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Also wirklich: die Ballerspiele waren früher dermaßen gnadenlos, dass meine Motivation so schnell weg war wie die drei Schiffe vor dem GAME OVER.Wenn dir die Episode gefallen hat, teile sie doch gern mit deinen Freunden oder abonniere unseren Podcast. Natürlich freuen wir uns auch über Rezensionen oder Bewertungen bei Apple Podcasts, sowie jede Reaktion und Empfehlung von dir.© Videospielgeschichten Podcast
Die ursprüngliche PS4-Version von Days Gone litt unter erheblichen Performance-Problemen, insbesondere einer einbrechenden Bildrate, die den Spielspaß empfindlich störte – ironischerweise mehr als die eigentlichen Zombiehorden. Auf der PS5 lief bereits die ältere Version technisch problemlos, die Remastered-Auflage stellt nun die finale Politur dar. Die Entscheidung, ob das 10-Euro-Upgrade zur PS5-Fassung gerechtfertigt ist, hängt stark von den eigenen Ansprüchen ab, da viele der Detailverbesserungen erst im direkten Vergleich wirklich ins Auge fallen. Ein klarer Pluspunkt ist die überarbeitete, deutlich realistischere Lichtdarstellung, die vor allem nächtliche Erkundungstouren mit dem Motorrad atmosphärischer gestaltet. Neben den zusätzlichen Modi (Horde, Speedrun, Permadeath) sowie der Integration von DualSense und 3D-Audio sucht man nach substanziellen, spielverändernden Neuerungen jedoch vergeblich. Für Liebhaber des Zombie-Shooter-Genres und all jene, die das Original verpasst haben, ist die Remastered-Version sicherlich einen Blick wert. Wer das Abenteuer auf der PS4 jedoch bereits erlebt hat, wird angesichts der eher kosmetischen und inhaltlich überschaubaren Erweiterungen wohl kaum einen zwingenden Grund für ein erneutes Investment sehen.
In this episode, the boys talk about new GH Permadeath completions, AngelCustoms leaving the scene, and Rock Band 3 custom venues and character rigging.
PS This is Awesome: Episode 374 - Doom Drops, Marines Rise, and Oblivion LoomsFred took a break from Octopath Traveler 2 this week, but he did boot up Space Marine 2 to check out the big new free update. We'll dig into his thoughts on that later in the episode. Jake finally beat Robocop: Rogue City and shares with us his specs. He also started playing a game called Anno MutationemNo listener feedback this week—y'all must be as busy as we are. Let's get into what's going on in the world of PlayStation.Bethesda fans, mark your calendars—there's an official Oblivion Remastered announcement coming on April 22. We've been hearing rumors forever, but this is the real deal. Meanwhile, DOOM: The Dark Ages just dropped its official trailer. The game launches May 15, 2025, and the trailer is an interesting mix—starting off pretty story-heavy before unleashing that signature DOOM gameplay, backed by some face-melting metal. You're playing as “The Slayer,” naturally. It looks awesome.There's a new showcase on the scene called Galaxies, focused on indie and first-look games. It streamed exclusively on Twitch and featured titles like SPINE, Firebreak (Remedy's next project), and Clair Obscur. Definitely one to keep on your radar if you're into the lesser-known gems.Sony dropped a teardown video of the PS5 Pro over on the PlayStation Blog if you're into hardware stuff. We also got more details on the Days Gone Remastered, which will feature new modes like Horde Assault: Survival Arcade, Permadeath, and Speedrun mode—sounds like they're giving fans a lot more to sink their teeth into.And for those still curious about Marathon, PlayStation Blog has posted a full gameplay overview. It's worth a look if the recent trailers left you with more questions than answers.Let's dive in.By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
Fancy setting us a gaming challenge? Get in touch here!This week we have returned to the world of Racing and First Person Shooters. Throw those together and add some Time Travel and you have quite the insane racing game on your hands!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Wir haben gerade was gemerkt und wir bitten um Entschuldigung: Wir haben Roguelikes vernachlässigt! Mehrere Folgen ohne Gespräche über Runs, Upgrades, Permadeath und Schwierigkeit!? Das kann nicht sein! Und darum holen wir das diese Folgen nach. Aber sowas von. Wir sprechen über ein Roguelike, das 17 Jahre (!) in Entwicklung war und jetzt einfach mal eines der faszinierendsten Spiele des Jahres ist: Caves of Qud. Dann schauen wir auf den spirituellen Nachfolger von Marcus' absolutem Lieblings-Roguelike, Dead Cells. Es ist das neue Spiel von Motion Twin: Windblown, ein Koop-Roguelike, das wir zusammen im Stream gespielt haben. Und dann wäre da noch Stalker 2: Heart of Chornobyl. Ein Spiel, das genau genommen kein Roguelike ist, aber mit seinen harschen Survival-Mechaniken und einer sehr bewegenden Entwicklungsgeschichte von uns zum Ehren-Roguelike gekürt wird. Unsere Themen Caves of Qud Windblown Unser Stream Die Sache mit den Entwicklern Stalker 2 Rezension von Marcus im DLF Kultur War Game: Die Stalker 2 Promo-Doku Stalker 2 Videoessay Kommentare Kommentieren Falls euch gefällt, was ihr hier hört, könnt ihr uns unterstützen, in dem ihr reichhaltig kommentiert, weiter empfehlt, auf Podcastplattformen rezensiert, unseren Newsletter abonniert oder uns wahlweise auf Steady oder per Direktüberweisung (IBAN: DE33 5002 4024 9815 3904 01, Kontoinhaber: Marcus Richter, Überweisungszweck „indiefresse“ nicht vergessen!) mit Geld bewerft. Unser aktuelles Ziel: HABEN WIR ERREICHT! Bald gibt's Bonusfolgen für alle. Themenvorschläge, Ideen, Wünsche: Sagt uns gerne Bescheid. Cover: © Motion Twin / Collage: Indie Fresse
Fancy setting us a gaming challenge? Get in touch here!In this episode of the Gaming Blender Podcast, Matthew and gust host Beth explore the concept of creating a new video game based on the film Wicked. They discuss the mechanics of movie tie-in games, focusing on puzzles and permadeath, while also navigating the challenges of character dynamics and storytelling. The conversation culminates in the development of a game titled 'The Witches of Wicked', where players solve puzzles linked to songs from the musical.Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
So many Expeditions it's hard to keep up. It has been a boon for our Permadeath characters since Exosuit slots are so precious.
November 2024 Solicits (Marvel, Boom, IDW, Dark Horse, DSTLRY, remaining) Comic Reviews: DC o Jenny Sparks 1 by Tom King, Jeff Spokes Marvel o Giant-Size Thor by Al Ewing, Brian Level, Guru eFX o Miles Morales: Spider-Man Annual by Cody Ziglar, David Baldeon, Dono Sanchez-Almara; Curtis Baxter, Alitha Martinez, Ceci De La Cruz; Danny Lore, Elena Casagrande, Dee Cunniffe o Predator vs. Black Panther 1 by Benjamin Percy, Lee Ferguson, Chris Allen, Sean Damien Hill, Craig Yeung, Erick Arciniega o Venom War: Carnage 1 by Torunn Gronbekk, Pere Perez, Erick Arciniega o Venom War: Venomous 1 by Erica Schultz, Luciano Vecchio, Rachelle Rosenberg o Wolverine: Revenge 1 by Jonathan Hickman, Greg Capullo, Tim Townsend, FCO Plascencia o Marvel Unlimited § Dogpool 4 and 5 by Mackenzie Cadenhead, Enid Balam Boom o BRZRKR: Lost Book of B 1 by Matt Kindt, Ron Garney, Bill Crabtree, Keanu Reeves o Power Rangers Infinity 1 by Sam Humphries, Brandt & Stein, Triona Farrell Dark Horse o Night Club 2 1 by Mark Millar, Juanan Ramirez, Fabiana Mascolo o ‘Patra 1 by James Robinson, Scott Kolins Image o Standstill 1 by Lee Loughridge, Andrew Robinson Titan o Huge Detective 1 by Adam Rose, Magenta King, Minimone Valiant o Archer and Armstrong: Assassination Nation 1 by Fred Van Lente, Emiliano Urdinola, Exequiel Fernandez Roel Dead Sky Publishing o Permadeath 1 by Jonathan Chance, Rafael Lanhellas Magma o Pedestrian 1 by Joey Esposito, Sean Von Gorman, Josh Jensen OGN Countdown o Disneys' Encanto: Time to Shine by Amparo Ortiz, Maria Claudia Di Genova, Andrea Greppi o New Adventures of Turning Red Vol 1: Besties 4ever by Bill Presing, Sloane Leong, Sergio Algozzino o Cuphead Vol 3: Colorful Crack-Ups and Chaos by Zack Keller, Studio Mdhr, Shadn Dickinson, Lauren Affe o Pearl by Sherri Smith, Christine Norrie o Codex Black Vol 2: Bird of Ill Omen by Camilo Moncada Lozano o Godzilla Monster Island Summer Camp by Rosie Knight, Oliver Ono o Avatar: The Last Airbender – The Bounty Hunter and the Tea Brewer by Michael DiMartino, Bryan Konietzko, Faith Erin Hicks, Peter Wartman, Adele Matera o Space Junk by Julian Hanshaw o Sunny-Luna Travelling Oracle by Warren Pleece o Hellaween Vol 2: Spellbent by Moss Lawton News: Mad Cave new manga imprint, Matt Braly graphic novel for Skybound, new Bridget Jones movie, Spader returning as Ultron, Megalopolis controversy Trailers: Lord of the Rings - The War of the Rohirrim Comics Countdown (21 August 2024): 1. Ultimate Spider-Man 8 by Jonathan Hickman, Marco Checchetto, Matt Wilson 2. Nightwing 117 by Tom Taylor, Bruno Redondo, Caio Filipe, Adriano Lucas 3. BRZRKR: Lost Book of B 1 by Matt Kindt, Ron Garney, Bill Crabtree, Keanu Reeves 4. Wonder Woman 12 by Tom King, Tony Daniel, Leonardo Paciarotti 5. Jenny Sparks 1 by Tom King, Jeff Spokes 6. Usagi Yojimbo: Crow 5 by Stan Sakai, Hi-Fi 7. Standstill 1 by Lee Loughridge, Andrew Robinson 8. Superman 17 by Joshua Williamson, Jamal Campbell 9. Redcoat 5 by Geoff Johns, Bryan Hitch, Andrew Currie, Brad Anderson 10. Green Lantern: War Journal 12 by Phillip Kennedy Johnson, Montos, Adriano Lucas
