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Al and Jonnie talk about Starstruck Vagabond Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:08:49: Game News 00:29:54: Starstruck Vagabond 01:04:07: Outro Links Mika and the Witch’s Mountain Release Tiny Garden Kickstarter Terra Nil “Vita Nova” Update Disney Dreamlight Valley “The Lucky Dragon” Update Moonstone Island “Pool Party” DLC Harvest Moon: Home Sweet Home Screenshots Bear and Breakfast Information Farming Simulator 25 Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: And we are here today to talk about Contachcore games. (0:00:41) Al: Whoo. (0:00:44) Al: As always, transcripts are available in the show notes and on the website. (0:00:48) Al: This episode, me and Johnny will be talking about Starstruck Thagabond, (0:00:52) Al: the new game by Yatsy Croshaw of zero punctuation fame. (0:00:57) Al: Although he doesn’t do zero punctuation anymore. (0:00:58) Jonnie: now fully Ramblimetic thing? (0:00:59) Al: That’s what it’s called. Yeah. (0:01:00) Al: No, it’s not fully ramb- is it not? He’s got two, because he’s got fully ramblimatic (0:01:06) Al: and a different one, which is… Oh, maybe fully- it’s fully ramblimatic than the standard (0:01:11) Al: one. Yes. Yeah, okay. Yes. Yeah, which is basically just all the video team from the escapist who (0:01:12) Jonnie: Yeah, that’s the new version under second wind, I think, is their new banner. (0:01:23) Al: got fired or quit. That worked out well for them. (0:01:28) Jonnie: But now you can support them much more directly, which is which is you know in some ways preferable (0:01:31) Al: Yeah. Yes, fewer management. I feel like they’ve been massively increasing the amount of content (0:01:39) Al: they’re doing. There’s so much stuff now, which, I mean, I don’t do it all because I don’t care (0:01:48) Al: about their TTRPG stuff, and I don’t care about their Let’s Play stuff, but I really enjoy most (0:01:55) Al: of their podcasts and a lot of the shorter videos they do. So, it’s good. (0:02:01) Al: Anyway, so yeah, we’ll be talking about Starstruck Vagabond. Before that, we obviously have some (0:02:05) Al: news, but first of all, Johnny, what have you been up to? (0:02:11) Jonnie: I have been up to a hidden game I came up with last year called Chance of Sinar, (0:02:17) Jonnie: and one of the things that I learned about this game is like, as a name written down, it looks (0:02:21) Jonnie: great. When you say it out loud, people have no idea what you’ve just said. It’s a confusing (0:02:27) Jonnie: jumble of terms, but it kind of works for the game because the game is all about translating (0:02:32) Jonnie: languages, and it’s a really fun game. I kind of completed it over the course of a weekend, (0:02:40) Jonnie: and I like it was one of those (0:02:41) Jonnie: games. I had a friend visiting me and just in our like downtime between doing stuff we would (0:02:45) Jonnie: just play a bit of it and it was a really fun game to play with someone else on the couch because (0:02:50) Jonnie: it’s a lot of working out stuff a lot of guesses about what you want what you think things mean (0:02:56) Jonnie: and having a second brain to like that that sees things differently I think was really valuable (0:03:02) Jonnie: for playing through the game but it was just a really fun experience great puzzles great story (0:03:09) Jonnie: Like really contained, you know, it was probably five or six (0:03:12) Jonnie: hours into it and it was just a really, really fun game. (0:03:15) Jonnie: I would highly, highly recommend Chances. (0:03:18) Al: Interesting. It has overwhelmingly positive reviews on Steam, and it’s currently on sale. (0:03:24) Jonnie: and it’s currently on Game Pass, which is where I played it. (0:03:25) Al: Fair enough. I do not have Game Pass because I have too many games unplayed anyway. (0:03:34) Jonnie: Yeah, I feel like you getting game paths would just be like, uh, you know, you would just continually be adding things to a wishlist of or a backlog that you’re never actually going to get to and you would never actually play anything. (0:03:40) Al: You know the funny thing is like, I’ve literally got my Steam wishlist open just now, right? (0:03:49) Al: Because obviously everything is on sale just now and I’m like, what am I going to buy? (0:03:53) Al: The problem is like half of these games, I can’t remember, like death’s door. (0:04:00) Al: I don’t know what this game is, but apparently I added it to my wishlist and it’s currently (0:04:04) Al: 75% off. (0:04:06) Al: When did I add this to my wishlist? (0:04:07) Al: I have no idea. (0:04:08) Al: Oh wait, it does tell you, doesn’t it? (0:04:11) Al: In 2021. Okay. So a while ago, um, yeah, I do feel like it’s one of these things (0:04:14) Jonnie: Wow, yeah, I feel like it’s time to let that one go (0:04:20) Al: where some of them when, when they’re like up at like 80, 70% off, if I’m not going to (0:04:26) Al: buy it when it’s that much off, I’m removing it from my wish list. So, um, yeah, I’ve got (0:04:32) Al: one, two, three, four, five, six, seven currently on my list that are 70% off and above. (0:04:39) Jonnie: Well, that could have been a fun new game. Is it buy or remove? (0:04:40) Al: Oh my. (0:04:47) Jonnie: It’s good it’s not like we’re under a time crunch this morning. (0:04:50) Al: let me finish. I have 77 on my wish list on sale just now. That is too many. I have 160 (0:04:58) Jonnie: I don’t think I have 77 on my wish list. (0:05:02) Al: on my wish list. Part of the problem, right, part of the problem is that I add every single (0:05:09) Al: farming game that we talk about on the podcast to my wish list to keep track of it, right? (0:05:14) Jonnie: That makes sense. Yeah, that does make- (0:05:14) Al: That makes it okay, right? Maybe. (0:05:20) Al: Okay, cool, great. What have I been up to? I have been playing Go Go Town. More coming (0:05:29) Al: about that later. I don’t want to talk about that just now, but I’ve been playing it. I’ve (0:05:33) Al: also been playing Dave the Diver. Have you played Dave the Diver? You have played Dave (0:05:38) Al: the Diver. I don’t know if you’ve actually started it yet or not. You’ve done it. You (0:05:40) Jonnie: I have downloaded Dave the Diver and I have done the tutorial of Dave the Diver. (0:05:48) Al: might want to hurry up. (0:05:50) Al: You’ve got probably about 10 hours of gameplay (0:05:52) Al: before you can even play the bit that you need to talk about on the podcast. (0:05:56) Jonnie: Oh my god. (0:05:58) Al: Just be thankful you’re not on the Godzilla one. (0:06:00) Al: You have to finish five chapters, and I’m halfway through chapter two. (0:06:03) Al: And yeah, it’s taking a while. (0:06:08) Al: I don’t know why it’s so far through. (0:06:10) Al: Probably because Godzilla is probably quite hard to do. (0:06:12) Al: Anyway, blah, blah, blah. (0:06:14) Al: Dave the Diver. (0:06:16) Al: I’m enjoying it so far. (0:06:18) Al: I feel like it’s about to get- (0:06:20) Al: very grindy where I am, but it’s interesting. (0:06:24) Al: And yeah, we’ll talk more about that in the future maybe. (0:06:28) Jonnie: I know you don’t want to talk about go go town, but I also downloaded the (0:06:32) Jonnie: Early access for go go town and and had a quick play off it and I was very quick (0:06:36) Jonnie: I maybe played an hour of it (0:06:39) Jonnie: That game does feel very early access (0:06:42) Jonnie: and (0:06:43) Jonnie: I think I see this in the slack, but it’s way more (0:06:48) Jonnie: Seems like resource management town builder II than it does Animal Crossing II which I don’t know I super loved (0:06:58) Jonnie: Interested in how that game develops over early access, but my initial take was like oh (0:07:01) Jonnie: I don’t really want to play this now. I want to put this down and play it (0:07:05) Jonnie: Play it a bit later, so I’m looking forward to hearing (0:07:10) Al: Maybe. Yeah, I think the only thing I’ll say just now is that they have posted a big update on (0:07:19) Al: Steam talking about what they’re going to do and how they’ve changed what they’re going to do based (0:07:25) Al: on feedback. So might be worth having a look at that. But yeah, I will talk more about that maybe (0:07:32) Al: in the future. I don’t know. I don’t want to spoil anything. (0:07:36) Jonnie: I do. (0:07:38) Jonnie: I love spoiling things. (0:07:40) Al: And I’ve been continuing playing farm RPG. I don’t know if I’m enjoying it, but I’m playing it. (0:07:48) Al: I just keep going. I’m at crafting level 95 now. Farming level 82, fishing level 77 and exploring (0:07:48) Jonnie: of bringing an endorsement. (0:07:57) Al: level 76. It’s quite a grind at this point, but I keep going. I guess the thing is that I’m not (0:08:08) Al: I’m not actually spending a huge amount. (0:08:10) Al: of time each day on it, right? Like it’s maybe a total of 10 minutes in a day. (0:08:15) Al: So we’ll see if I’m still doing it in the next episode. (0:08:21) Al: The right is a new regular section of the podcast. Is Al still playing farm RPG? Yes. (0:08:26) Jonnie: Look I feel like this is like when Cody was playing her cult (0:08:32) Jonnie: What was a cult game that she was playing we’re Tetris that’s (0:08:33) Al: Tetris. (0:08:36) Al: yeah but i’m not trying to get out not i’m not trying to win a cruise with my (0:08:40) Al: time um let’s just not talk about how much money i’ve put into the game so we’re going (0:08:41) Jonnie: Not yet. Not yet. (0:08:50) Al: to talk about some game news so first up we have the exciting news uh that uh johnny’s (0:08:59) Al: leaning on the keyboard in the show notes um oh no I hope this podcast recording works (0:09:02) Jonnie: I’m not leaning on the keyboard. I’m trying to work out what the hell’s going on with my computer. (0:09:05) Jonnie: It’s right. (0:09:10) Al: um we have the exciting news that mica and the witch’s mountain is releasing on the 21st of august (0:09:16) Al: on steam and switch (0:09:18) Jonnie: Whoo! Only like a year after their initial release date that they were very confident about hitting. (0:09:26) Al: Yeah. I think so. Yeah. I’m very excited, not least because it’s happening after my (0:09:26) Jonnie: No, this is this is very exciting. (0:09:34) Al: month long not being at home and not having to deal with podcast. Yeah. So I’m very excited (0:09:39) Al: that it’s not releasing just now because I might have cried. (0:09:42) Jonnie: And the way they did the announcement because I I don’t know if you follow them on Instagram (0:09:46) Jonnie: But it was they they posted the day before saying like we’ll answer the most asked question (0:09:52) Jonnie: Like that we get today tomorrow and I was like (0:09:54) Jonnie: I really hope they are announcing the release date for me crew the which is now done because that is by far away gonna be (0:10:00) Jonnie: Their most asked question and and in fact they were so (0:10:03) Jonnie: No, very exciting news for that game. There was a new trailer that came along (0:10:08) Jonnie: with (0:10:10) Jonnie: With the announcement. I don’t know that I picked up anything (0:10:12) Jonnie: New other than yeah, this game looks like what they’ve promised it’s going to be and it looks pretty fun (0:10:19) Jonnie: Let’s see how it plays (0:10:21) Al: Yeah, I think this game very much will come down to how the controls feel. That’s it. (0:10:26) Al: Like if it feels good to fly, it’ll be a fun game no matter anything else. If it doesn’t (0:10:31) Al: feel fun to fly, nothing will save it. Even the froggy chair. (0:10:35) Jonnie: Uh, I could not agree more. (0:10:38) Al: Next we have Tiny Garden. This is the Polly Pocket farming game. They’ve announced that (0:10:45) Al: their Kickstarter will launch on the 2nd of July. So, there we go. Another Kickstarter. (0:10:50) Jonnie: I still think this game looks like this game looks cool right because I’m curious how it is gonna manifest into a game because the the polypockets size of stuff is so small but this one has me like super intrigued because it’s doing the cool nostalgia thing and in a way that I’m very interested how it manifests in gameplay. (0:11:12) Al: Yeah, I suspect it might feel quite kind of Tamagotchi-esque, right? (0:11:17) Al: Where the idea is not playing the game for lots of time. (0:11:23) Al: It’s like dipping it out and, you know, deal with your fart. (0:11:26) Al: Like, I wouldn’t be surprised if it was real time. (0:11:30) Al: But I guess we’ll see. (0:11:32) Al: I don’t know if I want it to be real time, but we’ll see. (0:11:35) Al: And, you know, the trailer shows lots of different designs. (0:11:39) Al: I suspect you’ll be able to. (0:11:42) Al: I wouldn’t be surprised if you could collect lots of them and like you open up your different ones to see what your gardens are currently doing inside there or something. (0:11:51) Al: Rather than just changing the design of your of your tiny garden, right? Like it feels like you’re collecting gardens, but we shall see. (0:12:01) Al: Next we have Terranil. Their new update Vitanova is out now and they’ve posted a bunch of information about it. Have you looked through this at all? (0:12:10) Jonnie: I have not looked at this one at all, but since we recorded the, like, what did I record that (0:12:17) Jonnie: episode with? It must have been with Kevin. When we recorded the episode on Terra Nil, (0:12:22) Jonnie: I hadn’t finished Terra Nil, and I keep intending to go back, and every time I see something about (0:12:28) Jonnie: Terra Nil, I’m interested in going back. But I think this might be the update that finally (0:12:34) Jonnie: sort of lures me back in, particularly with Terra Nil being available. I think it’s available (0:12:39) Jonnie: through Netflix. (0:12:40) Jonnie: I’ve got some new missions, which I assume means new maps, to play on. (0:12:42) Al: it is yes that’s a good point I should try it because I have Netflix just now (0:12:47) Al: I should try it on mobile see what it’s like (0:12:57) Jonnie: I think there’s about 11 in the initial game, and they’ve overhauled the animal functionality, (0:13:06) Jonnie: which is really interesting. (0:13:10) Jonnie: The way the animal system worked in the past is that it was kind of like the last thing (0:13:15) Jonnie: you would do, and it felt very clunky. (0:13:18) Jonnie: You would effectively build a special building, and then you would have to ping certain parts (0:13:24) Jonnie: on the map, and if it met enough of the requirements for a particular animal, that animal would (0:13:29) Jonnie: show up. (0:13:30) Jonnie: So it felt like this very clunky thing, where I remember on the first map getting frustrated (0:13:38) Jonnie: because one animal I couldn’t quite bring (0:13:40) Jonnie: back because I was like you know half a point off of needing you know a certain (0:13:46) Jonnie: area in a certain radius to bring back the final animal but equally I had no (0:13:52) Jonnie: resources at that point to re-terraform anything so I was kind of just like I (0:13:55) Jonnie: feel stuck in a way this that wasn’t particularly fun and this change (0:14:01) Al: So, so was it quite binary then where it was like you either have them or you don’t sort (0:14:07) Al: of thing, you’ve either done the checklist to get the animals back or you haven’t. Right, (0:14:10) Jonnie: Correct, yeah. (0:14:12) Al: whereas here it looks like it’s saying so it says the habitat may be sufficient for (0:14:16) Al: them to survive but not ideal for them to thrive so it’s like you can get them back (0:14:21) Al: with less work but then you have to work more to get like I guess them to reproduce or something (0:14:27) Jonnie: yeah so be curious how it works you know um like and it was it was a really there was good bones (0:14:32) Jonnie: in the system right so it’s like you know one of the requirements on the first map for wolves to (0:14:36) Jonnie: appear is they had to be deer already in a location nearby right because they need something to eat (0:14:41) Jonnie: uh which totally makes sense so um I feel like there was good bones so this is actually a really (0:14:47) Jonnie: exciting change to um uh what was uh it was probably slightly frustrating because it was at (0:14:52) Jonnie: the end where you were sort of relatively low on resources it was just your ability to sort (0:14:57) Jonnie: at that point when you didn’t really know what you needed to be building towards um was was a bit (0:15:03) Jonnie: frustrating so I like the idea of what this is doing uh I know there’s a bunch of other stuff (0:15:06) Al: Makes sense? Cool. Looks like they’ve added a new world map as well for viewing things. (0:15:11) Jonnie: yeah yeah I don’t know that that changes much other than I guess making the world feel more like a (0:15:19) Jonnie: a real world that you are restoring um which is which is kind of cool but um yeah it’s a it’s a (0:15:22) Al: Cool, and that’s live now, so I guess it’s time for you to play Terranil Journey, again. (0:15:37) Al: Speaking of updates that we’ve got more information for, for Disney Dreamlight Valley, the Lucky (0:15:42) Al: Dragon update is now out, and they’ve detailed everything in the update. (0:15:48) Al: Um, I don’t know, I don’t know if I want to. (0:15:52) Jonnie: It’s Milan. (0:15:52) Al: To go through all this stuff because a lot of stuff, well, yeah, it’s Mulan, but we (0:15:54) Jonnie: It’s Milan. (0:15:54) Al: already knew Mulan, right? (0:15:56) Al: But like they detailed a bunch of the stuff around Mulan and it looks like they’ve also (0:16:01) Al: got some more stuff around Stitch, Lilo and Stitch, um, and there’s a new event around (0:16:09) Al: Inside Out 2. (0:16:11) Al: That’s probably enough information, isn’t it? (0:16:13) Al: Don’t want to go too detailed if people are wanting to play it, but there you go. (0:16:16) Al: So if you want Mulan, go befriend Mulan now then. (0:16:22) Al: » Ireland have a new free DLC, which is the pool party DLC. (0:16:27) Al: That’s it. (0:16:27) Jonnie: The snorkel floatie looks really dumb and cute. (0:16:33) Jonnie: I love that he’s wearing a snorkel, I don’t know, there’s something about it that’s very (0:16:36) Al: Yes yeah that’s funny. Go get it if you’ve been playing the game. Okay Harvest Moon Home (0:16:47) Al: Sweet Home. Dear goodness I really don’t know what to do with this game. So they’ve posted (0:16:55) Al: a bunch of screenshots of this game which I will remind you is iOS and Android only. (0:17:02) Al: So first of all, it looks like it’s going to be a horizontal game. (0:17:06) Al: Um, because all the screenshots are like widescreen screenshots. (0:17:13) Al: Interestingly, it looks almost identical to Winds of Anthos, the newest game. (0:17:20) Al: Um, so I’m starting to worry that it might just be that, but mobile. (0:17:27) Al: Uh, and they presumably like scaled down in some cases because (0:17:31) Al: it’s probably too much for