Podcasts about chaos group

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Best podcasts about chaos group

Latest podcast episodes about chaos group

La force du faible
Agents IA autonomes et créateurs 3D : ce que les chiffres dévoilent vraiment...

La force du faible

Play Episode Listen Later Mar 26, 2026 30:36


[EP418 | S03] [Business] [ArchViz]Les agents autonomes vont-ils remplacer notre expertise 3D ?Ils gèrent désormais des sites entiers, répondent aux clients, automatisent les devis… Certains commencent à se demander si notre métier a encore un avenir à cette vitesse.C'est le sujet que j'ai voulu creuser cette semaine et pas juste avec mon opinion, mais aussi avec de nouveaux chiffres officiels.Parce que la réalité de l'adoption de l'IA dans les agences 3D est loin du bruit qu'on entend sur les réseaux. Très loin.Dans cet épisode :Ce que les stats récentes (AIA, Chaos Group, RIBA) disent vraiment sur l'intégration de l'IA dans notre secteurPourquoi ton empreinte artistique, en plus du consulting, reste ton actif le plus difficile à remplacerLe seul positionnement qui te rend non-remplaçable, même face aux automatisations IA et agents autonomesBonne écoute__Appel de découverte de 30 minutes offert :⁠⁠⁠⁠https://academie.photorealisme-3d.fr/calendrier-vip⁠⁠⁠⁠ __Mes tutoriels, actualités et autres ressources :⁠⁠⁠https://formulaire.photorealisme-3d.fr/newsletter⁠⁠

Scaffold
How Three Leading Architecture Practices Are Using AI Today

Scaffold

Play Episode Listen Later Mar 12, 2026 47:20


Architects from Herzog & de Meuron, Foster + Partners and Zaha Hadid Architects discuss how AI is entering the design studio, from generative design tools to new workflows shaping the future of practice.*This episode is supported by Chaos Group, and features a short conversation with the company's Head of Product Operations, Roderick Bates. Chaos develops visualization technologies that empower artists & designers to create photorealistic imagery and animation across all creative industries.*Shajay Bhooshan is a Senior Associate at Zaha Hadid Architects, where he co-founded the Computation and Design research group (ZHCODE). His work bridges computational geometry, structural thinking, and robotic fabrication—enabling new forms and processes that extend the architectural imagination.Michael Drobnik is an Associate at Herzog & de Meuron, where he leads the Design Technologies team. His work focuses on integrating digital tools and data-driven strategies into the creative and technical development of some of the world's most significant architectural projects.Martha Tsigkari is a Senior Partner at Foster + Partners, leading their Applied Research and Development group. Her team explores computational design, machine learning, and performance-driven optimization. She brings deep expertise in integrating emerging technologies into large-scale, real-world projects.Outro music is by Lil InternetScaffold is an Architecture Foundation production, hosted by Matthew Blunderfield. Download the London Architecture Guide App via the App Store or Google PlayBecome an Architecture Foundation Patreon member and be a part of a growing coalition of architects and built environment professionals supporting our vital and independent work. Hosted on Acast. See acast.com/privacy for more information.

SNAP - Architettura Imperfetta
[RE:Play 193] Visualizzazione unificata | 319

SNAP - Architettura Imperfetta

Play Episode Listen Later Aug 15, 2025 32:20


Durante il periodo estivo usciranno delle puntate pescate nel catalogo di Snap, scelte ad insindacabile giudizio di chatGPT: si tratta della serie [RE:Play] di Snap, utile per non lasciarvi senza nulla da ascoltare durante le vacanze.Una bella occasione per ascoltare cosa succedeva qualche tempo fa e vedere come si sono sviluppati i temi architettonici/tecnologici nel nostro mondo, per mettere le cose nella giusta prospettiva.---Bentornati su Snap!Iniziamo subito bene con i complimenti per la scorsa puntata e belle riflessioni di Michele Bondanelli che, tra l'latro, cura il bellissimo canale OutOfBIM su Telegram, sempre interessante ed utilissimo per chi utilizza le nuvole di punti e le nuove tecnologie di scansione, come quelle indicate anche nel video di Pietro Massai su Polycam e quello consigliato da Michele sul confronto tra iPhone 14 Pro Lidar e la stazione totale Leica MS60.In tema di professione, è uscita la nuova puntata di A2 podcast dedicata ai task manager ed io ho aggiornato il mio iPad ad iPadOS 16: non poteva mancare una mini recensione per questo strumenti per gli architetti.A proposito di strumenti per architetti, una bella carrellata delle app per l'architettura e l'espansione di Chaos Group per la visualizzazione dei progetti.Buon ascolto!—>

CG Pro Podcast
Project Arena and Ray Tracing FTW. Virtual Production innovation from Chaos Group with Chris Nichols, Daniel Thron, and Erick Schiele, Ep 79

CG Pro Podcast

Play Episode Listen Later Oct 8, 2024 93:48


The Second Studio Design and Architecture Show
#382 - Roderick Bates, Director of Corporate Development at Chaos Group

The Second Studio Design and Architecture Show

Play Episode Listen Later Feb 20, 2024 106:24


This week David and Marina of FAME Architecture & Design are joined by Roderick Bates, Director of Corporate Development at Chaos Group to discuss his background working in the architecture industry; different use cases for visualization software; A.I., and upcoming features; “The Future of Architectural Visualization” report; and more. Future of Architectural Visualization Report This episode is supported by Enscape • Autodesk • Programa • Graphisoft SUBSCRIBE  • Apple Podcasts  • YouTube  • Spotify CONNECT  • Website: www.secondstudiopod.com • Office  • Instagram • Facebook  • Call or text questions to 213-222-6950 SUPPORT Leave a review  EPISODE CATEGORIES  •  Interviews: Interviews with industry leaders.  •  Project Companion: Informative talks for clients.    •  Fellow Designer: Tips for designers.  •  After Hours: Casual conversations about everyday life. •  Design Reviews: Reviews of creative projects and buildings.

SNAP - Architettura Imperfetta
Snap | Ep. 193 - Visualizzazione unificata

SNAP - Architettura Imperfetta

Play Episode Listen Later Nov 18, 2022 32:20


Bentornati su Snap!Iniziamo subito bene con i complimenti per la scorsa puntata e belle riflessioni di Michele Bondanelli che, tra l'latro, cura il bellissimo canale OutOfBIM su Telegram, sempre interessante ed utilissimo per chi utilizza le nuvole di punti e le nuove tecnologie di scansione, come quelle indicate anche nel video di Pietro Massai su Polycam e quello consigliato da Michele sul confronto tra iPhone 14 Pro Lidar e la stazione totale Leica MS60.In tema di professione, è uscita la nuova puntata di A2 podcast dedicata ai task manager ed io ho aggiornato il mio iPad ad iPadOS 16: non poteva mancare una mini recensione per questo strumenti per gli architetti.A proposito di strumenti per architetti, una bella carrellata delle app per l'architettura e l'espansione di Chaos Group per la visualizzazione dei progetti.Buon ascolto!—>

Progettazione BIM
EP 143 - Licenze gratuite V Ray - Chaos Group

Progettazione BIM

Play Episode Listen Later Oct 28, 2022 7:34


========================================================== Risorse Gratuite: CORSO GRATIS REVIT- BIM: https: //bit.ly/34OJRVS CORSO GRATIS AUTOCAD: https://bit.ly/3fNrgjk CORSO GRATIS RENDERING: https: //bit.ly/3uOt4Nd ACCATASTA QUIZ - SCOPRI CHE ACCATASTATORE SEI: https://bit.ly/3IxzOHb BIM QUIZ - SCOPRI CHE BIM SEI: https://bit.ly/3q12O3E PILLOLE DI CANTIERE: https://bit.ly/3vQc4da PILLOLE DI COMPUTO METRICO: https://bit.ly/3srh7ja PILLOLE DI DOCFA: https://bit.ly/3KzfpCc Le 8 REGOLE D'ORO PER FARE UN BUON RENDER: https://bit.ly/3zUgrnk PRENOTA UNA CONSULENZA TELEFONICA GRATUITA: https://bit.ly/3vQuEQ4 ========================================================== Per seguire ADARA Architettura: YOUTUBE: Iscriviti e attiva la campanella https://bit.ly/36AMlav WEBSITE: https://bit.ly/2X4BbrG BLOG: https://bit.ly/36w3GS1 PAGINA FB: https://bit.ly/2ywKQ0q GRUPPO SEGRETO FB "Progettazione Competitiva": https://bit.ly/2X6rn0h ========================================================== Podcast: SPOTIFY: https://spoti.fi/2LYKdzM OVERCAST: https://bit.ly/3d6FFU1 APPLE PODCAST: https://apple.co/3d365pG GOOGLE PODCAST: https://bit.ly/2LWqBwq ANCHOR: https://bit.ly/2Adi7OB ========================================================== #AdaraArchitetturaCentroAutodesk #Università

gratuite vray licenze chaos group
A Hero's Journey
S3E12: Lord of Chaos Group

A Hero's Journey

Play Episode Listen Later Apr 21, 2022 37:38


Today we are discussing The Lord of Chaos by Robert Jordan! this is the sixth entry in the Wheel of Time and we are loving being back as always. In this episode, we discuss a group of characters and see what points they hit on the Hero's Journey. Please let us know what you think of the episode and show! If you missed our previous journies to Randland and the amazing world of Robert Jordan you can check one out here! https://anchor.fm/AHero'sJourney/episodes/S2E19-The-Shadow-Rising-Ft--Stuck-on-Arrakis-evmk5i). Each week we pose a question for the audience, contact us by email (AHerosJourneyPod@Gmail.com), on FaceBook (@aherosjourneypod), on Twitter (@A_Heros_Journey) to answer! We'd love to hear from you. Follow us for the latest news and updates. We hope you enjoy the show and come back next week! If you have time please rate and review wherever you are listening! Continue the discussion on our discord server! (https://discord.gg/nfP7NzcQka) If you want to support the show find us on Patreon (https://www.patreon.com/AHerosJourney?fan_landing=true) Logo by Tree-X-Hugger, Editing by Alexander Merk, John Brinton, and Zachary Zockoll

2G Academy
#29 Chaos Group The Creator of V-Ray Inspire Me to Build a Business by Offering Solution For Other.

2G Academy

Play Episode Listen Later Nov 1, 2021 3:58


Back then I thought that the V-Ray Community Meeting was just a title, nothing else. But when I came to the meeting it was all about the community giving out tutorials and help to fellow artists. And then, I am inspired to build a business by offering solutions. What do you think about them? Tell me in the comment section!

The VFX Artists Podcast
Becoming a VFX Supervisor, Realtime, Virtual Production with Chaos Group Labs Director: Chris Nichols | TVAP EP14

The VFX Artists Podcast

Play Episode Play 57 sec Highlight Listen Later Oct 29, 2021 71:22


This week we meet Christopher Nichols, veteran VFX Supervisor and Director of the Chaos Group Labs. Chris's career in computer graphics spans over 20 years, beginning in architecture and quickly moving to major motion pictures and later commercials at: Digital Domain, Sony Pictures, Method, Sway Studios and others. As this is Daniel's first time hosting the show it's lucky that Chris is himself a veteran podcaster - helming CG Garage (where Kofi and Daniel are also appearing as guests) in addition to the Martini Giant film podcast.We take a whirlwind tour and learn about true real time ray tracing, how to become a VFX Supervisor and how to rob a bank with V-Ray.Show Notes:Chaos Group LabsCG Garage PodcastMartini Giant film podcastVantageChris Nichols Supervisor Reel 2013ConstructRobert Nederhorst

BarCast
BarCast S2 Ep3: Chaos Group Chat

BarCast

Play Episode Listen Later Mar 13, 2021 79:08


This episode we welcome back Scott and Max to the podcast and have a fun set of conversations about relationships, gaming, zombie apocalypse and a bit more :)

group chat chaos group
CG Garage
Episode 316 - Richard Pay, Uniform & Melissa Knight, Chaos - Rebranding Chaos

CG Garage

Play Episode Listen Later Mar 1, 2021 67:22


Chaos Group is no more; long live Chaos! In this week’s podcast, Richard Pay from design agency Uniform and Chaos’ own Melissa Knight talk us through the year-long process of reinvigorating the computer graphics company’s presence to reflect the increasing diversity of its products and customers.  Rich explains why a brand is far more than just a logo, and how Uniform has united Chaos’ previously fragmented elements into a more cohesive and colorful whole. Melissa also talks about the advantages of simply being called Chaos, the huge amount of work that went into the rebrand—and reveals a planetary secret hidden in the new logo.

