Video game first made in 1982 for the Apple II computer
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Meshing calories with vintage video-games, episode 6 couples Pac-Man, Choplifter and of course—-chocolate chip cookies.
This week we're looking for a hero to pilot a helicopter into enemy lines and rescue 64 hostages in this week's game, CHOPLIFTER!
This week we’re looking for a hero to pilot a helicopter into enemy lines and rescue 64 hostages in this week’s game, CHOPLIFTER! Support Sprite […]
This week we're looking for a hero to pilot a helicopter into enemy lines and rescue 64 hostages in this week's game, CHOPLIFTER! Support Sprite […]
Run! Go! Get to the choppa! Then load up some hostages in your helicopter and take them to the nearest USPS for express priority shipping back home. In the final Listeners' Choice 5 miniseries episode we're flying the unfriendly skies of the Brøderbund and Sega classic game Choplifter! How did this game make its way from the Apple II to the arcade? What simple foreign puzzle game did Brøderbund pass on? Is the United States Postal Service the ultimate spy cover story? Did our special guest record from a submarine sonar station? Our questions this episode include defining some often-used terms like “kneebasher” and identifying what arcade game based toy we would want that no one else would. Do you have a question? You can join the Podouken Discord by following this link and ask away in the episode questions channel: discord.gg/k5vf2Jz The new listener questions segments are also available on our YouTube channel: https://www.youtube.com/@podoukenpodcast2716 Thanks to Ross (aka FrozenFear on the Podouken Discord) for the Listeners' Choice game nomination!
Run! Go! Get to the choppa! Then load up some hostages in your helicopter and take them to the nearest USPS for express priority shipping back home. In the final Listeners' Choice 5 miniseries episode we're flying the unfriendly skies of the Brøderbund and Sega classic game Choplifter! How did this game make its way from the Apple II to the arcade? What simple foreign puzzle game did Brøderbund pass on? Is the United States Postal Service the ultimate spy cover story? Did our special guest record from a submarine sonar station? Our questions this episode include defining some often-used terms like “kneebasher” and identifying what arcade game based toy we would want that no one else would. Do you have a question? You can join the Podouken Discord by following this link and ask away in the episode questions channel: discord.gg/k5vf2Jz The new listener questions segments are also available on our YouTube channel: https://www.youtube.com/@podoukenpodcast2716 Thanks to Ross (aka FrozenFear on the Podouken Discord) for the Listeners' Choice game nomination!
Peguem suas toalhas! Nesse episódio, eu (Mauro Junior), Matheus Reis e Facioli batemos um papo com Mike Martins, responsável pelo game Rotor Scape produzido pela Blumsoft Se você é fã dos jogos clássicos dos anos 80 e 90, prepare-se para se apaixonar por Rotor Scape, um novo lançamento desenvolvido pela Blumsoft que traz o selo BR de qualidade. Esse shoot ‘em up frenético lembra o clássico Choplifter, onde você assume o controle de um helicóptero em cenários de guerra, enfrentando inimigos, resgatando reféns e retornando à base sem danificar seu equipamento. Rotor Scape já está disponível para compra na Steam e promete muita ação e nostalgia para os jogadores. Quer apoiar nosso podcast?Então clica aqui para ser nosso apoiador!
And now a word from our sponsor…It's BREAK TIME! – A micro-pod from The Saturday Morning Podcast. On this station break in the 80s, we look at CHOPLIFTER!Buckle up, the pop culture is about to POP! Find all of our things here:Linktr.ee/SatMornPod
Welcome to Dev Game Club, where this week we continue our series of one-off episodes about games that featured rotoscoping, turning to 1989's Prince of Persia. We set it in its time and discuss its publisher and author before talking about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To levels 4 (Tim) and 8 (Brett) Issues covered: the series hook, games from 1989, rotoscoping, similarities to Tomb Raider, tiles and metrics, a more systemic/discretized game, precision and replay, figuring out the level enough to know where to save, that speedrunning feeling, do you ever wish you could rewind time, requiring more game due to mechanics, having to learn the whole game, the feeling of running and jumping, the tension of animation and input, multiple inputs, the intertwining of animation and design, the feeling of swashbuckling, the great feeling, action as character and commitment, wondering how many people finished the game, the punishing feeling, checkpointing, punch the eagle, the great feel of parrying, pushing through the enemies, tells, the approaches of different guards, cinematic combat, difficulty in text adventures and player appeal, chipping away at knowledge, adding drama, resources and the doppelganger, level design and reuse, animating bits of the world, his books, mixing up the skeleton. Games, people, and influences mentioned or discussed: Another World, Jordan Mechner, Broderbund Software, Populous, Game Boy, Super Mario Land, Tetris, Ghosts and Goblins, Sega, Golden Axe, Shinobi, SimCiy, Teenage Mutant Ninja Turtles, Ultima (series), Star Trek, Final Fantasy II, Castlevania III, Print Shop, Choplifter, Karateka, Lode Runner, Hypercard, The Last Express, Agatha Christie, Tomb Raider, Triple Click, Plague Tale: Innocence, Dark Souls, Jamie Griesemer, Halo, Mario 64, 1001 Arabian Nights, Seventh Voyage of Sinbad, Errol Flynn, Indiana Jones, Civilization, Robin Hood, Captain Blood, Daffy Duck, MegaMan (series), Kirk Hamilton, Jake Gyllenhaal, Ben Kingsley, Final Fantasy VI, Aaron Evers, Mark Garcia. Next time: Another rotoscoped classic Links: Making Prince of Persia June: 1:01:00 or thereabouts Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
[ Vota Atariteca tramite la app di Spotify ] Di quando l'Omone recupera quel gran bel gioco di Choplifter e sfonda i bonghi di Dan Gorlin per vendicare l'Africa#broderbund #videogiochi #retrogaming #choplifter #dangorlin #segaSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
