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This week David and Marina of FAME Architecture & Design are joined by Roderick Bates, Director of Corporate Development at Chaos Group to discuss his background working in the architecture industry; different use cases for visualization software; A.I., and upcoming features; “The Future of Architectural Visualization” report; and more. Future of Architectural Visualization Report This episode is supported by Enscape • Autodesk • Programa • Graphisoft SUBSCRIBE • Apple Podcasts • YouTube • Spotify CONNECT • Website: www.secondstudiopod.com • Office • Instagram • Facebook • Call or text questions to 213-222-6950 SUPPORT Leave a review EPISODE CATEGORIES • Interviews: Interviews with industry leaders. • Project Companion: Informative talks for clients. • Fellow Designer: Tips for designers. • After Hours: Casual conversations about everyday life. • Design Reviews: Reviews of creative projects and buildings.
Bentornati su Snap!Iniziamo subito bene con i complimenti per la scorsa puntata e belle riflessioni di Michele Bondanelli che, tra l'latro, cura il bellissimo canale OutOfBIM su Telegram, sempre interessante ed utilissimo per chi utilizza le nuvole di punti e le nuove tecnologie di scansione, come quelle indicate anche nel video di Pietro Massai su Polycam e quello consigliato da Michele sul confronto tra iPhone 14 Pro Lidar e la stazione totale Leica MS60.In tema di professione, è uscita la nuova puntata di A2 podcast dedicata ai task manager ed io ho aggiornato il mio iPad ad iPadOS 16: non poteva mancare una mini recensione per questo strumenti per gli architetti.A proposito di strumenti per architetti, una bella carrellata delle app per l'architettura e l'espansione di Chaos Group per la visualizzazione dei progetti.Buon ascolto!—>
========================================================== Risorse Gratuite: CORSO GRATIS REVIT- BIM: https: //bit.ly/34OJRVS CORSO GRATIS AUTOCAD: https://bit.ly/3fNrgjk CORSO GRATIS RENDERING: https: //bit.ly/3uOt4Nd ACCATASTA QUIZ - SCOPRI CHE ACCATASTATORE SEI: https://bit.ly/3IxzOHb BIM QUIZ - SCOPRI CHE BIM SEI: https://bit.ly/3q12O3E PILLOLE DI CANTIERE: https://bit.ly/3vQc4da PILLOLE DI COMPUTO METRICO: https://bit.ly/3srh7ja PILLOLE DI DOCFA: https://bit.ly/3KzfpCc Le 8 REGOLE D'ORO PER FARE UN BUON RENDER: https://bit.ly/3zUgrnk PRENOTA UNA CONSULENZA TELEFONICA GRATUITA: https://bit.ly/3vQuEQ4 ========================================================== Per seguire ADARA Architettura: YOUTUBE: Iscriviti e attiva la campanella https://bit.ly/36AMlav WEBSITE: https://bit.ly/2X4BbrG BLOG: https://bit.ly/36w3GS1 PAGINA FB: https://bit.ly/2ywKQ0q GRUPPO SEGRETO FB "Progettazione Competitiva": https://bit.ly/2X6rn0h ========================================================== Podcast: SPOTIFY: https://spoti.fi/2LYKdzM OVERCAST: https://bit.ly/3d6FFU1 APPLE PODCAST: https://apple.co/3d365pG GOOGLE PODCAST: https://bit.ly/2LWqBwq ANCHOR: https://bit.ly/2Adi7OB ========================================================== #AdaraArchitetturaCentroAutodesk #Università
Today we are discussing The Lord of Chaos by Robert Jordan! this is the sixth entry in the Wheel of Time and we are loving being back as always. In this episode, we discuss a group of characters and see what points they hit on the Hero's Journey. Please let us know what you think of the episode and show! If you missed our previous journies to Randland and the amazing world of Robert Jordan you can check one out here! https://anchor.fm/AHero'sJourney/episodes/S2E19-The-Shadow-Rising-Ft--Stuck-on-Arrakis-evmk5i). Each week we pose a question for the audience, contact us by email (AHerosJourneyPod@Gmail.com), on FaceBook (@aherosjourneypod), on Twitter (@A_Heros_Journey) to answer! We'd love to hear from you. Follow us for the latest news and updates. We hope you enjoy the show and come back next week! If you have time please rate and review wherever you are listening! Continue the discussion on our discord server! (https://discord.gg/nfP7NzcQka) If you want to support the show find us on Patreon (https://www.patreon.com/AHerosJourney?fan_landing=true) Logo by Tree-X-Hugger, Editing by Alexander Merk, John Brinton, and Zachary Zockoll
Back then I thought that the V-Ray Community Meeting was just a title, nothing else. But when I came to the meeting it was all about the community giving out tutorials and help to fellow artists. And then, I am inspired to build a business by offering solutions. What do you think about them? Tell me in the comment section!
This week we meet Christopher Nichols, veteran VFX Supervisor and Director of the Chaos Group Labs. Chris's career in computer graphics spans over 20 years, beginning in architecture and quickly moving to major motion pictures and later commercials at: Digital Domain, Sony Pictures, Method, Sway Studios and others. As this is Daniel's first time hosting the show it's lucky that Chris is himself a veteran podcaster - helming CG Garage (where Kofi and Daniel are also appearing as guests) in addition to the Martini Giant film podcast.We take a whirlwind tour and learn about true real time ray tracing, how to become a VFX Supervisor and how to rob a bank with V-Ray.Show Notes:Chaos Group LabsCG Garage PodcastMartini Giant film podcastVantageChris Nichols Supervisor Reel 2013ConstructRobert Nederhorst
This episode we welcome back Scott and Max to the podcast and have a fun set of conversations about relationships, gaming, zombie apocalypse and a bit more :)
Chaos Group is no more; long live Chaos! In this week’s podcast, Richard Pay from design agency Uniform and Chaos’ own Melissa Knight talk us through the year-long process of reinvigorating the computer graphics company’s presence to reflect the increasing diversity of its products and customers. Rich explains why a brand is far more than just a logo, and how Uniform has united Chaos’ previously fragmented elements into a more cohesive and colorful whole. Melissa also talks about the advantages of simply being called Chaos, the huge amount of work that went into the rebrand—and reveals a planetary secret hidden in the new logo.
Bentornati su Snap!Con iPhone/iPad dotati di sensori LiDAR era solo questione di tempo per vedere delle app adatte a scansioni 3d del costruito: in questa puntata è Matterport a farsi avanti.Anche Torino si fa avanti con un progetto visionario che la farà diventare capitale italiana dei droni.Dal punto di vista software, Chaos Group si da al rendering in real-time, mentre Autodesk si da ai Digital Twin mentre il mondo della progettazione prende le misure con la realtà virtuale.Buon ascolto!--> Capitoli[1.20] LiDAR con Matterport per iOS https://9to5mac.com/2021/02/18/matterport-capture-update-iphone-12-pro-lidar-support-3d-models/[5.00] Skygate di Torino https://www.lastampa.it/tecnologia/news/2021/02/18/news/con-skygate-torino-diventera-la-capitale-italiana-dei-droni-1.39924407[12.30] Novità da Chaos Group https://www.youtube.com/watch?v=XeNjqUQ7BCo[15.00] Morpholio Trace lancia Smart Hatch https://www.archdaily.com/957487/morpholio-launches-smart-hatch-propelling-the-trace-app-into-a-new-era-of-digital-hand-drawing[18.30] Autodesk Tandem per Digital Twin https://architosh.com/2021/02/autodesk-launches-tandem-digital-twin-aec-platform/[24.40] Condividere modelli 3D senza download http://www.bimplus.co.uk/technology/share-3d-models-without-having-download-them/[27.20] Realtà virtuale per la progettazione https://www.learnarchviz.com/single-post/2018/02/09/vr-will-revolutionize-how-we-design-architecture[33.10] A2 podcast https://a2podcast.fireside.fm[33.45] Saluti—> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog Mac e Architettura https://marchdotnet.wordpress.com - canale Telegram SNAPPer https://t.me/snapperarchitetti —> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://bit.ly/2WPVuJ9 o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi farlo in modo del tutto gratuito utilizzando questo mio link sponsorizzato Amazon https://amzn.to/3gc4PCJ quando vorrai acquistare un prodotto presente su Amazon: l’importo non subirà variazioni ed una piccola percentuale di esso sarà donato a questo podcast.—> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://spoti.fi/2WR861q e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.
