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The season finale of Starfleet Academy is here, and Talking Trek is breaking down Episode 10, “Rubincon,” from top to bottom. In this finale deep dive, DJz, Bubba Joe, and Bek unpack the biggest twists, character moments, emotional payoffs, plot holes, directing choices, and finale surprises from the end of Season 1. From Nuss Braca's theatrical endgame to Reno's commanding performance, Genesis taking the con, Sam's emotional breakthrough, and Caleb's powerful final speech, this episode gave us a lot to celebrate and a lot to debate. We also talk about the finale's biggest controversies, what worked, what didn't, how the episode sets up Season 2, and which characters had the strongest arcs by the end of the season. Whether you loved the finale, hated parts of it, or are still sorting through the wreckage like a starship engineer in a plasma storm, this is your full post-show breakdown of Starfleet Academy Episode 10. 00:01 Welcome in and season finale kickoff 04:23 Massive spoiler alert and setup for the finale discussion 07:16 Panel reviews last week's predictions and near-misses 10:42 Episode 10 picks up immediately from the Episode 9 cliffhanger 14:28 Debate begins: did the “Federation on trial” concept actually work? 21:39 Nuss Braca takes the captain's chair and the panel breaks down the directing choices 25:59 Athena hologram fake-out, emergency command tease, and the first big plot-hole argument 32:30 Story A vs. Story B: Reno and the cadets become the heart of the episode 39:00 Reno's teaching style, command presence, and why she steals the hour 47:14 Sam and Genesis relationship breakthrough and emotional cleanup from earlier episodes 52:25 The Doctor's broken communication pattern and the cadets solving the code 57:26 Genesis finally gets the con and the panel defends the controversial comedy beat 01:03:30 Humor in the finale, the furfly callback, and whether the tone shift worked 01:12:30 Endgame mechanics, tension building, and how the finale starts moving pieces into place 01:21:30 The larger showdown escalates as the panel weighs payoff versus convenience 01:36:24 Caleb goes to confront his mother and the panel dissects the shuttle scene 01:41:40 Caleb's final speech, family theme, and why this lands as his defining character moment 01:49:30 Finale fallout, emotional resolution, and season-two implications 01:58:30 Favorite moments, strongest arcs, and overall thoughts on the finale 02:04:38 Final character picks, biggest growth arcs, and season wrap-up
In this episode of Talking Trek Live, DJz and the crew welcome UltraVetika for a special content creator showcase, diving into his background in streaming, his APAC-based channel, and the Star Trek fandom that helped shape both his content and his connection to Star Trek Fleet Command. From community-driven gameplay and mid-ops progression talk to the wild charm of duck races, the first part of the show is a fun and personal look at one of the game's standout creators. In the second half, the panel breaks down the latest GM Conor roadmap update, including galactic anomalies, planetary bases, Starfleet Academy content, open armadas, dreadnoughts, alliance gameplay changes, quality-of-life improvements, and more. It's a lively mix of analysis, skepticism, optimism, and classic Talking Trek chaos as the crew explores what 2026 could mean for the future of STFC. 01:06 Opening intro, roadmap tease, and UltraVetika welcome 09:15 UltraVetika introduces himself, APAC life, and stream schedule 17:05 How content creators turn community knowledge into usable gameplay tips 24:05 Fresh Ops 70 life, staying put, and avoiding extra squishiness 32:10 Mid-ops nostalgia, MaCo experience, and why old content still hits 41:34 Speeding through ops, AI building buffs, and account catch-up talk 50:01 Field training, player learning curves, and creator influence in STFC 58:22 Raids, relationships, and why the Star Trek community keeps creators connected 01:03:17 Why UltraVetika's channel works so well as both learning and hangout content 01:06:35 Duck races, channel personality, and community engagement magic 01:12:24 Mid-show reset and pivot into Ultra's Star Trek fandom 01:13:01 Growing up on TNG in Australia and recording episodes on VHS 01:14:02 Finding Fleet Command through ads and never looking back 01:32:35 Roadmap segment begins with galactic anomalies 01:33:37 Planetary bases, customization, and social-space ambitions 01:35:15 Open armadas, alliance tournaments, and social gameplay focus 01:35:56 Dreadnoughts, creator programs, and bigger Trek holiday events 01:47:30 Roadmap reactions: cautious optimism on planetary bases 01:49:05 Maverick tasks, alliance teamwork, and Connor's team-oriented vision 01:58:28 Challenge track choices and playing the game on your own terms 02:03:03 Effort vs spending, legacy officers, and why game knowledge still matters 02:05:15 Galactic anomalies compared to hazards and deeper roadmap analysis 02:48:30 Final reflections, future arc hype, Ultra shoutout, and sign-off
