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You're listening to Burnt Toast! Today, my guest is Ash Brandin of Screen Time Strategies, also know as The Gamer Educator on Instagram. Ash is also the author of a fantastic new book, Power On: Managing Screen Time to Benefit the Whole Family. Ash joined us last year to talk about how our attitudes towards screen time can be…diet-adjacent. I asked them to come back on the podcast this week because a lot of us are heading into back-to-school mode, which in my experience can mean feelingsss about screen routines. There are A LOT of really powerful reframings in this episode that might blow your mind—and make your parenting just a little bit easier. So give this one a listen and share it with anyone in your life who's also struggling with kids and screen time.Today's episode is free but if you value this conversation, please consider supporting our work with a paid subscription. Burnt Toast is 100% reader- and listener-supported. We literally can't do this without you! PS. You can take 10 percent off Power On, or any book we talk about on the podcast, if you order it from the Burnt Toast Bookshop, along with a copy of Fat Talk! (This also applies if you've previously bought Fat Talk from them. Just use the code FATTALK at checkout.)Episode 208 TranscriptVirginiaFor anyone who missed your last episode, can you just quickly tell us who you are and what you do?AshI'm Ash Brandin. I use they/them pronouns.I am a middle school teacher by day, and then with my online presence, I help families and caregivers better understand and manage all things technology—screen time, screens. My goal is to reframe the way that we look at them as caregivers, to find a balance between freaking out about them and allowing total access. To find a way that works for us. VirginiaWe are here today to talk about your brilliant new book, which is called Power On: Managing Screen Time to Benefit the Whole Family. I can't underscore enough how much everybody needs a copy of this book. I have already turned back to it multiple times since reading it a few months ago. It just really helps ground us in so many aspects of this conversation that we don't usually have.AshI'm so glad to hear that it's helpful! If people are new to who I am, I have sort of three central tenets of the work that I do: * Screen time is a social inequity issue. * Screens can be part of our lives without being the center of our lives. * Screens and screen time should benefit whole families.Especially in the last few years, we have seen a trend toward panic around technology and screens and smartphones and social media. I think that there are many reasons to be concerned around technology and its influence, especially with kids. But what's missing in a lot of those conversations is a sense of empowerment about what families can reasonably do. When we focus solely on the fear, it ends up just putting caregivers in a place of feeling bad.VirginiaYou feel like you're getting it wrong all the time.AshShame isn't empowering. No one is like, “Well, I feel terrible about myself, so now I feel equipped to go make a change,” right?Empowerment is what's missing in so many of those conversations and other books and things that have come out, because it's way harder. It's so much harder to talk about what you can really do and reasonably control in a sustainable way. But I'm an educator, and I really firmly believe that if anyone's in this sort of advice type space, be it online or elsewhere, that they need to be trying to empower and help families instead of just capitalizing on fear.VirginiaWhat I found most powerful is that you really give us permission to say: What need is screen time meeting right now? And this includes caregivers' needs. So not just “what need is this meeting for my child,” but what need is this meeting for me? I am here recording with you right now because iPads are meeting the need of children have a day off school on a day when I need to work. We won't be interrupted unless I have to approve a screen time request, which I might in 20 minutes.I got divorced a couple years ago, and my kids get a lot more screen time now. Because they move back and forth between two homes, and each only has one adult in it. Giving myself permission to recognize that I have needs really got me through a lot of adjusting to this new rhythm of our family.AshAbsolutely. And when we're thinking about what the need is, we also need to know that it's going to change. So often in parenting, it feels like we have to come up with one set of rules and they have to work for everything in perpetuity without adjustment. That just sets us up for a sense of failure if we're like, well, I had this magical plan that someone told me was going to work, and it didn't. So I must be the problem, right? It all comes back to that “well, it's my fault” place.VirginiaWhich is screens as diet culture.AshAll over again. We're back at it. It's just not helpful. If instead, we're thinking about what is my need right now? Sometimes it's “I have to work.” And sometimes it's “my kid is sick and they just need to relax.” Sometimes it's, as you were alluding to earlier, it's we've all just had a day, right? We've been run ragged, and we just need a break, and that need is going to dictate very different things. If my kid is laid up on the couch and throwing up, then what screen time is going to be doing for them is very different than If I'm trying to work and I want them to be reasonably engaged in content and trying to maybe learn something. And that's fine. Being able to center “this is what I need right now,” or “this is what we need right now,” puts us in a place of feeling like we're making it work for us. Instead of feeling like we're always coming up against some rule that we're not going to quite live up to.VirginiaI'd love to talk about the inequity piece a little more too. As I said, going from a two parent household to a one parent household, which is still a highly privileged environment—but even just that small shift made me realize, wait a second. I think all the screen time guidance is just for typical American nuclear families. Ideally, with a stay at home parent.So can you talk about why so much of the standard guidance doesn't apply to most of our families?AshIt's not even just a stay at home parent. It's assuming that there is always at least one caregiver who is fully able to be present. Mom, default parent, is making dinner, and Dad is relaxing after work and is monitoring what the kids are doing, right? And it's one of those times where I'm like, have you met a family?VirginiaPeople are seven different places at once. It's just not that simple.AshIt's not that simple, right? It's like, have you spent five minutes in a typical household in the last 10 years? This is not how it's going, right?So the beginning of the book helps people unlearn and relearn what we may have heard around screens, including what research really does or doesn't say around screens, and this social inequity piece. Because especially since the onset of COVID, screens are filling in systemic gaps for the vast majority of families.I'm a family with two caregivers in the home. We both work, but we're both very present caregivers. So we're definitely kind of a rarity, that we're very privileged. We're both around a lot of the time. And we are still using screens to fill some of those gaps.So whether it's we don't really have a backyard, or people are in a neighborhood where they can't send their kids outside, or they don't have a park or a playground. They don't have other kids in the neighborhood, or it's not a safe climate. Or you live in an apartment and you can't have your neighbors complain for the fifth time that your kids are stomping around and being loud. Whatever it is—a lack of daycare, affordable after school care —those are all gaps. They all have to be filled. And we used to have different ways of filling those gaps, and they've slowly become less accessible or less available. So something has to fill them. What ends up often filling them is screens. And I'm not saying that that's necessarily a good thing. I'd rather live in a world in which everyone is having their needs met accessibly and equitably. But that's a much harder conversation, and is one that we don't have very much say in. We participate in that, and we might vote for certain people, but that's about all we can really do reasonably. So, in the meantime, we have to fill that in with something and so screens are often going to fill that in.Especially if you look at caregivers who have less privilege, who are maybe single caregivers, caregivers of color, people living in poverty—all of those aspects of scarcity impacts their bandwidth. Their capacity as a caregiver is less and spread thinner, and all of that takes away from a caregiver's ability to be present. And there were some really interesting studies that were done around just the way that having less capacity affects you as a caregiver.And when I saw that data, I thought, well, of course. Of course people are turning to screens because they have nothing else to give from. And when we think of it that way, it's hard to see that as some sort of personal failure, right? When we see it instead as, oh, this is out of necessity. It reframes the question as “How do I make screens work for me,” as opposed to, “I'm bad for using screens.”VirginiaRight. How do I use screen time to meet these needs and to hopefully build up my capacity so that I can be more present with my kids? I think people think if you're using a lot of screens, you're really never present. It's that stereotype of the parent on the playground staring at their phone, instead of watching the kid play. When maybe the reason we're at the playground is so my kid can play and I can answer some work emails. That doesn't mean I'm not present at other points of the day.AshOf course. You're seeing one moment. I always find that so frustrating. It just really feels like you you cannot win. If I were sitting there staring at my child's every move in the park, someone would be like, “you're being a helicopter,” right? And if I look at my phone because I'm trying to make the grocery pickup order—because I would rather my child have time at the playground than we spend our only free hour in the grocery store and having to manage a kid in the grocery store and not having fun together, right? Instead I'm placing a pickup order and they're getting to run around on the playground. Now also somehow I'm failing because I'm looking at my phone instead of my kid. But also, we want kids to have independent time, and not need constant input. It really feels like you just can't win sometimes. And being able to take a step back and really focus on what need is this meeting? And if it's ours, and if it is helping me be more present and connected, that's a win. When I make dinner in the evening, my kid is often having screen time, and I will put in an AirPod and listen to a podcast, often Burnt Toast, and that's my decompression. Because I come home straight from work and other things. I'm not getting much time to really decompress.VirginiaYou need that airlock time, where you can decompress and then be ready to be present at dinner.I'm sure I've told you this before, but I reported a piece on screen time for Parents Magazine, probably almost 10 years ago at this point, because I think my older child was three or four. And I interviewed this Harvard researcher, this older white man, and I gave him this the dinner time example. I said, I'm cooking dinner. My kid is watching Peppa Pig so that I can cook dinner, and take a breath. And then we eat dinner together. And he said, “Why don't you involve her in cooking dinner? Why don't you give her a bag of flour to play with while you cook dinner?”AshOf all the things!VirginiaAnd I said to him: Because it's 5pm on a Wednesday and who's coming to clean the flour off the ceiling?AshA bag of flour. Of all the things to go to! VirginiaHe was like, “kids love to make a happy mess in the kitchen!” I was like, well I don't love that. And it was just exactly that. My need didn't matter to him at all. He was like, “h, well, if you just want to pacify your children…” I was like, I do, yes, in that moment.AshWell, and I think that's another part of it is that someone says it to us like that, and we're like, “well, I can't say yes,” right? But in the moment, yeah, there are times where it's like, I need you to be quiet. And as hard as this can be to think, sometimes it's like right now, I need you to be quiet and convenient because of the situation we're in. And that doesn't mean we're constantly expecting that of them, and hopefully that's not something we're doing all the time. But if the need is, oh my God, we're all melting down, and if we don't eat in the next 15 minutes, we're going to have a two hour DEFCON1 emergency on our hands, then, yeah, I'm gonna throw Peppa Pig on so that we can all become better regulated humans in the next 15 minutes and not have a hungry meltdown. And that sounds like a much better alternative to me!VirginiaThan flour all over my kitchen on a Wednesday, right? I mean, I'll never not be mad about it. It's truly the worst parenting advice I've ever received. So thank you for giving us all more space as caregivers to be able to articulate our own needs and articulate what we need to be present. It's what we can do in the face of gaps in the care system that leave us holding so much.That said: I think there are some nitty gritty aspects of this that we all struggle wit, so I want to talk about some of the nuts and bolts pieces. One of my biggest struggles is still the question of how much time is too much time? But you argue that time really isn't the measure we should be using. As you're saying, that need is going to vary day to day, and all the guidance that's been telling us, like, 30 minutes at this age, an hour at this age, all of that is not particularly germane to our lives. So can you explain both why time is less what we should fixate on? And then how do I release myself? How do I divest from the screen time diet culture?AshOh man, I wish I had a magic bullet for that one. We'll see what I can do.When I was writing this and thinking about it and making content about it, I kept thinking about you. Because the original time guidelines that everyone speaks back to—they're from the AAP. And they have not actually been used in about 10 years, but people still bring them up all the time. The “no time under two” and “up to an hour up to age five” and “one to two hours, five to 12.” And if you really dig in, I was following footnote after footnote for a while, trying to really find where did this actually come from? It's not based on some study that found that that's the ideal amount of time. It really came from a desire to find this middle ground of time spent being physically idle. These guidelines are about wanting to avoid childhood obesity.VirginiaOf course.AshIt all comes back, right?VirginiaI should have guessed it.AshAnd so in their original recommendations, the AAP note that partially this is to encourage a balance with physical movement. Which, of course, assumes that if you are not sitting watching TV or using an iPad, that you will be playing volleyball or something.VirginiaYou'll automatically be outside running around.AshExactly, of course, those are the only options.VirginiaIt also assumes that screen time is never physical. But a lot of kids are very physical when they're watching screens.AshExactly. And it, of course, immediately also imposes a morality of one of these things is better—moving your body is always better than a screen, which is not always going to be true, right? All these things have nuance in them. But I thought that was so interesting, and it shouldn't have surprised me, and yet somehow it still did. And of course it is good to find movement that is helpful for you and to give your kids an enjoyment of being outside or moving their bodies, or playing a sport. And putting all of that in opposition to something else they may enjoy, like a screen, really quickly goes to that diet culture piece of “well, how many minutes have you been doing that?” Because now we have to offset it with however many minutes you should be running laps or whatever.So those original recommendations are coming from a place of already trying to mitigate the negatives of sitting and doing something sort of passively leisurely. And in the last 10 years, they've moved away from that, and they now recommend what's called making a family media plan. Which actually I think is way better, because it is much more prioritizing what are you using this for? Can you be doing it together? What can you do? It's much more reasonable, I think. But many people still go back to those original recommendations, because like you said, it's a number. It's simple. Just tell me.VirginiaWe love to grab onto a number and grade ourselves.AshJust tell me how much time so that I can tell myself I'm I'm doing a good job, right? But you know, time is just one piece of information. It can be so specific with what am I using that time to do? If I'm sitting on my computer and doing work for an hour and a half, technically, that is screen time, but it is going to affect me a lot differently than if I'm watching Netflix or scrolling my phone for an hour and a half. I will feel very different after those things. And I think it's really important to be aware of that, and to make our kids aware of that from an early age, so that they are thinking about more than just, oh, it's been X amount of minutes. And therefore this is okay or not okay.Because all brains and all screens are different. And so one kid can watch 20 minutes of Paw Patrol, and they're going to be bouncing off the walls, because, for whatever reason, that's just a show that's really stimulating for them. And somebody else can sit and watch an hour and a half of something, and they'll be completely fine. So if you have a kid that is the first kid, and after 20 minutes, you're like, oh my god, it's not even half an hour. This is supposed to be an okay amount. This is how they're acting. We're right back to that “something's wrong. I'm wrong. They're bad,” as opposed to, “What is this telling me? What's something we could do differently? Could we try a different show? Could we try maybe having some physical movement before or after, see if that makes a difference?” It just puts us more in a place of being curious to figure out again, how do I make this work for me? What is my need? How do I make it work for us?And not to rattle on too long, but there was a big study done in the UK, involving over 120,000 kids. And they were trying to find what they called “the Goldilocks amount of time.”VirginiaYes. This is fascinating.AshSo it's the amount of time where benefit starts to wane. Where we are in that “just right”amount. Before that, might still be okay, but after that we're going to start seeing some negative impacts, particularly when it comes to behavior, for example.What they found in general was that the Goldilocks number tended to be around, I think, an hour and 40 minutes a day. Something around an hour and a half a day. But if you looked at certain types of screens, for computers or TV, it was much higher than that. It was closer to three hours a day before you started seeing some negative impacts. And even for things like smartphones, it was over an hour a day. But what I found so so interesting, is that they looked at both statistical significance, but also what they called “minimally important difference,” which was when you would actually notice these negative changes, subjectively, as a caregiver.So this meant how much would a kid have to be on a screen for their adult at home to actually notice “this is having an impact on you,” regularly. And that amount was over four and a half hours a day on screens.VirginiaBefore caregivers were like, “Okay, this is too much!” And the fact that the statistically significant findings for the minutia of what the researchers looking at is so different from what you as a caregiver are going to actually be thrown by. That was really mind blowing to me.AshRight, And that doesn't mean that statistical significance isn't important, necessarily. But we're talking about real minutiae. And that doesn't always mean that you will notice any difference in your actual life.Of course, some people are going to hear this and go, “But I don't want my kid on a screen for four and a half hours.” Sure. That's completely reasonable. And if your kid is having a hard time after an hour, still reasonable, still important. That's why we can think less about how many minutes has it been exactly, and more, what am I noticing? Because if I'm coming back to the need and you're like, okay, I have a meeting and I need an hour, right? If you know, “I cannot have them use their iPad for an hour, because they tend to become a dysregulated mess in 25 minutes,” that's much more useful information than “Well, it says they're allowed to have an hour of screen time per day so this should be fine because it's an hour.”VirginiaRight.AshIt sets you up for more success.VirginiaAnd if you know your kid can handle that hour fine and can, in fact, handle more fine, it doesn't mean, “well you had an hour of screen time while I was in a meeting so now we can't watch a show together later to relax together.” You don't have to take away and be that granular with the math of the screens. You can be like, yeah, we needed an extra hour for this meeting, and we'll still be able to watch our show later. Because that's what I notice with my kids. If I start to try to take away from some other screen time, then it's like, “Oh, god, wait, but that's the routine I'm used to!” You can't change it, and that's fair.AshYes, absolutely. And I would feel that way too, right? If someone were giving me something extra because it was a convenience to them, but then later was like, “oh, well, I have to take that from somewhere.” But they didn't tell me that. I would be like, Excuse me, that's weird. That's not how that works, right? This was a favor to you, right?VirginiaYeah, exactly. I didn't interrupt your meeting. You're welcome, Mom.Where the time anxiety does tend to kick in, though, is that so often it's hard for kids to transition off screens. So then parents think, “Well, it was too much time,” or, “The screen is bad.” This is another very powerful reframing in your work. So walk us through why just because a kid is having a hard time getting off screens doesn't mean it was too much and it doesn't mean that screens are evil? AshSo an example I use many times that you can tweak to be whatever thing would come up for your kid is bath time. I think especially when kids are in that sort of toddler, three, four age. When my kid was that age, we had a phase where transitioning to and from the bathtub