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In this special solo episode, Troj takes the mic to dive into the endless ways to enjoy Minecraft. From survival purists and redstone engineers to builders, adventurers, and storytellers—every player carves their own path in this blocky world. Troj shares personal experiences, observations from the community, and thoughts on why Minecraft thrives because of its diversity in playstyles.Whether you're a casual player, a hardcore grinder, or a creative visionary, there's a place for you in Minecraft.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
We've all had that one game that stole our weekends, wrecked our sleep schedules, and maybe even cost us a few friendships. Episode 67 of Co-op Chronicles is all about the most addictive games ever — the ones that hooked us so hard, we couldn't walk away even if we wanted to.From all-night raid grinds in World of Warcraft and browser chaos in RuneScape, to the sweaty lobbies of Apex Legends and the endless creativity of Minecraft, we're breaking down the games that turned “just one more” into hours lost.Here's what we're covering: ⚔️ World of Warcraft – the MMO that became a lifestyle
In Minecraft, a strong base keeps you safe from mobs and disasters. Yes, even in Minecraft, your home can be destroyed by fire, explosions, floods and more. In life, building on the rock (Jesus) gives you stability in every storm. Speaker: Aaron Patton
Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller. Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer. Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps. During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once. About the Guest: Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer. Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages. His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com. Ways to connect with Matt: Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/ About the Host: Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog. Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards. https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/ accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/ Thanks for listening! Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below! Subscribe to the podcast If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset . Leave us an Apple Podcasts review Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts. Transcription Notes: Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us. Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here. Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it. Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up? Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it. Speaker 1 ** 03:17 Where did you go to college? I went to the University Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun. Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah, Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go. Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with. Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right? Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on? Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think, Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing. Michael Hingson ** 09:09 Is that true Dungeons and Dragons too? Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun. Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well. Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with? Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right? Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI, Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it, Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for. Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is. Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right? Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding, Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals, Matt Forbeck ** 14:49 we get to make our own choices. Though you're right, Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did? Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right? Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts. Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah. Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids? Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people. Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway. Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too. Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time. Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah, Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well. Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun. Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them. Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah. Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions. Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes. Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too, Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right. Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides. Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier, Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose. Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that. Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right? Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really Speaker 1 ** 28:58 right. Tell me about interactive fiction book. Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff, Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince. Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing. Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing, Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping Speaker 1 ** 31:59 through. Cheater, cheater book, do what you Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back. Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy. Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know, Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one. Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah, Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that. Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else. Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important. Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere. Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way. Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level, Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in. Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on. Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make? Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that. Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all? Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do. Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while? Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with. Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that. Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal? Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process. Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible. Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that, Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it. Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart. Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work. Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting. Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right? Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past, Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future? Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that, Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre
MUSICTurnstile performed on NPR's Tiny Desk Concert series, with an expanded lineup featuring a piano player and a two-piece horn section. https://www.youtube.com/watch?v=ylL-SSRDyJc Twisted Sister is reuniting for their 50th anniversary in 2026! https://blabbermouth.net/news/its-official-twisted-sister-to-reunite-in-2026-for-worldwide-performances-celebrating-50th-anniversary Watch Dua Lipa sing Aerosmith's "I Don't Want to Miss a Thing". The cover came eight songs into the pop star's set at TD Garden, the first of two nights at the venue, and continues her tradition of honoring music acts in their hometown. Previously, she performed AC/DC's “Highway to Hell” in Australia; sang Lorde's “Royals” in New Zealand,” and covered Sinead O'Connor's “Nothing Compares 2 U” in Ireland, among other musical tributes. https://consequence.net/2025/09/dua-lipa-covers-aerosmith-i-dont-want-to-miss-a-thing-boston/ Tons of special releases and cool things are coming out this year:Rancid, Pennywise and more appear on Killed by Deaf – A Punk Tribute to Motorhead due out on October 31st. The album also includes a previously unreleased collaboration between Motorhead and The Damned on "Neat Neat Neat." https://consequence.net/2025/09/motorhead-punk-tribute-album/ A Perfect Circle's Mer de Noms is getting two special vinyl reissues for its 25th anniversary -- a "mesmerizing zoetrope edition" on September 25th and an audiophile pressing as part of the Definitive Sound Series on October 10th.Everclear will release Sparkle and Fade 30th Anniversary Remastered Deluxe Edition on October 31st as a two-record set and digitally. The package includes alternate versions and original demos, as well as covers of Tom Petty and the Heartbreakers' "American Girl," INXS's "Don't Change" and AC/DC's "Sin City." Darius Rucker has a new love in his life. He just went Instagram official with girlfriend, whose name is Emily Deahl. Darius shared a smiling selfie of the two of them outside the Sphere in Las Vegas on Monday. https://people.com/darius-rucker-instagram-official-with-girlfriend-emily-deahl-11806528 PODCASTSOn the 100th episode of Kevin Hart's cold plunge talk show Cold as Balls, Tom Brady was the big guest. The premiere episode was filmed in front of a live studio audience in NYC. https://www.boston.com/sports/new-england-patriots/2025/09/09/tom-brady-bill-belichick-kevin-hart-interview-netflix-roast-comments/ TVHulk Hogan left behind an estate worth $5 million, and only a single beneficiary: His son Nick. https://pagesix.com/2025/09/10/celebrity-news/hulk-hogan-leaves-daughter-brooke-out-of-5m-will/ Check out the trailer for Hulu's new docuseries on heavy metal, "Into the Void" . The eight-part series premieres September 22nd https://consequence.net/2025/09/hulu-into-the-void-trailer/ The Emmys are this Sunday and host Nate Bargatze has a great idea to keep acceptance speeches short. In case you didn't know, every winner gets 45 seconds to give their thank-yous. Bring on the Lego Advent calendars … We've still got about two weeks until the official end of summer, but it's not too early to start … Christmas shopping? Lego seems to think so as they've released a bunch of different Advent calendars for the holidays. There's Harry Potter and Minecraft and Star Wars – with each calendar filled with 24 days of mini figures, accessories, and other buildable stuff. Most of the sets are priced at under $40. So … ho, ho, ho? https://www.billboard.com/culture/product-recommendations/2025-lego-advent-calendars-walmart-amazon-1236058792/ MOVING ON INTO MOVIE NEWS:Tom Holland doesn't want Spider-Man to be funky. yahoo.com/entertainment/movies/articles/tom-holland-drops-musty-spider-145006811.html AND FINALLYIf you want to watch nostalgic episodes of Late Night with David Letterman, they are available on streaming. http://variety.com/2025/tv/news/david-letterman-late-night-tv-samsung-tv-plus-episodes-1236513289/ AND THAT IS YOUR CRAP ON CELEBRITIES!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Vad har Minecraft och smutsiga strumpor med träning att göra? Mer än man skulle kunna tro! Idag pratar Gaia och Karolina om olika träningsdialekter, alltså olika sätt att använda sig av de olika kvadranterna. Vi diskuterar bland annat Intrinzen och Alexandra Kurlands “Shaping at the point of contact”. Även våra egna ikoner här i Sverige - Carolina, Eva och Emelie! - och många fler. Har man letat efter tränare att inspireras av så är detta helt rätt avsnitt!
FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers True Crimers, welcome back to Break the Case. In this deep-dive, Jennifer Coffindaffer takes us inside the heartbreaking and still-unsolved disappearance of Sebastian Rogers, the 15-year-old from Hendersonville, Tennessee, whose case has gone cold — but not closed. We break down the FBI's newly released statement, including the errors that immediately raised red flags: wrong dates, wrong age, and shifting details about what Sebastian was last seen wearing. Was it a sweatshirt? A shirt with Star Wars, Minecraft, or Halloween graphics? Sweatpants or Adidas track pants? Even the smallest contradictions matter in a case where the truth has been so elusive. Jennifer also dissects the “bang vs. thud” discrepancy, the dashcam evidence from Katie Proudfoot's car, the controversy over why 911 wasn't called, and why phrases like “almost every home searched” simply aren't good enough. We revisit the flashlight theory, the “green hoodie” person at Texas Roadhouse, and how the FBI clarified — and corrected — some of the case's most persistent rumors. This isn't just about a missing teen. It's about accountability, transparency, and keeping Sebastian's name alive when the headlines have faded. With insights from former FBI Special Agent Jennifer Coffindaffer, we examine whether this investigation has been thorough — or whether critical mistakes may have cost precious time and clarity. Stay with us as we push past the inconsistencies, question the official narrative, and continue demanding answers for Sebastian. Topics Covered: FBI mistakes in public releases Conflicting accounts of Sebastian's last clothing The “bang” heard the night before he vanished Dashcam footage & neighborhood search limitations Why the “green hoodie” theory collapsed The missing flashlight detail and what it really means Why Sebastian's case remains cold — not closed Sebastian deserves the truth. And so do we. Hashtags #SebastianRogers #TrueCrime #BreakTheCase #JenniferCoffindaffer #ColdCase #MissingPersons #FBI #TBI #JusticeForSebastian #HiddenKillers Want to comment and watch this podcast as a video? Check out our YouTube Channel. https://www.youtube.com/@hiddenkillerspod Instagram https://www.instagram.com/hiddenkillerspod/ Facebook https://www.facebook.com/hiddenkillerspod/ Tik-Tok https://www.tiktok.com/@hiddenkillerspod X Twitter https://x.com/tonybpod Listen Ad-Free On Apple Podcasts Here: https://podcasts.apple.com/us/podcast/true-crime-today-premium-plus-ad-free-advance-episode/id1705422872
Hidden Killers With Tony Brueski | True Crime News & Commentary
FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers True Crimers, welcome back to Break the Case. In this deep-dive, Jennifer Coffindaffer takes us inside the heartbreaking and still-unsolved disappearance of Sebastian Rogers, the 15-year-old from Hendersonville, Tennessee, whose case has gone cold — but not closed. We break down the FBI's newly released statement, including the errors that immediately raised red flags: wrong dates, wrong age, and shifting details about what Sebastian was last seen wearing. Was it a sweatshirt? A shirt with Star Wars, Minecraft, or Halloween graphics? Sweatpants or Adidas track pants? Even the smallest contradictions matter in a case where the truth has been so elusive. Jennifer also dissects the “bang vs. thud” discrepancy, the dashcam evidence from Katie Proudfoot's car, the controversy over why 911 wasn't called, and why phrases like “almost every home searched” simply aren't good enough. We revisit the flashlight theory, the “green hoodie” person at Texas Roadhouse, and how the FBI clarified — and corrected — some of the case's most persistent rumors. This isn't just about a missing teen. It's about accountability, transparency, and keeping Sebastian's name alive when the headlines have faded. With insights from former FBI Special Agent Jennifer Coffindaffer, we examine whether this investigation has been thorough — or whether critical mistakes may have cost precious time and clarity. Stay with us as we push past the inconsistencies, question the official narrative, and continue demanding answers for Sebastian. Topics Covered: FBI mistakes in public releases Conflicting accounts of Sebastian's last clothing The “bang” heard the night before he vanished Dashcam footage & neighborhood search limitations Why the “green hoodie” theory collapsed The missing flashlight detail and what it really means Why Sebastian's case remains cold — not closed Sebastian deserves the truth. And so do we. Hashtags #SebastianRogers #TrueCrime #BreakTheCase #JenniferCoffindaffer #ColdCase #MissingPersons #FBI #TBI #JusticeForSebastian #HiddenKillers Want to comment and watch this podcast as a video? Check out our YouTube Channel. https://www.youtube.com/@hiddenkillerspod Instagram https://www.instagram.com/hiddenkillerspod/ Facebook https://www.facebook.com/hiddenkillerspod/ Tik-Tok https://www.tiktok.com/@hiddenkillerspod X Twitter https://x.com/tonybpod Listen Ad-Free On Apple Podcasts Here: https://podcasts.apple.com/us/podcast/true-crime-today-premium-plus-ad-free-advance-episode/id1705422872
FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers True Crimers, welcome back to Break the Case. In this deep-dive, Jennifer Coffindaffer takes us inside the heartbreaking and still-unsolved disappearance of Sebastian Rogers, the 15-year-old from Hendersonville, Tennessee, whose case has gone cold — but not closed. We break down the FBI's newly released statement, including the errors that immediately raised red flags: wrong dates, wrong age, and shifting details about what Sebastian was last seen wearing. Was it a sweatshirt? A shirt with Star Wars, Minecraft, or Halloween graphics? Sweatpants or Adidas track pants? Even the smallest contradictions matter in a case where the truth has been so elusive. Jennifer also dissects the “bang vs. thud” discrepancy, the dashcam evidence from Katie Proudfoot's car, the controversy over why 911 wasn't called, and why phrases like “almost every home searched” simply aren't good enough. We revisit the flashlight theory, the “green hoodie” person at Texas Roadhouse, and how the FBI clarified — and corrected — some of the case's most persistent rumors. This isn't just about a missing teen. It's about accountability, transparency, and keeping Sebastian's name alive when the headlines have faded. With insights from former FBI Special Agent Jennifer Coffindaffer, we examine whether this investigation has been thorough — or whether critical mistakes may have cost precious time and clarity. Stay with us as we push past the inconsistencies, question the official narrative, and continue demanding answers for Sebastian. Topics Covered: FBI mistakes in public releases Conflicting accounts of Sebastian's last clothing The “bang” heard the night before he vanished Dashcam footage & neighborhood search limitations Why the “green hoodie” theory collapsed The missing flashlight detail and what it really means Why Sebastian's case remains cold — not closed Sebastian deserves the truth. And so do we. Hashtags #SebastianRogers #TrueCrime #BreakTheCase #JenniferCoffindaffer #ColdCase #MissingPersons #FBI #TBI #JusticeForSebastian #HiddenKillers Want to comment and watch this podcast as a video? Check out our YouTube Channel. https://www.youtube.com/@hiddenkillerspod Instagram https://www.instagram.com/hiddenkillerspod/ Facebook https://www.facebook.com/hiddenkillerspod/ Tik-Tok https://www.tiktok.com/@hiddenkillerspod X Twitter https://x.com/tonybpod Listen Ad-Free On Apple Podcasts Here: https://podcasts.apple.com/us/podcast/true-crime-today-premium-plus-ad-free-advance-episode/id1705422872
Aujourd'hui, on part à la découverte d'un jeu mêlant écologie et civilisation : Eco. Un jeu de survie dans lequel la collaboration entre les joueurs est primordiale. Ensemble, il faudra récolter des ressources, construire des infrastructures et développer des technologies…dans le but de détruire un immense astéroïde se dirigeant sur la Terre. Mais attention à ne pas tomber dans la surexploitation et la surproduction car dans Eco, il faudra aussi penser à la planète et à son équilibre écologique, autrement, la partie sera perdue. Une véritable expérience sociale donc où des inconnus devront s'allier et adopter une stratégie éthique et durable pour survivre. Hébergé par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.
