0:00:42) Codey: That’s a good whoo that was a simultaneous whoo (0:00:47) Codey: As always transcripts are available in the show notes and on the website (0:00:52) Codey: And today we’re talking about (0:00:54) Codey: marriage candidates again Bye! (0:00:58) Jonnie: Whoo! Apparently it’s marriage month here at The Harvest. (0:00:58) Codey: - Whee! (0:00:59) Codey: you (0:01:01) Codey: I guess it is, I guess it is. So the idea was that we did, not we but Al and Kev did an episode recently talking about marriage candidates and midway through the episode they were like we’re only mentioning female marriage candidates we should get someone who might choose a guy and then also on top of that it was also or someone who can talk about why like marriage candidates at all like why Why do marriage candidate? (0:01:31) Codey: So this is gonna be more of like the philosophy episode about marriage candidate candidacy in games (0:01:40) Codey: Plus plus like who we would choose or why we choose what we choose blah blah blah blah (0:01:47) Codey: So that’s going to be the main topic we do have a small bit of news, but before that Johnny, what have you been up to? (0:01:55) Jonnie: What have I been up to? So if you’re on the internet, you might get an advertisement for this game called AFK Journey. It’s a terrible gacha game, I’m playing it. No further comments. (0:02:07) Codey: That is that that’s all you’re doing (0:02:12) Jonnie: Game-wise, yeah, that’s about all I’m doing at the moment. It’s a mobile game, (0:02:16) Codey: Okay, okay (0:02:16) Jonnie: it’s kind of mindless, it’s a thing you can do in the background. I wish I had time this past week to play other things, but I have no idea. (0:02:25) Jonnie: I feel good about it. I don’t recommend it to other people who play it. (0:02:27) Codey: You’ve… you’ve prioritized brain rot. (0:02:29) Jonnie: It’s a mobile gacha game, right? Like, it exists to try and take your money. (0:02:33) Codey: Heh. (0:02:34) Jonnie: That’s its whole reason for being. The problem is now, in that phase, (0:02:39) Jonnie: where even the games that are designed to take your money are actually pretty okay games, (0:02:44) Jonnie: which is concerning. (0:02:46) Jonnie: So, I think that’s a good thing. (0:02:48) Jonnie: So, in that phase, I think that’s a good thing. (0:02:55) Jonnie: It’s not just concerning, because they’re no longer just terrible. (0:02:57) Jonnie: Like, this is actually a pretty good game. (0:03:01) Jonnie: It’s just not one that I would ever recommend another human being play. (0:03:06) Codey: Okay, um, yeah, I mean I have negative money right now, so (0:03:15) Codey: Yeah, I wouldn’t I don’t need any gotcha games (0:03:20) Jonnie: Yeah. (0:03:21) Codey: Yeah, that’s that’s all you’re playing (0:03:24) Jonnie: That’s- that’s literally all I’m playing. What have you been up to, Cody? (0:03:28) Codey: So I have again, I think I mentioned this in the last podcast that Tetris is dead Tetris is dead to me (0:03:36) Codey: So I’m not whoo, bye Tetris as in do not goodbye Tetris do not do not consume the Tetris media (0:03:46) Codey: So what I have been playing is (0:03:49) Codey: So my grandma got me on this game called cross touch world. I think I’ve mentioned it on the pod before (0:03:53) Codey: It’s actually Just like kind of like a color by number game. It’s on it can be on your phone It can be on a iPad. It can be on whatever you want it to be (0:04:02) Codey: It’s basically like a Facebook affiliated game (0:04:06) Codey: and I actually have been playing a decent amount of that because it helps me focus. So it’s one of my like (0:04:14) Codey: ADHD tactics I guess for staying in the moment in during like a (0:04:20) Codey: Zoom meeting or you know want to brain rot and watch a new movie But I don’t want to get distracted by the by anything in the new movies So I want to like really it’s funny because it looks like I’m not paying attention to things but I am (0:04:33) Codey: Like it helps me to pay attention because it turns off the part of my brain that tries to wander. (0:04:39) Codey: So I’ve been playing that. (0:04:40) Codey: Um, and then I’ve also been playing a lot of (0:04:46) Codey: Disney Dreamlight Valley. (0:04:49) Codey: So I’ve like jumped back into it. (0:04:51) Codey: I hit credits and now I’m trying to five star or not 10, five star, 10, level 10, like max out all of my people. (0:05:00) Codey: Um, I now have every character except for Prince Eric. (0:05:06) Codey: Who I’m pretty sure I’m going to get at the end of one of the other characters lines, um, like one of their quest lines. (0:05:15) Codey: Um, I’m trying to get all of the menu, all of the recipes and trying to get a bunch of the achievements and I am seriously considering buying rift in time. (0:05:30) Codey: Um, I think it’s like $25. (0:05:33) Codey: Um… (0:05:34) Jonnie: And what do you get out of Riftonton? (0:05:36) Codey: So Rift in Time has kind of like three acts to it. (0:05:42) Codey: So think of kind of think of like Scarlet and Violet, where you buy the DLC and then you have like two phases of the DLC. (0:05:51) Codey: It’s the same, same, same. (0:05:52) Codey: So you get three different phases of this paid content. (0:05:58) Codey: And it adds a new tool. (0:06:01) Codey: It adds like new things that you can do, new islands that you go to. (0:06:06) Codey: It adds Gaston and Eve, and I believe another character. (0:06:10) Codey: Oh, probably it says a mystery character or whatever, but I’m pretty sure it’s an Atlantean. (0:06:15) Codey: So I think it’s like Milo, Thatcher, whatever. (0:06:19) Codey: I did also, after I played, after I mentioned this on the last podcast, (0:06:23) Codey: I went, if you like go into, in Disney Dreamlight Valley, (0:06:27) Codey: if you go into like furniture or if you’re trying to like sort something by either. (0:06:36) Codey: like is it cool? is it cute? is it from this realm? is it from that realm? it shows you like all of the realms that are going to come. it has like a super long list. it includes things like hocus pocus or Atlantis is on there. hilariously the Beauty and the Beast from 2017 is separate from the 1997 one. (0:07:01) Codey: or whatever it is um so there’s (0:07:06) Codey: a lot of content coming in that in that game and I’m also I don’t know it’s something I’m just like I do every day I log on the characters I don’t have to level 10 I see what their favorite gifts are for the day and I get all of them and and I’ve paid forever I’ve upgraded everything so money is useless to me now but I still am getting a lot of it (0:07:30) Jonnie: Do you think, um, because they’re adding a lot of content to the game and obviously I’ve done a couple of episodes on Disney Dreamlight Valley, (0:07:37) Jonnie: um, and I also hit credits and kind of bounced off when I was trying to level 10 all of the characters, (0:07:43) Jonnie: because I kind of felt like while they were adding content in terms of new characters, (0:07:50) Jonnie: um, there wasn’t much being added that made the game more interesting, right? Like a lot of the quests were just, (0:07:57) Jonnie: This character wants you to go and collect 10. (0:08:00) Jonnie: Who’s a what’s it and build a thing and that’s you know like it was just a loop that kind of I got bored of eventually are they are they making it more is it more diversity of gameplay or is it just more characters but the core gameplay loop is still very. (0:08:18) Codey: Um, so I think it’s definitely that the, the gameplay loop is the same. (0:08:23) Codey: Like once you’ve maxed out a character and completed all of their storyline or whatever, they just don’t have any requests for you. (0:08:30) Codey: Um, and you won’t get the random quests where they’re like, I need you to go get 10 who’s a what’s it’s, um, they just won’t have those anymore. (0:08:39) Codey: They do have them for, uh, seasonal things. (0:08:42) Codey: So there was just an Easter event and Wally wanted me to help him make a (0:08:48) Codey: K but it was the, like, it was a daily thing. (0:08:51) Codey: Like he wanted me to do it every day and you got these like eggs from it, (0:08:55) Codey: like Easter eggs and there’s really no purpose for them. (0:09:00) Codey: So I didn’t really like in, I don’t know, there wasn’t really a, a drive (0:09:07) Codey: for me to do that, uh, for very long. (0:09:11) Codey: They do also have like, they just had an event that was called, I think the lovely monsters, and it was a Monsters Incorporated. (0:09:18) Codey: Moon, I don’t know what they’re, what exactly they’re called, but it was like one of the ones that you can use the in-game currency to like pay for things and get, get different items from Monsters Incorporated. (0:09:35) Codey: I have a ton of the in-game currency. (0:09:38) Codey: You actually get a decent amount just from playing. (0:09:41) Codey: I have not had to pay for anything or put any money into this game at all. (0:09:47) Codey: So I’m going to go ahead and do a little bit of a quick tour of the city. (0:09:48) Codey: I definitely like that, but if one of those events aren’t going on, once you’ve maxed everyone and if you don’t give a crap about the achievements, I don’t really know what (0:10:02) Jonnie: Okay, yeah, and that’s it’s a bit unfortunate because I think that game has a lot of potential and it’s already fun, right? (0:10:08) Jonnie: I would still highly recommend people go and and to play it but as as sort of that (0:10:14) Jonnie: Live service, you know daily play in game. I just wish there’s a little bit more variety in terms of what you could do day-to-day (0:10:22) Codey: Yeah, yeah, once you’ve maxed out a character, there’s really, like all of the characters, (0:10:27) Codey: there’s not as much of a reason, so, and that’s my plan is like max out all the characters, (0:10:32) Codey: go through all the story stuff, get the achievements that I care about, and then probably just put it down until more content comes. (0:10:43) Codey: They did say, oh, later in the news there will be, talk about something. (0:10:52) Codey: We’ll hear about something in the news. (0:10:55) Codey: I guess we can just get to the news to talk more about DTV, but the other thing that I’ve been doing is fox crafting. (0:11:03) Codey: The fox’s tail is almost complete and writing a manuscript and submitting manuscripts. (0:11:08) Codey: Woo! (0:11:09) Codey: PhD. (0:11:10) Codey: And I have failed season starting next week. (0:11:14) Codey: Woo! (0:11:15) Codey: Okay, I was gonna say speaking of next week, I was gonna try and do a transition, but it’s It’s actually a couple weeks away. (0:11:23) Codey: Fabledom, jumping into the news, (0:11:25) Codey: Fabledom is coming out of early access. (0:11:28) Codey: So it’s coming into 1.0 on the 13th of May. (0:11:32) Codey: This is the cottage core-esque city builder. (0:11:39) Codey: And there’s, for some reason, a flying pig that’s flying all over the screen in the trailer. (0:11:45) Codey: I don’t know if you choose to farm pigs or something. (0:11:51) Codey: I haven’t played it. (0:11:52) Codey: Clearly because it’s in early access, but uh, have you looked at this? (0:11:52) Jonnie: I have talked about it on a few episodes as it’s been sort of getting ready, fabled in like a city builders probably aren’t super my thing I think if they were gonna be a thing this is this is one that would be quite interesting to me I just like the sort of more laid back vibes so yeah if if you like the concept of a city builder I think it’s definitely worth (0:12:22) Jonnie: it looks good do we know how much it’s gonna be (0:12:26) Codey: uh if I believe if I remember correctly I think it’s $20 $21 they just increased the yeah they said that they had increased the price um it originally was a lower price but then after all the content or after all the like changes that they made to it and stuff they change they increase the price uh up by five dollars which is it’s definitely worth $21 um so yeah for people who who have $21. (0:12:44) Jonnie: Yeah, I mean, it looks very- it looks very pretty, right? Like, it’s a great art style. (0:12:53) Jonnie: Yeah. Actually, it’s one of those things, right, where I’m like, “It’s not my vibe, (0:12:56) Jonnie: but at the price point,” I’m like, “Maybe I will buy it and just give it a go.” (0:12:58) Codey: There you go. (0:12:59) Jonnie: Um, so, who knows? Watch this, baby. (0:13:00) Codey: Yeah, future episode perhaps. (0:13:04) Codey: We’re not promising anything. (0:13:08) Codey: Apico, everyone’s favorite bee simulation, beekeeping simulation game, (0:13:12) Codey: but also butterfly and solitary bee conservation game, (0:13:18) Codey: is about to have a 4.0. (0:13:20) Codey: So this is the third free content update. (0:13:26) Codey: And Elle, the developer, has said that it is the final free content update. (0:13:30) Codey: But Al has a comment saying, yeah, you know who else has said that multiple times? (0:13:36) Codey: Concerned eight. (0:13:38) Codey: So I think he’s pointing at the fact that final, final version, whatever. (0:13:46) Codey: There might be more updates in the future, is what Al is trying to say. (0:13:52) Codey: save but it sounds like Elle is saying that it’s this is a (0:13:57) Codey: And it adds a bunch of cute little mechanics (0:14:03) Codey: So it adds automation (0:14:06) Codey: Automation so things like hoppers (0:14:08) Codey: and sprinklers and (0:14:11) Codey: It looked on the screen. It looked pretty cool like how there was a beehive and then there was just like a (0:14:19) Codey: frame full of honey just like hopping over to (0:14:22) Codey: To get the honey extracted and and then the honey extracted (0:14:26) Codey: comb was like hop to something else and so it looks like you could really do some crazy things with automation here. (0:14:36) Codey: Different honey core mechanics. So that’s the kind of like an ore in the in the world. It says cute pets but there’s no images of the pets so we don’t know what pets are gonna come out. There is there is like in the trailer a little bee or a butterfly following you. (0:14:57) Codey: Um, did you watch the trailer at all, John? (0:14:59) Jonnie: I don’t know, like for me, Epico is too much crafting, so my interpretation of this update is if you are really into Epico, I think all of this stuff sounds awesome, but if you’re not into Epico, I don’t know that this will change that significantly. (0:15:01) Codey: Okay. (0:15:20) Codey: I mean the automation definitely might bring in some people who because the one of the biggest complaints of people is that this is basically like menu uh menu management simulator because there’s a lot of menus that you can pull up there’s a lot of different pieces which as as a scientist is really cool because that’s true of beekeeping like when you do beekeeping they’re like you take the frame to the uncapping and then after you’ve uncapped it then you move it to the (0:15:50) Codey: do all this stuff and then you have to clean it and then you have to so like it makes sense to me (0:15:54) Codey: um and for some people it’s gonna uh scratch that itch but not for everyone for sure um (0:16:02) Codey: and so yeah I get that uh cute pets there’s also seasonal events um so the two that are mentioned which are probably the two that there are are hivemas and hallow bean love it love the puns (0:16:20) Codey: um so they’ll trigger in real life like hivemas will be all the month of december and hallow bean will be I think it’s like october 27th to november 7th or something like that um so if you’re playing during those times they’ll trigger but you can also just toggle it on or off through the accessibility menu um a bunch of new decorations new music new bees new butts um butts being butterflies um yeah big ol content I tried to read through the patch notes (0:16:50) Codey: and it was long so um very interesting uh speaking of patch notes that are super long um (0:16:58) Codey: starting valley uh 1.6.4 is out now because there’s never never enough apparently is what concerned ape says um there’s new alternate mine and volcano layouts so it said like when you reach the base of the mine there’s like a new layout down there or something um (0:17:19) Jonnie: So once you’ve reached the base of the mine, I think it unlocks these new mine layouts to appear. (0:17:25) Codey: okay interesting I don’t understand what that means like so then if you go back to 25 it might look different okay cool we also have fish frenzies which I was not sure what that meant so I pulled a quote quote fish frenzies in Stardew Valley air a new random event where several of the same fish spawn all at at once, which is pretty interesting. (0:17:26) Jonnie: That was my interpretation. (0:17:31) Jonnie: Ah, so like… (0:17:35) Jonnie: Correct. (0:17:56) Codey: Cat in the slack calling you out cat (0:17:59) Codey: Just said as of like a I guess this was a lot earlier, but I just saw it (0:18:05) Codey: Quote I got a fish frenzy. It was neat I don’t know if I’d go out of my way forward a lot though, but cool for early game (0:18:11) Codey: Pretty cool. If you’re wanting a certain fish or if there’s a certain fish that costs that sells a lot of money That might be a good thing to do (0:18:20) Codey: And if you have been playing and you’re like, oh my gosh, I don’t want any more mom (0:18:25) Codey: I don’t want moss on my trees anymore (0:18:29) Codey: Concerned Dave heard heard you and you can now put vinegar on your trees and that will make no more moss on your trees (0:18:38) Codey: Have you been playing 1.6? (0:18:40) Jonnie: Yeah, so Alan and I did the initial episode on 1.6, I think I added a bunch of cool stuff. (0:18:50) Jonnie: I know that there’s a lot in this 1.6 update, but it’s all to me in the very small, not even quality of life, it’s almost just a random brain dump of stuff that concern Dave needed to get out of their brain into the game. (0:19:05) Codey: Okay. (0:19:05) Jonnie: none of it I really look at it go like oh this is gonna pull me back in it’s (0:19:05) Codey: Mm-hmm. (0:19:10) Jonnie: Like it’s all it’s all stuff and there’s a lot of the stuff (0:19:14) Jonnie: But yeah, I don’t know there’s anything super exciting in here (0:19:19) Codey: uh i’m just so far out of stardew valley that i’m kind of I think al mentioned this in that episode he’s like what is a 1.6 thing versus a 1.5 thing like if I were to play now i’d be like wow this this there’s this new thing and someone might be like yeah that was like a year ago and i’d be like oh um I just I burnt myself out on that game and I need to get it’s in timeout um speaking of being in time out, Fey Farm, um, I think is in (0:19:49) Codey: some people’s times out, right? You’re one of the people who did Fey Farm? Or you like– (0:19:54) Jonnie: Uh, I like the… mechanically, I like what Fei Fan is trying to do. (0:19:58) Jonnie: Um… (0:20:00) Jonnie: But the surrounding narrative aspect of the game is severely lacking. (0:20:06) Codey: so it’s in timeout. But it is also now available in Japan, South Korea, and Hong Kong. (0:20:13) Codey: Very interesting that it’s Hong Kong specific. Not going to get into politics. So you can check out (0:20:21) Codey: the free demo if you are in any of those places and you’re like not really sure if you want to play the game or not. You can check out the free demo on Steam or Nintendo Switch. (0:20:36) Codey: Definitely on Nintendo Switch because I’m seeing it on the tweet. But you can check out the free demo and if you end up really liking it, you can port that demo save to your real save. (0:20:50) Codey: Which I love when places do this because I hate playing all the intro stuff and then having to play the intro stuff again. Big sad when you have to do that. (0:21:06) Codey: Steam getting ported to new things or just up increasing what platforms it’s on is Lonesome Village. It is now available on iOS and Android. It looks real cute but I can’t. I can’t do it on mobile. (0:21:23) Jonnie: Yeah, I (0:21:25) Jonnie: Like I like Lonesome Village actually think a port to mobile makes a lot of sense for (0:21:30) Jonnie: what that games trying to do like there was some controller weirdness with it that I think a (0:21:36) Jonnie: Mobile interaction would actually lend itself better to so I think it’s a good port for the sort of game and (0:21:43) Jonnie: It’s mostly sort of puzzle based (0:21:46) Jonnie: So I can see that being being pretty good (0:21:50) Codey: Yeah, and it is $5.99, I just checked, on IOS, decent price. (0:22:00) Codey: We’ve made it back to Disney Dreamlight Valley, here we are. (0:22:05) Codey: Adding to what you were talking about, about character needing more reasons to play on a daily or whatever, (0:22:14) Codey: villagers are going to start sending you things in the mail. (0:22:17) Codey: A lot of people in the comments on Twitter– (0:22:19) Codey: Just post it on Twitter. (0:22:21) Codey: Um, a lot of people said like, Oh my gosh, this is a lot. (0:22:25) Codey: Like, uh, if it’s a lot, if it is a lot like, um, animal crossing, (0:22:30) Codey: that’ll be really cute. (0:22:31) Codey: So, and I would love to see what Wally would send you. (0:22:35) Codey: And like, if there’s a letter with it and Wally just like wrote his name a million times or like, you know, the, the, cause he doesn’t say real words, like if the the letter had just like Wally speak and then it’s (0:22:50) Codey: just like a a plane. (0:22:54) Jonnie: Yeah, that would be great. (0:22:57) Jonnie: I am interested in exclusively receiving– (0:23:00) Jonnie: I want to receive gifts from Wally and from Ariel. (0:23:02) Jonnie: I think that they’re new, too. (0:23:04) Codey: Which is funny ‘cause they interact at one point. (0:23:07) Codey: ‘Cause they both love collecting things. (0:23:07) Jonnie: Yeah, their interaction is one of my favorite things (0:23:09) Codey: Yeah, they both get so excited because they both love collecting human objects. (0:23:18) Codey: Super cute. (0:23:19) Codey: I was trying to think of other characters I might want to get mail from. (0:23:24) Codey: And honestly, a lot of the like Mickey Mouse and Friend characters, (0:23:28) Codey: I just want them to go away. (0:23:32) Jonnie: - Yup. (0:23:33) Codey: I would love to receive mail from them. (0:23:33) Jonnie: They’re not interesting. (0:23:34) Codey: If I can banish them from the valley and then I only receive mail from them and that’s it. (0:23:40) Codey: Because I don’t care about Mickey or Minnie or Donald or Goofy and I only care about Scrooge because he has a store. Yeah so they’re gonna start sending you mail in update 10 which is coming quote unquote spring. Spring is here. Spring is almost gone. So where it at? There (0:23:46) Jonnie: I am right there with you (0:24:04) Codey: interesting very exciting. I’m excited to see how that game changes because it’s already changed so much and there’s so much possibility in it. So excited to continue to see what happens there. (0:24:21) Codey: And then we do have one new game that we’re talking about today called Collector’s Cove. (0:24:29) Codey: so this game is currently has a steam page and on the steam page it says (0:24:34) Codey: “Set sail on a cozy farming adventure aboard your boat in Collector’s Cove. Explore diverse climate zones with your animal companion and discover a multitude of rare crops and fish. (0:24:46) Codey: Enjoy cozy solitude while completing your collector’s compendium and rise to the rank of a named collector.” What’d you think of this trick? (0:24:57) Jonnie: I like the idea of traveling around on a giant Lapras. That, to me, is cool. (0:25:08) Jonnie: The trailer showed, like, yeah, there’s cozy elements to the game. (0:25:13) Jonnie: I need to see more about, like, what the angle is. Like, I like the idea of collecting. (0:25:20) Jonnie: But, to me, this game, my interest in it will be entirely dependent on seeing more of the action. (0:25:27) Jonnie: The trailer’s relatively light on that, which is fine, right? It’s the announcement trailer. (0:25:32) Jonnie: It has me interested, but not. Like, I just want to see more. (0:25:38) Codey: Mm-hmm. Yeah, I mean that’s how I feel too, like, you’re basically, so it says, just from like, (0:25:46) Codey: I highly recommend people go watch the trailer, because just from reading that blurb, it doesn’t convey the fact that your boat is basically either is the back of a laparous or is on the back of a laparous. It doesn’t seem like you are steering the boat so much as you are living on the back of… (0:26:08) Codey: And we’re saying Lapras. It’s clearly not Lapras because it is not a Pokemon game, but it’s a Lapras. It looks exactly like a Lapras. (0:26:20) Codey: And I need more information about this thing. (0:26:27) Codey: They barely mention it, barely comment about it. (0:26:31) Codey: I wasn’t sold on the trailer until you fish something up and then you throw it to your (0:26:39) Codey: animal companion and it eats it and catches it and eats it. I was like, “That is adorable actually.” (0:26:46) Codey: So yeah, I’m definitely gonna be waiting for more information about this game and we’ll see what happens. (0:26:54) Codey: I’m not sold. (0:26:56) Codey: So that is the end of the news. So on to the main topic, which is (0:27:02) Codey: our favorite marriage candidates, but before we get to who we (0:27:08) Codey: are as a marriage candidate or whatever, and some of the games that we’ve played, we have some discussion to have. (0:27:16) Codey: So Al has slotted… (0:27:19) Codey: I made some of these other sections, but Al specifically put section for Johnny to complain about marriage candidates. (0:27:26) Codey: So Johnny, here’s your floor. Take it away. (0:27:30) Jonnie: my problem with marriage candidates right and like it’s been like I like doing these sorts of episodes because it actually makes me think more about like why do I feel the way that I feel and in large part like I think I talked about this when we did fishing month and apparently we just do months based on mechanics that I actively dislike but for me a lot of it is like the cottage core genre suffers from I think a lot of developers copy and pasting the mechanics because there is (0:28:00) Jonnie: this perception that a Cottagecore game has to have fishing and has to have marriage candidates and it has to have, you know, growing crops and all of these sorts of things that they absolutely do not have to have but they copy them because they think that’s the standard and there’s no intentionality behind why it exists in the game. And so we now live in a state where marriage candidates or romance or whatever version you want to put exists in these games where it really (0:28:30) Jonnie: exists, right? And for me, I think that the biggest example of this at the moment is Coral Island. You know, you get married in that game and your partner stands in the house and does nothing. Like getting married actively makes the character worse, which to me is just so (0:28:49) Jonnie: much of a signal that the people making that game had no real concept behind why marriage is supposed to exist. (0:29:00) Jonnie: And like Stardew does it well, not amazingly, but