was very hard. Getting into it was hard. But then getting out of it was hard.VirginiaThey don't ever want to get in. And then they never want to leave.AshThey never want to get out, right? And in those moments when my kid was really struggling to get out of the bathtub, imagine how it would sound if I was like, “Well, it it's the bathtub's fault.” Like it's the bath's fault that they are having such a hard time, it's because of the bubbles, and it smells too good, and I've made it too appealing and the water's too warm. Like, I mean, I sound unhinged, right?Virginia“We're going to stop bathing you.”AshExactly. We would not say, “Well, we can't have baths anymore.” Or when we go to the fun playground, and it's really hard to leave the fun playground, we don't blame the playground. When we're in the grocery store and they don't want to leave whichever aisle, we don't blame the grocery store. And we also don't stop taking them to the grocery store. We don't stop going to playgrounds. We don't stop having baths. Instead, we make different decisions, right? We try different things. We start a timer. We have a different transition. We talk about it beforehand. We strategize, we try things.VirginiaGive a “Hey, we're leaving in a few minutes!” so they're not caught off guard.AshExactly. We talk about it. Hey, last time it was really hard to leave here, we kind of let them know ahead of time, or we race them to the car. We find some way to make it more fun, to make the transition easier, right? We get creative, because we know that, hey, they're going to have to leave the grocery store. They're going to have to take baths in a reasonable amount of time as they grow up into their lives. We recognize the skill that's happening underneath it.And I think with screens, we don't always see those underlying skills, because we see it as this sort of superfluous thing, right? It's not needed. It's not necessary. Well, neither is going to a playground, technically.A lot of what we do is not technically required, but the skill underneath is still there. So when they are struggling with ending screen time, is it really the screen, or is it that it's hard to stop doing something fun. It's hard to stop in the middle of something. It's hard to stop if you have been playing for 20 minutes and you've lost every single race and you don't want to stop when you've just felt like you've lost over and over again, right? You want one more shot to one more shot, right?People are going to think, “Well, but screens are so much different than those other things.” Yes, a screen is designed differently than a playground or a bath. But we are going to have kids who are navigating a technological and digital world that we are struggle to even imagine, right? We're seeing glimpses of it, but it's going to be different than what we're experiencing now, and we want our kids to be able to navigate that with success. And that comes back to seeing the skills underneath. So when they're struggling with something like that, taking the screen out of it, and asking yourself, how would I handle this if it were anything else. How would I handle this if it were they're struggling to leave a friend's house? I probably wouldn't blame the friend, and I wouldn't blame their house, and I wouldn't blame their boys.VirginiaWe're never seeing that child again! Ash I would validate and I would tell them, it's hard. And I would still tell them “we're ending,” and we would talk about strategies to make it easier next time. And we would get curious and try something, and we would be showing our kids that, “hey, it's it's okay to have a hard time doing that thing. It's okay to have feelings about it. And we're still gonna do it. We're still going to end that thing.”Most of the time, the things that we are struggling with when it comes to screens actually boil down to one of three things, I call them the ABCs. It's either Access, which could be time, or when they're having it, or how much. Behavior, which you're kind of bringing up here. And Content, what's on the screen, what they're playing, what they what they have access to.And so sometimes we might think that the problem we're seeing in front of us is a behavior problem, right? I told them to put the screen away. They're not putting the screen away. That's a behavior problem. But sometimes it actually could be because it's an access issue, right? It's more time than they can really handle at that given moment. Or it could be content, because it's content that makes it harder to start and stop. So a big part of the book is really figuring out, how do I know what problem I'm even really dealing with here? And then what are some potential things that I can do about it? To try to problem solve, try to make changes and see if this helps, and if it helps, great, keep it. And if not, I can get curious and try something else. And so a lot of it is strategies to try and ways to kind of, you know, backwards engineer what might be going on, to figure out how to make it work for you, how to make it better.VirginiaIt's so helpful to feel like, okay, there's always one more thing I can tweak and adjust. Versus “it's all a failure. We have to throw it out.” That kind of all or nothing thinking that really is never productive. The reason I think it's so helpful that you draw that parallel with the bath or the play date is it reminds us that there are some kids for whom transitions are just always very difficult—like across the board. So you're not just seeing a screen time problem. You're being reminded “My kid is really building skills around transitions. We don't have them yet.” We hope we will have them at some point. But this is actually an opportunity to work on that, as opposed to a problem. We can actually practice some of these transition skills.AshAnd I really like coming back to the skill, because if we're thinking of it as a skill, then we're probably more likely to tell our kids that it's a skill, too. Because if we're just thinking of it as like, well, it's a screen. It's the screen's fault, it's the screen's fault. Then we might not say those literal words to our kids, but we might say, like, it's always so hard to turn off the TV. Why is that, right? We're talking about it as if it's this sort of amorphous, like it's only about the television, or it's only about the iPad, and we're missing the part of making it clear to our kids that, hey, this is a skill that you're working on, and we work on this skill in different ways.VirginiaI did some good repair with my kids after reading your book. Because I was definitely falling into the trap of talking about screen addiction. I thought I was saying to them, “It's not your fault. The screens are programmed to be bad for us in this way” So I thought, I was like at least not blaming them, but being like, we need less screens because they're so dangerous.But then I read your book, and I was like, oh, that's not helpful either. And I did have one of my kids saying, “Am I bad because I want to watch screens all the time?” And I was like, oh, that's too concrete and scary.And again, to draw the parallel with diet culture: It's just like telling kids sugar is bad, and then they think they're bad because they like sugar. So I did do some repair. I was like, “I read this book and now I've learned that that was not right.” They were like, oh, okay. We're healing in my house from that, so thank you.AshOh, you're very welcome, and I'm glad to hear that!I think about those parallels with food all the time, because sometimes it just helps me think, like, wait, would I be wanting to send this message about food or exercise or whatever? And if the answer is no, then how can I tweak it so that I'm sending a message I'd be okay with applying to other things. And I like being able to make those parallels with my kid. In my household right now, we're practicing flexibility. Flexibility is a skill that we're working on in so many parts of our lives. And when I say we, I do mean we. Me, everybody is working on this.VirginiaParents can use more flexibility, for sure.AshAbsolutely. And so like, when those moments are coming up, you know, I'm trying to say, like, hey, like, what skill is this right now? Who's having to be flexible right now? Flexible can be a good thing, right? We might be flexible by saying yes to eating dinner on the couch and watching a TV show. That's flexibility. Flexibility isn't just adjust your plans to be more convenient to me, child, so that I can go do something as an adult. And coming back to those skills so they can see, oh, okay, this isn't actually just about screens. This applies to every part of these of my life, or these different parts of my life, and if I'm working on it here, oh, wow, it feels easier over there. And so they can see that this applies throughout their life, and kind of feel more of that buy in of like, oh, I'm getting better at that. Or that was easier. That was harder. We want them to see that across the board.VirginiaOh, my God, absolutely.Let's talk about screens and neurodivergence a little bit. So one of my kiddos is neurodivergent, and I can both see how screens are wonderful for them at the end of a school day, when they come home and they're really depleted. Screen time is the thing they need to rest and regulate. And they love the world building games, which gives them this whole world to control and explore. And there's so much there that's wonderful.And, they definitely struggle more than their sibling with this transition piece, with getting off it. One kid will naturally put down the iPad at some point and go outside for a bit, and this kid will not. And it creates more anxiety for parents. Because neurodivergent kids may both need screens—in ways that maybe we're not totally comfortable with, but need to get comfortable with—and then struggle with the transition piece. So how do you think about this question differently with neurodivergence? Or or is it really the same thing you're just having to drill in differently?AshI think it is ultimately the same thing, but it certainly is going to feel quite more heightened. And I think especially for certain aspects of neurodivergence, especially, I think it feels really heightened because of some of the ways that they might be discussed, particularly online, when it comes to how they relate to technology. I think about ADHD, we'll see that a lot. Where I'll see many things online about, like, “kids with ADHD should never be on a screen. They should never be on a device, because they are so dopamine-seeking.” And I have to just say that I find that to be such an ableist framing. Because with ADHD, we're talking about a dopamine deficient brain. And I don't think that we would be having that same conversation about someone needing insulin, right? Like, we wouldn't be saying, like, oh yeah, nope, they can't take that insulin. VirginiaThey're just craving that insulin they need to stay alive.AshA kid seeking a thing that they're that they are somehow deficient in—that's not some sort of defiant behavior. VirginiaNo, it's a pretty adaptive strategy.AshAbsolutely, it is. And we want kids to know that nobody's brain is good or bad, right? There's not a good brain or a bad brain. There are all brains are going to have things that are easier or harder. And it's about learning the brain that you're in, and what works or doesn't work for the brain that you're in.And all brains are different, right? Neurotypical brains and neurodivergent brains within those categories are obviously going to be vastly different. What works for one won't work for another, and being able to figure out what works for them, instead of just, “because you have this kind of brain, you shouldn't ever do this thing,” that's going to set them up for more success. And I think it's great that you mentioned both how a screen can be so regulating, particularly for neurodivergent brains, and then the double-edged sword of that is that then you have to stop. VirginiaTransition off back into the world.AshSo if the pain point is a transition, what is it really coming from? Is it coming from the executive function piece of “I don't know how to find a place to stop?” A lot of people, particularly kids ADHD, they often like games that are more open-ended. So they might like something like a Minecraft or an Animal Crossing or the Sims where you can hyperfocus and deep dive into something. But what's difficult about that is that, you know, if I play Mario Kart, the level ends, it's a very obvious ending.VirginiaRight? And you can say, “One more level, and we're done.”AshExactly. We've reached the end of the championship. I'm on the podium. I quit now, right?But there's a never ending series of of tasks with a more open-ended game. And especially if I'm in my hyper focus zone, right? I can just be thinking, like, well, then I can do this and this and this and this and this, right?And I'm adding on to my list, and the last thing I want to do in that moment is get pulled out of it when I'm really feeling like I'm in the zone. So if that's the kind of transition that's difficult. And it's much less about games and more about “how do I stop in the middle of a project?” Because that's essentially what that is.And that would apply if I'm at school and I'm in the middle of an essay and we're finishing it up tomorrow. Or I'm trying to decorate a cake, and we're trying to walk out the door and I have to stop what I'm doing and come back later. So one of the tricks that I have found really helpful is to ask the question of, “How will you know when you're done?” Or how will you know you're at a stopping point? What would a stopping point be today? And getting them to sort of even visualize it, or say it out loud, so that they can think about, “Oh, here's how I basically break down a giant task into smaller pieces,” because that's essentially what that is.VirginiaThat's a great tip. Ash“Okay, you have five minutes. What is the last thing you're going to do today?” Because then it's concrete in terms of, like, I'm not asking the last thing, and it will take you half an hour, right? I'm at, we have five minutes. What's the last thing you're wrapping up? What are you going to do?Then, if it's someone who's very focused in this world, and they're very into that world, then that last thing can also be our transition out of it. As they're turning it off, the very first thing we're saying to them is, “So what was that last thing you were doing?”VirginiaOh, that's nice.AshThen they're telling it to us, and then we can get curious. We can ask questions. We can get a little into their world to help them transition out of that world. That doesn't mean that we have to understand what they're telling us, frankly. It doesn't mean we have to know all the nuance. But we can show that interest. I think this is also really, really important, because then we are showing them it's not us versus the screen. We're not opposing the screen, like it's the enemy or something. And we're showing them, “Hey, I can tell you're interested in this, so I'm interested in it because you are.” Like, I care about you, so I want to know more.VirginiaAnd then they can invite you into their world, which what a lot of neurodivergent kids need. We're asking them to be part of the larger world all the time. And how nice we can meet them where they are a little more.AshAbsolutely. The other thing I would say is that something I think people don't always realize, especially if they don't play games as much, or if they are not neurodivergent and playing games, is they might miss that video games actually are extremely well-accommodated worlds, in terms of accommodating neurodivergence.So thinking about something like ADHD, to go back to that example, it's like, okay, some really common classroom accommodations for ADHD, from the educator perspective, the accommodations I see a lot are frequent check ins, having a checklist, breaking down a large task into smaller chunks, objectives, having a visual organizer.Well, I think about a video game, and it's like, okay, if I want to know what I have available to me, I can press the pause menu and see my inventory at any time. If I want to know what I should be doing, because I have forgotten, I can look at a menu and see, like, what's my objective right now? Or I can bring up the map and it will show me where I supposed to be going. If I start to deviate from what I'm supposed to be doing, the game will often be like, “Hey, don't forget, you're supposed to be going over there!” It'll get me back on task. If I'm trying to make a potion that has eight ingredients, the game will list them all out for me, and it will check them off as I go, so I can visually see how I'm how I'm achieving this task. It does a lot of that accommodation for me. And those accommodations are not as common in the real world, or at least not as easily achieved.And so a lot of neurodivergent kids will succeed easily in these game worlds. And we might think “oh because it's addicting, or the algorithm, or it's just because they love it” But there are often these structural design differences that actually make it more accessible to them.And if we notice, oh, wow, they have no problem knowing what to do when they're playing Zelda, because they just keep checking their objective list all the time or whatever—that's great information.VirginiaAnd helps us think, how can we do that in real life? AshExactly. We can go to them and say, hey, I noticed you, you seem to check your inventory a lot when you're playing that game. How do we make it so that when you look in your closet, you can just as easily see what shirts you own. Whatever the thing may be, so that we're showing them, “hey, bring that into the rest of your world that works for you here.” Let's make it work for you elsewhere, instead of thinking of it as a reason they're obsessed with screens, and now we resent the screens for that. Bring that in so that it can benefit the rest of their lives.VirginiaI'm now like, okay, that just reframes something else very important for me. You have such a helpful way of helping us divest from the guilt and the shame and actually look at this in a positive and empowering way for us and our kids. And I'm just so grateful for it. It really is a game changer for me.AshOh, thank you so much. I'm so glad to hear that it was helpful and empowering for you, and I just hope that it can be that for others as well.ButterAshSo my family and I have been lucky enough to spend quite a lot of time in Japan. And one of the wonderful things about Japan is they have a very huge bike culture. I think people think of the Netherlands as Bike cCentral, but Japan kind of rivals them.And they have a particular kind of bike that you cannot get in the United States. It's called a Mamachari, which is like a portmanteau of mom and chariot. And it's sort of like a cargo bike, but they are constructed a little differently and have some features that I love. And so when I've been in Japan, we are on those bikes. I'm always like, I love this kind of bike. I want this kind of bike for me forever. And my recent Butter has been trying to find something like that that I can have in my day to day life. And I found something recently, and got a lovely step through bike on Facebook Marketplace. VirginiaSo cool! That's exciting to find on marketplace, too.AshOh yes, having a bike that like I actually enjoy riding, I had my old bike from being a teenager, and it just was not functional. I was like, “This is not fun.” And now having one that I enjoy, I'm like, oh yes. I feel like a kid again. It's lovely.VirginiaThat's a great Butter. My Butter is something both my kids and my pets and I are all really enjoying. I'm gonna drop a link in the chat for you. It is called a floof, and it is basically a human-sized dog bed that I found on Etsy. It's like, lined with fake fur.AshMy God. I'm looking at it right now.VirginiaIsn't it hilarious?AshWow. I'm so glad you sent a picture, because that is not what I was picturing?Virginia I can't describe it accurately. It's like a cross between a human-sized dog bed and a shopping bag? Sort of? AshYes, yes, wow. It's like a hot tub.VirginiaIt's like a hot tub, but no water. You just sit in it. I think they call it a cuddle cave. I don't understand how to explain it, but it's the floof. And it's in our family room. And it's not inexpensive, but it does basically replace a chair. So if you think of it as a furniture purchase, it's not so bad. There's always at least a cat or a dog sleeping in it. Frequently a child is in it. My boyfriend likes to be in it. Everyone gravitates towards it. And you can put pillows in it or a blanket.Neurodivergent people, in particular, really love it, because I think it provides a lot of sensory feedback? And it's very enclosed and cozy. It's great for the day we're having today, which is a very laid back, low demand, watch as much screen as you want, kind of day. So I've got one kid bundled into the floof right now with a bunch of blankets in her iPad, and she's so happy. AshOh my gosh. Also, it kind of looks like the person is sitting in a giant pita, which I also love.VirginiaThat's what it is! It's like a giant pita, but soft and cozy. It's like being in a pita pocket. And I'm sure there are less expensive versions, this was like, 300 something dollars, so it is an investment. But they're handmade by some delightful person in the Netherlands.Whenever we have play dates, there are always two or three kids, snuggled up in it together. There's something extremely addictive about it. I don't know. I don't really know how to explain why it's great, but it's great.AshOh, that is lovely.VirginiaAll right, well tell obviously, everyone needs to go to their bookstore and get Power On: Managing Screen Time to Benefit the Whole Family. Where else can we find you, Ash? How can we support your work?AshYou can find me on Instagram at the gamer educator, and I also cross post my Instagram posts to Substack, and I'm on Substack as Screen Time Strategies. It's all the same content, just that way you're getting it in your inbox without, without having to go to Instagram. So if that's something that you are trying to maybe move away from, get it via Substack. And my book Power On: Managing Screen Time to Benefit the Whole Family is available starting August 26 is when it fully releases.VirginiaAmazing. Thank you so much. This was really great.AshThank you so much for having me back.The Burnt Toast Podcast is produced and hosted by Virginia Sole-Smith (follow me on Instagram) and Corinne Fay, who runs @SellTradePlus, and Big Undies.The Burnt Toast logo is by Deanna Lowe.Our theme music is by Farideh.Tommy Harron is our audio engineer.Thanks for listening and for supporting anti-diet, body liberation journalism! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit virginiasolesmith.substack.com/subscribe
Eppy 143: Push-ups and Pull-upsBoomers, let's get moving!
