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The Harvest Season
Brain Spaghetti

The Harvest Season

Play Episode Listen Later May 14, 2025 66:36


Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein

ORIGAMI L'Hebdo
S02E32 - Despelote, Yes Your Grace : Snowfall et Midight Walk

ORIGAMI L'Hebdo

Play Episode Listen Later May 11, 2025 111:23


Tandis que le calendrier des gros titres laisse temporairement la rédaction tranquille, ce sont les titres plus modestes qui prennent le pouvoir une nouvelle fois dans L'Hebdo !Cette semaine, Gauthier fait un point sur son premier contact avec Starless Abyss et Drop Duchy, Sylvain et Kevin jonglent dans Despelote, Héloïse tranchent des questions et peut-être des têtes dans Yes Your Grace : Snowfall, et Florian rallume la flamme dans The Midnight Walk.Le tout accompagné d'une recommandation BD de Kevin, Fantasy de Yoann Kavege, et de La Semaine d'ORIGAMI, qui donne l'occasion à Hubert et Sylvain de se sublimer une nouvelle fois.

Deep Listens
Episode 237: It's Tax Season and Turnip Boy Ain't Having It!

Deep Listens

Play Episode Listen Later Mar 20, 2025 54:43


In this episode Gino, Pete, and Em discuss Turnip Boy Commits Tax Evasion! We discuss the game's adorable art style, effective mechanics, and surprisingly dark story. I swear you won't be able to guess where this game goes based on how it looks and how it starts. If you can, please donate to help our friends in Ashville recover from the impact of Hurricane Helene: https://belovedasheville.com/ Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net

The Harvest Season
What a Joker

The Harvest Season

Play Episode Listen Later Nov 27, 2024 113:19


Al and Kev talk about Balatro Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:04: What Have We Been Up To 00:14:32: Game News 00:50:58: New Games 01:00:19: Balatro 01:49:09: Outro Links Len’s Island 1.0 Delay Amber Isle Switch Delay Sun Haven Switch Asia Release Sun Haven Switch Europe Release Coral Island 1.1b Update Lightyear Frontier “Trailblazer” Update Sakuna Chronicles: Kokorowa and the Gears of Creation Farmagia Anime Trailer Hobnobbers Desktop Cat Cafe Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, and (0:00:36) Kev: My name is Kevin. (0:00:38) Al: we’re here today to talk about cottagecore games, and also one that’s very much not a (0:00:42) Kev: Woo. (0:00:44) Al: cottagecore game. Well, two, two games that are very much not a cottagecore games. (0:00:49) Kev: Well, I don’t know. (0:00:53) Kev: Actually, I don’t know which one you’re referring to. (0:00:55) Kev: But you’re referring to our main one. (0:00:57) Kev: How could you say it’s not? (0:00:58) Kev: It has both David Diver and Stardew Valley. (0:01:00) Al: I mean, I feel like there’s debates as to whether Dave the Diver is Cottagecore, but (0:01:07) Al: anyway, let’s not get into that right now. (0:01:08) Kev: » [LAUGH] (0:01:10) Kev: » There’s farming, how could it not be? (0:01:12) Al: Well, we are here to talk about bilateral. (0:01:17) Al: Now, why are you talking about bilateral? (0:01:19) Al: You might say it’s not a Cottagecore game. (0:01:21) Al: Well, they added a Stardew pack to it. (0:01:22) Kev: Yeah (0:01:24) Al: That’s why we’re talking about it. (0:01:26) Kev: That is the sole reason I mean, let’s let’s be real (0:01:29) Al: because me and Kevin both were (0:01:30) Al: playing it and it felt like an easy episode to do. So that’s what we’re doing. (0:01:32) Kev: Yeah (0:01:34) Kev: Also (0:01:36) Kev: And let’s not forget real the real reason right are not rogue likes robo glights etc runner up on this (0:01:43) Al: Oh, yes, we’re here today to talk about roguelites. (0:01:46) Kev: It was inevitable (0:01:50) Kev: Every time you put (0:01:52) Kev: this episode, it’s a different opening. (0:01:57) Al: All right, cool. Well, yes, so we’re going to we’re going to talk about bilateral. (0:02:00) Al: Before that, obviously, we have a good chunk of news. (0:02:04) Al: First of all, Kevin, what have you been up to? (0:02:08) Kev: uh I have been up to um oh not terribly a lot this week has been particularly busy and uh (0:02:18) Kev: uh tumultuous let’s say um uh yeah yeah it is um no um I won’t get into it here you can (0:02:21) Al: That’s a good word. Not a good situation, but a good word. (0:02:29) Kev: just ask elsewhere if you want it’s not not a fun but anyways um uh what what little game time i (0:02:36) Kev: have. I’m (0:02:38) Kev: enjoying the cards that have come out more or less. They’re decent, they’re not game breakers. (0:02:49) Kev: I like the wolf. It’s another Loki, Asgard, Norse mythology theme month and we get stuff like Freya, (0:02:58) Kev: the Fenris Wolf, Malekith. I’m having fun with it. Thanos got a buff recently and I’ve been playing (0:03:05) Kev: the Thanos deck with a… (0:03:08) Kev: and I’ve been having a lot of fun with him. (0:03:11) Kev: I like Thanos and his whole gimmick with something in the stones and the stretch. (0:03:16) Kev: You can do it with that. (0:03:17) Al: Yep. (0:03:17) Kev: Yeah, you’ve been playing. (0:03:18) Al: It’s definitely a fun deck. (0:03:20) Kev: It is, yeah. (0:03:22) Kev: It’s maybe not the highest risk, high reward, but it can be easily stomped on. (0:03:29) Kev: You know, you got your Shang-Chis, you’ve got a lot of counters for it running around (0:03:34) Kev: because Surtr has been pretty popular since the season passed. (0:03:39) Al: Yeah, I have. A bit more on and off this season, but yeah, still enjoying it. I’m still running (0:03:48) Al: my Black Panther symbiote deck. (0:03:52) Kev: That that’s it. It’s a it is such a solid one like the symbiote supposed to be that spider-man really added a (0:04:01) Kev: Insure consistency I think to that in fact that was really needed (0:04:02) Al: Yeah, it has. I mean, its main issue is Shrunki, which is obviously more common now, as you (0:04:10) Al: say, with the Serter deck, which is causing me a bit of a problem. And the other issue (0:04:13) Kev: yep (0:04:17) Al: is just everything needs to go right. Like, if you don’t, I mean, there are ways around (0:04:20) Kev: Yeah (0:04:23) Al: it, right? Like, there are. Yeah. And a lot of (0:04:24) Kev: There’s a couple of backup strategies, but the bread and butter has to be done in a very certain order definitely (0:04:32) Al: the backups require Wong, and the problem is that everybody seems to have a rogue, so (0:04:38) Al: they just steal your Wong, which is not great. But yeah, it’s getting me there. I’m still (0:04:46) Al: stuck in my 70s, because that’s where I always seem to get stuck. (0:04:48) Kev: Ah, you know what, it’s not just you. (0:04:51) Kev: I am also stuck in the 70s. (0:04:54) Kev: I don’t know what it is, if it’s like… (0:04:59) Kev: It’s probably something to do with like, (0:05:01) Kev: you know, the bell curve and whatnot, right? (0:05:04) Kev: Like 70s feels like this is where (0:05:06) Kev: a lot of the dedicated players are, right? (0:05:09) Kev: and probably the largest pop (0:05:12) Kev: it feels like. It is a lot. I don’t blame you at all because I’m there too. (0:05:20) Al: I hope to get up to 80 pretty soon then I can have some actual time to focus on the 90 to 100 (0:05:26) Al: because I suspect I’ll get to 90 very quickly because once you hit 80 it’s like you zoom up to 90 (0:05:28) Kev: Yeah, oh yeah, yep, though, that’s like, yeah, yeah, yeah, I get that. (0:05:33) Al: but then the 90 to 100 takes a lot of work as well so I’d really like to be able to get there (0:05:38) Al: this time. Yeah, the usual with that. (0:05:40) Kev: Um, yeah, so yeah, snap’s good. (0:05:46) Kev: Um, aside from that, a lot of my usual dialog into Zen with zero frequently, (0:05:53) Kev: and I’m still playing that daily with Calvin, because I don’t know. (0:05:58) Kev: Um, a lot of the time this week, though, uh, was dedicated to the wrapping (0:06:03) Kev: up of Bowser’s inside story, the third Mario and Luigi game. (0:06:08) Kev: Uh, you can check out our thy full review on Rainbow Road radio, the (0:06:13) Kev: Mario theme podcast study with our mutual friend, Alex. (0:06:16) Kev: Um, but that game is so, so good. (0:06:23) Kev: Um, it’s, it’s the, the Bowser part of the game. (0:06:28) Kev: Over the top, right? (0:06:28) Kev: Cause it has the Mario and Luigi, you know, foundations and that’s pretty solid. (0:06:32) Kev: Right. (0:06:33) Kev: You know, you can obviously not everyone’s plan of it, like, you know, the (0:06:36) Kev: dynamic blocking and timing and all that. (0:06:39) Kev: Um, and, and I think actually this, this one is a little, uh, a little more intense (0:06:44) Kev: than other, some of the other entries, but, uh, the Bowser stuff is so well done. (0:06:48) Kev: Obviously everyone knows I’m a huge Bowser for Nanak, but they just translated him so (0:06:53) Kev: well, you feel like you’re playing as Bowser, the big boss who does the big (0:06:58) Kev: and he’s ridiculous and charismatic and overconfident it’s, it’s so much fun. (0:07:04) Kev: Um, yeah, hardy thumbs up for that one for sure. (0:07:08) Kev: Um, but yeah, that’s, uh, that I think is roughly what I’ve been up to. (0:07:15) Kev: Oh, oh yes. (0:07:16) Kev: I’ve been, that’s what I’ve been up to. (0:07:18) Kev: But, uh, I mean, I don’t know when folks might hear an update on this, but. (0:07:23) Kev: I’ll, I’ve been getting niche. (0:07:25) Kev: I think I want to do a shiny hunt. (0:07:26) Kev: I’m scared. (0:07:28) Kev: I don’t know. I’m still– I’ve been looking, timing and hauling. There’s a couple of hunts (0:07:35) Kev: I never got to, like one in Sword and Shield for Larry and Meowth, the shiny gold kitty. (0:07:42) Kev: Yeah, I might go for that. But Micah was streaming just this week. He’s been streaming (0:07:49) Kev: again late in the past week and right beyond. Shout out to Micah. He’s got a little podcast he (0:07:56) Kev: does now with (0:07:58) Kev: shiny hunting actually on site. (0:08:01) Kev: Look up the name. (0:08:02) Kev: I forget the name of that. (0:08:03) Kev: I feel bad. (0:08:04) Kev: I’ll find it and then shout it out. (0:08:06) Kev: But but yeah, that’s really what’s been getting to me. (0:08:10) Kev: But but like I said that is yet to happen. (0:08:11) Al: It is called, it’s called the soft reset. (0:08:14) Kev: Soft reset. (0:08:15) Kev: Thank you very much. (0:08:16) Kev: There you go. (0:08:16) Kev: So go check that out. (0:08:18) Kev: There’s only like two episodes. (0:08:20) Kev: There’s not any regular schedule, but you know, Mike has always (0:08:24) Kev: a joy to listen to. (0:08:24) Kev: So I was happy to tune in too. (0:08:28) Kev: - Uh, what about you, L? (0:08:29) Kev: What’s been going on with you? (0:08:31) Al: I obviously talked about Snap, so I’ve been playing that, I’ve been playing Pocket, although (0:08:37) Al: the last week that’s mostly just been open some packs, and that’s about it because the (0:08:45) Al: events that we’re running are mostly finished now. There’s another Wonder Pick event, but (0:08:51) Al: that doesn’t take a lot of extra time, it’s not one of the battle events. (0:08:56) Al: But yeah, I’m very much at the end point. (0:09:00) Al: of the current set, so it’s pretty much like I’ve got maybe like five normal cards to get (0:09:09) Al: and then just a bunch of the secret rares which takes a long time to get them because they’re (0:09:15) Al: very rare. I think most of them are like 1% chance each deck. (0:09:20) Kev: Oh, goody. Of course, but uh, you know, I say to someone who just talked about shiny hunting gotta gotta pull that slot machine, right? (0:09:25) Al: you (0:09:25) Al: you (0:09:31) Al: Yeah, there was a person on Reddit who posted saying that they’d completed (0:09:35) Al: the set and it took them $1,500 to do it. (0:09:39) Kev: Oh, oh that hurts that hurts like (0:09:43) Al: And you’re like, “Oh my word, that is insane. I cannot imagine (0:09:48) Al: spending $1,500 on digital trading cards.” (0:09:52) Kev: See I could, okay, I mean, no, no, well sure, sure, sure, sure, yeah, but not even that, (0:09:56) Al: Okay, fine. It depends on how much money you have if you’re a billionaire (0:10:01) Al: Sure, sure. In that situation, I could justify it, right? (0:10:06) Kev: right? (0:10:06) Kev: Like of course the layman, it’s ridiculous, right? (0:10:08) Kev: But what I was going to say is like, I don’t, specifically on pocket is what blows my mind (0:10:15) Kev: because, you know, the, well, I don’t know, maybe I say this like the functionality, obviously, (0:10:22) Kev: um, uh, live these, you know, the standard card game, I think leans a little bit more (0:10:27) Kev: heavier into the, the actual playing of the game, right? (0:10:29) Kev: And since that goes hand in hand with the physical card game, I think that would be (0:10:34) Kev: a little more sense or I understand it a little more because, you know, people are invested (0:10:40) Kev: there because it’s the competitive nature on it and whatnot. (0:10:44) Kev: And I mean, pocket does have that, but it doesn’t, I think, emphasize it as much. (0:10:46) Al: I don’t I don’t get the difference between that like yet sure technically live is more battle (0:10:54) Al: focused however like they’re both you know a little world digital world garden right and they (0:11:00) Kev: Yeah (0:11:01) Al: both have battles they both have collections like one is a one is and one is a better app it is more (0:11:03) Kev: Yeah, yeah (0:11:08) Al: enjoyable to play pocket than it is to play live live is just a bad app (0:11:11) Kev: True true and you know what actually I take it back because (0:11:17) Kev: Pokemon like the card game is (0:11:19) Kev: deep relatively compared to other card games because (0:11:24) Kev: You know the rarity the high money cards are just alternate arts (0:11:28) Kev: generally speaking, right, like they’re, (0:11:30) Kev: the pretty arts or whatever, right? Other card games, that’s not necessarily the case. Rare cards (0:11:36) Kev: are very good and strong, but only printed at high rarities. So people will spend big money on that. (0:11:44) Kev: So, you know what? I take it back. No, I don’t get how you spend 50. Oh, my gosh. (0:11:47) Al: Yeah, it’s a lot, it’s a lot of money. (0:11:52) Kev: Probably going to write it as a tax write off and business expense. (0:11:55) Al: Yeah, I suspect they’re just a person who works in tech and they’re single, they have (0:12:03) Al: no kids. (0:12:04) Al: So because they work in tech, they have a lot of money and they have nothing else to (0:12:04) Kev: Oh. (0:12:07) Al: spend on except themselves. (0:12:08) Kev: Oh. (0:12:09) Kev: Oh, I have the, you know. (0:12:12) Kev: If any listeners out there happen to be in such a situation, hit me up. (0:12:16) Kev: I could certainly give you a few recommendations on how to use that money. (0:12:20) Al: I mean you know that well this is yeah yeah well I mean this is the thing right like you (0:12:21) Kev: I know a guy who needs a new car. (0:12:29) Al: know there are a lot of you know young single people in the US with very high salaries and (0:12:38) Al: very little else to do with them especially with remote working (0:12:39) Kev: Yep, I mean that does explain the large amount of Teslas I see in the area. (0:12:43) Al: hahaha (0:12:50) Al: um yeah well that’s a that’s a whole other thing I judge people differently depending (0:12:55) Al: on which Tesla they have because if they have one of the original Tesla’s sure fine you (0:13:00) Al: had a decent amount of money and you wanted to wanted to buy a decent electric car there (0:13:00) Kev: Oh, right. Yeah. Okay. You know what? Yeah, I was about to say. Yeah, no, no, no. I was (0:13:03) Al: wasn’t anything else if you have a cyber truck if you have a cyber truck you are a (0:13:07) Al: terrible human being yeah yeah (0:13:11) Kev: about to say that. Yeah, a correction. I meant the large amount of Cybertrucks I see in the (0:13:15) Kev: area. You’re right. Yes. No, like there is a market for the, you know, the previous earlier (0:13:19) Kev: Teslas or whatever, especially early on, right? Yeah, absolutely. But like, yeah, yeah. Mmm. (0:13:28) Al: I really feel sorry for the people who bought the first Tezlas, and now they look like Elon lovers. (0:13:34) Kev: Oh boy. (0:13:37) Al: Goodbye. Anyway, so yeah, Snap Pocket, and I’ve also been playing quite a bit of Fields of (0:13:43) Al: Mistria, so may or may not have a reason for that, and may or may not talk about that in a future (0:13:49) Al: episode. We’ll see, but yeah, no, been playing through that. It’s interesting, because… (0:13:50) Kev: Oh, okay, wait, which, hold on, I have to look it up. (0:13:59) Kev: There’s many, oh, okay. (0:14:01) Kev: Here it is. (0:14:01) Kev: Yeah. (0:14:01) Kev: The nineties anime looking one. (0:14:03) Kev: Yeah, yeah. (0:14:04) Kev: Okay. (0:14:04) Kev: I got it. (0:14:05) Kev: All right. (0:14:05) Kev: Okay. (0:14:06) Kev: That’s, that’s interesting. (0:14:07) Kev: I’m keen to hear thoughts on that from some people, maybe in the future, (0:14:11) Kev: who knows, you know, you never know. (0:14:13) Al: Maybe, no promises, never promises. (0:14:16) Kev: Oh, I promise I’ll, I’ll promise you all the time. (0:14:20) Kev: Are some pretty anime people in fields of mystery. (0:14:25) Al: Yes, yep, oh, yep, all right, so we’re going to talk about some news now. (0:14:25) Kev: Do you like sailor moon and nineties anime? (0:14:28) Kev: Cause there you go. (0:14:28) Kev: There’s all your show Jovis. (0:14:30) Kev: You can basically see the sparkles. (0:14:38) Al: First up, we have Lens Island 1.0 has been delayed until mid-2025, they have said this (0:14:44) Kev: Okay. (0:14:47) Al: is because the game is not quite complete. (0:14:50) Al: Now, interestingly, they didn’t talk about it in our like, oh, it’s just like too buggy (0:14:54) Al: or whatever, which quite often– (0:14:56) Al: but no, they specifically talked about how they don’t feel like the story fully ties together (0:15:03) Al: properly, and it feels like it’s missing something. And that’s really interesting. And I really– (0:15:04) Kev: Mm-hmm okay it is (0:15:10) Al: I mean, obviously, just in general, I think that we obviously respect delays. Delays are fine. (0:15:15) Al: Get your game working well. But this is a particularly interesting one, because they (0:15:20) Al: could have done what Color Island did, which is just like, we’re just going to do it. We’re just (0:15:24) Al: just going to release and we’ll. (0:15:25) Al: Add more stuff later and it will feel incomplete, but so what? (0:15:26) Kev: story later yep yeah yeah yeah and like it’s a very tricky thin white line to (0:15:30) Al: But they’ve not done that. (0:15:31) Al: They’ve decided, no, no, we want it to be, we want it to feel complete. (0:15:36) Al: And I think that is absolutely the right way to do these things. (0:15:44) Kev: walk because right because yes I fully agree right there looking for a island (0:15:49) Kev: yes they should have waited to release a more fully realized 1.0 there a lot of (0:15:55) Kev: games up do then that’s that’s not (0:15:56) Kev: great. Right. And then there’s the other end of the spectrum, (0:16:00) Al: Yeah. Well, to be fair, to be fair, we don’t know the reason that Silksong is delayed. (0:16:01) Kev: right? That feature creep and just perfectionism. Looking at (0:16:06) Kev: you silk song, right? Like they Oh, okay. Sure, you’re you’re (0:16:12) Al: Like it could be that, it could be something else. We don’t actually know what the issue (0:16:16) Al: is with Silksong. But there are, there is, Re-Legend is a good example of that in this (0:16:19) Kev: right. But it’s plausible. Yeah. (0:16:26) Al: this area, right? Like they just kept adding things and kept adding things. (0:16:30) Al: And, uh, yeah. (0:16:33) Kev: Yeah, absolutely, but the way they framed it (0:16:35) Al: Also, Shikiji Island, which is a particularly bad one, (0:16:37) Al: because they’re adding extra features into the first version of Early Access. (0:16:41) Al: They’re not even releasing their 1.0, they’re releasing their Early Access (0:16:45) Al: and they’re like, “Oh, we want to wait until we’ve added romance.” (0:16:48) Al: And you’re like, “It’s just me, it’s an Early Access.” (0:16:49) Kev: Oh, no, oh (0:16:53) Kev: That’s rough. Oh gosh. Yeah, that’s well regardless (0:16:57) Al: So yeah, you’re right, there absolutely is a fine line there. (0:17:00) Kev: Yeah (0:17:00) Al: On the right side of the line, um, I think this is good. (0:17:03) Kev: The way they framed it and it’s a good degree of self-awareness like I you know, I absolutely (0:17:11) Kev: Props to them for uh, making that call. Um, assuming they’re you know, they’re on the money with for your sake (0:17:17) Kev: Um, so yeah, and obviously no shortage of other stuff to play so no rush (0:17:22) Al: Yes, my end of year was looking quite stressful, so thank you. (0:17:29) Kev: Thank you. (0:17:32) Al: Personally, I would like to say thank you for delaying. I do not speak for everybody. (0:17:37) Kev: You know what? You know what? I’d like to say thank you to someone else for delaying now. (0:17:44) Kev: I’d like to thank Amberisle for delaying. There’s so much reliefs. (0:17:46) Al: I thought you were disappointed by the switch release being delayed initially. (0:17:52) Kev: I was, but living where I am now, you know what? That’s fine. I could use in the new year. (0:17:57) Al: So, okay, so context here is they, was it the beginning of February? Sorry, the beginning (0:17:59) Kev: I have enough to keep me on my toes. That’s fine. (0:18:03) Kev: - You’re fine. (0:18:09) Al: of November that the Steam version came out, I think. And they said that the, yeah, and (0:18:12) Kev: Yeah, it is already out is (0:18:16) Al: they said the Switch release was delayed until later in November. And I feel like I remember (0:18:22) Al: us discussing this, Kevin, and saying that doesn’t feel, two weeks doesn’t feel like (0:18:26) Al: a lot of extra time. (0:18:28) Al: And I was theorizing that perhaps, I mean, we’ll have to go back and check the transcripts, (0:18:28) Kev: Oh gosh, yeah. (0:18:35) Al: but I was theorizing that perhaps it might get delayed again, and it has been delayed again. (0:18:40) Al: It is now delayed till February of 2025, which is obviously quite a bit more. (0:18:46) Kev: And yeah, yeah, just yeah, yeah, absolutely. (0:18:47) Al: Obviously, complicated by Christmas, right? (0:18:49) Al: Obviously, it’s not actually delayed by another three months. (0:18:53) Al: It’s probably more like two months, because December is a complicated time. (0:18:57) Al: But it’s not a big deal. (0:18:59) Kev: It is, you know, I will say, like, reading, you know, when you put the link, you can see (0:18:59) Al: It’s a big deal. (0:19:04) Kev: the link of their full explanation and whatnot. (0:19:08) Kev: They will say they’re aiming to have the Switch release to be a parody with the Steam release, (0:19:14) Kev: like all the updates and– (0:19:17) Kev: to see if it matches up to that point, so that’s a little (0:19:21) Kev: understandable. I get that. Sorry, I’m just reading it here. (0:19:28) Kev: Oh, it’s going to be on discount on Steam. That’s nice. But (0:19:33) Kev: yeah, I mean, the game is out, right? It’s not on Steam. I want (0:19:36) Kev: it on Switch, of course, but you know, that’s understandable. (0:19:41) Kev: Obviously, the Switch has a long history of not always being the (0:19:48) Al: Yeah, cool. Sunhaven have announced their release dates for their other regions. (0:19:55) Al: So they’d announced the US release was on the 29th of the sorry, the the Americas (0:20:00) Al: release was the 29th of November. (0:20:04) Al: They’ve now also announced that the Japan, (0:20:06) Al: South Korea and Hong Kong releases are also the 29th of November. (0:20:15) Al: Which I love my conspiracies. (0:20:18) Al: This proves my point that they didn’t understand there were multiple eShop (0:20:21) Al: regions, because why two separate announcements for the same day? (0:20:22) Kev: yeah yeah you know what you’re probably right (0:20:30) Al: Just saying. (0:20:30) Kev: here’s I one thousand percent you’re absolutely right (0:20:35) Kev: oh that’s that’s good oh that’s (0:20:39) Kev: oh I mean I feel bad for things because that’s rough but it’s also really funny (0:20:42) Al: Oh, for sure. Yeah, for sure. (0:20:44) Al: It’s not amazing, but yeah, for sure. (0:20:48) Al: Yeah. And. (0:20:50) Kev: But for us, that’s content. (0:20:52) Al: Well, true, they’ve also announced their (0:20:55) Al: Europe release date, which is the 16th of December. (0:20:59) Al: Interestingly, they listed the countries that were it was releasing in and it (0:21:04) Al: doesn’t include so I compared this list because I noticed it didn’t have the UK. (0:21:09) Al: So I was like, this is weird. (0:21:10) Al: Why doesn’t it have the UK? (0:21:12) Al: And I compared this list to the list of (0:21:14) Al: countries that the eShop is available in Europe. (0:21:18) Al: And the only countries missing from it are Russia, which I feel like maybe the (0:21:23) Al: list of eShop regions probably isn’t up to date, and I wouldn’t be surprised if (0:21:26) Al: Russia isn’t an eShop region anymore. So that’s one. And the other two are (0:21:28) Kev: Uh huh. I wonder why. Huh. (0:21:34) Al: Switzerland and the United Kingdom, which people who understand European (0:21:38) Al: politics might go, oh, but they’re both not in the EU. True. But Norway also (0:21:43) Al: isn’t in the EU but is in the list. Now, what is interesting about those two (0:21:46) Al: names is (0:21:48) Al: Switzerland and the United Kingdom. Do you see what’s interesting about those two names? (0:21:52) Kev: Ah… no. I’m not saying it, tell me. (0:21:56) Al: They are alphabetically after every other country in this list. (0:22:00) Kev: Wait. Haha, oh. (0:22:02) Al: I think they’ve copied and pasted the list and missed out the last two. (0:22:06) Kev: Sick. Sick. Oh, that’s awesome. Good times. Oh, I love copy-paste errors. Good times. (0:22:16) Kev: You’re pretty good at this, Detective Al. (0:22:16) Al: I don’t know that for sure, obviously. We will see on the 16th of December what happens, (0:22:22) Al: especially if they don’t announce another “oh no, it’s UK and Switzerland” and it does come out, (0:22:29) Al: then I will be proved right again. We’ll see, but that is my theory. If in doubt, (0:22:36) Al: always go for the stupidest option. (0:22:39) Kev: Yeah, Occam’s razor, right? (0:22:43) Al: Is that not Hamlin’s razor? (0:22:45) Kev: Wait, Hamlin? (0:22:46) Kev: Is there a different razor? (0:22:46) Al: Occam’s razor is the simplest explanation. Hamlin’s razor is never a tribute to malice, what can be adequately explained by stupidity. So it’s not quite the same thing, but they are very much tied together because quite often the most obvious explanation is the stupidest one, but I don’t think it was the most obvious explanation in this case. (0:22:51) Kev: Yeah. (0:22:57) Kev: Oh, attributed to, okay. (0:23:02) Kev: Okay. (0:23:02) Kev: I see. (0:23:03) Kev: Um, sure. (0:23:07) Kev: I, I, yep. (0:23:09) Kev: Yeah, absolutely. (0:23:14) Kev: Yes. (0:23:14) Kev: Okay. (0:23:17) Al: The most obvious explanation is they’re not releasing in the UK and Switzerland, but I don’t think that’s the case because I have never released a game on the eShop. But from what I understand, you cannot release within an eShop region to only specific countries within that region. I think you either release to the whole region or not at all. (0:23:35) Kev: Yeah, that that’d be really weird (0:23:38) Kev: Yeah, that would be very weird if you did that so yeah, I you’re probably right (0:23:44) Al: So we will, we will see. (0:23:47) Al: I do love, I do love my conspiracy theories. (0:23:51) Kev: Yeah, that’s good stuff. I’m excited. Can’t wait to see if you’re proven right or wrong (0:23:56) Al: Next we have Coral Island. They have released their Quality of Life 1.1B update. (0:24:06) Kev: how does that name make you feel Al not the 1.2 update but the 1.1 B I can’t wait (0:24:11) Al: I don’t know if I want to talk about it. (0:24:17) Kev: for 1.1 B 0.2 (0:24:21) Al: So here’s the thing, right? So would you assume that 1.1 and 1.1 (0:24:26) Al: a are the same thing then? Because there was no 1.1 a, right? (0:24:29) Kev: I mean like obviously I would assume that’s the case it’s obvious again (0:24:36) Kev: grazering it here like they didn’t expect to need a 1.1 B or whatever like (0:24:40) Al: Yeah, but yeah, also, also, just a thing. You could just call it 1.1.1 like most software (0:24:48) Al: development does. You don’t have to be weird and annoying with it with your numbers. (0:24:52) Kev: what (0:24:52) Al: I don’t understand why, how many times do I have to moan about this before (0:24:56) Al: people actually start just numbering things sensibly? It… Oh. (0:24:59) Kev: Yeah, look I don’t know if I talked behind the show obviously like yes, I’m in agreement that it’s not great and it’s a (0:25:09) Kev: It’s not the easiest problem to solve because you know (0:25:13) Kev: Whatever people have different ways of thinking and categories. Go there whatever in my opinion like when I know I you know, I (0:25:21) Kev: Naming files and and keeping records is important stuff. I’ve done and I always do well. I just go up a date (0:25:28) Kev: I’m Eric Leach. (0:25:29) Kev: Go with year, month, day, and then, like, 0.0. (0:25:29) Al: That is fine. That is absolutely an acceptable way to release software as well, but that’s also not (0:25:37) Al: what they’ve done. But I think the thing that drives me insane about this, I’ve never seen (0:25:43) Al: a letter in any of their version numbers before. I have never seen it. It’s not like this is just (0:25:49) Al: a long continuation of it. They had 1.0a, b, and 1.0c, and 1.0. No, they didn’t. They’ve never done (0:25:52) Kev: Yeah? (0:25:56) Al: it before. (0:25:57) Al: So why are we suddenly doing this? (0:25:57) Kev: What if? (0:25:59) Al: It’s just, like, they then release, they then, they then release the hot, did that… (0:26:01) Kev: OK. (0:26:02) Kev: Now, all right. (0:26:03) Kev: What do you want moving forward? (0:26:04) Kev: Do you want more letters, or do you just (0:26:07) Kev: want this to be the sole ugly stepchild with the letter (0:26:10) Kev: and all of all your updates? (0:26:11) Al: Nothing, I want them to retroactive, I want them to retroactively change it. (0:26:15) Al: And the thing that annoys me most about it is now they’re releasing a couple of small (0:26:19) Al: hot fixes, which are called 1.1b-1229, which is obviously, 1229 is obviously a build number, (0:26:24) Kev: Oh, snitch! (0:26:27) Al: that’s clear from that because then the next one is (0:26:29) Kev: Yep. (0:26:29) Al: one two three zero whatever sure like I just like it’s either it’s either give (0:26:31) Kev: Yep. (0:26:32) Kev: the (0:26:35) Kev: the (0:26:38) Al: it the 1.2 but you obviously don’t want it to be that to appear that big sure (0:26:43) Al: fine although I would argue I don’t think that that’s a problem but if you (0:26:48) Al: want if you don’t want it to be 1.2 that’s fine just give it another number (0:26:52) Al: right you don’t it’s just where is the letter coming from it’s just appeared (0:26:56) Kev: Um, actually, Al, it’s a hexadecimal. (0:26:56) Al: and he’s never been there before, and ugh. (0:26:59) Al: OK, we’re moving on. We’re moving on. (0:27:03) Al: Moving on. (0:27:06) Al: This adds as the name rather than the number, which includes a letter, (0:27:10) Al: would suggest about quality of life improvements. (0:27:16) Al: So there’s our daily goddess blessing. (0:27:18) Al: So every day you can get a blessing from the goddess. (0:27:21) Al: There’s a new type of rock called a mystery rock, which break, (0:27:27) Al: yields random things. (0:27:29) Al: They may yield oars, seeds, fish, insects, or occasionally monsters. (0:27:36) Kev: there’s ahh that’s fun I kind of like that I dig it it’s your pokemon rock smash (0:27:37) Al: They’ve also added fishing nets, which are a thing you can leave in the water and come (0:27:51) Al: back to fish. (0:27:52) Al: So I guess kind of like the crab pots, but I think it’s for fish rather than crusty. (0:27:59) Al: They’ve also lowered the requirements for turn rank A and B, so I suspect I will have (0:28:08) Al: jumped up a rank the next time I open the game, because I was so close to a rank and (0:28:12) Al: having it even slightly down will probably mean I’ve hit the next rank. (0:28:16) Kev: Well that’s interesting for sure, balance patches for pottagecore games, good stuff, good stuff. (0:28:23) Al: Maybe just enough people like me were moaning that it takes so long to go up the town ranks. (0:28:31) Al: I may or may not talk about how Fields of Mystery has a great town rank system and really (0:28:37) Al: rewards you in a much better way, but I obviously would not be talking about that before the (0:28:38) Kev: Oh, oh, oh. (0:28:44) Al: episode that we may or may not be talking about in. (0:28:48) Al: And finally, a great Quality of Life update removed the stamina cost for tools you need. (0:28:53) Al: It was the default in Fields of Mistria, which is fantastic, but yeah, why is this (0:28:54) Kev: Okay, how is that not the default in everything? (0:29:02) Kev: Heh heh heh! (0:29:03) Al: just not a thing? (0:29:04) Al: Because I think Stardew added it in one of its point updates. (0:29:07) Al: But it’s like, why do they all add on later? (0:29:08) Kev: Yeah. (0:29:10) Al: It’s just a really, I guess it’s kind of because they’re trying to lean more to the realism (0:29:16) Al: thing, right? (0:29:17) Al: Like, if you use… (0:29:18) Kev: Don’t disrupt my immersion, Al. When I swing the ax, I use the n- (0:29:21) Al: That’s the thing. (0:29:22) Al: - Okay. (0:29:23) Kev: Thanks. (0:29:23) Al: - Exactly. (0:29:24) Al: And I understand that argument, (0:29:26) Al: but I also think it’s important to remember (0:29:27) Al: that we play games because they’re fun. (0:29:30) Al: And I would always lean to the fun over the realism. (0:29:32) Kev: That is very not true. We say is Pokemon (0:29:37) Al: I still have fun with Pokemon games. (0:29:39) Al: I’m sorry you don’t, (0:29:40) Al: but that’s why I still play them and you don’t. (0:29:46) Kev: But (0:29:47) Kev: And you know what? All right, you know what? I’ll even play their game (0:29:50) Kev: I will say actually hitting something with a shovel or an axe is probably more exhausting than just swinging in the air. So (0:29:58) Al: Interesting, interesting point. Interesting point. (0:29:58) Kev: either way (0:30:00) Kev: It doesn’t (0:30:02) Kev: Doesn’t go through it. No, it falls apart. I’m trying to say (0:30:06) Kev: Yeah (0:30:07) Al: We don’t want to think about it too much. (0:30:09) Kev: What are you talking about that’s the entire point of this podcast (0:30:12) Al: I know, I know, I realized, I realized what was happening there as soon as I said what I said. (0:30:20) Al: And the last game update is Lightyear Frontier have announced their trailer. (0:30:28) Al: It’s coming out on the 27th of November, which is the day this podcast comes out. (0:30:34) Al: So if you’re listening to this, it’s out. (0:30:37) Al: And it just seems to have one big thing, Kevin, which is your mech can now turn into a car. (0:30:44) Al: Or it looks more like a tractor, but it’s super fast. (0:30:44) Kev: Yeah, which is, yeah, it’s that’s interesting because, like, I’m a little torn on this because, obviously the you know, a vehicle or whatever is very sensible in this sort of game, right? Absolutely. And, you know, it takes a lot of work. So I get it why it’s always at a release. (0:31:05) Kev: Um, I’m just part of me is also the mind that like, because the, the mech, like it’s just a car. (0:31:14) Kev: The mech, they just, they just stick it on a car, basically the top half of the mech. Um, I don’t know. I wish part of me wishes that they could have you. I’d hope so. Right. Or, you know, you never know. Maybe it just blows and transforms, you know, I don’t know. (0:31:20) Al: I’m assuming it does a Transformer type thing, surely. (0:31:32) Kev: But, okay, you know, if they have the total animation of it transforming or whatever, fine. I guess I can take that. But, like, wouldn’t you just also make the regular mech go faster? (0:31:44) Kev: Or, you know, something rocket boosters? I don’t know. (0:31:46) Al: So I suspect the idea behind this is that it’s, uh, so, oh, yeah, no, I, I’m, I was going to say like this can be added as an upgrade over time so you don’t get it at the beginning, but then I guess Rocket Bisterd would also work like that. (0:31:58) Kev: Yeah. Yeah. But I mean, like, that’s maybe just the personal (0:32:02) Al: Um, yeah, no, that’s a fair point. (0:32:11) Kev: take. It’s not no end of the world. Overall, it’s a good (0:32:14) Kev: thing. And again, in this kind of open world, exploration, (0:32:19) Kev: parts, or vehicles, or whatever is always great. And it is still (0:32:23) Kev: connected to the mech, you know, maybe not exactly how I’d want (0:32:26) Kev: But it is there you have you’re still in (0:32:29) Kev: the cockpit of the mech which is a little weird but yeah (0:32:33) Al: All right. We have another couple of updates that are not specifically regarding the games. (0:32:39) Al: And so the first one is Sakuna. We have three pieces of news about Sakuna. The first one (0:32:40) Kev: Aww, I’m here wriggin’ my hands. (0:32:44) Kev: Yeah-heh-heh-heh-heh. (0:32:50) Al: is that they’re doing a new mobile phone game, but we don’t know. And it’s probably unlikely (0:32:59) Al: will get an English language release of this. It looks like it’s a (0:33:03) Al: Japanese-specific game. However, we don’t know anything about the game. (0:33:06) Kev: okay wait is sorry I’m sure this is all in the YouTube video because from the (0:33:15) Al: The YouTube video is a different game. (0:33:15) Kev: the blurb you put okay okay does that blurb like it’s not clear that it’s (0:33:22) Kev: specifically a sakuna game I mean that’s very likely right but it’s just from the (0:33:26) Kev: developers right (0:33:28) Al: They’ve specifically said it is a Sakuna game. (0:33:30) Kev: okay okay they did okay well mmm darn it mmm (0:33:36) Kev: yeah we’re not gonna see this in the US we didn’t get there’s a lot of good (0:33:41) Al: We’ll see. Well, you never know, you never know. But more exciting, (0:33:46) Kev: ones we don’t get they’re pleased to announce a new episode of the harvest (0:33:47) Al: more exciting for Kevin is that the anime is getting a season two. (0:33:53) Kev: season yeah I’m so excited because I well I mean guess well oh you know what (0:34:02) Kev: Let’s talk about the new the next because I think that’s (0:34:05) Al: okay yeah sure fine that’s fine that’s fine there is a there’s also another new game coming (0:34:06) Kev: what the season two is. (0:34:10) Al: called sakuna chronicles coca coca roba coca roba and the gears of creation um I presume (0:34:14) Kev: Pokurawa. (0:34:22) Al: you’ve watched the video for this (0:34:24) Kev: i’m watching I am watching it right now hold on one second um is this the book is my first (0:34:30) Kev: question because I know there was a book centered on cocoroa I don’t know if uh this is an adaptation (0:34:38) Kev: of that game um let me see here um oh my gosh i’m so excited we’re actually getting a new coca (0:34:45) Kev: sakana game um okay sorry hold on give me like one minute 27 um wow a robot (0:34:55) Kev: uh wow is this I don’t know if these are cuts wow the visuals larry look way updated which is pretty (0:35:01) Al: Well, and obviously the big thing about this one is that there is an English language trailer, (0:35:02) Kev: nice um uh (0:35:09) Al: so I’d be very surprised if this game isn’t being local. (0:35:10) Kev: Yeah right I mean it has to right because they’re dubbing it and clearly we um clearly we did our (0:35:20) Kev: job as influencers and brought Sakana to the forefront again which is why all this was announced (0:35:22) Al: of course of course my guess is that this will be a more crafting focus game (0:35:28) Kev: um I’m very (0:35:32) Al: rather than farming focused (0:35:34) Kev: yeah clearly because wow like is oh oh wait is that hurt (0:35:40) Kev: is this no no who is that what wait okay so (0:35:44) Al: Are you referring to the green haired one that gets off the boat? (0:35:47) Kev: yes okay I would is that lady sucking uh whatever it’s the big lady I think maybe (0:35:48) Al: Yeah, I don’t know who that is. (0:35:55) Kev: I forget the name no no yeah but it is it a small form of her because it really looks like her (0:35:56) Al: No cuz we see her we see her earlier than the trailer in her usual form. (0:36:04) Kev: like I’m thinking it is she even has the pink butt a thing I don’t know if it’s her daughter (0:36:09) Kev: or chibi for– (0:36:11) Kev: or something, it’s clearly related to her. (0:36:13) Kev: It’s clearly related to her. (0:36:15) Kev: The big thing I will say about this trailer– (0:36:19) Kev: Sakuna is not in it. (0:36:21) Al: Yes. (0:36:21) Kev: It is all Kokoro-wa and a whole bunch of new faces, which– (0:36:26) Al: Well, to be fair, to be fair, you don’t know that she’s not in it. (0:36:29) Al: She’s not in the trailer. (0:36:30) Kev: Yeah, I’m just saying she’s not in the trailer. (0:36:33) Kev: That’s all I’m saying, right? (0:36:33) Al: Yes. (0:36:34) Kev: Yeah, because I was about to say that exactly right. (0:36:36) Kev: She very well could be in the game, but they did not highlight that. (0:36:40) Al: I’d be surprised if she wasn’t, it’s literally called Sakuna Chronicles. (0:36:40) Kev: Yeah. (0:36:43) Al: Now, I know that the whole point is it’s tying it to the first game, (0:36:44) Kev: Oh. (0:36:48) Al: like, surely they can’t know how far in at all, right? (0:36:49) Kev: Kokoro. (0:36:52) Kev: Kokoro and the Gears of Creation, a knife’s out in the street. (0:36:55) Al: » Zach. [LAUGH] Yeah. [LAUGH] (0:37:01) Kev: Oh, those movies are great, but that’s just the funniest thing. (0:37:06) Kev: Regardless, um, okay, like I do suspect (0:37:10) Kev: she’ll be in there right like it would be I’d be very surprised if she wasn’t in there (0:37:15) Kev: like it just from the in-game story perspective it’s her best friend it makes sense she’d be in (0:37:21) Kev: there and from the outside like branding perspective you know she’s the face of the franchise or (0:37:27) Kev: whatever um but uh you know who cares whatever we get in here I’m gonna get um and even if it’s (0:37:34) Kev: not rice farming if we’re inventing robots that seems to be the premise of the game um (0:37:40) Kev: sending them out to do your fighting and stuff like that which is interesting I love controlling (0:37:44) Kev: minions and sending things out um I’m very curious to see how this will play and be um it’s in (0:37:52) Kev: development so we won’t see this for a long while because that’s all they said it’s in development (0:37:57) Kev: um and going back to the other one um I’m guessing season two is probably going to publish (0:38:04) Al: Oh, interesting. Maybe. Well, so here’s my question. From what you’ve said, (0:38:10) Al: I’m assuming you think this is a sequel, rather than a… (0:38:14) Kev: Ooh, good point. (0:38:17) Kev: I mean, regardless, that’s, you know, (0:38:20) Kev: the enemy could still cover it, (0:38:21) Kev: even if it was a, very cool. (0:38:24) Al: I yeah I guess I just I would be expecting season two of Sakuna to be a sequel. (0:38:30) Al: It’s different when there’s a game like they’re not saying that there’s going to be a different (0:38:36) Al: anime like if they’d called it a different thing but they’ve explicitly called it out (0:38:39) Al: as a season two of the anime like I feel like it’s going to follow Sakuna. (0:38:46) Kev: Oh, OK, you know, all right, well, I’ll run with this. (0:38:49) Kev: Let’s let me run with this, in which case that’s (0:38:52) Kev: triple exciting because that means we’re getting basically (0:38:55) Kev: two new entries in Sakuna, right? (0:38:57) Kev: Like a new Kokoro game and a whole new Sakuna adventure, (0:39:03) Kev: which I have no idea (0:39:07) Kev: well, that may be because the anime covered the entirety of the game. (0:39:10) Kev: So, you know, it will be totally open where that could go. (0:39:16) Kev: Um, that’s uh, that’s a (0:39:18) Al: The game that we’re probably not going, you did notice who’s making it, right? (0:39:20) Kev: exciting. (0:39:22) Kev: Oh, yeah, I saw that and that. (0:39:26) Al: Godzilla people. (0:39:28) Kev: Yeah, yeah. (0:39:32) Kev: Exceed games, which is (0:39:36) Al: Well, no, no, Exceed aren’t making that one. So Exceed are publishing… (0:39:40) Kev: wait, wait, oh, oh, sorry, the mobile game. (0:39:42) Al: No, right. Yeah, so we’ve got mixed up. We’ve gotten mixed up. We’ve gotten mixed up. Exceed (0:39:43) Kev: Oh, yeah. Oh, yeah. (0:39:44) Kev: - Oh, yes. (0:39:46) Kev: Sorry, yes, okay. (0:39:47) Al: aren’t making any of these games. Exceed are publishing the second sequel slash prequel. (0:39:51) Kev: Oh. (0:39:53) Al: The mobile game that we probably won’t get is being made by Toho, as in the Godzilla (0:39:54) Kev: Okay. (0:39:59) Kev: Yeah, which is pretty wild, okay. (0:40:03) Kev: Like, I don’t know what that game could compromise at all, (0:40:07) Kev: but this means a Sakuna Godzilla crossover DLC (0:40:08) Al: No idea. [laughs] (0:40:12) Kev: is in the realm of possibility now. (0:40:16) Kev: That’s all I have to say. (0:40:22) Kev: Sakuna of rice and rodents. (0:40:28) Kev: This is all so exciting, right? (0:40:30) Kev: Because holy mackerel, we just went from Sakuna being a great game series, whatever, (0:40:36) Kev: but kind of that’s it too. (0:40:38) Kev: Oh my goodness, we have a whole bunch of stuff coming up. (0:40:42) Kev: Oh, I am eating well right now! (0:40:46) Kev: It is wild that Toho is doing the mobile games. (0:40:52) Kev: Yeah, I don’t know, I’m excited for that anime, who knows? (0:40:56) Kev: I wonder, okay, you know what? (0:40:58) Kev: We might get an English dub of Season 1 now, if they’re pushing it this much. (0:41:02) Kev: We might just get an English dub. (0:41:06) Al: I would be surprised if they never did it because they have a voice actor set, right? (0:41:14) Al: And especially if they do end up using those voice actors for the game, they could do that (0:41:14) Kev: Yeah, I agree. (0:41:19) Al: at the same time. Voice acting in a game, if they have a story, could come quite early (0:41:25) Al: in the game’s development. So they could tie those two things in together and reduce their (0:41:28) Kev: true yeah um oh man I can’t I just can’t wait like we don’t have any dates for anything (0:41:40) Kev: so I don’t expect this until at least 2026 maybe something (0:41:40) Al: Well, yeah, this is the thing. These things, when our game is really announced as in development, (0:41:50) Al: it’s somewhere between two years and ten. And we’ll find out eventually. (0:41:55) Kev: Yeah exactly, eventually yeah the Sakuna book is not the same title as the the new game so (0:42:12) Kev: um the the yeah Pokoro book or whatever it’s so I expect it to be a different story entirely. (0:42:17) Al: We also have, speaking of Japanese games with animes, (0:42:23) Al: Farmagia, who they had already announced their anime. (0:42:28) Al: But we now have a trailer for it and a date. (0:42:31) Al: It’s airing in Japan on the 10th of January. (0:42:35) Al: And the English website says “coming soon”. (0:42:39) Al: So whether that’s just sub, whether that’s dub, I don’t know. (0:42:44) Al: we’ll see, but I mean, the English saying (0:42:47) Al: coming soon means something’s coming. I wouldn’t be surprised if they did the same (0:42:50) Kev: Uh-huh (0:42:52) Al: thing as Sakuna and we kind of get it like a month later on Frenchie Rolla, but we’ll see. (0:42:56) Kev: Sure (0:42:58) Kev: Yeah, that’s very likely. Oh my gosh. Are you excited for Sony to own crunchyroll? (0:42:58) Al: Yeah, yeah. (0:43:04) Kev: But just reminded because you you heard about that right the big merger or whatever. They’re looking to buy that group (0:43:10) Kev: Crunchyroll is part of that. So mmm good times (0:43:14) Kev: But but I digress going back to the anime (0:43:20) Kev: It looks good, so the I don’t know the exact studio or whatever but they’re they’ve got (0:43:29) Kev: Mihima who is again the (0:43:32) Kev: Mangaka that they hired to work on for Majia’s art style and and whatnot (0:43:39) Kev: There and his works have been translated to several pretty successful and large anime (0:43:47) Kev: So, you know, the art style is (0:43:50) Kev: still retained. I don’t know if it’s the same sort of studios that worked on his stuff that (0:43:56) Kev: is making this, but my expectations are high for this. I imagine this will be pretty beefy (0:44:05) Kev: and substantial. Yeah, I don’t know. I’m looking forward to it. Okay. Okay. Okay. (0:44:08) Al: The studio is Bridge, and they have done a lot of Yu-Gi-Oh stuff and some Cardfight Vanguard stuff. (0:44:18) Kev: - Okay, mm, okay. (0:44:19) Al: They don’t seem to be one of the, like, super big ones, but yeah, they’ve done, they’ve done, they’ve been, they’ve been around since 2007. (0:44:20) Kev: Okay, so they’ve done enough to please marketers, (0:44:26) Al: And they’ve done, they’ve got quite a lot under their, under their belt. (0:44:35) Kev: and they’ve worked with franchises, right? (0:44:37) Kev: So, okay, I can stay confident this will be, (0:44:42) Kev: this will do the game justice, let’s say that, right? (0:44:46) Al: Yeah, I feel like the Yu-Gi-Oh! stuff is probably the biggest thing they’ve done. (0:44:46) Kev: I’ve yet to play the game. (0:44:49) Kev: - Yeah, right. (0:44:50) Al: Although a lot of, looking at it, actually re-watching it, a lot of the stuff is, (0:44:54) Al: oh no, that’s sources. I was looking at going, a lot of these things say manga, but no, that was, (0:44:58) Al: they said source. They have done a few adaptations from video games as well, so it’s not like they’ve (0:45:04) Al: never done that. In fact, their third one they ever did in 2013 was a video game adaptation. (0:45:10) Kev: No, that’s cool (0:45:11) Al: Devil Survivor 2 is based on a (0:45:13) Kev: Huh? Okay, that’s interesting (0:45:16) Al: Nintendo DS game. (0:45:17) Kev: Yeah, yeah (0:45:21) Kev: Part of the SMT like a spin-off series or something like that I could be totally wrong (0:45:26) Kev: But you know that I think a double summoner good darn it (0:45:27) Al: What? (0:45:30) Al: A Shin Megatensei, or however you pronounce it. (0:45:32) Kev: Yeah, oh my gosh (0:45:33) Al: How many spin-offs does that series have? (0:45:36) Kev: Look you know who cares because persona already has passed (0:45:40) Kev: it in numbers like they hit persona five before SMT yes well it’s okay so (0:45:43) Al: Yeah, but did they not just do another spin-off? (0:45:48) Al: The new what’s the new spin-off they did? (0:45:52) Al: Metaphor, Rifantazzi, or whatever it’s called. (0:45:52) Kev: metaphor very fantastic yeah okay so yeah what they yeah you know that’s (0:45:55) Al: Stupid name, hate that name. (0:45:57) Al: Really bad name. (0:46:02) Kev: fine I don’t blame you okay I will say metaphor is not a spin-off because it’s (0:46:09) Kev: It’s just a new franchise, right? (0:46:10) Kev: The original Persona had the, you know, it was the thing with the subtitle, right? (0:46:14) Kev: It was Shin Megami Tensei colon Persona or whatever, right? (0:46:18) Kev: It was very explicitly a branching off the SMT series. (0:46:22) Al: you’re right. You’re right. It is an Atlas game. Devil Survivor 2. You’re right. Look (0:46:25) Kev: So yeah, that, so yeah, Metaphor is a new franchise. (0:46:32) Kev: Yep. There you go. There you go. See? That was totally… (0:46:35) Al: at you with this deep knowledge of random games. My word. (0:46:42) Kev: » Ow, I don’t know if you know this, but I’m a huge weeb. (0:46:44) Kev: » [LAUGH] (0:46:46) Kev: » Point blank, my God. (0:46:49) Kev: Speaking of weeb, I’m looking at the the Farmasia. (0:46:54) Kev: So it looks like a mid-cast or there’s like four primary cast members. (0:46:59) Kev: Man, so if you go back and look at Mishima’s other works, (0:47:02) Kev: he has these exact same four characters in all of his other works. (0:47:06) Kev: He just changes the hair, but the faces, the… the builds are all… (0:47:10) Kev: The same… (0:47:12) Kev: Oh, glorious Nippon. What would I do with that? (0:47:14) Al: The first ever Survivor game was actually called Shin Megami Tensei Devil Survivor, (0:47:22) Kev: I was right yeah all the

