Podcasts about clerics

Formal leaders within established religions

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Latest podcast episodes about clerics

Tales Of Aneria - A D&D Adventure
Conversations and Clerics - Session 6 - Journeys Through Taebrin - D&D Live Play

Tales Of Aneria - A D&D Adventure

Play Episode Listen Later Feb 18, 2026 102:54


The party exits the Tomb of Callus and find themselves surrounded by the War Crest. Can they talk their way out of this?Consider Supporting us on Patreon, where you get exclusive perks like Early access to the next session right away, Ad-Free episodes, Private discord channels, unique videos only for you, and more! https://www.patreon.com/TalesOfAneria/You can also support us by buying some of our merch: https://talesofaneria.com/shopJoin us on the Tales of Aneria Discord: https://discord.gg/br9UhyXtWpFollow us on Twitter: https://twitter.com/TalesOfAneriaFollow our TikTok: https://www.tiktok.com/@talesofaneriaJoin us at our subreddit as well: https://www.reddit.com/r/TalesOfAneria/Sound Effects and Ambience:Provided by Syrinscape.Complete list of credits here: https://syrinscape.com/attributions/

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 17 - Camp Carrionclay p1

RogueWatson - D&D Live Play

Play Episode Listen Later Feb 17, 2026 186:22


Returning from the cave, the party properly visits the town of Heart's Hollow before approaching their most dangerous location yet - a dragon army encampment.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 7 dwarf Cleric of LightDarryl, level 7 human Berserker BarbarianKorl, level 7 dwarf Bard College of DancePy, level 7 gnome Ranger HunterRowan, level 7 elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

3 Wise DMs
The Magic Man – Building a D&D 5e Wizard in Boomtown

3 Wise DMs

Play Episode Listen Later Feb 15, 2026 59:02


We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we've experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.In this episode, Tony, Chris, and Dave sit down to discuss the class that is most effected by the inciting incident of Boomtown – namely, that arcane magic is derived from ancient technology being recovered in the Wastes. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!3:50 Naming our western Wizard.5:55 Do we rename the Wizard class like we changed Clerics to Prophets?7:55 We continue to nail down the idea that all classes receive Unarmored Defense.13:30 The idea behind low hit points for Wizards.16:05 Our customized Saving Throws.17:20 The all-important stat rolls.20:30 The changes to our Skill list.23:00 What do we mean when the technology is “warping”people?25:00 The Component Pouch.30:45 One last Frontier Pack and his starting equipment.33:45 We delve into how spellcasting works and some changes to make the Wizard preparing spells.45:30 Do Schools of Magic make sense in Boomtown? The idea of Wizards taking a Technology Path.53:15 Our 3rd Level Engineer!54:05 Final Thoughts.

Cork's 96fm Opinion Line
Richard Coles - Cleric, Communard, Corkman!

Cork's 96fm Opinion Line

Play Episode Listen Later Feb 11, 2026 16:30


PJ talks to Richard Coles who is leading the Church Away Days about his life in the Church, in the Communards, and his love of the Barrs GAA. He also talks to listener Ian who lives in Cork but comes from Kettering, loves the Communards and has a daughter who plays with the Barrs! Hosted on Acast. See acast.com/privacy for more information.

Forgotten Feminists
Why I decided to become a Jihadi.

Forgotten Feminists

Play Episode Listen Later Feb 10, 2026 98:37


Magomyed was born in Saudi Arabia during a time of profound darkness. The morality police controlled the population through roadside checkpoints. They would halt vehicles and demand identification while aggressively interrogating passengers: “Who is this woman beside you?” Clerics cited ‘honour' in their sermons, urging men to tighten their control over the women of their families, warning that otherwise they would be “forced” to commit violence to safeguard familial honor. Teachings such as these, repeated endlessly, propelled thousands of young men into the ranks of Al-Qaeda, ISIS, and similar groups.At seventeen, Magomyed was on the way to answer the call for jihad in Syria. Only 50 kilometers from the Saudi–Iraqi border, he turned back, deciding he wanted to find a different way to serve the ummah. Over the next two years he completely deradicalized, and later moved to Canada to pursue an engineering degree. Mogamyed will join Yasmine to discuss the normalization of radicalization in Islamic countries, how quickly that radicalization can lead to giving up your life in the name of Allah, and discuss the difficulty of deradicalization and all of the obstacles and risks involved with making that decision.

DragonLance Saga
Alternate Timeline: War of the Darklance

DragonLance Saga

Play Episode Listen Later Feb 3, 2026 8:43


Let's examine an alternate timeline that sees the Knights of Takhisis take over, corrupt Dragonlances and raise a flying Citadel from Icewall. Buy Legends of the Twins: https://www.dmsguild.com/en/product/3252/legends-of-the-twins-3-5?affiliate_id=50797  https://youtu.be/7ptaSEFzU0A Transcript Cold Open Winter should never come in summer. But in this timeline, the snow never stopped falling… And the dragonlances themselves became weapons of darkness. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we're taking a look at one of the alternate timelines found along the River of Time: the War of the Darklance. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Legends of the Twins sourcebook for this information. If I leave anything out or misspeak, please leave a comment below. Discussion The River of Time carries every age, every hero, and every tragedy forward—but it does not flow as a single, unbroken stream. Branching from it are countless tributaries, alternate Krynns shaped by small divergences or catastrophic changes. The War of the Darklance takes place in one such world. Here, the Graygem is never broken. Chaos is never released. Wild Sorcery and Mysticism never emerge. Ambient magic lies dormant, subdued, and tightly controlled. At first glance, this seems like a safer world. But without Chaos to disrupt the fabric of time, the Balance itself becomes rigid—and fragile. When evil learns from its failures and ceases to destroy itself, the result is not equilibrium. It is domination. At the center of this darkness stands Lord Ariakan, son of Ariakas. Unlike the Dragon Highlords of the past, Ariakan does not cling to pride, infighting, or ancient grudges. Instead, he creates something unprecedented: a unified knighthood modeled after the Knights of Solamnia, but devoted wholly to Queen Takhisis. The Knights of Takhisis embrace modern ideals. They wield magic without fear. They integrate warriors, priests, and mages into a single doctrine. And most importantly—evil does not turn against itself. For the first time, the Dark Queen's forces march with discipline, coordination, and purpose. The turning point of the war comes with an act so profane that it scars the world itself. The Knights of Takhisis cannot create weapons of light—but they can corrupt them. Captured dragonlances are brought before a ritual involving three unholy artifacts: the Altar of Takhisis, the Wand of Corruption, and the Hammer of Darkness. Placed upon the obsidian altar, the dragonlances smoke and weaken. The wand suspends them in a field of pure evil, tearing at their magical essence. Finally, the hammer strikes the blade, sealing the transformation. Thus, the darklance is born. These weapons strip the Whitestone forces of their greatest advantage. And the ritual's consequences ripple outward—into the sky, the land, and the seasons themselves. In the year 383 AC, Ansalon enters a nightmare remembered as the Summer of Frost. Temperatures steadily fall throughout spring. By summer, the world freezes. Crops fail. Livestock die. Starvation spreads faster than any army. The sky becomes perpetually overcast. Paladine seems powerless. Even Chislev cannot restore nature's order. Faith begins to crack. And it is in this moment of desperation that the invasion begins. The Knights of Takhisis strike swiftly. Kalaman falls. The Northern Wastes and Nordmaar collapse soon after. At Icewall, the dead Highlord Aren Feal-Thas is reborn as a death knight, cursed and bound to undeath. Icewall Glacier begins moving north—alive, jagged, relentless—guided by Feal-Thas's thoughts and emotions. Floating above it is Icewall Castle, transformed into a flying citadel. White dragons patrol the skies, wielding darklances, while thanoi, sivak draconians, and barbarian tribes march below. Entire villages vanish beneath the ice. As the Blood Sea freezes solid, the minotaurs see their moment. Led by Chot Es-Kalin, they march across the ice toward Ansalon, beginning a brutal campaign of genocide against the ogres. Though larger and stronger, the ogres lack discipline. Battle after battle, the minotaurs advance—until the thaw comes too late for Chot's secondary forces, which plunge into the Maelstrom beneath the melting ice. Chot himself remains stranded on the mainland, facing an ogre counteroffensive with no retreat. The war spares no one. The Qualinesti Forest burns, assaulted by dragons and Thorn Knights. Qualinost is destroyed. Elves flee—some to Ergoth, others east toward Silvanesti, where they are met with resentment and fear. The High Clerist's Tower falls for the first time in history. Tanis Half-Elven and Steel Brightblade die in its defense. Their fallen comrades are buried in mass graves, their names carved into stone. Palanthas surrenders without a fight. The Tower of High Sorcery is destroyed from within as Dalamar the Dark brings it down to prevent the Knights of the Thorn from reaching the portal to the Abyss. Whether Dalamar survives is unknown. Ergoth becomes the last refuge. Overcrowded. Hungry. Diseased. Clerics of Mishakal work tirelessly, overwhelmed by suffering. Gnomes abandon invention for joy and instead build engines of war. Even the kender feel the weight of despair. Yet resistance survives. Merinda uth Brishard leads roving Solamnic knights. Galvan Stonebreaker wages his private war. Underground movements form in Palanthas and Khur. And even within the darkness, evil begins to strain against itself. Aren Feal-Thas seeks to overthrow Ariakan. Mirielle Abrena consolidates her own power. The Blood War threatens Ariakan's eastern flank. The Balance may yet reassert itself.  This timeline has no fixed ending. The Knights of Takhisis have conquered most of Ansalon. Winter still grips the land. Another natural winter is coming. The Heroes of the Lance are gone. Now, the fate of the world rests with new champions—thieves, killers, outcasts, and survivors—people who may have to abandon honor to preserve hope. If the war can be won, the scars will remain. The land will never be the same. And the people of Ansalon will carry this darkness forever. But if the fight is abandoned—then this tributary of the River of Time ends in ice, silence, and shadow. The War of the Darklance is a world where evil learned, adapted, and nearly won. A Krynn where hope is fragile, honor is costly, and the Balance hangs by a thread.  And that makes it one of the most haunting alternate timelines in all of Dragonlance. Outro But that is all the time I have to talk about the Alternate Timeline: War of the Darklance. Do you like the idea of Dragonlance's being corrupted? Can the death Knight Feal-Thas rival Lord Soth? And finally will the Knights of Takhisis ever be overthrown? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: A chap who can point at you and say ‘die' has the distinct advantage.

