Podcasts about adalo

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Best podcasts about adalo

Latest podcast episodes about adalo

This Week in NoCode
The Rise and Fall of Adalo: A No-Code Journey with Former CEO Jeremy

This Week in NoCode

Play Episode Listen Later Sep 15, 2024 50:09


Welcome to 'This Week in NoCode + AI,' hosted by JJ Englert and David Pal. In this episode, JJ and David begin by spotlighting Studio NoCode for its exceptional software development services. They quickly jump into talking about big news in the AI world, mentioning how one of OpenAI's cofounders raised a billion dollars for a new AI venture. Other news includes updates from Apple's keynote and a new fan experience platform by NFL player Austin Eckler. The highlight of the episode is an in-depth interview with Jeremy, the former CEO and founder of Adalo. Jeremy shares his journey of developing Adalo, the internal challenges, his eventual ousting, and the company's current status. Jeremy also nostalgically reflects on his encounters with other pioneers in the no-code space, and JJ and David discuss the complexities of working with co-founders. Listen in for a rollercoaster ride through the highs and lows of building a no-code company. 00:00 Introduction to Studio NoCode 01:27 Weekly No Code Plus AI Overview 01:58 Latest News in AI and Tech 04:51 Interview with Jeremy, Founder of Adalo 05:08 Early Days of Adalo 07:41 Challenges and Early Successes 15:14 Meeting Co-Founders and Initial Growth 22:20 Navigating the No Code Market 24:52 The Unresolved Layout Engine 25:24 Component Marketplace Challenges 26:50 App Store Publishing Journey 27:49 Mid-2020: Growth and Tech Debt 28:01 The Firing Incident 31:37 Post-Firing Reflections 34:56 The Acquisition Offer 43:11 Final Thoughts and Future Prospects Want more? https://nocodealliance.org

AutomationTown
S03E05 | For When You Can't Find the Perfect App

AutomationTown

Play Episode Listen Later Jan 28, 2023 32:09


This week the most talked about love story of the year takes a new twist, and app builders!It's one thing to connect the apps you already use with automation… but to build your own app from scratch? It's a think! And it's easier than you might think. We'll talk through when it's a good idea, and when you should leave it to the experts.Music Licensing Information:Get A Movie Script Ending by Death Cab For Cutie and over 1M + mainstream tracks here https://go.lickd.co/MusicLicense ID: 2YZ6dQKpm1g https://lickd.lnk.to/sq0R12ID!Jason_CPASHOW NOTES:—------------------------------------------Glide: https://www.glideapps.com/Airtable: https://airtable.com/FlutterFlow: https://flutterflow.io/Adalo: https://www.adalo.com/Wized: https://www.wized.com/Bubble: https://bubble.io/BILDR: https://www.bildr.com/Framer: https://www.framer.com/Retool: https://retool.com/AUTOMATIONTOWN SOCIALS:—------------------------------------------Twitter: https://t.jo.my/twitterWeb: https://t.jo.my/automationtownRSS Feed: https://t.jo.my/rssABOUT HOSTS:—------------------------------------------Jason StaatsTwitter: https://t.jo.my/jstaats-twitterYoutube: https://t.jo.my/jason-youtubeChad DavisTwitter: https://t.jo.my/chad-twitterLinkedIn: https://t.jo.my/chad-linkedinAUDIO PRODUCTION:—------------------------------------------Paul O'Mara - https://t.jo.my/paulomaraSPONSORS:—------------------------------------------LiveFlow: https://jo.my/liveflowSynder: https://jo.my/synderWant to sponsor an event, character, local sports team? Contact us at https://t.jo.my/sponsorcontact 

עוד פודקאסט לסטארטאפים
תום אורבך מכר תוסף ללינקדאין ומסביר איך לייצר מוצרים ויראליים בעולם בו התוכן הוא המלך

עוד פודקאסט לסטארטאפים

Play Episode Listen Later Nov 27, 2022 52:28


השבוע היה לי הכבוד לארח את תום אורבך - Growth Marketing Manager ב-Wiz אשר פיתח את מחולל הפוסטים הויראליים ללינקדין, זכה ל-2 מיליון יוזרים תוך ימים ספרים ומכר אותו לסטארטאפ אמריקאי תוך שבוע מההשקה.  תום הוא מרצה לשיווק באוניברסיטת רייכמן ופעיל מאוד בסצנת השיווק בישראל. הוא מתמחה בשיווק אורגני ויראלי: שיווק מבוסס קהילות ופורומים, הרצת קמפיינים המאופטמים לכיסוי עיתונאי, סושיאל האקינג ומינוף קהל של אחרים. בפועל, העבודה היומיומית שלו בחברות שבהן הוא עובד כשכיר היא ייזום פרויקטים ו״מיני סטארטאפים״ למטרות שיווק. מרכיב קריטי בשיווק אורגני הוא הבנה והטמעה של הטיות קוגניטיביות (תובנות התנהגותיות של משתמשים), ולכן תום הקים את הקהילה המקצועית הגדולה בישראל של מנהלי שיווק ומוצר בהיי-טק המוקדשת לכלכלה התנהגותית, הכוללת למעלה מ-7,000 חברים (חפשו: אפלמו״ש). תום גם מפרסם תכנים ומדריכים באופן קבוע בלינקדין, שם הוא זוכה ל-100,000 חשיפות לפוסט בממוצע. בקיץ 2022 העיתונים הגדולים בעולם כיסו את סיפורו של תום, במסגרתו פיתח את מחולל הפוסטים הויראליים. (*) לינקים רלוונטיים מהפרק:פלטפורמת Adalo לבניית אפליקציות ללא קוד - בה תום בנה את המחולל - https://bit.ly/3DNmNIiפלטפורמת Taplio לניהול חכם של הלינקדין, שרכשה את המחולל - https://bit.ly/3NUVoZxהלינקים החכמים לפרק באדיבות YOPE.www.yopepods.com   (*) ללינקדאין שלי: https://www.linkedin.com/in/guykatsovich/ (*) לאינסטגרם שלי: https://www.instagram.com/guykatsovich/ (*) עקבו אחרינו ב"עוד פודקאסט לסטארטאפים" וקבלו פרק מדי שבוע: ספוטיפיי:https://open.spotify.com/show/0dTqS27ynvNmMnA5x4ObKQ אפל פודקאסט:https://podcasts.apple.com/podcast/id1252035397 גוגל פודקאסט:https://bit.ly/3rTldwq עוד פודקאסט - האתר שלנו:https://omny.fm/shows/odpodcast ה-RSS פיד שלנו:https://www.omnycontent.com/.../f059ccb3-e0c5.../podcast.rssSee omnystudio.com/listener for privacy information.

Passive Income Examiner- Work From Home, Freelancers, Affiliate Marketers, Passive Revenue, Blogging, Passive Income Strategi
No Code Required App Building Software & Ideas To Turn Your App Into A Passive Revenue Stream

Passive Income Examiner- Work From Home, Freelancers, Affiliate Marketers, Passive Revenue, Blogging, Passive Income Strategi

Play Episode Listen Later Nov 15, 2022 11:52


Get your copy of 5 Ways to Earn $5k / month with Passive IncomeEver thought of building an app for you business but didn't want to hire a developer?Aaron Knipp, founder of the CICO Foundation, joins the podcast to share his strategy for building a custom app for his fitness coaching business. The app is easy to use and affordable and the best part is you can white label the code you create and market it to others in your industry.Tune in to hear more about this software and how it can make a difference in your business and your life.Listen to Aaron's full interview on The Passive Income Examiner podcast here: https://player.captivate.fm/episode/e16224d2-1cb5-4d50-90b8-b24ea47f9c26easy to use app software: Adalo.comConnect with Aaron at www.cicospace.comFollow The Passive Income Examiner on Instagramwww.ThePassiveIncomeExaminer.comMentioned in this episode:Text PIE to 33777 to get your copy today.Discover 5 ways to earn $5k a month with Passive IncomeThis podcast uses the following third-party services for analysis: Chartable - https://chartable.com/privacy

Default Alive
72 | Bought a new domain

Default Alive

Play Episode Listen Later Jul 13, 2022 60:15


Corey builds a mobile app MVP using the no-code tool Adalo. Chris is continuing to push out small UX updates for Jetboost while preparing for his big move across the country. They also talk about new onboarding flows for SwipeWell and Swipe Files.Ask us a question →Notable mentions: Adalo Crash Course YouTube Video More podcasts for bootstrappers Learn more about their businesses: Default Alive Ventures Swipe Files Jetboost SwipeWell Follow them on Twitter: @coreyhainesco @c_spags

Marketing Online
2084. Adalo

Marketing Online

Play Episode Listen Later May 5, 2022 16:39


Hoy analizamos Adalo, una plataforma no-code que te permite crear apps para Android y iOS. Veremos qué posibilidades tiene, y valoraremos sus límites.

Lunch Pail Daily
#254 —

Lunch Pail Daily

Play Episode Listen Later May 5, 2022 3:46


Made the Adalo component cheat sheet live ✨ and have begun sharing with folks who had requested access. Jamming about that experience in this short episode! Other links mentioned: Making tasks higher leverage Learning in public

Product for Product Management
EP 49 - No Code Platforms Wrap Up with Matt & Moshe

Product for Product Management

Play Episode Listen Later May 4, 2022 30:53


Although No Code platforms are not usually targeted at Product Managers, we find that they are very valuable for everyone practicing Product Management these days.After hearing about Bubble, Glide, Softr and Adalo, from great people around the world, who are not the traditional Product Managers, Matt and Moshe met again to summarize what they learned about this exciting growing product type.Some of the discussion points include:- The case for No Code platforms in Product Management- Choosing the right platform for your needs - Can one platform solve it all or do we need to stitch a solution together? - Scalability of the platforms - No Code platforms one can build a product on vs. platforms that automate some of the process - And more! * Product for Product sitehttps://www.spreaker.com/show/product-for-product * You can find the podcast's page, and connect with Matt and Moshe on Linkedin: - Product for Product Podcast - linkedin.com/company/product-for-product-podcast - Matt Green - linkedin.com/in/mattgreenanalytics/ - Moshe Mikanovsky - linkedin.com/in/mikanovsky/ *Note: any views mentioned in the podcast are the sole views of our hosts and guests, and do not represent the products mentioned in any way.Please leave us a review and feedback ⭐️⭐️⭐️⭐️⭐️

Product for Product Management
EP 48 - Adalo with Yusuke Nishijima

Product for Product Management

Play Episode Listen Later Apr 26, 2022 33:53


Are you an aspiring Product Manager? Have you built a product before? If not, then you should listen to this episode!In the episode, Matt and Moshe meet with Yusuke Nishijima, who works at Sales Support at Hyland. Yusuke has the passion to solve problems and build products for personal problems he encounters. He tried to learn programming to be able to build apps, but found it too challenging. Then he discovered No Code platforms, and ended up choosing Adalo. Using Adalo, he built several mobile apps, got feedback from users and pivoted. This is exactly how aspiring Product Managers can dive into building products rather than just learning the theory.Come join us as we learn from Yusuke about Adalo and his experience building and testing products. * Learn more about Adalo at: - https://www.adalo.com/ * You can connect with Yusuke at: - LinkedIn: https://www.linkedin.com/in/yusuke1234/Some products that Yusuke built with Adalo: - MyBottle - Find you can dispose of your reusable bottle: https://apps.apple.com/jp/app/my-bottle/id1543907764 - PeeYork - Bathroom finder app for NY city:https://apps.apple.com/jp/app/pee-york/id1569224215 - Yusuke - Memorizing 176 flags in the app:https://apps.apple.com/jp/app/yusuke/id1591724408 * You can find the podcast's page, and connect with Matt and Moshe on Linkedin: - Product for Product Podcast - linkedin.com/company/product-for-product-podcast - Matt Green - linkedin.com/in/mattgreenanalytics/ - Moshe Mikanovsky - linkedin.com/in/mikanovsky/ * Note: any views mentioned in the podcast are the sole views of our hosts and guests, and do not represent the products mentioned in any way. Please leave us a review and feedback ⭐️⭐️⭐️⭐️⭐️

Lunch Pail Daily
#242 —

Lunch Pail Daily

Play Episode Listen Later Apr 19, 2022 7:33


Jamming about learning in public and some progress on the cheat sheet I'm making on building components with Adalo. Links referenced in the episode Lunch Pail Daily #223 -- Learn, Build, Teach Kyleigh's twitter KP's build in public swipe file

Love Your Work
275. Finish What Matters (Forget the Rest)

