POPULARITY
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
Amazon makes a bid for TikTok in the US. What Amazon's new Alexa+ can and cannot do. Nintendo officially unveils the Switch 2 console. And OpenAI & Anthropic are taking on the education market. Abrar Al-Heet of CNET joins Mikah Sargent this week! Abrar talks about Amazon making a bid to purchase TikTok in the US as Bytedance scrambles to divest ownership of the social media app. Mikah talks about Amazon's Alexa+ and some of the features that the service has yet to include following its launch. Kyle Orland of Ars Technica joins the show to talk about Nintendo's new Switch 2 console and some of the positives and negatives of the newly unveiled console. And Mikah rounds things out with OpenAI and Anthropic's push into the education market with new features to support university students. Hosts: Mikah Sargent and Abrar Al-Heeti Guest: Kyle Orland Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsors: drata.com/technews joindeleteme.com/twit promo code TWIT
This week on GTR Retro, we are going back to 2009, the crew recorded a roundtable discussion with Dan 'Shoe' Hsu and Kyle Orland about the highs and lows of gaming journalism. It was a fantastic roundtable! This was released on July 27, 2009. Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Lydia joins the clubhouse for her first regular episode as a host (it's calendar math)! The clubhouse discusses the release of Civilization VII and how it is taking up all of Stephen's time. Lydia brings to the table the question of how she can learn more games, and how tutorials don't work for her. Stephen regrets not being able to fully develop the world which is the setting for his five-minute student film.Civ VIICivilization VIISwitch 2Switch 2 mouse control - Kyle Orland, Ars Technica0:15:01Incremental Learning Lydia talks about her success learning knitting, and her rectangle projections The club talks about differences between recipes and game development tutorialsTasksxkcd0:54:10Making Science Fiction WorldsThis topic was inspired by Stephen's science fiction student film. You can watch that here:"All Good Things"Stephen McGregorYouTube"For All Mankind"WikipediaWidget SatchelWidget Satchel is a game that Mark, Stephen, and Ellen worked on. Mark developed a lot of background story, including this: "I do not wish that the troubles of the past be carried into the stars. I imagined better for us and expected better also. But we do not realise our whole future in sequence, small futures each after the other. We must go anyway, blind and smiling, emissaries of wonder, explorers. On this day, at this place, together, we launch an expedition for which we are unprepared. Yet we are now even, a collected peoples concerned of justice looking in order to see our whole future, ahead of us. Widget Satchel is on Itch and other platformsAlso check out this episode from when we released Widget Satchel"Space ferrets lift off!" Widget Satchel Special
Hi friends! Excited to share this interview from my *other* show, Colette & Matt Have Entered the Chat, where we cover video games and their communities. This one is about the extraordinary legacy of "Minesweeper," which changed the Internet in more ways than you might think. Enjoy! -Original show notes from March 24, 2023- Get the full episode here (or in your favorite pod app): https://haveenteredthechat.com/episodes/100-minesweeper-kyle-orland-diablo-4 When "Minesweeper" and "Solitaire" were first bundled with Microsoft's Windows operating system in the early '90s, they introduced millions of people to PC gaming, many of whom had never used a mouse before. "Minesweeper" in particular became a favorite addiction of many Microsoft programmers, including Bill Gates. Kyle Orland, senior gaming editor at Ars Technica, has written an upcoming book about the legacy of the grey, tiled Roguelike that paved the way for a more robust ecosystem of PC games and eventually the Xbox brand we know today. The ubiquity of these casual pack-in games rivaled the scale of current "Candy Crush" obsessions, and also caused moral panic among business and political leaders, who decried office workers frittering away their productivity on addictive games. Kyle dives into the curious exploits that competitive Minesweepers discovered when they were finally connected to the Internet, and how Microsoft missed its chance for "Solitaire" to become the "Fortnite" of the Windows Store. He also shares stories from his early days curating a Super Mario Bros. fan site when he was 15, interviewing Shigeru Miyamoto, and why "Bubble Bobble" desperately needs a 3D reboot. Plus, we absolve Colette's guilt about giving Blizzard money for the "Diablo IV" beta and why a new Tactics + Roguelite + RPG + Tower Defense + Diabloish game has got its hooks in Matt. Pre-order Kyle's book "Minesweeper" from Boss Fight Books: https://bossfightbooks.com/products/minesweeper-by-kyle-orland Or on Amazon: https://www.amazon.com/Minesweeper-31-Boss-Fight-Books/dp/B0BRSKKLGV/ Learn more about your ad choices. Visit megaphone.fm/adchoices
If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of a “big box” bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history. Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of a “big box” bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history. Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of a “big box” bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history. Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of a “big box” bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history. Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
A new baseball team is starting to make waves within the city of Oakland that a startup founder founded. Meta has trained its AI on everything posted on its social websites since 2007. What Apple announced at its "Glowtime" event. And what are the differences behind the PS5 Pro console that Sony announced earlier this week? Amanda Silberling talks about the Oakland Ballers, a new independent baseball organization that started earlier this year, and how the organization is approached like a startup company. Mikah Sargent talks about Meta's admission that it has been training its AI system using data scrapped from its social media services dating back to 2007. Dan Moren of SixColors talks about the new iPhone 16s and Apple Watch Series 10 devices announced at Apple's recent event. And Kyle Orland of Ars Technica joins the show to talk about the PS5 Pro console, the key hardware upgrades within the console that separate it from the regular PS5 console, and how the console's price point compares to other consoles in the market. Hosts: Mikah Sargent and Amanda Silberling Guests: Dan Moren and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: flashpoint.io Melissa.com/twit threatlocker.com for Tech News Weekly
Merriam-Webster's Word of the Day for August 23, 2024 is: newfangled NOO-FANG-guld adjective Newfangled describes something that has been recently invented or developed, and usually implies that this new thing is difficult for some to understand. // The neighbors are always showing off their new gadgets and tools, but I feel no need for those newfangled contraptions. See the entry > Examples: "This important historical preservation work is as good an excuse as any to remember a time when toy companies were still figuring out how to convince the public that Nintendo's newfangled portable games were something that could fit into their everyday life." — Kyle Orland, Ars Technica, 13 June 2024 Did you know? Newfangled is actually a pretty old word: it dates all the way back to the 15th century, having developed from the even older adjective newfangle. In its earliest documented uses, newfangled described a person who was fond of new fashions, ideas, etc. In current usage, the word typically—and often deprecatingly—describes anything that is new, hip, hot, or happening, such as cutting-edge technology or popular slang. Other times it is used with irony for something, such as rock music, that might have been new at one time but is hardly new anymore.
Kelly talks to Kyle Orland, Senior Gaming Editor at Ars Technica.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler talk to Gaming Editor at Ars Technica and author of the Boss Fight Book Minesweeper, Kyle Orland! They discuss the origins of Minesweeper at Microsoft and the games surprising competitive scene. The theme music is by RoccoW. The logo was created by Dani Dodge.
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
On Tech News Weekly, Jason Howell speaks with Kyle Orland of Ars Technica about the changes Unity is placing forward to its pricing structure when game developers use its system set to go into effect at the beginning of 2024. For more, check out Tech News Weekly: https://twit.tv/tnw/303 Hosts: Jason Howell and Mikah Sargent Guest: Kyle Orland You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/ Sponsor: GO.ACILEARNING.COM/TWIT
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
On Tech News Weekly, Jason Howell speaks with Kyle Orland of Ars Technica about the changes Unity is placing forward to its pricing structure when game developers use its system set to go into effect at the beginning of 2024. For more, check out Tech News Weekly: https://twit.tv/tnw/303 Hosts: Jason Howell and Mikah Sargent Guest: Kyle Orland You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/ Sponsor: GO.ACILEARNING.COM/TWIT
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Book editors Jeremy Parish and Jared Petty talk to book authors Kyle Orland and Richard Moss about their books about the history of landmark computer games: "Minesweeper" by Boss Fight Books and "Shareware Heroes," respectively.
MS-DOS CLUB – Vol 36 – Quake con Paul Urkijo, The Oregon Trail, novedades de ExoDOS y EMBM. El listado del disquete VOL 36 es: Presentación: 00:03:33 Efemérides de cine de 1996: 00:10:56 Juegos – Quake: 00:35:45 Publicicdad: 01:04:51 Crónicas Lozanas: 01:47:07 El MS-DOS Hoy: 01:58:08 Ese loco Hardware – EMBM: 02:48:02 Audios de oyentes: 03:11:05 The Oregon Trail: Se adjuntará como Floppy. Aunque este no sea un podcast que hable de cine nos vamos a tomar la libertad de hablar un poco de películas de los 90 porque contamos con la participación de excepción de Paul Urkijo, director de las películas Errementari e Irati. Así que vamos a aprovechar que tenemos a alguien con un poco de criterio y nos lanzaremos a hacer unas efemérides de cine del año en que salió Quake, 1996, donde elegimos nuestro particular top con Abierto hasta el amanecer, Trainspotting, Scream, Independence Day y Una jaula de grillos. También comentaremos los Fangoria Chainsaw Awards de 1996, para poder hablar de cine fantástico y de terror. Después hablaremos de una de las IPs más celebradas de ID Software, Quake, juego seleccionado por nuestro invitado para echar un rato hablando de él. En la sección de publicidad sometemos al tercer grado al pobre Paul, y nos metemos de lleno en la tele y los anuncios de los 90. En el MS-DOS Hoy Antonio Lozano, nuestro Ayatolá de la Emulación, nos va a hablar de las novedades de la nueva versión de ExoDOS, también hablaremos de dos cacharritos que se están vendiendo en Aliexpres y que nos pueden servir para jugar a juegos de MS-DOS y Windows 95. Imagen Imagen Por último traemos un libro que habla de un juego con una base de jugadores potencial ENORME, se trata del BUSCAMINAS que comenzó a incorporar Windows desde su versión 3.0. El libro es Minesweeper de Kyle Orland. Tras esto tenemos nueva sección de Antonio Lozano, que nos hablará de la historia del videojuego The Oregon Trail, piedra angular de los juegos educativos yankees (versionado de Jimmy Maher). Por último Martin Gamero nos hablará de las EMBM y las tarjetas gráficas que las implementaban. Os agradecemos desde ya vuestros comentarios y valoraciones positivas en iTunes, iVoox y nuestra web msdos.club y las recomendaciones del programa. Ayúdanos a mantener MS-DOS Club. Descargar el episodio Escuchar en: iTunes | iVoox | Spotify | Google Podcasts | Podimo | Feed Agradecemos en este episodio a: Paul Urkijo (@PaulUrkijo) por poner un poco de criterio en el podcast. Sonia Chaves (@DubbingSonia) por su voz para las cortinillas. Canal de Sonia en Ivoox: Órbita Arrakis. Web de Sonia: soniachaves.es. Xabi San Martín (@laorejadevgogh): Por la sintonía «Tino's Theme» del programa. Dani Nevado (@DanySnowyman): Por el logo del programa. Antonio Lozano (TwitterLess) por su dedicación y participación. Javier Sancho (@kalzakath1) por su dedicación y participación y editar esto. Martin Gamero (@3dfxlegacy) por traernos su sapiencia sobre hardware. Podéis ver los libros de Martin en su web: kentinelstudios.com ¡A todos y todas los que nos apoyáis de maneras diferentes en este proyecto!