pretty good, right, that the whole concept of that game is you are frustrated with your corporate life, you move to a small town, (0:29:10) Jonnie: you integrate yourself into a community, which ultimately ends in you marrying one of the people that’s part of that community, they move in with you, they help out around the farm, you know, the end, right? (0:29:24) Jonnie: Is it the best story? (0:29:25) Jonnie: No. (0:29:26) Jonnie: Is it a story that makes sense in the context of the game? (0:29:28) Jonnie: Absolutely. (0:29:30) Jonnie: So many of these games now, it’s like, hey, we’ve got marriage candidates, they exist, (0:29:34) Jonnie: you should marry one of them, and they do literally nothing, right? (0:29:38) Jonnie: Fae Farm, which we talked about earlier, horrendous dating system, it just shouldn’t be in that game. (0:29:45) Jonnie: That game is about, like, dealing with theories and magical lands, like, I don’t need to date anyone in that game for that story to be told, and then the fact that the marriage candidates just have like bland generic dialogue, zero personality. (0:30:00) Jonnie: It’s just not something that needs to exist, and so I really have come to dislike it in most games because it’s not done with any intentionality. (0:30:10) Jonnie: And I think with this feature in particular, it’s very off-putting to a lot of people, right? (0:30:16) Jonnie: A lot of people, like dating sims as a game genre, are not something that a lot of people want to play. (0:30:22) Jonnie: And I know a couple of people that avoided playing Stardew Valley for a long time because they thought it was a dating game. (0:30:30) Jonnie: And they did not want to play a game, like they didn’t want to have to do that, and the perception was that it was something that had to be done. (0:30:30) Codey: Oh no. (0:30:40) Jonnie: And eventually they tried it, and they were like, “Oh, I didn’t realise that you could, despite being told that it wasn’t really a part of the game.” (0:30:48) Jonnie: And they were like, “Oh, I didn’t realise that you could literally ignore it, and it wouldn’t really lock anything out for you, or it doesn’t lock anything important out for you.” (0:30:56) Jonnie: Um, so I I just kind of wish that (0:31:00) Jonnie: it was something that was approached with a lot more thoughtfulness behind it, other than just it’s now (0:31:09) Codey: yeah I mean I agree I think that I only dislike my major dislike of the cons like whether a game has one or not is if you get something from the marriage system that you wouldn’t otherwise get (0:31:26) Codey: so like I think isn’t it in stardew that you if you don’t complete a certain if you after like a certain time if you haven’t gotten married you don’t you’re not going to be able to (0:31:40) Jonnie: I think getting married does count towards your grandfather’s rating, but I don’t believe there’s a time for it So it might be that if you want to do if you want to do it by the first time grandpa gives you his rating (0:31:44) Codey: Okay. (0:31:55) Jonnie: That I guess technically yes, but there’s no real time lockout on that (0:32:00) Codey: Okay, but still I mean and I think that that’s that’s true of of real life (0:32:09) Codey: Which is like not what I want in my games that I’m gonna disappoint someone if I don’t do XYZ like if I don’t have kids if I don’t have a (0:32:19) Codey: Marriage partner like that some like a family member is gonna be disappointed (0:32:26) Codey: It’s it’s less about like (0:32:28) Codey: you being happy (0:32:30) Codey: and it’s more about like fitting the mold of society and what people think that you should be doing and I think like a lot of the time it perpetuates that and people say like, “oh well who did– what marriage candidate did you pick because you have to pick one, right?” (0:32:48) Codey: and it’s like, “I don’t– I have some big ADHD like– I don’t remember what it’s called but like when people tell me to do something, I’m like, “well now I’m not gonna do it.” (0:33:00) Codey: I can’t make me do Amy. (0:33:04) Codey: But like I see it as a bonus but not like it’s something– it’s like an extra feature that you can do but it’s when you feel like you have to or– or that’s when I’m like, “eh, it’s– it misses me a little bit.” (0:33:22) Jonnie: Yeah, and I mean, there’s a really great example of that, right? Which is in Stardew, the summer festival, the spring dance, right? I think. (0:33:34) Jonnie: Is that what it’s called? The flower dance. (0:33:36) Jonnie: And the fact that that’s like the first one. And I get why, right? Like you’re new to the town, so you don’t have a partner to dance with. (0:33:44) Jonnie: But like, it’s not the greatest feeling in the world when it’s like, yeah, no one here really likes you enough to like, you know, dance with you in this very important way. (0:33:52) Jonnie: Town event, right? Like it’s a little bit of like a, you know, because it does sort of put that like, by the time it rolls around next year, you don’t want to have that that feel bad moment where no one wants to dance. (0:33:53) Codey: Yeah. (0:34:05) Codey: Yeah Yeah, it’s not great (0:34:09) Codey: so I guess like the main takeaway from that would be from that whole like part of the conversation is it’s not necessary in games and (0:34:19) Codey: Even if it isn’t a game it shouldn’t be necessary for you to do or I (0:34:26) Codey: Guess I don’t which I guess it’s not but I don’t I don’t like (0:34:31) Codey: And I thought about this like the the other day cuz I was like (0:34:35) Codey: what other games have I like married people in and legit like the only game I can think of is The Sims. When I would literally make me and whatever person I was interested in at the time I would make us sim characters and then I would get us married within like five minutes of playing the game because like I know how to like talk so that you have enough friendship so that you can flirt so that you can kiss so that you can do other things. (0:35:05) Codey: so that you can get married and it’s just like I just get it out of the way like I don’t care about any of this just get it out of the way it’s just not a part that it’s not something that everyone is interested in so I’m (0:35:22) Jonnie: Yeah, but you’re right, it’s not something that everyone is interested in, and I think this would be a good time to talk about maybe one of the big reasons that everyone is not interested in it is because there’s maybe not a huge diversity in marriage candidates it gives. (0:35:39) Codey: - Yeah. (0:35:42) Codey: Yeah, and that was my next point is that all marriage candidates in games, for the most part, (0:35:48) Codey: but some newer games are getting away from it and I am happy about it. (0:35:52) Codey: But they’re usually young, they’re usually attractive, (0:35:56) Codey: they’ve usually never had a relationship so that they’ll say like, “Oh, you’re my first girlfriend,” (0:36:02) Codey: or “Oh, you know, this is all new for me,” or whatever. (0:36:08) Codey: Like it’s. (0:36:09) Codey: Doesn’t seem like a lot of them have history, like sometimes they’ll have, you’ll have characters like I think we were talking about, was it Clint and Emily? Who’s the other character that Clint likes? (0:36:22) Jonnie: Yeah, Molly, yep. (0:36:23) Codey: How like, you know that he has a crush on her. And so you know that like there is the potential there, but that they aren’t dating. They’re they don’t have history. They’re just friends. And one of them hasn’t has (0:36:39) Codey: Is interested, but won’t speak up. (0:36:43) Codey: So (0:36:44) Jonnie: We can say it. Clintus friggin’ loser. Clintus. (0:36:47) Codey: Don’t be a Clint. (0:36:51) Codey: I mean, and I get like being cautious, but you just you have to shoot your shot. Just get it out there. (0:36:59) Codey: Yeah, I remember listening to that episode and being like, oh wow, Clint actually reminds me a lot of one of my exes who didn’t make a move. (0:37:08) Codey: and it sucked. (0:37:10) Codey: Don’t do that. Don’t do it. (0:37:12) Codey: Especially Disney say, like, “I guess you won. Like, if you start dating her.” That’s disgusting. (0:37:16) Jonnie: Yes, that’s the like a lot of a lot of his initial traits are like understandable, right? (0:37:21) Jonnie: Like it’s fine to have anxiety or fear or uncertainty about it (0:37:26) Jonnie: But like the the treating it like it’s a competition (0:37:30) Jonnie: with a prize is (0:37:32) Jonnie: Gross and pathetic (0:37:36) Codey: um yeah so but they’re all I mean i’m glad that there are flawed characters but like they don’t (0:37:45) Codey: they’re just all kind of a carbon copy it’s like how would a young hot jock look like what would a young hot computer nerd look like what would a young like insert career here (0:37:59) Codey: and then what would they look like you know what maybe this one would have a fun hair color maybe let’s give this one heterochrome. (0:38:06) Codey: you know for giggles like it just there’s like you were saying intention there needs to be intention behind some of these characters and their back stories which as I’ve said some some games are getting good at but for a long time like it just seemed like it was based on like who you think is hot but yeah I guess before we move on to like why people choose marriage candidates (0:38:36) Codey: step of that did you have anything to say about like the lack of diversity in marriage candidates or anything specific (0:38:44) Jonnie: Yeah, I think there’s a few things and like I totally support like, yeah, everyone is (0:38:51) Jonnie: like too young and too attractive, which is kind of like already like a bit odd, (0:38:56) Jonnie: right? Because these are video game characters, they’re not real people, they’re often like pixel art. So doing diversity should be way easier. But also like, gamers are getting older, right? (0:39:11) Jonnie: like I’m I’m sure a lot of people’s parents (0:39:14) Jonnie: at this point try to start you valley right um divorce is surprisingly common right why are there no older characters that can you know be um the marriage candidates like it’s just a lot of you know yeah like you said it’s it’s kind of like as you were talking I was like it kind of reminds me of like really old pro wrestling right where everyone’s gimmick was like you are a wrestler and a dentist or a wrestler and a garbage man and it’s just (0:39:44) Jonnie: like that that feels like the era we’re in for marriage candidates it’s like you are (0:39:49) Jonnie: a nurse and also young and hot and single and all of the all of the old gross people they’re all married so don’t worry about them (0:39:53) Codey: Yeah (0:39:58) Codey: Yeah, or they’re (0:40:01) Codey: not available (0:40:03) Codey: like and someone mentioned to me Harvey, so there’s probably a bunch of people yelling that Harvey (0:40:09) Codey: It’s probably not your traditionally attractive human or whatever (0:40:15) Codey: But I’m gonna be honest I didn’t realize for a very long time that he was a marriage candidate (0:40:21) Codey: Because again, they go with the old (0:40:24) Codey: Or sorry the youngs and so if there’s anyone who looks like they might be a little bit older or someone who is more (0:40:31) Codey: Like progressed into their life because he’s like the whole the whole doctor thing like I (0:40:37) Codey: Do not even I’m like, oh, that’s not one of them because it’s not the young one (0:40:43) Codey: And I will say Stardew Valley is not the one that like started this I’m actually not entirely sure who started started it, but I do (0:40:50) Codey: remember in a (0:40:54) Codey: Which I did play and I also went for Celia like Kev did (0:40:59) Codey: They were all the just the young women in the town (0:41:02) Codey: It’s like do you want the one that helps run the farm the one that helps run the tavern or the rich one? (0:41:10) Codey: That is in the house. And then there was another one that I don’t even remember but yeah (0:41:14) Jonnie: Yeah, and this actually just reminded me of another frustration that I have around (0:41:20) Jonnie: marriage candidates in gaming. It’s actually just like the process of going through it, (0:41:23) Jonnie: right? Because it’s all primarily driven off of giving people gifts, (0:41:29) Jonnie: which is like super lame and super uninspired and kind of super reductive about how, you know, (0:41:36) Jonnie: relationships work, you know, like whether they’re like, you know, romantic or just friendship-based, (0:41:41) Jonnie: how they work in general. (0:41:43) Jonnie: I think there needs to be… (0:41:44) Jonnie: more waiting in these systems towards interacting with the characters in any form, right? (0:41:50) Jonnie: Because occasionally in some games you’ll get a small boost for just talking to them from a friendship point perspective. (0:41:56) Jonnie: But why can’t it be? (0:41:58) Jonnie: If I go to Clint’s shop every day and have him crack open geodes, I don’t know. (0:42:06) Jonnie: I feel like our relationship would improve. (0:42:08) Jonnie: I have a relationship with the people at my local coffee store because I go there every day. (0:42:12) Jonnie: I see them every day, and it’s not like (0:42:14) Jonnie: you know we’re not probably above two hearts but you know we have a rapport right so um I kind of wish that was that there was more diversity in not just the candidates themselves but also (0:42:27) Jonnie: what it was required to form bonds with these people you know um even with uh i’ll stick with stardew because it’s like no one right like a character like leah or elliot they’re very artistic driven characters, maybe you have to have lots of art in you. (0:42:44) Jonnie: It’s something common and that can make you play the game in an actual different way. (0:42:57) Codey: I really like that idea because it is one-sided. It’s like, here are the people you get to pick from, and it doesn’t matter if you’re their type, or you are someone that they would be interested in. (0:43:14) Codey: Like, what if Clint became more interested in you because you clearly mined a lot, and they were like, “Wow, you really like mining, don’t you?” (0:43:24) Codey: like someone you’d fish a lot. (0:43:27) Codey: and you’d go and talk to someone and they’d be like “wow you smell like fish I actually don’t like fishing” (0:43:31) Codey: and so like you almost have to like change… well like I guess like change who you… (0:43:39) Codey: how you play the game to be attractive to those people. (0:43:42) Codey: That would be really interesting. (0:43:45) Codey: Kind of reminds me of… there’s a show… do you watch Love is Blind? (0:43:49) Codey: in the first episode of the most recent season in the American one. (0:43:57) Codey: there’s a person who asks… he has got like a piece of paper and he asks a question of a woman and she says “well what do you think? like what’s your answer?” and he was like “oh I didn’t realize this goes both ways” (0:44:08) Codey: he’s like “I honestly haven’t even thought about my answer” and it’s like “are you kidding me right now?” (0:44:13) Codey: like you thought you were just coming into these pods and talking to these people and that was it? (0:44:13) Jonnie: Wow, that’s amazing. (0:44:18) Codey: like getting there and then you get to pick like that. (0:44:22) Codey: that you also need to this is a two-way street by guy um (0:44:27) Codey: yeah no I think like if it was like that where you know how you play the game what you do in the game maybe decisions you make in the game like if you go the jojo route like someone is like (0:44:38) Codey: automatically like nope not interested in you um that would be really interesting um (0:44:44) Jonnie: Yeah, I agree. And if you do go to the JoJo route, all of a sudden Shane’s like, “Yo, what up? It’s me, Shane.” (0:44:49) Codey: yeah exactly he notices you more so I asked this is actually transitions around (0:44:50) Jonnie: laughs Ahhh. (0:44:57) Codey: really well into the next part that I wanted to talk about which is how people why people choose the marriage candidates that they do like what what makes you choose whoever you chose blah blah um and I asked this I was I was recording I was researching for this podcast like looking at different marriage candidates for different games and like trying to figure out which ones I thought were the most compelling um and I was in a room of other entomology graduate students And someone like looked over at my screen and they’re like, wait, start without. (0:45:28) Codey: And everyone was like, starting Valley. (0:45:30) Codey: And so I was like, Hey guys, like, I actually have a question for you. (0:45:33) Codey: Why do you choose the people that you choose? (0:45:36) Codey: Um, and some of the answers that I got were, um, things like if they have a compelling backstory or, uh, vibes, um, like he just looks magical talking about Elliott, um, perfect gentlemen, um, seems nice. (0:45:52) Codey: Someone said that they’ve never chosen anyone. (0:45:54) Codey: They’ve played the game for five years, and… (0:45:57) Codey: They have just never done the marriage. (0:46:00) Codey: And actually multiple people were like, “I’ve just not done it. (0:46:03) Codey: Not interested.” (0:46:04) Codey: Which was really interesting to me, that there are, you know, I always, from playing the game and talking to people, I always feel like a lot of other, like the majority of people are choosing people and doing the whole marriage route, but it’s from that discussion with 20 entomology students, I was surprised. (0:46:27) Codey: So, yeah, I guess like, Johnny, do you know, before I like kind of talk about what I, why I think people choose marriage candidates, do you have any, like, like, why would you go after, you know, now that we’ve gone through, okay, marriage candidacy exists, okay, they’re all young and hot, they shouldn’t be, but like, past all of that and assuming that all of that is true and knowing all of that is true, like, how do you choose someone in these games? (0:46:53) Jonnie: So I feel like the way I choose someone in this game is based off of like if someone who knows me walked in and saw me playing and would be like oh you chose that character I want them to say that makes sense right like so it’s more about how I think other people see me and kind of just picking someone that’s like yeah that makes sense like I could see that you would pick that right so like this aren’t you like most people when I have this conversation they’re Like, you obviously picked Larry, and I’m like… (0:47:08) Codey: Okay. (0:47:13) Codey: My gosh. (0:47:23) Jonnie: Yes, you are correct. Like, right? (0:47:27) Codey: So is that because she aligns with who you would go for in the real? (0:47:31) Jonnie: I think it aligns with people’s perception of who I would go for in the real. (0:47:35) Jonnie: Which, there’s different overlap, right? (0:47:37) Jonnie: Like, of my preference, but it’s the reductive sort of, you know, version, right? (0:47:44) Jonnie: So, like, and part of it’s like, I’m not interested in using a game like this for me personally to explore uh, why I may or may not. (0:47:53) Jonnie: I might be interested in certain types, right, of people, like that’s, for me, that’s something that I do in the real world so it’s kind of like a little bit of like a path of least resistance, you know, yeah. (0:47:55) Codey: Yeah. (0:48:00) Codey: Yeah. (0:48:05) Codey: Okay. (0:48:06) Codey: Yeah, I think that that’s so that’s what it seems to boil down to for like people that I talked to and also just thinking about it then then hearing people talk about it is it’s either people are either trying like if they do are choosing a marriage candidate they’re not being that group of well I don’t want to even have Choose a marriage candidate. They usually either (0:48:25) Codey: are going for someone that they would go for in the real. (0:48:31) Codey: Someone who might be similar to their partner if they have one. (0:48:36) Codey: I know, you know, Al had talked about how he has Rona. (0:48:39) Codey: Like he was already married to Rona when he started playing the game. (0:48:44) Codey: I actually don’t remember if he talked about if Hailey is similar to Rona or the other person that Emily, I don’t remember if either of those are similar to Rona. (0:48:55) Codey: I found that like for me, for some games, like I go for someone and then I realize, oh my gosh, this is my partner actually. (0:49:03) Codey: Now that I’m starting to get to know this person more, like I gravitated towards them, but, um, and then I’ve also had it be like, Oh, this is like the classic. (0:49:11) Codey: Again, like you’re saying, like people would be like, this is who you went for. (0:49:14) Codey: Right. (0:49:14) Codey: And I was like, yes, you’re right. (0:49:17) Codey: Um, there are people, I mean, there’s definitely people cause this is an escapism game who might go for something completely wild. (0:49:25) Codey: Um, or fantastical, you know, like go for the person that they wouldn’t normally go for, maybe not to see how it would work out in real cause this is not real life. (0:49:34) Codey: Um, but it might, for me at least it did inform, it did make me look inward and be like, dear God, why am I making the choices that I’m making? (0:49:46) Codey: And I need to reevaluate myself. (0:49:47) Codey: Um, so, huh? (0:49:48) Jonnie: But that’s just all choices in your life, right? (0:49:51) Jonnie: That’s just all choices, you’re like, “Why? Why am I making these?” (0:49:55) Codey: Correct. (0:49:56) Codey: Um, yeah. (0:49:59) Codey: Uh, so yeah, I guess, well, I’d say here, I will tell, I will tell the anecdote of, (0:50:01) Jonnie: Just getting the date cuts in. (0:50:06) Codey: so as similar to you, as I was researching this, I realized I I’ve been doing this subconscious thing, um, for a really long time that I didn’t even realize I was doing, where I am. (0:50:25) Codey: kind of judging everyone based on the Stardew candidate that I chose and didn’t like in real life. (0:50:35) Codey: And why, thinking about why I chose them. (0:50:38) Codey: So when I first played this game, many moons ago, I was younger then. (0:50:45) Codey: I went in Stardew for Sebastian. (0:50:51) Codey: I didn’t care a hoot about his story. (0:50:54) Codey: I was just like, oh my god. (0:50:55) Codey: gosh, there’s an emo boy. (0:50:57) Codey: I want to date the emo boy, which was very much me in real life. (0:51:02) Codey: I always went for the more alternative looking guys, the more– (0:51:08) Codey: and I say guys, but I am pan. (0:51:13) Codey: But I am too shy to go for women and have not been single in a time where I would be dating a not- (0:51:25) Codey: binary human though I have crushes on a couple non-binary people but I am happily in a relationship but we’re getting off track so I went for Sebastian because I was like oh my gosh it’s an emo boy I can be with an emo boy that’s amazing and then as you talk to him like he’s really kind of dismissive like very one-word answers to you in the beginning of your guys’s conversations And honestly it rung true. I was like I always (0:51:55) Codey: in the real in real like in high school I would go for like the alternative looking guys and they would drip feed me like social interactions and I would just take it and be like “he smiled at me when I gave him something oh my gosh” (0:52:12) Codey: and it’s like has nothing to do with it like doesn’t mean he likes me but I was just like oh my gosh this person that I want to be with like blah blah blah Meanwhile, I had people who were genuinely good. (0:52:25) Codey: And then I ended up, you know, as you, as you progress in Sebastian’s story, I get spoilers for Sebastian’s story, um, he ends up marrying you or you end up marrying him and then, and I also like remember him being like really into the city and really into motorcycles and I was like, well, I don’t want to live in the city and I don’t like motorcycles, but this is, but this is the alternative guy. (0:52:51) Codey: This is, but this is the alternative guy. (0:52:55) Codey: into him who he actually was. (0:52:57) Codey: It’s just into the fact that he was the alternative guy. (0:53:00) Codey: And then you marry him. (0:53:02) Codey: And I remember going home. (0:53:03) Codey: First of all, it’s like very similar where he’s just in the house all day. (0:53:07) Codey: Kind of like you were saying about Coral Island, (0:53:09) Codey: which makes me very sad about Coral Island. (0:53:11) Codey: And I came home and I got this text. (0:53:14) Codey: And I went through all of his like dialogue to find this. (0:53:19) Codey: And he said, “I did some work on the laptop today. (0:53:21) Codey: I was actually brainstorming some ideas a game I want to make. (0:53:25) Codey: If you’re farming income, I can afford to do what I want with my life. (0:53:28) Codey: It’s pretty amazing. (0:53:29) Codey: Thank you. (0:53:30) Codey: And I read this and I was like, this freeloading piece of poop, like, are you serious? (0:53:36) Codey: He’s not doing anything? (0:53:38) Codey: And I don’t, I don’t think he actually helps you on the farm at all. (0:53:42) Codey: There are some things that he says to you that are really like encouraging or he’s like, (0:53:46) Codey: you’re doing so good. (0:53:47) Codey: I love you. (0:53:48) Codey: Like you’re awesome. (0:53:49) Codey: But like, he doesn’t, he just becomes a bum. (0:53:52) Codey: He just becomes a bum in your house. (0:53:55) Codey: - Which I guess is just what happens to all of these people, but I just thought, (0:53:59) Codey: I was just like, I just thought it was Sebastian. (0:54:03) Codey: So then I looked at it, I like looked internally in my brain, in my heart and was like, (0:54:11) Codey: that makes sense actually. (0:54:12) Codey: Like it makes sense to me that people in real li
It's the Premium Edition Lounge, where we interview Barry and only Barry. Today we are talking about Premium Edition Games' Fall 2023 Direct which is currently available to pre-order. This includes Anuchard, Lonesome Village, and Sunshine Anthology. Click here to order your copy! We also talked about some other exciting games, like Oratorio for the NES, Jim & Dill: The Legend of Weed N' Stiff for the NES, and Jim & Dill 2: Bobson's Revenge for the NES as well! We discussed a Kickstarter that has already fulfilled but that Premium Edition will be helping out with the physical release of Kristala! If you missed out because we were late getting this to you, then follow Premium Edition and the Kickstarter to stay informed - and never rely on the Classic Gaming Brothers to be timely. Check out: https://premiumeditiongames.com/ You can also check out: http://nintendofuse.com/ And be sure to follow them on Twitter: https://twitter.com/PremiumEdition1 -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are now on most of them (iTunes, Stitcher, Google Music, Google Podcasts, Spotify, TuneIn, iHeartRadio, and apps like Podcast Addict). -- If there is a service we aren't on yet that you want to hear us on, let us know. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Black Kitty" by Rolemusic from the album "The Black Dot".
