Podcasts about Microtransaction

Video game business model

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Best podcasts about Microtransaction

Latest podcast episodes about Microtransaction

Topic Lords
223. Three Hats To Scoop Up A Mouse

Topic Lords

Play Episode Listen Later Jan 29, 2024 72:38


Lords: * Andrew * https://kittenm4ster.neocities.org/ * Aubrianne Topics: * Knitting patterns are open source clothing * This one weird trick will make your videogame feel original * Esper says: "JRPGs are just menu games. Everything that's happening is an option in a menu doing some math, there's almost never timing involved. Why do they have to be 'battles?' I've always wanted to make a JRPG set in 1990 where instead of getting in battles, you're just a band from Detroit on tour. There's probably enough going on that you could make interesting JRPG 'battles' and story and characters out of that. 'Audience response' as an HP meter that goes up instead of down, I guess." * I noticed myself using insert. It turns out I use insert. * https://genius.com/Shel-silverstein-the-garden-annotated * Esper says: "The best summation of Black Mirror I ever heard was: 'Can I have an apple?' 'No, there are only Cyber Apples.' 'Can I have a Cyber Apple?' 'No.'" * Aphantasia but for audiation. Is that a thing? * https://www.youtube.com/watch?v=wW3LE8scke8 Microtopics: * Wool socks. * The thing Jim heard about wool. * Making a rope out of human hair. * Whether there are multiple Columbos or just one. * Which one of you is the programmer and which one is the rubber duck? * A human 3D printer. * Keeping your hands busy. * Stim vs. fidget. * How to end a conversation that is not during a D&D session. * Discovering that your entire personality is a coping mechanism. * YarnTube. * The fine line between dressing like a grandma and dressing like a really slutty grandma. * It's a tube. Figure it out. * Doing it badly until you figure out how to do it better. * Making a game that is fun even if it doesn't have health bars. * Instead of doing the easy and obvious things, do something really hard instead. * Why video games have conflict. * Disaccord between you and everyone else in the video game. * Definitely arguably. * Kids learning from people who are not their parents. * Smashing a bunch of things together until fun emerges. * It's not a game where you jump over pits and it's not a game where you hit people with swords so what even is it?? * Dating anime ladies by clicking through text. * A caveat among recommenders. * Video game dialog that makes you feel conflicted about shooting Nazis. * Remembering people's tweets. * The Rule of Thirds of video game dialog. * Executing a bad idea very well. * No One Weird Trick for learning to play cello. * The insert key as part of your typing repertoire. * Whether pause/break still works. * A keyboard without the LinkedIn key. * Getting your grandma online. * Pushing the pizza key on the keyboard and the CD-ROM drive opens and there it is. * Rifled plumbing that allows sewage to flow in a clockwise spiral while clean water flows in a counterclockwise spiral and they never touch. * A surprise poem where none of your fruit is food. * How to make a poem fit on Pinterest. * No combat in my poems. * Doing your best to make a good thing but never thinking your own work is good even after you experience great success. * A grocery list with a Black Mirror twist ending. * Having money in Venmo but you need to sign up for Venmo to get it. * Listening to a thing if you want to know what it sounds like. * Anauralia: the silent mind. * It takes your whole brain to be you, it doesn't have time to be other people too. * Not watching Black Mirror so that you can believe everyone when they tell you lies about Black Mirror. * It was Emma Thompson all along. * The difficulty of remembering Maggie Gyllenhaal. * Getting ripped while sitting motionless at your desk. * That fat jiggling machine from the 50s. * A weighted hula hoop to massage your guts. * Jorts Horse. * A bunch of millennials shitposting. * Trying to distribute your games locally by stapling a floppy disk to a telephone pole * Microtransaction pump games. * Sneaking into an arcade with a new arcade game in your back pocket and furtively shoving your new game between two existing arcade games.

The Pod of Greed
Yu-Gi-Oh Reveals Cause Stir! AI Stealing MTG Artwork! Twitch Policy Controversy! China Microtransaction Crackdown, Mickey Mouse Goes Public!

The Pod of Greed

Play Episode Listen Later Jan 6, 2024 146:41


It's a new year and we've got loads to talk about in this extra long first episode back! New Yu-Gi-Oh card reveals have caused a bit of a stir in the community. Magic the Gathering has a handful of stories from product overload to AI actually stealing its card art. Twitch dances back and forth with its policies on adult content. Tekken's developer gets into it with fans on Twitter. China cracks down on microtransactions in mobile games! And we of course answer brand new listener questions from the Pot of Greed itself!

Destiny Help Desk podcast
Episode 17: The Woes of Destiny 2 and a Microtransaction Fix

Destiny Help Desk podcast

Play Episode Listen Later Jul 8, 2023 23:30


Welcome to the Destiny Help Desk, I'm ToddtheGatr and it's my mission to help new and returning Guardians that are venturing into the online game Destiny 2.  These are short episodes designed to help you with all the little pieces of the game.  This is an audio podcast version of my video on the subject on my YouTube channel: ToddtheGatr .  Listen to all episodes at:  destinyhelpdeskpodcast.com Do you have a question for the show? I encourage all of you to send in your questions about the game via my email: toddthegatr@gmail.com or you can send in a voicemail with your question and I'll play it on the show at: speakpipe.com/destinyhelpdesk . Follow me on Twitter:  @ToddtheGATR Want more Destiny podcast? guardiandowncast.com Join our Destiny community: discord.gg/guardiandowncast The video form of this show is available at: Is Destiny Dead? Monetization in Destiny 2 FIXED!      

Destiny Digest
Microtransaction Community Conversation & New Exotic Fish!

Destiny Digest

Play Episode Listen Later Jun 23, 2023 60:34


Krausader joins us this week to talk about PVP in Season of the Deep! Dan also talks bout the recent community conversations surrounding Microtransactions and Monetization through Eververse in Destiny2, as well as community art credits and more! | SOURCES | This Week In Destiny - 06/22/2023: https://www.bungie.net/7/en/News/article/this-week-in-destiny-6-22-23 Bungie Credits Artist Who Inspired Imagery: https://twitter.com/Destiny2Team/status/1671927000498597888?s=20 The Witness Cutscene (HEAVY SPOILERS): https://youtu.be/THpjjBcVpNU Destiny 2 has become a Microtransaction Hell - Aztecross: https://www.youtube.com/watch?v=nsIdPWB2_JA Destiny 2: Datto's Reaction/Thoughts to Aztecross' Microtransactions Video: https://www.youtube.com/watch?v=N8BEbF6dL1o Episodes Every Friday! Follow Danfinity!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitch⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠|⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠| ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Youtube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠| ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ If you enjoy the show please consider rating and reviewing on your podcast platform of choice!  If you'd like to help keep the lights on, consider supporting the Kofi: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://ko-fi.com/danfinity⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Production and Research help by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Eseipha⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Andrew J. Gomez⁠ ⁠⁠⁠⁠ --- Watch live at https://www.twitch.tv/danfinity Tuesdays | 4PM ET - 10 PM ET - Destiny 2 Reset with the RESET BOYS! Thursdays | 4 PM ET - 10 PM ET - Free Play! Sundays | 9 AM ET - 5 PM ET - Destiny 2 PVE Helps all day! Dungeons, GMs, Raids & MORE! --- Affilaitions & Partnerships: 10% off Advanced.gg energy drinks and shakers: https://advanced.gg/?ref=danfinity 10% off your next pair of glasses at Gamer Advantage: https://gameradvantage.com/?ref=DAN Save $50 off Labor Costs on your next PC Build with PowerGPU: https://powergpu.com/?sponsoredstreamer=dan Image Credit: Bungie Press Kit: https://press.bungie.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/destiny-digest/message

The Nerf Report - A Weekly Gaming News Podcast
I am too broke to play Diablo IV...

