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Heute fährt die Tram bis nach... Black Mesa! Sebastian und Jochen haben sich ein Ticket für die vielleicht berühmteste Bahnfahrt der Videospielgeschichte gezogen und sind gemeinsam mit Gordon Freeman zu spät zur Arbeit gefahren. Einmal im originalen Half-Life 1 von 1998 und dann nochmal in der Fan-Hommage Black Mesa. Wird sich das anfühlen wie der Tag des Murmeltiers und alles ist absolut gleich? Oder finden sich bei der gleichen Bahnfahrt doch genügend Unterschiede, um nicht erst am Zielbahnhof wieder aufzuwachen? Steigt ein und findet es mit uns heraus!
You're gonna need your crowbar to break into this episode. Today the co-op series takes a look back at Gordon Freeman's first adventure in Half-Life (1998). Conner is joined by fellow physicists turned action stars Michael Hearn, Garrett Morlang, and Kristin Thorson to have a discussion about this wildly influential FPS classic. Show Notes Michael Hearn - Bluesky Garrett Morlang - Instagram Kristin Thorson - Bluesky - Twitch Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch
This episode is about a game you've definitely heard of but likely never knew was an arcade game. Lemony Vengeance joins the show to talk about his efforts to keep this Valve and Taito arcade collaboration alive. We're talking Gordon Freeman, airboats, gravity guns and headcrabs as we discuss the super rare Half-Life 2: Survivor. How did Lemony bring this Survivor back from its Street Fighter tomb? Is the GabeCube coming to save us? Will there ever be a Half-Life 3? What are some of our scariest game pickups? We also answer some deeply personal arcade collecting questions like how many storage units we own and cover the joys of operating arcade and pinball games for the public. Join the Podouken Discord and ask your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content: https://www.youtube.com/@podoukenpodcast2716.
This episode is about a game you've definitely heard of but likely never knew was an arcade game. Lemony Vengeance joins the show to talk about his efforts to keep this Valve and Taito arcade collaboration alive. We're talking Gordon Freeman, airboats, gravity guns and headcrabs as we discuss the super rare Half-Life 2: Survivor. How did Lemony bring this Survivor back from its Street Fighter tomb? Is the GabeCube coming to save us? Will there ever be a Half-Life 3? What are some of our scariest game pickups? We also answer some deeply personal arcade collecting questions like how many storage units we own and cover the joys of operating arcade and pinball games for the public. Join the Podouken Discord and ask your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content: https://www.youtube.com/@podoukenpodcast2716.
Estamos aqui mais uma vez preparados para "o" anúncio. Segundo as evidências, de todas as datas possíveis, a Valve tem poucas oportunidades para fazer o anúncio de Half Life 3 ainda em 2025. E o dia de hoje é uma delas. Vamos esperar o anúncio enquanto fazemos uma análise completíssima das últimas notícias, teorias e rumores, além é claro, daquela resenha braba para os fãs da saga de Gordon Freeman.Vem acreditar (mais uma vez) com a gente!
Titre de l'épisode / Podcast Horreur :CHRONIQUE : HALF-LIFE 3 est-il enfin là ? (Le phénomène Element 64)Description :Gordon Freeman est de retour, mais pas comme vous l'attendiez.Alors que le monde attend désespérément une annonce officielle de Valve pour Half-Life 3, une équipe de fans vient de créer un séisme sur Steam.Dans cette Chronique de l'Ombre, Chandleyr décrypte le phénomène "Half-Life: Element 64". Ce n'est pas une simple suite, c'est une réinvention brutale.
Aujourd'hui, on va parler de l'intro de jeu ayant eu le plus d'impact sur l'industrie et tous les jeux vidéo qui sortiront après. Bienvenue, dans JV LEGENDS...CORRECTION : Panthaa parle de "Igor" qui a précédé Gordon Freeman lors de développement du jeu, mais son nom est en réalité Ivan. Toutes nos excuses pour cette confusion.Half-Life, c'est plus qu'un jeu culte : c'est un tournant total dans l'histoire du FPS et de la narration interactive. En 1998, une bande de débutants guidée par Gabe Newell va bouleverser le game design, imposer le plan-séquence comme standard, et poser les fondations de toute une industrie. De la démo fuyarde au crunch infernal, voici l'incroyable histoire de “la démo qui a changé l'industrie”.Retrouvez tous les JV LEGENDS sur Youtube ou sur JV ! Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.
