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ow that the Seahawks appear to be done making moves, Michael-Shawn and Christopher discuss where Seattle's roster stands after free agency. Chris explains why he's optimistic for the season; Mike has questions about what Seattle's plan was for improving the roster. Mike & Chris also answer listener questions on DK expressing his feelings, Seattle potentially making a splashy trade before the draft, scheming up a better OL, John Schneider's future and more! I nterested in advertising on this podcast? Email sales@bluewirepods.com!
For show notes visit https://mikemandelhypnosis.com/podcast/257
On this episode of @champanthetramp, Officers Mike & Chris stop by to chat all thing modern day policing. The guys chat the differences of policing from years ago and the current challenges faced in today's climate. Check it out! Show page: https://linktr.ee/champandthetramp https://www.instagram.com/champandthetramp Frankie: https://www.instagram.com/frankieedgar Roger: https://www.instagram.com/rogermathewsnj
If you missed the first episode with thoughtbot Incubator Program partcipants and founders Mike Rosenthal and Chris Cerrito of Goodz, you can go here first (https://www.giantrobots.fm/s3e2incubatorgoodz) to catch up! Startup founders Mike Rosenthal and Chris Cerrito are participating in thoughtbot's eight-week incubator program. Mike, with a background in the music industry, and Chris, experienced in physical computing and exhibit development, are collaborating on a startup that creates physical objects linked to digital content, primarily in music. Their goal is to enhance the connection between tangible and digital experiences, starting with a product that resembles a mixtape, using NFC technology for easy access to digital playlists. This project is unique within the thoughtbot incubator as it's the first pure consumer product and involves both physical and digital elements. The team is engaged in user interviews and market validation, with the aim of launching a physical product with a digital backend. They are exploring various marketing strategies for the product and are in the process of building its technical backend. Transcript: LINDSEY: All right. I'm going to kick us off here. Thanks, everyone, for tuning in. We're doing our first update with two founders that are now going through the Startup incubator at thoughtbot. thoughtbot, if you're not familiar, product design and development consultancy. We'll help you on your product and make your team a success. One of the very fun ways we do that is through the startup thoughtbot incubator, which is an eight-week program. So, with us today, I myself am Lindsey Christensen, marketing for thoughtbot. We also have Jordyn Bonds, who is our Director of Product Strategy and runs the thoughtbot incubator. And then, as I mentioned, we've got two new founders who are going to tell us a little bit about themselves and what they're working on. Mike Rosenthal, let's kick off with you. Can you tell us a little bit about maybe your background and what brings you to present day? MIKE: Sure. First of, thanks for having us. It's been a lot of fun doing this over the last [inaudible 01:03]; it's only two weeks, two and a half weeks, something like that. It feels like a lot more. I come from a music industry background, so worked in sort of marketing and strategy for artists for a long time; worked with a band called OK Go back, sort of starting in 2009 or so. I did a lot of early kind of viral music video stuff. And we were sort of early to the idea of sort of leveraging fan engagement and revenue, honestly, kind of beyond sort of just selling their music and touring, so sort of exploring other ways that artists can make money and connect with their fans and was with those guys for five years. And then, I went on and worked at an artist management company in Brooklyn called Mick Management and ran the marketing department there, so doing similar type of work but for a roster of 2025 major label bands. And so, really got to see fan engagement on all different levels, from really large bands down to baby bands who were just getting started. And then, yeah, started my first startup in 2018, so doing sort of fan engagement work, and NFTs, and blockchain-type stuff working with bands, but then also sports and entertainment properties. Yeah, that kind of brings me here. So, always been sort of on the music side of things, which ties into a lot of what Chris and I are working on now, but more generally, sort of fan engagement and how to, you know, drive revenue and engagement for artists and deliver value for fans. LINDSEY: Very interesting. All right, Chris, going to head over to you. Chris Cerrito, can you tell us a bit about your background? And it sounds like yours and Mike's paths; this isn't the first time you've crossed. CHRIS: No. Mike and I have been working together since 2007, I believe. Yeah, that's a great place to start. I've always been kind of a maker and a tinkerer, always been interested in art materials, how things are put together. And that kind of culminated at grad school, where Mike and I met at NYU, where we both studied physical computing and human-computer interaction, making weird things that kind of changed the way that people interact and play with technology in their day-to-day lives. I think the first project he and I worked on together was a solar robotic band that we played with light in front of a bunch of people. It was very wonderful and confusing at the same time. After grad school, I was lucky enough to become a resident artist and then an exhibit developer at a museum in San Francisco called the Exploratorium, which is a museum of science, art, and human perception. I spent ten years there working on exhibits teaching people things ranging from, let's see, I built a dueling water fountain to teach visitors and users about the prisoner's dilemma. I built a photo booth that used computer vision to teach people about the microbiome that lives on their face, like, just all kinds of weird things like that that fuse the digital and the physical worlds. I loved my time there. And then kind of COVID hit and I realized that everything I had been working on for ten years was locked up in a museum that I no longer had access to. And it really gave me a desire to kind of bring my ideas into the physical world. I wanted to make things that people interact with and use in their lives on a day-to-day basis. And I would say that's really what brought me here to this point. LINDSEY: Very cool. Very interesting backgrounds, in my opinion. What is the new idea? What is the thing that you're bringing into the incubator? Mike, I'll start with you. Tell us a bit about what you're working on. MIKE: Chris and I are working on physical objects that connect to digital content is sort of the broadest way that I could describe it. I think, you know, as Chris kind of mentioned, you know, we've both been working on sort of physical things that have interactivity for a lot of our careers. I think we both come from an era of a lot more physical objects in your life, whether that's, you know, VHS cassettes at your parent's house growing up, or records and tape cassettes, and just sort of physical things that remind you of the things that you love. And I think that, you know, cell phones are great, and the sort of the smartphone era is amazing and having, you know, every single song, and movie, and television show and podcasts, et cetera, in a black box in my pocket is great. But I think we've sort of gotten to a point where it's more of an organizational problem now than anything else. And we sort of forget the actual things that we love in this world. And so, we're working on basically making physical objects to tie to digital content, and we're starting with music. And that's what we've been working on at thoughtbot is sort of how we can create physical things that basically you can tap, and that will take you to streaming content. One of the first things we're working on literally looks like sort of a little mixtape on a piece of wood, and you can just load that up with any sort of playlist that you might have on Spotify, or Apple Music, or YouTube, or whatever, and tap it, and it will take you there. And so, it's just sort of that idea of like, oh, we used to be able to sort of flip through a friend's music collection and judge them ruthlessly, or become even better friends with them based on kind of what you saw there. And we think that the time is ripe for, I don't know, a blend of that nostalgia with actual sort of, like, real-world utility that people could be into this right now. Chris, what am I missing there? CHRIS: I'd say just to expand on that a little bit, it's, you know, we spend so much time in the digital world, but we still exist in the physical. And a lot of the things, like, you might spend a really long time editing a photo for your parents or making a playlist for a friend, and there's, like, a value there that might not translate because it's digital. It's ephemeral. And I think tying these digital assets to a physical thing makes them special. It gives them, like, a permanent place in your life, something to respect, to hold on to, and maybe even pass down at some point. LINDSEY: Yeah, and I think before we logged on, we actually had Jordyn and Mike grabbing cassette tapes from the room there and to show us -- MIKE: [inaudible 06:49] LINDSEY: What [laughs] was some of their collection and to prove some of the power of these physical –- MIKE: Nothing, like, just old mixtapes. LINDSEY: Mementos. MIKE: Yeah. We were just talking about this on our sync with the thoughtbot crew. They're, like, there's sort of two levels of nostalgia. There's nostalgia for people like us who, yeah, [crosstalk 07:09] mixtapes, right? For people who actually grew up with this stuff and still have it lying around or don't but, like, look at something like that that gives you, like, instant flashbacks, right? You're like, oh my God, I remember scrolling on that little j-card or, like, getting a mixtape for my first, you know, boyfriend or girlfriend, and having it just mean everything. So, there's people for whom that was a thing. And there's, you know, generations of people for whom that is, like, their only connection to that is, you know, Stranger Things or, like, you know, the mixtape exists in pop culture as a reference. So, there's still, like, a very strong attachment there, but it's not a personal one, right? It's a cultural one. But I think everybody has that connection. So, that's kind of why we're starting with the mixtape, just because I think everyone can kind of relate to that in some way. LINDSEY: Yeah, no, yeah. When I hear mixtape, it goes immediately to crushes. You make a mixtape for your crush. CHRIS: Exactly. LINDSEY: It's a huge, powerful market, powerful. MIKE: Oh my God, so powerful. I mean, yeah, I don't know anybody -- LINDSEY: What's more motivating? MIKE: [laughs] Yeah, exactly. CHRIS: Or even just I have a really good friend who I don't get to see as often as I'd like. And he and I are constantly sending each other, you know, Spotify links and text messages. And it's great. I love that interaction. But at the same time, you know, I might forget to add that to a playlist, and then it's kind of lost. If I had taken the time to make something and send it to him physically or vice versa, it just becomes so much more special and so much more real. MIKE: Yeah. I mean, honestly, I first made these...I mean, we can go to this origin if we want. But, like, I literally just went on moo.com, right? The business card company. And they let you upload, you know, 50 different images, and they'll send you all of those as business cards. And so, I literally went on and just made business cards of all the album covers of, like, albums that I loved growing up, right? And their cheapest is this little piece of cardboard. But I had 50 of these, and I'd put them all out on my coffee table, just as something I wanted to have around. And people kept coming, you know, friends would come over, and you would just have these conversations that I haven't had in 10 or 15 years, right? Because no one's going to come to my house and pick up my phone and look at my Spotify collection. But if these things are all just sitting out, they're like, "Oh shit, you're into that? Like, I haven't thought about that album in 15 years." Or like, "Oh, I didn't know you were into that. I'm, like, a crazy super fan of that artist as well." And all of a sudden, we're having these conversations that we just weren't having. Yeah, there's something there where it's all been nostalgia coupled with the kind of prompting of conversation and connection that we've kind of lost, I think. CHRIS: And I think just to clarify a little bit on what Mike's saying, is, you know, this mixtape will be our first product launch, and then we're hoping to move into collectibles for artists and labels. So, shortly after we launch this tape, we're hoping to launch some kind of pilot with a label where you will be able to buy a version of this for your favorite music artist at a merch table in a concert, possibly online. Our dream is to have these sitting there on the table with T-shirts, and records, and other things that artists sell so you can express for the artists that you love. This is a way of expressing your fandom. LINDSEY: Jordyn, heading over to you, this feels like maybe the first consumer product that has gone through the incubator, would you say? Or how do you think about it? JORDYN: Yeah, if you're a consumer -- LINDSEY: Or is it different than other types of products? JORDYN: Yeah, the first incubator project we did with Senga was, I think, what you would call prosumer. So, it was sort of a consumer thing but directed at folks who had kind of freelancing in sort of a business context. It's got a lot of dynamics of the consumer. But this one, for sure, is the first pure consumer play. Though now that I'm thinking about it, you know, AvidFirst had some consumer elements to it, but it was, you know, it was, like, more complex tech [laughs] [inaudible 10:46] totally different thing -- LINDSEY: But definitely the first of the physical, physical [inaudible 10:52] JORDYN: Oh, sure, the first of the physical thing. Right. Absolutely. LINDSEY: Does that change any of, like, the approach of the programming, or it's kind of -- JORDYN: I mean, no, not fundamentally, though it does add this layer of operations that you don't have with a pure software play. So, we have to be, there is a thing that needs to get shipped to people in the world, and that takes timelines, and it takes -- LINDSEY: Supply chain. JORDYN: Yeah, exactly. And Chris is doing most of that stuff. I don't want to, you know, this is not, like, the main focus of our team necessarily, but it intersects, right? So, this isn't the first one of these types of products I've worked on personally in my career. But there's something, like, really, for me, very fulfilling about, like, there's software. There's a big component of software. There's also this physical object that needs to exist in the world. And partly, what's so compelling about Goodz is that it gives you the promise of a physical, like, the sort of good aspects of a physical product, a thing you can hold in your hand and look at and really connect with in that physical way. But it has this dynamic digital, like, essential quality as well. So, it's very compelling as a product because it sort of marries the things that we like about both the physical world and the digital world, which is partly why the team was really excited about working on it [laughs]. LINDSEY: Well, that was going to be my next question is, you know, what stood out to you about the Goodz application for the incubator and the interview process that made you and the team feel like this was going to be a great project to work on? JORDYN: Yeah. So, I think just the team really resonated with the sort of idea in general, and it seemed fun. There was, like, it's a very positive thing, right? It isn't so much about solving problems and pain points. And, sometimes the, you know, when you're very focused on solving problems, it can feel a little doomy because you actually have to, like, immerse yourself in the problems of the people that you're making software for. And sometimes, you start to feel like the world is just full of problems. What Goodz is doing is sort of it is solving a problem in a sense, but not in that kind of way. It's really, like, a fun upside kind of thing, which I think a lot of the folks on the team were very excited about. But, like, the software component, actually, is very interesting to us from a technological standpoint as well. There's a lot of opportunity here to do interesting things on the backend with an object that's essentially functioning as a bookmark out in the world. What all can you do with that? There's something super compelling and technically interesting about it. And I think, also, the team was just sort of excited by Chris and Mike, you know, the energy and the kind of background they were bringing to the table was also super interesting. And then, above all else, what I say every time you ask me this question, which is stage fit, y'all, good stage fit. They're right at the beginning. They haven't built the product yet [laughs]. Gotta say it. It's a good stage fit. They know who they're building for broadly but not super specifically. Got a good vision but, like, haven't made that first step with the software. Perfect stage fit for us [laughs]. LINDSEY: Great. So, Chris, we were talking a bit before about how you two have been collaborators in the past, worked on business ideas before. Why bring this idea into the thoughtbot incubator? What are you hoping to, you know, achieve? CHRIS: One of the main reasons why we wanted to bring this into the incubator was just for support, momentum, and then, also, I would say validation for our idea. I mean, we came to the incubator with a very, yeah, I would say it was a fairly developed idea that needed to be proved, and we, quite frankly, needed help with that. You know, Mike and I have our own expertises, but we don't know how to do everything. We're more than willing to jump in where we need to go. But having people with expertise to work with has proven to be incredibly helpful and just having kind of fresh faces to bat ideas around with after he and I have been staring at each other for months now on Zoom calls and meetings. And just, you know, being able to talk about these ideas with fresh faces and new people and get new perspectives has been so very, very helpful. I think something that's also great from the momentum standpoint is that because there's a time limit to this experience, we've got the time that we have with you guys, and we've been able to set goals that I think are very achievable for things we want to occur in the next couple of months, and it feels like we're going to get there. And I think by the end of this, I mean, our hope, and I think we're on track, is to have a functioning physical product that we're going to offer to consumers with a digital backend to support it, which is, in my mind, amazing. That'll totally validate this idea and prove if we have something or not. LINDSEY: I was going to ask if you're open to sharing what those goals specifically are. Is that it? Is it that by the end, you have -- MIKE: Is that it? Lindsey, that's a lot. [laughter] CHRIS: It's a lot. I mean, yeah. I mean, we're going to have a physical object in the world that you can buy via an e-commerce site -- JORDYN: Sounds like we need Lindsey on the team if Lindsey feels like this is so achievable. [laughter] CHRIS: Yeah, yeah. Lindsey...yeah. We're in the beginning [crosstalk 15:47] LINDSEY: I meant, is that the goal? CHRIS: That is the goal. LINDSEY: Is that all? CHRIS: I was going to –- LINDSEY: Is that all you got? CHRIS: Mike, do you agree? MIKE: Yeah. Is that the goal? Yes, that is the goal. I mean, you know, when we sat down with the thoughtbot team kind of week one, you know, they're sort of like, "All right, let's define kind of the