In this inspiring episode, hosts Dana and Val from Cannonball Kids' c*ncer sit down with Andy Albert, an osteosarcoma survivor and the namesake of CKc's 2025 clinical trial grant with Dr. Allison O'Neill at Dana-Farber.Andy opens up about his diagnosis at age 12, the big decision to have a rotationplasty, becoming his own advocate during treatment, and life now as a curious, science-loving teenager who's into engineering, Minecraft, F1, fishing, and caring for his family's pet bearded dragon, Rusty.You will hear:What osteosarcoma looks like from first symptom to diagnosisAndy's rotationplasty explained in simple terms and why he chose itHow a 12-year-old advocated to change a painful hospital supply and helped other kids“Chemo brain,” going back to school, and learning to run againMinecraft, Jack Black, F1 engineering, and why curiosity matters in survivorshipThe story behind the Andy Alberts Next Step Clinical Trial Grant and how funding research creates options for kidsIf this conversation moves you, please like, comment, and share to help us educate for change. Leaving a review helps more families find tangible hope.Tune in to hear this inspiring and informative conversation. Don't forget to subscribe, leave a review, and join the fight to make Game Over: c*ncer a reality.Connect with Dana: https://www.linkedin.com/in/danaknichols/Connect with Val: https://www.linkedin.com/in/valerie-solomon/Upcoming Ckc Events: https://cannonballkidscancer.org/category/make-an-impact/events/----------------------------------Podcast Produced by Hi Hello Labs: Website: https://www.hihellolabs.com/
Joel, and Jonny relay bug fixes, and rendering changes as The Copper Age drop gets closer, listener email about The Minecraft Experience in Toronto, and talk about how to move on after completing large projects in Minecraft.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/08/the-spawn-chunks-366-your-next-minecraft-direction/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
Ali Winston is an independent investigative journalist based in New York. His reporting focuses on criminal justice, surveillance, and extremism. He's written for The New York Times, Rolling Stone, New York Magazine, and Wired. In this episode, Winston joins host Chris Morgan to discuss his research and reporting on 764, a global network of online predators who use platforms including Discord, Minecraft, and Roblox to groom children into harming themselves or others. • For more on cybersecurity, visit us at https://cybersecurityventures.com
In this week's episode, I take a look back at the movies and streaming shows I watched in Summer 2025. This coupon code will get you 50% off the audiobook of Ghost in the Serpent, Book #1 in the Ghost Armor series, (as excellently narrated by Hollis McCarthy) at my Payhip store: FALLSERPENT50 The coupon code is valid through September 15, 2025 (please note the shorter expiration date). So if you need a new audiobook this fall, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 267 of The Pulp Writer Show. My name is Jonathan Moeller. Today is September 5, 2025 and today I'm doing a review roundup of the movies and streaming shows I saw in Summer 2025. Before we do that, we will have Coupon of the Week and a progress update on my current writing and audiobook projects. First up, this week's coupon code will get you 50% off the audiobook of Ghost in the Serpent, Book One in the Ghost Armor series (as excellently narrated by Hollis McCarthy) at my Payhip store. That is FALLSERPENT50. This coupon code will be valid through September 15th, 2025 (exactly one week). So if you need a new audiobook to listen to as we head into fall, we have got you covered. Now for an update on my current writing and audiobook projects. I am pleased to report that the rough draft of Blade of Flames, which will be the first book in my new Blades of Ruin epic fantasy series is finished. The rough draft came at about 90,000 words long, which was what I was aiming for. Next up, I will be writing a short story set as sort of a bonus in that plot line called Thunder Hammer and that will be the backstory of one of the characters in Blade of Flames. And when Blade of Flames comes out (which will hopefully be later this September), newsletter subscribers will get a free ebook copy of Thunder Hammer. So this is an excellent time to subscribe to my newsletter. I am also 8,000 words into Cloak of Worlds. At long last, I am coming back to the Cloak Mage series after nearly a year's absence. Longtime listeners will know the reason was that I had five unfinished series and I wanted to spend the summer of 2025 finishing the unfinished ones and focusing up so I will only have three ongoing series at any given time. I'm hoping Blade of Flames will come out before the end of September and Cloak of Worlds before the end of October, and after that I will be able to return to the Rivah series at long last. In audiobook news, recording is finished on Shield of Power. That will be excellently narrated by Brad Wills and hopefully once it gets through processing and quality assurance and everything, it should be showing up on the various audiobook stores before too much longer. Hollis McCarthy is about halfway through the recording of Ghost in the Siege, which was, as you know, the last book in the Ghost Armor series that just came out. And if all goes well, the audiobook should be coming out probably in October once everything is done with recording and quality assurance and all that. So that is where I'm at with my current writing and audiobook projects. 00:02:34 Main Topic: Summer 2025 Movie/TV Roundup So without further ado, let's head into our main topic. The end of summer is nigh, which means this time for my summer movie review roundup. As is usual for the summer, I saw a lot of movies, so this will be one of the longer episodes. For some reason I ended up watching a bunch of westerns. As always, the movies are ranked from least favorite to most favorite. The grades of course are totally subjective and based on nothing more than my own opinions, impressions, and interpretations. Now on to the movies. First up is the Austin Powers trilogy, the three movies of which came out in 1997, 1999, and 2002. The Austin Powers movies came out just as the Internet really got going in terms of mass adoption, which is likewise why so many Austin Powers and Dr. Evil memes are embedded in online culture. Despite that, I had never really seen any of them all the way through. They've been on in the background on TBS or whatever quite a bit when I visited people, but I've never seen them all. But I happened upon a DVD of the trilogy for $0.25 (USD), so I decided for 25 cents I would give it a go. I would say the movies were funny, albeit not particularly good. Obviously the Austin Powers movies are a parody of the James Bond movies. The movies kind of watch like an extended series of Saturday Night Live skits, only loosely connected, like the skit is what if Dr. Evil had a son named Scott who wasn't impressed with him or another skit was what if a British agent from the ‘60s arrives in the ‘90s and experiences culture clash? What if Dr. Evil didn't understand the concept of inflation and demanded only a million dollars from the United Nations? What if Dr. Evil was actually Austin's brother and they went to school together at Spy Academy? Michael Caine was pretty great as Austin's father. Overall, funny but fairly incoherent. Overall grade: C- Next up is Horrible Bosses, a very dark and very raunchy comedy from about 14 years ago. It came out in 2011. Interestingly, this movie reflects what I think is one of the major crises of the contemporary era, frequent failures of leadership at all levels of society. In the movie Nick, Dale, and Kurt are lifelong friends living in LA and all three of them have truly horrible bosses in their place of employment, ranging from a sociopathic finance director, the company founder's cokehead son, and a boorish dentist with a tendency to sexual harassment. At the bar, they fantasize about killing their horrible bosses and then mutually decide to do something about it. Obviously, they'd all be prime suspects in the murder of their own bosses, but if they killed each other's bosses, that would allow them to establish airtight alibis. However, since Nick, Dale and Kurt are not as bright as they think they are, it all goes hilariously wrong very quickly. Bob Hope has a hilarious cameo. If the best “crude comedies” I've seen are Anchorman, Zoolander, Tropic Thunder, and Dodgeball, and the worst one was MacGruber, I'd say Horrible Bosses lands about in the middle. Overall grade: C Next up is Cowboys and Aliens, which came out in 2011. Now I almost saw this in 2011 when it came out, but I was too busy to go to the theater in July of 2011, so I finally saw it here in 2025 and I would say this was almost a great movie, like the performances were great, the concept was great, the scenery was great, the special effects were great, and the story was packed full of really interesting ideas, but somehow they just didn't coalesce. I'm not entirely sure why. I think upon reflection, it was that the movie is just too overcrowded with too many characters and too many subplots. Anyway, Daniel Craig portrays a man who wakes up with no memory in the Old West, with a mysterious bracelet locked around his wrist. He makes his way to the town of Atonement, and promptly gets arrested because he is apparently a notorious outlaw (which he doesn't remember). While he is locked in jail, space aliens attack the town. The aliens, for unknown reasons, abduct many of the townspeople, and Daniel Craig's character, who is named Jake even if he doesn't remember it, must lead the town's effort to recover their abducted citizens. Harrison's Ford has an excellent performance as this awful cattle baron who nonetheless has virtues of courage and fortitude that you can't help but admire. An excellent performance. That said, the movie was just too packed, and I thought it would work better as a novel. After I watched the movie, it turned out that it was indeed based off a graphic novel. Novels and graphic novels allow for a far more complex story than a movie, and I don't think this movie quite managed to handle the transition from a graphic novel to a film. Overall grade: C Next up is Heads of State, which came out in 2025. This was kind of a stupid movie. However, the fundamental question of any movie, shouted to the audience by Russell Crow in Gladiator is, “are you not entertained?!?” I was thoroughly entertained watching this, so entertained I actually watched it twice. Not everything has to be Shakespeare or a profound meditation on the unresolvable conflicts inherent within human nature. Anyway, John Cena plays Will Derringer, newly elected President of the United States. Idris Elba plays Sam Clark, who has now been the UK Prime Minister for the last six years. Derringer was an action star who parleyed his celebrity into elected office (in the same way Arnold Schwarzenegger did), while Clarke is an army veteran who worked his way up through the UK's political system. Needless to say, the cheerful Derringer and the grim Clarke take an immediate dislike to each other. However, they'll have to team up when Air Force One is shot down, stranding them in eastern Europe. They'll have to make their way home while evading their enemies to unravel the conspiracy that threatens world peace. So half action thriller, half buddy road trip comedy. The premise really doesn't work if you think about it too much for more than thirty seconds, but the movie was funny and I enjoyed it. Jack Quaid really stole his scenes as a crazy but hyper-competent CIA officer. Overall grade: C+ Next up, Captain America: Brave New World, which came out in 2025 and I think this movie ended up on the good side of middling. You can definitely tell it went through a lot of reshoots and retooling, and I suspect the various film industry strikes hit it like a freight train. But we ended up with a reasonably solid superhero thriller. Sam Wilson is now Captain America. He's not superhuman the way Steve Rogers was and doesn't have magic powers or anything, so he kind of fights like the Mandalorian – a very capable fighter who relies on excellent armor. Meanwhile, in the grand American political tradition of failing upward, Thaddeus “Thunderbolt” Ross, who spent years persecuting The Hulk and whose meddling caused the Avengers to disband right before Thanos attacked, has now been elected President. To Wilson's surprise, Ross reaches out and wants him to restart the Avengers. But Ross (as we know) did a lot of shady black ops stuff for years, and one of his projects is coming back to haunt him. Wilson finds himself in the middle of a shadowy conspiracy, and it's up to him to figure out what's going on before it's too late. I was amused that lifelong government apparatchik Ross wanted to restart the Avengers, because when the Avengers had their biggest victory in Avengers: Endgame, they were essentially unsanctioned vigilantes bankrolled by a rogue tech billionaire. Overall grade: B- Next up is Ironheart, which came out in 2025. I'd say Ironheart was about 40% very weird and 60% quite good. It's sort of like the modern version of Dr. Faustus. The show got some flak on the Internet from the crossfire between the usual culture war people, but the key to understanding it is to realize that Riri Williams AKA Ironheart is in fact an antihero who's tottering on the edge of becoming a full-blown supervillain. Like Tony Stark, she's a once-in-a-generation scientific talent, but while she doesn't have Stark's alcohol problems, she's emotionally unstable, immature, ruthless, indifferent to collateral damage and consequences, and suffering from severe PTSD after her best friend and stepfather were killed in a drive-by shooting. This volatile mix gets her thrown out of MIT after her experiments cause too much destruction, and she has to go home to Chicago. To get the funds to keep working on her Iron Man armor, she turns to crime, and falls in with a gang of high-end thieves led by a mysterious figure named Hood. It turns out that Hood has actual magic powers, which both disturbs and fascinates Riri. However, Hood got his magic in a pact with a mysterious dark force. When a job goes bad, Riri gains the enmity of Hood and has to go on the run. It also turns out Hood's dark master has become very interested in Riri, which might be a lot more dangerous for everyone in the long run. Overall, I'd say this is about in the same vein as Agatha All Along, an interesting show constructed around a very morally questionable protagonist. Overall grade: B Next up is A Minecraft movie, which came out in 2024. I have to admit, I've never actually played Minecraft, so I know very little about the game and its ecosystem, only what I've generally absorbed by glancing at the news. That said, I think the movie held together quite well, and wasn't deserving of the general disdain it got in the press. (No doubt the $950 million box office compensated for any hurt feelings.) One of the many downsides of rapid technological change in the last fifty years is that the Boomers and Gen X and the Millennials and Gen Z and Gen Alpha have had such radically different formative experiences in childhood that it's harder to relate to each other. Growing up in the 1980s was a wildly different experience than growing up in the 2010s, and growing up in the 2010s was an even more wildly different experience than growing up in the 1960s. Smartphones and social media were dominant in 2020, barely starting in 2010, and implausible science fiction in 2000 and earlier, and so it was like the different generations grew up on different planets, because in some sense they actually did. (A five-year-old