Welcome to another episode of The Gamerheads Podcast! We sat down with Barry from Premium Edition Games to unpack their recent Direct and the exciting array of games announced. From the unique rhythm shooter Oratorio, to the intricate two-part series, Jim and Dill, Barry gives us an inside look at these NES games that will get a physical release with Premium Editon Games.We also plunged headfirst into the chilling realms of Camp Sunshine and Sunshine Manor, two horror and adventure games. We then took a leisurely stroll through the heartening landscape of Lonesome Village, a creation by the talented Mexican team Ogre Pixel.We also discuss games that we're currently playing - Super Mario Bros Wonder, Slay the Princess, Killer Frequency, Gargoyles Remaster, Haunted House, and more!And of course, being the Halloween season, we are visited by our...friend...Retro Games Frankenstein, and the Bride of Retro Games Frankenstein as they challenge us to another game to play.So sit back and relax and enjoy this fun-filled journey through gaming goodness!Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - RecusedScott Gratton - Wheel IntroVarious Artists - Return to Control
Kev and Kelly do a second harvest of Graveyard Keeper Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:17: What Have We Been Up To 00:06:11: News 00:34:56: Graveyard Keeper 01:14:29: Outro Links Coral Island 1.0 Moonlight in Garland Early Access Sun Haven 1.3 Update Fabledom Fairytales & Community Update Moonstone Island Eerie Items DLC Lonesome Village Physical Edition Garden Story Translation Update Fantastic Haven Graveyard Keeper Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Kevin: this is kelly ween this is kelly ween kelly ween kelly ween and in this show uh we talk about games that are filled with cottage gore yeah hi everyone welcome to the harvest season um with me today is kelly i’m kevin she’s actually gonna be here for well spoilers but then she’s gonna be on next week too she were on last week I bring it up because last year you were on for Halloween we did Cult of the Land. (0:00:47) Kelly: Hey. (0:00:57) Kelly: Oh, I forgot about that. (0:01:02) Kevin: And so, yeah, so, well, that’s exactly right. (0:01:03) Kelly: Is this just like my thing? (0:01:07) Kevin: Um, yeah, you’re Kelly our pumpkin queen. (0:01:10) Kevin: So here we are. (0:01:11) Kevin: Um, she’s all about this stuff. (0:01:14) Kevin: And so we are here today to talk about graveyard keeper, another, um, cottage gore game, um, technically this is a second harvest episode. (0:01:25) Kevin: Uh, Raschelle covered it way back. (0:01:28) Kevin: Like the first Halloween episode. (0:01:32) Kevin: And so I knew about it for years, but I didn’t get a chance to play it until recently. (0:01:37) Kevin: Um, and Kelly has played it significantly. (0:01:40) Kevin: Um, yeah. (0:01:40) Kelly: I only got out of it though last year. I was very new to it, so… (0:01:44) Kevin: Well, still more than I have. (0:01:49) Kevin: I’ve only played, uh, just a handful, relatively speaking. (0:01:51) Kevin: Um, but yeah, that’s, uh, we will get to that soon enough. (0:01:58) Kevin: Um, but before that, as always. (0:02:02) Kevin: Show notes and links and the transcripts are all available on the website for people to see and look at and on. (0:02:09) Kevin: Ooh, and whatnot. (0:02:11) Kevin: Um, and, uh, before the graveyard keeper will do news as always. (0:02:17) Kevin: And more importantly, what have you been up to Kelly? (0:02:19) Kevin: What have you been playing, watching, doing, yada, yada. (0:02:21) Kelly: Um, playing? I’ve really been slacking. I’ve been playing solitaire in Pokemon Go, which is not… It is, but I just… I get stuck playing it, and like, it’s fun, but I’m also like, I could be playing something better. (0:02:37) Kevin: Yeah, I mean it’s like comfort food sometimes it just it’s simple and I get it Exactly sometimes you just need a mindless game Okay, okay madman okay, I have not watched it. I’m familiar with it. That’s the one with That’s the one like 50s (0:02:37) Kelly: Um… [laughs] (0:02:39) Kelly: Yeah. Yeah, exactly. It’s like, thoughtless. Um… (0:02:50) Kelly: But I just… (0:02:51) Kelly: I rewatched Mad Men, so that I think is more exciting. (0:03:05) Kelly: yeah like 60s advertising, yeah. (0:03:05) Kevin: add agency right (0:03:07) Kevin: 60s okay all right how how mm-hmm how long is it like the whole thing oh wow that’s longer than expected well that’s cool yeah sure (0:03:07) Kelly: uh I was a big fan when it came out. (0:03:12) Kelly: uh it’s like seven seasons I think? yeah seven seasons. (0:03:18) Kelly: yeah when I first ran I jumped ship like I think after season five. (0:03:25) Kelly: uh I mean it’s not the worst last two seasons but they’re not as good. (0:03:32) Kelly: Good. (0:03:34) Kevin: Um, let’s see, uh, well, I’ve last week we covered paleo pines actually kept up with it a good bit after There was a patch that dropped It’s been a big dinosaur for a week for me. I watched Jurassic Park this week again - (0:03:35) Kelly: What about you? What have you been up to? (0:03:52) Kevin: Boy, that movie’s real good good other than that Yesterday I cried that Super Mario wonder it just came out yesterday (0:04:04) Kevin: the newest one for this switch and It’s a good one Um, I’ll plug the rainbow road radio the other show I do with our mutual friend Alex We did our first look at it on that show. We just recorded and that’ll be dropping soon It’s fantastic it’s There’s I’m only a little bit in like on the second world but like every (0:04:23) Kelly: What do you think of it? (0:04:34) Kevin: level feels like it is introducing something new and different and I mean classic Mario is good you know 2d it’s your standard 2d Mario and whatnot so the gameplay is good and it’s just filled with all sorts of fun surprises and delights I’m going to spoil people on probably the best part that I’ve experienced so far there’s this level it’s like the second or third level you can do. (0:05:04) Kevin: There’s a bunch of piranha plants popping out of the pipes and you run and jump past them and whatnot. (0:05:09) Kevin: And then there’s the Wonder Flower which changes the level in different ways or whatnot. (0:05:15) Kevin: So when you touch the Wonder Flower, it starts this musical production and all the piranha plants just start singing. (0:05:23) Kevin: And it’s incredible, you entice everyone to at least look it up. (0:05:29) Kelly: I actually, I saw it on TikTok this morning and I was like, hmm, okay. (0:05:30) Kevin: It’s just so much fun. (0:05:34) Kevin: It’s so, because it just, right? (0:05:37) Kelly: Very much unexpected. (0:05:38) Kelly: I thought it was like somebody made it at first, like, you know, somebody edited it. (0:05:41) Kevin: Yep, it’s so out of the blue. (0:05:42) Kelly: But no, it was real. (0:05:45) Kevin: Yeah, no, it’s good. (0:05:48) Kevin: It’s really funny and yeah, the game just brings smiles to me every level with all sorts of unexpected twists and turns like that. (0:05:56) Kevin: So yeah, Mario Wonder, two thumbs up for me for sure. (0:05:59) Kevin: Like I said, people can go to Rainbow World Radio to hear more in-depth thoughts. (0:06:04) Kevin: But, yeah, that’s mostly what I’ve been up to. (0:06:08) Kevin: And now, with that, let’s hop on over to the news. (0:06:15) Kevin: We have, as always, a handful of, mostly game updates. (0:06:19) Kevin: Yeah, there’s a lot of game updates for some reason right now. (0:06:24) Kevin: So we’re going to start off talking about Coral Island. (0:06:30) Kevin: Okay, the one, okay, this is a big one. (0:06:34) Kevin: For people who may not remember, Coral Island is your standard Stardew-esque, well, I say standard. (0:06:40) Kevin: It’s got all your fixings, your farming, and it’s on an island, hence the name, right? (0:06:46) Kevin: So it has the tropical aesthetic and whatnot. (0:06:51) Kevin: But the big news is the 1.0 version is launching on November 14th, which is exciting. (0:06:58) Kevin: They have a trailer, and it looks expansive. (0:07:05) Kevin: There’s a lot going on. You have your farm, you can go underwater, you can meet mermaids, you can do your romancing, (0:07:12) Kevin: you can do, I think there’s even a race in there somewhere. All that good stuff. (0:07:18) Kevin: It looks very polished and like a 1.0 game. You can also… (0:07:22) Kelly: Yeah, I was going to say, it definitely looks like there’s, it looks a lot different than like the first, you know, clips I saw of it. (0:07:30) Kevin: Yep, absolutely. Yeah, it’s definitely a game now, for a better way of putting it. (0:07:36) Kelly: Yeah. (0:07:37) Kevin: And you can also dress up as a panda or dinosaur, so you know, there’s a lot going on there. You also get your little animal crossing, you can redecorate your house wherever you want. (0:07:49) Kevin: Oh, you can even have a baby in this, that’s wild. Yeah, that is dropping on November 14th, (0:07:58) Kevin: just a couple of weeks and it will be dropping on Steam, Xbox Series X/S, and PS5 they’re hoping for a 2024 release for a Switch version. Do you think you’ll try Coral Island or look in its general (0:08:12) Kelly: I think I might. I think it definitely looks really cute. I think it depends on if I’m playing anything, you know, when it comes out. I’m trying so hard not to, like, backlog myself. (0:08:22) Kevin: Yeah, yeah, that’s the hard part right too many games Yeah, no, that’s that’s a good idea I definitely have bought back So I respect that I think you can romance a mermaid so, you know, I’m not that going free I wonder how that’s gonna work. How are they gonna move up the land or vice versa? (0:08:43) Kevin: It’s a two-story floor but the bottom floor is underwater [laugh] (0:08:44) Kelly: just uh living in a two separate homes kind of situation there you go (0:08:52) Kevin: I’m down for that, um, yeah, right now it’s only 25 bucks, oh that’s not bad for this, that’s, that looks like a lot of content for 25 bucks, so, um, get excited. (0:09:06) Kevin: Um, oh, oh yeah, okay, sure, yep, that makes sense, that’s fair. (0:09:07) Kelly: Oh, it does say it’s going to release, I think, at $30, though. (0:09:11) Kelly: There’s a note about the price adjustment. (0:09:14) Kelly: But the diving looks really cool. (0:09:16) Kelly: I played a lot of Dave the Diver over the summer, (0:09:19) Kelly: so I feel like I’m still looking for games where I can go exploring like that. (0:09:19) Kevin: Yeah, yeah, yeah, that’s good. (0:09:23) Kevin: Yeah, it does look good for like the animation stuff. (0:09:29) Kevin: I’m also a big fan of underwater type games and it looks very expansive down there. (0:09:35) Kevin: So yeah, there’s a post on Steam page with all the updates and everything. You guys can check it out. (0:09:44) Kevin: If you do have early access, it looks like there will be a save reset. (0:09:53) Kevin: So there is that. But, either way, November 14th, I look forward to it. I might actually check it out now. It looks pretty… (0:10:00) Kevin: So, next up we have Moonlight and Garland. (0:10:06) Kevin: I don’t know if this is a game announced, but it’s… (0:10:09) Kevin: Yeah, I guess it is, because they’re announcing their early access October 24th, which will probably already be out by the time people are listening to this. (0:10:18) Kevin: This is… here, let me read their, uh… (0:10:22) Kevin: The elevator pitch, where is it? (0:10:24) Kevin: A cozy open-ended life sim about finding your feet in the big city, decorate your apartment, make new friends, grow too many houseplants, and love your city life. (0:10:33) Kevin: Um, so it… yeah, it’s… it’s city-based, right? So you’re in an apartment, you’re not running a whole farm, but you can grow plants, you can have pets, um, make relationships and whatnot. (0:10:46) Kevin: The art style is… (0:10:48) Kelly: That’s the most realistic farming sim. (0:10:52) Kevin: » [LAUGH] (0:10:54) Kevin: » No, you’re right. (0:10:59) Kevin: » Yeah, yeah, Kelly can. (0:11:00) Kevin: Well, no, you’re in the house now, you’re not in an apartment anymore. (0:11:03) Kelly: No, but definitely, you know, went through that also, like, how do I keep my plans alive in my apartment when there’s no sun? (0:11:04) Kevin: But yeah, you know the feeling. (0:11:12) Kevin: Man, gosh, you’re super right. (0:11:16) Kevin: Boy, there’s a person showing an apartment with a lot of bunnies in their apartment, that seems difficult. (0:11:23) Kevin: You’re gonna have that many bunnies in an apartment. (0:11:26) Kevin: The art style is, it’s 2D pixelated, but it’s not Stardew-esque. (0:11:31) Kevin: It’s a little more cutesy than that, and I don’t know how to best describe it. (0:11:35) Kevin: And all the NPCs are kind of bobbing their head at the same time to some unknown beat, it is cute looking. (0:11:43) Kevin: And it’s only the early access, so I’m sure it’ll grow considerably more. (0:11:51) Kevin: That is, you know. (0:11:52) Kevin: October 23rd? 24th? I’m seeing two different days. (0:11:58) Kelly: I definitely want to follow up on it because just looking at the coming soon photo, it’s like why is there an iguana on the sidewalk? (0:12:06) Kevin: Hahaha! (0:12:06) Kelly: Can I have an iguana? (0:12:07) Kevin: Wait, you havin’ a guana? (0:12:08) Kelly: And then there’s also the bear man. (0:12:10) Kevin: Wait, wait, wait, wait, let me see, which one are you talkin’ about? (0:12:10) Kelly: I’m on the steam page, the early access release. (0:12:14) Kevin: What? (0:12:15) Kevin: Okay, okay, let me see… (0:12:17) Kelly: So in the coming soon photo that says steam early access, October 24th, whatever, wishlist now. (0:12:27) Kevin: Okay, okay. Oh, I’m looking at the wrong page. I would explain it wouldn’t it? Yup. There it is. Okay Yeah, I was looking the wrong page. There is a bear man. Why is there a bear man? (0:12:28) Kelly: There’s a bear man in the iguana, like do I get a pet iguana, do I get pet pigeons? (0:12:37) Kevin: Okay, I Okay, I want to mine a department full of pet iguanas that that I can do they’re pretty low-key There are pigeons. So, you know, definitely, you know, they’re hitting Oh, are they gonna have the the trash bags out on the sidewalk? (0:12:55) Kevin: Are they gonna go all in on the city? (0:12:57) Kevin: I don’t know if garland is a city name. It’s a city in texas. I know that much. (0:13:11) Kelly: Yeah. (laughs) (0:13:28) Kevin: But yeah, coming soon, early access. (0:13:31) Kevin: Next up, the clip side of early access, we got DLC patches, whatever you want to call it, for Sunhaven. (0:13:39) Kevin: This is the magical-esque farm where you do magic, there’s monsters, dragons, etc. (0:13:51) Kevin: It is patch 1.3, which includes new buildings. (0:13:58) Kevin: There are several that don’t look human, one is an angel, just straight up an angel. (0:14:04) Kevin: One guy is blue, he’s a moon attendant, whatever that means. (0:14:11) Kevin: You have to, they will be unlockable at some point, but that’s fascinating, dating non-humans like that. (0:14:20) Kevin: Oh, they will have a couple of other romancibles coming later this year. (0:14:28) Kevin: They will also have new farm structures and buildings. (0:14:32) Kevin: Greenhouses, silos, chicken coops, butterfly gardens, I like that. You don’t see that in farming games. (0:14:38) Kelly: That’s very unique, yeah. (0:14:40) Kevin: That’s cute, I love a butterfly garden. (0:14:44) Kevin: Monocyphoners, glorite siphoners, I don’t know what they are, workshops, and ticket counterfeiters. (0:14:54) Kevin: I don’t know what that means, but you’re counterfeiting. (0:14:57) Kevin: They’re up to crimes. I like that. (0:14:59) Kevin: I want to know why you can do crimes. (0:15:01) Kevin: Tickets for what? (0:15:03) Kevin: I don’t think they’re concert tickets. (0:15:05) Kevin: That’s fascinating. (0:15:07) Kevin: But yeah, there’s a whole bunch of other stuff. (0:15:10) Kelly: A lot of stuff. There’s like a ghost shed kit? I want a ghost shed. (0:15:11) Kevin: What does that mean? (0:15:18) Kevin: Do you keep ghosts in there? (0:15:19) Kelly: You grow them in there, maybe? (0:15:21) Kevin: I don’t… (0:15:23) Kevin: Oh wait, there are variations. (0:15:25) Kevin: variations because there’s pumpkin and mushroom. (0:15:27) Kevin: It looks like a ghost, oh I see it. (0:15:29) Kevin: Yeah, it has the eyes, the windows look like eyes and the glow, okay. (0:15:29) Kelly: Oh! (0:15:31) Kelly: That makes so much more sense because I was like oh mushroom shed. That’s just a shed where you grow mushrooms, you know That’s and then I just took the rest of them like that [laughs] (0:15:33) Kevin: Um, sh*t skins, yeah it does. (0:15:36) Kevin: Yeah, yeah, okay. (0:15:44) Kevin: Um, oh that’s the butterfly, wow those are big butterflies. (0:15:47) Kevin: Um, oh those are fascinating buildings. (0:15:49) Kevin: Um, let’s see, player birthdays. (0:15:53) Kevin: There is the birthday, birthday celebration. (0:15:57) Kevin: There is a huge pinata that you can hit, so I’m already down for this. (0:16:01) Kevin: Um, geez that’s like a full sized lion looking pinata, that’s great. (0:16:06) Kevin: Um, that’s uh, so all that’s included in the patch. (0:16:10) Kevin: Aside from that there will be DLC available. (0:16:13) Kevin: Um, all six different packs, trick or treat, spirit battle, rock and roll, cyber pop, monkey monkey, and dreamy ram. (0:16:22) Kevin: They’re all, they contain different items, packs, outfits, items, whatever. (0:16:27) Kevin: You guys can check the Steam page for details. (0:16:30) Kevin: Uh, for, yeah, there’s more details out there than we talked about, but, uh, yeah, that seems like a hefty patch. That seems like fun. (0:16:38) Kelly: Yeah, there’s a lot in this. This page goes on. (0:16:38) Kevin: Um, uh, yeah, it does. Um… (0:16:41) Kelly: And there’s even a coming soon, so… (0:16:43) Kevin: Yeah, yeah, they’re talking about future. (0:16:47) Kevin: Um, wow, new season of weather. Wow. (0:16:50) Kevin: Gloomy, what’s the difference between rainy and gloomy rain? I don’t know. (0:16:55) Kelly: Um, I think there’s I could I could understand that one (0:16:55) Kevin: But there you go All right, yeah, I guess. Okay, uh See like out here in Georgia. It’s a little more like rain. Not gloomy rain. Gloomy rains like hurricane force rain That’s what I think Wait no, yeah, okay. I get it (0:17:10) Kelly: No, I think gloomy rain is like when it’s kind of cold and like the sky is just dark and grey all day and it’s like just kind of constant. Like you could have nice rain, like you could have sunny rain, you could have like… (0:17:24) Kevin: Yeah, I do enjoy sun showers. (0:17:25) Kelly: It doesn’t have to be gloomy. (0:17:26) Kelly: Just like a normal rain shower isn’t always gloomy. (0:17:27) Kevin: You’re right. (0:17:28) Kevin: Yeah, no, you’re right, okay, um Yeah, so there’s all the whole bunch of stuff you guys can check that out Is that sorry? Yeah, when’s the release? I didn’t it’s it’s Oct they posted it October 20th It is oh, yeah, it’s already out on Steam. Yeah, so Now time this recording which means by the times you guys are listening. It is definitely available. That is again Sun haven (0:17:58) Kevin: Huh? Oh man, I’m just looking at the picture like a big tree man monster. I might have to check this out I like tree monsters. I I haven’t played a magic game in a minute. Well, I mean, well, maybe our keeper gentle notwithstanding Um, but it’s high, you know fantasy magic II I’m down for that. I could use that Yeah, uh, okay speaking of well, I don’t know more updates (0:18:04) Kelly: right? like i’m kind of like- i’m intrigued. i’m definitely very (0:18:17) Kelly: Mm-hmm. (0:18:18) Kelly: I feel like this is pretty different, yeah. (0:18:28) Kevin: We have so this is The what I refer to as not a city builder but a village builder because it’s medieval villagey themed But you’re helping build the whole village and run everything it is currently in early access and they are dropping a update for it I’m excited for this game myself. I’m gonna wait for the 1.0, but I love the art style. It’s cutesy and goofy (0:18:59) Kevin: and they are dropping all sorts of things in this update including a An encounter with a misunderstood Cyclops who’s very cute. His eye is just a dot His name is Eric one eye you can there will be a witch’s hut a red hooded girl Who’s looking for her grandma’s house? That that’s a speech. I don’t trust that at all. Oh, no, I don’t like that Hemisary gnomes (0:19:26) Kevin: It was seriously rare! (0:19:28) Kevin: And then a fawn with a really big nose and mustache. Oh, I like this guy. (0:19:33) Kevin: There’s a… and a few more. (0:19:36) Kevin: Well, those are fun characters that they’re adding. I love the art style and it looks really fun on these mythical, magical, whatever you want to call them. (0:19:46) Kevin: Cyclops and fawns. Gnomes. They’re fun looking characters. (0:19:48) Kelly: No, yeah, they look they look so cute. It looks very adorable (0:19:49) Kevin: Yeah. (0:19:51) Kevin: Yep. (0:19:53) Kevin: There are, oh gosh, 50 new world events and 30 new objectives. (0:19:58) Kevin: I don’t know what that means, but those are big numbers. (0:20:00) Kevin: Oh, there’s a magic bean. (0:20:03) Kevin: There’s monthly and yearly objectives. (0:20:06) Kevin: Hot weight. Positive and negative events. Oh, oh, they’re, they’re, they’re wild. Okay, I’m down for that. (0:20:15) Kevin: They have, let’s see, new buildings, a laborer guild. Oh, so you can hire better laborers. That’s fun. A bank. (0:20:24) Kevin: Oh, you can tax your villagers at different rates? (0:20:28) Kevin: Oh, that’s awesome. Grand theater? Oh, that’s a nice looking theater. (0:20:34) Kevin: Fisherman’s hut? Fish up stuff? All sorts of quality of life stuff? (0:20:40) Kevin: Well, there’s a lot of graphs in this game and things like that. I’m down for that. (0:20:45) Kevin: Yeah, that’s a lot of stuff coming. Like I said, I’m probably going to wait for 1.0 myself, but I’m glad that it’s coming along nicely. Yeah, that is again fabled. (0:20:57) Kelly: Is there any, is there any real estate or? (0:20:59) Kevin: Go. Oh, it is live. That update is already live as of this recording. (0:21:05) Kevin: So, yay. If anyone is playing the one point or the early access, first of all, (0:21:10) Kevin: somebody tell me if they are because I want to know about it. And it is out already. (0:21:15) Kevin: Um, yeah. All right. Good. Oh man. I’m just trying to fable them. It’s so goofy looking and the. (0:21:23) Kelly: Is there like an overall release date or no? (0:21:33) Kevin: uh not that i’m saying now um I have left here a quick glance um yeah so probably still a hot minute probably sometime in 2024 i’d hope but uh it’s not dead yet so i’ll take that let’s see next up we have uh moonstone island we have dlc for that this is which one’s this one okay all right we so we have dlc come (0:22:11) Kevin: Well, let me get to the details. Yeah, it’s the Halloween update right? That’s the key thing here. Um, (0:22:16) Kelly: I think so, ‘cause it’s for Halloween. (0:22:17) Kevin: We’ve got just a whole bunch of Spooky decors per their website gravestones skeletons a big old pumpkin house um Web’s five types of cobwebs. Oh Oh a rug. That’s just the tongue. That’s clever. I like that. Um, (0:22:38) Kevin: uh So yeah, there. (0:22:41) Kevin: Okay. (0:22:43) Kevin: Okay. (0:22:45) Kelly: I’m sorry, it’s actually not out yet. (0:22:45) Kevin: Okay. (0:22:47) Kelly: It’s not out, which I’m kinda… (0:22:47) Kevin: Um, there are n- some- the- so some of this stuff is DLC, which I’m assuming means purchasable separately, but there will be stuff included for free in the updates on the skeletons and things like that. (0:22:58) Kevin: Um, spirits are free- I don’t know what spirits are in the context of this game, but um, but they’re coming some out. (0:23:05) Kevin: Um, oh wow, I didn’t check- it’s got some good reviews. (0:23:09) Kevin: Um, I’ll have to check that out. (0:23:11) Kevin: Oh wow, what? Oh gosh, I forgot about- I’m remembering the game. (0:23:15) Kevin: There’s- you can fight like robots with a card battling system. (0:23:19) Kevin: They are… (0:23:21) Kevin: Yeah, oh man, oh gosh. (0:23:23) Kelly: These are really cute looking things, these creatures. (0:23:26) Kelly: I, yeah, like, I really like the style of it, yeah. (0:23:26) Kevin: This whole episode’s just me getting excited about games I forgot to get excited about. (0:23:31) Kevin: Um, as if I didn’t have enough already. (0:23:33) Kevin: There are really cute characters- there’s a fishbowl with legs. (0:23:36) Kevin: Um, I like that. (0:23:39) Kevin: that. And then at the end they just. (0:23:41) Kevin: Have a picture of a cat with like a sun hood. I don’t know but um, it’s very cute cat. (0:23:47) Kevin: That is Moonstone Island. That is already out, I believe. Why do we have a date for that? (0:23:52) Kelly: It is a very cute cat. (0:23:54) Kelly: The game is out, it says “NA” for them. (0:23:56) Kevin: Okay, thank you. But it says, while says it’s October 27th. I (0:24:06) Kevin: Couldn’t find that myself. Oh wait. Yeah, there it is. Yeah, October 27th. It’s only $4. (0:24:11) Kevin: Okay, that’s actually not bad at all and 10% off the first week. So there’s 46. (0:24:18) Kevin: Yeah, okay. Oh, it’s a new spirits must be a little monster buddies. That’s what it means. I’m excited. One looks like an apple with a worm through it. They’re just showing silhouettes. I’m just guessing. (0:24:23) Kelly: There you go. (0:24:29) Kevin: And yeah, I don’t know all that. Oh, I might check this out now. It’s a very cute game. (0:24:34) Kevin: Moonstone Island. Um Let’s see Next up we have oh, this isn’t an interesting (0:24:41) Kevin: one because boy, I never thought we’d see this this is Lonesome Village game that I notoriously advocate because the developers are from Mexico. It’s got the cute coyote as you saw puzzles in a tower. They’re coming out the fiscal edition. Pre-orders are live. You can check the show notes for the link. It is not from limited run games actually. A game a site called premium edition games. (0:25:11) Kevin: physical edition which includes all sorts of goodies including oh wow a full-color manual oh that’s exciting Wow a dog tag yeah they do um oh man a manual that’s exciting um yeah it’s great um yeah I I cover this game with Johnny, it was last year or year before, I don’t remember. (0:25:22) Kelly: Dude, the indie games always put so much into like what you get from… (0:25:32) Kelly: I love a manual. (0:25:33) Kelly: A full color manual too, that’s so nice. (0:25:41) Kevin: It’s a fun little game with lots of puzzles, and just very very cute little animal-closing-esque villagers. (0:25:47) Kelly: It looks really cute. The art style kind of reminds me of like Cult of the Lamb, but without the like paper feel. (0:25:47) Kevin: It’s actually funny because