1 Which countries do not celebrate Christmas? 1. Murabbi Khasif sb (Sweden) 2. Syed Masood 2 Loneliness: Charities call for Stormont strategy 1. Mrs. Memuna Khanum Ahmad 2. Mr Chris Edwards 3 The positives of 2020: How communities and people united as one and were stronger than ever. 1. Babs Rounsvell, Nathan Hunkin, Jess Strongman of CHAOS Group, Cornwall 3. Peter Blackman 4. Naomi Nolte
Ever watched the hit blockbusters - iRobot, Day After Tomorrow, Tron, Oblivion? Christopher Nichols (Director or Chaos Group – company that brings you VRay) outlines his amazing career in Computer Graphics, VFX and Visualisation coming from studying Arts and Maths through to an Architectural career and on to the movie sets of Hollywood. Chris’s leadership within Chaos Group to bring us VRay (one of the best and biggest rendering packages in the world!) has been an industry disruptor globally. Chris and I discuss through a detailed conversation on the various attributes of renderings and visualisation, within the various industries and how these skills can be developed, nurtured, and harnessed for successful careers within gaming, film & television and design industries. Chris also outlines the related attributes of combining the creative outlets such as photography and with design and visualisation to enhance your communication – even utilising VR! Chris’s advice for professionals, students, and graduates to harness these skills within the 21st century is simply the tip of the iceberg, not to mention the sneak peaks at the future of visualisation technology using real-time ray tracing. Tune in for a jam-packed episode, coming to you straight from Los Angeles, US.
Chris Nichols is the host of CG Garage and Martini Giant Podcasts. He is a CG veteran and Director of Chaos Group Labs. In 2015, Chris founded the Wikihuman project, a first-of-its-kind panel of academic and industry experts to explore the combination of art and technology in creating a believable digital human. With a background in both VFX and design, Nichols has worked for Gensler, Digital Domain, Imageworks, and Method Studios. His credits include Maleficent, Oblivion, Tron: Legacy. Chaos Group is a worldwide leader in computer graphics. They create technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group's physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In this Podcast, Chris and Allan talk about digital humans, virtual production, the effects of COVID-19 on the industry and the evolution of their Podcasts. For more show notes, visit www.allanmckay.com/262/.
Bentornati su Snap!Un sacco di cose interessanti da ascoltare e vedere nei prossimi giorni: Autodesk University 2020 e la conferenza di Chaos Group si vanno a sommare alle altre conferenze segnalate in precedenza!Gli altri argomenti riguardano Autodesk che aggiorna Revit che passa alla versione 2020.1, il focus sul nuovo paradigma del workflow BIM introdotto con Archicad 24 e l'esempio di utilizzo di Twinmotion nell'ArchViz.Buon ascolto!—> Capitoli[01.05] Revit 2020.1 https://bit.ly/3gzECwM[04.08] Il nuovo workflow BIM by ArchiCAD https://bit.ly/31zk4jN[13.34] AU 2020 https://bit.ly/32zVDlF[14.55] 24 ore di Chaos https://bit.ly/2QwJc4k[16.47] Render Stack https://bit.ly/32Bfb94[17.40] Novità per la causa di Epic vs Apple[18.10] Esempio di Twinmotion nell’ArchViz https://bit.ly/3beRnMt[26.20] Saluti—> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog Mac e Architettura https://marchdotnet.wordpress.com - canale Telegram SNAPPer https://t.me/snapperarchitetti —> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://bit.ly/2WPVuJ9 o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi farlo in modo del tutto gratuito utilizzando questo mio link sponsorizzato Amazon https://amzn.to/3gc4PCJ quando vorrai acquistare un prodotto presente su Amazon: l’importo non subirà variazioni ed una piccola percentuale di esso sarà donato a questo podcast.—> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://spoti.fi/2WR861q e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.
Bentornati su Snap!Un sacco di cose interessanti da ascoltare e vedere nei prossimi giorni: Autodesk University 2020 e la conferenza di Chaos Group si vanno a sommare alle altre conferenze segnalate in precedenza!Gli altri argomenti riguardano Autodesk che aggiorna Revit che passa alla versione 2020.1, il focus sul nuovo paradigma del workflow BIM introdotto con Archicad 24 e l'esempio di utilizzo di Twinmotion nell'ArchViz.Buon ascolto!—> Capitoli[01.05] Revit 2020.1 https://bit.ly/3gzECwM[04.08] Il nuovo workflow BIM by ArchiCAD https://bit.ly/31zk4jN[13.34] AU 2020 https://bit.ly/32zVDlF[14.55] 24 ore di Chaos https://bit.ly/2QwJc4k[16.47] Render Stack https://bit.ly/32Bfb94[17.40] Novità per la causa di Epic vs Apple[18.10] Esempio di Twinmotion nell’ArchViz https://bit.ly/3beRnMt[26.20] Saluti—> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog Mac e Architettura https://marchdotnet.wordpress.com - canale Telegram SNAPPer https://t.me/snapperarchitetti —> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://bit.ly/2WPVuJ9 o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi farlo in modo del tutto gratuito utilizzando questo mio link sponsorizzato Amazon https://amzn.to/3gc4PCJ quando vorrai acquistare un prodotto presente su Amazon: l’importo non subirà variazioni ed una piccola percentuale di esso sarà donato a questo podcast.—> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://spoti.fi/2WR861q e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.
Released earlier this year, V-Ray 5 for 3ds Max and V-Ray 5 for Maya represent a new generation of Chaos Group software that does more than just render. In this podcast, Product Specialist Alex Yolov and Software Tester Peter Matanov reveal the research and development process that’s expanded the capabilities of V-Ray. You’ll discover how V-Ray 5 integrates the retooled V-Ray Frame Buffer, Light Mix, Light Path Expressions and the ACESCG color space, and how they make artist workflows more efficient. Peter and Alex also discuss how user feedback, testing on real-world productions and input from Vlado himself helped create this innovative new version of V-Ray.
Over the past 12 years, V-Ray GPU has been developed alongside the CPU renderer to take advantage of increasingly powerful and specialized hardware — and now it’s coming of age. Joining Chris this week is Alex Soklev, whose passion for ray tracing has propelled him to the position of Team Leader in Chaos Group’s V-Ray GPU team. Fresh from his online GTC presentation, Alex breaks down the components that make V-Ray GPU such a versatile renderer. He goes into detail on integrating the Optix API to make the most of NVIDIA's latest RT cores, explains how clever technology such as out-of-core and on-demand rendering help keep GPU ray tracing fast and efficient, and gives a thorough breakdown of how static, dynamic and evictable geometry can keep rendering fast and efficient. It's a perfect refresher on ray tracing techniques — and you'll find out why V-Ray GPU can handle any scene no matter how much GPU memory you've got.
In this episode, I talk to David who is autistic and Dolly from The CHAOS Group getting their perspectives on the subject.
In this episode I chat to Molly from The CHAOS Group as we discuss our views and perceptions on Autism.
In this final episode, I talk to Dolly from The CHAOS Group and to Naomi as she discusses her late diagnosis with autism and her constant struggles within the workplace and her new book.
Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing success in the market sector, Chaos Group sought to provide reliable, flexible rendering services to a […]
Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing success in the market sector, Chaos Group sought to provide reliable, flexible rendering services to a […]
Intel Chip Chat – Network Insights audio podcast with Allyson Klein: CGI and ray tracing advances have revolutionized the creation and animation of imagery based on 3D models, leading to tremendous opportunities for filmmakers, architects, and designers. For ongoing success in the market sector, Chaos Group sought to provide reliable, flexible rendering services to a […]
Born in Cape Town, South Africa, Cobus Bothma has gone from industrial designer to architectural visualization artist to one of the most important players at Kohn Pedersen Fox (KPF). Having helped create the international architecture firm’s mile-long Abu Dhabi airport — and managed its enormous data set — Cobus now serves as director of applied research. In this podcast, Cobus tells Chris how the company seamlessly manages data and projects across its nine global offices — and a tenth virtual one. Other topics include how Chaos Group’s Lavina real-time rendering engine represents a paradigm shift in the way architects create imagery, why Hololens has become the tool of choice for visualizing designs at KPF, and computational design, machine learning and sustainability. Cobus is a visionary with an ear to the ground, and his insight into the future of technology and architecture is unparalleled.