Fancy setting us a gaming challenge? Get in touch here!In this episode of the Gaming Blender, Matt and Scott discuss the concept of a hypothetical puzzle game. They explore the idea of a puzzle game set in space, where the player must fix a fleet of ships in order to complete a quest. The game incorporates permadeath and loot boxes as mechanics. The narrative revolves around humanity's search for a new home in space, with each fleet representing a different country. The player must make strategic decisions based on relationships with other fleets. The game is titled 'Drifting Among the Stars.'Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Al and Aislinn talk about Kamaeru: A Frog Refuge Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:00: What Have We Been Up To 00:12:27: News 00:25:07: Kamaeru 01:02:36: Outro Links Farlands Early Access Go-Go Town Roadmap Updates Garden Witch Life New Trail Len’s Island “Game Modes” Update Wind Story Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:35) Al: My name is Al. (0:00:36) Aislinn: my name is Aislinn. (0:00:38) Al: And we are here today to talk about frog games. (0:00:40) Aislinn: Woooo! (0:00:45) Al: Transcripts are available on the show notes and on the website, as always. (0:00:49) Al: Welcome, Aislinn. (0:00:50) Al: Welcome back, I should say. (0:00:52) Al: Your second time on the pod. (0:00:52) Aislinn: Yeah, thanks for having me back. (0:00:56) Al: Good to have you. (0:00:58) Al: I’ve brought Eslan on the pod to… (0:01:01) Al: …talk about Kamayru, is that how you say it? (0:01:04) Aislinn: Yeah, Kameiru! Gosh, I, uh, I’m gonna, I’m gonna withhold. I’m gonna withhold. I have many opinions about this game. (0:01:12) Al: Yeah, we’ll get to that. We’ll get to that. It’s important. We need to get through the (0:01:13) Aislinn: Yes, we know! (0:01:15) Aislinn: I know, I know, I know! (0:01:16) Al: process. So that’s what we’re going to talk about. I personally haven’t played Camaro, (0:01:18) Aislinn: Okay. (0:01:22) Al: but Aislinn has. So we’re going to talk about that later on. Before that, we obviously have (0:01:32) Al: some news. Oh, I should note, this is the last episode that has news for the next three (0:01:39) Al: episodes because this is the last one. (0:01:42) Al: And before I go away for a wee while. (0:01:45) Al: So the next three episodes won’t have news. (0:01:48) Al: They will be our special. (0:01:49) Al: Do I announce? Yeah, let’s announce it now. (0:01:51) Al: The next week we will be starting off Dave the Diver month. (0:01:56) Al: So that is a full month focusing on Dave the Diver. (0:02:00) Al: So I’m very excited for people to hear what we’ve got cooked up. (0:02:05) Al: I hope I’m not overdoing it and we’re not completely. (0:02:09) Al: over focusing on a game. (0:02:12) Al: When I had this idea, I thought it was fantastic, so stay tuned for four episodes of Dave the (0:02:17) Al: Diver starting next week. (0:02:18) Aislinn: Honestly, that sounds wonderful. (0:02:21) Aislinn: It sounds perfect. (0:02:22) Al: Have you played that game? (0:02:22) Aislinn: It sounds… (0:02:23) Aislinn: I have not, but also it just sounds wonderful to have something like that just for holiday (0:02:27) Aislinn: in general and just have something focused on one game. (0:02:31) Aislinn: It sounds nice. (0:02:32) Aislinn: It sounds like a nice change of pace. (0:02:32) Al: Yeah, last year we did Fishing Month, so we had four episodes on fishing and various different (0:02:34) Aislinn: Oooooooh! (0:02:40) Al: things. There was a debate on the best fishing minigame, though I think we covered Dredge, (0:02:46) Al: which is not our usual kind of game, and stuff like that. And yeah, this year is Dave the (0:02:52) Al: Diver Month, so coming soon. But that’s not what we’re talking about just now. Before (0:02:55) Aislinn: Soon. (0:03:01) Al: we get into the news and (0:03:02) Al: the news. (0:03:04) Aislinn: um melting because it’s just really it’s genuinely I feel like it’s been an endless just heat wave (0:03:13) Aislinn: here in new york um it’s just so hot all the time my cat is melting i’m melting everything (0:03:21) Aislinn: is melting it’s just hot 90 degrees what is that in celsius I don’t know it’s 90 degrees fahrenheit (0:03:28) Aislinn: and it’s humid and it’s just hot that’s yeah it’s hot (0:03:30) Al: That is 32. (0:03:34) Al: Yeah, yeah. (0:03:35) Aislinn: Sun blazing just melting but otherwise (0:03:39) Aislinn: To talk about gaming wise what I’ve been up to not as much as I would like to (0:03:45) Aislinn: Be up to with gaming just because life has been busy as well in general between work and just other (0:03:52) Aislinn: Obligations in life in general, but when I am playing a game I have been now currently cycling through (0:04:00) Aislinn: Magical delicacy, which just which just came out recently (0:04:04) Aislinn: is a (0:04:06) Aislinn: platformer game with witches and cooking and (0:04:10) Aislinn: Actually, it might be a nice game to talk about on this podcast as well at some point (0:04:15) Aislinn: Because it’s also an accessibility game. So it’s like kind of it’s not necessary (0:04:19) Aislinn: I don’t know if I would consider it a cottagecore game, but there is cooking there is decorating (0:04:23) Aislinn: they (0:04:24) Al: Look, we sure are in all kinds of games. (0:04:29) Aislinn: But it like just came out and I play like a couple hours of it so far and it’s really cute (0:04:35) Aislinn: But I’ve been playing a little bit of that I’ve been playing spider-man 2 which is a completely different game for magical delicacy (0:04:41) Aislinn: I’ve been playing oh so good so far so good so far. I’ve also been playing (0:04:42) Al: a good game though. Good game. I love how they did because like, did you play the other (0:04:49) Aislinn: I did I did I’m so I’m playing the entire series all the way through back to back to back (0:04:49) Al: two Spider-Man games? Nice. That’s a lot to go through without a break. I played them (0:04:56) Aislinn: It is but I’m having such a good time (0:04:59) Aislinn: You (0:05:00) Al: when they came out. So I played the Marvel Spider-Man and I really enjoyed it. It was (0:05:05) Al: so much fun. And then when Miles Morales came out, I was like, this is so great. (0:05:12) Al: It’s better because you have the extra powers. And personally, I thought it was like a more (0:05:17) Al: compact game. People were like, “Oh, it’s too short.” And I’m like, “No, it’s not (0:05:18) Aislinn: Yeah (0:05:20) Al: too short. It’s perfect. Perfect length.” I mean, buy these things and sell them second (0:05:21) Aislinn: Yeah, no, it was perfect it was honestly perfect (0:05:23) Aislinn: Maybe it’s a little bit short for its price (0:05:26) Aislinn: But like as someone that didn’t pay for it and had no frame of concept of what it costs. I had a great time (0:05:32) Aislinn: time. (0:05:33) Al: hand, right? That’s what I do. I did that for all three Spider-Man games. I’ve bought (0:05:38) Al: them and then sold them like three weeks later when I finished. (0:05:42) Al: But what I found really interesting was I was wondering how they were going to make (0:05:46) Aislinn: Yeah, that’s true. That’s very true. (0:05:51) Al: Spider-Man 2 not just make you want to be Miles all the time, because Miles was, before (0:05:56) Aislinn: Mm-hmm. (0:05:58) Al: Spider-Man 2 objectively, the better Spider-Man to play as, because he has all of the powers (0:06:01) Aislinn: Oh my god, yes. (0:06:03) Al: and more. (0:06:04) Al: And so I was like, “How are they going to make you want to be Peter Parker?” (0:06:08) Al: And they figured it out with the Venom stuff. (0:06:10) Aislinn: Woo, yeah, it’s so cool. It’s so cool. (0:06:10) Al: And it was fantastic. (0:06:12) Al: So good. (0:06:14) Al: And also adding in the other, the gliding, and you can also surf on the water a little (0:06:20) Aislinn: Yeah! (0:06:25) Aislinn: Mm-hmm. (0:06:25) Al: bit as well, stuff like that just made it so much more fun. (0:06:28) Aislinn: Yeah, definitely. The only complaint I have about that game so far is, like, on the map itself, (0:06:33) Aislinn: I wish, like, things were marked down. Like, all of the side quests and everything. I wish you (0:06:37) Aislinn: didn’t have– I know they want you to explore everything, but I’m like, “Can you just mark it (0:06:40) Aislinn: down anyway so I have things to go towards?” Because that’s the thing that kind of gets me (0:06:42) Al: Oh do you mean like how they build it up slowly because it’s like it starts off with like oh (0:06:44) Aislinn: from an open world game sometimes as I get lost? (0:06:47) Aislinn: Yeah. (0:06:49) Al: you’ve you’ve got I get why they do that right because it’s a lot it would be overwhelming I (0:06:53) Al: think if you had too much all at once but yeah it does feel it does it does feel a little bit like (0:06:54) Aislinn: I don’t mind, but yeah, that’s just me. (0:06:59) Al: oh and now you know I’m 10 hours into the game and I’m just unlocking a whole new series of of (0:07:06) Al: quests sort of thing. There. (0:07:06) Aislinn: yeah yeah yeah yeah that that’s my like only complaint but that’s just a me thing more than (0:07:10) Aislinn: anything yeah um but yeah otherwise in addition to spider-man 2 magical delicacy also surprisingly (0:07:12) Al: I think that’s hard to solve but I get I get I get the issue. (0:07:22) Aislinn: playing weathering waves um which is that gacha game but I haven’t spent any money so far which (0:07:28) Aislinn: i’m very proud of myself because I know it’s like the game that you spend money on but i’m such a (0:07:33) Aislinn: slow gamer that it’s been great. (0:07:36) Aislinn: This isn’t another casual combat game which I’m into, but then I’ve also obviously been (0:07:42) Aislinn: playing Kamehiru and I’ve been replaying coffee talk as well as just a nice wind down game. (0:07:49) Aislinn: It makes me very sleepy, which is perfect before bed. (0:07:52) Al: I feel like you have a very specific look of games that you’re other than Spider-Man (0:07:57) Al: two very specific look of games that you’re playing just now like well just when you look (0:08:00) Aislinn: - In what way? (0:08:03) Al: at magical delicacy and Kama Eru and coffee talk and even a lot of not not not so much (0:08:10) Al: whether it’s I guess it’s just those three like just their their style their art styles (0:08:15) Aislinn: Mm hmm. Yeah, I would definitely agree. I’m very I am. I didn’t think I was for like the (0:08:15) Al: and their their vibes all feel very similar. (0:08:24) Aislinn: longest time. And then within the past like year, I’ve definitely realized that aesthetically and (0:08:30) Aislinn: vibe wise, I am very picky about my games in that sense. And all three of those games fit that good (0:08:37) Aislinn: soundtrack and nice aesthetic. Like if a game doesn’t look good, I realized that I’m not like (0:08:45) Aislinn: a huge fan. Like personally, even though I know, and this is this is hot water that I’m treading (0:08:49) Aislinn: into, but I know a lot of people love Baldur’s Gate. I don’t think I’m ever going to play Baldur’s (0:08:54) Aislinn: Gate because I don’t like how it looks. It’s not my my favorite aesthetic. So hot take, but I (0:09:01) Aislinn: unfortunately am a sucker for aesthetics. Yeah. Yeah. (0:09:04) Al: I think anybody who says they don’t care how their games look is lying to you. It’s just (0:09:10) Al: that people have different preferences, right? Because I care how my games look, right? There (0:09:16) Al: are games that I’ve seen come out that have been like, you know, PS3 style graphics, like (0:09:21) Al: they’re trying to recreate that vibe. And I don’t like how they look, you know? But (0:09:27) Al: equally the, you know, the more 3D Pokemon games have generally people have generally (0:09:34) Al: not liked the look of, and I’ve quite liked them. I mean, it’s not like Scarlet and Violet (0:09:34) Aislinn: Mm-hmm. (0:09:38) Al: is the most good looking game, but I’m just not bothered by it. And specifically, I really (0:09:39) Aislinn: Yeah. Mm-hmm. (0:09:43) Al: like how Pokemon Legends look. I actively like how that game looks, even though some (0:09:45) Aislinn: Yeah, me too. (0:09:47) Al: people really dislike it. So yeah, I think it’s a lie to say you don’t care how games (0:09:48) Aislinn: Mm-hmm. (0:09:52) Al: look, but it’s a way that people describe the fact that we have different