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Avsnitt 402 börjar med att Hans och Johan återvänder till sina pojkrumsdrömmar innan de slår hål på fikarumsmyten. Föga förvånande hinner de även hylla en lista över olika listor. Veckans nyhet är en trendspaning på över 1000 sidor som ingen av dem har läst. I veckans verktygslåda hittar man bland annat ritprogrammet Krita samt en spaning om att alla kan photoshoppa som proffs. Veckans fråga, tillika avsnittstitel, handlar om hur det är att växa upp i en värld där ingen eller inget går att lita på. Förutom detta blir det a walk down memory lane, då de blickar tillbaka på gamla avsnitt och pratar 50 galna idéer, färgkoder för lärare, fortbildning och flippat klassrum. Även denna vecka är det mesta sig likt då samtalet handlar om skola, digitalisering och lite annat.
In our third Legend of Zelda: Tears of the Kingdom episode we delve deeper into the plot of the game and take a look at all four elemental temples. We also discuss just how much of a good thing is too much. In part 4, we'll be discussing the rest of the game up to and including the ending. If you like our cover, please check out more of the fabulous ArtAvenue's work on Krita: https://krita-artists.org/t/zelda-tears-of-the-kingdom/67424 www.playthroughpod.com
Applications for the NYC AI Engineer Summit, focused on Agents at Work, are open!When we first started Latent Space, in the lightning round we'd always ask guests: “What's your favorite AI product?”. The majority would say Midjourney. The simple UI of prompt → very aesthetic image turned it into a $300M+ ARR bootstrapped business as it rode the first wave of AI image generation.In open source land, StableDiffusion was congregating around AUTOMATIC1111 as the de-facto web UI. Unlike Midjourney, which offered some flags but was mostly prompt-driven, A1111 let users play with a lot more parameters, supported additional modalities like img2img, and allowed users to load in custom models. If you're interested in some of the SD history, you can look at our episodes with Lexica, Replicate, and Playground.One of the people involved with that community was comfyanonymous, who was also part of the Stability team in 2023, decided to build an alternative called ComfyUI, now one of the fastest growing open source projects in generative images, and is now the preferred partner for folks like Black Forest Labs's Flux Tools on Day 1. The idea behind it was simple: “Everyone is trying to make easy to use interfaces. Let me try to make a powerful interface that's not easy to use.”Unlike its predecessors, ComfyUI does not have an input text box. Everything is based around the idea of a node: there's a text input node, a CLIP node, a checkpoint loader node, a KSampler node, a VAE node, etc. While daunting for simple image generation, the tool is amazing for more complex workflows since you can break down every step of the process, and then chain many of them together rather than manually switching between tools. You can also re-start execution halfway instead of from the beginning, which can save a lot of time when using larger models.To give you an idea of some of the new use cases that this type of UI enables:* Sketch something → Generate an image with SD from sketch → feed it into SD Video to animate* Generate an image of an object → Turn into a 3D asset → Feed into interactive experiences* Input audio → Generate audio-reactive videosTheir Examples page also includes some of the more common use cases like AnimateDiff, etc. They recently launched the Comfy Registry, an online library of different nodes that users can pull from rather than having to build everything from scratch. The project has >60,000 Github stars, and as the community grows, some of the projects that people build have gotten quite complex:The most interesting thing about Comfy is that it's not a UI, it's a runtime. You can build full applications on top of image models simply by using Comfy. You can expose Comfy workflows as an endpoint and chain them together just like you chain a single node. We're seeing the rise of AI Engineering applied to art.Major Tom's ComfyUI Resources from the Latent Space DiscordMajor shoutouts to Major Tom on the LS Discord who is a image generation expert, who offered these pointers:* “best thing about comfy is the fact it supports almost immediately every new thing that comes out - unlike A1111 or forge, which still don't support flux cnet for instance. It will be perfect tool when conflicting nodes will be resolved”* AP Workflows from Alessandro Perili are a nice example of an all-in-one train-evaluate-generate system built atop Comfy* ComfyUI YouTubers to learn from:* @sebastiankamph* @NerdyRodent* @OlivioSarikas* @sedetweiler* @pixaroma* ComfyUI Nodes to check out:* https://github.com/kijai/ComfyUI-IC-Light* https://github.com/MrForExample/ComfyUI-3D-Pack* https://github.com/PowerHouseMan/ComfyUI-AdvancedLivePortrait* https://github.com/pydn/ComfyUI-to-Python-Extension* https://github.com/THtianhao/ComfyUI-Portrait-Maker* https://github.com/ssitu/ComfyUI_NestedNodeBuilder* https://github.com/longgui0318/comfyui-magic-clothing* https://github.com/atmaranto/ComfyUI-SaveAsScript* https://github.com/ZHO-ZHO-ZHO/ComfyUI-InstantID* https://github.com/AIFSH/ComfyUI-FishSpeech* https://github.com/coolzilj/ComfyUI-Photopea* https://github.com/lks-ai/anynode* Sarav: https://www.youtube.com/@mickmumpitz/videos ( applied stuff )* Sarav: https://www.youtube.com/@latentvision (technical, but infrequent)* look for comfyui node for https://github.com/magic-quill/MagicQuill* “Comfy for Video” resources* Kijai (https://github.com/kijai) pushing out support for Mochi, CogVideoX, AnimateDif, LivePortrait etc* Comfyui node support like LTX https://github.com/Lightricks/ComfyUI-LTXVideo , and HunyuanVideo* FloraFauna AI* Communities: https://www.reddit.com/r/StableDiffusion/, https://www.reddit.com/r/comfyui/Full YouTube EpisodeAs usual, you can find the full video episode on our YouTube (and don't forget to like and subscribe!)Timestamps* 00:00:04 Introduction of hosts and anonymous guest* 00:00:35 Origins of Comfy UI and early Stable Diffusion landscape* 00:02:58 Comfy's background and development of high-res fix* 00:05:37 Area conditioning and compositing in image generation* 00:07:20 Discussion on different AI image models (SD, Flux, etc.)