Tanti argomenti in questa puntata: risoluzione di problemi nel riavvio di macOS; guai giudiziari per Calatrava ed il suo ponte a Venezia; problemi di esportazione in formato IFC per Revit; il Chinotto Apple by Runtime; anticipazioni per ArchiCAD 23; project Lavina di Chaos Group; un po' di storia di AutoCAD e la gamification della rappresentazione architettonica 3D.—> Capitoli[00.38] Ringraziamenti a Giuseppe Bruschi[01.41] Articolo di Nicola Losito https://koolinus.net/blog/2019/08/28/il-tuo-mac-non-si-spegne-o-riavvia-ecco-come-risolvere/[05.11] Problemi per il ponte della Costituzione a Venezia di Calatrava https://www.dezeen.com/2019/08/20/santiago-calatrava-venice-bridge-negligence-ponte-della-costituzione-design/[10.06] Revit: porte specchiate esportando in formato IFC https://asiabim.wordpress.com/2019/08/22/revit-to-archicad-exchange-door-swing-issue/[11.53] Chinotto Apple by Runtime https://www.spreaker.com/user/runtime/tp-chinottounicornitrailer[13.38] Apple cerca esperti nel 3D https://architosh.com/2019/08/new-job-post-portends-apple-is-serious-about-3d-industries-with-mac-pro/[17.02] Tweet di Not Jony Ive sul MacBook Pro 16” https://twitter.com/JonyIveParody/status/1166316862671425536[18.18] Graphisoft pubblica “qualche” video sul futuro ArchiCAD 23 https://www.youtube.com/user/Archicad/videos[19.18] Project Lavina di Chaos Group https://architosh.com/2019/09/project-lavina-chaos-groups-the-future-of-real-time-ray-tracing/[22.37] La versione R13 di AutoCAD https://www.keanw.com/2018/04/a-brief-history-of-rearchitecting-autocad-or-the-importance-of-r13.html[28.26] Gamification della rappresentazione grafica 3D https://archinect.com/news/article/150154206/landscape-architect-uses-video-game-development-software-to-rethink-digital-landscapes[30.00] Saluti--> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog https://marchdotnet.wordpress.com - canale Telegram TechnoPillz Riot https://t.me/TechnoPillzRiot—> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://www.avvocati-e-mac.it/podcast/itunes o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi utilizzare questo mio link sponsorizzato Amazon https://amzn.to/2ZeSj0m : partendo a fare acquisti da questo link ed effettuato l’acquisto, una piccola percentuale di esso sarà donato a questo podcast e non vi accorgere di nulla perché non varierà il prezzo d’acquisto. —> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://open.spotify.com/show/1UEjAubCtDXhQ7YZoCWzyP?si=mLaoi09sTdOlBC847f6uYA e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.
Tanti argomenti in questa puntata: risoluzione di problemi nel riavvio di macOS; guai giudiziari per Calatrava ed il suo ponte a Venezia; problemi di esportazione in formato IFC per Revit; il Chinotto Apple by Runtime; anticipazioni per ArchiCAD 23; project Lavina di Chaos Group; un po' di storia di AutoCAD e la gamification della rappresentazione architettonica 3D.—> Capitoli[00.38] Ringraziamenti a Giuseppe Bruschi[01.41] Articolo di Nicola Losito https://koolinus.net/blog/2019/08/28/il-tuo-mac-non-si-spegne-o-riavvia-ecco-come-risolvere/[05.11] Problemi per il ponte della Costituzione a Venezia di Calatrava https://www.dezeen.com/2019/08/20/santiago-calatrava-venice-bridge-negligence-ponte-della-costituzione-design/[10.06] Revit: porte specchiate esportando in formato IFC https://asiabim.wordpress.com/2019/08/22/revit-to-archicad-exchange-door-swing-issue/[11.53] Chinotto Apple by Runtime https://www.spreaker.com/user/runtime/tp-chinottounicornitrailer[13.38] Apple cerca esperti nel 3D https://architosh.com/2019/08/new-job-post-portends-apple-is-serious-about-3d-industries-with-mac-pro/[17.02] Tweet di Not Jony Ive sul MacBook Pro 16” https://twitter.com/JonyIveParody/status/1166316862671425536[18.18] Graphisoft pubblica “qualche” video sul futuro ArchiCAD 23 https://www.youtube.com/user/Archicad/videos[19.18] Project Lavina di Chaos Group https://architosh.com/2019/09/project-lavina-chaos-groups-the-future-of-real-time-ray-tracing/[22.37] La versione R13 di AutoCAD https://www.keanw.com/2018/04/a-brief-history-of-rearchitecting-autocad-or-the-importance-of-r13.html[28.26] Gamification della rappresentazione grafica 3D https://archinect.com/news/article/150154206/landscape-architect-uses-video-game-development-software-to-rethink-digital-landscapes[30.00] Saluti--> Se vuoi unirti alla discussione sugli argomenti trattati nel podcast puoi trovarmi su:- Twitter https://twitter.com/Architecday - Instagram https://www.instagram.com/architecday/- sul blog https://marchdotnet.wordpress.com - canale Telegram TechnoPillz Riot https://t.me/TechnoPillzRiot—> Piaciuto l’episodio? Lascia una recensione su iTunes seguendo la guida di Filippo Strozzi di Avvocati e Mac https://www.avvocati-e-mac.it/podcast/itunes o contribuisci a sostenere l’infrastruttura di Runtime http://runtimeradio.it/ancheio/ anche via PayPal https://www.paypal.me/runtimeradio ; se invece preferisci, puoi utilizzare questo mio link sponsorizzato Amazon https://amzn.to/2ZeSj0m : partendo a fare acquisti da questo link ed effettuato l’acquisto, una piccola percentuale di esso sarà donato a questo podcast e non vi accorgere di nulla perché non varierà il prezzo d’acquisto. —> Tra l’altro, puoi ascoltare il Podcast anche su Spotify https://open.spotify.com/show/1UEjAubCtDXhQ7YZoCWzyP?si=mLaoi09sTdOlBC847f6uYA e vedere di cosa mi occupo sul mio sito professionale: http://www.studioemme2.itAlla prossima!Roberto.
One year after his lively appearance on Episode #190, Shader Wizard Zap Andersson is back — and this time he’s talking all things Open Shader Language (OSL). Now a fully integrated part of 3ds Max’s viewport, this open-source language makes it quick and easy to use shaders across multiple rendering platforms, and tweak and develop your own. Zap discusses the development of OSL and how he put it to use via a 3D fractal, as well as revealing some neat 3ds Max tricks. That’s not all. Zap also tells Chris about his experiences at this year’s SIGGRAPH in Los Angeles, including his thoughts on facial animation and how machine learning could help us cross the uncanny valley. He also discusses his meetings with renowned VFX YouTubers Corridor Digital, how he’s developing his Android app Slightly Annoyed Rodents — and even arm wrestling Chaos Group’s Co-founder, Vlado Koylazov.
Victor and Chris first met at the THU festival a few years ago, and at Chaos Group’s Total Chaos event earlier this year they were finally able to sit down and record this podcast. What follows is a retelling of Victor’s journey from humble 3ds Max user to one of the most revered and distinctive 3D character artists on the planet. There’s lots of sound advice for artists here, including how Victor has overcome his fears of talking on stage and being interviewed by big companies, how he’s learned from criticism, and taking the first bold steps to become a freelance artist full-time. He also talks about how his dream job didn’t quite meet his expectations and his most recent work on Love, Death & Robots.
