POPULARITY
* Minor Tribes of Cara Fahd, Part One* Smaller groups and tribes* Righteous Vipers* Led by Orguk.* They also appear in the Blades collection.* Only 50 or so warriors.* Allied with the Fists of Fahd through marriage, but relations are strained.* Live in the Delaris foothills, raiders and more "traditional" ork scorchers.* Orguk is desperate to make alliances and build power, has been making overtures to Zarass Icethought.* Useful as low-stakes antagonists and rivals, not significant movers and shakers.* Having some difficulties dealing with the changes in Cara Fahd and how it hinders their traditional lifestyle.* Henkar's Spears* Group of orks that lived in southern jungles.* Recently got new chieftan, Henkar, a Swordmaster from Travar.* Welcomed "city orks" from other parts of Barsaive to join a "traditional" Carad culture.* Grown from around 300 to over 1000 members, tribe is becoming more prosperous.* No cavalry; they are premier source of infantry for Cara Fahd.* Cosmopolitan, an example of what Krathis is trying to achieve with Cara Fahd.* Potential conflict with more traditionalist tribes as they have grown.* Thunderborn Cavalry* Lives along the Greenheart River.* About 600 members, 100 cavalry that ride dyre.* Very close cultural bonds with dyre; more than just mounts.* Raids into Vivane province.* Sworn oath of mutual aid with the Thunderers tribe.* Building their value as a cavalry force for coming conflict with Thera.* Uses for minor tribes in a Cara Fahd game.* Continued variety and detail fleshing out the ork nation.* Traditional tribes each dealing with the new situation in different ways.Find and Follow:Email: edsgpodcast@gmail.comYouTube: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
* Mailbag! * YouTube comment from Caroline Spector * Question from Skreng: Population percentage of adepts? * Blog post about adept populations: https://fasagames.com/earthdawn/adept-populations/ * Email from Saint Bless: Suggestions for future episodes. * More about the war between the Serpent River t'skrang and Wyrm Wood? * What is known about that war in the Shadowrun era? * "Post-Hanto" drakes, The Vanishing Scholar and using thread items? * Emails from Will: Tales from the table! Old adventures in ED4. * Movement discrepancies when comparing first to fourth edition? * Changes to Barsaive at War and the time jump to Empty Thrones? * Short stories at the front of adventures? * Possible explanation of Lake Ban having multiple outlets? * Sidebar: The Marvel No-Prize Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW --- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
* Parlainth Adventures: Dead Man's Hand * Written by Robin Laws * Features Twiceborn, Queen of the Cadaver Folk * More darkly whimsical. * Early Tim Burton, Addams Family * Works best with the characters having a previously established relationship with an NPC. * Agreement between Torgak and Twiceborn * Inciting Event: The Carnival of the Dead. * Stuff to see and do at the Carnival. * Friendly NPC loses a wager and gets taken down to the Catacombs. * Different approaches to rescue the friend. * A coup is brewing! * Choosing which side to support. * Outcomes and consequences. * Influences and inspirations. * Another likely one-session scenario. * Solid option to flesh out a Legends of Barsaive home campaign. * But keep in mind how it might affect Ch 9, Once Bitten, Twiceborn. * Presents a non-standard adventure story for Earthdawn. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW --- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
* Shosara: Elves of the North * Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord! * Live EDSG on the 18th! * Shosara is on a peninsula extending into the Gwyn Sea. * Shosara's citadel was not breached. * Founded by elves who set out from Wyrm Wood following a vision from Jaspree. * Real world parallel geography. * Early history of the Shosaran elves, meeting the Khistovans. * Partnership and cultural blending, shared ship designs. * Separation from the Elven Court. * Abdication of Queen Failla and ascension of Liara. * Josh's head canon of behind-the-scenes politics. * Exile of the Laryskova ranelle. * Stresses in the elven cultural diaspora. * Preparing for and surviving the Scourge. * One citadel for the region's entire population. * After the Scourge, pushing to claim the seat of elvendom. * Geographical and environmental overview. * Wild, feral lands that seem to shift. * Lots of open area to fill in details; "distant horizons". * Region has its own primeval, wild magic feel. * Marvel's Savage Land * Conan Doyle's Lost World * Skull Island * Not just a retread of Barsaive. * Feast of the New Dawn, regatta on the Gwyn Sea. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW --- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
* The second part of our conversation with Lou Prosperi. * T'skrang as alien race? * What's the deal with the ash blowing in from the Wastes? * Sidebar about the "Western Kingdoms" * Questions about loci and their use in original plans for Barsaive at War. * World maps? * Thoughts about the return of the Earthdawn and other parts of the world. * Magic use in lands outside the Theran Empire. * Portals to the elemental planes. * Back to the illusion of a fully-developed plan. * Cover art and war golems? * Why does Lou hate goblins? * The profileration of PC races (and monstrous humanoids) in fantasy gaming. * Involvement with 1879? Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW --- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
* Great Ranelles of the Blood Wood: Carithasca * A ranelle is similar to a noble house or clan; extended family. * Mainly based in the Southern Fringe, focused on trade. * While each ranelle is best known for a particular thing, they don't do just that thing. * The ranelle's background and how they got to where they are. * The ranelle's biggest advantage is the network they have built over time. * Alachia and using royal patents to pit houses against each other. * Kaer Eidolon as the only trade point with the outside world. * Carithasca's goals and motives. * Opinions of other ranelles, and some inspirations for the house. * Legends and history. * Persons of note. * Ethenia, matriarch and possible immortal; close relationship with Alachia. * Some thoughts about immortal elves and their role in the Elven Court. * Haeleon, senior Carithasca consortis. * Captain Trellius, sailor and frequent visitor to Eidolon. * Trellius appears in Heavy Metal Queen from Legends of Barsaive. * Additional thoughts and wrap-up. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* Surviving and Exploring the Wastes. * Another example of an area devastated by the Scourge, similar in that way to the Badlands. * Of note in earlier material mainly because of its effect on western Barsaive. * Also an area with a significant number of lost and corrupted kaers. * Not as easy to get imagery to draw inspiration about the Wastes. * Jerris is most likely location to launch expeditions into the region. * Terrain and environment. * Some discussion of the perpetual ash. * Magical side effects of the area's corruption. * Denizens of the Wastes. * Sidebar about avoiding easy tropes about deformity and evil. * Mysteries of the Wastes as a campaign hook. * Quick summary of some mechanics in the original Earthdawn Survival Guide Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* Herbs, plants, and natural medicines in Earthdawn. * Can add more flavor, detail, and variety to your setting. * The Survival Guide includes a mix of real-world and fictional plants. * The Herbalist's Primer by Anna Urbanek. * Great system-neutral supplement for any fantasy game. * Item by item list from the first edition Survival Guide. * Descriptions, uses, and adventure or story hooks. * Pop culture connections: Lord of the Rings, Aquaman. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Riley: Tales of the Cult of the Great Hunter. * Email from Charles: Official map of the world of Earthdawn? * Email from Nick: Explaining half-Horrors. * Email from Jesse: Covering the ork tribes or scorcher bands? * Dangers, obstacles, and hazards in mountainous regions. * Context, expectations, and objectives. * Personal experience and familiarity. * Loads of inspiration and research material: documentaries and reality shows. * Many kaers took advantage of natural caves in mountain ranges. * Environmental hazard: Cold and snow. * Namegivers in Barsaive aren't likely to have extensive experience with snow due to climate. * Avalanches * Frostbite * Jack London's “To Build a Fire” * Suggested mechanics from the Survival Guide. * Cold water and hypothermia. * Thin air and altitude sickness. * Snow blindness. * Movement and travel in snow. * True air as a hazard. * Cliffs, ravines, and crevasses: falling damage. * Flora and fauna of the mountain ranges. * Wrapping up. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* Even more Named Horrors! * Buualgathor – The Horror Hunter * From the Parlainth campaign set. * Uses marked and corrupted Namegivers to track down its prey. * Bloatforms and Depairthoughts are preferred targets. * Little known about the Horror outside Parlainth. * Its essence permeates the landscape; those who spend time there “remember” tales they have heard about it. * Seven bladelike arms, wavy appendage that resembles a flowing cloak. * Marked individuals suffer damage when Buualgathor uses the link to find the marking Horror. * Three options about the current status of the Horror in Parlainth. * Impressive physical stats, multiple common Horror powers like Damage Shift and Terror. * Referenced in the Legends of Barsaive adventure series. * Druistadt * It's true Name is only known by its victims, “Druistadt” is a t'skrang word describing the entity. * Mainly haunts the Serpent River basin, devours the hearts of its victims. * Likes targeting groups, especially t'skrang riverboat crews and village covenants. * Marks victims by making them speak its true Name three times. * Sidebar about folkloric, pop culture, and RPG history of names and supernatural entities. * Once marked, victims face terrifying dreams, and the Horror reveals itself. * Serial killers, preferred victim type, and Horror inspiration from pop culture and crime fiction. * Any member in the group speaking the Name three times can mark the whole group. * Can track marked victims flawlessly; “it can hear your heart beating from miles away.” * Powers: Terror, Illusion spells, Karma Tap, Damage Shift * Unique power: Dream Shape * Physically tough but will retreat if overwhelmed. * Not as flashy or dramatic; seems understated compared to other Horrors in the book. * Importance of establishing rules for how an individual Horror might work; “playing fair” by those rules. * Praise for the GM advice in Monster of the Week for setting up stories or adventures and creating monstrous opposition. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* Our Named Horrors series continues! * Revealing how Dan chose the order we're going through these. * We return to the wonderful and unique aspects of the Horrors sourcebook. * Nemesis: Master of metamorphosis and deception. * Always appears a beautiful, attractive human with bright eyes. * No record of its natural form; like Deceivers in its mutability. * Astral form has dozens if not hundreds of dark tendrils extending out into astral space. * Bestows knowledge and magic items to adepts to slay other Horrors. * Slaver in league with Thera after the Scourge, has multiple strongholds across Barsaive. * The rich and powerful who attend its events to wallow in debauchery. * Highly charming like Ysrthgrathe but lacks the toxic jealousy. * Its gifts to adepts is how it marks and corrupts them. * Ironic fates; the gifts given to save others seal the heroes' doom. * Classic “deal with the devil” style of story. * Unique powers: Horror Lore, Transport * Powerful magician, multiple spell actions in ED1, Wizard spells. * Perhaps the physically weakest Named Horror, but its network and powers make it difficult to pin down. * Story hooks or roles for Nemesis in campaigns. * Chantrel's Horror: One of three Named Horrors from the original Earthdawn core book. * Only seen astrally; Bloody, demonic humanoid suspended in a metal frame covered in small saw blades. * Attacks the family and close friends of its chosen victim. * Known as Chantrel's Horror because of its connection to the Troubadour Chantrel; real name not known. * Clive Barker homage. * Has the ability to bring its chosen victim back to life; even death is not enough to be free of its torment. * May go dormant for years to let the victim think they might be free, then will return to inflict its torments again. * Unique powers: Astral Slice, Blood Memory * It can mark those closest to its chosen victim regardless of distance, based on how closely they are related. * Like Ysrthgrathe, loves extended torment, but feels coldly alien as opposed to Y's strongly “human” personality. * Chantrel's Horror in adventures in campaigns. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* LIVE from FreedoniaCon 2023! * Where are our attendees from? * Earthdawn news from the con * Deeper Secrets is next book in the Kickstarter queue * An upcoming official Earthdawn Wiki * Thirtieth Anniversary – new omnibus editions for the J'role trilogy and the “lost novels” * Email from Polythemus: Returning to Earthdawn! * Questions about player character deaths in the game and social mechanics. * Email from K Scott: Fourth edition has lasted longer than first! * Question about casting from your own grimoire “in the field” * Email from Ian: Mainlined the whole backlog in 3 months! * New to Earthdawn and introduced his group. * Audiobooks? (It's an idea, but nothing locked down yet.) * Favorite moments in Earthdawn or other games? * In an audiobook who would voice who? * Email from Evan: How much info to reveal to players in combat (target numbers, number of successes, etc.) * Playing fair as a GM so that players can make informed decisions. * Chat question from K Scott: Can we trust the info provided about Nebis's appearances listed in the Horrors book? * Chat question from Jason: Exploring other Theran provinces? * Only one currently in development is Arancia. * Chat question from K Scott: Does the physical size of Parlainth make sense? * Comparisons with areas of other cities. * Chat question: Anything planned for the Therans in Barsaive? * Chat question from British Joel: Population loss because of the Scourge? * Chat question from Brendan: Troll moots and raiding culture during the Scourge? * Chat question from Jason: Earthdawn mugs (or other merchandise)? * Wrapping up. Value of the podcast for both Dan and Josh. Thanks from the chat. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
* Happy New Year! * Email from Brendan: Karma as a payment for spirit services? * Horrors using Karma? * Horror knowledge of organizations, nations, and politics of Barsaive? * Horror knowledge and opinions on Horror Stalkers? * Email from Nicholas: FreedoniaCon in 2023? (Yes, February 17-19) * Status of Legends of Earthdawn podcast? * T'skrang racial mount for Cavalryman? * Limits of permanent threads? * Email from Brian: Idea about pacing, advancement, and thread items. * Revisiting highland troll culture. * While there are many common cultural traits among highland trolls, there is some variety among the moots as well. * Moots, Clans, and line marriage. * The origins of the cultural tradition of raiding and strength. * Troll honor: personal, clan, and racial. * Praise for the Crystal Raiders book. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Wrapping up the Serpent River series. * House Henghyoke: House of the River Otter * Mysterious pirate federation. * All members wear a platinum torc around their necks and go mad or catatonic if it is removed. * Shivalahala is rumored to be a powerful Illusionist * Silent. They do not cry out, even in pain. * Ignore the Free Trade Compact and traditional baksheva rules. * Josh hints at the secret behind the House but does not want to spoil it. * Geographic recap of the Serpent River system. * North Reach. * Glenwood Deep, Sherwood Forest-like base of resistance against the Denairastas. * Largest population of windlings in Barsaive. * Scol Mountains: the Firescale Moot, dracoforms, and the Outcast * Mothingale Rivers in Blood Wood. * Mid-Reach. * Valley between the Throal and Caucavic Mountains. * Tansiarda: Dwarfs trying to build a bridge across the Serpent. * Sidebar about bridges across the Mississippi * Denlikyan: One of the finest shipyards in Barsaive. * Currently independent, likely associated with Syrtis before the Scourge. * Lake Pyros: many elf settlements, t'skrang village ruins along the shores. * Servos River network and Servos Jungle: dominates central Barsaive. * Inspirations for the jungle. * Velos: Giant, predatory t'skrang. * Primitive t'skrang villages and Cathan tribesmen. * K'tenshin and Travar agriculture and plantations, conflict with indigenous locals. * Portage: Community near the confluence of the Byrose and Tylon Rivers on the Serpent * Trosk: Base of operations for questors of Jaspree studying the Badlands. * Mist Swamps: Great Dragon Aban and the Hand of Corruption. * Aras Coast: Largely uninhabited. * Kaer Otosk and the Abyss of Aras Nehem. * Islands in the Aras Sea: Horror cults, “fallen” communities of cave trolls and the like. * Axalalail: T'skrang and windling village, built in the trees with platforms, bridges, and rope swings. * Project to build amphitheaters along the southern Coil River. * Pilgrimage Route * Ayodhya and the Old Man of the Nets * Liaj River and the western rivers not part of the Serpent River system. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Voice mail from Paul: Questions about Fog of Fear and Death's Head spells. * Email from Ike: Praise for series on the great dragons. * Is there a template for creating adventures? * Compendium or list of famous adepts from Barsaive's past? * Red's Eats? * Email from JB: Repeat questions? * Thread Items and Name being the first key knowledge? * Hiding true names? * Multi-Discipline characters and additional Discipline Thread Weaving talents? * King Varulus's visit to the Shivalahala Syrtis prior to his death? * House T'kambras * House of Swift Waters, symbol is white salmon leaping over rapids. * Longstanding rival of House K'tenshin on the Tylon River. * Original aropagoi stood against K'tenshin expansion prior to the Scourge. * House was wiped out by K'tenshin, and the central foundation blown up. * After the first Theran War, a pirate federation started causing problems for K'tenshin. * Most prominent captain is Jedaiyen Westhrall of Astendar's Desire * Some Scavian bargefolk are part of the new T'kambras, reflecting the potential strength of diversity. * K'tenshin are trying to financially undercut shipping rates on the river rather than military conflict. * Most likely involved in games involving Kratas or Travar, or other South Reach situations. * SPOILERS: Discussion of “Pirates and Thieves” arc in Empty Thrones and the motivations and goals of House T'kambras. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* The Nine Diamonds – House K'tenshin * Dominant aropagoi of the Serpent River's South Reach * Controls the Servos, Byrose, Iontos, and Tylon rivers. * Control of the Tylon is disputed with House T'kambras. * Personal identifier is a ruby and gold earring worn in the left ear. * Allied with the Therans in the past, still has close ties with them. * Operated as a kind of military autocracy; the shivalahala is a high Circle Warrior. * Tensions with Travar. * Founded around the start of the Orichalcum Wars about 1300 years ago. * Woke from their Scourge-induced hibernation late – not until the Therans returned to Barsaive. * Found that one entire foundation and its riverboats disappeared during the Scourge. * Invited members of House Carinci that were didn't want to return to Thera after first Theran War. * Sixteen massive towers, largest on the river, arranged in a diamond pattern. * Inner four towers have dry-dock facilities for riverboats. * When allied with the Therans, took t'skrang from the jungle as slaves (mainly to sell to Thera). * Alliance with Thera and the aftermaths of the wars have left K'tenshin in poor situation. * Not overt villains, but a convenient target to look down on and in a rough spot in Serpent River culture. * The Shivalahala K'tenshin – Warden-tier Warrior. Headmistress of the War College. * K'tenshin Council – 24 members from the aropagoi's 12 nialls. One member is the Advocate, who can veto the shivalahala. * K'tenshin numerology. * No direct representation of affiliated villages. * House K'tenshin's goals. * Josh theorizes potential updates for the current timeline. * The War College – Six year commitment, mostly t'skrang from House K'tenshin. * Ideas of working the War College into games. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* All things nautical! River travel in Barsaive. * We covered individual vessels in Episode * Each aropagoi controls a section of the Serpent and its associated tributaries. * Trading cartels that have developed over generations for mutual economic benefit. * Most aropagoi are led by a shivalahala – the political, spiritual, and cultural leader of the entire cartel. * Historical perspective on the Serpent River trade * Bakshevas – a ritualistic toll extracted by the t'skrang who controlled a stretch of river. * The Free Trade Compact – the aropagoi retain exclusive rights to their tributaries, but the Serpent trade is open. * Standard unit of freight: the duari. A cask that holds 300 pounds of dry rice. * About 16 hours of travel per day, approximately 5 silver per day. * Brief comparison of riverboat versus airship travel. * Types of passage. * Freighter: mildly cramped, eat with the crew, may work to reduce passage. * Passenger line: Passengers only, planned routes and known stops. * Warship passage: Not commonly available, only adepts who can fight. * Ferry service: Crossing the river, low cost, no berths, short jaunts. * Dwarf barges: Easy travel downstream, must pay a riverboat to tow them upstream. * Showboat: Floating entertainment, carnival, or circus that travels the lower Serpent and Coil rivers. More diverse. * Lots of pop culture and historical inspirations in this episode for river travel flavor and story ideas! * River travel is a great source for color and excitement, and mot places in Barsaive aren't too far from part of the Serpent River network. Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email madness! * We have a YouTube channel. Old episodes being uploaded. * Let us know if you want to help with captions/transcripts! * Email from Brendan: Using talents during Experience Death? * Email from Matthew: Enchanting a group true pattern item? * Replacing or altering parts of a thread item? * Further enchanting of thread items to add additional thread ranks? * Email from Captain Olimar: Iberian peninsula? * Territories outside Barsaive but not described in books? * Email from Bryan: J'role in his campaign. * Email from Patrick: Status of podcast listenership? * Thoughts on mass combat and player characters interacting with it? * Group masks in Empty Thrones page 213. * Band of Blades for other system ideas on large-scale goals and campaign integration. * Using Mystic Paths in earlier editions? * Comparison of different editions? * Email from Maciej: The Invae Burnings and Chorrolis? * Information on Landis? * Email from Bart: Ally spirits and overshadowing other characters? * Advice on handling GM burnout? Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Secret Societies: The Eye of Throal * Hey listeners, is there anything you would like us to cover? Whether new or revisited? * One of the largest movers and shakers in the Secret Societies book. * Thera doesn't know who runs it, but it is revealed in the Throal sourcebook: J'role. * Five major leaders below the Senior Gatherer, only one known by the Therans. * Discussion in this episode about the “present day” Eye might differ from eventual published material. * One of the largest (if not the largest) intelligence network in Barsaive. * Essay focuses mostly about Throal's connections and interactions with other powers in Barsaive. * Partnership between the Eye of Throal and His Majesty's Diplomatic Corps * Role of the Eye in late first edition products and potential role in the fourth edition timeline. * Using the Eye of Throal in adventures and campaigns. * Not just an employer – use as a complicating factor. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Sorry about the technical and sound issues this episode! * Secret Societies: The Liferock Rebellion * What makes a “secret” society? * The founding of the Liferock Rebellion. * Omasu: Leader and one of the founding members. * Membership mainly obsidimen and t'skrang. * Josh defends Theran strategic decisions. * The Rebellion acts as a go-between and partisan force behind efforts to unite Barsaive against the Therans. * Omasu flexing his financial and political muscles. * Status of the Liferock Rebellion post-Second Theran War. * A second round of Josh defending the Therans. * Using the Liferock Rebellion in adventures and campaigns. * Use as an antagonist in Theran/Iopan campaigns. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Secret Societies: The Holders of Trust * Not to be trifled with! * Potential spoilers in this episode! * The Holders are the mechanism through which the Denairastas maintain (and expand) their control. * An intelligence network… but more. * Sworn to the scion of the Denairastas family first, Iopos second. * Iopos and its ruling cult of personality; authoritarian regimes. * Three levels. * Silver Branch: Public face, city guard, and army. * Judge, jury, and executioner. * Not swayed by bribes or corruption. * Patrol in “triads” – squads of three. * Copper Branch: Informers, intelligence gatherers, spies on their fellow citizens. * Unlike the Silvers, hidden, secretive. Could be anyone. * Operate in cell-like groups, passing information up the chain. * Informs much of Iopan way of life. * Gold Branch: High-powered, high-Circle agents and operatives. * Usually members of the Denairastas clan. * Operate in other parts of Barsaive in furtherance of Denairastas goals. * Association with House Ishkarat and the Firescale Moot. * Orichalcum Branch: Denairastas elite personal bodyguards. * Very skilled, high-powered combatants. Often enhanced with blood charms and other magic. * “The Broken Keys” – a possible Denairastas faction in Indrisa. * Recruitment to the Holders. * Commentary on the Holders and the Denairastas. * Ultimately petty but backed with incredible power. * Using the Holders in adventures in campaigns. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Listener questions * Voice message from Chris: Question about Wood Skin. * Email from William: Horror Stalker references and inspirations. * Learning Craftsman or Entertainer through Versatility. * Email from Jesse: Tisoara and source material discrepancies. * Secret Societies in Depth: The Keys of Death * Cult dedicated to the belief that Death can be freed with enough blood being spilled. * “Questors” of Death * Can be hired or employed as assassins. * Long standing cult; dating back to centuries before the Scourge. * Other death cults exist in other parts of the Theran Empire. * Death has been a figure in myth, legend, and religious beliefs in numerous real-world cultures * Cult's strength in Barsaive likely due to proximity to Death's Sea. * Legend of Death's Capture by the Passions. * Undead and the Keys of Death. * Preferred targets include those who mock or defy Death in some way. * Sources of inspiration for members of the cult. * Highly secretive. * Death Robes * Using the Keys of Death in adventures in campaigns. * Josh recommends against strongly tying the cult to the Horrors. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Live Q&A from FreedoniaCon! * Questions from LouP: Talent Pattern and Attribute Pattern talents in Fourth Edition? * Why only one talent option per Discipline Circle? * Questions from Svenn: Status of Magic: Deeper Secrets? * Spell design rules and updating older spells? * How large is Deeper Secrets going to be? * Looking at third party material (Codex Arcanum)? * Contest for fan content as part of new book? * English publication of German Kaers book? * Status of Grand Bazaar? * Questions from Joel: Favorite bit of Earthdawn lore? * Where would you start a Barsaivian campaign (running or playing)? * Where would you set a non-Barsaivian campaign? * What areas in Barsaive not yet developed would you like to explore? * Thoughts on other Great Dragons relations to Barsaive? * Plans for Fekara? * Morgan working up a non-caster thing? * Questions from Chad: Duration of spells and damage? * Questions from K Scott: Expanding elemental planes or other netherworlds? * Question from Lee B: Status of House Syrtis and the Prophetess? * Status of Vivane and southwest Barsaive? * House K'tenshin? Iopos? * Cara Fahd and Landis? * Future of the Legends of Barsaive? * Questions from Lee A: Thanks to the EDSG for our work! * Strategies for regularly using Surprise Strike in combat? * What if the Thief delays their entry into combat? * Damage potential for Thief Discipline? * Can you use Great Leap every round to trigger Down Strike? * Changes to racial Karma in fourth (and third) edition? * Would changing the karma die back to first edition rules break the game? * Do the Legends of Barsaive adventures require any special background or setup? * Cross-Discipline talent synergies are an intentional design choice to encourage cooperation within a group. * Question from Josh: Why is his cat clawing his leg? * Thank you everyone for your questions and feedback! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Nanander: Origin of the Name of the Gauntlet Discipline. * Bonus accidental etymology lesson! * Live Earthdawn Survival Guide Podcast on February 20! * Secret Societies: The Crownbreakers * Cult of the Mad Passion Raggok * Small organization devoted to overthrowing any kind of authority. * Infiltrate communities and sow discord against its leaders. * Long term goal of undermining Throal and its authority by causing strife in its mountain communities. * No official fourth edition info but could have a role in present-day Barsaive. * Led by a high-rank questor Endaren Oakhaft. * Generational cult; very clear villains and antagonists. * Other agents of the cult. * Potential goals and activities of the Crownbreakers in the current timeline. * Another Raggok cult: The Hive of Ashes and Crarites. * Using the Crownbreakers in other parts of Barsaive, or as inspiration for similar cults. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Aaron: Another Outcast pop culture reference. * Email from Ted: Access to enchanting for the Shaman Discipline? * Email from Chad: Apologies for forgetting Dan. Question about Discipline talents versus Talent Options in the “All Talents to Advance” rule. * Secret Societies of Barsaive * Updates or changes to information in the book as of the current timeline. * A bit of development history and where Secret Societies fits in to events in Barsaive. * Essays are in-character as various reports and intelligence from Theran agents. * The Songbirds: Alachia's espionage and intelligence network. * Headed up by Vistrosh, the “exiled” blood elf in Kratas and head of Brocher's Brood. * Nobody knows Vistrosh's role in the organization. * Major focus of the Songbirds at the time of the book's release is on Aardela and her connection with the dragons. * Interested in information or events that would be of interest to the Alachia's Court. * Especially notable: Politics and machinations among the elven Wyrm Wood diaspora, especially Shosara, Sereatha, and the Seekers of the Heart. * Vistrosh's potential involvement or role in the new situation in Kratas. * Other Songbird hooks: Therans, Holders of Trust/Denairastas, House Ishkarat. * How Vistrosh sends information through the network. * Overview of Vistrosh's game statistics from the Third Edition Kratas book. * Songbird agent blood oath, possibility of the agents following a dedicated Path. * Adventure hooks from the original book. * Using the Songbirds in adventures or campaigns. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Sebastian: Thoughts on a homebrew alchemist Discipline. * Design insights on new talents and knacks. * Email from Chad: Group symbol and vinyl stickers. * Email from Lee: Pop culture and historical references for Alchemy. * Email from Aaron: Difference between “elder” and “great” dragons? * Dragons in Depth: Vasdenjas, aka Talespeaker * Killed during the assault on Sky Point during the Second Theran War. * Loremaster: Dragon equivalent of a Troubadour. * Keeper of the dragon's history and etiquette. * Believed in sharing information with the Younger Races, but selectively. * Preferred talking and diplomacy to fighting, but still powerful. * Laired in Mount Wyrmspire in the Scytha Mountains. * Very skilled at dragonsight, pattern reading, and thread weaving. * Helped develop the Dance of the Blue Spirits. * Rite of Succession to determine new Loremaster and the distribution of his hoard. * Talespeaker's servants and allies; drakes, Namegivers, and adult dragons. * Roles the adult dragons could play in a campaign as part of Vasdenjas's legacy. * Vasdenjas as a character from his appearances in Earthdawn products like Creatures of Barsaive. * Impact of his death on the setting, as well as from a meta-standpoint. * Other hooks and story ideas related to Talespeaker's lair and legacy. * Closing thoughts on our series about dragons. * Spotify's mobile app allows for ratings now! So please drop us a rating! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Episode 99! Next week our 100th episode with special guest Opti, aka Scratch. * Paths in Depth: The Messenger * Development history; first appearance in RedBrick's Namegiver's Compendium. * Setting origins as obsidiman messengers being highly desired for inter-city communication. * Original version didn't feel like its role in a game was considered. * Pop culture inspiration: The Postman, Book of Eli, pony express. * Strong thematic presence in the setting and historical resonance. * “A collective of dedicated wanderers.” * Unsworn to any individual in a position of power; dedication to remaining neutral. * Relationship (or lack thereof) with Blood Wood. * Not just messages, also sometimes goods, but information also valuable. * Also a secretive cabal dedicated to keeping Barsaive free. * A network of wanderers is excellent at keeping its finger on the pulse of affairs in Barsaive, putting important information in the right hands at the right time to support their objective. * Reminiscent of the Harpers from Forgotten Realms. * Campaign hook: What happens to that kind of network if it is compromised or under the thumb of one who seeks their own power? * Potential for cloak-and-dagger, Cold-War-spy-thriller activity. * Perhaps the Messengers have insight into the deeper secrets because of their intelligence network. * Possibility of a secret group within the broader path; lower ranking members may not be fully aware of the spy network. * Favorable Disciplines: Illusionist, Scout, Troubadour, Thief. * Affiliated Passions: Floranuus, Lochost, Mynbruje, and Vestrial. * Questors are very rare because of desire to be independent from outside authority. * Initiation and Advancement rituals. * Solitude to the Messenger's duty. * Messenger work can form a solid adventure or campaign framework. * Advancement rank bonuses. * Talent options: Nothing unique or flashy. Abilities to help the Messenger do their job. * Knacks: Lots of tricks to enhance the talents and abilities most useful to the Messenger's mission. * Closing thoughts. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Follow-up comment about Aban and dragon colors as possible homage to Dungeons and Dragons. * Email from Rasmus: Episode dedicated to Alachia? * Using multiple masks on a creature? * Avoid Blow's all-or-nothing status? * Group patterns and thread limits? * New Legends of Earthdawn episodes? * New Earthdawn books? * Email from Sebastien: Shout-out for Lars and Steps! * Email from Aleyn: Why silver cost for Attribute increases? * Windling racial astral sight vs the astral sight talent from a Discipline? * Email from Matthew: Swapping a chosen talent option from a Discipline to become a Path talent. * Alternate approach to a Scholar? * Dragons in depth: Asante and Nightsky * Adult dragons, lair in the Caucavic Mountains * Rebellious, immature, and naïve. * Mated pair, breaking the mold of traditional dragon isolation. * Future plot seeds or just an interesting idea to explore? * Nightsky: Achieved adulthood just before the Scourge. * Did not have his own lair, sheltered with Earthroot. * Emerged very early post-Scourge and set out to explore the world. * Encountered the Earthdawn during his excursions, hint to its possible future appearance. * Asante: Another young dragon, feels compassion for the Younger Races. * Raised by Redwing, a Great Dragon that fell to a Horror. * Accidentally revealed some secrets to the Scythan dwarves, banished and came to adulthood in isolation. * Bears a grudge toward the Great Dragons about the Rites of Protection and Passage and protecting the peoples of Barsaive. * Banished again to her lair, strong independent streak. * As a pair: Shared experience of frustration and anger at the world. * The Outcast sees an opportunity for his offspring to bring the pair to their side against the Greats. * At the very least, could cause headaches for the Greats, opening opportunities for the Denairastas. * Connections with the Dream Spire Company of Throal. * Asante's eggs. * Lots of potential plot hooks and story ideas. * Only a couple days left on the Vasgothia Kickstarter! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Vasgothia Kickstarter Special – A conversation with writer Nick Lowe. * Nick's journey into Earthdawn and coming to work on the book. * Josh admits he hasn't read the book yet. * Why Vasgothia? And why now? * How true to the original work by Robin Laws? * Inspiration from Nick's own Vasgothia-based campaign? * Back to why this book now? * Connections between Vasgothia and Barsaive? * Cultural divide of Empirist and Barrite. * Home much of Vasgothia's mysteries are explained? * Research for inspirations outside Earthdawn? * Desire to hear from appropriate and relevant cultural voices. * What is Nick most excited for readers to encounter? * Any easter eggs or references to his own campaigns and game groups? * Not forgetting to focus on player characters. * Opportunity to play either Vasgothian or Barsaivian characters. * Advice or direction for gamemasters? * A team effort; not just Nick's work. * Anything coming up in the future? * Stretch goals: Tower levels, adventure. * Vasgothia on Kickstarter until November 19, 2021. * https://www.kickstarter.com/projects/fasagames/eathdawn-4th-ed-vasgothia-and-champions-challenge-vol-2 Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Brian: Journeyman thoughts and path talents. * Email from Tim: Namegiver status of ogres. * Extensive discussion of what makes a Namegiver. * Vasgothia Kickstarter is live! * https://www.kickstarter.com/projects/fasagames/eathdawn-4th-ed-vasgothia-and-champions-challenge-vol-2 * Dragons in Depth: Aban, aka Mistweaver * Like Usun, very insular and protective of her domain. * Raised by Cloudtamer, a now-deceased great dragon. * Youngest and only female great dragon in Barsaive. * Unlike Usun, involves herself more in provincial affairs, just secretly. * Very strong, physical dragon, one of the physically largest great dragons. * Very keen on and attentive to dragon rituals in order to assert her presence and authority in the great dragon council. * Sexism in dragon society, and a sidebar about such things in the game at large. * The Mist Swamps and the lost city of Yrns Morgath. * Theran interest in Yrns Morgath: Naaman Y'ross. * Aban versus the Therans and Cloudtamer's fate. * Metaplot implications for Naaman Y'ross. * Physical description of Aban; varied, but always dark. * Highly skilled in elemental and spirit magic. * Aban's connection with the Mist Swamps. * Inspiration: Swamp Thing from DC Comics. * Aban's servants. * The Castle of Assassins and the Hand of Corruption. * The Outcast's error. * Aban's real hidden servants. * Using Aban in adventures and campaigns. * This episode was cut off due to a power failure! Sorry for the abrupt end. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Emails and more dragon backgrounds! * Email from K Scott: How about talking about secret societies? * Email from Brian: What about all the great stuff on Panda Gaming Grove? * http://pandagaminggrove.blogspot.com/ * Email from Rasmus: Replica Throalic coins as a stretch goal for a Kickstarter? * Reason for design choice behind Claw Frenzy for Beastmasters? * Email from Tim: Praise for Attitudes and Favors discussion. * Email from Anthony: Questions on thread items and the spontaneous creation or growth of them. * Email from Kogorsi: Catching up on his life so far and commenting on our recent episode topics. * Dragon biographies: Alamaise! * A lot of the most blatant spilling of dragon and immortal elf secrets is in the Alamaise chapter of the dragon sourcebook. * Alamaise is considered one of Barsaive's dragons but has not been involved in their affairs since long before the Scourge. * Josh expresses regret that Alamaise was not referenced more in the Elven Nations manuscript. * According to the Dragons manuscript, Alamaise persuaded Jaspree to plant Oak Heart and developed Wyrm Wood as his lair and domain. * Discussion Alachia and other elf stuff. * Alamaise's temperament and personality; petty and grudge-bearing. * Lofwyr, Alamaise's brother. * Alamaise's description. * Alamaise's involvement in the death of Queen Dallia. * Connections with Wyrm Wood/Blood Wood. * Potential roles of Alamaise in a campaign and his goals. * Josh muses on some possible deep secrets. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Great Dragon Backgrounds: Mountainshadow * Far Scholar, “the meddler” * Mountainshadow is toward the top of the list of ostensibly “good guy” dragons. * Appears in Shadowrun as Dunkelzahn, where he is a fan of humanity in general, but not as blatantly in the Earthdawn era. * He and his brother Icewing were clutched by All Wings. * Primary lair is in the Dragon Mountains, rumored to have a secondary lair in the Badlands. * Helped Prince Neden recover from his suffering under the Death Rebellion. * According to the Outcast, caring for a small clutch of eggs. * Adult dragons that also lair in Mountainshadow's territory, and what that likely says about their relationship. * Legendary artifact: The Eye of All Wings * Collects magical lore and mystical secrets, one of the most magically learned beings in Barsaive, if not the world. * Became Loremaster after the death of Vasdenjas. * Could be brought into a game as a source of mystic lore. * Large network of spies and loyal servants across the province. * Mountainshadow's drakes, and possible involvement with the theft of the Everliving Flower. * The Dragons' Network and Darktooth * Mountainshadow's personality: Compulsive need to study things he does not understand. * Possible weakness in that he might take time to gather information before he acts. * Opposition to Thera as a campaign hook to involve Mountainshadow as an ally (or antagonist). * Possible involvement with Iopos and the Denairastas. * Good option as high-level employer or mentor for “typical” player character groups, especially compared to other dragons. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Dragons! * Dan brings up an old review of Earthdawn that says the game “does dragons right.” * In Earthdawn, dragons are characters. They have goals and motivations, sometimes in line with the PCs, sometimes not. * Dragons are not, generally, “nice.” They tend to take the long view and may have an alien mindset of a kind. * Dragons might be fond of individual Namegivers but might not necessarily “care” about them as we might think of that. * Summary of native dragon abilities. * Very formal society; rituals and ceremonies of all kinds that allow them to exist as a society and minimize direct violent conflict. * An overview of draconic life cycle. Eggs are held by Great Dragons, hatchlings educated by their guardian. * Adolescence (and resemblance to wyverns). * Josh spins some theories and potential hooks related to the similarity. * Final form relates to guardian dragon type (and a basic overview of the four types). * Adulthood. * Sidebar about 90s movie Rising Sun and formalized hierarchies and rituals. * Dragon death rituals. * Dragonspeech and memory crystals. * Questions! * Updated Dragons sourcebook? * Sidebar about development goals and how we choose what to develop. * Supplement about dragons using low Circle adepts as agents? * Introducing new (great) dragons to Barsaive? * Do the dragons care about affairs in Iopos? * More legends involving dragons? * Adolescent forms of other dragon varieties? * Dragon type association with elemental wood? * Which dragons survive the Fourth World? * Dragonkin other than the Denairastas or Immortal elves? * Book on Araucania and Feathered Serpents? * Rather work for a dragon or Theran noble? * How should adepts interact with a dragon? * House Henghyoke's connection with dragons? * Is Cara Fahd the most dragon-influenced nation? * How many immortal dragon kin in Barsaive? * Dragon appearance changing (scale color, etc)? * Armor or weapons made of dragon parts? * Is dragonfire magic or biology? * Other known Great Dragons descended from All Wings? * Barsaive's significance in relation to the Age of Dragons? * Was All Wings a previous Lorekeeper? * Remains of All Wings and their significance or role in the Fourth World? * Death of All Wings connected to the Passions? * Dragonkin and their role in ancient Earthdawn history and why can they exist when there aren't other “half-races”? * Dragonkin displaying draconic traits? * Reasons behind dragon ritual cremation on death? * Returning to wyverns. * Favorite movie with dragons in it? Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Final entry in our series on Passions and Questors! * Lochost: Passion of Rebellion, Change, and Freedom * Often associated with adventurers, and with games that feature anti-slavery themes. * Symbols: strong winds, uprooted trees, open gates. * Powers: Inspire rebellion, comfort the imprisoned, unlock doors, transform into wind. * Rebellion can be awkward; ideals don’t always live up to reality. * Lochost could be drawn to anybody who is seeking to upset the status quo, even of an egalitarian or progressive society. * Places in Barsaive that could draw Lochost or be a focus for their questors. * Discussing “The Lady of Chains” essay in the Questors book. * Bringing followers and devotees of Lochost into your game. * Devotions available to Questors of Lochost. * Vestrial: Passion of Manipulation and Deceit * Trickster before the Scourge, not as drastic a change as other Mad Passions. * Inspiration from other mythological tricksters: Coyote, Loki, Anansi. * Focus shifted from trickery as a way of conveying moral lessons to secrets for secret’s sake, or holding power over others. * Is Vestrial actually Mad, or just playing a long con? * Powers: To confuse or beguile with lies, learn someone’s secret desires, travel to anywhere somebody has said a lie. * Pop culture reference: Nick Fury * Player characters as followers of Vestrial. * Discussion of essay “Vestrial Revealed” and self-justification for following a Mad Passion. * Devotions available to Questors of Vestrial. * Lots of overlap with talents and knacks available to Thief adepts. * Looking back at the Passions series and lessons learned. * Check out the Questors book! * Rate and review at your podcast place of choice! Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Email Questions and Blood Wood * Email from Matthew: Steps Desktop Version * Email from Brandon: Comments and question on Forge Weapon * Why was Ukraine chosen as the setting for Barsaive? * Josh discovers ED4 doesn’t have Improve Blade/Weapon * Anonymous Email: Upcoming episode on the Passions? * Favorite adventures for new groups? * Managing crunchiness of the Step Dice? Rules lite options? * Blood Wood * It is a fascinating and unique setting but can be difficult for a standard campaign to interact with. * The “Cavalryman” of the setting; games with it can often end up revolving around the Wood. * Not to be taken lightly. Creepy, and everything screams “Go away!” * Geographic survey of the Wood * Eidolon: Fortress at the confluence of the Serpent and Mothingale Rivers. * Joint venture between Blood Wood and House Syrtis to forestall Ishkarat aggression. * Trenevar is the “market town” on the Mothingale, most accessible location in the Wood. * Low population density, only about 60k elves in 600 square miles. * Pop culture references: Mirkwood and the Old Forest from Lord of the Rings. “Stanley Kubrick’s The Shining on the Forest Moon of Endor.” * The Southern Fringe: More populated and cultivated than other regions. * The Western Border: More isolated, heavy magical defenses protecting the border from Iopos and their allies the Firescale moot. * Northern Reaches: Most sparsely populated, not quite as heavily patrolled because of how far it is from Barsaive. * May be easiest to sneak in this way, though it would take a long time to get there. * Goro’imri: The settlement of dissidents and outsiders. * Grove of Thorns: Blood Wood’s War College * Elf Queen’s Palace and the Ranelles * Josh can’t help but talk about Alachia. * The Forest’s Heart: The most dangerous region. The rot at the heart of the apple. Nobody is allowed in. * More discussion about Alachia. * Hazards and obstacles in the Wood. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* This one is episode Fifty-Three. * Ship rules and Josh’s design goals for Fourth Edition. * Link to the blog post about chase rules. * There’s more to water travel than t’skrang riverboats. * Canoes, rowboats, and sailboats. * Overland travel may encounter rivers or lakes that provide an obstacle. * Josh describes canoe design and overland transport. * Rowboats and sailboats tend to be used more locally * Canal boats and the Floating City * Barges * Josh wanders into a sidebar about the classic Sierra game Gold Rush (which does feature water travel) * Ferries and the ferryman as an important NPC * The Scavians and their barge villages * T’skrang riverboat design (with a brief discourse on keels) * Lots of waterways in Barsaive with the Serpent River and its tributaries. * Larger populations along waterways. * Advantages of riverboats versus airships. * Riverboats in adventures. * Perilous Tides (by The Critshow) uses Rapscallion from Magpie Games. * Pop culture sources for inspiration. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Josh’s day gig has been a bear recently, so it’s another e-mail episode! * Email from Scott: Is Shield Bash compatible with Second Weapon or Second Attack? * Link to the Official Earthdawn Errata Document. * Email from Corey: Correction on Teal’c from Stargate SG-1. * Correction on member of a group pattern dying. * Limit on number of permanent threads. * Masks are great. * Official support for community-created content? * Email from Joe: Support for actual play podcasts or streams on the Discord? * Allowing use of official logos and art for the same? * Dev team engagement with chat in streams? * Giveaways to promote or support podcasts or streams? * Coordination with casters to promote upcoming new material? * Back our Kickstarters to get early access to books! * Email from Matthew: Suggestions for subjects to address in the show. * Metaplot, Second/Sixth World, Legends, Namegivers outside Barsaive, Living Legend Cults, Lands Beyond the Theran Empire * Email from Shane: Changing Cavalryman to be equally useful off their mount as on it? * Email from Aaron: Second Discipline versus Paths? * Anniversary suggestion: Live Q&A with developers? Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
An unlikely mission sees the adepts travelling the Coil River on a vessel that aims to be one of the least exciting riverboats in Barsaive... The Namegivers podcast is a casual Actual Play podcast of an Earthdawn campaign. Learn more about Earthdawn at https://fasagames.com/earthdawn-whatis/ The cast in this episode includes: Lindstadt, the Windling Nethermancer: Noah Fe'Ankrah, a Troll Swordmaster of the Spear Dancing School: Kirsten Navith, a Windling Beastmaster: Pam Game Master: Rob Credits Music from https://filmmusic.io "Rise Up Stand Up" by Alexander Nakarada (https://www.serpentsoundstudios.com/) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Earthdawn is a registered trademark of FASA Corp and used without license. Any use of FASA trademarks or copyrighted material is not intended as a challenge to those trademarks or copyrights. This podcast is powered by Pinecast.
* Parlainth * Important in what it represents * Review of Parlainth’s History * Haven: An adventuring boom town * Original boxed set available in PDF * A full campaign setting on its own * Lots of room for GMs to place their stuff * Not fully mapped out on purpose * The Map Wall * Immersive in-character inserts and bits * Laneways and Screaming Fountain * 8-episode In depth podcast series from Live From Barsaive * https://lavamonkeygames.com/livefrombarsaive/ * Geographic Overview of the City. * Legends of Barsaive adventure series * Classic Adventures * Not just a high-Circle area, but be careful about danger level. * Dan describes his group’s arrival at Parlainth. * Use personalities and factions in Haven to drive adventures. * Old-school dungeon crawl mega-setting… with an Earthdawn twist. * Research and investigation are important. Lack of caution gets you killed. * Strong reinforcement of Earthdawn’s theme of forgotten past. * New Topic: Weapons and Armor * “Living” Armors * Magic weapon and armor discussion will be a later episode * Armor doesn’t change your Defense Rating, it reduces damage dealt. * Armor Defeating Hits and why they changed. * Shields increase Defense Rating not Armor Rating. * Earthdawn doesn’t have hit locations by default. * We talk about hit locations a bit anyway. * Third Edition’s Parry versus Avoid Blow. * Josh is a fan of narrative differences rather than redundant mechanics. * Shattering a shield. * Weapons: No notable changes to basic stats * Josh admits he didn’t look at them clearly. * Quarterstaff discussion. * The illusion of weapon variety and granularity. * Weird armors and more variety. * Not getting into bows and crossbows again. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches Iopos: Lair of Deceit Kickstarter
* Iopos: Lair of Deceit Kickstarter is live! * Email from Brandon (and his character): More scenarios? * Legends of Barsaive production schedule * PDFs and e-products? * The first adventure. * How long should a first adventure be? * Newer players might need a strong goal or focus to avoid floundering. * Highlight or incorporate Earthdawn’s different and distinctive aspects. * Places to get inspiration for low prep adventure seeds. * How long should a campaign be? As long as it needs to. * The advantages of long-term play in Earthdawn. * Humans! * Earthdawn is one of the earliest games that gave something to humans - Versatility. * Versatility can pose balance problems in dedicated hands. * Humans don’t have a dominant culture like dwarfs or t’skrang. * Discussion of various human sub-groups. * Good examples of how to make humans distinct and interesting. * Flexible and adaptable. * A mechanical drawback of Versatility * The Journeyman adept and Morphism * Average attributes, slight karma advantage Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches Iopos: Lair of Deceit Kickstarter
* Email from Ste: What else might have been lost because of the Scourge? * A brief word about canon “Inspiration, not dictation.” * Differences in the racial population distribution of Barsaive before the Scourge? * What culture lost the most and has the most to regain? * Steel Thought use against blindside or surprise attacks? * Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something? * Email from Ted: Does the Disarm Trap talent work against magical traps? * Places Primer: The Kingdom of Throal * The massive, mile-across Gates * The Grand Bazaar: Barsaive’s mega-mall. * Halls of Throal: Moria, not a mine * Twisting, difficult to navigate, cross-passages between major halls. * Three different neighborhoods: Dahnat, Wedshel, Estates. * Inner Chambers: Heart of the Kingdom * Inner Cities: Conflict between the old and new. * Crysttal Greenhouses and Mines * Bright colors, decoration to liven up plain stone. * One word: Pungent! * Trade guilds. Mucker’s Guild. * Coinage * Almost any game in Barsaive will involve Throal in some capacity. * For more detail, check out the phenomenal Throal sourcebook! * Coming soon: Patterns — send your questions! Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group
