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In this episode of IndieGameBusiness, we're joined by Peter Kojesta, Founder of Exis Games. Peter shares how the publishing and funding landscape is evolving for indie developers and what studios need to know to successfully launch games in 2025 and beyond. We'll explore the new requirements for getting a game published, the different types of publishers—from service-based to VC-backed—and what venture capital firms are really looking for in game investments. Peter also walks us through the development journey of *Dragonhold* and the lessons Exis Games learned along the way. If you're an indie dev looking to secure funding, find the right publishing partner, or understand the business side of modern game launches, this episode is packed with actionable insights. Follow Peter Kojesta and Exis Games: X: https://x.com/Exisinteractive LinkedIn: https://www.linkedin.com/in/peterkojesta/ Facebook: https://www.facebook.com/ExisInteractive/ Instagram: https://www.instagram.com/exisinteractive/ #IndieGameBusiness #ExisGames #IndieDev #GamePublishing #GameFunding #Dragonhold
Puntata del 21/11/2025- La prova di Winter Burrow- La prova di Sweet Surrender- Le novità dall'Xbox Partner Preview- Le news della settimana- Gli annunci improbabili- La Kojima Inutility- La Resident Evil curiosityConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it
The Indie Council is now in session! Today's topics include celebrating the indie game nominees for The Indie Game Awards and TGAs, as well as taking a look back at our bingo predictions for the year. Were we able to shout BINGO? Listen and find out!
Chris Zukowski, an indie game marketing master, and I talk about why small games matter, why friend slop is a good thing, and so much more.► Get 50% Full Time Game Dev for Black Friday► Read Chris's article
In episode 547 of 'Coffee with Butterscotch,' the brothers dig into Valve's new Steam Machine and how it stacks up against Xbox's push toward an “everywhere” platform. They explore why Steam slipping into the console space feels natural while Xbox showing up on PC and mobile still raises eyebrows, and what that says about each company's strategy. The discussion also touches on potential pricing for the Steam Machine and where it might land in the living-room battle for players' attention.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:35 The Evolution of Valve's Hardware Strategy05:49 Design and Aesthetics of the Game Cube08:40 Comparing Steam and Xbox Strategies11:40 The Cultural Shift in Gaming Platforms14:37 Developer Experiences on Steam vs. Xbox17:36 The Future of Gaming Platforms25:10 Steam's Developer-Friendly Approach28:22 The Cost of Innovation35:26 Target Audience and Market Positioning42:12 The Future of Couch GamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Send us a textOn Spectator Mode Podcast episode 205 we discuss about Activision stumbling with Call of Duty :Black Ops 7 and not letting players pause the single player campaign. We look at the confusing PS Portal updates that sparked a wave of comparisons to the Steam Deck. We also dive into the return of Valve's Steam Machine and what this could mean for the future of PC gaming in the living room.On a more serious note, we talk about another round of layoffs at Crystal Dynamics and how these decisions continue to impact the gaming industry. Plus, we cover Arknights: Endfield, Six One Indie's Indie Game Awards, and what we have been playing and watching.Timestamps:00:00 - Intro02:11 - What've been playing & watching16:54 - Scott's Arknight: Endfield adventure x47:21 - Call of Duty Black Ops 7 blunders - can't pause in single player campaign??? (link)51:34 - Updates to PS Portal and silly Steam Deck comparisons1:00:36 - Valve's Steam Machine take two1:12:40 - More gaming layoffs - Crystal Dynamics1:21:27 - PlayStation Mobile Games?1:30:28 - We're on the Indie Games from Six One Indie1:31:12 - OutroSupport the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you! Apple Podcasts YouTube Spotify Amazon Music
In dieser Folge sprechen Christina und Florian über No Players Online, Bladesong, Toy Tactics, Le Fol, Let Bions Be Bygones, Scriptorium: Master Of Manuscripts und Bloodgrounds.
