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In episode 587 of 'Coffee with Butterscotch,' the brothers point out that right now might actually be the best time to be an indie developer. They dig into why smaller, faster games are resonating with players, what the data from How Many Dudes tells them about market dynamics and visibility, and how studios can build sustainable businesses without burning themselves out in the process. "How Many Dudes?": https://howmanydudes.com"How Many Dudes?" Timeline blog: https://blog.bscotch.net/post/indie-game-dev-timeline-for-how-many-dudes/00:00 Cold Open00:31 Introduction and Welcome02:15 Postmortem Analysis of 'How Many Dudes'05:06 Understanding Game Success and Market Dynamics08:08 The Importance of Research and Development11:06 Interpreting Data and Making Decisions14:04 The Great Conjunction in Indie Game Development17:04 The Appeal of Smaller Indie Games20:14 Market Dynamics and Player Behavior29:35 Balancing Game Length and Player Engagement35:06 Navigating Post-Launch Updates and Player Expectations49:09 The Dilemma of Updating Underperforming Games50:05 Understanding Visibility and Market Demand54:05 The Importance of External Traffic for Game Sales59:45 The Distinction Between Game Quality and Market Appeal01:02:02 The Role of Cultural Relevance in Game SuccessSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotchSubscribe on Apple Podcasts: https://apple.co/1LxNEnkChat with us on Discord: https://discord.gg/bscotchSupport the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com ★ Support this podcast ★
Anything can happen, you guys. Even a new episode of Save Your Game! Matt and Roses go back into their detective kits, grab their sidekicks with the cool hair, and dive into an incredible mystery in the new Detective Grimoire game, The Mermaid Mask! Our SECOND amazing game with "mermaid" in the title this year! So we sit in our 2,000-mile-long room and record this incredible episode. Enjoy!Games Mentioned: Fields of Mistria Stardew Valley Pokopia Animal Crossing The Mermaid Mask Tangle Tower Detective Grimoire Phoenix Wright: Ace Attorney Duck DetectiveEmail us! mattandroses@gmail.com Join our Discord: https://discord.gg/fPv7hRgTeV Follow us on Instagram: instagram.com/saveyourgamepodcast
Gaming hosts Josh, Ryan, and Ace are counting down the biggest indie games of EVERY month this year! From Quarantine Zone and Mewgenics to Slay the Spire 2, Meccha Chameleon, Big Walk and more, we're picking the indie that owned each month. Which video games deserve the crown? We're celebrating the weird, wild, and addictive video games that have made indie gaming impossible to ignore. One game. Every month. Nothing but gaming goodness on the Video Gamers Podcast! Quarantine Zone: The Last Check https://store.steampowered.com/app/3419520/Quarantine_Zone_The_Last_Check/ Mewgenics https://store.steampowered.com/app/686060/Mewgenics/ Slay the Spire 2 https://store.steampowered.com/app/2868840/Slay_the_Spire_2/ Windrose https://store.steampowered.com/app/3041230/Windrose/ Gamble With Your Friends https://store.steampowered.com/app/3892270/Gamble_With_Your_Friends/ MECCHA CHAMELEON https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/ Palworld https://store.steampowered.com/app/1623730/Palworld/ Big Walk https://store.steampowered.com/app/1478500/Big_Walk/ Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps, Bobby S, NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: Milkman, Drewsky, Jigglepuf and BadGam3rDad Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on TikTok: https://www.tiktok.com/@videogamerspod Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement."How Many Dudes?": https://howmanydudes.com00:00 Cold Open00:33 Introduction and Welcome04:36 Current Status of 'How Many Dudes' Sales10:44 Sales Trends and Market Analysis20:50 Community Engagement and Critical Mass22:10 The Impact of Game Awards on Sales25:13 Post-Launch Strategies: What Comes Next?26:28 Deciding on Updates: When to Move On29:04 The Role of Player Base in Game Success31:04 Transformative Updates: When a Game Needs a Relaunch35:57 The Dilemma of Post-Launch Support38:24 Navigating the Risks of Game Launches42:16 The Importance of Marketing and Social Graphs44:39 Testing Theories: Making Meaningful Updates48:28 The Impact of Game Updates on Player Sentiment51:02 Influencer Activity and Marketing Opportunities53:00 Leveraging Updates for Marketing Success56:06 The Role of Free Updates vs. DLCs01:02:11 Evaluating Opportunity Costs in Game DevelopmentSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotchSubscribe on Apple Podcasts: https://apple.co/1LxNEnkChat with us on Discord: https://discord.gg/bscotchSupport the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com ★ Support this podcast ★
Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!"Every parry is a conversation. What are you trying to tell me, Yi?"This week begins the conversation around Nine Sols, a "Taopunk" 2024 release from Red Candle Games. Part Metroidvania and part Souls-like, Nine Sols challenges players not just mechanically but intellectually, weaving the dichotomy of science and spirituality throughout a tale of revenge quest. Co-host Erik (Pages of Play) joins for both part I and part II; this episode covers our general thoughts, development history, mechanics, and art style. Oh, and of course...can't forget about discussions on difficulty and "getting gud!" Hope you love the show today. Please enjoy!Relevant LinksTV Obsessive articleYouTube Dev Interview"Behind the Music"Into Indie Games articleThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignoring, and how they're thinking about difficulty and accessibility as the game finds its audience.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome02:16 Post-launch HMD community feedback07:25 Wishlists trend and projections13:42 Demo and full launch relationship 28:10 Accessing feedback37:08 Addressing negative feedback41:35 Conflicting feedback50:47 Updating the game based on feedbackTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Send us Fan MailWelcome back to IndieQuest, a celebration of the indie and obscure! After 128 episodes we finally have our friend Rusty back on to talk indie games! We ask him THE BIG QUESTION, bring a wide variety of indie games to the Quest Log, and a lot more! Come hang out and maybe, just maybe, you'll discover a new favorite.Check out Rusty's Youtube Channel----Steve and Josh were on DrunkFriend interviewing Sean Velasco of Yacht Club Games! ------------------------------------------Games talked about in the show (contains spoilers for the episode):----------------------------Tinkykin, One Turn Kill, birdsong, Tainted Grail: The Fall of Avalon, Gecko Gods---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email indiequestpod@gmail.com or follow us on BlueSky @indiequestpod!Send us emails with topics, questions, suggestions, or indie game recommendations at indiequestpod@gmail.com!If you want to see the Quest Log go to indiequestpod.com! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode!Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on BlueSky - @JoshLeslieSeth on BlueSky - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com
In dieser Folge sprechen Christina und Florian über Offbeat, Big Walk und Tears of Metal.
How many ways can you die in a mechanic simulator? What year did the Wii and PS3 actually come out? And what's the best way to deal with fascism? These questions and many more might be answered on this jam packed episode of the Maximum Utcast! Later, Jonathan is joined by Sean Velasco, Alec Faulkner, and Nick Wozniak of Yacht Club Games to talk about what might be in store for their company now that Mina the Hollower has released (you can watch the video for that here: https://youtu.be/IalSAVwXsn0 ). And then somehow we conclude our videogames show with ~20 mins of comic book chat, mostly centered around Spider-Man and his newest movie (extremely minimal spoilers for the Spider-Man: Brand New Day film, but maximum spoilers for like 30 or 40 years of Spider-Man comics).0:00:00 - The Many Ways to Die of Intense Relaxation in My Summer Car0:09:13 - 2017, the Year of the Wii and PS30:12:55 - For the Record, We're Anti-Master-D0:25:22 - Devolver's Going Indie (Again)0:33:09 - What's Next for Yacht Club Games After Mina the Hollower?0:54:57 - Germs On the Mind1:03:50 - Game Devs Really Took Chances with the PS11:06:43 - Spider-Man 4eva1:10:27 - Spider-Man Free Play Chat1:16:15 - I Feel So Much for Henchmen1:19:48 - The Tick was Great1:25:11 - Wrap Up/Plugs/Thanks Patrons!Learn about Yacht Club Games on their website: https://www.yachtclubgames.com/Read the longer interview with Yacht Club Games eventually in an upcoming issue of Lock On: https://www.lostincult.co.uk/lockonSubscribe to the print magazine Nintendo Force: https://www.nintendoforcemagazine.com/Read the written website of this show: https://maxutmost.com/Follow Jonathan Holmes on Bluesky: https://bsky.app/profile/tronknotts.bsky.socialFollow Zoey on Bluesky: https://bsky.app/profile/ttwav.bsky.socialFollow the podcast on Bluesky: https://bsky.app/profile/ttwav.bsky.socialFollow Daniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialSupport Zoey's Ko-Fi: https://ko-fi.com/adzukenSupport the Patreon: https://www.patreon.com/ttwav
This week Eric puts up a fight, Matt learns to juggle, PlayStation and EA want to serve your more ads, Ghost Recon gets new content, GTAVI goes to Netflix, itch.io has a great indie game bundle, and we're both sold on Fire Emblem: Fortune's Weave! Releases: MARVEL Tōkon: Fighting Souls & Signy & Mino: Against All Gods
So far, 2026 has been a busy old year for some of our favourite genres here at Indieventure! You may remember Rebecca's deep dive into life sims a few weeks ago, and now Rachel's here with her own focussed topic: detective games. To celebrate the recent releases of The Mermaid Mask, The Incident at Galley House, and Desktop Explorer, your intrepid hosting trio are here to have a good old natter about detectives, mysteries, and investigations in indie games – and since it's probably the area of interest all three of us overlap on the most, we've got plenty to say! In addition to spoiler-free overviews of those latest releases, expect to hear about some classics of the genre, hidden gems we want to highlight, personal favourites, and loads more. We also don't necessarily contain ourselves just to video games on this occasion, since of course mysteries abound in books, films, and TV shows too, and this is one of those narrative genres where the conventions found in different media can really inform one another. As always, we end with our latest hyperfixations, and it's a three-for-two deal this week since Liam and Rachel are of course both all about the new Charli xcx album: Music, Fashion, Film. Meanwhile, in another unsurprising turn of events, Rebecca finally got around to watching I Saw the TV Glow and immediately became a Jane Schoenbrun evangelist. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts. Don't forget that you can now join our dedicated Discord too, and be sure to check out our new Steam Curator page if you simply still can't get enough of us!