in the “story” of the game, so it’s called Lonesome Village because there’s a village and everyone’s kind of been turned to stone or disappeared. (0:26:03) Kevin: And the villains, they’re the people who did it very much look like Cult of the Lamb. (0:26:06) Kelly: Okay. (0:26:07) Kelly: Oh! Oh! It’s a cult! It’s a cult! What is happening here? (0:26:09) Kevin: Yeah. (0:26:12) Kevin: It came out around the time Cult of the Loom. (0:26:14) Kelly: I’m watching the trailer! Oh my god! (0:26:15) Kevin: It looks a lot like Cult of the Loom. (0:26:18) Kevin: The cult from Cult of the Loom. (0:26:20) Kevin: I think we made the joke in the episode. (0:26:22) Kevin: It came out around the same time too. (0:26:25) Kevin: Yep, yep, exactly. Yep. (0:26:26) Kelly: That’s so funny, ‘cause I was thinking it kinda like reminds me of the way they do the animals, like the style of the animals. (0:26:32) Kelly: But now that I’m watching this trailer, it’s like literally… (0:26:32) Kevin: It’s cult, it’s a lot like Cult of the Loom, Cult. (0:26:36) Kelly: That’s so funny. Oh, I gotta play this. (0:26:41) Kevin: Yeah, I have to check it out again. I still have it. (0:26:45) Kevin: It’s been a while. I’m sure they patched it up and done some stuff. (0:26:48) Kevin: ‘Cause I had a few rough edges back then, but I’m curious. (0:26:51) Kevin: I might do another look at it at some point. (0:26:54) Kevin: Because, yeah, props to–but, again, Mexican dev team, so I gotta shout them out. (0:26:59) Kevin: Ogre Pixel, that’s the name. (0:27:02) Kevin: But, yeah, that is a cute little logo of an Ogre–Pixillator Ogre. (0:27:07) Kevin: And again, this is the physical edition release. (0:27:11) Kevin: $40 for the premium edition, which seems to be their only version but includes all sorts of goodies. Um, I When do pre-orders end? I don’t know if I see that but the pre-orders are available now So you can check out the site and get it. Um Alright next up we have Not Garden Galaxy is perfect. We’re heading on the notes. That’s a different game that I was going to cover almost (0:27:42) Kevin: Garden story. That’s the one with the playable grape. That looks a lot like Stardew Valley a lot like It has It’s very cute though the grape that’s playable It is an update that has 11 new languages. Wow, that is a lot of languages I don’t know which ones they are. I just see the It’s out on Steam and switch already this update (0:28:09) Kevin: Very cool. Yeah, I actually don’t know what language is. I don’t know. (0:28:11) Kevin: Let’s see the details. But wow, that’s a big number. Good for them. (0:28:16) Kevin: Always props for making it more available for more people and whatnot. (0:28:19) Kevin: Yep. It is. The grape is very cute. (0:28:20) Kelly: Yeah, that’s always awesome. It really does look like stardew though. It’s cute though (0:28:25) Kevin: Next up, a new game announcement for as far as I can tell. (0:28:31) Kevin: This is called Fantastic Haven, which actually I find really intriguing. (0:28:36) Kevin: It’s the prime… (0:28:40) Kevin: Let me read the– (0:28:41) Kevin: The elevator pitch. (0:28:43) Kevin: So, this is a… (0:28:57) Kevin: Yeah, a Zook cheaper-esque type game, but they’re all magical creatures. (0:29:03) Kevin: Um, so you’re building big pens that look like circular homes more? (0:29:09) Kevin: Um, you alter the land and… (0:29:11) Kevin: It’s full 3D graphics, um, the… I think the actual designs of the creatures are actually quite nice, um… (0:29:18) Kevin: I like animals and critters and… (0:29:21) Kevin: …cheaping them and whatnot, so I’m already pretty interested, um, especially with the spin of… (0:29:26) Kevin: …like, they’re all magical creatures, I don’t see any other animals in here, I see like a griffin, uh… (0:29:31) Kelly: No, I’ve only seen, like, yeah, griffins and some weird frog with, like, horns and stuff. (0:29:31) Kevin: Yup, it’s a bullfrog, you get it? (0:29:36) Kelly: Ah, yes, yes, yes. (0:29:41) Kevin: The color shows a lot more, uh, it looks like you’re even busting some out of, like, cages and, like, carny… (0:29:46) Kevin: …you know, those carnival cages with the wheels, the cars, um… (0:29:51) Kevin: So that’s… that looks very fun, yeah, like I said, a lot of menus, probably, um… (0:29:57) Kevin: …very zookeeper tycoon-esque, um, but with the heavy, uh, magical fantasy paint over it, um… (0:30:06) Kevin: So that is right now the only release date planned is for Q2 of 2024 so it’ll probably be a minute but look forward to it I certainly am those are some fun designs yeah it’s it’s it’s charming enough for me I’m definitely interested um and then lastly okay this one I want to talk about in depth a little more because this one’s affecting me personally uh well actually there’s two me and my neck was night market once again got another patch that one. (0:30:41) Kevin: one point two point one oh whatever the it’s out on switch so you know it’s out on the steam version or whatever um so uh there’s a lot of quality of life stuff you can do with it. (0:30:48) Kevin: I’m not gonna go into the details because I don’t remember them but the other one I want to talk about because we just talked about last week is paleo pines. (0:30:53) Kevin: We just got yup okay so uh one point two point one oh whatever the it’s out on switch so you know it’s out on the steam version or whatever um so uh there’s a lot of quality of life stuff you can do with it. (0:30:54) Kelly: Which I still have to play, but I have not yet. (0:31:11) Kevin: We can change how quickly time passes in the game um oh gosh so one of the after I recorded last week with Spencer and we talked and played I was getting a lot of crashes. (0:31:23) Kevin: They had released a patch previously to fix some of that they said it was like a memory issue um but they were still experiencing it. (0:31:26) Kelly: Mmm. Okay. (0:31:31) Kevin: I felt like the more farther I got in the game the more I was crashed getting crashes uh they addressed some of that. (0:31:37) Kevin: that the game is still not free of crashes because (0:31:41) Kevin: we’ve been probably within an hour after downloading the update the game crashed on me again But it is better in general So they’re definitely aware and working on it at probably top of their list There is Also, there’s a whole list and you can check the show notes for them. I’m trying to look at which ones that are Stand out to me. Oh, there’s a cooking pot (0:31:46) Kelly: Oh, God. (0:32:07) Kevin: But it was weird because it was at some other guy’s house you have to go all the way to this other (0:32:12) Kevin: cook stuff but now you can buy one for your own ranch so that’s great oh here’s a fun one um so you can ride your dinosaurs because of course you can but the thing was whenever you got off of them they would just run away from you at max speed it was whole it was wild you could like try to stop them but um clearly not intended they have addressed that and and this definitely was an update needed and and it works um they will no longer run away from you when you get off of them (0:32:42) Kevin: um yes well luckily I think it was only in the ranch like your home base when it happened they wouldn’t leave you when you’re out in the wild oh my god that would be the worst yes but it’s still a pain because your character is a lot slower than the dinosaur so yeah yeah it’s just a pain having to go across the ranch to find them I mean it’s a pretty big ranch too um (0:32:44) Kelly: feeling it’s like okay nice I can I can get to the place I’m going to but once you’re there you’re stuck there now (0:32:56) Kelly: Oh, okay, okay, I was picturing like you, yeah, like you in the middle of like some field or something. (0:33:12) Kevin: uh there’s all sorts oh horse lock so there was a uh resource called forestwood that was needed for a lot of things it was pretty rare they increased the respawn on that that’s great um they did some ui improvements which were nice uh um lots of other things some oh there was a storage glitch spencer talked about think they fixed that um yeah just sort lots of little things (0:33:42) Kevin: because there were lots of little things that needed fixing um like I said still not 100 percent yeah yeah there is um where is it do they not have it um so there there is I read there is one glitch that they haven’t addressed yet um they know it’s an issue but for some reason at some point and it’s happened to me your game will reset to the first day of the game because there’s you know calendar like most farm. (0:34:12) Kevin: games and whatnot like you’ll keep all your stuff but somehow the calendar will just have reset to the very first game or very first day of the year which is wild um luckily I was able to get around that if you encounter it you can just reload an old save and it’s fine but um that was the wild glitch to see um but yeah that was I’m glad that came out because that addressed a lot of the little nitpicks Spencer and I had with the game and I’m sure (0:34:42) Kevin: they’re still working hard on that so good for you paleopines that update again is out already for switch and probably the other versions whatever versions it’s on all right so that was uh yeah the hearty helping of news and things but that’s now we’re doing that let’s talk about grave graveyard keeper yeah what’s what’s the tagline the most inaccurate medieval simulator isn’t that (0:35:09) Kelly: Something like that. I know inaccurate is involved of [laugh] (0:35:14) Kevin: Hold on let me look at it. Um the most inaccurate cemetery simulation game. Okay. Yeah, I think that’s what it is Okay Well Yeah, so again, um It and this game’s been up for years at this point. Um, I’ll covered it years ago Yeah. Yeah, there you go. That’s cute (0:35:24) Kelly: Oh, the most inaccurate medieval, yeah, cemetery sim of the year. (0:35:36) Kelly: Uh, they had their five year anniversary actually in August. (0:35:42) Kevin: There’s a bunch of DLC I bought the (0:35:44) Kevin: version with all the DLC I don’t know what the base game hazard does not have. (0:35:48) Kevin: I’ve only played it for an afternoon or two. I don’t think I’ve reached any of the DLC portions yet probably. (0:35:49) Kelly: Oh, did you? Okay. (0:35:57) Kevin: They’re all parody names there’s a stranger sins there’s breaking something (0:35:57) Kelly: Um, I’m trying to remember. I know the DLC… (0:35:59) Kelly: Yes, because there’s better save soul. (0:36:04) Kelly: Um, I did look into getting them, but I didn’t- I didn’t, because I think it was like- (0:36:11) Kelly: I feel like there’s- there’s so much going on in this game already. (0:36:14) Kevin: Even if it is, there’s a lot going on. (0:36:14) Kelly: Uh, that I was very happy to not have the added, um, things that like go along with the better save soul one. I heard that gets a lot of pretty tedious. (0:36:24) Kevin: Yeah, heh heh heh. (0:36:25) Kevin: Better save solo, that’s good. (0:36:29) Kevin: I don’t think that one’s out on Switch. (0:36:31) Kevin: That’s it? I don’t know if that one’s out on Switch. (0:36:32) Kelly: Oh, are you playing on Switch? I am not gonna lie. I have not. (0:36:36) Kelly: I’ve been so bad at playing my Switch this year. (0:36:44) Kevin: But, I mean, that’s fine, like, I know that the Switch port gets black for a good reason. (0:36:55) Kevin: There’s a Switch tax for sure, so I don’t blame you. (0:36:57) Kevin: But hey, at least we can compare notes on that. (0:37:00) Kevin: If you played on Steam, I would guess? (0:37:10) Kevin: Um, but okay, so let’s okay, let’s the elevator pitch Okay, first of all, I didn’t expect that this game’s an isekai That I didn’t expect at all so for people unfamiliar with isekai that is a genre of anime primarily where a character wakes up in a simulated often fantasy type world (0:37:38) Kevin: Sword Art Online and just… (0:37:40) Kevin: …other ones. It’s a whole trope now. (0:37:42) Kevin: Umm… (0:37:43) Kelly: I was gonna say it breaks the, you know, inherited your grandpa’s farm trope though. (0:37:44) Kevin: … (0:37:46) Kevin: Yeah. Yeah. (0:37:48) Kevin: You’re just a guy who gets hit by a car cause he’s looking at his phone. (0:37:52) Kevin: Don’t look at your phone when crossing the streets. (0:37:54) Kevin: It’s dark in the rain, people. (0:37:56) Kevin: It’s not recommended. (0:37:58) Kevin: And he wakes… (0:37:59) Kelly: Poor dude’s just trying to give back to his girlfriend or whatever. (0:38:00) Kevin: …yeah, his love, as he says, and… (0:38:03) Kevin: …he wakes up in a graveyard area and… (0:38:08) Kevin: There’s a talking skull that talks to you. (0:38:10) Kevin: And he says, “Hey, welcome. You’re the graveyard keeper, I guess.” (0:38:13) Kevin: Um, more or less, and sure enough, you’re put in charge of this graveyard in this little medieval village area. (0:38:23) Kevin: And you’re trying to figure out how to get back home while managing the graveyard and all the stuff people are asking you. (0:38:32) Kevin: Because, of course, people are going to ask you to do everything around here. (0:38:35) Kevin: Uh… (0:38:36) Kelly: I mean, what would a game be without everybody asking you to do all these things? (0:38:40) Kevin: Right, right. (0:38:42) Kevin: Um, so, okay, hell, you beat the game, correct? What are your overall impressions? (0:38:50) Kelly: I really liked the game. I thought it was a lot of fun. I think there’s a lot of stuff to do, (0:38:57) Kelly: like it can get a bit overwhelming, but I think, you know, it definitely involves, you know, (0:38:59) Kevin: Boy does it. (0:39:01) Kevin: Oh. Yep. (0:39:04) Kelly: looking things up online. But I will say there is an issue with how intuitive it is. (0:39:08) Kevin: Yep. (0:39:10) Kevin: Yep. (0:39:12) Kelly: I think I could have been further along in my gameplay if I understood some of the (0:39:20) Kelly: panics. A lot better. And I will say on that note, it was not always easy to find the answers on the internet. So that made it even worse. And sometimes if you did find an answer, (0:39:21) Kevin: Yep. Okay, so yeah, so. Mm-hmm. (0:39:31) Kevin: Oh yeah, the double whammy, oh yeah. (0:39:35) Kevin: Yup, it’s wild. (0:39:38) Kelly: it was from like 2018, so something got patched or didn’t work like that anymore. (0:39:46) Kelly: So, that was my biggest issue. (0:39:48) Kelly: Did it stop me from putting in, you know, (0:39:50) Kelly: 90 hours, I think, or whatever into the game? (0:39:55) Kelly: No, but there were definitely moments where I was frustrated. (0:39:59) Kelly: Or, like, again, just like, I was playing the game, I was enjoying myself, (0:40:03) Kelly: but I could have been further along than what I was. (0:40:07) Kevin: Yeah, um, okay. Mm-hmm Okay, yeah for sure they’re just Yeah, absolutely. Um, so for comparison I got the game Thursday I think today’s like Saturday. So two days ago So I’ve only played for and Mario wonder so I didn’t play as much yesterday So I played the game for an afternoon and then some um, I like the game a lot. Um, (0:40:07) Kelly: And not even in, like, a micromanagy, like, you know, whatever kind of way. (0:40:13) Kelly: Like, in, like, a… (0:40:15) Kelly: It would have made more sense. (0:40:26) Kelly: Mm-hmm. (0:40:37) Kevin: I think it is Almost minecrafty and how open it is and crafting and everything But I fully agree like that’s my biggest criticism there’s a lot that is not intuitive Or explained well Yep, yep, yep, I’m sure (0:40:50) Kelly: you haven’t even gotten or opened a lot of the, you know, different aspects of the game yet at this point, I’m sure, because it really expands. It expands a lot. There is a lot to do. There is so (0:41:03) Kevin: But I can imagine… I mean I see the skill tree. (0:41:07) Kevin: So… I can… I can… she’s… I can… (0:41:12) Kevin: So there’s a skill tree in this game, right? You have to get points to unlock your skills. (0:41:18) Kevin: And you can see how far it goes. And yes, I can see there’s a lot to unlock and do and whatnot. (0:41:24) Kevin: But… I think the skill tree is probably where I can direct my first criticism. (0:41:32) Kevin: Because there’s three types of points, whatever you want to call them. (0:41:37) Kevin: Red, green, and blue, and you need different amounts of each for unlocking each new skill, which lets you craft new things or do new things, whatnot. (0:41:46) Kevin: Um, the red and green work hard to get, but the blue, the blue is killing me because I hit a point where I had like one blue point overall and couldn’t figure out how to get more. (0:41:56) Kelly: You run out of them. (0:41:58) Kevin: Yeah. (0:41:59) Kelly: There’s a certain point where the game just stops you from getting more for a bit. (0:42:02) Kevin: Really? Wow. (0:42:04) Kelly: Not like stops you. (0:42:06) Kelly: There’s definitely a roadblock, I would say. (0:42:11) Kevin: - Yeah, okay. (0:42:14) Kelly: I struggled with that for so long. (0:42:17) Kelly: And then, of course, at a certain point, it’s like, oh. (0:42:20) Kelly: Now, actually, you’re out of red. (0:42:23) Kelly: Or now you’re out of green or whatever. (0:42:25) Kelly: And it’s like, oh, something that I– (0:42:26) Kelly: so I think one of them is done from manual labor, red, I think. (0:42:27) Kevin: yep yep your manufacturing and things yeah red okay oh you don’t get read from them (0:42:34) Kelly: Yeah, so at a certain point, you get helper zombies that you can assign to do things. (0:42:42) Kelly: So you’re no longer getting the red from those things that you would be getting red from. (0:42:47) Kelly: So it definitely makes you have to stop and think and watch everything. (0:42:56) Kevin: Yup, absolutely, um, it’s a very resource-manage-y heavy game and that includes your skill points or whatever you want to call them. (0:43:07) Kevin: That’s fascinating. (0:43:09) Kevin: Like I can see the blue are going to be very scarce. (0:43:11) Kelly: But I think it’s interesting because it does… (0:43:13) Kelly: Sorry, I was gonna say it just it does impact, I feel like, (0:43:18) Kelly: what you’re trying to do in that day. Because if you’re trying to get blue points… (0:43:19) Kevin: Right. Yeah, exactly. (0:43:22) Kevin: The nice thing, one of the nicest things about the game, (0:43:26) Kevin: there’s no real pressure. (0:43:28) Kevin: There’s no seasons or years or whatever. (0:43:31) Kevin: There’s a week. (0:43:32) Kevin: So like in six, seven, I don’t remember how long, how many days, (0:43:36) Kevin: but that’s the worst that you have to wait. (0:43:37) Kelly: It’s seven days Which and I liked I like I really like the fact that there was no pressure on the seasons or When you finished the game even or anything like that. I also liked the Each day is a different person You have to make sure that you’re getting the things you need to have done before that day so you can go and deal with that person (0:43:38) Kevin: Yep. Which go by quickly. (0:43:42) Kevin: Yep. (0:43:57) Kevin: Yep. (0:43:57) Kevin: Yep. (0:44:03) Kevin: Yep, he just gotta wait until… (0:44:03) Kelly: Because there’s definitely some weeks where if you miss that person you’re screwed (0:44:07) Kelly: Yup. And there is something later on in the game, you know, when things have slowed down in certain areas and you’re just like waiting for that one day where you can fast forward. (0:44:10) Kevin: Until that point. (0:44:21) Kelly: Yes, but I do actually want to say on that point, I think this is very interesting because there is no pause button. There’s no space yet. (0:44:21) Kevin: Yeah, sure that makes sense. Yeah, you can fast-forward at any point you should go to sleep and (0:44:32) Kevin: Yeah, yeah, even if you’re in your menus, time goes on. (0:44:37) Kelly: Yeah, you have to literally like go to the exit screen or whatever. Like the main menu page. (0:44:41) Kevin: Yeah Yep Yep, so if you’re looking through your notes here You know hemming and hawing at a menu thinking about where you want to spend your points that happened to me just just today When I was playing I cuz I finally got some blue points today. And so I was just like agonizing over I wanted where I wanted to spend them and before when I got out of the menu Oh, it’s evening already. Cool. The whole day’s [laughter] (0:44:43) Kelly: There’s a certain page that stops time, but the rest of them don’t. (0:44:48) Kelly: Mm-hmm. (0:45:09) Kelly: Yep. (0:45:11) Kelly: Yep. (0:45:12) Kevin: But they’re the kind of I mean, I don’t know if it was their intent or not But the way to combat that it’s very easy to reroll your did your save like you own there’s no autosave It just saves when you go when you wake up So most of the time you can say you’re pretty much have a safe at the start of the date or start of the day, excuse me, and You can just reload to that and have a plan or save yourself (0:45:23) Kelly: Oh, yes. (0:45:25) Kelly: Yes. (0:45:29) Kelly: I would just quit the game. (0:45:32) Kelly: Mm-hmm. (0:45:40) Kelly: Oh yeah, no, there was many times where I would either just, you would see like the NPC walking away from their post, and I would have to go and reset the game and then do the day over and make sure I got there early enough. (0:45:47) Kevin: Oh my gosh. (0:45:50) Kevin: Yep. (0:45:52) Kevin: Oh my gosh. (0:45:54) Kevin: That happened to me twice already when I go down and Snake is running away and like, “No, I need to talk to you, Snake.” (0:46:02) Kelly: oh god he’s so annoying he’s so annoying for the skill points though I think it’s like kind of fun like there’s some weird ones you can choose from uh-huh (0:46:05) Kevin: He is. (0:46:08) Kevin: He is. (0:46:11) Kevin: Yeah. (0:46:13) Kevin: Overall, I’m a big fan of the Skilled Trees, umm… (0:46:17) Kevin: Because you can very much pick and choose if you want to focus on certain areas and whatnot. (0:46:23) Kevin: Umm, obviously like… (0:46:25) Kevin: To get green points, that’s the farming stuff, so you do want to invest in some of that stuff. (0:46:30) Kevin: Umm, but like, early on you can really get through a lot of the wood and metalworking stuff. (0:46:37) Kevin: Umm, and again, with almost no pressure on when to do it, umm, it’s… (0:46:42) Kevin: It’s very open and you’re very free to pick and choose as you want. (0:46:46) Kevin: You know, (0:46:47) Kevin: the limitations of how many skill points you actually have notwithstanding. (0:46:52) Kevin: I think it is a clever system. (0:46:54) Kevin: And because you get to see what’s coming ahead, that helps you plan that too. (0:47:00) Kevin: I really like that. (0:47:01) Kelly: Yes, definitely. (0:47:01) Kevin: Um… (0:47:02) Kelly: There was definitely some areas in the skill tree though where I did not understand what, (0:47:09) Kelly: like if you unlocked something, (0:47:12) Kelly: I didn’t understand how to access it afterwards, (0:47:15) Kelly: which then led to me diving down a rabbit hole, (0:47:18) Kelly: trying to figure it out. (0:47:18) Kevin: Yeah, sometimes that’s a little unclear most of the time When you look at the skill tree thing it says okay, you can craft at this bench or that bench or whatever But some are not very clear. Yeah Some aren’t super clear. Yeah But I do agree (0:47:27) Kelly: Mm-hmm. Yeah, no, it definitely is pretty good. (0:47:30) Kelly: It’s pretty good. (0:47:34) Kelly: Can we talk about the main premise of the game, which I think is the most weird and fun part is, you know, collecting your corpses? (0:47:41) Kevin: Yeah, the it’s definitely yeah the differentiator the the the graveyard itself. Yeah, let’s talk about that (0:47:43) Kelly: Because you are, you are quite literally the graveyard keeper. So you get a (0:47:54) Kelly: Annoyed little donkey that delivers corpses to you. (0:47:56) Kevin: I’m red donkey from a leftist stable [laughter] (0:47:57) Kelly: And oh my god, there was so many times where I would hear that bell and just be so far away from home. (0:48:06) Kelly: And just go running because it’s like the second you hear that bell that corpse starts, you know, deteriorating. (0:48:12) Kevin: Yep Yeah, that’s that’s an interesting aspect that the forps is deteriorate and it affects a lot of things And yeah, they’re kind of deliver just at random times. It feels like I didn’t detect any pattern Umm… (0:48:22) Kelly: Yeah. (0:48:23) Kelly: Yes. (0:48:27) Kelly: No, they can definitely be whenever. (0:48:31) Kelly: And they can pile up too. (0:48:34) Kevin: Oh my gosh, I don’t think I’ve had that happen yet, but I could see that happening. (0:48:35) Kelly: Yeah, no, they can definitely pile up. (0:48:43) Kelly: I mean, this game goes in depth. (0:48:48) Kelly: I have freezers for bodies. (0:48:53) Kelly: So, you know, it’s like you are literally treating it like a morgue, like… (0:48:57) Kelly: But I think one of the most fun parts is removing the organs, (0:49:03) Kelly: but also the most hard to understand initially. (0:49:06) Kevin: Right, so yeah, let’s talk about that because as very early on you’re introduced that you have options to do the corpse One you can bury them in your graveyard. It has a prettiness rating you how you decorate it Well, you bury them and whatnot You can even just throw it in the river or cremate them or You can take them into your morgan Do a little bisection, you know see what you can poke around and find in there pull out a skull some blood What? (0:49:36) Kevin: A bit of flesh. (0:49:38) Kevin: It’s fascinating that they gave you this option. (0:49:43) Kevin: There’s… (0:49:44) Kevin: I haven’t gotten too in-depth with the body parts. (0:49:47) Kelly: So, I’ll explain it. It’s a lot. (0:49:51) Kelly: Basically, your corpse, so when you bury a corpse, you want it to be as high rated as possible because it impacts your cemeteries overall like beauty rating, (0:50:05) Kelly: which is a whole different aspect. (0:50:07) Kelly: And that’s a big part of the game because it kind of roadblocks you if you don’t keep up with it. (0:50:11) Kelly: But so you want to make sure you’re removing. (0:50:14) Kelly: If you remove certain organs, it makes your corpses… (0:50:17) Kelly: …that’s how you can remove them. (0:50:19) Kelly: If you remove other organs, it decreases it, and they don’t really tell you at first. (0:50:23) Kelly: You have to unlock skills on the skill tree… (0:50:25) Kelly: …that tell you. (0:50:25) Kevin: Yeah, I mean they tell you like there’s bad organs, but you don’t you can’t tell which ones until you go get that later (0:50:29) Kelly: Yes. Yes. (0:50:34) Kelly: And so you can remove organs, and you can also try to put the organ back. (0:50:38) K
This week, Jemma and Trev chat to Barry from Premium Edition Games about the team's recent showcase. We talk about the many games getting a physical release soon, including Switch titles like Anuchard and Lonesome Village, plus some brand-new NES titles. We also talk about the new voice of Mario and Luigi, plus we've spent some time with Detective Pikachu - what are our thoughts so far?