SNAP - Architettura Imperfetta
Snap | Ep. 113 - Visione digitale

SNAP - Architettura Imperfetta

Play Episode Listen Later Feb 26, 2021 35:17


Bentornati su Snap!Con iPhone/iPad dotati di sensori LiDAR era solo questione di tempo per vedere delle app adatte a scansioni 3d del costruito: in questa puntata è Matterport a farsi avanti.Anche Torino si fa avanti con un progetto visionario che la farà diventare capitale italiana dei droni.Dal punto di vista software, Chaos Group si da al rendering in real-time, mentre Autodesk si da ai Digital Twin mentre il mondo della progettazione prende le misure con la realtà virtuale.Buon ascolto!--> Capitoli[1.20] LiDAR con Matterport per iOS https://9to5mac.com/2021/02/18/matterport-capture-update-iphone-12-pro-lidar-support-3d-models/[5.00] Skygate di Torino https://www.lastampa.it/tecnologia/news/2021/02/18/news/con-skygate-torino-diventera-la-capitale-italiana-dei-droni-1.39924407[12.30] Novità da Chaos Group https://www.youtube.com/watch?v=XeNjqUQ7BCo[15.00] Morpholio Trace lancia Smart Hatch https://www.archdaily.com/957487/morpholio-launches-smart-hatch-propelling-the-trace-app-into-a-new-era-of-digital-hand-drawing[18.30] Autodesk Tandem per Digital Twin https://architosh.com/2021/02/autodesk-launches-tandem-digital-twin-aec-platform/[24.40] Condividere modelli 3D senza download http://www.bimplus.co.uk/technology/share-3d-models-without-having-download-them/[27.20] Realtà virtuale per la progettazione https://www.learnarchviz.com/single-post/2018/02/09/vr-will-revolutionize-how-we-design-architecture[33.10] A2 podcast https://a2podcast.fireside.fm[33.45] Saluti—> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog Mac e Architettura https://marchdotnet.wordpress.com - canale Telegram SNAPPer https://t.me/snapperarchitetti —> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://bit.ly/2WPVuJ9 o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi farlo in modo del tutto gratuito utilizzando questo mio link sponsorizzato Amazon https://amzn.to/3gc4PCJ quando vorrai acquistare un prodotto presente su Amazon: l’importo non subirà variazioni ed una piccola percentuale di esso sarà donato a questo podcast.—> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://spoti.fi/2WR861q e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.

Voice of Islam
Breakfast Show Podcast 25-12-2020

Voice of Islam

Play Episode Listen Later Dec 25, 2020 110:45


1 Which countries do not celebrate Christmas? 1. Murabbi Khasif sb (Sweden) 2. Syed Masood 2 Loneliness: Charities call for Stormont strategy 1. Mrs. Memuna Khanum Ahmad 2. Mr Chris Edwards 3 The positives of 2020: How communities and people united as one and were stronger than ever. 1. Babs Rounsvell, Nathan Hunkin, Jess Strongman of CHAOS Group, Cornwall 3. Peter Blackman 4. Naomi Nolte

Inspiring Design... with Rashan Senanayake
S03 : Ep. 17 : The Future of Visualisation in Design with Christopher Nichols

Inspiring Design... with Rashan Senanayake

Play Episode Listen Later Oct 4, 2020 45:43


Ever watched the hit blockbusters - iRobot, Day After Tomorrow, Tron, Oblivion? Christopher Nichols (Director or Chaos Group – company that brings you VRay) outlines his amazing career in Computer Graphics, VFX and Visualisation coming from studying Arts and Maths through to an Architectural career and on to the movie sets of Hollywood. Chris’s leadership within Chaos Group to bring us VRay (one of the best and biggest rendering packages in the world!) has been an industry disruptor globally. Chris and I discuss through a detailed conversation on the various attributes of renderings and visualisation, within the various industries and how these skills can be developed, nurtured, and harnessed for successful careers within gaming, film & television and design industries. Chris also outlines the related attributes of combining the creative outlets such as photography and with design and visualisation to enhance your communication – even utilising VR! Chris’s advice for professionals, students, and graduates to harness these skills within the 21st century is simply the tip of the iceberg, not to mention the sneak peaks at the future of visualisation technology using real-time ray tracing. Tune in for a jam-packed episode, coming to you straight from Los Angeles, US.

The Allan McKay Podcast
262 -- Chaos Group -- Chris Nichols

The Allan McKay Podcast

Play Episode Listen Later Sep 1, 2020 78:10


Chris Nichols is the host of CG Garage and Martini Giant Podcasts. He is a CG veteran and Director of Chaos Group Labs.  In 2015, Chris founded the Wikihuman project, a first-of-its-kind panel of academic and industry experts to explore the combination of art and technology in creating a believable digital human. With a background in both VFX and design, Nichols has worked for Gensler, Digital Domain, Imageworks, and Method Studios. His credits include Maleficent, Oblivion, Tron: Legacy.  Chaos Group is a worldwide leader in computer graphics. They create technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group's physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe.  In this Podcast, Chris and Allan talk about digital humans, virtual production, the effects of COVID-19 on the industry and the evolution of their Podcasts. For more show notes, visit www.allanmckay.com/262/.

SNAP - Architettura Imperfetta
Snap | Ep. 88 - Chaos in arrivo

SNAP - Architettura Imperfetta

Play Episode Listen Later Aug 28, 2020 27:45


Bentornati su Snap!Un sacco di cose interessanti da ascoltare e vedere nei prossimi giorni: Autodesk University 2020 e la conferenza di Chaos Group si vanno a sommare alle altre conferenze segnalate in precedenza!Gli altri argomenti riguardano Autodesk che aggiorna Revit che passa alla versione 2020.1, il focus sul nuovo paradigma del workflow BIM introdotto con Archicad 24 e l'esempio di utilizzo di Twinmotion nell'ArchViz.Buon ascolto!—> Capitoli[01.05] Revit 2020.1 https://bit.ly/3gzECwM[04.08] Il nuovo workflow BIM by ArchiCAD https://bit.ly/31zk4jN[13.34] AU 2020 https://bit.ly/32zVDlF[14.55] 24 ore di Chaos https://bit.ly/2QwJc4k[16.47] Render Stack https://bit.ly/32Bfb94[17.40] Novità per la causa di Epic vs Apple[18.10] Esempio di Twinmotion nell’ArchViz https://bit.ly/3beRnMt[26.20] Saluti—> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog Mac e Architettura https://marchdotnet.wordpress.com - canale Telegram SNAPPer https://t.me/snapperarchitetti —> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://bit.ly/2WPVuJ9 o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi farlo in modo del tutto gratuito utilizzando questo mio link sponsorizzato Amazon https://amzn.to/3gc4PCJ quando vorrai acquistare un prodotto presente su Amazon: l’importo non subirà variazioni ed una piccola percentuale di esso sarà donato a questo podcast.—> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://spoti.fi/2WR861q e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.

SNAP - Architettura Imperfetta
Snap | Ep. 88 - Chaos in arrivo

SNAP - Architettura Imperfetta

Play Episode Listen Later Aug 28, 2020 27:45


Bentornati su Snap!Un sacco di cose interessanti da ascoltare e vedere nei prossimi giorni: Autodesk University 2020 e la conferenza di Chaos Group si vanno a sommare alle altre conferenze segnalate in precedenza!Gli altri argomenti riguardano Autodesk che aggiorna Revit che passa alla versione 2020.1, il focus sul nuovo paradigma del workflow BIM introdotto con Archicad 24 e l'esempio di utilizzo di Twinmotion nell'ArchViz.Buon ascolto!—> Capitoli[01.05] Revit 2020.1 https://bit.ly/3gzECwM[04.08] Il nuovo workflow BIM by ArchiCAD https://bit.ly/31zk4jN[13.34] AU 2020 https://bit.ly/32zVDlF[14.55] 24 ore di Chaos https://bit.ly/2QwJc4k[16.47] Render Stack https://bit.ly/32Bfb94[17.40] Novità per la causa di Epic vs Apple[18.10] Esempio di Twinmotion nell’ArchViz https://bit.ly/3beRnMt[26.20] Saluti—> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog Mac e Architettura https://marchdotnet.wordpress.com - canale Telegram SNAPPer https://t.me/snapperarchitetti —> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://bit.ly/2WPVuJ9 o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi farlo in modo del tutto gratuito utilizzando questo mio link sponsorizzato Amazon https://amzn.to/3gc4PCJ quando vorrai acquistare un prodotto presente su Amazon: l’importo non subirà variazioni ed una piccola percentuale di esso sarà donato a questo podcast.—> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://spoti.fi/2WR861q e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.

CG Garage
Episode 289 - V-Ray 5 with Chaos Group’s Alex Yolov and Peter Matanov

CG Garage

Play Episode Listen Later Aug 24, 2020 65:03


Released earlier this year, V-Ray 5 for 3ds Max and V-Ray 5 for Maya represent a new generation of Chaos Group software that does more than just render. In this podcast, Product Specialist Alex Yolov and Software Tester Peter Matanov reveal the research and development process that’s expanded the capabilities of V-Ray. You’ll discover how V-Ray 5 integrates the retooled V-Ray Frame Buffer, Light Mix, Light Path Expressions and the ACESCG color space, and how they make artist workflows more efficient. Peter and Alex also discuss how user feedback, testing on real-world productions and input from Vlado himself helped create this innovative new version of V-Ray.

released ray tracing vlado vray light mix chaos group
CG Garage
Episode 271 - Alexander Soklev - V-Ray GPU Team Lead, Chaos Group

CG Garage

Play Episode Listen Later Apr 14, 2020 67:10


Over the past 12 years, V-Ray GPU has been developed alongside the CPU renderer to take advantage of increasingly powerful and specialized hardware — and now it’s coming of age. Joining Chris this week is Alex Soklev, whose passion for ray tracing has propelled him to the position of Team Leader in Chaos Group’s V-Ray GPU team. Fresh from his online GTC presentation, Alex breaks down the components that make V-Ray GPU such a versatile renderer. He goes into detail on integrating the Optix API to make the most of NVIDIA's latest RT cores, explains how clever technology such as out-of-core and on-demand rendering help keep GPU ray tracing fast and efficient, and gives a thorough breakdown of how static, dynamic and evictable geometry can keep rendering fast and efficient.  It's a perfect refresher on ray tracing techniques — and you'll find out why V-Ray GPU can handle any scene no matter how much GPU memory you've got.

Autism: Coming To Our Senses
Autism: Coming To Our Senses - EPS 4

Autism: Coming To Our Senses

Play Episode Listen Later Dec 4, 2019 41:27


In this final episode, I talk to Dolly from The CHAOS Group and to Naomi as she discusses her late diagnosis with autism and her constant struggles within the workplace and her new book.

autism coming to our senses chaos group
Autism: Coming To Our Senses
Autism: Coming To Our Senses - EPS 1

Autism: Coming To Our Senses

Play Episode Listen Later Dec 4, 2019 40:49


In this episode I chat to Molly from The CHAOS Group as we discuss our views and perceptions on Autism.

autism coming to our senses chaos group
Autism: Coming To Our Senses
Autism: Coming To Our Senses - EPS 3

Autism: Coming To Our Senses

Play Episode Listen Later Dec 4, 2019 21:33


In this episode, I talk to David who is autistic and Dolly from The CHAOS Group getting their perspectives on the subject.

autism coming to our senses chaos group
Intel Chip Chat - Archive
Optimized Ray Tracing – Intel Chip Chat Network Insights – Episode 237

Intel Chip Chat - Archive

Play Episode Listen Later Nov 7, 2019


Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing success in the market sector, Chaos Group sought to provide reliable, flexible rendering services to a […]

Intel Chip Chat: Network Insights
Optimized Ray Tracing – Intel Chip Chat Network Insights – Episode 237

Intel Chip Chat: Network Insights

Play Episode Listen Later Nov 7, 2019


Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing success in the market sector, Chaos Group sought to provide reliable, flexible rendering services to a […]

Intel – Connected Social Media
Optimized Ray Tracing – Intel Chip Chat Network Insights – Episode 237

Intel – Connected Social Media

Play Episode Listen Later Nov 7, 2019


Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing success in the market sector, Chaos Group sought to provide reliable, flexible rendering services to a […]

CG Garage
Episode 242 - Cobus Bothma - Director, Kohn Pedersen Fox Associates

CG Garage

Play Episode Listen Later Sep 16, 2019 68:09


Born in Cape Town, South Africa, Cobus Bothma has gone from industrial designer to architectural visualization artist to one of the most important players at Kohn Pedersen Fox (KPF). Having helped create the international architecture firm’s mile-long Abu Dhabi airport — and managed its enormous data set — Cobus now serves as director of applied research. In this podcast, Cobus tells Chris how the company seamlessly manages data and projects across its nine global offices — and a tenth virtual one. Other topics include how Chaos Group’s Lavina real-time rendering engine represents a paradigm shift in the way architects create imagery, why Hololens has become the tool of choice for visualizing designs at KPF, and computational design, machine learning and sustainability. Cobus is a visionary with an ear to the ground, and his insight into the future of technology and architecture is unparalleled.