phones. (0:17:34) Al: uh… (0:17:36) Al: I mean, I like the look of Winzvantos, so I’m not against it looking similar, right? Like, my issue (0:17:42) Al: with that game was not how it looked. I thought the game looked really nice. I just didn’t enjoy (0:17:47) Al: playing it, so I’m not particularly enthused about playing this game. We have no idea about gameplay (0:17:54) Al: because it’s just some screenshots. They do show some fishing, and some animals, and a bunch of (0:18:01) Al: buildings and characters. I believe there’s one character who was in Harvest Moon One World, (0:18:07) Al: I’ll be honest, I don’t remember any characters in Harvest Moon One World because they were so (0:18:11) Al: forgettable. (0:18:14) Jonnie: I’m gonna be honest, this game looks so ugly I thought it was Pokemon for a second. (0:18:18) Al: Wow, you don’t like the look of it at all. (0:18:20) Jonnie: No, it’s terrible. And these screenshots don’t show nothing about the game, like… (0:18:22) Al: Interesting. Wow. (0:18:29) Jonnie: This is like when you’re posting screenshots, like, because you think people are excited about, (0:18:34) Al: yeah yeah it’s yeah it’s like when it’s like when Pokemon post like a new a new Pokemon (0:18:35) Jonnie: like, just literally anything that you do. And I do not think that is the case of this Harvest Moon (0:18:40) Jonnie: Home sweet home like yeah, like I say it is that we need to actually see (0:18:48) Al: and people like wow it’s a new Pokemon expecting that sort of reaction yeah I don’t because (0:18:52) Jonnie: Yeah, exactly, exactly. (0:18:57) Al: I was expecting because it’s a mobile game something mobile specific but it’s just without (0:19:03) Al: any actual idea of what the gameplay is. (0:19:04) Al: It looks like it might just be Harvest Moon, Winds of Anthos with a different story. That’s (0:19:10) Al: what it feels like it might be, and I’m really worried if that’s the case because that wasn’t (0:19:15) Al: fun to play with a controller, never mind with a touchscreen. (0:19:19) Al: But we’ll see. They have reconfirmed that there will be no in-app purchases, which is (0:19:24) Al: good, and they are not planning any DLC, which is something that is information, I guess. (0:19:33) Al: Yeah. (0:19:35) Al: But no idea about how it plays, what’s happening with this game, what it is, why it exists. (0:19:42) Al: You know, it is what it is. We’ll see. (0:19:46) Al: Very weird, I will say, why they announced this game like three weeks ago with no information (0:19:51) Al: and then three weeks later they post screenshots. Like, are they trying to build the hype up but they don’t know how? (0:19:58) Jonnie: That’s what it feels like. (0:20:00) Jonnie: It feels like somebody said, (0:20:01) Jonnie: hey, we need to start marketing this game (0:20:04) Jonnie: and then people that have no idea about marketing said, (0:20:07) Jonnie: okay, and this is what we get. (0:20:12) Al: Well, it’s going to be fun because I’m probably going to dump a whole bunch of information (0:20:19) Al: about it while I’m on holiday. So we’re going to be really delayed with that news. It’s (0:20:22) Jonnie: I mean, you can rest easy in knowing that it probably won’t be very good. (0:20:28) Al: not like I’m not going to play it though, right? Let’s not pretend. Fair, fair enough, (0:20:32) Jonnie: Oh, you’re definitely gonna play it, but you know, it’s not like the rest of us will (0:20:37) Jonnie: be missing out on anything because we’re not hearing the news. (0:20:41) Al: Fair enough. (0:20:42) Al: Any excuse for a Micah episode. (0:20:46) Al: Next, we have an update on Bear and Breakfast. (0:20:49) Al: So for those who don’t remember or weren’t listening to the episodes when we talked (0:20:54) Al: about it, there was an update about the health issues in the team. (0:20:59) Al: So one of the team members was diagnosed with cancer last year, was it? (0:21:05) Al: The end of last year, I think. (0:21:08) Al: And that was like just before their console release, I think. (0:21:13) Al: But they managed to get that out in time, but that has obviously delayed the updates (0:21:17) Al: that they were planning on bringing out, which obviously almost everybody in the (0:21:20) Al: replies are, “Get better. (0:21:22) Al: We hope the update can wait.” (0:21:26) Al: But they obviously felt like they needed to give some more information. (0:21:29) Al: So they’ve kind of given some more information about the update that they’re (0:21:32) Al: working on, but no like details on the update itself, just like they’re still (0:21:37) Al: going on and they’re hoping to get some other announcements not related. (0:21:42) Al: To the update coming in about a month, which I’m intrigued by. (0:21:48) Al: So there we go. (0:21:50) Al: Um, there’s a bit more information about the update and what’s coming. (0:21:55) Al: Oh, wait, no, I’ve scrolled down the page. (0:21:57) Al: It’s, it’s a plushie. (0:21:59) Al: There’s a plushie of the bear. (0:22:03) Jonnie: I feel like I’ve scrolled down the page and I miss this plushies of a bear right now (0:22:07) Jonnie: Cuz it doesn’t remember the beer and breakfast episodes. Hey, go back and listen to them. Oh my god (0:22:13) Jonnie: Yeah, okay. Oh, it’s a it’s a it’s a good that’s a good tease of a plushie (0:22:18) Al: Yeah. He’s got the hat and everything. Yeah, whereas I just scroll all the way down and (0:22:19) Jonnie: Ah (0:22:20) Jonnie: I think I got to like the end of the paragraph and I just did not scroll down to the image (0:22:29) Al: saw the image and went, “Oh, there we go.” So presumably it’ll be a makeshift and presumably (0:22:35) Al: it’ll come up and Johnny will cry over whether he wants to get on. The question is whether (0:22:40) Jonnie: I would definitely cry. (0:22:46) Al: whether your world will cry or not as well. (0:22:48) Al: Next, we have a new game announced. (0:22:53) Al: The game we’ve all been waiting for, Johnny. (0:22:55) Al: It’s Farming Simulator 25. (0:22:59) Jonnie: Is it a new game? Does this count? (0:23:03) Al: Well, it’s a it’s a game that’s being released that you have to buy separately (0:23:08) Al: if you didn’t have the previous if you had the previous one and you want to play it. (0:23:12) Jonnie: I like that answer better. (0:23:13) Al: So that I think would be the definition of a new game. (0:23:18) Al: It feels very philosophical, but I feel like it would be incorrect to say this is an update to (0:23:18) Jonnie: Mmm, I’m not sure. I’m still not convinced. (0:23:29) Al: a previous game, because that would imply that you would get it without purchasing. And I think (0:23:33) Al: it would be incorrect to say it’s a DLC, because you don’t have to have a previous game to buy (0:23:38) Al: this one. So I don’t know what else you would call this. (0:23:42) Jonnie: I would say they’re re-releasing farming simulator say 2018 with some minor tweaks. (0:23:49) Al: Look it’s the FIFA of farming games, right? Although we’re gonna have to change that (0:23:53) Jonnie: Yeah, and I would make that save argument. (0:23:59) Al: metaphor though because it’s not FIFA anymore. So basically, you don’t have to follow football (0:24:03) Jonnie: Is it not? I don’t- I don’t follow. (0:24:09) Al: or football games to have been aware of this, but basically FIFA asked EA for more money (0:24:16) Al: for the trademark for the games. (0:24:18) Al: So they wear. (0:24:20) Al: I think a billion dollars a year and they were asking for two billion a year. (0:24:26) Al: And so EA said, no, thank you. (0:24:29) Al: And so they lost the trademark because of that. (0:24:31) Al: And so now they call it EA Sports FC, as in football club. (0:24:37) Al: And at first thought I was like, Oh, this sounds interesting. (0:24:41) Al: That feels like a mistake on EA’s part because like FIFA brand is so big. (0:24:46) Al: But then I realised, no one else is making a game. (0:24:49) Al: I don’t think people playing the game care about the name. They go in and look for the new game. (0:24:54) Al: And therefore, I think FIFA just lost a billion dollars a year. (0:24:59) Jonnie: That sounds like FIFA being FIFA. (0:25:02) Al: So, yeah, EA Sports FC is the new name for the games that were previously called FIFA. (0:25:07) Al: But it doesn’t roll off the tongue as well. It’s not a great name. (0:25:11) Al: But I don’t think people playing the game care about the name. (0:25:15) Al: care about the name, they go in and look for the new game. (0:25:19) Al: There is a football game that has a footballer on the front of it and says EA. If they go (0:25:26) Al: in and ask for FIFA, the people in the store are going to point to EAFC. They know what (0:25:33) Al: they’re talking about. It’s not just about being incompetent, it’s about being corrupt. (0:25:34) Jonnie: Yeah, I always feel like I should go and work for FIFA because it’s just like a place where you can be incompetent and get (0:25:40) Jonnie: Paid a lot of money and I feel like I would be really good at that (0:25:48) Jonnie: I mean, I’ll do whatever. (0:25:51) Jonnie: Cool. (0:25:52) Jonnie: I’m okay with that. (0:25:53) Jonnie: Just pay me. (0:25:56) Al: Anyway, Farming Simulator! (0:25:59) Al: So they’re releasing Farming Simulator 25, whatever you might call it. (0:26:04) Al: That’s a thing that exists. (0:26:07) Al: It’s coming out on the 12th of November on Steam, Mac and PC, and PlayStation and Xbox. (0:26:14) Al: And there’s rice. (0:26:16) Al: Right, let me read… (0:26:20) Al: We’ve got some information on Steam. (0:26:21) Al: I can probably read it all in about 30 seconds. (0:26:26) Al: Farming Simulator 25, new crops, animals, productions and more. (0:26:28) Al: 400+ machines included with enhanced graphics and physics. (0:26:32) Al: Farming Simulator 25 floods the fields with a host of new machines, gameplay features, (0:26:37) Al: visual upgrades and even fresh water to grow rice, adding even more agricultural depth (0:26:42) Al: and diversity to the family-friendly series. (0:26:45) Al: New crops, animals and other features. (0:26:48) Al: It says some more. (0:26:49) Al: I don’t think it gives any more information, but it has some more words. (0:26:56) Al: Spinach and other new crops. (0:26:58) Al: I love how they mention two crops, and then they say “and others”. (0:27:06) Al: And they’ve added mighty buffaloes and other animals. (0:27:10) Al: Again, that was a list of one. (0:27:13) Al: I’m not convinced that you have a long list when you say “buffaloes and others”. (0:27:20) Al: Like I’m not thinking that that’s a long list when you only chose one. (0:27:24) Jonnie: Yeah, I’m (0:27:26) Jonnie: It’s what I’m most fascinated by is like how big is the team that’s worth like (0:27:30) Jonnie: I don’t understand the economics of farming simulator at all because today’s (0:27:34) Jonnie: There’s just so much art that goes into these games is ridiculous. I don’t know how they do it all (0:27:42) Al: So yeah, so apparently the games have sold over 25 million copies combined. (0:27:47) Al: I don’t feel like a lot. (0:27:52) Al: Farming Simulator 22, which was their last big one, sold 6 million copies. (0:27:58) Jonnie: It’s not that many. (0:28:01) Jonnie: You know, like, Pokemon sells tens of millions of copies and they can’t even (0:28:06) Jonnie: draw good trees. (0:28:09) Al: the people in this trailer are very uncanny valley, I don’t know. (0:28:14) Jonnie: Oh, like, okay, and this is all, like, so Farting Simulator does these ridiculous cinematic trailers, (0:28:19) Jonnie: and it’s not just like they do these trailers, but, like, the game starts with, you know, (0:28:23) Jonnie: some ridiculous cinematics. They’re very uncanny valley. I’m just like, (0:28:27) Jonnie: how do they have the budget to make this? (0:28:30) Al: The buffalo looks great in the trailer. The people look creepy, but the buffalo looks (0:28:36) Al: great. It looks like his hairs are individually modelled. Why have they done this? This in (0:28:45) Al: itself probably wiped out their budget for the game, only selling six million copies. (0:28:51) Jonnie: Why have they done this is just a great, like, all-round question for farming similes. (0:28:56) Al: Like, it’s not even a very expensive game, right? Like, it’s like 30 or 40 quid, I think, (0:29:01) Al: brand new? Um, it doesn’t even, it’s not even like 60, 70. And so, like, 6 million. (0:29:10) Al: What? Are they making money? (0:29:14) Jonnie: We’ve got to be somewhere. Maybe it’s all the DLC that they do. (0:29:18) Jonnie: Maybe that’s the real business model. (0:29:20) Al: Of course. Of course, they have brands in the game. That’s exactly what it is. (0:29:26) Al: Because every DLC is like, “Oh, here’s a new brand of machine.” (0:29:30) Jonnie: Ahh, yes, and I did. (0:29:30) Al: A hundred and fifty brands. The brands are obviously paying to get in the game. (0:29:34) Al: That’s how they make the money. There we go. Done. (0:29:39) Al: Anyway, if you want a new farming simulator that has rice, there you go. (0:29:44) Al: But yes, this feels like a glorified DLC shoved into the game. (0:29:50) Al: I think that’s all the news. Interesting selection of news. (0:29:54) Al: Next, we’re going to talk about Starstruck Vagabond. (0:29:58) Al: OK, so where to start on this? So I guess first of all, just a quick reminder, (0:30:03) Al: this is the new game by Yatsy Croshaw. It is a delivery-based game, shall we say, (0:30:12) Al: where you have a ship or you get a ship and then you use that to make deliveries. (0:30:21) Al: And yeah, that’s it, right? (0:30:24) Jonnie: Yep, that’s… that’s the game. (0:30:29) Al: I feel like I’m going to struggle probably like you to explain my feelings about this game. (0:30:36) Al: I don’t think I dislike it. I think you have said you do dislike it. (0:30:43) Jonnie: I would like to say that I loathe this game (0:30:48) Al: Wow! That is quite a- (0:30:51) Al: Do we want to talk about the mechanics first, or do you want to talk about your feelings about it first? (0:30:56) Jonnie: Maybe I’ll talk about my feelings first and then we can use that as a segue into the mechanics and like (0:30:59) Al: Okay. Sure. (0:31:02) Jonnie: fundamentally (0:31:04) Jonnie: So I like the vibe of this game (0:31:06) Jonnie: I think the music in the game is incredible the art style is not for everyone (0:31:11) Jonnie: But it totally makes sense in terms of like both the scope of the development and and what the game is going for (0:31:17) Jonnie: This game is so unfun to play. I (0:31:21) Jonnie: Couldn’t like I have rage quit this game. I tried to play it like three or four times and every session after (0:31:27) Jonnie: 15 minutes ended up with me just like (0:31:29) Jonnie: Rage quitting the game and needing to play something else. I just never had fun (0:31:34) Jonnie: Trying to do anything in this game because mechanically it is so (0:31:42) Jonnie: clunky (0:31:43) Jonnie: There was just I couldn’t like it wasn’t like I you know, the first time I played it and I think I rage quit (0:31:48) Jonnie: I was like, maybe it’s just me right? Like you’ve got to give these things a chance (0:31:52) Jonnie: But the more I played the less I wanted to be playing this game (0:31:57) Jonnie: There was nothing enjoyable about it. And it’s it’s shocking to me that a game in this state (0:32:05) Jonnie: Made it to release. I just don’t see (0:32:08) Jonnie: Like I struggle to see where someone (0:32:12) Jonnie: Designing this game thought the fun lived because I cannot see it (0:32:16) Jonnie: You (0:32:16) Al: we’re definitely not getting a retweet from Yahtzee. he doesn’t strike me the (0:32:24) Al: sort of person that wouldn’t listen before he retweets something as some (0:32:28) Al: developers very clearly do when I post about talking about their game and they (0:32:33) Al: retweet and I’m like you didn’t listen to this because we just slag off your (0:32:36) Al: game okay I don’t feel the same as that it’s not that I love the game though (0:32:46) Al: goodness um I don’t know why I’m struggling so much to explain how I feel (0:32:52) Al: about this game let’s let’s go through the mechanics and maybe we can talk (0:32:56) Al: about individual things and maybe that will give me a better idea of how I feel (0:33:01) Al: about this game overall so the idea is you you have your ship and you go to a (0:33:08) Al: place and you pick up packages and you take that to another place and as you go (0:33:13) Al: you upgrade your ship and there’s (0:33:17) Al: story and things happen. But there are (0:33:20) Al: basically like four main mechanics and (0:33:25) Al: that is carrying things to your ship and (0:33:29) Al: away from your ship and then the three (0:33:31) Al: mechanics that are basically only ever (0:33:33) Al: on your ship and that is welding, (0:33:37) Al: cleaning and I’ve said wrenching because (0:33:39) Al: I’m not really sure how to describe it (0:33:42) Al: other than you’ve got a wrench and you (0:33:44) Al: twist things like things are (0:33:46) Jonnie: Yeah, that’s how I would describe it. (0:33:46) Al: out of alignment. And you have to make them in alignment. There’s never really any kind (0:33:52) Al: of like problem solving with this is very much like you can tell that the idea behind (0:33:59) Al: this was not to be a puzzler. Obviously it’s meant to be, you know, just doing things to (0:34:07) Al: upgrade things. Like it looks at Stardew and goes, how do I do that sort of thing, but (0:34:13) Al: not in farming, and… (0:34:16) Al: kind of replaces things like watering and mining and stuff with these things instead. (0:34:24) Al: And so like when you’re… when something happens and you need to use one of these mechanics it’s (0:34:28) Al: like very clear the icon shows you, right? Like you see a little welder or you see a little cleaner (0:34:35) Al: thing. I don’t even know what it is we’re using to clean. Is it like a high pressure? It’s not (0:34:39) Al: like a sponge or anything, it’s like some cleaning device. And there or it shows the wrench. (0:34:40) Jonnie: Yeah, I thought it was like some sort of like water gun. (0:34:47) Al: Um, these are always very reactive, I guess. So like if you’re traveling and you hit an asteroid (0:34:54) Al: your ship will stop and you have to go and fix everything. Or you’ll come across someone who’s (0:34:59) Al: sent out an SOS and you have to go about their ship and you have to help them. They’re not really (0:35:05) Al: used as… I guess maybe that’s kind of my issue with these parts is they’re… they’re about getting (0:35:12) Al: back to the state that you were in, rather than improving the state. (0:35:16) Al: Everything in a farming game is giving you something, either giving you crops or giving you a resource of some kind to build that up. (0:35:27) Al: Technically, the welding does give you resources when you go to planets. I forgot about that, but we’ll come back to that in a