Al and Kev talk about all the new Harvest Moon: Winds of Anthos news and try out the original Harvest Moon. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: What Have We Been Up To 00:17:35: News 00:45:31: Harvest Moon The Winds Of Anthos Medium Dive 01:09:27: Harvest Moon (SNES) 01:35:23: Outro Links Sprout Valley Release Date Moonstone Island Release Date A Tiny Sticker Tale Release Date Disney Dreamlight Valley Cozy Edition Spirittea Release Date The Wandering Village Birtdahy Update Stardew Valley Cookbook Fogu Winds of Anthos Info Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:01.860] There you go! [00:30.760 –> 00:35.880] Hello farmers and welcome to another episode of the harvest season. [00:35.880 –> 00:37.440] My name is Al. [00:37.440 –> 00:38.920] I’m Kevin. [00:38.920 –> 00:42.000] And we’re here today to talk about Harvest Moon. [00:42.000 –> 00:44.660] Yeah, yeah, living up to the name. [00:44.660 –> 00:45.660] All the Harvest Moon. [00:45.660 –> 00:46.660] Our name, the harvest. [00:46.660 –> 00:47.660] Yeah. [00:47.660 –> 00:50.440] This is our Harvest Moon Bonanza episode. [00:50.440 –> 00:55.920] Yeah, we’re going to the old, the new, the good, the bad, all of it. [00:55.920 –> 00:56.920] Yeah. [00:56.920 –> 00:58.920] And we’ll not tell you which is which yet. [00:58.920 –> 01:05.980] So before we get into that, obviously, transcripts are, as always, available in the show notes [01:05.980 –> 01:07.360] and on the website. [01:07.360 –> 01:09.320] So they’re there if you need them. [01:09.320 –> 01:14.200] Yeah, we’ve got a bunch of news to talk about. [01:14.200 –> 01:21.240] And then we’re going to do a dive into a bunch of information that’s come up on Harvest Moon [01:21.240 –> 01:24.280] Winds of Anthos over the last week. [01:24.280 –> 01:30.620] Coincidentally, this was coincidental, on the week that we decided that we were going [01:30.620 –> 01:37.060] to play the original Harvest Moon, now that it’s out on Nintendo Switch Online. [01:37.060 –> 01:39.680] So we’re going to talk about that at the end as well. [01:39.680 –> 01:46.540] Yeah, that’s gonna, that’s really an interesting timing there, how it all lined up. [01:46.540 –> 01:47.540] It’s amazing. [01:47.540 –> 01:48.540] I love it. [01:48.540 –> 01:52.440] I wish more episodes worked like this. [01:52.440 –> 01:56.080] But before all of that, Kevin, what have you been up to? [01:56.080 –> 01:58.220] Oh, good question. [01:58.220 –> 02:00.160] So I’m doing early plug. [02:00.160 –> 02:04.440] I didn’t talk about last week, but the episodes already out. [02:04.440 –> 02:05.720] Things have been busy over at the other show. [02:05.720 –> 02:11.200] I’m now working with our dear friend Alex on Rainbow Road Radio. [02:11.200 –> 02:15.640] I’ve been play well, not this as much this week, but I’ve been playing a little bit of [02:15.640 –> 02:19.880] Super Mario Sunshine, because we covered that. [02:19.880 –> 02:25.560] There’s a big media episode for you guys to listen if you want to hear my in-depth thoughts, [02:25.560 –> 02:28.080] but my general consensus, I still like the game. [02:28.080 –> 02:29.320] I’m giving it a thumbs up. [02:29.320 –> 02:30.320] Yeah. [02:30.320 –> 02:32.200] Do I get to have feedback on your episode here? [02:32.200 –> 02:33.200] That sounds fun. [02:33.200 –> 02:34.200] Sure. [02:34.200 –> 02:35.200] Yes. [02:35.200 –> 02:36.200] I think it was great. [02:36.200 –> 02:40.320] I will say, I didn’t like the fact that there was a question over whether it was better [02:40.320 –> 02:42.760] or worse than Mario 64. [02:42.760 –> 02:45.000] Mario 64 is terrible. [02:45.000 –> 02:50.040] Mario Sunshine definitely has its issues. [02:50.040 –> 02:53.760] You can tell it’s a 20-year-old game. [02:53.760 –> 02:57.360] You can tell it’s a 20-year-old game, which by the way, it’s insane that something that [02:57.360 –> 03:00.220] looks like that is 20 years old, but that’s just time. [03:00.220 –> 03:04.560] It just keeps moving. [03:04.560 –> 03:06.040] It works both ways here. [03:06.040 –> 03:13.960] GameCube is a weird era because not only does the stuff hold up fairly well 20 years later, [03:13.960 –> 03:22.960] but if you look at what was out five years before, it’s insane, because 64 is not that [03:22.960 –> 03:24.040] far before Sunshine. [03:24.040 –> 03:25.260] It’s crazy. [03:25.260 –> 03:26.260] This is the thing. [03:26.260 –> 03:34.680] If you look at screenshots of Mario 64 next to Mario Sunshine, they look a decade apart. [03:34.680 –> 03:42.680] You can literally see the polygons on him in Mario 64, and in Mario Sunshine, it’s smooth. [03:42.680 –> 03:45.760] If it’s the sort of thing that was released just now, people would be like, oh, it’s a [03:45.760 –> 03:50.160] little bit outdated graphics, but they wouldn’t be like, oh, it’s horrific. [03:50.160 –> 03:52.160] It’s pretty good, still. [03:52.160 –> 03:55.720] You get an indie developer in this day and age who would release it and nobody would [03:55.720 –> 03:59.600] bat an eye, right? [03:59.600 –> 04:00.760] It’s not that far behind. [04:00.760 –> 04:01.760] It’s insane. [04:01.760 –> 04:04.200] Yeah, yeah, definitely. [04:04.200 –> 04:07.760] The biggest thing, I think, as you discussed on the episode, is the camera. [04:07.760 –> 04:08.760] Yeah. [04:08.760 –> 04:09.760] Real issues. [04:09.760 –> 04:10.760] It’s the camera. [04:10.840 –> 04:14.960] The Mario team have figured that out, and the newer games have much better cameras. [04:14.960 –> 04:17.760] Yeah, yeah, they are. [04:17.760 –> 04:23.920] It’d be nice to see that game get a proper remake, not just this weird half port that [04:23.920 –> 04:26.960] they do for the collection or whatever. [04:26.960 –> 04:31.580] I think I’d be fine with, I mean, I get why you would want that, but I think it would [04:31.580 –> 04:37.780] also be fun if they just had the flood in a newer game, because that was what makes [04:37.780 –> 04:39.200] it different, right? [04:39.200 –> 04:40.200] Absolutely. [04:40.640 –> 04:45.960] I know the whole, oh yeah, well, Bowser’s Fury is like the spiritual successor to Sunshine, [04:45.960 –> 04:49.040] and I get why people are saying that, but it’s not the same. [04:49.040 –> 04:51.120] No, absolutely not. [04:51.120 –> 04:58.440] I think it was, getting more in-depth, there was stuff in the code that implied it was [04:58.440 –> 05:03.000] very much more, not just going to be spiritual, it was going to be, they were working on a [05:03.000 –> 05:05.920] Sunshine sequel to some degree, but there’s no flood. [05:05.920 –> 05:08.720] And that’s the thing that makes Sunshine, Sunshine. [05:09.240 –> 05:14.120] It’s built on the same code base, similar in lots of ways, but without the flood, it’s [05:14.120 –> 05:15.120] not the same. [05:15.120 –> 05:17.320] Yeah, you’re super right. [05:17.320 –> 05:22.040] I said like a remake, because I don’t think I will ever see flood come back in a game [05:22.040 –> 05:28.760] in my lifetime, or a new game, let’s say, so that’s why I’m thinking of the remake, [05:28.760 –> 05:30.760] but of course that would be my preference. [05:30.760 –> 05:32.760] I would give for a new flood. [05:32.760 –> 05:34.760] That’d be good fun. [05:34.800 –> 05:42.800] Yeah, and again, a little tidbit from that episode, but there were like, seven? [05:42.800 –> 05:45.800] They originally had like ten different nozzles for flood? [05:45.800 –> 05:46.800] Yeah. [05:46.800 –> 05:51.800] I want to know, oh god, okay, yeah, I’d love to see a sequel with more stuff. [05:51.800 –> 05:52.800] That would be fun. [05:52.800 –> 05:57.240] Yeah, but regardless, Sunshine, that was a good media episode, go listen to it, thank [05:57.240 –> 05:59.720] you for listening, Al. [05:59.720 –> 06:03.720] And actually, I highly recommend the episode that we’ll be releasing, well actually it’ll [06:03.760 –> 06:08.840] probably be out by the time listeners are listening to this, because Mario Wonder, we [06:08.840 –> 06:16.200] got our direct, and so we got the content for you guys, we go in-depth into our thoughts [06:16.200 –> 06:17.200] on Wonder. [06:17.200 –> 06:19.960] This was a good time to start a Mario. [06:19.960 –> 06:28.920] I know, it’s so good, yeah, it was great timing, much like this episode. [06:28.920 –> 06:37.160] But anyways, aside from the Mario life, nothing too crazy, I’ve been Tears of the Kingdoming, [06:37.160 –> 06:39.160] guess what, still good. [06:39.160 –> 06:40.160] Shock. [06:40.160 –> 06:45.920] Yeah, Don-Don’s are cool, I met them, I saved the pirates, no, I killed the pirates and [06:45.920 –> 06:50.320] saved literally another way around. [06:50.320 –> 06:56.960] Other than that, nothing too exciting, Unite, Snap, oh, the Mewtwo raids, I guess we can [06:57.000 –> 07:01.360] talk about that, or Scarlet Violet. [07:01.360 –> 07:10.720] It’s fine, I guess, it happened, I did it, I mean, there’s a whole spiel here I could [07:10.720 –> 07:19.240] go into, but there’s just something about optimizing an event like this, a strategy [07:19.240 –> 07:24.120] so well that it kills the fun for me a little bit. [07:24.600 –> 07:31.840] I get that, I guess the problem is that I think is people’s problem, unless you just [07:31.840 –> 07:40.640] go like, well, the raid can do these 10 different things, and therefore you can’t plan for it. [07:40.640 –> 07:44.680] Unless you do that, I don’t think there’s really a way to not have that happen, because [07:44.680 –> 07:49.960] you have thousands of players who are like, I need to min-max this, I need to figure out [07:49.960 –> 07:52.080] how to solve this. [07:52.080 –> 07:58.840] I find it quite fun to see the crazy strategies, like, oh, why on earth is everybody setting [07:58.840 –> 07:59.840] up electric terrain? [07:59.840 –> 08:03.120] Oh, it’s because apparently electric terrain means you can’t sleep. [08:03.120 –> 08:04.120] Oh, that’s fun. [08:04.120 –> 08:09.560] That’s an interesting one, I did not realize that was a thing, that’s the kind of parts [08:09.560 –> 08:14.320] of the game that I’ve never really been bothered to be interested in because I’m not a competitive [08:14.320 –> 08:15.320] player. [08:15.960 –> 08:23.800] Yeah, and to get, I guess for people who don’t play Pokemon or don’t know, there’s an event [08:23.800 –> 08:28.720] where you team up with three other players and you can fight a big Mewtwo, well not actually [08:28.720 –> 08:31.080] big, but it’s a very strong Mewtwo, right? [08:31.080 –> 08:37.760] And if you happen to have a Mew on you, which they gave out in distribution, or you happen [08:37.760 –> 08:42.200] to have one transferred in for whatever, you get a boost to your Mew, because there’s that [08:42.200 –> 08:47.200] rivalry in Pokemon Mew vs Mewtwo or whatever, and that’s fun and all, right? [08:47.200 –> 08:56.080] And so yeah, so there’s these obviously very efficient strategies to be in the event, but [08:56.080 –> 09:02.880] the real kicker is Mew has the ultimate, or like the poster child for adaptability, can [09:02.880 –> 09:06.160] learn every move, do everything, whatever it wants to, right? [09:06.160 –> 09:13.440] So I would have preferred a weaker Mewtwo where you didn’t have to maximize your strategy [09:13.440 –> 09:20.120] to, because it is a difficult challenge if you don’t know what you’re doing, right? [09:20.120 –> 09:26.560] But if it were so weak that, if it were doable without having to do that, right, where everyone [09:26.560 –> 09:30.840] could just run different things, or you could plan maybe something with your teammates, [09:30.840 –> 09:33.440] where everyone didn’t have to be the same, I think I’d enjoy that more. [09:33.440 –> 09:40.680] But that is, you know, that’s just wishful thinking, Cela V, it’s min-maxing video games, [09:40.680 –> 09:42.880] it’s what you’re going to do. [09:42.880 –> 09:43.880] But that’s what I’ve been up to. [09:43.880 –> 09:44.880] What about you, Al? [09:44.880 –> 09:45.880] What’s going on? [09:45.880 –> 09:50.080] Yeah, well, obviously I was doing the Pokemon raids as well, I quite enjoyed the getting, [09:50.080 –> 09:54.040] I think it took me about four turns, and we finally got a team together that was actually [09:54.040 –> 09:58.200] knew what they were doing, and we still had to do, I think the fun thing about this one [09:58.200 –> 10:01.760] is like, yeah, you have a strategy, but you still have to do it, and you have to do it [10:01.760 –> 10:02.760] well. [10:02.760 –> 10:06.040] So it’s like, you know, it takes the whole, was it five minutes? [10:06.040 –> 10:07.040] Is that how long one is? [10:07.040 –> 10:12.920] It takes almost the entire five minutes to do that, even if you’re doing everything perfectly. [10:12.920 –> 10:18.600] And just seeing like four random people connecting online, not knowing each other, and noticing [10:18.600 –> 10:22.480] what the others are doing, and just adapting to that, and just going, that was really fun, [10:22.480 –> 10:23.480] right? [10:23.480 –> 10:27.800] Because especially in the one that I won, like all four of us set up light screen turn [10:27.800 –> 10:32.640] one, and I was like, Oh, no, it’s just a group full of support Pokemon, we’re gonna lose. [10:32.640 –> 10:37.440] But then it turns out that the other two of the people had leech life, which is the [10:37.440 –> 10:41.640] big, big hair that you have to take it down. [10:41.640 –> 10:46.360] And they just they just started getting to the strategy that would lead them to do the [10:46.360 –> 10:48.680] swords dancing and leech life, blah, blah, blah. [10:48.680 –> 10:58.240] And I had the right moves for both to be support or be technical and the other and so we kind [10:58.240 –> 11:02.480] of me and the other one kind of just tag teamed and it worked really well, which was good [11:03.120 –> 11:08.640] Yeah, see, I’ll say that to like, that sounds pretty fun. [11:08.640 –> 11:12.920] I did mine with a team off the bat of people I was talking to, like I didn’t do with random. [11:12.920 –> 11:17.840] So we got it one and done pretty much we had it on the bat. [11:17.840 –> 11:24.160] But I will say that it is fun, at least even we because with four people, like you said, [11:24.160 –> 11:26.680] there’s there’s different roles and different movesets you can carry. [11:26.680 –> 11:28.480] So there’s a little variability. [11:28.480 –> 11:33.440] And yes, as you could probably pack one of different move to kind of pivot if you need [11:33.440 –> 11:36.880] to in the middle of a battle, which I did as well at some point. [11:36.880 –> 11:39.160] So that that is a little then it’s kind of fun. [11:39.160 –> 11:40.880] And so yeah, I did that. [11:40.880 –> 11:46.600] I’ve obviously been playing some Harvest Moon, original Harvest Moon for the SNES on the [11:46.600 –> 11:47.600] Nintendo Switch. [11:47.600 –> 11:48.600] Of course. [11:48.600 –> 11:52.600] This is my first time playing with these, these virtual console, whatever you don’t [11:52.600 –> 11:53.600] play any of them before. [11:53.600 –> 11:58.060] No, I’ve never, you’ve broken the dam, you’re going to be all in on all of them. [11:58.060 –> 12:01.660] You kind of Yeah, now that I saw. [12:01.660 –> 12:02.660] It’s not too bad. [12:02.660 –> 12:05.780] I’ll probably pick up some of the other ones finally try that Pokemon trading card game [12:05.780 –> 12:06.780] for the game. [12:06.780 –> 12:07.780] Well, that’s so good. [12:07.780 –> 12:10.620] I think I think that has aged really well as well. [12:10.620 –> 12:13.500] Like obviously, the graphics are very clearly Gameboy. [12:13.500 –> 12:19.980] But that’s, that’s like, that’s a style people still do because they like it so much. [12:19.980 –> 12:23.620] And it’s just obviously quite a limited selection of Pokemon and cards. [12:23.620 –> 12:26.500] But the actual the gameplay is solid. [12:26.500 –> 12:28.360] Like the game works really well. [12:28.360 –> 12:32.860] Like I’ve gone back to that game multiple times over the years, which is wild to think [12:32.860 –> 12:34.820] about. [12:34.820 –> 12:39.340] Because card games can be kind of hard to do on like, or easy to mess up. [12:39.340 –> 12:41.300] Let’s say on on a video game. [12:41.300 –> 12:42.300] Yeah. [12:42.300 –> 12:47.540] And so yeah, I am very curious just to see that because yeah, I don’t I hear nothing [12:47.540 –> 12:48.660] but good things about it. [12:48.660 –> 12:54.300] So that’s why I really hope I really want them to bring the sequel, translate the sequel [12:54.300 –> 12:56.100] out because that was Japan only originally. [12:56.100 –> 12:57.100] Yeah. [12:57.100 –> 13:00.460] So I’ve never never played that because I know this fan translations and stuff, but [13:00.460 –> 13:01.460] it’s not. [13:01.460 –> 13:02.460] Yeah. [13:02.460 –> 13:03.460] Yeah, of course. [13:03.460 –> 13:09.260] So, um, and I fell back into Marvel snap, oops. [13:09.260 –> 13:13.100] I think last last week, last week when we were talking, you were talking about Marvel [13:13.100 –> 13:15.480] snap and I was like, oh, I played it for ages. [13:15.480 –> 13:19.900] And then I think you’d mentioned the daily, the daily bonuses we’re getting at that point. [13:19.900 –> 13:20.900] Yeah. [13:20.900 –> 13:23.140] So I went in and got them. [13:23.140 –> 13:30.380] And oops, within the last week, I did the entire season. [13:30.380 –> 13:31.700] So yeah, that was crazy. [13:31.700 –> 13:34.260] Although this is where my complaint about this game comes in. [13:34.260 –> 13:38.940] Yeah, apparently, they don’t give you enough experience in the season pass missions to [13:38.940 –> 13:42.340] get to level 50 in the season pass, which is very annoying. [13:42.340 –> 13:45.940] If that is wild, if you’ve been playing the whole month and doing daily missions most [13:45.940 –> 13:50.460] days and, uh, and that sort of stuff, then you can, you can easily get enough for free, [13:50.460 –> 13:54.660] but not if you just, if you do it all at the end, which is really annoying. [13:54.660 –> 13:58.620] It’s like, I feel like they should, I feel like they should be able if you do every single [13:58.620 –> 14:02.300] season pass mission, I feel like you should be able to get to 50 right. [14:02.300 –> 14:03.440] That’s that. [14:03.440 –> 14:07.660] It’s not like because they clearly, they’ve clearly built it up around that, right? [14:07.660 –> 14:10.880] Because it’s enough to get you to 45, right? [14:10.880 –> 14:14.660] It’s not like it only gets you to 20 and you have to do so much more work to get it. [14:14.660 –> 14:15.660] I didn’t know that. [14:15.660 –> 14:16.660] 45. [14:16.660 –> 14:19.260] Oh, that’s, that’s cold. [14:19.260 –> 14:20.260] Thanks. [14:20.260 –> 14:21.260] Oh, just right. [14:21.260 –> 14:23.880] Oh, that’s, that’s rough. [14:23.880 –> 14:28.340] So I’m trying to decide in the next day, cause I think we’ve got one day left of it. [14:28.340 –> 14:32.900] It’s literally a day and a couple of hours or something to decide if I’m buying the season [14:32.900 –> 14:36.340] pass because I can’t just buy the 10 quid season pass. [14:36.340 –> 14:38.280] You can’t, I can’t do that. [14:38.280 –> 14:42.060] So I’d need to buy the 15 quid one, which gives you the extra 10 levels and would take [14:42.060 –> 14:43.060] me up to 50. [14:43.060 –> 14:44.060] It’s just so annoying. [14:44.460 –> 14:48.420] Well, it sounds like it worked exactly as they planned on you. [14:48.420 –> 14:49.420] They got you. [14:49.420 –> 14:50.420] Yeah. [14:50.420 –> 14:54.060] They got me in with those dailies and then I had was just enough time to get through [14:54.060 –> 14:59.460] all the missions and then be annoyed and have to pay more money is genius. [14:59.460 –> 15:02.420] At the very least, this season passes. [15:02.420 –> 15:03.420] Okay. [15:03.420 –> 15:07.580] It’s at least for me personally, like I’m not, I wouldn’t be weeping if I didn’t get [15:07.580 –> 15:08.580] it. [15:08.580 –> 15:11.700] Next one seems much cooler, but regardless, that’s just a preference thing. [15:11.700 –> 15:12.700] Yeah. [15:12.700 –> 15:13.700] Maybe, maybe I’ll just, I mean, there’s, there’s, there’s. [15:14.340 –> 15:15.860] I mean, the thing is, right. [15:15.860 –> 15:16.980] It’s a good value. [15:16.980 –> 15:17.980] The season pass anyway. [15:17.980 –> 15:18.980] It is a great value. [15:18.980 –> 15:24.100] You get so much gold and you get loads of good stuff. [15:24.100 –> 15:28.580] And so it’s like, it is the best value thing to buy in the game. [15:28.580 –> 15:32.980] And it’s like, I’ve now, I’ve spent a week unlocking basically everything and it’s like, [15:32.980 –> 15:39.180] I can pay 15 quid and get all the, all these 55 levels. [15:39.180 –> 15:42.900] But anyway, whatever I’ll decide tomorrow, how long I’ve got one day? [15:42.900 –> 15:44.420] Time’s good right now. [15:44.420 –> 15:45.420] One day and eight hours. [15:45.420 –> 15:49.700] So I need to, I did basically need to decide by the end of tomorrow cause it flips over [15:49.700 –> 15:50.700] while I’m… [15:50.700 –> 15:53.940] Did you, did you play on PC or just on your phone? [15:53.940 –> 15:55.580] I’ve done about, I’ve done about both. [15:55.580 –> 15:59.780] And so I’ve not played it on PC cause I use, I use a Mac most of the time, but I, on the [15:59.780 –> 16:02.700] Mac you can use the iPad app. [16:02.700 –> 16:06.900] So I’ve been doing it on my phone and, and using the iPad app on, on my, on my computer. [16:06.900 –> 16:08.980] And it’s good fun. [16:08.980 –> 16:13.500] I do kind of want to, I mean, I’m currently on a windows machine, like talking to you, [16:13.500 –> 16:17.740] but this is, recording the podcast is the only thing I use it for. [16:17.740 –> 16:20.060] So I might install it after this and see how it looks. [16:20.060 –> 16:26.420] Cause I know it’s, it’s like widescreen, isn’t it? [16:26.420 –> 16:31.380] It’s weird because like, obviously Marvel Snap is a very mobily mobile game designed [16:31.380 –> 16:33.140] for mobile to fit that phone. [16:33.140 –> 16:34.140] Right. [16:34.140 –> 16:38.760] And so it is wide screen, but like the field of play isn’t that much wider. [16:38.760 –> 16:47.520] It’s still feels very much like they just uncropped the background, but the animations [16:47.520 –> 16:50.720] and all that stuff, it is buttery smooth. [16:50.720 –> 16:52.200] It is pleasing to look at. [16:52.200 –> 16:53.560] So it’s still worth checking out. [16:53.560 –> 16:55.080] Oh, here’s an important question. [16:55.080 –> 16:56.080] It’s on Steam. [16:56.080 –> 16:57.080] That’s how you get it, right? [16:57.080 –> 16:58.080] Yeah. [16:58.080 –> 16:59.760] Does that mean you can play on Steam Deck? [16:59.760 –> 17:01.660] I want to say yes. [17:01.660 –> 17:06.560] So the only, the only thing, the only thing on the compatibility is that it doesn’t use [17:06.560 –> 17:12.400] the, it uses the onscreen keyboard for some things, which is, means it’s not technically [17:12.400 –> 17:15.840] fully compatible, but it does mean it’s completely usable. [17:15.840 –> 17:16.840] Yeah, probably. [17:16.840 –> 17:20.520] Like how often, I mean the only text I think you input is names of decks, right? [17:20.520 –> 17:23.600] When else would you entering text? [17:23.600 –> 17:24.600] I guess so. [17:24.600 –> 17:25.600] Yeah. [17:25.600 –> 17:26.600] That’s pretty much it. [17:26.600 –> 17:27.600] Yeah. [17:27.600 –> 17:28.600] Interesting. [17:28.600 –> 17:29.600] I wonder how it would play on the Steam Deck. [17:29.600 –> 17:32.360] Well, maybe you should let us know next week. [17:32.360 –> 17:33.880] Maybe I should. [17:33.880 –> 17:34.880] Maybe I should. [17:34.880 –> 17:35.880] Okay. [17:35.880 –> 17:36.880] Yeah. [17:36.880 –> 17:38.520] So that’s what we’ve been playing. [17:38.520 –> 17:40.760] Let’s talk about some news. [17:40.760 –> 17:47.720] So first of all, we have three games announcing their release dates over the next month. [17:47.720 –> 17:48.720] Three games! [17:48.720 –> 17:49.720] That’s… [17:49.720 –> 17:50.720] Why? [17:50.720 –> 17:55.680] It’s not like there’s anything else in September you need to worry about. [17:55.680 –> 18:00.300] First up, we have Sprout Valley, which is coming out on the 8th of September. [18:00.300 –> 18:01.680] So that’s just in a few days. [18:01.680 –> 18:04.720] And two days after this episode comes out, that’s Sprout Valley. [18:04.720 –> 18:05.720] Okay. [18:05.720 –> 18:10.360] Before you even describe the game, naming that, that’s a dangerous game and they know [18:10.360 –> 18:11.360] what they’re doing. [18:11.360 –> 18:14.360] Oh, they absolutely know what they’re doing. [18:14.360 –> 18:15.360] That’s bold. [18:15.360 –> 18:20.880] That takes some chutzpah to do an SV with a valley. [18:20.880 –> 18:21.880] It’s not just that. [18:21.880 –> 18:24.280] Stardew Valley was originally called Sprout Valley before. [18:24.280 –> 18:25.280] Was it? [18:25.280 –> 18:26.280] Yeah. [18:26.280 –> 18:27.280] Oh. [18:27.280 –> 18:31.280] So, I don’t know whether they