SNAP - Architettura Imperfetta
Snap | Ep. 38 - Un calderone unico

SNAP - Architettura Imperfetta

Play Episode Listen Later Sep 6, 2019 32:36


Tanti argomenti in questa puntata: risoluzione di problemi nel riavvio di macOS; guai giudiziari per Calatrava ed il suo ponte a Venezia; problemi di esportazione in formato IFC per Revit; il Chinotto Apple by Runtime; anticipazioni per ArchiCAD 23; project Lavina di Chaos Group; un po' di storia di AutoCAD e la gamification della rappresentazione architettonica 3D.—> Capitoli[00.38] Ringraziamenti a Giuseppe Bruschi[01.41] Articolo di Nicola Losito https://koolinus.net/blog/2019/08/28/il-tuo-mac-non-si-spegne-o-riavvia-ecco-come-risolvere/[05.11] Problemi per il ponte della Costituzione a Venezia di Calatrava https://www.dezeen.com/2019/08/20/santiago-calatrava-venice-bridge-negligence-ponte-della-costituzione-design/[10.06] Revit: porte specchiate esportando in formato IFC https://asiabim.wordpress.com/2019/08/22/revit-to-archicad-exchange-door-swing-issue/[11.53] Chinotto Apple by Runtime https://www.spreaker.com/user/runtime/tp-chinottounicornitrailer[13.38] Apple cerca esperti nel 3D https://architosh.com/2019/08/new-job-post-portends-apple-is-serious-about-3d-industries-with-mac-pro/[17.02] Tweet di Not Jony Ive sul MacBook Pro 16” https://twitter.com/JonyIveParody/status/1166316862671425536[18.18] Graphisoft pubblica “qualche” video sul futuro ArchiCAD 23 https://www.youtube.com/user/Archicad/videos[19.18] Project Lavina di Chaos Group https://architosh.com/2019/09/project-lavina-chaos-groups-the-future-of-real-time-ray-tracing/[22.37] La versione R13 di AutoCAD https://www.keanw.com/2018/04/a-brief-history-of-rearchitecting-autocad-or-the-importance-of-r13.html[28.26] Gamification della rappresentazione grafica 3D https://archinect.com/news/article/150154206/landscape-architect-uses-video-game-development-software-to-rethink-digital-landscapes[30.00] Saluti--> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog https://marchdotnet.wordpress.com - canale Telegram TechnoPillz Riot https://t.me/TechnoPillzRiot—> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://www.avvocati-e-mac.it/podcast/itunes o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi utilizzare questo mio link sponsorizzato Amazon https://amzn.to/2ZeSj0m : partendo a fare acquisti da questo link ed effettuato l’acquisto, una piccola percentuale di esso sarà donato a questo podcast e non vi accorgere di nulla perché non varierà il prezzo d’acquisto. —> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://open.spotify.com/show/1UEjAubCtDXhQ7YZoCWzyP?si=mLaoi09sTdOlBC847f6uYA e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.

SNAP - Architettura Imperfetta
Snap | Ep. 38 - Un calderone unico

SNAP - Architettura Imperfetta

Play Episode Listen Later Sep 5, 2019 32:36


Tanti argomenti in questa puntata: risoluzione di problemi nel riavvio di macOS; guai giudiziari per Calatrava ed il suo ponte a Venezia; problemi di esportazione in formato IFC per Revit; il Chinotto Apple by Runtime; anticipazioni per ArchiCAD 23; project Lavina di Chaos Group; un po' di storia di AutoCAD e la gamification della rappresentazione architettonica 3D.—> Capitoli[00.38] Ringraziamenti a Giuseppe Bruschi[01.41] Articolo di Nicola Losito https://koolinus.net/blog/2019/08/28/il-tuo-mac-non-si-spegne-o-riavvia-ecco-come-risolvere/[05.11] Problemi per il ponte della Costituzione a Venezia di Calatrava https://www.dezeen.com/2019/08/20/santiago-calatrava-venice-bridge-negligence-ponte-della-costituzione-design/[10.06] Revit: porte specchiate esportando in formato IFC https://asiabim.wordpress.com/2019/08/22/revit-to-archicad-exchange-door-swing-issue/[11.53] Chinotto Apple by Runtime https://www.spreaker.com/user/runtime/tp-chinottounicornitrailer[13.38] Apple cerca esperti nel 3D https://architosh.com/2019/08/new-job-post-portends-apple-is-serious-about-3d-industries-with-mac-pro/[17.02] Tweet di Not Jony Ive sul MacBook Pro 16” https://twitter.com/JonyIveParody/status/1166316862671425536[18.18] Graphisoft pubblica “qualche” video sul futuro ArchiCAD 23 https://www.youtube.com/user/Archicad/videos[19.18] Project Lavina di Chaos Group https://architosh.com/2019/09/project-lavina-chaos-groups-the-future-of-real-time-ray-tracing/[22.37] La versione R13 di AutoCAD https://www.keanw.com/2018/04/a-brief-history-of-rearchitecting-autocad-or-the-importance-of-r13.html[28.26] Gamification della rappresentazione grafica 3D https://archinect.com/news/article/150154206/landscape-architect-uses-video-game-development-software-to-rethink-digital-landscapes[30.00] Saluti--> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog https://marchdotnet.wordpress.com - canale Telegram TechnoPillz Riot https://t.me/TechnoPillzRiot—> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://www.avvocati-e-mac.it/podcast/itunes o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi utilizzare questo mio link sponsorizzato Amazon https://amzn.to/2ZeSj0m : partendo a fare acquisti da questo link ed effettuato l’acquisto, una piccola percentuale di esso sarà donato a questo podcast e non vi accorgere di nulla perché non varierà il prezzo d’acquisto. —> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://open.spotify.com/show/1UEjAubCtDXhQ7YZoCWzyP?si=mLaoi09sTdOlBC847f6uYA e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.

CG Garage
Episode 240 - Zap Andersson — Autodesk (Part Deux)

CG Garage

Play Episode Listen Later Sep 2, 2019 79:27


One year after his lively appearance on Episode #190, Shader Wizard Zap Andersson is back — and this time he’s talking all things Open Shader Language (OSL). Now a fully integrated part of 3ds Max’s viewport, this open-source language makes it quick and easy to use shaders across multiple rendering platforms, and tweak and develop your own. Zap discusses the development of OSL and how he put it to use via a 3D fractal, as well as revealing some neat 3ds Max tricks. That’s not all. Zap also tells Chris about his experiences at this year’s SIGGRAPH in Los Angeles, including his thoughts on facial animation and how machine learning could help us cross the uncanny valley. He also discusses his meetings with renowned VFX YouTubers Corridor Digital, how he’s developing his Android app Slightly Annoyed Rodents — and even arm wrestling Chaos Group’s Co-founder, Vlado Koylazov.

CG Garage
Episode 230 - Victor Hugo Queiroz - Character Artist

CG Garage

Play Episode Listen Later Jun 24, 2019 68:43


Victor and Chris first met at the THU festival a few years ago, and at Chaos Group’s Total Chaos event earlier this year they were finally able to sit down and record this podcast. What follows is a retelling of Victor’s journey from humble 3ds Max user to one of the most revered and distinctive 3D character artists on the planet. There’s lots of sound advice for artists here, including how Victor has overcome his fears of talking on stage and being interviewed by big companies, how he’s learned from criticism, and taking the first bold steps to become a freelance artist full-time. He also talks about how his dream job didn’t quite meet his expectations and his most recent work on Love, Death & Robots.

V-Ray Master Talk
3: V-Ray Master Talk #35 - Total Chaos 19 - Altas Confusões na Bulgária

V-Ray Master Talk

Play Episode Listen Later Jun 15, 2019 106:56


Neste episódio do Podcast Mais Limpinho da Internet, Ricardo Eloy (Chaos Group), Victor Erthal (Neoscape) e Ander Alencar (Oficina 3D) saem aprontando altas confusões do outro lado do mundo em uma aventura cheia de CG, Inteligência Artificial, táxis falsos e um pouquinho de diskriminatsiya! Parte final da nossa cobertura do Total Chaos, evento da Chaos Group realizado na Bulgária em maio de 2019, o episódio #35 do Master Talk faz um balanço de como foi o evento com nossas impressões sobre a Bulgária, a ida a eventos desse tipo e, de quebra, descola um código de desconto para o UNHIDE Conference! Comentados nesse podcast:  Total Chaos 2019 (programa e palestrantes) | https://www.chaosgroup.com/total-chaos Um pouquinho das belezas da Bulgária no canal de Aleksandar Kostov, da Chaos Group | https://youtu.be/B18tkJP2MuA A cordilheira é realmente Bálcãs e a montanha é Vitocha. Acertei! | https://pt.wikipedia.org/wiki/Vitocha O primeiro episódio do V-Ray Master Talk com Victor Erthal (que foi gravado em 3 de novembro de 2015, e não em janeiro de 2017!) | https://vraymasters.com/2015/11/09/v-ray-master-talk-01-victor-erthal/ O canal do Ander Alencar, com a cobertura do evento | https://www.youtube.com/channel/UCTjr16K4tBP1nl-7cak89rQ/videos Cobertura do V-Ray Masters | https://www.youtube.com/channel/UCRvo8u6I19V6EjKLzHWj2SA/videos Cobertura do Fabio Palvelli, o italiano mais italiano do mundo! | https://youtu.be/EJf9pz2co0g Steak in House, o canal de carnes do Andre Holzmeister | https://www.youtube.com/channel/UC7_iHtze1TNz8lIYnu1H0zQ Ufuk Pamuk, o turco que não fala inglês mas destrói no 3D | https://www.artstation.com/ufukpamuk Twosret, o curta do egípcio Karim Moussa El Ramli | https://vimeo.com/333061249 Factory Fifteen | http://www.factoryfifteen.com/ Um pouco do trabalho da WeWork no site do Ronen Bekerman | https://www.ronenbekerman.com/?s=wework Wayfair, empresa que usa AI para gerar imagens para seu catálogo | https://www.wayfair.com/ Love, Death & Robots | https://www.netflix.com/title/80174608 UNHIDE Conference | https://www.unhideconference.com/ Como sempre, não deixe de acompanhar o V-Ray Masters aqui no site e no Facebook. Aproveite os comentários e diga o que achou desse novo formato. Curtiu? Odiou? Fala pra gente! O podcast também está disponível no Spotify, Apple Podcasts (iTunes), Google Podcasts e por RSS (a plataforma Soundcloud foi descontinuada). Escolha sua plataforma preferida, assine e curta sem moderação!

CG Garage
Episode 228 - Simeon Balabanov & Phil Miller - V-Ray and real-time

CG Garage

Play Episode Listen Later Jun 10, 2019 55:15


The CG industry is on the cusp of a dramatic shift. While ray tracing has always been the best way to achieve lifelike CG visuals, hardware and software advances are making it feasible for architects, arch viz artists and designers to use real-time engines to create astonishing imagery and VR experiences. In this podcast, Chris is joined by Chaos Group’s Vice President of Product Management Phil Miller and V-Ray for Unreal Product Manager Simeon Balabanov. The pair discuss the history of rasterized graphics, how they compare with ray-traced imagery and some of the myths around real-time. You’ll also learn how Chaos Group is making it easier to take ray-traced workflows into real-time with products such as V-Ray for Unreal and Project Lavina.

RENDERtalk
13 RENDERtalk s Ondřejem Karlíkem

RENDERtalk

Play Episode Listen Later May 22, 2019 74:57


Objevte svět CGI a vizuality digitálního věku. Jakub Kolek vede rozhovory s osobnostmi z oboru, který je všude kolem nás, aniž bychom to možná tušili. Do třinácté epizody přijal pozvání Ondře Karlík. Ondřej je zakládajícím členem Render Legion a úplně prvotní tvůrce Corona Rendereru. Ten vznikal původně jako jeho bakalářská práce. O tom jak se projekt z děckého pokojíčku dostal až k akvizici do Chaos Group jsme si povídal v příjemném rozhovoru. Hezký poslech.

cgi ond ejem objevte chaos group
CG Garage
Episode 223 - Kirk Shintani - Elastic: Game of Thrones opening credits

CG Garage

Play Episode Listen Later May 6, 2019 75:16


Game of Thrones’ opening credits sequence has become one of the most iconic in the history of TV. Every week, millions of people around the world have their appetites whetted and spines tingled by the famous theme music and an exploration of an animated 3D map of Westeros, complete with the themes and locations of the forthcoming episode. In this (spoiler-free!) podcast, Art Director and Head of 3D Kirk Shintani offers a complete breakdown how Elastic crafted this incredible intro, from the trial-by-fire process of the first season to the darker, edgier and more detailed version for the final series — and a special edition made from Oreos. Kirk discusses the fascinating technical aspects of shooting an animated digital miniature with virtual cameras, some of its clever design choices, as well as the crucial roles V-Ray and Chaos Group’s support have played in bringing the sequences to life.