experiment." So, we refer to them as experiments, which I think is helpful because, like, what are the experiments that we want to be doing during our time here? And, you know, we talked about it a lot. And yeah, I think it's, you know, having a physical product out in the world, having a website in which to sell it. But also, it's really, like Chris was saying, it's like, it's market validation, and just making sure we actually have something that people want. It's like, you know, running a startup takes so long and, like [laughs], you know, you'll do it for so many years. It's like bands when people say, like, "Oh, that's an overnight sensation." It's like, you know, that band has been slogging it out in tiny, little venues for four years before you ever heard of them. It's like, that's what so much of the startup world feels like to me, too. It's like, "Oh, you're just getting started as a startup?" It's like, "Well, we've been working on this forever." And I know how long this can take. And so, I think we want to learn as early as possible, like, is this something people actually want? Because if they don't, like, we'll just go do something else. I don't want to spend years making something that people don't want. So, I think the biggest goal, for me, is just validation, and then that is sort of how we get there is like, okay, how do we validate this? Cool. Let's identify some, you know, assumptions of personas that we think are people who do actually want this and then try to go sell it to them. And all the implications from that are, okay, well, you need a website where somebody can buy it. You need a physical product that somebody can actually buy. So, all those things sort of come out of that, but, for me, it's like, proving that assumption, is this thing real? Do people actually want this? And everything else is like, okay, how do we prove that? LINDSEY: Jordyn, what does that look like in these first few weeks here? User interviews, I assume, how are the user interviews going? JORDYN: Always. Always. So, you know, we kick it off by just, like, doing the exercise where we list everybody who might want this. And the team, you know, it's a fun product. Everybody brought their own assumptions and ideas to the table on that. You know, we had a lot of different scenarios we were imagining. It's super fun getting that stuff out of people's heads, just, like, what are we all thinking? And then, you know, we get to negotiate, like, okay...I always encourage everyone to think, like, if everyone else on the team was on the moon, you had to make a decision about a market segment to pick; which one would you pick? And then we kind of argue about it in a productive way. It really helps us get at, like, what are the dynamics that we think matter upfront? And then we pick one, or, in this case, we have a few. We have a handful. And we're running interview projects where we just recruit people to talk about people that meet this persona, talk about a specific problem. We're in the middle of that right now. And it's fun, fantastic. These conversations are super interesting. We're validating a lot of the things that Mike and Chris, you know, walked into this with, but we're learning a bunch of new things as well. And, like, really, part of the aim there is to validate that there's a hole in the market that we might fill but also to hear the language people are using to describe this stuff. So, when people talk about buying music, merch, you know, making playlists, et cetera, like, what language do they use to talk about that? So that we make sure we're speaking the language that our customer uses to describe this stuff. And we're, you know, we're right in the pocket of doing that, learning stuff all the time. And it helps us kind of hone the messaging. It helps us know where to go talk to people about it, how to talk about it, but it's, you know, it all kind of fits together. And it's just this, really...the early stages. It's just a bunch of us in a room, a virtual room, in this case, sort of, like, tossing ideas around. But out of it crystallizes this sense of alignment about who this is for, how to talk to them about it, and with a goal. And, you know, Mike and Chris walked in with the exact right mindset about this, which is, yes, it's experiments. We need to validate it. Let's make sure there's a there-there. If there's a there-there, let's figure out where it is [laughs], like, all those things. And we're running these experiments, and it was really [inaudible 19:36]. We got down to business quite quickly here. It was really great. LINDSEY: Like you said, it's not necessarily a problem or, you know, the typical framing of a problem. How do you start those user interview questions around this? Do you feel a gap between the physical and the digital sound? [laughter] JORDYN: No, no. LINDSEY: It's maybe not it [laughs]. JORDYN: Yeah, no. Well, I can tell you what our startup questions are. One of them is, tell me about the last time you bought music merch. Go for it, Lindsey. Tell us. LINDSEY: The last time I bought music merch I went to a Tegan and Sara concert a few weeks ago, and I bought a T-shirt. JORDYN: Tell me about buying that T-shirt. Why'd you buy it? LINDSEY: Because I wanted to remember the show and my time with my friends, and I wanted to support the artists. I know that buying merch is the best way to support your favorite touring artists. JORDYN: So, it's just, you know, we could spend the rest of this time talking [laughter] [crosstalk 20:34], and it would be awesome. So, it's really a lot of things like that. LINDSEY: Gotcha. JORDYN: You don't ask, "What problem are you trying to solve by buying this t-shirt?" Right? Like, that's not, you know, but we ask you to tell us a bunch of stories about when you did this recently. You know, and if you make playlists for friends, you know, that's a different persona. But we would have asked, you know, like, "Tell me about the last playlist you made. You know, who did you share it with? You know, what happened after that? What happened after that? What happened after that?" It's a lot of questions like that. And there's just nothing better. People love to tell you what's going on with them. And it's great [laughs]. LINDSEY: Yeah. As you all have been doing these interviews, Mike and Chris, have you been surprised by anything? Any interesting insights that you're seeing already? CHRIS: I mean, I haven't done really much in the way of user interviews in the past. This is a really new experience for me. And then we're, obviously, not on the calls because that would be weird and probably intimidating for people. But we're getting lots of highlights from folks who are doing them, you know, in our daily sync. And I'm surprised at how many, like, really intense, like, playlist nerds we have found even just in, like, the few people we've talked to, like, in the best possible way. Like, people who are like, "I make playlists all the time." Like, you're talking about, like, a vinyl fan or, like, a...Jordyn, what's the story? It's, like, the guy who there was so much out-of-print vinyl that he started a vinyl label just to get the albums in vinyl. [crosstalk 21:56] JORDYN: Yeah. There were a bunch of releases that he feels really passionately about that were never released on vinyl that he knew would never be released on vinyl. And so, he started a vinyl record label. And we just found this guy [laughter]. CHRIS: Is that indicative that that's, like, an entire persona we're going to, like, target? Absolutely not. But it's just, like, it's amazing that even just in the few user interviews we've done, that we've found so many very passionate people. And it's sent me down, like, a TikTok rabbit hole of, like, TikTok, like, music nerd influencer-type folks who are posting playlists. And they, like, hundreds of thousands of likes on these videos that are literally just, like, screen with text on it that you're supposed to, like, pause the video [laughs] and, like, look at, like, the songs that they're recommending. And it's like, who does that? And it was like, these people do that. And it's like, so there are...it's been very encouraging to me, actually. I was worried that we were going to find not as much passion as we had suspected, and I think the opposite has proven to be true. So, it's exciting. CHRIS: Yeah, I completely agree with Mike. It's been so encouraging. I think, for me, what we're doing is an idea that I'm very excited about and have been very excited about for a long time. But hearing the responses that we're getting makes me confident in the idea, too. That's great. I mean, I think that is everything that a founder needs, you know, is excitement and confidence. MIKE: Well, and just the whole user interview experience has, like, made a lot of my other conversations sort of I've tried to frame parts of them as user interviews because I'm talking to a lot of, like, label folks now, and artists, merch people. And, you know, I ended up just sort of, like, asking them, I mean, yes, trying to explain the product and work on kind of partnership stuff, but a lot of it is really just geeking out with them. And just, like, hearing their thoughts about, like, what they love about merch because these are people that clearly think about this stuff all the time. So, it's definitely kind of, like, tuned my other conversations into trying to get unbiased feedback. LINDSEY: Yeah. Everything is a little user interview now. MIKE: Yeah, exactly. LINDSEY: Get that angle in there. All right, so some early validation and excitement. That's really cool to hear. Any challenges or, you know, other kinds of learnings early on? Anything that's been invalidated? MIKE: I don't know that we're there yet. [inaudible 24:02] Chris, I don't know. I'm happy to find that some things are invalidated, but I don't really feel...you know, some of the personas that we decided or maybe just one of the personas we decided to pursue, I think we're having a hard time having those user interviews kind of really bear fruit, but that's helpful, too, actually. I mean, it's like, okay, well, maybe that's not a group that we target. JORDYN: Yeah. It's about, like [inaudible 24:24]. I encourage folks not to think about this like a 'no, not that,' and instead think of it as like a 'not yet.' And that's, I think, the dynamic here with a couple of the personas we were interested in. It's just been turned into kind of, like, a not yet for reasons that we very quickly figured out, but we'll get there. It's just a matter of figuring out we had some other personas take precedence because they're more sort of red, hot in a way, right? It's just easier to get in contact with these people, or it's, like, clear what they're going for or what they need from the market. So, you know, we have this whole list, and it was not clear at first who was going to kind of stand out. But we've kind of found some focus there, which means, invariably, that there's things that are falling out of the frame for now, and you're kind of de-prioritizing them. But it really is, like, a we'll get to that [laughs]. We'll eventually get to that. LINDSEY: Yeah. And part of the process, who's going to rise to the top right now? JORDYN: Yeah, exactly. LINDSEY: Do you have anything you can show and tell with us today or not yet? MIKE: So, Chris has been hard at work on all the physical side of this stuff and going back and forth with our manufacturing partner and all that good stuff. But we have a final version of the mixtape product. LINDSEY: For when this gets pulled into the podcast, Mike's showing us a physical card. CHRIS: It's a small card, and we call them Goodz. And it's printed on three-millimeter plywood using a UV printing process, super durable. And this is something you can put in your pocket. You're not going to wreck it. I think you could actually (Don't quote me on this.), but I think you can even, like, put it through a washing machine, and it would be fine. Embedded in this card is a chip that can be read by your phone, and that's pretty much what we're working with. MIKE: Yeah, so the idea is you just sort of tap this, and it'll take you to a streaming version of a playlist. And then Chris has also been making these adorable crates. And [crosstalk 26:10] LINDSEY: The little crates I love. MIKE: And we actually have some wooden ones, too, in the testing that's [crosstalk 26:15] LINDSEY: And then the mixtapes get stored in the little crates [crosstalk 26:19] MIKE: Yeah. So, you could have -- LINDSEY: Throw it on your desk. CHRIS: Each crate can hold about, I think, 15 of these things. What's really cool about this product on the physical side is we are using a tried-and-true technology, which is NFC chips. These are things that make Apple Pay work, make Google Pay work. They are in your E-ZPass when you drive through a toll booth. This is stuff that's been around for years. So, we're just kind of leveraging this technology that's been around for so long in a new way. MIKE: Yeah, I think it's similar to kind of the evolution of QR codes, right? It's like they were sort of around forever, and then it was, like, COVID and restaurant menus kind of kicked those into mainstream. Like, NFC has been around for a long time. It's very tried and true. It's affordable. But I want to say Apple only turned it on by default, like, the NFC reader in the iPhone in the last, like, 18 to 24 months, right? Like, it started...like, it's been around for a while, but they're sort of slowly kind of...and now you just sort of see it everywhere. People are using it on the subways in New York to scan for tickets or for accessing stuff. I was also just showing Chris has been prototyping with the ability to sort of keep these on a key ring. So, we have, like, a little chain hole on them. It is [inaudible 27:22] to sort of have this on your backpack or, you know, on a key ring, or something like that. And friends could kind of, like, come up to you and just, like, scan one that looks interesting. CHRIS: And yeah, something that's awesome about this is you don't need an app. You don't need to download anything. As long as your NFC reader is on when you scan this, it will bring you to the music that it's linked to, which I think is awesome. So, I mean, my dream is to have these, like, hanging off of people's backpacks so I can, like, scan them in the subway or, you know, it's such, like, an easy thing to do. And it requires so little technical time on the user's end to be able to do it. LINDSEY: Oh, we got a question here. "So, Moo used to offer NFC cards. What made you decide to do the thicker plywood model?" CHRIS: Durability is really what it comes down to. We wanted something that felt like an object that you can have and treasure. Like, these have weight, you know, these feel like something, not just a piece of paper. This is something that you can have and [inaudible 28:22] your desk, and it's not going to fade in the sunlight. It's not going to disintegrate over time. This is something that's going to last. MIKE: Yeah, the cards would definitely, like, as I would sort of carry them around and show them to people and stuff, the cards would start, you know, breaking. It's like having a business card in your pocket, right? Eventually, it's going to kind of wear out. And plus, we had, like, the stickers were visible on the back of them. And we were, like, having the sticker just completely disappear inside the wood it just feels a little bit more like magic. LINDSEY: Well, thanks for demoing there. I put you on the spot a little bit. But they are...I had seen them in the Slack, and they're very cool [laughs]. So, I had to ask if we could show them off a bit. MIKE: Of course. CHRIS: I think another thing to think about, too, is we've been talking a lot about the user experience. But if and when we get to the point of making these for artists, artists will be able to collect so much data off of the way that people buy and collect and use these things over time, which is something that we're really, really excited about. And also, you know, we're working on a way to make the link in the object updatable over time. So, artists will be able to change what a card points do to inform their users about the latest and greatest thing. LINDSEY: Very cool. Jordyn, what's next on the programming agenda for Chris and Mike? JORDYN: It's really sort of we're in this, like, iterative cycle. So, we're talking to folks. We're working on the website. The conversations we're having with people are informing how we're framing this first experiment with the mixtape, how we're marketing it, who we're marketing it to. I think next up is probably a Google Ad experiment to really see if we can piggyback on some stuff or at least figure out a new consumer product. It's so tough, right? It's also not a thing people are searching for. So, we have to come up with some experiments for how we get people to that website [laughs]. So, you know, Google Ads funnels is just something you kind of have to do because it's very interesting to figure out what people are responding to, what people are searching for. But we're going to have a bunch of other experiments as well and non-experiments. Outbound experiments: can we go to people? Can we get listed in a gift-buying guide for the holidays? Or, like, we don't know. There's a bunch of experiments we need to do around that, which is really just this iteration. We won't stop talking to users but, you know, everything we're hearing from them will inform where we go and how we talk to the folks in those places where we end up. And really, it's just about starting...once this is up and, you know, there's, like, an orderable thing, there's, like, a whole data cycle where we start to learn from the stuff we're testing; we actually have some real data for it, and we can start to tweak, iterate and change our strategy. But the bigger thing, also, is this bigger platform. So, the next thing really, the big next thing, is to sort of start to scope and create an architecture idea. What's it going to take to build the actual backend thing? And it's the thing that thoughtbot really [laughs] excels at, which is software. So, you know, that's the big next kind of project. Once the mixtape experiment is sort of out and in flight and we're getting data, we really need to turn our attention to the technical backend. LINDSEY: Exciting. Another comment/question from Jeff, who maybe needs a user interview. "Love the crate more than the actual albums. Maybe offer collections of artists." MIKE: Yeah, that's the plan. CHRIS: Yeah, definitely. It's a good idea. Yeah, it's, I mean, and labels get to, especially, like, small indie labels get really excited about doing, like, crates worth of collections of different artists or, like, you know, digging through their back catalog, their subscription services. There's a lot of different angles for sure about that idea. LINDSEY: [inaudible 31:55] Chris and Mike, going into this next section of the programming, for anyone watching right now, or watching the recording, or listening to the recording, any action items from them? You know, are you looking for any user interviews or have any survey or any destinations you'd like to send people yet? CHRIS: Not quite yet, but soon, I would say. Well -- MIKE: I mean, [inaudible 32:19] plug the website, I mean, you know, I think we've got, like, an email to sign up from there, right? The URL is getthegoodz.com and I [crosstalk 32:27] LINDSEY: Goodz with a Z. MIKE: Goodz with a Z. CHRIS: With Z. MIKE: So yeah, if you want to go there, you can sign up. I think there's an email signup on there to learn more. LINDSEY: Perfect. All right. getthegoodz.com email sign up. To stay up to date on Goodz and the incubator, you can follow along on the thoughtbot blog. You know, as always, send us any questions you might have, and we're happy to get to those. But otherwise, thanks for listening. And thank you all — Jordyn, Chris, and Mike. Thanks so much for joining today and sharing and being open about your stories so far. MIKE: Thank you. CHRIS: Yeah, thank you, Lindsey. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at referrals@thoughtbot.com with any questions.