relative of mine just started school, and the descriptions of his school compared to what I remember of school really do sound like different planets entirely.) The Minecraft game and A Minecraft Movie might be one of those generation-locked experiences. Anyway, this has gotten very deep digression for what was essentially a portal-based LitRPG movie. A group of people experiencing various life difficulties in a rural Idaho town get sucked into the Minecraft world through a magic portal. There they must combine forces and learn to work together to master the Minecraft world to save it from an evil sorceress. As always, the fundamental question of any movie is the one that Russell Crowe's character shouted to the audience in Gladiator back in 2000. “Are you not entertained?” I admit I was entertained when watching A Minecraft Movie since it was funny and I recognized a lot of the video game mechanics, even though I've never actually played Minecraft. Like, Castlevania II had a night/day cycle the way Minecraft does, and Castlevania II was forty years ago. But that was another digression! I did enjoy A Minecraft Movie. It was kind of crazy, but it committed to the craziness and maintained a consistent creative vision, and I was entertained. Though I did think it was impressive how Jack Black's agent managed to insist that he sing several different times. Overall grade: B Next up is Back to School, which came out in 1986 and this is one of the better ‘80s comedies I've seen. Rodney Dangerfield plays Thornton Melon, who never went to college and is the wealthy owner of a chain of plus-sized clothing stores. His son Jason is attending Great Lakes University, and after Thornton's unfaithful gold-digging wife leaves him (Thornton is mostly relieved by this development), he decides to go visit his son. He quickly discovers that Jason is flailing at college, and decides to enroll to help out his son. Wacky adventures ensue! I quite enjoyed this. The fictional “Great Lakes University” was largely shot at UW-Madison in Wisconsin, which I found amusing because I spent a lot of time at UW-Madison several decades ago as a temporary IT employee. I liked seeing the characters walk past a place where I'd eat lunch outside when the day was nice, that kind of thing. Also, I'm very familiar with how the sausage gets made in higher ed. There's a scene where the dean is asking why Thornton is qualified to enter college, and then it cuts to the dean cheerfully overseeing the groundbreaking of the new Thornton Melon Hall which Thornton just donated, and I laughed so hard I almost hurt myself, because that is exactly how higher ed works. The movie had some pointless nudity, but it was only a few seconds and no doubt gets cut in network broadcasts. Overall grade: B Next up is Whiskey Galore, which came out in 1949 and this is a comedy set in Scotland during World War II. The villagers living on an isolated island have no whiskey due to wartime rationing. However, when a government ship carrying 50,000 cases of whiskey runs aground near the island, wacky hijinks ensue. I have to admit the first half of the movie was very slow and deliberate, gradually setting up all the pieces for later. Then, once the shipwreck happens, things pick up and the movie gets much funnier. Definitely worth watching both as a good comedy movie and an artifact of its time. A modicum of historical knowledge is required – if you don't know what the Home Guard is, you might have to do some Googling to understand the context of some of the scenes. Regrettably, the version I watched did not have captioning, so I had to pay really close attention to understand what the characters were saying, because some of the accents were very strong. Overall grade: B Next up is Happy Gilmore 2, which came out in 2025. This was dumb and overstuffed with celebrity cameos but thoroughly hilarious and I say this even though it uses one of my least favorite story tropes, namely “hero of previous movie is now a middle age loser.” However, the movie leads into it for comedy. When Happy Gilmore accidentally kills his wife with a line drive, he spirals into alcoholism and despair. But his five children still love him, and when his talented daughter needs tuition for school, Happy attempts to shake off his despair and go back to golf to win the money. But Happy soon stumbles onto a sinister conspiracy led by an evil CEO to transform the game of golf into his own personal profit center. Happy must team up with his old nemesis Shooter McGavin to save golf itself from the evil CEO. Amusingly, as I've said before, the best Adam Sandler movies are almost medieval. In medieval fables, it was common for a clever peasant to outwit pompous lords, corrupt priests, and greedy merchants. The best Adam Sandler protagonist remains an everyman who outwits the modern equivalent of pompous lords and corrupt priests, in this case an evil CEO. Overall grade: B+ Next up is Superman, which came out in 2025 and I thought this was pretty good and very funny at times. I think it caught the essential nature of Superman. Like, Superman should be a Lawful Good character. If he was a Dungeons and Dragons character, he would be a paladin. People on the Internet tend to take the characterization of superheroes seriously to perhaps an unhealthy degree, but it seems the best characterization of Superman is as an earnest, slightly dorky Boy Scout who goes around doing good deeds. The contrast of that good-hearted earnestness with his godlike abilities that would allow him to easily conquer and rule the world is what makes for an interesting character. I also appreciated how the movie dispensed with the overused trope of the Origin Story and just got down to business. In this movie, Lex Luthor is obsessed with destroying Superman and is willing to use both super-advanced technology and engineered geopolitical conflict to do it. Superman, because he's essentially a decent person, doesn't comprehend just how depraved Luthor is, and how far Luthor is willing to go out of petty spite. (Ironically, a billionaire willing to destroy the world out of petty spite is alas, quite realistic). Guy Gardener (“Jerkish Green Lantern”) and the extremely competent and the extremely exasperated Mr. Terrific definitely stole all their scenes. The director of the movie, James Gunn, was quite famously fired from Disney in 2018 for offensive jokes he had made on Twitter back when he was an edgy young filmmaker with an alcohol problem. I suppose Mr. Gunn can rest content knowing that Superman made more money than any Marvel movie released this year. Overall grade: A- Next up is Who Framed Roger Rabbit?, which came out in 1988. This was a very strange movie, but nonetheless, one with an ambitious premise, strong performances, and a strong artistic vision. It's set in post WWII Los Angeles, and “toons” (basically cartoon characters) live and work alongside humans. Private eye Eddie Valiant hates toons since one of them killed his brother five years ago. However, he's hired by the head of a studio who's having trouble with one of his toon actors, Roger Rabbit. Roger's worried his wife Jessica is having an affair, and Valiant obtains pictures of Jessica playing patty cake (not a euphemism, they actually were playing patty cake) with another man. Roger has an emotional breakdown, and soon the other man winds up dead, and Roger insists he's innocent. Valiant and Roger find themselves sucked into a dangerous conspiracy overseen by a ruthless mastermind. This movie was such an interesting cultural artifact. It perfectly follows the structure of a ‘40s film noir movie, but with cartoons, and the dissonance between film noir and the cheerfulness of the toons was embraced and used as a frequently source of comedy. In fact, when the grim and dour Valiant uses the toons' comedy techniques as a tactical improvisation in a moment of mortal peril, it's both hilarious and awesome. Christopher Lloyd's performance as the villainous Judge Doom was amazing. (I don't think it's a spoiler to say that he's villainous, because his character is named Judge Doom and he's literally wearing a black hat.) Like, his performance perfectly captures something monstrous that is trying very hard to pretend to be human and not quite getting it right. And the amount of work it must have taken to make this movie staggers the mind. Nowadays, having live actors interact with cartoon characters is expensive, but not unduly so. It's a frequent technique. You see it all the time in commercials when a housewife is smiling at an animated roll of paper towels or something, and Marvel's essentially been doing it for years. But this was 1988! Computer animation was still a ways off. They had to shoot the movie on analog film, and then hand-draw all the animation and successfully match it to the live film. It wouldn't have worked without the performance of Bob Hoskins as Eddie Valiant, who plays everything perfectly straight in the same way Michael Caine did in A Muppet Christmas Carol. So kind of a strange movie, but definitely worth watching. And it has both Disney and Warner Brothers animated characters in the same movie, which is something we will never, ever see again. Overall grade: A Next up is K-Pop Demon Hunters, which came out in 2025. Like Who framed Roger Rabbit?, this is a very strange movie, but nonetheless with a clear and focused artistic vision. It is a cultural artifact that provides a fascinating look into a world of which I have no knowledge or interest, namely K-pop bands and their dueling fandoms. Anyway, the plot is that for millennia, female Korean musicians have used the magic of their voices to keep the demons locked away in a demon world. The current incarnation is a three-woman K-Pop group called Huntrix, and they are on the verge of sealing away the demons forever. Naturally, the Demon King doesn't like this, so one of his cleverer minions comes up with a plan. They'll start a Demon K-Pop Boy Band! Disguised as humans, the demon K-Pop group will win away Huntrix's fans, allowing them to breach the barrier and devour the world. However, one of the Huntrix musicians is half-demon, and she starts falling for the lead demon in the boy band, who is handsome and of course has a dark and troubled past. Essentially a musical K-drama follows. I have to admit I know practically nothing about K-Pop groups and their dueling fandoms, other than the fact that they exist. However, this was an interesting movie to watch. The animation was excellent, it did have a focused vision, and there were some funny bits. Overall grade: A Next up is Clarkson's Farm Season Four, which came out in 2025. A long time ago in the ‘90s, I watched the episode of Frasier where Frasier and Niles attempt to open a restaurant and it all goes horribly (yet hilariously) wrong. At the time, I had no money, but I promised myself that I would never invest in a restaurant. Nothing I have seen or learned in the subsequent thirty years has ever changed that decision. Season 4 of Clarkson's Farm is basically Jeremy Clarkson, like Frasier and Niles, attempting to open a restaurant, specifically a British pub. On paper it's a good idea, since Clarkson can provide the pub with food produced from his own farm and other local farmers. However, it's an enormous logistical nightmare, and Clarkson must deal with miles of red tape, contractors, and a ballooning budget, all while trying to keep his farm from going under. An excellent and entertaining documentary into the difficulties of both the farming life and food service. I still don't want to own a restaurant! Overall grade: A Next up is Tombstone, which came out in 1993. The Western genre of fiction is interesting because it's limited to such a very specific period of time and geographical region. Like the “Wild West” period that characterizes the Western genre really only lasted as a historical period from about 1865 to roughly 1890. The Western genre was at its most popular in movies from the 1940s and the 1960s, and I wonder if it declined because cultural and demographic changes made it unpopular to romanticize the Old West the way someone like Walt Disney did at Disneyland with “Frontierland.” Of course, the genre lives on in different forms in grittier Western movies, neo-Westerns like Yellowstone and Longmire, and a lot of the genre's conventions apply really well to science fiction. Everyone talks about Firefly being the first Space Western, but The Mandalorian was much more successful and was basically a Western in space (albeit with occasional visits from Space Wizards). Anyway! After that long-winded introduction, let's talk about Tombstone. When Val Kilmer died earlier this year, the news articles mentioned Tombstone as among his best work, so I decided to give it a watch. The plot centers around Wyatt Earp, played by Kurt Russell, who has decided to give up his career in law enforcement and move to Tombstone, Arizona, a silver mining boomtown, in hopes of making his fortune. However, Tombstone is mostly controlled by the Cowboys outlaw gang, and Earp is inevitably drawn into conflict with them. With the help of his brothers and Doc Holliday (Val Kilmer's character), Earp sets out to bring some law and order to Tombstone, whether the Cowboys like it or not. Holliday is in the process of dying from tuberculosis, which makes him a formidable fighter since he knows getting shot will be a less painful and protracted death than the one his illness will bring him. Kilmer plays him as a dissolute, scheming warrior-poet who nonetheless is a very loyal friend. Definitely a classic of the Western genre, and so worth watching. Overall grade: A Next up is Mission Impossible: The Final Reckoning, the eighth Mission Impossible movie. Of the eight movies, I think the sixth one was the best one, but this one comes in at a close second. It continues on from Dead Reckoning. Ethan Hunt now possesses the key that will unlock the source code of the Entity, the malicious AI (think ChatGPT, but even more obviously evil) that is actively maneuvering the world's nuclear powers into destroying each other so the Entity can rule the remnants of humanity. Unfortunately, the Entity's source code is sitting in a wrecked Russian nuclear sub at the bottom of the Bering Sea. Even more unfortunately, the Entity knows that Hunt has the key and is trying to stop him, even as the Entity's former minion and Hunt's bitter enemy Gabriel seeks to seize control of the Entity for himself. A sense of apocalyptic doom hangs over the movie, which works well to build tension. Once again, the world is doomed, unless Ethan Hunt and his allies can save the day. The tension works extremely well during the movie's underwater sequence, and the final airborne duel between Hunt and Gabriel. I don't know if they're going to make any more Mission Impossible movies after this (they are insanely expensive), but if this is the end, it is a satisfying conclusion for the character of Ethan Hunt and the Impossible Mission Force. Overall grade: A Next up is Deep Cover, which came out in 2025. This is described as a comedy thriller, and I didn't know what to expect when I watched it, but I really enjoyed it. Bryce Dallas Howard plays Kat, a struggling comedy improv teacher living in London. Her best students are Marlon (played by Orlando Bloom), a dedicated character actor who wants to portray gritty realism but keeps getting cast in tacky commercials, and Hugh (played by Nick Mohammed), an awkward IT worker with no social skills whatsoever. One day, the three of them are recruited by Detective Sergeant Billings (played by Sean Bean) of the Metropolitan Police. The Met wants to use improv comedians to do undercover work for minor busts with drug dealers. Since it plays 200 pounds a pop, the trio agrees. Of course, things rapidly spiral out