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Seriously in Business: Brand + Design, Marketing and Business
Ever poured your heart into an online course, launched it... and heard nothing but crickets?
Join me on FreeMind Network as I catch up with Andrew Roman, Executive Vice President of Strategy at Knapsack, in this episode titled "Your Podcast Episode Title Here." We dive into the chaotic yet rewarding world of startups, balancing family life, and navigating the ever-evolving landscape of digital product design. Andrew shares his journey from cold calling in a web design shop to leading strategy in a SaaS company, highlighting the importance of adaptability and relationship-building. We also explore how our unique generational experiences shape our approach to challenges and opportunities in both personal and professional realms. Tune in for an engaging conversation about resilience, innovation, and the art of balancing it all.
Can creativity become your competitive advantage? Our guest today is John Roescher, founder of Raw Materials. You'll learn about their framework for client projects, how they helped Volta scale and get acquired, why differentiating yourself is a difficult journey, and more.Podcast feed: subscribe to https://feeds.simplecast.com/4MvgQ73R in your favorite podcast app, and follow us on iTunes, Stitcher, or Google Podcasts.Show NotesRaw MaterialsStart With Why – a book by Simon SinekFollow John on LinkedInThis episode is brought to you by Wix Studio — the new web platform for agencies and enterprises. The magic of Wix Studio is its advanced design capabilities which makes website creation efficient and intuitive. Here are a few things you can do:Work in sync with your team on one canvasReuse templates, widgets and sections across sitesCreate a client kit for seamless handoversAnd leverage best-in-class SEO defaults across all your Wix sitesStep into Wix Studio to see more at wix.com/studioInterested in sponsoring an episode? Learn more here.Leave a ReviewReviews are hugely important because they help new people discover this podcast. If you enjoyed listening to this episode, please leave a review on iTunes. Here's how.
Sejam bem-vindas à mais um episódio do nosso podcast! Me diga Produteira e mulher que está em uma carreira tech, como está a sua relação com a Product Design no seu time? Você sabe o que está por trás das telas belíssimas que ela entrega? Ou você tem interesse em migrar para essa área? Venha para esse bate papo sobre Product Design! Convidada: Lucia Possas Hosts: Jessica Tanaka e Suelen Ramos Edição: Isabela Yoshimura
I'm joined by Jonathan Courtney, Co-Founder and CEO of AJ&Smart, a Digital Product Design agency, to give our insights into the strategies and tactics driving a viral AI-powered Dating Advice app to $190,000 in monthly revenue. We also explore the power of anti-trends and how to leverage them to build a startup. Don't miss out on this must-watch episode!
I'm joined by Jonathan Courtney, Co-Founder and CEO of AJ&Smart, a Digital Product Design agency. We discuss various $1M-$10M business ideas, including an AI-powered brown noise device, a more sophisticated brand of male sex toys, an infoproduct to break phone addiction, and so much more.
Welcome to Scholars' Journeys - on this week's show Rob Malicki talks with Katrina Couzens, one of the very first New Colombo Plan Scholars (NCP) from the very first cohort of students in 2014! Katrina shares her experiences of studying abroad in Singapore and Norway and reflects on her childhood experiences of living in England and how it contrasted with her life in Brisbane. She also discusses her decision to study linguistics, which was sparked by her interest in language policy, particularly in Singapore, and how it led her to a career in marketing and digital product design. Katrina shares insights from her internship at a branding agency in Singapore, where she worked on projects related to human branding and identity. She describes a memorable moment of presenting her work to colleagues, feeling a sense of achievement from distilling months of research and messy processes into a coherent presentation. Throughout the discussion, Katrina emphasizes the importance of understanding the needs and perspectives of end-users when designing products or services. She reflects on the challenges of finding and engaging with diverse user groups, particularly in digital project design, and the satisfaction of creating meaningful solutions that resonate with people. Overall, the conversation delves into Katrina's personal and professional journey, highlighting her passion for linguistics, her experiences abroad, and her insights into human-centered design principles in the digital age.
In this episode, UserTesting's Lija Hogan talks with Leeyat Tessler, Senior User Experience Researcher at Capital One's Innovation Lab. Leeyat provides an inside look into the Lab's purpose-built space, where groundbreaking digital products are born. From initial research to the Wizard of Oz testing, they explore the intricacies of UX research and digital product design.
Ten years ago, Funsize launched the Hustle Podcast. Since then, we have had nearly one hundred conversations with exciting people in the design industry.Today, we're excited to announce and discuss the next generation of the Funsize podcasting, The Funsize Show!This podcast, now rebranded as The Funsize Show, is a variety show with many exciting segments hosted by many brilliant people at Funsize. The content will span the gamut of design leadership to design expertise, conversations with our clients about our relationship and our work, taking risks and trying new things, fun and inspiring conversations with our team, and more.We're about to launch a new website for the show and will be making that announcement on our social media and on future podcast episodes. Please stay tuned. We think you'll like it. Check out more exciting episodes on the Funsize Show Website.Web: www.funsize.co. | Instagram: @funsizeco | X: @funsize
Chloe's unique approach to Executive Coaching and Product Design consulting combines twenty + years of experience in Executive UX Leadership and Digital Product Design. Most recently, Chloe was the Product Design Director of Google Shopping. Prior to Google, she was the Chief Creative Officer at R/GA.