Willkommen zu einer weiteren spannenden Episode des Videogamecast! Diesmal feiern wir nostalgisch das 20-jährige Jubiläum von "Half-Life 2", einem Meilenstein in der Gaming-Welt, der immer noch Wellen schlägt. Mit von der Partie ist Andy, der uns mit seiner erfrischenden und scharfsinnigen Perspektive bereichert. Gemeinsam tauchen wir tief in die dystopische Welt von City 17 ein und erkunden die Phänomene, die uns das Spiel bis heute ins Gedächtnis gebrannt hat. Was erwartet dich in dieser speziellen Episode?Nostalgie trifft auf Analyse: Erlebt die Geschichte eines der prägendsten Spiele unserer Zeit aus der Sicht von Gordon und Tobi, die als gelernte Game Designer und leidenschaftliche Gamer tief in die Materie eintauchen. Die Revolution der Spielmechanik: Entdeckt, warum die Gravity Gun ihren Platz als ikonisches Werkzeug im digitalen Arsenal gefunden hat und wie sie das Gameplay für immer verändert hat. Eindrücke und Meinungen: Andreas liefert scharfsinnige Beobachtungen und Anekdoten, die selbst hartgesottene Fans überraschen könnten. Sound & Grafik in Perfektion: Taucht ein in das brillante Sounddesign und die bahnbrechende Grafik, die "Half-Life 2" zur Ikone gemacht haben. Warum du diese Episode nicht verpassen solltest:Hier vereinen sich fachliches Know-how und unterhaltsame Anekdoten zu einem Podcast-Erlebnis, das selbst den anspruchsvollsten Fan begeistern wird. Gordon versorgt euch mit humorvollen Geschichten, während Tobi mit seiner Expertise glänzt. Andreas rundet das Trio mit seiner charismatischen Art ab. Zusammen werfen sie einen charmanten und manchmal zynischen Blick auf 20 Jahre Gaming-Geschichte. Für wen ist diese Episode?Ob Retro-Gamer, neugierige Zeitreisende oder all jene, die die Bedeutung von "Half-Life 2" verstehen wollen – diese Episode bietet einen unterhaltsamen Mix aus Geschichte, Diskussion und purem Gaming-Erlebnis. Setze deine Kopfhörer auf und lass dich von der Welt des Videogamecasts in den Bann ziehen! Besprochene Spiele in dieser Episode:Half-Life 2 Release-Plattform: PC, Xbox, PlayStation 3 Release-Datum: 16. November 2004 Half-Life 2: Episode One Release-Plattform: PC, Xbox 360, PlayStation 3 Release-Datum: 1. Juni 2006 Half-Life 2: Episode Two Release-Plattform: PC, Xbox 360, PlayStation 3 Release-Datum: 10. Oktober 2007 Erlebe im Videogamecast, warum "Half-Life 2" nicht nur ein Spiel, sondern ein kulturelles Phänomen ist. Ideal für jeden, der wissen will, warum Gordon Freeman und Co. immer noch Gesprächsthema sind. Tune in und sieh selbst, ob es irgendwann doch noch ein Half-Life 3 geben wird! Viel Spaß beim hören Gordon & Tobi
30 Jahre Warcraft, 20 Jahre Half-Life 2 - es gibt so richtig was zu feiern. Während Valve den 2. Teil um Gordon Freeman nochmal kräftig modernisiert erlaubt sich Blizzard an Warcrafts Jubiläum einen Fauxpas, wie Michi berichtet. Er hat Warcraft 1, 2 und 3 Reforged gespielt sowie das diesjährige Addon The War Within für WoW in Angriff genommen.Manu ist bei [REDACTED] in den Spuren von Hades unterwegs gewesen und hat eine interessante Genrevariante darin entdeckt. Anne wiederum hat die Tiefen von Doki Doki Literature Club Plus erkundet.In den News spricht das Team über die Entwicklungen auf dem Konsolenmarkt und findet ein wundervolles Thema für eine kommende Folge "Making a Top 5". Viel Vergnügen. Hosted on Acast. See acast.com/privacy for more information.
30 Jahre Warcraft, 20 Jahre Half-Life 2 - es gibt so richtig was zu feiern. Während Valve den 2. Teil um Gordon Freeman nochmal kräftig modernisiert erlaubt sich Blizzard an Warcrafts Jubiläum einen Fauxpas erlaubt, wie Michi berichtet. Er hat Warcraft 1, 2 und 3 Reforged gespielt sowie das diesjährige Addon The War Within in Angriff genommen. Manu ist bei [REDACTED] in den Spuren von Hades unterwegs gewesen und hat ein weiteres Genrehighlight entdeckt. Anne wiederum hat die Tiefen von Doki Doki Literature Club Plus erkundet. In den News spricht das Team, fast wie immer über die Entwicklungen auf dem Konsolenmarkt und findet ein wundervolles Thema für eine kommende Folge "Making a Top 5". Viel Vergnügen.
Welcome to the second video game mascot draft! Each of our 4 hosts will pick from a (terrible) list of game mascots to round out their team, in addition to one wild card pick each, to see who has the best shot at winning randomly selected categories. Could Nathan Drake really be a good interior designer? Does Donkey Kong know chess? MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESHere's the first Crub Draft, if you want homework before this episode:https://www.youtube.com/watch?v=xXX4KI-jmWEBAFTA's most iconic video game characters of all time:https://www.bafta.org/media-centre/press-releases/bafta-most-iconic-character-poll-resultsHere is "Steps", for when you hit that point and go "Huh":https://en.wikipedia.org/wiki/Steps_(pop_group)For your ease of reading, here are the characters involved. Minecraft Steve, Duke Nukem, Parappa the Rapper, Solid Snake, Qbert, Samus, Agent 47, Ken Masters, Bowser, Nagito Komaeda, Sephiroth, Gordon Freeman, Nathan Drake, Knuckles, T Shaped Tetris Block, Donkey Kong, Goro (with the four arms), Dig Dug, Krystal, Diana Burnwood, Deadman, Miles Morales, Robin (Fire Emblem)TODAY'S CRUBCAST HOSTSJustin: https://www.youtube.com/@WorldFamousJtart9Kevin: https://www.youtube.com/@TheGoldenBoltNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgTrav: https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 We are ready to blame Justin once again03:26 Reading the draft picks07:14 The start of the draft32:53 The first category: Best interior decorators40:45 The second category: Team that will win a game of chess47:11 The third category: Team that could win America Ninja Warrior53:37 The fourth category: Which team would be the best boy band1:00:18 The final category: Team that can cure the common cold1:04:35 Surprise category: Who would win in Hole in the Wall (?)1:07:40 A tie???1:11:14 Chef Kilo's Patreon Question of the Week
In dieser Episode tauchen wir in die faszinierende Welt des Moddings von "Half-Life" ein, einem Meilenstein in der Geschichte der Videospiele, der sowohl damals als auch heute eine lebendige Modding-Szene besitzt. Wir beginnen mit einem Rückblick auf die Anfänge des Moddings kurz nach der Veröffentlichung des Spiels im Jahr 1998, als kreative Fans begannen, eigene Inhalte zu erstellen, die von neuen Waffen und Leveln bis hin zu vollständig neuen Spielen reichten, die auf der "Half-Life"-Engine basierten. Diese Episode ist eine Hommage an die Kreativität und Leidenschaft der "Half-Life"-Modding-Gemeinschaft und bietet einen umfassenden Einblick in die Vergangenheit, Gegenwart und Zukunft dieses einzigartigen Aspekts der Videospielkultur. Und natürlich sprechen wir über Half-Life: Escape 2.0 was Chris auf Steam released hat! Der Videospielfreunde Podcast ist Werbe-, Paywall und Sponsorenfrei. Wir freuen uns über eure Unterstützung, Abos und Empfehlungen. Schaut auch gern auf Patreon vorbei wenn ihr uns Unterstützen möchtet: https://www.patreon.com/Videospielfreunde.
