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Join the industry's spiciest newsletter: https://www.deconstructoroffun.com/subscribe With Mishka gobbling birthday whey cakes, the crew looks at Squad Busters' week 1 returns, and it's not pretty. The specter of Boom Beach is starting to cast its shadow. Meanwhile, Phil talks about Destiny 2 stumbling in its last hoorah, while Laura talks about Stumble Guys standing straight. Jen gives the 411 on new EU app stores, and Eric thinks Star Wars Hunters breaks the MOBA curse. Or not. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
In today's episode, we talk about Supercell's announcement of a NEW game called Squad Busters featuring characters from Clash Royale, Brawl Stars, Hay Day, Boom Beach, and more! We also talk about Supercell's interesting decision to give away the rights to one of their discontinued games, Everdale. So sit back, relax, and enjoy the show!
Eric Seufert, Kress and Laura cover 2 major headlines this week: an update to Loot Box legislation down under and looking back at the effects of ATT on mobile gaming from Mobile Dev Memo. Smaller updates include the ATVI & MSFT deal, Boom Beach Frontlines' sunset, a PocketGamer sponsored piece wanting to coin a new genre, Wildlife Studios layoffs and Supercell's first hire in Austin. Until next week. --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support
In today's episode, I'm interviewing a friend of mine, my ex-colleague Touko Tahkokallio, who was the designer on games like Hay Day, and Boom Beach and led the Brawl Stars team at Supercell. And he's now doing his own studio in Helsinki with a group of experienced game developers. In this discussion with Touko, we talk about his learnings from creating both board games and video games and how he sees teams or pairs of excellent individuals working together to create these games.
Bakyt Aidaralieva is a product management and player experience executive with 9+ years of experience supporting players, leading teams and building tools in companies like Supercell, EA, PlayRaven and Rovio in the Finnish Games Industry. Among the hit mobile games Bakyt has worked with are Hay Day, Clash of Clans, Boom Beach and Simcity Build It. She has built player support and community functions in two startups, the latest company being PlayRaven which was acquired by Rovio Entertainment, the creator of the Angry Birds brand. Bakyt is driven by learning new things, taking risks, and learning from failures. She shares in this episode her journey starting from Kyrgyzstan to international politics to working in games, to becoming a business coach. Among the highlights of our conversation: - What makes a great empathic leader? - About the importance of finding a balance between personal and professional life. How developing your personal relationships makes you a better leader. - Bakyt's approach to building automated tools for player support, saving the precious full-time of 5 backend developers. - Bakyt's learnings failing a startup, and why the most life important life lessons happen with failure. - What led Bakyt to the path of becoming a life and business coach, helping leaders to be more "whole" in workplaces. To keep the conversation going, don't forget to subscribe to Rise and Play: https://www.riseandplay.io Special thanks to our sponsors who believed in our mission and are making Rise and Play possible! Game Refinery supports developers to empower game development, research, and ad targeting with the market's largest dataset on mobile game genres & features, player motivations, and more. Appodeal is an all-in-one growth platform for mobile app creators of any size. Appodeal unlocks access to a new generation of advanced business intelligence tools to help you streamline your product, monetization, and predictive analytics to forecast LTV and ROAS. All, while keeping its customer support responsive, human and available 24/7, whenever you need them.
I review the games boom beach and boom beach frontlines --- Send in a voice message: https://anchor.fm/queery4/message
00:00 - Butter spreading dangers. 02:07 - We hop on the Deathloop bandwagon and talk about why this cyclical murder sim from the folks at Arkane Studios is inspired by old school roleplaying games. 23:55 - Sam's wild claims of popularising Pogs at his school, plus talk of Squid Game, which is a deadly version of Taskmaster directed by Lady Gaga. 36:51 - After aggressively competitive games with names like Boom Beach and Clash of Clans, Supercell's latest is called Everdale, which is the nicest ever logistics simulator. 44:49 - Absolutely obscene tea drinking. 48:13 - How the Where's Wally? trend is propelling the board game industry forward, as evidenced by whiteboard-based detective ‘em up Last Message from Coiledspring and Iello. All that, and the other zeitgeists, with Dan (@ThisDanFrost), Kris (@DigitalStrider), Peter (@XeroXeroXero), and Sam (@MrSamTurner). Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.
In this week's episode, Katie and I discuss a wide range of topics. We talk about her experience being in a cult, her travels, the paranormal, aliens, ancient civilizations, bigfoot, and more! I hope you enjoy it. Check out Katie's work at: www.ladytealscurios.com https://www.instagram.com/ladytealscurios https://www.facebook.com/ladytealscurios https://www.tiktok.com/@lady_teals_curios Please shoot us a comment, rating, and follow us on social media! Check out our website at www.thejuanonjuanpodcast.com IG: @thejuanonjuanpodcast TIKTOK: @thejuanonjuanpodcast YT: "The Juan on Juan Podcast" Stake your Cardano with us at FIGHT POOL at fightpool.io! Thank you for tuning in! Full transcript: 00:00:13Welcome back to the show. I'm your host. As always one. And today we have Katie with us from, is it lady? It's 00:00:52Lady Teal's, curious curious. So like your grandmother's curio cabinet where they're. So, before we dive into, I'm going to be talking about a little bit of everything today. And before we get into it, can you tell people where they can find your work? Social media, you're probably have a podcast all that stuff and I'll post it in the show notes as well. Definitely. My website is Lady tools, curious.com and my podcast. You can buy and pretty much anywhere. Any pot. You're so that's lady Teal's. Curious and social media is all the same to you. Lady feels. It's really simple house. On all social medias is, what got to keep it simple. Sometimes you overcomplicate. A lot of things. Like, I for the longest time, I had the longest email address for work and yeah, 00:01:52Did you leave the alphabet for them? Like oh it is is it is an end. Is it a no, you don't like all these letters sound the same. So I just like I literally my email address is likely like eight letters and total and they're like, that's it. And sometimes it's like too simple for them to, like, wait a minute. That can't be it. So make sure to follow us and me on social media as well. And I want to ask you, what got you into this sort of of things. I do, you collect, like, antique items, and then you travel a lot. I want to talk to you about that. What got you into all this other stuff? Curiosities, probably my family and got me into that. I would say, 90% of my family, Aunts Uncles, grandparents, my mom and my dad, and they all are some form of antique dealers or collectors. And I grew up very young going around and picking like, the American Picker. 00:02:52But as far as like, the really weird stuff that kind of came around when I was 27, so I, I grew up and what I consider I called some people might not consider it, I called, but very a very, very fundamentalist religion. And after I left that cult / religion, down this whole new world open to me, like, all of these beliefs fees ideas. These practices rituals cultures that are that I just was never exposed to before. And so that's where the Curiosity part came in. I just became very curious about like, everything and everyone and it just kind of made me want to explore all these things. I don't know if you're able to talk about it, but I'm just so you can't just say you were part of a cult. 00:03:48So you're comfortable going to be comfortable talking about it? Cuz I've always been intrigued by that subject before I always say like it's a fundamentalist religion and some people do you consider it a cold but I was a Jehovah's Witness. So you may or may not know some Jehovah's Witnesses and they are. They're very friendly and you would never think from the outside that it's a cold. But there is a something called The Bite model that many Cults follow or that many people use to figure out whether an organization is a cult and a pretty much take off every point in the bite model. So, yeah, there's there's a saying, they say that if you meet the four criteria of 00:04:45Being a schizophrenic then you're more most likely a schizophrenic. Right? And these people take all the boxes, but it can't be any worse than Scientology. I don't think. I think that one really to me Takes the Cake or the colt and I find it amazing that we are able to 00:05:04Control, I always go back to the same example, Hitler the way he was able to persuade people to talk in and do certain things. Right, just ^ of language and language is a powerful thing regardless of what people of what people want to say about. That's why I call it spelling cuz you're casting spells. And I'm I Believe In The Law of Attraction, where have you say certain things? They will manifest and I've been getting into the, the I've been looking into like the other aspect of the Shadow and I want to ask you a few things today in regards to these what, you know, how they say, Freudian slips or glitches in The Matrix type of thing where they manifest and and we can get into that later. But yeah, I find it very interesting that you can literally and we're seeing it today, especially where you can just propaganda Medica cultures and where they use propaganda to talk to sew on a on a deeper level, but very interesting. What was the 00:06:04First thing that you learned, when you came out of this, this, this world than the veil was lifted from your eyes. I was the first thing that cuz what are you, are you allowed to do? How restrictive are they very restricted. You got beat up. You say something or what? I mean, it really depends. So I grew up in Georgia. And Georgia is new part of the Bible Belt. Do Jehovah's Witnesses, in Georgia, might be a little more stricter than Jehovah's Witnesses, in California for examples there. Like, I was allowed to go to public school. Some witnesses are not required, that you are home-schooled. They don't really like you associating with people outside of their religion and they don't encourage higher education. So I started to go to college and then dropped out because everybody thought I was a heathen for going to college. 00:07:03Pursue a career. So what what do you supposed to do? Believe that Armageddon is right around the corner and they've believed that for like a century now. Hold that. Armageddon is just like a year or two around the corner and they constantly adjust their teachings, you know, so that cuz it used to be in the 70s. Armageddon was going to happen in the seventies and then it didn't happen. And then in the 2000 it was definitely going to happen and it didn't. So they was constantly living in fear that I was going to die. Armageddon or my friends were going to die Armageddon. And I always though like from a very young age. I always questioned it and like luckily for me. I was able to go to public school and I had amazing teachers who taught me excellent critical thinking skills survey. They definitely 00:08:03Kind of encouraged me to look at other options and they were their voices were always in the back of my head. Like this might not be the best answer to live my life by Neil when he wakes up for the first time. And he finally sees with actually at Grove Pentecostal Christian, which is not it and they're pretty strict. When I get like the old do you know, there's a different and that's the thing that they can't even agree on what they believe. So many denominations of Christianity and Catholicism and all these different religions and at the end of the day, I hold the firm belief that they're all interpreting. It's a narrative fallacy. So they're all interpreting the the same guy or entity or whatever. It is. Just a different name Brahmin, you know Buddha Krishna all these guys all over the globe as part of the same dude. He just had influences and maybe he wasn't a lie and I I like the Anunnaki Theory. Where there was. 00:09:03The guy I love it so much, but being. 00:09:08When I talk to somebody about these different, you know, I don't like to say conspiracy theories. They're just alternative thoughts type of thing because when you start diving into the round with a lie, when you tell somebody, when you having a conversation with somebody, I can't have a regular conversation anymore with anybody when we start telling him about where do where do we come from? As like, well, you know, we were planning on this Earth and we were slave race created by these. These seven beings known as the Anunnaki never brother. There were two brothers were having a cosmic were like, what the fuck are you saying? I know you don't like that idea. I can give you the other one of the gnostics and how they thought that the demiurge created by you start going all these rabbit hole. 00:09:52And it just people don't know what to do and it's that indoctrination for you. It was being in the religion for all those years. Same for me. When I start, I brought up is crazy. I brought up two people. 00:10:10And question the things in the Old Testament, and I'll be like, why, why did he, why did he do that? Who is this God in the Old Testament? Somebody told me they're like, no, just don't read the Old Testament. 00:10:23What do you mean? It's too tired of the Bible? We ignore all of that. So you're nitpicking what you want according to what the narrative you want it to be. You're just going to tell me or ignore that but pick this and it's like listen. There's a reason why the bug man was in the cathars. Stop. The Old Testament was a work of a demon, cuz it was a different guy. I'm good. Now. So many consistencies even in, in life, and in, in religions and I subscribe to the idea that there is a higher power. There is a programmer, whoever he is. If we are in some sort of of simulation and I like to think that we are, cuz everything has been so fucked up as of lately. That it's hard to believe that this is the real world. And this is what we have. And a lot of these earlier philosopher, stop the same thing that we were being run like a Cartesian flower. 00:11:23That's why he said that Rene Descartes said I think therefore I am that's the only thing he was sure about because he didn't know about everything else is like a episode of Rick and Morty. It's it's it's 00:11:37I wanted to talk about Bigfoot. You told me have a Bigfoot story and then we can we can start off with what's your favorite place that you've been too? Cuz I'm I'm an outdoorsy kind of guy. When I want to be when it's not 90000 degrees here in Florida. I'll go out and I'll fish and I like to, I like to hunt as well. What's your favorite place that you've been to that? I know you went to and then you told me, you'll send me to you when we were talking a few couple months ago. So I actually haven't been to Yosemite. I was probably in Yellowstone when I talk to you. It was super volcanoes, aren't there. Well, yeah, it's like all volcanic activity. So it's very intriguing and really beautiful. But my favorite place is probably an Arizona probably tied between Bisbee and Sedona. 