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Cody Garrett provides an in-depth analysis of the changing landscape of health insurance in the U.S., focusing on the Affordable Care Act (ACA) and adjustments to premium tax credits. He emphasizes the critical role that zip codes play in determining healthcare costs and highlights the importance of understanding the 400% federal poverty level cliff, which poses financial risks for many families. Various health insurance options are discussed, including COBRA, retiree coverage, health sharing ministries, and private insurance, equipping listeners with vital insights for making informed healthcare decisions. Listeners will learn actionable strategies for tax planning related to health insurance, including how to maximize benefits and minimize costs while navigating available healthcare options effectively. Key Tactical Takeaways Understand Income Levels: Monitor your income to avoid going over the 400% federal poverty level, which can eliminate premium tax credit eligibility. Evaluate COBRA Costs: Review code DD on your W-2 to understand total health insurance premiums and assess whether continuing with COBRA is financially wise. Explore Health Sharing Ministries: These may have lower premiums but lack the legal protections of traditional insurance; evaluate carefully. Use HSA Contributions: Contribute to Health Savings Accounts to lower taxable income and potentially maintain premium tax credits; you can contribute even without earned income. Utilize Marketplace Resources: Access healthcare.gov to determine premium tax credits based on your specific circumstances, including zip code and household income. Be Cautious with Tax Planning: Adjust advanced premium tax credits based on estimated income cautiously to avoid unexpected tax liabilities. Core Rules & Formulas Rule/Formula Description 400% Poverty Level Threshold Know the household income limits that could affect premium tax credits. COBRA Cost Calculation Employee + Employer Premium (W-2 code DD x 102%) = COBRA Costs. HSA Contribution Can lower modified adjusted gross income; contribute by April 15 without earned income requirements. Premium Tax Credit Calculation Estimated Credit = Based on adjusted gross income, household size, and the second lowest-cost silver plan. Adjust Premium Tax Credits You can change the advanced credit amount month-to-month via healthcare.gov. Tools, Accounts, or Strategies Mentioned Tool/Strategy Description healthcare.gov Website for ACA marketplace and health insurance options. Health Savings Account (HSA) Account for saving for healthcare costs that reduces taxable income. COBRA Coverage Allows continuation of employer health insurance post-employment. Health Sharing Ministries Group healthcare cost-sharing options that offer lower premiums but higher risk. Private Insurance Individual insurance plans that require medical underwriting. Resources & References Tax Planning to and Through Early Retirement Cody's Website What Next? Review your income and health insurance options during open enrollment. Assess your COBRA costs by checking your W-2 for current premium data. Explore HSA contributions to manage your taxable income prudently. Adjust advanced premium tax credits through healthcare.gov based on changes in your financial situation. For further clarity on health insurance strategies, consider consulting a financial planner to avoid potential costly mistakes.
Episode 2769 - Vinnie Tortorich and Anna Vocino discuss trusting product certifications as well as make some fun announcements. https://vinnietortorich.com/2026/03/trusting-product-certifications-episode-2769 PLEASE SUPPORT OUR SPONSORS Pure Vitamin Club Pure Coffee Club NSNG® Foods VILLA CAPPELLI EAT HAPPY KITCHEN YOU CAN WATCH THIS EPISODE ON YOUTUBE - @FitnessConfidential Podcast Vinnie's workout videos are available to purchase! Choose from a 2-day, 4-day, or 6-day workout–or buy all three at a discount! TO PURCHASE VINNIE'S WORKOUT VIDEOS, CLICK THIS LINK: https://vinnietortorich.com/workout Trusting Product Certifications Anna was just on the Mike Rowe podcast, "The Way I Heard It". (2:00) Vinnie is excited about his guest, D-D Breaux, who is a legendary gymnastics coach. (7:00) D-D's episode has already been posted so that you can enjoy it sooner. You can listen to it here: https://sites.libsyn.com/40024/building-excellence-with-d-d-breaux-episode-2768 Vinnie wants to be back into skiing for the first time in nine years! (13:00) Anna received her Jaspr air scrubber. (22:00) Certification of products—what is that about, and is it real? (32:00) Anna explains how it works, and they discuss olive oil as an example. Compliance and scaling up manufacturing needs are important. Vinnie won't work with a company unless it is GMP- and NSF-certified. GMP is Good Manufacturing Practices. NSF is the National Science Foundation. Supplements can be suspect if they are manufactured in a facility without GMP or NSF practices. Certifications can matter and can also be abused. (48:00) Anna has a fantastic announcement: she is stepping into the shoes of the late Estelle Harris and becoming the voice of Mrs. Potato Head in Toy Story 5! (50:00) They discuss a little of the darker side of being an actor in L.A. (1:00:00) Did you miss it?: The NSNG® VIP group closed, but you can get onto the waitlist for next time by signing up at https://www.nsngvip.com/join. A New Sponsor Jaspr Air Scrubbers has a discount code, VINNIE, that gets you $300 off for a limited time. Jaspr offers a lifetime warranty. Go to Jaspr.co for more information or to purchase. (1:05:00) You can book a consultation with Vinnie to get guidance on your goals. https://vinnietortorich.com/phone-consultation-2/ More News Serena has added some of her clothing suggestions and beauty product suggestions to Vinnie's Amazon Recommended Products link. Self Care, Beauty, and Grooming Products that Actually Work! https://www.amazon.com/shop/vinnietortorich/list/3GPVU29UHHPMY?ref_=aipsflist Don't forget to check out Serena Scott Thomas on Days of Our Lives on the Peacock channel. "Dirty Keto" is available on Amazon! You can purchase or rent it here.https://amzn.to/4d9agj1 Please make sure to watch, rate, and review it! Eat Happy Italian, Anna's next cookbook, is available! You can go to https://eathappyitalian.com You can order it from Vinnie's Book Club. https://amzn.to/3ucIXm Anna's recipes are in her cookbooks, on her website, and on Substack —they will spice up your day! https://annavocino.substack.com/ PURCHASE DIRTY KETO (2024) The documentary launched in August 2024! Order it TODAY! This is Vinnie's fourth documentary in just over five years. Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries Then, please share my fact-based, health-focused documentary series with your friends and family. Additionally, the more views it receives, the better it ranks, so please watch it again with a new friend! REVIEWS: Please submit your REVIEW after you watch my films. Your positive REVIEW does matter! PURCHASE BEYOND IMPOSSIBLE (2022) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY 2 (2021) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY (2019) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries
If the lights go out, you're dead. This week on the Vintage RPG Podcast, we check out Shadowdark, a recent hack that brings the old school feel to 5E. Pack extra torches! [I think it was Epidiah Ravachol who I saw recently saying "D&D and its shadows] * * * Instagram? Old news. Join the Vintage RPG Newsletter! That's where all the cool kids are now! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Edited by the one and only R. Alex Murray. Send questions, comments or corrections to info@vintagerpg.com. Available on iTunes, Google Podcasts, iHeartRadio, Spotify, YouTube and your favorite podcast clients. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!
Andreas joins Chris Pramas, Jenn Ellis and Keith Baker, GMed by Brett King. So yes, Andreas is playing D&D in Eberron with Keith Baker, the creator of Eberron. Not daunting at all, not in any way...We're normally an actual play podcast where professional actors play the best of Swedish RPGs published in Swedish! But sometimes, Andreas does interviews with other people from the ttrpg community. This time he joins a D&D Eberron oneshot!Music by: Andreas Lundström
It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.
