Podcasts about Minecraft

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    Game Theory
    What is Minecraft's Suspicious Stew?

    Game Theory

    Play Episode Listen Later Oct 2, 2025 30:29


    What REALLY is Minecraft's Suspicious Stew? In the game, it's a mystery food that gives you one of several status conditions depending on the ingredients you put in. But…have you ever wondered what it would taste like in real life? Well in today's episode, we're going to find out with our special guests ‪SortedFood‬!

    The Withering Effect - Minecraft Podcast
    Episode 190: Minecraft Live September 2025 Recap! (LIVE from our server)

    The Withering Effect - Minecraft Podcast

    Play Episode Listen Later Oct 1, 2025 62:49


    In this live episode, DuDs and Carl discuss all the news and announcements from Minecraft Live for September 2025. Including The Copper Age release date and all the new features coming in the next drop, Mounts of Mayhem. Also, we discuss some other games we are looking forward to playing, including the potential of Hytale being saved from cancellation.We apologise for the issues with the audio on this episode. “RobotIng” was noticed during the live stream, but we believed we'd fixed it pretty quickly. This turns out not to be the case. We've edited the audio as much as we can to make it more clearer, but it's still not the best.Thank you to our Milk level Patrons: aubni, FragileRock, Jronman, LOKIOLR and The Meme Bug.The Withering Effect is a podcast all about Minecraft. Each episode joins our content creators as they avoid the Wither to bring you the latest news, experiences, ideas and opinions on the world's best-selling game. Whether you're down the darkest mine or building your base to the sky, take us on your next Minecraft adventure.(AD) Do you need a Minecraft server? BisectHosting is recommended by the Podcast Team for easy set-up, 24/7 support with fast response times, and a 3-day money-back guarantee. Interested? Get 25% off your first month of any gaming server at ⁠⁠⁠⁠https://bisecthosting.com/TWE⁠⁠ and use code TWE at checkout. New clients only.Discord: ⁠⁠https://discord.gg/gqnKyeZ⁠⁠Patreon: ⁠⁠⁠⁠https://patreon.com/thewitheringeffect⁠⁠Website: ⁠⁠⁠⁠http://thewitheringeffect.com/⁠⁠E-Mail: ⁠⁠podcast@thewitheringeffect.com⁠⁠X/Twitter: ⁠⁠⁠⁠https://twitter.com/WitheringEffect⁠⁠YouTube: ⁠⁠⁠⁠https://youtube.com/thewitheringeffect⁠⁠Instagram: ⁠⁠⁠⁠https://instagram.com/witheringeffect⁠⁠TikTok: ⁠https://tiktok.com/@witheringeffect⁠Show HostDuDs YouTube: ⁠⁠⁠⁠https://youtube.com/DuDs_vs⁠⁠DuDs X/Twitter: ⁠⁠⁠⁠https://twitter.com/DuDs_vs⁠⁠DuDs Twitch: ⁠⁠https://twitch.tv/DuDs_vs⁠⁠Show Host / Digital ProducerCarlRyds YouTube: ⁠⁠⁠⁠https://youtube.com/CarlRydsGaming⁠⁠CarlRyds X/Twitter: ⁠⁠⁠⁠https://twitter.com/CarlRyds⁠⁠CarlRyds Twitch: ⁠⁠https://twitch.tv/CarlRydsGaming⁠⁠Music MasterDiiKoj YouTube: ⁠⁠⁠⁠https://youtube.com/DiiKoj⁠⁠DiiKoj X/Twitter: ⁠⁠⁠⁠https://twitter.com/DiiKoj

    Connor Pugs
    stalker followed me home… (Scary Storytime) *31 DAYS OF HALLOWEEN*

    Connor Pugs

    Play Episode Listen Later Oct 1, 2025 31:50


    Connor Pugs tells a Storytime of the scariest story I've ever told... this creepy story will give you chills ... This Story was absolutely Insane. Thanks for watching today's storytime video, stalker followed me home… *cops called* (scary storytime) I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytimeHelp Me Reach The Goal Of 1,000,000 Subscribers by Subscribing & Sharing This Video! Thanks for watching my PG entertainment family friendly videos!

    Today in PA | A PennLive daily news briefing with Julia Hatmaker

    Parents are bringing lawsuits against metaverse platforms like Roblox and Minecraft for exposing minors to predators. A case in Philadelphia has led the state Supreme Court to reexamine the city's open carry rule. Also, more and more Pennsylvanians are living to be 100 or older.

    Bright Side
    Minecraft 360° VR Extreme Roller Coaster Ride Will Trick You

    Bright Side

    Play Episode Listen Later Oct 1, 2025 10:24


    And here we go again: the great game of optical illusions is about to begin. How well do you trust your mind? We can't even imagine how often our sight, hearing, or smell cheat us. Our past experiences, hidden desires, and influences are responsible for making optical illusions work. Our brain is always in search of patterns so don't trust your eyes. Sometimes we see what we want to see rather than reality. Today, we'll show you some optical illusions which can prove that things are not as simple as they seem. It's gonna be really cool because this is a 360-degree video! And if you're a Minecraft fan, you'll definitely like it! Strap in your seat belts and hold on to something — we're rolling! Learn more about your ad choices. Visit megaphone.fm/adchoices

    Nastygram: An RPG Podcast
    Cyberpunk Red Rising: Ep 20. Playground (Everyday Heroes)

    Nastygram: An RPG Podcast

    Play Episode Listen Later Sep 30, 2025 63:21


    It's a good ol' fashioned shoot out at Big Al's... if by old fashioned you also mean with drone swarms, Militech mercs, Arms Unlimited repo men, turret armed panic rooms, and a Minecraft-inspire cyber battle.  So yeah, a good ol' fashioned shoot 'em up! This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the Everyday Heroes system. Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/  Theme song for Red Rising is "Neon Drifter" by Antti Martikainen.  All other scores are by Antti Martikainen and Adrian von Ziegler. Check us out online at www.nastygramrpg.com  Find us on Facebook at www.facebook.com/nastygram  and our group is at https://www.facebook.com/groups/865467380821766; we are @nastygramrpg on both Instagram and Twitter and on Tik Tok at @nastygram.rpg

    Lunchbox Reaction
    Flowers, Cranes, and Mines

    Lunchbox Reaction

    Play Episode Listen Later Sep 30, 2025 36:24


    This month, Liam talks about the mobile game Pikmin Bloom, Brian talks about the YA novel Six Crimson Cranes, and Evan talks about two Minecraft events.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

    Faith in Kids
    Pixels and Parables: Can Gaming Be Good?