Neste episódio do Podcast Mais Limpinho da Internet, Ricardo Eloy (Chaos Group), Victor Erthal (Neoscape) e Ander Alencar (Oficina 3D) saem aprontando altas confusões do outro lado do mundo em uma aventura cheia de CG, Inteligência Artificial, táxis falsos e um pouquinho de diskriminatsiya! Parte final da nossa cobertura do Total Chaos, evento da Chaos Group realizado na Bulgária em maio de 2019, o episódio #35 do Master Talk faz um balanço de como foi o evento com nossas impressões sobre a Bulgária, a ida a eventos desse tipo e, de quebra, descola um código de desconto para o UNHIDE Conference! Comentados nesse podcast: Total Chaos 2019 (programa e palestrantes) | https://www.chaosgroup.com/total-chaos Um pouquinho das belezas da Bulgária no canal de Aleksandar Kostov, da Chaos Group | https://youtu.be/B18tkJP2MuA A cordilheira é realmente Bálcãs e a montanha é Vitocha. Acertei! | https://pt.wikipedia.org/wiki/Vitocha O primeiro episódio do V-Ray Master Talk com Victor Erthal (que foi gravado em 3 de novembro de 2015, e não em janeiro de 2017!) | https://vraymasters.com/2015/11/09/v-ray-master-talk-01-victor-erthal/ O canal do Ander Alencar, com a cobertura do evento | https://www.youtube.com/channel/UCTjr16K4tBP1nl-7cak89rQ/videos Cobertura do V-Ray Masters | https://www.youtube.com/channel/UCRvo8u6I19V6EjKLzHWj2SA/videos Cobertura do Fabio Palvelli, o italiano mais italiano do mundo! | https://youtu.be/EJf9pz2co0g Steak in House, o canal de carnes do Andre Holzmeister | https://www.youtube.com/channel/UC7_iHtze1TNz8lIYnu1H0zQ Ufuk Pamuk, o turco que não fala inglês mas destrói no 3D | https://www.artstation.com/ufukpamuk Twosret, o curta do egípcio Karim Moussa El Ramli | https://vimeo.com/333061249 Factory Fifteen | http://www.factoryfifteen.com/ Um pouco do trabalho da WeWork no site do Ronen Bekerman | https://www.ronenbekerman.com/?s=wework Wayfair, empresa que usa AI para gerar imagens para seu catálogo | https://www.wayfair.com/ Love, Death & Robots | https://www.netflix.com/title/80174608 UNHIDE Conference | https://www.unhideconference.com/ Como sempre, não deixe de acompanhar o V-Ray Masters aqui no site e no Facebook. Aproveite os comentários e diga o que achou desse novo formato. Curtiu? Odiou? Fala pra gente! O podcast também está disponível no Spotify, Apple Podcasts (iTunes), Google Podcasts e por RSS (a plataforma Soundcloud foi descontinuada). Escolha sua plataforma preferida, assine e curta sem moderação!
The CG industry is on the cusp of a dramatic shift. While ray tracing has always been the best way to achieve lifelike CG visuals, hardware and software advances are making it feasible for architects, arch viz artists and designers to use real-time engines to create astonishing imagery and VR experiences. In this podcast, Chris is joined by Chaos Group’s Vice President of Product Management Phil Miller and V-Ray for Unreal Product Manager Simeon Balabanov. The pair discuss the history of rasterized graphics, how they compare with ray-traced imagery and some of the myths around real-time. You’ll also learn how Chaos Group is making it easier to take ray-traced workflows into real-time with products such as V-Ray for Unreal and Project Lavina.
Objevte svět CGI a vizuality digitálního věku. Jakub Kolek vede rozhovory s osobnostmi z oboru, který je všude kolem nás, aniž bychom to možná tušili. Do třinácté epizody přijal pozvání Ondře Karlík. Ondřej je zakládajícím členem Render Legion a úplně prvotní tvůrce Corona Rendereru. Ten vznikal původně jako jeho bakalářská práce. O tom jak se projekt z děckého pokojíčku dostal až k akvizici do Chaos Group jsme si povídal v příjemném rozhovoru. Hezký poslech.
Game of Thrones’ opening credits sequence has become one of the most iconic in the history of TV. Every week, millions of people around the world have their appetites whetted and spines tingled by the famous theme music and an exploration of an animated 3D map of Westeros, complete with the themes and locations of the forthcoming episode. In this (spoiler-free!) podcast, Art Director and Head of 3D Kirk Shintani offers a complete breakdown how Elastic crafted this incredible intro, from the trial-by-fire process of the first season to the darker, edgier and more detailed version for the final series — and a special edition made from Oreos. Kirk discusses the fascinating technical aspects of shooting an animated digital miniature with virtual cameras, some of its clever design choices, as well as the crucial roles V-Ray and Chaos Group’s support have played in bringing the sequences to life.
Today we get to know Ana Lyubenova and Tanya Dilkovska-Petrova of Chaos Group. Chaos Group provides state of the art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, and other industries. This episode is powered by the Swiss Entrepreneurship Program - https://www.entrepreneur-in-residence.net/ - creating jobs by strengthening the entrepreneurship ecosystem in six target countries. Tweet @womenintechshow and @EspreeDevora https://www.chaosgroup.com/ http://twitter.com/womenintechshow https://twitter.com/espreedevora
Sabour Amirazodi joins us to talk about render engines and current projects, we talk Adobe/Algorithmic, a surprise call from Chad Ashley, Redshift v Octane, Double Bookings, Collaborations that aren’t actually collaborations, Creepy Deepfakes, Cavalry, Hat4D, fSpy, 3d Warehouse, and Chaos Group.
Over almost 25 years, Phil Miller has helped bring products such as 3ds Max, Combustion, Dreamweaver, and NVIDIA’s commercial rendering solutions to market — and dabbled in his own software and his original vocation of architecture. Now, Phil has brought his wealth of experience and knowledge to Chaos Group where he serves as vice president of product management. This podcast is a treasure trove of long-lost computing terms like Pentium processors, MS-DOS and ISDN lines. Phil gives a potted history of the ups and downs of technology, including the ingenious method he used to give plotted architectural illustrations a hand-drawn look, the success of his books on 3D Studio and 3ds Max, and how Chaos Group shook up the rendering industry with V-Ray RT. Phil is always a few years ahead of his time, and the podcast concludes with his thoughts on the future of CG, real-time rendering via Project Lavina and why speed increases are only part of the battle.
Panel: Dave Kimura Charles Max Wood David Richards Special Guest: Genadi Samokovarov In this episode of Ruby Rogues, the panel talks with Genadi Samokovarov who is a software developer and loves using Ruby. Genadi also likes dance music. You can check out his code at GitHub and his mixes on SoundCloud. Finally, he blogs about technology that he cares about. Check-out his post about a curious Proc.new case in Ruby. If you are interested in his work experience, check out his resume here. Send Genadi an email or follow his social links. Show Topics: 0:00 – Sentry.IO – Advertisement! 1:30 – Chuck: Introduce yourself please. 1:39 – The guest talks about his background and the company he works for. 2:03 – Chuck: Did you build the web console or something else? 2:05 – Guest. 3:20 – Chuck: How do you run Ruby on the web console? 3:40 – Guest answers Chuck’s question. 4:13 – Chuck: The other question is about security concerns – you don’t want to run in production? 4:25 – Guest: No, you don’t want to do that. 4:31 – Chuck: Use at home - don’t use it on your work server. 5:15 – Panel: It’s one of those features that people overlook on Rails. You have to proactively add in a pack to launch in a web console in that particular view. A lot of times people will either throw away rays (ERB) and they are able to get the same thing but you can interact with the page w/o full rendering of the application. What I just mentioned what does a web console has a space for? 6:18 – Guest. 7:23 – Panel: What would happen – if I put a debugging code in my application and it got committed and shipped – what would happen? 7:46 – Guest answers. 8:24 – Chuck: When you deploy a production I don’t even know what this tag is? 8:33 – Guest. 9:10 – Chuck: Can I run it on Sinatra...or the other ones? 9:20 – Guest: If you make a bit of effort... 9:42 – Chuck: How does it pass things to the backend? 9:52 – Guest. 11:22 – Chuck: Let’s say you set this up and you would include the gem in the Rails app – I guess it comes by default. 11:36 – Guest. 11:58 – Panel: And if you want to embed it in a view in Rails? 12:05 – Guest. 12:06 – Chuck: That’s nice. 12:08 – Guest. 12:43 – Panel: I would think that would be the most exciting things. I know the views and how it’s included there is a little bit of a black box for me. I don’t know quite what is going on and that’s after many years of use. Being able to open the web console and see what’s going on and see what I was thinking. Sometimes when I have hard times with my code it’s because I didn’t understand the Rails way and how they organize things. So for me to take a look it dawns on me. 13:33 – Guest. 13:41 – Panel: I learned Rails on a laptop. I went to terminal mode only and I learned it really, really well. 14:21 – Guest. 