Podcasts about turnip boy robs

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Best podcasts about turnip boy robs

Latest podcast episodes about turnip boy robs

The Harvest Season
If I Die

The Harvest Season

Play Episode Listen Later Oct 30, 2024 75:07


Al and Jonnie talk about mysteries in farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:39: What Have We Been Up To 00:16:54: News 00:31:01: New Games 00:36:55: Farming Mysteries 01:09:06: Outro Links Balatro Stardew Pack Fae Farm Xbox Delay Turnip Boy Robs a Bank on Mobile Gourdlets “Spooky” Update My Time at Sandrock “Anniversary” Update and “Love Chronicles” DLC Horticular “Halloween” Update Disney Dreamlight Valley Showcase My Little Life Ghost Town Pumpkin Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/

HitPoint!
NOT The End of HitPoint... Ep 099

HitPoint!

Play Episode Listen Later Oct 21, 2024 144:55


New HitPoint YouTube Channel:  https://www.youtube.com/@HPpod✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitter: https://twitter.com/SuperDerekRPGs ►Twitch: https://www.twitch.tv/SuperDerekRPGs ►Bluesky: https://bsky.app/profile/superderek.bsky.social ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitter: https://www.twitter.com/BakusanOG►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC UPCOMING RELEASES --------------------------------------------------- ►Sonic X Shadow Generationshttps://www.youtube.com/watch?v=--2iG6rjLcA ►Card-en-Cielhttps://www.youtube.com/watch?v=RPVn90CfKKw ►Ys X Nordicshttps://www.youtube.com/watch?v=ZHgPDSqOJaQ ►Romancing SaGa 2: Revenge of the Sevenhttps://www.youtube.com/watch?v=ZRWoyq8bozU GAME ANNOUNCEMENTS --------------------------------------------------- ►Lovishhttps://www.youtube.com/watch?v=6jf9HAPLhAI ►Edens Zerohttps://www.youtube.com/watch?v=nyfaZfGd0aI TIMESTAMPS---------------------------------------------------TIMESTAMPS---------------------------------------------------Welcome Back to Hit Point!0:00:00 Welcome Back to Hit Point!0:01:06 Intro0:01:59 Happy #99 episodes, how are all you doing?0:04:11 Derek needs to play Silent Hill 2? # SponsoredByBaku Game Delays0:07:20 Toads of the Bayou delayed to November.0:10:57 Corpse Party 2 delayed (not to be confused with the other Corpse party 2) 0:15:35 Like a Pirate pushed forward a week Upcoming Releases This Week 0:17:12 Sonic X Shadow Generations - 25.10.20240:25:10 Card-en-Ciel - 24.10.20240:29:21 Ys X Nordics - 25.10.20240:34:24 Romancing SaGa 2: Revenge of the Seven - 24.10.2024 New Game Announced:0:44:28 Lovish - Q1 20250:47:50 Turnip Boy Robs a Bank - IOS and Android release0:50:38 Edens Zero - 2025 Side Quests (Discussion Topics):0:55:42 Do we needlessly shit on Xbox or the Switch?Industry News:1:05:39 Clair Obscur: Expedition 33 - price and playtime reveal1:09:23 Square Enix lawyers shuts down Yoko Taro fan archive.1:26:24 Unknown 9 Awakening - peak 285 player on SteamSide Quests (Discussion Topics):1:30:21 Achievement unlocked: 500 subscribers for the HitPoint channel.1:41:15 Ranma 1/2 remake talk1:47:23 Dragon Ball Daima talk1:57:06 The Legend of Vox Machina Season 3 talk1:59:05 The Stormlight Archive Series by Brandon Sanderson talk2:01:28 What was Baku doing lately?Last Week's Comments:2:04:20 Comment 1: Sorry can't watch you, playing Metaphor: ReFantazio.2:06:12 Comment 2: Obsidian isn't actually open source, but it does keep your data in open formats (markdown).2:08:24 Comment 3: I'm waiting for the Intergrade Edition form Rebirth.2:11:34 Comment 4: Joshua is the man! He was the first game developer I spoke to, such a great guy.  Responding to Super Chats & Outro 2:14:05 Super Chat 1: Baku where would you rank Visions of Mana among the other Mana games? 2:22:54 Outro

RPG Bookclub
ShortCast Returns - Turnip Boy Robs a Bank

RPG Bookclub

Play Episode Listen Later Apr 24, 2024 37:05


This Week: Sam is still out of town, so Trish and Bernard play Turnip Boy Robs a Bank! Next Week: We continue Paper Mario: The Thousand-Year Door! Visit rpgbook.club to pitch in and unlock cool rewards, including a weekly bonus episode! Check out https://linktr.ee/rpgbookclub for our Discord server and our socials!

GamerHeads: A Video Game Podcast Network
The Essence of Indie Games Explored - What Makes an Indie Game Indie?

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Apr 22, 2024 105:18


Welcome to another episode of The Gamerheads Podcast! Have you ever wondered what makes an indie game an indie game?  We wade through that conundrum, scrutinizing titles like Yars Rising and The Rogue Prince of Persia that straddle the indie-Triple-A divide with our guest, Jill Grodt, The Indie Informer! We also discuss upcoming indie titles, as we anticipate indie treasures like Little Kitty, Big City, and the enigmatic Lorelai and the Laser Eyes. We also spotlight some of our top indie games that have been released so far this year, including Turnip Boy Robs a Bank and Snufkin: Melody of Moominvalley. We also talk about the games we are playing, including the gripping narrative of Life Eater and Harold Halibut.So sit back and enjoy this indie jammed-pack episode!Follow Jill on Twitter: https://twitter.com/FinruinFollow The Indie Council on Twitter: https://twitter.com/IndieCouncil_Check out our sponsor!Discover how Magic Mind, our favorite energy drink, can fuel your energy levels. You can get it at magicmind.com/gamerheadss and use promo code Gamerheadss.Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - Recused

RPG Bookclub
ShortCast Returns - Turnip Boy Commits Tax Evasion

RPG Bookclub

Play Episode Listen Later Apr 18, 2024 29:33


This Week: Sam is out of town, so Trish and Bernard play Turnip Boy Commits Tax Evasion! Next Week: Trish and Bernard play Turnip Boy Robs a Bank! Visit rpgbook.club to pitch in and unlock cool rewards, including a weekly bonus episode! Check out https://linktr.ee/rpgbookclub for our Discord server and our socials!

That Video Game Podcast
We Roguelike It Ranking Episode 060: Turnip Boy Robs a Bank

That Video Game Podcast

Play Episode Listen Later Apr 10, 2024 22:00


Featuring: Michael “Boston” Hannon and Paul “Moonpir” Smith Running Time: 21:59 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube Come along with us for some of our usual We Roguelike It SCIENCE! We chat about our final thoughts on Turnip Boy Robs a Bank, we ask The Big Question we ask every Ranking episode, and we try to figure out where this game fits in the big List Of the Best Roguelikes Of All Time! Our next game is Balatro! Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get *two weeks* early access to this show (among other shows), show notes, uncensored outtakes, and more for just $5/month!

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Kölncampus
Turnip Boy Robs a Bank

Kölncampus

Play Episode Listen Later Apr 8, 2024 2:15


Fans von Gemüse und Kriminalität aufgepasst: Turnip Boy ist zurück. Nachdem er in "Turnip Boy Commits Tax Evasion" zuletzt viel Steuerhinterziehung betrieben hat, möchte er diesmal - wie der Name "Turnip Boy Robs a Bank" vielleicht schon verrät - eine Bank ausrauben. The name of the game ist also wie immer Programm, aber ob das überhaupt Spaß macht, weiß unsere Controller Redakteurin Sara.

That Video Game Podcast
We Roguelike It Episode 238: Turnip Boy Robs a Bank 04

That Video Game Podcast

Play Episode Listen Later Apr 3, 2024 7:46


Featuring: Michael “Boston” Hannon and Paul “Moonpir” Smith Running Time: 7:45 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube On TVGP's We Roguelike It we cover our fourth and final week of Turnip Boy Robs a Bank! Join us for an episode that goes straight to the moon! Our next game is Balatro! Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get *two weeks* early access to this show (among other shows), show notes, uncensored outtakes, and more for just $5/month!

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That Video Game Podcast
We Roguelike It Episode 237: Turnip Boy Robs a Bank 03

That Video Game Podcast

Play Episode Listen Later Mar 27, 2024 12:11


Featuring: Michael “Boston” Hannon and Paul “Moonpir” Smith Running Time: 12:10 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on TVGP's We Roguelike It we find some wild new weapons, chat with some more wild characters, try to figure out a good starter Roguelike, and maybe find the true location of the Mega Motherlode! Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get *two weeks* early access to this show (among other shows), show notes, uncensored outtakes, and more for just $5/month!

music bank turnips roguelike turnip boy robs e1m1 featuring michael boston hannon
Link To The Cast
Link to the Cast #334: Backhanded Compliments - The Podcast

Link To The Cast

Play Episode Listen Later Mar 26, 2024 116:00


00:30 Online persona, Twitter profiles and backhanded compliments 09:30 X-Men 97 20:45 Stewart Lee and does Garrett do stand-up 26:10 Dune 2, popcorn buckets and riding the worm 34:50 Austin Butler, Aaron Taylor Johnson and accents 37:00 Aaron Taylor Johnson as Bond? 42:40 Unicorn Overlord 46:45 Final Fantasy VII: Rebirth 1:02:40 Turnip Boy Robs a Bank 1:07:00 Stardew Valley v1.6 update 1:15:05 Balatro, Flappy Bird and future fun in old games 1:21:00 Ubisoft and a big chat about AI 1:41:35 Valve launch Steam Families 1:47:50 Amazon Luna is still a thing? 1:54:25 Caught in a trap Like, listen, share and subscribe, we appreciate any love from you fine people. We are available on most podcast platforms, just search ‘Link to The Cast'. linktr.ee/linktothecast If you wanna contact us for our mailbag, or just to say hi, or if you just want to keep up to date on our content as it's posted, check out the following: linktothecast.wordpress.com / linktothecast@gmail.com @linktothecast on Twitter The lads are: ► @thedaytodave ► @lithiumproject ► @jacklayzell ► @garrettkidney

Gaming Trend Podcast
Like a Dragon: Infinite Wealth, Unicorn Overlord, Turnip Boy Robs a Bank [Gaming Trend Podcast]

Gaming Trend Podcast

Play Episode Listen Later Mar 24, 2024 69:41


It's back to talking games. David Burdette gives his impressions of Like a Dragon: Infinite Wealth, Jack Zustiak talks Unicorn Overlord, and Anthony Shelton gives his thoughts on Turnip Boy Robs a Bank. This video is sponsored by The Tomb of Gyzaengaxx, the Kickstarter for a new 5E D&D Campaign from GooeyCube and GaxxWork; Embark on a mega-adventure created with Luke Gygax and other legends of the game, celebrating the legacy of Gary Gygax in a story-driven campaign. Find out more about The Tomb of Gyzaengaxx campaign here: https://shop.gooeycube.com/back/?attribution_code=GameTrend

That Video Game Podcast
We Roguelike It Episode 236: Turnip Boy Robs a Bank 02

That Video Game Podcast

Play Episode Listen Later Mar 20, 2024 9:11


Featuring: Michael “Boston” Hannon and Paul “Moonpir” Smith Running Time: 9:10 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on TVGP's We Roguelike It we explore deeper into the bank in Turnip Boy Robs a Bank! Join along with us as we recycle some guns, shake down some veggies, buy some goop shoes for some reason, and much more! Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get *two weeks* early access to this show (among other shows), show notes, uncensored outtakes, and more for just $5/month!

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That Video Game Podcast
TVGP Episode 856: The Mod Hole

That Video Game Podcast

Play Episode Listen Later Mar 18, 2024 120:52


Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 2:00:51 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about The Crew, A Little To the Left, Turnip Boy Robs a Bank, Loop Hero, Bullet Beats, Lethal Company, Helldivers 2, Final Fantasy VII Rebirth, Venba, Turnip Boy Commits Tax Evasion, Unicorn Overlord. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!

Power Gamer Podcast
Episode 152: What Makes a Game Great?

Power Gamer Podcast

Play Episode Listen Later Mar 18, 2024 67:38


On this week's episode, Mike and Johnny discuss: What Makes a Game Great? A discussion about many of our favorite games, and what makes them stand out from the crowd. What We've Been Playing. Mike continues his busy IRL schedule, but makes some time for Alan Wake 2. Johnny plays Assassin's Creed: Mirage, Turnip Boy Robs a Bank, Star Wars: Dark Forces Remastered, Herectic, Midnight Sons, and Death Stranding. https://www.twitch.tv/mikiran https://www.twitch.tv/h3llh3ro https://linktr.ee/powergamerpodcast This podcast is hosted by ZenCast.fm

That Video Game Podcast
We Roguelike It Episode 235: Turnip Boy Robs a Bank 01

That Video Game Podcast

Play Episode Listen Later Mar 13, 2024 10:06


Featuring: Michael “Boston” Hannon and Paul “Moonpir” Smith Running Time: 10:05 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on TVGP's We Roguelike It we start a brand new heist in Turnip Boy Robs a Bank! Join us for some tough questions at the beginning of this game, a bit of missing story, a cucumber breakout, and so much more! Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get *two weeks* early access to this show (among other shows), show notes, uncensored outtakes, and more for just $5/month!

music bank turnips roguelike turnip boy robs e1m1 featuring michael boston hannon
Medis Radio
138 - The Boy and the Heron, Against the Storm, The Caucasian Chalk Circle med flera

Medis Radio

Play Episode Listen Later Mar 11, 2024 79:46


Avsnitt 138 - The Boy and the Heron, Against the Storm, The Caucasian Chalk Circle och Turnip Boy Robs a Bank Det blir dubbel roguelike denna vecka! David Masko kommer tillbaka och pratar om den okonventionella kombinationen roguelike+city builder i spelet Against the Storm. Sedan har Panos, Ludvig och Martin gjort en synkroniserad genomspelning av den efterlängtade uppföljaren till Turnip Boy Commits Tax Evasion i det underliga spelet Turnip Boy Robs a Bank. Vi har även sysslar med finkultur, då Theo bjuder på sina upplevelser av att se den tyska pjäsen The Caucasian Chalk Circle. Slutligen ger vi en lång recension av bioaktuella The Boy and the Heron. Hur mycket boy och hur mycket heron blir det? Lyssna och se! 1:44 - Intro 5:27 - Pojken och hägern 32:08 - Against the storm 50:13 - The Caucasian Chalk Circle 1:01:19 - Turnip Boy Robs a Bank 1:16:28 - Tre snabba Lyssna på avsnittet på Spotify, Soundcloud eller där du hittar dina podcasts. Du hittar allting samlat på: linktr.ee/medisradio (länk finns i bion). Har DU något att säga till oss? Tips på något att prata om, åsikter om något vi sagt eller vill kanske bara säga hej? Skriv till oss på Facebook, följ oss på Instagram @medisradio och mejla till oss på medisradio@gmail.com. Vill ni se oss spela spel på Twitch så följ oss på @MedisRadioTV.

That Video Game Podcast
We Roguelike It Ranking Episode 059: Slice & Dice

That Video Game Podcast

Play Episode Listen Later Mar 6, 2024 40:42


Featuring: Michael “Boston” Hannon and Paul “Moonpir” Smith Running Time: 40:41 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube It's time for more science on TVGP's We Roguelike It! This time we wrap up our thoughts on Slice & Dice, ask our usual question we ask, then have a heck of a time figuring out where this game fits in our list of the Best Roguelikes Of All Time! Our next game is Turnip Boy Robs a Bank! Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get *two weeks* early access to this show (among other shows), show notes, uncensored outtakes, and more for just $5/month!

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CafeteriaCast
CafeteriaDrops - 191 - Silent Hill The Short Message, Hoa, Turnip Boy Robs a Bank, etc

CafeteriaCast

Play Episode Listen Later Feb 27, 2024 88:16


EEEEEEEEEEEEEEEEEEE muito boa noite, bom dia, boa tarde, boa madrugada, boa tudo para todos vocês meus queridos e minhas queridas ouvintes, no Drops desta semana, viemos falar do novo e curto Silent Hill The Short Message, do simples e charmoso Hoa, do fofinho e roguelike mas nem tanto Turnip Boy Robs a Bank, além de vídeos, séries, animes e filmes que a galera viu durante a semana, espero que gostem e fui.CANAL DO PODCAST:https://www.youtube.com/channel/UCSpCY_-ooCHoecxgT6XXpFgCANAL DE REACTS:https://www.youtube.com/channel/UC9T1koHunpzq95Coam-i0LgCANAL DE CORTES:https://www.youtube.com/channel/UCY6E1mjyUY5awbG1E_QL8GgCANAL DE CURTAS:https://www.youtube.com/channel/UC2uZmhJFDE-ETOMZDH1MIEgEmail para contato, dúvidas, sugestões, críticas e qualquer coisa:(ESSE EMAIL TAMBÉM É UMA CHAVE PIX, CASO SEU CORAÇÃO QUEIRA DOAR ALGUMA COISINHA)cafeteriacast@gmail.comSabia que estamos no youtube também, segue o link do Canal CafeteriaPlay:https://www.youtube.com/channel/UCg3pCH6yo4_7Wi4zzDOX9Kw?Vai la na Twitch e segue a gente por la:www.twitch.tv/cafeteriaplayVem com a gente para o CafeteriaClub no discord:https://discord.gg/mnBWRpzK67Segue a gente no twitter la:@CafeteriaPlay

Video Games 2 the MAX
Xbox's Subtle New Shift in Strategy, PlayStation Doing More with PC # 385

Video Games 2 the MAX

Play Episode Listen Later Feb 18, 2024 88:21


Randy Isbelle joins Sean and Marc on this week's big episode, as Microsoft had its business update and wound up announcing four games will be coming to other console platforms. And while they did not announce which ones they are, reports are already out there that namedrop Hi-Fi Rush, Sea of Thieves, Grounded, and Pentiment as the four coming over. There's also new console hardware being worked on and even announcements coming in the fall regarding a possible mid-gen thing. Should this be enough to calm the fears? Or is this just the start of a whole new strategy for Xbox? On the other side, a recent earnings report from Sony had their president, CFO, and COO Hiroki Totoki state that no major franchise exclusives are coming in 2024, that they need to be more mindful of business when it comes to developing games, and even mentions being more aggressive about PC. Could Sony also be looking at modifying their strategy a bit? Unfortunately, layoffs and bad news also continue with Embracer Group once again leading the way in both categories and now in making terrible statements concerning these layoffs as well. Bandai Namco also admits they had to cancel games amid big losses. What does this say about where the industry is right now? And how has Nintendo seemingly been able to stay above all of it? Plus, Sean's been playing the newly released Banishers: Ghost of New Eden, Marc's been playing Persona 3 Reload, Regency Solitaire 2, and the Pacific Drive Demo. Nintendo may not release the Switch until Q1 2025, a Mandalorian game is coming from Respawn and more!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/4B-B85zTOBkTimestamps:00:01:00: START00:02:45: Housekeeping ------------------ MAIN TOPIC --------------00:05:15: Discussion on the Xbox Business Update and discussing Xbox's subtle new strategy00:28:55: Sony may be more aggressive with putting games on PC in the future---------------- Games We Are Playing ------------00:45:25: Persona 3 Reload (Marc)00:50:40: Pacific Drive Demo (Marc) 00:52:25: Startruckers Demo (Marc) 00:53:40: Banishers: Ghost of New Eden (Sean) 00:57:40: Turnip Boy Robs a Bank & Final Fantasy VII Remake (Randy) ------------------- What's in the News ---------------01:03:30: Yoshitaka Moriyama passes away01:05:35: Bandai Namco had to cancel some games and didn't have great earnings01:08:40: Embracer Group gives more details on how close they are to ending the restructuring01:12:40: ZA/UM cancels Disco Elysium expansion and incurs some layoffs01:14:25: Respawn is working on a Mandalorian Star Wars game01:18:45: Nintendo Switch 2 May Not Release until Spring 2025---------------- The End ----------01:24:10: Games Coming out this week- If you prefer podcasts: Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/- Check out other W2M Network Shows - Latest Otalku Cafe Episode (Anime): https://youtube.com/live/UNiAW0VlvNERadulich in Broadcasting's Lisa Frankenstein Review: https://youtube.com/live/VagxcEgQMG0 Radulich in Broadcasting's Hazbin Hotel Review: https://youtube.com/live/YHZp-tbEkFs- Check out Randy's work as well - The latest episode of Bad Brackets, Best Super Bowl Moments: https://youtu.be/uXYnAdYHiP0The latest episode of the R & R Sports Report: https://www.youtube.com/live/cLUI5NFsXsg- News Story Links - The Verge's Interview with Phil Spencer: https://www.theverge.com/24073666/microsoft-gaming-phil-spencer-interview-ps5-switch-gamesPhil Spencer's Memo: https://www.theverge.com/2024/2/16/24074729/microsoft-phil-spencer-xbox-everywhere-memoSony' may be looking into doing more with PC: https://www.videogameschronicle.com/news/sony-wants-to-improve-playstation-profit-margins-with-more-aggressive-pc-release-strategy/Respawn's Mandalorian Game: https://insider-gaming.com/star-wars-mandalorian-game/Nintendo Switch to release in 2025: https://www.videogameschronicle.com/news/nintendo-switch-2-could-now-launch-in-2025-its-claimed/- Follow on X (Twitter): -Sean on Twitter: https://twitter.com/W2MSeanW2M Network on Twitter: https://twitter.com/w2mnetwork- Other Social Media -Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2Join us on Discord: https://discord.gg/aydMgvUN9dFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork

LAST WORD RADIO
Video Games 2 the MAX: Xbox's Subtle Shift in Strategy, PlayStation Doing More with PC? # 385

LAST WORD RADIO

Play Episode Listen Later Feb 18, 2024 88:20


Randy Isbelle joins Sean and Marc on this week's big episode, as Microsoft had its business update and wound up announcing four games will be coming to other console platforms. And while they did not announce which ones they are, reports are already out there that namedrop Hi-Fi Rush, Sea of Thieves, Grounded, and Pentiment as the four coming over. There's also new console hardware being worked on and even announcements coming in the fall regarding a possible mid-gen thing. Should this be enough to calm the fears? Or is this just the start of a whole new strategy for Xbox? On the other side, a recent earnings report from Sony had their president, CFO, and COO Hiroki Totoki state that no major franchise exclusives are coming in 2024, that they need to be more mindful of business when it comes to developing games, and even mentions being more aggressive about PC. Could Sony also be looking at modifying their strategy a bit? Unfortunately, layoffs and bad news also continue with Embracer Group once again leading the way in both categories and now in making terrible statements concerning these layoffs as well. Bandai Namco also admits they had to cancel games amid big losses. What does this say about where the industry is right now? And how has Nintendo seemingly been able to stay above all of it? Plus, Sean's been playing the newly released Banishers: Ghost of New Eden, Marc's been playing Persona 3 Reload, Regency Solitaire 2, and the Pacific Drive Demo. Nintendo may not release the Switch until Q1 2025, a Mandalorian game is coming from Respawn and more! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/4B-B85zTOBk   Timestamps: 00:00:00: START 00:01:45: Housekeeping ------------------ MAIN TOPIC -------------- 00:04:15: Discussion on the Xbox Business Update and discussing Xbox's subtle new strategy 00:27:55: Sony may be more aggressive with putting games on PC in the future ---------------- Games We Are Playing ------------ 00:44:25: Persona 3 Reload (Marc) 00:49:40: Pacific Drive Demo (Marc) 00:51:25: Startruckers Demo (Marc) 00:52:40: Banishers: Ghost of New Eden (Sean) 00:56:40: Turnip Boy Robs a Bank & Final Fantasy VII Remake (Randy) ------------------- What's in the News --------------- 01:02:30: Yoshitaka Moriyama passes away 01:04:35: Bandai Namco had to cancel some games and didn't have great earnings 01:07:40: Embracer Group gives more details on how close they are to ending the restructuring 01:11:40: ZA/UM cancels Disco Elysium expansion and incurs some layoffs 01:13:25: Respawn is working on a Mandalorian Star Wars game 01:17:45: Nintendo Switch 2 May Not Release until Spring 2025 ---------------- The End ---------- 01:23:10: Games Coming out this week - If you prefer podcasts: Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740 Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44L Amazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTW Podchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386 Podcast Addict: https://podcastaddict.com/?podId=2465904 IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/ - Check out other W2M Network Shows - Latest Otalku Cafe Episode (Anime): https://youtube.com/live/UNiAW0VlvNE Radulich in Broadcasting's Lisa Frankenstein Review: https://youtube.com/live/VagxcEgQMG0 Radulich in Broadcasting's Hazbin Hotel Review: https://youtube.com/live/YHZp-tbEkFs - Check out Randy's work as well - The latest episode of Bad Brackets, Best Super Bowl Moments: https://youtu.be/uXYnAdYHiP0 The latest episode of the R & R Sports Report: https://www.youtube.com/live/cLUI5NFsXsg - News Story Links - The Verge's Interview with Phil Spencer: https://www.theverge.com/24073666/microsoft-gaming-phil-spencer-interview-ps5-switch-games Phil Spencer's Memo: https://www.theverge.com/2024/2/16/24074729/microsoft-phil-spencer-xbox-everywhere-memo Sony' may be looking into doing more with PC: https://www.videogameschronicle.com/news/sony-wants-to-improve-playstation-profit-margins-with-more-aggressive-pc-release-strategy/ Respawn's Mandalorian Game: https://insider-gaming.com/star-wars-mandalorian-game/ Nintendo Switch to release in 2025: https://www.videogameschronicle.com/news/nintendo-switch-2-could-now-launch-in-2025-its-claimed/ - Follow on X (Twitter): - Sean on Twitter: https://twitter.com/W2MSean W2M Network on Twitter: https://twitter.com/w2mnetwork - Other Social Media - Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2 Join us on Discord: https://discord.gg/aydMgvUN9d Follow us on Twitch: https://www.twitch.tv/w2mnetwork Follow us on Instagram: https://www.instagram.com/w2mnetwork/ Follow Us on Facebook: https://www.facebook.com/W2MNetwork