    Faith in Kids

    Play Episode Listen Later Sep 30, 2025 44:06


    Pixels and Parables: Can Gaming Be Good? With Guests Tom Clarke and Andy GearsIn this episode, Ed and Amy dive into a conversation many Christian parents are asking: “What do we do about gaming?” Is it a waste of time? Is it dangerous? Or could there be something good buried under the pixels?They're joined by two guests who actually love games—Andy, a game developer who's created a Bible-based adventure game (The Serpent and the Seed), and Tom, a dad of three who's spent years figuring out how to enjoy gaming with his kids, not just against it.Together, they explore:•⁠  ⁠How gaming can be more than a screen-time battle•⁠  ⁠⁠Why playing with your kids might change the game•⁠  ⁠⁠How to set boundaries with grace, not guilt•⁠  ⁠⁠And whether a co-op Minecraft session can teach us about Jesus (spoiler: maybe it can)This episode isn't about being for or against games. It's about discipling our children in a digital world, learning to enter their world like Jesus enters ours, and finding gospel moments—even between rounds of Fortnite.Episode Links:Listen to "Gaming for God":https://www.buzzsprout.com/237067/episodes/9869948Gaming for God Article:  https://www.faithinkids.org/article/gaming-for-god-an-introduction-to-video-gaming-for-parents/The Serpent & The Seed Game:https://discipleship.tech/serpentseedgame/People:Andy Geers - Andy is the CEO of Discipleship Tech, the creator of PrayerMate and Co-founder of Kingdom Code. For as long as he can remember, he has two passions: Coding and Christ. Since then his passions have grown to include his wife and three children! They live in North LondonTom Clarke - Tom lives in Kent with his wife, Lizzie, and their three pre-teen children. He loves church, Lego and gaming with his children.Support the show

    Bubbles Mushrooms Podcast
    Ep184: The Munchlax Event

    Bubbles Mushrooms Podcast

    Play Episode Listen Later Sep 30, 2025 51:59


    Welcome back again to Bubbles Mushrooms. This weeks show is chock full of excitement on this very special Labor Day! Our number one fan Brian is back to host the show and has a super work corner to start us off, we also try to figure out what kind of bird Lauchpad McQuack is, Luke and Katie have a Minecraft corner update, Jac and Luke spent a million dollars on their new house and also got attacked by gigantic deers while Lenny the Dog is learning how to play the drums with Fake Fan Ann. This week's gametime is hosted by Jac! This week we're playing password and things are gonna get silly. Can Edward and Luke work together as a team? Will Katie and Brian end up smoking cigarettes? Do we love Tesler?! Find out this week on Bubbles Mushrooms - follow the show on all the socials @bubbmush and email the show at bubbmush@gmail.com - thanks for checking us out!

    The Spawn Chunks - A Minecraft Podcast
    The Spawn Chunks 369: Unpacking Minecraft Live September 2025

    The Spawn Chunks - A Minecraft Podcast

    Play Episode Listen Later Sep 29, 2025 91:49


    Jonny, and Joel recap the Mobs Of Mayhem announcement from Minecraft Live, look forward to the pending release of The Copper Age, and give their first impressions of the nautilus mount, and the spear coming to Minecraft.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/29/the-spawn-chunks-369-unpacking-minecraft-live-september-2025/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.

    Connor Pugs
    What school rumor turned out to be true? (STORYTIME)

    Connor Pugs

    Play Episode Listen Later Sep 29, 2025 23:15


    What school rumor turned out to be true? This Story was absolutely Insane. Thanks for watching today's storytime video, What school rumor turned out to be true? I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytime

    Connor Pugs
    minecraft kid DESTROYS his entire LIFE... (Best Stories to Chill/Sleep to)

    Connor Pugs

    Play Episode Listen Later Sep 29, 2025 176:10


    Connor Pugs tells a Storytime of a cringey and hilarious minecraft kid that does something only a minecraft kid would do haha. minecraft kid DESTROYS his entire LIFE...

    Can I Bug You?
    Ep. 37: Minecraft: the secret lives of leafminers

    Can I Bug You?

    Play Episode Listen Later Sep 29, 2025 30:32


    Leafminers tunnel between the outer layers of leaves, leaving silvery trails and agricultural chaos in their wake. Guest entomologist Alejandra Rocha joins the show to talk ancient insect graffiti, modern crop threats, and the surprisingly artistic evidence of Earth's oldest infestation.