40 years ago: The line between computers and consoles blur, Dragon's Lair wows coinop & Reagan thinks video games are swell These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Dale is this month's cohost, check out his research work at https://twitter.com/QuarterPast83 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Choplifter Video Version: https://www.patreon.com/posts/83105884 https://en.wikipedia.org/wiki/Choplifter https://www.mobygames.com/game/8127/choplifter/screenshots/ Corrections: March 1983 Ep - https://www.patreon.com/posts/march-1983-80900087 1943.04 RCA's Engstrom sees long term benefits of war time radio research https://www.nytimes.com/1943/04/04/archives/future-good-seen-in-radio-research-dr-ew-engstrom-predicts.html?searchResultPosition=1 https://encyclopedia.pub/entry/33991 1973.04 Pong clones are on the rise https://www.newspapers.com/clip/82314877/allied-leisure-sales-increase-with-new/ https://www.newspapers.com/clip/82314697/computer-space-ball-mention-at-arcade/ https://web.archive.org/web/20170616011152/https://www.arcade-museum.com/game_detail.php?game_id=7382 https://www.arcade-museum.com/game_detail.php?game_id=8963 Washington State legalizes pinball https://www.nytimes.com/1973/04/28/archives/gambling-bill-signed.html?searchResultPosition=1 IBM introduces memory enhanced typewriter https://www.nytimes.com/1973/04/27/archives/ibm-introduces-memory-in-a-typewriter-at-11800.html?searchResultPosition=4 https://www.computerhistory.org/collections/catalog/102662757 First Cell phone call made https://twitter.com/fabiodidone/status/1510780261734174722?s=20&t=lMORcKlnszht57E5lCjaXg https://www.npr.org/2023/04/03/1167815751/50-years-ago-martin-cooper-made-the-first-cell-phone-call Soylent Green ad misses opportunity https://timesmachine.nytimes.com/timesmachine/1973/04/11/issue.html pg. 41 https://youtu.be/7wpfzfHWy-o https://en.wikipedia.org/wiki/Soylent_Green 1983.04 Dragon's Lair awes AOE Replay April 1983 pg. 64 https://en.wikipedia.org/wiki/Dragon%27s_Lair https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Tron is a hit! https://archive.org/details/electronic-fun-with-computers-and-games-volume-1-number-6-april-1983/page/n97/mode/1up https://en.wikipedia.org/wiki/Tron https://www.mobygames.com/game/33983/tron/ Simutron wants to take you were no man has gone before Play Meter April 1983, pg. 32 http://allincolorforaquarter.blogspot.com/2012/09/the-simutron-tournament-center-ultimate.html Play Meter April 1983 pg. 28 https://www.arcade-museum.com/game_detail.php?game_id=8822 Play Meter April 1983 pg. 31 https://www.mobygames.com/game/12177/star-trek-strategic-operations-simulator/ https://www.mobygames.com/game/57723/microleague-wrestling/screenshots/ Gamers will flip for SakerOne Games People April 9, 1983 pg. 1 http://allincolorforaquarter.blogspot.com/2013/05/the-saker-one-space-probe.html Bally sticks to dedicated cabs Replay April 1983, pg. 24 IRS may be coming for conversion kits Replay April 1983, pg. 42 Universities struggle with video games on campus https://www.nytimes.com/1983/04/11/nyregion/colleges-finding-video-games-a-mixed-but-profitable-blessing.html?searchResultPosition=2 Reagan believes that games do improve hand eye coordination Replay April 1983, pg. 10, 16 https://www.reaganlibrary.gov/archives/speech/remarks-during-visit-walt-disney-worlds-epcot-center-near-orlando-florida https://en.wikipedia.org/wiki/Ketchup_as_a_vegetable Atari goes after Bushnell https://archive.org/details/popular-computing-weekly-1983-04-21/page/n4/mode/1up Ottumwa declared Video Capital of the World Replay April 1983, pg. 13 https://en.wikipedia.org/wiki/Twin_Galaxies Move over Game and Watch, here comes Game and RADIO! Playthings April 1983, pg. 47 https://picclick.co.uk/VGC-1980s-Vintage-Pop-Game-Emergency-Radio-Watch-266171641750.html Atari launches in Japan https://www.nytimes.com/1983/04/13/business/atari-unit-in-japan.html?searchResultPosition=12 https://gamicus.fandom.com/wiki/Atari_2800 Warner losses mount https://www.nytimes.com/1983/04/20/business/warner-citing-atari-posts-18.9-million-loss.html?searchResultPosition=16 https://www.nytimes.com/1983/04/30/business/annual-reports-more-candor.html?searchResultPosition=23 https://www.nytimes.com/1983/04/27/business/commodore-international-ltd-reports-earnings-for-qtr-to-march-31.html?searchResultPosition=12 MB takes a hit on Vectrex https://www.nytimes.com/1983/04/07/business/milton-bradley.html?searchResultPosition=4 Mattel refiles for debt offering https://www.nytimes.com/1983/04/12/business/briefs-093737.html?searchResultPosition=11 Philips announces Chess add-on for G7000 https://archive.org/details/PersonalComputerNews/PersonalComputerNews004-08Apr1983/page/n10/mode/1up https://www.chessprogramming.org/Videopac_C_7010 3rd party software reaches the Odyssey2 https://archive.org/details/computer-entertainer-video-game-update April 1983 pg. 2 Intellivision becomes a Transforrmer Play things April 1983 https://retroconsoles.fandom.com/wiki/System_Changer WICO introduces the BOSS https://archive.org/details/computer-entertainer-video-game-update April 1983 pg. 1 Unitoys, K-Tel, Answer Software, and Avalon Hill enter 2600 fray https://archive.org/details/computer-entertainer-video-game-update April 1983 pg. 1 https://www.mobygames.com/game/company:348/platform:atari-2600/sort:date/page:1/ https://archive.org/details/arcade_express_v1n19 Quaker Oats says goodbye to video games https://www.nytimes.com/1983/04/27/business/restructuring-plan-set-by-quaker-oats.html?searchResultPosition=20 Move over porn... hotels have a new on-demand amenity! https://archive.org/details/arcade_express_v1n18/page/n1/mode/1up Battle between console makers and home computer makers heats up https://www.nytimes.com/1983/04/28/business/computer-or-video-games.html?searchResultPosition=1 https://www.nytimes.com/1983/04/12/business/commodore-aims-at-video-games.html?searchResultPosition=10 Playthings April 1983, pg. 38 Short sellers smell blood in the gaming and computer business waters https://www.nytimes.com/1983/04/22/business/short-interest-up-on-big-board-amex-sets-mark.html?searchResultPosition=10 Computer game makers discover cartridges Toys Hobbies and Crafts April 1983 TI locks out 3rd parties https://archive.org/details/arcade_express_v1n18/mode/1up http://www.mainbyte.com/ti99/computers/ti99qi.html Sierra acquires Sunnyside Soft, prepares to publish Ultima 2 https://archive.org/details/arcade_express_v1n18/page/n2/mode/1up First Star eyes movie licenses https://archive.org/details/arcade_express_v1n18/page/n2/mode/1up EA gathers its rockstars https://archive.org/details/arcade_express_v1n19/page/n1/mode/1up Sharp shows off the X1 https://archive.org/details/eu_BYTE-1983-04_OCR/page/n111/mode/1up Sinclair micro-drive to be game changer https://archive.org/details/eu_BYTE-1983-04_OCR/page/n459/mode/1up https://en.wikipedia.org/wiki/ZX_Microdrive WHSMith slashes Spectrum price Vic20 upgrade to 64 scrapped https://archive.org/details/PersonalComputerNews/PersonalComputerNews003-01Apr1983/page/n5/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews005-15Apr1983/page/n13/mode/1up PC Compatibles