The Harvest Season
What Vegetable Are You

The Harvest Season

Play Episode Listen Later Feb 14, 2024 64:17


Al and Jonnie talk about Turnip Boy Robs a Bank Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:30: What Have We Been Up To 00:06:52: News 00:29:43: Turnip Boy Robs A Bank 01:01:06: Outro Links Botany Manor Release Date Moonstone Island Valentine’s Update Ikonei Island Festival Update Slime Rancher 2 Gadgets My Way Update Potion Permit on iOS and Android Wylde Flowers Beans Plushie Wylde Flowers on Apple Vision Pro Disney Dreamlight Valley Update 9 Garden Life: A Cozy Simulator Story Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:37) Al: and we’re here today to talk about Gottagecore Games. (0:00:43) Al: Before we get going, just a reminder that transcripts for this podcast are available in the show notes and on the website. Today, we, me and Johnny, are going to talk about Turnip Boy robs a bank, because apparently I didn’t write it in the show notes. (0:01:00) Al: We’re going to talk about Turnip Boy robs a bank, the sequel to Turnip Boy commits tax evasion, (0:01:09) Al: and we’re not going to talk about it now, we’re going to talk about it later. (0:01:15) Al: Before that, just because we could easily fall into a discussion about it right now if we’re not careful. (0:01:20) Jonnie: Yeah, I was already head like in the line of things. (0:01:22) Jonnie: I was like, oh, I should not say this right now. (0:01:26) Al: But before that, we’ve got a bunch of news. (0:01:30) Al: But first of all, Johnny, what have you been up to? (0:01:34) Jonnie: What have I been up to? There is a game called Skull and Bones and apparently it has been in development since 2013 and it is apparently about to come out, but this weekend it is doing a public demo I guess is what it is where anyone can try the game for free, it will be over by the time you’re listening to this, although the game will be like a day or two from coming out. (0:02:02) Jonnie: And look I’m a bit of a slut for pirates like I love pirate games even though they’re just like (0:02:09) Jonnie: Piracy is so hard to do well in games (0:02:14) Jonnie: And I think in many respects Skull and Bones is kind of a (0:02:17) Jonnie: Testament to that like there are things that I really like about the game (0:02:21) Jonnie: But it’s gonna be a pretty hard game to recommend like people (0:02:26) Jonnie: Spend I think it’s assume is gonna be like a $70 game and I’d be very hard to recommend that anyone spend (0:02:33) Jonnie: dollars on a game. (0:02:34) Jonnie: Like this, unless you are super super into pirates. (0:02:37) Al: I’m not, so. I mean, pirates are fine, but I’ve never been like, “Oh yeah, I love pirates.” (0:02:43) Al: I’ve enjoyed some pirate-based media, but there’s a difference between, “Oh yeah, I like that,” (0:02:49) Al: and like, “Oh no, I must consume the pirate-based media.” You know, there’s a big difference there. (0:02:56) Jonnie: Honestly, I think the biggest problem with pirate-based stuff is ship-to-ship combat is really hard to do and to make fun and engaging. (0:03:06) Al: Yeah. (0:03:06) Jonnie: And everyone probably has a slightly different view on what it should be. (0:03:12) Al: Hmm. (0:03:12) Jonnie: And, you know, do they want it to be really fun? (0:03:12) Al: The fun bit, I think, there is key. (0:03:16) Al: It’s probably, you can probably make up a pretty accurate one, but it’s not going to be fun. (0:03:20) Jonnie: Correct, yeah. In many respects I think Skull & Bones has gone down how do we try and make it fun? (0:03:28) Jonnie: And I’m sure a lot of people will find the version fun. For me it’s a little bit too like, (0:03:32) Jonnie: you and your pirate ship mow down hundreds of other pirate ships which feels like… (0:03:39) Jonnie: That’s not what I guess I want from a pirate ship experience. I want to engage in one ship in a sort of long drawn out battle rather than mow down a hundred ships. (0:03:48) Al: Yeah, and I guess the difficulty is like, what are you focusing on? Because when you’ve got a ship, do you focus on the traversal? Do you focus on the combat? Do you try and do both and do both of them badly? There’s a lot to think of there. (0:04:10) Jonnie: Yeah, and I guess for me, the Skull and Bones, you have a character, but realistically in this one, (0:04:16) Jonnie: your character is the ship, right? You are controlling the ship, and that is the majority of the gameplay. And I think that’s one of the things that I’m learning about what I like in games over the sort of past few months is a strong narrative element, and in many respects, (0:04:32) Jonnie: I think that means I need a character that I feel tied to. Because I think my take on Skull and and bones is like I will have fun with it. (0:04:40) Jonnie: But I after this demo will likely have got what I needed to get out of it, which I had the same experience with (0:04:46) Jonnie: PowerWorld It’s like I experienced the thing and it was cool, but without that strong (0:04:53) Jonnie: narrative driven element or hook that I could find I bounce off it pretty quickly (0:04:58) Al: Yeah, yeah, that’s fair. (0:05:01) Jonnie: Yeah, but that’s what I’ve been playing. Al, what have you been up to? (0:05:04) Al: I was racking my brain because I’m like, (0:05:05) Al: have I played anything other than Turnip Boy? (0:05:07) Al: And I don’t think I have. (0:05:10) Al: This week has been quite, (0:05:11) Al: ‘cause I’m going to America next week. (0:05:13) Al: Like, as you listen to this, (0:05:14) Al: I will probably be on my way to America unless you’re listening to it straight away as it comes out. (0:05:20) Al: So yeah, I’ve not really been playing that much. (0:05:24) Jonnie: Are you feeling ready for your America trip? (0:05:26) Al: Are we ever, are we ever truly ready? (0:05:28) Jonnie: Well, if anyone is gonna like be a person that is ready for a trip, it’s probably gonna be (0:05:28) Al: Well, ‘cause the problem is that somebody who like, (0:05:36) Al: am I ready? Probably. (0:05:37) Al: But does that mean I feel ready? (0:05:39) Al: Like, those are two different things. (0:05:40) Al: And like, have I done enough to mean that logically, (0:05:43) Al: I know I will be fine? Yes. (0:05:45) Al: Does that mean that I, in my heart, (0:05:49) Al: feel that I’m going to be fine? (0:05:50) Al: No, of course not. (0:05:52) Al: I am convinced that I’m going to die in a fiery plane crash, right? (0:05:55) Al: So it’s just (0:05:58) Al: I think that the people who feel ready for the trip aren’t ready. (0:06:04) Jonnie: That’s fair, that’s fair. (0:06:05) Jonnie: And you’re going to America to play Pokemon Go, right? (0:06:08) Al: I am going to America to meet with friends, and I will also be playing Pokemon Go when I’m there. (0:06:15) Al: Yeah, my next recording I will be back having been to America, and that will be interesting. (0:06:22) Al: My first transatlantic flight, my first flight longer than two and a half hours, so we’ll see. (0:06:29) Al: Yeah, I honestly don’t think I’ve played anything else. (0:06:30) Al: I played some Just Dance, I guess. (0:06:32) Al: I’ve been doing that. (0:06:32) Jonnie: At home, or are you going to arcades and playing like just dance in an arcade? What are you? (0:06:35) Al: Thank you. (0:06:38) Al: Do they do have Just Dance in arcades? (0:06:41) Jonnie: I’m sure they do right? It’s gotta be. Oh, maybe I think of DDR (0:06:46) Al: Yeah, they had, obviously they had dance mats, but like I don’t think they have just dance in an arcade. (0:06:52) Al: Uh, cool. (0:06:53) Al: Should we talk about some news? (0:06:54) Jonnie: Let’s do it. (0:06:57) Al: Before I fall asleep. (0:06:58) Al: So our first piece of news is Botany Manor. (0:07:01) Al: They have announced that their release date is the 9th of April. (0:07:06) Al: So I don’t think this was out in early access at all. (0:07:08) Al: So this will be its like proper first release date, but it is a, a non-early access release. (0:07:15) Al: Rare. (0:07:16) Al: Rare these days. (0:07:19) Jonnie: It’s kind of novel, which I like. (0:07:22) Al: Ironically, you stick out now by not doing early access, (0:07:26) Al: whereas previously you would stick out by doing early access. (0:07:30) Al: No interest in this game, Johnny? (0:07:32) Jonnie: Not really. It’s hard, right? Because I want to be excited about all Cottagecore games. Because, (0:07:40) Jonnie: you know, you and I remember the time when it was Stardew, and Harvest Moon, and Rune Factory, (0:07:47) Jonnie: and that was it. And so we would be excited about anything new. And now we are in the opposite time, (0:07:54) Jonnie: where there is such an abundance of games that there has to be, I guess there’s specific things (0:08:02) Jonnie: and often I don’t know that I’m looking for it until I see it. And, you know, for me, Botany Manor, (0:08:10) Jonnie: yeah, this is not it. Botany Manor, kind of, just the visual style is not there for me. And it just, (0:08:20) Jonnie: I don’t know, it kind of falls into the natural. I’m trying to not be overly negative about a game I have not played. It’s just not kind of rising through everything else to be like, (0:08:32) Jonnie: that I feel like I’m putting on my list of games I need to do. (0:08:36) Al: I think it’s interesting because you mentioned the the art style. It’s very simple graphics except the plants which I get what they’re doing there because like the focus is the plants but it also feels a little bit weird that the plants are so detailed when everything else is quite simple textures. (0:08:54) Jonnie: Yeah, I think what you just said kind of triggered the thought for me that it feels almost like a game that a student would submit for an assignment sort of thing. (0:09:06) Jonnie: I’m sure there’s way more work that’s gone into this, and building games is very hard, but it’s kind of missing some of that polish that makes it look and feel like a finished product, which in theory it is. (0:09:23) Al: Yeah, I can see how somebody would like this, but yeah, I’m not, I don’t care about the detail of plants quite, I think, so that’s where it falls down for me. It’s like, it’s really focused on the plants, which would be good if you really care about the plants, (0:09:37) Al: but I don’t. Next, we have Moonstone Island, have a content update and a DLC. Let’s talk about the DLC first, because the DLC is very small. All of Moonstone Island’s DLCs are basically cosmetics, so it’s the Valentine’s DLC. (0:09:53) Al: You can get a heart rug, a heart house skin for your, a heart house skin for your house, (0:09:58) Al: that’s a very bad sentence, a heart box of chocolates, a heart archway brackets or heart way, and a heart lamp as well as a love seat. And that is three dollars ninety nine with a twenty percent launch discount. I will not be buying that DLC because I don’t care (0:10:23) Al: about those cosmetics. Yeah, they fit on really nicely with the game in general, and they are hearts, and they are detailed hearts. The heart house is not just a heart shaped house, it’s a heart shaped house with a heart shaped windows and a heart shaped hole on the, not the heart shaped door, that would be silly, and a bow on it as well with a little yellow heart as well. (0:10:25) Jonnie: But if you do care about that style of cosmetic, they are good-looking versions of those. (0:10:53) Al: It’s very heart-shaped, it is what it says on the tin. (0:10:59) Al: But it’s also coming along with the content update, the Valentine’s update, which is, (0:11:05) Al: you may well have guessed, it’s bringing marriage to the game. (0:11:13) Al: So it’s not bringing relationships, relationships already exist in the game, but they were quite limited in what you could do with them. (0:11:20) Al: There was no marriage in that. (0:11:23) Al: Even marriage, the marriage in this game, seems interesting. (0:11:33) Al: There was a thing, I need to double check in the trailer, because there was a thing that seemed like, so they move into your house, and then there was something about somebody sleeping on a couch, but I can’t remember what it was. (0:11:48) Jonnie: seeing this. (0:11:48) Al: Yeah, we’re missing a bunch of the details until it comes. (0:11:53) Al: I don’t think I can see myself spending much time (0:12:05) Jonnie: Yeah, that seems fair that it like it’s so one of my things is this game already has so much going on (0:12:12) Jonnie: Being that you know cosy creature collection, you know (0:12:18) Jonnie: just it feels like (0:12:20) Jonnie: marriage is just another another thing in a game that already has a lot of things (0:12:27) Al: The good the good thing is also comes with other things. So there’s five new spirits, (0:12:31) Al: including one that looks like a toaster with some bread in it and one that’s a robot dog (0:12:37) Al: and one that is a weird fish snake and I have a toxic thing. I don’t know what that is and a kiwi. (0:12:46) Jonnie: Yeah, we all love Kiwis (0:12:49) Al: There’s also a new taming system, but I have not seen any details about that. (0:12:56) Al: So… (0:12:57) Al: I don’t know what to think about that. (0:13:00) Al: And some more stuff, which is probably too detailed. (0:13:02) Jonnie: The Kiwi looks very stressed. (0:13:04) Al: This Kiwi does look very stressed, which is fair enough. Kiwi watch so it’s electric and… (0:13:16) Al: I feel like that’s an extra syllable than it should have been “key what”. (0:13:21) Jonnie: But yeah, that sounds much better. (0:13:21) Al: Hi, I’m Eamon Store Island, I have opinions on your names. (0:13:28) Jonnie: The toaster one’s very cute as well. (0:13:32) Al: Iconii Island have a new update as well, which is out now, the Lunar Union Festival update. (0:13:38) Al: It’s adding a new festival to the game. (0:13:42) Al: We probably don’t need to go into too much details, we’ve not even covered the game on the podcast yet. (0:13:45) Al: So. (0:13:46) Al: Yet that makes it sound like I’m going to. I don’t know whether we will or not. (0:13:49) Al: “Come celebrate the Lunar Union Festival, whether it’s and collect exclusive items. (0:13:53) Al: A lunar spirit will appear in the Hamlet. During the Lunar Union event, it will give a quest that will reward you with ribbits and beautiful rewards.” Reading these things when you’ve not played a game (0:14:04) Jonnie: Yeah. And I don’t really recall much about a Coney Island, like from covering previous stuff on the podcast, but it looks like a cool game. (0:14:14) Jonnie: And I guess more generally, like I’m pretty anti a lot of festivals in games because I think they’re kind of just boring and played out. (0:14:21) Jonnie: But one thing that I really like from like the last sort of, I don’t know, five to ten years is I feel like games have done a good job of amplifying festivals from other cultures. (0:14:30) Jonnie: and that’s been really cool to see and I think that like so these are the (0:14:34) Jonnie: sorts of festivals that I like because they often have much wider interpretations of what they are as opposed to like a Christmas Winter Festival which is kind of just like we’re gonna do something with snow and and presents and that’s that’s it so this looks cool and I’m excited and and happy year of the dragon (0:14:57) Al: Yes, slime Rancher 2 also have a new update out now and this is the gadgets my way update it includes a new gadget system (0:15:07) Al: So if you if you’ve played the game and you know how the gadgets used to work, it’s changed (0:15:13) Jonnie: So, I feel like every time you and I are on a show, there’s some sort of Slime Rancher update, and neither of us care about Slime Rancher, and I really, like, I thought this time, like, I’m really gonna try and care, and I was just like, mmm, like, Slime Rancher people, god bless, you do you, I’m sure you love it, or hate it, or whatever, it’s coming. (0:15:13) Al: There you go I I I I just… (0:15:34) Al: I feel like I need to play the game sometime but not yet maybe when maybe when Slime Rancher 2 is out of early access (0:15:44) Jonnie: Yeah. (0:15:48) Al: potion pyramid is coming to iOS and Android oh no it’s out now it is now on it’s not coming to it has come to it came (0:15:52) Jonnie: This… (0:15:56) Jonnie: Yes. (0:15:58) Jonnie: It did. (0:16:00) Jonnie: And I… (0:16:02) Jonnie: I’m curious. (0:16:04) Jonnie: No, I’m curious, right? (0:16:04) Al: still don’t care oh interesting (0:16:06) Jonnie: I like the idea of what Potion Permit was trying to do. (0:16:10) Jonnie: I was going back through, trying to find the… (0:16:12) Jonnie: I need to go back and find the episode that was done on Potion Permit. (0:16:16) Jonnie: I have the same reservation, you know, (0:16:18) Jonnie: like I think I did. (0:16:20) Jonnie: I have the same reservation, you know, like I– (0:16:22) Jonnie: I had full-star true Valley going on mobile, like how easy is it to play? (0:16:26) Jonnie: But this game has the right visual style for a mobile game, so I am curious. (0:16:35) Jonnie: I’m kind of in a phase where I don’t really mobile game much outside of Marvel Snap, so I don’t know that I’ll stick with it, but I’m at least curious. (0:16:40) Al: It is five dollars translate into five US dollars translate into your local currency. (0:16:51) Jonnie: I feel like that’s a good price point for a, you know, a sizable mobile game. (0:16:54) Al: It’s surprisingly yeah it’s pretty cheap. I’m surprised it’s that cheap because if it’s the full game ported to mobile that’s that seems suspiciously good. (0:17:10) Al: Too many tabs. Wildflowers. Two exciting things. One of which you can actually do anything with. (0:17:21) Al: The other one you probably can’t. So there’s a… they’ve even released what the plushie is. (0:17:28) Al: So it’s a beans plushie. That’s the flying pig. Both Kevin and Cody predicted that. They were both correct. (0:17:35) Al: It is up on make ship just now and it is almost finished. (0:17:40) Al: 50% funded with 16 days to go. So go do that if you want it. (0:17:54) Jonnie: Nah, I feel like if I’m buying a plush, I’m getting a Junimo plush. (0:17:59) Jonnie: Yeah. (0:18:02) Jonnie: And also everything about wildflowers just creeps me out. (0:18:05) Jonnie: I talked about this last week, but I don’t like their visual style at all. It’s so creepy. (0:18:06) Al: Well, I tell you what, we’ll definitely not make you like it more, which is the Apple Vision Pro version of the game. (0:18:19) Al: So this isn’t just the game in a screen. (0:18:24) Al: It is, but it isn’t. (0:18:26) Al: In so much as when you first look at it, it looks like it’s just the game with a weird border around it. (0:18:32) Al: menus and farming and other things like that pop. (0:18:36) Al: So when you’re in a menu, it will pop out to like one of the sides of the screen as a separate window. (0:18:46) Al: So it doesn’t like cover up your gameplay, which is an interesting way of doing things. (0:18:51) Al: And the farming pops up like in front of it, like down below, like an actual 3D farming plot that you can just like go on and grab things and move them and like. (0:19:04) Al: It’s really in, I think… (0:19:06) Al: I really like what they’re doing here. (0:19:09) Al: I think this is an interesting way of… (0:19:12) Al: They’re not just going, “Oh, let’s just put the game on,” right? (0:19:16) Al: They’re actually going, “What can we actually do with the new features of this that makes this different?” (0:19:21) Al: And I really like that. (0:19:23) Al: But… (0:19:25) Al: I suspect Apple gave them a lot of money to do this because there’s… (0:19:31) Al: Is anybody going to buy this and play this? (0:19:33) Al: because you have to have the headset (0:19:36) Al: which you can only buy in the U.S. just now and costs three and a half grand and you have to like the game and be willing to put in the time and effort. (0:19:47) Jonnie: Yeah, I agree. But I think it’s super cool that it’s happening, right? And for me, it’s one of those like, wow, prodigical games are really sort of like in the mainstream, given that this is, (0:20:00) Jonnie: you know, one of the first games realistically to sort of cross into that boundary. And I think some of the things that it looks like they’re doing in the that Apple Vision Pro space, they they make sense and they show the potential for what could be once a day. (0:20:17) Jonnie: We get out of the weird expensive prototype phase of this tech. (0:20:22) Al: Yeah, yeah, I mean this is this is I if I had an Apple Vision Pro I would be I would be playing this game on that right like I would absolutely be doing it to see (0:20:32) Al: At least to see what it’s like and if if not more than that like if I enjoy it doing more than that (0:20:38) Al: But yeah, like I can’t for two reasons (0:20:45) Al: Because of where I live and because of how expensive it is (0:20:50) Al: So yeah, it’s (0:20:53) Al: Yeah, I like what they’re doing. I like that they’re pushing different ideas. I think this is a good example of how (0:21:02) Al: VR gaming doesn’t have to be first person right first of all like I don’t I (0:21:09) Al: Don’t I don’t like most VR gaming because I don’t want to be (0:21:15) Al: First person I don’t want to do that. I don’t like that. I always feel claustrophobic going (0:21:20) Jonnie: Yeah, I get motion sick, so I just can’t do VR at all, and so this sort of gaming is like, (0:21:29) Jonnie: ah, so this is how I could game in an AR-style environment that would work, and it makes sense. (0:21:37) Jonnie: And I think the other important thing is this is a less of a step for game development to take than (0:21:45) Jonnie: into fully realized VR. I think it’s… well, I think… (0:21:51) Jonnie: In general, people underestimate how difficult game development is, and I imagine VR game development is another step on top of that, whereas this feels like a more reasonable step to take. (0:22:02) Al: for sure. For sure. Yeah. I think it’s very clever of Apple to have done this, right? (0:22:10) Al: Because wildflowers have their agreement with Apple, like, “Oh, we pay you money. You’re now on Apple Arcade, and they’ve obviously then gone on top of that. We’ll pay you more money. You will do this.” And I’m guessing they worked together because, like, I think got to have these ideas and… (0:22:32) Al: And then do them. (0:22:34) Al: And I think these ideas are really interesting. (0:22:38) Al: And I’d like that both Apple and Wildflowers were willing to do this and put in the effort and the time, even though this is not going to make its money back at all. (0:22:49) Jonnie: Yeah. One of the things I started thinking about, like looking at how this implementation went, (0:22:54) Jonnie: was games like Palia, and you know, where time continues moving in Palia, even when you are menuing, because it’s a MMO game, right? And the ability in this sort of environment to menu while still being able to fully see the world that, you know, or the screen or however you want it, you you know, that your character is in. (0:23:19) Jonnie: To me it makes a ton of sense, like you can, you’ve got that more seamless transition rather than looking at something different so (0:23:27) Jonnie: I don’t know, like just some cool, like it’s just cool to see this level of innovation and for it to be happening in the cottage core space (0:23:37) Al: I also think the farming is a really interesting thing because in my opinion, most of the things I don’t like in farming games is the farming. And that’s not because the farming isn’t fun, (0:23:48) Al: it’s because of the way that you interact with it. It’s like, oh, you walk a step, you press a button, you walk a step, you press a button. And that’s why I like to automate it as quickly as possible because I don’t enjoy that part of the gameplay. But being able to go like, oh, I am in this environment, here is my plots, and I can just go with my water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water water (0:24:07) Al: or what like it’s that feels much more enjoyable to me because you’re like actively doing the thing rather than like push that button push that button push that you know it feels much more fun to me. (0:24:23) Al: Uh an equally big update is Disney Dreamlight Valley. Update number nine is coming soon (0:24:33) Al: And in that, you’ll be able to change your name. (0:24:37) Al: So, let me explain why I am personally excited about this. And this is because of a bug in the game. (0:24:38) Jonnie: It has shocked me how excited people have been for changing your name. (0:24:43) Jonnie: Like… (0:24:50) Al: So, if you start Disney Dreamlight Valley in Game Pass. Game Pass streaming, I think, (0:24:58) Al: specifically, you think you have to be doing the X-play or whatever it is, right? They’re streaming (0:25:04) Al: the game so you’re not downloading it and playing it which is how I play the game initially because I had game pass and I was doing it on my steam deck and the only way you can do that is with X cloud that’s what it’s called X cloud. If you if that’s how you start Disney Dreamlight Valley you cannot set your name it’s a bug in the game I presume it’s fixed by this point but when I started it wasn’t so your your player is called player. So the entire time that I’ve been playing Disney Dreamlight Valley across multiple different platforms now for What is it, a year and a half? (0:25:35) Al: Is it a year and a half? (0:25:37) Al: I don’t care about changing names, once I’ve set my name, I’m fine. (0:25:52) Jonnie: I feel like I didn’t know about that bug, and I don’t think it impacted me, so now this makes way more sense. (0:26:02) Al: But I never set my name, that’s the problem. (0:26:04) Al: I was called player. (0:26:07) Al: Anyway, I’m excited to have my name in the game. (0:26:16) Al: And our final piece of news is for the fantastically named Garden Life, a Cozy Simulator, which we have talked about before. (0:26:24) Al: I don’t really want to get into it too much, but they’ve released a trailer for their story. (0:26:29) Al: Johnny, do you want to complain about the name? (0:26:32) Al: You can complain about the name if you want. (0:26:33) Jonnie: No, I complained about the name on a previous episode, yeah. (0:26:37) Al: Right, fair enough. (0:26:37) Jonnie: Yeah, I did watch the trailer, and there’s some cool stuff. (0:26:46) Jonnie: Or like, so the trailer talks about the fact that it’s a community garden, (0:26:50) Jonnie: and the person that used to look after it passed away early. (0:26:54) Jonnie: Idea of community garden looked after by one person, you know, kind of doesn’t make sense. (0:26:58) Al: Well, you say it doesn’t make sense, I think that’s very likely what happens most of the time. (0:26:59) Jonnie: But you are the… yeah. (0:27:01) Jonnie: Yeah. (0:27:06) Jonnie: I mean, you’re probably right. (0:27:08) Jonnie: And you’re the new person to look after it. (0:27:11) Jonnie: I just, again, coming back to sort of the visual style, (0:27:14) Jonnie: I don’t like it. (0:27:16) Jonnie: This feels like a– (0:27:18) Jonnie: We talked before about VR games. (0:27:19) Jonnie: This game looks like a VR game to me, and… (0:27:22) Jonnie: Yeah. (0:27:22) Al: It does, doesn’t it? It does. It’s the first person. I don’t want to play first-person games. Like, I just, I don’t find it fun. (0:27:30) Jonnie: It makes sense in certain genres and certain gameplay styles, and I do not think this is one. (0:27:38) Al: But this is this is why I don’t play those games because I just don’t I just feel claustrophobic when I’m when I’m it’s a weird feeling but I want to be and normally most games I want to be my camera to be further away than it actually is I will always put the camera out to the furthest point because I want to be able to see as much as possible. (0:28:00) Al: So I was very happy when Pokemon Scarlet and Violet added the third camera zoom option that was great I loved that. (0:28:08) Al: I agree I don’t think I mean the the name aside which is just stupid on multiple levels I yeah it doesn’t look like a game I would want to play it feels like it feels a lot like Botany Manor talking about them so close together they feel like the same game it’s almost like two people had the same idea and instead of working together they both did their own take on it. (0:28:23) Jonnie: It does, yes. (0:28:34) Jonnie: Yeah, I think that’s uh, I think that’s very fair. (0:28:38) Al: And both coming out within two months of each other no I don’t think so not this close (0:28:44) Jonnie: Yeah, that’s like, that’s ages apart now, in, in… (0:28:48) Jonnie: Well, there’s still a chance one of them gets delayed, right? (0:28:52) Jonnie: No? (0:28:56) Jonnie: Right, well, I don’t think we’ll be covering either of these games, so we’ll see. (0:29:02) Al: Unless somebody suddenly gets really excited about them, we’ll see. (0:29:06) Jonnie: Well, if it does happen, I bet that my money’s on Kev, that it hits. (0:29:13) Al: I was gonna say Cody. (0:29:14) Jonnie: » Oh, yeah, that’s fair. (0:29:16) Jonnie: So Kevin Cody covering “Garden Life,” “Acoustic Simulator,” (0:29:19) Jonnie: and– [LAUGHS] (0:29:20) Al: They need to play both of them and compare them on the same podcast. So that’s the news. (0:29:25) Jonnie: Oh, yes, yes, there we go. (0:29:30) Jonnie: » Whoo. (0:29:32) Al: I can’t even remember when the wooing started. Why do we woo so much? I’m not a woo person. (0:29:37) Jonnie: » Because it gets over the awkwardness of not knowing how to do good transitions. (0:29:43) Al: Thank you. We’re going to talk about Turnip Boy Rob’s a bank. So just before. (0:29:50) Al: Before we get into it, I want to start out with a couple of things. So first of all, (0:29:55) Al: this is a sequel to Turnip Boy commits tax evasion officially. The first game was not cottage core. We covered it because you grow a plant at the beginning and then there’s no more farming and it is definitely not cottage core. But that’s why we covered it. Whatever. (0:30:17) Al: We can get past that. (0:30:18) Al: This game is even less. (0:30:20) Al: Less Cottagecore, and so I’m just going to put that out there. (0:30:24) Al: If you don’t want to listen to a game that is not Cottagecore at all, then feel free. (0:30:30) Al: We’re covering this because it’s a sequel to a game that both me and Johnny liked, and we were both going to play it anyway because we wanted to, and we’re covering it. (0:30:45) Al: So it turns out this game’s a rogue light. (0:30:50) Al: Johnny, I’m not crazy, right? (0:30:54) Al: That seemed to come out of left field, right? (0:30:56) Jonnie: it definitely did. So here’s the thing. You and I both really like Turnip Boy Commits Tax evasion. (0:31:06) Jonnie: Very clearly the weakest part of that game was the combat. (0:31:06) Al: Loved it. Fantastic game. (0:31:14) Jonnie: And in many respects they took the worst part of their game and said “Let’s make that the game.” (0:31:23) Al: Yes. Yeah, I think… Yes, you are correct. That is what they did. So listeners wonder why I do not generally like roguelites. (0:31:24) Jonnie: Which was a choice. (0:31:44) Al: Um, Johnny, I liked this game. So I was… (0:31:48) Jonnie: Ow! (0:31:53) Al: fully, fully expecting, right? I didn’t play this game until like two days ago, and I was fully expecting not to like it, right? I was like, I’m going to just play this for like two hours, and I’m going to hate it, and I’m going to be really disappointed, and I’m going to put it away. And I was mostly like that until I defeated the first boss. And then I realized that this game does things to solve the problems that I have with roguelites. (0:32:23) Al: And the reason why roguelites is that even though you like build up resources and you build up more skills and blah, blah, blah, every time you run through, it’s a clean slate, (0:32:33) Al: and you have to start from the beginning. In this game, once you defeat one of the bosses, (0:32:40) Al: they’re defeated. You don’t have to defeat them again, technically until the end. I’ll get to that. (0:32:48) Al: And that one thing for me made me like this game. (0:32:53) Al: If you had to defeat every boss in every run, I would have absolutely hated it, (0:32:59) Al: and I never would have got close to finishing it. I have been very close to finishing this game. (0:33:06) Al: I’ve been like one mistake away from finishing it six times now. The same mistake. It’s really frustrating. The last bit really frustrating. Basically, when you get to a point where you’ve you’ve defeated all the bosses and then you have to do one run where you defeat (0:33:23) Al: four bosses in one go. That wasn’t too hard. What was hard then is there’s like a special fifth thing at the end where like you’re having to run around doing certain things while being chased by another boss and that boss is so powerful that he can like kill you in like two hits. So that’s the frustrating thing. But I agree that the combat is not great in this game, but there’s still something about it that I’m finding very (0:33:53) Al: fun and I finding it difficult to explain. (0:33:58) Jonnie: you’re probably finding it difficult because I feel like you’re just on some crazy tools. (0:34:05) Jonnie: To be fair, I think your point about not having to beat the bosses again is a good one. I was kind of surprised, but it makes sense given the boss fights are significantly bigger than (0:34:23) Jonnie: the other aspects of the game, and ambiguous kind of the wrong word, but on a run in this game. (0:34:28) Jonnie: You’ve got a timer, and that time is only a couple of minutes. When you’re in a boss fight, (0:34:33) Jonnie: that timer pauses, but that boss fight itself takes like a couple of minutes to get through. (0:34:39) Jonnie: They are not fast fights relative to the length of your run, and not having to do those every single run I think was a really good choice, because that became one of the blockers for me with Hades. I really like Hades. I’m not very good at roguelite combat. (0:34:58) Jonnie: That being said, the combat in this game is so bad. The movement is terrible, (0:35:24) Jonnie: The range of the weapons is confusing. (0:35:28) Jonnie: Particularly the melee ones, where the range is significantly bigger than they look on the screen. (0:35:34) Jonnie: And so you’re consistently getting hit by these melee weapons when the enemy is not even close to you. (0:35:41) Jonnie: I just struggle to understand how anyone can like the combat in this game. (0:35:45) Jonnie: And that’s all this game is, is just the combat. (0:35:50) Al: So at some point you unlock a chainsaw and that makes every. (0:35:55) Jonnie: Right, I did not get to the chainsaw, so for reference, I beat the first boss, and I fought the second boss once, and I was like, “That cannot be bolted with this game anymore.” (0:36:06) Jonnie: That was as far as I got. (0:36:09) Al: That’s fair. I totally get it. And I totally get why you’re not a huge fan of it. But there’s something about it that just kept me going. I’m so frustrated that I didn’t manage to finish the game because literally like I’ve played, I’ve done that last level three times today and I’ve gotten so close to finishing it each time. And it’s so frustrating. But I know it’s going to be great when I do finish it. I think… (0:36:40) Jonnie: So, how do you feel about the humour in this game? Because obviously the humour was a huge part of Turnip Boy commits tax evasion. (0:36:49) Al: Yeah, I think in some ways, in some places, I think it has made me feel the same way as the first game did, but some of it has felt a little bit flat and I’m not quite sure why. (0:37:07) Al: Like it’s just it’s simple things like I there’s a point where where you come across a specific thing from a previous game, right? And it’s like, it’s one of these things that you tore up. (0:37:20) Al: Which is like, one of the main things in the last game is you’re tearing up random things. (0:37:24) Al: And some things it’s like, oh yeah, because you’re tearing up this tax letter and you’re tearing up this, you’re tearing up that. And there’s some random pointless thing that’s like, why did you tear that up? You know, it’s just stupid, it’s pointless, but it’s funny. And you come across one of the things that you tore up in the previous game, but the funny, it just, it then says, oh, (0:37:42) Al: but it’s laminated. And then the next thing is, they’re learning. It’s just that one comment. (0:37:49) Al: Like is funnier than most games, right? But then a lot of, especially the early game humor feels a little bit weird to me. And I’m not sure why it didn’t hit in the same way. (0:38:02) Jonnie: I have the same feeling, right? Like the game definitely still has those moments where it is (0:38:08) Jonnie: very funny. I think a big part of the reason it doesn’t hit is because it’s now (0:38:14) Jonnie: expected, right? And the construct of Rob’s a bank, right? Like if you’ve played (0:38:22) Jonnie: commits tax evasion, you have a good sense of the developers’ feelings on capitalism in general, (0:38:29) Jonnie: and a lot of it’s expected so so you now you come across (0:38:32) Jonnie: things and you kind of get where a lot of it is is going where I think and part of it is that the first one had that sort of joy of discovery of what’s the next documents that I’m going to find and rip up and some of them are very funny because not that they’re fully unexpected but they go in different directions right which I think is is one of the the bits of charm of that game that’s kind of lost it and I think early on they try and do a job. (0:39:02) Jonnie: They do a lot of callbacks to some of the humor from the first game or to significant bits from the first game but it doesn’t land on it. I think one of the downsides is one of the first characters you come across is the the streamer and they kind of just run back the exposure bucks joke and it’s it’s you know it’s just like yeah it’s fine and like they delve into new things like there’s some jokes about NFTs and all of the fun stuff that’s that’s developed in the (0:39:32) Jonnie: you know con people out of money and they have jokes about it it just is like yeah those are the jokes that I now expect from them and I think this game would have benefited by potentially pushing into a different commentary on society because that’s definitely an element of the game and I just don’t think a lot of them work. (0:39:57) Jonnie: Oh yeah. (0:39:58) Al: That’s fair. I think the humor that… kind of. Right, let me… I’m having lots of thoughts. (0:40:06) Al: So I think that actually there’s two things of the funniest bits in this game. One of them is (0:40:14) Al: some of the callbacks are very funny. Some of them are not, but some of them are very funny. (0:40:19) Al: So I don’t think it’s just like, if you don’t do the callbacks, I think you’re missing something. (0:40:25) Al: I think that’s fun. I think they might- (0:40:28) Al: I don’t lean into it a bit too much. I think there are too many characters in the game that were in the previous one. Almost every single character is in the game again, except the one you kill. That’s not to say there aren’t new characters, there are new characters, (0:40:46) Al: but it seems weird to have- it feels contrived why everybody else is in the game. But I also think that some of the funniest bits. (0:40:50) Jonnie: Mmm. Yes. (0:40:58) Al: So they start out quite simple, right? We’re going to spoil basically everything in this game listeners, right? So jump out now. If you’ve not if you played the first game and you think you might like this, you can get over the roguelite stuff. Stop now, go play it. You can get it done in a day or two. It’s not a very long game. (0:41:07) Jonnie: Uh, only a little bit. (0:41:26) Al: and (0:41:28) Al: depending on how good you are at the combat. So the lifts start out quite simple. It’s like, oh, here’s a part of the bank and you have to go through and you like jump over the lasers and you destroy the laser box and then you go back and you blah, blah, blah. (0:41:43) Al: Right. But as you as you defeat bosses and you progress in the game, they become more and more ridiculous. There’s, have you come across the cult? There’s a cult in the bank. (0:41:58) Al: And you come to the bank and once you’ve once you’ve figured out how to enter the cult, (0:42:03) Al: you can then enter the cult and then the cult members give you different things for defeating a certain number of enemies. And the stuff in the cult is really funny. And just the concept of having this random room in the bank that happens to have a cult in it is very funny. And there’s another one which is like a portal. There’s a portal to hell in this bank. (0:42:27) Jonnie: No! See, that’s the thing, I feel like I’ve played a decent chunk of the game and I haven’t come across anything that absurdist, which is one of the misses, right? (0:42:28) Al: Did you know that? (0:42:30) Al: Did you know there’s a portal to hell? (0:42:31) Al: I… (0:42:38) Al: Yeah. So I think part of the problem is those are the lent into the rogue light stuff of that. (0:42:45) Al: Those are randomized. So as you unlock, the lift can do more and more things, (0:42:52) Al: and you’re not guaranteed to see any of them in any run. And I think that’s where it (0:42:58) Al: falls down for me. I think if these rooms all existed in fixed places in the bank that you could go to. I think that would be better. (0:43:08) Al: Because then, you know, this is… (0:43:09) Jonnie: yeah or if there was a small a small pool and you kind of like you can still have some element of randomness but not as not as (0:43:20) Al: Yeah, maybe, maybe. I mean, yeah, I think, I think making it, the advantage of having a fixed place is when you look on the map, you see there’s a bunch of rooms and you’re like, “Oh, I need to unlock that room at some point then, and there’s going to be something in that room.” The problem is that all of these, you don’t know when you’ve seen all these areas, because they’re randomized with the lifts. There’s like some random underwater one as well, I think. (0:43:41) Jonnie: Yeah, that’s fair. (0:43:50) Al: And like, yeah, whatever. That absurdist stuff, I think, is very funny still. And yeah, some of the callbacks have been very funny. Some of the callbacks have felt very contrived, and yeah, (0:44:06) Al: it’s an interesting mix of those things. I think the problem is that if it wasn’t funny at all, (0:44:13) Al: I would be like, “Oh, it’s one and done. We’re done with this.” But the problem is, I think, (0:44:18) Al: they can do more of that. (0:44:20) Al: the same humour and still surprise me. And that’s where I’m like, don’t lean too hard onto the same jokes. Do the more stuff because I know you can do it. And if it needs to be a smaller game, then make it a smaller game. I’m okay with that. If there are going to be fewer characters in each room, that’s fine. Like, because the second, the room you unlock after the first boss is where, like, most of the previous game’s characters are. (0:44:50) Al: They’re just there. Why? Because their previous place doesn’t work and it’s like, “OK, you destroyed their previous place by killing Turnip God. OK, fine, sure. That’s mildly amusing.” (0:45:02) Al: Why are they in the bank? That seems contrived to me. That’s not even absurdist humour. That’s just contrived just so you can get these characters there. (0:45:14) Jonnie: Yeah, I think that’s fair in life because they do explain the reason for it and even the reason is like that feels like contrite reasoning. (0:45:26) Al: So, yeah, I think I don’t think any of that would have saved it for you. (0:45:34) Jonnie: No, I don’t think so (0:45:35) Al: I think it would have made me have more fun with it. (0:45:41) Al: But overall, I still enjoyed it. (0:45:42) Al: Would I have enjoyed it more if it wasn’t a roguelite and it was more like the previous game? (0:45:47) Al: Probably. (0:45:50) Al: But they did manage to make a roguelite that I like, (0:45:53) Al: which is a very rare thing. (0:45:56) Jonnie: Yeah, I mean, that’s a… (0:46:00) Jonnie: Honestly, I’m shocked that you like it, because when I started it, it was a rogue life. (0:46:04) Jonnie: And I was like, “Oh, I was expecting just the same as the previous game, but with guns as weapons now.” (0:46:12) Jonnie: I was like, “Well, Al’s gonna hate this, so we’re just gonna come out here and rage about this game for 40 minutes.” (0:46:12) Al: I mean, I do have more complaints. I can bring up more complaints if you want. So there are more weapons in this game than you can actually get in your base, right? So the way it works is like you’ve got your base and you go out to the bank, you do a run, you come back and you’ve got upgrades and, you know, your usual roguelite loop. The problem is… (0:46:21) Jonnie: Oh. (0:46:42) Al: that when you go out into the bank, there are quite a wide variety of different weapons that the guys that are making new weapons back at your base, say, are rudimentary, which a lot of them are. But some of them are better in ways that I find frustrating. The chainsaw is an incredible weapon that you unlock later on. But there’s other ones… there’s very, very few… (0:47:12) Al: I think there’s only… there is only one melee weapon that you can actually get from your base, (0:47:17) Al: which is very frustrating to me because I much prefer melee to guns because I’m not very good at aiming. Yes, yes, it’s very difficult. So I would have liked to have had more melee weapons that you can unlock. Melee, melee, melee! (0:47:26) Jonnie: And aiming in this game is bloody annoying. (0:47:40) Jonnie: Well, hey. (0:47:42) Jonnie: Yeah. (0:47:42) Al: Melee, melee… anyway, whatever you know what I mean. I don’t want to hear about my pronunciation, (0:47:44) Jonnie: Uh… (0:47:46) Jonnie: Ah. (0:47:46) Jonnie: Bye. (0:47:47) Al: please don’t tell me about my pronunciation, thank you listeners. I would have liked more of that because I don’t know whether it’s just something I’ve missed, but there’s almost no (0:47:56) Al: melee weapons that you can unlock, which I found a bit frustrating. (0:48:02) Al: So that’s my big thing. There’s no way to like… when you find something in the bank, there’s no No way to get it, except just picking it up. (0:48:10) Al: And if you die with it, that’s it. (0:48:12) Al: You’ve lost it. (0:48:13) Al: It’d be nice if you could recreate those things, (0:48:16) Al: because some of them are really nice weapons. (0:48:18) Al: I really like them. (0:48:19) Al: And this probably leans into the like, (0:48:21) Al: oh, well, that’s how roguelites work. (0:48:22) Al: OK, sure, fine. (0:48:23) Al: But the bits I like about this game are the non-roguelite bits. (0:48:27) Al: I’ve literally just spent 20 minutes telling you why this game is good, because it doesn’t do roguelite things in the same way that other roguelites do. (0:48:37) Jonnie: Yeah, I just, yeah, I find this game immensely kind of frustrating, and I think that weapon piece is a good example, where it just kind of feels needlessly difficult, why not just let us unlock all of the weapons at some point, you know, that’s kind of one of those things that’s like, there’s nothing wrong with being able to use all of the weapons, so let us use all the weapons. (0:48:56) Al: Yeah, maybe not all. There is one you get at the last boss, which is just a ridiculous weapon. (0:49:11) Al: It’s like four times the size of you. It’s very fun to use. It’s very slow. It actually slows your character down a lot, which is quite interesting. But as lovely video game logic, (0:49:24) Al: it only slows you down when you’re holding it. (0:49:26) Al: If you switch the weapons and it’s in your bag, you can run as fast as you normally do, which I just love, but whatever. (0:49:31) Jonnie: Amazing. (0:49:32) Jonnie: But see, even that would stand out more if it was the only instance of that, right? (0:49:37) Al: Yes, yeah, I agree. I think I would keep that one, especially because you can’t– (0:49:42) Al: although you don’t need to defeat any boss after you’ve defeated them, you can if you want. (0:49:47) Al: So it would give you a reason to go and do that. (0:49:50) Al: I would say maybe the four boss weapons, the weapons that the bosses have, those four specifically, (0:49:56) Al: has a specific weapon, the last one being the most ridiculous. (0:49:59) Al: But I would understand why those four, if you want that weapon, you have to go defeat the boss in this run. (0:50:07) Al: It adds an interesting element to that. (0:50:10) Al: But the problem is that all the other weapons are very random, and it’s hard to know. (0:50:16) Al: One of them, for example, you get by going through one of the weird lifts into the portal from hell, (0:50:24) Al: hell and you get up. (0:50:26) Al: a scythe that you can if you kill somebody with the scythe you can harvest their soul and then those souls are the second currency with which you can use to buy things. (0:50:38) Al: And. (0:50:39) Jonnie: Okay, that sounds amazing. (0:50:41) Al: It is very fun. It is very fun. There’s actually second weapon in this way there as well. (0:50:47) Al: But it’s it’s a gun. It’s a it’s a record like a vinyl record gun. (0:50:54) Al: Mmm. (0:50:58) Al: Which is very funny, but also the way that it works is very different because it’s records and not bullets. (0:51:05) Al: They bounce off walls, which means you can, if it goes through somebody and then hits a wall and then comes back and hits them, (0:51:13) Al: so if they don’t die in the first one, they die in the second one. (0:51:17) Al: I think this is the thing, there’s lots of really fun and creative ideas in the weapons, even if they’re not the best combat system. (0:51:27) Al: But you were never going to see those because you don’t have the enthusiasm for the type of game and so you miss out on that fun, which is disappointing. (0:51:36) Jonnie: Yeah and some of it I think speaks to the onboarding right because like even like fundamentally the premise of the game being that you’re robbing a bank and there’s like a huge cutscene that follows on from you know turn a boy commits tax evasion and where that game ended but ultimately it’s kind of like the but why yeah like there isn’t really a compelling reason for why you are even robbing the bank which I find like it’s just one of the things frustrating I did have a question how do you feel about the timer? (0:52:07) Al: So I don’t hate the timer and that’s because it is not a hard timer. So the way the timer works is once the timer hits the police come, but you it makes it makes everything harder because there’s more enemies, but you can still do everything. So you can infinitely do a run as long as you’re not dying. And I actually really like that way of doing it. (0:52:37) Al: Where they’re trying to force you to be quick about things, but if you’re like ‘oh I can just grab that one last thing’ and it means that the timer is going to run out, you don’t die, you just have to fight your way out. I quite like that. For what they’re doing, (0:52:54) Al: for everything that they’re doing, I think it works thematically and mechanically well with what they wanted to do. Is that fair? (0:53:02) Jonnie: Yeah, I think that’s fair. And for me, it’s another aspect of like, I just don’t like feeling time pressure in games, something that I fundamentally do not enjoy. (0:53:12) Jonnie: And when the combat is bad, and I would prefer a slower approach to it, like, I get why they did it because they’re wanting to put that sort of heist style pressure on. (0:53:26) Jonnie: And it’s kind of one of those ways that they can do to force you to do multiple runs, right, without the timer. (0:53:32) Jonnie: I think the game would be significantly different, and not necessarily better. I just don’t want a timer. (0:53:42) Al: Yeah, that’s fair. That’s fair. Yeah. Yeah. And I agree with you generally. I don’t like timers in games, but I can’t explain why, but I really like this game. I’m going to finish the game. I’m going to do that. I don’t normally, I don’t often do that with games that we talk about. If I’ve not finished it by the time we podcast and it’s not like (0:5