Have you ever wondered why a classroom teacher who loved her job would leave it all behind to homeschool? That's the story of Meredith Reyes, known as @TheStringyMama. In this episode, Meredith shares what she learned teaching in California and Texas, why an unannounced active-shooter drill became the tipping point for her family, and how she's navigated the shift from rigid classroom structures to a more flexible, tidal rhythm at home. We talk about nature as a powerful teacher, the role of interest-driven writing (yes, Minecraft counts!), and the challenges—and opportunities—of raising kids in an age of AI.Meredith's story is candid, moving, and deeply relatable for anyone weighing the value of school versus the joy of learning. Listen in to hear her journey and take away fresh confidence for your own path.Resources:Follow Meredith on Instagram: @thestringymamaFind Skunk and Badger in the Brave Writer Book Shop—and don't miss our Skunk and Badger Dart!Fall class registration is open! Visit Julie's Substack to find her special podcast for kids (and a lot more!) Purchase Julie's new book, Help! My Kid Hates WritingBrave Learner Home: https://bravewriter.com/brave-learner-homeLearn more about the Brave Writer Literature & Mechanics programsStart a free trial of CTCmath.com to try the math program that's sure to grab and keep your child's attentionGive your child the gift of music! Sign up for a free month of private lessons with Maestro Music and let your child discover their own musical voice: www.maestromusic.online/braveSubscribe to Julie's Substack newsletters, Brave Learning with Julie Bogart and Julie Off Topic, and Melissa's Catalog of EnthusiasmsSign up for our Text Message Pod Ring to get podcast updates and more!Send us podcast topic ideas by texting us: +1 (833) 947-3684Connect with Julie:Instagram: @juliebravewriterThreads: @juliebravewriterBluesky: @bravewriter.comFacebook:
It's the final episode of the first season of Frago. We have had so many ups and downs this season but with the last episode being one of the best we're pretty excited. Molly is for sure going to be involved in a deadly cat and mouse game with Malvo and Lester, now for me to sip my water and watch the show. We talk about: Chicago, Thief, Close Encounters, Moving, Does Molly Change Anything, Lester's Many Murdered Wives, Why The FBI Guys, Does Fargo (TV) Hate Women, Gus' Spirit Wolf, The Gus Problem, We Still Like Malvo, Big Evil, Bad Interview, Malvo Goes Out, On Thin Ice, Answering Questions You Shouldn't, Key And Peele, Gloves,
Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some
Go to Kindafunny.com/XREAL, Amazon, or Best Buy to grab yours now! Amazon: https://www.amazon.com/dp/B0FDPGHVCB?maas=maas_adg_94D809319DE2358E49DA54BC8B880A40_afap_abs&ref_=aa_maas&tag=maas Best Buy: https://www.bestbuy.com/product/xreal-one-pro-ar-glasses-w-x1-chip-171-fhd-120hz-display-w-sound-by-bose-for-iphone16-15-steam-rog-mac-pc-android-ios-57-66mm-ipd/CZTVG22GYF Enjoy this ad-free version! Thank you for the support! Run of Show - - Start - Nick is on vacation - The Madness begins - KPOP Demon Hunters - Halloween Costumes - ADS - Mike opens a bucket of smackings - Greg unboxes some ghostbuster stuff - Minecraft youtube video - tahoe plague - Tim needs a sherpa Learn more about your ad choices. Visit megaphone.fm/adchoices
Joel, and Jonny talk copper golem changes, and codes of conduct added in the latest Minecraft snapshot, answer listener email about workstation alternatives, and discuss if copper could be a magic bullet for Minecraft.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/08/25/the-spawn-chunks-364-the-magic-of-copper/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
In this episode, Miner Thoughts and Troj take a step back and dig deeper into the conversations from our recent adventures. From big guest discussions to hot debates on Minecraft's future, we revisit the highlights, share what stood out most to us, and talk through how it shapes where we're headed next.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
I have long dismissed whisperings of secret Satanic pedophile networks. But, it turns out there truly is an international group associated with a kind of Satanism reminiscent of 1980's Satanic Panic. It's called 764. It exists online. It's growing larger, seemingly, by the day. It's very real. And it's extremely terrifying.For Merch and everything else Bad Magic related, head to: https://www.badmagicproductions.com
New Q&A: What are your thoughts on the Happy Ghast mob?One Block Challenge!THEME: Mining!Email me your idea or leave it on the Discord. Only give me one idea. Provide the name of the block and any function it has. Keep your descriptions simple and to the point. The winners will be announced in a future episode.LinksDiscord: https://discord.gg/jcTmQteGBsEmail: digstraightdowncast@gmail.comTwitter: https://twitter.com/RebelJC_92YouTube: https://www.youtube.com/channel/RebelJCMusic: Above and Beyond, MilesRocksAlotSoulscraft: https://rebeljc.itch.io/soulscraft
This week on TWIG, the crew covers everything from corn in Minecraft to streak psychology in the New York Times' latest game, Pips. We kick things off with Gamescom highlights, fresh updates from Ethan and Laura. From there, we dig into why streaks are such a powerful mechanic. We also debate Supercell's unexpected Clash Royale comeback, before wrapping with a look at what Nintendo has in store with the Switch 2.00:00 Introduction and Opening Banter03:06 Episode Summary and Upcoming Topics03:47 Ethan and Laura's Updates04:33 Minecraft Corn Update09:16 Lego Digital Play Interview15:55 Gamescom Highlights32:19 New York Times' Pips Game34:08 The Psychology of Streaks in Games53:36 Supercell's Clash Royale Resurgence01:00:09 Nintendo Switch 2 and Upcoming Releases
This episode explores the mysterious world of random number generators (RNGs) in video games. Looking at popular games like Minecraft, Stardew Valley, and Diablo II, we describe how players hack these random numbers in the same ways hackers hack encryption keys. This episode lays the groundwork for Part 2, a discussion of RNGs in encryption.Resources:How Many People Play Minecraft 2025 (Active Players)Pre-determined RNG? (Reddit post)Diablo II Seeded Category - Rule / General Discussion10 Perfect Minecraft Seeds You'll Want To Play FOREVER (YouTube video)Send us a textSupport the showJoin our Patreon to listen ad-free!
Why is LEGO doubling down on digital? In his first-ever interview as the founding president of LEGO Digital Play, industry veteran Aaron Loeb (Electronic Arts, FoxNext, Kabam) reveals the bold vision behind LEGO's new division.From “forever games” like Roblox and Minecraft to building trust with kids and families, Aaron breaks down why now is the right time for LEGO to level up in gaming — and how his journey from Broadway to the boardroom shaped the company's next chapter.02:00 Meet Aaron Loeb: A Journey Through the Game Industry03:28 The Birth of Lego Digital Play + Lego's Organizational Structure08:20 Aaron's Path to Lego Digital Play15:21 Target Audience: From Kids to Adults19:30 Long-Term Challenges in the Gaming Industry27:39 The Future of Digital Play and Innovation32:55 The Challenge of Building the Right Team36:00 Assembling a Diverse and Talented Team38:03 Lego's Unique Onboarding Experience41:03 The Emotional Connection of the Lego Brand44:05 The Importance of Trust in Gaming48:51 Choosing London as the Headquarters51:11 Balancing Remote and In-Office Work53:55 Upcoming Industry Conferences and Events56:43 Reflecting on Past Projects and Lessons Learned
Comedian and YouTube king Ryan George returns to the pod to talk to Emily and Haley about losing out (yet again) on playing Harry Potter, taking a step back from his hit 'Pitch Meeting' web series, and his dream of writing for 'Love Island.' Emily wonders at what age Ryan's daughter will discover his YouTube videos, Haley compliments Ryan's British accent, and we find the line between what's stupid and what's funny. So nail some bread to a tree, have a baby, and avoid the empty subway cars as you listen to Ryan George's epic return to 'How To Make It.' Follow us on Instagram: @HowToMakeItPodcastSubscribe to our YouTube: @HowToMakeItPodcast
In this episode, Miner and Troj sit down to reflect on their journeys as Minecraft content creators and streamers. We talk about the challenges of starting out, the strategies that helped us grow, and the lessons learned along the way. From building communities to balancing creativity with consistency, we break down what it really takes to grow as a Minecraft streamer.Whether you're just starting your first stream or looking to take your Minecraft content to the next level, this episode is filled with insights from our experiences in the space."Minecraft" is a trademark of Mojang Studios. This podcast is not affiliated with or endorsed by Mojang Studios, but we're passionate fans eager to share our love for the game with fellow adventurers.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
Massive thanks to Retro Friggin Ralph for Orbs NEW Mic! Huge thanks also to Antonio V. for donatating towards the re-release of perhaps the most infamous pinball FREAKOUT of ALL time after not getting invited to Stern for media day! With all the Halo rumours out there Orby wanted to count down which video game themes he thinks could sell WAY better then that! Have a rad day ya nerds I legit miss yall! xoxo
Patch Tuesday. The Matrix Foundation patches high-severity vulnerabilities in its open-source communications protocol. The “Curly COMrades” Russian-aligned APT targets critical infrastructure. Microsoft tells users to ignore new CertificateServicesClient (CertEnroll) errors. Researchers uncover a malware campaign hiding the NjRat Remote Access Trojan in a fake Minecraft clone. Motorcycle manufacturer Royal Enfield suffers a ransomware attack. The DOJ details a major operation against the BlackSuit ransomware group. Our guest is Jack Jones, father of Factor Analysis of Information Risk (FAIR) and the FAIR Controls Analytics Model (FAIR-CAM), sharing insights on cyber risk quantification. Data Brokers' digital hide-and-seek. Remember to leave us a 5-star rating and review in your favorite podcast app. Miss an episode? Sign-up for our daily intelligence roundup, Daily Briefing, and you'll never miss a beat. And be sure to follow CyberWire Daily on LinkedIn. CyberWire Guest Today we are joined by Jack Jones, father of Factor Analysis of Information Risk (FAIR) and the FAIR Controls Analytics Model (FAIR-CAM), as he is sharing insights on where he sees the cyber risk quantification market heading. Selected Reading Microsoft Patches Over 100 Vulnerabilities (SecurityWeek) Adobe Patches Over 60 Vulnerabilities Across 13 Products (SecurityWeek) Chipmaker Patch Tuesday: Many Vulnerabilities Addressed by Intel, AMD, Nvidia (SecurityWeek) Fortinet, Ivanti Release August 2025 Security Patches (SecurityWeek) ICS Patch Tuesday: Major Vendors Address Code Execution Vulnerabilities (SecurityWeek) Alarm raised over 'high-severity' vulnerabilities in Matrix messaging protocol (The Record) 'Curly COMrades' APT Hackers Target Critical Organizations Across Multiple Countries (GB Hackers) Microsoft asks users to ignore certificate enrollment errors (Bleeping Computer) Fake Minecraft Installer Spreads NjRat Spyware to Steal Data (Hackread) Motorcycle manufacturer Royal Enfield hit by ransomware attack published: yesterday (Beyond Machines) US Authorities Seize $1m from BlackSuit Ransomware Group (Infosecurity Magazine) We caught companies making it harder to delete your personal data online (The Markup) Audience Survey Complete our annual audience survey before August 31. Want to hear your company in the show? You too can reach the most influential leaders and operators in the industry. Here's our media kit. Contact us at cyberwire@n2k.com to request more info. The CyberWire is a production of N2K Networks, your source for strategic workforce intelligence. © N2K Networks, Inc. Learn more about your ad choices. Visit megaphone.fm/adchoices
On this episode of DGTL Voices, Ed interviews Dr. Zafar Choudry, CIO of Seattle Children's Hospital. Zafar details his diverse experiences in healthcare and technology, from the UK to the US. He emphasizes the importance of engaging with patients and listening to their needs, which has led to innovative solutions like the implementation of Minecraft for patients. Zafar also discusses leadership lessons, highlighting the significance of humility and empathy in guiding teams. His mantra of being a 'force for good' resonates throughout the conversation, inspiring listeners to make a positive impact in healthcare.