The Steam Machine Podcast
Turnip Boy Commits Tax Evasion

The Steam Machine Podcast

Play Episode Listen Later Nov 15, 2024 117:08


This episode! Dalton, Willie, Nate and Mikhailov evade some taxes with a certain Turnip, kicking bombs and asses along the way! Also, Dalton has been on some adventures! Oh, and shocker, Nate is on a metroidvania kick. Come join our Discord and Vote on polls for games! ⁠⁠⁠⁠⁠⁠⁠⁠⁠bit.ly/TSMPDISCORD⁠⁠⁠⁠⁠⁠⁠⁠⁠ Big Thanks to Our patrons who donate 10 dollars or more! Nate “Sir Cogsworth the 7th of June-iper” Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube ”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and Extinction James “The Steam Machine Hall Monitor” Hall Team Retrogue Check Him out on Youtube “Mr. Puzzles” Dane Himself Chad "The Mad Lad NO C IN" Shaffer Flyin' Brian Doran Grey The RPG Wolverine Logan Joreid LINK TO WEBSITE! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/TheSteamMachinePodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Patreon! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/thesteammachinepodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YABSPOD(Yet Another BS Podcast)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠JRPG Report⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Revival and Extinction⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TeamRetrogue⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Merch Link! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://tsmpproductions.threadless.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Show Music- Eat Your Heart Out, Jockbunz(Open)/Jockbunz, You've Saved the Show Again(Close) by Nile the Nightmare. Bandcamp link for Nile the Nightmare- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://nilethenightmare.bandcamp.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ DALTON'S NEW ALBUMS -⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://nilethenightmare.bandcamp.com/album/the-love-and-hate-mixtape⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://nilethenightmare.bandcamp.com/album/the-longing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

NerdzigRadio
Nerdzig - Der Podcast #176 – Das Spielehalbjahr 2024 - Januar bis Juni

NerdzigRadio

Play Episode Listen Later Jul 17, 2024 215:52


Eine neue Nerdzig - Der Podcast Folge! Wer hätte es gedacht? Und wir sind auch gleich mit einem ordentlich langen Thema dabei: die erste Hälfte des Spielejahres 2024. Marisa, Marco und Ronny erzählen von ihren Titeln, die sie von Januar bis Juni gespielt haben. Dabei geht es auch um die Gaming Journalismuskultur, Early Access von Spielen und warum nicht jedes Spiel schwer sein muss. 00:00:00 Begrüßung 00:01:13 Turnip Boy robs a Bank 00:04:44 Dark Light 00:07:21 Prince of Persia: The Lost Crown 00:11:36 Palworld 00:23:47 Like a Dragon: Infinite Wealth 00:27:03 Granblue Fantasy: Relink 00:34:18 Persona 3 Remake 00:43:27 Suicide Squad: Kill the Justice League 00:50:30 Helldivers II 01:03:57 Last Epoch 01:09:19 Bandle Tale: A League of Legend Story 01:11:01 Banishers: Ghosts of New Eden 01:22:00 Secrets of Grindea 01:26:17 Snufkin: Melody of Moominvalley 01:27:57 Final Fantasy VII: Rebirth 01:35:36 Stardew Valley Patch 1.6 01:41:38 Outcast: A New Beginning 01:45:16 Rise of the Ronin 01:51:29 Unicorn Overlord 01:57:07 Dragon's Dogma 2 02:09:05 Eiyuden Chronicles: Hundred Heroes 02:22:31 Final Fantasy 16 Update 02:25:18 Death Must Die Update 02:28:03 Stellar Blade 02:33:57 Another Crabs Treasure 02:37:40 No Rest for the Wicked 02:45:23 Little Kitty, Big City 02:48:44 Diablo IV Update 03:03:40 V Rising 03:10:18 Duck Detective: The Secret Salami 03:12:38 Shin Megami Tensai V: Vengeance 03:20:20 Elden Ring: Shadow of the Erdtree 03:26:40 Aussichtauf die andere Hälfte & Verabschiedung

Let Me Be Your Game Guide
#1 Turnip Boy Commits Tax Evasion

Let Me Be Your Game Guide

Play Episode Listen Later Jul 16, 2024 1:08


Join me and my cohost on the first episode of "Let Me Be Your Game Guide" as we dive into the adorable world of "Turnip Boy Commits Tax Evasion". A goofy atmosphere with some dark surprises, you'll make friends (and some enemies) as you complete tasks around town, and of course, evade your taxes. Check out Tyler Haddad's YouTube here for an interview with the developer studio head, Yukon Wainczak: https://youtu.be/ZSFRvtB968A?si=R7sOV6IkApfWVeiB 