in droves https://archive.org/details/PersonalComputerNews/PersonalComputerNews006-22Apr1983/page/n3/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews007-29Apr1983/page/n3/mode/1up John Scully assumes top job at Apple https://archive.org/details/PersonalComputerNews/PersonalComputerNews007-29Apr1983/page/n13/mode/1up Siemens shows off flat color display https://archive.org/details/eu_BYTE-1983-04_OCR/page/n461/mode/1up BBC to broadcast software over teletext https://archive.org/details/PersonalComputerNews/PersonalComputerNews003-01Apr1983/page/n5/mode/1up https://en.wikipedia.org/wiki/Ceefax https://archive.org/details/PersonalComputerNews/PersonalComputerNews004-08Apr1983/page/n10/mode/1up Jeff Minter tops US charts https://archive.org/details/popular-computing-weekly-1983-04-07/page/n4/mode/1up Legal wrangling over Hitchhiker game rights https://archive.org/details/popular-computing-weekly-1983-04-21 https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-game-30th-anniversary-edition Video games declared sexist Games People April 9, 1983 pg. 1 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM These stories and many more on this episode of the VGNRTM with @QuarterPast83's Dale! atari nolan bushnell broderbund arcade coinop dragon's lair commodore ti99 ronald reagan vcs jeff minter apple intellivision sierra vectrex
Three episodes into the Master System run and already we have some familiar sights—but understandably so, since each of these games comes to Master System from arcades. So, while we may have seen Choplifter during our SG-1000 survey, we certainly didn't see this version of it; Sega based the older, Japan-only release on the Apple II game, while this U.S.- and European-exclusive upgrade draws its content and aesthetics from the company's arcade interpretation. Barely a year between the two home releases, but this one feels far more of-the-moment than the SG-1000 port did. Teddy Boy, of course, launched alongside Hang On with the Japanese Mark III hardware. The Western release is almost exactly the same as the Japanese MyCard, with one crucial (but ultimately immaterial) difference. As for My Hero, unfortunately it does no favors for the optics of the Master System and its Sega Card format. While it looks almost as good as the arcade game (except that sickly green sky), it lacks a huge amount of content—two-thirds of the coin-op's stages and enemies! To make matters worse, Sega's programmers clearly amped up the difficulty to a preposterous degree in order to pad out the lacking play time. Can you make it even halfway through the single stage of action here? If so, you are like unto a god. Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to Segaiden Vol. I: The SG-1000, due summer 2023. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive episodes, eBooks, and more! Arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running through an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification (by iFixRetro). Video upscaled to 720 with xRGB Mini Framemeister.
Our first release in 2023 is an acidic EP by Mar io, the man behind Akoasma Europe, including a remix by Cie (Labelhead Form&Terra Records, Cologne). Hop on the chopper and take the lift to level 3o3!
Our first release in 2023 is an acidic EP by Mar io, the man behind Akoasma Europe, including a remix by Cie (Labelhead Form&Terra Records, Cologne). Hop on the chopper and take the lift to level 3o3!
What We're Playing this week Marvel Midnight Sun (https://midnightsuns.2k.com/) Metroid II: Return of Samus (https://metroid.fandom.com/wiki/Metroid_II:_Return_of_Samus) Easily one of my favorite franchises and I never beat this one in my younger years. That is getting solved this week! A brief look at Nintendo V SEGA NES V Master System Some might say Master System had superior hardware to the NES Master System was big in Europe, but NES dominated Japan & America Fun fact: Processor (Z80) of the SMS is actually embedded in the Genesis, paving the way for the Power Base Convertor add-on Games Streets of Rage (oh the music is fantastic, composer Yuzo Koshiro) SMS gems: Phantasy Star, Alex Kidd series , Choplifter, Fantasy Zone, Ys Vanishing Genesis: First gen classics: Revenge of Shinobi, Golden Axe, Phantasy Star II Pushing the hardware envelope: Gunstar Heroes, Vectorman, SFII Special Champion Edition, Earthworm Jim, Aladdin Great shmups: Thunderforce III, Gaiares, MUSHA Sega CD classics: Sonic CD, Lunar Series, Silpheed, Dark Wizard, Shining Force CD 32X actually had a few decent games: Virtua Racing Deluxe, After Burner (perfect arcade port), Knuckles Chaotix, Star Wars Arcade Discord (https://discord.gg/k8e7gKUpEp) Mike on Twitter (https://twitter.com/dominucco) The Mad Botter on Twitter (https://twitter.com/themadbotterINC) The Mad Botter on Instagram (https://www.instagram.com/themadbotter/) R-Weekly Podcast and Site (https://rweekly.org) Shiny Developer Series (https://shinydevseries.com) Eric on Twitter (https://twitter.com/theRcast) Eric on Mastodon (https://podcastindex.social/@rpodcast) Links about steamdeck emulation (we may touch on this in the episode) Steamdeck Emulation Starter Guide (https://retrogamecorps.com/2022/10/16/steam-deck-emulation-starter-guide/) Video version of guide (https://www.youtube.com/watch?v=rs9jDHIDKkU) THEME CREDIT The Distant Night (Final Fantasy VI) [Wiesty, The OC Jazz Collective]
This week we have a pair of perfectly tolerable games that seemingly no one remembers. Yes, by late 1988, the NES library had grown sufficiently large that it could contain games beyond "brilliant" and "execrable"—works of competent mediocrity doomed by their lukewarm nature to be relegated to the dustbin of obscurity. Cobra Command takes a mundane auto-scrolling shooter and turns it into a Choplifter-inspired adventure with a touch of exploration and puzzle-solving. A fine start! But utterly relentless in its difficulty level and saddled with some very strange, almost "sticky" controls. It's fine, almost good, but it just misses the mark. Meanwhile, Anticipation offers inclusive thrills (if you are a preppy, 30-something Caucasian) and demands you deduce the nature of premade connect-the-dots puzzles before your competition does. It's fine. It exists, and it rounded out the NES library with more family-friendly board games. But does anyone want to play it today? I can't imagine. Production note: NES footage captured from @Analogue Nt Mini. Video upscaled to 720 with XRGB Mini Framemeister. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!
In this episode, we go behind enemy lines with Choplifter. We are dedicating the whole episode on playing and discussing this 1985 Sega classic. Enjoy!
