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Marking one year since the launch of the Dell AI Factory with NVIDIA, Dell Technologies announces new AI PCs, infrastructure, software and services advancements to accelerate enterprise AI innovation at any scale. Successful AI deployments are vital for enterprises to remain competitive, but challenges like system integration and skill gaps can delay the value enterprises realize from AI. More than 75% of organizations want their infrastructure providers to deliver capabilities across all aspects of the AI adoption journey, driving customer demand for simplified AI deployments that can scale. As the top provider of AI centric infrastructure, Dell Technologies - in collaboration with NVIDIA - provides a consistent experience across AI infrastructure, software, and services, offering customers a one-stop shop to scale AI initiatives from deskside to large-scale data center deployments. Expanded Dell AI infrastructure portfolio is engineered for right-sizing high-performance needs At the centre of the Dell AI Factory with NVIDIA is industry-leading, end-to-end infrastructure that powers AI innovation across industries from startups to governments to the world's largest enterprises and cloud service providers: New Dell Pro Max portfolio sets the standard as the AI developer PC As the global leader in workstations that feature NVIDIA's most powerful professional graphics, Dell expands and innovates the Dell Pro Max high-performance AI PC portfolio to meet the needs of today's AI developers, power users and speciality users. The portfolio offers a versatile range of powerful AI PCs designed for demanding tasks - from light AI development, data analysis and design simulation to training, inferencing, and fine-tuning the most complex LLMs, before deploying at scale. The new Dell Pro Max with GB10 packs exceptional performance in a compact and power-efficient form factor. This AI developer workstation features the NVIDIA GB10 Grace Blackwell Superchip, a system-on-a-chip based on the NVIDIA Blackwell architecture. Delivering up to one petaflop (1000 TFLOPs) of AI computing performance and 128GB of unified memory, AI developers can develop, train and test models before deploying on other Dell infrastructure offerings. The new Dell Pro Max with GB300, at the top end of the high-performance PC range, gives AI developers and data scientists a computing class of its own - bringing server-level compute to a desktop. With the new NVIDIA GB300 Grace Blackwell Ultra Desktop Superchip, the system delivers up to 20 petaflops of AI computing performance, 784GB unified system memory (up to 288GB HBME3e GPU memory and 496GB of LPDDR5X CPU memory) and the fastest networking solution with NVIDIA ConnectX-8 SuperNIC to power the most intensive and largest AI workloads, training up to 460billion parameter models. New Dell Pro Max notebooks and desktops offer outstanding power, reliability, and scalability. Equipped with NVIDIA RTX PRO TM Blackwell Generation GPUs and Intel Core Ultra (Series 2), AMD Ryzen-powered Copilot+ PCs with AI experiences and AMD Threadripper processor options, along with a new bold and elevated design, users can drive productivity across every intensive workload. Learn more about all the Dell Pro Max announcements here. New Dell PowerEdge servers and networking drive AI acceleration for enterprises Dell PowerEdge will support the NVIDIA Blackwell Ultra platform, including the upcoming NVIDIA HGX B300 NVL16, NVIDIA GB300 NVL72 and NVIDIA RTX PRO 6000 Blackwell Server Edition, delivering systems with up to 288GB of HBM3e memory to handle complex AI models with speed and scalability. These forthcoming servers will offer peak AI cluster performance with 800 Gb/s throughput with NVIDIA ConnectX-8 SuperNICs. Dell PowerEdge XE7740 and XE7745 servers will be available with the Dell AI Factory with NVIDIA. These servers are currently available with up to eight NVIDIA H200 NVL GPUs, which includes a five-year subscription to NVIDIA AI ...
A Game Dev joins to discuss why AMD cancelled a 32 Core Zen 6 AM5 design, and RDNA 4. [SPON: Use "brokensilicon“ at CDKeyOffer for $23 Win11 Pro: https://www.cdkeyoffer.com/cko/Moore11 ] [SPON: Check out the Minisforum MDSA156 Dual-Screen Portable Monitor: https://shrsl.com/4tnv7 ] 0:00 TFLOPS vs RAM for Next Generation Performance 6:21 Has Unreal Engine 5 Failed? 30:08 UE5 - Built for RTX 6000 / RDNA 5 35:30 What developers should use UE5? 41:57 RTX 5000 Series Thoughts (Ray Tracing REGRESSION?) 50:29 GPU Pricing Stagnation hurts Game Devs 54:27 RDNA 4 & FSR 4 1:10:39 RTX 5070 Ti Expectations (Does it even matter?) 1:25:04 AMD Strix Point, Strix Halo, "Mega APU" Significance 1:40:32 Zen 6 Medusa – Is AMD phasing out little cores? 1:48:45 (NEW Leak) AMD Cancelled 16 Core Chiplets (For Ultimate V-Cache?) 1:59:17 Steam Deck 2 Performance Expectations 2:06:32 Generative AI in Game Development 2:26:23 The Potential...Downsides...of AI Last Episode Bryan was on: https://youtu.be/5v-U_Dk5oRA?si=dpKj5RM65bclDANw Bryan's Twitter Account: https://x.com/bryanheemskerk Bryan's Latest Game: https://store.steampowered.com/app/2469200/Fera_The_Sundered_Tribes/ https://youtu.be/ki7t7Kv1F8s?si=dKPYfAm_MQMY-PiR https://www.tweaktown.com/news/96508/helldivers-2-studio-boss-says-the-game-doesnt-have-dlss-or-fsr-because-gameplay-comes-first/ https://automaton-media.com/en/game-development/capcom-is-experimenting-with-generative-ai-to-help-generate-the-hundreds-of-thousands-of-ideas-needed-for-game-development/ https://x.com/Rahll/status/1859335268559618406
Support Inside Games on Patreon: https://www.patreon.com/insidegamesYT Hosted by: Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene | Charlotte: http://twitch.tv/whatashow Edited by: ShooklynTV: https://twitter.com/ShooklynTV Written by: Lawrence Sonntag & Brian Gaar: https://www.twitch.tv/briangaar Sources -- [YouTube] PS5 Pro Full Leak: 67 TFLOPs, Insane Ray Tracing, PSSR beats FSR 2 - https://www.youtube.com/watch?v=SV7BJKnZfP8 [Insider Gaming] EXCLUSIVE – More PlayStation 5 Pro Specs Detailed - https://insider-gaming.com/playstation-5-pro-more-specs/ [IGN] PS5 Pro Specs Leak Online - https://www.ign.com/articles/ps5-pro-specs-leak-online [The Verge] Sony misses PS5 sales target as console enters ‘latter stage of its life cycle' - https://www.theverge.com/2024/2/14/24072692/sony-ps5-forecast-cut-q3-2023-earnings [Insider Gaming] PS5 Pro Specs Leak are Real, Releasing Holiday 2024 - https://insider-gaming.com/ps5-pro-specs-2024/ [Business Insder] The PlayStation 4 Pro is out now — here's everything you need to know - https://www.businessinsider.com/ps4-pro-release-date-specs-features-2016-11 [GameRant] Recent GTA 6 Report May Have Made Its Release Window Even More Obvious - https://gamerant.com/gta-6-release-window-delay-q1-q4-2025/ [Polygon] PlayStation won't release any major first-party games before March 2025 - https://www.polygon.com/24072730/no-new-ps5-games-exclusives-2024-release [YouTube, Inside Games] Nintendo Switch 2 Delayed - https://www.youtube.com/watch?v=6Gj9jQYG4L8 [VGChartz] PS5 vs Xbox Series X|S vs Switch Launch Sales Comparison Through Month 39 - Sales - https://www.vgchartz.com/article/460057/ps5-vs-xbox-series-xs-vs-switch-launch-sales-comparison-through-month-39/ Music — Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8 Get Back - Silent Partner https://youtu.be/iQYmgOrPEvs Kula - Topher Mohr and Alex Elena https://youtu.be/0bywp0qTVNo Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc
We are now launching our dedicated new YouTube and Twitter! Any help in amplifying our podcast would be greatly appreciated, and of course, tell your friends! Notable followon discussions collected on Twitter, Reddit, Reddit, Reddit, HN, and HN. Please don't obsess too much over the GPT4 discussion as it is mostly rumor; we spent much more time on tinybox/tinygrad on which George is the foremost authority!We are excited to share the world's first interview with George Hotz on the tiny corp!If you don't know George, he was the first person to unlock the iPhone, jailbreak the PS3, went on to start Comma.ai, and briefly “interned” at the Elon Musk-run Twitter. Tinycorp is the company behind the deep learning framework tinygrad, as well as the recently announced tinybox, a new $15,000 “luxury AI computer” aimed at local model training and inference, aka your “personal compute cluster”:* 738 FP16 TFLOPS* 144 GB GPU RAM* 5.76 TB/s RAM bandwidth* 30 GB/s model load bandwidth (big llama loads in around 4 seconds)* AMD EPYC CPU* 1600W (one 120V outlet)* Runs 65B FP16 LLaMA out of the box (using tinygrad, subject to software development risks)(In the episode, we also talked about the future of the tinybox as the intelligence center of every home that will help run models, at-home robots, and more. Make sure to check the timestamps
Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2022.11.01.512969v1?rss=1 Authors: Higuchi, K., Kazawa, T., Sakai, B., Namiki, S., Haupt, S. S., Kanzaki, R. Abstract: A major challenge in neurosciences is the elucidation of neural mechanisms in brains that are crucial for the processing of sensory information and the generation of adaptive behavior. In conjunction with the ever-growing body of experimental data, computational simulations have become crucial in integrating information and testing hypotheses, requiring fast large-scale simulators. We constructed a whole-brain neural circuit model of the fly Drosophila with biophysically detailed multi-compartment Hodgkin-Huxley models based on the morphologies of individual neurons published in open databases. Performance tuning of the simulator enabled near real-time simulation of the resting state of the Drosophila whole-brain model in the large-scale computational environment of the supercomputer Fugaku, for which we achieved in excess of 630 TFLOPS using 480k cores. In our whole-brain model, neural circuit dynamics related to a standard insect learning paradigm, the association of taste rewards with odors could be simulated. Copy rights belong to original authors. Visit the link for more info Podcast created by Paper Player, LLC
Get Surfshark VPN at https://surfshark.deals/hotnews - Enter promo code HOTNEWS for 83% off and 3 extra months for FREE! Thanks to SurfShark for sponsoring today's video! Rare, For Now - Brett's Family Channel - https://youtu.be/r4MWPo0BtDo Sources & Timestamps! 0:00 - Intro 00:15 - Rare, For Now - Brett's Family Channel - https://youtu.be/r4MWPo0BtDo 01:28 - RTX 4090 over 100 TFLOPS: https://bit.ly/3vAckx7 https://bit.ly/3wgft4n https://bit.ly/3y6I1iX 02:49 - AMD Only 92 TFLOPS: https://bit.ly/3F9cT3V 03:44 - Sponsor 05:46 - UFD Deals: https://www.ufd.deals/ https://geni.us/5Zgk1nu https://geni.us/kXyTOp https://geni.us/EWarbeL https://geni.us/LUS4Gg3 https://geni.us/70Ri https://geni.us/r0dcZ 06:53 - Integrated VPN on Edge: https://bit.ly/3ORJBLw 07:26 - Right To Repair is a Good Thing: https://bit.ly/3F2mDgt 08:58 - Bethesda Migration: https://bit.ly/3krrZsa https://beth.games/3kwfbRi 09:10 - Nvidia Poaches Intel Dude: https://bit.ly/3s45ygI 09:26 - Here Comes Meteor Lake: https://bit.ly/3LzMn6p 09:56 - Continued Chip Shortage: https://engt.co/3kyrzjL 10:22 - H100 Only $36,000: https://bit.ly/3MG5Br1 ► Follow me on Twitch - http://www.twitch.tv/ufdisciple ► Join Our Discord: https://discord.gg/GduJmEM ► Support Us on Floatplane: https://www.floatplane.com/channel/uf... ► Support Us on Patreon: https://www.patreon.com/UFDTech ► For the outro music by Kalyptra: https://goo.gl/KyLzTB ► Twitter - http://www.twitter.com/ufdisciple ► Facebook - http://www.facebook.com/ufdtech ► Instagram - http://www.instagram.com/ufd_tech ► Reddit - https://www.reddit.com/r/UFDTech/ Presenter: Brett Sticklemonster Videographer: Brett Sticklemonster Editor: Catlin Stevenson Thumbnail Designer: Reece Hill --- Support this podcast: https://anchor.fm/ufdhotnews/support
NX Gamer joins to discuss upcoming AMD, Nvidia, Intel, PlayStation, and XBOX hardware releases. SPON: brokensilicon = -25% off Windows, dieshrink = -3% off Everything: https://biitt.ly/shbSk SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR 0:00 Who is NX Gamer? What does he do professionally? 5:54 Console Optimization, Bad Benchmarking YouTube Channels 12:40 Are the shortages ending? Should people buy now, or wait till Summer? 17:46 Will RDNA 3 & Lovelace change the value proposition of the consoles? 24:34 PlayStation 5 Pro - Should Sony launch one? What node and specs? 36:20 Why a PS5 Pro may be cheap, and even help supply 47:43 XBOX Series S 6nm Refresh - What should Microsoft do? 1:03:19 Why don't more devs target native 4K? 1:12:05 Have the Consoles lived up to Expectations? 1:18:15 Will the PS5 actually use the SSD for more performance...ever? 1:25:51 TFLOPs vs Networking vs Software Quality 1:32:46 If performance quadruples - will people care about new hardware anymore? 1:39:39 PS VR2 - Pricing, Performance, Capabilities, and VR Games 1:55:35 Why did Google Stadia Fail? Is game streaming going to succeed? 2:01:36 PS Plus Premium - A worthy answer to XBOX Game Pass? 2:11:03 Metal Gear Solid Remake – Is it still coming out? 2:21:19 Hyperscalars & Hybrid Cloud NX Gamer's YouTube Channel: https://www.youtube.com/channel/UC7Jo0VTzeyYbZ8cVk3k-EhA These types of videos are usually FAKE: https://youtu.be/WJqIuxD2NZ0 6600 XT Perf Relative to 2016: https://www.techpowerup.com/gpu-specs/radeon-rx-6600-xt.c3774 MLID Lovelace Leak: https://youtu.be/c--1_0HqB3w MLID Early RDNA 4 Leak: https://youtu.be/6PTGCUJan8M MLID PS5 Pro and XSS 6nm Leak: https://youtu.be/Qlqq7JrJujI?t=416 Dying Light 2 was badly optimized on Console: https://youtu.be/vTtU71MmFZU https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/ https://www.gamesradar.com/psvr-2-everything-we-know/ https://gamerant.com/playstation-vr2-event-rumor/ https://www.pushsquare.com/guides/new-ps-plus-memberships-all-three-tiers-explained https://www.theloadout.com/halo-infinite/co-op-campaign-release-date#:~:text=It%20was%20previously%20announced%20that,July%2025%20or%20August%201. https://www.polygon.com/22965387/halo-infinite-co-op-forge-release-date-season-2-new-maps https://www.youtube.com/c/VGTech/videos https://youtu.be/239ntwGzg7c https://www.trueachievements.com/n46935/how-many-xbox-game-pass-games