    FLASH DIARIO de El Siglo 21 es Hoy
    La gran revolución del cobre en Minecraft

    FLASH DIARIO de El Siglo 21 es Hoy

    Play Episode Listen Later Sep 29, 2025 6:50


    Minecraft estrena la actualización "Edad del cobre" el 30 de septiembre. Habrá armaduras, herramientas, cofres, golems que organizan objetos, estanterías inteligentes y decoraciones verdes por oxidaciónPor Félix Riaño @LocutorCoMinecraft, el videojuego más jugado del mundo, se prepara para un nuevo capítulo que cambia cómo usamos un material que hasta ahora parecía olvidado. Desde 2021, el cobre estaba en el juego, pero su utilidad era limitada. Ahora, Mojang —el estudio que desarrolla Minecraft— anunció en el evento Minecraft Live que llega la "Edad del cobre". Con ella aparecen cofres de cobre, armaduras, herramientas, lámparas, antorchas, cadenas, barras y hasta golems que ayudan a organizar todo lo que guardamos en las bases. La pregunta es: ¿cómo un metal que estaba de adorno se convierte en el protagonista de tantas aventuras?El cobre ya no es basura: ahora se vuelve un tesoro. Hasta hace poco, cuando alguien picaba bloques de cobre en Minecraft, lo más común era dejarlos guardados sin mucho uso. Sí, se podían hacer pararrayos o bloques decorativos, pero el material no tenía el mismo atractivo que el hierro, el oro o el diamante. Eso cambia desde el 30 de septiembre con la llegada de la actualización "Edad del cobre". Ahora se podrán fabricar armaduras completas, tanto para jugadores como para caballos, con una resistencia que está en el punto medio entre el cuero y el hierro. También habrá herramientas y armas de cobre que no se oxidan, y que son más duraderas que las de piedra, aunque menos resistentes que las de hierro. Para quienes empiezan un nuevo mundo, el cobre será más accesible y rápido de conseguir que el hierro, así que se convertirá en un recurso muy valioso para sobrevivir en las primeras horas de juego. Pero el cambio no se queda en las armaduras ni en las espadas. La verdadera revolución está en los nuevos amigos de cobre: los golems. Estos pequeños se crean al combinar bloques de cobre con una calabaza tallada, igual que los golems de hierro, pero con una gran diferencia. Los golems de cobre ayudan a organizar los cofres. Si les das un cofre de cobre, ellos se encargan de repartir los objetos en los cofres normales cercanos. Con el tiempo se oxidan y se convierten en estatuas, pero ahí está la gracia: se pueden limpiar con un hacha o encerar para que no cambien de color. Y hay algo más adorable: cuando un golem de hierro se encuentra con un golem de cobre, le regala una flor que queda guardada en su cabeza. ¿Qué otro juego mezcla organización, ternura y química como Minecraft?  La oxidación del cobre, que en la vida real lo vuelve verde con el paso del tiempo, ahora se convierte en un recurso creativo dentro del juego. Puedes decidir si quieres tus antorchas, lámparas, cadenas o barras en un tono naranja brillante o en un verde envejecido, ideal para decorar mansiones embrujadas o barcos pirata. Incluso las estatuas de golems tienen poses diferentes que se pueden activar con redstone, lo que abre la puerta a inventos mecánicos y decoraciones interactivas. Y hay más: llegan los estantes de cobre, donde se pueden mostrar tres objetos y cambiarlos rápidamente en el inventario. Si se conectan varios con redstone, se puede reorganizar toda la barra de acceso rápido de un jugador con solo accionar un mecanismo. Esta mezcla de decoración, utilidad práctica y un toque de fantasía hace que la actualización "Edad del cobre" sea una de las más esperadas en años.  La actualización no llega sola. Mojang también anunció para fin de año "Mounts of Mayhem", que traerá lanzas y monturas como el nautilus, un molusco marino que se podrá domar con peces globo y que servirá para moverse rápido bajo el agua sin perder oxígeno. Además, habrá jinetes zombis y caballos zombis, lo que añade nuevos retos a la exploración. También está en camino "Friendly Fishing", un complemento educativo para enseñar sobre la pesca responsable, y una colaboración con Dragon Ball Z, que seguro hará que millones de fans quieran volver al juego. Todo esto demuestra que Minecraft sigue vivo, innovando y ofreciendo contenido tanto para quienes aman construir como para quienes disfrutan luchar o explorar. Incluso las mejoras de accesibilidad, como el rediseño de íconos de tintes, muestran que Mojang escucha a la comunidad y piensa en todas las personas que juegan.  La "Edad del cobre" convierte un material olvidado en la estrella de Minecraft. Ahora todo cambia: desde los cofres hasta los golems. Cuéntame qué opinas y no olvides seguir el pódcast en Spotify: Flash Diario.    Minecraft estrena la Edad del cobre: golems organizadores, cofres, estantes y decoraciones verdes para que tu mundo sea más creativo.  

    Connor Pugs
    emo kid THINKS HE'S A GOD... (STORYTIME)

    Connor Pugs

    Play Episode Listen Later Sep 28, 2025 20:03


    Connor Pugs tells a Storytime of the craziest emo kid OF ALL TIME. This Story was absolutely Insane. Thanks for watching today's storytime video, emo kid THINKS HE'S A GOD..., where the subscriber has a goth emo kid cousin who thinks he is a god, and he gets dinner with him and the emo kid is being super cringe and cringey but then GOES INSANE. This story was hilarious, and super funny to read, and I hope you have lots of laughs watching it :) Subscribe if you like storytimes♥ Today's Like goal is 5,000 likes ... if you are reading this, Leave a Like! ♥Hi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!

    Terrores Nocturnos
    02x03 TRC | Con 15 años creó 764, el culto que caza niños en Minecraft y Roblox: Bradley Cadenhead

    Terrores Nocturnos

    Play Episode Listen Later Sep 28, 2025 84:00


    Un adolescente de 15 años, Bradley Cadenhead, creó lo que se conoce como la secta extremista 764, un grupo que se infiltraba en juegos online como Roblox y Minecraft para atrapar y manipular a niños para conseguir que se grabaran haciendo cosas terribles en directo. Cadenhead explotó a cientos de niños y atrajo a miles de menores a su red. Esta red se ha hecho tan grande que a día de hoy está siendo perseguida por el FBI, la Interpol y la Europol.En este vídeo de Terrores Criminales te contamos toda la verdad sobre la secta 764, cómo operaba dentro de estos mundos virtuales, cuales eran los métodos que utilizaban para atraer a su víctimas y por qué se ha convertido en uno de los casos más perturbadores relacionados con videojuegos.

    The Lab - A Minecraft Podcast
    Minecraft Live Reactions: Mounts of Mayhem Announced!

    The Lab - A Minecraft Podcast

    Play Episode Listen Later Sep 28, 2025 31:48


    In this episode, Miner and Troj break down everything from Minecraft Live, including Mojang's exciting reveal of the upcoming Mounts of Mayhem drop. We share our reactions, what this means for gameplay, and how mounts could change the way we explore, fight, and build in Minecraft.From wild speculation to practical uses, we cover it all—plus our thoughts on what else Mojang teased for the future of the game.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.

    MC MC (Mac Minecraft)
    Minecraft Live

    MC MC (Mac Minecraft)

    Play Episode Listen Later Sep 28, 2025 3:05


    Zusammenfassung zur Minecraft live

    Connor Pugs
    High School halloween costume Party goes wrong... (storytime)

    Connor Pugs

    Play Episode Listen Later Sep 27, 2025 17:45


    Connor Pugs tells a Story time of a high school halloween costume party THAT GOES WRONG.... This Story was absolutely Insane. Thanks for watching today's storytime video, High School halloween costume Party goes wrong... (storytime) I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytime

    Youth Ministry Booster Podcast
    Rethinking How Students Actually Learn in Youth Ministry *Also They Sniff Deodorant*

    Youth Ministry Booster Podcast

    Play Episode Listen Later Sep 25, 2025 30:52 Transcription Available


    Send us a textHey buddy...Are your teaching methods actually connecting with how today's students learn? I mean they love Roblox, Minecraft, and Cedarwood Scents.In this conversation, Chad and Zac challenge youth ministry leaders to move beyond traditional sermon-style approaches to create more engaging, effective learning experiences.The disconnect is clear: while schools have changed their teaching methods to include more group work, technology integration, and interactive learning, many youth ministries still rely on one-way communication models that don't match how students absorb information the other five days of the week. As Chad notes, "If modern day teachers are trying to shorten lessons to be more engaging and hands-on, why are we trying to defend a longer sermon?"• Teaching approaches should differ based on room size, audience age, and learning context• Students learn differently in school than previous generations, with more group work and interactive methods• Fill-in-the-blank worksheets and guided notes help students track with teaching and practice note-taking• Visual aids and object lessons create memorable sensory connections to abstract concepts• Teaching students to teach others builds confidence and develops them as disciple-makers• Our goal should be equipping confident believers who can articulate and apply their faith• Consider your specific audience when planning - teaching 10-year-olds differs from teaching adults• Moving beyond content delivery to skill-building and confidence development transforms youth ministrySupport the showJoin the community!