Beginning with this episode, I'm knuckling down to wrap up as much of the SG-1000 video series as possible by the end of 2021. There are only about half a dozen episodes to go after this! It's a pretty small library, but the best times are ahead of us. This episode looks at, technically, three arcade conversions: Zoom 909, Choplifter, and Pitfall II. Of course, the two latter games got their start on Apple II and Atari 2600, respectively, but around the same time these carts hit stores, Sega also reworked them into pretty good arcade games. The question is whether or not that arcade magic rubbed off on these releases... Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by @iFixRetro ) and @Analogue Mega Sg with card adapter module and DAC. Famicom, NES, and Atari 7800 footage captured from @Analogue Nt Mini / Nt Mini Noir. Video upscaled to 720 with xRGB Mini Framemeister and @Retro Tink 5X.
Broderbund was one of the most important publishers of the 80s and 90s, releasing seminal titles such as Choplifter, Prince of Persia, Where in the World is Carmen Sandiego, Print Shop, and Myst. But behind the scenes was a family, a true band of siblings, that proved that business didn't have to be a cutthroat winner-take-all affair. Gary Carlston, together with his brother Doug and sister Cathy, helped create a legendary company with a legacy like few others. Gary tells his story from humble beginnings peddling TRS-80 games to local shops to becoming a global powerhouse and, finally, having to call it quits to preserve the family. Links: https://en.wikipedia.org/wiki/Broderbund https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/TRS-80 https://www.mobygames.com/developer/sheet/view/developerId,19676/ https://en.wikipedia.org/wiki/Softalk https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://archive.org/details/softalkv1n03nov1980/page/26/mode/2up https://www.mobygames.com/company/starcraft-inc https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Synapse_Software https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Lord_British https://en.wikipedia.org/wiki/Strategic_Simulations https://en.wikipedia.org/wiki/Sirius_Software https://en.wikipedia.org/wiki/Electronic_Arts https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview https://boardgamegeek.com/boardgame/4881/personal-preference https://en.wikipedia.org/wiki/Bank_Street_Writer https://en.wikipedia.org/wiki/Carmen_Sandiego https://en.wikipedia.org/wiki/Lode_Runner https://en.wikipedia.org/wiki/Douglas_E._Smith https://en.wikipedia.org/wiki/Jordan_Mechner https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/SimCity http://www.psytronik.net/ https://en.wikipedia.org/wiki/Tetris https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2 https://en.wikipedia.org/wiki/Myst https://en.wikipedia.org/wiki/U-Force https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Atlassian
It's a brand new week, and a brand new episode! Today Moses adds a well deserved mining and crafting game to his ranked list, and Paul discusses his first encounter with a mimic while playing the much beloved Toejam & Earl, and how that game stacks up against the rest. We'll also hear what Moses loves about an equally terrifying beast in Dark Souls 3, and going the distance in Choplifter and Mario 2. Later, our special guest Cassius Smith joins us to talk about some of his favorite experiences in online games, with an emphasis on Overwatch and Runescape. And don't forget the worlds shortest Blaseball update and Make My Game!
Luke Cunningham and I push the boundaries of what is an appropriate podcast conversation to promote a middle grade novel such as his debut, LEO, INVENTOR EXTRAORDINAIRE. We discuss his time writing for THE TONIGHT SHOW, Pomodoro sessions, our dream pedestal arcades, working with Harper Collins Christian, the problem with rich people, writing political jokes on the fly, Pica’s Restaurant of Upper Darby, the time I got fired from a Subway sandwich shop, the time I met Jared Fogel, Leonardo da Vinci, Assassin’s Creed II, Bob Lazar, simulation theory, and so much more. Luke X. Cunningham is an Emmy-nominated writer from Philadelphia. Previously, he spent three years as a writer for The Tonight Show Starring Jimmy Fallon. He developed a passion for the Renaissance while earning a history degree from Brown University. He currently lives in Los Angeles, CA, with his wife and their son, Finn. LEO: Inventor Extraordinaire is his first novel. Luke’s list of games for a 4 person pedestal that I fully endorse: WWF Wrestlefest, NFL Blitz ‘99, Tecmo Bowl, Street Fighter series, Mortal Kombat 1-5, Golden Axe series, Marvel Vs Capcom series, NBA Jam series, Kung Fu, Punch Out, X-Men: Children Of The Atom, X-Men, beat em up, Final Fight, Gauntlet series, Tekken series, Soul Edge, Soul Calibur, TMNT, The Simpsons, Double Dragon series, Contra, Dig Dug, Commando, Choplifter, Spy Hunter , Rampage, Donkey Kong series, Pac Man series, Paperboy
Stories of Perseverance, an extraterrestrial secret message, playing Choplifter on an Apple II in Unreal, animating family photos via deepfakery, solar & human batteries and AR & LEGO dioramas Continue reading → The post Episode 310 — Electric PotterVision first appeared on Games At Work dot Biz.
In this episode of the Atari 5200 Podacst, the gang is back and we drag in Michael from The Atari XEGS Game by Game Podcast as a special cohost. This time, our theme is helicopter games. So we cover the games, Choplifter!, Super Cobra, and our first homebrew review of Scramble. Of course, the usual jackassery that ensues on every episode is included as part of a nutritional podcast diet. And believe it or not, not only did we get feedback we actually respond to it as well! Magic! Mayhem! And Pete almost gets our AARP cards yanked. It's all here in this episode of The Atari 5200 Podcast!
While this isn't the end of our side excursions into the Atari 7800 chronology, it's the last for the time being. These four releases bring the console's lineup in line with the current state of NES Works (January 1988), and it would be a while before more games followed. Thankfully for the Atari faithful, the console's lineup with fatten up significantly in 1988 and ’89, but there's no getting around the fact that its slow start really hurt the system. Also of note this episode: The final classic Namco conversion for 7800, and the first batch of (highly faithful) classic computer game adaptations. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.
Creating a sensation: Jordan Mechner built his first video game in high school, sourcing info from books (there was no internet); a few years later, he concocted the hit game Prince of Persia in his dorm room. On the podcast, Jordan shares an inside look into his new book and chronicles the time he spent building a genre-defining game: his creative process, inspiration for his work, and insights about building games then vs. now. Links: Atari 400 Timex Sinclair Doom Karateka Jordan Mechner Stripe Press The Making of the Prince of Persia - Jordan Mechner Apple II Breakout Asteroids Broderbund Software Apple Galaxian Choplifter Danny Gorlin Minecraft Templar Comic Book
This week, Boat and Aaron take a look at Choplifter and Pro Wrestling for Sega's 8-bit Brazilian Wunderkind, the Master System! --- Support this podcast: https://anchor.fm/arg-presents/support
On this episode we talk to one of the founders of Brøderbund Software, Doug Carlston.