The Nerf Report - A Weekly Gaming News Podcast

Play Episode Listen Later Jun 2, 2023 4:45


Diablo IV early access begins on June 2nd, and the game has already been rocked by it's first controversy. As reddit users criticize the game's Microtransaction strategy. --- Support this podcast: https://podcasters.spotify.com/pod/show/nerfgamingnews/support

The Immaterial Gamers Podcast
Immaterial Gamers Podcast 234 - Are Fish Taking Over The Microtransaction World?

The Immaterial Gamers Podcast

Play Episode Listen Later Jan 26, 2023 68:09


Dariusz, Duncan and Ryan talk about "Dead Services", FISH, and other stuff!Intro/Outro Theme CreditMusic: https://www.purple-planet.comThe Podcast is now also on Amazon - https://music.amazon.co.uk/podcasts/e5a4fd90-faee-45ab-8e43-3c72515dcc33/The-Immaterial-Gamers-PodcastWatch us on Twitch - https://twitch.tv/immaterialgamersCheck us out on FB - https://facebook.com/immaterialgamersFollow us on Twitter - https://twitter.com/immaterialgamerOur Website - https://immaterialgamers.netSPOTIFY - https://open.spotify.com/show/7w18hsZi6YNHwssH3CoX1YRSS: https://feeds.acast.com/public/shows/63077802eb49dd001437e689iTunes:https://itunes.apple.com/gb/podcast/the-immaterial-gamers-podcast/id1438347952?mt=2#Podcast #Videogames #News #ImmaterialGamers Hosted on Acast. See acast.com/privacy for more information.

IGN Game and Entertainment News – Spoken Edition
Epic Games Fined More Than $500 Million Over Fortnite's 'Unfair' Microtransaction Practices

IGN Game and Entertainment News – Spoken Edition

Play Episode Listen Later Dec 21, 2022 4:37


FTC claims that Epic Games "tricked" players with deceptive settings practices, Epic responds.

Battle Science: a Pokemon Go PvP Podcast
Battle Science Podcast - December 16th 2022 | A Micro-Transaction Free Podcast

Battle Science: a Pokemon Go PvP Podcast

Play Episode Listen Later Dec 16, 2022 135:11


The Season of Mythical Wishes is off to an interesting start with a handful of paid bonuses, some lackluster additions to the GO Pokedex, and a bevy of returning Pokemon. Some Silph Arena format changes and Pokemon Scarlet and Violet impressions get Jesse and Steven in some high spirits as we head into the end of 2022. TIMECODES 00:00:00   Intro/Housekeeping 00:07:02   News Roundup - In-Game Events 01:09:04   News Roundup - Silph League Arena Format Adjustments 01:23:35   Pokemon Scarlet & Violet Impressions Our opening theme is "Radio Tower Takeover Remix" by GlitchxCity. For more great music from GlitchxCity, visit soundcloud.com/glitchxcity   Support Battle Science on Patreon to help us grow at patreon.com/BattleScience   BUY SOME BS MERCH: store.streamelements.com/battlescience    Have questions for the Battle Science crew or want to get involved in the show? Hit us up on Twitter @battle_science Join the Battle Science Discord at discord.gg/Ckk7Zsn Or the NEW Battle Science Campfire group at https://campfire.onelink.me/eBr8?deep_link_sub1=cj1jbHVicyZjPWU5ZjUxZTY3LTlmMTUtNDU4Yi1iYjU5LTRlMjExYjdmZTAxZSZpPXRydWU=  Or email us at BattleScience.Podcast@gmail.com

Occhio al mondo
Blizzard guadagna più dai giochi per telefoni! È un problema?

Occhio al mondo

Play Episode Listen Later Aug 17, 2022 7:22


Nel pubblicare il suo ultimo rapporto finanziario, Activision Blizzard ha condiviso informazioni sulla sua principale fonte di entrateSembra che nel secondo trimestre del 2022 la maggior parte delle sue entrate proverrà dal mercato mobile...E a molti Gamer vecchia scuola fa pauraPer il podcast: https://bit.ly/2RnLlil Fonti:https://investor.activision.com/static-files/4811b5b4-c6f0-44a5-aff0-1b3b7ccfa39a TELEGRAM https://t.me/br1brownOfficial INSTAGRAM https://www.instagram.com/br1.brown/

Infection - The SURVIVAL PODCAST
Microtransaction Cars – Infection – The SURVIVAL PODCAST Episode 392

Infection - The SURVIVAL PODCAST

Play Episode Listen Later Jul 20, 2022 73:38


Upcoming Survival Games, Cyberpunk 2077 Report and more on this week's episode of Infection – The SURVIVAL PODCAST The post Microtransaction Cars – Infection – The SURVIVAL PODCAST Episode 392 appeared first on Infection - The SURVIVAL PODCAST.

The 808 Boyz Podcast Reboot
Micro-Transaction Music Ep.24

The 808 Boyz Podcast Reboot

Play Episode Listen Later Jun 21, 2022 74:18


THE DUO SQUADDrake "Honestly, Nevermind" Review00:35 - 09:34Post Malone "Twelve Carat Toothache" Review09:35 - 18:58070 Shake "You Can't Kill Me" Review18:59 - 27:07Ravyn Lenae "HYPNOS" Review27:08 - 37:09Arin Ray "Hello Poison" Review37:10 - 45:21Artist of The Month45:22 - 58:23Curry 4 Rings & Wrap it up58:24 - 01:14:18

CAMPZZZ
แฟน ๆ ไม่ปลื้ม Gran Turismo 7

CAMPZZZ

Play Episode Listen Later Apr 10, 2022 17:55


ไม่เชื่อก็ต้องเชื่อ เกม Gran Turismo 7 หนึ่งในเกมขับรถที่ขื้นชื่อเรื่องความสมจริงที่สามารถใช้ฝึกขับรถก่อนลงสนามจริง เจอข้อครหาจากแฟน ๆ ว่า ระบบเกมที่มี Microtransaction และ online DRM สร้างปัญหาทำให้แฟน ๆ ไม่ปลื้ม อย่างไรก็ตาม ทาง Polyphonic ผู้พัฒนาเกม GT7 ได้ออกมาขอโทษ พร้อมกับออก Patch ใหม่เพื่อให้เกมมีความสมดุลในเรื่องค่าใช้จ่ายปลดล็อกรถในเกม

Talk 2 Talk
#Talk205 Kontroversi Microtransaction & Loot Box Di Games

Talk 2 Talk

Play Episode Listen Later Apr 1, 2022 53:49


Episode Talk 2 Talk Podcast kali kami akan bahas kontroversi microtransaction & loot box di video games bersama admin gamerkantoran! Anda sendiri setuju atau tidak setuju dengan microtransaction & loot box? Listen full podcast episode only on Talk 2 Talk... ————————————————————— ~Support kami di: *Saweria: https://saweria.co/talk2talk *Karyakarsa: https://karyakarsa.com/talk2talk/support ~Check and Follow: *Instagram Talk 2 Talk: https://www.instagram.com/officialtalk2talk *Youtube Talk 2 Talk: https://www.youtube.com/c/talk2talk *Facebook Talk 2 Talk: https://www.facebook.com/officialtalk2talk Instagram Andriy: https://www.instagram.com/giovani_andriy Instagram gamerkantoran: https://www.instagram.com/gamerkantoran.id

Double Barrel Gaming
Hogwarts Legacy Gameplay Breakdown, The Grand Turismo 7 Controversy Continues With More MT Nonsense & Game Servers Go Down For 30+ Hrs!