The Harvest Season
Fish That Song

The Harvest Season

Play Episode Listen Later Jun 12, 2024 59:48


Al and Codey talk about all the news from Summer Game Fest and the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:39: What Have We Been Up To 00:07:41: Game Release Info 00:23:01: Game Updates 00:33:48: New Games 00:57:06: Outro Links Harvest Moon: Home Sweet Home The Garden Path Kamaeru Sunnyside Moonstone Island The Palace on the Hill Ova Magica Above Snakes Turnip Boy “Pride” Update Terra Nil “Vita Nova” Update Fae Farm “Skies of Azoria” Update Usagi Shima “Bunny Paradise” Update Travelers Rest “Story and City” Update Go Go Town Gameplay Video Letter Bunny Humblets Harvest Hills Wanderstop Lou’s Lagoon Discounty Space Sprouts Dragon Shelter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Codey: My name is Cody. (0:00:34) Al: What’s happening? My name’s Al. (0:00:38) Codey: And we’re here today to talk about Cottagecore games. (0:00:42) Al: No, I don’t like this. (0:00:45) Codey: OK, you can do it. (0:00:46) Al: That was very uncomfortable. (0:00:50) Al: We’re going to talk about lots of stuff, lots of news. (0:00:51) Codey: Why? (0:00:54) Al: That’s the main topic. The main topic is news. (0:00:56) Al: There’s news. We are recording this a few hours after the Wholesome Games… (0:01:02) Al: Wholesome Direct, not the Wholesome Games Direct. (0:01:04) Al: The Wholesome Direct, Smack Bang in the middle of Summer Game Fest. (0:01:11) Al: So the main summer game fest, whatever they call it, show was yesterday. (0:01:17) Al: Wholesome Direct was today. (0:01:19) Al: It was, I’m sure there’ll be stuff announced tomorrow. (0:01:22) Al: We’ve got the Xbox showcase tomorrow. (0:01:25) Al: Devolver is sometime, there’s a bunch of stuff. (0:01:28) Al: So we’ll probably be out of date by the time this episode comes out. (0:01:31) Al: But I don’t think I want any more news in (0:01:34) Al: it is Smack Bang Full of News. (0:01:38) Al: So we’re going to go through that in sections. (0:01:40) Al: But first of all, Cody, what have you been up to? (0:01:42) Codey: I have three jobs, bow, bow, bow, bow, and a fate, a fake job. (0:01:46) Al: And a fake job. (0:01:50) Al: Yeah, the game that’s on your list there. (0:01:52) Codey: Oh yeah. (0:01:52) Codey: Power watch emulator. (0:01:54) Codey: That’s what gets me going. (0:01:55) Codey: That’s what gets me through the world. (0:01:57) Codey: Um, is being able to just come home and just listen to an audio book. (0:02:03) Codey: I’m currently listening to the eye of the world by Robert Jordan. (0:02:06) Codey: Um, hate the writing, uh, asked me about that in the (0:02:12) Codey: Slack, uh, but yeah. (0:02:15) Codey: So when I’m, I’m doing that and playing power wash simulator, absolutely (0:02:19) Codey: love power wash simulator. (0:02:20) Codey: I think it’d be super fun to do, um, a greenhouse about that. (0:02:25) Codey: So listeners, if you are interested, head on over to the (0:02:27) Codey: patreon, um, ths pod, uh, patreon and talk, do the monies and then talk (0:02:34) Codey: to me on Slack and tell me about how cool power wash emulators and how (0:02:37) Codey: you’d like to listen to an episode about it. (0:02:40) Codey: Yeah, other than that, I’ve been slilling in coffee (0:02:42) Codey: and dogs while doing a PhD. (0:02:44) Codey: Super fun. (0:02:47) Codey: Uh, going a million miles an hour. (0:02:49) Codey: After this, I’m taking a bath and probably going to sleep. (0:02:52) Codey: Yes, it’s five o’clock. (0:02:53) Codey: Uh, I am tired. (0:02:55) Codey: How are you? (0:02:57) Al: Mm. I’m also tired, but it is like five hours later for me. (0:03:03) Al: So, you know, different, different reason for being tired. (0:03:06) Al: Well, no, I mean. (0:03:08) Codey: You also slinging coffee, watching dogs, and doing a PhD? (0:03:11) Al: No, none of those things. (0:03:16) Al: Yeah, weirdly, today is like the only actual day off I’ve had. (0:03:23) Codey: period, ever. (0:03:25) Al: Yeah, because I wasn’t working and I wasn’t really doing. (0:03:28) Al: And I didn’t have my kids, but still I am shattered. (0:03:32) Codey: Sometimes those days, like sometimes the day where you don’t have anything and you can genuinely like unmask and just relax are the most hiring days, but we need those to rest and relax. (0:03:44) Codey: It doesn’t feel restful, it doesn’t feel relaxing, but we need it. (0:03:48) Al: Yeah. Well, I have been playing Starstruck’s Vagabond. I’ve been continuing that. We’ll (0:03:57) Al: see where that goes. And I have also been continuing to play farm RPG even after the (0:04:03) Al: episode. So there we are. Let’s see. I think I’ve just done 65. (0:04:05) Codey: How many bottles are you on? (0:04:12) Codey: Okay. This is, uh, for people who have not listened to that episode, (0:04:15) Codey: there’s a quest line called 99 bottles. Uh, and it’s 99 bottles, one, (0:04:20) Codey: 99 bottles too. And it’s basically doing the old nursery rhyme. (0:04:24) Codey: I don’t know what that’s called song thingy. Um, (0:04:28) Al: 99 bottles. It’s not nursery rhyme because it’s 99 bottles of beer on the wall and I don’t think a (0:04:30) Codey: what? (0:04:33) Al: nursery rhyme has beer in it. Yeah but that’s not what it is. (0:04:35) Codey: You can do juice 99 bottles of juice on the wall. (0:04:39) Al: Like okay, I will accept that that is a version you could do, right? But what I would say is that (0:04:46) Al: that I don’t think was the original. I’m pretty sure the original was beer, therefore not a nursery. (0:04:52) Codey: Bear, I think I made it to like 15 before I uninstalled the game. (0:04:55) Codey: Again, not because farm RPG is a bad game, but because I am incapable of losing that (0:05:01) Codey: much of my life to a video game right now. (0:05:03) Codey: Uh, and yeah, you’re at 65. (0:05:06) Codey: I’m really excited to see what happens after 99. (0:05:08) Codey: I want them to have that like joke 100, but if it goes past that, it’s just ridiculous. (0:05:10) Al: Well, so the way that it’s working is that you only get each level after your farming (0:05:20) Al: and crafting levels hit that, right? So I’m at crafting level 69, but only farming level (0:05:25) Al: 65, so I can only have 99 bottles 65 because that’s the lower of the two. And I think it (0:05:25) Codey: Nice. (0:05:26) Codey: Yeah. (0:05:33) Al: maxes out at 99, there’s no level 100. So once you get to 99, you’ll get 99. (0:05:37) Codey: But it also makes you use what like 65 hops and 65 bottles (0:05:42) Codey: I just like what you get to 99. I want it to be 100 and 100 because it can do that (0:05:43) Al: But then it would miss and then it would skip a number. (0:05:52) Al: Yeah, I guess. (0:05:55) Codey: We’ll see. Keep us posted. I’m very, very curious about that. (0:05:57) Al: Yes, I just spent 100 million on getting an upgrade to mean that every day I get another (0:06:07) Al: two. (0:06:08) Al: So I’m up to 10 inventory space added every day. (0:06:11) Al: So I’m on and I did. (0:06:13) Al: it today because today was the point where I go back to a thing me of what’s it called (0:06:20) Al: a thing me of 10. Yeah, that’s not the word I mean, there’s a mathematical word. (0:06:26) Codey: if this is gonna bother me, I’ll figure it out. (0:06:30) Codey: I think he’s googling it y’all he’s doing factor I was that was my next guess I was so (0:06:32) Al: Factor. Factor of 10. (0:06:38) Al: So I couldn’t upgrade it to 10 when I wasn’t on a factor of 10, (0:06:41) Al: because then I would never get back to being a factor of 10. (0:06:44) Al: So that’s where we are now. (0:06:48) Al: So I’m making maybe like 15 million a day, something like that now. (0:06:52) Codey: Ridiculous. (0:06:53) Codey: Awesome though. (0:06:54) Al: Yeah, so. (0:06:56) Codey: That game just expanded. (0:06:58) Al: Yeah, I feel like I’ve plateaued. (0:07:01) Al: I don’t know how I’m… (0:07:02) Al: meant to make more and more and more money but we’ll see we’ll see or I’ll (0:07:07) Al: get bored who knows what we’ll find out only time and ADHD will tell so we (0:07:14) Al: we’re gonna get into some game news I will add the wholesome direct and the (0:07:20) Al: summer game fest main shows the links to them in the show notes in case you (0:07:26) Al: want to go watch them all but I suspect if you’ve not already watched them you (0:07:30) Al: You probably don’t want to watch them all and you want us to tell you what (0:07:32) Al: you should care about. Well, we’re going to spend the same amount of time going through… (0:07:34) Codey: Mm-hmm going through a smaller amount of content (0:07:42) Al: Okay, first of all, we’re going to go into information about games that are coming out. (0:07:47) Al: So just a small thing on… So have you listened to this week’s episode, Cody? (0:07:53) Al: We talked about this game a little bit. This is the Harvest Moon Home Sweet Home, which is the new (0:07:57) Al: Harvest Moon mobile game that we know almost nothing about, other than it comes out in (0:08:02) Al: August. But Cher from Fogoo, which is a big story of seasons and Harvest Moon website, (0:08:15) Al: she says, recognising that some fans may be wary of a game published on Android or iOS (0:08:21) Al: because of potential monetisation. Now, Sumi confirmed with me that the game does not contain (0:08:26) Al: microtransactions. Harvest Moon Home Sweet Home will be a one-time purchase without added (0:08:32) Al: or downloaded content. So, that is good. (0:08:34) Codey: All I can, all I can contribute to that is Harvest Moon Home Sweet Home’s, uh, acronym is, hmm, hush, and I love that. (0:08:42) Al: It’s certainly something, and as to me I’ve also put a second tweet about the game that (0:08:43) Codey: And I think that’s, and I think that’s, yeah, after saucepoot, I think that’s beautiful. (0:08:54) Al: give us no real information, but I’m going to read it to you anyway! (0:08:57) Al: We’re excited to bring a fresh New Harvest Moon experience back to mobile gamers with (0:09:02) Al: Harvest Moon Home Sweet Home, featuring the traditional Harvest Moon style that fans know (0:09:05) Al: and love. (0:09:06) Al: I don’t know what they mean by that. (0:09:08) Al: Along with some familiar faces, we hope this will be a cosy farming adventure for you. (0:09:12) Al: We look forward to welcoming you home this summer. (0:09:18) Codey: Okay, I await further information. (0:09:22) Al: Yes. Okay, next we have the Garden Path. I’ve announced they’re releasing on the 30th of July. (0:09:32) Al: Um. (0:09:34) Codey: Cute, cute little game, very interesting art style, very interesting graphics that I had (0:09:41) Codey: not ever really noticed before. (0:09:43) Codey: I don’t think I’ve seen this before, or if I have, my brain was bleached. (0:09:48) Codey: It also runs in parallel with the real world. (0:09:50) Codey: You can leave it alone and your garden will grow at the same time. (0:09:53) Codey: Yeah, I look forward to, it’ll be on Linux, PC and Nintendo switch. (0:10:02) Codey: Um, Mack, I’m crying. (0:10:04) Codey: Yeah, I’m crying and Mack right now. (0:10:06) Codey: Um, and yeah. (0:10:06) Al: It does say Mac on their Steam page though, I don’t know why they didn’t list it in the (0:10:08) Codey: Yeah, so thank you. (0:10:10) Codey: Um, I don’t blame it. (0:10:12) Codey: Oh, it does say Mack. (0:10:14) Al: post. (0:10:14) Codey: Oh my gosh, they said PC, but they meant both of the things. (0:10:19) Codey: So yeah, we’ll see, um, what I end up doing. (0:10:24) Codey: Um, I also see that they are, we’ll see what, how I end up feeling about this or if I’m going to be getting it. (0:10:31) Codey: I love that they have merchants that range from a grumpy toad. (0:10:34) Codey: To Baal. To Larto, a seasoned musk ox fisherman with a love for songfish. (0:10:40) Codey: I don’t know what song fish is, but he loves them. (0:10:42) Al: I think they’re exactly what they sound like, fish that song. (0:10:45) Codey: Fish. (0:10:46) Codey: Fish that song. (0:10:49) Codey: Yeah. (0:10:50) Codey: So excited to look at that more and determine if I have the fun/desire to play it. (0:10:58) Codey: Really interesting art style. (0:11:00) Codey: It’s on my list. (0:11:01) Codey: It’s on- it’s- it’s- I’m watching it. (0:11:05) Codey: Also watching Kama Eru. (0:11:05) Al: Camaro, Camaro, Camaro, is that what it is, have announced that they are out now. (0:11:14) Codey: On Switch, Steam, and Xbox. (0:11:16) Al: Yes, when I initially wrote this in the thing, (0:11:19) Al: I was like, oh, it’s coming out in the 8th of June. (0:11:20) Al: And then I realized today that today is the 8th of June. (0:11:23) Al: And then during the Wholesome Direct, they were like, oh, it’s out now. (0:11:26) Al: OK, cool. Just done. Go get your frogs. (0:11:28) Codey: surprise. Yup. Go get your frogs. It’s very, uh, Usag. It’s giving Usag. Usag. Oh my gosh. (0:11:36) Codey: Usagishima. Um, so you restore the wetlands and you collect frogs, you breed them together, (0:11:41) Codey: which is not Usagishima, but that’s cool. Uh, decorate. There’s mini games and crafting. (0:11:45) Codey: Um, I think it’s really cute. Yeah. Yep. Yep. Yep. Yeah. I’m going to see if this is (0:11:46) Al: Yeah I think it’s a bit more than Asagashima because you can also like crossbreed your frogs I think. (0:11:52) Al: Um so yeah. (0:11:55) Codey: on Xbox Game Pass. (0:11:58) Codey: It is a PowerMosh simulator might have. (0:12:02) Al: I saw that Aislinn was streaming a bit of Camaeru today. (0:12:08) Codey: I don’t know, it seems up her alley for sure. (0:12:11) Codey: There’s other games that look up her alley as well. (0:12:14) Codey: Check out the greenhouse episode for that, next. (0:12:20) Al: Sunnyside have announced that their console release has been delayed until the 16th of (0:12:26) Al: August. Their Steam release is still releasing on the 14th of June, two days after this episode (0:12:27) Codey: Take your time. (0:12:31) Codey: Cool, that’s sweet. (0:12:35) Codey: And then the console is PlayStation 5 and Xbox (0:12:39) Codey: X/S, I believe? Yep. (0:12:43) Codey: So yeah, take your time. Figure it out. It takes longer. Microsoft (0:12:48) Al: Delays are funny. I don’t think we’re talking about Little Lands later on because they didn’t (0:12:55) Al: actually announce anything new other than that they’ve got a demo coming out. But literally (0:13:00) Al: as soon as they announced that they had the demo coming out, they tweeted saying actually (0:13:05) Al: it’s not coming out. We had to delay the demo. But by the time they decided to delay it, (0:13:06) Codey: laughs Oh noooooo. (0:13:10) Al: it was obviously too late to change the video. Very unfortunate. (0:13:13) Codey: Ugh. Well, they got people’s attention, so… (0:13:18) Al: Speaking of timing, Moonstone Island, surprise, surprise, is coming to Switch. I wasn’t expecting (0:13:28) Al: this. I was actually expecting a shadow drop today just because the way they were announcing (0:13:31) Al: it, they were being so obvious that some news was coming with the Wholesome Direct and I (0:13:36) Al: thought it was going to be a shadow drop. But no, they’ve decided that they’re releasing (0:13:39) Al: it on the 19th of June on Switch, which is the last day that they could still technically (0:13:45) Al: say that they’re releasing in spring based on their definition of spring. (0:13:48) Al: 19th of June is not spring and I don’t care what anybody says, it is not spring. (0:13:51) Codey: Getting you on technicalities, Al. (0:13:55) Codey: It’s not. (0:13:58) Codey: It’s not. (0:13:58) Al: Your definition of spring is stupid if it includes the 19th of June. (0:14:03) Codey: I was working the farmer’s market today, (0:14:06) Codey: and there was a big breeze coming through. (0:14:07) Codey: And someone was like, oh, I love that fall breeze. (0:14:09) Al: I find people with the weather is very funny, right? Because it’s like, we do this thing (0:14:09) Codey: And I was like, my guy, you skipped the whole season. (0:14:14) Codey: It did feel like a fall breeze, though. (0:14:17) Codey: Climate change is crazy. (0:14:22) Codey: Uh-huh. (0:14:26) Al: every year when it’s like we get spring and then it gets cold again and people go, oh, (0:14:30) Al: so much for spring. And you’re like, no, no, that’s called spring. Spring is kind of like (0:14:34) Al: a mix of summer and winter weather. That’s just what spring is. You can go (0:14:39) Al: Oh, it was warm. No, it’s not. I guess it’s not spring now. No, no, that is spring. You know what (0:14:45) Al: spring is, you do it every single year, you shouldn’t now be surprised by it. And then we (0:14:50) Al: get to summer, and you have lovely hot days. And then you have rainy days. And people go, Oh, (0:14:56) Al: so much for summer. And you’re like, it still rains in summer. We don’t live in the in one (0:15:02) Al: of these places that has dry and wet seasons. What summer is called summer, it’s not called (0:15:09) Al: season. Like you don’t live in the desert. You live in Scotland. (0:15:14) Codey: Yeah, here if we get, so in Pennsylvania, if we get rain during the summer, when it (0:15:21) Codey: is considered summer, there’s like a 95% chance that that rain will be accompanied by a thunderstorm. (0:15:29) Codey: And that’s when I do the differentiation. (0:15:29) Al: Uh-huh (0:15:31) Codey: Like if it just rains and it’s just rain, it’s spring or fall. (0:15:35) Codey: But if it rains and there’s like a thunderstorm associated with it, we’re in summer, y’all. (0:15:41) Codey: We’ve been in it for a few weeks. (0:15:44) Codey: I, in my opinion, I almost said IMO, but people might not know what that is in my opinion. (0:15:49) Al: Yeah, we don’t really get Thunderstorms. (0:15:50) Codey: So that is very sad. (0:15:53) Codey: I love thunderstorms. (0:15:55) Al: Yeah, we might get one a year ago. (0:15:58) Codey: You know what else I love? (0:16:00) Codey: Chai. (0:16:01) Codey: And you can help run a local chai shop in the pallets on the hill, which is out now. (0:16:07) Codey: Um, this is a rural India slice of life game. (0:16:10) Codey: um you’re a teenage kid and it’s the first day of (0:16:14) Codey: summer holidays and you help out on the farm you take off (0:16:16) Codey: some summer jobs you clean you cook um in the local chai shop (0:16:20) Codey: you can explore old ruins and make paintings look really cool (0:16:23) Codey: um i’m interested it’s definitely on steam I don’t know if it’s on anything (0:16:28) Al: I don’t think it is. I think it’s just team. The funny thing about this one was they, I (0:16:33) Al: think they were meant to come out in like 2022, the end of 2022, and they announced (0:16:39) Al: that they were coming out. And then like a week before they were meant to be coming out, (0:16:43) Al: they’re like, “Oh, no, we’re not coming out.” And it’s like, “Okay, that’s fine.” And (0:16:47) Al: now it’s like a year and a half later. (0:16:49) Codey: I do remember seeing this before, and this is one that’s on Mac. (0:16:52) Codey: So what’s your price? (0:16:54) Codey: What’s your price 20 bucks? (0:16:56) Codey: Maybe I’ll think about it. (0:16:56) Al: It’s a solid maybe. (0:17:01) Codey: Your girl has credit card debt. (0:17:04) Codey: Um, yeah, so we’ll figure that out. (0:17:06) Codey: Uh, I’ll see if I’m interested. (0:17:07) Codey: If we’re going to play that, if I will play that, um, no, I’ve, I (0:17:10) Al: What’s a little bit more credit card debt, you know, like, uh, fair enough. (0:17:13) Codey: have literally cut that card. (0:17:15) Codey: So, and. (0:17:20) Codey: And no more money is going on to it. (0:17:21) Al: Obviously on, on the, on the harvest season podcast, we do not condone getting yourself (0:17:28) Codey: Correct. Also, even if your grad school is going to give you pay for you and pay your tuition and everything, you might still get set. (0:17:40) Codey: Don’t have knee surgeries, don’t have cars break down, don’t have dogs have to go to the hospital, woo! (0:17:48) Codey: Don’t eat food. Don’t use electricity. Don’t you do it. (0:17:52) Codey: I do have food stamps, so that’s pretty cool. OVA MAGICA! (0:17:55) Al: I put- Early Access is coming from the 23rd of July, so many times. (0:17:58) Codey: We’ve talked about this game. We’ve talked about this game a lot. Little circle, spherical egg dudes. I know there’s a really cute bee one. (0:18:10) Al: Blobs, blobs. (0:18:12) Codey: Blobs. Blobs. What I wrote. (0:18:15) Al: It’s a farming creature collector with blobs that you can cross-bead and yeah, it’s cute. (0:18:18) Codey: Woo! (0:18:20) Codey: Make crazy things. (0:18:21) Al: I’m going to play this game at some point, probably not in Early Access. (0:18:22) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:18:26) Al: Yeah, I mean, it’s one of these things where this game has been in development so long, (0:18:31) Al: which is not a problem, but it does mean that a lot of the ideas that it (0:18:36) Al: came up with, or maybe not was the original original, but certainly was not, (0:18:40) Al: it wasn’t everywhere. A lot of them are now just standard things in a lot of farming games, (0:18:45) Al: which is a bit sad. You can use your blobs to help farm and stuff like that. There are (0:18:50) Al: lots of games that do that now. That’s, I guess, the problem with law. (0:18:55) Al: game development times, which when you’ve got one person working on a complicated game (0:18:59) Al: like that, it can take a while. But yeah, yeah, I guess it’s more like I really hope (0:19:02) Codey: Yeah, we understand. (0:19:08) Al: that people still play the game. You know, and I feel like, was this one a Kickstarter? (0:19:11) Codey: Yeah. (0:19:15) Al: Sure, did I kickstart this one? Have I already bought it? Check. (0:19:16) Codey: It’s a great question. (0:19:20) Codey: It wasn’t my job to watch your… (0:19:25) Al: Yes, I have kickstarted this already. Quite a while ago. Yeah, so I won’t be buying it (0:19:35) Al: because I’ve already bought it. Yay. I’m guessing. So the other thing about this is, (0:19:38) Codey: - Yay. (0:19:44) Al: originally, it wasn’t going to be coming to Early Access. It was just going to go, yeah, (0:19:50) Codey: You’re just going to go straight to 1.0? (0:19:51) Al: But that I mean, that’s that’s fine. That is what it is. (0:19:54) Codey: Yep, yep. (0:19:55) Al: I think it probably I suspect that anybody who kick started to get the early access because there (0:20:00) Al: wasn’t an early access tier. But obviously, don’t take my word for that. We’ll see what happens I (0:20:07) Al: guess. Yeah, well, it’s not unusual for people to go like, oh, pay this to get the 1.0 and pay this (0:20:08) Codey: Would be weird to make you pay for it. (0:20:16) Al: to get early access. But it’s less common. But it is a thing that some people do. (0:20:17) Codey: Oh, interesting, okay. (0:20:23) Al: Thank you. (0:20:24) Al: Thank you very much. (0:20:24) Codey: know what else people do nowadays, VR. (0:20:25) Al: Oh yes, okay, Garden of the Sea. Garden of the Sea. (0:20:31) Al: So this is a VR farming game, which is already out on Quest and presumably something else. (0:20:40) Al: I don’t really care about other ones. I only care about the one I have. (0:20:46) Codey: Which one do you have? (0:20:46) Al: The Quest 3. So it’s now coming to Steam and Switch, which is interesting. (0:20:48) Codey: Oh, OK. (0:20:55) Al: I wonder how it’s going to work, because it’s very much based around, (0:21:00) Al: you use your hands in the game to do things. And if you watch the trailer in the Wholesome Direct, (0:21:09) Al: you definitely saw the hands that you normally see when you’re playing the game. It has these (0:21:14) Al: kind of fake hands when it finds your hands. And so my question is, how’s that going to work? (0:21:21) Al: Because what’s the interaction there if you’re not doing it in VR? (0:21:24) Codey: That’s a great question. (0:21:26) Codey: I have no idea. (0:21:27) Codey: All I could think of with like the switch is maybe physical movements, but like holding (0:21:33) Codey: your switch up or whatever, or like your joy con, having your joy cons just like separated, (0:21:40) Codey: but that is not crazy accessible. (0:21:43) Codey: So I’m not sure about that. (0:21:44) Al: Yeah. Yeah. So if you want to play this game not in VR, that will be possible soon. (0:21:55) Codey: in a way that we don’t know. (0:21:58) Codey: Yeah. (0:21:58) Al: We’ll see. I mean, I mean, Elaine have announced that they’re coming to Switch this year. (0:22:04) Al: So if you wanted to play that game, but you wanted it on Switch soon. (0:22:08) Codey: I like how many cats they threw into that trailer. (0:22:11) Codey: It was really cute. (0:22:12) Codey: There were many cats. (0:22:13) Codey: And then they were like, you can have cats. (0:22:14) Codey: And I was like, I had no idea. (0:22:16) Al: Cats! (0:22:18) Codey: This was a mystery to me. (0:22:22) Codey: It was a very cute trailer though. (0:22:23) Al: Speaking of games that are coming to consoles, above snakes have announced they are coming to Switch, Xbox and PlayStation. (0:22:34) Al: Obviously it was that good. I don’t think so. (0:22:34) Codey: I mean, we’ve definitely like, we’ve, okay. (0:22:39) Al: I think I have it sitting on the planning board with some people’s names on it, but it hasn’t happened yet. (0:22:46) Codey: Okay, that was mostly that I was I know the game, but I just didn’t know if we had covered it yet (0:22:46) Al: No, we haven’t covered it properly. (0:22:48) Al: No, we haven’t, we haven’t covered it properly. (0:22:53) Codey: Very excited for when that happens and now there’s (0:23:00) Al: Yeah. (0:23:00) Al: OK, so that’s all the news about release games, releases for games, game releases. (0:23:08) Codey: I feel like all of our episodes just dissolve into madness, but I also think that people (0:23:10) Al: What is this, I deserve? (0:23:11) Al: I’m so tired. (0:23:14) Al: Because you decided to go and get a job, so now we have to do them later in the day. (0:23:16) Codey: are here for it, so. (0:23:19) Codey: Surprise, I’ve had multiple jobs this whole time. (0:23:23) Al: Come on. (0:23:25) Al: OK, get a job that has specific hours. (0:23:27) Codey: Just Saturdays, man. (0:23:30) Al: On a Saturday, when we used to record. (0:23:31) Codey: Next time we, next time we could do Sundays, but I don’t know if you like Sundays. (0:23:37) Al: Well, I couldn’t do Sunday this week, but that’s not the point, right? (0:23:39) Al: Don’t try and, like, let me just be annoyed. (0:23:39) Codey: » Don’t put this on me. (0:23:47) Codey: Yep, I mean, if you wanna pay me, let’s see, 12, okay. (0:23:47) Al: I’m not actually annoyed, listeners. (0:23:50) Al: Nope. (0:23:52) Codey: [LAUGH] Game updates though. (0:23:56) Al: The podcast barely pays for itself. (0:23:56) Codey: Speaking of pay, speaking of paying and needing money. (0:24:03) Codey: Have you ever thought about robbing a bank like Turna Boy did, but (0:24:06) Codey: you wanna do it with pride? (0:24:08) Codey: Bank with pride, and by pride I mean, [LAUGH] (0:24:10) Al: I rolled my eyes when I saw this comment. (0:24:15) Codey: Turna Boy has a new update to celebrate Pride Month, (0:24:19) Codey: where there are new flower crowns and pride flag hats, and it’s awesome. (0:24:26) Codey: Yep, love it, happy pride, woo. (0:24:28) Al: Woo. Speaking of updates, Terranil have announced that they’ve got a new update coming out, (0:24:34) Al: Vita Nova. It’s coming on the 24th of June. (0:24:38) Codey: It’s a free update major free update. Uh… (0:24:40) Al: Oh yes, free update. Yes, not DLC. Free update. (0:24:44) Al: Woo! (0:24:45) Codey: Correct. I also want to click on this because I want to see… Oh, it’s currently on sale (0:24:50) Codey: for $25. This is a game I want. Is it available? Oh, it’s Matt. What? Okay. (0:24:54) Al: Stop. Don’t. I. Don’t. No money. (0:25:00) Codey: Uh, but yeah, maybe one day when this comes out, uh, maybe I’ll have enough money and I can do a (0:25:09) Al: So they’ve said that they’re bringing a new world map. (0:25:13) Al: Is that a new world or a new map on the world? (0:25:17) Al: Like, are we going to a different planet? (0:25:19) Codey: I don’t think that the way that I read it is that there’s like you’re on the same world, but you’re in a different area (0:25:25) Codey: Like maybe like it because it says new biomes (0:25:28) Al: Yes, and both of those things, though. (0:25:30) Codey: But I guess yeah, I guess perhappeth (0:25:35) Al: Who knows? (0:25:37) Al: Who knows? (0:25:40) Codey: it looks like if you look at the map in the this thing that this is a blog post yeah the post on (0:25:49) Al: post. Yes, but yeah, but like, that shows that it already has (0:25:51) Codey: steam um it looks like there’s different continents um so maybe you’re going to like a new continent (0:26:00) Al: those and like, there’s, like, there’s probably no point in us (0:26:03) Al: trying to figure this out. We’ll find out soon. (0:26:06) Codey: It does say we’ll release more details about these new features over the next few weeks so (0:26:09) Codey: listeners listen to the episodes and we will tell you later our confusion and your confusion will (0:26:14) Al: Hope you’re listening (0:26:17) Codey: be cleared up in the next few weeks. We have a new world map, new levels, an animal system overhaul, (0:26:22) Codey: very interesting, new biomes, new buildings, new climate conditions, and a new animal species. (0:26:27) Codey: What could it be? I think it’s gonna be a beaver. I also don’t know what the (0:26:36) Al: a beaver. (0:26:37) Codey: A beaver. (0:26:41) Codey: Fun fact, the reason I chose beaver (0:26:43) Codey: is because you said antelope. (0:26:44) Codey: And the family that the pronghorn antelope (0:26:47) Codey: is in, untillocaprity. (0:26:49) Codey: And the family that the– (0:26:53) Codey: gosh, what kind of beaver? (0:26:53) Codey: It’s like a specific beaver. (0:26:56) Codey: And the two families that are endemic to North America– (0:26:59) Codey: the only two families that are only in North America. (0:27:02) Al: Oh, he’s a honey badger. (0:27:02) Codey: Yep, I can’t– (0:27:04) Al: Daddy. (0:27:04) Codey: No, it’s a beaver. (0:27:07) Codey: Beaver Family Endemic to North America. (0:27:10) Codey: Uh, Cas- oh, it’s just the Castor- Casoridae? (0:27:16) Al: Skies of Azoria. This is Fae Farm’s next DLC coming on the 20th of June. (0:27:23) Al: Did you know that High in the Clouds over Azoria was a land that you can visit? (0:27:29) Al: Wait, was a land that you can visit? Grammar is a bit complicated there. (0:27:34) Al: An amazing place with new paths to explore, full of adorable characters in need of your help. (0:27:39) Al: Yes, because that’s what Fae Farm needs, more one-dimensional characters. (0:27:44) Codey: I was going to say, no news on if– (0:27:47) Codey: we do not know if this new content update contains (0:27:51) Codey: new story or better characters that are not (0:27:54) Al: or any story, any characters, with actual… (0:27:55) Codey: one dimensional or any story. (0:27:57) Codey: You can just fly and explore new areas above Azoria. (0:28:01) Al: There seem to be portals. (0:28:04) Codey: Yeah. (0:28:05) Al: I don’t know if you go into this guy to get to the portals, or if the portals are taking you to this guy. (0:28:05) Codey: We’ll have our– no idea. (0:28:10) Codey: We’ll have our Fae Farm correspondence return to us (0:28:14) Codey: in these details about if the story exists. (0:28:16) Al: Or maybe they won’t. (0:28:18) Al: That’s coming out the 20th of June. (0:28:22) Al: It’s included with the deluxe version on PC and with the standard version on Switch. (0:28:27) Al: So just like the last one. (0:28:31) Al: Speaking of updates, it’s Sagishima. (0:28:34) Codey: - Yay. (0:28:36) Al: This is the Bunny Paradise update is out now, I didn’t write down, is it out now? (0:28:42) Codey: uh I assume it is because I just opened the game because I was like oh no did I uninstall this game (0:28:51) Codey: and I had but luckily um yeah I just and so I just opened it and I now have three new bunnies on (0:28:52) Al: Yes, it is up. It is out. (0:28:58) Codey: like literally just opened the game and there’s three new bunnies in my island three out of the (0:29:00) Al: Three out of the five. (0:29:02) Codey: five I believe so let me check my bunny book button book yep three out of five I only have two left (0:29:03) Al: Because you had everything before this update, didn’t you? (0:29:11) Al: Bun book. (0:29:11) Codey: Um… bye. (0:29:12) Codey: Oh, yeah. (0:29:14) Al: So five new bunnies, new buildings, hats and toys and an endless bunny runner (0:29:19) Al: mini game. Also, Usagi Shima have launched merch. (0:29:22) Al: So if you need to spend some money, (0:29:27) Al: that’s how you can do it. (0:29:28) Codey: you know me now I always need to spend money I can’t even say it without crying on the inside (0:29:30) Al: You know, it’s like, did you ever, it’s like when you have a large meal, right? And (0:29:40) Al: then you’re stuffed, you’re full, you can’t eat anything else. And then someone brings (0:29:45) Al: out dessert and you’re like, “Oh, okay, I can eat a little bit more.” And it’s like, (0:29:48) Codey: You got the– yeah, the dessert stomach. (0:29:48) Al: we always joked about having a second stomach just for pudding, right? It’s like that, right? (0:29:54) Al: Like you have the special fake money just for games, right? (0:29:59) Codey: I mean, I do– (0:30:00) Codey: I am using some of my tips that I get for cash as like– (0:30:04) Codey: because it doesn’t exist, right? (0:30:05) Codey: It’s cash. (0:30:08) Codey: But yeah, that doesn’t somehow magically go into my steam (0:30:12) Codey: or anything. (0:30:12) Codey: I’m trying to get one of these little buddies (0:30:14) Codey: to want to do the running game thing. (0:30:16) Codey: Uhhh… (0:30:18) Al: Speaking of. (0:30:18) Codey: Yep, so I did uninstall it, but if you connected your like iPhone name thing to it, (0:30:26) Codey: um, then it will… (0:30:29) Codey: Oh, it’s called Bun Run. Oh my gosh. (0:30:32) Codey: Um, if you’ve connected your like Apple game store, (0:30:38) Codey: yeah, then even if you uninstall it, all of your stuff is still saved. (0:30:42) Codey: So 10/10 recommend that. (0:30:43) Codey: Oh, Bun Run! It begins. (0:30:45) Codey: Help your bunny jump over obstacles tapping where to jump. (0:30:48) Codey: The longer you hold your tap, the higher the jump. (0:30:50) Al: I’ll put it down just now, because you don’t care about Traveler’s Rest. (0:30:51) Codey: Okay, cool. (0:30:52) Codey: Let’s talk about the next one. (0:30:53) Codey: Nope, you can talk about this next one. (0:30:54) Codey: I don’t really care. (0:30:55) Codey: Nope, I’m going to play bone run. (0:30:57) Al: Traveler’s Rest, I’ve announced that they’re a new update, the Story and City update, (0:31:00) Al: which by the way, is just very funny saying like, “Hey, we’ve added story.” (0:31:08) Codey: That is a thing that happened. (0:31:10) Al: I’m constantly fascinated by this game, and I really want to go back to the first version (0:31:14) Al: they brought out and see what existed in the game. It’s coming July, that’s all. (0:31:20) Codey: Yep, an update, I hit the first obstacle and button run, so that’s gone. (0:31:20) Al: That’s the story, because I didn’t have the story. (0:31:27) Al: That’s sad. Maybe you should talk about Go Go Town instead. (0:31:31) Codey: There’s a new gameplay video. I did not watch all of it. It was nine minutes long. (0:31:35) Al: It was 9 minutes long, I was very long. Thankfully, it came out yesterday, (0:31:38) Al: so I could watch it yesterday. Everything, every time I see something about this game, (0:31:41) Codey: But I did tap through it and yep, still interested. It doesn’t… (0:31:50) Codey: And it’ll be fun to play together. Maybe will we be able to play this? (0:31:53) Codey: This will be our first game that we’ll be able to play together. (0:31:56) Al: That’s a good question, because I think it does have multiplayer, (0:32:00) Al: but I don’t know whether it has online multiplayer or not. (0:32:04) Al: Well, yeah. (0:32:05) Al: Because that’s much more complicated than local multiplayer. (0:32:08) Codey: It basically looks like kind of like Fortnite. (0:32:09) Al: What? (0:32:11) Codey: It’s got like the vibe steam cloud remote play together. (0:32:16) Al: Look, we don’t even know when this game is coming out yet, right? Let’s talk about playing (0:32:18) Codey: It gives. (0:32:21) Al: it together when it’s actually out. One thing that I don’t think we knew before this was (0:32:22) Codey: Hey, Hey, 2024 2024 is London. (0:32:30) Al: that you can use your villagers and you can like tell them to do things. So like there’s (0:32:37) Al: stations for different things like for farming and for wood gathering and mining and stuff (0:32:42) Al: like that. And you can do something and then you can go, hey, tell this villager to do (0:32:46) Al: this thing. And then they’ll just go and do that thing. So I really like that idea (0:32:51) Al: of automation, which is, hey, villager, do this thing that I just did. Yeah, that’s pretty (0:32:58) Codey: broadcasting right now and it looks like (0:33:03) Al: Um, the one thing that I’m not sure how I feel about the game is the inventory (0:33:09) Al: seems pretty limited. (0:33:11) Al: I think that’s a design decision and I’m not sure how I’m going to feel about it, (0:33:14) Al: but we will see. (0:33:16) Al: I’m willing to be open-minded about it, but yeah, also like you water the crops (0:33:22) Al: with a little literal water hose, like a fireman’s hose. (0:33:26) Codey: Yeah, yeah, they have (0:33:29) Al: Yeah, I know they have multiplayer. (0:33:31) Al: The question is whether or not it worked online or not. (0:33:34) Al: Look, it’s fine. (0:33:36) Codey: They’ve been broadcasting this for 42 hours. (0:33:39) Codey: That’s a choice. (0:33:39) Al: I suspect they have not actually been doing that. (0:33:44) Codey: It says 42 hours, 22 minutes, (0:33:46) Codey: and it was adding up the seconds. (0:33:47) Codey: It was wild. (0:33:50) Codey: Yeah, but we also have some brand new games (0:33:53) Codey: that we’ve never talked about before coming up here (0:33:55) Codey: that we can talk about. (0:33:56) Al: And this is only this isn’t everything. This is just this is just what I decided was close enough, because all my word Cody, I think there are too many games now. (0:33:58) Codey: No, no, it is not. (0:34:08) Codey: My, I just had a list of a word document (0:34:12) Codey: as I was watching the Wholesome Direct up (0:34:14) Codey: and I was like typing stuff in (0:34:15) Codey: and then starting a new line (0:34:16) Codey: every time there was a new game. (0:34:18) Codey: She was four pages long. (0:34:20) Al: There was a bit with 10 minutes to go where they were like, oh, we’re nearly finished. (0:34:25) Al: But now we’re going to show you even more, oh my word, and it was literally nine minutes (0:34:26) Codey: And it was rapid fire. (0:34:32) Codey: Yeah. (0:34:33) Al: of like 10 seconds of each game. (0:34:34) Codey: Yep. (0:34:34) Codey: Yep. (0:34:35) Al: There were so many games. (0:34:36) Codey: Some of them look really cool though, so it’s on my list whether we talk about it here or (0:34:37) Al: I lost. (0:34:38) Al: I missed so many in my first watch through. (0:34:48) Codey: whether surprise, surprise we talk about it in a greenhouse episode that will be coming (0:34:53) Codey: out soon. (0:34:56) Al: Yeah, right, let’s go through these. We’ve got Letter Bunny. (0:35:03) Al: Take on a cosy adventure as Anne, a small and determined bunny with a heart of gold. (0:35:08) Al: Explore the peaceful island, deliver many, many packages, and discover that behind every letter is a unique story. (0:35:14) Al: Make new friends, help people out, and most importantly, have fun. Those are some long years, Cody. (0:35:22) Codey: they are very long that is quite the bunny um also if the ears are that long it’s not a bunny (0:35:29) Codey: anymore it’s a hair um mammal facts up in this yeah uh they are very lorg um so if it’s a bunny (0:35:30) Al: Whoa here here here are very (0:35:38) Codey: it should be a lot they should be like more than half as short um also I just want like i’m just (0:35:46) Codey: as you read this I was like what if inverse so what if like take on a chaotic adventure (0:35:52) Codey: and a large and lazy bunny with a heart of evil explore the uh violent island like (0:36:02) Al: Now, I love the idea of like, it’s a delivery game, but you’re trying to like open up packages (0:36:10) Codey: but you’re violet (0:36:11) Al: and steal things without getting caught, or you’re trying to like… (0:36:14) Codey: untitled goose game but you’re a delivery bunny pretty much also I loved the (0:36:18) Al: That’s a whole different vibe. (0:36:20) Codey: discover that behind every letter (0:36:22) Codey: is a unique story? Correct. Yes. (0:36:25) Al: I don’t know. I do get multiple of the same letter from companies sometimes. (0:36:32) Codey: But I do I do that too. But like if it’s from a human I, I (0:36:37) Al: Do people still send letters? (0:36:37) Codey: doubt though this would yes, I doubt that it is that like (0:36:38) Al: Oh. (0:36:44) Codey: you’re sending you’re like talking to corporate bunco and (0:36:49) Codey: and Bunko is like, send these. (0:36:49) Al: you’re just delivering bills (0:36:52) Codey: generated letters to all of these things like it’s probably gonna be (0:36:58) Codey: I’m just a person and if they can’t pay then you gotta peacefully beat them up (0:37:03) Al: no you’re you’re the postal officer you’re not a bailiff (0:37:09) Codey: postal officer and judge and executioner (0:37:15) Codey: letter bunny no this is very cute (0:37:17) Al: You’re trying so hard to make this. (0:37:19) Al: It’s something it’s not. (0:37:20) Codey: I want- (0:37:21) Al: There are plenty of games that we’re going to talk about (0:37:22) Codey: I crave violence. (0:37:23) Al: that have a creepy side to it. (0:37:24) Codey: I- (0:37:24) Al: You don’t have to add it in to other games. (0:37:26) Codey: I cra- (0:37:28) Codey: I crave violence. (0:37:30) Codey: Um… (0:37:30) Al: Speaking of violence, we’ve got Humblitz. (0:37:32) Codey: Really? (0:37:34) Codey: Does this one feel violent? (0:37:35) Al: Well, this one says (0:37:37) Al: “A cozy survival game (0:37:39) Al: set in a fantasy world (0:37:41) Al: filled with cute pet companions (0:37:43) Al: and adventures across many biomes.” (0:37:46) Al: Now, my problem with this (0:37:49) Al: is that I don’t think (0:37:51) Al: cozy and survival (0:37:53) Al: fit together, right? (0:37:55) Al: Like, if I’m cozy, (0:37:57) Al: I’m not fighting for survival. (0:37:59) Al: Those two things are opposite. (0:38:02) Codey: So people just farm if they’re, as a pastime, as like a side gig. (0:38:08) Al: Are you trying to say that farming games are survival games? (0:38:12) Codey: I mean, you’re farming. (0:38:14) Al: Yeah, OK, and in Stardew, if you don’t eat, what happens? (0:38:19) Al: You go to sleep and you wake up fine in the morning. (0:38:23) Al: That’s not a survival game. (0:38:25) Codey: Not realistic. I try and do that. And then I wake up. I wake up with a headache. It’s not fun. (0:38:27) Al: Yeah, of course, it’s not realistic. (0:38:32) Al: Of course, it’s not realistic. (0:38:35) Codey: Yeah. Yeah. (0:38:36) Al: This is I just I don’t I don’t understand how you can have a (0:38:39) Al: that is about fighting for survival and call it cosy. (0:38:42) Codey: Yeah. Yeah. Yeah, I’m not sure. Um, we know almost nothing about this except for that one line. (0:38:49) Codey: That’s it. It’s a new Kickstarter. Currently 671 followers. Kickstarter’s not even live. (0:38:56) Codey: Um, the picture’s really cute though. It looks like a little teacup house. That’s it. (0:39:00) Al: Yeah, yeah, yeah, the image is definitely giving cozy rather than giving survival. (0:39:06) Al: We will. We will see. Could be. (0:39:07) Codey: Could be violence could be violence cozy violence (0:39:12) Al: Harvest Hills. Harvest Hills is a charming and relaxing farm simulator that allows you to run your own rancho, (0:39:22) Al: cultivate various crops, take care of animals and produce homemade products, (0:39:26) Al: Sell the goods to the local market to earn money. (0:39:30) Al: And use it to upgrade or automate the farm. (0:39:32) Al: Rancho, really? (0:39:32) Codey: I think well isn’t that is that not what it’s called in the South America (0:39:34) Al: Is that? (0:39:40) Al: Oh, is it? (0:39:41) Al: Oh, is that? (0:39:42) Al: is just a… Oh. (0:39:44) Codey: yeah Rancho is just a ranch plural is ranchos a hut or a collection of hut for (0:39:50) Codey: herders laborers or travelers because yeah the I think developers but well the (0:39:52) Al: - Well, there you go, my bad. (0:39:59) Codey: developers called red beans and I guess I can’t see more than that. (0:40:02) Codey: There’s a demo out now I do too oh my gosh one of my friends made a dessert (0:40:09) Codey: bean pie the other day don’t recommend this looks really cute though I like the (0:40:15) Codey: idea of that so like as you’re doing things in the game you put down flags (0:40:21) Codey: kind of like think of like when you play Sims and you tell your person like do (0:40:26) Codey: this and then do this and then do this and then you have like a task list (0:40:29) Codey: basically, it looks like you do that for your character in this game. (0:40:32) Codey: to which I like, I like to, like, look at it be like, Okay, cool, do all of these things. And then I can do something else with my brain, because I don’t like paying attention. You like, delegate, yeah, you like delegate a bunch of tasks. Yeah, looks, looks cool. I will be watching (0:40:41) Al: Ah yeah, yeah I hadn’t noticed that I’m watching the video that’s a good point it does seem to be (0:40:46) Al: like yeah do you tap on things. I quite yeah okay okay I’m I’m feeling it I’m feeling it. (0:40:57) Al: I like the build mode as well I do like a good build mode in one of these games because I find (0:41:02) Al: them much easier. (0:41:06) Codey: Windows only, wah, wah, uh, cool. (0:41:10) Al: Wow, wow. It’s on Kickstarter. It has a very modest goal and hasn’t hit it yet. (0:41:18) Al: Yeah, yeah. I mean, most Kickstarters get nothing in the in the middle 27 days. (0:41:25) Al: It’s like the first day and the last day. (0:41:28) Codey: The game is controller friendly, won’t be on Steam Deck, Steam for Windows. (0:41:32) Codey: Uh, they’re hoping for Q4 2024. (0:41:36) Codey: Um, even if it does get released, it’ll be no later than May 2025. (0:41:42) Codey: Um, will Steam Deck, Steam Deck be supported? (0:41:42) Al: What do you mean “won’t” to be on the Steam Deck? (0:41:47) Codey: No. (0:41:47) Al: Where does it sit at? (0:41:51) Al: And also, what does that mean? (0:41:53) Al: Because you can play almost any game on the Steam Deck, (0:41:56) Al: and if it has controller support, it will work on the Steam Deck. (0:42:01) Al: Is that in the FAQ? (0:42:03) Al: Yeah, I don’t know what that’s meant to mean. (0:42:06) Al: I suspect– I mean, if what they mean is, (0:42:08) Al: we’re not going to put in the effort to make sure (0:42:10) Al: that it works perfectly on Steam Deck, (0:42:13) Al: and then fine, but, like, you… (0:42:15) Codey: It won’t be developed for the Steam Deck is how I read that. (0:42:17) Al: Yeah, but… (0:42:20) Al: Yeah, no, that’s not how I read it at all. (0:42:22) Al: What I read is, like, we’re not going to bother (0:42:25) Al: putting any effort into it, which is fine. (0:42:27) Al: But also, like, if you’ve got the controller support, (0:42:30) Al: you’re 90% there anyway. (0:42:33) Al: Like, I would just put in the tiny– anyway, it doesn’t matter. (0:42:37) Al: Wonder Stop. Wonder Stop. Wonder Stop. (0:42:40) Codey: Wander, stop, wander, stop, wander. (0:42:42) Al: Wonder. (0:42:44) Al: Wonder. (0:42:46) Al: Yeah, I guess I would say Wonder. (0:42:50) Al: Wonder. (0:42:50) Codey: The way that you’re saying it sounds like wonder, (0:42:52) Al: I know. I know. I say those… (0:42:52) Codey: like, oh, the wonderful world. (0:42:55) Al: I say those words the same way. (0:42:57) Codey: Oh, that’s so weird. (0:42:58) Codey: You did it. (0:42:59) Codey: You had another one that you said the same way (0:43:00) Codey: that I don’t remember what it was. (0:43:01) Codey: This is like wander as if like wandering, (0:43:04) Codey: like you are wandering through the world. (0:43:06) Codey: And this game is from the creator of the Stanley Parable (0:43:09) Codey: the beginner’s guide. (0:43:10) Codey: It is a narrative-centric cozy game about change and tea. (0:43:15) Codey: Okay. (0:43:15) Al: Yeah, I don’t know what to think about this game. I was not massively impressed by what (0:43:22) Al: I saw in the Wholesome Direct. And then I saw Stanley Parable and went, Hmm, okay. Because (0:43:30) Al: I very much like the Stanley Parable. I think it is one of the best games full stop. So (0:43:38) Al: like, yeah, I don’t know. But this is not giving me anything. (0:43:41) Codey: ever played that. (0:43:43) Codey: Yeah, I don’t know. (0:43:45) Al: The Musics by C148, 418, sorry, which is the guy who did the Minecraft. (0:43:53) Codey: Well, that’s intriguing. I don’t usually listen to music but when I do it’s usually Minecraft (0:44:00) Codey: So like most games I turn that off because ADHD (0:44:05) Codey: Yeah, I don’t know. It has very witchy vibes like it had like a almost like a potion looking creation (0:44:12) Codey: screen (0:44:14) Codey: And I don’t know why I’m just a big old hipster when it comes to witchy things. I don’t know (0:44:18) Codey: I just see witchy things and I’m like, but I mean the art looks really nice (0:44:23) Co