preferences. (0:09:58) Al: And so people will be like, “Oh, oh, I just, I don’t care about graphics.” And it’s like, (0:10:01) Al: You do, it’s just what your preference is. (0:10:04) Al: are different from other people. So when you see a game that you like and other people (0:10:08) Al: call it bad, you’re like, “Oh, clearly that means I don’t care about graphics.” It’s like, (0:10:11) Al: “No, you just like what other people don’t and that’s fine.” You couldn’t agree more. (0:10:13) Aislinn: Yeah, I agree, I 1000% agree. (0:10:19) Aislinn: I could not agree, I couldn’t, I could agree more, I don’t know what the phrase is, but I think you know what I mean. (0:10:24) Aislinn: I couldn’t agree more, thank you. (0:10:26) Al: Yes. Cool. Well, I haven’t been playing… (0:10:27) Aislinn: English is hard. (0:10:34) Al: I haven’t been playing a lot because I’ve spent most of my time podcasting because I’ve (0:10:37) Aislinn: It’s been sporadic, though. (0:10:45) Al: been recording six episodes in two and a half weeks to get ready to go away. Obviously, (0:10:48) Aislinn: Oh my god. (0:10:50) Aislinn: Mm-hmm. (0:10:52) Aislinn: Mm-hmm. (0:10:52) Al: I finished up Dave the Diver for the Dave the Diver episodes. I’ve managed to finish (0:10:56) Al: that story, so tune in next week to find out my first thoughts on Dave the Diver. (0:11:04) Al: I have picked up for a very short period of time so far. I haven’t played much of it, (0:11:08) Al: but I’ve just picked up Chicken Journey, which is a 2D chicken platforming RPG. (0:11:15) Aislinn: actually I think this is on my wish list it looks so cute (0:11:20) Al: Yeah, I was on sale in the… was it the summer sale? I don’t know, I lose track. Whatever (0:11:26) Aislinn: probably (0:11:27) Al: the most recent sale was on Steam, and it’s been on my list for a while, and I saw that (0:11:33) Al: it’s about 10 hours to complete, so I was like, “That feels like a good… Yeah, let’s (0:11:37) Al: go for that then.” So that will probably be my holiday game. About half an hour. Really (0:11:39) Aislinn: nice very nice how much of it how much I was gonna say how much of it have you played thus far (0:11:47) Aislinn: okay all right so not much of a first first look got it (0:11:51) Al: but I’ve played enough to know that I don’t dislike the controls, which is always a good start. (0:11:55) Aislinn: that’s a huge plus honestly (0:11:57) Al: And the game looks like what you expect based on the materials, so I’m not seeing any false (0:12:03) Al: advertising. So we’ll see how the platforming challenges are and what the story is. And yeah. (0:12:12) Aislinn: Yeah, I’m looking forward to hearing more about it from you definitely, because it is, (0:12:16) Aislinn: I did confirm it is on my wish list, so to get your take would be fantastic. (0:12:21) Al: will mention it at some point, I’m sure. Well, that’s what we’ve been playing. (0:12:23) Aislinn: Awesome. (0:12:28) Al: We’re going to talk about some game news. There’s not a lot, and mainly that’s because we’re (0:12:33) Al: recording quite early. So if something happens in the last week when this comes out, that’s because (0:12:41) Al: we didn’t mention it because we’ve already recorded SAWs. So the first news is that Far Lands have (0:12:49) Al: have announced their early access is coming. (0:12:51) Al: on the 24th of July for people who don’t remember, because I talk about too many games. (0:13:01) Al: This is a 2D pixel art farming game in space. (0:13:09) Al: Yeah, I don’t think there’s a huge amount to say, they’ve announced their early access. (0:13:16) Aislinn: Yeah, yeah, I mean, I you know my take on pretty much all the game news is that I have never seen this game before (0:13:24) Aislinn: But it looks I did I actually copied and pasted it (0:13:24) Al: » Island literally wrote that next to every single news. (0:13:27) Al: I’ve first time seeing this game. (0:13:29) Aislinn: And literally copied and pasted it. I was like, oh I haven’t seen any of these games (0:13:35) Aislinn: It looks like us. It looks like a space a space star do (0:13:38) Al: pretty much. Yeah, I don’t, it’s not like I think this game looks bad. There’s nothing (0:13:39) Aislinn: Okay (0:13:45) Al: about it that excites me in particular, but, you know, different people, etc. So if you (0:13:52) Aislinn: Yeah, it fills that niche. (0:13:54) Al: want to space stardew, this is one of the many options coming out in the next few months. (0:13:59) Aislinn: And you know my take about another farming sim in my life, I don’t have time! (0:14:06) Aislinn: But I appreciate it for what it is. (0:14:07) Aislinn: I do appreciate it for what it is, and if that was filling the niche for me, I would (0:14:11) Aislinn: be stoked about it. (0:14:12) Al: Yeah, yeah, fair enough. (0:14:15) Al: GoGo Town have released more information about their roadmap, so listeners will know what (0:14:23) Al: this game is because we covered it a couple weeks ago. (0:14:27) Al: I played it. (0:14:28) Al: It’s an early access. (0:14:30) Al: My summary, Aislinn, because you won’t have listened to that episode, is it’s an early (0:14:34) Al: access but not one of the buggy early accesses. (0:14:38) Al: One of the early accesses that just feels like it’s missing a lot of content. (0:14:42) Al: I think this will be really good to play once it’s once it’s further down the line. (0:14:47) Al: But I feel like after kind of six or seven hours, was it 10, 10 hours, something like that, (0:14:53) Al: I played of it. (0:14:54) Aislinn: I mean, considering six or seven hours and you feel that way already, that’s pretty good, (0:14:54) Al: I feel like I’ve gotten everything I can out of it just now, but I have very much (0:15:04) Aislinn: but that’s unfortunate. (0:15:05) Aislinn: It’s like the early access is lack of content, but I much, much, much rather that than it (0:15:10) Aislinn: being a buggy game for sure. (0:15:12) Al: Yeah, that’s always been my feeling because there’s a few others that have played in that (0:15:16) Al: similar vein like Ooblets and Coral Island. They were both similar where the game did (0:15:22) Al: not feel buggy at all. It just felt unfinished and there was a lot of missing content. All (0:15:29) Al: of them I’ve come back to at 1.0 and had a great time again. I never feel bad about them, (0:15:35) Al: because I go into them knowing they’re early access. I’d say, “Well, yeah, I would much (0:15:38) Al: rather that, then here’s a game where everything exists, but it’s gonna crash. (0:15:42) Al: Every five minutes. You know. (0:15:42) Aislinn: Yeah, no, I much rather that. (0:15:47) Aislinn: I agree. (0:15:48) Aislinn: I wholeheartedly agree. (0:15:50) Aislinn: But yeah, this is the go-go town game for what I, again, first time seeing the game. (0:15:55) Aislinn: So all I know is what I’ve seen on the Steam page store for the most part, but it does (0:16:00) Aislinn: look like a whole bunch of fun. (0:16:02) Aislinn: So when it is fully fleshed out, it looks like there’s a lot of things that like a lot (0:16:06) Aislinn: of time that you could sink into the game. (0:16:08) Al: Yeah, yeah, definitely. And you can write a unicorn tricycle. So, yeah, that’s the important thing. (0:16:12) Aislinn: You can high five a cow. (0:16:14) Aislinn: [LAUGH] I saw that and I was like, whoa, I was like ready. (0:16:20) Aislinn: I was ready, I was those hype. (0:16:21) Aislinn: [LAUGH] It’s so cute. (0:16:22) Al: Yeah, so they’ve updated their roadmap a little bit. There’s an update coming out pretty much (0:16:32) Al: just when this comes out with some more updates to their worker AIs. A lot of this game, Aislinn, (0:16:38) Al: is about kind of getting people to your town and telling them to, like you give them jobs to do. (0:16:44) Aislinn: Mm-hmm. (0:16:44) Al: And so they do the things that you were doing, they automate them and stuff like that. So (0:16:48) Aislinn: Mm-hmm. (0:16:48) Al: there’s obviously some bugs within that because that’s a very complicated thing to do. (0:16:52) Al: So they’ve got a bunch of updates coming for fixing of that. And then they’ve announced that (0:16:59) Al: their first major update is going to come mid-August. And that includes, it’s mostly (0:17:02) Aislinn: Nice. Soon. (0:17:06) Al: kind of like quality of life improvements. And they had said, I think they’re going to expand (0:17:10) Al: the map and stuff like that, which was kind of one of the biggest things that I had noticed about (0:17:13) Al: the game was it felt quite small, experience wise, which is good that they’re focusing on. (0:17:22) Al: What people are feeling are the things they would like to improve quickest. (0:17:28) Aislinn: And that’s the beauty of more indie games in general, is like you’re able to have that (0:17:32) Aislinn: community and have that communication, which is very nice, very refreshing. (0:17:38) Al: Garden Witch Life have released a new trailer. I feel like the name tells you everything (0:17:45) Al: about what this game is, right? Garden Witch Life. It’s a life sim where you’re a witch (0:17:47) Aislinn: Yeah, I would agree. (0:17:52) Al: and you’re farming. Yeah. So yeah, they’ve released a new trailer with some kind of hints (0:17:56) Aislinn: Yeah, yeah, yep, that’s that’s what I took away from looking at the game as well (0:18:01) Aislinn: And that little little guy (0:18:04) Al: towards the story and (0:18:08) Al: yeah I i they’ve not got a release date yet but they are still saying that it’s releasing this (0:18:12) Al: year so if they’re saying that in july i’m feeling reasonably confident a bit (0:18:18) Aislinn: Yeah, well, well, I guess, yeah, I think I, I, I would agree. (0:18:21) Aislinn: I would agree. (0:18:22) Aislinn: I wish, I wish I could, I realized now that I was so excited about that little (0:18:26) Aislinn: guy, but this is an audio only podcast. (0:18:29) Aislinn: So that doesn’t make any sense, but just know that there is on specifically the (0:18:31) Al: There’s a little guy. (0:18:34) Aislinn: steam page, if you go to the steam page and you go to the decorate section on (0:18:39) Aislinn: that little bed, there’s a little guy right there. (0:18:41) Aislinn: That’s very cute. (0:18:43) Aislinn: I mean, there’s a bunch of little guys, but there’s specifically a little guy (0:18:43) Al: just a little guy. Yeah, he is. He’s a little guy. And he’s following the theme of frogs (0:18:46) Aislinn: And he’s real (0:18:48) Aislinn: Good (0:18:51) Aislinn: He’s a little guy (0:18:55) Aislinn: He is (0:18:56) Al: this episode. So low frog guy. (0:18:58) Aislinn: That’s my take on garden witch life 10 out of 10 cuz a little guy (0:19:01) Aislinn: Bye. (laughs) (0:19:06) Al: We also have a small update about Lens Island, so I think we talked about the Game Modes (0:19:11) Al: update last week. That is now out, and they’ve released the entire patch notes. I don’t think (0:19:18) Al: there was anything big that