As you pivot, you have to have a vision of where you are going. Chloe Gottlieb, founder of DesignMeCo and UX Leadership Coach, shares how stepping into your future before building the present can provide you with power and influence. Remaining focused on the vision and being open to different strategies takes practice and a willingness and desire to succeed. More about Chloe: She's a renowned leader in the fields of Leadership Coaching and UX consulting. With over twenty years of experience in Executive UX Leadership and Digital Product Design, Chloe has a unique approach to helping individuals, teams and businesses reach their full potential. Her career includes chapters as the Product Design Director of Google Shopping, of Google Workspace and as the Co-Chief Creative Officer at R/GA, where she partnered with major brands such as Nike and Samsung to create innovative digital products and services. Today, she's going to talk to us about how to find your career path.
Online-Shopping, das gibt es schon seit der digitalen Steinzeit. Trotzdem, vermutlich würde niemand abstreiten, dass es dabei Luft nach oben gibt. Und diese Luft nach oben müssen Einzelhändler auch ganz dringend nutzen, wenn sie eine Zukunft haben wollen. Wie diese Zukunft aussehen kann, insbesondere für Online-Shopping, das besprechen wir in dieser Folge mit Johannes Dornisch. Er ist Experte für "Digital Product Design" bei Intive.
On this latest episode of Now that's Significant, we were joined by we're joined by Ethan Kellough, Co-Founder and Chief Product Technology Officer at Highlight, an Agile In-Home Usage Testing Platform that is making it fast and easy to conduct research with physical products. On this episode, we discussed the gulf between physical and digital product teams. How the pace of innovation in the software industry quickly outpaced the physical product industry The physical product industry is full of waste and is ripe for optimization The lessons that the software industry has learned over the past 20 years can be directly applied to physical product research You shared three lessons that physical product researchers can implement right away The best data is the data that most closely reflects realityInvalidate, don't validate Size research effort proportional to the risk of being wrong We also discussed how the physical product research space changed in COVID and how in the next decade you're hoping to see more agility come in at all stages of physical product research Hope you enjoy the episode.
This week, it is my treat to introduce you all to Christin Cieslarski. She runs the blog My Homier Home, out of her home in Indiana, where she's been blogging for almost six years with two little kiddos under two and a half years old! She is going to share with us how she grows her business through the magic of digital products! Links and resources mentioned during this episode: Visit Christin's website, My Homier Home Connect with Christin on Facebook and Instagram Interview with KariAnne Wood is here Grab your copy of The Holidays at Home Bundle HERE Connect with Melanie on Facebook, Instagram, and Pinterest Liking the show? Write a review!
This week, Patrick Drake, a product designer for Dealerware, an automotive tech company located in Austin, discusses how you can't separate UI from UX because they inherently enhance each other towards a product's overall goals. He discusses why demonstrating sound problem solving in your work and the ability to walk someone through your thought process is the most effective skill a designer can develop. Patrick shares his process for usability testing, downplaying biometric eye tracking in favor of fast, high-fidelity prototypes because you don't have to guess what someone is thinking after a biometrics test. We talk about using parallel work examples to get a job doing something new and how sending perfect work isn't as important as just showing some level of competency when starting out. Lastly Patrick compares the autonomy and depth within an in-house design role vs the fast turnaround of project based freelance work at a design agency - it's all about the iterative self-sustaining loop of finding and improving novel problems.SHOW NOTESDovetail - A User Research PlatformJohnathan Stark - Freelance Mentor Articulating Design Decisions, by Tom Greene
Don't bogey this episode - it's not about golf, it's about data. We talk with Eric Hanson, Sr. Director of Digital Product Design at the PGA about all things TourCast, the PGA's comprehensive content tracking product that amalgamates output from the most data driven sport in the world - professional golf.