minute. (0:35:33) Al: But on your ship, there is no getting things. Your ship is just a way to get between places, and these mechanics are just about, (0:35:48) Jonnie: Yeah, and I think what you’ve hit on is probably my fundamental issue with the game is that (0:35:59) Jonnie: these mechanics entirely exist to stop you from moving in the game, and there’s nothing (0:36:05) Jonnie: particularly fun about them, and I think the insight that all it is is returning your ship (0:36:10) Jonnie: to a state where it can fly, rather than about making any improvement to it, is exactly right. (0:36:17) Jonnie: You know one of the times I write (0:36:18) Jonnie: about this game is my ship got (0:36:20) Jonnie: damaged flying from planet A to planet B (0:36:22) Jonnie: and I went to fix it (0:36:24) Jonnie: and I died while fixing it. (0:36:26) Jonnie: I have no idea why I was dying (0:36:26) Al: Oh, I know why you die. I know why you die because I had that issue as well. You were (0:36:28) Jonnie: I couldn’t work it out (0:36:33) Al: out of stamina. So, yeah, I think once you’ve done that and you realized it, it then becomes (0:36:34) Jonnie: Ah, that was super unclear to me. (0:36:43) Al: more clear. But yeah, I find it a bit confusing when that happens because you’re like, “Oh, (0:36:48) Al: I’m losing health.” And you’re like, “Oh, is this because I need to do things quicker?” (0:36:52) Al: like the, the life support system isn’t working. So I need to do it quicker. So you do. (0:36:56) Jonnie: That’s what I thought it was, yep. (0:36:57) Al: But that, but that makes you die quicker because it’s your stamina that’s the issue. (0:37:01) Jonnie: Uh, so like, that stuff, like, and that’s just like, I was already not playing the game, (0:37:08) Jonnie: and to then die and be told that you’re gonna be charged some amount of money, (0:37:11) Jonnie: I was just like, I’m straight up not having a good time with this. (0:37:13) Jonnie: I don’t, I was like, I didn’t want to work it out, I just wanted to not play. (0:37:16) Jonnie: That was, that was how that experience made me feel, (0:37:20) Jonnie: ‘cause it didn’t feel like a puzzle. (0:37:21) Jonnie: I’m already feel like I’m being punished for not being particularly good (0:37:26) Jonnie: at the kind of terrible piloting mechanics like just nothing nothing (0:37:31) Jonnie: mechanically about this game was like wow I feel like I’m you know having fun (0:37:37) Jonnie: being a space delivery man it all felt like I am I’m prevented from being a (0:37:45) Jonnie: space delivery man because I have to be a mechanic that keeps dying like yeah (0:37:49) Jonnie: and that was that was a huge point of frustration for me (0:37:52) Al: Mm hmm. I think it’s probably fairly accurate to how hard space travel is, right? Like just (0:38:03) Al: constantly things going wrong. Uh, because space travel is hard. That doesn’t necessarily (0:38:08) Al: mean that it’s fun. Yeah, I think I didn’t, it didn’t make me rage quit the game, but (0:38:13) Al: I certainly got frustrated when it was like, Oh, you’re going to another planet to do a (0:38:17) Al: thing and oh no, no, no, I have to spend five minutes. (0:38:22) Al: Going and clicking on 10 different things in my ship just to continue moving. And you (0:38:28) Al: get nothing from that. Yeah, I didn’t, I didn’t find that fun. Um, the welding, let’s talk (0:38:35) Al: about the, the welding on the planets. Did you get to a planet and resource grab, getting (0:38:40) Al: resources from that? I can’t remember how early that happens, but you do that in the (0:38:42) Jonnie: And not outside of the tutorial (0:38:44) Jonnie: There’s the there’s one in the very (0:38:46) Jonnie: Yeah, you get the what do they call it? That’s the the not worth anything in it’s not called that but it’s (0:38:52) Al: Yeah. Yeah. I feel like that’s the best part of the game personally, because kind of. I dislike (0:38:53) Jonnie: It’s something like that (0:39:04) Al: it in some ways as well, but let’s come to that. I like that idea. That’s kind of the thing that (0:39:10) Al: most I enjoy is the idea of you going to these unexplored planets and getting stuff from them. (0:39:17) Al: And that was certainly when I was having the most fun. What I didn’t. (0:39:22) Al: Like about it was how you have no inventory, right? And all you, well, not for those things (0:39:32) Al: you get on. You technically do have an inventory. Do you? No, I don’t think you ever have like, (0:39:39) Al: you can’t put things in pockets. You can’t put them in a bag. All you can do is grab something (0:39:43) Al: and put it on your, your platform. And so that limits you to taking three things from a planet (0:39:50) Al: at once, which it reminds me of. (0:39:52) Jonnie: And can we talk about the three things thing? (0:39:55) Jonnie: ‘Cause my God, that drove me insane. (0:39:59) Jonnie: Like the movement in this game, (0:40:01) Jonnie: where I get that like the space on your ship (0:40:04) Jonnie: is kind of meant to be one of the limiting factors, (0:40:07) Jonnie: but it’s so restrictive at the start. (0:40:09) Jonnie: I spent maybe, this is another time I rage quit the game, (0:40:12) Jonnie: was because I couldn’t work out (0:40:14) Jonnie: that I had the specific square on the landing platform (0:40:17) Jonnie: that you need to lower the landing platform, (0:40:20) Jonnie: blocked off with one of the things (0:40:22) Jonnie: that I’m delivering. (0:40:23) Jonnie: And like, that’s not a fun game mechanic. (0:40:25) Jonnie: That’s just a frustrating user experience, right? (0:40:27) Jonnie: Like, just let me put four things on the landing platform (0:40:31) Jonnie: that has the loading platform, that has four spaces on it, (0:40:34) Jonnie: and let that go up and down. (0:40:36) Jonnie: Like, just not be able to move around the ship (0:40:39) Jonnie: like so early on, because I’ve got three or four boxes (0:40:42) Jonnie: in there. (0:40:43) Jonnie: Again, nothing fun about that. (0:40:44) Al: Yeah. Yeah, and you have no real storage space on your ship to start with. And even after you’ve (0:40:51) Al: upgraded it at least once, because I upgraded it at least once, you still don’t have any storage (0:40:57) Al: space. You’re like plonking it in random places, blocking you off from getting to places. (0:41:04) Al: Ehm. (0:41:05) Jonnie: Yeah and I don’t mind like a bit of a Tetris puzzle to go with storage but again it didn’t (0:41:12) Jonnie: really feel like a puzzle as much as just like hey the natural place where you want to put the (0:41:16) Jonnie: stuff is the wrong spot to put the stuff and it’s just going to prevent you from playing more of (0:41:20) Al: - Hmm. (0:41:21) Jonnie: the game which is that’s how I feel about most of the mechanics of this game most of the mechanics (0:41:24) Jonnie: feel like they exist just to make sure that the game actually has some length to it. (0:41:28) Al: Yeah, yeah. So yeah, I found it, it felt a little bit when I was on that planet and I (0:41:35) Al: was gathering things and I was like, Oh, the realisation that I can only take three things (0:41:39) Al: from this planet. It felt very much like the first time I played Animal Crossing New Leaf (0:41:46) Al: where you’re like gathering like apples and stuff and you can only stack up to nine in (0:41:52) Al: your inventory. And I’m like, why? Why is that so restrictive? (0:41:58) Al: And I don’t know, maybe there are people that find that sort of thing fun, right? Because (0:42:02) Al: there are games based around these sorts of things that like strand games where it’s (0:42:08) Al: like you have to have, you know, very limited space in your bag. So you have to only take (0:42:13) Al: certain stuff. I don’t find that fun. And having that in this game massively reduced (0:42:22) Al: my enjoyment of that. I think if that in particular, like if you had an inventory. (0:42:29) Al: For everything, I guess, other than packages, right? Like I understand why the packages (0:42:32) Al: would be like physical things, because that’s the whole point of the game is you’re delivering (0:42:35) Al: things, right? But things like your upgrade units and your rocks and stuff like that, (0:42:42) Al: they still have to take up the same amount of space as a massive package. Like that doesn’t (0:42:46) Al: feel right to me and it feels unfun. (0:42:50) Jonnie: Yeah, I agree. I think it’s a really good point that I think is being missed in a lot of cottagecore genres. (0:42:56) Jonnie: Like, actually, inventory management is not fun, and I feel like this is something that has persisted, you know, because it probably existed due to technical limitations of games in earlier times. (0:43:10) Jonnie: That doesn’t need to exist anymore, because the games that I most enjoy that have an inventory management aspect is because there is some associated with it. (0:43:20) Jonnie: We’re having a limited inventory, kind of, you know, impacts the difficulty of the game, right? There are some games where it’s like, “Well, yeah, if I could take infinite healing potions, of course I could kill the boss.” (0:43:32) Jonnie: Like, that’s… But, you know, if I can only take three with me, then that becomes much more of a challenge. (0:43:38) Jonnie: Cottagecore games don’t have any… Like, it’s not like the game gets harder or more difficult because you’ve got limited inventory. It just becomes more frustrating if you’ve got a limited inventory. (0:43:49) Al: Yeah, and I suspect that the whole point was to be like, yeah, you have a small ship and (0:43:50) Jonnie: Which is not the same thing. (0:43:58) Al: you have to deal with that. But yeah, the idea that a rock is going to take up as much (0:44:02) Al: space as it does in my ship doesn’t make any sense. You can get a lot of rocks in a box, (0:44:08) Al: you know, I can put rocks in my pocket, but I can only put three of them on my loading (0:44:12) Al: platform. Silly. Okay, so that I feel… (0:44:19) Al: moves into the deliveries, right? Because we’ve talked about getting stuff from planets (0:44:22) Al: and the deliveries. I think I wonder… So your point about not being able to put four (0:44:30) Al: on the platform that has four slots. Yeah, that’s, that’s very annoying. I get that. (0:44:36) Al: I completely agree with you on that. And I think that that would make a massive difference (0:44:39) Al: to the game. I totally understand why the boxes take up space on your ship. And I think (0:44:45) Al: I would be fine with that if it were for a few changes and one of the (0:44:49) Al: would be your starting ship actually having somewhere to store stuff that isn’t just the (0:44:53) Al: corridors, right? Like one small space, like make it four spaces to start with, right? And then if (0:45:01) Al: you take on a delivery that’s more than four, then you have to deal with that annoyance, right? (0:45:04) Al: I get that. That’s the kind of not risk, right? Because it’s not really a risk, it’s an annoyance, (0:45:10) Al: but you’re balancing the annoyance with getting more reward in a shorter period of time. And that, (0:45:16) Al: I think totally works. (0:45:18) Jonnie: 100% right because I think the Tetris puzzle aspect of it is kind of fun in the idea that it’s like (0:45:25) Jonnie: Oh, I now yeah, like you say, I want to carry more (0:45:28) Jonnie: So I’m gonna overflow from my storage space into my corridors and now I need to build paths and stuff (0:45:33) Jonnie: So I can make sure I can still get around to everything (0:45:36) Jonnie: That’s totally fine. Right because at that point it feels like a choice. It was just never a choice (0:45:40) Al: Yeah, yeah, yeah. And it doesn’t even need to necessarily have a new area on the ship. (0:45:45) Al: Just being able to walk around your storage area when it’s full. That would solve it. (0:45:50) Al: You’re not your storage area, you’re your loading platform, right? Because you have (0:45:53) Al: to walk through your loading platform to get to the back of the ship by default, right? (0:45:58) Al: So if you could just walk around it, that would solve the problem. And then you can (0:46:04) Al: upgrade your ship later on to have more storage space or whatever. (0:46:10) Al: I think that’s my only real annoyance about the deliveries part of it. Like, other than (0:46:15) Al: obviously I know you’re not a huge fan of the ship movement. I didn’t dislike that. (0:46:20) Al: I thought it was quite fun. I don’t know whether you realized this or not, but you didn’t have (0:46:24) Al: to do that minigame when you’re traveling. If you just exited out of it, your ship would (0:46:32) Al: fly itself. But you wouldn’t get any of the advantages of the minigame. (0:46:36) Jonnie: at their advantages to the minigame? (0:46:40) Al: You didn’t get to the warp core bit, did you? So basically, there are four things that happen (0:46:40) Jonnie: No. (0:46:51) Al: on that miniscreen. So one of them is the meteors that you have to avoid. Two is there’s (0:46:56) Al: clouds of dirt. And if you go through them, you have to clean your ship. Three is the (0:47:03) Al: S.O.S. so you can hear S.O.S. calls and go to them. That would be one of the advantages. (0:47:10) Al: You don’t get them if you don’t do the minigame. And going to the S.O.S. calls allow you to (0:47:16) Al: get more stuff. You can get money by fixing people’s ships and stuff like that. But the (0:47:21) Al: other one is the little orange clouds on the minigame screen. Those are actually things (0:47:28) Al: you can collect to get warp core fuel. So you can get free warp core fuel by flying through (0:47:38) Jonnie: Oh, I thought that they were… I think I was avoiding them because I assumed that they were bad things. (0:47:43) Al: It explains that once yeah, so it explains that once you get the warp core that you can fly through them and (0:47:50) Al: Replenish your warp core fuel. So because otherwise you have to buy warp core fuel, but that gives you that gives you more for free (0:47:54) Jonnie: Ah, right, so I never got the warp course. (0:47:58) Al: So like you you need the warp core to move between the planetary systems (0:48:03) Al: And you start off without warp core so you can only go between was it three planets in the first system? (0:48:08) Jonnie: Yeah, I think three. (0:48:09) Al: and then you need a certain amount of warp core fuel to get to (0:48:13) Al: one system away and a certain amount to get to two away blah blah blah blah (0:48:18) Al: So I actually quite like the way they do that (0:48:21) Al: Maybe they didn’t explain it well enough and that you can actually exit out of it and you you don’t I (0:48:28) Al: Think maybe it slowly builds up dirt that you have to clean off (0:48:31) A
Al and Codey talk about all the news from Summer Game Fest and the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:39: What Have We Been Up To 00:07:41: Game Release Info 00:23:01: Game Updates 00:33:48: New Games 00:57:06: Outro Links Harvest Moon: Home Sweet Home The Garden Path Kamaeru Sunnyside Moonstone Island The Palace on the Hill Ova Magica Above Snakes Turnip Boy “Pride” Update Terra Nil “Vita Nova” Update Fae Farm “Skies of Azoria” Update Usagi Shima “Bunny Paradise” Update Travelers Rest “Story and City” Update Go Go Town Gameplay Video Letter Bunny Humblets Harvest Hills Wanderstop Lou’s Lagoon Discounty Space Sprouts Dragon Shelter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Codey: My name is Cody. (0:00:34) Al: What’s happening? My name’s Al. (0:00:38) Codey: And we’re here today to talk about Cottagecore games. (0:00:42) Al: No, I don’t like this. (0:00:45) Codey: OK, you can do it. (0:00:46) Al: That was very uncomfortable. (0:00:50) Al: We’re going to talk about lots of stuff, lots of news. (0:00:51) Codey: Why? (0:00:54) Al: That’s the main topic. The main topic is news. (0:00:56) Al: There’s news. We are recording this a few hours after the Wholesome Games… (0:01:02) Al: Wholesome Direct, not the Wholesome Games Direct. (0:01:04) Al: The Wholesome Direct, Smack Bang in the middle of Summer Game Fest. (0:01:11) Al: So the main summer game fest, whatever they call it, show was yesterday. (0:01:17) Al: Wholesome Direct was today. (0:01:19) Al: It was, I’m sure there’ll be stuff announced tomorrow. (0:01:22) Al: We’ve got the Xbox showcase tomorrow. (0:01:25) Al: Devolver is sometime, there’s a bunch of stuff. (0:01:28) Al: So we’ll probably be out of date by the time this episode comes out. (0:01:31) Al: But I don’t think I want any more news in (0:01:34) Al: it is Smack Bang Full of News. (0:01:38) Al: So we’re going to go through that in sections. (0:01:40) Al: But first of all, Cody, what have you been up to? (0:01:42) Codey: I have three jobs, bow, bow, bow, bow, and a fate, a fake job. (0:01:46) Al: And a fake job. (0:01:50) Al: Yeah, the game that’s on your list there. (0:01:52) Codey: Oh yeah. (0:01:52) Codey: Power watch emulator. (0:01:54) Codey: That’s what gets me going. (0:01:55) Codey: That’s what gets me through the world. (0:01:57) Codey: Um, is being able to just come home and just listen to an audio book. (0:02:03) Codey: I’m currently listening to the eye of the world by Robert Jordan. (0:02:06) Codey: Um, hate the writing, uh, asked me about that in the (0:02:12) Codey: Slack, uh, but yeah. (0:02:15) Codey: So when I’m, I’m doing that and playing power wash simulator, absolutely (0:02:19) Codey: love power wash simulator. (0:02:20) Codey: I think it’d be super fun to do, um, a greenhouse about that. (0:02:25) Codey: So listeners, if you are interested, head on over to the (0:02:27) Codey: patreon, um, ths pod, uh, patreon and talk, do the monies and then talk (0:02:34) Codey: to me on Slack and tell me about how cool power wash emulators and how (0:02:37) Codey: you’d like to listen to an episode about it. (0:02:40) Codey: Yeah, other than that, I’ve been slilling in coffee (0:02:42) Codey: and dogs while doing a PhD. (0:02:44) Codey: Super fun. (0:02:47) Codey: Uh, going a million miles an hour. (0:02:49) Codey: After this, I’m taking a bath and probably going to sleep. (0:02:52) Codey: Yes, it’s five o’clock. (0:02:53) Codey: Uh, I am tired. (0:02:55) Codey: How are you? (0:02:57) Al: Mm. I’m also tired, but it is like five hours later for me. (0:03:03) Al: So, you know, different, different reason for being tired. (0:03:06) Al: Well, no, I mean. (0:03:08) Codey: You also slinging coffee, watching dogs, and doing a PhD? (0:03:11) Al: No, none of those things. (0:03:16) Al: Yeah, weirdly, today is like the only actual day off I’ve had. (0:03:23) Codey: period, ever. (0:03:25) Al: Yeah, because I wasn’t working and I wasn’t really doing. (0:03:28) Al: And I didn’t have my kids, but still I am shattered. (0:03:32) Codey: Sometimes those days, like sometimes the day where you don’t have anything and you can genuinely like unmask and just relax are the most hiring days, but we need those to rest