Love Your Work

Play Episode Listen Later Mar 24, 2022 11:20


One thing I hear from a lot from readers of The Heart to Start, is that many people have no problem starting new projects. They instead struggle with finishing them. I can relate. Like many creative people, I once struggled to finish projects. I always had new ideas, I left books half-read, projects half-finished. I had done lots of creative work, and had little to show for it. Now I still always have new ideas, and I still leave books half-read and projects half-finished. But now, I have lots of finished projects to show for all the work I've done. What's changed? I've learned to finish what matters, and forget the rest. Embrace your inner Perceiver A turning point in my own creative journey came when I learned to embrace my inner Perceiver. As much flak as the Myers-Briggs Personality Type Indicator gets for being pseudoscience, it's still a useful lens for understanding your own tendencies. The concepts of Introversion and Extroversion have wide scientific support, but also useful I think are the concepts of “Perceiving” and “Judging.” If you watch in awe as one friend after another executes on ideas and achieves success, while you flounder, working on one idea after another, but never truly following through, your friends are probably “Js”, and you might be a “P.” This is the position I was in, until a friend at a party explained this dichotomy to me. Why was this other friend of ours so great at follow-through, while we both struggled to find our paths? This friend was a J. We were Ps. Another way of thinking about being a Perceiver is you're someone who sees Possibilities. You can't move forward with one idea, because you keep having other, better ideas. Meanwhile, your “Judging” friends find an idea, make the judgement to stick with it, and see it through. Shiny objects aren't shameful Perceiving Possibilities is a necessary part of being creative. For DNA to be discovered, the researchers had to entertain the Possibility that they should pursue something other than the original intent of their grant application – which was to study cancer treatments. For Alexander Fleming to discover antibiotics, he had to see Possibilities in experimental petri dishes that were contaminated. If you want a treasure trove of Perceivers, look no further than nearly every person Walter Isaacson has written a biography on. For Leonardo Da Vinci to paint the Mona Lisa, he applied his knowledge of optics to his sfumato technique, which allowed him to model the painting with no hard lines. He applied his knowledge of anatomy to crafting the Mona Lisa's mysterious smirk. He had dissected humans and animals, studying exactly which muscles were recruited to express various emotions. In episode 272, I talked about how Steve Jobs and the engineers and executives at Apple had to consider the Possibility that while a trackwheel served as a useful interface for an iPod, it might not be such for the iPhone. Isaacson himself has said, “People who love all fields of knowledge are the ones who can best spot the patterns across nature.” So if you're someone who beats themself up over Shiny Object Syndrome, consider the Possibility that it's a necessary component of creative thinking. Creative success happens in Extremistan On the rare occasion that someone with shiny object syndrome does finish a project, it might not be successful, and that can make matters worse. Why bother following through with anything, you might think, when you aren't assured of success? But, creative work calls for a different approach to success. As I talked about in episode 253, creative work happens in Extremistan. Nobody knows anything It's impossible to predict which creative projects will be successful. If record companies knew hits, that's all they'd release. If movie studios knew blockbusters, that's all they'd produce. If publishers knew bestsellers, that's all they'd launch. If Venture Capitalists knew unicorns, that's all they'd fund. And they wouldn't be called “Venture” Capitalists – they'd just be Capitalists. As two-time Academy-Award-winning screenwriter William Goldman said, “Nobody knows anything.” The sky is the limit Even when a creative project is released into Extremistan, there is a huge range of potential outcomes. When Art De Vany analyzed the box-office proceeds of various movies, he found that the top 1% of movies accounted for 20% of sales. My latest book, Mind Management, Not Time Management is a success. Book-marketing expert Tucker Max calls a self-published book that sells 2,500 copies in its first year a “home run”. Mind Management, Not Time Management sold 10,000. But, Mark Manson's Subtle Art has sold more than ten million. This podcast episode will get more downloads than about 97% of other podcasts, but it's not unusual for an episode of Joe Rogan's podcast to get 1,000 times the downloads of this one. It's a long night to overnight success When you follow through and put a creative project into the world, you may have mild success, or you may have wild success. But there's no telling how long wild success can take. The Queen's Gambit took thirty-seven years to become a New York Times bestseller. Jane Austen's books went out of print after her death. There's no telling when a box-office bust will become a cult classic, or just a straight-up classic. People forget that The Shawshank Redemption was a box-office bomb, now considered by many to be the best movie of all time. Like I talked about on episode 251, you can't call out Suvivorship Bias so easily in creative work, because you often don't know if a project is truly dead. We're raised in Mediocristan Creative success happens in Extremistan, not Mediocristan, and this is at the heart of why many people feel ashamed of their shiny object syndrome. We're raised in Mediocristan, so we evaluate success and our ability to follow through based upon how things get done in Mediocristan. The whole point of civilization – with its steady paychecks, fixed-rate mortgages, and insurance policies – is to smooth out the shocks of the natural world. Mediocristan is built upon predictability, and to succeed by Mediocristan's standards, you need to yourself be predictable. If you can follow the curriculum, do the reading, and fill out the bubbles on a standardized test with your standardized #2 pencil, you can get a good grade, that adds up to a good GPA, which lets you graduate and get your degree to put the right keywords in your resume so a computer can read it and find you. You can get a job, a steady paycheck, a fixed-rate mortgage, and an insurance policy. But for any of these niceties of Mediocristan to exist, someone has to invent something. Before Henry Ford could double the going rate for a factory worker, introduce the five-dollar day, and have 10,000 people banging on his gates, he had to create those jobs. You are a Maker/Capitalist Even if you wanted to work in a factory in Mediocristan – besides the fact that few humans could handle the monotony of working on Ford's assembly-line – these kinds of jobs are becoming more scarce. More of our drudgery is being handled by automation. This is reducing the barriers to entry for putting ideas into the world. You can build a no-code app with Adalo or Webflow, you can print and ship artwork and memorabilia with Printful, you can – like me – sell thousands of print-on-demand books in dozens of countries around the world, and not touch a single one. It used to require capital and labor to produce a good or service. Now, less labor is needed, and almost no capital. It used to require management to organize all that labor. Now management is the arrangement of automation – but “management” isn't the right word for it, and neither is labor. The word “creator” embodies the trifecta of coming up with ideas, doing the work, and distributing the goods. More and more of us can be creator/capitalists. We require little capital to fund our making, but we have to be adept at using what little capital we have wisely. Balaji Srinivasan would call us “capital allocators.” Finish what matters, and forget the rest If creative success is random, and happens upon a long timeline, how do you stay the course to embrace your shiny object syndrome and still ship projects? Start by building your shipping skills, like I talked about on episode 265. Treat even the smallest projects in your life as opportunities to have a vision, form a plan, and carry out that plan. You can do this by cooking a recipe, planning a party or trip, and build into shipping small creative projects. Learn to navigate uncertainty. Get used to making percentage-confidence predictions about the future, then evaluating those predictions down the road. You can learn with the Avocado Challenge I talked about on episode 245. Remember that for Henry Ford to build the Model T, he had to iterate on Models A through S. Like a construction project that seems to make no progress, until suddenly a twenty-story building appears, you need to let the Foundation Effect happen, like I talked about on episode 266. Remember the Iceberg Principle, like I talked about on episode 263. The same way ninety-percent of an iceberg is underwater, what you present to the world in your masterpiece will be just a small fraction of the knowledge and experimentation you put in. You have to embrace creative waste, like I talked about on episode 264. As a creator/capitalist, you need to use your resources wisely. Use the Barbell Strategy that I talked about on episode 244. Put most of your resources toward “sure bets” that keep you in the game. But set aside time and energy to play wildcards – crazy ideas with little downside, but unlimited potential upside. Creative work is the business of breeding Black Swans. Through this process, you won't finish every project, and you won't always be able to tell which projects matter. But with enough practice, over enough time, you'll become adept at finishing what matters, and forgetting the rest. Image: Characters In Yellow, Paul Klee Mind Management is a Kindle Deal! Amazon has hand-selected Mind Management, Not Time Management for a promotional discount. It's only $2.49 on Amazon.com and Amazon.ca. Offer ends March 31st, so grab it now! About Your Host, David Kadavy David Kadavy is author of Mind Management, Not Time Management, The Heart to Start and Design for Hackers. Through the Love Your Work podcast, his Love Mondays newsletter, and self-publishing coaching David helps you make it as a creative. Follow David on: Twitter Instagram Facebook YouTube Subscribe to Love Your Work Apple Podcasts Overcast Spotify Stitcher YouTube RSS Email Support the show on Patreon Put your money where your mind is. Patreon lets you support independent creators like me. Support now on Patreon »     Show notes: http://kadavy.net/blog/posts/finish-what-matters/

Lunch Pail Daily
#223 —

Lunch Pail Daily

Play Episode Listen Later Mar 23, 2022 4:31


I've been operating under the learn, build, teach mantra. Jamming in this episode about turning learning and building activities into teaching and reflecting on the process I used for creating a cheat sheet with Adalo.

The Visual Developers Podcast
No code roundup – February 21st, 2022

The Visual Developers Podcast

Play Episode Listen Later Feb 21, 2022 42:40


1:00 - Matt and Ben check-in3:53 - Webflow launched Workspaces (See blog post)7:00 - Whiteboard.is are looking to hire a Webflow Developer!8:56 - 8020 is hiring a Low-Code Developer!11:57 - Edgar Allan officially released Knockout!!12:47 - Visual Dev is going to host a Webflow Framework smack down and you're all invited14:15 - Last Round Up we mentioned No Code Map App which looks awesome, but has anyone tried Nown?14:43 - If you're looking for pre-built Webflow components you need to check out Mozaik (think Relume or Flowbase)15:24 - Stacket (mentioned in the Webflow forums) 17:43 - You know who we haven't heard much from this year? Memberstack and Parabola.18:50 - Noodl is a new no-code tool to help you build MVP's and web apps. (Editor Tour)19:42 - Bubble launched their #BuildwithBubble influencer campaign.20:25 - If you're into no-code and productivity then Bardeen is a tool you're going to LOVE.21:50 - Tally has hit $10K MRR!!!23:31 - Also, Tally announced they're a part of Coda's maker fund and they're building a Coda pack!!23:54 - Figment is another Figma to Website tool you can check out!25:05 - Candu lets you build components for your app with no-code!26:08 - Voicl lets you add voice to your website.29:05 - Circa is a new no-code app boasting some big logos that looks pretty interesting.31:35 - Postman released a Graphic Novel to cover the basics of APIs and it's pretty awesome.32:55 - Flow Ninja launched their own pre-launch checklist34:09 - Simon Bloom wrote us and said: Love your podcast and listen religiously. Would really like a roundup on the best no code apps for producing phone apps. Are any of them ready for serious native app creation? I have been a Webflow nerd for 5 years.39:47 - Flutterflow Showcase41:20 - RR Abrot's Twitter Thread

How to Build an App
Build an App Without Any Code with David Adkin(Adalo)

How to Build an App

Play Episode Listen Later Jan 27, 2022 45:40


Welcome back to How to Build an App!Building an app has never been easier than it is today. The app industry is shifting away from code and beginning to shift more to no-code solutions. In today's episode, we talk with the CEO and founder David Adkin to tell us how the industry is shifting. ---Learn more about Adalo here: https://www.adalo.com/---This show is produced by Strides Development, a full-service app development agency.We specialize in taking your ideas and turning them into a finished app in only a few months.If you have an app you're building, we would love to talk to you. You can schedule your free strategy call by clicking here.Make sure you're following Strides:Instagram:https://www.instagram.com/strides.dev/Linkedin:https://www.linkedin.com/in/betzeraustin/ 

Parlons Design
No-code, le must-have des designers en 2022 ? (Webflow, Bravo Studio, Bubble...)

Parlons Design

Play Episode Listen Later Jan 11, 2022 16:20


Les outils de no-code et de low-code ont beaucoup fait parler d'eux en 2021, deviendront-ils les meilleurs amis des designers en 2022 ? J'ai testé plusieurs de ces outils et vous présente mon analyse dans Parlons Design. 📰 Partageons Design, découvre des contenus design sélectionnés à la main via la #newsletter ou le flux #RSS : https://partageons.romainpenchenat.com/#follow 🌟 Tu aimes Parlons Design ? Tu souhaites lui apporter ton soutien ? Partage le tout de suite autour de toi, ça devrait certainement plaire à d'autres passionnés de design d'interface 😉 💬 Viens discuter et suis mes actualités : - sur LinkedIn www.linkedin.com/in/romain-penchenat/ - sur Twitter @romainp_design 🦜 Découvre mon partenaire The Cacatoès Theory : www.thecacatoestheory.com 🔊 Jingle par Studio Module : www.studio-module.com 🎧 Écoute le podcast sur ta plateforme préférée : - Apple podcast : https://itunes.apple.com/fr/podcast/parlons-design/id1286546174?l=fr - Spotify : https://open.spotify.com/show/4z5cKF4fXvhTQIC2rXO6An - Deezer : https://www.deezer.com/fr/show/1459372 - Google Podcast : https://podcasts.google.com/feed/aHR0cDovL2ZlZWRzLmZlZWRidXJuZXIuY29tL1BhcmxvbnNEZXNpZ25Qb2RjYXN0?sa=X&ved=0CAMQ4aUDahcKEwjopuPyw9XsAhUAAAAAHQAAAAAQBw - OverCast : https://overcast.fm/itunes1286546174/parlons-design - Radioline : http://fr-fr.radioline.co/podcast-parlons-design - Flux RSS : http://romainpenchenat.free.fr/podcast/rss.xml #ParlonsDesign #Podcast #Design

GotTechED
17 #Edtech Tools to Try in 2022

GotTechED

Play Episode Listen Later Jan 3, 2022 59:17


GotTechED the PodcastEpisode #102: 17 EdTech Tools for 2022Welcome back to GotTechED the podcast this is Episode #102 called “17 EdTech Tools for 2022” In this episode, Guise and I will discuss some of the edtech resources that we think will be most valuable this coming year. We'll also share some of our own, edtech new years resolutions. This is another episode you don't want to miss. Check it out. Segment 1: New Year's ResolutionsNicks: Is my tech-centric classroom too supportive? Find ways to make students struggle a bit Guises: find new exciting real world experiences to challenge students and get them out of their comfort zone! Be an author, create an app, etc. Segment 2: EdTech Resources for the New Year Nick Picks: Websites: https://my.bulbapp.com/education/ (Bulb Digital Portfolios) https://artsandculture.google.com/project/expeditions (Google Arts and Culture Expeditions) Tools (apps, extensions, etc):  https://explaineverything.com/ (Explain Everything Interactive Whiteboard)  https://worldbrush.net/ (Worldbrush app) Other: Tired of Google Docs?? Try https://bit.ai/ (bit.ai) for next level collab. The biggest difference is that in bit.ai you can add ANY content to your docs, not just text and images. Gifs, file attachments, videos, code blocks, rich tables, equations, and cloud files. It also integrates with google drive, dropbox, any other file storage platform (even social media like IG - not sure what that means yet) Easy equity maps with https://equitymaps.com/ (equity maps) Guise Picks Websites: https://www.coloringsquared.com/ (Coloring Squared) https://www.litsolutions.org/ (Litsolutions.org) Free app building sites with no coding necessary https://www.adalo.com/ (Adalo.com) https://www.glideapps.com/ (Glideapps.com) https://uibakery.io/bubble-alternatives (Bubble.io) https://www.appsheet.com/ (Appsheet) Tools (apps, extensions, etc): https://tools.techjunkie.com/ (Tools.techjunkie.com)  https://www.scribblemaps.com/ (Scribblemaps) Other: http://bit.ly/edtech-rip (Bit.ly/edtech-rip) https://graspablemath.com/ (Graspablemath.com) https://www.pixelcut.app/ (Pixelcut) Segment 3: Where to Find GotTechEDDo us 3 favors Subscribe to GotTechED the Podcast https://itunes.apple.com/us/podcast/gotteched/id1358366637?mt=2 (Apple Podcasts) https://open.spotify.com/show/7zyzfCkSDNHkKdqxmh9XLB?si=YhSdMa6BQVmcLHbSrYxE9Q (Spotify) https://play.google.com/music/listen?u=0#/ps/Indeizidhz4h37mawfylwdgco4y (Google Podcasts)   https://www.stitcher.com/search?q=gotteched (Stitcher)   https://www.youtube.com/channel/UCMIQwu39Tkow3kduRQAH85w?view_as=subscriber (YouTube)   https://twitter.com/WeGotTechED (Twitter)    https://www.facebook.com/WeGotTechED/ (Facebook) Write us an Apple Podcast Review! Tell your friends about http://www.gotteched.com (www.gotteched.com) Music Credits:The Degs: Shotgunhttp://freemusicarchive.org/music/The_Degs/ ( http://freemusicarchive.org/music/The_Degs/) @bensoundshttps://www.bensound.com/ ( https://www.bensound.com/) Subscribe to our Podcasthttps://itunes.apple.com/us/podcast/gotteched/id1358366637?mt=2 (Apple Podcasts) https://open.spotify.com/show/7zyzfCkSDNHkKdqxmh9XLB?si=YhSdMa6BQVmcLHbSrYxE9Q (Spotify) https://play.google.com/music/listen?u=0#/ps/Indeizidhz4h37mawfylwdgco4y (Google Podcasts)   https://www.stitcher.com/search?q=gotteched (Stitcher)   https://www.youtube.com/channel/UCMIQwu39Tkow3kduRQAH85w?view_as=subscriber (YouTube)   https://twitter.com/WeGotTechED (Twitter)    https://www.facebook.com/WeGotTechED/ (Facebook) Connect with us on Social MediaGuise on Twitterhttps://twitter.com/GuiseGotTechEd ( @guisegotteched) Nick on Twitterhttps://twitter.com/NickGotTechEd ( @nickgotteched) GotTechED the Podcast on Twitterhttps://twitter.com/WeGotTechEd (...