This episode introduces the second participants of the season's thoughtbot's Incubator Program, Mike Rosenthal and Chris Cerrito. Mike has a background in music industry marketing, and Chris is a maker and tinkerer with experience in exhibit development. They're developing a product combining physical objects with digital content, starting with music. Their concept involves creating physical items like wooden mixtapes with NFC chips linking to digital playlists. This blend of physical and digital aims to revive the tangible aspects of fan engagement in a digital era. Their project, named Goodz, is the first pure consumer product in the Incubator program, adding complexities like supply chain and manufacturing considerations. The team is conducting user interviews to validate market interest and refine their messaging. They aim to have a functioning physical product and a supporting digital backend by the end of the program. Challenges include defining the target market and understanding how to attract customers to a new product type. The thoughtbot team is excited about the project due to its fun nature and technical aspects, offering a fresh perspective compared to problem-focused startups. The conversation also explores the broader implications of bridging the digital and physical worlds in fan engagement, with the potential to collect valuable data for artists and create lasting, meaningful connections for fans. Follow Josh Herzig-Marx on LinkedIn (https://www.linkedin.com/in/joshuaherzigmarx/) or X (https://twitter.com/herzigma). Visit his website at joshua.herzig-marx.com (https://joshua.herzig-marx.com/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Become a Sponsor (https://thoughtbot.com/sponsorship) of Giant Robots! Transcript: LINDSEY: All right. I'm going to kick us off here. Thanks, everyone, for tuning in. We're doing our first update with two founders that are now going through the Startup incubator at thoughtbot. thoughtbot, if you're not familiar, product design and development consultancy. We'll help you on your product and make your team a success. One of the very fun ways we do that is through the startup thoughtbot incubator, which is an eight-week program. So, with us today, I myself am Lindsey Christensen, marketing for thoughtbot. We also have Jordyn Bonds, who is our Director of Product Strategy and runs the thoughtbot incubator. And then, as I mentioned, we've got two new founders who are going to tell us a little bit about themselves and what they're working on. Mike Rosenthal, let's kick off with you. Can you tell us a little bit about maybe your background and what brings you to present day? MIKE: Sure. First of, thanks for having us. It's been a lot of fun doing this over the last [inaudible 01:03]; it's only two weeks, two and a half weeks, something like that. It feels like a lot more. I come from a music industry background, so worked in sort of marketing and strategy for artists for a long time; worked with a band called OK Go back, sort of starting in 2009 or so. I did a lot of early kind of viral music video stuff. And we were sort of early to the idea of sort of leveraging fan engagement and revenue, honestly, kind of beyond sort of just selling their music and touring, so sort of exploring other ways that artists can make money and connect with their fans and was with those guys for five years. And then, I went on and worked at an artist management company in Brooklyn called Mick Management and ran the marketing department there, so doing similar type of work but for a roster of 2025 major label bands. And so, really got to see fan engagement on all different levels, from really large bands down to baby bands who were just getting started. And then, yeah, started my first startup in 2018, so doing sort of fan engagement work, and NFTs, and blockchain-type stuff working with bands, but then also sports and entertainment properties. Yeah, that kind of brings me here. So, always been sort of on the music side of things, which ties into a lot of what Chris and I are working on now, but more generally, sort of fan engagement and how to, you know, drive revenue and engagement for artists and deliver value for fans. LINDSEY: Very interesting. All right, Chris, going to head over to you. Chris Cerrito, can you tell us a bit about your background? And it sounds like yours and Mike's paths; this isn't the first time you've crossed. CHRIS: No. Mike and I have been working together since 2007, I believe. Yeah, that's a great place to start. I've always been kind of a maker and a tinkerer, always been interested in art materials, how things are put together. And that kind of culminated at grad school, where Mike and I met at NYU, where we both studied physical computing and human-computer interaction, making weird things that kind of changed the way that people interact and play with technology in their day-to-day lives. I think the first project he and I worked on together was a solar robotic band that we played with light in front of a bunch of people. It was very wonderful and confusing at the same time. After grad school, I was lucky enough to become a resident artist and then an exhibit developer at a museum in San Francisco called the Exploratorium, which is a museum of science, art, and human perception. I spent ten years there working on exhibits, teaching people things ranging from, let's see; I built a dueling water fountain to teach visitors and users about the prisoner's dilemma. I built a photo booth that used computer vision to teach people about the microbiome that lives on their face, like, just all kinds of weird things like that that fuse the digital and the physical worlds. I loved my time there. And then kind of COVID hit, and I realized that everything I had been working on for ten years was locked up in a museum that I no longer had access to. And it really gave me a desire to kind of bring my ideas into the physical world. I wanted to make things that people interact with and use in their lives on a day-to-day basis. And I would say that's really what brought me here to this point. LINDSEY: Very cool. Very interesting backgrounds, in my opinion. What is the new idea? What is the thing that you're bringing into the incubator? Mike, I'll start with you. Tell us a bit about what you're working on. MIKE: Chris and I are working on physical objects that connect to digital content is sort of the broadest way that I could describe it. I think, you know, as Chris kind of mentioned, you know, we've both been working on sort of physical things that have interactivity for a lot of our careers. I think we both come from an era of a lot more physical objects in your life, whether that's, you know, VHS cassettes at your parent's house growing up, or records and tape cassettes, and just sort of physical things that remind you of the things that you love. And I think that, you know, cell phones are great, and the sort of the smartphone era is amazing and having, you know, every single song, and movie, and television show and podcasts, et cetera, in a black box in my pocket is great. But I think we've sort of gotten to a point where it's more of an organizational problem now than anything else. And we sort of forget the actual things that we love in this world. And so, we're working on basically making physical objects to tie to digital content, and we're starting with music. And that's what we've been working on at thoughtbot is sort of how we can create physical things that basically you can tap, and that will take you to streaming content. One of the first things we're working on literally looks like sort of a little mixtape on a piece of wood, and you can just load that up with any sort of playlist that you might have on Spotify, or Apple Music, or YouTube, or whatever, and tap it, and it will take you there. And so, it's just sort of that idea of like, oh, we used to be able to sort of flip through a friend's music collection and judge them ruthlessly, or become even better friends with them based on kind of what you saw there. And we think that the time is ripe for, I don't know, a blend of that nostalgia with actual sort of, like, real-world utility that people could be into this right now. Chris, what am I missing there? CHRIS: I'd say just to expand on that a little bit, it's, you know, we spend so much time in the digital world, but we still exist in the physical. And a lot of the things, like, you might spend a really long time editing a photo for your parents or making a playlist for a friend, and there's, like, a value there that might not translate because it's digital. It's ephemeral. And I think tying these digital assets to a physical thing makes them special. It gives them, like, a permanent place in your life, something to respect, to hold on to, and maybe even pass down at some point. LINDSEY: Yeah, and I think before we logged on, we actually had Jordyn and Mike grabbing cassette tapes from the room there and to show us -- MIKE: [inaudible 06:49] LINDSEY: What [laughs] was some of their collection and to prove some of the power of these physical –- MIKE: Nothing, like, just old mixtapes. LINDSEY: Mementos. MIKE: Yeah. We were just talking about this on our sync with the thoughtbot crew. They're, like, there's sort of two levels of nostalgia. There's nostalgia for people like us who, yeah, [crosstalk 07:09] mixtapes, right? For people who actually grew up with this stuff and still have it lying around or don't but, like, look at something like that that gives you, like, instant flashbacks, right? You're like, oh my God, I remember scrolling on that little j-card or, like, getting a mixtape for my first, you know, boyfriend or girlfriend, and having it just mean everything. So, there's people for whom that was a thing. And there's, you know, generations of people for whom that is, like, their only connection to that is, you know, Stranger Things or, like, you know, the mixtape exists in pop culture as a reference. So, there's still, like, a very strong attachment there, but it's not a personal one, right? It's a cultural one. But I think everybody has that connection. So, that's kind of why we're starting with the mixtape, just because I think everyone can kind of relate to that in some way. LINDSEY: Yeah, no, yeah. When I hear mixtape, it goes immediately to crushes. You make a mixtape for your crush. CHRIS: Exactly. LINDSEY: It's a huge, powerful market, powerful. MIKE: Oh my God, so powerful. I mean, yeah, I don't know anybody -- LINDSEY: What's more motivating? MIKE: [laughs] Yeah, exactly. CHRIS: Or even just I have a really good friend who I don't get to see as often as I'd like. And he and I are constantly sending each other, you know, Spotify links and text messages. And it's great. I love that interaction. But at the same time, you know, I might forget to add that to a playlist, and then it's kind of lost. If I had taken the time to make something and send it to him physically or vice versa, it just becomes so much more special and so much more real. MIKE: Yeah. I mean, honestly, I first made these...I mean, we can go to this origin if we want. But, like, I literally just went on moo.com, right? The business card company. And they let you upload, you know, 50 different images, and they'll send you all of those as business cards. And so, I literally went on and just made business cards of all the album covers of, like, albums that I loved growing up, right? And their cheapest is this little piece of cardboard. But I had 50 of these, and I'd put them all out on my coffee table, just as something I wanted to have around. And people kept coming, you know, friends would come over, and you would just have these conversations that I haven't had in 10 or 15 years, right? Because no one's going to come to my house and pick up my phone and look at my Spotify collection. But if these things are all just sitting out, they're like, "Oh shit, you're into that? Like, I haven't thought about that album in 15 years." Or like, "Oh, I didn't know you were into that. I'm, like, a crazy super fan of that artist as well." And all of a sudden, we're having these conversations that we just weren't having. Yeah, there's something there where it's all been nostalgia coupled with the kind of prompting of conversation and connection that we've kind of lost, I think. CHRIS: And I think just to clarify a little bit on what Mike's saying, is, you know, this mixtape will be our first product launch, and then we're hoping to move into collectibles for artists and labels. So, shortly after we launch this tape, we're hoping to launch some kind of pilot with a label where you will be able to buy a version of this for your favorite music artist at a merch table in a concert, possibly online. Our dream is to have these sitting there on the table with T-shirts, and records, and other things that artists sell so you can express for the artists that you love. This is a way of expressing your fandom. LINDSEY: Jordyn, heading over to you, this feels like maybe the first consumer product that has gone through the incubator, would you say? Or how do you think about it? JORDYN: Yeah, if you're a consumer -- LINDSEY: Or is it different than other types of products? JORDYN: Yeah, the first incubator project we did with Senga was, I think, what you would call prosumer. So, it was sort of a consumer thing but directed at folks who had kind of freelancing in sort of a business context. It's got a lot of dynamics of the consumer. But this one, for sure, is the first pure consumer play. Though now that I'm thinking about it, you know, AvidFirst had some consumer elements to it, but it was, you know, it was, like, more complex tech [laughs] [inaudible 10:46] totally different thing -- LINDSEY: But definitely the first of the physical, physical [inaudible 10:52] JORDYN: Oh, sure, the first of the physical thing. Right. Absolutely. LINDSEY: Does that change any of, like, the approach of the programming, or it's kind of -- JORDYN: I mean, no, not fundamentally, though it does add this layer of operations that you don't have with a pure software play. So, we have to be, there is a thing that needs to get shipped to people in the world, and that takes timelines, and it takes -- LINDSEY: Supply chain. JORDYN: Yeah, exactly. And Chris is doing most of that stuff. I don't want to, you know, this is not, like, the main focus of our team necessarily, but it intersects, right? So, this isn't the first one of these types of products I've worked on personally in my career. But there's something, like, really, for me, very fulfilling about, like, there's software. There's a big component of software. There's also this physical object that needs to exist in the world. And partly, what's so compelling about Goodz is that it gives you the promise of a physical, like, the sort of good aspects of a physical product, a thing you can hold in your hand and look at and really connect with in that physical way. But it has this dynamic digital, like, essential quality as well. So, it's very compelling as a product because it sort of marries the things that we like about both the physical world and the digital world, which is partly why the team was really excited about working on it [laughs]. LINDSEY: Well, that was going to be my next question is, you know, what stood out to you about the Goodz application for the incubator and the interview process that made you and the team feel like this was going to be a great project to work on? JORDYN: Yeah. So, I think just the team really resonated with the sort of idea in general, and it seemed fun. There was, like, it's a very positive thing, right? It isn't so much about solving problems and pain points. And, sometimes the, you know, when you're very focused on solving problems, it can feel a little doomy because you actually have to, like, immerse yourself in the problems of the people that you're making software for. And sometimes, you start to feel like the world is just full of problems. What Goodz is doing is sort of it is solving a problem in a sense, but not in that kind of way. It's really, like, a fun upside kind of thing, which I think a lot of the folks on the team were very excited about. But, like, the software component, actually, is very interesting to us from a technological standpoint as well. There's a lot of opportunity here to do interesting things on the backend with an object that's essentially functioning as a bookmark out in the world. What all can you do with that? There's something super compelling and technically interesting about it. And I think, also, the team was just sort of excited by Chris and Mike, you know, the energy and the kind of background they were bringing to the table was also super interesting. And then, above all else, what I say every time you ask me this question, which is stage fit, y'all, good stage fit. They're right at the beginning. They haven't built the product yet [laughs]. Gotta say it. It's a good stage fit. They know who they're building for broadly but not super specifically. Got a good vision but, like, haven't made that first step with the software. Perfect stage fit for us [laughs]. LINDSEY: Great. So, Chris, we were talking a bit before about how you two have been collaborators in the past, worked on business ideas before. Why bring this idea into the thoughtbot incubator? What are you hoping to, you know, achieve? CHRIS: One of the main reasons why we wanted to bring this into the incubator was just for support, momentum, and then, also, I would say, validation for our idea. I mean, we came to the incubator with a very, yeah, I would say it was a fairly developed idea that needed to be proved, and we, quite frankly, needed help with that. You know, Mike and I have our own expertises, but we don't know how to do everything. We're more than willing to jump in where we need to go. But having people with expertise to work with has proven to be incredibly helpful, and just having kind of fresh faces to bat ideas around with after he and I have been staring at each other for months now on Zoom calls and meetings. And just, you know, being able to talk about these ideas with fresh faces and new people and get new perspectives has been so very, very helpful. I think something that's also great from the momentum standpoint is that because there's a time limit to this experience, we've got the time that we have with you guys, and we've been able to set goals that I think are very achievable for things we want to occur in the next couple of months, and it feels like we're going to get there. And I think by the end of this, I mean, our hope, and I think we're on track, is to have a functioning physical product that we're going to offer to consumers with a digital backend to support it, which is, in my mind, amazing. That'll totally validate this idea and prove if we have something or not. LINDSEY: I was going to ask if you're open to sharing what those goals specifically are. Is that it? Is it that by the end, you have -- MIKE: Is that it? Lindsey, that's a lot. [laughter] CHRIS: It's a lot. I mean, yeah. I mean, we're going to have a physical object in the world that you can buy via an e-commerce site -- JORDYN: Sounds like we need Lindsey on the team if Lindsey feels like this is so achievable. [laughter] CHRIS: Yeah, yeah. Lindsey...yeah. We're in the beginning [crosstalk 15:47] LINDSEY: I meant, is that the goal? CHRIS: That is the goal. LINDSEY: Is that all? CHRIS: I was going to –- LINDSEY: Is that all you got? CHRIS: Mike, do you agree? MIKE: Yeah. Is that the goal? Yes, that is the goal. I mean, you know, when we sat down with the thoughtbot team kind of week one, you know, they're sort of like, "All right, let's define kind of the experiment." So, we refer to them as experiments, which I think is helpful because, like, what are the experiments that we want to be doing during our time here? And, you know, we talked about it a lot. And yeah, I think it's, you know, having a physical product out in the world, having a website in which to sell it. But also, it's really like Chris was saying, it's like, it's market validation, and just making sure we actually have something that people want. It's like, you know, running a startup takes so long and, like [laughs], you know, you'll do it for so many years. It's like bands when people say, like, "Oh, that's an overnight sensation." It's like, you know, that band has been slogging it out in tiny, little venues for four years before you ever heard of them. It's like, that's what so much of the startup world feels like to me, too. It's like, "Oh, you're just getting started as a startup?" It's like, "Well, we've been working on this forever." And I know how long this can take. And so, I think we want to learn as early as possible, like, is this something people actually want? Because if they don't, like, we'll just go do something else. I don't want to spend years making something that people don't want. So, I think the biggest goal, for me, is just validation, and then that is sort of how we get there is like, okay, how do we validate this? Cool. Let's identify some, you know, assumptions of personas that we think are people who do actually want this and then try to go sell it to them. And all the implications from that are, okay, well, you need a website where somebody can buy it. You need a physical product that somebody can actually buy. So, all those things sort of come out of that, but, for me, it's like, proving that assumption, is this thing real? Do people actually want this? And everything else is like, okay, how do we prove that? LINDSEY: Jordyn, what does that look like in these first few weeks here? User interviews, I assume, how are the user interviews going? JORDYN: Always. Always. So, you know, we kick it off by just, like, doing the exercise where we list everybody who might want this. And the team, you know, it's a fun product. Everybody brought their own assumptions and ideas to the table on that. You know, we had a lot of different scenarios we were imagining. It's super fun getting that stuff out of people's heads, just, like, what are we all thinking? And then, you know, we get to negotiate, like, okay...I always encourage everyone to think, like, if everyone else on the team was on the moon, you had to make a decision about a market segment to pick; which one would you pick? And then we kind of argue about it in a productive way. It really helps us get at, like, what are the dynamics that we think matter upfront? And then we pick one, or, in this case, we have a few. We have a handful. And we're running interview projects where we just recruit people to talk about people that meet this persona, talk about a specific problem. We're in the middle of that right now. And it's fun, fantastic. These conversations are super interesting. We're validating a lot of the things that Mike and Chris, you know, walked into this with, but we're learning a bunch of new things as well. And, like, really, part of the aim there is to validate that there's a hole in the market that we might fill but also to hear the language people are using to describe this stuff. So, when people talk about buying music, merch, you know, making playlists, et cetera, like, what language do they use to talk about that? So that we make sure we're speaking the language that