3 Wise DMs
Prophets of Doom – Reworking the D&D Cleric for Boomtown

3 Wise DMs

Play Episode Listen Later Feb 1, 2026 58:22


We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we've experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.In this episode, Tony, Chris, and Dave sit down to discuss Clerics in a world where all the magic that is known seems to be technologically-based. We take them from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!4:00 The Name! Always start with the name. Introducing Sister Mercy Cain.5:30 Renaming the Cleric: The Prophet Class.7:20 Rolling Mercy's stats.10:50 Customizing Saving Throws.13:30 A short step back into Sneak Attack and finesse weapons in regards to Firearms.16:50 No Plate Mail in the western setting - Unarmored Defense for all classes.21:12 Skills and a discussion on a Preach skill instead of Religion.28:00 Everyone gets a Frontier Pack! Building out equipment and weapons.34:30 We begin to discuss spellcasting for the Prophet class – 3 separate ideas.42:50 Leveling Sister Mercy to 2nd level and our discussion on Channel Divinity, Domains, and Deities.53:00 Our 3rd Level Prophet!53:30 Final Thoughts.

The RPGBOT.Podcast
2024 DnD 5e CLERIC Levels 11-20 (Remastered): A Build Guide for Balancing Faith and Fighting

The RPGBOT.Podcast

Play Episode Listen Later Jan 31, 2026 55:32


At level 11, the Cleric stops being "the healer" and starts being "the department of cosmic corrections." Need a miracle? You've got it. Need a battlefield reorganized? Also you. Need the DM to quietly reconsider every encounter they prepped? Congratulations: you just prepared Heroes' Feast and learned that your god's job description includes "professional problem solver, part-time artillery, full-time vibe check." Welcome to Cleric 11–20, where your faith is strong, your spell list is irresponsible, and your party suddenly thinks every plan can be solved by "ask the Cleric." Show Notes Episode Overview In this episode of RPGBOT.Podcast, we break down how to build and play a D&D 5e Cleric from levels 11–20, where your character graduates from "durable support" to "divine Swiss Army catastrophe." We cover late-tier class features, high-level spell priorities, feat and gear considerations, and how to stay impactful when the game gets weird (and the monsters start having resumes). What Changes at Levels 11–20 Your spell slots get absurd: 6th–9th level spells aren't just stronger—they change what "a problem" even means. Channel Divinity becomes a resource-management minigame: It's no longer "use it when you remember." It's "use it to control the pace of encounters." Your role expands: You're still support… but also control, emergency reset button, and occasionally the party's primary win condition. Late-Tier Cleric Priorities (The "Don't Waste Your Turn" Checklist) Action economy matters more than ever: high-level combats punish "I guess I cast Cure Wounds." Concentration discipline: pick the concentration spell that wins the fight, then protect it like it owes you money. Defenses scale or you get deleted: AC, saves, and positioning keep your miracles online. High-Level Spell Picks That Define Your Cleric Rather than listing everything, we focus on categories of "spells that win sessions," and how to choose within them: Battlefield control & tempo (deny actions, reshape positioning, force bad choices) Pre-fight power (buffs that make the party feel like they're cheating) Hard counters & problem solvers (condition removal, anti-magic, planar nonsense) Clutch buttons (resets, revives, "nope" spells for when the DM smiles too confidently) Feats, Ability Scores, and "High-Level Practicality" When to cap Wisdom, when to take resilience/defensive feats, and when a utility feat is secretly the MVP. War Caster vs. Resilient (Con) (and why your table's encounter style decides this). The "I'm level 15 and still miss" problem: improving reliability via positioning, spell choice, and save targeting. Gear and Magic Items (What You Want and Why) We talk about item functions instead of shopping lists: Concentration protection Mobility and positioning Defensive layers (AC, saves, resistances) Spellcasting flexibility (extra casts, broadened options, panic buttons) Playing Cleric at Tier 4 Without Becoming a Solo Game High-level Clerics can accidentally steal the spotlight. We discuss: How to enable party hero moments while still being decisive When to solve the plot and when to support the plot How to coordinate with the DM so divine power feels epic, not adversarial Key Takeaways Tier 4 Clerics are not "healers," they're strategists. Healing keeps the party alive; control and prevention win fights. Your best turns usually aren't reactive. Preempt threats with positioning, concentration, and proactive tempo spells. Protect concentration like it's your hit points. You can lose the fight without losing HP if you drop the spell that mattered. Pick one job per encounter and do it violently well. Control, buff, counter, rescue—trying to do all of it in one round leads to "meh" turns. Your spell list is a toolbox—prep is gameplay. The difference between "good Cleric" and "legendary Cleric" is often made at dawn. Don't build only for peak moments. Tier 4 is swingy; build for reliability so you're useful even when the boss is immune to your favorite trick. You can be the party's win condition without being the party's main character. Enable your allies' big turns, then drop the miracle when it counts.  

