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In episode 545 of 'Coffee with Butterscotch,' the brothers discuss GDC's rebrand into the “Festival of Gaming” and what the changes mean for indie developers considering the 2026 event. They break down the new pricing tiers, rising travel costs, and the shift toward business-focused networking, then share thoughts on how to prepare for conferences to make the most of the experience. The conversation also explores whether GDC still offers meaningful opportunities for learning and connection, and how alternative events like PAX, DICE, or regional gatherings might better serve indie teams.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:15 Introduction and Welcome02:07 GDC: A Historical Perspective05:37 GDC's Rebranding and Marketing Missteps09:53 New Passes and Pricing Structure18:29 Indie Developer Perspectives on GDC22:36 Networking Opportunities and Industry Stratification36:20 Challenges for Indie Developers at GDC41:19 Networking at GDC: A Double-Edged Sword45:13 The Cost of GDC: Is It Worth It?49:07 Making Connections: The Value of Preparation52:21 Alternative Events: Finding Value Beyond GDCTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Pseudoregalia (Rittzler, 2023) represents a few things that are either making a resurgence or breaking out within indie games lately- retro PS1/N64 style graphics, megastructures, and 3D platformers. Combining incredibly tight and expressive platforming with nonlinear Metroidvania design and a vibey soundtrack, Pseudoregalia is a very good snack of a game, though not without some critical discussion points. Guest info: Beau aka Bo__Po (he/him) * Check out Underplayed podcast https://open.spotify.com/show/3qRQdjTtDRE1GZbFHhSYgu * Follow Beau on Twitch https://www.twitch.tv/bo__po * Follow on BlueSky https://bsky.app/profile/bo-po.bsky.social TIMESTAMPS * 0:00 Title Card * 0:14 Introductions * 5:02 Personal Histories with Pseudoregalia * 11:21 Opening Thoughts * 18:52 Story Setup * 24:42 Movement and Creativity * 38:10 Open-Ended Design * 47:50 The Map and Getting Lost * 58:01 Combat * 1:04:41 Visual Aesthetic and Music * 1:12:57 Closing Thoughts and Recommendations * 1:20:00 UnderPlayed podcast and Beau on Twitch * 1:26:11 Spoiler Wall & Patron Thank-Yous * 1:27:51 Spoiler Section Music used in the episode: * Remnants of the Dream (potatoTeto) * Revival (potatoTeto) * Their Subdued History (potatoTeto) * Outside the Castle Walls (potatoTeto) * Delirious Acting (potatoTeto) * Paramnesiac (still crisp) Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Jerica, Kayla, and Josh dive into Dispatch Episodes 3 & 4 to unpack how this narrative thriller hit 1 million players in 10 days—plus our thoughts on gameplay, choices, and what's next.Timecodes:0:00 – Start6:45 – Introduction12:48 – First Impressions18:57 – Gameplay and Interactivity35:45 – Spoiler Discussion1:22:03 – Themes & Closing ThoughtsSupport the showWant to show us some love? Click Me! Follow and play with us! @JKGamesPodcast Discord Twitch Youtube Insta Bsky
Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. It's yet another very Next Fest roundup! This month brought us the third and final Steam Next Fest event of 2025, showcasing thousands more demos for upcoming games. We had a great time checking out all of the demos we discuss in this episode, although we had a less fun time sifting through Steam Store pages looking for GenAI disclosures. Join us as we talk about everything Steam Next Fest-related under the sun! Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - October 2025 Show Notes Timestamps 00:00:00 - Intro 00:10:20 - Icebreaker Question 00:19:07 - Indie Game News 00:37:34 - Steam Next Fest Demos 01:39:13 - Backpack Hero 01:41:54 - CARIMARA: Beneath the Forlorn Limbs 01:46:51 - Henry Halfhead 01:48:49 - CloverPit 01:51:15 - First Bite Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
Valve killed off the CS2 skins market and people have, literally, lost everything. Xbox's newest handheld is crazy expensive and there are talks that their next console will be a PC hybrid. Pez has played a few indie games and they're delightful.
