British video game developer
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Just because you're miserable doesn't mean we all should be. Games we played this week include: God of War: Ragnarok (7:45) Luck be a Landlord (15:50) Grand Theft Auto V (22:25) Lies of P (23:15) Buckshot Roulette (26:40) Pokémon (30:10) Orc Massage (33:25) --- News things talked about in this episode: Another round of layoffs hits Unity, Twitch, and Bossa Studios (43:30) https://www.theverge.com/2024/1/8/24030695/unity-layoff-staff-25-percent https://blog.twitch.tv/en/2024/01/10/a-difficult-update-about-our-workforce/ https://www.gamesindustry.biz/bossa-studios-lays-off-one-third-of-its-staff Netflix considering plan to insert ads into its published games (49:30) https://www.wsj.com/business/media/netflix-eyes-ways-to-make-money-from-videogames-in-potential-pivot-705bd3b3 SAG-AFTRA makes AI deal for game voice workers seemingly without consulting them (52:15) https://www.pcgamesn.com/sag-aftra-ai-voice-actor-reaction Lawsuit claims discrimination at Activision-Blizzard against old, white men (59:40) https://www.gamesindustry.biz/ex-activision-exec-accuses-publisher-of-discriminating-against-old-white-guys Xbox bans Baldur's Gate 3 players who have default share settings on while saving sexy content (1:05:45) https://www.pcgamer.com/xbox-insists-its-willy-nilly-bans-of-baldurs-gate-3-players-from-its-online-services-are-not-automatic-suggests-turning-off-its-opt-out-feature-to-avoid-horny-upload-crimes/ --- Buy official Jimquisition merchandise at thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter/Instagram/BlueSky and check out his Patreon (patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at mercenarycreative.com. Photo Credit: Santosh Kumar
O vazamento de dados da Insomniac, o "R4" do Switch vindo aí, as novidades sobre Final Fantasy XIV Dawntrail, o menino que "zerou" Tetris, o jogo God of Weapons e mais! 00:12:05: Baldur's Gate 3 e outros jogos 00:26:49: Lançaram 14 mil jogos no Steam em 2023 00:39:51: Square-Enix vai investir em inteligência artificial 00:53:35: Demissões na Bossa Studios 00:59:57: Rumores do lançamento de exclusivo do Xbox para Switch e PS5 01:07:45: Novas informações da expansão de Final Fantasy XIV 01:17:01: Perguntas dos ouvintes 01:30:43: Os vazamentos na Insomniac Games 01:46:47: O anúncio do Flashcard para piratear jogos de Nintendo Switch 01:59:45: Tetris para NES foi terminado pela primeira vez 02:13:49: Finalmentes: Backpack Hero 02:18:40: Finalmentes: God of Weapons 02:22:24: Finalmentes: Heretic's Fork 02:30:48: Finalmentes: Atualizações de Tengu na saga Trails Contribua | Twitter | YouTube | Twitch | Contato
Leo ist zu Gast, um mit uns das Podcast-Jahr 2024 einzuläuten! Wir reden über den Insomniac-Leak, Remake-Gerüchte zu Metal Gear Solid 1 und Entlassungen bei Bossa Studios, außerdem gibt's unsere Eindrücke zu Octopath Traveler 2, der Demo von Tekken 8, Pikmin 4, Metal Gear Solid 4 und... Elfen Lied!? Viel Spaß! Unterstützt uns auf Patreon: https://www.patreon.com/hooked Oder auf Steady: https://steadyhq.com/de/hooked Besucht uns auf YouTube: https://www.youtube.com/channel/UCPysfiuOv4VKBeXFFPhKXyw Oder schaut auf Twitch vorbei: http://www.twitch.tv/hookedlive Tretet unserem Discord bei: https://discord.gg/43s86KM Timestamps: 0:00 - Intro 3:26 - Der Insomniac-Leak 29:29 - Entlassungen bei Bossa Studios 33:57 - Hi-Fi Rush auf der Switch? 36:41 - Remake-Gerücht zu MGS1 46:12 - HOLY Sponsoring: Nutzt unsere Codes HOOKED5 & HOOKED auf weareholy.com 48:56 - Octopath Traveler 2 58:24 - Tekken 8 Demo 1:04:49 - Pikmin 4 1:11:57 - Metal Gear Solid 4: Guns of the Patriots 1:30:27 - Die Podcast-Produzent*innen
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ Bossa Studios despide a un tercio de su plantilla2️⃣ Hi-Fi Rush llegará próximamente a Nintendo Switch, según varios insiders3️⃣ Dave the Diver supera los 3 millones de copias vendidas4️⃣ Assassin's Creed Valhalla y Resident Evil 2 se apuntan a Game Pass en enero5️⃣ ¡Lanzamientos de la semana!Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
In today's Daily Fix:Star Citizen hasn't even been officially released (will it ever?) but it's already milking its backers for all their money with the latest offer. Gamers with a lot of cash to burn can buy a ship bundle worth a cool $48,000 dollars, but ONLY if you've already spent money on the game. The exact amount you need to spend isn't confirmed as of yet, but some are saying you need to spend around $10K. Yup, you need to spend ten thousand dollars for the chance to spend forty-eight thousand dollars. You are getting around 175 ships in this bundle, if that makes the price seem more reasonable. In other more affordable news, Portal 2 is getting a mod that adds 40 new puzzles and an eight-hour story mode. And it's available today, so get downloading. And finally, Surgeon Simulator developer Bossa Studios is the latest victim of the wavbe of layoffs plaguing the games industry. The company has laid off about a third of their staff. We wish all those affected the best of luck out there.
A Bossa Studios é um estúdio baseado em Londres, ganhador do BAFTA e conhecido por seus jogos como o Surgeon Simulator, I am Bread e I am Fish. Nesse podcast eu conversei com o Henrique Olifiers, brasileiro que é o CEO da Bossa e também presidente do conselho da tinyBuild GAMES. O Henrique compartilhou a história da sua carreira e como ele foi de trabalhar na Rede Globo criando jogos para grandes programas até empreender em Londres sendo um dos fundadores da Bossa Studio. Nós também conversamos sobre alguns fatores que ele acredita terem sido fundamentais para o sucesso da Bossa, como ele analisa o cenário para identificar oportunidades, como lidar com inovação e equipes criativas em um estúdio de jogos, a criação de cultura dentro da Bossa, o papel das game jam mensais que eles realizam e muito mais. Esse episódio está imperdível para todos que querem empreender no mercado de games, então não deixe para depois.