L'Arcade di Ale
Turnip Boy Robs a Bank: Recensione - Mani in alto, sono una rapina!

L'Arcade di Ale

Play Episode Listen Later Feb 13, 2024 11:45


Developer: Snoozy Kazoo Publisher: Graffiti Games Engine: GameMaker Piattaforme: Xbox (GamePass), Nintendo Switch e PC Giocato su: Xbox Series S Status Titolo: Titolo Completato Ore di gioco: 5 ore circa

Saves Together
Episode 98: Fae Farm - Faermin'

Saves Together

Play Episode Listen Later Feb 7, 2024 43:43


Cozy gamers rise up and wise up. This episode of Saves Together is all about our time playing co-op through Fae Farm. Yanno, if you think about it, your brain is kind of like a crop and this podcast is like water you pour into your earhole to help your crop grow each day. Does that metaphor work for you? Does this game work for us? Tune in to find out! Other topics include: Turnip Boy Robs a Bank, Tiny Rogues, Tokyo Xanadu eX+, Birushana: Rising Flower of Genpei, Rise of the Tomb Raider, Teardown, Mahjong, Clubhouse Games: 51 Worldwide Classics & more!

Should I Play This Game Podcast
SIPTG 293: The Puzzle... (05/02/2024)

Should I Play This Game Podcast

Play Episode Listen Later Feb 5, 2024 77:48


Graham and Steve return for the 2024 season to spit game on more friendly piracy, puzzles, the games of February 2024, what Steve did in his holidays, and the Super Bowl! That, plus a range of vMix fun and games as well! Show Segments: 00:00 - Intro 3:25 - Graham's Games 36:52 - Steve's Games 1:04:45 - Beginning of the End Games Mentioned: The Talos Principle II Sea of Thieves Remedium: Sentinels Side Scape El Paso, Elsewhere Super Mario RPG Valfaris: Mecha Therion Tevi Stop Dead The Pony Factory Sands of Aura Blood West SteamWorld Build Tekken 8 Turnip Boy Robs a Bank Mario vs. Donkey Kong Episode's YouTube Video: This episode on YouTube SIPTG YouTube Channel: https://www.youtube.com/c/shouldiplaythisgamequestionmark Music by Kevin MacLeod: https://incompetech.com/music

Video Game Podtimism
Ep. 186: The Pacino Family Gaming Podcast (Feat. AJ and Home Safety Hotline)

Video Game Podtimism

Play Episode Listen Later Feb 4, 2024 114:13


Hey Podtimists, This week AJ is back and better than ever to join us for a rousing discussion of video games and Al Pacino. We talked about a bunch of games but the main thing we covered is a game called Home Safety Hotline. It was suggested to us by AJ. Thanks for suggesting that game and also for coming on the show! Thanks AJ! --- Timestamps: (0:00) - Intro (3:32) - What David has been playing (3:40) - Turnip Boy Robs a Bank (10:36) - Lies of P (16:47) - Nobody Saves the World (17:36) - Trombone Champ (22:14) - What AJ has been playing (22:57) - My Work is Not Yet Done (27:11) - Of Love and Eternity (30:27)- Cryptmaster (38:32) - Baldur's Gate 3 (46:56) - Disco Elysium (56:37) - What Chase has been playing (57:00) - Iron Lung (1:06:22) - Chase's Podtimistic thing of the week (1:07:09) - AJ's Podtimistic thing of the week (1:08:25) - David's Podtimistic thing of the week (1:12:05) - Good Games! Featuring Home Safety Hotline (1:49:24) - Outro --- Games mentioned: Turnip Boy Robs a Bank Lies of P Nobody Saves the World Trombone Champ My Work is Not Yet Done Of Love and Eternity Cryptmaster Baldur's Gate 3 Disco Elysium Iron Lung Home Safety Hotline

Victory Achieved Podcast
Episode 71: Turnip Boy Robs Hazbin Hotel

Victory Achieved Podcast

Play Episode Listen Later Feb 4, 2024 72:20


We've pulled our fingers out and watched and played a lot of new stuff for you all this week in an effort to always stay relevant. So in no particular order on this episode we cover Marvel's Echo, Hazbin hotel, Ted series, Turnip boy robs a bank, Lords of the fallen 2023, Super mario rpg remake, Code Geass, Celeste, Bowsers fury, Pokemon shining pearl and Palworld. Socials: Facebook: www.facebook.com/Victory-Achieved-Podcast-104564185177098 Twitter: https://twitter.com/victory_podcast Instagram: https://www.instagram.com/victoryachievedpodcast/?hl=en Brandon's Twitch: https://www.twitch.tv/scibaka Chris' Twitch: https://www.twitch.tv/spankyrambles  Chris' Instagram: https://www.instagram.com/spankyrambles/?hl=en Dan's Instagram: https://www.instagram.com/danhstreetcar/?hl=en --- Send in a voice message: https://podcasters.spotify.com/pod/show/victoryachieved/message

Top Down Perspective
Top Down Perspective 01/02/24

Top Down Perspective

Play Episode Listen Later Feb 3, 2024 61:54


Sean returns from Europe with not the best of stories to tell. He's been playing Prince of Persia The Lost Crown and Turnip Boy Robs a Bank. Paul is deep into Palworld. In news we discuss the recent Sony State of Play livestream, PDP officially revealing their Rock Bank 4/Fortnite Festival guitar controller, and Alan Wake 2 dials down the jump scares. Enjoy the show? Consider supporting it at https://www.patreon.com/topdownperspective

Power Gamer Podcast
Episode 148: Setting Sail or Dead on Arrival?

Power Gamer Podcast

Play Episode Listen Later Feb 3, 2024 75:08


On this week's episode Kim, Mike, and Johnny discuss: We start off by taking a look at two games who are following similar paths to launch: Ubisoft's Skull and Bones, and the newly released Suicide Squad: Kill The Justice League from Rocksteady. Beginning their paths in unfavorable public perception, both games seem to be turning things around at the last minute prior to their launch. Will the balance of expectations swing back in either game's favor? Why are they so maligned? Next, we discuss the games we've been playing this week. Mike isn't up to much, sticking to Final Fantasy VII and Star Citizen. Kim plays more Palworld, Professor Layton, Turnip Boy Robs a Bank, South Park: The Fractured But Whole, and Warframe. Johnny continues his march through the Prince of Persia series completing Sands of Time, Brotato, Remnant From The Ashes, Strayed Lights, and keeps working on Avatar: Frontiers of Pandora. Thanks for listening to our show! You can find us all over the internet on the links below: https://linktr.ee/powergamerpodcast https://www.twitch.tv/mikiran https://www.twitch.tv/h3llh3ro This podcast is hosted by ZenCast.fm

The Pixelated Sausage Podcast
Turnip Boy Robs a Bank, Knight vs Giant, Filthy Animals, and More | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Feb 2, 2024


Marc starts things off this week with their thoughts on the January State of Play and the movie, Oppenheimer, before getting to what they've been playing with Turnip Boy Robs a Bank, Knight vs Giant: The Broken Excalibur, Filthy Animals | Heist Simulator, Hidden Through Time 2: Myths & Magic, and Turret Rampage. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

BGMania: A Video Game Music Podcast
Radio Hour, Volume 66

BGMania: A Video Game Music Podcast

Play Episode Listen Later Feb 2, 2024 58:49


Episode #322 of BGMania: A Video Game Music Podcast. This week on the show, Bryan from RPGera closes out the month of January 2024 with another eclectic mix in Radio Hour, Volume 66! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak & Xancu. EPISODE PLAYLIST AND CREDITS Dolphin Power from Prison City [Professor Shyguy feat. Nur-D, 2023] Take Flight from Avatar: Frontiers of Pandora [Pinar Toprak, 2023] Neo City -Normal- from TEKKEN 8 [AJURIKA, 2024] The Forest Queen from Prince of Persia: The Lost Crown [Mentrix, 2024] Synchronicity #23 from The Legend of Heroes: Trails of Cold Steel IV [Mitsuo Singa, 2018] I Am Murloc from Guitar Hero III: Legends of Rock [Level 70 Elite Tauren Chieftain, 2007] Serve, Sushi, Serve! from Dave the Diver [D'Anthoni Wooten, 2023] Light Color from Jack Jeanne [Akira Kosemura feat. Yuka Terasaki & Gakuto Kajiwara, 2021] you can say hi from Bomb Rush Cyberfunk [mez, 2023] Proposal, Flower, Wolf Part 1 -Golden- from Lies of P [Unknown, 2023] Metempsychosis from Like a Dragon: Infinite Wealth [Keitarou Hanada, Hidenori Shoji, Yuri Fukuda, Saori Yoshida, Takenobu Mitsuyoshi, Kenichi Tokoi, Tatsuyuki Maeda, Rintaro Soma, Iona Takashima, Ryo Fukuda & Etsuko Shimada, 2024] Dondoko Island from Like a Dragon: Infinite Wealth [Keitarou Hanada, Hidenori Shoji, Yuri Fukuda, Saori Yoshida, Takenobu Mitsuyoshi, Kenichi Tokoi, Tatsuyuki Maeda, Rintaro Soma, Iona Takashima, Ryo Fukuda & Etsuko Shimada, 2024] If I Could Love the One I Love -Mafia Spec. Edition English- from Like a Dragon: Infinite Wealth [Keitarou Hanada, Hidenori Shoji, Yuri Fukuda, Saori Yoshida, Takenobu Mitsuyoshi, Kenichi Tokoi, Tatsuyuki Maeda, Rintaro Soma, Iona Takashima, Ryo Fukuda & Etsuko Shimada, 2024] The Bandit -Credits- from Turnip Boy Robs a Bank [James 'Jake' Currier, 2024] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast The Movie Bar --- Send in a voice message: https://podcasters.spotify.com/pod/show/bgmania/message

The SML Podcast
The SML Podcast - Episode 930: Hell March to MAGFest

The SML Podcast

Play Episode Listen Later Feb 1, 2024


Download Episode 930 – Well it’s been over a month and the other half of the crew is still alive too, so lets. Do. This?The show kicks off with Chris Taylor, Brooke Poole, and Tim Ekkebus all on hand to talk until Pernell Vaughan shows up a few minutes in and then we talk some more. We talk about Brooke and Tim’s time with Tears of the Kingdom, the Palworld explosion taking over the world, special editions and if we still want to buy physical games or go with digital, stupidly rare video games (mostly ATLUS & Onion Games), MAGFest, and tons more. It’s a smorgasbord of topics and shenanigans before we dive into reviews!0:00 - Intro/Banter38:16 - Turnip Boy Robs a Bank - Snoozy Kazoo, Graffiti Games (Tim)54:28 - Momodora: Moonlit Farewell - Bombservice, PLAYISM (Pernell)1:02:52 - Knights of Greyfang - EXE-CREATE, KEMCO (Chris)1:15:44 - MiceGard - Game Dynasty (Brooke)1:32:59 - HELLCARD - Thing Trunk, Skystone Games, Surefire.Games (Pernell)1:44:18 - Saga of the Moon Priestess - Pixel Trash, eastasiasoft (Chris)The show ends with some Hell March since we reviwed HELLCARD. It makes sense to me!1:54:44 - The Tiberian Sons - Hell March to the Apocalypse (Command & Conquer Red Alert)https://snoozykazoo.com/https://www.graffitigames.com/https://www.bombservice.com/https://playism.com/en/http://www.exe-create.co.jp/https://www.kemco-games.com/https://store.steampowered.com/developer/GameDynastyhttps://thingtrunk.com/https://www.skystone.games/https://surefire.games/https://twitter.com/Pixel_trash_gifhttps://www.eastasiasoft.com/https://thetiberiansons.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://store.streamelements.com/thesmlpodcastALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

GOTY
162. Anton vs Dennis, Tekken 8, Turnip Boy Robs a Bank, Chants of Sennaar

GOTY

Play Episode Listen Later Jan 31, 2024 106:24


Det är inte helt fullt än på patreon om du vill stötta oss: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon.com/gotypodden⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Joina oss på Discord!⁠⁠⁠⁠⁠⁠⁠⁠⁠ (02:18) Analys & Diskussion: Microsoft varslar, Deus Ex nedlagt, Metroid Prime 4, Assassin's Creed: Red, Dragons Dogma 2, mer Playstation på PC (28:38) Spel: Tekken 8, Turnip Boy Robs a Bank, Like A Dragon: Infinite Wealth, Prince of Persia: The Lost Crown, Chants of Sennaar, Super Metroid, Hollow Knight, Vanquish, Hearthstone: Delve into Deepholm (1:28:50) Anton vs Dennis: Första omgången av den rafflande tävlingen för 2024 mellan Anton och Dennis (1:40:47) Spelradarn vevas igång!  Tack för att DU lyssnar! Det betyder allt! Om du uppskattar podden så tipsa gärna en fellow gamer! Feedback, tips eller eventuella frågor får gärna skickas till gotypodden@gmail.com ⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ eller på ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ / ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ @gotypodden. Tack ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Emma Idberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ för våra fina bilder! Vill ni höra eller se mer av oss finns våra andra poddar och vår Youtube-kanal i vårt ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠länkträd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!

Video Game Outsiders
#840 - Nintendo bringing games to the PC?

Video Game Outsiders

Play Episode Listen Later Jan 30, 2024 112:56


Yakuza Like a Dragon Infinite Wealth, Tekken 8, Enshrouded survival-craft, more Palworld, Michelle's trampoline, Turnip Boy Robs a Bank, Evil West, Matt calls Microsoft John admits to being a casual, and more! Plus Nintendo coming to PC? People mad at Phil Spencer and Xbox from Blizzard? Head to videogameoutsiders.com for the entire back catalog of VGO, weekly bonus shows, our Discord: https://discord.gg/Ab6pxpT, VGOmerch.com shop, show notes, and more! Get our free VGO app for bonus content, or listen to the weekly bonus shows on the web at ilovevgo.com! 

GeekVerse Podcast
Palworld is the new Pokemon | Sidequest

GeekVerse Podcast

Play Episode Listen Later Jan 30, 2024 62:29


Dylan and Taylor visited the lands of Palpagos Islands to see what the buzz is all about with Palworld, the latest game 'inspired' by Pokemon. Afterwards they talk about some more news with Avowed, and the games they've been playing, including Assassin's Creed Mirage, Kameo, Turnip Boy Robs a Bank and Call of Duty Warzone.0:00:00 intro0:01:37- Draft update0:04:25 - Palworld0:40:20 - Avowed0:46:57 - Assassin's Creed Mirage/Ubisoft0:56:35 - Turnip Boy Robs a Bank/Kameo Elements of Power1:00:15 - Call of Duty WarzoneLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcast https://discord.gg/mFSSAJJThttps://geekverse.ca/geek-ultimate-alliance/Twitter @GeekVerseCastDante on Twitter @denacolyteBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.

GeekVerse Sidequest
Palworld is the new Pokemon

GeekVerse Sidequest

Play Episode Listen Later Jan 30, 2024 62:29


Dylan and Taylor visited the lands of Palpagos Islands to see what the buzz is all about with Palworld, the latest game 'inspired' by Pokemon. Afterwards they talk about some more news with Avowed, and the games they've been playing, including Assassin's Creed Mirage, Kameo, Turnip Boy Robs a Bank and Call of Duty Warzone.0:00:00 intro0:01:37- Draft update0:04:25 - Palworld0:40:20 - Avowed0:46:57 - Assassin's Creed Mirage/Ubisoft0:56:35 - Turnip Boy Robs a Bank/Kameo Elements of Power1:00:15 - Call of Duty WarzoneLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcast https://discord.gg/mFSSAJJThttps://geekverse.ca/geek-ultimate-alliance/Twitter @GeekVerseCastDante on Twitter @denacolyte

Arcade Couch
Like A Dragon: Infinite Wealth and More Gaming Layoffs

Arcade Couch

Play Episode Listen Later Jan 28, 2024 69:51


Like A Dragon: Infinite Wealth is a fantastic game worth devoting your life to but 2024 has again seen massive gaming layoffs with Microsoft and Riot Games making cuts this week. Hosts: Ashley Hobley: https://twitter.com/ashleyhobley Ciaran Marchant: https://twitter.com/YaboyRingo Episode Timecodes INTRO 00:00:00 - Hello 00:01:03 - Today On The Show REVIEW 00:01:22 - Like a Dragon: Infinite Wealth THE NEWS 00:18:23 - Microsoft layoffs following Activision-Blizzard Acquisition 00:25:46 - Riot Games layoff 530 Staff 00:37:09 - Pokemon Company Investigating Palworld 00:44:57 - Do Consumers Even Care How Games Are Made? 00:50:00 - Do Gamers Need To Stop Caring About Owning Games? 00:55:57 - Suicide Squad: Kill The Justice League Won't Have Reviews Before Release SHOUTOUTS 01:04:05 - Turnip Boy Robs a Bank 01:05:04 - Tekken 8 OUTRO 01:08:28 - Goodbye Resources Explosion Network Turnip Boy Robs a Bank Review Forbes What's Going On With ‘Suicide Squad: Kill The Justice League' Reviews Polygon Microsoft cuts nearly 2,000 workers from gaming business Press Start Riot Games Just Laid Off 530 Of Its Staff The Pokémon Company Says It Will Be "Investigating" Palworld And "Taking Appropriate Measures" Arcade Couch Credits: Music by: Dylan Blight Art by: Cherie Henriques All Episodes: https://explosionnetwork.com/arcade-couch/ Support Us: http://www.ko-fi.com/explosion

Jimquisition
Podquisition 473: Phlegm Filter

Jimquisition

Play Episode Listen Later Jan 25, 2024 74:09


What a terrible strain. Games we played this week include: Piñata Smashlings (5:35) Turnip Boy Robs a Bank (16:15) Last of Us Part II Remastered (28:15) Palworld (33:35) Home Safety Hotline (48:05) Luck Be a Landlord (53:30) --- News things talked about in this episode: MiG Switch flash cart could lead to bans for second-hand game buyers (59:05) Rockstar and Remedy logo thing got settled late last year (1:05:05) https://www.eurogamer.net/take-two-and-remedy-in-trademark-dispute-over-r-logo Developer Piranha Bytes seemingly dropped by Embracer Group (52:15) https://www.pcgamer.com/embracer-owned-elex-studio-piranha-bytes-is-trying-to-save-itself-from-closure-dont-write-us-off-yet/ Riot lays off more than a tenth of its staff (59:40) https://www.riotgames.com/en/news/2024-rioter-update After selling off all their previously acquired IP, Square Enix things it needs more diverse offerings (1:10:00) https://www.ign.com/articles/square-enix-president-says-the-company-wants-to-release-fewer-more-diverse-games --- Buy official Jimquisition merchandise at thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter/Instagram/BlueSky and check out his Patreon (patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at mercenarycreative.com. Photo Credit: Rebecca Brown / CC BY-NC 2.0 DEED

L'Arcade di Ale
Ep 070 - Turnip Boy Robs a Bank, Palworld, Ubisoft e mai più copie fisiche, My Cup of Xbox Developer Direct

L'Arcade di Ale

Play Episode Listen Later Jan 25, 2024 65:45


Early Access: Turnip Boy Robs a Bank Palworld Andiamo al menu principale: INDINNIATI I GAMER: Ubisoft avverte di abituarsi a non possedere i giochi! My Cup of Xbox Developer Direct Instagram YouTube

The GodisaGeek Podcast
541. Turnip Boy Robs a Bank, Welcome to ParadiZe, The Last of Us Part II Remastered

The GodisaGeek Podcast

Play Episode Listen Later Jan 22, 2024 52:02


As promised last week on the podcast, we've been playing some big games, but also some indies. So it's a mixture of both this week. Lyle and Adam have been playing Turnip Boy Robs a Bank, which is a lovely indie title that might have a bad name, but is worth your time. Meanwhile, Mick has been playing Welcome to ParadiZe for preview, and Adam has been testing out the No Return rogue-lite mode in The Last of Us Part II Remastered, while also checking on the new features. ► Join our Discord: https://discord.gg/EGQUs9d9 ► Support us via Patreon: http://Patreon.com/GodisaGeek and get a bonus exclusive pod! SUBSCRIBE on YouTube: http://www.youtube.com/subscription_center?add_user=GodisaGeek

Rebel FM
Rebel FM Episode 609 - 01/19/2024

Rebel FM

Play Episode Listen Later Jan 20, 2024 87:15


It's a quieter week release wise, but we still find plenty to talk about, including Xbox's upcoming slate (and the rumors that just refuse to die), Turnip Boy Robs a Bank, First Cut: Samurai Duel, and a lot more.  This week's music:  Chelsea Wolfe - Everything Turns Blue

bank xbox turnip boy robs rebel fm
GamerHeads: A Video Game Podcast Network
Breaking down the Xbox Developer Direct with Sebastion Mauldin from The Single Player Experience Podcast

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Jan 19, 2024 92:07


Welcome to another episode of The Gamerheads Podcast. This week, we break down the Xbox Developer Direct with special guest Sebastian from The Single Player Experience podcast. Among the new releases turning heads, we scrutinize the pressures facing Xbox's polished release schedule, including Senua's Saga: Hellblade II. We can't help but compare notes on the Indiana Jones game, debating whether it can win us over when it releases. We also forecast what this means for Xbox's momentum going into 2024.It wouldn't be a video game podcast without a discussion about video games - listen as we discuss the games we are playing, including the new Prince of Persia game and Turnip Boy Robs a Bank.Follow Sebastion Mauldin: https://twitter.com/SebastionPNRCheck out our sponsor!Discover how Magic Mind, our favorite energy drink, can fuel your energy levels.You can get it at magicmind.com/JANgamerheads and use promo code Gamerheads20  Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - RecusedScott Gratton - Wheel IntroVarious Artists - Return to Control