    GENIAL
    ¿Qué pasaría si Minecraft fuese la vida real?

    GENIAL

    Play Episode Listen Later Sep 25, 2025 11:32


    ¿Qué pasaría si pulsando una sola tecla pudiera cambiar tu vida para siempre y hacerla mucho más fácil? ¡Si estuviéramos en Minecraft, todo sería posible! ¿Vivir es muy duro? Muchas tareas y fechas límite, las clases escolares son tediosas, ¿y simplemente no puedes seguir así? Cambia tu modo de vida a algo menos desafiante, ¡solo presiona la tecla escape! Ajusta la dificultad de tu vida eligiendo entre pacífica, fácil, normal o hasta difícil para aquellos a los que les gusta lo duro. Si tu maestro es tan hostil como una enredadera pixeleada verde con blanca, elige el modo pacífico: los monstruos no se reproducen allí. En cuanto a la apariencia, ¡no te preocupes más por los granos! Ahora que estás pixeleado, nadie los notará. Luces igual todos los días, en cuanto a tu corte de pelo, aunque lo odies y no puedas esperar a que te crezca el cabello, nunca cambia, a menos que cambies de piel. Ni puedes crecer ni perder algunos kilos. ¿Qué otra cosa sería diferente si Minecraft fuese la vida real? Learn more about your ad choices. Visit megaphone.fm/adchoices

    Late Confirmation by CoinDesk
    BITCOIN SEASON 2: Inside The Secret World Of Bitcoin Scammers w/ Junseth

    Late Confirmation by CoinDesk

    Play Episode Listen Later Sep 24, 2025 49:13


    Bitcoin OG Junseth from Bitcoin Uncensored exposes crypto phone scammers by recording conversations with young thieves who target Bitcoin holders, revealing their psychology and methods while discussing Bitcoin culture. Junseth from the legendary Bitcoin Uncensored podcast joins us to talk about his shocking investigation into crypto phone scammers. He recorded dozens of calls with young thieves targeting Bitcoin holders, revealing how 16-17 year olds recruited on Roblox and Minecraft steal millions through social engineering attacks on Coinbase users. Subscribe to the newsletter! https://newsletter.blockspacemedia.com Junseth's scammer interviews: https://soundcloud.com/junsethsworld Notes: • He gets 10+ scam calls/day • Scammers are young: 16-18 years • Recruited primarily on Roblox/Minecraft • One scammer calls back to apologize! • Claims of $60k+ paydays Timestamps: 00:00 Start 03:51 Scammer recording 07:36 The arc of the conversation 12:50 Who are these scammers? 14:51 Arrests 17:06 What do they do with the assets? 20:26 Recruiting scammers from Minecraft 25:04 Bitcoin cultural evolution 28:26 Whay is everyone dumb? 30:21 Non-monetary Bitcoin 37:02 Cultural moments -

    Connor Pugs
    spoiled brat gets EXPELLED from School... (storytime)

    Connor Pugs

    Play Episode Listen Later Sep 24, 2025 18:53


    Connor pugs tells a Story time of this entitled spoiled rich kid who GOT EXPELLED FROM SCHOOL BECAUSE OF HIS TEACHER... This Story was absolutely Insane. Thanks for watching today's storytime video, spoiled brat gets EXPELLED from School... (storytime), where the subscriber has to deal with this entitled and annoying spoiled brat rich kid who has plenty of daddy's money and is a total snob. I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytimeI see you lurking... leave a like for a free hug (◕ᴗ◕)

    Where To Stick It
    Episode 487 - After Dark 150: Scars & Cars

    Where To Stick It

    Play Episode Listen Later Sep 23, 2025 47:04


    Car troubles, free samples, Uncle Magic, Lady Gaga, and the state of modern comedy are all up for review on this After Dark episode of the Where to Stick It podcast.Support the showCatch new episodes of the Where to Stick It Podcast every Tuesday and Thursday. If you like the show, please consider supporting us on Patreon where we upload exclusive content each month for only $3 a month.

    Connor Pugs
    Spoiled brat calls kids “NPCs” for being poor and says they are from “Ohio” (STORYTIME)

    Connor Pugs

    Play Episode Listen Later Sep 23, 2025 31:19


    Connor Pugs tells a Storytime of this entitled brat rich kid who keeps making fun of the poor kids in his class until they get sweet revenge.. This Story was absolutely Insane. Thanks for watching today's storytime video, Spoiled brat calls kids “NPCs” for being poor and says they are from “Ohio” I hope you had lots of laughs listening to today's episode, as it was so fun, funny and crazy! Subscribe if you like storytimesHi, my name is Connor and I post fun storytime videos every day. I do my best to upload entertaining story time videos every day about funny Minecraft Kids, Hilarious Spoiled brats, crazy high school teachers and much more! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour! #storytimeHelp Me Reach The Goal Of 1,000,000 Subscribers by Subscribing & Sharing This Video! Thanks for watching my PG entertainment family friendly videos!

    The Spawn Chunks - A Minecraft Podcast
    The Spawn Chunks 368: Predicting Minecraft Live September 2025

    The Spawn Chunks - A Minecraft Podcast

    Play Episode Listen Later Sep 22, 2025 84:33


    Jonny, and Joel tally bug fixes, and feature tweaks coming to The Copper Age drop, discuss the possibilities of Minecraft mannequins, and share their predictions for September's upcoming Minecraft Live.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/22/the-spawn-chunks-368-predicting-minecraft-live-september-2025/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.

    Connor Pugs
    Her dad Caught us in her Bed... (STORYTIME)

    Connor Pugs

    Play Episode Listen Later Sep 22, 2025 15:19


    Connor Pugs tells a Storytime of when the dad didn't approve of the boyfriend and he stayed over at his girlfriend's house anyways. This story was crazyyyThanks for watching today's storytime video, Her dad Caught us in her Bed... Subscribe if you like storytimes♥ Today's Like goal is 5,000 likes ... if you are reading this, Leave a Like! ♥Hi, my name is Connor and I post storytime videos every day. I do my best to upload entertaining story time videos every day! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!