our customer uses to describe this stuff. And we're, you know, we're right in the pocket of doing that, learning stuff all the time. And it helps us kind of hone the messaging. It helps us know where to go talk to people about it, how to talk about it, but it's, you know, it all kind of fits together. And it's just this, really...the early stages. It's just a bunch of us in a room, a virtual room, in this case, sort of, like, tossing ideas around. But out of it crystallizes this sense of alignment about who this is for, how to talk to them about it, and with a goal. And, you know, Mike and Chris walked in with the exact right mindset about this, which is, yes, it's experiments. We need to validate it. Let's make sure there's a there-there. If there's a there-there, let's figure out where it is [laughs], like, all those things. And we're running these experiments, and it was really [inaudible 19:36]. We got down to business quite quickly here. It was really great. LINDSEY: Like you said, it's not necessarily a problem or, you know, the typical framing of a problem. How do you start those user interview questions around this? Do you feel a gap between the physical and the digital sound? [laughter] JORDYN: No, no. LINDSEY: It's maybe not it [laughs]. JORDYN: Yeah, no. Well, I can tell you what our startup questions are. One of them is, tell me about the last time you bought music merch. Go for it, Lindsey. Tell us. LINDSEY: The last time I bought music merch, I went to a Tegan and Sara concert a few weeks ago, and I bought a T-shirt. JORDYN: Tell me about buying that T-shirt. Why'd you buy it? LINDSEY: Because I wanted to remember the show and my time with my friends, and I wanted to support the artists. I know that buying merch is the best way to support your favorite touring artists. JORDYN: So, it's just, you know, we could spend the rest of this time talking [laughter] [crosstalk 20:34], and it would be awesome. So, it's really a lot of things like that. LINDSEY: Gotcha. JORDYN: You don't ask, "What problem are you trying to solve by buying this t-shirt?" Right? Like, that's not, you know, but we ask you to tell us a bunch of stories about when you did this recently. You know, and if you make playlists for friends, you know, that's a different persona. But we would have asked, you know, like, "Tell me about the last playlist you made. You know, who did you share it with? You know, what happened after that? What happened after that? What happened after that?" It's a lot of questions like that. And there's just nothing better. People love to tell you what's going on with them. And it's great [laughs]. LINDSEY: Yeah. As you all have been doing these interviews, Mike and Chris, have you been surprised by anything? Any interesting insights that you're seeing already? CHRIS: I mean, I haven't done really much in the way of user interviews in the past. This is a really new experience for me. And then we're, obviously, not on the calls because that would be weird and probably intimidating for people. But we're getting lots of highlights from folks who are doing them, you know, in our daily sync. And I'm surprised at how many, like, really intense, like, playlist nerds we have found even just in, like, the few people we've talked to, like, in the best possible way. Like, people who are like, "I make playlists all the time." Like, you're talking about, like, a vinyl fan or, like, a...Jordyn, what's the story? It's, like, the guy who there was so much out-of-print vinyl that he started a vinyl label just to get the albums in vinyl. [crosstalk 21:56] JORDYN: Yeah. There were a bunch of releases that he feels really passionately about that were never released on vinyl that he knew would never be released on vinyl. And so, he started a vinyl record label. And we just found this guy [laughter]. CHRIS: Is that indicative that that's, like, an entire persona we're going to, like, target? Absolutely not. But it's just, like, it's amazing that even just in the few user interviews we've done, that we've found so many very passionate people. And it's sent me down, like, a TikTok rabbit hole of, like, TikTok, like, music nerd influencer-type folks who are posting playlists. And they, like, hundreds of thousands of likes on these videos that are literally just, like, screen with text on it that you're supposed to, like, pause the video [laughs] and, like, look at, like, the songs that they're recommending. And it's like, who does that? And it was like, these people do that. And it's like, so there are...it's been very encouraging to me, actually. I was worried that we were going to find not as much passion as we had suspected, and I think the opposite has proven to be true. So, it's exciting. CHRIS: Yeah, I completely agree with Mike. It's been so encouraging. I think, for me, what we're doing is an idea that I'm very excited about and have been very excited about for a long time. But hearing the responses that we're getting makes me confident in the idea, too. That's great. I mean, I think that is everything that a founder needs, you know, is excitement and confidence. MIKE: Well, and just the whole user interview experience has, like, made a lot of my other conversations sort of I've tried to frame parts of them as user interviews because I'm talking to a lot of, like, label folks now, and artists, merch people. And, you know, I ended up just sort of, like, asking them, I mean, yes, trying to explain the product and work on kind of partnership stuff, but a lot of it is really just geeking out with them. And just, like, hearing their thoughts about, like, what they love about merch because these are people that clearly think about this stuff all the time. So, it's definitely kind of, like, tuned my other conversations into trying to get unbiased feedback. LINDSEY: Yeah. Everything is a little user interview now. MIKE: Yeah, exactly. LINDSEY: Get that angle in there. All right, so some early validation and excitement. That's really cool to hear. Any challenges or, you know, other kinds of learnings early on? Anything that's been invalidated? MIKE: I don't know that we're there yet. [inaudible 24:02] Chris, I don't know. I'm happy to find that some things are invalidated, but I don't really feel...you know, some of the personas that we decided or maybe just one of the personas we decided to pursue, I think we're having a hard time having those user interviews kind of really bear fruit, but that's helpful, too, actually. I mean, it's like, okay, well, maybe that's not a group that we target. JORDYN: Yeah. It's about, like, [inaudible 24:24]. I encourage folks not to think about this like a 'no, not that,' and instead think of it as like a 'not yet.' And that's, I think, the dynamic here with a couple of the personas we were interested in. It's just been turned into kind of, like, a not yet for reasons that we very quickly figured out, but we'll get there. It's just a matter of figuring out we had some other personas take precedence because they're more sort of red, hot in a way, right? It's just easier to get in contact with these people, or it's, like, clear what they're going for or what they need from the market. So, you know, we have this whole list, and it was not clear at first who was going to kind of stand out. But we've kind of found some focus there, which means, invariably, that there's things that are falling out of the frame for now, and you're kind of de-prioritizing them. But it really is, like, a we'll get to that [laughs]. We'll eventually get to that. LINDSEY: Yeah. And part of the process, who's going to rise to the top right now? JORDYN: Yeah, exactly. LINDSEY: Do you have anything you can show and tell with us today or not yet? MIKE: So, Chris has been hard at work on all the physical side of this stuff and going back and forth with our manufacturing partner and all that good stuff. But we have a final version of the mixtape product. LINDSEY: For when this gets pulled into the podcast, Mike's showing us a physical card. CHRIS: It's a small card, and we call them Goodz. And it's printed on three-millimeter plywood using a UV printing process, super durable. And this is something you can put in your pocket. You're not going to wreck it. I think you could actually (Don't quote me on this.), but I think you can even, like, put it through a washing machine, and it would be fine. Embedded in this card is a chip that can be read by your phone, and that's pretty much what we're working with. MIKE: Yeah, so the idea is you just sort of tap this, and it'll take you to a streaming version of a playlist. And then Chris has also been making these adorable crates. And [crosstalk 26:10] LINDSEY: The little crates I love. MIKE: And we actually have some wooden ones, too, in the testing that's [crosstalk 26:15] LINDSEY: And then the mixtapes get stored in the little crates [crosstalk 26:19] MIKE: Yeah. So, you could have -- LINDSEY: Throw it on your desk. CHRIS: Each crate can hold about, I think, 15 of these things. What's really cool about this product on the physical side is we are using a tried-and-true technology, which is NFC chips. These are things that make Apple Pay work, make Google Pay work. They are in your E-ZPass when you drive through a toll booth. This is stuff that's been around for years. So, we're just kind of leveraging this technology that's been around for so long in a new way. MIKE: Yeah, I think it's similar to kind of the evolution of QR codes, right? It's like they were sort of around forever, and then it was, like, COVID and restaurant menus kind of kicked those into mainstream. Like, NFC has been around for a long time. It's very tried and true. It's affordable. But I want to say Apple only turned it on by default, like, the NFC reader in the iPhone in the last, like, 18 to 24 months, right? Like, it started...like, it's been around for a while, but they're sort of slowly kind of...and now you just sort of see it everywhere. People are using it on the subways in New York to scan for tickets or for accessing stuff. I was also just showing Chris has been prototyping with the ability to sort of keep these on a key ring. So, we have, like, a little chain hole on them. It is [inaudible 27:22] to sort of have this on your backpack or, you know, on a key ring, or something like that. And friends could kind of, like, come up to you and just, like, scan one that looks interesting. CHRIS: And yeah, something that's awesome about this is you don't need an app. You don't need to download anything. As long as your NFC reader is on when you scan this, it will bring you to the music that it's linked to, which I think is awesome. So, I mean, my dream is to have these, like, hanging off of people's backpacks so I can, like, scan them in the subway or, you know, it's such, like, an easy thing to do. And it requires so little technical time on the user's end to be able to do it. LINDSEY: Oh, we got a question here. "So, Moo used to offer NFC cards. What made you decide to do the thicker plywood model?" CHRIS: Durability is really what it comes down to. We wanted something that felt like an object that you can have and treasure. Like, these have weight, you know, these feel like something, not just a piece of paper. This is something that you can have and [inaudible 28:22] your desk, and it's not going to fade in the sunlight. It's not going to disintegrate over time. This is something that's going to last. MIKE: Yeah, the cards would definitely, like, as I would sort of carry them around and show them to people and stuff, the cards would start, you know, breaking. It's like having a business card in your pocket, right? Eventually, it's going to kind of wear out. And plus, we had, like, the stickers were visible on the back of them. And we were, like, having the sticker just completely disappear inside the wood; it just feels a little bit more like magic. LINDSEY: Well, thanks for demoing there. I put you on the spot a little bit. But they are...I had seen them in the Slack, and they're very cool [laughs]. So, I had to ask if we could show them off a bit. MIKE: Of course. CHRIS: I think another thing to think about, too, is we've been talking a lot about the user experience. But if and when we get to the point of making these for artists, artists will be able to collect so much data off of the way that people buy and collect and use these things over time, which is something that we're really, really excited about. And also, you know, we're working on a way to make the link in the object updatable over time. So, artists will be able to change what a card points do to inform their users about the latest and greatest thing. LINDSEY: Very cool. Jordyn, what's next on the programming agenda for Chris and Mike? JORDYN: It's really sort of we're in this, like, iterative cycle. So, we're talking to folks. We're working on the website. The conversations we're having with people are informing how we're framing this first experiment with the mixtape, how we're marketing it, who we're marketing it to. I think next up is probably a Google Ad experiment to really see if we can piggyback on some stuff or at least figure out a new consumer product. It's so tough, right? It's also not a thing people are searching for. So, we have to come up with some experiments for how we get people to that website [laughs]. So, you know, Google Ads funnels is just something you kind of have to do because it's very interesting to figure out what people are responding to, what people are searching for. But we're going to have a bunch of other experiments as well and non-experiments. Outbound experiments: can we go to people? Can we get listed in a gift-buying guide for the holidays? Or, like, we don't know. There's a bunch of experiments we need to do around that, which is really just this iteration. We won't stop talking to users, but, you know, everything we're hearing from them will inform where we go and how we talk to the folks in those places where we end up. And really, it's just about starting...once this is up and, you know, there's, like, an orderable thing, there's, like, a whole data cycle where we start to learn from the stuff we're testing; we actually have some real data for it, and we can start to tweak, iterate and change our strategy. But the bigger thing, also, is this bigger platform. So, the next thing really, the big next thing, is to sort of start to scope and create an architecture idea. What's it going to take to build the actual backend thing? And it's the thing that thoughtbot really [laughs] excels at, which is software. So, you know, that's the big next kind of project. Once the mixtape experiment is sort of out and in flight and we're getting data, we really need to turn our attention to the technical backend. LINDSEY: Exciting. Another comment/question from Jeff, who maybe needs a user interview. "Love the crate more than the actual albums. Maybe offer collections of artists." MIKE: Yeah, that's the plan. CHRIS: Yeah, definitely. It's a good idea. Yeah, it's, I mean, and labels get to, especially, like, small indie labels get really excited about doing, like, crates worth of collections of different artists or, like, you know, digging through their back catalog, their subscription services. There's a lot of different angles for sure about that idea. LINDSEY: [inaudible 31:55] Chris and Mike, going into this next section of the programming, for anyone watching right now, or watching the recording, or listening to the recording, any action items from them? You know, are you looking for any user interviews or have any survey or any destinations you'd like to send people yet? CHRIS: Not quite yet, but soon, I would say. Well -- MIKE: I mean, [inaudible 32:19] plug the website, I mean, you know, I think we've got, like, an email to sign up from there, right? The URL is getthegoodz.com and I [crosstalk 32:27] LINDSEY: Goodz with a Z. MIKE: Goodz with a Z. CHRIS: With Z. MIKE: So yeah, if you want to go there, you can sign up. I think there's an email signup on there to learn more. LINDSEY: Perfect. All right. getthegoodz.com email sign up. To stay up to date on Goodz and the incubator, you can follow along on the thoughtbot blog. You know, as always, send us any questions you might have, and we're happy to get to those. But otherwise, thanks for listening. And thank you all — Jordyn, Chris, and Mike. Thanks so much for joining today and sharing and being open about your stories so far. MIKE: Thank you. CHRIS: Yeah, thank you, Lindsey. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at tbot.io/referral. Or you can email us at referrals@thoughtbot.com with any questions. Special Guests: Chris Cerrito and Mike Rosenthal.
Chris Sanders is the creator of Disney's Lilo and Stitch. He talks to Mike about the 20th anniversary of the movie, how he first drew Stitch in the 80's for a kid's book and how he ended up becoming the voice in the movie. Chris also shares why music was so important to the development of the story and when we can expect a new installment in the franchise. Mike also talks to Lou Diamond Phillips who has been in movies such as La Bamba, Stand and Deliver and Young Guns. They talk about things you didn't know about the making of La Bamba, how he approaches new roles and growing up in Texas and working at What-A-Burger. See omnystudio.com/listener for privacy information.
Today I talk with Mike with the Coeur d'Alene Schools and he tells us what the levy does for our schools, kids, and teachers. I also talk to Chris with Parkwood Properties and he talks about why this is so important for our community and why you need to vote!! If you live in CDA school district go vote early Or on March 14th!!
¡Hola familia!Bienvenidos de nuevo. Este es el día 39 de nuestra Novena del Rosario de 54 días.Familia, me gustaría invitarlos a visitar un Ministerio llamado By Your Side LA, un ministerio de la Arquidiócesis de Los Ángeles. El ministerio ayuda a hombres y mujeres a sanar de la pérdida de un embarazo por aborto. Este Ministerio Está destinado a conectar a mujeres y hombres con recursos en la comunidad para ayudarlos a sanar. Los compañeros misericordiosos entrenados también ayudan a hombres y mujeres a sanar de abortos espontáneos, infertilidad y muerte fetal.El objetivo de By Your Side LA es llevar a mujeres y hombres que están sufriendo a un lugar de paz y plenitud a través de la conversación, la reconciliación y la comunidad.Para conectarse con un Compañero Misericordioso, el número de teléfono es 1-877-301-9684El correo electrónico es bysla@la-archdiocese.orgSitio web:By Your Side LADía 39 : Misterios Gloriosos en AgradecimientoHoy, día 39, rezamos los Misterios Gloriosos en AgradecimientoMadre Santísima, Reina del Santísimo Rosario, te pedimos que intercedas por nuestras peticiones y nos acerques al Sagrado Corazón de Jesús.Bendita Madre, oramos por las familias que están de luto por la pérdida de un hijo.Bendita Madre, oramos por hombres y mujeres que han experimentado la pérdida de un embarazo por un aborto espontáneo, infertilidad, muerte fetal o aborto. Rezamos por las intenciones de nuestra familia aquí en el podcast, por todas las intenciones recibidas por correo electrónico, Instagram y YouTube.Y rezamos por las intenciones de la familia Babarubias, Ciara, Cayden, Osheen, Jessica, ,Megan, Marisol, Maggie, Kyla, Mariana, Bridget, Roro, Reena, Angelo, Sanny, Jacqueline, Rolyat, Alma, Maria, Mike Chris, Whithertherose, Robin, QUanah, Shawn, Nalleli, Simone, Kelly, Tara, Magaly, Nathan, Kaitlin, Laurie, Florence, Mz. Dream, Ambrosio, Judy, Michelle, Lou, Elaine, Maria, Seidi, Francisco, Julio, Natalia, Lisa, Catherine, Natalie Lynn, Ray Andreis, Laura, Luke, Denise, Suzi, Nick, Rebecca, Antonio, Alxandra, y Veronica.Con amor, Maritza Mendez.Linktr.eehttps://linktr.ee/54daysofrosesPágina webhttps://www.54daysofroses.com/Oración del Rosario, en vivo.https://calendly.com/54daysofroses/liverosary_8Oración del Rosario, con Maritzahttps://calendly.com/54daysofroses/rosaryprayerVenmohttps://account.venmo.com/u/Novena54DaysofRosesPayPalhttps://www.paypal.com/paypalme/54DaysOfRosesCreación de Contenido y Diseño Webhttps://lillywriteshere.com/Audiohttps://luisaperez238.wixsite.com/portafolioApoya el Podcasthttps://www.54daysofroses.com/supportSupport the show
Hello family!Welcome back. This is day 39 of our 54-day Rosary Novena.Family, I invite you to check out a Ministry called By Your Side LA, a ministry of the Archdiocese of Los Angeles. The ministry helps men and women heal from pregnancy loss from abortion. It is meant to connect women and men with resources in the community to help them heal. The trained merciful companions also help men and women heal from miscarriages, infertility, and stillbirth. By Your,Side LA aims to bring women and men who are hurting to a place of peace and wholeness through conversation, reconciliation, and community. To be connected with a Merciful Companion, the phone number is 1-877-301-9684The email is bysla@la-archdiocese.orgWebsite: By Your Side LADay 39: Glorious Mysteries in ThanksgivingWith that, let's get started. Today, day 39, we pray the Glorious Mysteries in Thanksgiving.Blessed Mother, Queen of the Most Holy Rosary, we ask that you intercede for our petitions and bring us closer to the Sacred Heart of Jesus.Blessed Mother, we pray for families who are grieving the loss of a child. Blessed Mother, we pray for men and women who have experienced a pregnancy loss from a miscarriage, Infertility, stillbirth, or abortion. Blessed Mother, we pray for our family's intentions here on the podcast, and for all the intentions received by email, Instagram, and YouTube.And we pray for the intentions of the Cabarubias family, Ciara, Cayden, Osheen, Jessica, ,Megan, Marisol, Maggie, Kyla, Mariana, Bridget, Roro, Reena, Angelo, Sanny, Jacqueline, Rolyat, Alma, Maria, Mike Chris, Whithertherose, Robin, QUanah, Shawn, Nalleli, Simone, Kelly, Tara, Magaly, Nathan, Kaitlin, Laurie, Florence, Mz. Dream, Ambrosio, Judy, Michelle, Lou, Elaine, Maria, Seidi, Francisco, Julio, Natalia, Lisa, Catherine, Natalie Lynn, Ray Andreis, Laura, Luke, Denise, Suzi, Nick, Rebecca, Antonio, Alxandra, and Veronica.With love, Maritza Mendez.Linktr.eehttps://linktr.ee/54daysofrosesWebsite:https://www.54daysofroses.com/Live Rosary Prayerhttps://calendly.com/54daysofroses/liverosary_8?month=2022-09Book a Rosary prayer with Maritzahttps://calendly.com/54daysofroses/rosaryprayerDonate via Venmohttps://account.venmo.com/u/Novena54DaysofRosesDonate via PayPalhttps://www.paypal.com/paypalme/54DaysOfRosesSupport our Ministryhttps://www.54daysofroses.com/supportContent Creator & Web designhttps://lillywriteshere.com/Audio Engineerhttps://luisaperez238.wixsSupport the show
Playmaker reacts to Kyler Murray's new contract. PLUS, Michael is joined by former University of Michigan & Jacksonville Jaguars RB Chris Howard! Mike & Chris talk about his new podcast "Plugged In with Chris Howard", experiencing a perfect season & National Championship at Michigan, playing with Tom Brady at Michigan, his time with the brand new Jacksonville Jaguars under coach Tom Coughlin(including a classic Coughlin fine story), Kyler Murray's tact to new contract, the reloaded AFC West, Russell Wilson's arrival in Denver, the evolution of the running back, his Top 5 backs in the league right now, a Leon Searcy story, and more!
