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We bid farewell to 2025 with a Dragonlance take on a D&D classic and a slimy underground menace! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Into Battle" by Maarten Schellekens, used under a Creative Commons Attribution License.
Picture this: you've just rolled up to the dungeon entrance, everyone looks heroic… and then the rogue vanishes before initiative even begins. Classic. In this remastered RPGBOT.Podcast episode, we get delightfully sneaky about how to build the perfect scoundrel from level 1 through 10 without needing a 20-page backstory explaining why you stole the wizard's lunch (again). Show Notes In this episode of the RPGBOT.Podcast, the team takes a dagger-sharp dive into how to build and optimize a Dungeons & Dragons Rogue from the earliest levels through level 10. We unpack class features, subclass decisions, damage expectations, ability score priorities, and the irresistible allure of Sneak Attack. Whether you're a stealthy assassin, a charming thief, or just someone who really, really likes stabbing things once per round, but really hard, this episode will give you the tools you need to play a rogue that's both effective and memorable. We cover stealth fundamentals, combat math, common pitfalls, party synergy, and which subclass choices help you maximize your strengths (or make up for weaknesses). Whether you're planning to pick locks, disable traps, or carry the entire narrative while the rest of the table fails Perception checks, we've got you. HANDBOOKS FROM RPGBOT.net Rogue 5e: DnD 5th Edition Class Guide Rogue Subclass Breakdown Rogue Races Breakdown RPGBOT.Podcast Episodes Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast Key Takeaways Sneak Attack scales fast; plan your combat actions around enabling it every turn Rogues are defined by mobility and positioning: staying alive is step one to doing anything cool Expertise dramatically changes your skill roles—choose skills that matter beyond combat Subclass choice shapes your playstyle: Assassin, Thief, Arcane Trickster—each has unique tactical benefits Rogues thrive with teamwork; make friends with the party members who keep enemies occupied Cunning Action is one of the most powerful class features in early game combat Ability Score priorities are typically Dexterity first, Constitution second, then flavor to taste Your role isn't "hit things constantly", it's "hit things when it hurts most, steal the scene, and disappear" Liven up your winter with Startplaying.Games Winter nights are long and cold, so warm them up by playing a game on StartPlaying.Games! Whether you want to try a new system, learn to play a rogue, or find a great GM in your time zone, StartPlaying.Games can match you with real people and great adventures. Find your next table today and sneak into a campaign before anyone notices you were missing! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Picture this: you've just rolled up to the dungeon entrance, everyone looks heroic… and then the rogue vanishes before initiative even begins. Classic. In this remastered RPGBOT.Podcast episode, we get delightfully sneaky about how to build the perfect scoundrel from level 1 through 10 without needing a 20-page backstory explaining why you stole the wizard's lunch (again). Show Notes In this episode of the RPGBOT.Podcast, the team takes a dagger-sharp dive into how to build and optimize a Dungeons & Dragons Rogue from the earliest levels through level 10. We unpack class features, subclass decisions, damage expectations, ability score priorities, and the irresistible allure of Sneak Attack. Whether you're a stealthy assassin, a charming thief, or just someone who really, really likes stabbing things once per round, but really hard, this episode will give you the tools you need to play a rogue that's both effective and memorable. We cover stealth fundamentals, combat math, common pitfalls, party synergy, and which subclass choices help you maximize your strengths (or make up for weaknesses). Whether you're planning to pick locks, disable traps, or carry the entire narrative while the rest of the table fails Perception checks, we've got you. HANDBOOKS FROM RPGBOT.net Rogue 5e: DnD 5th Edition Class Guide Rogue Subclass Breakdown Rogue Races Breakdown RPGBOT.Podcast Episodes Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast Key Takeaways Sneak Attack scales fast; plan your combat actions around enabling it every turn Rogues are defined by mobility and positioning: staying alive is step one to doing anything cool Expertise dramatically changes your skill roles—choose skills that matter beyond combat Subclass choice shapes your playstyle: Assassin, Thief, Arcane Trickster—each has unique tactical benefits Rogues thrive with teamwork; make friends with the party members who keep enemies occupied Cunning Action is one of the most powerful class features in early game combat Ability Score priorities are typically Dexterity first, Constitution second, then flavor to taste Your role isn't "hit things constantly", it's "hit things when it hurts most, steal the scene, and disappear" Liven up your winter with Startplaying.Games Winter nights are long and cold, so warm them up by playing a game on StartPlaying.Games! Whether you want to try a new system, learn to play a rogue, or find a great GM in your time zone, StartPlaying.Games can match you with real people and great adventures. Find your next table today and sneak into a campaign before anyone notices you were missing! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
DownloadWelcome to LOTC Presents episode 458 DD 77. This week the show starts with Ian Irza and GregaMortis reviewing Dario Argento's Door Into Darkness on Black Glove Mysteries. Door Into Darkness was a made for Italian TV series. We hope you will enjoy the discussion of this series. Lastly, the Twisted Temptress and GregaMortis are joined by Tammy Maguire to breakdown in full SPOILER fashion, season 4 of Stranger Things. This was lots of fun going episode to episode. We want to wish everyone a Happy Holidays as Christmas is right around the corner. Thank You to all of you for your continued support and love. Grab those favorite snacks and beverages as you journey with us through the Land Of The Creeps.HELP KEEP HORROR ALIVE!!LINKS FOR DOUBLE DOUBLEGregaMortisFacebookTwitterLand Of The Creeps Group PageLand Of The Creeps Fan PageJay Of The Dead's New Horror Movie PodcastYoutubeInstagramEmailLetterboxdTwisted Temptress LinkLetterboxdIAN IRZA LINKSBLOG SITEFACEBOOKTWITTERINSTAGRAMLETTERBOXDLOTC Hotline Number1-804-569-56821-804-569-LOTCLOTC Intro is provided by Andy Ussery, Below are links to his social mediaEmail:FacebookTwitterLespecial FacebookLespecial Website
Join us for Episode 63 of Season 2 of Modified Roll! With a newly cleaned estate and some time to relax, Twilight begins making herself at home, until she gets a message from Selune... But that about? Find out in Episode 63 of season 2 of Modified Roll! Do you want some new dice or awesome D&D accessories? Then head on over to DnDice and get 10% off all purchases! Or use the following code at checkout: "ModifedRoll" In need of a drink? Head over to our sponsor Arcanist Rum where you can use the code "ModifiedRoll" to get 15% off and free shipping! Don't forget to check out Always Ready to Roll for all your professional GM requirements! Thank you to our wonderful guests, Emily Bates, Jess Jewell and Sophie Horton And don't forget to check out all our new awesome merch! iTunes // Stitcher // Podbean // Spotify Thank you as well to @LixxieB for our wonderful logo and to Jeff for our wonderful Season 2 Character Art! And thank you to Michael Ghelfi Studios for allowing us to use their music and SFX in our episodes! Support the show Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome back to the 80s. We love our listeners! When we started this podcast six years ago, we didn't know what to expect. We were just hoping there were at least a few 80s music fans who would find our page and give us a chance. Since then we've discovered there are Welcome to the Boomtown fans in all 50 states (and Washington DC) and at least 134 countries. So, in appreciation of our listeners around the world we've once again, turned this episode over to you. Thanks to everyone who sent us a request. We couldn't include them all in this episode, so look for Part III in the future.A shout out to those of you who have been with us since the beginning and welcome to our new listeners. As always, thanks to the people who helped us put this together: Alan (for all our artwork), DJ Phil B (for the technical stuff) and David Baerwald and David Ricketts, also known as David + David, for their amazing album which inspired the title of our podcast.Please tell all your friends about us and follow this page so you know when new podcasts are available. You can also follow us on Facebook, Instagram, YouTube, Bluesky, Mastodon, Threads, and X.Songs chosen by our listeners. Track listing coming soon.Listen, enjoy, share, follow, and thanks for keeping 80s music alive!BB & DD
This week week on 12/18 and 12/20, respectively, we celebrate The BIG 4-0's of Steven Spielberg's THE COLOR PURPLE and Wolfgang Petersen's ENEMY MINE; and Ron celebrates his Big 4-7, so we take a look at one of his all-time favorite films - and it just so happens he and Peter were able to see it on the big screen for the first time in 37 years this past weekend - the greatest buddy cop movie of all-time: LETHAL WEAPON. We also talk KILL BILL: THE WHOLE BLOODY AFAIR and Kiefer Sutherland's Christmas romcom TINSEL TOWN, and VARSITY BLUES. PLus, THREE seperate box office challenges!NEXT WEEK: It's our big season finale as we bring 1985 to a close, wishing a happy BIG 4-0 (DD) to THE HOWELING II: YOUR SISTER IS A WEREWOLF (no shit, that's the title), and so we'll look at the original HOWELING (1981) as well; plus our annual year-end BEST & WORST LISTS. Join us as we bid adieu to 1985!