    Besser als Nackt
    Was hat Lars eigentlich gemacht?

    Besser als Nackt

    Play Episode Listen Later Sep 22, 2025 49:50


    Lars berichtet von seiner kleinen Detour! Die Väter Lars, ehemals angehender Gymnasiallehrer für Mathematik und Informatik und Andi aka Crocodileandy, gelernter Architekt, sind auf Umwegen zu Social Media Stars geworden. Mit Kreativität und dem Willen anderen etwas beizubringen haben sie mit Hilfe von Minecraft ihre Reichweite gewonnen. In dem Podcast "Besser als Nackt" dreht sich alles um die unverblümte Wahrheit des Lebens. Viel Spaß beim Anhören!

    Plumbing the Death Star
    Which Minecraft Mob Would Make The Best Step Son?

    Plumbing the Death Star

    Play Episode Listen Later Sep 21, 2025 79:14


    Don't listen to this with your step dad because it might get real awkward. Also, Johnny Baby is eating the walls.Links to everything at https://linktr.ee/plumbingthedeathstar including our terrible merch, social media garbage and where to become a subscriber to Bad Brain Boys+ Hosted on Acast. See acast.com/privacy for more information.

    Connor Pugs
    Minecraft Kid thinks the Nether is ACTUALLY REAL... (STORYTIME)

    Connor Pugs

    Play Episode Listen Later Sep 21, 2025 13:35


    Connor Pugs tells a Storytime of this Minecraft Kid who, no joke, thanks the Nether is a real place... LOL the ending was HILARIOUSThanks for watching today's storytime video, Minecraft Kid thinks the Nether is ACTUALLY REAL..., where the subscriber is in class and gets paired up with this mine craft kid, and the minecraft kid tells him he thinks the Nether is a real place. They then decide to ask the class and their teacher if the Nether is real in real life, and the ending is quite funny and might make you laugh. Subscribe if you like storytimesToday's Like goal is 5,000 likes ... if you are reading this, Leave a Like!Hi, my name is Connor and I post storytime videos every day. I have plenty of funny and crazy life stories and high school stories, so turn on those notifications! I do my best to upload entertaining story time videos every day! And its usually over some Minecraft gameplay, maybe even that Satisfying Minecraft Parkour!

    The Lab - A Minecraft Podcast
    Counting Down to Minecraft Live: What to Expect!

    The Lab - A Minecraft Podcast

    Play Episode Listen Later Sep 21, 2025 23:53


    In this episode, Miner and Troj discuss the upcoming Minecraft Live event—the biggest day of the year for Minecraft fans! We dive into the possible announcements, updates, new mobs, and features we're hoping to see, plus what this could mean for the future of the game.Will Mojang surprise us with game-changing updates, or will it be more of the same? We share our predictions, hopes, and even a few wild theories about what's next for Minecraft.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.

    NOCLIP
    Episode 199 - Screams of Wimmenfolk - Bloodborne

    NOCLIP

    Play Episode Listen Later Sep 20, 2025 108:40


    It won't end nicely. Not this time. Welcome back to the podcast! Today, on a special epilogue episode, we're going to be taking another look at Bloodborne. This is a FromSoftware action RPG, tragically confined to the Sony ecosystem, but still containing a lot of the genre trappings of the games related to Dark Souls. However, the combat has ben retooled to be faster and more aggressive and the setting has been moved from medieval dark fantasy to gothic and Lovecraftian horror. Similarly to Sekrio, From, even when experimenting with genres and themes outside of their typical wheelhouse, manages to create a shockingly complete package. The mechanics of the notoriously difficult series play into the unfathomable nature of cosmic horror, the gothic werewolf stuff has a consistent narrative throughline into the otherworldly stuff, it's all very well considered. It still uses the Dark/Demon's Souls style of storytelling that leaves the burden of interpretation on the player, but it works especially well in a world in which clear answers would run counter to the game's themes. It's a fantastic game and one we wanted to take another crack at given that it's been eight years since our original episode. We're going to be talking about the interplay between the studio's signature style and the game's themes, how the weapon mechanics change the way you approach Bloodborne compared to other Soulslikes, and we give a massive shoutout to our boy Floory. Thank you for (re) joining us again this week! Without accounting for some anomalies here and there, we've released around three hundred episodes of this podcast over ten years and Bloodborne has been one of those that seemed ripe for the epilogue series given its age relative to how much we like it as a game. If you haven't played the game yet, is it because you don't own a Playstation? That would be a good reason. If you do own one, what's up? Do you hate quality? Let us know in the comments below or over on our Discord! Next time is an extremely special episode leading into some also special announcements, given that it is Episode 200 and on the cusp of our ten year anniversary, so we're finally playing the game that we are the last two people on Earth to have not played, Minecraft! We hope you'll join us then, and keep an eye out for the upcoming news.

    Tumble Science Podcast for Kids
    The Wild Axolotl - And Tumble en Español is Coming Back!

    Tumble Science Podcast for Kids

    Play Episode Listen Later Sep 19, 2025 29:55


    We have a big announcement: Tumble en Español is returning on September 25th! This is a rebroadcast of an episode of Tumble from last season. If you can't wait to hear the Spanish-language version, just go subscribe to Tumble en Español wherever you get your podcasts. Why are there so many axolotls in fishtanks, and so few in the wild? That's what Maximiliano wants to know. You may have found axolotls in the lush caves of Minecraft, but in real life, they live in the lakes and canals of Xochimilco, near Mexico City. But the species is slowly disappearing from its native habitat. Axolotl veterinarian Horacio Mena takes us on a journey to Xochimilco to find out what scientists are doing to save these adorable amphibians. This material is based upon work supported by the National Science Foundation under Grant No. 2415575. Want to hear Aidee's Album "Nothing Rhymes With Orange?" Just click here. (https://platoon.lnk.to/nothing-rhymes-with-orange) Also don't forget to support Tumble on Patreon by going to patreon.com/tumblepodcast. Our t-shirts can be found at tumblepodcast.dashery.com. Also subscribe to Tumble en Español wherever you get your podcasts, or at https://pod.link/1521514886 You can also find more resources about axolotls on our blog at sciencepodcastforkids.com.