Today Mike set out to recap last weekend's event just outside of Enumclaw WA. The SISU PNW. Instead it turned out to almost be a 60 minute commercial for why you need to go run this race in 2023. sign up here: https://ultrasignup.com/register.aspx?did=95757 Generally we talk about events and how much fun they are but this race holds a special place for us at BeastNet. From Lisa-Anne winning in 2019 with Team PG to Mike and Chris finishing 3rd in 2021(Ryan Polin) and 2022(Ted Kelley II). Third person in parenthesis as it changed each year. This event will challenge you, it will push you to your limit, and it will send you back LAUGHING! Endurance Race, but amazingly fun at the same time. Team SISU Facebook: https://www.facebook.com/sisuendurance Find Tony's Book here: https://smile.amazon.com/Legend-Death-Race-Conquering-Courage/dp/1734541717/ #ocrstrong #helpushelpyou #fullcircleproject #ocr #obstaclerace #obstaclecourseracing #mudrun #racereadyobstacles #frontlineocr #beastnetpod #moreheartthanscars #mhts #celticwarriorchallenge #cwc #ocrtriad #ocrracers #epicseries #berserkerbrew #highlanderassault #lionheartsfitness #sceniccitymudrun #scmr #dolichosrace #dragonocr #mmc #marionmade #mrc #mudracercompany #ocraddix #ocrbuddyMusic Info:https://beastnetpod.com/music --- Send in a voice message: https://anchor.fm/beastnetpod/message Support this podcast: https://anchor.fm/beastnetpod/support
Gia De Cadenet; author, teacher and expat is this week's guest; she talks about her latest book; Getting His Game Back, why she left the US to move to France and the many differences among cultures - this conversation is definitely one for travellers, Europe enthusiasts or the writers/bookworms among you! In more detail, their conversation starts with Gia explaining when her love of France & Paris first appeared, followed by her first time living there (for approximately 6 weeks), then how it all went wrong upon her return, aside from her meeting her now-husband. Their conversation on France continues with the differences between it to the US and why she decided to stay living there, before they talk about Gia's new book & her inspiration behind writing it as well as her next book; Not The Plan. Gia provides some context to her book's characters, it's themes, why she wrote it and how it already has a life of it's own which includes Gia explaining her writing process and what she has planned for the future of her books! Their conversation ends with a brief discussion around the issues a person of colour can face when dating a white individual. Gia's Website: giadecadenet.com - Follow Gia on social media; Twitter: @Gia_deCadenet – Instagram: @Gia_decad Tonya Todd connected Gia & Mike, you can find her GCC appearances on episodes 97, 101, 114 & 141! In the last episode of GCC, number 152, Chris Braaten returned to GCC, talking about his journey through a 200lbs weight loss which included a massive change of diet & lifestyle, then Mike & Chris' conversation moves to Chris' recent family trip to Disneyworld, which includes the new app, new rides/areas and what it's like going to a theme park post-COVID! Check out Mike's Patreon, where he releases at least 1 episode of his & Megan's “Afterthoughts” a week, plus there are unsplit full-length episodes of GCC and more, so if you want to support the show and get more content, check it out at http://patreon.com/genuinechitchat For any Star Wars fars; make sure you tune into the Book Of Boba Fett discussion show where Mike & various guests discuss each chapter of the new series week-by-week, you can listen on Mike's YouTube channel, or on the feed of Comics In Motion! Find Mike's other show; Star Wars: Comics In Canon on Spotify & the other podcast apps on the feed of Comics In Motion & on GCC's YouTube. Episodes are out every Saturday; episodes 0-87 are out now, in ep 87 Mike went through Ty Yorrick's origin story, in ep 86 Mike delved into IDW's High Republic Adventures comics and in ep 85 Mike provides an introduction to Poe Dameron & tackles the first volume of his comics! Previous episodes topics include the War Of The Bounty Hunters crossover (all 34 tie-in issues) plus the Lando comics, the Journals of Old Ben Kenobi, Kanan Jarrus, Count Dooku, Kylo Ren, Darth Maul, numerous High Republic book reviews & more – https://spoti.fi/3sOtqCw Outro read by BZ The Voice: http://www.bzthevoice.com/ Mike's guest spots: Mike's appearance on the Beernuts Productions podcast, listen here: https://spoti.fi/3jpLjpD Mike was on the Talking Dad podcast, listen here: https://spoti.fi/3pmI6Jm Mike returned to Star Wars Timeline to talk about The Force Awakens here: https://youtu.be/c4VMXeBU3W4 The Last Jedi here: https://youtu.be/7dGEsdfSMkY and The Rise of Skywalker here: https://youtu.be/9fZWXji7_Jo Mike appeared on the Hall of Mears podcast, listen here: https://spoti.fi/3bxgXwS or watch the video version here: https://youtu.be/K5epyHW-TPs Instagram – Twitter – Facebook – YouTube – Stitcher – Podbean – Spotify You can also email Mike at GenuineChitChat@outlook.com with any reviews, comments or suggestions.
The Big Show is back for 2022! Catch up on what Jase, Mike & Chris have been up to over their Summer...
Hello and welcome back to Raters of the Lost Arts! Kay is once again joined by her friends Mike and Chris (in addition to Kay's very own brother Brian!) to discuss their thoughts on Spider-Man: No Way Home. This episode features Spoilers! Cursing! Bits! More long pauses after mentioning horrendous events in US history! Saying "we'll get to that" and never getting to it! Don't worry, this episode isn't obnoxiously long. It's just the obnoxious part.Follow us on Twitter and Instagram - @ratersofthepodContact us - ratersofthepod@gmail.comFor updates on TASM 3 follow Chris - @ThatsALotAChris on Twitter and LetterboxdDo not follow Mike. No socials listed.Follow Brian for drip - @brianspica on InstagramThis week's GoFundMe - https://www.gofundme.com/f/thank-you-ms-lyllye?qid=913b753db4a92e893c1b4435a916eae9Bonus link - https://www.youtube.com/watch?v=-fqCX2X6iY4
Mike, Chris & Dave catch up remotely to discuss Greg Hill's latest marketing tactic. Gerry Callahan and Seth Abramson have a war of words on Twitter. Will another hit piece come out about Dave Portnoy and Barstool Sports? Quantum Week Chris is ready for his live show and even has a new podcast idea.
Writer Richard Hatem joins Mike & Chris to discuss three classic episodes of Barney Miller: Community Relations, The Rand Report, and Fire '77.
Mike & Chris discuss what podcast will be all about and also dive into why relationships fail Akinyele The Blk.Night taps in
Chris Braaten of the I Like To Like Things podcast returns as this week's guest; him & Mike continue their discussion on positivity, the best kind of “modern man”, family, vulnerablility and other positivity-orientated topics! This week, in part 2, Mike & Chris's conversation on being a “modern man” continues by discussing vulnerability & crying, admitting when you're wrong, trying to ensure your children are “better” than you, the different approaches to parenting from older generations, how empathy is key, how small positive actions can greatly impact someone's life and their conversation ends with Chris talking about his weight loss journey and the importance of pockets! Last week, in part 1 of their chat, Chris talks about how he became a podcaster, the varieties of American & English culture, and Chris & Mike's mutual love of different foods (like Mexican & Indian). Chris then recalls a story on how he learned to cook due to his dog, before talking about how fatherhood and being a husband changed him - part 1 ends with Mike & Chris talking about what it is to truly “be a man”. I Like To Like Things social media: Facebook Group – Twitter & Instagram: @Like2LikeThings Check out Mike's appearance on the recent episode of the I Like To Like Things podcast, talking about his favourite TV show; Sherlock! https://spoti.fi/3xtlBoJ If you want to hear about Mike & his brother talking about his late father, check episode 24 here: https://spoti.fi/3qnGoHU Last episode, number 130 of GCC, BZ The Voice & Steve J Ray return for a discussion on BZ's Green Lantern movie; In Brightest Day Off before discussing the sequel; In Blackest Night Out, they then talk about how superheroes are never shown to have time off, BZ's upcoming Avengers & Star Wars projects, people's reactions to his first GL movie, BZ's time in the industry, the connections he's made and so much more! Check out Mike's Patreon, where he releases 1 or 2 episodes of his “Afterthoughts” a week (with 3 episodes now *FREE* to anyone: season 1 of The Witcher, The Phantom Menace & Spider-Man 3!), plus there are unsplit full-length episodes of GCC (like this one), additional photos (including early access to photos of comics for this very show) and more, so if you want to support the show and get more content, check it out at http://patreon.com/genuinechitchat If you just want to hear M&M's talk about Spider-Man 3, check it out here for free: http://bit.ly/Spiderman3AT! Mike & Chris Phelps discussed the new Black Widow movie on the feed of Comics In Motion: https://spoti.fi/3r2AKez If you want to hear Mike, Megan & Tonya Todd's thoughts on the first 3 episodes of the Loki series, check it out on the feed of Comics In Motion: https://spoti.fi/2TamZ10 Mike was on ep 37 of What's The Topic, to talk about the first episode of Loki, check it out on this very feed: https://spoti.fi/2SkIwDT Mike is on episode 21 of the podcast Geek Talks on the Fantastic Universes feed: https://spoti.fi/3fOJT5h Mike also appeared on episode 16 Frank Burton's I Like The Sound podcast: https://spoti.fi/3ue8ma3 Find Mike's other show; Star Wars: Comics In Canon on Spotify & the other podcast apps on the feed of Comics In Motion. Episodes are out every Saturday; episodes 0-64 are out now, in ep 64 Mike delves into the first chapter of the War Of The Bounty Hunters crossover, in ep 63 Mike tackles the finale to the 2016 Doctor Aphra comics and in ep 62 Mike talks about how Vader got his red lightsaber crystal! Previous episodes topics include Lando comics, the Journals of Old Ben Kenobi, Kanan Jarrus, Count Dooku, Kylo Ren, Darth Maul, how C-3PO got his red arm, book reviews & more - https://spoti.fi/3sOtqCw Instagram – Twitter – Facebook – YouTube – Stitcher – Podbean – Spotify You can also email Mike at GenuineChitChat@outlook.com with any reviews, comments or suggestions.
Chris Braaten of the I Like To Like Things podcast is this weeks guest; him & Mike discuss positivity, the best kind of “modern man”, food, family and other positivity-orientated topics! In part 1 of their chat, they discuss how Chris became a podcaster, the varieties of American & English culture, and Chris & Mike's mutual love of different foods (like Mexican & Indian). Chris then recalls a story on how he learned to cook due to his dog, before talking about how fatherhood and being a husband changed him - this part ends with Mike & Chris talking about what it is to truly “be a man”. Part 2 will be out next week (all Patreons already have access and you can too for only £1 a month) where Mike & Chris's conversation on being a “modern man” continues by discussing vulnerability & crying, admitting when you're wrong, trying to ensure your children are “better” than you, the different approaches to parenting from older generations, how empathy is key, how small positive actions can greatly impact someone's life and their conversation ends with Chris talking about his weight loss journey and the importance of pockets so stay tuned or head over to http://Patreon.com/GenuineChitChat for the next bout of positivity! I Like To Like Things social media: Facebook Group – Twitter & Instagram: @Like2LikeThings Check out Mike's appearance on the recent episode of the I Like To Like Things podcast, talking about his favourite TV show; Sherlock! https://spoti.fi/3xtlBoJ If you want to hear about Mike & his brother talking about his late father, check episode 24 here: https://spoti.fi/3qnGoHU Last week, in the episode 130 of GCC, BZ The Voice & Steve J Ray return for a discussion on BZ's Green Lantern movie; In Brightest Day Off before discussing the sequel; In Blackest Night Out, they then talk about how superheroes are never shown to have time off, BZ's upcoming Avengers & Star Wars projects, people's reactions to his first GL movie, BZ's time in the industry, the connections he's made and so much more! Check out Mike's Patreon, where he releases 1 or 2 episodes of his “Afterthoughts” a week (with 3 episodes now *FREE* to anyone: season 1 of The Witcher, The Phantom Menace & Spider-Man 3!), plus there are unsplit full-length episodes of GCC, additional photos (including early access to photos of comics for this very show) and more, so if you want to support the show and get more content, check it out at http://patreon.com/genuinechitchat If you just want to hear M&M's talk about Spider-Man 3, check it out here for free: http://bit.ly/Spiderman3AT! Mike & Chris Phelps discussed the new Black Widow movie on the feed of Comics In Motion: https://spoti.fi/3r2AKez If you want to hear Mike, Megan & Tonya Todd's thoughts on the first 3 episodes of the Loki series, check it out on the feed of Comics In Motion: https://spoti.fi/2TamZ10 Mike was on ep 37 of What's The Topic, to talk about the first episode of Loki, check it out on this very feed: https://spoti.fi/2SkIwDT Mike is on episode 21 of the podcast Geek Talks on the Fantastic Universes feed: https://spoti.fi/3fOJT5h Mike also appeared on episode 16 Frank Burton's I Like The Sound podcast: https://spoti.fi/3ue8ma3 Find Mike's other show; Star Wars: Comics In Canon on Spotify & the other podcast apps on the feed of Comics In Motion. Episodes are out every Saturday; episodes 0-63 are out now, in ep 63 Mike tackles the finale to the 2016 Doctor Aphra comics, in ep 62 Mike talks about how Vader got his red lightsaber crystal, in 61 Mike goes through the Scourging Of Shu-Torun arc! Previous episodes topics include Lando comics, the Journals of Old Ben Kenobi, Kanan Jarrus, Count Dooku, Kylo Ren, Darth Maul, how C-3PO got his red arm, book reviews & more - https://spoti.fi/3sOtqCw Instagram – Twitter – Facebook – YouTube – Stitcher – Podbean – Spotify You can also email Mike at GenuineChitChat@outlook.com with any reviews, comments or suggestions.
There can be only one, but Highlander's had a surprising number of media adaptations and spin-offs over the years. We take a look at all of them and even get some behind-the-scenes gossip about the infamous comic book tie-in: Highlander 3030. ----more---- Episode Transcript Episode 05 [00:00:00] Mike: It's fine. It's fine. I'm not bitter. Mike: Welcome to Tencent Takes, the podcast where we make comics trivia rain like dollar bills on Magic Mike night. My name is Mike Thompson and I am joined by my cohost, the mistress of mayhem herself, Jessika Frazer. Jessika: Muahahaha! It is I hello, Mike. Mike: Hello. If you're new to the podcast, we like to look at comic books in ways that are both fun and informative. We want to check out their coolest, weirdest and silliest moments, as well as examine how they've been woven into the larger fabric of pop culture and history. Today, we are traveling through time and talking about the 35 year legacy of one of the strongest cult franchises around, Highlander. But [00:01:00] before we do that, Jessika, what is one cool thing that you've watched or read lately? Jessika: My brother has some copies of classic Peanuts Comics, and it's so much fun. It's good, wholesome, fun. And Snoopy- related media always makes me nostalgic. And Mike you've mentioned before that we're in California in the San Francisco Bay area, but fun fact, I live right near Santa Rosa, which is the home of the Peanuts creator Charles Schultz when he was alive. So there's a museum there and an ice skating rink. Mike: Yeah. Jessika: Which is super awesome And Snoopy on ice was huge when I was a kid. And that is definitely the place I also learned to ice skate. By the way, they throw a mean birthday party, just saying, not right this second. Not this second. [00:02:00] We should do it is what I'm saying. Mike: We should do it for ourselves. Jessika: No, that's what I'm saying. Oh, I don't have children. Mike: But we do. Jessika: Yes, they can come with us, like they're invited. Mike: I mean, are they? Jessika: Look at you hesitating. Mike: We took the kids to the Peanuts museum right before the lockdowns happened. that really Jessika: That's really lovely that's nice got to do that. Mike: There’s a lot of cool stuff to do. It's really interactive. It's also just a really fascinating experience because there's so much about the Peanuts during their, what 50 year run give or take. It may not have been that long. It may have been 30 or 40, but it was a long time, and I really dug it, like there was a lot of cool stuff, so yeah . And also the cool thing about Santa Rosa is they've also got all those Snoopy statues all over town too. Jessika: They do. Yeah. All the [00:03:00] Peanuts characters actually. Cause they, the Charlie Browns and the Lucy's now and the Woodstocks. Yeah they're all over the place. But that used to be something fun we could do as a scavenger hunt, and actually that's something you guys could still do even with the lockdown. Cause most of them are outside is just find that list of where all the Snoopy's or whatever character is and go find them all. Cause we did that at one point, like as an adult, obviously. Well, what about you, Mike? Mike: The complete opposite of something wholesome. Jessika: Perfect. Mike: We didn't actually have the kids for a few days. They were with their dad and we couldn't find anything new to watch. So, we wound up bingeing the entire series of Harley Quinn on HBO Max. Jessika: Oh, you’re ahead of me then. Damn you. Mike: This is my third time going through the series. We've just gotten to the point where we turned it on when we want to watch something that's kind of soothing in a way, even though it is not a soothing TV show. But I still am [00:04:00] having these full on belly laughs where I'm breathless at the end and it's just, it's so smart and funny and absolutely filthy with the violence. And then there are these moments of sweetness or genuine reflection, and it's just so damn refreshing. I was never much of a Harley fan, but this show and then the Birds of Prey movie really made me fall in love with that character. Also side note, Michael Ironside who played General Katana and Highlander II. Jessika: Yeah. Mike: He shows up in Harley Quinn doing the voice of Darkseid, which is a character he's been voicing since the nineties when he first started doing it for the Superman animated series. Jessika: Oh, damn. Mike: So, just a little bit of symmetry there. Mike: All right. So before we begin, I have to say that this episode wound up being a rabbit hole full of other rabbit holes that I kept going down. So, I want to give a little credit where it's due for a ton of my research. I really wound up leaning on two books: John Mosby's Fearful Symmetry [00:05:00]; and A Kind of Magic: The Making of Highlander by Jonathan Melville. Likewise, there's a YouTube series called Highlander heart hosted by Grant Kempster and Joe Dilworthand, and an associated Facebook community with the same name that were just invaluable for my crash course. And finally, I want to give special, thanks to Clinton Rawls, who runs Comics Royale, and Matt Kelly for taking the time to chat with me because they didn't have to, and they provided me with some really useful information for this episode. Jessika: Yeah, I'm super excited about what lies in store. What's really funny is I've actually, I feel like a kid before it test. Mike: Right? Jessika: like I'm a little nervous because I've been cramming so hard for this Mike: We both have. Jessika: No, you, especially you, especially like you should be much more nervous than me, Mike. No, I’m just kidding, please don't take that on. Oh, but yeah, no I'm super excited and really ready to talk about all of this stuff and learn more because I've just been consuming the media and the [00:06:00] comic books. But, you’re going to give me some back knowledge that's gonna blow my brain and I'm excited. Mike: Oh, well, I'll try to live up to that high expectation. Let's assume that you didn't know what the topic of this episode was. And if someone asked you what cult property from the 1980s. Spawned five movies, two TV series, a Saturday morning cartoon, an anime film, several video games, multiple tabletop games, audio plays, roughly a dozen novels, and four okay, technically six different comic books. What would your first answer be? Jessika: Oh, goodness. What's funny is probably not Highlander. I'd probably I would say like Batman, honestly, Mike: Yeah I would've gone with something along the lines of G.I. Joe. Jessika: Oh, yeah. Mike: Or some weird Saturday morning cartoon, something like that. I never would have guessed Highlander. I never would have assumed that. but it's just, it's really surprising to see how [00:07:00] much has been generated out of this initial movie. Were you fan of the movies or the show before we started bingeing everything for this episode? Jessika: So I was actually a fan of the show via my dad who had it on hadn't watched the films before, because I was born in 1986 fun fact. Mike: Right. Jessika: I was born when this thing was sent into the world. We both were at the same time, apparently. I didn't have that exact experience of growing up watching it, but he definitely had the TV show on in the nineties Mike: Okay. Jessika: So that was what I was familiar with and I loved it and I would run around chopping things; I'd be at work, I was actually like when