Following on from our DGC series on 1993's DOOM, we've been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning BASIC and 6502, hand-assembling without a computer, bailing from college, selling games to a bartender, meeting a fellow programmer for the first time, zeroing in on Origin Systems, co-opting a demo PC, Origin in New Hampshire, overlapping between John and Brett, being up against other Commodore programmers, killing the interviews, making every life change at once, making your own hardware and writing your own protocol, getting your first raise, the death of 8 bit, learning PC and moving house, missing out on your chance to make a great 8-bit game, wanting to make games all day, hiring an artist based on musical taste, knowing a coder from the game, Carmack renting a PC to port his own RPGs, getting your own room and making your own games, two games in a month, becoming the game everyone in Pakistan and India played, dividing up the work, vertical scrolling vs smooth horizontal scrolling, getting stuff done in a night, knowing when it's time to move on, pitching a game to Nintendo, mistaking fan mail, making deals through the mail, making bank and cutting a deal to avoid a lawsuit, nearly selling the company, shareware just taking off, moving into the black cube, writing a... strong press release, riding the rocket, being fluent in code and creativity at the same time, multi-user editing, breaking out of a rectilinear world, getting out of the intellectual model, no room could have been made in the prior game, having to solve unknown problems, coding everything into the editor and coming up with the needs, programming all sorts of wild secrets, goals for SIGIL, coming up with new ideas that are reasonable extensions, someone stealing your thunder, flipping switches to get from multiplayer to single player, loving designing stuff, the Empire RPG, dream game with the dream team, spending time with John Romero, working on 90 games, working solo, the history of games in one man's head, June calls out, we talk our next game, SWotH. Games, people, and influences mentioned or discussed: Sigil, Origin Systems, Softdisk, John Carmack, Adrian Carmack, Tom Hall, id Software, Commander Keen, Wolfenstein 3D, Quake, ION Storm, Daikatana, Deus Ex, Anachronox, Monkeystone Games, Midway, Slipgate Ironworks, Gazillion, Loot Drop, Brenda Romero, Romero Games, Empire of Sin, Poison Cookie, Hunt the Wumpus, Nim, Adventure, Robert Lavelock, Will Wright, Dr. Cat (David Shapiro), David Crane, Capital Ideas Software, Apple ][, Nibble Magazine, Scout Search, InCider Magazine, AppleFest 1987, UpTime, Jay Wilbur, Cocktail, Epic Software, Lane Roathe, Ultima I, ManPower, John Fachini, Denis Loubet, Robert Garriott, Ultima Underworld, Mapping the Commodore 64, Inside Out Software, Might & Magic 2, Tower Toppler/Nebulous, Epyx, Lynx, Crush Crumble Chomp, Temple of Apshai, Alien, Dark Castle, Ideas from the Deep, Al Vekovius, Karateka, LodeRunner, Choplifter, PlayStation 2, LucasArts, Gamer's Edge, Sub Stalker, Tennis, Mark Crowe, Paul Lutus, GraFORTH, Catacomb, SuperNES, Mario, Zelda, Dangerous Dave, Solitaire, Minesweeper, Slordax, Michael Abrash, Captain Cosmic, Nintendo, Scott Miller, Kingdom of Kroz, Commander Keen, Aliens Ate My Babysitter, FormGen, Sierra, Ken and Roberta Williams, Wolfenstein 3D, Spear of Destiny, Kevin Cloud, NextSTEP, Wizardry, REKKR, Civilization, Paradox, The Irishman, Martin Scorcese, Francis Ford Coppola, Skyrim, World of Warcraft Classic. Next time: World of Warcraft Classic (up to level 5) Links: Making of SIGIL https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
It’s the Arcade Perfect Podcast Episode 38 and we feature ‘Choplifter ’ by SEGA (1985)We take off in the Chopper and take hostage of Aaron Clement from the ‘Press Play on Tape’ Podcast as our special returning guest. Ok, Ok, SEGA didn’t design Choplifter, we know it all started with the Apple II computer but we thought what the hell, it’s a good game with plenty of versions so why not compare and discuss the best and worst that’s out there.Press Play on Tape > Twitter > https://twitter.com/PPOT_podcastAaron Clement over on Twitter > https://twitter.com/blahjediA very big thank you to Garry Arnott for making up our episode avatars. You're awesome https://twitter.com/GaryArnottYou can also check out Arcade Perfect Podcast on Facebook here >https://www.facebook.com/arcadeperfectpodcast/Also check out This and That Gaming Postcast with Daz and Mark here > Facebook >https://www.facebook.com/thisandthatgaming/This and That Gaming Podcast > https://podcasts.apple.com/au/podcast/this-and-that-gaming-podcast/id1451402585Outro track - https://www.youtube.com/watch?v=4j84wc9WqLI&list=PL-vD6rIjXrcKHYQ8g4LuvxRMfqtHvag2k&index=3
Estamos de regreso con un nuevo Retrocast y en esta ocasión les traemos un especial con dos juegos, el primero es de Super Pang, clásico de los Arcades traído a nuestro continente por Capcom y el otro es Choplifter III, un juego para Super Nintendo bastante curioso. Ambos juegos son muy arcade y rápidos, así que decidimos juntarlos para este programa.
