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Wiki Dave and James-005 become Brutes and dive into all the announcements of Wave 3, Rise of the Banished. We discuss everything that we found out, worked out and are looking forward to. FREE first impressions of War Games inside. Dave is still waiting for his Wave 2 Pre-order.....LinksMantic Games Wiki Halo:Flashpoint - https://manticgameswiki.com/index.php/Halo:_FlashpointHalo: Flashpoint Banished Release Bundle - https://www.manticgames.com/halo-flashpoint/may-july-2025-bundle/Rise of the Banished – Halo: Flashpoint Faction Set - https://www.manticgames.com/halo-flashpoint/rise-of-the-banished-boxed-set/Fireteam Phoenix - https://www.manticgames.com/halo-flashpoint/fireteam-phoenix-show-special-spartans-pack/Halo: Flashpoint Force Organizer Tray Pack - https://www.manticgames.com/halo-flashpoint/force-organizer-tray-pack/Halo: Flashpoint Organised Play GT Pack #1 - https://www.manticgames.com/halo-flashpoint/organized-play-gt-pack-1/Halo: Flashpoint Organised Play Kit #2 - https://www.manticgames.com/halo-flashpoint/organized-play-kit-2/Competitive Flashpoint – The RC Teams for Sheffield UKTC - https://www.manticgames.com/news/competitive-flashpoint-sheffield-uktc/
Send us a textDiscover the foundational Christian belief in the need for companionship and relationships as we journey through the pages of Genesis in this episode. With Dr. Robert Jackson at the helm, we unravel God's early intentions for humanity, examining why it's stated that it is "not good for man to be alone." His reflections bridge scriptural insights with modern-day realities, revealing the consequences of isolation and the crucial need for community.As we explore Adam's quest for a suitable partner while naming the animals, we illuminate the deep-seated longing within us for meaningful relationships. Brace yourself for surprising revelations about the intelligence and capabilities of early humans, challenging the typical portrayals of our ancestors. Discover how ancient construction achievements showcase a level of sophistication and knowledge that defies common misconceptions. Join us as we affirm the belief that companionships forged in love and faith are crucial for our emotional and spiritual well-being. Engage with us as we reflect on the gift of friendship, family, and marriage that God graciously offers, and tune in next week for a deeper look into the creation of the first woman. Subscribe, share, and join our community of believers exploring the truth of God's Word!https://www.jacksonfamilyministry.comhttps://bobslone.com/home/podcast-production/
Today on Art of the Cut we speak with the director and editor of the documentary film Ernest Cole: Lost and Found.Director Raoul Peck won the Cannes Golden Eye Award and was nominated for a Palme d'or. He was nominated for a DGA Award for Outstanding Directorial Achievement. He won a BAFTA, an Emmy and was nominated for an Oscar and an Independent Spirit Award for his previous film, I Am Not Your Negro. Editor Alexandra Strauss has been nominated for three Cinema Eye Honors Awards for Outstanding Achievement in editing including one for this film and two others you'll hear about in the interview: I Am Not Your Negro and Exterminate all the Brutes.This discussion includes - among other things - the ethical considerations of showing violence, how tone affects pace, and how the director/editor relationship can open the director up to be more objective.If you'd like to read along with this podcast and see clips and trailers and stills from the documentary, check out:borisfx.com/blog/aotc
This Week's Panel - Big Ell, wildwest08 Show Discussion - He did it. Wildwest completed Assassin's Creed Valhalla including all the DLC! How long did that take him and what did he think of it? Ell played Leisure Suit Larry. How immature! Totally not Ell's style as he is a PROFESSIONAL. As a bonus, one of our listeners has given his thoughts of new AAA RPG Avowed! We've got milestones, targets, and RTDL. We've got brag camp including the best kind of brag. Welcome to Achievement Hunting 101! Games Mentioned: Big Ell - Leisure Suit Larry: Wet Dreams Won't Dry wildwest08 - Assassin's Creed Valhalla ----- AH101 Podcast Show Links - https://tinyurl.com/AH101Links Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube
Cette semaine nous parlons de #jugements avec un exercice à la clef qui fait du bien ! ------------------------------------ Si vous voulez me contacter : serge@thedaoproject.org Abonnez-vous gratuitement pour recevoir 10 cadeaux et ne manquer aucun épisode, accédez aux cours gratuits : https://thedaoproject.org Rejoignez le groupe facebook pour poser vos questions : https://www.facebook.com/groups/theDAOproject ------------------------------------
Direction le quartier d'Ornano à Bordeaux pour aller découvrir une épicerie de quartier épicerie Brutes . C'est un lieu de vie pour gourmets et gourmettes avertis. Rencontre dans cet épisode avec Jean Baptiste son fondateur, pour présenter le lieu, les produits, sa philosophie et son amour des produits locaux car il a fait un travail de fourmi pour trouver tous les producteurs sur la région Aquitaine .Chez Brutes, Jean Baptiste vous propose fruits et légumes, viande , laitages, une partie vin, épicerie mais aussi tous les midis en semaine, les sandwichs à la minute et, une chose important , c'est le sourire du commerçant et les épiceries de quartier amènent de la vie .Copyright : Bordeauxfood / 2025Directeur de publication : Thomas GalharagueHébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
Vamos às reviews relâmpago do que lemos de setembro a dezembro de 2024, na nossa escala habitual de Comprar, Kobo, e Cagar? Livros mencionados: - Os Detalhes, Ia Genberg (02:04) - All the Water in the World, Eiren Caffall (02:38) - A Novel Love Story, Ashley Poston (07:34) - A Malnascida, Beatrice Salvioni (08:16) - Just Last Night, Mhairi McFarlane (08:50) - Vista Chinesa, Tatiana Salem Levy (09:16) - Solitária, Eliana Alves Cruz (09:46) - Good Material (Bom Partido), Dolly Alderton (10:07) - I Love Dick, Chris Kraus (10:40) - And How Does That Make You Feel?: Everything You Never Wanted to Know About Therapy, Joshua Fletcher (11:05) - No Tempo das Cerejas, Célia Correia Loureiro (11:48) - The Weekend, Charlotte Wood (12:38) - Incidents Around the House, Josh Malerman (13:43) - This Summer Will Be Different (Este Verão Vai ser Diferente), Carley Fortune (14:40) - Triste Tigre, Neige Sinno (15:22) - Ariadne, Jennifer Saint (16:40) - Freckles, Cecelia Ahern (17:22) - Ruthless Vows (Promessas Cruéis), Rebecca Ross (18:11) - Um Lobo no Quarto, Valentina Silva Ferreira (19:02) - A Cicatriz, Maria Francisca Gama (19:52) - Deus Pátria Família, Hugo Gonçalves (20:02) - Elena Knows, Claudia Piñeiro (21:27) - Stay True (Lealdade), Hua Hsu (22:44) - Um Dedo Borrado de Tinta, Histórias de Quem Não Pôde Aprender a Ler, Catarina Gomes (23:50) - Intermezzo, Sally Rooney (25:15) - Hidden Pictures (Desenhos Ocultos), Jason Rekulak (25:51) - Brutes, Dizz Tate (26:48) - Savor It (Quando o Verão Terminar…), Tarah DeWitt (27:28) - Drive Your Plow Over the Bones of the Dead (Conduz o Teu Arado sobre os Ossos dos Mortos), Olga Tokarczuk (28:32) - The Bee Sting (A Picada de Abelha), Paul Murray (29:25) - Notes on Heartbreak (Notas sobre Corações Partidos), Annie Lord (29:49) - The Burnout, Sophie Kinsella (31:37) - Descansos, Susana Amaro Velho (31:53) - The Happy Couple (O Casal Feliz), Naoise Dolan (32:34) - The List, Yomi Adegoke (33:03) - Pequena Coreografia do Adeus & O Peso do Pássaro Morto, Aline Bei (34:32) - Nettle & Bone, T. Kingfisher (34:41) - The Third Gilmore Girl, Kelly Bishop (35:14) - The Vanishing Act of Esme Lennox (O Estranho Desaparecimento de Esme Lennox), Maggie O'Farrell (35:50) - Orbital, Samantha Harvey (36:29) - Diálogos Para o Fim do Mundo, Joana Bértholo (37:31) - The Ministry of Time (O Ministério do Tempo), Kaliane Bradley (37:57) - White Nights (Noites Brancas), Fyodor Dostoyevsky (38:21) - One Day in December (Um Dia em Dezembro), Josie Silver (38:53) - Graveyard Shift, M. L. Rio (39:27) - Demon Copperhead, Barbara Kingsolver (40:26) - We Used to Live Here, Marcus Kliewer (41:11) - Holiday Romance (Romance de Férias), Catherine Walsh (41:59) - A Origem dos Dias, Miguel D'Alte (42:38) - Snowed In, Catherine Walsh (43:02) - Ruído, Lisboa, uma cidade que não se cala, João Pedro Pincha (43:41) - Kiss Her Once for Me, Alison Cochrun (44:37) - Também os Brancos Sabem Dançar, Kalaf Epalanga (45:16) - The Fall of the House of Usher (A Queda da Casa de Usher), Edgar Allan Poe (45:56) - What Moves the Dead, T. Kingfisher (46:15) - A Sunny Place for Shady People (Um Lugar Luminoso para Gente Sombria), Mariana Enríquez (46:59) - There Are Rivers in the Sky, Elif Shafak (47:43) - Family Meal, Bryan Washington (48:07) - Querida Tia, Valérie Perrin (48:33) - The Wood at Midwinter, Susanna Clarke (49:07) - O Amor e Sua Fome, Lorena Portela (49:46) - Para Onde Vão os Guarda-Chuvas, Afonso Cruz (50:19) - Não Fossem as Sílabas do Sábado, Mariana Salomão Carrara (50:36) - Earth, John Boyne (51:06) - Melhor Não Contar, Tatiana Salem Levy (51:25) - Rodham, Curtis Sittenfeld (52:05) - A Educação Física, Joana Mosi (53:43) - Marigold e Rose, Louise Glück (54:23) ________________ Falem connosco: livratepodcast@gmail.com. Encontrem-nos em: www.instagram.com/julesdsilva // www.instagram.com/ritadanova Identidade visual: Mariana Cardoso (marianarfpcardoso@hotmail.com) Genérico: Vitor Carraca Teixeira (www.instagram.com/oputovitor)
We talk to prolific Wizard magazine cover artist and Brutes & Babes drawing tutorial creator, Bart Sears about his career in comics from the 80's to the modern day, his many unpublished Wizard covers, launching his own comic book company and so much more. If you're a fan of Brutes & Babes, you can now get 2 volumes of How To Draw Powerful Heroes containing those lessons through Bart's Kickstarter campaign here https://www.kickstarter.com/projects/sen-ko/drawing-powerful-heroes-volumes-1-and-2-softcover-editions?ref=75mhjjWe have Kickstarter too! Yes, WIZARDS The Podcast Guide To Comics is publishing ARMORED 1/2, a comic book in the style of Wizard magazine 1/2 issues, plus an homage to Wizard magazine itself featuring original art, articles and more. See it for yourself here http://kck.st/3Zmr7Ju Thanks to our monthly supporters Frank Anderson Dr. Balls Russell Sheath Bartley Blackmon Kevin Decent Damon Filip V Ryot Christoffer David Ellis acovio Alex Giannini Nate Clark William Bruce West Mark Florio David Fink Brent Cranfill MarWe Bruno Cavalcante David M Dalibor Žujović Evin Bryant Gary Hutcherson Fernando Pinto Jeremy Dawe Brian Acosta Joe Marcello DenimJedi Miitchell Hall Lee Markowitz Stephen Forshaw Mark McDonald ★ Support this podcast on Patreon ★
If you polled all of the artists working in comics today and asked them if they ever took anything away from the instructional art column, Brutes and Babes, featured in Wizard Magazine back in the day, the number would be staggering! BART SEARS has influenced THAT MANY people! Also, he drew so many awesome comics, too many to list, but here are a few of my favorites... Invasion, Justice League Europe, X-O Manowar, Captain America and the Falcon, Weapon X. So many. Join our Patreon Community! https://www.patreon.com/c/randomactsofcomicspodcast * "Asphalt Tango" by Fanfare Ciocarlia
#CUBA: The regime bullies abandon the depopulated island. Mary Anastasia O'Grady, WSJ. 1959
Ron Smith was a poet laureate in Virginia from 2014 to 2016. He is the author of five poetry collections: Running Again in Hollywood Cemetery, Moon Road, Its Ghostly Workshop, The Humility of the Brutes, and That Beauty in the Trees. Smith currently serves as writer-in-residence at St. Christopher's School in Richmond, Virginia.
As the author of a graphic history, I loved chatting with Roxanne Dunbar-Ortiz and Paul Peart-Smith about the graphic interpretation of An Indigenous People's History of the United States (Beacon Press, 2024). An Indigenous Peoples' History of The United States originally came out in 2014 with Beacon Press. In 2019 it was adapted into a Young Peoples version by Jean Mendoza and Debbie Reese. In 2021 it was one of the three foundational texts for the amazing HBO docuseries Exterminate All the Brutes, written and directed by Raoul Peck. The other featured books were two of my all-time favorites Sven Lindqvist' Exterminate All the Brutes: One Man's Odyssey into the Heart of Darkness and the Origins of European Genocide and Michel-Rolph Trouillot's Silencing the Past: Power and the Production of History. Paul Peart-Smith has adapted what many regard as the first history of the United States told from the perspective of Indigenous peoples into a stunningly powerful graphic history. Through evocative full color artwork, renowned cartoonist Paul Peart-Smith brings this watershed book to life, centering the perspective of the peoples displaced by Europeans and their white descendants to trace Indigenous perseverance over four centuries against policies intended to obliterate them. Dr. Roxanne Dunbar-Ortiz, a New York Times best-selling author, grew up in rural Oklahoma in a tenant farming family. She has been active in the international feminist and Indigenous movements for more than four decades and is known for her lifelong commitment to national and international social justice issues. Dunbar-Ortiz is the winner of the 2017 Lannan Cultural Freedom Prize, and is the author or editor of many books, including An Indigenous Peoples' History of the United States, a recipient of the 2015 American Book Award. She lives in San Francisco and is a professor emeritus in Ethnic Studies at California State University, East Bay. Paul Peart-Smith is a celebrated cartoonist of over 35 years, with experience in concept art, graphic design, and animation. Having studied to be an illustrator in Cambridge, England, he has worked on comics for 2000 AD, such as Slaughter Bowl . He is the illustrator and adapter of W. E. B. Du Bois Souls of Black Folk: A Graphic Interpretation. He lives in Tasmania, Australia and puts out the bi-weekly newsletter InkSkull . Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
As the author of a graphic history, I loved chatting with Roxanne Dunbar-Ortiz and Paul Peart-Smith about the graphic interpretation of An Indigenous People's History of the United States (Beacon Press, 2024). An Indigenous Peoples' History of The United States originally came out in 2014 with Beacon Press. In 2019 it was adapted into a Young Peoples version by Jean Mendoza and Debbie Reese. In 2021 it was one of the three foundational texts for the amazing HBO docuseries Exterminate All the Brutes, written and directed by Raoul Peck. The other featured books were two of my all-time favorites Sven Lindqvist' Exterminate All the Brutes: One Man's Odyssey into the Heart of Darkness and the Origins of European Genocide and Michel-Rolph Trouillot's Silencing the Past: Power and the Production of History. Paul Peart-Smith has adapted what many regard as the first history of the United States told from the perspective of Indigenous peoples into a stunningly powerful graphic history. Through evocative full color artwork, renowned cartoonist Paul Peart-Smith brings this watershed book to life, centering the perspective of the peoples displaced by Europeans and their white descendants to trace Indigenous perseverance over four centuries against policies intended to obliterate them. Dr. Roxanne Dunbar-Ortiz, a New York Times best-selling author, grew up in rural Oklahoma in a tenant farming family. She has been active in the international feminist and Indigenous movements for more than four decades and is known for her lifelong commitment to national and international social justice issues. Dunbar-Ortiz is the winner of the 2017 Lannan Cultural Freedom Prize, and is the author or editor of many books, including An Indigenous Peoples' History of the United States, a recipient of the 2015 American Book Award. She lives in San Francisco and is a professor emeritus in Ethnic Studies at California State University, East Bay. Paul Peart-Smith is a celebrated cartoonist of over 35 years, with experience in concept art, graphic design, and animation. Having studied to be an illustrator in Cambridge, England, he has worked on comics for 2000 AD, such as Slaughter Bowl . He is the illustrator and adapter of W. E. B. Du Bois Souls of Black Folk: A Graphic Interpretation. He lives in Tasmania, Australia and puts out the bi-weekly newsletter InkSkull . Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
As the author of a graphic history, I loved chatting with Roxanne Dunbar-Ortiz and Paul Peart-Smith about the graphic interpretation of An Indigenous People's History of the United States (Beacon Press, 2024). An Indigenous Peoples' History of The United States originally came out in 2014 with Beacon Press. In 2019 it was adapted into a Young Peoples version by Jean Mendoza and Debbie Reese. In 2021 it was one of the three foundational texts for the amazing HBO docuseries Exterminate All the Brutes, written and directed by Raoul Peck. The other featured books were two of my all-time favorites Sven Lindqvist' Exterminate All the Brutes: One Man's Odyssey into the Heart of Darkness and the Origins of European Genocide and Michel-Rolph Trouillot's Silencing the Past: Power and the Production of History. Paul Peart-Smith has adapted what many regard as the first history of the United States told from the perspective of Indigenous peoples into a stunningly powerful graphic history. Through evocative full color artwork, renowned cartoonist Paul Peart-Smith brings this watershed book to life, centering the perspective of the peoples displaced by Europeans and their white descendants to trace Indigenous perseverance over four centuries against policies intended to obliterate them. Dr. Roxanne Dunbar-Ortiz, a New York Times best-selling author, grew up in rural Oklahoma in a tenant farming family. She has been active in the international feminist and Indigenous movements for more than four decades and is known for her lifelong commitment to national and international social justice issues. Dunbar-Ortiz is the winner of the 2017 Lannan Cultural Freedom Prize, and is the author or editor of many books, including An Indigenous Peoples' History of the United States, a recipient of the 2015 American Book Award. She lives in San Francisco and is a professor emeritus in Ethnic Studies at California State University, East Bay. Paul Peart-Smith is a celebrated cartoonist of over 35 years, with experience in concept art, graphic design, and animation. Having studied to be an illustrator in Cambridge, England, he has worked on comics for 2000 AD, such as Slaughter Bowl . He is the illustrator and adapter of W. E. B. Du Bois Souls of Black Folk: A Graphic Interpretation. He lives in Tasmania, Australia and puts out the bi-weekly newsletter InkSkull . Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/native-american-studies