It's The State of Gaming Podcast, Popzara's in-depth look at what's shaking up the gaming landscape delivered on a monthly basis. Our hosts Cory Galliher and Nate Evans guide you through the best, worst, and everything else making headlines and headway in the world of interactive entertainment. The biggest games of the month include: Call of Duty: Modern Warfare 3, Super Mario RPG, Star Ocean: The Second Story R, Like a Dragon Gaiden: The Man Who Erased His Name, RoboCop: Rogue City, WarioWare: Move It!, and Persona 5 Tactica. Other notables include: Hogwarts Legacy (Switch), Turok 3: Shadow of Oblivion Remastered, The Last Faith, Flashback 2, Naruto X Boruto Ultimate Ninja Storm Connections, Teardown, Thirsty Suitors, and Sanabi. Circana remains the gaming industry's best snapshot of what's moving and shaking up both physical and digital retail shelves across the country. All estimates are for entertainment purposes only. Total sales of new gaming hardware and software topped $4.036 billion, a five percent drop from last year. On the Top Twenty software charts Sony's Marvel's Spider-Man 2 swung to the top spot, while Nintendo's Super Mario Bros. Wonder bopped its way to second. Ubisoft's Assassin's Creed: Mirage debuted high in third, Sega's Sonic Superstars spun into ninth, Konami's Metal Gear Solid: Master Collection Vol. 1 snuck into twelfth, Microsoft's Forza Motorsport raced into seventeenth, and CI Games' Lords of the Fallen rounded out at twentieth. Also notable is that Nintendo's Mario Kart 8 Deluxe is missing from the charts for the first time since debuting in 2017 – and becoming the Switch's all time best-selling game. But there's more! Valve Announces a welcome upgrade to their popular portable with the Steam Deck OLED! Speaking of Valve, come celebrate 25 years of Gordon Freeman and his crowbar as Half-Life hit the quarter-century milestone! Loved The Super Mario Bros. Movie and wanted more theatrical Nintendo? Then get ready for a live-action The Legend of Zelda movie! Netflix's stop-motion animation Pokémon Concierge series gets a gorgeous looking trailer! Best get on those Black Friday deals before the frenzy is over! Happy Thanksgiving, everyone!
Synopsis: Detlev Biniszkiewicz is the Founder and CEO of NextPoint Therapeutics, a company advancing the field of immuno-oncology through its leading scientific work on the novel HHLA2 pathway. Detlev discusses the immuno-oncology landscape including its challenges and opportunities, and the work his team is pursuing at NextPoint to deliver new therapies to cancer patients. He talks about how he operates and leads as a CEO and how he approaches team building. He also shares his advice to others that are in an early stage company, and discusses the current macro environment across biotech. Biography: Dr. Detlev Biniszkiewicz is a Managing Director at MPM and Entrepreneur at BioImpact Capital, an affiliate manager of MPM. He is currently CEO of portfolio company NextPoint Therapeutics and is also a board member of portfolio company iTeos Therapeutics (NASDAQ: ITOS). Detlev is a serial entrepreneur and an experienced biopharma executive who brings deep knowledge of oncology and immuno-oncology to his role. At NextPoint Therapeutics, Detlev oversees the development of precision treatments for patients with currently intractable cancers. Leveraging the novel HHLA2 pathway characterized by scientific founders Dr. XingXing Zang and Dr. Gordon Freeman, NextPoint is advancing precision immuno-oncology therapeutics that activate the immune system to find and kill cancer cells. Prior to joining MPM and BioImpact Capital, Detlev was the President and CEO of Surface Oncology (NASDAQ: SURF), where he led its growth and transformation through to clinical-stage and its preparation for a public offering. Prior to Surface Oncology, he was Vice President of Strategy in AstraZeneca's Oncology Unit and was part of the oncology leadership that developed Lynparza® and Tagrisso®, two innovative medicines that help thousands of patients suffering from cancer. His group transformed AstraZeneca's Oncology pipeline through numerous licensing deals, clinical and academic collaborations, and external research. Detlev has also held multiple roles at Novartis including Global Head of Portfolio, where his group provided oversight of Novartis' research and early development portfolio. Detlev began his career at the Boston Consulting Group and performed his academic research at the Whitehead Institute for Biomedical Research at the Massachusetts Institute of Technology.
Hello, Gordon! This month, we dove headfirst into Half-Life, a good old fashioned PC shooter from Valve. Yes, Valve used to make games! Come along and hear all about the trials and tribulations of Dr. Gordon Freeman and his crowbar!