RPGBOT.Podcast
2024 DnD 5e CLERIC Levels 11-20 (Remastered): A Build Guide for Balancing Faith and Fighting

RPGBOT.Podcast

Play Episode Listen Later Jan 31, 2026 55:32


At level 11, the Cleric stops being "the healer" and starts being "the department of cosmic corrections." Need a miracle? You've got it. Need a battlefield reorganized? Also you. Need the DM to quietly reconsider every encounter they prepped? Congratulations: you just prepared Heroes' Feast and learned that your god's job description includes "professional problem solver, part-time artillery, full-time vibe check." Welcome to Cleric 11–20, where your faith is strong, your spell list is irresponsible, and your party suddenly thinks every plan can be solved by "ask the Cleric." Show Notes Episode Overview In this episode of RPGBOT.Podcast, we break down how to build and play a D&D 5e Cleric from levels 11–20, where your character graduates from "durable support" to "divine Swiss Army catastrophe." We cover late-tier class features, high-level spell priorities, feat and gear considerations, and how to stay impactful when the game gets weird (and the monsters start having resumes). What Changes at Levels 11–20 Your spell slots get absurd: 6th–9th level spells aren't just stronger—they change what "a problem" even means. Channel Divinity becomes a resource-management minigame: It's no longer "use it when you remember." It's "use it to control the pace of encounters." Your role expands: You're still support… but also control, emergency reset button, and occasionally the party's primary win condition. Late-Tier Cleric Priorities (The "Don't Waste Your Turn" Checklist) Action economy matters more than ever: high-level combats punish "I guess I cast Cure Wounds." Concentration discipline: pick the concentration spell that wins the fight, then protect it like it owes you money. Defenses scale or you get deleted: AC, saves, and positioning keep your miracles online. High-Level Spell Picks That Define Your Cleric Rather than listing everything, we focus on categories of "spells that win sessions," and how to choose within them: Battlefield control & tempo (deny actions, reshape positioning, force bad choices) Pre-fight power (buffs that make the party feel like they're cheating) Hard counters & problem solvers (condition removal, anti-magic, planar nonsense) Clutch buttons (resets, revives, "nope" spells for when the DM smiles too confidently) Feats, Ability Scores, and "High-Level Practicality" When to cap Wisdom, when to take resilience/defensive feats, and when a utility feat is secretly the MVP. War Caster vs. Resilient (Con) (and why your table's encounter style decides this). The "I'm level 15 and still miss" problem: improving reliability via positioning, spell choice, and save targeting. Gear and Magic Items (What You Want and Why) We talk about item functions instead of shopping lists: Concentration protection Mobility and positioning Defensive layers (AC, saves, resistances) Spellcasting flexibility (extra casts, broadened options, panic buttons) Playing Cleric at Tier 4 Without Becoming a Solo Game High-level Clerics can accidentally steal the spotlight. We discuss: How to enable party hero moments while still being decisive When to solve the plot and when to support the plot How to coordinate with the DM so divine power feels epic, not adversarial Key Takeaways Tier 4 Clerics are not "healers," they're strategists. Healing keeps the party alive; control and prevention win fights. Your best turns usually aren't reactive. Preempt threats with positioning, concentration, and proactive tempo spells. Protect concentration like it's your hit points. You can lose the fight without losing HP if you drop the spell that mattered. Pick one job per encounter and do it violently well. Control, buff, counter, rescue—trying to do all of it in one round leads to "meh" turns. Your spell list is a toolbox—prep is gameplay. The difference between "good Cleric" and "legendary Cleric" is often made at dawn. Don't build only for peak moments. Tier 4 is swingy; build for reliability so you're useful even when the boss is immune to your favorite trick. You can be the party's win condition without being the party's main character. Enable your allies' big turns, then drop the miracle when it counts.  

Feudal Anime Podcast
FAP-371 The Great Cleric - He Just Doesn't Want to Die

Feudal Anime Podcast

Play Episode Listen Later Jan 26, 2026 32:05


This week we are talking about The Great Cleric, an Isekai that trades the typical overpowered hero trope for a salaryman just trying not to die a second time. We largely spend some time debating the show's unique mechanics, specifically the protagonist's grueling training regimen and his constant consumption of the mysterious "Substance X." Rick got hung up on some details  but overall he felt that the show had a book end. Jack found it to be an easy watch and an incredibly easy binge so much so that he knocked it out in a single sitting. He's much more forgiving of the wide-open ending, viewing it as a setup that actually has him considering picking up the light novels just to see where the story goes next. About the anime:The Great Cleric takes a slightly different approach to the standard isekai formula. Instead of an overpowered hero being summoned to defeat a demon lord, we follow a salaryman who gets reincarnated as a 15-year-old named Luciel. And his main motivation is pure survival and since he's terrified of dying young again, he chooses the job class "Healer" as his main job. However, realizing that healers often get exploited or killed because they can't fight back he also chooses the martial arts skill as a back up to help him and he decides to train his body to an absurd degree at the Adventurer's Guild. Where more chaos ensues as we drinks something called "Substance X" with daily training. It's essentially a workplace drama disguised as a fantasy anime, focusing on bureaucracy, corruption in the Healer's Guild, and the grind of self-improvement.Next Week's Pick: “Burst Angel”Have you had the chance to watch The Great Cleric or any of our previous selections? We'd love to hear your thoughts and recommendations for future picks!Deals for You:Supporting your anime binge sessions is what we do best! Here are some exclusive deals that'll make your anime-watching experience even better.Crunchyroll Affiliate Offers:Get 15% off your first anime merch order here.Stream your favorite anime with Crunchyroll. Start Your Free TrialTokyoTreat Special: Use code "FEATUREDANIME" for $5 off your first box through this TokyoTreat link.Looking for some podcast merch? We've got you covered:Main StoreAlternative ShopSupport Our PodcastLove what we do? Support the podcast through Patreon! You can get access to ad-free episodes, bonus content, and more.Support us on PatreonStay Connected With UsDon't miss out on our latest episodes or discussions! Join us across our social channels and be part of the community:Contact UsAnime List: Check out our anime list on MyAnimeList.Twitch: Watch us live on twitch.tv/featuredanimepodcastEmail: info@featuredanimepodcast.comX (Twitter): @ThoseAnimeGuysFacebook: Featured Anime PodcastDiscord: Join our DiscordAnime Info and Our Ratings: Producers: TBS, Kodansha, Nichion, Moonbow, NetEase, Gree Entertainment, Chrunchyroll, Micro Magazine Publishing, MAGENETStudio: Yokohama Animation Lab, Cloud HeartsSource: Light NovelGenres: Fantasy, Isekai, Slice of Life, ComedyAired: July 2023 to September 2023Number of Episodes: 12Our Scores: Jack's Score: 9 / 10Rick's Score: 8 / 10

The RPGBOT.Podcast
2014 DnD 5e CLERICS LEVELS 1-10 (Remastered) - A Build Guide for Unleashing the Divine

The RPGBOT.Podcast

Play Episode Listen Later Jan 24, 2026 64:34


Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways  Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
2014 DnD 5e CLERICS LEVELS 1-10 (Remastered) - A Build Guide for Unleashing the Divine

RPGBOT.Podcast

Play Episode Listen Later Jan 24, 2026 64:34


Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways  Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

AP Audio Stories
A hard-line cleric in Iran calls for executions over protests, a red line for Trump

AP Audio Stories

Play Episode Listen Later Jan 16, 2026 0:46


AP's Lisa Dwyer reports on an Iranian cleric's call for the death penalty for detained protesters.

The RPGBOT.Podcast
PF2e LOST OMENS DRACONIC CODEX - What if dragons were… weird?

The RPGBOT.Podcast

Play Episode Listen Later Jan 15, 2026 66:33


Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include:  Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2e LOST OMENS DRACONIC CODEX - What if dragons were… weird?

RPGBOT.Podcast

Play Episode Listen Later Jan 15, 2026 66:33


Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include:  Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dekahedron RPG Podcast
191: Making a Sandbox Campaign, Part 3 (Religion)

Dekahedron RPG Podcast

Play Episode Listen Later Jan 13, 2026 12:24


How do you create a pantheon for a sandbox campaign? Episode 191 continues my 'How I Create a Sandbox' series. I explore the 20 Questions of world-building, focusing on the cleric's religion. Learn about building a three-point alignment system, naming deities using Icelandic roots, and creating conflict between the Northern and Southern kingdoms.Promised Links:The 20 Questions: ⁠https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html⁠Share your thoughts via:

DragonLance Saga
Are Wizards of High Sorcery Clerics?