Retrogaming Lives
TURNIP BOY/E.S.BLADES/THE NINJA SAVIORS

Retrogaming Lives

Play Episode Listen Later May 2, 2024 63:10


Nel trentottesimo episodio parliamo di: TURNIP BOY COMMITS TAX EVASION ELDER SCROLLS BLADES THE NINJA SAVIORS: RETURN OF THE WORRIORS Contattateci al nuovo indirizzo ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠elderbarabba@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ blog ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://elderbarabba.blogspot.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Retrogaming Lives fa parte del Network VINTAGE PEOPLE Il canale Youtube https://www.youtube.com/@VintagePeople2022/featured Il canale Telegram https://t.me/VNTGPPLNTWRK

RPG Bookclub
ShortCast Returns - Turnip Boy Commits Tax Evasion

RPG Bookclub

Play Episode Listen Later Apr 18, 2024 29:33


This Week: Sam is out of town, so Trish and Bernard play Turnip Boy Commits Tax Evasion! Next Week: Trish and Bernard play Turnip Boy Robs a Bank! Visit rpgbook.club to pitch in and unlock cool rewards, including a weekly bonus episode! Check out https://linktr.ee/rpgbookclub for our Discord server and our socials!

Kölncampus
Turnip Boy Robs a Bank

Kölncampus

Play Episode Listen Later Apr 8, 2024 2:15


Fans von Gemüse und Kriminalität aufgepasst: Turnip Boy ist zurück. Nachdem er in "Turnip Boy Commits Tax Evasion" zuletzt viel Steuerhinterziehung betrieben hat, möchte er diesmal - wie der Name "Turnip Boy Robs a Bank" vielleicht schon verrät - eine Bank ausrauben. The name of the game ist also wie immer Programm, aber ob das überhaupt Spaß macht, weiß unsere Controller Redakteurin Sara.