I saw in there that we hadn’t already talked about. Basically, (0:19:24) Al: Aislinn, this update is about adding new game modes, and changes in difficulty, but not (0:19:30) Al: just our easy, hard, medium sort of thing, but they’ve got… (0:19:36) Al: So many different options. You can turn on Permadeath, or turn it off. You can change (0:19:43) Al: what happens to your bag when you die, whether it stays with you, whether it drops, or whether (0:19:47) Al: it’s destroyed. They’ve got 30 or 40 different updates in different settings for the difficulty, (0:19:58) Aislinn: Whoo, that’s nice. That’s awesome. It’s a game. That’s also I think on my wish list (0:20:02) Aislinn: But I just have not gotten around to playing it (0:20:04) Aislinn: But good to know that there’s going to be even more options one and if I am able to get around to it (0:20:09) Al: Yeah, I mean, I’m not going to encourage you to play it right now because their 1.0 comes (0:20:13) Al: out in like two months. So, very soon. I’m worse than you. It’s not on my wish list. (0:20:17) Aislinn: We’ll revisit in two months then. [laughs] (0:20:23) Al: I own the game and I haven’t played it yet. That’s not quite true. Well, part of the problem (0:20:25) Aislinn: Awwwwww! [laughs] (0:20:30) Al: is that I might have a problem in kick-starting games, and this was one of the ones I kick-started, (0:20:37) Al: So obviously I got the code for then. (0:20:39) Al: I have opened the game, but I opened the game on my Steam deck and I went to play it and realized they didn’t have controller support when the first version came out and I went, “I’m not going to do this just now then.” (0:20:41) Aislinn: Okay. (0:20:47) Aislinn: Awwww… (0:20:50) Aislinn: Awwww… (0:20:51) Al: It has now been, I think it has now, I think been two years since the added controller support, but I’ve still not played it yet. (0:20:56) Aislinn: Okay. (0:20:57) Aislinn: When- you know when you get to it is when you get to it. laughs (0:21:01) Al: Exactly, exactly. So at this point, I’m waiting for 1.0 and then I’ll be all in. (0:21:06) Aislinn: Two months, two months. (0:21:09) Al: Well, I’m in a way for the next month anyway, so. (0:21:12) Aislinn: Mm-hmm. It’s true. laughs (0:21:15) Al: July has been a very busy with games. (0:21:19) Al: There were so many games that released in July, it was a little bit stressful. (0:21:24) Al: Gogotown being one of them. Thanks, guys. (0:21:30) Al: That’s the game news. (0:21:31) Al: We also have a new game, Wind Story. (0:21:36) Al: So this I’ll just as I always do read a little blurb about this. (0:21:39) Al: So I mean, it’s a like a life farming life, right? (0:21:59) Al: I’m just going to do it. (0:22:00) Aislinn: Again, I don’t have time, but the game looks really nice. (0:22:05) Aislinn: I really like the colors and I am a sucker for the Octopath art style. (0:22:10) Al: Yeah, so was it 2DHD? Is that what they’re calling it? Where it’s like your kind of pixel art, (0:22:10) Aislinn: Art style-esque thing. (0:22:12) Aislinn: Uhhh, good question. (0:22:16) Aislinn: I, I, I, you know, even though I said I like the art style because it’s Octopath, I’ve (0:22:16) Al: I think that’s what they call it? Let’s see, or is that like a trademark or something? (0:22:25) Aislinn: never played Octopath in my life, but I’ve seen friends play Octopath and I appreciate (0:22:30) Aislinn: the art style, but I don’t know anything about the game. (0:22:31) Al: You can like how something looks. Yeah so Wikipedia says it’s an HD 2D not 2D HD. Sorry, (0:22:39) Aislinn: Ah, okay. (0:22:40) Al: HD 2D. So yeah I have mixed feelings about that style of game. Like I know it’s trying to do the… (0:22:40) Aislinn: HG2D, okay. (0:22:51) Al: it’s trying to be like kind of 2D RPGs where in the past but try and make them more modern. (0:23:01) Al: If you’re trying to do that style of game you either do this or you do just standard 2D pixel art. (0:23:10) Al: There’s something about the characters on the background they never quite fit properly and I (0:23:17) Al: just I’m not a huge fan of any of this style of graphics. I think that’s a me thing. I just feel (0:23:24) Al: like they stand out badly against the background. (0:23:28) Aislinn: I mean, yeah, I’ve it’s I feel like the octopath art style. I feel like it’s very divisive. It’s either you like it or you don’t (0:23:35) Aislinn: Like I’ve definitely heard your take of just not being super stoked about it (0:23:40) Aislinn: But I’ve also heard people that will die on a hill and say it’s amazing. So (0:23:45) Aislinn: Again, like you were saying in the beginning the aesthetics it’s a preference (0:23:48) Al: Yeah. It’s not even just like that, because I’m trying to figure out whether it’s because, (0:23:53) Al: obviously, the character models are like flat, kind of like Paper Mario, but the reason that (0:23:58) Aislinn: Mm-hmm. (0:23:59) Al: I prefer how Paper Mario looks is because like everything looks like that, whereas this is just (0:24:04) Al: the character on an otherwise high-definition 3D world. And it just, there’s something about that (0:24:12) Al: that just doesn’t, what’s the opposite of tickling your brain? It like, stabbing my brain. I don’t (0:24:15) Aislinn: I feel like that’s so aggressive smoosh smooshing. I don’t know. I’m not sure (0:24:19) Al: brain does not like it. Smooshing my brain. That sounds worse. (0:24:26) Aislinn: That does sound worse, I don’t know (0:24:31) Al: Yeah. I don’t know. I, yeah. Some people will love how this looks, and that’s good. (0:24:36) Aislinn: Fair no (0:24:39) Al: But this game is coming soon, and that blurb that I gave you is most of what we know. There’s some (0:24:46) Al: more kind of description. (0:24:48) Al: And there’s a bunch of screenshots if you want to look on the Steam page, (0:24:51) Al: but there’s not a huge amount more and, yeah. (0:24:56) Aislinn: Yeah, I’ve got nothing else to add with that. (0:24:59) Aislinn: I think it looks okay, you think it looks eh? (0:25:02) Aislinn: And that’s just, that’s just how it’d be. (0:25:06) Al: That is how it would be. (0:25:07) Al: However, a game that we both think looks great. (0:25:10) Aislinn: Mm-hmm. (0:25:11) Al: However, I haven’t played it yet is Kamayru. (0:25:13) Aislinn: Mm-hmm. (0:25:15) Al: We are going to talk about Kamaeru, a frog refuge. (0:25:18) Al: From someone who hasn’t played this, I guess I would describe this as looking like Usagi (0:25:24) Al: Shima, but frogs. (0:25:26) Al: Would you say that’s a fair description? (0:25:28) Aislinn: I have to look up what you just said. (0:25:29) Al: Oh, you’ve not played Usagi Shima? (0:25:32) Aislinn: No. (0:25:32) Al: Oh, no! (0:25:33) Aislinn: Oh, yeah. (0:25:33) Al: Where have you been? (0:25:34) Aislinn: No, I do know this. (0:25:35) Aislinn: I do notice. (0:25:36) Aislinn: Yeah. (0:25:37) Aislinn: It’s it is. (0:25:38) Al: Bunny game. (0:25:38) Aislinn: It is. (0:25:39) Aislinn: Yep. (0:25:40) Aislinn: No, I’ve heard of. (0:25:41) Aislinn: You know, it is. (0:25:42) Al: Ah. (0:25:42) Aislinn: I never played it because I have a friend that I knew I knew would love this game. (0:25:44) Aislinn: And I was like, I’m gonna let her have it and have her moment because I feel like this (0:25:48) Aislinn: is a game suited for her because she is her whole branding is rabbit. (0:25:51) Aislinn: So I’m like, I’m gonna let her have her moment. (0:25:53) Aislinn: But I’ve seen this game very cute. (0:25:55) Aislinn: And I think from what I know about this game, yes, it’s very similar. (0:25:58) Aislinn: It is, instead of it being a bunny collecting game, a frog. (0:25:59) Al: Yeah. Yeah, yeah. Cool. Well, yeah, I mean, I personally, when I’ve seen it, I’ve liked (0:26:07) Al: the look of it. I’ve seen you stream it a little bit because if people don’t know, Aislinn (0:26:09) Aislinn: Mm-hmm (0:26:12) Al: is a streamer, a very good streamer, a very fun streamer. Doing mostly cosy games would (0:26:14) Aislinn: Hey, thank you (0:26:18) Al: be a fair way to describe it. You don’t discriminate on your cosy games, you just do whatever you’re (0:26:25) Aislinn: Yeah, pretty much. It’s whatever. It happens to usually be cozy, but I’m open to anything (0:26:32) Aislinn: as long as I’m having a good time at the end of the day. (0:26:34) Al: Yeah. Yeah. Fair enough. Cool. Well, I’ll hand it off to you to start off with then. (0:26:40) Al: Tell me about this game. You’ve gotten into it. What’s it like? (0:26:44) Aislinn: Well, first of all, buckle in, because it’s time. (0:26:50) Al: It’s time for Essay! (0:26:55) Aislinn: I love this game, just to preface it. (0:26:58) Aislinn: So I am definitely very biased in the sense that I will give this game all of the praise (0:27:02) Aislinn: in the world, because I love this game, I’ve met the developers, and everything from beginning (0:27:11) Aislinn: to end has been a wonderful experience with this game. (0:27:13) Aislinn: I’m very biased in the– (0:27:14) Aislinn: I’m very biased in the positive end of this game, but what Kamaeru is from the website (0:27:21) Aislinn: Kamaeru is a cozy farming sim game in which you breed and collect frogs, decorate your refuge, and restore wetlands in order to grow food and other resources (0:27:29) Aislinn: There’s also, like, from the Steam page as well, it mentions (0:27:34) Aislinn: With the help of the game’s cast of welcoming NPCs, you have photograph and breed frogs to increase your reputation, decorate your frog refuge, and plant native crops de– (0:27:44) Aislinn: to help your amphibian abode thrive (0:27:47) Aislinn: Um, and pretty much the gameplay loop of the game is collecting frogs, whether you are feeding them, you’re breeding them, you are taking photos of them (0:27:58) Aislinn: You can collect 500+ frogs, and add them to your frogadex (0:28:02) Al: 500. Wow. So many frogs. I always find it funny when they say 500 plus. It’s like how (0:28:03) Aislinn: 500+! So many frogs! It’s so good! (0:28:09) Al: many more plus? Is- is- (0:28:10) Aislinn: I think it’s like, I think it’s like, I’m not going to lie, I think it’s like five. (0:28:14) Aislinn: I have the the number 512 in my head, and I don’t know if that’s correct or not. (0:28:18) Al: I just feel like just put the number, right? Like 500 plus, just put the number, right? (0:28:21) Aislinn: Yeah, right? Yeah, I… (0:28:25) Aislinn: Yeah, yeah, I agree, but you know, you gotta you gotta make it look enticing by saying plus. (0:28:31) Al: But like, I feel like most people would probably look at that and go, “Oh, so like 501 then.” (0:28:39) Al: Whereas if it was like much more than that, you would put the number, right? Like if it (0:28:41) Al: was 590, you wouldn’t say 500 plus, you’d say nearly 600. (0:28:46) Aislinn: True. It’s like saying, it’s like people when they say like, oh a few, a couple, (0:28:50) Aislinn: that could mean multiple different things to different