Podcasts about 4a games

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Best podcasts about 4a games

Latest podcast episodes about 4a games

Okiem Deva
Brak branżowych wzrostów w 2025?

Okiem Deva

Play Episode Listen Later Mar 22, 2025 39:56


ANKIETA GADŻETOWA: https://forms.gle/xWeRqchaUgBCM8519 Patronite Okiem Deva:https://patronite.pl/okiemdeva Discord Okiem Deva:https://discord.gg/4anD7dJJn8 Linki: https://linktr.ee/okiemdeva Kompilacja ofert pracy:https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing Pytania do następnegolive'ahttps://forms.gle/4rEHhLdoiPUDWdtE7 Brak branżowych wzrostów w 2025? 00:00:00 Intro00:00:45 Brak wzrostów w 2025?00:17:56 Statystyki00:22:45 Intergalactic: the Heretic Prophetjak Elden Ring…?00:25:52 4A Games z dwoma projektami00:27:36 Metroid Prime 4 zaora wszystko00:29:13 Switch 2 podnosi poprzeczkę00:32:50 SteamOS nie tylko na Decku00:35:27 Kolejny pocisk od twórców SavagePlanet00:39:33 Outro ---------------- Wspierający: Spotify: AdamP, Kozak12,JJanekWichowski Intern Dev: Piotr Łyp Junior Dev: Kasia Nie,Krzysztof Mierzejewski, HARDCOROWYKOŚCIU GAMEPLAY!, Konrad Szejnfeld (ko_sz),Aloxxx, GerWanTPL, Saaellor, Marcin Pietrzyk (Mithrandir), Mateusz Salach,kondi16, Kruszynka Izka, Khart, nothing, Tomek “Tomku” Mar, Anna Weglarz,ExitWound, Kojo Bojo, ZajacccXD, Ania Węglarzy, FiSherMan414, MichalDev,Aliwera, Lucyfer Regular Dev: Leniwa Ola,Marcin "kowboj_czacza" Ignasiak, Adam Kabalak, Backgroundcharacter_A,Kaspa Anonim, Mateusz Stolarz Stolarczyk, czekająca na cud, kona 1, PabloRal, RW, scooby666, Mat Heus (Sizuae), Bonga, vxd555, Remigiusz Maciaszek, JakubStaniszewski, Ari Gold, bibruRG_78, Łukasz Korzanowski, Artur Loska Senior Dev: Michał G,Magdalena Porath, Mateusz Śródka, Rafał Jaszczuk, Krzysztof Szczech, KornelKisielewicz, Marek Leśniak, Jan Skiba, Arek Dudkowski, Aleksander Świątek,Gatki, Michał Kondzior, Michał Moskal, DamianRoman, Ard, Jakub WmH, RobertJurasz, Mateusz Myga, HARDCOROWYKOŚCIU GAMEPLAY!, Wered, Michał Król, MagdalenaPłoszaj-Kotynia, Krzysiek Prus, Łukasz Klejnberg, Bartosz Majcherczak, AgataPławna, Patryk Bzdyra, Veman, Arkadiusz Czeryna, Jakub Kornatowski(@GramyNaMacu), Agnieszka Rumińska, Michał Stankiewicz, Cezary Łysoń, MariuszKowalski, Tek, Maxjestic, Buła Losu, Łukasz Kister, Regito93, KovalGames, PiotrBeyer, Pielgrzym, Tomasz Golik, Arti ,,Niezłomny", jmozgawa, Mateusz Kozielecki, JayKob, Piteroix,Warsi, enonemasta, Miras, Daniel Zabłocki, Pawelek1329, Morfiniusz, MateuszLokś, Szymon Góraj, Wojciech Wojciechowski, keksimus maximus Principal Dev: WojciechUziębło, Dawid Kuc, Zuzanna Lepianka, Mariolka Mazur, Leszek Lisowski, TomaszKowalczyk https://workplays.it/ ----------------Źródła:https://www.gamesindustry.biz/midia-research-global-games-industry-estimated-to-reach-2369bn-in-2025https://www.gamesindustry.biz/final-fantasy-pixel-remaster-sells-over-5m-copies-news-in-briefhttps://www.gamesindustry.biz/idxbox-has-paid-indie-devs-more-than-5bn-since-2013https://insider-gaming.com/assassins-creed-shadows-crosses-1-million-players-on-day-one/https://80.lv/articles/naughty-dog-s-upcoming-sci-fi-game-reportedly-to-feature-player-freedom-similar-to-elden-ring/https://gameranx.com/updates/id/532493/article/4a-games-is-making-metro-4-alongside-a-new-unannounced-game/https://gameranx.com/updates/id/532416/article/rumor-leaker-90-sure-metroid-prime-4-beyond-will-be-at-switch-2-direct-and-blow-everything-out-of-the-water/https://gameranx.com/updates/id/532423/article/rumor-nintendo-may-level-up-switch-2-upscaling-by-adding-convolutional-neural-networks/https://www.reddit.com/r/GamingLeaksAndRumours/comments/1jfrb32/the_switch_2_is_rumored_to_have_a_120hz_lcd/https://gameranx.com/updates/id/532427/article/steamos-may-finally-be-ready-to-install-on-non-steam-deck-devices/https://www.videogameschronicle.com/news/has-a-harrison-fired-you-lately-savage-planet-devs-taunt-former-stadia-boss-phil-harrison-with-gdc-billboard/ 

PS THIS IS AWESOME!
369 - Your Stoat Demands a Sacrifice

PS THIS IS AWESOME!

Play Episode Listen Later Mar 19, 2025 85:18


Fred wrapped up Astro Bot with 307 rescued Bots and took a detour into Inscryption, thinking it'd be a quick card game. 24 hours later, he finally beat it and has a lot to say.Jake is still on Avowed and started Jedi Survivor, appreciating its Dark Souls-like combat that demands patience over button mashing.So, there's been a lot happening. Metro 2033 just hit its 15th anniversary, and 4A Games confirmed a new entry is on the way — though they're taking their time, saying it'll be “ready when it's ready.” Expect more news in 2025. Meanwhile, Life is Strange: Double Exposure didn't do so hot financially, but apparently Dragon Quest 3's success softened the blow. Honestly, this might be the end of Max's story.In other news, the PS Portal is expanding its game library, now letting you stream over 50 PS1 and PSP titles without needing a PS5. And have you seen the new Silent Hill F trailer? It's set in 1960s Japan and looks creepy as hell — plus it tackles some heavy themes like gender discrimination, child abuse, and graphic violence. Definitely not for the faint of heart.Oh, and guess what? Power Wash Simulator 2 is happening, though still no VR support. Also, Space Marine III is in development, which is pretty exciting. Lastly, Jason Blundell, known for his work on Call of Duty: Black Ops and Zombies, started a new studio called Dark Outlaws Games. Curious to see what they'll cook up.The boys discuss new games this week, so let's dive in!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.

Okiem Deva
Nowe-stare 4A Games

Okiem Deva

Play Episode Listen Later Mar 6, 2025 11:12


ANKIETA GADŻETOWA: https://forms.gle/xWeRqchaUgBCM8519 Patronite Okiem Deva:https://patronite.pl/okiemdeva Discord Okiem Deva:https://discord.gg/4anD7dJJn8 Linki: https://linktr.ee/okiemdeva Kompilacja ofert pracy:https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing Pytania do następnegolive'ahttps://forms.gle/4rEHhLdoiPUDWdtE7 Nowe-stare 4A Games 00:00:00 Intro00:00:51 Korzenie i Ewolucja00:03:25 Reburn - Nowy Początek00:05:24 4A Games - Kontynuacja Dziedzictwa00:06:39 Przyszłość i Perspektywy00:10:38 Outro ---------------- Wspierający: Spotify: AdamP, Kozak12,JJanekWichowski Intern Dev: Piotr Łyp Junior Dev: Kasia Nie,Krzysztof Mierzejewski, HARDCOROWYKOŚCIU GAMEPLAY!, Konrad Szejnfeld (ko_sz),Aloxxx, GerWanTPL, Saaellor, Marcin Pietrzyk (Mithrandir), Mateusz Salach,kondi16, Kruszynka Izka, Khart, nothing, Tomek “Tomku” Mar, Anna Weglarz,ExitWound, Kojo Bojo, ZajacccXD, Ania Węglarzy, FiSherMan414, MichalDev,Aliwera Regular Dev: Leniwa Ola,Marcin "kowboj_czacza" Ignasiak, Adam Kabalak, Backgroundcharacter_A,Kaspa Anonim, Mateusz Stolarz Stolarczyk, czekająca na cud, kona 1, PabloRal, RW, scooby666, Mat Heus (Sizuae), Bonga, vxd555, Remigiusz Maciaszek, JakubStaniszewski, Ari Gold, bibruRG_78 Senior Dev: Michał G,Magdalena Porath, Mateusz Śródka, Rafał Jaszczuk, Krzysztof Szczech, KornelKisielewicz, Marek Leśniak, Jan Skiba, Arek Dudkowski, Aleksander Świątek,Gatki, Michał Kondzior, Michał Moskal, DamianRoman, Ard, Jakub WmH, RobertJurasz, Mateusz Myga, HARDCOROWYKOŚCIU GAMEPLAY!, Wered, Michał Król, MagdalenaPłoszaj-Kotynia, Krzysiek Prus, Łukasz Klejnberg, Bartosz Majcherczak, AgataPławna, Patryk Bzdyra, Veman, Arkadiusz Czeryna, Jakub Kornatowski(@GramyNaMacu), Agnieszka Rumińska, Michał Stankiewicz, Cezary Łysoń, MariuszKowalski, Tek, Maxjestic, Buła Losu, Łukasz Kister, Regito93, KovalGames, PiotrBeyer, Pielgrzym, Tomasz Golik, Arti ,,Niezłomny", jmozgawa, Mateusz Kozielecki, JayKob, Piteroix,Warsi, enonemasta, Miras, Daniel Zabłocki, Pawelek1329, Morfiniusz Principal Dev: WojciechUziębło, Dawid Kuc, Zuzanna Lepianka, Mariolka Mazur, Leszek Lisowski https://workplays.it/ ----------------Źródła:https://gameranx.com/updates/id/530903/article/nicholas-winding-refn-is-making-a-new-original-game-with-reburn-the-studio-fka-4a-games-ukraine/https://gameranx.com/updates/id/530906/article/4a-games-wishes-reburn-the-best-of-luck-confirms-theyre-still-making-the-next-metro-game/https://www.gamedeveloper.com/business/metro-dev-4a-games-rebrands-to-reburn-with-new-game-revealhttps://www.gamesindustry.biz/4a-games-ukraine-rebrands-to-reburn-announces-new-ip-1 

halftone.fm Master Feed
Vertical Slice 278: Vezos Films

halftone.fm Master Feed

Play Episode Listen Later Sep 20, 2024 87:05


Κλείνουν οι εκκρεμότητες από αποτελέσματα τριμήνου και στρεφόμαστε σε άγχη των developers, το φαινόμενο (ή ζημιά;) που λέγεται cross-gen και περισσότερη κουβέντα για στροφή σε μικρότερες, πιο προσεγμένες παραγωγές. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music True Ending True Ending 141: Persona 3 Reload | Review Αποτελέσματα Capcom 1st Quarter Report Fiscal year ending March 31, 2025 Capcom games sales down 44% during Q1 FY25 Hideaki Itsuno leaves Capcom after 30 years Street Fighter 6 sales top four million Square Enix Square Enix's Q1 profits rise 68% to $72m despite sales decline Square Enix says sales of Final Fantasy 7 Rebirth and Final Fantasy 16 "did not meet expectations" Square Enix to shut down Final Fantasy Brave Exvius | News-in-brief SEGA Sega's $102.5m full game sales help offset overall decline Bandai Namco Bandai Namco profits rose 56% during Q1 FY25 Bandai Namco cancels Blue Protocol release in the West The future of BLUE PROTOCOL Remedy Alan Wake 2 recoups majority of dev costs as Remedy reports H1 revenue rise Unity Unity revenue drops 16% to $449m during Q2 Unity is dropping its unpopular per-install Runtime Fee Embracer Embracer sales drop 24% to $754m due to tough comparisons with Dead Island 2 Embracer confirms it's keeping Metro dev 4A Games and Zen Studios following Saber sale Saber Saber Interactive secures investors to help clear debt to Embracer Annapurna Interactive Annapurna Interactive team quits after spin-off talks fail Bloomberg: Annapurna Interactive staff mass resign following failed spinoff negotiations Control 2, Wanderstop and Mixtape among projects unaffected by Annapurna collapse Πλανήτης Nintendo What will happen when the Animal Crossing: Pocket Camp online service ends? Nintendo Museum to open on October 2 Filing Lawsuit for Infringement of Patent Rights against Pocketpair, Inc. Game Tech Report New game tech report claims biggest issue affecting game dev right now is funding Game Technology Report - JetBrains Promo | Perforce Software "2024 State of Game Technology Report - survey results - Perforce" Cross-gen Game developers are still feeling the pull of last-generation consoles Circana: The US Gaming Market grew by 10% in July 2024 Short games Techland: Shorter standalones like Dying Light: The Beast are "the future of games" Does the rise of 'expandalone' games mean the end for big DLC?