* 00:11:10 Closed source model APIs and community discussions on SD versions* 00:14:41 LoRAs and textual inversion in image generation* 00:18:43 Evaluation methods in the Comfy community* 00:20:05 CLIP models and text encoders in image generation* 00:23:05 Prompt weighting and negative prompting* 00:26:22 Comfy UI's unique features and design choices* 00:31:00 Memory management in Comfy UI* 00:33:50 GPU market share and compatibility issues* 00:35:40 Node design and parameter settings in Comfy UI* 00:38:44 Custom nodes and community contributions* 00:41:40 Video generation models and capabilities* 00:44:47 Comfy UI's development timeline and rise to popularity* 00:48:13 Current state of Comfy UI team and future plans* 00:50:11 Discussion on other Comfy startups and potential text generation supportTranscriptAlessio [00:00:04]: Hey everyone, welcome to the Latent Space podcast. This is Alessio, partner and CTO at Decibel Partners, and I'm joined by my co-host Swyx, founder of Small AI.swyx [00:00:12]: Hey everyone, we are in the Chroma Studio again, but with our first ever anonymous guest, Comfy Anonymous, welcome.Comfy [00:00:19]: Hello.swyx [00:00:21]: I feel like that's your full name, you just go by Comfy, right?Comfy [00:00:24]: Yeah, well, a lot of people just call me Comfy, even when they know my real name. Hey, Comfy.Alessio [00:00:32]: Swyx is the same. You know, not a lot of people call you Shawn.swyx [00:00:35]: Yeah, you have a professional name, right, that people know you by, and then you have a legal name. Yeah, it's fine. How do I phrase this? I think people who are in the know, know that Comfy is like the tool for image generation and now other multimodality stuff. I would say that when I first got started with Stable Diffusion, the star of the show was Automatic 111, right? And I actually looked back at my notes from 2022-ish, like Comfy was already getting started back then, but it was kind of like the up and comer, and your main feature was the flowchart. Can you just kind of rewind to that moment, that year and like, you know, how you looked at the landscape there and decided to start Comfy?Comfy [00:01:10]: Yeah, I discovered Stable Diffusion in 2022, in October 2022. And, well, I kind of started playing around with it. Yes, I, and back then I was using Automatic, which was what everyone was using back then. And so I started with that because I had, it was when I started, I had no idea like how Diffusion works. I didn't know how Diffusion models work, how any of this works, so.swyx [00:01:36]: Oh, yeah. What was your prior background as an engineer?Comfy [00:01:39]: Just a software engineer. Yeah. Boring software engineer.swyx [00:01:44]: But like any, any image stuff, any orchestration, distributed systems, GPUs?Comfy [00:01:49]: No, I was doing basically nothing interesting. Crud, web development? Yeah, a lot of web development, just, yeah, some basic, maybe some basic like automation stuff. Okay. Just. Yeah, no, like, no big companies or anything.swyx [00:02:08]: Yeah, but like already some interest in automations, probably a lot of Python.Comfy [00:02:12]: Yeah, yeah, of course, Python. But I wasn't actually used to like the Node graph interface before I started Comfy UI. It was just, I just thought it was like, oh, like, what's the best way to represent the Diffusion process in the user interface? And then like, oh, well. Well, like, naturally, oh, this is the best way I've found. And this was like with the Node interface. So how I got started was, yeah, so basic October 2022, just like I hadn't written a line of PyTorch before that. So it's completely new. What happened was I kind of got addicted to generating images.Alessio [00:02:58]: As we all did. Yeah.Comfy [00:03:00]: And then I started. I started experimenting with like the high-res fixed in auto, which was for those that don't know, the high-res fix is just since the Diffusion models back then could only generate that low-resolution. So what you would do, you would generate low-resolution image, then upscale, then refine it again. And that was kind of the hack to generate high-resolution images. I really liked generating. Like higher resolution images. So I was experimenting with that. And so I modified the code a bit. Okay. What happens if I, if I use different samplers on the second pass, I was edited the code of auto. So what happens if I use a different sampler? What happens if I use a different, like a different settings, different number of steps? And because back then the. The high-res fix was very basic, just, so. Yeah.swyx [00:04:05]: Now there's a whole library of just, uh, the upsamplers.Comfy [00:04:08]: I think, I think they added a bunch of, uh, of options to the high-res fix since, uh, since, since then. But before that was just so basic. So I wanted to go further. I wanted to try it. What happens if I use a different model for the second, the second pass? And then, well, then the auto code base was, wasn't good enough for. Like, it would have been, uh, harder to implement that in the auto interface than to create my own interface. So that's when I decided to create my own. And you were doing that mostly on your own when you started, or did you already have kind of like a subgroup of people? No, I was, uh, on my own because, because it was just me experimenting with stuff. So yeah, that was it. Then, so I started writing the code January one. 2023, and then I released the first version on GitHub, January 16th, 2023. That's how things got started.Alessio [00:05:11]: And what's, what's the name? Comfy UI right away or? Yeah.Comfy [00:05:14]: Comfy UI. The reason the name, my name is Comfy is people thought my pictures were comfy, so I just, uh, just named it, uh, uh, it's my Comfy UI. So yeah, that's, uh,swyx [00:05:27]: Is there a particular segment of the community that you targeted as users? Like more intensive workflow artists, you know, compared to the automatic crowd or, you know,Comfy [00:05:37]: This was my way of like experimenting with, uh, with new things, like the high risk fixed thing I mentioned, which was like in Comfy, the first thing you could easily do was just chain different models together. And then one of the first things, I think the first times it got a bit of popularity was when I started experimenting with the different, like applying. Prompts to different areas of the image. Yeah. I called it area conditioning, posted it on Reddit and it got a bunch of upvotes. So I think that's when, like, when people first learned of Comfy UI.swyx [00:06:17]: Is that mostly like fixing hands?Comfy [00:06:19]: Uh, no, no, no. That was just, uh, like, let's say, well, it was very, well, it still is kind of difficult to like, let's say you want a mountain, you have an image and then, okay. I'm like, okay. I want the mountain here and I want the, like a, a Fox here.swyx [00:06:37]: Yeah. So compositing the image. Yeah.Comfy [00:06:40]: My way was very easy. It was just like, oh, when you run the diffusion process, you kind of generate, okay. You do pass one pass through the diffusion, every step you do one pass. Okay. This place of the image with this brand, this space, place of the image with the other prop. And then. The entire image with another prop and then just average everything together, every step, and that was, uh, area composition, which I call it. And then, then a month later, there was a paper that came out called multi diffusion, which was the same thing, but yeah, that's, uh,Alessio [00:07:20]: could you do area composition with different models or because you're averaging out, you kind of need the same model.Comfy [00:07:26]: Could do it with, but yeah, I hadn't implemented it. For different models, but, uh, you, you can do it with, uh, with different models if you want, as long as the models share the same latent space, like we, we're supposed to ring a bell every time someone says, yeah, like, for example, you couldn't use like Excel and SD 1.5, because those have a different latent space, but like, uh, yeah, like SD 1.5 models, different ones. You could, you could do that.swyx [00:07:59]: There's some models that try to work in pixel space, right?Comfy [00:08:03]: Yeah. They're very slow. Of course. That's the problem. That