DragonLance Saga

Play Episode Listen Later Jan 13, 2026 7:32


In Dragonlance, The Orders of High Sorcery are governed by the three gods of Magic, Solinari, Lunitary, and Nuitari. Does that make the Wizards of High Sorcery Clerics? Buy Holy Orders of the Stars: https://www.dmsguild.com/en/product/3239/holy-orders-of-the-stars-3-5e?affiliate_id=50797  https://youtu.be/ubZWAe9_1Ks Transcript Cold Open Wizards of High Sorcery serve the gods, obey strict laws, and can lose their power if they stray. So… are they clerics? Intro Welcome to another DragonLance Saga episode. My name is Adam, and today I'm going to answer a question that comes up surprisingly often: are Wizards of High Sorcery clerics? I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing DLA Dragonlance Adventures, and the Chronicles and Legends for this information, if I leave anything out or misspeak, please leave a comment below. Discussion At a glance, Wizards of High Sorcery look very much like clerics. They draw power from divine beings. Their magic waxes and wanes according to heavenly bodies' cycles. They are bound by oaths, laws, and a rigid hierarchy. They can be punished, stripped of power, or even executed for violating doctrine. And like priests, their lives are defined by service to something greater than themselves. So the confusion is understandable. But in Dragonlance, Wizards of High Sorcery are not clerics, and the distinction matters greatly—both thematically and cosmologically. To understand why, we have to start with what the gods of magic actually are. Solinari, Lunitari, and Nuitari are gods, yes—but they are fundamentally different from the rest of the pantheon. When the other gods aligned themselves for the coming All-Saints War, the gods of magic refused to take sides. Instead of ruling from the heavens, they bound themselves to Krynn itself, revolving around the world as moons, anchoring magic directly into creation. They do not demand worship. They do not ask for prayer. They do not require devotion, sacrifice, or moral obedience. They grant access, not favor. A Wizard of High Sorcery does not serve a god in the way a cleric serves Mishakal, Paladine, or Takhisis. A wizard pledges loyalty to magic itself. This is explicitly stated in the doctrine of the Orders: a wizard's only loyalty is to magic. That single principle is the reason magic survives in Krynn at all. This is the first and most important difference. Clerics are instruments of divine will. Wizards are custodians of a cosmic force. Since the Second Dragon War, the gods of magic have not intervened to guide behavior. They do not issue commandments. They do not speak through visions demanding obedience. Instead, they allow the Orders to regulate themselves through law, tradition, and brutal accountability. The Conclave, not the gods, governs wizardry. The Test of High Sorcery, not divine judgment, determines worthiness. And the Test makes this distinction crystal clear. The Test of High Sorcery is not about faith. It is not about morality. It is not even about good or evil. Wizards are not judged on why they want power, but on whether they will use it responsibly. Failure does not mean excommunication. It means death. When a wizard takes the Test, they are not dedicating their soul to a god. They are pledging their entire life to magic. That pledge is enforced not by divine punishment, but by the Orders themselves. A wizard who breaks faith with their order does not lose magic because a god is displeased—they lose it because they have broken alignment with the cosmic structure that allows them to channel it. Even the moons reinforce this difference. A cleric's power flows continuously so long as they remain in good standing with their deity. A wizard's power fluctuates mechanically, predictably, impersonally. Solinari waxing does not reward a White Robe. Nuitari waning does not punish a Black Robe. The moons do not care. They simply are. When a wizard strays too far from the principles of their order, the moon ceases to affect them—not as judgment, but as consequence. And this brings us to the crucial dividing line. Clerics exist to serve divine purposes. Wizards exist to preserve balance. A White Robe wizard must pursue good, yes—but only because unrestrained magic is destructive. A Black Robe wizard pursues self-interest, but within boundaries. A Red Robe wizard stands between extremes, maintaining equilibrium. These are not moral callings. They are functional necessities. That is why White and Black Robes can slaughter each other on the battlefield, then calmly debate spell theory in a Tower of High Sorcery. Their loyalty is not to ideology, nation, or god—it is to magic's survival. And it is why renegade wizards are treated more harshly than apostate clerics. A fallen cleric has lost favor. A renegade wizard is a threat to reality. The Orders will hunt, capture, convert, or destroy renegades because uncontrolled magic destabilizes the world itself. This is not heresy—it is hazard containment. So while Wizards of High Sorcery share surface similarities with clerics—hierarchy, obligation, loss of power—their role in Dragonlance is entirely different. Clerics are servants. Wizards are stewards. Clerics submit to will. Wizards submit to law. And that distinction is at the very heart of Krynn's cosmology. Outro But that is all the time I have to talk about Wizards of High Sorcery and whether they are clerics. What do you think? Does the distinction matter to you as a player, or do they feel functionally the same at the table? And if you were playing a wizard in Dragonlance, which order would you choose, and why? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: I go where I choose in this world, and I choose to go with you, Tanis Half-Elven.

Mission Network News - 4.5 minutes
Mission Network News (Tue, 13 Jan 2026 - 4.5 min)

Mission Network News - 4.5 minutes

Play Episode Listen Later Jan 13, 2026 4:30


Today's HeadlinesIran claims protests under control as arrests and deaths continue to riseHope amid hunger: Sudanese believers serve displaced families as war deepensOne church, one mission: A3's call to serve the church in Georgia

Dekahedron RPG Podcast
190: Making a Sandbox Campaign, Part 2

Dekahedron RPG Podcast

Play Episode Listen Later Jan 11, 2026 8:59


In the second of a multi-part series, I talk about how I'm stealing from history to make Almsfjord different, and I ask about how I should continue the series.Promised Links:- The Trelleborg ring fort: https://en.wikipedia.org/wiki/Viking_ring_fortress- The 20 Questions: https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html- Riley's podcast: https://podcasts.apple.com/us/podcast/diegetic-advancement/id1720667088Share your thoughts via:

d4: D&D Deep Dive
The Frozen Fist: D&D Build #241

d4: D&D Deep Dive

Play Episode Listen Later Dec 30, 2025 57:32


Let's build a control/support character who destroys enemy saving throws and freezes foes solid.I'd appreciate it if you'd consider supporting the channel by becoming a member or patron!https://www.patreon.com/c/dnddd ORhttps://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Stores! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdivehttps://fantasy-scents.com/pages/d4-d-d-deep-diveTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveIntro 0:00Level 1 7:58Level 2-6 14;37Level 7-9 26:01Level 10-13 37:46Level 14-17 44:37Final Thoughts 50:58Outtakes 54:29Thanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.comTortoises for saleTortoise Town offers the best selection of healthy captive bred tortoises for sale online.

The Iron Realm Mega Dungeon Crawl & Dark Fantasy Solo RPG Gaming Podcast

Summary: The faces of all whom they have lost are before them now, at the lip of the Singularity. Of Special Note: On tonight's Creature Legends, the Ti'Miri. Download Chapter 151: The Runner Download All Future Episodes, the Kaylana Miniature & Bonus Episodes --HERE-- The following recording for The Iron Realm Podcast by Katie Otten was showcased on tonight's episode: Custom Audio created for The Iron Realm by Katie Otten I edited tracks for volume, length, pitch, and mood. Katie's aforementioned audio is included with permission. Find Katie Otten online on: katieotten.com katieotten13 on Twitter, Facebook, and Instagram The following music for The Iron Realm Podcast was contributed to The Iron Realm by Max at Coltrin Compositions: What is this Melody Lost Just Beeps The Entrance I edited tracks for volume, length, pitch, and mood. Find Coltrin Compositions online on: Max's Patreon Max's YouTube Max's aforementioned audio is included with permission. The following epic audio by Scribbler was featured during tonight's episode: Custom Audio created for The Iron Realm by Scribbler Johnny I edited tracks for volume, length, pitch, and mood. Click here to visit Scribbler on Twitter X Scribbler's aforementioned audio is included on The Iron Realm with permission. The following recording for The Iron Realm Podcast by Guinefurrie was showcased on tonight's episode under the CC Attribution License 3.0: Custom Audio created for The Iron Realm by Guinefurrie find Guinefurrie on FreeSound: Guinefurrie The following selection by AmeAngelofSin was featured during tonight's episoide: Custom Audio for The Iron Realm Podcast I edited tracks for volume, length, pitch and mood. Find AmeAngelofSin online on: X YouTube or email AmeAngelofSin at AMEANGELOFSIN AT GMAIL DOT COM AmeAngelofSin's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Crediting the talented Blue Siren for the voice of Seera (from FreeSound dot org): Custom Audio for The Iron Realm The following recording for The Iron Realm Podcast by Alexandra Drotz Ruhn was gratefully heard upon tonight's podcast: Custom Audio created for The Iron Realm by Alexandra I edited tracks for volume, length, pitch, and mood. (find Alexandra at freesound.org) Click here to visit her page Alexandra's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image/CC0 image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. A new Iron Realm Podcast is released periodically and each is a labor of my love for Solo RPG Gaming. Enjoy and support the show. And fare ye well, Traveler of The Maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!