Double Barrel Gaming

Play Episode Listen Later Mar 19, 2022 125:13


Time Stamp Information: 01:00 Panel & Special Guest Intros 05:00 The Grand Turismo 7 Micro Transaction drama continues and its WORSE than before! What's happening at SIE PlayStation?? 50:00 Hogwarts Legacy looks AMAZING, the panel breaks down the gameplay and cinematic reveal from yesterday's Stae of Play! 1:16:00 A NEW Starfield Vid-Doc was released by Bethesda called Made For Wanders Ep 2 and gives an inside look into the years BIGGEST RPG! 1:55:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://anchor.fm/craig-ravitch/support

Virtual Legality
GRAN TURISMO SEVERED - Messy Microtransaction Maintenance (VL644)

Virtual Legality

Play Episode Listen Later Mar 18, 2022 25:37


Gran Turismo 7 is a great game, but like so many other games in 2022 (and likely beyond), it is weighed down by microtransaction madness, hidden online requirements, and business decisions that don't consider the impact of both. All of which unfortunately came to a head for Sony, PlayStation, and Polyphony during server maintenance to introduce patch 1.07 on March 17, 2022. Let's talk about it. I still remember when Sony was *fighting* always online messaging...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/WFBJ6ART8I8 #GranTurismo #ServerMaintenance #Downtime *** WANT TO SUPPORT THE CHANNEL? PATREON - https://www.patreon.com/VirtualLegality STREAMLABS - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** Discussed in this episode: SONY SITES AND NOTES https://www.gran-turismo.com/us/gt7/news/00_1764433.html https://store.playstation.com/en-us/product/UP9000-PPSA01317_00-GT7STD0000000PS5 https://www.playstation.com/en-us/legal/softwarelicense/ https://www.playstation.com/en-us/support/store/ps-store-refund-request/ ARTICLES https://www.videogameschronicle.com/news/following-microtransaction-criticism-gran-turismo-7s-latest-patch-makes-it-harder-to-earn-cars/ https://www.videogameschronicle.com/news/gran-turismo-7s-microtransactions-are-live-and-gt-sports-5-cars-now-cost-40/ https://www.theverge.com/2022/3/17/22983882/ps5-gran-turismo-7-update-1-0-7-server-outage-hours https://www.eurogamer.net/articles/2022-03-18-gran-turismo-7-is-getting-review-bombed-following-extended-period-of-maintenance https://www.engadget.com/gran-turismo-7-outage-review-bombing-130947025.html TWEETS https://twitter.com/thegranturismo/status/1504435541038833665 https://twitter.com/tomwarren/status/1504758015874027547 https://twitter.com/tomwarren/status/1504810922434568216 METACRITIC https://www.metacritic.com/game/playstation-5/gran-turismo-7/user-reviews?sort-by=date&num_items=100 *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com

Double Barrel Gaming
PlayStation Hides Grand Turismo 7 Microtransaction From Reviewers, Cars Now Cost Upwards Of $40 Each

Double Barrel Gaming

Play Episode Listen Later Mar 8, 2022 128:48


Time Stamp Information: 01:00 Panel Intros & Special Guests 08:00 Elden Ring sells 10+ Million on Steam alone, is the NEW From Software gets blamed for Horizon Forbidden West sales fall off of over 80% & gets attackd by Sony Devs! 1:08:00 Grand Tursiomo's Micro Trancsactions are BAD & I'm talking nothing short of OUTRAGEOUSLY BAD, for once, the gaming media calls out Sony & so does the panel! 2:05:00 Panel Outros and Special Message To The Community --- Support this podcast: https://anchor.fm/craig-ravitch/support

Small Consolation
Episode 70: More Than a Micro-Transaction

Small Consolation

Play Episode Listen Later Feb 1, 2022 79:50


Microsoft buys Bethesda for $7 billion AND Activision-Blizzard for $70 billion. What does this mean in the ongoing console wars? Music by www.purple-planet.com

Let's Talk Bitcoin!
SOB #488 How Far We've Come (And How Much Stayed the Same)

Let's Talk Bitcoin!

Play Episode Listen Later Nov 14, 2021 69:37


Today's show is from a time before the trillion (or even billion) dollar market cap; Before Vitalik had ever spoken the word Ethereum; Before taproot, segwit, stock-to-flow and the institutional investing thesis. In the early days, Bitcoin was the absolute state of the art and the basis for an entirely new and utterly revolutionary form of technology. This time you'll get a peek at how we discussed it before everything that would happen had happened. Original show notes for episode 14 (6/7/2013): ‘In Search of Goldilocks' Listener mail: “Microtransaction powered social networks” Constance Choi, legal council at Payward brings us up to speed on Washington, DC, FinCEN & Treasury The retroactive bitcoin paywall Counterintuitive: Smaller amounts equal larger transactions? 1 Megabyte blocks, good or bad? Who needs banks? Zach Harvey of the Lamassu bitcoin vending machine Full node clients vs. lite clients: Are federated servers the future? --- Send in a voice message: https://anchor.fm/originalltb/message

Late Confirmation by CoinDesk
SOB: How Far We've Come (And How Much Stayed the Same)

Late Confirmation by CoinDesk

Play Episode Listen Later Nov 14, 2021 65:18


Today's show is from a time before the trillion (or even billion) dollar market cap; Before Vitalik had ever spoken the word Ethereum; Before taproot, segwit, stock-to-flow and the institutional investing thesis. In the early days, Bitcoin was the absolute state of the art and the basis for an entirely new and utterly revolutionary form of technology. In this episode you'll get a peek at how we discussed it before everything that would happen had happened.This episode is sponsored by Nexo.io.Original show notes for episode 14 - In Search of GoldilocksListener mail: “Microtransaction powered social networks”Constance Choi, legal council at payward brings us up to speed on DC, Fincen & TreasuryThe retroactive Bitcoin paywallCounterintuitive: Smaller amounts equal larger transactions?1 Megabyte blocks, good or bad?Who needs banks? Zach Harvey of the Lamassu bitcoin vending machineFull node clients vs. lite clients: Are federated servers the future?-Nexo is a powerful, all-in-one crypto platform where you can securely store your assets. Invest, borrow, exchange and earn up to 12% APR on Bitcoin and 20+ other top coins. Insured for $375M and audited in real-time by Armanino, Nexo is rated excellent on Trustpilot. Get started today at nexo.io.-Today's episode art is a screenshot from CoinMarketCap.com's historical tool, modified by Speaking of BitcoinSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Excelsior: A Marvel's Avengers Podcast
Avengers Microtransaction Drama + Raimi Spider-Man 2 Reviewed & Ranked in 2021 - Excelsior 10/16/21

Excelsior: A Marvel's Avengers Podcast

Play Episode Listen Later Oct 17, 2021 107:11


The Avengers community has a rough week and there's no comment from Crystal. Plus, we review Sam Raimi's classic Spider-Man 2! Patreon: https://www.patreon.com/joyclicks Twitter: https://www.twitter.com/excelsiorjc Jack: https://www.twitter.com/fascinatedjack Christian: https://www.twitter.com/chun2d2 https://www.tiktok.com/@chun2d2? Special Thanks to our Patreon Producers - Aaron Eastin, Charles Applin

Glowing Week Point
Tales of Arise and The Microtransaction Scourge, and Wombat's Name Reveal!