people, so. (0:28:56) Aislinn: I think it’s like five, twelve. I’m pretty sure it’s less than five fifty though. (0:29:00) Aislinn: So I’ll say somewhere within that range. True. (0:29:00) Al: I mean 500 is a lot, no matter how many exactly it is, 500 plus. (0:29:07) Aislinn: And they’re all adorable. All so cute. And I love that it’s called the Frogadex. I think that is so (0:29:13) Aislinn: adorable. (0:29:14) Al: Hmm. Classic. (0:29:16) Aislinn: Yeah, it’s real. It’s real good. You collect the frogs, 500 plus frogs, just so you know. (0:29:21) Al: 500 plus. (0:29:25) Aislinn: You restore the wetlands, which is one of my favorite things, I think, by far about (0:29:29) Aislinn: this game is that there is a… it’s not… it’s definitely by no means. There’s not a (0:29:35) Aislinn: lot of… it’s not super… it’s not super in-depth in regards to, like, the (0:29:40) Aislinn: restor… like, learning about the restoration process, but you do learn (0:29:44) Aislinn: about what it’s (0:29:46) Aislinn: kind of like to restore a wetland or restore an (0:29:48) Aislinn: environment and it there is a focus on this in this game of (0:29:52) Aislinn: just conservation and everything, which makes me very (0:29:56) Aislinn: happy. Like there’s a it’s not just a game about collecting (0:30:00) Aislinn: frogs is also a message, especially with me melting over (0:30:04) Aislinn: here because of global warming, I think it’s wonderful. It’s (0:30:06) Aislinn: perfect timing. It’s wonderful. So there’s that. And then with (0:30:12) Aislinn: that, there’s also decorating your wetlands is decorating your (0:30:16) Aislinn: there is froggy. There’s a froggy chair. Confirm there is a (0:30:20) Aislinn: froggy chair. There’s froggy furniture in general. So if you (0:30:23) Aislinn: like those little guys, this froggy everything. And it is (0:30:30) Aislinn: available on Steam on the Xbox series and the Nintendo Switch. (0:30:37) Aislinn: But if it were up to me, I would recommend playing it on (0:30:41) Aislinn: thirsty with a mouse because it’s a very clicky game. (0:30:43) Al: It’s a very clicky game, isn’t it? (0:30:46) Aislinn: I was given a key by Armor Games because that’s the publisher, so they gave me a key for Steam but I bought the game on Switch because I loved the game so much that I wanted to also buy the game to support developers as well and I still enjoy it on the Switch but I definitely enjoy it way more on the PC personally. (0:31:04) Al: Mm hmm. (0:31:12) Al: Does the touch screen work on Switch? (0:31:12) Aislinn: Actually, it’s a good point. (0:31:16) Al: You haven’t tried. (0:31:16) Aislinn: I realized… I don’t think I tried. (0:31:18) Al: I can’t believe you haven’t tried. (0:31:19) Al: Like, I just I can’t I can’t imagine you would you would go and go, oh, (0:31:23) Al: this is this is a game that seems to work much better when you can just click (0:31:27) Al: on the things you want and you didn’t go and you didn’t go, well, (0:31:28) Aislinn: Yeah, I think I did, I think I did, but also I don’t remember, because the most recent (0:31:30) Al: let me just try tapping on the things that I want. (0:31:39) Aislinn: times that I’ve played Kameeru on the Switch, I had it all the time docked on a TV. (0:31:44) Al: Yeah, that’s fair. That’s fair (0:31:44) Aislinn: So that’s why I’m like, um, I don’t remember I don’t because I just, I haven’t played the (0:31:49) Aislinn: Switch handheld in a while. (0:31:51) Aislinn: So that’s probably why I don’t remember. (0:31:53) Aislinn: I would guess so though, I would guess it can be touchscreen, but you’re going to primarily (0:31:58) Aislinn: be playing it with a controller, which is okay, but it’s definitely built better for (0:32:02) Aislinn: a mouse. (0:32:04) Aislinn: And even when I was talking with the developers, when I met them at PAX East, they were like, (0:32:08) Aislinn: yeah, this game is better on, on a, on a PC. (0:32:10) Aislinn: So even they’re just, even they’re aware, but they have to, you got, you got to do what (0:32:14) Al: It’s hard, I think, when you’ve got a game that’s very clicky to map that to a controller. (0:32:20) Aislinn: - Yeah. (0:32:20) Aislinn: Mm-hmm. (0:32:23) Al: I did just search and it looks like it doesn’t work with the touch screen on Switch, which (0:32:27) Al: is a bit sad. That could have been a really nice way to do it. I actually think, you know, (0:32:28) Aislinn: Aww. Yeah. (0:32:31) Al: because Usagi Shima is like a mobile game, so it works really well with that, because (0:32:36) Al: obviously you just got a touch screen. I feel like it could work really well on like an (0:32:36) Aislinn: Yeah. (0:32:39) Al: iPad or something like that. But yeah, I get the complication with that. (0:32:40) Aislinn: Yeah. (0:32:44) Al: It’s difficult. And I think that, you know, even something like Stardew with a controller, (0:32:53) Al: there’s always a few things that you’re just like, “That’s not ideal,” because it’s a difficult (0:32:56) Aislinn: - Yeah. (0:32:56) Aislinn: Mm-hmm. (0:32:57) Al: thing to do when you design it around mouse and keyboard. That’s how you start off with (0:33:02) Al: things and that makes specific decisions about how the game works, you know. (0:33:07) Aislinn: Yeah, definitely, again, definitely built for the mouse and keyboard situation and everything, (0:33:16) Aislinn: but yeah, just gotta be more marketable. (0:33:20) Aislinn: Get it out to more. (0:33:21) Aislinn: The more people you can get it out to, the better. (0:33:23) Aislinn: And I want more people to see this game anyways. (0:33:24) Aislinn: I love, love, love this game, just the conservation aspect, the everything is cute, the art style (0:33:30) Aislinn: is adorable, the people behind, the people on the team of the game itself are also wonderful (0:33:34) Aislinn: human beings. So like everything through and through. (0:33:38) Aislinn: It’s just it’s just a wonderfully cozy brain turning off type of game and if (0:33:44) Aislinn: you love frogs it’s it’s just it’s a it’s a good game. (0:33:49) Al: So, in terms of actual gameplay, you’re collecting the frogs. How do you collect the frogs? Where (0:33:54) Aislinn: So you can collect the frogs by either taking a photo of them or you can feed them. How to get (0:33:56) Al: do they come from? (0:34:05) Aislinn: the frogs is by placing furniture either in your refuge or in any of the wetlands that you’re (0:34:11) Aislinn: restoring. And then also they’ll appear in the ponds that you also plant or put down rather in (0:34:19) Aislinn: the wetlands as well. So they appear in any of those scenarios and once they appear you’ll see (0:34:24) Aislinn: a little animation pop up if it’s new and you can collect the frogs from there. If you’re feeding (0:34:32) Aislinn: the frogs to collect them you’ll also have to essentially farm and get the bugs that you need. (0:34:38) Aislinn: But what I like is that the game gives you the option to feed it like the bugs that you do have (0:34:43) Aislinn: and then when you see the frog again if you have those bugs that you weren’t able to feed it then (0:34:47) Aislinn: you could feed them again and then you can collect those frogs. The distinction between taking a photo (0:34:54) Aislinn: frogs is that if you take a photo it just gets added to the frogadex. If you collect it it not (0:34:59) Aislinn: only gets added to the frogadex but it also can be used for the breeding of the frogs. (0:35:05) Aislinn: So and then the breeding is also another way to collect frogs as well is that you can try and (0:35:09) Aislinn: breed for the different patterns with the frogs as well. (0:35:12) Al: Yeah, so I saw kind of like a bunch of them are just like it’s a green frog with red arms (0:35:18) Al: type thing. So do you get that by breeding like a green frog and a red frog? Is that (0:35:18) Aislinn: Yeah, well yes and no, yes in the sense that that is ideally how you would do it, but no (0:35:22) Al: the idea? (0:35:23) Al: » Thank you. (0:35:27) Aislinn: in the sense that like the minigames, so this game also has minigames as well, the minigame (0:35:32) Aislinn: that you play to do the breeding, it’s essentially just tic-tac-toe with the computer essentially. (0:35:41) Aislinn: So if you’re lucky, you’ll get what you want, but you have to kind of be strategic with (0:35:47) Aislinn: your tic-tac-toe and hope for the best. (0:35:49) Al: Okay, fair enough. So that’s how… So when you’re doing the breeding, do you select two of them, (0:35:58) Al: and then you do this minigame, and if you win, you get something. Okay. (0:36:02) Aislinn: Yeah, pretty much (0:36:05) Aislinn: Yeah, you collect you choose to the frogs that you fed and then that allows you to (0:36:11) Aislinn: do the mini game to try and get either a pattern that you a pattern and a color that you want or just a pattern depending (0:36:18) Aislinn: On what you’re what you’re trying to breed for you can if you if you want like a specific color (0:36:22) Aislinn: you could do two different patterns and (0:36:25) Aislinn: do both pink of (0:36:28) Aislinn: each frog or something so (0:36:30) Aislinn: There’s a lot of there’s a lot of different (0:36:33) Aislinn: Options between the patterns and the colors that are available to you to try and get what you want to fill up your frog adex (0:36:40) Aislinn: with breeding like eventually I’ll probably (0:36:43) Aislinn: End up breeding towards the tail end of completing the frog adex to try and get fill in those gaps (0:36:49) Al: When you have a very few specific ones that you’ve got to get yeah, yeah, so you’re finding it’s quicker just to catch them in the wild just now because of that. (0:36:51) Aislinn: Yeah (0:36:52) Aislinn: Exactly. That’s probably (0:36:56) Aislinn: Yeah, cuz it’s just yeah cuz it’s like RNG essentially with the with the breeding (0:37:02) Aislinn: Which it’s either you love it or hate it (0:37:04) Aislinn: I guess like for me I don’t particularly mind but I can see someone being like well (0:37:08) Aislinn: I wish I could be more selective about it. So it (0:37:12) Aislinn: Depends on your preference, but definitely I think towards the tail end of completing completing the frog adex (0:37:18) Aislinn: It would be best to just do the breeding and try and hope for the best and you’ll probably have enough money to do (0:37:23) Aislinn: So it only costs I know in the screenshot. It says eight coins (0:37:26) Aislinn: I’m pretty sure that’s consistent throughout the entire gameplay loop that it’s always eight coins (0:37:31) Aislinn: which is not (0:37:33) Al: Yeah, okay, fair enough. How are you getting coins then? Is that through tourism by having (0:37:41) Al: the wetlands, or is it just having the - how do you get them? (0:37:45) Aislinn: That is through the crafting aspect, which is like another minigame in itself. So in each wetland, (0:37:52) Aislinn: I won’t spoil all the wetlands because it is, I guess, a