As the author of a graphic history, I loved chatting with Roxanne Dunbar-Ortiz and Paul Peart-Smith about the graphic interpretation of An Indigenous People's History of the United States (Beacon Press, 2024). An Indigenous Peoples' History of The United States originally came out in 2014 with Beacon Press. In 2019 it was adapted into a Young Peoples version by Jean Mendoza and Debbie Reese. In 2021 it was one of the three foundational texts for the amazing HBO docuseries Exterminate All the Brutes, written and directed by Raoul Peck. The other featured books were two of my all-time favorites Sven Lindqvist' Exterminate All the Brutes: One Man's Odyssey into the Heart of Darkness and the Origins of European Genocide and Michel-Rolph Trouillot's Silencing the Past: Power and the Production of History. Paul Peart-Smith has adapted what many regard as the first history of the United States told from the perspective of Indigenous peoples into a stunningly powerful graphic history. Through evocative full color artwork, renowned cartoonist Paul Peart-Smith brings this watershed book to life, centering the perspective of the peoples displaced by Europeans and their white descendants to trace Indigenous perseverance over four centuries against policies intended to obliterate them. Dr. Roxanne Dunbar-Ortiz, a New York Times best-selling author, grew up in rural Oklahoma in a tenant farming family. She has been active in the international feminist and Indigenous movements for more than four decades and is known for her lifelong commitment to national and international social justice issues. Dunbar-Ortiz is the winner of the 2017 Lannan Cultural Freedom Prize, and is the author or editor of many books, including An Indigenous Peoples' History of the United States, a recipient of the 2015 American Book Award. She lives in San Francisco and is a professor emeritus in Ethnic Studies at California State University, East Bay. Paul Peart-Smith is a celebrated cartoonist of over 35 years, with experience in concept art, graphic design, and animation. Having studied to be an illustrator in Cambridge, England, he has worked on comics for 2000 AD, such as Slaughter Bowl . He is the illustrator and adapter of W. E. B. Du Bois Souls of Black Folk: A Graphic Interpretation. He lives in Tasmania, Australia and puts out the bi-weekly newsletter InkSkull . Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
As the author of a graphic history, I loved chatting with Roxanne Dunbar-Ortiz and Paul Peart-Smith about the graphic interpretation of An Indigenous People's History of the United States (Beacon Press, 2024). An Indigenous Peoples' History of The United States originally came out in 2014 with Beacon Press. In 2019 it was adapted into a Young Peoples version by Jean Mendoza and Debbie Reese. In 2021 it was one of the three foundational texts for the amazing HBO docuseries Exterminate All the Brutes, written and directed by Raoul Peck. The other featured books were two of my all-time favorites Sven Lindqvist' Exterminate All the Brutes: One Man's Odyssey into the Heart of Darkness and the Origins of European Genocide and Michel-Rolph Trouillot's Silencing the Past: Power and the Production of History. Paul Peart-Smith has adapted what many regard as the first history of the United States told from the perspective of Indigenous peoples into a stunningly powerful graphic history. Through evocative full color artwork, renowned cartoonist Paul Peart-Smith brings this watershed book to life, centering the perspective of the peoples displaced by Europeans and their white descendants to trace Indigenous perseverance over four centuries against policies intended to obliterate them. Dr. Roxanne Dunbar-Ortiz, a New York Times best-selling author, grew up in rural Oklahoma in a tenant farming family. She has been active in the international feminist and Indigenous movements for more than four decades and is known for her lifelong commitment to national and international social justice issues. Dunbar-Ortiz is the winner of the 2017 Lannan Cultural Freedom Prize, and is the author or editor of many books, including An Indigenous Peoples' History of the United States, a recipient of the 2015 American Book Award. She lives in San Francisco and is a professor emeritus in Ethnic Studies at California State University, East Bay. Paul Peart-Smith is a celebrated cartoonist of over 35 years, with experience in concept art, graphic design, and animation. Having studied to be an illustrator in Cambridge, England, he has worked on comics for 2000 AD, such as Slaughter Bowl . He is the illustrator and adapter of W. E. B. Du Bois Souls of Black Folk: A Graphic Interpretation. He lives in Tasmania, Australia and puts out the bi-weekly newsletter InkSkull . Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-west
Racing is hard enough. After a poor performance or DNF, it makes the next race even tougher to mentally and physically prepare for. Here are my thoughts for moving forward! Podcast on Analyzing your race/event: https://runningislifepodcast.podbean.com/e/so-you-had-a-bad-race-here-s-the-next-steps-w-personal-notes-episode-95/ Books: "Puke & Rally" by Rob Bell "Do Hard Things" by Steve Magness Truly Tough XC Classic 5k - Sept. 28 - https://ultrasignup.com/register.aspx?did=118288 My notes: 1. Accept a bad race or DNF is a possibility. We must acknowledge this fact, but also understand that a DNF does not define us. At the same time, we must recognize when a good race happens. Heart Breaker vs Hellbender. My string of tough 100s. 2. Remember that training is the journey. Enjoy the process. Race days are the celebration of the journey. We certainly can have a hard time celebrating a bad race. High Lonesome for instance was tough to celebrate even though I finished. While I was certainly proud of the fact I finished, I had a very hard time processing the race and what went so wrong so early. What I did remember was the 2 weeks leading up to the race and the time I spent with my daughter during those 2 weeks and her paying me to the finish. 3. The sting and disappointment we feel after a bad race or a DNF stems from the amount we care about the results of our goal event. In honesty, I don't know why some races are easier to let go than others. Hellbender means the world to me and I didn't finish, but I was ok with that due to being sick. Maybe that was due to the fact that I knew I could take another crack at HB vs feeling awful for 80 miles at HiLo knowing I had spent a lot of money to be out there early and acclimate, and things still went sideways. Again, I'm honestly not sure. Our thoughts and emotions are so complex. My point here is that it is ok to react in whatever way you need to even if it leaves you shrugging your shoulders in confusion. There aren't always answers and our brains have a hard time dealing with that. 4. Questioning our decisions about this sport and what's next after a bad race or DNF of a goal event can be very difficult! It's times like these I turn to resources of people that have experienced this. Currently I am reading “Puke & Rally” by Dr Rob Bell. Puking is our bad race & rally is our comeback or at least next step. After 6 really hard 100 mile races, I was left questioning whether I was really wanting to do any more. Is there something worth going after? Does something still excite me with the possibility of that event not going to plan? Those questions rattled around in my brain and if I'm real with you, they are still valid questions I'm sorting through. Do I need to train for something? Do I need a goal to enjoy my running? These are all hard questions to answer. I've recognized that my focus on training has shifted from my own to those I coach (all age groups included here). The importance I place on my own training has diminished significantly and I recognize that just getting out for a simple run is enough for me. I simply cannot devote the time I once did to training. A harsh reality, but one I am ok with. That said, I recognize that the possibility for a bad race or a DNF is higher now. So the question becomes, how do I scratch the itch for a long day in the mountains? That's where the BRUTES Challenge came in. BRUTES matches where I am with not only my training, but my mental state. You have to find that match for yourself. There's nothing wrong with just running and not having a goal. For myself, I've simply had something to work towards for my entire 34 years of running. COVID lockdown made me realize that I enjoy having something to work towards. Sometimes that something takes us awhile to figure out, and that's ok as well. Best to find something that inspires you then to just settle for an event that you just go through the motions to complete and lack joy and enjoyment in your training. 5. Another book that bears reading (rereading) is Steve Magness' “ Do Hard Things”. Magness reminds us that without challenge or the uncertainty of completion that comes with setting a goal, we can lack motivation or simply caring enough to get ourselves out there and train. It's by setting ourselves up for these challenges that we are able to test our limits and find out what it is that we are truly capable of. When I look back at HiLo, I have to admit, I'm pretty proud of the mental grit I have. It's those moments, when you're at your lowest that you truly find out who you really are! And THAT right there is why I continue to get after it! Aaron's information: If you'd like to learn more about Patreon or to donate, please visit https://www.patreon.com/RunningIsLife My Socials, Channels, & Newsletter:https://www.facebook.com/MRRUNNINGPAINSCOACHING https://www.instagram.com/runningislifecoaching/ https://www.youtube.com/channel/UCQ6J512qA34z_N0KJSU4jfw https://www.strava.com/athletes/18431982 Email - coachsaft@gmail.com Thanks to all of you for listening! Please share the Podcast and please leave a review, rate, & subscribe if you haven't done so already! THANK YOU! Aaron Saft Running Is Life Coaching & Podcast I'd be remiss not to thanks to my Patrons for their continued support!
Stream of consciousness (Outline of the episode): House Keeping Truly Tough XC Classic info - https://ultrasignup.com/register.aspx?did=118288 Tsali Frosty Foot - https://runsignup.com/Race/NC/Almond/TsaliUltra Podcast with Travis update - His Book "Ultra Mindset" I appreciate the road shoe suggestions - haven't had a chance to try any on COROS arm band update - https://coros.com/heart-rate-monitor Suicide prevention - call or text to 988 - talk to someone - talk to your kids Trail building/maintaining - Carolina Mountain Club - https://carolinamountainclub.org/ Olympic Highlights Running & training balance with life - Rogue Running Podcast - https://runningrogue.libsyn.com/episode-354-the-balance-episode All or nothing vs something Strides yesterday Setting intention for the week - Headspace App - https://www.headspace.com/ Reading the book "Puke & Rally" by Dr Rob Bell Cross Country working on being present Dealing with DNF/race cancellations/course modifications - control the controllable Take the time to process Is there anything to replace it? If not, take a break BRUTES 2025 speaking to me - info on BRUTES - https://blueridgeultratrail.wordpress.com/ Undecided for 2025 Lotteries Aaron's information: If you'd like to learn more about Patreon or to donate, please visit https://www.patreon.com/RunningIsLife My Socials, Channels, & Newsletter:https://www.facebook.com/MRRUNNINGPAINSCOACHING https://www.instagram.com/runningislifecoaching/ https://www.youtube.com/channel/UCQ6J512qA34z_N0KJSU4jfw https://www.strava.com/athletes/18431982 Email - coachsaft@gmail.com Thanks to all of you for listening! Please share the Podcast and please leave a review, rate, & subscribe if you haven't done so already! THANK YOU! Aaron Saft Running Is Life Coaching & Podcast I'd be remiss not to thanks to my Patrons for their continued support!
Buds! Ethan Van Sant returns to the show once again and we NEED to catch up about the state of BRUTE! Like, comment, and subscribe! Lego Vid: https://www.youtube.com/watch?v=fBINfLgONZ4&t=0s FRESH JUICE: An Indie Game Podcast:https://www.youtube.com/@FreshJuicePod Merch! - https://www.berrygoodembroidery.com/freshandbuds Tommy's Linktree: linktr.ee/freshbudspod
Morgue Terror • Father Befouled • 200 Stab Wounds • Heinous Exsanguination • Wormed • Black Hole Deity • Cranial Disorder • BornBroken • Fractal Generator • Assimilator • Herakleion • Artach • Clactonian • Fulci • MRSA • Husqwarnah • Demiser • Demonical • Depressed Music On This Mixtape: Morgue Terror: "Neanderthal" (Feat. Chaney Crabb) taken from the album "Violent And Murderous Thoughts" Father Befouled: "Immaculate Pain" taken from the EP "Immaculate Pain" 200 Stab Wounds: "Gross Abuse" taken from the album "Manual Manic Procedures" Heinous Exsanguination: "Severed Limbs, Mangled Remains" (ft. Desoectomy) taken from the album "The Stench of Decaying Flesh" Wormed: "Pleoverse Omninertia" taken from the album "Omegon" Black Hole Deity: "Human Filet" taken from the album "Profane Geometry" Cranial Disorder: "Perpetual Dismemberment" taken from the album "Congenital Depravity" BornBroken: "Am I Invisible" taken from the album "Am I Invisible" Fractal Generator: "Askesis" taken from the album "Convergence" Assimilator: "Changeling" taken from the album "Expelled Into Suffering" Herakleion: "The Tomb" taken from the EP "Necroverse" Artach: "Frozen Factory" taken from the album "Sgrios" Clactonian: "Bone Ritual" taken from the album "Dea Madre" Fulci: "Human Scalp Collection" taken from the album "Duck Face Killings" MRSA: "Crystal Lake" taken from the EP "Heavier" Husqwarnah: "Tower Of Suicide" taken from the album "Purification Through Sacrifice" Demiser: "Hell Is Full of Fire" taken from the album "Slave to the Scythe" Demonical: "Sun Blackened" (Live in Latin America) taken from the album "Victorious Death - Live in Latin America" Depressed: "Horrors in the Storm of Blood" taken from the album "Afterlife In Darkness" Thanks for listening! Interviews, reviews, and more at www.dreamsofconsciousness.com
On this week's Access Hour, we bring you the second pilot of a new program here on Forward Radio, Sacrifice Zones, hosted by Stretch. We all live in a Sacrifice Zone, separated only by how well insulated we are in settler colonial projects. This week's guest is Noelle Tennis-Gulden discussing the Doctrine of Discovery. Further resources on this topic include: https://www.nytimes.com/2023/09/05/books/review/the-hidden-roots-of-white-supremacy-robert-p-jones.html https://podcast.doctrineofdiscovery.org/ "The Land Is Not Empty: Following Jesus in Dismantling the Doctrine of Discovery" by Sarah Augustine The coalition Sarah Augustine has created: https://dismantlediscovery.org/ https://birchbarkbooks.com/products/becoming-kin https://www.onondaganation.org/culture/wampum/two-row-wampum-belt-guswenta/ https://clas.osu.edu/sites/clas.osu.edu/files/Tuck and Yang 2012 Decolonization is not a metaphor.pdf https://danyaruttenberg.net/articles https://mail.google.com/mail/u/0?ui=2&ik=9623f1c23b&attid=0.1&permmsgid=msg-a:r-3644799986503555030&th=190079833453fcb8&view=fimg&fur=ip&sz=s0-l75-ft&attbid=ANGjdJ8fsis95sN-GEz1plbWcaGgdozX6-j1d6IA3brsQFIyj1XDCYTcX0cDtYDhwVVMHcU52yXoYuCuYJ_i-0u7xTDFwPCIBKRalQq_DX5OPanxSdlTZMSvturzzLM&disp=emb&realattid=17911F4F-1156-45A6-BE51-F2C9623B3AFC https://ndncollective.org/land-back/ https://surj.org/resources/indigenous-solidarity/ https://um-insight.net/in-the-world/disasters-and-climate-change/sacred-sanctuary-the-fight-for-oak-flat/ https://www.zakperez.com/blog/what-is-calligraffiti/ https://www.hbo.com/exterminate-all-the-brutes The book “Exterminate All the Brutes” was written by Sven Lindquist https://belonging.berkeley.edu/belonging-without-othering https://plumvillage.org/books/living-buddha-living-christ https://justfaith.org/ https://cup.columbia.edu/book/living-in-indigenous-sovereignty/9781773632384 The music in this podcast is courtesy of the local band Appalatin and is used by permission. Explore their delightful music at http://appalatin.com
I start this episode with a bit about rotating your running shoes as I had a listener question about the topic (thank you Ron). The main focus of the episode is my conversation with Zach Dean. He has done a lot of ultras in very little time. We'll hear about some of them, but mainly we discuss his finishing of the BRUTES Challenge & the Hellbender 100 very recently. I hope you enjoy our conversation! Resources: MORE Foundation (shoe collection) - https://www.morefoundationgroup.org/ Strava Feed Challenge - https://thefeed.com/credit/strava-april-2024?utm_source=Strava&utm_campaign=April24 Trail workday information: Sat., June 22 @ 8 AM @ Rugby Middle School - 3345 Haywood Rd, Hendersonville, NC 28791 Tools will be provided. Bring plenty of water & snacks. We'll be working until 1 PM. Connect with Zach: Instagram -@zdean_machine Aaron's information: If you'd like to learn more about Patreon or to donate, please visit https://www.patreon.com/RunningIsLife My Socials, Channels, & Newsletter:https://www.facebook.com/MRRUNNINGPAINSCOACHING https://www.instagram.com/runningislifecoaching/ https://www.youtube.com/channel/UCQ6J512qA34z_N0KJSU4jfw https://www.strava.com/athletes/18431982 Email - coachsaft@gmail.com Thanks to all of you for listening! Please share the Podcast and please leave a review, rate, & subscribe if you haven't done so already! THANK YOU! Aaron Saft Running Is Life Coaching & Podcast I'd be remiss not to thanks to my Patrons for their continued support!