Glowing Week Point

Play Episode Listen Later Sep 22, 2021 95:40


The boys discuss Namco Bandai's predatory practices that have invaded the neweset entry in the Tales series, and learn all about one of Mark Cerny's earliest games. Also, Wombat gives a review for the newest James Wan movie, Malignant.Game Facts: Marble MadnessE-mail us at GlowingWeekPointPodcast@Gmail.com!Donate to our Ko-fi here: https://ko-fi.com/glowingweekpointFollow us on Instagram: https://www.instagram.com/glowingweekpoint/Follow Wombat on Twitter: https://twitter.com/VideoGameWombatCheck out his website: https://www.videogamewombat.com/Follow Jon on Twitter: https://twitter.com/JontheDOdev

Graveyard Shift Gaming
E54: Gaming News - Nintendo Switch OLED Model, Silent Hill, Windows 11, Ghost of Tsushima Director's Cut, Alien: Fireteam Elite, Mario Kart, Booker T Sues Activision, PlayStation News & State of Play, Dead Space, Killer Instinct, Fable & More

Graveyard Shift Gaming

Play Episode Listen Later Jul 10, 2021 31:48


Thanks to another lockdown in New South Wales, Adam covers this week's news all by himself.PlayStation's State of Play stream for July - which featured a whole bunch of interesting Indi and 3rd party games.The Nintendo Switch OLED Model was announced. Not quite what everyone was expecting, but still looks cool regardless. All specs, price and release date covered.Bloober Team and Konami are working together and this only points to one thing... SILENT HILL! Adam is calling it now - Bloober Team will be making the next Silent Hill.Microsoft announces Windows 11. Info and release date covered.Sony say that they'll be ramping up PS5 production in the next financial year. Plans to ship 22.6 million units!Ghost of Tsushima Director's Cut announced. This looks epic as hell!Dead Space rumours.Killer Instinct rumours.Phil Spencer confirms Fable rumours.Microtransaction stuff and EA buys up another company.A drama with Far Cry 5 map editor and 007 GoldenEye.Booker T sues Activision / Call of Duty: Black Ops 4.Mario Golf tops charts!Insomniac Games is hiring... a Ratchet & Clank multiplayer coming?PlayStation Studios make some massive purchases. One of which was accidentally posted by Sony Japan.New Mortal Kombat animation movie coming soon! Mortal Kombat: Legends - Battle of the Realms.PlayStation Plus free games for July.Xbox Games with Gold free games for July.And much more!

Spur of the Moment Podcast
#SPURM32 - Personal Shopper/Microtransaction

Spur of the Moment Podcast

Play Episode Listen Later Apr 16, 2021 43:03


Recorded wednesday april 14th, live everywhere you not 100 emoji

Gamers Suggestions: Table talk
Microtransaction/loot boxes are they Good or bad

Gamers Suggestions: Table talk

Play Episode Listen Later Apr 1, 2021 32:23


In todays show I will be talking about different types of microtransaction/loot boxes and the difference between good/bad points of having them in a game. I will also include the good and bad points of having "live service" practiced in the gaming world.  --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/gamerssuggestions/support

The History of Computing
The Immutable Laws of Game Mechanics In A Microtransaction-Based Economy