Bryan Heemskerk is the Lead Artist at Massive Damage, Inc. We discuss FSR vs DLSS vs XeSS. SPON: brokensilicon = -25% off Windows, dieshrink = -3% off Everything: https://biitt.ly/shbSk SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR 0:00 Bryan Heemskerk Introduction 3:38 What if the RX 7700 XT only has 8GB? How much will RAM vs TFLOPs matter going forward? 16:49 Why do we need FSR and DLSS? Why did DLSS 1.0 suck? 23:42 FSR 2.0 vs FSR 1.0 32:58 Why AMD needs to make FSR 2.0 gain adoption quickly to Succeed 35:28 Why do ports from AMD consoles sometimes run terribly on AMD PCs? 42:04 Why has FSR adoption for console games been almost non-existent? 48:30 Is RSR enough to mitigate Nvidia's DLSS adoption? 54:40 Will FSR 2.0 match DLSS 2.3 Quality? What comes next? 56:30 Intel Alchemist and Xe Super Sampling 1:13:04 RDNA 3 vs Lovelace – Architecture Design, Economics, Mind Share 1:30:47 Potential PS5 Pro Performance 1:41:02 Will the Steam Deck hold back graphics progress? 1:50:20 How Valve can incentivize Steam Deck Support 2:02:13 Developing Games with FSR and DLSS in mind, Preserving a Game's Vision 2:09:19 Game bugs, Elden Ring Save Management Previous Bryan Heemskerk Episode: https://youtu.be/daRC4l4NgnA Massive Damage on Steam: https://store.steampowered.com/developer/massivedamage/ Bryan's Twitter: https://twitter.com/bryanheemskerk?lang=en Bryan's work Portfolio: http://www.bryanheemskerk.com/gallery/pixelart/ Bryan's LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/?originalSubdomain=ca https://www.anandtech.com/show/17327/nvidia-hopper-gpu-architecture-and-h100-accelerator-announced https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-0-gdc-2022-announcements/ba-p/517541 https://gpuopen.com/fidelityfx-superresolution-2/?utm_source=twitter&utm_medium=social&utm_campaign=fsr2 https://www.hardwaretimes.com/amd-fsr-2-vs-nvidia-dlss-2-comparisons-radeon-offers-better-anti-aliasing-but-geforce-produces-sharper-images/ https://www.pcmag.com/how-to/look-out-dlss-first-tests-amds-game-boosting-radeon-super-resolution https://www.nvidia.com/en-us/geforce/news/february-2022-rtx-dlss-game-updates/ https://www.nvidia.com/en-us/geforce/news/outriders-nvidia-dlss-out-now/#:~:text=NVIDIA%20DLSS%20is%20available%20in,titles%20each%20and%20every%20month https://hexus.net/tech/news/graphics/145294-nvidia-dlss-21-delivers-vr-8k-dynamic-resolution-support/ https://youtu.be/upGTctUo93A https://youtu.be/AgFGI8JFo8g https://static.techspot.com/articles-info/2277/images/6.jpg https://in.ign.com/ps5/163088/news/arcadegeddon-first-ps5-game-to-get-amd-fsr-support https://wccftech.com/intel-showcases-arc-alchemist-gpu-performance-xess-raytracing-enabled-calls-xess-better-than-temporal-upscaling/
A Game Tools Engineer from Obsidian joins to discuss Next Gen Hardware and Game Engines. [SPON: brokensilicon = -30% off Windows, dieshrink = -3% off Everything: https://biitt.ly/shbSk] [SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR] 0:00 What got Taylor into game development? 8:01 What does a “Senior Tools Engineer” do at Obsidian Entertainment? 13:22 How are Open World games actually made? How do you even start them? 22:05 What is a "Game engine," and why did Frostbite hurt Bioware? 29:15 Why Studios use Old Game Engines for so long - what's the advantage? 44:23 Are developers able to optimize for Ray Tracing effectively yet? 56:00 When is Ray Tracing worth it? When is 4K worth it? What's the best combination? 1:05:46 Unreal Engine 5 Matrix Demo - What impressed us? What needs work? 1:11:30 Optimizing for AMD v Nvidia v PS5 v XBOX Series X – how important are TFLOPS? 1:20:45 Why isn't dynamic resolution used more in PC Games? 1:25:11 Why do shooters this fall feel half finished? Did COVID hurt 2021's releases? 1:32:36 Halo Infinite vs Battlefield 2042 - Making Good Launch Decisions 1:42:05 Microsoft Buying Obsidian & Bethesda, Game Pass vs Profits 1:51:32 Advice for aspiring game developers 2:17:57 What would you want in a next gen XBOX Series X or PlayStation 6? https://www.linkedin.com/in/taylor-hadden-01a09827 Check out Taylor's Twitter and Tangent Notes: https://mobile.twitter.com/cptn_chillpill https://youtu.be/gr9TORbHA2M https://screenrant.com/battlefield-2042-originally-battle-royale-game-report/ https://youtu.be/mCxHcvtpfAk https://www.techpowerup.com/gpu-specs/geforce-rtx-3090.c3622 https://www.techpowerup.com/gpu-specs/radeon-rx-6900-xt.c3481 https://www.unrealengine.com/en-US/blog/introducing-the-matrix-awakens-an-unreal-engine-5-experience
Welcome to the nonlinear library, where we use text-to-speech software to convert the best writing from the rationalist and ea communities into audio. This is: Are we in an AI overhang?, published by by Andy Jones on the LessWrong. Write a Review Crossposted from the AI Alignment Forum. May contain more technical jargon than usual. Over on Developmental Stages of GPTs, orthonormal mentions it at least reduces the chance of a hardware overhang. An overhang is when you have had the ability to build transformative AI for quite some time, but you haven't because no-one's realised it's possible. Then someone does and surprise! It's a lot more capable than everyone expected. I am worried we're in an overhang right now. I think we right now have the ability to build an orders-of-magnitude more powerful system than we already have, and I think GPT-3 is the trigger for 100x larger projects at Google, Facebook and the like, with timelines measured in months. Investment Bounds GPT-3 is the first AI system that has obvious, immediate, transformative economic value. While much hay has been made about how much more expensive it is than a typical AI research project, in the wider context of megacorp investment, its costs are insignificant. GPT-3 has been estimated to cost $5m in compute to train, and - looking at the author list and OpenAI's overall size - maybe another $10m in labour. Google, Amazon and Microsoft each spend about $20bn/year on R&D and another $20bn each on capital expenditure. Very roughly, it totals to $100bn/year. Against this budget, dropping $1bn or more on scaling GPT up by another factor of 100x is entirely plausible right now. All that's necessary is that tech executives stop thinking of natural language processing as cutesy blue-sky research and start thinking in terms of quarters-till-profitability. A concrete example is Waymo, which is raising $2bn investment rounds - and that's for a technology with a much longer road to market. Compute Cost The other side of the equation is compute cost. The $5m GPT-3 training cost estimate comes from using V100s at $10k/unit and 30 TFLOPS, which is the performance without tensor cores being considered. Amortized over a year, this gives you about $1000/PFLOPS-day. However, this cost is driven up an order of magnitude by NVIDIA's monopolistic cloud contracts, while performance will be higher when taking tensor cores into account. The current hardware floor is nearer to the RTX 2080 TI's $1k/unit for 125 tensor-core TFLOPS, and that gives you $25/PFLOPS-day. This roughly aligns with AI Impacts' current estimates, and offers another >10x speedup to our model. I strongly suspect other bottlenecks stop you from hitting that kind of efficiency or GPT-3 would've happened much sooner, but I still think $25/PFLOPS-day is a lower useful bound. Other Constraints I've focused on money so far because most of the current 3.5-month doubling times come from increasing investment. But money aside, there are a couple of other things that could prove to be the binding constraint. Scaling law breakdown. The GPT series' scaling is expected to break down around 10k pflops-days (§6.3), which is a long way short of the amount of cash on the table. This could be because the scaling analysis was done on 1024-token sequences. Maybe longer sequences can go further. More likely I'm misunderstanding something. Sequence length. GPT-3 uses 2048 tokens at a time, and that's with an efficient encoding that cripples it on many tasks. With the naive architecture, increasing the sequence length is quadratically expensive, and getting up to novel-length sequences is not very likely. But there are a lot of plausible ways to fix that, and complexity is no bar AI. This constraint might plausibly not be resolved on a timescale of months, however. Data availability. From the same paper as the previous point, dataset size rises with the square-root of compute; a 1000x larger GPT-3 would want 10 trillion tokens of train...