IGN Game Reviews – Spoken Edition
Turnip Boy Robs a Bank Review

IGN Game Reviews – Spoken Edition

Play Episode Listen Later Jan 19, 2024 6:28


He's got a gun! Learn more about your ad choices. Visit megaphone.fm/adchoices

bank robs turnips turnip boy robs
The Harvest Season
Is Goofy Known for Fishing

The Harvest Season

Play Episode Listen Later Jan 17, 2024 75:27


Al and Codey talk about some ideas they have for new cottagecore games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:05:04: What Have We Been Up To 00:13:29: News 00:27:56: Cottagecore Game Ideas 01:12:59: Outro Links Turnip Boy Robs a Bank on Steam Turnip Boy Robs a Bank on Switch Cult of the Lamb “Sins of the Flesh” Update Meetlight Alpha Info Chill Town Beta Info Rusty’s Retirement Mac Confirmation Immortal Life on Steam Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:38) Codey: And my name is Cody. (0:00:39) Al: and we are here today to talk about cartridge core games. (0:00:46) Al: Cody, it’s been so long. It’s been a whole week since we talked. (0:00:51) Codey: A whole week, yeah. And this was a surprise. I didn’t realize I was gonna be on. I was like, (0:00:58) Al: I don’t think we need to talk about the fact that who is on this podcast has changed three different times. (0:00:59) Codey: oh man, I’m not recording for a while. And now, now I… (0:01:08) Codey: I mean, it’s just, yeah, I guess it’s just the fact of my travel plans got messed up. I was supposed to be home right now. (0:01:20) Codey: But for those in the United States, you will know that there is a huge winter storm happening back to back to back. There’s much weather. (0:01:28) Al: There is weather. Weather is happening. January weather. (0:01:30) Codey: There’s so much weather. And I was like, not… my flights got canceled like three times and I was just like, ah. (0:01:38) Codey: No, I’m just gonna stop. I’m just gonna stop trying to go home now. Which ended up working out because the whole… one of the whole reasons I was trying to go was because my grandma was supposed to have shoulder surgery and I was gonna like help out. (0:01:50) Codey: But then literally the day before I left, I was supposed to leave. That got scheduled to February and it was like not when I was gonna be there. So it works out because I can now make sure that I’m there for that. (0:02:02) Codey: But it just was frustrating because I was supposed to be on vacation. (0:02:08) Codey: But such is life and… yeah. (0:02:12) Codey: How is weather where you are? (0:02:14) Al: Yeah, it’s cold, but it’s not too cold. (0:02:20) Codey: Oh man, it heckin’… it heckin’ whimdy here. (0:02:20) Al: It’s just kind of standard winter cold for here. (0:02:26) Al: Yeah, I mean, it’s all, I mean, I’m coastal, so it’s always windy here, right? (0:02:30) Al: But which I think is part of the reason why it feels colder. (0:02:30) Codey: Ma’am. (0:02:35) Al: Because it’s like, it’s only minus one Celsius here, which is… (0:02:39) Codey: It’s like 30. (0:02:40) Al: - Yeah, almost exactly, but the wind, (0:02:44) Al: the wind gets you. (0:02:45) Codey: I have a european roommate. I know how to do these conversions. (0:02:51) Al: There are a few I know off the top of my head. (0:02:53) Al: That should have been one, because of course, (0:02:55) Codey: It’s fine. (0:02:56) Al: I knew that we should have been one, (0:02:59) Al: but for some reason, my brain, not worky. (0:03:04) Al: So. (0:03:04) Codey: Oh, I also did want to mention, uh, listeners, if you have any interest in listening to (0:03:12) Codey: an episode about, uh, the best version number systems. I was talking to my partner about it the other day and he like mentioned this very specific version number system and I was like, (0:03:28) Codey: Oh my gosh, we could make a whole episode out of it. (0:03:31) Al: Well, of course we could. It doesn’t mean we need to. (0:03:34) Al: Presumably it was SemVer he was talking about, semantic questioning. (0:03:34) Codey: But yeah, he was talking about some bear. So yeah, uh, listeners, if you want to hear about that. (0:03:37) Al: Yeah. (0:03:41) Al: The problem is that SemVer only really makes sense for things with interfaces, (0:03:48) Al: which, you know, user facing software is not, and people use it for that. (0:03:51) Al: But then it doesn’t really map in the exact same way. (0:03:53) Al: So you’re like, well, at what point are we going to do this? (0:03:56) Al: Because the whole point of that is that you only change a major version number when there’s something backwards incompatible. (0:04:01) Al: It doesn’t make any sense when you’re not an interface. (0:04:02) Codey: Well, that’s why we need to devise a cottage ver. Cottage semver. (0:04:05) Al: Are we doing it? (0:04:08) Al: Are we doing it or we just or we just don’t? (0:04:11) Codey: Caught semver. (0:04:12) Al: Well, I mean, I’ve already done it, right? (0:04:14) Al: I’ve said you just have two numbers, one when you’re adding new stuff, (0:04:17) Al: one when you’re adding when you’re fixing bugs. (0:04:19) Al: That’s it done. You don’t need any more. (0:04:20) Codey: Like one for content one for patch (0:04:22) Al: Don’t. Yeah, that’s all you need. (0:04:24) Al: You don’t need any more. Two numbers. (0:04:25) Codey: Okay, but we could definitely get into this in an episode (0:04:27) Al: No, that’s it. That’s it. We’re done. (0:04:30) Codey: listeners if you really want to You [laughing] (0:04:31) Al: Transcripts for this podcast are (0:04:34) Al: available in the show notes and on the website five minutes in. (0:04:38) Al: So, you know, as useful as that is this episode, we’re going to talk about some ideas that we’ve had for what we want people to make Cottagecore games off. (0:04:48) Codey: Mm-hmm. (0:04:48) Al: So and then we’re going to argue about them, maybe. (0:04:52) Al: I don’t know. We’ll see. (0:04:54) Al: We so before that, we’ve got a bunch of news. (0:04:59) Al: I’m then first of all by. (0:05:01) Al: Not for bob, wording segways. (0:05:03) Codey: Mm-hmm. Mm-hmm. (0:05:05) Al: But first of all, Cody, what have you been up to? (0:05:08) Codey: I have been (0:05:12) Codey: Playing I’m still playing coral island (0:05:15) Codey: Still enjoying that but I was also am also playing Palia And so I was playing a lot of coral island because I was home and had my Xbox and I could play it And I knew that when I went on vacation (0:05:27) Codey: Hot I wasn’t gonna be able to play it because I don’t bring my Xbox on vacation (0:05:33) Codey: I am bringing my switch and so I was like, oh I can play so much Palia on my vacation But now vacation is kind of stalled, but I don’t know I’m still probably gonna be playing a decent amount of Palia here in the next few weeks But I’ve also been reading a lot of books. So I (0:05:52) Codey: Got into The Poppy War series by RF Kwang. I picked up some Joe Abercrombie books. These are all fantasy books I’m really trying to like pull out the fantasy (0:06:04) Codey: listeners here like come at me with your book recommendations because I freaking love them and then I (0:06:10) Codey: Finally caved and bought the second book in the fourth wing series iron flame (0:06:15) Codey: Because I read fourth wing. It was okay, but I do (0:06:24) Codey: So But there’s like a 40-week wait for my library and I found one (0:06:31) Codey: for pretty cheap, so I finally (0:06:33) Codey: just caved and bought that. So I have a giant stack of books that were for vacation. (0:06:39) Codey: So now I just have a giant stack of books waiting for when I can read them. (0:06:44) Codey: But yeah, so listeners hit me with those fantasy, fantasy wrecks on on the slack. I do love some fantasy books. (0:06:52) Al: Well, well, here’s a fun thing. (0:06:54) Al: I bet you weren’t expecting me to have some actual stuff on books. (0:06:57) Al: I don’t have not been reading, don’t worry. (0:06:59) Al: But you mentioned Iron Flame and I was like, oh, that is the book that I bought (0:07:04) Al: my sister for Christmas. So there you go. (0:07:05) Codey: Oh, yeah, there you go. (0:07:07) Al: Because it was on her wish list. (0:07:10) Codey: I mean, you might know some of the books. (0:07:12) Codey: So my partner, I’m in his apartment right now, and he has a book that was called like, (0:07:17) Codey: let me just find the picture of it, but it was really stupid. (0:07:19) Codey: And then he has another one here. (0:07:21) Codey: This is his bedside reading. (0:07:23) Codey: The Linux programming interface. (0:07:26) Al: Oh my word, what an arid. (0:07:29) Codey: Oh, and domain design. (0:07:31) Codey: But there was this one that was so funny. (0:07:36) Codey: It was… (0:07:39) Codey: Oh, I also yesterday had, I’m in New York City, (0:07:42) Codey: and I had a milkshake that had a whole ass piece of cake on top. (0:07:46) Codey: It was so goofy. (0:07:48) Codey: Made sense why it was $15. (0:07:50) Codey: Okay, the book is called Data Design for Mere Mortals. (0:07:54) Codey: Database Design for Mere Mortals. (0:07:56) Codey: So stupid. (0:07:57) Codey: Anyway, that seems like the kind of books that you would read out. (0:07:58) Al: Well, sure, in theory, like when I was in uni, I had to read a whole bunch of books like that, but I didn’t. I bought them and then I sold them. It’s just not like I don’t, (0:08:07) Codey: Okay, okay, that’s fair (0:08:13) Al: I’m not going to learn by reading paper about how these things, it’s just, it’s not how it works for me. (0:08:16) Codey: Mm-hmm. That’s fair. Yeah. Well, he said that he was going to be selling the database design from your mortals book. That wasn’t great. So don’t get that if you are a programmer. (0:08:26) Al: Well, you have reminded me just before I go on to what I’ve done, I was reminded of, (0:08:28) Codey: What about you, Al? What have you been up to? (0:08:34) Al: so you mentioned Coral Island, I had some feedback from John, listener of the podcast, (0:08:36) Codey: - Yeah. (0:08:40) Al: my brother-in-law, who we had been mentioning about the weirdness of how Coral Island kind of stops at some point, and he wanted to point out that not of the missing giant seems okay, it would be weird if they decided to add that later and had to shoehorn it in, but also I don’t think you need to resolve every single storyline, (0:08:50) Codey: Okay, yeah (0:09:10) Codey: Mm-hmm. (0:09:14) Codey: Yeah. (0:09:14) Al: which I think is a fair point. What I replied to him was, “Yeah, that’s fair. I think I’m just a bit more miffed about it because of the bug with the quest.” That in and of itself (0:09:24) Codey: Yeah. (0:09:26) Al: was quite annoying. So that’s a fair point. I take that on board. Not all storylines need to be 100% resolved. That is totally fair. (0:09:36) Codey: Mm-hmm. True. Well, okay, and now what have you been playing? (0:09:40) Al: So basically just Pokémon. There is a game I’m meant to be playing for the podcast, but we delayed that episode because I’m really bad sometimes at playing games. So it got to Friday and I’m like “I’ve played 15 minutes of this game, can we delay this episode?” (0:09:56) Al: I’ve not been playing that, I have been playing Pokemon, because the epilogue came out this week, so I’ve played that. (0:10:04) Codey: Is that sword in Scarlet the Violet? (0:10:06) Al: Yes, yeah, so it’s the kind of extra random bit of story at the end after the two DLCs. (0:10:08) Codey: OK. (0:10:14) Al: So yeah, I enjoyed it, it’s not a huge thing, if you’re paying attention, it’ll take you like an hour and a half, two hours. If you’re zooming through (0:10:24) Codey: Mm-hmm. (0:10:26) Codey: Hmm. (0:10:26) Al: it, you can get it done in like 40 minutes. But it was a fun little extra thing. So I’ve played that on both games. And now I’ve done my regular thing of remembering that my Pokemon living decks with all the forms, I’ve not completed all of the forms. So I’m doing some more of that. And I’m currently getting really annoyed trying to find an aqua Aldi and Taurus, (0:10:28) Codey: Mm-hmm. (0:10:52) Al: they’re such a small… what’s the word… (0:10:56) Codey: drop rate? Yeah. (0:10:56) Al: Spawn rate. Yeah. So anyway, that’s fun. I enjoy it. Whatever. (0:11:03) Al: And then also I have watched… so I did my regular one month of Netflix to watch everything that’s on it. (0:11:11) Codey: Okay, yep (0:11:12) Al: And so I’ve watched a bunch of things. I’ve watched Wednesday and I watched One Piece, the live action One Piece. (0:11:19) Al: And I watched the new season of Sonic Prime and there’s a couple other things I want to watch as well. (0:11:25) Al: So yeah, I’ve been in. (0:11:26) Al: Consuming a lot of that of stuff that’s come out in the last year or two. (0:11:28) Codey: Mm-hmm. (0:11:31) Al: And but I haven’t watched it because I didn’t have Netflix at the time. (0:11:34) Codey: Cool. Uh, yeah, I really liked Wednesday, um… (0:11:39) Codey: I didn’t… I’m not… I didn’t… I haven’t watched One Piece, and part of me wants to not watch the live-action because then what if I then want to get into the anime? (0:11:45) Al: What about it? (0:11:49) Codey: You know… (0:11:51) Codey: That’s a commitment. (0:11:51) Al: Well, yeah, but my point is like, I don’t… (0:11:56) Al: Oh, you mean, what if watching the live action makes you want to watch the anime? (0:11:59) Codey: Yes. (0:12:00) Al: I don’t think it will. (0:12:03) Al: And equally, I think that from what I can gather, the live action first series of the live action covers like the first 500 episodes or something insane of the anime. (0:12:12) Codey: Oh, yeah. (0:12:15) Al: Just there’s so much, like, you know what animes are like, right? (0:12:20) Al: They pad things out so much and there’s so many filler episodes. (0:12:23) Al: I might be a little bit exaggerating with 500, but certainly it was like, it was a lot of the episodes it covers with the first 10 episodes of the live action. (0:12:33) Al: So if they keep going with that, which they’ve said they’re doing a second season so far, (0:12:37) Al: it’s Netflix, so you never know. (0:12:40) Al: I suspect they would catch up pretty quickly. (0:12:44) Al: So. (0:12:45) Al: Yeah. I enjoyed it. I thought it was good fun. (0:12:49) Al: It is not at all what I expected it to be. (0:12:51) Al: I don’t know why I expected it to be, but I didn’t expect it to be Pirates. (0:12:54) Al: I didn’t know it was about… It’s about pirates. (0:12:56) Codey: You didn’t know one piece was a wildfire. (0:12:56) Al: Did you know One Piece is about pirates? (0:13:00) Al: Why would I know it was about pirates? (0:13:02) Al: I’ve never watched or read any One Piece. (0:13:04) Al: Why would I know it’s about pirates? (0:13:04) Codey: Okay, I mean I just I’ve not watched or seen any I’ve just I just have a roommate that really likes anime. (0:13:14) Al: Yeah, I have never had a conversation about One Piece that isn’t just “Oh, you’re going to watch One Piece? (0:13:21) Al: Haha, no, it’s very long.” (0:13:22) Codey: Okay, okay. Yeah, no, it’s about pirates. (0:13:28) Codey: Yeah, cool. (0:13:28) Al: So I enjoyed that. (0:13:30) Al: Shall we talk about some news? (0:13:34) Al: Turn it boy, Rob’s a bank. (0:13:36) Al: I don’t know when they announced that when this game was coming out, (0:13:39) Al: because apparently it’s coming out on Thursday. (0:13:43) Codey: - Mm-hmm, mm-hmm, the day after this comes out, right? (0:13:44) Al: No, yeah, Thursday. (0:13:46) Al: So, yes, yes. (0:13:49) Al: So I don’t know when they announced that, but apparently they did. (0:13:53) Codey: Mm-hmm. (0:13:53) Al: And I’ve pre-ordered it on Switch. (0:13:57) Al: So there we go. (0:13:58) Codey: You excited? (0:13:59) Al: Oh, yeah, loved the first game. (0:14:00) Codey: You excited to rob a bank? (0:14:01) Al: It was fantastic. (0:14:03) Al: Absolutely. (0:14:03) Al: And I mean, the first game wasn’t really cottage core and it wasn’t really farming. (0:14:08) Al: You farm like you grow plants to use as a sword, (0:14:13) Al: which is about as far as the farming goes, and it’s very much not cottage core. (0:14:18) Al: But I enjoyed it nonetheless. (0:14:19) Al: This game, even less cottage core. (0:14:22) Al: I suspect because you’re robbing a bank. (0:14:26) Al: So yeah. (0:14:28) Al: I don’t know, playing fast and loose with the term “cottage core” here. (0:14:29) Codey: Well, you still gotta cover it, ‘cause you still gotta cover it, because we gotta know. (0:14:34) Al: Absolutely. Of course. Of course. (0:14:35) Codey: We need the deets, so. (0:14:39) Al: So there we go. That’s a thing. (0:14:40) Codey: Very exciting. (0:14:42) Codey: Mm-hmm. (0:14:44) Codey: No. (0:14:45) Codey: No. (0:14:45) Al: Did you play the first? Well, the first is currently on sale on Steam. 66% off. (0:14:52) Codey: That’s crazy. Is it part of the communism? No, capitalism. (0:14:57) Al: Yeah, yeah, I saw someone. (0:14:58) Al: Post it like, “Oh, it’s capitalism sale, isn’t that just all sales?” (0:15:04) Codey: Yeah. (0:15:04) Al: Capitalism and Economy Fest, that’s what it’s called. (0:15:06) Codey: Yep. (0:15:08) Codey: Which will be done by the time the podcast comes out. (0:15:10) Codey: Sorry, y’all. (0:15:12) Codey: But I saw Parkasaurus was on it. (0:15:14) Codey: I was like, ooh. (0:15:15) Al: Park gazares. It looks like it’s also- (0:15:16) Codey: But… (0:15:18) Codey: Well, I have very little money in the world. (0:15:23) Codey: Especially because I just had to reschedule something. (0:15:26) Codey: I like… (0:15:27) Al: Turn it by. (0:15:28) Codey: Turn it boy. (0:15:30) Codey: like, uh, make planning my flights like so (0:15:34) Codey: many months in advance, so you, so it’s super, super cheap, but I am now having to reschedule to like less than a month and now I’m, I’m grumpy, but it’s fine. Turn it boy. Whoo. (0:15:36) Al: Mm. (0:15:41) Al: Stress. (0:15:46) Al: Pelt of the Lamb are releasing their Sins of the Flesh update. (0:15:54) Al: So we’re going to be nice and careful with this, (0:15:57) Al: because this is generally a family-friendly podcast. (0:16:00) Codey: Well it’s like in Pokemon when you breed, when you have eggs, because they are eggs. (0:16:01) Al: There is procreation now coming to the game. (0:16:05) Al: And, um… (0:16:06) Al: Yeah, exactly. (0:16:11) Al: Or in The Sims, where the babies happen. (0:16:14) Codey: Yeah you just, you just adopt them. (0:16:18) Codey: This is fine. (0:16:20) Codey: Yeah so you can now have that, they have this like nudity which is really cute because they they have just like a little leaf, which I thought was… (0:16:30) Codey: super cute. They have new progression systems, so some of your followers can be kind of beefier, I guess, and there’s more benefits for them. (0:16:44) Codey: One benefit in particular that I thought you were going to like, Al, is the improved automation. (0:16:49) Codey: So there’s now a janitor station and storage structures that you can build, and it allows helps so that your followers can take better care of themselves. (0:16:57) Codey: so that when you come back you’re not coming back to… (0:17:00) Codey: chaos. There’s a new gun that helps you fight heretics. You can build… I don’t remember what it was called but it’s like a… I think it’s the tailor and that allows your followers to have better fashion. And then my favorite part was on the Twitter link which will be linked in the show notes about this. (0:17:26) Codey: the Among Us Twitter responded with finally. (0:17:30) Al: Yeah, that’s just asking for them to be asked why they don’t have (0:17:31) Codey: It’s just like, why? (0:17:41) Codey: Like why, why Among Us doesn’t have nudity? (0:17:45) Codey: Okay. Are they people? (0:17:45) Al: Anyway, I noticed something funny. They have a URL shortener, their own URL shortener called cult.link. I just thought it was fun. (0:18:00) Codey: Very cute. I still really want to play this game, and I still haven’t played it yet. (0:18:06) Codey: So, have we done a second harvest on it? (0:18:10) Al: “Yes, I want to say that was me,” he says, searching. (0:18:14) Codey: Okay. (0:18:17) Codey: He says with a question mark at the end. (0:18:18) Al: Yeah, yeah, we did. Me and Bev did a second harvest on it. (0:18:22) Codey: Okay, well maybe I maybe I need (0:18:24) Al: And I think it was Kevin and Kelly who did the first. (0:18:26) Codey: Kelly. (0:18:30) Codey: Well, maybe I need to do, maybe me and Johnny will do the sins of the flesh update. (0:18:38) Al: Well, why not? I think we’re like, we’re very soon going to have our fifth episode on Stardew Valley, so. (0:18:40) Codey: Yeah. (0:18:44) Codey: Yeah. (0:18:46) Codey: It happens. (0:18:46) Codey: So, because I do really want to work with you. (0:18:49) Al: Fair enough. Meatlight, which still hate the name, they have delayed their alpha, which was meant to be coming out at the end of the year. (0:18:59) Al: It’s now coming summer 2024, with apparently the beta coming a month later. I highly doubt there’s going to be a month. (0:19:02) Codey: That’s what they said, but yeah, I also have some doubts. (0:19:08) Al: Between the alpha and the beta, that is not going to happen. But we’ll see. So that’s on Kickstarter. (0:19:19) Al: If you’re an alpha or a beta backer, you’ll get the information. (0:19:24) Codey: They also said that they’re going to reduce the amount of updates that they try and post because they want to be able to focus on development. (0:19:31) Codey: So they’re only planning to release updates every three months. (0:19:35) Codey: And they do have in this update that they have on Kickstarter right now, they have some information about new music, some information about one of the villages, some screenshots of a new room of a romance character, etc. (0:19:48) Codey: So stuff to look at to look forward to the alpha when it comes out in the summer. (0:19:56) Al: Chill Town have released their beta. (0:19:58) Al: So again, if you’re a Kickstarter of the beta level, which I’m not. (0:20:04) Al: I just did the base one because I know I’ve got too many games to play as it is. (0:20:08) Al: I don’t need to be adding on alphas and betas to that. (0:20:12) Al: Check your Kickstarter email. (0:20:13) Al: They’ll have sent you. (0:20:18) Codey: And they’re moving along. (0:20:21) Codey: They’re having a lot of stuff come out for it, which is really cool. (0:20:27) Codey: So I also hadn’t seen this game before, I don’t think. (0:20:29) Codey: And it looks very Animal Crossing. (0:20:33) Codey: But they have some wilderness that you can explore. (0:20:36) Codey: So you can choose a different type of island to go explore and just get ready. (0:20:39) Codey: resources from which is really cool and then they also added new flowers and fencing and stuff like that so it looks like they’re really active in development so good for them. (0:20:48) Al: Yup, yup, yup, yup. (0:20:49) Codey: Mm hmm. Yes. (0:20:50) Al: I’m looking forward to it. (0:20:51) Al: I think it’s an exciting game. (0:20:54) Al: One specifically for Cody, Rusty’s retirement is coming, confirmed, coming to Mac now. (0:21:00) Al: Wait, is this good or is this bad? (0:21:02) Codey: It’s good, because I wanted to play this. (0:21:03) Al: OK, right, but it’s bad because it’ll always be on your computer now. (0:21:08) Codey: That’s fine. (0:21:10) Codey: That’s fine. (0:21:11) Codey: I’ll just turn it on. I’ll just turn on the focus mode. (0:21:15) Al: OK. (0:21:16) Al: I mean, that requires like. (0:21:18) Al: Like discipline, which I’m not going to say you don’t have, that would be harsh. (0:21:22) Codey: Well, I don’t right now, but… (0:21:25) Al: But we’re very similar and I don’t have that discipline. (0:21:30) Al: So. (0:21:30) Codey: We are very similar. (0:21:32) Codey: You’re not wrong. However, I think by the time this comes out, I will have my medication. (0:21:38) Al: It’s, well, laddie dah, sorry for some. (0:21:42) Al: It’s one of these things, this is one of these things I was talking to my therapist about. (0:21:47) Al: She was like, “Oh, do you ever do these things, like positive reinforcement things?” (0:21:51) Al: And I’m like, I’m just, my brain knows I’m tricking it, right? (0:21:55) Codey: Yeah. Oh, yeah. (0:21:56) Al: It doesn’t care. (0:21:57) Al: It’s like, I can just, it’s like, oh, if I do this thing, I get a snack and it can go, (0:22:01) Al: I can just have the snack, right? (0:22:03) Codey: I can just do that. Yeah. (0:22:04) Al: I don’t, I can’t trick myself. (0:22:08) Al: I don’t know how this works. (0:22:09) Codey: Yeah, I try and like, like, they’re like, oh, just like, schedule it and impose, impose a deadline on yourself. (0:22:10) Al: So yeah. (0:22:16) Codey: And I’m like, well, yeah, but I know that I can just move the deadline so it doesn’t do anything for me. (0:22:18) Al: It’s a fake deadline! (0:22:25) Codey: And I’m hoping that when I get some type of ADHD meds, we’ll see what I get, I don’t know what they’re going to offer me, but hopefully I’ll have some built-in focus ability developed at that point. (0:22:38) Al: Look, I’m not, the deadline thing is funny, right? (0:22:41) Al: Because I’m not going to lie. (0:22:42) Codey: Uh huh. (0:22:43) Al: If you look at the the main episodes of the podcast and you look at the greenhouse (0:22:48) Al: episodes of the podcast, you could very much see the deadlines help. (0:22:52) Codey: Yeah, they do. (0:22:53) Al: Because every single episode of this podcast has come out on the day it’s meant to come out. (0:22:57) Codey: See, but that’s, that’s like, that’s a deadline that has another human, like other people. (0:23:01) Al: Yeah, no, that’s my point. (0:23:02) Al: That’s my point. Exactly. (0:23:04) Al: Like, I have a strict schedule and it works. (0:23:06) Al: it actually has done it. (0:23:08) Al: And there are some times that the episode has only come out because I say that there’s going to be an episode every Wednesday, right? (0:23:13) Codey: Exactly. (0:23:14) Al: There have been weeks where that might not have happened. (0:23:18) Codey: Yeah. (0:23:19) Al: And then you look at the greenhouse and it’s like, oh, there was nothing in April or May. (0:23:23) Al: And then there were six in June. (0:23:28) Codey: Yeah, but… (0:23:28) Al: Because it’s like, all I say about that one is, roughly two a month. (0:23:32) Codey: Yeah. (0:23:32) Al: And let me tell you, you