    Brave Writer
    305. Can Screens Benefit the Whole Family? with Ash Brandin

    Brave Writer

    Play Episode Listen Later Sep 17, 2025 70:11


    Do you ever catch yourself treating screens like contraband—tolerated in tiny doses, never to be openly celebrated? Ash Brandin, author of Power On: Managing Screen Time for the Benefit of the Whole Family, urges us to view screens as morally neutral and to focus on how they can serve the whole family's needs.In this episode, Ash shares their “Screen Time ABCs”: Access that adapts to context rather than rigid caps, Behavior as neutral data rather than blame, and Content choices that create better stopping points. They offer practical tactics like sticky-note reminders for Minecraft, reducing scarcity with predictable access and occasional “yes days,” using body doubling for schoolwork, and setting YouTube Kids to Approved Content Only to eliminate ads and algorithms. Ash also addresses AI, encouraging us to teach kids digital literacy and vetting skills rather than fear.Their perspective replaces guilt with guidance, helping families connect through technology instead of fighting against it. Tune in to hear Ash's thoughtful strategies and mindset-shifting advice.Resources:Follow Ash Brandin on Instagram: @thegamereducatorRead Power On: Managing Screen Time for the Benefit of the Whole Family by Ash BrandinFall class registration is open! Visit Julie's Substack to find her special podcast for kids (and a lot more!) Purchase Julie's new book, Help! My Kid Hates WritingJoin us at the Brave Learner Home: https://bravewriter.com/brave-learner-homeLearn more about the Brave Writer Literature & Mechanics programsStart a free trial of CTCmath.com to try the math program that's sure to grab and keep your child's attentionSubscribe to Julie's Substack newsletters, Brave Learning with Julie Bogart and Julie Off Topic, and Melissa's Catalog of EnthusiasmsSign up for our Text Message Pod Ring to get podcast updates and more!Send us podcast topic ideas by texting us: +1 (833) 947-3684Connect with Julie:Instagram: @juliebravewriterThreads: @juliebravewriterBluesky: @bravewriter.comFacebook:

    The B Movie Beatdown
    Ep. 85 Sisu (2022): ...In Minecraft

    The B Movie Beatdown

    Play Episode Listen Later Sep 16, 2025 60:13


    We struck gold! This week we had the pleasure of taking out a few Nazis with SISU (2022). There tons of blood and gore, and sick kills, and the main dude lights himself on fire. Pretty cool right? So come back to 1944 with us, we'll clobber some Nazis, do a quick little jaunt through Lapland, and it'll be more fun than you can shake a stick at!   Instagram: @bmoviebeatFacebook: The B Movie BeatdownEmail: thebmoviebeatdown@gmail.com Letterboxd: @Absolute_trash @SlenderJames  

    The Lab - A Minecraft Podcast
    How Do You Play Minecraft?

    The Lab - A Minecraft Podcast

    Play Episode Listen Later Sep 14, 2025 8:45


    In this special solo episode, Troj takes the mic to dive into the endless ways to enjoy Minecraft. From survival purists and redstone engineers to builders, adventurers, and storytellers—every player carves their own path in this blocky world. Troj shares personal experiences, observations from the community, and thoughts on why Minecraft thrives because of its diversity in playstyles.Whether you're a casual player, a hardcore grinder, or a creative visionary, there's a place for you in Minecraft.Don't forget to:Like and subscribe for more Lab goodness!Follow us on social media to join the conversation!Share your thoughts and theories with us!See you in The Lab!Merch! https://streamlabs.com/InterRealms/merchMinerThoughts' Twitch https://www.twitch.tv/minerthoughtsTroj's Twitch https://www.twitch.tv/the1trojOriginally aired on the Inter Realms Podcast Network Hosted on Acast. See acast.com/privacy for more information.

    Co-op Chronicles
    Episode 67 - “The Most Addictive Games Ever”

    Co-op Chronicles

    Play Episode Listen Later Sep 14, 2025 77:01


    We've all had that one game that stole our weekends, wrecked our sleep schedules, and maybe even cost us a few friendships. Episode 67 of Co-op Chronicles is all about the most addictive games ever — the ones that hooked us so hard, we couldn't walk away even if we wanted to.From all-night raid grinds in World of Warcraft and browser chaos in RuneScape, to the sweaty lobbies of Apex Legends and the endless creativity of Minecraft, we're breaking down the games that turned “just one more” into hours lost.Here's what we're covering: ⚔️ World of Warcraft – the MMO that became a lifestyle

    Bridgewater Vestal's Podcast
    Firm Foundation - Open House

    Bridgewater Vestal's Podcast

    Play Episode Listen Later Sep 14, 2025 31:15


    In Minecraft, a strong base keeps you safe from mobs and disasters.  Yes, even in Minecraft, your home can be destroyed by fire, explosions, floods and more.  In life, building on the rock (Jesus) gives you stability in every storm. Speaker: Aaron Patton

    Unstoppable Mindset
    Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

    Unstoppable Mindset

    Play Episode Listen Later Sep 12, 2025 61:10


    Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

    The Rizzuto Show
    Crap On Extra: Turnstile Crushed The Tiny Desk & Letterman Back On TV?