Nick Lives (Night Signal Entertainment, Home Safety Hotline) and Motzie Dapul (Hi Nay) chat about what it's like to be an indie horror game developer, Youtube Let's Players like Markiplier and GabSmolders, Nick's adorable cat, Chiikawa, and analog horror while doodling together online. Our sixth stream fundraising for the Official Hi Nay Comic. Funding until the end of October 2025:https://www.kickstarter.com/projects/motziedapul/the-pinoy-monster-horror-anthologyVOD can be found on the official Hi Nay Youtube channel:https://www.youtube.com/watch?v=6NSJaq5x45sFind out more about Nick Lives, Night Signal Entertainment, and their other horror video games below:https://nightsignalentertainment.com/ Hosted on Acast. See acast.com/privacy for more information.
What is it about making games that always results in crunch and delays?► Learn how to make a game studio from your bedroom, free► Wishlist Twisted Tower*And btw, I don't do this every day. It's definitely been way more frequent, and I hope it slows down!
Puntata del 30/10/202500:00 Brano di apertura e intro08:20 La prova di Simon The Sorcerer Origins18:31 Annunci improbabili25:16 La prova di Ninja Gaiden 459:38 News della settimana1:26:45 Kojima Inutility1:37:49 Resident Evil curiosity1:40:59 Brano di chiusura ed extraConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it
In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don't always make financial sense. The conversation then zooms out to the booming AI bubble, comparing it to the dot-com era and questioning whether circular investments and energy limits might burst it all over again.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:18 Health Updates and Personal Anecdotes05:46 Game Sales and Marketing Strategies11:44 Pricing Strategies and Market Dynamics17:52 Development of 'How Many Dudes'21:35 Game Mechanics and Balancing Challenges22:04 Scaling Combat Scenarios34:12 Understanding the AI Bubble47:34 The Financial Landscape of AI Commitments50:37 The Illusion of Profitability and Market Dynamics53:31 The Physical Constraints of AI Infrastructure57:32 The Ethics of AI Investment and Corporate Responsibility01:00:15 The Bubble Economy: Predictions and ConsequencesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Velcome everyone. Earth is Purgatory!For our FINAL EPISODE OF SPOOKY MONTH, we start off with a spooky folk story, and then a TON of Next Fest demos! Then we talk about a disturbing horror game about answering your door in the apocalypse, and a game about a naughty boy who runs with scissors.Games Mentioned: No I'm Not a Human The Berlin Apartment Nighthawks Servant of the Lake Earth Must Die! Séance of Blake Manor Perfect Tides: Station to Station Snoopy & The Great Mystery Club Cult Vacui The Dark Rites of Arkham The Last Case of John Morley Father Winter Burrow Scholar Adventure: Mystery of Silence The Tragedy at Deer Creek Papers Please Myst Clock TowerEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
Interview avec Claire Racine de l'association East Games (association des professionnels du jeu vidéo dans la région Grand-Est) qui organise actuellement et jusqu'au 15 novembre la 13ème édition du Indie Game Contest au Shadok.Réalisé en direct sur RBS le 28/10/25 dans le créneau 14H-18H de Pierre Liermann
Side Quests is back and this episode's host is streamer, writer, actor and singer living in the city of Cloudbank, Scout Munroe aka NeonSaline! The game they are talking about today is Transistor by Supergiant Games! You can also find their work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Local multiplayer is making a huge comeback! This week, we dive into why couch co-op experiences are resurging in popularity, what modern games are doing right, and why playing side-by-side still hits differently than online!Level 857 Video Game Podcast Ep-379: The Return of Couch Co-Op: Is Local Multiplayer Making a Comeback?00:00 - Intro05:06 - Games Played Discussion07:20 - Choc played Resident Evil 2 Remake, Ghost of Yotei, Marvel Rivals17:31 - Stikz played Horizon Forbidden West25:09 - Stal played Star Wars Jedi Survivor, Absolum36:50 - Indie Game of the Week Spotlight - Pico Park 1 + 241:08 - Marvel Rivals' First Ever PvE Mode Is Based on the Marvel Zombies Disney+ Show46:57 - Resident Evil Zero Remake Reportedly Aiming For 2028 Release, With Guardians of the Galaxy Video Game Actor On Board53:31 - Warner Bros. Discovery Mulls Outright Sale, Citing Interest From Multiple Buyers1:05:02 - The Return of Couch Co-Op: Is Local Multiplayer Making a Comeback? Part 11:43:05 - Break: Free Game Giveaway Reminder1:44:38 - The Return of Couch Co-Op: Is Local Multiplayer Making a Comeback? Part 2If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
This is the Halloween speical for NeonicVoid Productions. This is a cross over ep with Spookocalypse and Voidonica. This ep is the one on the rules of the game. Wednesday for Voidonica will be the 2 games playing "A Modern Prometheus".GO BUY A Modern Prometheus: https://mqsalmon.itch.io/prometheusYoutube: https://www.youtube.com/@neonicvoidInquiries can be sent to hausofthevoid@gmail.comCheck out the NeonicVoid Productions network of podcasts! --https://linktr.ee/neonicvoidproductionsBecome a supporter of this podcast: https://www.spreaker.com/podcast/spookocalypse--5342254/support.
Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
Puntata del 24/10/202500:00 Brano di apertura e intro05:18 The Lonesome Guild - Intervista a Luca Cafasso (Producer) e Simone Pellegrini (Audio Director)1:14:21 Annunci improbabili1:21:30 La prova di BrokenLore: LOW1:28:33 La prova di Little Nightmares III1:34:34 News della settimana1:58:21 Resident Evil curiosity2:01:07 Brano di chiusura ed extraConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it
In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today's centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to help indie teams manage production and marketing without losing their spark.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Things Mentioned: Ludokit: https://ludokit.com/00:00 Cold Open00:30 Introduction and Welcome02:06 (Listener Question) The State of Online Forums06:22 The Centralization of the Internet10:26 The Loss of Open Information13:44 The Charm of Early Internet Experiences18:59 The Modern Web Experience: A Double-Edged Sword20:18 The Evolution of Design and Dark Patterns22:04 The Internet's Golden Age: A Personal Reflection24:17 The Trade-offs of Freedom in Digital Spaces28:11 The Consequences of Trust in Software Distribution30:06 The Decline of Unique Online Experiences32:16 (Listener Question) Navigating Burnout in Game Development45:33 Navigating Technical Challenges in Game Development48:11 The Stress of Game Launches and Burnout50:01 The Importance of Minimizing Peripheral Nonsense51:59 The Complexity of Game Marketing and Visibility55:06 Shifting Focus: From Game Development to Tool Creation01:00:06 Building LudoKit: A Developer's CompanionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
SPOOKY MONTH CONTINUES! With Roses really wanting a coffee and Matt wanting to figure out how to make baths less hot. After a quick discussion about spookycute game CARIMARA: Beneath the forlorn limbs, they dive headfirst into the horrifying waters of Mouthwashing!Games Mentioned: Carimara: Beneath the forlorn limbs Inscryption No, I'm Not Human MouthwashingEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
Indie Game Movement - The podcast about the business and marketing of indie games.
Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authentic communities that last well beyond release, we'll uncover what it takes to create visibility, engagement, and trust without burning out or breaking the bank. Episode Shownotes Link:
Trent Kusters chats with Dave Oshry of New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift individual creators; and why their slogan of "We hate money" has led to prolonged success. This episode is sponsored by: Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
As we bear witness to gaming's price of admission becoming more expensive, we explore how profit-driven tactics from major publishers have reshaped the industry and determine if corporate greed is destroying the passion and creativity that once defined gaming.Level 857 Video Game Podcast Ep-378: Has Corporate Greed Ruined Modern Gaming?00:00 - Intro04:46 - Game Giveaway Winner Announcement05:36 - Indie Game of the Week Spotlight - Abathor09:30 - Games Played Discussion - Heroes of Mount Dragon11:18 - Al played Adventure of Samsara, Gears 5, Perfect Diamond18:03 - Choc played Resident Evil 2 Remake, Ghost of Yotei, Marvel Rivals27:49 - Stikz played Horizon Forbidden West31:28 - Stal played Star Wars Jedi Survivor, Absolum39:17 - US Gamers Aren't Buying Video Games Anymore, New Study Reveals51:12 - Has Corporate Greed Ruined Modern Gaming?If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
Will tells Liz his thoughts on some video games, some of which he wants to complain about and others that he recommends.