got two a month last year, just not every. (0:23:36) Codey: Roughly. (0:23:38) Al: Every month you got an average, an average of two a month. (0:23:40) Codey: Over time. (0:23:43) Codey: Over time, you got the quantity, but they just did not release twice a month. (0:23:48) Al: There was no regularity to that. (0:23:51) Codey: Whatever people appreciate it. (0:23:52) Al: Thank you, my patrons. (0:23:55) Codey: They’d probably, I mean, TBH, the patrons probably appreciate the waiting for us to have things that we’re excited to talk about versus forcing content that we might not necessarily be as excited to talk about, so yeah. (0:24:03) Al: Well, that’s true. (0:24:06) Al: That’s true. (0:24:08) Al: Yeah. (0:24:10) Al: How many more Sonic episodes will we do? (0:24:13) Codey: Many. (0:24:13) Al: I don’t know. (0:24:16) Al: Immortal life. (0:24:18) Al: By the way, I enjoyed the Sonic Prime. (0:24:20) Al: Sonic Prime was good. (0:24:22) Al: Kevin said, “I’ve heard that it’s bad.” (0:24:25) Al: And no, I don’t think it is. (0:24:27) Al: I think it’s good. (0:24:28) Al: It is a self-contained three series arc, (0:24:31) Al: a very specific story and I think. (0:24:33) Al: It’s a really, it’s basically like multiversal Sonic, and I think it’s really fun. (0:24:38) Al: So if you’ve ever wanted to see three, four different kinds of Amy all fighting together, (0:24:44) Al: go watch Sonic Prime. (0:24:46) Codey: Mmm, okay. (0:24:46) Al: Really good. (0:24:47) Al: Immortal life. (0:24:51) Al: Join a flourishing settlement in an idyllic valley and seek a peaceful life as you search for a way to restore your recently destroyed (0:25:03) Al: Taoist clan. (0:25:05) Al: Farm, rebuild, make friends, explore and train. (0:25:08) Al: Will you find your way to immortality in this earthly paradise? (0:25:11) Al: I don’t know, will I? (0:25:14) Al: Good question. (0:25:15) Al: So I don’t think we’ve covered this game yet, despite the fact that it’s been in early access for quite a while, nearly a year. (0:25:18) Codey: - Mm-hmm. (0:25:24) Codey: And the fact that it’s coming out pretty soon. (0:25:24) Al: But yes, the 1.0 is now coming out on the 18th of January, which is the day after this episode comes out. (0:25:32) Codey: Mm-hmm (0:25:33) Al: Now we were talking about it. (0:25:35) Codey: Mm-hmm (0:25:35) Al: There we go. (0:25:36) Al: It… (0:25:38) Codey: Yeah, I mean I I like the look of it. Um (0:25:42) Codey: It the graphics kind of give me uh, okami vibes (0:25:46) Codey: Um, which I really like okami. It’s just kind of like the (0:25:50) Codey: brush stroke um look to it in the (0:25:54) Codey: Not not all of the graphics but like a lot of the background stuff looks like it was brushed on (0:26:00) Codey: um, which is really pretty (0:26:03) Codey: Uh, it to me like it looks like a stardew clone set in china (0:26:07) Codey: Um that includes some type of magical abilities to (0:26:11) Codey: Help you with farming and and the mines and stuff like that. It looks like there was some combat based magic system (0:26:14) Al: Yeah. Yeah. Yeah. I think that’s pretty fair. The stardew clone with magic set in China sounds pretty, pretty fair from what I can see, which is like, it’s one of these things where had this come out five years ago, would I be playing it? Probably like, I don’t think I’m going to spend the time to play this game because it’s like, I’m not seeing anything that really hooks me and says you must play this now. The crops look really nice. (0:26:40) Codey: Mm-hmm. Yeah, they do. I was gonna say the the crops themselves look pretty unique and pretty nice. (0:26:49) Codey: Um, yeah, I mean I’m in the same boat as you. I have too many games and too little money and too little time. So something has to have some uh a hook that’s really different and jumps out and and snags me to to make me play it. So, um, but looks cool and is gonna come out, so. (0:27:11) Codey: Yeah, check it out. (0:27:12) Al: Yeah, if it looks, if it sounds good to you, go get it. (0:27:16) Codey: Immortal life. What is it available? (0:27:18) Al: Immortal life. It is on Steam, just for Windows, as far as I can see. (0:27:26) Al: And it is coming to PS4 and Switch, but I don’t see anything about when it’s actually coming. (0:27:35) Al: It looks like they announced initially that it was coming out on PS4 and Switch, (0:27:41) Al: And then didn’t. (0:27:42) Al: See anything else about it, so maybe it’ll come out on switch. (0:27:46) Al: Maybe it won’t. (0:27:47) Al: We’ll see. (0:27:48) Al: But as of now, we only know about the Steam version releasing on the 18th of January. (0:27:48) Codey: - Okay. (0:27:52) Codey: - Woo. (0:27:53) Codey: Ooh. (0:27:53) Al: Woo, that’s the news. (0:27:57) Al: So we’re going to talk about Cottagecore game ideas is how I’m describing it. (0:28:03) Al: And basically, I mean, OK, this all comes down to I watched a show which we’re going to talk about soon, and I thought this would be fun as a Cottagecore game. (0:28:12) Al: I went, hey, let me see if I can talk about that. (0:28:15) Al: So we’ll get to that. (0:28:17) Al: But I thought there might be other ideas that we might have about games that people could make and you could take it and go make it. (0:28:26) Codey: Yeah, so devs, if you’re listening, and if you’ve been like, “Man, I don’t know what to make, but I want to make something,” get your notebooks ready, because we’re going to throw some golden nuggets out into the world. (0:28:27) Al: And there we go. (0:28:44) Al: Yeah, first of all, we’re going to chat a little bit about what Cody thinks. (0:28:52) Codey: I just thought that to have–okay, okay, come on. (0:28:54) Al: “The top three things that a cottagecore game needs”. (0:29:00) Codey: I thought that if we were going to have this type of conversation where we’re talking about here are some ideas for Cottagecore games, we should probably have some type of preliminary discussion about what we think a Cottagecore game is, because if we’re going to say, “Then don’t come at me,” just because you didn’t write your comments. (0:29:11) Al: I think that’s totally fair. (0:29:14) Al: I’m sorry, did I say something that was negative? (0:29:20) Al: I just said that these are what Cody thinks a God’s Code game needs, (0:29:23) Al: and we’re going to talk about them. (0:29:24) Codey: It’s a just it’s a discussion (0:29:25) Al: That’s all I said. (0:29:26) Al: Where’s the negative? (0:29:27) Al: And what I said, Cody? (0:29:28) Al: Always assuming the worst here. (0:29:30) Codey: It me (0:29:32) Al: What? (0:29:32) Al: Assuming the worst or the worst? (0:29:34) Codey: Yes, same same in both and yes (0:29:40) Codey: So I sat down for a super long one minute and thought about (0:29:48) Codey: Thought about like for me like what is a requirement for something to be a cottagecore game (0:29:54) Codey: and the three things that I (0:29:57) Codey: Kind of circled around is it has to have cozy vibes so it doesn’t have to have cozy vibes in every aspect of the game, but just at least in some part there has to be like a (0:30:08) Codey: Kind of an area that has a lot of plants a lot of green (0:30:11) Codey: It has to be a fairly low stakes games. Like you’re not you’re not out here like saving the world. It’s not an action game (0:30:20) Codey: It’s just about living your life like if you were in if you had a cottage and you were living (0:30:24) Codey: in a cottage. So cozy vibes and then there has to be some aspects of growing or creating things. (0:30:32) Codey: So whether that is like actually farming or like building things like if you’re mining resources and then building something from it and then there also is generally some aspect of collecting and exploring. So collecting could be something like fishing or farm or bug catching or (0:30:54) Codey: like fossils you know that kind of thing or just exploring. So you have an area a large geographic area and you explore it you explore the mines you explore the undersea area but yeah so those were those were kind of like what I fell on as something that every cottagecore game needs or the ones that we’ve discussed, like what they generally have. (0:31:24) Codey: So come at me, what do you disagree with here? (0:31:27) Al: I didn’t say I disagreed with anything. (0:31:32) Al: And now I’m going to disagree with it. (0:31:32) Codey: Heck yeah. (0:31:34) Al: So I think this is pretty fair. (0:31:39) Al: Part of me wants to say that the growing, creating things is an optional one. (0:31:44) Codey: Okay. (0:31:45) Al: Pretty common. (0:31:46) Al: Like I’m not saying it doesn’t have, like most of them, like 90% of them would have it. (0:31:50) Codey: Mm-hmm. (0:31:51) Al: But I don’t think I would say that that would be a requirement. (0:31:54) Codey: Okay. (0:31:55) Al: I think you could totally have a cozy game. (0:31:57) Al: That is focused entirely around collecting things, and have no growing or crafting or anything like that. (0:32:08) Codey: Well, so growing could also be like building I also see that as building (0:32:14) Al: OK, well, if you’re going to change what words mean, then sure. (0:32:16) Codey: Okay, I’m not changing what words mean I’m just like that’s it’s it’s like (0:32:23) Codey: Hmm cuz I would save it like bear and breakfast (0:32:26) Al: For listeners, Cody has now changed the sentence to some aspect of growing/creating/building things. (0:32:34) Al: That building was not there before. (0:32:36) Codey: No, no. So I mean, this is good because you’re helping me like become with, come up with a better just definition. We’re creating this definition together, but no. So like that was part of that is like what I thought by creating. Like I thought of like in Minecraft when you’re creating like a, when you build stuff with the crafting table. Um, but that is part of like building things. So like in Baron breakfast, for example, you don’t really grow anything but you do build (0:33:06) Codey: um you collect resources and you build like the furniture that then goes into your your hotels or your inns or your whatever you want to call them um so like that I think that that is a big part of it and even if you have some type of collection game so i’m thinking of like a game where literally all you do is go out and collect resources or collect insects or collect fish or whatever you generally like then would probably come back and build a terrarium for them or build (0:33:15) Al: Yeah, that’s fair. (0:33:33) Al: Oh yeah, generally, generally, yeah. I think it’s more just a case of like, I could absolutely, (0:33:39) Al: this is not about like, oh this game doesn’t have it, but I could totally foresee a collection-based game that is purely collection-based. And like, well no, if it’s cosy. Right? Like, I think, (0:33:44) Codey: Well then would it not be cottage court, it would just be a creature collector. (0:33:52) Codey: Okay. So it has to have two of these things. (0:33:57) Al: so if we talk like, for example, I don’t consider Pokemon generally to be Cottagecore, right? (0:33:58) Codey: Mm-mm. (0:34:02) Codey: Yeah. (0:34:03) Al: But that’s because it doesn’t have that vibe. It is, it’s about, you know, animal fights, (0:34:08) Codey: Yeah. (0:34:11) Al: right? That’s not cosy. If Pokemon didn’t have the battles, I would probably argue that many of them would be Cottagecore. And some of them have some growing aspects to them, but it’s very limited, and they haven’t done that for quite a while. So yeah. But I think most would, and I And I think that it can often– (0:34:16) Codey: Yeah. (0:34:33) Al: improve the game if they do have that. (0:34:36) Al: Because as is always common with games, you have your primary gameplay loop, (0:34:41) Al: which is doing a thing, and then you have your secondary gameplay loop, (0:34:46) Al: which uses the primary gameplay loop to do something else longer over time. (0:34:52) Al: And if you don’t have that, you don’t have your longer-term thing, (0:34:56) Al: then you get bored of the game pretty quickly. (0:34:59) Al: Um… (0:34:59) Codey: I’d say there’s also usually like a design aspect so like so you said there’s like the primary gameplay loop and then there’s the secondary one but you could do I’m one of those people where I just do those gameplay loops period end of story but a lot of games will usually also have some aspect of you can design things so like you can decorate your house or you can decorate your characters or you can decorate like all this different stuff and I think (0:35:03) Al: What do you mean by that? (0:35:29) Codey: that is also another thing at least the ability to decorate or (0:35:33) Al: Yeah, I mean, these are generally just different primary gameplay loops. (0:35:37) Codey: oh okay (0:35:38) Al: A game can have multiple of them. (0:35:39) Al: It doesn’t have to be like, there is, it doesn’t have to just be like, here’s the one thing you do, which then, as you do it lots, it unlocks other things, which then does this other thing. (0:35:49) Al: Like, it doesn’t have to be all completely interconnected. (0:35:51) Al: They can be different strands and different related things. (0:35:52) Codey: Got it. (0:35:57) Al: All right, cool. (0:35:59) Al: So let’s talk, I want to talk about my first one first, which is the one that I, (0:36:03) Al: I watched the show and I went, I want this as a game and that is Pokemon Concierge. (0:36:06) Codey: Okay. (0:36:08) Al: I want a Pokemon Concierge game. (0:36:12) Al: So for those who haven’t watched the show, (0:36:15) Al: very minor spoilers for Pokemon Concierge, but let’s be honest, (0:36:19) Al: it’s very hard to spoil that because the enjoyment of that is in watching it. (0:36:23) Al: It is about someone who escapes their life, (0:36:27) Al: their nine to five standard life to go to an island and help. (0:36:33) Al: Work at a Pokemon hotel. (0:36:35) Codey: Mm-hmm. Like a resort? (0:36:36) Al: Sounds like a cottagecore game already, doesn’t it? (0:36:40) Al: So I want that. (0:36:42) Al: Like, obviously, you could go in so many different ways with this. (0:36:47) Al: You could be in the case of the show, it’s obviously just like a worker (0:36:52) Al: and it could be just that. (0:36:53) Al: You could be a worker at the hotel doing what needs to be done. (0:36:56) Al: Or you could have it where you’re running (0:36:59) Al: hotel kind of, you know, more “better than breakfast” style. (0:37:03) Al: But it’s that, but also with Pokémon. (0:37:08) Al: I want a Pokémon cartridge core game. (0:37:10) Al: And this, I think, would work really well. (0:37:10) Codey: So I think like I like the idea of like you’re saying that you could be a worker or you could be the person running it. (0:37:13) Al: Yeah, here we go. (0:37:26) Codey: This makes me think of like the Sims where you can flip between people. (0:37:28) Al: Mm-hmm. Mmm. Ooh, yes, yes. (0:37:32) Codey: And I think that would be so cool. We’re like, if you wanted you could just you could just go be the I’m trying to think of the the Vaporeon that’s helping in the laundry. (0:37:46) Codey: And there could be like a laundry minigame that like helps you clean the sheets or something. (0:37:46) Al: I hadn’t, hadn’t even considered being the Pokemon. (0:37:52) Codey: Oh yeah, like like flipping between them. (0:37:56) Al: Hmm. (0:37:58) Codey: And I mean, maybe like you have to build up your friendship level with these Pokemon before they’ll let you be them. (0:38:06) Codey: be them? I don’t know. I don’t know. But um… (0:38:08) Al: That’s a very weird sentence, but I know what you mean. (0:38:10) Codey: Before you can inhabit their body and and control everything. (0:38:16) Al: That’s worse. (0:38:18) Al: Stop it. (0:38:20) Codey: But no, I think that would be really fun like having it where you can build your relationships with these pokemon and then you can maybe like help them with their duties. (0:38:30) Codey: So then there could be like a minigame that is laundry. A minigame that is fold the towels or make the bed, or clean the, the wall. (0:38:40) Codey: whatever, um, make the food for the, with the, gosh, what, what Pokemon would be in the kitchen? (0:38:49) Codey: A Mr. Mime? I don’t know. (0:38:50) Al: Al Kremi. (0:38:52) Codey: Well yeah, but, so like there’s, there’d be Alcrummy, there’d be, yeah. (0:38:55) Al: Thank you. (0:38:58) Codey: There’d be, there’d probably be a, a Vanillux. (0:38:58) Al: Come on, Cody. (0:39:00) Codey: Some of these don’t have hands though, like how are they going to be doing? (0:39:03) Al: But Al Kremi has hands. Come on, have you not watched the anime? (0:39:05) Codey: Okay, okay. (0:39:08) Codey: Uh, no. (0:39:10) Al: The new anime series has a lot of focus. (0:39:10) Codey: Okay. I have not. But yeah, so it would be cute to, to be able to kind of flip between the different quote unquote characters, um, and be able to kind of inhabit all aspects of running a little resort. (0:39:32) Al: Yeah, I like the addition of minigames, because that’s very much in the spirit of Pokémon side games, right? Like they quite often have lots of minigames in them, (0:39:44) Al: and also I like the idea of playing as the Pokémon. You could either do it as you’re playing just as a Pokémon, or you’re playing both as humans and as Pokémon. (0:39:53) Al: Like there’s lots of room to come up with other creative ideas within this, I think. (0:40:00) Codey: Also, in the show, are the guests of the hotel people, or are they Pokemon? (0:40:06) Al: I think they’re prime. I think I think they’re both I’m madly Pokemon (0:40:10) Codey: Because I could see like, okay, because I could see like, kind of like Baren Breakfast, (0:40:16) Codey: where some people want rooms that have more of X, and some people have rooms that have more and more Y. (0:40:24) Codey: Like, have it where you have a room that’s great for fire type Pokemon. (0:40:30) Codey: And you have a room that’s great for grass type, and like you have these rooms, or you can quickly redecorate a room to be in the style of a different Pokemon typing, (0:40:42) Codey: and you’d get like a bonus for matching those. (0:40:47) Al: Yeah, yeah, I think I would. So I think in this game, I think it would make most sense for all of the guests to be Pokemon. I think thematically that would make most sense. And also then you’re not having to create human characters that you would actually ever care about. And you have like a built in, here are a thousand Pokemon that we can use. (0:41:12) Codey: what if and what if you have it you fill a polka decks with your guests and and you can also if your room is so great and your guests say you get an IV sore coming and you give it a room that it just loves what if it evolves while it’s there, because it’s so happy. Wouldn’t that be so? (0:41:18) Al: There you go. It’s a Pokemon game. Perfect. (0:41:39) Al: What? What? Yes. This is perfect. Right, Pokemon, you can have this idea. There you go. Make a… It’d be hilarious if they ended up coming out with it, like, on Pokemon Day they announce it and it’s like, “We had the idea, seconds technically, I guess, because you’ve been developing this for a couple years now.” (0:41:42) Codey: So cute. (0:41:44) Codey: Yep. (0:41:44) Codey: Yep. (0:41:44) Codey: Yeah. Yep. (0:42:03) Codey: Watch it like comes out tomorrow. (0:42:05) Codey: And… I don’t know. That’d be funny. (0:42:08) Al: I don’t think it would come out tomorrow. (0:42:10) Al: I think if it’s going to come out, it’s being announced on Pokemon Day, right? (0:42:13) Al: No, no new Pokemon things are being announced in January. (0:42:15) Codey: That’s true. No, no, you right. You right. They have they have a day set for it. That would be really fun, though. (0:42:16) Al: But that’s not happening. (0:42:22) Codey: Though I would want this to be a more fully fleshed out game. I’d be really sad if this was like a mobile game that was bare bones. (0:42:31) Al: Yeah, I think it could work well as a both game. (0:42:36) Al: Like, you’d have to have the… (0:42:38) Al: I think you’d want the interface to be slightly different between them. (0:42:41) Al: But I think you could have it as both mobile and Switch. (0:42:41) Codey: I would want Switch. (0:42:45) Al: All right, tell me about one that you have. (0:42:47) Codey: Yeah, so I thought about games that I haven’t seen that I would like, and dived dove, dove really deep into my own life about what parts of my life are not represented in a video game that other people might also enjoy. (0:43:11) Codey: So, the first suggestion that I had was a game where you run a wildlife rehabilitation center. (0:43:19) Codey: So I have always wanted to run like a wolf sanctuary or something like that, like ever since I was a kid. (0:43:26) Codey: I don’t think I want to do that anymore, but I do really enjoy wildlife rehabilitation and I have been volunteering at a wildlife rehab for about three years now. (0:43:36) Codey: So if we, it would be really cool to make it a game where you could learn about wildlife rehabilitation, and then maybe (0:43:44) Codey: also like, some of the proceeds of the game could go to local wildlife rehabs. Because some of the stuff that they need, it’s it’s not that expensive, or it’s like, like literally dog, dog food, or cat food, or whatever. So but we also make really specific formulas anyway, so that’d be part of the game. But so it would be kind of like a business simulator or like (0:44:07) Codey: roller coaster tycoon, like that type of like management game. (0:44:10) Codey: Um… (0:44:11) Codey: Which… (0:44:13) Codey: I’m trying to think of that way. (0:44:15) Codey: Like, do we call those Cottagecore games? (0:44:17) Codey: Or do we call them something else? (0:44:19) Codey: Yeah. (0:44:20) Al: what management games. I think some of them can be. (0:44:21) Codey: Okay. (0:44:23) Codey: I think this could be, because it could be really cozy. (0:44:25) Codey: You could make it… (0:44:27) Codey: You could make it really cozy, especially if you have, like, (0:44:29) Codey: aspects where you play with the animals and stuff, which you can. (0:44:31) Codey: Um… (0:44:33) Codey: So, you could also have really exotic animals. (0:44:35) Codey: So, clearly, you know, (0:44:37) Codey: in my neck of the woods, we only have… (0:44:39) Codey: we only have (0:44:41) Codey: a lot of the native animals like squirrels, rabbits, turtles, some songbirds, things like that that come in, but in this type of game you don’t have to do that. You could have like zebras or lions or tigers or pandas or like all of these different things that come in with some form of injury or illness and then you have to to heal them. And then you could also build enclosures. (0:45:11) Codey: You would prepare all of the meals, you’d clean after them. (0:45:15) Codey: So that is just kind of everyday stuff that you do at the Wildlife Center. (0:45:20) Codey: The idea of a wildlife rehab is that you receive the animals. (0:45:26) Codey: People find an animal in the wild that is either injured or ill in some way. (0:45:31) Codey: You receive them and they need to be rehabbed so that they can be released. (0:45:37) Codey: The whole point is always for them to be released. (0:45:41) Codey: A lot of these animals you don’t want to play with. (0:45:44) Codey: You don’t want them to get used to being held and cared for by people. (0:45:50) Codey: A lot of the animals we actually don’t really interact with a ton. (0:45:54) Codey: We put them in a container, like a little cage for them, and then we give them a bunch of food. (0:46:00) Codey: We’ll take them out once or twice a day for medication depending on the severity of their injuries. (0:46:07) Codey: But there are some that are unreleasable because of, you know, if they have. (0:46:11) Codey: An injury that is too difficult for them to be able to be released. (0:46:15) Codey: Those are the types of animals that we do keep as ambassador or education animals. (0:46:19) Codey: And we’ll take those animals to shows or fairs or just different events to educate people about wildlife and wildlife rehabilitation and the importance of maintaining areas for wildlife. (0:46:33) Codey: So those animals you could play with, you could have little mini games where you play with them. (0:46:41) Codey: Build enrichment with them, kind of design their cages a little bit more spiffy because it’s a place that they’re staying for their life. (0:46:51) Codey: I think the only thing about this type of game is that it could be maybe too macabre or too gory because we do have a lot of animals that come in that are kind of beyond healing. (0:47:08) Codey: And in those situations, we usually just hear– (0:47:11) Codey: you mainly euthanize them, which is better than the alternative of them being stuck outside and just slowly passing. (0:47:20) Codey: So I don’t know if maybe there could be some form of in-game currency that’s about the fact that you’ve done some form of kindness for that animal, (0:47:31) Codey: made it so that their last– (0:47:33) Codey: or if we do try and heal them, but their illness or injury was too severe and they end up having they end up (0:47:41) Codey: Anyways, the effort was there, like there was an attempt made, you know? (0:47:47) Codey: And so I don’t know if there could be like some type of incentive system for that where it’s like you get these points that could then maybe like be used to try and heal an animal later. (0:47:58) Codey: I don’t know. (0:47:59) Codey: I’m trying to think of like how to gamify that aspect of it because it is sad, but it’s also a fact of it. (0:48:07) Codey: Like it’s just, it’s, that’s what happens. (0:48:10) Al: Yeah, I think it’s it’s interesting. I’m thinking of how to make this different from just like a standard zoo tycoon game. And like, because obviously it’s not the same thing. I’m not trying to say it is the same thing, but in terms of like gameplay, how it would be different, (0:48:10) Codey: Um… (0:48:11) Codey: Yeah, I don’t know. Do you have any thoughts about any of that? (0:48:28) Codey: Right. (0:48:31) Al: because a lot of that is very similar. Not saying that’s a bad thing. I mean, that’s that’s fine. (0:48:36) Al: Um. (0:48:37) Codey: I think the biggest thing, the biggest difference is a lot of like, so the wildlife center I