Al and Kevin talk about the people they wish were marriage candidates Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:18: What Have We Been Up To 00:07:01: Marvelous Game Showcase 00:28:38: New Games 00:33:40: Other Game News 00:49:36: People We Want As Marriage Candidates 01:15:43: Outro Links Marvelous Game Showcase Harvest Moon: Home Sweet Home Gourdlets Release Date Slime Rancher 2 0.5.0 Update Paleo Pines 1.4.3 Update Minami Lane 1.1 Update Potion Permit Complete Edition Sakuna Anime Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers and welcome to another episode of The Harvest Season. (0:00:37) Al: My name is Al and we’re here today to talk about cottagecore games, woohoo, woohoo, wow. (0:00:38) Kev: My name is Kevin last I checked (0:00:45) Kev: Whoo (0:00:46) Kev: Like cottage snore games. I’m kidding. No, actually it’s very exciting today. We have a lot of views (0:00:51) Al: I was gonna say, I was gonna say, are you Johnny? (0:00:54) Al: Like that’s, feels like something he would say. (0:00:56) Kev: No, no, I just I I don’t think that jokes been made yet. Um, I had to seize the opportunity (0:01:01) Al: I’ll need to search through the transcripts to see if it’s been said or not, but you’re (0:01:05) Al: right, I don’t remember it being said. (0:01:08) Al: All right, this episode, our main topic, if you will, although I suspect it will be the (0:01:15) Al: smallest part of the episode, but we’ll see, our main topic is people in cottagecore games (0:01:22) Al: that we want as marriage candidates that currently are not available as marriage candidates. (0:01:27) Al: This is the third of the trilogy of our marriage candidates. (0:01:30) Kev: Yeah, I get that the new that’s the you know, the last of news regards last minute last minute is so big (0:01:38) Kev: Like I forgot that’s what we’re here to talk of (0:01:39) Al: You’re like, oh, yeah, we’re actually we’re going to do that. (0:01:42) Al: Yeah, we’ve got that bit to do as well. (0:01:43) Kev: Yeah, I’m glad you also specified a (0:01:47) Kev: Cottagecore games, right because unfortunately I can’t talk about Jenny from high school (0:01:55) Al: Before that, we have some news. (0:01:58) Al: We have just some generic news. (0:02:01) Al: We also have some new games announced and we have we’re going to talk about (0:02:06) Al: marvellous games showcase, that’s marvellous (0:02:09) Al: the games company not marvel the comics company marvellous so we’re going to (0:02:16) Al: talk about that but first of all Kevin what have you been up to (0:02:21) Kev: Um, so, not, I mean, okay. (0:02:25) Kev: A lot of my pre times being consumed by fable them, the 1.0 came out. (0:02:29) Kev: I picked it up. (0:02:30) Kev: I’m playing it. (0:02:31) Kev: I’m enjoying it. (0:02:32) Kev: It’s, it’s the village builder I wanted. (0:02:36) Kev: I’m doing it. (0:02:37) Kev: Um, you know, I, like, I could go into detail, but that’s probably better for (0:02:42) Kev: another time, um, just, it’s really good. (0:02:43) Al: Yes. Yes, I’m sure you’ll go into detail on it on a future episode. (0:02:45) Kev: I enjoy it. (0:02:45) Kev: Thumbs up. (0:02:46) Kev: Um, when uh, uh, (0:02:51) Kev: um, uh, so that’s when I need the chill to, you know, brain dead game, more or less. (0:02:59) Kev: Uh, when I do feel like actually playing, I picked up some fighting games this week. (0:03:05) Kev: Uh, again, in particular, uh, Street Fighter 6 is the big one because they had, uh, the last of their wave of season one DLC or whatever dropped. (0:03:16) Kev: They added Akuma, who’s a big scary guy, both as a character. (0:03:21) Kev: I’m enjoying getting back into that. I am bad, I have lost everything, I feel worse than ever, but I am still playing. (0:03:32) Kev: So, you know, fighting games. (0:03:32) Al: when you when you said that you’re you’re bad I was going to say obvious the (0:03:35) Kev: What about you, Al? What have you been up to? (0:03:38) Kev: Okay, go ahead. (0:03:40) Kev: Mm-hmm. (0:03:42) Al: important thing is that you’re enjoying it and then you immediately followed up (0:03:45) Al: with I feel worse than ever about it so I was like mmm well awkward well we love (0:03:51) Kev: Yeah, well, look, we’re Pokemon fans. (0:03:55) Kev: We’re gluttons for punishment. (0:03:58) Al: Okay, what have I been asking for? (0:04:02) Al: I have picked up Starstruck Thagobond, which came out about a week ago as we’re recording. (0:04:10) Al: And yeah, I’m enjoying it so far. We’ll see where it goes and how much I enjoy it, etc, etc. (0:04:20) Al: I also may well go into more detail on that in the future episode. (0:04:26) Kev: Okay. [laughs] (0:04:28) Al: I’ve… (0:04:32) Al: Yes, yes it does. I have also been playing more farm RPG, which was, (0:04:39) Al: I don’t know if you’ve listened to this week’s episode or not, Kevin, because it’s only two days (0:04:42) Al: since it came out. Well, that’s what we were talking about me and Cody, and I have continued (0:04:42) Kev: I’m… Yeah, no, I have not caught up on that. (0:04:49) Al: to play it, so I don’t know how long I will continue to play it for, but it is, it’s very (0:04:52) Kev: Hey, well, there you go. (0:04:55) Al: much my just, I’ve just been kind of tapping buttons on mobile when I feel like it sort of thing for it, (0:05:01) Al: So. (0:05:03) Al: Yeah, I have been, I have been playing that. I don’t know if enjoying is the right word. (0:05:04) Kev: You enjoy the number go big some people do (0:05:09) Al: It’s like, do you, it’s like if you play cookie clicker, do you enjoy that? (0:05:13) Al: Is it? I don’t know. Yeah. Yeah. Enjoy is just an interesting word for it. Anyway, (0:05:21) Kev: That’s that (0:05:23) Al: we don’t need to get into that. And I’ve been playing some more Pokemon, as usual. It’s, (0:05:28) Al: It’s raid weekend, Kevin, so I’ve done the raid this weekend. (0:05:32) Al: I thought you were going to say Street Fighter 6 has Swampert. (0:05:32) Kev: Who’s rate or what is being attacked? What is that a Swampert? You know, what’s crazy? (0:05:41) Kev: What if I told you Street Fighter 6 introduced rates (0:05:48) Kev: No, no, I wish (0:05:49) Al: How does a raid work in a fighting game, a one-on-one fighting game? (0:05:54) Kev: Yeah (0:05:56) Kev: Basically, you’ve got to beat up a bunch you beat up X number of opponents or whatever and you (0:06:02) Kev: Earn attack points and then those attack points are used to fire a big cannon at a big scary version of Akuma in this case (0:06:12) Kev: To whittle down. It’s held to a zero and rewards are based on how much you contribute yada. Yada (0:06:18) Kev: Obviously, it’s not actually like a (0:06:20) Al: Yeah, yeah, it’s it’s like a yeah, it’s a it’s a whole world sort of get a big number type thing. (0:06:22) Kev: You know cooperative thing (0:06:27) Kev: Yeah, yeah, it’s a goal like like those Sun and Moon events you remember back (0:06:32) Al: Yes, I do. (0:06:33) Kev: 8 billion eggs or whatever. Yeah, I like that. But okay Swampert’s cool. I like Swampert. They should bring (0:06:42) Al: Well maybe they will with this upcoming game. (0:06:46) Kev: I hope so. (0:06:46) Kev: Yeah, I know. (0:06:48) Kev: I’m so excited. (0:06:48) Kev: Oh my gosh, we’re back. (0:06:51) Al: Excited but excited-ish. Excited for what could be. (0:07:00) Kev: Yeah, yeah. (0:07:02) Al: All right let’s talk about we’re gonna first talk about the Marvelous game (0:07:06) Al: showcase. It’s interesting. Marvelous game showcase. It’s not games. (0:07:12) Al: It makes it sound like they’re just showcasing one game but it was definitely (0:07:15) Al: multiple games. Well it was multiple games kind of because we didn’t really (0:07:20) Al: get any details about anything. Are you excited about Far Magia? (0:07:22) Kev: Speaking of being excited for what COULD be… (0:07:29) Al: The concept of it anyway. (0:07:31) Kev: Uh, okay. So… (0:07:35) Kev: What is the concept? (0:07:36) Al: Well that’s a good question. So Far Magia is their first. They (0:07:41) Al: He originally announced this game a year ago. (0:07:42) Al: This is going to be, you’re going to hear this a lot in this section. (0:07:47) Al: They originally announced this game a year ago at the Marvelous Game Showcase (0:07:50) Al: 2023 as Project Magia, and they didn’t really say anything about it. (0:07:55) Al: They just said, we’re making it. (0:07:57) Al: And then they’ve shown a little cut scene, game introduction type thing with a bunch (0:08:04) Al: of characters and they went into detail about some of the characters. (0:08:07) Al: And that’s, that’s it. (0:08:08) Al: We still don’t have any game, game footage, gameplay. (0:08:12) Al: We don’t have any real information about the game itself, like what actually is it. (0:08:18) Al: I’m assuming it’s going to be a farming game based on the name, but I might be wrong. (0:08:24) Kev: That would, that would be why, I mean, yep, right. (0:08:24) Al: Because my assumption is it’s farm, magia, as in like magic farm, that’s my assumption. (0:08:32) Al: But it could, it might be far. It might not be farm, it might be far. (0:08:38) Al: Because we didn’t even hear them say the name because it was said in Japanese. (0:08:42) Kev: Oh, no, you’re right (0:08:42) Al: I assume a lot of things, but my current assumption is it’s farm, magia. (0:08:48) Al: And it’s going to be a magic based farming game. (0:08:48) Kev: Well, and I mean, you know (0:08:53) Kev: Given this company’s history you would expect that right? (0:08:56) Al: You would, yeah, you would think so. (0:08:58) Kev: But like I don’t yeah, yeah, that’s a reasonable assumption (0:09:03) Kev: But like at the same time, I don’t think we actually saw any sort of form ish related thing (0:09:08) Al: No, nothing. (0:09:10) Kev: But we did see Wasmoth. (0:09:12) Kev: Monster collecting, or monster fighting, yeah I don’t know. (0:09:14) Al: Monster fighting. I don’t think there was any collecting, but there was there was definitely fighting of some kind. (0:09:18) Kev: Well, there were different kinds of monsters it might be collecting, who knows. (0:09:23) Kev: It’s popular with the kids. (0:09:25) Kev: Um, and, yeah, I want to be excited, oh okay, okay. (0:09:30) Al: Oh we do actually see a farm. We do see a farm. I’ve just noticed four minutes and 58 seconds into (0:09:37) Al: the video, the showcase, we see what we see. This looks like a farm with moving plant, (0:09:39) Kev: Okay let me, let me look at that. (0:09:42) Kev: No, so there’s, there’s don’t. (0:09:47) Al: they look like they might be creatures. It’s it’s like literally shown for a second. (0:09:54) Al: And it’s like little tails waggling. (0:09:54) Kev: going through but yeah I mean that I mean you know obviously there’s a few (0:10:00) Kev: people there’s a few does room fact like someone’s never actually played a room (0:10:04) Kev: factory game does room factory combined monsters with your farming and whatnot (0:10:08) Al: Yeah, it’s basically it is essentially just a farming game, but with much more emphasis (0:10:14) Al: on the fighting. (0:10:16) Al: So think of it, I mean, it’s actually not miles away from what Stardew is right with (0:10:23) Al: the cave and with the skull cavern and stuff like that because Stardew has quite a few (0:10:28) Al: different areas now with monsters. (0:10:32) Al: But it’s much more like there is a story to that, to the monster fighting as well. (0:10:38) Al: Like you’re going out and trying to find your way through an area for a story whereas in (0:10:39) Kev: - Yeah. (0:10:43) Al: Stardew you’re doing it because it’s there, you know. (0:10:48) Kev: OK, right. I get you. (0:10:52) Al: So yeah, the fighting isn’t the unique thing, the kind of the story around why you’re fighting (0:10:52) Kev: Well, hopefully. OK. (0:10:57) Al: and what you’re doing and why you have amnesia. (0:10:58) Kev: Now, OK, I get you. (0:11:01) Kev: Well, hopefully this does combine the two, maybe a bit more. (0:11:09) Kev: You know, I’m always down for that, right? (0:11:11) Kev: Because I feel like at this point, we’ve had a handful of games (0:11:14) Kev: trying to combine the monster catching and the farming. (0:11:17) Kev: but I don’t feel like (0:11:18) Kev: any have actually done it that well (0:11:22) Kev: meshing the two together not not just having them both in the game but (0:11:24) Al: Oh, you’re right, it does look like Monster Collection, because it definitely looks like (0:11:25) Kev: actually you know (0:11:26) Kev: working together that’s what I want to see like paleo pines is the one that i (0:11:31) Kev: can think of that i’ve (0:11:37) Al: they’re telling monsters with cards what to do. (0:11:42) Kev: Yup, that you go triple A, level, I don’t know whatever A, this is Moonstone Island, maybe, who knows. (0:11:42) Al: So it looks like it might be a deck builder. (0:11:50) Al: A farming creature collector deck building. (0:11:52) Kev: Marvelous Moonstone Island, there we go. (0:11:59) Kev: Maybe, who knows. One, one other thing, like, I don’t, I’m gonna, you haven’t mentioned it, (0:12:07) Kev: So I’m guessing it doesn’t hold much weight for you, but they got Hiromashima to work on (0:12:12) Kev: the art, which is pretty cool for people not familiar. He’s a Japanese bengaka. He has (0:12:18) Kev: some pretty big hits. I think most notably he’s called Fairy Tail. The art for the characters (0:12:23) Kev: he has. Very distinct that those eyes are like his trademarks. But anyways, personally (0:12:29) Kev: that excites me. I like Hiromashima, so that’s pretty cool. That’s a good get. (0:12:32) Al: enough so they say this game is in development and will be releasing this (0:12:38) Al: year I don’t think it’s releasing this year like if this is I mean it’s June (0:12:40) Kev: which is wild (0:12:44) Al: basically right it’s June and they they’ve not even shown any game footage (0:12:45) Kev: yeah (0:12:50) Al: or even really given us a good idea of what the game is and they say it’s (0:12:52) Kev: yeah that’s wild to me (0:12:55) Al: coming out this year doubt it we’ll see we’ll see six months you can do a lot in (0:12:57) Kev: I don’t I don’t know (0:13:01) Kev: we’ll see (0:13:02) Al: a guess me I mean it’s it’s very possible that they just don’t want to (0:13:04) Kev: that you can (0:13:06) Al: hype it up too quickly and too fast and actually they are on track to be ready (0:13:09) Kev: - Yeah. (0:13:11) Kev: Yes, I will say that I haven’t, okay, I haven’t kept up with Marvelous' (0:13:17) Kev: released schedule history, but I haven’t heard bad things about it at least, right? (0:13:22) Kev: Like, I haven’t heard huge delays or whatever. But, um, the real question is, (0:13:24) Al: no they don’t they don’t they don’t tend to do they don’t tend to have delays (0:13:30) Kev: yeah. Yeah, so we’ll see. I think 20, 24, it’s, I think it’s possible. (0:13:35) Al: oh except for Rune Factory 5 that was delayed by multiple years but (0:13:40) Kev: Well, yeah, touche. (0:13:42) Al: to everyone that’s listening and screaming Rune Factory 5 yes yes yes (0:13:43) Kev: The question for me is when or if it will get localized. (0:13:54) Al: Yeah, yeah, that’s always a good question because they have… I’m trying to remember (0:13:54) Kev: That’s what I wanna know. (0:13:59) Al: if any… I think Pioneers of All of Town may be released the same time over here, but yeah, (0:14:06) Al: I don’t think they generally… Oh, and the newer Doraemon game, Doraemon, Story of Seasons, (0:14:14) Al: Friends of the Great Kingdom, that released at the same time everywhere, but I think in (0:14:21) Al: general, like a wonderful life was (0:14:24) Al: was like a couple of months, wasn’t it? (0:14:26) Kev: Yeah (0:14:27) Al: And the Friends of Minero Town remake was a couple of months (0:14:30) Al: and Rinfactory 5 was like three or four months. (0:14:31) Kev: Yeah (0:14:33) Kev: Well, I mean that’s a reasonable time right like question the bigger question is the if all right because (0:14:40) Kev: You know, this is a new title and franchise whatever right? (0:14:43) Al: Well, let’s, I mean, let’s put it, let’s put it this way. I, I mean, this was the English (0:14:43) Kev: So I don’t know if they’re gonna feel like it’s gonna hit in the States or outside (0:14:53) Al: language version of their showcase. Now granted it was in, it was all of, they didn’t have (0:14:59) Al: it dubbed, but they did have it subbed and it was a specific version of the video for (0:15:05) Al: the English language YouTube channel. (0:15:06) Kev: That is true, and we get in English official English title for major. You know I take it back (0:15:11) Kev: It’s gonna get localized. Doesn’t think about that (0:15:13) Al: I think Farmagia is just, is just the name. I think that’s what they’re calling it in (0:15:14) Kev: and they (0:15:17) Al: Japan as well. Yeah. (0:15:17) Kev: Oh is it okay (0:15:19) Kev: Well there you go (0:15:22) Kev: Well, they said showed it like in English. I don’t know and that could have been the name in Japan in Japan (0:15:25) Al: Yeah, they called it… (0:15:27) Kev: But with Japanese characters you know I mean (0:15:30) Al: Yeah, I just listened to it, and yeah, they called it “Pharmagia” is what they called it in the in the Japanese. (0:15:30) Kev: But we’ll see (0:15:32) Kev: Okay, Mike. I hope sir hi (0:15:36) Kev: All right, there you go. (0:15:41) Kev: And also, they very clearly labeled other things in the showcase as Japan only. (0:15:43) Al: They did, yeah. That’s a good point. They had one of the arcade cabinets was Japan only, the Pokemon one, and one of the mobile games was Japan only. (0:15:54) Kev: In the crane game we don’t get fluffy cow plush (0:15:56) Al: Oh yeah, the crane game. Well, you say game. I do feel like it’s like, is it a game? Like, this is stretching game quite a lot, like gambling box. (0:16:06) Kev: Okay, that one, that one I don’t know. (0:16:11) Kev: Other crane games, I, yes, I think they are, (0:16:14) Kev: but that one did specifically. (0:16:16) Kev: I don’t know, that was a weird design. (0:16:16) Al: it was very different it was very it definitely looked a very large plush (0:16:18) Kev: But who cares? (0:16:19) Kev: I just want the cow inside. (0:16:25) Kev: Yeah, yeah. (0:16:27) Kev: So just, we gotta plan our trip to Japan (0:16:30) Kev: so we can review the cow plush. (0:16:34) Al: Subscribe to our Patreon! (0:16:38) Al: I promise, Kevin, if we get enough patrons to mean that I can afford to take me and you (0:16:41) Al: to Japan, I will do it. (0:16:43) Al: It’s not gonna happen, but… (0:16:44) Kev: that’d be great yeah yeah we need okay that’s (0:16:48) Al: Next we have Story of Seasons. (0:16:50) Al: So in the grand tradition of this video of not giving us any real information, we got (0:16:55) Al: No real information about this either! (0:16:58) Kev: Nope. (0:17:00) Al: So we got the same little video that we got last year (0:17:04) Al: of the chickens and the cows. (0:17:05) Al: And then they showed us a little bit more of the seasons (0:17:11) Al: and the weather and someone looking up at the sky (0:17:14) Al: and seeing fireworks. (0:17:16) Al: And we saw a horse. (0:17:18) Al: And the one gameplay feature difference that we’re seeing (0:17:21) Al: is there’s a glider, which is interesting. (0:17:24) Kev: Yeah, I don’t know how about it. I don’t know how I feel about that. I don’t know how gliders you’re gonna fit in (0:17:29) Kev: But I guess we’ll see (0:17:31) Al: I mean, it definitely leans towards the fact that this is going to be, if possibly not (0:17:36) Al: open world, but certainly a full 3D exploration kind of farming game type thing, more like (0:17:41) Kev: I imagine, at the very least, I bet they’re gonna have a big wild area type of area, where (0:17:46) Al: how the… yeah, they’re going to do something. (0:17:53) Kev: you can maybe catch canvas or something, I don’t know. (0:17:57) Kev: The one thing