Rise and shine, dear listeners - rise and... shine. It's another Random Non-Rose Episode! This time we are delving into Half-Life 2 for the PC! Looking back at a game many have said is one of the greatest games of all time is a challenge, but our intrepid hosts have their crowbars ready.Host Chris leads the squad in a live recording to talk about Gordon Freeman's second (NEVER THIRD... we see you, Valve... we see you...) adventure fighting the Combine, head crabs, and sometimes OBS. OH MY! A game that does not fall into a single genre leads to rambling, inserted comments, and lots of snark. From the innovative gravity gun to dumb AI “SORRY FREEMAN,” Half-Life 2 has a lot to offer and a lot to talk about.Even if you joined us live on Twitch (@gwgwshow), Host Chris added in a little extra cause there was STILL more he wanted to say! Time, Dr. Freeman? Is it really that time again? Take a listen and find out!
Welcome to the latest episode of Game Club Pod, where we dive deep into the world of video games and share our thoughts and experiences. In this episode, we'll be discussing one of the most beloved games of all time - Half-Life 2's two expansion episodes, Episode 1 and Episode 2. Join us as we explore the dystopian world of City 17, where players take on the role of Gordon Freeman, a scientist turned resistance fighter. We'll delve into the game's innovative physics-based gameplay, where players can use the environment to their advantage to solve puzzles and overcome obstacles. In Episode 1 and 2, we continue the story from Half-Life 2, exploring new areas and encountering new enemies. We'll discuss the improvements made to the game's graphics, AI, and sound design, as well as the new weapons and abilities that were added to the game. We'll also dive into the game's compelling narrative, which blends elements of science fiction, horror, and action. From the enigmatic G-Man to the terrifying Combine forces, we'll analyze the game's memorable characters and plot twists. So grab a crowbar, put on your HEV suit, and join us for an in-depth discussion on Half-Life 2 and its two expansion episodes. Whether you're a fan of the series or new to the world of City 17, there's plenty to discover and discuss.
After delays connected to COVID-19, a first-of-its-kind program is finally up and running for women incarcerated at the New Hampshire Correctional Facility for Women in Concord, NH. This "Prison Outreach Program" connects woodworkers with inmates to teach them important skills that can translate into a career, or hobby, once they leave custody and start over. Leah Woods and Lynn Szymanski join Nichole to talk about how the program is making a difference and how they're doing it with limited resources. PLUS: Researchers at Dana-Farber Cancer Institute in Boston say they have discovered a potential new weapon to be used against the COVID-19 virus: a "decoy drug"! Dr. Gordon Freeman, Professor of Medicine at DFCI, and Clinical Fellow Dr. James Torchia talk with Nichole about the science behind this, and what the decoy could mean for treatment moving forward, especially for immunocompromised people.
Brian and Angelo are happy about all the form feedback they are getting, discuss the fact that there are counterfeit chips in cars, VW really messes up with its car tracking feature, and Star Fox turns 30. In the paranormal, Gordon Freeman of Half-Life calls into Coast to Coast AM, and former Navy pilot Ryan Graves wants to get to the bottom of all these UFOs.
Today on Death Battle Cast we take two guys that didn't know they were such talented alien killers until they had to be. Join the chat by becoming a Death Battle Member! https://www.youtube.com/deathbattle/join Go to http://dave.com/cast to download Dave and sign up for an Extra Cash account to get up to $500 instantly. OFFICIAL DEATH BATTLE SUGGESTION FORM: http://bit.ly/DBRequestForm Click to SUBSCRIBE: http://bit.ly/SubToDeathBattle ►Our Twitter: https://twitter.com/DEATHBATTLE ►Our Store: http://bit.ly/DeathBattleStore ►Watch our stuff early: http://bit.ly/2m9WLsZ ►Follow the hosts on Twitter: Ben - https://twitter.com/BenBSinger Chad - https://twitter.com/ChadJamesRT Learn more about your ad choices. Visit megaphone.fm/adchoices
Half-Life is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling.The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games Counter-Strike and Day of Defeat. Half-Life was followed by the expansions Opposing Force (1999), Blue Shift (2001) and Decay (2001), developed by Gearbox Software.In 2004, Valve released Half-Life 2 to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). The first game in the Portal series, set in the same universe as Half-Life, was released in 2007.Over the following decade, numerous Half-Life games were canceled, including Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios. In 2020, after years of speculation, Valve released its flagship virtual reality game, Half-Life: Alyx. Set before Half-Life 2, players control Freeman's ally Alyx Vance in her quest to defeat the alien Combine. See acast.com/privacy for privacy and opt-out information. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Half-Life is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling.The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games Counter-Strike and Day of Defeat. Half-Life was followed by the expansions Opposing Force (1999), Blue Shift (2001) and Decay (2001), developed by Gearbox Software.In 2004, Valve released Half-Life 2 to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). The first game in the Portal series, set in the same universe as Half-Life, was released in 2007.Over the following decade, numerous Half-Life games were canceled, including Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios. In 2020, after years of speculation, Valve released its flagship virtual reality game, Half-Life: Alyx. Set before Half-Life 2, players control Freeman's ally Alyx Vance in her quest to defeat the alien Combine.