Kyle Orland, author of the new Boss Fight Books' Minesweeper, joins the show to talk about one of the most prolific 90's games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft's internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking. See more from Kyle Orland: Twitter: @KyleOrl Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/ Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
On this week's episode of “Da” Podcast, Steve is joined by the senior gaming editor at Ars Technica Kyle Orland as we talk about, getting into video games, working at Ars Technica, writing Boss Fight Books Minesweeper, favourite video games, why a book on Minesweeper, video games becoming mainstream, DOS vs Windows, learning to use a mouse, playing games on the PC, the first & top puzzle games, score chasing, cheating & finding loop holes, the minesweeper community, rogue like games, the early stigma surrounding video games, gaming addiction, Magic: The Gathering, interviews for the book, how much Minesweeper has made & the accessibility, Minesweeper's future and so much more! If you're looking for “Da” Podcast merchandise, and want to support the show directly, please visit http://tee.pub/lic/KrIMP441400 We have tees, hoodies, onesies, phone cases, pillows, mugs and more! If you're into wrestling collectables, autographs, comic books, action figures, sports cards and more, make sure to visit www.firstrow.ca and use promo code: DAPODCAST20 to receive 20% off! Looking for something new to read and also into video games? Please visit www.bossfightbooks.com for great books on classic video games! You can follow Steve on Instagram & Twitter @fingastylz and “Da” Podcast on Twitter @dapodcastdap Send your questions and comments to dapodcastdap@gmail.com Make sure to subscribe, rate, like, follow or review on ApplePodcasts, Stitcher, TuneIn, SoundCloud, Spotify and iHeartRadio!
Ahead of this week's Horizon: Forbidden West release, they reflect back on Horizon: Zero Dawn with some of their memories of the game. Time Stamps: 00:00 - Intro 00:32 - Reflecting Back on Horizon: Zero Dawn 37:18 - Shoutouts: "This Nintendo 'insider' fooled thousands of followers with fake predictions," by Kyle Orland, Ars Technica https://arstechnica.com/gaming/2022/02/how-to-become-a-fake-nintendo-insider/ "Queer Characters in James Bond Films" by Calvin Dyson, YouTube https://youtu.be/Ta-A9YLscqg 42:11 - Outro Follow the Nerds: Logan: @LeftyLoggy Trevor: @TrevorJStarkey That Nerdy Site: @thatnerdysite
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
Steam Deck Delayed, Amazon Data Privacy, FTC vs. Call to Cancel Jason Snell from Six Colors talks about Apple's big self-service repair program that is a huge win for Right to Repair. Kyle Orland from Ars Technica shares what's so special about Valve's Steam Deck and when it's expected to release after facing supply chain shortage difficulties. Mikah walks through a Wired report that sheds light on the shady data privacy practices of Amazon happening behind the scenes. Jason gives the FTC a thumbs up for deciding to crack down on subscription companies that require its subscribers to call in order to cancel their service. Hosts: Jason Howell and Mikah Sargent Guests: Jason Snell and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: akamai.com/tnw stripe.com hover.com/twit
hopper covers the billions invested into Roblox and ponders where the millions of "kids" will invest when & if they go "physical" after growing up "digital..." Sources: Roblox From Wikipedia, the free encyclopedia https://en.wikipedia.org/wiki/Roblox Putting Roblox's incredible $45 billion IPO in context by KYLE ORLAND - 3/11/2021, 12:11 PM at Ars by Wired https://arstechnica.com/gaming/2021/03/putting-robloxs-incredible-45-billion-ipo-in-context/ Under the 1st Amendment Freedom of Speech this podcast is for educational & entertainment purposes ONLY as this podcast is Ad-Free not for profit This episode's cover art is owned by yahoo! under fair use for commentary ONLY as this episode is Ad-Free not for profit
Jeremy Parish, Bob Mackey, Henry Gilbert, and Kyle Orland take advantage of social distancing, devouring tons of garlic—just like this week's subject: Anti-Mario antihero Wario, and his monochrome adventures Super Mario Land 3 and Virtual Boy Wario Land
Joseph Cox from Motherboard details a lengthy voyage of Phantom Secure, a secure smartphone service that catered to and participated in the criminal underground. Mario Kart is coming to your living room! Rebecca Spear from iMore tested the new Mario Kart Live kit and shows why it makes such a good toy for humans and cats. Quibi failed fast and hard, and Josh Constine from SignalFire has thought extensively about why it wasn't able to capitalize on the opportunity that shelter-in-place provides for video streaming services. Twitch saw Alexandria Ocasio-Cortez nearly break live streaming records while playing Among Us, and Kyle Orland from Ars Technica dissects what that means for the upcoming election. Host: Jason Howell Guests: Joseph Cox, Rebecca Spear, Josh Constine, and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Sponsors: twilio.com MySudo.com/twit ZipRecruiter.com/tnw
Joseph Cox from Motherboard details a lengthy voyage of Phantom Secure, a secure smartphone service that catered to and participated in the criminal underground. Mario Kart is coming to your living room! Rebecca Spear from iMore tested the new Mario Kart Live kit and shows why it makes such a good toy for humans and cats. Quibi failed fast and hard, and Josh Constine from SignalFire has thought extensively about why it wasn't able to capitalize on the opportunity that shelter-in-place provides for video streaming services. Twitch saw Alexandria Ocasio-Cortez nearly break live streaming records while playing Among Us, and Kyle Orland from Ars Technica dissects what that means for the upcoming election. Host: Jason Howell Guests: Joseph Cox, Rebecca Spear, Josh Constine, and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Sponsors: twilio.com MySudo.com/twit ZipRecruiter.com/tnw
The failure of Quibi, Phantom Secure, AR Mario Kart in your living room. Joseph Cox from Motherboard details a lengthy voyage of Phantom Secure, a secure smartphone service that catered to and participated in the criminal underground. Mario Kart is coming to your living room! Rebecca Spear from iMore tested the new Mario Kart Live kit and shows why it makes such a good toy for humans and cats. Quibi failed fast and hard, and Josh Constine from SignalFire has thought extensively about why it wasn't able to capitalize on the opportunity that shelter-in-place provides for video streaming services. Twitch saw Alexandria Ocasio-Cortez nearly break live streaming records while playing Among Us, and Kyle Orland from Ars Technica dissects what that means for the upcoming election. Host: Jason Howell Guests: Joseph Cox, Rebecca Spear, Josh Constine, and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Sponsors: twilio.com MySudo.com/twit ZipRecruiter.com/tnw
The failure of Quibi, Phantom Secure, AR Mario Kart in your living room. Joseph Cox from Motherboard details a lengthy voyage of Phantom Secure, a secure smartphone service that catered to and participated in the criminal underground. Mario Kart is coming to your living room! Rebecca Spear from iMore tested the new Mario Kart Live kit and shows why it makes such a good toy for humans and cats. Quibi failed fast and hard, and Josh Constine from SignalFire has thought extensively about why it wasn't able to capitalize on the opportunity that shelter-in-place provides for video streaming services. Twitch saw Alexandria Ocasio-Cortez nearly break live streaming records while playing Among Us, and Kyle Orland from Ars Technica dissects what that means for the upcoming election. Host: Jason Howell Guests: Joseph Cox, Rebecca Spear, Josh Constine, and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Sponsors: twilio.com MySudo.com/twit ZipRecruiter.com/tnw
Joseph Cox from Motherboard details a lengthy voyage of Phantom Secure, a secure smartphone service that catered to and participated in the criminal underground. Mario Kart is coming to your living room! Rebecca Spear from iMore tested the new Mario Kart Live kit and shows why it makes such a good toy for humans and cats. Quibi failed fast and hard, and Josh Constine from SignalFire has thought extensively about why it wasn't able to capitalize on the opportunity that shelter-in-place provides for video streaming services. Twitch saw Alexandria Ocasio-Cortez nearly break live streaming records while playing Among Us, and Kyle Orland from Ars Technica dissects what that means for the upcoming election. Host: Jason Howell Guests: Joseph Cox, Rebecca Spear, Josh Constine, and Kyle Orland Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Sponsors: twilio.com MySudo.com/twit ZipRecruiter.com/tnw
Logan, Trevor, and Cameron sat down for a check-in on their personal Game of the Year thoughts before the final holiday push, as well as where they think the industry as a whole is leaning. This week's stories and time stamps: 00:00:00 - Intro 00:02:06 - Game of the Year Discussion 01:02:09 - Shoutouts "Microsoft will give Gamestop a share of Xbox's digital revenues" by Kyle Orland, Ars Technica: https://arstechnica.com/gaming/2020/10/microsoft-will-give-gamestop-a-share-of-xboxs-digital-revenues/ Representative Alexandria Ocasio-Cortez makes her Twitch debut: twitch.tv/aoc 01:08:37 - Outro Support on Patreon: patreon.com/thatnerdysite Follow the Nerds: Logan: @LeftyLoggy Trevor: @TrevorJStarkey Cameron: @RevCabbott That Nerdy Site: @thatnerdysite
Guerd and Cody discuss last week's PlayStation 5 Teardown presentation, some new details on updates to the PSN trophy system and incoming changes to the PlayStation Store. Write in with your questions, comments, and concerns! updaterequiredpodcas... Guerd and Cody discuss last week's PlayStation 5 Teardown presentation, some new details on updates to the PSN trophy system and incoming changes to the PlayStation Store. Write in with your questions, comments, and concerns! updaterequiredpodcast@gmail.com Follow Update Required on Twitter! https://www.twitter.com/URgamescast Support Games Journalists! New Trophy System Detailed (via Toshimasa Aoki at Playstation Blog) https://blog.playstation.com/2020/10/07/upcoming-trophy-levelling-changes-detailed/ Sony Reveals PS5 Teardown video (Article via Kyle Orland at Ars Technica) https://arstechnica.com/gaming/2020/10/sonys-official-ps5-teardown-shows-how-the-system-stand-actually-works/ PlayStation Backwards Compatibility FAQ (via PlayStation Blog) Sony Launching New PS Store on Web and Mobile This Month (via Sammy Barker on PushSquare) https://www.pushsquare.com/news/2020/10/sony_launching_new_ps_store_on_web_and_mobile_this_month Marvel's Avengers dev promises updates as interest fades, player numbers dwindle (via Tom Phillips on Eurogamer) https://www.eurogamer.net/articles/2020-10-09-marvels-avengers-dev-promises-updates-on-horizon-as-interest-fades-player-numbers-dwindle ‘Avengers’ Dips Below 1,000 Players On PC, Causing Matchmaking Problems (via Paul Tassi at Forbes) https://www.forbes.com/sites/paultassi/2020/10/08/avengers-dips-below-1000-players-on-pc-causing-matchmaking-problems/#1746d5be3a8f
Two of the world’s biggest tech companies are about to face off in court. Epic Games picked a fight with Apple in August with a new feature on the popular game “Fortnite.” Epic says what’s at stake is how you download apps and pay on your device. Apple says this is about following the rules on the devices they make. Kyle Orland, senior gaming editor at Ars Technica, breaks down this business Battle Royale.