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Are we in an AI overhang?, published by Andy Jones on the AI Alignment Forum. Over on Developmental Stages of GPTs, orthonormal mentions it at least reduces the chance of a hardware overhang. An overhang is when you have had the ability to build transformative AI for quite some time, but you haven't because no-one's realised it's possible. Then someone does and surprise! It's a lot more capable than everyone expected. I am worried we're in an overhang right now. I think we right now have the ability to build an orders-of-magnitude more powerful system than we already have, and I think GPT-3 is the trigger for 100x larger projects at Google, Facebook and the like, with timelines measured in months. Investment Bounds GPT-3 is the first AI system that has obvious, immediate, transformative economic value. While much hay has been made about how much more expensive it is than a typical AI research project, in the wider context of megacorp investment, its costs are insignificant. GPT-3 has been estimated to cost $5m in compute to train, and - looking at the author list and OpenAI's overall size - maybe another $10m in labour. Google, Amazon and Microsoft each spend about $20bn/year on R&D and another $20bn each on capital expenditure. Very roughly, it totals to $100bn/year. Against this budget, dropping $1bn or more on scaling GPT up by another factor of 100x is entirely plausible right now. All that's necessary is that tech executives stop thinking of natural language processing as cutesy blue-sky research and start thinking in terms of quarters-till-profitability. A concrete example is Waymo, which is raising $2bn investment rounds - and that's for a technology with a much longer road to market. Compute Cost The other side of the equation is compute cost. The $5m GPT-3 training cost estimate comes from using V100s at $10k/unit and 30 TFLOPS, which is the performance without tensor cores being considered. Amortized over a year, this gives you about $1000/PFLOPS-day. However, this cost is driven up an order of magnitude by NVIDIA's monopolistic cloud contracts, while performance will be higher when taking tensor cores into account. The current hardware floor is nearer to the RTX 2080 TI's $1k/unit for 125 tensor-core TFLOPS, and that gives you $25/PFLOPS-day. This roughly aligns with AI Impacts' current estimates, and offers another >10x speedup to our model. I strongly suspect other bottlenecks stop you from hitting that kind of efficiency or GPT-3 would've happened much sooner, but I still think $25/PFLOPS-day is a lower useful bound. Other Constraints I've focused on money so far because most of the current 3.5-month doubling times come from increasing investment. But money aside, there are a couple of other things that could prove to be the binding constraint. Scaling law breakdown. The GPT series' scaling is expected to break down around 10k pflops-days (§6.3), which is a long way short of the amount of cash on the table. This could be because the scaling analysis was done on 1024-token sequences. Maybe longer sequences can go further. More likely I'm misunderstanding something. Sequence length. GPT-3 uses 2048 tokens at a time, and that's with an efficient encoding that cripples it on many tasks. With the naive architecture, increasing the sequence length is quadratically expensive, and getting up to novel-length sequences is not very likely. But there are a lot of plausible ways to fix that, and complexity is no bar AI. This constraint might plausibly not be resolved on a timescale of months, however. Data availability. From the same paper as the previous point, dataset size rises with the square-root of compute; a 1000x larger GPT-3 would want 10 trillion tokens of training data. It's hard to find a good estimate on total-words-ever-written, but our library of 130m...
Today's guest has extensive experience developing on PC, Switch, PlayStation, XBOX, and Mobile! We discuss the business behind games, FSR, DLSS, Nvidia vs RADEON, Zen vs Intel Core, & more! [SPONSOR for cheap Windows & Gaming Keys: https://www.cdkoffers.com/] 25% software discount code: brokensilicon 3% EVERYTHING discount code: dieshrink Windows 10 Key: https://bit.ly/2vfKucI 0:00 Bryan Heemskerk's Lisa Su Pixel Art 5:22 Comparing PS3 & XBOX 360 Hardware 15:21 Bryan's Education & Background - From Art School to Game Development 20:53 Mobile Gaming's Collapse of Quality in 2010 26:23 RDR2 has 5+ Horse Artists - Rising Game Development & GPU Costs 34:12 How will Game Studios evolve over the next 5 years? Bigger or Smaller? 41:14 Dev's thoughts on Ray Tracing, AMD vs Nvidia Hardware Scheduling 49:30 Did devs like Vega or Pascal more? - GPU Architecture Weaknesses 58:20 Is the RX 6900XT or RTX 3090 Hardware "stronger" long term? 1:03:07 Is Ray Tracing even worth it? 1:10:59 Is the Resolution debate obsolete? What will devs spend TFLOPs on in the future? 1:16:11 Do Developers really need more RAM? What specs would Bryan Improve? 1:23:13 How many Cores do PC Gamers need to be "Future Proofed"? 1:30:19 How will Memory Evolve in Consoles & PC Gaming Hardware? 1:35:41 How do Studios plan for future hardware? Has AMD changed game development? 1:43:16 Common mistakes in game programing? Are Publishers "the bad guy?" 1:51:23 Developers thoughts on Switch OLED Announcement 1:58:13 Why is Sony porting PS5 games back to PS4? Is this a mistake? 2:04:25 AMD FSR & DLSS - What do developers think? Were Tensor Cores a mistake? 2:10:13 Thoughts on the Techtuber Space LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/ Bryan made the Lisa Su Pixel art: https://twitter.com/tekwendell/status/1314244123654844416 Bryan's studio: http://massdmg.com/ Dave Eggleston Episode: https://youtu.be/mCxHcvtpfAk Switch Video: https://youtu.be/XYJOJj40ONQ https://www.digitaltrends.com/computing/40-teraflops-tim-sweeney-epic-photo-realism/ https://pcper.com/2017/06/deux-ex-mankind-divided-frame-breakdown/