that's the, the reason why stable diffusion actually became like popular, like, cause was because of the latent space.swyx [00:08:14]: Small and yeah. Because it used to be latent diffusion models and then they trained it up.Comfy [00:08:19]: Yeah. Cause a pixel pixel diffusion models are just too slow. So. Yeah.swyx [00:08:25]: Have you ever tried to talk to like, like stability, the latent diffusion guys, like, you know, Robin Rombach, that, that crew. Yeah.Comfy [00:08:32]: Well, I used to work at stability.swyx [00:08:34]: Oh, I actually didn't know. Yeah.Comfy [00:08:35]: I used to work at stability. I got, uh, I got hired, uh, in June, 2023.swyx [00:08:42]: Ah, that's the part of the story I didn't know about. Okay. Yeah.Comfy [00:08:46]: So the, the reason I was hired is because they were doing, uh, SDXL at the time and they were basically SDXL. I don't know if you remember it was a base model and then a refiner model. Basically they wanted to experiment, like chaining them together. And then, uh, they saw, oh, right. Oh, this, we can use this to do that. Well, let's hire that guy.swyx [00:09:10]: But they didn't, they didn't pursue it for like SD3. What do you mean? Like the SDXL approach. Yeah.Comfy [00:09:16]: The reason for that approach was because basically they had two models and then they wanted to publish both of them. So they, they trained one on. Lower time steps, which was the refiner model. And then they, the first one was trained normally. And then they went during their test, they realized, oh, like if we string these models together are like quality increases. So let's publish that. It worked. Yeah. But like right now, I don't think many people actually use the refiner anymore, even though it is actually a full diffusion model. Like you can use it on its own. And it's going to generate images. I don't think anyone, people have mostly forgotten about it. But, uh.Alessio [00:10:05]: Can we talk about models a little bit? So stable diffusion, obviously is the most known. I know flux has gotten a lot of traction. Are there any underrated models that people should use more or what's the state of the union?Comfy [00:10:17]: Well, the, the latest, uh, state of the art, at least, yeah, for images there's, uh, yeah, there's flux. There's also SD3.5. SD3.5 is two models. There's a, there's a small one, 2.5B and there's the bigger one, 8B. So it's, it's smaller than flux. So, and it's more, uh, creative in a way, but flux, yeah, flux is the best. People should give SD3.5 a try cause it's, uh, it's different. I won't say it's better. Well, it's better for some like specific use cases. Right. If you want some to make something more like creative, maybe SD3.5. If you want to make something more consistent and flux is probably better.swyx [00:11:06]: Do you ever consider supporting the closed source model APIs?Comfy [00:11:10]: Uh, well, they, we do support them as custom nodes. We actually have some, uh, official custom nodes from, uh, different. Ideogram.swyx [00:11:20]: Yeah. I guess DALI would have one. Yeah.Comfy [00:11:23]: That's, uh, it's just not, I'm not the person that handles that. Sure.swyx [00:11:28]: Sure. Quick question on, on SD. There's a lot of community discussion about the transition from SD1.5 to SD2 and then SD2 to SD3. People still like, you know, very loyal to the previous generations of SDs?Comfy [00:11:41]: Uh, yeah. SD1.5 then still has a lot of, a lot of users.swyx [00:11:46]: The last based model.Comfy [00:11:49]: Yeah. Then SD2 was mostly ignored. It wasn't, uh, it wasn't a big enough improvement over the previous one. Okay.swyx [00:11:58]: So SD1.5, SD3, flux and whatever else. SDXL. SDXL.Comfy [00:12:03]: That's the main one. Stable cascade. Stable cascade. That was a good model. But, uh, that's, uh, the problem with that one is, uh, it got, uh, like SD3 was announced one week after. Yeah.swyx [00:12:16]: It was like a weird release. Uh, what was it like inside of stability actually? I mean, statute of limitations. Yeah. The statute of limitations expired. You know, management has moved. So it's easier to talk about now. Yeah.Comfy [00:12:27]: And inside stability, actually that model was ready, uh, like three months before, but it got, uh, stuck in, uh, red teaming. So basically the product, if that model had released or was supposed to be released by the authors, then it would probably have gotten very popular since it's a, it's a step up from SDXL. But it got all of its momentum stolen. It got stolen by the SD3 announcement. So people kind of didn't develop anything on top of it, even though it's, uh, yeah. It was a good model, at least, uh, completely mostly ignored for some reason. Likeswyx [00:13:07]: I think the naming as well matters. It seemed like a branch off of the main, main tree of development. Yeah.Comfy [00:13:15]: Well, it was different researchers that did it. Yeah. Yeah. Very like, uh, good model. Like it's the Worcestershire authors. I don't know if I'm pronouncing it correctly. Yeah. Yeah. Yeah.swyx [00:13:28]: I actually met them in Vienna. Yeah.Comfy [00:13:30]: They worked at stability for a bit and they left right after the Cascade release.swyx [00:13:35]: This is Dustin, right? No. Uh, Dustin's SD3. Yeah.Comfy [00:13:38]: Dustin is a SD3 SDXL. That's, uh, Pablo and Dome. I think I'm pronouncing his name correctly. Yeah. Yeah. Yeah. Yeah. That's very good.swyx [00:13:51]: It seems like the community is very, they move very quickly. Yeah. Like when there's a new model out, they just drop whatever the current one is. And they just all move wholesale over. Like they don't really stay to explore the full capabilities. Like if, if the stable cascade was that good, they would have AB tested a bit more. Instead they're like, okay, SD3 is out. Let's go. You know?Comfy [00:14:11]: Well, I find the opposite actually. The community doesn't like, they only jump on a new model when there's a significant improvement. Like if there's a, only like a incremental improvement, which is what, uh, most of these models are going to have, especially if you, cause, uh, stay the same parameter count. Yeah. Like you're not going to get a massive improvement, uh, into like, unless there's something big that, that changes. So, uh. Yeah.swyx [00:14:41]: And how are they evaluating these improvements? Like, um, because there's, it's a whole chain of, you know, comfy workflows. Yeah. How does, how does one part of the chain actually affect the whole process?Comfy [00:14:52]: Are you talking on the model side specific?swyx [00:14:54]: Model specific, right? But like once you have your whole workflow based on a model, it's very hard to move.Comfy [00:15:01]: Uh, not, well, not really. Well, it depends on your, uh, depends on their specific kind of the workflow. Yeah.swyx [00:15:09]: So I do a lot of like text and image. Yeah.Comfy [00:15:12]: When you do change, like most workflows are kind of going to be complete. Yeah. It's just like, you might have to completely change your prompt completely change. Okay.swyx [00:15:24]: Well, I mean, then maybe the question is really about evals. Like what does the comfy community do for evals? Just, you know,Comfy [00:15:31]: Well, that they don't really do that. It's more like, oh, I think this image is nice. So that's, uh,swyx [00:15:38]: They just subscribe to Fofr AI and just see like, you know, what Fofr is doing. Yeah.Comfy [00:15:43]: Well, they just, they just generate like it. Like, I don't see anyone really doing it. Like, uh, at least on the comfy side, comfy users, they, it's more like, oh, generate images and see, oh, this one's nice. It's like, yeah, it's not, uh, like the, the more, uh, like, uh, scientific, uh, like, uh, like checking that's more on specifically on like model side. If, uh, yeah, but there is a lot of, uh, vibes also, cause it is a like, uh, artistic, uh, you can create a very good model that doesn't generate nice images. Cause most images on the internet are ugly. So if you, if that's like, if you just, oh, I have the best model at 10th giant, it's super smart. I created on all the, like I've trained on just all the images on the internet. The images are not going to look good. So yeah.Alessio [00:16:42]: Yeah.Comfy [00:16:43]: They're going to be very consistent. But yeah. People like, it's not going to be like the, the look that people are going to be expecting from, uh, from a model. So. Yeah.swyx [00:16:54]: Can we talk about LoRa's? Cause we thought we talked about models then like the next step is probably LoRa's. Before, I actually, I'm kind of curious how LoRa's entered the tool set of the image community because the LoRa paper was 2021. And then like, there was like other methods like textual inversion that was popular at the early SD stage. Yeah.Comfy [00:17:13]: I can't even explain the difference between that. Yeah. Textual inversions. That's basically what you're doing is you're, you're training a, cause well, yeah. Stable diffusion. You have the diffusion model, you have text encoder. So basically what you're doing is training a vector that you're going to pass to the text encoder. It's basically you're training a new word. Yeah.swyx [00:17:37]: It's a little bit like representation engineering now. Yeah.Comfy [00:17:40]: Yeah. Basically. Yeah. You're just, so yeah, if you know how like the text encoder works, basically you have, you take your, your words of your product, you convert those into tokens with the tokenizer and those are converted into vectors. Basically. Yeah. Each token represents a different vector. So each word presents a vector. And those, depending on your words, that's the list of vectors that get passed to the text encoder, which is just. Yeah. Yeah. I'm just a stack of, of attention. Like basically it's a very close to LLM architecture. Yeah. Yeah. So basically what you're doing is just training a new vector. We're saying, well, I have all these images and I want to know which word does that represent? And it's going to get like, you train this vector and then, and then when you use this vector, it hopefully generates. Like something similar to your images. Yeah.swyx [00:18:43]: I would say it's like surprisingly sample efficient in picking up the concept that you're trying to train it on. Yeah.Comfy [00:18:48]: Well, people have kind of stopped doing that even though back as like when I was at Stability, we, we actually did train internally some like textual versions on like T5 XXL actually worked pretty well. But for some reason, yeah, people don't use them. And also they might also work like, like, yeah, this is something and probably have to test, but maybe if you train a textual version, like on T5 XXL, it might also work with all the other models that use T5 XXL because same thing with like, like the textual inversions that, that were trained for SD 1.5, they also kind of work on SDXL because SDXL has the, has two text encoders. And one of them is the same as the, as the SD 1.5 CLIP-L. So those, they actually would, they don't work as strongly because they're only applied to one of the text encoders. But, and the same thing for SD3. SD3 has three text encoders. So it works. It's still, you can still use your textual version SD 1.5 on SD3, but it's just a lot weaker because now there's three text encoders. So it gets even more diluted. Yeah.swyx [00:20:05]: Do people experiment a lot on, just on the CLIP side, there's like Siglip, there's Blip, like do people experiment a lot on those?Comfy [00:20:12]: You can't really replace. Yeah.swyx [00:20:14]: Because they're trained together, right? Yeah.Comfy [00:20:15]: They're trained together. So you can't like, well, what I've seen people experimenting with is a long CLIP. So basically someone fine tuned the CLIP model to accept longer prompts.swyx [00:20:27]: Oh, it's kind of like long context fine tuning. Yeah.Comfy [00:20:31]: So, so like it's, it's actually supported in Core Comfy.swyx [00:20:35]: How long is long?Comfy [00:20:36]: Regular CLIP is 77 tokens. Yeah. Long CLIP is 256. Okay. So, but the hack that like you've, if you use stable diffusion 1.5, you've probably noticed, oh, it still works if I, if I use long prompts, prompts longer than 77 words. Well, that's because the hack is to just, well, you split, you split it up in chugs of 77, your whole big prompt. Let's say you, you give it like the massive text, like the Bible or something, and it would split it up in chugs of 77 and then just pass each one through the CLIP and then just cut anything together at the end. It's not ideal, but it actually works.swyx [00:21:26]: Like the positioning of the words really, really matters then, right? Like this is why order matters in prompts. Yeah.Comfy [00:21:33]: Yeah. Like it, it works, but it's, it's not ideal, but it's what people expect. Like if, if someone gives a huge prompt, they expect at least some of the concepts at the end to be like present in the image. But usually when they give long prompts, they, they don't, they like, they don't expect like detail, I think. So that's why it works very well.swyx [00:21:58]: And while we're on this topic, prompts waiting, negative comments. Negative prompting all, all sort of similar part of this layer of the stack. Yeah.Comfy [00:22:05]: The, the hack for that, which works on CLIP, like it, basically it's just for SD 1.5, well, for SD 1.5, the prompt waiting works well because CLIP L is a, is not a very deep model. So you have a very high correlation between, you have the input token, the index of the input token vector. And the output token, they're very, the concepts are very close, closely linked. So that means if you interpolate the vector from what, well, the, the way Comfy UI does it is it has, okay, you have the vector, you have an empty prompt. So you have a, a chunk, like a CLIP output for the empty prompt, and then you have the one for your prompt. And then it interpolates from that, depending on your prompt. Yeah.Comfy [00:23:07]: So that's how it, how it does prompt waiting. But this stops working the deeper your text encoder is. So on T5X itself, it doesn't work at all. So. Wow.swyx [00:23:20]: Is that a problem for people? I mean, cause I'm used to just move, moving up numbers. Probably not. Yeah.Comfy [00:23:25]: Well.swyx [00:23:26]: So you just use words to describe, right? Cause it's a bigger language model. Yeah.Comfy [00:23:30]: Yeah. So. Yeah. So honestly it might be good, but I haven't seen many complaints on Flux that it's not working. So, cause I guess people can sort of get around it with, with language. So. Yeah.swyx [00:23:46]: Yeah. And then