Unlock the secrets to revolutionizing your construction projects with Building Information Modeling (BIM) in our latest episode featuring Mark Oden, CEO of BIM Design. Dive deep into the world of BIM, likened to a highly accurate version of Minecraft, where Mark shares how this intelligent 3D model-based process enhances planning, design, construction, and management of building projects. From laser scanning technology to facilities management, Mark's insights reveal the power of BIM in preventing litigation through effective communication and documentation.Discover how high-quality BIM models and rigorous training of union journeymen can lead to successful project execution. Mark discusses a collaborative renovation of a training center in Arizona, showcasing the importance of precision and avoiding construction clashes. We also explore the core values driving BIM Design, including quality performance, trust, and community engagement. Learn how these principles have guided the company through financial challenges and expansion, even during the COVID-19 pandemic.In our engaging conversation, Mark delves into the benefits of BIM, from reducing rework and controlling costs to shortening project lifecycles and enhancing collaboration. Real-world testimonials and case studies illustrate how proactive communication with subcontractors can lead to no-cost settlements and mitigate risks. Tune in to grasp how Building Information Modeling can transform your construction projects, improve safety, reduce defects, and ultimately save time and money. Contact the Future Construct Podcast Produced by BIM Designs, Inc! BIM Designs, Inc.: minority-owned, US-based, union-signatory preconstruction technology firm, offering turnkey BIM modeling, laser scanning, coordination management, and other VDC solutions to the AEC industry. Schedule a free consultation: sales@bimdesigns.net. Subscribe to our weekly blog and our Future Construct Podcast Suggest a podcast guest
Kev and Codey round up all the recent news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:49: What Have We Been Up To 00:23:52: Game Releases 00:51:09: Game Updates 01:00:01: New Games 01:16:21: Outro Links Research Story 1.0 Little Witch in the Woods 1.0 Slime Rancher 2 1.0 Grimshire Early Access Hotel Galactic Early Access Hotel Galactic Apology Out and About Release Date Out and About Release Delay Ages of Cataria Early Access Release Go-go Town Switch Space Sprouts Update 1 Terra Nil Heatwave Update Snacko 1.1 Update Everdream Valley Family Time DLC Firefly Village Honogurashi No Niwa Galactic Getaway Development Issues Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another episode of the harvest season. My name is Kevin. I’m not alone today. I (0:00:38) Codey: Oooooh though people be clamorin’ for solo Kev time. (0:00:47) Kev: Like how I push the envelope every time I’m you know, I total line but oh (0:00:53) Codey: I’m gonna be real with you. (0:00:55) Codey: I have not listened to the most recent episode. (0:00:58) Codey: I think I’m still finishing up the Tiny Garden episode. (0:01:01) Kev: That’s okay, that’s fine. That’s fine. I (0:01:04) Codey: So I still have a couple episodes to go, (0:01:06) Codey: but I just know that you rock it every time. (0:01:13) Kev: Am (0:01:14) Kev: Getting an hour plus solo recording. I do that’s mmm. I don’t know if that’s good or bad (0:01:17) Codey: Mm-hmm. (0:01:20) Kev: That just so that just shows I’m very well versed in talking to myself (0:01:25) Kev: possibly too much (0:01:27) Codey: - Nah, you got, you’re good at it. (0:01:30) Codey: It’s all good. (0:01:31) Kev: Ah, yeah, okay. Well, hi everyone again. I’m Kevin (0:01:36) Codey: - Yeah, you are and I’m not Kevin, I’m Cody. (0:01:37) Kev: Yeah (0:01:39) Kev: And there you go. There we go (0:01:41) Kev: certifiably not Kevin (0:01:43) Codey: - Yeah. (0:01:43) Kev: And we are here to talk today to talk about cottagecore games. Whoo (0:01:48) Codey: - Oh woo, ow, ow, ow. (0:01:50) Kev: Now you dear listener may be wondering why cottagecore and not more deep diving into the Lord of (0:01:56) Codey: Yeah, we really set we set y’all up for, uh, for some, some shire stuff. But alas, we (0:02:00) Kev: And well (0:02:04) Kev: The month of the Shire (0:02:08) Codey: are here, not for the shire. (0:02:10) Kev: The fake out oh, but you know, you know what I’m gonna add something to the what I’ve been up to (0:02:18) Codey: Oh, okay, cool. (0:02:22) Kev: Okay (0:02:24) Kev: But yeah, we’re all over and we’re here to talk about news because news is built up (0:02:28) Kev: We are spoiler alert (0:02:32) Kev: We’re working on the Shire episode, whatever the tale of the Shire episode, but we needed a weak buffer (0:02:36) Kev: And so Cody and I said alright, we’ll just do some news because there’s plenty of news to talk about with the build-up. So (0:02:40) Codey: Yeah. It sure has been a hot minute. (0:02:45) Kev: Yep (0:02:47) Kev: Okay, so yeah news catch up and we’ll get to that as we do (0:02:50) Kev: But before that Cody tell me what has been going on over over there in Cody World (0:02:56) Codey: to think of it. So I think, uh, during those episodes recording with Johnny, I had not yet (0:03:03) Codey: gone to beetle school. So since that time I went to beetle school, you guys, and I had some, (0:03:11) Codey: it was really fun. Uh, I was up in the Chiricahua’s in Arizona, which is not like my first thought. (0:03:16) Codey: I was like, Oh God, Arizona, not looking forward to this super hot. I don’t do hot. Uh, the Chiricahua’s (0:03:21) Codey: were. Lovely. Um, I want to say it never got above like 70 (0:03:26) Codey: degrees. It was like around 70 degrees, but we could go down (0:03:26) Kev: Ooh, that’s lovely! (0:03:31) Codey: into the desert. And so we went into the desert like at night a (0:03:34) Codey: couple times and we got to see some, some tarantulas and some (0:03:38) Codey: rattlesnakes. And so like we got to, to adventure. We also went (0:03:43) Codey: up higher where it was almost like 11,000 feet elevation, um, (0:03:48) Codey: in the Chiricahuas. And it was, it was actually very cold up (0:03:50) Codey: there. I was like, I should have brought a jacket. Yeah. (0:03:52) Kev: Yeah, yeah, it’s the elevation right cuz Atlanta’s similar where we’re you know down South deep, Georgia (0:03:57) Kev: But what’s its mountain eats high evolution into elevation so it can still get chilly (0:04:01) Codey: Yeah. So that was really fun. I learned a lot about Beatles and I feel a lot more confident now. (0:04:06) Kev: So and and you did you graduate are you certified are you do you have a license to be a beetle now? (0:04:13) Codey: You know, it’s funny because when I went to fly school last summer, they gave me a little certificate. (0:04:18) Kev: Yeah (0:04:21) Codey: We did not get a certificate for Beatles. So I, all I have, all I have is the memories. (0:04:23) Kev: Oh, oh no the Beatles got a step up their game (0:04:31) Codey: Uh, the one thing that is beneficial about this is so fly school was more of an international thing. (0:04:36) Codey: There were like maybe six or seven of us that were from the US, but most of the students were from, um, all over the world. (0:04:43) Codey: But so it is unlikely for me to run into the people that I met from fly school at the conferences that I go to because I mostly just go to United States conferences. (0:04:52) Codey: But all, almost all the beetle people, except for like two people, uh, there was a Canadian and a New Zealander. Um, they were all. (0:05:01) Codey: Uh, citizens of America. And so I will be seeing most of them at the conference that I’m going to in November. Very stoked about that. (0:05:09) Codey: Um, cause you make these connections and then, you know, I, it’s like, Oh man, when am I ever going to see that? (0:05:15) Codey: That really cool Italian from, from fly school or whatever. Um, but yeah, I will see most of these people again. (0:05:16) Kev: - Yeah. (0:05:18) Kev: Yeah. (laughs) (0:05:22) Codey: And it’s just great to start building those connections. Um, so I did that. (0:05:27) Codey: that. (0:05:31) Codey: I have also been playing, I’m still playing honey Grove. (0:05:35) Codey: Um, I have unlocked a new explorer B so I’m now at five, but I think there’s six. (0:05:44) Codey: And I’m just like playing it a little bit at a time. (0:05:47) Codey: I’m working on my specimens as per usual so I will graduate or I will defend in the in December now I have had to. (0:05:54) Kev: Okay, these are real specimens. We switched to not the honeygrove specimens (0:05:56) Codey: Correct. We’ve switched to real life. (0:06:01) Codey: Yeah, into the real world. (0:06:04) Codey: So yeah, working on that, I had almost the entire time we were (0:06:08) Codey: kind of on our little break and we were doing the Lord of the (0:06:11) Kev: Yeah. (0:06:12) Codey: Rings stuff. I actually had people that helped me. So I (0:06:13) Kev: Yeah. (0:06:15) Kev: No. (0:06:16) Codey: wasn’t doing everything by myself, which was amazing. Yeah, (0:06:18) Kev: You had cronies. (0:06:20) Codey: we called him my henchmen. And so I had henchmen and they did (0:06:21) Kev: Yeah, there you go, that’s correct. (0:06:25) Codey: an amazing job and they learned so much and I’m so proud of (0:06:28) Codey: them. But I am like almost back to being solo now and I (0:06:31) Codey: am stressing but I got it. I’ve got this but I had to push back (0:06:36) Codey: my defense just because of how much work so I will be defending (0:06:40) Codey: in December now fingers crossed and then actually like graduating (0:06:45) Codey: and like walking for my doctorate in the spring, which (0:06:46) Kev: Oh, snap. (0:06:48) Codey: I don’t super care about it being like so far out. (0:06:52) Kev: Yeah. (0:06:52) Codey: It’s actually better for a lot of my family members that want (0:06:55) Codey: to come and watch me walk because yeah, so they don’t have (0:06:57) Kev: To plan, yeah. (0:06:58) Kev: Mm-hmm. (0:06:59) Codey: to come when it’s like. (0:07:01) Codey: Possibly snowy. (0:07:03) Codey: There’ve been times when my mom wanted to come visit or I wanted to go visit (0:07:06) Codey: home and it like during the June, um, sorry, December, um, January timeframe. (0:07:12) Kev: Yeah. (0:07:13) Codey: Then it just doesn’t work. (0:07:14) Kev: Yeah. (0:07:15) Codey: So it’s better for it to be. (0:07:16) Kev: Yeah. (0:07:16) Kev: I mean, yeah, it’s wild how people who don’t live in snowy areas just absolutely get bodied (0:07:26) Codey: Well, but even even that that I mean even just irrespective of that there is the fact that like (0:07:26) Kev: by snow. (0:07:32) Codey: We will have entire like planes shut down like people will try and travel like the last time I tried to go there (0:07:36) Kev: Oh, that… mmm… that is true. (0:07:41) Codey: I (0:07:42) Codey: Well, what’s the last time? (0:07:43) Codey: I don’t know (0:07:44) Codey: I tried to go home and I was gonna be home for like two and a half weeks and then I ended up having to cut (0:07:48) Codey: It short because my flight got delayed and then I finally got on the plane (0:07:52) Codey: Like it got delayed by like two days and then I finally got (0:07:54) Kev: No, my god, oh my goodness, oh (0:07:56) Codey: Yeah, and then I finally got on the plane. I was on the plane and then there were they had mechanical issues (0:08:00) Codey: And then finally when they can’t mechanical issues (0:08:01) Kev: No (0:08:03) Codey: Cleared up there was that flight was supposed to go to Chicago O’Hare and then O’Hare was getting like three feet of snow (0:08:10) Codey: So they were like, you know, you guys can sit tight (0:08:13) Codey: But we are basically being told to wait and I was just like nope screw it. I just left (0:08:16) Kev: Mm-hmm. Yeah. Yeah (0:08:20) Codey: like (0:08:22) Codey: No (0:08:23) Codey: But yeah, so that kind of stuff happens (0:08:24) Kev: Apologies to Aislinn for triggering her (0:08:26) Codey: especially (0:08:30) Codey: Yeah, it’s I mean, yeah, she knows all about it and (0:08:34) Codey: Yeah going even just like going to Arizona and my stuff got canceled a million times. So (0:08:40) Codey: It’s just a hard time out there right now for sure (0:08:44) Codey: But then my last update is I’m playing Tales of the Shire (0:08:50) Kev: Did you- did you- did you- did- how far are you? (0:08:53) Codey: Um, I don’t… (0:08:56) Codey: Are you playing it too? (0:08:57) Kev: No, I’m not. I’m just curious. (0:08:58) Codey: Oh, okay. (0:08:59) Kev: I- did you have, you know, ballpark estimate? 50%? (0:09:02) Codey: No, no, no, not anywhere near that. (0:09:03) Kev: Okay. (0:09:04) Codey: I’m still in the same… (0:09:05) Kev: There you go. (0:09:06) Codey: I’m still in the first, like… (0:09:08) Codey: I think you start in summer. (0:09:10) Kev: Okay. (0:09:10) Codey: And I’m still in summer. (0:09:11) Kev: Mmm, ahh. (0:09:12) Codey: Um, but I feel like I’m getting… (0:09:18) Codey: I’m, like, going at a good clip. (0:09:19) Codey: I just was gone for a long time. (0:09:22) Codey: And then now that I’m back, (0:09:23) Codey: I’ve been so busy with, like, getting caught up with work. (0:09:24) Kev: Yeah. (0:09:26) Codey: Visiting and stuff, and so, yeah. (0:09:27) Kev: Ahh, alright, alright. (0:09:29) Codey: Uh, well, so that’s what I’ve been up to. (0:09:30) Kev: Well, uh… (0:09:31) Codey: What have you been up to, Kev? (0:09:32) Kev: Well, I was just gonna say, I’m waiting to hear when you finally defeat Sauron, um, Tails of the Shire, but, uh… (0:09:38) Kev: But, hahaha, but, uh… (0:09:40) Codey: That is, that is interesting. (0:09:42) Codey: I’m at the point, um, I don’t know if… (0:09:44) Codey: So this is not a spoiler. (0:09:45) Codey: I don’t know if “Tales of the Shire” is before or after. (0:09:49) Codey: So, um, yeah, I’m not entirely sure. (0:09:53) Codey: It is unclear to me at this, at this stage. (0:09:56) Kev: What if you invite Sauron to tea and you don’t even know it? (0:09:56) Codey: I… (0:09:59) Kev: It could happen. (0:10:00) Codey: You know what? (0:10:01) Codey: It could happen. (0:10:07) Kev: That’s good stuff. (0:10:09) Kev: Okay, well, this past week I’ve been slammed by work. (0:10:13) Kev: I did the coming of the office on, (0:10:15) Kev: I have to come into the office on Saturday yesterday (0:10:18) Kev: ‘cause it’s that bad. (0:10:20) Kev: But other than that, the week before wasn’t as bad. (0:10:26) Kev: There was actually an office party dinner thing (0:10:30) Kev: where I tried to karaoke for the first time. (0:10:32) Codey: Ooh, did you like, did you enjoy it? (0:10:34) Kev: Oh yeah, so, okay. (0:10:36) Kev: I mean, first of all, I am into music, period. (0:10:39) Codey: Mm-hmm. (0:10:41) Kev: I am the one, first one on and last one off, (0:10:44) Kev: generally the dance floor. (0:10:46) Kev: Now, this wasn’t a dance floor, (0:10:48) Kev: even though I was moving a bit. (0:10:50) Kev: But, I mean, as evidenced by here, this endeavor, (0:10:54) Kev: I have no problem scre- (0:10:56) Kev: screaming things into a microphone so karaoke was to fit like a glove (0:11:01) Kev: um I I did many songs I don’t remember all