Hot News
Ubisoft Wants You Comfortable Not Owning Games

Hot News

Play Episode Listen Later Jan 17, 2024 18:28


0:00 - Intro 00:18 - Smite 2 is Here https://www.ign.com/articles/porting-all-1600-smite-skins-to-smite-2-would-take-246-person-years-of-work-dev-says https://www.ign.com/articles/smite-2-announced-alpha-playtest-coming-spring-2024 https://www.youtube.com/watch?v=fe63chgZTKM&ab_channel=PlayStation 02:19 - Minecraft Movie to Avoid Ugly Sonic https://www.gamespot.com/articles/minecraft-movie-aims-to-avoid-ugly-sonic-situation-director-says/1100-6520330/?ftag=CAD-01-10abi2f https://www.sltrib.com/artsliving/2024/01/14/utah-filmmakers-talk-about-their/ 04:12 - Game Pass Adds Palworld https://www.gematsu.com/2024/01/xbox-game-pass-adds-palworld-persona-3-reload-f1-23-and-more-in-late-january-to-early-february https://store.steampowered.com/app/1623730/Palworld/ https://store.steampowered.com/app/1205450/Turnip_Boy_Commits_Tax_Evasion/ https://store.steampowered.com/app/2097230/Turnip_Boy_Robs_a_Bank/ 05:39 - Game Deals Humble Bundle https://www.humblebundle.com/games/awesome-games-done-quick-2024?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_awesomegamesdonequick2024_bundle https://www.humblebundle.com/software/make-your-own-games-in-unreal-engine-5-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_3_c_makeyourowngamesinunrealengine5_softwarebundle Fanatical https://www.fanatical.com/en/publishers/capcom?v=4998 https://www.fanatical.com/en/publishers/devolver-digital https://www.fanatical.com/en/publishers/warner-bros-interactive-entertainment Steam https://store.steampowered.com/app/1286680/Tiny_Tinas_Wonderlands/?snr=1_4_4__tab-Specials_4 https://store.steampowered.com/app/1065310/Evil_West/?snr=1_4_4__tab-Specials_8 07:29 - Foamstars is PS Exclusive Until Feb. https://www.ign.com/articles/sony-picks-up-splatoon-like-foamstars-as-a-month-long-playstation-plus-exclusive-on-ps4-and-ps5 08:47 - Elden Ring DLC Hype https://www.gamesradar.com/elden-ring-dlc-gets-a-mysterious-steam-update-for-the-first-time-in-two-years-sparking-even-more-shadow-of-the-erdtree-hype/ 10:57 - Rockstar & Remedy Logo Dispute https://www.ign.com/articles/rockstar-owner-take-two-locked-in-trademark-dispute-with-remedy-over-r-logo 12:12 - PS5 Tablet https://www.youtube.com/watch?v=W4PHhurAhwc&ab_channel=DIYPerks 14:02 - Ubisoft Wants You Comfortable Not Owning Games https://www.gamespot.com/articles/ubisoft-wants-you-to-become-more-comfortable-with-not-owning-your-games/1100-6520328/?ftag=CAD-01-10abi2f https://www.ign.com/articles/ubisoft-multi-access-and-pc-access-become-ubisoft-premium-cheaper-tier-ubisoft-classics-available https://www.nme.com/news/gaming-news/study-shows-87-percent-of-classic-video-games-are-unavailable-to-play-right-now-3467390 https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games 16:33 - Comment Response ► Follow me on Twitch - http://www.twitch.tv/ufdisciple ► Join Our Discord: https://discord.gg/GduJmEM ► Support Us on Floatplane: https://www.floatplane.com/channel/ufdtech ► Support Us on Patreon: https://www.patreon.com/UFDTech ► Twitter - http://www.twitter.com/UFDTech ► Facebook - http://www.facebook.com/ufdtech ► Instagram - http://www.instagram.com/ufd_tech ► Reddit - https://www.reddit.com/r/UFDTech/ Presenter: Brett Sticklemonster & Kyler Himes Videographer: Brett Sticklemonster Writer: Desmond Brown Editor: Catlin Stevenson Thumbnail Designer: Michael Pellow