Game Pass vs Exclusives. New features vs Big Numbers. Green vs Blue. Tom & J.R. discuss the differing strategies from Microsoft and Sony’s next gen consoles. How can the PlayStation 5 make it’s proven model succeed again? How can XBOX Series X make it’s new business model endure? [SPONSOR: https://www.cdkoffers.com/] 25% software discount code: brokensilicon 3% discount code for everything: dieshrink Win10 pro oem key 13$: https://bit.ly/2Wdfghh Win10 Home oem key 11$: https://bit.ly/3dsbSFi Win10 pro oem key FOR 2PC 20$: https://bit.ly/36DFHAB Office 2019 key 29$: https://bit.ly/2WdfBAz Win10 pro oem+Office 2019 41$: https://bit.ly/3ea83Vo 0:00 J.R.’s Background 5:20 Console vs PC Gaming Tech Writers 18:10 Do Specs win console wars? 23:30 Why did the SEGA Dreamcast fail – Was it ahead of its time? 29:01 Learning the wrong lessons from PS3 & XBOX One 37:36 Overcorrecting for Fanboys 43:11 Tunnel Vision can cause good ideas to become bad ideas… 46:13 XBOX vs Sony’s strategy. Exclusives vs Game Pass. 56:14 How Sony could screw up with what used to be good decisions 1:09:10 RTX 3070 & Ampere vs Consoles 1:20:00 TFLOPs vs Gaming Performance 1:34:50 SSD Prices 1:39:33 How much does the PS5 5 cost to make? Cost to buy? 1:45:20 Comparing Sony to Intel & Nvidia 1:57:45 Final Reader Mail J.R.’s Channel: https://www.youtube.com/channel/UCDMF4SaMIIfltWQcLTrYMrw https://youtu.be/KHLfCFMKxPg https://www.gamesradar.com/no-ps5-related-news-this-week-sony-pours-cold-water-on-state-of-play-rumours/ https://www.theverge.com/2020/9/7/21426800/xbox-series-s-price-design-photo-leak-lockhart https://twitter.com/Xbox/status/1303230071033880576 https://www.thesixthaxis.com/2020/09/08/ps5-pre-order-price-release-date-game-playstation-5/ https://www.pushsquare.com/news/2020/09/poll_how_much_are_you_willing_to_pay_for_ps5 https://wccftech.com/xbox-series-x-1tb-ssd-expansion-to-cost-220-rumour/
On this episode of First Ring Daily, Galaxy has a new Fold, RTX has more Tflops, and consoles can be a good value.
Epic is being sued by Coral Castle, the XBOX Series S is reportedly clocking in at just 3.9 teraflops and what are the unique benefits to mobile, PC and console gaming? This week on the Game Deflators podcast John digs into the week's hottest stories alongside @Daniecae and @MrGreenElite of The Next to Nothing Podcast. Rounding off the episode, the trio of gamers play a classic in Doom for the Super Nintendo. With so many ways to play this epic video game, is it worth the $30+ tag to own a loose cart? Want more Game Deflators content? Visit www.TheGameDeflators.com Articles Coral Castle Lawsuit Xbox Series S at 3.9 Tflops? Mobile, PC and Console Gaming Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Guest Podcast: The Next to Nothing Podcast Game Deflators Logo Created by J_Ricks_Art Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Essa semana está ON FIRE. Tech várias empresas moveram seus peões no tabuleiro, enquanto que em games a diplomacia acabou e o arranca-rabo judicial está em pleno desenrolar. Tem até aniversário no videocast de hoje, que promete ser um dos mais animados. O programa de hoje será apresentado por Diego "Carequinha da Views" Kerber (@kerberdiego), Carlos "Benchmarks Importantes" Estrella (@carlosfestrella) e Mateus "Na paz de Hanso" Mognon (@supermognon). Tech Intel Xe alcança impressionantes 42 TFLOPS em uma única placa Intel vai usar processo SuperFin com processadores Tiger Lake Placa de vídeo para games Intel Xe-HPG deve chegar em 2021 com RayTracing NVIDIA GeForce RTX 3000 deve ser apresentada no dia 31 de agosto RTX 3080 Ti pode ser a placa de vídeo Nvidia com mais memória gráfica até agora Micron confirma NVIDIA GeForce RTX 3090 com memória GDDR6X de 12GB Games Apple anuncia retirada de Fortnite da App Store Fortnite sai da Play Store, mas ainda pode ser baixado na Galaxy Store e site da Epic Apple será investigada por restringir xCloud e Facebook Gaming na App Store PlayStation 5 estaria com dificuldades de rodar os jogos na resolução 4K nativa [Rumor] É mentira que o PS5 não está conseguindo rodar games em 4K Xbox Series X será lançado em novembro, revela Microsoft Halo Infinite é adiado para 2021 e não chegará com
V 35. časti podcastu sme sa porozprávali o spoločnosti Crytek, o konzole Xbox Lockhart, o tom, čo chce kúpiť Sony a o tom, že peniaze nezaručujú úspech
Xbox Series X Release Date: November 2017 Brand: Microsoft Storage capacity: 1 TB Release price: TBD (499 most likely) Console Specs: CPU: 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT) 7nm. GPU: 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2. Memory: 16GB GDDR6. Storage: 1TB custom NVMe SSD. Optical drive: 4K UHD Blu-ray. Ports: HDMI 2.1 output, 3x USB 3.2, networking port, expanded storage slot, power input. 120 fps support. Disk drive
Dan and Ross tackle recent gaming news such as next-gen console specs, Gamestop's PR nightmare, real sports going virtual, and much more.
Dan and Ross tackle recent gaming news such as next-gen console specs, Gamestop's PR nightmare, real sports going virtual, and much more.
