Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz. Email for contest entries: TalkingTrekSTFC@gmail.com
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Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc's targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don't be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don't be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
00:00 – Opening, welcomes, community shout-outs 05:00 – Explaining sweepstakes rules & entry totals 12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.) 20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast) 30:00 – Drawing of 11 finalists begins 34:00 – Grand prize winner revealed
Here's what we cover in this episode of Talking Trek Live: 00:05:20 — New Battle Pass & First Impressions “We've got a brand-new battle pass tonight, and I promise you, we're keeping it quick and clean.” 00:06:30 — Unity Engine Update & Player Impact “So they flipped the switch to Unity 6, and suddenly half the galaxy can't log in anymore.” 00:09:15 — DJz Comedy Take on Unity “They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.'” 00:12:40 — Spox.club Devs Join the Stage “The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they've been cooking.” 00:15:00 — Resource Alerts Feature Demo “Now you can set an alert so the game tells you when you're running low — instead of finding out the hard way.” 00:20:30 — Upgrade Thresholds & Planning Tools “This thing literally tells me when I finally have enough to build my next ship. That's game-changing.” 00:29:50 — Future of Notifications & App Sync “Right now it'll ping you on the site, but the vision is push notifications straight to your phone.” 00:32:10 — Requirements Calculator & Long-Term Planning “It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.” 00:41:00 — Daily Loop Organization “This isn't just a tool — it's my to-do list for the game. A real loop organizer.” 00:42:10 — Mission Tracking Feature Reveal “Over a thousand missions tracked, with a clear view of what you've finished and what's still waiting.” 00:47:40 — Practical Uses for Mission Tracking “I've got 57 Klingon missions left undone… and that's probably my missing rep right there.” 00:53:00 — Looking Ahead: v2 of Spox.club “This is just the beginning — the next version will be a true one-stop shop for players.” 01:04:20 — Alliance Management Tools “Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.” 01:16:10 — Event Calendar & Planning Features “This calendar lines up game events so you can finally prep instead of react.” 01:25:45 — Mid-Show Q&A with Players “We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.” 01:38:20 — Community Feedback on Spox.club “Hearing you all say ‘this saves me hours every week' — that's why the devs built it.” 01:52:00 — Deep Dive into Ship Progression “Tracking every requirement step turns shipbuilding from a guessing game into a checklist.” 02:07:40 — Economy Balance & Resource Concerns “At the end of the day, if the math doesn't work, no tool can save you — and that's on Scopely.” 02:21:10 — Wrapping Up Player Questions “We don't have all the answers, but the conversation makes the game better for everybody.” 02:34:00 — Closing Thoughts from the Devs “Version 2 is coming fast, and we're listening to every suggestion you're giving us.” Thanks for listening and hanging out with Talking Trek Live!
00:00 – Opening & Welcome DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream. 03:00 – Developer Decisions & Transparency Issues Discussion of the latest patch/update rollout, highlighting poor communication and community frustration. 10:00 – Game Mechanics Breakdown Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players. 20:00 – Resource Economy & Strategy Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses. 30:00 – Event Cycles & Player Engagement Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern. 40:00 – Q&A: Player Strategies Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors. 55:00 – Developer–Community Relationship Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication. 1:10:00 – Looking Ahead Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely's potential, but critiques of execution. 1:25:00 – Closing Remarks Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.
DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...
Lots of stuff we talked about tonight! Including some things that will never happen, other things that are happening and a few things that may or may not happen. super descriptive huh? the show title says it all, so let's dive right in.
Tonight we recap the GS-31 for the f2p who recently finished their 100 day journey on how it works and how to use the refinery, as well as what it pays, but the big revelation tonight comes in new Serene Squall research, loops, and refinery payouts.... Did we miss the biggest benefit of all for G6 players? IS this ship as influential as Monaveen was? or Revenant? JulesVern has the answers.
Tonight we return to the studio to break down Bek's prearc video and a check in with the lab on the latest bug report and Jules presents on the Vengeance loop to upgrade the games most exclusive new ship!
Tonight we return to the studio after a week off and boy was there some stuff to catch up on! We'll start with the Transogen loop and why it's different than flashpoint and why flashpoint should LARGELY be ignored in it's current state. We'll move onto the Ascendence events, current materials spending and a host of other widely controversial topics in the world of STFC this week.
This show is PACKED with info and is a must listen to for anyone taking flashpoint seriously! Let's dive in EVERYTHING from what we have to do, to what it pays, and everything in between!
Bubba Joe stops by to tell DJz to sit down (what else is new) and also finally admit to the world, that he actually loves hazards. And he's just in luck, cause Flashpoint will incorporate hazards for all in some form or capacity. Let's talk about what we know.
What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one!
In our first ever appearance in Tampa Florida, Talking Trek broadcasted live poolside as we discussed Khan's Champions, Khan's Challengers, Officer Badges, Hostile Kill Caps, and the Event Store.
Tonight's show is a hodgepodge of hanging out and chit chatting about the topics chat chose! Enjoy this silliness.
Tonight we talk math, and strategy on the Wave Defense Battlepass and how to formulate your Section 31 Shopping list. Also, we look at the Relativity 4 weeks post F2P launch and how players are using it, and how they can earn more loot!