There's a mystical moment in every adventurer's life when you stare deeply into your character sheet, question every subclass you've ever loved, and think: "Is this really better… or did they just rename it again?" Welcome to the UA 2025 Subclass Update—where barbarians downgrade, fighters glow-up, monks chug things, and paladins summon skeletons with the enthusiasm of a dad discovering Bluetooth for the first time. Show Notes In this episode of the RPGBOT.Podcast, the team dives into the Unearthed Arcana 2025 Subclasses Update, a grab bag of returning classics and rebalanced favorites from the 2014 rules. Some subclasses got fresh polish; others… got "updates." Randall, Ash, and Tyler walk through each major subclass, offering analysis, jokes, and a metric ton of sandwich discourse. Covered Subclasses: Path of the Spiritual Guardian Barbarian – Once the iconic barb tank, now notably nerfed. The new "choose-your-effect" system softens its once-reliable battlefield control. Result: "Meh, but fixable." Path of the Storm Herald Barbarian – A clear upgrade with better scaling, damage options, and flexible aura selection. A quiet winner in this UA. Cavalier Fighter – Surprisingly buffed. Constant marking, battlefield lockdown, and double reactions at high level. The table unanimously loves the glow-up. Warrior of Intoxication Monk – Formerly Drunken Master. New Mystic Brews add fun, flavor, and chaos—but the name flops harder than spilled ale. The team unanimously prefers "Warrior of Libations." Oathbreaker Paladin – Now with better necromancy tools and improvements to Aura of Hate. Gains Conjure Undead to avoid relying on friendly necromancers. Not perfect, but more self-sufficient. Key Takeaways Spiritual Guardian took a noticeable hit, losing its fully reliable taunt-and-protect combo in favor of weaker pick-one options. Storm Herald received meaningful boosts, including scalable aura damage and flexible environment selection. Cavalier emerges as one of the strongest defenders in the UA thanks to unlimited marking and battlefield control. Warrior of Intoxication has fun ideas but clunky execution, suffering from naming issues and overly slow brew mechanics. Oathbreaker finally feels like a playable subclass on its own, thanks to Conjure Undead and improved aura integration. Overall: a mixed bag, but with more wins than losses—and lots of potential polish before the final books. Join the RPGBOT Patreon Love episodes like this? Want to shape them as they happen? Join the RPGBOT Patreon to: Listen LIVE to RPGBOT.Podcast recording sessions every week Access the entire RPGBOT.net catalog completely ad-free Enjoy ad-free recordings of the RPGBOT.Podcast Get early access to special projects, interviews, and deep-dive episodes Support the show, support the work, and help us keep producing the most detailed and ridiculous tabletop content on the internet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati Time Stamps 1) 14:46.015 2) 30:59.032 3) 46:08.023
Vi spelar spelet När Då DÅ? Med Erik Moberg
There's a mystical moment in every adventurer's life when you stare deeply into your character sheet, question every subclass you've ever loved, and think: "Is this really better… or did they just rename it again?" Welcome to the UA 2025 Subclass Update—where barbarians downgrade, fighters glow-up, monks chug things, and paladins summon skeletons with the enthusiasm of a dad discovering Bluetooth for the first time. Show Notes In this episode of the RPGBOT.Podcast, the team dives into the Unearthed Arcana 2025 Subclasses Update, a grab bag of returning classics and rebalanced favorites from the 2014 rules. Some subclasses got fresh polish; others… got "updates." Randall, Ash, and Tyler walk through each major subclass, offering analysis, jokes, and a metric ton of sandwich discourse. Covered Subclasses: Path of the Spiritual Guardian Barbarian – Once the iconic barb tank, now notably nerfed. The new "choose-your-effect" system softens its once-reliable battlefield control. Result: "Meh, but fixable." Path of the Storm Herald Barbarian – A clear upgrade with better scaling, damage options, and flexible aura selection. A quiet winner in this UA. Cavalier Fighter – Surprisingly buffed. Constant marking, battlefield lockdown, and double reactions at high level. The table unanimously loves the glow-up. Warrior of Intoxication Monk – Formerly Drunken Master. New Mystic Brews add fun, flavor, and chaos—but the name flops harder than spilled ale. The team unanimously prefers "Warrior of Libations." Oathbreaker Paladin – Now with better necromancy tools and improvements to Aura of Hate. Gains Conjure Undead to avoid relying on friendly necromancers. Not perfect, but more self-sufficient. Key Takeaways Spiritual Guardian took a noticeable hit, losing its fully reliable taunt-and-protect combo in favor of weaker pick-one options. Storm Herald received meaningful boosts, including scalable aura damage and flexible environment selection. Cavalier emerges as one of the strongest defenders in the UA thanks to unlimited marking and battlefield control. Warrior of Intoxication has fun ideas but clunky execution, suffering from naming issues and overly slow brew mechanics. Oathbreaker finally feels like a playable subclass on its own, thanks to Conjure Undead and improved aura integration. Overall: a mixed bag, but with more wins than losses—and lots of potential polish before the final books. Join the RPGBOT Patreon Love episodes like this? Want to shape them as they happen? Join the RPGBOT Patreon to: Listen LIVE to RPGBOT.Podcast recording sessions every week Access the entire RPGBOT.net catalog completely ad-free Enjoy ad-free recordings of the RPGBOT.Podcast Get early access to special projects, interviews, and deep-dive episodes Support the show, support the work, and help us keep producing the most detailed and ridiculous tabletop content on the internet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati Time Stamps 1) 14:46.015 2) 30:59.032 3) 46:08.023
In this conclusion of our Obojima adventure, our Dungeons & Dragons heroes search the witch's workshop for the misdelivered letter. All the while, the pixies Teena and Mina are up to no good; attempting to misdirect our heroes in their search and setting a Venus Fly Rat free from its cage, which promptly attacked the pint-sized adventuring party. How will our heroes get out of this one? Join The Kids Table cast as we play through "The Curious World Within"; the first adventure from "Obojima: Tales from the Tall Grass". Obojima is a Dungeons & Dragons campaign setting inspired by the works of Studio Ghibli & The Legend of Zelda. Posted with permission of 1985 Games. "Obojima: Tales from the Tall Grass" can be found at https://obojima.com or added to your DnD Beyond collection at https://marketplace.dndbeyond.com/category/DBRVOJLXV. About The Kids Table: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! More From The Kids Table: Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok, Facebook Background music by Monument Studios (30% off: KIDSTABLE) Story Chapters: 0:00 Intro 0:17 Recap of Parts 1 & 2 1:05 Venus Fly Rat Attack! 12:58 Potion Puzzle 15:31 Retrieving the Letter 17:43 Reuniting with Lomi 20:22 Bonus Scene! #dndactualplay #studioghibli #obojima #familygames #kidsplayinggames
Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Ilexyldean (Emma Brager) and Xisk (Diego Stredel).In this episode, our party loses a member. Gideon looks for a beer pong table, Maeve up and leaves, Ilex creates beautiful poetry, and Xisk gets incredible answers from his god.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/MAPS AND MELODIES (AKA THE BOY KING OF IDAHO): https://www.patreon.com/mapsandmelodiesM&M Songs Used in this Episode:The Astral ExpressSunriseForest TroublesExploring The DepthsWistful WanderersFOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/BLUESKY: https://bsky.app/profile/griffincork.bsky.socialFOLLOW DIEGO ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/MASTODON: https://mastodon.social/@fundpirate@toot.community
Exhausted and exposed on the ancient Dragon Road, Raylan, Rebecca, and Philos encounter Outlanders who attack without warning or negotiation. When three pike-wielding men emerge from the granite shadows, Philos transforms from silent guardian into devastating war machine, revealing his mount is no simple draft horse but a trained warhorse built for brutal combat. The violent clash shatters any illusion of safe passage through the Plains, forcing the trio to confront a harsh reality: not everyone respects the thieves guild seal, and the road ahead may demand blood rather than words.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
I detta avsnitt pratar vi med Johan Svensson, grundare av Ehandelsmäklarna, bolaget som hjälper entreprenörer att värdera, förbereda och sälja sina e-handelsföretag. Johan har en lång bakgrund inom media, affärsutveckling och e-handel, och blev ett välkänt namn i branschen under sina fem år som VD på Ehandel.se. I dag hjälper han både små och stora e-handlare att navigera en allt mer komplex transaktionsmarknad: från värdering och prospekt till förhandlingar, DD-processer och slutliga överlåtelser. I intervjun får du en unik inblick i hur marknaden faktiskt ser ut just nu: vilka bolag som är enklast att sälja, vilka som får högst multiplar, vad köpare letar efter och vilka misstag som säljare alltid gör. Johan delar också med sig av sin syn på nischade bolag, dropshipping, bruttomarginaler, automatisering och brand equity. Vi går steg för steg igenom hur en försäljningsprocess faktiskt ser ut i verkligheten, vad ett bra prospekt innehåller, hur man identifierar rätt köpare och vad som utgör en röd flagg som får en affär att falla. Dessutom avslutar Johan med sina viktigaste råd till alla som någon gång vill sälja eller köpa – ett e-handelsbolag. Ett avsnitt fyllt av konkreta insikter för dig som driver e-handel, jobbar i branschen eller bara är nyfiken på hur värdering och försäljning egentligen går till. Medverkande: Johan Svensson Podcastvärd: Jonny Rosengren Producent: E-commerce Recruit / E-commerce Consulting E-commerce Recruit har specialiserat sig på personal med digital kompetens! Vi erbjuder rekrytering, executive search, konsulter och styrelserekrytering. Vi finns i hela Sverige med kontor i Stockholm, Göteborg och Malmö. E-commerce Consulting är ett konsultbolag som erbjuder tjänster såsom uthyrning av interimskonsulter, analyser av verksamheten samt rådgivning. Fokus ligger på digital kompetens och affärsutveckling.