00:12:31Bisbee. And Sedonas, I like a park out there or are both cities. So busy is in Southern Arizona, almost to the border of Mexico. And it is supposedly a very haunted town, at used to be a mining town, but it's a very like artsy and eclectic town and I haven't been out west. I've been wanting my friend, my friend owns some property on. Skinwalker Ranch. Shout out to Ryan Burns and he's been, I remember he was like the other the other day were talking is like a bro. There's going to be this UFO conference. You should come over. I might want to do that next week. I might do you think I could just get up and go? See how I just leave my wife and my kids is get up and go. So,, I'm going to be by myself at that UFO conference. Are you going to be the only guy I know there. But he owns property over at Skinwalker Ranch and 00:13:29I, 00:13:31There's so many things that I think about one of the things that freaks me out. So I do this other show with my Canadian brother, Tom strange ones, and we get into the Paranormal and I know you want to do it. We can talk about that and we covered. We've been covering a lot of different things here in Florida and we covered the Devil's Tree. I don't know if you've heard about that. I have heard of it so we covered that and it's not too far away from me and I've been trying to maybe when we cover a place, go to it and take pictures or do whatever. And recently, I went to the Coral Castle in Homestead, which is near me and I wanted to go to the Devil's Tree, until I really learned what happened there. And I was just like, 00:14:17I don't know if I can, I can go there, right? Cuz it's just I believe that things can attach to you and Ryan is talk to me about when you go out to Skinwalker Ranch, how you have? No cleanse yourself afterwards and just hope that nothing attaches itself to and I'm like 00:14:38Do I want to do? I really want to expose myself to that? I mean, you know, I don't think I do so. 00:14:47Again, these places do you feel? So that was the thing I wanted to bring up was? 00:14:53Carl Jung has has you know the Shadow and how people projecting things and manly P hall talks about, you know, Helena blavatsky, how they talk about the governor's the archons, and all these different spirits and and the astral realm. When we we have all these aspects and manly P hall talks about how when a man similar to call Young 00:15:19Projects, a certain feeling, or anything into The Ether, it manifests as an elemental, right? You have all these things. Do you feel that big for perhaps is some sort of manifestation of some some stock or or it's like a like a like a Freudian slip, Wears Like a glitch in The Matrix type of thing cuz I have come from, I want them to be real. I why did you? I haven't seen him personally, but I don't want to be a hundred percent real. I don't know if I believe that he's a intention driven being, but I, the more that I've studied about him, the more that I am leaning towards the idea that he might be an interdimensional being of some sort because of the way that he appears and order they appear and disappear suddenly. And so, 00:16:19I've never seen one either but I have seen tracks and I have seen hieroglyphics and other Native American artwork. That shows similar shapes to Bigfoot and they were all in the same area. So it was and I actually I have heard like the Bigfoot noise and it's so otherworldly. It does that sound like anything from this Earth the skinwalkers when they call people in and they they they disguise themselves water, babies or eggs to own distress. How fucking creepy is that? I forgot where I was in the middle of the Everglades one day. 00:17:07fishing, and we heard it was 00:17:11It was like really quiet. It was super quiet and I don't know where we hear this noise. I thought it might have been a bear, right? But I didn't know that there was bears in the Everglades. Apparently, there's better because as soon as I hear something, I whip my phone, I'll go is there monkeys in Florida? There's fucking monkeys in Florida. If you should have snow and the real pandemic, we need to be worried about and check this out. This is, this is true Chevy in Florida. Be careful. Because there is rhesus macaques that some rich prick. One day brought onto a private island. He forgot to know that they swim the monkey swam off the island. He brought six more and those monkeys swam off the island and now they are there invasive to Florida there overpopulating. Right now. We have a monkey prom in Central Florida and that's not there. That's not the right monkeys. Whatever their monkey. 00:18:11They have, it's a strain of herpes. That is 90%. Deadly to humans. If they scratch you bite you, whatever it is. So you have these monkeys in these national parks National Forest in Florida that are going up to people attacking them, scratching them doing whatever the person gets herpes and dies. That's what I can you. That's one hell of a way to go. They get meningitis and the rest is history. Right? And there's no there's no cure for that. So I'm fucking terrified of the Monkees here in Florida. I don't care about anything else and there's some weird shit here in Florida. I'm a tell you that and when I was out in the middle of Everglades, I we heard this noise was me and my buddy Joe, we heard this noise. It sounded like a bear and I looked it up and there is blackbear. 00:18:57And the Everglades apparently, but we just thought it was really creepy. Cuz if we were the only ones out there and that particular day, it was an early in the morning and was just on the on top of the bone. Just hear the this Roar almost. And I'm like to hear that, bro. I heard that wasn't. 00:19:17I don't know. So, I like to subscribe to the idea that Bigfoot is. 00:19:26A descendant of the unknown of the not. The Anunnaki, be the 00:19:32The Elohim and the Nephilim. And, you know, when they say that in the Book of Enoch, and in the Book of Genesis, when they talk about the, the Watchers, right? You had the Watchers, you had the Elohim. You had the Nephilim. They're all three distinct different entities. When you when they would insert themselves into the daughters of men. Sorry to get explicit, you know, explicit but after they were done, you know, doing what they were doing in, this is how you get demigods and different hybrids of half. God, half human rights, such as Hercules and all these different different mythical Legends and stories. They started to insert themselves into animals. And this is how I believe we get these chimeric creatures such as the Minotaur, harpies mermaids. All these different half beast half 00:20:23Man, whatever it is and I feel that Bigfoot did come from that. And when I talk to the doctor Joseph Lumpkin, which is a, he has a doctor in church, history and has written numerous books about the origins of evil. And one of the laws of thermodynamics is that energy cannot be destroyed. It can only be transformed and when it whichever version of the story, you want to subscribe to. If it's after Jesus with the great flood or Noah's Ark, when he destroyed all the world. Right? Where do you think all those Spirits one? Those are the demons that we have in today's world. All the evil that he was. He was cleansing the world, right? What were you think all that evil went? That's how we get demons, the origins of evil. So I feel that maybe when heat when the flood was going up. One of these reptilians are these, these entities was hanging onto the side of the boat. They didn't see him. And when the flood recited, Boom Beach. 00:21:23and the rest is, I like to think I like that, cuz 00:21:29Bigfoot's fucking bad-ass. I mean, that's why I have right there. That poster, interdimensional Bigfoot vishwaroopa with the multi-armed form of, you know, Krishna with one of his avatars interdimensional. Right that that's that's the one thing because as humans, we only see point 0 0 to 5 of the light spectrum and who's to say we don't see infrared light. We don't see any of that shit. So who's to say that there's not a world right now going on as we speak in front of us that we can't see. And today, I actually was listening to Terence McKenna and he said some shit that that like blew my mind and I like the hairs on the back of my neck stood up. And I literally have to pause it because I was like, this is this is crazy. But he's talking about pretty much how we're indoctrinated to think that this world is just the one. There is no other 00:22:29There is no other Realms. There is no other and he said his 11th Dimensions boat. Do we truly really know? Why is it that when you separate different atoms and particles they can still interact with each other and, you know, quantum entanglement that's fucking while to me the observer effect. That's why I feel we're in a simulation because of the observer effect. A lot of people at the double slit experiment. A lot of people don't know that by you just looking at something, you affect it. What is it? When you look away Adams act differently versus when you are looking at them and nobody give you can, if you can solve that you want to Nobel Peace Prize, so 00:23:08that reminds me of the randonautica app on one of the First episodes that I did, and 00:23:20I'm very careful with those sorts of things because I don't practice anything in the occult or anything in the esoteric realm of things. I don't, I don't I practice, maybe meditation, right. If that's not at everybody does not but 00:23:37We have to understand and all the people need to remember that. 00:23:42Intent behind something is very powerful. So if my intentions are to wish bad upon somebody or whatever it is, you can happen, right? It can, it can, you know, I believe that there is another round that we can't see. And there are ways to interact with it, if that's through until gender or through these different rituals. Look at these guys. What's the other religion? Where he where only he could read was it? So it was a Jehovah's Witness. It was the other one the Mormons where they get it was only him that could read the stones and it was like a 00:24:23Director eerily similar and the other guy that was with the anaki and in the in the Angelic language and how you're going to. I believe, when people say that they're talking to Angels. I feel that there. 00:24:45They're in there interacting with something. I don't know if it's an angel or not. Cuz you know, dick Damon can be either a demon or an angel. It's it's a loaded word. Right? And one of my favorite things to look into is these Gnostic texts the the Dead Sea Scrolls, or the NACA Maddie Library. Cuz it paints a different story. And this is why, how when they told you how you can't, you can't go to school, right? You can't seek a higher education. Will there's a reason behind that, because 00:25:23If you're able to to see that, it's actually bulshit. 00:25:28You're taking the power away from them. And the whole thing with the gnostics was they took the power away from the church, right? They essentially believe that. If you are able to achieve Divinity through yourself, through gnosis to Sacred knowledge, that is revealed to you eventually be able to ascend in through, you know, to the upper eons. That's what the church. That's a broker experience it and it's all a business, right? So they can't make money off of you and they and they have that much more control over you. 00:25:55Hey, more power to them. It will win it challenges. Those you. That's why you got. That's why they say that, that the Dark Ages were brought on by Christianity, because people believed religion to do a literal to a literal fucking sense to a literal thing. Right? And I got, I don't want to make this until around 4, so, 00:26:16But you said you you again but these are the wormholes that you dive down and it's like they go forever. I don't know what to believe sometimes. Especially with. Yeah, I struggle with that as well. There's there's honestly, I really don't. I just I've been you said that the arm again is right around the corner and you know, I've been here the same thing since I was as early as I can remember. God is coming. Jesus coming to rescue his people. Since I was like six seven-years-old, I'm 27 out of 28 and I still not here, right? So 00:26:54You said that you've seen Bigfoot tracks? Yes. So if you're into the Skinwalker Ranch, you may have heard of the Bradshaw Ranch in Sedona, Arizona. There's this Ranch called the Bradshaw Ranch and the bradshaws were one of the first families that kind of introduced tourism into Sedona. And they also had it was used as a movie set, but they had so many paranormal experiences are people who sold the skinwalker. 00:27:33Now they're they're unrelated to Skinwalker. It's just they had they had very many similar incidents are or they just had like a lot of activity around the ranch. So it's probably like a location that could parallel Skinwalker Ranch, West Coast as well. Yeah. And Sedona, Arizona. 00:28:05So where the ranch is located is just probably a 15-minute walk from the donkey ruins, which is where the pictographs of these ancient creatures. That look very similar to Bigfoot are and I talked to a few older gentleman who were locals and they said, they used to attend parties at the Bradshaw Ranch. And this one fellow, he promised up and down. He wasn't on any drugs or anything. He said he was at one of their party and he looked over, and he saw somebody walk through a portal through the wall. And then, there were reports of aliens. There were reports of haunted things. They saw the family that live there. So multiple Bigfoot entities, they even want. One of them was a female. 00:29:04And campers who camped out there because like the surrounding area is dispersed camping. So we camped there for probably about three months on and off, like, oh, I'm amazing amazing and it's great for UFO. Watch it. So yeah, so I was doing a little bit of camping and I was walking around the area. Exploring the ranch had one of the locals, take me through the ranch for one of the podcast episodes and he showed me a truck and I went to go back the next day to take a picture of it because he asked me not to like record him or anything like that. He just wanted, you know, you wanted to show me where everything was. I saw the track with my own eyes. I walked back to go to take a picture of it, the next day. It hadn't rained or anything and it was totally gone. So I don't, I don't know if somebody like, 00:30:04Hit it or what. But I, yeah, I definitely they have cast. So actually here in Georgia. There's a Bigfoot Museum and they have cast of tracks and it looked identical to the cast that I saw in the Bigfoot Museum here. So, it was interesting seeing something like that, totally across the country in a totally different state and the craziness about the, The Perils of Ava. Again, there's different. 00:30:44I love ancient civilizations and the pyramids. Right? People fail to understand that pyramids are all over the world and my favorite is in South America where you have complex as a pyramids. 00:31:01Miles away from water sources and they're just in the middle of nowhere and say, how did those people survive? And I like, to think that they were like, some sort of network. You do, you know about the tartaria. 00:31:17I know, I don't think so. I've never looked into tartaria or the the mud flood. 00:31:23I don't believe. So. I would suggest that you look until I get, I think it's right up your alley. It's what are Terrier was, is pretty much a, an ancient. So the priest 1600 Maps, show this, this of the area of China Mongolia that area. There was tartaria. It was this big Empire. Supposedly. Okay, and have you ever heard of the 18? The one of the one of the best-known ones, the Chicago Fair of 1891, I think or 9418 the, the early, the Early, nineteen hundreds of late eighteen hundreds. Have you ever looked into? Those know? There's been some interesting incidents, but I haven't done, you know, like a proper Deep dive down. It. 00:32:15So the whole thing behind that it, you know, when you see these out of place building, I think there's a few and George, actually these, these almost like the architecture supposed to be of something from Italy or you know, these these these magnificent Gothic like buildings that look out of place in certain areas where the the the conspiracy is that. We actually stumbled upon these buildings right in. And again, it goes a lot deeper. I'm just trying to do though. The top of the 00:32:58I forgot the guy's name, but there's this historian, the scientist that talks about how 00:33:05Cuz skallagrim chronology is the guy who invented time a b a d b c out the end of the time system. 