Women in Tech Podcast, hosted by Espree Devora
Ana Lyubenova and Tanya Dilkovska-Petrova of Chaos Group, State Of The Art Rendering Solutions: Women in Tech Bulgaria

Women in Tech Podcast, hosted by Espree Devora

Play Episode Listen Later Feb 22, 2019 34:30


Today we get to know Ana Lyubenova and Tanya Dilkovska-Petrova of Chaos Group. Chaos Group provides state of the art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, and other industries. This episode is powered by the Swiss Entrepreneurship Program - https://www.entrepreneur-in-residence.net/ - creating jobs by strengthening the entrepreneurship ecosystem in six target countries. Tweet @womenintechshow and @EspreeDevora https://www.chaosgroup.com/ http://twitter.com/womenintechshow https://twitter.com/espreedevora

Mograph Podcast
Brograph Motion Graphics Podcast 169

Mograph Podcast

Play Episode Listen Later Feb 3, 2019 137:42


Sabour Amirazodi joins us to talk about render engines and current projects, we talk Adobe/Algorithmic, a surprise call from Chad Ashley, Redshift v Octane, Double Bookings, Collaborations that aren’t actually collaborations, Creepy Deepfakes, Cavalry, Hat4D, fSpy, 3d Warehouse, and Chaos Group.

CG Garage
Episode 205 -Phil Miller - Vice President of Product Management, Chaos Group

CG Garage

Play Episode Listen Later Dec 31, 2018 69:23


Over almost 25 years, Phil Miller has helped bring products such as 3ds Max, Combustion, Dreamweaver, and NVIDIA’s commercial rendering solutions to market — and dabbled in his own software and his original vocation of architecture. Now, Phil has brought his wealth of experience and knowledge to Chaos Group where he serves as vice president of product management. This podcast is a treasure trove of long-lost computing terms like Pentium processors, MS-DOS and ISDN lines. Phil gives a potted history of the ups and downs of technology, including the ingenious method he used to give plotted architectural illustrations a hand-drawn look, the success of his books on 3D Studio and 3ds Max, and how Chaos Group shook up the rendering industry with V-Ray RT. Phil is always a few years ahead of his time, and the podcast concludes with his thoughts on the future of CG, real-time rendering via Project Lavina and why speed increases are only part of the battle.

All Ruby Podcasts by Devchat.tv
RR 386: Web Console Internals with Genadi Samokovarov

All Ruby Podcasts by Devchat.tv

Play Episode Listen Later Oct 30, 2018 41:44


Panel: Dave Kimura Charles Max Wood David Richards Special Guest: Genadi Samokovarov In this episode of Ruby Rogues, the panel talks with Genadi Samokovarov who is a software developer and loves using Ruby. Genadi also likes dance music. You can check out his code at GitHub and his mixes on SoundCloud. Finally, he blogs about technology that he cares about. Check-out his post about a curious Proc.new case in Ruby. If you are interested in his work experience, check out his resume here. Send Genadi an email or follow his social links. Show Topics: 0:00 – Sentry.IO – Advertisement! 1:30 – Chuck: Introduce yourself please. 1:39 – The guest talks about his background and the company he works for. 2:03 – Chuck: Did you build the web console or something else? 2:05 – Guest. 3:20 – Chuck: How do you run Ruby on the web console? 3:40 – Guest answers Chuck’s question. 4:13 – Chuck: The other question is about security concerns – you don’t want to run in production? 4:25 – Guest: No, you don’t want to do that.  4:31 – Chuck: Use at home - don’t use it on your work server. 5:15 – Panel: It’s one of those features that people overlook on Rails. You have to proactively add in a pack to launch in a web console in that particular view. A lot of times people will either throw away rays (ERB) and they are able to get the same thing but you can interact with the page w/o full rendering of the application. What I just mentioned what does a web console has a space for? 6:18 – Guest. 7:23 – Panel: What would happen – if I put a debugging code in my application and it got committed and shipped – what would happen? 7:46 – Guest answers. 8:24 – Chuck: When you deploy a production I don’t even know what this tag is? 8:33 – Guest. 9:10 – Chuck: Can I run it on Sinatra...or the other ones? 9:20 – Guest: If you make a bit of effort... 9:42 – Chuck: How does it pass things to the backend? 9:52 – Guest. 11:22 – Chuck: Let’s say you set this up and you would include the gem in the Rails app – I guess it comes by default. 11:36 – Guest. 11:58 – Panel: And if you want to embed it in a view in Rails? 12:05 – Guest. 12:06 – Chuck: That’s nice. 12:08 – Guest. 12:43 – Panel: I would think that would be the most exciting things. I know the views and how it’s included there is a little bit of a black box for me. I don’t know quite what is going on and that’s after many years of use. Being able to open the web console and see what’s going on and see what I was thinking. Sometimes when I have hard times with my code it’s because I didn’t understand the Rails way and how they organize things. So for me to take a look it dawns on me. 13:33 – Guest. 13:41 – Panel: I learned Rails on a laptop. I went to terminal mode only and I learned it really, really well. 14:21 – Guest. 14:27 – Panel: Can web console do a separate JavaScript app and then you have a Ruby API backend – can you use console any plugin to integrate with that? 15:00 – Guest. 16:20 – Panel: That’s really cool, and good note. When people are developing a gem they keep one type of Ruby or whatever. They don’t take into account that Ruby or the MRI or whatever they are using it’s cool that you are proactive keeping into account the different interpreters and it works across the platform. 16:56 – Guest: It’s a tricky business. 18:39 – Panel: So is this under active development or...? 18:45 – Guest. 18:53 – Chuck: What was the hardest part to put this together? 19:00 – Guest: Getting it to work! 19:09 – Chuck: Nope...just getting it to work. 19:15 – Guest. 20:43 – Panel: That’s something where I have been in situations where it has given back the Rails spec trace. Not the actual application – I have no idea how to debug it. Then I dig in deeper and find it’s in my application part. It is important to have that. 21:13 – Guest. 21:51 – Get A Coder Job! 22:15 – Chuck: Anything else or should we talk about the conference for a minute? 22:30 – Guest. 24:09 – Panel: So you are getting these conferences going – is there a healthy/strong Ruby following in Bulgaria, generally? 24:25 – Guest: We do Meetups. It’s pretty active and a healthy community. It’s not as strong as the States, but it’s strong. 25:26 – Panel: Nice. I find that it’s interesting – I was around with Ruby in 2004, and people have been using Ruby for a while and Rails was new. It’s fun to build an organization around that and empower people to do great things. It’s great to do work that are learning Ruby. 26:08 – Guest. 26:25 – Panel: So that’s one of my coworkers and got him using VS code and show people the light to make the switch. 26:50 – Chuck: I’ve already switched. 27:01 – Panel: We like our tools. 27:17 – Guest: I guess my people like VS code b/c it’s easier to maintain. 27:35 – Panel: Maybe my mind is so feeble-minded. 27:45 – Chuck: I turned on the EMAX for along time and turned on my EMAX in my KS code. I get the nice extras. I don’t feel like there are 10 zillion things to worry about. 28:12 – Guest. 28:21 – Panel: I think the key is the expressiveness – get it the ways I want 28:38 – Chuck: I just want to think of the fact that I am using code – and that’s a good thing. 28:54 – Guest. 29:04 – Panel: How many attendees did you have? 29:08 – Guest. 29:22 – Chuck: The conferences that I like to attend that have an attendance of 150, I like b/c it’s intimate. The larger conferences I feel lost in the crowd. It’s just different for me. 30:17 – Panel: It makes it easy to break into groups if the conference is small. 30:30 – Panel: There are so many things that the experts can teach and show to the beginners. They could teach me something that I didn’t know. It’s powerful b/c you’re talking about projects and get to know each other. 31:39 – Guest. 32:16 – Panel: One thing I like is that the attendees make a Slack channel, and the speaker can address that during the talk. Sometimes they get answered, but just in case. 32:40 – Chuck: Anything you’re working on now? 32:43 – Guest. 32:52 – Panel: Nice. 33:00 – Guest. 33:37 – Chuck: How can people find out about these different conferences? 33:50 – Guest: We have a Twitter account. 33:04 – Chuck: Let’s go to picks! 34:12 – Advertisement – Fresh Books! 41:31 – Cache Fly! Links: Get a Coder Job Course Ruby Ruby Motion Ruby on Rails Angular Ruby Issue Tracking System Libraries.io Balkan Ruby Partial Conf Chaos Group Genadi Samokovarov’s Twitter Genadi Samokovarov’s GitHub Genadi Samokovarov’s Website Sponsors: Sentry Get a Coder Job Course Fresh Books Cache Fly Picks: David Creative Quest by Quest Love The Rhythm in Everything Dave Dewalt Clamps Action Text Charles The Diabetes Code Keto Diet Endorsed Local Providers via Dave Ramsey Genadi Long Walk Freedom

states soundcloud panel rhythm slack frank sinatra mri bulgaria io github libraries ks console dave ramsey javascript rails keto diet proc meetups advertisement questlove sentry angular ruby on rails freshbooks erb david richards emax internals cachefly panel one charles max wood ruby rogues rubymotion creative quest chaos group chuck how chuck let chuck anything get a coder job coder job course panel it diabetes code prevent reverse naturally chuck introduce panel can panel there panel so chuck did
Ruby Rogues
RR 386: Web Console Internals with Genadi Samokovarov