and relax. (0:03:44) Codey: It doesn’t feel restful, it doesn’t feel relaxing, but we need it. (0:03:48) Al: Yeah. Well, I have been playing Starstruck’s Vagabond. I’ve been continuing that. We’ll (0:03:57) Al: see where that goes. And I have also been continuing to play farm RPG even after the (0:04:03) Al: episode. So there we are. Let’s see. I think I’ve just done 65. (0:04:05) Codey: How many bottles are you on? (0:04:12) Codey: Okay. This is, uh, for people who have not listened to that episode, (0:04:15) Codey: there’s a quest line called 99 bottles. Uh, and it’s 99 bottles, one, (0:04:20) Codey: 99 bottles too. And it’s basically doing the old nursery rhyme. (0:04:24) Codey: I don’t know what that’s called song thingy. Um, (0:04:28) Al: 99 bottles. It’s not nursery rhyme because it’s 99 bottles of beer on the wall and I don’t think a (0:04:30) Codey: what? (0:04:33) Al: nursery rhyme has beer in it. Yeah but that’s not what it is. (0:04:35) Codey: You can do juice 99 bottles of juice on the wall. (0:04:39) Al: Like okay, I will accept that that is a version you could do, right? But what I would say is that (0:04:46) Al: that I don’t think was the original. I’m pretty sure the original was beer, therefore not a nursery. (0:04:52) Codey: Bear, I think I made it to like 15 before I uninstalled the game. (0:04:55) Codey: Again, not because farm RPG is a bad game, but because I am incapable of losing that (0:05:01) Codey: much of my life to a video game right now. (0:05:03) Codey: Uh, and yeah, you’re at 65. (0:05:06) Codey: I’m really excited to see what happens after 99. (0:05:08) Codey: I want them to have that like joke 100, but if it goes past that, it’s just ridiculous. (0:05:10) Al: Well, so the way that it’s working is that you only get each level after your farming (0:05:20) Al: and crafting levels hit that, right? So I’m at crafting level 69, but only farming level (0:05:25) Al: 65, so I can only have 99 bottles 65 because that’s the lower of the two. And I think it (0:05:25) Codey: Nice. (0:05:26) Codey: Yeah. (0:05:33) Al: maxes out at 99, there’s no level 100. So once you get to 99, you’ll get 99. (0:05:37) Codey: But it also makes you use what like 65 hops and 65 bottles (0:05:42) Codey: I just like what you get to 99. I want it to be 100 and 100 because it can do that (0:05:43) Al: But then it would miss and then it would skip a number. (0:05:52) Al: Yeah, I guess. (0:05:55) Codey: We’ll see. Keep us posted. I’m very, very curious about that. (0:05:57) Al: Yes, I just spent 100 million on getting an upgrade to mean that every day I get another (0:06:07) Al: two. (0:06:08) Al: So I’m up to 10 inventory space added every day. (0:06:11) Al: So I’m on and I did. (0:06:13) Al: it today because today was the point where I go back to a thing me of what’s it called (0:06:20) Al: a thing me of 10. Yeah, that’s not the word I mean, there’s a mathematical word. (0:06:26) Codey: if this is gonna bother me, I’ll figure it out. (0:06:30) Codey: I think he’s googling it y’all he’s doing factor I was that was my next guess I was so (0:06:32) Al: Factor. Factor of 10. (0:06:38) Al: So I couldn’t upgrade it to 10 when I wasn’t on a factor of 10, (0:06:41) Al: because then I would never get back to being a factor of 10. (0:06:44) Al: So that’s where we are now. (0:06:48) Al: So I’m making maybe like 15 million a day, something like that now. (0:06:52) Codey: Ridiculous. (0:06:53) Codey: Awesome though. (0:06:54) Al: Yeah, so. (0:06:56) Codey: That game just expanded. (0:06:58) Al: Yeah, I feel like I’ve plateaued. (0:07:01) Al: I don’t know how I’m… (0:07:02) Al: meant to make more and more and more money but we’ll see we’ll see or I’ll (0:07:07) Al: get bored who knows what we’ll find out only time and ADHD will tell so we (0:07:14) Al: we’re gonna get into some game news I will add the wholesome direct and the (0:07:20) Al: summer game fest main shows the links to them in the show notes in case you (0:07:26) Al: want to go watch them all but I suspect if you’ve not already watched them you (0:07:30) Al: You probably don’t want to watch them all and you want us to tell you what (0:07:32) Al: you should care about. Well, we’re going to spend the same amount of time going through… (0:07:34) Codey: Mm-hmm going through a smaller amount of content (0:07:42) Al: Okay, first of all, we’re going to go into information about games that are coming out. (0:07:47) Al: So just a small thing on… So have you listened to this week’s episode, Cody? (0:07:53) Al: We talked about this game a little bit. This is the Harvest Moon Home Sweet Home, which is the new (0:07:57) Al: Harvest Moon mobile game that we know almost nothing about, other than it comes out in (0:08:02) Al: August. But Cher from Fogoo, which is a big story of seasons and Harvest Moon website, (0:08:15) Al: she says, recognising that some fans may be wary of a game published on Android or iOS (0:08:21) Al: because of potential monetisation. Now, Sumi confirmed with me that the game does not contain (0:08:26) Al: microtransactions. Harvest Moon Home Sweet Home will be a one-time purchase without added (0:08:32) Al: or downloaded content. So, that is good. (0:08:34) Codey: All I can, all I can contribute to that is Harvest Moon Home Sweet Home’s, uh, acronym is, hmm, hush, and I love that. (0:08:42) Al: It’s certainly something, and as to me I’ve also put a second tweet about the game that (0:08:43) Codey: And I think that’s, and I think that’s, yeah, after saucepoot, I think that’s beautiful. (0:08:54) Al: give us no real information, but I’m going to read it to you anyway! (0:08:57) Al: We’re excited to bring a fresh New Harvest Moon experience back to mobile gamers with (0:09:02) Al: Harvest Moon Home Sweet Home, featuring the traditional Harvest Moon style that fans know (0:09:05) Al: and love. (0:09:06) Al: I don’t know what they mean by that. (0:09:08) Al: Along with some familiar faces, we hope this will be a cosy farming adventure for you. (0:09:12) Al: We look forward to welcoming you home this summer. (0:09:18) Codey: Okay, I await further information. (0:09:22) Al: Yes. Okay, next we have the Garden Path. I’ve announced they’re releasing on the 30th of July. (0:09:32) Al: Um. (0:09:34) Codey: Cute, cute little game, very interesting art style, very interesting graphics that I had (0:09:41) Codey: not ever really noticed before. (0:09:43) Codey: I don’t think I’ve seen this before, or if I have, my brain was bleached. (0:09:48) Codey: It also runs in parallel with the real world. (0:09:50) Codey: You can leave it alone and your garden will grow at the same time. (0:09:53) Codey: Yeah, I look forward to, it’ll be on Linux, PC and Nintendo switch. (0:10:02) Codey: Um, Mack, I’m crying. (0:10:04) Codey: Yeah, I’m crying and Mack right now. (0:10:06) Codey: Um, and yeah. (0:10:06) Al: It does say Mac on their Steam page though, I don’t know why they didn’t list it in the (0:10:08) Codey: Yeah, so thank you. (0:10:10) Codey: Um, I don’t blame it. (0:10:12) Codey: Oh, it does say Mack. (0:10:14) Al: post. (0:10:14) Codey: Oh my gosh, they said PC, but they meant both of the things. (0:10:19) Codey: So yeah, we’ll see, um, what I end up doing. (0:10:24) Codey: Um, I also see that they are, we’ll see what, how I end up feeling about this or if I’m going to be getting it. (0:10:31) Codey: I love that they have merchants that range from a grumpy toad. (0:10:34) Codey: To Baal. To Larto, a seasoned musk ox fisherman with a love for songfish. (0:10:40) Codey: I don’t know what song fish is, but he loves them. (0:10:42) Al: I think they’re exactly what they sound like, fish that song. (0:10:45) Codey: Fish. (0:10:46) Codey: Fish that song. (0:10:49) Codey: Yeah. (0:10:50) Codey: So excited to look at that more and determine if I have the fun/desire to play it. (0:10:58) Codey: Really interesting art style. (0:11:00) Codey: It’s on my list. (0:11:01) Codey: It’s on- it’s- it’s- I’m watching it. (0:11:05) Codey: Also watching Kama Eru. (0:11:05) Al: Camaro, Camaro, Camaro, is that what it is, have announced that they are out now. (0:11:14) Codey: On Switch, Steam, and Xbox. (0:11:16) Al: Yes, when I initially wrote this in the thing, (0:11:19) Al: I was like, oh, it’s coming out in the 8th of June. (0:11:20) Al: And then I realized today that today is the 8th of June. (0:11:23) Al: And then during the Wholesome Direct, they were like, oh, it’s out now. (0:11:26) Al: OK, cool. Just done. Go get your frogs. (0:11:28) Codey: surprise. Yup. Go get your frogs. It’s very, uh, Usag. It’s giving Usag. Usag. Oh my gosh. (0:11:36) Codey: Usagishima. Um, so you restore the wetlands and you collect frogs, you breed them together, (0:11:41) Codey: which is not Usagishima, but that’s cool. Uh, decorate. There’s mini games and crafting. (0:11:45) Codey: Um, I think it’s really cute. Yeah. Yep. Yep. Yep. Yeah. I’m going to see if this is (0:11:46) Al: Yeah I think it’s a bit more than Asagashima because you can also like crossbreed your frogs I think. (0:11:52) Al: Um so yeah. (0:11:55) Codey: on Xbox Game Pass. (0:11:58) Codey: It is a PowerMosh simulator might have. (0:12:02) Al: I saw that Aislinn was streaming a bit of Camaeru today. (0:12:08) Codey: I don’t know, it seems up her alley for sure. (0:12:11) Codey: There’s other games that look up her alley as well. (0:12:14) Codey: Check out the greenhouse episode for that, next. (0:12:20) Al: Sunnyside have announced that their console release has been delayed until the 16th of (0:12:26) Al: August. Their Steam release is still releasing on the 14th of June, two days after this episode (0:12:27) Codey: Take your time. (0:12:31) Codey: Cool, that’s sweet. (0:12:35) Codey: And then the console is PlayStation 5 and Xbox (0:12:39) Codey: X/S, I believe? Yep. (0:12:43) Codey: So yeah, take your time. Figure it out. It takes longer. Microsoft (0:12:48) Al: Delays are funny. I don’t think we’re talking about Little Lands later on because they didn’t (0:12:55) Al: actually announce anything new other than that they’ve got a demo coming out. But literally (0:13:00) Al: as soon as they announced that they had the demo coming out, they tweeted saying actually (0:13:05) Al: it’s not coming out. We had to delay the demo. But by the time they decided to delay it, (0:13:06) Codey: laughs Oh noooooo. (0:13:10) Al: it was obviously too late to change the video. Very unfortunate. (0:13:13) Codey: Ugh. Well, they got people’s attention, so… (0:13:18) Al: Speaking of timing, Moonstone Island, surprise, surprise, is coming to Switch. I wasn’t expecting (0:13:28) Al: this. I was actually expecting a shadow drop today just because the way they were announcing (0:13:31) Al: it, they were being so obvious that some news was coming with the Wholesome Direct and I (0:13:36) Al: thought it was going to be a shadow drop. But no, they’ve decided that they’re releasing (0:13:39) Al: it on the 19th of June on Switch, which is the last day that they could still technically (0:13:45) Al: say that they’re releasing in spring based on their definition of spring. (0:13:48) Al: 19th of June is not spring and I don’t care what anybody says, it is not spring. (0:13:51) Codey: Getting you on technicalities, Al. (0:13:55) Codey: It’s not. (0:13:58) Codey: It’s not. (0:13:58) Al: Your definition of spring is stupid if it includes the 19th of June. (0:14:03) Codey: I was working the farmer’s market today, (0:14:06) Codey: and there was a big breeze coming through. (0:14:07) Codey: And someone was like, oh, I love that fall breeze. (0:14:09) Al: I find people with the weather is very funny, right? Because it’s like, we do this thing (0:14:09) Codey: And I was like, my guy, you skipped the whole season. (0:14:14) Codey: It did feel like a fall breeze, though. (0:14:17) Codey: Climate change is crazy. (0:14:22) Codey: Uh-huh. (0:14:26) Al: every year when it’s like we get spring and then it gets cold again and people go, oh, (0:14:30) Al: so much for spring. And you’re like, no, no, that’s called spring. Spring is kind of like (0:14:34) Al: a mix of summer and winter weather. That’s just what spring is. You can go (0:14:39) Al: Oh, it was warm. No, it’s not. I guess it’s not spring now. No, no, that is spring. You know what (0:14:45) Al: spring is, you do it every single year, you shouldn’t now be surprised by it. And then we (0:14:50) Al: get to summer, and you have lovely hot days. And then you have rainy days. And people go, Oh, (0:14:56) Al: so much for summer. And you’re like, it still rains in summer. We don’t live in the in one (0:15:02) Al: of these places that has dry and wet seasons. What summer is called summer, it’s not called (0:15:09) Al: season. Like you don’t live in the desert. You live in Scotland. (0:15:14) Codey: Yeah, here if we get, so in Pennsylvania, if we get rain during the summer, when it (0:15:21) Codey: is considered summer, there’s like a 95% chance that that rain will be accompanied by a thunderstorm. (0:15:29) Codey: And that’s when I do the differentiation. (0:15:29) Al: Uh-huh (0:15:31) Codey: Like if it just rains and it’s just rain, it’s spring or fall. (0:15:35) Codey: But if it rains and there’s like a thunderstorm associated with it, we’re in summer, y’all. (0:15:41) Codey: We’ve been in it for a few weeks. (0:15:44) Codey: I, in my opinion, I almost said IMO, but people might not know what that is in my opinion. (0:15:49) Al: Yeah, we don’t really get Thunderstorms. (0:15:50) Codey: So that is very sad. (0:15:53) Codey: I love thunderstorms. (0:15:55) Al: Yeah, we might get one a year ago. (0:15:58) Codey: You know what else I love? (0:16:00) Codey: Chai. (0:16:01) Codey: And you can help run a local chai shop in the pallets on the hill, which is out now. (0:16:07) Codey: Um, this is a rural India slice of life game. (0:16:10) Codey: um you’re a teenage kid and it’s the first day of (0:16:14) Codey: summer holidays and you help out on the farm you take off (0:16:16) Codey: some summer jobs you clean you cook um in the local chai shop (0:16:20) Codey: you can explore old ruins and make paintings look really cool (0:16:23) Codey: um i’m interested it’s definitely on steam I don’t know if it’s on anything (0:16:28) Al: I don’t think it is. I think it’s just team. The funny thing about this one was they, I (0:16:33) Al: think they were meant to come out in like 2022, the end of 2022, and they announced (0:16:39) Al: that they were coming out. And then like a week before they were meant to be coming out, (0:16:43) Al: they’re like, “Oh, no, we’re not coming out.” And it’s like, “Okay, that’s fine.” And (0:16:47) Al: now it’s like a year and a half later. (0:16:49) Codey: I do remember seeing this before, and this is one that’s on Mac. (0:16:52) Codey: So what’s your price? (0:16:54) Codey: What’s your price 20 bucks? (0:16:56) Codey: Maybe I’ll think about it. (0:16:56) Al: It’s a solid maybe. (0:17:01) Codey: Your girl has credit card debt. (0:17:04) Codey: Um, yeah, so we’ll figure that out. (0:17:06) Codey: Uh, I’ll see if I’m interested. (0:17:07) Codey: If we’re going to play that, if I will play that, um, no, I’ve, I (0:17:10) Al: What’s a little bit more credit card debt, you know, like, uh, fair enough. (0:17:13) Codey: have literally cut that card. (0:17:15) Codey: So, and. (0:17:20) Codey: And no more money is going on to it. (0:17:21) Al: Obviously on, on the, on the harvest season podcast, we do not condone getting yourself (0:17:28) Codey: Correct. Also, even if your grad school is going to give you pay for you and pay your tuition and everything, you might still get set. (0:17:40) Codey: Don’t have knee surgeries, don’t have cars break down, don’t have dogs have to go to the hospital, woo! (0:17:48) Codey: Don’t eat food. Don’t use electricity. Don’t you do it. (0:17:52) Codey: I do have food stamps, so that’s pretty cool. OVA MAGICA! (0:17:55) Al: I put- Early Access is coming from the 23rd of July, so many times. (0:17:58) Codey: We’ve talked about this game. We’ve talked about this game a lot. Little circle, spherical egg dudes. I know there’s a really cute bee one. (0:18:10) Al: Blobs, blobs. (0:18:12) Codey: Blobs. Blobs. What I wrote. (0:18:15) Al: It’s a farming creature collector with blobs that you can cross-bead and yeah, it’s cute. (0:18:18) Codey: Woo! (0:18:20) Codey: Make crazy things. (0:18:21) Al: I’m going to play this game at some point, probably not in Early Access. (0:18:22) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:18:26) Al: Yeah, I mean, it’s one of these things where this game has been in development so long, (0:18:31) Al: which is not a problem, but it does mean that a lot of the ideas that it (0:18:36) Al: came up with, or maybe not was the original original, but certainly was not, (0:18:40) Al: it wasn’t everywhere. A lot of them are now just standard things in a lot of farming games, (0:18:45) Al: which is a bit sad. You can use your blobs to help farm and stuff like that. There are (0:18:50) Al: lots of games that do that now. That’s, I guess, the problem with law. (0:18:55) Al: game development times, which when you’ve got one person working on a complicated game (0:18:59) Al: like that, it can take a while. But yeah, yeah, I guess it’s more like I really hope (0:19:02) Codey: Yeah, we understand. (0:19:08) Al: that people still play the game. You know, and I feel like, was this one a Kickstarter? (0:19:11) Codey: Yeah. (0:19:15) Al: Sure, did I kickstart this one? Have I already bought it? Check. (0:19:16) Codey: It’s a great question. (0:19:20) Codey: It wasn’t my job to watch your… (0:19:25) Al: Yes, I have kickstarted this already. Quite a while ago. Yeah, so I won’t be buying it (0:19:35) Al: because I’ve already bought it. Yay. I’m guessing. So the other thing about this is, (0:19:38) Codey: - Yay. (0:19:44) Al: originally, it wasn’t going to be coming to Early Access. It was just going to go, yeah, (0:19:50) Codey: You’re just going to go straight to 1.0? (0:19:51) Al: But that I mean, that’s that’s fine. That is what it is. (0:19:54) Codey: Yep, yep. (0:19:55) Al: I think it probably I suspect that anybody who kick started to get the early access because there (0:20:00) Al: wasn’t an early access tier. But obviously, don’t take my word for that. We’ll see what happens I (0:20:07) Al: guess. Yeah, well, it’s not unusual for people to go like, oh, pay this to get the 1.0 and pay this (0:20:08) Codey: Would be weird to make you pay for it. (0:20:16) Al: to get early access. But it’s less common. But it is a thing that some people do. (0:20:17) Codey: Oh, interesting, okay. (0:20:23) Al: Thank you. (0:20:24) Al: Thank you very much. (0:20:24) Codey: know what else people do nowadays, VR. (0:20:25) Al: Oh yes, okay, Garden of the Sea. Garden of the Sea. (0:20:31) Al: So this is a VR farming game, which is already out on Quest and presumably something else. (0:20:40) Al: I don’t really care about other ones. I