Tonight we break down ALL the new items added to this month's event store and how we're pacing on loot to predict what you should be spending on! Plus we look at the Khan's Champions loop in detail with the USS Reliant. Just how many hostiles do you need to kill to earn the content hidden by Hijacked Insignias? One of the fastest loops in history actually.... all at T1.
Game Design's Mister Tiger stops by tonight to explain his full vision for the Augment expansion and what players are still to be looking for, and how the ship may help, but ISN'T required, and talks about the future of 'full grindable' features!
We break down bek's video on the preview of the reliant... and fill in the gaps on some of the info 'between the lines.' What will this ship do? What is Tiger's incentive for high ops players to pick up this ship? Is this ship gonna have any utility? Tonight we'll reveal all!
Did the Community forgive the grind? Did engineering ruin game design's efforts? Find out first hand from the community now in our final Part 1 Ratings show
tonight we'll discuss the event designs of the Khan's Challengers and what you can earn from it, PLUS a special announcement regarding tomorrows events and a presentation from the Talking Trek Lab from Destros on FC sourcing and abilities so far! So many FC's, so few slots! How do we pick?
TONS of great info here tonight and LEEEEEEKS abound! Enjoy the show!
This show is not a normal studio show, but an excerpt. so please excuse the lack of beginning and ending lol but enjoy the content none the eless
Leaks DIRECTLY from Game Design about the future of Wrath of Khan and the augment expansion! Plus tips and tricks on how to navigate this first month of grind.
Tonight we'll take a look at Bek's video and find out what we can glean into the new arc and what's coming!
Let's break down and rewatch the Star Trek Motion Picture, the original series first film that brought the franchise back to life
Tonight we hear from DJz on the DTI Debacle and examine why the DTI faction store changes may have been not as necessary as Scopely believes. HOWEVER, there are points and counter points within the show with the last hour being the most lively in debate. This is a can't miss show and we encourage you to ingest every min of this highly educational and controversial show!
Tonight we ride the emotional rollercoaster with a personal story meant to touch lives and show support to others, and wraps with arc commentary on event store loot, event design, technical implementation and more.
Tonight we do a super deep dive into this months event store loot and where you can earn HUUUGE chunks f2p! Plus we'll examine what is powerful and what is valuable in the event store this month! Lots of new additions!
Tonight, the captain of the Talking Trek Lab breaks down everything you need to know about the new ship
What do we know about the new ship? and the ESWD feature that's coming? So far, sounds good.... let's hope that implementation follows suit!
Bubba gets to tell DJz to sit down and be wrong a few more times for funsies sakes, but a great conversation on Lower Decks, the writing, and the future of our beloved lower deckers!
Tonight Jules and Tarpy break it alllll down. What G6 ships are worth anything and is there a path through without building a single one? Let's explore?
Are you ready for G5? Let's find out! Here are the common items to look for in entering G5!
PLUS a deep dive into the upgrade mechanic of artifacts and how it's nearly impossible to plan for the future when you look at the new artifacts. Has Scopely muddied the water to the point players are FEARFUL to engage with new Artifacts?
DOUBLE DOSE your F2P information tonight as new tasks are now possible f2p and day 100 of the Revenant grind comes to a close! What have we learned in the last 3 months? What mistakes can you avoid? Julesvern gives you the lowdown on the games BEST PAYING ship!
Plus we talk deeply about SWD and the strategies there, plus the gifts for International Women's Day were a knock out grand slam! Plus, work still to do on Arenas.
Everything you need to know! in ONE PLACE!
Live from Star Trek the Cruise VIII, DJz and Griffin reveal ALL about the new upcoming arc!
Questions abound about the secrets of the PAC. Here's DJz take on it.
two shows in one today with the interview of Astrophysicist Dr. Erin MacDonald, who advises the Star Trek Universe on how science is integrated into the shows! THEN DJz and Bubba battle it out when we talk about the Section 31 movie and what went right ,and what went wrong.
Tonight we have discussions on event store loot, the events, and long standing issues within STFC and get some answers (or not) from a (not) Scopely Representative.
Crazy in depth details on how the officers work, and what they do specifically that may or may not be present in their tooltips!
Did the impulse cap fix Arenas?
Tonight was a wildly random show, with a serious plea, fun community engagement, and brand spanking new merch from the genius Candywhite. While it was a bit goofy, this is a must listen to show! enjoy!
Lead Engineer Luke breaks down the failures with arenas and what steps are being taken to improve the feature; while remembering why this feature may have been doomed from the start.
A start to finish guide on the Krenin loop, including crew strategies, faction store processes, and science of the effects placed on these new invading entity targets. 4
Griffin interviews Chronitis from Game Design about the Year of Hell Part 1
Jules breaks down the must need information on the day of the arc launch.
Episodes 11-20 are discussed here! Spoiler alert if you haven't watched these episodes on Netflix yet, we invite you to go do so!
Tonight we dive DEEPLY into Ahead of the Curve and the surrounding events and how easy and sustainable it is. Is the community's frustration simply surrounding officer choice? PLUS how to ascend your alliance in tournaments and get the newly added Kirshara artifacts, NX-02 skin, and Borg Transwarp refit and more!