Call Dr. A$$, that's his name… that name again is Dr. A$$. Dan‘s been trying out a little F1 Manager this week while Coleman (against the advisory of most) has picked up Saints Row and Tim has been playing with a table – that's the Infinity Gaming Table to be exact. Also this week, Xbox's purchase of Activision-Blizzard is being investigated again, Sony takes a big interest in FromSoftware, TinyBuild picks up Bossa Studios' leftovers and we've got a couple of delays to report. Time Stamps 00:00:16 Intro 00:04:53 F1 Manager 2022 00:11:15 Razer Kishi V2 00:12:04 Saints Row 00:23:37 Infinity Gaming Table 00:32:24 UK Watchdog wants an investigation into Xbox-Activision 00:37:32 Sony & Tencent have bought over 30% of FromSoftware 00:39:52 TinyBuild acquires Bossa Studios' IPs 00:42:07 Bomb Rush Cyberfunk Delayed 00:43:36 Sons of the Forest Delayed 00:53:51 Check out our Merch at TeePublic.com/stores/BRB 00:54:42 Tabletop Tuesday at Loading Stoke Newington 00:56:47 Coleman's off to see Wrastlin' 00:58:34 Outro Thanks for listening to another episode of BRB UK. Here's where you can download this episode's MP3 and subscribe via Apple Podcasts, RSS, Spotify, YouTube or anywhere else that podcasts are available. Find us on Discord, Twitter, Facebook and BigRedBarrel.com.
Dagens Program:(02:17) Spil publisher og studiet Tinybuild har købt IP'er af det andet spil studie Bossa Studios. Det er populære IP'er som Surgeon Simulator og I am bread.https://www.pcgamer.com/tinybuild-buys-surgeon-simulator-and-i-am-bread-rights-in-dollar3m-deal/(16:21) Dark Souls 3 serverne er kommet online... Det er dog først 7 måneder efter at de blev lukket ned på grund af et kæmpe sikkerhedsproblem https://www.pcgamer.com/after-7-months-dark-souls-3-is-back-online/(27:30) GameBoys laver en anmeldelse af deres oplevelse på GamesCom og fortæller dig om det er noget de kan anbefale Værter:Daniel Møgelhøj & Asgar BuggeGIVEAWAY:https://gleam.io/6z3JT/toptier-gamer-giveawayDiscord:https://discord.gg/AYr7tqSancInstagram:https://www.instagram.com/gameboysdalle/?hl=daTwitch:https://www.twitch.tv/gameboysshow
“Don't be trapped by your job title. You can do more things. And by doing more things, by exploring all the sides of your identity and hidden talents, you'll discover a completely different future than you can see right now.” Up next in our 40 Minute Mentor, ‘Where Are They Now' feature series, we're joined by the Co-Founder of BAFTA-winning gaming studio, Bossa Studios, and multi-creative entrepreneur, the incredible Roberta Lucca. Having transitioned from Co-Founder and CMO to Non-Executive Director at Bossa Studios, Roberta shares some brilliant insights into building her portfolio career and exclusive mentorship for any multi-entrepreneurs out there, including: Why Bossa Studios was founded and how Roberta's embracing being a multi-entrepreneur herself [02:20] How she transitioned from being a Founder to a portfolio career and her advice for anyone looking to do the same [05:29] What the future of work will look like and why business leaders need to nurture their intrapreneurs [11:17] Roberta's experience of being a judge on the BBC hit show, The Apprentice [13:56] And what she looks for when assessing Founders and their businesses as an angel investor [16:49] ⛳️ Helpful links: ➡️ The full 40 Minute Mentor episode with Roberta Lucca: https://jbmc.co.uk/insights/40-minute-mentor/building-a-multimillion-dollar-games-empire-with-roberta-lucca/ ➡️ More about Roberta: https://www.linkedin.com/in/robertalucca/ ⭐Enjoyed this episode?⭐️Keep up to date with all our latest episodes, by hitting the subscribe button on your favourite podcast platform. And for any feedback on what you enjoy the most and ideas on what we can do to make 40 Minute Mentor even better, please leave us a review on https://ratethispodcast.com/40mm
Beta Lucca is the Co-Founder & Non-Exec Director of Bossa Studios, a BAFTA-winning video game developer. She's a multi-creative entrepreneur: YouTuber, keynote speaker, startup investor and frequent media-appearer. But back in 2010, after leaving a successful career in her native Rio de Janeiro, she landed in the UK to… culture shock and depression. How did she turn it around? Listen in and find out! Discover how “everything is overcomeable” as Beta explains how your challenges create your future self. Learn how to keep going regardless of what your emotions tell you. Understand the dark side of being driven. And why - and when - to say “f**k it” and do your thing, regardless of what people might think.---------------------------------------------------------------------------------------▷ We're now in the top 2.5% of global podcasts - heard in 44 countries! ▷ Big thanks to The Tech Dept - my business - for sponsoring all of this. We build tech products for impact startups www.thetechdept.com▷ Please reach out to me with a DM on LinkedIn ▷ Check out Dan's top three interviews from season 1: How To Turn Your Worst Day Into Your Biggest Breakthrough with Dan Sullivan From Public Speaker To Prison Cell with Peter Sage The Power of F*ck You with Debbie Wosskow, OBE
In this episode of Safe Space Rosie chats to Char; Distribution Manager at Bossa Studios, as well as an Ambassador for Special Effect and Safe In Our World. Char opens up about what it's like to work in the games industry with BPD/EUPD and ADHD, and how they intertwine with her wellbeing. She talks about her fantastic work supporting charity through streams, including recently Gameblast, and previously for Safe In Our World. We discuss our all-time favourite titles, our relationships with games and mental health, and how employers can better support those with mental health conditions. Char highlights the importance of becoming an active campaigner for mental health and representation. Links Char's Twitter Special Effect Bossa Studios
Renato Degiovani lidera a primeira comunidade de desenvolvedores de jogos do Brasil, criada em torno da revista Micro Sistemas e seu formato de listagens de softwares feitos localmente. Após um hiato motivado pela turbulência econômica, a indústria nacional de games ganha um novo fôlego com o Plano Real e popularização dos computadores pessoais, focada nos jogos infantis e educativos. Nadando contra a corrente, uma dupla de desenvolvedores de São Paulo cria Incidente em Varginha, primeira “grande” produção brasileira, enquanto lida com uma série de dificuldades. Este episódio conta com a participação de: Renato Degiovani, criador de Amazônia, primeiro jogo comercial brasileiro para computador, e ex-editor da revista Micro Sistemas Henrique Olifiers, co-fundador da Bossa Studios, desenvolvedora de games localizada em Londres Alê McHaddo, animador, fundador da 44 Bico Largo e precursor multimídia no Brasil Eduardo Mace, fundador da ATR e precursor multimídia no Brasil Mauricio Milani, fundador da Byte & Brothers, desenvolvedora de jogos educativos Odair Gaspar, co-criador do jogo Incidente em Varginha Entre em contato conosco através do email primeirocontato@b9.com.br. Primeiro Contato é uma co-produção B9 e Overloadr Idealização, produção, roteiro e apresentação: Henrique Sampaio Edição e sonorização: Mariana Leão com apoio de Angie Lopez Trilha sonora original: Casemiro Azevedo Trilha sonora adicional: Matheus Leston, trilha sonora original de Incidente em Varginha e de Epidemic Sound. Esse episódio conta com materiais da TV Globo. Produção Executiva: Carlos Merigo, Ju Wallauer e Cris Bartis Coordenação: Alexandre Potascheff Identidade Visual: Henrique Sampaio Coordenação digital: Agê Barros, Pedro Strazza, Luzi Santana e Mattheus Guimarães Marketing: Luzi Santana Atendimento e Negócios: Rachel Casmala, Camila Mazza, Greyce Lidiane e Telma Zenaro Time Overloadr: Henrique Sampaio, Caio Teixeira e Heitor de PaolaApoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information.