With this FAQ, we want to answer the most common question we get from community and students like you. -- The 16-week DPDI Bootcamp Journey will see you through 20 Radicals including Visual Perception, Cognitive Perception, Reflective Perception, User Experience Map, User Stories, Information Design, Interaction Design and Visual Design. 1:1 personal coaching. Community events and meet-ups organised by Maker's Guild Community. Sounds great? Apply for DPDI Bootcamp: https://xperian.xyz/dpdi --- Send in a voice message: https://anchor.fm/xperian/message
If you ever had the question, "Is the Digital Product Design Intensive Bootcamp for me?" Then you should consider listening to this FAQ by our Instructor: Karthi Subbaraman. The Bootcamp for you if: You want to avoid design career blunders. You're unclear about your current role in UI/UX Design and want to skill-up. You want to become fluent in the core principles of design and apply them for a lifetime. You want to join high-growth companies but lack experience and creative confidence. ----- The 16-week DPDI Bootcamp Journey will see you through 20 Radicals including Visual Perception, Cognitive Perception, Reflective Perception, User Experience Map, User Stories, Information Design, Interaction Design and Visual Design. 1:1 personal coaching. Community events and meet-ups organised by Maker's Guild Community. Sounds great? Apply for DPDI Bootcamp: https://xperian.xyz/dpdi --- Send in a voice message: https://anchor.fm/xperian/message
This episode's guest begs to differ. We discuss:● His stepping stone into entrepreneurship as a creative at core● Why the Amazon FBA model is the easiest to understand and how it gives creative professionals an advantage in the marketplace● Using his experiences as an Amazon seller to identify problems in the system that he now solves through Glorify● Patterning Glorify after the Nathan Latka model for having a successful million dollar SaaS company● How he used the psychology of the buyer and principles of motion picture to help over 15 Amazon businesses reach 7-figure revenues● Why he believes tech startups should follow the “launch first, brand later” philosophy● The perfect rebranding case study: Instagram● His career trajectory, mentors, and heavy influences to his career● His refine mantra and relentless persistence that keep him going● Why he doesn't believe in competition● How underdogs move faster than slow-moving titans and three examples of startups that achieved massive growth in recent years● Battling narcissism by valuing emotional intelligence Mentioned in this episode:Aaron Draplin: http://draplin.com/ Clickup: https://clickup.com/ Design: https://www.netflix.com/watch/80237097 Design Inspiration App Muzli: https://muz.li/ Gary Vee: https://www.garyvaynerchuk.com/ Ian Spalter's Digital Product Design episode on the Netflix Documentary Abstract: The Art of Nathan Latka: https://www.linkedin.com/in/nathanlatka/ Razer: https://www.razer.com/ Tenzing: https://tenzingnaturalenergy.com/ Tom Bilyeu's Impact Theory Podcast: https://impacttheory.com/episodes/ Connect with Omar here:LinkedIn: https://www.linkedin.com/in/omar-farook-1a9bb612b Instagram: https://www.instagram.com/omarnfarook For more information on Glorify, head on over to these channels:Facebook: https://web.facebook.com/glorifydesign Instagram: https://www.instagram.com/glorify.app Website: https://www.glorify.com/ Thanks for listening! If you enjoyed this episode of the podcast, head on over to the following links for more of my work and some valuable resources to get you started on your own branding initiatives. Until the next episode!VISIT MY WEBSITE:http://www.philipvandusen.com JOIN THE BRAND•MUSE NEWSLETTER: http://www.philipvandusen.com/muse JOIN THE BRAND DESIGN MASTERS FACEBOOK GROUP: https://www.facebook.com/groups/branddesignmasters/ SUBSCRIBE TO MY YOUTUBE CHANNEL:http://www.youtube.com/c/PhilipVanDusen FOLLOW ME ON TWITTER:https://twitter.com/philipvandusen FOLLOW ME ON PINTEREST:https://www.pinterest.com/philipvandusen LIKE MY AGENCY ON FACEBOOK:https://www.facebook.com/verhaalbranddesign Bring Your Own Laptop - Adobe Training with Daniel Scotthttps://www.byol.me/philip InVideohttps://bdmpodcast.com/invideoDiscount Code: “PHILIP50”Tubebuddyhttps://wwwtubebuddy.com/philipvandusen ____________________________The Brand Design Masters Podcast is targeted to entrepreneurs, designers, creative professionals and anyone interested in brand strategy, business planning, graphic design, personal branding, trends and marketing.Philip VanDusen is the owner of Verhaal Brand Design, a brand strategy and design agency based in New Jersey. Philip is a highly accomplished creative executive and expert in brand strategy, graphic design, marketing and creative management. Philip provides design, branding, marketing, career and business advice to creative professionals, entrepreneurs and companies on how to build successful brands for themselves and for the clients and customers they serve.