Panelists: Paul Hagstrom (hosting), Quinn Dunki, and Jack Nutting Topic: Learning programming using retrocomputers Learning programming today using retrocomputing technology? Is this a good idea? Topic and feedback notes: Beginning Programming Using Retro Computing (Gerald Friedland) MicroM8 Usborne computer and coding books 8-bit guy complete Commodore 128 restoration and board repair GERmulator 8800 (part 4) SeaMonkey iMazing Retro Computing News: BassoonTracker, an Amiga MOD tracker that runs in a browser Blog post about BassoonTracker release 0.3.0 John Pfaff got reacquainted with an Apple IIe from his parents’ attic F18A MK2 maybe soon? Maybe exists? Tom Greene's collection of 44 ALA software titles ALA software playable on the Internet Archive "joeentropy" wrote a couple of ALA titles Derwyn Joseph Booker v. Commissioner (Tax Ct. 1996) Bevel M. and Patricia N. Hoffpauir v. Commissioner (Tax Ct. 1996) Allen v. Columbia Financial Management Ltd. (S.C. Ct. App. 1983) Jason Scott's tweet re: ALA Software Upcoming Shows: Computer Conservation Society lecture series, Manchester and London Retro Gathering, Västerås, Sweden, Feb 23, 2019 VCF Pacific Northwest, Living Computers: Museum+Labs, Seattle, WA, Mar 23-24, 2019 GORF (The Great Oz-stralian Retro-technology Festival), Melbourne, Apr 24-28, 2019 WOzFest 12:00, Sydney, Apr 27, 2019 QFest 12, Brisbane, Apr 27, 2019 VCF East, InfoAge Science Center, Wall, NJ, May 3-5, 2019 CoCoFest, Lombard, IL, May 4-5, 2019 KansasFest, Kansas City, MO, Jul 15-21, 2019 Fujiama 2019, Lengenfeld, Germany, Aug 26-Sep 4, 2019 Vintage Computer-related Commercial: Tandy 102 Retro Computing Gift Idea: Makey Makey Classic Also mentioned: Otamatone Auction Picks: Jack: Choplifter for 7800, “works” See also: About the Choplifter glitch Paul: Recapped Apple IIe cards eMac cat bed G3 B/W stealth serial port Apple logo items Tandy 102, Siemens SD-80 PABX stuff? TI 99/4a, with Apple sticker Many many PC disks VM-4509 monitor, cheap-ish VIC-1541 drive, couldn’t test, no cords. See other auction for one with cords. Feedback/Discussion: @rcrpodcast on Twitter Vintage Computer Forum RCR Podcast on Facebook Throwback Network Throwback Network on Facebook Intro / Closing Song: Back to Oz by John X - link Show audio files hosted by CyberEars Listen/Download:
We're back! For July's Firsts!, we're joined by Josh, who's a hard working millwright, right? He draws "First Computer" and exposes the hardship of living with dial-up internet. Chad relates tales of the Apple II, and how Choplifter was ahead of its time. Josh draws again and audibles at "First Time Holding A Baby" as being, well, not exciting enough. We move to "First Rejection" and learn how Mike is "Gonna Make You Sweat", why middle school is a trying time for everyone, no means no, and that fleeing a scene doesn't necessarily mean you're rejected. Josh takes the advice and flees the stage before the show is even over. Firsts! Co-Hosted by Mike Eserkaln and Chad Nehring, with a live audience and audience volunteer guest at the Green Room in DePere. We draw from our "Machine of Random Firsts" and discuss the topics generated. Join us (generally) the first Saturday of each month, 11PM (or so) at the Green Room in DePere, Wisconsin for our live broadcast of "Firsts!" Vist our new location at 365 Main Ave. Note that this episode contains adult language. Special thanks to Kevin MacLeod for the bumper music, and Eric Hasenjager for being the most excelllent of MC's.
Week in News: Police officers fired in California after abusing privacy through large databases. Microsoft gives to OpenStreetMap, Lyle plays with HoloLen, Supercomputers and Linux, and #FamilesBelongTogether bot attack. And a long form discussion on software/apps/programs performance and change over history with a bit about Podcasting software.Brian's Trailer The California Attorney General’s Office Says It’s Finally Taking Database Abuse Seriously—But Time Will Tell | Electronic Frontier FoundationGeekSpeak Episode: Swimming in a Sea of Internet FraudMicrosoft releases 125 million building footprints in the US to the OpenStreetMap communityMicrosoft HoloLens | The leader in mixed reality technologySupercomputers: All Linux, all the timeApplications - the transitionClowns (video game) - WikipediaLode Runner Web GameChoplifter - WikipediaAdobe Photoshop - WikipediaOur software must get better | Seth's BlogHardware is sexy, but it’s software that matters | Seth's BlogAudio Editing (rambling) ZoomH6 – Video: GeekSpeak Audio Recording Setup using the ZoomH6 Adobe Audition Ferite Recording Studio iPad Software Descript – Text Editor for Speech Audio Patron, Weekly, JoyCalifornia's new data privacy law the toughest in the USDescript - Transcription and Audio EditingMacPaint - Wikipedia#FamiliesBelongTogether Robotic Attack this Week
Episode 0001: We Die! Our powers have doubled (recording time) since the last time we met so get ready! Albert and Mike return along with help from Cantina Cast co-host Jonesy and Cantina Cast Discord's Veteran Joe to cover the woolly mammoth that is Chapter 1! There's a crap ton of stuff to cover so stop reading this and just jump on in: News from the front lines! Ready Player One should break $500 million worldwide! Host reactions to the movie adaption Armada is a GO! Galaga (1981) It has a lot of sequels New Retro Arcade: Neon version seems to be the way to go Jonesy plays a LOT of Galaga Defender (1981) Fun game, crazy controls, not for the feint of heart Choplifter comparison Defender 2 (Stargate) Asteroids (1979) Flipping game scores - this is not a thing Albert is NOT good at everything…trust me Vector graphics, simplistic game play, but boring?! Robotron 2084 (1982) Eugene Jarvis was behind this one as well as Defender Twin sticks, fast paced, lots of action Joe liked this one…he's going back for more Family Ties (1982 - 1989) Every season is on Amazon Prime Alex Keaton was a fashion inspiration Feel good family of the early 80's Horny Hippie Parents or just crazy in love? “Say Uncle” with Tom Hanks Episodes covered a lot of sensitive and controversial topics for its time The Amazing Spiderman (1962) Who was the best? Tobey Maguire, Andrew Garfield, or Tom Holland? Answer: Neil Patrick Harris The Ramones' cover X-Men (1963 - present) Favorite X-Man (or woman)? Least favorite? Green Lantern (1940) Who was your favorite Green Lantern? We love The Justice League cartoon and now you can too! Sesame Street (1969) Favorite character? “Hey, Bert!” Mr. Snuffleeupaugus, Mr. Hooper, Yip Yip Martians Cosmos (1980) “Billions of billions of billions…” Nova vs . Cosmos “Professor Wear” Mike wakes up around this point… Donkey Kong (1981) Cut scenes were cool but more on the game later in later episode Billy Mitchell was stripped?? BurgerTime (1982) Mr. Hot Dog, Mr. Pickle, and Mr. Egg Pitfall (1982) Released by Activision Editor's Note: We should have spent more time here “Jedi building his first lightsaber” Jonesy built his own lightsaber - and it works! Return of the Jedi deleted scene Right of passage for anyone The Bat Cave (1942) NOT where Batman goes to the bathroom Ben Batfleck vs. Adam West Fortress of Solitude (1958?) Didn't originate with Superman Visually synonymous with Reeves movies Fruity Pebbles (1971) vs. Off Brands Fruity Pebbles VS. Cocoa Pebbles! Fruity Milk VS. Cocoa Milk! The Redemption of Mr. Post The People (Barney and Fred) vs. Hulk Hogan Lunch Boxes Plastic vs. Metal Our favorites growing up Ninja Rap is a good rap The Last Starfighter (1984) Does the CG hold up? Anyone can be a hero storyline resonates Parallels between TLS and RPO Wil Wheaton cameo! “Video Game Available from Atari Inc.” Final thoughts on the FUN that is TLS “We Die.” Hosts: Albert “Hey, Bert!” Padilla Mike “Get Of My Lawn” Rondeau Jonesy aka “Mr. Cocoa Pebbles” Joe “Dystopia” Kane Like us, follow us, pay us here: Instagram: @TheBasementRPO Twitter: @TheBasementRPO Facebook: /TheBasementRPO Patreon: patreon.com/TheBasementRPO TeePublic:http://tee.pub/lic/mjtTM-nrguo Be kind, rewind!