This week on the program, Ellen sings along, Mark sings praise, and Stephen sings the gospel of Stephenism.DONATE!Official George Floyd Memorial FundWe Love Lake StreetBlack Visions CollectiveBlack Table ArtsReclaim the BlockMeta notes:PlayDateWhy the quirky Playdate portable could succeed where Ouya failed - Kyle Orland, Ars Technica"Star Trek: Strange New Worlds" To Be More Optimistic And Episodic, Says Co-Cre… - TrekMovie Leadership 0:24:37 Ellen Burns-JohnsonIRLProductionGaming can make a better world - Jane McGonigal, TEDTetris: The Games People Play by Box Brown review - James Smart, The GuardianSakurai Battled Through Health Issues With An IV Drip During Smash Ultimate Dev… - Ryan Craddock, Nintendo LifeFormer Nintendo chief Reggie Fils-Aimé joins new podcast to raise funds for hom… - Gene Park, The Washington PostGodot Engine was awarded an Epic MegaGrant - Juan Linietsky, GodotTrain Jam perfectly captures the magic of both traveling and game dev - Katherine Cross, Game Developer Pricing 0:59:56 Stephen McGregorGamingMarketingMassively Overthinking: Are modern games too cheap? - Bree Royce, Massively OverpoweredHere's the reason most new console video games cost $60 - Michelle Yan and Ben Gilbert, Business InsiderDevelopers Cash In By Selling Their Switch Games For Pennies - Stephen J. Bronner, Kotaku
This week on the program, Ellen sings along, Mark sings praise, and Stephen sings the gospel of Stephenism. DONATE! Official George Floyd Memorial Fund We Love Lake Street Black Visions Collective Black Table Arts Reclaim the Block Meta notes: PlayDate Why the quirky Playdate portable could succeed where Ouya failed - Kyle Orland , Ars Technica ‘Star Trek: Strange New Worlds’ To Be More Optimistic And Episodic, Says Co-Cre… - TrekMovie Leadership 0:24:37 Ellen Burns-Johnson Category IRL Production Gaming can make a better world - Jane McGonigal , TED Tetris: The Games People Play by Box Brown review - James Smart , The Guardian Sakurai Battled Through Health Issues With An IV Drip During Smash Ultimate Dev… - Ryan Craddock , Nintendo Life Former Nintendo chief Reggie Fils-Aimé joins new podcast to raise funds for hom… - Gene Park , The Washington Post Godot Engine was awarded an Epic MegaGrant - Juan Linietsky , Godot Train Jam perfectly captures the magic of both traveling and game dev - Katherine Cross , Gamasutra Pricing 0:59:56 Stephen McGregor Category Gaming Marketing Massively Overthinking: Are modern games too cheap? - Bree Royce , Massively Overpowered Here's the reason most new console video games cost $60 - Michelle Yan and Ben Gilbert , Business Insider Developers Cash In By Selling Their Switch Games For Pennies - Stephen J. Bronner , Kotaku
Go to http://thirdlove.com/games now to find your perfect-fitting bra and get 15% off your first purchase! Hurry to http://upstart.com/KFGAMES to find out HOW LOW your Upstart rate is! Imran and Tim discuss a bunch of Blizzard and Capcom rumors. Time Stamps - 00:01:42 - Housekeeping Extra Life is Saturday 11/2! 24 hours of games for charity! Join us now at kindafunny.com/extralife or watch on the day! Thank you to our Patreon Producers: Black Jack & Mohammed Mohammed The Roper Report - 00:02:40 - Diablo 4 Seemingly Leaked by Art Book Advert (IGN by Matt Purslow) 00:09:09 - Let The Diablo 4 And Overwatch 2 Leaks Rain (Kotaku AU by Alex Walker) 00:18:38 - Lawmakers express “deep concern” over Blizzard’s Hong Kong protest response (Ars Technica by Kyle Orland) 00:27:48 Best Friend Q. - With Members of Congress now urging Blizzard to do so, do you think we'll see blitzchung's suspension be reconsidered in the near future? Or is reducing it to 6 months as far as Blizzard will go? As a follow-up: what are you expecting out of Blizzcon next week? - Chad Betteridge 00:32:05 - Streamer Claims He Has Leaked Copies of Modern Warfare, Selling Them for $250 a Piece 00:36:50 - Why a (Probably Not Real) Okami Tease Has Fans Freaked Out (IGN by Colin Stevens) 00:44:00 - Out today 00:48:05 - THIRD LOVE 00:49:02 - UPSTART Reader mail - 00:51:50 - If you had to rank this PR disaster, Anthem's release, and Fallout 76's release in order of worst, prolonged, PR disaster, what would the order be (1 being the biggest disaster, 3 being least). - Gondors Condor 00:57:15 - Squad Up: Riot Goes BOOf ( Xbox One) - Riot Goes Woof 00:57:45 - You‘re Wrong This Week’s Hosts: TUESDAY: Imran and Fran WEDNESDAY: Imran and Tim THURSDAY: Imran and Fran FRIDAY: Imran and Tim GAMESCAST: Thursday, @ 2 p.m. Tim, Fran, Imran
It's another dispatch of the Nice Games Bulletin! Your nice hosts talk E3, Star Trek, and weaponized nostalgia, then eventually get around to discussing the latest news and releases in video games, including important developments in workers rights, console certification mishaps, and the live-action debut of more than one ugly rodent.The Deep Space Nine Anniversary Documentary Is Hitting Theaters for One Day Onl… - James Whitbrook, IO9Bulletin topic (Recent releases) Timecode 0:06:24 Ronda Rousey Being In Mortal Kombat 11 Is Bullshit - Heather Alexandra, KotakuLabo VR: how Mario and Zelda look and play in virtual reality - Thomas Morgan, EurogamerBubsy: Paws On Fire! Comes To Switch In May Whether You Want It To Or Not - Ryan Craddock, NintendoLifeF. Gary Gray Is Working on a Saints Row Movie Adaptation - Julie Muncy, WiredBulletin topic (News) Timecode 0:28:15 Just saw Avengers: Endgame and want to talk about America's Ass? Subscribe to "Felix Drags Dale Through the Marvel Universe" (available wherever you get your podcasts)! Felix and Dale Podcast Over 150 Riot Employees Walk Out To Protest Forced Arbitration And Sexist Cultu… - Cecilia D'Anastasio and Nathan Grayson, KotakuAs Riot Games employees walk out, discontent swirls among video game industry w… - Matthew Smith and Nicole Karlis, SalonEpic buys Rocket League developer Psyonix, strongly hints it will stop selling … - Nick Statt, The VergeNintendo Removes Game From Switch Shop After Developer Reveals Secret Code Edit… - Nathan Grayson, KotakuPlay the web version of "A Dark Room" for free here.VR News!Valve Index reveal: The best of VR's first generation—but is it worth $999? - Sam Machkovech, Ars TechnicaOculus Quest review: 2019's best new gaming system is wireless, affordable VR - Sam Machkovech, Ars TechnicaHands-on with the new $399 Oculus Rift S: More pixels, zero webcams, better fit - Sam Machkovech, Ars TechnicaMore News!Pitchford promises no “free-to-play junk” for Borderlands 3 - Kyle Orland, Ars TechnicaSpeedrunner Smashes A Computer-Assisted Super Mario Bros. Record By A Single Fr… - Natalie Degraffinried, KotakuXbox Has New Guidelines on How to Talk Trash Without Getting Banned - Nicole Carpenter, MotherboardGod of War Director Weighs In On Sonic the Hedgehog Design Changes - Tyler Fischer, Comicbook.com
It's another dispatch of the Nice Games Bulletin! Your nice hosts talk E3, Star Trek, and weaponized nostalgia, then eventually get around to discussing the latest news and releases in video games, including important developments in workers rights, console certification mishaps, and the live-action debut of more than one ugly rodent. “The Deep Space Nine Anniversary Documentary Is Hitting Theaters for One Day On… - James Whitbrook , IO9 Bulletin topic (Recent releases) Timecode 0:06:24 "Ronda Rousey Being In Mortal Kombat 11 Is Bullshit" - Heather Alexandra , Kotaku "Labo VR: how Mario and Zelda look and play in virtual reality" - Thomas Morgan , Eurogamer "Bubsy: Paws On Fire! Comes To Switch In May Whether You Want It To Or Not" - Ryan Craddock , NintendoLife "F. Gary Gray Is Working on a Saints Row Movie Adaptation" - Julie Muncy , Wired Bulletin topic (News) Timecode 0:28:15 Just saw Avengers: Endgame and want to talk about America's Ass? Subscribe to "Felix Drags Dale Through the Marvel Universe" (available wherever you get your podcasts)! "Over 150 Riot Employees Walk Out To Protest Forced Arbitration And Sexist Cult… - Cecilia D'Anastasio and Nathan Grayson , Kotaku "As Riot Games employees walk out, discontent swirls among video game industry … - Matthew Smith and Nicole Karlis , Salon "Epic buys Rocket League developer Psyonix, strongly hints it will stop selling… - Nick Statt , The Verge "Nintendo Removes Game From Switch Shop After Developer Reveals Secret Code Edi… - Nathan Grayson , Kotaku Play the web version of "A Dark Room" for free here. VR News! Category VR / AR / XR "Valve Index reveal: The best of VR’s first generation—but is it worth $999?" - Sam Machkovech , Ars Technica "Oculus Quest review: 2019’s best new gaming system is wireless, affordable VR" - Sam Machkovech , Ars Technica "Hands-on with the new $399 Oculus Rift S: More pixels, zero webcams, better fi… - Sam Machkovech , Ars Technica More News! Category News "Pitchford promises no “free-to-play junk” for Borderlands 3" - Kyle Orland , Ars Technica "Speedrunner Smashes A Computer-Assisted Super Mario Bros. Record By A Single F… - Natalie Degraffinried , Kotaku "Xbox Has New Guidelines on How to Talk Trash Without Getting Banned" - Nicole Carpenter , Motherboard "God of War Director Weighs In On Sonic the Hedgehog Design Changes" - Tyler Fischer , Comicbook.com
Gaming journalist, Kyle Orland talks about his new book, The Game Beat: A collection of 20 years of observations and lessons learned from a career writing and analyzing video game journalism. You can buy his new book next month at storybundle.com. Donate: donate.gamertagradio.com | Gamertag Radio Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community members.