Nick's Nerd News
Episode 332: Lawyers for Nintendon't

Nick's Nerd News

Play Episode Listen Later Sep 19, 2024 94:53


Recarga Activa
882: Nuevo estudio de Absurd Ventures, 4A Games y Zen Studios se quedan en Embracer Group, lanzamientos de la semana

Recarga Activa

Play Episode Listen Later Sep 16, 2024 41:53


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos: 1️⃣ Absurd Ventures abre un nuevo estudio con el equipo de Ascendant Studios 2️⃣ Saber Interactive renuncia a comprar 4A Games y Zen Studios, que se quedan en el Embracer Group 3️⃣ Persona 5: The Phantom X estará en el TGS 2024 y saldrá pronto en Japón 4️⃣ Lanzamientos de la semana Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices

Okiem Deva
Annapurna, 4A Games, Saber #niecodziennik

Okiem Deva

Play Episode Listen Later Sep 15, 2024 69:59


Patronite Okiem Deva: https://patronite.pl/okiemdeva Discord Okiem Deva: https://discord.gg/4anD7dJJn8 Linki: https://linktr.ee/okiemdeva ---------------- Wspierający Intern: KasiaNie, Piotr Łyp Junior Dev: Kruszynka Izka, Daniel Zabłocki, Konrad Wągrowski, nothing, Tomek Mar, Marcin McFly, Anna Weglarz, kondi16, ExitWound, Kojo Bojo, ZajacccXD, Marcin Pietrzyk, Ania Węglarzy, FiSherMan414, MichalDev, Lukas P, Aliwera, kondi16, Malwina Rybak Regular Dev: Natsu, Bonga, Sebbx8, Agnieszka Rumińska, vxd555, PabloRal, Remigiusz Maciaszek, Anatae GG, Arrora, Jakub Staniszewski, Ari Gold, bibruRG_78, Leniwa Ola, Sebastian Sadowy, Tek, Mateusz Śródka, Michał Wiśniewski, Bartosz Romanowski, Adam Kabalak, Kaspa Anonim, Martyna Szubka, Bartosz Mateńko, Jon der, sovl, Patryk Szkop, Aquatofana, Bartosz Złotowski, Mateusz Stolarz Stolarczyk, Karolina Czech, Adam Bart, Marcin Ignasiak Senior Dev: Maja, Dawid Kuc, Arti ,,Niezłomny", Miras, jmozgawa, Pawelek1329 STUDIOS, Pielgrzym, Morfiniusz, Jakub Kornatowski (@GramyNaMacu), Mariusz Kowalski, Cezary Łysoń, Rafał Jaszczuk, enonemasta, HARDCOROWYKOŚCIU GAMEPLAY!, Łukasz Klejnberg, Tomasz Berej, Jakub WmH, Michał Król Principal Dev: Regito93, Maciej Kwiatkowski ---------------- AMA Okiem Deva 18.09.2024 o 18:00 https://forms.gle/4rEHhLdoiPUDWdtE7 Moje doświadczenie https://www.linkedin.com/in/watrobagrzegorz/ Praca https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing https://gameranx.com/updates/id/508744/article/wanderstop-is-still-coming-but-annapurnas-other-upcoming-games-remain-uncertain/ https://gameranx.com/updates/id/508797/article/reports-say-morale-at-xbox-is-very-low/ https://www.gamedeveloper.com/business/absurd-ventures-and-immortals-of-aveum-devs-launch-marin-studio https://www.gamedeveloper.com/business/scopely-staff-transition-project-cancelled https://www.destructoid.com/control-2-is-unaffected-by-the-sudden-mass-resignations-at-annapurna-interactive-remedy-says/ https://gameranx.com/updates/id/508834/article/insomniac-games-new-job-posting-has-fans-speculating-spider-man-3-is-in-development/ https://gameranx.com/updates/id/508750/article/rumor-switch-2-will-be-revealed-next-month-with-a-really-good-price/ https://insider-gaming.com/call-of-duty-game-pass-subscriptions/ https://80.lv/articles/eu-consumer-organization-accuses-game-devs-of-using-in-game-currency/ https://gameranx.com/updates/id/508759/article/leaker-says-capcom-not-as-ambitious-for-resident-evil-remakes/ https://gameranx.com/updates/id/508754/article/palworld-devs-debate-implementing-a-live-service-model/ https://www.gamesindustry.biz/suda51-everyone-cares-too-much-about-metacritic-scores https://www.gamesindustry.biz/embracer-confirms-its-keeping-metro-dev-4a-games-and-zen-studios-following-saber-sale https://www.gamedeveloper.com/business/saber-interactive-gets-significant-equity-investment-to-pay-embracer-debts https://en.ain.ua/2024/09/09/warhammer-40000-space-marine-2-is-released-now-its-a-russian-game-made-by-saber-interactive/ https://fusiondiginet.com/2017/12/13/keywords-studios-acquires-games-developer-sperasoft/ https://www.gamesindustry.biz/the-games-funds-usd50m-early-stage-investment-fund https://fusiondiginet.com/2017/12/13/keywords-studios-acquires-games-developer-sperasoft/ https://www.nbcnews.com/tech/tech-news/atomic-heart-video-game-draws-scrutiny-ukrainians-russia-ties-rcna72714 https://www.zoominfo.com/c/sperasoft-inc/173555986 https://sperasoft.com/games/ https://www.linkedin.com/search/results/people/?geoUrn=%5B%22101728296%22%2C%2290010184%22%2C%22106686604%22%5D&heroEntityKey=urn%3Ali%3Aorganization%3A292703&keywords=sperasoft&origin=FACETED_SEARCH&position=0&searchId=f6842d84-7ae8-4510-9b00-19afb4c70437&sid=%3A!V https://www.gamesfund.vc/#portfolio

Sacred Symbols: A PlayStation Podcast
#298 | I Know the Pieces Fit, 'Cause I Watched Them Fall Away

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Mar 18, 2024 231:36


From this show's perspective, there simply aren't that many rational targets of acquisition in PlayStation's sphere, especially with a tightening economy all around us. But there are two teams in particular -- Helldivers' Arrowhead and Stellar Blade's Shift Up -- that seemed like obvious potential marks based on Sony's historical activity. But with Shift Up about to go public in South Korea and Arrowhead's CEO publicly stating they aren't being courted, are we overestimating these teams' want to join the family? Or maybe it's on Sony? Or perhaps it's something else... So let's discuss. Plus: Ex-second party partner Deviation closes its doors, Embracer continues its sell-off, a trailer leaks for Insomniac's cancelled Spider-Man multiplayer game, Final Fantasy XVI's PC port draws near, and more. Then: What do we think of Sea of Thieves' success in pre-order on PSN? What does a "community manager" do? Are Trophies worth protecting? Did Colin's undying love of Long Island unite two star-crossed listeners? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:30:55 - Shoutout Ray 0:35:30 - Pride of Long Island brings Sacred fans together 0:39:57 - Sacred's Point of No Return 0:42:14 - Vice President Aaron Rodgers 0:47:58 - RIP In Peace 0:49:53 - Goth Girls 0:53:12 - Colin's Beyond 200 Promise 0:55:48 - Are new studios a good idea? 1:01:42 - Why is every game a lightning rod? 1:13:37 - New PS5 firmware 1:18:16 - Spider-Man: The Great Web 1:24:51 - PSN most-downloaded games 1:29:53 - Embracer jettisons Saber, 4A Games and Zen 1:31:18 - Helldivers 2 introduces flying bugs 1:35:26 - FF16 is coming to PC 1:38:12 - Mega Man tease? 1:40:58 - RE4 Remake surpasses 7 million sold 1:41:39 - System Shock Remake comes to PS4 and PS5 1:43:13 - MultiVersus returns 1:45:17 - What Are We Playing? 2:04:26 - Deviation closes 2:13:27 - Shift Up's evaluation 2:23:38 - Grandia 1 and 2 are coming to PlayStation 4 2:29:27 - PS Plus new games 2:37:48 - More games made for less money? 2:44:55 - Sea of Thieves is the most pre-ordered game on PS5 2:57:20 - Instruments over games 3:04:43 - Are community managers needed? 3:10:17 - Why does games media turn a blind eye to racism? 3:35:34 - AITA for protecting trophies? Learn more about your ad choices. Visit podcastchoices.com/adchoices

Gamereactor TV - English
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - English

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Italiano
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Italiano

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Norge
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Norge

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Español
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Español

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Inglês
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Inglês

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Sverige
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Sverige

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Suomi
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Suomi

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - Germany
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - Germany

Play Episode Listen Later Mar 14, 2024 3:33


Gamereactor TV - France
GRTV News - Metro developer 4A Games will stay with Embracer following Saber departure

Gamereactor TV - France

Play Episode Listen Later Mar 14, 2024 3:33


Life Radio Akademie
MS Perg 4a: Games

Life Radio Akademie

Play Episode Listen Later Dec 20, 2023 2:28


In der Life Radio Akademie haben SchülerInnen die Möglichkeit das Medium Radio hautnah zu erleben und darüber hinaus viel über Medien zu erfahren! Außerdem machen wir Station im Sendestudio und beobachten dort die Live-Sendung. Im zweiten Teil des Workshops haben die Schüler und Schülerinnen die Möglichkeit selbst einen Podcast zu gestalten.

Safe Room
Metro: Last Light Turns 10

Safe Room

Play Episode Listen Later May 8, 2023 77:03


This week, Neil and Jay celebrate Metro: Last Light's 10th anniversary by discussing what makes the Metro series a standout from other horror shooters, 4A Games' approach to world-building, and why this is their favorite entry in the series. Safe Room is a Bloody Disgusting weekly horror video game podcast with new episodes every Monday on iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.  Feel free to follow the show and hosts on Twitter: Safe Room | Neil | Jay Hosted on Acast. See acast.com/privacy for more information. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Good, the Bad, and the Backlog
Episode 80: Metro Exodus (game) + Metro 2035 (novel)

The Good, the Bad, and the Backlog

Play Episode Listen Later Feb 16, 2023 112:07


All aboard! We're back from our break and going cross country in the latest entry in the Metro franchise: Metro Exodus. As fans of the franchise we also read the novel Metro 2035 and give our thoughts on the third book in the series. Come on comrades, let's explore the Russian wasteland together! 

Amigos: Everything Amiga Podcast
TI-99/4A Games - Moon Mine and Microsurgeon - ARG Presents 241

Amigos: Everything Amiga Podcast

Play Episode Listen Later Nov 23, 2022 65:10


Last week, the people spoke, and we listened. The people DEMANDED Texas Instruments TI-99 4A!! Join THE BRENT and Amigo Aaron as we take a look WAY back at the first time we visited the TI, and then come with us as we take a look at two different titles for the machine from Texas, both of which MIGHT be hidden gems?!? EXPERIENCE Moon Mine and Microsurgeon! --- Send in a voice message: https://anchor.fm/amigospodcast/message

ARG Presents
TI-99/4A Games - Moon Mine and Microsurgeon - ARG Presents 241

ARG Presents

Play Episode Listen Later Nov 23, 2022 65:18


Last week, the people spoke, and we listened. The people DEMANDED Texas Instruments TI-99 4A!! Join THE BRENT and Amigo Aaron as we take a look WAY back at the first time we visited the TI, and then come with us as we take a look at two different titles for the machine from Texas, both of which MIGHT be hidden gems?!? EXPERIENCE Moon Mine and Microsurgeon! --- Support this podcast: https://anchor.fm/arg-presents/support

GameBusiness.jp 最新ゲーム業界動向
『メトロ エクソダス』スタッフがウクライナ侵攻の戦闘任務で戦死…より鮮明になるゲーム業界への影響

GameBusiness.jp 最新ゲーム業界動向

Play Episode Listen Later Oct 5, 2022 0:09


同氏と交流のあったスタッフが賛辞を送る。4A Gamesの社員は少なくとも8人はウクライナ軍に入隊しているとのこと。

The Good, the Bad, and the Backlog
Episode 61: Metro: Last Light

The Good, the Bad, and the Backlog

Play Episode Listen Later Apr 28, 2022 84:46


You asked for it, so we answered! Join us again as we sneak through the tunnels of the Moscow Metro and try to survive the apocalyptic wasteland above in the much acclaimed second instalment of the Metro franchise - Metro: Last Light (now with 100% more nudity). 

The Good, the Bad, and the Backlog
Episode 52: Metro 2033 (game & book)

The Good, the Bad, and the Backlog

Play Episode Listen Later Jan 6, 2022 4:27


Take off your oxygen masks, put your feet up, and sit back with some mushroom tea as we discuss the Metro 2033 video game and the novel it was adapted from.

Cane and Rinse
Metro Exodus – Cane and Rinse No.486

Cane and Rinse

Play Episode Listen Later Oct 18, 2021 118:11


“It's rough and coarse and it gets everywhere.” Artyom's search for the truth about the world outside Moscow picks up steam in the third of 4A Games' Metro trilogy. Leon, Josh, Leah, Tony and community contributors journey beyond the confines of the wasteland in our Metro Exodus podcast. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_486.mp3   Music featured in this issue:1. Exodus by Alexei Omelchuk 2. Overture by Alexei Omelchuk Cane and Rinse 486 was edited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Lore Boys
Metro Lore

Lore Boys

Play Episode Listen Later Jul 21, 2021 84:58


Lore Boys are back, the internet's #1 fake history podcast is here to bring you even more Russian Literature, with Dmitry Glukhovsky's Metro 2033, and the accompanying video game series! We're taking a look at the subtle yet nevertheless present differences between the 4A Games eurojank shooter and another piece of Russian dystopian sci-fi.If you like this episode, check out these similar issues:Roadside Picnic Lore - Stuffed Crust CurtainsStarship Troopers Lore - Heil with a HandbagI Have No Mouth and I Must Scream Lore - I Have No Mouth and I Want to Say BazingaLovecraft: The Outer Gods Lore - BBC Presents: Insignificant WorldTo join the discussion and suggest a topic, check out our Discord.As always, we super appreciate you listening, and hope that if you enjoy the show you'll tell your friends and leave us a review on iTunes and the rest our social media (Facebook, Twitter, and Instagram.) We wanna hear from you guys, so shoot us an email at contact@loreboys.com . Get ad-free content on Patreon See acast.com/privacy for privacy and opt-out information.

OtherSide
Reflektor #18 | 2021.07.05-07.09 | Balázs & Zoly

OtherSide

Play Episode Listen Later Jul 10, 2021 186:37


A tartalom: 00:00:00 - Kezdés 00:03:16 - State of Play és a Deathloop 00:42:45 - Sony AR assistant szabadalom 00:51:02 - RDR2, Nioh2 és God of War PSNow-ra 00:54:48 - Microsoft felvezetés 00:48:36 - Xbox AI upscale 01:02:22 - RIP Dogmeat 01:05:16 - Padlón a Dark Alliance fizikai eladások Xboxon 01:11:39 - Nintendo Switch (OLED Edition) 01:26:15 - Assassin's Creed live service 01:40:38 - Ubisoft: új studió + botrányok 01:53:26 - Lelőtték a Might&Magic 10-et 01:58:10 - Az EA megsértődött az ingame reklám leakre 02:02:20 - Jött még pár Dragon Age 4 concept art 02:07:17 - Feltörték az Apex és a Titanfall szervereket 02:10:05 - Ripple Effect Studio: Új MoH? 02:13:18 - Elfogytak a Mass Effect párnák :) 02:15:45 - MK 11 támogatásnak vége, új NeatherRealm projekt 02:20:56 - Baldur's Gate 3 megjelenés 2022-ben 02:22:48 - A 4A Games új játékon dolgozik 02:30:02 - Viszlát, Oculus Rift S 02:32:30 - GTA VI 2025-ben & más pletykák 02:42:11 - Fizetős lesz a CS:GO Prime 02:47:40 - Tencent és a Black Mirror 02:54:52 - Visszatérne az Atari???