Nesse episódio, Bruno Carvalho, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falaram sobre a revelação das especificações do PS5, janela de lançamento do Xbox Series X, rumores sobre o futuro de Silent Hill e outras franquias da Konami, e mais. Duração: 116 min Comentados: DF Direct: Hands-On With Xbox Series X + Impressions + Xbox One X Size Comparisons!Xbox Series X Complete Specs + Ray Tracing/Gears 5/Back-Compat/Quick Resume Demo Showcase!The Road to PS5Mapa com os incidentes em Raccoon City Vídeos: Trials of Mana - The Sacred Sword Trailer Resident Evil - Raccoon City Incident ReportNintendo Switch - Indie World Showcase 3.17.2020Gabe Newell fala sobre o passado, presente e futuro da Valve Jogos da QUByte no eShop: Vasara Collection99Vidas: Definitive EditionBox Align Zen Chess Collection
Nesse episódio, Bruno Carvalho, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falaram sobre a revelação das especificações do PS5, janela de lançamento do Xbox Series X, rumores sobre o futuro de Silent Hill e outras franquias da Konami, e mais. Duração:… Continue Reading →
Corona Time-Younger people are at serious risk for corona virus:https://thehill.com/policy/healthcare/488325-cdc-data-show-coronavirus-poses-serious-risk-for-younger-people -1 and 5 people between the ages of 19-45 who get the virus have to be admitted to the hospital.- Younger people don’t die but if you get it bad then you will be living with a damaged lung or other organ 40% of the people who need to be hospitalized are people between the ages of 19-54- Half of the people that have been put into the intensive care units have been younger people https://www.nytimes.com/2020/03/18/health/coronavirus-young-people.htmlSenate Passing COVID-19 Relief Bills:https://www.politico.com/news/2020/03/18/congress-emergency-coronavirus-stimulus-package-135444?cid=apn -To save small businesses and affected industries -“Warp speed” -Treasury Dept floating option to send $1000 checks to be sent to all Americanshttps://time.com/5803671/paid-leave-imminent-coronavirus/Companies with less than 500 employees are forced to pay employees for two weeks of quarantine pay -80 hours total for full time employees -For hourly workers, an amount equal to how many hours they work in a two week timeTrump signed a law into effect to let the military speed up production of medical supplieshttps://www.imperial.ac.uk/media/imperial-college/medicine/sph/ide/gida-fellowships/Imperial-College-COVID19-NPI-modelling-16-03-2020.pdfXbox Series X:CPU: 8x AMD Zen 2 Cores at 3.8 GHz LockedGPU: 12 TFLOPs 52 Compute Units at 1.825GHz LockedMemory (RAM): 10GB @ 560 GB/s 6GB @ 336 GB/sDisc Drive: 4K UHD Blu-ray DriveInternal Storage: 1TB Custom NVMe SSDExpandable Storage: 1TB Expansion CardsThanksgiving release datePS5CPU: 8x AMD Zen 2 Cores at 3.5GHz VariableGPU: 10.28 TFLOPs 36 Compute Units at 2.23 GHz Variable Exclusive cores that specifically handle the high load things such as ray tracingMemory (RAM): 16GB @ 448 GB/sDisc Drive: 4K UHD Blu-ray DriveInternal Storage: Custom 825GB SSD Custom storage controller that handles high loadsExpandable Storage: NVMe SSD Slot
Sony quiere acabar de una vez por todas con Microsoft. Los analistas del mercado vaticinan que la firma japonesa presentará dos consolas PS5 (la versión estándar y Pro) para acabar con las pretenciones de la Xbox Series X.Nuevos rumores apuntan a que Sony lanzará dos consolas PS5 este mismo año, la versión base y una supuesta PS5 Pro que estará dedicada a ejecutar videojuegos a resolución 8K.La lógica es la siguiente. La Xbox Series X de Microsoft tendrá 11,8 TFLOPs de potencia gráfica mientras que la PS5 tendrá 12,6 TFLOPs. Para anticiparse a un supuesta versión más asequible de la máquina de Microsoft (llamada Xbox Series S, según rumores), Sony lanzaría la misma versión para PS5.Entonces, lo que conocemos ahora como PS5 vendría a ser la PS5 Pro. Se especula, incluso, que la consola tendrá 9.2 TFLOPs de rendimiento bruto en GPU.#PS5 #Sony #PlayStation
Una semana más y hablamos de las nuevas especificaciones de la Xbox Series X. Game On! Notas del Episodio: https://sumpodcast.blogspot.com/2020/02/semana-gamer-96.html ¡Suscríbete Ya! Estamos en todas partes para que puedas escucharnos cuando quieras y donde quieras. Enlace a todas las formas de escuchar el podcast y las redes sociales: https://sumpodcast.blogspot.com/2019/01/enlaces-todas-las-formas-de-escuchar-e.html Todo el material de terceros fue usado bajo la condición de “Fair Use”.
Heute geht es in der Plauderecke um die Xbox Series X mit 12 TFLOPS denn diese wurde nun bestätigt und GeForce Now, Stadia, LTE der Telekom und um etwas ARK. Viel Spaß mit dieser Folge! :)
recorded on 3/22/2019Headliners From Software new IP Sekiro: Shadows Die Twice launch today! The reviews are at an 89 (MetaCritic)· Here are some impressions on it with some gameplay in the background Google had their keynote at GDC on Tuesday and unveiled its game streaming platform Stadia (Google)· The datacenter is the platform and is boasting 10.7 TFLOPS which is more than the Xbox One X· Features like State Share, Crowd Play, Style Transfer ML, and Stream Connect were highlighted· Various console controllers like DualShock, Xbox, and Switch will be compatible with Stadia· The Stadia controller has a capture/share and Google Assistant buttono The Google Assistant button allows players to search for something in game they are stuck on and pull up helpful YouTube videos without leaving the gameo The controller is connected via Wi-Fi not to the system to reduce lag· Google also announced its own 1st party studio in Stadia Games and Entertainment· Google has partnered with Unreal and Unity engines and physics engine Havok along with others· Google claims that Stadia will support 4K 60 fps gaming at launch with 8K 120 fps in the future· Stadia will also implement full cross-platform play as long as platform holders opt into it· Stadia will launch later in 2019 in the US, UK, Canada, Europe with more info in the Summer Little Bits The Xbox One S All Digital Edition launches May 7, it is the industry’s first discless console (The Verge)· The All Digital Edition looks exactly the same but is missing the disc drive and eject button· The console will come preloaded with Forza Horizon 3, Sea of Thieves, and Minecraft· There is no word on pricing but an ideal price would be between $150-$190· RUMOR: Xbox may offer option to pick games to ship with the console upon purchase Apex Legends Season 1 launched on Tuesday revealing first Battle Pass and new legend Octane (IGN)· All the rewards in the Battle Pass are attainable from playing the game· All the rewards from Battle Pass 1 in Season 1 can only be earned while season 1 is live· Also some balancing with guns, legends, and legend abilities Overwatch League is adopting Home-and-away teams for a city based competition· In 2020, teams will start playing in their local areas· This makes OVerwatch league the first major esports league to feature a city-based model· Potential big effect on esports in general. Brings competitive gaming more into the mainstream Nintendo Nindies Showcase happened on Wednesday and a few highlights are below (Nintendo)· Cuphead is shooting his way over to Switch and will be available on April 18 w/ Xbox live support· My Friend Pedro comes to Switch as an exclusive in June· RAD comes to Switch this Summer and is the new game by Double Fine….could be good for kids· Creature in the Well is a pinball inspired action game rele