of it I know I did um at first they (0:11:09) Kev: did like a curated list cuz they want to stay professionally yada yada but by the (0:11:14) Kev: end of it we’re just doing whatever I know I did the mean canto Columbia mean (0:11:19) Kev: canto from the Disney movie in canto I sung in Spanish build me up buttercup (0:11:22) Codey: Mm-hmm. (0:11:26) Kev: there um oh my girl by the temptations that was a good one so on and so forth (0:11:33) Kev: anyways I did karaoke stay tuned will that show up on a solo ops or maybe I (0:11:38) Codey: Ooh, like you would do karaoke on a solo episode. (0:11:43) Kev: cannot be stopped you do will I have a new theme song written for the heart (0:11:48) Kev: season maybe yeah yeah yeah yeah yeah yeah yeah yeah (0:11:50) Codey: I might, you know what, if ever we’re going to record again, I might have to, you know, I’m sick. (0:11:56) Kev: I mean will yeah oh my gosh I’ll should do one of those patreon goals you know (0:11:58) Codey: I want to hear the karaoke. (0:12:04) Codey: That would, you know what, that would be fun, having a greenhouse of karaoke. (0:12:08) Codey: I’m going to put that on there. I have green, oh my gosh, yeah, I have three greenhouses with (0:12:16) Kev: yeah we need to get that we got it we got (0:12:19) Codey: Kev on a sticky note on my laptop and it’s the Sonic 3 movie, Bluey and now karaoke. (0:12:26) Kev: all those are all excellent topics I love blue so I don’t watch blue in a (0:12:27) Codey: I know. (0:12:30) Kev: minute I’m not seeing all the way to something we’ll get there um okay but (0:12:36) Kev: yes karaoke so I carry okie on unabashedly and and yeah um okay game (0:12:44) Kev: stuff though um okay oh okay DK bonanza came out I do not have a switch to my (0:12:50) Kev: brother does I do not so I’ve not played it but (0:12:56) Kev: I do play Tetris 99 and they do events every now and then they’re the kind of (0:12:58) Codey: - Okay, yep. (0:13:03) Kev: always under the radar but I pick up on them because I’m a fiend for Tetris (0:13:07) Kev: DK Bonanza had an event where they put you know a special skin on the Tetris (0:13:12) Kev: screen the blocks and and they play music from the game and so on and so (0:13:17) Kev: forth it was great it’s fantastic music was stellar absolutely stellar so much (0:13:24) Kev: So that like a day or two after. (0:13:26) Kev: I was like, man, I want more of that DK Bonanza music in my veins. (0:13:30) Kev: So I loaded up on the done, you know, YouTube or whatever. (0:13:34) Kev: And then I saw spoilers. (0:13:35) Kev: I didn’t think I could ever see spoilers for a Donkey Kong game, but musical spoilers. (0:13:42) Kev: Which is wild that one, there were spoilers in the Donkey Kong game, but there are. (0:13:47) Kev: And two, that I was spoiled by the soundtrack. (0:13:49) Codey: by this soundtrack done dirty (0:13:53) Kev: so I uh you know (0:13:56) Kev: I haven’t played it but I will say that’s one of the greatest games ever (0:14:00) Kev: from what I’ve seen that will happen (0:14:03) Kev: oh goodness but um so yeah the DK bonanza it’s already good thumbs up from (0:14:10) Kev: you without playing it oh okay oh you know here’s another getting on game (0:14:16) Kev: thing and hey hey here we go people I’m still keeping it in theme I have been (0:14:21) Kev: watching Rings of Power on the Prime Video. (0:14:23) Codey: Ooooh. (0:14:26) Kev: Umm, that’s the Lord of the Rings the prequel series question mark? (0:14:29) Codey: Yeah, it’s it’s a prequel series. (0:14:30) Kev: I g- (0:14:32) Kev: Yeah, it is. I mean like, you know, it’s big open world of Tolkien lore, whatever, but- (0:14:38) Kev: But yes, it happens before the Lord of the Rings. (0:14:40) Kev: Umm… (0:14:41) Kev: I- I- Are you familiar with this at all, Cody? (0:14:44) Codey: unfortunately. Unfortunately, I wish I could get those hours back. No, so it is beautiful. (0:14:47) Kev: Oh, you are. (0:14:48) Kev: Th- That’s unfortunately you are. (0:14:56) Kev: That is all right. Oh no, uh-huh (0:15:00) Codey: It’s beautiful, but they only got rights to like some of the content. And so they just had to like, (0:15:08) Codey: make stuff up, and I hate it. Um. (0:15:09) Kev: Yeah, that’s what I’ve heard I (0:15:15) Codey: So without getting too, like, too nerdy, but this is still going to be fairly nerdy. And I could be (0:15:23) Codey: wrong, but this is kind of how I remember it. So Galadriel’s brothers were like fighting. They were (0:15:32) Codey: trying to get revenge on, I think Sauron, because he killed someone who was related to them in the (0:15:38) Codey: war of the, like, when they were trying to fight over the Silmarils. And so they basically like, killed. (0:15:44) Codey: They ended up, like, almost killing each other because they were just so, like, embroiled in this (0:15:47) Kev: - Yeah. (0:15:49) Codey: drama. And Galadriel, like, is known in the Silmarillion to have been like, I don’t want to (0:15:56) Codey: take part of my brother’s war, or my brother’s wars, or whatever. And then the Rings of Power (0:15:58) Kev: Okay, yeah (0:16:02) Codey: is all her taking part in her brother’s wars. And I’m like, no! So that was right away. I was like, (0:16:04) Kev: It is (0:16:08) Kev: Oh (0:16:12) Codey: Oh, I’m grumpy because she was. (0:16:13) Kev: That’s incredible (0:16:14) Codey: She was supposed to be like, not caring. (0:16:18) Codey: And she was just like, well, screw you guys. (0:16:20) Codey: I’m going to go live in the woods and. (0:16:21) Kev: I’m going to go in sight more war. Oh (0:16:24) Codey: Yeah, exactly. (0:16:25) Codey: And so, but I get they had to do things differently and like. (0:16:28) Kev: That’s that’s amazing (0:16:30) Kev: So I guess I have the privilege of being a normie like I have watched Florida the Rings in the Hobbit (0:16:34) Codey: Yeah. (0:16:35) Kev: But I’m I’m not deep in there. It’s it’s it’s I’ve struggled for it just to stick with me (0:16:40) Codey: Well, and there’s just like so much like, who is so wrong? (0:16:43) Kev: Yeah (0:16:45) Kev: Yes (0:16:45) Codey: Are we all Sauron? (0:16:48) Codey: Like, there’s a Sauron in all of us. (0:16:48) Kev: Maybe that maybe if we believe it (0:16:50) Codey: And I like the whole time and I’m just like, okay, I’m, I’m done with this. (0:16:54) Codey: Like, I, uh, (0:16:58) Kev: He does (0:17:00) Kev: That is probably (0:17:02) Kev: like one of the most (0:17:04) Kev: entertaining but in a bad kind of way like he’s very (0:17:08) Kev: Over the top almost like I mean not not ridiculously so but compared to the the movies, right? (0:17:13) Codey: Mm-hmm. (0:17:14) Kev: Sauron is a you know more of a force. He’s not a guy right? (0:17:17) Kev: He’s he is the giant eyeball in the sky and this overwhelming presence and here he’s he compared to that (0:17:23) Kev: He feels like a mustache twirling, you know, ooh spooky bit (0:17:26) Codey: Yeah, yeah. (0:17:29) Kev: But that’s it. I mean I’ve been enjoying it. I don’t know all the lore (0:17:32) Kev: I point to the screen when I know a thing but then that’s it (0:17:36) Kev: It’s the productions. Well done. It’s good production better production than the Hobbit (0:17:40) Codey: Yeah, it’s gorgeous. (0:17:41) Codey: It is beautiful and like, but I, (0:17:44) Codey: so I don’t think I’ve watched past the first season. (0:17:46) Codey: I don’t know how much there is. (0:17:48) Kev: There’s three two and they’re working on (0:17:51) Codey: Okay, I didn’t watch past the first one (0:17:53) Codey: because I just, I need to like take off my snooty hat, (0:17:58) Kev: - Yeah. (0:17:59) Codey: you know, and just let things be different and stuff. (0:18:02) Codey: and I just have yet to… (0:18:05) Codey: get the balls to do that, I guess, I don’t know. (0:18:08) Kev: Yeah, it’s hmm. I will I will say again. I say this as a very (0:18:14) Kev: novice casual Lord of the Rings enjoyer (0:18:16) Kev: I feel like they’re really trying hard to tie it to the Lord of the Rings. Yeah, you know the movies right because like (0:18:20) Codey: Yeah, but they’re like literally not supposed to. (0:18:24) Kev: Yeah, yeah, I know because there’s the the hobbits. They’re not even called hobbits (0:18:28) Kev: I forget anyways there are two hobbits and it’s very clearly trying to evoke Sam and Frodo even though they’re not and but no (0:18:37) Kev: Whatever (0:18:38) Kev: It’s fine. I’m enjoying it. Whatever. There you go (0:18:38) Codey: Yep, wasn’t my favorite. It’s I it is enjoyable, especially I think if you have not seen. Yeah, (0:18:45) Kev: The less you know the less, you know with the little tuning star (0:18:47) Codey: the last you know. But like what before it was coming up, I was like, so because I knew it was (0:18:52) Codey: coming. So I read that I was like, I’m gonna read the Silmarillion and then I can have like a little (0:18:53) Kev: Yeah (0:18:56) Codey: bit of idea and I really just shouldn’t have because it ruined it for me. Yep. (0:18:59) Kev: You know too much (0:19:01) Kev: You’re you’re into deep (0:19:03) Kev: Yeah, but I mean it’s it’s fine like it it’s it’s there are worse things to watch (0:19:08) Codey: Yeah, and I know, no, no, dude, that third one, this is me trying not to yell right now. (0:19:09) Kev: Arguably some of the Hobbit movies. Mm-hmm. That third one’s rough. I’m just sorry (0:19:20) Codey: That third one is rough for people because they don’t watch the extended edition. (0:19:25) Kev: Yeah (0:19:27) Codey: You got to watch all of it. (0:19:28) Kev: Okay, you know what that’s probably fair just that’s oh (0:19:31) Codey: There’s so much that’s like cut out that makes it seem like not then you’re like, (0:19:34) Kev: I believe it (0:19:37) Codey: why is he why is this (0:19:38) Codey: so (0:19:39) Kev: You (0:19:40) Kev: That is correct. That is my reaction to many things in that movie is someone who’s not seen the extended cut (0:19:46) Codey: You gotta see the extended come if you if you believe if you think the Hobbit movies are bad come come (0:19:47) Kev: Okay (0:19:51) Codey: We’ll go watch if you and you haven’t seen the extended and you haven’t seen the extended editions (0:19:52) Kev: Go listen to the episode (0:19:56) Codey: Go watch them and then come back to me (0:19:59) Kev: Okay, we have a greenhouse episode on the hobbit I have not listened to it to be fair (0:20:02) Codey: We do (0:20:06) Codey: We do we had fun with those for sure (0:20:07) Kev: But I will (0:20:08) Kev: Yeah, I bet (0:20:10) Codey: When we were recording them, we were like, I don’t know if I was gonna cut half of this or not (0:20:14) Kev: As Al pointed out those greenhouse discussions sparked more discussion in the slack than any other episode of anything (0:20:16) Codey: You (0:20:19) Codey: Yeah, maybe we just need to be let loose (0:20:29) Kev: Okay, um, but yeah, okay now they all right one more thing um for me um the big one (0:20:36) Kev: Uh, Drumroll, please unicorn overla- (0:20:38) Kev: Oh Lord, credits hit today baby! (0:20:41) Codey: Ooh! (0:20:43) Kev: Ooh, um, so I did, like, everything, to be fair, right? (0:20:43) Codey: How many hours is that? (0:20:48) Kev: ‘Cause they’re- they’re very clear, like, here’s the main missions, here’s a bunch of side missions, and you don’t- they’re optional. (0:20:54) Kev: Uh, I did it all, I clocked in at about 110 hours, I think it was. (0:21:00) Kev: Um, and yeah- (0:21:04) Kev: So, I mean, overall thumbs up, my comments are still- (0:21:07) Kev: It’s a– (0:21:08) Kev: Consistent game, I’ll say that. (0:21:10) Kev: Like it’s– (0:21:12) Kev: It’s the strategy gameplay. The story is nothing to write home about. It’s straightforward fantasy (0:21:21) Kev: armies and whatnot. (0:21:23) Kev: Political royalty, yada, yada. (0:21:26) Kev: So it’s enjoyable. It’s comfort food for me. So I enjoy it. Like it’s quality. Don’t get me wrong. (0:21:29) Codey: Yeah. (0:21:32) Kev: It’s not bad, but it just hits the spot for me. (0:21:36) Kev: My biggest complaint and this is gonna sound weird cuz I (0:21:39) Kev: Just said I clocked in 110 hours (0:21:41) Kev: it’s it’s not enough they’re missing and and (0:21:48) Kev: Specifically the end I think I mentioned this on a previous episode, but (0:21:52) Kev: As it came out the developers ran out of money towards the end and you can feel it you can feel it (0:22:00) Kev: So the like I said, there’s main missions, right? And as you beat them, you know (0:22:04) Kev: You’ll not you progress towards the final mission in the (0:22:09) Kev: ultimate main mission you unlock you get one new character a new class that you’ve never had before (0:22:16) Codey: Okay. (0:22:17) Kev: Which in you know these kind of strategy games, that’s a big deal like you don’t get any time to use your new toy basically (0:22:23) Codey: Mm hmm. (0:22:24) Codey: Yeah. (0:22:24) Kev: Congrats, you finally got the last character go beat the game (0:22:29) Kev: Now that’s it there is a little post game epilogue that I can do and whatnot (0:22:35) Kev: And it is still overall very big. It has a lot of (0:22:39) Kev: Variations and and just little things. There’s a couple of different endings you can do (0:22:45) Kev: There’s relationships and and and support conversations that are fun (0:22:52) Kev: But but yeah overall it’s great (0:22:56) Kev: one of the (0:22:58) Kev: Interesting things to get the true the best ending you have to get hitched you have to find a partner (0:23:02) Codey: Mmm. Boo. (0:23:04) Kev: Which is yeah (0:23:07) Kev: Yeah, they try to play it up in the (0:23:08) Kev: it’s it’s a little it’s a little forced a little you know shoehorned in but but (0:23:15) Kev: whatever I still I still have a lot of fun I’m very happy I want more I want (0:23:21) Kev: unicorn overlord 2 now please but yeah just thumbs up overall and that game (0:23:28) Kev: frequently goes on sale so if you have any interest in strategy you know fantasy (0:23:33) Kev: stuff go for it it’s good but okay and hey I hit credits on the game that (0:23:38) Kev: been often for me and at least not lately so yeah all right okay so that’s (0:23:43) Kev: uh that’s that’s stuff we’ve been up to whoo all right let’s get into news (0:23:50) Kev: there’s a lot of it all right we’re gonna start off with the game about Cody (0:23:56) Kev: research story in honor of her almost getting done so they came out with 1.0 (0:24:02) Kev: that is out now I don’t know when it would July it’s been (0:24:09) Kev: for a while more than now yep exactly (0:24:10) Codey: Well, yeah news catch-up episode everybody (0:24:15) Codey: Yeah, so this uh, this adds the epilogue the conclusion some end credits, you know proposals and marriage (0:24:22) Codey: One thing that I super enjoy about this is they have 10 marriage candidates and the proposals can either be player (0:24:29) Codey: initiated or NPC initiated (0:24:32) Kev: Oh, that’s… Oh my gosh! Has that been done before? (0:24:34) Codey: So I (0:24:37) Kev: Oh… (0:24:37) Codey: I don’t know, but I kind of like that where you’re. (0:24:40) Codey: Spend in time with an NPC and then suddenly you just hit a cut scene and they’re proposing to you like I think that’s awesome. (0:24:49) Kev: pretty good that’s pretty like