We discuss whether there is room for a new game console manufacturer and examine the chances of whether Sega, Apple, Samsung, Panasonic, and other companies would have competing against PlayStation, Xbox, Nintendo, and PC gaming. We also debate what a new platform would need to offer, which company has the strongest chance, and whether gamers would actually support another console.Level 857 Video Game Podcast Ep-392: Is There Room for Another Player in the Console Wars?00:00 - Intro03:00 - Indie Game of the Week Spotlight - Neon White06:57 - Is There Room for Another Player in the Console Wars?56:42 - Sony doubles down on axing physical game discs1:00:21 - Gears of War: E-Day devs are embracing 'old-school' multiplayer in 20261:03:30 - Xbox disc-to-digital program confirms retro 360 era catalog release window1:06:40 - Dave Bautista in Talks to Join God of War TV Series as Kratos1:10:35 - Al played Rhythm Heaven Groove1:14:28 - Stal played Fire Emblem Path of Radiance1:17:02 - Stikz played Saros1:21:36 - Turb played Star Fox1:24:40 - Choc played Halo Campaign EvolvedIf you enjoyed the podcast and would like to show support, doing anything below goes a long way:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us where ever you get your podcasts: https://podcasters.spotify.com/pod/show/level857(3) Become a member on Youtube, Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Get levelheaded merch here: https://level857-shop.fourthwall.com/(5) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L., DaBagel69(6) Join our Discord: https://discord.gg/WHauNxQAM5
In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the emotional side of shipping something this fast, what mobile looks like as a next step, and what a launch like this means for how they think about building games going forward.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:34 Post-launch How Many Dudes? numbers13:25 Wishlists trend and price strategy15:25 Understanding platform algorithms and visibility26:43 Comparing launch metrics33:29 Mobile numbers and launch metrics42:00 Community feedback45:32 Emotional arc after the launch01:04 Evaluating the game dev approach for HMDTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest Luis Aguasvivas as they discuss Arco (Franek, Max Cahill, Bibiki and Fayer, 2024). Arco blends tactical turn-based combat with a revenge story spanning multiple protagonists. It's an ambitious game that coalesces in some magical ways, but falls short in some others, making it ripe for discussion. As always, no spoilers in the episode for a while- enjoy! Guest info: Luis Aguasvivas (he/they) Check out Luis's writing https://aguaspoints.com/ Follow on Bluesky https://bsky.app/profile/aguaspoints.bsky.social TIMESTAMPS 0:00 Title Card 0:20 Introductions 3:56 Our Histories with Arco 6:52 Top-Level Thoughts 13:13 Story Setup 17:52 Multiple Protagonist Structure 22:58 Dramatic Irony and Post-Colonial Narratives 28:48 Visual Design 35:33 Soundtrack 40:13 Combat 49:38 Fantasy Elements and Morality System 1:03:55 Who Should Play? 1:07:55 Luis' Writing 1:11:58 Spoiler Wall and Patron Thank-Yous 1:14:20 Spoilers- Different Story Paths 1:26:01 Spoilers- Act Five 1:39:41 Spoilers- Tizo's Story 1:51:22 Spoilers- Violence as Interaction in Games 2:01:54 Spoilers- Fighting the Ocean in Historical Fiction Music used in the episode is credited to Bibiki. Tracks used: Arena y Alquitrán, Forgotten Memories, Blood Spit, Whispers of Magic, Where Iyos Live, Sempiternal Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Send us Fan MailWhat does it really take to create music for a video game?NickMoses05 sits down with award-winning video-game composer Chase Bethea for a behind-the-scenes conversation about game music, creativity and building a career in the gaming industry.Chase explains how his musical journey began with the Game Boy Camera, how he transforms an idea into an interactive soundtrack and what it is like managing music for multiple games simultaneously. He also discusses Black representation in the gaming industry, the importance of recognizing your natural talents and the advice he would give aspiring video-game composers.You will also hear about one of the strangest—and most unforgettable—objects Chase has ever used to create a sound for a game.This conversation originally appeared on the NickMoses05 YouTube channel and is now being released for the first time on the NickMoses05 Gaming Podcast feed.Topics include:• How Chase began creating video-game music• The process behind composing an interactive soundtrack• Managing several game projects at once• Black representation in gaming and game development• Advice for aspiring composers• Chase's future goals• The strangest sound-making instrument he has ever createdFollow the NickMoses05 Gaming Podcast for gaming news, interviews, industry conversations and debates from the world of video games.Watch NickMoses05 on YouTube: https://www.youtube.com/channel/UCRP7jR1vqgdNwUIXH6r8uZASupport the show