Valuetainment
"This Is Where Brainwashing Happens" - Muslim Cleric EXPOSES Iran's Extremist Indoctrination Machine

Valuetainment

Play Episode Listen Later Dec 27, 2025 20:53


In this explosive episode, Imam Mohammad Tawhidi breaks down why Iran is not a true republic, democracy, or traditional theocracy. He explains how the country is ruled under the Guardianship of the Jurist, giving the Supreme Leader absolute power under the claim of divine authority.Drawing from his firsthand experience studying inside Iran's clerical institutions, Imam Tawhidi exposes how elections are a façade, how clerics operate as a ruling cult rather than a government, and how Islam is weaponized into Islamism to control populations both in Iran and abroad. He dives into seminaries, IRGC influence, ideological indoctrination, and the export of revolutionary Islam to the West.

Valuetainment
“Khamenei Is The Persian Hitler” - Muslim Cleric BLASTS Ayatollah's RUTHLESS Regime

Valuetainment

Play Episode Listen Later Dec 24, 2025 11:49


Imam Mohammad Tawhidi exposes Iran's real power structure, detailing the corruption of the Khomeini family, inner-circle betrayals, and how the regime silences its own. Drawing from personal experience, he explains why Iran's leadership mirrors extremist movements, not religion.

Valuetainment
"Aisha Was Not Married At A Young Age" - Muslim Cleric SLAMS Prophet Muhammad Myths & Quran Lies

Valuetainment

Play Episode Listen Later Dec 24, 2025 10:28


Imam Mohammad Tawhidi explains how the Prophet Muhammad is misunderstood in the West, outlining Islam's focus on monotheism, ethics, and reason. He directly addresses the Aisha controversy, challenges extremist narratives, and argues faith must withstand logic, history, and moral scrutiny.

The John Batchelor Show
S8 Ep220: CONFIRMING MADRID AND THE PARIS MEETING MYSTERY Colleague Craig Unger. Unger asserts the Madrid meeting between Casey and Iranian cleric Karrubi definitely occurred to sketch the deal. While less certain about George H.W. Bush's presence at the

The John Batchelor Show

Play Episode Listen Later Dec 20, 2025 5:45


CONFIRMING MADRID AND THE PARIS MEETING MYSTERY Colleague Craig Unger. Unger asserts the Madrid meeting between Casey and Iranian cleric Karrubi definitely occurred to sketch the deal. While less certain about George H.W. Bush's presence at the subsequent Paris meeting, Unger argues Bush's alibis were debunked, suggesting he likely attended to provide the high-level guarantee Iran demanded for the agreement. NUMBER 6

Movie of the Year
1971 – The Action Figure Draft, Part 2

Movie of the Year

Play Episode Listen Later Dec 11, 2025 35:00


Movie of the Year: 1971Action Figure Draft, Part 2The Chaos Continues in the Action Figure Draft 1971In this week's Movie of the Year, Ryan, Greg, Mike, and Taylor conclude the most brutal, strategic, and downright unhinged draft of the season: the Action Figure Draft 1971.Every Taste Bud continues to choose characters from 1971 movies (or TV productions), imagining them as highly posable, battle-ready action figures. These figures must then be assigned to six RPG-inspired roles: bard, cleric, druid, fighter, wizard, and wild card.The goal?Build a team capable of winning an all-out fight against the other rosters.And the twist that changes everything:Once a character is drafted from a movie, no one else can draft anyone else from that same movie.No backups. No consolation picks. Once it's gone, it's GONE.If you thought last season's drafts were chaotic…you ain't heard 1971.The Draft Rules: One Year, One Movie Per Pick, Zero MercyTo keep this battle as ruthless as possible, the Taste Buds lock in the following rules:Snake Draft FormatThe order reverses each round, forcing careful planning and last-second gambits.Draft RolesEach team must fill:Bard – charm, chaos, charismaCleric – healer, protector, mystical weirdoDruid – nature, magic, unpredictable energyFighter – the bruiser, tank, or martial artistWizard – supernatural, cerebral, or ranged powerhouseWild Card – whatever you dare unleashEligibility: 1971 Movies (and TV Productions) [and Musicians probably] OnlyIf it hit screens in 1971 (big screen, small screen, arthouse, grindhouse), it's fair game.The Killer Rule: One Character Per MovieAs soon as a player drafts any character from a movie or TV title, that entire production is locked out forever.Pick a character from Willy Wonka and the Chocolate Factory? The rest of Wonka's weirdos vanish.Choose someone from A Clockwork Orange? Say goodbye to Alex's droogs.Reach into The French Connection? No detective backup for anyone.This rule transforms the draft into a battlefield where stealing a movie is every bit as important as drafting the right character.The ObjectiveCreate a team of 1971 action figures capable of absolutely wrecking the others in a hypothetical battle royale.Selecting the Bard, Cleric, Druid, Fighter, Wizard, and Wild CardThe Taste Buds dive deep into the weird, violent, soulful, experimental year that is 1971 cinema. With each category requiring a different kind of fighter, strategy becomes key:A bard might be a charming con artist, a manipulative cult leader, or someone who just screams enough to cause psychic damage.A cleric might heal, preach, or haunt.A druid might commune with nature or be a chaos gremlin.A fighter is your tank — your blunt instrument of violence.A wizard could be supernatural…or simply smarter and more dangerous than anyone else.And...

Movie of the Year
1971 - The Action Figure Draft, Part 1

Movie of the Year

Play Episode Listen Later Dec 4, 2025 34:32


Movie of the Year: 1971Action Figure Draft, Part 1The Chaos Begins in the Action Figure Draft 1971In this week's Movie of the Year, Ryan, Greg, Mike, and Taylor enter the arena for the most brutal, strategic, and downright unhinged draft of the season: the Action Figure Draft 1971.Every Taste Bud must choose characters from 1971 movies (or TV productions), imagining them as highly posable, battle-ready action figures. These figures must then be assigned to six RPG-inspired roles: bard, cleric, druid, fighter, wizard, and wild card.The goal?Build a team capable of winning an all-out fight against the other rosters.And the twist that changes everything:Once a character is drafted from a movie, no one else can draft anyone else from that same movie.No backups. No consolation picks. Once it's gone, it's GONE.If you thought last season's drafts were chaotic…welcome to 1971.The Draft Rules: One Year, One Movie Per Pick, Zero MercyTo keep this battle as ruthless as possible, the Taste Buds lock in the following rules:Snake Draft FormatThe order reverses each round, forcing careful planning and last-second gambits.Draft RolesEach team must fill:Bard – charm, chaos, charismaCleric – healer, protector, mystical weirdoDruid – nature, magic, unpredictable energyFighter – the bruiser, tank, or martial artistWizard – supernatural, cerebral, or ranged powerhouseWild Card – whatever you dare unleashEligibility: 1971 Movies (and TV Productions) OnlyIf it hit screens in 1971 (big screen, small screen, arthouse, grindhouse), it's fair game.The Killer Rule: One Character Per MovieAs soon as a player drafts any character from a movie or TV title, that entire production is locked out forever.Pick a character from Willy Wonka and the Chocolate Factory? The rest of Wonka's weirdos vanish.Choose someone from A Clockwork Orange? Say goodbye to Alex's droogs.Reach into The French Connection? No detective backup for anyone.This rule transforms the draft into a battlefield where stealing a movie is every bit as important as drafting the right character.The ObjectiveCreate a team of 1971 action figures capable of absolutely wrecking the others in a hypothetical battle royale.Selecting the Bard, Cleric, Druid, Fighter, Wizard, and Wild CardThe Taste Buds dive deep into the weird, violent, soulful, experimental year that is 1971 cinema. With each category requiring a different kind of fighter, strategy becomes key:A bard might be a charming con artist, a manipulative cult leader, or someone who just screams enough to cause psychic damage.A cleric might heal, preach, or haunt.A druid might commune with nature or be a chaos gremlin.A fighter is your tank — your blunt instrument of violence.A wizard could be supernatural…or simply smarter and more dangerous than anyone else.And the wild card?Well, 1971 produced some bizarre characters. Anything can happen here.And because each movie gets only one character drafted, every pick is a race to snatch a film before someone else steals it out from under...