only care about the one I have. (0:20:46) Codey: Which one do you have? (0:20:46) Al: The Quest 3. So it’s now coming to Steam and Switch, which is interesting. (0:20:48) Codey: Oh, OK. (0:20:55) Al: I wonder how it’s going to work, because it’s very much based around, (0:21:00) Al: you use your hands in the game to do things. And if you watch the trailer in the Wholesome Direct, (0:21:09) Al: you definitely saw the hands that you normally see when you’re playing the game. It has these (0:21:14) Al: kind of fake hands when it finds your hands. And so my question is, how’s that going to work? (0:21:21) Al: Because what’s the interaction there if you’re not doing it in VR? (0:21:24) Codey: That’s a great question. (0:21:26) Codey: I have no idea. (0:21:27) Codey: All I could think of with like the switch is maybe physical movements, but like holding (0:21:33) Codey: your switch up or whatever, or like your joy con, having your joy cons just like separated, (0:21:40) Codey: but that is not crazy accessible. (0:21:43) Codey: So I’m not sure about that. (0:21:44) Al: Yeah. Yeah. So if you want to play this game not in VR, that will be possible soon. (0:21:55) Codey: in a way that we don’t know. (0:21:58) Codey: Yeah. (0:21:58) Al: We’ll see. I mean, I mean, Elaine have announced that they’re coming to Switch this year. (0:22:04) Al: So if you wanted to play that game, but you wanted it on Switch soon. (0:22:08) Codey: I like how many cats they threw into that trailer. (0:22:11) Codey: It was really cute. (0:22:12) Codey: There were many cats. (0:22:13) Codey: And then they were like, you can have cats. (0:22:14) Codey: And I was like, I had no idea. (0:22:16) Al: Cats! (0:22:18) Codey: This was a mystery to me. (0:22:22) Codey: It was a very cute trailer though. (0:22:23) Al: Speaking of games that are coming to consoles, above snakes have announced they are coming to Switch, Xbox and PlayStation. (0:22:34) Al: Obviously it was that good. I don’t think so. (0:22:34) Codey: I mean, we’ve definitely like, we’ve, okay. (0:22:39) Al: I think I have it sitting on the planning board with some people’s names on it, but it hasn’t happened yet. (0:22:46) Codey: Okay, that was mostly that I was I know the game, but I just didn’t know if we had covered it yet (0:22:46) Al: No, we haven’t covered it properly. (0:22:48) Al: No, we haven’t, we haven’t covered it properly. (0:22:53) Codey: Very excited for when that happens and now there’s (0:23:00) Al: Yeah. (0:23:00) Al: OK, so that’s all the news about release games, releases for games, game releases. (0:23:08) Codey: I feel like all of our episodes just dissolve into madness, but I also think that people (0:23:10) Al: What is this, I deserve? (0:23:11) Al: I’m so tired. (0:23:14) Al: Because you decided to go and get a job, so now we have to do them later in the day. (0:23:16) Codey: are here for it, so. (0:23:19) Codey: Surprise, I’ve had multiple jobs this whole time. (0:23:23) Al: Come on. (0:23:25) Al: OK, get a job that has specific hours. (0:23:27) Codey: Just Saturdays, man. (0:23:30) Al: On a Saturday, when we used to record. (0:23:31) Codey: Next time we, next time we could do Sundays, but I don’t know if you like Sundays. (0:23:37) Al: Well, I couldn’t do Sunday this week, but that’s not the point, right? (0:23:39) Al: Don’t try and, like, let me just be annoyed. (0:23:39) Codey: » Don’t put this on me. (0:23:47) Codey: Yep, I mean, if you wanna pay me, let’s see, 12, okay. (0:23:47) Al: I’m not actually annoyed, listeners. (0:23:50) Al: Nope. (0:23:52) Codey: [LAUGH] Game updates though. (0:23:56) Al: The podcast barely pays for itself. (0:23:56) Codey: Speaking of pay, speaking of paying and needing money. (0:24:03) Codey: Have you ever thought about robbing a bank like Turna Boy did, but (0:24:06) Codey: you wanna do it with pride? (0:24:08) Codey: Bank with pride, and by pride I mean, [LAUGH] (0:24:10) Al: I rolled my eyes when I saw this comment. (0:24:15) Codey: Turna Boy has a new update to celebrate Pride Month, (0:24:19) Codey: where there are new flower crowns and pride flag hats, and it’s awesome. (0:24:26) Codey: Yep, love it, happy pride, woo. (0:24:28) Al: Woo. Speaking of updates, Terranil have announced that they’ve got a new update coming out, (0:24:34) Al: Vita Nova. It’s coming on the 24th of June. (0:24:38) Codey: It’s a free update major free update. Uh… (0:24:40) Al: Oh yes, free update. Yes, not DLC. Free update. (0:24:44) Al: Woo! (0:24:45) Codey: Correct. I also want to click on this because I want to see… Oh, it’s currently on sale (0:24:50) Codey: for $25. This is a game I want. Is it available? Oh, it’s Matt. What? Okay. (0:24:54) Al: Stop. Don’t. I. Don’t. No money. (0:25:00) Codey: Uh, but yeah, maybe one day when this comes out, uh, maybe I’ll have enough money and I can do a (0:25:09) Al: So they’ve said that they’re bringing a new world map. (0:25:13) Al: Is that a new world or a new map on the world? (0:25:17) Al: Like, are we going to a different planet? (0:25:19) Codey: I don’t think that the way that I read it is that there’s like you’re on the same world, but you’re in a different area (0:25:25) Codey: Like maybe like it because it says new biomes (0:25:28) Al: Yes, and both of those things, though. (0:25:30) Codey: But I guess yeah, I guess perhappeth (0:25:35) Al: Who knows? (0:25:37) Al: Who knows? (0:25:40) Codey: it looks like if you look at the map in the this thing that this is a blog post yeah the post on (0:25:49) Al: post. Yes, but yeah, but like, that shows that it already has (0:25:51) Codey: steam um it looks like there’s different continents um so maybe you’re going to like a new continent (0:26:00) Al: those and like, there’s, like, there’s probably no point in us (0:26:03) Al: trying to figure this out. We’ll find out soon. (0:26:06) Codey: It does say we’ll release more details about these new features over the next few weeks so (0:26:09) Codey: listeners listen to the episodes and we will tell you later our confusion and your confusion will (0:26:14) Al: Hope you’re listening (0:26:17) Codey: be cleared up in the next few weeks. We have a new world map, new levels, an animal system overhaul, (0:26:22) Codey: very interesting, new biomes, new buildings, new climate conditions, and a new animal species. (0:26:27) Codey: What could it be? I think it’s gonna be a beaver. I also don’t know what the (0:26:36) Al: a beaver. (0:26:37) Codey: A beaver. (0:26:41) Codey: Fun fact, the reason I chose beaver (0:26:43) Codey: is because you said antelope. (0:26:44) Codey: And the family that the pronghorn antelope (0:26:47) Codey: is in, untillocaprity. (0:26:49) Codey: And the family that the– (0:26:53) Codey: gosh, what kind of beaver? (0:26:53) Codey: It’s like a specific beaver. (0:26:56) Codey: And the two families that are endemic to North America– (0:26:59) Codey: the only two families that are only in North America. (0:27:02) Al: Oh, he’s a honey badger. (0:27:02) Codey: Yep, I can’t– (0:27:04) Al: Daddy. (0:27:04) Codey: No, it’s a beaver. (0:27:07) Codey: Beaver Family Endemic to North America. (0:27:10) Codey: Uh, Cas- oh, it’s just the Castor- Casoridae? (0:27:16) Al: Skies of Azoria. This is Fae Farm’s next DLC coming on the 20th of June. (0:27:23) Al: Did you know that High in the Clouds over Azoria was a land that you can visit? (0:27:29) Al: Wait, was a land that you can visit? Grammar is a bit complicated there. (0:27:34) Al: An amazing place with new paths to explore, full of adorable characters in need of your help. (0:27:39) Al: Yes, because that’s what Fae Farm needs, more one-dimensional characters. (0:27:44) Codey: I was going to say, no news on if– (0:27:47) Codey: we do not know if this new content update contains (0:27:51) Codey: new story or better characters that are not (0:27:54) Al: or any story, any characters, with actual… (0:27:55) Codey: one dimensional or any story. (0:27:57) Codey: You can just fly and explore new areas above Azoria. (0:28:01) Al: There seem to be portals. (0:28:04) Codey: Yeah. (0:28:05) Al: I don’t know if you go into this guy to get to the portals, or if the portals are taking you to this guy. (0:28:05) Codey: We’ll have our– no idea. (0:28:10) Codey: We’ll have our Fae Farm correspondence return to us (0:28:14) Codey: in these details about if the story exists. (0:28:16) Al: Or maybe they won’t. (0:28:18) Al: That’s coming out the 20th of June. (0:28:22) Al: It’s included with the deluxe version on PC and with the standard version on Switch. (0:28:27) Al: So just like the last one. (0:28:31) Al: Speaking of updates, it’s Sagishima. (0:28:34) Codey: - Yay. (0:28:36) Al: This is the Bunny Paradise update is out now, I didn’t write down, is it out now? (0:28:42) Codey: uh I assume it is because I just opened the game because I was like oh no did I uninstall this game (0:28:51) Codey: and I had but luckily um yeah I just and so I just opened it and I now have three new bunnies on (0:28:52) Al: Yes, it is up. It is out. (0:28:58) Codey: like literally just opened the game and there’s three new bunnies in my island three out of the (0:29:00) Al: Three out of the five. (0:29:02) Codey: five I believe so let me check my bunny book button book yep three out of five I only have two left (0:29:03) Al: Because you had everything before this update, didn’t you? (0:29:11) Al: Bun book. (0:29:11) Codey: Um… bye. (0:29:12) Codey: Oh, yeah. (0:29:14) Al: So five new bunnies, new buildings, hats and toys and an endless bunny runner (0:29:19) Al: mini game. Also, Usagi Shima have launched merch. (0:29:22) Al: So if you need to spend some money, (0:29:27) Al: that’s how you can do it. (0:29:28) Codey: you know me now I always need to spend money I can’t even say it without crying on the inside (0:29:30) Al: You know, it’s like, did you ever, it’s like when you have a large meal, right? And (0:29:40) Al: then you’re stuffed, you’re full, you can’t eat anything else. And then someone brings (0:29:45) Al: out dessert and you’re like, “Oh, okay, I can eat a little bit more.” And it’s like, (0:29:48) Codey: You got the– yeah, the dessert stomach. (0:29:48) Al: we always joked about having a second stomach just for pudding, right? It’s like that, right? (0:29:54) Al: Like you have the special fake money just for games, right? (0:29:59) Codey: I mean, I do– (0:30:00) Codey: I am using some of my tips that I get for cash as like– (0:30:04) Codey: because it doesn’t exist, right? (0:30:05) Codey: It’s cash. (0:30:08) Codey: But yeah, that doesn’t somehow magically go into my steam (0:30:12) Codey: or anything. (0:30:12) Codey: I’m trying to get one of these little buddies (0:30:14) Codey: to want to do the running game thing. (0:30:16) Codey: Uhhh… (0:30:18) Al: Speaking of. (0:30:18) Codey: Yep, so I did uninstall it, but if you connected your like iPhone name thing to it, (0:30:26) Codey: um, then it will… (0:30:29) Codey: Oh, it’s called Bun Run. Oh my gosh. (0:30:32) Codey: Um, if you’ve connected your like Apple game store, (0:30:38) Codey: yeah, then even if you uninstall it, all of your stuff is still saved. (0:30:42) Codey: So 10/10 recommend that. (0:30:43) Codey: Oh, Bun Run! It begins. (0:30:45) Codey: Help your bunny jump over obstacles tapping where to jump. (0:30:48) Codey: The longer you hold your tap, the higher the jump. (0:30:50) Al: I’ll put it down just now, because you don’t care about Traveler’s Rest. (0:30:51) Codey: Okay, cool. (0:30:52) Codey: Let’s talk about the next one. (0:30:53) Codey: Nope, you can talk about this next one. (0:30:54) Codey: I don’t really care. (0:30:55) Codey: Nope, I’m going to play bone run. (0:30:57) Al: Traveler’s Rest, I’ve announced that they’re a new update, the Story and City update, (0:31:00) Al: which by the way, is just very funny saying like, “Hey, we’ve added story.” (0:31:08) Codey: That is a thing that happened. (0:31:10) Al: I’m constantly fascinated by this game, and I really want to go back to the first version (0:31:14) Al: they brought out and see what existed in the game. It’s coming July, that’s all. (0:31:20) Codey: Yep, an update, I hit the first obstacle and button run, so that’s gone. (0:31:20) Al: That’s the story, because I didn’t have the story. (0:31:27) Al: That’s sad. Maybe you should talk about Go Go Town instead. (0:31:31) Codey: There’s a new gameplay video. I did not watch all of it. It was nine minutes long. (0:31:35) Al: It was 9 minutes long, I was very long. Thankfully, it came out yesterday, (0:31:38) Al: so I could watch it yesterday. Everything, every time I see something about this game, (0:31:41) Codey: But I did tap through it and yep, still interested. It doesn’t… (0:31:50) Codey: And it’ll be fun to play together. Maybe will we be able to play this? (0:31:53) Codey: This will be our first game that we’ll be able to play together. (0:31:56) Al: That’s a good question, because I think it does have multiplayer, (0:32:00) Al: but I don’t know whether it has online multiplayer or not. (0:32:04) Al: Well, yeah. (0:32:05) Al: Because that’s much more complicated than local multiplayer. (0:32:08) Codey: It basically looks like kind of like Fortnite. (0:32:09) Al: What? (0:32:11) Codey: It’s got like the vibe steam cloud remote play together. (0:32:16) Al: Look, we don’t even know when this game is coming out yet, right? Let’s talk about playing (0:32:18) Codey: It gives. (0:32:21) Al: it together when it’s actually out. One thing that I don’t think we knew before this was (0:32:22) Codey: Hey, Hey, 2024 2024 is London. (0:32:30) Al: that you can use your villagers and you can like tell them to do things. So like there’s (0:32:37) Al: stations for different things like for farming and for wood gathering and mining and stuff (0:32:42) Al: like that. And you can do something and then you can go, hey, tell this villager to do (0:32:46) Al: this thing. And then they’ll just go and do that thing. So I really like that idea (0:32:51) Al: of automation, which is, hey, villager, do this thing that I just did. Yeah, that’s pretty (0:32:58) Codey: broadcasting right now and it looks like (0:33:03) Al: Um, the one thing that I’m not sure how I feel about the game is the inventory (0:33:09) Al: seems pretty limited. (0:33:11) Al: I think that’s a design decision and I’m not sure how I’m going to feel about it, (0:33:14) Al: but we will see. (0:33:16) Al: I’m willing to be open-minded about it, but yeah, also like you water the crops (0:33:22) Al: with a little literal water hose, like a fireman’s hose. (0:33:26) Codey: Yeah, yeah, they have (0:33:29) Al: Yeah, I know they have multiplayer. (0:33:31) Al: The question is whether or not it worked online or not. (0:33:34) Al: Look, it’s fine. (0:33:36) Codey: They’ve been broadcasting this for 42 hours. (0:33:39) Codey: That’s a choice. (0:33:39) Al: I suspect they have not actually been doing that. (0:33:44) Codey: It says 42 hours, 22 minutes, (0:33:46) Codey: and it was adding up the seconds. (0:33:47) Codey: It was wild. (0:33:50) Codey: Yeah, but we also have some brand new games (0:33:53) Codey: that we’ve never talked about before coming up here (0:33:55) Codey: that we can talk about. (0:33:56) Al: And this is only this isn’t everything. This is just this is just what I decided was close enough, because all my word Cody, I think there are too many games now. (0:33:58) Codey: No, no, it is not. (0:34:08) Codey: My, I just had a list of a word document (0:34:12) Codey: as I was watching the Wholesome Direct up (0:34:14) Codey: and I was like typing stuff in (0:34:15) Codey: and then starting a new line (0:34:16) Codey: every time there was a new game. (0:34:18) Codey: She was four pages long. (0:34:20) Al: There was a bit with 10 minutes to go where they were like, oh, we’re nearly finished. (0:34:25) Al: But now we’re going to show you even more, oh my word, and it was literally nine minutes (0:34:26) Codey: And it was rapid fire. (0:34:32) Codey: Yeah. (0:34:33) Al: of like 10 seconds of each game. (0:34:34) Codey: Yep. (0:34:34) Codey: Yep. (0:34:35) Al: There were so many games. (0:34:36) Codey: Some of them look really cool though, so it’s on my list whether we talk about it here or (0:34:37) Al: I lost. (0:34:38) Al: I missed so many in my first watch through. (0:34:48) Codey: whether surprise, surprise we talk about it in a greenhouse episode that will be coming (0:34:53) Codey: out soon. (0:34:56) Al: Yeah, right, let’s go through these. We’ve got Letter Bunny. (0:35:03) Al: Take on a cosy adventure as Anne, a small and determined bunny with a heart of gold. (0:35:08) Al: Explore the peaceful island, deliver many, many packages, and discover that behind every letter is a unique story. (0:35:14) Al: Make new friends, help people out, and most importantly, have fun. Those are some long years, Cody. (0:35:22) Codey: they are very long that is quite the bunny um also if the ears are that long it’s not a bunny (0:35:29) Codey: anymore it’s a hair um mammal facts up in this yeah uh they are very lorg um so if it’s a bunny (0:35:30) Al: Whoa here here here are very (0:35:38) Codey: it should be a lot they should be like more than half as short um also I just want like i’m just (0:35:46) Codey: as you read this I was like what if inverse so what if like take on a chaotic adventure (0:35:52) Codey: and a large and lazy bunny with a heart of evil explore the uh violent island like (0:36:02) Al: Now, I love the idea of like, it’s a delivery game, but you’re trying to like open up packages (0:36:10) Codey: but you’re violet (0:36:11) Al: and steal things without getting caught, or you’re trying to like… (0:36:14) Codey: untitled goose game but you’re a delivery bunny pretty much also I loved the (0:36:18) Al: That’s a whole different vibe. (0:36:20) Codey: discover that behind every letter (0:36:22) Codey: is a unique story? Correct. Yes. (0:36:25) Al: I don’t know. I do get multiple of the same letter from companies sometimes. (0:36:32) Codey: But I do I do that too. But like if it’s from a human I, I (0:36:37) Al: Do people still send letters? (0:36:37) Codey: doubt though this would yes, I doubt that it is that like (0:36:38) Al: Oh. (0:36:44) Codey: you’re sending you’re like talking to corporate bunco and (0:36:49) Codey: and Bunko is like, send these. (0:36:49) Al: you’re just delivering bills (0:36:52) Codey: generated letters to all of these things like it’s probably gonna be (0:36:58) Codey: I’m just a person and if they can’t pay then you gotta peacefully beat them up (0:37:03) Al: no you’re you’re the postal officer you’re not a bailiff (0:37:09) Codey: postal officer and judge and executioner (0:37:15) Codey: letter bunny no this is very cute (0:37:17) Al: You’re trying so hard to make this. (0:37:19) Al: It’s something it’s not. (0:37:20) Codey: I want- (0:37:21) Al: There are plenty of games that we’re going to talk about (0:37:22) Codey: I crave violence. (0:37:23) Al: that have a