14:27 – Panel: Can web console do a separate JavaScript app and then you have a Ruby API backend – can you use console any plugin to integrate with that? 15:00 – Guest. 16:20 – Panel: That’s really cool, and good note. When people are developing a gem they keep one type of Ruby or whatever. They don’t take into account that Ruby or the MRI or whatever they are using it’s cool that you are proactive keeping into account the different interpreters and it works across the platform. 16:56 – Guest: It’s a tricky business. 18:39 – Panel: So is this under active development or...? 18:45 – Guest. 18:53 – Chuck: What was the hardest part to put this together? 19:00 – Guest: Getting it to work! 19:09 – Chuck: Nope...just getting it to work. 19:15 – Guest. 20:43 – Panel: That’s something where I have been in situations where it has given back the Rails spec trace. Not the actual application – I have no idea how to debug it. Then I dig in deeper and find it’s in my application part. It is important to have that. 21:13 – Guest. 21:51 – Get A Coder Job! 22:15 – Chuck: Anything else or should we talk about the conference for a minute? 22:30 – Guest. 24:09 – Panel: So you are getting these conferences going – is there a healthy/strong Ruby following in Bulgaria, generally? 24:25 – Guest: We do Meetups. It’s pretty active and a healthy community. It’s not as strong as the States, but it’s strong. 25:26 – Panel: Nice. I find that it’s interesting – I was around with Ruby in 2004, and people have been using Ruby for a while and Rails was new. It’s fun to build an organization around that and empower people to do great things. It’s great to do work that are learning Ruby. 26:08 – Guest. 26:25 – Panel: So that’s one of my coworkers and got him using VS code and show people the light to make the switch. 26:50 – Chuck: I’ve already switched. 27:01 – Panel: We like our tools. 27:17 – Guest: I guess my people like VS code b/c it’s easier to maintain. 27:35 – Panel: Maybe my mind is so feeble-minded. 27:45 – Chuck: I turned on the EMAX for along time and turned on my EMAX in my KS code. I get the nice extras. I don’t feel like there are 10 zillion things to worry about. 28:12 – Guest. 28:21 – Panel: I think the key is the expressiveness – get it the ways I want 28:38 – Chuck: I just want to think of the fact that I am using code – and that’s a good thing. 28:54 – Guest. 29:04 – Panel: How many attendees did you have? 29:08 – Guest. 29:22 – Chuck: The conferences that I like to attend that have an attendance of 150, I like b/c it’s intimate. The larger conferences I feel lost in the crowd. It’s just different for me. 30:17 – Panel: It makes it easy to break into groups if the conference is small. 30:30 – Panel: There are so many things that the experts can teach and show to the beginners. They could teach me something that I didn’t know. It’s powerful b/c you’re talking about projects and get to know each other. 31:39 – Guest. 32:16 – Panel: One thing I like is that the attendees make a Slack channel, and the speaker can address that during the talk. Sometimes they get answered, but just in case. 32:40 – Chuck: Anything you’re working on now? 32:43 – Guest. 32:52 – Panel: Nice. 33:00 – Guest. 33:37 – Chuck: How can people find out about these different conferences? 33:50 – Guest: We have a Twitter account. 33:04 – Chuck: Let’s go to picks! 34:12 – Advertisement – Fresh Books! 41:31 – Cache Fly! Links: Get a Coder Job Course Ruby Ruby Motion Ruby on Rails Angular Ruby Issue Tracking System Libraries.io Balkan Ruby Partial Conf Chaos Group Genadi Samokovarov’s Twitter Genadi Samokovarov’s GitHub Genadi Samokovarov’s Website Sponsors: Sentry Get a Coder Job Course Fresh Books Cache Fly Picks: David Creative Quest by Quest Love The Rhythm in Everything Dave Dewalt Clamps Action Text Charles The Diabetes Code Keto Diet Endorsed Local Providers via Dave Ramsey Genadi Long Walk Freedom
Panel: Dave Kimura Charles Max Wood David Richards Special Guest: Genadi Samokovarov In this episode of Ruby Rogues, the panel talks with Genadi Samokovarov who is a software developer and loves using Ruby. Genadi also likes dance music. You can check out his code at GitHub and his mixes on SoundCloud. Finally, he blogs about technology that he cares about. Check-out his post about a curious Proc.new case in Ruby. If you are interested in his work experience, check out his resume here. Send Genadi an email or follow his social links. Show Topics: 0:00 – Sentry.IO – Advertisement! 1:30 – Chuck: Introduce yourself please. 1:39 – The guest talks about his background and the company he works for. 2:03 – Chuck: Did you build the web console or something else? 2:05 – Guest. 3:20 – Chuck: How do you run Ruby on the web console? 3:40 – Guest answers Chuck’s question. 4:13 – Chuck: The other question is about security concerns – you don’t want to run in production? 4:25 – Guest: No, you don’t want to do that. 4:31 – Chuck: Use at home - don’t use it on your work server. 5:15 – Panel: It’s one of those features that people overlook on Rails. You have to proactively add in a pack to launch in a web console in that particular view. A lot of times people will either throw away rays (ERB) and they are able to get the same thing but you can interact with the page w/o full rendering of the application. What I just mentioned what does a web console has a space for? 6:18 – Guest. 7:23 – Panel: What would happen – if I put a debugging code in my application and it got committed and shipped – what would happen? 7:46 – Guest answers. 8:24 – Chuck: When you deploy a production I don’t even know what this tag is? 8:33 – Guest. 9:10 – Chuck: Can I run it on Sinatra...or the other ones? 9:20 – Guest: If you make a bit of effort... 9:42 – Chuck: How does it pass things to the backend? 9:52 – Guest. 11:22 – Chuck: Let’s say you set this up and you would include the gem in the Rails app – I guess it comes by default. 11:36 – Guest. 11:58 – Panel: And if you want to embed it in a view in Rails? 12:05 – Guest. 12:06 – Chuck: That’s nice. 12:08 – Guest. 12:43 – Panel: I would think that would be the most exciting things. I know the views and how it’s included there is a little bit of a black box for me. I don’t know quite what is going on and that’s after many years of use. Being able to open the web console and see what’s going on and see what I was thinking. Sometimes when I have hard times with my code it’s because I didn’t understand the Rails way and how they organize things. So for me to take a look it dawns on me. 13:33 – Guest. 13:41 – Panel: I learned Rails on a laptop. I went to terminal mode only and I learned it really, really well. 14:21 – Guest. 14:27 – Panel: Can web console do a separate JavaScript app and then you have a Ruby API backend – can you use console any plugin to integrate with that? 15:00 – Guest. 16:20 – Panel: That’s really cool, and good note. When people are developing a gem they keep one type of Ruby or whatever. They don’t take into account that Ruby or the MRI or whatever they are using it’s cool that you are proactive keeping into account the different interpreters and it works across the platform. 16:56 – Guest: It’s a tricky business. 18:39 – Panel: So is this under active development or...? 18:45 – Guest. 18:53 – Chuck: What was the hardest part to put this together? 19:00 – Guest: Getting it to work! 19:09 – Chuck: Nope...just getting it to work. 19:15 – Guest. 20:43 – Panel: That’s something where I have been in situations where it has given back the Rails spec trace. Not the actual application – I have no idea how to debug it. Then I dig in deeper and find it’s in my application part. It is important to have that. 21:13 – Guest. 21:51 – Get A Coder Job! 22:15 – Chuck: Anything else or should we talk about the conference for a minute? 22:30 – Guest. 24:09 – Panel: So you are getting these conferences going – is there a healthy/strong Ruby following in Bulgaria, generally? 24:25 – Guest: We do Meetups. It’s pretty active and a healthy community. It’s not as strong as the States, but it’s strong. 25:26 – Panel: Nice. I find that it’s interesting – I was around with Ruby in 2004, and people have been using Ruby for a while and Rails was new. It’s fun to build an organization around that and empower people to do great things. It’s great to do work that are learning Ruby. 26:08 – Guest. 26:25 – Panel: So that’s one of my coworkers and got him using VS code and show people the light to make the switch. 26:50 – Chuck: I’ve already switched. 27:01 – Panel: We like our tools. 27:17 – Guest: I guess my people like VS code b/c it’s easier to maintain. 27:35 – Panel: Maybe my mind is so feeble-minded. 27:45 – Chuck: I turned on the EMAX for along time and turned on my EMAX in my KS code. I get the nice extras. I don’t feel like there are 10 zillion things to worry about. 28:12 – Guest. 28:21 – Panel: I think the key is the expressiveness – get it the ways I want 28:38 – Chuck: I just want to think of the fact that I am using code – and that’s a good thing. 28:54 – Guest. 29:04 – Panel: How many attendees did you have? 29:08 – Guest. 