In this week's episode of The Game Informer Show, the crew highlights the best indie games of 2026 so far. No, this isn't an exhaustive list, but after listening, you'll likely have several new video game recommendations to play. Highlights include The Mermaid Mask, Into The Grid, Super Battle Golf, and Helix: Descent N Ascent. Are there a couple of games that are technically not indie on this list? Yes, but they embody the spirit of small games made by smaller teams. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry.Support the show by subscribing to our physical video game magazine! Watch the video version: YouTubeFollow our hosts online:Alex Van Aken (@itsVanAken)Marcus Stewart (@MarcusStewart7)Wesley LeBlanc (@WesleyLeBlanc)Jump ahead using these timestamps:00:00 – Intro03:15 – Best Indie Games of 202654:35 – Small Teams, Big Potential (Upcoming Indie Games)58:18 - Ad Break58:19 - Scarlet Deer Inn (Adventure Game Made of Embroidery)01:06:00 - Helix: Descent N Ascent (Monochrome 2D Puzzler)01:11:00 - Listener Questions
This week, we revisit the Nintendo Entertainment System to discuss the best co-op games that made sharing the couch, coordinating attacks, and occasionally sabotaging Player 2 unforgettable! Special shoutout to @Massproduc3 for suggesting this week's main topic!Level 857 Video Game Podcast Ep-391: These Are The Very Best Co-Op Games on the 8-Bit NES!00:00 - Intro02:27 - Indie Game of the Week Spotlight - Stray05:20 - Best Co-Op Games on NES1:03:15 - Xbox Is Putting Ads Before Games, And It Feels Gross1:08:18 - After 15 Years, Resident Evil 5 Has Finally Been Dethroned as The Series' Best-Selling Game1:12:30 - Sega Won't Ditch Physical Media, But Says Digital Expansion Is Vital1:17:13 - Al played Rhythm Heaven Saga1:21:26 - Stal played Fire Emblem Path of Radiance1:24:48 - Stikz played Thimblewead park1:30:08 - Turb played Resident Evil RequiemIf you enjoyed the podcast and would like to show support, doing anything below goes a long way:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us where ever you get your podcasts: https://podcasters.spotify.com/pod/show/level857(3) Become a member on Youtube, Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Get levelheaded merch here: https://level857-shop.fourthwall.com/(5) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L., DaBagel69(6) Join our Discord: https://discord.gg/WHauNxQAM5
Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. It's confession time: we play an ungodly number of indie games in July. We have a roundup to conquer all roundups lined up, full of brand spankin' new games, earlier 2026 games that we missed, and even classic indies dating back all the way to 2011! There's truly something in here for every type of gamer: from the stone cold nerds who want to solve mysteries using programming languages, to players who just want to be a speeding bus doing skate park tricks. We hope you find a new favorite game among these delightful titles. Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - July 2026 Show Notes Timestamps 00:00:00 - Intro 00:07:04 - Icebreaker Question 00:17:13 - Indie Game News 00:32:38 - Demos 00:49:20 - Letter Lost 00:58:22 - OFFBEAT 01:05:15 - Database Detective: Minor Crimes Division 01:11:34 - Denshattack! 01:16:12 - Wabisabi Sushi Derby 01:24:29 - Book of Travels 01:30:20 - TR-49 01:37:06 - To The Moon 01:43:34 - Desktop Explorer 01:52:35 - 1000xRESIST 2nd Playthrough 01:55:17 - MECCHA CHAMELEON 01:58:53 - YAPYAP Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their expectations, and how to stay sane when everything is out of your hands.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome01:57 Pre-launch preparations and expectations03:58 Tracking wishlists and launch momentum06:01 Understanding platform algorithms and visibility08:14 Managing embargoes and influencer coverage10:09 Dealing with embargo breaks and public reactions12:02 Impact of demo updates and new content15:06 Community feedback and stereotypes in game content18:56 Post-launch content and ongoing engagement20:50 Leveraging short-form videos and social media24:03 Viral content and audience engagement30:02 Platform feature opportunities and challenges33:02 Lessons learned and final advice for indie devs41:44 Initial challenges with verification and wishlists45:27 Audience demographics and regional differences48:18 Comparing launch metrics: Crashlands 2 vs. How Many Dudes?51:52 Managing launch day activities and team coordination55:14 Handling community feedback and negative comments01:00:17 Setting expectations and scenario planning for launch01:07:09 Post-launch analysis and adjusting expectationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Roses has the vapors over a man who left her life after being yelled at in a pottery studio. After she mourns this loss, she and Matt discuss the fun (but flawed) Letter Lost and the innovative mechanics of The Incident at Galley HouseGames Mentioned: Pokemon Scarlet/Violet Pokopia Pokemon Sun/Moon Buncha Other Pokemon Games Super Mario Odyssey Banjo Kazooie Letter Lost Forbidden Solitaire The Roottrees are Dead Type Help The Incident at Galley House The Colonel's Bequest Life is ShortEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
Send us Fan MailWelcome to another episode of The Gamerheads Podcast! This week, Roger sits down with Julian Spillane and Jason Canam from Komi Games to talk about their upcoming title, Gemini X!Be sure to follow Komi Games on Bluesky: https://bsky.app/profile/komigames.bsky.socialWishlist Gemini X: https://store.steampowered.com/app/4360760/Gemini_X/Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.Review us on Goodpods! Review us on Apple Podcasts!Review us on Spotify!Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recused...