Amigos: Everything Amiga Podcast
Pixel Gaiden - Episode 61 - Cody Loves Commodore! + 6 Good TI-99/4A Games

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jun 30, 2021 198:28


We're back with Episode 61! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections. Plus, 6 Good TI-99/4A Games Episode Guide ------------------- Quick Questions - 3:22 Patreons - 9:48 Cody's Corner - 13:38 Short News - 46:57 Game Show - 56:26 Catching Up - 1:10:30 6 Good TI-99/4A Games- 2:40:38 Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Garry Heather, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, David Motowylak, Team Gray All The Way, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, CityXen, Hermski, VaderGB, Mr. Toast, and Dustin Newell for making this show possible through their generous donation to the show. --- Send in a voice message: https://anchor.fm/amigospodcast/message

Pixel Gaiden Gaming Podcast
Episode 61 - Cody Loves Commodore! + 6 Good TI-99/4A Games

Pixel Gaiden Gaming Podcast

Play Episode Listen Later Jun 30, 2021 198:25


We're back with Episode 61!   In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections. Plus, 6 Good TI-99/4A Games   Episode Guide ------------------- Quick Questions - 3:22 Patreons - 9:48 Cody's Corner - 13:38 Short News - 46:57 Game Show - 56:26 Catching Up - 1:10:30 6 Good TI-99/4A Games- 2:40:38 Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.    Thank you to Henrik Ladefoged, Roy Fielding, Garry Heather, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, David Motowylak, Team Gray All The Way, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, CityXen, Hermski, VaderGB, Mr. Toast, and Dustin Newell for making this show possible through their generous donation to the show.    

ENVICIA PODCAST
Envicia Podcast - T03x18 - BioRAGE!

ENVICIA PODCAST

Play Episode Listen Later Jun 5, 2021 144:53


Mic check mic check… Envicia in the house y’all! Una semana más, un poquito más de calor y otra sesión de charleta sobre el mundo del videojuego. Eso incluye las noticias, que ya empiezan a reflejar la cercanía del E3, Summer Game Fest y todos los eventos (en Streaming) que estábais esperando (o no). Dedicamos un ratejo del picadito de noticias a hablar sobre Horizon Forbidden West, Sonic, alguna que otra curiosidad y enganchamos con Travol, que tiene un par de cosas que decir sobre Biomutant. Cosas no muy agradables… no habéis escuchado a Travol así ever :D Para quitarnos un poquito el mal sabor de boca…¿una partidita a Knockout City?. Lo nuevo de Velan Studios es fresquete, rápido y JK lo ha encontrado más que divertido. Ojo que RodoR incluso se abre a echarse unas partidas online. What a time to be alive! Recta final para el Abad. Envicia Podcast se complace en presentaros Sin mapas para estos territorios, una aventura del Abad en tres actos. Mundos vivirán, mundos morirán y nada volverá a ser lo mismo. Bajando nivel de flipamiento en 3…2…1… … reconectamos con lo real de la mano de Travol, que ha podido darse un paseo por Oakmont gracias a The Sinking City. El juego de Frogwares, sumergido en los mundos imaginados por H.P.Lovecraft, no parece haber salido nada mal. El miniretro de la semana está dedicado a la saga Megarace, que JK ha tenido a bien rescatar para vuestro placer auditivo. Finalmente, RodoR se pone la máscara de gas, asegura los filtros y desciende a las profundidades de Metro: Last Light (versión redux). Nunca es tarde para reivindicar la saga de 4A Games y Deep Silver. Y con esto y las ganitas de ver muchas y jugosas novedades a partir de la semana que viene, nos despedimos hasta dentro de 15 días. Cuidad, cuidaros y vacunaos si podéis/queréis, que os queremos sanos y con las orejas bien abiertas Jk_eye, Travol y RodoR

Fin Du Game
Episode 57 - Metro Exodus

Fin Du Game

Play Episode Listen Later May 21, 2021 81:15


Pour ce 3ème opus, la série Metro sort des souterrains pour nous faire traverser la Russie version post-apo à bord de l'Aurora, toujours en compagnie d'Artyom et des spartiates. Un "rail-movie" qui a certainement tendance à bavarder un peu trop pour son propre bien, mais qui brille cependant bien plus quand il laisse son ambiance parler pour lui. Quand il nous laisse seul à pomper frénétiquement notre fusil pneumatique, entre deux assauts de mutants. Et quand il nous laisse nous balader dans ses terres désolés mais ouvertes, qui nous renvoient d'ailleurs à S.T.A.L.K.E.R., origine de 4A Games. Une belle réussite pour le studio Ukrainien donc, qui s'impose comme une des références du FPS Solo à ambiance. Pour soutenir l'émission : https://www.patreon.com/findugame Rejoignez le club de lecture sur Discord : discord.gg/YTGbSkN

LinuxGameCast Weekly
Linux Game Cast Weekly 444: Feet Fighter

LinuxGameCast Weekly

Play Episode Listen Later Feb 21, 2021 86:34


Valve gives Portal 2 Vulkan powers! GTA 3 and Vice City reverse-engineering project gets nuked from orbit, 4A Games confirms Metro Exodus is still headed to Linux, and Nvidia does something silly with the 3060.

La Saveur de la finitude
Épisode 4 : Le body horror

La Saveur de la finitude

Play Episode Listen Later Feb 14, 2021 78:53


Dans ce quatrième épisode, l'équipe de La Saveur de la finitude s'intéresse au body horror et au corps dans la fiction d'horreur. Pour quelles raisons un corps humain monstrueux provoque-t-il un tel effet chez les spectateurs ? Qu'est-ce que la fiction d'horreur révèle de notre rapport au corps malade et de l'étrangeté radicale de tout corps, même bien portant, y compris le nôtre ? Avec : - Guillaume Baychelier, plasticien et philosophe - Lucile Bokobza, philosophe et musicienne - Jean-Christophe Dardart, psychologue - Ambroise Garel, journaliste - Margaux Larre-Perez, docteure en psychologie Générique et habillage : Lucile Bokobza Montage : Ambroise Garel Logo et illustrations : Guillaume Baychelier Liste non exhaustive des œuvres citées dans cet épisode : Livres et articles - Pierre Ancet, Phénoménologie des corps monstrueux - Didier Anzieu, le moi peau - H.P. Lovecraft, Dans l'abîme du temps - Jean-Paul Sartre, La Nausée - Virginia Woolf, De la maladie Films, vidéos et documentaires - Elephant Man, David Lynch - Freaks, Tod Browning - History of Violence, David Cronenberg - La Mouche, David Cronenberg - Tetsuo, Shinya Tsukamoto - Tokyo Fist, Shinya Tsukamoto Jeux vidéo - Bioshock, Irrational Games - Metro 2033, 4A Games

Jerry 2's Game Podcast
Metro 2033 Redux

Jerry 2's Game Podcast

Play Episode Listen Later Jan 8, 2021 66:56


Welcome to the first episode of Jerry #2's Video Game Podcast, with Joe & Min. Every episode, we will play and review a video game for our discerning cat Jerry #2. This episode, we played the 2014 re-release of 4A Games' post-apocolyptic shooter 'Metro 2033'. During the episode we give our thoughts on the game's excellent story and not so excellent gameplay, hear Jerry #2's informed opinion and play the very first episode of METRUTH 2033 OR METFALSE 2033. If you want to get in touch with us to give your opinion on Metro 2033, to argue with Jerry #2 or to recommend other games we should play, email jerry2podcast@outlook.com. Additionally, follow us on Twitter and on Instagram @jerry2podcast. ENJOY!

1 Hour 1 Decision (1H1D)
1H1D #5: Metro: Last Light Redux

1 Hour 1 Decision (1H1D)

Play Episode Listen Later Jan 7, 2021 20:25


Living in the subway seems pretty awful until you realize how much worse the alternative is... Fate (in the guise of the "Surprise Me" function of Xbox Game Pass) has selected this post-apocalyptic shooter by 4A Games for this entry of 1 Hour 1 Decision. Join us as we discuss our 60 mins of gameplay and find out if we want to keep going when our time is up. What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message

VGTimes
Халявная Immortals, Red Dead Online за $5, новая часть Metro, сиквел Bulletstorm, Last of Us II GOTY

VGTimes

Play Episode Listen Later Nov 30, 2020 11:06


С вами VGTimes и «Вести с полей» — видеодайджест главных новостей игровой индустрии. Смотрите сегодня: продажи PS5 бьют все рекорды, Xbox Series X проигрывает в производительности своему конкуренту, Red Dead Online станет самостоятельной игрой, 4A Games работает над новыми проектами по вселенной Metro, предзагрузка Cyberpunk 2077 начнется уже через неделю, на смартфонах выйдет игра про Лару Крофт, Black Mesa, фанатский ремейк Half-Life, обзаведется бесплатным обновлением Definitive Edition, People Can Fly занята двумя неанонсированными блокбастерами (видимо, новой Bulletstorm), победители Golden Joystick Awards. "Самый сексуальный ИИ. Девушка из России круто закосплеила Кортану" https://vgtim.es/QPxdf "Самый горячий косплей недели" https://vgtim.es/E3VDR "Гонки из Mafia, вертолётик из GTA: Vice City, астероиды из Dead Space и другие плохие уровни, которые стали легендами" https://vgtim.es/FIS8j "ТОП-15 лучших модов для Skyrim, в которые нужно сыграть в 2020 году" https://vgtim.es/4PHZL Наш сайт: https://vgtimes.ru Канал в Телеграм: https://teleg.run/vgtimesru Instagram: https://www.instagram.com/vgtimesru/

Experience Kills
Experience Kills - Episode 10: When a Game Transcends Gaming Culture & The Latest News

Experience Kills

Play Episode Listen Later Nov 29, 2020 73:05


It's just Ben and Rob today but don't let that put you off as we have plenty of news and a meaty topic to dive into.More from Rob can be found at HiggyBeans: https://www.youtube.com/channel/UC7fqnMcLXIxr4-J-3dyQ2NQ   NEWS- Cyberpunk 2077 gameplay has already leaked on the internet: https://www.eurogamer.net/articles/2020-11-23-cyberpunk-2077-gameplay-has-already-leaked-on-the-internet  - Microsoft and Sony both "lamented" how next-gen console pre-orders went, Xbox boss says: https://www.eurogamer.net/articles/2020-11-24-microsoft-and-sony-bosses-both-lamented-how-next-gen-console-pre-orders-went  - Square Enix commits to permanent work-from-home option: https://www.eurogamer.net/articles/2020-11-25-square-enix-commits-to-permanent-work-from-home-option  - Days after Amazon promised to "put it right" for PS5 customers left with pet food, here's where we are now: https://www.eurogamer.net/articles/2020-11-25-days-after-amazon-promised-playstation-5-customers-it-will-put-it-right-heres-where-we-are-now  - One driver may have been fired...: https://www.eurogamer.net/articles/2020-11-26-amazon-dumps-driver-who-drove-off-with-boys-birthday-ps5  - eBay issues warning to scammers selling photos of PS5: https://www.eurogamer.net/articles/2020-11-28-ebay-issues-warning-to-scammers-selling-photos-of-ps5s  - Watch Dogs: Legion's multiplayer modes have been delayed into next year: https://www.eurogamer.net/articles/2020-11-25-watch-dogs-legions-multiplayer-modes-have-been-delayed-into-next-year  - 4A Games says it's "actively exploring multiplayer concepts" in the Metro universe: https://www.eurogamer.net/articles/2020-11-25-4a-games-says-its-actively-exploring-multiplayer-concepts-in-the-metro-universe  - Microsoft acknowledges Xbox Series X and S performance issues: https://www.eurogamer.net/articles/2020-11-26-microsoft-acknowledges-xbox-series-x-and-s-performance-issues  - PlayStation Plus December 2020 games announced: https://www.eurogamer.net/articles/2020-11-25-playstation-plus-december-2020-games-announced  - Saints Row: Gat Out of Hell and Stacking lead December's Xbox Games With Gold: https://www.eurogamer.net/articles/2020-11-24-saints-row-gat-out-of-hell-and-stacking-lead-decembers-xbox-games-with-gold  TOPICWhen games transcend gaming culture. When a game breaks out of ‘gaming’ and becomes pop culture. Is there even a difference now?Does it still happen? What causes this? Does it need to be a cross-media property?Please like the video, subscribe to the channel and follow us on twitter here: https://twitter.com/experiencekills  If you would rather listen than watch that can also be done here: iTunes: https://tinyurl.com/XPKiTunes  Spotify: https://tinyurl.com/XPKSpot  PodBean: https://experiencekills.podbean.com/ The music is: Chemical Memory, by Kid Cholera from the album xSynapse.

PS3BlogCast | PS3Blog.net Podcast
PS4BlogCast Episode 374

PS3BlogCast | PS3Blog.net Podcast

Play Episode Listen Later Aug 19, 2020 49:14


Sam Fisher is coming to Rainbow Six Siege, Ghost of Tsushima does extremely well, Resident Evil 7 also shows great numbers, THQ acquires 4A Games, and much more on this episode. Enjoy! ... Read More

GrinCast - a podcast about videogaming and games from GameGrin
The GrinCast Episode 264 - Ace Lost A Fight With Thor

GrinCast - a podcast about videogaming and games from GameGrin

Play Episode Listen Later Aug 18, 2020 65:33


Ace is AceFK, Ghost of Tsushima too get multiplayer, and Epic Games and Apple battle it out Welcome to the GrinCast, your guide to the world of gaming from the past week. This week Nikki hosted while DasRhodes and VeldtFalsetto provided support. This week we talked about Ghost of Tsushima, the upcoming Suicide Squad game, and EA Access becoming EA Play. We also discussed Deathloop getting delayed, Embracer Group acquiring 4A Games the developers behind the Metro series, and season 6 of Apex Legends.  Our main topic this week: We talked about the developing lawsuit between Apple and Epic Games! Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to us on Twitter at @GameGrin. If you fancy us on the go, you can subscribe to the podcast on Spotify, iTunes and Stitcher! Don't forget to check out our Twitch channel and our YouTube channel for more great GameGrin content.

Multiform: An Xbox Podcast
Halo Infinite Delayed & Avengers Beta Impressions - Multiform Ep. 106

Multiform: An Xbox Podcast

Play Episode Listen Later Aug 17, 2020 65:15


This week we share our impressions from time with Marvel’s Avengers Beta. Plus in the news we discuss Halo Infinite being delayed to 2021, Xbox Series X potential release dates, leaked confirmation of Series S existence, Control Ultimate Edition next-gen upgrade plans, 4A Games acquisition by the Embracer Group, Sam Fisher joining Rainbow 6 Siege, Halo 3 receiving skins in The Master Chief Collection, Lego Star Wars Saga release timing, Xbox Streaming Beta, Minecraft Dungeons Creeping Winter DLC and August’s Games with Gold. 

Hooked FM
Hooked FM #283 – Halo Infinite Delay, Epic vs. Apple, Fast & Furious Crossroads, Yakuza 6 & mehr!