In this episode of Talking Trek, we break down week one of the new Maverick faction in Star Trek Fleet Command and talk through what changed between playtest and live launch. DJ, Tarpy, and Jules Vern dive into the Conqueror Borg solo armadas, the target stat changes, the directive controversy, and why communication around the launch left a lot of players frustrated. We also cover the big strategic question of the week: should you chase loot or focus on tasks? Using live examples and calculator math, the crew explains why Maverick progression is driven much more by alliance milestones and solo tasks than by raw loot pulls from lower targets. If you're trying to decide whether to punch down, push higher targets, or build around alliance scoring, this episode has the breakdown. On top of that, the show touches on the new roadmap, the increasing focus on alliance-based gameplay, and what that means for both large and small alliances going forward. There's also practical advice on Maverick building priorities, when to invest in research, and how to time your task claims so you don't waste a 7-day cooldown. Finally, the back half includes crewing discussion for different ops ranges, live target tests, and a look at which task paths actually pay the best. If you're trying to get the most out of the Maverick faction this month, this is the episode to watch. #StarTrekFleetCommand #STFC #MaverickFaction #TalkingTrek #Scopely #BorgArmadas #STFCGuide #STFCMaverick 1:20 — Show open and episode overview: Maverick faction, Conqueror Borg solo armadas, roadmap, crewing, and weekend events are introduced. 25:49 — Main Maverick discussion begins with Jules Verne joining the show to break down the faction and new armadas. 27:21 — What changed before launch: playtest vs. live release, balance changes, and “subject to change” discussion. 36:38 — Target rebalance debate: original stats vs. updated stats, why the level 55 entry target changed, and whether it should have remained a tutorial target. 40:53 — Core strategy pivot: why loot is less important than first assumed, and why higher-target kills matter more for alliance task progression and Maverick credits. 42:19 — Alliance scoring explained: punching down for loot can hurt team progression compared with hitting the biggest target you can reliably clear. 44:23 — Roadmap / design direction: discussion of GM Conor's post and the game's stronger push toward alliance-based progression. 54:34 — Math on alliance milestones: what it would take for a full alliance to finish the top milestone and thoughts on whether future milestone expansion would help. 1:07:52 — Maverick task rewards breakdown: why the top two tasks matter most and how the payouts compare to the lower tasks. 1:48:39 — Crewing recommendations: bridge choices, below-deck priorities, crit setup, and how to think about forbidden tech / slipstream for these armadas. 2:30:13 — Live test results: a level 72 example shows sustainable wins and why raw loot looks appealing but still does not beat task-based progression. 2:31:00 — Store economics: the Maverick store only has one loot-purchased chest, and its value is minor compared with task rewards. 2:38:54 — Best progression path: rush building level 20, unlock the top solo task, then decide whether to push building or research based on what targets you can clear. 2:40:38 — Important warning: the level 20 task bundle has a 7-day cooldown, so timing your claim matters.
We're coming to you LIVE from aboard Star Trek: The Cruise IX for a special taping of the Talking Trek Podcast with DJz and Griffin, featuring a little dabble into the latest patch notes before we hit warp speed into cruise-exclusive goodness. Joining us on the mic are JT Watters, the Cruise Director for Star Trek: The Cruise, and Jerry, a reservation specialist at ECP, bringing exclusive info you won't want to miss about booking Star Trek: The Cruise X in New Orleans! Expect inside details, pro tips, plenty of laughs, and the signature Talking Trek chaos as we mix game talk with real-world Trek travel intel, straight from the source.
00:00 – Show intro, Episode 2 framing, and community welcome 05:35 – Initial reactions to “Beta Test” and slower pacing vs Episode 1 11:10 – Betazoid canon discussion: telepathy, eyes, and cultural norms 16:45 – Tarima's neural inhibitor and fear of her own abilities 22:20 – Starfleet Academy vs War College explained post-Burn 27:55 – Caleb's leadership arc and why he avoids the War College path 33:30 – Raimi (“Fish Boy”) and the struggle to define his role 39:05 – Comedy beats: Borg gag, barefoot Chancellor, and visual humor 44:40 – Is this still Star Trek? Tone shift and generational appeal 50:15 – Romance tension: Tarima, Caleb, Genesis, and teen-drama tropes 01:01:25 – 90210 comparisons and “college dramedy” intentionality 01:07:00 – Kurtzman-era Trek, Discovery DNA, and legacy expectations 01:12:35 – Writing strengths, character chemistry, and standout performances 01:18:10 – Episode 2 final thoughts and narrative direction going forward 01:23:45 – Closing remarks, audience reactions, and Episode 3 anticipation
The Sheperd of Trek We kick off Season 6 with Rod Roddenberry, the humble steward of Star Trek. Tamia called him the "Shepherd of Trek," and by the end of our chat, he proved her point without even realizing it. We didn't agree on everything — and that's okay. Every conversation came back to IDIC (Infinite Diversity in Infinite Combinations), the principle that makes Star Trek meaningful 60 years later.