knew that or not, but that is a thing. [18:31.280 –> 18:32.280] Yeah. [18:32.280 –> 18:33.280] So that’s 8th of September. [18:33.280 –> 18:34.960] That one’s coming out. [18:34.960 –> 18:40.520] And then Moonstone Island are coming out on the 20th of September. [18:40.520 –> 18:44.400] Actually, can I back up to Sprout Valley because we’re just listening there, but I just want [18:44.400 –> 18:51.480] to comment like, for people who look at the video, it looks like a Tamagotchi farming [18:51.480 –> 18:52.480] game. [18:52.480 –> 18:53.480] Yeah. [18:53.480 –> 18:54.480] I guess the sprites are kind of Tamagotchi. [18:54.480 –> 18:55.480] Yeah. [18:55.480 –> 18:56.480] I can see it. [18:56.480 –> 18:57.480] It is cute, right? [18:57.480 –> 18:58.480] It is. [18:58.480 –> 18:59.480] Yeah. [18:59.480 –> 19:00.480] I will say that it looks very cute. [19:00.680 –> 19:01.680] Yeah. [19:01.680 –> 19:02.680] Moonstone Island. [19:02.680 –> 19:03.680] That’s a thing. [19:03.680 –> 19:04.680] Yeah. [19:04.680 –> 19:05.680] Moonstone Island, 20th of September. [19:05.680 –> 19:08.560] Do I want to complain about the summer thing? [19:08.560 –> 19:09.560] I don’t know. [19:09.560 –> 19:10.560] Yes. [19:10.560 –> 19:11.560] September’s not summer. [19:11.560 –> 19:12.560] Yeah. [19:12.560 –> 19:16.960] So they’re like, oh, we said we’re going to release in the summer, and it’s technically [19:16.960 –> 19:22.080] still summer on the 20th of September, and I’m like, if you’re going to go into technically, [19:22.080 –> 19:28.440] if you’re going to go, oh, okay, then I’m going to technically right back at you. [19:28.440 –> 19:32.000] Summer doesn’t have a universally defined, and no, I’m not talking about Northern Hemisphere [19:32.000 –> 19:33.080] and Summer of the Hemisphere. [19:33.080 –> 19:38.680] If we just talk about this Northern Hemisphere, there is no universally defined definition [19:38.680 –> 19:41.440] of summer. [19:41.440 –> 19:42.440] There are, there is like- [19:42.440 –> 19:49.040] Actually, the Equinox is on September 21st, whatever date it is, I don’t remember. [19:49.040 –> 19:50.040] This is the thing, right? [19:50.040 –> 19:52.240] Like, it’s people are like, oh, well, it’s still technically summer. [19:52.240 –> 19:55.000] It’s like, depends on your definition of summer, right? [19:55.000 –> 20:01.000] There’s the astronomical definition of summer, which, yes, does end on the 23rd of September [20:01.000 –> 20:02.120] this year, right? [20:02.120 –> 20:06.940] So yet, sure, it would be under that definition of summer. [20:06.940 –> 20:11.980] But there’s also the meteorological season, which has already ended. [20:11.980 –> 20:15.140] The 31st of August was the last day of summer in that season. [20:15.140 –> 20:19.660] And then that’s not to mention there’s the lesser used Celtic season, also sometimes [20:19.660 –> 20:24.460] named the solar season, which we, you know, defining the seasons by the sun is a crazy [20:24.460 –> 20:26.540] idea, right? [20:26.540 –> 20:28.700] Which does May through July. [20:28.700 –> 20:35.100] So if you’re going to start saying, oh, it’s technically summer, I’m gonna say, well, technically, [20:35.100 –> 20:38.540] it depends on your definition, so. [20:38.540 –> 20:46.540] So regardless of when it’s, it’s not releasing in summer, I don’t care what they say. [20:46.540 –> 20:51.820] People don’t remember, it’s, this is monster collecting card is farming, there’s a lot [20:51.820 –> 20:52.820] of things going on. [20:52.860 –> 21:02.700] It’s a monster collection farming game on like floating islands in the sky. [21:02.700 –> 21:05.420] There’s a lot going on. [21:05.420 –> 21:06.420] There’s a lot. [21:06.420 –> 21:12.420] I mean, to me, it does look like it could be a lot of fun, but I need to play it to [21:12.420 –> 21:13.420] see. [21:13.420 –> 21:14.420] Yeah. [21:14.420 –> 21:17.020] I can’t remember whether this one is one of the ones I kickstarted or not. [21:17.020 –> 21:21.540] I don’t. [21:21.580 –> 21:26.860] When you do so many things like this, sometimes it’s hard to stand out because it has all [21:26.860 –> 21:30.580] the buzzwords or whatever. [21:30.580 –> 21:35.940] But that said, looking at the trailer, there is, oh my gosh, they even have romancing, [21:35.940 –> 21:36.940] don’t they? [21:36.940 –> 21:37.940] Oh, yup. [21:37.940 –> 21:38.940] Yup. [21:38.940 –> 21:39.940] You’re going to go on a date there. [21:39.940 –> 21:40.940] Oh, goodness. [21:40.940 –> 21:41.940] On the sky islands. [21:41.940 –> 21:46.060] You got to go on dates in the sky islands. [21:46.060 –> 21:50.180] See what they should have done was just focused on their little monster designs are quite [21:50.180 –> 21:51.180] fun. [21:51.340 –> 21:53.700] There’s a very tall like tree log guy. [21:53.700 –> 21:57.260] There’s a cool robot golem you fight. [21:57.260 –> 21:59.780] There is, they put a lot of care into the game. [21:59.780 –> 22:00.780] I’ll say that. [22:00.780 –> 22:01.780] Right. [22:01.780 –> 22:02.780] Yeah. [22:02.780 –> 22:11.020] Whether I don’t know if other directions they wanted to go to and was the best call. [22:11.020 –> 22:12.980] They are putting effort into it. [22:12.980 –> 22:13.980] Yeah. [22:13.980 –> 22:21.780] Also I do like, I am, I like the card battle menu where you pick a card to do it and tag [22:21.780 –> 22:23.300] it even if it’s just flavor. [22:23.300 –> 22:24.340] I like it. [22:24.340 –> 22:29.900] It’s a nice looking thing, but, but yeah, you can look at your, look at the trailer [22:29.900 –> 22:32.900] yourself and decide if you want to pick it up on September 20th. [22:32.900 –> 22:38.140] But yeah, it does, it does feel a lot like it’s the, oh, we’re wanting this game to be [22:38.140 –> 22:42.660] five different games in one and that can work and sometimes it doesn’t work. [22:42.660 –> 22:46.980] So we’ll, we’ll see whether this one works or not. [22:46.980 –> 22:48.420] This one, I didn’t kickstart it. [22:48.420 –> 22:50.940] I don’t know whether it was a kickstarter or not, but I didn’t. [22:50.940 –> 22:52.700] I didn’t kickstart it. [22:52.700 –> 22:54.140] I did kickstart Sprout Valley. [22:54.140 –> 22:56.140] So I’ve got that coming. [22:56.140 –> 22:57.140] Yes. [22:57.140 –> 22:58.140] Free game. [22:58.140 –> 23:05.680] And the third game that’s announced its release date is A Tiny Sticker Tale. [23:05.680 –> 23:10.220] This is the one, I mean, it’s not really a Cottagecore game, but it is by the developers [23:10.220 –> 23:11.220] of Lonesome Village. [23:11.220 –> 23:12.220] So that’s why I’m mentioning it. [23:12.220 –> 23:15.220] I mean, it has the vibes. [23:15.220 –> 23:16.220] Yeah. [23:16.220 –> 23:17.220] Yeah. [23:17.220 –> 23:18.220] Yeah. [23:18.220 –> 23:19.220] Yeah. [23:19.220 –> 23:22.440] I think that would be what some people would call a cozy game, not necessarily a cottage [23:22.440 –> 23:23.860] core game. [23:23.860 –> 23:30.620] If we want to get into these definitions, we don’t want to get into these definitions. [23:30.620 –> 23:32.940] If we wanted to, that’s what I would say. [23:32.940 –> 23:33.940] Okay. [23:33.940 –> 23:37.260] So, um, but yeah, this is from Lonesome Village. [23:37.260 –> 23:41.460] We covered that game a while back, Johnny and I, they’re the Mexican developers. [23:41.460 –> 23:45.680] So of course I’m going to probably get this game regardless and support them. [23:45.680 –> 23:50.860] I will say, I don’t know what the Lonesome Numbers Village were, but this looks like [23:50.860 –> 23:55.440] they got a little more, uh, a little more love when maybe they had a little bit more [23:55.440 –> 23:57.140] money for some production value. [23:57.140 –> 23:58.140] Yeah. [23:58.140 –> 23:59.140] Yeah. [23:59.140 –> 24:00.140] Yeah. [24:00.140 –> 24:03.020] So for people who may not remember, Lonesome Village was essentially a puzzle collection [24:03.020 –> 24:04.020] of games. [24:04.020 –> 24:05.020] They’re very good. [24:05.020 –> 24:06.020] Good one. [24:06.020 –> 24:09.020] Um, like, uh, all sorts of different types of puzzles and whatnot. [24:09.020 –> 24:13.660] This one, you’re going through an adventure sort of thing. [24:13.660 –> 24:16.620] And as the name implies, tiny sticker tale. [24:16.620 –> 24:20.380] You’re using stickers to actually put stuff, like you put a sticker of a bridge to make [24:20.380 –> 24:21.380] a bridge. [24:21.380 –> 24:23.380] Um, it’s actually a clever, cute idea. [24:23.380 –> 24:24.380] Yeah. [24:24.380 –> 24:25.380] Yeah. [24:25.380 –> 24:30.620] And it’s on this, it’s really small levels, um, where you’re basically getting from one [24:30.620 –> 24:34.020] side to the other using stickers as a kind of, it’s again, puzzle-y, right? [24:34.020 –> 24:36.740] They clearly love their puzzle games, which is totally fun. [24:36.740 –> 24:41.220] Um, and what I really like about what they’ve done is it’s, it’s, it’s the same art style. [24:41.220 –> 24:45.380] And I don’t know if any of the characters are exactly the same, but like it’s clearly [24:45.380 –> 24:49.100] leaning into its strongest thing, which is the art style. [24:49.100 –> 24:50.100] It’s super cute. [24:50.100 –> 24:56.220] And I like when they can do that and it works well because then you’ve got a love of consistency [24:56.220 –> 24:59.420] across multiple games, which is good fun. [24:59.420 –> 25:07.220] And also their art style works really well for stickers actually, so, um, yeah, it goes [25:07.220 –> 25:08.220] great. [25:08.220 –> 25:11.360] Cause it’s like all, they’re all kind of like 2D sprites on the world. [25:11.360 –> 25:16.100] They’re big, bold shapes, round cartoons. [25:16.100 –> 25:17.820] So it works great. [25:17.820 –> 25:23.900] Um, and it looks like you can just spit ball, I haven’t read anything, I’m just off this [25:23.900 –> 25:24.900] one trailer. [25:24.900 –> 25:28.740] It looks like you can even decorate a little house or something with your stickers and [25:28.740 –> 25:29.740] that’s nice. [25:29.740 –> 25:30.740] Yeah. [25:30.740 –> 25:31.740] Um, which is good. [25:31.740 –> 25:36.740] I don’t think we see enough stickers in video games like gameplay wise, like actually doing [25:36.740 –> 25:37.740] something with them. [25:37.740 –> 25:38.740] Yeah. [25:38.740 –> 25:42.460] Last one I can think of was that Paper Mario game and that one did not work well with stickers. [25:42.460 –> 25:45.220] Um, yeah, it’s quite clever what they’ve done here, right? [25:45.220 –> 25:47.180] Cause they’ve made the whole game play about stickers. [25:47.180 –> 25:48.180] Yeah. [25:48.180 –> 25:50.460] Of course you can then use that as a collection and base thing as well. [25:50.460 –> 25:55.020] And it’s still, uh, it’s not one of these things where your collectible is, as I’ve [25:55.020 –> 25:59.420] said multiple times before, where your collectible is just the same identical thing a hundred [25:59.420 –> 26:00.420] times. [26:00.420 –> 26:01.420] You’re getting different ones. [26:01.420 –> 26:06.380] So the collection becomes its own fun thing rather than just a thing to complete. [26:06.380 –> 26:07.380] You know? [26:07.380 –> 26:08.380] Yep. [26:08.380 –> 26:14.060] Actually I should, uh, I should, that reminds me of a very, uh, personal experience. [26:14.060 –> 26:17.340] So I buy card games and whatnot, right? [26:17.340 –> 26:18.340] Um, yeah. [26:18.340 –> 26:23.260] I buy like, I mostly do it for playing the games, but every now and then I’ll buy something [26:23.260 –> 26:27.580] like, I enjoy collecting, I don’t go after sets, but people do that. [26:27.580 –> 26:28.580] Right. [26:28.580 –> 26:30.980] But you know, the only kicker is, well, the best thing you can do is like put it in a [26:30.980 –> 26:31.980] binder or whatever. [26:31.980 –> 26:32.980] Right. [26:32.980 –> 26:35.740] Like it’s a, it’s a little hard to display or whatever. [26:35.740 –> 26:39.740] But anyways, the point I’m trying to say is back when I was younger though, in, in Mexico, [26:39.740 –> 26:44.900] I lived in Mexico for a little while, um, appropriate for this discussion, um, they [26:44.900 –> 26:50.580] would, one of the things that was hot for the kids or whatever, you could buy similar [26:50.580 –> 26:52.420] to cards, but they were stickers. [26:52.460 –> 26:55.300] Um, and there were like different things and you could buy sticker books and you could [26:55.300 –> 26:57.900] like place your stickers on in the books and stuff like that. [26:57.900 –> 27:01.500] Like I had a Dragon Ball sticker book that I fondly remember. [27:01.500 –> 27:03.580] Um, so yeah, good, good stuff. [27:03.580 –> 27:05.420] This uh, it leans into that. [27:05.420 –> 27:06.420] Stickers are fun. [27:06.420 –> 27:07.420] Yeah. [27:07.420 –> 27:08.420] Good fun. [27:08.420 –> 27:10.500] October 4th, that’s the fourth. [27:10.500 –> 27:11.500] Is that the right date? [27:11.500 –> 27:12.500] Yes. [27:12.500 –> 27:13.500] Tiny little sticker, tiny sticker tale. [27:13.500 –> 27:14.500] That’s the one. [27:14.500 –> 27:17.940] October 4th on Steam and Switch again, doing that, uh, dual release like they did for Lonesome [27:17.940 –> 27:18.940] Village. [27:18.940 –> 27:19.940] Very good for them. [27:19.940 –> 27:20.940] Cool. [27:20.940 –> 27:21.940] Yep. [27:22.460 –> 27:23.460] Cool. [27:23.460 –> 27:27.460] So that’s the three new releases over the next month and just a very, very fast rundown [27:27.460 –> 27:29.140] of September. [27:29.140 –> 27:34.780] We have Rune Factory 3 Special is out now, it came out yesterday when this episode comes [27:34.780 –> 27:35.780] out. [27:35.780 –> 27:38.860] Fae Farm and Sprout Valley, both on the 8th of September. [27:38.860 –> 27:41.420] Moonstone Island on the 20th of September. [27:41.420 –> 27:45.660] Monechos Night Market, Harvest Moon, The Winds of Anthos and Paleo Pines, all on the 26th [27:45.660 –> 27:49.860] of September and Wildmender on the 28th of September. [27:50.780 –> 27:51.780] Boy. [27:51.780 –> 27:59.780] I don’t, obviously the cottagecore space isn’t, uh, how should I put this, right? [27:59.780 –> 28:04.300] It’s maybe not as well defined or cutthroat as other spaces, right? [28:04.300 –> 28:05.300] Because like… [28:05.300 –> 28:10.540] Sure, but I mean, none of those, I have not taken any, like I know that sometimes I’m [28:10.540 –> 28:14.940] like, oh, it’s not really like, you know, sticker tale, whatever, but like that list, [28:14.940 –> 28:16.700] they’re all farming games. [28:17.660 –> 28:23.340] Like there’s, there’s no, no end, artistic license taken with them. [28:23.340 –> 28:34.300] The three big games on the one day on the 26th, whatever you said, that’s ooh, somebody’s [28:34.300 –> 28:35.900] gloves were thrown down. [28:35.900 –> 28:39.620] They like, they, the gauntlet was thrown. [28:39.620 –> 28:47.100] They, Paleo Pines looked at Monecho and then called them out. [28:47.100 –> 28:50.500] But you know, at the end of the day, Monechos Night Market is all that matters, so, you [28:50.500 –> 28:51.500] know. [28:51.500 –> 28:52.500] Yeah. [28:52.500 –> 28:57.260] It’s funny because I noticed today that apparently Winds of Anthos, I hadn’t noticed, doesn’t [28:57.260 –> 29:02.100] come out on the same day in Europe, it’s coming out like a week and a half later. [29:02.100 –> 29:04.860] And I was like, oh no, that’s really annoying. [29:04.860 –> 29:09.100] But then I realized, I’ll just, I’ll just be playing Monechos Night Market for that [29:09.100 –> 29:10.100] week anyway. [29:10.100 –> 29:11.100] Exactly. [29:11.100 –> 29:17.100] And we’re doing the Monechos Night Market episode first, because Micah’s busy. [29:17.100 –> 29:21.140] So it all works out anyway. [29:21.140 –> 29:22.140] All good. [29:22.140 –> 29:26.540] I am totally fine with that, but we’ll talk about Winds of Anthos later. [29:26.540 –> 29:27.540] Right. [29:27.540 –> 29:28.540] More news. [29:28.540 –> 29:31.660] We’ve got Disney Dreamlight Valley have announced their Cozy edition. [29:31.660 –> 29:38.780] I like the, I like the implication that the other versions of this game are not cozy. [29:38.780 –> 29:43.960] I will say something, some of those, that game gets, if you think about it, it gets [29:43.960 –> 29:44.960] dark. [29:44.960 –> 29:45.960] It’s like, it does. [29:45.960 –> 29:46.960] It’s raw. [29:46.960 –> 29:47.960] It does. [29:47.960 –> 29:50.180] So the Cozy edition doesn’t come with any of the dark stuff. [29:50.180 –> 29:51.180] It’s just cozy. [29:51.180 –> 29:52.180] No. [29:52.180 –> 29:53.180] No. [29:53.180 –> 29:54.180] Everyone’s not dead from the evil vines. [29:54.180 –> 29:56.380] This is a little bit funny, right? [29:56.380 –> 30:01.900] Because it’s a, it’s a physical case you’re getting, but with a download code. [30:01.900 –> 30:05.740] Oh, don’t you love it when they do that? [30:05.740 –> 30:09.060] But you also get a sticker set, a sticker sheet. [30:09.060 –> 30:11.460] Do you know about Fallout 76? [30:11.460 –> 30:17.620] I mean, about the game or like the physical, the physical, the physical edition of Fallout [30:17.620 –> 30:18.620] 76. [30:18.620 –> 30:19.900] No. [30:19.900 –> 30:20.900] Was that the same thing? [30:20.900 –> 30:28.260] It was a similar thing, but the download code, they actually put a paper disc in the CD slot [30:28.260 –> 30:34.100] to say download it. [30:34.100 –> 30:36.280] It’s just salt in the wound. [30:36.280 –> 30:38.860] That’s that was uncalled for. [30:38.860 –> 30:43.320] By the way, Nintendo, make your Switch 2 cases, make them smaller, please. [30:43.320 –> 30:44.320] They’re still too big. [30:44.320 –> 30:45.320] Right? [30:45.320 –> 30:46.320] Why did they get tall? [30:46.320 –> 30:47.320] Right? [30:47.320 –> 30:51.460] The case, the cartridge is smaller than the 3DS one, but the case got really tall. [30:51.460 –> 30:52.460] That is real. [30:52.460 –> 30:53.460] What’s that about? [30:53.460 –> 30:55.600] It got thinner, but taller. [30:55.600 –> 30:58.900] It’s like, they’re like, we need to use the same amount of plastic. [30:58.900 –> 31:00.700] It’s I don’t, I don’t get it. [31:00.700 –> 31:03.220] Like I, you know what? [31:03.500 –> 31:07.460] That is, I want to know the thought process to get there. [31:07.460 –> 31:12.860] I suspect it was to make it the same height as the Xbox and PS5 ones because it is now [31:12.860 –> 31:13.860] the same height as them. [31:13.860 –> 31:14.860] I think. [31:14.860 –> 31:15.860] Is it? [31:15.860 –> 31:16.860] I think so. [31:16.860 –> 31:17.860] I need to double check. [31:17.860 –> 31:18.860] Have I got one? [31:18.860 –> 31:19.860] I’ve got PS3. [31:19.860 –> 31:20.860] It’s PS4 and 5. [31:20.860 –> 31:23.420] Are they the same size as PS3 or are they taller? [31
Bev and Codey talk about how to use research and science in games accurately Timings 00:00:00: Apology 00:00:53: Theme Tune 00:01:23: Intro 00:04:08: What Have We Been Up To 00:09:11: News 00:29:04: How To Gamify Science And Research Accurately 01:12:37: Outro Links Lonesome Village Mobile Len’s Island Controller Support Coral Island Dev Update Ages of Cataria Delaye Above Snakes Dev Update Innchanted Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:03.920] Hello, farmers! This is Cody. Just a quick update about this episode. [00:03.920 –> 00:07.280] Your girl hecked up and messed up the Zoom recording. [00:07.280 –> 00:11.520] Uh, so we usually, a little bit of background, we usually do local recording [00:11.520 –> 00:15.280] and Zoom recording as a backup. My local recording failed so we had to [00:15.280 –> 00:19.040] use the Zoom recording and I messed up some of the settings so [00:19.040 –> 00:21.840] we actually only have one Zoom recording instead of like one for me and one for [00:21.840 –> 00:25.600] Bev, which means that we have to use that one. [00:25.600 –> 00:28.480] Uh, and which is sad because Bev’s recording, [00:28.480 –> 00:32.800] local recording, was perfect and beautiful but we can’t use it anymore [00:32.800 –> 00:35.920] and it is not their fault. It is my fault. [00:35.920 –> 00:39.600] So, uh, if you notice that the audio quality is not as good [00:39.600 –> 00:45.680] in this episode, um, my bad. I learned my lesson and I won it again. [00:45.680 –> 00:49.840] Um, but this does not take away from the fact that Bev and I had [00:49.840 –> 01:05.760] a super fun time talking about today’s episode and I hope you enjoy it. [01:19.840 –> 01:27.280] Hello farmers and welcome to another episode of [01:27.280 –> 01:32.800] the harvest season. My name is Cody and my name is Bev and we’re here today [01:32.800 –> 01:37.760] to talk about cottagecore games. [01:37.760 –> 01:49.680] Hello. How are you? I am just tired of my life with these games. [01:49.680 –> 01:52.880] I want the cottagecore life to just be my life, [01:52.880 –> 02:00.240] but yeah. Why did February just like fly by though? I don’t understand at all. [02:00.240 –> 02:06.560] Like, how’s it March? I don’t, I don’t, I don’t know. Yeah, I feel attacked. [02:06.560 –> 02:15.760] Um, so today our episode is, um, not what Al told us to do. [02:17.200 –> 02:21.280] Uh, it’s actually not what we originally were going to do. So [02:21.280 –> 02:25.520] basically, um, there’s a new game coming out that we’ve talked about on the pod [02:25.520 –> 02:29.520] before called research story and Bev and I have done research before [02:29.520 –> 02:32.720] and so we were like, we would like to be on that podcast please. [02:32.720 –> 02:39.520] Um, and so we both got the game and, uh, like a week ago and we just [02:39.520 –> 02:42.560] haven’t really had, I personally haven’t really had time to [02:42.560 –> 02:47.120] play with it, uh, as much as I would have liked to, um, on the pod. [02:47.120 –> 02:50.880] So I was just like, like, I don’t feel like I would do it justice if we tried to [02:50.880 –> 02:55.680] cover it today. So, uh, we came up with some last minute [02:55.680 –> 03:05.280] ideas, uh, and we are going with our idea. Not Al’s, not Al’s idea. [03:05.280 –> 03:11.760] Um, so our idea was to talk, uh, since we are talking about research story, [03:11.760 –> 03:15.280] which is a game where you research, where you do research, we were thinking [03:15.280 –> 03:18.000] about talking about our research that we’ve done in our [03:18.000 –> 03:23.440] lives before and how we could gamify it to be [03:23.440 –> 03:27.360] a, like, cottage core game. Um, because I think [03:27.360 –> 03:32.640] it’s a big struggle of mine that anytime I see a game that has, like, research or [03:32.640 –> 03:36.160] science or whatever, I get grumpy because I’m like, they’re not doing it [03:36.160 –> 03:39.440] the right way. They’re gonna do it so wrong. [03:39.440 –> 03:46.400] Yeah, and so, um, so yeah, I wanted to [03:46.400 –> 03:49.680] do it, tell people how to do it. I don’t know, [03:49.680 –> 03:55.440] just, like, dream up my, my, my research game. Um, and I think, Bev, you actually [03:55.440 –> 03:58.720] had mentioned this idea and then I immediately was like, we’re doing it, [03:58.720 –> 04:03.440] we’re doing it. So, yeah, we’ll talk about that. [04:03.440 –> 04:06.960] Um, and then we’ll also talk about some news, [04:06.960 –> 04:10.560] but before that, uh, Bev, what are you up to? [04:10.560 –> 04:14.320] I have been playing a lot of Stardew lately, [04:14.320 –> 04:18.800] uh, ever since I saw, like, Concerned Ape’s tweet about it being, I think, the [04:18.800 –> 04:22.320] seventh, like, year anniversary. I’m like, I [04:22.320 –> 04:25.600] should get back into it and then I’ve been completely sucked in for the past [04:25.600 –> 04:28.560] week. Like, all of my free time has just been [04:28.560 –> 04:32.800] devoted to Stardew, but it’s not good. I don’t care. [04:32.800 –> 04:37.680] What are you, like, are you prioritizing a certain thing this time around or [04:37.680 –> 04:42.320] doing anything? I would like to finish it. Okay, have you not ever done that? [04:42.320 –> 04:45.760] No, I’ve always been, like, so, like, like, [04:45.760 –> 04:49.680] so prescriptive and wanting to get everything done in the first two years [04:49.680 –> 04:54.560] and I think I burned myself out and I haven’t quite, like, gotten to the [04:54.560 –> 04:59.120] point where I need to ask for Grandpa’s affection yet [04:59.120 –> 05:04.000] or whatever. Um, and I haven’t actually gotten to, like, the 1.5 stuff, [05:04.000 –> 05:10.560] um, that came out, so I, I want to, one, finish, I said, I guess, [05:10.560 –> 05:15.360] essentially the game, get to part, uh, you know, year two, end of year two, [05:15.360 –> 05:22.240] and also, uh, try all the 1.5 stuff. Yeah. Uh, do you ever get credits? Like, [05:22.240 –> 05:26.240] is there a way to get credits? What do you mean by credits? Like, so, [05:26.240 –> 05:28.560] like, when you play, like, a Pokemon game or something, [05:28.560 –> 05:31.120] like, eventually at some point you hit credits. [05:31.120 –> 05:36.000] Oh, in Stardew. Um, yeah, I feel like I would imagine it would be [05:36.000 –> 05:40.160] after, after year