Today you'll hear our conversation with Brian Hershberger, who cut his teeth at a boutique startup at New York before working at the world's biggest fashion brands like Michael Kors and Alexander Wang before landing at the Digital Product Design team at Nike. We talk about the importance of designer-engineer relationships, dealing with imposter syndrome as someone who is largely self taught, and the benefits of getting out of your head and staying focused on the work. If you're looking for more advice and resources, subscribe to our Substack at keming.substack.com — we run a weekly newsletter where we curate all the best resources to help you get a foothold and level up in your design career. Find all our links here: https://linktr.ee/keming Follow us on Twitter: https://twitter.com/kemingio And LinkedIn: https://www.linkedin.com/company/keming/ Thoughts on the podcast? Email us at podcast@keming.io
დღევანდელი Designcast ის ეპიზოდის სტუმარია ლაშა ახვლედიანი - europebet ის პროდუქტის და პროდუქტ დიზაინის ხელმძღვანელი https://www.linkedin.com/in/lakhvlediani/ ეპიზოდში საუბარია ციფრული პროდუქტის და ზოგადად პორუდქტის მართვის სპეციფიკაზე და ასევე პროდუქტ დიზაინის პროცესებზე. პოდკასტის პარტნიორია საქართველოს ბანკი ჰოსტები ტატო ბექთაშაშვილი https://dribbble.com/batonitato გური სიჭინავა https://gurisitchinava.com Georgian Travel Guide http://georgiantravelguide.com დიდი მადლობა @Giga Khurtsilava -ს ინტროსთვის გიგას კრედიტები: https://vimeo.com/user39913035 https://dribbble.com/gigakhurtsilava ასევე მადლობა სანდრო თავართქილაძეს ხმოვანი გაფორმებისთვის სანდროს კრედიტები: https://dribbble.com/ndro ახალი დიზაინ პლატფორმა კრეატორებისთვის https://dsgn.ge დეველოპერებისთვის https://dvlp.ge გამოგყვევი დიზაინკასტის სოციალურ არხებზე: პოდკასტები https://soundcloud.com/designcastge ასევე გამოგვყევი სოციალურ ქსელებზე https://www.instagram.com/designcast.ge/ https://www.facebook.com/designcast.ge გაწევრიანდი ქართულ UX/UI დიზაინერების ჯგუფში https://www.facebook.com/groups/uiuxd... ბლოგი https://medium.com/@designcast.ge
What does it mean to be a user experience designer? Join our session with Caden Damiano to learn how it’s much more than simply graphic design, but rather the responsibility for architecting the start to finish experience a user goes through during their interaction with physical and digital products. Also learn Caden’s brilliant method for learning deep insight from key thought leaders by having one-on-one conversations with these individuals. Finally, follow Caden’s design journey through his podcast, “The Way of Product Design”.The Being An Engineer podcast is brought to you by Pipeline Design & Engineering. Pipeline partners with medical device engineering teams who need turnkey equipment such as cycle test machines, custom test fixtures, automation equipment, assembly jigs, inspection stations and more. You can find us on the web at www.testfixturedesign.com and www.designtheproduct.com UX Design, Digital product design, Podcasting, Master Class, Family Search, Architect
В третьем эпизоде мы пьем кофе с Виктором Кривеньким, руководителем отдела интерфейсов и дизайна в Kolesa Group. Витя рассказывает о том, что такое хороший дизайн для IT-продукта и о том, как он помогает бизнесу расти. ☕️ Ссылки и проекты, которые мы упоминаем в эпизоде: 1. Подборка полезных ресурсов для UX/UI-дизайнеров - https://recommend.kolesa.team/design 2. Курс "Дизайн в цифровой среде" от Tilda Education - https://tilda.education/digital-design-basic-course 3. UX Crash Course - https://medium.com/ux-crash-course
For our third episode, we dial things up to 88mph and land smack back in 1985, for a retrospective look at how things used to be, why the decade means so much to us and what lessons we can learn from then, to apply to product design now. Expect big hair, even bigger rose-tinted memories of Matt's 186 PC gaming, Doms 3 hours in a blockbuster video store and a look into why John thinks Rocky 4 is without a doubt the quintessential 80s blockbuster that created the art of the Montage.Where we're going, we don't need roads!—————————Links from the show:—————————• Framing John Delorean:https://www.imdb.com/title/tt6256978/• The insanity of Rocky 4:https://tinyurl.com/y9dt73u5• Betamax vx VHS:https://legacybox.com/blogs/analog/vhs-beat-betamax—————————Find us here:https://www.ridewiththepack.com/Get in touch with us here:bettertogether@ridewiththepack.com& please don't forget to subscribe and spread the word.Peace.X—————————Founders of Pack and UX and UI industry veterans, John, Matt and Dom are on a mission to help product teams design better digital products and services, fast! Expect insights into digital product design, innovation, design thinking, design doing and productivity, interlaced with obscure 80's film references, sourdough-baking tips from Matt and loads more mind-blowing stuff!—————————Original music used in this podcast © Resting State by HOME:https://home96.bandcamp.com/releasesUnder the creative commons 3.0 license:https://creativecommons.org/licenses/by/3.0/