Ruby Rogues

Play Episode Listen Later Oct 30, 2018 41:44


Panel: Dave Kimura Charles Max Wood David Richards Special Guest: Genadi Samokovarov In this episode of Ruby Rogues, the panel talks with Genadi Samokovarov who is a software developer and loves using Ruby. Genadi also likes dance music. You can check out his code at GitHub and his mixes on SoundCloud. Finally, he blogs about technology that he cares about. Check-out his post about a curious Proc.new case in Ruby. If you are interested in his work experience, check out his resume here. Send Genadi an email or follow his social links. Show Topics: 0:00 – Sentry.IO – Advertisement! 1:30 – Chuck: Introduce yourself please. 1:39 – The guest talks about his background and the company he works for. 2:03 – Chuck: Did you build the web console or something else? 2:05 – Guest. 3:20 – Chuck: How do you run Ruby on the web console? 3:40 – Guest answers Chuck’s question. 4:13 – Chuck: The other question is about security concerns – you don’t want to run in production? 4:25 – Guest: No, you don’t want to do that.  4:31 – Chuck: Use at home - don’t use it on your work server. 5:15 – Panel: It’s one of those features that people overlook on Rails. You have to proactively add in a pack to launch in a web console in that particular view. A lot of times people will either throw away rays (ERB) and they are able to get the same thing but you can interact with the page w/o full rendering of the application. What I just mentioned what does a web console has a space for? 6:18 – Guest. 7:23 – Panel: What would happen – if I put a debugging code in my application and it got committed and shipped – what would happen? 7:46 – Guest answers. 8:24 – Chuck: When you deploy a production I don’t even know what this tag is? 8:33 – Guest. 9:10 – Chuck: Can I run it on Sinatra...or the other ones? 9:20 – Guest: If you make a bit of effort... 9:42 – Chuck: How does it pass things to the backend? 9:52 – Guest. 11:22 – Chuck: Let’s say you set this up and you would include the gem in the Rails app – I guess it comes by default. 11:36 – Guest. 11:58 – Panel: And if you want to embed it in a view in Rails? 12:05 – Guest. 12:06 – Chuck: That’s nice. 12:08 – Guest. 12:43 – Panel: I would think that would be the most exciting things. I know the views and how it’s included there is a little bit of a black box for me. I don’t know quite what is going on and that’s after many years of use. Being able to open the web console and see what’s going on and see what I was thinking. Sometimes when I have hard times with my code it’s because I didn’t understand the Rails way and how they organize things. So for me to take a look it dawns on me. 13:33 – Guest. 13:41 – Panel: I learned Rails on a laptop. I went to terminal mode only and I learned it really, really well. 14:21 – Guest. 14:27 – Panel: Can web console do a separate JavaScript app and then you have a Ruby API backend – can you use console any plugin to integrate with that? 15:00 – Guest. 16:20 – Panel: That’s really cool, and good note. When people are developing a gem they keep one type of Ruby or whatever. They don’t take into account that Ruby or the MRI or whatever they are using it’s cool that you are proactive keeping into account the different interpreters and it works across the platform. 16:56 – Guest: It’s a tricky business. 18:39 – Panel: So is this under active development or...? 18:45 – Guest. 18:53 – Chuck: What was the hardest part to put this together? 19:00 – Guest: Getting it to work! 19:09 – Chuck: Nope...just getting it to work. 19:15 – Guest. 20:43 – Panel: That’s something where I have been in situations where it has given back the Rails spec trace. Not the actual application – I have no idea how to debug it. Then I dig in deeper and find it’s in my application part. It is important to have that. 21:13 – Guest. 21:51 – Get A Coder Job! 22:15 – Chuck: Anything else or should we talk about the conference for a minute? 22:30 – Guest. 24:09 – Panel: So you are getting these conferences going – is there a healthy/strong Ruby following in Bulgaria, generally? 24:25 – Guest: We do Meetups. It’s pretty active and a healthy community. It’s not as strong as the States, but it’s strong. 25:26 – Panel: Nice. I find that it’s interesting – I was around with Ruby in 2004, and people have been using Ruby for a while and Rails was new. It’s fun to build an organization around that and empower people to do great things. It’s great to do work that are learning Ruby. 26:08 – Guest. 26:25 – Panel: So that’s one of my coworkers and got him using VS code and show people the light to make the switch. 26:50 – Chuck: I’ve already switched. 27:01 – Panel: We like our tools. 27:17 – Guest: I guess my people like VS code b/c it’s easier to maintain. 27:35 – Panel: Maybe my mind is so feeble-minded. 27:45 – Chuck: I turned on the EMAX for along time and turned on my EMAX in my KS code. I get the nice extras. I don’t feel like there are 10 zillion things to worry about. 28:12 – Guest. 28:21 – Panel: I think the key is the expressiveness – get it the ways I want 28:38 – Chuck: I just want to think of the fact that I am using code – and that’s a good thing. 28:54 – Guest. 29:04 – Panel: How many attendees did you have? 29:08 – Guest. 29:22 – Chuck: The conferences that I like to attend that have an attendance of 150, I like b/c it’s intimate. The larger conferences I feel lost in the crowd. It’s just different for me. 30:17 – Panel: It makes it easy to break into groups if the conference is small. 30:30 – Panel: There are so many things that the experts can teach and show to the beginners. They could teach me something that I didn’t know. It’s powerful b/c you’re talking about projects and get to know each other. 31:39 – Guest. 32:16 – Panel: One thing I like is that the attendees make a Slack channel, and the speaker can address that during the talk. Sometimes they get answered, but just in case. 32:40 – Chuck: Anything you’re working on now? 32:43 – Guest. 32:52 – Panel: Nice. 33:00 – Guest. 33:37 – Chuck: How can people find out about these different conferences? 33:50 – Guest: We have a Twitter account. 33:04 – Chuck: Let’s go to picks! 34:12 – Advertisement – Fresh Books! 41:31 – Cache Fly! Links: Get a Coder Job Course Ruby Ruby Motion Ruby on Rails Angular Ruby Issue Tracking System Libraries.io Balkan Ruby Partial Conf Chaos Group Genadi Samokovarov’s Twitter Genadi Samokovarov’s GitHub Genadi Samokovarov’s Website Sponsors: Sentry Get a Coder Job Course Fresh Books Cache Fly Picks: David Creative Quest by Quest Love The Rhythm in Everything Dave Dewalt Clamps Action Text Charles The Diabetes Code Keto Diet Endorsed Local Providers via Dave Ramsey Genadi Long Walk Freedom

states soundcloud panel rhythm slack frank sinatra mri bulgaria io github libraries ks console dave ramsey javascript rails keto diet proc meetups advertisement questlove sentry angular ruby on rails freshbooks erb david richards emax internals cachefly panel one charles max wood ruby rogues rubymotion creative quest chaos group chuck how chuck let chuck anything get a coder job coder job course panel it diabetes code prevent reverse naturally chuck introduce panel can panel there panel so chuck did
Devchat.tv Master Feed
RR 386: Web Console Internals with Genadi Samokovarov

Devchat.tv Master Feed

Play Episode Listen Later Oct 30, 2018 41:44


Panel: Dave Kimura Charles Max Wood David Richards Special Guest: Genadi Samokovarov In this episode of Ruby Rogues, the panel talks with Genadi Samokovarov who is a software developer and loves using Ruby. Genadi also likes dance music. You can check out his code at GitHub and his mixes on SoundCloud. Finally, he blogs about technology that he cares about. Check-out his post about a curious Proc.new case in Ruby. If you are interested in his work experience, check out his resume here. Send Genadi an email or follow his social links. Show Topics: 0:00 – Sentry.IO – Advertisement! 1:30 – Chuck: Introduce yourself please. 1:39 – The guest talks about his background and the company he works for. 2:03 – Chuck: Did you build the web console or something else? 2:05 – Guest. 3:20 – Chuck: How do you run Ruby on the web console? 3:40 – Guest answers Chuck’s question. 4:13 – Chuck: The other question is about security concerns – you don’t want to run in production? 4:25 – Guest: No, you don’t want to do that.  4:31 – Chuck: Use at home - don’t use it on your work server. 5:15 – Panel: It’s one of those features that people overlook on Rails. You have to proactively add in a pack to launch in a web console in that particular view. A lot of times people will either throw away rays (ERB) and they are able to get the same thing but you can interact with the page w/o full rendering of the application. What I just mentioned what does a web console has a space for? 6:18 – Guest. 7:23 – Panel: What would happen – if I put a debugging code in my application and it got committed and shipped – what would happen? 7:46 – Guest answers. 8:24 – Chuck: When you deploy a production I don’t even know what this tag is? 8:33 – Guest. 9:10 – Chuck: Can I run it on Sinatra...or the other ones? 9:20 – Guest: If you make a bit of effort... 9:42 – Chuck: How does it pass things to the backend? 9:52 – Guest. 11:22 – Chuck: Let’s say you set this up and you would include the gem in the Rails app – I guess it comes by default. 11:36 – Guest. 11:58 – Panel: And if you want to embed it in a view in Rails? 12:05 – Guest. 12:06 – Chuck: That’s nice. 12:08 – Guest. 12:43 – Panel: I would think that would be the most exciting things. I know the views and how it’s included there is a little bit of a black box for me. I don’t know quite what is going on and that’s after many years of use. Being able to open the web console and see what’s going on and see what I was thinking. Sometimes when I have hard times with my code it’s because I didn’t understand the Rails way and how they organize things. So for me to take a look it dawns on me. 13:33 – Guest. 13:41 – Panel: I learned Rails on a laptop. I went to terminal mode only and I learned it really, really well. 14:21 – Guest. 14:27 – Panel: Can web console do a separate JavaScript app and then you have a Ruby API backend – can you use console any plugin to integrate with that? 15:00 – Guest. 16:20 – Panel: That’s really cool, and good note. When people are developing a gem they keep one type of Ruby or whatever. They don’t take into account that Ruby or the MRI or whatever they are using it’s cool that you are proactive keeping into account the different interpreters and it works across the platform. 16:56 – Guest: It’s a tricky business. 18:39 – Panel: So is this under active development or...? 18:45 – Guest. 18:53 – Chuck: What was the hardest part to put this together? 19:00 – Guest: Getting it to work! 19:09 – Chuck: Nope...just getting it to work. 19:15 – Guest. 20:43 – Panel: That’s something where I have been in situations where it has given back the Rails spec trace. Not the actual application – I have no idea how to debug it. Then I dig in deeper and find it’s in my application part. It is important to have that. 21:13 – Guest. 21:51 – Get A Coder Job! 22:15 – Chuck: Anything else or should we talk about the conference for a minute? 22:30 – Guest. 24:09 – Panel: So you are getting these conferences going – is there a healthy/strong Ruby following in Bulgaria, generally? 24:25 – Guest: We do Meetups. It’s pretty active and a healthy community. It’s not as strong as the States, but it’s strong. 25:26 – Panel: Nice. I find that it’s interesting – I was around with Ruby in 2004, and people have been using Ruby for a while and Rails was new. It’s fun to build an organization around that and empower people to do great things. It’s great to do work that are learning Ruby. 26:08 – Guest. 26:25 – Panel: So that’s one of my coworkers and got him using VS code and show people the light to make the switch. 26:50 – Chuck: I’ve already switched. 27:01 – Panel: We like our tools. 27:17 – Guest: I guess my people like VS code b/c it’s easier to maintain. 27:35 – Panel: Maybe my mind is so feeble-minded. 27:45 – Chuck: I turned on the EMAX for along time and turned on my EMAX in my KS code. I get the nice extras. I don’t feel like there are 10 zillion things to worry about. 28:12 – Guest. 28:21 – Panel: I think the key is the expressiveness – get it the ways I want 28:38 – Chuck: I just want to think of the fact that I am using code – and that’s a good thing. 28:54 – Guest. 29:04 – Panel: How many attendees did you have? 29:08 – Guest. 29:22 – Chuck: The conferences that I like to attend that have an attendance of 150, I like b/c it’s intimate. The larger conferences I feel lost in the crowd. It’s just different for me. 30:17 – Panel: It makes it easy to break into groups if the conference is small. 30:30 – Panel: There are so many things that the experts can teach and show to the beginners. They could teach me something that I didn’t know. It’s powerful b/c you’re talking about projects and get to know each other. 31:39 – Guest. 32:16 – Panel: One thing I like is that the attendees make a Slack channel, and the speaker can address that during the talk. Sometimes they get answered, but just in case. 32:40 – Chuck: Anything you’re working on now? 32:43 – Guest. 32:52 – Panel: Nice. 33:00 – Guest. 33:37 – Chuck: How can people find out about these different conferences? 33:50 – Guest: We have a Twitter account. 33:04 – Chuck: Let’s go to picks! 34:12 – Advertisement – Fresh Books! 41:31 – Cache Fly! Links: Get a Coder Job Course Ruby Ruby Motion Ruby on Rails Angular Ruby Issue Tracking System Libraries.io Balkan Ruby Partial Conf Chaos Group Genadi Samokovarov’s Twitter Genadi Samokovarov’s GitHub Genadi Samokovarov’s Website Sponsors: Sentry Get a Coder Job Course Fresh Books Cache Fly Picks: David Creative Quest by Quest Love The Rhythm in Everything Dave Dewalt Clamps Action Text Charles The Diabetes Code Keto Diet Endorsed Local Providers via Dave Ramsey Genadi Long Walk Freedom

states soundcloud panel rhythm slack frank sinatra mri bulgaria io github libraries ks console dave ramsey javascript rails keto diet proc meetups advertisement questlove sentry angular ruby on rails freshbooks erb david richards emax internals cachefly panel one charles max wood ruby rogues rubymotion creative quest chaos group chuck how chuck let chuck anything get a coder job coder job course panel it diabetes code prevent reverse naturally chuck introduce panel can panel there panel so chuck did
CG Garage
Episode 195 - Art and Technology Panel at THU

CG Garage

Play Episode Listen Later Oct 22, 2018 90:42


THU festival is a wonderful place filled with inspiring things; among them this year was this deep-dive panel discussion on the relationship between artists and their tools. The superstar participants include famed traditional-leaning Visual Artist Phil Hale, visionary Gnomon School Founder Alex Alvarez, and prestigious Hollywood Concept Artist and Production Designer Dylan Cole. Representing the advanced tools today’s creators use to build worlds are Lenovo’s Media & Entertainment Manager Rob Hoffmann, and Chaos Group’s Co-Founder and CEO Peter Mitev. Chris does a great job of steering the conversation and involving all his guests, and it covers everything from the relationship between traditional and digital art, the evolution of mediums from cave paintings to Zbrush, and how AI and accurate skin shaders are changing the role of the artist. You’ll find out about the development process behind V-Ray, and how building software and hardware has many similarities with creating art.

CG Garage
Episode 193 - Adrian Graham and D. Ryan Reeb - Google Cloud Platform

CG Garage

Play Episode Listen Later Oct 8, 2018 77:58


At Google’s Cloud Next ‘18 event in San Francisco earlier this year, a small team of CG artists and Google technicians took part in an audacious experiment: to create a Hollywood-quality animated short film in just three days. Fortunately, the team had a little help from Google’s Cloud Platform, a scalable and versatile system which gave them a huge amount of remote computing power. In this enlightening podcast, Google Cloud Platform’s Adrian Graham and CG artist D. Ryan Reeb talk about the various pieces of technology which made Robot Dance Party possible: Teradici’s PCoIP remote workstations, Bebop’s orchestration layer, and Zync’s queue manager, as well as Maya, V-Ray for Maya and After Effects. Adrian does a fantastic job of breaking down each component and explaining how it fits into Google Cloud’s slick infrastructure, while Ryan is a living testament to how it can save vital time on the front line of visual effects. Both also offer their thoughts on the future of cloud rendering, and how it will dramatically change the way the studios of tomorrow will be set up. Want to try rendering on the cloud? Chaos Group is currently offering free rendering credits for anyone who takes part in our Google-powered V-Ray Cloud beta. Try it now!