Edited for sake of time, topically barren, high-level nearly constant fuzzy real radio on air noise included at no extra charge, originally broadcast March 7th, 2008. The Show effortlessly blows minds and opens with Hal's Half-Life Character then Puzzling, Hal, Philo - Michael Peppe doesn't love us anymore; Much Ado About Keanu; Kull NOT Krull; Various Hilarious Generic Inter-Host Banter; Dr. Hal's PC Computer Blues; Dr. Hal and THE ONE true love; Gourd Head It's ALL right; The Show Is Like An Unrestrained Concept Thing; The Brain is No Longer In Control; Hello, Caller; Rectum? Damn Near Killed Them; The Show is Wrecked up; A Pissed-Off Epileptic Farmer Screaming Blasphemous Unnameable Oaths at a Red Mutated One-Legged Pregnant Goat Watching an Oversized Diamond Encrusted Solid Gold Bucket Full Of Chainsaws, Marbles and False Teeth Falling Over A 1,247 foot tall cliff during a 100 Year Thunderstorm Inside a Gigantic Platinum Cement Mixer Running On Double-Speed and Loaded With Plate Glass and Philips Screwdrivers While a Microscopic Monoaural Record Player Outfitted with a 10 Gauge Sewing Needle with Big Red Straps Amplified To 190db Repeatedly skips on the Same Three Notes On The Three Stooges Children's Record "We're Coming To Your House; Looking Around The World At Who Is Listening; I Sat On The Pie I Was Supposed To Eat; 33,000 Children Listeners plus 2 and 20 Unknown Countries; I was unintentionally misled to Lead You; Callers Call In with Their Telephone Numbers; Giant Screwdrivers; Caller Calls Us Back To Make Fun Of Us; CopyBob's Big Bites; Abe Lincoln: Republican; Vimana Spaceships; I Thought About Becoming A Super-Delegate Comic Book Talk from Philo and Hal; Philo sings; AYP calls; Celebrity Hair Contest; Jews and Nazis and Tarzan; Suicide Man Calls; More Cheetah Long-Lived Speculation and Artwork; Cheetah Bought Apple when it was $10 a share; Brigette Bardot Brings The Hammer Down on Cheetah's Booze and Cigars; How Cheetah Paints and What He Thinks About; Wild X-tacy Babes; The NEW "Bob's" Lunch Hour - still at noon, Various Yakkin'; Puzzling gets an iPod; Hal babbles unceasingly; Philo reads movie synopses; Suicide Man talks Russian movies; The Boys anticipate the end of the Show; Eddie brings food for Philo who doesn't want to share but does anyway and it turns out to be Angel Food. --- Send in a voice message: https://podcasters.spotify.com/pod/show/philo-drummond/message
Alex and Luke talk Half-Life and Black Mesa.Half-Life is a 1998 first-person shooter game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration and puzzle-solving. Unlike other games of its time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes.Black Mesa is a 2020 first-person shooter game developed and published by Crowbar Collective. It is a third-party remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved by Half-Life developers Valve for a commercial release; the first commercial version was published as an early-access version in May 2015, followed by a full release in March 2020 for Microsoft Windows and Linux.Alex played Half-Life and Luke played Black Mesa. This was their first experience with both games.Visit us at lowfivegaming.com.Join the Low Five Gaming Discord.Have questions? Comments? Email us at hello@lowfivegaming.com and you could be featured on a future episode!Theme music by AJ Norman.Design assets created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.Support the show
S4 E5: A new region! We are back with another 3 seed versus 6 seed as Shepard's favorite Geth, Legion, takes on Gordon Freeman's favorite human, Alyx Vance! Joining us is the host of a NEW podcast called Your Friendly Neighborhood Gamers, Dylan Wren. Talking points include: Combat Drone hacking, the ingenuity of a VR headset, and can a Legion use a shield if a Shepard never tells him to?Find out more about Dylan and Your Friendly Neighborhood Gamers hereCheck out Your Friendly Neighborhood Gamers on TwitchCheck out the Super Bracket Bros PATREON Subscribe to help keep the lights on here and to discover never before heard content from Jay and Eli!Discover where else Super Bracket Bros can be found hereSee the current bracket at the pinned post at the top of the page of our FacebookVote on the all the matchups on our InstagramGet in contact with us: superbracketbros@gmail.comCheck out Eli and his many good things here
The Daydreamcast is seeing double with a two-feature show! In this episode Bro and Murph anticipate Elden Ring's impending release, talk about AER, Grand-Theft Auto San Andreas, and Hero's Hour! Murph has played some obscure indies and Bro played an old game. What a shock! After, we try to escape the top-secret Black Mesa facility as Gordon Freeman. Has the game aged well enough? Can we forgive the mistakes it's made in the name of innovation or is it just impossible to have fun? After, we also examine its sequel: Half-Life 2. Where we talk about how it goes above and beyond the original title's goals and what makes the game special. We also wonder if it's just a tad overrated. Now time for the ultimate moral choice in games: Pick up that podcast!Timestamps:Whatcha Playin'0:00 Countdown to Elden Ring1:00 Hero's Hour (2022)5:00 Grand Theft Auto: San Andreas (2004)10:45 Aer Memories of Old (2017)19:45 Variety Minute (Retbrospective): Silent ProtagonistsGames of the Week36:15 Half-Life 1 (1998)1:07:15 Half-Life 2 (2004)
Alex and Derek step into the shoes of the G-Man's employee of the month - Gordon Freeman. Who would've thought a first day could be so exciting? We've got some friendly coworkers, a nice, professional lab, and...another dimension? Things that want to kill us? At least we have this crowbar! Catch us on Twitch!! twitch.tv/Sourman70 | twitch.tv/thebakerman247 PATREON! - If you would like to support the podcast and gain additional content such as post shows, DnD sessions, gaming servers and bonus episodes, be sure to check it out at www.patreon.com/finishthefight PRINT SHOP! - www.etsy.com/shop/FinishTheFightStore MERCH STORES shop.spreadshirt.com/FinishTheFight/ shop.spreadshirt.co.uk/FinishTheFight/ Join our Discord! - discord.gg/tmrN9Gk Follow us on: Instagram: @Finishthefightpodcast Twitter: @FTFGamecast Facebook: www.facebook.com/FinishTheFightCast Youtube: www.youtube.com/c/finishthefightagamingpodcast Shout outs to our amazing Patrons! - Brandon Reshetar - ClimbingSpork - Dust Storm - Grant Dillon - Harvey Chong - Herby Spicy - Jamie Sneed - Jonas - JWLS - Keller Kain - Li Tom-Jon - McChief - McCrae Austin - Mega - Mister Chofe - mr1898 - MrT00t - Nick Heimann - Pixel Phreaks - QuantumEasy - Richard Scanland - Sky The Bear - Snide TBIRD - Taqtix - thatLIgamerguy - Trace - William Krull --- Support this podcast: https://anchor.fm/finish-the-fight/support