In this finale episode of our Dispatch Video Game Book Club, Jerica, Kayla, Josh, and Patrick dive into Episodes 7 & 8 with a full spoiler breakdown. We cover every major moment — the Invisigal confrontation, the emotional fallout, the Astral Pulse decision, the final showdown with Shroud, and how our endings differed.We also look back on all eight episodes to discuss the choices that mattered most. Oh and we talk about what we would want from a Season 2!Timecodes:00:00:00 – Start00:03:39 – Housekeeping00:11:28 – Josh's Game00:23:00 – Episode 7 Breakdown (Full Spoilers)01:04:00 – Episode 8 Breakdown (Full Spoilers)01:56:00 – Game-Wide Reflection (Now That It's Complete)Support the showJK! Games! is the gaming podcast where we bring you the news and reviews we care about.VGBC (Video Game Book Club) is our rotating deep-dive series focused on one game at a time—played together, discussed together, broken down one level at a time. Want to show us some love? Click Me! Discord Twitch Youtube Insta Bsky
In a week full of news, Valve perhaps delivered the most shocking one with the announcement of a Steam controller, a VR headset, the Steam Frame, and the return of the Steam Machine. Can the new, more powerful, and proprietary versions of these devices finally spark a living room movement for PCs? Could this actually be in retail stores? And how much does this hurt Xbox being beaten to the space? The Game Awards 2025 Nominations are out, and Clair Obscur: Expedition 33 leads the way with 12 nominations, including for Game of the Year and both of the Indie GOTY awards as well. They are also nominated for Indie Game of the Year at the Indie Awards. So, is it really an indie? And what about the rest of the lineup? Were there some major snubs? Plus, Sean tried the Call of Duty: Black Ops 7 campaign, and he was not happy with it being always online. Red Dead Redemption is finally appearing on current consoles, Pokemon Pokeopia gets a release date, but also a reveal that its a Game Key Card. Ubisoft canceled a Splinter Cell game, and more! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/qmMqWRntfeY
We dive into the debate surrounding modern game remakes... are they revitalizing classic experiences or holding back innovation? From nostalgia-fueled reimaginings to one-to-one remasters, we explore whether the remake trend is helping or hurting the industryLevel 857 Video Game Podcast Ep-382: Are Game Remakes Saving or Stifling Creativity?00:00 - Intro03:57 - Al played Jitsu Squad, Claire Obscure Expedition 3311:15 - Choc played Smash Ultimate, Marvel Rivals17:00 - Turb played Kirby Forgotten Lamd NS2 Edition + StarCrossed World22:57 - Stikz played Ninja Gaiden 430:20 - Stal played Star Wars Jedi Survivor38:37 - Indie Game of the Week Spotlight - Wonder Boy: The Dragon's Trap47:19 - Rockstar Co-Founder Dan Houser Says Red Dead Redemption 3 'Will Probably Happen' and He'd Feel a Bit Sad About It 'Because It Was a Cohesive Two-Game Arc'57:04 - GTA 6 Is Delayed Again Until November 20261:02:08 - Halo Infinite's Next Major Update Will Be Its Last So Halo Studios Can Focus on 'Multiple Halo Titles in Development'1:05:25 - Steam Machines have returned: all the news about Valve's new hardware universe1:21:00 - Are Game Remakes Saving or Stifling Creativity?If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
Jasmin und Serina arbeiten gerade wieder als Designerinnen zusammen und blicken darum zurück auf ihre Arbeit an Rollenspielen. Sie sprechen über unterschiedliche Erfahrungen mit Franchise und Indiespielen, großen und kleinen Verlagen, auf finanzielle Bedingungen, Sexismus und erfüllende Arbeit.