Renato Degiovani explora o modelo de distribuição de softwares por meio de publicações impressas no Brasil na década de 1980. Quinze anos depois, revistas atualizam a ideia para levar jogos completos em CD-ROM até às bancas de jornal, tirando proveito de benefícios fiscais e de uma rede de distribuição mais ampla que a do varejo. Ao adotar esse modelo de negócios, a CD Expert afronta a Brasoft, dando início a uma guerra no mercado de games para PC. Este episódio conta com a participação de: Renato Degiovani, criador de Amazônia, primeiro jogo comercial brasileiro para computador, e ex-editor da revista Micro Sistemas Henrique Olifiers, desenvolvedor de jogos e fundador da Bossa Studios, de Londres Paulo Roque, fundador da Brasoft Fábio Faragó, publicitário, fundador da Max CD e Big Max Stefano Arnhold, ex-presidente da Tectoy Daniel Friedlander, ex-gerente de produtos da Greenleaf Alessandro Treguer, ex-editor da CD Expert Cristina Zuccolo, ex-executiva da Brasoft Entre em contato conosco através do email primeirocontato@b9.com.br. Primeiro Contato é uma co-produção B9 e Overloadr Idealização, produção, roteiro e apresentação: Henrique Sampaio Edição e sonorização: Mariana Leão com apoio de Angie Lopez Trilha sonora original: Casemiro Azevedo Trilha sonora adicional: Windows 96 e Eis. Músicas adicionais de Epidemic Sound. Produção Executiva: Carlos Merigo, Ju Wallauer e Cris Bartis Coordenação: Alexandre Potascheff Identidade Visual: Henrique Sampaio Coordenação digital: Agê Barros, Pedro Strazza, Luzi Santana e Mattheus Guimarães Marketing: Luzi Santana Atendimento e Negócios: Rachel Casmala, Camila Mazza, Greyce Lidiane e Telma Zenaro Time Overloadr: Henrique Sampaio, Caio Teixeira e Heitor de PaolaApoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information.
O fim da reserva de mercado e a chegada do Plano Real promovem a primeira grande entrada dos computadores nos lares dos brasileiros. A imprensa trata o computador como "o novo membro da família". Começa uma corrida por cursos, kits multimídia e softwares em CD-ROM – uma revolução no mundo da informática, em especial para os games. Dessa demanda nasce a indústria brasileira de produção multimídia, diferentes mercados e a formação de novos públicos. Em meio a essa expansão, a Brasoft inesperadamente se vê em apuros. Esse episódio conta com a participação de: Benoit Joseph Chaix, ex-executivo da Infogrames Marco Botana, fundador da MPO Silvia Bassi, ex-editora do caderno de Informática da Folha de São Paulo Eduardo Mace, fundador da ATR e pioneiro do software multimídia no Brasil Théo Azevedo, ex-editor do UOL Jogos Beatriz Blanco, coordenadora do curso de Tecnologia em Produção Multimídia do Senac e pesquisadora de gênero e sexualidade na cultura de jogos digitais Alê McHaddo, animador e fundador da 44 Bico Largo (44 Toons) Maurício Milani, fundador da Byte & Brothers Henrique Olifiers, fundador da Bossa Studios, de Londres Roberto Araújo, criador da Revista do CD-ROM e diretor na Editora Europa Rosa Arrais, ex-assessora de imprensa da Brasoft Valternei Shultz, ex-suporte técnico da Brasoft Paulo Roque, fundador da Brasoft Entre em contato conosco através do email primeirocontato@b9.com.br. Primeiro Contato é uma co-produção B9 e Overloadr Idealização, produção, roteiro e apresentação: Henrique Sampaio Edição e sonorização: Mariana Leão com apoio de Angie Lopez Trilha sonora original: Casemiro Azevedo Trilha sonora adicional: Matheus Leston, Windows 96, Eis e do artista alemão Felix Kubin. Músicas adicionais de Epidemic Sound e do pacote clássico de MIDI do Windows. Esse episódio contou com materiais da TV Globo. Agradecimento especial à Fernanda Domingues. Produção Executiva: Carlos Merigo, Ju Wallauer e Cris Bartis Coordenação: Alexandre Potascheff Identidade Visual: Henrique Sampaio Coordenação digital: Agê Barros, Pedro Strazza, Luzi Santana e Mattheus Guimarães Marketing: Luzi Santana Atendimento e Negócios: Rachel Casmala, Camila Mazza, Greyce Lidiane e Telma Zenaro Time Overloadr: Henrique Sampaio, Caio Teixeira e Heitor de PaolaApoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information.
Paulo Milliet Roque inaugura a Brasoft em 1984. Seu carro-chefe: o WordStar, um processador de texto localizado para o português, amplamente adotado por empresas no Brasil. Em meio a uma inflação descontrolada, que infernizava a vida dos brasileiros, a população elege um novo presidente pela primeira vez em 30 anos, sem imaginar que, poucos dias após sua posse, ele confiscaria suas economias. Junto a esse imbróglio, a Brasoft se prepara para lançar a primeira linha de jogos licenciados para PC no Brasil — e, com isso, inaugurar um novo mercado. Esse episódio conta com a participação de: Cristina Zuccolo, ex-executiva da Brasoft Henrique Olifiers, co-fundador da Bossa Studios, desenvolvedora de games localizada em Londres Lucia Garcia, economista do Departamento Intersindical de Estatísticas e Estudos Socioeconômicos (DIEESE) Renato Degiovani, criador de Amazônia, primeiro jogo comercial brasileiro para computador, e ex-editor da revista Micro Sistemas Silvia Bassi, jornalista, ex-editora do caderno de Informática da Folha de São Paulo e co-fundadora do The Shift Paulo Roque, fundador da Brasoft Leonel Penna Franca, ex-executivo da Brasoft Rosa Arrais, ex-assessora de imprensa da Brasoft Entre em contato conosco através do email primeirocontato@b9.com.br. Primeiro Contato é uma co-produção B9 e Overloadr Idealização, produção, roteiro e apresentação: Henrique Sampaio Edição e sonorização: Mariana Leão com apoio de Angie Lopez Trilha sonora original: Casemiro Azevedo Trilha sonora adicional: Matheus Leston, Windows 96, Eis e do artista alemão Felix Kubin. Músicas adicionais de Epidemic Sound. A bateria de escola de samba é do Alceu Maia. Esse episódio contou com materiais da TV Globo. Agradecimento especial à Beatriz Fiorotto. Produção Executiva: Carlos Merigo, Ju Wallauer e Cris Bartis Coordenação: Alexandre Potascheff Identidade Visual: Henrique Sampaio Coordenação digital: Agê Barros, Pedro Strazza, Luzi Santana e Mattheus Guimarães Marketing: Luzi Santana Atendimento e Negócios: Rachel Casmala, Camila Mazza, Greyce Lidiane e Telma Zenaro Time Overloadr: Henrique Sampaio, Caio Teixeira e Heitor de PaolaApoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information.