The Harvest Season
What Vegetable Are You

The Harvest Season

Play Episode Listen Later Feb 14, 2024 64:17


Al and Jonnie talk about Turnip Boy Robs a Bank Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:30: What Have We Been Up To 00:06:52: News 00:29:43: Turnip Boy Robs A Bank 01:01:06: Outro Links Botany Manor Release Date Moonstone Island Valentine’s Update Ikonei Island Festival Update Slime Rancher 2 Gadgets My Way Update Potion Permit on iOS and Android Wylde Flowers Beans Plushie Wylde Flowers on Apple Vision Pro Disney Dreamlight Valley Update 9 Garden Life: A Cozy Simulator Story Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:37) Al: and we’re here today to talk about Gottagecore Games. (0:00:43) Al: Before we get going, just a reminder that transcripts for this podcast are available in the show notes and on the website. Today, we, me and Johnny, are going to talk about Turnip Boy robs a bank, because apparently I didn’t write it in the show notes. (0:01:00) Al: We’re going to talk about Turnip Boy robs a bank, the sequel to Turnip Boy commits tax evasion, (0:01:09) Al: and we’re not going to talk about it now, we’re going to talk about it later. (0:01:15) Al: Before that, just because we could easily fall into a discussion about it right now if we’re not careful. (0:01:20) Jonnie: Yeah, I was already head like in the line of things. (0:01:22) Jonnie: I was like, oh, I should not say this right now. (0:01:26) Al: But before that, we’ve got a bunch of news. (0:01:30) Al: But first of all, Johnny, what have you been up to? (0:01:34) Jonnie: What have I been up to? There is a game called Skull and Bones and apparently it has been in development since 2013 and it is apparently about to come out, but this weekend it is doing a public demo I guess is what it is where anyone can try the game for free, it will be over by the time you’re listening to this, although the game will be like a day or two from coming out. (0:02:02) Jonnie: And look I’m a bit of a slut for pirates like I love pirate games even though they’re just like (0:02:09) Jonnie: Piracy is so hard to do well in games (0:02:14) Jonnie: And I think in many respects Skull and Bones is kind of a (0:02:17) Jonnie: Testament to that like there are things that I really like about the game (0:02:21) Jonnie: But it’s gonna be a pretty hard game to recommend like people (0:02:26) Jonnie: Spend I think it’s assume is gonna be like a $70 game and I’d be very hard to recommend that anyone spend (0:02:33) Jonnie: dollars on a game. (0:02:34) Jonnie: Like this, unless you are super super into pirates. (0:02:37) Al: I’m not, so. I mean, pirates are fine, but I’ve never been like, “Oh yeah, I love pirates.” (0:02:43) Al: I’ve enjoyed some pirate-based media, but there’s a difference between, “Oh yeah, I like that,” (0:02:49) Al: and like, “Oh no, I must consume the pirate-based media.” You know, there’s a big difference there. (0:02:56) Jonnie: Honestly, I think the biggest problem with pirate-based stuff is ship-to-ship combat is really hard to do and to make fun and engaging. (0:03:06) Al: Yeah. (0:03:06) Jonnie: And everyone probably has a slightly different view on what it should be. (0:03:12) Al: Hmm. (0:03:12) Jonnie: And, you know, do they want it to be really fun? (0:03:12) Al: The fun bit, I think, there is key. (0:03:16) Al: It’s probably, you can probably make up a pretty accurate one, but it’s not going to be fun. (0:03:20) Jonnie: Correct, yeah. In many respects I think Skull & Bones has gone down how do we try and make it fun? (0:03:28) Jonnie: And I’m sure a lot of people will find the version fun. For me it’s a little bit too like, (0:03:32) Jonnie: you and your pirate ship mow down hundreds of other pirate ships which feels like… (0:03:39) Jonnie: That’s not what I guess I want from a pirate ship experience. I want to engage in one ship in a sort of long drawn out battle rather than mow down a hundred ships. (0:03:48) Al: Yeah, and I guess the difficulty is like, what are you focusing on? Because when you’ve got a ship, do you focus on the traversal? Do you focus on the combat? Do you try and do both and do both of them badly? There’s a lot to think of there. (0:04:10) Jonnie: Yeah, and I guess for me, the Skull and Bones, you have a character, but realistically in this one, (0:04:16) Jonnie: your character is the ship, right? You are controlling the ship, and that is the majority of the gameplay. And I think that’s one of the things that I’m learning about what I like in games over the sort of past few months is a strong narrative element, and in many respects, (0:04:32) Jonnie: I think that means I need a character that I feel tied to. Because I think my take on Skull and and bones is like I will have fun with it. (0:04:40) Jonnie: But I after this demo will likely have got what I needed to get out of it, which I had the same experience with (0:04:46) Jonnie: PowerWorld It’s like I experienced the thing and it was cool, but without that strong (0:04:53) Jonnie: narrative driven element or hook that I could find I bounce off it pretty quickly (0:04:58) Al: Yeah, yeah, that’s fair. (0:05:01) Jonnie: Yeah, but that’s what I’ve been playing. Al, what have you been up to? (0:05:04) Al: I was racking my brain because I’m like, (0:05:05) Al: have I played anything other than Turnip Boy? (0:05:07) Al: And I don’t think I have. (0:05:10) Al: This week has been quite, (0:05:11) Al: ‘cause I’m going to America next week. (0:05:13) Al: Like, as you listen to this, (0:05:14) Al: I will probably be on my way to America unless you’re listening to it straight away as it comes out. (0:05:20) Al: So yeah, I’ve not really been playing that much. (0:05:24) Jonnie: Are you feeling ready for your America trip? (0:05:26) Al: Are we ever, are we ever truly ready? (0:05:28) Jonnie: Well, if anyone is gonna like be a person that is ready for a trip, it’s probably gonna be (0:05:28) Al: Well, ‘cause the problem is that somebody who like, (0:05:36) Al: am I ready? Probably. (0:05:37) Al: But does that mean I feel ready? (0:05:39) Al: Like, those are two different things. (0:05:40) Al: And like, have I done enough to mean that logically, (0:05:43) Al: I know I will be fine? Yes. (0:05:45) Al: Does that mean that I, in my heart, (0:05:49) Al: feel that I’m going to be fine? (0:05:50) Al: No, of course not. (0:05:52) Al: I am convinced that I’m going to die in a fiery plane crash, right? (0:05:55) Al: So it’s just (0:05:58) Al: I think that the people who feel ready for the trip aren’t ready. (0:06:04) Jonnie: That’s fair, that’s fair. (0:06:05) Jonnie: And you’re going to America to play Pokemon Go, right? (0:06:08) Al: I am going to America to meet with friends, and I will also be playing Pokemon Go when I’m there. (0:06:15) Al: Yeah, my next recording I will be back having been to America, and that will be interesting. (0:06:22) Al: My first transatlantic flight, my first flight longer than two and a half hours, so we’ll see. (0:06:29) Al: Yeah, I honestly don’t think I’ve played anything else. (0:06:30) Al: I played some Just Dance, I guess. (0:06:32) Al: I’ve been doing that. (0:06:32) Jonnie: At home, or are you going to arcades and playing like just dance in an arcade? What are you? (0:06:35) Al: Thank you. (0:06:38) Al: Do they do have Just Dance in arcades? (0:06:41) Jonnie: I’m sure they do right? It’s gotta be. Oh, maybe I think of DDR (0:06:46) Al: Yeah, they had, obviously they had dance mats, but like I don’t think they have just dance in an arcade. (0:06:52) Al: Uh, cool. (0:06:53) Al: Should we talk about some news? (0:06:54) Jonnie: Let’s do it. (0:06:57) Al: Before I fall asleep. (0:06:58) Al: So our first piece of news is Botany Manor. (0:07:01) Al: They have announced that their release date is the 9th of April. (0:07:06) Al: So I don’t think this was out in early access at all. (0:07:08) Al: So this will be its like proper first release date, but it is a, a non-early access release. (0:07:15) Al: Rare. (0:07:16) Al: Rare these days. (0:07:19) Jonnie: It’s kind of novel, which I like. (0:07:22) Al: Ironically, you stick out now by not doing early access, (0:07:26) Al: whereas previously you would stick out by doing early access. (0:07:30) Al: No interest in this game, Johnny? (0:07:32) Jonnie: Not really. It’s hard, right? Because I want to be excited about all Cottagecore games. Because, (0:07:40) Jonnie: you know, you and I remember the time when it was Stardew, and Harvest Moon, and Rune Factory, (0:07:47) Jonnie: and that was it. And so we would be excited about anything new. And now we are in the opposite time, (0:07:54) Jonnie: where there is such an abundance of games that there has to be, I guess there’s specific things (0:08:02) Jonnie: and often I don’t know that I’m looking for it until I see it. And, you know, for me, Botany Manor, (0:08:10) Jonnie: yeah, this is not it. Botany Manor, kind of, just the visual style is not there for me. And it just, (0:08:20) Jonnie: I don’t know, it kind of falls into the natural. I’m trying to not be overly negative about a game I have not played. It’s just not kind of rising through everything else to be like, (0:08:32) Jonnie: that I feel like I’m putting on my list of games I need to do. (0:08:36) Al: I think it’s interesting because you mentioned the the art style. It’s very simple graphics except the plants which I get what they’re doing there because like the focus is the plants but it also feels a little bit weird that the plants are so detailed when everything else is quite simple textures. (0:08:54) Jonnie: Yeah, I think what you just said kind of triggered the thought for me that it feels almost like a game that a student would submit for an assignment sort of thing. (0:09:06) Jonnie: I’m sure there’s way more work that’s gone into this, and building games is very hard, but it’s kind of missing some of that polish that makes it look and feel like a finished product, which in theory it is. (0:09:23) Al: Yeah, I can see how somebody would like this, but yeah, I’m not, I don’t care about the detail of plants quite, I think, so that’s where it falls down for me. It’s like, it’s really focused on the plants, which would be good if you really care about the plants, (0:09:37) Al: but I don’t. Next, we have Moonstone Island, have a content update and a DLC. Let’s talk about the DLC first, because the DLC is very small. All of Moonstone Island’s DLCs are basically cosmetics, so it’s the Valentine’s DLC. (0:09:53) Al: You can get a heart rug, a heart house skin for your, a heart house skin for your house, (0:09:58) Al: that’s a very bad sentence, a heart box of chocolates, a heart archway brackets or heart way, and a heart lamp as well as a love seat. And that is three dollars ninety nine with a twenty percent launch discount. I will not be buying that DLC because I don’t care (0:10:23) Al: about those cosmetics. Yeah, they fit on really nicely with the game in general, and they are hearts, and they are detailed hearts. The heart house is not just a heart shaped house, it’s a heart shaped house with a heart shaped windows and a heart shaped hole on the, not the heart shaped door, that would be silly, and a bow on it as well with a little yellow heart as well. (0:10:25) Jonnie: But if you do care about that style of cosmetic, they are good-looking versions of those. (0:10:53) Al: It’s very heart-shaped, it is what it says on the tin. (0:10:59) Al: But it’s also coming along with the content update, the Valentine’s update, which is, (0:11:05) Al: you may well have guessed, it’s bringing marriage to the game. (0:11:13) Al: So it’s not bringing relationships, relationships already exist in the game, but they were quite limited in what you could do with them. (0:11:20) Al: There was no marriage in that. (0:11:23) Al: Even marriage, the marriage in this game, seems interesting. (0:11:33) Al: There was a thing, I need to double check in the trailer, because there was a thing that seemed like, so they move into your house, and then there was something about somebody sleeping on a couch, but I can’t remember what it was. (0:11:48) Jonnie: seeing this. (0:11:48) Al: Yeah, we’re missing a bunch of the details until it comes. (0:11:53) Al: I don’t think I can see myself spending much time (0:12:05) Jonnie: Yeah, that seems fair that it like it’s so one of my things is this game already has so much going on (0:12:12) Jonnie: Being that you know cosy creature collection, you know (0:12:18) Jonnie: just it feels like (0:12:20) Jonnie: marriage is just another another thing in a game that already has a lot of things (0:12:27) Al: The good the good thing is also comes with other things. So there’s five new spirits, (0:12:31) Al: including one that looks like a toaster with some bread in it and one that’s a robot dog (0:12:37) Al: and one that is a weird fish snake and I have a toxic thing. I don’t know what that is and a kiwi. (0:12:46) Jonnie: Yeah, we all love Kiwis (0:12:49) Al: There’s also a new taming system, but I have not seen any details about that. (0:12:56) Al: So… (0:12:57) Al: I don’t know what to think about that. (0:13:00) Al: And some more stuff, which is probably too detailed. (0:13:02) Jonnie: The Kiwi looks very stressed. (0:13:04) Al: This Kiwi does look very stressed, which is fair enough. Kiwi watch so it’s electric and… (0:13:16) Al: I feel like that’s an extra syllable than it should have been “key what”. (0:13:21) Jonnie: But yeah, that sounds much better. (0:13:21) Al: Hi, I’m Eamon Store Island, I have opinions on your names. (0:13:28) Jonnie: The toaster one’s very cute as well. (0:13:32) Al: Iconii Island have a new update as well, which is out now, the Lunar Union Festival update. (0:13:38) Al: It’s adding a new festival to the game. (0:13:42) Al: We probably don’t need to go into too much details, we’ve not even covered the game on the podcast yet. (0:13:45) Al: So. (0:13:46) Al: Yet that makes it sound like I’m going to. I don’t know whether we will or not. (0:13:49) Al: “Come celebrate the Lunar Union Festival, whether it’s and collect exclusive items. (0:13:53) Al: A lunar spirit will appear in the Hamlet. During the Lunar Union event, it will give a quest that will reward you with ribbits and beautiful rewards.” Reading these things when you’ve not played a game (0:14:04) Jonnie: Yeah. And I don’t really recall much about a Coney Island, like from covering previous stuff on the podcast, but it looks like a cool game. (0:14:14) Jonnie: And I guess more generally, like I’m pretty anti a lot of festivals in games because I think they’re kind of just boring and played out. (0:14:21) Jonnie: But one thing that I really like from like the last sort of, I don’t know, five to ten years is I feel like games have done a good job of amplifying festivals from other cultures. (0:14:30) Jonnie: and that’s been really cool to see and I think that like so these are the (0:14:34) Jonnie: sorts of festivals that I like because they often have much wider interpretations of what they are as opposed to like a Christmas Winter Festival which is kind of just like we’re gonna do something with snow and and presents and that’s that’s it so this looks cool and I’m excited and and happy year of the dragon (0:14:57) Al: Yes, slime Rancher 2 also have a new update out now and this is the gadgets my way update it includes a new gadget system (0:15:07) Al: So if you if you’ve played the game and you know how the gadgets used to work, it’s changed (0:15:13) Jonnie: So, I feel like every time you and I are on a show, there’s some sort of Slime Rancher update, and neither of us care about Slime Rancher, and I really, like, I thought this time, like, I’m really gonna try and care, and I was just like, mmm, like, Slime Rancher people, god bless, you do you, I’m sure you love it, or hate it, or whatever, it’s coming. (0:15:13) Al: There you go I I I I just… (0:15:34) Al: I feel like I need to play the game sometime but not yet maybe when maybe when Slime Rancher 2 is out of early access (0:15:44) Jonnie: Yeah. (0:15:48) Al: potion pyramid is coming to iOS and Android oh no it’s out now it is now on it’s not coming to it has come to it came (0:15:52) Jonnie: This… (0:15:56) Jonnie: Yes. (0:15:58) Jonnie: It did. (0:16:00) Jonnie: And I… (0:16:02) Jonnie: I’m curious. (0:16:04) Jonnie: No, I’m curious, right? (0:16:04) Al: still don’t care oh interesting (0:16:06) Jonnie: I like the idea of what Potion Permit was trying to do. (0:16:10) Jonnie: I was going back through, trying to find the… (0:16:12) Jonnie: I need to go back and find the episode that was done on Potion Permit. (0:16:16) Jonnie: I have the same reservation, you know, (0:16:18) Jonnie: like I think I did. (0:16:20) Jonnie: I have the same reservation, you know, like I– (0:16:22) Jonnie: I had full-star true Valley going on mobile, like how easy is it to play? (0:16:26) Jonnie: But this game has the right visual style for a mobile game, so I am curious. (0:16:35) Jonnie: I’m kind of in a phase where I don’t really mobile game much outside of Marvel Snap, so I don’t know that I’ll stick with it, but I’m at least curious. (0:16:40) Al: It is five dollars translate into five US dollars translate into your local currency. (0:16:51) Jonnie: I feel like that’s a good price point for a, you know, a sizable mobile game. (0:16:54) Al: It’s surprisingly yeah it’s pretty cheap. I’m surprised it’s that cheap because if it’s the full game ported to mobile that’s that seems suspiciously good. (0:17:10) Al: Too many tabs. Wildflowers. Two exciting things. One of which you can actually do anything with. (0:17:21) Al: The other one you probably can’t. So there’s a… they’ve even released what the plushie is. (0:17:28) Al: So it’s a beans plushie. That’s the flying pig. Both Kevin and Cody predicted that. They were both correct. (0:17:35) Al: It is up on make ship just now and it is almost finished. (0:17:40) Al: 50% funded with 16 days to go. So go do that if you want it. (0:17:54) Jonnie: Nah, I feel like if I’m buying a plush, I’m getting a Junimo plush. (0:17:59) Jonnie: Yeah. (0:18:02) Jonnie: And also everything about wildflowers just creeps me out. (0:18:05) Jonnie: I talked about this last week, but I don’t like their visual style at all. It’s so creepy. (0:18:06) Al: Well, I tell you what, we’ll definitely not make you like it more, which is the Apple Vision Pro version of the game. (0:18:19) Al: So this isn’t just the game in a screen. (0:18:24) Al: It is, but it isn’t. (0:18:26) Al: In so much as when you first look at it, it looks like it’s just the game with a weird border around it. (0:18:32) Al: menus and farming and other things like that pop. (0:18:36) Al: So when you’re in a menu, it will pop out to like one of the sides of the screen as a separate window. (0:18:46) Al: So it doesn’t like cover up your gameplay, which is an interesting way of doing things. (0:18:51) Al: And the farming pops up like in front of it, like down below, like an actual 3D farming plot that you can just like go on and grab things and move them and like. (0:19:04) Al: It’s really in, I think… (0:19:06) Al: I really like what they’re doing here. (0:19:09) Al: I think this is an interesting way of… (0:19:12) Al: They’re not just going, “Oh, let’s just put the game on,” right? (0:19:16) Al: They’re actually going, “What can we actually do with the new features of this that makes this different?” (0:19:21) Al: And I really like that. (0:19:23) Al: But… (0:19:25) Al: I suspect Apple gave them a lot of money to do this because there’s… (0:19:31) Al: Is anybody going to buy this and play this? (0:19:33) Al: because you have to have the headset (0:19:36) Al: which you can only buy in the U.S. just now and costs three and a half grand and you have to like the game and be willing to put in the time and effort. (0:19:47) Jonnie: Yeah, I agree. But I think it’s super cool that it’s happening, right? And for me, it’s one of those like, wow, prodigical games are really sort of like in the mainstream, given that this is, (0:20:00) Jonnie: you know, one of the first games realistically to sort of cross into that boundary. And I think some of the things that it looks like they’re doing in the that Apple Vision Pro space, they they make sense and they show the potential for what could be once a day. (0:20:17) Jonnie: We get out of the weird expensive prototype phase of this tech. (0:20:22) Al: Yeah, yeah, I mean this is this is I if I had an Apple Vision Pro I would be I would be playing this game on that right like I would absolutely be doing it to see (0:20:32) Al: At least to see what it’s like and if if not more than that like if I enjoy it doing more than that (0:20:38) Al: But yeah, like I can’t for two reasons (0:20:45) Al: Because of where I live and because of how expensive it is (0:20:50) Al: So yeah, it’s (0:20:53) Al: Yeah, I like what they’re doing. I like that they’re pushing different ideas. I think this is a good example of how (0:21:02) Al: VR gaming doesn’t have to be first person right first of all like I don’t I (0:21:09) Al: Don’t I don’t like most VR gaming because I don’t want to be (0:21:15) Al: First person I don’t want to do that. I don’t like that. I always feel claustrophobic going (0:21:20) Jonnie: Yeah, I get motion sick, so I just can’t do VR at all, and so this sort of gaming is like, (0:21:29) Jonnie: ah, so this is how I could game in an AR-style environment that would work, and it makes sense. (0:21:37) Jonnie: And I think the other important thing is this is a less of a step for game development to take than (0:21:45) Jonnie: into fully realized VR. I think it’s… well, I think… (0:21:51) Jonnie: In general, people underestimate how difficult game development is, and I imagine VR game development is another step on top of that, whereas this feels like a more reasonable step to take. (0:22:02) Al: for sure. For sure. Yeah. I think it’s very clever of Apple to have done this, right? (0:22:10) Al: Because wildflowers have their agreement with Apple, like, “Oh, we pay you money. You’re now on Apple Arcade, and they’ve obviously then gone on top of that. We’ll pay you more money. You will do this.” And I’m guessing they worked together because, like, I think got to have these ideas and… (0:22:32) Al: And then do them. (0:22:34) Al: And I think these ideas are really interesting. (0:22:38) Al: And I’d like that both Apple and Wildflowers were willing to do this and put in the effort and the time, even though this is not going to make its money back at all. (0:22:49) Jonnie: Yeah. One of the things I started thinking about, like looking at how this implementation went, (0:22:54) Jonnie: was games like Palia, and you know, where time continues moving in Palia, even when you are menuing, because it’s a MMO game, right? And the ability in this sort of environment to menu while still being able to fully see the world that, you know, or the screen or however you want it, you you know, that your character is in. (0:23:19) Jonnie: To me it makes a ton of sense, like you can, you’ve got that more seamless transition rather than looking at something different so (0:23:27) Jonnie: I don’t know, like just some cool, like it’s just cool to see this level of innovation and for it to be happening in the cottage core space (0:23:37) Al: I also think the farming is a really interesting thing because in my opinion, most of the things I don’t like in farming games is the farming. And that’s not because the farming isn’t fun, (0:23:48) Al: it’s because of the way that you interact with it. It’s like, oh, you walk a step, you press a button, you walk a step, you press a button. And that’s why I like to automate it as quickly as possible because I don’t enjoy that part of the gameplay. But being able to go like, oh, I am in this environment, here is my plots, and I can just go with my water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water (0:24:07) Al: or what like it’s that feels much more enjoyable to me because you’re like actively doing the thing rather than like push that button push that button push that you know it feels much more fun to me. (0:24:23) Al: Uh an equally big update is Disney Dreamlight Valley. Update number nine is coming soon (0:24:33) Al: And in that, you’ll be able to change your name. (0:24:37) Al: So, let me explain why I am personally excited about this. And this is because of a bug in the game. (0:24:38) Jonnie: It has shocked me how excited people have been for changing your name. (0:24:43) Jonnie: Like… (0:24:50) Al: So, if you start Disney Dreamlight Valley in Game Pass. Game Pass streaming, I think, (0:24:58) Al: specifically, you think you have to be doing the X-play or whatever it is, right? They’re streaming (0:25:04) Al: the game so you’re not downloading it and playing it which is how I play the game initially because I had game pass and I was doing it on my steam deck and the only way you can do that is with X cloud that’s what it’s called X cloud. If you if that’s how you start Disney Dreamlight Valley you cannot set your name it’s a bug in the game I presume it’s fixed by this point but when I started it wasn’t so your your player is called player. So the entire time that I’ve been playing Disney Dreamlight Valley across multiple different platforms now for What is it, a year and a half? (0:25:35) Al: Is it a year and a half? (0:25:37) Al: I don’t care about changing names, once I’ve set my name, I’m fine. (0:25:52) Jonnie: I feel like I didn’t know about that bug, and I don’t think it impacted me, so now this makes way more sense. (0:26:02) Al: But I never set my name, that’s the problem. (0:26:04) Al: I was called player. (0:26:07) Al: Anyway, I’m excited to have my name in the game. (0:26:16) Al: And our final piece of news is for the fantastically named Garden Life, a Cozy Simulator, which we have talked about before. (0:26:24) Al: I don’t really want to get into it too much, but they’ve released a trailer for their story. (0:26:29) Al: Johnny, do you want to complain about the name? (0:26:32) Al: You can complain about the name if you want. (0:26:33) Jonnie: No, I complained about the name on a previous episode, yeah. (0:26:37) Al: Right, fair enough. (0:26:37) Jonnie: Yeah, I did watch the trailer, and there’s some cool stuff. (0:26:46) Jonnie: Or like, so the trailer talks about the fact that it’s a community garden, (0:26:50) Jonnie: and the person that used to look after it passed away early. (0:26:54) Jonnie: Idea of community garden looked after by one person, you know, kind of doesn’t make sense. (0:26:58) Al: Well, you say it doesn’t make sense, I think that’s very likely what happens most of the time. (0:26:59) Jonnie: But you are the… yeah. (0:27:01) Jonnie: Yeah. (0:27:06) Jonnie: I mean, you’re probably right. (0:27:08) Jonnie: And you’re the new person to look after it. (0:27:11) Jonnie: I just, again, coming back to sort of the visual style, (0:27:14) Jonnie: I don’t like it. (0:27:16) Jonnie: This feels like a– (0:27:18) Jonnie: We talked before about VR games. (0:27:19) Jonnie: This game looks like a VR game to me, and… (0:27:22) Jonnie: Yeah. (0:27:22) Al: It does, doesn’t it? It does. It’s the first person. I don’t want to play first-person games. Like, I just, I don’t find it fun. (0:27:30) Jonnie: It makes sense in certain genres and certain gameplay styles, and I do not think this is one. (0:27:38) Al: But this is this is why I don’t play those games because I just don’t I just feel claustrophobic when I’m when I’m it’s a weird feeling but I want to be and normally most games I want to be my camera to be further away than it actually is I will always put the camera out to the furthest point because I want to be able to see as much as possible. (0:28:00) Al: So I was very happy when Pokemon Scarlet and Violet added the third camera zoom option that was great I loved that. (0:28:08) Al: I agree I don’t think I mean the the name aside which is just stupid on multiple levels I yeah it doesn’t look like a game I would want to play it feels like it feels a lot like Botany Manor talking about them so close together they feel like the same game it’s almost like two people had the same idea and instead of working together they both did their own take on it. (0:28:23) Jonnie: It does, yes. (0:28:34) Jonnie: Yeah, I think that’s uh, I think that’s very fair. (0:28:38) Al: And both coming out within two months of each other no I don’t think so not this close (0:28:44) Jonnie: Yeah, that’s like, that’s ages apart now, in, in… (0:28:48) Jonnie: Well, there’s still a chance one of them gets delayed, right? (0:28:52) Jonnie: No? (0:28:56) Jonnie: Right, well, I don’t think we’ll be covering either of these games, so we’ll see. (0:29:02) Al: Unless somebody suddenly gets really excited about them, we’ll see. (0:29:06) Jonnie: Well, if it does happen, I bet that my money’s on Kev, that it hits. (0:29:13) Al: I was gonna say Cody. (0:29:14) Jonnie: » Oh, yeah, that’s fair. (0:29:16) Jonnie: So Kevin Cody covering “Garden Life,” “Acoustic Simulator,” (0:29:19) Jonnie: and– [LAUGHS] (0:29:20) Al: They need to play both of them and compare them on the same podcast. So that’s the news. (0:29:25) Jonnie: Oh, yes, yes, there we go. (0:29:30) Jonnie: » Whoo. (0:29:32) Al: I can’t even remember when the wooing started. Why do we woo so much? I’m not a woo person. (0:29:37) Jonnie: » Because it gets over the awkwardness of not knowing how to do good transitions. (0:29:43) Al: Thank you. We’re going to talk about Turnip Boy Rob’s a bank. So just before. (0:29:50) Al: Before we get into it, I want to start out with a couple of things. So first of all, (0:29:55) Al: this is a sequel to Turnip Boy commits tax evasion officially. The first game was not cottage core. We covered it because you grow a plant at the beginning and then there’s no more farming and it is definitely not cottage core. But that’s why we covered it. Whatever. (0:30:17) Al: We can get past that. (0:30:18) Al: This game is even less. (0:30:20) Al: Less Cottagecore, and so I’m just going to put that out there. (0:30:24) Al: If you don’t want to listen to a game that is not Cottagecore at all, then feel free. (0:30:30) Al: We’re covering this because it’s a sequel to a game that both me and Johnny liked, and we were both going to play it anyway because we wanted to, and we’re covering it. (0:30:45) Al: So it turns out this game’s a rogue light. (0:30:50) Al: Johnny, I’m not crazy, right? (0:30:54) Al: That seemed to come out of left field, right? (0:30:56) Jonnie: it definitely did. So here’s the thing. You and I both really like Turnip Boy Commits Tax evasion. (0:31:06) Jonnie: Very clearly the weakest part of that game was the combat. (0:31:06) Al: Loved it. Fantastic game. (0:31:14) Jonnie: And in many respects they took the worst part of their game and said “Let’s make that the game.” (0:31:23) Al: Yes. Yeah, I think… Yes, you are correct. That is what they did. So listeners wonder why I do not generally like roguelites. (0:31:24) Jonnie: Which was a choice. (0:31:44) Al: Um, Johnny, I liked this game. So I was… (0:31:48) Jonnie: Ow! (0:31:53) Al: fully, fully expecting, right? I didn’t play this game until like two days ago, and I was fully expecting not to like it, right? I was like, I’m going to just play this for like two hours, and I’m going to hate it, and I’m going to be really disappointed, and I’m going to put it away. And I was mostly like that until I defeated the first boss. And then I realized that this game does things to solve the problems that I have with roguelites. (0:32:23) Al: And the reason why roguelites is that even though you like build up resources and you build up more skills and blah, blah, blah, every time you run through, it’s a clean slate, (0:32:33) Al: and you have to start from the beginning. In this game, once you defeat one of the bosses, (0:32:40) Al: they’re defeated. You don’t have to defeat them again, technically until the end. I’ll get to that. (0:32:48) Al: And that one thing for me made me like this game. (0:32:53) Al: If you had to defeat every boss in every run, I would have absolutely hated it, (0:32:59) Al: and I never would have got close to finishing it. I have been very close to finishing this game. (0:33:06) Al: I’ve been like one mistake away from finishing it six times now. The same mistake. It’s really frustrating. The last bit really frustrating. Basically, when you get to a point where you’ve you’ve defeated all the bosses and then you have to do one run where you defeat (0:33:23) Al: four bosses in one go. That wasn’t too hard. What was hard then is there’s like a special fifth thing at the end where like you’re having to run around doing certain things while being chased by another boss and that boss is so powerful that he can like kill you in like two hits. So that’s the frustrating thing. But I agree that the combat is not great in this game, but there’s still something about it that I’m finding very (0:33:53) Al: fun and I finding it difficult to explain. (0:33:58) Jonnie: you’re probably finding it difficult because I feel like you’re just on some crazy tools. (0:34:05) Jonnie: To be fair, I think your point about not having to beat the bosses again is a good one. I was kind of surprised, but it makes sense given the boss fights are significantly bigger than (0:34:23) Jonnie: the other aspects of the game, and ambiguous kind of the wrong word, but on a run in this game. (0:34:28) Jonnie: You’ve got a timer, and that time is only a couple of minutes. When you’re in a boss fight, (0:34:33) Jonnie: that timer pauses, but that boss fight itself takes like a couple of minutes to get through. (0:34:39) Jonnie: They are not fast fights relative to the length of your run, and not having to do those every single run I think was a really good choice, because that became one of the blockers for me with Hades. I really like Hades. I’m not very good at roguelite combat. (0:34:58) Jonnie: That being said, the combat in this game is so bad. The movement is terrible, (0:35:24) Jonnie: The range of the weapons is confusing. (0:35:28) Jonnie: Particularly the melee ones, where the range is significantly bigger than they look on the screen. (0:35:34) Jonnie: And so you’re consistently getting hit by these melee weapons when the enemy is not even close to you. (0:35:41) Jonnie: I just struggle to understand how anyone can like the combat in this game. (0:35:45) Jonnie: And that’s all this game is, is just the combat. (0:35:50) Al: So at some point you unlock a chainsaw and that makes every. (0:35:55) Jonnie: Right, I did not get to the chainsaw, so for reference, I beat the first boss, and I fought the second boss once, and I was like, “That cannot be bolted with this game anymore.” (0:36:06) Jonnie: That was as far as I got. (0:36:09) Al: That’s fair. I totally get it. And I totally get why you’re not a huge fan of it. But there’s something about it that just kept me going. I’m so frustrated that I didn’t manage to finish the game because literally like I’ve played, I’ve done that last level three times today and I’ve gotten so close to finishing it each time. And it’s so frustrating. But I know it’s going to be great when I do finish it. I think… (0:36:40) Jonnie: So, how do you feel about the humour in this game? Because obviously the humour was a huge part of Turnip Boy commits tax evasion. (0:36:49) Al: Yeah, I think in some ways, in some places, I think it has made me feel the same way as the first game did, but some of it has felt a little bit flat and I’m not quite sure why. (0:37:07) Al: Like it’s just it’s simple things like I there’s a point where where you come across a specific thing from a previous game, right? And it’s like, it’s one of these things that you tore up. (0:37:20) Al: Which is like, one of the main things in the last game is you’re tearing up random things. (0:37:24) Al: And some things it’s like, oh yeah, because you’re tearing up this tax letter and you’re tearing up this, you’re tearing up that. And there’s some random pointless thing that’s like, why did you tear that up? You know, it’s just stupid, it’s pointless, but it’s funny. And you come across one of the things that you tore up in the previous game, but the funny, it just, it then says, oh, (0:37:42) Al: but it’s laminated. And then the next thing is, they’re learning. It’s just that one comment. (0:37:49) Al: Like is funnier than most games, right? But then a lot of, especially the early game humor feels a little bit weird to me. And I’m not sure why it didn’t hit in the same way. (0:38:02) Jonnie: I have the same feeling, right? Like the game definitely still has those moments where it is (0:38:08) Jonnie: very funny. I think a big part of the reason it doesn’t hit is because it’s now (0:38:14) Jonnie: expected, right? And the construct of Rob’s a bank, right? Like if you’ve played (0:38:22) Jonnie: commits tax evasion, you have a good sense of the developers’ feelings on capitalism in general, (0:38:29) Jonnie: and a lot of it’s expected so so you now you come across (0:38:32) Jonnie: things and you kind of get where a lot of it is is going where I think and part of it is that the first one had that sort of joy of discovery of what’s the next documents that I’m going to find and rip up and some of them are very funny because not that they’re fully unexpected but they go in different directions right which I think is is one of the the bits of charm of that game that’s kind of lost it and I think early on they try and do a job. (0:39:02) Jonnie: They do a lot of callbacks to some of the humor from the first game or to significant bits from the first game but it doesn’t land on it. I think one of the downsides is one of the first characters you come across is the the streamer and they kind of just run back the exposure bucks joke and it’s it’s you know it’s just like yeah it’s fine and like they delve into new things like there’s some jokes about NFTs and all of the fun stuff that’s that’s developed in the (0:39:32) Jonnie: you know con people out of money and they have jokes about it it just is like yeah those are the jokes that I now expect from them and I think this game would have benefited by potentially pushing into a different commentary on society because that’s definitely an element of the game and I just don’t think a lot of them work. (0:39:57) Jonnie: Oh yeah. (0:39:58) Al: That’s fair. I think the humor that… kind of. Right, let me… I’m having lots of thoughts. (0:40:06) Al: So I think that actually there’s two things of the funniest bits in this game. One of them is (0:40:14) Al: some of the callbacks are very funny. Some of them are not, but some of them are very funny. (0:40:19) Al: So I don’t think it’s just like, if you don’t do the callbacks, I think you’re missing something. (0:40:25) Al: I think that’s fun. I think they might- (0:40:28) Al: I don’t lean into it a bit too much. I think there are too many characters in the game that were in the previous one. Almost every single character is in the game again, except the one you kill. That’s not to say there aren’t new characters, there are new characters, (0:40:46) Al: but it seems weird to have- it feels contrived why everybody else is in the game. But I also think that some of the funniest bits. (0:40:50) Jonnie: Mmm. Yes. (0:40:58) Al: So they start out quite simple, right? We’re going to spoil basically everything in this game listeners, right? So jump out now. If you’ve not if you played the first game and you think you might like this, you can get over the roguelite stuff. Stop now, go play it. You can get it done in a day or two. It’s not a very long game. (0:41:07) Jonnie: Uh, only a little bit. (0:41:26) Al: and (0:41:28) Al: depending on how good you are at the combat. So the lifts start out quite simple. It’s like, oh, here’s a part of the bank and you have to go through and you like jump over the lasers and you destroy the laser box and then you go back and you blah, blah, blah. (0:41:43) Al: Right. But as you as you defeat bosses and you progress in the game, they become more and more ridiculous. There’s, have you come across the cult? There’s a cult in the bank. (0:41:58) Al: And you come to the bank and once you’ve once you’ve figured out how to enter the cult, (0:42:03) Al: you can then enter the cult and then the cult members give you different things for defeating a certain number of enemies. And the stuff in the cult is really funny. And just the concept of having this random room in the bank that happens to have a cult in it is very funny. And there’s another one which is like a portal. There’s a portal to hell in this bank. (0:42:27) Jonnie: No! See, that’s the thing, I feel like I’ve played a decent chunk of the game and I haven’t come across anything that absurdist, which is one of the misses, right? (0:42:28) Al: Did you know that? (0:42:30) Al: Did you know there’s a portal to hell? (0:42:31) Al: I… (0:42:38) Al: Yeah. So I think part of the problem is those are the lent into the rogue light stuff of that. (0:42:45) Al: Those are randomized. So as you unlock, the lift can do more and more things, (0:42:52) Al: and you’re not guaranteed to see any of them in any run. And I think that’s where it (0:42:58) Al: falls down for me. I think if these rooms all existed in fixed places in the bank that you could go to. I think that would be better. (0:43:08) Al: Because then, you know, this is… (0:43:09) Jonnie: yeah or if there was a small a small pool and you kind of like you can still have some element of randomness but not as not as (0:43:20) Al: Yeah, maybe, maybe. I mean, yeah, I think, I think making it, the advantage of having a fixed place is when you look on the map, you see there’s a bunch of rooms and you’re like, “Oh, I need to unlock that room at some point then, and there’s going to be something in that room.” The problem is that all of these, you don’t know when you’ve seen all these areas, because they’re randomized with the lifts. There’s like some random underwater one as well, I think. (0:43:41) Jonnie: Yeah, that’s fair. (0:43:50) Al: And like, yeah, whatever. That absurdist stuff, I think, is very funny still. And yeah, some of the callbacks have been very funny. Some of the callbacks have felt very contrived, and yeah, (0:44:06) Al: it’s an interesting mix of those things. I think the problem is that if it wasn’t funny at all, (0:44:13) Al: I would be like, “Oh, it’s one and done. We’re done with this.” But the problem is, I think, (0:44:18) Al: they can do more of that. (0:44:20) Al: the same humour and still surprise me. And that’s where I’m like, don’t lean too hard onto the same jokes. Do the more stuff because I know you can do it. And if it needs to be a smaller game, then make it a smaller game. I’m okay with that. If there are going to be fewer characters in each room, that’s fine. Like, because the second, the room you unlock after the first boss is where, like, most of the previous game’s characters are. (0:44:50) Al: They’re just there. Why? Because their previous place doesn’t work and it’s like, “OK, you destroyed their previous place by killing Turnip God. OK, fine, sure. That’s mildly amusing.” (0:45:02) Al: Why are they in the bank? That seems contrived to me. That’s not even absurdist humour. That’s just contrived just so you can get these characters there. (0:45:14) Jonnie: Yeah, I think that’s fair in life because they do explain the reason for it and even the reason is like that feels like contrite reasoning. (0:45:26) Al: So, yeah, I think I don’t think any of that would have saved it for you. (0:45:34) Jonnie: No, I don’t think so (0:45:35) Al: I think it would have made me have more fun with it. (0:45:41) Al: But overall, I still enjoyed it. (0:45:42) Al: Would I have enjoyed it more if it wasn’t a roguelite and it was more like the previous game? (0:45:47) Al: Probably. (0:45:50) Al: But they did manage to make a roguelite that I like, (0:45:53) Al: which is a very rare thing. (0:45:56) Jonnie: Yeah, I mean, that’s a… (0:46:00) Jonnie: Honestly, I’m shocked that you like it, because when I started it, it was a rogue life. (0:46:04) Jonnie: And I was like, “Oh, I was expecting just the same as the previous game, but with guns as weapons now.” (0:46:12) Jonnie: I was like, “Well, Al’s gonna hate this, so we’re just gonna come out here and rage about this game for 40 minutes.” (0:46:12) Al: I mean, I do have more complaints. I can bring up more complaints if you want. So there are more weapons in this game than you can actually get in your base, right? So the way it works is like you’ve got your base and you go out to the bank, you do a run, you come back and you’ve got upgrades and, you know, your usual roguelite loop. The problem is… (0:46:21) Jonnie: Oh. (0:46:42) Al: that when you go out into the bank, there are quite a wide variety of different weapons that the guys that are making new weapons back at your base, say, are rudimentary, which a lot of them are. But some of them are better in ways that I find frustrating. The chainsaw is an incredible weapon that you unlock later on. But there’s other ones… there’s very, very few… (0:47:12) Al: I think there’s only… there is only one melee weapon that you can actually get from your base, (0:47:17) Al: which is very frustrating to me because I much prefer melee to guns because I’m not very good at aiming. Yes, yes, it’s very difficult. So I would have liked to have had more melee weapons that you can unlock. Melee, melee, melee! (0:47:26) Jonnie: And aiming in this game is bloody annoying. (0:47:40) Jonnie: Well, hey. (0:47:42) Jonnie: Yeah. (0:47:42) Al: Melee, melee… anyway, whatever you know what I mean. I don’t want to hear about my pronunciation, (0:47:44) Jonnie: Uh… (0:47:46) Jonnie: Ah. (0:47:46) Jonnie: Bye. (0:47:47) Al: please don’t tell me about my pronunciation, thank you listeners. I would have liked more of that because I don’t know whether it’s just something I’ve missed, but there’s almost no (0:47:56) Al: melee weapons that you can unlock, which I found a bit frustrating. (0:48:02) Al: So that’s my big thing. There’s no way to like… when you find something in the bank, there’s no No way to get it, except just picking it up. (0:48:10) Al: And if you die with it, that’s it. (0:48:12) Al: You’ve lost it. (0:48:13) Al: It’d be nice if you could recreate those things, (0:48:16) Al: because some of them are really nice weapons. (0:48:18) Al: I really like them. (0:48:19) Al: And this probably leans into the like, (0:48:21) Al: oh, well, that’s how roguelites work. (0:48:22) Al: OK, sure, fine. (0:48:23) Al: But the bits I like about this game are the non-roguelite bits. (0:48:27) Al: I’ve literally just spent 20 minutes telling you why this game is good, because it doesn’t do roguelite things in the same way that other roguelites do. (0:48:37) Jonnie: Yeah, I just, yeah, I find this game immensely kind of frustrating, and I think that weapon piece is a good example, where it just kind of feels needlessly difficult, why not just let us unlock all of the weapons at some point, you know, that’s kind of one of those things that’s like, there’s nothing wrong with being able to use all of the weapons, so let us use all the weapons. (0:48:56) Al: Yeah, maybe not all. There is one you get at the last boss, which is just a ridiculous weapon. (0:49:11) Al: It’s like four times the size of you. It’s very fun to use. It’s very slow. It actually slows your character down a lot, which is quite interesting. But as lovely video game logic, (0:49:24) Al: it only slows you down when you’re holding it. (0:49:26) Al: If you switch the weapons and it’s in your bag, you can run as fast as you normally do, which I just love, but whatever. (0:49:31) Jonnie: Amazing. (0:49:32) Jonnie: But see, even that would stand out more if it was the only instance of that, right? (0:49:37) Al: Yes, yeah, I agree. I think I would keep that one, especially because you can’t– (0:49:42) Al: although you don’t need to defeat any boss after you’ve defeated them, you can if you want. (0:49:47) Al: So it would give you a reason to go and do that. (0:49:50) Al: I would say maybe the four boss weapons, the weapons that the bosses have, those four specifically, (0:49:56) Al: has a specific weapon, the last one being the most ridiculous. (0:49:59) Al: But I would understand why those four, if you want that weapon, you have to go defeat the boss in this run. (0:50:07) Al: It adds an interesting element to that. (0:50:10) Al: But the problem is that all the other weapons are very random, and it’s hard to know. (0:50:16) Al: One of them, for example, you get by going through one of the weird lifts into the portal from hell, (0:50:24) Al: hell and you get up. (0:50:26) Al: a scythe that you can if you kill somebody with the scythe you can harvest their soul and then those souls are the second currency with which you can use to buy things. (0:50:38) Al: And. (0:50:39) Jonnie: Okay, that sounds amazing. (0:50:41) Al: It is very fun. It is very fun. There’s actually second weapon in this way there as well. (0:50:47) Al: But it’s it’s a gun. It’s a it’s a record like a vinyl record gun. (0:50:54) Al: Mmm. (0:50:58) Al: Which is very funny, but also the way that it works is very different because it’s records and not bullets. (0:51:05) Al: They bounce off walls, which means you can, if it goes through somebody and then hits a wall and then comes back and hits them, (0:51:13) Al: so if they don’t die in the first one, they die in the second one. (0:51:17) Al: I think this is the thing, there’s lots of really fun and creative ideas in the weapons, even if they’re not the best combat system. (0:51:27) Al: But you were never going to see those because you don’t have the enthusiasm for the type of game and so you miss out on that fun, which is disappointing. (0:51:36) Jonnie: Yeah and some of it I think speaks to the onboarding right because like even like fundamentally the premise of the game being that you’re robbing a bank and there’s like a huge cutscene that follows on from you know turn a boy commits tax evasion and where that game ended but ultimately it’s kind of like the but why yeah like there isn’t really a compelling reason for why you are even robbing the bank which I find like it’s just one of the things frustrating I did have a question how do you feel about the timer? (0:52:07) Al: So I don’t hate the timer and that’s because it is not a hard timer. So the way the timer works is once the timer hits the police come, but you it makes it makes everything harder because there’s more enemies, but you can still do everything. So you can infinitely do a run as long as you’re not dying. And I actually really like that way of doing it. (0:52:37) Al: Where they’re trying to force you to be quick about things, but if you’re like ‘oh I can just grab that one last thing’ and it means that the timer is going to run out, you don’t die, you just have to fight your way out. I quite like that. For what they’re doing, (0:52:54) Al: for everything that they’re doing, I think it works thematically and mechanically well with what they wanted to do. Is that fair? (0:53:02) Jonnie: Yeah, I think that’s fair. And for me, it’s another aspect of like, I just don’t like feeling time pressure in games, something that I fundamentally do not enjoy. (0:53:12) Jonnie: And when the combat is bad, and I would prefer a slower approach to it, like, I get why they did it because they’re wanting to put that sort of heist style pressure on. (0:53:26) Jonnie: And it’s kind of one of those ways that they can do to force you to do multiple runs, right, without the timer. (0:53:32) Jonnie: I think the game would be significantly different, and not necessarily better. I just don’t want a timer. (0:53:42) Al: Yeah, that’s fair. That’s fair. Yeah. Yeah. And I agree with you generally. I don’t like timers in games, but I can’t explain why, but I really like this game. I’m going to finish the game. I’m going to do that. I don’t normally, I don’t often do that with games that we talk about. If I’ve not finished it by the time we podcast and it’s not like (0:5

CafeteriaCast
CafeteriaDrops - 189 - The Finals, Fortnite, Turnip Boy Commits Tax Evasion, etc

CafeteriaCast

Play Episode Listen Later Feb 13, 2024 78:23


EEEEEEEEEEEEEEEEEEE muito boa noite, bom dia, boa tarde, boa madrugada, boa tudo para todos vocês meus queridos e minhas queridas ouvintes, no Drops desta semana, viemos falar do gratuito e frenético The Finals, do famoso e cheio de modos novos Fortnite, do fofinho e cheio de humor Turnip Boy Commits Tax Evasion, além de vídeos, séries, animes e filmes que a galera viu durante a semana, espero que gostem e fui.CANAL DO PODCAST:https://www.youtube.com/channel/UCSpCY_-ooCHoecxgT6XXpFgCANAL DE REACTS:https://www.youtube.com/channel/UC9T1koHunpzq95Coam-i0LgCANAL DE CORTES:https://www.youtube.com/channel/UCY6E1mjyUY5awbG1E_QL8GgCANAL DE CURTAS:https://www.youtube.com/channel/UC2uZmhJFDE-ETOMZDH1MIEgEmail para contato, dúvidas, sugestões, críticas e qualquer coisa:(ESSE EMAIL TAMBÉM É UMA CHAVE PIX, CASO SEU CORAÇÃO QUEIRA DOAR ALGUMA COISINHA)cafeteriacast@gmail.comSabia que estamos no youtube também, segue o link do Canal CafeteriaPlay:https://www.youtube.com/channel/UCg3pCH6yo4_7Wi4zzDOX9Kw?Vai la na Twitch e segue a gente por la:www.twitch.tv/cafeteriaplayVem com a gente para o CafeteriaClub no discord:https://discord.gg/mnBWRpzK67Segue a gente no twitter la:@CafeteriaPlay

Attack the Backlog
Turnip Boy Commits Tax Evasion - A Decent Diversion and Nothing More | Attack the Backlog

Attack the Backlog

Play Episode Listen Later Feb 12, 2024


This episode of Attack the Backlog is all about Turnip Boy Commits Tax Evasion, a Zelda-like ala A Link to the Past, where you play as little Turnip Boy, not to be confused with Little Lion Man, who’s not as brave as he was at the start. After getting evicted by Mayor Onion for not paying your taxes, you must complete a handful of trash tasks for the layered mayor in order to get back your home, wouldn’t you know. These tasks include acquiring a fork, a laser pointer, and some green goop that may or may not lead to green poop. Along your journey you will meet a vast cast of quirky characters, a plethora of gamer-based humor, and more than your fair share of receipts and documents to tear. Sound like fun? Keep watching or listening to find out.