you know obviously well documented lamenting of (0:24:54) Kev: the relationship mechanic or whatever but if you’re gonna do it put in some (0:24:57) Codey: Right. (0:24:59) Kev: effort do something new that’s good I like that that’s good (0:25:01) Codey: Yeah. (0:25:03) Codey: Definitely like that. (0:25:05) Codey: Give more to say about that. (0:25:07) Kev: no just with two things one that makes you think of unicorn oh Lord at one one (0:25:12) Kev: quick shout out just I remembered to get the true ending you have to have your (0:25:16) Kev: Which I think this is actually kind of a thumbs (0:25:19) Kev: up for me. You have to have whoever your selected partner is in your party for the final fight to get the true ending, which I think is kind of nice. (0:25:28) Kev: But yeah, no, just overall, I think that’s great. Having the other person initiate it, that’s great. (0:25:34) Kev: Yeah, no, I’m still kind of on the fence of it being included in the game at all, but here we are, and they did work, so I’ll give them props for that. (0:25:45) Codey: Um, yeah, so that was cool. (0:25:47) Codey: They also had some quality of life adjustments. (0:25:50) Codey: Um, so that brings the game to its 1.0, which is great. (0:25:53) Codey: And the current price is 1399. (0:25:55) Codey: They had it on sale for 60% off, I believe, um, for a hot minute. (0:26:00) Codey: But I think by the time this comes out, it’s already gone. (0:26:03) Codey: So, um, yeah, so, but that’s fine. (0:26:04) Kev: store. Yeah, it’s really not. And that’s, that’s fine. Yeah, the kind I almost feel bad that (0:26:07) Codey: 1399 is nothing. (0:26:08) Codey: Um, on August 28th, they’re going to increase it to 1499. (0:26:15) Codey: Just still feel nothing. (0:26:17) Codey: So you guys. (0:26:21) Kev: they said we, we are not charging, we’re not making money, they, they do deserve that money. (0:26:26) Codey: Yeah, so that was cool. (0:26:26) Kev: So good for them. (0:26:30) Codey: And then the final thing, they had a couple hints (0:26:34) Codey: of what they’re working on next. (0:26:35) Codey: And they are going to do Mac ports and Linux ports. (0:26:41) Codey: But Mac– ooh, very excited about that. (0:26:43) Kev: - Yeah, woo! (0:26:48) Codey: I just never touch my PC anymore. (0:26:50) Kev: laughs I… (0:26:52) Codey: So we’re going to move it up. (0:26:54) Codey: We’re supposed to move it up here this week. (0:26:56) Codey: Um, but I’m also like very busy right now. (0:26:59) Codey: So there’s no way I’m going to play it soon, but. (0:27:02) Kev: Yeah, I have never owned an Apple product. No, that’s not true. I had an iPad or iPod. (0:27:08) Codey: iPod. (0:27:08) Kev: Yeah, that’s an iPod, yes. Back in the day, like the Mini, the Nano, whatever. That’s it. (0:27:14) Kev: But hey, good for you people. Man, those romancibles, they are pretty people. (0:27:18) Codey: - Yeah. (0:27:23) Codey: That’s pretty, yeah. (0:27:25) Codey: They, yeah. (0:27:26) Kev: Sparkles all over. Somebody has birds in there. Good for them. (0:27:30) Codey: Yep. (0:27:32) Kev: All right. Yeah, good for your research story. I do think it is worth celebrating any of these games (0:27:39) Kev: because we’ve seen them in the docket so long, hit 1.0. So good for you. Yeah, (0:27:44) Kev: and it feels like a 1.0 release. Speaking of 1.0s, a little witch in the woods. (0:27:53) Kev: September 4th, they’re dropping the 1.0. And yeah, let’s hear it. (0:28:02) Kev: Okay, right now it’s $16. That is comparable to the other ones. Oh man, these people, (0:28:11) Kev: like, I feel weird saying it. I just feel bad for these devs who work so hard. (0:28:15) Kev: They could probably go up to $19.99. I’m just saying. No one’s gonna weep over the extra (0:28:17) Codey: Yeah, like that’s not going to be that’s not going to break the bank. (0:28:21) Kev: five bucks. I’m just saying. No, it’s not. They deserve a 20. I’m just saying. Anyways, (0:28:30) Kev: So yeah, it’s dropped (0:28:32) Kev: September 4th, it’s you know, all sorts of new features new areas the villager the village with new villagers stories (0:28:41) Kev: quality of life, etc, etc (0:28:44) Kev: so yeah, that’s (0:28:46) Kev: Yeah, good for them. That’ll be you know more less than a month when this drops (0:28:54) Kev: So yeah, I’m looking forward to that. Yeah, I don’t know how do we (0:29:00) Kev: I’m just thinking, how do I feel about the- (0:29:02) Kev: It does look very cute. I like the art style a lot. Will I play this? I don’t know, maybe. (0:29:06) Codey: Yeah, I’m, I don’t know how I feel bad, but I’m, I’m, I’m done with witches, man. I’ve. (0:29:12) Kev: It it has been used exhaustively in this space hasn’t it? (0:29:19) Kev: Yeah (0:29:20) Kev: But but hey (0:29:23) Kev: Well, let’s say here wait one second. Well, you know what? Let’s uh, oh gosh (0:29:30) Kev: No, never mind. Okay. Okay. Um, alright, let’s talk about (0:29:34) Kev: another release coming out (0:29:36) Kev: Slime Rancher 2 September 23rd that is another 1.0. It’s (0:29:42) Kev: Coming out on (0:29:44) Kev: Everything pretty much nuts. Not true steam epic games PS. I can’t believe the epic game store still running (0:29:50) Codey: Yep. Yep. (0:29:50) Kev: PS 5 and Xbox series x slash x s whatever that whatever the current letter is not switch not switch - (0:29:59) Kev: but (0:30:01) Kev: Yeah, it’s coming out. It looks (0:30:04) Kev: Chaotic and fun. It’s it’s weird. We don’t talk about first-person shooters on this on this show much (0:30:10) Kev: But yeah, here we go with you (0:30:12) Kev: Vacuum up or launch the slimes (0:30:15) Kev: Yeah, I don’t know the well. I didn’t play the first one. I will probably not play. There’s nothing wrong with it (0:30:21) Kev: I’m just busy (0:30:22) Codey: Yeah, not not super for me either. But I know some people (0:30:26) Codey: are really excited about it. So very happy for them that it is (0:30:28) Kev: Yeah, no it (0:30:30) Codey: coming out in a month and a half. (0:30:32) Kev: It looks like a quality game. I will say that so good for you so I’m rancher to have people (0:30:38) Kev: Alright, now let’s keep rolling. (0:30:43) Kev: Ok, we’re backing off from the releases. (0:30:46) Kev: Let’s go now to our bread and butter on the show, Early Access and Betas. (0:30:52) Kev: Early Access for the game called Grimshire. (0:30:58) Kev: It is officially out now. (0:31:02) Kev: Let’s see here. (0:31:04) Kev: Here, you wrote some notes, take it away Cody. (0:31:06) Codey: - Yeah, so I wrote some notes (0:31:08) Codey: because I hadn’t really heard about this game (0:31:10) Codey: and I was like, what, this is Grimshire? (0:31:14) Codey: But this is a cozy game podcast, (0:31:16) Codey: like Cottagecore game podcast, what? (0:31:18) Codey: And so I went and looked at it and it is, it’s cute. (0:31:22) Codey: It reminds me, like the character models (0:31:25) Codey: remind me a lot of Redwall. (0:31:28) Codey: Did you ever read the Redwall books? (0:31:30) Kev: Yeah yo, so yeah, this is Redwall is like one of my favorite fantasy variants. (0:31:37) Kev: I don’t know how to describe that, but like, because anytime you, the critter, it’s like anthropomorphic critters and little animals. (0:31:44) Codey: Mm-hmm. (0:31:45) Kev: I’m, I’m down like 10, I’m not going to lie. (0:31:50) Kev: That’s kind of what got me into magic. (0:31:52) Kev: They released a set called bloom burrow, which was Redwall s magic cards. (0:31:52) Codey: [LAUGHS] Yeah. (0:31:57) Kev: and it kind of caught my eye. (0:32:00) Kev: So yes, I love Redwall very much. (0:32:02) Codey: Yeah, so it reminds me of that and then, um, I kind of read more about it. (0:32:07) Codey: They said, quote, we’ve been working on this cozy but grim little world for the past three (0:32:11) Codey: years. (0:32:12) Codey: And I was like, cozy but grim? (0:32:16) Codey: Like how can something be cozy and grim at the same time? (0:32:20) Codey: But I have also been recently watching Little House on the Prairie. (0:32:24) Kev: Oh! Oh! That is, how should I put this? One of the Soria family staples. We’ve watched the series at least four times in the entirety! (0:32:27) Codey: Did you ever watch that show? (0:32:33) Codey: Okay. (0:32:38) Codey: Okay cool. (0:32:39) Codey: Yeah, so I would also describe that as cozy but grim. (0:32:44) Kev: Every episode of Tragedy, you can’t. (0:32:46) Codey: Every single episode. (0:32:48) Codey: And I was like texting Jeff cause I was watching them and I would just text him suddenly and (0:32:53) Codey: be like, she got a pet raccoon and then they thought the raccoon had rabies. (0:32:56) Kev: Oh, no, that episode! (0:32:59) Codey: And then he was like literally about to shoot the dog. (0:33:02) Codey: And the raccoon also bit Laura. (0:33:04) Codey: So if the dog got rabies, she was going to have rabies and then it was. (0:33:08) Codey: And I’m just like, I’m like sobbing, just tears streaming down my face. (0:33:12) Kev: The raccoon ups that one’s intense. Oh my gosh (0:33:12) Codey: And he was just, that was intense. (0:33:15) Codey: This is first season, like so many things happened in the first season. (0:33:19) Codey: And I’m like, Oh yeah, I would have described that also as cozy, but grim. (0:33:23) Kev: Yeah (0:33:23) Codey: So I get it. (0:33:26) Kev: Yeah (0:33:27) Kev: But yeah, and I mean if you watch the trailer for Grimshire here like yeah, it’s it’s pretty grim like towards the end (0:33:34) Kev: You see like the story is about (0:33:37) Codey: plague (0:33:37) Kev: Some survival stuff. There is a pyre. There’s a funeral pyre (0:33:39) Codey: Yeah (0:33:41) Codey: Yeah, cuz there’s plague there’s plague in the area so which is also a little house of the food (0:33:42) Kev: And people wondering if they’re gonna die (0:33:45) Kev: Yeah (0:33:48) Kev: More than multiple (0:33:49) Codey: More than one. Oh, no (0:33:51) Codey: Well, yeah (0:33:52) Codey: I guess cuz there I just they just had a typhus outbreak in this one and it didn’t make I know one of them (0:33:54) Kev: Yeah (0:33:57) Codey: Makes the sister go blind anyway (0:34:01) Codey: So they said quote in early access you can play throughout year one (0:34:04) Codey: but your file will be stuck on winter 28th once you get there. (0:34:07) Codey: The day keeps repeating after you go to bed, (0:34:09) Codey: and we will be adding more content and story in the future. (0:34:11) Codey: So just a heads up, if this is something (0:34:13) Codey: that you were going to think about doing, (0:34:16) Codey: then you’re not going to be able to go further than that. (0:34:20) Codey: And they also said that their old demo save files (0:34:24) Codey: won’t carry over into the full game. (0:34:27) Codey: So if there are any new demo– (0:34:32) Codey: if you restart a new demo now in the early access, (0:34:37) Codey: that will be compatible with the full game. (0:34:39) Codey: But if you’ve played the demo before, (0:34:43) Codey: you will have to start over. (0:34:45) Codey: Just a heads up. (0:34:46) Kev: That’s kind of a bummer (0:34:48) Codey: I get that it happens sometimes, though. (0:34:49) Kev: Yeah, I get it too. I’m just saying like yeah, you know (0:34:52) Kev: I I’m interested in this game because it’s got the red wall thing that the dark angle (0:34:57) Kev: I mean, I’m intrigued but uh, but I probably will wait till I know when you know, I can keep a save or whatever (0:35:02) Codey: Yep, and so they also say that they’re going to add more stuff as they head to 1.0. (0:35:04) Kev: Yeah (0:35:10) Codey: This is actually a common theme of a lot of what we’re talking about today. (0:35:15) Codey: They are going to add more, and they have a little bit of a roadmap, but there are no (0:35:19) Codey: dates on that roadmap. (0:35:21) Codey: So just letting you know what’s coming up, but they don’t have any expected like, “Oh, (0:35:28) Codey: we’re expecting this to be done at this time and this to be done at this time,” which is (0:35:30) Kev: Yeah, yeah, that that’s fine (0:35:31) Codey: It’s probably realistic. (0:35:32) Codey: Uhm, just feels a little. (0:35:36) Kev: Okay, well hey you I’m I’m definitely have my eye on Grimshire though all things said maybe not right now, but oh, but yeah (0:35:45) Kev: Okay (0:35:46) Kev: Let’s see what else next up another early access (0:35:50) Kev: Hotel galactic (0:35:53) Kev: Early oh my gosh $35. That’s kind of a it’s premium. That’s some premium pricing (0:35:56) Codey: I know, right? (0:36:00) Codey: Well, and there was drama associated with it. (0:36:00) Kev: Oh (0:36:05) Kev: Yeah, yeah (0:36:06) Codey: So they released the early access on July 24. (0:36:12) Codey: And in that initial post, they said (0:36:14) Codey: that in the weeks following the release, (0:36:17) Codey: they wanted feedback. (0:36:20) Codey: Again, they had a projected roadmap, (0:36:23) Codey: but I didn’t have dates on it. (0:36:24) Codey: Literally two days later. (0:36:26) Codey: They posed another thing on Steam that’s basically like oops. (0:36:30) Codey: We’re sorry for the state of the game. (0:36:33) Codey: Um, and they say, quote, our rundown hotel has not yet been restored to its future. (0:36:38) Codey: Glory. (0:36:38) Codey: We are fully aware of that. (0:36:40) Codey: And we sincerely apologize that our early access build did not (0:36:44) Codey: meet all of your expectations. (0:36:46) Codey: We made a mistake and we take full responsibility. (0:36:49) Codey: Um, as part of like this, that’s end quote, as part of this, uh, mistake, (0:36:54) Codey: quote unquote (0:36:56) Codey: They are adding compensation strategies so they’re going to find a way to compensate people who have already paid for this early access. (0:37:04) Codey: Kevin, how do you feel about that? (0:37:06) Kev: Oh, okay. Um, all right. First off, I’m gonna take one step back here. First of all, what is the game cuz let’s write that that’s gonna I think that illustrates expectations. It’s a clearly studio Ghibli specifically spirited away inspired game of how should I put this spirit favor esque of the, you know, the side view with the the rooms that you hop around that you’re building up a hotel that then and so yeah, you’re kind of (0:37:10) Codey: - Mm-hmm, right, so… (0:37:36) Kev: expanding the hotel, maintaining guests, etc, etc. We’ve talked about it before I just I just can’t remember anyway, so that’s the game. And so now, okay, before any drama $35 feels like a decent chunk of change for this game, considering spirit fair is noticeably not $35. Um, so you know, the expected prices set expectations, right? That’s like the number one thing in in gaming, (0:38:06) Kev: marketing, whatever. (0:38:09) Kev: So, you know, dropping $35 on the city, it better be good. Now, early when I play an early access, or, you know, I hear about it, I expect things to be buggy, right? That’s kind of a big part of the point, right? betas and play testing all that good stuff. So how bad was this? I can’t even imagine how bad this was to demand or (0:38:36) Kev: to elicit an apology. (0:38:38) Codey: Yeah, I think that that’s like my biggest issue and why I like pulled this question out because (0:38:44) Codey: if I am playing