Take2
What Does it Mean to You When Our Priests and Religious Wear Their Clerics and Habits?

Take2

Play Episode Listen Later Dec 2, 2025 50:30


On today's Take 2 with Jerry & Debbie our topic is: What Does it Mean to You When Our Priests and Religious Wear Their Clerics and Habits?

Mythic Giraffe Podcast
Clerics are the worst??

Mythic Giraffe Podcast

Play Episode Listen Later Nov 24, 2025 70:46


Welcome back! This week, after the rigamarole, Ron tries to convince us that clerics are worthless and paladins are the true best class in DnD. Chris talks about his cancer treatment. As always, please like, subscribe, and share with your friends. Come join the discussions on the Discord Channel (https://discord.gg/TbxA7gcUky) and follow us on Twitter, @cltruitt22. Thanks and take care!

Happy Jacks RPG Podcast
HJRP S36E10 | GM Feedback, Clerics vs Warlocks, & City Campaign Settings

Happy Jacks RPG Podcast

Play Episode Listen Later Nov 18, 2025 77:02


◇ Vyrrk asks about GM Feedback, Steve in SoCal replies to our comments about Clerics & Warlocks being the same, & From the Archive 2023: Arrya from New Jersey asks about running a City campaign | Hosts: Kimi, Riley & Vixie ◇ 00:33◇ Welcome & Episode Summary 01:16◇ Announcements 02:43◇ Indie Designer of the Month: Ross Payton https://www.patreon.com/RPPR 05:45◇ Mailbag 1 30:03◇ Mailbag 2 51:38◇ Mailbag 3 - From the Archive 68:24◇ Episode Closing 73:49◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org

The John Batchelor Show
92: Craig Unger confirms the Madrid meeting in July 1980, where Bill Casey met with Iranian cleric Mehdi Karoubi, establishing the parameters of the October Surprise by asking Karoubi to delay the hostage release until after the presidential election. The

The John Batchelor Show

Play Episode Listen Later Nov 16, 2025 5:45


Craig Unger confirms the Madrid meeting in July 1980, where Bill Casey met with Iranian cleric Mehdi Karoubi, establishing the parameters of the October Surprise by asking Karoubi to delay the hostage release until after the presidential election. The alleged Paris meeting in October involving George H.W. Bush is harder to prove, though investigative work punctured Bush's alibis. Iran was motivated by desperation for American military spare parts, especially after Iraq invaded in September 1980. Unger believes the overall preponderance of evidence suggests the Paris meeting occurred, intended to secure the deal with the highest possible authority. Guest: Craig Unger.

Garden Of Doom
Garden of Thought E.334 Cleric of Arcana

Garden Of Doom

Play Episode Listen Later Nov 16, 2025 71:11 Transcription Available


The Cleric of Chaos rejoins the Garden to discuss and educate on the more modern aspects of the Left Hand side. Including a working origin of that descriptor.We start with the no very ancient symbol known as Baphomet. It's likely origins and it's misuse over the last few centuries. We also address the Chruch of Satan, Luciferians, the Satanic Panic - then and now, and some prominent names.Perfect for year round, but especially during spooky season.

The Dragon's Lair Motorcycle Chaos
Brave Iranian Biker Women Defy the Regime!

The Dragon's Lair Motorcycle Chaos

Play Episode Listen Later Nov 14, 2025 74:33 Transcription Available


Brave Iranian Biker Women Defy the Regime!Today on Black Dragon Biker TV, we're taking you halfway across the world — to Iran, where a new wave of rebellion is roaring through the streets on two wheels.In defiance of the country's morality police and strict modesty laws, Iranian women bikers are now riding openly in Tehran, refusing to hide their passion or their power. Clerics have condemned them, bizarrely claiming they are “exposed to the wind,” but these fearless women are proving that freedom is worth the risk.For now, the regime's religious police appear to be turning a blind eye to female motorcyclists — even as they continue to enforce other oppressive laws on women's clothing and behavior. But how long can this moment of freedom last?

The Iron Realm Mega Dungeon Crawl & Dark Fantasy Solo RPG Gaming Podcast

Summary: A high-speed car chase in the city of New Kingspire. Can it lead to an exit from The Expanse? Of Special Note: On tonight's Onyx Vault, the Kaylana Miniature is here! Download Chapter 150: The Runner Download All Future Episodes & Bonus Episodes --HERE-- My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image/CC0 image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. A new Iron Realm Podcast is released periodically and each is a labor of my love for Solo RPG Gaming. Enjoy and support the show. And fare ye well, Traveler of The Maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!

3 Wise DMs
If I Was the Priest: How Do Clerics Work in Your D&D Campaign?

3 Wise DMs

Play Episode Listen Later Oct 26, 2025 47:33


We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.In this episode, Tony, Chris, and Dave finish out the discussion of how magic will work in our crowdsourced “Boomtown” campaign setting by asking “Where does divine magic come from?” Make sure to Join the Conversation!1:40 “Where Are We Now”: the Boomtown campaign setting, as it currently stands.5:20 Discovering the Lost Gods?6:00 Will this be monotheistic or polytheistic? What about the Cleric Domains?10:00 Could Divine Magic be just advanced forms of technology or Artificial Intelligence?13:45 #FightForTheColonyShip 14:45 One God: Many Names.16:50 What does this tech-based magic look like compared to the ordinary folk?20:30 How does religion fit into this world? 29:45 The struggle between the Corporations, the Prophets, and the Boomtowns.40:45 Final Thoughts.

The Iron Realm Mega Dungeon Crawl & Dark Fantasy Solo RPG Gaming Podcast

Summary: Love. Eternal. So strong. And yet, is it also an irrefutable truth that all things end? Of Special Note: On tonight's Creature Legends, the Fogarr. Download Chapter 149: Love Lets Go Download All Future Episodes & Bonus Episodes --HERE-- My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image/CC0 image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. A new Iron Realm Podcast is released periodically and each is a labor of my love for Solo RPG Gaming. Enjoy and support the show. And fare ye well, Traveler of The Maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!

d4: D&D Deep Dive
The Hammer of the Divine: D&D Build #230

d4: D&D Deep Dive

Play Episode Listen Later Oct 14, 2025 64:20


Check out World Anvil here: https://worldanvil.com/?c=d4 and don't forget to use the code d4 at checkout to save 51% off your subscription!Merch Store! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdiveI'd appreciate it if you'd consider supporting the channel by becoming a member or patron!https://www.patreon.com/c/dnddd ORhttps://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveCheck out Randall Hampton here:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro 0:00Level 1 9:56Level 2-6 18:46Level 7-9 35:01Level 10-13 45:24Level 14-17 53:19Final Thoughts 57:55Outtakes 1:02:36Math/Graph for this episode: https://docs.google.com/spreadsheets/d/1LseR2H3xRCWJZjBT5h4PO9qJhosUd-yXwJvSXgkENrk/edit?usp=sharingMaster Sustained Damage Comparison:https://docs.google.com/spreadsheets/d/1HPMg7cDqOC-0-vNFgEV9E5WQLDdCOdI64Vbnu60pC78/edit?usp=sharingThanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com

The Iron Realm Mega Dungeon Crawl & Dark Fantasy Solo RPG Gaming Podcast

Summary: The Tribe discovers their lost friends and loves. But are they dead or are they alive? Of Special Note: On tonight's Onyx Vault, the Kaylana Miniature is underway. Download Chapter 148: Uncommon Mourning Download All Future Episodes & Bonus Episodes --HERE-- The following music for The Iron Realm Podcast was contributed by Kevin MacLeod: The Dark World - One of Them The Dark World - Ossuary 4 - Animate The Dark World - Ossuary 1 - A Beginning I edited tracks for volume, length, pitch, and mood. Listen to Kevin MacLeod's tracks in full at: incompetech.com Kevin MacLeod's tracks are included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image/CC0 image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. A new Iron Realm Podcast is released periodically and each is a labor of my love for Solo RPG Gaming. Enjoy and support the show. And fare ye well, Traveler of The Maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!