In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conversation highlights the need for effective marketing and the changing landscape of indie games post-COVID, emphasizing gameplay over graphical fidelity.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:37 Introduction and Welcome02:31 Game Development Strategies and Industry Trends05:18 Shifts in Game Design Philosophy08:30 Marketability and Game Launch Strategies11:27 The Evolution of Indie Games14:20 Conclusion and Future Directions18:41 The Joy of Indie Games19:34 Cultural Shifts in Content Consumption22:08 The Experience of Gaming vs. Marketing23:45 The Rise of Authenticity in Indie Games24:38 Finding the Hook in Game Development27:44 The Challenge of Following Trends28:41 Streaming Game Development: Pros and Cons34:27 The Future of Game Development StreamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Sometimes a game's reputation precedes it in a way that makes you question whether you want to play it at all, and Fear & Hunger (Miro Haverinen, 2018) certainly fits that bill. Punishing difficulty, harsh teaching, extreme content warnings and more put me off from playing the game for a while, but I'm glad to have played it now, and all of that made for a great conversation. Content warnings for Fear & Hunger: https://www.doesthedogdie.com/media/17804 Guest info: Adam Bucceri (he/him) * Check out Adam's games https://boocherry.itch.io/ TIMESTAMPS * 0:00 Title Card * 0:15 Intros * 6:03 Our Histories with Fear & Hunger * 9:55 Should We Play Fear & Hunger 1 or 2? * 11:27 Opening Thoughts About Fear & Hunger * 17:24 Content Warnings * 26:15 Game Setup and Character Selection * 31:15 Difficulty and Learning How to Play * 44:55 Player-Hostile Design and Pressures * 58:34 Immersive Sim Elements, Experimentation and Emergent Narrative * 1:07:47 Combat * 1:21:36 Visuals and Sound Design * 1:27:20 Closing Thoughts and Recommendations * 1:34:20 Adam's Games and Creative Works * 1:37:18 SPOILER WALL and Patron Thank-Yous * 1:39:18 Spoiler Section- The Girl, Le'garde and Fun Discoveries * 2:26:35 Spoiler Section- Endings Music used in the episode is credited to Miro Haverinen. Tracks used: Fear & Hunger, The Four Apostles, Pulse & Anxiety, Ancient City, Tomb of the Gods, Everyday Schoolday Check out Dave's guest appearance on The Pre-Order Bonus about Rain World- https://www.patreon.com/c/preordercast Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
We journey deeper into SPOOKY MONTH, past the thorny brambles, through the crumbling graveyard, over the alien's house, into the haunted church where we find our two heroes, Matt Aukamp and PushingUpRoses, cowering in the corner, hiding from the goblins and playing video games.This week, Roses played a harrowing psychological horror game (MORE ON THIS NEXT WEEK), Matt played a cute retro platformer, and then we dive into two spooky games!First, NINE WITCHES: FAMILY DISRUPTION, a spooky/wacky point-and-click about witches and aliens and curses and Nazis.Then, BYE SWEET CAROLE, a masterfully animated mesh of adventure genres, that's like a playable dark fantasy Disney movie.Games Mentioned: Mouthwashing Crow Country Lust from Beyond Pippistrello and the Cursed Yoyo Nine Witches: Family Disruption Bye Sweet Carole Clock TowerEmail us! mattandroses@gmail.comJoin our discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
In this episode, we sit down with one of the most respected voices in game development, Jared Yeager, to unpack how distribution and community shape the success of modern games. With over two decades leading teams at Disney, Activision, Capcom, and more, Jared shares powerhouse insights on building bridges between creators, players, and platforms.Learn more about JaredLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Indie Game Movement - The podcast about the business and marketing of indie games.
Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus. So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundation to keep their games moving forward. Episode Shownotes Link:
This week, we dive into the biggest gaming showcases of the season with our full Tokyo Game Show 2025 recap and reactions to the latest Sony State of Play! Level 857 Video Game Podcast Ep-377: Tokyo Game Show 2025 vs State of Play: Who Had The Better Show?00:00 - Intro03:04 - Games Played Discussion - Absolum, Marvel Cosmic Invasion, Heroes of Mount Dragon, Iron Meat17:04 - Al played Adventure of Samsara21:45 - Choc played Street Fighter 6, Resident Evil 2 Remake, Ghost of Yotei31:09 - Stikz played Donkey Kong Bananza, Horizon Forbidden West39:47 - Stal played Shinobi: Art of Vengeance47:09 - Indie Game of the Week Spotlight - Ready Steady Ship51:50 - There Is No Good Reason To Buy An Xbox Anymore1:01:20 - Costco removing Xbox stock1:04:04 - Doug Bowser retiring from Nintendo of America1:09:17 - Electronic Arts to Go Private in $55 Billion Deal1:14:39 - Microsoft Has Delayed Its Pricey Xbox Game Pass Subscription Increase In Multiple Countries1:22:38 - Tokyo Game Show 2025 vs State of Play: Who Had The Better Show?If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
Liv and I are back covering some of our favorite things in the world: indie video games! The creators of Smile for Me are back with a new one in Great God Grove and Liv and I cover it happily here. How's it compare? How's it play? What do we think? You must listen...to find out! Learn more about your ad choices. Visit megaphone.fm/adchoices
In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome02:04 Nostalgic Childhood Memories and Injuries05:56 Upcoming Surgery and Its Implications09:39 Game Development Updates and Community Feedback19:52 Sales Strategies and Market Dynamics24:54 Understanding Player Engagement and Market Dynamics26:51 The Impact of Pricing Strategies on Game Sales28:09 Regional Pricing and Its Effects on Sales Demographics29:54 The Importance of Language Support in Global Markets32:59 Analyzing the Effects of Discounts on Game Popularity34:22 (Listener Question) The Nuances of Ghosting in Business RelationshipsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
It's Microsoft. Rumor has it that Microsoft wants out of the hardware business (surprise, surprise!) and that means Xbox may not have a new generation next year. But does that mean Xbox is dead? Maybe not. As we have seen: Xbox branded portable could lead into Xbox branded gaming PCs and so on. So, if 3rd party is close to dead in the US, and Microsoft is considering taking up that mantle instead of 3rd party - where does that leave Indie Games? Kickstarter. I've never been a huge fan of crowdfunding games (or movies to be honest) but it is undeniable that good things have come from the platform.
Take your pants off and run and hide, folks, because EPISODE SIXTY-NINE IS FALLING IN THE MIDDLE OF SPOOKY MONTH! It's time to hump a dracula, french a skelerton, jack off with a swamp creature, and yell BOO at your partner when you climax.In this episode, we're going to get really fucking gross because we're talking about the erotic horror adventure game Lust From Beyond. And, spoilers folks: We're not fans!So go grab your condom that you drew little ghost eyes on and lean back and enjoy Matt and Roses console themselves from playing this goddamn game.Games Mentioned: Quest for Glory Pippistrello and the Cursed Yoyo Centum Hollow Knight: Silksong Lust from Beyond Silent HillEmail us! mattandroses@gmail.comJoin our discord: https://discord.gg/jXWwJ3ycFollow us on Instagram: instagram.com/saveyourgamepodcast
Welcome back to IndieQuest, a celebration of the indie and obscure! It's October, so you know what that means - SPOOKY SEASON IS HERE! We chat about Baby Steps and Digimon, take some community emails, and then dive in to some spooky themed games to kick off the Halloween season! See you next episode for Spooktacular!------------------------------------------Games talked about in the show (contains spoilers for the episode):----------------------------Baby Steps, Digimon Story Time Stranger, Megabonk, Cult of the Lamb, Stay Out of the House, Dead Take, Heartworm, DreamcoreSend us a text---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email indiequestpod@gmail.com or follow us on BlueSky @indiequestpod! Send us emails with topics, questions, suggestions, or indie game recommendations at indiequestpod@gmail.com! If you want to see the Quest Log go to indiequestpod.com! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode! Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on BlueSky - @JoshLeslieSeth on BlueSky - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com
Indie Game Movement - The podcast about the business and marketing of indie games.