29:22 – Chuck: The conferences that I like to attend that have an attendance of 150, I like b/c it’s intimate. The larger conferences I feel lost in the crowd. It’s just different for me. 30:17 – Panel: It makes it easy to break into groups if the conference is small. 30:30 – Panel: There are so many things that the experts can teach and show to the beginners. They could teach me something that I didn’t know. It’s powerful b/c you’re talking about projects and get to know each other. 31:39 – Guest. 32:16 – Panel: One thing I like is that the attendees make a Slack channel, and the speaker can address that during the talk. Sometimes they get answered, but just in case. 32:40 – Chuck: Anything you’re working on now? 32:43 – Guest. 32:52 – Panel: Nice. 33:00 – Guest. 33:37 – Chuck: How can people find out about these different conferences? 33:50 – Guest: We have a Twitter account. 33:04 – Chuck: Let’s go to picks! 34:12 – Advertisement – Fresh Books! 41:31 – Cache Fly! Links: Get a Coder Job Course Ruby Ruby Motion Ruby on Rails Angular Ruby Issue Tracking System Libraries.io Balkan Ruby Partial Conf Chaos Group Genadi Samokovarov’s Twitter Genadi Samokovarov’s GitHub Genadi Samokovarov’s Website Sponsors: Sentry Get a Coder Job Course Fresh Books Cache Fly Picks: David Creative Quest by Quest Love The Rhythm in Everything Dave Dewalt Clamps Action Text Charles The Diabetes Code Keto Diet Endorsed Local Providers via Dave Ramsey Genadi Long Walk Freedom
Panel: Dave Kimura Charles Max Wood David Richards Special Guest: Genadi Samokovarov In this episode of Ruby Rogues, the panel talks with Genadi Samokovarov who is a software developer and loves using Ruby. Genadi also likes dance music. You can check out his code at GitHub and his mixes on SoundCloud. Finally, he blogs about technology that he cares about. Check-out his post about a curious Proc.new case in Ruby. If you are interested in his work experience, check out his resume here. Send Genadi an email or follow his social links. Show Topics: 0:00 – Sentry.IO – Advertisement! 1:30 – Chuck: Introduce yourself please. 1:39 – The guest talks about his background and the company he works for. 2:03 – Chuck: Did you build the web console or something else? 2:05 – Guest. 3:20 – Chuck: How do you run Ruby on the web console? 3:40 – Guest answers Chuck’s question. 4:13 – Chuck: The other question is about security concerns – you don’t want to run in production? 4:25 – Guest: No, you don’t want to do that. 4:31 – Chuck: Use at home - don’t use it on your work server. 5:15 – Panel: It’s one of those features that people overlook on Rails. You have to proactively add in a pack to launch in a web console in that particular view. A lot of times people will either throw away rays (ERB) and they are able to get the same thing but you can interact with the page w/o full rendering of the application. What I just mentioned what does a web console has a space for? 6:18 – Guest. 7:23 – Panel: What would happen – if I put a debugging code in my application and it got committed and shipped – what would happen? 7:46 – Guest answers. 8:24 – Chuck: When you deploy a production I don’t even know what this tag is? 8:33 – Guest. 9:10 – Chuck: Can I run it on Sinatra...or the other ones? 9:20 – Guest: If you make a bit of effort... 9:42 – Chuck: How does it pass things to the backend? 9:52 – Guest. 11:22 – Chuck: Let’s say you set this up and you would include the gem in the Rails app – I guess it comes by default. 11:36 – Guest. 11:58 – Panel: And if you want to embed it in a view in Rails? 12:05 – Guest. 12:06 – Chuck: That’s nice. 12:08 – Guest. 12:43 – Panel: I would think that would be the most exciting things. I know the views and how it’s included there is a little bit of a black box for me. I don’t know quite what is going on and that’s after many years of use. Being able to open the web console and see what’s going on and see what I was thinking. Sometimes when I have hard times with my code it’s because I didn’t understand the Rails way and how they organize things. So for me to take a look it dawns on me. 13:33 – Guest. 13:41 – Panel: I learned Rails on a laptop. I went to terminal mode only and I learned it really, really well. 14:21 – Guest. 14:27 – Panel: Can web console do a separate JavaScript app and then you have a Ruby API backend – can you use console any plugin to integrate with that? 15:00 – Guest. 16:20 – Panel: That’s really cool, and good note. When people are developing a gem they keep one type of Ruby or whatever. They don’t take into account that Ruby or the MRI or whatever they are using it’s cool that you are proactive keeping into account the different interpreters and it works across the platform. 16:56 – Guest: It’s a tricky business. 18:39 – Panel: So is this under active development or...? 18:45 – Guest. 18:53 – Chuck: What was the hardest part to put this together? 19:00 – Guest: Getting it to work! 19:09 – Chuck: Nope...just getting it to work. 19:15 – Guest. 20:43 – Panel: That’s something where I have been in situations where it has given back the Rails spec trace. Not the actual application – I have no idea how to debug it. Then I dig in deeper and find it’s in my application part. It is important to have that. 21:13 – Guest. 21:51 – Get A Coder Job! 22:15 – Chuck: Anything else or should we talk about the conference for a minute? 22:30 – Guest. 24:09 – Panel: So you are getting these conferences going – is there a healthy/strong Ruby following in Bulgaria, generally? 24:25 – Guest: We do Meetups. It’s pretty active and a healthy community. It’s not as strong as the States, but it’s strong. 25:26 – Panel: Nice. I find that it’s interesting – I was around with Ruby in 2004, and people have been using Ruby for a while and Rails was new. It’s fun to build an organization around that and empower people to do great things. It’s great to do work that are learning Ruby. 26:08 – Guest. 26:25 – Panel: So that’s one of my coworkers and got him using VS code and show people the light to make the switch. 26:50 – Chuck: I’ve already switched. 27:01 – Panel: We like our tools. 27:17 – Guest: I guess my people like VS code b/c it’s easier to maintain. 27:35 – Panel: Maybe my mind is so feeble-minded. 27:45 – Chuck: I turned on the EMAX for along time and turned on my EMAX in my KS code. I get the nice extras. I don’t feel like there are 10 zillion things to worry about. 28:12 – Guest. 28:21 – Panel: I think the key is the expressiveness – get it the ways I want 28:38 – Chuck: I just want to think of the fact that I am using code – and that’s a good thing. 28:54 – Guest. 29:04 – Panel: How many attendees did you have? 29:08 – Guest. 29:22 – Chuck: The conferences that I like to attend that have an attendance of 150, I like b/c it’s intimate. The larger conferences I feel lost in the crowd. It’s just different for me. 30:17 – Panel: It makes it easy to break into groups if the conference is small. 30:30 – Panel: There are so many things that the experts can teach and show to the beginners. They could teach me something that I didn’t know. It’s powerful b/c you’re talking about projects and get to know each other. 31:39 – Guest. 32:16 – Panel: One thing I like is that the attendees make a Slack channel, and the speaker can address that during the talk. Sometimes they get answered, but just in case. 32:40 – Chuck: Anything you’re working on now? 32:43 – Guest. 32:52 – Panel: Nice. 33:00 – Guest. 33:37 – Chuck: How can people find out about these different conferences? 33:50 – Guest: We have a Twitter account. 33:04 – Chuck: Let’s go to picks! 34:12 – Advertisement – Fresh Books! 41:31 – Cache Fly! Links: Get a Coder Job Course Ruby Ruby Motion Ruby on Rails Angular Ruby Issue Tracking System Libraries.io Balkan Ruby Partial Conf Chaos Group Genadi Samokovarov’s Twitter Genadi Samokovarov’s GitHub Genadi Samokovarov’s Website Sponsors: Sentry Get a Coder Job Course Fresh Books Cache Fly Picks: David Creative Quest by Quest Love The Rhythm in Everything Dave Dewalt Clamps Action Text Charles The Diabetes Code Keto Diet Endorsed Local Providers via Dave Ramsey Genadi Long Walk Freedom
THU festival is a wonderful place filled with inspiring things; among them this year was this deep-dive panel discussion on the relationship between artists and their tools. The superstar participants include famed traditional-leaning Visual Artist Phil Hale, visionary Gnomon School Founder Alex Alvarez, and prestigious Hollywood Concept Artist and Production Designer Dylan Cole. Representing the advanced tools today’s creators use to build worlds are Lenovo’s Media & Entertainment Manager Rob Hoffmann, and Chaos Group’s Co-Founder and CEO Peter Mitev. Chris does a great job of steering the conversation and involving all his guests, and it covers everything from the relationship between traditional and digital art, the evolution of mediums from cave paintings to Zbrush, and how AI and accurate skin shaders are changing the role of the artist. You’ll find out about the development process behind V-Ray, and how building software and hardware has many similarities with creating art.
At Google’s Cloud Next ‘18 event in San Francisco earlier this year, a small team of CG artists and Google technicians took part in an audacious experiment: to create a Hollywood-quality animated short film in just three days. Fortunately, the team had a little help from Google’s Cloud Platform, a scalable and versatile system which gave them a huge amount of remote computing power. In this enlightening podcast, Google Cloud Platform’s Adrian Graham and CG artist D. Ryan Reeb talk about the various pieces of technology which made Robot Dance Party possible: Teradici’s PCoIP remote workstations, Bebop’s orchestration layer, and Zync’s queue manager, as well as Maya, V-Ray for Maya and After Effects. Adrian does a fantastic job of breaking down each component and explaining how it fits into Google Cloud’s slick infrastructure, while Ryan is a living testament to how it can save vital time on the front line of visual effects. Both also offer their thoughts on the future of cloud rendering, and how it will dramatically change the way the studios of tomorrow will be set up. Want to try rendering on the cloud? Chaos Group is currently offering free rendering credits for anyone who takes part in our Google-powered V-Ray Cloud beta. Try it now!
No episódio de número 16 do V-Ray Master Talk, tivemos o privilégio de falar com uma das maiores referências em criação de personagens 3D do Brasil, Pedro Conti. Ao longo de mais de duas horas de conversa, Pedro expôs suas impressões sobre mercado, técnica, vida no exterior, sua experiência na Disney, seu começo no 3D e muito mais! Site oficial | https://www.artstation.com/artist/pedroconti Entrevista do Pedro Conti para o Brushwork Atelier | https://www.youtube.com/watch?v=J07kvHtYVN4 Oficina das Cores (é CORES e não "flores" como o limitado host deste podcast entendeu anteriormente) | http://oficinadascores.com.br Propagandas Marabraz: a primeira inspiração de Pedro Conti | https://www.youtube.com/watch?v=1_PzBKkwVg0 Márcio Nicolosi | http://mais.uol.com.br/view/b3i42civ52xb/hq--cia--entrevista-com-jose-marcio-nicolosi-040262C8994307?types=A& Igor Colaiacovo | https://www.igorvfx.com/ Segredos, o clipe do Frejat | https://www.youtube.com/watch?v=Y73opo2RAPE O portfolio não tão atualizado mas tremendamente impressionante de Marek Denko | http://noemotion.net/index.htm UFCecê | http://www.technoimage.com.br/UFCECE Spot para o THU 2014 | https://vimeo.com/105944639 Curta "One More Beer!" | https://vimeo.com/50522981 Moana, um mar de aventuras | http://videos.disney.com.br/ver/moana-um-mar-de-aventuras-trailer-53c63b69d48793f90c1aefa3 Leo Santos | https://leosantos.com/ Textures.com | http://www.textures.com Cesar Zambelli, o Cutia | https://www.artstation.com/artist/cutia Surface Mimic - 3D Scan Textures | http://www.surfacemimic.com/gallery/ VRScans - materiais fisicamente corretos da Chaos Group | https://www.chaosgroup.com/vrscans Um pouquinho do Hyperion, o renderizador da Disney | https://www.disneyanimation.com/technology/innovations/hyperion Site do animador Marcelo Ortiz | http://mrsolo25.blogspot.com.br/ Victor Navone, o pai do Alien Song | https://vimeo.com/victornavone Daniel Martinez Lara (Pepeland) | http://www.pepeland.com/ Veja como foi a palestra do Pedro Conti para o V-Ray Masters | https://vraymasters.com/2017/03/13/palestra-com-pedro-conti-veja-como-foi/ E, como sempre, não se esqueça: ouça, curta e compartilhe! É a sua audiência que dá gás para o V-Ray Master Talk! Visite: www.vraymasters.com
On this week's session, I'm joined by Lon Grohs from Chaos Group in Los Angeles. You probably know Lon from his days at Neoscape, but today he's an integral member of the Chaos Group executive team — overseeing company strategy, brand, and founder of the Chaos Group Labs. On this session, we focus mainly on the six degrees of freedom in VR as well as upcoming projects that are cooking up in the Chaos Group Labs. He'll be in attendance at the SOA Academy Day this weekend, 6-7 October 2017. Here is your chance to get to know a little more about Lon before then. Big News in VR We kick off this session with big news — Chaos Group just announced that they would be joining forces with Epic Games to make V-Ray for Unreal Engine. Lon says it's been on their radar for awhile, and now it's finally happening. The goal with this merger is to make the dream of seeing ArchViz projects in real-time a reality. Although a timeline isn't in place yet, they're working to create as many ways as possible to improve the AR and VR experience by building a bridge to the real-time engines their customers are using. Six Degrees of Freedom (6DoF) Lon also shares their plans to open up the doors to VR from three degrees to six degrees of freedom. Six degrees of freedom will give architects and their clients the ability to move around freely in their renderings. Lon calls this a “room scale” experience, and the most natural experience that you can have in a virtual space. He shares the technologies that will create the best VR experience, including Nozon and Lytro, and the differences between the two. Artist or Client — Who's Using VR? In my experience, VR is more user-friendly for the artist than it is for the client. When I asked Lon who should expect to have the most significant experience with these technologies, he told me it is for everyone. From the artists and their team to the client presentations, their goal is to create a technology that can easily be used throughout the entire project. Although still in the experimental phases of creating the six degrees of freedom in every VR experience, Lon and his partners at Chaos Group are definitely well on their way to figuring it all out. We discuss the role that architectural education had in Lon's career, upcoming projects, new technologies, and some of Lon's biggest ideas yet. A whole lot is coming down the pipeline at Chaos Group, and you can hear all about inside this session of The SpectRoom with Lon Grohs. Key Takeaways [02:30] Big News in real-time and VR [07:40] What does six degrees of freedom look and feel like? [11:18] Achieving the most natural experience you can have in a photorealistic space. [12:27] Technologies that create the best VR experience. [21:43] Using VR from project beginning to end. [26:00] Lon's work at Chaos Group. [30:17] Upcoming projects and technologies. [32:57] The role architectural education had in Lon's career. [41:18] Transitioning from Neoscape to Chaos Group. [45:26] Looking inside Chaos Group Labs. [47:38] Hiring info and how you can connect with Lon. Main Quotes “VR is an architectural superpower.” — Lon Grohs “Showing a still image will always work.” — Ronen Bekerman “I want to see ray-traced AR in a meaningful, fast way.” — Lon Grohs “It's very easy to have too many ideas.” — Lon Grohs Software Mentions V-Ray Corona Renderer Presenz Starvr Unreal Engine Turbosquid Name Dropping Chaos Group Nozon Starbreeze Lytro Neoscape Chaos Group Labs Chaos Group Blog Chaos Group Podcast Sponsor Yulio AXYZ Design
Show Rundown: In this week’s show we review the 15th movie in the Marvel Cinematic Universe, Guardians Of The Galaxy Vol. 2 with friend of the show, and my better half, David Tracy from the Chaos Group. In our second segment, we talk about the state of the Marvel Cinematic Universe and answer the question, “Are franchise movies getting better?” And finally we end our show with what we’re dorking out about this week, including the MTV Movie & TV Awards and Edge Of Tomorrow 2. Topic 1: Guardians Of The Galaxy Vol. 2 Review Even though it’s only the first week of May, the summer movie season has officially started with the release of “Guardians Of The Galaxy Vol. 2,” the 15th movie in the Marvel Cinematic Universe, which made $145 million this past weekend, pushing the Marvel Cinematic Universe past $11 billion. The misfits from the first “Guardians Of The Galaxy” return, including Chris Pratt as Peter Quill aka Star-Lord, Zoe Saldana as Gamora, Dave Bautista as Drax, and the voices of Bradley Cooper as Rocket Raccoon and Vin Diesel as Baby Groot. Michael Rooker as Yondu also returns, and we are introduced Mantis an empath who can feel people’s emotions played by Pom Klementieff and Ego The Celestial played by Kurt Russell. Joining us to talk about “Guardians” and the Marvel Cinematic Universe is David Tracy, who co-hosts my other podcast Old Movies, New Beer and works for Chaos Group, which creates the rendering software that is used in pretty much every TV show and movie you love, including “Game Of Thrones,” “The Walking Dead,” “Doctor Strange,” “Rogue One,” “Deadpool” and - of course - “The Spongebob Squarepants Movie.” Topic 2: The Marvel MCU and Are Franchise Movies Getting Better? The state of the Marvel MCU and the wider world of franchise filmmaking, all based on some Dorking Out Show research Smith did, which can be found on our Facebook page here: https://www.facebook.com/dorkingoutshow/photos/a.1832239517003995.1073741828.1808733706021243/2000617333499545/?type=3&theater and our twitter page here: https://twitter.com/dorkingoutshow/status/860921992718843904 What We’re Dorking Out About This Week: Did you know that MTV Movie Awards are now the MTV Movie & TV Awards? And the categories are not broken by gender. Best Actor is male and female ... http://www.cbsnews.com/news/mtv-movie-tv-awards-2017-highlights-and-winners/ Edge of Tomorrow 2 is on the way http://www.darkhorizons.com/edge-of-tomorrow-sequel-gets-title-blunt/ Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page