You know how every +1 sword in 5e feels like it came off the same enchanted assembly line? "Congratulations adventurer — your reward is… statistically adequate." This week, the crew grabs a metaphorical chisel, carves glowing symbols into that boredom, and asks: What if your weapon didn't just hit harder — what if it screamed cosmic philosophy while doing it? From axiomatic swords enforcing universal order to anarchic axes overthrowing alignment conventions, we dive into Pathfinder 2e rune system mechanics, shamelessly loot them for D&D 5e magic item customization, and then escalate into tone-bending chaos where you might play villain henchmen or survive horror scenarios for fun. Because nothing says "balanced campaign design" like rewriting metaphysics with Nordic graffiti and then handing the party an axe that hates bureaucracy. Show Notes In this episode, the RPGBOT crew examines one of tabletop fantasy's most persistent mechanical gripes: magic items in Dungeons & Dragons 5th Edition often feel numerically incremental rather than creatively transformative. The discussion pivots toward Pathfinder 2e's rune system, positioning it as a compelling model for deeper customization through layered item enhancement rather than static bonuses. The hosts unpack the distinctions between fundamental and property runes, emphasizing how property runes add unique mechanical effects to weapons and armor, producing gameplay that's both expressive and modular. They explore how these mechanics could be translated into homebrew D&D campaigns, addressing balance through level-based restrictions, rarity adjustments, and vulnerability considerations. Attention shifts toward practical experimentation — allowing multiple runes per item, adjusting enhancement bonuses, and porting armor runes to broaden defensive options. The conversation also touches on systemic design trends like emerging magic item pricing guidance in OneD&D, which could make cross-system adaptation easier for DMs. In true RPGBOT fashion, the episode expands beyond mechanics into narrative structure: The crew suggests using rune-inspired item shifts as gateways for tonal experimentation, recommending session-zero communication, short tonal arcs, villain-perspective one-shots, or survival-horror side stories to re-energize campaigns. The result is an episode that blends TTRPG system design analysis, cross-system mechanical hacking, and campaign tone strategy, demonstrating how rules innovation can reshape storytelling possibilities at the table. Key Takeaways Standard D&D 5e magic item mechanics often rely on numeric scaling rather than narrative identity. Pathfinder 2e rune mechanics provide modular item customization through layered enhancements. Property runes introduce unique combat and thematic effects beyond simple bonuses. Use level restrictions and rarity mapping to maintain balance. Experiment with multiple runes per item for player agency. Extend rune logic to armor for broader gear diversity. Price transparency (e.g., OneD&D item costs) supports homebrew adaptation. Rune mechanics illustrate modular system design principles applicable across TTRPGs. Discuss tonal changes openly with players before implementation. Run experimental arcs or villain POV sessions for variety. Horror survival scenarios can reframe player motivation and stakes. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Episode 2768 - Vinnie Tortorich speaks with retired LSU gymnastics legend D-D Breaux and "The Fighting Tiger" documentary, building excellence, and living on the bayou. https://vinnietortorich.com/2026/02/building-excellence-d-d-breaux-episode-2768 PLEASE SUPPORT OUR SPONSORS Pure Vitamin Club Pure Coffee Club NSNG® Foods VILLA CAPPELLI EAT HAPPY KITCHEN YOU CAN WATCH THIS EPISODE ON YOUTUBE - @FitnessConfidential Podcast Vinnie's workout videos are available to purchase! Choose from a 2-day, 4-day, or 6-day workout–or buy all three at a discount! TO PURCHASE VINNIE'S WORKOUT VIDEOS, CLICK THIS LINK: https://vinnietortorich.com/workout Building Excellence SEC fans can dive into the fascinating story of LSU gymnastics coach D-D Breaux in the latest SEC Storied. The documentary is "The Fighting Tiger," and was created by filmmakers Lisa Lax and Nancy Stern Winters. The nature of Donaldsonville bayou names and nicknames. (2:00) ESPN and the SEC Network are running a show about LSU and D-D Breaux's illustrious career. (6:30) D-D wants to encourage others give back to the community she grew up in. (13:00) They share memories from their hometown and what a vibrant community it once was before a certain industrial plant moved in. Vinnie has admired D-D and her career for years. (24:00) How did D-D get involved with Louisiana State University (LSU)? (30:00) There was minimal equipment and resources to start. When she started, gymnastics was treated as an intramural club sport. Title 9 helped improve some of that. They discuss how funding has affected college recruitment. (43:00) NIL stands for Name, Image, and Likeness and refers to how a college student earns money and is controlled by being a "brand." There are many instances where it works well, but it has evolved into something much larger. They discuss some of the ESPN documentary about D-D's career, "The Fighting Tiger." D-D discusses the progression of her career and how she has worked and been grateful for its growth. She is now "retired", but only kind of. (1:07:00) Did you miss it?: The NSNG® VIP group closed, but you can get onto the waitlist for next time by signing up at https://www.nsngvip.com/join. A New Sponsor Jaspr Air Scrubbers has a discount code, VINNIE, that gets you $300 off for a limited time. Jaspr offers a lifetime warranty. Go to Jaspr.co for more information or to purchase. (1:05:00) You can book a consultation with Vinnie to get guidance on your goals. https://vinnietortorich.com/phone-consultation-2/ More News Serena has added some of her clothing suggestions and beauty product suggestions to Vinnie's Amazon Recommended Products link. Self Care, Beauty, and Grooming Products that Actually Work! https://www.amazon.com/shop/vinnietortorich/list/3GPVU29UHHPMY?ref_=aipsflist Don't forget to check out Serena Scott Thomas on Days of Our Lives on the Peacock channel. "Dirty Keto" is available on Amazon! You can purchase or rent it here.https://amzn.to/4d9agj1 Please make sure to watch, rate, and review it! Eat Happy Italian, Anna's next cookbook, is available! You can go to https://eathappyitalian.com You can order it from Vinnie's Book Club. https://amzn.to/3ucIXm Anna's recipes are in her cookbooks, on her website, and on Substack —they will spice up your day! https://annavocino.substack.com/ PURCHASE DIRTY KETO (2024) The documentary launched in August 2024! Order it TODAY! This is Vinnie's fourth documentary in just over five years. Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries Then, please share my fact-based, health-focused documentary series with your friends and family. Additionally, the more views it receives, the better it ranks, so please watch it again with a new friend! REVIEWS: Please submit your REVIEW after you watch my films. Your positive REVIEW does matter! PURCHASE BEYOND IMPOSSIBLE (2022) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY 2 (2021) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY (2019) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries
You know how most D&D characters are born fully formed at level one — parents dead, personality optional, and a backstory written five minutes before initiative? Yeah — not today. Today we're rolling childhood trauma on random tables, getting adopted by gnomes after fatal alchemy accidents, committing crimes we didn't commit, and possibly dying before Session One even starts. Because life path character creation doesn't just ask: "Who are you?" It asks: "What if your wizard got fired, drafted, divorced, marooned, or eaten by bureaucracy before the campaign began?" So grab some dice — we're not building characters. We're speedrunning their entire existential crisis. Show Notes This episode explores life path character creation systems — an alternative to traditional menu-driven D&D character building — examining how different RPGs integrate backstory directly into mechanics and narrative identity. The hosts contrast standard Dungeons & Dragons character creation, where mechanics and story can exist independently, with life path approaches that embed history into character structure and development. Instead of assembling a build from selectable options, lifepath systems simulate formative experiences through randomized or semi-structured progression. Life path creation is framed as a form of "session negative one" — a prologue where the character's life unfolds before play begins. Characters might be recruited, drafted, fired, injured, or otherwise transformed during creation, sometimes even dying before gameplay begins (famously in Traveller). This approach produces characters with rich histories and emotional weight while removing optimization control — emphasizing emergent narrative over build efficiency. The conversation examines multiple implementations: D&D (Xanathar's Guide) Random tables generate birthplace, family structure, and life events. These tools help players — especially newcomers — construct organic backstories and roleplaying hooks without mechanical impact. Pathfinder (Ultimate Campaign) A background generator integrates story and mechanics through traits, flaws, and narrative modifiers tied to ancestry, upbringing, and experiences — encouraging characters built from story outward rather than optimization inward. Traveller Presented as the canonical lifepath system, characters advance through four-year career terms determined by rolls and stats. Players attempt education, military service, or careers and face survival checks, advancement, injury, debt, or social gain — producing veterans shaped by experience rather than archetype selection. Across systems, the hosts emphasize that lifepath creation trades predictability for storytelling power — generating flawed, surprising, and memorable characters that feel lived-in before session one begins. The episode ultimately frames lifepaths as a creativity engine: Excellent for players who struggle with backstories Great for emergent storytelling Occasionally traumatic for min-maxers Because sometimes you wanted to be an astronaut — and instead you lost a leg in character creation. Key Takeaways Life path character creation vs traditional D&D character creation Menu-driven builds separate mechanics from narrative, while lifepaths integrate backstory-driven RPG character generation into mechanics and identity "Session Negative One" storytelling approach Lifepaths act as playable prologues generating history through simulated events Randomization encourages emergent roleplay Tables and rolls produce unexpected backgrounds that spark creativity and character depth Optimization vs storytelling tension Lifepaths prioritize narrative authenticity over build control, often frustrating min-max players D&D Xanathar's system — narrative only Useful for generating flavor and roleplay hooks without mechanical changes Pathfinder background generator — mechanical integration Traits, flaws, and story feats connect upbringing to gameplay bonuses Traveller — full simulation lifepath model Career progression, survival checks, and aging create veteran characters with lived histories Ideal use cases Players struggling with creative backstories Groups seeking collaborative storytelling depth Campaigns emphasizing narrative immersion Core philosophical takeaway Characters don't begin at Level One — they arrive shaped by experience Lifepaths transform character creation from assembly to biography Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The dorks are joined this episode by our old buddy and former Monday Night Magic host Squee! Or Bill, if you prefer. And we're talking about rogues across all media. The archetype of The Rogue is far wider than just the D&D definition of sneaking around in the shadows to pick locks and stab people in the back, and we'll be going into detail about all the different aspects of roguishness with plenty of examples of each. So be sure to let us know your favorite roguish character across all the different media out there! Come join us in the future! The show is live on Thursdays around 8pm(ish) Eastern time on Twitch. Become a Lifeguard on Patreon! – patreon.com/themanapool Podcast RSS Feed: themanapool.libsyn.com/rss YouTube: youtube.com/TheManaPool The Deep End: youtube.com/@TheDeepEndTMP TMP Streams Archive: youtube.com/@TMPStreams Twitch: twitch.tv/themanapool Discord: discord.gg/7da7T6s BlueSky: themanapool.bsky.social Instagram: TheManaPool Threads: @TheManaPool Email: dorks@themanapool.com Intro & Outro Music: Diamond by Swift – https://open.spotify.com/artist/0vAs5HIBkUPbuoN5b5GWTE
Recorded on a Monday and released on Wednesday even though it's the Tuesday episode from the "World Famous" Palm Street Studio. The guest cove is a little gross. A bowling update as we head to state tournament. "Hunior! Fly the plane!" Baseball is back and a classic DD drop. Buck McBowel texts in. The Grumpy Griller has a TV fiasco. The fish fry at the Sportsman's club was a success, get ready for the rabbit hunt and chili cook off on March 7th. That's a secret mousekatool for later! The U.S. wins gold in hockey! Featuring The Grumpy Griller, Brian "The Blade", Hall of Famer Junior!, Phil Nichol, and Adam Filkins. Make good choices!
On this week's GTA VI O'clock, James Jarvis and Dan Dawkins break down the latest rumours regarding GTA 6, which is coming November 19th 2026.This week they discussIs Multi language Localisation underway? What the change at Xbox could mean for GTA 6 and JJ and DD rank every side activity annoucnced so fatFresh analysis, smart speculation, and everything you need to stay ahead of the GTA 6 conversation - right here on GTA VI O'clock. Hosted on Acast. See acast.com/privacy for more information.