Hooked FM

Play Episode Listen Later Aug 17, 2020 111:38


Halo Infinite wurde verschoben, Epic legt sich mit Apple und Google an, Sam Fisher ist wieder da und mit Fast & Furious Crossroads reden wir über ein Spiel, das so schlecht ist, dass es schon wieder Spaß macht. Viel Spaß mit Hooked FM #283! Timestamps für Skipper: 0:00 - Intro 4:58 - Halo Infinite Delay 17:16 - Vampire the Masquerade: Bloodlines 2 Delay 21:54 - Sam Fisher in Rainbow Six Siege 30:36 - Epic vs. Apple & Google 46:24 - 4A Games jetzt bei Embracer 52:06 - Control Next-Gen-Upgrade 1:00:35 - Zelda: Skyward Sword Switch-Listing auf Amazon 1:03:44 - Artikelempfehlung von Dom bei der GameStar zu Aeon Must Die: https://www.gamestar.de/artikel/aeon-must-die-mobbing-missbrauch-geklautes-spiel,3360883.html 1:04:26 - Werbung: Audible.de/hooked und Amazon-Affiliate, getshirts-Shop 1:05:05 - Fast & Furious Crossroads 1:18:36 - Yakuza 6: Song of Life 1:28:26 - Project xCloud 1:38:23 - One Cut of the Dead 1:41:33 - Robins Famoses Formel 1-Fest 1:49:08 - Die Podcast-Produzenten

The Training Stage
Episode 79 - Halo Infinite Delayed

The Training Stage

Play Episode Listen Later Aug 15, 2020 90:10


Xbox Series X will launch in November, but with a huge caveat: its marquee launch title, Halo Infinite, has been delayed into 2021. In addition, a digital-only Xbox console, the Series S, has been leaked via new controller packaging. What does this mean for the Xbox ecosystem this holiday season and beyond? We also cover some of the summer's biggest games, set expectations for DC FanDome, and discuss Yoshinori Ono's departure from Capcom.Follow us on Twitter: @TTStageMusic by Rukunetsu and used with permission.TIMESTAMPS 02:15 - When will the COVID-19 madness end? When people start wearing masks!!05:41 - What's up with Tyler and Sonic Drive-In?10:34 - Xbox Series X launches in November 2020; Halo Infinite delayed to 2021.19:55 - Xbox Series S hardware leaked via packaging for Microsoft's next-generation Xbox controller.30:32 - The Verge: Fortnite delisted from Apple App Store and the Google Play Store. Epic Games files lawsuits against both companies.39:35 - Review Rundown (Destroy All Humans!, Paper Mario, Fall Guys, Ghost of Tsushima, The Last of Us Part II, and much more).1:00:57 - Rocksteady confirms that they’re working on a Suicide Squad game, with first details being shared at DC FanDome on August 22nd.1:04:40 - So, what do we exactly expect from DC FanDome in terms of video game announcements? Injustice 3 incoming?1:10:09 - Yoshinori Ono, executive producer of Capcom’s Street Fighter franchise, is leaving Capcom after 30 years.1:15:25 - Embracer Group (parent company of Deep Silver and THQ Nordic) has acquires including Metro developer 4A Games.1:17:09 - Ars Technica: Electronic Arts’ shareholders have refused to increase compensation for its executive team.1:20:00 - Lightning Round (Oceanhorn 2, Shin Megami Tensei III, Control, and more).

The Training Stage
Episode 79 - Halo Infinite Delayed

The Training Stage

Play Episode Listen Later Aug 15, 2020 90:10


Xbox Series X will launch in November, but with a huge caveat: its marquee launch title, Halo Infinite, has been delayed into 2021. In addition, a digital-only Xbox console, the Series S, has been leaked via new controller packaging. What does this mean for the Xbox ecosystem this holiday season and beyond? We also cover some of the summer's biggest games, set expectations for DC FanDome, and discuss Yoshinori Ono's departure from Capcom.Follow us on Twitter: @TTStageMusic by Rukunetsu and used with permission.TIMESTAMPS 02:15 - When will the COVID-19 madness end? When people start wearing masks!!05:41 - What's up with Tyler and Sonic Drive-In?10:34 - Xbox Series X launches in November 2020; Halo Infinite delayed to 2021.19:55 - Xbox Series S hardware leaked via packaging for Microsoft's next-generation Xbox controller.30:32 - The Verge: Fortnite delisted from Apple App Store and the Google Play Store. Epic Games files lawsuits against both companies.39:35 - Review Rundown (Destroy All Humans!, Paper Mario, Fall Guys, Ghost of Tsushima, The Last of Us Part II, and much more).1:00:57 - Rocksteady confirms that they’re working on a Suicide Squad game, with first details being shared at DC FanDome on August 22nd.1:04:40 - So, what do we exactly expect from DC FanDome in terms of video game announcements? Injustice 3 incoming?1:10:09 - Yoshinori Ono, executive producer of Capcom’s Street Fighter franchise, is leaving Capcom after 30 years.1:15:25 - Embracer Group (parent company of Deep Silver and THQ Nordic) has acquires including Metro developer 4A Games.1:17:09 - Ars Technica: Electronic Arts’ shareholders have refused to increase compensation for its executive team.1:20:00 - Lightning Round (Oceanhorn 2, Shin Megami Tensei III, Control, and more).

Grown Women Gaming
GWG Podcast #129 - Epic, Delays, Ubisoft, 4A Games Aquired

Grown Women Gaming

Play Episode Listen Later Aug 15, 2020 84:10


Join us and listen to our experiences & opinions on gaming trends, industry news, & current events. Grown Women Gaming Podcast is LIVE on YouTube every Saturday @ 12pm EST / 9am PST.

Gaming Ride Home
Thu. 08/13 - Xbox Series X is launching in November

Gaming Ride Home

Play Episode Listen Later Aug 13, 2020 15:02


The Xbox Series X is releasing in November, but we still don’t know the exact release date, THQ Nordic’s parent company, Embracer Group, acquired a bunch of studios including 4A Games the developer behind the Metro series, and Fall Guys continues to take over the world.Links:Xbox Series X Launches this November with Thousands of Games Spanning Four Generations (news.xbox.com)Embracer Group acquires 4A Games (embracer.com)@DarkDetectiveNL’s tweet about 4A Games’ historyFall Guys on Gamstat.com@FallGuysGame’s tweet about the Team Fortress crossoverFall Guys Designer Reveals Future Roadmap - MinnMax Interview (YouTube)@FallGuysGame’s tweet about the latest updateCollar X Malice -Unlimited- on the eShopA Total War Saga: Troy on the Epic Games Store@ConcernedApe’s Stardew Valley bed moving tweet

Caffeinate: Daily Gaming News
Apple Removes Fortnite from iOS, Epic Files Lawsuit Against Apple | The Jampack Report 8.13.20

Caffeinate: Daily Gaming News

Play Episode Listen Later Aug 13, 2020 16:14


Apple has removed Fortnite from the App Store on iOS after Epic shifted the price of V-bucks to avert App Store fees and implementing an in-app purchase system to circumvent the App Store entirely. This is clearly a calculated move from Epic, following comments from Tim Sweeney decrying Apple's move to block Microsoft's Project xCloud from the App Store after months of beta testing. Here are today's stories: - Apple Removes Fortnite From iOS App Store, Epic Sues Apple Over 'Anticompetitive' Behavior - Microsoft considered launching Halo Infinite in pieces to hit 2020 launch - Embracer Group acquires Metro developer 4A Games and several other studios Support the channel and the content you love with a monthly channel Membership! https://www.youtube.com/channel/UCb4Hn--FteZWjwswcsRrTNg/join Follow me on other platforms and stay up to date! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/samueladamsmedia YouTube: http://youtube.com/samueladamsmedia Twitch: http://twitch.tv/samueladams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Reserva de Maná
RDM 6x36 – METRO: La Saga al completo (2010 - 2019)

Reserva de Maná

Play Episode Listen Later Apr 10, 2020 181:49


¡NUEVO PROGRAMA! Esta semana hablamos de METRO, la saga al completo. En la primera parte repasaremos las novelas de Dmitri Glukhovsky, y después comentaremos la trilogía de videojuegos de 4A Games conformada por 2033, Last Light y Exodus. Que disfrutéis. En este programa intervienen: @jaibrot @Martin87Alberto @99Rawkus @Tali_Rayya

Reserva de Maná
RDM 6x36 – METRO: La Saga al completo (2010 - 2019)

Reserva de Maná

Play Episode Listen Later Apr 10, 2020 181:49


¡NUEVO PROGRAMA! Esta semana hablamos de METRO, la saga al completo. En la primera parte repasaremos las novelas de Dmitri Glukhovsky, y después comentaremos la trilogía de videojuegos de 4A Games conformada por 2033, Last Light y Exodus. Que disfrutéis. En este programa intervienen: @jaibrot @Martin87Alberto @99Rawkus @Tali_Rayya

Two Left Thumbs - A console gaming Podcast
EP 71 - 4A Games on next-gen graphics, PS5 Collecting Your Biofeedback and new info on the Series X.

Two Left Thumbs - A console gaming Podcast

Play Episode Listen Later Feb 25, 2020 43:40


In this weeks episode we'll be talking about What You Can Expect From the Next Generation of Xbox, Cyberpunk2077 for free,EA GDC 2020 Joins the Long List of Cancellations,Metro studio 4A Games on next-gen graphics, PS5 Could Collect Your 'Biofeedback' Via Optional DualShock 5 Attachment. We are now recording our episodes live on Mixer so feel free to join us and be part of the conversation at https://mixer.com/Deft_Puppiez every Tuesday at 900pm-ish AEST, you will also find the video recording uploaded to our YouTube channel https://www.youtube.com/channel/UCYYTEDB-c4ZqiYYEuQG1YKw Full Xbox blogpost - https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/ _______________________________ https://twitter.com/GreyAussieGamer https://www.youtube.com/c/greyaussiegamer https://www.instagram.com/greyaussiegamer _______________________________ https://mixer.com/Deft_Puppiez https://instagram.com/deft_puppiez/ https://twitter.com/Deft_Puppiez https://discord.gg/yzDXDK ______________________________ Logo and Graphics done by B1acksword find him here : https://twitter.com/b1acksword ______________________________ If you have any questions, comments or feedback, you can contact us via email at twoleftthumbspod@gmail.com on Twitter at https://twitter.com/left_pod or join our discord server at https://discord.gg/aMSNdGe

Gamesite Podcast
Gamesite Podcast #5 - Na Slovensko sa prídu robiť skutočne hry, nový Half-life si nezahrajú len kravy a na Steame je vianočné upratovanie

Gamesite Podcast

Play Episode Listen Later Nov 30, 2019 54:58


Piaty Gamesite Podcast priniesol debatu o tom, že 4A Games plánuje otvoriť pobočku na Slovensku, že aký bizarný spôsob na zvýšenie produkcie mlieka zvolili ruskí farmári a že na Steame bude raz možno konečne poriadok

CG ПОДКАСТ №1
Студия 4A Games на Мальте. Идти в кино или в геймдев? Пилят ли бюджеты в кино?

CG ПОДКАСТ №1

Play Episode Listen Later Nov 17, 2019 42:57


В этом выпуске: Студия 4A Games на Мальте. Чем отличается VFX в кино и геймдеве. Кому проще перейти в геймдев. Где больше прорывных технологий? Unreal Engine, Unity или свой движок? Quixel - добро или зло? Почему в геймдеве больше денег? Распил бюджетов в кино и неоднозначный анонс на CG Event. Apple против Red. Boris это новый Autodesk? Гость подкаста Никита Шилкин.

Multiform: An Xbox Podcast
Saints Row Lives - Multiform Ep. 54

Multiform: An Xbox Podcast

Play Episode Listen Later Aug 19, 2019 82:42


This week we share our thoughts on new release PC Building Simulator. In the news Saints Row is finally confirmed to be getting a new game! THQ Nordic has 3 unannounced games coming to Gamescom and has acquired two additional studios. Minecraft Super Duper Graphics Pack is canceled. Splinter Cell might not be returning how we would want it to. Call of Duty 2020 has a fresh round of rumors and leaks. Need for Speed Heat has been formally announced. Bioware ‘s Anthem producer left the studio. Inside Xbox is returning to Gamescom with Gears 5 details. Destiny 2 cross-save has a launch date. 4A Games is making another Metro game. Plants vs. Zombies shooter potential name leaked. A heavily requested feature has come to Wolfenstein Youngblood. Forza Motorsport 6 is going end of life soon after it leaves Games with Gold.

ENVICIA PODCAST
Envicia Podcast - T01X17 - Las calles de Envicia

ENVICIA PODCAST

Play Episode Listen Later May 18, 2019 108:23


Mayo.Verano en la ciudad. El equipo de Envicia Podcast patrulla las calles en busca de jueguicos que comentar pertrechados con cazadoras de cuero, pantalones de campana, bigotes disparatados y un incesante ritmo pulsante que emana de radiocasetes viejunos. Como en En el calor de la noche pero sin Sidney Poitier. Con unas cervezas fresquitas empezamos comentando las novedades de la quincena. Algo de Tom Clancy’s – Ese tipo que firma juegos desde la tumba - Ghost Recon, el Playstation State of Play , celebrado el pasado Jueves 9 de Mayo, que nos deja un poco meh y un documental muy bonito sobre el desarrollo del God of War de Cory Barlog en Rising Kratos. Las temperaturas se elevan de la mano de Travol que nos trae todos los feels de Journey, un clásico atemporal de That Game Company que permanece en nuestro recuerdo y del que intentamos contar lo mínimo para engancharos a darle una oportunidad. ¡Atención! El Abad se va de excursión a las catacumbas para explicarnos in situ qué son los Dungeon Crawlers y la cosa se acaba desmadrando… ¿Volveremos a saber de él en el próximo programa? Esquivando gruñidos, cargamos nuestras armas a tope y nos vamos de paseo al yermo de Pandora con RodoR, que ahora le ha dado por jugar al Borderlands, aprovechando la edición GOTY. Si el diógenes digital tiene un origen, Gearbox no nos pone fácil la cura con este título clásico. No salimos del mazmorreo porque en el MsDos Mini de esta semana analizamos Dungeon Keeper, toda una revolución en su momento y un gran título a rescatar que, a día de hoy, se reencarna en Dungeons. Finalmente, JK decide ir en plan comando (soviéticamente hablando) porque, máscara de gas mediante, desciende aún más para analizar Metro Exodus, tercera entrega de la saga basada en la obra de Dmitri Glujovski adaptada por 4A Games. Gráficos de escándalo y una dificultad a medida para aventureros arriesgados. Finalizamos con el reto Itch.io y la promesa de volver a vosotros en quince días. Dewa, mata.

Au Tour du Mic
Au Tour du Mic - Replay #7: La série Metro/Titanfall 2

Au Tour du Mic

Play Episode Listen Later Apr 28, 2019 67:04


 Après un épisode spécial Kingdom Hearts, l’émission Replay sort les mitrailleuses et revient en mode FPS ! Dans la première partie, Ezetarget nous raconte ses péripéties post-apocalyptiques dans le métro moscovite ! Développée par les ukrainiens de chez 4A Games, la série Metro(Metro 2033, Metro Last Light et Metro Exodus) s’est rapidement imposée comme une licence incontournable pour les amoureux de FPS solo.   Professeur Zikiki s’attaque ensuite à l’un des meilleurs FPS  de ces dernières années, le mal-aimé Titanfall 2. Après un opus exclusivement multijoueur en 2014, les développeurs de chez Respawn Entertainment (des anciens de chez Infinity Ward) ont prouvé avec Titanfall 2 qu’ils étaient encore les maîtres incontestés des campagnes solos à grand spectacle. Bonne écoute!   N’hésitez pas à nous faire part de vos remarques et commentaires pour préparer au mieux les prochains podcasts ! 