For many indie studios, the idea of working with existing IP is exciting. It brings instant recognition and built-in audiences. But with that excitement also comes a web of challenges that can quickly overwhelm teams. In this episode, we're going to dig into the realities of licensing and adaptation, drawing lessons from the leap between television and indie games. From navigating rights to finding creative opportunities, you'll hear candid insights and practical strategies to help studios approach IPs with confidence while avoiding common pitfalls. Episode Shownotes Link:
A one-person poker roguelike sold seven million copies and outperformed studios with hundred-million-dollar budgets. In this episode, Playstack CEO Harvey Elliott joins Michail Katkoff to break down how they discovered Balatro, what makes a modern indie publisher truly valuable, and why the next wave of hits will come from focus—not funding.02:07 Understanding Bellatro's Success: Metrics and Engagement04:50 The Indie Developer vs. Publisher Dynamic08:11 Finding the Right Fit: Indie Publishers and Developers17:20 Standing Out in a Crowded Market: Indie Publishing Strategies23:22 AI in Game Development: Opportunities and Challenges33:26 Post-Launch Support: Keeping Games Alive38:15 Creative Game Integrations and Developer Relationships41:05 Royalty Structures and Developer Support47:09 Negotiating Publisher Agreements and Revenue Shares50:41 Funding Models and Developer Financial Security56:27 Budgeting for Indie Games and Financial Viability
Have you ever thought about making a video game? Well, today we sit down with the developers behind Quartet, Geo Mythica, Shrine's Legacy, and Kingdoms of the Dump to discuss the realities of indie game development! There's a lot of great advice here to consider before you try jumping into making your own game! You can buy or wishlist these games here! Quartet: https://store.steampowered.com/app/1307960/Quartet/ Geo Mythica: https://store.steampowered.com/app/1699030/Geo_Mythica/ Shrine's Legacy: https://store.steampowered.com/app/1435410/Shrines_Legacy/ Kingdoms of the Dump: https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/
Gaming hosts Josh, Ryan, and Ace are diving into something a little different this week—community suggestions on indie games! From hidden gems to underrated passion projects, we're breaking down the titles YOU recommended and why they deserve the spotlight. Are these indie darlings pushing the boundaries of gaming, or are they simply fun experiments flying under the radar? We'll cover everything from unique mechanics to standout storytelling and how these games stack up against bigger video games on the scene. If you're into video games that thrive on creativity, this is the episode for you. Tune in for a community-powered discussion you won't want to miss on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf and Phelps Thanks to our Legendary Supporters: HypnoticPyro, Patrick, NorwegianGreaser and PeopleWonder Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.com/invite/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
OK so here's the thing: as an indie game podcast – even one that we put out for free and entirely just for fun – we can't not acknowledge the recent release of Hollow Knight: Silksong, one of the most anticipated indie games ever, right? But also, as it turns out, for various reasons, none of us have actually played it. What to do, then? Well it turns out that while exactly zero out of three hosts had the time or – to be honest – inclination to jump right in and play Silksong at launch, we've all got a lot to say on the subject of indie game sequels more broadly. While Triple-A and even Double-A gaming spaces are absolutely saturated with long-running franchises, even very popular and successful indie games are seemingly more likely to be standalone than not, which makes sequels something of a curiosity when one comes along. So that's how we manage to talk about Silksong without actually mentioning Silksong very much! Be it the indie game sequels that really worked for us, the ones that never saw the light of day, or our dream indie game follow-up wishlist, it turns out we have a lot to say as usual when we throw the topic open to a wider examination of an intriguing industry trend. Why is it mainly puzzle and/or horror games that manage to turn themselves into full-blown indie franchises? Do spiritual sequels count? And is Liam over the cancellation of Dreamsettler yet? (Sadly: no, but we shouldn't rush him.) Our hyperfixations this week see Rachel once again chilling with some cute critters in Star Birds, Liam once again chilling with some factory management in Oddsparks: An Automation Adventure, and Rebecca once again seeking out the least chill time imaginable by going to see The Long Walk in the cinema (it was a great film, just… harrowing). Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts. Don't forget that you can now join our dedicated Discord too, and be sure to check out our new Steam Curator page if you simply still can't get enough of us!