Exactly as the title of the episode totally clearly indicates. Our Friend PP the DD does a Rakdos goblin deck helmed by Grub, Storied Matriarch! It's a goblin deck to hang your hat on, to be sure. Join us and hear all about it.Huge thank you to our sponsors, Fusion Gaming Online. They're your source for all of your gaming needs. You can find them here: www.FusionGamingOnline.com. You want a 5% discount off all of your MTG order? Head over to Fusion Gaming Online and use exclusive promo code: CCONATION at checkout.This week's community decklist: https://archidekt.com/decks/19116113/dirty_stinkin_goblinzWant your deck or topic featured on Commander Cookout Podcast? Check out the reward tiers at Patreon.com/CCOPodcast. There are a lot of fun and unique benefits to pledging. Like the CCO Discord or getting your deck featured on the show.Ryan's solo podcast, Commander ad Populum:https://www.spreaker.com/show/commander-ad-populumYou can listen to CCO Podcast anywhere better podcasts are found as well as on CommanderCookout.com.Now, Hit our Theme Song!Social media:https://www.CommanderCookout.comhttps://www.Instagram.com/CommanderCookouthttps://www.Facebook.com/CCOPodcast@CCOPodcast and @CCOBrando on Twitterhttps://www.Patreon.com/CCOPodcasthttps://ko-fi.com/commandercookout
#snowstorm #veterans #blizzard2026 In this episode of the DD-214 network podcast, the hosts celebrate their upcoming 250th episode, reflecting on their journey and the importance of consistency in podcasting. They discuss new media opportunities, including the potential for pirate radio and Plex, while also sharing their experiences with recent weather changes and snowstorms. The conversation shifts to baseball, with updates on teams and jerseys as the season approaches, highlighting the hosts' passion for the sport and their local teams. In this episode, the hosts discuss their recent gaming experiences, including frustrations with Xbox and excitement over Pokémon re-releases.Chapters00:00 Introduction and Podcast Milestones03:32 The Journey to 250 Episodes08:08 Exploring New Media Opportunities14:03 Weather Talk: Snowstorms and Climate Changes21:03 Baseball Season and Team Updates39:39 Gaming and Streaming Adventures42:31 Technical Troubles and Gaming Frustrations45:41 Major Changes in Xbox Leadership48:39 Nostalgia in Gaming: Pokémon Re-releases53:40 Health Scares and Emergency Room Experiences01:03:57 Mentorship and Leadership in the Military01:17:06 Final Thoughts and Mental Health AwarenessDD214 Network PodcastDirected & Produced by Jonathan ‘Clean' SanchezHosted by Joe Squillini & Jay CampbellEdited by Clean Sanchez Media, LLCMusic by Shrieks666 ("Shadow Surfing," "Voices Getting Louder") – Check them out on Bandcamp!Website: CleanSanchezMedia.comAffiliate LinksGovee - https://govee.sjv.io/CLEANStreamLabs - https://streamlabs.pxf.io/CleanHemper -https://www.hemper.co/DD214Disclaimer: This Podcast contains adult language. Adult Supervision is advised.Fair Use Disclaimer:The content provided on this podcast may include material subject to copyright protection. In accordance with the principles of "fair use" as defined in Section 107 of the Copyright Act of 1976, the use of copyrighted material on this podcast is for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.The determination of whether the use of copyrighted material constitutes fair use is made on a case-by-case basis, taking into account various factors outlined in Section 107. The inclusion of such material is not an endorsement by the DD214 Network Podcast or Clean Sanchez Media, LLC, but is meant to enrich and contribute to discussions within the specified purposes of fair use. All copyrights and trademarks are the property of their respective owners.Shop official merch for DD214 Network: http://www.CleanSanchezMedia.com
⚠️Content Warning: Self-Inflation. Do not try at home. ⚠️In this latest installment of our Pokemon D&D campaign, the Heelies are left reeling after their encounter with the ancient Pokemon Miasmoth. After healing up, they're on their way to save The Deep One and Sprocket — but will the forest provide obstacles beyond the Heelies' capabilities?
Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.
Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome back to today's show.Today we talk about tempo, using 2 analogies.D&D is like music.D&D is like a heart.If you understand those two facts, you'll naturally improve your tempo.Thanks for listening to today's show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press:http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon:https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter
Want to listen to this episode ad-free? Visit our Patreon! Welcome true believers to X-Men Horoscopes where each week our host Lodro Rinzler is in conversation with a special guest to discuss the X-Men issue that aligns with a significant month and year from their life and what that issue reveals about their future. This week we have an incredible drag artist on the show: it's Megan the Maneater y'all! We get into a wild issue for her birth month and year, Uncanny X-Men 305, and get the tea on her experience coming up in the house of a certain RuPaul's Drag Race contestant. Also in this episode: The Easter Egg Assassins Iceman can't be bothered to send AOL instant messages Everyone is biochemical ooze Iceman doesn't know what sex is Justice for Opal Tanaka Ambassador Seltzer Megan calls Lodro a white suburban mom In Bishop's dystopian future there's only one Queer Eye left but he's elevated to god-like status Living skin-tissue stuffed into battle armor And Lodro attempts to explain Cameron Hodge in 30 seconds What does any of this mean for Megan's future? Tune in to find out! Megan the ManEater Yes is an amazing drag queen. She is the current reigning Miss Ice Castle 2026 and is known for her crazy flip stunts and jumping off of a building in the splits. She is a current member of Transcendence cabaret and owns her own booking agency called maneater productions as well as has her own podcast that will be debuting at the end of February called “The Final Boss is a Drag Queen” talking about all things D&D nerdom and drag related intersections. More of Lodro Rinzler's work can be found here and here and you can follow the podcast on Instagram at xmenpanelsdaily where we post X-Men comic panels...daily. Have a question or comment for a future episode? Reach out at xmenhoroscopes.com Want to listen to these episodes early/ad-free and get your own X-Men Horoscope read/an awesome t-shirt? Check out our brand-new patreon! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
In the thrilling conclusion of the RPGBOT.Pulp Cthulhu Actual Play, our heroes discover that Luck points are real, sanity is optional, and jetpacks are — scientifically speaking — extremely explosive plot devices. Bjorn steals the Necronomicon with telekinesis, Murray forgets who he is, everyone falls in love with the villain thanks to eldritch karaoke mind control, and the final boss fight is resolved using the timeless tactical doctrine of: "What if we shot the jetpack?" Featuring heroic sacrifice, catastrophic math, spontaneous dismemberment, and a helicopter extraction that arrives precisely when pulp cinema demands it — this episode delivers the important lesson that Call of Cthulhu isn't about surviving intact. It's about surviving spectacularly. Show Notes The finale opens with table banter and a brief plug for ongoing Pulp Cthulhu play opportunities before the Keeper resets the stage and reviews key mechanics — including luck recovery, spending luck for survival, and sanity system nuances. The players regain luck and receive a reminder of how it can modify rolls, negate damage, or even prevent death — rules that soon prove critical. A sanity check against newly transformed ghast enemies immediately escalates tension. Randall's character loses significant sanity and enters a bout of insanity, gaining amnesia and temporarily forgetting context and equipment while acquiring an "insane talent" that grants unusual resilience to pain. This mechanical disruption reinforces Call of Cthulhu's psychological stakes and introduces roleplay chaos at the outset of combat. Combat begins in the ritual chamber where Scarlet Arachnus attempts to complete her summoning. Gunfire exchanges with the ghasts while Arachnus deflects harm through magic. Randall lands a devastating critical hit on one creature, while Tyler pivots toward objective play — targeting the ritual itself. The Necronomicon becomes the center of the encounter as telekinesis is used to wrest control of the artifact from the villain, disrupting her casting momentum. The encounter spikes in complexity when Arachnus unleashes Siren Song, charming allies and nearly turning the party against itself. Iowa succumbs completely, while Tyler resists. Surrounded and nearly dead, Tyler resorts to a desperate solution — coordinating with Randall's jetpack maneuver. The resulting detonation obliterates Arachnus and the ghasts, collapses magical support sustaining the enemies, and nearly kills the party in the process. Randall survives only by spending luck to avoid certain death. After the blast, the ritual collapses, the remaining threats dissolve, and the survivors secure the artifact. Extraction arrives via helicopter — a fitting pulp cinematic conclusion — as the buried ruins vanish beneath the sand, ensuring their secrets remain hidden. The episode closes with post-session reflections on system feel and character impact, cementing the adventure as a chaotic but successful demonstration of Pulp Cthulhu's tone and mechanics. Key Takeaways Luck mechanics are central survival tools and dramatically influence outcomes Sanity loss meaningfully alters gameplay through narrative and mechanical disruption Insanity effects can produce both hindrance and unexpected advantages Objective-focused play (stealing the artifact) can end encounters faster than damage trading Mind-control effects reinforce Mythos horror stakes beyond physical threats Pulp tone encourages cinematic risk and heroic sacrifice Improvisation and environment use can resolve otherwise lethal encounters Narrative pacing culminates in high-stakes chaos followed by cinematic resolution Actual Play effectively demonstrates mechanics through emergent storytelling The finale showcases how Call of Cthulhu balances horror tension with pulp heroics Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In the thrilling conclusion of the RPGBOT.Pulp Cthulhu Actual Play, our heroes discover that Luck points are real, sanity is optional, and jetpacks