00:33:13And they talk about how that's was controlled by what I call the The Reptilian overlords, right? Cuz it sounds badass if they're reptiles or not. I don't know the archons the governor's, whoever it is that you want to,, but Deeds of the forces that are at work to not get the truth out. I had a video of mine on strange ones that went that I had over 10,000 views. I didn't say anything. That was controversial. Well, obviously cuz I got pulled down. It went against the community guidelines for no apparent reason. I didn't curse in it. I didn't say anything bad. I was just talking about the state of things and they pulled it down. Those are those are The Reptilian ask people that are in charge, right? In the shadows if you will. 00:34:00And these people in the years 900-800-3046. Were in charge of there were supposed to be changing Maps. 00:34:14And they would have i800 i900 i700, whatever it was, and it signified in the year of Our Lord 700. While these guys, instead of changing it to start changing the, the, the Eye to a j or some like that. They put a one. So essentially the 1980s was actually the year 900. So that's a thousand years that they added onto history. And again, this is a this is a book series of like six bucks and they're super in-depth. The point is that time is a human construct such as Alan. Watts says, there is no future. There is no past. It's only the Eternal. Now now we get into the whole tartarian thing because these buildings, there are no pictures of us building them. 00:35:02There was over six hundred and Ninety Acres of the beautiful architecture. You can look it up the World's Fair of 1893 in Chicago and fucking Chicago out of all the places and that wasn't the only one. They were all over the world and that this world fair was for 6 months. And you had Nikola Tesla. Was there Thomas Edison JPMorgan all the biggest reptilian desk people JPMorgan, by the way, one of the guys that was 100% of reptile. There's no pictures of them building these buildings, only pictures of them renovating them, and after the 6 months. 00:35:4298% of everything was torn down. Now. If you look at the pictures of these places, there are certain things at the top of of the building that they refer to as antiquitech. And I don't know if you're friendly with Nikola Tesla's work and what he was trying to achieve. He was trying to get energy free energy from The Ether, right? And that's that was the whole reason behind his Tower. I believe is in Colorado, which was funded by JPMorgan and abruptly was his funding was cut off by JPMorgan after saw. And then we always a tributary thing to Thomas Edison, but he was Nikola Tesla actually work for Thomas Edison and whatever else about the rest is history, but the point is that, 00:36:31What I mentioned earlier when you take power away from these people and they're not able to industrialize it or commercialize and make money from it. That's when you become a problem. Someone when they saw one, Nikola Tesla was doing what she studied. She studied the Egyptian pyramids, right? He had, he understood them very well. 00:36:51He modeled his Tower after the pyramids, right? When you have the, the two shafts that go in and the her. Has talked about the chamber underneath the pyramid, with the water, in the sarcophagus in it, and all this stuff was the same thing. The reason that there's water underneath the pyramids is cuz again, it was some sort of energy that they were able to, to make with it. I don't know, but when he saw that he was like, wait a minute. He's going to be making energy for yourself by yourself. You're going to be able to live off the grid and just take energy from the from the, from the air and we can't have that in a week. That's why I said the guy who invented the car that runs off. Water got killed. Are you get? You get Clint and you know because you go against The Narrative of what's happening and if they can't commercialize it, if they can't control you, how you're a heretic, you know, you can't you can't think that's thoughtcrime 1984, right? Where they? Where you can't even think of certain things that you will literally snitch. 00:37:51John your neighbor for thinking something, right? Big brothers, always watching, which have it in California right now, when the whole thing started of the, the the, the p word, you know, what the c word. I don't want to say it. But when all that started, there were, there were paying the government was paying, at a snitch on your neighbors, right? Ho, hey, they're open, or they're having people eat at the restaurant. Now we can have that going to have to but just call it in and we'll give you a little reward. Even the governor came out and said, Hey, listen snitches, don't get stitches here. They get rewarded. We're living in 1984, George Orwell's 1984. And we need to make that shit nonfiction. 00:38:33Yeah, it's unbelievable. So yeah. Look into tartaria because I think you would enjoy it a lot. It's it goes very deep and you can relate to a lot of different things. I like when I like when conspiracy theories connect and this is one of the ones that you can be like wait a minute. So is that why there is okay. And then it just goes down this rabbit hole. And when you have enough time, like myself, I'm constantly listening to podcast. That's why I start a podcast right to be able to talk about different things and 00:39:11What's your thoughts on? You said that night? Sky was good for UFO. Watching. What? What do you think UFOs are? Do you think again there some glitch in the matrix, by the way, do you think the Earth is round or do you think it's flat? 00:39:29I personally, because the way I first thing is, is with an open mind, but a little bit of healthy skepticism and a little bit of science because when I finally did finish, my major was in science, so I do believe, I do believe the 00:40:00Earth is round and I have my own. What do you want to call? Astronomy experiences that help validate that. So, I'm in for the record. I don't believe the World is Flat. But if you want to gain exposure, wherever and whatever platform, post some flatters, cuz the instant hate that you got crazy. I'm like, wait. Am I was like, I don't even know what you believe all this crazy shit just cuz I talk about it doesn't mean I believe in it. It just like you said, I'd like to, I'm the kind of person, I like to listen to All possibilities and different views, which a lot of people are. So cut off to that when you talk to them about the occult or about, you know, demons and spirits and all this shit. They some people just clam up. They don't know how to want to talk about that. But why? 00:41:00It's obviously something again, depending on what intention that, use it for but beats me. So you believe that the world is round. We got that out of the way. What do you think UFOs are as far as the found one? I think they're multiple things because 00:41:25I don't know. I like I have the theory of the interdimensional beings and I also believe that there's like you mentioned earlier. There's a possibility that there's life around us that we can't see, because we don't have the ability to see it and so it's sometimes I think they might be 00:41:47like beings that are already here that we are just catching glimpses of or you know, we just don't have the capability to see that and then I 00:42:02sometimes wonder if they are Time Travelers and their us and the future and we're seeing bits of that, but I think 00:42:14For me and her dimensional. Those theories is kind of what I like to think everything is linked to you because when I research like Bigfoot, when I research aliens when I research hauntings, there's so many similar stories, but then all of those, like, any Cryptid, there's 00:42:37So many similarities. So it's either they're coming from different areas that we just don't understand yet or we can't we don't have the capability to see them. 00:42:51I think they're all connected somehow, and we just don't understand that yet. I believe they are going to have you ever. And that's why I blows my mind that all these these billionaires right now. They're, they're playing this, this pissing game of who can go into space the longest in the highest, right? Yeah. Bilan musk, which I have mixed mixed emotions and feelings towards cuz I want to love him, but he's a dick, right? And and I feel that he manipulates. 00:43:26I guess when you're at that level, the way I can put it is. 00:43:30When, you know, you're playing a game and, you know, you're part of a game, just going to do whatever you want. Right? That's why money to these people is in anything. It's just threw out of Casino. They're playing this, this game, right? So in The Matrix, when he's eating a steak and he tells me. That's not there. You know, it's not real cuz I would rather have this. I wanted to think it's real right side rather. I forgot who said it but it was like, I'd rather have a paraphrasing, you know, I'd rather have some fake steak tonight cuz it takes the whole point is that when, you know, you're part of a game when Truman didn't know that his life was a reality show, right? And the people up top the archons, these forces trying to keep you from every time you would try to go and get to close that Veil. They would stop them right and when he finally got to the edge, he was able to do. What is it? Good at? Good morning. Good afternoon. Good night. If I don't see you, whatever, you know, you know what it is, like a whole thing. 00:44:30That's what I feel. How life is especially when you open up your mind to two other, like how you you learn so many things after the fact being in the dark for so long, but some people aren't, I don't think that they're able to to get there. They're not attuned to certain frequencies. For example, I took a break for a while, in the show. My dad had a heart attack at the beginning of 2021 and January and he died 4 times, right? And me being the person that I am, he got a full recovery and everything, but I took a break is out of take over the family business and everything else. 00:45:12The first thing I asked him when I saw him was so how was it? 00:45:19He said, how was what he knew what I was. He knew what I was asking him. He said, how was, what is my dad's not the spiritual? There's not a fucking spiritual bone in his body, right? How was it? What did you see? What did you experience? And he said absolutely nothing. 00:45:40So fuck, you got four times, you fly line four times that we're going for 45 minutes. And you can see shyt, you ain't see your family. You ain't see your ancestors. You didn't see anyting. You say, I don't remember it and I didn't see anything. 00:45:56And I thought to myself, I was like just got to be more to life than just this, right? They talked about how were light beings having a human experience, whatever the saying, however, that goes. 00:46:13And maybe he wasn't a tune to a certain frequency about he wasn't able to. 00:46:21See, whatever it is. You know, you have the Tibetan Book of the Dead with the same. When you're leaving this body, you see your ancestors and they tell you where to go, right? You have the the Egyptian Book of the Dead with all these different rituals, right? I read this book, The astral plane, its inhabitants and the scenery and it gets into a lot of different things were when they see that you mourn, someone's death. You're actually doing them a disservice because you're not helping there that life begins after death. Like the real Journey Begins. After death, See we don't know if it really does or not cuz we're not fucking dead. At least. I don't think we are, right. 00:47:06And you're doing the people, you're doing the person at the service by morning to death cuz that energy is just dragging their Spirit down type of thing, right? 00:47:14And so that's it. That's a really weird way to look at things because it's not what we're used to write. We're so used to when somebody dies being sad for them. And a lot of these people that I forgot to bring up with the ancient Egyptians, their whole thing was preparing for the afterlife when your Christian your whole thing is what be a good person, you know, follow the ten commandments, don't fucking kill. People don't look at your neighbor's wife and you know, don't fucking listen to your like good good things that you should already be doing in society and people against such as Carl Jung says, this is the shadow where people don't want understand, that's what the mainstream religion is. People don't want to look within and it gets dark because it's like you have to overcome the evil, to really see the real nature of reality and not in the shadow, will show you the nature of reality and I don't know what that has to do with how 00:48:13These people Embrace. And by these people, I'm talking about the elites, how they Embrace evil, right? Like, Helena blavatsky, and all these guys and 00:48:21The fucking asshole, Aleister Crowley talk to, you know, do what thou Wilt, which he stole from a gnostic by the way. And tan, just shout out to Aunt on these people who pervert. Journey, you know what I mean? Like this journey of of being able to 00:48:40Whatever it is the higher Enlightenment. And they put things in it, like, oh well kids should be able to have sex whenever they want. Like, we don't want you fucked it up or you were doing so good until you brought that shit in. But it's got to do with the Freemasons were, you know, they Embrace evil to a certain extent to where they achieve Divinity and I don't know it has something to do with the Shadow or not, but it's just an observation that I've been seeing, you know, looking at these different topics, and I'm just getting my toes. What type of thing. 00:49:16I definitely enjoy experimenting with different belief systems and thoughts and that's kind of something that and the upcoming season that I'm going to focus on a little bit more, is just experimenting with different things. Like, I never, when I was in the religion, I never used to believe in ghosts and never had any experiences or anything like that. And when I was traveling around the first paranormal, investigation, that I ever did, I thought it was a bust and I actually ended up being like some solid EVPs later. I don't think I can do all that because I'm just scared of what I got. I'm a bitch, you know, I'm scared of what, what might come and I've been wanting to do mushrooms again for a little bit now. 00:50:11And for my first trip ever, I didn't really have the best. Should I groom my own mushrooms? Right? And it was it was the but it was weird because it was like this experience and I had taken care of them and had like this weird connection with the mushrooms. And when I finally did, it was probably one of the most horrific experiences I've ever had all the first time I did it. And I haven't done it since and I and I went to, I saw Joe Rogan live in Orlando two or three weekends ago, and he was talking about mushrooms and I looked over at my parents and I'm like, I want to do them again. I want to do it again, but I'm scared because you go into this Dimension. And what I wanted to ask you was 00:51:03the reason I brought UFOs up was, 00:51:06because, 00:51:08I don't know if you've I mean, are you were done DMT? Have you ever done any psychedelics right now? It's not that. I don't want to, I would do I have epilepsy. So I have to be like very careful about what I take and I eat like even something as simple as weed. I have to be careful about it or so. It's likely it's all controlled with medication and everything. But I just have to, you know, know my limits. Are you have seizures? That's not the one that you fall asleep. That's narcolepsy. Are you fucking just fall asleep, right now? Falling asleep. Epilepsy is seizure activity and and mine's been controlled for several years now, but I do you want to going back to your question? I do. You want to try like GMT or so if I didn't even like Ayahuasca, I'm totally down to try it, but I absolutely want to be guided and supervise than men.