Charlie and Zealeus talk about what gamers really want from: Roger Rabbit IP Owner Gets Rights Back Mario Manga Artist Passes Away Soap Box Discussion for Parents When it Comes to Animated Series Funko Pop in HEAVY Debt Death Stranding Getting an Anime with Disney Do Sequels or Games in Long Established Franchises Have a Lower Chance to Win GoY? The Indie Game of the Year List is Out Horizon Gets MMO? Sort of? What the Hell is This? The Incoming Steam Machine and How Much It's Going to Cost Website: https://www.alteredconfusion.com Twitter: https://twitter.com/alteredconfusio Facebook: https://www.facebook.com/AlteredConfusion/ YouTube: https://www.youtube.com/AlteredConfusionLLC Instagram: https://www.instagram.com/alteredconfusion/ Patreon: https://www.patreon.com/AlteredConfusion Merch: https://www.alteredconfusion.tv/merch IndieCluster: https://indiecluster.com/ NoodleBoy Media: https://www.facebook.com/NoodleBoyMedia Hero Chiropractic: https://www.herochiropractic.com CrossPad Creative: crosspadcreative@gmail.com Agile Axiom: https://agileaxiom.com
Puntata del 14/11/2025- Festeggiamo 15 anni di trasmissioni- La prova di Wreckreation- La prova di Ball x Pit- Le news della settimana- Gli annunci improbabili- La Kojima Inutility- La Resident Evil curiosityConsole Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi, condotta da Andrea Facchinetti e Raffaele Cinquegrana. In diretta dal 2011 tutti i venerdì alle 22:30 su YouTube e Twitch e in podcast su tutte le piattafome.Su Console Generation trovi:* Le prove e le anteprime degli ultimi giochi in uscita* I commenti sulle principali news della settimana* Interviste e ospiti in diretta* Gli "Annunci improbabili", ovvero gli annunci dal vendo / compro / scambio più assurdi del web* La "Kojima Inutility", la rubrica inutile dedicata al maestro Kojima* La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.Seguici su:* Sito internet: www.consolegeneration.it * Spotify: https://open.spotify.com/show/5OBAlgJ948DFRPqlrFm803* Apple Podcast: https://podcasts.apple.com/it/podcast/console-generation/id527727573?uo=4* Amazon Music: https://music.amazon.com/podcasts/c9b878aa-9b23-43d1-9d3b-5c679ca744bf/console-generation* Spreaker: http://www.spreaker.com/show/lo_show_di_console_generation* Instagram: consolegeneration* Facebook: @consolegeneration* YouTube: ConsoleGenerationIT* Twitch: Console Generation* Twitter: ConsoleGenerati* Telegram: https://t.me/consolegeneration* Gruppo Telegram: https://t.me/joinchat/OfXomETzwwIVeU9zObjDTw* Email: raffaele.cinquegrana@consolegeneration.it
In episode 546 of 'Coffee with Butterscotch,' the brothers talk about the power of in-person events like PAX East to recharge creativity and connect indie developers. They share insights from Google Play Pass and how subscription models have reshaped the indie ecosystem. It's a deep dive into how indies stay inventive, connected and just unhinged enough to keep making games people love.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:59 The Importance of In-Person Events for Game Developers04:45 Planning for PAX East and Team Dynamics07:52 Insights from Past Events and Industry Trends10:46 Game Development Updates and New Features16:06 (Listener Question) Exploring the Impact of Subscription Services on Game Sales20:09 Forecasting Sales and Market Dynamics24:22 Navigating Platform Challenges: Apple Arcade vs. Google Play Pass27:22 The Shifting Landscape of Game Development and Distribution30:52 (Listener Question) The Role of Subscription Services in Indie Game Success43:17 Overcoming Bottlenecks in Game Production45:06 Balancing Customization and Standardization49:25 The Evolution of Development Tools58:59 Lessons Learned from Crashlands 2To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
It's early in the morning and PushingUpRoses and Matt Aukamp have woken up specifically to do the duty that no one else is brave enough to do -- They rank every adventure game ever. BUT FIRST, believe it or not, they've BOTH played a ton of games! Matt's got some spooky new mystery games to tell you about and Roses has plunged face first into some cozy sims!! Then, of course, we do what we must.Games Mentioned: Winter Burrow The Séance of Blake Manor Fields of Mistria My Time at Portia Foolish Mortals War of the Western Deep Strange Jigsaws Baba is You Astrologaster Fatty Bear's Birthday Surprise Sender Unknown: The Woods SIMULACRUM Emily is Away The Preposterous Awesomeness of Everything Biohazard: Escape Room Machinika: Museum Scholar Adventure: Mystery of Silence.Email us! mattandroses@gmail.comOFFICIAL RANKING SPREADSHEET: https://docs.google.com/spreadsheets/d/11bDfPsY0tpw6m3b3EZZiY3xWuCYz4CMlMaOHST44yTA/edit?usp=sharingRoses' video on Scholar Adventure: Mystery of Silence with YakWaxLips: https://www.youtube.com/watch?v=qK3zV8RY9NIJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