I got older I'd be like, there can only be one, and I’d like have to like swipe at someone. Mike: It’s such an iconic line. Jessika: iIt is! it transcends. Absolutely. Mike: Yeah. I was pretty young when the movie came out and the show was how I became aware of it. And then when the show was airing, I was in high school. And then I became [00:08:00] aware that there was a movie that had inspired it. And so I was able to rent that when I was old enough to be trusted, to go rent movies on my own by my parents. Back when we couldn’t stream everything. Jessika: Oh my gosh. Mike: And there were rewind fees, Jessika: Oh, my gosh. Be kind rewind. Mike: Speaking of things from the eighties: it’s funny we'll talk about it later on, but the show really brought in, I think a lot of people that otherwise wouldn't have been fans. Before we start talking about the comic books, I really want to take a few minutes to talk about all the media and content that spun out of Highlander because it's a lot. And it was honestly in a couple of cases, really surprising. I didn't know about half of this stuff before I began researching for the episode, and then. Like I said, it was just constant rabbit holes that kept on leading me down more and more research paths. And it was really fun. But I want to talk about all this now. Jessika: Perfect. This is exactly what we're here for, and I think that people want to hear it too. [00:09:00] Mike: I hope so. Okay. So why don't you summarize Highlander? If you had to give an elevator pitch, Jessika: The film follows the past and present of Connor MacLeod, an immortal who is just one of many vying to be the sole victor in an age old battle, where in the end, there can only be one. Like very simply a lot more to it, but like how much of an elevator pitch. Mike: I think that's pretty simple. It's about an immortal who basically keeps on fighting his way through history and there's these really wonderful catch phrases that get us hooked. The movies got actually a really interesting origin story of its own. It was written by this guy named Gregory Widen when he was in his early twenties. That was when he wrote the initial screenplay. But he had already had a really interesting life up until then. He was one of the youngest paramedics in Laguna Beach at that point in [00:10:00] time. And then he went on to become a firefighter while he was still a teenager. By 1981, he'd also worked as a DJ and a broadcast engineer. And then he signed up for a screenwriting course at UCLA and he wrote this feature length script called Shadow Clan. And it would go through a number of changes before it became Highlander. But the core theme of an immortal warrior named Connor MacLeod wandering across the centuries is there. He wound up getting introduced to producers Bill Panzer, and Peter Davis who decided to option the film. And then they hired the screenwriters, Larry Ferguson and Peter Bellwood to rework the script into what we eventually had wind up in theaters. And once the movie was green-lit, they brought in Russell Mulcahey to direct it. And I vaguely knew that Mulcahey had been doing music videos before this, for the most part, he had one other cult movie ahead of time. It was a horror movie, I think, called Razorback. But I didn't realize which music videos he'd been making until I started doing all [00:11:00] this research. So I'm going to give you a small sampling and you're going to tell me if you've heard of these. Jessika: Okay. Sure sure sure. Mike: Okay. The Vapors “Turning Japanese”. Jessika: Uh, yeah. Mike: Yeah, okay. The Buggles “Video Killed the Radio Star”. Jessika: Wow. Yes. Mike: Duran Duran Duran’s “Rio”. Jessika: Wow. Mike: And Elton John's “I'm Still Standing”. Jessika: Yeahwow. That's actually a variety of characters. Mike: Right? But also those all really iconic music videos. Like not only songs, but music, videos cause those were all in the very early days. And the dude's entire portfolio is just iconic. If you think about the music videos that really defined the genre Jessika: Yeah, sometimes you just got it, I guess. Huh? Mike: He has a lot of those music video elements. A lot of times in the movie, it feels like a music video, like when Brenda's being chased down the hall by the Kurgan and it's got all that dramatic lighting, or that opening shot where they're in the [00:12:00] wrestling match and you see the camera flying through everything. Jessika: Yes! Mike: That was wild. That was really unusual to see camera work like that back then. The movie was distributed by 20th century Fox. And I think at this point, We'd be more surprised of 20th century Fox did a good job of marketing weird and cool, because they really botched it. They wound up forcing cuts to the movie that created really weird plot holes because they didn't feel that audiences needed it or what would understand it, and they wanted to make it simpler, but it really made things more confusing. European audiences on the other hand, really embraced the film because they got a much better version. So case in point, I'm going to show you the two main posters for it. This is the American poster for the movie. Jessika: Mmhmm. Oh, wow, he’s scary. Wow wow wow, okay. Before I even say any of the words, what you first see is Connor [00:13:00] MacLeod, but it's this awful grainy picture of him. He looks like there's something wrong with his face, which he shouldn't necessarily. And he looks like he's about to murder someone. He's like glaring off into the distance. And at the top it says, Oh, it's in black and white, by the way. at the top it says, He fought his first battle on the Scottish Highlands in 1536, he will fight his greatest battle on the streets of New York city in 1986. His name is Connor MacLeod. He is immortal Highlander! Credits at the bottom, rated R, absolutely rated R. Mike: Also, I feel like featuring original songs by Queen does not get the billing that it should. Jessika: I agree. I jammed my way through that film and this just the whole series, [00:14:00] actually the whole franchise I jammed my way through. Mike: Yeah. And if you listen to the kind of Magic album that is basically the unofficial soundtrack to the movie, and it's so good I don't know how they got those perpetual rights to Princes of the Universe, did. Every time I hear that song, I get a little thrill up my spine. All right. So here's the poster though for the European release. Jessika: All right. So, Ooh, this is totally different. This is Whoa. This is way more exciting. Okay. First of all, it's full Color, my friends, right in the middle in red it says Highlander right under it “There can only be one” in yellow. Oh it's amazing. There's a little sticker at the bottom that says featuring original songs by queen. Look it, trying to sell it, I love it. And then there's Connor MacLeod in the center of the screen [00:15:00] dramatically head back eyes closed screaming his sword thrusts forward and behind him is the Kurgan, oh my gosh so good. It's so - Oh, and a backdrop of New York city. All in lights. It's beautiful. Mike: Yeah. It’s one of those things where basically, that documentary that we watched seduced by Argentina, they talk about that where they're just like 20th century Fox fucked us. Jessika: And I didn't realize how much until, because I did watch that as well. And I'm like how bad could it be? But I that's pretty bad. It's a pretty big difference. It's like watching, that'd be like going, expecting to see like psycho or something. Mike: Honestly, I keep on thinking of Firefly and Fox and how they just totally botched the marketing for that show and then the release, and issues with Joss Wheden aside. Jessika: Yeah. Mike: It’s one of those [00:16:00] things where again, it's a really beloved cult property with a really devoted fan base, even, 5 years after it was released, shit, almost 20. Jessika: And I do love Firefly, again, Whedon aside. Mike: I do too. Jessika: And it makes me a little sad think about it because it had so much potential. Mike: Yeah. Jessika: Oh, it's so rough. It's rough to see. Mike: Yeah. What were your overall thoughts on the movie now that you've seen it because you hadn't seen it before this, correct? Jessika: No. I had only seen the TV show and probably rightfully so, because that was much less violent. I mean, much less graphically violent. They were still beheading motherfucker every episode, but, versus the film, which is like blood and like half a head and wow, there, it goes the head. But I actually really liked the movie. It was adventurous, it was thrilling and told a fairly cohesive and interesting storyline which unfortunately had an ending. But it still took us on an emotional journey. [00:17:00] Mike: Yeah, and I feel the same way. Jessika:: And how all the camp that I love from the 1980s and the special effects are just chefs, kiss love it. Mike: There is something so wonderful about the special effects from the 1980s, because they're so earnest all the time. And at the same time they look so cheesy by comparison now. Jessika: But you can tell they were trying so hard. It's almost like a little kid who's just learning to finger paint and they walk up and they're like, I did this thing. It's so good. You're like, it is really good. It's really good for where you're at. Mike: Yeah, exactly. Highlander is very much a quintessential eighties film to me, and there's both that nostalgia factor, but also it's a pretty tight little film. It doesn't really try to do anything too grandiose or too world-building because I don't think they expected to really make the sequels that they wound up doing. Which speaking of which we should discuss the sequels. [00:18:00] Mike: Like, I feel like you can’t discussion without talking about the sequels. And honestly the first time I ever heard of Highlander as a brand really was when I was visiting family in Texas And we were watching a Siskel & Ebert episode where they were thrashing Highlander II. Jessika: Dude, Siskel and Ebert I'm sure hated this. This does not surprise me in the least. Mike: I don't remember much about it, I just remember being like, oh Sean Connery's in a movie, well that's cool. Because my parents had raised me on all of the Sean Connery James Bond movies. Jessika: Yeah casting, come on. Why? Why? They had a French dude playing a Scottish guy and a Scottish guy playing a Spanish Egyptian guy. It's. Mike: I believe label was a Hispaniola Egyptian. They kinda darkened up Sean Connery a little bit too. I'm not sure. Jessika: It felt that way. I was just hoping he had just been under the tanning beds, but no, I think you're right. [00:19:00] Mike: Highlander II was definitely the most infamous of the sequels. And I mean a huge part of that is because it had such a batshit production and there’d been so many different versions of it. It was so bad that Russell Mulcahey reportedly walked out of the film premiere after only 15 minutes. There's this great documentary that you and I both watched on YouTube, it's split up into a bunch parts, but it was a documentary they made for the special edition of Highlander II. Jessika: Yeah. Mike: It was the third release of the movie that they put out because the first one was basically the bonding company for the films. Investors took over the production and assembly of the movie due to the fact that Argentina, where they were filming. And they had gone to Argentina because a, it was gorgeous, but B because it was supposedly going to be a third of the cost Jessika: Yeah. Mike: To make a movie there than it would elsewhere. Argentina’s economy collapsed and went through hyperinflation. And as a result, everything just went haywire. But they went back years later and they not only recut the [00:20:00] movie, but they refilled or added in certain scenes I think four or five years later. And then on top of that, they did the special edition a few years after that, where they redid the special effects. And I don't know it's kind of funny because it's not a bad movie now. It's not terrible. I feel it's an enjoyable film in its own way. But it's also funny where you watch that documentary and they're talking about the stuff that they're so proud of. Russell Mulcahey was talking about how proud he was of that love scene. I'm using this in quotes, love scene between Virginia Madsen and and Christopher Lambert where they just decided to do it up against the wall of an alley? Jessika: That’s always an interesting choice to me. Like you really cannot wait. Mike: Yeah. And then he was like, I thought that was a really hot scene. And I got to sit there and I'm like, I don't, I can't view this through the lens of, a 20 something guy in the 1990s. I don't know what my interpretation of it would have been then, [00:21:00] but watching it now watching it for the first time when I was in my twenties and the, in the early aughts, I just was like, this is weird and sorta dumb. And also they don't really have a lot of chemistry, but okay. Jessika: Yeah, it just kind of happens. They're just like, Oh, here you are. Mike: Yeah Right I don't know. At the same time it was cool to see they did all those really practical, special effects where they actually had them whipping around on the wires on like the weird flying skateboards and stuff. I thought that was cool. Jessika: I thought that was neat too. And how he was like, yeah, I actually got on top of the elevator and he was excited. Now he got on top of the elevator. Mike: And then they basically just dropped it down, like that's wild. So how about Highlander three? Jessika: Ahhh… Mike: Yeah, that’s kinda where I am Jessika: It’s very forgettable in my book. Mike: I feel like you could wipe it from the timeline and no one would care. Really, it felt like a retread of the first movie, but with the shittier villain in a way less interesting love story. honestly, it was a bummer because Mario [00:22:00] Van Peebles, the guy who plays that the illusionist I can't even remember his name. It was that forgettable. Jessika: Yeah, no, I can't either. Mike: Mario van Peebles is a really good actor and he's done a lot of really cool stuff. And it just, it felt like he was the NutraSweet version of the Kurgan Jessika: I like that. Yes. Yes. Mike: All of the mustache twirling, none of the substance. Jessika: It leaves a little bit of a weird taste in your mouth. Mike: Right. Splenda Kurgan! Moving on Highlander, Endgame. Jessika: What I do like about this film is that in both the TV series, as well as the film, there is the actual crossover. Connor shows up in Duncan's world and Duncan shows up in Connor's world and there is that continuity, which is good. And I do appreciate that because, before I got into this, I assumed that the character was interchangeable and we were just seeing different actors James [00:23:00] Bond situation. And when I went back and realized like, Oh no, he's his own character, they're blah, you know. Mike: I dunno I saw this in theaters I love the show and I appreciated that it felt like an attempt to merge the movies in the series and of the movies, I feel like this actually has the strongest action scenes. There's that bit where Adrian Paul faces off against Donnie Yen. And I was like, that's gotta be really cool to be able to sit there and show your kids much later in life: hey, I got to do a martial arts scene with Donnie Yen and he didn't kill me in the movie. that's pretty dope. Jessika: Yeah. Mike: Again, it felt underwhelming. It just wasn't all that interesting. And also I spent years being mad at that movie because the trailer brought me into the theater expecting something way different than what we were going to get Jessika: Okay. And I don't know that I saw the trailer. Mike: It has, it has a bunch of scenes with Magic where Connor and Duncan jumped through a portal [00:24:00]. Jessika: What? Mike: And a sword gets thrown at Jacob Kell and he catches it midair. And then he does something else where he's holding a sphere where you see Connor's face screaming and then it shatters. Jessika: What’s with all this weird, extra scene stuff in these trailers. I don't understand. Mike: Yeah, it turns out that this hasn't, this has never really been officially confirmed, but reading between the lines yeah, it’s been confirmed. They basically filmed extra scenes just to make it more appealing for people. So they would show up to the theaters. Like they filmed scenes, effectively they filmed scenes just for the trailer the director when he was asked about it in Fearful Symmetry. He basically said, yeah, I know there was some stuff that they filmed for marketing afterwards, and I wasn't involved with that. And then I think it was Peter Davis that was asked about this for the book. And he basically said, Oh, this is a really standard practice. People, or accompanies [00:25:00] film stuff for for marketing purposes all the time. And that's where he left it. Jessika: Oh, okay. to know. Mike: I was really grumpy about that, but that said I've softened a little since then. Do we even want to talk about the Source? Cause I feel like that's something that we shouldn't talk about in polite company. Jessika: No pass. Mike: Okay. Jessika: It happened? Mike: It happened, it was a thing that happened that was going to be a trilogy. They were planning to make that into a trilogy of movies. Jessika: Ohh rough times. Mike: Oh it's real bad. I don't think you were able to watch this, but Highlander, the search for vengeance. It's the anime. Jessika: No, I couldn't find it. Mike: Yeah. It's not available for streaming and it really it's really a bummer because it's actually pretty good. I'm not quite sure how to qualify it because it's not a live action movie and it doesn't star Duncan or Connor, but it's a full length anime. It's a full length movie in its own right. It focuses on Colin MacLeod who he’s [00:26:00] an immortal, who's technically part of the MacLeod clan. He's born as a Roman Britain and then he's adopted into the MacLeod clan after he fights alongside them later on. They keep on doing this. They keep on going back to dystopian SciFutures, which I kinda like, Jessika: I love, bless their little hearts. Mike: Yeah. A lot of the story actually takes place in this post-apocalyptic 22nd century, New York. And I haven't seen this in about a decade because it's not available on streaming. I don't have the DVD anymore. I really should pick it up before it goes out of print. But the movie fucking slaps. It was directed by Yoshiaki Kawajiri, he was really big in the nineties. He did Ninja Scroll and Vampire Hunter D Bloodlust. He's known for really cool looking movies that are also really violent at the same time. Like you look at his characters and you're like, Oh yeah, no, they all look interchangeable because they're also similar one movie to another, Jessika: Oh, I see. Mike: But they're really cool. And the movie was written by David Abramowitz, who was the head writer [00:27:00] for the TV show. So it felt like a pretty legit Highlander story. Honestly, if we had to talk about this and ask which of these movies or the sequels were our favorites, I would probably say the Search for Vengeance. Because I loved it so much, but since that wasn't a theatrical release, we'll exclude that and you didn't get to watch it. Of the sequels, which did you enjoy most? Jessika: Mike, why don’t you go first. Mike: Okay. I'm a little torn, I guess I enjoyed Endgame mainly because it feels like part of he in quotes, real Highlander story, I guess it's the least terrible of the sequels. And it brought in my favorite characters. The final version of Highlander II, is I don't know. I don't hate it. It honestly feels like a cool dystopian cyberpunk story with some bizarre Highlander lore shoehorned in, but at the same time, it's not the worst thing I've ever watched. How about you? Jessika: Funny [00:28:00] enough, I was going to say Highlander II, but maybe just a bit more so if it were its own standalone movie and not try to be a part of the Highlander franchise. The idea of the shield is super interesting and I think they could have elaborated more on the lead-up and the resolution of that issue rather than having to also make it about the Immortals in their forever game. Mike: Yeah, I agree. How do you feel about moving onto the TV series? Jessika: Oh, I am pro. Mike: Okay. I personally feel like this is the property that sucks all the air out of the room when you're talking about Highlander. Jessika: Oh no. Mike: Yeah, I mentioned that this is how I really got introduced to the brand. I started watching it in high school, around season three, which was when it was really starting to get good. The first two seasons I feel were kind of when they were ironing out all the rough spots. But I wound up watching it through the end. So if you're listening to this podcast and you have never seen the [00:29:00] show Highlander, the series ran for six seasons, which is a good length of time for any TV show. And it followed the adventures of Duncan, who was another member of the MacLeod clan. He was a distant cousin of Connor. And the show bounced between Seacouver, which is a fictionalized version of Vancouver in Paris. And it basically retcon things so that the original movie didn't end with The Quickening, but that the battle between the Kurgan and Connor was it's implied, it was the start of The Gathering. That's my interpretation of it. Jessika: That was what I got too. Mike: Yeah. And Christopher Lambert, he shows up in the pilot to help set things up and get them moving. But I think that's the only time we ever really seen him on the show. Jessika: Correct. He's really just an intro. He's in that first episode only. Mike: You have rewatched it as a have I . We haven't watched the entire series all the way through, but