Product for Product Management
EP 25 - Tools for Aspiring Product Managers with Henry Latham

Product for Product Management

Play Episode Listen Later Oct 12, 2021 35:11


Are you an aspiring Product Manager looking to gain more experience in product, in order to land your first role? Or are you already a product professional and looking for more ways to do hands-on work in areas you might not have touched before? In this episode, Matt and Moshe met with Henry Latham, Founder and Lead Mentor at Prod MBA, and self-professed failed former startup founder who learned from his failures what it really means to build successful products. In the episode, Henry shared how learning by doing is the best approach to become great product people, as well as some of the tools that he would recommend people to use such as this free Miro board he built and shared (https://miro.com/miroverse/product-thinking-board/), and the free 7-day Mini MBA program his company offers at https://prod.mba/. They also talked about no-code products, Adalo (https://www.adalo.com/) and Bubble (https://bubble.io/ ) *You can connect with Henry at:LinkedIn: https://www.linkedin.com/in/henrylatham/Website: https://prod.mba/ *You can find the podcast's page, and connect with Matt and Moshe on Linkedin: linkedin.com/company/product-for-product-podcast *Matt - www.linkedin.com/in/mattgreenanalytics*Moshe - www.linkedin.com/in/mikanovsky *Note: any views mentioned in the podcast are the sole views of our hosts and guests, and do not represent the products mentioned in any way. Please leave us a review and feedback ⭐️⭐️⭐️⭐️⭐️

Lunch Pail Daily
#142 —

Lunch Pail Daily

Play Episode Listen Later Oct 7, 2021 7:29


During Coda's Block Party, their team made a huge announcement sharing that anyone will now be able to create packs for the Coda community ( https://coda.io/packsbeta ) and they also announced a $1 million fund (https://coda.io/maker-fund) to build Coda solutions for the masses. Pretty wicked and it seems a whole ton of no-code platforms are opening up their integration communities (to name a few you have Bubble plugins, Bildr patterns, Airtable apps, Adalo components, and now Coda packs ). In Coda's announcement, they mentioned that they want to support makers creating businesses on top of Coda (in the form of packs, docs, etc). What do you think? In this episode, I riff a little on this whole burgeoning integrations economy. --- Send in a voice message: https://anchor.fm/lunchpaillabs/message

Radio Contournement : le podcast no-code
#56 : conversation avec Carole, Cécile et Julien autour du no-code "non-professionnel"

Radio Contournement : le podcast no-code

Play Episode Listen Later Jun 3, 2021 79:11


Ce nouvel épisode est spécial, puisque nous accueillons Carole, Cécile et Julien, des membres de la communauté No-Code France pour qui le no-code n'est pas leur métier. Nous serons donc en mode conversation libre ou presque et vous allez en apprendre plus sur leurs parcours très différents mais animés pas une même passion. Je donne donc la parole à des personnes qui, comme vous peut-être, partagent leurs projets sur le Slack de la communauté, répondent aux questions des autres membres, apprennent aussi énormément aux travers leurs discussions et vivent avec nous cette belle aventure. Vous allez découvrir quels sont leurs parcours respectifs, leurs motivations, les barrières qu'ils ont rencontrées, les raisons qui font que le no-code est entrée dans leur vie et l'évolution de leur passion personnelle vers des activités quasi professionnelles et parfois rémunérées. Des profils très singuliers, aux motivations très différentes. Bref, un épisode dans lequel surement beaucoup d'entre vous pourront se reconnaitre. Ressources : Carole David sur Linkedin : https://www.linkedin.com/in/caroletentedestrucs Le site "Tentage de trucs" de Carole fait avec Notion : https://tentagedetrucs.fr Cécile Gibert sur Linkedin : https://www.linkedin.com/in/cecile-gibert Cécile Gibert sur Instagram : https://www.instagram.com/click_ton_kine L'application "Click Ton Kiné" de Kiné de Cécile faite avec Adalo : https://previewer.adalo.com/8feb4d45-2ebb-47bd-a8a3-caed9de8e427 Julien Boidrou sur Twitter : https://twitter.com/JulienNOCODE Le Portfolio de Julien : http://jb.contact L'application de veille no-code "Stackoo" de Julien que beaucoup d'entre vous connaissent déjà et faite avec Glide : https://stackoo.glideapp.io À propos de Contournement : Notre site web : https://www.contournement.io Nos formations : https://www.contournement.online Notre blog : https://ressources.contournement.io Nos réseaux : Twitter | Linkedin | Instagram | Facebook Merci à Mickael Bourgois pour le résumé

Paguroideas
Crea tu propia app en Adalo

Paguroideas

Play Episode Listen Later May 31, 2021 60:05


Hacer programación suena complicado, por suerte existen paginas  para crear sitios web que nos pueden ayudar a crecer nuestros proyectos. En el programa de hoy, hablamos del No-code y sobre el valor agregado que nos da  conocer estas habilidades. Síguenos en @sonoropodcast en todas las redes sociales.

Sonoro Podcast
Crea tu propia app en Adalo

Sonoro Podcast

Play Episode Listen Later May 31, 2021 62:04


Hacer programación suena complicado, por suerte existen paginas  para crear sitios web que nos pueden ayudar a crecer nuestros proyectos. En el programa de hoy, hablamos del No-code y sobre el valor agregado que nos da  conocer estas habilidades.Síguenos en @sonoropodcast en todas las redes sociales. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Visual Developers Podcast
Adalo Series A and an interview with David Adkin

The Visual Developers Podcast

Play Episode Listen Later May 20, 2021 52:56


1:20 - Adalo announced a Series A investment!

The SaaS News Roundup
Twilio to buy text messaging platform Zipwhip for $850 million | Merge raises $4.5M to help B2B companies build customer-facing integrations | France says Google, Microsoft cloud services are OK for sensitive data

The SaaS News Roundup

Play Episode Listen Later May 18, 2021 3:04


Cloud-communications firm, Twilio Inc, plans to buy a toll-free messaging provider, Zip-whip, for about $850 million in cash and stock. Zip-whip, which provides a platform for businesses to use their landline or toll-free numbers to send text messages to customers, will become part of Twilio's messaging business unit once the deal closes. The deal is expected to modestly add to Twilio's gross margin and revenue, according to the company. Merge, a start-up that provides an integration platform for product development has raised $4.5 million in a seed round funding led by New Enterprise Associates. Launched in 2020, Merge aspires to provide a unified API for B2B to integrate seamlessly, which explains their up-front investment in their product. They plan to expand into other areas, likely CRM, as per reports. The French Government has stated that Google, and Microsoft's cloud technologies, can be utilized to store France's sensitive data, securely. Google, Microsoft, and Amazon—the market leader in data storage dominate the global industry, raising worries in Europe about the possibility of US surveillance following the passage of the US CLOUD Act of 2018.Adalo, formerly known as Foundry, has raised an $8 million series A round with Oceans Ventures, and OldSlip Group participation. Adalo is a no-code platform, for creating cross-platform mobile, and web applications. The firm provides drag-and-drop design tools, for consumers to create apps. Users can choose from pre-configured modules, or create their own, integrating with existing systems, via database setups, and APIs. It can assist update, and track user data as well as add entries to databases. Furthermore, the platform can construct native apps for both iOS and Android.IBM has updated its open-source web Accessibility Checker tool, to make it easier to discover, and address accessibility issues. The update is planned to take place on May 20, to coincide with Global Accessibility Awareness Day. Last May, IBM released the Equal Access Toolkit, which is essentially a set of rules that provides enterprise developers, with all of the information they need, to include accessibility into their apps. With the newly added multi-scan report functionality, users can automatically scan an entire website or application and collect all of the information into a single Excel spreadsheet. It is vital to make internet services accessible to as many people as possible, given how the epidemic has forced businesses, to embrace digital transformation.

The Visual Developers Podcast
The Nobull Airtable app from Finsweet

The Visual Developers Podcast

Play Episode Listen Later Apr 29, 2021 46:06


0:22 - Episode begins2:22 - Adalo launched a new Component in the Marketplace, Interstitial ads4:09 - Jetboost dropped some new features!7:42 - Connor Finlayson has a new video out “11 tools to level up your Webflow game” 8:27 - Sara Soueidan announced a new accessibility course!9:19 - Finsweet announced a new show, Critique!12:40 - Finsweet also released Nobull into beta (more on that later in this episode)12:50 - MKT1, dropped a newsletter article about how to build your site right the 1st time14:00 - Jan Losert posted a new project built in Webflow, prismdata.com15:05 - Softr dropped some new updates15:40 - Coda launched a new toolbar and cover image!16:40 - Glide announced “Apps for Work”17:52 - Glide is looking for Enterprise customers who want to build on MySQL19:55 - Integromat added a Zoom integration20:43 - Tally Forms now has multi-language support21:06 - Debuild is joining the text based app creation party25:40 - Httpdump looks cool (A simpler version of webhook.site)26:23 - Episode Begins27:50 - Finsweet's launch video40:49 - Docs

The Visual Developers Podcast
When code gatekeeps no-code

The Visual Developers Podcast

Play Episode Listen Later Apr 16, 2021 52:37


0:22 - Episode begins...1:40 - Webflow launched “focus mode” in the style panel3:30 - Also, the Webflow community update was today!6:17 - John Saunders had an awesome thread about his foray into Webflow7:44 - The rise of the no-code economy panel was awesome!12:01 - Coda now has a color scale in conditional formatting12:15 - Coda also launched custom templates13:26 - Matt's tweet13:31 - Also, Coda's social and marketing game is really next level 14:15 - Patreon just raised $155 Million 14:45 - Wix released the weirdest video we've seen?16:51 - Wix's weird video, part 223:24 - How awsm built a profitable no-code side business24:20 - If you take place in the Microacquire challenge you can get a Bildr Pro account for free25:34 - Also, Michael Gill showed off how he built his calendar app in Bildr25:50 - Softr is starting a “Learn Airtable” course26:15 - NoCodeZ it taking a different approach to building apps28:11 - BaseQL for Airtable looks like an interesting product29:28 - Is anyone using Xano? WMX to replace that WAZM?31:20 - Matt hired Jake and 8020's team is growing!35:45 - James Mishra's tweet (help is here for you, bud!)43:00 - Josh Pigford's tweet44:23 - Marco's tweet44:35 - Our Interview with Marco45:23 - Josh's tweet

The Visual Developers Podcast
An interview with Mike from Minimum Studio

The Visual Developers Podcast

Play Episode Listen Later Apr 9, 2021 75:18


00:22 - Episode begins01:12 - Webflow updated limits on some site plans01:42 - Webflow's smooth-scroll will soon respect user preferences02:27 - Webflow is having a live community update on April 14th03:22 - Webflow added a new post to their blog: Zapier vs. Integromat04:14 - Adalo made a huge update to the app bar!05:52 - Formstack is hosting a panel - “The Rise of the No-Code Economy”07:13 - Bildr is now open to the public07:48 - Connor Finlayson posted “Can you build Fiverr.com in Webflow?”08:49 - Hulu is hiring an Airtable Platform Specialist10:45 - Figma has a new starter plan12:14 - Codebolt.dev launched and it's amazing — add code to your Webflow project12:30 - Ben's GitHub + Webflow + VS Code Tutorial12:59 - Our episode on using code in your no-code projects15:25 - Coda now has dark mode16:49 - Softr added quite a few new features, check it out on their what's new page19:10 - Parabola has an FTP integration?!?21:01 - Super Build is teaching how to build Product Hunt product's with no-code23:01 - Lou is a no-code product tour23:58 - Minimum is hiring a Visual Developer27:28 - Matt was at a Sam Parr podcast meetup27:45 - Interview with Mike from Minimum

Mergado To Go
Podcast Mergado Pack a Adalo: Jak optimalizovat e-shop na Woocommerce pro lepší rychlost

Mergado To Go

Play Episode Listen Later Apr 8, 2021 26:24


Nabídněte vašim zákazníkům rychlý a dobře fungující e-shop. Pokud je váš online obchod postaven na platformě WooCommerce, máme pro vás konkrétní rady pro jeho optimalizaci na lepší výkon. Spolu s Tomášem Lešňovským z firmy Adalo v dalším podcastu Mergado To Go projdeme všechny kroky, jak zajistit spolehlivou stránku pro nakupující i její správce.

The Farmspot Podcast
#21 - Elon Jet, être soldout instant sur Tiktok, Créer du récurrent pour les carwash avec Rinsed, Gorillas lève $200m, Gestion de stock light pour les artisans Etsy

The Farmspot Podcast

Play Episode Listen Later Apr 5, 2021 59:02


Jeddi Mees (@antinertia) & François Majean (@Franmjn) présentent le 21ième épisode The Farmspot Podcast dans lequel ils discutent des business & opportunités intéressantes qu'ils découvrent. Dans cet épisode, on parle : Intro. Elon Jet, le bot twitter qui tracke les décollages et atterissages du Jet d'Elon Musk https://twitter.com/ElonJet 2. Une gestion de stock simplifiée pour les artisans, fondé par Dianna Allen (une e-commerçante) et Jeremy Blalock (le fondateur de Adalo) https://inventora.co/ 3. Un artisante de la Résine Epoxy qui est soldout à chaque nouveau produit https://www.tiktok.com/@noemieebl + montrer les coulisses de son business comme force marketing. 4. Outiller les business locaux pour qu'ils puissent créer un revenu prévisible avec leur base de clients : c'est la misssion de plusieurs boîtes comme thetirdplace.is, per-diem.co et Rinsed.co ; par ex, Rinsed a permis à des centaines de d'exploitants de carwash de vendre des abonnements à leurs utilisateurs, tout en les équipant d'une suite d'outils CRM + Analytics. 5. Comment Jeddi a gagné $70 sur Bitclout 6. Up sur le marché de la livraison avec Gorillas qui vient de lever +$200m 00:00 - Elon Jet & autres tweets de la semaine 07:50 - Inventora, gestion de stock pour artisans 13:47 - Des produits en epoxy instananément soldout sur Tiktok 24:55 - Rinsed, ou comment vendre des abonnements en tant que business local afin de créer du revenu prévisible 40:57 - Comment Jeddi a gagné $70 sur Bitclout 51:18 - Up sur le marché de la livraison avec Gorillas qui vient de lever +$200m + pourquoi les gens qui font du b2c publient à gogo sur LinkedIn (qui est a priori b2b) Pour nous suivre : https://twitter.com/Franmjn & https://twitter.com/antinertia Abonne toi à notre newsletter : https://farmspot.co/ Pour rejoindre la communauté : https://farmspot.co/#farmers-family

Radio Contournement : le podcast no-code
#47 : Pascal Levy-Garboua, investir et former dans les technologies no-code

Radio Contournement : le podcast no-code

Play Episode Listen Later Mar 24, 2021 56:49


Pour ce 47e épisode, je reçois Pascal Levy-Garboua, investisseur et co-fondateur de la société Ottho que vous connaissez très probablement. Après une belle carrière d'entrepreneur dans la Silicon Valley, il devient investisseur et rentre très tôt dans des sociétés no-code tel que Notion ou Adalo. Il connait donc bien cet éco-système et ses enjeux. Il nous partage son parcours et sa vision du no-code dans cette discussion passionnante et dont il y a de nombreux enseignements à tirer. Ressources : Pascal sur Linkedin : https://www.linkedin.com/in/pascallevygarboua/ Pascal sur Twitter : https://twitter.com/2pasc Le podcast No-code VC Fit : https://anchor.fm/upcomingvc/episodes/No-Code-VC--Fit-1---Avec-Pascal-Levy-Garboua--Business-Angel--Venture-Partner--Long-Journey-Ventures-epu8rq À propos de >Contournement> : Notre site web : https://www.contournement.io/ Nos formations : https://www.contournement.online Notre blog : https://ressources.contournement.io/ Nos réseaux : Twitter | Linkedin | Instagram | Facebook

The Visual Developers Podcast
The March no-code roundup

The Visual Developers Podcast

Play Episode Listen Later Mar 12, 2021 49:45


2:21 - Webflow launched a Merch Store3:50 - Webflow order manager now available in the Designer4:12 - Adalo launched a tutorial on their QR Code Scanner4:39 - And Adalo released new single use in-app purchases!4:50 - Adalocado launched from Parker!!6:47 - Airtable launched an engineering blog7:30 - Airtable also has a Gantt view now9:20 - Airtable also added remote fetch10:43 - Zapier bought Makerpad!13:04 - Veronica (8020)15:30 - Sebastian (8020)17:03 - Zapier adds Bubble and Tally17:30 - Flutterflow launches on Product Hunt (Built on top of Flutter)19:04 - SAP acquires Appgyver20:54 - Baseboosters lets you use Airtable as a backend for your website (Thread)23:28 - Tally added some new features, then launched on Product Hunt24:34 - Softr lets you add and remove users (tutorial on employee portals)24:55 - Glide has lots of updates! Redesigned app builder, tablet preview, and a data tab25:58 - Burger King really stepped in it, then Hunt, Gather made Burger Queen in Webflow29:22 - UI Flow is in beta and you can request early access30:35 - Wix Editor X had a big event and launch!32:11 - Coda rolling in with so many new updates!33:20 - Pixelgeek used a small amount of code to replicate fullpage.js with a Webflow slider35:21 - Jetboost announces better pricing and advanced pagination37:21 - Notion launched an API.......finally?!?39:49 - Integromat's Search Filter42:31 - Lacey's tweet about database or UI first

Economics For Business
Professor Mohammad Keyhani on Generativity, The New Digital Pathway to Business Growth

Economics For Business

Play Episode Listen Later Feb 9, 2021


Our metric for business is value generation. The scope of Economics For Business is not determined by business size or type — we don't label firms as small, medium or large, or by the stage of their development, or by industry. We see business through the lens of entrepreneurship, defined as the intentional pursuit of new economic value. A reasonable proxy metric we can use is growth. Business growth is consequence of generating new economic value. That value is determined by customers, and a growing company is creating more customers and/or adding to its share of customer dollars spent in value exchange. The changing dimensions of business growth. The economic route to growth is changing. In today's markets, we often see speed of growth that goes beyond historical expectations. Business models can expand their reach and accelerate their performance over networks faster than ever before. An Austrian perspective on business enables entrepreneurs to perform in a high-growth environment: Austrian entrepreneurs recognize the boundaryless-ness of markets, the flexibility of capital combinations, and re-combinations to respond to the rolling flow of value learning signals from consumers, and the benefits of shedding control in order to accept complexity and emergence. Austrian entrepreneurs are well-placed to enjoy success in today's markets. Professor Mohammad Keyhani sums up the Austrian entrepreneur's advantage in the term Generativity. The generativity of a system is the capacity to produce unprompted, unanticipated change through unfiltered contributions from a large, broad, and varied audience. The concept of generativity is closely aligned with the Austrian ideas of spontaneous order and emergence. By way of an example, the concept has been applied to technologies, where the characteristics of generativity can be identified as the increase in participation as an input and the increase of innovation as an output. One of the results of this thinking has been open innovation: anyone can participate (e.g., when corporate research is not limited to a corporate R&D lab, ideas can come from anywhere outside the corporation), and more and better innovation is an outcome. One of the potential effects of generativity is to overcome knowledge constraints. Open innovation is an example: even the biggest corporation with the best minds in its employment can not possibly have a majority of good ideas. They don't even know what answers they should be looking for. With generativity, the part of the agency for the search for knowledge and entrepreneurial action is carried out by the product itself. Importantly, whereas open innovation is an organizational technique, generativity is a product characteristic. It gives the product itself some entrepreneurial agency in the Austrian sense of the word. Detaching the search process from the searcher. When we face knowledge constraints, we search for answers. But a searcher only knows to search in certain places. Generativity can separate the search from the searcher, unleashing the search process to look in places that would be blind spots for the searcher. Similarly, generative design can generate product ideas that the human designer could not. The incentives of the market can take control of the search process. The demand side (via broad, unfiltered participation) defines the problem to be solved and the supply side (via equally broad and equally unfiltered participation) creates solutions. Generative characteristics can be built-in to a product or service. 5 characteristics of generativity in products are: Leverage: the product can be put to many uses, and users can do many things with it, including those that the product designer could never anticipate. Adaptability: the product can be further modified to broaden its range of tasks even further; new code can be contributed by users, accessories can be added, and so on. Ease Of Mastery: there are no or low barriers to broad usage and broad adoption due to unusual or hard-to-acquire skills. Accessibility: the product is accessible to everyone and its usage is not limited to a specific set of users. Transferability: The advances in and changes to the technology made by some users are transferable to all users; new users can build on what previous users have contributed. Generative products are tools for entrepreneurs. Generative products are a little hard to describe or categorize. They're more like toolkits rather than specific use products. Professor Keyhani started a website to curate some of these kinds of tools / toolkits for entrepreneurs: Entrepreneur-Tools.Zeef.com/Keyhanimo Some examples he mentions: Zapier.com and Integromat.com link web apps and digital tools together via API's to assemble automated workflows. Airtable.com — flexible and powerful cloud-based relational database for regular users. No-code software development tools like Adalo.com (build your own app), Voiceflow.com (build your own voice app) and Bubble.io (anyone can be a software developer). There is a broad future growth path in generativity. Let users generate innovations; let them accumulate (new users can build on the innovations of earlier users); focus on capturing as much of the value as is appropriate for the entrepreneur-as-orchestrator. Additional Resources "How Generative Is Your Business?" (PDF): Mises.org/E4B_104_PDF "A Theory of Digital Firm-Designed Markets: Defying Knowledge Constraints with Crowds and Marketplaces" by Mohammad Keyhani, et al (on JSTOR): Mises.org/E4B_104_PDF2 Professor Keyhani's website: MohammadKeyhani.com

Interviews
Professor Mohammad Keyhani on Generativity, The New Digital Pathway to Business Growth

Interviews

Play Episode Listen Later Feb 9, 2021


Our metric for business is value generation. The scope of Economics For Business is not determined by business size or type — we don't label firms as small, medium or large, or by the stage of their development, or by industry. We see business through the lens of entrepreneurship, defined as the intentional pursuit of new economic value. A reasonable proxy metric we can use is growth. Business growth is consequence of generating new economic value. That value is determined by customers, and a growing company is creating more customers and/or adding to its share of customer dollars spent in value exchange. The changing dimensions of business growth. The economic route to growth is changing. In today's markets, we often see speed of growth that goes beyond historical expectations. Business models can expand their reach and accelerate their performance over networks faster than ever before. An Austrian perspective on business enables entrepreneurs to perform in a high-growth environment: Austrian entrepreneurs recognize the boundaryless-ness of markets, the flexibility of capital combinations, and re-combinations to respond to the rolling flow of value learning signals from consumers, and the benefits of shedding control in order to accept complexity and emergence. Austrian entrepreneurs are well-placed to enjoy success in today's markets. Professor Mohammad Keyhani sums up the Austrian entrepreneur's advantage in the term Generativity. The generativity of a system is the capacity to produce unprompted, unanticipated change through unfiltered contributions from a large, broad, and varied audience. The concept of generativity is closely aligned with the Austrian ideas of spontaneous order and emergence. By way of an example, the concept has been applied to technologies, where the characteristics of generativity can be identified as the increase in participation as an input and the increase of innovation as an output. One of the results of this thinking has been open innovation: anyone can participate (e.g., when corporate research is not limited to a corporate R&D lab, ideas can come from anywhere outside the corporation), and more and better innovation is an outcome. One of the potential effects of generativity is to overcome knowledge constraints. Open innovation is an example: even the biggest corporation with the best minds in its employment can not possibly have a majority of good ideas. They don't even know what answers they should be looking for. With generativity, the part of the agency for the search for knowledge and entrepreneurial action is carried out by the product itself. Importantly, whereas open innovation is an organizational technique, generativity is a product characteristic. It gives the product itself some entrepreneurial agency in the Austrian sense of the word. Detaching the search process from the searcher. When we face knowledge constraints, we search for answers. But a searcher only knows to search in certain places. Generativity can separate the search from the searcher, unleashing the search process to look in places that would be blind spots for the searcher. Similarly, generative design can generate product ideas that the human designer could not. The incentives of the market can take control of the search process. The demand side (via broad, unfiltered participation) defines the problem to be solved and the supply side (via equally broad and equally unfiltered participation) creates solutions. Generative characteristics can be built-in to a product or service. 5 characteristics of generativity in products are: Leverage: the product can be put to many uses, and users can do many things with it, including those that the product designer could never anticipate. Adaptability: the product can be further modified to broaden its range of tasks even further; new code can be contributed by users, accessories can be added, and so on. Ease Of Mastery: there are no or low barriers to broad usage and broad adoption due to unusual or hard-to-acquire skills. Accessibility: the product is accessible to everyone and its usage is not limited to a specific set of users. Transferability: The advances in and changes to the technology made by some users are transferable to all users; new users can build on what previous users have contributed. Generative products are tools for entrepreneurs. Generative products are a little hard to describe or categorize. They're more like toolkits rather than specific use products. Professor Keyhani started a website to curate some of these kinds of tools / toolkits for entrepreneurs: Entrepreneur-Tools.Zeef.com/Keyhanimo Some examples he mentions: Zapier.com and Integromat.com link web apps and digital tools together via API's to assemble automated workflows. Airtable.com — flexible and powerful cloud-based relational database for regular users. No-code software development tools like Adalo.com (build your own app), Voiceflow.com (build your own voice app) and Bubble.io (anyone can be a software developer). There is a broad future growth path in generativity. Let users generate innovations; let them accumulate (new users can build on the innovations of earlier users); focus on capturing as much of the value as is appropriate for the entrepreneur-as-orchestrator. Additional Resources "How Generative Is Your Business?" (PDF): Mises.org/E4B_104_PDF "A Theory of Digital Firm-Designed Markets: Defying Knowledge Constraints with Crowds and Marketplaces" by Mohammad Keyhani, et al (on JSTOR): Mises.org/E4B_104_PDF2 Professor Keyhani's website: MohammadKeyhani.com

The Visual Developers Podcast
Design tools no-coders can't live without

The Visual Developers Podcast

Play Episode Listen Later Jan 29, 2021 59:14


0:58 - Webflow launches another accessibility feature, vision preview!1:30 - Stark 2:27 - WCAG 3.02:45 - Adalo adds new fonts (over 1,000!)3:56 - Parker Thompson, No-Code Report + Olada.fun4:35 - Coda opening packs up for everyone? 5:28 - Corey Moen's Tweet6:02 - Memberstack introduces new pricing6:40 - Webflow for Students8:45 - Outseta's new website9:51 - Mackenzie Child has something else in the works already? 11:18 - Softr raises $2.2 million Series A round12:45 - Also, they already have user accounts available on free plansXX:XX - Glide now has a “swipe” layout!14:02 - Michael from Stacker App was interviewed by Garry Tan14:21 - Zapier is releasing a looping action18:25 - The Design Director at Figma shared his 20 Speed tips18:47 - Flowbase rebrands Optimizer to Optily Tools mentioned:SketchFigmaCanvaRemove BGDownsizeStarkHumaaaansIconifyBlobsSort LayersUnsplashAdobe SuiteImage TracerAffinity ToolsVector MagicClipping MagicAfter EffectsMiroGoogle JamboardHappy HuesCoolorsDropbox PaperCodaNotionTinyPNGBulk Resize PhotosPrintful GeneratorArtboard StudioRender ForestScreelyAPI FlashAdobe FontsLeague of Movable TypeGoogle FontsDaFontFont SquirrelIcons8Icon FinderStreamline IconsFlat IconRemix IconsMaterial IconsSplineDon't use FontawesomeSuper Mega Pack

Crashing Up
#1 with Mat Sherman - Building the Future with No Code

Crashing Up

Play Episode Listen Later Jan 27, 2021 19:58


Randy Ginsburg (@GinsburgRandy) is joined by Mat Sherman (@Mat_Sherman)*, the founder of FWD Thinking City (now Growthmeter). He's also the host of Forward Thinking Founders podcast, where he's interviewed hundreds of founders of pre-seed and seed stage companies from all over the world. They discuss the future of building venture backed startups using no code apps such as Webflow, Adalo, Typeform, and Zapier, along with the lessons Mat has learned from interviewing over 500 founders. If you liked this episode and want more content from me, subscribe to my newsletter Crashing Up where I share weekly thoughts and finds for curious, entrepreneurial minds. You can also check out my website randymginsburg.com *Handles are for Twitter

The Visual Developers Podcast
First impressions: Softr

The Visual Developers Podcast

Play Episode Listen Later Jan 22, 2021 58:50


1:25 - Mackenzie Child launched https://www.supermegapack.co!! 4:59 - Adalo making a call for people to test bringing in external users!

Talks With SaraNoSocks
Interview with Lacey Kesler, Co-Founder Visual Dev Co

Talks With SaraNoSocks

Play Episode Listen Later Jan 22, 2021 41:34


This week I sat down with Lacey Kesler, who's no stranger to the no code community! She's the founder of Women in No Code (WINC), Co-Founder of Visual Dev Co, where she's a podcast co-host and helping to build an education platform and she's just recently taken on the role of Head of Education at Adalo. She's also up to something new with the OnDeck NoCode Cohort, tune in for a sneak peak! This was another amazing episode where Lacey shared how a team failure during her product management days helped her discover what was really important. She shares a ton of actionable advice on how to just start and what she's doing to help future no code freelancers. Connect With Lacey: Twitter: https://twitter.com/LaceyKesler Women in No Code (WINC) - https://www.meetwinc.com/ VisualDev.co - https://twitter.com/visualdevco Connect with Sara: Twitter: https://twitter.com/saranosocks YouTube:https://www.youtube.com/channel/UCFhre2AtdwJ-a70igsRoA4g Buy Me A Coffee: https://www.buymeacoffee.com/saranosocks Work with Her:https://www.saranosocks.com --- Send in a voice message: https://anchor.fm/talks-with-saranosocks/message

The Visual Developers Podcast
An interview with Carri Craver

The Visual Developers Podcast

Play Episode Listen Later Jan 15, 2021 57:02


The Visual Developers Podcast
An interview with the Pixel Geek

The Visual Developers Podcast

Play Episode Listen Later Jan 12, 2021 70:37


0:22 - Episode begins1:27 - Webflow launches it Enterprise program1:50 - And with it a new wing within Experts: Enterprise Partners3:39 - Webflow launched a new feature – nested symbols5:36 - Webflow is launching a new 21 day course5:59 - A great guide on how to make your Webflow site more accessible6:40 - Airtable now has script templates7:40 - Also, Airtable is hiring!7:54 - Zapier now has an integration with Circle App8:47 - We didn't talk about it last time, but it now connects with Amazon Honeycode too9:50 - Circle app crossed 1k+ paying communities within their first year10:56 - Jetboost now integrates with Outseta for setting favorites11:57 - Chris also brought in Sarwech from nocodelytics12:36 - Makerpad now has Creator Grants13:50 - Mackenzie Child working on accessibility friendly color palettes13:57 - It will be a part of his Super Mega Webflow Pack15:30 - Softr announced some December updates16:05 - Bubble has a new series teaching the end to end process of building an app18:10 - Bubble also had an Immerse Digital Demo Day showcasing no-code Black entrepreneurship18:47 - Coda launched a doc detailing their review of 202018:55 - Ben rebuilt Things 3 with Coda19:51 - Is anyone out there using Firetable?21:54 - Stacker sent out an email about connecting other apps (e.g. Stripe, Intercom, etc.)22:32 - Ycode coming for that

The Visual Developers Podcast
The December no-code roundup

The Visual Developers Podcast

Play Episode Listen Later Dec 3, 2020 43:30


1:16 - Webflow Cyber Week sale on templates!2:00 - Have you been watching Webflow's Design Monday's2:50 - Bravo has HTML & Markdown styling now3:22 - No Code Jac is looking for some Zapier and Integromat pros4:04 - Carrie Craver has the No Code Coffee Club to connect for free4:46 - We need more women in no-code7:25 - WINC7:43 - Buildbox has a guide out on how to make a 3D game with no-code8:20 - Outseta now has SSO Integration with Circle App and Affiliate integration with Rewardful10:40 - Sheena from Inside No-Code is giving away paid subscriptions in December11:16 - Glide has a guide for building a Google Analytics Glide App14:29 -  Adalo + Metaranx = MAGIC16:22 - Metaranx also sent out a big batch of closed beta invites16:32 - Adalo also has a horizontal chip list now!16:47 - Softr now has web app functionality!!20:20 - Pory has some cool updates for November20:49 - Zapier has a live workshop this week on getting started with their amazing tool21:29 - Stacker development has not slowed down at all22:45 - Salesforce purchased Slack for 27 BILLION?

The Visual Developers Podcast
The November no-code roundup

The Visual Developers Podcast

Play Episode Listen Later Nov 19, 2020 34:34


0:22 - Episode begins02:47 - Webflow now lets you organize assets with folders03:32 - Webflow has a load more backups button in the Designer now04:17 - You can import multi-reference items via CSV in Webflow now!

The Visual Developers Podcast
The no-code tools we're most excited to try

The Visual Developers Podcast

Play Episode Listen Later Oct 22, 2020 53:23


0:22 - Episode begins1:32 - Webflow E-commerce now has variant pill selectors2:49 - Webflow has billboards now? 3:35 - Webflow has folders4:58 - Adalo now has horizontal lists5:45 - Coda and Masterclass launched a doc about launches5:55 - Notion → Coda Importer6:38 - That incredible Coda marketing video7:44 - You can mark columns as protected in Glide now8:37 - Bubble has a new community stream, Bubble Office Hours!13:02 - Kieran17:57 - Custom domains are now available on Substack19:09 - Sam (@thisdickie on Twitter) built his site using Notion20:31 - You can get Sam's Notion template on his website (Built in Webflow

Apps para Emprendedores
EP36: Adalo - Construye Apps Móviles Funcionales sin Programar.

Apps para Emprendedores

Play Episode Listen Later Oct 17, 2020 5:26


Esto es Apps Para Emprendedores, mi nombre es Jorge Diaz. De Lunes a Sábado te recomiendo una nueva app cada día para incrementar tus ingresos. La App de hoy es Adalo.com Adalo es una Web App que te permite hacer drag and drop como power point para poder construir tu propia aplicación móvil que puedes publicar en la Apple App Store y Google Play Store. La plataforma de Adalo es gratis y cuando ya estés listo para publicar en las app stores puedes pagar $50 USD al mes para publicar tu app en Google y Apple App Stores. Hay agencias que desarrollan tu app móvil utilizando Adalo y te cobran $10,000 dolares y la pueden lanzar en 1 mes. Esto es interesante pues ya agencias sin programadores estan aprovechando este tipo de apps que tienen muchos beneficios como la de validar productos rapidamente sin programar. No te pierdas Apps Para Emprendedores y recibe las apps en tu Email. Envía un email en blanco a recibe@AppsParaEmprendedores.com y suscríbete hoy. Vuelve mañana por más Apps Para Emprendedores.

The Visual Developers Podcast
The most underrated Webflow features

The Visual Developers Podcast

Play Episode Listen Later Oct 8, 2020 48:24


0:22 - Episode begins1:35 - Webflow Mini Lessons are here with Grimur1:49 - McGuire Brannon3:26 - First, Last, Even, Odd Styling is here in Webflow for CMS Items4:16 - E-commerce Discounts are out of beta5:30 - FoxyCart, Shopify6:47 - Webflow Customer Support Team won an award! (S/O to Ben!)7:48 - Finsweet poaches Raymmar Tirado (NoCodeVideo, CloneComp)9:20 - NoCodeDevs Newsletter was on Product Hunt10:09 - Episode 2 of The Flowmingo Show is here (by Mackenzie Child)10:48 - Glide Update: The math column can now do calculations with date and time11:19 - Chris Messina launched an Alfred custom search directory with Pory and Airtable11:58 - Alfred App13:20 - Keyboard Maestro, StreamDeck14:42 - Unqork hits $2B valuation with new fundraise16:57 - Adalo Update: Sign in with Google is here!17:30 - Adalo also offers annual pricing17:39 - PixelGeek's No-Code Awards18:00 - Makerpad's T-30 Awards21:02 - Memberstack Updates22:20 - Parabola Updates23:55 - Ben's cloneable to encourage people to vote — get it here!27:57 - Tweet at us! @visualdevfm28:20 - Discussion begins28:39 - Lacey's underrated features32:31 - Matt's underrated features40:10 - Ben's underrated features

The Visual Developers Podcast
A first look at Google Tables

The Visual Developers Podcast

Play Episode Listen Later Sep 24, 2020 48:06


0:22 - Episode begins1:07 - Zapier tweeted out their Fastest Growing Apps of 20201:44 - ClickUp, Webflow, Zoom, Netlify2:09 - Webflow surpassed 100,000 customers2:47 - Webflow Update: You can set now set global Canonical Tags4:13 - Airtable Update: Airtable has a new view sidebar5:00 - Airtable's blog post: How to Schedule Google Calendar Events right from within Airtable5:20 - Adalo's blog post: 14 Resources We Use When Creating No Code Apps6:17 - Glide Update: Add deep links in your app6:51 - Glide Update: New event picker for dates7:18 - Lacey's now running the Indie Hacker's no-code community group8:16 - Rosie, Head of Community for Indie Hackers9:10 - WINC9:47 - Pory: Turn your Airtable into a Website10:58 - Sam, the founder of Pory12:28 - Makerpad's 30-day Challenge12:53 - Makerpad is teaching you how to build a community13:19 - Zeroqode Conference: Register here13:56 - Google released an Airtable Clone... Tables14:15 - Episode begins: Google Tables14:20 - Matt's take on Google Tables (Mentioned: Honeycode, Stackby)18:00 - Lacey's take on Google Tables (Mentioned: Killed by Google)21:00 - Ben's take on Google Tables (Mentioned: Pricing page, Templates, Google Material Design)21:21 - Area 12028:49 - Killed by Google35:19 - Appsheet40:16 - Google Colab, Google Data Studio41:34 - Building a website in Google Sites45:50 - Building with Google Tables: Official Tutorial

The Visual Developers Podcast
Best build strategies when using Webflow

The Visual Developers Podcast

Play Episode Listen Later Sep 17, 2020 68:39


0:22 - Episode begins1:09 - Webflow announced the Webflow World Tour Winners1:19 - Business or E-Commerce Prototype: Zoom Prototype by Sarkis Buniatyan1:41 - Best Enterprise Solution: Webflow Haypi by Finsweet5:25 - Best Integration or Add-on: Vivek Shukla5:56 - Best Social Impact Project: STEAMCycle6:10 - Best Portfolio or Side Project: The Mountaineer by Amit Patel6:25 - Best Cloned Project or Use of a Pre-built Template: Shariar Azad Evan7:23 - Webflow Update: Control font display settings for faster loading8:25 - Built-in text accessibility contrast checker9:54 - Cat Noone of Stark (Listen to our episode with her)10:57 - Webflow listed as one of the top 100 private cloud companies11:30 - Glide Update: Glide released another course on building your own custom tasks12:00 - Glide also released the ability to release your own personal app12:44 - Adalo had a “Make a Clone” challenge13:47 - Adalo's Two-Minute Tuesday for the Stopwatch component + Lottie component14:00 - Minimum Studio14:28 - Airtable raises $185M and releases 3 huge new features14:52 - Airtable Automations15:44 - Airtable Apps16:12 - Airtable Sync22:00 - Outseta23:00 - Stacker has been funded!25:05 - IFTTT Pro has arrived26:08 - Notion's API is coming! They're hiring a Dev Advocate26:27 - Notion's security flaw28:21 - Integromat responded to Matt's comment re: Support28:49 - Parabola33:38 - EPISODE: Best Build Strategies for Webflow35:30 - Style Guide36:40 - Wireframing37:15 - Understanding what content you're going to use before you start38:00 - Sticky notes + building your CMS39:00 - What are the end goals?49:50 - Components + CMS52:00 - Styling responsively53:00 - Using swatches54:11 - Biggest mistakes we made56:20 - Font optimization57:16 - Webflow Interactions57:45 - Dialing in your testing58:05 - Adding internal scripts58:16 - Fathom Analytics58:30 - Calling different JS libraries58:44 - Ben's pro-tip: Preventing a video from loading on mobile using JS59:45 - Lazy Load (A Webflow default now)1:00:08 - Webflow University1:02:00 - Image Optimizations (TinyPNG, Squoosh App, etc.)1:02:55 - Use SVGs when you can1:03:37 - Use thumbnails when possible in the CMS1:04:00 - Avoid icon fonts1:04:40 - Clean up unused styles1:04:58 - Quick Find (CMD + K or CMD + E)1:05:15 - Webflow 15-sec tutorial on Quick Find

The Visual Developers Podcast
An interview with David Adkin

The Visual Developers Podcast

Play Episode Listen Later Aug 18, 2020 56:27


In this episode, Ben, Matt, and Lacey chat with Adalo founder, David Adkin on the new Adalo Marketplace Components! David also shares some updates and news about what's next.

Software Como Servicio
EP23 Movimiento NO CODE: 8 Tools Para Vender en Internet Sin Programar.

Software Como Servicio

Play Episode Listen Later Jun 17, 2020 26:52


En este episodio número 23 te voy a contar sobre WebFlow, Adalo, WordPress, Carrd, Zapier, AirTable, Bubble y Bildr. Estas herramientas te están transportando al futuro donde no vas a necesitar programadores para realizar tu app móvil. Web app o sitio web. Agencias digitales van a poder crear apps y vender apps a negocios con estas herramientas, creando y lanzando proyectos mucho más fácilmente y rápidamente. Se está creando una nueva industria llamada NO CODE o Sin Codigo. Personalmente me impactó Bildr y debes de escuchar por que me impacto esta herramienta y como le puedes sacar provecho. Vamos a Platicar.

The Visual Developers Podcast
The Future is No-Code

The Visual Developers Podcast

Play Episode Listen Later May 14, 2020 41:59


In this episode, we talk with David Adkin from Adalo about his new e-book and miniseries "The Future is No-Code." This project started with one simple idea. What if David could ask a bunch of experts the same questions to help us figure out what exactly “No-Code” is, how it's going to affect everyone, and why we're all so excited about it.

Radio Contournement : le podcast no-code
#11 : Arnaud de Bergh, comment on crée un outil no-code tel que Infinable

Radio Contournement : le podcast no-code

Play Episode Listen Later Mar 8, 2020 60:54


Dans cet épisode, Alex échange avec Arnaud de Bergh, le créateur d'infinable, un outil no-code pour créer des sites et des applications web. C'est un sacré challenge dans lequel Arnaud et son équipe se sont lancés donc on a voulu en savoir plus. On a longuement échangé sur les choix qu'ils ont fait et les difficultés auxquelles ils font face. C'était vraiment passionnant de passer de l'autre coté du miroir et envisager les app builders du coté de l'éditeur plutôt que de l'utilisateur. Ça devrait vous apporter pas mal d'éclairage sur des questions que vous pourriez vous poser sur le fonctionnement de Bubble ou Adalo car vous verrez qu'ils font finalement tous face aux mêmes problématiques quel que soit leur taille. Bon épisode ! Notre site web : https://www.contournement.io/ Nos formations : https://www.contournement.online Notre blog : https://blog.contournement.io/ Nos réseaux : Twitter | Linkedin | Instagram | Facebook

The Visual Developers Podcast

In this episode, we talk about all the new things in no-code! A lot of great stuff from Adalo, Bravo Studio, Draftbit, and more. Also, there's going to be another No Code Conf this year! Then we dive into a great tool called Stacker App.

Radio Contournement : le podcast no-code
#6 : Lucien Tavano et Louis de Vaumas, comment faire des applis mobiles avec Adalo

Radio Contournement : le podcast no-code

Play Episode Listen Later Feb 5, 2020 50:10


Au tour d'Adalo d'avoir son épisode dédié. C'est un outil tellement prometteur qu'on se devait de passer un moment à le présenter et analyser pourquoi il s'était rapidement imposé comme un incontournable dans la communauté no-code. Pour cela, on a invité Lucien (@LucienTavano) et Louis (@louisdv), deux no-codeurs expérimentés qui l'ont pas mal testé. On y aborde les cas d'usage, les qualités mais aussi les limites actuelles de cet outil no-code. Découvrez tout cela en détail dans l'épisode. Ressources : Le site d'Adalo Notre vidéo premier pas avec Adalo Nos tutos sur Adalo Notre formation à Adalo, où Lucien votre instructeur Notre site web : https://www.contournement.io/ Nos formations : https://www.contournement.online Notre blog : https://blog.contournement.io/ Nos réseaux : Twitter | Linkedin | Instagram | Facebook

Agency Highway
070 - Creating apps for clients with Ben Haefele

Agency Highway

Play Episode Listen Later Nov 12, 2019 23:06


Apps are an untapped revenue stream for many agencies. No-code platforms like Adalo can make it very easy to build apps using only your existing design skills. In this episide, Ben Haefele from Adalo joins the show to talk about how and why you can create apps. Resources mentioned in the episode Adalo Connect with […]

Metamuse

Discuss this episode in the Muse community Follow @MuseAppHQ on Twitter Show notes 00:00:00 - Speaker 1: I think designing is just the process of picking the best option that you have gone through, but you need to go through that process. The more time that that process takes and the more expensive that process is, the less you experiment and you just fall back and you default to what we know. But that’s not where great ideas often come from. 00:00:24 - Speaker 2: Hello and welcome to Meta Muse. Muse is a tool for deep work on iPad and Mac, but this podcast isn’t about Muse the product, it’s about the small team and the big ideas behind it. I’m Adam Wiggins here with my colleague Mark McGranaghan. Hey, Adam. And today we’re joined by Dan Lacivita of Play. Hey guys. And Dan, in addition to your duties as co-CEO of a startup, I understand you also have a particular management challenge this summer. 00:00:53 - Speaker 1: Yes, I have two boys, 9 and 7. They just got out of school. So we are thinking of outdoor physical labor activities for them over the summer. The last one was actually cleaning the garage floors, my son. was squeegeeing the water out and he’s like, Dad, this is really satisfying. I was like, yeah, you know, you have to do the other side of the garage too, and then it became immediately less satisfying for him. Yeah, so, we’re coming up with a lot of ideas for those activities. 00:01:21 - Speaker 2: For some reason, I’m reminded of a beloved 80s movie on male mentorship, which is the Karate Kid, and the famous doing chores as a way to learn to be a martial artist, so maybe there’s some angle like that. 00:01:34 - Speaker 1: Yeah, life lessons through chores. I don’t know if they’ll like that, but that’s the, you need to do this in order to play video games, so that’s the model we’re going with. 00:01:43 - Speaker 2: And tell us about the journey that brought you to play. 00:01:46 - Speaker 1: Yes, so 42 years old, father of two boys, prior to play starting play with my other three co-founders, June, Michael, and Eric. We all worked together at an agency called Firstborn. It’s a design and technology agency. We’re headquartered in New York City. I actually started there in 2004 as a flash developer, for anyone who remembers the good old Flash days. And when I left, I was CEO. June was our chief creative officer, Michael was our founder, Eric was one of our lead engineers. And yeah, we were designing and building websites, mobile products, AR experiences for our clients. We actually sold the business to Dentsu about 10 years ago now and through the process of creating all of those products for our clients, especially mobile products, we’re just always thinking about the tools that we were using, and this is when Sigma was very early days as an agency, we just moved over to Sketch and, you know, my partner June was just always talking about how we’re using the same input devices, you know, for our design tools, but we’re using our phone as a creation device in many other areas and so that kind of kernel of the idea led us to leave Firstborn and then start play. 00:03:02 - Speaker 2: And I feel this is quite a unique angle. I guess there are plenty of places where you use a phone to create content, typing out a quick email or something like that, but something like a design or especially an interactive prototype, you know, we think of that as something where you really got to be at a desk, mouse, keyboard, big screen, and doing that on the phone, which is really optimized to be a consumption device. It’s unusual. How is that borne out so far in your product to date? 00:03:29 - Speaker 1: I thought it was a crazy idea initially too, when June initially talked to me about it, and I was like, how are we gonna create a design tool on a phone with that real estate. And so the interesting and probably there’s many aspects of the entrepreneurial journey that are fun, but I think the early days of just watching the team. Create different UI patterns. We landed on sort of this, I think, unique slider UI that allows you to design on the phone while not having the interface getting in the way of what you’re actually designing. So I think that was a really interesting part of the process in the early days. And I think what’s been more exciting and maybe a little unanticipated is As we started to design a design tool for the phone on the phone, we realized, oh, we have this whole sort of sandbox of things that Apple has created, all of these native controls, native gestures that we can now tap into and then layer our GUI on top of, if you will, and give designers the ability to design with the real things, right? The real materials that engineers will ultimately use to make the product that they’re designing. So, it’s been A fun journey so far, you know, it’s unlike traditional design tools that require you to context switch and stimulate the mobile experience plays really the first tool to make contextual design for mobile possible, so there’s no proxies or simulations or syncing to mirror apps. You are sort of getting your hands into the clay immediately and beginning to craft inside of the final medium that the users will ultimately experience things on. 00:05:07 - Speaker 2: And that speaks to me for sure because I’ve written about creative process as being largely about the feedback loop, the iteration loop, how quickly can you try something and see the results of the value of, for example, what you see is what you get editing and word processors, direct manipulation. I’ve written about this in developer tools where you very often have a long compile run. Cycle and the closer you can get to instantly make a change and see the results sort of the better, even though in many cases that’s not fully practical and so in some senses you’re designing it on the device and so there isn’t some switching, as you said, to some other location. It’s all kind of right there in the same context. 00:05:49 - Speaker 1: Yeah, it was one of the things that June had talked about early on, is like, you know, let’s say I’m designing something for a client to review, it’s, you know, mobile app screens or prototype for a mobile app. I have to get all those designs on my phone, like through a mirror app, right? Or just save JPEGs. This is even before mirror apps were, I mean, they’re still not really that great. It’s like, but then I want to look at that when I’m not at the office. Like, I want to look at that when I’m walking through the park, or maybe we’re designing for a certain persona and they’re going to use this app in a grocery store. Like, I should look at these designs when I’m in the grocery store and I’m in that environment, and then I’m going to see things that I want to change, but I can’t change them in that moment. I have to like write it down or take a voice memo, wait until I get back to the computer or back to the office the next day, then make those changes. And then if I want to see those changes back in that, you know, sort of environment, I have to go back to the grocery stores like, I just want to make that change right there in that moment. And then see how that feels, or maybe have a few different versions of that and then see how that feels. And so, I think for him and as we talked about it, there’s this unique magical moment when you’re looking at something in your phone, like a design that you’ve created, and then you’re like, oh, I wonder what would it look like if this was changed, and then you could just change it just directly on your phone and it’s kind of a very cool and empowering moment. 00:07:07 - Speaker 3: That’s interesting to me because as an early phone user, I was surprised by the extent to which the mobility and ubiquity of the phone was an advantage. I think that’s kind of obvious in retrospect, but for someone who grew up with a desktop computer, you know, everything was there. You had a big screen, you had a keyboard, it seemed great. Just being able to access a thing all the time turned out to be amazing in ways that I didn’t anticipate. I hadn’t thought previously to apply it to design. Again, I’m back at the square of, oh, it’s design work, you gotta be at your desktop to do it, right? But not so much. 00:07:34 - Speaker 2: You mentioned needing to come up with new kinds of interactions because the phone doesn’t have a big command vocabulary or established precedent for, well, I think sort of creation activities in general, but certainly design work in the specific and in my brief experiments with the app like one that certainly catches your eye right away, maybe this is what you were referencing is you kind of see the prototype filling most of the screen, but you swipe to the right, which sort of spatially speaking drags in the left hand. Side of layer list which will look very familiar to a sketch Photoshop type person and indeed those are often on the left, but here they’re just sort of off screen they’re sort of in the spatial metaphor of the mobile world they’re sort of hovering off to the side until you slide them in and then there’s another one on the right that you sort of pull in that actually. It gives you adding horizontal and vertical stacks, buttons, all that sort of thing, and then there’s sort of a properties panel that slides up from below that lets you edit stuff. So that certainly speaks to us where, you know, working on the iPad trying to make a thinking tool we do end up having to like invent a lot of stuff from whole cloth, which is a pretty big hassle or a lot of work or takes a lot of time relative to working in the more known space, but it’s basically a lot more fun as a designer and engineer and product builder because you do have this open frontier that Now that all possibilities are open. 00:08:53 - Speaker 1: Yeah, I agree. I think it’s certainly fun in the creation process. And then when you design those small magical moments, it’s fun for the user too. And I think even tools that exist for creating something or have a purpose behind what I’m doing can also still have those moments of fun or you know, sort of interesting interactions that smile, right? That say, wow, that was actually a cool thing that I experienced and so. When we were designing the slider, Eric, you know, our lead engineer and my partner was like, oh, well, maybe we can just drag the slider vertically as well. So like I’m actually moving the knob on the slider horizontally, but if it’s in the way of something on the screen, I could just move that entire slider up and down. And it was just those little moments and as they compound, then the UI starts to come together and actually becomes something far more functional and usable and interesting to use for the user as well, I think. 00:09:51 - Speaker 2: So our topic today is designing with real materials, and longtime listeners of Meta Muse will know this is something we’ve we’ve touched on with past guests. Andy from Not Boring Software has a great post called Honor the Material where he talks about basically furniture and how you can design using whatever the particular material is, whether it’s wood or molded plastic or steel that you can use. That in a way that fits the material and then in the digital realm we’ve spoken with David from Webflow who talks about how Dreamweaver and other kind of past visual website builders maybe one reason they didn’t kind of quite ever seem to click is because they don’t respect the underlying materials of the web, that’s HTML, CSS, the box model, URLs, pages, links, etc. So, Dan, what does designing with real materials mean to you? 00:10:44 - Speaker 1: So, designing with real materials is something that I think early on for us, we realized was possible because we have access to, as I mentioned before, this sandbox that Apple has created. So even the most basic example of a button. I’m gonna design a button in FigMA or sketch, and the buttons are gonna have different properties, right, color properties, there’s probably text in there, maybe there’s an icon, probably has some padding, maybe a corner radius that has all these different properties. And even when an engineer looks at that button in a FIMA file or a sketch file or XD file, there’s actually a significant amount of code that needs to be written just to get that button to look exactly the same. When I’m writing it in X code, when I see it inside of a design, and that’s just a button. So then if you zoom out of that and think, well, OK, well then what do I need to do for a card or a stack of cards or an entire page or a multitude of pages that then have different states and interactions, it becomes a lot. And so, we realized that Why would I design a button and play when I could just use the native UI button, for example, that Apple creates, which is how an engineer is probably going to build the actual product. And this is the most basic example, right? So I could just add a native button to my page, and when I’m designing that button and play, I’m actually manipulating all of the properties that exist. In that UI button that an engineer is going to either include or choose to not include when they code it. So we’re doing a couple of things. One is where Giving, I think, more power to designers to, instead of writing a bunch of SWIFT UI code or UI code to, you know, create that button, we’re surfacing all those same properties, but in a way where they can design with them. And then when they communicate that, Perhaps with a developer handoff or collaboration feature, that engineer isn’t just looking at a vector-based rectangle on a page, they’re looking at the same real materials that they’re actually gonna build with. And if you further that, then you start to get into live maps or input text fields or UI collection view or, you know, how stacks are used. And so what we do is we say, well, what are all of the things that I’m gonna use to build a real application. Let’s surface those up as real materials for a designer to use when designing, instead of using replicas of those materials. 00:13:17 - Speaker 2: And I’ll argue it flows both ways. There you’re talking about the engineer has to do this effort to kind of, you know, replicate what’s in the design mockup that comes out of the more general purpose designing vector editor tool, but it actually flows back the other way too, which is you see that. There’s big libraries and components that are here’s your iOS system components, here’s your Android system components, those need to be updated every time a new version of the OS comes out where you’re essentially simulating all of those things inside the design tool and then you go back to the ultimate target. Someone needs to build that button and then they need to kind of extract from your vector drawing what parameters are going to go into that button. So it seems like that could have the ability to short circuit a lot of that back and forth. 00:14:02 - Speaker 1: Yeah, exactly. And I think our general purpose design tools do a lot of things really well, but a lot of their strength lies in that what I would call generality, right? Like I can use a tool like FigMA or Sketch to design a website or an app or a wedding invitation or a poster or a business card or anything, which is incredible. So I think in the context of designing products, they’re great for designing. A blueprint for the house, but they don’t really get us closer to designing the actual house, cause they’re not using the real materials that are gonna be used designing that end product. So, I think the closer designers can get to that point, not only does it make it better for engineers, but to your point, it educates the designer, and I think it empowers them to design with those real materials. 00:14:48 - Speaker 2: When we spoke earlier, you pointed out that the sketches and figmas of the world are general purpose vector editors, whereas what you’re building is a specific tool for mobile app design and as you said, there’s many benefits to being general purpose, but there’s also a lot of benefits to being purpose built for this specific task at hand. And funny enough, one of our recent guests was a fellow by the name of Paolo who works at Sketch, and he actually made that exact point when I was kind of teeing up what sketches or talking about the history and I said, well, obviously it’s really focused around UI design, and he actually stopped me and said, well, That’s true that it found some good traction in that vertical, but actually it’s way more general purpose than that. It’s a general purpose vector editor, and he talked about that they need to serve a huge number of use cases. Engineers use it to make flow chart diagrams, salespeople use it to make stuff for their slide decks, as well as yeah design many different kinds of design app icon design and graphic design and mobile apps and websites and desktop apps and so forth. So that’s interesting, which is it’s just not good or bad, it’s just a difference and if you want to do something very specific, then you’re making a thing that’s very suited to that specific task. 00:15:58 - Speaker 1: Yeah, I think one of the things we, when talking with our users, product designers, UX designers is, I don’t think people are really happy, generally speaking, with their UI design tool, whether it be FigMA or Sketch. And those tools are very powerful, I think very early on in the design process, the design workflow, when I’m really just translating ideas in my head down on paper or on the screen. Then there is a moment when I want to make the thing that I’m designing more real. It’s a higher fidelity of design, it’s a higher fidelity prototype. I like the direction it’s going, and then that’s when we see a lot of people, they’re reaching for another tool. Could be origami, could be protoy, usually to do higher fidelity prototyping. But I think what’s interesting there is, so if you think about, I’m spending all this time in a UI design tool. many, many, many weeks. And then I’m reaching for a secondary tool, spending time in there. The feedback loop between those two tools is very arduous as well, right? Because then if I want to make changes, I have to go back to my design tool and make changes, reimport to the prototyping tool. You don’t get tight feedback loops, which is the whole point of prototyping. I think there’s an inherent flaw there. But then at the end of all of that, what do you hand to your engineering team? Like a figMA file and some videos of a prototype. And it’s all reference points. It’s all just a blueprint. There’s nothing that they can truly use. They’re starting from scratch. And so we sort of look at it and we’re like, well, we should like spend time in your UI tool, in your design tool. I think is an incredible tool. Sketch, these are really powerful tools. But when you reach that point in your workflow when you want to make your design more real and reach a higher level of fidelity, That’s the moment where there’s a benefit in thinking about how to design it with real materials, right? And so, even your interactions, why not use a native modal instead of simulating what a modal is gonna look like? Why not use real haptics so you can feel what those haptics are gonna feel like. And then there’s a lot of, I think, if you get to that point where you’re doing higher fidelity prototyping, the input that you give a user, the higher the fidelity and the better that is. Most likely the better your feedback is going to be, again, when you’re at that higher fidelity prototyping moment. 00:18:22 - Speaker 2: Yeah, I feel like transitions and motion design are an area where mobile is in a whole new class, right? Desktop, typically you’re lucky if you get even like a button animating to a depressed position when you click it with the mouse for the most part, you click on something, the thing just happens. Whereas mobile introduced this whole world of very sophisticated high frame rate transitions that illustrate something spatial or maybe even be a little bit 3D or a fade or something like that. Every design team I’ve ever worked with, and this includes Muse, you know, you do the static mockups and then you have some text that basically says, OK. This should probably transition by this kind of a thing with an ease in curve and probably take about half a second and then really it’s up to and on our team that’s Julia who loves this kind of work and in a way she ends up being kind of our transition and motion designer because she’s turning those static screens into the actual interaction. So yeah, allowing the designer to do more of that in their tool and thereby get again something that’s closer to the finished thing and let the programmers be more focused on logic, I think seems pretty logical. 00:19:30 - Speaker 1: And there’s some engineers that are really gifted at motion design and transitions and interactivity. It’s designers that have had an opportunity to work with those engineers. Usually get something great from that collaboration because the designer has the vision, and the engineer then takes it even a step further, but that’s not every engineer. And even sometimes designers, I think, don’t know exactly what that interaction’s gonna feel like until they make it and until they feel it. And I think that’s the other piece in the design process that we don’t talk about a lot is to what level of conviction do I have as a designer, that the thing I’ve designed looks right and feels right. Am I just relying on my experience or what I have seen to be true in other apps? Maybe for simple things, that’s fine, but how do we then get different interaction patterns? How do we surprise and delight users with new things? We need to try it. And I think the closer you can get a designer to trying new things and making them feel real in their hands, instead of just trying to explain it to an engineer, they have more conviction. They’re like, oh, not only have I designed it, but they can hand, you know, a phone to an engineer and be like, what do you think? Like, play with it. Like how does that feel? You think we can make it better? And I think that’s one of the things we’re trying to do with play is get designers to that point where they can have that conviction. Of what they’ve designed, not just from a visual standpoint, but from an interactive standpoint, feels and functions well, marrying those two things. I think the whole thing of interaction design, it’s visual design and interaction design together, those things should be married together and not be separate from one another, or be in a waterfall type of uh approach. 00:21:20 - Speaker 3: Yeah, another way to articulate that is that the better your tooling is for rapid and cheap experimentation, the more experiments are correct to do. So if it is in fact very expensive to implement a working prototype, the correct decision is often to actually waterfall it because it’d be too expensive to do it twice. But as it gets infinitely cheap and infinitely quick to implement a prototype, the correct decision becomes more and more just try it, which is great. 00:21:48 - Speaker 1: That’s a great point. It’s the cost of doing something wrong and spending too much time doing the wrong thing. If you can get to the wrong thing quicker, then you’re able to get to the right solution at some point quicker as well. June talks a lot about that. He’s like, I think designing is just the process of picking the best option that you have gone through, but you need to go through that process. The more time that that process takes, and the more expensive that process is, the less you experiment, and you just fall back and you default to what we know. But that’s not where great ideas, you know, often come from. 00:22:24 - Speaker 2: Yeah, enumerating the options and then choosing from among them based on your design constraints and tastes and things like that, I think that gets pretty close to at least part of the core of the design process. And one of my favorite Walt Disney quotes that he would always tell his designers, who only brought him one proposal, was he’d say, Well, it’s hard to choose between one. You know, your chance to exercise your taste is really when you can look at several things, ideally as many as possible, that kind of explore the space and then really see which one is inspired or solves the problem in a unique way or just feels right. 00:23:00 - Speaker 3: Yeah, Ricky has made similar statements about design in the context of programming languages. He said something like, if you’re looking at one option that’s not a design decision, right? It also reminds me of this book called The Principles of Product Development Flow, which I constantly go back to. And one of the insights from that book is that building something like software, something creative, is fundamentally about eliminating risk. If you eliminate all of the risk in a project, by definition, you win. And so one way to look at the creative process is how do you find and systematically eliminate risk. And again, if it becomes cheap and quick to do that, you more quickly and more certainly move towards winning. 00:23:37 - Speaker 1: That’s a great perspective. 00:23:39 - Speaker 2: Mark, what does designing with real materials mean for you? 00:23:44 - Speaker 3: Well, it’s interesting when you wrote that up in our notion doc, I had one thing in mind, but I think we’re actually talking about something else. So I had in mind the idea of doing a design with an eye towards eventually building it using a quote unquote real material. So for example, designing a piece of furniture to eventually build the production version out of solid hardwood instead of particle board, for example. But there’s also the notion of designing with real materials as doing the design of the chair with an actual hardwood prototype versus doing it with a particle board prototype, which might be cheaper, but it has less fidelity to the eventual production version. I think they’re both interesting, by the way, and you can imagine the same thing in software with taking the example of the button. If you’re eventually going to ship a native iOS button widget, you might want to do your design with a native iOS button implementation. There’s also separately, the choice of you can ship in your production version a native iOS button or like a transliterated HTML version that mostly looks the same, but actually the the covers isn’t exactly the same. I think those are both interesting discussions. But since the thing that Adam, you originally meant to talk about is more the Designing and prototyping with the actual thing that you’re eventually going to be shipping, in this case, the real iOS button. I would point out that I think that goes both ways, in the sense that you could choose to extend your prototyping technology to get closer and closer to production software. You could also pull in your production software and make it easier to iterate with, and people do mixes of both, of course. 00:25:12 - Speaker 2: Yeah, well, maybe another thing I had in mind was going back to Andy’s article on honoring the material. There it’s less about in the process of figuring out what the end product is going to be. You’re making a chair, you’re doing a sketch, you’re maybe using some software to lay it out. It’s less about are you designing with the same material and more understanding the material that you want to make it for. And so perhaps this is, well, I guess that’s in the word honor or respect, but I think it’s maybe authentic is another word that comes to mind a little bit, which is thinking in terms of I’m going to make, coming back to the web flow example, I’m making a web page, so it should use the qualities of the web in a particular way. I shouldn’t try to obscure that I’m making a web page and try to give someone a thing that feels like Photoshop because that’s wrong. I’m going to make a thing that feels like a static image that doesn’t feel like the web. And perhaps there’s a similar comparison to me made for mobile app design. If I’m doing that for a mobile app, I’m mocking up all of the elements in a vector editor, I’m just may not be fully really understanding and respecting what the material can do. 00:26:22 - Speaker 3: Yeah, I think that makes sense. So you might say designing with the real material in mind and honoring that. I do think there’s two subtle variations of this though. There’s one variation which is, OK, I think honoring the material is a good word for this. This is where you deeply understand the traditional and ingrained use of the material. It’s almost like a moral argument of this is the way the web is, respect the web, this is the way it should be. And then there’s also the Saying, OK, design is how it works. So you, as a part of that, you need to understand deeply the materials that you’re working with as part of the design and fully understand all the parameters and possibilities. And given that you’re gonna come up with certain approaches and designs. Now, typically, these circles are gonna almost perfectly overlap, but it’s not necessarily the case that they do. I think FIMA is a good example of Figma does embrace some elements of the traditional web. You can go to a URL and you can load the page, but the way the app is actually implemented is completely different. It’s like this wild C++ to WebGL, you know, graphics pipeline, because there they said, OK, here are the properties of the web. We read the fine print. You can do this thing where you transile C++ or JavaScript or whatever, and you can combine that with the traditional, you know, on the material sense of the web should have URLs you can go to, and we’ve produced this great result. So I think there are two interesting and different meanings of that. 00:27:32 - Speaker 1: It’s something we talk about internally as a team is how much time do you spend on different parts of the creative process. So, if I was Going to sculpt something out of clay. Maybe I have an idea. And maybe I sketched that idea, so I’m doing a 2D sketch of this three dimensional object. And I think that there’s value in that because I’m visualizing my initial idea, but if I spend too long sketching my sculpture, In 2D in an entirely different medium. I’m not getting to that real formation as early as I want to, versus somebody that gets their hands in the clay sooner rather than later is going to find new things that they wanted to sculpt. It’s probably not going to look the same as that 2D sketch. And it’s, I think a question of where do I invest my time and how much of that time do I invest at different parts of the creative process. And I think right now, our tooling. Does a really good job at that, get an idea from my head down to a sketch on a piece of paper or a vector in a browser. It does it really well. But then there’s that moment where I want to make it more real. And what’s interesting in hearing you guys talk about the real materials from your perspectives as well is There’s value in honoring those real materials, so the button, like we talked about. But then there’s also a moment where I think the working with real materials unlocks potential that you previously didn’t have. So, how do I create an interactive map with pins that are connected to a carousel of cards in a vector editing tool? I can’t really do that. Maybe somebody can create some crazy hacky thing, you know, prototype inigma sketch, but I can’t do that. I certainly can’t do that in a native way. Or haptics, or a picker. Like how many times do we use a picker in an app, a little dial, right at the bottom of our screen. I can’t make that for real in a vector editing tool. But in a tool like ours, I just tap picker and then it appears on my page, and then I just get to use it, like the real thing. So there’s the moment where real materials unlock this. Potential that I previously didn’t have, not using those real materials, because I had to create ways around using those real materials. 00:30:07 - Speaker 2: Another real world metaphor that comes to mind. I’m reading a biography right now of a fellow named Ken Adam, who was a very talented production designer, so I think in film, this is the person whose job is to basically come up with the sets and a lot of the objects and things that are on screen that are not the actors, and probably his most famous work was Doctor Strangelove, which has these really dramatic war rooms and things like that. But he’s a brilliant artist. He does these amazing sketches of these scenes, but he makes the point in the book it’s kind of this interview format. He makes the point that the sketches are not the finished thing. No one’s going to see them except some years later if someone happens to be interested and wants to read about it in a book. The sketches just get you to the end thing. So he really liked to get to working with in this case, the carpenters as soon as possible, and for him, a lot of that was about not just the way the space will feel, but also the way the materials. Will look so the way that the light will reflect off the metal and by the way this is film and this is film in the 1960s or whatever they’re trying to do things cheaply, you know, they’re doing a period piece. There’s supposed to be a big marble column or a big metal banister. You can’t actually do that with real marble or real metal, so you’ve got to use some various tricks of the trade to kind of do a faux version of that, but what’s that actually going to look and feel like in practice? So on one hand, yeah, he’s a huge fan of sketching and obviously from the muse perspective we like that early ideation. Don’t go and try to build a set before you’ve figured out what the concept is and what you’re trying to convey and what the feel it will evoke will be, but also you could spend too long on that ideation. It’s a safe place. You can make your beautiful pictures and in the end, once you get your hands on the clay, and the sculpture metaphor, get your hands on the whatever the painted wood you’re using for your set, then you start to discover the fine details that will really make or break the end result of your artistic endeavor. 00:32:01 - Speaker 3: I feel like a lot of things we’re talking about here are circling around our overall model of gradual enhancement and the creative process. So we’ve talked about how the creative process fundamentally has this flow, just to simplify a little bit. Say you go from an idea to a sketch to a prototype to a finished product. Now, it’s important to Progress along that appropriately. Otherwise you’ll make decisions and choices that are inappropriate for where you are. So obviously if you jump right to implementation and production without knowing what you’re actually doing, that’s a bad idea. And conversely, if you stay around protyping forever without ever confronting the reality of the actual production material, that’s also a bad decision. And there’s a theory about how you should do that whole progression that we can talk about if you want. But kind of bringing it back to tools. I see a few issues that we typically have with tools to facilitate this process. One is that there are sometimes outright gaps. So for example, we thought that there was a gap, at least in the digital realm with the thinking and sketching piece, which is where we introduced Muse to be a tool for that spot. There can also be a problem with the gaps or the extent of the gaps. So you might, for example, to use the example we’re talking about before with buttons, if there’s a huge gap to go from your protyping tool to your production tool, that introduces a bunch of costs. And by the way, you’re at least going to do one jump from the direction from prototyping to production, but you may well want to go back and forth many times, and that has implications which we can also talk about. 00:33:30 - Speaker 2: One thing I’d like to get your take on Dan, is how you think about the mediums or devices of the phone, tablet, and desktop. This is something we’ve spoken about and written about somewhat extensively and wanting to design fairly differently, for example, between tablet and desktop as we did with the news for Mac versus new for tablet, even though in some ways those are closer than, say, phone and desktop. How does your team think of those and particularly why you want to start with the phone? 00:33:59 - Speaker 1: Yeah, so starting with the phone. We decided to start with the phone, primarily because it was the medium that you were designing for. So let’s use the same medium we’re designing for as the primary input device. And the other reason was, we realized that it was the most challenging medium to design for if you were going to create a design tool. So let’s start with the hardest, and then extrapolate out from their UI to other platforms. So, we always believed that play would be a multi-platform product. One of the early pieces of feedback from users was, hey, can I have this on tablet? And we had always thought that we would create an iPad version to design iPad apps, right? Again, using the medium for its intention. 00:34:46 - Speaker 2: Yeah, that’s the thing that comes to mind immediately is that you want to make a phone app, you use the phone, you want to make a tablet app, you use a tablet, you want to make a desktop app, use a desktop. 00:34:54 - Speaker 1: Yeah, and that was in our first medium article, our launch article, we actually said that we’re going to release an iPad app to design iPod apps. 00:35:03 - Speaker 2: I’ll link that in the show notes for historical interest. 00:35:06 - Speaker 1: And then we got feedback from users saying, can I have this on an iPad? Like, I want to be able to design iOS apps, but I want to be able to do it on my tablet. It would be nice to have a little bit more real estate, so I can work for longer periods of time. And I think in our early testing, we realized this too, but there is a cognitive load when you’re doing certain design tasks that coupled with working on the device exclusively, gets to a moment where you fatigue sooner. So we realized, OK, well, maybe we should accelerate our multi-platform vision quicker. So we released the iPad app a few months ago, and what was interesting there is a lot of users were using it with their keyboard and mouse and Apple pencil. So the vast majority of people using peripherals, which wasn’t too surprising, but the percentage of them was surprising to us. And at the same time we had launched Play Web, so browser based. It’s really more of an admin tool and asset panel, so I can easily drag photos, images, SVGs, custom fonts, again, doing these things that are going to be way more challenging on the phone. Let’s use each medium for what they may be best at. And I think as we’ve gotten feedback from users, there’s certainly A role for the desktop in the design process. I think the unique opportunity we have now is because we have a design tool on the phone and on a tablet. Well, what does that then look like on a desktop? Because now we don’t need to create a traditional desktop tool. We can create something that marries and complements the other platforms in a way that is more meaningful. And I think more innovative. So that’s a space that we’re actively pursuing right now, that’s pretty exciting. 00:37:12 - Speaker 2: Use each platform for its strengths is absolutely singing our tunes, so I’m glad to hear you say that. I also wonder too, I think your product caught my attention partially because there’s something really provocative about design on your phone, you know, it kind of has a little bit of this counterintuitive head explode emoji like what? No, like phones, you know, for consumption, you’re trying to picture the precision that you need for, you know, moving a thing, 3 pixels to the left or whatever that you associate with design tasks. And so it’s sort of attention grabbing, but in the meantime you’re also just building a modern specialized just well made design tool, and I wonder, I guess I’m thinking of this because of your users and customers who are on a tablet with maybe a trackpad and a keyboard and a stylus, even if they’re designing for the phone, that indeed maybe they just like a lot of the things about the tool and the core concept of designing on the exact same device that’s sort of your target. It is very interesting and provocative, but at the same time you can take some of the things that are just good about the tool and generalize them in this way. 00:38:18 - Speaker 1: Yeah, it creates an opportunity for people to harness the unique features or capabilities, I would say, of the product on iOS, but on a different medium. And whereas the output would be the same, you’re designing a mobile product, how you do that on different mediums may be slightly tailored to that medium. And I think that’s been a really fun pursuit for the team, because how do I Carry enough of the UI from medium to medium, so it’s familiar, but adapt it in a way that also respects that medium, right? We have fundamentals of how we use right click context menus and things like this and hot keys for keyboard shortcuts. We would be silly not to incorporate those into a desktop product, right? So, how do we think about those things in conjunction with how a user would design on the phone and make it a cohesive experience across all mediums, but also unique enough where we’re taking advantage of Innate behaviors that have been ingrained in our activities and how we’re working for so long. 00:39:31 - Speaker 2: One thing I think we briefly mentioned earlier is developer handoff, code export, that sort of thing. And as I think about the full creative process and going from kind of medium to medium for what’s appropriate for the stage, so you start with that could be a literal envelope sketch, you know, in my case, I would start in muse and I would gather user research and screen scouts to the current product and sketch some new ideas and what are the problems to solve. And once I roughly know what I’m doing, then maybe I go from there to the vector editor. And then maybe you go from there to, OK, now I really have a pretty concrete idea of the flow and the solution, but now we need to get in there with the real materials and design all the interactions and how does the spatial model work and feel and let me quickly do user tests and essentially iterate on it right on the spot where something doesn’t feel right and I can just grab the phone. Back and make a couple of changes in play. So there’s a nice progression there of increasing fidelity, but I know in that kind of little vignette in that little story that I’ve just told, it’s sort of all one person up until the point where they’re doing the prototyping and play and then Usually, not always, but usually at that point you’re not only changing between tools, but you’re actually changing between people, so there’s sort of a knowledge transfer, what was the intention here? What kind of role do you expect to play in that part of the process? 00:40:53 - Speaker 1: Yes, so it’s something we’ve thought about from the onset and I’m air quoting now, but developer handoff has been something that so many teams and companies have tried to solve. It’s a very challenging space for, I think all the reasons we all know to be true. Engineers work in different ways, existing code basis for products that already exist, incorporating code that’s generated from a tool, maybe challenging to incorporate. Quite honestly, a lot of the code generated from tools is just garbage, and engineers don’t want to use it. So, we’ve thought about it in a way where we wanted to start with the basics and also talk to engineers about what would be valuable. And there’s a lot of opinions is one thing that we’re realizing, but We want to get to a place where it’s usable for both the designer and the engineer. What I mean by that is, I don’t think all designers want to be educated as to how their designs are going to be written in code. I just don’t think all designers care about that, and that’s OK. The force feed that is not gonna be something that they’re gonna value in a tool. But maybe we could Give them the option to view what the code would look like for the thing that they’re designing in real time, and as they make changes to their design, maybe those properties are changing in the code. So they see that as I make changes in my design, it’s obviously gonna have an effect on the code that my engineer is going to have to create. I think the pursuit of this for us has been something where We want to get to a point where an engineer, or anybody, quite honestly, could take code generated by play platform, put it into X code, and render the exact same thing that I’ve designed in play. It needs to be 1 to 1. So what would the use of this be? Well, one of the things we hear from engineers that we’ve talked with, for those engineers listening, I would love feedback on this as well. Is the moment when an engineer, they have to look at a FIMA file or a sketch file. And then just lay out views. I have to take everything visual that I’m looking at, and I have to start writing code to just make that same visual thing in code. And that’s an arduous process. It’s not that much fun for engineers to do, especially the more senior they are. So if we could take that pain point away from them, it would give them, quite honestly, the thing that is most valuable, which is time. If we could say to a designer, by the way, with certainty, what you’ve designed here in play is going to look exactly the same as what your engineer is gonna code because we’re going to give them that code, then there’s value for the designer. And it, again, gives them both back this thing that is very important, which is time because there’s less back and forth. Oh, I didn’t mean 16 point pad. Oh no, the corner radius wasn’t supposed to be this, it was the. There’s no confusion because at the end of the day, they’re just gonna have a straight line into what I’ve designed, and it’s gonna render the same thing in X code. So, This is some of the work we’ve been doing on the developer collaboration feature, as we’re calling it, because this really shouldn’t be a handoff. And I think that’s the other thing I can note quickly is how often does a designer design something and hand it to an engineer and then never touch it again. Never. So it’s really more how can we create a feedback loop of collaboration. What if there are ways where as I’m designing something, my engineer is beginning to develop it, and then I want to change spacing properties? Do I need to slack that to my engineer? Oh, by the way, like the 16 point gap is now a 20 point gap, or could I just make that modification in the design and my engineer knows that through maybe an endpoint that we allow them to hit, and then those properties are just updated for them. So I think there’s a lot of work that can be done in this space. When we answer the question, what value can we deliver to a designer and what value can we deliver to an engineer? And I think a lot of it is about giving them their time back to focus on other tasks. 00:45:14 - Speaker 3: This idea of a designer and engineer collaborating is really interesting. It reminds me of a bit of a pattern we developed in the lab and have used Muse to facilitate this collaboration. So say a designer comes up with a design and there are certain architectural elements that they believe are basically set, and then there are parameters that they want to experiment with. Now, the classical way to do this is you eject the code from the design tool and then the designer looks at the real app and they say, oh, the font’s too small. Slack the developer, please make it bigger. And then you’re recompiling everything, and half a day later the build shows up. A cool pattern that we’ve used is identify the key parameters and put those parameters as configurable sliders in the code. And so that the designer can show me the debug panel, slide these things around, see them happen in real time, and then once everyone feels good about it, and nail those values into the code base where they’re more solid, but also harder to change. Sounds like a different way to implement the same. Logical flow that you’re suggesting for this collaboration. 00:46:16 - Speaker 1: Yeah, exactly. 00:46:18 - Speaker 2: Now how do you picture it working in the sense of does the engineer have a copy of play? And kind of the play, I’m not even sure what you call the app prototype document loaded up and then they can take those steps to export as this a place where the web version, I’m thinking of, you know, early kind of hand off tools, Zeppelin, I think was one that had pretty good traction for a while, and they don’t need to know or care about the design tool the designer is using potentially they just get this webpage that has a bunch of assets they can download and kind of screenshots and maybe even some copy pasteable code. Increasingly nowadays I tend to see more either people engineers have a copy of sketch so they can load up the sketch file or they just click on the FIMA thing and they can kind of go through there, and in that sense they’re not in some kind of separate handoff mode, they just are getting different things from being in the same tool. How do you picture it working for play? 00:47:12 - Speaker 1: Yeah, I think this would be certainly an area where the desktop seems like an appropriate medium for this type of workflow for an engineer. So I think that’s probably the medium where this lives. 00:47:25 - Speaker 2: So then you can only use play for desktop in engineering mode if you have a sufficiently loud mechanical keyboard. That’s the right medium for programming. 00:47:33 - Speaker 1: Exactly, exactly. That’ll be the criteria that you that you need to fulfill in order to get a seat. So it’s interesting, one of our engineers on our team, accidentally or whatever was updated to an editor role in FIMA. We use FIMA, you know, for a lot of the design work that we’re doing as well. And he was like, this is too much. Like, can you downgrade me? Because I don’t need all this stuff. I just, like, go back to my other view. It’s sort of an interesting moment and we were like, well, why? Like, what was overwhelming about this? And I was like, wow, there’s just all this thing that I don’t need, I don’t need to see all this, I just need what I need. So I think for us as we’re designing this is, maybe an engineer would want this code that we’re able to generate, or maybe they just wanna have a High functioning inspector tool as well that gives them the opportunity to click on different components, be able to see the different states of those components, be able to see the different properties that have changed in those states, and then maybe if there are interactions, let them know what the interaction is. Oh, it’s a pan gesture. Here are some of the key parameters. And in some of the engineers that we’ve talked with, that’s actually very helpful, versus here’s a few 100 or more lines of code to create this entire interaction that I’ve created. It’s like, well, no, just give me the different states, the properties that have changed, what type of gesture you’re using, what type of easing there is, and that’s actually really helpful for me. So, I think it looks very similar to what a designer would view, but as an engineer clicks on different objects on the page, we will probably serve up information that’s more relevant to them in a way that is not impaired by other panels, let’s say that a designer may need. 00:49:31 - Speaker 2: So we can see that you can already make pretty powerful interactions in play, and I noticed also as I was poking around the interface there’s a panel where you can create variables, global variables, and that pretty quickly leads my mind to think about, OK, so there’s state, and once there’s state, now you’re talking about a pretty sophisticated program. And so that makes me wonder how you think of yourself as being similar to in competition with or in a different part of the stack than no code or low code builders. You mentioned origami earlier as one example, or even these full fledged outbuilders. How do you see yourself in relation to those? 00:50:09 - Speaker 1: When we started play, the vision was to create the first design tool that was purpose-built for mobile product designers. And that’s still the vision that we are fulfilling today. A lot of users have asked us, I’d be amazing if I could just submit what I made to the app store, something similar to an Adalo or Glide or these app builders, whether they’re native apps or whether, you know, they’re cross-platform applications. I think for us, the vision is something where we want to build a professional grade design tool in a market where I think product designers are underserved at a moment in their workflow that’s really important. However, because of how we’re building this tool, it isn’t impossible for us to go the route of a more quote unquote app builder approach. The web flow for apps, for example. It’s just a slightly different market and a different business to build. And I think that’s the fun part of the journey is We are building towards our vision. We have traction with users. We haven’t even launched much of the product ecosystem that we have road mapped, and we’re working to fulfill that vision. But there is an interesting Opportunity could be a secondary business. It could be a separate business of using the technology that we’ve created to then build an app a builder. Of course, it then requires We’re back in integration, commerce, etc. But it’s not something that we’re setting out to build right now, so I wouldn’t call play an app builder because there isn’t a published to App Store button. But the closer that we get to, again, as we’re designing with real materials and as we are creating things that can generate usable code. There is an opportunity for that path to be pursued at some point in the future, should that be one that we want to go down. 00:52:11 - Speaker 3: Yeah, I think you can also think of app builders in terms of the ease with which one progresses down the development continuum versus the eventual limit on one’s ability in terms of the complexity of the app. So the base case would be, you open up your plain text editor and you type out the apps from the very beginning of the prototyping all the way to the end. Therefore, you can definitionally do anything you want that could be accomplished in the programming language at least, but it’s gonna be very expensive to do the initial prototyping. Uh, and then you could use a tool that facilitates the initial prototyping, but Jeff’s code. And then you still have the full runway towards the eventual fully complex app. When I think of app builders, I tend to think of tools to make a trade-off of making it even easier to do the prototyping and limited capability phases by walling off the future of eventual fully sophisticated, fully general apps. And in some cases, that’s the right tradeoffs to make if you have a very basic use case, but a lot of reasonably want the option of the full power of the programming language eventually and And for that reason, they tend not to choose those tools in those cases. You can think of it as a sort of technology problem in the sense of a technology frontier from economics where given a level of technology, which is your tools, you face a certain trade-off frontier, but perhaps with improved tooling and techniques, you can bring that frontier in so you have less of a fundamental trade-off. It can be arbitrarily easy to develop an arbitrarily complex product. That’s the dream. But for now in our world with our limited technology, we have to make a bit of a trade-off there. 00:53:33 - Speaker 2: And I would agree that it isn’t that something is better or worse because it is an app builder with a limited ceiling but easier to get started, maybe can be done by a kind of non-programmer all the way through FileMaker Pro is one of my favorite examples for kind of clunky and old school as it is. It really has enabled a lot of businesses to build custom software built by domain experts that they just wouldn’t be able to get or afford otherwise, or Hypercard is obviously a kind of one that almost has a Mythical quality to it now and you know was used to make things like games and simple content presentation but you couldn’t do sophisticated logic and I actually almost wonder in the mobile app domain, I think setting aside games, I feel like websites you mentioned the web flow example, there there is a big class of websites which are really just content. And there’s certainly logic in making sure you know it’s responsive on different screen sizes and so on, but for the most part it really is just content. So once you’ve done the design and copywriting, you’ve essentially done all of it, which is very different from a web app which has sophisticated logic and state and all that sort of thing, and I feel like mobile apps. are more often something that has more sophisticated logic and state, and so therefore, a team with dedicated designer and or a motion designer and a dedicated engineer or engineers is more likely to be needed. So they’re just different domains without kind of different end states. 00:55:01 - Speaker 1: You see some of the other tools that are app builders, the capability of the tool is such that you generate a fairly straightforward app, and it begs the question, does this need to be an app, or could this just be a mobile website? And a lot of what we’ve talked about in the past is If we went this route, we wouldn’t necessarily change things dramatically from a technical perspective, but we would need to simplify the interface, almost hide more things for users, and then almost have a expert mode or an advanced mode where we would then give the user the opportunity to uncover more of these properties if they were inclined to update them, but If they were a novice, they can build something really sophisticated and great looking without having to tap into those properties. So I think, Mark, to your point before, I think those are some of the trade-offs, like it would need to be easy enough for a novice in order to make the thing they wanted to make, but have the advanced capabilities of somebody that wanted them if they wanted those things exposed. And that’s the balancing act, I think, of a tool like that. 00:56:16 - Speaker 2: which I think does come back to the gradual enhancement concept you mentioned earlier, bitmark, which is we’ve given the example in the past of LiveJournal and and Friendster, and so on, where you had these things where you would make this very, you know, basically fill out a form, build a profile, but then eventually you can unlock the secret code where you can type in a little bit of CSS into a box, and then from there, you know, there’s the deep rabbit hole of going into full web development. It’s pretty infrequent that things are set up that way in computing, but I think it’s a very laudable thing when you can have that low floor but high ceiling. 00:56:52 - Speaker 3: Yeah, not only that, but minimal discontinuous jumps. With gradual enhancement, we use the example of, you start with a blank page, you write something out by hand, and you eventually want to end up with a typed document. Often that requires Two or 3 steps, you know, you write it out by hand and then you type it up in your brainstorming app and then you type it up again in your word processor. It would be amazing if you could actually smoothly evolve that in one document. Similar to how we’re talking about smoothly evolving the design in a way that kind of preserves the underlying code. Now, it’s a very hard engineering problem to get all that into one app. That is the dream, and I think it’s important to keep that ideal in mind and not blindly settle for constant discontinuous jumps in our tooling that jolt our creative process. 00:57:36 - Speaker 2: So you’ve had play in a waitless private beta state for quite some time, and I think that’s a really good way to quietly iterate on something we did the same from use in the early days. What can we expect in terms of a general release or whatever is next for the product? 00:57:53 - Speaker 1: Yes, so plays available for iOS and iPad on the App Store. Anyone could install it now. There’s still, as you mentioned, an access gate route of beta in the beta sense. I think we’ve got a really stable product right now and we’re letting more users in, but we will be lifting that access gate relatively soon. So we’re excited about that and it will be open for all to use. It will be a free tier for everybody to use as well, which we’re excited about and Well, I can’t speak too specifically about some of the bigger things we’re working on. We have be more features for iOS and iPad over the coming months this year. We’re excited about the charts and graphs for SWIFTUI and iOS 16, so when that comes out, we’ll be releasing some updates there and then some larger platform additions and work that will be rolling out in beta later this year. 00:58:53 - Speaker 2: We’re excited to see it, and certainly as a creator, it’s always a little bit, even if you’ve tested really thoroughly with lots of beta testers kind of a little bit behind closed doors, I think that there is always this act of vulnerability to come out into the world and kind of lift the curtain and say ta da, hope you like it. And of course, you get a huge variety of reactions from folks on the internet, but it can also be a very powerful moment and uniting for the team as well to feel proud about what you’ve put out into the world. Yeah, great, we’re excited. Well, let’s wrap it there. Thanks everyone for listening. If you have feedback, write us on Twitter at museAppHQ by email, hello at museapp.com. And Dan, I’m so glad that you’re pushing forward design tools in this interesting and provocative new way. Can’t wait to see what comes out of play next. 00:59:43 - Speaker 1: Thanks guys. I appreciate you having me.