In episode 540 of 'Coffee with Butterscotch,' the brothers dig into the messy art of indie game pricing, from Levelhead's strange sales patterns to how discounts really move the needle. They share experiments with YouTube Shorts, what the engagement data says, and how community feedback loops into both development and marketing. It's a conversation about sales strategies, visibility, and why marketing can't live outside the game development process.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome01:51 Levelhead Sales Strategy and Pricing Dynamics08:15 Tax Implications and Revenue Management12:16 The Impact of Pricing on Game Success17:45 YouTube Shorts Experimentation and Engagement Metrics28:39 Engagement Strategies in Short-Form Content31:33 Analyzing Viewer Retention and Engagement Metrics34:15 The Challenge of Marketing for Indie Games39:02 Community Engagement and Feedback Loops44:09 Integrating Marketing into Game Development50:32 The Power of Data-Driven Marketing DecisionsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson This year, we're kicking off horror month with a first- a visual novel! It's the first one I've covered on the show, though I enjoy them from time to time, and Slay the Princess (Black Tabby Games, 2023) is certainly an interesting one. It's a choose your adventure visual novel with memorable visuals and a very interesting opening choice- you were sent here to slay the princess, so...do you? Listen in to find out how we felt about it! Guest info: Matt aka Stormageddon (they/them) * Check out "Fun" and Games and Reignite podcasts https://linktr.ee/dj_stormagedddon * Follow Matt on BlueSky https://bsky.app/profile/djstormageddon.com TIMESTAMPS * 0:00 Title Card * 0:22 Intros * 4:33 Personal Histories with Slay the Princess and Visual Novels * 8:21 Opening Thoughts About Slay the Princess * 12:56 Story Setup and Choose Your Adventure Structure * 27:53 Presentation * 37:07 Closing Thoughts and Recommendations * 41:40 "Fun" and Games, Reignite Podcasts * 46:59 SPOILER WALL and Patron Thank-Yous * 48:39 Spoiler Section- Our Many Diverse Playthroughs * 1:18:45 Spoiler Section- The Shifting Mound and Endings Music used in the episode is credited to Brandon Boone. Tracks used: The Princess, The World-Ender, Fragmentation, Reality Unwound, The Shifting Mound Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. September turned out to be a sleeper powerhouse of a month, bringing us multiple highly anticipated indie game releases. In less than four weeks, we got both Silksong and Hades 2 dropping, not to mention titles like Baby Steps, Henry Halfhead and Cloverpit. If that wasn't enough, we also got a heaping serving of indie game announcements in the Six One Indie Showcase. It's been a wild ride and we're still processing all the awesomeness in this episode! Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - September 2025 Show Notes Timestamps 00:00:00 - Intro 00:06:33 - Icebreaker Question 00:19:35 - Indie Game News 00:45:40 - Demos 00:48:30 - Fretless: The Wrath of Riffson 00:55:33 - Herdling 01:00:33 - Flowers and Favours: Florist Simulator 01:06:00 - The Knightling 01:09:28 - Henry Halfhead 01:10:35 - GRIS 01:15:12 - Chants of Sennaar Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
Indie Game Movement - The podcast about the business and marketing of indie games.
Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in meaningful ways. Episode Shownotes Link:
Side Quests is back and this episode's host is geeky guy and weapon wielding potato, Jake aka Zulgeek! The game he is talking about today is Brotato by Thomas Gervraud and Blobfish! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Indie games are awesome. They try so many different and unique things or have unique spins on classic game design ideas. This week on the show I am joined by Emily Merritt and Kate Hunter from the No Small Games podcast to talk about an indie game that pushes emotional storytelling without dialogue and explores grief in a way I haven't experienced before. We are talking about the game Gris. Gris was developed by Nomada Studios and released in 2018. It explores the stages of grief in a very beatiful and haunting way. Kate, Emily and I talk all about this game's themes, what we loved about it, why it makes us love indie games and so much more. Check out No Small Games here! https://nosmallgames.com/ Follow No Small Games on Bluesky! https://bsky.app/profile/nosmallgames.bsky.social Follow Emily on Bluesky! https://bsky.app/profile/aspecificegg.bsky.social Follow Kate on Bluesky! https://bsky.app/profile/katerblossom.bsky.social Shout-out Song: Gris Pt. 1 Composer: Berlinist Album: Gris Soundtrack https://berlinistmusic.bandcamp.com/album/gris-original-game-soundtrack Shout-out Song: Gris Pt. 2 Composer: Berlinist Album: Gris Soundtrack https://berlinistmusic.bandcamp.com/album/gris-original-game-soundtrack Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