of control, because Kat, Marlon, and Hugh are actually a lot better at improv than they think, and soon they find themselves negotiating with the chief criminals of the London underworld. What follows is a movie that is both very tense and very funny. Kat, Marlon, and Hugh are in way over their heads, and will have to do the best improv of their lives to escape a very grisly fate. Whether Sean Bean dies or not (as is tradition), you will just have to watch the movie and find out. Overall grade: A Next up is Puss in Boots: The Final Wish, which came out in 2022. I don't personally know much about the history of Disney as a corporation, and I don't much care, but I do have several relatives who are very interested in the history of the Disney corporation, and therefore I have picked up some by osmosis. Apparently Disney CEO Michael Eisner forcing out Jeffrey Katzenberg in the 1990s was a very serious mistake, because Katzenberg went on to co-found DreamWorks, which has been Disney's consistent rival for animation for the last thirty years. That's like “CIA Regime Change Blowback” levels of creating your own enemy. Anyway, historical ironies aside, Puss in Boots: The Final Wish was a funny and surprisingly thoughtful animated movie. Puss in Boots is a legendary outlaw and folk hero, but he has used up eight of his nine lives. An ominous bounty hunter who looks like a humanoid wolf begins pursuing him, and the Wolf is able to shrug off the best of Puss In Boots' attacks. Panicked, Puss hides in a retirement home for elderly cats, but then hears rumors of the magical Last Wish. Hoping to use it to get his lives back, Puss In Boots sets off on the quest. It was amusing how Little Jack Horner and Goldilocks and the Three Bears were rival criminal gangs seeking the Last Wish. Overall grade: A Next up is Chicken People, which came out in 2016. A good documentary film gives you a glimpse into an alien world that you would otherwise never visit. In this example, I have absolutely no interest in competitive chicken breeding and will only raise chickens in my backyard if society ever collapses to the level that it becomes necessary for survival. That said, this was a very interesting look into the work of competitive chicken breeding. Apparently, there is an official “American Standard of Perfection” for individual chicken breeds, and the winner of the yearly chicken competition gets the title “Super Grand Champion.” Not Grand Champion, Super Grand Champion! That looks impressive on a resume. It is interesting how chicken breeding is in some sense an elaborate Skinner Box – like you can deliberately set out to breed chickens with the desirable traits on the American Standard of Perfection, but until the chickens are hatched and grow up, you don't know how they're going to turn out, so you need to try again and again and again… Overall grade: A Next up is The Mask of Zoro, which came out in 1998. I saw this in the theatre when it came out 27 years ago, but that was 27 years ago, and I don't have much of a memory of it, save that I liked it. So when I had the chance to watch it again, I did! Anthony Hopkins plays Diego de la Vega, who has the secret identity of Zorro in the final days before Mexico breaks away from the Spanish Empire. With Mexico on the verge of getting its independence, Diego decides to hang up his sword and mask and focus on his beloved wife and daughter. Unfortunately, the military governor Don Montero realizes Diego is Zorro, so has him arrested, kills his wife, and steals his baby daughter to raise as his own. Twenty years later, a bandit named Alejandro loses his brother and best friends to a brutal cavalry commander. It turns out that Montero is returning to California from Spain, and plans to seize control of California as an independent republic (which, of course, will be ruled by him). In the chaos, Diego escapes from prison and encounters a drunken Alejandro, and stops him from a futile attack upon the cavalry commander. He then proposes a pact – Diego will train Alejandro as the next Zorro, and together they can take vengeance upon the men who wronged them. This was a good movie. It was good to see that my taste in movies 27 years ago wasn't terrible. It manages to cram an entire epic plot into only 2 hours and 20 minutes. In some ways it was like a throwback to a ‘40s movie but with modern (for the ‘90s) production values, and some very good swordfights. Overall grade: A Next up is Wick is Pain, which came out in 2025. I've seen all four John Wick movies and enjoyed them thoroughly, though I've never gotten around to any of the spinoffs. Wick is Pain is a documentary about how John Wick went from a doomed indie movie with a $6.5 million hole in its budget to one of the most popular action series of the last few decades. Apparently Keanu Reeves made an offhand joke about how “Wick is pain” and that became the mantra of the cast and crew, because making an action movie that intense really was a painful experience. Definitely worth watching if you enjoyed the John Wick movies or moviemaking in general. Overall grade: A The last movie I saw this summer was Game Night, which came out in 2016. It was a hilarious, if occasionally dark comedy action thriller. Jason Bateman and Rachel McAdams play Max and Annie Davis, a married couple who are very competitive and enjoy playing games of all kinds. Jason has an unresolved conflict with his brother Brooks, and one night Brooks invites them over for game night, which Max resents. Halfway through the evening, Brooks is kidnapped, with Max and Annie assume is part of the game. However, Brooks really is involved in something shady. Hilarity ensues, and it's up to Max and Annie to rescue Brooks and stay alive in the process. This was really funny, though a bit dark in places. That said, Max and Annie have a loving and supportive marriage, so it was nice to see something like that portrayed on the screen. Though this also leads to some hilarity, like when Annie accidentally shoots Max in the arm. No spoilers, but the punchline to that particular sequence was one of the funniest things I've ever seen. Overall grade: A So no A+ movie this time around, but I still saw a bunch of solid movies I enjoyed. One final note, I have to admit, I've really come to respect Adam Sandler as an entertainer, even if his movies and comedy are not always to my taste. He makes what he wants, makes a lot of money, ensures that his friends get paid, and then occasionally takes on a serious role in someone else's movie when he wants to flex some acting muscles. I am not surprised that nearly everyone who's in the original Happy Gilmore who was still alive wanted to come back for Happy Gilmore 2. So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show enjoyable and perhaps a guide to some good movies to watch. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
Croco berichtet von seinem Urlaub und der Gamescom. Die Väter Lars, ehemals angehender Gymnasiallehrer für Mathematik und Informatik und Andi aka Crocodileandy, gelernter Architekt, sind auf Umwegen zu Social Media Stars geworden. Mit Kreativität und dem Willen anderen etwas beizubringen haben sie mit Hilfe von Minecraft ihre Reichweite gewonnen. In dem Podcast "Besser als Nackt" dreht sich alles um die unverblümte Wahrheit des Lebens. Viel Spaß beim Anhören!
In this episode, Miner and Troj tackle the world of clickbait content in Minecraft. Using the popular creator Wattles as a case study, we break down how clickbait titles and thumbnails grab attention, why so many creators lean on them, and the potential dangers they bring to both audiences and the Minecraft community as a whole.Is clickbait harmless fun? Or does it risk trust, quality, and long-term engagement? We share our honest thoughts as creators navigating this space, and what it really means for content in Minecraft today.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
New Q&A: Should you be able to get spawn eggs in survival? Why or why not?One Block Challenge!THEME: Crafting!Email me your idea or leave it on the Discord. Only give me one idea. Provide the name of the block and any function it has. Keep your descriptions simple and to the point. The winners will be announced in a future episode.LinksDiscord: https://discord.gg/jcTmQteGBsEmail: digstraightdowncast@gmail.comTwitter: https://twitter.com/RebelJC_92YouTube: https://www.youtube.com/channel/RebelJCMusic: Above and Beyond, MilesRocksAlotSoulscraft: https://rebeljc.itch.io/soulscraft
David und Papa erzählen von ihren Erfahrungen von der Minecraft-Experience in London.
This week on Expansion Pass:Edward Varnell and Corey Dirrig dive into the biggest issues facing the big three platform holders—and how each is handling them.PlayStation is still chasing the live-service dragon… but should they be? Over half of their revenue comes from just ten games, none of which they own outright. After Concord flopped, Bungie hit rough waters, and Fairgame$ failed to spark interest, their only real live-service hits are a fading Destiny 2 and the surprise success of Helldivers 2—which they're publishing on Xbox this August. Meanwhile, Xbox has that lane locked down with Minecraft, Elder Scrolls Online, Fallout 76, Sea of Thieves, and Call of Duty.Xbox, though, still can't get its messaging straight. Mixed signals and rumored clashes with Microsoft leadership have fans frustrated—some even jumping to other platforms that still offer Xbox's games, like Forza Horizon 5, Indiana Jones and the Great Circle, and the upcoming Gears of War: Reloaded.Nintendo is still in the middle of the Game Key Card mess after the Partner Showcase revealed nearly every new game will use them instead of cartridges. Macronix, the Switch 2's cartridge manufacturer, is now looking at bigger storage sizes beyond the current 64GB, hoping to keep Nintendo competitive with third-party support.This and much more on Expansion Pass. Follow our Hosts: Edward Varnell, Cofounder of Boss Rush Network and Host of Nintendo Pow BlockCorey Dirrig, Founder of Boss Rush NetworkJoin the Boss Rush Community: Join the Boss Rush Network Community DiscordFollow Boss Rush Network: Follow Boss Rush Network on X/Twitter, Bluesky, Facebook, LinkedIn, Threads, and InstagramSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thank you for your Support!Thank you for watching or listening to Expansion Pass, part of the bonus content from the Boss Rush Network! If you enjoyed the show, be sure to subscribe to the channel, give the video a Like, and hit the notification bell so you never miss an episode. If you're listening on Apple Podcasts, Spotify, or any other podcast app, please leave us a 5-star rating and a review—it really helps us grow! Have a topic suggestion? Drop a comment or join our Community Discord to let us know what you'd like to hear discussed. For more great content, visit our website at BossRush.net. Thank you for your continued support of Expansion Pass and our independent endeavor at the Boss Rush Network!
A DC inspired short made with love and artful skill, this week's pick is also an homage to the creative talent of a young creator now sadly passed. Despite us not necessarily being the target audience - due to certain demographic features - we really enjoyed reviewing this. Check out our comments and do add your own. 1:32 Introduction to the film: form and creative technique – Smallville comedy vibe X superhero, and a shout out for collaborations everywhere 6:00 The challenge of being a Minecraft modder and making machinima possible – the Blockbuster mod and BBS mod 9:20 Player control: the visual fidelity is outstanding, the choreography is impressive, the editing, shot selection and sequencing and craft is admirable 12:37 Is it for us oldies? Maybe… target audience is key to this, identifying with the game aesthetic 17:20 Discussing early machinimas: Seal of Nahara and Devil's Covenant 19:28 Kid Flash comparison to the DC TV show – this is better! 22:58 In conclusion: “This film was clearly loved by its creators” Credits - Speakers: Ricky Grove, Phil Rice, Damien Valentine Producer: Ricky Grove Editor: Phil Rice Music: Phil Rice and SunoAI
Episode #387 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth dive deep into the innovative musical world of Lena Raine, one of gaming's most emotionally resonant and versatile composers. From her breakthrough work on the indie platformer Celeste to her contributions to major franchises like Minecraft and Guild Wars 2, Raine has consistently crafted soundscapes that blend electronic innovation with organic warmth. Whether she's scoring personal moments of self-reflection or crafting atmospheric pieces for massive explorable environments, Raine brings a distinctive voice that has already influenced a generation of game music creators. This Composer Appreciation celebrates an artist who has proven that video game music can be both technically sophisticated and deeply human, making her one of the most important voices in contemporary gaming audio. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Confronting Myself from Celeste [Lena Raine, 2018] The Shelter from Dead State [Lena Raine, 2014] UPSHIFT from UPSHIFT [Lena Raine, 2016] The Decisive Battle from Panic at Multiverse High! [Lena Raine, 2016] electroheist from hackmud [Lena Raine, 2016] Perception Shift from ESC [Lena Raine, 2018] Supper Woods from Chicory: A Colorful Tale [Lena Raine, 2021] Beyond The Heart (Broken Hearts Mix) from Spin Rhythm XD [Lena Raine, 2019] Traveling from Sackboy: A Big Adventure [Lena Raine, 2020] Ursula's Poetry from Harmony: The Fall of Reverie [Lena Raine, 2023] Everyday Life from Moonglow Bay [Lena Raine, 2021] Creator from Minecraft: Tricky Trials [Lena Raine, 2024] VS. The Raging Blazes from Beastieball [Lena Raine, 2024] Tarir, The Forgotten City from Guild Wars 2: Heart of Thorns [Lena Raine, 2015] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Mojang are being sued for breaking the laws of the European Union by changing their terms of service to ban gun mods. Spearheaded by a mod developer, this lawsuit is adjacent to Stop Killing Games but not quite part of it.Google has announced a plan to block indie developers from publishing apps for Android without giving away their personal details. Professor is mad as hell and he's not going to take it anymore, and is seriously considering switching to a Linux phone.Child stars and social media sounds like a bad time. Stars with experience have suggested that the child stars on the new Harry Potter series need to be trained to deal with it, which sounds like a good idea when you realise how much hate is going to get flung around just because the series isn't exactly the same as the originals.***We enjoyed a nice drink of Rez which you can get a 10% discount when you type NERDS at the checkout from the Rez website at www.drinkrez.com.***Resources:Minecraft Lawsuit (We're Suing Minecraft in a Class Action Lawsuit)Android killing emulation (Google wants to make sideloading Android apps safer by verifying developers' identities, This small change might kill emulation on Android phones next year )Social media training should be madatory – Sophie Turner (New Harry Potter Child Actors Can't Use Social Media, Says Sophie Turner)Full Show notes : https://docs.google.com/document/d/1c_n-oPJNa-zO9omtWGZ48CESafgHINqL0dprnaYRibk/edit?usp=sharing *If you'd like to be featured on the show, send us an email: Nerds.Amalgamated@gmail.comFollow us on: Facebook || Twitter || TwitchJoin the Community on Discord: https://discord.gg/VqdBVH5aAnd watch us on YouTube: Nerds Amalgamated - YouTube
Nate likes Dragon Quest. But Nate does not like Minecraft. Does Nate like a Minecraft-styled Dragon Quest game? Or is it a Dragon Quest-style Minecraft game? We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.