We revisit the games that felt manageable when we were younger but seem nearly impossible to beat now!Level 857 Video Game Podcast Ep-390: Games You Beat as a Kid but Probably Can't Beat Now!00:00 - Intro1:35 - Indie Game of the Week Spotlight - SIFU5:14 - Games You Beat as a Kid but Can't Beat Now1:16:35 - God Of War To Recast Lead Kratos After Ryan Hurst Suffers Injury On Set Of Prime Video Series1:21:03 - GameStop CEO Says Games Are “Irrelevant” To Company Revenue1:25:20 - Square Enix Once Again Skips Switch 2 Upgrade Path For Octopath Traveler Collection1:30:28 - Games Played Discussion 1:30:39 - Al played Resident Evil Requiem1:31:42 - Stal played Blasphemus The Third Sin DLC1:34:48 - Stikz played Zeno Tilt1:38:35 - Turb played Fire Emblem Three HousesIf you enjoyed the podcast and would like to show support, doing anything below goes a long way:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us where ever you get your podcasts: https://podcasters.spotify.com/pod/show/level857(3) Become a member on Youtube, Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Get levelheaded merch here: https://level857-shop.fourthwall.com/(5) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.(6) Join our Discord: https://discord.gg/WHauNxQAM5
This week on Firelink, Nick, KC, and Marty continue their discussion from last week, this time focusing on the modern indies that have reshaped the gaming landscape.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
In der dritten Folge der FM4 Game Podcast-Sommerserie 2026 "Ein Jahr, zwei Spiele" reisen Rainer Sigl und Robert Glashüttner ins Jahr 2007. In jener Zeit ist die klassische Triple-A-Industrie (vor dem Free-to-play- und Live-Service-Boom) in einer Hochphase angekommen, die aber in den Jahren danach immer mehr abebbt. Stattdessen werden Indiegames immer relevanter. Die zwei ausgesuchten Games haben gemeinsam, dass sie viel mit Physik und Kinetik experimentieren: Robert Glashüttner spricht über "Super Mario Galaxy", und Rainer Sigl vor allem über "Portal" (als Teil der Spielesammlung "The Orange Box").Sendungshinweis: FM4 Game Podcast, 23. Juli 2026, 0-1 Uhr (Folge Sommer #3/26)
In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:26 Introduction and Welcome02:36 Letting Content Dictate the Format of Your Game05:03 The Importance of Cultural Context and Invisible Influences09:50 Design Constraints: Mass Contentability and Approachability15:08 Market Testing and Early Feedback Strategies20:00 Pivoting and Iteration: When and How to Change Course24:51 Using Community and Social Media for Feedback30:04 Balancing Creativity, Marketability, and Execution35:05 The Challenges and Realities of Solo Development40:05 Leveraging Past Success and Market Trends45:00 The Power of High-Level Concepts and Simplicity50:01 Avoiding Over-Reliance on Genre and Trends55:01 The Iterative Process: From Idea to Market-Ready Game59:57 Handling Failures and Pivoting Effectively01:04:52 The Role of Marketing and Community Engagement01:09:58 Final Tips for Indie Developers and Future PlanningTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
The boys break down the All Stars premiere, scene-by-scene, with pride in their hearts. Then, if you want to support indie game devs, play THESE games instead of the big AAA blockbusters. patreon.com/itdangerpod
After a 5-month break, we return with a bombastic, leveled-up podcast experience and kick it off with our favorite announcements that came out of Summer Game Fest, Sony's latest State of Play, the Xbox Games Showcase and 6.9.26's Nintendo Direct!!Level 857 Video Game Podcast Ep-388 - We're Back! Catching Up On Everything We Missed00:00 - Intro02:52 - Indie Game of the Week Spotlight - Bloodroots05:39 - Main TopicIf you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Youtube, Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.(5) Join our Discord:https://discord.gg/WHauNxQAM5
With rising prices, studio closures, mass layoffs, declining console sales, and a growing frustration from players, it makes you wonder: Is this truly the end of Gaming's Golden Age? Level 857 Video Game Podcast Ep-389 - Is this the end of Gaming's Golden Age?