coming back to LoRa's, now the, the popular way to, to customize models is LoRa's. And I saw you also support Locon and LoHa, which I've never heard of before.Comfy [00:23:56]: There's a bunch of, cause what, what the LoRa is essentially is. Instead of like, okay, you have your, your model and then you want to fine tune it. So instead of like, what you could do is you could fine tune the entire thing, but that's a bit heavy. So to speed things up and make things less heavy, what you can do is just fine tune some smaller weights, like basically two, two matrices that when you multiply like two low rank matrices and when you multiply them together, gives a, represents a difference between trained weights and your base weights. So by training those two smaller matrices, that's a lot less heavy. Yeah.Alessio [00:24:45]: And they're portable. So you're going to share them. Yeah. It's like easier. And also smaller.Comfy [00:24:49]: Yeah. That's the, how LoRa's work. So basically, so when, when inferencing you, you get an inference with them pretty efficiently, like how ComputeWrite does it. It just, when you use a LoRa, it just applies it straight on the weights so that there's only a small delay at the base, like before the sampling to when it applies the weights and then it just same speed as, as before. So for, for inference, it's, it's not that bad, but, and then you have, so basically all the LoRa types like LoHa, LoCon, everything, that's just different ways of representing that like. Basically, you can call it kind of like compression, even though it's not really compression, it's just different ways of represented, like just, okay, I want to train a different on the difference on the weights. What's the best way to represent that difference? There's the basic LoRa, which is just, oh, let's multiply these two matrices together. And then there's all the other ones, which are all different algorithms. So. Yeah.Alessio [00:25:57]: So let's talk about LoRa. Let's talk about what comfy UI actually is. I think most people have heard of it. Some people might've seen screenshots. I think fewer people have built very complex workflows. So when you started, automatic was like the super simple way. What were some of the choices that you made? So the node workflow, is there anything else that stands out as like, this was like a unique take on how to do image generation workflows?Comfy [00:26:22]: Well, I feel like, yeah, back then everyone was trying to make like easy to use interface. Yeah. So I'm like, well, everyone's trying to make an easy to use interface.swyx [00:26:32]: Let's make a hard to use interface.Comfy [00:26:37]: Like, so like, I like, I don't need to do that, everyone else doing it. So let me try something like, let me try to make a powerful interface that's not easy to use. So.swyx [00:26:52]: So like, yeah, there's a sort of node execution engine. Yeah. Yeah. And it actually lists, it has this really good list of features of things you prioritize, right? Like let me see, like sort of re-executing from, from any parts of the workflow that was changed, asynchronous queue system, smart memory management, like all this seems like a lot of engineering that. Yeah.Comfy [00:27:12]: There's a lot of engineering in the back end to make things, cause I was always focused on making things work locally very well. Cause that's cause I was using it locally. So everything. So there's a lot of, a lot of thought and working by getting everything to run as well as possible. So yeah. ConfUI is actually more of a back end, at least, well, not all the front ends getting a lot more development, but, but before, before it was, I was pretty much only focused on the backend. Yeah.swyx [00:27:50]: So v0.1 was only August this year. Yeah.Comfy [00:27:54]: With the new front end. Before there was no versioning. So yeah. Yeah. Yeah.swyx [00:27:57]: And so what was the big rewrite for the 0.1 and then the 1.0?Comfy [00:28:02]: Well, that's more on the front end side. That's cause before that it was just like the UI, what, cause when I first wrote it, I just, I said, okay, how can I make, like, I can do web development, but I don't like doing it. Like what's the easiest way I can slap a node interface on this. And then I found this library. Yeah. Like JavaScript library.swyx [00:28:26]: Live graph?Comfy [00:28:27]: Live graph.swyx [00:28:28]: Usually people will go for like react flow for like a flow builder. Yeah.Comfy [00:28:31]: But that seems like too complicated. So I didn't really want to spend time like developing the front end. So I'm like, well, oh, light graph. This has the whole node interface. So, okay. Let me just plug that into, to my backend.swyx [00:28:49]: I feel like if Streamlit or Gradio offered something that you would have used Streamlit or Gradio cause it's Python. Yeah.Comfy [00:28:54]: Yeah. Yeah. Yeah.Comfy [00:29:00]: Yeah.Comfy [00:29:14]: Yeah. logic and your backend logic and just sticks them together.swyx [00:29:20]: It's supposed to be easy for you guys. If you're a Python main, you know, I'm a JS main, right? Okay. If you're a Python main, it's supposed to be easy.Comfy [00:29:26]: Yeah, it's easy, but it makes your whole software a huge mess.swyx [00:29:30]: I see, I see. So you're mixing concerns instead of separating concerns?Comfy [00:29:34]: Well, it's because... Like frontend and backend. Frontend and backend should be well separated with a defined API. Like that's how you're supposed to do it. Smart people disagree. It just sticks everything together. It makes it easy to like a huge mess. And also it's, there's a lot of issues with Gradio. Like it's very good if all you want to do is just get like slap a quick interface on your, like to show off your ML project. Like that's what it's made for. Yeah. Like there's no problem using it. Like, oh, I have my, I have my code. I just wanted a quick interface on it. That's perfect. Like use Gradio. But if you want to make something that's like a real, like real software that will last a long time and will be easy to maintain, then I would avoid it. Yeah.swyx [00:30:32]: So your criticism is Streamlit and Gradio are the same. I mean, those are the same criticisms.Comfy [00:30:37]: Yeah, Streamlit I haven't used as much. Yeah, I just looked a bit.swyx [00:30:43]: Similar philosophy.Comfy [00:30:44]: Yeah, it's similar. It's just, it just seems to me like, okay, for quick, like AI demos, it's perfect.swyx [00:30:51]: Yeah. Going back to like the core tech, like asynchronous queues, slow re-execution, smart memory management, you know, anything that you were very proud of or was very hard to figure out?Comfy [00:31:00]: Yeah. The thing that's the biggest pain in the ass is probably the memory management. Yeah.swyx [00:31:05]: Were you just paging models in and out or? Yeah.Comfy [00:31:08]: Before it was just, okay, load the model, completely unload it. Then, okay, that, that works well when you, your model are small, but if your models are big and it takes sort of like, let's say someone has a, like a, a 4090, and the model size is 10 gigabytes, that can take a few seconds to like load and load, load and load, so you want to try to keep things like in memory, in the GPU memory as much as possible. What Comfy UI does right now is it. It tries to like