For our second episode, we have an extra special guest in the form of John Zeratsky, co-author of Sprint (the bible on Design Sprints) and Make Time. Our John speaks to JZ about how to embrace the new normal we're living in and make the best use of our time while everything is different, using this time to reprogram our habits and make a better version of ourselves for the future. —————————Links from the show:—————————• Check out all our 'New Normal' episodes here:https://ridewiththepack.com/the-new-normal• The Make time blog:https://maketime.blog/• The Design Sprint book:https://www.thesprintbook.com/• The Design Sprint book:https://johnzeratsky.com/—————————Find us here:https://www.ridewiththepack.com/Get in touch with us here:bettertogether@ridewiththepack.com& please don't forget to subscribe and spread the word.Peace.X—————————Founders of Pack and UX and UI industry veterans, John, Matt and Dom are on a mission to help product teams design better digital products and services, fast! Expect insights into digital product design, innovation, design thinking, design doing and productivity, interlaced with obscure 80's film references, sourdough-baking tips from Matt and loads more mind-blowing stuff!—————————Original music used in this podcast © Resting State by HOME:https://home96.bandcamp.com/releasesUnder the creative commons 3.0 license:https://creativecommons.org/licenses/by/3.0/
For our fourth episode, we have an extra special guest in the form of Matt 'Mills' Miller, co-founder of global product studio Ustwo and our Pack Matt's old boss!Matt and Mills talk about the often taboo subject of giving yourself 'permission to fail'. Expect a gritty account from the front line of running an agency, the ups the downs and everything in-between.—————————Matt ‘Mills' Miller founded digital product design studio ustwo with John Sinclair in 2004. In the 16 years since, ustwo expanded to include an independent games studio and ustwo adventure: a startup fund and incubator that supports early-stage startups and digital companies. The company's driving ethos is to create meaningful products and services. Alongside designing products for the likes of Sky and Facebook, it developed Google DeepMind's Streams app, which can be used to remotely monitor patients from hospitals, and created the phenomenally successful mobile and tablet game Monument Valley. Mills stepped away from his operational duties at ustwo to head up adventure – which provides support, investment and a workspace for startups at its London studio – in 2017.—————————Links from the show:—————————• Ustwo studios:https://www.ustwo.com/• Mills Instagram:https://www.instagram.com/millsustwo/—————————Find us here:https://www.ridewiththepack.com/Get in touch with us here:bettertogether@ridewiththepack.com& please don't forget to subscribe and spread the word.Peace.X—————————Founders of Pack and UX and UI industry veterans, John, Matt and Dom are on a mission to help product teams design better digital products and services, fast! Expect insights into digital product design, innovation, design thinking, design doing and productivity, interlaced with obscure 80's film references, sourdough-baking tips from Matt and loads more mind-blowing stuff!—————————Original music used in this podcast © Resting State by HOME:https://home96.bandcamp.com/releasesUnder the creative commons 3.0 license:https://creativecommons.org/licenses/by/3.0/
For our first episode we look back at our video series ‘The New Normal', a conversation led look into how things have changed for a variety of people from different walks of life and professional backgrounds during lockdown, and what the future might look like once we're out the other sideWe discuss the insights we've learnt from those conversations, how John bagged a celebrity author of Sprint and Make Time (John Zeratsky!) for a chat, and why Dom thinks everyone should throw in the towel and fire up Tiger King on Netflix.—————————Links from the show:—————————• Check out all our 'New Normal' episodes here:https://ridewiththepack.com/the-new-normal• How to fail podcast Episode 68: https://tinyurl.com/y8prlnow• Tiger Kinghttps://en.wikipedia.org/wiki/Tiger_King—————————Find us here:https://www.ridewiththepack.com/Get in touch with us here:bettertogether@ridewiththepack.com& please don't forget to subscribe and spread the word.Peace.X—————————Founders of Pack and UX and UI industry veterans, John, Matt and Dom are on a mission to help product teams design better digital products and services, fast! Expect insights into digital product design, innovation, design thinking, design doing and productivity, interlaced with obscure 80's film references, sourdough-baking tips from Matt and loads more mind-blowing stuff!—————————Original music used in this podcast © Resting State by HOME:https://home96.bandcamp.com/releasesUnder the creative commons 3.0 license:https://creativecommons.org/licenses/by/3.0/
Momo Estrella is an interaction designer in Shanghai, China leading UX at IKEA. He talks about his experience transitioning from IDEO to IKEA in the middle of the pandemic and how strange it was coming out of quarantine a month and a half ago to go to work. He shares tips for transitioning back to creative life through radical optimism.Momo has 20 years of experience across Film & Animation, Digital Product Design, and Experience Strategy. In the last decade he has helped to set the vision, culture, and capabilities to sustain human-centered innovation in companies like EF Education First, Imagination, and IDEO. He currently serves as the Design Director / Head of UX at IKEA. This has guided his endeavors as a writer, industry speaker, and board advisor. He is currently authoring a book on Design & Leadership and the space in between. He lives with his very-happy son, and his very-cool wife in Shanghai. Learn more about Momo.
Today our guest is Jason Seney, Principal Product Manager at Tumblr in New York, who will talk about creating a compelling product design. The main focus of the talk is aesthetics, laying the groundwork and communicating through your design. This podcast is made possible by Heap, a smarter approach to product analytics. Learn everything about your users, run rapid experiments, and iterate quickly. For hypothesis-driven product managers, there's no better tool. Learn more at heap.io.
The digital product design space has to be one of the fastest moving sectors of design, and Daniel Wearne sits smack bang in the middle of it. With a decade of design experience in the tech startup space and degrees in Computing, Multimedia, Game Design and Computer science Daniel shares some hugely valuable insights, principles and processes that he is using with his team to build some of the most forward thinking, hi-tech and also hi-empathy apps on the market. During our chat we cover a lot of ground starting with dissecting the multiple up and coming built for purpose programs being used in product design. We go granular and talk the importance of workflow when working in a team at a fast pace, and Daniel gives us some of the current tools and programs his team is using which are changing as rapidly as the industry itself. We talk about some of the principles behind product design like the collaborative process, iteration, being outcome driven, and testing often. We get some great insights from Daniel around what he’s learned along the way, like how done is better than perfect, shipping fast and learning as you go. I even ask who the heck names the eccentric and unusually sensual named programming languages and we uncover what human centered design truly looks like in a real world example not just as a buzz word. Introducing Daniel Wearne On Digital Product Design Daniel Wearne Wernah.com @wernah Dribble Linkedin Links Sketch Figma Google Docs Shillington Education Why programming languages have weird names Lottie - Airbnb framework Hungry Workshop Episode Frank Chimero on the wild west of web design Steve Jobs Stanford Commencement Speech Adioso Y Combinator Culture Amp Up Bank Ferocia Delivering Happiness: A Path to Profits, Passion and Purpose Homer Simpson's Car Design Episode With Richie Meldrum Episode With Alex Naghavi Elon Musk Biography DesignUp DesignerNews Principle Quotes "The best investment is just know how to pick things up really quickly.” "Done is better than perfect, more often than not." "Just ship something and then learn and then do it again, and then again and again." "There's even an iterative process within the iterative process, your'e just learning every day." "Asking the why behind the why, what was the problem that we're trying to solve." "Everyday just make it a routine to learn something that you didn’t previously know." Original Theme Music by Devin Luke - devinlukemusic.com Stay In Touch onprocess.com @onprocesspodcast If this episode helped you in any way, we would love your support. The best way to support us is by Subscribing to the show in iTunes and writing us a review. Thanks for listening.
We are kicking off the new decade of the Pixelfield podcast with a very fun topic and an even more exciting guest. Dr. Zac Fitz-Walter joined us to discuss the art and science behind increasing motivation and engagement with gamification. We touched upon different approaches to motivational design, talked about the main components of gamification, and discussed when and why it might be particularly useful to apply gamified elements in your digital product design. Enjoy! This episode’s guest: Dr. Zac Fitz-Walter is a speaker, trainer, lecturer and gamer. He earned of the world’s first PhDs in gamification and taught several university courses on the topic. Zac provides companies and government organizations with workshops and guidance on how to effectively apply game mechanics and gamified elements in non-game environments. Your host: Marek Hasa is Pixelfield’s marketing and behavioural adviser. Pixelfield is a digital design & development company with offices in London, Amsterdam and Prague.
Connect with Chris: https://www.linkedin.com/in/chrisjonesdesign/ Follow us on Instagram: @Option5PodcastTweet at us: @cremalabOption 5 is brought to you by CremaCrema is a digital product agency that works with partners from top innovative brands to funded startups. Our team of creative thinkers and doers simplify the complex to discover the right solutions faster.Find Crema on the web at https://www.crema.usFind us on YouTube at https://www.youtube.com/c/Cremalab
In dieser Folge ergründet Co-Founder und Managing Director Daniel den Werdegang von Melchior, der seit 1,5 Jahren fester Bestandteil von COBE und ausgerechnet über die Bestattungsindustrie zum Digitaldesign gekommen ist. Was es braucht, um als Quereinsteiger zum erfolgreichen UX/UI Designer zu werden, wie es für Daniel ist, nicht immer in den gleichen Sessel zu furzen und wie eine COBE-Niederlassung in Berlin aussehen könnte, besprechen Daniel und Melchior in dieser Folge. Außerdem: die öffentlichste fiktive Beförderung in der deutschen Podcast-Geschichte und eine kleine Liebeserklärung an Jung von Matt.
Katha Holl ist nicht nur Design Strategist und UX Researcher bei COBE, sondern auch unsere Expertin für das Thema Mindfulness. Die dritte Folge des COBE Podcast blickt mit Katha hinter den Hype des Trendthemas Achtsamkeit und beantwortet Fragen, die uns alle auf den Nägeln brennen: Wie sieht zum Beispiel ein achtsames Meeting aus? Wieso ist Meditation so wertvoll in der Kreativwirtschaft? Und warum haben wir unter der Dusche eigentlich immer die besten Ideen?
Co-Founder of AJ&Smart, a Digital Product Design agency and self described nerdy-looking Irish guy has a remarkable story to share about nearly calling it quits to finding his focus. How did he do it? How did he become synonymous with "Design Sprints" and wind up co-creating a course with one of his mentors? Jonathan's energy, enthusiasm and transparency is truly inspiring. Learn more about your ad choices. Visit megaphone.fm/adchoices
You can still catch our second annual Bureau Online Summit tomorrow, July 19. We'd love to have you join us. Thank you to our amazing partners for making The Bureau Briefing possible! Mailchimp does so much for digital shops—their agency partner program is phenomenal. Be sure to check it out. VOGSY is the platform for the Google cloud when it comes to professional services automation. So if you have a creative or digital services firm, look at VOGSY. They can help you run your shop so you can keep more of your money and make clients happier.
This interview with Dr Amy Bucher highlights how behavioural science is being used in the industry to improve people's lives realistically and sustainably.Amy is the Behaviour Change Design Director for Mad Pow, based in Boston in the United States. Throughout her career, Amy has focused on crafting engaging and motivating solutions that help people change behaviour, especially related to health, wellness, learning, and financial well-being. Amy has worked as a Senior Strategist for CVS in their Digital Specialty Pharmacy, and with Johnson & Johnson Health and Wellness Solutions Group as Associate Director of Behavioural Science. Amy received her A.B. magna cum laude in psychology from Harvard University, and her M.A. and Ph.D. in organisational psychology from the University of Michigan, Ann Arbor, and excitingly is the author of the upcoming Rosenfeld Media book Engaged: Psychology for Digital Product Design.This episode provides a great overview of a very unique route into the behavioural sciences as well as the innovative ways that MadPow are developing industry leading techniques to make change happen.