Welcome everybody to This Week In Games! News for today: #1 Dark Horse Comics started a gaming division #2 Valorant is coming to phones and mobile platforms #3 WWDC LINKS: Level Up 2021 Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert --- Support this podcast: https://anchor.fm/deconstructoroffun/support
Hoy hablaremos de cosas muuuy bonitas y por cierto pronto tendrán un análisis de la peli de demon slayer :D
The Twenty Minute VC: Venture Capital | Startup Funding | The Pitch
Ilkka Paananen is the Co-Founder & CEO @ Supercell, the makers of some of the most wildly successful games of the last decade including Hay Day, Clash of Clans, Boom Beach and more. Prior to Tencent acquiring a majority stake in the company at a reported $10.2Bn acquisition, Ilkka raised over $143M for the company from Accel, Index, Atomico, IVP, LVP, Initial and Lifeline. Throughout his incredible leadership of Supercell he has coined the term, "the least powerful CEO", a fascinating concept and one we dig into in this episode. In Today’s Episode You Will Learn: 1.) How Ilkka made his way into the world of startups and came to found one of Europe's most valuable companies in the form of Supercell? 2.) How does Ilkka think about his own relationship to risk? Why does Ilkka believe the No 1 reason companies die is due to their relationship to risk? How does Ilkka evaluate his relationship to money? How has it changed? How does Ilkka feel the weight of responsibility with his wealth? 3.) What does being "the least powerful CEO" mean in practice? What does Ilkka belive is key for leaders to really empower their team to be bold and ambitious? How can leaders create environments of safety where it is ok to fail? Where do many leaders go wrong here? 4.) The first 3 Supercell games were failures, how did Ilkka deal with those really hard times? How can leaders sustain morale in such hard times? Supercell then had 3 big hits in a row, how does one prevent ego and over-confidence in teams? What is the beer vs champagne culture? 5.) How does Ilkka think about the importance of focus? What has Ilkka done and learned to be a much more focused leader? How does Ilkka approach the aspect of competition today? Item’s Mentioned In Today’s Episode Ilkka’s Favourite Book: What You Do Is Who You Are: How to Create Your Business Culture by Ben Horowitz As always you can follow Harry and The Twenty Minute VC on Twitter here! Likewise, you can follow Harry on Instagram here for mojito madness and all things 20VC.
Once upon a time, we put a quarter in a machine and played a game for awhile. And life was good. The rise of personal computers and subsequent fall in the cost of microchips allowed some of the same chips found in early computers, such as the Zylog Z80, to bring video game consoles into homes across the world. That one chip could be found in the ColecoVision, Nintendo Game Boy, and the Sega Genesis. Given that many of the cheaper early computers came with joysticks or gaming at the time, the line between personal computer and video game console seemed natural. Then came the iPhone, which brought an explosion of apps. Apps were anywhere from a buck to a hundred. We weren't the least surprised by the number of games that exploded onto the platform. Nor by the creativity of the developers. When the Apple App Store and Google Play added in-app purchasing and later in-app subscriptions it all just seemed natural. But it has profoundly changed the way games are purchased, distributed, and the entire business model of apps. The Evolving Business Model of Gaming Video games were originally played in arcades, similar to pinball. The business model was each game was a quarter or token. With the advent of PCs and video game consoles, games were bought in stores, as were records or cassettes that included music. The business model was that the store made money (40-50%), the distributor who got the game into a box and on the shelf in the store made money, and the company that made the game got some as well. And discounts to sell more inventory usually came out of someone not called the retailer. By the time everyone involved got a piece, it was common for the maker of the game to get between $5 and $10 dollars per unit sold for a $50 game. No one was surprised that there was a whole cottage industry of software piracy. Especially given that most games could be defeated in 40 to 100 hours. This of course spawned a whole industry to thwart piracy, eating into margins but theoretically generating more revenue per game created. Industries evolve. Console and computer gaming split (although arguably consoles have always just been computers) and the gamer-verse further schism'd between those who played various types of games. Some games were able to move to subscription models and some companies sprang up to deliver games through subscriptions or as rentals (game rentals over a modem was the business model that originally inspired the AOL founders). And that was ok for the gaming industry, which slowly grew to the point that gaming was a larger industry than the film industry. Enter Mobile Devices and App Stores Then came mobile devices, disrupting the entire gaming industry. Apple began the App Store model, establishing that the developer got 70% of the sale - much better than 5%. Steve Jobs had predicted the coming App Store in a 1985 and then when the iPhone was released tried to keep the platform closed but eventually capitulated and opened up the App Store to developers. Those first developers made millions. Some developers were able to port games to mobile platforms and try to maintain a similar pricing model to the computer or console versions. But the number of games created a downward pressure that kept games cheap, and often free. The number of games in the App Store grew (today there are over 5 million apps between Apple and Google). With a constant downward pressure on price, the profits dropped. Suddenly, game developers forgot they used to get 10 percent of the sale of a game a lot of times and started to blame the stores the games were distributed in on the companies that owned the App Stores: Apple, Google, and in some cases, Steam. The rise and subsequent decrease in popularity of Pokémon Go was the original inspiration for this article in 2016 but since a number of games have validated the perspectives. These free games provide a valuable case study into how the way we design a game to be played (known as game mechanics) impacts our ability to monetize the game in various ways. And there are lots and lots of bad examples in games (and probably legislation on the way to remedy abuses) that also tells us what not to do. The Microtransaction-Based Economy These days, game developers get us hooked on the game early, get us comfortable with the pace of the game and give us an early acceleration. But then that slows down. Many a developer then points us to in-app purchases in order to unlock items that allow us to maintain the pace of a game, or even to hasten the pace. And given that we're playing against other people a lot of the time, they try and harness our natural competitiveness to get us to buy things. These in-app purchases are known as microtransactions. And the aggregate of these in-app purchases can be considered as a microtransaction-based economy. As the microtransaction-based economy has arrived in full force, there are certain standards emerging as cultural norms for these economies. And violating these rules cause vendors to get blasted on message boards and more importantly lose rabid fans of the game. As such, I've decided to codify my own set of laws for these, which are follows: All items that can be purchased with real money should be available for free. For example, when designing a game that has users building a city and we develop a monument that users can pay $1 for and place in their city to improve morale of those that live in the city, that monument should be able to be earned in the game as well. Otherwise, you're able to pay for an in-app purchase that gives some players an advantage for doing nothing more than spending money. In-app purchases do not replace game play, but hasten the progression through the game. For example, when designing a game that has users level up based on earning experience points for each task they complete, we never want to just gift experience points based on an in-app purchase. Instead, in-app purchases should provide a time-bound amplification to experience (such as doubling experience for 30 minutes in Pokémon Go or keeping anyone else from attacking a player for 24 hours in Clash of Clans so we can save enough money to buy that one Town Hall upgrade we just can't live without). The amount paid for items in a game should correlate to the amount of time saved in game play. For example, get stuck on a level in Angry Birds. We could pay a dollar for a pack of goodies that will get us past that level (and probably 3 more), so we can move on. Or we could keep hammering away at that level for another hour. Thus, we saved an hour, but lost pride points in the fact that we didn't conquer that level. Later in the game, we can go back and get three stars without paying to get past it. Do not allow real-world trading. This is key. If it's possible to build an economy outside the game, players can then break your game mechanics. For example, in World of Warcraft, you can buy gold, and magic items online for real money and then log into the game only to have another shady character add those items to your inventory. This leads to people writing programs known as bots (short for robots) to mine gold or find magic items on their behalf so they can sell it in the real world. There are a lot of negative effects to such behavior, including the need to constantly monitor for bots (which wastes a lot of developer cycles), bots cause the in-game economy to practically crash when the game updates (e.g. a map) and breaks the bots, and make games both more confusing for users and less controllable by the developer. Establish an in-game currency. You don't want users of the game buying things with cash directly. Instead, you want them to buy a currency, such as gold, rubies, gems, karma, or whatever you'd like to call that currency. Disassociating purchases from real world money causes users to lose track of what they're buying and spend more money. Seems shady, and it very well may be, but I don't write games so I can't say if that's the intent or not. It's a similar philosophy to buying poker chips, rather than using money in a casino (just without the free booze). Provide multiple goals within the game. Players will invariably get bored with the critical path in your game. When they do, it's great for players to find other aspects of the game to keep them engaged. For example, in Pokémon Go, you might spend 2 weeks trying to move from level 33 to level 34. During that time, you might as well go find that last Charmander so you can evolve to a Charzard. That's two different goals: one to locate a creature, the other to gain experience. Or you can go take over some gyms in your neighborhood. Or you can power level by catching hundreds of Pidgeys. The point is, to keep players engaged during long periods with no progression, having a choose your own adventure style game play is important. For massive multiplayers (especially role playing games) this is critical, as players will quickly tire of mining for gold and want to go, for example, jump into the latest mass land war. To place a little context around this, there are also 28 medals in Pokémon Go (that I'm aware of), which keep providing more and more goals in the game. Allow for rapid progression early in the game in order to hook users, so they will pay for items later in the game. We want people to play our games because they love them. Less than 3% of players will transact an in-app purchase in a given game. But that number skyrockets as time is invested in a game. Quickly progressing through levels early in a game keeps users playing. Once users have played a game for 8 or 9 hours, if you tell them they can go to bed and for a dollar and it will seem like they kept playing for another 8 or 9 hours, based on the cool stuff they'll earn, they're likely to give up that dollar and keep playing for another couple of hours rather than get that much needed sleep! We should never penalize players that don't pay up. In fact, players often buy things that simply change the look of their character in games like Among Us. There is no need to impact game mechanics with purchase if we build an awesome enough game. Create achievable goals in discrete amounts of time. Boom Beach villages range from level 1 to level 64. As players rise through the ability to reach the next stage becomes logarithmically more difficult given other players are paying to play. Goals against computers players (or NPCs or AI according to how we want to think of it) are similar. All should be achievable though. The game Runeblade for the Apple Watch was based on fundamentally sound game mechanics that could enthrall a player for months; however, there's no way to get past a certain point. Therefore, players lose interest, Eric Cartman-style, and went home. Restrict the ability to automate the game. If we had the choice to run every day to lose weight or to eat donuts and watch people run and still lose weight, which would most people choose? Duh. Problem is that when players automate your game, they end up losing interest as their time investment in the game diminishes, as does the necessary skill level to shoot up through levels in games. Evony Online was such a game; and I'm pretty sure I still get an email every month chastising me for botting the game 8-10 years after anyone remembers that the game existed. As a game becomes too dependent on resources obtained by gold mining bots in World of Warcraft, the economy of the game could crash when they were knocked off-line. Having said this, such drama adds to the intrigue - which can be a game inside a game for many. Pit players against one another. Leaderboards. Everyone wants to be in 1st place, all the time. Or to see themselves moving up in rankings. By providing a ranking system, we increase engagement, and drive people towards making in-app purchases. Those just shouldn't be done to directly get a leg up. It's a slippery slope to allow a player to jump 30 people in front of them to get to #1,000 in the rankings only to see those people do an in-app purchase and create an addiction to the in-app purchases in order to maintain their position in the rankings. It's better to make smaller amounts and keep players around than have them hate a developer once they're realized the game was making money off addiction. Sounds a bit like Don't pit weak players against strong players unnecessarily. In Clash of Clans a player builds a village. As they build more cool stuff in the village, the village levels up. The player can buy rubies to complete buildings faster, and so you can basically buy the village levels. But, since a player can basically buy levels, the levels can exceed the players skill. Therefore, in order to pit matched players in battles, a second metric was introduced to match battles that is based on won/lost ratios of battles. By ensuring that players of similar skill duel one another, the skill of players is more likely to progress organically and therefore they remain engaged with the game. The one exception to this rule that I've seen actually work well so far has been in Pokémon Go where a player needs to be physically close to a gym rather than just close to the gym while sitting in their living room playing on a console. That geographical alignment really changes this dynamic, as does the great way that gym matches heavily favor attackers, driving fast turnover in gyms and keeping the game accessible to lower level players. Add time-based incentives. If a player logs into a game every day, they should get a special incentive for the day that amplifies the more days they log in in a row. Or if they don't log in, another player can steal all the stuff. Players get a push alert when another player attacks them. There are a number of different ways to incentivize players to keep logging into an app. The more we keep players in an app, the more likely they are to make a purchase. Until they get so many alerts that they delete your app. Don't do that. Incentivize pure gameplay. It might seem counter-intuitive to incentivize players to not use in-app purchases. But not allowing for a perfect score on an in-app purchase (e.g. not allowing for a perfect level in Angry Birds if you used an in-app purchase) will drive more engagement in a game, while likely still allowing for an in-app purchase and then a late-game strategy of finding perfection to unlock that hidden extra level, or whatever the secret sauce is for your game. Apply maximum purchasing amounts. Games can get addictive for players. We want dolphins, not whales. This is to say that we want people to spend what they would have spent on a boxed game, say $50, or even that per month. But when players get into spending thousands per day, they're likely to at some point realize their error in judgement and contact Apple or Google for a refund. And they should get one. Don't take advantage of people. Make random returns on microtransactions transparent. There has been talk of regulating randomized loot boxes. Why? Because the numbers don't add up. Rampant abuse of in-app purchases for random gear means that developers who publish the algorithm or source code for how those rewards are derived will have a certain level of non-repudiation when the law suits start. Again, if those rewards can be earned during the game as well (maybe at a lower likelihood) then we're not abusing game mechanics. Conclusion The above list might seem manipulative at times. Especially to those who don't write code for a living. And to some degree it is. But it can be done ethically and when it is the long-term returns are greater. If nothing else, these laws are a code of ethics of sorts. These are lessons that hundreds of companies are out there learning by trial and error, and hopefully documenting them can help emergent companies not have to repeat some of the same mistakes of others. We could probably get up to 100 of these (with examples) if we wanted to! What laws have you noticed?
Welcome to Crow Crew, a daily, casual, family friendly Brawl Stars podcast. —Dedicated to Cast Royale— April 5, 2016 - July 21, 2019 https://podcasts.apple.com/us/podcast/cast-royale-clash-royale-podcast-for-casual-players/id1095051717 Twitter: https://twitter.com/QuestingNight Join the club! https://link.brawlstars.com/invite/band/en?tag=208C0V9PR&token=8pta2g3j Join the discord! https://discord.gg/tfXq7gj Join the Brawl Stars Podcasts Discord Server! https://discord.gg/wzsnfEu Check out my old podcast, Tri-Pod https://anchor.fm/questingnight/episodes/000-Welcome-to-the-Podcast-e33434 Use the Anchor app to send in a voice message and I may use it on the show! As always, thanks to Anchor for their podcast app and sponsoring this podcast, thanks to Supercell for making all their games, and thanks to YOU for listening! Questingnight Out! See Ya! --- Support this podcast: https://anchor.fm/crowcrew/support
Bienvenidos al podcast más sweet de videojuegos para móviles en español! - Únete al grupo de Telegram: https://t.me/mobilepaladins UPDATE: Anuncios - Apple baja su comisión al 15% para estudios que facturen menos de 1M - Space Ape Games trabaja en un juego con la IP de Boom Beach. Anuncia Boom Beach Frontlines (La beta cerrada empieza el 4 Diciembre, puedes apuntarte en su discord) - El Gobierno Español quiere regular las lootboxes - Confirmado el lanzamiento de Marvel Realm of Champions el 16 Diciembre - Wild Rift 10 de Diciembre LANZAMIENTOS: GLOBAL LAUNCH - Fruit Ninja 2 - Evo Pop - A3: Still Alive - Frostborn: Coop Survival - Trivia Crack Adventure (Etermax) - Moonlighter (12,99) (Digital Sun Games) #ElJuegoPremium SOFTLAUNCH - Catalyst Black (Superevil Megacorp) - New Football Project (Konami) - Star Wars: Starfighter Missions - King of Worlds
After a week of technical difficulties Co-Mander Craig & Senior Producer Social Media Manager Christoper "Ted" Stead III are back and this time they've bought the Welsh with them!They are joined by Michael "Clippy" Thorpe from the Welsh Valleys of Newport. He has followed Craig & Stead's audible journey for years, so we get him on to ask why?Also this week Travellers, Quantum Leap, Making a Murderer, Oasis, Indiana Jones, Candy Crush, Boom Beach, Back to the Future, Ghostbusters, Solo, Lionel Richie, Westlife and lots of music references!Follow Craig & Co. on TwitterTheme by Neale UptonThe Rules & LeaderboardSubscribe to Craig & Co. on YouTubeRod Stewart Appreciation Hour (Feat. Michael "Clippy' Thorpe) | Craig & Co. #59
My JS Story Justin Meyers On this week’s episode of My JS Story, Charles Max Wood interviews Justin Meyers Cofounder and CEO of Bitovi, a Javascript consulting firm focused on simplifying Javascript development through the use and creation of open source tools as well general consulting, training, and web applications. He was on Episode 202 and talked about DoneJS and CanJS. Tune in to hear Justin’s full story! 7th Grade and a TI82 [3:02] Justin’s discovery of conditional statements and methods on a classic TI82 was his first taste of programming. With a little guidance, he soon learned to program games on the TI82 and then later moved onto bigger and better mediums like C and QBasic. Grunt work is good for you. [4:51] While studying Computer Science, Justin finds out that professors often have grunt work, and although they may not pay well now, sometimes they can in time lead to loads of experience and maybe even a bigger job. After 4 years of working on websites and writing documentation, he gets his first real job at Accenture. Open Source and reducing waste. [6:23] Accenture, while giving him a great chance to make some impressive projects, provoked Justin to see the efficiency in sharing code. Justin and a college friend get together to work on a project to build a platform that…builds. Although their project was unsuccessful, the tools they started to create for the project had plenty of potential. The Last desperate gasp. AKA shaving his head. [9:40] Justin talks about the Ajaxian blog and conference. Ten years ago, the Ajaxian blog was one of the best online resources for Javascript news. Justin was running low on funds and struggling and as his “last desperate gasp” he heads to the Ajaxian conference with his head shaved. Leaving only “Javascript MVC” shaped out of his hair. This stunt gets him remembered by many of the important attendees and also scores him his big break with a consulting job with T-Mobile. Two to Three weeks later, Justin had a stroke. Justin talks about how incredible the timing was. How Javascript MVC came to be. [13:23] Justin talks about starting with JSJunction and modeling after it. Their first steps were to add a model layer as well as Event Delegation. Javascript MVC reflects some of Ruby on Rails. Justin worked with Peter Svensson from Dojo, with a methodology that at the time seemed crazy. Justin reminisces when Steve Jobs “Killed” Flash with HTML5 and CSS. Bitovi begins. [17:24] Justin talks about how the T-Mobile job meant that he would need an official business. Originally dubbing it JupiterIT. Justin found that MVC was too encompassing and that programmers enjoyed a sense of creativity. By pulling Javascript MVC’s tools apart and creating single frameworks from the tools, Justin then created tools like CanJS and DoneJS. Who does the heavy lifting at Bitovi? [20:48] As the CEO of Bitovi, Justin has less time to program as before. Working with Open Source, development is a mix between contributors and full time employees. The majority being the employees. Justin talks about not having a sales force and focusing on their product to drive sales. Mainly, long term cost of ownership and the ability for the framework to last, working hard to make sure that clients that have committed to Javascript MVC years ago still have a relevant use for the framework. Exploring HTTP2 and Push. [23:42] With the emergence of HTTP2 and Push, Justin talks about working on and exploring different ways for streaming/server side rendering. Justin describes one of the experiments with building an empty skeletons, javascript assets, but also pushing instructions on how to mutate the page to the client. Before the javascript payload is fully loaded, the page starts to mutate. Allowing for optimal performance on slower connections, fantastic for mobile. Problems they are looking at for the future include things like different ways that CDNs can work with HTTP2 and Push. Justin has also worked with using Fetch to enable streaming by building tools around that. He suggests that HTTP2 and Push will maybe bring a renaissance in the developer world. Justin’s side Parsing Project. [28:45] Additional to his other work, Justin is working on a generic parsing project. Similar to BISON or JISON. Designed for simple parsing at faster speeds. He describes how to compiles to the code that parses your code. Working in runtime. A way other companies can learn from Bitovi. [29:52] We don’t know what the future is going to be for code, so packaging the framework into separate repos allows for better scheduling and a better way to manage long term. Updating a segment of a framework can sometimes break another segment if having it all happen together. Picks [34:26] Justin: Dean Radcliff’s Antares Framework Charles: Boom Beach Clash of Clans BlueTick.io Nimble Keeping up with Justin’s work. Bitovi.com’s Blog Justin’s Twitter. Sponsors Cachefly.com Newbie Remote Conf 2017
My JS Story Justin Meyers On this week’s episode of My JS Story, Charles Max Wood interviews Justin Meyers Cofounder and CEO of Bitovi, a Javascript consulting firm focused on simplifying Javascript development through the use and creation of open source tools as well general consulting, training, and web applications. He was on Episode 202 and talked about DoneJS and CanJS. Tune in to hear Justin’s full story! 7th Grade and a TI82 [3:02] Justin’s discovery of conditional statements and methods on a classic TI82 was his first taste of programming. With a little guidance, he soon learned to program games on the TI82 and then later moved onto bigger and better mediums like C and QBasic. Grunt work is good for you. [4:51] While studying Computer Science, Justin finds out that professors often have grunt work, and although they may not pay well now, sometimes they can in time lead to loads of experience and maybe even a bigger job. After 4 years of working on websites and writing documentation, he gets his first real job at Accenture. Open Source and reducing waste. [6:23] Accenture, while giving him a great chance to make some impressive projects, provoked Justin to see the efficiency in sharing code. Justin and a college friend get together to work on a project to build a platform that…builds. Although their project was unsuccessful, the tools they started to create for the project had plenty of potential. The Last desperate gasp. AKA shaving his head. [9:40] Justin talks about the Ajaxian blog and conference. Ten years ago, the Ajaxian blog was one of the best online resources for Javascript news. Justin was running low on funds and struggling and as his “last desperate gasp” he heads to the Ajaxian conference with his head shaved. Leaving only “Javascript MVC” shaped out of his hair. This stunt gets him remembered by many of the important attendees and also scores him his big break with a consulting job with T-Mobile. Two to Three weeks later, Justin had a stroke. Justin talks about how incredible the timing was. How Javascript MVC came to be. [13:23] Justin talks about starting with JSJunction and modeling after it. Their first steps were to add a model layer as well as Event Delegation. Javascript MVC reflects some of Ruby on Rails. Justin worked with Peter Svensson from Dojo, with a methodology that at the time seemed crazy. Justin reminisces when Steve Jobs “Killed” Flash with HTML5 and CSS. Bitovi begins. [17:24] Justin talks about how the T-Mobile job meant that he would need an official business. Originally dubbing it JupiterIT. Justin found that MVC was too encompassing and that programmers enjoyed a sense of creativity. By pulling Javascript MVC’s tools apart and creating single frameworks from the tools, Justin then created tools like CanJS and DoneJS. Who does the heavy lifting at Bitovi? [20:48] As the CEO of Bitovi, Justin has less time to program as before. Working with Open Source, development is a mix between contributors and full time employees. The majority being the employees. Justin talks about not having a sales force and focusing on their product to drive sales. Mainly, long term cost of ownership and the ability for the framework to last, working hard to make sure that clients that have committed to Javascript MVC years ago still have a relevant use for the framework. Exploring HTTP2 and Push. [23:42] With the emergence of HTTP2 and Push, Justin talks about working on and exploring different ways for streaming/server side rendering. Justin describes one of the experiments with building an empty skeletons, javascript assets, but also pushing instructions on how to mutate the page to the client. Before the javascript payload is fully loaded, the page starts to mutate. Allowing for optimal performance on slower connections, fantastic for mobile. Problems they are looking at for the future include things like different ways that CDNs can work with HTTP2 and Push. Justin has also worked with using Fetch to enable streaming by building tools around that. He suggests that HTTP2 and Push will maybe bring a renaissance in the developer world. Justin’s side Parsing Project. [28:45] Additional to his other work, Justin is working on a generic parsing project. Similar to BISON or JISON. Designed for simple parsing at faster speeds. He describes how to compiles to the code that parses your code. Working in runtime. A way other companies can learn from Bitovi. [29:52] We don’t know what the future is going to be for code, so packaging the framework into separate repos allows for better scheduling and a better way to manage long term. Updating a segment of a framework can sometimes break another segment if having it all happen together. Picks [34:26] Justin: Dean Radcliff’s Antares Framework Charles: Boom Beach Clash of Clans BlueTick.io Nimble Keeping up with Justin’s work. Bitovi.com’s Blog Justin’s Twitter. Sponsors Cachefly.com Newbie Remote Conf 2017