estimate, okay, like, okay, you're going to sample this model, it's going to take probably this amount of memory, let's remove the models, like this amount of memory that's been loaded on the GPU and then just execute it. But so there's a fine line between just because try to remove the least amount of models that are already loaded. Because as fans, like Windows drivers, and one other problem is the NVIDIA driver on Windows by default, because there's a way to, there's an option to disable that feature, but by default it, like, if you start loading, you can overflow your GPU memory and then it's, the driver's going to automatically start paging to RAM. But the problem with that is it's, it makes everything extremely slow. So when you see people complaining, oh, this model, it works, but oh, s**t, it starts slowing down a lot, that's probably what's happening. So it's basically you have to just try to get, use as much memory as possible, but not too much, or else things start slowing down, or people get out of memory, and then just find, try to find that line where, oh, like the driver on Windows starts paging and stuff. Yeah. And the problem with PyTorch is it's, it's high levels, don't have that much fine-grained control over, like, specific memory stuff, so kind of have to leave, like, the memory freeing to, to Python and PyTorch, which is, can be annoying sometimes.swyx [00:33:32]: So, you know, I think one thing is, as a maintainer of this project, like, you're designing for a very wide surface area of compute, like, you even support CPUs.Comfy [00:33:42]: Yeah, well, that's... That's just, for PyTorch, PyTorch supports CPUs, so, yeah, it's just, that's not, that's not hard to support.swyx [00:33:50]: First of all, is there a market share estimate, like, is it, like, 70% NVIDIA, like, 30% AMD, and then, like, miscellaneous on Apple, Silicon, or whatever?Comfy [00:33:59]: For Comfy? Yeah. Yeah, and, yeah, I don't know the market share.swyx [00:34:03]: Can you guess?Comfy [00:34:04]: I think it's mostly NVIDIA. Right. Because, because AMD, the problem, like, AMD works horribly on Windows. Like, on Linux, it works fine. It's, it's lower than the price equivalent NVIDIA GPU, but it works, like, you can use it, you generate images, everything works. On Linux, on Windows, you might have a hard time, so, that's the problem, and most people, I think most people who bought AMD probably use Windows. They probably aren't going to switch to Linux, so... Yeah. So, until AMD actually, like, ports their, like, raw cam to, to Windows properly, and then there's actually PyTorch, I think they're, they're doing that, they're in the process of doing that, but, until they get it, they get a good, like, PyTorch raw cam build that works on Windows, it's, like, they're going to have a hard time. Yeah.Alessio [00:35:06]: We got to get George on it. Yeah. Well, he's trying to get Lisa Su to do it, but... Let's talk a bit about, like, the node design. So, unlike all the other text-to-image, you have a very, like, deep, so you have, like, a separate node for, like, clip and code, you have a separate node for, like, the case sampler, you have, like, all these nodes. Going back to, like, the making it easy versus making it hard, but, like, how much do people actually play with all the settings, you know? Kind of, like, how do you guide people to, like, hey, this is actually going to be very impactful versus this is maybe, like, less impactful, but we still want to expose it to you?Comfy [00:35:40]: Well, I try to... I try to expose, like, I try to expose everything or, but, yeah, at least for the, but for things, like, for example, for the samplers, like, there's, like, yeah, four different sampler nodes, which go in easiest to most advanced. So, yeah, if you go, like, the easy node, the regular sampler node, that's, you have just the basic settings. But if you use, like, the sampler advanced... If you use, like, the custom advanced node, that, that one you can actually, you'll see you have, like, different nodes.Alessio [00:36:19]: I'm looking it up now. Yeah. What are, like, the most impactful parameters that you use? So, it's, like, you know, you can have more, but, like, which ones, like, really make a difference?Comfy [00:36:30]: Yeah, they all do. They all have their own, like, they all, like, for example, yeah, steps. Usually you want steps, you want them to be as low as possible. But you want, if you're optimizing your workflow, you want to, you lower the steps until, like, the images start deteriorating too much. Because that, yeah, that's the number of steps you're running the diffusion process. So, if you want things to be faster, lower is better. But, yeah, CFG, that's more, you can kind of see that as the contrast of the image. Like, if your image looks too bursty. Then you can lower the CFG. So, yeah, CFG, that's how, yeah, that's how strongly the, like, the negative versus positive prompt. Because when you sample a diffusion model, it's basically a negative prompt. It's just, yeah, positive prediction minus negative prediction.swyx [00:37:32]: Contrastive loss. Yeah.Comfy [00:37:34]: It's positive minus negative, and the CFG does the multiplier. Yeah. Yeah. Yeah, so.Alessio [00:37:41]: What are, like, good resources to understand what the parameters do? I think most people start with automatic, and then they move over, and it's, like, snap, CFG, sampler, name, scheduler, denoise. Read it.Comfy [00:37:53]: But, honestly, well, it's more, it's something you should, like, try out yourself. I don't know, you don't necessarily need to know how it works to, like, what it does. Because even if you know, like, CFGO, it's, like, positive minus negative prompt. Yeah. So the only thing you know at CFG is if it's 1.0, then that means the negative prompt isn't applied. It also means sampling is two times faster. But, yeah. But other than that, it's more, like, you should really just see what it does to the images yourself, and you'll probably get a more intuitive understanding of what these things do.Alessio [00:38:34]: Any other nodes or things you want to shout out? Like, I know the animate diff IP adapter. Those are, like, some of the most popular ones. Yeah. What else comes to mind?Comfy [00:38:44]: Not nodes, but there's, like, what I like is when some people, sometimes they make things that use ComfyUI as their backend. Like, there's a plugin for Krita that uses ComfyUI as its backend. So you can use, like, all the models that work in Comfy in Krita. And I think I've tried it once. But I know a lot of people use it, and it's probably really nice, so.Alessio [00:39:15]: What's the craziest node that people have built, like, the most complicated?Comfy [00:39:21]: Craziest node? Like, yeah. I know some people have made, like, video games in Comfy with, like, stuff like that. So, like, someone, like, I remember, like, yeah, last, I think it was last year, someone made, like, a, like, Wolfenstein 3D in Comfy. Of course. And then one of the inputs was, oh, you can generate a texture, and then it changes the texture in the game. So you can plug it to, like, the workflow. And there's a lot of, if you look there, there's a lot of crazy things people do, so. Yeah.Alessio [00:39:59]: And now there's, like, a node register that people can use to, like, download nodes. Yeah.Comfy [00:40:04]: Like, well, there's always been the, like, the ComfyUI manager. Yeah. But we're trying to make this more, like, I don't know, official, like, with, yeah, with the node registry. Because before the node registry, the, like, okay, how did your custom node get into ComfyUI manager? That's the guy running it who, like, every day he searched GitHub for new custom nodes and added dev annually to his custom node manager. So we're trying to make it less effortless. So we're trying to make it less effortless for him, basically. Yeah.Alessio [00:40:40]: Yeah. But I was looking, I mean, there's, like, a YouTube download node. There's, like, this is almost like, you know, a data pipeline more than, like, an image generation thing at this point. It's, like, you can get data in, you can, like, apply filters to it, you can generate data out.Comfy [00:40:54]: Yeah. You can do a lot of different things. Yeah. So I'm thinking, I think what I did is I made it easy to make custom nodes. So I think that helped a lot. I think that helped a lot for, like, the ecosystem because it is very easy to just make a node. So, yeah, a bit too easy sometimes. Then we have the issue where there's a lot of custom node packs which share similar nodes. But, well, that's, yeah, something we're trying to solve by maybe bringing some of the functionality into the core. Yeah. Yeah. Yeah.Alessio [00:41:36]: And then there's, like, video. People can do video generation. Yeah.Comfy [00:41:40]: Video, that's, well, the first video model was, like, stable video diffusion, which was last, yeah, exactly last year, I think. Like, one year ago. But that wasn't a true video model. So it was...swyx [00:41:55]: It was, like, moving images? Yeah.Comfy [00:41:57]: I generated video. What I mean by that is it's, like, it's still 2D Latents. It's basically what I'm trying to do. So what they did is they took SD2, and then they added some temporal attention to it, and then trained it on videos and all. So it's kind of, like, animated, like, same idea, basically. Why I say it's not a true video model is that you still have, like, the 2D Latents. Like, a true video model, like Mochi, for example, would have 3D Latents. Mm-hmm.Alessio [00:42:32]: Which means you can, like, move through the space, basically. It's the difference. You're not just kind of, like, reorienting. Yeah.Comfy [00:42:39]: And it's also, well, it's also because you have a temporal VAE. Mm-hmm. Also, like, Mochi has a temporal VAE that compresses on, like, the temporal direction, also. So that's something you don't have with, like, yeah, animated diff and stable video diffusion. They only, like, compress spatially, not temporally. Mm-hmm. Right. So, yeah. That's why I call that, like, true video models. There's, yeah, there's actually a few of them, but the one I've implemented in comfy is Mochi, because that seems to be the best one so far. Yeah.swyx [00:43:15]: We had AJ come and speak at the stable diffusion meetup. The other open one I think I've seen is COG video. Yeah.Comfy [00:43:21]: COG video. Yeah. That one's, yeah, it also seems decent, but, yeah. Chinese, so we don't use it. No, it's fine. It's just, yeah, I could. Yeah. It's just that there's a, it's not the only one. There's also a few others, which I.swyx [00:43:36]: The rest are, like, closed source, right? Like, Cling. Yeah.Comfy [00:43:39]: Closed source, there's a bunch of them. But I mean, open. I've seen a few of them. Like, I can't remember their names, but there's COG videos, the big, the big one. Then there's also a few of them that released at the same time. There's one that released at the same time as SSD 3.5, same day, which is why I don't remember the name.swyx [00:44:02]: We should have a release schedule so we don't conflict on each of these things. Yeah.Comfy [00:44:06]: I think SD 3.5 and Mochi released on the same day. So everything else was kind of drowned, completely drowned out. So for some reason, lots of people picked that day to release their stuff.Comfy [00:44:21]: Yeah. Which is, well, shame for those. And I think Omnijet also released the same day, which also seems interesting. Yeah. Yeah.Alessio [00:44:30]: What's Comfy? So you are Comfy. And then there's like, comfy.org. I know we do a lot of things for, like, news research and those guys also have kind of like a more open source thing going on. How do you work? Like you mentioned, you mostly work on like, the core piece of it. And then what...Comfy [00:44:47]: Maybe I should fade it in because I, yeah, I feel like maybe, yeah, I only explain part of the story. Right. Yeah. Maybe I should explain the rest. So yeah. So yeah. Basically, January, that's when the first January 2023, January 16, 2023, that's when Amphi was first released to the public. Then, yeah, did a Reddit post about the area composition thing somewhere in, I don't remember exactly, maybe end of January, beginning of February. And then someone, a YouTuber, made a video about it, like Olivio, he made a video about Amphi in March 2023. I think that's when it was a real burst of attention. And by that time, I was continuing to develop it and it was getting, people were starting to use it more, which unfortunately meant that I had first written it to do like experiments, but then my time to do experiments went down. It started going down, because people were actually starting to use it then. Like, I had to, and I said, well, yeah, time to add all these features and stuff. Yeah, and then I got hired by Stability June, 2023. Then I made, basically, yeah, they hired me because they wanted the SD-XL. So I got the SD-XL working very well withітhe UI, because they were experimenting withámphi.house.com. Actually, the SDX, how the SDXL released worked is they released, for some reason, like they released the code first, but they didn't release the model checkpoint. So they released the code. And then, well, since the research was related to code, I released the code in Compute 2. And then the checkpoints were basically early access. People had to sign up and they only allowed a lot of people from edu emails. Like if you had an edu email, like they gave you access basically to the SDXL 0.9. And, well, that leaked. Right. Of course, because of course it's going to leak if you do that. Well, the only way people could easily use it was with Comfy. So, yeah, people started using. And then I fixed a few of the issues people had. So then the big 1.0 release happened. And, well, Comfy UI was the only way a lot of people could actually run it on their computers. Because it just like automatic was so like inefficient and bad that most people couldn't actually, like it just wouldn't work. Like because he did a quick implementation. So people were forced. To use Comfy UI, and that's how it became popular because people had no choice.swyx [00:47:55]: The growth hack.Comfy [00:47:56]: Yeah.swyx [00:47:56]: Yeah.Comfy [00:47:57]: Like everywhere, like people who didn't have the 4090, they had like, who had just regular GPUs, they didn't have a choice.Alessio [00:48:05]: So yeah, I got a 4070. So think of me. And so today, what's, is there like a core Comfy team or?Comfy [00:48:13]: Uh, yeah, well, right now, um, yeah, we are hiring. Okay. Actually, so right now