By request of patron Jeff Vlasek, we circle back around to go deep on Brøderbund, a company whose catalog we've touched on numerous times over the past year under the aegis of other subjects. This episode, though, it's all Brøderbund, all the time!
That week, the Dev Game Club podcast welcomes special guest Ken Levine, founder of Irrational Games and designer/writer of System Shock 2! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:33 Intro 1:50 Early days of SS2 and Irrational 31:33 Break 1 31:57 SS2 World-building, design, future 1:17:16 Break 2 1:17:29 Quick note about next episode Issues covered: "Shock" prototype, Looking Glass relationship and Ken's early career there, Irrational Games beginning, business structure, imagining your audience and what you'd like to make, fingering .plan files, emergence and immersion, simulation, persistent world, personal ownership of experience, engine strengths and weaknesses, making fish stew, the benefits of constraints and happy accidents, polish, sense of place, naturalism in a science fiction setting, making the most of minimalism, turning a weakness into a strength, economical design, race track design/nooks and crannies, lack of time for level review, "spreading the butter thinner over the bread," elevator as storage chest, balancing, player skill vs. character skill, the "genius of the novice," story influences and groundedness, leaning on the audio space, writing towards the voices you have, bringing everything you have to the party, single-player squad shooters, letting people figure things out, crunchier design, the pendulum of accessibility, dealing with player frustration as a resource, what next Games, people, and influences mentioned or discussed: Paul Neurath, Looking Glass, Jon Chey, Rob Fermier, Apocalypse Now, Dark Engine, Thief, EA, Origin, Se7en, Doug Church, The Magnificent Seven, Star Trek: Voyager, Hideo Kojima, Eric Brosius, Dorian Hart, Insomniac Games, Naughty Dog, Star Wars, System Shock 1, John Carmack, Ultima Underworld, Choplifter, Defender, Asteroids, Space Invaders, Might and Magic series, Doom, Warren Spector, Bethesda Game Studios, Quake, Todd Howard, Fallout 3, Skyrim, The Division, Republic Commando, GTA series, Starfighter, Terra Nova, Roberta Williams, Alien/Aliens, Kemal Amarasingham, Stephen Russell, Terry Brosius, Courtnee Draper, Sean Vanaman/Jake Rodkin, Firewatch/Campo Santo, Bioshock, Freedom Force, SWAT 4, Tribes Ascend, The Lost, Firaxis Games, Minecraft, Dark Souls, Don't Starve, Fallout 4, Left 4 Dead, Battlezone, Austin Grossman. Next time: Hitman 2: Beginning through level 4 @IGLevine, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
С чего всё началось? Когда производители компьютеров стали считать геймеров и сочувствующих часть своей целевой аудитории? Зачем "Атари", фирме славившейся своими игровыми автоматами и приставкой 2600 создавать ещё и ПК? Какие игры поражали воображение в начале 80-х? Это и многое другое вы сможете узнать в этом выпуске? Atari 8-bit - собирательное название семейства 8-битных компьютеров фирмы "Атари", производившихся с 79-го по 92-й годы. Список игр в выпуске: Frogger, Galaxian, Defender, Choplifter, Mario Bros., Pole Position, Qix, Star Raiders, Eastern Front (1941), Alternate Reality: City, Dungeon и другие. Саундтрек Gary Gilbertson - Alternate Reality: The City - Intro Gary Gilbertson - Alternate Reality: The City - Tavern Dragon Adam Gilmore - Blinky's Scary School David Whittaker - BMX Simulator Adam Gilmore - Draconus Adam Gilmore - Jocky Wilson's Darts Challenge Нравятся наши видео? Поддержите проект! Большое спасибо всем поддержавшим! Яндекс Деньги - 410014116093583 WebMoney - R172646698439 и Z707354732563 Наша группа и аудио-выпуски http://vk.com/podcastogru Тема на форуме http://www.old-games.ru/forum/threads/konsulstvo-podkasta-old-games-ru.72523/
ATARI BYTES EPISODE 72: CHOPLIFTER! has taken flight! That's two exclamation points already. That means you know the 1987 port of this 1982 Apple game to the Atari 7800 has to be good. Who are the Bungelings? How fast can the delegates run? Who knew the post office could be this exciting? So. Many. Questions. But we're here with the (made up) answers. My thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Reformat", "Pinball Spring" and "Take a Chance". Atari Bytes notes, links and more It's a Podcast, Charlie Brown - Hey! That's my other show! Support the show on our Patreon page. Get cool Atari Bytes merch at our Zazzle.com page AB_Pod_Store
Today's episode of The Atari 7800 Game By Game Podcast will cover Choplifter & Karateka. Also included is congratulations to Ferg and the Atari 2600 Game By Game podcast for hitting episode 100, the Super Twin 78 from Edladdin, a prize winner and a lot of listener feedback.
In this episode, Greg and George discuss the obscure spiritual sequel to one of the best computer games of the 1980's -- Choplifter! Most of the classic gameplay was kept intact for this new SNES version, with updated graphics, music, stages, boss fights, power up's, and more! So how does all this work in practice? Tune in to find out! Any questions, comments, suggestions, etc. can be left on our FB page or e-mailed to thesnespodcast@yahoo.com and as always thanks for your support!
In Episode 3, we find out if the Choplifter! will be an uplifting experience, and we break out our loupe and peer into Crystal Castles to see if it's a cut above. Also, Kieren Hawken is back but this time he'll be bringing with him some of that British class live to our little show. This time we'll all review two budget titles; L.A. SWAT and Yogi Bear & Friends in The Greed Monster. Show Notes New Theme Song Software Remixes at Bandcamp ComputeHer (She's also part of 8 Bit Weapon) News Kieren's hosting "Revival" in July in Walsall, UK Bill's hosting "Atari Party" in July in Davis, California, USA Kieren's "Laird's Lair" channel, with lots of new stuff Fusion Retro Books, working on The Story Of The Atari ST In Pixels, may make an 8-bit one if there's interest The Atari XEGS Cart by Cart Podcast is now part of the Throwback Network Glen Planamento confirms The Ultimate Cart (SD multicart) works on Atari 400/800 (YouTube video) Rob "VectorGamer"'s TheRetrocade YouTube channel "bad-ass custom dust covers" thread on AtariAge Artcade by Bitmap Books is out (Kieren's review on YouTube) Photos from Sacramento Indie Arcade 2016 (Bill and others were there with Ataris) Search Google to learn about McWill's Lynx LCD upgrade Player/Missile Podcast is sorta back from hiatus ANTIC: The Atari 8-bit Podcast has been posting tons of interviews; check them out! Eight Bit Fix (Atari repair and sales) is selling new Atari 8-bit carts: Mr. Do! (new), Blaster (new), Space Harrier (homebrew port), Bruce Lee, and MIDIMaze (prototype) The next RetroGamer magazine will have an "Ultimate Guide to Mr. Do!", by Kieren Kickstarter for The Mastertronic Archives book Choplifter! Published by Atari Corp., 1988 Developed by Steve Aguirre, Sculptured Software Based on 1982 Brøderbund Software original, by Dan Gorlin Links: Atarimania Choplifter! (XEGS) Atarimania Choplifter! (1982 original) Other Reviews and Info: The Atari 7800 Game By Game Podcast, Episode 10 — Choplifter! & Karateka XE-Lent Arcade Games episode 14 ANTIC Podcast interview with Doug Carlston, Brøderbund Crystal Castles Published by Atari Corp., 1988 Developed by The Software Factory Based on Atari Inc. unreleased 1984 prototype, by Paul Metz and William Jahnke Where to buy: B & C ComputerVisions (1984 prototype): $30 Information Sources: Crystal Castles Wikipedia article Michael Current's A History of Tramel Technology / Atari Crystal Castles at Atarimania Paul Metz: 12/21/1961-8/27/2011 Bentley Bear's Crystal Quest 7800 game GDC Video: Making the Atari coin-op classic Crystal Castles Other Reviews and Info: No Quarter Podcast, episode 26 (arcade version) XL-Lent Arcade Games, part 13 AtariProtos review of 1984 prototype L.A. SWAT Published by Mastertronic, 1986 Developed by Randy Platt, Sculptured Software Information Sources: L.A. SWAT at Atarimania L.A. SWAT cover art Other Reviews and Info: Commodore 64 L.A. SWAT review video Amstrad CPC L.A. SWAT review L.A. SWAT at Moby Games Yogi Bear & Friends in The Greed Monster Published by Hi-Tec Software, 1990 Developed by Russell Knight (code) & Rich Morton (graphics), PAL Developments Information Sources: Yogi Bear & Friends... at Atarimania Other Reviews and Info: ZX Spectrum Yogi Bear... review by Crash magazine ZX Spectrum Yogi Bear... review by Your Sinclair magazine Amstrad CPC Yogi Bear... review Yogi Bear... at Moby Games
This week, the Dev Game Club podcast welcomes special guest Ken Levine, founder of Irrational Games and designer/writer of System Shock 2! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown:0:33 Intro1:50 Early days of SS2 and Irrational31:33 Break 131:57 SS2 World-building, design, future1:17:16 Break 21:17:29 Quick note about next episode Issues covered: "Shock" prototype, Looking Glass relationship and Ken's early career there, Irrational Games beginning, business structure, imagining your audience and what you'd like to make, fingering .plan files, emergence and immersion, simulation, persistent world, personal ownership of experience, engine strengths and weaknesses, making fish stew, the benefits of constraints and happy accidents, polish, sense of place, naturalism in a science fiction setting, making the most of minimalism, turning a weakness into a strength, economical design, race track design/nooks and crannies, lack of time for level review, "spreading the butter thinner over the bread," elevator as storage chest, balancing, player skill vs. character skill, the "genius of the novice," story influences and groundedness, leaning on the audio space, writing towards the voices you have, bringing everything you have to the party, single-player squad shooters, letting people figure things out, crunchier design, the pendulum of accessibility, dealing with player frustration as a resource, what next Games, people, and influences mentioned or discussed: Paul Neurath, Looking Glass, Jon Chey, Rob Fermier, Apocalypse Now, Dark Engine, Thief, EA, Origin, Se7en, Doug Church, The Magnificent Seven, Star Trek: Voyager, Hideo Kojima, Eric Brosius, Dorian Hart, Insomniac Games, Naughty Dog, Star Wars, System Shock 1, John Carmack, Ultima Underworld, Choplifter, Defender, Asteroids, Space Invaders, Might and Magic series, Doom, Warren Spector, Bethesda Game Studios, Quake, Todd Howard, Fallout 3, Skyrim, The Division, Republic Commando, GTA series, Starfighter, Terra Nova, Roberta Williams, Alien/Aliens, Kemal Amarasingham, Stephen Russell, Terry Brosius, Courtnee Draper, Sean Vanaman/Jake Rodkin, Firewatch/Campo Santo, Bioshock, Freedom Force, SWAT 4, Tribes Ascend, The Lost, Firaxis Games, Minecraft, Dark Souls, Don't Starve, Fallout 4, Left 4 Dead, Battlezone, Austin Grossman. Next time:Hitman 2: Beginning through level 4 @IGLevine, @brett_douville, @timlongojr, and @devgameclubDevGameClub@gmail.com
Doug Carlston, Broderbund CEO Doug Carlston was co-founder and CEO of the software publisher Broderbund. Broderbund published many hits across several platforms, including Bank Street Writer, Print Shop, A.E., Choplifter, Lode Runner, Karateka, Spelunker, David's Midnight Magic, and Where in the World is Carmen Sandiego. This interview occurred March 5, 2015. LINKS AtariMania.com's List of Br0derbund Games Teaser quotes: "So we thought it'd be funny to call it Br0derbund and put a slash through the O. Caused all kinds of grief." "There was a competition between us and a number of other companies like Sierra Online and Sirius Software to see how many [products] we could get on the best seller list at the same time. I think maybe the best we ever did was something like 6 products out of 30." "It was kind of a game: we had very talented engineers in-house who loved to try to put copy protection on, and sometimes carried it to unfortunate lengths." "I drove across the country and back over 5 weeks and sold about $15,000 worth of software, and often ended up staying at the homes of the people who owned the little computer stores. I would just look up a name of a computer store in every town I went through and zigzag across the country."
ANTIC Episode 20 - Visicalc, Choplifter LINKS: Virtual Apple ][ Drop 300 Inches Podcast
Pierwsza Forumogadka w tym roku, a co w środku? Forum obrodziło ciekawymi tematami do dyskusji więc podcast w sporej części poświęcamy właśnie im. Chwilkę też rozmawiamy o starszych grach i na gorąco dzielimy się wrażeniami z dema Asura's Wrath.