Spelfarsan med vänner
State of Gaming - "The Return of Turnip Boy"

Spelfarsan med vänner

Play Episode Listen Later Feb 10, 2024 39:33


State of Gaming is back for another year of gaming hi-jinks! This time we are talking about the fall of Gothic the return of Turnip Boy and much more. Please step up and join us!

N4G Radio
ZTGD Radio Episode #781 1/29/2024

N4G Radio

Play Episode Listen Later Jan 29, 2024 108:53


Kick off the week in gaming with that darn Turnip Boy, brawling bears, and the return of Ichiban.

Achievement Hunting 101
Level 287 - Indiana Jones and the Turnip of Doom

Achievement Hunting 101

Play Episode Listen Later Jan 25, 2024 110:54


This Week's Panel - Big Ell, KooshMoose, wildwest08 This Week's Discussion - MachineGames is going to release a first person Indiana Jones game after inspiring third person action games like Tomb Raider and Uncharted. Name a series that changed up their formula drastically that either worked really well or failed fabulously. As always, there's no need to mention Nuts and Bolts or The Crystal Skull... ever. Show Discussion - We talk a bit about the Xbox Developer Direct featuring Indiana Jones and the Great Circle, Avowed, Visions of Mana, Senua's Saga: Hellblade II, and Ara: History Untold. Koosh played the new Turnip Boy game, but it's not quite the same as the original one from a couple of years ago! Ell finally completed his year long group project, and revealed some GTA 5 achievements that will be affected in the near future! wildwest finished off the last game in the Mass Effect franchise! Games Mentioned: Koosh - Turnip Boy Robs a Bank Ell - TMNT: Mutants in Manhattan wildwest - Mass Effect: Andromeda NeverEnding Stories - Hurricane Dale's a story starter, twisted story starter. But NeverEnding Stories lit a fire under him to complete another one. Well, technically three. Well actually, technically two. (1:30:09) AH101 Podcast Show Links - https://tinyurl.com/AH101Links Year of the Veiner spreadsheet - https://docs.google.com/spreadsheets/d/1VkAvMjmVmXLjRWS61eoMimaoovUz7fr7uPsD6DQPIz4/edit?usp=sharing Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube

The Spitting Nonsense Podcast
#252 S5:E4 Ebay Listings From Hell, Palworld Enslaves Our Time,Turnip Boy Stole Our Hearts, New Jurassic Era, Xbox Direct 2024 Q1, Godzilla Minus Color

The Spitting Nonsense Podcast

Play Episode Listen Later Jan 24, 2024 103:58


The pair you are about to hear are not professionals. Their opinions and beliefs are not fact. They are just two idiots that are Spitting Nonsense. Hi, We are Jasmine and Zach here to present you with some nerdy news! We upload our news podcast on Wednesdays and our bonus episode on Saturdays! Support us by following us on Discord at: discord.gg/yjxsKww Give us feedback and let us know how you feel in our #questions-and-suggestions channel on the Discord listed above. --- Send in a voice message: https://podcasters.spotify.com/pod/show/spittingnonsense/message

That Pixel Life
Episode 278 Wet Willy Wednesdays

That Pixel Life

Play Episode Listen Later Jan 23, 2024 107:00


This week the BOYS ARE BACK! Zach and Shannon have been PALING around in Palworld while Justin helps Turnip Boy rob a bank. We also talk about the Microsoft Showcase, designated restaurant themed glasses, and Echo.

Glitch Report - Video Game News and More
#77: Turnip Boy Did WHAT!?

Glitch Report - Video Game News and More

Play Episode Listen Later Jan 20, 2024 87:38


We pause the sands of time to talk about Prince Of Persia: The Lost Crown, Assassin's Creed: Valhalla, and well... Actually this is a pretty Ubisoft heavy episode this week. Topics include: Rock Band DLC is coming to an end Rocksteady made the mistake of letting me talk about the Suicide Squad Kill The Justice League Closed Alp 2024 continues the brutal trend of video game industry layoffs Why buy when you can stream? and more! Find GnittWitt on the net: ⁠⁠⁠⁠https://linktree.com/gnittwitt⁠⁠⁠⁠⁠⁠ Music: StreamBeats by Harris Heller ⁠⁠⁠⁠https://www.streambeats.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/glitchreport/message

The Harvest Season
Kirby a Fish

The Harvest Season

Play Episode Listen Later Jan 10, 2024 84:10


Al and Codey talk about Coral Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:12:15: News 00:40:54: Coral Island 01:22:03: Outro Links Previous Coral Island Episode Research Story 0.7 Update Len’s Island Companions and Languages Update Song of the Prairie 0.7 Update Snacko Accessibility Settings Update Sancko Roadmap Paleo Pines 1.2.28 Update To Pixelia Alpha Update Ova Magica End of year Update Super Raft Boy Together x Turnip Boy Stadew Valley New Year Screenshot Piczel Cross: Story of Seasons Tales of Seikyu on Steam Tales of Seikyu on Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al (0:00:36) Codey: And my name is Cody! (0:00:38) Al: and we’re here today to talk about farming games. (0:00:42) Codey: Woo! (0:00:43) Al: Ah, hey Cody, we’re we’re gonna talk about… (0:00:51) Al: I don’t know whether it’s just Discord is is really out of sync or not, (0:00:54) Codey: Get it (0:00:54) Al: but I feel like you’re as delayed as Johnny is just now. (0:00:57) Al: Okay. (0:00:57) Codey: No, I I definitely am responding right after you say it (0:01:00) Al: Fair enough, well, we’re experimenting with new ways of doing things, listeners. (0:01:03) Codey: So there’s just a delay (0:01:07) Al: So we’ll see how that goes, but it appears that the current way we’re doing it is very delayed. (0:01:19) Al: So this is going to be the second harvest of Coral Island. (0:01:24) Al: So we did an episode, I think, quite early on in the early access. (0:01:28) Codey: Mm-hmm, you had Bev on. (0:01:29) Al: I can’t even remember who that was. (0:01:33) Al: Okay, it was me and Bev, that’s fine. (0:01:37) Al: So obviously now it is in 1.0, so we wanted to revisit it. (0:01:44) Al: And obviously, I have some different thoughts on it. (0:01:49) Al: Obviously, people know my overall thoughts if they listen to the Game of the Year episode. (0:01:55) Al: But we wanted to get in a bit more detail about some of the specific things. (0:01:59) Al: and Cordy has no play to do as well. (0:02:00) Al: Not as much as me, but I suspect that’s most people haven’t played it as much as me. (0:02:05) Codey: Mm-hmm (0:02:06) Al: So we’ll see how that goes. (0:02:09) Codey: Mm-hmm, I I feel like it it was robbed like it should have been (0:02:13) Al: Oh, interesting. (0:02:16) Al: Well, I agree, but what can you do? (0:02:22) Al: Before that, we have some news, quite a bit of news. (0:02:25) Al: But first of all, Cordy, what have you been up to? (0:02:28) Codey: Um, I have been up to the holiday break from my PhD, but I’ve actually been doing a lot of work during the holiday break, um, because I’m going to Oregon, which is where I’m from. (0:02:43) Codey: I’m going there for two weeks, um, here in about a week. (0:02:48) Codey: So I was just trying to get a lot of work done so that I can go home and just relax, (0:02:52) Codey: which is nice. (0:02:53) Codey: Um, but I have been playing Coral Island, surprise, surprise. (0:02:58) Codey: Um, and Palia, which I’m really enjoying, uh, the initial thoughts are good and, uh, (0:03:02) Al: Hmm. Do you want to share any initial thoughts on Palia or do you want to general? (0:03:10) Codey: I’m excited to possibly, I don’t know, may have talk about it sometime soon. (0:03:15) Al: What? I don’t know what you’re talking about. (0:03:21) Codey: Yeah. (0:03:21) Codey: What, what about you? (0:03:22) Codey: I’ll, what have you been up to? (0:03:23) Al: Yeah, I have also been up to, you know, Christmas and stuff, but now back at work and kids are back at school. It feels weird because I’ve not podcasted in quite a while, despite there being episodes every week. It was before Christmas that we did the last episode recording. That was the one that I slept through. (0:03:39) Codey: Which you didn’t mention in the podcast itself. (0:03:45) Al: Of course, I didn’t mention that. I wasn’t going to mention that. I was already, I was still grumpy about it. We were meant to be recording for the listeners. We were meant to be recording at 5am my time and I set an alarm for 4.45 and I was like, “Do I need multiple?” I normally set multiple alarms and then I always wake up with the first alarm. So, I’m not going to set multiple alarms this time because it’s just pointless. And then I woke up without an alarm and went, “Uh-oh, (0:04:15) Al: I’ve woken up naturally. There is no way I haven’t missed this podcast recording if I’m waking up naturally.” And I looked at the time and it was, of course, 7am. So, I had missed entirely the time that we were meant to be recording. So, I got back on and, of course, Cody had gone to bed because it was 2am Cody time. So, of course, you had gone to bed. Johnny was still up, though, because he is on the other side of the world. And then I was like, “Oh, do we try and rearrange?” Because this This was what the 23rd 22nd? (0:04:21) Codey: Mm-hmm. (0:04:45) Al: 22nd of December? (0:04:47) Al: Like it was basically our last chance to record before Christmas. (0:04:50) Al: And then after Christmas, Johnny was going away on holiday. (0:04:53) Al: And like, obviously it’s the time between Christmas and New Year is not a good time to be recording a podcast. (0:04:59) Al: So I was like, well, let’s just do it, Johnny. (0:05:01) Al: Let’s just record. (0:05:02) Al: So I recorded that episode just before work and it was very much time boxed because I had my morning meeting, which we had to get done, obviously. (0:05:12) Al: So I think we had like an hour and a half at the absolute most. (0:05:15) Al: For both the main and greenhouse recording. (0:05:18) Codey: Well, you got it done. Yeah, I tried to stay up. It was almost one o’clock here. And I was so tired. And Johnny was trying to ask me questions about Palia because we were talking about Palia at that time. But my brain was just so like it just kept stuttering. And like I couldn’t form words. (0:05:38) Codey: And I was like, even if Al were to show up right now, I don’t think I could do this. So I was like, (0:05:46) Codey: Either you guys just record or Al can read. (0:05:48) Codey: I’m gonna go bed. I woke up and saw that y’all had recorded it. But… I mean the… (0:06:01) Al: So, apologies listeners for the lack of a Cody episode, but we’re making up for it (0:06:08) Codey: Well the games that I was excited about were mostly Palia and then also Tales of the Shire which I’m doing a second harvest on. I’m putting it here first. I’m back! (0:06:16) Al: Hmm. (0:06:18) Codey: I gave it a second harvest. So… whoever else wants to do the second harvest with me can fight for it because… (0:06:28) Al: I think we know it’s Bev, right? Bev’s already bagged that one as well. I don’t think we have had a game where we’ve had four people fighting over the episode for that game. (0:06:31) Codey: Yeah. (0:06:35) Codey: Oh okay cool. Yeah. (0:06:43) Codey: So I was doing dishes when I was listening to the episode and like I heard… (0:06:48) Codey: you say like “I’m doing it” and then clearly Johnny’s doing it because he’s like from New Zealand. He’s friends with the developer etc etc and I like heard you say that you’re bagging it and I like was like “No!” and I like started washing my hand like drying my hands off furiously so I could text furiously on the slack and then like as I’m like washing my hands and grabbing my phone you’re like “I’m sorry, I’m sorry, I know other people are probably really excited to do that game (0:07:16) Codey: but I’m calling it and I was just like… (0:07:18) Codey: so grumpy. It was so fun though. (0:07:21) Codey: I’m excited to play that game and hear about it. (0:07:24) Al: I mean, maybe we should try and do our first four-person episode, what do you think? (0:07:31) Codey: That would be a thing, wouldn’t it? (0:07:38) Al: Yeah. (0:07:38) Codey: Or just have two simultaneous episodes. (0:07:42) Al: Mm-hmm. (0:07:42) Codey: Have the greenhouse be other two people. (0:07:46) Codey: Anyway, yeah. (0:07:48) Al: Just record two separate middle sections and stick them together. (0:07:49) Codey: Anyway, I’ll… what have you been up to? (0:07:54) Al: That sounds like it would either be an amazing idea or an absolutely dreadful idea. (0:08:00) Al: Did we not do something a while ago which was just like everybody recorded like a 10 minute thing on something and I smooshed them all together? (0:08:06) Codey: Yeah, wasn’t that… (0:08:08) Al: It kind of worked but it was also so much work. (0:08:10) Codey: Yeah, I was gonna say wasn’t that not fun to record? (0:08:13) Al: I think it was fine to record because everybody was doing it individually. (0:08:16) Codey: Right, sorry edit. I mean edit. Wasn’t it not fun to edit? (0:08:18) Al: Yeah. (0:08:21) Al: It was definitely the longest, the most amount of time I’ve spent editing an episode and considering the episode was less than an hour long and I’ve edited three hour long episodes, (0:08:33) Al: That’s, you know, that’s a lot, that’s impressive. (0:08:34) Codey: Yeah. (0:08:37) Codey: Yikes. (0:08:38) Al: All right, anyway, we’re gonna talk about some news. (0:08:40) Codey: Wonder what, yeah, what, yeah. (0:08:40) Al: Wait, I didn’t actually say what I’ve been playing. (0:08:42) Al: I’ve been playing Super Mario RPG, which turns out I don’t like. (0:08:49) Al: I think I figured out that I’m not a fan of games anymore where combat, (0:08:55) Al: like you go from the overworld to another place to battle. (0:09:00) Al: Because I don’t even like that in Pokémon anymore. (0:09:02) Al: It just annoys me, like just taking you out of the… (0:09:05) Al: It feels like - I know it’s not, because it’s - (0:09:08) Al: It’s still the game, but it feels like it’s taking me out of the game into another game at that point. (0:09:12) Al: And it just - I feel like I’m just at the point where I’m like, I don’t like that anymore, and I don’t want that. (0:09:18) Al: And therefore, I don’t think I like turn-based games anymore, because I don’t think it’s possible to do a turn-based game without doing that. (0:09:26) Codey: Yeah, I don’t think I’d like that either. (0:09:30) Codey: I also don’t really like turn-based games. (0:09:33) Al: Well, I used to say I only like turn-based games, right? Because like Pokemon was my thing and that was all it was. But I think at this point, I just, I don’t, I don’t want to like, I don’t want battles like that, right? And I like action adventure games where your battle is like joined into the overworld experience and you can just run away if you want. You don’t have to like get into this separate (0:10:03) Al: weird world that exists. Yeah, I don’t have to add whatever. I feel like I’ve explained that enough. I’m not a huge fan of it. So I’m not going to finish that. But I also playing Luigi’s Mansion 3, which I am enjoying. That is a very good game. (0:10:06) Codey: Yeah. Yep. (0:10:17) Codey: I couldn’t, so I tried to play the first Luigi’s Mansion and I did not get very far because I remember getting stuck on something and just being really grumpy about it. (0:10:26) Al: Hmm. Hmm. I’ve gotten to the point where with games, because I mean it’s essentially a puzzle game, right? I’ve gotten to the point where with puzzle games, if I’m annoyed with something, (0:10:27) Codey: But I could see how it could be a good game. (0:10:30) Codey: Right. (0:10:31) Codey: Yeah. (0:10:32) Codey: I’m sorry. (0:10:39) Al: just just just Google it. Right? Like I’m I’m if I’m enjoying the game in general, (0:10:45) Al: and there’s a specific thing that I’m stuck on, and I’m annoyed by it. What’s the point in continuing like the three options one continue to be annoyed to quit the game three Google it. (0:10:56) Al: And continue enjoying the game that you’re actually enjoying like it’s a no brainer to me now. (0:11:02) Codey: Yeah, I try. (0:11:04) Codey: So like there are some people though. (0:11:06) Codey: So there are some people that do that play games and they Google it immediately. (0:11:10) Codey: They like just, they’re like, (0:11:11) Codey: I don’t know where to find this. (0:11:12) Codey: And I’m like, you’re not even trying. (0:11:14) Codey: Like you’re not even trying to explore the world. (0:11:17) Codey: You’re not, you don’t look at the quest log where the quest log says exactly where the thing is. (0:11:22) Codey: This is something I’ve seen in Palia, (0:11:24) Codey: that people like on the, (0:11:24) Al: - Wow, just goodness me. (0:11:27) Codey: yeah, some people like on the MMO, like chat will be like, (0:11:31) Codey: where is this thing? (0:11:32) Codey: And I’m like, it’s literally in the quest log. (0:11:34) Codey: It tells you where to go. (0:11:36) Codey: So, but I agree. (0:11:37) Codey: Like I, if I can’t figure something out, (0:11:38) Al: Just say my name next time, Cody. (0:11:44) Codey: if I, if I like, (0:11:47) Codey: cannot, genuinely cannot figure it out, (0:11:49) Codey: that’s when I’ll Google it. (0:11:51) Codey: But other than that, (0:11:52) Codey: I’m not just gonna Google it immediately. (0:11:54) Al: Yeah, I think there’s different kind of tolerance levels, I would say, for these things, and do what you will. (0:12:04) Al: Whatever. (0:12:05) Al: Right. (0:12:06) Al: We’re on the same page. (0:12:08) Al: All great. (0:12:09) Al: Fantastic. (0:12:09) Codey: Yay! (0:12:10) Al: Lovely. (0:12:10) Codey: Woo! (0:12:11) Al: Right. (0:12:11) Codey: Woo! (0:12:12) Al: That’s what we’ve been up to. (0:12:13) Al: Shall we talk about some news? (0:12:13) Codey: Woo! (0:12:14) Codey: Woo! (0:12:17) Al: This is the first one’s Yours Cody research story. (0:12:21) Al: The 0.7 creatures and caves update. (0:12:23) Al: Have you looked into this? (0:12:24) Codey: Uh, other than this click, like clicking this link, no. (0:12:30) Codey: So the big issue that I have with some of these games when they’re, when they’re on steam or whatever is if they’re windows only, like in order to play them, I have to come into this very specific room of my house, which is the podcast recording room as well, which is fine, but it’s a room that I don’t cut, like it’s because of my ADHD, it’s like out of sight, out of mind. (0:12:51) Codey: Like I pass it every day, but I never go into it. (0:12:53) Codey: It has a lot of specimens. (0:12:54) Codey: It’s a lot of stuff that I’m trying to avoid, so I don’t come here very often. (0:12:59) Codey: I haven’t really been playing any games that require Windows specific on Steam, unfortunately. (0:13:06) Codey: This is really cute. This update looks really cute. (0:13:10) Codey: It has new things that you can research. (0:13:13) Codey: I think it was four creatures and some plants and some fish. (0:13:17) Codey: A new festival and they said that there’s a new creature behavior. (0:13:24) Codey: I blurbed this part that says, “During certain behaviors such as foraging and hiding, creatures will not be interested in players’ feed bowls. (0:13:35) Codey: Wait for the creature to start wandering again before attempting to tame them.” (0:13:38) Codey: That makes sense. If they’re foraging or if they’re scared and they’re hiding, they’re not going to be interested in what you’re trying to bait them with. (0:13:49) Codey: I think that’s really cool because it’s true to life as well. (0:13:56) Codey: I literally have a paper coming out about this, about how if you put out an attractive trap when there’s a lot of flowers, you’re not going to catch very much. (0:14:07) Codey: They don’t give a crap about your trap. There’s flowers everywhere. They’re not coming to you. (0:14:11) Codey: This is about bees. I like that. I like that a lot. (0:14:17) Al: Isn’t everything? (0:14:18) Codey: What about you? Have you done anything with research stories? (0:14:23) Al: No, no, I don’t. I don’t own it. I was going to say, Cody, there is a solution to your problem with needing to go on to your Windows computer. (0:14:31) Al: It is a solution that costs money, but that is by a steam debt. (0:14:34) Codey: Well, if the podcast wants to send me a Steam Deck, I will, I will, if a, if a listener wants to buy me a Steam Deck, then I will play these on the couch forever and I will cover anything people want me to cover. (0:14:42) Al: The podcast can’t even afford to buy me a steam deck. I had to buy that myself. You’re waiting quite a while. (0:15:01) Codey: Yeah, so I mean. (0:15:04) Codey: Research story cool. It’s cool to see that they’re continuing. (0:15:06) Al: Feels like a dangerous thing to say, Cody. (0:15:07) Codey: I know it’s cool that they’re like continuing to develop it and it’s continues to be something that we talk about. (0:15:15) Codey: I really like that. (0:15:16) Codey: There are some games that I was excited about or have covered before that just kind of drop off the radar, but this is cool to see. (0:15:22) Codey: Bye. (0:15:22) Al: Yep, awesome sauce. So if you’re enjoying that go, go play it. Go download the update. (0:15:28) Codey: Do it. (0:15:30) Al: Speaking of games that you have played, Cody, that have updates, here’s Lens Island as well with the companions and languages update. We did know about this update before. We knew there was adding a bunch of languages, but we had absolutely no idea what the companions part of that was. But we now know that you can have pet companions, including dogs, cats, (0:15:38) Codey: Mhm. (0:15:48) Al: wolves and tigers. (0:15:50) Codey: Mm-hmm. I also still am continuously wanting clarity on Simplified Chinese. (0:15:58) Codey: Um, because of what you discussed last time, like I don’t really know what they mean by that, (0:16:05) Codey: but it’s whatever. Uh, the companions are really cool. I’m really excited to play this again. This is a game that I have on my, uh, Mac. And since I’m going on holiday for two weeks, (0:16:15) Codey: this is something that is on our, this and Palia are the two things that are on my radar to (0:16:20) Codey: pick up again and get caught back up with. Um, the pet companions are really cool. So yeah, (0:16:25) Codey: dog, cat, wolf, and tiger. And, um, each of them are findable or tame-able during different times of the game. So like, for example, they mentioned that the dog is, uh, unlocked after you defeat the first dungeon, which is really cool. And they also have purposes. So it’s not just, um, (0:16:43) Codey: aesthetic. Uh, they’ll actually do things. So like dogs and cats can retrieve items for you. (0:16:48) Codey: Um, thank you. (0:16:50) Codey: They mentioned that the wolf and the tiger will like fight with you. (0:16:52) Codey: Like they’ll just be a part of your attack team. (0:16:56) Codey: Um, so yeah, I, I liked that a lot. (0:16:59) Codey: Uh, I am curious to know if you can customize the skin of the dog or the cat, because I do want to make my dog in every game. (0:17:09) Codey: So yeah. (0:17:12) Codey: Have you played lens Island at all? (0:17:13) Al: Fair enough. I played Lens Island for about 10 minutes, right when it first released, (0:17:13) Codey: Yeah. (0:17:14) Codey: Yeah. (0:17:14) Codey: Yeah. (0:17:20) Codey: Mm-hmm. (0:17:20) Al: when it had no controller support, and I tried to use like a mapping to the mouse and keyboard sort of stuff, and it did not work really well. And I went, “I will come back to this when they add controller support.” And they now have controller support, but I’ve still not gone back yet. So I do plan to play it again at some point. I feel like it’s forever in the list of games. (0:17:43) Al: Is that we want to cover a– (0:17:45) Al: did we cover it eventually, or did we not? (0:17:46) Codey: We covered it once, so Bev and I talked about it once, (0:17:51) Codey: like right when it came out, (0:17:52) Codey: and it had the bare minimum at that point. (0:17:55) Codey: So it has come so far since then. (0:17:58) Codey: There’s so much more to it. (0:17:59) Codey: I haven’t played since all of that stuff changed, (0:18:01) Codey: so I’m really excited to rejoin the game and see all of the different things that they’ve added to it, (0:18:07) Codey: because I think when I did it, (0:18:09) Codey: there was only like three or four different crops that you could plant, and it was really simple, (0:18:13) Codey: And there was just the one dungeon. (0:18:16) Codey: And I mean, I was pretty far in it, but I hadn’t even fully explored that yet. (0:18:22) Codey: Um, there, it was just so simple and now it’s a lot more built out. (0:18:28) Codey: So I’m really excited to play it again. (0:18:31) Codey: So we should cover it again. (0:18:32) Al: Yeah, so it looks like it’s start… Yeah, definitely. It looks like it came out in early access in 2021. So it’s over two years now since it went into early access. Now, to be fair, their early access stuff, which they had to put up at the beginning, does say it will come out of early access between late 2023 and early 2024. So they aren’t late based on their own schedule. But I haven’t seen anything about whether that’s still the schedule or not, because that would assume it’s happening in the next few months. (0:18:52) Codey: Mm-hmm, yeah. (0:19:02) Al: And I haven’t seen anything about that. (0:19:02) Codey: I mean they’re still putting stuff out. (0:19:04) Al: Oh wait, no, no, no, I did. I did. (0:19:07) Al: They put the roadmap up. (0:19:09) Al: We talked about this last year. (0:19:11) Al: The roadmap says the final release will come out in July. (0:19:14) Codey: There you go, that’s that’s probably when we’ll cover it then cool (0:19:18) Al: Yeah. (0:19:19) Al: I can’t recover too much stuff that I just forget about these things. (0:19:23) Codey: Yeah (0:19:24) Al: Also, no, don’t say that, Cody. (0:19:25) Al: That’s not… (0:19:26) Al: We’re not saying that’s when we’ll cover it. (0:19:27) Al: I’m not promising that. (0:19:29) Codey: We’ll cover it sometime after July (0:19:32) Al: This is a dangerous time. (0:19:33) Codey: After July, I’m sure we’ll cover it at some point (0:19:35) Al: Maybe. (0:19:37) Al: Maybe. (0:19:40) Al: So I have Googled and some Chinese people have said that generally when people say Chinese, (0:19:47) Al: they’re referring to Mandarin, not Cantonese. (0:19:48) Codey: Okay. Okay. (0:19:50) Codey: Okay. (0:19:50) Al: So when they say simplified Chinese, what they’re meaning is Mandarin in simplified character. (0:19:56) Al: But I just, I feel like stop saying Chinese because like that’s not a language. (0:20:02) Codey: okay grumble grumble grumble (0:20:03) Al: Grumble, grumble. (0:20:07) Al: Song of the Prairie. (0:20:09) Al: Speaking of updates with 0.7 updates. (0:20:12) Al: No, speaking of games with 0.7 updates. (0:20:15) Al: Don’t know why this is the 0.7 update episode. (0:20:19) Al: But there we go. (0:20:21) Al: Song of the Prairie have a 0.7 update out. (0:20:23) Al: I didn’t actually read through this, did I? (0:20:25) Al: Added sec… (0:20:27) Al: Oh yes, yes. (0:20:28) Al: Yes. Yeah. So it’s mostly like small stuff, but they’ve added what they’ve called. (0:20:32) Al: The second homeland, which interestingly is like the 18th thing they mentioned on this list, right? (0:20:38) Codey: Mm-hmm. (0:20:39) Al: The first seven are bugs. The next 10 are adjustments and optimizations. And then they finally talk about the fact that they’ve added a whole new area in the game as the 18th thing on the list. (0:20:52) Codey: Yeah, got to get those bugs out though, got to like mention what you’ve been working on and what you’ve been fixing before you can talk about what you’ve added. (0:20:59) Al: It’s just like some of these are like such random tiny things as well and you’re like maybe put the fact that you’ve added a whole new whole new region up at the top. (0:21:10) Codey: No, no, no priorities (0:21:12) Al: Dear, I’ve not played this game, you’ve not played this game. (0:21:21) Codey: Nope (0:21:22) Al: There’s a bunch of extra stuff, I don’t know, do we care about the extra stuff? (0:21:24) Codey: I just Like literally glanced through it and was like I see haircuts. I see a water balloon festival. I see romantic events cool (0:21:32) Al: Oh well, but a game I will play, and I suspect most people will play, is Snacko. They have come out with a, I mean, let’s, okay, so let’s start out with, they are absolutely smashing through updates. Like, I’m pretty sure I saw that they released an update on Christmas day, right? Like, their updates are coming thick and fast all over the place. So I think We certainly know what they’re– (0:21:33) Codey: Like I’m still not gonna play it. So [laughs] (0:22:02) Al: their plan is. (0:22:02) Al: But yeah, so there’s two things that most of it is like, here’s a new update with some bug fixes, right, fine, okay. (0:22:13) Al: But they have two specific ones I want to call out. (0:22:15) Al: The first is they had an update with some more accessibility settings, which is good. (0:22:21) Al: So this is just an example of how you can listen to people and actually change things based on their things. (0:22:28) Al: So they’ve added an ability to change the. (0:22:32) Al: Like saturation and contrast in the game. (0:22:35) Al: So if you have some eyesight issues and this helps, that’s great. (0:22:41) Al: Um, and secondly, they’ve released a roadmap, um, with, so they’ve said that these are roughly in the order. (0:22:50) Al: They will release them in, but not certain, but they’ve kind of given four (0:22:55) Al: updates that are going to come out. (0:22:57) Al: one of which is the gamepad support update which is (0:23:02) Al: obviously one that I’m very much looking forward to the progression update which includes house upgrades and tool upgrades the feature update which includes a bunch of stuff including the mines and festivals but also new shrines and buildables and marriage or which they’re calling bonding and the final one is the optimization improving stability improving performance. So I think assuming that that is the– (0:23:32) Al: or do they come out? That’s a good order for them to come out because we talked about this last year sometime where I was like, so often in early access, they leave the final update with this massive feature coming out that nobody has ever tested. And so they still end up in a situation where their 1.0 version is buggy. And it doesn’t sound like they’re going to be doing that. (0:23:52) Codey: I saw three things that I really liked in this news point. (0:23:58) Codey: So my first one is that the accessibility update is 0.9.05284, love that. (0:24:08) Codey: It’s great, that’s a great version number. (0:24:12) Codey: And then I loved how they said, (0:24:15) Codey: meow low in the roadmap post, that was very cute. (0:24:21) Codey: and then on the road map. (0:24:22) Codey: Sure, that pie looks really good, but no, I think this all looks sounds really good. (0:24:28) Al: Okay. (0:24:30) Codey: No, I think this all sounds really good. So, so similar to so similar to like House in Song of the Prairie. It’s like, cool, they’re adding stuff doesn’t matter. Not going to play it. (0:24:39) Codey: This is the opposite where I’m like, cool, they’re adding stuff. I’m still going to play it. Like, (0:24:44) Codey: this changes. Not much. Like, I’m like, uh-huh, just take your time. This looks good. (0:24:51) Codey: Excited for the final. (0:24:52) Codey: Good job, Eloise. (0:24:56) Codey: No wait, Arisa. It’s Arisa. (0:25:00) Al: Yup, mixing up your indie farming game devs. (0:25:04) Codey: I did. Eloise is lemon cake. Right? Cozy Bee Games. Yeah. Cool. (0:25:10) Al: Correct. (0:25:13) Codey: I know all, I mean, we just know all these people by name. I mean, there’s also Elle from Apico. (0:25:19) Codey: I mean, they’re all, I just know them all by their first name. They just get them all mixed up. (0:25:23) Codey: Because they all start with E. Okay, that’s it. I’m done. (0:25:28) Al: I feel like I need to talk about the version number thing because I’m about to complain about Paleopine’s version number so fine sure I’ll complain. Snacko feels so close to being like a good numbering system because clearly what they’ve done right is they’ve taken their build number 5284 and they’ve put that in the version number. Great. Why have we got this random 0.9.0 at the beginning? That has been the same for all of their versions so far. The first version that came out, (0:25:53) Al: Let me just double check the exact number just to make sure that I’m not giving you incorrect. (0:25:58) Al: Well, possibly. I’m not guaranteeing that, right? I bet it’s going to be 0.9.0 or some number. (0:26:07) Codey: But you bet it started with 0.9. (0:26:19) Codey: I love the underscore. I love how there’s points and then underscores. That’s just I love that chef’s kiss (0:26:24) Al: you just love it because it annoys me yeah I can’t see any other very (0:26:28) Al: person over before zero point nine point zero underscore four nine five six so snacko sort out your version numbers just use the if you just just use the build number right it’s fine like I don’t know why I don’t I don’t know (0:26:38) Codey: No, no, no. You do what you like. (0:26:45) Codey: You do what works for you, Arisa. (0:26:47) Al: I don’t know so like at the at the very least put it zero point nine point build number right why is there the zero there that is unnecessary because the whole point of that one. (0:26:58) Al: It’s because it’s like a patch update, but your patch updates you’re using as the build number after the underscore. (0:27:04) Al: I wasn’t going to mention it, and then you brought it up. (0:27:06) Al: I was obviously just so riled up. (0:27:08) Codey: We’ll continue to be riled up out because these next two news items also have version number issues. Let’s go (0:27:15) Al: Paleo Pines! (0:27:18) Al: It’s a major version update, why are they releasing it as 1.2.28? (0:27:22) Al: It’s just silly. (0:27:24) Codey: I mean what like I guess I don’t understand like what is there two two eight? (0:27:30) Codey: Let me let me go back. Let me look at what their other (0:27:34) Codey: Like it was the last one two seven. Nope the last one was (0:27:36) Al: This is now version number of the podcast. (0:27:40) Codey: Their last one was two two one point two point two three. Why have they gone up by five? (0:27:47) Al: Yeah, and that was like a bug fix update. (0:27:50) Al: This one is a content update. (0:27:52) Al: Why are they doing this to me? (0:27:54) Codey: They’re doing it by fives. Mmm. Nope. Nope. They did it by eight last time Ah. (0:28:00) Codey: Ah. (0:28:01) Al: I want to die. (0:28:03) Al: New dino colors. There you go. (0:28:06) Al: They’ve also added a nice looking feature, (0:28:10) Al: Seasoned Rancher Start, they’re calling it, which is basically just a new game plus. (0:28:14) Al: So after you’ve played the game the first (0:28:17) Al: new save and skip the first five days of the game, which is the tutorial. (0:28:21) Al: So this is good. More games should do. (0:28:24) Codey: Mm-hmm (0:28:26) Al: Cody’s like, I don’t really care. (0:28:27) Codey: No, I’m I was getting lost in the in the comments section of the update and I was like (0:28:34) Codey: Contemplating if I wanted to go down that rabbit hole, but I have chosen no, so (0:28:39) Codey: to pick Celia (0:28:40) Al: The 2px Elliot alpha is out now (0:28:44) Al: It’s only for Kickstarter backers who used who backed the alpha level (0:28:50) Al: So you have to get it through Kickstarter itself. It’s not on Steam or anything I wrote don’t version no no mention the version number, but I’ve not actually I can’t remember what that was cuz I didn’t actually Write it down (0:29:01) Codey: Cool. (0:29:03) Codey: Don’t blink it out of your mind. (0:29:04) Codey: Keep it, keep it. (0:29:06) Codey: The alpha’s out now. (0:29:07) Codey: If you back to pixelia, (0:29:08) Al: No, I need to find out now (0:29:12) Codey: if you back to pixelia, (0:29:14) Codey: you’re probably getting an email or something from Kickstarter to get your, (0:29:18) Codey: your code or whatever, but. (0:29:22) Al: if you backed it to at that level. I’m sorry I need to find this. What was I talking about? (0:29:24) Codey: Yeah. (0:29:28) Codey: You are fine. (0:29:31) Al: I can’t find it anywhere! (0:29:37) Codey: It doesn’t exist. (0:29:37) Al: What was I talking about? Did I write that or did you write that? I know it’s in my colour but (0:29:39) Codey: You wrote that. (0:29:41) Codey: You wrote that. (0:29:42) Al: I’m so confused. There’s no version number written anywhere. (0:29:45) Codey: Well, they knew that it was gonna bother you and so they deleted it from the world. (0:29:52) Al: This does feel like that a little bit, right? (0:29:55) Codey: It’s a little bit like a, (0:29:58) Codey: la moustache. (0:29:59) Codey: Have you ever heard of la moustache, the movie? (0:30:02) Codey: It’s a movie, it’s a French movie about a man that has a mustache and he decides to shave his mustache off and no one makes a big deal of it and he just had one for so long. (0:30:10) Codey: So he’s like, oh, I’m gonna really like, (0:30:11) Codey: I’m gonna get my friends. (0:30:12) Codey: It’s gonna be awesome. (0:30:13) Codey: So he shaves his mustache off and like no one reacts at all. (0:30:17) Codey: Like, and his wife doesn’t react. (0:30:18) Codey: And then finally when he just like explodes at her and it’s like, you haven’t mentioned my mustache. (0:30:23) Codey: I was so like, I did this. (0:30:24) Codey: And she’s like, what are you talking about? (0:30:25) Codey: You’ve never had a mustache. (0:30:28) Codey: And then it’s like, the whole rest of the movie is him. (0:30:31) Codey: Like, is he crazy? (0:30:32) Codey: Is it a plot? (0:30:34) Codey: Is he just delulu? (0:30:36) Codey: That’s you with this version number. (0:30:38) Al: Yeah, I do feel a little bit like it. I can’t see anything anywhere on the internet about this version number. Right, I’m just gonna move on and I’m sure it’ll keep me up at night. (0:30:46) Codey: And look it up later. (0:30:48) Al: No, definitely not. I’m not like scrolling there. (0:30:55) Codey: Did you back it on Kickstarter? (0:30:58) Codey: Maybe you wrote that or you put that in (0:30:59) Al: Yeah, but not alpha, so I won’t have I don’t have. (0:31:05) Codey: because you had mentioned the version numbers of the ones before. (0:31:09) Codey: So you were just like, we’re not gonna talk about it. (0:31:12) Al: I don’t know. Maybe that… I bet. Did I accidentally put that in the wrong thing? Was that meant to be in the Snacko one or something? I bet it was something like that. Anyway, moving on. OVA Magica. They have released their last update of 2023 and said that 2024 will, and This is a quote, “100% be the release year.” (0:31:24) Codey: Maybe. (0:31:40) Codey: Uh-huh. (0:31:42) Al: Look forward to Overmagica coming out in 2025. (0:31:44) Codey: Woo! (0:31:45) Al: It just feels like that was a mistake to say. (0:31:53) Al: Just put an eye out there. (0:31:56) Codey: but yeah, not much to say about that. (0:31:57) Al: They’ve also said that it probably won’t be before mid-2024. (0:32:04) Al: So there you go. (0:32:05) Al: That’s all we’ve got on that one. (0:32:09) Al: we have turn it by crossed. (0:32:12) Al: with super raft boat together. (0:32:15) Al: So there’s a game apparently called super raft boats together. (0:32:19) Al: I have not. This is not a farming game. (0:32:22) Al: But it does look quite crazy. (0:32:25) Al: And there’s a new level of it with turn it by. (0:32:29) Codey: You haven’t played either of these games, so cool. (0:32:32) Codey: Thumbs up. (0:32:36) Al: Yeah, I don’t really know what to say about it. (0:32:38) Al: I like turn it by. (0:32:40) Al: It’s an interesting crossover. (0:32:42) Al: I can see why they did it because it does seem like a turn it by kind of game. (0:32:47) Al: Like I could see myself playing this game at some point, (0:32:52) Al: but I also have too many games to play. (0:32:57) Al: Stardew Valley, that game. (0:33:00) Al: Concerned Ape has posted a screenshot, (0:33:04) Al: which has a lot of stuff in it, (0:33:07) Al: but it’s showing a new year festival, (0:33:10) Al: which honestly I’m surprised we didn’t. (0:33:12) Al: have a new year festival before. Did we not have something? (0:33:16) Codey: I don’t think so. I also don’t know. I think I’ve only ever gotten into the second year in Stode Valley once. So I don’t… I’m not surprised that I didn’t know that this was a thing. Or if it was a thing. This one looks cool. It talks about like fortune. People in the comments are absolutely losing their minds because they’re heart shaped fireworks. (0:33:41) Codey: But people always lose their mind every time Concerned Ape drops a screenshot so that’s (0:33:46) Codey: all. So I don’t know. It looks good. Excited that he’s still… mhm. He’s still pumping (0:33:48) Al: Yeah, he knows exactly what he’s doing. (0:33:53) Al: The other thing I found interesting about this is, so you look like you’re looking at a little card and it says “Good fortune to you in the coming year” and I wonder whether because obviously Stardew Valley, you might not know listeners, but Stardew Valley has a luck system. So each day you have like a certain luck number and that defines a bunch of things including how often you find ore in the mines. That’s kind of the biggest one. (0:34:18) Al: I wonder whether this will affect luck at all. Like, is this saying “Good fortune to you in the coming year”? Is that going to actually increase your luck for the next year by a bit? And if you get a negative one, is that going to… Or am I just reading into this too much and it’s just a random card that everybody gets? (0:34:34) Codey: Who knows at this point. It also has a cow on it, so I wonder if it’s whatever’s in the middle of the card, like what if there’s a good fortune to you in the coming year and the middle is like a fruit? (0:34:50) Codey: Like, is this luck for the cows? Is it? (0:34:56) Al: Well, so, I mean, luck is just luck in the game unless he’s completely changed it so that luck is different for each different thing. (0:35:02) Al: That would be a lot of unnecessary work, I think. (0:35:06) Al: Who knows? (0:35:07) Codey: I really think he posted he posted it on on Happy New Year what if it is literally just him posting something that shows him it’s him saying Happy New Year 12 a.m. January 1st yeah what if it’s just him saying Happy New Year there’s nothing (0:35:07) Al: It also doesn’t look like any (0:35:20) Al: Well, that’s a good point. That was at midnight in Eastern time, right? Yeah. Because I didn’t notice that because it was 5am my time, so I obviously didn’t notice that. But yeah, (0:35:36) Al: that’s midnight Eastern time. Well, great. So yeah, another concern to eat to talk about for an unnecessary amount of time. (0:35:48) Al: Next! (0:35:50) Al: We have Pixel Cross, Story of Seasons, and this is, I mean it’s like Picross, but obviously it’s not branded Picross, but it’s that kind of game. (0:36:05) Al: But Stardew, no Stardew, Story of Seasons version, so yeah, that’s a thing. (0:36:11) Codey: Yep, you know Micah’s gonna play this. (0:36:15) Codey: I really like Picross, but I don’t know if I would play like a Story of Seasons specific one or anything. (0:36:22) Codey: I usually just play the ones that are free on like that I can download and play and I’ll play it for like three weeks straight and just play a heck ton of it and then that’s it and then I’m done. (0:36:35) Codey: But this looks cute. (0:36:36) Codey: I’m sure other people will like it. (0:36:38) Codey: I know Michael will like it and it’s coming on the 27th of (0:36:44) Al: I sent Micah a message with just the link to the video that will be in the show notes on the 23rd of December and then on Christmas day he replied to me and said, “I passed out when I saw this and only just recovered in time to say Merry Christmas.” (0:37:01) Al: So I think he’s excited. (0:37:03) Codey: He might be excited. (0:37:08) Al: That is coming in on the 27th of February this year. (0:37:12) Al: Pokemon D. (0:37:15) Al: That’s me just double-checking. Yes it is February correct, that is. (0:37:18) Codey: I was just gonna go with it. (0:37:21) Al: And our final news update of the episode is another new game called Tales of Saikyu. (0:37:33) Codey: Psych psych you yeah, I mean you’re right sick you thank you (0:37:38) Al: We’ll go with that Saikyu. So this is coming to Kickstarter soon. There is a Steam page up. (0:37:44) Al: But obviously it’s not released yet. They’re planning to release apparently this year, (0:37:49) Al: which is interesting. So I wonder if this is just a get it over the money for the Kickstarter being marketing or whatever. Or maybe it’s just the 2024 is there under the access, who knows. (0:38:01) Al: Anyway, so the blurb for this is embark on Saikyu, a fantasy farming adventure amidst Yokai legends. Can you restore a countryside into its former glory? (0:38:14) Al: Forge connections with extraordinary characters and uncover the hidden wonders of this magical world. (0:38:19) Al: So it’s farming and it’s yokai. So what more could you want? (0:38:23) Codey: Nah. (0:38:27) Al: Wow. (0:38:29) Codey: I’m sure some people will like it. (0:38:31) Al: Okay. (0:38:34) Codey: I Uh. (0:38:35) Al: Um, it looks like, so it looks, it looks like the yokai bit is you (0:38:40) Al: shapeshift into other creatures and you can be those creatures. (0:38:44) Al: when you play the game. (0:38:49) Codey: I’m just not, I don’t know, I’m not into it, but no. (0:38:53) Al: still not interested. Fair enough. I think it looks interesting. It’s a 3d adventure game. It looks really cool like I just there’s a bit where like he runs jumps off a cliff and transforms into a flying creature and just flies around and then he’s on the farm and he transforms into like a boar type thing and tells the ground. It’s kind of like paleo pines right where you use the dinosaurs for things but you are the creatures. (0:38:54) Codey: No. (laughs) (0:39:23) Al: You’re transforming into them. (0:39:24) Codey: Mm-hmm. I look forward to seeing more of it. (0:39:25) Al: I think it’s cool. (0:39:28) Al: I think this has got the best fishing in any game as well because they literally, they transform into like this little water creature, jump into the water, see a fish and literally just suck it up. (0:39:38) Al: They just, I got it now. (0:39:41) Codey: The kirby-it. (0:39:43) Codey: I will say I loved the… (0:39:45) Al: Yeah, yeah, look, can’t be a fish. (0:39:53) Codey: My favorite thing was you doing the second noise and then saying, “I’ve got it now,” (0:39:58) Codey: but with like, “Your mouth is full.” (0:40:03) Codey: I got right now. (0:40:06) Codey: Oh, we’re off the rails. (0:40:08) Codey: That was lovely. (0:40:09) Codey: Yeah, I think I need to see more. (0:40:10) Al: I just… I… I don’t want to eat a fish that somebody has curbed. That’s all I’m saying. (0:40:18) Codey: But it’s a fish that you have kirby’d. (0:40:20) Al: Well, yeah, but surely the fish aren’t just like (0:40:23) Al: presumably I’m selling the fish, right? (0:40:26) Codey: But how are they gonna know? They’re not gonna know. (0:40:30) Al: They’re not gonna know. How are they gonna know? (0:40:32) Codey: How are they gonna know? They’re not gonna know. How would they know? Kirby that fish. Oh, oh did you? (0:40:36) Al: No. No car being fish and then selling them. It’s bad. (0:40:45) Al: So the Kickstarter launch is on the 12th of January, so presumably we’ll get more information. (0:40:51) Codey: Cool. Sounds good. (0:40:53) Al: » All right, that’s the news. (0:40:57) Al: We’re now gonna talk about Carl Island. (0:41:00) Al: So a little bit of housekeeping around this. (0:41:05) Al: Obviously, we did have a previous episode about that, (0:41:08) Al: which it sounds like Cody listened to again in preparation for this. (0:41:11) Al: I did not, I thought I should, but I didn’t. (0:41:14) Al: I will link that in the show notes if you wanna go have a re-listen to that. (0:41:19) Al: Was it probably around the end of 2022? (0:41:22) Codey: Ooh, I don’t remember, um, I just, let’s see who can find it. (0:41:28) Al: Yes. Oh, no, no. No, apparently May 23. Wow. That took a long time. Yeah. Why so long? (0:41:31) Codey: Okay. (0:41:33) Codey: Wow. (0:41:35) Codey: Uh, well. (0:41:37) Codey: I don’t know. (0:41:40) Codey: But it’s still, yeah, you, you had thoughts and now it’s out for real reals and so we can discuss that. (0:41:48) Codey: Um… (0:41:48) Al: Yeah, yeah, so I wanted first of all to get Cody, you’ve not been on an episode of a card island yet. You’ve given a little bit of like you think it was obviously good. Do you think it was robbed from its game of the year position? So give us a quick rundown of what you think about the game. We obviously don’t want to go into too much detail about specifics. We can get into that later, but yeah. (0:41:52) Codey: Mm-mm. (0:42:08) Codey: I mean, everything that you said on the Game of the Year episode, I echo the fact that I think that it does everything that Stardew does, but better, it does things that Stardew doesn’t do. (0:42:17) Codey: So like the museum is like it has, it has the quote unquote community center, which is the temple, but then it also has like a huge museum that you can use. (0:42:30) Codey: And so it has that that that’s really cool. (0:42:34) Codey: All of the characters are attractive. (0:42:36) Codey: I can’t find… (0:42:38) Codey: Can someone be a real human, please? (0:42:44) Codey: But I like the bug catching mechanic. It’s really cool. (0:42:54) Codey: Some of them are really fast, some of them are really slow. (0:43:00) Codey: Some you do get to creep up on and some you have to just yeet yourself at. (0:43:04) Codey: Um, like that the mines are more expanded. (0:43:08) Codey: Um, so I will say I am in, I think I’m on like the second or third day of my first summer. (0:43:17) Codey: So I’m not far in the game, but I am enjoying the level of automation, um, where. (0:43:28) Codey: So I just have a heck ton of sprinklers and they all do like the surrounding eight tiles. (0:43:34) Codey: So I just like the first day of the month, I… (0:43:38) Codey: …set up all these sprinklers and hoe everything and plant seeds and then I never have to worry about it again. (0:43:46) Codey: I just walk away and I do other things and I really like that. (0:43:50) Codey: And they’re not difficult to make. I felt like in Stardew they were a lot more difficult to make. (0:43:54) Codey: But yeah, so I think that’s like my general summary is I like it. It is largely positive. (0:44:04) Codey: I can’t really think of anything that’s negative, honestly. (0:44:08) Codey: Because I think I just need to play more. (0:44:12) Codey: Yeah, that’s where I’m at. So yeah, those are my thoughts. What about you, Al? (0:44:18) Codey: Okay. (0:44:20) Al: So let’s, I want to talk about the automation first thing, because you brought that up, right? (0:44:23) Al: Because I think, I think it’s fantastic, right? And I think it’s so much better than it was as well. So you’re right in that you’ve got the, you know, your standard, what they call sprinklers, (0:44:37) Al: and you can just use them as normal sprinklers, but they also got, first of all, they have like the nine by nine level of sprinkler. Interestingly, in the game of the year episode, I was like, (0:44:48) Al: Like they’ve got a five by five spring. (0:44:50) Al: I didn’t mean to say five by five, of course they have a five by five, Stargia has a five by five. (0:44:54) Al: My point is they have a nine by nine. Right. And that’s fantastic. Nine by nine. Amazing. (0:45:00) Al: Eighty one squares, eighty squares if you’ve got, if you’ve got your sprinkler. It’s eighty squares of automated farming. (0:45:08) Al: And not only does it automate your watering, but also you can get this additional thing. (0:45:14) Al: I don’t know if you’ve had this yet. Have you had the additions to the sprinkler? Yeah. (0:45:18) Codey: So the only addition that I’ve had is the fertilizing one. (0:45:20) Al: Okay. Yeah, cool. I mean, that’s good. Let’s get in and of itself. But let me tell you, when you upgrade to the highest level of addition to the sprinkler, (0:45:30) Al: this thing will sow your seeds. It will fertilize your seeds. It will water your seeds. It will harvest your seeds. Right. (0:45:38) Al: So now what I’m doing at the beginning of a season is I’m just buying a thousand seeds and a thousand fertilizer. (0:45:48) Al: I go put them in the machine. (0:45:50) Al: And then I never have to think about it again until the first day of the next season, and it harvests everything. (0:45:56) Al: It’s amazing. I absolutely love it. (0:45:58) Al: And obviously, it’s one of these things where I know some people enjoy the manual labor part of that. (0:46:04) Al: But I’m very much a progression kind of person in these games. (0:46:08) Al: Like, that’s fine to do to start with, and that’s kind of the monotonous nature of that part is fine to start with. (0:46:14) Al: But I want to see improvements on that, and this has automation everywhere. (0:46:20) Al: It’s absolutely ridiculous the level of this author. (0:46:22) Codey: How much money do you have? (0:46:24) Al: Oh goodness, I haven’t opened the game in a few weeks. (0:46:28) Al: Thanks. (0:46:28) Codey: Because like I have not gone more than like… (0:46:32) Codey: I think that at one point I had like 3,000 or 4,000 but then I ended up upgrading something so that I was back down to 1,000. (0:46:39) Codey: But each seed is like 20 or 30 monies. (0:46:43) Codey: So it would be like 20 or 30,000 if you’re buying a thousand seeds. (0:46:48) Codey: That’s bananas. (0:46:50) Al: Oh yeah, yeah, yeah, yeah, yeah, no, I have quite a lot of money, double check what my deal is, but yeah, it is crazy and I love it. It’s fantastic. I think being able to do all that, because like, I think maybe like half of my farm is now just plots of land with these automated things. Like it’s amazing. I love it. It’s fantastic. The game’s updating so I can’t actually check just now. (0:47:18) Al: Um, okay, cool. (0:47:20) Al: Automation, I don’t think there’s like, I think that that is what it is, right? (0:47:23) Al: If you like automation and farming games, the automation, this game is fantastic. (0:47:27) Al: Could they add more? (0:47:28) Al: Yeah, they probably could, but it’s still great because they’ve also put like some thought into the, what I find really annoying is when you’ve got like, Oh, (0:47:38) Al: here’s a sprinkler that does this many plots of land and there’s this, that has this many, and then the scarecrow does this, but it doesn’t really overlap in a right way. If you have everything maximum (0:47:50) Al: you’ve got the nine by nine sprinkler. You can have four of them completely contained within the biggest scarecrow. So you’ll have obviously one line through that that isn’t covered and stuff, but I use that for a path. But the four of those will fit perfectly inside a scarecrow, right? There’s no off by one or annoyances in terms of like how you lay out your farm, which I really appreciate. (0:48:19) Al: Obviously, there are still… (0:48:20) Al: I think it’s 3x3 and then 5x5, and then it goes up to 9x9. (0:48:26) Codey: There’s starts with three by three. I haven’t gotten there yet (0:48:40) Codey: Five by five seems right (0:48:43) Codey: So five five five five seems right. I think that’s what you and Bev were talking about when y’all were on the (0:48:50) Al: The 9x9 didn’t exist at that point, though. (0:48:54) Al: Most of the top level of things didn’t exist at that point, and almost all the automation stuff d