The History of Computing

Play Episode Listen Later Dec 23, 2020 22:00


Once upon a time, we put a quarter in a machine and played a game for awhile. And life was good. The rise of personal computers and subsequent fall in the cost of microchips allowed some of the same chips found in early computers, such as the Zylog Z80, to bring video game consoles into homes across the world. That one chip could be found in the ColecoVision, Nintendo Game Boy, and the Sega Genesis. Given that many of the cheaper early computers came with joysticks or gaming at the time, the line between personal computer and video game console seemed natural.  Then came the iPhone, which brought an explosion of apps. Apps were anywhere from a buck to a hundred. We weren't the least surprised by the number of games that exploded onto the platform. Nor by the creativity of the developers. When the Apple App Store and Google Play added in-app purchasing and later in-app subscriptions it all just seemed natural. But it has profoundly changed the way games are purchased, distributed, and the entire business model of apps.  The Evolving Business Model of Gaming Video games were originally played in arcades, similar to pinball. The business model was each game was a quarter or token. With the advent of PCs and video game consoles, games were bought in stores, as were records or cassettes that included music. The business model was that the store made money (40-50%), the distributor who got the game into a box and on the shelf in the store made money, and the company that made the game got some as well. And discounts to sell more inventory usually came out of someone not called the retailer. By the time everyone involved got a piece, it was common for the maker of the game to get between $5 and $10 dollars per unit sold for a $50 game.  No one was surprised that there was a whole cottage industry of software piracy. Especially given that most games could be defeated in 40 to 100 hours. This of course spawned a whole industry to thwart piracy, eating into margins but theoretically generating more revenue per game created.  Industries evolve. Console and computer gaming split (although arguably consoles have always just been computers) and the gamer-verse further schism'd between those who played various types of games. Some games were able to move to subscription models and some companies sprang up to deliver games through subscriptions or as rentals  (game rentals over a modem was the business model that originally inspired the AOL founders). And that was ok for the gaming industry, which slowly grew to the point that gaming was a larger industry than the film industry. Enter Mobile Devices and App Stores Then came mobile devices, disrupting the entire gaming industry. Apple began the App Store model, establishing that the developer got 70% of the sale - much better than 5%. Steve Jobs had predicted the coming App Store in a 1985 and then when the iPhone was released tried to keep the platform closed but eventually capitulated and opened up the App Store to developers.  Those first developers made millions. Some developers were able to port games to mobile platforms and try to maintain a similar pricing model to the computer or console versions. But the number of games created a downward pressure that kept games cheap, and often free.  The number of games in the App Store grew (today there are over 5 million apps between Apple and Google). With a constant downward pressure on price, the profits dropped. Suddenly, game developers forgot they used to get 10 percent of the sale of a game a lot of times and started to blame the stores the games were distributed in on the companies that owned the App Stores: Apple, Google, and in some cases, Steam.  The rise and subsequent decrease in popularity of Pokémon Go was the original inspiration for this article in 2016 but since a number of games have validated the perspectives. These free games provide a valuable case study into how the way we design a game to be played (known as game mechanics) impacts our ability to monetize the game in various ways. And there are lots and lots of bad examples in games (and probably legislation on the way to remedy abuses) that also tells us what not to do. The Microtransaction-Based Economy These days, game developers get us hooked on the game early, get us comfortable with the pace of the game and give us an early acceleration. But then that slows down. Many a developer then points us to in-app purchases in order to unlock items that allow us to maintain the pace of a game, or even to hasten the pace. And given that we're playing against other people a lot of the time, they try and harness our natural competitiveness to get us to buy things. These in-app purchases are known as microtransactions. And the aggregate of these in-app purchases can be considered as a microtransaction-based economy. As the microtransaction-based economy has arrived in full force, there are certain standards emerging as cultural norms for these economies. And violating these rules cause vendors to get blasted on message boards and more importantly lose rabid fans of the game. As such, I've decided to codify my own set of laws for these, which are follows: All items that can be purchased with real money should be available for free.  For example, when designing a game that has users building a city and we develop a monument that users can pay $1 for and place in their city to improve morale of those that live in the city, that monument should be able to be earned in the game as well. Otherwise, you're able to pay for an in-app purchase that gives some players an advantage for doing nothing more than spending money.  In-app purchases do not replace game play, but hasten the progression through the game.  For example, when designing a game that has users level up based on earning experience points for each task they complete, we never want to just gift experience points based on an in-app purchase. Instead, in-app purchases should provide a time-bound amplification to experience (such as doubling experience for 30 minutes in Pokémon Go or keeping anyone else from attacking a player for 24 hours in Clash of Clans so we can save enough money to buy that one Town Hall upgrade we just can't live without).  The amount paid for items in a game should correlate to the amount of time saved in game play.  For example, get stuck on a level in Angry Birds. We could pay a dollar for a pack of goodies that will get us past that level (and probably 3 more), so we can move on. Or we could keep hammering away at that level for another hour. Thus, we saved an hour, but lost pride points in the fact that we didn't conquer that level. Later in the game, we can go back and get three stars without paying to get past it.  Do not allow real-world trading.  This is key. If it's possible to build an economy outside the game, players can then break your game mechanics. For example, in World of Warcraft, you can buy gold, and magic items online for real money and then log into the game only to have another shady character add those items to your inventory. This leads to people writing programs known as bots (short for robots) to mine gold or find magic items on their behalf so they can sell it in the real world. There are a lot of negative effects to such behavior, including the need to constantly monitor for bots (which wastes a lot of developer cycles), bots cause the in-game economy to practically crash when the game updates (e.g. a map) and breaks the bots, and make games both more confusing for users and less controllable by the developer. Establish an in-game currency.  You don't want users of the game buying things with cash directly. Instead, you want them to buy a currency, such as gold, rubies, gems, karma, or whatever you'd like to call that currency. Disassociating purchases from real world money causes users to lose track of what they're buying and spend more money. Seems shady, and it very well may be, but I don't write games so I can't say if that's the intent or not. It's a similar philosophy to buying poker chips, rather than using money in a casino (just without the free booze). Provide multiple goals within the game. Players will invariably get bored with the critical path in your game. When they do, it's great for players to find other aspects of the game to keep them engaged. For example, in Pokémon Go, you might spend 2 weeks trying to move from level 33 to level 34. During that time, you might as well go find that last Charmander so you can evolve to a Charzard. That's two different goals: one to locate a creature, the other to gain experience. Or you can go take over some gyms in your neighborhood. Or you can power level by catching hundreds of Pidgeys. The point is, to keep players engaged during long periods with no progression, having a choose your own adventure style game play is important. For massive multiplayers (especially role playing games) this is critical, as players will quickly tire of mining for gold and want to go, for example, jump into the latest mass land war. To place a little context around this, there are also 28 medals in Pokémon Go (that I'm aware of), which keep providing more and more goals in the game.  Allow for rapid progression early in the game in order to hook users, so they will pay for items later in the game. We want people to play our games because they love them. Less than 3% of players will transact an in-app purchase in a given game. But that number skyrockets as time is invested in a game. Quickly progressing through levels early in a game keeps users playing. Once users have played a game for 8 or 9 hours, if you tell them they can go to bed and for a dollar and it will seem like they kept playing for another 8 or 9 hours, based on the cool stuff they'll earn, they're likely to give up that dollar and keep playing for another couple of hours rather than get that much needed sleep! We should never penalize players that don't pay up. In fact, players often buy things that simply change the look of their character in games like Among Us. There is no need to impact game mechanics with purchase if we build an awesome enough game.   Create achievable goals in discrete amounts of time.  Boom Beach villages range from level 1 to level 64. As players rise through the ability to reach the next stage becomes logarithmically more difficult given other players are paying to play. Goals against computers players (or NPCs or AI according to how we want to think of it) are similar. All should be achievable though. The game Runeblade for the Apple Watch was based on fundamentally sound game mechanics that could enthrall a player for months; however, there's no way to get past a certain point. Therefore, players lose interest, Eric Cartman-style, and went home. Restrict the ability to automate the game. If we had the choice to run every day to lose weight or to eat donuts and watch people run and still lose weight, which would most people choose? Duh. Problem is that when players automate your game, they end up losing interest as their time investment in the game diminishes, as does the necessary skill level to shoot up through levels in games. Evony Online was such a game; and I'm pretty sure I still get an email every month chastising me for botting the game 8-10 years after anyone remembers that the game existed. As a game becomes too dependent on resources obtained by gold mining bots in World of Warcraft, the economy of the game could crash when they were knocked off-line. Having said this, such drama adds to the intrigue - which can be a game inside a game for many.  Pit players against one another. Leaderboards. Everyone wants to be in 1st place, all the time. Or to see themselves moving up in rankings. By providing a ranking system, we increase engagement, and drive people towards making in-app purchases. Those just shouldn't be done to directly get a leg up. It's a slippery slope to allow a player to jump 30 people in front of them to get to #1,000 in the rankings only to see those people do an in-app purchase and create an addiction to the in-app purchases in order to maintain their position in the rankings. It's better to make smaller amounts and keep players around than have them hate a developer once they're realized the game was making money off addiction. Sounds a bit like  Don't pit weak players against strong players unnecessarily.  In Clash of Clans a player builds a village. As they build more cool stuff in the village, the village levels up. The player can buy rubies to complete buildings faster, and so you can basically buy the village levels. But, since a player can basically buy levels, the levels can exceed the players skill. Therefore, in order to pit matched players in battles, a second metric was introduced to match battles that is based on won/lost ratios of battles. By ensuring that players of similar skill duel one another, the skill of players is more likely to progress organically and therefore they remain engaged with the game. The one exception to this rule that I've seen actually work well so far has been in Pokémon Go where a player needs to be physically close to a gym rather than just close to the gym while sitting in their living room playing on a console. That geographical alignment really changes this dynamic, as does the great way that gym matches heavily favor attackers, driving fast turnover in gyms and keeping the game accessible to lower level players. Add time-based incentives.  If a player logs into a game every day, they should get a special incentive for the day that amplifies the more days they log in in a row. Or if they don't log in, another player can steal all the stuff. Players get a push alert when another player attacks them. There are a number of different ways to incentivize players to keep logging into an app. The more we keep players in an app, the more likely they are to make a purchase. Until they get so many alerts that they delete your app. Don't do that. Incentivize pure gameplay.   It might seem counter-intuitive to incentivize players to not use in-app purchases. But not allowing for a perfect score on an in-app purchase (e.g. not allowing for a perfect level in Angry Birds if you used an in-app purchase) will drive more engagement in a game, while likely still allowing for an in-app purchase and then a late-game strategy of finding perfection to unlock that hidden extra level, or whatever the secret sauce is for your game. Apply maximum purchasing amounts. Games can get addictive for players. We want dolphins, not whales. This is to say that we want people to spend what they would have spent on a boxed game, say $50, or even that per month. But when players get into spending thousands per day, they're likely to at some point realize their error in judgement and contact Apple or Google for a refund. And they should get one. Don't take advantage of people.  Make random returns on microtransactions transparent. There has been talk of regulating randomized loot boxes. Why? Because the numbers don't add up. Rampant abuse of in-app purchases for random gear means that developers who publish the algorithm or source code for how those rewards are derived  will have a certain level of non-repudiation when the law suits start. Again, if those rewards can be earned during the game as well (maybe at a lower likelihood) then we're not abusing game mechanics.  Conclusion The above list might seem manipulative at times. Especially to those who don't write code for a living. And to some degree it is. But it can be done ethically and when it is the long-term returns are greater. If nothing else, these laws are a code of ethics of sorts.  These are lessons that hundreds of companies are out there learning by trial and error, and hopefully documenting them can help emergent companies not have to repeat some of the same mistakes of others.  We could probably get up to 100 of these (with examples) if we wanted to! What laws have you noticed?