Whatcha 360: Episode 359 - We're close to another self-declared milestone, so we're taking a break and bringing you a very special Whatcha 359! Your hosts dive in on what they've been getting down with in the Normie Pop Culture world only on Normies Like Us. Insta: @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
If you're neurosparkly yourself, love gaming or have ever wondered how online friendships can be just as real as in-person ones, this episode is for you.More info, resources & ways to connect - https://www.tacosfallapart.com/podcast-live-show/podcast-guests/lise-goblin-keeneyIn this episode, MommaFoxFire sat down with Lise Keeney, also known as Goblin, to talk about neurodivergence, gaming and how online spaces can create genuine friendships. Lise is a brand strategist and PR professional turned founder of Goblins, a voice-based platform that helps people connect through gaming. Her journey into building Goblins grew out of both personal loss and the desire to create spaces where neurodivergent people could feel comfortable being themselves.Lise shared her path from working with startups like Hinge to launching her own project. She joked that she has always had a “goblin answer” to career questions, but what has carried her through is creativity, curiosity, and the drive to help people connect in authentic ways. After her father passed away in 2022, she found herself craving community but not the energy it takes to go out and meet new people in person. That gap inspired the idea behind Goblins: a way to find real connection without leaving your home.A big part of the conversation centered on what it means to be “neurospicy,” Lise's preferred term for her own mix of ADHD and autism traits. She described how those traits show up as both strengths and struggles. On one hand, being neurodivergent often means heightened creativity and out-of-the-box problem solving. On the other hand, it can come with challenges like focus issues, people-pleasing tendencies or sensory overload. By embracing the label of neurospicy, she found both humor and empowerment.The two also talked about how video games serve as more than entertainment. For many neurodivergent folks, games offer structure, space to hyperfocus, and a low-stakes way to socialize. Lise pointed out that some of her gaming friends know her better than people she's known in real life for years. There is something disarming about playing in a shared digital space that makes opening up easier than sitting across a brunch table. MommaFoxFire agreed, sharing her own experiences with friendships formed through gaming and how those bonds can feel just as real and even more consistent than offline relationships.They also explored the kinds of games that foster connection. Competitive or high-intensity games like Call of Duty can make conversation harder, while cozy worlds like Palia or Minecraft let people talk while exploring together. These lighter games allow for parallel play, where people can hang out in voice chat while chopping trees, crafting, or just existing in the same virtual world. The result is an environment where conversation flows naturally.Another theme was safety and community care. Lise explained that Goblins uses voice-first interaction and strong moderation to cut down on harmful behavior. The community of about 2,500 goblins on Discord is quick to welcome newcomers, celebrate glow-ups, and even nudge each other with friendly accountability. From D&D groups to Monster Hunter squads, the connections have already led to lasting friendships, relationships and even in-person meetups.Throughout the episode, both MommaFoxFire and Lise underscored that video games are not a distraction from “real life” but a powerful tool for mental health and connection. Goblins is proving that you can meet friends, find belonging, and even fall in love without forcing yourself into traditional social spaces. Lise's story shows how being unapologetically neurospicy, leaning into gaming, and building inclusive platforms can create kinder, more meaningful communities online.
Jonny, and Joel cover bug fixes, and UI tweaks in the latest Minecraft snapshot for The Copper Age drop, answer listener email about controlling copper, and celebrate the completion of Joel's Westhill build nearly five years in the making!Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/01/the-spawn-chunks-365-the-age-of-westhill/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
Connor Pugs tells a Storytime of this CRAZY minecraft girl... This Story was absolutely Insane.
Welcome back to our end of the month episode drop. Whew - got it in just in time! This time around, Evan talks about a Minecraft video/documentary, Liam talks about season 2 of the Netflix show Wednesday, and Brian dives into Dune Parts One and Two.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
In this episode of Real Mining in Minecraft, Miner Thoughts takes us deep underground—both in the game and in the real world! We break down the real-life rock and mineral counterparts to Minecraft's most iconic ores. From the sparkling crystals behind diamond to the earthy origins of iron, redstone, and even lapis lazuli, we'll explore what they actually look like, how they're found, and how close (or far!) Minecraft gets to reality.This episode is all about bridging the gap between geology and gaming—perfect for players who've always wondered: what does this block look like in the real world?Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
Connor Pugs tells Storytime of the cringiest, funniest and most hilarious minecraft kid doing stuff only minecraft kids would do. These stories will make you laugh!
Helldivers 2 has unleashed its biggest update yet, and we're diving deep into the Gloom. The "Into the Unjust" expansion brings underground caves, terrifying new enemies like the fire-breathing Bug Dragon, and a full-scale Xbox launch with Halo ODST gear. Is this the best update yet? But that's not all we're breaking down this week. We're tackling the Jack Black effect: is his comedy the magic ingredient for video game movies after Mario and Minecraft, or did it completely miss the mark for Borderlands' Clap Trap? We debate the fine line between adaptation and homogenization. Plus, major leaks for Valve's Project Fremont suggest a powerful new Steam Console is on the way, and we have the specs and price predictions. And in a shocking comeback, Hardspace: Shipbreaker has been saved from the scrapyard—its developers have reclaimed the IP and are working on NEW projects. The future of ship-breaking is bright. Topics Covered: Helldivers 2 Into The Unjust Update, Xbox Launch, New Enemies, New Warbonds Jack Black, Video Game Movies, Borderlands Movie, Mario Movie, Minecraft Movie Valve Project Fremont Leaks, Steam Console, Steam Deck 2 Specs & Price Hardspace Shipbreaker 2, New Game Announcement, IP Acquisition Satisfactory PlayStation 5 Release #helldivers2 #jackblack #gamingnews #borderlands #valve #steamdeck #projectfremont #hardspaceshipbreaker #xbox #playstation #gamingsetup #pcgaming #gaming
In the sixtieth episode of Making Mt. Rushmore, host/moderator Steve Riddle welcomes Jeremy Nichols and Mirandia Berthhold to discuss which Video Game Songs deserve a place on their respective lists. Is the original Super Mario Bros. theme a no-brainer? What about the Overworld Theme from the Legend of Zelda? Does the Wii Sports theme grab a spot? Does Nearly Civilized from James Bond 007: Nightfire or Sweden from Minecraft deserve a place? After that, they discuss which Video Game Soundtracks will be part of that grouping. Can you argue that Grand Theft Auto: Vice City/Stories shouldn't get a spot? Will Mega Man 2 be included? Is World of Warcraft in the conversation? What about The Legend of Zelda: A Link to the Past or The Legend of Zelda: Ocarina of Time?
Recurring guest host David joins the Genesius guys as they take their First Steps back into the podcast after a summer hiatus. Bonus content includes discussions about the Minecraft movie and James Gunn's DCU Superman reboot. Recorded 08/26/2025.
FreeBSD Journal Summer 2025 Edition, Java hiding in plain sight, BSDCan 2025 Trip report, Call for testing OpenBSD webcams, recent new features in OpenSSH, Improved 802.11g AP compatibility check, and more NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines FreeBSD Journal April/May/June 2025 Edition (https://freebsdfoundation.org/our-work/journal/browser-based-edition/networking-3/) BSDCan 2025 Trip Report – Chuck Tuffli (https://freebsdfoundation.org/blog/bsdcan-2025-trip-report-chuck-tuffli/) News Roundup Call for testing: USB webcams (http://undeadly.org/cgi?action=article;sid=20250808083341) From Minecraft to Markets: Java Hiding in Plain Sight (https://freebsdfoundation.org/blog/from-minecraft-to-markets-java-hiding-in-plain-sight/) Recent new features in OpenSSH (http://undeadly.org/cgi?action=article;sid=20250802084523) NetBSD 11.0 release process underway (https://blog.netbsd.org/tnf/entry/netbsd_11_0_release_process) Interview: Nico Cartron Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Feedback/Questions Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) Join us and other BSD Fans in our BSD Now Telegram channel (https://t.me/bsdnow) Special Guest: Nico Cartron.
You're listening to Burnt Toast! Today, my guest is Ash Brandin of Screen Time Strategies, also know as The Gamer Educator on Instagram. Ash is also the author of a fantastic new book, Power On: Managing Screen Time to Benefit the Whole Family. Ash joined us last year to talk about how our attitudes towards screen time can be…diet-adjacent. I asked them to come back on the podcast this week because a lot of us are heading into back-to-school mode, which in my experience can mean feelingsss about screen routines. There are A LOT of really powerful reframings in this episode that might blow your mind—and make your parenting just a little bit easier. So give this one a listen and share it with anyone in your life who's also struggling with kids and screen time.Today's episode is free but if you value this conversation, please consider supporting our work with a paid subscription. Burnt Toast is 100% reader- and listener-supported. We literally can't do this without you! PS. You can take 10 percent off Power On, or any book we talk about on the podcast, if you order it from the Burnt Toast Bookshop, along with a copy of Fat Talk! (This also applies if you've previously bought Fat Talk from them. Just use the code FATTALK at checkout.)Episode 208 TranscriptVirginiaFor anyone who missed your last episode, can you just quickly tell us who you are and what you do?AshI'm Ash Brandin. I use they/them pronouns.I am a middle school teacher by day, and then with my online presence, I help families and caregivers better understand and manage all things technology—screen time, screens. My goal is to reframe the way that we look at them as caregivers, to find a balance between freaking out about them and allowing total access. To find a way that works for us. VirginiaWe are here today to talk about your brilliant new book, which is called Power On: Managing Screen Time to Benefit the Whole Family. I can't underscore enough how much everybody needs a copy of this book. I have already turned back to it multiple times since reading it a few months ago. It just really helps ground us in so many aspects of this conversation that we don't usually have.AshI'm so glad to hear that it's helpful! If people are new to who I am, I have sort of three central tenets of the work that I do: * Screen time is a social inequity issue. * Screens can be part of our lives without being the center of our lives. * Screens and screen time should benefit whole families.Especially in the last few years, we have seen a trend toward panic around technology and screens and smartphones and social media. I think that there are many reasons to be concerned around technology and its influence, especially with kids. But what's missing in a lot of those conversations is a sense of empowerment about what families can reasonably do. When we focus solely on the fear, it ends up just putting caregivers in a place of feeling bad.VirginiaYou feel like you're getting it wrong all the time.AshShame isn't empowering. No one is like, “Well, I feel terrible about myself, so now I feel equipped to go make a change,” right?Empowerment is what's missing in so many of those conversations and other books and things that have come out, because it's way harder. It's so much harder to talk about what you can really do and reasonably control in a sustainable way. But I'm an educator, and I really firmly believe that if anyone's in this sort of advice type space, be it online or elsewhere, that they need to be trying to empower and help families instead of just capitalizing on fear.VirginiaWhat I found most powerful is that you really give us permission to say: What need is screen time meeting right now? And this includes caregivers' needs. So not just “what need is this meeting for my child,” but what need is this meeting for me? I am here recording with you right now because iPads are meeting the need of children have a day off school on a day when I need to work. We won't be interrupted unless I have to approve a screen time request, which I might in 20 minutes.I got divorced a couple years ago, and my kids get a lot more screen time now. Because they move back and forth between two homes, and each only has one adult in it. Giving myself permission to recognize that I have needs really got me through a lot of adjusting to this new rhythm of our family.AshAbsolutely. And when we're thinking about what the need is, we also need to know that it's going to change. So often in parenting, it feels like we have to come up with one set of rules and they have to work for everything in perpetuity without adjustment. That just sets us up for a sense of failure if we're like, well, I had this magical plan that someone told me was going to work, and it didn't. So I must be the problem, right? It all comes back to that “well, it's my fault” place.VirginiaWhich is screens as diet culture.AshAll over again. We're back at it. It's just not helpful. If instead, we're thinking about what is my need right now? Sometimes it's “I have to work.” And sometimes it's “my kid is sick and they just need to relax.” Sometimes it's, as you were alluding to earlier, it's we've all just had a day, right? We've been run ragged, and we just need a break, and that need is going to dictate very different things. If my kid is laid up on the couch and throwing up, then what screen time is going to be doing for them is very different than If I'm trying to work and I want them to be reasonably engaged in content and trying to maybe learn something. And that's fine. Being able to center “this is what I need right now,” or “this is what we need right now,” puts us in a place of feeling like we're making it work for us. Instead of feeling like we're always coming up against some rule that we're not going to quite live up to.VirginiaI'd love to talk about the inequity piece a little more too. As I said, going from a two parent household to a one parent household, which is still a highly privileged environment—but even just that small shift made me realize, wait a second. I think all the screen time guidance is just for typical American nuclear families. Ideally, with a stay at home parent.So can you talk about why so much of the standard guidance doesn't apply to most of our families?AshIt's not even just a stay at home parent. It's assuming that there is always at least one caregiver who is fully able to be present. Mom, default parent, is making dinner, and Dad is relaxing after work and is monitoring what the kids are doing, right? And it's one of those times where I'm like, have you met a family?VirginiaPeople are seven different places at once. It's just not that simple.AshIt's not that simple, right? It's like, have you spent five minutes in a typical household in the last 10 years? This is not how it's going, right?So the beginning of the book helps people unlearn and relearn what we may have heard around screens, including what research really does or doesn't say around screens, and this social inequity piece. Because especially since the onset of COVID, screens are filling in systemic gaps for the vast majority of families.I'm a family with two caregivers in the home. We both work, but we're both very present caregivers. So we're definitely kind of a rarity, that we're very privileged. We're both around a lot of the time. And we are still using screens to fill some of those gaps.So whether it's we don't really have a backyard, or people are in a neighborhood where they can't send their kids outside, or they don't have a park or a playground. They don't have other kids in the neighborhood, or it's not a safe climate. Or you live in an apartment and you can't have your neighbors complain for the fifth time that your kids are stomping around and being loud. Whatever it is—a lack of daycare, affordable after school care —those are all gaps. They all have to be filled. And we used to have different ways of filling those gaps, and they've slowly become less accessible or less available. So something has to fill them. What ends up often filling them is screens. And I'm not saying that that's necessarily a good thing. I'd rather live in a world in which everyone is having their needs met accessibly and equitably. But that's a much harder conversation, and is one that we don't have very much say in. We participate in that, and we might vote for certain people, but that's about all we can really do reasonably. So, in the meantime, we have to fill that in with something and so screens are often going to fill that in.Especially if you look at caregivers who have less privilege, who are maybe single caregivers, caregivers of color, people living in poverty—all of those aspects of scarcity impacts their bandwidth. Their capacity as a caregiver is less and spread thinner, and all of that takes away from a caregiver's ability to be present. And there were some really interesting studies that were done around just the way that having less capacity affects you as a caregiver.And when I saw that data, I thought, well, of course. Of course people are turning to screens because they have nothing else to give from. And