are — scientifically speaking — extremely explosive plot devices. Bjorn steals the Necronomicon with telekinesis, Murray forgets who he is, everyone falls in love with the villain thanks to eldritch karaoke mind control, and the final boss fight is resolved using the timeless tactical doctrine of: "What if we shot the jetpack?" Featuring heroic sacrifice, catastrophic math, spontaneous dismemberment, and a helicopter extraction that arrives precisely when pulp cinema demands it — this episode delivers the important lesson that Call of Cthulhu isn't about surviving intact. It's about surviving spectacularly. Show Notes The finale opens with table banter and a brief plug for ongoing Pulp Cthulhu play opportunities before the Keeper resets the stage and reviews key mechanics — including luck recovery, spending luck for survival, and sanity system nuances. The players regain luck and receive a reminder of how it can modify rolls, negate damage, or even prevent death — rules that soon prove critical. A sanity check against newly transformed ghast enemies immediately escalates tension. Randall's character loses significant sanity and enters a bout of insanity, gaining amnesia and temporarily forgetting context and equipment while acquiring an "insane talent" that grants unusual resilience to pain. This mechanical disruption reinforces Call of Cthulhu's psychological stakes and introduces roleplay chaos at the outset of combat. Combat begins in the ritual chamber where Scarlet Arachnus attempts to complete her summoning. Gunfire exchanges with the ghasts while Arachnus deflects harm through magic. Randall lands a devastating critical hit on one creature, while Tyler pivots toward objective play — targeting the ritual itself. The Necronomicon becomes the center of the encounter as telekinesis is used to wrest control of the artifact from the villain, disrupting her casting momentum. The encounter spikes in complexity when Arachnus unleashes Siren Song, charming allies and nearly turning the party against itself. Iowa succumbs completely, while Tyler resists. Surrounded and nearly dead, Tyler resorts to a desperate solution — coordinating with Randall's jetpack maneuver. The resulting detonation obliterates Arachnus and the ghasts, collapses magical support sustaining the enemies, and nearly kills the party in the process. Randall survives only by spending luck to avoid certain death. After the blast, the ritual collapses, the remaining threats dissolve, and the survivors secure the artifact. Extraction arrives via helicopter — a fitting pulp cinematic conclusion — as the buried ruins vanish beneath the sand, ensuring their secrets remain hidden. The episode closes with post-session reflections on system feel and character impact, cementing the adventure as a chaotic but successful demonstration of Pulp Cthulhu's tone and mechanics. Key Takeaways Luck mechanics are central survival tools and dramatically influence outcomes Sanity loss meaningfully alters gameplay through narrative and mechanical disruption Insanity effects can produce both hindrance and unexpected advantages Objective-focused play (stealing the artifact) can end encounters faster than damage trading Mind-control effects reinforce Mythos horror stakes beyond physical threats Pulp tone encourages cinematic risk and heroic sacrifice Improvisation and environment use can resolve otherwise lethal encounters Narrative pacing culminates in high-stakes chaos followed by cinematic resolution Actual Play effectively demonstrates mechanics through emergent storytelling The finale showcases how Call of Cthulhu balances horror tension with pulp heroics Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
A new chapter begins in our kid-focused Dungeons & Dragons campaign. After the Battle of the Arches, our heroes have been tasked with finding Ismiene in the hopes of ultimately defeating the evil Fuldmagt. There's only one problem - she's hidden on an unknown island amid a sea of pirates! Links to Awesome Kids' Adventures: "Mystery Snacks" by TTRPG Kids: BackerKit, TTRPGkids.com "Wyrmlings: An All Ages TTRPG" by Lone Colossus Games: https://bit.ly/WyrmlingsTKT About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok Shoutout to our incredible partners: Emberglow Gaming - GM Shield (affiliate, 10% off: TheKidsTable) Monument Studios - Music (30% off: KIDSTABLE) Ember Rest - Filmed on Location 1985 Games - Battle Maps (10% off: KIDSTABLE) WWizard Games - Condition Rings (15% off tbd) Mordenkatie's Magnificent Minis - PC Minis (10% off: KIDSTABLE) Daily Hero Forge - PC Mini Design 0:34 Skip Intro 4:54 The Great Ship Debate 13:57 Arugon is Still Being Arugon 16:54 An Emotional Farewell 27:50 Six Weeks to Save the World 33:11 A Ship in the Mist 34:08 Next Time on The Kids Table... #dungeonsanddragons #actualplay #familyfriendly
Toshio Meronek's parents met at a bar. In this episode, meet and get to know Toshio. Today, they do Sad Francisco, a really fucking amazing project that reports on and holds truth to power around here. I first became aware of Sad Francisco a few years ago and right away, I was struck by the deep reporting on and understanding of the many complex relationships and goings on in San Francisco and The Bay. And so I sat down with my fellow podcaster to get to know the human behind those efforts. Toshio's story starts with their parents. That bar where they met was in Los Angeles. Shortly after meeting, the couple moved to Germany, where Toshio's dad had found work at a major German tech company. But after getting pregnant with Toshio, the young couple came back to Southern California—Orange County to be exact, where Toshio was born. Some of Toshio's earliest memories involve not really digging that infamous SoCal heat. We'll get into this more later in Part 1, but Toshio picked Portland for college in part because of its more temperate, albeit wetter, climate. Born in 1982, Toshio did most of their growing up in the Nineties. When I ask them what kinds of things they were into as a kid, they immediately say, "zines." Making zines, collecting zines, living and breathing zines. We hop on a short sidebar about Riot Grrrl, a Nineties feminist punk-adjacent movement that seeped into both our lives at different points—mine early in the decade, and Toshio's toward the end of the Nineties. Riot Grrrl arrived in the typically and generally conservative Orange County later than a lot of other parts of the country and the world. But arrive it did, and it had an outsize impact on Toshio's young life. Zines were huge in that subculture, too. To expound on their interests as a kid, Toshio was generally into media, curious about how others live, and also sci-fi and fantasy (think D&D). Toshio was around 13 or 14 when they started writing their own zines. Here we go on a sidebar about one of my favorite pet topics—Kinko's (RIP). IYKYK. Eventually, Toshio eschewed the ubiquitous copy+print shop and had their zines printed on newsprint paper. It was part of a deliberate attempt to appear legitimate, more like "the establishment," something I find fascinating. They wanted people to take them seriously, and that just makes a lot of damn sense. Music was very much a part of the Riot Grrrl movement Punk rock music to be specific. And Toshio's early publications covered that. In fact, topics ran the gamut from music and politics to culture and community. We turn to the topic of Toshio's surroundings when they were a teenager. Record stores, zine shops, cafes that also had live music. They dabbled in the SoCal rave scene as well. They settled into the Candy Kids rave subculture and talk a little about that. There's another short sidebar where we talk about how amazing youth activism is, and how much we always need it. As much as young Toshio was part of these communities and subcultures, they also describe this time in terms of being a loner. They also experienced a lack of self-confidence, lots of acne, therapy to work through their being Japanese and white, or hafu (another term for "hapa"), being gay. Though Toshio has grown past those struggles, they consider them powerfully formative. Then came time to relocate and go to college. Besides Portland having more desirable weather, Toshio chose it in part because of the Northwest's grunge legacy. College life started right around 9/11, and they started going to protests. Lots of protests. College lasted four years, and after that, Toshio stayed behind in Portland. They got work at a magazine covering ecology for K–12 kids. They were also in bands (they play guitar, ish, sing, and play tambourine). "It felt like everybody was in an alt-country band," they say. And then, in 2006, they left Portland for … San Francisco. An editing job brought Toshio here. The publication was a so-called "light-green living" outfit, targeted, as it said, to yoga moms who drive their hybrid SUVs to Whole Foods. I ask Toshio if the job was editing words, and then mention that it's been my profession for a long-ass time. And we go on a sidebar about how important the work is. I'll add that everyone (including editors!) needs an editor. Sorry (not sorry), AI. That leads to yet another sidebar (can you tell we're both podcasters?)—this one from Toshio about the nature of the "yoga mom" publication. They grew disillusioned with their work there, suffice to say. We end Part 1 with Toshio's early memories of visiting San Francisco, before they moved here. They involve the older men who used to be found daily playing chess off Powell and Market. Check back Thursday for Part 2 with Toshio Meronek. We recorded this episode at Toshio's home at the confluence of The Transgender District, Tenderloin, UN Plaza, and Civic Center in January 2026. Photography by Jeff Hunt
(02:00): Uddeler Benjamin Netanyahu bosættelser som valgflæsk? Medvirkende: Hans Henrik Fafner, udlandsredaktør for POV International, bosat i Israel (11:00): Har Rusland ikke vundet, hvis de får store dele af Ukraines territorie? Medvirkende: Magnus Barsøe, folketingskandidat for Socialdemokratiet og vært på RADIO IIII i programmet 'Børsen Brænder'. (30:00): Hvor stor er truslen reelt fra Wagnergruppen mod NATO-lande - altså skal vi være bange for operationer, der gør det decideret farligt at være europæer? Medvirkende: Niklas Rendboe, ekspert i Wagnergruppen og kandidat i international sikkerhed (38:00): Det er ikke et ultimativt krav at afskaffe Koranloven, men hvor langt vil DD gå for netop det krav? Medvirkende: Susie Jessen, politisk ordfører hos Danmarksdemokraterne Værter: Laura Lin & Mathias WissingSee omnystudio.com/listener for privacy information.