Un café con Nintendo
Nindies del café | Enero 2024

Un café con Nintendo

Play Episode Listen Later Dec 28, 2023 65:45


¡Hola, cafeteros! Los compañeros Guille y Dani repasan las novedades del mes de enero. Sección de juegos digitales: - Tools Up! Ultimate Edition (5-1), - Dungeon Defence Simulator 2024 (8-1), - Laika: Aged Through Blood (11-1), - Pan'orama (11-1), - Wild Seas (11-1), - Shinorubi (12-1), - Kitten Hero (12-1), - Bahnsen Knights (18-1), - Rising Lords (18-1), - Turnip Boy robs a bank (18-1), Sección de juegos físicos: - Beholder 2 (19-1), - Revita (26-1), - AK-Xolotl (31-1), - Arcade Game Zone (31-1), Sección de noticias: - Repaso al evento de Aeternum Game Studios, - Repaso a la conferencia de Selecta Play en la Bilbao Games Conference, - Meridiem anuncia Atarimania, ¡Comentamos nuestros deseos indies para 2024! APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/apoyanos/ Para estar informado del programa síguenos en nuestra cuenta de Twitter @cafeconnintendo Únete también a nuestra comunidad en Telegram https://t.me/uncafeconnintendo

Medis Radio
131 - Chants of Sennaar, Star Wars: Clone Wars, Turnip Boy och The Negotiator

Medis Radio

Play Episode Listen Later Nov 27, 2023 63:08


Milda Matilda! Vilket krispigt ljud vi har fått till den här veckan, vad kan ha hänt? Jo, vi har fått äran att spela in i Studio Bonden, med extra proffsig utrustning och en tekniker som rattar tekniken under tiden. Se avsnittet i sin filmade form på vår YouTube-kanal, medisradiotv. Men vad handlar veckans avsnitt om? Indiespel, Star Wars och kanonbra film, såklart! Johan har bränt igenom hela Clone Wars i hoppet om att kunna uppskatta Ahsoka till max, Panos har spelat spel om språk och folkminne, Martin och Ludvig har spelat spel om rädisor och Ludvig har sett film om när hjälten blir förövaren. 01:16 - Intro 04:43 - The Negotiator 14:52 - Star Wars: Clone Wars 36:37 - Turnip Boy Commits Tax Evasion 46:57 - Chants of Sennaar 57:43 - Tre Snabba Lyssna på avsnittet på Spotify, Soundcloud eller där du hittar dina podcasts. Du hittar allting samlat på: linktr.ee/medisradio (länk finns i bion). Har DU något att säga till oss? Tips på något att prata om, åsikter om något vi sagt eller vill kanske bara säga hej? Skriv till oss på Facebook, följ oss på Instagram @medisradio och mejla till oss på medisradio@gmail.com. Vill ni se oss spela spel på Twitch så följ oss på @MedisRadioTV. Musik: Pontus Ljung

Gamereactor TV - English
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - English

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Italiano
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Italiano

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Norge
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Norge

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Español
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Español

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Inglês
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Inglês

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Suomi
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Suomi

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - France
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - France

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Germany
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Germany

Play Episode Listen Later Nov 10, 2023 38:05


Gamereactor TV - Sverige
Turnip Boy Commits Tax Evasion - (Rebeca Let's Play)

Gamereactor TV - Sverige

Play Episode Listen Later Nov 10, 2023 38:05


Filthy Raine
059 | Head of Xbox Upset, Valorant Pro Banned, Sharing News with Games Across Borders, and more!

Filthy Raine

Play Episode Listen Later May 10, 2023 89:34


Connect with the Podcast: @FilthyRaineConnect with Gafiltha: @GafilthaConnect with Raine: @RaineShadowRaine's Itchio LinkHumble BundleHumble Bundle - Easy Going GamesRaine's YouTube ChannelEtsy Shop Link (Use Code Podcast for 20% off)Raine's Discord bot Sources: Gaming Bulletin BoardOverwatchFirst Community Made MapFirst Community Made Map PicturesApex LegendsStar Wars Jedi SurvivorArsenalDead by DaylightBrazil CollectionMore Brazil CollectionHalo InfiniteAsian and Pacific Islander Heritage MonthMental Health Awareness MonthSite UnseenUpdatesKai Cenat Unbaned after 1 weekCyberpunk 2077: Phantom LibertyScalpers having hard time sellingGames to PlayHyperealistic gameFunko FusionTurnip Boy Commits Tax EvasionMoonlight PeaksStoriesValorant Pro Perma BannedElder Scrolls 6 will have no bugs?Phil Spencer Upset with RedfallReporters Use Counter Strike to share news with Russia

The Harvest Season
Speaking of Snacks and Cats

The Harvest Season

Play Episode Listen Later Jan 4, 2023 62:44


Al, Codey, and Jonnie talk about the games coming in 2023 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:39: What Have We Been Playing 00:14:31: News 00:20:18: 2023 Games 00:21:29: List Of Games 00:30:14: What We Are Excited About 00:56:28: Outro Links Bear and Breakfast Update Turnip Boy on PS Research Story EA Date Aka Update 2023 Games List: One Lonely Outpost Roots of Pacha SoS: A Wonderful Life HM: The Winds of Anthos Rune Factory 3 Special Mineko’s Night Market Snacko Mika and the Witch’s Mountain Terra Nil Above Snakes Cornucopia Lightyear Frontier Fae Farm Cloudscape Sprout Valley Dragon Acres Kloa: Child of the Forest Petadachi Wanderlost Everafter Falls Sun Haven Arclands Critter Crops Little Witch in the Woods Ova Magica Elusive People Moonhaven Wholesome - Out and About Super Zoo Story Pixelshire Moonstone Island A Last Song Distant Bloom Spirittea Loddlenaut Codey on Twitter Contact Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/

Play Along Podcast
Turnip Boy Commits Tax Evasion

Play Along Podcast

Play Episode Listen Later Nov 1, 2022 67:12


This week sees the boys playing their interstitial: Turnip Boy Commits Tax Evasion! In this self-aware top-down game Jared, Ky, and Ben play as Turnip Boy as they set off to carry out tasks for Mayor Onion as punishment for, well evading tax. But all is not what it seems ..... Find all of our socials, our Patreon, as well as our discord server here! https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com

Video Game Club
36 - Turnip Boy Commits Tax Evasion - very little from the middle of lidl

Video Game Club

Play Episode Listen Later Sep 12, 2022 48:29


Welcome back to Video Game Club, a fortnightly podcast brought to you by Tim Fitzgerald, Slade Eiland and Joey Fitzgerald. a boy, a turnip, the IRS, an evil onion... Hijinks, does that sound fun? Find it all here!

GamerHeads: A Video Game Podcast Network
Disney Dreamlight Valley, Turnip Boy Commits Tax Evasion, Evil Dead, A Plague Tale: Innocence, and More!

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Sep 9, 2022 57:47


Welcome to another episode of Gamerheads! This week, we start the show by talking about the Sony vs. Xbox debate going on and our amiibo collection.The cast talks about the games they are playing, including Turnip Boy Commits Tax Evasion, Evil Dead, A Plague Tale: Innocence, Disney Dreamlight Valley, and more!The crew also goes through the list of games coming out next week.Check out our sponsor!Established in 2018, Joypad Lad is an online retro video game store that puts customer service and the quality of the products first while also remaining affordable.Check out their website: https://joypadlad.com/Get 10% off your next purchase by using the promo code GH10Support the show!If you like what you hear, please leave us a review on Podchaser! We'd love to hear what you have to say.  Here's the link where you can leave us a review.Have a question for the crew? Ask us on Twitter, on Gamerheadspodcast.com or send us an email: info@gamerheadspodcast.comMusic by:Komiku - Run Against The UniverseSawsquarenoise - Stage 3 RushJet1 - Return to Cont

Achievement Hunting 101
Level 214 - Big Ell Commits Title Evasion

Achievement Hunting 101

Play Episode Listen Later Sep 1, 2022 196:20


This Week's Panel - Big Ell, FuFuCuddilyPoof, KooshMoose This Week's Question - What is your most controversial gaming take? - Freamwhole We provide more controversial takes from the panel and from the patrons! The Switch gets dunked on. Ell enjoyed Island Saver, which is available for $Free.99! Turnip Boy is a fun Game Pass game. Check it out! Nate played another Game Pass new game at 12AM, and it packs a punch!   We say RIP to Xbox 360 games being part of Games with Gold! Games Mentioned:  Island Saver Midnight Fight Express Turnip Boy Commits Tax Evasion Cheevwhiz returns with a totally original idea that is totally not jeopardy as three contestants battle it out for an awesome prize of absolutely nothing which is coincidentally what chipp remembers about all the games he has played.  Spoiler alert. (1:25:54)

Gaming In The Wild
122: Dicey Dungeons, Midnight Fight Express

Gaming In The Wild

Play Episode Listen Later Aug 28, 2022 40:40


Dicey Dungeons is a brilliant roguelike deck builder by Terry Kavanagh that rolls sixes on slick presentation, ingenious mechanics, and game-show atmosphere. In the roundup: Ooblets, Midnight Fight Express, We Are OFK, Turnip Boy commits Tax Evasion. If you'd like to support the show on Patreon, you can do so from $1 per month and get exclusive episodes, sale recommendations, and an invite to the show's Discord community – go to http://patreon.com/gaminginthewild for that. You can also support the show via Ko-Fi if that's your preferred creator platform: http://ko-fi.com/gaminginthewild. If you enjoy the show, you can come say hi on Twitter, Instagram, YouTube and Twitch - find the links at http://gaminginthewild.com. And as always, thanks for listening!