The John Batchelor Show
HEADLINE: Confirmed Meetings: Casey in Madrid and the Question of Bush in Paris AUTHOR: Craig Unger SUMMARY: Craig Unger reports strong evidence that Bill Casey met with Iranian cleric Karoubi in Madrid in late July 1980 to set the parameters of the Octob

The John Batchelor Show

Play Episode Listen Later Sep 21, 2025 12:04


HEADLINE: Confirmed Meetings: Casey in Madrid and the Question of Bush in Paris AUTHOR: Craig UngerSUMMARY: Craig Unger reports strong evidence that Bill Casey met with Iranian cleric Karoubi in Madrid in late July 1980 to set the parameters of the October Surprise deal, specifically demanding the delay of hostage release. While George H.W. Bush's alleged 1980 Paris meeting to "seal the deal" remains unproved, his alibis have been punctured.

Give Me Back My Action Movies
Equilibrium - B/Action

Give Me Back My Action Movies

Play Episode Listen Later Sep 20, 2025 94:30


In a dystopian future where art and emotions are outlawed, one of the Clerics sworn to crush the resistance will see the light and join the fight for freedom! We're talking about 2002's Equilibrium starring Christian Bale, Sean Bean, Taye Diggs, and Emily Watson! We dub this one the “Thinking Man's” action movie for its phenomenal acting, tough scenarios, and the introduction of the martial art known as Gun Kata! Don't just watch Action, B-Action!!!!

Beyond the Tavern Wall
You are doing GODS completely wrong!

Beyond the Tavern Wall

Play Episode Listen Later Sep 10, 2025 58:43


Higher beings are important to any D&D campaign! I mean, Clerics basically wouldn't exist if they didn't have some sort of higher power. Warlocks would just be magic-less sugar babies without their patrons! Join us as we discuss all things Gods and Prophecies!----------Music provided by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0

The WorldView in 5 Minutes
Texas House: If you send abortion kill pill, you'll be fined $100,000; Muslims dress up as Christian cleric and choir members before killing; Christian baker who refused to make ‘wedding' cake for lesbians appeals to Supreme Court

The WorldView in 5 Minutes

Play Episode Listen Later Sep 1, 2025


It's Monday, September 1st, A.D. 2025. This is The Worldview in 5 Minutes heard on 140 radio stations and at www.TheWorldview.com.  I'm Adam McManus. (Adam@TheWorldview.com) By Adam McManus Muslims dress up as Christian cleric and choir members before killing In a chilling new tactic, Muslim rebels from the Allied Democratic Forces in Congo, Africa, disguised themselves as church officials and choristers before launching a recent fatal attack on Mayi Moya village in Beni Territory,  reports International Christian Concern. The Muslims killed three civilians and kidnapped eight. The attackers reportedly began their August 13 mission in Ngite village earlier in the morning, where they raided a church, stole clerical robes and choir garments, and posed as members of a religious delegation. One church official said, “They came into our church and stole the robes of our priests and choir; they then put them on, posing as a delegation from another church. It was a devilish plan. To use the very symbols of worship to deceive and destroy is beyond evil. My heart breaks for those who trusted them, thinking they came in peace.” When the group arrived in the village around 7:05 p.m., villagers welcomed them warmly, believing they were part of a church mission. Survivor Jean-Philip Mboosa recalled, “I thought initially that they genuinely were from a church. They greeted us with smiles and songs, and it looked so real. But when I went closer, I noticed guns hidden beneath the robes. That's when my heart sank. I knew we had been tricked. I walked quietly back and then ran into the bush, praying God would protect me.” In light of this story, Matthew 7:17 takes on a new connotation. “Beware of false prophets, who come to you in sheep's clothing, but inwardly they are ravening wolves.” President Trump fired Fed Reserve Board member Lisa Cook President Donald Trump fired Lisa Cook, a member of the board of governors for the U.S. Federal Reserve. In a post on Truth Social a week ago Monday, Trump cited a criminal referral presented to Attorney General Pam Bondi on August 15, alleging that Cook made “false statements on one or more mortgage agreements.” The president went on to say, “The American people must be able to have full confidence in the honesty of the members entrusted with setting policy and overseeing the Federal Reserve. In light of your deceitful and potentially criminal conduct in a financial matter, they cannot and I do not have such confidence in your integrity.”  Should Trump prevail in the legal case, his nominees would have the power to deliver Trump the rate cuts he has demanded.  Right now, the range is 4.2%-4.5%. The president would like to see the rate cut to 1%. CDC staff who Kennedy fired were promoting abortion After President Trump fired CDC Director Susan Monarez when she refused to resign, Health and Human Services Secretary Robert F. Kennedy Jr. defended the leadership overhaul at the Centers for Disease Control and Prevention in an August 29th interview on “Fox & Friends,” reports LifeNews.com. KENNEDY: “The CDC has problems. We saw the misinformation coming out of COVID. They got the testing wrong. They got the social distancing [wrong], the masks [wrong], the school closures that did so much harm to the American people. “Today, on CDC's website right now, they list the 10 greatest advances in medical science, and one of them is abortion, another is fluoridation, another is vaccines. “So, we need to look at the priorities of the agency. There's really a deeply, deeply embedded, I would say, malaise at the agency.  We need strong leadership that will go in there, and that will be able to execute on President Trump's broad ambitions.” While the CDC euphemistically references “family planning,” under its “Ten Great Public Health Achievements” of the 20th century, everyone knows that includes abortion as a morally acceptable decision for a pregnant mother. Christian baker who refused to make ‘wedding' cake for lesbians appeals to U.S. Supreme Court A devout Christian baker in California filed a request with the U.S. Supreme Court to protect her right to create custom-designed wedding cakes that reflect her faith, reports LifeSiteNews.com. Cathy Miller, owner of Cathy's Creations and Tastries in Bakersfield, California, has endured almost a decade of the state targeting her for her 2017 decision not to bake a cake for a lesbian faux “wedding” because of her Christian faith. MILLER: “In our standards, it says that I ‘cannot participate in a wedding that would be between a man and a man or a woman and a woman.' But I'll do their birthday cakes. I'll do their cookies, you know. And there's so many other bakeries that are happy to. I'm the only one in Bakersfield that said I can't participate in that union.” Genesis 2:24 says, “A man leaves his father and mother and is united to his wife, and they become one flesh.” Shockingly, within an hour of her polite refusal to make a wedding cake for a homosexual ceremony, the liberals tried to exact a pound of flesh. MILLER” “I said, you know, ‘I can't do your wedding cake. I can't create it for you, but I have someone who's a really good decorator, and I can refer you to her.' They got really upset. They grabbed the order form and they stormed out, and within an hour, there was a barrage of phone calls and threats. Social media just went nuts. “We received death threats, rape threats. I couldn't go anywhere except for the house, the bakery, and my church for three months. It was devastating to our family. It was devastating to the business.” One of Miller's employees also addressed the fallout. EMPLOYEE: “We had to shut down our emails. We had to shut down the phone calls. Only I or Kathy would answer them because they were very vulgar and threatening. They did break into Cathy's car and steal her computer and tried to damage the vehicle because it had a Tastries logo on it.” Miller added, “All I want is to serve my neighbors as the Gospel of Jesus Christ calls me to without being forced to create messages that violate my beliefs.” Texas House: If you send abortion kill pill, you'll be fined $100,000 And finally, the Texas House of Representatives passed a major pro-life bill last Thursday aimed at stopping mail-order abortion kill pills, reports LifeNews.com. The Woman and Child Protection Act  -- HB 7 sponsored by Sen. Bryan Hughes -- will head to the Senate for final approval this week. While abortion businesses are closing brick-and-mortar facilities, they are  shifting their tactics online. Activists send deadly pills into Texas illegally from other states and countries—to the tune of at least 19,000 orders of abortion drugs each year. Rep. Jeff Leach authored the measure. LEACH: “I am proud of this compassionate piece of legislation in front of you. This is going to save lives of baby boys and baby girls.” Democrat Texas Rep. Chris Turner, a pro-abort, asked Rep. Leach a question. TURNER: “Is your bill, House Bill 7, likely to increase or decrease women's fear of pregnancy in the state of Texas?” LEACH: “I am interested, by way of this bill, in protecting Texas babies and protecting their moms, and in building a culture of life here in the state of Texas. “Representative Turner, we should do everything we can to promote and elevate motherhood.” The Woman and Child Protection Act would do three things: First, allow Texans to shut down companies that sell abortion kill pills; Second, let women sue abortion kill pill traffickers; and And third, enable Texas to fine businesses which supply abortion drugs with a $100,000 fine. Close And that's The Worldview on this Monday, September 1st, in the year of our Lord 2025. Follow us on X or subscribe for free by Spotify, Amazon Music, or by iTunes or email to our unique Christian newscast at www.TheWorldview.com.  I'm Adam McManus (Adam@TheWorldview.com). Seize the day for Jesus Christ.