creepy side to it. (0:37:24) Codey: I- (0:37:24) Al: You don’t have to add it in to other games. (0:37:26) Codey: I cra- (0:37:28) Codey: I crave violence. (0:37:30) Codey: Um… (0:37:30) Al: Speaking of violence, we’ve got Humblitz. (0:37:32) Codey: Really? (0:37:34) Codey: Does this one feel violent? (0:37:35) Al: Well, this one says (0:37:37) Al: “A cozy survival game (0:37:39) Al: set in a fantasy world (0:37:41) Al: filled with cute pet companions (0:37:43) Al: and adventures across many biomes.” (0:37:46) Al: Now, my problem with this (0:37:49) Al: is that I don’t think (0:37:51) Al: cozy and survival (0:37:53) Al: fit together, right? (0:37:55) Al: Like, if I’m cozy, (0:37:57) Al: I’m not fighting for survival. (0:37:59) Al: Those two things are opposite. (0:38:02) Codey: So people just farm if they’re, as a pastime, as like a side gig. (0:38:08) Al: Are you trying to say that farming games are survival games? (0:38:12) Codey: I mean, you’re farming. (0:38:14) Al: Yeah, OK, and in Stardew, if you don’t eat, what happens? (0:38:19) Al: You go to sleep and you wake up fine in the morning. (0:38:23) Al: That’s not a survival game. (0:38:25) Codey: Not realistic. I try and do that. And then I wake up. I wake up with a headache. It’s not fun. (0:38:27) Al: Yeah, of course, it’s not realistic. (0:38:32) Al: Of course, it’s not realistic. (0:38:35) Codey: Yeah. Yeah. (0:38:36) Al: This is I just I don’t I don’t understand how you can have a (0:38:39) Al: that is about fighting for survival and call it cosy. (0:38:42) Codey: Yeah. Yeah. Yeah, I’m not sure. Um, we know almost nothing about this except for that one line. (0:38:49) Codey: That’s it. It’s a new Kickstarter. Currently 671 followers. Kickstarter’s not even live. (0:38:56) Codey: Um, the picture’s really cute though. It looks like a little teacup house. That’s it. (0:39:00) Al: Yeah, yeah, yeah, the image is definitely giving cozy rather than giving survival. (0:39:06) Al: We will. We will see. Could be. (0:39:07) Codey: Could be violence could be violence cozy violence (0:39:12) Al: Harvest Hills. Harvest Hills is a charming and relaxing farm simulator that allows you to run your own rancho, (0:39:22) Al: cultivate various crops, take care of animals and produce homemade products, (0:39:26) Al: Sell the goods to the local market to earn money. (0:39:30) Al: And use it to upgrade or automate the farm. (0:39:32) Al: Rancho, really? (0:39:32) Codey: I think well isn’t that is that not what it’s called in the South America (0:39:34) Al: Is that? (0:39:40) Al: Oh, is it? (0:39:41) Al: Oh, is that? (0:39:42) Al: is just a… Oh. (0:39:44) Codey: yeah Rancho is just a ranch plural is ranchos a hut or a collection of hut for (0:39:50) Codey: herders laborers or travelers because yeah the I think developers but well the (0:39:52) Al: - Well, there you go, my bad. (0:39:59) Codey: developers called red beans and I guess I can’t see more than that. (0:40:02) Codey: There’s a demo out now I do too oh my gosh one of my friends made a dessert (0:40:09) Codey: bean pie the other day don’t recommend this looks really cute though I like the (0:40:15) Codey: idea of that so like as you’re doing things in the game you put down flags (0:40:21) Codey: kind of like think of like when you play Sims and you tell your person like do (0:40:26) Codey: this and then do this and then do this and then you have like a task list (0:40:29) Codey: basically, it looks like you do that for your character in this game. (0:40:32) Codey: to which I like, I like to, like, look at it be like, Okay, cool, do all of these things. And then I can do something else with my brain, because I don’t like paying attention. You like, delegate, yeah, you like delegate a bunch of tasks. Yeah, looks, looks cool. I will be watching (0:40:41) Al: Ah yeah, yeah I hadn’t noticed that I’m watching the video that’s a good point it does seem to be (0:40:46) Al: like yeah do you tap on things. I quite yeah okay okay I’m I’m feeling it I’m feeling it. (0:40:57) Al: I like the build mode as well I do like a good build mode in one of these games because I find (0:41:02) Al: them much easier. (0:41:06) Codey: Windows only, wah, wah, uh, cool. (0:41:10) Al: Wow, wow. It’s on Kickstarter. It has a very modest goal and hasn’t hit it yet. (0:41:18) Al: Yeah, yeah. I mean, most Kickstarters get nothing in the in the middle 27 days. (0:41:25) Al: It’s like the first day and the last day. (0:41:28) Codey: The game is controller friendly, won’t be on Steam Deck, Steam for Windows. (0:41:32) Codey: Uh, they’re hoping for Q4 2024. (0:41:36) Codey: Um, even if it does get released, it’ll be no later than May 2025. (0:41:42) Codey: Um, will Steam Deck, Steam Deck be supported? (0:41:42) Al: What do you mean “won’t” to be on the Steam Deck? (0:41:47) Codey: No. (0:41:47) Al: Where does it sit at? (0:41:51) Al: And also, what does that mean? (0:41:53) Al: Because you can play almost any game on the Steam Deck, (0:41:56) Al: and if it has controller support, it will work on the Steam Deck. (0:42:01) Al: Is that in the FAQ? (0:42:03) Al: Yeah, I don’t know what that’s meant to mean. (0:42:06) Al: I suspect– I mean, if what they mean is, (0:42:08) Al: we’re not going to put in the effort to make sure (0:42:10) Al: that it works perfectly on Steam Deck, (0:42:13) Al: and then fine, but, like, you… (0:42:15) Codey: It won’t be developed for the Steam Deck is how I read that. (0:42:17) Al: Yeah, but… (0:42:20) Al: Yeah, no, that’s not how I read it at all. (0:42:22) Al: What I read is, like, we’re not going to bother (0:42:25) Al: putting any effort into it, which is fine. (0:42:27) Al: But also, like, if you’ve got the controller support, (0:42:30) Al: you’re 90% there anyway. (0:42:33) Al: Like, I would just put in the tiny– anyway, it doesn’t matter. (0:42:37) Al: Wonder Stop. Wonder Stop. Wonder Stop. (0:42:40) Codey: Wander, stop, wander, stop, wander. (0:42:42) Al: Wonder. (0:42:44) Al: Wonder. (0:42:46) Al: Yeah, I guess I would say Wonder. (0:42:50) Al: Wonder. (0:42:50) Codey: The way that you’re saying it sounds like wonder, (0:42:52) Al: I know. I know. I say those… (0:42:52) Codey: like, oh, the wonderful world. (0:42:55) Al: I say those words the same way. (0:42:57) Codey: Oh, that’s so weird. (0:42:58) Codey: You did it. (0:42:59) Codey: You had another one that you said the same way (0:43:00) Codey: that I don’t remember what it was. (0:43:01) Codey: This is like wander as if like wandering, (0:43:04) Codey: like you are wandering through the world. (0:43:06) Codey: And this game is from the creator of the Stanley Parable (0:43:09) Codey: the beginner’s guide. (0:43:10) Codey: It is a narrative-centric cozy game about change and tea. (0:43:15) Codey: Okay. (0:43:15) Al: Yeah, I don’t know what to think about this game. I was not massively impressed by what (0:43:22) Al: I saw in the Wholesome Direct. And then I saw Stanley Parable and went, Hmm, okay. Because (0:43:30) Al: I very much like the Stanley Parable. I think it is one of the best games full stop. So (0:43:38) Al: like, yeah, I don’t know. But this is not giving me anything. (0:43:41) Codey: ever played that. (0:43:43) Codey: Yeah, I don’t know. (0:43:45) Al: The Musics by C148, 418, sorry, which is the guy who did the Minecraft. (0:43:53) Codey: Well, that’s intriguing. I don’t usually listen to music but when I do it’s usually Minecraft (0:44:00) Codey: So like most games I turn that off because ADHD (0:44:05) Codey: Yeah, I don’t know. It has very witchy vibes like it had like a almost like a potion looking creation (0:44:12) Codey: screen (0:44:14) Codey: And I don’t know why I’m just a big old hipster when it comes to witchy things. I don’t know (0:44:18) Codey: I just see witchy things and I’m like, but I mean the art looks really nice (0:44:23) Co
Glück debuterte i bokform i 1968, med Firstborn, og etter dette ga hun ut en rekke diktsamlinger. I 1992 kom diktsamlingen The Wild Iris, som året etter ble belønnet med Pulitzerprisen i poesi. Blant senere verk er Vita Nova (1999), Averno (2006) og Faithful and Virtuous Night (2014). Året 2003/2004 var Glück poet laureate ved Library of Congress. I 2014 fikk hun National Book Award for poesisamlingen Faithful and Virtuous Night og i 2020 Nobelprisen i litteratur. -- Rune Christiansen (født 10. april 1963 i Bergen) er en norsk lyriker og romanforfatter. I 2011 overtok han det kunstneriske ansvaret for Forfatterstudiet i Bø ved Høgskolen i Telemark etter at Eldrid Lunden gikk av for aldersgrensen. Rune Christiansen debuterte som dikter i 1986. Siden da har han skrevet tolv diktsamlinger og ni romaner. Han har også gjendiktet poetene Alain Bosquet, Eugenio Montale, Frank Kuppner og Edmond Jabès. Han vant Brageprisen i 2014 for sin roman Ensomheten i Lydia Ernemans liv. I 2015 mottok han Gyldendalprisen for hele forfatterskapet. -- Øivind Hånes (født 5. januar 1960 i Nedre Eiker) er en norsk forfatter, musiker, komponist og plateprodusent. For romanen Pirolene i Benidorm (2005) ble han nominert til Nordisk råds litteraturpris. Hånes er oversatt til tysk, russisk og litauisk. I tillegg til sitt skjønnlitterære forfatterskap har Hånes gitt ut en rekke faktabøker om mat og vin.
In this impactful episode of The Slimming Surgeon Podcast, Dr. Kandace Kichler engages in a profound conversation with Dr. Vassilia Binensztok, a licensed mental health counselor and trauma specialist. Dr. Vassilia's multifaceted professional life is impressive — she is the founder of Juno Counseling and Wellness, educator at Northwestern University, and advocate for homeless youth through Vita Nova. Her commitment to mental health extends beyond her practice. Together, Dr. Kandace and Dr. Vassilia delve into crucial topics that touch the core of our human experiences. Trauma Unveiled: Dr. Vassilia sheds light on childhood trauma, unraveling its lasting impact on our day-to-day lives. The discussion explores the nuances of how these experiences shape our perceptions, behaviors, and overall mental well-being. Therapy: Who Needs It? The duo navigates the realm of therapy, demystifying misconceptions and identifying who can benefit from seeking professional help. Dr. Vassilia shares insights into the transformative power of counseling in overcoming trauma and anxiety disorders. Body Image and Plastic Surgery: A Multifaceted Perspective: The conversation takes an insightful turn as they discuss body image, plastic surgery indications, and the influence of the body positivity movement on mental health. Dr. Vassilia provides a nuanced view on the intersections of self-perception and societal standards. Parenting and Its Impact: As a seasoned mental health expert and a parent herself, Dr. Vassilia delves into the complexities of parenting. The discussion explores the delicate balance between nurturing children and being attuned to their emotional needs. Instagram Influence: Dr. Vassilia's impactful presence on Instagram, where she shares valuable insights on childhood trauma recovery, is unveiled. The power of social media in destigmatizing mental health discussions becomes evident. This episode serves as a compass for anyone navigating the complex terrain of trauma, mental health, and self-discovery. Dr. Vassilia Binensztok's expertise and compassionate approach shine through, offering a beacon of hope for those on their journey towards healing. Connect with Dr. Vassilia on Instagram https://www.instagram.com/dr.vassilia/ or visit her website www.junocounseling.com to explore more about her transformative work. *Disclaimer: This podcast episode is for informational purposes only and is not a substitute for professional medical or mental health advice.*
Vita Nova strike again, in the form of Jordan the wards-man. Poor Justin, another near miss for him. Suffocation would have been a bad way to go. This week the ladies also (virtually) discuss Alf's celebration, Flick's hesitation, Irene's trepidation and Lyric's complication. Tweet/X us @unofficialbttb
Si and Sophie present Coastal News:A Home and Away Podcast. Your episode companion podcast for Home and Away on Channel 5 and 5star in the UK. This Week, Alf is recognised for his long service, Tanicity crumble, Irene gets her day in court and Vita Nova are finally stopped? Twitter/Instagram: @coastalnewspod Email:coastalnewspod@gmail.com
Una scoperta di grande importanza per la storia della letteratura italiana è stata annunciata nei giorni scorsi dagli studiosi dell'Università di Cagliari. Infatti, durante alcuni lavori di scavo in un edificio medievale del centro storico di Alghero, sono stati rinvenuti due manoscritti contenenti testi danteschi. I testi, databili al XIV secolo, sono una copia della Vita Nova e una selezione di Canti della Divina Commedia. La Vita Nova è una raccolta di liriche di Dante Alighieri, scritta fra il 1292 e il 1294, che narra la storia del suo amore per Beatrice Portinari. I Canti della Divina Commedia rinvenuti ad Alghero sono invece una selezione di brani tratti da tutte e tre le cantiche dell'opera, ovvero l'Inferno, il Purgatorio e il Paradiso. La scoperta dei due manoscritti è di grande importanza per diversi motivi. Innanzitutto, si tratta di testi molto rari, che sono conservati in un numero esiguo di biblioteche e archivi in tutto il mondo. In secondo luogo, i manoscritti sono in ottimo stato di conservazione; ciò consentirà agli studiosi di analizzarli con maggiore precisione. Infine, i testi forniscono nuove informazioni sulla diffusione delle opere di Dante in Sardegna nel XIV secolo. I 2 manoscritti saranno sottoposti a un restauro conservativo presso l'Istituto Centrale per la Patologia del Libro di Roma. Al termine dei lavori, saranno esposti al pubblico presso il Museo del Costume di Alghero. La scoperta dei testi danteschi ad Alghero è un evento che conferma l'importanza della città catalana per la storia della letteratura italiana. In passato, infatti, ad Alghero sono stati rinvenuti altri importanti documenti medievali, come un codice contenente la Divina Commedia e un altro codice contenente le Opere di Petrarca. Non vogliamo dimenticare che non solo Alghero, ma l'intera regione sarda, ha dato i natali a un innumerevole numero di poeti e narratori; altri scrittori hanno fatto della loro base artistica proprio la Sardegna. Per esempio, proprio ad Alghero ho scritto la maggioranza delle mie musiche; sempre ad Alghero ho scritto il mio primo romanzo, The Genetic Scanner – Revision 3.0, di cui ho iniziato il sequel nei giorni scorsi (ancora una volta, proprio ad Alghero). Il sequel si intitolerà “House in Space”. --- Send in a voice message: https://podcasters.spotify.com/pod/show/corgiov/message
Si and Sophie present Coastal News:A Home and Away Podcast. Your episode companion podcast for Home and Away on Channel 5 and 5Star in the UK. This Week: Justin goes rogue to save Andrew, Marilyn makes a defiant video against Stunning Organics, but then receives an unwanted parcel, Xander and Kate grow closer, Mali and Rose make a go of it. Twitter/Instagram: @coastalnewspod Email:coastalnewspod@gmail.com
Si and Sophie present Coastal News:A Home and Away Podcast. Your episode companion podcast for Home and Away on Channel 5 and 5Star in the UK. This week: Cash and Justin find Andrew with Vita Nova, Maz gets a brick through the Window, Lyrik need collabroation to win Battle of the Banda and Xander strikes up an unlikely friendship with Jamie's wife Twitter/Instagram: @coastalnewspod Email:coastalnewspod@gmail.com
Leo F. Armbrust is an esteemed author, educator, and former Catholic priest, known for his inspiring work that encourages readers to discover their path to happiness and self-esteem by asking the right questions in life. Born in Hamilton, Ohio, Leo and his family relocated to Hialeah, Florida in 1959, where his life's journey began to unfold.In 1965, Leo embarked on a spiritual journey by entering the seminary, dedicating himself to a life of service and devotion. His passion for helping others led him to be ordained as a Catholic priest in 1977, where he would serve the community with compassion and understanding for several decades. Throughout his time in ministry, Leo took on diverse roles, serving as a pastoral associate, teacher, counsellor, diocesan communications director, and chaplain for collegiate and professional sports teams.However, in 2010, Leo chose to step away from active ministry to explore new avenues for fulfilling his purpose. Guided by his desire to make a significant positive impact on the lives of others, he set his sights on addressing the issue of homeless youth and their transition into independent living. In 2005, Leo founded Vita Nova, an organization dedicated to supporting young individuals aged 18-25 as they transitioned from foster care to independent living. Through his relentless dedication and the support of influential connections he had made through his involvement in football, he successfully raised over thirty million dollars to make Vita Nova's vision a reality.Leo's academic pursuits have been extensive and diverse. He holds multiple degrees, including a Master of Divinity (M.Div.), a Master of Theology (M.Th.), and a Master of Education (M.S.Ed.). Driven by his love for learning and a deep thirst for knowledge, Leo has taught on various academic levels and seeks to expand education to as many people as possible.Beyond his professional and intellectual endeavours, Leo is a man of many interests and talents. As a notary public, he continues to use his skills to serve others and uphold the values of honesty and authenticity. Additionally, he is an avid golfer and open-water diver, embracing adventure and exploration. In the realm of martial arts, Leo holds a black belt in Tae Kwon Do, embodying the discipline and dedication that he imparts to his readers and students alike.Apart from his professional and physical pursuits, Leo finds joy and relaxation in an array of hobbies. He is an enthusiastic cook and baker, finding creative expression in the culinary arts. His green thumb extends to gardening, appreciating the beauty and serenity of nature. Leo's love for exploration also extends to travel, where he gains new perspectives and insights from different cultures and landscapes. As an avid reader and writer, he values the power of words and storytelling in shaping human experiences. Finally, his passion for sports continues to thrive as he remains an ardent sports fan.Through his life experiences, formal education, and diverse interests, Leo F. Armbrust has become a beacon of compassion, healing, and guidance for those seeking personal transformation and success. His inspirational book serves as a roadmap to self-examination, wellness, and achieving inner peace and self-confidence, guiding readers to ask the critical questions necessary for their own journey of happiness and fulfilment. Hosted on Acast. See acast.com/privacy for more information.