Rated G for Gamers
Episode 244 - The EA Microtransaction Problem

Rated G for Gamers

Play Episode Listen Later Nov 17, 2020 84:02


At the top of the show, Dave talks about his next gen experience with the Series X and Dan and Dave get snubbed on PS5 orders. In the news, Ubisoft Montreal has a potential hostage scare, Take-Two agrees to deal to purchase Codemasters and EA adds tools to FIFA 21 to help curb spending and playing time and Dave has some strong thoughts. All that and more on episode 244 of Rated G for Gamers.

Press Start To Join
PS2J 325 News - Shadow of Servers

Press Start To Join

Play Episode Listen Later Nov 6, 2020 51:13


united states tv music amazon game canada apple technology strategy ghosts online training british canadian sound truth russia africa tech performance data microsoft missing twitch horror adventure burnout security island shadow press military series sony blind nerds nintendo threats app mac mobile survival narrative apps citizens lego playstation kickstarter ios pokemon korea xbox alliance lord of the rings geeks retail stream tracking prevention camera privacy indie fortnite tactics mark zuckerberg underground playstation 5 whales transparency james harden assassins rpg ram samsung achievements psa victorian playstation 4 nintendo switch friday the 13th legion ea shazam reader exposure welsh adobe end of the world shooters puzzle accessibility edmonton leak ubisoft surround storage folklore nvidia safari hobbit real time dlc atmosphere wallet underwater charging 4k arcade fairytale mythology underworld epic games macbook static pikachu snes assassin's creed bundle slasher game pass nemesis voiceover middle earth stealth vendetta qi lidar simulator n64 ps2 imac multiplayer icloud super nintendo rts watch dogs steampunk nba 2k servers apple event breath of the wild loot boxes techies homepod big sur master chief ipados wraiths xcloud hollow knight kinect watchos open world airtags one more thing donkey kong country source code xbox360 ecg cloud gaming nintendo ds intercom dolby atmos dark clouds assassin's creed odyssey pokemon snap impaired metroidvania bugsnax eshop magsafe asynchronous geforce now hyrule warriors dead by daylight clumsy brawler platformers acrobat apple one resident evil 7 nacho libre ultimate edition combi 2k games low vision free games crackling gaming history general discussion soulsborne control center shadow of war best podcast ever halo 4 shadow of mordor diddy kong racing ape escape yeg microtransaction aragami mini reviews night mode ad tracking pacific blue viva pinata alberta podcast network gatcha lego indiana jones aurion swimsanity victor vran cloud version full spectrum warrior ps2j
26th & Glencoe Media Network
NBA 2K21 Boiling Point

26th & Glencoe Media Network

Play Episode Listen Later Oct 22, 2020 25:15


Meta and Flow are back with another #DustoffTheCartridge podcast. The two talk about Rep. Alexandria Ocasio-Cortez and her Twitch stream, NBA 2K21 commercials, Pokémon Crown Thundra, and more! Enjoy! Follow Flow on social media: www.twitter.com/flowmyhero www.instagram.com/flowmyhero Follow Meta on social media: www.twitter.com/metrometa26 www.instagram.com/metrometa26 Follow 26th and Glencoe on social media: www.twitter.com/26thandG www.instagram.com/26thandGlencoe www.Facebook.com/26thandGlencoe  

PermaGlitched Gaming
S2 Ep. 36 - The Great Microtransaction of 2020

PermaGlitched Gaming

Play Episode Listen Later Sep 28, 2020 72:13


This Week the Founders sit down to discuss the biggest microtransaction in the history of Microtransactions, Microsoft's acquisition of Zenimax Media for $7.5 billion. They cover this, what it potentially means for the Video game industry, how it affects Sony fanboys/girls,  but more importantly Gamers in general. They also cover the shortcomings of Sony's PS5 preorders release.

Sokan Podcast
Season 6- Episode 4: What's a Betamax?

Sokan Podcast

Play Episode Listen Later Sep 17, 2020 58:48


Sokan Media Productions brings you the Sokan Podcast!Starring Jace, Leo, and Tea.Join us every Thursday for a new episode covering all things gaming, film, and internet debate.

Epic Arcade
[TWIG] - Epic Countersue Apple, New Hyrule Warriors, CDProjektred shooting down Rumors, Xbox Series S and Gold Plated Playstation 5

Epic Arcade

Play Episode Listen Later Sep 16, 2020 44:43


Hosted weekly by Kelvin Tay, Jeff K and Afiq K. Epic Arcade podcast highlights gamingnews of the week to keep you up to speed.

Two Guys, One Level
Level 13: Ubisoft Will Be dropping The First 'AAAA' (Quadruple A) Title Games / Apple VS Epic Update / Scott Pilgrim Returns / Is Subscription Based Gaming the Future? / Cyberpunk No Microtransaction

Two Guys, One Level

Play Episode Listen Later Sep 14, 2020 57:47


In this episode, we discuss how cheating in a video game hurts the community. Fortnite players will be able to use apple logins, but not for long. We discuss many games announced during the Ubisoft Forward and we top it off with talking about Ninja and his return to Twitch.tv --- Links https://linktr.ee/tgol --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/twoguysonelevel/message Support this podcast: https://anchor.fm/twoguysonelevel/support

GZ Chop Shop
S3 Episode 40 - GZ Chop Shop | Micro transaction madness

GZ Chop Shop

Play Episode Listen Later Aug 20, 2020 48:03


This week we talk about micro transactions and the 5 million dollar lawsuit Electronic Arts (EA) is in for having them and loot boxes. --- Support this show http://supporter.acast.com/gzchopshop. See acast.com/privacy for privacy and opt-out information.

Miami Geeks video game podcast
Miami Geeks Podcast : Star Wars Squadrons no Microtransaction

Miami Geeks video game podcast

Play Episode Listen Later Jun 20, 2020 38:39


Today we talk about star wars squadrons and no Microtransaction also PS5 special editions customizable, Upgrading Will Be Free when you buy Cyberpunk 2077, and so much more ********************************************* D2D: http://www.destined2dominate.com?aff=24 Make sure to use MIAGEEKS10 to save 10% at checkout ********************************************* Today's news: PS5 special editions "will be beyond anything seen before", says PlayStation designer https://www.gamesradar.com/ps5-special-editions/ Xbox Lockhart price could be half that of Xbox Series X, according to new rumour https://www.gamesradar.com/xbox-lockhart-price-could-be-half-that-of-xbox-series-x-according-to-new-rumour/ Cyberpunk 2077's PS5 And Xbox Series X Versions Are Coming, Upgrading Will Be Free https://www.gamespot.com/articles/cyberpunk-2077s-ps5-and-xbox-series-x-versions-are/1100-6478751/ Here are the 5 biggest announcements from the EA Play Live 2020 press conference https://www.theverge.com/2020/6/18/21296325/ea-play-live-5-biggest-news-star-wars-squadrons-apex-legends-switch-steam-crossplay Star Wars Squadrons gets an extended gameplay trailer https://www.gamesradar.com/star-wars-squadrons-gets-an-extended-gameplay-trailer/ Star Wars: Squadrons won't have microtransactions or a live-service strategy https://www.gamesradar.com/star-wars-squadrons-wont-have-microtransactions-or-a-live-service-strategy/ Nintendo warns Pokemon Sword and Shield owners about buying the wrong Expansion Pass https://www.gamesradar.com/nintendo-warns-pokemon-sword-and-shield-owners-about-buying-the-wrong-expansion-pass/ Sea of Thieves gets phantom ships that shoot ghosts out of canons https://www.gamesradar.com/sea-of-thieves-gets-phantom-ships-that-shoot-ghosts-out-of-canons/ ********************************************* FACEBOOK https://www.facebook.com/OfficialDigitalCrack/ TWITTER https://twitter.com/TheDigitalCrack INSTAGRAM https://www.instagram.com/digitalcracknetwork/ https://www.instagram.com/miamigeek/ ********************************************* Punsiher305: INSTAGRAM https://www.instagram.com/punisher_305/ ********************************************* Uncle Willy: INSTAGRAM https://www.instagram.com/theunclewilly/ ********************************************* Agent Joe: He's too private to have one lol

Next To Nothing The Podcast
April 21, 2020 feat. Eyepoke42 - Later Daters, Switch Shortages, Microtransaction Wiki and MORE!