Sparks and Recreation
Samwise & Tuff Break Cleric

Sparks and Recreation

Play Episode Listen Later Aug 28, 2025 124:07


John "Tuff" Labella and Samwise embark on a half hour segment to figure out what expansion sets and build is best for cleric on ladder but go down a two hour rabbit hole.Start: 1:19Taps & Scraps: 1:51:00Sparks and Recreation Presents: a Legendary Contesthttps://challonge.com/34nulpfe Tavern Brawl 2025 (Now with Beta Classes)Signup: https://docs.google.com/forms/d/e/1FAIpQLSeUS3Z2wXtO2WadsdPWYLrLN4x7H6aFuY5zeOY-SaaKL0iU8g/viewform?usp=headerRules: https://docs.google.com/document/d/1nypsEE0rtZowZw2o-wsokaJwQtc5oyALAcGvzXOPKD0/edit?tab=t.0 Samwise's data sheet #1: https://docs.google.com/spreadsheets/d/1wWpzMMySLUEmDUM1AIP2xZP3JqG10tI7waPkPIdQeGA/edit?gid=0#gid=0Samwise's data sheet #2: https://docs.google.com/document/d/1TMvs6NHQFdoQkHxkN-vwMwWK567mEi0grBr2OrZVtl4/edit?tab=t.0#heading=h.k81vecaibhmiHero Realms is a fantasy-themed expandable deckbuilding game from Wise Wizard Games.Hosts: John "Tuff" Labella. SamwiseProducer: John "Tuff" LabellaHero Helper: https://hero-helper.com/Realms Rising: https://www.realmsrising.comYou can find the WWYD screenshots for this episode here: https://www.realmsrising.com/podcast/episode-83-ancestral-ascendancyPatreon: https://patreon.com/sparksandrecHyperGeometric Calculator: https://aetherhub.com/Apps/HyperGeometricCommunity Tournaments & Events Primer (+ signup links): https://www.realmsrising.com/community-events/Realms Rising Discord: https://discord.gg/8pTxKqzFDcContact S&R: contact@sparks-and-recreation.comSupport Sparks & Rec: https://hero-helper.com/support-usSparks & Recreation Website: https://www.realmsrising.com/sparks-and-recreation/Thank you so much to Level 12 Hero Sarah T., Warden Slayer, as well as Level 7 Hero Nudeltulpe!Specific songs used in this episode were:Intro/Outro Music: "Uplifting Orchestra Pack" by GoodBunny. (Under the Music Standard License)Licensed under Creative Commons BY Attribution 4.0 License Hosted on Acast. See acast.com/privacy for more information.

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast
8.24 - Songs in the Key of Treason

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Play Episode Listen Later Aug 18, 2025 53:19


Our heroes are deciding the fate of Lexi the bard! Butthole (Ryan LaPlante, @theryanlaplante) spoke with Alyn and determined there is a magical mind-wipe but it can be undone, Juniper (Laura Hamstra, @lauraehamstra) got Mo Dirt to make a more permanent but riskier “mind smear” potion, and Quinny (Tyler Hewitt, @Tyler_Hewitt) made sure Bucky wouldn't talk! But will Lexi choose the potion or the unspoken “Quinny Option”?! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast
8.23 - Potion, Spell or Quinny

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Play Episode Listen Later Aug 11, 2025 56:28


Our heroes are in pursuit of Lexi the bard! Butthole (Ryan LaPlante, @theryanlaplante) got a break to throw hammers and write, Echo (Laura Hamstra, @lauraehamstra) finished regaling Lexi with every horrifying secret from their trip to Baldur's Gate, and Quinny (Tyler Hewitt, @Tyler_Hewitt) instantly led the charge to find the bard once Juniper let slip about the song being created! Will our heroes be fast enough to save Baldur's Gate from a civil war?! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Our heroes are having a series of meetings! Butthole (Ryan LaPlante, @theryanlaplante) met with Mo Dirt, Kevmoth Bellwinter, Captain Vismouth, Krendan and several new heroes, Quinny (Tyler Hewitt, @Tyler_Hewitt) inspired a plan to levy back taxes against the former nobles of Akkah, and Echo (Laura Hamstra, @lauraehamstra) horrified Lexi with tales of Baldur's Gate! But will our heroes plans be enough to keep Assguard safe?! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Our heroes are sorting things out in Assguard! Butthole (Ryan LaPlante, @theryanlaplante) got a bunch of small details resolved with Anyn, Juniper (Laura Hamstra, @lauraehamstra) turned into Echo to relay the tale of Baldur's Gate to Lexi, and Quinny (Tyler Hewitt, @Tyler_Hewitt) made that Krendan's Hall of Heroes would be useful for his spy empire! But what threat will these heroes face next?! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Our heroes have returned to Assguard! Butthole (Ryan LaPlante, @theryanlaplante) convinced Cormium Planteer to sign on as the nation's Minister of Communication, Juniper (Laura Hamstra, @lauraehamstra) began planning out the right way to phrase her Baldur's Gate song, and Quinny (Tyler Hewitt, @Tyler_Hewitt) set off to meet Krendan about his Hall of Heroes! But is Assguard truly safe from the Ghost Skull Brigade? Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast
8.19 - Minister of Communications

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Play Episode Listen Later Jul 14, 2025 52:17


Our heroes are returning to Assguard after saving Daggerford! Butthole (Ryan LaPlante, @theryanlaplante) became friends and pen pals with King Melandrach, Juniper (Laura Hamstra, @lauraehamstra) had an argument with a mule, and Quinny (Tyler Hewitt, @Tyler_Hewitt) was cured of his zombie disease by Fallonmeyer Pinkblossom! But what has changed in Assguard while they're away? Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)

Grey History: The French Revolution
1.93.1 Hills, Hedges, and Humble Clerics

Grey History: The French Revolution

Play Episode Listen Later Jun 30, 2025 17:29


Unpack a royalist's account on the importance of religion in the Vendée, and why the topography of the Vendée was so beneficial to the defending insurrectionists! The Grey History Community Help keep Grey History on the air! Every revolution needs its supporters, and we need you! With an ad-free feed, a community discord, a reading club, and tonnes of exclusive bonus content, you're missing out! Do your part for as little as half a cup of coffee per episode! It's the best value on the internet, with the best people too! ⁠⁠⁠⁠⁠⁠Join Now And Support the Show⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Make a one-off donation⁠⁠⁠⁠⁠⁠ Contact Me Send your questions, praise, and scorn ⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠ Newsletter ⁠⁠⁠⁠⁠⁠Sign Up⁠⁠⁠⁠⁠⁠ for Free Bonus Episode Follow on Social Media: ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠ Advertising Please contact ⁠⁠⁠⁠⁠⁠sales@advertisecast.com⁠⁠⁠⁠⁠⁠ if you would like to advertise on Grey History: The French Revolution and Napoleon. All members of the Grey History Community have an ad-free version of the show. Support the show ⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠. About Grey History: The French Revolution and Napoleon is a podcast dedicated to exploring the complexities of our history. By examining both the experiences of contemporaries and the conclusions of historians, Grey History seeks to unpack the ambiguities and nuances of the past. Understanding the French Revolution and the age of Napoleon Bonaparte is critical to understanding the history of the world, so join us on a journey through a series of events that would be almost unbelievable if it weren't for the fact that it's true! If you're looking for a binge-worthy history podcast on the Revolution and Napoleon, you're in the right place! Learn more about your ad choices. Visit megaphone.fm/adchoices