two. Okay, like, you, like, after your [05:40.160 –> 05:45.520] grandfather gives you love and affection or something. For getting [05:45.520 –> 05:50.800] always tried too, yeah, apparently. Yeah, okay, just never, I’ve never [05:50.800 –> 05:55.840] gotten it that, that far. Um, I always am perpetually getting [05:55.840 –> 05:59.360] distracted, so. Uh-huh, exactly, and starting new farms is, like, [05:59.360 –> 06:03.760] also my issue. Like, I think I have over, like, probably 400 hours in [06:03.760 –> 06:08.160] this thing, but I don’t have to be in the game, so here we are. [06:08.160 –> 06:11.200] I do that with Skyrim all the time, like, I’ll start it, and then I’ll [06:11.200 –> 06:13.840] get really into it for, like, two weeks straight, and I’ll get really [06:13.840 –> 06:18.560] far, and then I won’t play it for months, and then when I get, when I [06:18.560 –> 06:21.040] try to play it again, I’m like, I don’t remember what I was doing, so [06:21.040 –> 06:25.600] I’m just gonna start over, and I have over a thousand hours. [06:28.240 –> 06:33.680] Yeah, love that dirty, though, because it’s essentially my journey. [06:33.680 –> 06:43.840] Yeah, um, I have been reading a lot, um, so, oh, I like to read [06:43.840 –> 06:48.480] fantasy books, so I read, I’m reading books by Robin Hobb, which is, [06:48.480 –> 06:53.840] she’s my favorite author, um, I’m reading books by, uh, N.K. [06:53.840 –> 07:00.000] Jemisin, I read, uh, our mutual friend, Brittany Morris, um, I read [07:00.000 –> 07:04.080] one of, uh, her books, called The Cost of Knowing, I tried to read, um, [07:04.080 –> 07:06.400] books by Black authors during Black History Month, so. [07:07.520 –> 07:10.320] I didn’t realize she had come out with another book already. [07:10.320 –> 07:15.440] Yeah, so, instead of, so, her first book was Slay, um, so good, yeah, [07:16.240 –> 07:19.520] um, and then the second one was, is called The Cost of Knowing, so [07:19.520 –> 07:22.800] that Slay was kind of about, like, a coming-of-age story of a, of a [07:22.800 –> 07:28.800] Black girl who designs kind of a Ready Player One style video game, [07:28.800 –> 07:35.120] um, super fun, super awesome, and then The Cost of Knowing is about [07:35.120 –> 07:40.560] a coming-of-age story about, um, a Black teenager, uh, uh, boy at this [07:40.560 –> 07:45.280] time, and it’s about, like, he has this ability to see the future, and [07:45.280 –> 07:49.520] then he sees the death of someone that’s very close to him, so, um, [07:49.520 –> 07:53.840] and it’s about, like, him trying to kind of come to terms with it, [07:53.840 –> 07:58.080] but also kind of prevent it, but also it’s like, you can’t prevent it, [07:58.080 –> 08:04.720] like, you can’t prevent it, um, yeah, for games, like, I’ve been [08:04.720 –> 08:09.040] playing Pokemon Go, um, and I picked up Arceus again, and I tried [08:09.040 –> 08:14.160] to get credits, I finally beat, uh, a difficult part at the end of the [08:14.160 –> 08:16.640] game, where if you’ve played Arceus, you know what I’m talking about, [08:17.200 –> 08:22.240] and, and then there’s another thing you have to do after that, and I [08:22.240 –> 08:25.840] didn’t know that, like, I literally thought that this thing was, like, [08:25.840 –> 08:28.400] the thing that was stopping me from beating the game, and then there [08:28.400 –> 08:29.920] was a different, there’s a different thing you have to do. [08:29.920 –> 08:32.720] I don’t know if I have beat in the game, and I don’t know what you’re [08:32.720 –> 08:33.440] doing. [08:33.440 –> 08:34.400] Oh, yeah, yeah. [08:35.040 –> 08:35.920] Maybe I have. [08:36.640 –> 08:39.120] No, actually, I don’t think so, because I’m thinking, I’m thinking [08:39.120 –> 08:41.360] of Brilliant Diamond Pearl, like, I… [08:41.360 –> 08:43.360] Oh, yeah, no, Arceus. [08:43.360 –> 08:46.720] Okay, then maybe I can have a beat in it, what am I doing? [08:46.720 –> 08:48.720] I need to go back to it at some point. [08:48.720 –> 08:54.560] It’s so good, it just, like, scratches the itch of collecting, and, [08:54.560 –> 08:57.040] I don’t know, my favorite part of Pokemon is catching, and trying [08:57.040 –> 08:59.760] to catch them all, and trying to catch different types, and, [09:01.040 –> 09:04.080] excuse me, see the, see the Pokemon do different things, and that, [09:04.080 –> 09:05.360] it really does it, so. [09:05.360 –> 09:07.360] And that’s what we’ve been playing and reading. [09:08.240 –> 09:08.560] Hey. [09:11.360 –> 09:14.560] Okay, so next up, we have some news. [09:16.160 –> 09:19.040] First piece of news is about Lonesome Village. [09:19.040 –> 09:29.440] This is the Mexican, not director, Mexican developer that, you’re, [09:29.440 –> 09:31.360] like, a little coyote? [09:31.360 –> 09:31.920] Little fox? [09:33.440 –> 09:34.400] I think it’s coyote. [09:34.400 –> 09:34.900] Okay. [09:35.760 –> 09:37.040] If I recall correctly. [09:37.040 –> 09:42.640] Yeah, and they are porting the game to iPhone and iPad. [09:42.640 –> 09:50.400] Which is, I guess, exciting if you want it on your phone and iPad. [09:53.520 –> 09:55.520] I think you can get it on Steam now. [09:56.160 –> 09:56.480] Yeah. [09:56.480 –> 09:57.360] Like, it’s out. [09:58.880 –> 10:03.200] But if you want it on your iPhone or your iPad, she do be coming. [10:04.960 –> 10:06.640] I don’t think they said when. [10:06.640 –> 10:08.400] I think they just were like, she happening. [10:09.680 –> 10:11.440] Nope, release date yet to be announced. [10:11.440 –> 10:15.680] Okay, I feel like I personally don’t enjoy playing games on iPhone or iPad, [10:15.680 –> 10:20.000] but I know some folks only have access to a phone to play stuff on. [10:20.000 –> 10:23.600] So I am excited for them. [10:23.600 –> 10:28.160] And actually, I might actually tell this person that I’m thinking of about this game, [10:28.160 –> 10:32.960] because they’re also, I think, Hispanic origin, so they might actually enjoy it. [10:32.960 –> 10:33.520] There you go. [10:34.080 –> 10:37.360] Visiting this world in Lonesome Village. [10:37.360 –> 10:41.120] Mm hmm. Yeah, I like playing. [10:41.120 –> 10:45.200] I like mobile games, but specifically the ones that are meant to be mobile games, [10:45.200 –> 10:47.120] like things like RPGs. [10:47.120 –> 10:52.240] Like, I just don’t anything that requires me to use a phone like a controller. [10:52.240 –> 10:54.160] I’m like, no, no, I’m out. [10:56.240 –> 10:58.160] So I have to move anywhere. [10:58.160 –> 10:58.720] No, thank you. [11:00.720 –> 11:04.960] Yeah, but it’s there for someone. [11:04.960 –> 11:08.000] So Lonesome Village, keep your eyes posted. [11:10.160 –> 11:12.800] Lens Island, which is a game that you and I’ve covered, [11:14.400 –> 11:16.400] has controller support coming, finally. [11:18.400 –> 11:25.760] And I saw the tweet and I retweeted or tagged Al and Kevin in it, [11:25.760 –> 11:27.280] because I thought they’d be excited. [11:27.280 –> 11:31.360] And Al was just like, guess who doesn’t read the show notes before? [11:32.000 –> 11:33.680] And I was like, this is like four days ago. [11:33.680 –> 11:37.600] And I’m like, I was excited to tell you this. [11:37.600 –> 11:40.240] And then you just like clap back at me. [11:42.640 –> 11:46.880] I thought we uploaded the news, like in the show notes, like last night. [11:46.880 –> 11:49.360] I’m pretty sure he messaged me asking. [11:49.360 –> 11:50.880] Oh, my gosh. [11:50.880 –> 11:52.640] I don’t even know what he’s talking about. [11:52.640 –> 11:55.120] Al, Al, Al, Al. [11:55.120 –> 11:56.800] Yeah, no. [11:56.800 –> 12:01.120] So this is something that I know Kevin had said that he was waiting for. [12:01.120 –> 12:05.280] And we like controller support here. [12:05.280 –> 12:06.080] We do. [12:06.080 –> 12:07.920] It helps for accessibility. [12:07.920 –> 12:11.360] I’m excited to get back into this with controller support. [12:12.880 –> 12:15.920] I have not played it, I think, since we last covered it. [12:15.920 –> 12:18.240] And I know there’s been a whole bunch of changes. [12:18.240 –> 12:23.920] And I think having the controller support might be what brings me back in at this point. [12:25.280 –> 12:28.320] And someone had said, someone on the Twitter, [12:28.320 –> 12:32.240] on the Twitter, on the tweet said, [12:33.440 –> 12:36.080] so would that mean Steam Deck compatibility? [12:36.080 –> 12:41.200] And the developer said that after the controller support update playing on Steam Deck, [12:41.200 –> 12:43.120] we’ll have improved functionality. [12:44.240 –> 12:47.120] So it still won’t technically be supported for the Steam Deck, [12:47.120 –> 12:51.200] but it will have better functionality on the Steam Deck. [12:51.920 –> 12:55.600] And they’re hoping to have full compatibility in the future. [12:55.600 –> 12:56.960] So yeah. [12:56.960 –> 12:59.600] So I’m assuming it essentially works fine. [12:59.600 –> 13:02.400] It was just like whatever Steam requirements are for [13:03.280 –> 13:06.160] Steam Deck optimization or whatever it needs. [13:06.160 –> 13:09.040] They just added a few more things that I probably don’t care about. [13:10.800 –> 13:14.160] Yeah, it just looks so good. [13:14.160 –> 13:15.360] I need to jump back into it. [13:15.360 –> 13:16.080] I know. [13:16.080 –> 13:16.880] It’s so good. [13:19.360 –> 13:23.680] Speaking of games that you and I like and fight over sometimes, [13:23.680 –> 13:31.200] uh, Coral Island, when Al was like, [13:31.200 –> 13:32.720] who wants to be in the Coral Island episode? [13:32.720 –> 13:33.360] We were both like, [13:36.080 –> 13:38.640] like the beginning of when Al was like, you guys do it? [13:38.640 –> 13:39.680] Like, I’m stepping back. [13:42.160 –> 13:44.800] I think we’re also like that with Lens Island too. [13:44.800 –> 13:45.300] Yeah. [13:45.760 –> 13:48.880] And then Kevin and I were like that with Bear and Breakfast. [13:50.080 –> 13:51.920] Just like, we want to do it. [13:51.920 –> 13:54.640] And so, and also research story now. [13:54.640 –> 13:57.040] So there’s a theme here. [13:57.040 –> 13:57.760] Coral Island. [13:59.840 –> 14:04.000] The Coral Island Spring update is coming in March. [14:05.360 –> 14:07.520] There will be a bunch of new content. [14:09.840 –> 14:11.360] You can, it adds a solar panel. [14:11.920 –> 14:12.480] Just go on. [14:13.680 –> 14:17.120] New outdoor decor, new indoor decor, [14:17.120 –> 14:19.600] a new tree planting festival, [14:19.600 –> 14:26.240] um, which is awesome that, uh, you go to an area that was devastated by logging and you replant. [14:27.200 –> 14:29.120] It’s very on brand for Coral Island. [14:30.640 –> 14:32.640] Um, yeah, it just looks really cute. [14:32.960 –> 14:38.800] Um, on top of that, there is a bunch of accessibility improvements, which I love. [14:41.360 –> 14:46.960] Um, so they said that there’s support for dyslexic font for Latin characters. [14:46.960 –> 14:51.760] Um, there is, you can increase or decrease the font sizes depending on your need. [14:51.760 –> 14:55.440] And there are three different, uh, colorblindness filters. [14:55.440 –> 15:01.840] Now, um, I’m going to ruin these deuteranopia, protanopia, and tritanopia. [15:02.720 –> 15:06.880] Um, so I think that’s depending on what your colorblindness is. [15:06.880 –> 15:13.040] Um, those are the three modes that’s supposed to like help enhance the game or make the game. [15:13.040 –> 15:20.720] Um, I depending on what kind of colorblindness you have, um, like it’s these three different modes. [15:20.720 –> 15:27.120] Um, and then they also said custom key bindings, which is awesome. [15:27.120 –> 15:31.440] Like I’ve never, I don’t think I’ve ever seen a game do dyslexic font. [15:31.440 –> 15:35.440] In fact, I didn’t know that was the thing until I read it. [15:35.440 –> 15:39.760] Um, and I am just love, love, love. [15:39.760 –> 15:45.360] Uh, I think I’ve seen maybe one or two other games that have colorblind modes, but it’s just, [15:45.360 –> 15:50.000] I feel like that needs to be more mainstreamed at this point. [15:50.000 –> 15:56.240] Um, with all the new, like new games coming out, like just having that actual level of accessibility. [15:56.800 –> 15:59.040] I bring in a lot of people. [15:59.040 –> 16:01.280] Um, so I’m, I’m really excited. [16:01.280 –> 16:02.960] Like rural Islander was doing this. [16:02.960 –> 16:03.440] Hey, good. [16:03.440 –> 16:04.880] I was like, we haven’t covered this yet. [16:04.880 –> 16:05.360] Right. [16:05.360 –> 16:06.000] Cause like, [16:06.000 –> 16:11.200] Uh, right now it has you and Al’s name on it. [16:11.200 –> 16:12.080] So I’m gonna wait. [16:12.080 –> 16:13.920] Which one has a core Island? [16:13.920 –> 16:14.560] Yeah, this game. [16:15.440 –> 16:15.940] Okay. [16:17.120 –> 16:19.280] I was like, I was wondering, have you covered it? [16:19.280 –> 16:20.560] No, I was sitting here. [16:20.560 –> 16:22.080] I was like, wait, this is out already. [16:22.080 –> 16:28.560] Why like, we know why haven’t we, what am I doing sitting on this game? [16:31.760 –> 16:33.360] Wait, what are we supposed to be doing? [16:33.360 –> 16:37.920] Oh, wait, it doesn’t have a date yet. [16:38.480 –> 16:38.980] Okay. [16:39.760 –> 16:40.800] And Alice name on it. [16:40.800 –> 16:42.720] We’re going to have to kick out on earth. [16:42.720 –> 16:43.920] Get you a problem. [16:43.920 –> 16:46.080] The problem is that it’s just windows. [16:46.080 –> 16:47.440] So this is the problem. [16:47.440 –> 16:52.400] Y’all I only have my PC is my desktop and it’s in a room. [16:52.400 –> 16:54.400] I never go in anyway. [16:55.600 –> 16:57.760] Um, I mean, I’m going to be playing research story on it. [16:57.760 –> 17:07.440] So next piece of news, uh, ages of Kataria, um, is delayed [17:07.440 –> 17:11.440] until 2024, specifically Q1 2024. [17:12.240 –> 17:19.440] Um, I am not sure if this game has been talking about, um, I don’t [17:19.440 –> 17:23.200] also, but I will say that I’ve personally not looked into it [17:23.200 –> 17:25.120] yet until just now. [17:25.120 –> 17:28.160] And I love the look of it. [17:28.160 –> 17:28.660] Yeah. [17:29.040 –> 17:29.540] Same. [17:29.540 –> 17:30.720] It’s very cute. [17:31.440 –> 17:31.940] Yeah. [17:32.240 –> 17:36.000] Um, the whole vibe aesthetic looks really cute. [17:36.000 –> 17:37.600] Of the animals are really cute. [17:37.600 –> 17:39.600] Um, I like the concept. [17:39.600 –> 17:43.440] Like it’s like an age of empires game, but you actually care more [17:43.440 –> 17:44.960] about what your people are doing. [17:46.960 –> 17:50.800] Like your, your characters like age over time and you get to see [17:50.800 –> 17:53.520] them and you collect your little souls in a tree, apparently. [17:53.520 –> 17:57.840] Um, I’m feeling like I actually might’ve already talked about this [17:57.840 –> 18:01.280] in a previous episode and I already covered it. [18:01.280 –> 18:01.760] I forgot. [18:01.760 –> 18:02.960] My memory is terrible. [18:02.960 –> 18:04.800] I’ll confirm this. [18:06.800 –> 18:10.240] Um, yeah, no, I, it looks really cute. [18:10.240 –> 18:13.200] You manage your villagers, uh, there’s a spirit tree. [18:13.200 –> 18:16.240] There are elves and the elves are like plant people. [18:16.240 –> 18:21.520] Um, so you can choose whether your village is humans or elves. [18:21.520 –> 18:23.920] Um, and the elves also are like different colors. [18:23.920 –> 18:28.080] Uh, I’m a little confused by that. [18:28.080 –> 18:30.160] Like, why, why do you have to choose? [18:30.160 –> 18:31.440] Why can’t you just have both? [18:31.440 –> 18:36.560] And I’ve seen that it’s like based off of real world, like time. [18:37.440 –> 18:40.240] And that’s why I think maybe I’ve talked about this already. [18:40.240 –> 18:44.000] Cause I feel like I’m not excited by it being real world world. [18:44.000 –> 18:44.500] Yeah. [18:44.500 –> 18:47.200] Um, but whatever, it’s very cute. [18:47.200 –> 18:49.760] Uh, I love the gist of it for the most part. [18:49.760 –> 18:53.280] So I will, I don’t, I don’t have money right now to bag it, [18:53.280 –> 18:55.280] but I will probably get it at some point. [18:56.160 –> 19:00.560] So, I mean, I think that the reason you choose between either humans or [19:00.560 –> 19:03.360] elves is because you’re supposed, you’re wanting your village to grow. [19:03.360 –> 19:09.920] And I think since the elves are made of plants, I have the feeling that [19:09.920 –> 19:14.080] if you had both and then they all pair off that eventually you’re not [19:14.080 –> 19:15.600] going to have a village anymore. [19:15.600 –> 19:18.640] Um, but that would be a super cute idea. [19:18.640 –> 19:22.560] If like you could make like a second village or something, and then [19:22.560 –> 19:25.840] maybe like an elf comes over and like falls in love with a human and [19:25.840 –> 19:30.560] then like, and they can totally like live it, but babies are, are a [19:30.560 –> 19:35.360] thing that need to happen and if they’re plant, but I guess it’s also a game. [19:36.240 –> 19:38.000] Well, they could make it happen. [19:38.000 –> 19:40.560] They have to reproduce somehow. [19:40.560 –> 19:42.880] Otherwise, how, how do they exist? [19:42.880 –> 19:47.520] Um, we have questions. [19:47.520 –> 19:49.120] We have a lot of questions. [19:51.760 –> 19:52.960] Oh my goodness. [19:53.840 –> 19:57.680] Also, if that’s also like the question of, are they the same species? [19:57.680 –> 20:01.200] Cause can they actually humans and elves, can they procreate? [20:01.200 –> 20:02.400] I don’t think they can. [20:02.400 –> 20:05.520] But is there any concern with having them both in a one village? [20:07.680 –> 20:12.560] I mean, so they, I don’t think that they can procreate, [20:12.560 –> 20:15.040] but I think that they would probably still have the capability [20:15.040 –> 20:16.720] to fall in love and choose each other. [20:16.720 –> 20:16.960] Right. [20:18.320 –> 20:18.640] Yeah. [20:19.200 –> 20:21.520] Cause like, is it going to be drama about that? [20:21.520 –> 20:23.520] That’s what I want. [20:23.520 –> 20:24.560] This is what I want now. [20:26.080 –> 20:27.120] Cause that’s what I’m saying. [20:27.120 –> 20:31.520] It’s like, what if they all like, all the humans are like, screw humans. [20:31.520 –> 20:34.240] Like I’m going to date an elf and the elves do the same thing. [20:34.240 –> 20:35.360] And then your villages. [20:35.360 –> 20:35.680] Okay. [20:35.680 –> 20:36.640] I understand that. [20:36.640 –> 20:37.280] I understand. [20:37.280 –> 20:39.920] Your village just is gone. [20:39.920 –> 20:40.960] How they procreate. [20:40.960 –> 20:46.240] Like if they’re, if they’re plants, they could theoretically holiday themselves. [20:46.240 –> 20:50.640] What if the elves last like so much longer than the humans. [20:51.680 –> 20:55.040] And so then the human passes, but the elves. [20:55.040 –> 20:56.640] Oh my God. [20:56.640 –> 20:57.600] I want this. [20:57.600 –> 20:59.360] This is the story. [20:59.360 –> 21:01.360] This is not what this game is going to be about. [21:01.360 –> 21:05.520] But okay. [21:05.520 –> 21:07.120] This is what I want now. [21:08.240 –> 21:09.600] Above snakes. [21:09.600 –> 21:18.400] According to their latest update, it’s finished quote unquote whatever that means. [21:18.400 –> 21:20.000] They’re just focusing on bug fixes. [21:20.800 –> 21:26.000] Looks like they’re still I don’t know if it’s, I think they were still on, on, on track for [21:26.000 –> 21:28.000] their release in early 2023. [21:28.000 –> 21:34.000] Also, whatever that means, because early 2023 is fast ending. [21:34.000 –> 21:39.760] Yeah, as we, as we mentioned, retired in February, where did it go? [21:41.760 –> 21:45.440] I feel like March is like the end of like early 2023. [21:45.440 –> 21:50.320] Like that’s officially been a quarter, a whole quarter of a year done. [21:50.320 –> 21:56.240] So if it’s not coming out in the next month and this month, I don’t believe in early 2023. [21:56.240 –> 21:57.920] Then but we’ll see. [21:57.920 –> 21:58.720] We’ll see. [21:58.720 –> 22:05.280] There’s apparently a prologue coming soon, which we can download for free, I guess. [22:05.280 –> 22:08.800] I guess it’s going to be kind of like a demo, I’m assuming. [22:08.800 –> 22:12.800] Yeah, it looks like it covers about the first hour of gameplay. [22:12.800 –> 22:14.720] So why don’t we just call it a demo? [22:15.360 –> 22:16.400] But it’s a demo. [22:17.120 –> 22:17.600] I wonder. [22:17.600 –> 22:24.160] So I wonder if, so I know that like if you have a demo of a game, so like Apico, for [22:24.160 –> 22:29.920] example, if you downloaded the demo and then played the game, you could not continue your [22:29.920 –> 22:30.720] demo game. [22:31.760 –> 22:33.840] You had to start a new game. [22:33.840 –> 22:35.840] And a lot of people, which just makes sense. [22:35.840 –> 22:36.960] It was a demo version. [22:36.960 –> 22:39.040] It was like a completely different version of the game. [22:39.040 –> 22:42.800] They don’t like, it didn’t have everything. [22:42.800 –> 22:46.640] But I wonder if because they’re calling this prologue, like you, yeah. [22:46.640 –> 22:47.520] Oh, it says that. [22:48.480 –> 22:50.560] Oh, see if I will carry over to the full game. [22:50.560 –> 22:51.440] So yeah, that’s. [22:51.440 –> 22:58.800] Yeah, so instead of you having to like start over, you can play this first bit, be introduced [22:58.800 –> 23:03.600] to the game for free, and then your save file will carry over. [23:03.600 –> 23:04.160] Yep. [23:04.160 –> 23:08.160] But it sounds like a DLC or like a whole different thing. [23:08.160 –> 23:09.840] It’s a pre-LC. [23:10.400 –> 23:11.440] It’s, oh my goodness. [23:13.120 –> 23:17.600] Is this early release, like early access, just a different way to call it that? [23:17.600 –> 23:20.240] Because they did have early access in their Kickstarter. [23:20.240 –> 23:24.160] So I’m confused. [23:24.160 –> 23:25.680] Yeah, I’ll define this. [23:27.040 –> 23:28.480] What does prologue mean? [23:29.360 –> 23:32.000] I mean, that’s what I think it means is that, yeah. [23:34.160 –> 23:38.560] They’re going to PAX East, which is super interesting. [23:38.560 –> 23:41.840] Actually, no, no, I am not going, no. [23:43.120 –> 23:46.080] I saw it and I was like, oh, I could go to PAX East. [23:46.080 –> 23:50.400] Because that’s the first time that we met, I think. [23:50.400 –> 23:51.040] Was it PAX East? [23:51.040 –> 23:54.880] No, because I got sick and I couldn’t make it out. [23:54.880 –> 23:55.200] Right. [23:55.200 –> 23:57.200] It was Kelly that I roomed with. [23:57.200 –> 23:59.200] Kelly and I think Mia and Nick. [23:59.200 –> 23:59.600] Yeah. [23:59.600 –> 24:01.040] All the other slackers. [24:01.040 –> 24:02.000] Yeah, you weren’t there. [24:02.000 –> 24:03.840] Oh, and then we went camping afterwards. [24:03.840 –> 24:04.400] Okay. [24:04.400 –> 24:04.720] Yes. [24:04.720 –> 24:05.760] So that made up for it. [24:06.800 –> 24:09.360] I think it’s still going back to Above Snakes. [24:09.360 –> 24:14.000] I think it’s still on track because they had, they were Kickstarter. [24:14.000 –> 24:17.920] They had a pre-alpha and alpha beta, and they still say early 2023. [24:17.920 –> 24:18.420] Okay. [24:19.600 –> 24:22.800] And it says we have internally decided on a release date. [24:24.080 –> 24:28.160] Then they’re going to say what it is the next update. [24:28.720 –> 24:29.040] Okay. [24:29.040 –> 24:30.640] So there’s going to be announcement. [24:30.640 –> 24:32.800] This is the announcement about the announcement. [24:32.800 –> 24:33.840] This is the announcement. [24:33.840 –> 24:34.340] Correct. [24:35.200 –> 24:35.700] Okay. [24:36.320 –> 24:41.200] I mean, we know we love that in at harvest season. [24:42.560 –> 24:42.960] Yeah. [24:42.960 –> 24:44.320] Should you almost say Harvest Moon? [24:44.880 –> 24:46.400] No, no. [24:46.400 –> 24:47.760] I almost heard Harvest Moon. [24:48.560 –> 24:51.120] I mean, also, I don’t know what I was going to say. [24:53.280 –> 24:53.780] Okay. [24:54.480 –> 24:55.360] Last piece of news. [24:55.360 –> 24:55.920] We’ve got this. [24:55.920 –> 24:56.800] We can do this. [24:56.800 –> 24:57.440] We do this. [24:58.960 –> 25:00.560] So this, I think, is a new game. [25:01.120 –> 25:03.280] It’s called Enchanted. [25:03.280 –> 25:09.520] So it’s like Enchanted, but it’s an inn, like a cozy inn that you go and stop and stay at. [25:10.160 –> 25:10.800] Enchanted. [25:10.800 –> 25:15.920] And the steam thing says, quote, run a magical inn with friends. [25:15.920 –> 25:17.280] I’m going to butcher this name. [25:18.240 –> 25:23.920] Ja rules family in question mark has been stolen by an evil wizard landlord. [25:23.920 –> 25:26.400] Team up with friends to reclaim your family’s legacy. [25:26.400 –> 25:32.800] Manage your in brew potions, fish cook and fight in this hectic and heartfelt magical [25:32.800 –> 25:41.200] adventure and play solo or play solo or co-op for one to four