Podcasts about vr experiences

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Best podcasts about vr experiences

Latest podcast episodes about vr experiences

Bad Decisions Podcast
#60 How TECH is Transforming Live Shows with Joris Corthout

Bad Decisions Podcast

Play Episode Listen Later Dec 17, 2024 85:48


Joris Corthout, CEO of Prismax, has been instrumental in revolutionizing the technology behind some of the largest live events. Under his leadership, Prismax has been the exclusive content and live video operator for Tomorrowland since 2014, delivering immersive experiences for one of the world's most renowned music festivals. We discussed the evolution of immersive technologies, particularly in the context of major music festivals like Tomorrowland. He shares insights on how technology has transformed live entertainment, the integration of real-time visuals using Unreal Engine, and the future of virtual festivals. The discussion also touches on the changing dynamics of music festivals, where visuals are becoming increasingly prominent. Episode 60 Timestamps: 00:00:00 Introduction 00:04:38 Remembering out FIRST Interaction 00:08:53 The Story of Tomorrowland Digital 00:11:05 Understanding XLive & How It Is Revolutionizing Live Events 00:15:53 Joris Breaks down How A Tomorrowland Stage Works 00:17:43 Joris Reveals the Magic of Visual Illusions in Live Events 00:21:15 The SECRET Behind Tomorrowland's Success 00:24:23 The Future Of Live Events & VR Experiences 00:32:11 What AI Means for the Future 00:36:18 Live Events Will Never Be the Same—Here's Why! 00:42:41 THIS Is Essential for a Career in Virtual Production 00:50:05 Unreal Engine's Incredible Versatility 00:56:28 How Joris Handles Big Clients and Their Demands 01:01:26 From providing Services to Creating Products 01:09:09 Why Visuals Are the Key to Live Events 01:16:27 Joris's Vision for the Perfect Event Experience 01:18:10 Prismax's Vision for 2025 If this podcast is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help the Podcast reach and help more people! Spotify - https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cf Apple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934 Find out more about Joris: https://www.prismax.com/ https://www.instagram.com/prismax.be/ Join our discord server where we connect and share assets: https://discord.gg/zwycgqezfD Bad Decisions Audio Podcast

Voices of VR Podcast – Designing for Virtual Reality
#1440: Rencontres Experimental Social VR Experience with Minimal Guidance

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 17, 2024 56:56


I interviewed Rencontres director Mathieu Pradat at Venice Immersive 2024. See more context in the rough transcript below. Here's their artist's statement: https://www.youtube.com/watch?v=HVnsFWIUgp4 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

VR Podcast - Alles über Virtual - und Augmented Reality
E324 - Crossover in Dormagen (mit Stefan und Jan)

VR Podcast - Alles über Virtual - und Augmented Reality

Play Episode Listen Later Aug 20, 2024 70:56


Wir waren in Dormagen beim Stefan vom Youtube Kanal VR Experience Dormagen und durften die Pimax Crystal ausprobieren. Und weil auf Youtube Videos besser funktionieren als Audio only, gibt es das erste Mal in der Geschichte unseres Podcasts ein Crossover mit Video. Die Videoversion findet ihr auf dem Youtube Kanal vom Stefan. https://www.youtube.com/@VRExperienceDormagen

Spatial Realities (zuvor: Metaverse Podcast)
E079 - Multitasking in Update 69 | Ist XR der Monitorkiller? | GreenGuardianVR | PETA: When they came for us | Interview: Alex El-Meligi von Demodern

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Aug 15, 2024 69:55


Interview Wie wäre es, wenn wir in der Rolle der Tiere stecken würden? Heute im Interview spreche ich mit Alexander El-Meligi. Er ist Co-Founder der Creative Technologies-Agentur Demodern, die für PETA die Experience "When they came for us" entwickelt haben. Die fast 10-minütige VR-Experience beauftragt von PETA versetzt den Nutzenden in eine unangenehme Situation. Denn nach der Entführung durch eine überlegene Alien-Rasse müssen wir uns rechtfertigen, warum wir ein Recht auf Leben haben, auch wenn wir weniger schlau sind. Umgesetzt hat das 8-köpfige Team von Demodern die Experience innerhalb eines guten halben Jahres mit Einsatz von Conversational AI. Zuerst ChatGPT 3.5, später dann mit "Four-Oh". Wie sie es geschafft haben GenAI sinnvoll und erfolgreich in eine solche Experience zu integrieren, und wie Alex auf die letzten 10 Jahre XR zurückblickt, erfahrt ihr in dieser Episode. News Seamless Multitasking in Meta Quest Update 69 Ist XR der Monitorkiller? GreenGuardianVR vom SWR auf der Gamescom, danach PC-VR und Quest2+

The Horror Show: A Horror Movie Podcast
THS #380: Battle Royale

The Horror Show: A Horror Movie Podcast

Play Episode Listen Later Aug 13, 2024 111:37


Hello Horror Heads! Island week is back after a week break. We tackle the Japenese classic BATTLE ROYALE! Our first foreign language movie (I think?). Anyway I have nothing left to say. Enjoy! 0:00 Introduction and Movie Discussion 1:44 Appreciation for Fan Support and Messages 2:47 Live Show Announcement and Movie Review 6:33 VR Experience and Discussion on Japanese Film Ratings 19:37 Discussion on Media Reactions and Accolades 37:48 Edgar Wright's Sell on Movies 46:10 Millennium Education Reform Act 52:16 Decision to Jump Off Cliff 1:05:14 Deadly Zones and Survivor Stipulation 1:09:02 Transfer Student's Decision 1:09:08 Megaphone Distraction 1:10:07 Inhabited Island Setup 1:11:07 Unique Private Eye Revelation 1:30:23 Epic Showdown and Explosions 1:39:31 Final Confrontation and Surprising Twists Learn more about your ad choices. Visit megaphone.fm/adchoices

The Jenn & Friends Podcast
Check out this new VR experience

The Jenn & Friends Podcast

Play Episode Listen Later Jul 19, 2024 0:51


Let's Talk Oculus
#142 | Pride and Juneteenth VR Experiences on Quest 3, Logitech's MX Ink & Augments Delay

Let's Talk Oculus

Play Episode Listen Later Jun 20, 2024 62:56


This week is Juneteenth and it's also currently Pride Month! Therefore we dived in to some experiences and documentaries tackling these topics in VR. Elsewhere, we test out the Walkabout Game modes with a full squad of 8 golfers. Logitech have revealed a fully tracked Stylus for Quest 3 and 2. Finally, we get the latest on the Augments feature for Quest 3.  VR COVER: https://vrcover.com Use code: PlayTestVR for 10% off EVERYTHING          Discounts:  Grokit: GROKIT-1FD314 Zombieland VR: ZL90-D6423B  Max Mustard: R90-96EE80  Sushi Ben: SUSHI-BDE2EF  Death Horizon: DH90-1F2B90  Sky Climb: SKYCLIMB90-851899  Vail: CITADEL1POINT2  Quest Referral Spreadsheet...over 150 games!: https://docs.google.com/spreadsheets/d/1kssKH2L8cSZCwbJ2S6aZQwvbIZsjZ0s1UcCHKotJ3ic/edit?usp=sharing             Merch! https://playtest-vr.creator-spring.com            Want to be part of the show? Send in your questions at letstalkoculus@gmail.com           Visit Patreon.com/letstalkoculus to help support the podcast and receive early access!     Twitter: @playtest_vr | @samson143vr           Main Channel: https://youtube.com/c/playtestvr           Spreading VR: https://youtu.be/9BCu3lnnCKU  Chapters:  00:00 Intro 02:17 Pride/Juneteenth Picks  20:25 Samson Misc  21:01 Maya, Birth of a Superhero  23:54 Walkabout Game Modes with a full house  31:34 Samson Misc  33:30 Shoutout  34:38 Giveaway  35:12 90% off Meta Games  37:44 Augments  41:04 Logitech MX Ink  48:23 Quest Refurbished  49:17 Upload VR Showcase  50:56 Escape VR  53:17 Trivia Night 55:31 Track Craft  58:37 Games Out This Week

Square Roots - THE Classic RPG Podcast
Final Fantasy VII: Rebirth Part 10 - The Michael Emmerson VR Experience

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later May 27, 2024 152:25


Square Roots - Episode 415 For once the game has some respect for you as you have to search for Dio and a stuffed robocat on this music-filled episode of Square Roots. Aerith drops her single, Jessie does interpretive dance, and Don Corneo's hype men bring early 90s bad TV commercial rapping realness. Also: - The Horse Heresy - Blah Blah Blah Versus Crab Claws - ...Beehicle? - Motorboat Yon Tiddies - Vanessa Tuba Heckles Wedge's Funeral - Like Something On Modern Family - Oh, Chadley's in this? - Francis Ford Coppola Weird Dracula Levels Of Hot Armour - No Fam, She Was Not Lit This Week: Finish Chapter 12, A Golden Key! Next Week:  Finish Chapter 13, Where Angels Fear To Tread! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Afternoons with Pippa Hudson
Travel: Visit Sophiatown with a VR experience

Afternoons with Pippa Hudson

Play Episode Listen Later May 7, 2024 16:15


Pippa speaks to Izak Potgieter, the driving force behind the project led by the University of Johannesburg, seeking to recapture the memory of Sophiatown and its people. See omnystudio.com/listener for privacy information.