that I haven’t paid attention to previously when they nest or whatever, (0:18:02) Kev: but they did emphasize, like, they’re putting a lot of focus on the visuals, and it is absolutely (0:18:07) Al: Yeah, it looks, it looks, it looks fine, but like, I mean, I’m also just okay. Fine. Like, (0:18:09) Kev: the prettiest story of season’s game ever. (0:18:19) Al: but why? Like, I just, I don’t know what I have to be excited about it, other than, (0:18:25) Al: yeah, it looks, looks, looks nice. (0:18:28) Kev: We get HDTaos. (0:18:29) Al: Yes, but what is this game? Like, I don’t know, what is it? I want to know what it (0:18:30) Kev: That’s exciting for me. (0:18:37) Al: is. And like, what was the last game they actually released that was actively exciting? (0:18:37) Kev: That, eh, validating, yeah, yeah, yeah. (0:18:45) Al: I know you liked A Wonderful Life, but you liked A Wonderful Life because you like A (0:18:49) Al: Wonderful Life, right? Like somebody who had not played that before would not be excited (0:18:51) Kev: Yes. (0:18:54) Al: about that. The second Doraemon game was okay, but it wasn’t like exciting and different (0:18:55) Kev: They should be. (0:19:00) Al: from the first, really. The first Doraemon story of season’s game, that was probably (0:19:05) Al: the last actually exciting. (0:19:07) Al: and pioneers of all of town was fine but it wasn’t amazing it didn’t do it I mean (0:19:10) Kev: Well, yeah, I guess we’ll have to see, won’t we? (0:19:18) Kev: Right. (0:19:19) Kev: Yeah. (0:19:20) Al: it wasn’t bad right but nothing about it is memorable like as bad as bad as the (0:19:23) Kev: It was whelming. (0:19:27) Al: most the last to harvest moon games have been at least they’re memorable like (0:19:33) Kev: It is better to be a trash fire than just a mediocre. (0:19:34) Al: pain. (0:19:38) Al: Yeah. So I hope they’re doing something rather than just going, what if story of seasons, (0:19:45) Al: but 3D, you know, like, I hope it’s more than that. (0:19:50) Kev: Yeah (0:19:51) Kev: Well, yeah, well, yeah, that’s a good question. I will have to see who knows (0:19:56) Al: But I’m also, well possibly, I’m also just a little bit surprised by (0:19:57) Kev: Maybe for Magia be the winners (0:20:04) Al: we got maybe a little bit (0:20:07) Al: more than the amount of footage we got last year, a year ago. We still don’t have a name, (0:20:13) Al: we still don’t have any actual gameplay, just some pre-rendered cutscenes. And no idea about (0:20:18) Al: what this game actually is, a year later, after the first initial indication that this (0:20:21) Kev: Yeah, that’s a good point, yeah. (0:20:23) Al: game was coming. And that’s not the last time I’m going to say this. But the other thing, (0:20:28) Kev: When will you say it again? (0:20:35) Al: before we get on to that. The other thing that I’m surprised (0:20:38) Al: by is last year they announced there were two Story of Seasons games coming. This one (0:20:41) Al: that they’ve been talking about now, a single player focused one, but also a multiplayer (0:20:45) Al: focused one. We got no indication that they’re even still doing that at all. It wasn’t even (0:20:50) Al: a like ‘oh we’re still doing this’. Nothing at all. They didn’t mention it at all. They (0:20:55) Al: talked about one Story of Seasons game. So has that second Story of Seasons game died? (0:21:01) Al: Have they decided to just stop talking about it until it’s closer? (0:21:04) Kev: I don’t know became became the nude Damon ex machina. That’s what happened (0:21:12) Al: Right, okay, next we have Rune Factory, Rune Factory Project Dragon, which is not Rune (0:21:16) Kev: So what what else did they talk about? (0:21:24) Al: Factory 6, because as I’ve just mentioned for the Story Seasons multiplayer game, they (0:21:29) Al: didn’t mention Rune Factory 6, even though they mentioned Rune Factory 6 a year ago. (0:21:32) Kev: Yep. (0:21:37) Al: Yeah, I don’t know why… (0:21:37) Kev: I’m starting to get the impression (0:21:39) Kev: they may have made some questionable PR decisions. (0:21:42) Al: Whoever decided what they were going to tell us all that information last year, like, (0:21:47) Al: just silly, silly decision, you should not do that. (0:21:52) Kev: Yeah, although they did give the small disclaimer at the beginning that they were there were gonna be games (0:21:58) Kev: They talked about last year that they were gonna talk about this year (0:22:01) Kev: So they acknowledged it (0:22:02) Al: Yeah, but for what reason, though? This is the thing. They didn’t say why. Right? So (0:22:07) Al: this is my thing. It’s like, don’t announce a game. Because they did this with Rune Factory (0:22:08) Kev: That is fine (0:22:14) Al: 5, right? They announced, “Oh, we’re making Rune Factory 5.” And then it took four years, (0:22:19) Al: was it? Until they actually released Rune Factory 5, and they basically gave no information (0:22:28) Al: for most of that time. (0:22:30) Kev: Yeah, mmm, so look forward to farm Asia is the theme of this showcase (0:22:36) Al: Fine, let’s talk about Project Dragon. (0:22:40) Al: So they said that this is a game where you save the world through dance, (0:22:41) Kev: Dance (0:22:46) Al: but all the stuff they showed us was just pretty standard combat. (0:22:46) Kev: And I didn’t see dancing (0:22:50) Kev: Yeah, I was about to say that it looks you know what it looks like it looks like genshin impact boy, that’s that’s some genshin impact (0:22:58) Kev: Okay. (0:23:00) Al: I’ll take your word for it. I haven’t actually played (0:23:00) Kev: Um, I mean, I haven’t played that much either, but I’ve seen Genshin Impact gameplay and it, it looks very similar. (0:23:08) Kev: Um, but yeah, it, like one thing ever and down here is like, it, there’s no farming that we really saw. (0:23:16) Kev: Is it just the combat oriented one? (0:23:18) Kev: Maybe because brand. (0:23:18) Al: I feel like why would they call it Runefactory if it didn’t have farming in it? (0:23:22) Al: But then I feel like if they were going to do that, they would have called Farmagia one of, they would have called it a Runefactory. (0:23:29) Kev: Well, you know what? The thing is, this isn’t a mainline room factory game. It’s a side game. (0:23:36) Al: I mean you’re right though they didn’t say anything about farming so we don’t know if (0:23:42) Al: it’s got farming in it. We do know it’s got combat which they claim is dance. I didn’t (0:23:42) Kev: Yeah. (0:23:48) Kev: I didn’t see dancing. I wish it were. I’d be excited if it were actually fight dancing. (0:23:50) Al: see dancing either. I guess there’s a bit that I’m watching where they’re they’re fighting (0:23:59) Al: a wooly and it does look like they don’t actually have a weapon and they’re doing moves like (0:24:03) Al: you have a weapon and it’s shooting off fireballs. (0:24:06) Al: That just looks like standard magic stuff in these games, right? (0:24:10) Kev: Yeah (0:24:10) Al: Like it doesn’t… (0:24:11) Al: I don’t… (0:24:12) Al: What makes this dance? (0:24:13) Kev: Yeah, it doesn’t it’s probably just the story whatever it’s probably not actually the game (0:24:16) Al: Yeah. (0:24:18) Al: No information on when it’s releasing. (0:24:23) Al: I think they’d originally said this was meant to be coming out this year. (0:24:26) Al: It’s probably not. (0:24:28) Kev: Yeah, who knows? (0:24:28) Al: Yeah. (0:24:29) Al: Yeah. (0:24:29) Kev: So far, Meiji, uh-huh. (0:24:30) Al: I don’t… (0:24:32) Al: It certainly weirdly seems like the one that’s closest to release, and also the (0:24:36) Al: one that’s possibly most exciting out of these. (0:24:37) Kev: Yeah. (0:24:39) Kev: Because it feels the most real. (0:24:42) Al: Maybe that’s… (0:24:43) Al: Maybe that’s why. (0:24:44) Kev: Yeah, I mean, yeah, like, (0:24:46) Kev: even though we didn’t get the gameplay trailer, (0:24:48) Kev: first of all, we get the release date, (0:24:50) Kev: which implies they’re close to completion to some degree. (0:24:52) Al: Well, we got released year, year, yeah, but I like it’s, it’s a very wide way. (0:24:55) Kev: Release year, oh yeah, yes, year, right? (0:24:58) Kev: Release window, let’s say that, right? (0:25:00) Kev: There is a number. (0:25:02) Al: It’s a six month long window at this point. (0:25:04) Kev: Sure, sure. (0:25:06) Kev: Yeah, but I mean, the others have a much wider window. (0:25:12) Kev: At least, they’re telling us that this game (0:25:15) Kev: will very likely exist from Asia, (0:25:19) Kev: from Agia, whatever they call it. (0:25:21) Kev: And hey, like, what we can in French on the trailer, (0:25:24) Kev: you know, monster catching farming, (0:25:26) Kev: It all sounds fun, so. (0:25:28) Kev: So, yeah, I’m excited about it, and hey, yep, yeah, the Dracula one, yep, that’s, uh, it’s fine. (0:25:30) Al: Yeah, they had a little indie section in the middle as well where they talked about a few (0:25:36) Al: of the games that they are publishing, including Moonlight Peaks, which is one we’ve talked (0:25:41) Al: about before, which is interesting. They’ve apparently said it’s coming out in 2026 now, (0:25:48) Kev: Okay, sure, take your time. I’m in a rush. I’m keen on the game. (0:25:49) Al: which before it was saying they didn’t have any date before, so just updating my list. (0:25:58) Kev: You know how your grandpa. (0:26:00) Al: That is, that is the first game. That’s the first game on my list to say 2026. Bing, bing, bing, bing, bing. (0:26:06) Kev: You know how it’s always your grandpa or whatever who judges your farm? (0:26:14) Kev: Does this mean we’ll get Dracula to judge our farm? (0:26:15) Al: Yeah. (0:26:18) Kev: I like that. (0:26:24) Kev: There was that Death by Guitar game. (0:26:26) Kev: game. It wasn’t Cottagecore, but you played it. (0:26:28) Kev: It plays an electric guitar. I think that’s red. (0:26:30) Al: Yeah, I kind of vaguely paid attention to that, but I was like, I don’t have the headspace (0:26:34) Al: to figure out what is happening. And there was a… (0:26:34) Kev: And that’s fine. And Pokemon– who thought– I didn’t know Pokemon actually would ever hear one of these, but there we are. (0:26:38) Al: Yeah, the… (0:26:42) Kev: It’s not Cottagecore, it’s an arcade game. Very excited-looking children, but… (0:26:42) Al: Yeah. (0:26:45) Al: I think it actually looked kind of cool because it was like too stuck together and you can (0:26:53) Al: play them individually or you can join up for co-op and it covers all both screens for (0:26:56) Kev: Yeah (0:27:01) Kev: Yeah, arcade machines are cool and like they do really cool stuff in Japan with them (0:27:06) Kev: So it’s a pity they’re dead pretty much everywhere else, but that there you go (0:27:12) Kev: No cow plushie for us (0:27:12) Al: There was a Metroidvania as well, which looked fine, but it looked like a pretty standard (0:27:16) Kev: Yeah, I do I (0:27:18) Al: Metroidvania, right? (0:27:19) Al: There’s nothing like, “Oh wow, it was amazing,” but it was fine. (0:27:20) Kev: Followed Hollow Knight did the Stardew thing where it’s just kind of ruined (0:27:27) Kev: Genre, why why did you have to give it the cape like the Hollow Knight? (0:27:35) Al: I’m looking for my first farming Metroidvania. (0:27:39) Kev: Oh (0:27:42) Kev: I’m trying to think you know Hades 2 has farming. It’s not metroidvania. Oh, no, I’m not it has farming. Absolutely (0:27:47) Al: Oh please tell me you’re joking. (0:27:52) Al: So it’s more like Cult of the Lam. (0:27:55) Kev: And maybe? (0:27:56) Al: Damn, am I gonna have to play this stupid game? (0:27:58) Kev: Because I don’t know if you remember Hades one had the fishing right so they like they said we’re gonna kind of expand on (0:28:04) Kev: That and they threw in farming now (0:28:05) Al: Yeah, the thing the thing is, right, the fishing is just like, it’s not really interesting to me, (0:28:11) Al: because it’s just all of the stuff in Hades between the runs was just things you did (0:28:11) Kev: Yeah (0:28:15) Kev: Yeah, yeah, yeah (0:28:16) Al: to make the runs better, right? Whereas the thing about Cult of the Lamb was the runs (0:28:21) Al: were to make your your village better, not the other way around. (0:28:24) Kev: Yeah (0:28:26) Kev: That’s a good point. I don’t know how far goes into that. I just know farming exists in the game (0:28:32) Kev: I haven’t played it myself or anything (0:28:34) Al: I don’t want to play this game. Don’t make me play this game. (0:28:36) Kev: Cottagecore (0:28:39) Al: Speaking of games that I’m gonna play but I don’t expect to enjoy, we have a new Harvest (0:28:45) Al: Moon game being announced, Harvest Moon Home Sweet Home, but this is a mobile game. It (0:28:52) Al: is coming to iOS and Android in August of this year. So in two months, between two and (0:28:58) Kev: Ha! (0:28:58) Kev: Mm-hmm. (0:28:59) Al: three months, but we didn’t get any gameplay footage or screenshots of this game at all. (0:29:04) Al: in this announcement. And it very much feels like they went, “Oh, (0:29:08) Al: the Marvelous Showcase is tomorrow. Let’s announce our new game, even though we’re not ready to.” (0:29:14) Al: Because it was announced literally 24 hours before the Marvelous Showcase. (0:29:18) Kev: Look, there’s no denying that Marvelous has done better than Natsume, but Natsume likes (0:29:25) Kev: to hold up that Harvest Moon logo just to remind them. (0:29:28) Al: Yeah, so they announced this game, all they did was one tweet and it says “Harvest Moon (0:29:29) Kev: Just to rub the salt on their one win. (0:29:33) Kev: And it works! (0:29:34) Kev: It hurts me to see it! (0:29:42) Al: Home Sweet Home is coming to iOS and Android August 2024. Home is where the heart is. After (0:29:48) Al: 10 years of city life, you’re ready to head back home in Harvest Moon Home Sweet Home. (0:29:53) Al: Your childhood friend has convinced you to move back to your hometown to try to revitalize (0:29:58) Al: to be easy going. The town of Alba, I’m assuming it’s Alba, not Alaba, because I don’t know. (0:30:04) Al: Did we have this conversation around the other game? What was it called? Alba Wild Life Adventure, (0:30:08) Kev: I mean, there’s Jessica Alba, right, so I’m going with that. (0:30:17) Al: because the word Alba is also, that spelling is a Gaelic word to refer to Scotland, but (0:30:28) Al: it’s not pronounced Alba, it’s pronounced Alapa. So it’s like, I’m assuming you’re correct in this (0:30:31) Kev: Well, the invisible woman lied to me. (0:30:35) Al: Alba, but I can’t read it and not think about that, the fact that it could theoretically be (0:30:43) Al: Scotland. I doubt it, but anyway, we’ll move on. Back to the quote. “The town of Alba,” I’m just (0:30:49) Al: going to say Alba for now, “has seen better days and not all its residents are happy to see a city (0:30:53) Al: slicker like you back. Can you convince even the negative naysayers? (0:30:58) Al: That you truly have the village’s best interests at heart? And can you revitalize Alba with the (0:31:03) Al: help of your childhood friend and other villagers on your side? You definitely can. (0:31:08) Kev: okay so there’s there’s nothing here like uh let’s be clear but but it’s giving me some ideas (0:31:11) Al: No. (0:31:13) Al: Yeah, that was a lot of words to tell us nothing. (0:31:17) Kev: but it’s giving me some ideas and we get a cottage poor farming game where the residents (0:31:26) Kev: all are hateful and and discriminating and and not nice i’d be down for this (0:31:32) Al: We should do it where you like you get to choose um I don’t know if this is really bad (0:31:39) Al: or not but I’m going with it anyway I’m leaning in you get to choose what minority you are (0:31:44) Al: and then everybody in the village hates that specific minority and you have to justify (0:31:47) Kev: Yeah (0:31:53) Kev: Yeah (0:31:54) Al: justify why you should exist oh no (0:32:01) Kev: Somebody get on this. This is gold. Mmm. Oh (0:32:04) Al: don’t know how I feel about even talking about that. That’s dreadful. Oh my word. No! (0:32:09) Kev: You could you could do some mean stuff at one point they have to burn your crops, you know when they have to (0:32:15) Kev: - Thank you. (0:32:17) Al: - No. (0:32:17) Kev: - Yeah, it’s good stuff. (laughs) (0:32:22) Kev: Hmm. (0:32:24) Al: Yeah, so there’s nothing here about this game, we don’t have any information about it, because (0:32:29) Al: like all of this is saying is basically the plot of every farming game. (0:32:35) Kev: Yep, yep, this this description gave me an another angle to another idea (0:32:41) Kev: Why don’t we do the reverse where you move to the city to? (0:32:46) Kev: Gentrify the village to modernize it ruin ruin the lifestyle. Let’s see that. Let’s see that angle. Come on (0:32:53) Kev: Be the this slick real estate guy (0:32:57) Al: It’s just taking the, um, the Georgia route to the extreme. (0:33:02) Kev: Yeah, yeah, basically (0:33:05) Kev: Thank you harvest moon for in announcing these ideas in my head (0:33:05) Al: You know, you know, there’s a fun. (0:33:10) Kev: Heh heh heh. (0:33:10) Al: There’s a fantastic bit in, you know, how on, in the 1.6 stardew update, (0:33:15) Al: you can pay to find the walnuts on ginger Island. (0:33:18) Kev: Yeah, yeah. (0:33:19) Al: If you do that, there’s a fantastic cut scene where, uh, what’s, isn’t (0:33:24) Al: Morris is sitting on our bed. (0:33:27) Al: Deck chair in the middle of the island with bags of cash sitting around him while his (0:33:29) Kev: Yeah. (0:33:32) Al: parrots go and find all the walnuts is fantastic okay so that’s that’s all of this the marvelous (0:33:32) Kev: You’re the last. (0:33:35) Kev: It’s good, that’s good, I like that. (0:33:39) Kev: That’s, that’s strong. (0:33:44) Al: stuff and the natsume stuff so we have some other game news as well which is a little (0:33:50) Al: bit more concrete shall we say so first of all we have gourdlets gourdlets have announced (0:33:57) Al: they’re releasing in summer 2024 so just to summarize this this was this is it describes (0:34:05) Al: itself as an easy-going sandbox game about building towns for cute vegetable folks yeah (0:34:12) Kev: That’s exactly what it looks like. (0:34:16) Al: you love when you’ve got a description of a game and you’re like yeah that is yeah okay (0:34:19) Al: sure and it’s very sad it like it’s very sandboxy like there’s some bits of them actually just (0:34:25) Al: putting just making. (0:34:27) Kev: It’s that isometric (0:34:29) Kev: You know view with you see the whole island and clearly you can add to it and cubicle or whatever (0:34:36) Kev: Yeah (0:34:37) Kev: Those are some Pikmin vegetable people (0:34:40) Al: I. I mean. (0:34:40) Kev: Yeah, all right. That’s cute. When do they add the turnip boy crossover to ruin everything? (0:34:47) Kev: Does he fit in? (0:34:47) Al: I’m intrigued as to see how well this will work with controller, (0:34:50) Al: because it does say it will have controller support. (0:34:53) Kev: Hmm (0:34:54) Al: I’m intrigued to see how well that will work, because it looks very mouse based. (0:34:57) Kev: It does, one of those vegetable people is cooking, okay. (0:35:03) Kev: I don’t know, they don’t have hands, I don’t know how they do it, but they do it. (0:35:06) Al: You don’t need to question these things (0:35:10) Kev: Also, this isn’t their fault, but (0:35:14) Kev: Ooblets has really claimed their stake on that name and (0:35:20) Kev: the (0:35:20) Al: let’s hmm well we’ll see what we’ll see what comes of it so they’re releasing in (0:35:27) Al: the summer and I don’t think that’s early access I think that’s just 1.0 (0:35:32) Kev: Yeah, their demo’s out now, so probably. (0:35:34) Al: slime rancher 2 have announced that they have just released a 0.5 update it (0:35:42) Al: doesn’t seem like there’s much to talk about if you don’t already have played (0:35:46) Al: the game. There’s stuff about a new shop. (0:35:50) Kev: Okay. Look, I, well, I get, like, I get marketing has to be a thing, but you can announce your early access. I get that. But after that, I don’t want to hear anything about it until 1.0. (0:36:03) Kev: It feels so weird to me to announce these half updates or whatever. Like it’s wild. (0:36:12) Al: Am I part of the problem Kevin? Speaking of weird update numbers, (0:36:15) Kev: No, you’re not. You’re, no, no, no, no, not by any means. It’s, it’s like, (0:36:21) Al: Paleopine’s 1.4.3 adds the now let me see if I got this, (0:36:21) Kev: ha ha ha. (0:36:28) Al: if I can pronounce this properly, Sarcosuchus, or Sarcosuchus? (0:36:32) Kev: Uh, circus sutures, I’d say sutures, but it could be, because I don’t, you might be right. (0:36:38) Kev: It might be circus, circus, circus, circus, circus, circus. (0:36:39) Al: A new dinosaur. (0:36:41) Kev: I don’t know which one. (0:36:43) Al: - It adds a new dinosaur, that’s what matters. (0:36:46) Al: And if you, listener, are like, I love dinosaurs, (0:36:50) Al: but I specifically wanted the Sarkosuchus, (0:36:52) Al: and I wasn’t gonna buy paleopines until that was in the game. (0:36:56) Al: Now’s your time. (0:36:57) Kev: there you go um I think then that’s a plushie too yep there’s a plushie of it yep a good old (0:37:05) Kev: makeshift um I do think it’s cool that they add more dinosaurs to this game because you know (0:37:11) Kev: obviously that’s going to be the appeal right but but I want a really big on the 2.0 update that adds (0:37:18) Kev: like a whole new class of dinosaurs like the sauropods they were in the game they were just cut (0:37:22) Al: You’d rather wait six months and then get 10 dinosaurs than get one a month. (0:37:28) Kev: Yes, absolutely, absolutely. (0:37:30) Al: I think that’s fair, and maybe there’s a time we need to have a conversation about (0:37:34) Al: this on the pod properly, but I do feel like there’s something big about that, like (0:37:39) Al: there’s something exciting about like the Stardew updates every two or three years. (0:37:45) Kev: Yeah, and like, I think, because like, I mean, it’s Hello Pines is very much in the vein of monster collect the right maybe not as as intense as other games but it’s a lot of the same bones right of collecting dinosaurs right. (0:38:02) Kev: I think monster collectors in general like, because Moonstone Island does the same thing every couple of months they’ll release like one or two new creatures or whatever which in a game we’re collecting (0:38:15) Kev: is a big deal like, I think it’s just not exciting to collect one new one you know, like, I mean, Pokemon right they do they drop, you know, a whole (0:38:20) Al: Yeah, well that’s actually, Pokemon’s a really good example of that actually because I still (0:38:30) Al: play Pokemon Go all the time, Pokemon Go specifically, but I really miss when every (0:38:38) Al: few months they had here’s 10 new Pokemon, right? And now that it’s like every so often (0:38:45) Al: there’s one new Pokemon, you know, because they’re obviously slowing down because they can’t create (0:38:47) Kev: Yeah, or can they? (0:38:50) Al: Pokemon to add in, they can only work with what they’re given. (0:38:57) Kev: We don’t know what what gen 10 will be, could be released exclusively through Go. (0:39:01) Al: Well sure, but that’s still the Pokemon company and Game Freak making the Pokemon up, right? Niantic (0:39:03) Kev: I know, I’m, yeah, I know, I’m messing, but yeah. (0:39:07) Al: cannot create new Pokemon, they can only work with what they’ve got, and so they’ve slowed (0:39:13) Al: that down massively so that they don’t run out, but that just makes it less exciting, right? (0:39:20) Al: Oh, here’s a Pokemon, you’re like, oh great, I’ll go out and catch that one new Pokemon. (0:39:24) Al: It’s not exciting. Yeah, I would agree. (0:39:26) Kev: yeah yeah yeah so um yeah but yeah so that and and again paleo going back to the paleo (0:39:35) Kev: pines thing like it’s like dinosaurs are cool and I appreciate but just and I know they’ve shown (0:39:41) Kev: they had a lot of content or things they were planning to add so I feel like they’re gonna (0:39:46) Kev: plan a 2.0 some sort of big update with a bunch of dinosaurs and I don’t know like I said I personally (0:39:50) Al: It’s possible that they are doing that. I will also say that Paleopine’s works a bit (0:39:53) Kev: Well wait, but it does keep it in the news cycle. (0:39:59) Al: differently to like normal creature collection and you can’t - it’s hard to like just go (0:40:02) Kev: Mm-hmm. (0:40:05) Al: out and collect everything, right? So actually having that steady release of here’s a new (0:40:06) Kev: Yeah, it is, yes. (0:40:10) Al: one means that you might always have something that you haven’t got yet, which is possibly (0:40:16) Kev: - That is true, that is true. (0:40:16) Al: a good thing. It’s a difficult one. (0:40:20) Kev: Yeah. (0:40:20) Al: My point is I don’t think there’s a “this is always the best way” because I think we’ve (0:40:24) Al: talked about it before and that I don’t think everybody can do the stardew thing because (0:40:29) Al: you’re not going to be constantly interested in every game releasing a massive update every (0:40:35) Al: two years. You’re also not going to be interested in every game releasing an update every month (0:40:36) Kev: Yeah, I guess. (0:40:40) Al: but be that as it may. Speaking of updates, Minami Lane. Minami Lane. Minami Lane. (0:40:41) Kev: Yeah, that’s true. (0:40:48) Kev: What? Oh, minomulate? I don’t know, whatever. (0:40:50) Al: Minami Lane. Anyway, they’ve released an update 1.1. It has gamepad support and six new languages (0:40:58) Al: and a bunch of quality of life and improvements and (0:41:02) Al: fixes etc. But the main thing is that the controller support and the languages. (0:41:07) Kev: This is the one with that raccoon, the war veteran, right, I think? (0:41:11) Al: No, that was Akka was the war veteran. (0:41:14) Kev: Oh, yeah, no, you’re right, that is that guy. (0:41:18) Al: Yeah, I know this one’s a (0:41:20) Al: a small village builder. It’s not really a town builder. It’s a village builder. (0:41:26) Al: It’s more like a street. It’s like one street. (0:41:26) Kev: almost like a neighborhood builder yeah okay yeah that’s there’s that isometric sandbox again (0:41:36) Al: we love it I have owned this I do own this game I haven’t played it yet (0:41:43) Al: because do you want to guess why I haven’t played it yet (0:41:43) Kev: Okay (0:41:47) Kev: You’re playing Stardew Valley no, I don’t know (0:41:49) Al: nope it didn’t have controller support (0:41:52) Kev: Now I was that I was about to actually guess that after I said that I don’t know I was like I look like oh (0:41:58) Al: if you release a game on steam and it doesn’t have controller support i’m not (0:42:01) Al: playing it until it has controller support because i’m playing it on my (0:42:04) Al: my Steam Deck, that is where I’m playing it. (0:42:06) Kev: Yeah, even as someone who doesn’t have this thing, I feel very similarly. (0:42:14) Al: I feel like if I was like a student now rather than 15 years ago, instead of building a gaming (0:42:23) Al: PC, I would have just bought a Steam Deck, I think, because the portability is such a (0:42:28) Al: huge thing. And you can still use it like a standard PC by plugging it into monitors (0:42:35) Al: and stuff like that. But obviously it didn’t exist back then. Sad. (0:42:37) Kev: Mm-hmm (0:42:40) Kev: Yeah, that’s yeah, yeah, that’s fair. Yeah, I think so and (0:42:45) Kev: steam tech saw like it’s a big appeal of (0:42:49) Kev: The consoles for me or just open the box and play the thing right like in steam deck is very much in the line (0:42:52) Al: Exactly. And yes, sure, it’s something you might have to update more often than you would if you (0:42:59) Al: were putting a lot of money into a high-end PC. But one, you’re still spending less money, (0:43:02) Kev: …Right. (0:43:04) Al: right? Because high-end PCs cost a lot of money. People go, “Oh, well, you can get a lot more for (0:43:04) Kev: Mm-hmm. (0:43:09) Al: your money in a PC, sure, but you have to spend a lot to get something better than a console.” (0:43:13) Kev: We have updating you don’t need to update as much. (0:43:15) Al: And two, I can’t remember my number two. What was my point? What was I arguing about? (0:43:21) Al: Yeah. You. (0:43:23) Al: Yeah, it’s just it’s one of the oh, yes, I remember the steam deck is like the baseline now for games. So if you have a game, a steam deck, you know, it’s going to be able to run most games, most games are going to be able to run on it. Not all, but most games will be able to run on it. (0:43:38) Kev: Yeah, mm hmm. (0:43:41) Al: And so even though they might not run the best and they might not have the best graphics, it’s still, you know, you’re going to be able to run it. Whereas if you have like a cheap PC you’ve put together with a bunch of things or you have. (0:43:52) Al: Like a cheap laptop or something, no guarantees there, you know, having that guaranteed hardware that, you know, that someone has played someone, someone else in the world has played this game on that hardware. (0:44:05) Al: You know that you can guarantee that there is somebody that has played this game on a steam deck. And if if there’s an issue with it, they will have told the developer, whereas your random PC that you’ve shoved stuff together may well have some really weird edge case bug. (0:44:20) Kev: Yeah, yeah, you’re right. Yeah, it’s absolutely the (0:44:30) Kev: Consistency that’s around looking for here consistency, right? That’s that’s a big appeal (0:44:32) Al: Yep, exactly. Potion Pyramid have released their Complete Edition. The Complete Edition (0:44:39) Al: will contain the base game of Potion Pyramid and all paid DLC, with over 30 cosmetic pieces (0:44:46) Al: of furniture to decorate your potion house. The Complete Edition will be available as a physical (0:44:50) Al: version on PlayStation 5 and Nintendo Switch. A Complete Edition DLC pack will be available (0:44:56) Al: digitally for those that own the base game and want all the available DLC. (0:45:00) Kev: Yeah, I do appreciate get doing the big everything’s here release including the physical (0:45:02) Al: Yeah, it also seems to be 66% discounted just now. The complete bundle. You can get the whole (0:45:18) Al: bundle for £18, which is only £1 more than the base game is at its standard price. (0:45:26) Kev: Well there you go. (0:45:27) Al: And I assume it’s a similar sort of price in the US, but I’m looking at the non-US price. (0:45:31) Kev: Yeah. (0:45:32) Al: So if you have been… no, you go, nope, you go. (0:45:33) Kev: Yeah. (0:45:34) Kev: Look, I’m sorry. (0:45:35) Kev: Just go in. (0:45:38) Kev: I would just get it. (0:45:38) Kev: Look, I’m sorry. (0:45:39) Kev: Like potion permanently. (0:45:40) Kev: Good for you. (0:45:41) Kev: And I’m looking at the next news items so harder. (0:45:45) Al: All right well let’s go for it then. I could have added this into last week’s episode but (0:45:49) Al: I felt like I needed to leave it for this one because Kevin the Sakuna anime is now going to (0:45:52) Kev: I’m so excited. It’s so pretty oh (0:45:56) Al: be airing in Japan from the 6th of July. It does look really good. (0:46:01) Kev: That’s so close it looks so good. Holy mackerel. They got I didn’t realize that Toho animation like that is a (0:46:10) Kev: An anim
Doing the Nasty Podcast Season 2 Ep 38. Intro - 0 - 7mins 50secs Brutes & Savages - 7mins 50secs - 29mins The Thing - 29mins - 1hr 3mins 40secs Promo - 1hr 3mins 40secs - 1hr 4mins 10secs Closing - 1hr 4mins 10secs - End ©TPUTS Collective 2024
The Peddler & the Fairy: Part 9 The girls continue their shopping. In 10 parts, by Scholarly Mori. Listen to the Podcast at Explicit Novels. "Now to go get new clothes!" Azalea sang as they exited the goblin smith's shop. She was happy and a bit amused, watching Chitchat walk unsteadily trying to acclimate to her new accessory. "Yes, we've had enough distractions for one day," asserted Reina. "We have a bit of a walk," groused Chitchat. "This way." [[MORE]] The job Chitchat had anticipated to be simple was proving more than she and her rear had bargained for. She rubbed her temples. Friendship assplugs? Really? Who even thinks of something like that? I've never even put my fingers in there before. Thought I was gonna pee myself. This should have been easy -- answer some questions, follow two rural girls around, watch them window shop, and make some money. Easy and simple. You can do it, Chitchat. Just a few more hours, and you'll be eating good and plug-free.' "Hey, Reina, look!" Chitchat's introspection was interrupted. She looked over her shoulder to see Azalea pointing from between Reina's breasts at a large bronze statue of a young arachne woman operating a loom. Reina surveyed the plaza. "They sure do like their urban sculptures." Lanterns placed strategically around the outer edge of the plaza aimed their light at the arachne woman's tapestry which reflected the colors back, bathing the surrounding area in variegated hues. "They are more than just decorative pieces," answered Chitchat. "They help people know which plaza is which since they are all designed the same. This one was erected in front of the tailor and seamstresses' neighborhood." Halfway down the street, Chitchat stopped at a storefront with an unusually wide set of double doors and a hanging sign of two crossed bobbins. "Here we are." "The Silky Loom," read Azalea, wiggling free from Reina. Chitchat leaned against a wooden post holding up the awning. "I'll wait out here while you two conduct your business." "Why?" asked Azalea. She looked down at her tattered cloak. "I'm usually not welcome in nice places like this." Azalea grabbed Chitchat's hand and pulled her past Reina."Then, I'll speak up for you if they don't like you." Reina gave an apologetic look as Chitchat was dragged once again by Azalea. Being the last to enter, Reina closed the door against the outside noise. Shelves of wool, hemp, muslin, and silk were neatly sorted by material, hue, and size on three walls. Hanging from the ceiling were nets filled with balls of yarn. Behind a heavy curtain lining the fourth wall, the patterned sound of a long clack followed by two short ones was heard. Reina took a step forward and felt the floor give slightly with a small creak. The clacking stopped. She looked down curiously. The carpet she stepped on had white threads extending out from it and underneath the veil. "Coming!" called a cheerful voice. A worn hand pushed aside the curtain, and out stepped an older arachne woman with an apron stuffed with needles and scissors. Her salt-and-pepper hair was tied in a bun. Her mature face had telltale crow's feet beginning to develop around her kindly eyes. "Not often do I get so many cute dearies wandering into my shop! Welcome!" She re-adjusted the black and gold shawl over her shoulders. "My name is Gertrude, one of the oldest shop owners in the city! How can I help you today? If you're just looking, you're welcome to browse as long as you wish, or if you have a specific request, I can make everything from formal to loungewear, made with any fabric you find in the store, including my own silk." Reina stepped forward. "We would like a price estimate for formal wear for a business meeting and two winter coats." "Three," Azalea corrected. "Three?" "Yes, something for Chitchat." Chitchat, who had been studying a display mannequin, looked up in surprise. "One gift was already more than enough. No need to trouble yourselves." The large arachne shook her head and marched over, looming over the younger girl. Chitchat slunk back. "Now, sweetie, none of that. I can't rightly feel good with such a young an' sweet thing such as yourself catching your death out in the cold this winter. Granny Gertrude will get you girls properly attired." She ushered them into a side fitting room, fawning disapprovingly over the tiny flaws in their current clothes: "The stitching on this cloak is abysmal! How do you even make clothes out of flowers? The hems on this blanket are way too low -- they'll fray them in no time!" She stopped mid-complaint. "When did you need these completed?" "The formal attire we need by tonight," replied Reina. "That doesn't give us much time. I think I can modify some pieces I already have. I should also have some doll clothes left over I'll be able to modify quick-like. Won't take any time at all! Any particular pattern or cloth you want them to be made out of?" Reina looked at the other girls. "We'll leave it to your judgment." "Splendid!" Gertrude effused and then regarded each girl's overall build and height. "I have a few ideas. I love when my customers give me creative freedom! I'm going to need to take some measurements. Who'd like to go first?" "I will." Azalea landed on a nearby table and assumed a T-pose, standing straight with her arms held out parallel to the table surface. "My name's Azalea, by the way." "And you certainly remind me of one!" Azalea fluttered her wings happily. "Just let me get something to jot some notes down." As the seasoned arachne turned around, Azalea's eyes were drawn to the darkened entrance to her silk hole at the back end of her abdomen. She wondered what it'd feel like to stick her arm inside. Shaking her head at the impolite thought, she jumped as a thread of silk shot out, clinging to the table edge beside her. With paper and chalk in hand, Gertrude snipped the thread and started sectioning off lengths with black marks. "Are you ok, dear? You look a bit red." "I'm sorry. I didn't mean to stare. I was just startled." "Good heavens, that was a bit improper of me, waving my bottom in front of your face like that. Technically, I'm supposed to get consent before I do that since some people get hot and bothered seeing me do that. Though I find it rather odd since my unmentionables are actually under my thorax. My memory isn't what it used to be." "We had to sign something like that at the last shop we visited," acknowledged Azalea. "If I sign it, can I see you do it again?" "I don't see why not." "Azalea, isn't that a little rude?" "It's alright, Reina, dear. I'm more than happy to indulge a healthy curiosity" She handed the girls a list of past signees. Upon receiving and nodding approvingly at their signatures, she turned around and reintroduced her abdomen. "All arachne produce silk, but not all use it because they either don't need to, due to their fast running speed or jumping prowess, or only use it sometimes. Take a look." She back up to the table. Azalea helped spread the opening as Gertrude relaxed her hole's entrance and peered inside. Seven little spinnerets were nestled in the shallow, moist cavity. "Arachne silk is a versatile substance; very strong yet light. We produce seven different types of silk: one for raising our young in, a thick one for web scaffolding, a sticky one for making the core part of a web, a strong and non-sticky one we can use like a rope, an intricate one for connecting threads to other threads, and one for creating little sticky droplets we can place along specific parts of a thread." "What's the last one for?" Azalea queried. "For wrapping up things, but male arachne have an alternative use. They don't have that organ humans use for mating, so they use it to hold their seed when they wish to mate." "Was your husband human?" "Yes. He was the most charming and sweetest man I've ever met. He didn't properly know how arachne conducted courtship, but he heard a rumor that male arachne give gifts of their seed to females. So he went out of his way to ask a male arachne for their special webbings just so he could deposit his seed into it and use it to propose to me." She put a hand to her cheek. "He misunderstood the meaning, but I found the