00:00 – Spoiler warning, show intro, and purpose of the Episode 1 deep dive 05:45 – Watch-party logistics, audience turnout, and live premiere excitement 11:30 – First impressions of the Starfleet Academy premiere as a series launch 17:15 – Comparisons to other Trek pilots (TNG, Prodigy, Strange New Worlds) 23:10 – “Teen drama” concerns and expectations set by Episode 1's title and tone 29:05 – Serialized storytelling confirmed: this is a 10-episode arc, not episodic Trek 35:00 – Core cadet group introduced and early character dynamics take shape 41:00 – The EMH's return: humor, mentorship, and legacy character integration 47:10 – Casting praise and standout performances from the new ensemble 53:20 – Roddenberry Entertainment's involvement and creative significance 01:00:10 – Timeline clarification: exact placement after Discovery Season 5 01:07:00 – Character parallels to legacy Trek figures and intentional archetypes 01:13:15 – Broader discussion on Alex Kurtzman's impact and modern Trek direction 01:20:05 – Episode 1 themes: identity, growth, mentorship, and generational change 01:26:30 – Final reactions, momentum heading into Episode 2, and closing thoughts
00:49 – Show open, holiday greetings, and massive live server sound-off 06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos 09:55 – Return of Stupid News and podcast throwback energy 10:40 – Christopher Nolan's The Odyssey and pop-culture headlines 12:40 – Cruise culture jokes, Disney controversy, and odd news reactions 15:32 – Audience reactions and grading the return of Stupid News 16:45 – Jules Verne joins the stage for a major community announcement 18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!) 19:40 – Talking Trek creator lineup revealed for the 2026 cruise 21:12 – Cape Canaveral meetup details, free tickets, and community plans 23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes 25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion 27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits 28:02 – Cruise panel restrictions, permissions, and appeal process explained 30:02 – Jules Verne impact on the community and long-term influence discussion 31:55 – Griffin exits; transition from announcements into year-end reflection 32:45 – Setting the tone for the 2025 retrospective and honest assessment 34:55 – Framing the discussion: best features, officers, and QoL of 2025 36:35 – G7 launch and regional/Veil space as a major gameplay shift 38:55 – Claim-All refinery button praised as top QoL improvement 41:05 – Squall ship impact across G5–G7 progression and loop value 44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown 48:30 – Regional chat, server interaction, and MMO identity finally realized 53:10 – Panel consensus, chat feedback, and comparative perspective vs 2024 58:20 – Wrapping the first hour: momentum, lessons learned, and tone shift 01:02:00 – Transition into 2025 year-in-review discussion 01:08:30 – Honest reflection: was 2025 better than 2024 for STFC? 01:15:20 – G7 launch, Veil space, and regional chat impact 01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion 01:28:40 – Claim-All button praised as best QoL improvement of the year 01:36:10 – Squall ship breakdown and why the loop still matters 01:52:30 – Regional gameplay, Veil chat interactions, and community scale 02:18:40 – Panel feedback, chat consensus, and feature prioritization 02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum
Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads... 00:00 – Opening Greetings & Server Roll Call Warm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show. 04:10 – Christmas Angel Fund Update DJz and Griffin outline the 2025 charity drive progress, floors funded, and this year's expanded mission. 07:10 – Sound Alerts Chaos & Light Banter The crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike. 10:45 – Compensation Chest Message Breakdown The pair read and analyze the Ops 51+ compensation chest distributed earlier in the day. 14:30 – “Conversation & Collapse” Title Explained DJz introduces the show's theme: the contrast between his positive talk with Conor and today's game issues. 18:15 – Outpost Bug Returns & Player Impact Discussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event. 22:20 – Engineering Silence & Ticket Ignored DJz details how dozens of reports went unanswered between Tuesday and Thursday morning. 26:00 – Community Mood: Fatigue & Frustration A deep dive into player sentiment, burnout, and how long-term trust has eroded. 29:45 – Lack of Accountability & Cultural Issues They address STFC's longstanding reluctance to acknowledge mistakes or apologize directly. 33:00 – The Human Side of Scopely Staff DJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures. 36:40 – A VIP Letter: “I Sense the End Has Come” They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy. 40:30 – Base Raiding, Broken Mechanics & Mid-Ops Pain A review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt. 43:20 – Battle Logs & Why They Matter to Everyone Griffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence. 46:50 – The Veil System: Long-Standing G7 Issues Discussion of wave crashes, directive loss, and stability problems that have persisted for weeks. 49:55 – Direction to Move Forward: The Bug Priority List DJz describes opening a new Discord bug-report channel and setting community-driven priorities. 53:40 – Connor's Promise of Transparency & Meetings The team outlines Connor's offer for DJz to be included in bug-fix progress meetings. 57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late” The community weighs in with mixed feelings on whether change is still possible. 01:01:45 – DJz's Five Priorities for the Next 7 Days A proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues. 01:08:30 – Why Fixing Bugs Must Come Before New Features The hosts argue that new officers and meta systems are meaningless if the foundation is broken. 01:15:55 (1:15:55) – Closing Reflections: Fighting for the Community A somber but resolute ending: “We love you guys. We're fighting for you every day. Let's keep pushing for better — together.”
Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in. 00:00 — Show intro, greetings to chat, and server roll call 03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways 06:45 — Christmas Angel Fund update and Johnny Five's $100 donation 09:30 — How to donate anonymously and track contributions via Discord 11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force 14:20 — Explanation of how gameplay translates into donations for the Angel Fund 17:15 — Breakdown of donation tiers and cash equivalents through game progression 19:00 — Real-time community fundraising totals: $992 in 24 hours 20:30 — Transparency commitment and DJz' personal $50 contribution 22:00 — Discussion: future QR codes and linking donation pages on Discord 23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content 25:00 — Introduction to combat mechanics topic — who fires first in different battle types 27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh) 30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots) 33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters 36:30 — Armada battle order — who fires first, starter vs. starred ships 42:00 — Strategic implications of “stars” and combat round sequencing 46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage 50:00 — QuirkyZombie's combat calculator and mechanics resource shout-out 55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value 01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order 01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement 01:40:00 — Testing methodology: verifying order through logs and observable behavior 01:55:00 — Live audience Q&A: “What happens in base raids and armadas?” 02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series 02:25:00 — Closing remarks, community appreciation, and Patreon shout-out
00:00:00 Opening banter & Halloween jokes 00:04:30 Introduction of Monroe Carell Hospital guests 00:08:45 Christmas Angel Fund recap – year 1 & 2 impact 00:14:20 Graydon joins to discuss gaming therapy 00:19:00 How video games support emotional healing 00:26:00 Behind the scenes of Child Life and patient support 00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer) 00:38:00 Announcing the 2025 goal and mobile recording studio project 00:43:30 Emotional moment with IJ's story and community tributes 00:48:00 Music therapy cart details & equipment discussion 00:54:00 Adaptive gaming for kids with limited mobility 01:00:00 Live donation segment & real-time goal tracker 01:08:00 Family programs and whole-child care philosophy 01:15:00 Community stories & hospital partnership growth 01:23:00 Recap of fundraising tools and anonymous donor options 01:40:00 Switch to Star Trek Fleet Command game updates 01:55:00 Vengeance blueprints and G7 discussion 02:15:00 Community wrap-up & final thank-you messages 02:35:00 Closing remarks and end of show
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. here are your timestamps: 00:00:00 – Opening chatter and unexpected “interloper” joins 00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7 00:06:00 – Breaking down launch bugs, errors, and frustrations from players 00:08:45 – Discussion of paywalls and time-gating in the G7 expansion 00:12:00 – DJz and Griffin counter with positive experiences from their alliances 00:15:30 – Arguments over Scopely's pacing – slow by design or poor delivery? 00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely's silence 00:21:30 – Server-sync bug explanations and talk of compensation for affected players 00:25:00 – DJz acknowledges communication failures but defends overall design intent 00:27:45 – Day-eight perspective – reminding players G7 is still new content 00:31:00 – Conversation shifts philosophical – how much patience should players have? 00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending 00:36:30 – Chat debate on refunds, spending habits, and game enjoyment 00:39:30 – Griffin compares Scopely criticism to consumer protest culture 00:42:00 – Community frustration vs. personal enjoyment – finding the balance 00:45:00 – Transition to listener participation and open-mic discussions 00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale's view 00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire 00:53:00 – DJz questions how this differs from earlier generations' content 00:56:00 – K9 explains the problem of investment scale and reset fatigue 00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement 01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift 01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies 01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones 01:14:00 – Arguments over accessibility and alternate progression paths 01:18:00 – Acknowledging Scopely's challenge – serving five generations of players 01:22:00 – Finding middle ground – Veil as both opportunity and limitation 01:26:00 – DJz reinforces Talking Trek's open-platform approach to criticism 01:30:00 – Audience Q&A – who actually enjoys G7 so far? 01:33:00 – Positive reports from chat – players share early success stories 01:37:00 – Discussion about whales, catch-up mechanics, and compressed content 01:41:00 – Frustration over required alliance activity and dependency 01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate 01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design 01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