The Harvest Season
You Just Lost the Game

The Harvest Season

Play Episode Listen Later Dec 6, 2023 73:00


Al and Codey talk about the games in the Wholesome Snack Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:50: What Have We Been Up To 00:09:38: Turnip Boy Robs A Bank 00:13:11: Pixelshire 00:13:57: Botany Manor 00:15:56: Roots Of Pacha 00:18:02: Tchia 00:19:29: Bear And Breakfast 00:20:23: Everdream Valley 00:22:11: Harvest Moon: The Winds Of Anthos 00:26:22: One Lonely Outpost 00:27:07: Stardew Valley 00:30:46: Disney Dreamlight Valley 00:35:44: Fae Farm 00:38:14: Wholesome Games Bundle 00:40:38: Wholesome Snack 00:41:59: Vivarium 00:45:37: Communite 00:47:13: Lightyear Frontier 00:49:05: Go-Go Town 00:52:21: Snacko 00:56:47: Usagi Shima 00:59:27: Eastward Octopia 01:00:56: Summer House 01:02:44: Bugaboo Pocket 01:07:36: Voyagers Of Nera 01:10:14: Outro Links Turnip Boy Robs a Bank Release Date Pixelshire Info Botany Manor Roots of Pacha 1.1 Update Tchia Steam Release and Updates Bear and Breakfast Everdream Valley Harvest Moon: The Winds of Anthos Update Harvest Moon: The Winds of Anthos DLC One Lonely Outpost Unrefiner Update Stardew Valley Concert New Dates Stardew Valley Big Chest Disney Dreamlight Valley Pumpkin King Update Disney Dreamlight Valley A Rift In Time DLC Fae Farm DLC Wholesome Games Humble Bundle Wholesome Snack Vivarium Communite Lightyear Frontier Go-Go Town Snacko Usagi Shima Eastward Octopia Summer House Bugaboo Pocket Voyagers of Nera Codey on Twitter Codey on Bluesky Codey on Instagram Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Codey: And my name is Codey. (0:00:38) Al: and we are here today to talk about farming game, (0:00:42) Al: cartridge core games, games, lots of all the games. So many games. (0:00:45) Codey: Wholesome games that are snack related. Woo! (0:00:51) Al: Sure. Before we get into it, transcripts are available on the show notes and on the website. (0:00:57) Al: Go get them if you need them. (0:01:00) Al: We are going to talk just… I mean it’s basically all news, because we are recording this two hours after the wholesome snack came out. (0:01:04) Codey: Yeah. (0:01:09) Al: Which apparently is a short one, but it was half an hour long, so it wasn’t particularly short, but there we are. (0:01:14) Codey: Yeah, I wish there was a visual component because when you sit apparently it was a short one, my face was rude. (0:01:22) Codey: I was like, “Mmm, no.” (0:01:25) Al: Yeah. (0:01:27) Al: That’s what they said. I mean, like, the direct in June was… (0:01:30) Al: I know we’re long, so like, sure fine, it’s shorter, but shorter is not the same as short. (0:01:37) Codey: Mm-hmm. Mm-hmm. (0:01:39) Al: Anyway, so we’re going to talk about all that. There’s a lot of other news as well, so I think we’ll do all the other news first, and then we’ll get into the wholesome snack stuff. (0:01:43) Codey: Mm-hmm. (0:01:47) Codey: Mm-hmm. (0:01:48) Al: So we’ll just, we’ll take it as it goes. But first of all, Codey, what have you been up to? (0:01:49) Codey: Mm-hmm. (0:01:53) Codey: I have been playing, uh, Disney Dreamlight Valley. (0:01:58) Codey: Um, yeah, I have also been playing, uh, that one thing, my Tetris game. (0:02:07) Codey: Um, I’m pulling, I’m pulling it up right now. (0:02:07) Al: Oh yeah. I was like, “What one thing?” Oh yes, that thing, the scam game. (0:02:09) Codey: They had, they, yeah, my scam game. (0:02:13) Codey: They have a thing going on right now. (0:02:15) Codey: I don’t know how long it’s going on for, but, like, you earn five times points. (0:02:19) Codey: Um, and so I’m actually at 887 million, or, sorry, 887,000 points. (0:02:20) Al: Ooh. (0:02:25) Codey: I am almost to a mill, I know, I’m almost to a million points. (0:02:25) Al: Oh my word. (0:02:28) Al: Get a cruise. (0:02:29) Codey: I’m going, though, I will say, I will say the cruises that they have right now, um, (0:02:31) Al: Where’s the current cruise? (0:02:35) Codey: Our two million points not one million points. So there are some there are some shifting baselines. (0:02:38) Al: Oh, see, I see what’s happening here. (0:02:42) Al: They just keep jumping up the prices when people get close to it. (0:02:47) Codey: Let me see. Oh yeah so for 13 oh no there’s there’s a five-day cruise to the Caribbean for 1500. (0:02:47) Al: Sneaky. (0:02:55) Al: Like 1.5 million, right? (0:02:56) Codey: Uh you have so correct sorry one and a half million. (0:03:00) Al: It’s like 1,500! Oh my word! You can get a lot of cruises right now! (0:03:04) Codey: No, and so yeah, it’s a complimentary five day cruise. (0:03:07) Codey: Uh, the cool thing about this one is that you leave Miami, Florida, you go, um, to Belize in Mexico, and then you go back to Miami, Florida. (0:03:15) Codey: So some of these cruises, like, especially once to Alaska, like they take, they grab you in like Washington and then drop you off in Alaska. (0:03:21) Codey: So you’re going to still have to like find a way back, but that one does not. (0:03:24) Al: Yeah, that’s not ideal. Yeah, but you have to go to Florida. (0:03:24) Codey: That one’s pretty good. (0:03:25) Codey: Um. (0:03:34) Codey: Um yeah so um bustin butt on that game for sure. Um also pokemon go and I think those are oh and pigman bloom but those are pretty basic um standard games. I also have been uh I upgraded to game pass ultimate so I have the ability to play some other games. Oh I played one game (0:03:59) Codey: that was like uh it like (0:04:04) Codey: built bent the world like worked on perception gosh what the heck was it called I don’t know it’s like me only like four hours to beat but it was really good yeah I’m upset that I can’t remember the subliminal super liminal something like that very good though yeah that’s yep super liminal so I think That’s what it’s called. It was very good. There’s (0:04:12) Al: Yeah, nice. That’s our Atlantic game I like. (0:04:32) Codey: It’s it (0:04:34) Codey: Yeah, very good. And I because there are games on game pass that I want to play like Coral Island and Echo Snipe Market. There’s like a bunch of games that are available, but I want to stay dedicated to Disney Dreamlight Valley for reasons. (0:04:52) Al: Speaking of Carl Island, I have been playing Carl Island a lot. I’ve almost hit 100 hours on that game now. I’ve just finished year three in the game and now I’m taking a wee we break to play some other games, but yeah, yeah, it’s not (0:04:54) Codey: So yeah, what about you? What have you wanted to? (0:05:07) Codey: Yeah, didn’t you say like you’re after your your you said you’re gonna take a break after year three? (0:05:22) Al: not. I mean, that gives you an idea of how much I like this game, because I don’t, I think stardew is the only other game that I went, I went to like at least two years, (0:05:32) Al: right? Like I don’t, I don’t do that often. It’s because it’s really hard to get through though to like actually sink a decent amount of time into these games. Um, this, this one just kept me going and I like how it kept me going the second time I came to it as well. (0:05:47) Al: Right, it wasn’t just like, I spent like what, 40 hours in the first time and I’ve (0:05:52) Al: stunk in another 60 hours, right? So like, that’s pretty good. Uh, you know, like it’s impressive to, for me to spend that amount of time on a game, a game which I have not spent that long in is Coa and the Five Pirates. Uh, so I have finished that game, but it’s a very nice short game. So it took me five hours. I’ve not like a hundred percented everything. (0:06:15) Al: I think you could maybe add on like another two to three hours if you want to a hundred percent everything but I was pretty happy. (0:06:22) Al: happy with it. So that’s the 3D platformer from the Summer in Mara people. So it was good fun. We have an extra story in that world and a fun platforming game. The bosses in particular were very fun, some good challenges and different ways of doing things. So it’s not just like the same thing over and over again. It really felt like each level they they kind of had crafted nicely. (0:06:23) Codey: Mm-hmm. Okay. (0:06:51) Al: So that was good. (0:06:53) Al: I have just started a Highland song, because that came out yesterday. (0:06:58) Al: That is a platformer based in the Scottish Highlands, but it also has some rhythm-based parts to it. (0:07:09) Al: It’s a really interesting game, and it’s really hard to explain, but essentially it’s a platformer, (0:07:14) Al: but it’s like an exploration platformer, kind of. (0:07:19) Al: But it’s also like a story game. (0:07:21) Al: the I mean everything about this game is just gorgeous. Like I love how it looks, I love how it plays, I love the music, (0:07:28) Al: like everything about it is just fantastic. And like real Scott, (0:07:30) Codey: Okay, that’s high praise, high praise it being about the Scottish Highlands and coming from a Scott, so. (0:07:37) Al: and it’s got real Scottish accents in it so. (0:07:39) Codey: Mm-hmm, awesome. (0:07:43) Al: And finally I’ve been playing the Beat Saber original soundtrack 6, so that just came out (0:07:51) Al: tonight today I think (0:07:52) Al: um so i’ve been playing that so that’s got a dragon force song, a lindsay starling song, (0:08:01) Al: a camellia song, and another song by someone I hadn’t heard of but I enjoyed it nonetheless. (0:08:07) Al: So now I just want more dragon force and more lindsay starling songs like they’re both really fun to play to. The camellia one and the other one were good as well but we already have a camellia pack so like there’s plenty of that I really want really want the others. (0:08:23) Al: Um yeah lots. I so I play it on the quest 2, the meta quest 2. (0:08:24) Codey: - What do you play that on? (0:08:33) Al: At this point trying with all my might not to buy the meta quest 3, especially as they just released an update for beat saber on the quest 3 that gives it 120 frames per second on which is just wild because it’s like the one thing that i’d not hugely a fact well the two things that i’m that I’m not a huge fan of with the Quest 2. (0:08:52) Al: one, the cameras to put you in the augmented part of it are not great, right? You can kind of see the shapes and everything. You can figure out where you are, but you can’t make out anything on it. And the Quest 3 has much better cameras. And sometimes it’s a little bit like, “Oh, that wasn’t quite the right kind of refresh rate, and I felt a little bit dizzy from that.” So it doesn’t happen very often, but it does happen enough to make me want to not have that. (0:09:22) Al: So yeah, we’ll see what happens. (0:09:28) Codey: Cool. (0:09:29) Al: What happens? (0:09:30) Al: Making you sound like it’s a surprise. (0:09:31) Al: Oh no! (0:09:32) Al: What happened? (0:09:33) Al: Oops, I bought it. (0:09:34) Codey: What? What could possibly… (0:09:34) Al: How did that happen? (0:09:35) Al: Shall we talk about some news, Codey? (0:09:40) Codey: Let’s do it. (0:09:42) Al: Let’s start off with Turnitboy Robsabank. (0:09:45) Al: They have announced that their release date is the 18th of January. (0:09:49) Al: Oh… (0:09:50) Codey: I just want, so like the fact that they’re making this turn up to all these illegal things (0:09:58) Codey: I really want the next one to be turn it boy breaks up a marriage just for you Al (0:10:04) Al: Why- Laughter (0:10:06) Al: No! Laughter (0:10:06) Codey: Like have you ever wanted to evade taxes? Have you ever wanted to rob a bank? (0:10:08) Al: Right, no, no, no, no, no, no [Laughter] (0:10:12) Al: I also don’t, like, in real life, want to break up marriages, right? (0:10:16) Al: Like, that’s- Laughter (0:10:18) Al: You’re making it sound like I’m a homewrecker! (0:10:22) Codey: You want to be a video game? You want the option. (0:10:22) Al: I just- Laughter (0:10:24) Al: In- in my- Laughter (0:10:26) Al: In my farming games! Laughter (0:10:28) Codey: No, I love, I just saw this title and I was like, (0:10:32) Codey: they’re making this poor turn up to all these things. (0:10:37) Al: No one’s making him do anything. He’s choosing to do this. He is crazy. (0:10:39) Codey: Yeah, he’s a goofy goober. (0:10:43) Codey: So, I mean, so you’ve played the first one. (0:10:46) Codey: Does this seem, is this like a sequel? (0:10:48) Codey: Like, do you get to continue on from the same? (0:10:49) Al: Yeah. (0:10:51) Al: Yeah, I’m pretty sure it’s the sequel. Like it’s a continuation of Turn It By Story. (0:10:59) Al: I mean, it looks good. It looks like it takes kind of what was in the first game and adds some more other ideas like the first game didn’t. (0:11:07) Al: Have guns, for example. (0:11:08) Codey: The picture of him, the logo when he’s holding a gun. (0:11:15) Codey: Oh my god. (0:11:17) Al: I mean, nobody robs a bank with not a gun, right? (0:11:20) Al: Like, that’s kind of a requirement to rob a bank. (0:11:22) Codey: I feel like people will rob banks in countries that don’t allow guns without guns. (0:11:27) Codey: There’s gotta be like… (0:11:29) Al: Yeah, they just get guns, right? Like, yeah, sure, guns are illegal. And, you know, this is not a political point, but it doesn’t mean that there are no guns, right? Like, you can still get guns. (0:11:41) Al: Like, do you think gun people, for countries that have no legal guns, still have zero guns, right? (0:11:46) Al: If you’re going to rob a bank, you can get a gun, right? It’s harder to get it. Like, I’m not saying that gun controls don’t work. They do. But it doesn’t mean that literally nobody can ever get to gun and therefore you got to rob a bank with a knife, right? Like, which would be significantly harder. (0:11:50) Codey: Mm-hmm. (0:12:06) Codey: I feel like that would make– that’s like how you play this game on hard mode. (0:12:10) Al: No guns. (0:12:10) Codey: That should be what’s hard mode. There’s just no guns and you gotta rob the bank. (0:12:15) Al: There are a lot of guns in this trailer. Lots of different guns. And also a spaceship at the end. (0:12:18) Codey: There are. There are. There really are. Yeah, yeah, there’s an alien at the end. I didn’t know if like it was a character that you’ve already seen or something because, um, like they have the outline of the character. Yeah, they have the outline of the character and like you can see that it kind kind of has like maybe sunglasses on. (0:12:29) Al: The alien, no. (0:12:36) Codey: And I didn’t know if there was maybe like a link to the previous game. (0:12:38) Al: No, I don’t recognize that character. (0:12:41) Codey: Cool. (0:12:42) Codey: Cool, cool, cool. (0:12:43) Codey: How is the alien going to help? (0:12:45) Codey: Are they going to give you more advanced guns? (0:12:47) Codey: Is that how that works? (0:12:49) Al: Oh, I did see a laser gun at one point. (0:12:51) Codey: Are they, are they like also trying, they came from space to rob the exact same bank that you’re trying to rob? (0:12:58) Codey: Like are they competition? (0:12:58) Al: I don’t know. I don’t know. I don’t know. This game’s coming to Windows, Switch and Xbox, (0:13:02) Codey: Uh. (0:13:04) Al: and it’s also coming to Game Pass. And there’s a new trailer. There you go. Done. Right. (0:13:06) Codey: Mm-hm, January 18th, next. (0:13:10) Al: January 18th. Pixel Shire is no longer coming to Early Access and is releasing next year. (0:13:16) Al: Cool. Great. No real comment on that. Good for you. It seems like an interesting thing to be like, “We’re coming to Early Access,” and then be like, “Aha! No, we’re not.” But (0:13:16) Codey: Yep. Take your time. (0:13:21) Codey: Good for her. (0:13:27) Codey: Well, it’s not that. It’s not like a “ha ha, we pulled the rug from you.” (0:13:33) Codey: We were optimistic and life happens and that’s okay. That’s okay, Pixel Shire. (0:13:36) Al: No, I think their point is they don’t, I think what they’re trying to say is they don’t (0:13:42) Codey: That is true. In the thing, they’re like, (0:13:45) Codey: we’re not going to do early access. (0:13:46) Codey: at all, we’re just going to release 1.0 in the neck. (0:13:49) Codey: I don’t understand what the benefit of that is, but sure. (0:13:52) Codey: Cool. (0:13:52) Codey: You do you it’s, it’s your stuff. (0:13:53) Al: We’ll see what happens. (0:13:58) Al: Botany Manor is releasing in Spring 2024 on Steam Switch, Xbox and Game Pass. (0:14:05) Codey: Yeah and it is they mentioned it in the Twitter like someone asked if it’s going to be steam deck verified and they said yeah not going to be on PlayStation that’s another comment from someone on the Twitter Twitter post tweet (0:14:17) Al: I mean, I feel like Steam Deck verification is just kind of a default for these things now, (0:14:21) Al: like, if you’re not supporting all the Steam Deck stuff, get out of here, go away. I don’t want you. (0:14:26) Codey: Okay, okay. (0:14:28) Al: Right. Bare minimum. Bare minimum. (0:14:28) Codey: Um, look, looks really cool, though. (0:14:31) Codey: I don’t know if we’ve talked about this game before, but I hadn’t seen it and it looks really cool. (0:14:35) Al: We’ve mentioned it somewhere, but yeah, it’s like, you’re running a botany. (0:14:40) Codey: Um, a bot–a botany. (0:14:40) Al: No, why is it a botany? Botanical gardens, I guess, would be. Is that what it is? (0:14:44) Codey: You–you encounter a botanical garden place, like– (0:14:46) Al: Please. (0:14:49) Al: Running a botany. (0:14:51) Codey: You’re basically it seems like there’s like there was a botanist’s house. Maybe the botanist passed away (0:14:56) Codey: She’s like elsewhere on a vacation or something But like you come upon her house and then you kind of like using her notes try and find plants that are (0:15:06) Codey: Lost like plants that might have died out somehow or they’re just missing like they they’re like this plant should exist And then it’s like boom you can make it Looks really cool. I wonder if they’re gonna teach you how to take care of real plants because your girl needs it I’m pretty sure this is I always want this. I’m pretty sure that this game (0:15:22) Al: You’re always wanting that, goodness me. (0:15:27) Codey: Mmm, I should yeah, it’s it’s (0:15:32) Codey: Per published published by white thorn games, which is the same game publisher that published a pico (0:15:39) Codey: And I told the a pico people that I wanted this (0:15:43) Codey: Also white thorn games is like based in like three hours for me very cool (0:15:51) Codey: So cool excited we’ll get it on game pass Yes. (0:15:57) Al: Roots of Patcher have released their 1.1 update and are on Switch and PlayStation now. (0:16:03) Al: Codey, is there anything I need to care about this update because I’ve still not played (0:16:04) Codey: The update… (0:16:08) Codey: I think that the update only adds stuff to… (0:16:12) Codey: I don’t think it’s going to add anything that’s going to make people that haven’t played it want to play it. (0:16:16) Codey: I think it’s just a benefit if you’ve already played it before. (0:16:20) Codey: So they include a new animal, which is called the Oryx. It’s kind of like a bison-ish thing. (0:16:24) Codey: You’re able to sit down now. (0:16:26) Codey: There’s a new romanceable character. (0:16:28) Codey: And oh, you do get the ability to break up with people. (0:16:32) Codey: So like if you decided you want to date. (0:16:34) Codey: someone and then you’re like yeah then you actually can like go in and be like I think it’s a like disband Union or something like that and then you can (0:16:42) Al: Yeah, they don’t have marriage because obviously that’s a modern concept. They have unions instead. (0:16:46) Codey: unions and so you can disband that and like go be with someone else and it said something like your the people will be upset but they’ll get they’ll get over it you can now harvest meat from traps and there are new cutscenes and other things so yeah they’ll just get over it they’ll be fine (0:17:00) Al: They’ll get over it who cares doesn’t doesn’t matter Bye! (0:17:04) Codey: so yeah I think it’s it’s things that kind of enhance the world and the interactability and the choices that you can make which is really cool but I don’t think like you’re saying like someone who hasn’t played it I don’t think these are things that are gonna be like ooh you can that’s gonna bring me to the game well now there’s this cool update you can get an oryx you can ride an oryx I’m assuming you can write an oryx well it’s it’s a (0:17:23) Al: I mean I do want to play it, I’ve just not done it yet. Too many games. (0:17:29) Al: Whatever that is. Is that a real animal or is this a thing they’ve made up? (0:17:34) Codey: an extinct animal but yes it was a real animal yeah it’s like a bison so I said (0:17:37) Al: Oh it’s just like a cow with horns. (0:17:42) Al: Interesting. What do I look like? Someone who knows what a bison is? (0:17:47) Codey: known because your voice is not from America so there’s a lot of bison here yeah skeleton what’s crazy (0:17:52) Al: Oh, the skeleton looks creepy. (0:17:54) Al: I wanna ride the skeleton one. (0:17:58) Al: Hey, oh yes, that’s a bison, I recognize that. (0:18:03) Al: Tch, tch, chia. (0:18:04) Codey: chia mm-hmm (0:18:06) Al: Tch, chia is out now. (0:18:09) Al: Wait, no, we already knew that. (0:18:10) Al: Why are you adding that? (0:18:11) Al: They were already, they’ve been out for ages. (0:18:15) Al: Goodness me, let me try that again. (0:18:17) Codey: listeners behind the scenes I wrote that they’re out now he just had it that they were they were releasing on Steam in March and I was like is this are they not out I Chia okay on Bye. (0:18:22) Al: Tch, chia. (0:18:28) Al: Right, tchia, tchia, which is already out on PlayStation (0:18:35) Al: and in the Epic Game Store is coming on Steam in March. (0:18:40) Al: Is that better? (0:18:42) Codey: I wonder. (0:18:43) Al: And they’re adding a bunch of updates. (0:18:48) Codey: The updates that are coming are an outfit perk system. (0:18:50) Codey: So basically the items will now give you buffs, (0:18:53) Codey: like outfit, like items that you wear. (0:18:55) Codey: There’s also new cosmetic items. (0:18:58) Codey: The comment that I wrote is look like the clown that you are. (0:19:02) Codey: Because you can look like a clown. (0:19:06) Codey: Yeah, that’s because I’m a clown. (0:19:10) Codey: That’s the joke. (0:19:11) Codey: New soul melodies. (0:19:11) Codey: So basically it’s new ways to– (0:19:12) Codey: interact with your environment. (0:19:15) Codey: They– in the trailer, they show that you use a soul melody and it like blows something up, which is really interesting. (0:19:22) Codey: Yeah, that’s– that’s that. (0:19:25) Al: It’s Windows only, by the way, it’s not Mac. Sods. (0:19:26) Codey: Thank you. (0:19:27) Codey: I was about to look. (0:19:30) Al: Bear and Breakfast are coming to PS4 and PS5. (0:19:34) Al: I was funny when they say that it’s like, is there a PS4 version that you can play on the PS5 or is it a PS4 version and a PS5 version? (0:19:42) Codey: Mm-hmm (0:19:42) Al: I suspect it’s a PS4 version that you can play on the PS5. (0:19:45) Al: Anyway, whoever. (0:19:46) Codey: Yeah (0:19:48) Al: Just coming on the 12th of December next week. (0:19:53) Codey: There’s also a new trailer that they have that they put in it and that trailer was unnecessarily dramatic and I absolutely (0:20:02) Al: It is completely in fitting with their entire social media. (0:20:08) Codey: I love it. I want more. 10 out of 10 recommend that people watch it. And play that game. (0:20:16) Al: You played it, didn’t you? Yeah, you were on the on the app. (0:20:18) Codey: It’s a good game. I did. (0:20:24) Al: Everdream Valley, which is already out on other things, is coming to Xbox on the 15th of December. (0:20:26) Codey: it’s coming thank you (0:20:36) Al: It’s funny because they say our Xbox One version and the comments are like, oh, what about the other consoles? (0:20:42) Al: like that’s what they mean is they’ve done what I would talking about with beer and breakfast right it’s an xbox one version that works on xbox series x and s so they just they’ve worded it in a confusing way (0:20:54) Codey: And the more important thing is the release date of December 15th is also the day that Twitter user MrRedEyes19 was planning on proposing to his girlfriend. And so he’s saying that it’ll be the perfect engagement gift and I need the tea. I need to know if he– how that ends up. (0:21:14) Al: It feels really risky to tweet that beforehand. (0:21:16) Codey: Doesn’t it though? What if she saw that? Like what if she– (0:21:24) Al: There isn’t a huge amount on their Twitter to, you know, suggest who they are, so. (0:21:31) Codey: I need the tea though. I need the tea. I need to know if his girlfriend, or their girlfriend, if their girlfriend says yes and if she does, if they give her that game, or I need to know. (0:21:49) Al: I got so confused there. (0:21:52) Al: With your changing of what pronouns you were using, I just got so confused to say “see”. (0:21:55) Codey: Well, cause I don’t know. They say girlfriend, but I’m not assuming they’re genders. (0:21:57) Al: No, no, I know, I know, I know, I know, I know. (0:22:02) Codey: I’m not sure if it’s a good idea to do that. I’m not sure if it’s a good idea. (0:22:02) Al: I agree with that, it was just because you changed halfway through, (0:22:06) Al: I was like “what is, who’s who now in this situation?” (0:22:07) Codey: It was a self-correction. Speaking of self-corrections, Harvest Moon, the Winds of Anthos, is releasing a relaxed mode coming in an update. (0:22:14) Al: Oh (0:22:19) Codey: This update has, there’s less stamina lost as you’re maneuvering the world, and the days are longer. (0:22:27) Codey: or longer so to me this like means that you are able to do more and there’s it’s like (0:22:31) Codey: less on hard mode like and I get my question with that is does this address the concerns that folks had like did you play this game and was this a complaint that you had? (0:22:33) Al: Yeah… (0:22:37) Al: I mean… (0:22:41) Al: It addresses one of the complaints, but it’s like one out of like 50. (0:22:45) Al: I mean part of my problem with this game is it just didn’t even feel fun to play. Now, (0:22:51) Al: the stamina loss when you’re moving, yeah, I didn’t enjoy that, right? It’s one of these things where it’s like, yeah sure, (0:22:57) Al: that’s more realistic, but not as fun, right? And the point is we’re taking (0:23:03) Al: things that are like real life and we’re making them fun, right? Like I’m very much a… (0:23:08) Al: I’d rather more fun than more realistic, and that’s certainly the case there. So it is a welcome change. (0:23:15) Al: I didn’t particularly feel like the days were very short, so that doesn’t really make much of a difference, (0:23:20) Al: but I mean the game’s still not gonna be fun to play, I don’t think. (0:23:24) Al: But each to their own. (0:23:26) Al: I don’t… (0:23:26) Codey: Uh, is, is the introduction of pizza in the new DLC, uh, the new crops, fish and recipes pack available is, does that increase your funds? (0:23:33) Al: So, I’m really fascinated by this, right? Because, like, some of these things are like, (0:23:40) Al: “Oh, cool, they’ve added killer tomatoes, and they’ve added Nejog, and a bunch of new fish, (0:23:47) Al: and pla- right, pizza seem- I mean, it feels like a kind of base game food, right? Like, (0:23:54) Al: it seems like an odd one to leave for a DLC. I’m not, as some commenters are suggesting, (0:24:01) Al: it should all be a free update because… (0:24:03) Al: Stardew does that, right? (0:24:06) Al: Like, I mean, let’s not make Stardew the base for what you should be doing for your free updates. (0:24:14) Al: They are definitely the extreme for that and you should not expect 10 years of free updates to a game. (0:24:20) Al: Do not expect that, right? (0:24:22) Al: Stardew is one person who can afford to do that now. (0:24:28) Al: Most people can’t do that, right? (0:24:30) Al: Like, don’t expect that. (0:24:32) Codey: I do love one of the comments says, “Imagine making a pizza recipe deals.” (0:24:33) Al: The other stuff I can see why you would think that was an interesting thing to add, but pizza? (0:24:44) Codey: You’d pay for that? You’d pay for all that stuff? You’re gonna… okay, okay. (0:24:44) Al: Why? (0:24:45) Al: No, I’m not saying I would pay for it. (0:24:49) Al: I’m not saying I would pay for it. (0:24:50) Al: I’m saying I understand why they would add it as a paid update. (0:24:54) Al: I do not understand why pizza is in a DLC. (0:24:56) Codey: Yeah, I don’t understand. I mean it seems like there’s (0:24:58) Al: Such a weird, weird thing. (0:25:01) Codey: Depending on how I mean, do we have an amount for how much that DLC costs? (0:25:05) Codey: because I wouldn’t (0:25:06) Al: I mean, whatever it is is too much (0:25:08) Codey: Yeah (0:25:13) Al: Give me a minute. Let me look let me look (0:25:15) Codey: Yeah for it to just add like a more fish more flowers recipes and tomatoes that can kill you I’m assuming (0:25:24) Codey: Just doesn’t seem like you should have to be (0:25:26) Codey: for that. Oh! That’s not that bad. (0:25:28) Al: Two dollars. (0:25:33) Al: It is like, why why? (0:25:36) Al: It’s so odd. (0:25:37) Al: It feels like they wanted to bump up the number of DLCs. (0:25:43) Al: Because you can like bundle them all together, right? (0:25:45) Al: Like or you can buy them separately, fine, whatever. (0:25:47) Al: But like I just who’s going, oh, yeah, I want to buy the the pizza DLC, (0:25:54) Al: not the the animals DLC or like I want to buy them. (0:25:58) Al: The game that added tool upgrades as a DLC, which I do think is a ridiculous thing to be in your DLC. That’s definitely a base game thing. Don’t add tool updates in your DLC. (0:26:11) Al: That is bizarre. I don’t know. I want to start. Can I can I stop talking about this game, please? (0:26:14) Codey: What game? One Lonely Outpost? (0:26:18) Al: I’m done with this game. This stupid game. One lonely outpost. This is an interesting, (0:26:26) Al: small update. I don’t know why we’re talking about. (0:26:28) Al: But there we are. They’ve added a new thing to the game and it no longer pretends to be an oven. (0:26:29) Codey: It’s funny. (0:26:32) Codey: Well, so it wasn’t… (0:26:35) Codey: Yeah, that’s what I was going to say. (0:26:37) Codey: I don’t think that they’re adding it now. (0:26:40) Al: No, they did add it. The bit at the top is like, “Oh, hey, we fixed this in a patch on top of it.” (0:26:40) Codey: It’s… (0:26:45) Codey: Yeah, so they had something called, they had something called an unrefiner, (0:26:45) Al: But if you read below, they’re actually talking about it being brand new. (0:26:50) Codey: which I’m assuming just like takes a thing and makes it its base thing. (0:26:52) Al: Unrefined. (0:26:55) Codey: So, but apparently you would place it in the world and it would just become an oven. (0:26:56) Al: Yeah. (0:26:58) Al: No it doesn’t. Awesome. Stardew Valley. Codey, they added more dates for the Stardew Valley concert. And there’s one in Edinburgh, which is my city, and I have tickets. I have bought tickets. I got tickets. Oh my word. Let me tell you, this was so stressful. The The concert sold out in 90… (0:27:05) Codey: It doesn’t do that anymore, yay. (0:27:11) Codey: What? What? (0:27:14) Codey: They did. (0:27:16) Codey: And… (0:27:18) Codey: And… (0:27:20) Codey: Yay! (0:27:24) Codey: Okay. (0:27:28) Al: Nine minutes. The Edinburgh concert. Nine minutes. (0:27:28) Codey: Okay. (0:27:30) Codey: Okay. (0:27:33) Al: That was so stressful, let me tell you. (0:27:34) Codey: Yeah. (0:27:37) Al: But I got it. I got it. And I got… I mean, they weren’t the best tickets, right? (0:27:41) Al: But they weren’t what they called restricted view. They weren’t restricted view. So… (0:27:44) Codey: The worst tickets. (0:27:48) Codey: They’re not the best, but they’re not the worst. (0:27:51) Al: Exactly. So my word. And the Europe ticket… So they added a whole bunch more because it was (0:27:58) Al: one in Europe. So there was one London show and that was the only one in Europe. (0:27:58) Codey: Mm-hmm and that’s sold out. (0:28:02) Al: And they added… And it sold out within seconds. (0:28:06) Codey: I wonder how many people like imagine if if you’re someone from like Italy and you’re like oh my god it’s gonna be in London and then now you’re seeing that there’s one in Italy. Like are they gonna are they gonna riff on the London tickets and go to the Italy one? Who knows? I’m assuming these are all these are all gonna sell out these are all gonna sell out (0:28:12) Al: Yeah. Yeah. And you book your tickets together. Yeah, I know. I know. (0:28:22) Al: Oh, I suspect so. I suspect. They do ticket reselling. (0:28:28) Al: Well, most of them already are sold out, so the four of the eight are already sold out, and two haven’t gone on sale yet. (0:28:34) Al: So… [LAUGHS] (0:28:36) Al: But yeah, like, funnily enough, the only one in Scotland sold out within minutes, so… Yeah, I’m so glad I got there. (0:28:45) Codey: Oh, the website is not loading. (0:28:48) Al: Yeah, but they’re now up to eight, so they had one Europe showing, and now they’ve got eight. (0:28:52) Codey: Cool. Well, I’m excited that you get to go. (0:28:52) Al: So I’m so super excited. (0:28:55) Codey: Um… (0:28:58) Al: To run, I was like, do you want to go to a video game concert? (0:29:01) Al: And she was like, sure. (0:29:02) Al: And I was like, yeah. (0:29:08) Al: So, yeah, we’re going to have a date, a musical date. (0:29:12) Al: Because she’s a big music person. (0:29:15) Al: She’s a music teacher and she has like a billion different instruments that she (0:29:18) Al: plays, so she will appreciate the actual music part of it. (0:29:21) Al: And I will appreciate the stardew part of it and. (0:29:23) Codey: Right. That’s awesome. (0:29:25) Al: It’ll be fun. Yeah. (0:29:26) Codey: And they also have an update. (0:29:28) Al: Well, yeah, so they roll. (0:29:34) Al: As he continues to do, Concerned Ape has posted another random small tidbit from the upcoming 1.6 update, and this time, it’s a big chest, sorry, a larger container for items. (0:29:45) Codey: It’s… it’s called a big chest. (0:29:47) Al: It’s got a big chest. (0:29:49) Codey: It’s just called a big chest. (0:29:53) Al: What I find funny is that is, well I mean one of the things I find funny, clearly, is… (0:29:58) Al: It says, it’s description is, “It can store almost twice as much as a regular chest.” (0:30:04) Al: What does “almost” mean in this situation? (0:30:06) Codey: My favorite thing is the top comment says “Finally I won’t need 2 million chests” and concern Dave said “Nope only 1 million.” (0:30:12) Al: Yeah. So yeah, like, is it going to be like two times the normal chest minus one? Or like, (0:30:28) Al: I really like, what does it mean by almost? I need to know. I need to know, but we’ll find out. (0:30:30) Codey: Yeah, is it like one less? (0:30:34) Al: Well, you need to find out. I suspect. (0:30:36) Codey: I’m sure you will find out. I’m sure it will be double actually, but whatever (0:30:42) Al: So I suspect that’s funny wording. Anyway, Disney Dreamlight Valley. (0:30:50) Al: I wrote all of this before the stuff came out, but it actually came out today, didn’t it? (0:30:53) Al: So I don’t know if there’s been any changes, but the, so I guess the, the 1.0 is out for Disney Dreamlight Valley came out today, including the Jack Skellington. So the Pumpkin King returns update is out now, so is no longer in early access and is therefore more expensive. (0:31:12) Al: And the first DLC is also out, which is, like, okay, I’ve talked about this quite a bit. I don’t have an issue with them releasing DLC for this game, but they really didn’t think about the Optics well enough, right? So one, they announced the paid DLC on the same day they announced that the game was not going to be free. And two, they released the first paid DLC on the same day as the 1.0 release which just… (0:31:30) Codey: Mm-hmm. (0:31:42) Codey: Yep (0:31:42) Al: Feels… (0:31:43) Al: Mmm… (0:31:46) Al: I don’t know. (0:31:46) Codey: Yep (0:31:48) Al: Have you played it today? (0:31:49) Codey: Nope Well, one thing that I’m curious about so like looking at the platforms it doesn’t say that it’s still available Oh, just kidding. It was initially planned (0:31:59) Codey: Nope, I still don’t know. I don’t know if the game pass version is still available Like I don’t know if it’s still on game pass or if once it came out (0:32:07) Codey: They just popped it off game pass now. It’s that is unclear to me (0:32:12) Codey: Cool. Cool, cool, cool, cool, cool. It’s in another room. Also, launching that game takes so long. (0:32:12) Al: It does look like it’s still on Game Pass. (0:32:14) Al: Pass. Pass. (0:32:16) Al: I mean, you could just try and launch the game. (0:32:26) Al: It’s still on the Game Pass website. (0:32:26) Codey: Okay, cool. I don’t know, that game takes so long to load. And I am horrified to see how much longer it is going to take to load today. (0:32:28) Al: So, I’m guessing it’s still there. (0:32:38) Codey: Like, I literally, I literally… (0:32:38) Al: Just don’t just don’t get the DLC. Oh is the DLC on game pass? (0:32:42) Codey: Start the game… I’m not gonna pay for that. (0:32:44) Codey: It literally… Oh, I guess I wouldn’t… (0:32:46) Codey: It literally… I start the game… (0:32:49) Al: Do you want to start over there? (0:32:53) Codey: ADHD. (0:32:54) Codey: Um, I start the game from, like, my Xbox home screen. (0:32:59) Codey: And then I walk, I go, like, play with my dog for, like, five minutes. (0:33:02) Codey: And then I come back, and then I can click the button to, like, load my game save. (0:33:07) Codey: And then I go play with my other dog for five minutes. (0:33:10) Codey: and then I come back and finally can play. (0:33:12) Codey: She do be slow and I have a wired connection so yike. (0:33:16) Codey: Um, but yeah, so the DLC has a scramble coin, which is an in game board game that you can. I don’t really know how you play it, but looks really cool. (0:33:26) Codey: And you can collect figurines or yeah, so you collect like figurines of the care of your favorite characters and I’m assuming that they have different abilities. (0:33:28) Al: Yes, it’s a collectible (0:33:31) Al: It looks really cool (0:33:40) Al: Yeah, so I don’t care about the game, right? The game, I could take it or leave it, but like, (0:33:42) Codey: Okay. (0:33:44) Al: another collecting thing? I am in. Did I get to collect the villagers in my village and as figurines? Perfect. Just what I need. Give me more collections, please. No, I’m not being sarcastic. (0:33:52) Codey: Are you, are you being sarcastic? (0:33:59) Al: This is literally what I do in games. I am a collector. I collect things. I like collections. (0:34:02) Codey: My gosh, cuz also like I, not to get too, too into it, but this game, (0:34:12) Codey: I like much, I much like this game. (0:34:14) Codey: And my response to all of this news about the DLC, (0:34:18) Codey: the minifigures as a pumpkin king update, (0:34:22) Codey: like my comment was literally this game is too big, please Disney stop. (0:34:28) Codey: Because like I already, man they’re, (0:34:30) Al: They’re not stopping yet. (0:34:31) Al: They’ve got four upcoming updates next year and two more parts of the DLC. (0:34:34) Codey: They are not stopping, like because I started playing it in early access from Game Pass and it already was like. (0:34:42) Codey: I need to redact my thoughts because I might be giving them elsewhere. (0:34:54) Codey: So I need but. (0:34:54) Al: If you want to hear more about that, maybe tune in in a future episode, maybe. (0:34:56) Codey: Maybe do that. (0:34:58) Codey: Maybe do that. (0:35:01) Al: Look, I just I will say I will say one last thing. (0:35:06) Al: Feel free not to respond to this. (0:35:08) Al: But I think it’s very clear that they want this to be the game that people play, right? (0:35:12) Al: They want it to be, you know, a word of Warcraft or something like that. (0:35:12) Codey: Mm-hmm yep yep (0:35:18) Al: They want it to be the game that you play for years. (0:35:23) Al: And we’ll see you in a few years. (0:35:24) Al: Whether they’re successful or not, I mean, we know they’re going to be successful with certain people, obviously. There are certain people who will buy and play literally every Disney thing imaginable, but. Also, Jack Skellington’s in the game now, so. (0:35:36) Codey: Mm-hmm. (0:35:39) Codey: Correct. (0:35:43) Codey: Yeah. (0:35:45) Al: Speaking of DLC, Fae Farm have released DLC. Oh no, not have released, are releasing. (0:35:48) Codey: Mm-hmm. (0:35:54) Al: It’s coming next week, on the 14th of December. And this is called Coasts of Crocea, which is a great name. And, so I’m confused because it’s like, oh, here’s a frog. And I’m like, (0:36:11) Al: the frogs were already in the game. But then there’s a big frog. The big frog was (0:36:12) Codey: yeah. And it seems like the so this is the big frog opens like a portal in his mouth and then you go you jump into the mouth portal which gives me real (0:36:27) Codey: oh I can’t remember his name from Legend of Zelda Ocarina of Time. (0:36:34) Al: Oh, I did not like that game, so I don’t know what you’re talking about. (0:36:34) Codey: Fish guy. I’d probably need to be way more specific than that. It’s the (0:36:42) Codey: job. I want to say like Jabba or something. Jabu Jabu. Oh I was close man. It’s been a hot minute since I played that game. He I mean he’s like a fish that swallowed the princess and you have to go into him and there’s like a whole freaking like world inside of him that you have to explore like you’re exploring his bowels and stuff. And I wonder if that’s like what this is like this this frog has a mouth portal and the portal takes you to what is called the Crosts of croquia, which I’d still hate that name. (0:37:12) Al: Can I just point out how amazing the phrase “mouth portal” is? (0:37:20) Codey: Am I wrong? Are you going to look at me and you’re going to tell me that I’m wrong? (0:37:23) Codey: It’s a mouth portal! (0:37:24) Al: No! No I’m not! I just… I just… I just love hate the name. That’s all I’m saying. (0:37:30) Codey: Yeah. So yeah, it looks like there’s just a bunch of new stuff for that. (0:37:38) Al: Yeah, this feels a lot bigger than I was expecting the DLCs to be, right? Because it was like “here’s the Deluxe Edition and it’s gonna have three DLCs” and I was totally expecting it was stuff like that. (0:37:49) Al: The Harvest Moon Winds of Anthos like “oh here’s some new crops” no no it’s “here’s a whole new world to explore with a new story” so I mean that’s cool. I really want to like this game, I really do. (0:37:54) Codey: Mm-hmm. Mm-hmm. (0:37:59) Codey: Yeah? (0:38:04) Codey: Yeah. Yikes. (0:38:05) Al: I really do. (0:38:07) Codey: Mm-hmm. (0:38:09) Al: Anyway, if you’re enjoying it, there you go, go get your DLC in a week. (0:38:16) Al: And the final thing before the wholesome snack is the wholesome games bundle, because they did announce this before the snack, which is they’ve put together a wholesome and a humble bundle, (0:38:20) Codey: Mm-hmm. (0:38:28) Al: a humble bundle of wholesome games, which include four games that we have talked about on the podcast, (0:38:34) Al: wildflowers, bed and breakfast, smishy come home. (0:38:38) Al: And there’s also Tinykin, which I believe is like Pikmin, Pikmin type game. Mailtime, (0:38:48) Al: which when I looked at it just looked exactly like smishy come home. And Passpartout to the Lost Artist, which I hate that name on so many levels. (0:39:03) Codey: Yeah. (0:39:04) Codey: Um… (0:39:08) Al: I mean, look, I’m saying if you have the money and there’s at least one game on this bundle that you don’t own, go buy the bundle. Go do it now. Because every single one of these games is more expensive than the price to get all of them. (0:39:15) Codey: Yeah (0:39:21) Codey: Yep, and each game has over an 85% or or higher positive rating on (0:39:27) Codey: Steam so that like even the quote-unquote maybe possibly worst of these games is still super highly rated Like this is a really cute little little bundle that they’ve provided Um… (0:39:40) Al: And all of the money goes to save the children who are doing very important work all over the world, especially currently in Gaza. (0:39:51) Al: So you can go buy your games and give money to stop children dying. Crazy, crazy ideas. (0:39:58) Codey: Yep, so if you’ve listened to our podcast and you’ve heard us talk about these games and you’ve been waiting to get it, what are you waiting for? (0:40:08) Al: There’s little if you don’t buy these games now, you’re not gonna buy them, right? (0:40:11) Al: Just don’t just admit that to yourself if you won’t buy this seven game bundle for was that $18 (0:40:17) Al: You’re not gonna buy any of these games. You just won’t do it (0:40:20) Codey: Yeah. (0:40:21) Al: So admit it to yourself or go buy it (0:40:25) Codey: Yep, yep, yep. (0:40:25) Al: If you don’t have the money I’m really sorry that’s very sad (0:40:32) Al: All right, whoa that was quite a quite a quite a news section and the news is over so the wholesome snack just came out a few hours ago and we have watched through it and we have curated I was gonna say we’ve curated the things that we should care about this is like half the things in the snack Oh (0:40:36) Codey: Quite a bunch. Mm-mm. (0:40:38) Codey: Mm-hmm. (0:40:40) Codey: Mm-hmm. (0:40:52) Codey: The things that seem important to or relevant to this podcast with the with the respect of cottagecore games in mind. (0:41:06) Codey: I will say that we will talk about the non cottagecore games that we are also excited about in a house that of the green variety may have. (0:41:17) Codey: So, we will talk more in depth about that kind of stuff then. (0:41:22) Codey: But, just the which which games seemed to strike the vibe of the pod? (0:41:28) Codey: And which which ones do you think? (0:41:30) Al: No, there were no, there were no which games. (0:41:32) Codey: Wow, I said… (0:41:33) Al: Not in this one. (0:41:37) Codey: Which W-H-I-C-H games, not W-I-T-C-H games? (0:41:43) Codey: You goob. Okay. (0:41:45) Codey: So… (0:41:45) Al: So I just before we go through these, we will have a link to the whole wholesome (0:41:46) Codey: Thank you. (0:41:50) Al: snack in the show notes, and also I will link each of the trailers for these games (0:41:56) Al: individually. (0:41:58) Al: All right. (0:42:00) Al: So first up, we have a vivarium, which is about a world inside a terrarium. (0:42:10) Codey: a vivarium. (0:42:12) Al: Is a vivarium a thing or is that not just the name of the (0:42:16) Codey: Terrariums are designed to raise plants and vivariums are designed primarily to be a habitat for an animal. (0:42:23) Al: So they said it was a terrarium in the game. (0:42:26) Codey: But the game is called vivarium. (0:42:28) Al: Yeah, it says missing terrarium. So why is a terrarium or is it a vivarium? I’m so confused. (0:42:33) Codey: Well, the game is called “vibarium.” (0:42:36) Al: Yeah, but in the trailer they said a missing terrarium. They use both words. (0:42:39) Codey: And given that inside of the thing is animals, I’m presuming, I think it’s a vibarium. (0:42:50) Al: Oh wait, so wait, so a vivarium is a type of terrarium or a terrarium is a type of vivarium. (0:42:56) Codey: Um, they are, they both do similar things or they’re a type of, of areum. (0:43:04) Al: Ah, a vivarium may be small enough to sit on a desk or table such as a terrarium or an aquarium. (0:43:05) Codey: Um… (0:43:14) Al: So terrariums are kinds of vivariums, but vivariums can be big. (0:43:19) Al: Oh, so like yeah, these big ones you get like are building size, they are vivariums. (0:43:20) Codey: Well, so the differences of vivarium will have animals in it, whereas a terrarium could be, so it houses plants. (0:43:37) Codey: It could be a vivarium, but it doesn’t have to be a vivarium. (0:43:42) Codey: So an aquarium is a type of vivarium. (0:43:44) Al: Anyway, this is both. This is both. That’s the important thing. (0:43:45) Codey: This is both. (0:43:46) Codey: It has plants and animals. (0:43:51) Al: So the semantics aside, I’m not really sure what this game is, but I feel like it’s probably a Cottagecore game, but it’s really hard to tell, because the trailer doesn’t really tell as much. (0:43:59) Codey: Mm-hmm. Mm-hmm. Yeah, the trailer doesn’t really have much. Um, it has a lot of like, (0:44:08) Codey: I really like the design style and the way that it’s, it’s, um, the way it looks, it looks like an anime almost. Um, like one of the characters literally looks like a Hayao Miyazaki character, (0:44:21) Codey: 100%. Like he’s got this big mustache and the way that he smiles looks like, um, the Boiler Man in and spirited away. (0:44:29) Codey: So, if you like that kind of stuff, then this game basically is like, to me thus far from this trailer, looks like a little Hayao Miyazaki world inside of a vivarium that is inside of what possibly is an abandoned terrarium. (0:44:45) Codey: Yeah, not entirely sure what all the gameplay within that is going to be. (0:44:47) Al: And my question is, you being in a vivarium, is that going to affect anything? Or is that just like, because they said so, right? So like, if you’re just in a world and, and nothing’s kind of like, different about it because you happen to be this tiny little world, then that feels kind of pointless. So I guess we’ll just have, but literally we saw no real game. (0:45:17) Al: We just saw a few clips of your character walking around the world and that was it. (0:45:22) Al: So we’ll keep an eye on it, figure out whether it’s actually a cottagecore game, figure out if there’s actually any gameplay to it and whether it actually means anything. But I’m intrigued. (0:45:34) Al: Communite. So I’ve talked about this before, but just for people who aren’t aware, this This is a multiplayer city builder game, it’s like an online game. And they have announced that you can get your own server for it. So previously it was just like one combined server, but you can, they have 30 servers that they’re giving to