* An apology and some useful context. * Email from Matthew: Pronunciation of Floranuus * What’s up with the dwarfs of Scytha? * Anything from LRG’s Barsaive in Chaos that was left? * Discussion of Vivane’s fate in Second versus Fourth Edition * News about the Iopos book? * Email from Arran: Why the change to multi-Discipline cost from first edition? * Josh goes on quite a bit about that one. * Magic Theory: Threads and patterns. * Thread as “basic unit” of energy that can be used to add magical power to something. * Patterns made up of threads and reflect the astral or magical nature of things. * Unique people, places, and things have a True Pattern. * With appropriate knowledge, you can tap into the power of a True Pattern. * Group True Patterns. * Other pattern magic and pattern items. * Pattern items as story maguffin rather than a long-term source of power. * You cannot weave threads to your own pattern items for power. * There is room for weirdness with patterns and threads. * If you have questions, please send questions! Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group
Episode 117 - Lou Prosperi Interview (aka Are Your Listeners Familiar With Earthdawn?) This week Lou Prosperi, developer for Earthdawn joins the lads to reveal all kinds of interesting detail from behind the scenes at FASA in the 90s. How do you even pronounce FASA? Where was the game line headed? What are the dragons up to and why hasn't the magical level in Barsaive dropped to zero? Fans of how games companies used to operate back in the day, Earthdawn nerds, those seeking insight into the mind of an RPG developer... seek no further, The Smart Party have got you covered. Get in touch, the lads love to hear from you! Facebook: facebook.com/thesmartparty Twitters: twitter.com/the_smart_party Email: thesmartparty@hotmail.com Ko-Fi: ko-fi.com/thesmartparty Patreons: patreon.com/thesmartparty
Episode 117 - Lou Prosperi Interview (aka Are Your Listeners Familiar With Earthdawn?) This week Lou Prosperi, developer for Earthdawn joins the lads to reveal all kinds of interesting detail from behind the scenes at FASA in the 90s. How do you even pronounce FASA? Where was the game line headed? What are the dragons up to and why hasn't the magical level in Barsaive dropped to zero? Fans of how games companies used to operate back in the day, Earthdawn nerds, those seeking insight into the mind of an RPG developer... seek no further, The Smart Party have got you covered. Get in touch, the lads love to hear from you! Facebook: facebook.com/thesmartparty Twitters: twitter.com/the_smart_party Email: thesmartparty@hotmail.com Ko-Fi: ko-fi.com/thesmartparty Patreons: patreon.com/thesmartparty
* Email: Pronunciation of Ayodhya? * Email: Determining what spell is being cast when weaving threads? * Email: Where is the info about Therans “pausing” the mana cycle? * Email: Old plot threads or story hooks that weren’t followed up or that we used in our games? * Places of Note: Bartertown * Founded to avoid Throalic authority (and dodge taxes) * Mercantile city not originally intended as a permanent settlement * A hive of scum and villainy: Great for adventure hooks and interesting NPCs * No slavery: it would draw Throalic intervention * Magistrate Clystone: A self-interested despot; “mafia don” * Setting inspirations: Persephone from Firefly; fantasy version of street-level from Blade Runner; Mos Eisley * Good campaign hub or base of operations * Namegiver primer: Dwarves * Most populous Namegivers in Barsaive - one third of the population * Not completely “Tolkien”; they developed beyond the archetype * Builders of more than just artifacts; they build organizations, cultures, societies * Strong commitment to family, including extended family * Throalic attitude of self-assurance and cultural superiority can come across as patronizing * Practical, blunt, paternal. Tradition of family history and passing on of knowledge, scholarship and philosophy * Namegiver races are NOT monoculture! Blended groups with hybrid cultures. * Toughness bonus is a solid reason to choose them. * Solid choice for just about any Discipline, good choice for magicians. * Female dwarves do not have beards. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com Earthdawn Guild Facebook Group
* Listener feedback: Matt asks about Barsaive's current political status quo, and why certain changes were made. * Timeline — The Scourge * The Book of Tomorrow * Council Compact and Slavery * Elemental Clocks * Long-lived Monarchs * Opening the Gates and the Earthdawn * Open mysteries and “Blank Spaces on the Map” * One Tragedy: Blood Wood * The Truth of the Ritual of Thorns * An iconic take on ‘dark’ elves * Another Tragedy: Parlainth * System Basics: Combat Overview * Initiative and Declarations * Actions * Damage: add up, not count down. * Additional and multiple attacks * Wounds and Wound Penalties * Josh can’t remember spell names! * Duration of effects * But Josh can remember armor values! * Default use of extra successes in combat * “Fast” combat * GM advice: Dangers of exploding dice in combat * How fatal is your game? Find and follow: Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com Earthdawn Guild Facebook Group
A little longer, and a little rougher. It's a learning process! In this episode: * Josh as a Horror! * Listener E-mails * History Lesson: Founding of Thera to the Scourge * A broad geographic survey of Barsaive. * Pronunciation Guide: How do you say some of these words? * Legends: Lyllaria's Mirror Find and follow: Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com Earthdawn Guild Facebook Group
Interview with Josh Harrison, Earthdawn Line Editor Highlights Include Gencon is coming up (even though it was already over by the time I posted this) Lots of detail about the recently released 4th Edition Earthdawn Companion The Questors book will be available soon Other FASA news
Parlainth GM Special, Part 1 of 2 Highlights Include A big fat hairy SPOILER ALERT!!! Chad wrongly claims that this is the final episode in the Parlainth series Chad drastically overestimates how much talking he can do without his voice giving out Four ways that characters can get filthy stinking rich in Parlainth, or (more likely) die trying Parlainth: The Forgotten City, from fasagames.com The Imagineering Process, by Lou Prosperi
Highlights Include Part 7 of our series on Parlainth: The Forgotten City The Smalls, and why you're more likely to get lost than to get rich The Eastern Catacombs, and Twiceborn's Kingdom of the undead A fun off-topic conversation about our other favorite game, Twilight Imperium Parlainth: The Forgotten City, from FASA Games Parlainth Adventures, from FASA Games Barsaive Campaign Set, from FASA Games Twilight Imperium, from Fantasy Flight Games
Highlights Include: Part 6 of our series on Parlainth: The Forgotten City Rachel forgets the name of the podcast, but we still like her The Vaults and Charcoalgrin's kingdom The Northern Catacombs and The Foul Folk Parlainth: The Forgotten City, from FASA Games
Highlights Include: Part 5 of our series on Parlainth: The Forgotten City The Falsemen Wars in the War Zone Strange magical effects in the Western Catacombs Why the Laneways make for a terrible picnic spot Parlainth: The Forgotten City, from FASA Games
Highlights Include: Part 4 of our series on Parlainth: The Forgotten City The Twists, and why you don't want to live there The Southern Catacombs: Treasure seeker's paradise? Chad hides in his office, but he has a good reason Parlainth: The Forgotten City, from FASA Games
We're back for more Parlainth! Highlights Include: Chad has a cold but powers through it because he is a trooper Wrapping up our discussion of Haven Where to stay while you're in town How to choose an adventuring guild Parlainth: The Forgotten City box set (FASA Store) Legends of Barsaive living campaign (FASA Store)
We are back! In our first post-Irma episode, we continue our journey through Parlainth. Highlights Include: Parlainth's return to the world The founding of Haven Torgak attacks adventurers, and other misstatements by Chad and Rachel The Game Cave The Game Keep "FASA Official” Discord- Office Hours “Earthdawn-Westmarches” Discord Legends of Barsaive living campaign (FASA store)
Finally, the long-overdue interview with Lou Prosperi, Earthdawn 1st Edition Line Developer, author, and friend of the podcast. Highlights Include: Lou tells us what it was like to develop Earthdawn We discuss "The Imagineering Pyramid" and how you can use it in your creative projects Rachel and Lou discuss the finer points of Disney theme park design while Chad tries to keep up See the overview of The Imagineering Pyramid here. Order The Imagineering Pyramid from Amazon
Special guest: Graymayne, co-author of the recently released Earthdawn source book, Travar: The Merchant City. Episode Highlights: Learn how to make Travar a part of your campaign, no matter what type of game you prefer How the history of Travar ties in with the founding of Thera Bungee jumping, Earthdawn style Get your copy of Travar: The Merchant City from FASA Games!