Wherein Eric and John unleash their inner chaotic neutral bard and lawful evil cleric and explore the D&D-laced fantasy world of power metal through bands including: Manowar, Helloween, Hammerfall, Stratovarius, Rhapsody, Nightwish, and more!Click on the links below for all the music listening/video breaks in this episode:Listening Break #1: Manowar- "Hail and Kill" from Kings of Metal (1988) https://www.youtube.com/watch?v=T6zOT3IZ90UListening break #2: A Helloween choose your own adventure!A) "Twilight of the Gods" from Keeper of the Seven Keys Pt. 1 (1987)- https://www.youtube.com/watch?v=qk-FNnMzVAYB) "I Want Out" from Keeper of the Seven Keys Pt. 2 (1988)- https://www.youtube.com/watch?v=KMhL9NZ0KdwListening break #3: Blind Guardian "Mirror Mirror" from Nightfall in Middle-Earth (1998)- https://www.youtube.com/watch?v=CNGCvI9dpZYListening break #4: Rhapsody "Emerald Sword" from Symphony of Enchanted Lands (1998)- https://www.youtube.com/watch?v=y5kLxQGbRYgListening break #5: Nightwish "Sacrament of Wilderness" from Oceanborn (1998)- https://www.youtube.com/watch?v=EGEQ-MEOTQsPlease do consider joining us at our Patreon page! Not only will you gain access to exclusive content, but you'll also get that sense of pure joy that can only come from supporting the world's wackiest, most insightful heavy metal podcast. Link below: http://patreon.com/HeavyMetal101Visit us at: https://podcasters.spotify.com/pod/show/heavymetal101podcast (you can leave us a voicemail if you're so inclined!)Contact us at: heavymetal101podcast@gmail.comSocial media:https://www.facebook.com/HeavyMetal101Podcasthttps://twitter.com/heavy_101https://www.tiktok.com/@heavymetal101podcasthttps://www.instagram.com/heavymetal101podcast/New episodes of Heavy Metal 101 are always released monthly on the 3rd Monday of each month!Underscore credits:Free Fantasy Epic Music (For Videos) - "Short But Strong!" by Savfk
Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on reality — the answer is: about one car chase and a sandstorm. Buckle up. Show Notes Picking up from the escape sequence, the cast dives immediately into cinematic pulp chaos as the party chases their enemies across the desert in identical vehicles. The Keeper introduces chase mechanics, and Randall immediately weaponizes poor decision-making by injecting aerosolized jet fuel into the engine — a maneuver that miraculously succeeds and rockets the car forward. The pursuit becomes a back-and-forth exchange of hazards: dunes, quicksand, chasms, and barriers, all resolved through skill checks and player improvisation. The action escalates when the villains retaliate with occult spectacle. Scarlet Arachnus summons a supernatural sandstorm, forcing sanity checks as the players witness magic in action. The chase culminates in explosive pulp heroics — Tyler uses telekinesis to lob a grenade, annihilating an enemy squad and their fancy monocled leader in one cinematic blast. Despite the victory, Arachnus escapes toward a ritual site where her artifact awakens a buried desert city. The party follows into ruins that transition the tone from swashbuckling action to creeping cosmic dread. Exploration brings environmental puzzles and traps — light-reflection mechanisms, directional pedestals, acid-spraying carvings — that showcase investigative gameplay and collaborative deduction. Inside the tomb, tension mounts. Evidence of cult activity, sacrificial imagery, and partially dissolved remains reinforce the setting's horror roots. Soon the players encounter reptilian hybrid creatures resembling carved murals, triggering sanity rolls and frantic combat. Explosives thin the swarm but destabilize the chamber, forcing a desperate escape deeper into the complex. The episode closes on a classic cliffhanger: Arachnus prepares a ritual invoking cosmic forces as a forbidden tome levitates, mutates her followers into grotesque forms, and tears reality itself. The party arrives just in time to witness the ritual beginning — and the session ends on that looming confrontation. The overall tone blends humor, pulp action tropes, and creeping Mythos horror, demonstrating how Actual Play showcases system mechanics organically — from chases and sanity to puzzle-solving and narrative escalation. Key Takeaways Pulp Cthulhu chase mechanics emphasize cinematic momentum and risk/reward decision making. Player creativity (even reckless creativity) drives memorable moments and story direction. Sanity checks reinforce tone shifts when supernatural elements emerge. Explosives and improvisation can resolve encounters — but often create new problems. Environmental puzzles highlight investigation and teamwork over pure combat. Mythos horror escalates gradually through imagery, traps, and creature reveals. Narrative pacing uses alternating action and exploration to maintain tension. Cliffhangers remain an effective session-ending tool for serialized Actual Play. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Ilexyldean (Emma Brager) and Xisk (Diego Stredel).In this episode, our party faces a serpent in the swamp. Gideon finally asks to cut in, Maeve lights up the swamp, Ilex gets picked up by some shady characters, and Xisk demands the password.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/MAPS AND MELODIES (AKA THE BOY KING OF IDAHO): https://www.patreon.com/mapsandmelodiesM&M Songs Used in this Episode:The Astral ExpressSunriseHydra LairFOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/BLUESKY: https://bsky.app/profile/griffincork.bsky.socialFOLLOW DIEGO ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/MASTODON: https://mastodon.social/@fundpirate@toot.community
Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on reality — the answer is: about one car chase and a sandstorm. Buckle up. Show Notes Picking up from the escape sequence, the cast dives immediately into cinematic pulp chaos as the party chases their enemies across the desert in identical vehicles. The Keeper introduces chase mechanics, and Randall immediately weaponizes poor decision-making by injecting aerosolized jet fuel into the engine — a maneuver that miraculously succeeds and rockets the car forward. The pursuit becomes a back-and-forth exchange of hazards: dunes, quicksand, chasms, and barriers, all resolved through skill checks and player improvisation. The action escalates when the villains retaliate with occult spectacle. Scarlet Arachnus summons a supernatural sandstorm, forcing sanity checks as the players witness magic in action. The chase culminates in explosive pulp heroics — Tyler uses telekinesis to lob a grenade, annihilating an enemy squad and their fancy monocled leader in one cinematic blast. Despite the victory, Arachnus escapes toward a ritual site where her artifact awakens a buried desert city. The party follows into ruins that transition the tone from swashbuckling action to creeping cosmic dread. Exploration brings environmental puzzles and traps — light-reflection mechanisms, directional pedestals, acid-spraying carvings — that showcase investigative gameplay and collaborative deduction. Inside the tomb, tension mounts. Evidence of cult activity, sacrificial imagery, and partially dissolved remains reinforce the setting's horror roots. Soon the players encounter reptilian hybrid creatures resembling carved murals, triggering sanity rolls and frantic combat. Explosives thin the swarm but destabilize the chamber, forcing a desperate escape deeper into the complex. The episode closes on a classic cliffhanger: Arachnus prepares a ritual invoking cosmic forces as a forbidden tome levitates, mutates her followers into grotesque forms, and tears reality itself. The party arrives just in time to witness the ritual beginning — and the session ends on that looming confrontation. The overall tone blends humor, pulp action tropes, and creeping Mythos horror, demonstrating how Actual Play showcases system mechanics organically — from chases and sanity to puzzle-solving and narrative escalation. Key Takeaways Pulp Cthulhu chase mechanics emphasize cinematic momentum and risk/reward decision making. Player creativity (even reckless creativity) drives memorable moments and story direction. Sanity checks reinforce tone shifts when supernatural elements emerge. Explosives and improvisation can resolve encounters — but often create new problems. Environmental puzzles highlight investigation and teamwork over pure combat. Mythos horror escalates gradually through imagery, traps, and creature reveals. Narrative pacing uses alternating action and exploration to maintain tension. Cliffhangers remain an effective session-ending tool for serialized Actual Play. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.
Ritual spellcasting is the part of tabletop roleplaying games where wizards stop blowing things up for ten minutes and instead argue about chalk circles, incense pricing, and whether chanting counts as a somatic component if you're holding snacks. In this episode of the RPGBOT.Podcast, we dive deep into D&D ritual casting mechanics, explore how Pathfinder and 5e ritual spells change encounter pacing, and discuss how to turn out-of-combat magic systems into storytelling tools instead of bookkeeping exercises. Because sometimes the real magic isn't Fireball — it's spending eleven minutes summoning a familiar while your party rogue steals your candles. Show Notes Ritual magic sits in a fascinating design space across modern tabletop RPG systems, particularly in Dungeons & Dragons 5e ritual spellcasting rules, where casting without expending spell slots reshapes resource management and exploration play. In this episode, the hosts explore how ritual casting in tabletop RPGs functions both as a mechanical subsystem and as a narrative lever for immersion. Rather than treating ritual spells like background noise, we discuss ways GMs and players can frame non-combat spellcasting mechanics as collaborative storytelling moments that reinforce tone, pacing, and worldbuilding. The conversation begins with a mechanical breakdown of how ritual casting works in D&D, including class access, preparation requirements, and opportunity cost. We compare approaches to ritual magic systems in Pathfinder and other TTRPGs, highlighting how design differences affect party planning and gameplay tension. Along the way, we touch on optimization considerations for players researching best ritual spells for utility and exploration, and how ritual access can shape character identity outside of combat encounters. From there, the discussion pivots toward table culture and presentation. Ritual casting is an opportunity to create sensory texture — chanting, environmental interaction, symbolic components — and we outline practical techniques for GMs seeking to immerse players through magical storytelling. This includes pacing strategies, spotlight balance, and methods for integrating ritual outcomes into ongoing campaign arcs rather than treating them as isolated mechanics. Finally, we address common pitfalls. Overuse can trivialize challenges, while underuse wastes design space. By framing rituals as collaborative scenes instead of background automation, tables can unlock deeper engagement with fantasy roleplaying immersion techniques and reinforce the feeling that magic is mysterious, costly, and meaningful. Whether you're optimizing your spellbook or building cinematic magical moments, this episode provides both system mastery and creative inspiration for getting more out of ritual spellcasting at your table. Key Takeaways Ritual spellcasting in D&D 5e allows slot-free utility casting but requires time investment and preparation planning Understanding how ritual casting works in tabletop RPG systems helps players optimize exploration and resource management Many best ritual spells for roleplaying immersion shine outside combat and define character identity GMs can elevate non-combat magic storytelling by emphasizing sensory description and table participation Ritual scenes are opportunities to reinforce pacing, spotlight sharing, and narrative tone Comparing ritual mechanics across Pathfinder and 5e highlights how system design affects tension and preparation Avoid trivializing obstacles — meaningful cost or risk keeps ritual magic engaging Treat rituals as collaborative scenes rather than background mechanics to enhance immersion Strong presentation transforms fantasy ritual casting experiences into memorable campaign moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ritual spellcasting is the part of tabletop roleplaying games where wizards stop blowing things up for ten minutes and instead argue about chalk circles, incense pricing, and whether chanting counts as a somatic component if you're holding snacks. In this episode of the RPGBOT.Podcast, we dive deep into D&D ritual casting mechanics, explore how Pathfinder and 5e ritual spells change encounter pacing, and discuss how to turn out-of-combat magic systems into storytelling tools instead of bookkeeping exercises. Because sometimes the real magic isn't Fireball — it's spending eleven minutes summoning a familiar while your party rogue steals your candles. Show Notes Ritual magic sits in a fascinating design space across modern tabletop RPG systems, particularly in Dungeons & Dragons 5e ritual spellcasting rules, where casting without expending spell slots reshapes resource management and exploration play. In this episode, the hosts explore how ritual casting in tabletop RPGs functions both as a mechanical subsystem and as a narrative lever for immersion. Rather than treating ritual spells like background noise, we discuss ways GMs and players can frame non-combat spellcasting mechanics as collaborative storytelling moments that reinforce tone, pacing, and worldbuilding. The conversation begins with a mechanical breakdown of how ritual casting works in D&D, including class access, preparation requirements, and opportunity cost. We compare approaches to ritual magic systems in Pathfinder and other TTRPGs, highlighting how design differences affect party planning and gameplay tension. Along