My JS Story Justin Meyers On this week’s episode of My JS Story, Charles Max Wood interviews Justin Meyers Cofounder and CEO of Bitovi, a Javascript consulting firm focused on simplifying Javascript development through the use and creation of open source tools as well general consulting, training, and web applications. He was on Episode 202 and talked about DoneJS and CanJS. Tune in to hear Justin’s full story! 7th Grade and a TI82 [3:02] Justin’s discovery of conditional statements and methods on a classic TI82 was his first taste of programming. With a little guidance, he soon learned to program games on the TI82 and then later moved onto bigger and better mediums like C and QBasic. Grunt work is good for you. [4:51] While studying Computer Science, Justin finds out that professors often have grunt work, and although they may not pay well now, sometimes they can in time lead to loads of experience and maybe even a bigger job. After 4 years of working on websites and writing documentation, he gets his first real job at Accenture. Open Source and reducing waste. [6:23] Accenture, while giving him a great chance to make some impressive projects, provoked Justin to see the efficiency in sharing code. Justin and a college friend get together to work on a project to build a platform that…builds. Although their project was unsuccessful, the tools they started to create for the project had plenty of potential. The Last desperate gasp. AKA shaving his head. [9:40] Justin talks about the Ajaxian blog and conference. Ten years ago, the Ajaxian blog was one of the best online resources for Javascript news. Justin was running low on funds and struggling and as his “last desperate gasp” he heads to the Ajaxian conference with his head shaved. Leaving only “Javascript MVC” shaped out of his hair. This stunt gets him remembered by many of the important attendees and also scores him his big break with a consulting job with T-Mobile. Two to Three weeks later, Justin had a stroke. Justin talks about how incredible the timing was. How Javascript MVC came to be. [13:23] Justin talks about starting with JSJunction and modeling after it. Their first steps were to add a model layer as well as Event Delegation. Javascript MVC reflects some of Ruby on Rails. Justin worked with Peter Svensson from Dojo, with a methodology that at the time seemed crazy. Justin reminisces when Steve Jobs “Killed” Flash with HTML5 and CSS. Bitovi begins. [17:24] Justin talks about how the T-Mobile job meant that he would need an official business. Originally dubbing it JupiterIT. Justin found that MVC was too encompassing and that programmers enjoyed a sense of creativity. By pulling Javascript MVC’s tools apart and creating single frameworks from the tools, Justin then created tools like CanJS and DoneJS. Who does the heavy lifting at Bitovi? [20:48] As the CEO of Bitovi, Justin has less time to program as before. Working with Open Source, development is a mix between contributors and full time employees. The majority being the employees. Justin talks about not having a sales force and focusing on their product to drive sales. Mainly, long term cost of ownership and the ability for the framework to last, working hard to make sure that clients that have committed to Javascript MVC years ago still have a relevant use for the framework. Exploring HTTP2 and Push. [23:42] With the emergence of HTTP2 and Push, Justin talks about working on and exploring different ways for streaming/server side rendering. Justin describes one of the experiments with building an empty skeletons, javascript assets, but also pushing instructions on how to mutate the page to the client. Before the javascript payload is fully loaded, the page starts to mutate. Allowing for optimal performance on slower connections, fantastic for mobile. Problems they are looking at for the future include things like different ways that CDNs can work with HTTP2 and Push. Justin has also worked with using Fetch to enable streaming by building tools around that. He suggests that HTTP2 and Push will maybe bring a renaissance in the developer world. Justin’s side Parsing Project. [28:45] Additional to his other work, Justin is working on a generic parsing project. Similar to BISON or JISON. Designed for simple parsing at faster speeds. He describes how to compiles to the code that parses your code. Working in runtime. A way other companies can learn from Bitovi. [29:52] We don’t know what the future is going to be for code, so packaging the framework into separate repos allows for better scheduling and a better way to manage long term. Updating a segment of a framework can sometimes break another segment if having it all happen together. Picks [34:26] Justin: Dean Radcliff’s Antares Framework Charles: Boom Beach Clash of Clans BlueTick.io Nimble Keeping up with Justin’s work. Bitovi.com’s Blog Justin’s Twitter. Sponsors Cachefly.com Newbie Remote Conf 2017
JSJ 265 Wade Anderson and Ramya Rao on Visual Studio Code This episode is live at the Microsoft Build 2017 with Charles Max Wood and AJ O’Neal. We have Wade Anderson and Ramya Rao from the Visual Studio Code Team at Microsoft. Tune in and learn more about what’s new with Visual Studio Code! [00:01:20] – Introduction to Ramya Rao and Wade Anderson Ramya Rao and Wade Anderson are in the Visual Studio Code Team at Microsoft. Questions for Wade and Ramya [00:02:00] – Elevator Pitch for Visual Studio Code Our vision on Visual Studio Code is to take what was best out of the IDE world (Visual Studio, Eclipse, IntelliJ, etc.) and bring what was best from the lightweight editor world (Sublime Text, Notepad++, Atom) and merge those two together. We wanted the lightweight features from text editors and the debugging capabilities of Visual Studio and Eclipse. We did general availability last year. We’ve been stable for a year. Additionally, this is Visual Studio Code for Mac, Windows, or Linux. It’s also built in Electron. [00:03:45] – What are your roles on the team? Do you have particular parts that each of you work on? Wade’s title is a Program Manager. He does more non-developer things but Ramya is an engineer on the team so she gets a lot more coding that Wade does. Everybody has a key area to own but nothing stops them to go into another area. We try to share knowledge between people but we always have that one key owner that you always go to. Ramya is a recent addition to the team. She started out maintaining the Go extension, maintaining and adding features. She’s slowly branching out to the Emmet features of the product. [00:05:30] What is Emmet? Emmet, or Zen Coding, is a must-have tool for you. You can write, say abbreviations and that expands to really huge HTML to update tags, rename tags, etc. That is one of the features of Emmet and Sergey actually wrote the library. We have an in built integration in the product. I [Ramya] am currently working on that. [00:06:28] Does Visual Studio Code make it easy to go to the parts that I need to customize on an HTML? In that case, we have a multi-cursor software in Visual Studio Code, as well. You could place your cursor in different positions, and then, simultaneously edit things. [00:07:42] Is Emmet an extension or does it come with Visual Studio Code? Right now, it’s in Built. If you want to know more about Emmet features, you can to emmet.io. That has all the documentation that you need to learn about Emmet features. In Visual Studio Code right now, we’re looking at making into an extension. We pull it out of the main code and maybe more people can contribute and make it even more better. [00:08:21] – What’s new in Visual Studio Code? One of our main pillars for this year is to improve performance of the product. We’ve grown a larger team so we’re adding a lot more features every month. Last few months has been, “How can we get some stability on the issues coming in while making sure we’re reducing our tech load?” We really keep to those core principles that we started with at the beginning, which was, we want a fast, lightweight editor. We built a few extensions that we call key map extensions. They are just a mapping of key bindings that you learned in Sublime Text. You don’t have to re-learn any key bindings in Visual Studio Code. We also build this Welcome page where you can flip through and see features really briefly. In that Welcome page, one of the key things is an interactive playground where you can play with existing code in different sections. Additionally, as we’ve mentioned, we also put multi-cursor features. Another thing is workbench naming. You can change the theme of Visual Studio Code but it will be restricted to the editor and not the rest of the workbench. [00:13:40] – Do you know how Xterm.js works as it was one of the features that you’ve added in Visual Studio Code? Daniel’s another engineer that’s here with us today. He was the largest contributor to the Xterm.js project. He built the integrated terminal for Visual Studio code so I can’t speak to the internals of how that works. [00:14:12] – Are we going to start seeing Visual Studio Code integrated into web experiences with other Microsoft products? That’s actually where we started. We were Monaco editor where you get this cloud-based editing experience. We’re getting people to use it but we’re only getting people who were already using Microsoft products. When electron came out, we saw an opportunity of, “Hey, can we port this Monaco editor to Electron and we could then, run it on Mac and Linux.” [00:19:45] – What are the performance things that you’ve done? One thing that we did recently was adding an ability to calculate the start time for Visual Studio Code? That’s one of our full steps to get more information from the user-side. How can you get a profile of what things are running? Which part of the process took much time? We also need to identify what are the things people are doing that’s causing the editor slow down. An example is when you open a large file and things get laggy. Another exercise we did was we looked at all of our extension API’s to see which one of those could be a malicious extension. The difference between VS Code and Atom is that, we ask questions like, “Are we using good data structures? Are we managing our memory properly? Are we removing stuff we don’t need anymore?” That just comes down to all those little things you learn from basic textbooks that have been around for decades about how to write good code. That’s what we have been doing and that’s what we’ll continue to try to do, to try and improve the performance. [00:25:55] – Do you have problem on the desktop? Are all the modules just load at once? We definitely don’t load everything at once. Different parts of the editor is loaded differently. When you do the Require, we don’t do it at first load. We do it when we notice that the user wants to use Emmet. We don’t try to load all the library at the beginning and delay the whole process. We try to lazy load as much as possible, even the extensions. We have a separate process called extension host that takes care of loading all the extensions. Whether the extensions are completed loading or not, that does not stop you from typing in a file. Simple actions shouldn’t be bugged down by fancy actions. [00:28:25] – What’s coming next for Visual Studio Code? Every month, when we plan our iteration, we create iteration draft plan. We put it out there for people to see. Performance and helping people get started are probably the top two for us. You can look at github.com/Microsoft/vscode, look for the label ‘iteration plan draft.’ So that’s the current work that we’re doing that month. Another feature is the multi-root workspace where you can open multiple folders. When you look at the issues and sort by most comments, multi-root is the number one. The second one that is little paper cuts around formatting and auto-intending – just things that make your code prettier. Picks AJ O’neal Breath on the Wild Microsoft’s Intelligent Edge Charles Max Wood Boom Beach Bluetick.io Emacs key binding extension for Visual Studio Code Wade Anderson Kindle Paperwhite Twitter @waderyan_ Ramya Rao Open source Twitter @ramyanexus
