Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz. Email for contest entries: TalkingTrekSTFC@gmail.com
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Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads... 00:00 – Opening Greetings & Server Roll Call Warm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show. 04:10 – Christmas Angel Fund Update DJz and Griffin outline the 2025 charity drive progress, floors funded, and this year's expanded mission. 07:10 – Sound Alerts Chaos & Light Banter The crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike. 10:45 – Compensation Chest Message Breakdown The pair read and analyze the Ops 51+ compensation chest distributed earlier in the day. 14:30 – “Conversation & Collapse” Title Explained DJz introduces the show's theme: the contrast between his positive talk with Conor and today's game issues. 18:15 – Outpost Bug Returns & Player Impact Discussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event. 22:20 – Engineering Silence & Ticket Ignored DJz details how dozens of reports went unanswered between Tuesday and Thursday morning. 26:00 – Community Mood: Fatigue & Frustration A deep dive into player sentiment, burnout, and how long-term trust has eroded. 29:45 – Lack of Accountability & Cultural Issues They address STFC's longstanding reluctance to acknowledge mistakes or apologize directly. 33:00 – The Human Side of Scopely Staff DJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures. 36:40 – A VIP Letter: “I Sense the End Has Come” They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy. 40:30 – Base Raiding, Broken Mechanics & Mid-Ops Pain A review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt. 43:20 – Battle Logs & Why They Matter to Everyone Griffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence. 46:50 – The Veil System: Long-Standing G7 Issues Discussion of wave crashes, directive loss, and stability problems that have persisted for weeks. 49:55 – Direction to Move Forward: The Bug Priority List DJz describes opening a new Discord bug-report channel and setting community-driven priorities. 53:40 – Connor's Promise of Transparency & Meetings The team outlines Connor's offer for DJz to be included in bug-fix progress meetings. 57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late” The community weighs in with mixed feelings on whether change is still possible. 01:01:45 – DJz's Five Priorities for the Next 7 Days A proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues. 01:08:30 – Why Fixing Bugs Must Come Before New Features The hosts argue that new officers and meta systems are meaningless if the foundation is broken. 01:15:55 (1:15:55) – Closing Reflections: Fighting for the Community A somber but resolute ending: “We love you guys. We're fighting for you every day. Let's keep pushing for better — together.”

Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in. 00:00 — Show intro, greetings to chat, and server roll call 03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways 06:45 — Christmas Angel Fund update and Johnny Five's $100 donation 09:30 — How to donate anonymously and track contributions via Discord 11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force 14:20 — Explanation of how gameplay translates into donations for the Angel Fund 17:15 — Breakdown of donation tiers and cash equivalents through game progression 19:00 — Real-time community fundraising totals: $992 in 24 hours 20:30 — Transparency commitment and DJz' personal $50 contribution 22:00 — Discussion: future QR codes and linking donation pages on Discord 23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content 25:00 — Introduction to combat mechanics topic — who fires first in different battle types 27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh) 30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots) 33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters 36:30 — Armada battle order — who fires first, starter vs. starred ships 42:00 — Strategic implications of “stars” and combat round sequencing 46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage 50:00 — QuirkyZombie's combat calculator and mechanics resource shout-out 55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value 01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order 01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement 01:40:00 — Testing methodology: verifying order through logs and observable behavior 01:55:00 — Live audience Q&A: “What happens in base raids and armadas?” 02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series 02:25:00 — Closing remarks, community appreciation, and Patreon shout-out

Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7? Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc 00:00:00 – Opening greetings, roll call, and overview of tonight's topics 00:06:48 – Christmas Angel Fund update and community donations 00:12:33 – Audible sponsor plug and quick banter 00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops 00:24:11 – Breaking down the new Mid-Ops team structure 00:31:42 – Designing the Causality Arc (Voyager / Relativity) 00:39:25 – Reading the “Not Quite Right” event text live 00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP 00:54:22 – Community reaction and chat commentary 01:01:50 – Future of the Mid-Ops initiative confirmed 01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased 01:17:36 – Economy and progression tools explained 01:26:10 – Community Q&A on armadas and officer sourcing 01:35:27 – Culture shift inside Scopely – the “legion” story 01:44:52 – Balancing fun and progress at every Ops level 01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility 02:04:09 – Panel reaction and post-interview discussion 02:14:42 – Patch notes and December event calendar review 02:22:55 – Charity push and community thank-yous live on air 02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off