when we think of it that way, it's hard to see that as some sort of personal failure, right? When we see it instead as, oh, this is out of necessity. It reframes the question as “How do I make screens work for me,” as opposed to, “I'm bad for using screens.”VirginiaRight. How do I use screen time to meet these needs and to hopefully build up my capacity so that I can be more present with my kids? I think people think if you're using a lot of screens, you're really never present. It's that stereotype of the parent on the playground staring at their phone, instead of watching the kid play. When maybe the reason we're at the playground is so my kid can play and I can answer some work emails. That doesn't mean I'm not present at other points of the day.AshOf course. You're seeing one moment. I always find that so frustrating. It just really feels like you you cannot win. If I were sitting there staring at my child's every move in the park, someone would be like, “you're being a helicopter,” right? And if I look at my phone because I'm trying to make the grocery pickup order—because I would rather my child have time at the playground than we spend our only free hour in the grocery store and having to manage a kid in the grocery store and not having fun together, right? Instead I'm placing a pickup order and they're getting to run around on the playground. Now also somehow I'm failing because I'm looking at my phone instead of my kid. But also, we want kids to have independent time, and not need constant input. It really feels like you just can't win sometimes. And being able to take a step back and really focus on what need is this meeting? And if it's ours, and if it is helping me be more present and connected, that's a win. When I make dinner in the evening, my kid is often having screen time, and I will put in an AirPod and listen to a podcast, often Burnt Toast, and that's my decompression. Because I come home straight from work and other things. I'm not getting much time to really decompress.VirginiaYou need that airlock time, where you can decompress and then be ready to be present at dinner.I'm sure I've told you this before, but I reported a piece on screen time for Parents Magazine, probably almost 10 years ago at this point, because I think my older child was three or four. And I interviewed this Harvard researcher, this older white man, and I gave him this the dinner time example. I said, I'm cooking dinner. My kid is watching Peppa Pig so that I can cook dinner, and take a breath. And then we eat dinner together. And he said, “Why don't you involve her in cooking dinner? Why don't you give her a bag of flour to play with while you cook dinner?”AshOf all the things!VirginiaAnd I said to him: Because it's 5pm on a Wednesday and who's coming to clean the flour off the ceiling?AshA bag of flour. Of all the things to go to! VirginiaHe was like, “kids love to make a happy mess in the kitchen!” I was like, well I don't love that. And it was just exactly that. My need didn't matter to him at all. He was like, “h, well, if you just want to pacify your children…” I was like, I do, yes, in that moment.AshWell, and I think that's another part of it is that someone says it to us like that, and we're like, “well, I can't say yes,” right? But in the moment, yeah, there are times where it's like, I need you to be quiet. And as hard as this can be to think, sometimes it's like right now, I need you to be quiet and convenient because of the situation we're in. And that doesn't mean we're constantly expecting that of them, and hopefully that's not something we're doing all the time. But if the need is, oh my God, we're all melting down, and if we don't eat in the next 15 minutes, we're going to have a two hour DEFCON1 emergency on our hands, then, yeah, I'm gonna throw Peppa Pig on so that we can all become better regulated humans in the next 15 minutes and not have a hungry meltdown. And that sounds like a much better alternative to me!VirginiaThan flour all over my kitchen on a Wednesday, right? I mean, I'll never not be mad about it. It's truly the worst parenting advice I've ever received. So thank you for giving us all more space as caregivers to be able to articulate our own needs and articulate what we need to be present. It's what we can do in the face of gaps in the care system that leave us holding so much.That said: I think there are some nitty gritty aspects of this that we all struggle wit, so I want to talk about some of the nuts and bolts pieces. One of my biggest struggles is still the question of how much time is too much time? But you argue that time really isn't the measure we should be using. As you're saying, that need is going to vary day to day, and all the guidance that's been telling us, like, 30 minutes at this age, an hour at this age, all of that is not particularly germane to our lives. So can you explain both why time is less what we should fixate on? And then how do I release myself? How do I divest from the screen time diet culture?AshOh man, I wish I had a magic bullet for that one. We'll see what I can do.When I was writing this and thinking about it and making content about it, I kept thinking about you. Because the original time guidelines that everyone speaks back to—they're from the AAP. And they have not actually been used in about 10 years, but people still bring them up all the time. The “no time under two” and “up to an hour up to age five” and “one to two hours, five to 12.” And if you really dig in, I was following footnote after footnote for a while, trying to really find where did this actually come from? It's not based on some study that found that that's the ideal amount of time. It really came from a desire to find this middle ground of time spent being physically idle. These guidelines are about wanting to avoid childhood obesity.VirginiaOf course.AshIt all comes back, right?VirginiaI should have guessed it.AshAnd so in their original recommendations, the AAP note that partially this is to encourage a balance with physical movement. Which, of course, assumes that if you are not sitting watching TV or using an iPad, that you will be playing volleyball or something.VirginiaYou'll automatically be outside running around.AshExactly, of course, those are the only options.VirginiaIt also assumes that screen time is never physical. But a lot of kids are very physical when they're watching screens.AshExactly. And it, of course, immediately also imposes a morality of one of these things is better—moving your body is always better than a screen, which is not always going to be true, right? All these things have nuance in them. But I thought that was so interesting, and it shouldn't have surprised me, and yet somehow it still did. And of course it is good to find movement that is helpful for you and to give your kids an enjoyment of being outside or moving their bodies, or playing a sport. And putting all of that in opposition to something else they may enjoy, like a screen, really quickly goes to that diet culture piece of “well, how many minutes have you been doing that?” Because now we have to offset it with however many minutes you should be running laps or whatever.So those original recommendations are coming from a place of already trying to mitigate the negatives of sitting and doing something sort of passively leisurely. And in the last 10 years, they've moved away from that, and they now recommend what's called making a family media plan. Which actually I think is way better, because it is much more prioritizing what are you using this for? Can you be doing it together? What can you do? It's much more reasonable, I think. But many people still go back to those original recommendations, because like you said, it's a number. It's simple. Just tell me.VirginiaWe love to grab onto a number and grade ourselves.AshJust tell me how much time so that I can tell myself I'm I'm doing a good job, right? But you know, time is just one piece of information. It can be so specific with what am I using that time to do? If I'm sitting on my computer and doing work for an hour and a half, technically, that is screen time, but it is going to affect me a lot differently than if I'm watching Netflix or scrolling my phone for an hour and a half. I will feel very different after those things. And I think it's really important to be aware of that, and to make our kids aware of that from an early age, so that they are thinking about more than just, oh, it's been X amount of minutes. And therefore this is okay or not okay.Because all brains and all screens are different. And so one kid can watch 20 minutes of Paw Patrol, and they're going to be bouncing off the walls, because, for whatever reason, that's just a show that's really stimulating for them. And somebody else can sit and watch an hour and a half of something, and they'll be completely fine. So if you have a kid that is the first kid, and after 20 minutes, you're like, oh my god, it's not even half an hour. This is supposed to be an okay amount. This is how they're acting. We're right back to that “something's wrong. I'm wrong. They're bad,” as opposed to, “What is this telling me? What's something we could do differently? Could we try a different show? Could we try maybe having some physical movement before or after, see if that makes a difference?” It just puts us more in a place of being curious to figure out again, how do I make this work for me? What is my need? How do I make it work for us?And not to rattle on too long, but there was a big study done in the UK, involving over 120,000 kids. And they were trying to find what they called “the Goldilocks amount of time.”VirginiaYes. This is fascinating.AshSo it's the amount of time where benefit starts to wane. Where we are in that “just right”amount. Before that, might still be okay, but after that we're going to start seeing some negative impacts, particularly when it comes to behavior, for example.What they found in general was that the Goldilocks number tended to be around, I think, an hour and 40 minutes a day. Something around an hour and a half a day. But if you looked at certain types of screens, for computers or TV, it was much higher than that. It was closer to three hours a day before you started seeing some negative impacts. And even for things like smartphones, it was over an hour a day. But what I found so so interesting, is that they looked at both statistical significance, but also what they called “minimally important difference,” which was when you would actually notice these negative changes, subjectively, as a caregiver.So this meant how much would a kid have to be on a screen for their adult at home to actually notice “this is having an impact on you,” regularly. And that amount was over four and a half hours a day on screens.VirginiaBefore caregivers were like, “Okay, this is too much!” And the fact that the statistically significant findings for the minutia of what the researchers looking at is so different from what you as a caregiver are going to actually be thrown by. That was really mind blowing to me.AshRight, And that doesn't mean that statistical significance isn't important, necessarily. But we're talking about real minutiae. And that doesn't always mean that you will notice any difference in your actual life.Of course, some people are going to hear this and go, “But I don't want my kid on a screen for four and a half hours.” Sure. That's completely reasonable. And if your kid is having a hard time after an hour, still reasonable, still important. That's why we can think less about how many minutes has it been exactly, and more, what am I noticing? Because if I'm coming back to the need and you're like, okay, I have a meeting and I need an hour, right? If you know, “I cannot have them use their iPad for an hour, because they tend to become a dysregulated mess in 25 minutes,” that's much more useful information than “Well, it says they're allowed to have an hour of screen time per day so this should be fine because it's an hour.”VirginiaRight.AshIt sets you up for more success.VirginiaAnd if you know your kid can handle that hour fine and can, in fact, handle more fine, it doesn't mean, “well you had an hour of screen time while I was in a meeting so now we can't watch a show together later to relax together.” You don't have to take away and be that granular with the math of the screens. You can be like, yeah, we needed an extra hour for this meeting, and we'll still be able to watch our show later. Because that's what I notice with my kids. If I start to try to take away from some other screen time, then it's like, “Oh, god, wait, but that's the routine I'm used to!” You can't change it, and that's fair.AshYes, absolutely. And I would feel that way too, right? If someone were giving me something extra because it was a convenience to them, but then later was like, “oh, well, I have to take that from somewhere.” But they didn't tell me that. I would be like, Excuse me, that's weird. That's not how that works, right? This was a favor to you, right?VirginiaYeah, exactly. I didn't interrupt your meeting. You're welcome, Mom.Where the time anxiety does tend to kick in, though, is that so often it's hard for kids to transition off screens. So then parents think, “Well, it was too much time,” or, “The screen is bad.” This is another very powerful reframing in your work. So walk us through why just because a kid is having a hard time getting off screens doesn't mean it was too much and it doesn't mean that screens are evil? AshSo an example I use many times that you can tweak to be whatever thing would come up for your kid is bath time. I think especially when kids are in that sort of toddler, three, four age. When my kid was that age, we had a phase where transitioning to and from the bathtub was very hard. Getting into it was hard. But then getting out of it was hard.VirginiaThey don't ever want to get in. And then they never want to leave.AshThey never want to get out, right? And in those moments when my kid was really struggling to get out of the bathtub, imagine how it would sound if I was like, “Well, it it's the bathtub's fault.” Like it's the bath's fault that they are having such a hard time, it's because of the bubbles, and it smells too good, and I've made it too appealing and the water's too warm. Like, I mean, I sound unhinged, right?Virginia“We're going to stop bathing you.”AshExactly. We would not say, “Well, we can't have baths anymore.” Or when we go to the fun playground, and it's really hard to leave the fun playground, we don't blame the playground. When we're in the grocery store and they don't want to leave whichever aisle, we don't blame the grocery store. And we also don't stop taking them to the grocery store. We don't stop going to playgrounds. We don't stop having baths. Instead, we make different decisions, right? We try different things. We start a timer. We have a different transition. We talk about it beforehand. We strategize, we try things.VirginiaGive a “Hey, we're leaving in a few minutes!” so they're not caught off guard.AshExactly. We talk about it. Hey, last time it was really hard to leave here, we kind of let them know ahead of time, or we race them to the car. We find some way to make it more fun, to make the transition easier, right? We get creative, because we know that, hey, they're going to have to leave the grocery store. They're going to have to take baths in a reasonable amount of time as they grow up into their lives. We recognize the skill that's happening underneath it.And I think with screens, we don't always see those underlying skills, because we see it as this sort of superfluous thing, right? It's not needed. It's not necessary. Well, neither is going to a playground, technically.A lot of what we do is not technically required, but the skill underneath is still there. So when they are struggling with ending screen time, is it really the screen, or is it that it's hard to stop doing something fun. It's hard to stop in the middle of something. It's hard to stop if you have been playing for 20 minutes and you've lost every single race and you don't want to stop when you've just felt like you've lost over and over again, right? You want one more shot to one more shot, right?People are going to think, “Well, but screens are so much different than those other things.” Yes, a screen is designed differently than a playground or a bath. But we are going to have kids who are navigating a technological and digital world that we are struggle to even imagine, right? We're seeing glimpses of it, but it's going to be different than what we're experiencing now, and we want our kids to be able to navigate that with success. And that comes back to seeing the skills underneath. So when they're struggling with something like that, taking the screen out of it, and asking yourself, how would I handle this if it were anything else. How would I handle this if it were they're struggling to leave a friend's house? I probably wouldn't blame the friend, and I wouldn't blame their house, and I wouldn't blame their boys.VirginiaWe're never seeing that child again! Ash I would validate and I would tell them, it's hard. And I would still tell them “we're ending,” and we would talk about strategies to make it easier next time. And we would get curious and try something, and we would be showing our kids that, “hey, it's it's okay to have a hard time doing that thing. It's okay to have feelings about it. And we're still gonna do it. We're still going to end that thing.”Most of the time, the things that we are struggling with when it comes to screens actually boil down to one of three things, I call them the ABCs. It's either Access, which could be time, or when they're having it, or how much. Behavior, which you're kind of bringing up here. And Content, what's on the screen, what they're playing, what they what they have access to.And so sometimes we might think that the problem we're seeing in front of us is a behavior problem, right? I told them to put the screen away. They're not putting the screen away. That's a behavior problem. But sometimes it actually could be because it's an access issue, right? It's more time than they can really handle at that given moment. Or it could be content, because it's content that makes it harder to start and stop. So a big part of the book is really figuring