JSJ 265 Wade Anderson and Ramya Rao on Visual Studio Code This episode is live at the Microsoft Build 2017 with Charles Max Wood and AJ O’Neal. We have Wade Anderson and Ramya Rao from the Visual Studio Code Team at Microsoft. Tune in and learn more about what’s new with Visual Studio Code! [00:01:20] – Introduction to Ramya Rao and Wade Anderson Ramya Rao and Wade Anderson are in the Visual Studio Code Team at Microsoft. Questions for Wade and Ramya [00:02:00] – Elevator Pitch for Visual Studio Code Our vision on Visual Studio Code is to take what was best out of the IDE world (Visual Studio, Eclipse, IntelliJ, etc.) and bring what was best from the lightweight editor world (Sublime Text, Notepad++, Atom) and merge those two together. We wanted the lightweight features from text editors and the debugging capabilities of Visual Studio and Eclipse. We did general availability last year. We’ve been stable for a year. Additionally, this is Visual Studio Code for Mac, Windows, or Linux. It’s also built in Electron. [00:03:45] – What are your roles on the team? Do you have particular parts that each of you work on? Wade’s title is a Program Manager. He does more non-developer things but Ramya is an engineer on the team so she gets a lot more coding that Wade does. Everybody has a key area to own but nothing stops them to go into another area. We try to share knowledge between people but we always have that one key owner that you always go to. Ramya is a recent addition to the team. She started out maintaining the Go extension, maintaining and adding features. She’s slowly branching out to the Emmet features of the product. [00:05:30] What is Emmet? Emmet, or Zen Coding, is a must-have tool for you. You can write, say abbreviations and that expands to really huge HTML to update tags, rename tags, etc. That is one of the features of Emmet and Sergey actually wrote the library. We have an in built integration in the product. I [Ramya] am currently working on that. [00:06:28] Does Visual Studio Code make it easy to go to the parts that I need to customize on an HTML? In that case, we have a multi-cursor software in Visual Studio Code, as well. You could place your cursor in different positions, and then, simultaneously edit things. [00:07:42] Is Emmet an extension or does it come with Visual Studio Code? Right now, it’s in Built. If you want to know more about Emmet features, you can to emmet.io. That has all the documentation that you need to learn about Emmet features. In Visual Studio Code right now, we’re looking at making into an extension. We pull it out of the main code and maybe more people can contribute and make it even more better. [00:08:21] – What’s new in Visual Studio Code? One of our main pillars for this year is to improve performance of the product. We’ve grown a larger team so we’re adding a lot more features every month. Last few months has been, “How can we get some stability on the issues coming in while making sure we’re reducing our tech load?” We really keep to those core principles that we started with at the beginning, which was, we want a fast, lightweight editor. We built a few extensions that we call key map extensions. They are just a mapping of key bindings that you learned in Sublime Text. You don’t have to re-learn any key bindings in Visual Studio Code. We also build this Welcome page where you can flip through and see features really briefly. In that Welcome page, one of the key things is an interactive playground where you can play with existing code in different sections. Additionally, as we’ve mentioned, we also put multi-cursor features. Another thing is workbench naming. You can change the theme of Visual Studio Code but it will be restricted to the editor and not the rest of the workbench. [00:13:40] – Do you know how Xterm.js works as it was one of the features that you’ve added in Visual Studio Code? Daniel’s another engineer that’s here with us today. He was the largest contributor to the Xterm.js project. He built the integrated terminal for Visual Studio code so I can’t speak to the internals of how that works. [00:14:12] – Are we going to start seeing Visual Studio Code integrated into web experiences with other Microsoft products? That’s actually where we started. We were Monaco editor where you get this cloud-based editing experience. We’re getting people to use it but we’re only getting people who were already using Microsoft products. When electron came out, we saw an opportunity of, “Hey, can we port this Monaco editor to Electron and we could then, run it on Mac and Linux.” [00:19:45] – What are the performance things that you’ve done? One thing that we did recently was adding an ability to calculate the start time for Visual Studio Code? That’s one of our full steps to get more information from the user-side. How can you get a profile of what things are running? Which part of the process took much time? We also need to identify what are the things people are doing that’s causing the editor slow down. An example is when you open a large file and things get laggy. Another exercise we did was we looked at all of our extension API’s to see which one of those could be a malicious extension. The difference between VS Code and Atom is that, we ask questions like, “Are we using good data structures? Are we managing our memory properly? Are we removing stuff we don’t need anymore?” That just comes down to all those little things you learn from basic textbooks that have been around for decades about how to write good code. That’s what we have been doing and that’s what we’ll continue to try to do, to try and improve the performance. [00:25:55] – Do you have problem on the desktop? Are all the modules just load at once? We definitely don’t load everything at once. Different parts of the editor is loaded differently. When you do the Require, we don’t do it at first load. We do it when we notice that the user wants to use Emmet. We don’t try to load all the library at the beginning and delay the whole process. We try to lazy load as much as possible, even the extensions. We have a separate process called extension host that takes care of loading all the extensions. Whether the extensions are completed loading or not, that does not stop you from typing in a file. Simple actions shouldn’t be bugged down by fancy actions. [00:28:25] – What’s coming next for Visual Studio Code? Every month, when we plan our iteration, we create iteration draft plan. We put it out there for people to see. Performance and helping people get started are probably the top two for us. You can look at github.com/Microsoft/vscode, look for the label ‘iteration plan draft.’ So that’s the current work that we’re doing that month. Another feature is the multi-root workspace where you can open multiple folders. When you look at the issues and sort by most comments, multi-root is the number one. The second one that is little paper cuts around formatting and auto-intending – just things that make your code prettier. Picks AJ O’neal Breath on the Wild Microsoft’s Intelligent Edge Charles Max Wood Boom Beach Bluetick.io Emacs key binding extension for Visual Studio Code Wade Anderson Kindle Paperwhite Twitter @waderyan_ Ramya Rao Open source Twitter @ramyanexus
JSJ 265 Wade Anderson and Ramya Rao on Visual Studio Code This episode is live at the Microsoft Build 2017 with Charles Max Wood and AJ O’Neal. We have Wade Anderson and Ramya Rao from the Visual Studio Code Team at Microsoft. Tune in and learn more about what’s new with Visual Studio Code! [00:01:20] – Introduction to Ramya Rao and Wade Anderson Ramya Rao and Wade Anderson are in the Visual Studio Code Team at Microsoft. Questions for Wade and Ramya [00:02:00] – Elevator Pitch for Visual Studio Code Our vision on Visual Studio Code is to take what was best out of the IDE world (Visual Studio, Eclipse, IntelliJ, etc.) and bring what was best from the lightweight editor world (Sublime Text, Notepad++, Atom) and merge those two together. We wanted the lightweight features from text editors and the debugging capabilities of Visual Studio and Eclipse. We did general availability last year. We’ve been stable for a year. Additionally, this is Visual Studio Code for Mac, Windows, or Linux. It’s also built in Electron. [00:03:45] – What are your roles on the team? Do you have particular parts that each of you work on? Wade’s title is a Program Manager. He does more non-developer things but Ramya is an engineer on the team so she gets a lot more coding that Wade does. Everybody has a key area to own but nothing stops them to go into another area. We try to share knowledge between people but we always have that one key owner that you always go to. Ramya is a recent addition to the team. She started out maintaining the Go extension, maintaining and adding features. She’s slowly branching out to the Emmet features of the product. [00:05:30] What is Emmet? Emmet, or Zen Coding, is a must-have tool for you. You can write, say abbreviations and that expands to really huge HTML to update tags, rename tags, etc. That is one of the features of Emmet and Sergey actually wrote the library. We have an in built integration in the product. I [Ramya] am currently working on that. [00:06:28] Does Visual Studio Code make it easy to go to the parts that I need to customize on an HTML? In that case, we have a multi-cursor software in Visual Studio Code, as well. You could place your cursor in different positions, and then, simultaneously edit things. [00:07:42] Is Emmet an extension or does it come with Visual Studio Code? Right now, it’s in Built. If you want to know more about Emmet features, you can to emmet.io. That has all the documentation that you need to learn about Emmet features. In Visual Studio Code right now, we’re looking at making into an extension. We pull it out of the main code and maybe more people can contribute and make it even more better. [00:08:21] – What’s new in Visual Studio Code? One of our main pillars for this year is to improve performance of the product. We’ve grown a larger team so we’re adding a lot more features every month. Last few months has been, “How can we get some stability on the issues coming in while making sure we’re reducing our tech load?” We really keep to those core principles that we started with at the beginning, which was, we want a fast, lightweight editor. We built a few extensions that we call key map extensions. They are just a mapping of key bindings that you learned in Sublime Text. You don’t have to re-learn any key bindings in Visual Studio Code. We also build this Welcome page where you can flip through and see features really briefly. In that Welcome page, one of the key things is an interactive playground where you can play with existing code in different sections. Additionally, as we’ve mentioned, we also put multi-cursor features. Another thing is workbench naming. You can change the theme of Visual Studio Code but it will be restricted to the editor and not the rest of the workbench. [00:13:40] – Do you know how Xterm.js works as it was one of the features that you’ve added in Visual Studio Code? Daniel’s another engineer that’s here with us today. He was the largest contributor to the Xterm.js project. He built the integrated terminal for Visual Studio code so I can’t speak to the internals of how that works. [00:14:12] – Are we going to start seeing Visual Studio Code integrated into web experiences with other Microsoft products? That’s actually where we started. We were Monaco editor where you get this cloud-based editing experience. We’re getting people to use it but we’re only getting people who were already using Microsoft products. When electron came out, we saw an opportunity of, “Hey, can we port this Monaco editor to Electron and we could then, run it on Mac and Linux.” [00:19:45] – What are the performance things that you’ve done? One thing that we did recently was adding an ability to calculate the start time for Visual Studio Code? That’s one of our full steps to get more information from the user-side. How can you get a profile of what things are running? Which part of the process took much time? We also need to identify what are the things people are doing that’s causing the editor slow down. An example is when you open a large file and things get laggy. Another exercise we did was we looked at all of our extension API’s to see which one of those could be a malicious extension. The difference between VS Code and Atom is that, we ask questions like, “Are we using good data structures? Are we managing our memory properly? Are we removing stuff we don’t need anymore?” That just comes down to all those little things you learn from basic textbooks that have been around for decades about how to write good code. That’s what we have been doing and that’s what we’ll continue to try to do, to try and improve the performance. [00:25:55] – Do you have problem on the desktop? Are all the modules just load at once? We definitely don’t load everything at once. Different parts of the editor is loaded differently. When you do the Require, we don’t do it at first load. We do it when we notice that the user wants to use Emmet. We don’t try to load all the library at the beginning and delay the whole process. We try to lazy load as much as possible, even the extensions. We have a separate process called extension host that takes care of loading all the extensions. Whether the extensions are completed loading or not, that does not stop you from typing in a file. Simple actions shouldn’t be bugged down by fancy actions. [00:28:25] – What’s coming next for Visual Studio Code? Every month, when we plan our iteration, we create iteration draft plan. We put it out there for people to see. Performance and helping people get started are probably the top two for us. You can look at github.com/Microsoft/vscode, look for the label ‘iteration plan draft.’ So that’s the current work that we’re doing that month. Another feature is the multi-root workspace where you can open multiple folders. When you look at the issues and sort by most comments, multi-root is the number one. The second one that is little paper cuts around formatting and auto-intending – just things that make your code prettier. Picks AJ O’neal Breath on the Wild Microsoft’s Intelligent Edge Charles Max Wood Boom Beach Bluetick.io Emacs key binding extension for Visual Studio Code Wade Anderson Kindle Paperwhite Twitter @waderyan_ Ramya Rao Open source Twitter @ramyanexus
Hender det at du sniker til deg litt Candy Crush når du egentlig burde jobba? Sittet litt ekstra lenge på doen på jobb for å angripe én base til i Boom Beach? Dette er spørsmål Olli Wermskog stiller Andreas Tønnesland, Stian Gulli og den ekstremt godt forberedte gjesten vår. Nemlig Samspills produsent og største fan, Anders Haavie. Ding! Level 60!