we've watched a lot of episodes. Jessika: Correct. Mike: How do you feel [00:30:00] it measures up today? compared to that nostalgic view that we had before, Jessika: I had a lot of fun watching it, actually. definitely super cheesy. I don't love all of the characters I watched a lot of the first season, then I bounced around I think I did the top, like 25 on a list that you sent me. But Duncan’s just so codependent sometimes with his characters and it's like the one time the Tessa goes on a hike by herself, she gets kidnapped by an, a mortal and it’s like, oh my God, she can't even go on a fucking hike, are you joking me? And the one time he goes to the store by himself, he gets kidnapped and it's like, oh, come the fuck on you guys. Mike: Yeah, I feel like it generally holds up pretty well. It's a little uneven, but when it hits , it really hits. And it's a lot of fun. And considering that it was a relatively low budget show on basic cable in the early to mid-nineties, there's a lot of stuff that has aged way worse. [00:31:00] Jessika:: Absolutely. It exceeded my expectations on the rewatch, for sure. Mike: Yeah, and I have to say that one really cool thing about Highlander is it's got a really large female fan base. And I suspect that the show is really responsible for that. Jessika: I would agree. There's a few reasons. Mike: Are six of those reasons. Duncan's abs? Jessika: Like 10 of those reasons are all the times he gets surprised in a bathtub. I know I messaged you while I was watching them, because I was like Duncan got surprised in a bathtub again. Mike: I don't remember which episode it was, but there's one where he is surprised while he's in a bathrobe and he's got, it's not even tighty whities, it’s like a bikini brief, and watching that, I was just sitting there going, thank you for this gift. Thank you. Thank you for this visual treat that you have given us in the middle of my very boring work day. Jessika: It’s [00:32:00] also that there are such a wide variety of female characters. I would say, Iit’s not just the other female person he seeing or whatever, the love interest, there are other female Immortals and they a lot more frequently than they do in the films. I can't recall if they have any female immortals in the films. Mike: They do in Endgame. Jessika: Okay. Okay. Yeah. Yeah. I thought there was, there were some in there, but that’s tailing into, I mean yeah. Mike: Yeah. And the Source had them too, but meh. Jessika: Oh yeah. Mike: I will say that the show was pretty good about writing pretty strong female characters, I felt. Jessika: Yeah. Mike: And we'll talk about Amanda in a little bit, but I have to say that I really liked how she was written and how Elizabeth Grayson played her through the original series and then her own afterwards. I dunno. I, what do you think is the sexiest thing about Duncan MacLeod? I'm curious. Jessika: He seems [00:33:00] really like trustworthy, but like and sexy trustworthy. It's like, he'd be the dude. I called if some guys were fucking with me. Mike: Yeah. Jessika: Yeah. Mike: I kept on thinking about how there's this Tumblr post that's been going around the internet, regularly, and it's this discussion about which Disney men women find the sexiest guys always thinks it's Gaston. Jessika: Oh lord, why? Mike: It’s that male power fantasy thing where they're just like, oh no, like he's like really charming. And he's really muscly. And the counterargument from women is usually A no Gaston sucks and B we all like Roger from 101 Dalmatians. Jessika: Oh yeah. Roger. Mike: Which, Roger is very much my personal role model. The dude's a talented musician, he loves animals and he's got that great, a snark where he literally is trolling the villain when she comes to his house with a motherfucking trombone from upstairs [00:34:00]. And I think Duncan's a little like that. Like he's cultured and he's worldly and he's got this wicked sense of humor. And he's also the type of dude who has no problem reciting poetry in public or making his partner breakfast in bed. Jessika: Yeah, absolutely. Mike: So it just it was something that came to mind while I was rewatching all this stuff. Jessika: Yeah. just as like a wholesome guy. Mike: Right? Jessika: He always has good intentions. So that's actually what it feels like. He's always coming at things with good intentions. Mike: Yeah, and he's not perfect, but he's always trying to do the right thing, which I really appreciate. Jessika: Yeah. Mike: What was your favorite episode? Jessika: I went back and forth. I really like the Homeland episode, and like I said, I've really only watched a good chunk of most of season what I would say, and then so kind of bounced around, but season four, episode one. It was really sweet to see [00:35:00] Duncan take the obligatory trip back to his Homeland to pay respects. And it also had a good lesson in not judging a book by its cover as the main character assumes that Duncan is just an ancestry tourist, which was super interesting. She was super hating on it but I was like this is interesting instead of visiting what once was literally his home during formative years. So it was just such a wild thing to see her be like, what are you doing near those graves? And he can't really be like, they were my parents because you cannot even read them. They are so old. Mike: The funny thing is I didn't rewatch that episode during our refresher, but I remember watching that episode when I was about 15 or so. Because it's stuck out to me. Jessika: It’s really good. And of course, Duncan, he always has a good intention. The whole reason he went back was because he figured out that somebody had been [00:36:00] pilfering graves Mike: Yeah. Jessika: And he had to return what was in this grave. Mike: I know he's making the rest of us look bad. So mine is, it's unusual suspects. It's from season six, which I feel is actually pretty weak season overall. And it's this really silly one-off episode, starring Roger Daltry of the Who fame. He plays Hugh Fitzcairn, which is a character that he shows up in plays a couple of times throughout the series. And at this point in time in the story, he was dead, but it's a flashback to the 19 teens or 1920s. 1920s, because it ends with the stock market crash, but it's a take on the British country, house murder, mystery genre, and it's really fun. And it was just this really refreshing moment of levity after what I felt our run of really heavy, and in my opinion, not very good episodes. The end of season five and the beginning of season [00:37:00] six are all about Duncan confronting this demon named Aramon and it's weird and it's not very good. And I really don't enjoy it. This is all my opinion. I'm sure that I'm insulting some Highlander fan who absolutely loves this, but it's a fun episode in its own. And then it's a good moment after one that I didn't really enjoy. And so it's got that extra refreshing bonus. I just, I want to note, it's really funny to me how intertwined Highlander has always been with rock and roll and music in general, because they had Mulcahey who do it, doing all these music videos and stuff. And then they kept on having musicians show up as guest stars. I think it was there's a character named Xavier St. Cloud, I think who was played by one of the guys from, again, I think, Fine Young Cannibals? Jessika: Yeah, I think I actually watched that episode. Mike: I think he was using nerve gas to kill people. Jessika: Yes I did watch that episode. That was a wild one. Yeah. Mike: Yeah, and I think he shows up later on too. [00:38:00] I can't remember but anyway, I really appreciate that they gave Roger Daltry of all people, this character, and he just really had fun with it and they kept bringing him back. Jessika: Yeah. He was a good character every episode he was in my other favorites was the one where they had Mary Shelley and he was in that one too. I believe. Mike: I think so. Yeah. No, it was, the series was really fun, and I liked that we can sit there and pull all these episodes just from memory that we really liked. Jessika: Absolutely. Mike: So season six , they were trying to find a new actress who could carry her own Highlander show. And so they tested out a bunch of different actresses in season six and gave them either really strong guest appearances, or they were basically the main character for episodes. But they wound up not going with any of them. They went with Elizabeth Grayson and gave her the Raven where she reprised her roles Amanda. Did you watch any of that? Did you get a chance to? Jessika: I watched the [00:39:00] first and the last episode of season one, I can only find the first season. Is there only one? Mike: There’s only one season, it didn’t get picked up again. Jessika: Oh then there you go. Then I could have only, I know I was scratching my head. Worried about where else do I find this? Mike: Well, and it ends on a cliff-hanger. Jessika: Yeah, exactly. That's where I was like, let's go. Mike: It ends with Nick becoming immortal. Jessika: Oh, see, I didn't quite finish it. Cause I was hurriedly setting it up in the background. Mike: Yeah it was fine. I thought Elizabeth Grayson is really charming in that role, but at the same time, there wasn't a lot of chemistry initially between Amanda and Nick, I felt at the very beginning. Jessika: I agree, not in the first episode. Mike: By the end of the season, it was there, and I think they were also, as is the case with most shows first seasons, they were trying really hard to figure out what they wanted to do. And so originally it was a cop show with an immortal, which there are certainly worse pitches that I've heard. Jessika: Yeah. No, I agree. Mike: But yeah. sad that it didn't get to go further [00:40:00] Jessika: I'm tempted to go back and watch all of these things. I may have to do a pallet cleanse of something different. I may have to go back to my Marvel watching. Mike: On top of this, there was a Saturday morning cartoon called Highlander, the series or Highlander, the animated series, and it was set in the future. It's in a weird alternate timeline. It stars another MacLeod. It's fine It's a Saturday morning cartoon. I didn't even care enough to really go back and watch it because being that great. They did some interesting stuff. Like they brought Ramirez back if I remember, right. And then they also had a thing where instead of beheading other Immortals, the main character had an ability where he could be voluntarily given their power. Jessika: Oh. Mike: So he had all of their knowledge and power. And again, it’s again in a dystopian future where another immortal has taken over the world. Jessika: Wow. They just love their dystopian future. Mike: They really do. But yeah, it's fine. I think it's streaming on Amazon prime. I was just so focused on everything else that I didn't get a chance to go and [00:41:00] rewatch it. Jessika: Huh, good to know. Mike: We're going to go over all the other various pieces of media real quick. and then we've got one side tangent and then we're going to go through comic books, but. Jessika: I'm so excited. Mike: Books, Highlander wound up having a pretty substantial literary footprint. The original movie had the official novelization. There wasn't really anything after that until the show came out and then the show had 10 novels and an anthology and an official behind the scenes kind of book called the Watchers Guide and it's full of essays and interviews and photos. And since then, there've been a couple of non-fiction books, like Fearful Symmetry, which is about everything Highlander related. And it's almost like a textbook, but it's pretty good. And then there's also A Kind of Magic, which is more focused on making of the original movie. And those are both actually really good. I liked them a lot. They were really easy to read. [00:42:00] There were audio plays, which I keep on forgetting audio plays are a thing at this point, but it's by this company called Big Finish in the UK. They do tie-in audio dramas for television properties. Most famously they do Dr Who. They wound up doing two seasons of audio plays. The first had Adrian Paul reprise his role as Duncan and they take place after the series ended. And then also after the events of Endgame, you can't really find them anymore. Because they just, the license expired so they aren't selling them as far as I'm aware. Jessika: That's super interesting though. Dang. Mike: Yeah. And then the second season focuses on the four horsemen Immortals, remember Jessika: Okay. Mike: Do you remember them? Jessika: I sure do. Mike: Because we were talking about this a little bit, but it was all about Methos and the other guys that he hung out with when he was effectively, a comic book villain who would've if he’d had a mustache to twirl, he would have done it. Jessika: So quickly. Yes. Mike: I thought that was really interesting. There were a couple of people in the Highlander Heart [00:43:00] group who talked about it and they seem to really like them. I can't comment, but it was really neat. Games, this is the one that's really interesting. Highlander actually has been turned into a number of games over the years. There's a couple of tabletop games we're going to breeze through. So there was two different card games in a board game. One of the card games was released back in the nineties, it was a collectible card game. And this was right when Magic: The Gathering was really hot and everybody was trying to get in on that action. And then recently there's a new one called Highlander: The Duel. And it's a deck-building game where you play as Connor or the Kurgan going up against each other. And just a couple of years ago, there was a board game that got kick-started, it was in 2018 and it's this fast paced game for two to six players. The reviews across the web were pretty positive. And again, it's one of those things where it's Immortals battling for that mysterious prize. Jessika: Yeah. Mike: But it's cool. Jessika: Nice. Mike: I’m actually pretty surprised [00:44:00] we never got like a tabletop RPG because they are not precious about applying the license for Highlander to stuff. I'm amazed that nobody went to them and said, Hey, we can make this cool historical RPG where we sorta start having players wake up and then they have flashbacks or whatever. And Jessika: Yeah Oh that would have been cool Yeah Mike: Right? But yeah we never got anything like that which I was really I actually that was the one thing I expected and was surprised to see that we never got. Okay. So we're going to go into mini tangent with video games even though they aren't technically related to comics. The first game for Highlander was a 1986 tie-in release for home computers. It was a really simple fighting title. It wasn't well received. It was apparently pretty bad. So after that the animated series had a tie in called Highlander: Last of the MacLeods. It was released on the Atari Jaguar CD console. If you remember that. Do you remember the Atari Jaguar? Jessika: Oh my god, no. I don't. [00:45:00] Mike: It kinda got lost in the shuffle in the early to mid nineties of all the different consoles that were coming out. But you can find footage of this on YouTube and it's one of those early 3d games. And so it got a lot of praise for his exploration elements and animated video sequences, but it also got a lot of criticism for its controls in combat. After that there was actually going to be an MMO called Highlander, The Gathering. And it was in development by a French studio called Kalisto entertainment, which was honestly weird because Kalisto's catalog up until now were mostly middling single-player games. They'd gotten famous for a series called Nightmare Creatures, but they also did a Fifth Element racing game on PS2 that I had and was actually pretty fun. Anyway, Kalisto went bankrupt before the MMO could come out. Jessika: Oh! Mike: And none of the folks who, yeah, that's video games. Jessika: Fair enough. Mike: So they went bankrupt. The MMO hadn't come out yet. And the folks who wound up with the rights afterwards just decided to kill the project. There's [00:46:00] one other game. That's become the source of a lot of speculation. And it's only known as Highlander: The Game it basically came about because Davis Panzer productions that's, the guys who own the rights to Highlander, and SCI, which was this holding company that owned a bunch of video game groups. They decided to ink a deal, to make a Highlander game. They announced that they basically had done a partnership back in like 2004, 2005. And at the time SCI owned Eidos who was the publisher that gave us Tomb Raider. So they were a pretty big name. The game itself was formally announced by Eidos in 2008 and the development was being handled by another French developer called Widescreen Games. It was going to be an action role-playing game. It would star a new Immortal named Owen MacLeod. The story was going to be written again by David Abramowitz and that added some [00:47:00] serious legitimacy to the project for fans. Actually, why don’t you read the summary. Jessika: Would love to my pleasure. Summary: Owen is captured and enslaved by Romans who force him to compete as a gladiator. During this time, Owen dies only to come back to life. Methos, the oldest living immortal approaches Owen to be his mentor. He teaches Owen about the game and how he and other Immortals can only be slain by beheading. As with other immortal MacLeods Owen is pursued throughout his life by a nemesis. This enemy proves to be extremely powerful. One that Owen is unable to defeat Owen learns of a magical stone, fragments of which are scattered all over the world. Throughout the game, Owen embarks upon a quest to recover these fragments and restore the stone in an attempt to gain the power to overcome his foe. [00:48:00] So dramatic. I love it. Mike: What's Highlander without any drama? But that sounds rad right? Jessika: Oh, it sounds amazing. Mike: The game was announced with a trailer in 2008 that really only showed some of the environments from different eras and then it ended with an image of Owen, but it looked promising. And then there wasn't much else after a couple of years of pretty much nothing but radio silence, Eidos wound up canceling the game and that's where a lot of the speculation has started. There's not a lot of information on Highlander: The Game. I keep waiting for one of those gaming history YouTubers to get ahold of an old dev kit and then do a video with a build, but that hasn't happened yet. So really it's all kind of speculation and wishful thinking about what could have been. And it also seems like some of the details are getting muddied as time goes on. Like Fearful Symmetry talks about the game of it but they [00:49:00] have the segment. And again I want you to read this. Jessika: Sure sure. The gam was so far along in its development stages that segments including backdrops and some of the gameplay options were presented at a Highlander Worldwide event in Los Angeles 2006 and got a very positive reaction. The beautifully rendered backdrops were almost movie quality and included the likes of Pompei, a dark forest in the Highlands, New York, and Japan as gameplay locations and introduced us to another MacLeod, Owen, the same surname but a much earlier vintage. Mike: Yeah, so, I think Mosby is a little overly enthusiastic about all of this, and this is because I think Mosby doesn't have much familiarity with how game development works. It sounds like they had concept art on display and were discussing gameplay [00:50:00] rather than showcasing a build of the game. Concept art and design discussions are things that happen very early in game development. But if you're an outsider, looking in this stuff could easily be interpreted as things being much further along than they were. Jessika: Ah. Mike: Yeah. Now that said, I did work in video games for almost a decade, and a few of my coworkers were actually involved with Highlander the game. Jessika: What? Mike: Every one of them over the years has told me the cancellation was a mercy killing. And again, this is from multiple sources, so I'm not going to name or identify because, I don't want to make things awkward for them. But basically the game was garbage . It's not really surprising to hear cause widescreen never really made a good game, the best reception that any of their titles got was just kinda mixed. But earlier this week, I actually called one of my friends. Who'd been [00:51:00] attached to the project because I wanted to get more information about this game before we recorded. Jessika: We need to get you a new shovel, you dug so deep for this. Mike: With both hands. But, they confirmed what I've been hearing from other people the gameplay itself wasn't just bad. It was boring. The biggest problem was it didn't know what kind of a game it wanted to be. Basically, it was trying to do everything all at once. There were a bunch of traversal elements, which didn't really make a lot of sense. Like why would you climb a Manhattan skyscraper when you're a roided out dude with a sword? Couldn't you just take the elevator? Or I don't know the stairs? There was going to be a bunch of Magic elements in the gameplay, which, isn't really, that's not really a thing in Highlander. There's that fantasy element because we're talking about Immortals who can't die unless you cut off their heads, but generally Magic isn't a part of the accepted Canon. And then the combat, what they were aiming to do something like [00:52:00] God of war, which was really big at the time. But, it wasn't great. My friend also pointed out that Owen looked like a bodybuilder, but his fashion sense was from that industrial metal scene of the late