attempt very romantic." "What did you do with it?" "I ate it." "You; ate it?" "Normally, when a male gives us that kind of gift, the two are already mates. It just means they want offspring, but I'm infertile, so I ate it. It's not uncommon. Silk-making takes a lot out of an arachne body, so they often eat their silk to recycle it." "My husband may have gotten the particulars mixed up, but it turned me on so much! Before he realized what was happening, I dragged him back home and spun a little suspended-web bed since he was a fair bit smaller than me. I accepted his offer, if you know what I mean. Was my first time mating human style. I quite liked it; but here I am just talking about myself." She set about measuring Azalea with the marking thread. "Are you three from around here?" "Reina and I aren't, but Chitchat is. I'm from a little fairy village in the north-central region. Reina is from the northeast. We both met Life-mate and arrived in town just today to live here with him." "How lovely! Let me welcome you to Iceford. It's a bit noisy at times but a safe place to live. Always lively and innovative. Ok, Azalea, I'm going to need to measure your chest next." Azalea lifted the flaps covering her chest, proudly displaying her breasts. "Ah, to be young again! Such soft, clear skin. I was quite a looker when I was your age. All the young men used to compliment me when I wore lacy stockings or very short skirts that barely covered them." She stroked the glossy black exoskeleton of her thigh and pedipalp. "And for some odd reason, a few wanted me to tie them up and do lewd things to them." "Really?" "I didn't really understand it but always found it amusing." "I'm sad for you not being able to have children," lamented Azalea. "I appreciate your feelings, deary. I do have regrets, but I'm busy enough where I don't get lonely much, and I'm content dressing up all you youngins in pretty clothes." "Well, if I ever see you around town, I'll definitely come say hi!" "That's very sweet of you. So, you are all together with the same special someone?" "Just Azalea and I. We both met Herd-mate very close to each other, time-wise. Chitchat is acting as our city guide for the day." "Does little Chitchat have a special someone?" "Not in the way you're asking. She's; more like someone I take care of." "I bet she appreciates you a lot." "In her own unique way, yes." "Well, that should do it." Gertrude patted Azalea on the head. "Shall we measure lovely Reina next?" Upon hearing her name, Reina tensed up and looked away, Gertrude noticed her trepidation. "Azalea, why don't you take Chitchat into the front room, choose some colored palettes you like, then take her to freshen up in the bathroom upstairs while I measure Reina. There should be a large, hot kettle you can use to heat up the water." "Sure thing!" Reina was still unsure whether it was the sheer force of charisma or confusion, but seeing a ratgirl being dragged away by a fairy a fraction of her size was something she wasn't getting tired of seeing, and she smiled. "Now, my dear, I noticed you seemed a bit uncomfortable. It's alright. No need to feel shy around granny. These old eyes have seen it all." "I'm sorry, it's just, " she hesitantly started as she removed her coat to reveal her scars. Gertrude frowned. "Good heavens! Who would do such a thing to such a lovely young woman? Brutes, I'd wager. People who wouldn't know refinement and beauty if it clobbered them over the head. You don't have to tell me how you got these, but I just want you to know that it's here that beauty continues to mature and blossom," she declared while pointing to her heart. "Take it from me. The outside matters less and less as you get older." "Life-mate k, kissed them the first time he saw them." "Sounds like you found yourself a keeper with a good head on his shoulders." The old weaver stepped back and looked Reina up and down. "This old seamstress knows a few tricks, so let's see if we can't turn your blemishes into something beautiful. My old grandweaver had a strong belief that even the messiest and most lopsided webs could be made beautiful with creativity." "There's really no need for you to go out of your way. I keep them covered well enough." Gertrude stood up straight. "As the foremost seamstress in the city, I'll tell you now! Us craftsmen don't apply our trade just to subsist on. We take pride in making new and more creative facets of beauty when applying our craft. I take great delight in tackling this challenge, so there is no reason we can't boost your self-image a little as well." She smiled warmly. "Now, please raise your arms." A sudden squeal, followed by giggling and a sudden splash, erupted from upstairs. "Sounds like those two are getting along well," Gertrude laughed. Reina sighed. "I'm sorry for all the mess Azalea is probably making." "It's perfectly alright. You youngsters' youthful energy is a delight to these old ears." She wrapped the measuring tape around Reina's chest. "Such lovely breasts. I'll have to make something special for them. While I can't make many large pieces, my specialty is making lacy lingerie from my silk. I'm sure you probably couldn't guess that." "May I make a small request?" asked Reina. "Of course!" "I'm going to be lactating soon, " "Oh, you're expecting?" "No, no, Azalea put the lactation crest on us so we could help Herd-mate with expenses. Could you make it so, " "So It's easy to gain access to suckle from?" Reina blushed. "So they don't stain the clothes." "Sure thing." Reina had redonned her coat when Azalea and a much cleaner but worn-out-looking Chitchat returned wearing only a towel. Azalea struggled to stay airborne while carrying several examples of colors she wanted, and Chitchat brought the rest. "I decided I want some combination of these colors! I heard the word lingerie. What is that?" demanded Azalea in her typical high-energy style. She set the spools on the table. "It's an undergarment worn primarily by humans to increase their sex appeal." "But how do you see it if it's under your clothes?" "Some outfits give little peeks and glimpses of the lingerie. Think of it as clothing that titillates or accentuates what's underneath. Oh, I can't wait to show you what I'm envisioning!" she bubbled. "But first, now that Chitchat looks freshened up, I'll take her measurements." Chitchat removed the towel, still not believing she was exposing herself twice in one day. Gertrude worked her way around, appraising Chitchat's petite form. "Such slender legs and arms you have, and these tiny hands we certainly must make some mittens for." Gertrude turned Chitchat around. "Your tail is so expressive. Please bend over a little." Chitchat did as she was asked. "Oh, this is a pretty little accessory!" Gertrude commented. "Yes, we just got them from Eitri's shop. Friendship assplugs! We all got one!" Azalea exclaimed. She turned around and bent over. Peering back between her legs, she pulled her ass cheeks apart. "Such a sunny color, isn't it?" Gertrude laughed. "Young people have such imaginative ways to express themselves these days." Finished with her measuring, she compiled all her notes and furiously drew up plans for the girls' outfits. Once the plans were complete, she handed them to Reina for review. "I don't know if we can afford all this, Azalea. Herd-mate was rather adamant about not wanting to spend the client's money." Gertrude reached for an abacus and did some calculations. "Taking into account the type of material and estimated amount as well as the number of outfits, we can apply the new customer discount, the cute discount, and the creative-freedom discount." She winked, rewrote a bill of sale, and handed it to Reina. "This should be the final price." Reina looked chagrined but grateful. "Thank you." "Then I'll get to work right away! I should be able to finish your coats before you leave, and I'll have someone deliver your formal attire by tonight." ---- It was late afternoon when the girls met up with Devin, each sporting their new winter coat. They wore matching wool-dyed, bluish-gray cloaks with large wooden buttons and a bunny-fur-lined hood embroidered with images that reminded one of winter. Reina's was different only in its length, extending all the way down her back and over her tail. "Life-mate! I missed you!" Azalea beelined into Devin's chest, giving him a big hug. "It's only been a few hours, but I missed you two as well. How'd it go?" "We had a very; full yet productive shopping trip," Reina replied. "We had so much fun, Life-mate! I can't wait to tell you all about it! How do we look?" Azalea did a little twirl. Devin nodded approvingly. "Adorable as always!" Azalea squealed in delight. "And Reina, equally as majestic. Though I doubt the cold bothered you much." "No, it doesn't, but I'm glad you like it. I can't wait to show you our new dresses tonight and; what's under them," she expressed with a slight blush. He kissed her. "I'll look forward to it." He turned his attention to Chitchat. She stood there awkwardly in her new coat. "I see you all got matching ones." "Y; yes, though I tried to tell them I didn't need one. Reina mentioned something about not spending a lot." "Sometimes it can't be helped. How does it feel?" Devin checked. "It is quite warm," she mumbled. "What's this, what's that!?!" cried an excited Azalea buzzing around the packages in Devin's arms. Reina's stomach growled. "Let's eat somewhere, and then I'll show you," he laughed, trying to dodge her closer inspection. Reina looked to Chitchat for suggestions. "Where should we eat?" "I know!" enthused Azlea, waving her hand. "I saw it before we went to the toy store." "Toy store?" asked Devin. "We'll tell AND show you after we eat,." shouted an impatient Azalea, already several paces away. Devin wondered what she meant as he followed the girls back to the corner with the fenced-off street, causing Devin to pause. Raising his eyebrow at Reina, he challenged, "You went down this street?" Reina pointed at Azalea. "Of course she did. That explains the toy store." "I didn't let her buy anything, Herd-mate," she affirmed. "I wouldn't have minded even if she did, but thank you for looking out for my coin purse, Reina." Chitchat lagged behind, trying to make sense of her feelings. She had set her mind on doing what she had to do to survive. It wouldn't be her first time swindling someone, but it was exceedingly rare for someone to be kind to her, much less give her things this nice or brand new. These chumps were too generous for their own good, and it was causing pesky feelings to arise, making her resolve falter. She pushed the feelings aside and quickened her pace when she saw they were getting too far ahead. "Found it!" Azalea shouted, nearly a block ahead. She pointed to the store-length sign above the window. "Bear Buns Bakery," Devin read aloud. Azalea peered in the storefront window. "I'm loving this street more and more!" she moaned and drooled, face plastered to the window. "They know how to set up an eye-catching display!" "The baker of such; risque confections such as these could almost have drawn inspiration from your special art collection," observed Reina. Arrayed behind the front window, on a slightly tilted display table, were cookies artfully shaped in a multitude of human and demi-human genitalia, surrounded by gingerbread men and women in adorable acts of love-making. Along the periphery were an assortment of similarly-themed pies and cakes with fruits, nuts, and glazes strategically placed to enhance the bawdy display. Azalea smiled smugly. "You're right! Great minds must think alike." This is your opportunity Chitchat! She thought to herself. Now, while their backs are turned! The bag of money hung from Reina's side. With them all huddled around the display, deft fingers and speedy legs would make for a successful grab-and-run before they even knew what had happened. However, for some reason, a tiny piece of her made her hesitate, and she derided herself over her weakness. The fleeting moment was lost. A bare bear ass smooshed against the glass door, causing a bell to ring as it pushed open. A tall woman with a physique that was undecidedly either muscular or plump backed out onto the street. Round, brown ears topped her head, sticking out from under a baker's hat. She was naked, aside from a light yellow apron with a bee pin in one corner covering her human parts. Thick fur covered the rest. She held a wooden folding sign in her fearsomely long-clawed hands. "Oh, hello there!" greeted the smiling portly grizzly woman. "Welcome to Bear Buns!" Everyone looked at her naked, stubby-tailed ass. "Just perusing, or can I entice you with supper tonight?" "We were deciding that," coughed Devin. "If it helps in your decision-making, pastries and baked goods are what we are mostly known for, but we also offer a more dinner-type fare." Devin looked at the girls. He was met with two nods and a grumbling stomach. "I suppose we will." "Wonderful! You may call me Sanna, or Momma Sanna, or Momma Bear -- whichever you like!" The merry woman opened the door and let them in. The interior matched her apron. It was bright and warm, and the ceiling was painted a gentle sky blue. The walls were a mural of flowery fields with scantily-clad bee girls engaged in playfully suggestive acts with aluranes, dryads, and several other plant demi-humans. Potted sunflowers dotted the room to add their cheery faces to the ambiance. "We mostly serve takeout, but we do have a few places for sit-down dining. Please feel free to sit anywhere. I'll go bring you some fresh milk," Sanna said, disappearing into the kitchen. There weren't many options for seating, about five tables in all. Still, they were designed to accommodate the wide assortment of body types found in the city. They chose a table in the corner, near a window, with a prominent flat-padded bench in a corner that allowed Reina to lie down next to the table. Devin sat next to Chitchat on the opposite side, and Azalea perched herself on the table nearest the window. The grizzly woman returned and placed several glasses on the table. "A little something to warm you up from the chill outside." "Hallie, how long are you gonna hide back there?" she shouted behind her. A bunny girl hopped out. Her lower half was covered in soft chestnut brown fur. Her human upper half was covered with an apron identical to Sanna's. One of her long ears stood tall and erect while the other hung loosely. As she rounded the front counter, it smacked her in the face, causing her to trip over her feet and fall face-first in front of everyone. "And here is my mascot and cute ditzy assistant, Hallie. When she's done flashing her dainty bits at ya, she'll be taking your order." The head-under-heels bunny girl took a suspicious amount of time to collect herself, giving ample time to appreciate her poofy tail and prim pink vulva. She jumped up and rubbed her sore button nose. "I'm so sorry! I'm a little clumsy at times. As you heard, my name is Hallie. It's nice to milk you! I mean, it's nice to milk me; You; it's nice to meet you! I'll be taking your orders today!" she stuttered. For some reason, Devin noticed two small wet spots at the top of her apron. He looked at the milk he was holding, then saw her looking intently at him, he guessed maybe waiting for his opinion. He took a sip. "Is this your milk!" queried Devin. With a hint of shyness, she returned, "Yes, it is! Ho; how is it?" "It's delicious. Refreshing with a hint of sweetness." She relaxed. "I'm glad. Normally, momma provides it, but since I'm her brand new hire, it frees her's up to use in baking." "Can I have some more?" inquired Azalea after downing the rest of hers. "Um, I might have a little more left. I only just recently received my milkmaid license, so I don't produce very much yet. I can make just enough for about four glasses." Azalea held out her glass. "Oh, so are we! I mean, we will be lactating soon, too!" Azalea rubbed her lower belly. "I gave Reina and I the lactation crest, but Life-mate needs to hurry up so he can help me fuel Reina's." "I'm making progress. In the meantime, we still have to get your citizen IDs and guild cards before we get your licenses. Maybe, if we have time after we eat, we can get the ball rolling," added Devin. "Ok, but I'm waiting to activate mine since I want to experience it together with Reina." "How delightful," said Sanna returning with menus and passing them around. "Hallie doesn't have any affinity, so we had to induce her the normal way. She was so eager, she massaged her boobs every day till the first drops started to appear." "Saaaaanaaa, don't tell them that! It's embarrassing!" the bunny girl cried. Sanna laughed. "You lucky folk are the first customers to try her milk, so enjoy." Sanna returned to the kitchen, leaving Hallie to her job. Hallie pulled her apron to the side and took Azalea's glass. Lightly milking her breast downward, she squeezed the soft, pink nipples, sending spurts of milk into the empty container. After milking both breasts, she handed a three-fourths full glass back. "I'm sorry. That's all I have left." "No, no! Thank you for letting me enjoy it." Azalea's wings fluttered happily as she drank. Hallie recovered her breasts and played with her hair nervously. "So c; can I get you to eat me? I mean, what can I get you to eat?" Devin hid his smile behind the menu. "What sounds good to you, girls?" Reina ran her finger down the page. "Soup or stew might be nice since it's cold. I'll probably go with this garden vegetable stew with sourdough bread." "Agreed. This summer squash soup with rye bread sounds appetizing to me," mused Devin. "I like sweet things, so maybe I'll try this sweet potato soup," Azalea added, setting the menu down. Chitchat perused the listed dishes. "I've never had food this fancy before." "Might I recommend the melted satyress cheese sandwich and potato leek soup?" Hallie suggested. "Alright! I'll try that, I guess." The bunny waitress took the menus and left to fulfill their orders. Chitchat remained mostly silent, only half-listening to the other three chatter away about their day. She brooded more on why she was not herself today. Stupid rat! You missed a prime opportunity earlier. You just had to let these people and their stupid kindness make you feel guilty, As she took a sip of Hallie's milk, she admitted that if she had done what she had planned, she wouldn't have been able to experience the amazing food she could smell from the kitchen. The smell intensified as Hallie returned with their orders. She placed the bowls in front of their respective hungry customers, bowed, and returned to the kitchen. Chitchat picked up her spoon and took a bite. The fare, albeit simple to her, was some of the best she'd ever had. She felt her chest tighten with emotion. Reina looked at her fairy friend. "Looks like you got a complimentary side salad, Azalea. If it's too much, eat what you can, and I'll finish the rest." "I should be able to finish it, but I'm not happy about it. Mom used to always get on me about eating vegetables and table manners: 'Azalea make sure you eat everything on your plate; stop letting your wings droop; don't slouch; stop masturbating at the table." "At least now you have another reason to eat your vegetables! You want to have a healthy body to produce as much milk of the highest quality as you can." "I know, I know, but they are so bitter." "Looks like they also added some pine nuts as well," Reina attempted to soothe. "Not the kind I like. Life-mate has the only kind of nut I really like." She turned up her nose while taking a bite. "But Herd-mate's tastes bitter too. What's the difference?" "Completely different!" she asserted. "This is plenty bitter. His is warm and creamy and makes me feel all warm and tingly between my legs." "Well, maybe