The Geek Bravado Ramble
Episode 48 (April 4th, 2019) - Metro Series Spoilercast feat. WereTiger

The Geek Bravado Ramble

Play Episode Listen Later Apr 4, 2019 84:36


WARNING: If it wasn't clear already, this will spoil the story of Metro video game series! My good friend WereTiger and I both recently finished Metro: Exodus, after replaying the Redux versions of Metro 2033 and Metro: Last Light beforehand. We're both big fans of the series and go in depth about the core story points, what we did and didn't like about the original games and the new partially open-world instalment, where we think the fiction could go from here and also our general thoughts on this unique type of game and the stories they tell. The episode on Eastern Bloc game developers I reference several times: https://anchor.fm/geekbravado/episodes/Episode-46-Mar--27--2019---Eastern-Bloc-Game-Makers-e3ikuh/a-acbhfq GVMERS documentaries on the Metro series and 4A Games: https://www.youtube.com/playlist?list=PLVX_ojm9zPq7jU3gcaH9DogEK2EPVDjbl Intro and outro music are selections from the Metro: Exodus menu theme, Premonition by Oleksii Omelchuk.

The Geek Bravado Ramble
Episode 46 (Mar. 27, 2019) - Eastern Bloc Game Makers

The Geek Bravado Ramble

Play Episode Listen Later Mar 28, 2019 26:00


Have just finished Metro: Exodus, I got to thinking about the many games over the years that hardcore players fondly remember and that were made in former Soviet states. Games from these developers are very distinctive, both technically and in their design and this is often reflective of the harsh conditions and upbringings they endured under both Communist rule and the transition from that. I talk about some of these more famous developers and how their unique experiences also make for some very unique art. Noclip documentary on CD Projekt: https://www.youtube.com/watch?v=uNZkTk5gLuo GVMERS documentaries on the Metro series and 4A Games: https://www.youtube.com/playlist?list=PLVX_ojm9zPq7jU3gcaH9DogEK2EPVDjbl

Polygamia.de » Polycasts
Polycast #146: Metro Exodus

Polygamia.de » Polycasts

Play Episode Listen Later Mar 25, 2019 77:08


Es ist immer wieder erfrischend, wenn Games nicht aus den großen Entwickler-Ländern USA oder Japan kommen. Mit “Metro Exodus” ist nun der dritte Teil der “Metro”-Reihe erschienen und das Team von 4A Games aus der Ukraine und Malta hat sich Read on! →

Irrational Passions Presents
Metro Review Discussion

Irrational Passions Presents

Play Episode Listen Later Mar 25, 2019 31:46


Hello and welcome to the Irrational Passions Review Discussion for Metro Exodus. For this discussion, Jurge Cruz and Quin Hoffman sit down to discuss Quin's thoughts on the latest title in the Metro franchise. Quin's final thoughts: Metro Exodus shows how far 4A Games has come, as well as sticking to the roots of what made this franchise what it is. Exodus feels like a culmination of a decade of work, and it certainly shines here. The blend of open and linear environments feels perfect and allows for the developers to flex and show that growth. Follow both Editors and the Site:Jurge CruzQuin HoffmanIrrational Passions

Nerdiverse
Players Lounge Podcast 314 - Metro Exodus

Nerdiverse

Play Episode Listen Later Mar 9, 2019 129:57


Nachdem wir vergangene Woche mit Anthem ein Spiel besprochen haben, bei dem wir viele Gründe für Kritik hatten. Diesmal sprechen wir etwas mehr Lob aus. Aber heißt das, dass uns Metro Exodus richtig gut gefallen hat? Nun, das findet ihr heraus, wenn ihr euch diese Folge anhört. Wir haben auf jeden Fall viel Gesprächsbedarf zu dem dritten Teil der Shooter-Reihe von 4A Games, der einiges anders macht als seine Vorgänger - und ihnen in anderen Aspekten aber doch sehr ähnlich ist. Falls ihr uns mal auf unserem Discord-Channel Gesellschaft leisten wollt, dann besucht uns: discord.gg/QH2vBKN Musik: Live at WFMU on Beastin' the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0

Nerdiverse - Games, Filme, Fußball & more
Players Lounge Podcast 314 - Metro Exodus

Nerdiverse - Games, Filme, Fußball & more

Play Episode Listen Later Mar 8, 2019 129:57


Nachdem wir vergangene Woche mit Anthem ein Spiel besprochen haben, bei dem wir viele Gründe für Kritik hatten. Diesmal sprechen wir etwas mehr Lob aus. Aber heißt das, dass uns Metro Exodus richtig gut gefallen hat? Nun, das findet ihr heraus, wenn ihr euch diese Folge anhört. Wir haben auf jeden Fall viel Gesprächsbedarf zu dem dritten Teil der Shooter-Reihe von 4A Games, der einiges anders macht als seine Vorgänger - und ihnen in anderen Aspekten aber doch sehr ähnlich ist. Falls ihr uns mal auf unserem Discord-Channel Gesellschaft leisten wollt, dann besucht uns: discord.gg/QH2vBKN Musik: Live at WFMU on Beastin’ the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0

Le Casque et l'Enclume
Le No Future selon Metro Exodus

Le Casque et l'Enclume

Play Episode Listen Later Mar 1, 2019 21:31


La guerre est-elle vraiment terminée ? Bienvenue en en 2036, Artyom, héros de Metro Exodus, et d'autres membres de l'Ordre quittent les tunnels de Moscou pour la Russie post-apocalyptique en quête d'une nouvelle vie à l'est tandis que des milliers de personnes continuent de survivre dans les souterrains de la capitale russe. Moscou est-elle la seule à compter des survivants humains ? Telle est la trame de ce troisième opus de la saga après Metro 2033 et Metro: Last Light, toujours dévelopé par le studio ukrainien 4A Games, toujours inspiré du roman de Dmitri Gloukhovski, Métro 2035. Metro Exodus qui est à jouer sur PC, PlayStation 4 et Xbox One Un épisode animé par Jean Zeid avec la crème de la critique slave Stéphane Moïssakis, Marylis Vallet et François Collardey iTunes : https://itunes.apple.com/fr/podcast/le-casque-et-lenclume/id1381355825?mt=2 Twitter : twitter.com/CasqueEtEnclume?lang=fr Facebook : https://www.facebook.com/Le-casque-lenclume-646277368880581/ Tipeee : https://www.tipeee.com/marcel-pod Patreon : https://www.patreon.com/marcelpod Logos réalisés par @erwannterrier

M2 Gaming Canada
Test/Review Metro Exodus - PS4, Xbox One, PC [FR]

M2 Gaming Canada

Play Episode Listen Later Feb 27, 2019 15:58


Après avoir livré Metro: 2033 et Metro: Last Light, 4A Games et Deep Silver récidivent et nous replongent dans l'enfer de l'après guerre nucléaire dans Metro: Exodus. Cette fois-ci, adieu les tunnels sous-terrains et vivement les grands espaces extérieurs! Mais à quel prix? Dans ce jeu de tir à la première personne (FPS), les ennemis de tout acabit attendent au détour pour vous faire votre fête. S'ils ne réussissent pas à avoir votre peau, les radiations extrêmes pourraient bien en avoir raison...Bon visionnement!► Merci à Deep Silver qui nous a gratuitement offert le jeu afin d'en faire la critique.Pour nous suivre sur nos autres plateformes: ► Site web officiel: http://m2gaming.ca/ ► Facebook: https://www.facebook.com/m2gaming/ ► Twitter: @M2Gaming ► Twitch: https://www.twitch.tv/m2gamingcanada M2 Gaming supporte les boissons énergétiques FOKUS pour gamers! Vous pouvez en faire l'achat ici: ► http://fokus.gg?ref=58

The Inner Gamer Podcast
208: Metro Exodus, Tetris 99 and Google's Secret Gaming Project

The Inner Gamer Podcast

Play Episode Listen Later Feb 26, 2019 69:09


Metro Exodus is here. It's the game from 4A Games and a series that doesn't get near enough recognition. Is it worth the playthrough? How does it feel to exit the tunnels and come out into the world? Austin talks all about his 8+ hours in the game. Brett also jumps into Tetris 99, the free game for subscribers of Nintendo Online. It's 99 players versus you in a battle royale of Tetris. Surprisingly, it's quite good and a lot of fun. In our news this week, Reggie has announced his retirement from Nintendo of America and he is to be replaced by Bowser (no seriously.) Fortnite had a festival but not really, it wasn't official and wasn't very good so the creators are getting sued. Finally, EA is paying reviewers as part of their partnership program and may be having people remove the watermark if they say bad things about a game. Ethical? Let's find out. Google has announced they're revealing a new gaming project at GDC this year in March. Last year they announced Assassin's Creed Odyssey was playable in the Chrome Browser which played surprisingly well. We talk about what this could mean if Google enters the gaming space and what they could be developing for the future. Who's their market? Let's find out. Check out video clips of our news every week over at youtube.com/theinnergamer. Show Notes: 1:25 - Housekeeping 4:04 - Metro Exodus 15:38 - Tetris 99 21:20 - Gaming News 43:44 - Google's Secret Gaming Project 1:04:04 - Upcoming Video Game Releases Become a part of the conversation! Join our Discord server today. If you donate $1 or more you can get exclusive access to the patreon-only chat and channels in the server. The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels and contact us at theinnergamer.net. Credits: "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Actress

The 1099
Episode 189: Metro creator Dmitry Glukhovsky on what inspired him to create the Russian apocalypse

The 1099

Play Episode Listen Later Feb 25, 2019 56:29


Metro series creator and author Dmitry Glukhovsky joins me to talk about the tense political and personal history behind his version of the Russian post-apocalypse, how he helped 4A Games bring it to video game life, and a hell of a lot more. You don't want to miss this one. As always, support our resident musician at zwbuckley.com and let us know your thoughts on Twitter @The1099Podcast

Entertainment Talk
Metro Exodus Review PlayStation 4 Spoiler-Free: Excellent, Rewarding, But At Times, Ugly

Entertainment Talk

Play Episode Listen Later Feb 20, 2019 34:22


By Matthew Nemeth My review for Metro Exodus on PlayStation 4 For the ad-free version of our podcasts check our patreon page, There’s also rewards on there that you can redeem. Ad-Free Podcast. https://www.patreon.com/posts/24823634/ Click here for a list of Read More

Entertainment Talk Video Game Reviews
Metro Exodus Review PlayStation 4 Spoiler-Free: Excellent, Rewarding, But At Times, Ugly

Entertainment Talk Video Game Reviews

Play Episode Listen Later Feb 19, 2019 34:22


By Matthew Nemeth My review for Metro Exodus on PlayStation 4 For the ad-free version of our podcasts check our patreon page, There’s also rewards on there that you can redeem. Ad-Free Podcast. https://www.patreon.com/posts/24823634/ Click here for a list of Read More

Entertainment Talk
Metro Exodus Review PlayStation 4 Spoiler-Free: Excellent, Rewarding, But At Times, Ugly

Entertainment Talk

Play Episode Listen Later Feb 19, 2019 34:22


By Matthew Nemeth My review for Metro Exodus on PlayStation 4 For the ad-free version of our podcasts check our patreon page, There’s also rewards on there that you can redeem. Ad-Free Podcast. https://www.patreon.com/posts/24823634/ Click here for a list of Read More

Tokiion Bar
11 // MA CHE È 'STA CAFONATA?

Tokiion Bar

Play Episode Listen Later Feb 19, 2019 23:03


Indignazione, boicottaggio e tante altre belle cosine rivolte a Metro Exodus e i suoi sviluppatori, i 4A Games. I nostri due cents sulla questione. Voi cosa avreste fatto al posto di Epic Games? --- Contatti Social ● Instagram: instagram.com/tokiion/ ● Telegram: t.me/tokiion

The Xbox Drive
The Xbox Drive Episode 74: Vince Zampella Doesn't Make Bad Games

The Xbox Drive

Play Episode Listen Later Feb 7, 2019


iTunes: https://goo.gl/CMv4fr Google Play: https://goo.gl/3Z3egeThe Most HorsePowerful Podcast On The Internet, The Xbox Drive is back with Episode 74! Sean played Apex Legends, WarGroove and the Anthem Demo! Luke finally played Wargroove, turned into a Boy Monster, and then became an Apex Legend. It was a big week. Buckle up and drive safe.The PlaylistLuke: Wargroove, Anthem Demo, Monster Boy and the Cursed KingdomSean: >Observer, WarGroove, Anthem Demo, Battlefield V, Everspace, Apex LegendsBraking NewsMicrosoft wants to bring Xbox Live Cross-Platform Gaming to Android/iOS, Nintendo Switch and More.https://www.windowscentral.com/microsoft-wants-bring-xbox-live-cross-platform-gaming-android-ios-nintendo-switch-and-moreXbox App on Android and iOS now allows you to directly share and download clipshttps://www.windowscentral.com/xbox-app-ios-and-android-now-allows-you-directly-share-and-download-game-clipApex Legends launches with 1 million players on day one, 2 million by day 2EA/Respawn didn't announce the game prior to launch because it was scared to (F2P economy, Titanfall mismanagement)LEGO® Marvel Collection launches March 12. Includes LEGO Marvel Super Heroes, LEGO Marvel Super Heroes 2 and LEGO Marvel's Avengers.https://www.marvel.com/articles/games/lego-marvel-collection?linkId=63252879Inside Xbox AnnouncementsGame Pass gets: Shadow of the Tomb Raider, de Blob, Return to Arkham, Walking Dead S1, Pumped BMX Pro, Crackdown 3Microsoft Studios name change to Xbox Game StudiosHalo: Outpost Discovery - moving event includes VR/AR experiences of Halo lore, think amusement park meets VR. “Post Halo 3” commentMortal Kombat 11 character reveal. Neat.Division 2 includes lots of endgame content, including new faction. Ubisoft openly stated Xbox One X was the best place to play Division 2. System bundle announced.Sea of Thieves player base has doubled, streaming numbers up near launch levels. Approximately 35% of SoT players are PC. Players can invite 3 new players to the game for free. Mega Update to the game announced on 3.20.19Jump Force is...a fighting game. I dunno.Metro: Exodus looks insane. Weird and wild. Lots of biomes exist including snow, sand, forest. Native 4K, lots of HDR use and Dolby super awesome somethingPit Stop TopicsLuke and Sean played Battlefield V on http://Mixer.com/XboxCanadaSean was a guest on East Coast Games. Thanks to Bobby Miller for the invite. We discussed Resident Evil 2. Follow at https://twitter.com/ECGamespodEA releases Excel Spreadsheet for Anthem release. Sean fights with the Mega Dads. Boss sees it. Embarrassment ensues.Why launch Apex Legends just prior to Anthem, one month before BFV's own Battle Royale? Was the stealth launch wise? Does this impact our thoughts for Jedi: Fallen Order?EA didn't pre-announce Apex Legends because it was scared to. https://www.gamesindustry.biz/articles/2019-02-05-ea-didnt-pre-announce-apex-legends-because-it-was-scared-toFrom Vince Zampella's Twitter: Tons of things planned for @PlayApex in the future. We are also committed to listening to player feedback. We are also working on more Titanfall for later in the year (yes, I said the T word). We love being able to experiment in this crazy universe!Cruise Control - Topic of the Show: The Great February PreviewWargroove - February 1, 2019 [Chucklefish, Chucklefish]Jump Force - February 15, 2019 [SPIKE CHUNSOFT, Bandai Namco]Metro Exodus - February 15, 2019 [4A Games, Deep Silver]Anthem - February 22, 2019 [BioWare, EA]The LEGO Movie 2 Videogame - February 26, 2019 [Traveller's Tales, Warner Brothers]Games with GoldBloodstained: Curse of the Moon [Xbox One]Super Bomberman R [Xbox One]Assassin's Creed Rogue [Xbox 360]Star Wars Jedi Knight: Jedi Academy [Xbox]PlugsLuke:http://twitter.com/MLSReserves http://mixer.com/insipidghost Sean:http://twitter.com/seancapri http://twitch.tv/seancapri

GameOver.gr Webcast
GameOver Webcast #367 - Ο Σάλος για το Metro Exodus, PC gaming κ.α.