Gordon Freemans actionspäckade resa genom Black Mesa är en av spelhistoriens främsta FPS-upplevelser och helt klart en av de allra mest inflytelserika.I veckans avsnitt av Kraftspelen diskuteras crouchjumping, ansiktsanimationer och "realistiska" vapen. Och är det möjligt att Gordon Freeman faktiskt avslöjar saker om sig själv i sättet han nyttjar kofoten?Mer än något annat ska vi hylla Half-life för dess världsbygge och modet att lämna så mycket av handlingen till spelarens fantasi. Det är vi inte bortskämda med i dagens AAA-spel.Gäst: Jimmy Håkansson
Gordon Freeman, G-Man, ikonické zvuky a... hudba? Jarda Konáš přináší rozbor jejího vlivu na vyprávění legendárního Half-Life a Half-Life 2! Ruku v ruce s tím představí i profil Kellyho Baileyho, který se na hře podepsal více, než byste u běžného skladatele čekali. Série Half-Life je fenomén sám o sobě. Proslavila společnost Valve, která se najednou na trhu jevila jako solitér, který si hry dělá po svém a posouvá hranice toho, co hráči můžou v rámci herního vyprávění zažít. A jakkoliv postupně vydávané datadisky k prvnímu dílu postupně ztrácely na kvalitě a některé konzolové porty dnes skončily raději v zapomnění, po několika letech Valve přišli s Half-Life 2 a své vizionářství v herní branži definitivně stvrdili. Není náhoda, že na hudbě a zvucích k oběma dílům pracoval Kelly Bailey. Nenápadný chlapík, který do Valve nastoupil jako programátor a level designer, svým progresivním přístupem k práci s audiem dokonale podtrhl atmosféru, tempo i napětí celé hry. Tento díl Retro not proto věnujeme právě Kelly Baileymu a fascinujícímu příběhu, který vznik hudby a zvuků ze světa Half-Life doprovází. Podívejte se na https://www.retronation.cz na další skvělé výlety do herního retra!
Welcome BESTO FRIENDOS! In this episode we get into the undisputed best debut anime of the season Jujutsu Kaisen! We'll be talking about just how OP Kakash...I mean Gojou is and how fun it was to watch Yuji...train! We also will be featuring one of our new anime trivia games for the first time on the Pod! Joined by our first celebrity guest Gordon Freeman!?? Also, for everyone that's been following our give away on our socials be on the lookout for the final steps to enter and win! Get ready for more laughs this week family, its time for ANIME SUNDAYZ! --- Support this podcast: https://anchor.fm/anime-sundays-podcast/support
Join us this week to discuss arguably one of the best games of all time. We rejoin Gordon Freeman following the events at Black-Mesa as we embark on a new journey in Half-Life 2. Is this gem of the noughties really all it's cracked up to be?
In 2007, the gaming world held its breath as it counted down to the release of the final episodic instalment to the main Half-Life game series. Gordon Freeman and game-developer, Valve's, story came to prominence with the release of the original Half-Life in 1998, the release of the sequel, Half-Life 2, in 2004 and then 2 more episodes continuing Gordon's story set to end with the final Half-Life 3, or Half-Life 2 episode 3, in December 2007. But that game has never been released! The story ends on a cliffhanger, press releases were made to hype the Christmas release of that final instalment, but Valve devolved into silence and not a whisper has been heard about the fabled Half-Life 3... Will it ever get released, and why hasn't it been? Where will the story go? Matt and AJ speculate... for far longer than is strictly necessary! If you like what you're hearing, please support us by buying a coffee and/or subscribing to us on YouTube or your podcast app. You can also find us on social media at Instagram, Twitter and Facebook. Y0Y is created by Matt Hartless and AJ Hill. The Y0Y theme tune is written and recorded by Matt Hartless. The Y0Y logo was designed by Shelli Le Fay. The episode art was created by AJ Hill. All copyright belongs to the creators. Sources and further reading: The Half-Life Iceberg: https://www.youtube.com/watch?v=LryI-0Fe4T8 The Half-Life Iceberg part 2: https://www.youtube.com/watch?v=VdmFuSRGogU History of Valve: https://www.gamesradar.com/history-of-valve/ Interview with Gabe Newell: https://web.archive.org/web/20111126125407/http://www.tcs.cam.ac.uk/story_type/site_trail_story/interview-gabe-newell/ Spanish article about Half-Life containing references to Akira: https://as.com/meristation/2018/08/29/noticias/1535543681_545901.html Article about the release of Half-Life: https://web.archive.org/web/20100308234131/http://uk.gamespot.com/features/halflife_final/part34.html Review of the original Half-Life: https://archive.org/details/NEXT_Generation_32/page/n107/mode/2up Valve's design process: https://www.gamasutra.com/view/feature/131815/the_cabal_valves_design_process_.php Article about the release of Half-Life 2: https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ On the 10 year anniversary of Half-Life 2: https://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on Article about the hacker who leaked Half-Life 2: https://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article Another interview with Gabe Newell: https://www.mcvuk.com/business-news/publishing/the-valve-manifesto/ Why HL2E3 was never made: https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made Mark Laidlaw's "Epistle 3": https://www.businessinsider.com/half-life-2-episode-3-story-marc-laidlaw-valve-2017-8?r=US&IR=T Half-Life Alyx release: https://www.polygon.com/2019/11/18/20970733/half-life-alyx-vr-release-date-valve-announcement Cancelled Valve projects: https://www.ign.com/articles/half-life-3-left-4-dead-3-details-cancelled-valve HLA review: https://www.straitstimes.com/tech/games-apps/game-review-vr-only-alyx-is-a-triumphant-return-to-the-half-life-universe Production of HLA video: https://www.youtube.com/watch?v=-9K0eJEmMEw Article about Valve giving Black Mesa its blessing: https://www.eurogamer.net/articles/2013-11-20-valve-gives-black-mesa-permission-to-be-a-commercial-product
The NPCs - Video Game Commentary, Video Game News, And More!