It's Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek's reveal video, and what's ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025. Timestamps 0:00 – Intro, greetings, and server roll call 3:40 – “Arcfall Eve Eve” hype and DJz' weekend preview 6:10 – Griffin joins / chat chaos and banter 8:50 – DJz defeats a Vengeance (and won't stop talking about it) 12:00 – Community teasing and “captain's chair” jokes 15:30 – Bek's reveal video announcement 17:15 – What to expect from Update 83 20:00 – “Seek and Destroy” teaser and first impressions 22:40 – Dauntless early blueprints confirmed 25:00 – Server-side automation explained 28:00 – Discussion: why this is not another Kirshara 31:00 – Crew builds and automation Q&A 34:10 – Apex Barrier explained 37:00 – Loot buffs and tier-up reward mechanics 39:20 – Daily activation limits and strongbox charges 42:00 – Debate: is automation good for gameplay? 46:00 – Tier 1 stats and early performance 49:10 – Damage scaling and PvE optimization 52:20 – Crew testing results from Bek's playtest 56:00 – Viewer Q&A: sourcing, costs, and progression 1:00:00 – Griffin's theory on Artfall tie-ins 1:05:00 – Hidden power creep and Dauntless overlap 1:10:20 – Historical comparison: G4, G5, and now G6 automation 1:15:00 – DJz praises Bek's communication and data clarity 1:20:30 – JulesVern joins with testing spreadsheets 1:25:00 – Community call-ins: first reactions from high-level ops 1:30:10 – Server performance talk and lag fixes 1:34:00 – Deep dive into damage math 1:38:40 – Griffin's “math face” meme moment 1:42:00 – DJz polls chat on automation fairness 1:47:00 – PvE vs PvP implications 1:51:00 – Comparison to G6 resource ships 1:55:00 – Away Teams / Dauntless synergy 2:00:00 – Arcfall event structure preview 2:05:20 – Free-to-play timeline for ship unlock 2:10:00 – Community sentiment: excitement vs skepticism 2:15:30 – Griffin's “just let me grind” rant 2:20:00 – DJz final impressions on ship balance 2:25:10 – Open Q&A from chat 2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents 2:40:00 – Wrapping up Arcfall talk / viewer shout-outs 2:50:00 – Crew farewells and closing laughs 2:59:00 – End credits and outro
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
00:00 – Opening, welcomes, community shout-outs 05:00 – Explaining sweepstakes rules & entry totals 12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.) 20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast) 30:00 – Drawing of 11 finalists begins 34:00 – Grand prize winner revealed
00:00 – Opening & Welcome DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream. 03:00 – Developer Decisions & Transparency Issues Discussion of the latest patch/update rollout, highlighting poor communication and community frustration. 10:00 – Game Mechanics Breakdown Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players. 20:00 – Resource Economy & Strategy Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses. 30:00 – Event Cycles & Player Engagement Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern. 40:00 – Q&A: Player Strategies Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors. 55:00 – Developer–Community Relationship Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication. 1:10:00 – Looking Ahead Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely's potential, but critiques of execution. 1:25:00 – Closing Remarks Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.
DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...
Tim is back to discuss his Eisner nomination of his Alan Scott Green Lantern min series and the closeted life of a Gay Superhero in 1940s america. We also discuss his current run on IDW's Star Trek Lower Decks series his work on DC animated films about Superman Batman and DC Army heroes like the losers and Sgt Rock.
In our first ever appearance in Tampa Florida, Talking Trek broadcasted live poolside as we discussed Khan's Champions, Khan's Challengers, Officer Badges, Hostile Kill Caps, and the Event Store.