Sergey Galyonkin was just trying to fix a problem at work when we accidentally revolutionized the way we understand video game sales. We uncover the fascinating story behind Steam Spy, the people who use it, and the insights it gives us. Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyer Funded by 4,197 Patrons. -------------------------------------------------------------- TRANSCRIPTION; Danny: Hello and welcome to noclip, the show where we bring you the stories about the people who play and make video games. I'm your host, Danny O'Dwyer. Okay, I'm going to talk about European law for like 30 seconds. And I want you to trust me that it'll be worth your while. All right, 20 seconds, I swear. Okay? All right. Earlier this month, GDPR or the General Data Protection Regulation was introduced to law by the European Union. Its purpose is to protect people like you and me from the increasingly intrusive ways that our personal data is being used against us. The ramifications are already being felt with websites and online services around the globe scrambling to change their privacy policies. You've probably noticed all the emails about this in your spam box. So while all this has been going on, Steam, the biggest online marketplace for video games, has introduced a new privacy policy of their own. Valve, the company who runs Steam, had previously set it so that every person who had a Steam account had a list of all the games that they owned on their public profile. Sort of like a bookcase showing all the digital games you've collected. The new setting made it so that all of this, the bookcase, the collection, was automatically set to private. No big deal, right? It seems like a pretty sensible change to make. But sadly this has had a knock-on effect that has made an incredibly popular and useful data tool all but useless. Steam Spy is a website that used this public data to calculate game sales. You could type in a game's name and in an instant see everything from how many copies its sold to the countries its most popular and how often those players who own it, play it. Over the years this service has proved itself invaluable to people like indie developers trying to market their games, reddit users trying to learn about the industry, and games journalists mining for data. Steam Spy did something that was pretty important, it opened up a tiny window into an industry that had always been notoriously secretive about sales. Perhaps even suspiciously so. So, why did Valve do it? Did it have anything to do with GDPR? And what knock-on effects will it have on the industry? Welcome to noclip, Episode One, The Steam Spy. Sergey Galyonki was born in Lugansk in the USSR, a city located on the border between Ukraine and Western Russia. His family moved to Poltovwa, closer to the center of Ukraine. And it was here that he played his first video game. Sergey: My godmother, she used to work for a huge computer center, you know like a secret type of building, you know, so you can't get in unless you get a y'know pass or something. But because I was a kid, they would let me in with her. I was, I don't remember like, seven or eight. And she let me, she would take me to you know to her job and she would let me play with computers. And they didn't have many games, it was you know they were mostly to do with statistics and stuff like that, but they had Tetris and they had Kingdom Euphoria. And back then I totally hated Tetris. I didn't play it much, but I mostly played Kingdom Euphoria, which was a text based strategy game. Danny: Text based strategies appealed to Sergey. From a young age he enjoyed solving problems. He'd spend hours making small games on a programmable calculator. You see, the Soviet Union in the 70s and 80s had restricted access to most type of electronics. So the computers available to consumers was limited to Soviet manufactured machines, or expensive black market imports from the West. Sergey: I didn't play many video games until like maybe age of nine or ten. Because we didn't have any. We had only like you know those old Soviet arcades. But then the Z Spectrum came to our country and it was a revelation. It actually was the first mass computer in Soviet Union. Not just in Ukraine, in whole Soviet Union. And I bought the first one, not I bought it, my father bought it for me. And I actually assembled the second one myself. Because you could buy you know the scheme, you could buy everything, you know separately. And just solder it. And it was fairly easy back then and I saved a bunch of money, do it. Danny: Using his ZX Spectrum, Sergey would create games for himself. He didn't enjoy programming in BASIC, he found the code too restrictive. So instead he opted to program using Assembly Language. His love of programming continued through his teens and when it was time to go to university, he chose to study Computer Integrated Systems, with a focus on Neural Networks. Ukraine has always been ahead of the curve when it came to developing algorithms. For instance, the first Neural Networks used to detect fake dollar bills were prototyped in Ukraine. Sergey continued his education and worked a bunch of jobs. He did page layouts at a local newspaper, he spent some time at a game studio, focusing on edutainment. Eventually he'd find himself moving to Kiev and taking up a job at a games distributor responsible for selling games for some of the biggest publishers in the world. What were some of the popular games in the Ukraine around that time? Any stand out in particular? Sergey: Well, I mean, it's the usual, except for S.T.A.L.K.E.R. We were not distributing S.T.A.L.K.E.R. S.T.A.L.K.E.R. was a different company. But you thought about S.T.A.L.K.E.R., right? That was the most popular game in Ukraine and I guess it's the only, see a lot of people, I guess playin' it. From our products I would say World of Warcraft was the most popular game ever. I mean, it was selling like hot cakes. That was just literally crazy. You know? We couldn't get enough of it, y'know? Into stores. That was unbelievable. Danny: Was there any games that were very popular in the West, that just were not popular at all in the Ukraine? Sergey: A lot of like, intellectual properties that are not familiar to Ukrainians were not selling well. Like 50 Cents video games that, y'know nobody, knew about 50 Cent back then in Ukraine. So didn't really sell well. Also was an awful game, to be honest. Danny: Not many copies of Blood on the Sand sold in Kiev? Sergey: Yeah, yeah. Danny: Sergey's greatest love was programming. He'd continued to code during his spare time. But there was something about the distribution business that excited him. Again, he was problem solving. Learning how customers made decisions and using data science to find answers. Well, that and simply watching people. Sergey: I enjoyed it immensely. Because you learn a lot about how people behave and how people consume games, by just doing a little distribution. And I sometimes, I would just spend like half a day in a store, one of our partner stores, just talking to people and trying to understand how they behave, you know how they're looking and products on the shelves, how are they buying, how they're making decisions to buy, and that helped a lot because, I mean, I like looking at stats and the numbers, but unless you talk to people it's sometimes really hard to understand how they actually think, y'know? Danny: Sergey would eventually take what he learned in distribution and bring it back to the world of development. He spent two years at Nival Interactive, creators of the Blitzkrieg series and the developers of Heroes of Might and Magic V. He enjoyed the job and life was good. Sergey was married now, he had children. But something bubbling under the surface in Ukrainian society was about to come to the boil. A few days after Valentines Day in 2014, the Ukrainian revolution would see rioters clash with police throughout the capital city. The tragic shooting of unarmed protestors would lead to the ousting of Viktor Yanukovych, the Russian invasion of Crimea, and the eventual war in Donbass which continues today. A frozen conflict taking place on an area half the size of the country. A proxy war where Russian funded proto-states fight Ukrainian government forces, thousands dead on either side. Sergey: I was in Kiev at the time. My family was still in Lugansk, so we had to move them out of the war zone. And, yeah. But me and my kids and my wife were in Kiev. Danny: Was it a difficult decision to leave during the war? Sergey: Well, not really. I mean, when people are shooting outside of your apartment, it's kinda like a natural decision. So, yeah, no. The moment they started shooting, y'know, in my area, I just packed my family and we left. A lot of people don't realize how, how the stuff affects game developers as well. I mean a friend of mine he was still living in Lugansk when the war started. And he would drive to his office and he would like he would hear bullets just flying past his car when he would drive to his office. And it continued for like maybe a week until he's like I'm crazy. There's a war going on and I'm going to a job making video games. So he left after that. But I mean, because it happened all of a sudden and you know you see it in the movies and you expect it to be like in the movies but it's not. It just, y'know, it's a new type of war. You don't see a lot of tanks just rolling in. You don't see like, you don't see the front lines. It just, it's just, people start shooting. So he left and a lot of people did around the same time. Danny: The conflict led to an exodus of Ukrainian Game Development. 4A Games, developers of the Metro series, relocated their studio to Malta. Sergey and his family left for the Mediterranean island of Cyprus. The reason was simple, it was the closest country him and his family could move to without requiring visas. As it happens it was also one of the 20 or so global locations that developers Wargaming had offices. The Belarusian developer responsible for the wildly popular World of Tanks. Sergey: Yeah, Wargaming is an amazing company. It's huge and Wargaming is really different from any other companies I've ever worked for. And I've worked for Eastern European companies, not just for the Western companies. Its culture is really something. It's a conflict-driven company. Yes, you're expected to shout at other people in discussions. You're expected to disagree. You know like every time I go to a meeting with my friends at Epic, it's usually I agree with you, I respect your opinion, but in Wargaming you would start with the but part, y'know? You would not do any formalities. You would say well, this idea is incorrect because this and this and this and I don't like this because this. And it really saved a lot of time in discussions, because people know that everyone respects everyone, otherwise you would not be working, y'know? At the company. If you don't respect other people. And that let people express opinions kinda in a more aggressive way. We're getting also, it's really interesting because, the core gaming audience, people that don't usually play video games. So you look at people that play World of Tanks or World of Warships, they are over 40, most of them have families and kids and sometimes they have grandchildren, y'know? And they don't know much about other video games. And they don't consider World of Tanks or World of Warships to be video games. They just consider it to be y'know their hobby. Like they would consider fishing to be a hobby. And that is both amazing and really demanding. Because you know it's a different audience, gamers are used to certain rules in video games and gamers are used to change. And gamers are used to a lot of stuff being taken away. Like people do not complain when Call of Duty releases a new game every single year. You essentially have to re-buy it and they take away all of your progress, when you buy the new Call of Duty, right? Danny: Yeah. Sergey: Well imagine doing that to a bunch of 60s years old people, you know? Every year. They would probably not like it, right? On the other hand, you hear a lot about in online gaming. And while World of Tanks players are not, not the most pleasant bunch, they are way more polite than your average kids in Call of Duty. So that, likewas never a huge problem in World of Tanks, every time people come and talk about we are free to play game, you're supposed to have a toxic audience. Well, not really, I mean if you're 60 years old you probably know how to behave yourself, right? Danny: Sergey worked as a Senior Industry Analyst at Wargaming. Helping the team find in-roads into different markets. Aside from their core Wargames, Wargaming published games from other studios and even worked on experimental games, under different brands. Think mobile games about managing a coffee shop. It was varied work that Sergey found interesting. In the spring of 2015, like so many others in the international development community, Sergey took the annual pilgrimage to the Gamers Developers Conference in San Francisco. Here he attended panels, networked with other analysts, and met old friends. One panel he attended was presented by Kyle Orland, a journalist for the technology website Ars Technica. Kyle had created a program that could pull user data from Steam and using it he was able to calculate video game sales. He called it Steam Gauge. Kyle Orland talking at a conference: I'm Kyle Orland, I'm Senior Gaming Editor at Ars Technica, and this is Analyzing the Steam Marketplace, using publicly derived sales estimates. Now I've been covering the game business for a little over a decade and anyone covering this industry, or following it, one major annoyance is the lack of reliable specific data about sales of games. Now it's not like this in most other entertainment media. It's just not a problem. Nielsen, for instance, provides ratings literally overnight for TV shows and makes the headline numbers very public in publications like Variety. Theaters and studios provide box office estimates every weekend for movies. There's billboard charts for music, there's The New York Times Bestseller list every week for books, et cetera, et cetera. So what do we have for games? For games we have this. This is what NPD, a US tracking firm sends to the media every month. It's a top 10 list based on their sampling of US retail outlets and now electronic sales. If you pay a lot of money you can get more details than this. You can get every game that they track and actual sales numbers, but people who get those numbers are contractually prevented from sharing them publicly. And NPD is pretty strict about enforcing it. You get occasional leaks. Danny: Back in Cyprus a few weeks later, Sergey was doing market analysis for Master of Orion: Conquer the Stars. Wargaming was publishing the game and Sergey was trying to determine market data around 4X Strategy Games. However, his VPN was down and he didn't have access to any of his data. It was then that he remembered Kyle's talk. Sergey: Well it was end of March, 2015 I was still working for Wargaming and the funny story behind Steam Spy that my VPN was down and the office was closed for an extended