In this episode, Salaar shares lessons from a lifelong journey in game development—from creating games at age 8 to shipping titles at CAGE Studios and contributing to God of War: Ragnarok. We discuss what it really takes to build a sustainable indie studio, balancing creativity, longevity, and the realities of the industry.Learn more abour SalaarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
We call out and breakdown the games that launched as buggy messes but became beloved masterpieces, thanks to the dedication of hardworking, tenacious developers! Stick around as we sound off on this week's biggest gaming headlines and share what's been keeping our controllers busy!Level 857 Video Game Podcast Ep-381: Broken at Launch: Games That Got Good After Release00:00 - Intro05:02 - Games Played Discussion - Double Dragon Revive, Army of 2: 40th Day21:09 - Al played Claire Obscure expedition 33, Ninja Gaiden 434:01 - Choc played Resident Evil 2 remake, Marvel Rivals Zombie, Ghost of Yotei44:22 - Turb played Final Fantasy Tactics, Hollow Knight Silksong56:58 - Stikz played Horizon Forbidden West1:02:56 - Stal played Star Wars Jedi Survivor1:14:10 - Indie Game of the Week Spotlight - Hollow Knight1:19:26 - Halo: Campaign Evolved Is the Final Nail in the Coffin for the Xbox Exclusive — but in Truth the PS5 Version Comes as No Surprise1:28:38 - We asked Phil Spencer about the "Xbox's Next Console", Kojima's "OD", the future of the "Halo" series, and other curious things.1:38:24 - Crash Bandicoot Set to Return — as a Netflix Animated Series1:41:57 - Nintendo Raises Hardware Forecast as Switch 2 Sales Hit 10.36 Million, Continuing Streak as the Biggest Console Launch of All Time1:49:23 - Break: Free Game Giveaway Reminder1:54:50 - Broken at Launch: Games That Got Good After Release2:38:10 - Game Giveaway Winner AnnouncementIf you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
November 2026, dat is wanneer we eindelijk GTA 6 kunnen spelen – een halfjaar uitstel dat de hele industrie door elkaar schudt. Maar terwijl we wachten, blijkt dat multiplayer co-op […]
In episode 545 of 'Coffee with Butterscotch,' the brothers discuss GDC's rebrand into the “Festival of Gaming” and what the changes mean for indie developers considering the 2026 event. They break down the new pricing tiers, rising travel costs, and the shift toward business-focused networking, then share thoughts on how to prepare for conferences to make the most of the experience. The conversation also explores whether GDC still offers meaningful opportunities for learning and connection, and how alternative events like PAX, DICE, or regional gatherings might better serve indie teams.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:15 Introduction and Welcome02:07 GDC: A Historical Perspective05:37 GDC's Rebranding and Marketing Missteps09:53 New Passes and Pricing Structure18:29 Indie Developer Perspectives on GDC22:36 Networking Opportunities and Industry Stratification36:20 Challenges for Indie Developers at GDC41:19 Networking at GDC: A Double-Edged Sword45:13 The Cost of GDC: Is It Worth It?49:07 Making Connections: The Value of Preparation52:21 Alternative Events: Finding Value Beyond GDCTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Pseudoregalia (Rittzler, 2023) represents a few things that are either making a resurgence or breaking out within indie games lately- retro PS1/N64 style graphics, megastructures, and 3D platformers. Combining incredibly tight and expressive platforming with nonlinear Metroidvania design and a vibey soundtrack, Pseudoregalia is a very good snack of a game, though not without some critical discussion points. Guest info: Beau aka Bo__Po (he/him) * Check out Underplayed podcast https://open.spotify.com/show/3qRQdjTtDRE1GZbFHhSYgu * Follow Beau on Twitch https://www.twitch.tv/bo__po * Follow on BlueSky https://bsky.app/profile/bo-po.bsky.social TIMESTAMPS * 0:00 Title Card * 0:14 Introductions * 5:02 Personal Histories with Pseudoregalia * 11:21 Opening Thoughts * 18:52 Story Setup * 24:42 Movement and Creativity * 38:10 Open-Ended Design * 47:50 The Map and Getting Lost * 58:01 Combat * 1:04:41 Visual Aesthetic and Music * 1:12:57 Closing Thoughts and Recommendations * 1:20:00 UnderPlayed podcast and Beau on Twitch * 1:26:11 Spoiler Wall & Patron Thank-Yous * 1:27:51 Spoiler Section Music used in the episode: * Remnants of the Dream (potatoTeto) * Revival (potatoTeto) * Their Subdued History (potatoTeto) * Outside the Castle Walls (potatoTeto) * Delirious Acting (potatoTeto) * Paramnesiac (still crisp) Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Jerica, Kayla, and Josh dive into Dispatch Episodes 3 & 4 to unpack how this narrative thriller hit 1 million players in 10 days—plus our thoughts on gameplay, choices, and what's next.Timecodes:0:00 – Start6:45 – Introduction12:48 – First Impressions18:57 – Gameplay and Interactivity35:45 – Spoiler Discussion1:22:03 – Themes & Closing ThoughtsSupport the showWant to show us some love? Click Me! Follow and play with us! @JKGamesPodcast Discord Twitch Youtube Insta Bsky
We dive into the dark to rank the most iconic horror game series ever made in our very own tier list!
Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. It's yet another very Next Fest roundup! This month brought us the third and final Steam Next Fest event of 2025, showcasing thousands more demos for upcoming games. We had a great time checking out all of the demos we discuss in this episode, although we had a less fun time sifting through Steam Store pages looking for GenAI disclosures. Join us as we talk about everything Steam Next Fest-related under the sun! Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - October 2025 Show Notes Timestamps 00:00:00 - Intro 00:10:20 - Icebreaker Question 00:19:07 - Indie Game News 00:37:34 - Steam Next Fest Demos 01:39:13 - Backpack Hero 01:41:54 - CARIMARA: Beneath the Forlorn Limbs 01:46:51 - Henry Halfhead 01:48:49 - CloverPit 01:51:15 - First Bite Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
Valve killed off the CS2 skins market and people have, literally, lost everything. Xbox's newest handheld is crazy expensive and there are talks that their next console will be a PC hybrid. Pez has played a few indie games and they're delightful.
Nick Lives (Night Signal Entertainment, Home Safety Hotline) and Motzie Dapul (Hi Nay) chat about what it's like to be an indie horror game developer, Youtube Let's Players like Markiplier and GabSmolders, Nick's adorable cat, Chiikawa, and analog horror while doodling together online. Our sixth stream fundraising for the Official Hi Nay Comic. Funding until the end of October 2025:https://www.kickstarter.com/projects/motziedapul/the-pinoy-monster-horror-anthologyVOD can be found on the official Hi Nay Youtube channel:https://www.youtube.com/watch?v=6NSJaq5x45sFind out more about Nick Lives, Night Signal Entertainment, and their other horror video games below:https://nightsignalentertainment.com/ Hosted on Acast. See acast.com/privacy for more information.
What is it about making games that always results in crunch and delays?► Learn how to make a game studio from your bedroom, free► Wishlist Twisted Tower*And btw, I don't do this every day. It's definitely been way more frequent, and I hope it slows down!
In Episode 123 (Record October 15, 2025) of Unqualified Game Chat, Azario and Spencer talk about why indie developers deserve more credit, how gamers obsess over graphics, and why social media has made real discussions about games harder. They also go off on a few weird tangents. It's raw, funny, and maybe a little too honest.