Next To Nothing The Podcast

Play Episode Listen Later Apr 21, 2020 90:17


This week on the show we have special guest EyePoke42. Rev reviews Later Daters, a geriatric dating sim. The guys talk about Half-Life and Half-Life mods. Followed by some discussions including Nintendo Switch Shortages, PS5 Price & Availability speculation, PCGamingWiki adding a micro transaction category, and more news around GeForce Now.https://www.twitch.tv/daniecaehttps://www.twitch.tv/mrgreenelite/https://www.twitch.tv/revsven/youtube.com/c/eyepoke42-----------------------------------------------------------------------------We're sponsoring DeadChadron0 in his iRacing league follow these twitter accounts to keep up with his racing events!https://twitter.com/deadchadronhttps://twitter.com/SWAMotorsports------------------------------------------------------------------------------Our intro music:Track: Sekai - Running [NCS Release]Music provided by NoCopyrightSounds.Watch: https://youtu.be/V42iRj0Toq0Free Download / Stream: http://ncs.i

Linux Headlines
2020-04-02

Linux Headlines

Play Episode Listen Later Apr 2, 2020 2:52


ProtonMail's new Linux bridge makes its encrypted services available to standard email clients, new LTS releases for Linux Container tooling, a Manjaro-powered laptop from TUXEDO Computers, and a special edition PinePhone with Ubuntu Touch pre-installed.

Unchained: Your No-Hype Resource for All Things Crypto
Why Africa Is Poised to Be the Next Hub for Crypto Development - Ep.162

Unchained: Your No-Hype Resource for All Things Crypto

Play Episode Listen Later Mar 10, 2020 30:16


Soona Amhaz, general partner at Volt Capital, and Yele Bademosi, founder of Microtransaction, explain why they believe Africa is poised to become a hub for crypto development. They give some interesting stats on how crypto is currently used and traded on the continent, plus talk about how these factors interplay with the region’s unique demographics and the status of some of the continent’s fiat currencies to create what could be a unique environment for increased crypto activity. They end with what they think crypto entrepreneurs should be working on to help further that development. Thank you to our sponsors!  CipherTrace: https://ciphertrace.com Crypto.com: https://crypto.com/ Kraken: https://www.kraken.com Episode links:  Soona Amhaz: https://twitter.com/soonaorlater Yele Bademosi: https://twitter.com/YeleBademosi

Unchained
Why Africa Is Poised to Be the Next Hub for Crypto Development - Ep.162

Unchained

Play Episode Listen Later Mar 10, 2020 30:16


Soona Amhaz, general partner at Volt Capital, and Yele Bademosi, founder of Microtransaction, explain why they believe Africa is poised to become a hub for crypto development. They give some interesting stats on how crypto is currently used and traded on the continent, plus talk about how these factors interplay with the region's unique demographics and the status of some of the continent's fiat currencies to create what could be a unique environment for increased crypto activity. They end with what they think crypto entrepreneurs should be working on to help further that development. Thank you to our sponsors!  CipherTrace: https://ciphertrace.com Crypto.com: https://crypto.com/ Kraken: https://www.kraken.com Episode links:  Soona Amhaz: https://twitter.com/soonaorlater Yele Bademosi: https://twitter.com/YeleBademosi

Gritty Gamer Podcast
Did you Play The Final Fantasy 7 Remake Demo Yet? - Gritty Gamer Podcast (Ep. 33)

Gritty Gamer Podcast

Play Episode Listen Later Mar 7, 2020 45:28


Thanks for tuning into another episode of the Gritty Gamer Podcast! Today we'll be getting into the Final Fantasy 7 Remake demo and going into what we experienced so far. The demo is out now and it has rave reviews on PlayStation so go-ahead and check it out before Final Fantasy comes out in April. We also get into some breaking news, as The Last of Us is getting its own series on HBO written and directed by Neil Druckmann and Craig Maiz. Lastly, we talk about Dead or Alive 6 and more Microtransaction scandals and another segment of the Gritty Dark Corner. Check the show notes below. Podcast Topics: Dead or Alive 6 (3:00) Final Fantasy 7 Remake Demo (10:00) Last of Us HBO Series in Development (24:00) Podcast on Spotify Podcast on iTunes Podcast on iHeart Podcast on Tunein Podcast on Stitcher Twitter @GamerGritty @sobreezy31 Thanks for tuning in. Stay Gritty, Gamers!

Inside Gaming Daily
Sony Has Evil Microtransaction Plans - Inside Gaming Daily

Inside Gaming Daily

Play Episode Listen Later Feb 17, 2020 8:55


Sony has some pretty concerning plans for PlayStation...  Buy our shirt! https://is.gd/u3xCtA Follow us on Twitter! http://twitter.com/doplextv http://twitter.com/briangaar http://twitter.com/mc_lotta http://twitter.com/handsomemaster2 http://twitter.com/_rufhaus http://twitter.com/InsideGaming Sources: [Patentscope] IN-GAME RESOURCE SURFACING PLATFORM https://bit.ly/2wcIaDR [Justia] SYSTEM AND METHOD OF IDENTIFYING PORTIONS OF VIDEO GAME STREAMS FOR DRIVING MICROTRANSACTIONS https://bit.ly/37j2QHc [Gamespot] Activision Clarifies Its Patent For Encouraging Microtransactions https://bit.ly/2vrSMOy [Gamespot] EA Made Almost $1 Billion On Microtransactions Last Quarter https://bit.ly/37j1eNt [Gamespot] GTA, Red Dead Parent Company Is Making Lots Of Money From Microtransactions https://bit.ly/31Kd8in [Gamespot] Activision Blizzard Made $700 Million From Microtransactions In Latest Quarter https://bit.ly/39qAvQy

Basecast
Oyun Dünyasının Kanayan Yarası Microtransaction – BaseCast S1E15

Basecast

Play Episode Listen Later Feb 17, 2020


Basekeepers ailesinin podcasti BaseCast'te Samet Hastürk ve Kubilay Koyuncuoğlu, oyun dünyasının kanayan yarası Microtransaction konusunu uzman Tolga Erel ile konuştular.