out, how do I know what problem I'm even really dealing with here? And then what are some potential things that I can do about it? To try to problem solve, try to make changes and see if this helps, and if it helps, great, keep it. And if not, I can get curious and try something else. And so a lot of it is strategies to try and ways to kind of, you know, backwards engineer what might be going on, to figure out how to make it work for you, how to make it better.VirginiaIt's so helpful to feel like, okay, there's always one more thing I can tweak and adjust. Versus “it's all a failure. We have to throw it out.” That kind of all or nothing thinking that really is never productive. The reason I think it's so helpful that you draw that parallel with the bath or the play date is it reminds us that there are some kids for whom transitions are just always very difficult—like across the board. So you're not just seeing a screen time problem. You're being reminded “My kid is really building skills around transitions. We don't have them yet.” We hope we will have them at some point. But this is actually an opportunity to work on that, as opposed to a problem. We can actually practice some of these transition skills.AshAnd I really like coming back to the skill, because if we're thinking of it as a skill, then we're probably more likely to tell our kids that it's a skill, too. Because if we're just thinking of it as like, well, it's a screen. It's the screen's fault, it's the screen's fault. Then we might not say those literal words to our kids, but we might say, like, it's always so hard to turn off the TV. Why is that, right? We're talking about it as if it's this sort of amorphous, like it's only about the television, or it's only about the iPad, and we're missing the part of making it clear to our kids that, hey, this is a skill that you're working on, and we work on this skill in different ways.VirginiaI did some good repair with my kids after reading your book. Because I was definitely falling into the trap of talking about screen addiction. I thought I was saying to them, “It's not your fault. The screens are programmed to be bad for us in this way” So I thought, I was like at least not blaming them, but being like, we need less screens because they're so dangerous.But then I read your book, and I was like, oh, that's not helpful either. And I did have one of my kids saying, “Am I bad because I want to watch screens all the time?” And I was like, oh, that's too concrete and scary.And again, to draw the parallel with diet culture: It's just like telling kids sugar is bad, and then they think they're bad because they like sugar. So I did do some repair. I was like, “I read this book and now I've learned that that was not right.” They were like, oh, okay. We're healing in my house from that, so thank you.AshOh, you're very welcome, and I'm glad to hear that!I think about those parallels with food all the time, because sometimes it just helps me think, like, wait, would I be wanting to send this message about food or exercise or whatever? And if the answer is no, then how can I tweak it so that I'm sending a message I'd be okay with applying to other things. And I like being able to make those parallels with my kid. In my household right now, we're practicing flexibility. Flexibility is a skill that we're working on in so many parts of our lives. And when I say we, I do mean we. Me, everybody is working on this.VirginiaParents can use more flexibility, for sure.AshAbsolutely. And so like, when those moments are coming up, you know, I'm trying to say, like, hey, like, what skill is this right now? Who's having to be flexible right now? Flexible can be a good thing, right? We might be flexible by saying yes to eating dinner on the couch and watching a TV show. That's flexibility. Flexibility isn't just adjust your plans to be more convenient to me, child, so that I can go do something as an adult. And coming back to those skills so they can see, oh, okay, this isn't actually just about screens. This applies to every part of these of my life, or these different parts of my life, and if I'm working on it here, oh, wow, it feels easier over there. And so they can see that this applies throughout their life, and kind of feel more of that buy in of like, oh, I'm getting better at that. Or that was easier. That was harder. We want them to see that across the board.VirginiaOh, my God, absolutely.Let's talk about screens and neurodivergence a little bit. So one of my kiddos is neurodivergent, and I can both see how screens are wonderful for them at the end of a school day, when they come home and they're really depleted. Screen time is the thing they need to rest and regulate. And they love the world building games, which gives them this whole world to control and explore. And there's so much there that's wonderful.And, they definitely struggle more than their sibling with this transition piece, with getting off it. One kid will naturally put down the iPad at some point and go outside for a bit, and this kid will not. And it creates more anxiety for parents. Because neurodivergent kids may both need screens—in ways that maybe we're not totally comfortable with, but need to get comfortable with—and then struggle with the transition piece. So how do you think about this question differently with neurodivergence? Or or is it really the same thing you're just having to drill in differently?AshI think it is ultimately the same thing, but it certainly is going to feel quite more heightened. And I think especially for certain aspects of neurodivergence, especially, I think it feels really heightened because of some of the ways that they might be discussed, particularly online, when it comes to how they relate to technology. I think about ADHD, we'll see that a lot. Where I'll see many things online about, like, “kids with ADHD should never be on a screen. They should never be on a device, because they are so dopamine-seeking.” And I have to just say that I find that to be such an ableist framing. Because with ADHD, we're talking about a dopamine deficient brain. And I don't think that we would be having that same conversation about someone needing insulin, right? Like, we wouldn't be saying, like, oh yeah, nope, they can't take that insulin. VirginiaThey're just craving that insulin they need to stay alive.AshA kid seeking a thing that they're that they are somehow deficient in—that's not some sort of defiant behavior. VirginiaNo, it's a pretty adaptive strategy.AshAbsolutely, it is. And we want kids to know that nobody's brain is good or bad, right? There's not a good brain or a bad brain. There are all brains are going to have things that are easier or harder. And it's about learning the brain that you're in, and what works or doesn't work for the brain that you're in.And all brains are different, right? Neurotypical brains and neurodivergent brains within those categories are obviously going to be vastly different. What works for one won't work for another, and being able to figure out what works for them, instead of just, “because you have this kind of brain, you shouldn't ever do this thing,” that's going to set them up for more success. And I think it's great that you mentioned both how a screen can be so regulating, particularly for neurodivergent brains, and then the double-edged sword of that is that then you have to stop. VirginiaTransition off back into the world.AshSo if the pain point is a transition, what is it really coming from? Is it coming from the executive function piece of “I don't know how to find a place to stop?” A lot of people, particularly kids ADHD, they often like games that are more open-ended. So they might like something like a Minecraft or an Animal Crossing or the Sims where you can hyperfocus and deep dive into something. But what's difficult about that is that, you know, if I play Mario Kart, the level ends, it's a very obvious ending.VirginiaRight? And you can say, “One more level, and we're done.”AshExactly. We've reached the end of the championship. I'm on the podium. I quit now, right?But there's a never ending series of of tasks with a more open-ended game. And especially if I'm in my hyper focus zone, right? I can just be thinking, like, well, then I can do this and this and this and this and this, right?And I'm adding on to my list, and the last thing I want to do in that moment is get pulled out of it when I'm really feeling like I'm in the zone. So if that's the kind of transition that's difficult. And it's much less about games and more about “how do I stop in the middle of a project?” Because that's essentially what that is.And that would apply if I'm at school and I'm in the middle of an essay and we're finishing it up tomorrow. Or I'm trying to decorate a cake, and we're trying to walk out the door and I have to stop what I'm doing and come back later. So one of the tricks that I have found really helpful is to ask the question of, “How will you know when you're done?” Or how will you know you're at a stopping point? What would a stopping point be today? And getting them to sort of even visualize it, or say it out loud, so that they can think about, “Oh, here's how I basically break down a giant task into smaller pieces,” because that's essentially what that is.VirginiaThat's a great tip. Ash“Okay, you have five minutes. What is the last thing you're going to do today?” Because then it's concrete in terms of, like, I'm not asking the last thing, and it will take you half an hour, right? I'm at, we have five minutes. What's the last thing you're wrapping up? What are you going to do?Then, if it's someone who's very focused in this world, and they're very into that world, then that last thing can also be our transition out of it. As they're turning it off, the very first thing we're saying to them is, “So what was that last thing you were doing?”VirginiaOh, that's nice.AshThen they're telling it to us, and then we can get curious. We can ask questions. We can get a little into their world to help them transition out of that world. That doesn't mean that we have to understand what they're telling us, frankly. It doesn't mean we have to know all the nuance. But we can show that interest. I think this is also really, really important, because then we are showing them it's not us versus the screen. We're not opposing the screen, like it's the enemy or something. And we're showing them, “Hey, I can tell you're interested in this, so I'm interested in it because you are.” Like, I care about you, so I want to know more.VirginiaAnd then they can invite you into their world, which what a lot of neurodivergent kids need. We're asking them to be part of the larger world all the time. And how nice we can meet them where they are a little more.AshAbsolutely. The other thing I would say is that something I think people don't always realize, especially if they don't play games as much, or if they are not neurodivergent and playing games, is they might miss that video games actually are extremely well-accommodated worlds, in terms of accommodating neurodivergence.So thinking about something like ADHD, to go back to that example, it's like, okay, some really common classroom accommodations for ADHD, from the educator perspective, the accommodations I see a lot are frequent check ins, having a checklist, breaking down a large task into smaller chunks, objectives, having a visual organizer.Well, I think about a video game, and it's like, okay, if I want to know what I have available to me, I can press the pause menu and see my inventory at any time. If I want to know what I should be doing, because I have forgotten, I can look at a menu and see, like, what's my objective right now? Or I can bring up the map and it will show me where I supposed to be going. If I start to deviate from what I'm supposed to be doing, the game will often be like, “Hey, don't forget, you're supposed to be going over there!” It'll get me back on task. If I'm trying to make a potion that has eight ingredients, the game will list them all out for me, and it will check them off as I go, so I can visually see how I'm how I'm achieving this task. It does a lot of that accommodation for me. And those accommodations are not as common in the real world, or at least not as easily achieved.And so a lot of neurodivergent kids will succeed easily in these game worlds. And we might think “oh because it's addicting, or the algorithm, or it's just because they love it” But there are often these structural design differences that actually make it more accessible to them.And if we notice, oh, wow, they have no problem knowing what to do when they're playing Zelda, because they just keep checking their objective list all the time or whatever—that's great information.VirginiaAnd helps us think, how can we do that in real life? AshExactly. We can go to them and say, hey, I noticed you, you seem to check your inventory a lot when you're playing that game. How do we make it so that when you look in your closet, you can just as easily see what shirts you own. Whatever the thing may be, so that we're showing them, “hey, bring that into the rest of your world that works for you here.” Let's make it work for you elsewhere, instead of thinking of it as a reason they're obsessed with screens, and now we resent the screens for that. Bring that in so that it can benefit the rest of their lives.VirginiaI'm now like, okay, that just reframes something else very important for me. You have such a helpful way of helping us divest from the guilt and the shame and actually look at this in a positive and empowering way for us and our kids. And I'm just so grateful for it. It really is a game changer for me.AshOh, thank you so much. I'm so glad to hear that it was helpful and empowering for you, and I just hope that it can be that for others as well.ButterAshSo my family and I have been lucky enough to spend quite a lot of time in Japan. And one of the wonderful things about Japan is they have a very huge bike culture. I think people think of the Netherlands as Bike cCentral, but Japan kind of rivals them.And they have a particular kind of bike that you cannot get in the United States. It's called a Mamachari, which is like a portmanteau of mom and chariot. And it's sort of like a cargo bike, but they are constructed a little differently and have some features that I love. And so when I've been in Japan, we are on those bikes. I'm always like, I love this kind of bike. I want this kind of bike for me forever. And my recent Butter has been trying to find something like that that I can have in my day to day life. And I found something recently, and got a lovely step through bike on Facebook Marketplace. VirginiaSo cool! That's exciting to find on marketplace, too.AshOh yes, having a bike that like I actually enjoy riding, I had my old bike from being a teenager, and it just was not functional. I was like, “This is not fun.” And now having one that I enjoy, I'm like, oh yes. I feel like a kid again. It's lovely.VirginiaThat's a great Butter. My Butter is something both my kids and my pets and I are all really enjoying. I'm gonna drop a link in the chat for you. It is called a floof, and it is basically a human-sized dog bed that I found on Etsy. It's like, lined with fake fur.AshMy God. I'm looking at it right now.VirginiaIsn't it hilarious?AshWow. I'm so glad you sent a picture, because that is not what I was picturing?Virginia I can't describe it accurately. It's like a cross between a human-sized dog bed and a shopping bag? Sort of? AshYes, yes, wow. It's like a hot tub.VirginiaIt's like a hot tub, but no water. You just sit in it. I think they call it a cuddle cave. I don't understand how to explain it, but it's the floof. And it's in our family room. And it's not inexpensive, but it does basically replace a chair. So if you think of it as a furniture purchase, it's not so bad. There's always at least a cat or a dog sleeping in it. Frequently a child is in it. My boyfriend likes to be in it. Everyone gravitates towards it. And you can put pillows in it or a blanket.Neurodivergent people, in particular, really love it, because I think it provides a lot of sensory feedback? And it's very enclosed and cozy. It's great for the day we're having today, which is a very laid back, low demand, watch as much screen as you want, kind of day. So I've got one kid bundled into the floof right now with a bunch of blankets in her iPad, and she's so happy. AshOh my gosh. Also, it kind of looks like the person is sitting in a giant pita, which I also love.VirginiaThat's what it is! It's like a giant pita, but soft and cozy. It's like being in a pita pocket. And I'm sure there are less expensive versions, this was like, 300 something dollars, so it is an investment. But they're handmade by some delightful person in the Netherlands.Whenever we have play dates, there are always two or three kids, snuggled up in it together. There's something extremely addictive about it. I don't know. I don't really know how to explain why it's great, but it's great.AshOh, that is lovely.VirginiaAll right, well tell obviously, everyone needs to go to their bookstore and get Power On: Managing Screen Time to Benefit the Whole Family. Where else can we find you, Ash? How can we support your work?AshYou can find me on Instagram at the gamer educator, and I also cross post my Instagram posts to Substack, and I'm on Substack as Screen Time Strategies. It's all the same content, just that way you're getting it in your inbox without, without having to go to Instagram. So if that's something that you are trying to maybe move away from, get it via Substack. And my book Power On: Managing Screen Time to Benefit the Whole Family is available starting August 26 is when it fully releases.VirginiaAmazing. Thank you so much. This was really great.AshThank you so much for having me back.The Burnt Toast Podcast is produced and hosted by Virginia Sole-Smith (follow me on Instagram) and Corinne Fay, who runs @SellTradePlus, and Big Undies.The Burnt Toast logo is by Deanna Lowe.Our theme music is by Farideh.Tommy Harron is our audio engineer.Thanks for listening and for supporting anti-diet, body liberation journalism! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit virginiasolesmith.substack.com/subscribe
Eppy 143: Push-ups and Pull-upsBoomers, let's get moving!