Indie Game Joe and I discuss his rough game launch, and how it somehow sold millions. ► Play Joe's Games: https://store.steampowered.com/publisher/DigitalCybercherries► Get 50% off my game dev course during the massive Summer Sale: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/► Joe's Refund Article: https://x.com/IndieGameJoe/article/2074608931486519430► Joe's Discord Server: https://discord.gg/indiegamejoe
In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:19 Introduction and Welcome02:02 Retrospective of 'How Many Dudes' development04:21 Using game jams as market testing08:24 Early marketing efforts and wish list milestones12:08 Impact of YouTube Shorts and influencer videos16:28 The role of signals and metrics in decision making22:16 Store page strategy and launch preparations27:15 Marketing levers and cross-promotion tactics33:56 Demo release and early feedback44:23 Post-launch growth and community engagement50:12 Final preparations and launch day insightsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices
Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices
Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices
Head to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off and free daily greens per box, with new subscription only, while supplies last until 09/27/2026. (See website for more details).Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:05:14 - WTF Will the Games Industry Look Like in 5 Years?00:32:54 - Ads00:35:09 - Streaming Games Will Be The Future?!00:45:28 - Will Xbox Still Exist?00:54:29 - Disc Drives?01:03:11 - PlayStation & PC01:06:30 - AAA Slowing Down?01:09:13 - Indie Games?01:12:40 - Valve Learn more about your ad choices. Visit megaphone.fm/adchoices
In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:27 Introduction and Welcome02:44 Game Development Status08:28 Marketing Strategies and Influencer Outreach11:37 Handling Embargoes and Coverage14:40 Final Preparations Before Launch21:41 Crafting Effective Launch Trailers23:48 Understanding Audience Engagement and Store Page Dynamics25:36 The Role of Influencers in Game Marketing29:43 Navigating Pre-Launch Strategies and Expectations34:45 Leveraging Ads and Algorithmic Visibility39:34 Game Design Decisions and Player Experience43:39 Innovative Marketing Strategies for Indie Games48:06 Navigating Influencer Marketing Challenges50:46 The Role of Reviews in Game Success52:34 Balancing Passion and Commercial Viability55:48 Challenges in Mobile Game LaunchesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at that scale.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:18 Introduction and Welcome02:47 Pricing and Market Context05:37 Component Costs and Inflation Impact08:45 Comparative Analysis of Console Prices11:41 Historical Pricing Trends in Gaming17:46 The Value Proposition of the Steam Machine26:58 Analyzing Price Increases in Gaming Consoles29:56 Understanding Market Dynamics and Price Strategies33:55 The Impact of Inflation on Gaming Costs41:51 Grand Theft Auto Pricing and Market Reactions48:48 Early Access and Monetization Strategies53:49 The Cost of Gaming Hardware56:31 Consumer Expectations and Pricing01:00:16 Valve's Position in the Gaming MarketTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest Roger Reichardt of Gamerheads Podcast as they discuss Soulgame Stuidio's 2024 top-down twin-stick shooting adventure, Minishoot' Adventures. The weird apostrophe will catch your attention, but the fantastic controls and satisfying gameplay will keep you grinning from ear to ear from start to finish. Or at least, that's how it went for us. As always, no spoilers in the episode until we warn you! Guest info: Roger Reichardt (he/him) Check out Gamerheads https://www.gamerheadspodcast.com/ Follow on Bluesky https://bsky.app/profile/rogueleader76.bsky.social TIMESTAMPS 0:00 Preview and Title Card 0:22 Introductions 5:30 Our Histories with Minishoot' Adventures 11:35 Top-Level Thoughts 18:28 Story Setup and Storytelling 26:44 A More Approachable Bullet Hell 34:06 Very Reasonable Challenge 39:27 Sound and Visual Design 45:57 Exploration and World Structure 56:16 Soundtrack 1:01:41 Wrap-Up Thoughts 1:06:32 Who Should Play? 1:09:31 Gamerheads Podcast 1:13:58 Spoiler Wall and Patron Thank-Yous 1:15:59 Spoilers- The Secret of the Apostrophe 1:19:33 Spoilers- Story Talk Music used in the episode is credited to Séverin Larose. Tracks used: Main Title, Dungeon, Boss, Battle, Overworld, Credits Check out an interview with Séverin Larose on "Fun" and Games podcast: https://funandgames.libsyn.com/episode-210-minishoot-adventures Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
We've got for you, dear listeners, a DOUBLE FEATURE! Matt and Roses played a bizarre game about being trapped in a spooky, mysterious post office. AND THEN they played a point and click (and stretch) game about a Sherlock Holmes and Watson actively destroying the game they're starring in.Also, the malls are closing :(Games Mentioned: Gilbert Goodmate Krabat and the Secret of the Sorbian King Mina the Hollower Shovel Knight Letter Lost Strange Horticulture/Antiquities Papers Please Scratches Blue Prince There Is No Game Crushed in TimeEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