Final da década de 1970. O Brasil fecha suas fronteiras ao hardware estrangeiro para impulsionar sua própria produção de computadores e garantir uma posição no cenário tecnológico internacional. Nasce então um universo de clones e máquinas não licenciadas, baseadas em propriedades intelectuais estrangeiras, como o MSX e o ZX Spectrum, construídas a partir de engenharia reversa. O mesmo acontece com os games, trazidos de fora, adaptados, traduzidos e vendidos nas maiores redes de lojas do país – tudo pirata e sem autorização dos fabricantes. Enquanto isso, o Brasil se afunda em uma enorme crise política e econômica, intensificada com ameaças de sanções comerciais pelos EUA em resposta aos clones brasileiros de software e hardware. Esse episódio conta com a participação de: Paulo Gala, professor de economia na Fundação Getúlio Vargas, em São Paulo Renato Degiovani, criador de Amazônia, primeiro jogo comercial brasileiro para computador, e ex-editor da revista Micro Sistemas Marcus Garrett, pesquisador e co-autor dos documentários 1983: O Ano dos Videogames no Brasil e Loading: Nossos Primeiros Jogos de Computador Daniel Gularte, pesquisador, designer e colecionador de retrogaming Henrique Olifiers, co-fundador da Bossa Studios, desenvolvedora de games localizada em Londres Entre em contato conosco através do email primeirocontato@b9.com.br. Primeiro Contato é uma co-produção B9 e Overloadr Idealização, produção, roteiro e apresentação: Henrique Sampaio Edição e sonorização: Mariana Leão com apoio de Angie Lopez Trilha sonora original: Casemiro Azevedo Trilha sonora adicional: Matheus Leston, Windows 96, Eis e do artista alemão Felix Kubin. Músicas adicionais de Epidemic Sound e Gilberto Gil Produção Executiva: Carlos Merigo, Ju Wallauer e Cris Bartis Coordenação: Alexandre Potascheff Identidade Visual: Henrique Sampaio Coordenação digital: Agê Barros, Pedro Strazza, Luzi Santana e Mattheus Guimarães Marketing: Luzi Santana Atendimento e Negócios: Rachel Casmala, Camila Mazza, Greyce Lidiane e Telma Zenaro Time Overloadr: Henrique Sampaio, Caio Teixeira e Heitor de PaolaApoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information.
In the second part of our 40 Minute Mentor Series Five compilation, we delve a little deeper into the inner workings of some of the most successful businesses. In this episode we hear from Mo Gawdat, former Chief Business Officer of Google X and Founder of One Billion Happy, Andy Davis, Founder of 10x10, Roberta Lucca, Co-Founder of Bossa Studios, Grace Beverley, CEO of SHREDDY and TALA, Brett Wigdortz, Founder of Teach First and Co-Founder and CEO of Tiney, Juliet Davenport CEO of Good Energy and Gary Stewart, CEO of FounderTribes. We look at the importance of nurturing a positive team culture, with an emphasis on diversity from the boardroom down. We find out how you can make your business environmentally friendly in a bid to counter climate change and with a growing shift towards purpose-driven careers, we look at how you can find personal fulfillment through your work. It was such a pleasure doing these interviews and if you enjoyed this special two-part roundup, make sure you check out the full episodes in series 5. We'd love to hear your thoughts on this episode, so please do get in touch at james@jbmc.co.uk
In today’s 40 Minute Mentor episode, we’re joined by Co-founder of Bossa Studios and Host of the Hyper Curious Podcast, Roberta Lucca. As her podcast title suggests, Roberta has built a career on her curiosity and it’s paid off in spades. Bossa Studios is a huge multimillion-dollar Games business, which won a BAFTA in 2012, and resulted in Roberta being named on the Forbes Top 50 Women in Tech in 2018. Roberta’s success is testament to her drive and commitment, but as every entrepreneur will be able to relate to, it hasn’t come without its struggles. She talks with refreshing honesty about being a high achiever dealing with a tricky inner critic and battling burnout at various times during her career. During our conversation, we cover some really interesting topics, including: - The importance of luck in business and how you can adjust your sail, but you can’t control the wind. - The benefits of being strict with the time you allocate to different projects and the importance of being a person first and an entrepreneur second. - And how we should all challenge companies on their initiatives to drive diversity and create an inclusive culture. It was such a pleasure to have Roberta on the podcast. She talks so passionately about her work, and about the emphasis she puts on being a good role model and a good person. If you’re a founder or an aspiring entrepreneur yourself, we know you’ll get a lot of great insights and advice from this episode. We’d love to hear your thoughts on this episode, so please do get in touch at james@jbmc.co.uk If you want to find out more about Roberta, take a look at her LinkedIn profile - https://www.linkedin.com/in/robertalucca/ If you want to find out more about Bossa Studios, head over to – https://www.bossastudios.com/
The Game Production Discord hosted a panel on Scrum and agile practices in game development, featuring four panelists with varying backgrounds from in- and outside the industry!Huge thanks to Maurice Kroes from Abstraction Games who housed a session with panellists Jeff Lindsey from Bossa Studios, Kimberly Rodatos from Digital Owl, Barry Anderson from Sainsbury's, Diversive and Selfull. They tackled topics like the backlog, user stories and estimations, discussing their practical implementations, limitations encountered and accompanying solutions.Made possible by Juney Dijkstra MSc. - Producer, Game & Player Analyst, Game (Dev) Event Organiser. Thank you Juney. We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:http://www.game-production.comABOUT GAME-PRODUCTION.COMOur Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.http://www.game-production.comFOLLOW US:Facebook: https://www.facebook.com/groups/gameproductioncommunityWebsite: https://www.game-production.comDiscord (most active): https://discord.gg/NBamcKYsP6
Abrindo o Jogo Cast - Negócios na industria de games no Brasil e no mundo!
Para começar a temporada de 2021 com o pe direito, recebemos o Henrique, CEO da Bossa Studios, diretamente de Londres (Criadores do Surgeon Simulator, I am Bread e outros) para falar sobre empresas brasileiras fundadas fora do Brasil. Falamos sobre diferenças burocráticas, apoio do governo, experiencia necessária e suporte aos empreendedores. Outro ponto importantíssimo da conversa, foi descobrir que o Estiga pela primeira vez não tava jogando um jogo do Game Pass. Corre la pra ouvir e descobrir o que nos temos jogado no começo do ano!