That's a wrap on season 1! Dice Stage Right was performed for a live audience at a local theater in Idaho! Seven episodes total starting with this our introduction episode. If you're interested in DM notes and extra photos from the events check out https://www.patreon.com/jorphdanDice Stage Right stars Matthew Melton, Evencio Bahena, Heather Lyon, and Hannah Jane Austin! Dungeon Master Jorphdan and ‘Wizard on the Soundboard' Alexander Kirk!Our characters are Level 4, and we're playing D&D 2024!Catch it here, or on YouTube! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit jorphdan.substack.com
If you've ever wondered what happens when a D&D podcast accidentally becomes a Food Network special—complete with French Dips, Hot Wet Beef, Cubanos, Reubens, and enough sandwich-based emotional damage to fuel an entire barbarian subclass—this episode is for you. Before they even touch the book, the RPGBOT crew debates regional sandwiches with the same energy most people reserve for BBEGs. Then they finally tackle Part 3 of Heroes of Faerûn, where Barbarian ghosts get nerfed, Storm Heralds get swole, Cavaliers insist on riding horses in a system designed to kill horses, Monks get drunker than ever, and Oathbreakers get… surprisingly reasonable? Strap in. Bring snacks. Maybe bring a sandwich. Preferably not hot, wet, or beefy. Big news, adventurers—RPGBOT review videos may soon begin appearing in full on YouTube! That means the entire sandwich argument, every Futurama impression, every "did they REALLY rename Drunken Master to Warrior of Intoxication?" moment, all captured in glorious HD. Keep an eye on the RPGBOT YouTube channel—your long-form chaos may soon have a new home. Show Notes In this episode of the RPGBOT.Podcast, the crew dives into Part 3 of their comprehensive review of Forgotten Realms: Heroes of Faerûn, focusing on the D&D 2024 subclass updates for Barbarians, Fighters, Monks, and Paladins. The discussion opens with a riotous tangent about regional food, French Dip heresy, and the metaphysics of "hot wet beef"—a tonal masterpiece worthy of an entire episode on its own. Once they pivot into the book itself, the hosts begin analyzing the Path of the Spiritual Guardian, Storm Herald Barbarian, Cavalier Fighter, Warrior of Intoxication Monk, and Oathbreaker Paladin, comparing their 2014 designs to their 2024 updates. Barbarian: Path of the Spiritual Guardian The hosts dig into the mechanical overhaul of Spiritual Protectors, explaining how the powerful 2014 taunt effect has been split into selectable options—Distract, Protect, or bonus damage—resulting in a strict nerf despite added flexibility. The new capstone, Vengeful Spirits, grants extra attacks on high rolls, though the table questions whether the feature fits the subclass thematically. Barbarian: Path of the Storm Herald In contrast, the Storm Herald Barbarian receives across-the-board improvements. With damage scaling tied to Rage bonus, updated terrain options, and the ability to change environments every time they Rage, Storm Herald becomes far more flavorful and versatile than its 2014 version. Tundra's new ability to subtract damage rolls from enemies is highlighted as both weird and delightful. Fighter: Cavalier The Cavalier Fighter, historically tied to a mounted combat fantasy unsupported by the 5e ruleset, receives meaningful buffs. Unwavering Mark no longer has limited uses, Ferocious Charger gains a more dynamic battlefield role, and Vigilant Defender continues to shine with additional reactions. Despite no changes to the horse-related problem ("area effects still delete horses instantly"), the subclass gets promoted to "very playable." Monk: Warrior of Intoxication One of the most dramatically redesigned subclasses, the former Drunken Master is now the Warrior of Intoxication, centered around Mystic Brew, a full brewing system that allows monks to craft beverages like Cinnamon Dragon or Heavenly Spirit. The team debates the new mechanics, including potential abuse cases involving long rests and stacked brews, while applauding the creativity. The name, however, receives… near-universal disdain. Paladin: Oathbreaker The final subclass, the Oathbreaker Paladin, cleans up many mechanical issues from 2014. Control Undead becomes the more thematic Conjure Undead, Aura of Hate integrates more cleanly with Aura of Protection, and new spell options sharpen its identity. The crew notes that the subclass finally stands independently, without requiring a friendly necromancer to function. Throughout the episode, the hosts blend detailed mechanics analysis, design philosophy commentary, subclass balance comparisons, and their signature brand of comedy—including Futurama impressions, regional sandwich wars, and multiple live hot takes. Key Takeaways Path of the Spiritual Guardian Major redesign resulted in a strict mechanical nerf, splitting the 2014 taunt into weaker modular effects. Vengeful Spirits introduces extra attacks but feels thematically disconnected. Needs another design pass. Path of the Storm Herald Substantial quality-of-life upgrades, including Rage-based terrain switching and improved scaling. Desert, Sea, and Tundra each gain flavorful new mechanics. Considered one of the biggest winners of the 2024 subclass update. Cavalier Fighter Unwavering Mark and Ferocious Charger receive meaningful buffs. Still has the same "horse fragility" problem, but the subclass is otherwise extremely strong. Gains crowd-control and tanking tools that outperform Sentinel. Warrior of Intoxication One of the most overhauled subclasses in Heroes of Faerûn. Mystic Brew adds flavorful utility but suffers from action-economy bottlenecks. Multiple "default pick" beverages suggest it still needs tuning. Creative, fun, thematically wild—but the name is universally mocked. Oathbreaker Paladin Improved spell list, more thematic undead support, and better integration with core auras. Conjure Undead makes the subclass self-sufficient. Stronger and more coherent than the 2014 version. Join the RPGBOT Patreon If you've been enjoying our deep-dive breakdowns of Heroes of Faerûn, laughing through our subclass hot takes, or nodding solemnly during our very serious sandwich discourse, then you're exactly the kind of hero who belongs in the RPGBOT Patreon community. And here's the thing—if you'd already been a Patreon subscriber, you could have asked Keith Ammann your own questions live during our most recent Masterclass. Our patrons get real-time access not only to incredible guests like Keith, but also to Tyler, Randall, and Ash, asking questions, shaping discussions, and becoming part of the show as it happens. You also get ad-free episodes, early access, bonus content, and a seat at the virtual table for future live recordings. Join the RPGBOT Patreon today, and next time you won't just listen—you'll be part of the conversation. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Show Notes In this episode of the RPGBOT.Podcast, the crew dives into Part 2 of their comprehensive review of Forgotten Realms: Heroes of Faerûn, focusing on the D&D 2024 subclass updates for Barbarians, Fighters, Monks, and Paladins. The discussion opens with a riotous tangent about regional food, French Dip heresy, and the metaphysics of "hot wet beef", a tonal masterpiece worthy of an entire episode on its own. Once they pivot into the book itself, the hosts begin analyzing the Path of the Spiritual Guardian, Storm Herald Barbarian, Cavalier Fighter, Warrior of Intoxication Monk, and Oathbreaker Paladin, comparing their 2014 designs to their 2024 updates. Barbarian: Path of the Spiritual Guardian The hosts dig into the mechanical overhaul of Spiritual Protectors, explaining how the powerful 2014 taunt effect has been split into selectable options (Distract, Protect, or bonus damage) resulting in a strict nerf despite added flexibility. The new capstone, Vengeful Spirits, grants extra attacks on high rolls, though the table questions whether the feature fits the subclass thematically. Barbarian: Path of the Storm Herald In contrast, the Storm Herald Barbarian receives across-the-board improvements. With damage scaling tied to Rage bonus, updated terrain options, and the ability to change environments every time they Rage, Storm Herald becomes far more flavorful and versatile than its 2014 version. Tundra's new ability to subtract damage rolls from enemies is highlighted as both weird and delightful. Fighter: Cavalier The Cavalier Fighter, historically tied to a mounted combat fantasy unsupported by the 5e ruleset, receives meaningful buffs. Unwavering Mark no longer has limited uses, Ferocious Charger gains a more dynamic battlefield role, and Vigilant Defender continues to shine with additional reactions. Despite no changes to the horse-related problem ("area effects still delete horses instantly"), the subclass gets promoted to "very playable." Monk: Warrior of Intoxication One of the most dramatically redesigned subclasses, the former Drunken Master is now the Warrior of Intoxication, centered around Mystic Brew, a full brewing system that allows monks to craft beverages like Cinnamon Dragon or Heavenly Spirit. The team debates the new mechanics, including potential abuse cases involving long rests and stacked brews, while applauding the creativity. The name, however, receives… near-universal disdain. Paladin: Oathbreaker The final subclass, the Oathbreaker Paladin, cleans up many mechanical issues from 2014. Control Undead becomes the more thematic Conjure Undead, Aura of Hate integrates more cleanly with Aura of Protection, and new spell options sharpen its identity. The crew notes that the subclass finally stands independently, without requiring a friendly necromancer to function. Throughout the episode, the hosts blend detailed mechanics analysis, design philosophy commentary, subclass balance comparisons, and their signature brand of comedy, including Futurama impressions, regional sandwich wars, and multiple live hot takes. Key Takeaways Path of the Spiritual Guardian Major redesign resulted in a strict mechanical nerf, splitting the 2014 taunt into weaker modular effects. Vengeful Spirits introduces extra attacks but feels thematically disconnected. Needs another design pass. Path of the Storm Herald Substantial quality-of-life upgrades, including Rage-based terrain switching and improved scaling. Desert, Sea, and Tundra each gain flavorful new mechanics. Considered one of the biggest winners of the 2024 subclass update. Cavalier Fighter Unwavering Mark and Ferocious Charger receive meaningful buffs. Still has the same "horse fragility" problem, but the subclass is otherwise extremely strong. Gains crowd-control and tanking tools that outperform Sentinel. Warrior of Intoxication One of the most overhauled subclasses in Heroes of Faerûn. Mystic Brew adds flavorful utility but suffers from action-economy bottlenecks. Multiple "default pick" beverages suggest it still needs tuning. Creative, fun, thematically wild, but the name is universally mocked. Oathbreaker Paladin Improved spell list, more thematic undead support, and better integration with core auras. Conjure Undead makes the subclass self-sufficient. Stronger and more coherent than the 2014 version. Join the RPGBOT Patreon If you've been enjoying our deep-dive breakdowns of Heroes of Faerûn, laughing through our subclass hot takes, or nodding solemnly during our very serious sandwich discourse, then you're exactly the kind of hero who belongs in the RPGBOT Patreon community. And here's the thing—if you'd already been a Patreon subscriber, you could have asked Keith Ammann your own questions live during our most recent Masterclass. Our patrons get real-time access not only to incredible guests like Keith, but also to Tyler, Randall, and Ash, asking questions, shaping discussions, and becoming part of the show as it happens. You also get ad-free episodes, early access, bonus content, and a seat at the virtual table for future live recordings. Join the RPGBOT Patreon today, and next time you won't just listen—you'll be part of the conversation. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Have you ever watched your players stare at a clue for 25 minutes, slowly realizing they're not unraveling a mystery, you're watching them invent a brand-new conspiracy theory? In today's remastered episode, we dive into the magical art of mystery design: how to build suspense, reveal secrets, and gently nudge players away from wildly incorrect guesses like "the butler did it" when you absolutely, definitely did not even put a butler in this campaign. Show Notes In this remastered RPGBOT.Podcast episode, the crew digs deep into the craft of creating and running tabletop RPG mysteries: from puzzle-heavy one-shots to sprawling, campaign-defining enigmas. We break down how mystery structure changes the way players interact with the world, how clues can guide without railroading, and why your players always suspect the guy with the most ominous accent (even when he's just a blacksmith). We walk through best practices for investigation adventures in systems like Dungeons & Dragons 5e, Pathfinder 2e, and other TTRPGs that thrive on intrigue. You'll learn how to balance player agency with narrative direction, how to keep mysteries from stalling, and how to use secrets, lies, and misdirection to build an unforgettable experience. We also cover the common pitfalls: clue scatter, dead-end thinking, mystery over-engineering, and the infamous "GM explains the entire plot because nobody figured it out." Plus, we share our favorite tools, techniques, and design frameworks for ensuring your mysteries feel clever rather than confusing. If you've ever wanted to run a mystery adventure that has players gasping instead of groaning, theorizing instead of floundering, and celebrating instead of crying over red herrings—this episode is your blueprint for success. Key Takeaways Designing Effective Mysteries Structure mysteries around clear goals, accessible clues, and multiple pathways to solve the problem. Use redundancy in clue placement—no single point of failure. Think in terms of "information flow," not "plot." Building Engaging Clues Clues should connect characters, locations, motives, and secrets. Make clues tactile (objects), social (NPC testimony), and environmental (scene details). Each clue should move the investigation forward, even if only slightly. Keeping Players Engaged Allow players to propose theories—even absurd ones—and gently redirect when needed. Encourage table talk, but not paralysis. Let players feel smart by validating partial insights, even if they're not perfect. Managing Mystery Mechanics Investigation checks should reveal information, not gatekeep it. Provide clues through multiple skills: Perception, Investigation, Society, Arcana, etc. Remember: failure shouldn't stop the mystery, only add texture. Building Tension and Payoff Pace reveals to maintain suspense. Use NPCs, factions, and motives as engines for twists. Craft an ending that feels earned, surprising but inevitable. Avoiding Common Pitfalls Don't require players to think exactly like you. Don't hide vital information behind a single roll. Don't write an ending before understanding how the players will approach the mystery. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Have you ever watched your players stare at a clue for 25 minutes, slowly realizing they're not unraveling a mystery, you're watching them invent a brand-new conspiracy theory? In today's remastered episode, we dive into the magical art of mystery design: how to build suspense, reveal secrets, and gently nudge players away from wildly incorrect guesses like "the butler did it" when you absolutely, definitely did not even put a butler in this campaign. Show Notes In this remastered RPGBOT.Podcast episode, the crew digs deep into the craft of creating and running tabletop RPG mysteries: from puzzle-heavy one-shots to sprawling, campaign-defining enigmas. We break down how mystery structure changes the way players interact with the world, how clues can guide without railroading, and why your players always suspect the guy with the most ominous accent (even when he's just a blacksmith). We walk through best practices for investigation adventures in systems like Dungeons & Dragons 5e, Pathfinder 2e, and other TTRPGs that thrive on intrigue. You'll learn how to balance player agency with narrative direction, how to keep mysteries from stalling, and how to use secrets, lies, and misdirection to build an unforgettable experience. We also cover the common pitfalls: clue scatter, dead-end thinking, mystery over-engineering, and the infamous "GM explains the entire plot because nobody figured it out." Plus, we share our favorite tools, techniques, and design frameworks for ensuring your mysteries feel clever rather than confusing. If you've ever wanted to run a mystery adventure that has players gasping instead of groaning, theorizing instead of floundering, and celebrating instead of crying over red herrings—this episode is your blueprint for success. Key Takeaways Designing Effective Mysteries Structure mysteries around clear goals, accessible clues, and multiple pathways to solve the problem. Use redundancy in clue placement—no single point of failure. Think in terms of "information flow," not "plot." Building Engaging Clues Clues should connect characters, locations, motives, and secrets. Make clues tactile (objects), social (NPC testimony), and environmental (scene details). Each clue should move the investigation forward, even if only slightly. Keeping Players Engaged Allow players to propose theories—even absurd ones—and gently redirect when needed. Encourage table talk, but not paralysis. Let players feel smart by validating partial insights, even if they're not perfect. Managing Mystery Mechanics Investigation checks should reveal information, not gatekeep it. Provide clues through multiple skills: Perception, Investigation, Society, Arcana, etc. Remember: failure shouldn't stop the mystery, only add texture. Building Tension and Payoff Pace reveals to maintain suspense. Use NPCs, factions, and motives as engines for twists. Craft an ending that feels earned, surprising but inevitable. Avoiding Common Pitfalls Don't require players to think exactly like you. Don't hide vital information behind a single roll. Don't write an ending before understanding how the players will approach the mystery. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Episode 89 - Murdock and Marvel: 2015 Part 2 2015 was a turning point for the American comic industry in a number of ways, and seems to be a satisfying place to wrap up our look at over 50 years of American comic books. This year is in many ways a fulcrum that links the insular comics world that I grew up in with the fast-moving media-entwined and politically-charged environment of recent times. This is part 2 of the podcast. that will feature the year in Daredevil, the Spotlight story and the Takeaway for 2015. The Year in Daredevil Appearances: Daredevil v4 #10-18, She-Hulk #10, Superior Iron Man #1-2, Marvel Free Previews Scret Wars #1, Deadpool #45, Night Nurse #1, Secret Wars Journal #5, All-New, All-Different Point One #1 Writer: Mark Waid (#10-18) Pencils: Chris Samnee (#10-18) Inks: Chris Samnee (#10-18) We kick off the year with the big Purple Man arc that rolled over from 2014. Kilgrave is having a full-on existential crisis—he wants genuine affection for once—so he rounds up his five kids, each of whom has a piece of his mind-control powers. But teaming them up backfires spectacularly: the kids turn on him and literally toss him into the street… where he gets smoked by a train. Classic family bonding. With dad out of the picture, the kids go wild—stealing a cop car, causing mayhem—until Daredevil shows up to contain them. But these kids aren't like Kilgrave alone; together they're a psychic wrecking ball and Matt ends up curled under a bridge in a full panic response. Kilgrave, very much alive, shows up to beat him senseless… until one magic word—“fear”—snaps Matt back into fight mode. Still, Kilgrave and the kids slip away. After regrouping with Kirsten, Daredevil tracks the whole purple family to a mall arcade (which is honestly a perfect place for a mind-control clan). With some strategic help from police, Matt gets the kids separated so their powers weaken, and everyone—including Kilgrave—gets taken into custody. And the issue closes with a surprisingly tender moment of Matt finally letting Kirsten in—on every level. Meanwhile, there's a running side plot: Kirsten's father offers Matt eight million dollars for a Daredevil autobiography. So throughout the year we see Matt and his ghostwriter Foggy chipping away at the book. Next up: the Stunt-Master saga. A new, young, daredevil wannabe is stealing the identity of the original Stunt-Master and pulling off death-defying stunts all over San Francisco. The original, George Smith, wants to sue and goes to Matt—but legally, he doesn't really have a case. When the new Stunt-Master publicly challenges Daredevil to join his next big stunt on the Golden Gate Bridge, Matt refuses… until he hears that Smith has apparently committed suicide. Daredevil accepts the challenge and instantly realizes