something that’s in early access I’m (0:38:47) Codey: expecting bugs like even if it’s game-breaking bugs like even if it is (0:38:51) Codey: something like they put this out two days later if there was if there were (0:38:57) Codey: bugs that made the game unplayable and it was then like two weeks later and they (0:39:02) Codey: hadn’t responded yeah compensate them like unless you had a friggin family (0:39:08) Codey: and you didn’t have any way to be working on the game at that time but (0:39:11) Codey: literally two days after full release I think that’s par for the course for a (0:39:17) Codey: game that is as ambitious as this game so personally I’d be like like if I were (0:39:25) Codey: one of the people who kick-started it or whatever I’d be like no no don’t worry (0:39:28) Codey: about reimbursing me just like take your time keep doing what you’re doing like (0:39:32) Codey: here’s more feedback and give feedback because they literally won’t need (0:39:36) Kev: Sure, sure. Well, okay. I think there’s two things one. There’s a compensation. I don’t think then it’s gonna be necessarily monetarily (0:39:43) Kev: That could just be you know in game item status, whatever something a bonus of some kind (0:39:50) Kev: That’s what I expect (0:39:53) Kev: But (0:39:54) Kev: But yeah, I like I agree with you (0:39:58) Kev: Like I don’t know maybe it’s just this developer. Maybe they’re just very sensitive about the (0:40:04) Kev: the responses, it could be, I don’t know, or. (0:40:06) Kev: Maybe it was just that bad. (0:40:09) Kev: I don’t know where this lands. (0:40:10) Codey: Okay, so they have, they do have some of the things, they explain what some of the bugs (0:40:16) Codey: were that were coming up. And I mean, some of them are like, you know, game like breaking (0:40:23) Codey: down or requests being blocked, cooking recipes not working, in game time, freezing stuff (0:40:29) Codey: like that. But my favorite too, was that the workers are refusing to perform tasks. And (0:40:33) Kev: Yeah, yeah, no, yeah, yeah, like, I mean, all right, you know what, I think that the (0:40:37) Codey: You know what? (0:40:38) Codey: Good for them. (0:40:40) Codey: Let them unionize. (0:40:40) Codey: Like that is a bug that if that was happening, I would cackle. (0:40:46) Codey: I would be laughing so hard and I would message them and be like, (0:40:48) Codey: Hey, this is happening. (0:40:50) Codey: But like, I mean, what are you going to do? (0:40:58) Kev: The only problem is, I’m going to go back to the $35 price point for early. (0:41:01) Codey: - Okay, yeah. (0:41:03) Kev: If that was their full release price point, sure, whatever, for early access, I don’t know, $15, maybe? That’s kind of high still, but, that’s, I mean it’s tough, you need money to keep it going, but I don’t know. (0:41:19) Kev: Ooh, that’s rough though. (0:41:20) Codey: So the other the other bug that I loved was that guests were stuck in an endless sleep loop. (0:41:30) Kev: I like that. (0:41:30) Codey: And you know what, same. I feel like sometimes in my life I there’s just a bug happening and I’m just stuck endlessly sleeping. (0:41:40) Kev: That’s not that’s that’s a feature not a bug (0:41:40) Codey: So I get it. Sometimes it just be that way. (0:41:50) Codey: Yeah, so those are the two things that I thought were hilarious other I mean like I get if (0:41:56) Kev: Yum (0:41:56) Codey: there’s like other things happening but that much outrage to come out in the 48 hours post (0:41:58) Kev: Yum (0:42:03) Kev: Well, you know here here’s another thing is (0:42:07) Kev: What if what is what about the knot game break (0:42:10) Kev: breaking part like what if it’s, you know, has just not fun, you know, like, sure. (0:42:14) Codey: but that’s again something that is going to be improved upon I mean I played lens islands (0:42:19) Codey: first one and like it was I saw where they were going with it but it was definitely like pretty (0:42:24) Codey: basic and they have improved it so much and it seems so fun now like oh sorry not seems it is (0:42:30) Codey: so fun now. But yeah, I just (0:42:30) Kev: Yeah (0:42:35) Kev: Yeah, like I said, I think the only real issue the mistake was the $35 price point (0:42:42) Kev: That’s all that’s that’s something to go back to right because I how much did you pay for for the other ones? (0:42:48) Kev: It wasn’t $35 (0:42:50) Codey: - No, probably not, yeah. (0:42:51) Kev: Yeah, right (0:42:53) Codey: I don’t even remember it was so long ago. (0:42:55) Kev: Yeah, but but anyways (0:42:59) Kev: Well, I’ll give him this (0:43:01) Kev: They they came out and said something right that’s good (0:43:04) Kev: So all right, that’s hotel galactic. I’ll keep keep an eye out to see if they fix that hotel (0:43:14) Kev: Okay, um, all right here next up and (0:43:20) Kev: Purred the a few sentences into Al’s notes. It is early access is confirmed. Oh (0:43:27) Kev: Oh, oh wait, no, not out yet. (0:43:29) Kev: It will be a, sorry. (0:43:30) Codey: No, no, no, no. (0:43:31) Kev: Dates, they’re weird. (0:43:32) Kev: It is out, when people are listening to this, it will be out. (0:43:35) Kev: It is already out now when we’re recording, ‘cause, wait, no? (0:43:39) Kev: Oh my go- oh my go- I’m misreading that, you’re right! (0:43:40) Codey: Okay, so let me let me do this. (0:43:41) Kev: Oh my gosh. (0:43:42) Codey: So Al wrote early access releasing. (0:43:43) Kev: Oh my goodness. (0:43:46) Codey: Well, out now maybe and then there’s another bullet not actually out yet, but was meant to be out 7th of August, but they clicked the wrong button on release. (0:43:54) Kev: Oh my go- (0:43:58) Codey: So, it’s fine. (0:44:02) Codey: This is their quote. I love this for them. (0:44:04) Codey: I mean, it’s probably very stressful for them, but I think this is hilarious. (0:44:08) Codey: Quote, “We are heartbroken to say this, but we can’t release today. We literally cannot press the button. It’s gone.” (0:44:16) Codey: The game is ready to go. Everything was prepared, but since this is our first release ever, we forgot to tick the early access checkbox on the Steam backend until this morning. (0:44:26) Codey: and once that is ticked, Steam automatically put our Steam page into (0:44:30) Codey: review mode, which is a normal process on their end, but for us it couldn’t have come at a worse (0:44:35) Codey: time. This has caused the release button to disappear and we cannot click it. (0:44:41) Kev: Aaaah! Hah! (0:44:42) Codey: Oh dude, but that is like such like beer like I could see that being like bureaucracy stuff like (0:44:47) Codey: that’s not how are you supposed to know how are you supposed to know to click that check box or (0:44:53) Codey: what if they started the game before that checkbox was there and then it just like was like well they (0:44:57) Codey: didn’t click it I don’t know it (0:45:00) Kev: But (0:45:00) Codey: good for that like they’ll figure it out it’s it’s only been three days there (0:45:02) Kev: Yeah, that that’s good (0:45:06) Codey: is not an update yet let me just double-check that this is true but (0:45:11) Kev: I’ve (0:45:14) Kev: I’ve just got to say I love (0:45:18) Kev: Game big news stories that come from pushin
Same stuff, different day, different episode. All that jazz and platitudes. Ahem...on this episode Chris and Neil go back to earlier this year finally reviewed A Minecraft Movie starring Jack Black and Jason Momoa. Also directed by Jared Hess(he directed Napoleon Dynamite). Then, after news, they talk The Naked Gun directed by The Lonely Island's Akiva Schaffer starring Liam Neeson, Pamela Anderson and Paul Walter Hauser. Is A Minecraft Movie a game over for the future of the franchise? Did The Naked Gun makes them laugh their balls off? There is only one way to find out. Or you could probably message Chris or Neil and they'll tell you. Or not. I don't know. Oh yeah , if you want a 100% free sticker (we even pay postage) send us a message! www.moviesthatdontsuck.net https://w2mnet.com/category/podcasts/movies-that-dont-suck-and-some-that-do www.patreon.com/moviesthatdontsuck https://www.bonfire.com/movies-that-dont-suck-and-some-that-do-logo/ FB: facebook.com/moviesthatdontsuckpodcast Bluesky: @moviesthatdontsuck.bsky.social https://www.youtube.com/@moviesthatdontsuckpodcast
New Q&A: What do you think will be the next drop for Minecraft?One Block Challenge!THEME: Amethyst blocks!Email me your idea or leave it on the Discord. Only give me one idea. Provide the name of the block and any function it has. Keep your descriptions simple and to the point. The winners will be announced in a future episode.LinksDiscord: https://discord.gg/jcTmQteGBsEmail: digstraightdowncast@gmail.comTwitter: https://twitter.com/RebelJC_92YouTube: https://www.youtube.com/channel/RebelJCMusic: Above and Beyond, MilesRocksAlotSoulscraft: https://rebeljc.itch.io/soulscraft
This episode was recorded at the 2025 Western Dairy Management Conference in Reno, Nevada.Stan begins with an overview of the dairy checkoff since its inception in 1983. At that time, dairy farmers were producing 139 billion pounds of milk, but only 122 million pounds were being consumed. Dairy promotion has evolved to focus on research and education about nutrition, crisis management and even partnerships with Domino's, Taco Bell and McDonald's. (3:02)Stan and Marty detail some of the national and regional partnerships around dairy menu options. Walt notes that the grilled cheese burrito from Taco Bell is one of his son's favorite fast food meals. The panel discusses some of the strategy behind the Taco Bell partnership as well as marketing to Gen Z consumers about how dairy fits into mind and body wellness. (6:39)Walt comments the checkoff has done and is continuing to do a great job of being future-ready. He remembers a few years ago hearing about the gaming generation and partnerships with Mr. Beast and YouTube and embedding cows in Minecraft, and now his sons are playing Minecraft and gaming and are on YouTube. (13:43)Stan notes in 1995, exports were at 3%. That has now increased to 16-17%. Marty gives some examples of partnerships with the Dallas Cowboys and HEB stores in Mexico to promote dairy. (16:09)The panel discusses the US investments in processing, the “Dairy Renaissance”, research into dairy-as-medicine, and continued product innovations to meet consumer demands. (23:24)Marty and Stan detail the agreement between the Dairy Checkoff and Mayo Clinic investigating the role of whole milk foods in treating and preventing cardiovascular and metabolic disease. (34:04)Panelists share their take-home thoughts. (37:51)You can find more information about the dairy checkoff at https://www.dairycheckoff.com/Please subscribe and share with your industry friends to invite more people to join us at the Real Science Exchange virtual pub table. If you want one of our Real Science Exchange t-shirts, screenshot your rating, review, or subscription, and email a picture to anh.marketing@balchem.com. Include your size and mailing address, and we'll mail you a shirt.
Trump federalizes D.C.'s police and rolls out 800 Guard troops while City Hall reaches for the lawyers. We pivot to sports TV's re-bundling era as ESPN's standalone and Fox One link up around $40/month, and Paramount stuns Hollywood by locking exclusive UFC rights (farewell, PPV). At the box office, AMC respawns on Minecraft and Lilo & Stitch; in markets, Bitcoin rockets past $120K while gas prices stubbornly refuse to be interesting.Plus: a mind-bender of a medical win (tooth-in-eye restores sight).
Celebrating 7 years of The Spawn Chunks podcast! This week, the full Render Distance version of the show is publicly available to everyone. There are also special anniversary discounts on our Patreon page!After the pre-show chat about The Talking Heads, and K-Pop Demon Hunters (16:50) Joel, and Jonny discuss new copper features in the latest Minecraft snapshot. Plus some highly oxidized ideas for more copper blocks, and answering listener email about how their gameplay has changed over time. In the post-show (1:34:25) the copper snapshot discussion continues, plus a a behind the scenes peek at some of the broader Minecraft listener, and viewer trends discussed in The Spawn Chunks Quarterly Hangout over the weekend.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/08/11/the-spawn-chunks-362-copper-hopes-and-dreamsJoin The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
SEE THE BOYS LIVE - https://www.samtallent.com/ SPONSORS: FACTOR - Support the show and get 50% off plus free shipping on your first Factor box. Use code CHUBBY50OFF at https://www.factormeals.com/CHUBBY50OFF Hims ED - Support the show and start your free online Hims visit at https://www.hims.com/CHUBBY PATREON EPISODES: https://www.Patreon.com/chubbybehemoth This week the boys are in an Irvine hotel with a crazy doorknob situation. Sam is watching a classic August matchup, tells us what tickled him in the pool, and has plans to get Jokic as a friend. Nathan tells us about a kid making Minecraft music, makes a sandwich plea, and has a good reason to want to see Wizard Of Oz on the Sphere. Very manatee-esque. Nathan Lund and Sam Tallent are Chubby Behemoth Mutiny Coffee: mutinyonmainstreet@gmail.com
n this episode, Miner and Troj dive deep into Minecraft's upcoming Copper Golem. Could this little mechanical marvel revolutionize item sorting and automation, or is it destined to be a quirky but flawed addition? We explore how it might work, potential advantages, possible limitations, and whether it could truly replace traditional redstone sorting systems.From the technical possibilities to the fun, chaotic outcomes, we break down everything you need to know before the Copper Golem makes its debut."Minecraft" is a trademark of Mojang Studios. This podcast is not affiliated with or endorsed by Mojang Studios, but we're passionate fans eager to share our love for the game with fellow adventurers.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
Connor Pugs tells a STORYTIME about my best friend's sister who well... tried to... bro im not spoiling it lol have fun watching hahhaThanks for watching today's storytime video, My best friend's Naughty Sister, where the subscriber went to his best friend from high school's house and his sister was there and at first it was fun and they were having a good time, but when the brother left the sister started to get very weird and well...lol. Subscribe if you like storytimes#storytime #minecraftHi, my name is Connor and I post storytime videos every day. I have plenty of funny and crazy life stories and high school stories, so turn on those notifications! I do my best to upload entertaining story time videos every day! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!
Australia's youngest senator thinks her perspective makes her particularly qualified for the job, after a a surprise win at the election. The 21-year-old has gone from uploading make-up tutorials to sitting in parliament and chatting policy while playing Minecraft to reach electorally important younger voters. SBS News spoke to Labor Senator for South Australia, Charlotte Walker.