players. [25:41.200 –> 25:46.080] I feel like they should say play solo or co-op for two to four other players. [25:46.640 –> 25:50.160] Like, I don’t know, but you can’t co-op by. [25:50.160 –> 25:53.280] I mean, no, no, you can’t co-op by yourself. [25:55.440 –> 25:55.940] So, yeah. [25:55.940 –> 26:02.180] So at first it looks like another, like, witch game. [26:03.060 –> 26:04.900] There’s like a little cauldron and stuff. [26:06.500 –> 26:10.020] But then it very quickly became chaos. [26:10.020 –> 26:12.020] Yeah, there’s a lot. [26:12.580 –> 26:16.420] Like, we were talking about this before we started recording, and it’s like our ADHD [26:16.420 –> 26:19.060] brains can’t understand what’s going on. [26:19.060 –> 26:21.940] It’s just there’s too many colors, too many things. [26:21.940 –> 26:24.180] A lot of colors in this. [26:24.180 –> 26:30.900] So you said you were into it because it’s an Australian goodness. [26:30.900 –> 26:31.540] What was it? [26:32.420 –> 26:39.940] It’s a fantasy universe inspired by indigest, indigen, indigen, indigen, indigenous. [26:39.940 –> 26:41.300] Yes, thank you. [26:41.300 –> 26:42.100] Australian tails. [26:44.100 –> 26:46.580] I’m a struggle boss today. [26:46.580 –> 26:47.220] It’s all good. [26:48.980 –> 26:49.460] Yeah. [26:49.460 –> 26:58.100] So I mean, it looks like you cook things and you update your in, you run it, and you decorate [26:58.100 –> 26:58.260] it. [26:58.260 –> 27:05.300] You’re trying to satisfy, quote, the infamous food critic with capitals. [27:06.180 –> 27:07.380] No, I don’t like that. [27:07.380 –> 27:09.220] Surprised it doesn’t have a trademark after it. [27:09.860 –> 27:10.500] Oh, my gosh. [27:10.500 –> 27:13.540] Purchase upgrades from your local were’s wolf. [27:13.540 –> 27:19.620] Oh, a wolf that you get were’s from. [27:19.620 –> 27:24.020] See, I think I just needed to take the trailer was a lot all at once. [27:24.820 –> 27:31.460] These little golden gems did not like the famous food critic, but where’s wolf? [27:31.460 –> 27:32.420] I am here for. [27:32.420 –> 27:34.820] You got to overcome any of the wizard burglars. [27:34.820 –> 27:36.820] There’s a cat bird. [27:36.820 –> 27:37.700] That’s one word. [27:37.700 –> 27:43.300] And I don’t know what that means, but it looks like it’s a species of cat burglar. [27:43.300 –> 27:44.900] Oh, my gosh. [27:46.020 –> 27:46.420] Yeah. [27:46.420 –> 27:49.700] So Al had said that this was out now. [27:50.580 –> 27:51.700] And it’s not. [27:51.700 –> 27:52.420] It’s not, Al. [27:57.700 –> 28:01.540] You can purchase it, pre-purchase it, pre-order it. [28:02.420 –> 28:06.980] Well, how, you know, however you want to call it, you can buy it now, which is 50% off. [28:06.980 –> 28:07.940] So go for it. [28:07.940 –> 28:10.660] If you’re going to get it, I will say it is. [28:10.660 –> 28:12.660] It sounded like you said 50% off. [28:12.660 –> 28:15.620] So I’m going to 50 15 15. [28:16.420 –> 28:16.980] Thank you. [28:16.980 –> 28:21.700] One five established words are not my strong suit and I’m recording a podcast. [28:21.700 –> 28:30.180] So so yeah, if you buy it before before the release date, which is March 28th, you can [28:30.180 –> 28:32.180] get that 15% off. [28:32.180 –> 28:35.780] My brain’s trying to do math right now. [28:37.780 –> 28:38.900] You save three dollars. [28:40.900 –> 28:42.340] You save three dollars. [28:42.340 –> 28:43.620] Three American dollars. [28:43.620 –> 28:47.380] I was just like, is this is that it is it is. [28:49.220 –> 28:51.540] So that is enchanted. [28:52.980 –> 28:53.780] It’s a clever name. [28:53.780 –> 28:54.980] I’ll give it that. [28:54.980 –> 28:55.300] Yeah. [28:55.300 –> 29:02.740] Okay. [29:02.740 –> 29:03.540] Oh, my brain. [29:05.380 –> 29:12.260] So let’s go to our main topic, which is I wrote how to gamify science and research accurately. [29:13.620 –> 29:14.340] The important bit. [29:14.340 –> 29:15.220] Act it is. [29:15.220 –> 29:22.900] Yeah, because so this kind of like I said, Bev, they brought up the game, the idea first [29:22.900 –> 29:26.340] of talking about, like, research that we’ve done before and then how we can gamify it. [29:26.340 –> 29:37.620] But this also ties into this gripe that I have about bees, bees, specifically bees and [29:37.620 –> 29:41.300] bees and games, because there was a game that came out recently or not came out, but like [29:41.300 –> 29:43.380] it was talked about on the podcast recently. [29:43.380 –> 29:45.540] Gosh, I can’t remember what Honeyman sir, I think. [29:46.740 –> 29:49.700] And someone was like, Oh, Cody’s going to love it because it’s a big game. [29:49.700 –> 29:52.100] And I’m like over here, like, see things. [29:52.100 –> 29:57.300] Just like screaming in the background. [29:57.300 –> 29:59.460] Yeah, because it completely depends. [29:59.460 –> 30:06.900] Like, so for one, I think that there’s a lot of there’s a lot of honeybee stuff in the [30:06.900 –> 30:08.260] media nowadays. [30:09.620 –> 30:11.620] And I don’t really study honeybees. [30:11.620 –> 30:14.260] I study specifically anything else. [30:14.260 –> 30:24.500] And so there’s like this built up ire over years of me telling people that I study bees [30:24.500 –> 30:27.140] and then them asking me, Oh, do you have a hive? [30:27.140 –> 30:31.460] Oh, how can I have a hive? [30:31.460 –> 30:33.460] And me being like, I don’t do that. [30:34.340 –> 30:36.580] Go watch a YouTube video on how to do it. [30:36.580 –> 30:38.420] Yeah, I don’t do that. [30:38.420 –> 30:39.380] I can’t tell you. [30:39.380 –> 30:44.420] I can’t tell you anything about that. [30:44.420 –> 30:56.020] And so it’s this like, if the game either only has honeybees in it, or if all it has [30:56.020 –> 31:01.460] is a big round thing, and it spits out honey. [31:03.140 –> 31:05.700] I’m not gonna be one over. [31:06.500 –> 31:07.940] There has to be more. [31:07.940 –> 31:17.060] But if it’s like a game where you can have, you plant flowers and you plant bees and butterflies [31:17.060 –> 31:20.900] and stuff, and then there’s a benefit to that, I’m all for that. [31:22.260 –> 31:23.060] It’s just different. [31:23.060 –> 31:27.140] Or like Apico, they have the solitary bees update. [31:27.140 –> 31:32.100] So that talked all about solitary bees and butterflies, which is amazing completely. [31:32.100 –> 31:39.700] Like, even though it’s a game that started out only about beekeeping, it’s not just that. [31:39.700 –> 31:40.500] So that’s amazing. [31:41.220 –> 31:42.020] It is. [31:42.020 –> 31:42.900] They did it right. [31:42.900 –> 31:44.260] Apico is amazing. [31:44.260 –> 31:44.820] Yeah. [31:44.820 –> 31:46.660] And so whatever. [31:46.660 –> 31:47.060] I’m sorry. [31:48.420 –> 31:49.380] It’s all good. [31:49.380 –> 31:54.020] And so part of me is sitting here like, okay, what do I want from people? [31:54.020 –> 32:00.580] Because right now all I’m doing is getting mad and saying you’re not doing it correctly. [32:00.580 –> 32:02.500] But then I don’t like in my brain. [32:03.940 –> 32:12.020] And then I don’t say how it should be done, which is kind of also the like, how do you [32:12.020 –> 32:13.540] gamify science and research? [32:13.540 –> 32:15.060] Like, how do you do this? [32:16.420 –> 32:21.540] And sometimes I feel like people don’t, you know, of course, Elle from the developer of [32:21.540 –> 32:27.780] Apico is the exception to this, but most people don’t do their research. [32:27.780 –> 32:31.620] And so that’s all they do is just make like a thing that spits out honey. [32:33.620 –> 32:38.100] I mean, if you do your research, like if you were looking like how to conserve wild native [32:38.100 –> 32:43.460] bees, you would learn about the diversity of bees and you would learn about how they [32:43.460 –> 32:45.380] need more than just like most. [32:45.380 –> 32:47.060] Most of them don’t use hives. [32:47.060 –> 32:48.340] Most of them aren’t social. [32:49.700 –> 32:54.260] There are only so in North America, for example, there’s 4000 species of native bees. [32:55.300 –> 32:56.340] None of those are the honeybee. [32:56.340 –> 32:58.580] Honeybee is not native to North America. [32:58.580 –> 33:00.900] And only what is it? [33:00.900 –> 33:06.500] Like 9% of bees are social and live in like a colony or a hive environment. [33:08.740 –> 33:11.380] The other 91% are solitary. [33:12.180 –> 33:13.220] And nobody understands. [33:14.100 –> 33:14.660] Yeah. [33:14.660 –> 33:20.580] So nobody understands like their life history, what they do, how they do it. [33:20.580 –> 33:28.740] And I feel like a game would be an amazing avenue to teach people how to do it or to [33:28.740 –> 33:32.420] teach people about plant pollinator networks or whatever. [33:34.420 –> 33:40.580] So I guess that’s gonna be part of part of why we’re talking about what we’re talking [33:40.580 –> 33:49.060] about today is like trying to just like advance the or advocate for the use of doing your [33:49.060 –> 33:55.780] research about plants that you might be using or insects or wildlife that you might be using. [33:55.780 –> 34:04.100] Like, if you have someplace, if you have a game that is set in the forest, try and figure [34:04.100 –> 34:08.980] out what forest insects actually are or what forest birds there actually would be. [34:11.540 –> 34:12.980] I feel like movies don’t do this either. [34:12.980 –> 34:16.500] Movies don’t do a really bad version of this, too, because there’s been a lot of movies. [34:16.500 –> 34:24.180] I also listen to, like, I also go birding and know a decent amount of bird songs, and [34:24.180 –> 34:29.620] I’ll be watching a movie and it’ll be in, like, a desert and there’s a beautiful sand [34:29.620 –> 34:33.460] dune in front of you and the sun is hitting it just right. [34:33.460 –> 34:35.620] And it’s just really like, you can feel the heat. [34:35.620 –> 34:42.260] And then I hear a red-tailed hawk and I’m like, I am taken out. [34:42.260 –> 34:42.740] No. [34:42.740 –> 34:43.300] Yep. [34:43.300 –> 34:48.180] Yeah, I’ve had that moment before with, like, tropical birds calls. [34:48.180 –> 34:49.860] Like, I only know about bird calls. [34:50.740 –> 34:56.740] And I’ve heard like a Montezuma like goodness, I’m forgetting the name or pendant. [34:56.740 –> 34:57.060] I can’t. [34:57.060 –> 34:59.140] There was also another name I couldn’t pronounce. [34:59.140 –> 34:59.460] No. [34:59.460 –> 35:03.940] And I was like, that is not where this bird is found. [35:04.660 –> 35:07.780] I completely like thrown off and distracted by that. [35:07.780 –> 35:09.620] So, yeah, I agreed. [35:09.620 –> 35:14.420] Or, like, watching a movie that’s set in California and I hear a cardinal. [35:15.060 –> 35:19.060] And now that I’ve lived in the Northeast and I know what a cardinal sounds like, I’m like, [35:19.060 –> 35:21.220] nope, that’s not out there. [35:21.220 –> 35:22.420] So I don’t know. [35:22.420 –> 35:30.500] Just advocating for even if your game is not about science or insects or anything like [35:30.500 –> 35:34.500] that, or about research, like, even if the game isn’t about conducting research, do your [35:34.500 –> 35:34.980] homework. [35:34.980 –> 35:42.100] Either contact someone, like, honestly, like, Elle, when Elle reached out to me and was [35:42.100 –> 35:45.940] like, Hey, would you be willing to consult on the solitary bees update? [35:45.940 –> 35:49.700] I was like, Yeah, I don’t even don’t even need money. [35:49.700 –> 35:51.780] Like, don’t need money. [35:51.780 –> 35:52.980] We’ll still pay for the game. [35:53.540 –> 35:56.020] Like, I would love to play this game. [35:57.700 –> 36:04.340] And I feel like a lot of other like if you’re making a game about birding or bird watching [36:04.340 –> 36:10.260] or something like that, like bird watchers or ornithologists would be all about it. [36:10.260 –> 36:13.140] Yeah, it would be so excited to see like wingspan. [36:13.140 –> 36:19.620] Like, I am in love with this board game because they actually took the time to like, you know, [36:19.620 –> 36:23.380] do the homework and make it realistic and about birds. [36:24.500 –> 36:31.060] And it’s just like any opportunity that is like an educational like there’s so many opportunities [36:31.060 –> 36:39.460] just to educate people without even trying to, you know, like having a like neat like [36:39.460 –> 36:46.420] I don’t I can’t work with words today of having having a like locality that has like actual [36:46.420 –> 36:50.980] local plants and actual local flora and
Anyway, we got a great episode today, and we start by talking about our thoughts on the internet trying to bully people into not buying Hogwarts Legacy, which isn't far really. Besides that, we talk about the Microsoft Developer Direct Showcase, Xbox's new "carbon aware" power saving mode, and more! Steph plays The Last of Us, Pat plays Lonesome Village, A Space For The Unbound, Dead Space, and Hi-Fi Rush, and Stoy (also playing Dead Space and Hi-Fi Rush) gives his honest take on Forspoken, and why he really likes it. Here's what's coming out this week! Powerwash Simulator (& Tomb Raider DLC) (PS4, PS5, NS) 1/30 Season: Letter to the Future (PC, PS4, PS5) 1/31 Spongebob Squarepants: The Cosmic Shake (PC, PS4, NS, XB) 1/31 Valiant Hearts: Coming Home (iOS, Android) 1/31 Fashion Police Squad (PS4, PS5, NS, XB, XBX) 2/2 Deliver Us Mars (PC, PS4, PS5, XB, XBX) 2/2 The Pathless (NS, XB, XBX) 2/2 We are part of the Boss Rush Network, a network of like minded podcasts and content creators. Follow them on bossrush.net, Twitter, and Discord. We have a room in the Discord, so come say hi! Where can you follow us?: Anchor Facebook Twitter Instagram YouTube Patreon Website Help us grow by leaving reviews and ratings on Spotify, Apple Podcasts, and Reason.
Pat loves RPGs, and he brought on Emily (Orbalology) to the podcast to try and convince Stoy and Stephanie on what RPGs they need to play, and which ones they would be most interested in according to their play styles and interests. We start our episode off with a short interview with Emily, a cool show and tell with some of our pick ups, and then dive into what games we've been playing, like Lonesome Village, Fire Emblem Engage, A Space For The Unbound, and Haunting Ground for the PS2. Our main topic revolves around talking about RPG franchises like Xeonblade Chronicles, Atelier, Final Fantasy, Trails of series, and many MANY more. It's an educational episode, especially if you're interested in diving into RPGs but don't know where to start. Follow Emily on YouTube and Twitter! Here's what's coming out this week: Forspoken (PC, PS5) 1/24 Clunky Hero (Linux, Mac, PC, PS4, PS5, NS, XB, XBX) 1/25 Startup Company Console Edition (PS4, PS5, NS, XB, XBX) 1/26 Dead Space (2023) (PC, PS5, XBX) 1/27 We are part of the Boss Rush Network, a network of like minded podcasts and content creators. Follow them on bossrush.net, Twitter, and Discord. We have a room in the Discord, so come say hi! Where can you follow us?: Anchor Facebook Twitter Instagram YouTube Patreon Website Help us grow by leaving reviews and ratings on Spotify, Apple Podcasts, and Reason.
Pat, Steph and Stoy reconvene to talk about all the games they've beaten recently, as well as diving into some new ones like Ghost Song, ExZodiac, Lonesome Village, Eastward, Sports Story, FFVII Crisis Core, Vengeful Guardian Moonrider, and Plague Tale Requiem. We wrap up the show with our bold 2023 predictions for video games. Find out which one thinks Xbox is going to release a handheld system this year, or who thinks the Microsoft/Activision merger will go through! Here's what's coming out this week: Persona 3 Portable (PC, PS4, PS5, NS, XB, XBX) 1/19 Persona 4 Golden (PC, PS4, PS5, NS, XB, XBX) 1/19 A Space for the Unbound (PC, PS4, PS5, NS, XB, XBX) 1/19 Creature Lab (PC) 1/19 Neverawake (PS4, PS5, NS) 1/19 Monster Hunter Rise (PS4, PS5, XB, XBX) 1/20 Fire Emblem Engage (NS) 1/20 We are part of the Boss Rush Network, a network of like minded podcasts and content creators. Follow them on bossrush.net, Twitter, and Discord. We have a room in the Discord, so come say hi! Where can you follow us?: Anchor Facebook Twitter Instagram YouTube Patreon Website Help us grow by leaving reviews and ratings on Spotify, Apple Podcasts, and Reason.
Último PixePodcast regular del 2022 y con ello cerramos con algunos juegos interesantes, la película de Mario y la serie de The Last of Us. Estos fueron algunos de los temas más importantes tratados en el programa. Todo sobre la nueva película de Super Mario Bros. HBO muestra el avance de la película de The Last of Us. Los juegos gratuitos de PlayStation Plus y Xbox Live Gold. Conozcan el juego Fahrenheit 213. Una nueva beta en camino de Street Fighter 6. Se presenta Alice Escaped! Helvetii ya tiene fecha de lanzamiento, Monster Hunter Rise llegará a más plataformas. Las reseñas de esta ocasión son Pokémon Scarlet and Violet y Lonesome Village.
Kev and Jonnie talk about Lonesome Village Timings [00:00:00] Theme Tune [00:00:30] Intro [00:01:19] What Have We Been Playing [00:11:39] News [00:23:47] Lonesome Village [00:54:10] Outro Links Wholesome Snack Disney Dreamlight Valley Update Spiritfarer Soundtrack Bear and Breakfast Roadmap Orange Season Stardew Valley Chicken Plush Gourdlets Kev on Twitter Contact Podcast on Twitter: https://twitter.com/THSPod Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/
Fusiona, cual Gokuh y Vegeta, a Zelda con Animal Crossing. Dótalo de una pizca de farm game y muchos puzzles. Vístelo con un mundo simpático y divertido y eso es Lonesome Village, el juego mexicano para Nintendo Switch y PC. Todo te lo contamos aquí. ¿Te lo vas a perder? 😊 Disfruta del programa y no olvides suscribirte para estar al día de todos los programas, especiales y análisis que lanzamos cada semana. Y dale a like si te gustó y echaste un buen rato con nosotros. Nos encantaría saber qué opinas, así que déjanos tu comentario aquí en iVoox y en: - Twitter: @MemorycardUCA - Email: memorycarduca@gmail.com
Desde Aguascalientes el diseñador y creador de Video Juegos nos habla de su más reciente creación Lonesome Village y del estudio que el fundó Ogre Pixel casa de este y otros juegos.
Games Potionomics - 02:00 Pokémon Let's Go - 09:12 World's Worst Handyman - 13:22 Lonesome Village - 15:18 Overwatch 2 - 19:45 Marvel Snap - 31:23 Star Ocean - 34:21 Gotham Knights - 36:40 Hardware Plembo - 44:43 Hori Splitpad Pro - 49:04 News Stadia is shutting down - 53:11 Sega launching a blockchain game - 57:19 No more bare breasts on Nintendo Switch - 59:56 Strides made in jailbreaking the Playstation 5 - 1:06:39 G4 shuts back down only about a year after relaunching - 1:09:55 Nibellion leaves Twitter - 1:13:19 The Twitch Foam Pit incident - 1:17:43 Dreamlight Valley Moana dress controversy - 1:24:23 Ebay officially buys TCGPlayer - 1:33:00 The Bayonetta voice acting saga - 1:33:50 Pokémon Sword and Shield's support rolling to an end - 1:53:06 Pokémon shoes - 1:56:30 New Pokémon information - 1:58:00
Ahora si despues de una semana de vacacciones lalito regreso con nosotros y nos cuenta todo de su visita al gabacho, ademas damos nuestra opinion de black adam y darkang nos cuenta toda la experiencia de jugar Lonesome Village, este juego del estudio independiente Ogre Pixel.
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México tiene un nuevo videojuego para consolas, ‘Lonesome Village’, un encantador título inspirado en ‘Animal Crossing’ y ‘The Legend of Zelda’ donde tendremos que resolver diferentes acertijos mientras salvamos a los habitantes desaparecidos. Les contamos nuestra reseña. Escuchaste un fragmento del ROM 212, puedes descargar el programa completo en tu app de podcast preferida. También nos puedes escuchar y ver todos los miércoles en vivo en nuestros sitios de Facebook y YouTube.
ROM de día de muertos con equipo casi completo, les contamos las novedades de ZTE donde aclaró qué modelos bloqueará en México y cómo deben actuar los usuarios en el caso de ser afectados. Por otro lado les contamos todo lo que provocó la adquisición de Twitter por parte de Elon Musk. Cerramos con los estrenos de noviembre en Star+ y Disney+ y un par de reseñas, la nueva película animada de ‘One Piece’ y ‘Lonesome Village’, el encantador videojuego desarrollado en México.
Al and Kev talk about Ankora: Lost Days Timings [00:00:00] Theme Tune [00:00:30] Intro [00:01:22] What Have We Been Playing [00:10:53] News [00:32:25] Ankora: Lost Days [01:06:17] Outro Links One Lonely Outpost Developer Change Spirittea Release Target Bear and Breakfast Controller Update Lonesome Village “Gone Gold” Lonesome Village Tease Village Monsters 1.1 Info Lemon Cake on Switch Bunny Park on Switch Everafter Falls Release Target Doraemon Info Ankora: Lost Days on Steam Ankora: Lost Days on Switch Kev on Twitter Contact Podcast on Twitter: https://twitter.com/THSPod Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/
Al and Kev talk about a bunch of news and new games Timings [00:00:00] Theme Tune [00:00:32] Intro [00:01:42] What Have We Been Playing [00:06:48] News Links My Time at Sandrock new publisher My Time at Sandrock marriage candidates Spirit of the Island Update Mineko’s Night Market Update Turnip Boy on Gamepass/Xbox Turnip Boy Anniversary Harvest Days Early Access Wylde Flowers coming to Steam and Switch Lonesome Village new demo Lonesome Village Switch Trailer Drae Ascaria Kickstarter Re:Legend Monthly Update Autonauts Update Cloud Gardens coming to Switch Little Witch in the Woods Early Access Village Monster Update Bloom PuffPals Sprout Valley Garden In Dreamlight Valley Immortal Life Deadcraft Island of Mine Kev on Twitter Kev’s Art Twitter Contact Podcast on Twitter: https://twitter.com/THSPod Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/
Bienvenido a otra de estas sesiones semanales de gordeo auditivo, noticias y discusiones acaloradas. En esta ocasión contamos con la presencia de gran parte del staff de 3gb.com.mx: Adrián, Eze Y Rafa. En este maratónico episodio nos vamos a "El Sillón" para hablar sobre El gameplay de Horizon Forbidden West Fecha de salida y gameplay de Dying Light 2 Primer vistazo a Far Cry 6 Lo que se viene para la franquicia de Dragon Quest Y harto más... En el "Tema de la Semana" platicamos con Steve Durán, director del estudio Ogre Pixel, sobre su nuevo proyecto: Lonesome Village
Al and Codey go through the news Timings [00:35] Intro [05:21] What Have We Been Playing [11:11] Wholesome Direct [14:51] Harvest Moon: One World [16:59] Story Of Seasons: Pioneeers Of Olive Town [23:59] Lonesome Village [25:35] Sun Haven [27:38] Kynseed [29:28] Alba: A Wildlife Adventure [31:15] Farm It! [33:58] APICO [40:00] A New Leaf: Memories [43:05] Story Of Season Mobile [54:26] Outro Links Wholesome Direct Announcement Harvest Moon: One World Update Harvest Moon: One World Episode Story of Seasons 1.0.5 Patch Story of Seasons DLC Lonesome Village Coming to Xbox Sun Haven Delay Len’s Island Demo Kynseed Update Alba Tease Farm It! APICO A New Leaf: Memories Story of Seasons Mobile Trailer Codey on Twitter Contact Raschelle on Twitter: https://twitter.com/MissDellaney Al on Twitter: https://twitter.com/TheScotBot Al on Twitch: https://www.twitch.tv/scotbot Email Us: https://harvestseason.club/contact/
Dreamhaven, Bethesda, Microsoft, Animal Crossing, Monster Hunter Rise, Xbox, Lonesome Village, Beyond Good and Evil, Hellblade
Bienvenido a otra de estas sesiones semanales de gordeo auditivo, noticias y discusiones acaloradas. En esta ocasión contamos con la presencia de gran parte del staff de 3gb.com.mx: Adrián, Eze y Rafa. En este maratónico episodio nos vamos a "El Sillón" para hablar sobre El Kickstarter de Lonesome Village, un nuevo juego independiente mexicano El anuncio de Monster Hunter Rise y Monster Hunter Stories 2 Ori and the Will of the Wisp al Switch Y harto más... En esta ocasión en el "Tema de la Semana" conversamos sobre todo lo anunciado por Sony en el más reciente showcase del PS5, que incluye la fecha de salida de la consola y su precio en México.
Hey everybody. This is a pilot for a new collaboration between my channel and Kickstarter. We'll see if KS wants to continue past this test, and if so, they'll be crossposted to Youtube and the podcast channel! To get notified of project launches, hit the links below. (1:11) EMBARCADERO https://www.kickstarter.com/projects/renegadegamestudios/embarcadero?ref=ksr_partner_rahdo (4:37) PLUNDEROUS https://www.kickstarter.com/projects/683340922/plunderous?ref=ksr_partner_rahdo (7:58) CASCADIA https://www.kickstarter.com/projects/flatoutgames/cascadia?ref=ksr_partner_rahdo (11:28) IN TOO DEEP (Reboot) https://www.kickstarter.com/projects/burntislandgames/in-too-deep-reboot?ref=ksr_partner_rahdo (15:28) LONESOME VILLAGE https://www.kickstarter.com/projects/ogrepixel/lonesome-village?ref=ksr_partner_rahdo Ryan's Channel: https://www.youtube.com/nightsaroundatable Shea's Channel: https://www.youtube.com/rtfmshow Ruel's Channel: https://www.twitch.tv/ruelgaviola ... https://boardgamegeek.com/boardgame/23953/outside-scope-bgg