something is off. He discovers that the rider at the stunt is actually Smith himself—and that the “new” Stunt-Master's whole trick is murdering stand-ins to survive his stunts. Matt gives chase in a wild car/motorcycle sequence, only for Kirsten to be the one who cracks the final twist: Smith faked the suicide and played everyone. His goal wasn't fame—it was immortality as the world's greatest “death cheater.” Then we get a really fun twist: Kirsten gets her own arch-nemesis. Matt's worried that their relationship is putting her in danger… and then she's kidnapped. Except it's not one of Matt's villains—it's the Lilac Killer, a serial killer Kirsten has been investigating. She's thrilled, shouting, “I have my own arch-foe!” while Daredevil rescues her. It's great. In Issue #14, the Matt/Daredevil identity line really starts blurring. Matt's now showing up in court in a full red suit with a giant DD belt buckle, handing out Daredevil business cards—subtlety is dead. He's asked to investigate a “bird-man predator,” which sends him into a team-up with Jubula Pride, the Owl's daughter. They eventually discover the Owl himself has been kidnapped and wired into a massive surveillance system run by the Shroud, who is spiraling emotionally and spying on everyone through any electronic device. Daredevil and Jubula try taking the Shroud down but get overwhelmed. When they go to the deputy mayor for help, things get worse—Jubula gets mistaken for a child kidnapper because of events going all the way back to Issue #1. So now the cops are after both of them, and Jubula drops the bomb: there's only one person who can help… Wilson Fisk. Then we get an out-of-order Issue 15.1—a couple of standalone stories from Mark Waid, Chris Samnee, and Marc Guggenheim—but we'll save that one for this week's spotlight. Back to the main story: Matt meets with Kingpin and asks for protection for himself and his friends from the Shroud. Fisk loves every second of this and demands payment. Matt gives him the wildest offer possible: “I offer you the death of Matt Murdock. Interested?” Meanwhile, Foggy and Kirsten are ambushed and kidnapped by Ikari—the hyper-sensed assassin from Volume 3—now working for Fisk. And Kingpin has also secretly captured Julia Carpenter, the woman the Shroud is obsessed with. Jubula tracks Julia to the airport and tries to hand her over to the Shroud as a bargaining chip for her father, but Daredevil crashes the meeting, Julia refuses to go, and everything explodes. Matt returns to Fisk to negotiate but finds Ikari holding Foggy, Kirsten, and Julia hostage. Fisk wants to ditch their original terms and just watch Ikari kill Daredevil. The fight spills across San Francisco until the Shroud intervenes and kills Ikari—realizing Fisk has Julia. He proposes a truce with Matt to save the people they love. In the big finale, Daredevil disguises himself as Ikari to infiltrate Fisk's stronghold. The ruse works… for about 30 seconds. Foggy starts fighting a guard, chaos erupts, and Fisk realizes Ikari is dead. But just then the Shroud broadcasts Fisk's secret business dealings to the world—mirroring what he once did to Matt—and police storm the building. In the chaos, Daredevil gets the hostages free and escapes. The dust settles: Julia Carpenter takes down the Shroud with a poisoned kiss. The deputy mayor rescinds the arrest warrant and helps clean up Matt's legal fallout. And Foggy and Matt share a grounded heart-to-heart about what it means for Matt to be “living in the light”. This Week's Spotlight: Daredevil Volume 4, Issue 15.1 July 2015 Recap Why We Picked This Story Daredevil Rapid Fire Questions The Takeaway Its always dangerous when your hero is happy. Questions or comments We'd love to hear from you! Email us at questions@comicsovertime.com or find us on Twitter @comicsoftime. ------------------ THANKS TO THE FOLLOWING CREATORS AND RESOURCES Music: Our theme music is by the very talented Lesfm. You can find more about them and their music at https://pixabay.com/users/lesfm-22579021/. The Grand Comics Database: Dan uses custom queries against a downloadable copy of the GCD to construct his publisher, title and creator charts. Comichron: Our source for comic book sales data. Marvel Year By Year: A Visual History DC Comics Year By Year: A Visual Chronicle https://en.wikipedia.org/wiki/List_of_films_based_on_English-language_comics https://en.wikipedia.org/wiki/List_of_Marvel_Comics_superhero_debuts https://comicbookreadingorders.com/marvel/event-timeline/ https://www.comic-con.org/awards/eisner-awards/past-recipients/past-recipients-1990s/
If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
On The Brunch Breakdown Menu this week: DD's Hates “Elf on the Shelf” Crumbl Cookies vs. Penn State Football. Sports Bars in Nordstrom? Dan can't wait to wear Hearing Aids! Should you Tip your Sanitation Workers? Plus, New Beer, New Music, and more! Thank You for listening to another Delicious Episode! Check out the SOUNDS OF BRUNCH Playlist on Spotify! WATCH Full Episodes of the @BrunchBreakdown Podcast on YouTube, Spotify, & Facebook. LISTEN on AMAZON, Audible, Spotify, Apple, and Everywhere You Get Your Podcasts. FOLLOW us on Twitter, Instagram, TikTok, and GoodPods!
Allison and Ken of D12 Adventures chat about writing, refining, and balancing TTRPGs for kids. D12 Adventures is a kid-friendly, old-school solo gamebook series in the choose-you-own-adventure style. You can find the playtest demo and feedback form at https://lethiandunadan.itch.io/d12-adventures-the-trials-of-the-mad-mage-playtest-v01 Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok, Facebook #actualplay #dungeonsanddragons #familyshow
In this episode of the RPG series, host David Heron speaks with Mike Mearls , a key figure behind Dungeons & Dragons 5th Edition. They dive into what makes both D&D and Magic: The Gathering compelling at their core, how designers can take their first steps into TTRPG creation, and the role online discussion plays—both positive and problematic—in shaping the hobby. Mike also shares his current design approaches, thoughts on accessibility for players of all backgrounds, and how to encourage strong GMs and engaged players. A packed conversation filled with insight for designers and longtime D&D fans alike.
Blending improvisation with solid story plotting/structure as you carry on drawing a comic. In the words of noted professional animator John Celestri: I'll start this conversation by asking the question "Are you a Pantser or a Plotter?" In other words, do you write your comic as you go along or do you have a detailed story structure before you start drawing Page 1? John put this question to the DD forum and many creators responded. It's an interesting question. I don't think many of us are on the extreme ends of the spectrum but they do exist. The more you plot things out in advance the better and more refined your comic will be, the trouble is though that tends to be the least enjoyable way to work and can suck all the fun out of the process, which is why most of us do webcomics to begin with: the fun. While completely pantsing your work ("flying by the seat of your pants"), and coming up with each new page or strip in the moment that you work on it can be invigorating and fresh, it can also cause you to very quickly run out of all ideas and motivation and lead to a block that ends your comic for good. I think most of us fall somewhere along the middle between these two extremes: We plan a bit but leave some room open for improvisation and change when we work on the finished page, whether that's with the textual part of the comic, the art, both things, or even the plotting and story structure. For my comic Pinky TA I have tried planning and plotting in advance and sticking with that, I've also tried creating each new page with no forward planning in mind. The way that works best for me is to broadly outline a story in advance and roughly plot out what happens on each page, which leaves me free to create the art and dialogue in whatever way I want to properly express the story. For Bottomless Waitress and Key of Dreams my role there is just as the artist, which means all the page planning is done in advance for me, that leaves me free to improvise with the art however I choose, if I choose. I can't change the overall story but I can influence it and add in new jokes and things simply using the art. It's the best of both worlds for me. We only got through half the contributions on the thread so we'll be doing a part 2 on this interesting topic next week! Feel free to tell us how you work and why? Also, you can contribute to the thread linked bellow. This week Gunwallace has given us the theme to Hell Monkey by - A growing, throbbing, electronic pulsing theme with rhythms disturbingly out of time which gives you a growing sense of unease and discomfort as the music slowly expands to become a complex wall of interweaving sonic vines, blossoming and releasing their heady yet toxic fragrances in this hothouse of sound. Topics and shownotes Links Topic based on a thread by John Celestri - https://www.theduckwebcomics.com/forum/topic/180165/ Content from: JohnCelestri - https://www.theduckwebcomics.com/user/JohnCelestri/ J_Scarbrough - https://www.theduckwebcomics.com/user/J_Scarbrough/ Andreas_Helixfinger - https://www.theduckwebcomics.com/user/Andreas_Helixfinger/ Dpat57 - https://www.theduckwebcomics.com/user/dpat57/ Ironscarf - https://www.theduckwebcomics.com/user/Ironscarf/ Marcorossi - https://www.theduckwebcomics.com/user/marcorossi/ Bravo1102 - https://www.theduckwebcomics.com/user/bravo1102/ Othosmops - https://www.theduckwebcomics.com/user/Othosmops/ Furwerk studio - https://www.theduckwebcomics.com/user/Furwerk%20studio/ TheJagged - https://www.theduckwebcomics.com/user/TheJagged/ Spooky Kitsune- https://www.theduckwebcomics.com/user/Spooky%20Kitsune/ Featured comic: Unhallowed - https://www.theduckwebcomics.com/news/2025/dec/01/featured-comic-unhallowed/ Featured music: Hell Monkey - https://www.theduckwebcomics.com/Hell_Monkey/, by Nichemode, rated M. Special thanks to: Gunwallace - https://www.theduckwebcomics.com/user/Gunwallace/ Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/ Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean Banes - https://www.theduckwebcomics.com/user/Banes/ VIDEO exclusive! Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks! - https://www.patreon.com/DrunkDuck Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts! Join us on Discord - https://discordapp.com/invite/7NpJ8GS ——— We got up to here - https://www.theduckwebcomics.com/forum/topic/180165/#3027076 Next half next week.