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, we have Fred Horgan, senior ideation designer at Bossa Studios, here to discuss how Sega's 2000 online console RPG shaped his understanding of social and cooperative gameplay. Horgan talks about his experiences playing with friends, and how unique design elements of Phantasy Star Online inspired him to think differently about how players encounter one another in virtual spaces, and what kinds of challenges will encourage teamwork rather than competition. Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here. Title music by Julian Villareal. The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz.
* Fortnite adds the "Fortnite Crew" * Hyrule Warriors: Age of Calamity sets franchise record in 4 days * RDR 2 multiplayer goes solo * Bossa Studios update * TGO After-Show!
In this episode, I speak to a superwoman - my British-Brazilian friend Roberta Lucca. Roberta, also known as Beta, is serial entrepreneur and keynote speaker on futurism and leadership. She the co-founder of the BAFTA-winning Bossa Studios, a VC-backed, multi-million-dollar video game company based in London. She was listed in Forbes as one of the Top 50 Women in Tech, and among the Most Influential in Creative Arts by the Evening Standard. More recently, she's the host of her own hit podcast, Hyper Curious.Beta is an inspiration who deeply believes - and demonstrates - that you can be whoever you want to be and do whatever you want to do. This woman has serious resolve, and her confidence is contagious. At the end of the day, it seems that the courage to becoming like that lies in accepting that failure is all part of the process.Listen as we discuss:Her challenges coming from Brazil to the UK (and the language shock she received)Her stern belief that humans can live many lifetimes simultaneouslyFear and how she overcomes it despite feeling it in its full capacityHow accepting failure is the key to being boldHer foray into stand-up comedy and the epiphany that she has limitless potentialWhy many of us never live the life, or lives, we want to liveSuccess can never be planned or crafted and is a side effect of passionWhy awards don't equal successSucceeding as a woman in male dominated fieldsThe power of intentionalityFeeling guilty for having no regrets (and that's a good thing)Instagram: @solve.for.happy, @onebillionhappy, @mo_gawdatFacebook: Slo Mo, onebillionhappyLinkedIn: /in/mogawdatConnect with Roberta Lucca on Instagram @beta.lucca, on Twitter @betalucca1, on Linkedin @robertalucca, and on Facebook @RealBetaLucca.Don't forget to subscribe to Slo Mo for new episodes every Monday and Thursday. Only with your help can we reach One Billion Happy #onebillionhappy
Jack Good is a video game artist, based in London. Jack works in the games industry for Bossa Studios and has been involved with a number of highly successful video games, including the viral sensation Surgeon Simulator. The initial version was created in a 48-hour period for the 2013 Global Game Jam; the developers continued […] The post S1 E5: Jack Good – 3D Artist appeared first on Five Rooms Podcast.
The last time we spoke with Callum Godfrey, we had a blast covering the intricacies of game production in an evolving world. This time around, he's joined by Anil Das-Gupta, a highly experienced product manager with an enviable mobile gaming background. These guys give us an incredible wealth of insights around the difference between production and product management, with a focus on understanding the latter.Callum has worked as a Head of Production at Bossa Studios and done the rounds at EA, Wargaming, Microsoft, Playfish, Activision etc. Meanwhile, Anil has served his time at MindCandy, GREE, Capcom, NaturalMotion and Wargaming, before setting up his own studio, FirstLight Games:https://firstlight.games/If you come from a traditional game development background, this chat will be a game-changer. If you're a product manager and wishing there was more understanding and knowledge around the role, the chaps deliver and then some.Topics covered include:03:40 Setting the scene: the overlaps between production and product management07:00 Business-driven product development - is it heartless compared to making games?09:20 Prototyping and the power of fast feedback and iterationProduct Manager Deep-Dive13:25 What is a product manager? 18:00 The natural conflict of who is really in charge20:05 Inserting someone with no game experience into your team as a PM24:30 The focus on making a scalable business34:40 The Producer's role and how to work with a PM36:30 Creative Direction and the Vision - who owns it when you have a PM?42:00 Lowering risk and rapidly testing game 'improvements' is what PMs do56:00 Evolving a PM from inside your team - can it work?61:30 What do you lose if you remove the Producer from the mix?67:40 Do Indies need a PM?81:20 When bring in a PM to a PC/console game?85:30 How to join a team as a PM and win their trust92:00 How can you learn to be a PM?Quick-fire round:96:40 Can Publishers, Indies and a PM all get along?100:50 Is a PM needed if you're just launching a game and publishing DLC?102:20 Is a PM involved in the creation of a new game? How?104:50 How does a PM and a Marketing Team work together?106:00 Advice on bringing in a PM without alienating the team107:50 Loot Boxes are evil - the Kinder Egg ControversyFinal Thoughts and farewellsAnil mentions that this is a good place for learning analytics and the like:https://gopractice.io/We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:http://www.game-production.comABOUT GAME-PRODUCTION.COMOur Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.http://www.game-production.comFOLLOW US:Facebook: https://www.facebook.com/groups/gameproductioncommunityWebsite: https://www.game-production.com
Guest Angel Beta Lucca, Founder of bafta award-winning, million-dollar games company, Bossa Studios, joins me to listen to and question Paul Custance's pitch, Lirica. Once ex-FD of Sony, Paul saw the science between learning languages and how we remember lyrics of our favourite pop songs. Now financially, and artist, backed by his ex-employer, Sony, Paul wants to disrupt the billion-dollar, booming, language learning space. He definitely has the contacts in the music space but does he have the know-how and team to compete with the likes of Duolingo and Busuu? Paul is looking for funding to now fuel growth globally, launch gamification into the app and add new languages beyond Spanish and English. Brought to you by my Startup Playground, Horseplay Ventures - www.horseplay.ventures Lirica - https://www.lirica.io/ Beta Lucca - https://betalucca.com/
The transcript can be found here:https://www.game-production.com/post/callum-godfrey-podcast-episode-full-transcriptThis being my first ever attempt at recording and editing a podcast, please forgive the obvious amateurish mistakes! However, that is made up by the quality of our first ever guest, Callum Godfrey, Head of Production at Bossa Studios. You might know Bossa from Surgeon Simulator and I am Bread. Previously, Callum worked for Wargaming Mobile as an Exec Producer then Head of Studio at Wargaming Helsinki. Callum has found the fun at such esteemed gaming companies as King, EA, Microsoft, Playfish, Activision and Codemasters. He has dwelled mainly, but not exclusively, within the mobile gaming space for the last decade.In a very long and interesting chat, we cover the following topics:04:20 What makes a natural producer?08:38 The hierarchy of production roles in modern game development12:30 Your potential career path and specialisation17:25 Diversified roles and skillsets19:00 Agile servant leader roleWe talked for a long time about mobile game development and the differences between that and PC/console.21:00 The differences between developing on mobile and PC/Console30:10: Habits, addiction & dopamine, oh my36:00 Complexity and scale of game dev now41:00 The difference between making a product and a game46:20 Innovations in mobile48:00 Big data, grinding and mobile games = maths54:20 Monetisation strategies57:40 Can mobile games be as 'pure' as PC/console?We then skipped around some areas around production roles and skillsets.58:40 What is a Program Manager and what do they do? The importance of communications as a core skill.62:20 A maturing industry66:00 What was the Head of Studio role in Helsinki all about?68:50 All about the production role at Wargaming, working with mobile product managers and a lot more about mobile Product Managers73:30 A lot of discussion around project management and what is expected of producersTen minutes of quickfire questions to end off.83:30 Callum's 3 biggest joys and headaches at Bossa90:20 Do successful producers need to be obsessed with games?93:26 Advice for new producers on what to do and what not to do96:00 Did Callum have a clear career path in mind when he started?98:05 Future plans99:50 The question he wished I had asked him: Should producers have budgetary responsibilities? (Spoiler: yes)We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:http://www.game-production.comABOUT GAME-PRODUCTION.COMOur Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.http://www.game-production.comFOLLOW US:Facebook: https://www.facebook.com/groups/gameproductioncommunityWebsite: https://www.game-production.com
Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build sky ships and explore floating islands of a shattered world. We discuss: Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn’t know there was even such a thing. Do 2-day game jams every single month at his company There are no oversaturation of good games Think about marketing from the beginning It’s not the players job to know how hard game development is Be wary of people that say or post something as gospel Excitement for AI that changes the game experience for each type of player and much more… *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Do me a huge favor and subscribe to the podcast if you felt inspired and love this content. Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout Linkedin: https://www.linkedin.com/in/chantony/
Nesta edição do Notícias da Nave Mãe, conversamos sobre como Call of Duty: Modern Warfare tem sido acusado de reescrever a história pare deixar os EUA mais positivos, o desastre em torno do lançamento de WWE 2K20, os planos da Ubisoft para Ghost Recon: Breakpoint e a ajuda que a Bossa Studios está pedindo aos jogadores.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:04:00 - Informações e especulações de Overwatch 216:00 - Death Stranding foi confirmado para PC em 202021:00 - Os jogos da EA estão voltando ao Steam36:00 - Relatos indicam que a Sony está oferecendo reembolso para WWE 2K2044:00 - Call of Duty Modern Warfare está sendo acusado de reescrever a história1:01:00 - A Ubisoft deu alguns detalhes do que pretende fazer com Ghost Recon: Breakpoint1:08:00 - A Bossa quer ajuda dos jogadores para determinar qual será seu próximo projeto1:12:00 - As trocas de chaves de CS: Go foram suspensas por conta de lavagem de dinheiro1:15:00 - A Starbreez anunciou que voltará a trabalhar em Payday 21:22:00 - Apex Legends da semana a informações sobre o futuro da EA1:28:00 - Rápidas e curtasTem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br.
Nesta edição do Notícias da Nave Mãe, conversamos sobre como Call of Duty: Modern Warfare tem sido acusado de reescrever a história pare deixar os EUA mais positivos, o desastre em torno do lançamento de WWE 2K20, os planos da Ubisoft para Ghost Recon: Breakpoint e a ajuda que a Bossa Studios está pedindo aos jogadores.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:04:00 - Informações e especulações de Overwatch 216:00 - Death Stranding foi confirmado para PC em 202021:00 - Os jogos da EA estão voltando ao Steam36:00 - Relatos indicam que a Sony está oferecendo reembolso para WWE 2K2044:00 - Call of Duty Modern Warfare está sendo acusado de reescrever a história1:01:00 - A Ubisoft deu alguns detalhes do que pretende fazer com Ghost Recon: Breakpoint1:08:00 - A Bossa quer ajuda dos jogadores para determinar qual será seu próximo projeto1:12:00 - As trocas de chaves de CS: Go foram suspensas por conta de lavagem de dinheiro1:15:00 - A Starbreez anunciou que voltará a trabalhar em Payday 21:22:00 - Apex Legends da semana a informações sobre o futuro da EA1:28:00 - Rápidas e curtasTem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br.
Nesta edição do Notícias da Nave Mãe, conversamos sobre como Call of Duty: Modern Warfare tem sido acusado de reescrever a história pare deixar os EUA mais positivos, o desastre em torno do lançamento de WWE 2K20, os planos da Ubisoft para Ghost Recon: Breakpoint e a ajuda que a Bossa Studios está pedindo aos jogadores.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:04:00 - Informações e especulações de Overwatch 216:00 - Death Stranding foi confirmado para PC em 202021:00 - Os jogos da EA estão voltando ao Steam36:00 - Relatos indicam que a Sony está oferecendo reembolso para WWE 2K2044:00 - Call of Duty Modern Warfare está sendo acusado de reescrever a história1:01:00 - A Ubisoft deu alguns detalhes do que pretende fazer com Ghost Recon: Breakpoint1:08:00 - A Bossa quer ajuda dos jogadores para determinar qual será seu próximo projeto1:12:00 - As trocas de chaves de CS: Go foram suspensas por conta de lavagem de dinheiro1:15:00 - A Starbreez anunciou que voltará a trabalhar em Payday 21:22:00 - Apex Legends da semana a informações sobre o futuro da EA1:28:00 - Rápidas e curtasTem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br.Apoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information. Hosted on Acast. See acast.com/privacy for more information.
Born in Brazil, Roberta Lucca would go on to study computer science before relocating to England. While there, she started companies—some that worked and some that didn’t —and as you’ll see some that may have just been ahead of their time. Her break came when she co-founded Bossa Studios, a massively popular, BAFTA-award winning gaming studio that has now generated millions in revenue and raised more than $11m in venture. Today Roberta releases Youtube videos that she hopes will empower women with her special brand of practical, actionable advice! Links Twitter YouTube Channel Instagram Bossa Studios Sponsor This episode is sponsored by DigitalOcean. Apply for DigitalOcean Hatch. (To inquire about sponsoring the YFM podcast, please get in touch.) Credits Producer and Editor: Anna Eichenauer Senior Producer: Bryan Landers Additional audio mixing and mastering: Alfred ‘Rook‘ Hamilton Additional production: Chacho Valadez Executive producer: Arlan Hamilton Music by Jeff Kaale (1, 2, 3, 4) --- Send in a voice message: https://anchor.fm/yfm/message
Roberta Lucca founded Bossa Studios in the basement of a circus school with a few friends. Millions of downloads later, Bossa Studios is a multi-million pound, BAFTA-winning business with hits to its name like Surgeon Simulator, I Am Bread and Worlds Adrift. In the final episode in Season One of Women Tech Charge Roberta talks to Anne Marie about what it takes to make a hit game, how she harnesses her teams' creativity through 'game jams', and why the games industry needs more women.Visit Bossa Studios at www.bossastudios.com. Follow them on Twitter at @bossastudiosRobert Lucca is on Twitter @betalucca1. Her YouTube channel is BetaLuccaAnne-Marie Imafidon is on twitter @aimafidon and Instagram @notyouraverageamiFor more from the Evening Standard visit www.standard.co.ukOn Twitter: @eveningstandardOn Facebook hereAsk your smart speaker to 'play the news from the Evening Standard' See acast.com/privacy for privacy and opt-out information.