election disappointment aws re:invent 2016 sold out reserved seating predictions? go/python/lambda swift web on ECS working with google cloud appengine serverless map/reduce pywren Extracting 25 TFLOPS from AWS Lambda making s3 (almost) as fast as local memory Ad Hoc Big Data Processing Made Simple with Serverless MapReduce lambda-refarch-mapreduce Nordstrom serverless-artillery
This week: we’ve canceled our MacBook Pro order! It’s true, and we’ll you why... Plus: we compare new MacBook Pro’s performance to older models and similarly priced machines; Apple call it quits on external displays; and, the end of an era—one of Mac’s most iconic features gets retired. This episode supported by Casper’s American-made mattresses have just the right amount of memory foam and latex, and people everywhere love them. Learn why and get $50 towards any mattress at Casper.com/cultcast. CultCloth will keep your iPhone 7, Apple Watch, Mac and iPad sparkling clean, and for a limited time you can get 20% off your order with code JETBLACK at CultCloth.co. We also want to give Kevin MacLeod at incompetech.com a thanks for the great music you hear on today's show. On the show this week @erfon / @bst3r / @lkahney Professional Mac Users' Complaints List Grows After 'Disappointing' Apple Event http://www.macrumors.com/2016/11/02/professional-mac-users-complaints-grow-apple-event/ It seems like everyone’s pissed! This week’s notes and links Hiked prices really make you think about what you’re getting, especially compared to how much better it is to what you already have (or what’s available on the market). Raw Power differences/Speed increases in new MBP (compared to 2012 model) We specs aren’t everything as Apple optimizes everything. Felix Schwarz on twitter CPU Only ~30% increase in Geekbench Single and MultiCore increases if buying the same speed processor you have no. Skylake processors are already a year old, but Kaby lake isn't due out until January and Cannonlake due in 2017 as well. GPU You get 100-180% increase in GPU performance over 2012 dedicated GPUs AMD Pro 400 series is used for low power consumption. 4 year old architecture. it’s a mobile version of a budget graphics card AMD claims "the thinnest graphics processor possible” ideal for artists, designers, photographers, filmmakers, visualizers Not on par with Nvidia GPUs Nvidia’s budget card, GTX 1060, performs at 4.2 teraflops a second vs AMD Pro 460’s 1.8 Teraflops. 455’s 1.2 Tflops 450’s 1 Tflop. Nickel and dimed New cables or dongles for all your USB devices, your iPhone, your peripherals and Thunderbolt 2 devices, maybe your existing monitor. No power brick extension cable. Funny enough, Phil Schiller noted the new MacBook Pro still has a 3.5mm headphone jack because it is a "pro machine," but lacks an SD card reader because it's a "cumbersome" slot best left to adapters or wireless transfers. Take into account the $400-$500 price increases, it’s hard to get on board. Next year’s upgrade will address a number of my concerns Much newer Intel CPUs. More availability of USB C and Thunderbolt 3 tech. Lower prices. Touch Bar bugs worked out (if any). Cheaper SSD upgrades. Again, specs aren’t everything. Apple says the new MacBook Pro has: 130% better 3D graphics performance. 60% better gaming performance 57% better video editing performance Performance comparison of the 2012 and 2016 15” Retina MacBook Pro https://pbs.twimg.com/media/Cv-JmoDWYAAlMp7.jpg:large MacBook Pro’s two biggest problems may get fixed in 2017 http://www.cultofmac.com/452087/macbook-pros-two-biggest-problems-may-get-fixed-2017/ The KGI Securities analyst told investors in a recent note that he expects Apple will bring big price-cuts to the MacBook Pro along with some internal upgrades. Kuo also claims the 2017 update will finally give the MacBook Pro up to 32GB of RAM. KabyLake CPUs will be used if Intel’s Cannonlake chips aren’t ready. That will keep max RAM support at 16GB for another year. Price cuts on the next MacBook Pro won’t arrive until the second half of 2017 though. Apple is officially done making displays http://www.cultofmac.com/451644/apple-officially-done-making-standalone-displays/ Buster The days of Apple making its own stand-alone displays for the Mac Mini and Mac Pro are dead. Apple revealed a new 5K 27-inch Thunderbolt 3 display during its “Hello Again” keynote yesterday, only instead of being made by Apple, the company partnered with LG to create the monito The Verge editor-in-chief Nilay Patel tweeted that, after asking about it at the Hello Again event, was informed by Apple that “it’s out of the stand-alone display biz.” Apple did add some tech to LG’s display so that it integrates better with Macs. You can adjust the brightness settings on the LG 5K UltraFine display from your Mac, rather than pushing buttons on the display itself. $1300, or $700 for a 4K model 2016 MacBook Pro loses the iconic startup chime http://www.cultofmac.com/451891/unlikely-origins-macs-startup-chime/ The new MacBook Pro jettisons the iconic F-sharp sound Apple uses to show a Mac is booting up. The use of an arpeggiated chord when you started your Mac dates back to the Macintosh II, when software engineer Mark Lentczner incorporated it into the system. The sound was later revised by Jim Reekes, Apple’s senior software engineer in charge of the audio and system sounds, during the 1990s. Over the years, its tone has changed further and the instrumentation has also varied, The reason for getting rid of the sound instead has to do with the fact that the new laptops now turn on from a fully switched-off mode if they’re opened — meaning you can save all that energy you would otherwise have expended pressing the power button. There’s hope! You can reactivate the sound via a terminal command. Nvidia GTX 1060 Laptop vs Desktop Benchmarks – Is Pascal Really a Game Changer? http://digiworthy.com/2016/09/26/nvidia-gtx-1060-laptop-vs-desktop-benchmarks/ How to restore Mac startup chimes on 2016 MacBook Pro http://www.cultofmac.com/452075/restore-macs-startup-chimes-2016-macbook-pro/ How Faster are the Intel processor and Radeon Pro 450 / 455 / 460 GPU on the New MacBook Pro 15 2016? https://www.techwalls.com/new-macbook-pro-15-processor-radeon-pro-gpu/ Apple Has Received More Online Orders for New MacBook Pro Than Any Previous Generation http://www.macrumors.com/2016/11/02/phil-schiller-new-macbook-pro-interview/
Dans cette première partie de l'épisode 28 : les Actus ! Guillaume Vendé est (encore) papa ! Du coup il prend quelques vacances anticipées en famille et il passe temporairement le flambeau de l'animateur... Devinez à qui ? Avec Guillaume Poggispalla qui nous raconte ce qu’on a raté durant cette longue éclipse : Le Computex 2016, des trucs à dire ? Des robots dont vous voulez vous moquer ? (Zenbo !) L’E3 dans la Cité des Anges - L’absence de la NX ? les nouvelles XBox One avec plein de Tflops dedans ? Le super calculateur le plus puissant du monde est chinois avec des puces chinoises ! 咕咕咕 ! ("ger ger ger"… cocorico en chinois !) Le premier processeur à mille mignons petits cœurs ! ARM dévoile les prochains CPU Cortex-A73 et GPU Mali-G71. Plus mieux que meilleur ! Avec Plumes, le réseaux Wifi maillé à prix léger… Ce n’est pas le premier, une nouvelle tendance ? Et maintenant, des caméras microscopiques... Le rêve de tout paparazzi: des caméras invisibles à l’œil nu !