Tonight's show is a hodgepodge of hanging out and chit chatting about the topics chat chose! Enjoy this silliness.
two shows in one today with the interview of Astrophysicist Dr. Erin MacDonald, who advises the Star Trek Universe on how science is integrated into the shows! THEN DJz and Bubba battle it out when we talk about the Section 31 movie and what went right ,and what went wrong.
Married Trekkie couple, Nicole and Joe, are joined by Doctor Phlox himself, Mr. John Billingsley, to chat about a range of topics from his charitable work to Denobulan sex drives. Save the date and check out TREK TALKS on Saturday, January 18th benefiting the Hollywood Food Coalition! ***Special shout out to Steve Combs for the music featured and remixed throughout this episode. Be sure to subscribe to this podcast and follow us over on Instagram, Threads & BlueSky @ DSLovePod!
Bubba is back! But Why? And what is he doing? And what has he been up? And wait, what? theres a new star trek show in development? LET'S DISH
Tonight Hammy bore the brunt of the frustration regarding Arenas and brings other updates, PLUS our special guests officially kick off our new fundraising effort for some very special children.
Talking Trek is going back to Nashville! Wanna join us?
Today's show takes an insiders peek into the scopely live ops team with special live appearances from Eco, Logan, Scoobs, Hammy and Bek as we talk about HOW events are written and how they correspond with game design, automation tools and some of the ways events are updated, fixed, and modified after launch.
Meet our newest Community Manager, Obsidian "Hammy" Hamster, a fun loving guy with an aptitude for dealing with people... and he's the newest champion of STFC. Is he legit? You be the judge!
The community has raised over $40k dollars for kids this year at a children's hospital. Wanna see how your donation will make an impact? Let's take a listen.
We'll break down the Neelix banquet events and talk about some upcoming Black Friday Sales and deals that you may be interested in looking at as well as some sneak peaks into upcoming events!
And what results is a casual conversation among friends. With a healthy balance of laughter, sadness and pain, healing, and positivity as Talking Trek pulls back the curtain on the mystery surrounding the last few months. The result? Tears, laughter, and some positivity to look forward to a new day. Thank you for being my community. And thank you for your support, patience, and understanding in difficult times. I love you all.
Tonight was all straight to the point. No stupid news, no commercial breaks, just live commentary DIRECTLY from Scopely HQ on what's happening and how you can adapt to the technological problems associated with the new arc and it's feature. Hear from Eco via text announcement and the workarounds already presented by the Talking Trek Community. More information to come as it's available! Visit our website at www.UltimatDJzPlayz.com for more.
Is there a Star Trek movie worthy of boarding the Unspooled spaceship with the other all-time great films? Tawny Newsome & Paul F. Tompkins (Star Trek: Lower Decks, The Pod Directive) join Paul & Amy to answer that question, by taking a close look at 1996's time-traveling adventure Star Trek: First Contact. They'll also debate their favorite Trek casts, discuss the latest season of Picard, and explain why The Next Generation was a surprisingly horny show. Next week, Paul & Amy are watching Indiana Jones & The Temple Of Doom! Send us your vote for July'sUnspooled bracket here:https://forms.gle/ARjPwB4BVaGs2rn2A. You can join the conversation for this series on Paul's Discord at https://discord.gg/ZwtygZGTa6. Learn more about the show at unspooledpod.com, follow us on Twitter @unspooled and Instagram @unspooledpod, and don't forget to rate, review & subscribe to us on Apple Podcasts, Stitcher and Spotify.
Stardate 100838.36 PADDs down and eyes up cadets! The professors Triple D and JDE are back for another lesson in the Academy. Talking Trek and all the latest news, and Reks so you are all Treked up. Plus the latest from Episode 6 of Picard. So clear all moorings, and prepare for Warp factor 9 as we go boldly into the trek universe. Live Long & Prosper Hamin Media Group
Today on the show President Eco stopped by to deliver good news to players affected by the iOS lockout bug last month, and then compensation was discussed. Beyond that, we talk about the new rare Beverly Crusher card and how she's been corrected, and how she works. Then we'll transition into what her intent is, and HOW to maximize the parts that you can obtain while grinding! Plus Mrs DJz stops by and tries to earn Talking Trek an R rating.... you can't miss this! Visit our website at www.UltimatDJzPlayz.com for more info!
Today, what I expected to be a 15-20 minute educational segment on HOW to participate in the new webstore version of the recruiting event turned into a hotly debated subject that surprised EACH side of the arguing cast. Is the event easy? Is it rewarding? Is it WORTH it? PLUS Bubba drags DJz back down into the Tal rabbit hole for another rant on Scopely latest design failure. AND to wrap up, Bubba Joe's Fantasy Fleet Command returns along side the Round 2 Introduction of Talking Trek's Battleship! Visit our website at www.UltimatDJzPlayz.com for links and more!