Spider-Man Brand New Day may be EXACTLY what Marvel & Kevin Feige needs right now. Step out of the way 3c Films, New Rockstars, & Screencrush... it's time for Greg Alba and Coy Jandreau (DC Studios) for a deep dive into the state of Marvel Studios as they break down everything from the Spider-Man 4 set photos to the box office performance of Fantastic Four, Superman, and more. Is the MCU in real decline? Can Spider-Man 4, Avengers: Doomsday, or Avengers: Secret Wars turn things around? In this raw and honest episode, we cover: Tom Holland's new Spider-Man suit & practical stunts in Glasgow Spider-Man 4 villains: Scorpion, Tombstone, Tarantula, Boomerang, and Punisher Why Fantastic Four is underperforming despite critical praise The larger issue: declining theater attendance or superhero fatigue? The difference between event cinema (Barbie, Oppenheimer, Minecraft) vs. MCU Phase 5 fatigue What Marvel can learn from The Boys, Sinners, and Lilo & Stitch Can Avengers: Doomsday and Secret Wars actually fix the MCU? What James Gunn's DCU is doing right Is the next pop culture wave video game movies? Or something else? What do YOU think? Is Marvel in decline or just evolving? Are you hyped for Spider-Man 4? Drop your thoughts in the comments! Follow Coy Jandreau: Tik Tok: https://www.tiktok.com/@coyjandreau?l... Instagram: https://www.instagram.com/coyjandreau/?hl=en Twitter: https://twitter.com/CoyJandreau YouTube: https://www.youtube.com/channel/UCwYH2szDTuU9ImFZ9gBRH8w Intense Suspense by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Support The Channel By Getting Some REEL REJECTS Apparel! https://www.rejectnationshop.com/ Follow Us On Socials: Instagram: https://www.instagram.com/reelrejects/ Tik-Tok: https://www.tiktok.com/@reelrejects?lang=en Twitter: https://x.com/reelrejects Facebook: https://www.facebook.com/TheReelRejects/ Music Used In Ad: Hat the Jazz by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Happy Alley by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... POWERED BY @GFUEL Visit https://gfuel.ly/3wD5Ygo and use code REJECTNATION for 20% off select tubs!! Head Editor: https://www.instagram.com/praperhq/?hl=en Co-Editor: Greg Alba Co-Editor: John Humphrey Music In Video: Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Ask Us A QUESTION On CAMEO: https://www.cameo.com/thereelrejects Follow TheReelRejects On FACEBOOK, TWITTER, & INSTAGRAM: FB: https://www.facebook.com/TheReelRejects/ INSTAGRAM: https://www.instagram.com/reelrejects/ TWITTER: https://twitter.com/thereelrejects Follow GREG ON INSTAGRAM & TWITTER: INSTAGRAM: https://www.instagram.com/thegregalba/ TWITTER: https://twitter.com/thegregalba Learn more about your ad choices. Visit megaphone.fm/adchoices
Connor Pugs tells a Storytime of a minecraft kid who does something insane that only a hilarious and cringe minecraft kid would do. This story is funny, fun and hilarious, and is such a minecraft kid thing to do!
The Minecraft movie exploded into a global phenomenon, raking in nearly a billion dollars as fans propelled it to viral stardom. But, predictably, critics slammed it. Cue The Film Buff!!!
Paul Dergarabedian and Jeff Walker break down Warner Bros. Discovery (WBD) earnings. Paul points out that WBD has driven the box office rebound this year, with smash hits like Sinners, Minecraft, Superman, Final Destination: Bloodlines, F1 and more. Jeff highlights their status as the largest physical media distributor and the licensing revenue from their franchises. He thinks too much emphasis is placed on streaming prowess while ignoring the broader fan media ecosystem.======== Schwab Network ========Empowering every investor and trader, every market day. Subscribe to the Market Minute newsletter - https://schwabnetwork.com/subscribeDownload the iOS app - https://apps.apple.com/us/app/schwab-network/id1460719185Download the Amazon Fire Tv App - https://www.amazon.com/TD-Ameritrade-Network/dp/B07KRD76C7Watch on Sling - https://watch.sling.com/1/asset/191928615bd8d47686f94682aefaa007/watchWatch on Vizio - https://www.vizio.com/en/watchfreeplus-exploreWatch on DistroTV - https://www.distro.tv/live/schwab-network/Follow us on X – https://twitter.com/schwabnetworkFollow us on Facebook – https://www.facebook.com/schwabnetworkFollow us on LinkedIn - https://www.linkedin.com/company/schwab-network/ About Schwab Network - https://schwabnetwork.com/about
Send us a textStepping into the pixelated world of Minecraft proves to be a blocky disaster as we break down everything wrong with Hollywood's latest video game adaptation. Jack Black brings his signature energy as Steve, but rather than feeling authentic, his performance comes across as a greatest hits compilation played in the wrong venue – a Jack Black impersonator rather than the real deal. Meanwhile, Jason Momoa provides some genuine comedic moments as a saving grace in an otherwise disjointed experience.The fundamental flaw of this film lies in its jarring visual approach – real actors placed against CGI backdrops create a constant disconnect that prevents full immersion. While the Minecraft world itself looks beautiful with its colorful blocks contrasting nicely against the deliberately sterile real world, the human characters never feel like they belong. This creative choice stands in stark contrast to fully animated successes like The Super Mario Bros. Movie and Wreck-It Ralph, which committed to consistent visual worlds with relatable characters.What's most frustrating is how the film fails to understand its own audience. The moments that generated the most excitement – faithful recreations of game elements like zombies, skeletons, and other creatures – take a backseat to conventional Hollywood storytelling tropes and bizarre romantic subplots. Critics have largely panned the film with ratings around 4.8/10, while audiences (particularly young fans) have embraced it with scores of 88% on Rotten Tomatoes. This disparity reveals the film's identity crisis – trying to please everyone while fully satisfying no one. Whether you're a Minecraft enthusiast or simply curious about video game adaptations, we'd love to hear your thoughts! What video game movies do you think succeeded where this one failed? Support the show
In this episode, DuDs and Carl discuss the upcoming Fall Drop additions, including the Copper Golem, Chests, Tools and Gear. Also, we interrupt the show with some Breaking News about the new item Shelves. Plus, our thoughts on a video from Nekoma where they propose improvements to Horses, Boats and Minecarts.Golem Statues and Shelfs: https://youtu.be/UhC3qtmlyOwI Fixed Travel In Minecraft: https://youtu.be/62wt56W6mlcThank you to our Milk level Patrons: aubni, FragileRock, Jronman, LOKIOLR and The Meme Bug.(AD) Do you need a Minecraft server? BisectHosting is recommended by the Podcast Team for easy set-up, 24/7 support with fast response times, and a 3-day money-back guarantee. Interested? Get 25% off your first month of any gaming server at https://bisecthosting.com/TWE and use code TWE at checkout. New clients only.Discord: https://discord.gg/gqnKyeZPatreon: https://patreon.com/thewitheringeffectWebsite: http://thewitheringeffect.com/E-Mail: podcast@thewitheringeffect.comX/Twitter: https://twitter.com/WitheringEffectYouTube: https://youtube.com/thewitheringeffectInstagram: https://instagram.com/witheringeffectTikTok: https://tiktok.com/@witheringeffectShow HostDuDs YouTube: https://youtube.com/DuDs_vsDuDs X/Twitter: https://twitter.com/DuDs_vsDuDs Twitch: https://twitch.tv/DuDs_vsShow Host / Digital ProducerCarlRyds YouTube: https://youtube.com/CarlRydsGamingCarlRyds X/Twitter: https://twitter.com/CarlRydsCarlRyds Twitch: https://twitch.tv/CarlRydsGamingMusic MasterDiiKoj YouTube: https://youtube.com/DiiKojDiiKoj X/Twitter: https://twitter.com/DiiKoj
Het was hét aandeel van het jaar. De AEX-lieveling, het aandeel dat het het beste deed. Maar vandaag kwamen er scheurtjes in dat succes. ABN Amro kan de torenhoge verwachtingen van beleggers toch niet waarmaken.Het overtrof de winstverwachting én het koopt voor 250 miljoen euro aan eigen aandelen in, maar dat alles is niet genoeg voor beleggers. Deze aflevering duiken we in de resultaten van ABN en kijken of het een tijdelijk dipje is of dat beleggers (langer gaan) afhaken.Hebben we het ook over het online succes van Ahold Delhaize. Beleggers moesten er een kwart eeuw (!) op wachten, maar dan heb je ook wat. Winst in dit geval, want de online tak van Ahold is eindelijk winstgevend.Verder bespreken we de cijfers van Disney. Topman Bob Iger heeft de boel helemaal weer op de rit en verhoogt ook de winstverwachting. De kwakkelende streamingtak is inmiddels verandert in dé concurrent van Netflix. Waar eindigt dit?Dat is ook de vraag die aandeelhouders van Snap hebben. Het moederbedrijf komt met ouderwets slecht nieuws. Nieuws dat de beurswaarde een rotschop geeft. Verder deze aflevering: Kersverse ceo van NovoNordisk gaat ingrijpen AMD en SuperMicro Computer hebben één ding gemeen: teleurstelling Meme-aandeel OpenDoor wordt toch weer gedumpt Uber gaat voor 20 (!) miljard dollar aan eigen aandelen inkopen McDonald's verrast met goede cijfers See omnystudio.com/listener for privacy information.
Connor Pugs tells a Storytime of well...actually something insane you won't want to miss... This Story was absolutely Insane. SUBSCRIBE OR I TAKE YOUR MINECRAFT DOGThanks for watching today's storytime video, That time I dated my teacher... Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!
If you ask nicely, I will post pics of my minecraft convent
In this special episode of The Lab - A Minecraft Podcast, we're joined by the legendary LogicalGeekBoy to talk all things Minecraft! We dive into how he got started, what it means to build a "forever world," and his take on the current update cycle and communication from Mojang. From redstone logic to community-driven development, this episode is packed with thoughtful insights from one of Minecraft's most beloved technical creators. https://linktr.ee/logicalgeekboy#Minecraft #LogicalGeekBoy #MinecraftPodcast #MinecraftUpdates #Redstone #ForeverWorlds #TheLabPodcast #InterRealms #Mojang #MinecraftCommunity"Minecraft" is a trademark of Mojang Studios. This podcast is not affiliated with or endorsed by Mojang Studios, but we're passionate fans eager to share our love for the game with fellow adventurers.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.
Connor pugs says Thanks for watching today's storytime video, Entitled Brat thinks he's the "Richest Person in the World", the subscriber meets this rich kid jerk who keeps acting like a spoiled brat but does something so crazy yet kinda hilarious and funny but also deeply cringe... not going to spoil it, enjoy. Subscribe if you like storytimesHi, my name is Connor and I post storytime videos every day. I have plenty of funny and crazy life stories and high school stories, so turn on those notifications! I do my best to upload entertaining story time videos every day! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!
Connor pugs tells a Storytime, and says Thanks for watching today's storytime video, The most SUS girl at school... (storytime) I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytime
Joel, and Jonny take inventory of the changes to the copper golem, new dye sprites, and the functional, and decorative features of the surprising new shelf block in the latest Minecraft Bedrock Preview.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/07/28/the-spawn-chunks-360-minecraft-shelf-life/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
Connor Pugs tells a Storytime about when a minecraft kid thinks minecraft IS REAL. So this gen alpha brainrot skibidi toilet hawk tuah kid thinks minecraft is real, he probably watched too many realistic minecraft videos where minecraft looked super real and realistic. Try not to laugh, and try not to cringe at this fun, funny, awesome, hilarious, cringey and cringe minecraft kid storytime!
Connor Pugs tells a Storytime of this Girl who ACTUALLY cheated on her boyfriend with... his actual brother dude THIS IS MESSED UP.... subscribe for 1 billion moneyThanks for watching today's storytime video, She Cheated on her Boyfriend with his Brother..., where this high school relationship of this boyfriend and girlfriend think they are going well, but obviously by the title they are not. The girlfriend comes over to the boyfriends house for some laughs, fun and a movie, but something much worse happens lol. Subscribe if you like storytimesHi, my name is Connor and I post storytime videos every day. I have plenty of funny and crazy life stories and high school stories, so turn on those notifications! I do my best to upload entertaining story time videos every day! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!
Luke, Andrew and Jon wistfully wrap-up their time in Friendship, Wisconsin with the final show of this year's TBTL-a-Thon. They hear from Tens of listeners calling into the show and read an award-winning poem about friendship and Minecraft by a 7-year-old in Norfolk. Click here to donate and participate in this year's TBTL-a-Thon!
CSI Sheryl McCollum sits down with retired FBI agent Scott Payne, who went deep undercover inside a violent white supremacist group known as The Base. From satanic rituals to grooming kids on Roblox, Scott reveals how he earned their trust—and helped bring their network down from the inside. This is Part 1 of a raw, unfiltered look at radicalization, recruitment, and the real-world tactics used to spread hate. Scott Payne is a retired FBI agent and career undercover operative. Known for infiltrating some of the most dangerous domestic terror groups in the U.S., he now writes, trains, and advocates for smarter law enforcement strategies—and a second chance for those who truly want out. He’s a believer in justice, redemption, and calling hate by its name. Follow Scott on Instagram:@scottpaynebigcountry and check out his brand-new book: Code Name: Pale Horse — A raw, real look inside the FBI’s most dangerous undercover ops. ⚠️ Listener Advisory: This episode contains graphic descriptions of violence, animal cruelty, hate group ideology, and child exploitation. Listener discretion is strongly advised. Show Notes: (0:00) Sheryl welcomes Scott Payne, retired FBI agent and undercover operator known as Pale Horse (1:00) Inside The Base — a newer kind of white supremacy with global connections (1:45) Accelerationism explained: why these extremists want to speed up society’s collapse (3:15) The man behind the madness: The Base’s leader and his Russian relocation (4:00) A darker turn — 764, satanism, and how extremists groom children through platforms like Roblox and Minecraft (6:15) Halloween 2019: a hate camp, a cold snap, and a stolen goat that didn’t stand a chance (10:00) Operating undercover — “It’s not always cakes and pies.” Into the woods with a machete and a mission (15:00) Blood, acid, and a goat’s head — a ritual unfolds over three days with hallucinogens, photo ops, and propaganda designed to radicalize and recruit (17:30) “What was your red pill moment?” — the art of playing dumb, feeding egos, and staying undercover without getting made (22:00) From felon to future — why Scott wrote a reference letter for the man he once helped put away Thanks for listening to another episode! If Zone 7 is part of your weekly routine, show us some love with a rating and review on Apple Podcasts. It helps more folks find the show—and helps us keep telling these stories. --- Sheryl “Mac” McCollum is an Emmy Award winning CSI, a writer for CrimeOnLine, Forensic and Crime Scene Expert for Crime Stories with Nancy Grace, and a CSI for a metro Atlanta Police Department. She is the co-author of the textbook Cold Case: Pathways to Justice. Sheryl is also the founder and director of the Cold Case Investigative Research Institute, a collaboration between universities and colleges that brings researchers, practitioners, students and the criminal justice community together to advance techniques in solving cold cases and assist families and law enforcement with solvability factors for unsolved homicides, missing persons, and kidnapping cases. Social Links: Email: coldcase2004@gmail.com Twitter: @ColdCaseTips Facebook: @sheryl.mccollum Instagram: @officialzone7podcast See omnystudio.com/listener for privacy information.
Jonny, and Joel cover a Minecraft graphic hotfix, answer listener email about the utility of copper tools, golem garbage chutes, and player reach, then share tips for building your first Minecraft kingdom.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/07/21/the-spawn-chunks-359-a-barrel-of-copper-thoughts/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.
Earlier this year, Patrick fell down a well. Hours of work vanished in an instant, thanks to a single jump. This all happened in Hopshot, a tremendous (and very hard) platformer from designer Mysty “Mysticat” McCallister. Did you also know she's a super popular Minecraft creator on YouTube with nearly two million subscribers?! Mysticat joined Patrick to talk about crafting challenge, why young people are so interested in being YouTube creators, and more.Subscribe to Mysticat on YouTube: https://www.youtube.com/@mysticat/videosSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Spooky, KATG and personal friend since 2005, returns! Keith and his longtime pal discuss friendship, love, death, and Spooky's emotions; and, the fact that it turns out the Epstein prison video WAS edited (FACT!), Elmo was hacked (oh nooooooo), and Keith loved the Minecraft movie (WHAT THE?!). Also, after the recording, Keith won the main KATG Chat poker game as well as the new side game that runs simultaneously. Yes, first place in both! That information has nothing to do with this episode, Keith just wasn't sure where else to write it.