All tea, no shade: the queens spill their favorite--and least favorite--books from beloved poets. As the great poet said, "If equal affection cannot be..." etc, etc.Please support Breaking Form by:Reviewing Breaking Form on Apple Podcasts here. Buying our books:Aaron's STOP LYING is available from the Pitt Poetry Series. James's ROMANTIC COMEDY is available from Four Way Books.We mention the following poets and books:Sharon OldsBalladz The Gold CellThe Dead and the LivingBlood, Tin, StrawStag's LeapOdesThe Unswept Room Terrance HayesAmerican Sonnet for My Past and Future AssassinWind in a Box LightheadHow to Be DrawnAnne SextonLive or DieTransformations45 Mercy StreetLouise GlückFirstborn The Triumph of AchillesMeadowlandsArarat. "The Untrustworthy Speaker" that James references appears in Ararat and can be read here.AvernoVita Nova; James quotes one of the title poems, "Vita Nova" (read it here). Watch Louise Glück read with Katie Peterson here (~1 hour).Mark DotySource. Read "At the Gym" which you can read here.Atlantis. Aaron references the lines "... lucky we don't have to know / what something is in order to hold it," which is from the section titled "Michael's Dream" in the title poem of Atlantis.My AlexandriaTurtle, Swan. Read the title poem here. Anne CarsonAutobiography of RedGlass, Irony and GodFloatNoxMarie HoweThe Kingdom of Ordinary TimeWhat the Living DoThe Good ThiefMagdalene Aaron references Robley Wilson's Kingdoms of the Ordinary, published by the Pitt Poetry Series on Oct. 1, 1987.Ama Codjoe's website is https://www.amacodjoe.com. Her book, Bluest Nude, was published by Milkweed in 2022. Nancy Krygowski is the author of The Woman in the Corner, named one of 2020's top 100 poetry books by Library Journal, and Velocity, winner of the Agnes Lynch Starrett prize from the University of Pittsburgh Press. She teaches in Carlow University's Madwomen in the Attic writing workshops and is a member of the Pitt Poetry Series interim editorial committee.
Tonight its all about culinary education with Chef Alison Rainis from the University of Delaware
Tell a friend, tell a hobo... As always, send questions and comments to theretrohale@gmail.com Thanks for listening, ENJOY IT!
The queens show why it matters how you wrap it up.Support Breaking Form! Buy Aaron's new book, Stop Lying. And pre-order James's new book, Romantic Comedy, available from Four Way Books in March 2023. Read Robert Hayden's iconic “Those Winter Sundays” here.Read Sharon Olds's “I Go Back to May 1937” hereYou can read Louise Glück's poem “Vita Nova” here. TERF Adrienne Rich's poem “Diving into the Wreck” can be read here. Read Lucille Clifton's “why some people be mad at me sometimes” here. Martha Zweig's poem “Burying the Cat” from Vinegar Bone can be read here. Threa Almontaser's website is https://www.threawrites.com. Read her poem “Hidden Bombs in My Coochie” here.Read Toi Derricotte's poem “On the Turning Up of Unidentified Black Female Corpses” here. If you'd like to read more about “Missing White Woman Syndrome,” here's a great article in the New Yorker where true-crime scholar Jean Murley discusses the history of it.Read Derrick Austin's poem “Taking My Father and Brother to The Frick." You can see Derrick Austin read (with Ashley M. Jones) here.Matt Donovan's poem “Shooting Justin Bieber and bin Laden in the Woods” in the Massachussets Review here. Visit Matt Donovan online at his website at: https://mattdonovanwriting.comRead James Harms's poem “Mexican Christmas” here. Eugenia Leigh's poem “Monsters” from her first book, Blood, Sparrows and Sparrows, can be read here. Her 2nd book, Bianca, is getting rave reviews! Order it now here. And visit Eugenia Leigh online at https://www.eugenialeigh.com
In addition to building his brand, Oliver has kept his day job as creative director at Una Vida Tequila. The company is known for its 100% pure blue weber agave tequila. With the high price of agave right now, Oliver recommends trying their El Trago before turning to a low quality mixto tequila. Made from 100% agave espadin, it's cheaper to grow and naturally sweeter. These are just a few of the things Oliver likes to educate people about when it comes to tequila. He appreciates the education side of Una Vida and how they take the time to train staff on not just their product, but tequila in general. It's something he's brought with him to Vita Nova Cigars. Education isn't the only thing that sets Vita Nova apart though. Most cigar companies pick from a selection of blends that are available, whereas Oliver is directly involved in creating the blends for his cigars. Quality products and education is part of the full package that Oliver delivers on a consistent basis. It's this business model that will ensure lasting success for Vita Nova Cigars. What You'll Learn: What makes a true tequila. The 3 ways to cook agave for tequila. Top lessons Oliver has learned from starting his own business. What the profit first method is. Favorite Quote: “If you have a company and you're not providing value, to me it doesn't make sense.” -Oliver Mueller How to Get Connected: Instagram Facebook
Born in Hamilton, Ohio, Leo and his family moved to Hialeah, Florida in 1959. He entered the seminary in 1965 and was ordained a Catholic priest in 1977. During his time in ministry, he served as pastoral associate, teacher, counsellor, diocesan communications director, and chaplain for sports teams both collegiate and professional. He resigned from active ministry in 2010. In 2005, Leo devoted all of his energies into the establishment of a facility for homeless youth known as Vita Nova. This organization serves the youth, ages 18-25, transitioning from foster care into independent living. His association with football allowed him to meet and befriend individuals of high net worth. Through their generosity and kindness, he was able to raise more than thirty million dollars to fund this dream. He has taught on every level of academia and seeks to expand the classroom to include as many as possible. His life experiences, formal education (M.Div., Master of Divinity; M.Th., Master of Theology; M.S.Ed., Master of Education), and thirst for knowledge compelled him to share with others what he has learned. Leo F. Armbrust is a notary public, a golfer, and open water diver, and a black belt in Tae Kwon Do. His hobbies and interests include cooking, baking, gardening, travelling, reading, writing, and being an avid sports fan. To learn more about Leo check his website: www.leoarmbrust.com Links : https://www.digitaljournal.com/pr/book-by-leo-f-armbrust-offers-stories-parables-and-anecdotes-that-provide-insight-and-inspiration-without-being-pedantic-or-dry https://www.thriftbooks.com/a/leo-f-armbrust/2830215/ --- Send in a voice message: https://anchor.fm/culturesway/message
durée : 00:12:10 - Route 53 FB Mayenne - C'est un lieu original à Laval : Valérie Lerouge a créé Vita Nova, une librairie d'occasion qui fait également salon de thé. Nous y avons aussi rencontré une socio esthéticienne et une apprentie médaillée d'or.
随意分享的电影电视剧和书:《大空头》《商海通牒》- 次贷危机电影《旁观者》- 彼得德鲁克自传《红楼梦》《神曲》《Vita Nova新生》- 但丁的两部作品聊完了这一期我还特地去查了一下但丁神曲和红楼梦的分析,发现我看到的这些从结构到寓意的相同之处其实也有很多学者有做研究!随便翻阅了几篇感觉写的有点意思的短文是这篇大家感兴趣可以看下:《《红楼梦》与《神曲》的结构和表现手法之比较》by 张美云《谁动了我的奶酪》《圆桌派》- 窦文涛节目Passion Fruits不是百香果,我们用对生命的热情探讨健康的生活方式、关于灵魂和大爱。主理人:Eric - 15年篮球玩家退役 10年康复撸铁 4年赛车手 2年Crossfiter 1年铁三运动员莎莎 - 藤校毕业创业5年的yogi MomentZ迷之创始人
Joe and Erika talk with James Cruso of Vita Nova Compost to learn the ins-and-outs of the compost industry and its crucial role in diverting waste and reducing greenhouse gas emissions! Visit James' website at https://www.vitanovacompost.com/ @vitanovacompost Westerly Land Trust's Voices of the Land is dedicated to telling a rolling story of land conservation from all angles and perspectives, and educating the public on why WLT's mission is beneficial to the community and to the environment. Listen to find ways to help you connect more with nature!
Federico Vergari"Fuoriclasse"Salone del Libro di Torino“Fuoriclasse”Il nuovo podcast del Salone Internazionale del Libro di Torino per raccontare lo sport attraverso storie, libri e cronacaDa giovedì 1 luglio 2021 il primo episodio in occasione dei campionati Europei di calcioDisponibile su SalTo+ e sulle principali piattaforme di streaming gratuitewww.salonelibro.it - SalTo+30 giugno 2021. Raccontare lo sport di ieri e di oggi e la sua epica, costellata di storie uniche ed esemplari, personaggi avvincenti – vincenti o perdenti che siano –, e valori condivisi, come la lealtà, la resistenza e la perseveranza. Narrare lo sport attraverso le sfide di donne e uomini capaci di risultati impensabili o di cadute eclatanti e con l'attenzione rivolta alla cronaca del tempo, alla letteratura e al cinema che hanno fatto da sfondo o accompagnato tanti momenti sportivi nel corso del tempo. Rileggere eventi agonistici del passato per meglio interpretare pezzi di storia del nostro Paese e del mondo. Con il nuovo podcast dal titolo “Fuoriclasse” il Salone Internazionale del Libro di Torino si apre alla narrazione sportiva: a partire dal 1 luglio 2021 una serie di episodi, rilasciati una volta al mese, presenteranno ciascuno due storie di personaggi sportivi “fuoriclasse” (perché fuori dal comune, irregolari, precursori che hanno scritto pagine di storia), oppure due momenti storici differenti, che si intrecciano, raccontati attraverso due voci, quelle di Marco Pautasso del Salone del Libro e di Federico Vergari, giornalista, scrittore e consulente del Salone del Libro.“Fuoriclasse” intende così approfondire la narrazione sportiva, dal calcio all'atletica, dal tennis al ciclismo e così via, e anticipare una novità della prossima edizione del Salone Internazionale del Libro dal 10 al 14 ottobre 2021: la presenza di uno spazio dedicato allo sport, ai linguaggi con cui viene raccontato e alla sua editoria, che sappia valorizzare una tendenza sempre più centrale nel mercato editoriale.Il primo episodio di “Fuoriclasse” in uscita il 1 luglio alle ore 18 è in concomitanza con gli Europei di Calcio, inaugurati a Roma, omaggio a una competizione internazionale che scalda i cuori di tifosi e non solo. Si concentra sugli Europei del 1968 (fino ad oggi l'unico vinto) e del 1980, svoltisi in Italia. Il calcio si fa subito pretesto per raccontare anche altro: usi, costumi e clima sociale di una nazione in perenne mutamento, con l'aiuto di audio delle cronache dei notiziari, canzoni che furono le hit del momento, saggi e testi sugli Azzurri. Ospite del primo episodio Chiara Alessi, una delle massime esperte di storia del design in Italia, che spiegherà la genesi del logo degli Europei del 1980. Numerosi i riferimenti bibliografici presenti: Storia del calcio in Italia di Antonio Ghirelli (Mondadori); Storia critica del calcio italiano di Gianni Brera (Bompiani); The best di George Best (Baldini+Castoldi); Il '68. Volumi primo e secondo di AA.VV. (L'Espresso); Azzurri. Storie della nazionale e identità italiana di Paolo Colombo e Gioachino Lanotte (Utet); Tante care cose della stessa Chiara Alessi (Longanesi). I giochi olimpici e le protagoniste femminili saranno al centro del secondo episodio del podcast “Fuoriclasse”, come omaggio ai Giochi della XXXII Olimpiade Tokyo 2020. L'episodio presenterà la storia della prima e dell'ultima Medaglia d'oro femminile italiana alle Olimpiadi: l'ostacolista e velocista Ondina Valla (1936) e la tiratrice a volo Diana Bacosi (2016), per un viaggio di ottant'anni nella storia dello sport femminile.Spiegano Marco Pautasso e Federico Vergari:«Il linguaggio sportivo è cambiato ed è facile fare un rapido confronto. Un evento che ricordiamo in molti è la telecronaca della finale di Coppa del Mondo di Spagna ‘82 di Nando Martellini. Un altro evento è la più recente finale del 2006 con la telecronaca di Fabio Caressa. Oggi la prima telecronaca annoierebbe, per quanto Italia - Germania del 1982 sia stata più entusiasmante (e ben giocata) di Italia-Francia del 2006. È cambiato qualcosa? La risposta è sì, perché è cambiato il racconto. Lo sport è (anche) un linguaggio e come tale è in continua evoluzione. L'obiettivo di “Fuoriclasse” è quello di fotografare questo cambiamento. Nell'epoca dello storytelling applicato a qualsiasi cosa, politica compresa, non si può pensare a un evento sportivo senza un adeguato racconto. Che avvenga per radio, in video, su un sito, con un libro o su un quotidiano è ormai un dato di fatto che la qualità della narrazione influirà sensibilmente sulla costruzione di un preciso ricordo sportivo. L'epica sportiva non manca ultimamente. Ci sono trasmissioni TV, case editrici e riviste che fanno dello sport una questione prima letteraria e poi sportiva. Parlare di sport significa prima di tutto parlare di uomini e donne. Ogni uomo e ogni donna si portano dietro una sua loro storia. Ognuno con la sua storia, ognuno con la voglia di spostare i limiti un po' più in là.»Per rimanere aggiornati sui podcast successivi: www.salonelibro.it - SalTo+.“Fuoriclasse” è l'ultimo podcast ideato dal Salone Internazionale del Libro di Torino, dopo “Vita Nova”, che raccoglie gli interventi audio di ospiti dell'edizione speciale online a dicembre del Salone Internazionale del Libro di Torino (come Alberto Angela, Richard Baldwin, Letizia Battaglia, Mathias Énard, Emma Dante, Fumettibrutti, Paolo Giordano, Vittorio Sgarbi, Eva Cantarella, Markarīs) e “Il Salone presenta Albert Camus”, che approfondisce le opere dello scrittore attraverso interventi di scrittori, scrittrici, traduttrici e intellettuali (Alessandro Piperno, Yasmina Melaouah, Annalena Benini, Leila El Houssi, Evelina Santangelo, Goffredo Fofi).IL POSTO DELLE PAROLEascoltare fa pensarehttps://ilpostodelleparole.it/
Una Vita nuova Dante Alighieri, pop? contemporaneitá e un'opera teatrale originale. Prosa e sonetti il racconto di contenuti universali: amore, trasformazione e cambiamento, scoperta di se' temi, sempre vivi. Appunti di un progetto che attraversa l'umano con la gentile partecipazione dei suoi "creatori" ed interpreti stupendi: Giovanna Scardoni (drammaturgia) Stefano Scherini (regia) Francesca Botti (attrice) e Lorenzo Monguzzi (voce, musica e attore) La stima reciproca di professionisti dell'arte dello spettacolo teatrale, e tanta ironia Storie di creativitá da un'idea di Veronica
Claudio Giunta"Le donne di Dante" Marco SantagataIl Mulino Editorehttps://www.mulino.it/Da settecento anni la stella di Dante continua a brillare alta nel firmamento degli «spiriti magni» del nostro paese e della cultura occidentale. Con piglio magistrale, Marco Santagata racconta il grande poeta fiorentino attraverso le donne che egli conobbe di persona o di cui sentì parlare, e che ne accompagnarono l'intero cammino. Si avvia così un autentico carosello di figure femminili: donne di famiglia, dalla madre Bella alla moglie Gemma Donati e alla figlia Antonia, che si farà monaca col nome di Beatrice; donne amate, prima fra tutte il suo amore giovanile, la Bice Portinari trasfigurata nella Beatrice della «Vita Nova» e del «Convivio», e poi angelicata nel Paradiso; infine le dame e le gentildonne del tempo, come Francesca da Rimini e Pia de' Tolomei, che pure trovano voce nelle cantiche della «Commedia». Lasciamoci allora guidare da parole e immagini alla scoperta anche delle zone d'ombra della biografia del poeta e vedremo dipanarsi uno straordinario, fitto garbuglio di vita vissuta e creazione letteraria.Marco Santagata (1947-2020) ha insegnato Letteratura italiana all'Università di Pisa. È stato autore di saggi e romanzi. Con il Mulino ha pubblicato anche «Per moderne carte. La biblioteca volgare di Petrarca» (1990), «I frammenti dell'anima. Storia e racconto nel Canzoniere di Petrarca» (1992; nuova ed. 2011), «Quella celeste naturalezza. Le canzoni e gli idilli di Leopardi» (1994), «Amate e amanti. Figure della lirica amorosa fra Dante e Petrarca» (1999), «L'io e il mondo. Un'interpretazione di Dante» (2011; nuova ed. 2018), «Pastorale modenese. Boiardo fra Modena, Secchia e Panaro» (2016) e «Boccaccio indiscreto. Il mito di Fiammetta (2019).IL POSTO DELLE PAROLEascoltare fa pensarehttps://ilpostodelleparole.it/
Marcello Veneziani"Dante. Nostro padre"Il pensatore visionario che fondò l'ItaliaUn'antologia critica curata da Marcello Veneziani raccoglie per la prima volta le migliori pagine in prosa di Dante Alighieri in vista del settimo centenario della sua morte.Per comprendere il senso vero e profondo del pensiero di Dante, nell'ampio saggio introduttivo Veneziani ne analizza la personalità, lo spirito polemico e visionario, la complessa concezione teologica, filosofica e politica. Segue l'ampia antologia scandita da cinque temi: Amore, Sapienza, Lingua, Politica e MadreTerra. Sono le stesse parole del Poeta, a partire dai pensieri giovanili di Vita Nova a rivelarci la sua concezione dell'A- more e la sua venerazione per Beatrice. Verrà poi il tempo della dottrina e della saggezza con i pensieri raccolti nel Convivio, frutto della maturità, la scoperta della lingua volgare e il suo rapporto con i dialetti attraverso le pagine del De Vulgari Eloquentia mentre con il trattato De Monarchia Dante rivela la sua visione personale del rapporto tra fede e politica, tra il regno di Dio e quello dell'uomo. E ancora, con Quaestio de Aqua et terra il Poeta si spingerà fino all'Empireo per concepire una cosmogonia dove ogni cosa diventa “lumen gloriae” e simbolo di fede.Veneziani esplora i testi meno conosciuti e le interpretazioni più oscure del pensatore celeste scortato da compagni di strada come Boccaccio, Bruni, Vico, Leopardi, Rossetti, Byron, Gentile, Croce, Pound, Eliot, Guénon, Evola, Valli, Gilson, Papini, Borges, Noventa, Del Noce, Morghen e Quadrelli per delineare il ritratto di un uomo critico del suo presente ma già proiettato verso un futuro che si realizzerà solo nell'Italia risorgimentale. Nell'incertezza del tempo in cui siamo chiamati a vivere, come un padre affettuoso Dante ci rassicura ricordandoci che fede e ardore, sogno e delusione, serenità e angoscia appartengono a ogni tempo perché fanno parte della condizione umana e dell'eterno ritorno di tutte le cose. “Dante, nostro padre” ci svela cosa si nasconde dentro e dietro “'l velame de li versi strani” con un viaggio necessario per ritrovare l'impronta del Poeta nella nascita e nello sviluppo della nostra civiltà.Marcello Veneziani è nato a Bisceglie e vive tra Roma e Talamone. Autore di saggi di filosofia, cultura politica e storia delle idee, tra cui: Amor fati, Anima e corpo, Sud, Vivere non basta, Dio patria e famiglia (Mondadori); Comunitari o liberal, Di padre in figlio (Laterza); Alla luce del mito, Nostalgia degli dei (Marsilio). Ha dedicato libri alla rivoluzione conservatrice e alla cultura della destra, diretto e fondato riviste settimanali e scritto per diversi quotidiani. Nel 2018 ha ricevuto il Premio Pax Dantis. Attualmente è editorialista de «La Verità» e di «Panorama». Ha curato recentemen- te l'introduzione a Genesi e struttura della società del filosofo Giovanni Gentile (Vallecchi).IL POSTO DELLE PAROLEascoltare fa pensarehttps://ilpostodelleparole.it/
So excited to spotlight musician VK Lynne @vklynne on Produced by a Girl Podcast as our first Podcast of 2021! ✨⭐️✨⭐️✨⭐️Stay tuned to learn more about her music journey! She’s multi talented and has done incredible work in the music industry and so much more! Ladies be sure to follow and support her music journey and stay tuned for her podcast to drop mid January 2021! Biography below: VK Lynne is a prolific BMI songwriter who has worked on a variety of musical projects in a variety of styles, published author of poetry and fiction, actor (represented by Commercial Talent and Esprit Talent ), and alternative model (represented by Alternativ Agency) VK has written and recorded 3 full-length CD’s of material as a blues rock solo artist: The Key of V, Black Halo, and Whiskey or Water. She created the critically acclaimed symphonic metal international recording project ‘Vita Nova’ and sang lead for progressive metal band ‘stOrk’. Currently, VK fronts modern rock band ‘The Spider Accomplice.' As a personality within the music community, VK is known as one of the founders of Eve’s Apple, a global group of professional female metal singers. She is writer and director of the web series ‘Trading on 15’, Winner Best Webisode at the Hollyshorts Film Festival, she produced and appeared in web series ‘Glittermortis’, and she was a 2015 recipient of the prestigious Jentel Arts Foundation residency award for her work as an author. Her novella ‘Even Solomon’ received 5-star reviews and her poetry volume ‘Crisis’ made Amazon’s Hot Sellers List. VK has also appeared in several films, such as ‘108 Stitches’, 'Finding Mother', and ‘Quiet Riot: Well Now You’re Here, There’s No Way Back’. Currently, she also performs with burlesque troupe ‘The Dollface Dames’ as ‘Pinky Dreadful’. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/producedbyagirl/support
Mai come il 2020, sarà ricordato come l'anno da dimenticare. Questo nuovo anno 2021 potrà essere per il sottoscritto ricordato come l'anno del desiderio, e, nel nome della Rosa porterà esserci amore.