Talking Trek and the Prime Directive On this LIVE show we will be talking about Star Trek! As some of you may know already, Tim has never really watched Star Trek before and is in his first watch through of the timeline. Currently he is in season 1 of TNG. He has questions about the Prime Directive and is looking for YOUR HELP! Come join our live chat and lets talk about it. Is the Prime Directive a good rule or guideline? Does it make sense? For a signed photo of George Buza as Beast that will have 100% of all proceeds going to the Wish Upon a Teen Foundation, please bid here! https://www.ebay.com/itm/334730214706 For RSWOF Merch - https://www.teepublic.com/t-shirt/31938193-rswof?store_id=1397534 100% of all proceeds Benefit Wish Upon a Teen For direct contributions - www.wishuponateen.org Join our Discord! https://discord.gg/cpry4fCDTq FSF PopCast on Twitter and Instagram - @fsfpopcast Buy us Coffee - https://ko-fi.com/fsfpopcast For more on our show partners - Big Boy Graphics - www.etsy.com/shop/bigboygraphics Bridgework Studios - https://www.teepublic.com/user/bridgework-studios Level Up Sabers - https://shareasale.com/r.cfm?b=2018189&u=3289465&m=124959&urllink=&afftrack=
In part 2 of Talking Trek with the Millennial’s, Andrew & Micheal discuss Star Trek Comics, Movies and The Next Generation.
Live from Scopely's game design department, Mister Tiger returns to the stage of Talking Trek yet again to discuss his latest creation and some of the intent behind building this arc as compared to his last project, which was the Bajoran Faction. There are some VERY perception changing bits of info in here as related to officer sourcing, charged nanoprobes, exo comps and warp locks. This is a must listen if you're trying to find some light at the end of the tunnel during this January feature. Visit us online at www.UltimatDJzPlayz.com for more links to our socials!
Every year Talking Trek gives back to where our community needs it most and this year, a member of our community highlighted a group of people who have been through something traumatic.... Tonight, Talking Trek discusses how the fundraiser happened, who is receiving your funds this year, and who put it all together. Tonight, Talking Trek Gives Back. You can give to the project if you wish by sending your contributions via Venmo or Paypal: https://www.paypal.me/talkingtrek https://www.venmo.com/u/ultimatdjz
Welcome to Captain's Pod, a Star Trek companion podcast presented by CinemaSins! This week's show is our first-ever live recording of Captain's Pod in front of an audience at SinWeek in Nashville, March 2022! Join Captain Ian, Ambassador Deneé, Admiral Chris Atkinson, Fleet Commander Jeremy Scott, Chief Punny Officer Aaron Dicer, Science Officer Daniel Cardoso, and Acting Ensign Jonathan Watkins as they share everything they LOVE about Star Trek… and then all the ways they'd sin it! CAPTAIN'S POD LIVE RECORDING WILL RETURN 12PM CT FRIDAY DECEMBER 2ND Twitch: https://www.twitch.tv/cinemasinsliveYoutube: https://www.youtube.com/channel/UC5Nxj5dpHf2p7cN9qdUVEzA The show's hailing frequencies are always open by email at captainspod@cinemasins.com Find us on Twitter:@captainspodcsIan - @whittsinnedDeneé - @DeneeSays Aaron- @aarondicer Jeremy- @jscotttnJonathan- @samloomis13Daniel- @dan_ec_music Join a community of CinemaSinners and Trekkies on the CinemaSins discord:www.discord.gg/cinemasins Want extra *holodeck privileges? Join the Sinclub! https://www.patreon.com/CinemaSins And live long and Podsper! *holodeck and ads not includedAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Today was a less busy day on Talking Trek as we are in between the arcs, but we did see a new version of the Halloween events come up. Were they as sweet as years past? Plus Bubba revisits the Bajoran loop and explains why he has no regrets. And finally, now we all know, it's actually Bubba Joe that writes the stupid news..... IT ALL MAKES SENSE! Visit us online at www.UltimatDJzPlayz.com for more info!
Today's show had a lot of content as we begin with a walk down memory lane and reminds you guys about Liam, our brave little warrior from a year ago. We also meet a new young man today, Bryce, and we're reminded how trivial this game can be sometimes. BUT, that won't stop us from complaining about the calendar changes this week. Plus NEW info on Espionage, and insight into the ASB loop. All this and more, plus.... omg..... just..... wait for it.... Visit us online at www.UltimatDJzPlayz.com for more.