Breakfast with Refilwe Moloto
District Six Museum's new VR experience

Breakfast with Refilwe Moloto

Play Episode Listen Later May 1, 2024 9:55


Lester Kiewit speaks to District Six Museum Executive Director, Zeenat Patel-Kaskar, and Academy of Digital Arts lecturer, Lars Espeter, about a groundbreaking virtual reality experience at the museum which allows visitors to immerse themselves in the history of the area.See omnystudio.com/listener for privacy information.

The Theme Park Duo Podcast
EPISODE 175 - INDIANA JONES ADVENTURE VR EXPERIENCE with Special Guest Ryan Batcheller

The Theme Park Duo Podcast

Play Episode Listen Later Apr 16, 2024 80:22


THE THEME PARK DUO PODCAST: SUBSCRIBE ON iTUNES, GOOGLE PLAY, STITCHER, iHEART RADIO AND SPOTIFY! On this weeks episode, Gabe sits down with Special Guest Ryan Batcheller to talk about his virtual recreation of the Indiana Jones Adventure attraction at Disneyland in California. From the rats, snakes, booby traps, and maybe even curses; Ryan has painstakingly recreated the beloved attraction. You can actually watch it HERE. But The Duo don't stop there! They also talk industry news with Epic Universe news, Six Flags news, and Halloween Horror Nights speculations. Check out Ryan's Website: ryanbatcheller.com Follow us on Social Media: @themeparkduo Follow UUOP: www.uuopodcast.com Check out our Shirts: Teepublic.com/themeparkduo

Healthy Recipes and Tips
A Dangerous VR Experience

Healthy Recipes and Tips

Play Episode Listen Later Mar 15, 2024 4:43


Because VR was still new, there were offers of free trial for the first 30 minutes. Dean had never played any VR games before. One day he saw a new VR experience parlour on the street, so he walked in. Dean told the assistant that he had no experience with VR headset before. Let's have a listen together! Your host Charlie Wang, based in Toronto Canada, is the founder of this podcast show. His father is a stroke survivor. He started this podcast, because he wanted to help people with the knowledge of healthy food to avoid what had happened to his father and his friend, as well as healthy mindset, mentality and attitude towards life. He hopes you will all be healthy, and have healthy relationships and better lives because you and your family are all physically healthy, eating better, and equipped with life's wisdom. Feel free to post what you would like him NOT to talk about, or email to podcast@charlie.app. Credit: Music: www.purple-planet.com Pinball Spring Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/

Spatial Realities (zuvor: Metaverse Podcast)
E067 - Talk - News zu Meta, Apple, Sony und HTC & Apple Vision Pro Full-VR Portierung mit Seb und Rolf von Raum

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Feb 29, 2024 88:19


Interview Wie lassen sich full-VR-Experiences, die bereits auf der Quest-Plattform laufen, auf Apples Vision Pro portieren? Für das Team von Raum ist völlig klar: Apples VisionOS ist die Plattform, auf der sie in Zukunft zusätzlich stattfinden müssen. Gesagt getan. Erste Prototypen laufen bereits auf der Brille, die ich sogar schon testen durfte. Zwei Challenges gibt es noch zu bewältigen. Denn noch bietet Apple kein eigenes Avatar-System. Und für die Bewegungssteuerung auf VisionOS gibt es quasi keine Best Practises. Das Team von Raum arbeitet darum intensiv an einer Lösung, wie man sich in riesigen Locations im Metaverse fortbewegt, während das Zugangsgerät mit aller Macht die nutzenden Person an die Couch fesseln will. News - Neues MR Game von Meta: Cryptic Cabinet - Meta in Korea - Apple: >1.000 native VisionOS-Apps im AppStore - Apple: Risse in der Apple Vision Pro - Mark Gurman: Apples Smart Glass Ambitionen - Sony: PSVR2 bald als PCVR-Headset? - Sony: 900 Entlassungen bei Sony Interactive - HTC auf der MWC: HTC Vive Elite Business

Viper Rambles
Why is VR so stagnant? - The Rambles Podcast 534

Viper Rambles

Play Episode Listen Later Feb 2, 2024 12:47


✔Main Channel~ https://www.youtube.com/@DarkViperAU ✔Twitch Channel ~ https://www.twitch.tv/DarkViperAU ✔Main Channel ~ https://www.youtube.com/@DarkViperAU ✔Rambles Podcast ~ https://www.youtube.com/@ViperRambles ✔VOD Channel ~ https://www.youtube.com/@DarkViperAULivestreams ✔Extras Channel ~ https://www.youtube.com/@DarkViperAUExtras ✔Merch ~ https://darkviperau-merch.myspreadshop.com ✔My Discord ~ https://discord.gg/darkviperau ✔DarkviperAU Subreddit ~ https://www.reddit.com/r/DarkViperAU ✔YouTube Membership ~ https://www.youtube.com/darkviperau/join ✔Patreon ~ https://www.patreon.com/DarkViperAU ✔Twitter ~ https://www.twitter.com/DarkViperAU ✔Instagram ~ https://www.instagram.com/DarkViperAU ✔TikTok ~ https://www.tiktok.com/@darkviperau ✔GTA 5 Speedrun Discord ~ https://discord.com/invite/zQt8wZg ✔Business Email ~ darkviperau@mgmtexe.com Editors (On Discord) Rogerio - Rogerio6703 Knees - KneesEdits Andros - andros.jors Music by Chillhop: https://chillhop.ffm.to/creatorcred Complete content ID Playlist: https://spoti.fi/2Kjlacd Listen on Spotify: http://bit.ly/ChillhopSpotify 0:00 - Thoughts on the Meta Quest 3 2:12 - The VR Experience isn't Good Enough 5:35 - Beat Saber is Great... with Piracy 9:00 - Pornogrophy will advance VR? 11:10 - Conclusion

Welcome to the Metaverse
This Is The Immersive Technology Company That Disney, Warner Bros, Paramount and Universal All Call First - Conversation with Sol Rogers - Global Director of Innovation at Magnopus

Welcome to the Metaverse

Play Episode Listen Later Nov 15, 2023 43:09


Magnopus are one of Hollywood's best kept secrets. They are the guys that everyone calls (WB, Paramount, Disney, Pixar, Universal, Amazon Studios) when they need a technology solution for something that's never been done before.  Their incredible work spans across virtual production for the Lion King, to Real Time Environment buildouts for Westworld, an immersive concert for Maddison Beer, a Blade Runner 2049 VR Experience, the Dubai Expo Cross-Reality Experience - the list is absurdly impressive. It's also rare that you get someone who has so much experience building in this space, with so much foresight for the future AND can also explain it simply if you're new. Sol did exactly that with lots of very helpful actionable and practical advice. It was an absolute pleasure to have him on the show. I would highly recommend you follow him and his team on the following links! Connected Spaces Platform : https://www.magnopus.com/csp Magnopus on LinkedIn : https://www.linkedin.com/company/magnopus/ Sol Rogers on LinkedIn : https://www.linkedin.com/in/solrogers/ Sol Rogers on Twitter : https://twitter.com/SolRogers As always, thanks for listening. You can reach out to me on Twitter https://twitter.com/luke_franks or LinkedIn : https://www.linkedin.com/in/luke-franks-b8b509118/

The Richard Piet Show
(Creating Dementia Solutions 20) Dementia Live: An Enlightening VR Experience

The Richard Piet Show

Play Episode Listen Later Oct 27, 2023 12:30


Some folks living with dementia experience a reduced effectiveness in their senses, such as vision and hearing loss. Others may even  experience a lack of full sensation of touch, as well.In this episode, Karen Courtney discusses a virtual reality experience called Dementia Live, which gives the average person a chance to understand what that feels like.Episode ResourcesMiles for Memories websiteMiles for Memories technologySherii Sherban talks to Community Matters about MFM technologyCreating Dementia Solutions: Emergency Responders Embrace ‘Help Home' TechnologyMore Creating Dementia Solutions episodesABOUT MILES FOR MEMORIESMiles For Memories is a Calhoun County, Michigan organization created in 2013 to raise awareness and funds for Alzheimer's Disease. Later in 2014, the vision was expanded to include all types of dementia. MFM raises money each year through sponsorships, community events, and grants to gather funds to create local programming for both the person living with dementia and the caregiver. Along with local efforts, 20% of the funds to prevention-related dementia research. Miles for Memories is a committee of 70-plus volunteers and are always looking for more to get involved.Creating Dementia Solutions andThe Richard Piet Show are Livemic Communications podcasts. Livemic Communications helps businesses, organizations and entrepreneurs create customized, purposeful podcast content.