GameOver.gr Webcast

Play Episode Listen Later Feb 5, 2019 162:41


Λόγω τεχνικών προβλημάτων που αντιμετωπίσαμε εχθές, η είδηση για το νέο μας Webcast δεν κατάφερε να δημοσιευθεί, όμως η εκπομπή φυσικά και έγινε. Σε αυτήν αφιερώσαμε πολύ χρόνο μιλώντας για το μεγάλο θέμα των ημερών, τον "πόλεμο" που έχει ξεσπάσει σχετικά με τη διάθεση του Metro Exodus στο κατάστημα της Epic και όχι στο Steam, τις αντιδράσεις της κοινότητας και τη στάση των Deep Silver και 4A Games. Φυσικά, στο Webcast συζητήθηκαν και πολλά ακόμα θέματα. Μπορείτε να κάνετε subscribe στο κανάλι μας ή να πατήσετε το "καμπανάκι" alert ώστε να ενημερώνεστε άμεσα για το πότε ξεκινάμε ζωντανή μετάδοση ή πότε ανεβαίνει κάποιο νέο video.

Le Casque et l'Enclume
Metro Exodus sort de la rame

Le Casque et l'Enclume

Play Episode Listen Later Feb 4, 2019 10:20


En avant-première, ce nouveau numéro du Casque vous présente Metro Exodus, immersion oppressante dans l'univers post-apocalyptique imaginé par le studio ukrainien 4A Games sur la base des romans de Dmitri Gloukhovski. Le troisième épisode de la série est aussi le plus attendu. Date de sortie prévu au 15 février prochain. Le Casque lui consacrera une nouvelle bafouille. Un épisode enregistré chez l'habitant et animé par Jean Zeid avec Marilys Vallet. iTunes : https://itunes.apple.com/fr/podcast/le-casque-et-lenclume/id1381355825?mt=2 Twitter : twitter.com/CasqueEtEnclume?lang=fr Facebook : https://www.facebook.com/Le-casque-lenclume-646277368880581/ Tipeee : https://www.tipeee.com/marcel-pod Patreon : https://www.patreon.com/marcelpod Logos réalisés par @erwannterrier

Hit Start Gaming
Episode 44: The one on Metro Exodus, Super Smash, and Batman!

Hit Start Gaming

Play Episode Listen Later Feb 4, 2019 30:43


In this episode we cover video gaming news for the week of 1/27/19. We talk about several things but mainly focus on some super smash bugs, a future batman game, as well as the drama that is surrounding Metro Exodus and it's producer Deep Silver!We at Hit Start Gaming want to know what your stances are on this Metro Exodus/Deep Silver/Epic Games drama. We see both sides but want to know if you are on one side over the other or not! Please keep it family friendly!Where can you let us know your opinion on the story? Our Social Media of course!http://twitch.tv/hitstartgaminghttps://www.facebook.com/groups/hitstartgaming/https://twitter.com/HitStartPodcast

Pixel Related Podcast
Pixel Related Podcast: Episode 80 – Anthem Demo, Resident Evil 2 and Epic vs Valve

Pixel Related Podcast

Play Episode Listen Later Feb 1, 2019


This week Epic Games has taken a big shot at Valve by landing Metro Exodus as exclusive to their store, thereby infuriating thousands of fanboys and other terrible people on the internet to review bomb and talk to trash about Deep Silver and 4A Games. This week join Addam, Kyle and Gus as we talk … Continue reading →