00:00 – Intro & Banter DJz and Griffin open with a lighthearted “yo” exchange before diving into the day's topic: the November Arc Launch. 02:30 – Outpost Overview & Patch Notes DJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two. 05:00 – Material Generators & Scaling Discussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads. 06:45 – Outpost Fleet Slots Correction DJz admits his earlier info was off: the fourth ship slot won't arrive this month, only two at level 1 and a third unlocked at level 40. 08:30 – Upgrade Value & Player Expectations They predict most players will reach levels 15–20 early, with strong emphasis on the building's buffs and resource bonuses. 09:50 – How Retaliation Targets Work Explaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work. 11:00 – Crewing Strategies & Classic Combos Old-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won't trigger their abilities here. 12:45 – Outpost Mechanics Explained Players use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours. 16:00 – Passive vs. Active Gameplay The defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses. 19:00 – Buff Currency & Strategy Rewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost. 22:00 – Outpost Buff Types & Factions Each target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively. 25:00 – Leaving or Losing Outposts Leaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe. 29:00 – Start Timer Change & QA Notes Community discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk. Griffin reports a live bug: Away Teams are currently broken. 30:30 – Officer Discussion: Nog Nog's debut ties to his father Rom's legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves. 33:40 – Officer Discussion: The Hierarch Introduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised. 38:30 – New Max Ship XP Button (QoL Update) They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use. 44:50 – Who Benefits Most from Max-All Ideal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events. 45:50 – Weekly Mission Rollouts & Bug Fixes Missions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue. 47:30 – Mid-Ops Experience Announcement Wardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay. 49:00 – Chaos Tech Review They dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact. 53:40 – New Primes for Outposts Three new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain. 55:40 – Wrap-Up & Closing Remarks DJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.

Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible. 00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in 00:02:00 Griffin unmutes; tech/setup jokes and greetings 00:05:30 Weekend/Halloween warm-ups; chat check-ins 00:06:20 Halloween recap: Oliver's costume (as his own cat “Velcro”) 00:08:00 Neighborhood candy haul & “dad tax” bit 00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars) 00:13:00 Weekend logistics, football night, heading home 00:16:30 Pivot: tonight's plan—video watch-along and arc preview setup 00:18:30 “Highly visual show” heads-up for podcast listeners 00:20:00 Introducing “Hammy's Blink Counter” bit before the video 00:22:00 Load up Hammy's Solo Outposts/November arc video 00:24:00 Video narration: Solo Outposts feature explained (Ops 51+) 00:26:00 Pause/play banter; “still blinkless” running joke 00:28:30 Griffin compares cadence to invasion-style live features 00:30:00 DS9: Retribution confirmed as November theme (from video) 00:33:00 Systems placement outside G5; where Outposts spawn 00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts 00:44:00 Transition from video back to live analysis 01:22:00 Gameplay pivot: economy/state of play, preparing for November 01:30:00 Outpost loop implications for different level bands 01:38:00 Community Q&A: rewards, time windows, travel/logistics 01:46:00 Back-and-forth on tuning and what would make Outposts land well 02:03:00 Light interlude; humor + stream housekeeping 02:12:00 Return to gameplay: what success looks like for the feature 02:54:00 Closing thanks, site plugs, and sign-off

00:00:00 Opening banter & show setup 00:05:12 Recap of the October arc's chaotic start 00:11:30 DJz and Bubba Joe debate event design failures 00:17:25 Player frustration over scoring inconsistencies 00:24:40 Community compensation reactions 00:32:05 Deep dive on G7 progression bottlenecks 00:46:10 Discussion on Dauntless and Vengeance ships 00:53:50 G4–G6 player experience comparisons 01:01:40 The “field rations” debate and reward balance 01:19:20 G7 chest values and multiphasic inflation 01:28:05 Cross-server feedback & player expectations 01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update 01:52:55 Community generosity and Monroe Carell Hospital support 02:03:40 Return to gameplay: “Surge” event segment review 02:16:50 Audience call-ins and G7 event progression feedback 02:32:00 Ratings and community poll for the October arc 02:49:45 DJz closing rant on feature design and monetization

00:00:00 Opening banter & Halloween jokes 00:04:30 Introduction of Monroe Carell Hospital guests 00:08:45 Christmas Angel Fund recap – year 1 & 2 impact 00:14:20 Graydon joins to discuss gaming therapy 00:19:00 How video games support emotional healing 00:26:00 Behind the scenes of Child Life and patient support 00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer) 00:38:00 Announcing the 2025 goal and mobile recording studio project 00:43:30 Emotional moment with IJ's story and community tributes 00:48:00 Music therapy cart details & equipment discussion 00:54:00 Adaptive gaming for kids with limited mobility 01:00:00 Live donation segment & real-time goal tracker 01:08:00 Family programs and whole-child care philosophy 01:15:00 Community stories & hospital partnership growth 01:23:00 Recap of fundraising tools and anonymous donor options 01:40:00 Switch to Star Trek Fleet Command game updates 01:55:00 Vengeance blueprints and G7 discussion 02:15:00 Community wrap-up & final thank-you messages 02:35:00 Closing remarks and end of show

00:00:00 – Intro & Roll Call DJz welcomes the servers and sets expectations for Alliance Tournament Day Two. 00:05:00 – Sponsor Round-Up Coca-Cola and Ford updates; Budweiser confirmed for the Cook-Off. 00:08:00 – Ghost Energy & Griffin in LA More influencer cross-talk. 00:11:00 – Reacher vs Tom Cruise Chat dives into pop-culture detour. 00:17:00 – Snowpiercer Game Announcement Leads into Twitch promotions. 00:21:00 – Angry Birds 2 Partnership DJz describes upcoming promo streams and community giveaways. 00:25:00 – Return to STFC Alliance Tournament Day Two officially begins; Battle Pass launch. 00:29:00 – Syndicate XP Economy DJz, Tarpy, and Retrieving unpack value, sourcing, and Scopely's math. 00:44:00 – Old Syndicate Advancement vs New Syndicate Pass Why the change happened and what it fixes. 00:57:00 – Player Perception & Monetization How expectation bias fuels frustration. 01:12:00 – Feedback Loops & PAC Response How creator and player feedback shaped this arc. 01:27:00 – Daily Hostiles & Veil Shards DJz celebrates hitting his G7 daily goal for the first time. 01:33:00 – Alliance Tournament Setup Preview of live coverage and scoring format. 01:50:00 – Alliance Tournament Begins Live updates and bug-fix reports from Day Two 02:00:00 – Reroll & Task Fixes Explanation of G6/G7 task overlap and scoring adjustments 02:15:00 – Choice Tokens & Point Values Optimal use and why G7 tasks remain inefficient 02:20:00 – Material Tasks and Pay-to-Play Balance Planetary Charts, Pioneer's Crest, and pack requirements 02:30:00 – New Tasks Introduced Building tasks and reroll logic refined. 02:45:00 – Meta Strategy Debate Fleet coordination and cross-server performance. 02:59:00 – Syndicate Prime Unlocked in AT Store DJz shows how to earn Prime particles via Alliance Tournaments

00:00:00 – Intro / Server Roll Call 00:05:30 – Community Appreciation & Chat Welcome 00:09:40 – “Drippy Biddle” Meme Returns 00:13:50 – Spotting Players in the Veil / Pirate Humor 00:18:15 – Early G7 Gameplay Impressions 00:24:05 – Comparing G6 vs. G7 Experience 00:30:40 – Crewing Depth & Player Skill Discussion 00:36:25 – Officer Weaknesses & “Checkup from the Neck Up” 00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan) 00:48:55 – Chang & Yuki Nostalgia Segment 00:50:30 – DJz's Radio Reenactment Begins 00:54:45 – “Caller #10” / Britney Giveaway Segment 00:59:25 – Laughter & Radio Station Memories 01:02:10 – Transition Back to Gameplay 01:07:35 – Specialty Ship Recap Introduction 01:11:20 – Relativity Overview & Event Utility 01:20:55 – Junker Discussion / Early Use Cases 01:29:10 – Reliant Breakdown / Midgame Relevance 01:39:25 – Squall Segment / Crewing and PvE Value 01:51:30 – Dauntless Debate / Worth the Investment? 02:04:45 – Revenant Recap / Balancing New Ship Meta 02:18:00 – State of Specialty Ships in 2025 02:30:15 – Broader Game Balance Discussion 02:42:20 – Audience Q&A and Community Shoutouts 02:50:10 – Off-Topic Fun & Chat Antics 02:58:30 – Final Thoughts on G7 and Crewing Meta 03:05:45 – Closing Remarks / Upcoming Stream Tease 03:10:15 – Outro / “Meow for now… Good night!”

Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. here are your timestamps: 00:00:00 – Opening chatter and unexpected “interloper” joins 00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7 00:06:00 – Breaking down launch bugs, errors, and frustrations from players 00:08:45 – Discussion of paywalls and time-gating in the G7 expansion 00:12:00 – DJz and Griffin counter with positive experiences from their alliances 00:15:30 – Arguments over Scopely's pacing – slow by design or poor delivery? 00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely's silence 00:21:30 – Server-sync bug explanations and talk of compensation for affected players 00:25:00 – DJz acknowledges communication failures but defends overall design intent 00:27:45 – Day-eight perspective – reminding players G7 is still new content 00:31:00 – Conversation shifts philosophical – how much patience should players have? 00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending 00:36:30 – Chat debate on refunds, spending habits, and game enjoyment 00:39:30 – Griffin compares Scopely criticism to consumer protest culture 00:42:00 – Community frustration vs. personal enjoyment – finding the balance 00:45:00 – Transition to listener participation and open-mic discussions 00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale's view 00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire 00:53:00 – DJz questions how this differs from earlier generations' content 00:56:00 – K9 explains the problem of investment scale and reset fatigue 00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement 01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift 01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies 01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones 01:14:00 – Arguments over accessibility and alternate progression paths 01:18:00 – Acknowledging Scopely's challenge – serving five generations of players 01:22:00 – Finding middle ground – Veil as both opportunity and limitation 01:26:00 – DJz reinforces Talking Trek's open-platform approach to criticism 01:30:00 – Audience Q&A – who actually enjoys G7 so far? 01:33:00 – Positive reports from chat – players share early success stories 01:37:00 – Discussion about whales, catch-up mechanics, and compressed content 01:41:00 – Frustration over required alliance activity and dependency 01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate 01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design 01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter

00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late” 00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype 00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 702 00:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues 00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals 00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue 00:10:30 – Homecoming audit — DJz tallies his son's expenses and admits he's “raising a diva” 00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don't work in rural terrain 00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids 00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day's focus 00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements 00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens 00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested 00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships 00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity 00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review 00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained 00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players 00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term 00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge 00:31:00 – Team math — how individual scores multiply by team totals for tier ranking 00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits 00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie 00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing 00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge 00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage 00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves 00:44:00 – Do's and don'ts — ships that don't work (T'Shara, Cube Junker) and ones that do (Dauntless) 00:46:00 – Scheduling Surge events — DJz shares his alliance's Saturday 4 PM routine 00:48:30 – Comparison to formation Armadas — coordination easier than expected 00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps 00:52:00 – Alliance tracking — participation being logged for future requirements 00:54:00 – Chat discussion — fairness of mandatory participation and reward balance 00:56:00 – Moral recap — helping bigs as thank-you for years of whale support 00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating” 01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat's mind 01:02:30 – Combat impact — why these researches redefine high-level battles 01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids” 01:07:00 – Predictions — Surge as future mandatory content for elite alliances 01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations 01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas 01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G7 01:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events 01:38:00 – Player stories — firsthand Surge results and shared screenshots 01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction 01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts 01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency 01:50:00 – Crew recommendations — La'An mitigation builds, Una-Pike-Ortegas for damage control 01:52:00 – Resource drops — comparing F2P rewards to previous paid versions 01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people” 01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely's most player-centric month yet 02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content 02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters 02:06:30 – Outro — Talking Trek Live sign-off and credits

00:00 – Opening & Technical Setup 00:48 – “Forgot to turn off the alerts” – Show kickoff 01:00 – G7 Arrives in Star Trek Fleet Command 02:00 – Server Sound-Off & Audience Roll Call 05:00 – Camera Fuzz & Lighting Banter with Griffin 07:00 – “Welcome to G7” – Start of Main Discussion 08:00 – The Bug Report: Daily Events Missing for Ops 71+ 10:00 – Broken Nodes in Veil Space 12:00 – Auto Recall Returns & Client Crashes 14:00 – Cursor Targeting Issue & Accessibility Bug 15:00 – The “Plumber” Story – Griffin's Vengeance Chair Disaster 17:00 – Community Laughter & Bathroom Bug Analogy 19:00 – Vengeance Economy Overhaul & Part Sourcing 21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate 23:00 – Dauntless Costs and Pay-to-Progress Conversation 25:00 – Value Assessment of G7 Unlock Events 27:00 – Veil Space Performance & Smooth Rollout Impressions 29:00 – Debate: Is Veil Broken or Just Bugged? 31:00 – Early G7 Mining Experiences 33:00 – “Need a Node, Take a Node” Philosophy 35:00 – Player Etiquette & Courtesy Messages 37:00 – Nostalgia: Returning to Early STFC Dynamics 39:00 – Chat Debate: Fun vs Frustration in Node Competition 41:00 – Community Behavior in Veil Space 43:00 – Server Politics & Cross-Server Interactions 45:00 – “Is the Veil Too Crowded?” Discussion 47:00 – Regional Leaderboards & Balance Issues 49:00 – Comparing G7 Launch to Prior Generations 52:00 – Local vs Veil Space Mining Strategies 55:00 – G6 Players Mining G7 Nodes – Server Reactions 58:00 – “Kill It!” – DJz on Managing Node Conflicts 1:00:00 – G7 Mechanics vs Legacy Expectations 1:03:00 – Auto-Recall and Node Respawn Bugs Continue 1:06:00 – Jules Explains Veil vs Local Space Operations 1:09:00 – Player Questions About Dailies and Mining Routines 1:12:00 – “Need a Node, Take a Node” Revisited 1:15:00 – Nostalgia and G3 Comparisons 1:18:00 – PvP Etiquette and ROW Enforcement 1:22:00 – Player Frustrations & G7 Participation Concerns 1:25:00 – Veil Chat: Meeting New Players Across Servers 1:28:00 – Community and Collaboration in G7 Space 1:32:00 – The Return of Player-Driven Politics 1:36:00 – G7 Mining Mechanics Clarified by Jules Verne 1:40:00 – Regional Space vs Local Space Rewards 1:44:00 – Event Scoring and Mining Bugs Update 1:48:00 – Is Scopely Forcing the Veil Too Soon? 1:52:00 – Balancing Daily Requirements & Accessibility 1:56:00 – Veil Community Experiences – Player Stories 2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution 2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset 2:10:00 – Closing Thoughts and Final Banter 2:18:00 – Wrap-Up and Outro

00:00 – Opening banter: Griffin celebrates the return of the back button 00:30 – “Good morning, galaxy!” – G7 officially arrives 01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles 02:00 – Early reactions and first bugs spotted in the G7 rollout 03:00 – Griffin and DJz discuss first impressions and ship balance 04:00 – Can G6 epics fight G7 hostiles? Jules Verne's upcoming tests 05:00 – No vengeance? No problem? Strategy talk begins 06:00 – Early player results and damage reports 07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics 08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk 09:00 – Sigma faction credits explained – new currency for G7 10:00 – Conversion cooldowns and the end of latinum conversions 11:00 – Economy “reset” analogy and early player reactions 12:00 – Officer abilities deactivated above level 71 hostiles 13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more 14:00 – Daily grind preview and mining dailies overhaul 15:00 – 9 trillion rep barrier and the single G7 miner revealed 16:00 – Chat reaction: “Who's actually ready for this grind?” 17:00 – Vengeance ship officially confirmed as G7's entry key 18:00 – Missing Vengeance packs and sourcing frustrations 19:00 – K9Tooth's early success vs. 71 hostiles with the Q ship 20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta 21:00 – 80-round battles and the “Return of the Burn” 22:00 – Neelix and augment loop strategies resurface 23:00 – Wrath of Khan loop now essential for G7 success 24:00 – Dauntless “Seek and Destroy” mechanic breakdown 25:00 – Daily cap math and tier scaling details 26:00 – Early Dauntless bugs and Q's Trials creep 27:00 – Mirror Universe “cancel bug” warning and workaround 28:00 – Seek and Destroy auto-engage issues 29:00 – Griffin rejoices again: “The back button works!” 30:00 – Narrative segment: 222 new missions and story praise 31:00 – Full mission threading and story recap excitement 32:00 – Patch note housekeeping and new officer updates 33:00 – Strange New Worlds Scotty and Mbenga reworks 34:00 – Hostile cap increase from 2000 to 2500 35:00 – Villain Gul Dukat announced as October's new officer 36:00 – Kir'Shara tweaks and Borg Cube “fix” skepticism 37:00 – Improved cube navigation and lingering rubberbanding 38:00 – Community Q&A: should players push to Ops 71? 39:00 – Choice rewards, chest buffs, and economy balance 40:00 – G7 material sourcing and chest scaling 41:00 – Surge event requirements and alliance gating 42:00 – G7 crewing trends and the rise of Seska 43:00 – Shield restore meta explained for 60+ round fights 44:00 – Final community notes, Ascension events today 45:00 – Griffin announces Twitch coverage at 8PM Eastern 46:00 – Closing thank-yous, launch day reflections, and outro

It's Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek's reveal video, and what's ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025. Timestamps 0:00 – Intro, greetings, and server roll call 3:40 – “Arcfall Eve Eve” hype and DJz' weekend preview 6:10 – Griffin joins / chat chaos and banter 8:50 – DJz defeats a Vengeance (and won't stop talking about it) 12:00 – Community teasing and “captain's chair” jokes 15:30 – Bek's reveal video announcement 17:15 – What to expect from Update 83 20:00 – “Seek and Destroy” teaser and first impressions 22:40 – Dauntless early blueprints confirmed 25:00 – Server-side automation explained 28:00 – Discussion: why this is not another Kirshara 31:00 – Crew builds and automation Q&A 34:10 – Apex Barrier explained 37:00 – Loot buffs and tier-up reward mechanics 39:20 – Daily activation limits and strongbox charges 42:00 – Debate: is automation good for gameplay? 46:00 – Tier 1 stats and early performance 49:10 – Damage scaling and PvE optimization 52:20 – Crew testing results from Bek's playtest 56:00 – Viewer Q&A: sourcing, costs, and progression 1:00:00 – Griffin's theory on Artfall tie-ins 1:05:00 – Hidden power creep and Dauntless overlap 1:10:20 – Historical comparison: G4, G5, and now G6 automation 1:15:00 – DJz praises Bek's communication and data clarity 1:20:30 – JulesVern joins with testing spreadsheets 1:25:00 – Community call-ins: first reactions from high-level ops 1:30:10 – Server performance talk and lag fixes 1:34:00 – Deep dive into damage math 1:38:40 – Griffin's “math face” meme moment 1:42:00 – DJz polls chat on automation fairness 1:47:00 – PvE vs PvP implications 1:51:00 – Comparison to G6 resource ships 1:55:00 – Away Teams / Dauntless synergy 2:00:00 – Arcfall event structure preview 2:05:20 – Free-to-play timeline for ship unlock 2:10:00 – Community sentiment: excitement vs skepticism 2:15:30 – Griffin's “just let me grind” rant 2:20:00 – DJz final impressions on ship balance 2:25:10 – Open Q&A from chat 2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents 2:40:00 – Wrapping up Arcfall talk / viewer shout-outs 2:50:00 – Crew farewells and closing laughs 2:59:00 – End credits and outro

This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin's infamous $7,000 “Vengeance” toilet to Scopely's latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6. 0:00 – Opening greetings, server roll call, and audience check-in 3:40 – Griffin's $7,000 “Vengeance” toilet story 8:00 – Ghost Energy sponsorship segment & flavor news 10:40 – Special guest Jules Verne introduced (“mad scientist”) 12:10 – Armada event reward changes announced 15:30 – Crucible of War returning & reworked prize pools 20:00 – Why DJs chose Planetary Charts as a reward currency 25:00 – Community pushback, DJz explains his reasoning 32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat) 34:00 – Transition into G6 content guide 36:00 – Putz joins the stage (just hit Ops 64 / G6) 38:00 – Storytime: hitting a deer on the way to the show 40:20 – Why Putz decided to jump into G6 now 41:30 – Early G6 warp requirements & ship setups 43:20 – Auction bracket changes and event scaling in G6 47:00 – Strategic timing of your Ops 61 push 50:00 – Away Team Assignments, caps, and planetary charts revisited 55:40 – Revenant chest timing & mirror universe speed-up farming 1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity 1:39:45 – Hazard resistance mechanics & new solo G6 Armadas 1:52:10 – Free-to-play progression of the Junker & relativity use cases 2:05:20 – Reputation scaling past Ops 60 & closing notes 2:07:00 – Final wrap-up, plugs, and goodbyes

Talking Trek Live — September 28, 2025 00:00 – DJ opens, allergy misery, DayQuil fog 04:00 – UPS backup mistake (router not connected) 07:00 – Storm & power outage recap, no show the night before 10:00 – Chat banter: tissues, milk gag, cold medicine 11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest) 13:00 – Fist of the Empire arenas explained 15:00 – Arena scoring confusion: leader vs. alliance credit 16:30 – DJ misses event due to football Fridays, irony after lobbying for change 18:00 – Incursions/faction hunts preview 20:00 – Reminder to spend Ferengi Battle Pass currency before expiration 21:00 – Debate: is everything from event store now sourceable? 23:00 – Ship skins, avatars, frames, sourcing gaps 25:00 – DJ & Crusito's sourcing chart project update 27:00 – GS-31 “Junker” nickname explained 29:00 – Junker praised as top-tier ship, convenience for missions 32:00 – DJ argues Scopely should sell a second Junker 34:00 – Community concerns about PvP balance with multiple Junkers 36:00 – Arena debate: debuff stacking possibilities 39:00 – Breaking news: second Junker appears in store live 41:00 – DJ impulsively buys second Junker on stream 44:00 – Eligibility confusion: free-to-play earners vs. early buyers 46:00 – DJ drafts a report to Scopely Live Ops mid-show 49:00 – Chat credits Krusty for discovery 50:00 – Audience celebrates “happy accident” 51:00 – Checking parts required to max Junker, upgrade talk 53:00 – Chronicle events speculation, tier progression 1:00:00 – Store strategies, currencies, and officer sourcing talk 1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive 1:30:00 – Q&A: players share sourcing wins and frustrations 1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP 2:00:00 – DJ reviews ship upgrade costs, math from spocks.club 2:15:00 – Off-topic banter: football, allergies, cold meds 2:30:00 – Strategic planning: next month's chronicles/events 2:45:00 – Audience questions, wrap-up discussion 2:58:00 – Closing thoughts & outro

Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage. 0:00 – Cold open chaos & endless alerts 2:20 – Official show start, server sound-off, community shoutouts 4:00 – Tonight's agenda: prototype forbidden tech, Bek's return, heroic events 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood? 10:30 – Scopely's intent: new combinations vs. invalidation of old tech 13:40 – The community dilemma: “We don't want invalidation… but why buy duplicates?” 16:50 – Time-to-max math: years vs. immediate value problem 18:45 – Recon Locus building comparison – when grind feels reasonable 21:00 – Automotive analogy: building customer trust & value through transparency 27:30 – Customer service story & lessons applied to STFC monetization 30:10 – Why players aren't spending on prototype tech this month 33:00 – Heroic events: grind vs. spend, ops-level challenges 36:40 – Hostile math: required kills, building level dependence 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities 45:00 – Deep dive into Counterplay Device (Explorer prototype tech) 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time? 50:00 – Free-to-play strategy: rare pulls, saving for future tech 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls 54:50 – Community sentiment: disengagement from spending 57:00 – Open mic: guest perspectives, Eco's heroic event math misfires 1:10:00 – Value, perception, and the predictability problem 1:25:00 – More on Bek's role & player feedback loops 1:40:00 – PvP applications of prototype tech 2:00:00 – Panel debate: is Scopely out of touch with player priorities? 2:20:00 – Lessons from other arcs & monetization models 2:40:00 – Final roundtable: what needs to change 2:55:00 – Closing thoughts & community thanks

Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc's targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don't be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don't be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)

Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!

00:00 – Opening, welcomes, community shout-outs 05:00 – Explaining sweepstakes rules & entry totals 12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.) 20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast) 30:00 – Drawing of 11 finalists begins 34:00 – Grand prize winner revealed

Here's what we cover in this episode of Talking Trek Live: 00:05:20 — New Battle Pass & First Impressions “We've got a brand-new battle pass tonight, and I promise you, we're keeping it quick and clean.” 00:06:30 — Unity Engine Update & Player Impact “So they flipped the switch to Unity 6, and suddenly half the galaxy can't log in anymore.” 00:09:15 — DJz Comedy Take on Unity “They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.'” 00:12:40 — Spox.club Devs Join the Stage “The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they've been cooking.” 00:15:00 — Resource Alerts Feature Demo “Now you can set an alert so the game tells you when you're running low — instead of finding out the hard way.” 00:20:30 — Upgrade Thresholds & Planning Tools “This thing literally tells me when I finally have enough to build my next ship. That's game-changing.” 00:29:50 — Future of Notifications & App Sync “Right now it'll ping you on the site, but the vision is push notifications straight to your phone.” 00:32:10 — Requirements Calculator & Long-Term Planning “It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.” 00:41:00 — Daily Loop Organization “This isn't just a tool — it's my to-do list for the game. A real loop organizer.” 00:42:10 — Mission Tracking Feature Reveal “Over a thousand missions tracked, with a clear view of what you've finished and what's still waiting.” 00:47:40 — Practical Uses for Mission Tracking “I've got 57 Klingon missions left undone… and that's probably my missing rep right there.” 00:53:00 — Looking Ahead: v2 of Spox.club “This is just the beginning — the next version will be a true one-stop shop for players.” 01:04:20 — Alliance Management Tools “Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.” 01:16:10 — Event Calendar & Planning Features “This calendar lines up game events so you can finally prep instead of react.” 01:25:45 — Mid-Show Q&A with Players “We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.” 01:38:20 — Community Feedback on Spox.club “Hearing you all say ‘this saves me hours every week' — that's why the devs built it.” 01:52:00 — Deep Dive into Ship Progression “Tracking every requirement step turns shipbuilding from a guessing game into a checklist.” 02:07:40 — Economy Balance & Resource Concerns “At the end of the day, if the math doesn't work, no tool can save you — and that's on Scopely.” 02:21:10 — Wrapping Up Player Questions “We don't have all the answers, but the conversation makes the game better for everybody.” 02:34:00 — Closing Thoughts from the Devs “Version 2 is coming fast, and we're listening to every suggestion you're giving us.” Thanks for listening and hanging out with Talking Trek Live!

00:00 – Opening & Welcome DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream. 03:00 – Developer Decisions & Transparency Issues Discussion of the latest patch/update rollout, highlighting poor communication and community frustration. 10:00 – Game Mechanics Breakdown Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players. 20:00 – Resource Economy & Strategy Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses. 30:00 – Event Cycles & Player Engagement Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern. 40:00 – Q&A: Player Strategies Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors. 55:00 – Developer–Community Relationship Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication. 1:10:00 – Looking Ahead Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely's potential, but critiques of execution. 1:25:00 – Closing Remarks Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.

DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...

Lots of stuff we talked about tonight! Including some things that will never happen, other things that are happening and a few things that may or may not happen. super descriptive huh? the show title says it all, so let's dive right in.

Tonight we recap the GS-31 for the f2p who recently finished their 100 day journey on how it works and how to use the refinery, as well as what it pays, but the big revelation tonight comes in new Serene Squall research, loops, and refinery payouts.... Did we miss the biggest benefit of all for G6 players? IS this ship as influential as Monaveen was? or Revenant? JulesVern has the answers.

Tonight we return to the studio to break down Bek's prearc video and a check in with the lab on the latest bug report and Jules presents on the Vengeance loop to upgrade the games most exclusive new ship!

Tonight we return to the studio after a week off and boy was there some stuff to catch up on! We'll start with the Transogen loop and why it's different than flashpoint and why flashpoint should LARGELY be ignored in it's current state. We'll move onto the Ascendence events, current materials spending and a host of other widely controversial topics in the world of STFC this week.

This show is PACKED with info and is a must listen to for anyone taking flashpoint seriously! Let's dive in EVERYTHING from what we have to do, to what it pays, and everything in between!

Bubba Joe stops by to tell DJz to sit down (what else is new) and also finally admit to the world, that he actually loves hazards. And he's just in luck, cause Flashpoint will incorporate hazards for all in some form or capacity. Let's talk about what we know.

What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one!

In our first ever appearance in Tampa Florida, Talking Trek broadcasted live poolside as we discussed Khan's Champions, Khan's Challengers, Officer Badges, Hostile Kill Caps, and the Event Store.

Tonight's show is a hodgepodge of hanging out and chit chatting about the topics chat chose! Enjoy this silliness.

Tonight we talk math, and strategy on the Wave Defense Battlepass and how to formulate your Section 31 Shopping list. Also, we look at the Relativity 4 weeks post F2P launch and how players are using it, and how they can earn more loot!

Tonight we break down ALL the new items added to this month's event store and how we're pacing on loot to predict what you should be spending on! Plus we look at the Khan's Champions loop in detail with the USS Reliant. Just how many hostiles do you need to kill to earn the content hidden by Hijacked Insignias? One of the fastest loops in history actually.... all at T1.

Game Design's Mister Tiger stops by tonight to explain his full vision for the Augment expansion and what players are still to be looking for, and how the ship may help, but ISN'T required, and talks about the future of 'full grindable' features!

We break down bek's video on the preview of the reliant... and fill in the gaps on some of the info 'between the lines.' What will this ship do? What is Tiger's incentive for high ops players to pick up this ship? Is this ship gonna have any utility? Tonight we'll reveal all!

Did the Community forgive the grind? Did engineering ruin game design's efforts? Find out first hand from the community now in our final Part 1 Ratings show

tonight we'll discuss the event designs of the Khan's Challengers and what you can earn from it, PLUS a special announcement regarding tomorrows events and a presentation from the Talking Trek Lab from Destros on FC sourcing and abilities so far! So many FC's, so few slots! How do we pick?

TONS of great info here tonight and LEEEEEEKS abound! Enjoy the show!

This show is not a normal studio show, but an excerpt. so please excuse the lack of beginning and ending lol but enjoy the content none the eless

Leaks DIRECTLY from Game Design about the future of Wrath of Khan and the augment expansion! Plus tips and tricks on how to navigate this first month of grind.

Tonight we'll take a look at Bek's video and find out what we can glean into the new arc and what's coming!

Let's break down and rewatch the Star Trek Motion Picture, the original series first film that brought the franchise back to life

Tonight we hear from DJz on the DTI Debacle and examine why the DTI faction store changes may have been not as necessary as Scopely believes. HOWEVER, there are points and counter points within the show with the last hour being the most lively in debate. This is a can't miss show and we encourage you to ingest every min of this highly educational and controversial show!

Tonight we ride the emotional rollercoaster with a personal story meant to touch lives and show support to others, and wraps with arc commentary on event store loot, event design, technical implementation and more.

Tonight we do a super deep dive into this months event store loot and where you can earn HUUUGE chunks f2p! Plus we'll examine what is powerful and what is valuable in the event store this month! Lots of new additions!

Tonight, the captain of the Talking Trek Lab breaks down everything you need to know about the new ship

What do we know about the new ship? and the ESWD feature that's coming? So far, sounds good.... let's hope that implementation follows suit!

Bubba gets to tell DJz to sit down and be wrong a few more times for funsies sakes, but a great conversation on Lower Decks, the writing, and the future of our beloved lower deckers!

Tonight Jules and Tarpy break it alllll down. What G6 ships are worth anything and is there a path through without building a single one? Let's explore?

Are you ready for G5? Let's find out! Here are the common items to look for in entering G5!