“...” - Gordon Freeman, expressing his love for this podcast. Maybe... It's been a few weeks, and we're back at it with another Weekly Whadaya' Playin' for your earholes! This week: Travis dives back into the world of "Apex Legends" and has some different feelings towards it now, Kyle continues to push through "Cyberpunk 2077" and it's bugginess, & Preston wraps things up by "sticking his neck out" for "Little Nightmares II." Check us out on Social Media: Facebook: https://www.facebook.com/pg/TheNPCsPodcast Twitter: https://www.twitter.com/thenpcspodcast Intro: Run by J+1 Outro: Haunt by J+1 Pick up his tracks on Bandcamp today @ https://jplusone.bandcamp.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/the-npcs-podcast/support
This episode will kick off our four episode tour of Half-LIfe. Join Caleb J. Ross and Travis Terry as they step into the shoes of scientist Gordon Freeman and trek through dauntless corridors wrought with unsightly headcrabs, and perhaps even worse, other scientists. The hosts hit every major beat of the narrative, summing up all the logical and often illogical moments that take place as our silent protagonist finds himself in the middle of a cosmic war that he, himself, might have caused. Check out our website: http://www.polymedianetwork.comFollow the show on twitter: @TalesLesser http://www.twitter.com/taleslesserFind Caleb @calebjross http://www.twitter.com/calebjrossFind Travis @travplaysgames http://www.twitter.com/travplaysgamesIntro/Outro theme: Brad Sucks Support the show (https://www.patreon.com/polykill)
Welcome to Half-Life 2! More Gordon Freeman and more crowbar action. Join Caleb J. Ross and Travis Terry accompany you on a journey in and out of The Combine while being cosmically harassed by a creep that goes by The G-Man. It's borderline bookie-dookie if not full on bookie-dookie.Find more of our shows at http://www.polymedianetwork.comCaleb on Twitter: http://www.twitter.com/calebjrossTrav on Twitter: http://www.twitter.com/travplaysgamesThe show on Twitter: http://www.twitter.com/taleslesserSupport the show (https://www.patreon.com/polykill)
In this episode, we continue to follow Gordon Freeman and Alyx around while they search for answers surrounding The Combine and the aliens who spew from it. We still do not know what the G-Man is thinking and we have no understanding of what the stakes are but it's probably grim. Right? Join Caleb J. Ross and Travis Terry on this half-step entry into what could have been Half-Life 3 but is instead just some episodic in-between.Check out our website: http://www.polymedianetwork.com Follow the show on twitter: @TalesLesser http://www.twitter.com/taleslesserFind Caleb @calebjross http://www.twitter.com/calebjrossFind Travis @travplaysgames http://www.twitter.com/travplaysgamesIntro/Outro theme: Brad Sucks Support the show (https://www.patreon.com/polykill)
In this final episode of our Half-Life series, find out where the mystery has been left for the last decade plus. The narrative picks up momentum as new characters arrive and others do not survive. Hear the cliffhanger that has left fans eager for an answer. Caleb J. Ross and Travis Terry do their best to make light of this unfortunate scenario as Gordon and the gang romp through a zombie and alien infested wasteland in search of answers.Check out our website: http://www.polymedianetwork.comFollow the show on twitter: @TalesLesser http://www.twitter.com/taleslesserFind Caleb @calebjross http://www.twitter.com/calebjrossFind Travis @travplaysgames http://www.twitter.com/travplaysgamesIntro/Outro theme: Brad Sucks Support the show (https://www.patreon.com/polykill)
Nate, Sebastian, and Jordan gather to discuss HALF-LIFE 2, Valve's 2004 sequel shooter with a gun that throws heavy objects. We discuss the limits of narrative in first-person shooters, the shifting boundaries of the uncanny valley, and how every NPC in the game can't stop talking about what a big, strong man Gordon Freeman is. Nate admits to finally warming to the Half-Life franchise, Jordan recalls leaving his first days wrangling with Steam, and Sebastian refers to the game's sound effects as "little Proustian cookies."
A hyper-blue crystal creates a duplicate of Jack that goes home in his place. Instead of discovering this, everyone is keen to supply both sides of the conversation, as if Jack was Gordon Freeman. But when Jack O'Real shows up, they put the pieces together surprisingly quickly.Is there a conspiracy behind office staffing and bathrooms? Does Hammond have a red alert bracelet? How much does the set dressing tail wag the story dog? It's the episode with equal parts emotional realness and bathroom talk. We hope you'll forgive, but not forget us!This episode marks our "re-launch", as we resume editing the terrifying episode backlog. There's some ways to go before the audio quality gets good, but we promise the editing steps up around here!We Can't Call It The Enterprise aspirationally updates every other Friday. Vallery is currently helping with VaccinateCA, and that eats into podcast timeFind us at not.enterprises, or on Twitter as @NotEnterprise.