Noclip
#01 - The Steam Spy

Noclip

Play Episode Listen Later May 16, 2018 43:48


Sergey Galyonkin was just trying to fix a problem at work when we accidentally revolutionized the way we understand video game sales. We uncover the fascinating story behind Steam Spy, the people who use it, and the insights it gives us.  Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyer Funded by 4,197 Patrons.   -------------------------------------------------------------- TRANSCRIPTION; Danny: Hello and welcome to noclip, the show where we bring you the stories about the people who play and make video games. I'm your host, Danny O'Dwyer. Okay, I'm going to talk about European law for like 30 seconds. And I want you to trust me that it'll be worth your while. All right, 20 seconds, I swear. Okay? All right. Earlier this month, GDPR or the General Data Protection Regulation was introduced to law by the European Union. Its purpose is to protect people like you and me from the increasingly intrusive ways that our personal data is being used against us. The ramifications are already being felt with websites and online services around the globe scrambling to change their privacy policies. You've probably noticed all the emails about this in your spam box. So while all this has been going on, Steam, the biggest online marketplace for video games, has introduced a new privacy policy of their own. Valve, the company who runs Steam, had previously set it so that every person who had a Steam account had a list of all the games that they owned on their public profile. Sort of like a bookcase showing all the digital games you've collected. The new setting made it so that all of this, the bookcase, the collection, was automatically set to private. No big deal, right? It seems like a pretty sensible change to make. But sadly this has had a knock-on effect that has made an incredibly popular and useful data tool all but useless. Steam Spy is a website that used this public data to calculate game sales. You could type in a game's name and in an instant see everything from how many copies its sold to the countries its most popular and how often those players who own it, play it. Over the years this service has proved itself invaluable to people like indie developers trying to market their games, reddit users trying to learn about the industry, and games journalists mining for data. Steam Spy did something that was pretty important, it opened up a tiny window into an industry that had always been notoriously secretive about sales. Perhaps even suspiciously so. So, why did Valve do it? Did it have anything to do with GDPR? And what knock-on effects will it have on the industry? Welcome to noclip, Episode One, The Steam Spy. Sergey Galyonki was born in Lugansk in the USSR, a city located on the border between Ukraine and Western Russia. His family moved to Poltovwa, closer to the center of Ukraine. And it was here that he played his first video game. Sergey: My godmother, she used to work for a huge computer center, you know like a secret type of building, you know, so you can't get in unless you get a y'know pass or something. But because I was a kid, they would let me in with her. I was, I don't remember like, seven or eight. And she let me, she would take me to you know to her job and she would let me play with computers. And they didn't have many games, it was you know they were mostly to do with statistics and stuff like that, but they had Tetris and they had Kingdom Euphoria. And back then I totally hated Tetris. I didn't play it much, but I mostly played Kingdom Euphoria, which was a text based strategy game. Danny: Text based strategies appealed to Sergey. From a young age he enjoyed solving problems. He'd spend hours making small games on a programmable calculator. You see, the Soviet Union in the 70s and 80s had restricted access to most type of electronics. So the computers available to consumers was limited to Soviet manufactured machines, or expensive black market imports from the West. Sergey: I didn't play many video games until like maybe age of nine or ten. Because we didn't have any. We had only like you know those old Soviet arcades. But then the Z Spectrum came to our country and it was a revelation. It actually was the first mass computer in Soviet Union. Not just in Ukraine, in whole Soviet Union. And I bought the first one, not I bought it, my father bought it for me. And I actually assembled the second one myself. Because you could buy you know the scheme, you could buy everything, you know separately. And just solder it. And it was fairly easy back then and I saved a bunch of money, do it. Danny: Using his ZX Spectrum, Sergey would create games for himself. He didn't enjoy programming in BASIC, he found the code too restrictive. So instead he opted to program using Assembly Language. His love of programming continued through his teens and when it was time to go to university, he chose to study Computer Integrated Systems, with a focus on Neural Networks. Ukraine has always been ahead of the curve when it came to developing algorithms. For instance, the first Neural Networks used to detect fake dollar bills were prototyped in Ukraine. Sergey continued his education and worked a bunch of jobs. He did page layouts at a local newspaper, he spent some time at a game studio, focusing on edutainment. Eventually he'd find himself moving to Kiev and taking up a job at a games distributor responsible for selling games for some of the biggest publishers in the world. What were some of the popular games in the Ukraine around that time? Any stand out in particular? Sergey: Well, I mean, it's the usual, except for S.T.A.L.K.E.R. We were not distributing S.T.A.L.K.E.R. S.T.A.L.K.E.R. was a different company. But you thought about S.T.A.L.K.E.R., right? That was the most popular game in Ukraine and I guess it's the only, see a lot of people, I guess playin' it. From our products I would say World of Warcraft was the most popular game ever. I mean, it was selling like hot cakes. That was just literally crazy. You know? We couldn't get enough of it, y'know? Into stores. That was unbelievable. Danny: Was there any games that were very popular in the West, that just were not popular at all in the Ukraine? Sergey: A lot of like, intellectual properties that are not familiar to Ukrainians were not selling well. Like 50 Cents video games that, y'know nobody, knew about 50 Cent back then in Ukraine. So didn't really sell well. Also was an awful game, to be honest. Danny: Not many copies of Blood on the Sand sold in Kiev? Sergey: Yeah, yeah. Danny: Sergey's greatest love was programming. He'd continued to code during his spare time. But there was something about the distribution business that excited him. Again, he was problem solving. Learning how customers made decisions and using data science to find answers. Well, that and simply watching people. Sergey: I enjoyed it immensely. Because you learn a lot about how people behave and how people consume games, by just doing a little distribution. And I sometimes, I would just spend like half a day in a store, one of our partner stores, just talking to people and trying to understand how they behave, you know how they're looking and products on the shelves, how are they buying, how they're making decisions to buy, and that helped a lot because, I mean, I like looking at stats and the numbers, but unless you talk to people it's sometimes really hard to understand how they actually think, y'know? Danny: Sergey would eventually take what he learned in distribution and bring it back to the world of development. He spent two years at Nival Interactive, creators of the Blitzkrieg series and the developers of Heroes of Might and Magic V. He enjoyed the job and life was good. Sergey was married now, he had children. But something bubbling under the surface in Ukrainian society was about to come to the boil. A few days after Valentines Day in 2014, the Ukrainian revolution would see rioters clash with police throughout the capital city. The tragic shooting of unarmed protestors would lead to the ousting of Viktor Yanukovych, the Russian invasion of Crimea, and the eventual war in Donbass which continues today. A frozen conflict taking place on an area half the size of the country. A proxy war where Russian funded proto-states fight Ukrainian government forces, thousands dead on either side. Sergey: I was in Kiev at the time. My family was still in Lugansk, so we had to move them out of the war zone. And, yeah. But me and my kids and my wife were in Kiev. Danny: Was it a difficult decision to leave during the war? Sergey: Well, not really. I mean, when people are shooting outside of your apartment, it's kinda like a natural decision. So, yeah, no. The moment they started shooting, y'know, in my area, I just packed my family and we left. A lot of people don't realize how, how the stuff affects game developers as well. I mean a friend of mine he was still living in Lugansk when the war started. And he would drive to his office and he would like he would hear bullets just flying past his car when he would drive to his office. And it continued for like maybe a week until he's like I'm crazy. There's a war going on and I'm going to a job making video games. So he left after that. But I mean, because it happened all of a sudden and you know you see it in the movies and you expect it to be like in the movies but it's not. It just, y'know, it's a new type of war. You don't see a lot of tanks just rolling in. You don't see like, you don't see the front lines. It just, it's just, people start shooting. So he left and a lot of people did around the same time. Danny: The conflict led to an exodus of Ukrainian Game Development. 4A Games, developers of the Metro series, relocated their studio to Malta. Sergey and his family left for the Mediterranean island of Cyprus. The reason was simple, it was the closest country him and his family could move to without requiring visas. As it happens it was also one of the 20 or so global locations that developers Wargaming had offices. The Belarusian developer responsible for the wildly popular World of Tanks. Sergey: Yeah, Wargaming is an amazing company. It's huge and Wargaming is really different from any other companies I've ever worked for. And I've worked for Eastern European companies, not just for the Western companies. Its culture is really something. It's a conflict-driven company. Yes, you're expected to shout at other people in discussions. You're expected to disagree. You know like every time I go to a meeting with my friends at Epic, it's usually I agree with you, I respect your opinion, but in Wargaming you would start with the but part, y'know? You would not do any formalities. You would say well, this idea is incorrect because this and this and this and I don't like this because this. And it really saved a lot of time in discussions, because people know that everyone respects everyone, otherwise you would not be working, y'know? At the company. If you don't respect other people. And that let people express opinions kinda in a more aggressive way. We're getting also, it's really interesting because, the core gaming audience, people that don't usually play video games. So you look at people that play World of Tanks or World of Warships, they are over 40, most of them have families and kids and sometimes they have grandchildren, y'know? And they don't know much about other video games. And they don't consider World of Tanks or World of Warships to be video games. They just consider it to be y'know their hobby. Like they would consider fishing to be a hobby. And that is both amazing and really demanding. Because you know it's a different audience, gamers are used to certain rules in video games and gamers are used to change. And gamers are used to a lot of stuff being taken away. Like people do not complain when Call of Duty releases a new game every single year. You essentially have to re-buy it and they take away all of your progress, when you buy the new Call of Duty, right? Danny: Yeah. Sergey: Well imagine doing that to a bunch of 60s years old people, you know? Every year. They would probably not like it, right? On the other hand, you hear a lot about in online gaming. And while World of Tanks players are not, not the most pleasant bunch, they are way more polite than your average kids in Call of Duty. So that, likewas never a huge problem in World of Tanks, every time people come and talk about we are free to play game, you're supposed to have a toxic audience. Well, not really, I mean if you're 60 years old you probably know how to behave yourself, right? Danny: Sergey worked as a Senior Industry Analyst at Wargaming. Helping the team find in-roads into different markets. Aside from their core Wargames, Wargaming published games from other studios and even worked on experimental games, under different brands. Think mobile games about managing a coffee shop. It was varied work that Sergey found interesting. In the spring of 2015, like so many others in the international development community, Sergey took the annual pilgrimage to the Gamers Developers Conference in San Francisco. Here he attended panels, networked with other analysts, and met old friends. One panel he attended was presented by Kyle Orland, a journalist for the technology website Ars Technica. Kyle had created a program that could pull user data from Steam and using it he was able to calculate video game sales. He called it Steam Gauge. Kyle Orland talking at a conference: I'm Kyle Orland, I'm Senior Gaming Editor at Ars Technica, and this is Analyzing the Steam Marketplace, using publicly derived sales estimates. Now I've been covering the game business for a little over a decade and anyone covering this industry, or following it, one major annoyance is the lack of reliable specific data about sales of games. Now it's not like this in most other entertainment media. It's just not a problem. Nielsen, for instance, provides ratings literally overnight for TV shows and makes the headline numbers very public in publications like Variety. Theaters and studios provide box office estimates every weekend for movies. There's billboard charts for music, there's The New York Times Bestseller list every week for books, et cetera, et cetera. So what do we have for games? For games we have this. This is what NPD, a US tracking firm sends to the media every month. It's a top 10 list based on their sampling of US retail outlets and now electronic sales. If you pay a lot of money you can get more details than this. You can get every game that they track and actual sales numbers, but people who get those numbers are contractually prevented from sharing them publicly. And NPD is pretty strict about enforcing it. You get occasional leaks. Danny: Back in Cyprus a few weeks later, Sergey was doing market analysis for Master of Orion: Conquer the Stars. Wargaming was publishing the game and Sergey was trying to determine market data around 4X Strategy Games. However, his VPN was down and he didn't have access to any of his data. It was then that he remembered Kyle's talk. Sergey: Well it was end of March, 2015 I was still working for Wargaming and the funny story behind Steam Spy that my VPN was down and the office was closed for an extended holiday. And I needed to look up some numbers and I didn't have access to my data and I like, well I need this data, because I have nothing else to do. And I was just came from GDC and I remember the presentation by Kyle Orland from Ars Technica, about Steam Gauge. And I said well, how hard would it be to recreate that? And he didn't give any y'know instructions or anything how to do that, but I mean you have internet it's fairly easy. So I spent couple of evenings writing it and by Monday I had all my data, I wrote my documents, required for the office, so by the end of Sunday and I was like, I was stuck with essentially Steam Spy. Without any interface. And I was like, well maybe I should just add interface and open that up to everyone. Danny: Sergey added that interface, gave it a web presence, and shared it with the folks who listened to his video games Podcast. Right away he saw indie developers flooding to it. This tool, something he was calling Steam Spy, was democratizing data in a way the PC market had never seen before. What Steam Spy was doing was incredibly clever. The Steam marketplace was the biggest online retailer for PC game sales and by default user profiles were public. Sergey's algorithm would poll data from between 60-70,000 profiles a day and using that extrapolate total game sales. It didn't poll every single person on Steam, but with enough data points his algorithm could get to within a few percentage points of accuracy. When NPD produced its top 10 charts, all that that was highlighting was which games were the most popular. But Steam Spy, with its repository of data, was far more powerful. For instance, you could look at trends and see how must more games sold when they went on sale. Or you could use the data to see how popular baseball games were in Portugal. Unlike NPD which just told you a specific thing, if you had an unanswered question about PC games sales, Steam Spy could help you get to the answer. Sergey had developed a tool for market researchers in the video games industry, but it seemed everyone wanted to play with it. It wasn't long before the games press started posting articles using data they had gathered from Steam Spy. Reddit was full of threads about games that were secretly incredibly popular. But it wasn't just hobbyists using it. Indie devs now had access to a powerful market research tool. And even large publishers were using Steam Spy. Were you at all worried that, I mean you were just using the Steam API, right? To pull this stuff? Sergey: Yeah, yeah, I was, I checked the rules. I mean I'm not a lawyer or anything, but I read the Uler, I actually read it. And I didn't find y'know that I'm breaking anything. They changed the Uler after that. But back when it, I launched it, I was not breaking any laws. And I guessed well, I mean, anyone can estimate anyone's sales, right? That's why we have a lot of research companies. And you have super data, you have Usuy, you have NPD. They all do an estimate and they all the publicize them y'know, online and it is completely legal. Anyone is allowed to do that. As long as you're not stealing someone's, y'know financial information, you are allowed to do estimates. Danny: And you weren't surfacing any individual's information, were you? Sergey: No, of course not. No, European laws about user privacy are way more stricter than American laws about user privacy. So all information from the beginning was already itemized. I was never storing anything that is, can be used to identify a user. Well, but coincidentally, it was mostly y'know gaming journalists, small indie developers, gamists, y'know, game enthusiasts, trying to understand how the market works. I was, after started adding more and more professional tools, into Steam Spy, like Cross Audience research, playtime distribution, and stuff that I felt is useful to me. And I've seen that the audience has shifted towards more professionals. And it's been, it's been interesting talking to people that actually use Steam Spy, at different conferences. Intel uses Steam Spy. Tencent uses Steam Spy. Electronic Arts uses Steam Spy. Ubisoft, Activision, you name it, I don't know a single gaming company that does not use Steam Spy right now. It became a tool that a lot of people in the gaming industry use, because it's not great, but it's good enough. And if you look into any other tools available, you know like SuperData Arcade is an amazing tool. App Annie is an amazing tool. But the precision is actually way worse than Steam Spy's precision. And accuracy is way worse than Steam Spy's accuracy. And people still use it, because having information that might be 50% off is still better than having no information. Danny: One of the things that Steam Spy did great was validating the market. For instance you could use the tool to see if fans of a certain genre bought lots of games in that genre. So, for instance Sergey found that MoBA players rarely played more than one MoBA. So during the height of DoTA2's popularity, when every developer under the sun was trying to make the next big MoBA, they were trying to sell to an audience that largely didn't want one. Sergey: On the other hand, you look at Survival Games, like DayZ and you see that people that enjoy survival games actually buy a lot of survival games. And that you know that makes it safe to launch a new survival game, like Conan Exiles for example. Y'know you look at the market, you realize well people will buy your game and you make leap of faith. People looking into trends obviously and it's harder to do with Steam Spy unfortunately, I'm using different tools myself, when looking for trends, but Steam Spy is decent at this. So you could look into what's growing y'know how games are changing what people are playing now verus what people were playing last year. If you look into audience for playing on battle grounds, you'll see that while some of them are coming from so that's good, a lot of them are, haven't never played anything before. So they are newcomers to the genre and it means that a lot of them will not leave the game because that's the only game they ever played or played in recent years. And that makes it really hard to compete with and Fortnite on the market, unless you're willing to do something radically different. And that's why I believe it's, a lot of innovation is gonna come from, y'know. People doing Battle Royale but in an unexpected way. Danny: I'm European. I grew up in Ireland, I lived in London for a few years, eventually found myself in California and now live in the woods on the East Coast. And one of the things I've enjoyed throughout my life, moving from country to country, is understanding the preferences of different people in different parts of the world. As it turns out, Steam Spy is really good at highlighting the types of games that certain countries like. I asked Sergey, what were some of the most interesting geographical trends that he came across. Sergey: Well my favorite part is the German admiration of anything that has similation in it. Like the farming simulator, anything that has to do with simulation, really. They will play it. Farming simulator is a phenomenon. And it was developed in Switzerland, but is mostly played in Germany. And you talk to anyone in America and the fact that they have a trolleybus simulator they have a trash garbage trash simulator. And people buy it and people play it and that's just crazy, but that's, that's how people in Germany particularly like to spend their time, y'know. Japan, back then was obsessed with zombies. Anything with zombies would sell really well in Japan. Danny: Was there any stuff that was very popular in America that just was not popular in Europe or vice versa that you kind of saw? Sergey: Well America is such a huge market and when Steam Spy started, was still the biggest gaming market in the world. So everything that is popular in America was pretty much popular everywhere else. So they have a, well back then they used to like royalgames and open world games. Not as much, like French people do not enjoy open world games as much as Americans. But French video gaming companies like PBSoft it's selling games they make recently, right? They only make y'know open world games. Danny: Steam Spy was cracking open the sales data of thousands of games. As somebody who worked in the games press, I couldn't imagine this was something that publishers were particularly happy about. The gaming audience is savvy. It cares about consumer rights and it's quick to react when publishers do things that take advantage of them. Steam publishes some data themselves, like concurrent live players. But the amount of data that Steam Spy was surfacing was on a whole other level. I had to imagine that publishers must have been lobbying Valve to do something to lock out Steam Spy. I asked Sergey if he had ever talked to Valve during any of this. I just wanted to know, what did they think of it all? Sergey: I used to, when I worked at Nivall, I used to work with them, because we published games on Steam and when worked at Wargaming, Danny: Right. Sergey: We also published some games on Steam. And they used to reply fairly quickly. But every time I would mention, well I would not write from my corporate email, of course I would write from a personal email, every time I would write about Steam Spy, they would just shut down. They would, I mean it would just literally, shut up and not reply to any of my emails or any of my communications. And I have couple of friends working there, not on Steam, on the Dotter team and it's the same situation. Every time we discuss something, you know like, gaming related or something like that launch plans or something like that, they talk, anytime I mention Steam Spy, they just shut up. I guess it might be an uncomfortable topic for them. Danny: Why do you think that is? Sergey: Well, I feel like Valve is a company that has no leadership. It has no management structure. So there's no one to make a decision. And they only make a decision when everyone agrees to that decision, or everyone on a team agrees to that decision. And there is no consensus about Steam Spy, I guess. And no one is senior enough, like in any other company you would have a head of whatever, head of Steam, come up and say, well that's my decision, we'll shut it down or we will let it go and everybody will, okay! I might disagree with that, but I will, y'know. I can live with that. Any time they make any decision, you will sit and wonder why did they make this decision? Every time they make something new, it feels like a compromise. Y'know what I mean? It doesn't feel like they are making any bold, unusual decisions and it's, to me it has been a probably the biggest disadvantage in the last several years, because they stopped experimenting, they stopped doing something really unusual or bold. Like I mean the trading card game in 2018, really? Danny: It's difficult to measure the effect that Steam Spy was having on the games industry. He heard anecdotally about games that were funded through market research derived from Steam Spy. He saw publishers like SEGA bring many of their classic games to PC once they saw there was market for them on Steam. But one of the big trends that Sergey noticed was how his tool allowed indie developers to more accurately price their games. Sergey: I feel especially if you're a young developer it's really hard to put a price tag on your game. You always feel like you haven't made everything you wanted to. You haven't achieved everything you wanted to with this title. So if you're releasing your first game and you feel like well, maybe I should just price it 9.99 because that's a no brainer. But actually your game is worth maybe, y'know 29.99, because if you look at the last games at that price points when they were released they were priced higher, so maybe you should price your games higher. Maybe your game is unique and it has no competition and it has no comparison points. And if it has no comparison points, maybe you should price it higher, because it's something unique that people are willing to pay more money for. People are trained to expect triple A quality from $60 titles and for $50 titles even, but you go below 50, you go to 40 to 30, and people expect it to be an indie game, maybe rougher on the edges, y'know, maybe y'know, better graphics than y'know, $5 game, but they expect it to be an indie title. They are willing to forgive a lot of quirks if the title is actually fun. This is the biggest fear of any game developer I believe. You're making something, you're sitting in a pretty much in a dark room, talking to no one but other fellow developers, from the same company and you always think well, maybe I'm not relevant anymore. Maybe people don't want to play city simulators and I've just spent four years of my life developing one. Maybe people want something to play something different. And maybe I should just under price it and put it for 9.99 and hope that well, maybe if I don't make a lot of money at least people will play it, y'know? Danny: Steam Spy ran for three years, helping indie devs price their games, helping large publishers do market research, helping journalists find sales figures, helping redditors prove their point. That was until a few weeks ago, when Valve flipped a switch. On April 10, 2018 Valve pushed an Update to every user's Profile Privacy Settings Page. Up until now if you created an account, your game ownership data was public by default. People could set this to private, but most didn't bother. Steam's update flipped this entirely. Not only would new accounts be automatically set to private, but it switched every account on the system to private, too. Without this data Steam Spy could not work. And Sergey quickly announced that the service was dead. At the time the update went live, the EU had just pushed through a new regulation on data security. GDPR or The General Data Protection Regulation was created to add new protections to user's personal data. As soon as it came through, online services around the world were changing their End User License Agreements to be in line with the law. Some services were having to push updates to get in line. One game, Monday Night Combat, would eventually have to shut down, as making the required changes to their backend would cost more than the game was bringing in. Everyone assumed that this was just Steam doing the same, falling in line. But after a few days, Sergey realized it had nothing to do with it. Sergey: Well it's not really related to GDPR, the latest change was not related to GDPR, because GDPR requires companies to do a bunch of changes to appoint a person responsible for User Privacy to change default settings, to change privacy settings, for underage people, under 18, and Valve did nothing. Like that. Valve still displays your friend list, your achievements, your groups, your screenshots, are publicly on your page. The only thing they hid were games. And GDPR actually does not require that. GDPR requires to hide everything else, that is still displayed. I don't believe it was linked to GDPR at all. I thought that it was like that when they made the change. But after looking into it, I don't think it was related to GDPR. Danny:  So if that's the case, then it must have been related to what you were doing, right, because is there anything else that's happening, that people are pulling from game data? Sergey: Well, I don't know, I mean, it's on one hand it's nice to think that Steam Spy was so disruptive they decided to shut it down. But it's really easy for them to shut it down. They just have to drop an email to me and I will stop it. I guess, bunch of companies are doing similar stuff to what Steam Spy does. Only keeping it to themselves. Or I've heard of other companies that charges like a thousand bucks per month for accessing the service that does this, similar to Steam Spy. Has a little bit more options, but mostly similar. And maybe they were unhappy about those guys and the only way they saw to shut it down was just shut it down completely, so no one could use it. I guess that's, that's one way to do it. But yesterday they shut, well they didn't shut down, but they made some changes, rendering the Store API useless as well. And the Store API is the API that provides information about the game price, game developer, like the basic stuff. Like genre and so on and a lot of sites were using that and it's now unavailable to them and I mean, what they did, they improved the store's privacy, or what? It just feels really odd to me. Danny: Without access to games lists and with the Store API changes, Steam Spy was unable to poll the data it required. This was a seemingly insurmountable problem, but Sergey, Sergey likes to solve problems. And in this case he used machines to solve the problem for him. Sergey: I no longer rely on information provided by an APT at all, I use a bunch of other parameters. As it happens I have an unfinished PhD in machine learning and topic my thesis was using unrelated, using loosely related information to predict economical outcomes. And that's what I'm pretty much using for the new algorithm of Steam Spy. My algorithm that I developed when I was still thinking about taking a science pass. And it works more or less. Danny: And this is probably like maybe it's a stupid question to ask because it's incredibly complex, but what is the machine learning doing to try and figure this out, if it's not pulling from statistics or from data and creating statistics out of it, how are you coming to these numbers? Sergey: Well, the thing is that, it is kind of hard to explain. It takes a really huge sample of data like I would say, maybe 15 million data points, and it goes through processing trying to filter out the data that is proven to be irrelevant and trying to amplify the data that is more or less relevant. Then it feeds it into a Neural network. And that Neural network does its magic. And the problem with Neural networks is, Neural networks tend to over feed. Neural networks are great for recognizing images, but are really bad for predicting outcomes that are outside of what they are recognizing. So, if you feed an image of a man to a Neural network and say, it's a man and you also feed an image of a dog to a Neural and say, it's a dog, Neural network will be able to distinguish between this man and this dog, but it's going to be really hard for the Neural network to, if it sees a woman. It will not understand if it's a, y'know if it's a man or a dog, because it does not fit into any of those categories. And in case of our Steam Spy, we're trying to predict well the game is, the Game A has 10,000 owners, the Game B has 20,000 owners, Game C doesn't have 10, doesn't have 20, it might have 30, it might have 40, please do an, predict that and Neural networks are really, really bad at it. But that was my PhD, testing this. Is preparing the data in a way that lets Neural networks actually work with this type of tasks. And it works more or less. It's not perfect, I'm not, I'm still not happy with it, but it is, it works. Yeah, based off of what I've heard from developers and I have a sample of maybe 100 games, y'know that provided me with actual data, it seems that for most of them, for maybe 95% of them, that used Steam Spy, it was within 10%. Give or take. So actually pretty good. For some of them, it is violently inaccurate. The last 5% I mean I've heard about a game that was the difference was 15 times. That was just staggering to me. But for everything else it seems to work. Danny: Steam Spy started while Sergey was working for Wargaming in Cyprus, but during the intervening years he moved around quite a bit. In early 2016, him and his family swapped Nicosia for Berlin as he became the Head of Publishing for Eastern Europe for an American company in the online shooter space. This company was responsible for some of the biggest shooters in the early 2000s, but they were struggling to find audiences for their suite of online games. One of those games was a third person MoBA called Paragon that would eventually shut down. Another was a remake of their classic arena shooter, perhaps you've heard of it, Unreal Tournament. And the third was a survivalcraft game that had been in development for the best part of a decade. It had sold well on launch, but the game was designed to be very malleable. With Sergey and Steam Spy's help, the team looked at the market research data and decided to take a swing at putting in a Battle Royale-style game mode. Seeing as Sergey was working with the headquarters in America so much, he would eventually move him and his family to North Carolina, to become Director of Publishing Strategy. The American company was of course, Epic. And the game was Fortnite. Sergey: Yeah, I was part of the team. I was part of making the decision and obviously we were looking at Steam Spy data to see how the genre is evolving. And with talking about Fortnite, original of the Wolf Fortnite, that's the reason I joined Epic. I visited Epic several years ago, they showed me Fortnite and I was blown away. I mean, that was a game that you could make into anything. It is so flexible, it is, I mean, well it didn't have Battle Royale mode, but it had several PBB modes back then. Experimental PBB modes and people you saw 50-versus-50, right? It is actually, well the idea for them all. You know, two teams building castles and fighting each other, was actually back then, in the original Fortnite. Obviously not 50-50, versus, smaller teams. But still. And Fortnite to me felt like a, y'know like a mold, you could make it into anything. Danny: And I mean even when you talk about Fortnite, it's like we don't know 'cause it's on the Epic, Epic launch, right? So we don't know how many people are playing Fortnite, we don't know how many people are playing World of Tanks, actually now that you mention it, either. So your games have been surprisingly hidden behind this. Sergey: Well, I'd have to, I mean have access to all the data, but somebody else could. Both of them have APIs that you can access. For World of Tanks, there's bunch of services, statistics services for World of Tanks. And there are several services for Fornite statistics, as well. So you can see the numbers. Actually, it's just Epic is a company that doesn't like to brag about numbers and when we publish numbers we, we've felt some pushback from, y'know from the gaming audience, because they felt like, well, we just were viewing them, gamers, as numbers not as people. And we are really sensitive about that. I mean we're trying, we're always trying to do the right by the gaming audience. So we decided to do it less. It not completely stop it, but just do it less often. After I was, I decided, I actually decided to shut Steam Spy down after all those changes, because I didn't feel like continuing. We also had a huge outage at Fortnite at work and I felt like, well I don't have enough time to, y'know do my day job. I also like to sleep sometimes. This didn't leave a lot of time for Steam Spy, but I thought I've received maybe, 200 emails from people using Steam Spy, asking for me to continue and I felt like, well I mean, yes it makes sense to do so, y'know, people really like it. And that's when I heard all those amazing stories about y'know peoples, companies starting a publishing business because they now were able to see the statistics for game that offered for publishing company getting small indie company from barely getting financing from the German government, because they were able to prove that well, the gamethat they were trying to make is gonna sell. And it did. It was really good. So I felt well, it provides a lot of fire to the market and I like that. And I'm not doing it for money or anything, I mean, at my current day job, I am well provided for. It's not that. It's, it's, the fact that I believe that informational asymmetry, asymmetry of information is unethical, in any business transaction. And Steam Spy is designed to remove informational asymmetry from business transactions or from any discussions. The gaming publisher, the big gaming publisher, have access to more information than a small gaming publisher or a small developer. Then if you're trying to sign a contract with a small developer, you can abuse your power. You have access to more information to get a better deal. That is not gonna be beneficial to the developer. And we've heard these stories about that so many times, y'know even before Steam Spy, like publishers abusing power or big developers abusing small developers. And having this removed actually helps the market whole. Danny: And do you feel like you're doing a service to the world of video games? Sergey: I feel like I'm doing more good than harm. In this case, yeah. Danny: My sincere thanks to Sergey for talking to us this week. You can learn more about Steam Spy and look up all your favorite games by visiting SteamSpy.com. You can also throw Sergey a few bucks a month for his efforts, by heading over to Patreon.com/SteamSpy. Thanks for listening to this first episode of noclip. We hope you enjoyed our first story. If you have any feedback or tips you can hit me up on Twitter @dannyodwyer. Or send us an email, podcast@noclip.video. Oh, and hey, if you liked the show, maybe subscribe, tell a friend, or leave us a review on iTunes. If you enjoyed this Podcast but you feel like your eyes are missing out, a friendly reminder, if you want to watch some high-quality video game documentaries for free, head over to YouTube.com/Noclipvideo. We recently traveled to Amsterdam to tell the story of Horizon Zero Dawn. And to Canada, where we filmed a documentary series on Warframe. All of our work is crowdfunded, so if you like what we're making, please consider becoming a patron of noclip. We have bunches of fun rewards, including early access to this Podcast, behind-the-scenes videos and much, much more. Head over to Patreon.com/Noclip to learn more. We'll be back with Episode Two in just a few weeks and we'll be focusing on a game. One of my favorite games, in fact. A game from my childhood. And the creative team who left Lionhead to make its spiritual successor. Whatever happened to Theme Hospital? Find out in our next show. Thanks again, see you then.