The EFG Daily Commute
NBA 2K20 Has a Microtransaction Problem

The EFG Daily Commute

Play Episode Listen Later Sep 10, 2019 11:39


Join a Stephen on his ride to work as he talks about NBA2K20 and the microtractions in this year's myTeam mode! Spoiler alert: he has some concerns. --- Support this podcast: https://anchor.fm/engaged-family-gaming/support

The Feed From Geek Mountain
Episode 10: The Microtransaction Machine

The Feed From Geek Mountain

Play Episode Listen Later Jul 3, 2019 57:01


Welcome to The Feed from Geek Mountain, Episode 10! Ahhh, the breeze is... w-wait what?? Lootboxes? Downloadable content? Pay-to-win?! BATTLE PASSES?! COSMETICS?! How did all of this get in this week's episode? Gaming was different back on the old mountain. Everything was unlockable by skill and hard work. These microtransactions have invaded every gaming platform and genre; multiplayer and single-player; online and offline. This week's mountain features Shoryuken Pizza and Jacuzzi figuring out why microtransactions have climbed to the top of the cliff, overlooking all of humanity as peasants with gambling addictions and gullible tendencies. Also, Yurk the Jerk, our music producer, is in this week's intro! Check him out on Soundcloud at https://soundcloud.com/yurkthejerk . Don't forget to follow us on Instagram @thefeedfromgeekmountain! Thanks for listening! --- Send in a voice message: https://anchor.fm/thefeedfromgeekmountain/message

Trophy Whores » Proven Gamer
Trophy Whores 326 – Microtransaction Hell

Trophy Whores » Proven Gamer

Play Episode Listen Later Nov 29, 2017 121:07


After long wait and a scrubbed episode, we are back! Join Tricky, Stephen, and Roberto...

The Zed to Zed Podcast: The Show For Xbox Achievement Hunters and Gamerscore Junkies

Fream, Proulx, and Randy get back together for a long winded show this week. We talk about Activision's newly granted microtransaction engine, Nintendo nostalgia, Fream and Proulx ague about VR, and more in this week's episode.   Damien and Warren cover Bulb Boy in this episode's Review Zed segment.   Show notes are always available on the Zed to Zed website We are on iTunes, Stitcher and Google Play! Please give us a rating or review, it will really help us and is a free, easy way to support the show! Talk to us! Join our community! Zed to Zed Patreon Zed to Zed Merch Zed to Zed Forums ACTIVE contests on forum Twitter: @zedtozed Email: contact@zedtozed.com Hosts: Brandon Fream aka "Freamwhole" - TrueAchievements / Xbox / Twitter Randy aka "Crandy" - TrueAchievements / Xbox / Twitter Damien aka "Spazpol" - TrueAchievements / Xbox / Twitter Daniel Proulx aka “Proulx”- TrueAchievements - Xbox Warren aka "planting42" - TrueAchievements / Xbox / Twitter Stephen Rowe aka “smrnov” - TrueAchievements - Xbox Matthew aka “Rand al Thor 19” - TrueAchievements - Xbox Review Zed Damien and Warren cover Bulb Boy Referenced during the show: Multiplayer VR All audio production and podcast backend support provided by Randy and Tarragon Allen. Songs and sounds that have been used in the show: "Jive Bot", “Dalmation Station (It Gets Better Mix)” by Jake Kaufman and “Jive Bot (Psycho Prismatic Mix)” by cancel from the games Mighty Switch Force! 1 and 2, developed and published by WayForward Technologies Epic Voice Announcements by RJBANKSWA Glossary of Xbox Gamerscore and achievement jargon and terms

Talkie Talk - The Media By Us Podcast
Talkie Talk # 53: The Watchlist / Survivor / A Ghost Story / News – 10/18

Talkie Talk - The Media By Us Podcast

Play Episode Listen Later Oct 18, 2017 64:03


We talk about our Watchlists, spend some time on the divisive A Ghost Story (featuring Casey Affleck wearing a sheet), Survivor talk about Episode 3 , and a little bit of Breezy on the Streets (week's news in film, TV and games). > Direct podcast RSS feed: here!  > Contact: email, Facebook (movies, TV, games), and Twitter! > Check out The Media By Us Facebook Page too! > Review us on iTunes, Google Play, or anywhere! The Watchlist (1:47): Brent: Colossal (1:47), American Made (3:10), George Harrison: Living in the Material World (4:45), American Gods, Season 1 (6:38), American Vandal, S1 (10:20), Survivor "My Kisses Are Very Private" (12:53) Chris: Cuphead (18:10), Blade Runner 2049 (21:28), A Ghost Story (25:52), #REALITYHIGH (36:25), Lady GaGa: Five Foot Two (38:09), Rock Dog (40:04), The Last Word (42:35), The Ticket (43:21) TJ: Spielberg (44:23), Song to Song (46:01) Breezy on the Streets (50:51): 51:10 - New Star Wars: The Last Jedi Trailer 54:46 - Microtransaction controversies in monetizing games 58:29 - Best Bet this Weekend: The Snowman? Warning: Some mild language. Some language is picante. > Intro theme courtesy of The Willow Walkers > Outro song "Extemporaneous  Birth" courtesy of Boo Reefa 

The 4205Cast
Episode 032 - Insert Microtransaction to Continue

The 4205Cast

Play Episode Listen Later Aug 27, 2016


Deus Ex: Mankind Divided has created a bit of an actual division in mankind--between those who can accept a good game for what it is, and those who can't ignore cashgrab microtransactions. Take a listen to the Cast's take on publishers' current method of extracting more cash out of their consumers

Fireteam Chat: IGN's Destiny Podcast
Fireteam Chat Ep. 49 - The Microtransaction Fury Storm of 2015 - IGN's Fireteam Chat

Fireteam Chat: IGN's Destiny Podcast

Play Episode Listen Later Dec 18, 2015 29:57


This week a new consumable was added to Destiny that has the community quite angry. Here's what our Fireteam Chat crew had to say.

EVE Online Podcast - Legacyeve.blogspot.com Blog & Pod/Videocast
Light Into The Void Ep 8 - Monetization And Micro - Transaction In EVE Online

EVE Online Podcast - Legacyeve.blogspot.com Blog & Pod/Videocast

Play Episode Listen Later Oct 17, 2015 17:01


LegacyEVE.blogspot.com LegacyofaCapsuleer.com SoundCloud - https://soundcloud.com/user6782439 Youtube - https://www.youtube.com/channel/UCNU1j_Tl_iQjDC1u6rv5eXA EOC.TV - https://eoc.tv/eve/user/897655793 Like the episode? Subscribe and comment! Light into the Void ep 8 - Monetization and Micro-Transaction in EVE Online http://crossingzebras.com/skillpoint-trading/ http://kotaku.com/5815445/furious-over-microtransactions-eve-online-community-explodes-with-rioting http://community.eveonline.com/news/dev-blogs/ship-customization-time-to-show-some-skin/ http://venturebeat.com/2015/10/13/kongregate-ceo-emily-greer-theres-nothing-small-about-microtransactions/

PSU.com - PlayStation Unchained
PlayStation Unchained - Episode 89 - Microtransaction Fears Solid

PSU.com - PlayStation Unchained

Play Episode Listen Later Sep 1, 2015 75:05


Join the podcast crew this week as they talk a lot about Metal Gear Solid V.Not to forget, they talk through the new weekly question in Banter with Bolt and they cover many reviews including Until Dawn, Dishonored, Volume Xeodrifter and of course MGSV. [--[CAST]--]Ben Shillabeer-HallTwitter: https://twitter.com/Chille_ukE-mail: Ben.shillabeer-hall@psu.comPSN: ChilleNeogaf: Chille Garri BagdasarovTwitter: https://twitter.com/GaglaushE-mail: Garri@psu.comPSN: Gaglaush Mike HarradenceNeil BoltTwitter: https://twitter.com/nezzkoE-mail: Neil.Bolt@psu.comPSN: sonofvenom