holiday. And I needed to look up some numbers and I didn't have access to my data and I like, well I need this data, because I have nothing else to do. And I was just came from GDC and I remember the presentation by Kyle Orland from Ars Technica, about Steam Gauge. And I said well, how hard would it be to recreate that? And he didn't give any y'know instructions or anything how to do that, but I mean you have internet it's fairly easy. So I spent couple of evenings writing it and by Monday I had all my data, I wrote my documents, required for the office, so by the end of Sunday and I was like, I was stuck with essentially Steam Spy. Without any interface. And I was like, well maybe I should just add interface and open that up to everyone. Danny: Sergey added that interface, gave it a web presence, and shared it with the folks who listened to his video games Podcast. Right away he saw indie developers flooding to it. This tool, something he was calling Steam Spy, was democratizing data in a way the PC market had never seen before. What Steam Spy was doing was incredibly clever. The Steam marketplace was the biggest online retailer for PC game sales and by default user profiles were public. Sergey's algorithm would poll data from between 60-70,000 profiles a day and using that extrapolate total game sales. It didn't poll every single person on Steam, but with enough data points his algorithm could get to within a few percentage points of accuracy. When NPD produced its top 10 charts, all that that was highlighting was which games were the most popular. But Steam Spy, with its repository of data, was far more powerful. For instance, you could look at trends and see how must more games sold when they went on sale. Or you could use the data to see how popular baseball games were in Portugal. Unlike NPD which just told you a specific thing, if you had an unanswered question about PC games sales, Steam Spy could help you get to the answer. Sergey had developed a tool for market researchers in the video games industry, but it seemed everyone wanted to play with it. It wasn't long before the games press started posting articles using data they had gathered from Steam Spy. Reddit was full of threads about games that were secretly incredibly popular. But it wasn't just hobbyists using it. Indie devs now had access to a powerful market research tool. And even large publishers were using Steam Spy. Were you at all worried that, I mean you were just using the Steam API, right? To pull this stuff? Sergey: Yeah, yeah, I was, I checked the rules. I mean I'm not a lawyer or anything, but I read the Uler, I actually read it. And I didn't find y'know that I'm breaking anything. They changed the Uler after that. But back when it, I launched it, I was not breaking any laws. And I guessed well, I mean, anyone can estimate anyone's sales, right? That's why we have a lot of research companies. And you have super data, you have Usuy, you have NPD. They all do an estimate and they all the publicize them y'know, online and it is completely legal. Anyone is allowed to do that. As long as you're not stealing someone's, y'know financial information, you are allowed to do estimates. Danny: And you weren't surfacing any individual's information, were you? Sergey: No, of course not. No, European laws about user privacy are way more stricter than American laws about user privacy. So all information from the beginning was already itemized. I was never storing anything that is, can be used to identify a user. Well, but coincidentally, it was mostly y'know gaming journalists, small indie developers, gamists, y'know, game enthusiasts, trying to understand how the market works. I was, after started adding more and more professional tools, into Steam Spy, like Cross Audience research, playtime distribution, and stuff that I felt is useful to me. And I've seen that the audience has shifted towards more professionals. And it's been, it's been interesting talking to people that actually use Steam Spy, at different conferences. Intel uses Steam Spy. Tencent uses Steam Spy. Electronic Arts uses Steam Spy. Ubisoft, Activision, you name it, I don't know a single gaming company that does not use Steam Spy right now. It became a tool that a lot of people in the gaming industry use, because it's not great, but it's good enough. And if you look into any other tools available, you know like SuperData Arcade is an amazing tool. App Annie is an amazing tool. But the precision is actually way worse than Steam Spy's precision. And accuracy is way worse than Steam Spy's accuracy. And people still use it, because having information that might be 50% off is still better than having no information. Danny: One of the things that Steam Spy did great was validating the market. For instance you could use the tool to see if fans of a certain genre bought lots of games in that genre. So, for instance Sergey found that MoBA players rarely played more than one MoBA. So during the height of DoTA2's popularity, when every developer under the sun was trying to make the next big MoBA, they were trying to sell to an audience that largely didn't want one. Sergey: On the other hand, you look at Survival Games, like DayZ and you see that people that enjoy survival games actually buy a lot of survival games. And that you know that makes it safe to launch a new survival game, like Conan Exiles for example. Y'know you look at the market, you realize well people will buy your game and you make leap of faith. People looking into trends obviously and it's harder to do with Steam Spy unfortunately, I'm using different tools myself, when looking for trends, but Steam Spy is decent at this. So you could look into what's growing y'know how games are changing what people are playing now verus what people were playing last year. If you look into audience for playing on battle grounds, you'll see that while some of them are coming from so that's good, a lot of them are, haven't never played anything before. So they are newcomers to the genre and it means that a lot of them will not leave the game because that's the only game they ever played or played in recent years. And that makes it really hard to compete with and Fortnite on the market, unless you're willing to do something radically different. And that's why I believe it's, a lot of innovation is gonna come from, y'know. People doing Battle Royale but in an unexpected way. Danny: I'm European. I grew up in Ireland, I lived in London for a few years, eventually found myself in California and now live in the woods on the East Coast. And one of the things I've enjoyed throughout my life, moving from country to country, is understanding the preferences of different people in different parts of the world. As it turns out, Steam Spy is really good at highlighting the types of games that certain countries like. I asked Sergey, what were some of the most interesting geographical trends that he came across. Sergey: Well my favorite part is the German admiration of anything that has similation in it. Like the farming simulator, anything that has to do with simulation, really. They will play it. Farming simulator is a phenomenon. And it was developed in Switzerland, but is mostly played in Germany. And you talk to anyone in America and the fact that they have a trolleybus simulator they have a trash garbage trash simulator. And people buy it and people play it and that's just crazy, but that's, that's how people in Germany particularly like to spend their time, y'know. Japan, back then was obsessed with zombies. Anything with zombies would sell really well in Japan. Danny: Was there any stuff that was very popular in America that just was not popular in Europe or vice versa that you kind of saw? Sergey: Well America is such a huge market and when Steam Spy started, was still the biggest gaming market in the world. So everything that is popular in America was pretty much popular everywhere else. So they have a, well back then they used to like royalgames and open world games. Not as much, like French people do not enjoy open world games as much as Americans. But French video gaming companies like PBSoft it's selling games they make recently, right? They only make y'know open world games. Danny: Steam Spy was cracking open the sales data of thousands of games. As somebody who worked in the games press, I couldn't imagine this was something that publishers were particularly happy about. The gaming audience is savvy. It cares about consumer rights and it's quick to react when publishers do things that take advantage of them. Steam publishes some data themselves, like concurrent live players. But the amount of data that Steam Spy was surfacing was on a whole other level. I had to imagine that publishers must have been lobbying Valve to do something to lock out Steam Spy. I asked Sergey if he had ever talked to Valve during any of this. I just wanted to know, what did they think of it all? Sergey: I used to, when I worked at Nivall, I used to work with them, because we published games on Steam and when worked at Wargaming, Danny: Right. Sergey: We also published some games on Steam. And they used to reply fairly quickly. But every time I would mention, well I would not write from my corporate email, of course I would write from a personal email, every time I would write about Steam Spy, they would just shut down. They would, I mean it would just literally, shut up and not reply to any of my emails or any of my communications. And I have couple of friends working there, not on Steam, on the Dotter team and it's the same situation. Every time we discuss something, you know like, gaming related or something like that launch plans or something like that, they talk, anytime I mention Steam Spy, they just shut up. I guess it might be an uncomfortable topic for them. Danny: Why do you think that is? Sergey: Well, I feel like Valve is a company that has no leadership. It has no management structure. So there's no one to make a decision. And they only make a decision when everyone agrees to that decision, or everyone on a team agrees to that decision. And there is no consensus about Steam Spy, I guess. And no one is senior enough, like in any other company you would have a head of whatever, head of Steam, come up and say, well that's my decision, we'll shut it down or we will let it go and everybody will, okay! I might disagree with that, but I will, y'know. I can live with that. Any time they make any decision, you will sit and wonder why did they make this decision? Every time they make something new, it feels like a compromise. Y'know what I mean? It doesn't feel like they are making any bold, unusual decisions and it's, to me it has been a probably the biggest disadvantage in the last several years, because they stopped experimenting, they stopped doing something really unusual or bold. Like I mean the trading card game in 2018, really? Danny: It's difficult to measure the effect that Steam Spy was having on the games industry. He heard anecdotally about games that were funded through market research derived from Steam Spy. He saw publishers like SEGA bring many of their classic games to PC once they saw there was market for them on Steam. But one of the big trends that Sergey noticed was how his tool allowed indie developers to more accurately price their games. Sergey: I feel especially if you're a young developer it's really hard to put a price tag on your game. You always feel like you haven't made everything you wanted to. You haven't achieved everything you wanted to with this title. So if you're releasing your first game and you feel like well, maybe I should just price it 9.99 because that's a no brainer. But actually your game is worth maybe, y'know 29.99, because if you look at the last games at that price points when they were released they were priced higher, so maybe you should price your games higher. Maybe your game is unique and it has no competition and it has no comparison points. And if it has no comparison points, maybe you should price it higher, because it's something unique that people are willing to pay more money for. People are trained to expect triple A quality from $60 titles and for $50 titles even, but you go below 50, you go to 40 to 30, and people expect it to be an indie game, maybe rougher on the edges, y'know, maybe y'know, better graphics than y'know, $5 game, but they expect it to be an indie title. They are willing to forgive a lot of quirks if the title is actually fun. This is the biggest fear of any game developer I believe. You're making something, you're sitting in a pretty much in a dark room, talking to no one but other fellow developers, from the same company and you always think well, maybe I'm not relevant anymore. Maybe people don't want to play city simulators and I've just spent four years of my life developing one. Maybe people want something to play something different. And maybe I should just under price it and put it for 9.99 and hope that well, maybe if I don't make a lot of money at least people will play it, y'know? Danny: Steam Spy ran for three years, helping indie devs price their games, helping large publishers do market research, helping journalists find sales figures, helping redditors prove their point. That was until a few weeks ago, when Valve flipped a switch. On April 10, 2018 Valve pushed an Update to every user's Profile Privacy Settings Page. Up until now if you created an account, your game ownership data was public by default. People could set this to private, but most didn't bother. Steam's update flipped this entirely. Not only would new accounts be automatically set to private, but it switched every account on the system to private, too. Without this data Steam Spy could not work. And Sergey quickly announced that the service was dead. At the time the update went live, the EU had just pushed through a new regulation on data security. GDPR or The General Data Protection Regulation was created to add new protections to user's personal data. As soon as it came through, online services around the world were changing their End User License Agreements to be in line with the law. Some services were having to push updates to get in line. One game, Monday Night Combat, would eventually have to shut down, as making the required changes to their backend would cost more than the game was bringing in. Everyone assumed that this was just Steam doing the same, falling in line. But after a few days, Sergey realized it had nothing to do with it. Sergey: Well it's not really related to GDPR, the latest change was not related to GDPR, because GDPR requires companies to do a bunch of changes to appoint a person responsible for User Privacy to change default settings, to change privacy settings, for underage people, under 18, and Valve did nothing. Like that. Valve still displays your friend list, your achievements, your groups, your screenshots, are publicly on your page. The only thing they hid were games. And GDPR actually does not require that. GDPR requires to hide everything else, that is still displayed. I don't believe it was linked to GDPR at all. I thought that it was like that when they made the change. But after looking into it, I don't