the way, we touch on optimization considerations for players researching best ritual spells for utility and exploration, and how ritual access can shape character identity outside of combat encounters. From there, the discussion pivots toward table culture and presentation. Ritual casting is an opportunity to create sensory texture — chanting, environmental interaction, symbolic components — and we outline practical techniques for GMs seeking to immerse players through magical storytelling. This includes pacing strategies, spotlight balance, and methods for integrating ritual outcomes into ongoing campaign arcs rather than treating them as isolated mechanics. Finally, we address common pitfalls. Overuse can trivialize challenges, while underuse wastes design space. By framing rituals as collaborative scenes instead of background automation, tables can unlock deeper engagement with fantasy roleplaying immersion techniques and reinforce the feeling that magic is mysterious, costly, and meaningful. Whether you're optimizing your spellbook or building cinematic magical moments, this episode provides both system mastery and creative inspiration for getting more out of ritual spellcasting at your table. Key Takeaways Ritual spellcasting in D&D 5e allows slot-free utility casting but requires time investment and preparation planning Understanding how ritual casting works in tabletop RPG systems helps players optimize exploration and resource management Many best ritual spells for roleplaying immersion shine outside combat and define character identity GMs can elevate non-combat magic storytelling by emphasizing sensory description and table participation Ritual scenes are opportunities to reinforce pacing, spotlight sharing, and narrative tone Comparing ritual mechanics across Pathfinder and 5e highlights how system design affects tension and preparation Avoid trivializing obstacles — meaningful cost or risk keeps ritual magic engaging Treat rituals as collaborative scenes rather than background mechanics to enhance immersion Strong presentation transforms fantasy ritual casting experiences into memorable campaign moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
There are two ways to learn a tabletop RPG: read the rulebook… or get shot at on a collapsing train while chasing occult Nazis across North Africa. In this RPGBOT.Quickstart actual play of Pulp Cthulhu, the crew demonstrates how cinematic pulp RPG sessions actually unfold — complete with relic thefts, hypnotized enemies, catastrophic dice rolls, and a physics-defying jetpack solution. If you've ever wondered how Call of Cthulhu actual play gameplay, learning Pulp Cthulhu through play, or tabletop RPG session flow examples look in the wild, this episode shows you — loudly, chaotically, and probably while someone is falling off a cliff. Show Notes This installment of the RPGBOT Quickstart actual play series transitions from theory into demonstration, showcasing how to learn Pulp Cthulhu gameplay mechanics through live play. Following prior episodes on system concepts and character creation, the cast introduces their pulp-era investigators — including an eccentric engineer and a circus-trained occult bruiser — tasked by an FBI occult task force to intercept Nazi relic hunters in 1935. The scenario begins aboard a desert-bound train headed toward a meeting with archaeologist Iowa Roberts, where the party examines a mysterious artifact that functions like a supernatural compass pointing toward the mythical desert city tied to forbidden lore. Their investigation is interrupted when the rival occult agent Scarlet Arachnus steals the relic during a catastrophic derailment, throwing the game immediately into cinematic action and demonstrating combat initiative, skill rolls, and survival mechanics in Call of Cthulhu actual play. Escaping a precariously hanging train car, the players confront armed enemies, navigate terrain hazards, and showcase mechanical problem-solving through teamwork and skill checks — highlighting how dice outcomes shape narrative consequences. The action continues across exposed train cars with firefights against heavily armed foes, illustrating tactical movement, cover usage, and pulp-style heroics. After surviving the encounter and sabotaging the collapsing train, the group scavenges supplies, uncovers clues, and discovers evidence of a larger occult plot: a map referencing desert pillars and connections to mythic texts associated with forbidden knowledge. Realizing they've handed the artifact to their enemies, they pivot to pursuit — commandeering and repairing a damaged vehicle, demonstrating mechanical repair gameplay and collaborative skill usage. The session concludes with the party navigating across the desert using improvised technology to track tire marks toward their adversaries — emphasizing exploration and skill-driven storytelling in tabletop RPG actual play teaching examples. Overall, this consolidated episode functions as a practical tutorial on how actual play sessions model rule application, improvisation, and narrative escalation, blending cinematic pulp action with procedural gameplay instruction. Key Takeaways Actual play is an effective way to learn Pulp Cthulhu rules and gameplay flow in context Character introductions reinforce narrative hooks and mechanical identity Skill checks drive storytelling outcomes — success and failure both move plot forward Combat showcases initiative, cover, and pulp-action pacing Environmental hazards highlight survival and problem-solving mechanics Collaborative play enables creative solutions beyond strict rules Resource scavenging and clue discovery reinforce investigation gameplay Vehicle repair and navigation demonstrate non-combat system depth Narrative escalation illustrates long-form campaign structure Session ends with forward momentum toward mythos investigation and pursuit Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
There are two ways to learn a tabletop RPG: read the rulebook… or get shot at on a collapsing train while chasing occult Nazis across North Africa. In this RPGBOT.Quickstart actual play of Pulp Cthulhu, the crew demonstrates how cinematic pulp RPG sessions actually unfold — complete with relic thefts, hypnotized enemies, catastrophic dice rolls, and a physics-defying jetpack solution. If you've ever wondered how Call of Cthulhu actual play gameplay, learning Pulp Cthulhu through play, or tabletop RPG session flow examples look in the wild, this episode shows you — loudly, chaotically, and probably while someone is falling off a cliff. Show Notes This installment of the RPGBOT Quickstart actual play series transitions from theory into demonstration, showcasing how to learn Pulp Cthulhu gameplay mechanics through live play. Following prior episodes on system concepts and character creation, the cast introduces their pulp-era investigators — including an eccentric engineer and a circus-trained occult bruiser — tasked by an FBI occult task force to intercept Nazi relic hunters in 1935. The scenario begins aboard a desert-bound train headed toward a meeting with archaeologist Iowa Roberts, where the party examines a mysterious artifact that functions like a supernatural compass pointing toward the mythical desert city tied to forbidden lore. Their investigation is interrupted when the rival occult agent Scarlet Arachnus steals the relic during a catastrophic derailment, throwing the game immediately into cinematic action and demonstrating combat initiative, skill rolls, and survival mechanics in Call of Cthulhu actual play. Escaping a precariously hanging train car, the players confront armed enemies, navigate terrain hazards, and showcase mechanical problem-solving through teamwork and skill checks — highlighting how dice outcomes shape narrative consequences. The action continues across exposed train cars with firefights against heavily armed foes, illustrating tactical movement, cover usage, and pulp-style heroics. After surviving the encounter and sabotaging the collapsing train, the group scavenges supplies, uncovers clues, and discovers evidence of a larger occult plot: a map referencing desert pillars and connections to mythic texts associated with forbidden knowledge. Realizing they've handed the artifact to their enemies, they pivot to pursuit — commandeering and repairing a damaged vehicle, demonstrating mechanical repair gameplay and collaborative skill usage. The session concludes with the party navigating across the desert using improvised technology to track tire marks toward their adversaries — emphasizing exploration and skill-driven storytelling in tabletop RPG actual play teaching examples. Overall, this consolidated episode functions as a practical tutorial on how actual play sessions model rule application, improvisation, and narrative escalation, blending cinematic pulp action with procedural gameplay instruction. Key Takeaways Actual play is an effective way to learn Pulp Cthulhu rules and gameplay flow in context Character introductions reinforce narrative hooks and mechanical identity Skill checks drive storytelling outcomes — success and failure both move plot forward Combat showcases initiative, cover, and pulp-action pacing Environmental hazards highlight survival and problem-solving mechanics Collaborative play enables creative solutions beyond strict rules Resource scavenging and clue discovery reinforce investigation gameplay Vehicle repair and navigation demonstrate non-combat system depth Narrative escalation illustrates long-form campaign structure Session ends with forward momentum toward mythos investigation and pursuit Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Legumies are back. Again! Our actual play D&D one-shot episode was so fun and had such a great response, we've decided to make it an ongoing campaign. In this second installment, our heroes level up, win treasure, and enlist in a dangerous new adventure. Booket hits the books. Larry YOLO's. And everyone bleeds.Episodes of Mission to D-Syxx will come out biweekly, allowing us more time to painstakingly mix Derf episodes. Meaning: two releases every month; one Derf, one Legumies. To suggest weird NPC names and help make the show possible, join us at maximumfun.org/joinAnd thanks to Rocket Money for sponsoring! Lovingly researched and sound-described transcripts are embedded in every episode page on missiontozyxx.space!
FOR MORE - Debt Fund Due Diligence Hub: www.passivepockets.com/debtdd Next Steps Join the discussion + access links/resources: www.passivepockets.com/debtdd Attend the community Zooms (or watch recordings later) Dates mentioned in the episode: Feb 18, Feb 25, Mar 3 (check the member dashboard for times/updates) Attend the 2026 Summit Conference: https://get.biggerpockets.com/passivepocketssummit2026/ This Episode We're officially kicking off PassivePockets' new Debt Fund Due Diligence Series built around what members told us they want most: capital protection and steady cash flow in an uncertain macro environment. Chris Lopez breaks down what real estate private lending actually is (fix-and-flip, bridge, and ground-up construction), why senior debt sits in the “first paid / last to lose” position on the capital stack, and how lending can reduce downside volatility compared to equity-heavy strategies. From there, Chris gets tactical on how to evaluate debt funds like a pro, starting with the single most important document: the loan tape. You'll learn what a loan tape is, what to look for (LTV/LTC/LTARV, borrower quality, defaults/delinquencies, interest reserves, extensions, leverage, fees, and more), and how real-time portfolio data can change the way you assess track record versus longer-cycle equity deals. Chris also shares a field-tested framework for deeper due diligence, including the on-site audit process: reviewing SOPs, pulling and verifying loan files, confirming recorded deeds of trust, and “follow the money” bank reconciliation to reduce lending and fraud risk. Finally, Chris outlines what's next for the series community Zooms, expert panels, sponsor spotlights, and ultimately a community-built Debt Fund DD checklist that lives in the membership area as a continuously updated resource. Key Takeaways Why we're starting with debt: members' #1 fear is losing principal and #1 motivation is steady cash flow Private lending basics: fix-and-flip, bridge, and ground-up construction loan types—and typical timelines Real estate credit is massive: a multi-trillion-dollar market many retail investors still have little exposure to Capital stack 101: why senior debt is “first paid / last to lose,” and how it can reduce return variance Portfolio strategy: debt often functions like the “bond sleeve” of a real estate portfolio as you rebalance risk Two approaches: direct lending (control + concentration) vs debt funds (diversification + passivity) The loan tape: what it is, why it matters, and which columns/metrics actually tell you if risk is controlled The two risks Chris focuses on: lending risk (staying inside the credit box) and fraud risk (borrower + fund level) What “real due diligence” can look like: on-site audits, file pulls, deed-of-trust confirmation, and bank reconciliation Series roadmap: kickoff → community Zooms → panels/fund spotlights → group DD → living DD checklist Disclaimer The content of this podcast is for informational purposes only. All host and participant opinions are their own. Investment in any asset, real estate included, involves risk. Nothing here is investment, tax, legal, or financial advice; consult qualified professionals. Past performance is not indicative of future results. This podcast may include paid advertisements or promotional materials for sponsors, funds, or offerings and should not be interpreted as a recommendation or endorsement by PassivePockets, LLC or affiliates. Conduct your own due diligence and consider your financial situation before engaging with any advertised products or services. PassivePockets, LLC disclaims all liability for any actions taken based on the information presented.