This week on the podcast Danie, Ren and Broken give an in depth analysis of the game taking the world by storm Apex Legends, Broken talks about mobile game Brawl Stars, and Ren gives his thoughts on early access mmo Worlds Adrift. ------------------------------------------------------------------------------Follow everyone on their Twitch channels!https://www.twitch.tv/renditionzzhttps://www.twitch.tv/daniecaehttps://www.twitch.tv/brokendeedshttps://twitter.com/NTNPodhttps://www.youtube.com/channel/UC4Gl...-----------------------------------------------------------------------------Help support the show by using our humble bundle links!Humble Monthlyhttps://www.humblebundle.com/monthly?...Humble Storehttps://www.humblebundle.com/store?pa...------------------------------------------------------------------------------Our intro music:Track: Sekai - Running [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/V42iRj0Toq0Free Download / Stream: http://ncs.i
On this week's Geektown Radio podcast we're all about the games, as we have spent the 4 days absorbing all the gaming awesomeness that is the EGX Gaming Event in Birmingham. I'm joined by YouTuber Bex Trista of TristaBytes as we chat about our favourite games from the show, and also have exclusive interviews with the developers of adventure/puzzle game 'The Bradwell Conspiracy', and 'Tanglewood', a brand new game... for the SEGA Mega Drive!The brainchild of developer Matt Phillips, ‘Tanglewood’ sees you take control of a young creature, Nymn, who is separated from the pack after the sun sets. Unable to get back to the safety of the family’s underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators. Whilst ‘Tanglewood’ is available on Steam, for those of you with old SEGA Mega Drive’s gathering dust in your lofts, you can order the game on an actual Mega Drive cartridge to play on the original system.‘The Bradwell Conspiracy‘ from developers A Brave Plan, and publisher Bossa Studios is a narrative driven adventure/puzzle game set in a near future at the fictional New Stonehenge Museum. Whilst visiting the museum, which is run by major UK tech firm, Bradwell Electronics, you find yourself caught in a massive explosion. Digging yourself out of the rubble, you are left to try and get out of the building with only your visitors AR Glasses to help you… That is until you’re contacted by Amber, another survivor trapped behind a locked door. Unable to speak due to smoke inhalation, your only way to communicate with Amber is using photos taken on your AR Glasses as you both try to find a way to escape. But as you find yourself delving deeper and deeper into the bowels of the company’s secret underground complex, a sickening truth begins to dawn…Also On This Week's Show:Bex returns to the co-host chair, so we chat about games we've been playing, tv shows and films we've been watching since she was last on... Also improv comedy and how it's useful to YouTubers!We run down our favourite games from this years EGX Gaming Event including 'The Bradwell Conspiracy', 'Tanglewood', ‘Beyond Blue‘, 'Flotsam', 'The Collage Atlas', 'MAOMAO Castle' and many more!We take a look at all the latest tv & film news, including renewals & cancellations, possible new MCU tv shows, and the live-action 'The Last Airbender' series.We give you our recommendations for upcoming TV in the next 7 days. rc2rj879 See acast.com/privacy for privacy and opt-out information.
Recorded during Develop:Brighton 2018, we're joined by former Valve writer Chet Faliszek to discuss the realities and possibilities of AI in video games. Faliszek shares how he believes AI can be used to build more systemic gameplay, and how this can create more unique experiences for the players. He also touches on why mid-sized studios are best placed to take advantage of this rapidly developing technology, and drops a few hints about his first project with UK developer Bossa Studios. The discussion also covers the difference between player agency and interactivity, why writing more generically actually makes dialogue feel more natural, and how games can offer more options than 'kill all your enemies'. As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices
5:01 - Yung Mithis Talks Blizzcon 19:32 - Telltale Lays Off 25% of its Employees (http://www.gamesindustry.biz/articles/2017-11-07-telltale-games-restructures-cuts-90-staff) 32:01 - EA Acquires Respawn (https://kotaku.com/sources-ea-is-buying-titanfall-developer-respawn-1820131071) 40:24 - Bossa Studios Cans Decksplash After Lukewarm Public Beta (https://www.gamasutra.com/view/news/309408/Bossa_Studios_cans_Decksplash_after_open_beta_experiment.php) 51:51 - MiiVerse is Dead (oh and Battlerite is available) (https://miiverse.nintendo.net/en/, http://store.steampowered.com/app/504370/Battlerite/) 57:05 - Eponymous (http://store.steampowered.com/app/655270/EPONYMOUS/) 1:01:16 - Bonbon (http://store.steampowered.com/app/734120/Bonbon/) 1:02:54 - SUPERHYPERCUBE (http://store.steampowered.com/app/554870/SUPERHYPERCUBE/) 1:06:43 - Human: Fall Flat (http://store.steampowered.com/app/477160/Human_Fall_Flat/) 1:13:56 - Hand of Fate 2 (http://store.steampowered.com/app/456670/Hand_of_Fate_2/) 1:25:45 - Call of Duty: WW2 (http://store.steampowered.com/app/476600/Call_of_Duty_WWII/)
Henrique Olifiers - "When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn't matter the quality of what you have done. It doesn't have to be the best game ever. That's not about it. It's about initiative. It's about having gone through the hardship to put that together. That already puts you above 99% of the people who are competing with you for the same thing." Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build skyships and explore floating islands of a shattered world. We discuss: Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn't know there was even such a thing.Do 2-day game jams every single month at his companyThere are no oversaturation of good gamesThink about marketing from the beginningIt's not the players job to know how hard game development isBe wary of people that say or post something as gospelExcitement for AI that changes the game experience for each type of playerand much more...Connect: Bossa StudiosWorlds AdriftTwitter: @OlifiersCompany Twitter: @bossastudiosResources: Book: A Theory of Fun for Game Design by Raph KosterBook: The Art of Game Design: A Book of Lenses by Jesse SchellMentorsYoutube
A convidada é uma game artist independente que passou um tempo no mercado brasileiro e depois depois de um tempo na Bossa Studios, atualmente nômade, está trabalhando em jogos como The Wolf's Bite e Oceanheart.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon ou Padrim Patreon da Karen Blocos do Podcast: Introdução: 00:00:00 Entrevista: 00:01:19 Trilha do Podcast: "Yeah!", por Magnus "Souleye" Palsson
Henrique Olifiers, co-founder and Gamer-In-Chief of Bossa studios (developers of Surgeon Simulator, I am Bread and upcoming game Worlds Adrift) drops by for a pun-free interview about new Xbox release I am Bread Ross, Rhys and the returning Uncle Jessy discuss the latest happenings from the subreddit and the world of Xbox.