CG Garage
Episode 178 - Andre Matos - Porsche AG

CG Garage

Play Episode Listen Later Jun 18, 2018 51:29


Andre Matos is something of a hero at Chaos Group. He's a proponent of V-Ray GPU and VRscans, which are part of the toolset he uses to create enormous eye-catching renders for sports car company Porsche. As a special guest at the Total Chaos conference in Sofia, he delivered a keynote speech, a masterclass on motor vehicle renders, and recorded this podcast with Chris. Andre and Chris share some subtle tricks of the trade which can make good car models look great; from the lighting to the positions of the wheels, the angle of the car, and the headlight set up. Andre also talks about his early life on the Azores islands, how he got started in CG, and the advantages of a GPU-based pipeline. If you've ever struggled to make your car renders or photographs pop, this podcast is for you.

porsche gpu cg azores total chaos andre matos chaos group
V-Ray Master Talk
16: V-Ray Master Talk #16 - Pedro Conti

V-Ray Master Talk

Play Episode Listen Later Jun 4, 2018 127:20


No episódio de número 16 do V-Ray Master Talk, tivemos o privilégio de falar com uma das maiores referências em criação de personagens 3D do Brasil, Pedro Conti. Ao longo de mais de duas horas de conversa, Pedro expôs suas impressões sobre mercado, técnica, vida no exterior, sua experiência na Disney, seu começo no 3D e muito mais! Site oficial | https://www.artstation.com/artist/pedroconti Entrevista do Pedro Conti para o Brushwork Atelier | https://www.youtube.com/watch?v=J07kvHtYVN4 Oficina das Cores (é CORES e não "flores" como o limitado host deste podcast entendeu anteriormente) | http://oficinadascores.com.br Propagandas Marabraz: a primeira inspiração de Pedro Conti | https://www.youtube.com/watch?v=1_PzBKkwVg0 Márcio Nicolosi | http://mais.uol.com.br/view/b3i42civ52xb/hq--cia--entrevista-com-jose-marcio-nicolosi-040262C8994307?types=A& Igor Colaiacovo | https://www.igorvfx.com/ Segredos, o clipe do Frejat | https://www.youtube.com/watch?v=Y73opo2RAPE O portfolio não tão atualizado mas tremendamente impressionante de Marek Denko | http://noemotion.net/index.htm UFCecê | http://www.technoimage.com.br/UFCECE Spot para o THU 2014 | https://vimeo.com/105944639 Curta "One More Beer!" | https://vimeo.com/50522981 Moana, um mar de aventuras | http://videos.disney.com.br/ver/moana-um-mar-de-aventuras-trailer-53c63b69d48793f90c1aefa3 Leo Santos | https://leosantos.com/ Textures.com | http://www.textures.com Cesar Zambelli, o Cutia | https://www.artstation.com/artist/cutia Surface Mimic - 3D Scan Textures | http://www.surfacemimic.com/gallery/ VRScans - materiais fisicamente corretos da Chaos Group | https://www.chaosgroup.com/vrscans Um pouquinho do Hyperion, o renderizador da Disney | https://www.disneyanimation.com/technology/innovations/hyperion Site do animador Marcelo Ortiz | http://mrsolo25.blogspot.com.br/ Victor Navone, o pai do Alien Song | https://vimeo.com/victornavone Daniel Martinez Lara (Pepeland) | http://www.pepeland.com/ Veja como foi a palestra do Pedro Conti para o V-Ray Masters | https://vraymasters.com/2017/03/13/palestra-com-pedro-conti-veja-como-foi/ E, como sempre, não se esqueça: ouça, curta e compartilhe! É a sua audiência que dá gás para o V-Ray Master Talk! Visite: www.vraymasters.com

CG Garage
Episode 167 - Boris Simandoff - V-Ray Cloud

CG Garage

Play Episode Listen Later Mar 26, 2018 57:44


Six years ago, Chaos Group developer Boris Simandoff had a dream: that cloud rendering could be as simple as clicking a button. Today, that dream is becoming a reality, with fast and easy cloud rendering seamlessly integrated into V-Ray for Rhino, Revit and SketchUp — and more products coming soon. In this podcast, Boris tells Chris how he and his team at Chaos Group overcame some of the headaches of cloud computing, such as security concerns and clunky interfaces. You'll find out how CPU vulnerabilities were discovered as a direct result of cloud computing, and how preemptible machines cut the costs of rendering on the cloud. Boris also talks about his vision for the future, including potentially accessing thousands of cores from a simple machine.

CG Garage
Episode 156 - Dan Thron & David Tracy - Martini Giant - The Last Jedi

CG Garage

Play Episode Listen Later Jan 8, 2018 132:04


As the dust settles on 2017, one question lingers on everyone's minds: was Star Wars: The Last Jedi a good movie? The critics have embraced indie auteur Rian Johnson's continuation of the new Star Wars universe, but the response from audiences and internet nerds has ranged from ecstatic, to meh, to Kylo Ren-like levels of rage. To dissect this divisive movie, Chris is joined by Star Wars revisionist and podcast regular Dan Thron, Chaos Group's Communications Director David Tracy — and a bottle of Colorado's finest whisky. They talk about what makes the film work: the incredible visuals, the performances and chemistry, and the ways it wipes the slate clean and takes apart what Star Wars means for younger audiences. But they also highlight the film's negatives: the goofy humor, tonal inconsistencies, and Death Star-sized plot holes. It's an thought-provoking and increasingly drunk conversation which touches on Dan's arguments about the original trilogy, David's formative experiences with Darth Vader, and the future of both the Star Wars universe and colossal movie franchises. Whether you loved or hated The Last Jedi, this is a great way to spend two hours of 2018.

CG Garage
Episode 153 - Shisha van Horn

CG Garage

Play Episode Listen Later Dec 18, 2017 68:10


Summer 1993. Jurassic Park is about to be unleashed in theatres. Meanwhile, at the Rice School of Architecture in Houston, Texas, a young student named Chris Nichols is learning how to use AutoCAD, 3dstudio v2, and Wavefront. Overseeing Chris is Shisha van Horn, a paleontologist turned architecture student, then lecturer. Chris and Shisha are reunited for this trip down memory lane. Shisha talks about how she set up the school's first computer network, and cajoled Chris into creating 3dstudio online manuals using nothing more than notepad and HTML tags. It's a reminder of how much has changed. Most of Chris' portfolio from the time now fits on a single SD card, but in 1993 it would have filled a hard drive. The arch viz industry didn't exist. The department used a dye-sublimation printer which cost $6,300, Gopher and Mosaic were the only ways to look at web content, and Chris even built his own render farms so he could get his thesis done in time. It's also testament to the talent and energy Chris brought to the university, then the architecture and VFX industries, and now to Chaos Group. And it's nice to hear from Shisha, who was an instrumental and influential part of Chris' life and career.

CG Garage
Episode 152 - Miguel Ortega - The Ningyo

CG Garage

Play Episode Listen Later Dec 11, 2017 73:02


Chaos Group has been involved in The Ningyo for about four years now, and it's finally come to fruition. The ambitious 27-minute film tells the story of Professor Marlowe, an Indiana Jones-esque cryptozoologist, as he hunts for the titular aquatic creature from Japanese folklore. In this podcast, director Miguel Ortega tells Lon and Chris about the trials and tribulations of making his movie. He and partner Tran Ma came up with the story, funded it on Kickstarter, turned their house into a film set, and learned VFX software as they went along. He talks about how the clever and occasionally risky ways they cut costs, but produced something so good that it even surprised the crew who worked on it. This is essential listening for behind the scenes geeks, and it shows how movie budgets can spiral out of control so quickly. Miguel also talks about the exciting future plans for The Ningyo, and his career. One to watch.

The SpectRoom
TSR 011: Six Degrees of Freedom (6DoF) and More with Lon Grohs from Chaos Group

The SpectRoom

Play Episode Listen Later Oct 5, 2017 52:10


On this week's session, I'm joined by Lon Grohs from Chaos Group in Los Angeles. You probably know Lon from his days at Neoscape, but today he's an integral member of the Chaos Group executive team — overseeing company strategy, brand, and founder of the Chaos Group Labs. On this session, we focus mainly on the six degrees of freedom in VR as well as upcoming projects that are cooking up in the Chaos Group Labs. He'll be in attendance at the SOA Academy Day this weekend, 6-7 October 2017. Here is your chance to get to know a little more about Lon before then.  Big News in VR We kick off this session with big news — Chaos Group just announced that they would be joining forces with Epic Games to make V-Ray for Unreal Engine. Lon says it's been on their radar for awhile, and now it's finally happening. The goal with this merger is to make the dream of seeing ArchViz projects in real-time a reality. Although a timeline isn't in place yet, they're working to create as many ways as possible to improve the AR and VR experience by building a bridge to the real-time engines their customers are using. Six Degrees of Freedom (6DoF) Lon also shares their plans to open up the doors to VR from three degrees to six degrees of freedom. Six degrees of freedom will give architects and their clients the ability to move around freely in their renderings. Lon calls this a “room scale” experience, and the most natural experience that you can have in a virtual space. He shares the technologies that will create the best VR experience, including Nozon and Lytro, and the differences between the two. Artist or Client — Who's Using VR? In my experience, VR is more user-friendly for the artist than it is for the client. When I asked Lon who should expect to have the most significant experience with these technologies, he told me it is for everyone. From the artists and their team to the client presentations, their goal is to create a technology that can easily be used throughout the entire project. Although still in the experimental phases of creating the six degrees of freedom in every VR experience, Lon and his partners at Chaos Group are definitely well on their way to figuring it all out. We discuss the role that architectural education had in Lon's career, upcoming projects, new technologies, and some of Lon's biggest ideas yet. A whole lot is coming down the pipeline at Chaos Group, and you can hear all about inside this session of The SpectRoom with Lon Grohs. Key Takeaways [02:30] Big News in real-time and VR [07:40] What does six degrees of freedom look and feel like? [11:18] Achieving the most natural experience you can have in a photorealistic space. [12:27] Technologies that create the best VR experience. [21:43] Using VR from project beginning to end. [26:00] Lon's work at Chaos Group. [30:17] Upcoming projects and technologies. [32:57] The role architectural education had in Lon's career. [41:18] Transitioning from Neoscape to Chaos Group. [45:26] Looking inside Chaos Group Labs. [47:38] Hiring info and how you can connect with Lon. Main Quotes “VR is an architectural superpower.”  — Lon Grohs “Showing a still image will always work.” — Ronen Bekerman “I want to see ray-traced AR in a meaningful, fast way.” — Lon Grohs “It's very easy to have too many ideas.” — Lon Grohs Software Mentions V-Ray Corona Renderer Presenz Starvr Unreal Engine Turbosquid Name Dropping Chaos Group Nozon Starbreeze Lytro Neoscape Chaos Group Labs Chaos Group Blog Chaos Group Podcast Sponsor Yulio AXYZ Design

CG Garage
Episode 142 - Ben Bancroft and Brett Fisher - ArchMedia

CG Garage

Play Episode Listen Later Oct 2, 2017 57:00


Visualization company ArcMedia has just reached its 15th birthday. To celebrate, Founder and Managing Director Brett Fisher and Creative Director Ben Bancroft joined Chris for a few beers at the D2 conference in Vienna. Naturally, Chaos Group's acquisition of Render Legion and Corona comes up, but Brett and Ben highlight an unexpected benefit of the move. They also talk about ArcMedia's beginnings in visual effects, and its subsequent switch to arch viz, interiors and even luxury yacht renders. It's a laid-back, freewheeling conversation which nonetheless highlights some important points about working with clients, getting repeat business, and how Phoenix is changing the way they work.

CG Garage
Episode 141 - Paul Nicholls - Factory Fithteen

CG Garage

Play Episode Listen Later Sep 26, 2017 60:44


Paul Nicholls is a third of the team behind Factory Fifteen, a London-based directing collective and arch viz and production studio. From a background in architecture, Paul has made a name for himself in creating ambitious short and feature-length films, music videos and VR experiences. In this podcast, recorded at the D2 Conference in Vienna, Paul talks about how Factory Fifteen was formed, the numerous awards it's won for its groundbreaking projects, and how he uses Tiltbrush to sketch in virtual reality without any aches and pains. He also poses some pertinent technical and business questions about what Chaos Group's acquisition of Render Legion's Corona will mean for users. Paul finishes with a few hints as to the exciting design-driven direction Factory Fifteen will take in the future.

corona vr factory tilt brush paul nicholls chaos group
CG Garage
Episode 139 - Fabio Palvelli & Jason Bergeron - d2 Conferences

CG Garage

Play Episode Listen Later Sep 10, 2017 28:47


The d2 Conference has grown from a humble meeting of 85 people to an indispensable event for arch viz studios and artists around the world. This year's event was of particular significance; the industry's leading lights celebrated Chaos Group's acquisition of Render Legion and Corona Renderer. In this short but sweet podcast, Chris talks to Fabio Palvelli and Jason Bergeron, the Italian and American brains behind this influential Viennese convention. They talk about the inspiration which lead to the conference, the joy of helping artists make connections and pursue careers, and how they've seen arch viz evolve and branch out into other mediums. We'll see you in Vienna next year!