spoiler, technically, and it’s kind (0:37:58) Aislinn: of part of the story. But in each wetland that you are able to have access to, there are different (0:38:04) Aislinn: stations with different NPCs that you interact with and learn about as well in their backstories. (0:38:10) Aislinn: But there’s different stations where you can cook and craft, like you can make. (0:38:16) Aislinn: You can make jams, berry jams, and stuff like that. And then you take those materials that you get, (0:38:24) Aislinn: and you’re able to sell them in the shop back in your refuge to be able to get money, to then be (0:38:29) Aislinn: able to buy more ponds, buy more plants for your wetlands, and buy furniture, breed, repaint your (0:38:40) Aislinn: furniture, etc, etc. So that’s another thing, too, is that you can change depending on most of the (0:38:45) Aislinn: furniture, but most of the furniture, too, in the game. You can also repaint to any color that you (0:38:49) Aislinn: want, but you have to understand color theory. I mean, I guess you could just mess around with it, (0:38:53) Aislinn: but it would take, it would take, it would take, it would take, it would be a go quicker (0:38:58) Aislinn: if you knew color theory. If you don’t know color theory, you’ll get there one way or another. (0:39:02) Al: Instead of just choosing a color, you’re essentially adding color which changes what the color is. (0:39:08) Aislinn: Yeah, they… (0:39:09) Al: If I have a red one and I add blue, it goes purple sort of thing. (0:39:13) Aislinn: yeah pretty much yeah they (0:39:16) Aislinn: to work with and then you kind of adjust the levels from there so you can try and get to the (0:39:21) Aislinn: color that you’re trying to get to. I will say the color palette is still even though there is (0:39:25) Aislinn: like the color theory aspect I will say the color palette still feels slightly limited (0:39:31) Aislinn: but it mostly gets the job done and there’s still a lot of (0:39:35) Al: Now I need to know, on the Steam page, they’ve got this frog standing on the top of a froggy (0:39:41) Al: slide looking very powerful in his stance. Why is he so confident? Yeah. All right, fair (0:39:42) Aislinn: Yeeeaaah! (0:39:48) Aislinn: Why is he so confident? ‘Cause he’s confidently cute! (0:39:53) Aislinn: He’s confidently cute! (0:39:55) Al: enough. (0:39:56) Aislinn: Well, yeah, but like, you can- when you discover the frogs, like in your refuge, (0:40:01) Aislinn: in your wetlands and everything, they can also be in different poses as well, which is very cute. (0:40:05) Al: Yeah, yeah, fair enough. It seems it does seem very similar to sagashima in terms of (0:40:10) Al: like, you know, you’ve got your furniture and they have specific things that they do (0:40:14) Al: with the furniture and you’ll just randomly find that all this one’s on this thing now, (0:40:20) Al: which is very cute. Like the one kind of reaching into a wheelbarrow is very cute. (0:40:25) Aislinn: Oh that one when I saw that one for the first time I cried a little bit. It’s so cute. It’s so cute (0:40:32) Aislinn: That’s what I think gets me the most is just I literally I think through most of my gameplay (0:40:37) Aislinn: When I was streaming at all the entire time. I was like, it’s so cute. These little guys. They’re so cute (0:40:44) Al: How do you find the selection of furniture and poses? Are there enough that you don’t (0:40:49) Al: feel like it’s just repeating very quickly? (0:40:52) Aislinn: Um, I would say the the furniture I haven’t unlocked all the furniture actually, I’m currently in the process (0:40:58) Aislinn: so I finished the main game and (0:41:00) Aislinn: I’m now currently in the process of trying to get (0:41:03) Aislinn: all (0:41:04) Aislinn: Not even all of the furniture, but a bunch of the furniture (0:41:08) Aislinn: My priority more so is I want to complete the frog and eggs. That’s my goal. How will I complete that? (0:41:13) Aislinn: I don’t know. When will I complete that? I don’t know but (0:41:15) Aislinn: With the furniture from the options that I’ve seen it’s a pretty pretty decent variety (0:41:20) Aislinn: and furniture. (0:41:22) Aislinn: As for the frogs, I think I am getting to a point in my Steam game where frogs are (0:41:42) Aislinn: definitely starting to repeat themselves and there is only like maybe like five or so poses (0:41:48) Aislinn: that they cycle through I wanna say. (0:41:50) Aislinn: not too many poses. (0:41:52) Aislinn: It’s just a very cute game to me, and I really love it. (0:42:13) Aislinn: So I personally am not really getting tired of it, but I don’t know when I complete the (0:42:17) Aislinn: frog attacks or when I get all the furniture what else I can do with the (0:42:22) Aislinn: I think once that’s done, like the game is pretty much like done. There’s nothing you can do at this point. (0:42:28) Aislinn: Even when you complete the main story, depending on how much of completionist you are, (0:42:31) Aislinn: it might be like a one and done so much so that like this is another kind of complaint that I have. (0:42:38) Aislinn: But it’s again also a me thing more than anything is that the game doesn’t allow you to have multiple save files. (0:42:44) Aislinn: So it’s literally like one and done. (0:42:47) Aislinn: So that could be (0:42:49) Aislinn: that could be an issue. Personally, why I- (0:42:52) Aislinn: I want multiple save files is because I want to be able to have my on stream copy of the game, (0:42:59) Aislinn: and then my off stream copy of the game, because I like to play this game also in my personal time. (0:43:04) Aislinn: But that’s why I bought the Steam version, because that’s my personal copy, or my second save file, (0:43:09) Aislinn: you could say. But it’s just the only thing that kind of is like “eh” is the fact that I have to (0:43:14) Aislinn: use the controller for that one. So it would be nice to be able to play both versions on PC, (0:43:20) Aislinn: or have both to safe. (0:43:23) Al: Yeah, yeah, fair enough. OK, in terms of the designs of the frog, I’ve seen, like, you (0:43:33) Al: know, obviously like the split colours and stuff like that. And I’ve seen some with spots. (0:43:39) Al: Do they have things like, you know, the stripey ones and stuff like that? Is it like, because (0:43:43) Al: obviously 500 is pretty easy to get to 500 when you’ve only got a few designs and a few (0:43:48) Al: colours, right? Because, like, just numbers multiply massively. And obviously, you know, (0:43:53) Al: obviously it is, I mean, they’re even just saying the same thing with different colours (0:43:58) Al: over and over again is very cute. You don’t find any saminess to the design. (0:44:05) Aislinn: um no not really there’s a good there’s a pretty I i want to say between the 500 plus frogs (0:44:13) Aislinn: that exist um there is I think like seven or eight I believe different patterns that you can (0:44:22) Aislinn: come across some being the stripes some being like the pattern on the arm the spotted one um (0:44:29) Aislinn: there are some cute ones that you’ll come across like acute patterns in my but there’s one i’m very (0:44:33) Aislinn: I’ve written one that I very, very much. (0:44:35) Aislinn: so love because I love this specific type of pattern for like anything. (0:44:39) Aislinn: It is also kind of associated with emoji that I use like all the time for everything. (0:44:43) Aislinn: So I personally like the different patterns that they have for the frogs. (0:44:51) Aislinn: And I have no issue with it. (0:44:53) Aislinn: The only thing that gets kind of awkward is like, for example, (0:44:56) Aislinn: or yeah, for all of the patte
Fancy setting us a gaming challenge? Get in touch here!In this episode of the Gaming Blender, Scott and Matthew discuss their gaming experiences and delve into the concept of creating a new video game. They explore the challenges of managing a gaming backlog and the fear of missing out on playing certain games. The main theme of the conversation revolves around the idea of an action-adventure game with a survival element, hardcore simulation mechanics, and permadeath. They discuss the potential for creating procedurally generated tombs and the need to keep the gameplay fresh and engaging. In this conversation, Scott and Matt continue their discussion on creating a time loop game. They explore the concept of permadeath and how it can be incorporated into the gameplay. They also discuss the idea of a hardcore simulation and how the player's character can mature throughout the game. They brainstorm potential plot elements and come up with the title 'A Matter of Time' for the game.00:00Introduction and Rambling02:19Managing the Gaming Backlog07:37Funny Gaming Moments10:28Creating an Action-Adventure Game with Survival and Hardcore Simulation13:05Making Traps Visually Obvious15:20Procedurally Generated Tombs17:12Permadeath and Hardcore Simulation19:22Character Development and Maturation21:58Uncovering the Plot and Breaking FreeThanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Fancy setting us a gaming challenge? Get in touch here!It's official, we've lost our minds. Picture an open-world sandbox where you search for love while dodging the ever-looming threat of permadeath. We craft a narrative of forbidden love and survival, where every shadowy alley could lead to eternity or end it. So, plug in your headphones, and let us escort you through the darkened streets of our imagination in a gaming discussion where the stakes are always high.Genuinely it's insane!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Ich war von dem Genremix in Last Train Home echt überwältigt. Er verbindet den Survival-Aspekt mit permanenter Ressourcenknappheit, die Zug-Simulation und RTS-Missionen sehr gut. Dabei baut alles auf einer fiktiven Story, angelehnt an den ersten Weltkrieg auf, welche sehr immersiv erzählt ist. Alle drei Aspekte funktionieren dabei sehr gut zusammen. Zunächst ist unser Ziel mit dem Zug zurück in die tschechoslovakische Heimat zu kommen durch einen russischen Bürgerkrieg, in dem man nie genau weiß, wer Feind oder Freund ist. Das Zugmanagement funktioniert über ein Zwei-Schicht-System und zugewiesene Rollen wie Lokführer oder Arzt. Jede Position muss doppelt besetzt sein und die Soldaten brauchen auch noch Erholung, und dann wären da noch die Missionen, auf die wir sie schicken müssen, um Ressourcen wir Nahrung oder Treibstoff zu bekommen ohne die garnix läuft. So ein Dilemma, man steht permanent vor der Herausforderung seine Aufgaben zu priorisieren und man kann nie alles gleich gut erledigen. Und natürlich gibt es auch noch Permadeath, wenn also eine Einheit bei einer RTS-Mission stirbt, dann fehlt sie im Zug. Das ist besonders ärgerlich, wenn wir sie schon aufgelevelt hatten. Kurzum: Last Train Home verzeiht keine Fehler und man sollte Frust-resistent sein, dann bekommt man hier aber ein geniales Spiel.