Podcast de Reset
Reset Lounge – ¿Qué nos espera en Gamergy México? Ft. Turnip Boy Commits Tax Evasion

Podcast de Reset

Play Episode Listen Later Aug 18, 2022 57:45


¡Los eventos presenciales vuelven cada vez con más fuerza y en esta ocasión es turno de hablar de Gamergy MX! Conciertos, torneos deportivos, actividades y mucho más que tenemos para platicar, así como las noticias de la semana en el mundo videojuegos. Síguenos en nuestras redes sociales: Facebook: http://www.facebook.com/Reset.tvTwitter: @ResetMXTwitch: https://www.twitch.tv/resetmxoficialSitio web: http://resetmx.com/ The post Reset Lounge – ¿Qué nos espera en Gamergy México? Ft. Turnip Boy Commits Tax Evasion appeared first on ResetMX.

Reset Lounge – ResetMX
Reset Lounge – ¿Qué nos espera en Gamergy México? Ft. Turnip Boy Commits Tax Evasion

Reset Lounge – ResetMX

Play Episode Listen Later Aug 18, 2022 57:45


¡Los eventos presenciales vuelven cada vez con más fuerza y en esta ocasión es turno de hablar de Gamergy MX! Conciertos, torneos deportivos, actividades y mucho más que tenemos para platicar, así como las noticias de la semana en el mundo videojuegos. Síguenos en nuestras redes sociales: Facebook: http://www.facebook.com/Reset.tvTwitter: @ResetMXTwitch: https://www.twitch.tv/resetmxoficialSitio web: http://resetmx.com/ The post Reset Lounge – ¿Qué nos espera en Gamergy México? Ft. Turnip Boy Commits Tax Evasion appeared first on ResetMX.

Pencil & Paper Podcast Network
Turnip Boy Commits Tax Evasion

Pencil & Paper Podcast Network

Play Episode Listen Later Aug 15, 2022 79:02


This week, we're reviewing the indie title Turnip Boy Commits Tax Evasion from developer Snoozy Kazoo. Addition music composed and performed by James Currier and K1N Website: https://pencilpaperproductions.com/supermegacrash/ Twitter: @SuperMegaCrash Instagram: https://www.instagram.com/supermegacrashbrosturbo TikTok: https://www.tiktok.com/@supermegacrash Join us on Discord HERE Email: supermegacrash@gmail.com Patreon: https://www.patreon.com/pencilandpaperproductions Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules Subscribe to Family Jules HERE

3-bit Gamer Show
Episode 278 - Turnip Boy Island

3-bit Gamer Show

Play Episode Listen Later Aug 9, 2022 89:45


This weeks' news segment is a doozy. A newsie...but not the Christian Bale one. We pitch some multiplayer to single player games. Peterson re-reviews Legend of the Keepers and Jenna reviews Turnip Boy Commits Tax Evasion.

GeekOrama
Épisode 323 GeekOrama - Turnip Boy & Ex Zodiac | IC : Taito

GeekOrama

Play Episode Listen Later Aug 3, 2022 78:17


Bonjour à toutes et tous, Voici le Podcast #323 de GeekOrama ! Cette semaine, Octokom a permis a un mignon petit navet d'évoluer dans un jeu action-aventure, mais surtout, dans un monde impitoyable… une vraie société comme on la connait bien, pleine d'impôts et de taxes ! Ikson lui, a pris son envol dans un shooter hommage aux plus beaux des années 90, les missions qui s'enchaînent sur les différentes planètes de l'espace, ça ne lui fait pas peur ! Un instant culture animé par notre Miss Culture dans lequel Addycyclette revient sur la création d'une grande entreprise nipponne du jeu vidéo… C'est pas qu'on veut faire dans le putaclic, mais vous risquez d'avoir quelques surprises ! Bonne écoute ! ^_^

001 Radio Gamescast
Lost in Random, Alice: Madness Returns, Turnip Boy, Children of Morta - 001 Radio Gamescast #118

001 Radio Gamescast

Play Episode Listen Later Jul 12, 2022 103:01


The 001 Radio Gamescast is our weekly podcasts where a group of game developers and artists talk about a variety of different topics, ranging from current news to games and entertainment. If you'd rather listen to the show on your favorite podcast platform, check out https://anchor.fm/001radio. 001 Radio Gamescast airs on Tuesdays at 7 AM EST, though occasionally episodes may air at different times in the week. Oh, and the show is now recorded live on Sundays at 8 PM EST. Check it out at www.twitch.tv/megamatch!

AndroidGuys Reviews
Turnip Boy Commits Tax Evasion

AndroidGuys Reviews

Play Episode Listen Later Jun 20, 2022 11:39


In this episode Scott and Luke discuss the Android game called Turnip Boy Commits Tax Evasion. Learn all about it and find out how Scott scores it on a number of categories.Consider following us on social media and checking out our podcast and YouTube channel!Twitter: https://www.twitter.com/androidguysInstagram: https://www.instagram.com/androidguysPodcast: https://feeds.simplecast.com/Euu8HkMQWebsite: http://www.androidguys.com

The Harvest Season
Buzz Buzz Buzz

The Harvest Season

Play Episode Listen Later Jun 1, 2022 67:53


Al and Codey talk about APICO Timings [00:00:00] Theme Tune [00:00:32] Intro [00:07:34] What Have We Been Playing [00:11:24] News [00:26:28] APICO [01:06:04] Outro Links Wholesome Direct Dragon Quest Builders on Mobile Turnip Boy on Mobile Rune Factory 5 Possibly coming to Steam Spirittea Inof Spirittea new trailer My Time at Sandrock Atomicrops DLC on consoles Let’s Build a Zoo DLC Autonots vs Pirate Bots APICO on Steam APICO on Twitter APICO Website Bee Death Metal and APICO soundtrack by Mothense Codey on Twitter Contact Podcast on Twitter: https://twitter.com/THSPod Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/

The Short Game
322: Turnip Boy Commits Tax Evasion

The Short Game

Play Episode Listen Later May 30, 2022 49:33


Turnip Boy is an immediate contender for our dirtbag of the year award. This game packs a lot of jokes into its 2-ish hours, some of which are even funny! Check out the game on...

The Short Game
322: Turnip Boy Commits Tax Evasion

The Short Game

Play Episode Listen Later May 30, 2022 49:33


Turnip Boy is an immediate contender for our dirtbag of the year award. This game packs a lot of jokes into its 2-ish hours, some of which are even funny! Check out the game on...

Blast from the Pass
TURNIP BOY COMMITS TAX EVASION

Blast from the Pass

Play Episode Listen Later May 27, 2022 27:19


Join the BFTP Crew as they help TB commit a most heinous crime in this week's episode of Blast from the Pass!Blast from the Pass is a podcast dedicated to Microsoft's subscription service "Game Pass" for Xbox and PC.  In each episode, the BFTP Crew takes a look at various game offerings, from triple-A releases to more obscure indie titles, and provides you with a brief synopsis of the game, their likes (and dislikes), and ultimately a recommendation that it's either a Blast or a Pass! Find and interact with Blast from the Pass on our social media platforms!Text/Voicemail: 816-514-1031Linktree: linktr.ee/bftpcastInstagram: @bftpcast Twitch:  twitch.tv/bftpcastEmail: bftpcast@gmail.comTwitter: @bftpcastTiktok: @bftpcastSCOTTY: twitch.tv/bcscottyBRANDON: twitch.tv/minuteman_The Clambake IncidentYour Comedy Tertiary Sports and slice of life in Clam Harbor MaineListen on: Apple Podcasts Spotify

Caballeros de la Pizza Redonda
La Porción #170. Turnip Boy commits tax evasion (Mireia)

Caballeros de la Pizza Redonda

Play Episode Listen Later May 20, 2022 7:13


Como dijimos en La Porción anterior, a veces nos ocurre que sin querer repetimos contenido. Pero publicamos todo porque al final, no deja de ser la visión de alguien diferente del mismo producto. Te volvemos a traer Turnip Boy commits tax evasion, pero esta vez es Mireia (niikoret) quien te cuenta qué le ha parecido este videojuego.

Caballeros de la Pizza Redonda
La Porción #169. Turnip Boy commits tax evasion

Caballeros de la Pizza Redonda

Play Episode Listen Later May 19, 2022 8:30


A veces nos pasa que como grabamos varios a la vez, repetimos algún contenido. Pero lo usamos igual, esto es así jajajajaja Te traemos Turnip Boy commits tax evasion de la mano de Timo, que te cuenta qué le ha parecido este simpático videojuego.

Press YYZ
Is Nathan an Xbox Fanboy Yet? - Press YYZ Ep. 113

Press YYZ

Play Episode Listen Later May 19, 2022 72:55


Nathan owned an Xbox Series X for just over a year now, and wants to know if his achievements on the platform thus far make him a bona-fide Xbot, or an X-not. In the middle of all this, Kozi finds many an opportunity to continue berating Turnip Boy. Catch Press YYZ live Wednesdays at 8:00 PM EST on Twitch: Twitch.tv/PressYYZ Enjoy past episodes and other exclusive content on YouTube: YouTube.com/PressYYZ Find out about future programming on Twitter and Instagram: Twitter.com/PressYYZ | Instagram.com/PressYYZ Become a part of our community by joining our Discord server: Invite.gg/PressYYZ Keep up with what we're doing outside of the podcast: AJ Fraser: Twitter | Instagram | Twitch Alexander Kozina: Twitter | Instagram | Twitch Nathan McInerney: Twitter | Instagram | Twitch

Press YYZ
The Turnip Boy Conspiracy - Press YYZ Ep. 112

Press YYZ

Play Episode Listen Later May 5, 2022 99:20


On this week's episode, Kozi BRIMMING WITH RAGE at the travesty that is Turnip Boy Commits Tax Evasion. Will AJ be able to stave off his anger? Come find out on Press YYZ's MOST INTENSE EPISODE YET! Catch Press YYZ live Wednesdays at 8:00 PM EST on Twitch: Twitch.tv/PressYYZ Enjoy past episodes and other exclusive content on YouTube: YouTube.com/PressYYZ Find out about future programming on Twitter and Instagram: Twitter.com/PressYYZ | Instagram.com/PressYYZ Become a part of our community by joining our Discord server: Invite.gg/PressYYZ Keep up with what we're doing outside of the podcast: AJ Fraser: Twitter | Instagram | Twitch Alexander Kozina: Twitter | Instagram | Twitch Nathan McInerney: Twitter | Instagram | Twitch

Project XTalk: An Xbox Podcast
Game Pass in Review #38: Turnip Boy Commits Tax Evasion

Project XTalk: An Xbox Podcast

Play Episode Listen Later May 4, 2022 3:10


What is up and welcome to Game Pass in Review! Our game review series where we play the games on Xbox Game Pass and let you know whether they are worth your time. Today, we are taking a look at Turnip Boy Commits Tax Evasion. If you like that make sure to like, share and subscribe! If you want to support us further, check out our Patreon: https://www.patreon.com/ProjectXTalk Follow Us: https://twitter.com/ProjectXtalk https://twitter.com/TheMuff1nMon https://twitter.com/AlpacaTom https://twitter.com/Amaan_M05 https://twitter.com/WAYWORNG1 https://twitter.com/WhiteSeaDeer1 Join our Discord: https://discord.gg/9KpAYcYaf2 Support our Extra Life Goal: https://www.extra-life.org/participant/482520 #Xbox #GamePass #TurnipBoyCommitsTaxEvasion

Platinum Rank
Ep. 135: Turnip Boy Commits Tax Evasion Review

Platinum Rank

Play Episode Listen Later May 4, 2022 26:58


Jake and Justin review the best game you will ever play. 

The Harvest Season
Grow Some Zombies

The Harvest Season

Play Episode Listen Later May 4, 2022 51:57


Al and Kev talk about a bunch of news and new games Timings [00:00:00] Theme Tune [00:00:32] Intro [00:01:42] What Have We Been Playing [00:06:48] News Links My Time at Sandrock new publisher My Time at Sandrock marriage candidates Spirit of the Island Update Mineko’s Night Market Update Turnip Boy on Gamepass/Xbox Turnip Boy Anniversary Harvest Days Early Access Wylde Flowers coming to Steam and Switch Lonesome Village new demo Lonesome Village Switch Trailer Drae Ascaria Kickstarter Re:Legend Monthly Update Autonauts Update Cloud Gardens coming to Switch Little Witch in the Woods Early Access Village Monster Update Bloom PuffPals Sprout Valley Garden In Dreamlight Valley Immortal Life Deadcraft Island of Mine Kev on Twitter Kev’s Art Twitter Contact Podcast on Twitter: https://twitter.com/THSPod Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/

Easter Geeks
Episodio 72: El nuevo PlayStation Plus, Embracer Group adquiere Crystal Dynamics, Warner Bros vendera estudios?, Turnip Boy Commits Tax Evasion, Animales fantásticos, ReLIFE

Easter Geeks

Play Episode Listen Later May 4, 2022 81:37


Timeline: 00:00 Introducción 04:14 Noticia: El nuevo PlayStation Plus 3 niveles 13:59 Noticia: Embracer Group adquiere Crystal Dynamics, Eidos Montreal y Square Enix Montreal 23:03 Noticias rápidas: Warner Bros vendera estudios? 26:57 Videojuegos: Turnip Boy Commits Tax Evasion 36:19 Watcheando: Animales fantásticos: Los secretos de Dumbledore 56:52 Anime (con spoilers directo): ReLIFE 1:18:08 Despedida Échale un ojo a nuestras redes sociales: YouTube: https://www.youtube.com/channel/UCEi0HK0eFt61OENni96s0hQ Twitch: @wololoop_eg Twitter: @wololoop_ Facebook: Wololoop Nota: Este episodio usa música gratuita de Patrick de Arteaga.

The Sandbox Gamers
Wu-Tang Gear In Fortnite, Lost in Random, And Turnip Boy Commits Tax Evasion

The Sandbox Gamers

Play Episode Listen Later Apr 28, 2022 65:51


LEVEL 10 - Get to know the Vidjits Topic: What's your favorite food of all time (to eat while you play video games) News We Discuss: Skate 4 Footage Leaks, Gets Pulled, Leaks Again Sony aims for June 13th US launch for revamped PlayStation Plus Rocket League is getting a battle royale mode Wu-Tang Clan gear is coming to Fortnite (officially) Halo Infinite's long-awaited campaign co-op mode is slated for August Sony reportedly plans to put ads in PlayStation games Nintendo brings Sonic Spinball and other Genesis classics to Switch Online World of Warcraft brings back dragons in new expansion Overwatch 2 Beta has launched Games We Discuss: Elden Ring Lost in Random Turnip Boy Commits Tax Evasion Skate 3 Animal Crossing Switch Sports Thanks Xbox Back Compat - Kevin Kenson Video Vactor mentions TreasureIslands - Twitch Ch JeffW mentions The Sandbox Gamers is a part of the Geek So To Speak Podcast Network We Love Comics is our Comic Book podcast The Holdo Maneuver is our Star Wars podcast TREKnological is our Star Trek podcast Geek So To Speak is our Geek News podcast Social Media: Twitter: @SandboxGamerPod Insta: @TheSandboxGamers https://linktr.ee/TheSandboxGamers Subscribe/Rate/Review (And tell your friends too!) GG everybody! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/sandboxgamers/message

Game Bytes
Game Bytes :: April 11, 2022 :: Juiced Belmont

Game Bytes

Play Episode Listen Later Apr 11, 2022 63:27


The guys are fiscally-minded this week, whether it's with the value of our old GBA library, digging for forbidden gold, or creatively reducing our tax exposure. This week LeGrande played various Castlevania games on the Game Boy Advance and DS, Dale tests his skills underground with Spelunky 2, and Jeremy rips up documents in Turnip Boy Commits Tax Evasion. We also cover news and new releases, possible Destiny guns, and our speed run news! Intro: "Cursed Clock Tower" - Castlevania Dawn of Sorrow, by Michiru Yamane Outro: "Turnip Boy Go Onion Phase 2" - Turnip Boy Commits Tax Evasion, by fblk Subscribe on YouTube http://www.youtube.com/gamebytesshow/ Check out our Discord community at https://discord.gg/ZTzKH8y Podcast audio produced by Jeremy Lamont

Nerd Cave Retro
Vol. 238 - Spider-Man PS1

Nerd Cave Retro

Play Episode Listen Later Aug 12, 2021 62:59


This week, @JacobCCraig fills in for Derek and we discuss Idris Elba as Knuckles in Sonic 2, another copy of SMB sells for a ridiculous amount of money, Turnip Boy getting a physical Switch release, and then Jacob reviews Spider-Man for the PS1. -- Watch live at https://www.twitch.tv/jayfunktastic --Check out our merch: www.ncrmerch.com --Join our Patreon: www.patreon.com/nerdcaveretro --- Send in a voice message: https://anchor.fm/nerdcaveretro/message Support this podcast: https://anchor.fm/nerdcaveretro/support

Taverna do Mapinguari
110: Indicando: Yakuza, Last Stop, Cuba e o Cameraman e Turnip Boy Commits Tax Evasion

Taverna do Mapinguari

Play Episode Listen Later Aug 10, 2021 68:34


1:29 - Cuba e o Cameraman (Indicação do Luiz Andrade) 18:10 - Turnip Boy Commits Tax Evasion (Indicação do Yuri Hupsel) 23:04 - Last Stop (Indicação do Thiago Henrik) 39:00 - Yakuza (Indicação do Emerson Oliveira) Edição e Capa: Thiago Henrik

Switchmania Playcast
Turnip Boy Commits Tax Evasion & do Code in Box games count? | Switchmania Playcast Episode 94

Switchmania Playcast

Play Episode Listen Later Jul 30, 2021 99:05


This episode Jeff, JP, and Barry talk about the Zelda-esque title Turnip Boy Commits Tax Evasion. Jeff tells a few stories about what went down at Classic Game Fest in Austin, Texas. They also go... This is a weekly podcast all about the Nintendo Switch where we play a new Switch game each week and talk all about collecting for our favorite system as well as the latest news and Limited Editions available! Each week we will be playing a new game for the Switch as we all need an excuse to play our games.

The Harvest Season
Turnip Boy Hates Paper

The Harvest Season

Play Episode Listen Later Jul 7, 2021 61:53


Al and Bev talk about Turnip Boy Commits Tax Evasion. Timings [00:35] Intro [03:57] What Have We Been Playing [15:01] News [32:12] Turnip Boy Commits Tax Evasion [58:51] Outro Links SoS: PoOT Updates Info Village Monster Release Info Factory Town Update Re:Legend Update Sun Haven Switch Info (Discord Link) Stories of Mara My Time at Portia Mobile Moonglow Bay Harvest Days Worth Life Bev on Twitter Contact Raschelle on Twitter: https://twitter.com/MissDellaney Al on Twitter: https://twitter.com/TheScotBot Al on Twitch: https://www.twitch.tv/scotbot Email Us: https://harvestseason.club/contact/

CafeteriaCast
CafeteriaDrops - 58 - Turnip Boy Commits Tax Evasion, Chroma Squad, Disgaea 5, etc

CafeteriaCast

Play Episode Listen Later Jun 22, 2021 105:36


EEEEEEEEEEEEEEEEEEE muito boa noite, bom dia, boa tarde, boa madrugada, boa tudo para todos vocês meus queridos e minhas queridas ouvintes, no Drops desta semana, viemos falar do divertido e ancap Turnip Boy Commits Tax Evasion, do brasileiro e engraçado Chroma Squad, do complexo e gigantesco Disgaea 5, além das séries, vídeos e filmes que a galera viu durante a semana, espero que gostem e fui....Email para contato, dúvidas, sugestões, críticas e qualquer coisa: cafeteriacast@gmail.comVem com a gente para o CafeteriaClub no discord:https://discord.gg/mnBWRpzK67 Sabia que estamos no youtube também, segue o link do Canal CafeteriaPlay: https://www.youtube.com/channel/UCg3pCH6yo4_7Wi4zzDOX9Kw?.. Da uma olhadinha no nosso canal da Twitch e aproveita e segue a gente:www.twitch.tv/cafeteriaplay Segue a gente no twitter também:@wallaceWspinola@vitorm94s@GabySpinola01.... ... ..... .. .Quadro vetor criado por gstudioimagen - br.freepik.comFundo vetor criado por dooder - br.freepik.comLogotipo vetor criado por Creative_hat - br.freepik.comProjeto vetor criado por macrovector_official - br.freepik.comVintage vetor criado por freepik - br.freepik.com

How Did This Get Played?
Turnip Boy Commits Tax Evasion

How Did This Get Played?

Play Episode Listen Later Jun 21, 2021 72:28


Nick, Heather and Matt dig in on Turnip Boy Commits Tax Evasion! They talk about the game's sense of humor, the fetch quests, and an old segment returns!

Quack! Clube de Jogos
#270 Turnip Boy Commits Tax Evasion - Quack! Clube de Jogos

Quack! Clube de Jogos

Play Episode Listen Later May 28, 2021 41:32


Ei jovem! Quer evadir impostos e assistir MTV?! WOAH!! F*CK!!! Hardcore! Bem, é isso que tem aqui nesse jogo e meio que só isso? É...esse episódio aqui é...um esforcinho. Venha compreender os nabos. Turnip Boy Commits Tax Evasion no Steam: https://store.steampowered.com/app/1205450/Turnip_Boy_Commits_Tax_Evasion/ Quack! Discord de Jogos: https://discord.gg/GPekkZP Quack! Grupo de Steam/Curadoria: https://store.steampowered.com/curator/28335613-Quack-Clube-de-Jogos/ Quack! Podcast de Jogos: http://quack.com.br/podcast Quack! Twitter: https://twitter.com/quackclube

Hooked FM
Hooked FM #321 - Famicom Detective Club, Turnip Boy, Resident Evil Village & mehr!

Hooked FM

Play Episode Listen Later May 17, 2021 62:51


Wir reden über das frisch angekündigte Ghostrunner 2, die kommende Switch-Version von Zombies Ate My Neighbors und unsere Eindrücke zu Turnip Boy Commits Tax Evasion und Famicom Detective Club! Viel Spaß mit Folge 321 von Hooked FM! Timestamps für Skipper: 0:00 - Intro 2:44 - Zombies Ate My Neighbors / Ghoul Patrol auf Switch 5:05 - Ghostrunner 2 9:25 - Neues Spiel von Paradox / Colossal & Highrise City 14:16 - IGN Support-Seite für Palästinenser entfernt 24:29 - Werbung: Audible.de/hooked & Amazon-Affiliate, getshirts-Shop, Video-Empfehlungen 26:06 - Mass Effect Legendary Edition Ersteindruck 29:27 - Turnip Boy Commits Tax Evasion 33:56 - Famicom Detective Club: The Missing Heir 44:28 - Resident Evil Village Spoiler-Talk 58:57 - Die Podcast-Produzent*innen

Supostamente um Podcast
ENTENDENDO RESIDENT EVIL VILLAGE - SUPER 27

Supostamente um Podcast

Play Episode Listen Later May 15, 2021 109:05


SUPER especial sobre Resident Evil Village, onde MarquesZero, PhoenixBR e Eddy (que não jogou) comentam sobre o maior lançamento do ano até agora (pois a Dimitrescu tem 3m de altura). Será que os jogos gigantes estão morrendo? Ubisoft e EA soltam relatórios dizendo que ganham muito dinheiro com F2P. Serie esse o foco do futuro? ENTRE NO GRUPO DO SUPER NO TELEGRAM: https://t.me/joinchat/jgWkM5e5J3VhYWFh 00:00 - Abertura 06:00 - EA e Ubisoft soltam relatórios ESQUISITOS e os videogames podem ACABAR (discussão sobre o futuro dos videogames) 31:33 - Phoenix fala sobre jogos que duram mais de um mês (Hunt: Showdown) 35:33 - Resident Evil Village vendeu 3 milhões de cópias em 2 dias 39:40 - Vamos falar de Resident Evil 7 (PhoenixBR mostra seu cabo HDMI) 41:33 - PAPO SOBRE RESIDENT EVIL VILLAGE 01:04:04 - Início dos Spoilers de Resident Evil Village 01:31:30 - Fim dos Spoilers de Resident Evil Village 01:33:55 - Apostas 01:38:24 - O que estamos Jogando? (Eddy: Destroy All Humans, Marques: Red Dead Online e Assassin's Creed Unity, Phoenix: Resident Evil 5, Astroneer e Turnip Boy)

The Harvest Season
Stray Dogs From Space

The Harvest Season

Play Episode Listen Later May 12, 2021 89:21


Al and Bev talk about Deiland Also, news about Turnip Boy, an upcoming mobile BukoMono game, the Stardew Valley Album, and Beasties. Timings [00:35] Intro [02:58] What Have We Been Playing [08:40] News [22:38] Deiland [01:25:48] Outro Links Turnip Boy Update Roadmap Stardew Valley Album Beasties Kickstarter Deiland on Switch Deiland on Steam Deiland on PS Bev on Twitter Contact Raschelle on Twitter: https://twitter.com/MissDellaney Al on Twitter: https://twitter.com/TheScotBot Al on Twitch: https://www.twitch.tv/scotbot Email Us: https://harvestseason.club/contact/

Nerd Cave Retro
Vol. 224 - Turnip Boy Commits Tax Evasion

Nerd Cave Retro

Play Episode Listen Later May 6, 2021 60:44


This week for our Community Spotlight we are joined by John Jekel (@MixxMaster11) and he joins us to discuss a Golden Wii made for Queen Elizabeth II is now up for auction, Castlevania: Resurrection has been restored and released online, the Evercade VS is coming this year, This Month in Video Game History, and Derek reviews Turnip Boy Commits Tax Evasion. Join our Patreon: www.patreon.com/nerdcaveretro Get our Merch: www.ncrmerch.com

Controllers and Coffee
Turnip Boy Commits Tax Evasion, Biomutant, Disco Elysium & More!

Controllers and Coffee

Play Episode Listen Later May 2, 2021 72:26


This week - Kat has been playing the very enjoyable Turnip Boy Commits Tax Evasion (winner of Best Game Name in 2021), and is fully absorbed by Disco Elysium Final Cut. Elliot is lost in Borderlands 3 still, and started Empire of Sin on Xbox Game Pass. We also take a deep dive into the latest trailer for the open world of Biomutant, with rejuvenated hype. And so much more!! Follow Kat on social media: https://twitter.com/kapkatty https://twitch.tv/kapkat https://instagram.com/kapkat.works Follow Elliot's YouTube content: https://YouTube.com/direcktgaming https://twitter.com/direcktgaming https://instagram.com/direcktgaming https://facebook.com/direcktgaming Thanks for listening to the audio version of Controllers & Coffee. If you enjoy the show, please give us a review/rating on your favourite podcast platform. It helps us be seen and grow the show. If you'd prefer the video version of the show, head over to Direckt Gaming on YouTube!

The Harvest Season
No One Is Farming for the Fun of It

The Harvest Season

Play Episode Listen Later Apr 29, 2021 37:35


Al talks about Castaway Paradise Also, news about Story of Seasons DLC, Updates for Alba, Animal Crossing, and Lemon Cake, and a few new games announced. Timings [00:33] Intro [02:02] What Have I Been Playing [03:26] News [16:40] Castaway Paradise [35:35] Outro Links Deiland on Switch Turnip Boy on Switch Turnip Boy on Steam Alba Update SoS DLC First Wave Info SoS DLC Second Wave Trailer Animal Crossing Update Info Lemon Cake Update Hundred Days on Epic Hundred Days on Steam Beasties on Steam Farming Simulator 22 Contact Raschelle on Twitter: https://twitter.com/MissDellaney Al on Twitter: https://twitter.com/TheScotBot Al on Twitch: https://www.twitch.tv/scotbot Email Us: https://harvestseason.club/contact/

The PC Gaming Weekspot
Grimoire Weiss City (Nier Replicant Review, RE: Verse impressions, Turnip Boy Commits Tax Evasion Review)

The PC Gaming Weekspot

Play Episode Listen Later Apr 27, 2021 115:55


While the original didn’t garner much fanfare over 10 years ago, the success of Nier Automata had people excited about Nier Replicant. And, by all accounts, the general public has enjoyed it much more this time around than they did back in 2010.   Thank god for the update of the old game, because we didn’t have tons to discuss for Headlines & Hot Takes on this episode of The Weekspot. However, the announcement of The Great Ace Attorney Chronicles did get Matthew all excited, and rumours have been floating around about a Metal Gear Solid remake, and Colm got to talk to my co-host about his new drum kit, so it’s not like we didn’t have anything to discuss.   But, yes, this was a Show and Tell-heavy episode of the podcast, with Nier Replicant ver.1.22etc taking centre stage. While Matthew isn't quite as hot on it as some others are, he still recognises that this is the definitive edition of a pretty decent video game. The boy of the Castles also continues to be a bit unsure about Resident Evil Village after giving last week’s timed demo a go. Meanwhile, Colm jumped into the RE:Verse beta and had an adequate time; he had much more fun with the sweet and funny Turnip Boy Commits Tax Exasion. And Before Your Eyes is the best narrative-driven, blinky game he's ever played.   This week's Mystery Steam Reviews is all about games that are based on mythology. And we round out the show by opening The Weekspot mailbag to answer your Burning Questions on emergency foods and burning people.  

All the Small Games
Episode 70: Rain On Your Parade and Turnip Boy Commits Tax Evasion

All the Small Games

Play Episode Listen Later Apr 26, 2021 46:14


We both played the same games for once: Rain On Your Parade and Turnip Boy Commits Tax Evasion.SUPPORT US ON PATREONALL THE SMALL GAMES ON FACEBOOKFOLLOW US ON TWITTERTWITTER: LEVINS / JONINSTAGRAM: LEVINS / JONEMAIL: ALLTHESMALLGAMES@GMAIL.COM-All The Small Games is a podcast about indie games, hosted by Andrew Levins and Jon Valenzuela. Get in touch with the show by emailing us at allthesmallgames@gmail.com See acast.com/privacy for privacy and opt-out information.

Indie Game Coach
Dev Dive with Snoozy Kazoo

Indie Game Coach

Play Episode Listen Later Feb 8, 2021 53:11


#012 - In this episode of Indie Game Coach, Alex talks with the team from Snoozy Kazoo, creators of the upcoming game Turnip Boy Commits Tax Evasion. Yukon and the team talk about how they came up with the idea for Turnip Boy and what it's like to be a brand new studio creating its first commercial game.We hope you enjoy the episode and if you haven't already please subscribe and review the podcast. Additional show notes can be found here:http://www.indiegamecoach.com/podcasts

The Harvest Season
A Blob With Sunglasses

The Harvest Season

Play Episode Listen Later Oct 28, 2020 75:59


Al and Micah talk about some active farming game kicksters Also a million items of news. Timings [00:33] Intro [02:47] What Have We Been Playing [17:30] News [17:35] Stardew 1.5 [23:10] Turnip Boy [25:47] Farmer Supreme [28:26] Forager [32:13] Village Monsters [36:10] Staxel [39:00] Verdant Village [39:40] My Time At Sandrock [47:30] Arclands [52:32] Petadachi [57:30] Kickstarter Roundup [01:11:27] Outro Links Stardew 1.5 Info Turnip Boy Commits Tax Evasion Turnip Boy Coming to Switch Farmer Supreme Forager Multiplayer Update Info Village Monsters Living Lands Update Staxel Hideaway Hollow Update Verdant Village Update Info My Time at Sandrock Arclands Petadatchi Active Kickstarters (as of 28th October 2020) My Time at Sandrock Deiland Sun Haven The Wandering Village Arclands Farmer Supreme Micah on Twitter Contact Raschelle: https://twitter.com/MissDellaney Al: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/ Patreon: https://www.patreon.com/thspod