It’s a Christmas special with lots of surprises so we don’t really want to spoil them in this intro (although the links bit does give it away a little). We guess we can tell you that Luke Williams from Bossa Studios was in to talk a little bit more about Worlds Adrift and what it’s like making a game where people are generally nice to each other. But any more information will affect your enjoyment of a show that is different to our usual ones but just as great. Cheerio and Merry Christmas! Team OLL x Links: https://twitter.com/eternz https://www.worldsadrift.com/ https://twitter.com/plentyspace https://twitter.com/teenytinylisa https://twitter.com/CharlesCecil https://twitter.com/notken https://twitter.com/mattsheret Track list: 1. Ding Dong Merrily on High - Robby Duguay https://robbyduguay.bandcamp.com/ 2. Go Tell It To The Mana - Robby Duguay https://robbyduguay.bandcamp.com/
They call them THE LADS Michael… Link to the Cast is back, and in our 40 the episode we’re asking the hard questions: - How did Mark enjoy his trip to Westport? - How good is Mark at pretending to drown? - How long can Dave talk about Marvel before going off on one about Iron Man 3? - Are WWE 2K17 and Mafia III competitors for the okay-est Game of The Year? - Is Mafia III and elaborate piece of IRA propaganda? As well as all that, we break down the week in video news and manage to squeeze in our (spoiler-free) thoughts on Luke Cage and Westworld. In our Shocktober Book Club this week we’re discussing Resident Evil 4, a pivotal entry in the long running Capcom series in a number of ways, and to do so we’ll be joined by Chaz Ali, gameplay programmer at Bossa Studios, the studio behind Surgeon Simulator and the beautifully weird I Am Bread. Chaz is a big Resi fan and has a lot to add to what was a very enjoyable chat this week. *starts at 1:26:24* __________________________________________________________ Listen, like, share, find us on iTunes (rate us there too to be extra nice), and enjoy! If you wanna contact us for our mailbag, or just to say hi, or if you just want to keep up to date on our content as it’s posted, check out the following: linktothecast@gmail.com twitter.com/linktothecast facebook.com/linktothecast twitch.tv/linktothecast www.youtube.com/channel/UC8tQR9nEJw2KbTQ9Xd23D2Q LTTC Cover Art- @EamoV1 Our Weekly Schedule Monday: Mark on Mondays Tuesday: Book Club on Youtube/Article on website Wednesday: LTTC Plays Thursday: New Link to the Cast episode Friday: FriDave Plays
In this episode of Retro Asylum Dean Swain, Matt Wilsher & Steve Erickson discuss the newly announced ZX Spectrum Next, THE 64 & SEGA Megadrive Hub. Meanwhile Paul Davies talks to Henrique Olifiers, co-founder of Bossa Studios and co developer of the ZX Spectrum Next in our exclusive interview.
This fortnights podcast is with James Broadley who is the art director / lead artist of the Computer game company, Bossa studios. He was one of the co-founders of the widely successful Surgeon Simulator with over 2 million copies sold! We talk all about how he got into the games industry and a hell of lot more. This is a belter of a podcast and is a whopper coming in at over 2 and half hours!! Enjoy!! See acast.com/privacy for privacy and opt-out information.
Au programme de cette semaine, une émission plus courte que d'habitude à cause d'un programme pas très chargé. On commence avec le retour de Bossa Studios aux commandes d'une simulation dont ils ont le secret. Cette fois-ci, on incarne une tranche de pain de mie dans une quête épique pour se faire taoster. Et on part aussi à l'aventure dans un vaisseau low-cost mais avec des commandes au poil grâce au deuxième écran de la Wii U.Monsieur Phal nous parle lui de Qui paire gagne. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.
Do you remember when Non-Intern Simon had a Wii? And can you remember the ultimate fate of that Wii? Non-Intern Simon doesn't which is why he has now bought a Wii U. Betting is now open for how long that Wii U will be actively used for. The winner will get the chance to throw a sack containing bricks, a Wii U controller (that Ann says is rather nice to touch) and some other 'items' into the canal. This week's Super-Special Guest was the Bionic Man Luke Williams from Bossa Studios (he has had laser eye surgery). He was on the show to talk about his new game I Am Bread and how it is similar to Kim Kardashian's butt. This then caused Ste to get rather existential about raw toast and how it fits in with the world. We found out that I Am Bread was first made during a game jam at Bossa Studios so it could be called a jam sandwich (if you're prepared to give us the benefit of the doubt like Nicholas Parsons on Just A Minute). It's on Steam Early Access now and should be finished early next year. We heard from Sega Badawi and Simon The Intern caught us up with all the gaming news that Ann missed off because she couldn't connect it to Taylor Swift. And we had the welcome return of our Top Five feature, but it might not be so welcome after all the puns Ste made. Sorry. We also learned that Non-Intern Simon scared Ann at night, what magazines Luke used to read in the old days and that Ste has trouble throwing his Vita. Cheerio! Team OLL x Links: https://twitter.com/eternz https://twitter.com/bossastudios Track list: 1. Uncle Bibby - Pinch Me http://chipmusic.org/unclebibby/music/pinch-me-korg-dsn-12 2. Kodek - Lazy Fruit http://chipmusic.org/kodek/music/lazy-fruit 3. MilLs DJ - Like A Kid Again http://chipmusic.org/mills+dj/music/mills-dj---like-a-kid-again 4. TEOMAWKI - Through My Eyes http://chipmusic.org/teomawki/music/through-my-eyes
In which we get to the heart of gaming, and the patient doesn't survive the procedure. Surgeon Stimulator (Ambulance), Take a Number and Are you Kidney-ing me (Operating Theatre) by Black Heron from Surgeon Simulator 2013 by Bossa Studios; The Dessert by Tommy Tallarico and Donald S. Griffin, and Ending (A Whole New World) by Tommy Tallarico and Donald S. Griffin (originally by Alan Menken) from Aladdin (MegaDrive/Genesis version) by Virgin Games USA with assistance from Disney Interactive Studios, Inc.
If there's one thing that One Life Left knows our readers like then it's EXCLUSIVES. And if there are two things they like then they are EXCLUSIVES about the colours of games. We use our interviewing skills to get this information out of Mike Bithell from Bossa Studios, along with using our social media skills to see what our listeners who don't work or sleep with him think about Mike as a person. As well as this there are two new features, Ella Lavelle takes over the youngest correspondent mantle and Q Games' Ariel Angelotti tells us about the differences between Japanese and Western gamers. If you have any questions for Ariel then send them to her on twitter @arielotti. We also have a 3D special as Derek Williams, Duncan Timiney and the doyouinverts all contribute in their own excellent ways. One more thing, we proclaim Simon Parkin as a Judas in this episode. Sometimes we regret things that are said live on air and remove them from the podcast. Please note that we kept the Simon Parkin bit in. Cheerio! Team OLL x Tracklist: Lonely Tunes - Don't Be Afraid Of Being Alonethe doyouinverts - Unleash The Simulated Family Jredd featuring Groovemaster 303 - Volt City