Dice Stage Right was performed for a live audience at a local theater in Idaho! Seven episodes total starting with this our introduction episode. If you're interested in DM notes and extra photos from the events check out https://www.patreon.com/jorphdanDice Stage Right stars Matthew Melton, Evencio Bahena, Heather Lyon, and Hannah Jane Austin! Dungeon Master Jorphdan and ‘Wizard on the Soundboard' Alexander Kirk!Our characters are Level 4, and we're playing D&D 2024!Catch it here, or on YouTube! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit jorphdan.substack.com
What do you get when you mix 40 years of Dungeons & Dragons lore, a 288-page setting book, and three podcasters who can't agree on how to pronounce "Myth Drannor"? Chaos. Pure, lore-filled, map-crossing, Elminster-cheese-eating chaos. In this episode, the RPGBOT crew dives headlong into Forgotten Realms: Adventures in Faerûn, a sourcebook that's equal parts nostalgia trip and travel brochure for DMs who think "Sword Coast" is just too mainstream. Show Notes In this episode of the RPGBOT.Podcast, hosts Tyler Kamstra, Randall James, and Ash Ely crack open the 288-page Forgotten Realms: Adventures in Faerûn sourcebook from Wizards of the Coast, exploring what's new, what's reimagined, and what's just plain weird in the most iconic D&D setting of all time. Forgotten Realms: Heroes of Faerun (affiliate link) The crew discusses how the book merges setting material and short adventures, offering 51 one-shots that span the breadth of Faerûn, from the frozen wastes of Icewind Dale to the desert empires of Calimshan, and even the Fey-touched Moonshae Isles. Along the way, they highlight new DM tools, renown systems, and bastion support, while poking fun at typos, timeline contradictions, and the ever-mysterious fate of Karlach from Baldur's Gate 3. The review covers: How Adventures in Faerûn expands beyond the Sword Coast Adventurer's Guide to become a true campaign-scale setting book. 51 new adventures—mini-campaigns that span levels 1–13 across multiple regions. Deep dives into the Dalelands, Icewind Dale, Calimshan, and the Moonshae Isles, with highlights on lore, adventure hooks, and design philosophy. The new renown and bastion systems, adapted for Faerûn's cultures and factions. Smart mechanical updates for survival horror (Icewind Dale) and environmental challenges (Calim Desert lightning storms). A surprising technological twist in Calimshan, where "mechanical wonders" push the setting toward Eberron-style magitech. Philosophical debates on epic vs. heroic fantasy, timeline sanity, and whether the word "wonk" is, in fact, a real word. Key Takeaways A True Return to the Realms: Adventures in Faerûn successfully modernizes the Forgotten Realms setting for the 2024 ruleset while honoring 40+ years of D&D lore. Massive Replay Value: With 51 one-shot adventures and regional micro-campaigns, this book can sustain countless play sessions. DM-Friendly Design: The addition of DM Toolboxes, renown tables, and bastion options helps DMs run localized adventures or full-scale journeys across the continent. Lore for Every Taste: Whether you love the snowy peril of Icewind Dale, the sizzling intrigue of Calimshan, or the mythic eco-fantasy of the Moonshae Isles, there's a region tailored to your campaign style. Respectful Revisions: The update smartly removes dated elements (like Calimshan's old slavery lore) and replaces them with creative world-building and inclusive modernization. New Adventuring Philosophies: Players are encouraged to embrace "main character energy"—epic fantasy with unique character backstories tied to Faerûn's iconic legacy. Tyler Still Can't Spell: The first typo in the book arrives in the opening sentence—and the RPGBOT crew finds that deeply relatable. Join the RPGBOT Patreon If you enjoy deep dives into tabletop worlds, expert analysis of D&D mechanics, and chaotic lore debates about elves, cheese, and lightning sand—support the show on Patreon.com/RPGBOT. Members get ad-free episodes, behind-the-scenes discussions, and early access to new RPGBOT.Reviews. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
What do you get when you mix 40 years of Dungeons & Dragons lore, a 288-page setting book, and three podcasters who can't agree on how to pronounce "Myth Drannor"? Chaos. Pure, lore-filled, map-crossing, Elminster-cheese-eating chaos. In this episode, the RPGBOT crew dives headlong into Forgotten Realms: Adventures in Faerûn, a sourcebook that's equal parts nostalgia trip and travel brochure for DMs who think "Sword Coast" is just too mainstream. Show Notes In this episode of the RPGBOT.Podcast, hosts Tyler Kamstra, Randall James, and Ash Ely crack open the 288-page Forgotten Realms: Adventures in Faerûn sourcebook from Wizards of the Coast, exploring what's new, what's reimagined, and what's just plain weird in the most iconic D&D setting of all time. Forgotten Realms: Heroes of Faerun (affiliate link) The crew discusses how the book merges setting material and short adventures, offering 51 one-shots that span the breadth of Faerûn, from the frozen wastes of Icewind Dale to the desert empires of Calimshan, and even the Fey-touched Moonshae Isles. Along the way, they highlight new DM tools, renown systems, and bastion support, while poking fun at typos, timeline contradictions, and the ever-mysterious fate of Karlach from Baldur's Gate 3. The review covers: How Adventures in Faerûn expands beyond the Sword Coast Adventurer's Guide to become a true campaign-scale setting book. 51 new adventures—mini-campaigns that span levels 1–13 across multiple regions. Deep dives into the Dalelands, Icewind Dale, Calimshan, and the Moonshae Isles, with highlights on lore, adventure hooks, and design philosophy. The new renown and bastion systems, adapted for Faerûn's cultures and factions. Smart mechanical updates for survival horror (Icewind Dale) and environmental challenges (Calim Desert lightning storms). A surprising technological twist in Calimshan, where "mechanical wonders" push the setting toward Eberron-style magitech. Philosophical debates on epic vs. heroic fantasy, timeline sanity, and whether the word "wonk" is, in fact, a real word. Key Takeaways A True Return to the Realms: Adventures in Faerûn successfully modernizes the Forgotten Realms setting for the 2024 ruleset while honoring 40+ years of D&D lore. Massive Replay Value: With 51 one-shot adventures and regional micro-campaigns, this book can sustain countless play sessions. DM-Friendly Design: The addition of DM Toolboxes, renown tables, and bastion options helps DMs run localized adventures or full-scale journeys across the continent. Lore for Every Taste: Whether you love the snowy peril of Icewind Dale, the sizzling intrigue of Calimshan, or the mythic eco-fantasy of the Moonshae Isles, there's a region tailored to your campaign style. Respectful Revisions: The update smartly removes dated elements (like Calimshan's old slavery lore) and replaces them with creative world-building and inclusive modernization. New Adventuring Philosophies: Players are encouraged to embrace "main character energy"—epic fantasy with unique character backstories tied to Faerûn's iconic legacy. Tyler Still Can't Spell: The first typo in the book arrives in the opening sentence—and the RPGBOT crew finds that deeply relatable. Join the RPGBOT Patreon If you enjoy deep dives into tabletop worlds, expert analysis of D&D mechanics, and chaotic lore debates about elves, cheese, and lightning sand—support the show on Patreon.com/RPGBOT. Members get ad-free episodes, behind-the-scenes discussions, and early access to new RPGBOT.Reviews. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode of the podcast Hannah and myself are talking to one of our friends Rob Benefer about his history with D&D, how he runs games and what his perfect version of the game would be.If you want to see Rob playing through an assortment of computer games with the added bonus of amusing commentary and chat interaction you can find him on the Island of Rob Twitch channel:https://www.twitch.tv/islandofrobIf you'd like to see him running some games for his streaming buddies then check out Vikings of Twitch:https://www.twitch.tv/vikingsoftwitchWe'd love to hear your thoughts on the episode, and what would make the perfect version of D&D for you? You can leave a comment on the episode or you can drop us a voicemail at https://www.speakpipe.com/RDDRPGPodcastWe may even feature your voicemail in a future episode. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit reddicediaries.substack.com
In this episode of the podcast Hannah and myself are talking to one of our friends Rob Benefer about his history with D&D, how he runs games and what his perfect version of the game would be.If you want to see Rob playing through an assortment of computer games with the added bonus of amusing commentary and chat interaction you can find him on the Island of Rob Twitch channel:https://www.twitch.tv/islandofrobIf you'd like to see him running some games for his streaming buddies then check out Vikings of Twitch:https://www.twitch.tv/vikingsoftwitchWe'd love to hear your thoughts on the episode, and what would make the perfect version of D&D for you? You can leave a comment on the episode or you can drop us a voicemail at https://www.speakpipe.com/RDDRPGPodcastWe may even feature your voicemail in a future episode. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit reddicediaries.substack.com
You ever look at your sword, then at the wizard's spellbook, and think "wait a minute, why does their magic missile hit harder than my greatsword?" Well, friends, today we fix that. We're diving deep into the art of the Fighter: the tank, the tactician, the unsung hero of every adventuring party. Sharpen your blades, tighten your greaves, and prepare to discover why hitting things really, truly is an art form. Show Notes In this episode of the RPGBOT.Podcast, the crew dives head-first into one of tabletop RPGs' most versatile and beloved classes: the Fighter. From mastering combat maneuvers to optimizing subclasses like Champion, Battlemaster, and Eldritch Knight, Tyler, Randall, and Ash break down what makes Fighters the cornerstone of Dungeons & Dragons and Pathfinder 2e alike. They cover how to build effective martial characters, balance offense vs. defense, and add flavor to roleplay beyond just swinging a sword. Whether you're a new player building your first character or a veteran min-maxer chasing the perfect attack roll, this episode will help you unleash your inner warrior and make every round of combat feel legendary. Key Takeaways Fighters are deceptively complex — easy to start, endlessly deep to master. Subclass choice defines flavor and playstyle, from the straightforward Champion to the tactical Battlemaster or arcane Eldritch Knight. Action economy is king — Fighters excel at leveraging extra attacks and bonus actions effectively. Feat selection matters — learn when to go Great Weapon Master, Sharpshooter, or Dual Wielder. Roleplay opportunities abound — even "simple" Fighters can have rich motivations and heroic depth. Pathfinder 2e Fighters get strong defensive options and customizable feats that reward strategic planning. Optimization tip: balance Strength/Dexterity investment with survivability; raw numbers aren't everything. Team synergy makes Fighters shine—working with spellcasters and support characters amplifies their battlefield control. Join the RPGBOT Patreon Love what you hear? Support the show and level up your RPGBOT experience by joining us on Patreon.com/RPGBOT! Get ad-free episodes, behind-the-scenes discussions, and exclusive access to live recordings with Tyler, Randall, and Ash—plus bonus content for the truly dedicated tacticians out there. Your support helps us keep bringing you the best in tabletop gaming advice, optimization guides, and chaotic banter every week. So grab your dice, polish your armor, and join the RPGBOT adventuring party today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