Send us Fan MailWelcome to IndieQuest, a celebration of the indie and obscure! On this episode we have on our buddy, Wiedo of the New Game Old Flame podcast, to chat about Quake modding, frugal gamers club, free indie games, and so much more... On these special "bargain" themed episodes we pick a price point and try to find an indie banger at the price. This time we decided to dive into the surprisingly deep barrel that is free indie games, with fantastic results! Come hang out and listen to us talk about some incredible indie games that don't cost a cent!Find Wiedo here:wiedo.nlhttps://bsky.app/profile/wiedo.nlHis podcast - https://www.newgameoldflame.com/Free games list -- https://wiedo.itch.io/His free Celeste 64 mod - https://wiedo.itch.io/celeste-64-the-bee-sidesPLAY OCTOGRAM HERE: https://jacklance.github.io/octogramCheck out Red Rogue: https://redrogue.net/------------------------------------------Games talked about in the show (contains spoilers for the episode):----------------------------Octogram, Phantom Feline, Darkenstein 3D, I Wanna Maker---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email indiequestpod@gmail.com or follow us on BlueSky @indiequestpod!Send us emails with topics, questions, suggestions, or indie game recommendations at indiequestpod@gmail.com!If you want to see the Quest Log go to indiequestpod.com! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode!Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on BlueSky - @JoshLeslieSeth on BlueSky - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com
This week on One More Game, Jerica finally rolls credits on Dave the Diver, while Josh experiences the game for the very first time—and neither of us can stop talking about it.We break down what makes Dave the Diver one of the most surprising games we've ever played, why its progression constantly keeps you hooked, our favorite characters, gameplay systems, music, and the few criticisms we have after spending dozens of hours with it.We also share our early impressions of Into the Jungle, discussing why it already feels like one of the best examples of meaningful DLC and why it might be the perfect reason to jump back into one of the best indie games ever made.If you've been waiting for an excuse to play Dave the Diver... this is it.00:00 Start01:29 Why We're Revisiting Dave the Diver04:08 Housekeeping06:24 First Impressions08:14 What Is Dave the Diver?16:26 Why the Characters Work So Well22:07 The Sea People & World Building28:14 Gameplay That Never Stops Evolving42:26 Restaurant Management & Building Your Staff52:02 Music & Sound Design57:52 Our Biggest Criticisms01:04:10 The Surprisingly Great Photo Mode01:08:32 Into the Jungle DLC Impressions01:21:57 Could This Become Dave the Diver 2?01:27:08 Final ScoresSupport the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes. Currently Dave the Diver!You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky
Welcome back to the NSG Indie Game Roundup, our monthly series featuring indie games news, plus game demos and new release discussions. We made it through June and gaming press and podcasters everywhere are breathing a sigh of relief! Don't get us wrong, it was a great month for gaming news, announcements and showcases, but boy, was it a whirlwind! From Summer Game Fest, to some heartbreaking announcements out of Xbox, to the chaos of digging into Steam Next Fest, a lot has happened in the last 30 days. The month was just too big to discuss on our own, so we brought in CGDannyB to help us discuss some of the biggest news stories to touch the indie game space. But first and foremost, the three of us each counted down 5 of our favorite demos from Steam Next Fest! Also, huge thanks to our newest Patreon supporters! In addition to other fun perks, members on Patreon get early access to all of the Indie Game Roundup episodes. If you love No Small Games and would like to support us in growing the show, while also unlocking fun, exclusive content, you can check out our Patreon page. You can find our full show notes, including links and shoutouts, on the No Small Games site: Indie Game Roundup - June 2026 Show Notes Timestamps 00:00:00 - Intro 00:06:25 - Icebreaker Question 00:12:14 - Indie Game News 00:42:58 - Steam Next Fest Demos Meet our Guest Danny (he/him) @cgdannyb.bsky.social What's up guys, this is our guest CGDannyB! He really likes indie games and he loves sharing them with you! If you follow Danny on Instagram, TikTok or YouTube, you may have heard him say something just like that. Danny is an indie-game focused content creator who specializes in short form video. He is also the co-host of the Playlog Podcast! Check out Danny's work on: Bluesky YouTube TikTok Instagram Playlog Podcast Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio track record that cuts through the noise when algorithms start failing you. Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:30 Introduction and Welcome03:37 The Evolution of Demos on Steam06:28 The Impact of AI on Game Development10:28 The Rise of Asset Flips and Slop Games14:22 The Future of Game Discovery on Steam18:37 The Philosophy Behind Steam's Store Policies28:53 The Cost of Entry for Game Publishing34:54 The Impact of AI on Game Quality38:49 The Challenge of Game Discovery42:48 The Existential Threat to Steam47:54 Future of Game Publishing and AI Regulation50:38 Navigating AI Accusations in Game Development55:01 The Importance of Building a Studio Following01:00:03 Marketing Strategies for Indie Games01:05:07 The Role of AI in Game Development01:09:16 The Future of Game Discovery on SteamTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Matt and Roses BOTH play games from their ranking list that they both dislike, though one is grumpier about it than the other. See if you can tell which one.After much rambling about classic point n clicks, Matt and Roses finally discuss (and gush over) the wonderfully written Perfect Tides: Station to Station.Games Mentioned: Order of the Sinking Star The Witness Braid Boxl Sokoban Gilbert Goodmate and the Mushroom of Phungoria Jazz and Faust Dark Earth The Tragedy at Deer Creek Perfect Tides: Station to StationEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast
Send us Fan MailWelcome to another episode of The Gamerheads Podcast! This week, Roger is joined by Graham Reid (GrahamOfLegend) to talk about their new game, Ourlands.Check out Graham's site: https://grahamoflegend.com/Wishlist and buy the game: https://store.steampowered.com/app/2074470/Ourlands/Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.Review us on Goodpods! Review us on Apple Podcasts!Review us on Spotify!Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recused...