In episode 539 of 'Coffee with Butterscotch,' the brothers look into how platform fees and distribution monopolies shape the survival odds for indie studios. Alongside updates on Crashlands 2 and Levelhead, they answer listener questions about microtransactions and live service models before zooming out to the bigger question of how developers can keep making games in a crowded, costly marketplace.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:28 Introduction and Welcome01:31 Game Development Updates and Community Engagement04:40 Levelhead's Marketing Strategy and Community Dynamics12:13 The Role of User-Generated Content in Game Success16:41 Innovative Features in Levelhead19:41 Creating Engaging Marketing Content20:51 (Listener Question) Microtransactions in Gaming: A Deep Dive28:06 (Listener Question) The Live Service Model vs. Yearly Sequels35:25 The Impact of Platform Fees on Indie Developers44:25 The Rise of Game Launchers47:12 Epic's Strategy and the Monopoly of Steam50:14 The Challenges of Indie Game Development53:16 The Impact of Revenue Cuts on Indie Studios59:17 The Future of Game Distribution and Indie SurvivalTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Sometimes, all it takes to grab your attention is a single screenshot, and Ultros (Hadoque, Kepler Interactive, 2024) is definitely one of those games. Every screenshot drips with color and is so rich with detail, it beckons you to come see what's going on. And once you're in, a beautiful soundtrack, lush soundscape and layered story grabs hold, but that's not all that's waiting for you. Ultros is a singular type of game, the type of game that I'm always thrilled to discuss on the podcast. Guest info: John Rogers (he/they) * Check out everything Gaming in the Wild https://gaminginthewild.carrd.co/ * Check out Lost in Cult's Ultros: Design Works, written by John! https://www.lostincult.co.uk/ultros TIMESTAMPS * 0:00 Title Card * 0:34 Intros * 6:05 Our Histories with Ultros & Metroidvanias * 9:06 Opening Thoughts About Ultros * 13:55 Story/Setting Setup * 15:01 Art and Visual Design * 26:02 Music and Sound Design * 38:00 Emergent Story * 46:51 Gameplay- Combat and Plant Care * 1:03:55 Closing Thoughts and Recommendations * 1:06:51 Gaming in the Wild and Lost in Cult's Design Works- Ultros * 1:13:49 SPOILER WALL and Patron Thank-You's * 1:15:57 Spoiler Section- Business As Usual * 1:32:11 Spoiler Section- A Change * 1:45:13 Spoiler Section- A New Course of Action Music used in the episode is credited to Ratvader. Tracks used: Ouji Saint, Dark Sleep, Gärdner's Pilgrimage, Dream Lament, But This Time It's Something Different, Ultros Ahimsa Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Very weird cold open this week (aren't they all?), and then Roses and Matt get some gripes about GAMING CULTURE™ off of their chests before talking about some really amazing games!Matt played a promising demo for War of the Western Deep and an amazing short indie game called The Dark Queen of Mortholme. Roses and Matt both get excited about games that are either discovered or released during the recording of the show.And then, after a brief recollection of Strange Horticulture, we go in deep to talk about all the things we loved (and it's pretty much all the things) about Strange Antiquities!Games Mentioned: Leisure Suit Larry Hollow Knight: Silksong Plumbers Don't Wear Ties Cabernet War of the Western Deep Brok the InvestiGator Date Everything The Dark Queen of Mortholme Dad's Monster House 2: Medal Strange Horticulture Strange Antiquities Stardew Valley Papers PleaseEmail us! mattandroses@gmail.comAND join our brand new DISCORD SERVER https://discord.gg/rEwuSmfU
The votes are in! Expedition 33 has defeated Xenoblade Chronicles in a VERY close vote. We'll be covering E33 next as a long-form podcast series! Additionally, I have seven excellent indie titles that you should check out! You definitely want to take a look at these; don't miss out on them! Time Codes: 1. Intro (0:00) 2. E33 Wins The Vote! (1:10) 3. Next Week's Podcast Episode Topic (2:28) 4. Quartet (3:44) 5. Geo Mythica (5:13) 6. Kingdoms of the Dump (7:08) 7. Shrine's Legacy (8:4) 8. Sacrifire (10:32) 9. Replaced (12:00) 10. Lost Hellden (13:52) 11. Outro (16:52)
In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong's Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Introduction and Welcome01:03 Thanks to our supporters! (https://moneygrab.bscotch.net)01:11 Silksong Hype and Indie Game Success05:25 Localization Challenges and Translation Issues12:15 Game Launch Challenges and Community Feedback26:02 Review Scores and Post-Launch Adjustments29:40 Navigating Player Reactions to Game Sequels31:02 Balancing Expectations in Game Development32:43 The Challenge of Innovating While Retaining Core Fans35:08 Crashlands 2: Expanding and Innovating36:07 The Overflow Update: New Features and Enhancements38:27 Engaging with the Community and Gathering Feedback39:22 (Listener Question) Finding Reliable News Sources in a Click-Driven World46:48 The Importance of Expertise and Avoiding Misinformation01:01:23 Conclusion and Community EngagementTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★