1998 erscheint mit einiger Verspätung der heiß erwartete Debüttitel des neu gegründeten Studios Valve, ein auf der Quake-Engine basierender Ego-Shooter. Das Spiel heißt Half-Life und verändert das Genre dauerhaft. Vieles, was bei Half-Life das erste Mal vorkommt, wird später zum Standard in Shootern, von der WASD-Steuerung als Default bis hin zu zum Bruch mit der Konvention, dass man Waffen im Level auf dem Boden findet, sich dauerhaft um sich selbst drehend. Chris und Gunnar sprechen über die Entstehung des Titels inklusive der Gründung der Firma Valve, über das Spiel und seine Wirkung. Infos zum Spiel: Thema: Half-Life, 1998 Plattform: Windows-PC, später Playstation 2/3, MacOS, Linux, Xbox Entwickler: Valve Publisher: Sierra Studios Genre: Ego-Shooter Designer: Mike Harrington, Marc Laidlaw Komponist: Kelly Bailey Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de
Jurandir Filho, Felipe Mesquita, André Campos, Evandro de Freitas e Bruno Carvalho se reúnem para bater um papo sobre dois clássicos da história dos videogames: Half-Life 1 e 2. Desenvolvidos pela Valve, os jogos influenciaram uma geração e até hoje são replicados. Por que eles foram tão impactantes? Foi por causa das expansões dos jogos que a Valve desistiu de fazer um terceiro jogo? Gordon Freeman é um azarado? Quem diabos é o G-Man?
This week, Splitscreen gets spooky discussing our fears, phobias, and things that are just plain creepy. We wonder: what happens when you lock Sam Fisher, Crash Bandicoot, Gordon Freeman, Zelda, and more in a cabin in the woods? And finally, we talk about what makes a video game Halloween event truly special in this All Hallow’s Eve edition of Splitscreen.
Episode 8 of Tales from the Cartridge! We finish the story of Half-Life/Black Mesa and seriously discuss if Gordon Freeman's suit has a built-in diaper. It has to have one, right?! Come join us to decide for yourself!
Episode 7 of Tales from the Cartridge! Try not to get too steamed (get it?) as we continue down the Valve rabbit hole! We explore the first half of the story of Half-Life/Black Mesa and ponder many questions including if Gordon Freeman has a necessary built-in diaper in his iconic HEV suit! Fingers crossed he does with the crap he has to deal with! Come hang out with us! Don't forget to send us your perspectives, thoughts, and/or feelings about Half-Life/Black Mesa!tal3sfromth3cartridg3@gmail.com
Als prägendes Element unserer epistemischen Kultur befindet sich die Wissenschaft stetig im Umbruch – ein Phänomen, welches sich auch in der Populärkultur manifestiert. Über Helden der Naturwissenschaft wie etwa Gordon Freeman, über zermürbende Konflikte biomedizinischer Prinzipienethik und über Technologiebäume in Strategiespielen als lineare Fortschrittsgeschichte sprechen wir sowohl mit dem Kulturwissenschafter und Community Strategist bei KochMedia Dr. Dr. Rudolf Inderst und der Politwissenschaftlerin und Community Managerin bei CD Projekt Red Carolin Wendt; basierend auf dem Sammelband Wissenschaft und Technologie in Digitale Spielen.Außerdem geht es um Apple Arcade, die neue Konsolengeneration und jede Menge Sammelbände.Unterstützt uns auf Steady!ShownotesKORREKTURIn unserer Diskussion der kommenden Konsolengeneration, gehen wir davon aus, dass Xbox Series X und Series S abgesehen von einem Laufwerk funktional identisch sind. Das ist jedoch nicht der Fall, denn die Series S ist deutlich leistungsschwächer. Eine Auflistung der Hardware-Spezifikationen im Vergleich findet ihr hier.Spielewoche00:05:37 Vader Immortal 00:10:16 Apple ArcadePresseschau00:33:13 Görgen, A. und Simond, S. H. (2020). Krankheit in Digitalen Spielen. Bielefeld: Transcript Verlag.00:44:32 Neue Konsolengeneration00:55:21 Wie Rechtsradikale den Steam-Shop zum Werben nutzen (Pascal Wagner)01:07:24 Black Lives Matter: Ubisoft removes Tom Clancy image (BBC)Tom Clancy's Elite Squad Cinematic Intro (Gamers Prey)01:14:49 Zimmermann, O. und Falk, F. (2020) Handbuch Gameskultur. Berlin: Deutscher Kulturrat e.V.Thema der Woche01:18:00 Görgen, A. und Inderst, R. (2020). Wissenschaft und Technologie in digitalen Spielen (1. Aufl.). Marburg: Büchner Verlag.
Chuck Jones (Senior Character Artist at 3D Realms) is the unsung hero of Homeric proportion behind some of the most prolific & enduring characters in video game history. His career began with Rise of the Triad & Duke Nukem 3D before moving on to Valve where he created Gordon Freeman & the G-Man while working on Half-Life which flourished into modeling on Team Fortress & Counter-Strike. His talents carried him many places including Warner Bros. for Lord of the Rings: War in the North & Guardians of Middle Earth. Chuck has now returned to his throne at 3DR where he is currently working on the recently announced Graven. // Chuck Jones: http://chuckejones.com// // Fred Schreiber: https://twitter.com/Freschism // Editing by Haducant, Vince Steel, RedEyesGreenDragon // The Keep: http://inthekeep.com/ // Realms Deep 2020: https://www.realmsdeep.game/ //Support the show (https://www.patreon.com/InTheKeep)
On this week's episode of GameSpot After Dark, Tamoor talks about his Final Fantasy VII Remake review, Jake completes his Half-Life 2 journey, and Lucy shares her Persona 5 Royal progress.
Six years ago I began a relationship with Gordon Freeman. And for the six years people have hated me for it. --- Support this podcast: https://anchor.fm/shawn-v-martin/support