CG Garage
Episode 137 - Ondrej and Vlado - Corona and V-Ray

CG Garage

Play Episode Listen Later Aug 27, 2017 59:08


Chaos Group promised a big announcement at the D2 Conference in Vienna. Not only did they not disappoint, but they took the world by surprise. On Friday, August 25, they announced that Chaos Group has acquired Render Legion, the makers of the Corona renderer. Corona has become extremely popular in recent years, especially in the Architecture and ArchViz community. Just after the announcement, Chris sat down with Ondrej and Vlado, the respective brains that started Corona and V-Ray. We cover how this acquisition was not a choice made in haste and that it took over a year to happen. We also learn that Ondrej has great respect for Vlado which is why Render Legion approached Chaos Group first when they wanted to find a way to grow their company. At the same time, you'll hear Vlado's big respect for Ondrej and that their goal is to keep each renderer developed separately, as they have a different general philosophy.

CG Garage
Episode 136 - Marc Petit and Ken Pimentel - Epic Games

CG Garage

Play Episode Listen Later Aug 21, 2017 55:51


One of the biggest and most well-received surprises at this year's SIGGRAPH was Epic Games' announcement that it's added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with Epic's Marc Petit and Ken Pimentel to discuss what this meeting of minds means. They talk about how the Unreal Engine has gone from a solid platform for game development to a multipurpose tool for photorealistic architecture and visual effects, as well as AI and autonomous vehicles. They also discuss how Chaos Group and Epic Games have similar, customer-focused business models, and how they're working together to help everyone create amazing imagery. It's a tantalizing peek into a future where the boundaries between realtime and ray-traced are becoming increasingly blurred.

CG Garage
Episode 132 - Lon and David - The End of Rendering

CG Garage

Play Episode Listen Later Jul 24, 2017 82:06


Rendering is dead. Long live rendering. As computers become faster and more powerful, and 3D software becomes easier to use, rendering could be about to change dramatically. And it may even cease to exist as we know it today. In this podcast, Chris gazes into his crystal ball with Chaos Group's CCO Lon Grohs and Communications Director David Tracy. It's an animated discussion which raises some important questions about the mass adoption of 3D creative technology. Will we see a proliferation of deeply terrible CG? Or will artists be able to realize their visions more easily?

3d cg rendering chaos group
CG Garage
Episode 128 - Immersive Architecture 2017

CG Garage

Play Episode Listen Later Jun 25, 2017 59:58


The Immersive Reality in Architecture conference, which took place in Venice earlier this month, focuses on the application of VR and AR in the world of visualization and design. This panel discussion, led by CGarchitect's Jeff Mottle, tackles the pros and cons of these emergent technologies. CG Labs' Chris Nichols, and Chaos Group's CCO Lon Grohs are among the guests, as well as Patricio Navarro (ArX Solutions), Luciana Carvalho Se (Realities Centre London), Dan Harper (Cityscape), Christiaan Klaassen (DBOX) and Scott DeWoody (Gensler). It's a  candid chat about the ways architects use VR, the practicalities of programing experiences, and how consumers and companies such as Apple are shaping the future of the medium.

CG Garage
Episode 125 - Johanne Beaupied and Dorian Marchesin - Unit Image

CG Garage

Play Episode Listen Later Jun 4, 2017 50:42


If you've seen Chaos Group's showreel, you'll be familiar with Unit Image's work. The Parisian visual effects studio has created entertaining and witty commercials for Peugeot, Cartier, and Canal Plus. As it was founded by gamers, it's also produced gritty trailers for AAA titles such as The Crew, The Division, and For Honor. Fresh from their presentation at FMX, Unit Image's slightly hungover Johanne Beaupied (Business Development and Production Management) and Dorian Marchesin (CG Supervisor) join Chris for this engaging podcast. Johanne's background lies in games, from playing Doom at age six to working at Ubisoft, which has given her a unique perspective on the industry. Dorian, meanwhile, studied engineering but became drawn in to the world of 3ds Max. His love of cars - and V-Ray - meant that working on some of Unit Image's productions has been a dream come true. Johanne and Dorian talk to Chris about how they get lose themselves in game universes both professionally and in their spare time, Unit Image's Scan Engine tech, and the French film industry.

CG Garage
Episode 122 - Tomasz Wyszolmirski and Vlado - Live at FMX 2017

CG Garage

Play Episode Listen Later May 15, 2017 51:02


The FMX digital arts festival in Stuttgart, Germany, forms a bustling backdrop for this live podcast. Host Chris is joined by Chaos Group's co-founder and CEO Vladimir "Vlado" Koylazov, and Dabarti's Tomasz Wyszolmirski, whose feedback has been instrumental in the development of V-Ray GPU. Vlado talks about how GPU computing has evolved, and reveals V-Ray's new game-changing hybrid GPU/CPU features. Then questions come thick and fast from an audience hungry for free V-Ray t-shirts. The subjects Vlado and Tomasz cover include adaptive lights, compatibility for Psyops' Cryptomatte, fur and memory limitations, cloud computing, and how game engines are influencing the development of V-Ray.  As with all live our live podcasts, this is a particularly engaging and enjoyable listen. If you haven't already, now's a great time to subscribe to the podcast, and check out previous recordings.

Dorking Out
Guardians Of The Galaxy Vol. 2 Save Franchise Filmmaking Edition

Dorking Out

Play Episode Listen Later May 7, 2017 87:51


Show Rundown: In this week’s show we review the 15th movie in the Marvel Cinematic Universe, Guardians Of The Galaxy Vol. 2 with friend of the show, and my better half, David Tracy from the Chaos Group. In our second segment, we talk about the state of the Marvel Cinematic Universe and answer the question, “Are franchise movies getting better?” And finally we end our show with what we’re dorking out about this week, including the MTV Movie & TV Awards and Edge Of Tomorrow 2. Topic 1: Guardians Of The Galaxy Vol. 2 Review Even though it’s only the first week of May, the summer movie season has officially started with the release of “Guardians Of The Galaxy Vol. 2,” the 15th movie in the Marvel Cinematic Universe, which made $145 million this past weekend, pushing the Marvel Cinematic Universe past $11 billion. The misfits from the first “Guardians Of The Galaxy” return, including Chris Pratt as Peter Quill aka Star-Lord, Zoe Saldana as Gamora, Dave Bautista as Drax, and the voices of Bradley Cooper as Rocket Raccoon and Vin Diesel as Baby Groot. Michael Rooker as Yondu also returns, and we are introduced Mantis an empath who can feel people’s emotions played by Pom Klementieff and Ego The Celestial played by Kurt Russell. Joining us to talk about “Guardians” and the Marvel Cinematic Universe is David Tracy, who co-hosts my other podcast Old Movies, New Beer and works for Chaos Group, which creates the rendering software that is used in pretty much every TV show and movie you love, including “Game Of Thrones,” “The Walking Dead,” “Doctor Strange,” “Rogue One,” “Deadpool” and - of course - “The Spongebob Squarepants Movie.”   Topic 2: The Marvel MCU and Are Franchise Movies Getting Better? The state of the Marvel MCU and the wider world of franchise filmmaking, all based on some Dorking Out Show research Smith did, which can be found on our Facebook page here: https://www.facebook.com/dorkingoutshow/photos/a.1832239517003995.1073741828.1808733706021243/2000617333499545/?type=3&theater and our twitter page here: https://twitter.com/dorkingoutshow/status/860921992718843904   What We’re Dorking Out About This Week: Did you know that MTV Movie Awards are now the MTV Movie & TV Awards? And the categories are not broken by gender. Best Actor is male and female ... http://www.cbsnews.com/news/mtv-movie-tv-awards-2017-highlights-and-winners/ Edge of Tomorrow 2 is on the way http://www.darkhorizons.com/edge-of-tomorrow-sequel-gets-title-blunt/   Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon   Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page   Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page

Dorking Out
Beauty & The Beast & Bette & Joan Edition

Dorking Out

Play Episode Listen Later Mar 20, 2017 80:11


Show Rundown: In this week’s episode, we review Disney’s live action remake of “Beauty & The Beast,” which made $170 million this weekend at the box office. David Tracy, the biggest Disney fan I know and my handsome better half and co-host of my other podcast Old Movies, New Beer, will BE OUR GUEST to talk about. In our second segment, David sticks around to chat about FX’s new anthology series “Feud: Bette & Joan.” And we will end our show with what we are dorking out about this week.   Topic 1: Beauty & The Beast Review It’s a tale as old as time. A song as old as rhyme. It’s “Beauty & The Beast,” the latest Disney live-action remake along the lines of “Alice In Wonderland,” “The Jungle Book” and “Cinderella.” Directed by Bill Condon, who we will like to remember directed Dreamgirls and Gods & Monsters, but he also directed two Twilight movies, and starring Emma Watson as Belle and Dan Stevens as The Beast, Luke Evans as Gaston, Josh Gad as LeFou, with voices by Ewan McGregor, Sir Ian McKellen, Emma Thompson, Audra McDonald and Stanley Tucci. If you don’t know what Beauty & The Beast is about, then you’re probably not listening to this podcast, so … joining us for to talk about “Beauty & The Beast” is the biggest Disney fan I know and the Beauty to my Beast, David Tracy, who co-hosts my other podcast Old Movies, New Beer and works for Chaos Group, which creates the rendering software that is used in pretty much every TV show and movie you love, including “Game Of Thrones,” “The Walking Dead,” “Doctor Strange,” “Rogue One,” “Deadpool” and - of course - “The Spongebob Squarepants Movie.” Thank you for joining us, David.   Topic 2: Feud: Bette & Joan on FX Last year, Ryan Murphy unleashed on the world The People vs. OJ Simpson: American Crime, one of the guilty and non-guilty TV viewing pleasures of 2016. Spring 2017 arrives with his latest event mini-series, Feud, starring Jessica Lange as Joan Crawford and Susan Sarandon as Bette Davis and retelling not only the decades long running gunfight these two legendary actresses had from the 1930s to the 1960s, but also the production of one of the most legendary (lots of legendary going on here, there’s a reason this story is being told 50 years later) horror films of all time: Whatever Happened to Baby Jane. Part a retelling of the end of Hollywood’s first Golden Age, part an examination of the knife fights women can get into with each other (this is almost a mirror version of Don Draper’s vices from Mad Men) and part a Ryan Murphy Wisconsin-class cheese fest, Feud is… well, Sonia, you tell me what you think Feud is.   What We’re Dorking Out About This Week: Here Comes The Matrix Reboot http://birthmoviesdeath.com/2017/03/15/warner-bros.-is-planning-to-reboot-the-matrix Young Morpheus? http://www.darkhorizons.com/jordan-wanted-for-morpheus-in-new-matrix/ It’s Not The Matrix Rebooted: http://www.darkhorizons.com/the-matrix-reboot-writer-says-not-a-reboot/   Sonia’s Pick: Pure Cinema Podcast http://www.nowplayingnetwork.net/purecinema/ A weekly film podcast hosted by Brian Saur from the Rupert Pupkin Speaks film blog and Elric Kane from the Shock Waves Podcast featuring discussions of new films, old films, double features, cult movies, filmmakers and movie lists. Let’s read War and Peace   Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon   Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page   Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page

Survival Skills Podcast
EP#36 CHRIS NICHOLS(CHAOS GROUP) MAKING BIG CAREER CHANGES

Survival Skills Podcast

Play Episode Listen Later Mar 6, 2017 90:34


CG Garage
Episode 110 - Vlado

CG Garage

Play Episode Listen Later Feb 20, 2017 65:12


CG Labs is very proud of Vladimir "Vlado" Koylazov's recent Scientific and Technical Academy Award win. In fact, Chaos Group's co-founder had barely stepped off the red carpet when Chris and Lon wrangled him into the CG Garage recording studio for this special podcast. As well as talking about the sci-tech awards, Vlado goes into detail about what to expect from Chaos Group's latest 3.5 update to its flagship V-Ray for 3ds Max software. He talks about how adaptive lights can accelerate render times, the unexpected benefits of resumable rendering, and interactive VR output from within V-Ray. V-Ray for NUKE's imminent 3.5 update is also covered, including its new and improved volume grid, deep rendering, and denoiser. Finally, Vlado talks about the future of Chaos Group and the exciting roadmap for V-Ray products in 2017.