nineties, which neither of those things really fits with the Highlander aesthetic because Adrian Paul was arguably the most in shape of the Highlander actors. But even that was, he was a dude who was like, yeah, I could achieve that if I was really good about my diet and then just worked out aggressively but not like Hugh Jackman does for his Wolverine roles. Jessika: Yeah, yeah. Mike: So I'm going to send you a screenshot of what Owen looked like in the key art the initial title it does. Jessika: What? It looks like Criss Angel. Mike: Right. And they're trying to recreate that iconic pose of The Quickening from the first movie that Connor does at the very end where he's getting raised up and, by the rails of Lightning, or the wires [00:53:00] of lightning. Jessika: Yeah, I get what they were trying to do. Mike: Yeah,I wanna know, what the fuck is up with those weird straps with rings that are going down his legs. Jessika: I don't really know, I was trying to figure that out myself. So just so that everyone can really get the picture that we're getting here and you'll, you might understand why it's taken me so long to describe it. I had to take it all in first. Mike: Yeah, it’s a ride. Jessika: It’s all very monochromatic. And the background is of course, a cut of the statue of Liberty, the backdrop of parts of New York that I'm sure aren't even next to each other, which is always funny. And then what is this? Is this the new guy, or is this supposed to be Duncan? Mike: Yeah, this is the new guy, Jessika: It’s Owen. Mike: Yeah. It's Owen. And then Connor and Duncan were supposed to appear, supposedly. I know Peter Wingfield was recording his lines for Methos. Jessika: Well, if they haven't killed off Methos that makes sense. And I don't know in the series if they have, and maybe Duncan makes [00:54:00] sense if he hasn't died yet, but. Mike: Yeah they can't kill off Methos, Methos was my first gay crush. Jessika: Yeah. He's. Slightly problematic in a couple episodes, but he's a great character overall. But he's very Chriss Angel, he's wearing like a trench coat and that has to be some sort of a lace undershirt or something. Mike: lAnd he’s got like a weird really, like baggy leather pants. Jessika: Yes. Which cannot be comfortable. It's doing this weird pooching thing in the front. Mike: Yeah, and then I think I saw another screenshot where it looks like he's wearing skater shoes tennis shoes as well. Jessika: Oh, Vans Off the Wall, man. Mike: Just once I want to see a MacLeod in the movies with a good fashion sense. Jessika: Yeah, I mentioned that I wanted to cosplay as Duncan, which overall would be a great idea. But then I was looking through his outfits and I'm like, what do I wear? Do I wear this weird white tank top with these like acid wash jeans [00:55:00] and a belt? Or is this the one where I'm wearing like five shirts and a long jacket? Is it that day? Mike: You know who he looks like that guy, Canus. Jessika: Yes! Yes, does. He has the lace shirt and everything. Mike: And the dog collar. Jessika: Oh my god, it was so funny. I told you, I think it was trying to be edgy. Mike: Yeah, and instead it comes off as really queer-coded. Jessika: It really does though. I know, my little queer brain was like bling. Mike: Yeah, It feels like they weren't really getting the essence of what Highlander actually was and who these guys were, because usually the Highlander characters are a little bit more believable and ordinary because that's the whole idea is that they're walking among us and we have no idea unless they tell us. Okay. On top of all this. So remember how I mentioned that trailer was just showcasing environments for the [00:56:00] game. Jessika: Yeah. Mike: There was a reason for that. The reason was that they couldn’t get the character models to work. Jessika: Oh! Mike: So the shot of Owen at the end it's actually just animated key art it's the same it's the same art that you just saw. It's that image. It was just slightly animated. And then they released a couple of screenshots for the game, but apparently they were really heavily photo-shopped well, beyond industry standards. So, it was one of those things where, this was a turd and it needed to be flushed. And it finally did. But Widescreen went under about a year after the game was formally announced. They were working on another big project and apparently that got taken away, and as a result, it just caused the studio to implode. By this point in time Square Enix the guys do all the final fantasy games had bought Eidos and they formally canceled it. We're not sure why exactly, my guess is that it was probably, they just looked at cost it would take to finish this game and then the [00:57:00] amount that it would need to sell in order to be profitable or to meet their sales expectations for it and they just thought it wasn't worth it. But yeah, my friend actually said they were embarrassed to work on it and they would have been fine even if it had been an average game, but it was just bad. Even one of those kind of middling average games, I think that would have been fine, that would have lived up to the Highlander bar. Finally, there's that Highlander game that spark unlimited was working on. I never even heard a whisper about this until. We watched that episode of Highlander Heart focusing on video games, and they brought Craig Allen on to talk about the project. Based on what we know now, I think this might be why Square Enix was holding onto the rights for another year after they shut down Highlander, the game, just because they had this other title, theoretically in development or very early development. Based on the footage that they have, it looks like they had at least done enough development work to put together a vertical slice that they could show for pitch [00:58:00] purposes and at conventions. But I thought it was really promising looking overall. What did you think? Jessika: I thought it did look really interesting the game play itself I did like the idea of having a female Highlander. That being said, they had this whole concept about what Craig Allen was calling beautiful damage. Mike: Yeah. Jessika: And it was this whole thing about, oh it was the first female Highlander and her looks go when she gets damaged, and that's her whole motivation is to stay pretty. And I just, that gave me a huge headache, and it of course was super male-gazey I mean, the game itself seemed that way. Mike: It was weird because I would love to see women and Highlander being built a little bit more like warriors, like a little bit more muscly, which would be in keeping with people who battle across the centuries. [00:59:00] They don't need to be super jacked like the Amazons in Wonder Woman, but making them look like stick thin suicide girl, punk rock chick from the late aughts. Didn't quite gel with me. I understood what he was talking about though, because that was the thing where they were starting to do permanent cosmetic damage in video games. That was something that was really big in the Batman Arkham games. Every time that you got knocked out, you'd come back and you'd have a little bit more of your outfit chipped apart. So, after a while Batman's looking pretty ragged and you realize maybe I'm not as good at this game as I think I am. Jessika: Yeah And the concept itself is really interesting It just I guess was the way it was phrased by this person. And it very much was he was so proud of the fact that it was the first Highlander female in a video game. And then everything was just like so incredibly sexist. I was excited that I wasn't Mike: We're also viewing it, with the lens of 2021 at this point. At that time, [01:00:00] that was before they had relaunched Tomb Raider, in 2013, 2014, where they made her much more realistic. She was still very fit, but she wasn't the Lara Croft that had generated a lot of criticism. I think possibly, I don't know, but I hope that it would have been marketed a bit differently if it had been done today. That said we also don't know exactly what it would look like as a final product. Jessika: Oh absolutely, yeah. Mike: It’s, I agree. It's a little bit problematic viewed through the current lens. At the same time, like a lot of the Highlander properties when it was being done, I think it was kind of just par for the course. Jessika: Yeah, fair enough. But, I did like the idea of having a female Highlander and having her have a whole story regardless of whether it's the first one to be completely [01:01:00] tragedy laden which was the other comment like her experience a ton of loss because she's female and experiences empathy unlike the male characters. Mike: I really didn't like that. Actually. I thought that was. I mean the, the whole thing where they were saying we wanted to focus on lifetimes of tragedy as opposed to enjoying multiple lives. And I'm like, that's the whole purpose of Highlander. That's what I really like is when you sit there and you watch them having fun and doing all this interesting stuff. Jessika: Women aren't allowed to have fun, Mike. Mike: Apparently. Jessika: We just have to have lives full of tragedy and pining for people that we've lost in our lives. Mike: Well, yeah. And we all know that the dudes don't have feelings, so we just, you know, go on and enjoy things. Jessika: That does suck that Hugh they don't give men the ability to have that capacity or give them the the credit to have that capacity. Mike: I will say, I am sorry that this one didn't get further along the development [01:02:00] stages, because it certainly seemed like it had a lot more promise than the title that was canceled right before it. Jessika: Yes, the gameplay itself looked more interesting, it looks more complex, it easier to navigate. What they were showing us was really intense. Mike: I really liked that whole idea of being able to view the environments in two different eras. It reminded me a lot of another Eidos game called legacy of Cain soul river, where there was a spiritual world and then a physical world. And you could flip back and forth between them, which was kind of cool. Jessika: Oh, that’s neat Mike: Yeah. I dug that. I liked the idea of exploring the same environment in two different areas. I thought that was really neat. Jessika: Yeah. Mike: Let's move on to Comics. Jessika: Sounds great. Mike: Okay, so, I’m curious. When do you think that Highlander got big enough to get a comic book? Jessika: I don't know maybe late nineties Mike: 2006. Jessika: Wow [01:03:00] That's later than I had expected. Mike: Yeah. There wasn't a comic adaptation of the movie when it came out, which is weird, there wasn't one here in the States. Highlander Heart, in their YouTube podcast, noted there was a series of five newspaper comic strips that were published as part marketing promotion. The hosts weren't entirely certain if they're exclusive to Europe or not. I don't know. I haven't been able to really find much reference to it. After the movie came out, though there was a two-part comic adaptation in Argentina. It was published through El Tony Todo Color and El Tony Supercolor they were sibling comic anthology magazines, and here's the weird twist. It looks like this was an unlicensed adaptation. Jessika: Mmhm, interesting. Mike: So now we're going to take another side tangent. The important thing that you need to know is that Argentina had just come out of a brutal military dictatorship that came about as part of Operation Condor, which is this horrific program the United States was involved in. And it isn't really taught about in high school history, at least it [01:04:00] wasn't when I was going through high school and I went to a pretty good one. did you ever learn about that? I'm curious. Jessika: No, I did not. Mike: Okay I'm giving you an extremely TLDR read of this, but basically this was a program in the seventies and eighties when the US backed military dictatorships across South America. So our country helped these groups, kidnap, torture, rape murder, thousands of political opponents, like Argentina was especially brutal. There were literally death squads, hunting down political distance across the country. It was a really horrific time. I want you to read this summary of what was going on during that time, actually. Jessika: Give me the really fun stuff I see. Mike: Sorry. Jessika: No you're good. It is estimated that between - 9,000 and 30,000 that's a huge span. Mike: I know, it’s such a margin of error I don't understand. Jessika: Lack of record taking will get you there quick, I think. I'm going to start over, but we’ll leave that in. It is estimated that between [01:05:00] 9,000 and 30,000 people were killed or disappeared, many of whom were impossible to formally report due to the nature of state terrorism. The primary target, like in many other South American countries participating in Operation Condor, were communist guerrillas and sympathizers, but the target of Operation Condor also included students, militants trade, unionists, writers, journalists, I don't love this, artists, and any other citizens suspected of being left-wing activists - well take me the goddamn way away. Mike: Right. Jessika: Including Peronist guerillas. I don't love that. Mike: No it's really awful. And based on that list of targets, it's not surprising that there was a lot of media suppression during this time. Democracy returned to the country in ’83, and there was this explosion of art across the mediums. Argentine Comics [01:06:00] saw this Renaissance period. A lot of them though, weren't really licensed and let's be honest. It's not like there's an internet where IP owners could monitor stuff like this and shut it down when they learned about it. There was also this drastic comics increase in the area due to create or publishing Zines because the eighties was the decade where personal computers suddenly became commonplace and all of a sudden pe
Mike Bell joins us to decide which movies advance in our bracket. We also re-litegate the 1st round and for some reason get really into Adam Sandler's legacy. We have some spirted debate as these movies hold special significance for each of us. Can Bell be the voice of reason when Mike Chris and Mike are all on different pages?
Mike & Chris look at their top five draft busts. Plus: Welcome to the UNSCRIPTED Lounge!
Mike & Chris take questions from fans of UNSCRIPTED. Plus: Michael Jordan is still better than LeBron James.
Mike & Chris look at Danny Green being unfairly maligned for missing a shot. Plus: NHL free agency, Aaron Rodgers, and headlines.
Mike & Chris give their guaranteed picks for Week 3 of the 2020 NFL season. Plus: Are you ready for Gruden vs Belichick in the Tuck Rule Revenge Bowl?
Mike & Chris talk about the playoff bubbles and some thoughts on NHL/NBA coaches. Plus: The NFL is back!
Mike & Chris look at headlines from around the NFL, including new contracts for Deshaun Watson, Jadeveon Clowney, Adrian Peterson, and Leonard Fournette. Plus: Is Giannis leaving Milwaukee?
This week at the EuroCross Academy, campers were joined by Mike Teunissen. Mike reviewed video with us of his 2013 U23 world championship win in Louisville and talked about how his CX skills have helped him be a better road racer. Then Chris McGovern chats with campers about race day prep with some support from Becca Fahringer.
Mike & Chris look at the Hart Trophy nominees. Plus: Who's better than Mike Trout, the CFL picks their hub city, and Mike's NBA awards picks.
Mike & Chris reveal their top ten worst sports team names of all time. Plus: What the hell is an Obezag?
Mike & Chris discuss Kansas City Chiefs offensive lineman Laurent Duvernay-Tardif opting out of the 2020 NFL season. Plus: Mike Zimmer, Tyreek Hill, Russell Wilson, and Alex Smith's miraculous recovery.
Mike & Chris rip Seattle's NHL team and Washington's NFL team for their questionable new monikers. Plus: Mike Tyson returns to the ring at age 53.
Mike & Chris discuss Jeremy Roenick's wrongful termination lawsuit against NBC Sports. Plus: Clint Frazier does his part for society, Henry Burris gets into the CFL Hall of Fame, and who will win the Vezina?
Mike & Chris reveal their top ten most underrated athletes. Plus: Mike tells a story about the time he drank all night in Vegas with an NBA legend.
Mike & Chris discuss the 15 women who are accusing employees of the Washington NFL team of sexual harassment. Plus: Kawhi Leonard, Masai Ujiri, Nick Nurse, and the breakup of Danica Patrick and Aaron Rodgers.
Mike & Chris look at Patrick Mahomes' $500 million contract. Plus: Aroldis Chapman, Sven Baertschi, Wimbledon, Beyond Meat burgers, and comparing hot dog prices at MLB ballparks.
Mike & Chris look at people who got what they deserved. Plus: Is Anderson Silva finally disqualified from the GOAT debate after one win in his last eight fights?
Mike & Chris examine the insensitive social media post from DeSean Jackson. Plus: The NHL returns to the Olympics, athletes opt out of playing, the NCAA, UFC 251, Zion Williamson, and Vladimir Guerrero Jr.
Mike & Chris congratulate Gary Bettman and Donald Fehr for giving hockey fans good news during the pandemic. Plus: Are we guaranteed to see sports in 2020?
Mike & Chris look at the Washington Redskins, and others, feeling the pressure to change their team nicknames. Plus: Cam Newton, Bernie Nicholls, Jarome Iginla, and should the NFL permanently get rid of the preseason?
Mike & Chris look at Joey Chesnut and Miki Sudo continuing their competitive eating dynasties. Plus: Betting on sports after games have started, hub cities, and is Sidney Crosby one of the top five NHL players of all time?
Mike & Chris conduct an in-depth preview of the Green Bay Packers' 2020 season. Plus: Should the coach, GM, and team president all be fired over the worst draft of all time?
Mike & Chris do an NFL mock draft. Plus: Why doesn't Cam Newton have a job?
Mike & Chris look at the latest news about COVID-19 in the sports world. Plus: The Civil War, Bubba Wallace, and the Dukes of Hazzard.
Mike & Chris look at the odd timing of the Cleveland Browns negotiating a long-term deal with Myles Garrett. Plus: Jerry Jeudy, John Harbaugh, Kyrie Irving, and Packer fans still have PTSD from the 2020 NFL Draft.
Mike & Chris conduct the first round of the Nuclear MLB Draft, where all current players are free agents and every franchise has to start new rosters from scratch. Plus: Would you draft anyone over the age of 30?
Revisit this week's best segments. Skip & Shannon are joined by: 00:00 Stephen Jackson 8:40 Killer Mike 30:10 Chris Broussard 46:47 Reggie Bush
Florio & Simms go position-by-position to get you ready for the start of free agency next week.(3:40) QBs: Tom Brady - Does it come down to the Patriots and 49ers?(7:30) Is Ryan Tannehill a Patriots target?(8:50) Will any other QB sign before Brady?(11:25) What is the trade market and timeline for Cam Newton, Andy Dalton & Nick Foles?(13:05) Dak Prescott, Drew Brees & Taysom Hill - Any chance they leave?(16:40) Speed Round: QB Carousel - For fun, Mike & Chris spit out some QB landing spots.(23:15) PASS RUSHERS: Will Chris Jones and Yannick Ngakoue be traded?(27:15) Tag: Yes or No? Shaquil Barrett, Arik Armstead, Bud Dupree, Dante Fowler Jr, Matt Judon(37:05) How big will Jadeveon Clowney's contract be?(40:05) CBs: Is Chris Harris Jr the best on the market?(41:45) Will Byron Jones become the highest-paid CB in NFL history? Should he?(45:40) SAFETIES: Should Anthony Harris be the top target over Justin Simmons and Jimmie Ward?(48:45) WRs: Could Amari Cooper pass Julio Jones as the highest-paid WR in the league?(51:10) A.J. Green - Should the Bengals keep him or trade him?(53:15) Best of the rest: Should teams target Emmanuel Sanders, Robby Anderson & DeMarcus Robinson?(56:25) RBs: Will Derrick Henry get a Top 5 RB contract?(1:00:50) Best of the rest: Why Kenyan Drake fits perfectly with the Cardinals but might leave anyway
Florio & Simms pick every game against the spread for Week 7:(0:45) Florio tells the story of how he got his first Vikings jersey(5:10) TNF: Chiefs at Broncos "The formula is out there for keeping it close with the Chiefs"(9:35) Rams at Falcons "We both wanna get our popcorn ready to see how Jalen Ramsey fits"(13:40) Dolphins at Bills "I think Ryan Fitzpatrick will give the Dolphins a lift."(17:25) Jaguars at Bengals "Are you deliberately saying 'Bangles' now??"(23:00) Vikings at Lions "I guarantee you if the Vikings win, I will wear a Kirk Cousins jersey next Thursday."(28:55) Raiders at Packers "I like that Jon Gruden's had 2 weeks to prepare for this game."(35:10) Texans at Colts "If they lose, you've gotta get past this smitten-with-the-quarterback thing."(39:45) Cardinals at Giants "The Giants are not athletic up front, and that scares me against Kyler Murray."(43:05) 49ers at Redskins "The Shanahan motivation will be a factor."(47:55) Chris explains the time he legitimately wanted to kick Florio's ass(50:00) Chargers at Titans "I do think we could see Philip Rivers playing for the Titans next year."(54:00) Saints at Bears "This is the best offense the Bears have played to this point."(59:20) Ravens at Seahawks "I'm intrigued by Earl Thomas and his knowledge of Russell Wilson."(1:07:40) Eagles at Cowboys "The Eagles bread-and-butter plays are just not good enough."(1:13:30) Patriots at Jets "Gregg Williams can throw some things are the Patriots that they're not ready for."(1:17:15) Mike & Chris go all road teams for their Best Bets(1:22:00) Florio has a motivational message for Richard Sherman
Locked On Grizzlies - Daily Podcast On The Memphis Grizzlies
Woj reports that the Grizzlies are open to moving Marc and Mike, we discuss what this means, and Chris Herrington from the Daily Memphian joins the show Learn more about your ad choices. Visit podcastchoices.com/adchoices