Fancy setting us a gaming challenge? Get in touch here!Picture this: a detective game that's chock-full of intricate puzzles, forensics, and serial killer chase sequences. Yes, you heard us right! We discuss an intriguing concept where the player juggles solving a murder case while evading a determined killer - imagine trying to crack a case with the threat of permadeath lurking around every corner! We even throw in an assassination System just for fun!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Lords * Daniel * https://www.cocoongame.com/ * https://kbones.itch.io/dorks * Alexander Topics: * Octopus dreams * Perception of memories. Why does actual recency and percieved recency often seem so at odds * Hike on 58 * https://www.poetryfoundation.org/poems/45087/sonnet-18-shall-i-compare-thee-to-a-summers-day * World of Warcraft over the years / WoW Hardcore Mode * The highest honor you can receive in mathematics is to have your name uncapitalized. * Polywater * My brain is polluted by trochaic trimeter recognition Microtopics: * Preventative care. * COVID lucky streaks. * Being able to go to the ER. * How to spell Cocoon. * Moth guys carrying orbs on their backs. * Boss battles that you wouldn't expect. * Wilford Brimley's agelessness. * Octopus nightmares. * The octopus equivalent of rapid eye movement. * Meeting sapient crows and asking them whether Y or Z should be up. * Which memories stick better. * Perception of time when you have a routine vs. when you don't. * Arranging your life to maximize perceived lifespan. * Different ways to have an adventure. * Shooby doooby doggie. * A sports rule that sounds like a 17776 plot point * Why the Bob Emergency is an emergency. * The best quarterbacks getting stuck in an endless hike and football ending forever. * The one person who hasn't played Frog Fractions but just listens to Topic Lords because they like topics so much. * Summer's lease. * Reading a poem aloud without knowing what "ow'st" means or how to pronounce it. * Words that used to rhyme but don't anymore. * Meter recognize meter. * Writing all your sonnets during COVID lockdown. * A poem about a dude that Shakespeare is not in love with. * Woe is me, etc. * Piss Jugman vs Piss Jugm'n. * Making phonetic reforms that don't take. * Smoothing off any rough edges or peculiarities. * Permadeath taking inspiration from real life. * A fun thing that you wouldn't have expected to see. * Enjoying spending time in the world. * Hold the W key and cruise through it. * The difference between wanting something vs. liking it. * Abelian. * The opposite of how you would think honor works. * Great honors: brands hate them! * Whether to capitalize "lynchian," "kafkaesque" or "quixotic" * Eternal abstract universal objects. * Teaching truck drivers where to put their piss jugs. * The highest honor Piss Jugman can receive. * The surname Piss. * What is the average Piss lifespan? * A real life Bobby Tables moment. * The Polywater Gap. * Water that scientists have sweated in. * Buying a can of Soviet Scientist Sweat in a Japanese vending machine. * Polyester intoxication. * Liquids with a lower freezing temperature than water. * The Polywater Doodle. * A metabolism described by Richard Feynman. * Brain Pollution. * The particular better of the first line of Aqualung by Jethro Tull. * Singing "parallelipiped" to the tune of Aqualung. * Hearing random phrases in your life. * Spelling "yogurt" backwards. * Trying to understand the New York Times' effect on man. * A killer rap album based on alliteration rather than rhyming. * Poetry that rhymes on the second to last syllable rather than the last. * The baffling cosmology of Butter Dorks.
Theme Credit: N.M.E. the Illest "Hold the Applause" (https://www.facebook.com/nmetheillest860) (https://nmetheillest.bandcamp.com) Topics Covered: Ares did a Wheels of Vengeance pre-release, and we talk Wheels New Solicit: Next Phase Pizza Parties! Peanut/Extended Base Rules Update Ginger Question of the week: Permadeath for a hero and a villain in comics. Who you killin? Listener Questions! Contractually Obligated Wrestling Talk Bonus! Joe crushes Ares' wrestling dream If we receive 100 5 star reviews on Spotify, Ares will open up and chew 37 year old bubble gum from a "Little Shop of Horros" card pack. You can support the show by signing up for either of our Patreons (or both! Both is good) Dishin' Up Clix - https://www.patreon.com/DishinUpClix Clix Nexus - https://www.patreon.com/clixnexus Check out our linktr.ees: Clix Nexus : https://linktr.ee/clixnexus Dishin' Up Clix : https://linktr.ee/dishinupclix You can also write into the show at Aresedge2626@gmail.com --- Support this podcast: https://podcasters.spotify.com/pod/show/joepanc/support
This week we talked about Tren's experience at Drake's 'It's All A Blur' show, Drake and Kendrick being at odds with eachother, the most recent news about Lizzo, Travis Scott's newest album 'UTOPIA' and how we should listen to it, and responding to the request for a potential 4th host for the podcast, and more! Time Stamps: 9:37 It's All A Blur Tour 21:12 Drake vs. Beyoncé vs. Kendrick 28:06 Lizzo's Recent Headlines 33:32 Travis Scott's 'UTOPIA' Review 48:11 IMAX Listening Parties? 52:25 Permadeath in Video Games 55:56 Why Do They Want Us To Hate Aliens? 59:32 What Were You Afraid Of? 1:01:55 Potential 4th Host 1:08:19 Upcoming Music & Shows ______________________________ Wicked Radio: Tren: lvusm x Osquello - Moonlight Had: Samaria - Out The Way Damon: tobi lou - Pain Boy Advanced (feat. FARADA, Polo G, Dame D.O.L.L.A) ______________________________ Support us our Patreon: patreon.com/becausewearepodcast , for access to bonus episodes, new exclusive segments from us and full videos of the podcast. Follow us @BecauseWeArePodcast on YouTube, Instagram, Facebook, and TikTok!
Our first look at the new Expedition. The ongoing cost of a death in Permadeath. Patches are coming in hot and heavy. Maybe console players will get to enjoy it too?
This week we discussed Bullroarer Update 36 Beta #2 and our week in gaming.
Intro 00:00 Story of Path of Radiance 6:45 Laguz and race-relations 12:15 Ike as a character 21:00 Permadeath 23:45 Game mechanics 37:30 Supports 40:15 Best units 44:00 Replayability 49:30 Art style 51:15 Overall impressions 55:15
Um Himmels willen, was habt ihr getan?! Klar soll Crime Boss: Rockay City wie ein klassischer B-Movie Streifen der 90er gehalten sein, aber das ist gerade mal D-Movie Qualität. Weder im Punkt Missionsabwechslung, noch in der grafischen Qualität erhält man hier ein gutes Spiel. Alles in allem erhält man ein Star Aufgebot der 90er Jahre mit zumindest etwas Spaß in den Zwischensequenzen. Ansonsten spielt sich das Spiel wie eine Mischung aus Pay Day und der Pate. Gerade letzteres versucht man in dem Punkt der Einzelspielkampagne, durch den Gebietskampf, zu erreichen. Selbst dieses verbessert keineswegs unsere Motivation weiterzuspielen. Die KI ist relativ dumm, die Grafik nur im Mittelmaß und der Permadeath unseres Anführers ist nicht gerade zielführend. Na gut, denken wir uns und stürzen uns in den Koop Modus. Vielleicht bekommen wir hier ein wenig Spaß mit unseren Freunden? Die klare Antwort ist leider eher nein! Denn Taktik braucht man hier nicht: Ob man die Läden laut oder leise ausräumt ist im Grunde egal. Spätestens nach wenigen Minuten kommt eine Welle der Angreifer nach der anderen. Das ist mehr als bescheiden und zeigt uns, dass der Shooter nicht gerade viel zu bieten hat.
We are back and getting caught up. Permadeath, Fractals, and reaching Utopia. Good times.
I doubt despite the name that the Utopia update will make it any easier to make money in Permadeath mode. We talk about our best strategies for scraping together an existence in the harsh economy worlds. Good thing we didn't make any prediction for the new update because other than the VR improvements we were not close.
Permadeath runs rampant. Thirty Organic Frigates. Tales of Garys gone by.
Sometimes your Organic Frigates can be really picky eaters. Becoming a chef is a necessity. Baker unlocks a fancy cape and Pantagruelia begins a run to the center of the galaxy in Permadeath.
¡Hola, cafeteros! En el programa de hoy comentamos los siguientes temas: 1️⃣ La controversia de la muerte permanente en Fire Emblem 2️⃣ Los rumores que apuntan a un nuevo juego deportivo de Mario y otro remake de Pokémon Oro y Plata 3️⃣ El boicot de algunos jugadores a Hogwarts Legacy ... ¡y mucho más! 🤝 APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/apoyanos/ 🗣 Para estar informado del programa síguenos en nuestra cuenta de Twitter @cafeconnintendo 👥 Únete también a nuestra comunidad en Telegram https://t.me/uncafeconnintendo
Today we talk with reps from Block Lords on what they are doing whilst in inflation on the market. Want to interact with the hosts? Follow and tag @readyplayerrich and @boomerlfg with your questions, and/or follow the podcast's account on Twitter @nftgamechat
Fancy setting us a gaming challenge? Get in touch here!For our 24th episode (hasn't time flown) we're going for a fully choice based, open world, one on one fighting game! We go back to our Roman Empire roots and re-create the one true one on one fighting game - The Gladiatorial Arena! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Short on game time? try Permadeath. You too can be dead in a few short minutes. So many ways to die until you get off the planet. Testing the not so challenging challenge run.
A New series is coming with a TWIST:) Thank you to our sponsor Factor! Go to http://go.factor75.com/neebs130 and use code neebs130 to get $130 off across 6 boxes.
The Pirate life is too easy. Where's the danger and thrill of death. We discuss the ins and outs of the Outlaw mechanics. Plus, thanks to the last update Jen is now a devotee of Permadeath. She has tasted the adrenaline and likes it.
Sometimes it is easy to forget which game mode you are playing. That can be bad. Baker is filling out his newly expanded ship slots. Jen gets caught. Join us as we continue to explore the new features in the Outlaws update.
wie funktioniert der Zyklus von Tod und Auferstehung in unterschiedlichen Spielen? Ist der Respawn reine Spielmechanik oder auch Teil der Erzählung? Und gibt es echten Permadeath in Games? Das und mehr diskutieren wir in dieser Folge aus psychologischer Perspektive. Der Beitrag Respawn: Tod und Auferstehung – Podcast E051 erschien zuerst auf Behind the Screens.