In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:36 Introduction and Welcome01:35 Steam Changes and Their Impact04:36 The New Calendar Feature on Steam07:28 Wishlist Dynamics and User Engagement10:38 Developer Experience on Steam13:28 Comparative Analysis of Game Platforms16:28 Thoughts on Steam's Effectiveness21:16 The Influence of Game Launch Timing23:34 Understanding Game Following vs. Wishlisting26:36 The Unique Position of Steam in Gaming29:11 The Evolution of PC Gaming33:52 Beta Testing Insights and Goals44:37 The Beta Testing Experience47:34 Feedback Dynamics in Game Development50:30 Game Mechanics and Player Engagement54:38 Balancing Game Elements and Player Perception59:31 The Evolution of Game CharactersTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Episode 3 of the new NOLAnerdcast. 06/12/26 featuring guest stars Emily Merritt and Kaitlyn Hunter from No Small Games. The three go over all of the various indie games they played during Summer Game Fest 2026. And there were quite a few they were lucky enough to get hands-on with!
Liv and I team up to talk about the newest target in our quest to play indie games, The Killing Stone! A baroque, complex, and, yes, messy deck builder-cum-Elizabethan revenge tragedy. Quintessentially an early access game, but something that is a lovely peek into something that could grow into something new and special -- check it out here! Learn more about your ad choices. Visit megaphone.fm/adchoices
In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where this whole thing is headed.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome01:22 Closed Beta for How Many Dudes08:15 Game Balancing: Challenges and Techniques12:25 Evaluating Enemy Strength and Player Progression18:27 Beta Test Goals and What They're Looking For27:00 Pivot to AI and the Tech Landscape29:32 How LLMs Actually Work32:08 Agentic Programming Explained37:08 The AI First Company Myth40:02 Slot Machine Development44:18 GitHub Copilot's Usage-Based Billing50:34 The Dependency Trap53:11 Where This All Ends Up57:15 The Cost Reckoning Begins01:00:01 What Comes After the CollapseTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Summer Game Fest 2026 delivered hundreds of announcements across dozens of showcases, but which games actually stood out?This week on JK! Games!, we're skipping the giant recap and focusing on discoverability. Between Summer Game Fest, Xbox Showcase, State of Play, Future Games Show, Day of the Devs, and more, plenty of incredible games got buried beneath the biggest headlines.We discuss our favorite showcases, biggest surprises, biggest disappointments, whether SGF has a discoverability problem, and the games we think deserved far more attention.Timecodes00:00:00 – start00:07:00 – Easy Mode: What We've Been Playing00:15:27 – Normal Mode: Summer Game Fest 2026 Reactions00:26:52 – Expert Mode: The Games You MissedGames Featured in Expert ModeTenebris SomniaApple CrumbleThe Granny Detective SocietyAgni: Village of CalamityFroggy BrewsToko no Himitsu: Ocean of SecretsMr RecordsCommunity QuestionWhat game from Summer Game Fest week deserved way more attention, and why?Follow JK! Games!Website: jkgamespodcast.comNetwork: dropindropoutpod.comDiscord: Join through our website to participate in future episodes.Support the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes.You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky
In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sanity when the deadline is creeping closer.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:29 Introduction and Welcome03:08 Navigating Cloud Saving Solutions09:02 User Authentication and Data Management12:15 The Frustrations of Platform Requirements15:17 Rumpus: A Custom Solution for Cloud Saving18:03 The Impact of Privacy Regulations on Development28:55 The Challenge of User Data Management32:20 The Importance of Achievements in Gaming36:22 Navigating the Complexities of Achievement Systems42:10 The Manual Labor of Achievement Setup49:12 Frustrations with Platform Limitations01:00:19 The Challenges of Google Play Achievements01:05:11 Developer Time Wasted by Big TechTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★