Between Realities VR Podcast
Merging Gaming and Workouts: The BlackBox VR Experience with Founder Ryan DeLuca | S07E18

Between Realities VR Podcast

Play Episode Listen Later Oct 7, 2023 88:31


Imagine if your bench press at the gym was completely gamified in VR and shot fireballs at enemies in a virtual battle arena - this is EXACTLY what Ryan Deluca has achieved with his dynamic workout system, Black Box VR. Also the host of the VR Fitness Insider Podcast, Ryan truly lives his life at the intersection of fitness and VR. * Guest Links * Web: https://www.blackbox-vr.com/ Twitter Black Box: https://twitter.com/blackbox_vr Twitter Ryan: https://twitter.com/VR Facebook: https://www.facebook.com/blackboxvrfitness/ Instagram: https://www.instagram.com/blackbox_vr/ * Between Realities Links * Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva All the most current VR news with the best journalists in the industry! https://www.UploadVR.com We'd like to thank our Patrons & YouTube Members: * VIP * CreeperBettyPSVR PotamWorks SAS Jonathun Zug * All-access * Studioform VR (studioformcreative.com) Soul BC Chris Hanney Studioform VR Aspin Darkfire John Westra * Official * Duggers K Emily Gonzales Miguel Berrios VRoyBoy Q2C VR Gamer Denise Dettlaff Michael McQuade Bluebell Brittany Meland Jansen Fox Qcreator Graham Gettel Rebecca de Leon * YT Members * ashleyriott Qcreator ClassyGrandma Ryan B Guido7335 SoulBC ShortStackVR ViARsys RedSlashAce Rhys Da King VR BaxornVR Olen VR MOBEAST GAMING VRoyBoy JayBratt CreeperBettyVR Your support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast. * Affiliate Links * If you're going to buy VR stuff then why not support us by clicking though one of our links to make your purchase! Every little bit helps []-) Walk, run and jump in VR using your own two feet! Cybershoes - https://www.cybershoes.io/product/cybershoes-gaming-station/?aff=14 Make your headset as comfy as it can be! Studioform VR - https://www.studioformcreative.com/?ref=25z8i95j09

The Block Party (A Minecraft Podcast)
Minecraft Spiders | Terrifying VR Experience | Punny Delights | The Noob Corner #18 | HolyBookworm

The Block Party (A Minecraft Podcast)

Play Episode Listen Later Sep 7, 2023 8:06


Welcome to the 18th episode of "The Noob Corner" with HolyBookworm! Join us as we spin a web of knowledge about one of Minecraft's intriguing creatures: spiders. In this episode, HolyBookworm explores the basics of spiders in Minecraft. Learn where they spawn, what they drop, and their behavior in the blocky world. Whether you're a beginner looking for insights or a seasoned player revisiting the fundamentals, HolyBookworm's friendly style makes it easy to understand these arachnid adversaries. In her immersive "Noob Moment" segment, HolyBookworm shares her spine-tingling experience of playing Minecraft VR on the PlayStation. Laugh along as she recounts her terrifying encounters with spiders in virtual reality. And, of course, get ready for HolyBookworm's spine-tingling "Pun of the Week." Brace yourself for a web of punny delights that will surely leave you grinning. Join HolyBookworm on this arachnid-themed and entertaining episode of "The Noob Corner." Whether you're curious about spiders in Minecraft or simply looking for some light-hearted fun, HolyBookworm's relatable style will keep you engaged from start to finish. Please ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SUBSCRIBE⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ to help support us and get access to ALL of our podcast shows including TBP After Hours Show and previous episodes!!! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/the-official-block-party/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ WE WANT TO HEAR FROM YOU! Voicemail or Text: ⁠⁠⁠⁠⁠⁠⁠⁠⁠1-260-222-7240⁠⁠⁠⁠⁠⁠⁠⁠⁠ Email: ⁠⁠⁠⁠⁠⁠⁠⁠⁠contact@theblockpartymc.com⁠⁠⁠⁠⁠⁠⁠⁠⁠ Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBP DISCORD⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠: https://discord.gg/59pSn5Ta9f Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://theblockpartymc.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Support Us Directly ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Cash App⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠PayPal⁠⁠⁠⁠⁠⁠⁠⁠ Tags: Minecraft Podcast, Spiders In Minecraft, Arachnid Insights, Noob Experience, VR Adventures, Pun Of The Week, Minecraft Humor, Beginners Guide, Gameplay Insights

This Week in XR Podcast
This Week In XR 6-30-23 ft. David Ganek and Joel Newton, City Lights VR

This Week in XR Podcast

Play Episode Listen Later Jun 30, 2023 50:03


Charlie and Ted celebrate show #150 by talking with Rony about Augmedics' big raise for its X-vision AR wearable that uses a patient's skin as a projection surface. Also, Google kills its AR project "Iris" (again), and Pokemon Go producer Niantic's layoffs. Our guests are David Ganek and Joel Newton, who co-founded City Lights, a VR Studio that finances, produces and distributes VR Experiences like "Spheres." They share details about their newest production "Yosemite," which uses photogrammetry to capture impossible spatial views of the park, coupled with its greatest stories. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR! Hosted on Acast. See acast.com/privacy for more information.

108.9 The Hawk
CLASSIC HAWK - Farmer Dan Tries The Woodstock '99 Simulation (with Jake Fogelnest)

108.9 The Hawk

Play Episode Listen Later Apr 7, 2023 12:25


Farmer Dan from Shetland Creameries tries out Sage Lukather's (Jake Fogelnest) VR simulation of Woodstock '99! From the episode "Woodstock '99: The VR Experience with Jake Fogelnest (10/17/22)" The Hawk is launching a Patreon on 5/1! Learn more here: https://www.youtube.com/watch?v=NcavJVG5g6M Get all things 108.9 The Hawk at ⁠1089thehawk.com⁠! GET THAT 108.9 THE HAWK MERCH: ⁠http://tee.pub/lic/goodrockshirts  ⁠ SOCIAL SIGHTS: ⁠https://twitter.com/1089thehawk⁠ ⁠https://instagram.com/1089thehawk⁠

Artificial Intelligence in Industry with Daniel Faggella
Controlling Human Emotions with Immersive AI/VR Experiences - with Dr. Srini Pillay [AI Futures / Human Reward Systems - Episode 3 of 5]

Artificial Intelligence in Industry with Daniel Faggella

Play Episode Listen Later Feb 9, 2023 36:52


Today's guest on the ‘AI in Business' podcast is Chief Medical Officer, Chief Learning Officer, and Co-Founder at Reulay Inc., Dr. Srini Pillay. He joins Emerj CEO Daniel Faggella on our special ‘AI Futures' series to discuss the capacity for virtual and augmented reality technologies to alter emotional states in users. While they look far into upcoming possibilities, the truth is this technology is here in a plethora of use cases Dr. Pillay and Daniel discuss in depth. Later, Srini explains the challenges in customizing virtual experiences for individual users. To access Emerj's frameworks for AI readiness, ROI, and strategy, visit Emerj Plus at emerj.com/p1.

Emily Chang’s Tech Briefing
Apple's next headset might be costly, but does offer advanced VR experiences

Emily Chang’s Tech Briefing

Play Episode Listen Later Jan 25, 2023 2:56


Today, KCBS Radio news anchor Holly Quan spoke with Bloomberg tech reporter Mark Gurman about Apple's upcoming headset that can switch between augmented and virtual reality.

Heroes of Reality
Episode 203: Creating Meaningful VR Experiences

Heroes of Reality

Play Episode Listen Later Dec 20, 2022 44:28


Daniel Dyboski-Bryant specializes in making XR positive and meaningful to communities, educators, learners and families around the globe. He's a passionate advocate for diversity and inclusion and his mission lies in harnessing people, communities, technologies and resources to inspire collaboration, common purpose and creative solutions to global and local challenges. As Executive Director at Virtual World Society he leads the mission for a global XR for Good community and ecosystem. He's working hard to democratize the next paradigm of impact, community development, learning and education. As Founder Director of Educators in VR he empowers a global community of educators, trainers and learners who meet, share and collaborate in and with VR to integrate XR immersive technology into education, training, business, and beyond.

Heroes of Reality
Episode 196: From Avatar XPrizes To Meaningful VR Experiences

Heroes of Reality

Play Episode Listen Later Nov 16, 2022 70:48


Dr. Jacquelyn Ford Morie is an early Virtual Reality creator, developing techniques in this medium to deliver meaningful and emotional experiences. She has advanced degrees in both Fine Art and Computer Science, and serves on the boards of several future-oriented immersive media companies. She is a senior technical advisor to the recently awarded ANA Avatar XPRIZE, which challenged teams to build a physical robot avatar people could inhabit from a distance. Her company, All These Worlds, consults and builds immersive environments for a wide variety of clients. She enjoys sharing her expertise in the classes she teaches at the Otis College of Art and Design and at UCLA.

Entertainment Talk
Hollyoaks Long Walk Home Episode And VR Experience Review

Entertainment Talk

Play Episode Listen Later Nov 12, 2022 43:25


By Matthew Nemeth Hollyoaks Long Walk Home Episode And VR Experience Review channel4.com/support Get 20% OFF @manscaped + Free Shipping with promo code ETALKUK at MANSCAPED.com! #ad #manscapedpod Check below for the free podcast Click here for a list of our iTunes feeds. Information matthew@entertainmenttalk.org Please rate and review us on iTunes @etalkuk Twitter Patreon Facebook Group matthew@entertainmenttalk.org Facebook Page Matt's Twitch Kualo Domains

Let's Talk Oculus
Creating a Jackbox games style VR experience: Hangout games - LTO 62

Let's Talk Oculus

Play Episode Listen Later Nov 9, 2022 65:52


We sit down with the creators of Hangout Games, a Jackboot Games style VR experience, which allows you to socialize whilst playing some fun party games. This is available on App Lab for free! Hangout Games: https://www.oculus.com/experiences/quest/8518098914874228 Hangout Discord: https://discord.gg/B2Aw8ER88E Between Realities Podcast: https://www.youtube.com/watch?v=vyJUNyyQ7x8 Discord Server: https://discord.gg/94GMmP9yJg Merch! https://playtest-vr.creator-spring.com Want to be part of the show? Send in your questions at letstalkoculus@gmail.com Video Version: https://youtu.be/DWA-aCseWB4 Visit Patreon.com/letstalkoculus to help support the podcast and receive early access! Twitter: @playtest_vr | @samson143vr Main Channel: https://youtube.com/c/playtestvr Spreading VR: https://youtu.be/9BCu3lnnCKU

The XR Magazine
VR experiences and Literature with Jacek Debowski

The XR Magazine

Play Episode Listen Later Nov 1, 2022 36:25


Our guest on The XR MAG Show today is The CEO of Ovid Works, Creators of Interkosmos and Interkosmos 2000 for VR, Interkosmos is a challenging mini-adventure of astronomical proportions - in VR! Meet Jacek Debowski, an independent video game developer based in Warsaw, Poland. Ovid Works was founded in 2015 as a side project motivated by the team's love of games and literature. Through Metamorphosis, a game that was influenced by the writings of Franz Kafka, the development team aimed to enhance the relationship between interactive gameplay and traditional storytelling. The first game was the whimsical 2017 VR adventure Interkosmos, which put players in the cockpit of a Soviet space capsule plummeting toward earth. Our next game Metamorphosis was a first-person puzzle-platformer set in surrealist landscapes, where you'll play as a tiny bug. I'm glad Jacek Debowski, agreed to take some time out of their schedule to talk and share his experience on the XR Magazine show! In this episode, you will learn : What it takes to bring literature and games as part of new experiences The #1 mistake that we need to be aware of when creating XR experiences including games and apps How the workflow for a pc app looks in comparison with VR works What are some of the most technical difficulties when designing for XR Please let me know if you have any questions about this episode or what guests you would like me to bring next!

Never Have I Ever with Joel Dommett & Hannah Cooper
VR Experience: "It unlocked something in my head."

Never Have I Ever with Joel Dommett & Hannah Cooper

Play Episode Listen Later Oct 24, 2022 44:37


After a fully immersive VR experience, Hannah went down a deep hole and started asking some pretty big questions about... life. Beyond that, find out why cocktail bars will never be the same and get ready for the debut performance from the Never Have I Ever Amateur Dramatic Society. If you'd like to suggest an activity, you can! Email: Hello@NeverEverPod.com Instagram: @NeverEverPod You can even take the conversation to the OFFICIAL Never Have I Ever subreddit.... https://www.reddit.com/r/NeverEverPod/ Thanks for listening. Please subscribe and leave a five star review!

108.9 The Hawk
Woodstock '99: The VR Experience (with Jake Fogelnest)

108.9 The Hawk

Play Episode Listen Later Oct 17, 2022 95:18


Jason Gore is BACK in the co-host chair of the 108.9 The Hawk Morning Show with Geoff "The Angry Man" Garlock. VR developer, SAGE LUKATHER (Jake Fogelnest) stops by the Hawknest to show off his new Woodstock '99 VR experience. Farmer Dan also stops by to discuss "Fall Festival Days" at Shetland Creameries and take a spin on Sage's VR experience to right some wrongs. Guest Starring: Jake Fogelnest (JAKE ARMY, The Tonight Show, Difficult People, Wet Hot American Summer: First Day of Camp) as Sage Lukather! Get all things 108.9 The Hawk at 1089thehawk.com! GET THAT 108.9 THE HAWK MERCH: http://tee.pub/lic/goodrockshirts SOCIAL SIGHTS: https://twitter.com/1089thehawk https://instagram.com/1089thehawk

108.9 The Hawk
BONUS: HAWK ROCK TALK - QUEEN

108.9 The Hawk

Play Episode Listen Later Oct 14, 2022 78:13


Wait, the real guys are going to talk as well?! YEP. From time to time, you'll get HAWK ROCK TALK where Jason Gore and Geoff Garlock talk about rock & roll and go deep on certain artists. In this inaugural edition, we talk one of the greatest bands ever - QUEEN. We also talk a lot about what goes into making an episode of 108.9 The Hawk, including the little weird bits of classic rock lore that truly make us laugh. 108.9 The Hawk will be back on Monday with "Woodstock 99: The VR Experience" with JAKE FOGELNEST!

DiscourseSMT
Negro League Baseball, The VR Experience

DiscourseSMT

Play Episode Listen Later Sep 4, 2022 21:35


 Derek Ham, PHD https://logicgrip.com/director/ NC State College of Design https://academics.design.ncsu.edu/departments/academics/art-design/#overview Linkedin, https://www.linkedin.com/in/derek-ham-ph-d-8922a342/ Instagram, https://www.instagram.com/derek.a.ham/

Made in Dreams Podcast
Episode 90: Will PSVR2 Be Adapted by Dreamers?

Made in Dreams Podcast

Play Episode Listen Later Aug 22, 2022 107:28


On this multi-topic episode of the Made in Dreams Podcast, we discuss what new templates we would like to see come to Dreams, how long it too long when taking a break from game dev and if PSVR2 is the second coming of Dreams! Timestamps: 0:00 - The UK will have Internet soon | Fans are being unfair to Marvel 7:34 - Show Begins | Future of Dreams in Film and Animation? #winterstory 23:03 - Followup on Scalable Servers 35:04 - Dreamscom Secret Ending Hopes - New IP or All Hallows Tease 38:09 - What Genres of Game are Missing in Dreams? 40:56 - How long is too long When taking a break from Game Dev? 54:11 - More MM Templates or Updated Specific Tutorials? 1:13:00 - Is PSVR2 the Future of Dreams? | More Adoption for 2 than 1? 1:28:19 - Vicious Pitches 2 VR Experiences! 1:41:00 - Outro

Black Tech Green Money
The First NFL Licensed VR Experience w/ Andrew Hawkins

Black Tech Green Money

Play Episode Listen Later Jul 5, 2022 43:16


Andrew Hawkins, aka Hawk, is a former NFL wide receiver, having played 6 seasons in the league with teams like Bengals, the Browns, and the Patriots. Today, he's a media personality AND co-founder at Status Pro, an athlete led technology company, which makes software for training and consumer entertainment.  On this episode, Hawk speaks with AfroTech's Will Lucas about how to secure A-List celebrity investors, NFL contracts, and the future of VR gaming. Follow Will Lucas on Instagram at @willlucas Learn more at AfroTech.com https://instagram.com/afro.tech Learn more about your ad-choices at https://www.iheartpodcastnetwork.com See omnystudio.com/listener for privacy information.

HCM Technology Report
Roundup: Visier Follows Quit Rates; Cappfinity Expands VR Experience

HCM Technology Report

Play Episode Listen Later Jun 27, 2022 5:07


This week in HR tech: Visier launches its Resignation Report, Cappfinity expands its VR and more in our roundup. 

Haunted Attraction Network
Making “Hand: An Immersive Experience”

Haunted Attraction Network

Play Episode Listen Later Jun 3, 2022 10:10


Ballview entertainment presented an odyssey-like popup immersive experience last weekend at the Sherry Theatre in North Hollywood – all centered on a hand. While the live show was only available for one weekend, it will live on as a new VR Experience – marking the first time Ballview has experimented with VR. Today, we'll speak with the creators about the show process and its evolution into VR. Show Notes: https://www.haunt.news/hand-immersive-experience

Geek at Arms
Geek at Arms Episode 49: Moon Knight, Galaxy's Edge, & Nostalgic Media

Geek at Arms

Play Episode Listen Later May 27, 2022 117:19


The days are getting longer, and so is our runtime, it's the all new Geek at Arms! In this episode James kicks it off with a lengthy Geek Out about the new Marvel show Moon Knight, and how much he enjoyed virtually shooting pirates in the VR Experience at Zero Latency and trying to solve puzzles while not freaking out at Red Door Escape Rooms. Bryan continues the awesome experiences with his recent trip to Disneyland and flying in the Millennium Falcon at Star Wars: Galaxy's Edge. Mike finishes things off with his yearly PAX Report about his time at PAX East! Then, the guys take a look at nostalgic media: what has worked, what hasn't, and why we love it so much.

FuturePerfect Podcast
#003 - Liz Rosenthal: Film Industry, Venice Biennale, and New Social VR Experiences

FuturePerfect Podcast

Play Episode Listen Later May 26, 2022 46:44


Welcome to episode #003 of the FuturePerfect Podcast where we talk with compelling people breaking new ground in art, media, and entertainment. This podcast is produced by FuturePerfect Studio, an extended reality studio creating immersive experiences for global audiences. Episodes are released every two weeks, visit our website futureperfect.studio for more details. The text version of this interview has been edited for length and clarity. Find the full audio version above or in your favorite podcast app.This week Wayne Ashley interviews Liz Rosenthal, curator of Venice Biennale's International Film Festival's Official Selection and Competition program Venice VR.We first met online back in 2020 when we participated as international jurors for the TAICCA immersive grant. And since then I've been following you and impressed with how fully you participate in this expanding field of VR and immersive content production. You're a curator, executive producer, mentor, incubator, CEO, and an international speaker, but you actually started out in film. How did you arrive at VR from your experimental practice in filmmaking?Liz Rosenthal: I got involved in cinema in my late twenties. I started making short films with an ex-partner. Then I lived in Edinburgh, Scotland where the most important film festival in the UK used to be, the Edinburgh Film Festival. And I got a job running the project finance market for the festival and I had to learn everything about the film business. At that time I was watching screeners of British films to include in the marketplace I was running and I found a film by a director called Christopher Nolan that had been made on no budget, and it was brilliant. No one knew about it. I then met somebody who was working with ultra low budget filmmakers in the US as a part of the independent film channel. He'd just met Chris [Nolan], literally hadn't seen the film and was asking me what great films are you seeing? He was running a finishing fund helping first-time and second-time filmmakers to make their first features. His big thing was talking about using digital video instead of using super 16. And thinking about how we could use available tools like these new prosumer cameras and later editing systems, which people weren't using at the time, like Final Cut Pro and Premiere. So I got involved in working with them and we hit it off obviously. We bonded over Chris' first film and we were very much at the forefront of using digital production tools. Then in the beginning of the 2000s, we got interested in what the internet and digital tools were going to do in terms of engagement, distribution, and new forms of creativity. And that's where I took off. When the company got shut down by the film channel we had done 13 feature films. I was excited about this area, because I thought, wow this was the place where it's going to get exciting.You and I talked about how important the internet was to both of our practices. The internet for me changed my whole trajectory. What effect did the emergence of the internet as a public media space have specifically on your practice?LR: Well, I think you'll probably get a clue from the name of my company, which I set up in 2006, called Power to the Pixel. I've always been someone who's interested in working with producers and artists and how they can get their work supported and out into the world and use the best tools, and the best ways to do that from a creative and a sustainability perspective. I was seeing the film business, like many businesses and sectors as they develop, get more and more fragmented and you get people siloed into different parts of these sectors doing different jobs. The relationship between the maker, the producer and the audience is completely distanced. And that's a real problem, both in terms of return-on-investment or impact for the producers, and also in terms of how the form develops. You've got to be in touch with the user and the user experience, or art forms kind of slow down or become irrelevant. So that really changed my practice. Suddenly you've got all these available tools, prosumer then, and now consumer tools. And I was thinking, how is this going to change the way that we make things and engage with audiences? Of course, being someone who's very much a producer and artist focused, I'm always looking at how new ecosystems have to be developed around these things. I take my hat off to people who start experimenting in this area and are curious.In the past, you've discussed VR as the result of a complex stream of influences, most specifically film, theater and video games. How do you see these influences come together in VR?LR: VR and immersive content or XR is the area that I'm now working on that completely consumes me and I don't have enough time to follow all the developments. VR has the cinematic qualities of a big screen in certain circumstances, and that can be both live-action shot 360 video, or it could be animation. The immensity of being in a whole space relates in some way to film. Filmmakers in the film community say: you've gotta see a film on a big screen. With VR it's way beyond that.And then there's a participatory, spatial, and free roam aspect of immersive theater. When you're in a virtual world and characters can interact with you in realtime. If you're designing realtime characters that are going to be interactive in terms of what you do as a player or a user then you're going to have to understand that realtime interactivity. There's also the influence of the interactivity and agency of games, and of course there are people from the visual arts, sound, and all types of interactive designers and UX experts.I'm conflating VR and XR. And I know that VR is only one set of technologies and creative practices within a much larger field. Can you briefly lay out what XR is so that our audiences understand that this is actually quite a complex range of technologies and practices?LR: XR, which often gets mistaken for the environmental movement [Extinction Rebellion], stands for extended reality. I would break XR into three different types of realities. The first type is AR or augmented reality, which you experience on a flat screen like phone or a tablet. This is 2D digital information that's layered over the real world. The second type is MR or mixed reality, that's 3D holographic information that has to be viewed on special mixed reality glasses. So for MR it's really only B2B solutions or enterprise, there's the HoloLens by Microsoft and the Magic Leap, both are very difficult and expensive devices. I've seen beautiful MR projects shown at festivals. With MR you have 3D information that you can move around and interact with, with your hands, and pick things up. It's very exciting, but you need a controlled environment to make it work. New smart glasses are starting to come out, the first big company that are a kind forerunner is Nreal who are doing deals with telco companies. I don't know if it's in the US or Canada yet, but it's in the UK and launched in Germany, Spain, Korea, and Japan. Those are consumer versions of the HoloLens, they're about $500 as opposed to about $2,500 or $3,000. And then the final type is VR or virtual reality, which completely dislocates you from the real world.Many people are going to assume that VR is confined only to a headset and involves a mostly private and singular experience, but you have really opened up quite an expansive range of ways that audiences can encounter this new medium. Layout for us the many forms and contexts that audiences might encounter VR at, for example, the Venice Biennale.LR: Amongst the other things I do, one of my main roles is curating Venice Immersive together with with a dear friend and colleague Michel Reilhac. We handle the immersive content competition section and official selection for the Venice International Film Festival, which is one of the four or five A-list film festivals. We are very lucky that the Venice Biennale, who also run the art and architecture events, but also the film festival, are very excited about embracing the medium. We have our own section and our own island where we can build up an exhibition and show all types of immersive experiences.I'll run through what that means, because I think a lot of people get a chance to see one VR project and they go, that's VR. We are talking about a set of many tools and technologies where you can create all kinds experiences and worlds. VR can be put into kind of two different categories, there's three degrees of freedom (3DOF) and six degrees of freedom (6DOF). In 3DOF, you're basically contained in a sphere. So you put on a headset and you can look around, but the field of distance between your eye and that sphere doesn't change. You kind of have no agency. Sometimes there's a bit of gaze interactivity with eye tracking or head tracking, but let's say you have no agency to change the world. You can't really interact with the what's happening. It plays out in the same way a film would. You have a subsection of 3DOF experiences that are live action. The creator shoots with a 360 camera that's fixed and you stitch together the images in postproduction.We've had some amazing 360 documentaries shown in Venice. For example, one work that's a big hit on the Meta Quest store is called Space Explorers: The ISS Experience by Felix and Paul. They make a beautiful live action documentary that's shot in the International Space Station. It's the biggest media project ever in space, it's quite remarkable. There are four episodes and it is extraordinary. It's 360 video, amazing quality and a moving experience. Moving on to 6DOF because a lot of people say 3DOF is not real VR. With 6DOF you are in a space where you have agency, you can move around the world, interact with things in the world, and be with other people in that world. You feel immersed and have a sense of presence. This is the most powerful thing about this medium is the sense of embodiment and presence. There's a wide range of different kinds of 6DOF experiences. You have single person experiences that have very little interactivity or agency, but you're in a spatial world, like the project Gloomy Eyes. This features beautiful animations and a kind of Tim Burton-esque type story between a zombie and a little girl in an incredible sort of diorama world. There's no agency, your eye is led around and you're in a spatial environment.Then you have things that are very complex, long hybrid kind of narrative games that feature hours and hours of gameplay. One of my favorite projects is Down the Rabbit Hole, which is made by a Swedish studio called Cortopia Studios. It's kind of a prequel to Alice in Wonderland and you're in this unbelievable animated world where you are moving this girl through the environment and she's meeting characters and it's just so much fun. It's puzzle game and it's so beautifully designed.Then the final category I'll go into is multiplayer social VR. This is what I've been doing over the last couple years and for Venice we had to make a completely virtual edition. My favorite platform is VRChat because it's closest to where people imagine the metaverse or this next spatial version of the internet is going. There's live theater performances and live music performances where you're there as an avatar with other people. And there are games, extraordinary art worlds, and performance worlds that can exist on social platforms or you can make a multiplayer standalone app where you can have multiple people in an experience. That's where I'm really excited about VR. When people say, especially cinema people, but it's a singular experience, you're trapped, and dislocated from the world and it's a solitary experience. I always find that weird. I think watching any piece of media that's not interactive is a solitary experience because it's you engaging with the medium. When I go to the cinema I'm not talking to someone asking what are you feeling? What are you doing? What are you feeling now? It's a solitary experience, I happen to be with other people. But in these virtual worlds you are with other people, exploring with them, collaborating, doing incredible things together in amazing avatars of your choice. Can you talk a bit about two other contexts: installation experiences and live motion capture for a virtual audience.LR: In Venice, the great thing is we're showing works that can only be shown on location. They can't be shown through a remote virtual platform. We've shown a number of these types of works that involve building complex sets and having complex technology where people can go into experiences together on site. The way this works is you have a VR headset connected to a backpack which is its own computer. This referred to as free roam, meaning you're free to move around the space and can see other people and interact with them including maybe actors, dancers, and performers. In Venice, I'll give you some examples of the kind of thing I'm talking about.Our biggest production was called The Horrifically Real Virtuality by a French group called DVgroup. They make these incredible experiences which involve actors and haptics and sets. The first experience by DVgroup we showed was called Alice, The Virtual Reality Play. DVgroup invited me to see the work at Cannes Film Festival and didn't tell me anything about. I went to this beautiful park and went through these red curtains into this beautiful room and put on a headset and few minutes into the experience I realized I wasn't talking to an animated character. I was talking to a real person who was represented by an avatar. What's happening is they are being realtime motion captured into a virtual environment that I'm in at the same time. And I'm realtime as well, you can full body track your participants.The second work was The Horrifically Real Virtuality where they led you into the world of American black and white B-movies where you met Ed Wood and Bela Lugosi shooting the last movie they did together. And it was a crazy descent that started in the real beautiful set and they captured images that you were capturing that you then went into through into a theater. We had three physical sets and we put on the VR headsets and then we went crazy down the rabbit hole into these different layers. There were six audience members and three to four actors. It was an hour long and was pretty astonishing.There's another experience I can tell you about called VR_I, it's a dance experience by a Swiss choreographer called Cie Gilles Jobin and Artanim. It was actually the first multiplayer live motion capture experience I tried and he is exceptional about experimenting with this medium. He motion captures his dancers and then there are avatars for six audience members. So what happens is you go into the experience with with a backpack that's connected to a VR headset. You realize you have your own avatar and there are dancers that are not in the same space, but you're not quite sure. You're in the same space with the other audience members and he's playing with scale and embodiment and it's incredible seeing what different audiences do.The dancers are in environments where they're the same height as you then there's moments when they're giants. And they're kind of almost playing with you. And it's an incredible experience. Suddenly being embodied and seeing other people you can interact with. People start dancing together in the scene. He has even the avatar for wheelchair users. The best way to explain these experiences is having a split screen where you've got footage of the person with the headset on and footage of what they see in the headset.In our previous conversations you've mentioned at least two critical reasons why VR and in particular world building is so important to you. One, it's potential for turning taken-for-granted narratives upside down and disrupting commonly held perceptions of our world. And two, the ability to embrace a kind of in-betweenness, this magnet for drawing together practitioners who just don't fit into any single category or role or skillset. Can you say more about this?LR: I came kind of late to this business and it seemed kind of crazy and dysfunctional and was kind of locked in. I could see these [digital] changes happening and how it was gonna blow apart how we engage with each other and how we communicate. So my natural inclination was to say hey everyone, look, this is coming, how can we adapt what we're doing to this? I have always been somebody who gets excited about the new and how it's gonna change and some people aren't. It took me a long while to realize this, that I like things that change. And change is kind of terrifying for some people. I'm not like that. I love the idea that we can adapt as human beings and change. And that's what makes me curious.I feel knowledge is fragmented into silos. And in a way we have loads of things that we can find out now because they're supposedly all online. But in way I sometimes think we've become dumber as human beings because our knowledge is fragmented. When you study now, it tends to be very specific and narrow. You can see that in computer science and also in medicine. When you look at medicine, you go to a doctor and they look at one part of your body. We are a system and we are connected to the outside and everything we do connects. And depending on your philosophy, some people will think, and I very much think this, we are connected to the universe.With world building, we're starting to build spatial environments that we can exist in, and embody, and be present in. We need all kinds of skills to do that. We talked about cinema, immersive theater and games being the three pillars. But we also want to think about how does this affect us? What is it gonna do to us? There are neuroscientists, psychologists, and people thinking about quantum physics, and there's people in healthcare and therapeutics.When you step out of your sector, you get labeled as somebody that doesn't really fit anywhere. I've seen it in people. The digital person at a TV company, or the digital person an arts organization or cultural organization or a big media company or studio, they're always the person who nobody really understands what they do. And they generally aren't given the IT and the operations to do anything creative. When there's a staffing cut or there's a strategy change, they are the first people to go. Or they get so fed up with having to explain things or find a reason to be in a company that they leave. Those in-between people are really needed. Because they help us adapt and view things in a bigger perspective. There are incredible disciplines that have been developed over decades and centuries that we need to respect and lines of thought and social and cultural commentary that is really important that needs to come into this environment. But it's about not seeing these people as peripheral people, but seeing that they are key to any practice or business.20 years ago, I began working with a variety of cultural institutions in the US who were seeking to expand their audiences through selective integration of new technologies into their programs. I experienced a profound resistance, almost a resentment, toward having to contend with these new technologies and creative processes. Have things changed? What are the points of contention that continue to circulate after all this time?LR: I think there's always this fear, fear is one of the things that drives people to do unfortunately, desperate things in the world. Fear of change is always difficult. We don't put these in-between people and really deep and strategic people who have an overview on where things are going culturally, technologically and socially, in the forefront of organizations and support them. It's still not happening because people are still in their media silos. And often what happens is people ask “what's the business model?” And you go, come on, this is the point! What you're doing is going to be severely hampered by not having the foresight and the strategy to develop your organization and practice. They're going to help you define that.I ran a big conference event that was a project finance market, a think tank for commissioners and financiers with leading artists and speakers, and people used to go, why should we fund that? What's the business model? I used to go, well, what's your business model? Because I came from film, I said, that's a destroyed business model. You cannot tell me that it's not. And you know, I'm not going to tell you what the business model is or you'll pay me loads of money, because people always expect you to just, in a networking event, suddenly explain the business model.What happens is obviously things crumble and people get scared. Then when there's money put into something, they generally rush towards it. There's always these hype curves of things and then suddenly traditional sectors go, oh god, we should be doing that. And then they may, but then it's usually a hype for a while and then they go, oh, well that was the load of rubbish, and let's forget about it. So that's what happens, they never give enough longevity or support.Are you experiencing these kind of challenges at the Venice Biennale?LR: The Biennale was amazing to support us in the first place. And that was the president who left a couple of years ago, Paolo Barata, he's a visionary in a way. And Alberto Barbera, who's the director of the film festival, who really listened to Michel and I about where this was going. And Paolo really understood philosophically what this meant and he wanted to be the person getting behind this new exciting art form. At the same point, the Biennale is an incredible organization, but divided into silos as well. I think in every organization it's really hard to do the new thing that kind of fits in-between so many things. We're in the film festival, so a lot of it rotates around the cinema industry. I've worked with a lot of film institutions, and it's always been hard. Outside of the US, in countries that have subsidy (government or soft subsidy for culture and media), it tends to be the film institutes who hold the purse strings. The government gives them their ministry of culture, gives the money to them, and some of them are further along than others, but most of them are thinking in film still, so it's quite hard.Can you discuss any projects, ideas or development that our audiences need to know. Can you tell me about any projects on the horizon that will be critical to this field?LR: It's incredible looking at these studios and artists who are making work, they're using new technologies, which are evolving the whole time. There's no standard business model for them to get financed or distributed or exhibited. And they're working so hard on all these different fronts and it's new creative practice they're developing. You know, it's hard enough making a film. And getting money for it. It's tough because you are putting together support from different sectors.So I'll talk about some areas where there have been some interesting things. I'm mad about social VR and VRChat. And I think it's an incredibly exciting space for people to get involved in. I know this is a very weird analogy because it sounds a bit basic, it's kind of like the YouTube of VR in a way, or the social of VR I should say, because you're on a platform where you can upload a world that you've designed in Unity. Or you can start building your avatars in a selection of different software and there's so much information in groups and the community. You can start by just visiting and getting into it because if you have PC you can go on desktop, but if you have a headset, obviously it's better. And a headset connect to a PC is even better. The world builders are kind of people who wouldn't consider themselves artists, but are doing these spectacular adventures. So now, pioneering artists are watching or starting to work with these mediums. So I'd say the live performance projects in the club scene in VRChat are amazing.Can you tell me about some of the live performances that we should look at or be aware of?LR: There was a work that won one of our main awards, our Lions back in 2020, it was called Finding Pandora X by Kiira Benzing, an amazing pioneering director based out of New York. This was pandemic led, so she'd done some amazing experiments and the year before we had something called Loveseat, it was a live performance for 50 people watching actors who were motion captured into a virtual world that was screened around us. So it was already combining live performance and virtual words. She went a step further with Finding Pandora X, it was a reworking of the myth of Pandora in VRChat in worlds they created. I think there's about 15 audience members and 3 actors who play the gods, so there's Zeus, Hera, and Pandora, and it was just exceptional. I tried it at the beginning of the pandemic and you learn to fly, they have a mechanism for flying. Because there's all kinds of things you can do in VRChat and they have all these plugins that people design and release into the community. So I was stuck in my flat, it was the first awful months in April 2020, and I was flying in VRChat above this amazing world. So we showed that and it was brilliant and won an award. Then something you may be able to see again because it's replaying, is one of the actresses who was in Finding Pandora X, Deirdre Lyons and her partner Stephen Butchko, did this project called Welcome to Respite. It's another performance set in VRChat that may have different runs still. We showed it in Venice last year, it's another beautifully designed world in VRChat.I want to talk about another thing that I love that we had in our events program last year, it was called Mycelia, and it is an incredible performance by a Canadian artist Nanotopia who makes music with mycelia or mushrooms in her studio in Canada. She was performing live into a VRChat world that was designed by an amazing community, it was five people from that community, the Meta Crew South Africa, who designed this incredible crystal light mushroom cave world. And she's performing in this incredible stage in the middle of this cave. They give you mycelia avatars and when you come in the she's performing live in an avatar with her mushrooms and mycelia through a very special MIDI system. And you're there in your mycelia bathing in this incredible world and it's one of my favorite things I've ever seen in VRChat.We talked about world building and I didn't answer that question about how this is really important. What kind of worlds are we going to build? And obviously a lot of what happens in these spaces is driven by dystopic visions from science fiction books and movies. And so many people who are in VR are, you know, huge fans of Snow Crash or Ready Player One. Or there's many dystopic visions we've seen of what's happening in the media, and they're so negative, the views of who we are as humanity. And I sometimes wonder, is our dystopia, the way we are now, have they been designed by artists [laughs]? Have people created them because they've seen them in books and movies? And in a way the architecture that's built, what's happening in the world, the pandemics, all these things, we've seen all these things. I think, why can't you have it a different way? The importance of what kind of worlds you build is so essential, that we think about what kind of virtual spaces we're going to be in. I'm not a technologist at all, my main reason for going into this area is because I was thinking, wow we're going to engage and communicate in such different ways. And it's really important to think ethically, environmentally, aesthetically and therapeutically how that's going to affect us as humans. These spaces are going to be really important. And there's spaces where they have all kinds of uses that help us think out ideas in spatial settings, solve problems, and embody to a certain extent, what it feels like to be in a situation, and give you some kind of insight, or they have therapeutic benefits that are really powerful. And so this is a really exciting space, the space between art and technology, our minds and bodies and the wellbeing of our minds and bodies and the world is really important.I think this is a great place to stop, with some very hopeful words. And Liz, thank you so much for meeting with us and I look forward to a lot more conversation with you.LR: It's a total pleasure. Thank you so much for the great conversation and looking forward to more, this is the beginning of many. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit futureperfect.substack.com

Full Dive Gaming: a Virtual Reality Podcast in VR
Taking VR Noobs to the Most IMMERSIVE VR Experience

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later May 25, 2022 16:34


We were sent to Zero Latency VR and brought friends who had never been there to experience full motion VR! Learn more here: https://zerolatencyvr.com/ Use code JAY20 for 20% off! This week's podcast was made in partnership with Asterion Products. Get 5% off the Aura headset or any other order $19.99 or more with the code FULLDIVE at https://www.asterionproducts.com Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and condensed nerd talk you need for VR gaming! Every Friday we release FULL PODCASTS on all Your Favorite major platforms: Spotify, Apple, Google... etc. We post daily segments here on YouTube for you to enjoy throughout the week and see our interactions inside of VR, where we film and record every podcast! SUPPORT US: -https://www.patreon.com/fulldivegaming Join The Discord Server: -https://discord.gg/VWGcT3G LISTEN TO FULL EPISODES: -SPOTIFY: https://open.spotify.com/show/1BhFGZWRhobzEVsQ9csjhA?si=O_Zo3xtuS7eFJz5jNzbwdw -APPLE: https://podcasts.apple.com/us/podcast/full-dive-gaming-podcast/id1513469932 -GOOGLE PODCASTS: https://podcasts.google.com/?feed=aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vZnVsbGRpdmVnYW1pbmc%3D -OVERCAST: https://overcast.fm/itunes1513469932/full-dive-gaming-podcast -TUNEIN: http://tun.in/pjRQF -PODCHASER: https://www.podchaser.com/podcasts/full-dive-gaming-podcast-1199646 -RADIOPUBLIC: https://radiopublic.com/full-dive-gaming-podcast-8jyN49 ***High Quality Stereo versions of the podcast are for Patreon supporters only, watch them on Patreon, or watch them on your app of choice. More information at https://support.patreon.com/hc/en-us/articles/212055866-Subscribe-to-your-Audio- FOLLOW US: -Twitter: https://twitter.com/FullDiveGaming -Instagram: https://www.instagram.com/fulldivegaming/ EMAIL US: Business Inquiries Only at ripmcafee@fulldivepodcast.com

Public Safety First, a FirstNet Authority Podcast
Episode 64: Introducing the Public Safety Immersive Test Center: A VR Experience

Public Safety First, a FirstNet Authority Podcast

Play Episode Listen Later May 24, 2022 20:35


The Public Safety Immersive Test Center is a state-of-the-art facility designed to provide responders, researchers, and developers a virtual environment to develop, test, and evaluate public safety technologies. FirstNet Authority Chief Network Technology Officer Jeff Bratcher and Public Safety Communications Research (PSCR) Division Chief Dereck Orr discuss the launch of the Test Center and the history of partnership between the FirstNet Authority and PSCR.

The Building New Realities Podcast
Ep 24: User focused design for VR experiences with Rupert Breheny

The Building New Realities Podcast

Play Episode Listen Later May 10, 2022 72:58


In the latest episode of the Building New Realities podcast, Tim chats with Rupert Breheny about his work on Google Earth VR, his observations and lessons as a UX designer focussed on virtual reality and the future of immersive technology. They cover the power of VR to improve accessibility, digital anthropology and the importance of designing with a customer focus. Guest Bio Rupert is an experienced technology advocate and conference speaker, specialising in VR/AR and mobile ecommerce, particularly in the fashion vertical. He builds partnerships and wrangles technology to launch products that drive both business value and user delight. Highlight 1 - Using VR to unite different generations 00:09:34:15 - 00:10:57:02… I live in Zurich, Switzerland I'm quite enthusiastic about that too Highlight 2 - Digital anthropology and the importance of face-to-face testing 00:24:30:06 - 00:26:33:23… when I was a UX prototyper see it for yourself in person Additional Resources Rupert's links LinkedIn https://www.linkedin.com/in/rupertbreheny Applications mentioned: Unseen Diplomacy: https://store.steampowered.com/app/429830/Unseen_Diplomacy/ RealityViewer: https://www.oculus.com/experiences/quest/4369155596472213/?locale=en_GB Theories mentioned: Imposter Syndrome https://www.verywellmind.com/imposter-syndrome-and-social-anxiety-disorder-4156469#:~:text=Coping-,What%20Is%20Imposter%20Syndrome%3F,perfectionism%20and%20the%20social%20context.  Simulation Theory https://www.scientificamerican.com/article/do-we-live-in-a-simulation-chances-are-about-50-50/ Book Recommendations Heaven and Hell, Aldous. Huxley https://amzn.to/36WeTjy The Three-Body Problem, Cixin Liu https://amzn.to/3OEICyk Tower of Babylon by Ted Chiang https://www.goodreads.com/en/book/show/29864598-tower-of-babylon Piranesi, Susanna Clarke https://www.waterstones.com/book/piranesi/susanna-clarke/9781526622433 Snow Crash: Neal Stephenson https://amzn.to/3vPhS5J Fall of Hyperion, Dan Simmons https://amzn.to/37Gu2WB Episode Transcript 00:00 - 00:49 Introduction 00:50 - 01:29 Rupert explains what his role is at Google 01:30 - 03:21 Rupert talks about his first experience with VR in the 80's 04:22 - 09:29 What does building new realities mean to you? 09:30 - 12:44 Using VR to access the non-accessible. 12:45 - 20:18  User Design for VR 20:19 - 22:28 Observing and learning from how people react in VR 22:29 - 23:54 Using novel mechanics and using the natural playfulness of VR to heighten immersion for users. 23:55 - 30:33 Digital anthropology, face to face testing and customer focus 30:34 - 33:54 Sacrificing aesthetics for performance in immersive design 33:55 - 46:21 The future of social interaction and games in the metaverse 46:22 - 48:51 What project has changed the way you approach design? 48:52 - 01:01:08 Rupert's future trends: Avatars, virtual clothing, architecture and NFTs. 01:01:02 - 01:05:59 Gaining perspective and “opening your eyes” 01:06:00 - 01:07:48 If you had $100m to spend on a social programme with no red tape, what would you do? 01:07:49 - 01:12:00 Rupert's favourite theories and book recommendations 01:12:01 - 01:12:55 Closing comments  Listen, rate, and subscribe! Spotify: https://open.spotify.com/show/4WdFEVGCsFJCb5iyIY19sY Podbean: https://buildingnewrealities.podbean.com/ YouTube: https://youtube.com/playlist?list=PLZuZmlLMIX3lCunZ1bXIb-ZTDJOZRKbLY Apple Music: https://podcasts.apple.com/gb/podcast/the-building-new-realities-podcast/id1508003242 Stitcher: https://www.stitcher.com/show/the-building-new-realities-podcast TuneIn: https://tunein.com/podcasts/Technology-Podcasts/Building-New-Realities-p1315313/ Amazon Music: https://music.amazon.com/podcasts/8063a708-52c8-43d0-a952-5d45d9f47158/the-building-new-realities-podcast

Fire Sprinkler Podcast
Ft Rob Rudaitis Discussing the Viking VR Experience

Fire Sprinkler Podcast

Play Episode Listen Later Apr 21, 2022 10:10


This episode of the #firesprinklerpodcast is my first onsite episode since 2019! Finally getting a chance to get onsite at the new Viking Headquarters in Caledonia, Michigan. 1st episode of 2 is ft. Rob Rudaitis from Viking. Rob was involved in the development of the Viking Virtual Valve Room. Which, much like it sounds, is a video game for sprinkler! I had a great time playing around with it, tripping and resetting various valves without causing any damage (that I know of..)Enjoy this episode, and let me know what you think!

3:59
This VR Experience is the Closest Thing to Being in Space (The Daily Charge, 4/12/2022)

3:59

Play Episode Listen Later Apr 12, 2022 17:59


The Infinite is a bold VR project and the largest production shot in space. Story: https://cnet.co/38LpsXc Text us: https://cnet.co/dailycharge Follow us: twitter.com/rogerwcheng Homepage: cnet.com/daily-charge Learn more about your ad choices. Visit megaphone.fm/adchoices

The Equelizers Podcast
Barbie Dolphin Magic 2: Barbie's Malibu Death House - An ARG/VR Experience

The Equelizers Podcast

Play Episode Listen Later Apr 7, 2022 61:35


Barbie is dead and there is only one detective to find out what really happened to the Robert's family during their summer vacay. Dolphin magic may be powerful, but not as powerful as...THE TRUTH. Join us this week for Madison's high-tech pitch for the sequel to the nauseating shovelware film Barbie Dolphin Magic.   Hosted by Mike Knoll and Madison Jones Edited by Madison R Jones Special thanks to the BananaBoyes for the use of our them "Two Step Struttin'"

Voices of VR Podcast – Designing for Virtual Reality
#1068: “Notes on Blindness” VR Experience Receives a Legacy Peabody Award for Interactive Storytelling

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Mar 24, 2022


The immersive story of Notes on Blindness: Into the Darkness (2016) VR experience (Quest, Rift) was awarded with a Legacy Peabody Award for Digital &

Glasstire
Glasstire Art Dirt - On CARNE Y ARENA, A VR Experience In Dallas

Glasstire

Play Episode Listen Later Mar 13, 2022 31:54


Jessica Fuentes and William Sarradet discuss "CARNE y ARENA," a virtual reality experience by Alejandro G. Iñárritu, on view at Fair Park. "It truly is immersive — it transports you from where you are both physically and emotionally." See related readings here: https://glasstire.com/2022/03/13/art-dirt-on-carne-y-arena-a-vr-experience-in-dallas/ If you enjoy Glasstire and would like to support our work, please consider donating. As a nonprofit, all of the money we receive goes back into our coverage of Texas art. You can make a one-time donation or become a sustaining, monthly donor here: https://glasstire.com/donate

New Money Gang
The First Hyper-Realistic Metaverse Built on Unreal 5!! (Greatest VR Experience Ever)

New Money Gang

Play Episode Listen Later Mar 12, 2022 7:03


Everdome is the only hyper-realistic metaverse being built on Unreal 5, where the team will deliver a chic, real-world-extended experience that starts where the real world finishes. They are essentially rebuilding life as we know it- but without the constraints of our physical world.

Unloaded Questions
Ep. 34: Little House on the Prairie: The VR Experience

Unloaded Questions

Play Episode Listen Later Jan 19, 2022 54:47


Join the aliens as they open our time capsule full of McDonald's fries and a printed version of Wikipedia, and join in the debate as Nick and Tara discuss a cursed Amelia Bedelia, Akira as a mini series, cigarette replacements: cool yo-yos, chrome one-handed Rubik's cubes, a sea shanty resurgence, and the new Taylor Swift ska album. ________________________________________ Connect with us on social media: Instagram: @unloadedquestions Facebook: https://www.facebook.com/unloadedq Email: UnloadedQ@gmail.com Twitter: @UnloadedQ Tik Tok: @unloadedquestions

Ruff Talk VR
Catan VR

Ruff Talk VR

Play Episode Listen Later Jan 5, 2022 43:27


On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Catan VR, made by developers Experimental 7 and available now on the official Oculus Quest Store! We always say we wish there were board games on the Oculus Quest store, and this is just a taste of why we feel that way! Featuring fun AI in single player, public and private rooms in single player, beautiful environments, silly avatars, and more! Listen for our full review, breakdown, and final score!If you enjoy the podcast be sure to rate us 5 stars and subscribe! Maybe even become a podcast supporter and help us make the dream of full-time podcasting become a reality! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/This podcast was sponsored by Kiwi Design- the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRThis podcast was sponsored by Zencastr - the leader in remote podcasting services. Finding a solution to podcast remotely with guests shouldn't be a headache, and Zencastr makes it as easy as ever! If you are a podcaster or are looking to start a podcast soon, let Zencastr make your life a lot easier. Visit zencastr.com/pricing and use coupon code Ruff Talk VR for 30% off your first 3 months! It's time to share your story!Affiliate link: https://zencastr.com/pricing?coupon=rufftalkvr&fpr=rufftalkvrCatan VR Store Link: https://www.oculus.com/experiences/quest/3882524545155280/Store Description: NOW ON QUEST & QUEST 2! Catan VR allows tabletop fans and new players alike to experience the best-selling board game in a fresh, fully-immersive format. Take on other players around the world or play against Catan personalities and watch the island come to life in VR for the first time. Catan VR brings everything board gamers love to the Oculus Rift, Oculus Go and Oculus Quest. * Classic Catan Gameplay, Now in VR – Experience the award-winning strategy classic for the first time in virtual reality. * Custom Catan Environment – Wheat sways, a mandolin strums, and clouds roll over the mountains as you play on the iconic island of Catan itself. * Invite-a-Friend & Matchmaking Multiplayer – Enjoy a game with longtime friends or take on the world-wide Catan community via online matchmaking. * Catan AI Personalities – Play vs. classic Catan AI opponents designed with guidance from Catan creator Klaus Teuber. * Cross-Platform Play – Rift vs. Go vs. Quest? No problem.*We are paid a commission through affiliate links to help support the podcast on some links abovePodcast support link: https://www.buymeacoffee.com/rufftalkvrSupport the show (https://www.buymeacoffee.com/RuffTalkVR)

Inventing The Future
#12: Empowering Meaningful Human Connection Using VR Experiences w/ Caitlin Krause, Founder of MindWise, Stanford Professor, & Author

Inventing The Future

Play Episode Listen Later Jul 1, 2021 43:46


Machines can replicate processes, but they can't detect quality. Human beings are the mindful drivers that define meaning, and that is what sets us apart. Caitlin is an explorer in the worlds of technology, innovation, and well being. She is an author of two books named Designing Wonder and Mindful by Design, a professor at Stanford teaching classes such as “Digital Wellbeing: Healthy Relationships with Technology”. After teaching for two decades, Caitlin founded MindWise, a storytelling and experience design studio and consultancy, in 2015. Their impressive client portfolio includes Google, Facebook, Oracle, Ted, Evernote, and the US State Department. What is the PROBLEM that MindWise is solving? How do you incorporate technology into learning experiences? Educators and managers are eager to utilize technology to teach their students or train their teams, but they fear losing touch with their humanity or compromising their quality of life. An even more challenging task is taking the salient and meaningful takeaways from a VR experience and bringing it back to one's reality. Moments of enlightenment are often too fleeting for long-term impact. Users are not expertly guided on how to apply their newfound concepts moving forward. What is MindWise's SOLUTION? Utilizing a triangle of mindfulness, storytelling and design. By incorporating a design thinking mindset, Mindwise encourages deep inquiry and empathy through the expressive art of VR technology. Storytelling as a form of teaching is ten times more memorable than delivering random, abstract concepts. A story can be defined as a package of what we find meaningful. Once it's transferred, the recipient will attach their own meaning to it and its lessons are now more deeply ingrained. From coaching TED talks to advising at high schools and universities, MindWise delivers all forms of program support with their innovative methodology. As a result, MindWise pioneers connection and freedom through artificial intelligence. Caitlin Krause's Website Caitlin Krause's LinkedIn Caitlin Krause's Instagram Caitlin Krause's Twitter MindWise's Website MindWise's LinkedIn “When you fear something it shows that you care; so how can we turn that care into an opportunity to thrive in that moment?” Value Bomb Fear is an indicator of how much you care about something. Therefore, the more fear you feel toward something, the more you care about the thing causing you fear. Rather than allowing this fear to cripple you into inaction, let it fuel your actions toward progress. Shift your mindset on fear and view it from a positive lens. Leverage this care as an opportunity to thrive in that moment. Visit inventingthefuture.ai for the full show notes, which includes a full transcription of the conversation, the top 3 value bombs, people & resources mentioned, and more! This podcast is hosted by Julian Alvarez, the Co-Founder & CTO at Vize and a Software Engineer at Facebook.

The Wild Times Podcast
TWT #55 - Ancient Bear DNA, Animal Meat Lab VR Experience, Bros vs. Biggest Animal

The Wild Times Podcast

Play Episode Listen Later Apr 26, 2021 90:13


There are no words for the ridiculousness that is this episode! Enjoy! We love you! https://thewildtimespodcast.com https://discord.com/invite/zzTxnrHnS8