this will distract you a bit from the taste." Devin laid out the things he had bought from Antoris on the table. Azalea jumped up. "Present time!" He unwrapped the cloth containing the remade jewelry box and pushed it toward her. "I had this made for you so you can hang your clothes, store your drawings, and whatever else you want." "Thank you, Life-mate! I love it, and I love you!" She flew up and kissed him all over his face. "But that's not all! There's another surprise inside." Azalea grabbed the honey-colored box and shook it gently. She heard not one but several things rattling. Upon opening the twin doors, the sweet scent of fresh-cut cedar hit her. She looked up at Devin excitedly, seemingly at a loss for words, and back inside the box. "Well, don't leave us in suspense, Azalea! What's inside?" laughed Reina. Azalea pulled out many phallic-shaped dildos, from small fairy size up to Devin's size. "I think these will help stretch you out over time," Devin concluded. "I can't wait to try them! But I suppose I'll have to wait till after we go out tonight! Thank you again, Life-mate. Your little soon-to-be-cock-sleeve couldn't be happier!" "You're welcome, but make sure you do it slowly. Remember how painful it was the first time we tried." "I will." Turning his attention to Reina, Devin confessed, " I'm sorry, but your gift will take a bit more time. It's going to be part of the wagon, and he didn't have enough material. Also, it was quite big and would have been awkward to carry around." "It's alright, Herd-mate. I will look forward to it with growing anticipation." "And lastly, Chitchat, I had a little something made for you. Consider it a small bonus for taking care of my girls, especially the handful one." "Hey, I resemble that remark!" Azalea quipped. Chitchat looked hard at the cloth-covered object. She put her spoon down and unwrapped a wooden dagger sheath, intricately wrought with engravings of a line of dancing rats. "T; thank you," she said, barely above a whisper. Sanna and Hallie returned. "Each of your dishes comes with a dessert." They passed four plates out. In front of Azalea, she placed an impressively elaborate, womb-shaped gingerbread structure filled with a white pudding. Reina was given a plate of four different cookies, each shaped like a different demi-human penis', topped with cream. Devin received a small tart layered with peach slices, shaped like a human cunt, topped with a cherry and fresh cream at the bottom. Lastly, Sanna smiled as she placed two round, jiggly puddings with a cherry placed in the middle in front of Chitchat. The ratgirl took a bite. As the mellow, sweet, fruity flavor spread over her taste buds, a lump formed in her throat. She looked down at the dagger case again, then at her new coat, and finally at the trio animatedly voicing their positive opinions to Sanna. "Chitchat? What's wrong?" Azalea asked, suddenly concerned. "What?" "You're crying." She put a hand to her wet cheek. "I, " She wiped the tears away. "I just, " The more she tried to dry her eyes, though, the more the tears fell. "I'm sorry!" she suddenly blurted out and broke down crying. Azalea zipped over and tried to give her a consoling hug. "Sorry for what?" "For deceiving you!" Everyone looked at her, startled and puzzled. "I'm not really a guide. I'm a thief and pickpocket. I only took this guide job because I thought I could get paid on top of stealing that bag of money you were carrying with you." She paused and bawled. "But; but you were so nice to me. You didn't look down on me like dirty street vermin, and then you started giving me presents and calling me a friend and; and; I'm sorry!" She put her face in her hands, weeping. Everyone looked uncertain about what to do with this revelation. Everyone except Sanna. She stood up to her full height, grabbed the little ratgirl right out of her seat, along with Azalea, and embraced her in a full bear hug. Azalea continued to rub and pat Chitchat's head. "You didn't in the end, and no one got hurt. I still consider you my new friend!" Chitchat sniffled, calming down a little. "You're too trusting." "Maybe so, but I'd rather be wrong in the attempt than not be trusting." "I've raised two girls who got into all sorts of mischief and trouble. While there may have been consequences, I don't believe it's ever too late to change for the better," added Sanna. "Yes, yes! You can start over as the adorable girl who went along with all my selfish requests today!" Sanna put down the puffy-eyed ratgirl. Hallie lent the edge of her apron to dry her tears. "Today was kinda fun," she sniffled. "But I'm still not so sure about the friendship plugs." Several eyebrows raised while Azalea laughed. Devin eyed the girl. "I am glad to see my instincts are still sharp since I thought something was off about you." At that, Chitchat hung her head. "But coming clean about your intentions makes me want to give you a second chance." Devin handed her the other half of the guiding payment and placed the knife sheath in her hands to reaffirm his words, "So you don't cut a hole in your new clothes." She gave a little smile and looked toward Reina. "Well, you haven't done me any harm, and I feel no ill will. I thank you for your guidance during our shopping today." "Um, I should probably tell you something else. My real name is Suvi." Azalea crawled between her ears and hung down over her face. "Chitchat was cute, but Suvi fits you more!" She glanced to Devin. "I still feel bad for Suvi's situation. Can we raise her standard of living somehow?" "Maybe this Whitegold place is needing another employee?" "Whitegold, eh? I'm quite sure she'll be able to find a job there," stated Sanna. Suvi put her knife in the sheath and pocketed her payment. "How can you be sure?" "I know the owner, and should it not work out for some reason or another, you would be most welcome to help Hallie prep my kitchen in the morning. I don't know how many bowls of flour she's broken." "It was only five," demurred a fidgeting Hallie. "Five too many!" Sanna laughed. "I won't be able to provide a place to sleep, though, like Whitegold could." "What kind of place is this Whitegold." "It's a place that server food and drinks. The employees there are all girls and are well taken care of." "If I worked here, would I have to wear only an apron, too?" questioned Suvi. "Not if you don't want to, but before Hallie's ass-flashing loses its novelty, our customers might enjoy seeing a new one. But I would encourage you to try Whitegold first. I think you'll enjoy the perks there more." Once everyone had finished eating, they all thanked Sanna and Hallie and filed out. Sanna called out a "see you again!" from the door. Just a block from the bakery, Devin suggested, "I think we have enough time to stop by the admin office and get you girls your guild cards." "You said it'd be as pretty as yours, right?" asked Azalea. "Yes. They are costly but worth it in the long run." "Let's do it!" With Devin leading the way this time, they walked briskly toward the middle of the city. Abruptly, he slowed and asked: "So what was that about friendship plugs?" "Oh, that! Well, now would be a great time to show you. Let's go over there." Azalea led them down an empty side alley. "I suppose I have to show mine as well." "Pleeease, Suvi!" Azalea begged. "Fine," she sighed, turning around. Reina and Azalea followed suit. She pointed at Devin with her tail and shared, "Consider this a thank you for forgiving me." Azalea called out. "Ready? One, two, three!" All three girls pulled their coats up over their asses. Suvi pushed her belts aside while Azalea spread her cheeks wide. Devin looked at the three citrine-gemmed plugged holes. "You three got matching sex toys?" "Not just matching, they are a physical manifestation of our friendship!" Azalea chirped. "An odd way to express it, but ok." "She's way too proud of them!" complained Suvi. "Can I stop now?" "Not yet! There is a special feature Eitri told me about." "Special?" Suvi hesitated. "Feature?" swallowed Reina. "Yep!" Azalea touched a finger to the gem in her own till she felt a click. She did the same to Suvi's and Reina's and then placed both hands on their hips. Both girls jumped as the plugs buzzed to life. Suvi tensed. "What is this feature!?!" "Eitri said when you turn it on, as long as you stay within physical contact, it vibrates! Two or more friends could all hold hands, mutually basking in the emotional and physical manifestation of their friendship. Doesn't it feel amazing!" "It's surprisingly strong," noted Reina. "Too strong!" squeaked Suvi. "I wonder if I touch you in different places if it changes the intensity?" Azalea traced her fingers down Suvi's ass and circled around until she touched her plug directly. Suvi's legs buckled. "I'm not sure I'm ready to start out with this level of friendship!" Azalea took her hand away. Suvi was red-faced and breathing heavily. "Thanks to you, I'm all horny and wet now." "I'm an expert at fixing that. May I help you cum?" Suvi regarded Reina and Devin. "I'm not sure I can with an audience, but you've already seen every part of me, so I guess I'll try." "I'll help make it a bit more discreet." Reina relocated so she faced the street and blocked the view from there. "Ready, my cute little rat?" Suvi, still squatting, spread her knees. Azalea re-positioned herself behind, admiring her swollen, red cunt. Azalea placed her tiny hands on the slick folds. Immediately, the vibrations returned. They were still focused around her anus, but with Azalea's ministrations, pleasure was steadily building throughout her body. "Azalea, don't get your new clothes wet," Devin warned. "Oh yes, I forgot. You're not a squirter, are you, Suvi?" Her eyelids fluttered open, and she began panting. "A what?" "Do you squirt when you cum?" "No, but this is more intense than anything I've ever felt!" "Well, just in case, I'll stand beside you." She moved to the side of Suvi's bottom. She rolled up her sleeve and busily started working her hand into the entrance of Suvi's vagina. From that angle, she could still push her small arm up into the tight, velvety insides. With her free hand, she pushed and prodded Suvi's plug, slightly changing its angle and depth. "I; I'm close," Suvi moaned. "I can see that. Let me hear your cute cries!" Suvi felt herself peak. Her body contracted as the first dry orgasm washed over her, but the second had loosened her bladder. During the third wave, she squirted a little. The post-orgasmic relaxation left her forgetful of her surroundings, trembling, and unable to control herself. She fell back against Devin's leg and emptied the rest of her bladder as Azalea backed away, licking the juices off her hand. As Suvi came back to her senses, she saw Azalea nodding her approval. Devin handed her a handkerchief, and she suddenly became self-conscious, quickly wiping herself dry and hesitantly handing it back. She re-dressed in silence. "Post-lunch orgasms are the best!" Azalea stated. "Did you have one?" asked Reina. "No, I wanted to make sure Suvi got the best one she ever had." "It was certainly that," the ratgirl acknowledged. "I can do it to you again whenever you want." "One, I think, is more than enough." With Azalea and Reina continuing to enjoy their new toy, Suvi made an effort to ensure she didn't accidentally bump into the large Whitehorn. Once the ladies were sated, they cleaned up, redressed, and continued on their journey with Devin in the lead. Upon reaching the center of town, they crossed an expansive arched bridge to the central council building. "Never been here before," Suvi confessed, looking up at the high-vaulted ceiling inside the reception room. After waiting in line, they approached the receptionist, to who they explained their purpose. She brought the appropriate forms and explained, "This one's your citizen ID. It's mainly to let the bureaucracy know that you are a family." Azalea whispered in Devin's ear on her way to an open spot on the counter. He answered for them all to hear, "If you two girls could fill out these Guild entry forms, I'll help fill out Suvi's." "Which is this?" Azalea held up the paper and squinted. "Is this my Guild entry? Why do I need it again?" "Well, you technically don't, but if you are going to work in any official capacity, it gives you some weight behind you as a potential employee. You also get discounts and perks depending on what rank you're in. Sapphire: 5% discount; Emerald: 10%; Amethyst: 15%; Ruby: 20%; and Diamond: 25%. Amethyst and up gives you access to certain guild functions, parties, festival events, etc., to network and make connections. Since you girls are new, you'll start in Sapphire." "Good enough for me." After she finished filling out all the blanks and signing her name, she handed it to the receptionist. With all the paperwork filled out, the secretary looked it over approvingly. "Everything looks in order. Since your ID and guild cards are two sides of the same badge, it'll take time to craft them, and they should be ready in a few days, but here is a rough idea what it'll entail." With that, she showed them sample cards she had prepared. Reina D. Ebonplume Weight: 500 Lbs | Height: 8.5 Feet Birth date: Autumn 34, 3608 Year of the Dryad Citizen of Iceford Merchant Guild Member Sapphire Rank Milkmaid ---------------------- Azalea Ebonplume Weight: 150g | Height: 7 Inches Birth date: Spring 15, 3605 Citizen of Iceford Merchant Guild Member Sapphire Rank Milkmaid ---------------------- Suvi Norvetica Weight: 70 Ibs | Height: 4' 7" Birth date: Summer 2, 3596 Year of the Dryad Citizen of Iceford ------- The sun was setting when they returned to Jeni's. At some point before they returned home, someone had left the girls' new clothes with her. They found the little owl abuzz in her typically mechanical way, examining the girls' new clothes and catching snippets of their adventures throughout the day. She was a little shy of Suvi at first, but her charisma soon disarmed any hesitancy the little owl felt. "Young patron and friends, are you leaving this one again tonight?" "Yes. We have a business meeting to go to." Her wings drooped. Azalea, striking upon an idea. "Life-mate, can Jeni go with us?" "I don't see why not." Jeni perked up. "I do not know what purpose my presence would be, seeing as I know nothing about economics. Wouldn't my presence be a hindrance?" "The girls also have no reason to go, but it's a chance to get out of your workshop and spend time with everyone." "This one did not go clothing shopping with the others." "Do you have any formal clothes?" Jeni thought for a moment. "My graduation robes from the academy." "That should be fine. Perfect, and since Life-mate already gave us our presents, it's time for us to show him his!" All four disappeared into the back room to get changed, leaving Devin alone. "Guess I should get changed, too." He found an empty corner and dug out his outfit reserved for guild functions with the more well-to-do business owners. A high-collared lace vest, a long sash tied around his waist, and pants tucked into high boots completed the ensemble. As he changed, he played back the events of the day, occasionally hearing a giggle and the murmur of chatter from the adjacent room. The girls' door opened just as he finished buckling a cape over his left shoulder. Azalea came in first, pretending not to notice him. Her hair was unbraided and done up in a bun, held together by a butterfly hairpin. She fluttered around, exaggerating the flow of her one-piece, white and violet kirtle. She acted surprised to see him, coyly coming close, then she crossed her arms, exemplifying the upside-down 'A' cutout showing a generous amount of under-cleavage. While it covered more of her body than her flower dress, it was opaque enough to see an undergown. The undergown was embroidered with crocus, snowdrops, leucojum, and other winter flowers tactically placed to hide the parts of her normally kept private while, at the same time, drawing the eye to those tantalizingly censored parts. "Here we are -- your two presents, Life-mate!" Reina entered right behind. Her demure movements were further dignified by her gown of arachne satin dyed midnight blue and interspersed with snowflakes matching the silver filigree on her horns. A lacy choker set with a sapphire-encrusted brooch of a snow-covered mountain peak, an heirloom of the matriarchs of her family, was clasped about her neck. Devin's eyes wandered down over Reina's womanly figure. A black bodice laced with ribbon hugged her torso, making her already large breasts spill over slightly. She strode to the middle of the room, making the glossy material ripple and giving the illusion of falling snow. With long white gloves, she played with the end of her hair which was done up in a braided ponytail and draped over her shoulder. Whoever the seamstress had been, Devin approved of their taste. Reina's lips curled slightly upon seeing Devin's engrossed assessment of her. Azalea landed on her composed friend's antlers and whispered into her ear. "Must we ruin the moment?" "You mean enhance! Ready, Reina? Aaaaand, go!" Both girls attempted a seductive pose. Devin tried to stifle his laughter but failed. "See? I told you Herd-mate would find this silly." "But it was fun." "Silly or not, you both are lovely, and I love you very much." He pulled them both into an embrace and kissed each of them. "I wanted Suvi to do it with us, Life-mate, but I couldn't persuade her." Suvi poked her head out the door. "I have to draw the line somewhere." "Come on out and show everyone," Azalea summoned. Stepping out from behind the door, she raised her arms and looked over the simple red wool tunic with soft leather-laced jerkin. It was decorous, so it maintained her tomboyish appearance. "It's quite easy to move in it." She tightened the belt around her waist and adjusted her twin tails. "I guess that leaves one more," Devin noted. "This one is still uncertain if this is appropriate attire for an outing," she complained, but Jeni drew everyone's attention as she entered the room last. She was, in every sense, dressed as an academic. A flat-topped scholar's hat set low over her head with a feathered quill sticking out from the top. An open-front, hoodless cowl, held together with two gold chains, laid on top of a heavy, pine green, sleeveless robe. Four polished, inkwell-shaped brass buttons decked the robe which hung to her ankles. She flapped her wings experimentally. Devin reached for her hat. "If you leave this, I think it'll be fine." "Jeni is so smart looking!" praised Azalea. "I'm so glad you're coming with us!" "We were supposed to wait for someone to escort us, yes?" reminded Reina. Devin smoothed down Jeni's feathers. "Around eight, if I recall." As if on cue, they heard a knock at the door. Devin rose and opened it. In the lantern glow of the front porch stood a slim-tailed weasel woman. She wore masculine, form-fitting breeches and a ruffled white shirt. Looking over the merchant with beady black eyes, she bowed and introduced herself. "My name is Sable, Stewardess of Whitegold." She pulled out a monocle and looked them over. "Mr. Ebonplume and guests, I presume?" "Yes, that is us," he declared. "Very good. I am here to escort you to a meeting at our establishment tonight." Devin looked over his shoulder. "We are ready." Sable held open the door to a sleek, white and gold gilded, enclosed coach. Jeni and Suvi hopped in along with Azalea. Devin turned apologetically to Reina. "I'm sorry, Reina." "It's alright, Herd-made. I am not fond of enclosed spaces, and a brief walk will feel refreshing." Sable closed the door as soon as Devin stepped in and climbed into the driver's seat. With a flick of the reins, they set off into the night. To be continued in part 10, by Scholarly Mori for Literotica.