    The Rizzuto Show

    Play Episode Listen Later Sep 11, 2025 34:16


    MUSICTurnstile performed on NPR's Tiny Desk Concert series, with an expanded lineup featuring a piano player and a two-piece horn section. https://www.youtube.com/watch?v=ylL-SSRDyJc Twisted Sister is reuniting for their 50th anniversary in 2026! https://blabbermouth.net/news/its-official-twisted-sister-to-reunite-in-2026-for-worldwide-performances-celebrating-50th-anniversary Watch Dua Lipa sing Aerosmith's "I Don't Want to Miss a Thing". The cover came eight songs into the pop star's set at TD Garden, the first of two nights at the venue, and continues her tradition of honoring music acts in their hometown. Previously, she performed AC/DC's “Highway to Hell” in Australia; sang Lorde's “Royals” in New Zealand,” and covered Sinead O'Connor's “Nothing Compares 2 U” in Ireland, among other musical tributes. https://consequence.net/2025/09/dua-lipa-covers-aerosmith-i-dont-want-to-miss-a-thing-boston/ Tons of special releases and cool things are coming out this year:Rancid, Pennywise and more appear on Killed by Deaf – A Punk Tribute to Motorhead due out on October 31st. The album also includes a previously unreleased collaboration between Motorhead and The Damned on "Neat Neat Neat." https://consequence.net/2025/09/motorhead-punk-tribute-album/ A Perfect Circle's Mer de Noms is getting two special vinyl reissues for its 25th anniversary -- a "mesmerizing zoetrope edition" on September 25th and an audiophile pressing as part of the Definitive Sound Series on October 10th.Everclear will release Sparkle and Fade 30th Anniversary Remastered Deluxe Edition on October 31st as a two-record set and digitally. The package includes alternate versions and original demos, as well as covers of Tom Petty and the Heartbreakers' "American Girl," INXS's "Don't Change" and AC/DC's "Sin City." Darius Rucker has a new love in his life. He just went Instagram official with girlfriend, whose name is Emily Deahl. Darius shared a smiling selfie of the two of them outside the Sphere in Las Vegas on Monday. https://people.com/darius-rucker-instagram-official-with-girlfriend-emily-deahl-11806528 PODCASTSOn the 100th episode of Kevin Hart's cold plunge talk show Cold as Balls, Tom Brady was the big guest. The premiere episode was filmed in front of a live studio audience in NYC. https://www.boston.com/sports/new-england-patriots/2025/09/09/tom-brady-bill-belichick-kevin-hart-interview-netflix-roast-comments/ TVHulk Hogan left behind an estate worth $5 million, and only a single beneficiary: His son Nick. https://pagesix.com/2025/09/10/celebrity-news/hulk-hogan-leaves-daughter-brooke-out-of-5m-will/ Check out the trailer for Hulu's new docuseries on heavy metal, "Into the Void" . The eight-part series premieres September 22nd https://consequence.net/2025/09/hulu-into-the-void-trailer/ The Emmys are this Sunday and host Nate Bargatze has a great idea to keep acceptance speeches short. In case you didn't know, every winner gets 45 seconds to give their thank-yous. Bring on the Lego Advent calendars … We've still got about two weeks until the official end of summer, but it's not too early to start … Christmas shopping? Lego seems to think so as they've released a bunch of different Advent calendars for the holidays. There's Harry Potter and Minecraft and Star Wars – with each calendar filled with 24 days of mini figures, accessories, and other buildable stuff. Most of the sets are priced at under $40. So … ho, ho, ho? https://www.billboard.com/culture/product-recommendations/2025-lego-advent-calendars-walmart-amazon-1236058792/ MOVING ON INTO MOVIE NEWS:Tom Holland doesn't want Spider-Man to be funky. yahoo.com/entertainment/movies/articles/tom-holland-drops-musty-spider-145006811.html AND FINALLYIf you want to watch nostalgic episodes of Late Night with David Letterman, they are available on streaming. http://variety.com/2025/tv/news/david-letterman-late-night-tv-samsung-tv-plus-episodes-1236513289/ AND THAT IS YOUR CRAP ON CELEBRITIES!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Around The Bar
    The Man Behind 1000 Player Civilization in Minecraft | Ish

    Around The Bar

    Play Episode Listen Later Sep 11, 2025 90:26


    Dark Side of Wikipedia | True Crime & Dark History
    FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers

    Dark Side of Wikipedia | True Crime & Dark History

    Play Episode Listen Later Sep 10, 2025 73:36


    FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers True Crimers, welcome back to Break the Case. In this deep-dive, Jennifer Coffindaffer takes us inside the heartbreaking and still-unsolved disappearance of Sebastian Rogers, the 15-year-old from Hendersonville, Tennessee, whose case has gone cold — but not closed. We break down the FBI's newly released statement, including the errors that immediately raised red flags: wrong dates, wrong age, and shifting details about what Sebastian was last seen wearing. Was it a sweatshirt? A shirt with Star Wars, Minecraft, or Halloween graphics? Sweatpants or Adidas track pants? Even the smallest contradictions matter in a case where the truth has been so elusive. Jennifer also dissects the “bang vs. thud” discrepancy, the dashcam evidence from Katie Proudfoot's car, the controversy over why 911 wasn't called, and why phrases like “almost every home searched” simply aren't good enough. We revisit the flashlight theory, the “green hoodie” person at Texas Roadhouse, and how the FBI clarified — and corrected — some of the case's most persistent rumors. This isn't just about a missing teen. It's about accountability, transparency, and keeping Sebastian's name alive when the headlines have faded. With insights from former FBI Special Agent Jennifer Coffindaffer, we examine whether this investigation has been thorough — or whether critical mistakes may have cost precious time and clarity. Stay with us as we push past the inconsistencies, question the official narrative, and continue demanding answers for Sebastian. Topics Covered: FBI mistakes in public releases Conflicting accounts of Sebastian's last clothing The “bang” heard the night before he vanished Dashcam footage & neighborhood search limitations Why the “green hoodie” theory collapsed The missing flashlight detail and what it really means Why Sebastian's case remains cold — not closed Sebastian deserves the truth. And so do we. Hashtags #SebastianRogers #TrueCrime #BreakTheCase #JenniferCoffindaffer #ColdCase #MissingPersons #FBI #TBI #JusticeForSebastian #HiddenKillers Want to comment and watch this podcast as a video? Check out our YouTube Channel. https://www.youtube.com/@hiddenkillerspod Instagram https://www.instagram.com/hiddenkillerspod/ Facebook https://www.facebook.com/hiddenkillerspod/ Tik-Tok https://www.tiktok.com/@hiddenkillerspod X Twitter https://x.com/tonybpod Listen Ad-Free On Apple Podcasts Here: https://podcasts.apple.com/us/podcast/true-crime-today-premium-plus-ad-free-advance-episode/id1705422872

    Hidden Killers With Tony Brueski | True Crime News & Commentary
    FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers

    Hidden Killers With Tony Brueski | True Crime News & Commentary

    Play Episode Listen Later Sep 10, 2025 73:36


    FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers True Crimers, welcome back to Break the Case. In this deep-dive, Jennifer Coffindaffer takes us inside the heartbreaking and still-unsolved disappearance of Sebastian Rogers, the 15-year-old from Hendersonville, Tennessee, whose case has gone cold — but not closed. We break down the FBI's newly released statement, including the errors that immediately raised red flags: wrong dates, wrong age, and shifting details about what Sebastian was last seen wearing. Was it a sweatshirt? A shirt with Star Wars, Minecraft, or Halloween graphics? Sweatpants or Adidas track pants? Even the smallest contradictions matter in a case where the truth has been so elusive. Jennifer also dissects the “bang vs. thud” discrepancy, the dashcam evidence from Katie Proudfoot's car, the controversy over why 911 wasn't called, and why phrases like “almost every home searched” simply aren't good enough. We revisit the flashlight theory, the “green hoodie” person at Texas Roadhouse, and how the FBI clarified — and corrected — some of the case's most persistent rumors. This isn't just about a missing teen. It's about accountability, transparency, and keeping Sebastian's name alive when the headlines have faded. With insights from former FBI Special Agent Jennifer Coffindaffer, we examine whether this investigation has been thorough — or whether critical mistakes may have cost precious time and clarity. Stay with us as we push past the inconsistencies, question the official narrative, and continue demanding answers for Sebastian. Topics Covered: FBI mistakes in public releases Conflicting accounts of Sebastian's last clothing The “bang” heard the night before he vanished Dashcam footage & neighborhood search limitations Why the “green hoodie” theory collapsed The missing flashlight detail and what it really means Why Sebastian's case remains cold — not closed Sebastian deserves the truth. And so do we. Hashtags #SebastianRogers #TrueCrime #BreakTheCase #JenniferCoffindaffer #ColdCase #MissingPersons #FBI #TBI #JusticeForSebastian #HiddenKillers Want to comment and watch this podcast as a video? Check out our YouTube Channel. https://www.youtube.com/@hiddenkillerspod Instagram https://www.instagram.com/hiddenkillerspod/ Facebook https://www.facebook.com/hiddenkillerspod/ Tik-Tok https://www.tiktok.com/@hiddenkillerspod X Twitter https://x.com/tonybpod Listen Ad-Free On Apple Podcasts Here: https://podcasts.apple.com/us/podcast/true-crime-today-premium-plus-ad-free-advance-episode/id1705422872

    Break the Case with Jen Coffindaffer FBI
    FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers

    Break the Case with Jen Coffindaffer FBI

    Play Episode Listen Later Sep 10, 2025 73:36


    FBI Missteps & The Missing Clothes: The Cold Case of Sebastian Rogers True Crimers, welcome back to Break the Case. In this deep-dive, Jennifer Coffindaffer takes us inside the heartbreaking and still-unsolved disappearance of Sebastian Rogers, the 15-year-old from Hendersonville, Tennessee, whose case has gone cold — but not closed. We break down the FBI's newly released statement, including the errors that immediately raised red flags: wrong dates, wrong age, and shifting details about what Sebastian was last seen wearing. Was it a sweatshirt? A shirt with Star Wars, Minecraft, or Halloween graphics? Sweatpants or Adidas track pants? Even the smallest contradictions matter in a case where the truth has been so elusive. Jennifer also dissects the “bang vs. thud” discrepancy, the dashcam evidence from Katie Proudfoot's car, the controversy over why 911 wasn't called, and why phrases like “almost every home searched” simply aren't good enough. We revisit the flashlight theory, the “green hoodie” person at Texas Roadhouse, and how the FBI clarified — and corrected — some of the case's most persistent rumors. This isn't just about a missing teen. It's about accountability, transparency, and keeping Sebastian's name alive when the headlines have faded. With insights from former FBI Special Agent Jennifer Coffindaffer, we examine whether this investigation has been thorough — or whether critical mistakes may have cost precious time and clarity. Stay with us as we push past the inconsistencies, question the official narrative, and continue demanding answers for Sebastian. Topics Covered: FBI mistakes in public releases Conflicting accounts of Sebastian's last clothing The “bang” heard the night before he vanished Dashcam footage & neighborhood search limitations Why the “green hoodie” theory collapsed The missing flashlight detail and what it really means Why Sebastian's case remains cold — not closed Sebastian deserves the truth. And so do we. Hashtags #SebastianRogers #TrueCrime #BreakTheCase #JenniferCoffindaffer #ColdCase #MissingPersons #FBI #TBI #JusticeForSebastian #HiddenKillers Want to comment and watch this podcast as a video? Check out our YouTube Channel. https://www.youtube.com/@hiddenkillerspod Instagram https://www.instagram.com/hiddenkillerspod/ Facebook https://www.facebook.com/hiddenkillerspod/ Tik-Tok https://www.tiktok.com/@hiddenkillerspod X Twitter https://x.com/tonybpod Listen Ad-Free On Apple Podcasts Here: https://podcasts.apple.com/us/podcast/true-crime-today-premium-plus-ad-free-advance-episode/id1705422872

    The Spawn Chunks - A Minecraft Podcast
    The Spawn Chunks 366: Your Next Minecraft Direction

    The Spawn Chunks - A Minecraft Podcast

    Play Episode Listen Later Sep 8, 2025 89:53


    Joel, and Jonny relay bug fixes, and rendering changes as The Copper Age drop gets closer, listener email about The Minecraft Experience in Toronto, and talk about how to move on after completing large projects in Minecraft.Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/08/the-spawn-chunks-366-your-next-minecraft-direction/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.

    Dig Straight Down - A Minecraft Podcast
    Sneak Peek at the Future of Minecraft!

    Dig Straight Down - A Minecraft Podcast

    Play Episode Listen Later Sep 5, 2025 24:10


    New Q&A: Should you be able to get spawn eggs in survival? Why or why not?One Block Challenge!THEME: Crafting!Email me your idea or leave it on the Discord. Only give me one idea. Provide the name of the block and any function it has. Keep your descriptions simple and to the point. The winners will be announced in a future episode.LinksDiscord: https://discord.gg/jcTmQteGBsEmail: digstraightdowncast@gmail.comTwitter: https://twitter.com/RebelJC_92YouTube: https://www.youtube.com/channel/RebelJCMusic: Above and Beyond, MilesRocksAlotSoulscraft: https://rebeljc.itch.io/soulscraft

    The Spawn Chunks - A Minecraft Podcast
    The Spawn Chunks 365: The Age Of Westhill

    The Spawn Chunks - A Minecraft Podcast

    Play Episode Listen Later Sep 1, 2025 100:10


    Jonny, and Joel cover bug fixes, and UI tweaks in the latest Minecraft snapshot for The Copper Age drop, answer listener email about controlling copper, and celebrate the completion of Joel's Westhill build nearly five years in the making!Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/01/the-spawn-chunks-365-the-age-of-westhill/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.

    Timesuck with Dan Cummins
    Short Suck #40: 764 The Real Global Satanic Pedophile Cabal

    Timesuck with Dan Cummins

    Play Episode Listen Later Aug 22, 2025 62:46


    I have long dismissed whisperings of secret Satanic pedophile networks. But, it turns out there truly is an international group associated with a kind of Satanism reminiscent of 1980's Satanic Panic. It's called 764. It exists online. It's growing larger, seemingly, by the day. It's very real. And it's extremely terrifying.For Merch and everything else Bad Magic related, head to: https://www.badmagicproductions.com