CG Garage
Episode 102 - Craig Shimahara - Shimahara Illustration

CG Garage

Play Episode Listen Later Dec 26, 2016 73:00


We first spoke to Craig Shimahara for Podcast #26, way back in June 2015. Since then, his film Masterless has debuted in Japan, and his architectural visualization practice Shimahara Illustration has gone from strength to strength. On his second visit to the Chaos recording suite, Craig talks about all things VR. A lot of questions come up: Where are we in Gartner's "hype cycle" of VR? How do VR experiences deal with scale? Is VR accessible to old, or short, or tall people? And how can we use it to tell stories? Chaos Group's CCO Lon Grohs adds his thoughts to this engaging listen, which highlights some of the frustrations of a medium which is still finding its feet.  

Dorking Out
The Rogue One Office Christmas Party Edition

Dorking Out

Play Episode Listen Later Dec 12, 2016 101:01


Show Rundown: In this week’s episode, we prepare ourselves for Rogue One’s release and talk all things Star Wars with Will Wilkins, host of Netheads on the Smodcast Network. Then we get into the holiday spirit and review Office Christmas Party. Did we like the raunchy comedy or are we a couple of party poopers? Listen to find out. In our third segment, we know that Dorking Out is your favorite podcast, but what are our favorite podcasts? We share our top picks. And finally, David Tracy from the Chaos Group (and my better half) joins us for our Favorite Headlines segment to talk about the recent podcast he co-hosted in which Deadpool director Tim Miller broke his silence about dropping out of Deadpool 2. And we answer a listener question. We’ve got a lot to talk about so let’s get this podcast started.   Topic 1 - Annual State of Star Wars Address w/special guest Will Wilkins of SModcast's NetHeads Will's Twitter Will's podcast, NetHeads  Topic 2 - Office Christmas Party - Dorking Out Review Office Christmas Party   Topic 3 - Six Podcasts We Love Sonia's Picks: F This Movie Someone Knows Something This American Life   Chris’ Picks: West Wing Weekly How I Got Here James Bonding   Favorite Headlines: Director Tim Miller Breaks The Silence About His Deadpool 2 Exit CG Garage w/David Tracy   Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon   Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page   Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page  

CG Garage
Episode 100 - Tim Miller and Joseph Kosinski

CG Garage

Play Episode Listen Later Dec 9, 2016 86:57


Since November 2, 2014, Chris Nichols has interviewed 99 people for the CG Garage Podcast. Legendary photography Norman Seeff, architectural pioneer Art Gensler and director Wes Ball are among some of the big name guests who've graced the Chaos Group recording suite. But it's also served as a platform to discuss the deeper and more esoteric nature of just about anything CG related, as well as Chaos Group's new products. For this extra special live episode, Chris' guests are two of the hottest directors in Hollywood right now: Tim Miller ("Deadpool") and Joseph Kosinski ("TRON: Legacy," "Oblivion"). Both come from backgrounds in CGI and VFX, and they offer indispensable insights on how Hollywood works. Tim talks about the casualties of Blur Studio's Nerf battles, why he's not involved in "Deadpool 2," and the tantalizing animated sci-fi project he's working on next. In his podcast debut, Joe tells us about his rise from architectural imagery to cutting-edge blockbusters, and "Granite Mountain," his forthcoming feature film. You should tune in whether it's your first or your hundredth listen. And here's to another 100 podcasts!  

Dorking Out
Allied with Moana Edition

Dorking Out

Play Episode Listen Later Nov 28, 2016 104:31


Show Rundown: In this week’s episode, we review Disney 56th animated movie “Moana” with David Tracy, communications director of Chaos Group and the co-host of Old Movies, New Beer and my better half, and Juan Uriarte, host of the Instant Ramen podcast. Then David and Juan stick around to talk about the state of Disney animation. Do they still make ‘em like they used to? We talk about that. In our third segment, we review the new World War II spy drama “Allied,” starring Brad Pitt and Marion Cotillard. All of that, plus our favorite headlines of the week, including the ratings decline of “The Walking Dead.” We’ve got a lot to talk about, so let’s get started.   Topic 1: Moana Review with Juan Uriarte and David Tracy Juan Uriarte's podcast: Instant Ramen David Tracy's podcast: Old Movies, New Beer   Topic 2: The State of Disney Animation Is Disney the new Pixar? Is Pixar the old Disney?   Topic 3: Review of Robert Zemekis' Allied   Favorite Headlines Walking Dead Ratings Falling   Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon   Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page   Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page

Dorking Out
Star Wars Rogue One Final Trailer Edition: Dorking Out Show SPECIAL BULLETIN 04

Dorking Out

Play Episode Listen Later Oct 13, 2016 19:28


This is The Dorking Out Show’s continuing coverage of the final STAR WARS: THE ROGUE ONE trailer. Joining us today is David Tracy, Communications Director for the Chaos Group, the makers of V-Ray rendering software for visual effects. You may recognize their work in The Walk, Game of Thrones, Deadpool, Sponge Bob Squarepants, and most of the Marvel movies and the Batman Arkham Asylum games. And maybe Star Wars ROGUE ONE: A STAR WARS STORY - FINAL TRAILER   Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon   Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page   Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page

Dorking Out
Star Wars Rogue One and Star Trek: Discovery News Tsunami Edition: Dorking Out Show SPECIAL BULLETIN 03

Dorking Out

Play Episode Listen Later Aug 12, 2016 56:43


This is The Dorking Out Show’s continuing coverage of the STAR TREK: DISCOVERY announcements and the  STAR WARS: THE ROGUE ONE trailer two revelation. Joining us today Peter Brown, the Associate Editor of Assignment X and David Tracy, Communications Director for the Chaos Group, the makers of V-Ray rendering software for visual effects. You may recognize their work in The Walk, Game of Thrones, Deadpool, Sponge Bob Squarepants, and most of the Marvel movies and the Batman Arkham Asylum games. ROGUE ONE: A STAR WARS STORY - TRAILER 2 STAR TREK: DISCOVERY   Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon   Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page   Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page

CG Garage
Episode 78 - Herzog & De Meuron

CG Garage

Play Episode Listen Later Jul 4, 2016 88:55


  Herzog & de Meuron is an architecture firm best known for its incredible glass and steel structures such as the Beijing National Stadium, The Perez Art Museum in Miami, and the Allianz Arena in Munich. The Swiss company has also dramatically repurposed existing space to create London's Tate Modern and Serpentine Gallery. But within Chaos Group, the company is more famous for its exhilarating and enthusiastic presentation on VR at the Shape to Fabrication event in London earlier this year. The presenters, Steffen Riegas and Mikolaj Bazaczek, marked an exhilarating finish to what had already been a great day. Of course, Herzog & de Meuron needs to stay on the cutting edge of technology to maintain its status as world-renowned architects, embracing a pipeline which includes 3ds Max, Sketchup and Rhino. In this podcast, which is every bit as enjoyable as their presentation, the team talks about an approach which involves everything from hand-cut cardboard models to a cutting edge pipeline including 3ds Max, Sketchup, Rhino - and V-Ray. Of course.

CG Garage
Episode 68 - Stephen Parker

CG Garage

Play Episode Listen Later Apr 11, 2016 97:18


Stephen Parker, a software technical director at Chaos Group, talks about his history and how he got into computers, visual effects, digital humans, and more. We also talk about GTC 2016 and how AI and deep learning became the big focus at Nvidia.

ai nvidia gtc stephen parker chaos group
CG Garage
Vlado returns

CG Garage

Play Episode Listen Later Feb 26, 2016 57:48


While hanging out in Sofia, Chris decided sit down with Vlado to talk about what Chaos Group has been up to. Since we just released the VRscans service, we figured it was a good time to talk about it. We also talk about what is coming soon in the new service pack for V-Ray for Maya, as well as a host of other subjects including VR, realtime, and a video game he created in high school.

vr vlado vray chaos group
CG Garage
Chaos Group Balitmore

CG Garage

Play Episode Listen Later Feb 8, 2016 70:52


Curious as to what goes on in our Baltimore office? We talk to Brian Russell, Fernando Rentas, and Ted Vitale about the many ways that V-Ray has helped the design market: from Architecture design, building information modeling (BIM), industrial and product design, and more.

CG Garage
Lele on V-Ray 3.3 for 3ds max

CG Garage

Play Episode Listen Later Jan 4, 2016 68:20


Emauele Lecchi, better known as Lele, is a new member of the Chaos Group team, but also a very long time V-Ray user. He was instrumental in the testing and benchmarking the newest service pack of V-Ray. This is such a huge update that Lele and Chris felt it deserved it's own podcast as the features are something that the users need to be aware of, since it could change their entire workflow.

lele vray 3ds max chaos group
CG Garage
Year in Review 2015

CG Garage

Play Episode Listen Later Dec 28, 2015 74:44


With the podcast being just over a year old, it seemed like a good idea to take a look back at 2015 and see what had happened at Chaos Group. In this very casual chat, Lon, David, and Chris discuss a lot of the events we have attended, our Partners in Art, Chaos Group Labs project, Virtual Reality, the number of new products that we have released, as well as the many updated we have done. We hope that your 2015 was as fun and fulfilling as ours, and that everyone has a great 2016.

CG Garage
Tim Miller

CG Garage

Play Episode Listen Later Sep 21, 2015 83:26


Blur Studio has always been a good friend of Chaos Group, but we were still lucky to be able to get Tim Miller, one of the founders of Blur, on the podcast. Tim is in the middle of directing the upcoming film Deadpool, due out in 2016. We talk about what it is like to get your first big feature film directing gig at age 50. We also have a very honest talk about running a studio like Blur, a very unique and creative place. Tim has a very different philosophy about how to run a studio which for the most part has been a huge advantage for them. But he is also honest about the mistakes he has made and owns up to them.

CG Garage
Dariush Derakhshani

CG Garage

Play Episode Listen Later Jun 27, 2015 63:08


Dariush has recently joined Chaos Group as part of our education and documentation teams. I have known Dariush for a short time, but we quickly became great friends. He teaches at University of Southern California, and has written several books on Maya and Max. We talk about his past, how he stepped into teaching, and about the education in general.

The Allan McKay Podcast
028 - Christopher Nichols - Chaos Group

The Allan McKay Podcast

Play Episode Listen Later Mar 19, 2015 141:23


Christopher Nichols has an impressive resume of working for many of the leading studios, from The Day After Tomorrow, I, Robot, Stealth, Tron: Legacy, Oblivion, Maleficent and The Girl with the Dragon Tatoo to photo real cars and photo real humans. Chris works with Chaos Group - the developers of V-Ray as one of the main people behind Chaos Group Labs, an experimental outpost based in Los Angeles. Where Chris has been involved with many high profile projects and pushing tech in new directions, being involved in projects ranging from the upcoming 'Construct' short film to photoreal human projects - there's such a wide range of subjects covered in this episode from getting a job in the industry to what it takes to make things photoreal, to more the backstory of so many really 'really' cool projects - check it out! http://www.allanmckay.com/28/   CG Garage Podcast: https://labs.chaosgroup.com/index.php/category/cg-garage-podcast/ Chaos Group Labs: https://labs.chaosgroup.com Pixel Perfect Article: http://www.newyorker.com/magazine/2014/04/28/pixel-perfect-2 Construct Teaser: https://vimeo.com/90509568 Christopher Nichols website: http://www.redeyetales.com/ V-Ray in Real Life: https://www.youtube.com/watch?v=U9rgG2vPAvQ    

CG Garage
Peter Mitev

CG Garage

Play Episode Listen Later Feb 23, 2015 63:22


Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997. For a long time, the whole company was just the two of them. Today, while there are offices around the world, he has tried to make sure that the company maintains the intimate feeling from their early days. He has a passion for experiencing different cultures, talking to all the different industries, and seeing what makes them different and what they have in common.

ceo vlado vray chaos group
CG Garage
Don't you have an Architecture degree?

CG Garage

Play Episode Listen Later Jan 26, 2015 65:16


There are several people at Chaos Group that have actual Architecture Degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it. Corey Rubadue is the Director of our Baltimore Office, Lon Grohs is our Chief Commercial Officer, and Christopher Nichols is the Creative Director. We chat about our history, we chat about how the art of architectural illustration. We chat about how CG changed things and now has become the norm. We even chat about the future.

director creative directors cg chief commercial officer chaos group baltimore office architecture degree
fxguide: fxpodcast
fxpodcast #285: Digital human league

fxguide: fxpodcast

Play Episode Listen Later Nov 3, 2014 39:30


This week we talk to Chaos Group's Christopher Nichols about the creation of a Digital Human League with key VFX industry members aimed at further research and discussion into synthetic human faces.