On today's episode of Empire, Jason Yanowitz and Santiago Roel Santos are joined by gaming expert Brooks Brown, co-founder of the PlayFi platform NOR. Brooks has an encyclopedic knowledge of gaming and has worked with studios such as Universal Pictures, Lucas Arts (Starwars), and James Cameron's Avatar. We discuss the intricacies of world-building, what P2E games get wrong, how financialization shapes game design, NFTs, and the significance of permadeath in Nor. This is a masterclass on the confluence of gaming, finance and Web3. -- Follow me and Santiago on Twitter, @JasonYanowitz and @santiagoroel; let us know what you thought of the show! Subscribe to the podcast on Spotify: https://open.spotify.com/show/4UTePv1CR3APdKOiosR3Iq?si=41bc452345b649f9 Subscribe to the podcast on Apple: https://apple.co/3srZf7M -- Timestamps (00:00) Introduction (01:36) What Makes A Good Game? (05:11) Open vs Closed Games (14:41) Improving Is The Human Condition (19:19) The Evolution of Gaming (25:18) How Money Shapes Our Games (29:17) The Two Magic Circles (33:13) Access Drives Adoption (35:58) Building Nor In Layers (39:56) Cohesive Gameplay and Composability (44:35) What Is The Metaverse? (48:50) Sponsor Segment (49:58) Are Games Meant For Escaping Reality? (53:53) NFTs and Building In The Digital Space (01:00:46) The Value of Permadeath (01:10:03) Blockchains Enable Unique Contribution (01:13:57) Most P2E Games Are Just Jobs (01:19:28) Adding Scarcity To Games (01:22:47) Defi vs Gaming (01:25:45) Closing Thoughts -- ParaSwap: If you want to make a swap at the best price across the DeFi market, check out paraswap.io. ParaSwap's state-of-the-art algorithm beats the market price across all major DEXs and brings you the most optimized swaps with the best prices, and lowest slippage. -- Disclaimer: Nothing said on Empire is a recommendation to buy or sell securities or tokens. This podcast is for informational purposes only, and any views expressed by anyone on the show are solely our opinions, not financial advice. Santiago, Jason, and our guests may hold positions in the companies, funds, or projects discussed.
Let's get ready to rumblllllllllllllllllle! The MQ Crew gets ready for their very own Fight Night and the Greendale Three prepare a tasty spread of delicacies from America's culinary pinnacle, the 1970s. 19:05 Media Madness 30:58 MQ
Pardon the PC elitisms, but just damn. Jen's Permadeath adrenalin rush. Best laid plans for freighter base building.
We are back to full staff and ready to go. It's a little late now but we talk about the probability of an update on the horizon.
Der Tod ist allgegenwärtig, vor allem auch in unseren Medien. Ständig wird irgendwo gestorben, sei es im Kriminalroman, in der neuesten Serie oder einem Film im Kino. So auch im Spiel: Game over!? - doch hier wird der Tod interaktiv... Welche Erscheinungsformen von Tod finden wir in Spielen, sei auf erzählerischer oder spielerischer Ebene? Welche Auswirkungen hat das auf unser Spielerlebnis? Und können digitale Spiele dabei helfen, besser mit dem Tod im „realen Leben“ umzugehen, abseits von Bildschirm und virtueller Welt? Heute wird es tödlich... Mit dabei sind Julia Grimm, die ihre medien- und sozialwissenschaftliche Masterarbeit zum Thema „Computerspieltode als Symptome einer Virtualisierung des Sterbens. Eine medienanthropologische Reflexion“ verfasst hat sowie Psychologin Jessica Kathmann (u. a. bekannt vom Behind the Screens Podcast), die sich vielseitig mit Games und Psychologie beschäftigt. === Kapitelmarken === -ab (00:00)- Einleitung + Gastvorstellung, -ab (09:11)- Erste und letzte Erfahrung mit Tod in Spielen, -ab (28:40)- Eindrücklichste Todeserfahrung, -ab (36:30)- Motivation für's Masterarbeitsthema, -ab (39:14)- Todeskultur, -ab (42:11)- Immersion/Virtualität des Sterbens, Tod als Kulturtechnik, -ab (47:30)- Tod im Spiel aus psychologischer Sicht, -ab (51:08)- Bedeutung des Todes, narrative & ludologische Tode, Trauerbewältigung, -ab (56:45)- Dmitrij Panov: im Angesicht des eigenen Todes, -ab (61:37)- Soulslikes, Rogueli(k/t)es & Co.: Tod als elementare Spielerfahrung, -ab (70:10)- Umgang mit Tod & Scheitern, Kausalattribution, -ab (73:00)- Intendierte „Leichtigkeit“ des Sterbens? - Usability & Game Design, -ab (76:19)- Diegese, „außerdiegetischer Tod“, -ab (79:49)- Tod vs. Sterben, aktiver & passiver Tod, -ab (84:00)- Afterlife - Spielen nach dem Tod (88:24-(88:43) Gameplay-SPOILER zu Hellblade: Senua's Sacrifice), -ab (92:29)- Angst vor'm drohenden Permadeath?, -ab (96:42)- Was noch genannt werden sollte, Honorable Mentions, Gedankenanstöße, -ab (116:28)- Hörer:innen-kommentare, -ab (120:29)- „Letzte Worte“ === Die vollständige Auflistung von in der Folge genannten Referenzen sowie weiterführende Links und Empfehlungen findet Ihr unter: bit.ly/SpielsinnF28N === Welche Beziehung habt Ihr zu Tod in Games? Gibt es ludische oder narrative Computerspieltode, die ihr sehr eindrucksvoll findet? Welche zusätzlichen Aspekte fallen Euch noch zum Thema ein? Habt Ihr diesbezüglich Spielempfehlungen? Diskutiert gern mit uns und der Spielsinn-Zuhörerschaft auf unserem Discord-Server (bit.ly/SpielMitSpielsinn). Über speakpipe.com/spielsinn könnt Ihr uns Eure Gedanken zudem als Sprachnachricht dalassen. === Um auf dem Laufenden zu bleiben, folgt uns einfach auf der Podcast-Plattform Eurer Wahl oder auch auf Social Media (Twitter, Instagram, YouTube, Facebook). Diverse Links sind auch zu finden unter: linktr.ee/spielsinn.podcast. Fragen, Anregungen & Anmerkungen könnt Ihr uns natürlich auch auf klassischem Weg per E-Mail an spielsinn.podcast@gmail.com zukommen lassen. Über jegliche Bewertungen & Feedback freuen wir uns sehr. Wenn Ihr uns unterstützen wollt, erzählt gern Euren Freunden und Bekannten vom Spielsinn Podcast :)
Baker demystifies the world of Quicksilver and Nexus missions. More galaxy hopping and a new char that won't last until next episode, so don't get attached. Gary II appears in Permadeath. Of course we have the requisite Frontiers speculation too. Please join us for this fun fill trip through Spaaaaaaaaaaace.
Interesting food names, farming nanites, and we all celebrate our 12th birthdays. Also dying in Permadeath mode. Join us as we spiral out of control in No Man's Sky.
Buckle up, besties, cause this one's a doozy! Questie Besties welcomes former Onion writer and current Mythic Quest writer, John Howell Harris to the show! They discuss all the re-writes John had to endure in the first season, Ashly's bout with pink eye, and all the awkward dancing done by Charlotte… err, Poppy. They also celebrate Wyld_D at her peak, dish the tea on that infamous coughing scene, and Brad's gross obsession with Poppy's hair. Ew! Who is the Masked Man? You gotta listen to find out!
Baker stops playing it safe in Permadeath. PantaGruelia continues the trek to the center, with stops for strange animals. Who stole my ladders. The fun never ends. Come join us for our latest adventures.
Welcoming our friend Pantagruelia in her first episode, as recorded. Made it to the galactic center in Permadeath and Baker and I share our enjoyment of this mode of play. Hope you enjoy.
Baker and I talk about getting a character setup to make a run to the center of the Euclid galaxy in Permadeath. I'm trying to get caught up on these back episodes. Thanks and hope you enjoy.
Permadeath: an enhancement to the gameplay experience for hardcore players and frightening to the casuals. But what is it about permadeath that makes it so intriguing for the games? Is it any better of an achievement to finish a permadeath campaign than speed running? Special thanks to Hit Monkey for bringing up this subject to us. Watch us live on twitch.tv/superarrogantbros every Sunday night at 9:00 PM CentralFollow us on facebook.com/arrogantmedia Become a member of the Arrogant Media Military Complex by joining patreon.com/arrogantmedia
David is back on the mic to talk TAX NEWS (specifically the alleged tax evasion of Ufotable's president) and his secret tryst with Granblue Fantasy. Then Evan talks about his return to The Witcher 3 and his week at the Game Developers Conference, including: game worker unionization; sessions about animation, accessibility, and censorship; and the experimental controllers at Alt.Ctrl.GDC. Topics include: the God Damn Convention, the Dark Souls of LED strips, and bring your own teabags. Send us feedback at podcast@anigamers.com! Show notes, links, comments, and more can be found at http://anigamers.com/podcast.
Long-time friend of the show (and real-life bestie) DANIEL TAYAG joins me for what might be the last episode of Debatable. We talk our favorite video games and gaming experiences of 2018. We talk the juggle of life vs. long duration games, being a Paragon, loot boxes, depth and quality of gaming in both the indie scene and AAA, and how much is a short game worth. We touch on GTA Online, Destiny 2, Overwatch, Red Dead Redemption 2, Fallout, Dead Rising, Horizon Zero Dawn, Spider-Man, A Way Out, Hellblade, and Overcooked. Finally, Dan and I talk about the State of the Podcast and the possible future. Music on this podcast: Artist: Ella Hunt & Malcolm Cumming Song: Turning My Life Around Artist: John Carpenter Song: Escape from New York Copyrights are owned by the artists and their labels. No money is made from this podcast.
Jereme and Trey have a guest this week, Colin Dettmar of scanlinemedia.com and Scanline presents podcast, to give them impressions of Fire Emblem Fates. They about the series as a whole and reminisce about the older releases and hope for the translations of the older ones. Don't forget that they have a paypal donation at https://www.facebook.com/nintendomainpodcast/app/208195102528120/ Fire Emblem, Fates, Awakening, Path of Radiance, Pokemon, Pokken Tournament, Red, Blue, Yellow, Radiant Dawn, Rekka no Ken, Mystery of the Emblem, Advance Wars, Shadow Dragons and the Blade of Light, Gaiden, Genealogy of the Holy War, Archean War, Tharcia 776, The Binding Blade, Corrin, Roy, Marth, Ike, The Sacred Stones, New Mysteries of the Emblem, Shadow Dragon, Permadeath