You ever look at your sword, then at the wizard's spellbook, and think "wait a minute, why does their magic missile hit harder than my greatsword?" Well, friends, today we fix that. We're diving deep into the art of the Fighter: the tank, the tactician, the unsung hero of every adventuring party. Sharpen your blades, tighten your greaves, and prepare to discover why hitting things really, truly is an art form. Show Notes In this episode of the RPGBOT.Podcast, the crew dives head-first into one of tabletop RPGs' most versatile and beloved classes: the Fighter. From mastering combat maneuvers to optimizing subclasses like Champion, Battlemaster, and Eldritch Knight, Tyler, Randall, and Ash break down what makes Fighters the cornerstone of Dungeons & Dragons and Pathfinder 2e alike. They cover how to build effective martial characters, balance offense vs. defense, and add flavor to roleplay beyond just swinging a sword. Whether you're a new player building your first character or a veteran min-maxer chasing the perfect attack roll, this episode will help you unleash your inner warrior and make every round of combat feel legendary. Key Takeaways Fighters are deceptively complex — easy to start, endlessly deep to master. Subclass choice defines flavor and playstyle, from the straightforward Champion to the tactical Battlemaster or arcane Eldritch Knight. Action economy is king — Fighters excel at leveraging extra attacks and bonus actions effectively. Feat selection matters — learn when to go Great Weapon Master, Sharpshooter, or Dual Wielder. Roleplay opportunities abound — even "simple" Fighters can have rich motivations and heroic depth. Pathfinder 2e Fighters get strong defensive options and customizable feats that reward strategic planning. Optimization tip: balance Strength/Dexterity investment with survivability; raw numbers aren't everything. Team synergy makes Fighters shine—working with spellcasters and support characters amplifies their battlefield control. Join the RPGBOT Patreon Love what you hear? Support the show and level up your RPGBOT experience by joining us on Patreon.com/RPGBOT! Get ad-free episodes, behind-the-scenes discussions, and exclusive access to live recordings with Tyler, Randall, and Ash—plus bonus content for the truly dedicated tacticians out there. Your support helps us keep bringing you the best in tabletop gaming advice, optimization guides, and chaotic banter every week. So grab your dice, polish your armor, and join the RPGBOT adventuring party today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
A Record from The Library at the Center of Everything ep. 808 S. Labrecque is a fantasy author. She previously published "The Killer Doll and the Dollmaker," with Aphelion Webzine and two short stories that can be found on her website: https://slabrecqueauthor.com/ She writes a twice-monthly newsletter and posts on Instagram as she works on publishing her next novel. When she's not writing, Serena can be found hiking, cuddling her cats, and playing D&D with her family. ---- Listen Elsewhere ---- YouTube: https://www.youtube.com/c/TallTaleTV Website: http://www.TallTaleTV.com ---- Story Submission ---- Got a short story you'd like to submit? Submission guidelines can be found at http://www.TallTaleTV.com ---- About Tall Tale TV ---- Hi there! My name is Chris Herron and I'm an audiobook narrator. In 2015, I suffered from poor Type 1 diabetes control which lead me to become legally blind for almost a year. The doctors didn't give me much hope, predicting an 80% chance that I would never see again. But I refused to give up and changed my lifestyle drastically. Through sheer willpower (and an amazing eye surgeon) I beat the odds and regained my vision. During that difficult time, I couldn't read or write, which was devastating as they had always been a source of comfort for me since childhood. However, my wife took me to the local library where she read out the titles of audiobooks to me. I selected some of my favorite books, such as the Disc World series, Name of the Wind, Harry Potter, and more, and the audiobooks brought these stories to life in a way I had never experienced before. They helped me through the darkest period of my life and I fell in love with audiobooks. Once I regained my vision, I decided to pursue a career as an audiobook narrator instead of a writer. That's why I created Tall Tale TV, to support aspiring authors in the writing communities that I had grown to love before my ordeal. My goal was to help them promote their work by providing a promotional audio short story that showcases their writing skills to readers. They say the strongest form of advertising is word of mouth, so I offer a platform for readers to share these videos and help spread the word about these talented writers. Please consider sharing these stories with your friends and family to support these amazing authors. Thank you! ---- legal ---- All stories on Tall Tale TV have been submitted in accordance with the terms of service provided on http://www.talltaletv.com or obtained with permission by the author. All images used on Tall Tale TV are either original or Royalty and Attribution free. Most stock images used are provided by http://www.pixabay.com , https://www.canstockphoto.com/ or created using AI. Image attribution will be declared only when required by the copyright owner. Common Affiliates are: Amazon, Smashwords
You know that moment when your fighter drops their sword, pulls a crossbow, reloads, drinks a potion, and still has the audacity to say "I attack"? Yeah, this episode's for you. The RPGBOT crew tackles the ancient art of drawing a weapon, a rule so universally ignored that half your table just gasped realizing it has rules. Join Tyler, Randall, and Ash as they descend into the action-economy abyss to figure out when, how, and why your adventurer is technically unarmed. Join the RPGBOT Patreon Want to listen ad-free, catch live recordings, and watch Ash slowly lose his sanity as Randall invents new ways to break Pathfinder 2e? Join the RPGBOT Patreon today. You'll support our work and unlock behind-the-scenes chaos, exclusive Q&A sessions, and bonus content for game masters and players alike. Show Notes In this episode of the RPGBOT.Podcast, Tyler Kamstra leads Randall James and Ash Ely on an unexpectedly deep exploration of the rules and philosophy of drawing a weapon across Dungeons & Dragons 3.5e, Pathfinder 1e, Pathfinder 2e (Remaster), and D&D 5e. The crew debates whether drawing weapons adds realism, tension, or just unnecessary math to the game. Along the way, they uncover the shocking truth that Pathfinder 2e's remaster quietly changed the Interact action, making it possible to swap items in one action without littering the battlefield with dropped swords. They also revisit old edition quirks like Base Attack Bonus (BAB), Quick Draw feats, reload mechanics, ammunition management, and why 3.5e thought wizards might ever draw a dagger. Expect jokes about pizza, plantains, Foundry VTT sponsorships, and Randall's insistence that pork rinds are the amateur cracklins of the RPG world. Whether you're a Pathfinder purist, a D&D veteran, or just someone who's ever forgotten to "draw your weapon before you attack," this episode delivers insight, laughter, and the occasional existential crisis over action economy. Key Takeaways Drawing a Weapon Actually Matters: In Pathfinder 2e Remaster, the Interact action now lets you swap items — finally freeing players from the "drop your sword" meta. D&D 3.5e Was Simulating Pain: Early editions punished level-1 characters for daring to pull out a sword. D&D 5e Basically Shrugged: The free item interaction rule was so buried and incomplete that nobody ever enforced it. Quick Draw Remains King: In both 3.5 and PF2e, Quick Draw feats remain the ultimate tool for GISH builds and thrown-weapon enjoyers. Foundry VTT Is the True Hero: Foundry automatically handles elevation, distance, and now even angular math — proving that maybe software can love you back. Balance Through Action Economy: PF2e's strict weapon-draw and reload rules balance martial and spellcasting characters, preventing martial supremacy in early rounds. Ash Is Mad About the Remaster: Discovering the "swap" rule mid-episode triggers a live existential meltdown. Randall Still Thinks Pizza is a Weapon: …and may be right. Read More on RPGBOT.net If you want to optimize your characters, master the Pathfinder 2e remaster, or finally understand why the action economy hates you, head over to RPGBOT.net. You'll find detailed guides on character optimization, mechanics deep dives, and edition-spanning analysis — all written by the same nerds who argued for 30 minutes about whether a Totino's pizza counts as a magical item. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Kritikken vælter fortsat ned over Socialdemokratiet. Der er kritik fra lokale byrødder, borgmestre, partiets egen posterboy, Arne, og den tidligere partiformand, Helle Thorning-Schmidt. Hvordan skal vi tolke det? Og hvordan får partitoppen vendt den negative spiral? I den borgerlige lejr er der til gengæld medvind. Der er bare et problem: Hvem skal være statsminister? DD-formand Inger Støjberg er ikke meget for at pege på Troels Lund Poulsen, der heller ikke selv er gået planken ud og har meldt sig. Det er som at følge en skudduel på prærien. Hvem er først på aftrækkeren? Medvirkende: Pia Glud Munksgaard, politisk analytiker i DR, Jacob Bruun; tidligere rådgiver i Statsministeriet og nu i Bruun Advisory, Thomas Juul-Dam; tidligere rådgiver i Statsministeriet og nu partner i Primetime og Inger Støjberg, formand for Danmarksdemokraterne. Tilrettelægger: Theodora Renard.
Logan sits down with Chris Landis, co-founder of the award-winning Landis Architects/Builders in Washington, D.C. With over 35 years of experience, Chris shares how his architecture background shaped the firm's design-build approach—and what remodelers can learn from their detailed, phased design process. From feasibility studies and pre-construction agreements to hiring in-house designers and scaling team structure, this episode is a masterclass in how to elevate the design side of your remodeling business. Whether you're just starting to charge for design or scaling up to larger, more complex projects, Chris offers clear takeaways on how to structure your process, train your team, and charge what you're worth.