In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don't always make financial sense. The conversation then zooms out to the booming AI bubble, comparing it to the dot-com era and questioning whether circular investments and energy limits might burst it all over again.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:25 Introduction and Welcome02:18 Health Updates and Personal Anecdotes05:46 Game Sales and Marketing Strategies11:44 Pricing Strategies and Market Dynamics17:52 Development of 'How Many Dudes'21:35 Game Mechanics and Balancing Challenges22:04 Scaling Combat Scenarios34:12 Understanding the AI Bubble47:34 The Financial Landscape of AI Commitments50:37 The Illusion of Profitability and Market Dynamics53:31 The Physical Constraints of AI Infrastructure57:32 The Ethics of AI Investment and Corporate Responsibility01:00:15 The Bubble Economy: Predictions and ConsequencesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Velcome everyone. Earth is Purgatory!For our FINAL EPISODE OF SPOOKY MONTH, we start off with a spooky folk story, and then a TON of Next Fest demos! Then we talk about a disturbing horror game about answering your door in the apocalypse, and a game about a naughty boy who runs with scissors.Games Mentioned: No I'm Not a Human The Berlin Apartment Nighthawks Servant of the Lake Earth Must Die! Séance of Blake Manor Perfect Tides: Station to Station Snoopy & The Great Mystery Club Cult Vacui The Dark Rites of Arkham The Last Case of John Morley Father Winter Burrow Scholar Adventure: Mystery of Silence The Tragedy at Deer Creek Papers Please Myst Clock TowerEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
What's up Listeners! This is our third episode of our 2025 Halloween Series! We will be switching it up and talking about an Indie Game called MouthwashingWe hope you enjoy this episode! Please leave feedback and share. Thanks for listening!» Join our Discord Server: https://discord.gg/4eACHKH» Website: https://cuboldgaming.com/» Music Channel: https://www.youtube.com/channel/UCjt7ykdQFKOFEM9omOdJXLw?view_as=subscriber»Check out our gaming Channel! - https://www.youtube.com/c/CuboldGaming#CuboldCast
Side Quests is back and this episode's host is streamer, writer, actor and singer living in the city of Cloudbank, Scout Munroe aka NeonSaline! The game they are talking about today is Transistor by Supergiant Games! You can also find their work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Local multiplayer is making a huge comeback! This week, we dive into why couch co-op experiences are resurging in popularity, what modern games are doing right, and why playing side-by-side still hits differently than online!Level 857 Video Game Podcast Ep-379: The Return of Couch Co-Op: Is Local Multiplayer Making a Comeback?00:00 - Intro05:06 - Games Played Discussion07:20 - Choc played Resident Evil 2 Remake, Ghost of Yotei, Marvel Rivals17:31 - Stikz played Horizon Forbidden West25:09 - Stal played Star Wars Jedi Survivor, Absolum36:50 - Indie Game of the Week Spotlight - Pico Park 1 + 241:08 - Marvel Rivals' First Ever PvE Mode Is Based on the Marvel Zombies Disney+ Show46:57 - Resident Evil Zero Remake Reportedly Aiming For 2028 Release, With Guardians of the Galaxy Video Game Actor On Board53:31 - Warner Bros. Discovery Mulls Outright Sale, Citing Interest From Multiple Buyers1:05:02 - The Return of Couch Co-Op: Is Local Multiplayer Making a Comeback? Part 11:43:05 - Break: Free Game Giveaway Reminder1:44:38 - The Return of Couch Co-Op: Is Local Multiplayer Making a Comeback? Part 2If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
This is the Halloween speical for NeonicVoid Productions. This is a cross over ep with Spookocalypse and Voidonica. This ep is the one on the rules of the game. Wednesday for Voidonica will be the 2 games playing "A Modern Prometheus".GO BUY A Modern Prometheus: https://mqsalmon.itch.io/prometheusYoutube: https://www.youtube.com/@neonicvoidInquiries can be sent to hausofthevoid@gmail.comCheck out the NeonicVoid Productions network of podcasts! --https://linktr.ee/neonicvoidproductionsBecome a supporter of this podcast: https://www.spreaker.com/podcast/spookocalypse--5342254/support.
Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today's centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to help indie teams manage production and marketing without losing their spark.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Things Mentioned: Ludokit: https://ludokit.com/00:00 Cold Open00:30 Introduction and Welcome02:06 (Listener Question) The State of Online Forums06:22 The Centralization of the Internet10:26 The Loss of Open Information13:44 The Charm of Early Internet Experiences18:59 The Modern Web Experience: A Double-Edged Sword20:18 The Evolution of Design and Dark Patterns22:04 The Internet's Golden Age: A Personal Reflection24:17 The Trade-offs of Freedom in Digital Spaces28:11 The Consequences of Trust in Software Distribution30:06 The Decline of Unique Online Experiences32:16 (Listener Question) Navigating Burnout in Game Development45:33 Navigating Technical Challenges in Game Development48:11 The Stress of Game Launches and Burnout50:01 The Importance of Minimizing Peripheral Nonsense51:59 The Complexity of Game Marketing and Visibility55:06 Shifting Focus: From Game Development to Tool Creation01:00:06 Building LudoKit: A Developer's CompanionTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
SPOOKY MONTH CONTINUES! With Roses really wanting a coffee and Matt wanting to figure out how to make baths less hot. After a quick discussion about spookycute game CARIMARA: Beneath the forlorn limbs, they dive headfirst into the horrifying waters of Mouthwashing!Games Mentioned: Carimara: Beneath the forlorn limbs Inscryption No, I'm Not Human MouthwashingEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
Indie Game Movement - The podcast about the business and marketing of indie games.
Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authentic communities that last well beyond release, we'll uncover what it takes to create visibility, engagement, and trust without burning out or breaking the bank. Episode Shownotes Link:
Trent Kusters chats with Dave Oshry of New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift individual creators; and why their slogan of "We hate money" has led to prolonged success. This episode is sponsored by: Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Crypto gaming is in a dire situation. Games are closing left & right, but in that chaos, real games with fun game loops stand out.That is where games like Alea & others that WARP Chain are bringing to the space come into play. Listen to Robert's story & why you need to have Alea in your radar. on this episode:100x: https://x.com/100x_OfficialMatthew Walker: https://x.com/MatthewWalker_XCesar Martinez: https://x.com/100xCesarAlea: https://x.com/alea_gameDisclosures: We have an ongoing contract with Ava Labs to integrate episodes and content about projects on AVAX - which this episode falls under through WARP Chain.Cesar and Matthew have both invested in WARP Chain who is publishing Alea.Nothing stated in this is financial advice. You should do your own research about all topics discussed and make responsible investing decisions.
As we bear witness to gaming's price of admission becoming more expensive, we explore how profit-driven tactics from major publishers have reshaped the industry and determine if corporate greed is destroying the passion and creativity that once defined gaming.Level 857 Video Game Podcast Ep-378: Has Corporate Greed Ruined Modern Gaming?00:00 - Intro04:46 - Game Giveaway Winner Announcement05:36 - Indie Game of the Week Spotlight - Abathor09:30 - Games Played Discussion - Heroes of Mount Dragon11:18 - Al played Adventure of Samsara, Gears 5, Perfect Diamond18:03 - Choc played Resident Evil 2 Remake, Ghost of Yotei, Marvel Rivals27:49 - Stikz played Horizon Forbidden West31:28 - Stal played Star Wars Jedi Survivor, Absolum39:17 - US Gamers Aren't Buying Video Games Anymore, New Study Reveals51:12 - Has Corporate Greed Ruined Modern Gaming?If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.
Will tells Liz his thoughts on some video games, some of which he wants to complain about and others that he recommends.
In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conversation highlights the need for effective marketing and the changing landscape of indie games post-COVID, emphasizing gameplay over graphical fidelity.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:37 Introduction and Welcome02:31 Game Development Strategies and Industry Trends05:18 Shifts in Game Design Philosophy08:30 Marketability and Game Launch Strategies11:27 The Evolution of Indie Games14:20 Conclusion and Future Directions18:41 The Joy of Indie Games19:34 Cultural Shifts in Content Consumption22:08 The Experience of Gaming vs. Marketing23:45 The Rise of Authenticity in Indie Games24:38 Finding the Hook in Game Development27:44 The Challenge of Following Trends28:41 Streaming Game Development: Pros and Cons34:27 The Future of Game Development StreamingTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Sometimes a game's reputation precedes it in a way that makes you question whether you want to play it at all, and Fear & Hunger (Miro Haverinen, 2018) certainly fits that bill. Punishing difficulty, harsh teaching, extreme content warnings and more put me off from playing the game for a while, but I'm glad to have played it now, and all of that made for a great conversation. Content warnings for Fear & Hunger: https://www.doesthedogdie.com/media/17804 Guest info: Adam Bucceri (he/him) * Check out Adam's games https://boocherry.itch.io/ TIMESTAMPS * 0:00 Title Card * 0:15 Intros * 6:03 Our Histories with Fear & Hunger * 9:55 Should We Play Fear & Hunger 1 or 2? * 11:27 Opening Thoughts About Fear & Hunger * 17:24 Content Warnings * 26:15 Game Setup and Character Selection * 31:15 Difficulty and Learning How to Play * 44:55 Player-Hostile Design and Pressures * 58:34 Immersive Sim Elements, Experimentation and Emergent Narrative * 1:07:47 Combat * 1:21:36 Visuals and Sound Design * 1:27:20 Closing Thoughts and Recommendations * 1:34:20 Adam's Games and Creative Works * 1:37:18 SPOILER WALL and Patron Thank-Yous * 1:39:18 Spoiler Section- The Girl, Le'garde and Fun Discoveries * 2:26:35 Spoiler Section- Endings Music used in the episode is credited to Miro Haverinen. Tracks used: Fear & Hunger, The Four Apostles, Pulse & Anxiety, Ancient City, Tomb of the Gods, Everyday Schoolday Check out Dave's guest appearance on The Pre-Order Bonus about Rain World- https://www.patreon.com/c/preordercast Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