Mathew Ashley, Director of Experience Design & Delivery at Westpac joins us on the Champions of Digital Podcast this week to chat all things digital, design and leadership. This week you can expect to hear a bit more about design thinking in a large corporate sector environment, dealing with a Royal Commission and what it takes to thrive as a designer in an organisation like Westpac. For any one individual piece of work, you’ve got to find that balance between our business outcome and customer outcome and you’ve go to find the middle ground. You’ve got to deliver a great customer experience. But ultimately, we’ve got to deliver a business outcome as well — Mathew Ashley About MathewWith a background and Degree in Design, Mathew is a passionate and highly motivated, results driven, creative and strategic problem solver with over 15 years experience encompassing Engineering, Advertising and Digital Product Design and Development. He has worked in a number of different markets including the UK, Australia and Japan Mathew possesses extensive experience in building, managing and supporting successful Digital Product Design teams with a specific focus on Experience Design, Digital Strategy and Innovation. Well versed in the design and agile development of both consumer and enterprise solutions, he is also passionate about collaborating with multidisciplinary teams to design and build new products from the ground up, fix existing products that are broken or improve products and processes that are not working as well as they could be.
Not many will argue that travel is an eye and mind opening experience. Obviously, expanding your vision is valuable to anyone working in a creative capacity. In my conversation with Google designer Lauren Celenza, I ask “What impact has travel had on your work?” This week, Lauren shares some great insights, including how to involve the people you’re designing for more directly in the design process. She shares with us stories from her travels across six contents, insights about design research, and some tips for enhancing travel so it can elevate your creative thinking. This episode is sponsored by Libro.fm. Use the offer code “OTRQ” to get two audio books for the price of one! https://libro.fm/redeem/OTRQ
Jesse Weaver is back for more!! We're still back at intros. Michael hosted a happy hour at Casa Bonita. Emily divulges her long con secret. How much is too much for sleep? All our animation grips and dreams. Jesse schools us on, "The Future of Digital Product Design is About Human Empowerment." Is "blitz scaling" a good thing? And some Apple announcement roundups.
For over 20 years, Marc has been a designer. From working at startups like Designed by Humans, TeeFury to Co-Founding Flick where he worked to redesign Youtube in 2011 after being acquired by Google. When Marc was at Google, he was a very valuable asset and collaborator with teams across Google to design the Google X self-driving car project and Chromecast. After spending 4 years with Google Marc left and started North, then went on to become the CEO and Founder of Design, Inc. "We should all be finding out what is going to make you happy and how are you going to figure out what's going to make you happy. How are you going to figure out how to truly be happy? and be self-aware enough to change things in your life to be grateful and have gratitude.." A designer's work is a direct representation of how they think the world should look and feel and their work is a story of how they were raised, where they grew up, the music they listen to and every piece of who they are. Designers are passionate and emotional about what they do because of the type of person they. To a designer, design is more than just a business. On this episode we discuss: Transparency in client relationships. Self-awareness in the approach of a proposal to a client. Be willing to help people even if it seems shaky because being good to people will usually yield positive results for everyone involved. Be willing to take risks to get a project. Do good work with good people and you'll succeed. Make an agreement on the relationship and how it will work. If it feels fishy, get out! Look inside yourself for the answer. Stop judging each other and stop pattern matching each other. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram
Mike Buzzard is a Design Manager on the UX Community and Culture team at Google where he works on shaping, resourcing, supporting, and guiding a range of programs and projects that are designed to ensure the health and success of UX at Google. He also recently helped design the first of its kind undergraduate degree in User Experience Design at Savannah College of Art and Design (SCAD). He’s currently working with other design leaders to elevate the craft of design in emerging design cities and is an investor and advisor to many awesome companies. Previously, Mike co-founded the design agency Cuban Council with his friends and collaborators, Toke Nygaard and Michael Schmidt. They created a company that could focus on making great things the way they thought it should be made. In their 10 year run, they were able to design cutting edge digital product design solutions for companies like Facebook, Google, Zendesk, Rdio, Quora, Evernote, and Epitaph Records. "It's hugely important to understand what you're capable of contributing and being surprised with the outcome when you partner with someone that brings a different aspect to the work.... When you collaborate with people and get their input and perspective it can be extraordinary and that's what gets me out of bed every day." Back in day as a “Creative Developer”, he helped usher in early generations of web designers and digital product designers through his commitment and contributions to sites like k10k.net, newstoday.com, designiskinky.net, and many more. On this episode we discuss: How Mike helps evangelize, elevate, and grow design at Google by working with a wide array of design teams, design leadership, business units, partners, and agencies. What it was like doing web design back in the old school days when folks were hacking art and code to make unique web site and discovering the vast opportunities. Remember pixel fonts? The story of building Newstoday.com. His experience being hired by Brett Gurewitz from Bad Religion (one of his personal heros) to redesign Epitaph Record’s. How Cuban Council was started, how they grew, and why they eventually closed the doors. Why collaboration and a perspective of value is important to doing great work, and why it's important to always be sharing. Why designers needing to trust and believe that we’re “doing what’s right for people most of the time” and that before being able to deliver a argument that's convincing and compelling, you have to be confident. The story about a time when a young Mark Zuckerberg asked him to define design while they were working on the Facebook Logo. Follow Mike here: @mbuzzard www.zopilote.co Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram
Show notes: betweenscreens.fm/episodes/140/ - How would you describe the profession of “digital product design” these days? - What do you love about your industry? - Can you talk about HospitalRun, its history and goals? - How would you recommend that designers can get more active in the open source world? - What is needed to improve HostialRun?