think it was related to GDPR. Danny: So if that's the case, then it must have been related to what you were doing, right, because is there anything else that's happening, that people are pulling from game data? Sergey: Well, I don't know, I mean, it's on one hand it's nice to think that Steam Spy was so disruptive they decided to shut it down. But it's really easy for them to shut it down. They just have to drop an email to me and I will stop it. I guess, bunch of companies are doing similar stuff to what Steam Spy does. Only keeping it to themselves. Or I've heard of other companies that charges like a thousand bucks per month for accessing the service that does this, similar to Steam Spy. Has a little bit more options, but mostly similar. And maybe they were unhappy about those guys and the only way they saw to shut it down was just shut it down completely, so no one could use it. I guess that's, that's one way to do it. But yesterday they shut, well they didn't shut down, but they made some changes, rendering the Store API useless as well. And the Store API is the API that provides information about the game price, game developer, like the basic stuff. Like genre and so on and a lot of sites were using that and it's now unavailable to them and I mean, what they did, they improved the store's privacy, or what? It just feels really odd to me. Danny: Without access to games lists and with the Store API changes, Steam Spy was unable to poll the data it required. This was a seemingly insurmountable problem, but Sergey, Sergey likes to solve problems. And in this case he used machines to solve the problem for him. Sergey: I no longer rely on information provided by an APT at all, I use a bunch of other parameters. As it happens I have an unfinished PhD in machine learning and topic my thesis was using unrelated, using loosely related information to predict economical outcomes. And that's what I'm pretty much using for the new algorithm of Steam Spy. My algorithm that I developed when I was still thinking about taking a science pass. And it works more or less. Danny: And this is probably like maybe it's a stupid question to ask because it's incredibly complex, but what is the machine learning doing to try and figure this out, if it's not pulling from statistics or from data and creating statistics out of it, how are you coming to these numbers? Sergey: Well, the thing is that, it is kind of hard to explain. It takes a really huge sample of data like I would say, maybe 15 million data points, and it goes through processing trying to filter out the data that is proven to be irrelevant and trying to amplify the data that is more or less relevant. Then it feeds it into a Neural network. And that Neural network does its magic. And the problem with Neural networks is, Neural networks tend to over feed. Neural networks are great for recognizing images, but are really bad for predicting outcomes that are outside of what they are recognizing. So, if you feed an image of a man to a Neural network and say, it's a man and you also feed an image of a dog to a Neural and say, it's a dog, Neural network will be able to distinguish between this man and this dog, but it's going to be really hard for the Neural network to, if it sees a woman. It will not understand if it's a, y'know if it's a man or a dog, because it does not fit into any of those categories. And in case of our Steam Spy, we're trying to predict well the game is, the Game A has 10,000 owners, the Game B has 20,000 owners, Game C doesn't have 10, doesn't have 20, it might have 30, it might have 40, please do an, predict that and Neural networks are really, really bad at it. But that was my PhD, testing this. Is preparing the data in a way that lets Neural networks actually work with this type of tasks. And it works more or less. It's not perfect, I'm not, I'm still not happy with it, but it is, it works. Yeah, based off of what I've heard from developers and I have a sample of maybe 100 games, y'know that provided me with actual data, it seems that for most of them, for maybe 95% of them, that used Steam Spy, it was within 10%. Give or take. So actually pretty good. For some of them, it is violently inaccurate. The last 5% I mean I've heard about a game that was the difference was 15 times. That was just staggering to me. But for everything else it seems to work. Danny: Steam Spy started while Sergey was working for Wargaming in Cyprus, but during the intervening years he moved around quite a bit. In early 2016, him and his family swapped Nicosia for Berlin as he became the Head of Publishing for Eastern Europe for an American company in the online shooter space. This company was responsible for some of the biggest shooters in the early 2000s, but they were struggling to find audiences for their suite of online games. One of those games was a third person MoBA called Paragon that would eventually shut down. Another was a remake of their classic arena shooter, perhaps you've heard of it, Unreal Tournament. And the third was a survivalcraft game that had been in development for the best part of a decade. It had sold well on launch, but the game was designed to be very malleable. With Sergey and Steam Spy's help, the team looked at the market research data and decided to take a swing at putting in a Battle Royale-style game mode. Seeing as Sergey was working with the headquarters in America so much, he would eventually move him and his family to North Carolina, to become Director of Publishing Strategy. The American company was of course, Epic. And the game was Fortnite. Sergey: Yeah, I was part of the team. I was part of making the decision and obviously we were looking at Steam Spy data to see how the genre is evolving. And with talking about Fortnite, original of the Wolf Fortnite, that's the reason I joined Epic. I visited Epic several years ago, they showed me Fortnite and I was blown away. I mean, that was a game that you could make into anything. It is so flexible, it is, I mean, well it didn't have Battle Royale mode, but it had several PBB modes back then. Experimental PBB modes and people you saw 50-versus-50, right? It is actually, well the idea for them all. You know, two teams building castles and fighting each other, was actually back then, in the original Fortnite. Obviously not 50-50, versus, smaller teams. But still. And Fortnite to me felt like a, y'know like a mold, you could make it into anything. Danny: And I mean even when you talk about Fortnite, it's like we don't know 'cause it's on the Epic, Epic launch, right? So we don't know how many people are playing Fortnite, we don't know how many people are playing World of Tanks, actually now that you mention it, either. So your games have been surprisingly hidden behind this. Sergey: Well, I'd have to, I mean have access to all the data, but somebody else could. Both of them have APIs that you can access. For World of Tanks, there's bunch of services, statistics services for World of Tanks. And there are several services for Fornite statistics, as well. So you can see the numbers. Actually, it's just Epic is a company that doesn't like to brag about numbers and when we publish numbers we, we've felt some pushback from, y'know from the gaming audience, because they felt like, well, we just were viewing them, gamers, as numbers not as people. And we are really sensitive about that. I mean we're trying, we're always trying to do the right by the gaming audience. So we decided to do it less. It not completely stop it, but just do it less often. After I was, I decided, I actually decided to shut Steam Spy down after all those changes, because I didn't feel like continuing. We also had a huge outage at Fortnite at work and I felt like, well I don't have enough time to, y'know do my day job. I also like to sleep sometimes. This didn't leave a lot of time for Steam Spy, but I thought I've received maybe, 200 emails from people using Steam Spy, asking for me to continue and I felt like, well I mean, yes it makes sense to do so, y'know, people really like it. And that's when I heard all those amazing stories about y'know peoples, companies starting a publishing business because they now were able to see the statistics for game that offered for publishing company getting small indie company from barely getting financing from the German government, because they were able to prove that well, the gamethat they were trying to make is gonna sell. And it did. It was really good. So I felt well, it provides a lot of fire to the market and I like that. And I'm not doing it for money or anything, I mean, at my current day job, I am well provided for. It's not that. It's, it's, the fact that I believe that informational asymmetry, asymmetry of information is unethical, in any business transaction. And Steam Spy is designed to remove informational asymmetry from business transactions or from any discussions. The gaming publisher, the big gaming publisher, have access to more information than a small gaming publisher or a small developer. Then if you're trying to sign a contract with a small developer, you can abuse your power. You have access to more information to get a better deal. That is not gonna be beneficial to the developer. And we've heard these stories about that so many times, y'know even before Steam Spy, like publishers abusing power or big developers abusing small developers. And having this removed actually helps the market whole. Danny: And do you feel like you're doing a service to the world of video games? Sergey: I feel like I'm doing more good than harm. In this case, yeah. Danny: My sincere thanks to Sergey for talking to us this week. You can learn more about Steam Spy and look up all your favorite games by visiting SteamSpy.com. You can also throw Sergey a few bucks a month for his efforts, by heading over to Patreon.com/SteamSpy. Thanks for listening to this first episode of noclip. We hope you enjoyed our first story. If you have any feedback or tips you can hit me up on Twitter @dannyodwyer. Or send us an email, podcast@noclip.video. Oh, and hey, if you liked the show, maybe subscribe, tell a friend, or leave us a review on iTunes. If you enjoyed this Podcast but you feel like your eyes are missing out, a friendly reminder, if you want to watch some high-quality video game documentaries for free, head over to YouTube.com/Noclipvideo. We recently traveled to Amsterdam to tell the story of Horizon Zero Dawn. And to Canada, where we filmed a documentary series on Warframe. All of our work is crowdfunded, so if you like what we're making, please consider becoming a patron of noclip. We have bunches of fun rewards, including early access to this Podcast, behind-the-scenes videos and much, much more. Head over to Patreon.com/Noclip to learn more. We'll be back with Episode Two in just a few weeks and we'll be focusing on a game. One of my favorite games, in fact. A game from my childhood. And the creative team who left Lionhead to make its spiritual successor. Whatever happened to Theme Hospital? Find out in our next show. Thanks again, see you then.
This week, Stephen finally gets a theme song, Mark plays devil's advocate, and Martha gets dangerously close to a topic your nice hosts swore to never talk about on the show. DLC and Expansions 0:02:40 Martha MegarryGamingProductionWhen Mark was young, he bought unofficial Quake mods on CD-ROM.Turns out, Electronics Boutique and EB Games are the same thing.Day-One DLC Isn't Always Evil, Says Borderlands 2 Guy - Tina Amini, KotakuPatch The Process - Rami IshmailStreet Fighter V is a Barebones Game That's a Sign of the Times - Paul Tamburro, CraveCode analysis of No Man's Sky praises engine, criticises "unfinished" game - Andy Chalk, PC GamerIt turns out Sony won't be charging PS4 Pro players for 4K upgrade patches - Danny Cowan, Digital TrendsMario Party 2: Luigi wins by doing absolutely nothing - KlydeStrom, YouTubeTurns out, Dungeons & Dragons does use software-style versioning for their “patch notes.”After recording this episode, Mark had an idea for how to price DLC in Metro Nexus.Nier Automata Lets Players Buy PSN Trophies With In-Game Money - Heather Alexandra, KotakuPayday 2 rolls back microtransactions after fan outrage - Kyle Orland, Ars Technica5G - Press START to Play - Make Hack Repeat, YouTubeI Am Rich: The Story of the World's Strangest Mobile App - Antoni Zolciak , In'saneLab Genre in Games 0:38:34 Mark LaCroixGame DesignMetaWikipedia says “Genres are not usually defined by the actual content of the game.”“List of accolades received by Grand Theft Auto V” - Wikipedia - WikipediaTurns out, Call of Duty games have been nominated for a lot of BAFTAs over the years.What makes an RPG an RPG: a universal definition - Craig Stern, Sinister DesignMass Effect - Don't Touch That - svaalbard, YouTubeMass Effect - Blasto! (hilarious) - Generic Gaming, YouTubeLudonarrative Dissonance in Bioshock - Clint Hawking, Click NothingNaughy Dog Doesn't Get Ludonarrative Dissonance - Alessio Palumbo, wccftechA good critical review of Jason Schreier's book “Blood, Sweat, And Pixels,” which Mark read recently and really liked.
This week, Stephen finally gets a theme song, Mark plays devil's advocate, and Martha gets dangerously close to a topic your nice hosts swore to never talk about on the show. DLC and Expansions 0:02:40 Martha Megarry Category Gaming Production When Mark was young, he bought unofficial Quake mods on CD-ROM. Turns out, Electronics Boutique and EB Games are the same thing. “Day-One DLC Isn’t Always Evil, Says Borderlands 2 Guy” - Tina Amini , Kotaku “Patch The Process” “Street Fighter V is a Barebones Game That’s a Sign of the Times” - - Paul Tamburro , Crave “Code analysis of No Man's Sky praises engine, criticises "unfinished" game” - Andy Chalk , PCGamer “It turns out Sony won’t be charging PS4 Pro players for 4K upgrade patches” - Danny Cowan , Digital Trends “Mario Party 2: Luigi wins by doing absolutely nothing” - KlydeStrom , YouTube Turns out, Dungeons & Dragons does use software-style versioning for their “patch notes.” After recording this episode, Mark had an idea for how to price DLC in Metro Nexus. “Nier Automata Lets Players Buy PSN Trophies With In-Game Money” - Heather Alexandra , Kotaku “Payday 2 rolls back microtransactions after fan outrage” - Kyle Orland , Ars Technica “5G - Press START to Play” - Make Hack Repeat , YouTube “I Am Rich: The Story of the World's Strangest Mobile App” - Antoni Zolciak , In’saneLab Genre in Games 0:38:34 Mark LaCroix Category Game Design Meta Wikipedia says “Genres are not usually defined by the actual content of the game.” “List of accolades received by Grand Theft Auto V” - Wikipedia - Wikipedia Turns out, Call of Duty games have been nominated for a lot of BAFTAs over the years. “What makes an RPG an RPG: a universal definition” - Craig Stern , Sinister Design “Mass Effect - Don’t Touch That” - svaalbard , YouTube “Mass Effect - Blasto! (hilarious)” - Generic Gaming , YouTube “Ludonarrative Dissonance in Bioshock” - Clint Hawking , Click Nothing “Naughy Dog Doesn’t Get Ludonarrative Dissonance” - Alessio Palumbo , wccftech A good critical review of Jason Schreier’s book “Blood, Sweat, And Pixels,” which Mark read recently and really liked.