Today's show is one that's relatively rare. Not many instances in the past has Talking Trek actually broken LIVE ACTION news that is so pressing, that we abandon all of our typical show elements to bring you the hard hitting facts LIVE and as they happen. But today was one of those days.... Talking Trek dives into the decision made by scopely today regarding a very long standing mechanic, the Green Goddess, Gaila. Let's find out what happened behind the curtains, and find out what Scopely's intent was behind such a drastic change. Visit our website for more information at www.UltimatDJzPlayz.com
Today's show contained some INCREDIBLE debate and discussion over many of the major points of this arc, from the materials refinery, to the Mantis PVE loop and the Mantis PVP abilities, to the new Strike Team officers, and the overall PvP "meta" of this game. Then ultimately, we pass final judgement, and it may surprise some folks. PLUS a hint towards the September launch of DS9. All this and more on today's humpday edition of Talking Trek! Visit our website at www.UltimatDJzPlayz.com to visit our socials and join our Gold Patrons Club!
Tonight we had big plans on lots of math. So we got to SOME of it, but we got into a great discussion on the Mantis, and it's abilities. This multifaceted ship has been great for some folks and not so much for others. What are the differences, and does it punish higher ops level players MORE than lower? So let's find out WHAT it is, and why it's having an impact. President Eco hangs out tonight to talk a little about EVERYTHING and to soak up some of that Talking Trek knowledge. Please share with your teams, sub to the channels, and ENJOY the show! Visit us online at www.UltimatDJzPlayz.com
Talking Who To You has (Big) finished, but Kev and JG have moved over to new podcast - Talking Trek To You. Join an expert and a noob as they explore the original series episode by episode, helped along with a guest of the week! Website: talkingtrektoyou.podbean.com email address: talkingtrektoyou@gmail.com Twitter: @talktrekto you
Good morning Commanders! This morning in true Talking Trek fashion a podcast on the go was taped and discussed and broke down the information surrounding this new arc. Officer, buildings, exos, and more, everything thatwe know the answers to is revealed in this show. Plus President Eco answers questions from the community. Enjoy the listen, and let's get ready for the new arc! Visit our website at www.ultimatdjzPlayz.com for links to all our other properties and sites.
Talking Trek & Dinosaurs Heeee's Baaaack! New York Times Best Selling author Dayton Ward is back to talk about his work with Star Trek, last time we talked about his amazing Kirk Fu Manual, and this time we are talking about his Jurassic World Cookbook that is currently available for your enjoyment. (Links for both books available below) We also talk about his website and Trekking Tuesdays and why you should check out the postings if you're a Trek fan too. And if you're thinking you want to make a killer Brontosaurus burger - seriously - GET THE COOKBOOK! For more information on Dayton Ward, please visit the following - www.daytonward.com The Kirk Fu Manual - https://www.amazon.com/Star-Trek-Manual-Starfleets-Martial/dp/1683835212 Jurassic World Cookbook - https://www.amazon.com/Jurassic-World-Official-Insight-Editions/dp/1647221064 For RSWOF Merchandise to support the Wish Upon a Teen Foundation - https://www.teepublic.com/t-shirt/31938193-rswof?store_id=1397534 Audio only versions of this conversation are available on your favorite podcast destinations like Apple Podcasts, Google Podcasts, iHeart Radio, Stitcher and more! Join our Discord! https://discord.gg/cpry4fCDTq FSF PopCast on Twitter and Instagram - @fsfpopcast Buy us Coffee - https://ko-fi.com/fsfpopcast For more on our show partners - Bridgework Studios - https://www.teepublic.com/user/bridge... Level Up Sabers - https://shareasale.com/r.cfm?b=201818... Support The FSF PopCast by contributing to their tip jar: https://tips.pinecast.com/jar/funny-science-fiction Find out more at https://funny-science-fiction.pinecast.co
Today unfortunately was a shorter episode than typical, but it did provide a more positive tone than the last 6 days. Obviously a few improvements were made to the game OUTSIDE of the galaxy tree, and those deserved recognition, but with regards to the new research, a new initiative has come about. Talking Trek wants to know WHY this tree is so bad. Is it the cost? Is it the new currency? Is it the time investment? Or is it something else? Let's begin to deep dive into this game and WHY more and more research MAY NOT in fact be a good thing.... Visit us online at www.talkingtrekstfc.com
DJz was away.... and he has no idea what we talked about. We're not gonna let the description give it away. Gonna have to listen!!! visit us online at www.talkingtrekstfc.com for links!