Show Notes: 0:55 Rick is back from paternity leave. His new son is awesome. 1:11 Joining us on this episode is the Senior Director of Design at Jawbone, friend of Funsize, and a hugely inspirational designer, Mr. Peter Merholz. 1:30 Anthony chronicles Peter's background with the international consulting firm, Adaptive Path, which is perhaps best known for championing "User Experience." 1:50 Fun Peter Merholz facts: Peter hired Funsize while at Groupon and was Funsize's first client. Thanks, Peter! He also coined the term 'blog'. 3:44 Fun fact about the new Up4 from Jawbone is that it can do NFC payments! 4:00 The theme for this episode was conceived following Peter's blog post "There's no such thing as UX design." 5:20 Don Norman, credited with the coining the term User Experience in the early 90s, created the User Experience Architect's office at Apple. 6:25 Initially, Adaptive Path considered themselves a user experience consultancy because no one else was talking about user experience at the time. The term "design" was an avoided term because designers were not involved in product strategy, often reduced to pixel pushers and production workers. 8:40 "User experience is an outcome, not a practice." - Peter Merholz. There are many contributing factors to good or bad user experience, but design is only one part of the whole. 9:32 User experience designers were actually interaction designers, information architects, or other designers cloaking themselves with the phrase because it sounded good. 11:11 Picking apart the concept of the "User Experience Designer." A litmus test for the viability of the "User Experience Designer" career path: How would one grow as a UX designer? What's that path or evolution look like? 14:20 The thing that we call "User Experience design" may fit in two buckets: 1) Product Management & 2) Design Execution. 15:00 A historic lapse in balanced Product Management may have generated "User Experience Design." 17:00 Product designers began to create a set of user research & persona development practices in order to ensure product strategy would not forget to acknowledge the user. 18:20 Strategically-minded designers can lead products as well as strategically-minded engineers or business persons. 21:55 If we do call "User Experience Designer" a profession, it would be best compared to a film director. 25:00 Anyone who tells you they've figured out how the formula for the perfect product team is lying to you. 25:50 Peter eventually left consulting because he found the relationship they had with clients wasn't leveraging his agency enough impact on final products. Peter effortlessly flips the interview around on Funsize to discuss how we ensure impact with clients and products. 28:00 Funsize discusses our team structures and project pacing. 29:25 We share about a tactical program we run called Special Ops, in which designers may do work that can help steer the product in the direction we believe it should go. Special Ops often strengthens our impact within the client organization. 32:00 We discuss pairing design teams with clients and the importance spreading out designer's velocity across more than one project at a time. No designer works alone! 33:45 We talk about the problems with in-house designers at product companies and how to avoid driving designers insane. 35:00 Peter discusses tactical hiring decisions and team formation at Groupon, to which he gives credit for stronger impact of designers and decisions. 38:30 We recall our discussion with our friends at Adobe, where we learned that there's two designers to 60+ engineers at Photoshop. 39:00 Peter recalls hiring outside design support while at Groupon. 42:15 We note how, for consultancies, it's becoming just as important to help the people and companies you work with hiring internal teams as it is to help them with needed design work. 43:00 Design teams in an organization are very different from other types of teams, and they shouldn't be structured or managed as though they were just another flavor of engineer, lest you want frustrated designers. 45:45 We're excited to meet up at Front Conference in Utah, coming up this summer. ###Links: There's no such thing as UX design" by Peter Merholz Peter on Twitter Peter's Blog Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram
Zack Zalon is the Co-Founder of Wilshire Axon, a digital product design firm dedicated to helping clients win in a rapidly changing digital world. Zack also served as President of Virgin Digital, the global digital platform for Virgin's Entertainment Group, tasked with creating path-breaking consumer digital products for one of the world's most recognized brands. Zack first earned a reputation for breaking new talent as the manager of the legendary Troubadour club from 1992 to 1995. During his tenure there he brought more than 1,000 new and established acts to the stage, including music legends Pearl Jam, The Black Crowes, KISS, No Doubt, and Blind Melon. The Factory Network (TFN) was a Los Angeles-based boutique online development and consulting firm, creating award-winning web products for Fortune 500 companies.