We are so exciting to bring you this episode this week!!! We sat down with Rebecca Quinn to chat about ALLLLLLLLL THE THINGS for Rebecca's post apocalyptic why choose romance, The Brutes of Bristlebrook. OMFG we DEVOURED books 1 & 2 in this trilogy and we are now not-so-patiently waiting for book 3!!! The twists. turns, angst & spice are just.... PERFECTION! If you are looking for:- Why choose Ex-marines BDSM (praise, light degradation, light primal, sadism, masochism, CNC, exhibitionism) Post Apocalyptic MM scenes Dark, violent themes ah, then this is the one for you! We had a lot of fun chatting with Rebecca and we hope you enjoy listening!
THE HALO SERIES CONTINUES!!! come along for more fun casual conversation about the beautiful world of master chief and cortana. This week it's Jiralhanae and Sangheili! Follow us on Instagram: https://www.instagram.com/creativethinkerpodcast Listen to us Spotify: https://open.spotify.com/show/4thsaEVTFMKxnYK3Gv8Nse?si=o04gUKGsSeCc-FZQgvoUjQ Roween Playlist:https://youtube.com/playlist?list=PLYkBOqc4N-T3P8pVIUhIhIrMWrTbPAlXy&si=ZugYRAdQJjShjH6k Merch: https://www.teepublic.com/t-shirt/53929398-creative-thinker-podcast?store_id=2965045 Patreon: https://www.patreon.com/CreativeThinkerPodcast/posts Keywords: Creative Thinker, Writers, Creatives, hobbyists, gamers, tabletop rpg, dungeons and dragons, role Playing, English, fiction, art critique, philosophy, bettering yourself, ranger, cleric, dungeons master, game master, pathfinder, story, story structure, writing prompts, inspiration, gaming, miniatures, players, creative writing, improv, stoicism. --- Send in a voice message: https://podcasters.spotify.com/pod/show/creativethinker/message Support this podcast: https://podcasters.spotify.com/pod/show/creativethinker/support
durée : 00:59:01 - Mauvais genres - par : François Angelier - Mauvais Genres se penche aujourd'hui sur trois raretés cinéphilique : "L'Inconnu de Shandigor", "Massacre pour une orgie" et "Les menottes rouges".
durée : 00:59:01 - Mauvais genres - par : François Angelier - "Mauvais Genres" se penche aujourd'hui sur trois raretés cinéphilique : "L'Inconnu de Shandigor", "Massacre pour une orgie" et "Les menottes rouges".
Tuesday March 5, 2024 Idea: Christ went into the dark places in order to save those who sat in darkness (brutes, monsters, rebels, wretches) and to give them a kingdom of light. for full notes: https://www.cgtruth.org/index.php?proc=msg&sf=vw&tid=2960
Esta semana falamos dos famosos Papiros de Herculano, carbonizados na erupção do Vesúvio, no ano 79 d.C., e na recente reconstituição da estátua do imperador Constantino, em Roma. Sugestões da semana 1. Exterminate All the Brutes, real. Raoul Peck, 2021, HBO Max, https://www.imdb.com/title/tt8396314 2. Alfredo Cunha (ed) - 25 de Abril de 1974, quinta-feira. Lisboa: Tinta da China, 2023. 3. New York Times: Digital Art Group Reconstructs a 43-Foot Ancient Roman Statue - https://www.nytimes.com/video/world/europe/100000009301852/rome-statue-reconstruction.html 4. Vesuvius Challenge: https://scrollprize.org ---- Obrigado aos patronos do podcast: Andrea Barbosa, Bruno Ricardo Neves Figueira, Isabel Yglesias de Oliveira, Joana Figueira, NBisme, Oliver Doerfler; Alessandro Averchi, Daniel Murta, Francisco, Hugo Picciochi, João Cancela, João Pedro Tuna Moura Guedes, Jorge Filipe, Manuel Prates, Patrícia Gomes, Pedro Almada, Pedro Alves, Pedro Ferreira, Rui Roque, Vera Costa; Adriana Vazão, André Chambel, Andre Mano, André Marques, André Silva, António Farelo, Carlos Castro, Carlos Martinho, Diogo Freitas, Fernando Esperança, Gn, João Barbosa, João Canto, João Carlos Braga Simões, João Diamantino, João Félix, João Ferreira, Joel José Ginga, José, José Santos, Luis, Miguel Gama, Miguel Gonçalves Tomé, Miguel Oliveira, Nuno Carvalho, Nuno Esteves, Pedro L, Pedro Simões, Rúben Marques Freitas, Rui Magalhães, Rui Rodrigues, Simão Ribeiro, Thomas Ferreira, Tiago Matias, Tiago Sequeira, tope steffi. ----- Ouve e gosta do podcast? Se quiser apoiar o Falando de História, contribuindo para a sua manutenção, pode fazê-lo via Patreon: https://patreon.com/falandodehistoria ----- Música: "Hidden Agenda” de Kevin MacLeod (incompetech.com); Licensed under Creative Commons: By Attribution 4.0 License, http://creativecommons.org/licenses/by/4.0 A edição de áudio é de Marco António.
durée : 00:03:53 - Le Pourquoi du comment : philo - par : Frédéric Worms - La brute, symbolisant la violence sans mots, transcende l'animalité. 'Bully' évoque la force tyrannique, utilisée même par des politiciens. Le 'bullying', de la cours de récréation à la cours politique, nécessite-t-elle une interdiction pour préserver la justice contre la force ?
Grand tidings! Join me this week as we continue our way clockwise around the sacred circle: to the South and the Land of Fire. We explore two myths around the creation of Fire, the creatures that populate its legendary mythologies, and the correspondences you may add into your magickal lives each and every day. Instagram: @beyondtheseaspodcastTarot Collaboration: @thefeatherwitchnycTicket Link for "Route 66" @ Actors Theatre of Indiana: atistage.orgPodcast website: https://beyondtheseas.buzzsprout.com/More info: https://www.kierandanaan.com/beyond-the-seasSubscribe for all the mythological and folkloric episodes, posted weekly.Sources -“Fire Fairies/Fire Elementals.” Mythical Creatures Guide, www.mythicalcreaturesguide.com/fire-fairies-fire-elementals. Accessed 13 February 2024. -Grace, Wiremu. “How Māui brought fire to the world.” Te Kete Ipurangi, eng.mataurangamaori.tki.org.nz/Support-materials/Te-Reo-Maori/Maori-Myths-Legends-and-Contemporary-Stories/How-Maui-brought-fire-to-the-world. Accessed 13 February 2024. Wired, www.wired.com/2014/08/fantastically-wrong-homicidal-salamander/. Accessed 13 February 2024. -Mingren, Wu. “Dragon Myths: Tales of Beasts, Beauties, and Brutes.” Ancient Origins, www.ancient-origins.net/myths-legends-europe/dragon-myths-0012715. Accessed 13 February 2024. -Simon, Matt. “Fantastically Wrong: The Legend of the Homicidal Fire-Proof Salamander.” -Unknown. Myths and Legends of the Great Plains, edited by Katherine Berry Judson, Chicago, W.F. Hall Printing Company, 1913. Music"Moments to Remember" by Josh Leake"Intimacy" by Ben Winwood"Walking in Forests" by Ben Winwood"It'll Be Alright" by Ben Winwood"From Nothing" by Josh LeakeCheers,Kieran
Co-host of Arsenal Pass, Hayden Dale, joins ISP to discuss the recent ascension of Brutes with Heavy Hitters, and dig into the nuances and impact of variance in Flesh and Blood. Sponsored by The Realm Games! Get 5% off your order at http://www.realmgamingnetwork.com using the code 'INSTANT5' Support us on Patreon: http://Patreon.com/instantspeed Get your own ISP gear at http://BerryGoodEmbroidery.com/isp Music: 'Motionless' by Stepper Rhodes Catch Hayden on Twitter @fyen_dale Catch ISP on Twitter @InstantSpeedPod Catch Flake on Twitter @WatchFlake
Raoul Peck became known for his filmmaking and fight for racial justice with the released of his Academy Award-nominated film I Am Not Your Negro which attempts to complete James Baldwin's unfinished book about the assassinations of Malcolm X, Martin Luther King, and Medgar Evers. It was followed by another documentary series, Exterminate All the Brutes. In his latest film, Silver Dollar Road, Peck completes his trilogy about the economic injustice Black people face worldwide.Silver Dollar Road closes the circle with a look at a modern-day family's fight to keep the land they purchased soon after the signing of the Emancipation Proclamation. Notes From America Executive Producer, André Robert Lee sits down with Raoul to discuss how he came across the story in his latest film, and why he feels compelled to make these movies today. Plus, we hear how Assata Shakur Became one of America's most wanted in 1973 when state troopers on the New Jersey Turnpike pulled over her and two members of the Black Liberation Army. Tragically, guns were fired, people were killed, and in the aftermath, a political standoff between Shakur and state law enforcement began. Tell us what you think. Instagram and X (Twitter): @noteswithkai. Email us at notes@wnyc.org. Send us a voice message by recording yourself on your phone and emailing us, or record one here. Notes from America airs live on Sundays at 6 p.m. ET. The podcast episodes are lightly edited from our live broadcasts.
Mike and Sarah catch up with author Jess Corban this week to talk about her debut novel, A Gentle Tyranny. What if women unraveled the evils of patriarchy? With men safely "gentled" in a worldwide Liberation, the matriarchy of Nedé has risen from the ashes. Seventeen-year-old Reina Pierce has never given a thought to the Brutes of old. Itching to escape her mother's finca--and desperate to keep her training and forbidden friendship a secret--her greatest worry is which Destiny she'll choose on her next birthday. But when she's selected as a candidate for the Succession instead, competing to become Nedé's ninth Matriarch, she discovers their Eden has come at a cost she's not sure she's willing to pay. Jess Corban's debut novel presents a new twist to the dystopian genre, delivering heart-pounding action, thought-provoking revelations, and a setting as lush as the jungles of Central America. Jess Corban graduated from college with a degree in communications and, perhaps more instructive, thirteen stamps in her passport. After college, a chance interview at a small publisher for an even smaller position sparked a love for writing that turned into twelve nonfiction books (under various pseudonyms). Her debut novel, A Gentle Tyranny, was nominated for a Christy Award. She continues to write across genres from her home on the central coast of California. Connect with Jess at JessCorban.com. ---------------------------------------------- The BIble for Kids is now a 501c3 non-profit and we'd love to have you join us in our mission of reaching kids with the message of the Bible. Our NEW store now features "Pay What You Can" pricing on many items with more coming soon. Visit TheBibleforKids.com to donate or learn more today! The Bible for Kids Podcast is a part of the Christian Parenting Podcast Network. To find practical and spiritual advice to help you grow into the parent you want to be visit www.ChristianParenting.org
https://chrishedges.substack.com/p/exterminate-all-the-brutes #2023 #art #music #movies #poetry #poem #food #photooftheday #volcano #news #weather #monkeys #climate #horse #puppy #fyp #love #instagood #onelove #eyes #getyoked #horsie #gotmilk #book #shecomin #getready
The HCS is one of the greatest events for a Halo fan. Let's talk about the most recent one. This episode includes: Talking about Steve Downes, Jen Taylor, and Keith David performing the latest Halo Waypoint Chronicle! Halo's next steps as a franchise Who would win in a football match - Elites or Brutes? Revealing our friend-group YouTube channel - Discord or YouTube upload for link Answering questions from YOU! Intercepted message from November Black. Pilot releases November 1st. Join our Discord! - discord.gg/jumperscape Support us on Patreon! - patreon.com/jumperscape The Library - Halo Lorecast is a JumperScape Media production created by Austin Murphy. "Keep What You Steal" composed by Jafet Meza. Learn more about your ad choices. Visit megaphone.fm/adchoices
While exploring the Isle of Solstice a mountainside expedition has turned into a deadly fight with Yetis. Aggressive and terrifying they bear down on our heroes already suffering from the biting cold of Auril's abode...Our CastCallan - Game MasterTim - HoracioJen - SvietaZimma - CarnelianAndrew - WodunTwitter: @reflex_saveInstagram: @reflexsaveEmail: reflexsave.podcast@gmail.comYoutube: Reflex Save PodcastWe'd love to hear from you!Don't forget to use the code REFLEXSAVE at checkout on Tabletop Dominion for 10% off! Help support the pod!Friends of the pod, go send them some love!Adventurers AnonymousLinktree: https://linktr.ee/adventurers.anonymousTwitter: @Adventurersano1Patreon: Adventurers Anonymous PodcastKo-Fi: The Adventurers Anonymous PodcastMusicThe following music was used for this media project:Anachronist by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3363-anachronistLicense: https://filmmusic.io/standard-licenseCrunk Knight by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3566-crunk-knightLicense: https://filmmusic.io/standard-licenseBackground/Ambient SoundFantastic ambient audio from TabletopAudio, We highly recommend you check them out for your campaign and donate!Music: Fog of WarMusic: Troll GrottoMusic: Terror in the WoodsMusic: Field of HeroesMusic: Super HeroLicense: CC BY-NC-ND 4.0License Link: https://creativecommons.org/licenses/by-nc-nd/4.0/Site: https://tabletopaudio.com/Donate: https://tabletopaudio.com/donate.htmlGame SystemDungeons and Dragons 5th Edition is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.OGL Information: http://www.opengamingfoundation.org/ogl.html5th Edition OGL: https://dnd.wizards.com/articles/features/systems-reference-document-srdTwitter: @reflex_saveInstagram: @reflexsaveEmail: reflexsave.podcast@gmail.comWe'd love to hear from you!
Matt, Marco, and Jeremy discuss the Hammerfest GT and then deep dive new Ironjawz!
"This week, while Greg is away on a special assignment, 'Brad the Dad' introduces his secret weapon: his daughter Maddie. Often referred to as the 'elusive casual fan,' Maddie watched an entire episode of SmackDown for the very first time. Get a fresh perspective as we delve into the insights of a teenage girl experiencing the world of wrestling. We'll discuss the captivating John Cena segments with the Bloodline, AJ Styles, the women's title match, the electrifying brawl between 'Brawlin' Brutes' and 'A-Town Down Under,' and so much more. Did we convert Maddie into a lifelong wrestling aficionado? Or will this be her one and only date with SmackDown? Tune in to hear the verdict in our engaging review!" Checkout this and our other great podcasts at SNMERadio.com and Patreon.com/SNMERadio
Greg's on the road this week and is catching up with Brad from Bangor, ME. Having just left Boston, earlier today, we reviewed tonight's episode of SmackDown live from TD Garden. Charlotte and Shotzi vs Iyo and Bailey - 14:45 Austin Theory vs LA Knight - 21:48 Brawlin' Brutes vs Judgement Day - 30:05 AJ Styles vs Jimmy Uso - 39:26 Checkout this and our other great podcasts at SNMERadio.com and Patreon.com/SNMERadio
- Pick up Knowing God Through the Year by J.I. Packer at the Mariners Bookstore- Visit marinerschurch.org or download the Mariners App for more information
PWTorch editor Wade Keller is joined by Jake Barnett from ProWrestling.net to discuss WWE Friday Night Smackdown including an opening segment with Roman Reigns and Solo Sikoa that included Sami Zayn, Kevin Owens, and eventually the Usos. Other topics with live callers and emails included the debut of The Greyson Waller Effect with A.J. Styles, the in-ring Smackdown debut of Pretty Deadly, the L.A. Knight and Rick Boogs short-lived tag team, the Women's Tag Titles being up for grabs, and more.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/3275545/advertisement
Michael and John review WWE SmackDown that aired April 7th, 2023, as we head towards Backlash in just 4 weeks!Go AD-FREE and get this show plus hundreds more by heading to Patreon.com/WWEPodcast
Kevin Owens RETURNS after rumors of a serious injury to join The Brawling Brutes, and Drew McIntyre against The Bloodline for War Games at Survivor Series! WWE SmackDown full show review for November 18th, 2022. WWE SmackDown 11/18/22 review, results, highlights, and livestream post show with JDfromNY on Off The Script. Also, Round 1 of the WWE SmackDown World Cup continues as Ricochet went one on one against Mustafa Ali, and Sami Zayn battled Butch of The Brawling Brutes in the final first round match. Shotzi vs Shayna Baszler, Imperium vs Braun Strowman, and The New Day, and Bray Wyatt once again comes face to face with LA Knight. Join the Off The Script VIP Club: https://www.youtube.com/c/JDfromNY206/join Socials
WWE SmackDown 11//11/22 full show review, results, and livestream post show with JDfromNY on Off The Script. JDfromNY reviews WWE SmackDown for November 11th, 2022. The WWE SmackDown World Cup begins tonight, and the Uso's defend the WWE Tag team Championships against The New Day to become the longest reigning tag team champions in WWE history. Join the Off The Script VIP Club: https://www.youtube.com/c/JDfromNY206/join Socials
WWE Extreme Rules 2022 full show review, results, highlights, results, and livestream post show with JDfromNY on Off The Script. JDfromNY reviews WWE Extreme Rules 2022 for October 8th, 2022. It's all lead to this, with weeks of clues. The White Rabbit reveal is upon us, and the return of Bray Wyatt to WWE is here. Also, Triple H in his 3rd PPV of the year now as Head Of WWE Creative has put together the best WWE Extreme Rules card possibly ever. Also on tonight's WWE Extreme Rules 2022 card. Seth Rollins vs Matt Riddle in a Fight Pit Match. Bianca Belair defends the WWE Raw Women's Championship against Bayley in a Ladder Match. Liv Morgan defends the WWE SmackDown Women's Championship against Ronda Rousey in an Extreme Rules match. Imperium (GUNTHER, Ludwig Kaiser & Giovani Vinci) will battle The Brawling Brutes (Sheamus Butch & Ridge Holland) in a Donnybrook Street Fight. Edge will take on Finn Balor in an "I Quit" Match. Drew McIntyre will go one on one with Karrion Kross in a Strap Match. And, the possible reveal of The White Rabbit which will see the return of Bray Wyatt to WWE. Join the Off The Script VIP Club: https://www.youtube.com/c/JDfromNY206/join Socials
Immediately after their Good Old Fashioned Donnybrook match at WWE Extreme Rules, David Shoemaker speaks with The Brawling Brutes. Sheamus, Ridge Holland and Butch discuss teaming up, the reactions they are getting from the crowd and more. Host: David Shoemaker Guests: Sheamus, Ridge Holland and Butch Producer: Brian H. Waters Learn more about your ad choices. Visit podcastchoices.com/adchoices