Zavtracast (Завтракаст)
Завтракаст №40 – Пункт назначения

Zavtracast (Завтракаст)

Play Episode Listen Later Oct 16, 2016 99:53


Здгавствуйте, догогие таварисчи слушатели! Сорок выпусков мы вас водили, и вот мы куда-то пришли. Пока мы сами не знаем куда, но куда-то точно! Новый Завтракаст в классическом составе рассказывает вам о наболевших темах, имеющих самое масштабное социальное значение: когда ждать ремастер Crash Bandicoot, как Snoop Dogg в Battlefield 1 играл, а также один из самых злободневных вопросов, терзающих умы всего прогрессивного человечества — какое пиво следует купить в ближайшую пятницу??? А еще мы постарались восстановить наше расписание выхода, а то в последнее время у нас начал задерживаться Завтракаст все больше и больше. Шоуноуты Во что мы играли и что смотрели на этой неделе: (00:06:30) “Алиса в Зазеркалье”, (00:13:32) Duke Nukem 3D: World Tour, (00:17:27) Gears of War 4, (00:23:40) Shadow Warrior 2, (00:31:05) “Заклятие 2” (00:41:52) Ремастер Crash Bandicoot ожидается в феврале 2017 года (00:45:02) Фил Спенсер опять что-то заявил, отберите у него микрофон (00:52:56) Xbox One хорошо продается в США уже третий месяц подряд благодаря Xbox One S, а также ожиданию PS4 Pro всеми (00:56:16) Студия 4A Games написала открытое письмо фанатам, что работают над еще не анонсированной игрой НЕ ПОД VR (00:57:58) Позорный стрим Battlefield 1 со Снуп Доггом (01:02:48) Netflix до конца года введет функцию оффлайн-просмотра (01:05:53) Amazon запустил собственный стриминговый […] Запись Завтракаст №40 – Пункт назначения впервые появилась Zavtracast.

RELOADING - Atualize-se, gamer!
Reloading #082 – Tocar com a Barra, na Realidade, é mais Caro

RELOADING - Atualize-se, gamer!

Play Episode Listen Later Oct 7, 2016 62:41


Nesse episódio, Bruno Carvalho, Edu Aurrai e Felipe Mesquita falaram sobre as novidades no espaço do VR com o lançamento do Playstation VR e o Oculus Touch, mais uma clássico revelado pela Ubisoft para o Ubi30, jogo novo dos Power Rangers  e muito mais. Duração: 62 min Comentados: >Mini Famicon Classic>Mighty Morphin Power Rangers: Mega Battle - Reveal Trailer >Bloodstained and 505 Games Partnership Video>Jogos exclusivos do Oculus Touch anunciados na Oculus Connect 3: Lone Echo (Ready At Dawn), Arktika.1 (4A Games), Robo Recall (Epic Games)>Daydream View, VR Headset da Google>Página com links para se inscrever no Beta de Paladins no PS4 e XB1 Jogos da Semana: >ReCore>Outlast II>Aragami>Destiny: Rise Of Iron

My Favourite Game
S.T.A.L.K.E.R: Shadow of Chernobyl, by Dan Pinchbeck

My Favourite Game

Play Episode Listen Later Jul 13, 2016


“Idi ka mnie.” The legacy of the S.T.A.L.K.E.R. games has lived for a long time, even since the core team of Shadow of Chernobyl moved on from the now defunct GSC Gameworld. From small splinter teams doing Kickstarters for spiritual successors to big successes like 4A Games and their adaptations of Metro 2033 and its […]

BitNote
Bn129 - European Game Studios

BitNote

Play Episode Listen Later Feb 6, 2015 27:20


We go from Sega nostalgia to open world shenanigans to post apocalpytic Moscow. Sky Sanctuary ~ Work It Out (Sanctuary Falls) by Audissi Studios ( Richard Jacques, Pete Jones, Edward Blakeley, Marc Sylvan ) originally Sky Sanctuary (by Howard Drossin, Tokuhiko Uwabo (Bo), Sachio Ogawa, Yoshiaki Kashima (Milpo), Masaru Setsumaru, Tatsuyuki Maeda, Tomonori Sawada, Masayuki Nagao, Jun Senoue from Sonic and Knuckles by Sonic Team) also originally Back in Time (by Richard Jacques [originally sung by TJ Davis] from Sonic R by Sonic Team and Traveller's Tales) from Sonic & All-Stars Racing Transformed by Sumo Digital; Just Cause 2 Theme by Mats Lundgren & Anders Ehlin from Just Cause 2 by Avalanche Studios; and Main theme by Alexey Omelchuk from Metro:Last Light by 4A Games.

Cane and Rinse
Metro: Last Light – Cane and Rinse No.127

Cane and Rinse

Play Episode Listen Later May 11, 2014 110:41


“Life was never easy in the tunnels, but it was our home.” We return to the post-apocalyptic waste land of Moscow in 4A Games’ 2013 sequel, Metro: Last Light. Josh, James, Darren, and making his […] The post Metro: Last Light – Cane and Rinse No.127 appeared first on Cane and Rinse.

The #NOTplaying Podcast
#6 Metro: Last Light and Battlefield 4

The #NOTplaying Podcast

Play Episode Listen Later Nov 21, 2013 50:57


Game DumpCAST#6 Metro: Last Light, Battlefield 4 and more...On this week's show we talk about the masterpiece that is 4A Games' Metro: Last Light and how they were able to achieve so much with so little, Patrick comes back from the VR brink after treating his Oculus Rift to some Halloween scares and Iain tells us all about the latest installment of EA's military shooter series, Battlefield 4. All this and more on this week's Game DumpCAST.To Check out other shows in the Collection visit:http://barkerpodcasts.webs.comIncluding TV DumpCAST: http://www.spreaker.com/show/tv_dumpcastAll views and opinions expressed in this podcast are solely those of The Game DumpCAST.

Silence on joue !
Silence on joue ! La Xbox One, Metro Last Light

Silence on joue !

Play Episode Listen Later May 23, 2013 66:58


Silence, on joue !, c’est l’émission hebdo de jeu vidéo de LibéLabo.fr et Ecrans.fr. Avec Erwan Cario et ses chroniqueurs : Patrick Hellio de hitphone.fr, Joël Métreau de 20 Minutes et Monsieur Phal, le spécialiste des jeux de société de trictrac.net.Au programme cette semaine, on revient longuement sur la conférence que Microsoft a tenue mardi à Redmond pour annoncer sa nouvelle télécommande vocale du nom de Xbox One. On commente donc les différentes informations dévoilée à cette occasion, et celles, moins glorieuses, qu’on a apprises le lendemain. Sinon, on descend aussi dans le métro moscovite version postapocalyptique avec Metro Last Light. Très classique dans sa réalisation, le deuxième titre du studio ukrainien 4A Games séduit par son univers et son ambiance. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.

BitNote
Bn043 - Humanity in the desloation

BitNote

Play Episode Listen Later Sep 17, 2012 29:59


In which I go from a tropical archipeligo to the Metro of post-apocalyptic Moscow, and meet zombies along the way! Music: Menu Music by Thomas Baertschi from Far Cry by Crytek; The Baron by The Volcanics from Atom Zombie Smasher by Blendo Games (Brendon Chung); and Main Menu and Good Ending (town2) by Alexey Omelchuk and Geogogiy Beloglazov from Metro 2033 by 4A Games based on book of same name by Dmitry Glukhovsky.

Kropotkins UK Gaming News presented by SPOnG.com
Kropotkins UK Gaming News - Week of February 21, 2010

Kropotkins UK Gaming News presented by SPOnG.com

Play Episode Listen Later Feb 21, 2010 16:48


BAFTA gaming award nominees announced, 4A Games denies use og STALKER engine for Metro 2033, support for Operation Flashpoint Dragon Rising ceases, Alan Wake to be like a TV series, Codemasters takes on former Black developer to make new FPS, GDC Europe details announced, WH Smith ceases to sell video games, PC Zone and Total PC Gaming under threat of closure and Switzerland considers banning violent video games.