3-bit Gamer Show
Episode 340 - Not a Train Episode

3-bit Gamer Show

Play Episode Listen Later Oct 17, 2023 108:52


It's Nextfest week so we have Aaron and Jenna on to talk through all of our played Nextfest demos and which ones to add to your ever-growing Steam wishlist. We talk about: Last Train Home, Crime Scene Cleaner, Enshrouded, Apocalypse Party, Gunhead, Bang Average Football, Neuroshima Hex, Laika: Aged Through Blood, Never Mourn, Jusant, Pioneers of Pagonia, Turnip Boy Robs a Bank, and Deep Rock Galactic Survivor.

The Harvest Season
Gleamy Gloopy Long Legs

The Harvest Season

Play Episode Listen Later Sep 21, 2022 119:24


Al and Bev talk about Ooblets Timings [00:00:00] Theme Tune [00:00:30] Intro [00:02:41] Why Are There So Many Farming Games [00:07:34] More Intro [00:08:02] What Have We Been Playing [00:14:42] News [00:40:31] Ooblets [01:43:53] Spoilers [01:55:40] Outro Links Penny Arcade Comic Ooblets Early Access Episode Wandering Village Early Access Launch Let’s Build a Zoo Coming to Consoles Harvestella Demo Story of Seasons: A Wonderful Life A Wonderful Life Non-Binary Option Rune Factory 3 Special Upcoming Rune Factory Fae Farm Turnip Boy Robs a Bank Turnip Boy Robs a Bank Other Platforms Littlelands Ooblets Early Access Episode Ooblets on Epic Ooblets on Switch Ooblets on Steam (not out yet) Bev on Twitter Contact Podcast on Twitter: https://twitter.com/THSPod Al on Twitter: https://twitter.com/TheScotBot Email Us: https://harvestseason.club/contact/