We journey deeper into SPOOKY MONTH, past the thorny brambles, through the crumbling graveyard, over the alien's house, into the haunted church where we find our two heroes, Matt Aukamp and PushingUpRoses, cowering in the corner, hiding from the goblins and playing video games.This week, Roses played a harrowing psychological horror game (MORE ON THIS NEXT WEEK), Matt played a cute retro platformer, and then we dive into two spooky games!First, NINE WITCHES: FAMILY DISRUPTION, a spooky/wacky point-and-click about witches and aliens and curses and Nazis.Then, BYE SWEET CAROLE, a masterfully animated mesh of adventure genres, that's like a playable dark fantasy Disney movie.Games Mentioned: Mouthwashing Crow Country Lust from Beyond Pippistrello and the Cursed Yoyo Nine Witches: Family Disruption Bye Sweet Carole Clock TowerEmail us! mattandroses@gmail.comJoin our discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
In this episode, we sit down with one of the most respected voices in game development, Jared Yeager, to unpack how distribution and community shape the success of modern games. With over two decades leading teams at Disney, Activision, Capcom, and more, Jared shares powerhouse insights on building bridges between creators, players, and platforms.Learn more about JaredLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Liv and I are back covering some of our favorite things in the world: indie video games! The creators of Smile for Me are back with a new one in Great God Grove and Liv and I cover it happily here. How's it compare? How's it play? What do we think? You must listen...to find out! Learn more about your ad choices. Visit megaphone.fm/adchoices
In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id152819933100:00 Cold Open00:25 Introduction and Welcome02:04 Nostalgic Childhood Memories and Injuries05:56 Upcoming Surgery and Its Implications09:39 Game Development Updates and Community Feedback19:52 Sales Strategies and Market Dynamics24:54 Understanding Player Engagement and Market Dynamics26:51 The Impact of Pricing Strategies on Game Sales28:09 Regional Pricing and Its Effects on Sales Demographics29:54 The Importance of Language Support in Global Markets32:59 Analyzing the Effects of Discounts on Game Popularity34:22 (Listener Question) The Nuances of Ghosting in Business RelationshipsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
It's Microsoft. Rumor has it that Microsoft wants out of the hardware business (surprise, surprise!) and that means Xbox may not have a new generation next year. But does that mean Xbox is dead? Maybe not. As we have seen: Xbox branded portable could lead into Xbox branded gaming PCs and so on. So, if 3rd party is close to dead in the US, and Microsoft is considering taking up that mantle instead of 3rd party - where does that leave Indie Games? Kickstarter. I've never been a huge fan of crowdfunding games (or movies to be honest) but it is undeniable that good things have come from the platform.
Have you ever thought about making a video game? Well, today we sit down with the developers behind Quartet, Geo Mythica, Shrine's Legacy, and Kingdoms of the Dump to discuss the realities of indie game development! There's a lot of great advice here to consider before you try jumping into making your own game! You can buy or wishlist these games here! Quartet: https://store.steampowered.com/app/1307960/Quartet/ Geo Mythica: https://store.steampowered.com/app/1699030/Geo_Mythica/ Shrine's Legacy: https://store.steampowered.com/app/1435410/Shrines_Legacy/ Kingdoms of the Dump: https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/
Gaming hosts Josh, Ryan, and Ace are diving into something a little different this week—community suggestions on indie games! From hidden gems to underrated passion projects, we're breaking down the titles YOU recommended and why they deserve the spotlight. Are these indie darlings pushing the boundaries of gaming, or are they simply fun experiments flying under the radar? We'll cover everything from unique mechanics to standout storytelling and how these games stack up against bigger video games on the scene. If you're into video games that thrive on creativity, this is the episode for you. Tune in for a community-powered discussion you won't want to miss on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf and Phelps Thanks to our Legendary Supporters: HypnoticPyro, Patrick, NorwegianGreaser and PeopleWonder Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.com/invite/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices