Podcasts about hi rez studios

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Best podcasts about hi rez studios

Latest podcast episodes about hi rez studios

Trilith Institute Talks
Episode 2x11 - Todd Harris | Taking the Gaming Industry To The Next Level in Georgia

Trilith Institute Talks

Play Episode Listen Later Apr 10, 2025 59:03


Welcome to Trilith Institute Talks!     In this episode of Trilith Institute Talks, host Hunter Barcroft discusses the future of the gaming industry with Todd Harris, CEO of Resurgens Gaming. Alongside film students Sydney Gene and Dusty, the conversation delves into Harris's impactful career in eSports and game development, from his early days at Hi-Rez Studios to his current ventures with Resurgens and Skill Shot. They discuss the evolution of gaming, the importance of community, and how gaming has adapted and thrived during the pandemic. Harris shares insights on starting a career in the gaming industry, the rise of free-to-play models, the significance of social gaming, and provides advice for indie developers on marketing their games. The episode also highlights the importance of game jams and offers resources for aspiring game developers.       Episode Timestamps     00:00 Introduction to Trilith Institute Talks 00:46 Meet Todd Harris: CEO of Resurgens Gaming 02:08 The Journey of High Res Studios 03:26 The Rise of eSports in Georgia 06:11 Gaming During the Pandemic 10:13 The Power of Gaming Communities 23:37 Marketing for Indie Game Developers 26:40 The Future of Gaming and Digital Distribution 28:25 The Future of Gaming and Streaming 29:56 The Impact of Microtransactions 31:24 Defining Microtransactions and Pay-to-Win 36:11 The Social Aspect of Gaming 40:52 The Indie Game Development Scene 48:17 Getting Started in the Game Industry 57:45 Conclusion and Final Thoughts     About Trilith Institute Support The Next Generation of Storytellers Take A Professional Education Course Get Involved With Trilith Institute Contact Us Follow Us On Social Media! Trilith Institute Talks Instagram Trilith Institute Instagram Trilith Institute Facebook Trilith Institute LinkedIn

Talk to the Internet
Civilization 7 Bombs - Inside Games Roundup

Talk to the Internet

Play Episode Listen Later Feb 19, 2025 20:08


Support Inside Games on Patreon: https://www.patreon.com/insidegamesYTHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene | Brian: https://www.twitch.tv/briangaarEdited by: ShooklynTV: https://linktr.ee/ShooklynWritten by: Lawrence Sonntag & Brian GaarSources --[Metacritic] Sid Meier's Civilization VII - https://www.metacritic.com/game/sid-meiers-civilization-vii/[Steam] Sid Meier's Civilization VII - https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/[The Gamer] Civilization 7 Opens To Mostly Negative Reviews As Players Call It An "Unfinished Mess" - https://www.thegamer.com/civilization-7-ui-issues-steam-mostly-negative-reviews/[Eurogamer] Civilization 7 review - https://www.eurogamer.net/civilization-7-review[IGN] Kingdom Come: Deliverance 2 Does the Business for Embracer as It Nears 2 Million Copies Sold - https://www.ign.com/articles/kingdom-come-deliverance-2-does-the-business-for-embracer-as-it-nears-2-million-copies-sold[Games Radar] Days after EA CEO suggests players crave live service guff, Kingdom Come: Deliverance 2 boss says their single-player RPG made all its money back in one day - https://www.gamesradar.com/games/rpg/days-after-ea-ceo-suggests-players-crave-live-service-guff-kingdom-come-deliverance-2-boss-says-their-single-player-rpg-made-all-its-money-back-in-one-day/[Metacritic] Kingdom Come: Deliverance II - https://www.metacritic.com/game/kingdom-come-deliverance-ii/[Destructioid] Review: Kingdom Come: Deliverance 2 - https://www.destructoid.com/reviews/review-kingdom-come-deliverance-2/[X, AskPlayStation] https://x.com/AskPlayStation/status/1888454556125708758[The Guardian] Sony offers discounts after Christmas PlayStation Network hack - https://www.theguardian.com/technology/2015/jan/02/sony-christmas-playstation-network-hack-discounts-psn-lizard-squad[The Verge] Unity's struggles continue with fresh wave of layoffs - https://www.theverge.com/news/610165/unity-layoffs-2025-runtime-fee[The Verge] Unity has changed its pricing model, and game developers are pissed off - https://www.theverge.com/2023/9/12/23870547/unit-price-change-game-development[The Verge] Crysis 4 is on hold as developer Crytek announces layoffs - https://www.theverge.com/news/610851/crysis-4-on-hold-crytek-layoffs[Esports Insider] Hi-Rez undergoes lay-offs, Smite esports impacted - https://esportsinsider.com/2025/02/hi-rez-lay-offs-impact-smite-esports[Games Industry] Dozens of developers reportedly impacted by another round of cuts at Hi-Rez Studios - https://www.gamesindustry.biz/dozens-of-developers-reportedly-impacted-by-another-round-of-cuts-at-hi-rez-studiosMusic —Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8Get Back - Silent Partner https://youtu.be/iQYmgOrPEvsFunk Down - MK2 https://youtu.be/SPN_Ssgqlzc

Brothers and Boss Battles
Episode 025: SMITE

Brothers and Boss Battles

Play Episode Listen Later Jan 15, 2025 85:32


We're kicking off the new year with a category that we're referring to as "most hours played". These are games that we have poured a ton of hours into over the course of many years. We begin the discussion with SMITE, which was developed and published by Hi-Rez Studios with its initial PC release on March 25, 2014, with console releases following in subsequent years. The brothers take a lot of digs at each other as they reminiscent about their thousands of hours playing this game. They discuss all the things they love about this game, including their favorite gods to play, and also some of the pitfalls, such as the ever-changing meta.   Ant reveals how he “mastered” almost every god in the game. Pete explains the best part of this game is finding an opponent's twitch stream of a match they played (and won). Tom recollects fond memories of watching the detailed patch notes shows and the Smite Pro League.  Subscribe to the BrosBossBattles official Twitch page to get notified when they stream their SMITE matches. There is sure to be a lot of complaining, finger pointing, and they just might throw in a few victories too. This week the brothers ponder what SMITE themed activity would you prefer to do? Party with Bacchus, play with cats with Bastet, or go fishing with Poseidon. Follow us on X @BrosBossBattles Instagram @BrosBossBattles https://brothersandbossbattles.com/

M2 Podcast
Fntastic's Comeback, Nintendo's Emulator Crackdown, Nintendo Museum

M2 Podcast

Play Episode Listen Later Oct 4, 2024 82:43


In this episode, we dive into the latest gaming industry headlines, starting with Fntastic's surprising return after the controversial failure of *The Day Before* and their launch of ‘Fntastic 2.0'. We also cover Nintendo's legal crackdown on Switch emulators, resulting in the shutdown of Ryujinx, and Hi-Rez Studios' recent layoffs in a bid to refocus on SMITE 2's future. Plus, we explore Nintendo's nostalgic new museum in Japan and Krafton's acquisition of Tango Gameworks, bringing the developer back from the brink after Microsoft's abrupt closure. 0:00 Intro 01:13 Updates 10:55 The Day Before Devs Return https://tinyurl.com/mr3p8ezn 22:20 Nintendo has shut down Ryujinx, the “immune” Switch emulator https://tinyurl.com/2p7ehxxw  33:45 Hi-Rez Studios to cut a number of jobs https://tinyurl.com/muetatbw 50:17 Nintendo's very first museum https://tinyurl.com/4xkdybd2  01:05:08 Behind Krafton's acquisition of Tango Gameworks https://tinyurl.com/4me2e9ax  01:21:00 Outro Leave a LIKE and a comment, thanks for watching/listening! ----------------------------------------------------------------------------------- PODCAST ►► https://anchor.fm/m2podcast AMAZON Music ► https://music.amazon.com/podcasts/091902c3-b83b-487c-8fe7-4c96787434fe/M2-Podcast APPLE ► https://podcasts.apple.com/podcast/id1531832410 BREAKER ► https://www.breaker.audio/m2-podcast-2 CASTRO ► https://castro.fm/podcast/6f69d373-d879-46d9-9f1c-bcf7c4bf1741 GOOGLE ► https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8zNTYwNWZiMC9wb2RjYXN0L3Jzcw== OVERCAST ► https://overcast.fm/itunes1531832410/m2-podcast POCKETCASTS ► https://pca.st/5jghvf6e RADIOPUBLIC ► https://radiopublic.com/m2-podcast-GMZkY4 SPOTIFY ► https://open.spotify.com/show/2VedhO03IRoHERJqF6Sy87 STICHER ► https://www.stitcher.com/podcast/m2-podcast TUNEIN ► http://tun.in/pj3ZI #podcast JOIN THE DISCORD! ►► https://discord.gg/Kp5Gre6 FOLLOW THE TWITTER! ►►https://twitter.com/m2_podcast KyleHeath Socials: TWITTER ►► https://twitter.com/mrjkheath MadMikeWillEatU Socials: TWITTER ►► https://twitter.com/madmikewilleatu

The Gamers' Inn
TGI 620 – Hordes of Not the Zerg

The Gamers' Inn

Play Episode Listen Later Oct 3, 2024 94:25


After some Game of the Year musings, we move into Space Marine 2 and all the Warhammer confusion (for us at least) that comes with it. Jocelyn has also returned to World of Warcraft raiding with The War Within expansion. In the news, Horizon 3 may be farther away than most hope, the next The Sims game is not the Project Rene we initially saw, Hi-Rez Studios lays off staff after less than stellar launch of Smite 2, and Nintendo shuts down another Switch emulator.

The Watchung Booksellers Podcast
Episode 23: Telling It Like It Is

The Watchung Booksellers Podcast

Play Episode Listen Later Oct 1, 2024 44:38 Transcription Available


In this episode of the Watchung Booksellers Podcast, audiobook narrators Stephanie Willing, Sura Siu, and Khristine Hvam discuss the craft of storytelling for audiobooks.Stephanie Willing is a local author whose contemporary fantasy middle-grade debut West of the Sea was a Junior Guild Library selection. She's an award-winning audiobook narrator and voice actor who has narrated for many other kidlit authors such as A. S. King, Sara Pennypacker, and R.L. Stine, as well as across genres for authors such as Jeffrey Deaver, Hank Philippi Ryan, Kim Hooper, and F. Paul Wilson. She has her MFA in Writing for Young People from Lesley University. Stephanie is a bisexual cisgendered woman who lives in Bloomfield, NJ, with her family. Khristine Hvam is an Emmy award winning voice over performer and a Multi award-winning audiobook narrator, producer/director and creator. Additionally, she is an audiobook coach and mentor and the co-Founder of Curated Audio LLC. Khristine's performances can be found in TV and Radio commercials, video games, various animated series, and most notably in over 450 audio book titles. Sura Siu is a multi-nominated, award-winning narrator and voiceover talent committed to amplifying diverse and marginalized stories. She has voiced works for renowned authors like Kazuo Ishiguro, Sarah J. Maas, and Christina Soontornvat, collaborating with leading publishers such as Penguin Random House and Harper Collins. Passionate about women's rights, health, and education, Sura's voice carries a relatable, youthful trust. Her work extends to video games and animation, partnering with companies like Kuro Games, YoStar, Tencent, and Hi Rez Studios, as well as Disney, Netflix, and Cartoon Network.Audiobooks: Libro.fmThe Remarkable Journey of Coyote SunriseThe Last MapmakerWays the World Could EndSpin: The Rumplestiltskin MusicalBooks:A full list of the books and authors mentioned in this episode is available here. Register for Upcoming Events.The Watchung Booksellers Podcast is produced by Kathryn Counsell and Marni Jessup and is recorded at Silver Stream Studio in Montclair, NJ. The show is edited by Kathryn Counsell and Bree Testa. Special thanks to Timmy Kellenyi and Derek Mattheiss. Original music is composed and performed by Violet Mujica. Art & design and social media by Evelyn Moulton. Research and show notes by Caroline Shurtleff. Thanks to all the staff at Watchung Booksellers and The Kids' Room! If you liked our episode please like, follow, and share! Stay in touch!Email: wbpodcast@watchungbooksellers.comSocial: @watchungbooksellersSign up for our newsletter to get the latest on our shows, events, and book recommendations!

Brothers and Boss Battles
DLC 002: SMITE 2

Brothers and Boss Battles

Play Episode Listen Later May 6, 2024 28:21


It's another Brothers and Boss Battles DLC episode! In these quick dlc episodes, the brothers will discuss spoiler free reviews of new games near launch and give their thoughts. SMITE, developed by Titan Forge Games and published by Hi-Rez Studios, is one of the brothers' consensus favorite games, so naturally there is lots of excitement around the sequel, SMITE 2. After playing through the first closed alpha weekend of SMITE 2, the brothers give their initial reactions to the improved engine, as well as their concerns and optimism around new gameplay mechanics, like strength and intelligence stats replacing physical and magical attributes, the elimination of character classes, and the new (and improved?) item shop system. Follow us on X @BrosBossBattles Instagram @BrosBossBattles brothersandbossbattles.com

The Metacast
The Past, Present, & Future of Live Service Games

The Metacast

Play Episode Listen Later Mar 13, 2024 59:03


RallyHere builds on the back of years of experience in Live Service, before the term was even coined, as Hi-Rez Studios under the leadership of CEO Stewart Chisam. RallyHere bottles this expertise into a toolset that can provide a huge edge for teams that want to leverage the power of live services in games. Hi-Rez Studios is behind many popular and long running live service games like Smite, Paladins, Tribes: Ascend, Rogue Company, Realm Royale. Not only is the expertise of Hi-Rez baked in, but Hi-Rez themselves use the service, ensuring it consistently delivers. What exactly does “live service” mean, why is it so hard to pull off, and why is it suddenly a hot topic? Join your host Devin Becker as he digs into these questions and more with Stewart Chisam.This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details. If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Azure Italia Podcast
Azure Italia Podcast - Puntata 10 - Database Azure SQL e dintorni con Davide Mauri

Azure Italia Podcast

Play Episode Listen Later Sep 25, 2023 54:09


Benvenuti e benvenute su Azure Italia Podcast, il primo podcast su Microsoft Azure Cloud interamente in italiano! Come promesso in questo decimo episodio vi porto il primo di una serie di ospiti coi quali affronteremo varie tematiche. Per l'occasione abbiamo l'onore di ospitare Davide Mauri, Principal Product Manager per Azure SQL DB a Microsoft, col quale parleremo di database e specialmente di Azure SQL. Vi invito a seguirci passando dal nostro:Sito: ⁠⁠⁠⁠⁠azureitalia.cloud⁠⁠⁠⁠⁠ (ancora in fase di presentazione);Canale: ⁠⁠⁠⁠⁠telegram⁠⁠⁠⁠⁠;Profilo: ⁠⁠⁠⁠⁠twitter⁠⁠⁠⁠⁠;Novità: ⁠⁠⁠⁠⁠profilo LinkedIn⁠⁠⁠⁠⁠Email: ⁠⁠⁠⁠⁠azureitaliadevops@gmail.com⁠⁠⁠⁠⁠ Buy Me a coffee: ⁠⁠⁠⁠buymeacoffee.com/azureitalia⁠⁠⁠⁠ Un po' di link utili citati nell'episodio:⁠Pagina di Azure SQL Database;Azure SQL Blockchain: Ledger database vs ledger tables;Case History 1 - Deutsche Post DHL Group;Case History 2 - Hi-Rez Studios.Azure Italia Podcast ha bisogno della tua opinione! Ho creato questo piccolo sondaggio raggiungibile al seguente link. Ci vogliono solo 2 minuti ✍️

M2 Podcast
Microsoft's Acquisitions Unveiled: Ninja Theory, Sega, and FTC Revelations S4E25

M2 Podcast

Play Episode Listen Later Jun 30, 2023 67:21


In this podcast episode, the hosts delve into the recent FTC v. Microsoft case, which has uncovered new information about Microsoft's proposed acquisitions. According to FTC filings, Ninja Theory was acquired by Microsoft for $117 million. The internal emails from Microsoft also revealed potential acquisition targets, including Bungie and Sega. The episode discusses the significance of these findings and highlights the date of Ninja Theory's acquisition announcement during E3 2018. Additionally, Sony's PlayStation boss, Jim Ryan, expressed concerns about providing PlayStation development kits to Activision Blizzard if Microsoft completes its acquisition of the publisher. Ryan emphasized the risk of leaked information and potential imitation of Sony's innovations. The podcast also covers Yager's decision to shut down its free-to-play shooter game, The Cycle: Frontier, due to financial constraints. Furthermore, Hi-Rez Studios underwent a restructuring process, resulting in layoffs and the formation of three independent studios. Lastly, Sony accidentally revealed confidential information, including production costs and employee numbers, in a document submitted for the FTC trial. 0:00 Intro 0:27 Update 7:16 Xbox Acquired Hellblade Developer Ninja Theory for $117 Million https://bit.ly/3PIitl0 16:16 Activision Blizzard won't receive PlayStation dev kits https://bit.ly/432TU5l 26:50 The Cycle: Frontier is shutting down in September https://bit.ly/3pzSdyF  38:02 Hi-Rez Studios lays off employees https://bit.ly/3CTs40M 45:54 Sony's confidential PlayStation secrets https://bit.ly/3CPKrDN  1:01:10 July Video Games 1:03:26 Outro Leave a LIKE and a comment, thanks for watching/listening! ----------------------------------------------------------------------------------- PODCAST               ►► https://anchor.fm/m2podcastAMAZON Music         ► https://music.amazon.com/podcasts/091902c3-b83b-487c-8fe7-4c96787434fe/M2-PodcastAPPLE                       ► https://podcasts.apple.com/podcast/id1531832410BREAKER                  ► https://www.breaker.audio/m2-podcast-2CASTRO                    ► https://castro.fm/podcast/6f69d373-d879-46d9-9f1c-bcf7c4bf1741GOOGLE                   ► https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8zNTYwNWZiMC9wb2RjYXN0L3Jzcw==OVERCAST                ► https://overcast.fm/itunes1531832410/m2-podcastPOCKETCASTS          ► https://pca.st/5jghvf6eRADIOPUBLIC            ► https://radiopublic.com/m2-podcast-GMZkY4SPOTIFY                    ► https://open.spotify.com/show/2VedhO03IRoHERJqF6Sy87STICHER                   ► https://www.stitcher.com/podcast/m2-podcastTUNEIN                     ► http://tun.in/pj3ZI #podcast JOIN THE DISCORD!             ►► https://discord.gg/Kp5Gre6FOLLOW THE TWITTER!       ►►https://twitter.com/m2_podcast KyleHeath Socials: TWITTER       ►► https://twitter.com/mrjkheath MadMikeWillEatU Socials: TWITTER       ►► https://twitter.com/madmikewilleatu

On Leadership
Stew Chisam

On Leadership

Play Episode Listen Later Jan 9, 2023 17:51


For Stewart “Stew” Chisam, CEO of Hi-Rez Studios, video gaming is about achieving “Victory Together.” That's not just the company's new brand identity, it's a reminder of its mission. Chisam says Hi-Rez, the publisher of video game hits including SMITE and Paladins, aims to unite competitors to form a strong gaming community.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Hacker Public Radio
HPR3733: Smite

Hacker Public Radio

Play Episode Listen Later Nov 23, 2022


Smite, the battleground of the GODS. SMITE is a free-to-play online MOBA (Multiplayer Online Battle Arena) and ARTS (action real-time strategy) game developed by Titan Forge Games and published by Hi-Rez Studios. The game is currently available on PC, Xbox One, PlayStation 4 and Nintendo Switch. Players choose from a large selection of playable gods, immortals, and creatures from ancient mythology and join session-based arena combat. Each of the playable characters have their own unique abilities and fighting styles. This session-based arena combat is mostly 5 players against another set of 5 players, but there are several other Game Modes with different rules and objectives, and the goal in most of them is to defeat the Titan located in the opposite team's base while protecting your own Titan. Smite wiki: The most comprehensive source of SMITE information maintained by the community. List of all in-game gods. Links to Bastet & Ares. List of all in-game items.

Hyphenated with Joanna Hausmann and Jenny Lorenzo
Being a Latina in the Video Game Industry

Hyphenated with Joanna Hausmann and Jenny Lorenzo

Play Episode Listen Later Sep 15, 2022 37:55


Jenny welcomes her best friend Karla Guerra, who is a Marketing and Publishing Producer for Hi-Rez Studios, as they talk about her journey working her way up in the video game industry without a college degree, and the undertaking to help create video games that feature diverse and inclusive characters (as well as the origins of the very particular best friends nickname Jenny and Karla have for each other).

Up on Game Presents
Up On Game Presents Business Of Esports With Paul "The Profit" Dawalibi & Hon. Jimmy Baratta: Todd Harris, Skillshot Media, Ghost Gaming, 2022 Gamescom, Greatest Game Of All Time

Up on Game Presents

Play Episode Listen Later Sep 1, 2022 52:22


Subscribe/Rate/Review to Up On Game Presents on the iHeartRadio App, Apple Podcasts, or wherever you get your podcasts! WATCH FULL EPISODES ON THE UP ON GAME NETWORK YOUTUBE CHANNEL JUST SEARCH UP ON GAME NETWORK In this episode, with special guest Todd Harris (CEO of Ghost Gaming and Skillshot Media, Co-Founder of Hi-Rez Studios), we discuss the market positioning of Ghost Gaming, global vs regional esports teams, vertical integration and tournament production with Skillshot Media, making the greatest game of all time, Hi-Rez Studios making games that people love, the intersection of esports orgs and game development, some of the titles announced at 2022 Gamescom, and so much more!See omnystudio.com/listener for privacy information.

World XP Podcast
Episode 76 - Kevin Readen (Video Game Designer)

World XP Podcast

Play Episode Listen Later Aug 29, 2022 84:20


If you're enjoying the content, please drop a like, comment, and subscribe! Check out our new clips channel here: https://www.youtube.com/channel/UC9KPTBSzEkPmwCmo9FL_ulg Kevin works as a game designer on Paladins, a hero shooter published by Hi-Rez Studios. Having worked in quality assurance and now working as a game designer, he comes on this episode to talk about some of the common industry questions with some insight from the other side and descriptions of just what he does in the industry. He is responsible for the last two Champions released into Paladins, and will be responsible for two more in the coming year. In addition to his job, he also streams on Twitch as a hobby and has a passable working relationship with the local squat rack. Find Kevin here - Twitter: @HiRezNeco Twitch: twitch.tv/NecoErgoSum Hi-Rez Studios: https://www.hirezstudios.com/ ______________________ Follow us! @worldxppodcast Instagram - https://bit.ly/3eoBwyr @worldxppodcast Twitter - https://bit.ly/2Oa7Bzm Spotify - http://spoti.fi/3sZAUTG Apple Podcasts - http://apple.co/30uGTny Google Podcasts - http://bit.ly/3v8CF2U Anchor - http://bit.ly/3qGeaH7 YouTube - http://bit.ly/3rxDvUL #videogames #gaming #videogamedevelopment #crossplatform #paladins #software #videogame #philosophy #easports #podcastshow #longformpodcast #longformpodcast #podcasts #podcaster #newpodcast #podcastshow #podcasting #newshow #worldxppodcast --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/worldxppodcast/support

The Business of Esports
269. Todd Harris, Skillshot Media, Ghost Gaming, 2022 Gamescom, Greatest Game Of All Time

The Business of Esports

Play Episode Listen Later Aug 26, 2022 52:22 Transcription Available


In this episode, with special guest Todd Harris (CEO of Ghost Gaming and Skillshot Media, Co-Founder of Hi-Rez Studios), we discuss the market positioning of Ghost Gaming, global vs regional esports teams, vertical integration and tournament production with Skillshot Media, making the greatest game of all time, Hi-Rez Studios making games that people love, the intersection of esports orgs and game development, some of the titles announced at 2022 Gamescom, and so much more!

The CEO Sessions
Why Gamers Make Great Leaders - CEO of Hi Rez Studios, Stewart Chisam

The CEO Sessions

Play Episode Listen Later Apr 20, 2022 53:15


Start considering gamers as leaders for your teams. You might not expect it but gamers are perfect for leadership roles. They've often been studying strategy, problem solving, and teamwork which is invaluable when you're trying to run an organization or team. They are also accustomed to coordinating teams in a remote environment to accomplish a unifying mission! Sounds a lot like leadership, right? I hosted Stewart Chisam on the show who is CEO of Hi-Rez Studios, a video game developer and publisher based near Atlanta, Georgia. You'll discover why gamers make such great leaders plus a key leadership from the gaming world that makes you a more effective leader. In case you don't know, Hi-Rez Studios is the company that created the hit games Tribes: Ascend and Smite. They have 450 employees across the globe, and more than 125 million people have played Hi-Rez games on PC, console and mobile phones. It's now one of the largest video game studios in the Southeast United States. Prior to joining Hi-Rez, Stewart served in senior leadership positions at BlueCube Software, RedPrairie Corporation, and Radiant Systems. LinkedIn Profile: https://www.linkedin.com/in/stewart-chisam-7242543/ Company Website: https://www.hirezstudios.com/ What You'll Discover in this Episode: Stew's interesting career path from banking to becoming CEO in the gaming industry. Three things to consider when weighing a big career decision. How a background in economics uniquely prepared him to lead a gaming company. The one trait he'd instill in every employee… an entrepreneurial mindset. Why adding constraints/framework to the creative process can boost creative freedom. Why gamers often make GREAT remote employees. The three skills that gamers pick up, which help them succeed in the workplace. Why the cost of turnover is so high in the creative industry. The best game you should start with… if you're not a gamer today. Quotes: “Fight through bottlenecks instead of using them as an excuse.” “Don't be afraid to take charge, even when you're lower on the org chart.” “Don't let the last 1% ruin the other 99% of the work you've put in.” ----- Connect with the Host, #1 bestselling author Ben Fanning https://www.benfanning.com/speaker/ (Speaking and Training inquires) https://my.captivate.fm/followbenonyoutube.com (Subscribe to my Youtube channel) https://www.linkedin.com/in/benfanning/ (LinkedIn) https://www.instagram.com/benfanning1/ (Instagram) https://twitter.com/BenFanning1 (Twitter)

Preediction
The Esports Biz Show: Professional Esports Organizations with Todd Harris of Skillshot Media and Ghost Gaming

Preediction

Play Episode Listen Later Mar 21, 2022 42:32


The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Todd Harris on founding Hi-Rez Studios and his current work in the esports business space, including with Skillshot Media and Ghost Gaming Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev With a Shot of Jameson
Will Fitzgerald - Senior Designer @ Hi-Rez Studios - Rogue Company's Umbra Design

Game Dev With a Shot of Jameson

Play Episode Listen Later Dec 28, 2021 104:31


Today I'm joined by Will Fitzgerald – Senior Game Designer at Hi-Rez Studios on Rogue Company We discuss his recent work on the new Rogue – Umbra, His process to live balance a new Rogue, and the new Battle Zone game mode! His credits include: Rogue Company World of Tanks Agents of Mayhem Madden Overdrive Madden NFL Mobile 20 Madden NFL Mobile 21 Madden NFL 21 Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #GameDesign #RogueCompany #HiRez #Madden #WorldofTanks #AgentsofMayhem --- Support this podcast: https://anchor.fm/jamesondurall/support

Game Dev With a Shot of Jameson
Will Fitzgerald AMA - Senior Designer at Hi-Rez Studios

Game Dev With a Shot of Jameson

Play Episode Listen Later Nov 23, 2021 109:23


Today I'm joined by Will Fitzgerald – Senior Designer @ Hi-Rez Studios We have an Open Q&A session and get into topics like Career and Portfolio advice as well as the Metaverse and NFTs His credits include: Rogue Company World of Tanks Agents of Mayhem Rumii Madden Overdrive Madden NFL Mobile 20 Madden NFL Mobile 21 Madden NFL 21 Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #GameDesign #Madden #RogueCompany #HiRez #EA --- Support this podcast: https://anchor.fm/jamesondurall/support

Dads In Gaming
Ep62 - Realm Royale is Back in Development!

Dads In Gaming

Play Episode Listen Later Oct 13, 2021 111:32


In today's episode of Dads in Gaming Podcast, Join Gl0ckN9ne, Goldy & OctaneProTV as they discuss the latest news coming out of the Realm Royale Gaming Community!  Nuts to say that!  Realm Royale is NOW BACK in Development.  Several job posting have appeared on Hi-Rez Studio's career's website for Game Development roles! In addition Thor speaks publically to a meeting he had recently with Hi-Rez Studios discussing Realm Royale coming back into development.

Game Dev With a Shot of Jameson
Gamescom 2021 Trailer Reactions w/ Will Fitzgerald - Sr. Game Designer @ Hi-Rez Studios

Game Dev With a Shot of Jameson

Play Episode Listen Later Sep 14, 2021 110:28


Today we talk about Gamescom 2021! I'm joined by Will Fitzgerald – Senior Game Designer @ Hi-Rez Studios We'll have a live reaction and discussion of new game trailers and then discuss what we are excited about with each. His credits include GPUs for: Rogue Company World of Tanks Agents of Mayhem Rumii Madden Overdrive Madden NFL Mobile 20 Madden NFL Mobile 21 Madden NFL 21 Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #Gamescom #RogueCompany --- Support this podcast: https://anchor.fm/jamesondurall/support

Game Dev With a Shot of Jameson
Game Industry Conferences w/ Will Fitzgerald - Sr. Game Designer @ Hi-Rez Studios

Game Dev With a Shot of Jameson

Play Episode Listen Later Jul 6, 2021 115:48


Today I'm joined by Will Fitzgerald, Senior Game Designer at Hi-Rez Studios. We discuss Game Industry Conferences! Why they are important, which you should attend, and how to get the most out of them. Will's credits include: Rogue Company World of Tanks Agents of Mayhem Rumii Madden Overdrive Madden NFL Mobile 20 Madden NFL Mobile 21 Madden NFL 21 Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #GameDesign #GDC --- Support this podcast: https://anchor.fm/jamesondurall/support

Game Theorem
92. Smite - Godly Diversity

Game Theorem

Play Episode Listen Later Jul 3, 2021 54:43


"Hello, everybody! I will kill you all." - Hel, Goddess of the Underworld. This episode is about the Smite video game made by Hi-Rez Studios. Kira and Kyle talk about the various gods and pantheons that appear in this game! Learn all about each of the gods! Or at least whatever we could fit into a single hour! We have a website here: http://gametheorem.podbean.com . Intro and outro music originally composed by Zach Grill.

TheXboxHub Official Podcast
TheXboxHub Official Podcast Episode 88: Sony acquisitions and EA in-game ads scheme

TheXboxHub Official Podcast

Play Episode Listen Later Jul 2, 2021 58:05


It's been a couple of weeks since all the excitement of E3 2021 and so now, after a short break, TheXboxHub team return to chat about the latest games and news. Expect to get the lowdown on Sony's newest acquisitions, EA's next advertising scheme, and more. There are also opinions on games such as Dungeons & Dragons: Dark Alliance, Gold Rush: The Game, and Chivalry 2. So, make sure you tune in to TheXboxHub Official Podcast Episode 88! This episode features the musings of Gareth, James, and William, with the opening segment covering what's occurring outside of gaming. Gareth and James share their verdicts on Netflix's Sweet Tooth and Loki on Disney+ respectively, while William focuses on his education and future plans.  And then it's time to delve into the games they've been playing in order to figure out if they're worth picking up. Is Dungeons & Dragons: Dark Alliance deserving of the criticism it has received? Will you have struck gold if you spend cash on Gold Rush: The Game? Why is Chivalry 2 such bloody good fun? The answers to these pertinent questions lie within, but there's even more to take in as the likes of Promesa, Influent and Driver San Francisco are also discussed.  Following that is the news roundup, which is dominated by Sony's latest acquisitions and what it means for them going forward. This sparks chatter about whether Xbox are going to add any studios to their portfolio in the near future. Meanwhile, the prospect of EA and Hi-Rez Studios bringing TV style adverts into games isn't something our trio is keen on. In addition, you'll hear thoughts in regards to the Ghost of Tsushima Director's Cut, an update on Elder Scrolls 6, and the upcoming release of Aliens: Fireteam Elite. Feel free to comment on anything discussed in TheXboxHub Official Podcast Episode 88 or ask any questions for us to answer in future episodes! As always, full show notes are available over at https://www.thexboxhub.com/podcast

Atlanta Voiceover Studio
Episode 20: VIDEO GAMES with Andrea Chang of Hi-Rez Studios

Atlanta Voiceover Studio

Play Episode Listen Later Jul 1, 2021 32:57


Andrea Chang is a video game/audio director at Hi-Rez Studios. Hi-Rez is a Georgia-based industry leading video game developer who has worked on SMITE, Paladins, ROGUE and Realm Royale. *In this episode, we talk about: * * Andrea's journey into video games * How COVID impacted video games * Is there a certain type of voice that's best for video games? * Are credits important in video games * Is improv okay in video game auditions? * Can talent self pitch for video games? *PLUS check out our BONUS questions all about VIDEO GAME DEMOS here * YOUTUBE: https://youtu.be/gGPFePt8Rfs Follow Atlanta Voiceover Studio Here: facebook.com/atlantavoiceoverstudio instagram.com/atlantavoiceoverstudio twitter.com/atlvostudio tiktok.com/@atlantavoiceoverstudio Atlanta Voiceover Studio & ProVoiceoverTraining's Classes & Workshops www.AtlantaVoiceoverStudio.com www.ProVoiceoverTraining.com

The GNFCC 400 Insider
Wellstar Chamber Luncheon Series: Esports Industry Impact, with Todd Harris, Skillshot Media and Brennen Dicker, Creative Media Industries Institute at GSU

The GNFCC 400 Insider

Play Episode Listen Later Feb 24, 2021


Wellstar Chamber Luncheon Series: Esports Industry Impact, with Todd Harris, Skillshot Media and Brennen Dicker, Creative Media Industries Institute at GSU (GNFCC 400 Insider, Episode 57) Metro Atlanta–and North Fulton specifically–are home to a thriving esports industry, and all the necessary ingredients are in place for continued growth, according to panelists speaking at this GNFCC […] The post Wellstar Chamber Luncheon Series: Esports Industry Impact, with Todd Harris, Skillshot Media and Brennen Dicker, Creative Media Industries Institute at GSU appeared first on Business RadioX ®.

World XP Podcast
Episode 20 - Kevin Readen (Video Game Designer)

World XP Podcast

Play Episode Listen Later Dec 19, 2020 85:01


Kevin works as a game designer on Paladins, a hero shooter published by Hi-Rez Studios. Having worked in quality assurance and now working as a game designer, he comes on this episode to talk about some of the common industry questions with some insight from the other side and descriptions of just what he does in the industry. He is responsible for the last two Champions released into Paladins, and will be responsible for two more in the coming year. In addition to his job, he also streams on Twitch as a hobby and has a passable working relationship with the local squat rack. Twitter: @HiRezNeco Twitch: twitch.tv/NecoErgoSum Hi-Rez Studios: https://www.hirezstudios.com/ Follow us on Instagram and Twitter @worldxppocast!

All Things Anime
So, You Want To Be A Voice Actor? Ft Michael A. Zekas (PT 1)

All Things Anime

Play Episode Listen Later Aug 24, 2020 64:20


Ever wanted to consider being a voice actor? Well look no further than Michael Zekas, who has done work for Funimation, Hi Rez Studios and much more. Michael Zekas joins us as a guest host to discuss voice acting, his life, his likes and loves and what the voice acting industry is composed of. He offers insight into what it takes to be in this field, if you are searching for some insight. The gang also discusses other topics such as favorite anime, subs vs dubs, and more. You can find Michael Zekas at www.michaelzekas.com, as well as @MichaelAZekas on twitter. He also streams on twitch under the name Mihai Zetta. Remember to follow him and his work and support your favorite voice actors! Stay tuned for part 2!

The Bobby Blackwolf Show
720 - 08/02/20 Bobby Blackwolf Show - LEGO Super Mario Impressions, Flight Simulator VR Support

The Bobby Blackwolf Show

Play Episode Listen Later Aug 7, 2020 54:42


We start with a viewer recommendation for Rogue Company out on the Nintendo Switch. Microsoft Flight Simulator will have VR close to launch - but only for the HP Reverb G2 headset. The LEGO Super Mario sets have now come out, and we take a look at how this set differs from other LEGO sets, as well as how the interactivity takes place between the base set and various expansions. Then we talk to OLR about how LEGO Dimensions might have inspired LEGO Super Mario.

Let's Play By Play
Tribes: Vengeance – Part 1 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the first quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 3 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the third quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 2 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the second quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 4 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the fourth quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Dads In Gaming
Ep18 - We Didn't Fail, Hi-Rez Studios Did! - BagginsTV

Dads In Gaming

Play Episode Listen Later Jun 9, 2020 56:03


This week on Dads in Gaming Podcast Episode 18, we discuss the current state of Realm Royale.  What happened, what isn't happening and what's to come with the game we all love and enjoyed.  We play some of BagginTV's latest video "Why No Realm".   This is a great episode, that not only talks about Realm Royale, but also Politics, Rioting, Black Lives Matters & COVID19.   Come on in and stay awhile, we don't bite .... too hard!

GeekNights with Rym + Scott
GeekNights 20200608 - Computer Maintenance in 2020

GeekNights with Rym + Scott

Play Episode Listen Later Jun 8, 2020


Tonight on GeekNights, we talk about our computer maintenance schedules and procedures. We talked about this once back in 2006, but a lot has changed in 14 years. In the news, Black Lives Matter. That should go without saying, but we're saying it again. Help any way you can. If nothing else consider a donation to the cause or call your local, state, and federal representatives. The protests are working, bit by bit, but we all have to keep the pressure up. In other news, Google Currents (not the original Currents) replaces Google Plus for G Suite users, and SMITE developer Hi-Rez Studios did a full review of their chatlogs and banned over 5,000 racists. This is easy to do, and more companies should enact this kind of retroactive banning rather than relying on their communities to have to flag and report. The Internet Archive is also in danger due to lawsuits by book publishers.

Gamer Daily News
Hi Rez Reveals A New Game - Thursday March 26th 2020

Gamer Daily News

Play Episode Listen Later Mar 26, 2020 7:32


In Today's News...  Hi Rez Studios reveals new team shooter,   & Animal Crossing breaks more records…   All this and more on today's edition of the Gamer Daily News Podcast. All the biggest gaming news stories delivered in less then 10 min.   Positive Gamer YT - https://bit.ly/2VwHhk6   Xonebros Podcast -  https://www.xonebros.com/ Instagram - https://www.instagram.com/x1thegamer/   Twitter - https://twitter.com/xonebros

BedtimeGamers
Ep. 20: Interview with Kyle Tallant from Hi-Rez Studios

BedtimeGamers

Play Episode Listen Later Mar 11, 2020 65:02


In this special episode, Emily and Shawn sit down with Kyle Tallant, long-lost friend and now Associate Environment Artist at Hi-Rez Studios (Paladins, Smite, Rogue Company). Kyle shares his journey of finding out what he wanted to do with his creative talent and how he found a job with Hi-Rez, despite not identifying as a "gamer" himself. We take a look at the day-to-day lifestyle of working in the video game industry and learn some tips for how to get your foot in the door of a video game studio. Connect with Kyle!Twitch - twitch.tv/eskimo_kyleInstagram - instagram.com/skmokyleJoin our Discord server! - https://discord.gg/e6xWAffConnect with us and other listeners, give us suggestions, and tell us what we got wrong (or right) in this episode. Let's all be friends.

Talk Nerdy to Me
Christopher Wehkamp shout out

Talk Nerdy to Me

Play Episode Listen Later Feb 4, 2020 0:33


Since 2012, American voice actor Christopher Wehkamp has been bringing characters to life for studios like Funimation Entertainment, Sentai Filmworks, HiRez Studios, Big Fish Games and more. His popular roles include Shouta ‘Eraserhead’ Aizawa (My Hero Academia), Susumu Kodai (Star Blazers: Space Battleship Yamato 2199), Miles Edgeworth (Ace Attorney), Phil (Attack on Titan), Shingo Shoji (Initial D: Racer), Kiri Putin (Chronos Ruler), Prince Bruno Glanzreich (The Royal Tutor), Sekizan (ALL OUT!!), Tenka Kumo (Laughing Under The Clouds), Zed O’Brien (Blood Blockade Battlefront and Beyond), Inazuma (One Piece), Ren (Fairy Tail), Domoto (Psycho Pass) and Inspector Arima and Tatara (Tokyo Ghoul). Christopher’s other notable anime roles also include Yoshin (Hakyu Hoshin Engi), Hadaebo (Basilisk: The Ouka Ninja Scrolls), Hizamaru (Touken Ranbu: Hanamaru S2), Benny Yutaka (Dagashi Kashi S2), Zakuro (Saiyuki Reload Blast), Shigetoki (A Centaur’s Life), Edgar (Knight’s & Magic), Koenji Rokusuke (Classroom of The Elite), Eeyu (Silver Guardian), Haruo (Kenka Bancho Otome – Girl Beats Boys), Atsuhiko Agata (Kado: The Right Answer), Halley (Akashic Records of Bastard Magical Instructor), Koichi Kito (Alice & Zoroku), Koenig (Saga of Tanya the Evil), Dusty (Chain Chronicle), Nagaoka (Hand Shakers), Simon Hunt (Gosick), Fukiya (Trickster), Sieg (Izetta: The Last Witch), Sakuma (Joker Game), Myer (Puzzle & Dragon X), Lukrut Volve (Overlord), Prof. Hideo Okayama (Handa-Kun), Shinohara (Grimgar of Fantasy and Ash), Yusuke Urasawa (Noragami) and Kazutaka Shindo (Assassination Classroom) and Yamada (Level E). As for video games, in September 2018 he appeared in Hi-Rez Studios popular multiplayer battle-arena video game “Smite” in the role of Cutting Edge Ullr. Christopher also starred in Big Fish Games 2017 hidden-object video game “Chimeras: Blinding Love” as Julien and The Hunchback. The same month he also launched “The Dungeon Booth,” a podcast of popular voice actors from anime, video games and cartoons playing Dungeons & Dragons. Christopher, along with his cast, will be recording a 3 hr game in front of a live audience at a to-be-announced convention appearance in 2019. SUBSCRIBE to watch more videos like this one! LET'S CONNECT! -- Talk Nerdy to Me Facebook -- Zia Comics Facebook -- Zia Comics Twitter -- Zia Comics Instagram -- Talk Nerdy to Me website -- Zia Comics website -- Zia Comics Patreon LISTEN TO OUR PODCAST! - iTunes - Stitcher - Google Play #ChristopherWehkamp #MyHeroAcademia #MHA #ShotaAizawa #Eraserhead

Game Artist Podcast
Dave Keenan, Senior Concept Artist @ Hi Rez Studios

Game Artist Podcast

Play Episode Listen Later Dec 18, 2019 61:04


In this episode, we shift gears a bit to talk about Concept Art. Make sure to listen to this great conversation I had with Dave Keenan of Hi Rez Studios. I loved his insights and really appreciate his unique perspective on what we typically consider to be the cons and downsides of being an Artist. More about Vertex School: https://www.vertexschool.com/ More about Dave Keenan: https://www.artstation.com/dkeeno Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/

BIG Esports Podcast
#061 – Developing Games in Esports with Stewart Chisam – CEO and President at Hi-Rez Studios

BIG Esports Podcast

Play Episode Listen Later Nov 20, 2019 93:46


Developing Games in Esports with Stewart Chisam – CEO and President at Hi-Rez Studios Shot Notes https://www.bigesports.gg/61 Guest - Stewart Chisam LinkedIn Twitter Host - Chris Smith LinkedIN Twitter --- Send in a voice message: https://anchor.fm/big-esports/message

The Official Esports Show with gootecks, Zorine, and Slasher
Esports Biz Summit: Esports Playbook for Publishers: Using Esports to Increase In-Game Engagement

The Official Esports Show with gootecks, Zorine, and Slasher

Play Episode Listen Later Sep 11, 2019 29:59


gootecks went to the Esports Business Summit 2019 and came back with lots of recordings of panels. Of the top 15 highest monetizing PC & console titles through in-game purchases, 7 of those games are also top esports games in terms of prizing. Publishers see this correlation between high performing games and esports investment, but can the marketing cause and effect really be demonstrated? YES. For the first time ever we reveal actual data on exactly how viewing an esports title affects consumer behavior within that game title including play rate, game skills, and purchasing Speakers: Dr. Michael Lewis, Host of Fanalytics Podcast, Professor of Marketing and Faculty Director of the Marketing Analytics Center at Emory University Todd Harris, Co-Founder of Hi-Rez Studios, Skillshot Media Transcript: https://otter.ai/s/hGQu5qDNQFSh4cXzVNDK7Q --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/officialesportsshow/support

The Art Of Struggle.
Smite and Paladins developer Hi-Rez has opened its first UK studio

The Art Of Struggle.

Play Episode Listen Later Aug 29, 2019 3:34


Smite and Paladins developer Hi-Rez Studios has opened a new UK studio called Red Beard Games. Based in Brighton, Red Beard has been tasked with creating "distinctive experiences, tailor-made for the largest gaming communities in the world." #smite #smitegame #overwatch #smitexboxone #fortnite #paladins #xboxonesmite #lol #hirez #pc #pubg #csgo #diablo #gamer #ps #xbox #worlfoftanks #smitememes #val #rulesofsurv #metin #blackdesert #zula #leaguelegends #esport #wolfteam #pointblank #apexlegends #smitecommunity #bhfyp #te #akdeniz #gaming #gamergirl #twitch #niversite #zotac #knight #smitegaming #videogames #moba #game #xboxonesmitestreamer #streamer #smiteswitch #smitepc #smitepcgaming #god #games #leagueoflegends #gamers #osrs #smitejoust #smitejoustgamemode #xboxone #apex #bo #meme #bf #smiteahmuzencab --- Support this podcast: https://anchor.fm/pixel-sultan/support

#PAKcast - Der pressakey.com Podcast
PAKcast #36 - Realm Royale: Phönix aus der Asche

#PAKcast - Der pressakey.com Podcast

Play Episode Listen Later Dec 19, 2018 46:29


Rückblickend betrachtet war 2018 vor allem eines: Das Jahr der "Battle Royale"-Spiele. Natürlich kam und kommt nichts an dem mittlerweile auch fest in der Popkultur verankerten Fortnite vorbei. Doch neben dem alten Platzhirsch PUBG und dem nun omnipräsenten Titel aus dem Hause Epic hatten unter anderem auch die Hi-Rez Studios ihren Hut in den Ring geworfen: Realm Royale sollte sich direkt zwischen den beiden Titeln platzieren und legte auch vielversprechend los: Streamer, Spieler und Fans waren angetan. Doch dann begann eine Abwärts-Spirale, die das Spiel fast in Vergessenheit ziehen sollte. Warum noch Hoffnung besteht und wieso Realm Royale einen zweiten Frühling erleben könnte, das kläre ich mit meinen Gästen.

Game Artist Podcast
Ben Knapp of Hi-Rez Studios

Game Artist Podcast

Play Episode Listen Later Sep 4, 2018 65:26


Ben Knapp took a small break from being Art Director at Hi-Rez Studios to join us for a conversation a few weeks ago. Man, did he have some amazing gems of wisdom to share with us! I loved hearing him talk about Hi-Rez Studios and its commitment to fostering artistic growth and development as well as teamwork and support. The studio culture seems to thrive on supporting and developing artists who demonstrate potential. He also reminded us that an artist's job and work is always just a part of the journey. Even Ben continues to take classes and build and refine his skills whenever the opportunity arises... and he's an Art Director! What's important, he says, is to stay humble and be human. :) Learn more about Vertex School here: http://www.vertexschool.com More about Ben Knapp: https://www.artstation.com/benknapp Apply to be a Character or Environment Artist in the Game Artist Bootcamp here: http://www.vertexschool.com

Creator Forge Podcast
Edward Louis: VFX Artist at Hi-Rez Studios

Creator Forge Podcast

Play Episode Listen Later Jul 26, 2018 77:27


Originally from a small town in Missouri, Edward Louis received a BFA in Media Arts and Animation from the Illinois Institute of Art in Chicago. After graduating he held a number of odd and short term jobs in Chicago and California, before landing at Hi-Rez Studios here in Georgia. He currently works there as a visual FX artist working in the Unreal engine. Edward Louis Hi-Rez Studios Companies EDMC info (including gov't lawsuit) Art Institutes Dreamcenter Holdings Higi Tencent Lynda.com Gnomon Studio Software Z-Brush Maya Jira Unreal Books & Games Journey (game) "Walking Simulator" Games On Writing by Stephen King Talent is Overrated by Geoff Colvin

Windows Insider Podcast
Next Level Gaming

Windows Insider Podcast

Play Episode Listen Later Jun 27, 2018 44:02


What’s next for the future of gaming? To find out, Dona Sarkar chats with Joe Neate, Executive Producer of the hit pirate adventure, Sea of Thieves. Joe talks about major gaming trends that are influencing Sea of Thieves and the expansion of the game’s rich storylines. Next, we explore the growing popularity of game streaming by chatting with Microsoft’s Mixer team. Marketing director Jenn McCoy and engineer Chad Gibson discuss how the Mixer platform is sparking new experiences in gameplay and innovations in game design. Finally, we catch up with Windows Insiders at E3 and get their impressions on what’s most exciting about the future of gaming.     Episode Transcription JASON HOWARD:  You're listening to the Windows Insider Podcast, Episode 16 -- Next-Level Gaming.  I'm your host, Jason Howard. This episode, we'll be chatting about exciting trends hitting the gaming universe -- namely, gaming as a service, and interactive live streaming with Mixer.  First up, Dona Sarkar, head of the Windows Insider Program, sits down with Joe Neate, executive producer at Rare.  Rare is the game developer behind Sea of Thieves, the multi-player pirate adventure that has taken Xbox and Windows 10 by storm.  Here's Dona and Joe. (Music.) (Sea of Thieves pirate audio clip.) The life of a pirate is fraught with danger. For you see, to journey out onto the waves is to take a step into the unknown. There are things that have lived there and rulled there far longer than us. Great terrors from the deep. Some I’ve seen with my own eye. DONA SARKAR:  Hello, again, Insiders!  I'm Dona Sarkar, head of the Windows Insider Program.  And you just heard a snippet from one of the new content trailers for Sea of Thieves.  Here to talk about Sea of Thieves and new trends in the gaming universe is a very special guest -- Joe, welcome to the show.  Could you start by introducing yourself to our audience and sharing a few words about what you do? JOE NEATE:  Yes.  So I'm Joe Neate, and I'm the executive producer on Sea of Thieves.  Ultimately, I've been involved in the project from the very start from when it was kind of just Post-Its on a whiteboard figuring out what was next for Rare, through to what it is now.  Yeah, ultimately, responsible for vision and maintaining the vision and delivery and now running and operating, growing it as a service. DONA SARKAR:  That's amazing.  I want to ask you all about the latest Sea of Thieves news -- our Insiders definitely want to know.  But first, can you please share what it's like to be the executive producer at a gam dev company like Rare, being the chief wrangler and all? JOE NEATE:  It's an amazing responsibility.  So to have that responsibility of coming up with what is next for a studio like Rare.  You know, Rare has been in the gaming industry for 32 years now, which is pretty much since the games industry began, and they've done so many different games.  And so to have that opportunity to sit down and look at the kind of emerging trends in the industry, to see where player tastes are going and figure out what you think is going to be the place you should take gaming and you should take players with you is an incredible feeling.  Even just the different stages of game development from when you've just got the idea through to kind of pitching it to prototyping to getting into the real production of it, and then starting to build a community and bring fans in and then get people playing it and go through all of that, and then eventually get to launch and have an incredible launch.  And now we're in this place where we've got this game out there, we've got this huge community, and now we just want to grow and build on top of it.  I'm very privileged to have the job that I have and to get to do what I do every day.  DONA SARKAR:  That is amazing.  So for the very few, small number of people in our audience who are not yet familiar with Sea of Thieves, can you give us a quick rundown of what the game is all about?  JOE NEATE:  Yeah.  Absolutely.  So when we set out at the start, we wanted to create what we called a "shared-world adventure game."  The acronym for that is SWAG, which we're particularly happy with for a pirate game, but we love our acronyms at Microsoft, right?  It's really about putting people into this shared-world, multi-player game where you're off on your own kind of pirate adventures, doing what you want to do in a pirate world from, you know, maybe you've grown up reading Treasure Island or you watch The Goonies or you love Pirates of the Caribbean, or anything like that.  And whenever you see a set of sails on the horizon, or you encounter another pirate on an island, that's going to be someone else.  And they're going to be on their own adventure doing their own things, too.  And the collision of those adventures, the encounters you have with other players out there are going to play out in different and unexpected ways every time, just like if you were, you know, a pirate out adventuring on the open sea.  And that's the world we wanted to create, where every time you play, the adventure is different, the encounters are different, and you're going to have these really memorable moments and stories that you want to tell your friends or you want to share and you want to stream it on Mixer or on Twitch, or you want to just go and post it on Twitter or on Reddit or wherever. And that's what we've created.  We wanted to create a world where every adventure would be different, and we can put all these ingredients in.  And as we grow and evolve it, we'll just keep doing that.  We'll keep adding new ingredients for players to play with, leading to just richer and richer moments and stories.  DONA SARKAR:  That is amazing.  One of the key ingredients, as you said, is multi-player.  Now, gamers are pretty familiar with multi-player format since the good old days of Counter-Strike, World of Warcraft, et cetera.  And multi-player continues to be a big favorite among the gaming community.  In our view, what is game-changing -- ha -- about Sea of Thieves? JOE NEATE:  I think a lot of multi-player can be very competitive and directly competitive.  You know, you listed Counter-Strike there, and if you were to go on Mixer or Twitch, you'd be looking at Fortnight and PUBG and all of those games out there now. What we've tried to create is a game where we call it the "fun and welcoming" multi-player experience.  Where maybe you haven't really got into multi-player before because you're not an overly competitive player, you don't like that high kind of ceiling or barrier to entry, or maybe you've experienced toxicity or negativity in a multi-player environment before. We tried to create a game that encourages different online interactions and encounters between players.  There's an emphasis on cooperation in crews, but also if you encounter other crews, you can have those moments, too.  And, yes, there's room for competition in a pirate game, but we've tried to do it in a way that's tonally right, that doesn't encourage real competitive multi-player.  And so we've just tried to create something that appeals to a wider group of people than perhaps are just playing multi-player now and scratches different kind of motivational itches, I guess.  That's always been our goal.  And, again, as we grow and evolve it, we want to keep doing that.  We always want to encourage different player encounters, different stories, so that you can have really memorable multi-player moments in the right way from encountering other players.  DONA SARKAR:  That fits me exactly because I'm inherently not competitive, so that idea of like a collaborative multi-player sounds super interesting.  So, can you break down this gaming-as-a-service thing that you guys are adopting and working on -- or a service-based game, as some people say?  How is it different than a boxed game that releases an expansion pack every once in a while? JOE NEATE:  We built our game form the ground up with the goal of basically updating and growing and adding content to it as far into the future as we can see, you know, as far as people will be playing and updating it.  For us, that means there's always -- we launched just over two months ago, right?  And had a fantastic launch, loads of people come in, like overwhelmingly large amounts of players coming in that far exceeded all of our expectations and numbers.  Which led to the first couple of weeks, we were stabilizing and making sure everything was working as expected.  You know, the amount of concurrent players and users we had exceeded any scale tests we'd done up to launch.  But we want to really swiftly kind of get through that phase and get into the position where we're updating the game on a weekly basis.  So we run quite a lot of automated testing internally when we're writing features and entering stuff into the game.  We try and test it as we go to try and not build up loads of technical debt.  And it means we have a decent degree of understanding when we're releasing features that the game's going to stay live, it's going to stay working.  But we've always wanted to basically have an ability to react to our players, to update, to release new content, new cosmetics, new stuff, but also whenever you play the game, we always just want there to be new things to return to. So we've just released our first content update called The Hungering Deep.  And this is where we've released this new AI threat, this megalodon into this world, so this giant shark that's now out there.  Players have to kind of hunt it down, work together to take down this threat and earn these rewards around it.  But beyond that, we then want to move into weekly events.  So every week, we're going to be introducing something cool that's new to players, like there's a new goal with a new set of rewards, a new way the play, and really, it's about keeping players engaged with your game for as long as possible and as regularly as possible because players nowadays love to keep playing in that same world and in that same kind of social space with their friends, or friends they've made playing that game.  And they love to embrace this and play for years.  Right?  We see this with a lot of games now. And so I think it's our responsibility to keep bringing new players to the Sea of Thieves, but also to give players that have played it as many reasons to return and to keep playing it because that's how player behavior has gone with whichever game it is that's out there now -- PUBG or Fortnight or League of Legends or World of Warcraft -- many different things.  But we've set ourselves up to be able to keep delivering new things, to keep listening to what players are saying, and also change our plan.  We want to be very reactive based on what feedback is coming in, what telemetry is telling us, and what other things players are liking the most, what things that they want to see more of. I think that kind of direct communication with your community in terms of listening to feedback, updating them to what you're doing is a super important part of the games as a service because if you just go dark or go quiet and don't talk to your players, don't let them know that you're listening, don't let them know what you're doing next, don't let them know that you're listening to their feedback and you're hearing it, they won't stay connected and they'll start mistrusting you and everything. We're trying to deliver a game that players love and that players want to keep playing for years, ultimately, but that's a big "ask" from us to our players.  And so I think there's a big responsibility for us as a studio and as a development team to be very open and transparent, to let people know what we're doing, why we're doing it, what we're making decisions and that we're in this for the long haul and that we're very respectful of the feedback and opinions they have.  That's been a big part of our strategy prior to launch with our Insider program that we have for Sea of Thieves, and then post launch as well, we're behaving very much the same. DONA SARKAR:  So you're very much co-creating with your Insiders, the game, what they're looking for, et cetera, et cetera? JOE NEATE:  Yes.  DONA SARKAR:  That's awesome.  As you know, Windows Insider Program is all about getting users involved in the evolution of Windows, and I love hearing that Rare has its own Insider program where you do something similar, and your fans have had a heavy hand in this gaming-as-a-service thing that you guys are doing, which is fabulous. So, Sea of Thieves is gorgeous.  I am bad at playing it, but I like to watch people play.  So this is where Mixer is really useful for me, because I think it's beautiful and absorbing both in terms of visuals and the stories.  And for people like me, how is the trend of live streaming games, such as on Mixer and such, factored into the design of Sea of Thieves?  Because I recently learned that the number of people watching people play games has surpassed the number of people actually playing games.  I find that fascinating and wonder how it affects your design plans. JOE NEATE:  Yeah.  So we conceived Sea of Thieves about four years ago now in terms of just coming up with the idea, coming up with what we want it to be.  And before it was even a pirate game, and way before it was called Sea of Thieves, the original pitch slides was called Players Creating Stories Together.  And we always envisioned a game that because you give players this shared world, because you kind of give them control over their own goals and you give them a bunch of emergent tools, and those encounters with other players, in a world where there's some cooperation, some competition, would lead to really interesting stories which are naturally going to be watchable and shareable.  So it, inherently, was built into the game's design from the very start.  And, you know, we were watching games like DayZ back in the day, like even a big science fiction space opera.  There were really interesting stories emerging from them, whether it was on YouTube at the time because Twitch had only really started up and Mixer wasn't even a thing then. But we saw this avenue of -- this was the way that we thought games were going, that the more emergence and control that you let go of, and as game creators, it's quite hard to relinquish control, right, and hand it to our players, because you naturally want to create this crafted experience where everyone has this perfect story or moment or thing that you've designed, whereas we now hand control of the game to our players, and we give them some goals and there are things to go and achieve. But also the thing that we're most excited about and the thing that we love the most is whenever there's an unexpected story or a moment that we didn't predict from the different tools we've given players.  And so it's been inherent in the design from the get go from two perspectives, from a cold, hard, business and strategic perspective, we made a really good choice because of the way that the games industry has taken off in that way over the last four years.  But from a richness of watching, and like I say, every adventure being different, it kind of depends who you're watching and what they're up to and what players they encounter or what things happen to them in the world, that's what makes it so watchable, because you never know what's going to happen, right?  Everyone's adventure is different.  It's not like everyone's playing to the same story.  You get to see their reactions to it, but once you've seen it once, you're done.  But you can watch Sea of Thieves with any players, anybody, and it's going to be different each time based on their reactions, based on their personality because they get to put their personality into the stream, into the session that they're broadcasting.  DONA SARKAR:  I love watching gamers because they're all so different, and tremendously entertaining to watch, especially if they're streaming on Mixer.  So I'm sure, like me, you're about to head into E3 and the pandemonium that comes with it, but this podcast won't air until after E3's done.  Are there any updates on Sea of Thieves that you'd like to give us a sneak peek of? JOE NEATE:  At E3, itself, we're going to turn up with another little teaser trailer and what this is showing is kind of a glimpse into what's coming in Cursed Sails and The Forsaken Shores, which are our next two content updates beyond The Hungering Deep, which has just come out prior to E3. So in Cursed Sails, we're introducing a new AI threat into the world that you're going to get a glimpse of, and it's quite fantastical in the trailer itself, and it's something that we've never really let our players know is coming, so that's going to be fun. And then The Forsaken Shores is actually a new part of the world that's much more perilous, much more volcanic, so there's going to be a really interesting, more dangerous part of the world to adventure into and explore for players.  And both of those are coming during the summer. DONA SARKAR:  The Forsaken Shores, I'm going to name my office that, that sounds amazing.  Yeah.  That sounds pretty cool.  Awesome.  Well, we're about out of time.  Thank you so much for being here, Joe.  I really, really appreciate your time.  And be more pirate.  Thank you.  JOE NEATE:  Yes.  Thank you very much. Cheers. (Music.) JASON HOWARD:  As Dona mentioned, game streaming is becoming extremely popular with more people today watching games that be playing them.  Gaming broadcasts can command massive audiences.  As this trend continues to develop, it's becoming clear that game streaming isn't limited to being a spectator sport. Platforms like Mixer are unleashing new interactive features that enable viewers to participate alongside streamers, including participation in live game play.  With Mixer recently celebrating its one-year anniversary, we have Microsoft engineers from the Mixer team here in the studio to chat about the future of game streaming.  (Music.) JASON HOWARD:  Hi, Jenn and Chad, welcome to the show.  Could you each introduce yourselves to our audience? JENN MCCOY:  Sure.  I'm Jenn McCoy, I lead marketing for Mixer. CHAD GIBSON:  And my name's Chad Gibson, and I'm the general manager of Mixer.  JASON HOWARD:  Welcome aboard.  JENN MCCOY:  Thanks.  JASON HOWARD:  So I've go to ask you real quick.  Obviously, you know, gaming is a big thing here at Microsoft and, you know, of course across the world, right?  Who is your game character alter ego and why do you think they are? JENN MCCOY:  Usually I play RPGs where I get to make my alter character me.  JASON HOWARD:  Oh, okay.  JENN MCCOY:  Yeah. JASON HOWARD:  So you make your own self yourself?  JENN MCCOY:  A little bit.  Maybe a little taller.  (Laughter.)  CHAD GIBSON:  I'm usually a support player.  Like in most games I play, I usually support or heal.  So maybe like Lucio from Overwatch, I like him a lot.  He's pretty cool because he makes people either faster or he helps them heal.  That resonates with me really well.  JASON HOWARD:  Immediately having flashbacks to the Medic in Team Fortress 2. CHAD GIBSON:  Yeah, Medic as well.  JASON HOWARD:  I was always a heavy because, well, you know?  It's just always fun that way.  CHAD GIBSON:  Playing Tank is fun, playing Tank is a lot of fun, too.  (Laughter.) JASON HOWARD:  So for those who are unfamiliar with Mixer, could you briefly summarize what Mixer is, what the platform represents? JENN MCCOY:  Yeah.  Mixer is Microsoft's next-generation live streaming service where we really seek to blur the lines between what it means to watch and to play.  Chad, do you want to talk a little bit about how we do that?  CHAD GIBSON:  Sure.  Yeah.  We really want to help streamers interact with their audience more.  So we have our streaming technology called Faster Than Light, which allows us to stream with milliseconds of delay between the streamer and their audience.  So anything the audience is saying, the streamer can pick up on that really quick and it helps the two really interact more.  Low latency also enables interactivity, where we have a bunch of experiences where viewers can do anything from trigger sound effects or actually manipulate the game they're watching someone play.  It really helps make the audience a member of the game and a part of the game and bring them closer with the broadcaster.  And we have a bunch of other features we do as well that really help deliver new and unique streaming experiences, like co-streaming, where a bunch of users can kind of stream together, play the game together, tell the story of their campaign, of their team, or whatever fun story they want to tell.  JASON HOWARD:  Awesome.  So real quick, because I don't want to forget this part, because this is actually kind of important, Mixer just celebrated its one-year anniversary.  CHAD GIBSON:  Yeah. JASON HOWARD:  So, congratulations, right?  JENN MCCOY:  Thank you.  JASON HOWARD:  And you guys have definitely come a long way, some of the numbers that have been kind of passed around, it's like the user base has quadrupled, if I understand that correctly? JENN MCCOY:  Yes.  So we announced back in December that we exceeded 10 million monthly active users for the first time.  And then Phil, on Sunday, announced that Mixer's grown to more than 20 million monthly active users.  JASON HOWARD:  Oh, my goodness.  JENN MCCOY:  So doubling in the past six months.  It's just been incredible to see how much the community and the streamers and our viewers have supported the growth of the service.  JASON HOWARD:  So you're saying your marketing is working?  (Laughter.)  JENN MCCOY:  I'm saying things are going really well, we're having a lot of fun.  JASON HOWARD:  All right.  So how do you interpret this huge upswing, right?  Obviously, with the trend of game streaming in general, as well as the success of the Mixer platform itself?  Like, what's driving this?  JENN MCCOY:  As you said, there's a lot of growth in the industry overall.  More and more people are spending time watching game play and connecting with streamers, and then we've been very fortunate to have a number of amazing streamers and content creators come to the platform, really focused on growing their audience and helping be ambassadors for Mixer, helping spread the word of our really positive and welcoming community, some of the unique features that we bring, and some of the fun content that our team's putting together.  CHAD GIBSON:  Yeah, one of the things that surprised us probably the most dramatically about maybe a little over a year ago, when we started bringing native broadcasting into Windows and Xbox One, we had high hopes for that feature, but it's far surpassed all of our expectations.  We made it really easy to share and stream to Mixer, and that resonated with way more people than we thought.  And when those people started streaming on Mixer, you know, they started engaging with the community and started feeling welcomed and engaging more with the community and enjoying the community.  And that number of users who are native broadcasting has been growing phenomenally.  Like, that's probably the one growth curve and chart that is just blowing our minds.  And that enabled things like the Hype Zone, where we can allow all those people who are streaming PUBG or Fortnight or Rainbow 6 or Realm Royale to you know showcase one of those many people are about to win and deliver a nice audience to them.  And it's another great way to discover new streamers. JENN MCCOY:  Yeah.  Hyper Zone's been incredible for exactly what you say, that you can see streamers of all size, and they just have a couple of years and they have thousands of viewers, but they get in the Hype Zone and have everybody watching on the Hype Zone channel drop in and watch their moment victory or defeat, depending on how things go.  Sometimes there is the Hype Zone curse that rears its ugly head, but it's kind of fun.  JASON HOWARD:  Uh-oh, hold on, you've got to tell me, what's this Hype Zone curse? CHAD GIBSON:  It's the pressure. JENN MCCOY:  Yeah. CHAD GIBSON:  So you're streaming with your friends, you're playing PUBG or Fortnight and you're doing well and all of a sudden, you're about to win and then you have, you know, 500 or 1,000 viewers all of a sudden watching you and hyping you up. JENN MCCOY:  Pressure!  CHAD GIBSON:  The pressure, like, "I'm in the Hype Zone."  And you want to win, you want to show a victory for all those people, but sometimes the pressure can be too much. JASON HOWARD:  Uh-oh.  (Laughter.) JENN MCCOY:  So we have a custom emote that's Hype Zone cursed, Hype Zone cursed.  (Laughter.) JASON HOWARD:  I'm going to do a shameless self-pitch here.  We, on the Windows Insider Program, we actually use Mixer.  We have our webcast series where we bring on engineers and people from other teams.  It's amazing to see how quickly we say something and then just even watching on the stream, coming from a separate computer, right?  So we're watching the chat and everything.  To see how quickly it shows up and then people's reactions.  And there's no other platform that I've tested, seen, watched, anything that does it that quickly and that seamlessly.  It's amazing.  It's been beautiful to use, and I can tell just over the past year how much work has been put into the platform to not only keep it stable from where it was when Microsoft acquired what used to be Beam, but to where it's grown to now, seeing all this hard work is just amazing.  JENN MCCOY:  And that's really a big focus, exactly what you talk about -- the viewers being able to participate and be a natural part of the conversation.  We don't want live streaming to just be a one-way experience, we want the viewers to be able to come in and participate and have an impact on the stream, have an impact with each other and have a real connection with the streamer.  JASON HOWARD:  So as part of this anniversary that you've hit and some of the other milestones, obviously, there's a lot of changes that are coming to the platform.  Like, what are some of the things you're excited about that you're introducing to the platform or that you have recently brought forward for users to use or streamers to take part in and actually engage with?  CHAD GIBSON:  During the one-year celebration, we announced our UI refresh, which is in some private branches right now, and I was just playing with that this morning.  It's really exciting.  It's exciting for a couple reasons.  It allows us to showcase some unique Mixer channels, such as the Hype Zones, it also provides more ways to discover more content, more ways to get to browse filters.  There's a bunch of really fun ways to, you know, I want to watch a co-stream, I want to watch an interactive stream, I want to watch a stream in my language.  We made a bunch of those features super easy for people to find content, and it's a more polished version of Mixer. And so that should be going out soon-ish.  The feature bench is looking great, and that's something that's going to be a great improvement for everyone on Mixer.  JENN MCCOY:  And Mixer Pro subscribers can actually check it out early and give us feedback on it before we release it to the general public. CHAD GIBSON:  Yes.  They have been giving us a lot of great feedback, and it's getting better quickly.  JASON HOWARD:  I've got to admit, you know, obviously, doing what I do, preview programs hold a special place in my heart.  CHAD GIBSON:  Yeah.  (Laughter.) JENN MCCOY:  We also announced a new Hype Zone.  So we announced the Hype Zone for Rainbow Six Siege, it was the first time that we went beyond the battle royale genre to be able to bring the Hype Zone experience to just a very different type of game play. And it's been really fun to see, you know, overtime matches and really close matches come to life in the Rainbow Six Hype Zone. JASON HOWARD:  Yeah, and then, of course, with some of the more recent announcements at E3, I'm sure -- I'm not going to ask you to say what you have up your sleeve, but I'm sure you're probably working on something, because there's some really awesome content coming both from Microsoft being first party, as well as some of the third-party developers who, you know, produce games for our platforms, both for Xbox as well as PC and then of course beyond that.  There's some really cool stuff coming. CHAD GIBSON:  Yeah.  We've done a lot of, I would say, experimental experiences that really blur the line between is it a game, is it a show?  And there's a bunch of that stuff coming.  I'm really excited about that.  We had some of those developers on our stage, I believe, like we have a new Death's Door coming, which is a game that's only played via the Mixer channel, and that I think is coming at the end of June.  But that whole area of really trying to create and deliver a new medium, we have a bunch of those types of experiences coming all this summer.  JENN MCCOY:  Yeah, Death's Door will be coming out next week, Death's Door Aftermath. JASON HOWARD:  So something interesting, for me, one of my good friends, he has a young son who is really, really into Minecraft.  But he wasn't about playing Minecraft himself, he was really into watching other people play Minecraft.  So he would sit there and endlessly watch hours upon hours of YouTube videos to get ideas and see what other people were doing, what they were creating, the worlds they were exploring and playing in.  And for me, I was like, why?  Why wouldn't he want to be in there participating in the game, doing it himself, having that experience?  But I have to say, after our team having done streaming on the platform, and then of course to learn more about the platform, you know you just get in and explore, right?  So there are groups of people that I follow, games that I enjoy watching, you know, just the interaction.  It set a very different perspective for me.  I still don't want to go watch hours of videos on YouTube, right?  For those that do, hey, great, right?  Gives them ideas and, you know, some jumping-off points.  But watching somebody immersed in the game real time, and feeling like you're there with them and being able to talk to them as, you know, they're listening on their headphones and they've got the game pumping and music going, right?  They're watching the chat and having some of that interaction.  It's a very different experience than just sitting there watching some static video content on YouTube or any other platform that they may be viewing it on.  So that kind of leads me to what I want to ask you next.  With Mixplay and some of those new interactive opportunities, developers can build different types of interactions into their games.  Can you talk a bit about this trend of interactive streaming concepts?  What does it mean to interact with a live game?  And can you give us some discussions about that type of experience?  JENN MCCOY:  Yeah.  I mean, we're at a really interesting point in the gaming industry where I think the traditional definition of a player is changing.  And we even hear it from a lot of our particularly younger audiences that their belief is they've played the game, even if what they've really done is watched somebody else play it.  But as you say, like you're viewing and actually feeling like an active part of it.  And that's the core of what Mixer and Mixplay is all about is having the viewing audience feel like they are just as much a part of the gameplay experience as the person who's actually hands on controller or hands on the keyboard.  A couple of the great examples that we've seen, actually, there's a really fun one that was created internally -- Mixer Mini Golf -- where you have hundreds and hundreds of people competing in this fun mini golf experience, trying to see who gets the lowest score.  If you get the lowest score, you then get to create the course for the next round. And it's just really fun.  If you think about, mini golf doesn't sound like a multi-player or community experience, but when you've got lots of little mini golf balls running all over the place, like, it's just fun, it's entertaining, and it's a different take on what you would think of as live streaming.  CHAD GIBSON:  Yeah, I agree.  And one of my favorite examples is a game Hello Neighbor that launched -- I think it was earlier this year.  And Hello Neighbor is a game built by tinyBuild, and the goal is to basically go into your neighbor's house, steal things, take things without them seeing you.  And tinyBuild provided this mechanic where the viewers can actually alert the neighbor, which you do not want the neighbor to know you're there.  So people who are playing this game, not only do they need to, like, figure out how to, like, sneak into the neighbor's house, but now they need to do so while knowing their viewing audience may, you know -- JASON HOWARD:  Is going to rat them out. CHAD GIBSON:  -- tip them off, yeah, at any moment.  So it created this whole new game mechanic.  And some creators, it frustrated them; but some, it was such a fascinating next-level game play.  One of the things I think that we really strive for is a world where every game is built where the viewing audience is part of the game.  That's a really deep and challenging concept, which is why we're doing a bunch of different things on that journey to show what is really meaningful, what can engage the viewers without adjusting the game play in an unfair way, and that's where I think there's a lot of excitement in the months to come. JASON HOWARD:  And the gamers, themselves, obviously, they have different options they can choose on how they want to represent what they're doing to their watching audience, right?  You know, they can change some of like the floating boxes and I've seen, you know, animations drop across the stream, and of course there's the concept of subscribing to a channel.  And when that happens, you know, the balloons and the confetti drops across the screen, right?  It's a really good way to kind of co-celebrate both with the other people watching as well as the person who's actually doing the gaming.  There are some of those personal connections that get built for people that live on one side of the world versus another, or people who don't necessarily tend to get out and interact, but this gives them a way to kind of be social within a level that fits their comfort, so they don't have to go out and try to force themselves to be somebody that they're not. JENN MCCOY:  Yeah.  They're part of a community.  They have a connection, streamer and audience, or even within the audience.  People are getting to know each other, regular names that they see showing up in chat or interacting with the different buttons.  JASON HOWARD:  I will say, at E3 I saw a few of the streamers who I've, you know, interacted with and watched in the past, and walking up and you can see there's that little question or look on your face, you'll be, like, "Do I recognize you?"  Because for me, you know, the beard's pretty recognizable, and so that's just a photo of me as my avatar.  So I've got that little head-tilt look.  And I'm like, "Yes, I am @NorthFaceHiker."  JENN MCCOY:  It is me.  JASON HOWARD:  And they're, like, "Oh, hey!"  And then, you know, you just kind of kick off that conversation.  It's nice to meet people, you know, in person after that.  JENN MCCOY:  And there's a lot of creative things that our streamers have done with Mixplay, all the way from the visual or audio effects that the audience can implement, but we've had people use Mixplay for physical environmental things, too.  So, for example, having the audience change the lighting in the studio from red to blue to green, we have one gentleman, Sorry About Your Cats, who lets the audience actually control mini robots using the Mixplay technology.  So during his stream, the audience is actually controlling robots in the background on the stream.  We've had people use it to control different camera angles.  The whole idea is it's a tool set that the content creators can use to create the experience that fits with them, whether that's digital, physical, or actually getting into the game play itself. JASON HOWARD:  So the whole concept of sparks on the Mixer platform, right?  Where the longer you view, you start gaining Sparks.  And then that's kind of like the avenue to some of these interactions and clicking some of the buttons and things like that.  Have you all thought about monetizing that at all?  CHAD GIBSON:  Absolutely.  (Laughter.)  I think the thing that we're really motivated by is allowing viewers to support the creators and streamers, really supporting patronage, supporting ways for communities to get built.  And for many of these streamers, it's their full-time job.  And we love lots of investments in the area that allow the viewers to better support the communities they join, and so Sparks is a great potential area for that to go further.  JENN MCCOY:  One of the other programs that we implemented pretty recently is this idea of Mixer direct purchase, where a streamer can actually showcase a game or DLC that they're playing, and let the community purchase directly through their channel, and then the streamer gets a portion of that revenue.  So it's a way that the viewing audience, again, can support the streamer with their purchase, but then also they get to benefit from the streamer doing a great job of showcasing, hey, here's this new game or new DLC that you should check out. JASON HOWARD:  Sounds like this whole platform has gone from, "Hey, I just want to see if other people want to watch me playing a video game," to an entire new world that people are stepping into now. So I've got to ask you, and this is going to be a tough question, so get ready for it.  Obviously, there's a huge user base, and Mixer is one of several platforms out there.  It's one of the most recognizable, which is something I'm very happy for being, you know, a Microsoft employee and whatnot.  JENN MCCOY:  Oh, you're saying the branding is really good?  JASON HOWARD:  You know, you might be doing your job well.  (Laughter.)  So here's the tough question:  What, in your mind, sets Mixer apart from some of the other well-known platforms, such as Twitch? JENN MCCOY:  Yeah.  There's actually two big things to me that are really differentiators of Mixer versus any other platform.  The first is our community.  We are just super fortunate to have an amazing community that's very welcoming, very positive, very self-reinforcing.  If you have someone that shows up in a channel that's maybe being a little troll-like, it's amazing to see the community react to that and just be, like, "Hey, that's not what we're about.  That's not what we do."  Similarly, if you have someone new that's saying, "Hey, I'm a Mixer for the first time," the community really rallies around and says, "Oh, hey, let me show you how you do this," or, "Welcome, you know, so and so, to Mixer," giving them tips, that type of thing.  And it's something Matt and James really invested in when they first founded the company, and it's continued and has pervaded the entire sense of Mixer since then.  So community is, by far, the biggest differentiator for us. And then the second is this idea of really blurring the lines between watching and playing.  And so the investments that we've made with Mixplay, the investments that we've made with Hype Zone and some of the other technologies to bring viewers into the experience in a way that you just don't see on any other platform.  CHAD GIBSON:  I agree with Jenn.  The community is probably the number-one difference between us and other platforms.  It's positive on so many dimensions, and it's really interesting and fun talking to creators who have streamed on YouTube, Facebook, or Twitch and hearing about their first-week experience and, like, they knew that community was a big part of Mixer, but then when they feel it and they experience it themselves, it's really fun to hear about those positive experiences.  So I totally agree that that is one of the biggest differences. The other one, it's probably a combination of a lot of the things we're trying to do differently.  A lot of our features have been super unique, like co-streaming was a very unique feature.  The fact that we're trying to deliver video in such a very different way with FTL and our Mixplay experiences and Hype Zone, like, we really want to create new and unique and very interesting things.  And I think that desire to explore new territory also resonates really positively with a lot of people.  JASON HOWARD:  So I'm going to level-up for just a moment.  Obviously, you know, with E3 being wrapped up at this point, there was a lot of announcements that came out of it between changes that are coming to consoles and platforms, a bunch of the games.  Looking specifically at the trends in game streaming, obviously both of you are very well connected into this, is there anything besides what you're working on that you see kind of coming forward in the next month, six months, a year, whether it came from E3 or if it's just a general trend that you're seeing developing in this particular space?  JENN MCCOY:  The thing that stands out to me the most is the agility of game developers and how they're using live streaming to really get real-time reactions from their players, from their audience, and use that to adjust the game.  The best example I can give you is Fortnight, right?  I think Epic has just done a tremendous job of really thinking about Fortnight as a service and being very on it just with feedback from the community, making new experiences, new content, and that I think is where we just are going to see more and more games going, of being super agile and super two-way experiences between the game developer and the community.  CHAD GIBSON:  I agree with that.  One thing I would add is prior to the Beam acquisition, we gained our opinion of the game video industry, and how we thought it was going to grow and where we thought there were opportunities.  And this E3, to me, made me believe that our previous estimates were maybe a little conservative. I think the game video industry, the way it's expanding in so many different ways, across the world in different countries, it's expanding in new capabilities, we're seeing games just leverage it more and more and more where I think there's so much more to come.  And so I think the growth of the overall game video segment or industry is growing faster than we certainly thought two years ago.  That was made apparent to me this last E3.  JASON HOWARD:  That's kind of a good problem to have. CHAD GIBSON:  It is.  It is.  And it's a great problem to have.  I mean, it's a huge market, and it's growing, and we can achieve all of our goals by just doing our thing.  JASON HOWARD:  Somebody can throw out something enticing to get an old dog like me back into playing video games.  Hey, somebody's doing something right.  CHAD GIBSON:  Yeah.  JASON HOWARD:  All right, one more really fun question for you before we wrap up here:  Are there any hints about what's coming with Mixer itself that you can talk about?  This is always a fun question, I love asking it. JENN MCCOY:  Yeah.  I'd say a couple things.  I mean, one, actually, that UI refresh that will be coming to the whole Mixer user base later this summer, that's a big investment for us.  We're super excited about that.  I do think you will continue to see us adding and innovating to our Hype Zone experiences.  We added the Realm Royale experience this week as a partnership with Hi-Rez Studios, and that's been a lot of fun.  And we will continue to think about, like, how do we optimize and grow that Hype Zone experience?  What else?  CHAD GIBSON:  Yeah.  We've been doing some interesting things to really try to present e-sports in a new ways.  So with SMITE, we've been presenting that with some of our co-stream features, and we just deployed I think at the one-year anniversary, a new interactive dashboard that shows real-time stats from the SMITE e-sports league.  And so the general area of e-sports, we also think is an area where we can change it a lot.  When I go to an e-sports event and I see the energy of the crowd and the people cheering, and then when I watch it online, there's a lot of energy we can bring to the Mixer experience.  We're doing a lot more of that in the years to come.  And generally, with Mixplay, you're going to see in the coming months a much larger volume of unique Mixplay experiences.  And, frankly, knowing about the portfolio of what's coming, it's super diverse.  That's probably the most exciting part about it.  A bunch of developers doing some really, really interesting, creative things, which I think is going to surprise a lot of people.  JASON HOWARD:  So a little bit of teasing without too much detail, but hey, you know?  I'll take what I can get here.  So, obviously, Mixer being mixer.com, getting started seems pretty simple, right?  Webcam and a mic and game on whatever platform you decide to stream on.  It's pretty easy to connect those dots, there's lots of helps and how-to online.  The entire community is there to do some support.  Anything that I'm missing here?  CHAD GIBSON:  Well, for people who want to stream, we made it really easy with Windows with the Game Bar.  So Windows Game Bar, you can stream to Mixer pretty easily.  And in Xbox, it's all integrated into the guide to stream to Mixer.  So for users who want to start sharing and streaming, those are phenomenal ways to get going. And then on your phone, you can download Mixer Create and start streaming on your phone as well.  And we have viewing experiences on Xbox One, we have a great Web experience for the desktop, we have mobile viewing experiences on iOS Android, so we're going to continue to offer great viewing and streaming experiences across all of those devices.  JASON HOWARD:  Beautiful.  Any parting wisdom for our listeners?  JENN MCCOY:  I would just encourage everyone, you know, whether you want to just share your game play with friends or if you actually want to take that first step towards building an audience, try it out, have fun with it because so much about streaming on Mixer is bringing your personality to the table, and we're obviously very focused on gaming, but we have streamers that do all kinds of different creative things.  We have folks that are artists, we have musicians, we have people that do cooking shows.  So it really is just an amazing platform to show your creativity and to connect with people who care about what you care about.  CHAD GIBSON:  One thing I would suggest is when you start viewing a Mixer stream for the first time, you know, find a game you play or browse around a stream that's interesting to you and just say hi.  I think that first moment where you say hi and you know the streamer will probably say something back and you start just joining a community and engaging, that's where you experience the really, really fun part of Mixer.  JASON HOWARD:  Awesome.  Well, Jenn, Chad, it's been fantastic chatting with you.  Thank you both so much both for being here to speak with us today, but as well as, you know, the work you do day in and day out to help make this platform the success it's become.  And I say that both as a viewer of Mixer itself as well as a user of the platform.  So big thanks to you and the rest of the team that supports you guys day in and day out. JENN MCCOY:  Thanks for having us. CHAD GIBSON:  Thank you.  JENN MCCOY:  It's been a lot of fun, and we're excited to just continue to grow the service.  CHAD GIBSON:  Yeah, thank you.  JASON HOWARD:  The Windows Insider team, including yours truly, was on the ground at E3 and hosted a special happy hour for our Insiders.  We caught up with a few Insiders over drinks, and got their impression on what's exciting about the future of gaming.  Here's Tyler Ahn at E3.  TYLER AHN:  The Insider team had a blast at E3 this year.  We caught up with some Insiders at our awesome E3 happy hour to get their take-aways from this epic event.  Hi! how are you?  Please introduce yourself and a sentence on what you're working on. HOLLY AMOS:  My name's Holly Amos, and I'm an assistant producer on the new online Star Trek CCG, Star Trek Adversaries.  TYLER AHN:  Fantastic.  We're so happy to have you here.  What gets you most excited when you think about the future of gaming?  HOLLY AMOS:  I've actually noticed that there's a lot of storytelling, and it's like 50 percent almost like you're in a movie, and then 50 percent actual game play.  And I think based on the fact that I grew up with stuff like, you know, Super Mario Bros, where you were just trying to beat a level, the story aspect is really interesting to me.  TYLER AHN:  Hi, who are you?  Please introduce yourself and a sentence on what you're working on.  MAX DINK:  Oh, hi.  My name is Max Dink.  Currently, I am working on a custom metal wallet for card holding.  I'm an engineer, so that's what I do.  TYLER AHN:  So why did you want to join us at E3 this year? MAX DINK:  Well, I wanted to be part of, you know, the convention, you know, Windows Insider Program is nice, they brought me out here.  And you know, get to see new games.  New games.  A lot of new games.  (Laughter.) TYLER AHN:  There were a lot of new games today.  So when you think about the future of gaming, what gets you most excited?  MAX DINK:  Definitely VR because almost everyone is having VR now.  And definitely AI for computers and just you know when you play a game, AI is better than just pre-programmed actions.  TYLER AHN:  Hello, who are you?  Please introduce yourself and tell me what you're working on.  JENNIFER KING:  Hi, my name is Jennifer King, and currently I'm working toward my software engineering degree, master's degree, at Cal State Fullerton.  TYLER AHN:  Fantastic, congratulations.  JENNIFER KING:  Thank you.  TYLER AHN:  So what brings you to E3 this year?  JENNIFER KING:  We were invited by Windows Insider and this is our third consecutive year now, thank you so much for bringing us out here.  TYLER AHN:  What gets you most excited when you think about the future of gaming?  JENNIFER KING:  I think the community is definitely something that gets me really excited about gaming because you can interact with other people and you can play games with other people, connect with them, and then even meet them in real life.  TYLER AHN:  Hello, hello!  Who are you?  Please introduce yourself and tell me what you're working on.  SONYA SATURDAY:  My name is Sonya Saturday, I'm a cartoonist.  I am currently working on a coloring book called Socially Conscious White Ladies.  And my website is sonyasaturday.com. TYLER AHN:  Fantastic.  So what brings you to E3 this year? SONYA SATURDAY:  The Windows Insider Program brought me to E3 this year, and I'm very appreciative of everything they're doing.  TYLER AHN:  What gets you most excited when you think about the future of gaming?  SONYA SATURDAY:  I'm really excited about the future of storytelling potential with games, about making something more realistic and interactive, something that's more like film and true life.  TYLER AHN:  Hi!  Who are you?  Please introduce yourself and tell me what you're working on. HARMONY VAN LUVEN:  Hey, Tyler.  My name's Harmony Van Luven.  I'm the creative director of Frolic Games.  And right now, I'm working on learning improving, and currently focusing on a website that sells video game accessories to women. TYLER AHN:  Awesome, I like that niche.  So what brings you to E3 this year? HARMONY VAN LUVEN:  I was invited by the Windows Insider Program.  I'm looking forward to just talking with everybody and learning all of the amazing things that are new and I guess released -- and Halo 6 or the next Halo.  TYLER AHN:  What gets you most excited when you think about the future of gaming? HARMONY VAN LUVEN:  We're finally at that crossroads where -- we're at that crossroads where graphics are becoming hyper-realistic, so much so that now, finally, the suspension of disbelief can be -- it feels like you're actually there and it's you.  TYLER AHN:  Games becoming real.  Super real.  HARMONY VAN LUVEN:  Super real.  JASON HOWARD:  That's it for Episode 16.  Get next month's episode automatically by subscribing on your favorite podcast app.  You can also find all of our awesome past episodes on the Windows Insider website at insider.windows.com. And if you're not an Insider yet, it's easy and free to sign up and join the global community shaping the future of Windows.  Thanks for listening to the Windows Insider Podcast, I'm your host, Jason Howard.  Until next time.  NARRATION:  The Windows Insider Podcast is produced by Microsoft Production Studios and the Windows Insider team, which includes Tyler Ahn -- that's me -- Michelle Paison, Ande Harwood, and Kristie Wang. Visit us on the Web at insider.windows.com.  Follow @windowsinsider on Instagram and Twitter. Support for the Windows Insider Podcast comes from Microsoft -- empowering every person and every organization on the planet to achieve more. Please subscribe, rate, and review this podcast wherever you get your podcasts. Moral support and inspiration come from Ninja Cat, reminding us to have fun and pursue our passions. Thanks, as always, to our program's co-founders, Dona Sarkar and Jeremiah Marble. Join us next month for another fascinating discussion from the perspectives of Windows Insiders. END

The Inner Gamer Podcast
175: Realm Royale, Cyberpunk 2077 and The Best of E3 Part 2

The Inner Gamer Podcast

Play Episode Listen Later Jun 19, 2018 88:11


This week we jump into the new game from Hi-Rez Studios, Realm Royale. This is their take on the Battle Royale genre complete with abilities, forges, mounts and more. It's an interesting take on the genre and pretty solid for an alpha! We also play Hollow Knight now that it's on the Switch. It's a very charming game although very challenging. In our news, we have a lot of details on Cyberpunk 2077 thanks to a 60 minute behind closed doors demo that press got to see. We also dive deep into the future of Xbox and the complaints people have with HitRecord and Beyond Good and Evil's collaboration. Finally, in our discussion we close out with our best and worst from the PC Gaming Show and Nintendo. We also share Austin and Brett's Top 5 Most Anticipated Games from E3 2018. We didn't go to E3 this year, but we do have some things to share about what could be done better next time. We also reveal our winner of the 2018 E3 Giveaway contest! Check out all of our E3 coverage including wrap up's for each press conference over at youtube.com/theinnergamer. Show Notes: 1:11 - Realm Royale 11:21 - Hollow Knight 21:20 - Gaming News 49:52 - The Best of E3 Part 2 1:22:20 - Upcoming Video Game Releases The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at theinnergamer.net. If you have any questions or suggestions please reach out to us at hello@theinnergamer.net. Credits: "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Actress

Creator Forge Podcast
Scott Warren: 3D Lighting Artist at Tripwire Interactive

Creator Forge Podcast

Play Episode Listen Later Jun 15, 2018 89:23


Scott Warren is a Lighting Artist working at Tripwire Interactive. An Atlanta native, he started in the game industry as an FX artist at Hi-Rez Studios before transitioning to in-game lighting. Scott has also worked at CCP Atlanta, Xaviant, and Raven Software where he worked on several Call of Duty titles. Scott Warren Tripwire Interactive Companies Raven Software Hi-Rez Studios CCP Games Xaviant Sledgehammer Games G4 TV People Alberto Noti Tim Lindsay Steven Jenkins Börkur Eiríksson Game Engines Unreal Engine 4 Unity 3D Cryengine Games Call of Duty WWII World of Darkness EVE Online Other PBR (Physically Based Rendering) Photogrammetry

Caffeinate: Daily Gaming News
Caffeinate 6.06.18 | Job Listing Confirms New Diablo Title

Caffeinate: Daily Gaming News

Play Episode Listen Later Jun 6, 2018 37:32


Caffeinate is a daily morning show streamed LIVE at 7am ET right here on YouTube.com/SamuelAdamsMedia. Here are today's stories: - Blizzard is working on a 'new, unannounced Diablo project' - Destiny 2’s huge Forsaken expansion tries to recapture the magic of the original - Paradox to acquire BattleTech, Shadowrun developer Harebrained Schemes for $7.5M - Fortnite on Nintendo Switch leaks again -- this time reportedly by Nintendo - High school esports startup receives a massive investment ahead of first season - Realm Royale is Hi-Rez Studios’ medieval battle royale - Rocket League Unleashes Big 90s Nostalgia With a Jurassic World Car Pack - Telltale’s The Walking Dead: The Final Season Leaked; 4K, HDR Support Confirmed - Battlefield™ 1 In the Name of the Tsar is Free Right Now Twitch: twitch.tv/FullyWired Follow me on social media! Facebook: facebook.com/samueladamsmedia Twitter: twitter.com/prettychillguy Instagram: www.instagram.com/samueladamsmedia

ELEAGUE Report
ELEAGUE Cup, Paladins Premier League with Todd Harris, Kobolds and Catacombs with Dr Jikininki and John Horstmann, Boston Major with Kevin Hitt, Overwatch League Sanctions

ELEAGUE Report

Play Episode Listen Later Dec 5, 2017 116:03


This week we cover the Rocket League ELEAGUE Cup, Todd Harris from Hi-Rez Studios discusses their partnership with WESA to form the Paladins Premier League, Dr. Jikininki and John Horstmann from Well Met! talk Kobolds and Catacombs, Kevin Hitt previews SK Gaming and Immortals, the Philadelphia Fusion are the first to run afoul of the Overwatch League, and more.

Let's Play By Play
Tribes: Vengeance – Part 4 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 4, 2017 80:42


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the fourth quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 1 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 4, 2017 118:00


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the first quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 2 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 4, 2017 110:12


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the second quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 3 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 4, 2017 102:40


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the third quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Give Me 5: The Facts
Watch eSports on Facebook

Give Me 5: The Facts

Play Episode Listen Later Sep 7, 2017 6:10


Facebook makes deal with Hi-Rez Studios and WESA. Paladins. 10 teams. 3 million dollars

Rated NA
Rated NA 282: Origin Stories II (D.I.Y. or Die Trying) - Live From PAX: West 2017

Rated NA

Play Episode Listen Later Sep 7, 2017 64:14


The Origin Stories panel returns to PAX West with some brand-new tales of success, sacrifice, and humiliating defeat. Join a group of developers, award-winning voice actors, content creators, and industry vets to hear the very true and somewhat harrowing tales of how they wrote, cosplayed, and sweet-talked their way into their respective careers in the video game industry. After all, if someone won't hand you your dream job, you may just have to do it yourself. Ash Sevilla [Host / Community Manager, Nerd Appropriate], Amanda Erickson [Community Producer, Hi-Rez Studios], Kate Dollarhyde [Narrative Designer, Obsidian Entertainment], Cissy Jones [Voice Actor, Firewatch / Walking Dead], Abbie Heppe [Communications Manager, Media Molecule], Kelly Wallick [Founder / Overlord, Indie MEGABOOTH]

Player Attack
Player Attack - July 14, 2017 [SE5 EP16]

Player Attack

Play Episode Listen Later Aug 3, 2017 25:34


This week on Player Attack, we're getting a little bit competitive. Hi-Rez Studios took its Mid Year finals to Adelaide's Cybergamer studios - and we were there to check out all the action. Featuring two of the developer's best games - third-person MOBA Smite and free-to-play hero shooter Paladins - it was a weekend of high-energy esports in the brand new venue. We caught up with members of both Legacy and the LG Dire Wolves - the two Smite teams going head-to-head to determine the Split 2 champions. One of these teams walked out of the event with a fair chunk of the $25,000 prize pool, while the other has a glint in their eyes, looking for revenge. On the Paladins side of the fence, the stakes were even higher - the winner of Sunday's event would be sent to Spain, to represent the region at Dreamhack Valencia! Kanga Esports faced off against newcomer Kings - and we spoke to both teams to find out what was going on. (Want to know more about Smite or Paladins? Stephen Cooper, the head tournament admin from Hi-Rez was also on hand to fill us in on both games, as well as caster HughZ.) But wait! There's more! Angelo sits down with Adelaide developer Chris Johnson to chat about what he's been doing lately. Spoiler: He's been working hard on The Slaughterhouse, a mod for Hacknet that focusses on the numerous ethical issues surrounding an abbatoir. ...plus, of course, we have all the latest in gaming news - this is Player Attack! http://www.playerattack.com

Creator Forge Podcast
Kim Nguyen: 3D Animator

Creator Forge Podcast

Play Episode Listen Later Apr 10, 2017 72:43


Originally from Florida, Kim Nguyen is an Atlanta based 3D animator. She earned her Masters in Interactive Technology from the FIEA (Florida Interactive Entertainment Academy) after earning her undergrad degree at USF. Her credits include EA Tiburon, Hi-Rez Studios, and now Moon Studios. We discuss her work, her experiences in the industry thus far, and the unconventional path she took to get there. Kim's Portfolio Website Mentioned Companies: EA Tiburon HiRez Studios Moon Studios GmbH Ori and the Blind Forest (XBox One) Ori and the Blind Forest (PC) Mentioned Schools: University of South Florida (USF) Florida Interactive Entertainment Academy (FIEA) Other Mentions: Kartikay Bhagat, rigger/technical artist at Hi-Rez Studios (this is an old site, but it's all I could find) Full Sail 3Ds Max Maya Atelier, definition   Podcast Credits: Pat Bollin: Host Jeremiah Clark: Co-Host Opinions expressed by guests are their own, and not necessarily endorsed by their employer, past present or future, nor by Creator Forge, LLC.

Your Creative Push
195: JUMP! Get in OVER YOUR HEAD (w/ Matt Kohr)

Your Creative Push

Play Episode Listen Later Feb 13, 2017 50:43


Matt Kohr is a concept artist in the game industry and has worked at Motiga Games, Vicious Cycle Software, and Hi-Rez Studios.  He is also the creator of the digital painting resource CtrlPaint.com. Full shownotes: http://yourcreativepush.com/mattkohr In this episode, Matt discusses: -How his path was much less linear than it might seem on paper, and more of jumping in and getting in over his head and figuring it out as he went. -The idea of setting a major goal and working towards it every day, and then being okay if the goal changes over time. -The difficulty that he sometimes has identifying as a teacher. -The value of communication. -How learning to digitally paint for beginners can be difficult even though there is a lot of free information and tutorials out there.  It’s a matter of where to start and in what order to consume things. -Using your frustration for something that isn’t working as permission for you to do it yourself. -How sometimes ignorance is bliss, and how sometimes it is better to not know how long and difficult a pursuit really will be. -The approach that he takes with Ctrl+Paint to make the scary goal of learning to paint much more manageable for beginners. -How beginner painters are in much more danger than intermediate painters. -The idea of being working for someone else towards a goal that isn’t yours and that you don’t have complete control over. -Maintaining focus on a central thesis that you set out for yourself and working towards it on a daily basis. -Pewdiepie as an example of a rare case of personality overcoming an original thesis. -His advice for people with no followers or few followers. -The power in having a small, loyal following. -The danger in using the amount of likes you get as a test for whether or not something was a terrible idea. -His hesitancy to post his latest personal work online and why he chose to do it. -Some of the day-to-day struggles of running Ctrl+Paint. -How hard it is to start something and to get that momentum rolling. Matt's Final Push will inspire you to just jump in and do it, even if you don’t have all the pieces lined up yet!   Quotes: “It was really a series of me being overconfident and jumping into something, getting in over my head and then scrambling to make it work over and over and over.” “Have one really strong goal and work towards it, but don’t expect to actually hit that precise thing.  Art is so unpredictable and things are changing.  It’s okay if that goal changes, because whatever it changes to could also be really exciting.” “I’m not by any means the best painter, but I have been the most annoyed audience member.” “That sense that something is wrong in the world and you could do it better is a really good feeling to act on.  Because you’ve got the taste.  Follow that hunch.” “I think the beginner is in the most danger.” “If you have a small audience that is dedicated to whatever you’re putting out into the world, you can totally make it work financially.” “I think there really is something to having a vision and sticking to it and not overly relying on the popular feedback immediately.” Links mentioned: Ctrl+Paint Pewdiepie Connect with Matt: Website / LinkedIn / Twitter / ArtStation On the next episode: Nicolás Uribe: Website / Instagram

Ball State Daily
The Metagame Episode 4 - Hi-Rez and High Expectations

Ball State Daily

Play Episode Listen Later Jan 28, 2017 46:04


In the aftermath of Smite Worlds, we talk all about Hi-Rez Studios. Are they pushing Paladins too hard? Ignoring other games like Smite Tactics and Tribes Ascend? Should the Expo move to Europe? All this, prize packs, The Morrigan and more on this episode of The Metagame podcast!

Core Elements
CE 70: Gabriel Mughelli

Core Elements

Play Episode Listen Later Dec 24, 2016


This week, Gabriel Mughelli, Promotions Mastermind at Hi-Rez Studios, joins us in the laboratory. In addition to discussing the upcoming Smite championships and Global Agenda 2, we discover why our brains like random lewtz, baffle Spencer with the popularity of e-sports, and dig into the worth of the CoD Riot Shield. [MP3 AUDIO]Gabriel on TwitterHi-Rez StudiosTry out Loot Crate and support the show!My latest Unboxing video[LINK] Your brain loves rewards - whether you like it or not[LINK] Press X to mourn.[LINK] Why I don't finish most video games[LINK] Internet Arcade adds 900 classic games to your browserFor a video of this episode go to: http://youtu.be/B4NNeFFIZlo

Core Elements
CE #43: Todd Harris

Core Elements

Play Episode Listen Later Dec 24, 2016


This week we're joined in the Laboratory by Hi-Rez co-founder and COO, Todd Harris. In this episode we discuss Smite, Tribes, the difficult communities they appeal to, and the nature of designing free-to-play games. We also learn how to monetize griefing and discuss the usefulness of Steam Greenlight.[MP3 AUDIO]Todd on TwitterHi-Rez StudiosGet $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkersGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Peter Molyneux may have just monetized trolling[LINK] Is Steam Greenlight working?[LINK] Game Developer Tychoon uses irony on software pirates[LINK] The SimCity 3.0 update[LINK] Nyan Cat and Keyboard Cat creators sue 'Scribblenauts' studio for using their memes

Core Elements
CE #15: Benjie of Hi-Rez

Core Elements

Play Episode Listen Later Dec 24, 2016


This week we're joined by Benjie Freund, sound designer for Tribes Ascend at Hi-Rez Studios. In this episode, we discuss Spencer's Game of the Year, how blacksmithing and saving the world are not mutually exclusive, and what sounds drive the sound guys batty.[MP3 AUDIO]Hi-Rez StudiosWrite in this week to get a Tribes Ascend beta key!Try a free audiobook and support the show![LINK] Why Bundles and Steam Sales Aren't Good for Most Indies[LINK] Ghost Recon: Future Soldier won't be released on PC[LINK] Why Modern Warfare 3 Remains an Un-Game[LINK] SWTOR to Convert 500k WoW Players

The Debug Log
Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers

The Debug Log

Play Episode Listen Later Nov 23, 2016 63:49


Game Development has many roles: Gameplay Developer, Systems Developer, Level Designer, Character Artist, Sound Designer, Game Designer, and many more. In today's episode, we are going to talk about the role of a Systems Developer. To do so, I have the pleasure of talking with Dayle Flowers, lead developer on Paladins at Hi-Rez Studios. Before becoming a lead developer, Dayle had several years of experience as a Systems Developer. He explains what the job of a Systems Developer is in a game studio and what mindset and skills are needed to do this job. He also clarifies the differences between a Gameplay Programmer and a Systems Developer. In addition, we talk about Paladins and its controversial similarities with Overwatch. Towards the end of the episode, Dayle shares some of the good practices that he uses to make his game development process more efficient and stay productive. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails if you have more questions about with comments, questions, and concerns, to: thedebuglog@gmail.com

TAGTV Online - TAG Radio
Todd Harris, Hi-Rez Studios Co-Founder & Guest Host Globalspeak President Frank Baia

TAGTV Online - TAG Radio

Play Episode Listen Later Nov 17, 2016 22:08


Game Hugs
Ally McLean (Eve Beauregard)

Game Hugs

Play Episode Listen Later May 22, 2016 60:26


Ally is a Producer at Plastic Wax and Hammerfall Publishing, as well as the owner of her cosplay alter-ego brand, Eve Beauregard. Previously the Marketing & Brand Manager for Living Dead Clothing, she has also worked in a professional promotional capacity for Blizzard, Microsoft, and Hi-Rez Studios, and also curates the indie game developers that exhibit at pop culture event Haven. She worked as a consultant at CD Projekt Red, where she officially cosplayed as Yennefer of Vengerberg from the Witcher III.

Smite Talk Podcast
Smite Talk Ep.41

Smite Talk Podcast

Play Episode Listen Later Feb 26, 2015


The New Warrior has arrived! Join us this week as we talk about the latest God to be released from Hi-Rez Studios, Bellona!  We take some great calls this week to talk about Voice Actors, Tips and Tricks & More.

The Sausage Factory
The Sausage Factory Episode 63: Hi-Rez Studios

The Sausage Factory

Play Episode Listen Later Jan 30, 2015 66:05


Show host Chris O'Regan has a bit of a thing for MOBA games and so it come as no surprise to see that he has spoken to some developers of said genre here on The Sausage Factory. This episode features Todd Harris of Hi-Rez Studios to chat about SMITE a third person over the shoulder viewpoint MOBA game that first caught the show hosts attention when it was being demoed at PAX Prime in 2012. With SMITE arriving on the Xbox One console, Chris chats to Todd about how the game is being converted from its Windows PC native http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode63.mp3   The Sausage Factory 63 was edited by Chris O'Regan

Digital Good Times
Episode 6: Isaac Sansom Of Hi-Rez Studios

Digital Good Times

Play Episode Listen Later Nov 4, 2014 59:16


Join the usual cast of characters as we navigate the realm of a Multi Online Battle Arena (MOBA) titan known as SMITE which is quickly taking the world by storm. We spoke with Isaac Sansom of Hi-Rez Studios, the company responsible for creating SMITE, to get some insight into how online gaming went from a small market to now garnering more viewers than the NBA Finals. Airs on #TECHTUESDAYS 1pm Live On AB+L Radio.com

The Smite Update
The Smite Update Ep69

The Smite Update

Play Episode Listen Later Oct 14, 2014


Another week of Smite, another week of news!  This week we go over the latest news coming out of Hi-Rez Studios, Community Content & More.  The Smite Pro League and Challanger's Cup come to and end, but whats next for the eSports scene?  Finally a New Patch, God Remodel & Hunter Nerfs!

The Smite Update
The Smite Update Ep60

The Smite Update

Play Episode Listen Later Jul 29, 2014


We are back!  Last week we took a week off due to OctanePro's family vacation plans. But we are back strong this week discussing a ton of Community News and an insane amount of ESports Content.  Join us this week discussing indepth the Partnership of Hi-Rez Studios and ESL bringing us this weeks EU Kick Off Lan for the SPL.

The Smite Update
The Smite Update Ep54

The Smite Update

Play Episode Listen Later Jun 10, 2014


Join us this week as Krett steps in for F. but still provides some amazing insite into the competitive analytical matters of Smite. This week we discuss the partnership of LevelUp and Hi-Rez Studios and what this means for Latin America.  Sad but true we discuss Siege wants again, 4 vs 4 against 5 vs 5. Then finally Hi-Rez Chris comes on the show to set us straight on some amazing new things coming to the game in the next few weeks!

Smite Talk Podcast
Smite Talk Ep.19

Smite Talk Podcast

Play Episode Listen Later Mar 8, 2014


Guest Host Gavin. - Content Producer for Hi-Rez Studios

The KBMOD Podcast
KBMOD Podcast – Episode 39 (Featuring Todd Harris from Hi-Rez Studios)

The KBMOD Podcast

Play Episode Listen Later Apr 25, 2012 120:25


Episode 39 is here, and it's one of our best yet! Todd Harris, Chief Operating Officer of Hi-Rez Studios, drops by to discuss Tribes: Ascend, Smite, competitive gaming, and more in an excellent interview section. We also discuss some news from the past week, including Dota 2 being free-to-play, more poor decisions for Dark Souls' [&hellip

The KBMOD Podcast
KBMOD Podcast – Episode 20 (Featuring Bart Koenigsberg from Hi-Rez Studios)

The KBMOD Podcast

Play Episode Listen Later Nov 30, 2011 89:22


We were lucky enough to be joined this week by Bart Koenigsberg from Hi-Rez Studios, who's in charge of the eSports and competitive scene for Tribes: Ascend.  We talk Tribes with Bart and hit some news and your Twitter questions towards the end. Enjoy! KBMOD Podcast Direct Download KBMOD Podcast Direct Download Mirror KBMOD Podcast on [&hellip

Friday Night Gaming
024 - 06/19/09 Friday Night Gaming - Ghostbusters, Chris Rickwood

Friday Night Gaming

Play Episode Listen Later Jun 20, 2009 169:41


Live from the Computer ArenA in Roswell, GA, we take a look at Ghostbusters for the Xbox 360, both the singleplayer campaign and the multiplayer modes. As a special guest, Chris Rickwood joins us live at the ArenA - he worked on music for a lot of games, including doing the boss music for Ghostbusters! We give away a signed copy of Ghostbusters to one of our Twitter followers who so dutifully helped us in our shameless #followfriday request. We also discuss the No Elves campaign from Action MMO Global Agenda. In the CC Gaming Hardware Spotlight, we show you how you can replace your DVD drive without having to flash firmware or get banned from Xbox Live. Next week is our final show from the ArenA featuring a live performance by CC Ivory!

Friday Night Gaming
024 - 06/19/09 Friday Night Gaming - Ghostbusters, Chris Rickwood

Friday Night Gaming

Play Episode Listen Later Jun 19, 2009 169:41


Live from the Computer ArenA in Roswell, GA, we take a look at Ghostbusters for the Xbox 360, both the singleplayer campaign and the multiplayer modes. As a special guest, Chris Rickwood joins us live at the ArenA - he worked on music for a lot of games, including doing the boss music for Ghostbusters! We give away a signed copy of Ghostbusters to one of our Twitter followers who so dutifully helped us in our shameless #followfriday request. We also discuss the No Elves campaign from Action MMO Global Agenda. In the CC Gaming Hardware Spotlight, we show you how you can replace your DVD drive without having to flash firmware or get banned from Xbox Live. Next week is our final show from the ArenA featuring a live performance by CC Ivory!