The Ringer's Ben Lindbergh and Jason Concepcion speak to director Doug Liman about the influence of video games on his movies 'Swingers,' 'The Bourne Identity,' and 'Edge of Tomorrow' (2:44), the narrative differences between video games and movies (8:57), how to tell stories in VR (13:38), and his latest projects, 'The Wall' and 'Invisible' (16:17). Then they bring on college football star and NFL first-round draft pick Jonathan Allen to talk about his taste in video games (24:21), his plans to build a gaming PC (25:40), how he fits gaming into his football schedule (28:09), and his two big complaints about games (37:17). Lastly, they ask Ars Technica senior gaming editor Kyle Orland about a court case involving Valve and Blizzard that will decide who owns the rights to the mega-popular 'Dota' series (39:44).
Jeff and Christian welcome Kyle Orland from Ars Technica to the show this week to discuss Project Rap Rabbit, Assassin's Creed Origins, Payday 2 VR, Legend of Zelda mobile, and more! 00:40:51 - The Playlist: Prey, Tumbleseed, Mario Kart 8 Deluxe, NES Tetris, Swap Sword, Forza Horizon 3 Hot Wheels 1:14:19 - VR Talk: Polybius, Statik Institute of Retention 1:21:51 - Quick Questions 1:41:24 - Parting gift!
Jeff and Christian welcome Kyle Orland from Ars Technica to the show this week to discuss Project Rap Rabbit, Assassin's Creed Origins, Payday 2 VR, Legend of Zelda mobile, and more! 00:40:51 - The Playlist: Prey, Tumbleseed, Mario Kart 8 Deluxe, NES Tetris, Swap Sword, Forza Horizon 3 Hot Wheels 1:14:19 - VR Talk: Polybius, Statik Institute of Retention 1:21:51 - Quick Questions 1:41:24 - Parting gift!
This week, we explore episode 3 of Westworld with guest Kyle Orland, Ars Technica's games editor. Topics discussed include: Julian Jaynes' theory of the bicameral mind (you must do LSD to fully understand it), robot consciousness (it ain't your grandmother's three laws of robotics), Teddy's new backstory with Wyatt (holy crap Wyatt's gang is scary and confusing), Ford's anti-robot racism (he's got issues), the Westworld gameplay (why are there no consequences to getting shot?), the kinds of quests available to guests (they seem very hack-and-slash), whether the MIB is going on fan forums late at night to compare notes about clues he's found in Westworld (definitely maybe he is), moderation and griefers in Westworld (it's complicated), and who among the so-called humans is actually a robot (Bernard? Ford? Lee?). Learn more about your ad choices. Visit podcastchoices.com/adchoices
This week, we explore episode 3 of Westworld with guest Kyle Orland, Ars Technica's games editor. Topics discussed include: Julian Jaynes' theory of the bicameral mind (you must do LSD to fully understand it), robot consciousness (it ain't your grandmother's three laws of robotics), Teddy's new backstory with Wyatt (holy crap Wyatt's gang is scary and confusing), Ford's anti-robot racism (he's got issues), the Westworld gameplay (why are there no consequences to getting shot?), the kinds of quests available to guests (they seem very hack-and-slash), whether the MIB is going on fan forums late at night to compare notes about clues he's found in Westworld (definitely maybe he is), moderation and griefers in Westworld (it's complicated), and who among the so-called humans is actually a robot (Bernard? Ford? Lee?).
Mitch Stoltz (@mitchstoltz) is a Senior Staff Attorney at the Electronic Frontier Foundation. Mitch works on cases where free speech and innovation collide with copyright and trademark law. His current projects include improving the legal environment for mobile software developers and tinkerers, fighting the use of copyright as a tool for censorship, litigation on the copyright status of mandatory safety codes, and legal analysis in the field of Internet television and video. Mitch also counsels clients on Internet video technology and open source software licensing. Before joining EFF, Mitch was an associate at Constantine Cannon LLP in Washington DC, where he worked on antitrust and copyright litigation on behalf of consumer technology, advertising, medical, and transportation companies. He also represented technology companies and trade associations before the Federal Communications Commission and other agencies. Long ago, in an Internet far far away, Mitch was Chief Security Engineer for the Mozilla Project at Netscape Communications (later AOL), where he worked to secure Web browsers against malicious Internet content and coordinated the security research efforts of hackers on three continents. Mitch has a JD from Boston University and a BA in Public Policy and Computer Science from Pomona College, where he co-founded the student TV station Studio 47. When not working, he can be found tinkering with electronics or chasing new levels of suffering on a bicycle. In this episode we discussed: key issues in the FCC's controversial set-top box proceeding. why copyright law does not apply in the context of set-top box manufacturers providing access to content consumers have already paid for. Resources: Electronic Frontier Foundation OmniFocus The Master Switch: The Rise and Fall of Information Empires by Tim Wu THE NEWS Yahoo! was the latest target of what Yahoo company officials say was yet another state-sponsored hack into the servers of American institutions. It's believed to be the largest hack of a single company, according to David Gelles of The New York Times. Some 500 million Yahoo user accounts were breached. The intrusion came as company officials were putting the final touches on Verizon's proposed $4.8 billion acquisition of Yahoo! Now experts are wondering whether the transaction is going to go through. ---- Jessica Guynn at USA Today obtained an email from Google revealing the tech giant's plans to open a diversity-focused tech lab in Oakland, California. The city is more than half African American and Latino. The tech lab, which is a partnership with MIT Media Lab, is called Code Next, and it is slated to open in October. Code Next is expected to work with the Oakland Unified School District in its efforts to bring more minority students into the tech sector pipeline. ---- Jessica Guynn at USA Today also reported on Facebook's new voter registration drive, which the company launched on Friday in the U.S. The company sent out voter registration reminders that sends users to vote.usa.gov, where they are guided through the registration process. ---- VR Company Oculus is doing damage control after it was discovered that the company's co-Founder, Palmer Luckey, donated $10,000 to a group called Nimble America, which is basically a trolling site that calls itself a QUOTE “shitposting” meme generator to help drump up support for Donald Trump among younger voters. Luckey apologized to his company and its partners. He says he is a libertarian who supports Libertarian presidential candidate Gary Johnson. Kyle Orland and Ars Technica has the full story. ---- Dating app Tinder and music streaming site Spotify announced a new partnership last week. Jacob Kastrenakes at the Verge reported last week that Tinder users will now be able to see each others' last few songs they listened to. All users, whether they are Spotify users or not, will be able to feature their one favorite song on their profile. ---- Catherine Ho at the Washington Post reports that John Boehner is headed to Squire Patton Boggs-a major lobbying and law firm. Boehner has also joined the board of Reynolds American--the maker of Camel cigarettes. Boehner will reportedly not be lobbying congress but will instead be advising corporate clients on global business development. ---- Last week, the Government Accountability Office reported grim news to the President's Commission on Enhancing Cybersecurity. The report states the number of cyber incidents involving the federal government has jumped 1,300% between 2005 and 2015. Joe Davidson at the Washington Post has the story.
Andrew Peterson is a software engineer who has spent much of his timing building the N3S, a NES emulator which works on Microsoft's Hololens. Best of all, the current games on display are not only holographic images presented in world space, but , but are also 3D objects in the form of voxels. **Although the project hasn't had an official release, you can still compile the source and get a feel for it yourself, if you have a hololens. A voxel editor is currently in the works as well. Links • The source code can be found on GitHub • Follow the project on Twitter or Facebook • Videos can be found on the N3S Youtube channel • Explanation of how the project works • @and0p • @pjdecarlo Video • Super Mario Bros. • HoloLens Showcase * Topics discussed 2D degree in graphic design • The C Programming book • Andrew explains how he got started in programming • Biting off more than you can chew & scaling back • Not having to write much Assembly code for the project • RetroArch - Libretro emulator for the browser • Object Attribute Memroy • Dolphin Emulator for GameCube and Wii • 3D NES - Ars Technica • Kyle Orland -- awesome journalist • It was extremely easy to get the NES ported to Hololens • Hololens documentation • Technical analysis of Batman: Return of the Joker on the NES
On this week's episode, Kyle Orland, senior gaming editor at Ars Technica, joins host Josiah Renaudin to discuss the state of the industry and the basic blueprint for getting a full-time job at a major website. They cover how you get your editorial footing, writing's decreasing significance in games coverage, what E3 will look like in a few years, the importance of PlayStation VR for the immediate future of the industry, and what you might expect from emerging sites like Glixel.