Have you ever wondered why a classroom teacher who loved her job would leave it all behind to homeschool? That's the story of Meredith Reyes, known as @TheStringyMama. In this episode, Meredith shares what she learned teaching in California and Texas, why an unannounced active-shooter drill became the tipping point for her family, and how she's navigated the shift from rigid classroom structures to a more flexible, tidal rhythm at home. We talk about nature as a powerful teacher, the role of interest-driven writing (yes, Minecraft counts!), and the challenges—and opportunities—of raising kids in an age of AI.Meredith's story is candid, moving, and deeply relatable for anyone weighing the value of school versus the joy of learning. Listen in to hear her journey and take away fresh confidence for your own path.Resources:Follow Meredith on Instagram: @thestringymamaFind Skunk and Badger in the Brave Writer Book Shop—and don't miss our Skunk and Badger Dart!Fall class registration is open! Visit Julie's Substack to find her special podcast for kids (and a lot more!) Purchase Julie's new book, Help! My Kid Hates WritingBrave Learner Home: https://bravewriter.com/brave-learner-homeLearn more about the Brave Writer Literature & Mechanics programsStart a free trial of CTCmath.com to try the math program that's sure to grab and keep your child's attentionGive your child the gift of music! Sign up for a free month of private lessons with Maestro Music and let your child discover their own musical voice: www.maestromusic.online/braveSubscribe to Julie's Substack newsletters, Brave Learning with Julie Bogart and Julie Off Topic, and Melissa's Catalog of EnthusiasmsSign up for our Text Message Pod Ring to get podcast updates and more!Send us podcast topic ideas by texting us: +1 (833) 947-3684Connect with Julie:Instagram: @juliebravewriterThreads: @juliebravewriterBluesky: @bravewriter.comFacebook:
It's the final episode of the first season of Frago. We have had so many ups and downs this season but with the last episode being one of the best we're pretty excited. Molly is for sure going to be involved in a deadly cat and mouse game with Malvo and Lester, now for me to sip my water and watch the show. We talk about: Chicago, Thief, Close Encounters, Moving, Does Molly Change Anything, Lester's Many Murdered Wives, Why The FBI Guys, Does Fargo (TV) Hate Women, Gus' Spirit Wolf, The Gus Problem, We Still Like Malvo, Big Evil, Bad Interview, Malvo Goes Out, On Thin Ice, Answering Questions You Shouldn't, Key And Peele, Gloves,
Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some
Go to Kindafunny.com/XREAL, Amazon, or Best Buy to grab yours now! Amazon: https://www.amazon.com/dp/B0FDPGHVCB?maas=maas_adg_94D809319DE2358E49DA54BC8B880A40_afap_abs&ref_=aa_maas&tag=maas Best Buy: https://www.bestbuy.com/product/xreal-one-pro-ar-glasses-w-x1-chip-171-fhd-120hz-display-w-sound-by-bose-for-iphone16-15-steam-rog-mac-pc-android-ios-57-66mm-ipd/CZTVG22GYF Enjoy this ad-free version! Thank you for the support! Run of Show - - Start - Nick is on vacation - The Madness begins - KPOP Demon Hunters - Halloween Costumes - ADS - Mike opens a bucket of smackings - Greg unboxes some ghostbuster stuff - Minecraft youtube video - tahoe plague - Tim needs a sherpa Learn more about your ad choices. Visit megaphone.fm/adchoices
Joel, and Jonny talk copper golem changes, and codes of conduct added in the latest Minecraft snapshot, answer listener email about workstation alternatives, and discuss if copper could be a magic bullet for Minecraft.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/08/25/the-spawn-chunks-364-the-magic-of-copper/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
In this episode, Miner Thoughts and Troj take a step back and dig deeper into the conversations from our recent adventures. From big guest discussions to hot debates on Minecraft's future, we revisit the highlights, share what stood out most to us, and talk through how it shapes where we're headed next.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
I have long dismissed whisperings of secret Satanic pedophile networks. But, it turns out there truly is an international group associated with a kind of Satanism reminiscent of 1980's Satanic Panic. It's called 764. It exists online. It's growing larger, seemingly, by the day. It's very real. And it's extremely terrifying.For Merch and everything else Bad Magic related, head to: https://www.badmagicproductions.com
New Q&A: What are your thoughts on the Happy Ghast mob?One Block Challenge!THEME: Mining!Email me your idea or leave it on the Discord. Only give me one idea. Provide the name of the block and any function it has. Keep your descriptions simple and to the point. The winners will be announced in a future episode.LinksDiscord: https://discord.gg/jcTmQteGBsEmail: digstraightdowncast@gmail.comTwitter: https://twitter.com/RebelJC_92YouTube: https://www.youtube.com/channel/RebelJCMusic: Above and Beyond, MilesRocksAlotSoulscraft: https://rebeljc.itch.io/soulscraft
This week on TWIG, the crew covers everything from corn in Minecraft to streak psychology in the New York Times' latest game, Pips. We kick things off with Gamescom highlights, fresh updates from Ethan and Laura. From there, we dig into why streaks are such a powerful mechanic. We also debate Supercell's unexpected Clash Royale comeback, before wrapping with a look at what Nintendo has in store with the Switch 2.00:00 Introduction and Opening Banter03:06 Episode Summary and Upcoming Topics03:47 Ethan and Laura's Updates04:33 Minecraft Corn Update09:16 Lego Digital Play Interview15:55 Gamescom Highlights32:19 New York Times' Pips Game34:08 The Psychology of Streaks in Games53:36 Supercell's Clash Royale Resurgence01:00:09 Nintendo Switch 2 and Upcoming Releases
Why is LEGO doubling down on digital? In his first-ever interview as the founding president of LEGO Digital Play, industry veteran Aaron Loeb (Electronic Arts, FoxNext, Kabam) reveals the bold vision behind LEGO's new division.From “forever games” like Roblox and Minecraft to building trust with kids and families, Aaron breaks down why now is the right time for LEGO to level up in gaming — and how his journey from Broadway to the boardroom shaped the company's next chapter.02:00 Meet Aaron Loeb: A Journey Through the Game Industry03:28 The Birth of Lego Digital Play + Lego's Organizational Structure08:20 Aaron's Path to Lego Digital Play15:21 Target Audience: From Kids to Adults19:30 Long-Term Challenges in the Gaming Industry27:39 The Future of Digital Play and Innovation32:55 The Challenge of Building the Right Team36:00 Assembling a Diverse and Talented Team38:03 Lego's Unique Onboarding Experience41:03 The Emotional Connection of the Lego Brand44:05 The Importance of Trust in Gaming48:51 Choosing London as the Headquarters51:11 Balancing Remote and In-Office Work53:55 Upcoming Industry Conferences and Events56:43 Reflecting on Past Projects and Lessons Learned
Patch Tuesday. The Matrix Foundation patches high-severity vulnerabilities in its open-source communications protocol. The “Curly COMrades” Russian-aligned APT targets critical infrastructure. Microsoft tells users to ignore new CertificateServicesClient (CertEnroll) errors. Researchers uncover a malware campaign hiding the NjRat Remote Access Trojan in a fake Minecraft clone. Motorcycle manufacturer Royal Enfield suffers a ransomware attack. The DOJ details a major operation against the BlackSuit ransomware group. Our guest is Jack Jones, father of Factor Analysis of Information Risk (FAIR) and the FAIR Controls Analytics Model (FAIR-CAM), sharing insights on cyber risk quantification. Data Brokers' digital hide-and-seek. Remember to leave us a 5-star rating and review in your favorite podcast app. Miss an episode? Sign-up for our daily intelligence roundup, Daily Briefing, and you'll never miss a beat. And be sure to follow CyberWire Daily on LinkedIn. CyberWire Guest Today we are joined by Jack Jones, father of Factor Analysis of Information Risk (FAIR) and the FAIR Controls Analytics Model (FAIR-CAM), as he is sharing insights on where he sees the cyber risk quantification market heading. Selected Reading Microsoft Patches Over 100 Vulnerabilities (SecurityWeek) Adobe Patches Over 60 Vulnerabilities Across 13 Products (SecurityWeek) Chipmaker Patch Tuesday: Many Vulnerabilities Addressed by Intel, AMD, Nvidia (SecurityWeek) Fortinet, Ivanti Release August 2025 Security Patches (SecurityWeek) ICS Patch Tuesday: Major Vendors Address Code Execution Vulnerabilities (SecurityWeek) Alarm raised over 'high-severity' vulnerabilities in Matrix messaging protocol (The Record) 'Curly COMrades' APT Hackers Target Critical Organizations Across Multiple Countries (GB Hackers) Microsoft asks users to ignore certificate enrollment errors (Bleeping Computer) Fake Minecraft Installer Spreads NjRat Spyware to Steal Data (Hackread) Motorcycle manufacturer Royal Enfield hit by ransomware attack published: yesterday (Beyond Machines) US Authorities Seize $1m from BlackSuit Ransomware Group (Infosecurity Magazine) We caught companies making it harder to delete your personal data online (The Markup) Audience Survey Complete our annual audience survey before August 31. Want to hear your company in the show? You too can reach the most influential leaders and operators in the industry. Here's our media kit. Contact us at cyberwire@n2k.com to request more info. The CyberWire is a production of N2K Networks, your source for strategic workforce intelligence. © N2K Networks, Inc. Learn more about your ad choices. Visit megaphone.fm/adchoices
New Q&A: What do you think will be the next drop for Minecraft?One Block Challenge!THEME: Amethyst blocks!Email me your idea or leave it on the Discord. Only give me one idea. Provide the name of the block and any function it has. Keep your descriptions simple and to the point. The winners will be announced in a future episode.LinksDiscord: https://discord.gg/jcTmQteGBsEmail: digstraightdowncast@gmail.comTwitter: https://twitter.com/RebelJC_92YouTube: https://www.youtube.com/channel/RebelJCMusic: Above and Beyond, MilesRocksAlotSoulscraft: https://rebeljc.itch.io/soulscraft
Celebrating 7 years of The Spawn Chunks podcast! This week, the full Render Distance version of the show is publicly available to everyone. There are also special anniversary discounts on our Patreon page!After the pre-show chat about The Talking Heads, and K-Pop Demon Hunters (16:50) Joel, and Jonny discuss new copper features in the latest Minecraft snapshot. Plus some highly oxidized ideas for more copper blocks, and answering listener email about how their gameplay has changed over time. In the post-show (1:34:25) the copper snapshot discussion continues, plus a a behind the scenes peek at some of the broader Minecraft listener, and viewer trends discussed in The Spawn Chunks Quarterly Hangout over the weekend.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/08/11/the-spawn-chunks-362-copper-hopes-and-dreamsJoin The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.