Mike and Ting talk about the E3 2016 platform owner presentations. Discuss: @lostlevelsclub /r/lostlevelsclub mike.and.ting@lostlevels.club Watch us play on Twitch! Show Notes: Dead Rising 4 E3 Announcement Trailer (YouTube) Xbox Play Anywhere Final Fantasy XV Boss Fight Stage Demo - E3 2016 (YouTube) We Happy Few - Official E3 2016 Gameplay Trailer (YouTube) Xbox Design Lab (custom controllers) Xbox One S (with internal IR blaster to replace Kinect) The Simpsons - Hank Scorpio (YouTube) Project Scorpio Nvidia GTX 1080 (9 TFLOPS) vs GTX 1070 (6.46 TFLOPS) Resident Evil 7 biohazard: On PS4, PS VR January 24 Introducing Batman: Arkham VR — Be the Batman The Last Guardian - E3 2016 Trailer (YouTube) Crash Bandicoot is Back with a PS4 Remaster - E3 2016 (YouTube) Hideo Kojima Presents: Death Stranding - E3 2016 (YouTube) Detroit: Become Human - E3 2016 (YouTube) God of War PS4 Gameplay with Behind the Scenes Info (YouTube) Horizon Zero Dawn - E3 2016 Gameplay Video (YouTube) Nintendo Treehouse: Live at E3 (YouTube) Zelda: Breath of the Wild - Spread Fire with Burning Sticks Zelda: Breath of the Wild - Stop Time and then Release Momentum Robot Soldier - Laputa - Castle in the Sky (YouTube) Zelda: Breath of the Wild - Fighting a Guardian (YouTube) E3 2016: Zelda: Breath of the Wild Can Be Beaten Without Completing the Story
L'évènement : la GTC, GPU Tech Conference (présenté par NVIDIA) NVIDIA présente son Tesla Pascal GP100, une grosse pupuce pour le HPC. NVIDIA présente le DGX-1 : une (grosse) boite, 8 Tesla, 170 TFlops, 129000$ et des superpouvoirs. C’est pas moi qui le dit: “Huang said in a press release. "The DGX-1 is easy to deploy and was created for one purpose: to unlock the powers of superhuman capabilities and apply them to problems that were once unsolvable.” NVIDIA en profite pour mettre à jour son offre de deep learning cuDNN et CUDA 8. NVIDIA va propulser les voitures autonomes de la roborace. NVIDIA propose du ray tracing en temps réél en VR ! NVIDIA proposera aussi du shading multirésolution avec et sans VR ! NVIDIA aide Chuck Norris à libérer la Corée du Nord du joug communiste. NVIDIA ramène la paix dans le monde, soigne le cancer, les caries dentaires, éradique les moustiques et inspire à Bono sa plus belle chanson. Actualités Soldes : Foxconn rachète Sharp. Les Japonais jettent-ils l’éponge sur les semi-conducteurs ? Retour au source de la CDC : les améliorations architecturales des CPU au fil des années et ce que pourrait nous réserver l’avenir. Le VISC : Virtual Instruction Set de Soft Machines, ou comment optimiser l’utilisation des transistors disponibles. Courses de (très très très) petites voitures : la NanoCar race. Un mot sur la nanotech ? Nano particules, nano structures et peut-être un jour, les nano machines... C’est un (trop) vaste sujet... En parlant de nanotech, des boites quantiques en entrée de gamme pour plus de couleurs. Merci Philips ! Et d’ailleurs c’est quoi donc les boites quantiques ? Laver la lumière plus blanche que blanche ? Bien sûr, puisqu’elle n’est jamais blanche... Focus : comment marche Shazam ? De même, la décomposition spectrale de la lumière en astronomie. Les spectres d’émission des atomes dans les étoiles qui donnent leurs compositions. La généralisation à d’autres signaux, séries de Fourier, transformation de Fourier. L’exemple du son : qu’est-ce qu’une note de musique ? Différents instruments donnent la même note sans donner le même son. Le cas Singstar (ou U-Sing, ou Lips, ou Whatever...), parce que le karaoké, c’est important. Utilisation dans la compression audio, le filtrage, et pourquoi les personnes âgées trouvent que la musique des jeunes est pourrie. En 2D aussi, utilisation dans le compression jpeg, un mot sur les ondelettes, décomposition des fonctions dans des bases variées, adaptées à chaque besoins. Le spectrogramme, empreinte d’une chanson et principe de Shazam. Participants Dr Guillaume alias Guillaume Poggiaspalla Emmanuel Vendé (@EmmanuelVende) Présenté par Guillaume Vendé (@GuillaumeVendé)
Flash news L'UHD pas crackable ? Et la connexion internet obligatoire ? Je boycotte ! Des disques durs à l'hélium bientôt disponibles. La lithographie à UV extrême arrive. Doucement. Très doucement. Le raspberry Pi 3. Encore plus puissant (dans les 50%). Zut, j'aurais dû attendre avant de prendre un 2… AMD tease un monstre de puissance au format console. DX12, 4K et VR ready. 12 TFlops, Prix non communiqué … AMD veut standardiser le GPU externe. Moi, trouve ça cool. Depuis 2009. Actualités Une brigade du precrime en chine ? Mais sans les mecs chelous dans la piscine (je crois....) minority report (s. spielberg http://www.imdb.com/title/tt0181689/) Bitcoin : la blockchain à la croisée des chemins. Qui est le maillon faible ? Une batterie contre le réchauffement climatique ? Sauver le monde, STEP by STEP Microsoft sabre Astoria et rachète Xamarin “Dossier émulation” avec la famille Vendé L’émulation, c’est quoi donc ? Définition générale, exemples divers. Les jeux vidéo, oui mais pas seulement. Utilisation en développement cross-platform, rétro-compatibilité, etc. Différence avec la virtualisation. Quelques mots là-dessus et pourquoi c’est utilisé dans tous les data-centers. L’émulation, est-ce sale ? Le Swat va-t-il débarquer ? Vais-je brûler en enfer ? Oui, bien sûr. Comment ça marche ? Les difficultés de l’émulation : des puces connues (6502, Z80, 68000) mais une majorité hardware non documenté : retro-engineering. En plus, variabilité dans l’électronique des jeux (puces dans les cartouches, etc.). Les divers types d’émulation : HLE, LLE, frame accurate, cycle accurate, interprétation, recompilation dynamique, etc. Quelles machines pour émuler quoi ? Puis-je jouer à Red Dead Redemption sur mon téléphone ? Niveau de fidélité des émulateurs, exemple BSNES, ou comment avoir besoin d’une machine à 3 Ghz pour émuler une super nintendo… Emuler sur PC, sur Téléphone, sur console (Wii / Xbox, PSP, moddées), un mot sur les consoles “OpenSource” type GP2X. Sur les tablettes de jeux de chez Archos ou JXD. Emuler sur Raspberry Pi : Pi Zéro + retropie = la moins chère des “métamachine” ? La question de l’écran. L’épineuse question de l’affichage… dois-je acheter un tube cathodique aux puces dès maintenant. La réponse est : oui. Mais quand même, les shaders c’est pas pour les chiens… il faut bien que votre GTX 960 serve à quelque chose ! La question de la manette. Je joue au clavier à la Megadrive, vais-je brûler en enfer ? Oui aussi. Emulation vs rétrogaming ? Consoles de salon (BIOS requis occasionnellement, surtout pour les machines à disque) : Atari 2600 : Stella / MESS (Atari 5200 / 7800) Vectrex : MESS Colecovision : NES: Nestopia, FCEUX SNES: Snes9X Megadrive / SMS / 32X: Fusion PC Engine : Turbo Engine / Ootake 3DO : 4DO Neo Geo : FinalBurn / Kawaks ? Playstation : ePSXe Saturn : SSF N64 : Project 64 Jaguar : project tempest Dreamcast : Demul / nullDC Gamecube / Wii: Dolphin Playstation 2: PCSX2 Consoles portables : Gameboy / color / advance : Visual Boy advance VirtualBoy : Mednafen DS : DesMuMe PSP: PPSSPP Neogeo Pocket : NeoPop Lynx : Hand Ordinateurs (souvent, BIOS / OS requis) : TRS -80 : SDLTRS CPC : Caprice ZX Sinclair : Apple II: Macintosh : Basilisk 2 / (Vmac ?) Amiga : WINUAE Atari ST : Steem ? PC DOS : DosBox la console intellivision pour jouer à “space armada” http://www.emu-france.com/emulateurs/5 consoles-de-salon/43-mattel-intellivision/) émulateurs de Fabrice Bellard : qemu (http://wiki.qemu.org/Main_Page) (x86 en javascript dans le navigateur) http://www.bellard.org/jslinux/ émulateurs Thomson (TO8, MO5, …) http://dcmoto.free.fr/ Arcade (peuvent requérir des pack de roms compatibles) : Mame, FinalBurn Alpha, Nebula (model 2), Demul (NAOMI), etc. Les Multimachines: MESS Mednafen