Week in Geek: Andrew goes back to playing Assassin's Creed Chronicles: China, while Dan goes way back into the past by playing the Nintendo DS release of the Super Famicom classic, Front Mission. Also, friends of the show, Jason Tudor and Keith Houin's sci-fi webcomic, Vorpal, now has a print version available for purchase. Check it out at Headshrinker's Press. Archiving Legacies: Dan and Andrew discuss how video games are being preserved and/or reintroduced to modern players and how the process isn't as straightforward as it seems like it should be. A +1 Parting of the Ways: Wizards of the Coast announces that it will not be holding an official presence at this year's Gen Con, which is strange since Dungeons & Dragons creator, Gary Gygax, actually founded the show. What does this mean for WotC and Gen Con? Leave a comment at forall.libsyn.com. Be sure to join our official Facebook and Google+ pages to get updates and participate in listener conversations. Send us an e-mail at forallpod [at] gmail [dot] com. Also, the best way to help the show is to leave a review on the iTunes store. For all intents and purposes, that was an episode recap. Links: -"The New Tech Making Game Preservation More Authentic and Future-Proof" by Kyle Orland, discusses Digital Eclipse Software, the studio that made Mega Man Legacy Collection. -"No WotC at Gen Con This Year?" An EnWorld thread surrounding WotC's decision to not officially have Dungeons & Dragons at Gen Con this year. Featured Music: -"Stayin' in Black" by Wax Audio -"Mega Man 3 - Selection Theme" by Yasuaki Fujita (aka Bunbun) -"Wave Myself Goodbye" by Rory Gallagher -"Free" by Suprkidz
SPOILER WARNING: Details from Metal Gear Solid V: The Phantom Pain and other video games are discussed in this episode and can be considered spoilers. Keep that in mind before you proceed. Week in Geek: Andrew plays Dragon Quest for iOS while Dan watches Lovecraft: Fear of the Unknown on Blu-Ray. Games With Feels: Based on a specific experience Andrew had while playing through Metal Gear Solid V: The Phantom Pain, Dan and Andrew discuss video games that have created in them strong emotional responses based on more than just a cutscene and plot point, but when actually playing the game elicits emotional reactions and why that is an important development of the medium. The article about Tomb Raider Dan mentions can be found at knowngriefers.com. A Sad Game About Nuclear Disarmament: Andrew and Dan discuss a hidden cutscene found in the files of Metal Gear Solid V: The Phantom Pain's (that were confirmed by Konami) that will only play if, in the online portion of the game, players decide to lay down their nuclear weapons and employ a digital peace. Based around this Ars Technica article by Kyle Orland, this seems to be the culmination of Hideo Kojima's goals with the Metal Gear Solid series. If you have any thoughts or responses to the topics discussed in this week's episode, leave a comment at forall.libsyn.com. Please join the official Facebook and Google+ pages for exclusive comment and listener discussion. You may also e-mail the show at forallpod [at] gmail [dot] com. For all intents and purposes, that was an episode recap. Featured Music: -"Stayin' in Black" by Wax Audio -"Sins of the Father" by Donna Burke (from Metal Gear Solid V: The Phantom Pain) -"A Phantom Pain" by Ludvig Forssell (from Metal Gear Solid V: The Phantom Pain) -"When Doves Cry" by Prince
URL OF THE YEAR EDITIONPlay this (Flash) game now here before continuing.Seriously, play this game.It's about 5 to 10 minutes long,it's free,and it plays in your browser.(Don't play on your phone though, it's Flash and Apple killed that.)Definitely do that.Okay?Frog Fractions is an edutainment game, and it is an invaluable part of your toolkit as either a present-day or future parent. Not only will it teach the young people surrounding you, it might make you a bit smarter, too!Frog Fractions is a one-man production by Twinbeard, a.k.a. Jim Crawford. Ostensibly, it is a Flash-based Missile Command-esque edutainment 'title' that focuses upon fractions and general non-integer values. But if you look at it just right, it might let on to more than it initially appears... Relevant links!Ars: 'Frog Fractions 2 Kickstarter aspires to be so much more', by Kyle Orland (actual Kickstarter link here [now closed])Giant Bomb's Interview Dumptruck: The surprising history of Frog Fractions, interview between Klepek and CrawfordWell, it isn't against the rules: Animal athlete loophole via TVtropes, and how AirBud addresses itZorkmids, straight outta the Zork series by Infocom, and, of course, a fan project to re-mint Zorkmids, sadly abandonedDafuq is 'Toejam and Earl'? Oh Sega. And of course, a reboot has already been successfully Kickstarted!Edutainment staff picks (play links via playDOSgamesonline): The Learning Company's Treasure Mountain!, Reader Rabbit, Midnight Rescue!Further edutainment picks (post-DOS piratable era): Sesame Street Countdown (no relation to the IT Crowd 'countdown', JumpStart series, LP Elroy Hits the PavementFinal nerd tier of edutainment: Logo, the dynamic educational programming language created in 1967 by Wally Feurzeig & Seymour PapertYup, parodied that too: The Matrix end credits track, by Rage Against The MachineSpoiler city beyond: Frog Fractions' final tech treeReference alert: Allen Iverson's just talkin' 'bout practice
URL OF THE YEAR EDITIONPlay this (Flash) game now here before continuing.Seriously, play this game.It's about 5 to 10 minutes long,it's free,and it plays in your browser.(Don't play on your phone though, it's Flash and Apple killed that.)Definitely do that.Okay?Frog Fractions is an edutainment game, and it is an invaluable part of your toolkit as either a present-day or future parent. Not only will it teach the young people surrounding you, it might make you a bit smarter, too!Frog Fractions is a one-man production by Twinbeard, a.k.a. Jim Crawford. Ostensibly, it is a Flash-based Missile Command-esque edutainment 'title' that focuses upon fractions and general non-integer values. But if you look at it just right, it might let on to more than it initially appears... Relevant links!Ars: 'Frog Fractions 2 Kickstarter aspires to be so much more', by Kyle Orland (actual Kickstarter link here [now closed])Giant Bomb's Interview Dumptruck: The surprising history of Frog Fractions, interview between Klepek and CrawfordWell, it isn't against the rules: Animal athlete loophole via TVtropes, and how AirBud addresses itZorkmids, straight outta the Zork series by Infocom, and, of course, a fan project to re-mint Zorkmids, sadly abandonedDafuq is 'Toejam and Earl'? Oh Sega. And of course, a reboot has already been successfully Kickstarted!Edutainment staff picks (play links via playDOSgamesonline): The Learning Company's Treasure Mountain!, Reader Rabbit, Midnight Rescue!Further edutainment picks (post-DOS piratable era): Sesame Street Countdown (no relation to the IT Crowd 'countdown', JumpStart series, LP Elroy Hits the PavementFinal nerd tier of edutainment: Logo, the dynamic educational programming language created in 1967 by Wally Feurzeig & Seymour PapertYup, parodied that too: The Matrix end credits track, by Rage Against The MachineSpoiler city beyond: Frog Fractions' final tech treeReference alert: Allen Iverson's just talkin' 'bout practice
Ars Technica’s Kyle Orland joins us to discuss the great failures in game consoles. We talk about our favourite doomed consoles, the story of Sega’s downfall, and Nintendo’s journey through the desert with the Wii U. The Apple Pippin TurboGrafx-16 Console prices adjusted for inflation The heinously bad Plumbers Don’t Wear Ties Steven Frank’s Dragon’s Lair story Virtual Boy The Sega Saturn The Sega Dreamcast Nintendo lowering the bar for the Wii U and missing anyway Paying to Win Soul Calibur Shadow of Mordor preview The Atari Landfill
According to our gaming editor Kyle Orland, video games are in a real transition point. Nintendo just released the Wii U, its next generation console, but many of us are speculating about what's to come from other major players like Sony and Microsoft. What's more, more open-source projects like Ouya and the Oculus Rift could really impact the way in which people play games. And then there's mobile gaming. What can gamers expect in 2013? In this episode of the Ars Technicast, we talk about where we think the industry is headed, and what new players might have real impact. Senior Apple Editor Jacqui Cheng, Social Editor Cesar Torres and Senior Reviews Editor Lee Hutchinson join Kyle in a discussion of hardware, software, and indie development issues. Learn more about your ad choices. Visit podcastchoices.com/adchoices
We're back! We've been gone for a couple of weeks but we're back to kick your ass with lots of games talk, including extended conversations about Borderlands 2 and our thoughts (and launch predictions for) the WiiU. Then we close out with letters, and for those who missed it at PAX Prime, I've also included the panel I participated on with Dennis Scimeca, Kyle Orland, Kirk Hamilton, and Jeff Gerstmann where we discuss video game reviews — the good, the bad, and everything else we had time for. For those who are only interested in that, you can tune in at the 1:40:00 mark. This week's music, in order of appearance: The Slip - Even Rats; Times of Grace - The Forgotten One
This week we're dedicating our show to retro gaming. As we discussed the games of our youth, we discovered that we're still in love with many of those early games. Gaming editor Kyle Orland joins Senior Apple Editor Jacqui Cheng, Open Source Editor Ryan Paul, Social Editor Cesar Torres, and Ars Contributor Casey Johnston. We reminisce about consoles we owned and played in our homes (Jacqui was only allowed to have one console at a time), what games we played at the arcades, and what systems we took to our dorm rooms in college. Are any Ars Technica staffers still playing these retro games today? Some of the classic games we dissect include Ocarina of Time, Castlevania, Pokemon, the Final Fantasy series, and more. We'll also learn how Kyle's experience in computer science led to his interest in writing about video games. Listen to find out. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Like some sort of radioactive monster from the sea, the Tokyo Game Show has risen and invaded Japan. This week on the EXP Podcast, Scott and I discuss the most interesting tidbits out of TGS, touching on a variety of subjects, from our longing for the "Japanese" aesthetic to pregnancy peripherals and the prospects for the PS Vita and the 3DS. Be sure to check out the show notes for some of the games we mention in the show.Discussion starters:- Do you miss traditionally "Japanese" games? - What games out of TGS piqued your curiosity? - Are you more or less excited for the Vita? How about the 3DS? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 42 min 53 sec - Ni No Kuni TGS Trailer - Gravity Rush TGS Trailer- Mommy Tummy TGS Footage via Joystiq - "Opinion: 'Expansion Slide Pad' Reflects Lack Of Confidence In 3DS," by Kyle Orland via Gamasutra - Music provided by Brad Sucks
Words: Unabashed, Misinform, Montage Title: Did I Ever Tell You About The Time... You just can't seem to shake the habit of embellishing your stories! Unfortunately for you, today you play them. Take a trip down memory lane and play supercharged, often insane shells of your favorite games of yore.
Every year E3 is all about surprises. Some take the art of the surprise very seriously. At this year's event, Designer David Jaffe shocked fans when he announced the new Twisted Metal. Why were some so taken aback? Because Jaffe explicitly denied the existence of such a title. Without a shred of doubt, he completely lied to journalists and readers. Branching off a post from Kyle Orland on the subject, and two pieces by Nels Anderson, Scott and I discuss the value of surprises, games journalism, film industry norms, and the cultural of secrets. You can find the original articles in the show notes and we encourage you to share your thoughts in the comments section below.Some discussion starters:- Is secrecy in the games industry valuable in anyway?- Should we be alright with this much secrecy? How about Jaffe's behavior?- Is the industry incapable of becoming more transparent or is the a cultural trait that can be changed?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 24 min 27 sec- "David Jaffe is a liar. Do we care?" by Kyle Orland, via The Game Beat- "It's All Cloack & Dagger" by Nels Anderson, via Above49- "Sometimes, The Spy Games are Too Much" by Nels Anderson, via Above49- Music provided by Brad Sucks
World of DreamcastIt's a special podcast this week, and not only because it's very long (and what you have here is still the result of quite a bit of editing). In Episode Lucky 13 we talk about Sega's Dreamcast, the system that became Sega's last hope as a hardware manufacturer, ultimately sending them reeling into the world of third-party publishing for competing hardware platforms. Join us as we talk about the highs, the lows and everything in between. After listening to this segment you may want to check out these links:Mega 64's Shenmue - http://www.mega64.com/shenmue.htmOne of Sega's Hidekazu Yukawa (we got his name wrong on the 'cast) ads - http://www.youtube.com/watch?v=_DzwwViKJN4Chu Chu Rocket commercial - http://www.youtube.com/watch?v=tiA7mCzQqu0Also on this week's show, we discuss what we've been playing -- World of Warcraft: Burning Crusade (PC), Wario Ware: Smooth Moves (Wii), Lost Planet (Xbox 360), Heavy Weapon (360), Phoenix Wright: Justice for All (DS), Samurai Warriors 2 (Xbox 360) and oh so much more. Actually that might be it, I'm not sure and it's past my bedtime.Blink and you could miss it, but this week we also discuss Kyle Orland's analysis of EGM's Quartermann rumors as seen on GameDaily.Rumor Report Ratings - http://biz.gamedaily.com/industry/media/?id=14936For our final segment in this week's show, we go over some of the feedback we've received in the last week -- keep it coming. And that's it for this week! Remember to visit our MySpace page, Digg us, review us on iTunes, leave a comment on the blog page, send us an e-mail at playeronepodcast@gmail.com. Or if you want to call and leave us voicemail, dial 713-893-8069 (long distance charges apply). Thanks for listening! digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';