Special Ludum Dare episode! We're taking a one-episode break from talking about Earthdawn, to discuss our experience of participating in the Ludum Dare 39 game jam. You can download our print-n-play tabletop game, "You Can't Handle the Tentacles" from this page. Episode Highlights: Rachel is tired and loopy this time (not just Chad) How to build an unreasonably large Cthulhu-inspired dice roller Why game jams are great for boosting your creativity We broke our multi-episode Costner-free streak because we're only human.
Parlainth: The Forgotten City, Part 1 Find our why Parlainth is our absolute favorite place in Barsaive! Learn about Parlainth's innovative…and risky…plan to protect itself from the Scourge Why understanding Parlainth's design is the key to running a successful campaign Parlainth: The Forgotten City pdf available from FASA. Parlainth Adventures pdf available from FASA.
Part 3 of 3, of our Earthdawn Crash Course series Tips for character creation Choosing a race and discipline What chapters to read before your first game session, and what to leave for later "Legends of Earthdawn" actual play podcast
Part 2 of our Earthdawn Crash Course: Learn the ins and outs of magic in the world of Earthdawn Detailed discussion of game rounds and combat Specific phases of casting a spell NOTE: We originally intended to finish the Crash Course in two episodes, but we ended up going into more detail about rules and combat. As a result, the Crash Course will be three fairly short episodes instead of two long ones.
Part 1 of our Earthdawn Crash Course: How to get your first Earthdawn game up and running quickly Lightning fast overview of the world of Earthdawn Learn which gaming supplies are required and which are optional
Episode 15 Highlights: Chad is joined by special guest, Mr. Johnson, of the Arcology Podcast Mr. Johnson makes a big announcement Lots of great info about Shadowrun 400 percent less coughing than in previous episodes Legends of Earthdawn, actual play podcast The Arcology Podcast (Shadowrun)
Episode 14 Highlights: Final episode of the Serpent River series Magical locations along the Pilgrimage Route The ongoing struggle between House Syrtis and House Ishkarat Boatloads of swordmasters If you're looking for physical copies of older Earthdawn books, or other RPG stuff, check out Wayne's Books.
Episode 13: The Mid Reach of the Serpent River Why House Syrtis is in decline The Cliff City of Lalai Gorge Chad is a wisenheimer, but it's not his fault Shivalahala Syrtis...coolest character ever! Rachel levels up on her nerd cred
Episode 12 Highlights Include: Where on Earth have we been?!? More about the Boatman t'skrang-specific discipline Running games in the seaport city of Urupa Urupa's heavy defenses Urupa's school for adepts Dueling embassies Serpent River sourcebook (ED1) Check out Stickman World, a new iOS/Mac game from our buddies at Dilmer Games.
Episode 11 Highlights Include: Not our usual format, more of a freeform interview. Rachel's brother, Everett, discusses his "extreme" modding and house rules of Earthdawn. The airing of grievances. How to be a Windling accountant. Who are we kidding? This episode is freeform, an unordered list is futile. FASA Games Store Magic: The Gathering (CCG) Mansions of Madness board game Elder Sign board game Eldritch Horror Board Game
Episode 10 Highlights: Continuing our series on The Serpent River. T'skrang only Boatman discipline What makes Rachel want to "get all smacky." How to get kicked out of the floating city of V'strimon on Lake Ban Crazy, drunk, and unreliable Windling messengers. Chatting with Fire Elementals.
Episode 9 Highlights: Lots of detail about the soon-to-be-released source book on the City of Travar Info about the upcoming 4th Edition Earthdawn Companion: High-circle talents, alchemy, creature "masks" system, and much more Other upcoming source books: "Questors and Passions" and "Elven Nations" How to submit adventures and source books to FASA to be considered for publication FASA Games website
Some Highlights Include: Part 2 in our series on The Serpent River. Special guest, Rachel's brother, Everett. Overview of the T'skrang houses, and how to work them into your campaign. Chad and Rachel both mispronounce "Omasu," with a clever use of vowels. How Kevin Costner is like the Silver necklace of the Henghyoke.
Some Highlights Include: Part 1 of a 4 part series on the Serpent River and the T'Skrang An overview of the Serpent River setting. How to be a civilized pirate. Another shameless plug, this time for our new merchandise store Lava Monkey Merch Store
Part 2 of our RPG Squad interview with special guests Sloan and Hussman, Windling Attorneys at Law Episode 6 Highlights: Monkey Fishing How to weave threads to your underwear Hussman talks about his development experience with FASA Gaming snacks that will definitely kill you Rachel brags about her Tekken/laser tag chops Links for Chris Hussey (Hussman): Twitter Gamers Behaving Badly Audio Comedy It Figures: Episode I - The Parental Menace Links for Sloan (Unlucky Desperado): Twitch YouTube
Episode 5 Highlights: We got to hang out with our buddies Krendar and Dakota, from RPG Squad! Chad's accidental but repeated snubbing of the FASA staff In depth discussion of our favorite 4th Edition rules changes An impromptue discussion of another of our favorite RPG's, "Deadlands" IMPORTANT! We made a couple of rules mistakes in this conversation. Legend point costs for weaving threads to items have NOT gone away. Also, the typical cost of learning a spell is 100 silver times the spell's circle. Please refer to the relevant sections in the 4th Edition rules. Thanks to everyone who caught our mistakes corrected us. Check out RPG Squad's interview with Earthdawn line editor Josh Harrison. Here are the links for Part 1 and Part 2. Ursa Gaming, Dakota's YouTube channel Krendar's YouTube channel
Episode 4 Highlights: Overview of airship rules Tips for using airships in your campaigns Roleplaying the Air Sailor discipline How to unbalance a campaign (and why you shouldn't) Your Humble Game Master YouTube channel about various tabletop RPG's, including Earthdawn
Episode 3 Highlights: Part 2 of 3 in our series on the Twilight Peaks setting How chiropractors are like highland trolls 1879: Go pledge the Kickstarter even though Chad botched the explanation of the game Chad's experience of making one game per month for an entire year www.onegameamonth.com Kickstarter campaign for the FASA game "1879"
We're back for another episode! (actually we recorded it the same night) Some highlights include: How to tell if someone is a tabletop gamer. Chad says "uh" and "ah" about a million times, but we'll cut him some slack because he is new at this. Highland Troll culture. History of the Twilight Peaks. Why Chad's mom will not be listening to the podcast.
Our first episode! Some highlights include: Chad actually remembers to introduce himself (after several takes). Focus of the show and what to expect from future episodes. Our initial impressions of the 4th Edition books. Rachel gets Chad going on a big unplanned tangent about Parlainth, but it kind of works. The first of many shameless plugs for our game, Flibitz
Die DORP wird heute am Tage 15 Jahre alt – und kaum ein Rollenspiel dabei so eng mit der Geschichte und Entstehung unserer Webseite verbunden wie Earthdawn. Anlass genug für Michael und Thomas einmal knietief durch die Nostalgie zu waten und sich an der Vorstellung eines ihrer beiden liebsten Systeme zu versuchen.
Die DORP wird heute am Tage 15 Jahre alt – und kaum ein Rollenspiel dabei so eng mit der Geschichte und Entstehung unserer Webseite verbunden wie Earthdawn. Anlass genug für Michael und Thomas einmal knietief durch die Nostalgie zu waten und sich an der Vorstellung eines ihrer beiden liebsten Systeme zu versuchen.