You probably wouldn’t have guessed the first European technology startup to pass the $10 billion valuation mark would be the maker of “Boom Beach,” whose name makes Deal of the Week host Alex Sherman laugh. China’s largest internet company, Tencent, is leading a group that will buy 84 percent of Supercell for $8.6 billion. Most of that is being sold by SoftBank, the majority holder of the Finnish gaming company. Bloomberg managing editor Peter Elstrom happens to be visiting from Japan, just in time to give us his expert analysis on why SoftBank is selling now and why the company’s CEO heir apparent -- Nikesh Arora -- surprisingly quit.u0010u0010(Corrects title in second sentence)
PRESHOW - The Emoji Movie, Twilight THIS EPISODE's GAME : Takenoko Matt and Michael discuss Takenoko, an award winning game by published by Bombyx. We have a slight difference of opinion however. POSTSHOW - Creative Ave's new app, WWDC, Michael storms Boom Beach, NBA Finals predictions (Matt was wrong)
Apr 11th - Dover, Afghan Soldiers, Space X, Boom Beach, The Masters, Paying Bills, Roller Coasters, Best Burgers, Joe Hart, Chris Palmer, Ben Gleib GSN IDIOTEST
Apr 11th - Dover, Afghan Soldiers, Space X, Boom Beach, The Masters, Paying Bills, Roller Coasters, Best Burgers, Joe Hart, Chris Palmer, Ben Gleib GSN IDIOTEST
Show #75! 3/4's of a century. This week was a bit a bit tough for us. It is with heavy hearts we announce that Zack and Leeann are moving to Tampa. However, the show will continue. We will bring you at least one studio show a month and plan a mobile show when we can. Its a bummer but we'll still be here! Tonight we kick things off with what apps we have on our phones. Things ranging from adult apps for banking and grocery shopping to games for lil babies like Boom Beach and Words with Friends. Coming back from break we discuss what everyone else in the world is talking about; if you won the lotto, what would you do? For the final segment we kick things off with non other than our famous BuzzFeed quizzes! Staying true to No Guarantees fashion we also bring you the hard hitting news stories. Thanks to Leeann for doing the work and finding those stories so we don't have to. Anyway guys, thanks for listening and we will see you next week for show #76! Music Featured in the Show: A Day To Remember - NJ Legion Iced Tea / The Paper Chase - The Kids Will Grow Up to Be A**holes / Lacey Strum - Impossible / Bring Me The Horizon - Doomed / Four Year Strong - Me Are From Mars, Women Are From Hell / Call the show LIVE! - (407) 545-6069 Mondays @ 8:30 PM!..for now
Este es un nuevo podcast en compañía de Joaquín Montes. En la sección Noticias de Apple comentamos acerca del nuevo iMac de 21.5" con pantalla 4K, Magic Mouse 2, Magic Trackpad 2 y Magic Keyboard. También comentamos acerca de las actualizaciones a iOS 9.2, OS X 10.11.2, iTunes 12.3.2, tvOS 9.1 y WatchOS 2.1. En la sección iOS Apps comentamos acerca de Boom Beach, Flight+ y FlightRadar24. En la sección Mac Apps comentamos acerca de Spreaker Studio para Mac y Reflow 2. En la sección Internet comentamos acerca del fallecimiento de Gary Allen, el mayor conocedor acerca de las Apple Store a nivel mundial. En la sección Gadgets comentamos acerca de la cámara Canon PowerShot SX60 HS, del mouse Logitech M280 y de las memorias RAM Crucial 2x8GB for Mac. En la sección Juegos comentamos acerca del juego Faster Than Light disponible a través de la plataforma Steam. Finalmente en la sección Bookmarks comentamos acerca de Apple Hot News, IFO Apple Store, Internet Archive y Activation Lock.
Este es un nuevo podcast en compañía de Joaquín Montes. En la sección Noticias de Apple comentamos acerca del nuevo iMac de 21.5" con pantalla 4K, Magic Mouse 2, Magic Trackpad 2 y Magic Keyboard. También comentamos acerca de las actualizaciones a iOS 9.2, OS X 10.11.2, iTunes 12.3.2, tvOS 9.1 y WatchOS 2.1. En la sección iOS Apps comentamos acerca de Boom Beach, Flight+ y FlightRadar24. En la sección Mac Apps comentamos acerca de Spreaker Studio para Mac y Reflow 2. En la sección Internet comentamos acerca del fallecimiento de Gary Allen, el mayor conocedor acerca de las Apple Store a nivel mundial. En la sección Gadgets comentamos acerca de la cámara Canon PowerShot SX60 HS, del mouse Logitech M280 y de las memorias RAM Crucial 2x8GB for Mac. En la sección Juegos comentamos acerca del juego Faster Than Light disponible a través de la plataforma Steam. Finalmente en la sección Bookmarks comentamos acerca de Apple Hot News, IFO Apple Store, Internet Archive y Activation Lock.
Au programme : Les apps : 5secondsApp (iOS / Gratuit) Withings Health Mate (iOS & Android / Gratuit) Boom Beach (iOS & Android / Gratuit) Horizon (iPhone / 1,79€) Plus d'infos sur l'épisode : Les animateurs sont Patrick, Cédric, Jérôme et Korben. Le générique est composé par Daniel Beja. Ses morceaux libres de droit sont sur musicincloud.fr. La mise en ligne est assurée par Florent Berthelot.
Påskeferien er i gang, og det feirer vi med en musikkspesial her i LOLbua. Vi spiller diverse japansk populærmusikk krydret med deilig spillmusikk og rekker også å konversere om The Last of Us, Luftrausers, Biosphere, HBO Nordic, nazispill, religiøse spill, Boom Beach, Monument Valley, FTL og Violet Road. Jon Cato og Lars fortsetter å duellere i spillmusikk, denne gangen har de forsøkt å lage en sang som skal passe til innloggingsskjermen til et MMO. Stem gjerne på din favoritt ved å sende en tweet til @LOLbua.Musikk i dagens sending: Åpning: Gladiator/IT - 2 be Played Once Sang 1: Seiho - Double Bed Sang 2: Anosou - Laser Everywhere (TxK) Sang 3: Slow Beach - Lover Lover Sang 4: Yosi Horikawa - Cepelinai Sang 5: Ben Prunty - Milky Way (Explore) (FTL) Avslutning: Martin Galway - Ocean Loader
Påskeferien er i gang, og det feirer vi med en musikkspesial her i LOLbua. Vi spiller diverse japansk populærmusikk krydret med deilig spillmusikk og rekker også å konversere om The Last of Us, Luftrausers, Biosphere, HBO Nordic, nazispill, religiøse spill, Boom Beach, Monument Valley, FTL og Violet Road. Jon Cato og Lars fortsetter å duellere i spillmusikk, denne gangen har de forsøkt å lage en sang som skal passe til innloggingsskjermen til et MMO. Stem gjerne på din favoritt ved å sende en tweet til @LOLbua.Musikk i dagens sending: Åpning: Gladiator/IT - 2 be Played Once Sang 1: Seiho - Double Bed Sang 2: Anosou - Laser Everywhere (TxK) Sang 3: Slow Beach - Lover Lover Sang 4: Yosi Horikawa - Cepelinai Sang 5: Ben Prunty - Milky Way (Explore) (FTL) Avslutning: Martin Galway - Ocean Loader
Vi er tilbake med et nytt avsnitt der vi diskuterer den blodferske nyheten om Amazons strømme-TV-boks som også kan strømme spill, NES-musikkens historie, The Walking Dead-TV-serien, pianoøving hos Lars, Shadowrun, pølsestapping, Phil Spencer og aprilspøker. Vi rekker også innom Kickstarter, Indie-spill-reality-TV, brettspill, norsk estetikk i spill, spill som har fått oss til å gråre, Cortana i Windows-telefoner i tillegg til spill som Elder Scrolls Online, Boom Beach, Professor Layton vs Phoenix Wright, Luftrausers, Final Fantasy X og Dragon Age. I ukens musikkonkurranse har Lars og Jon Cato prøvd å lage en jingle til musikkonkurransen.Musikk i dagens sending: Intro: Tim Follin - Peter Gunn Theme (Rock & Roll Racing) Pause: Tim Follin - Silver Surfer Stage 1 Avslutning: Rob Hubbard - Action Biker
Arash and Kevin talk about the new Amazon Fire TV thingie, and also dive into Supercell’s new Boom Beach.
Vi er tilbake med et nytt avsnitt der vi diskuterer den blodferske nyheten om Amazons strømme-TV-boks som også kan strømme spill, NES-musikkens historie, The Walking Dead-TV-serien, pianoøving hos Lars, Shadowrun, pølsestapping, Phil Spencer og aprilspøker. Vi rekker også innom Kickstarter, Indie-spill-reality-TV, brettspill, norsk estetikk i spill, spill som har fått oss til å gråre, Cortana i Windows-telefoner i tillegg til spill som Elder Scrolls Online, Boom Beach, Professor Layton vs Phoenix Wright, Luftrausers, Final Fantasy X og Dragon Age. I ukens musikkonkurranse har Lars og Jon Cato prøvd å lage en jingle til musikkonkurransen.Musikk i dagens sending: Intro: Tim Follin - Peter Gunn Theme (Rock & Roll Racing) Pause: Tim Follin - Silver Surfer Stage 1 Avslutning: Rob Hubbard - Action Biker
John and Hiroko are back, as are celebrity ex-interns Alex "Jungle Fire" Aniel, Chris "Scan Lines" Reed, and Tom "Hitman" Staniforth, joining us to talk Heroes of the Storm, Diablo 3, Gundam Extreme Vs. Maxi Boost, Boom Beach, Monument Valley, Facebook & Oculus, Phil Spencer & Xbox, Amazon Fire TV, Brave Wave music, and more!