Last time, our Dungeons & Dragons heroes agreed to help a young courier knight retrieve a misdelivered letter and save his honor by sneaking into a witch's cottage. However, upon entering, a hidden enchantment was triggered and our heroes shrank to the size of mice! Facing a set of now giant stairs to access the witch's workshop, Nature cast Bubble Wand to float the party up the stairs, but a misjudged push from Glugwort sent the bubble spinning right into the sharp horns of a trio of angry Bora Bora Bugs! What will happen next? Join The Kids Table cast as we play through "The Curious World Within"; the first adventure from "Obojima: Tales from the Tall Grass". Obojima is a Dungeons & Dragons campaign setting inspired by the works of Studio Ghibli & The Legend of Zelda. Posted with permission of 1985 Games. "Obojima: Tales from the Tall Grass" can be found at https://obojima.com or added to your DnD Beyond collection at https://marketplace.dndbeyond.com/category/DBRVOJLXV. About The Kids Table: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! More From The Kids Table: Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok, Facebook Background music by Monument Studios (30% off: KIDSTABLE) Story Chapters: 0:00 Intro 0:17 Recap of Part 1 1:14 Battle with Bora Bora Bugs 13:13 The Witch's Workshop 24:11 Tina & Meena 17:24 Puzzling Potions 22:09 To Be Continued in the Final Episode... #dndactualplay #studioghibli #obojima #familygames #kidsplayinggames
Rogers ventures beyond the city walls to meet Zavier, the Captain of the Fields—an isolated, aging guild officer starved for information from the Tower. Over sour cider and half-truths, Rogers carefully manipulates the old captain's frustrations, painting Ralan as a chaotic, incompetent leader while casting himself as the guild's true savior during the crisis. He omits crucial details about why communication ceased, weaponizing Zavier's isolation against the absent Guildmaster. As Rogers weaves his narrative of heroism and Ralan's failures, he secures another potential ally in his shadow campaign.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.Want to binge The Thieves Guild with fewer ads? Every Friday night we release a bonus episode of the week's previous five chapters, with fewer ads in between chapters and a seamless listening experience! Perfect for a weekend binge! ---If you would like to view a map of Ness, you can find it here.---Check out our other audiobook podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.ThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.---Find out more about writer/show runner Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
Dice Stage Right was performed for a live audience at a local theater in Idaho! Seven episodes total starting with this our introduction episode. If you're interested in DM notes and extra photos from the events check out https://www.patreon.com/jorphdanDice Stage Right stars Matthew Melton, Evencio Bahena, Heather Lyon, and Hannah Jane Austin! Dungeon Master Jorphdan and ‘Wizard on the Soundboard' Alexander Kirk!Our characters are Level 4, and we're playing D&D 2024!Catch it here, or on YouTube! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit jorphdan.substack.com
This week's segments: 1. Rivals in D&D 2. Homebrewing "The Path of the Dragonheart Barbarian" 3. Draft of CR 11 Monsters Support us on Patreon https://www.patreon.com/c/TotalPartySkill/home to get access to PDFs of our homebrew and see uncut video from the podcast! Plus, bonus content exclusive only to patrons! Subscribe for more weekly Dungeons & Dragons content! And follow us on our socials for previous draft videos and to learn more about us: Gabe -- @gabespan (TikTok, Instagram) George -- @dmgeorge_primavera (Instagram, TikTok) Dylan -- @whatcha_mccollum (Instagram)
Spencer & Steve kick off Devil's Den with one of the biggest stories in the history of Hell's Kitchen - Frank Miller's The Man Without Fear. They talked about gritty take on DD's origins, break down the major characters, highlight the raw artwork of John Romita Jr, and explore the story's influence on other media.Follow us at https://bio.link/rebelnerdradio
Somewhere in the galaxy, a radioactive dragon just wants a hug. Unfortunately, it kills everyone it touches. Welcome to Starfinder 2e, where your best friends are undead, your space pirates have tricorn hats, and your digital ghosts won't log off. The RPGBOT crew dives into Paizo's new Alien Core, exploring the weirdest monsters, creepiest factions, and why Paradox 17 knows you're listening right now. Play Paizo Games with Ash Ely Want to explore the horrors of Paradox 17 or negotiate with an Abyssium dragon who just wants a friend? Book a game with Ash Ely on StartPlaying.games and experience Starfinder 2e, Pathfinder 2e, or your favorite tabletop RPGs with a professional GM who knows every monster in the book, probably because they created a few. Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely dive into Starfinder 2e's Alien Core, the first major bestiary of Paizo's new edition. They unpack factions, dragons, and otherworldly horrors, comparing it to Pathfinder 2e's Monster Core while exploring how easily these creatures can jump between systems. Materials References in This Episode Starfinder 2e Alien Core (affiliate link) RPGBOT.Podcast Episodes Starfinder Galaxy Guide Starfinder GM Core Starfinder Player Core Key Takeaways Alien Core is Starfinder 2e's Monster Manual, but weirder, smarter, and full of story inspiration. Factions like the Corpse Fleet and Dominion of the Black make excellent recurring villains. The new dragons embody four magical traditions and range from tragic to terrifying. Undead get a sci-fi twist—digital ghosts, irradiated zombies, and vacuum-frozen nightmares. Paradox 17 is pure cosmic horror genius, perfect for high-level campaigns. Even Pathfinder GMs should buy Alien Core—the compatibility is seamless, and the storytelling potential immense. Paizo proves again why they're the gold standard for deep, mechanically rich monster design. Read More at RPGBOT.net Want to optimize your next Starfinder or Pathfinder character? Check out RPGBOT.net for in-depth guides, optimization breakdowns, and articles on game mechanics, build theory, and storytelling tools for every TTRPG player or GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever chased a glowing orb through three dungeons, only to find out it's just... a really fancy paperweight? Congratulations, you've met a MacGuffin! This week, the RPGBOT crew dissects the mysterious art of the object that drives your players forward, whether it's the One Ring, the Orb of Shiny Plot Device, or the legendary Sandwich of Ultimate Power. Grab your notes, your dice, and your vague sense of purpose, because we're going beyond the plot twist. Randall James' Melancon Before you roll for insight, roll on over to Amazon and grab Randall James' novella Melancon—a hauntingly beautiful story that pairs perfectly with a rainy game night and a cup of something strong. Support an indie author, dive into a darkly poetic world, and show Randall some love. Show Notes In this episode of the RPGBOT.Podcast, Tyler, Randall, and Ash dive deep into the narrative tool that keeps players moving: the MacGuffin. Whether it's a cursed relic, a kidnapped noble, or a mysterious prophecy, MacGuffins are storytelling fuel for Dungeon Masters and Game Masters across systems like Dungeons & Dragons and Pathfinder 2e. The hosts unpack what makes a good MacGuffin (and what makes a lazy one), explore how player agency and motivation interact with narrative devices, and share practical tips for integrating MacGuffins into campaigns without making them feel hollow or forced. Expect examples from movies, famous campaigns, and some spicy opinions on whether The Deck of Many Things is secretly the best—or worst—MacGuffin ever written. Key Takeaways A MacGuffin isn't the story—it's the spark. It gets the party moving, but your players should define what it means. Player motivation matters. Tie your MacGuffin to personal stakes or relationships to avoid "fetch quest fatigue." Use narrative misdirection wisely. A twist should feel earned, not like a reroll on your own plot. Every system benefits from good pacing. Pathfinder 2e, D&D 5e, or your favorite indie TTRPG—MacGuffins can unify a campaign arc when used thoughtfully. Don't overcomplicate it. Sometimes, the shiny rock is just a shiny rock… until the players make it legendary. Support Indie Creators This holiday season, put your gold pieces where your heart is: support independent tabletop roleplaying game creators. Buy a zine, back a small Kickstarter, gift a module, or leave a review for your favorite indie game. Every little gesture helps the storytellers who keep our tables full of wonder, chaos, and laughter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Send us a textToday, DD is joining us to talk all about delayed gratification! How do you teach little ones to wait? Patience, consistency, and keeping your promises are the three things Katy and DD think are most important! Keep up with us on social media!Instagram - @cadenlaneTikTok - @cadenlanebabyFacebook - @cadenlaneCheck out our mom blog:imthatmom.comAnd our store:CadenLane.com
Join us for Episode 62 of Season 2 of Modified Roll! With a colossal ruby in sight, a giant dragon in their way and an old rival reappearing, how will the makeshift party manage? Find out in Episode 62 of season 2 of Modified Roll! Do you want some new dice or awesome D&D accessories? Then head on over to DnDice and get 10% off all purchases! Or use the following code at checkout: "ModifedRoll" In need of a drink? Head over to our sponsor Arcanist Rum where you can use the code "ModifiedRoll" to get 15% off and free shipping! Don't forget to check out Always Ready to Roll for all your professional GM requirements! Thank you to our wonderful guests, Lou, Pan, Dan and Sequaia! As mentioned in the show if you want to find out more about the race that Lou created you can check that out here! And don't forget to check out all our new awesome merch! iTunes // Stitcher // Podbean // Spotify Thank you as well to @LixxieB for our wonderful logo and to Jeff for our wonderful Season 2 Character Art! And thank you to Michael Ghelfi Studios for allowing us to use their music and SFX in our episodes! Support the show Learn more about your ad choices. Visit megaphone.fm/adchoices
Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this RPG episode, hosts Dirk Knemeyer and David Heron welcome legendary designer Keith Baker, writer and designer for Eberron, to explore the world-building and design philosophies behind one of D&D's most iconic settings. Keith discusses the origins of Eberron, how each edition carries its core essence forward, and the influence of his work on projects like Phoenix. They dive into player autonomy, narrative flexibility, and what makes these choices succeed at the table. A rich, insightful conversation for anyone who loves worldbuilding or wants to understand the craft behind great RPG settings.
Dice Stage Right was performed for a live audience at a local theater in Idaho! Seven episodes total starting with this our introduction episode. If you're interested in DM notes and extra photos from the events check out https://www.patreon.com/jorphdanDice Stage Right stars (from left to right) Matthew Melton, Evencio Bahena, Heather Lyon, and Hannah Jane Austin! Dungeon Master Jorphdan and ‘Wizard on the Soundboard' Alexander Kirk!Our characters are Level 4, and we're playing D&D 2024!Catch it here, or on YouTube! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit jorphdan.substack.com