Stu's got more plastic flotsam from the 1980s. This week on the Vintage RPG Podcast, we take a look at Stu's new(ish) to him plastic tile puzzles from Imperial Toys, featuring gorgeous ripped-off art and bright colors (you'll have to wait until 2027 to see them on the feed, sorry). Also, D&D sliding tile puzzles and the face of the warrior fighting the dragon on the famous Elmore cover painting for the red box Basic Set. Fun fact: Stu bought not one, but two separate vintage sticker sheets from 1983 while recording this episode. * * * Instagram? Old news. Join the Vintage RPG Newsletter! That's where all the cool kids are now! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Edited by the one and only R. Alex Murray. Send questions, comments or corrections to info@vintagerpg.com. Available on iTunes, Google Podcasts, iHeartRadio, Spotify, YouTube and your favorite podcast clients. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!
Jess On The Mountain: Yoga, Chakras & Becoming Your Own Guru
What happens when we listen to a call we don't fully understand?In this first interview episode of Room to Evolve, Jessica Goulding sits down with Jill Geoffrion, one of the world's leading voices on labyrinth prayer, pilgrimage, and Chartres Cathedral. Together, they explore pilgrimage not as tourism, but as transformation—an outer journey with an inner purpose.Jill shares her origin story: how a simple paper labyrinth traced with her finger revealed her life story back to her, and how that moment led her into decades of walking, studying, and teaching labyrinth prayer across the world. From Chartres to the Camino, from sacred geometry to modern thresholds, this conversation gently unfolds what it means to say yes to a call—especially when we don't yet know where it leads.You'll hear reflections on:What defines a pilgrimage (and what doesn't)Why the labyrinth is a practice of trust and surrenderChartres Cathedral as a “tuning fork” for the soulThreshold moments—when to step in, when to step outHospitality as a spiritual pathHow beauty itself becomes a form of prayerLiving at the threshold with love in uncertain timesThis episode is an invitation to slow down, listen deeply, and consider where your next threshold may be waiting.As you listen, notice:Is there a place, practice, or path that keeps calling you back?Where might you be standing at a threshold—ready, or almost ready, to step in?You don't need to know the destination.Sometimes, the pilgrimage begins the moment you say yes.Join Jessica and Jill October 3-10, 2026Hidden Things: Pilgrimage to Chartres Cathedralhttps://roomtoevolve.substack.com/p/goSubscribe and enjoy Room to Evolve: A spiritual sanctuary for pilgrims, seekers, mystics, and creatives to move, breathe, and walk together through the labyrinth of life. http://roomtoevolve.comJessica Goulding, C-IAYT, E-RYT500, Labyrinth FacilitatorJessica Goulding is a yoga therapist, labyrinth facilitator, and retreat leader—a pilgrim of the inner life whose teaching and writing accompany others through thresholds of change, weaving yoga, contemplation, and sacred practice.https://roomtoevolve.comSubscribe on Substack: https://substack.com/@roomtoevolve?The Rev. Jill Kimberly Hartwell Geoffrion, PhD, DD, is a world-renowned expert on labyrinths, labyrinth prayer, and the Chartres Cathedral. She has published seven books and numerous scholarly and popular articles on labyrinths. Her most recent work, Visions of Mary, Art, Devotion, and Beauty at Chartres Cathedral, combines stunning images and historical insights. As a professional photographer, Jill's visual work points to the unique character and inspiration of labyrinth prayer, the Chartres Cathedral, and sacred sites around the world. In her global ministry on four continents, Jill installs large-scale, Chartres-style labyrinths, often working in places of violence and acute suffering. When serving as a guide, workshop leader, and retreat facilitator, she enjoys connecting the spiritual needs of others with God's bountiful love. Jill's writing, art, and leadership style are inspiring, encouraging, and experience-based.Learn more about Jill athttps://jillgeoffrion.com/Browse Jill's books athttps://jillgeoffrion.com/writings/books/Book mentioned in this episode: Visions of Mary: Art, Devotion, and Beauty at Chartres Cathedral Brewster, MA: Mount Tabor Press, 2017Tags:PilgrimageLabyrinthChartres CathedralSacred Journey
There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
At a packed MSG, Zuby, D mitch, and DD stepped up and secured a big BE win vs #3 UCONN. The big east title runs through Queens again this year! Learn more about your ad choices. Visit megaphone.fm/adchoices
It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.
Death in Dungeons & Dragons is weird. Sometimes it's a tragic, character-defining moment that reshapes the campaign. Other times it's a minor inconvenience solved by rooting around in the cleric's pockets for a diamond and a receipt. In this episode, we crack open the lid on resurrection mechanics—how revivify, raise dead, and resurrection actually work, why death saving throws matter less than you think, and how coming back from the dead can be anything from epic storytelling fuel to a mildly awkward coffee break. Show Notes In this episode of the RPGBOT.Podcast, we dive deep into resurrection mechanics in Dungeons & Dragons, breaking down how character death really works—and why raising the dead is both a mechanical safety net and a narrative landmine. We cover the full spectrum of D&D death rules, starting with death saving throws, stabilizing, and the fine line between "down but not out" and "start pricing diamonds." From there, we examine the most common resurrection spells—Revivify, Raise Dead, and Resurrection—comparing spell timing, material components, and the hidden costs that often get ignored at the table. The discussion digs into why resurrection spells can undermine tension if handled casually, how consequences of death in D&D can strengthen long-term storytelling, and when it's okay for resurrection to be fast, cheap, and reliable. We also talk about optional rules, narrative gates, and DM-side tools that make bringing characters back to life in tabletop RPGs feel meaningful without punishing players for bad dice luck. Whether you're a player wondering how safe your character really is or a DM trying to balance drama with fun, this episode is your practical, no-nonsense guide to how resurrection works in D&D 5e—and how to make it better at your table. Key Takeaways Death saving throws are a buffer, not a guarantee—most characters die because of timing, not bad luck Revivify vs Raise Dead vs Resurrection is less about power level and more about narrative impact Material components, especially diamonds, are the real currency of immortality in D&D Easy resurrection lowers tension unless DMs introduce narrative or social consequences Resurrection mechanics work best when death still means something, even if it isn't permanent Clear expectations around death and revival prevent table-side frustration and tonal whiplash Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Join us for Episode 64 of Season 2 of Modified Roll! Twilight heads out and joins members of the Order of the Blue Moon for the evening to track a lycanthrope gag, but will they manage to find any leads? Find out in Episode 64 of season 2 of Modified Roll! Do you want some new dice or awesome D&D accessories? Then head on over to DnDice and get 10% off all purchases! Or use the following code at checkout: "ModifedRoll" Don't forget to check out Always Ready to Roll for all your professional GM requirements! Thank you to our wonderful guests, Emily Bates, Jess Jewell and Sophie Horton And don't forget to check out all our new awesome merch! iTunes // Stitcher // Podbean // Spotify Thank you as well to @LixxieB for our wonderful logo and to Jeff for our wonderful Season 2 Character Art! And thank you to Michael Ghelfi Studios for allowing us to use their music and SFX in our episodes! Support the show Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to the RPGBOT.Podcast, where today's character creation lesson begins with basic geometry, escalates into psychic powers, and somehow ends with a pacifist circus bear being seriously considered as a build option. In this episode, we take the gloves off and actually make characters for Pulp Cthulhu—choosing archetypes, rolling stats, hoarding skill points like goblins, and discovering that if you roll too well, you might accidentally invent the world's first telepathic himbo artist. If you've ever wondered how Call of Cthulhu character creation becomes fast, fun, and dangerously powerful, this is where the pulp really starts to flow. The D8 goes in the D8 hole. Show Notes This episode walks step-by-step through Pulp Cthulhu character creation, showing how investigators are built to be tougher, broader, and far more cinematic than their classic Call of Cthulhu counterparts. Ash guides Tyler and Randall through the full process—then breaks it down into a Quick & Dirty method that can get players to the table in minutes. Step 1: Choose an Archetype Archetypes replace traditional "classes" and are rooted in classic pulp fiction roles: Mystic (psychic powers, occult insight, vibes) Egghead (engineers, scientists, gadgeteers) Two-Fisted, Swashbuckler, Femme Fatale, Bon Vivant, and more Each archetype: Defines a core characteristic Grants bonus archetype skills Suggests traits, occupations, and story hooks This approach encourages concept-first design, letting the character idea drive the mechanics instead of the other way around. Step 2: Generate Characteristics Attributes are rolled using the familiar D100 roll-under system, but with a key twist: Core characteristic = 1d6 + 13 × 5 (expect very high numbers) Other stats use 3d6×5 or 2d6+6×5 High pulp means exceptional competence The result? Characters who feel powerful immediately—sometimes too powerful, leading to delightful accidents like rolling: Incredible Power Solid looks Questionable intelligence (Yes, the "himbo build" is real.) Step 3: Talents (High Pulp Edition) Because this game is running High Pulp, characters receive four talents instead of two. Talents are drawn from four categories: Physical Mental Combat Miscellaneous Highlights from the episode include: Psychic Powers Arcane Insight Weird Science Animal Companion (responsibly downgraded from "bear" to "bear-adjacent dog") Talents dramatically define how characters play and reinforce pulp action over fragile realism. Step 4: Occupation & Skill Points Occupations grant massive skill point pools, often hundreds of points: Skills start with base percentages Occupational skills come first Archetype skills add another 100 points Personal interest skills add even more The result is wide, competent characters instead of hyper-specialized glass cannons. The episode includes practical advice: Avoid pushing every skill to 95 Aim for flexibility, not just peak numbers Remember Credit Rating is mandatory and matters in play Step 5: Backstory (Fast but Meaningful) Instead of long essays, Pulp Cthulhu uses structured prompts: Personal description (biased, first-person) Ideology and beliefs Significant people Treasured possessions Traits Random tables spark instant character hooks, like: Idolizing Nikola Tesla Carrying calipers as a grounding object Shared trauma bonds Risk-taking or unreliable personalities One key backstory element becomes your Sanity anchor, helping characters recover from mental trauma. Quick & Dirty Character Creation Ash closes the episode with a streamlined alternative: Assign preset stat values Pick talents Select skills from fixed arrays Roll backstory details Start playing immediately Perfect for one-shots, convention play, or groups eager to punch cultists now, not in two hours. Key Takeaways Pulp Cthulhu character creation is fast, flexible, and cinematic Archetypes replace classes with strong narrative identity High Pulp characters start powerful and stay relevant Talents are the heart of customization Skill points are plentiful—breadth is rewarded Structured backstory tools create instant roleplay hooks The Quick & Dirty method gets you playing in minutes Yes, you can accidentally build a psychic himbo—and that's a feature Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Heeeeeey, it's Rob's birthday. Time to pick this month's theme! Maybe it's the near decade's worth of podcasting, but this February, Rob decided that his impeding aging anniversary should also receive celebration in the form of "OOPS! All Rob picked articles". So, given carte blanche to talk about anything in the world of ABA, what did he choose? Well, first, he took the week off while we unlock last year's Winter Book Club on "The Science of Consequences" with a bonus interview with author Dr. Susan Schneider (interested in 2.5 CEs for free? Upgrading to the $10 level on Patreon is your answer). After that, he brings special guest, Danielle Yang, to the table to learn about the state of therapeutic role-playing games and how your weekly D+D game could be added into your ABA services. And finally, because it's been far too long and is one of the most mind-blowingly awesome procedures in his 20 years in the field, Rob brings back the Preschool Life Skills for a record-breaking THIRD time! The best part about Rob's birthday is by just listening to these episodes, you've already gotten him all the gifts he could ever want. NOTE: We talk a lot about the upcoming changes to the website. Well, due to some technical problems, we had to rush the new website news to...LAST WEEK! Hopefully abainsidetrack.com will take you straight there, but, if not, our new website is now HERE! Articles for February 2026 (UNLOCKED) The Science of Consequences Book Club (feat. Dr. Susan Schneider) Schneider, S.M. (2012). The science of consequences: How they affect genes, change the brain, and impact our world. Prometheus Books. Role-Playing Games in Behavior Analysis w/ Danielle Yang Arenas, D.L., Viduani, A., & Araujo, R.B. (2022). Therapeutic use of role-playing game (RPG) in mental health: A scoping review. Simulation and Gaming, 53, 285-311. doi: 10.1177/10468781211073720 Yuliawati, L., Wardhani, P.A.P., & Ng, J.H. (2024). A scoping review of tabletop role-playing game (TTPRG) as a psychological intervention: Potential benefits and future directions. Psychology Research and Behavior Management, 17, 2885-2903. doi: 10.2147/PRBM.S466664 Helbig, K.A., (2019). Evaluation of a role-playing game to improve social skills for individuals with ASD. [Doctoral dissertation, University of Southern Mississippi]. Aquila Digital Community. https://aquila.usm.edu/dissertations/1673 Preschool Life Skills Three-view Falligant, J.M. & Pence, S.T. (2017). Preschool Life Skills using the Response to Intervention model with preschoolers with developmental disabilities. Behavior Analysis: Research and Practice, 3, 217-236. doi: 10.1037/bar0000056 Rees, R.E., Seel, C.J., Huxtable, B.G., & Austin, J.L. (2024). Using the Preschool Life Skills program to support skill development for children with trauma histories. Behavior Analysis in Practice, 17, 693-708. doi: 10.1007/s40617-023-00892-z Lee, H., Gunning, C., Leow, J., & Holloway, J. (2024). An evaluation of delivery of the parent Preschool Life Skills program via telehealth. Journal of Applied Behavior Analysis, 57, 893-909. doi: 10.1002/jaba.2914
0:07 Introduction to Called to Coach3:05 Discovering Gallup and Strengths5:02 Performance Coaching Insights6:37 The Role of Self-Awareness15:29 Managing Weaknesses in Sports19:02 The Evolution of Coaching25:58 Coaching Individual vs. Team Performance29:39 Universal Principles of Success39:23 Navigating Pressure and Fear45:02 Embracing Pressure and Nerves47:38 Pressure of the World Cup56:29 Knowing vs. Believing59:52 Cultural Nuances in Coaching1:03:38 Creating a Fertile Environment for GrowthIn this powerful episode of Gallup's Called to Coach, host Jim Collison and co-host Deepanjan Deb (DD) sit down with world-renowned performance coach Paddy Upton for a wide-ranging conversation on self-awareness, strengths, pressure, and elite performance across sports and business.Paddy shares his journey with Gallup and the CliftonStrengths assessment, first introduced to him during his second master's degree in business coaching. What began as one of many tools quickly became a cornerstone of his coaching philosophy. Drawing from positive psychology, Paddy explains how deep self-awareness—especially understanding one's strengths—creates the foundation for sustained performance. He also shares his own Top 5 strengths (Strategic, Futuristic, Ideation, Self-Assurance, and Achiever) and how they shape the way he coaches individuals and teams.The conversation explores the critical link between performance and self-awareness, with Paddy reflecting on his experience working with elite athletes and leaders across cultures. While many high performers demonstrate strong self-awareness, others struggle to reflect effectively during moments of both success and failure. Paddy emphasizes that this ability to reflect—to understand what's happening mentally in high-stakes moments—is essential for growth, learning, and long-term success.Jim and DD guide the discussion into the practical realities of coaching, especially in sport. Paddy explains how developing athletes must balance building new skills with playing to their strengths. He illustrates this with compelling examples from cricket, including Virat Kohli, whose sustained excellence comes from relentlessly refining his core strengths rather than over-investing in areas that don't naturally suit him.Pressure becomes a central theme as Paddy reframes nerves, fear, and anxiety—not as problems to eliminate, but as natural signals of importance. He explains how pressure is created by the value we place on future outcomes and how performance improves when attention returns to the present moment. These insights resonate not only in sport, but also in corporate and leadership environments where expectations and stakes are high.The episode also dives into culture and leadership, drawing from Paddy's experience coaching diverse teams across countries and disciplines. He explains why culture always starts with leadership and why self-aware leaders are better equipped to adapt their approach across different people and contexts. Using a memorable metaphor, Paddy likens leadership to tending a garden—creating the right conditions for growth rather than trying to control outcomes.Toward the end of the conversation, Paddy introduces a critical distinction between believing in strengths and knowing them. Believing, he argues, is fragile; knowing is grounded in preparation, experience, and trust. Leaders and coaches who help people truly know their strengths create environments where confidence, performance, and resilience can thrive.This episode is packed with real-world stories, practical wisdom, and hard-earned insights from one of the most respected performance coaches in the world. Whether you're a coach, leader, or high performer, you'll walk away with a deeper understanding of how self-awareness, strengths, culture, and pressure intersect to drive exceptional performance.
In this episode of The MisFitNation, host Rich LaMonica welcomes U.S. Army Veteran Jane Babcock, a retired Sergeant First Class and former nationally accredited County Veterans Service Officer (CVSO) who has spent her life serving those who served. Jane's military career spans more than 21 years, holding five MOSs, serving on Active Duty, Army Reserve, and completing multiple periods of mobilized service—earning her four DD-214s. Her experience includes working in SCIF environments, supporting underwater acoustic systems development, and serving both on land and at sea. After retiring in 2004 due to non-combat injuries—during a time when transition programs like TAPS didn't exist—Jane faced firsthand the gaps in veteran transition awareness. She was never informed about a Medical Board or VA care options. That experience became fuel for her mission. As a CVSO, Jane went on to file well over 1,000 VA disability claims, helping veterans navigate a system she knows intimately—both professionally and personally. Today, she continues reaching and teaching veterans about the benefits they earned through service. This episode is a must-watch for veterans, families, advocates, and anyone who wants to understand the realities of transition, VA benefits, and why informed advocacy saves lives. Connect with Jane here: https://www.linkedin.com/in/janebabcock/
Deirdre Lovejoy Take a walk with me down Fascination Street as I get to know Deirdre Lovejoy (DD). In this episode, we chat about her growing up in Indiana, and what made her mom tell her to get into acting. Next, we talk about an insane freak accident that almost took her whole hand off! Naturally I ask her about moving to Brookly after having lived in Manhattan for so long. We touch on her stint on the television show 'Bones', as well as her arc on 'The Blacklist'. Then we dive into one of my all-time favorite shows, 'Raising Dion'. I love this show, so I geek out a little, before we talk about her getting cast in the greatest show of all time, 'The Wire'. Then, we talk about a super rare condition that DD was later diagnosed with, following some really scary events (Stress Related Seizure Disorder). Deirdre shares with me the details of the play she is writing about some of her traumatic experiences (Trauma Nova), and how she plans to put the show on at this year's Edinburgh Fringe Festival, in Scotland. We also discuss her other play (Bird Elephant China), which chronicled some unrelated traumatic events. Finally, we end talking about her love for NBA basketball, and her beloved New York Knicks. You can catch DD on the previously mentioned shows, as well as the upcoming seasons of 'Daredevil Born Again', and Diarra From Detroit.
Victor Varnado joins Andy to nerd out about comic books, arcade game design, and how everyone plays D&D the same. Intro music is "String Anticipation" by Cory Gray.