Paola Caridi, giornalista e scrittrice, ha presentato una lezione dal titolo 'Emergenza - Normalità' in occasione dell'iniziativa online Vita Nova organizzata dal Salone Internazionale del Libro di Torino.
Nel 2021 saranno 700 anni dalla morte di Dante Alighieri.In vista della ricorrenza Gianluca Briguglia, nell’ottavo episodio di Bestiario Politico, ripercorre alcune delle idee che Dante aveva pensato per sé e per i suoi contemporanei, facendolo scendere dal piedistallo delle statue ottocentesche che lo raffigurano accigliato, austero e severo.Si torna a un Dante bambino, il Dante della Vita Nova, dell’amore per Beatrice, e quello per Filosofia che lo spinge a scrivere il Convivio, fino alle motivazioni che lo portano a interrompere l’opera per dedicarsi alla Divina Commedia.
Este é o podcast do PublishNews. Conversamos aqui, toda semana, com pessoas que fazem a diferença no mercado editorial e livreiro. Que a pandemia do novo coronavírus bagunçou o mercado editorial, todo mundo já sabe. Em 2020, os eventos e feiras literárias presenciais foram canceladas e o assunto até foi tema do nosso podcast em março. A feira do livro de Frankfurt, a maior do mundo, também aconteceu este mês testando, pela primeira vez, um formato digital e gratuito. Indo na contramão, a Feira do Livro de Sharjah, a terceira maior do mundo, anunciou que terá este ano, uma versão híbrida. Marcada para acontecer de 4 a 14 de novembro, o programa cultural da feira acontecerá de forma digital, enquanto as editoras terão uma exposição física obedecendo todos os protocolos de saúde. É a primeira vez que isso acontece desde o início da pandemia. Serão 1.024 editoras de 73 países que estarão presentes no Expo Center Sharjah. O programa profissional da feira também irá acontecer, e assim como nos anos anteriores, tem brasileiros na história. Neste episódio, conversamos com Laura di Pietro, das editoras Roça Nova e Tabla, para falar sobre a viagem aos Emirados Árabes Unidos no meio de uma pandemia, sobre a relação da editora com as obras árabes e sobre o trabalho de aproximar os brasileiros dessa literatura. https://editoratabla.com.br https://rocanova.com.br O episódio contou também com a participação especial de Juliana Farias, que já esteve no nosso podcast ano passado falando sobre suas experiências na Feira de Sharjah, e que esse ano participará novamente do evento representando a sua agência, Juliana Farias Esse podcast é um oferecimento da Metabooks , a melhor e mais moderna plataforma de metadados . Agora ainda mais essencial do que nunca! https://metabooks.com Já ouviu falar em POD, impressão sob demanda? Nossos parceiros da UmLivro são referência dessa tecnologia no Brasil, que permite vender primeiro e imprimir depois; reduzindo custos com estoque, armazenamento e distribuição. Com o POD da UmLivro, você disponibiliza 100% do seu catálogo sem perder nenhuma venda. Aliás, a UmLivro é a única livraria no Brasil com obras de Louise Gluck, vencedora do Nobel de Literatura 2020, disponíveis para pronta entrega. Estão disponíveis os livros: Vita Nova e The seven ages Este é o programa número 141 do dia 26 de outubro de 2020 gravado no dia 22. Aqui é Fabio Uehara com Talita Fachinni e Maju Alves Indicações A maldição da mansão Bly - https://www.netflix.com/title/81237854 Respondendo em voz alta - https://open.spotify.com/show/0znjxREK2kgs1iL0i7W46V Pânico - https://www.netflix.com/title/80053653 Podcast 20.000 leguas submarinas - https://www.quatrocincoum.com.br/br/podcasts/vinte-mil-leguas Orientalismo - edward said - https://www.companhiadasletras.com.br/detalhe.php?codigo=80034 Podcast WTF - http://www.wtfpod.com --- Send in a voice message: https://anchor.fm/podcast-do-publishnews/message
Este é o podcast do PublishNews. Conversamos aqui, toda semana, com pessoas que fazem a diferença no mercado editorial e livreiro. Idealizada pelo Itaú Social, a campanha Leia Para uma Criança já distribuiu mais de 57 milhões de livros ao longo dos seus 10 anos de história. São coleções, livros em braille e acessíveis que chegam para crianças, famílias, escolas públicas, bibliotecas e organizações da sociedade civil de todo o Brasil. Este mês, a iniciativa está com seu edital para 2021 aberto e com uma novidade: selecionará somente obras que valorizem histórias, pessoas e culturas negras e indígenas. Além disso, acontece também a distribuição das coleções de 2020, com os livros “A visita”, da autora e ilustradora Antje Damm e “Com que roupa irei para a festa do rei?”, do autor Tino Freitas e da ilustradora Ionit Zilberman. Para falar sobre o processo de seleção e distribuição das obras, esclarecer dúvidas sobre o edital e ainda reforçar a importância da leitura na primeira infância, o podcast do PublishNews conversou – pela segunda vez, com a Dianne Melo, coordenadora de Engajamento Social e Leitura do Itaú Social. Esse podcast é um oferecimento da Metabooks , a melhor e mais moderna plataforma de metadados . Agora ainda mais essencial do que nunca! https://metabooks.com Já ouviu falar em POD, impressão sob demanda? Nossos parceiros da UmLivro são referência dessa tecnologia no Brasil, que permite vender primeiro e imprimir depois; reduzindo custos com estoque, armazenamento e distribuição. Com o POD da UmLivro, você disponibiliza 100% do seu catálogo sem perder nenhuma venda. Aliás, a UmLivro é a única livraria no Brasil com obras de Louise Gluck, vencedora do Nobel de Literatura 2020, disponíveis para pronta entrega. Estão disponíveis os livros: Vita Nova e The seven ages Este é o programa número 140 do dia 19 de outubro de 2020 gravado no dia 15. Aqui é Fabio Uehara com Talita Fachinni e Leonardo Neto Indicações: polo.org.br - https://polo.org.br/gestao-pedagogica/formacao/91/infancias-e-leituras Torta arado - Itamar Vieira Junior - https://todavialivros.com.br/livros/torto-arado Rateched https://www.netflix.com/br/title/80213445 Song exploder - por trás daquele som https://www.netflix.com/title/80992997 https://songexploder.net --- Send in a voice message: https://anchor.fm/podcast-do-publishnews/message
Episode 5 of What's the Tease features guest, Vita Nova. 'Gangsta rap made her do it'. A Powerhouse on the South African burlesque scene, Vita Nova. Take a listen.
È un periodo tra maggio e giugno 1265 che Dante Alighieri, il ghibellin fuggiasco, nasce da famiglia guelfa a Firenze: di sicuro c'è la data del suo battesimo, il 27 marzo del 1266, un Sabato Santo. In giovinezza passò un'adolescenza elegante e ‘cortese', ma compì anche studi severi, manifestando fin d'allora quella passione per la cultura e la conquista della verità che rimase uno degli interessi dominanti della sua vita. Le rime più importanti di questo periodo le scrisse per Beatrice Portinari, che il poeta amò fin da piccolo e, quando la bella fanciulla morì nel 1290, iniziò per Dante un periodo di angoscia profonda e di crisi spirituale. Questo non gli impedì, nel 1285 di sposare Gemma Donati, dopo che il matrimonio fu concordato quando Dante aveva appena dodici anni. Non fu un'unione felice, nonostante i quattro figli nati, e lui non scrisse mai neanche un verso dedicato alla moglie, così come lei non fu al suo fianco durante l'esilio di lui. È il 1292 quando inizia a scrivere la Vita Nova, opera composta di prosa e poesia in una specie di viaggio a ritroso nella sua vita, da quando incontra Beatrice a nove anni, fino a quando la rivede anni dopo. Fra loro non ci sarà altro che un “dolcissimo saluto”. Intanto continua a scrivere il suo capolavoro, la Divina Commedia, iniziato nel 1300, l'opera più grande della letteratura universale. ©Editoriale Programma – Alessandra Artale
La genesi dell'opera - I contenuti - I significati segreti. --- Send in a voice message: https://anchor.fm/gabriele-peretti/message
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Semper Fidelis, Terra Firma Part 5 Author: malibusunset Rating: MA Site link: https://archiveofourown.org/works/9337520/chapters/21157940 Read by: Stephr1026 Summary: Summary: This story picks up more than a year after Vita Nova ended. Two kids now, and all the chaos that brings. Some relationship angst, but always a happy ending. Title translates to 'Always Faithful.' Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Lettura dei sonetti in Vita Nova, Dante Alighieri, 1294 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Story: Vita Nova, Terra Firma Part 4 Author: Malibu Sunset Rating: MA Site link: https://archiveofourown.org/works/9337208/chapters/21157121 Read by: Stephr1026 Summary: This story picks up four months after Per Ardua left off. Scully is pregnant with their second child. Very low angst, unless you count labor and childbirth. This is basically happy stuff. The title translates to "New Life." Used by the author's permission. The characters in these works are not the property of the Audio Fanfic Podcast or the author and are not being posted for profit.
Émission #4 @ Niky Radio. Animé par: Big-10. Set list: Confus ft. Farfadet - claqué ma paye // GLD - j'peu plus abandonner // Wesbroom - queb city // Souldia - Mélomane // yung G - rien arrive pour rien // afek-t - haundted secteur // Ross - sous aucun prétexte // Fou aliées ft. AkaT - whats going on // Brh - dort mon fils // Ampee ft. Vita Nova - si seulement // Iam - mc tu perd ton sang froid // Casse Croûte - les portes du mal // loud - longues vies // White B ft.Mb - Mona lisa // Saye et Mike Superstar- J'ai tourné en rond // Frères d'ombre - Tous paré pour la maille // Perkins - simple constatation // St-Saoul - Y'avais pas d'espoir // Colo ft. Le chum - yeux sèches // Hugo TSR - la haut // Scylla - petit papa noël // Autodidact - canicule hivernale // L'mc râr - le ciel est tellement gris // Colerick man - depuis le début // dosseh - Habitué // Ninho - jeune Lossa // Nekfeu - on verra
March 31, 2019 Pastor Russ Chambers
March 24, 2019 Pastor Russ Chambers
March 17, 2019 Pastor Russ Chambers
March 10, 2019 Pastor Daniel Morgan
March 3, 2019 Pastor Russ Chambers
February 24, 2019 Pastor Russ Chambers
February 17, 2019 Pastor Russ Chambers
February 10, 2019 Pastor Chris Davis
Mallets & Martinis to benefit Vita Nova - A Fresh Start for Youth Join us for Vita Nova’s Third Annual Mallets & Martinis fundraiser taking place at the National Croquet Center March 9th from 6 p.m. to 11 p.m. This exciting event will provide culinary delights, fanciful beverages, silent and live auctions, croquet fun, music and dancing and more! www.vitanovainc.org/mallets-martinis/#more
Vita Nova featured on the Early Breakfast Show Relebogile
Italian poet Dante Alighieri (1265-1321) was the greatest poet of his era and one of the greatest artists of all time. His masterpiece, the Divine Comedy (or simply Comedìa or Commedia), written between 1312-1320, which describes his journey through Hell (Inferno), Purgatory (Purgatorio), and Heaven (Paradiso), stands as one of the greatest achievements of Western Civilization. “Dante and Shakespeare divide the world between them,” T.S. Eliot once wrote, “there is no third.” But years before Dante placed the beloved figure of Beatrice at the heart of the Divine Comedy, he wrote a shorter, more intimate work devoted to his love for her. Called La Vita Nuova (or Vita Nova or A New Life), the combination of poetry and prose tells an astonishing story of his love for Beatrice, from the moment he first saw her (when both were children) to the moment he learned of her death. In this episode, host Jacke Wilson is joined by two special guests: Professor Ellen Nerenberg, Dean of the Arts and Humanities, Hollis Professor of Romance Languages and Literature, and Professor of Italian at Wesleyan University; and Anthony Valerio, author and editor of several works of fiction and nonfiction, including Dante in Love: Dante Alighieri’s Vita Nuova Reinterpreted, a 2017 translation of Dante’s youthful and enduring masterwork. Help support the show at patreon.com/literature or historyofliterature.com/shop. Learn more about the show at historyofliterature.com. Contact the host at jackewilsonauthor@gmail.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week’s guest is Jeff DeMario, Chief Executive Officer of Vita Nova—West Palm Beach’s answer to the challenges kids face as they transition out of foster care and into adulthood. Through their services and programs providing housing, education, counseling, and life skills coaching, Vita Nova helps the kids in their organization through a lot of heart, hard work, and commitment. (Side note: Everyone should check out their life skills videos. They are awesome!!) “Vita Nova” means new life, and that is what this selfless group of people give to these kids—self-esteem and the desire and knowledge to become productive, social human beings through endless support and communications. Think back to when you were 18 and all the challenges you faced still finding yourself while also discovering the world. Add in hormones and other typical physical and social issues that you faced. Now, subtract the structured support system that you likely had. Chances are, you would not have fared so well. In fact, here are some stats: Each year approximately 26,000 young adults "age out" of foster care in the United States, according to the Annie E Casey Foundation. Four years after aging out, 25 percent have been homeless, less than half have graduated from high school and more than 80 percent are unable to support themselves. As Vita Nova celebrates their 10th anniversary, they need the community’s support (whether financial or volunteerism), and you can help in so many different ways! Just go to vitanovainc.org (http://www.vitanovainc.org/) or call 561-689-0035 and ask for Jeff or visit their thrift store at 3129 S Congress Ave, Palm Springs, FL 33461! Follow Vita Nova on: Twitter | Facebook | YouTube This episode of Curve the Cube is sponsored by the Janice Massey Salon from episode #27! The Janice Massey Salon is a boutique-inspired hair studio and the only one of its kind in West Palm Beach! Janice Massey Salon specializes in natural hair, transitional hair care, and creative styling. Janice provides superb service to unisex clients base in a friendly environment. Her studio offers a wide range of natural hair service which includes: loc grooming, loc styling, retwists, starter locs, double twist, single twist, and natural updos.Instagram | Twitter | Facebook Enjoy!! Music Beds courtesy of DJ John Hitta!!! Follow Curve the Cube on: Twitter | Instagram | Facebook | Tumblr | Pinterest | YouTube Copyright Flint Stone Media, LLC 2016.
Together with co-host Jason Greer we explore all the good things to look forward to in April. Vita Nova and a representative from Cotlands join in on the conversation.
Preached by Lead Pastor Mike Skinner on March 4, 2012 at Fc3 [www.fc3.org].Support the show (https://pushpay.com/g/sweetwatercc?src=hpp)