Show Rundown: In this week’s episode, we review Disney’s live action remake of “Beauty & The Beast,” which made $170 million this weekend at the box office. David Tracy, the biggest Disney fan I know and my handsome better half and co-host of my other podcast Old Movies, New Beer, will BE OUR GUEST to talk about. In our second segment, David sticks around to chat about FX’s new anthology series “Feud: Bette & Joan.” And we will end our show with what we are dorking out about this week. Topic 1: Beauty & The Beast Review It’s a tale as old as time. A song as old as rhyme. It’s “Beauty & The Beast,” the latest Disney live-action remake along the lines of “Alice In Wonderland,” “The Jungle Book” and “Cinderella.” Directed by Bill Condon, who we will like to remember directed Dreamgirls and Gods & Monsters, but he also directed two Twilight movies, and starring Emma Watson as Belle and Dan Stevens as The Beast, Luke Evans as Gaston, Josh Gad as LeFou, with voices by Ewan McGregor, Sir Ian McKellen, Emma Thompson, Audra McDonald and Stanley Tucci. If you don’t know what Beauty & The Beast is about, then you’re probably not listening to this podcast, so … joining us for to talk about “Beauty & The Beast” is the biggest Disney fan I know and the Beauty to my Beast, David Tracy, who co-hosts my other podcast Old Movies, New Beer and works for Chaos Group, which creates the rendering software that is used in pretty much every TV show and movie you love, including “Game Of Thrones,” “The Walking Dead,” “Doctor Strange,” “Rogue One,” “Deadpool” and - of course - “The Spongebob Squarepants Movie.” Thank you for joining us, David. Topic 2: Feud: Bette & Joan on FX Last year, Ryan Murphy unleashed on the world The People vs. OJ Simpson: American Crime, one of the guilty and non-guilty TV viewing pleasures of 2016. Spring 2017 arrives with his latest event mini-series, Feud, starring Jessica Lange as Joan Crawford and Susan Sarandon as Bette Davis and retelling not only the decades long running gunfight these two legendary actresses had from the 1930s to the 1960s, but also the production of one of the most legendary (lots of legendary going on here, there’s a reason this story is being told 50 years later) horror films of all time: Whatever Happened to Baby Jane. Part a retelling of the end of Hollywood’s first Golden Age, part an examination of the knife fights women can get into with each other (this is almost a mirror version of Don Draper’s vices from Mad Men) and part a Ryan Murphy Wisconsin-class cheese fest, Feud is… well, Sonia, you tell me what you think Feud is. What We’re Dorking Out About This Week: Here Comes The Matrix Reboot http://birthmoviesdeath.com/2017/03/15/warner-bros.-is-planning-to-reboot-the-matrix Young Morpheus? http://www.darkhorizons.com/jordan-wanted-for-morpheus-in-new-matrix/ It’s Not The Matrix Rebooted: http://www.darkhorizons.com/the-matrix-reboot-writer-says-not-a-reboot/ Sonia’s Pick: Pure Cinema Podcast http://www.nowplayingnetwork.net/purecinema/ A weekly film podcast hosted by Brian Saur from the Rupert Pupkin Speaks film blog and Elric Kane from the Shock Waves Podcast featuring discussions of new films, old films, double features, cult movies, filmmakers and movie lists. Let’s read War and Peace Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page
Show Rundown: In this week’s episode, we prepare ourselves for Rogue One’s release and talk all things Star Wars with Will Wilkins, host of Netheads on the Smodcast Network. Then we get into the holiday spirit and review Office Christmas Party. Did we like the raunchy comedy or are we a couple of party poopers? Listen to find out. In our third segment, we know that Dorking Out is your favorite podcast, but what are our favorite podcasts? We share our top picks. And finally, David Tracy from the Chaos Group (and my better half) joins us for our Favorite Headlines segment to talk about the recent podcast he co-hosted in which Deadpool director Tim Miller broke his silence about dropping out of Deadpool 2. And we answer a listener question. We’ve got a lot to talk about so let’s get this podcast started. Topic 1 - Annual State of Star Wars Address w/special guest Will Wilkins of SModcast's NetHeads Will's Twitter Will's podcast, NetHeads Topic 2 - Office Christmas Party - Dorking Out Review Office Christmas Party Topic 3 - Six Podcasts We Love Sonia's Picks: F This Movie Someone Knows Something This American Life Chris’ Picks: West Wing Weekly How I Got Here James Bonding Favorite Headlines: Director Tim Miller Breaks The Silence About His Deadpool 2 Exit CG Garage w/David Tracy Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page
Show Rundown: In this week’s episode, we review Disney 56th animated movie “Moana” with David Tracy, communications director of Chaos Group and the co-host of Old Movies, New Beer and my better half, and Juan Uriarte, host of the Instant Ramen podcast. Then David and Juan stick around to talk about the state of Disney animation. Do they still make ‘em like they used to? We talk about that. In our third segment, we review the new World War II spy drama “Allied,” starring Brad Pitt and Marion Cotillard. All of that, plus our favorite headlines of the week, including the ratings decline of “The Walking Dead.” We’ve got a lot to talk about, so let’s get started. Topic 1: Moana Review with Juan Uriarte and David Tracy Juan Uriarte's podcast: Instant Ramen David Tracy's podcast: Old Movies, New Beer Topic 2: The State of Disney Animation Is Disney the new Pixar? Is Pixar the old Disney? Topic 3: Review of Robert Zemekis' Allied Favorite Headlines Walking Dead Ratings Falling Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page
This is The Dorking Out Show’s continuing coverage of the final STAR WARS: THE ROGUE ONE trailer. Joining us today is David Tracy, Communications Director for the Chaos Group, the makers of V-Ray rendering software for visual effects. You may recognize their work in The Walk, Game of Thrones, Deadpool, Sponge Bob Squarepants, and most of the Marvel movies and the Batman Arkham Asylum games. And maybe Star Wars ROGUE ONE: A STAR WARS STORY - FINAL TRAILER Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page
This is The Dorking Out Show’s continuing coverage of the STAR TREK: DISCOVERY announcements and the STAR WARS: THE ROGUE ONE trailer two revelation. Joining us today Peter Brown, the Associate Editor of Assignment X and David Tracy, Communications Director for the Chaos Group, the makers of V-Ray rendering software for visual effects. You may recognize their work in The Walk, Game of Thrones, Deadpool, Sponge Bob Squarepants, and most of the Marvel movies and the Batman Arkham Asylum games. ROGUE ONE: A STAR WARS STORY - TRAILER 2 STAR TREK: DISCOVERY Find The Dorking Out Show here... Dorking Out Show Blog - Twitter - YouTube - Facebook - Patreon Find Sonia here... Twitter - The Sonia Show Blog - The Sonia Show Facebook Page Find Chris here... Twitter - The Jett Jergens Blog - The Jett Jergens Facebook Page
Christopher Nichols has an impressive resume of working for many of the leading studios, from The Day After Tomorrow, I, Robot, Stealth, Tron: Legacy, Oblivion, Maleficent and The Girl with the Dragon Tatoo to photo real cars and photo real humans. Chris works with Chaos Group - the developers of V-Ray as one of the main people behind Chaos Group Labs, an experimental outpost based in Los Angeles. Where Chris has been involved with many high profile projects and pushing tech in new directions, being involved in projects ranging from the upcoming 'Construct' short film to photoreal human projects - there's such a wide range of subjects covered in this episode from getting a job in the industry to what it takes to make things photoreal, to more the backstory of so many really 'really' cool projects - check it out! http://www.allanmckay.com/28/ CG Garage Podcast: https://labs.chaosgroup.com/index.php/category/cg-garage-podcast/ Chaos Group Labs: https://labs.chaosgroup.com Pixel Perfect Article: http://www.newyorker.com/magazine/2014/04/28/pixel-perfect-2 Construct Teaser: https://vimeo.com/90509568 Christopher Nichols website: http://www.redeyetales.com/ V-Ray in Real Life: https://www.youtube.com/watch?v=U9rgG2vPAvQ
This week we talk to Chaos Group's Christopher Nichols about the creation of a Digital Human League with key VFX industry members aimed at further research and discussion into synthetic human faces.