core, like, um, the core core itself, it's, it's me. Uh, but because, uh, the reason where folks like all the focus has been mostly on the front end right now, because that's the thing that's been neglected for a long time. So, uh, so most of the focus right now is, uh, all on the front end, but we are, uh, yeah, we will soon get, uh, more people to like help me with the actual backend stuff. Yeah. So, no, I'm not going to say a hundred percent because that's why once the, once we have our V one release, which is because it'd be the package, come fee-wise with the nice interface and easy to install on windows and hopefully Mac. Uh, yeah. Yeah. Once we have that, uh, we're going to have to, lots of stuff to do on the backend side and also the front end side, but, uh.Alessio [00:49:14]: What's the release that I'm on the wait list. What's the timing?Comfy [00:49:18]: Uh, soon. Uh, soon. Yeah, I don't want to promise a release date. We do have a release date we're targeting, but I'm not sure if it's public. Yeah, and we're still going to continue doing the open source, making MPUI the best way to run stable infusion models. At least the open source side, it's going to be the best way to run models locally. But we will have a few things to make money from it, like cloud inference or that type of thing. And maybe some things for some enterprises.swyx [00:50:08]: I mean, a few questions on that. How do you feel about the other comfy startups?Comfy [00:50:11]: I mean, I think it's great. They're using your name. Yeah, well, it's better they use comfy than they use something else. Yeah, that's true. It's fine. We're going to try not to... We don't want to... We want people to use comfy. Like I said, it's better that people use comfy than something else. So as long as they use comfy, I think it helps the ecosystem. Because more people, even if they don't contribute directly, the fact that they are using comfy means that people are more likely to join the ecosystem. So, yeah.swyx [00:50:57]: And then would you ever do text?Comfy [00:50:59]: Yeah, well, you can already do text with some custom nodes. So, yeah, it's something we like. Yeah, it's something I've wanted to eventually add to core, but it's more like not a very... It's a very high priority. But because a lot of people use text for prompt enhancement and other things like that. So, yeah, it's just that my focus has always been on diffusion models. Yeah, unless some text diffusion model comes out.swyx [00:51:30]: Yeah, David Holtz is investing a lot in text diffusion.Comfy [00:51:34]: Yeah, well, if a good one comes out, then we'll probably implement it since it fits with the whole...swyx [00:51:39]: Yeah, I mean, I imagine it's going to be a close source to Midjourney. Yeah.Comfy [00:51:43]: Well, if an open one comes out, then I'll probably implement it.Alessio [00:51:54]: Cool, comfy. Thanks so much for coming on. This was fun. Bye. Get full access to Latent Space at www.latent.space/subscribe
Det må vara juletid, men Gynning och Berg ligger och trycker på varsin solstol i Gävle!
table td.shrink { white-space:nowrap } hr.thin { border: 0; height: 0; border-top: 1px solid rgba(0, 0, 0, 0.1); border-bottom: 1px solid rgba(255, 255, 255, 0.3); } New hosts Welcome to our new hosts: Trollercoaster, Lochyboy. Last Month's Shows Id Day Date Title Host 4151 Mon 2024-07-01 HPR Community News for June 2024 HPR Volunteers 4152 Tue 2024-07-02 URandom Pirate Episode operat0r 4153 Wed 2024-07-03 Steading as she goes! Dave Morriss 4154 Thu 2024-07-04 About HPR Ken Fallon 4155 Fri 2024-07-05 GNU sleep tips Deltaray 4156 Mon 2024-07-08 Badger 2040 Kevie 4157 Tue 2024-07-09 Talking with Halla about the past and future of Krita for its 25th birthday Trollercoaster 4158 Wed 2024-07-10 Alexander's Introduction Lochyboy 4159 Thu 2024-07-11 HPR New Years Eve Show 2023 - 24 ep 3 Honkeymagoo 4160 Fri 2024-07-12 Passkeys Ahuka 4161 Mon 2024-07-15 Building a retro gaming console with a Raspberry Pi Kevie 4162 Tue 2024-07-16 HPR music project - Walking tune from Äppelbo Fred Black 4163 Wed 2024-07-17 Reintroducing myself while discussing Samba and tiny computers Al 4164 Thu 2024-07-18 Postgraduate Computing Lee 4165 Fri 2024-07-19 A circle of Moss Ken Fallon 4166 Mon 2024-07-22 Everybody organize Software Freedom Day! Trollercoaster 4167 Tue 2024-07-23 Removing another obstacle to recording an HPR show Beeza 4168 Wed 2024-07-24 Beyond Economic Recovery Trixter 4169 Thu 2024-07-25 HPR New Years Eve Show 2023 - 24 ep 4 Honkeymagoo 4170 Fri 2024-07-26 Playing Civilization III, Part 5 Ahuka 4171 Mon 2024-07-29 Al discusses the renovation of his bathroom Al 4172 Tue 2024-07-30 Re: hpr4072 Piper voice synthesis Archer72 4173 Wed 2024-07-31 Getting my 2015 Macbook Pro back up and running swift110 Comments this month These are comments which have been made during the past month, either to shows released during the month or to past shows. There are 23 comments in total. Past shows There are 3 comments on 2 previous shows: hpr4135 (2024-06-07) "Mining the web" by Cedric De Vroey. Comment 3: hobs on 2024-07-28: "Federated DB of domains?" Comment 4: Cedric on 2024-08-01: "Follow up" hpr4148 (2024-06-26) "Cheap Computers" by Moss Bliss. Comment 2: dnt on 2024-07-24: "Used corporate computers" This month's shows There are 20 comments on 9 of this month's shows: hpr4153 (2024-07-03) "Steading as she goes!" by Dave Morriss. Comment 1: Trey on 2024-07-03: "Wood finishing"Comment 2: Henrik Hemrin on 2024-07-08: "Teleprinter"Comment 3: MrX on 2024-07-08: "Re Wood Finishing"Comment 4: MrX on 2024-07-08: "Re Teleprinter"Comment 5: dnt on 2024-07-24: "Studio C"Comment 6: Dave Morriss on 2024-07-24: "Re: Studio C" hpr4157 (2024-07-09) "Talking with Halla about the past and future of Krita for its 25th birthday" by Trollercoaster. Comment 1: Kevin O'Brien on 2024-07-15: "I loved the show" hpr4158 (2024-07-10) "Alexander's Introduction" by Lochyboy. Comment 1: Henrik Hemrin on 2024-07-10: "Thanks for your first show!"Comment 2: Dave Lee (thelovebug) on 2024-07-11: "Congratulations on your first show"Comment 3: Peter Paterson (SolusSpider) on 2024-07-15: "Excellent Introduction" hpr4162 (2024-07-16) "HPR music project - Walking tune from Äppelbo" by Fred Black. Comment 1: Folky on 2024-07-16: "More information" hpr4165 (2024-07-19) "A circle of Moss" by Ken Fallon. Comment 1: Trey on 2024-07-19: "Wonderful discussion!" hpr4168 (2024-07-24) "Beyond Economic Recovery" by Trixter. Comment 1: Henrik Hemrin on 2024-07-24: "Where in the world and the interest to preserve"Comment 2: Trixter on 2024-07-30: "Reply to Henrik" hpr4169 (2024-07-25) " HPR New Years Eve Show 2023 - 24 ep 4" by Honkeymagoo. Comment 1: Rob on 2024-06-24: "One person talking" hpr4172 (2024-07-30) "Re: hpr4072 Piper voice synthesis" by Archer72. Comment 1: Ken Fallon on 2024-07-24: "Fails on Fedora 40"Comment 2: Archer72 on 2024-07-26: "Re:Fails on Fedora 40"Comment 3: Ken Fallon on 2024-08-01: "More issues"Comment 4: Ken Fallon on 2024-08-02: "It works" hpr4174 (2024-08-01) "Of the Mic and the Mop" by Ken Fallon. Comment 1: Knightwise on 2024-07-31: "Posting on behalf of Knightwise, and with his permission." Mailing List discussions Policy decisions surrounding HPR are taken by the community as a whole. This discussion takes place on the Mail List which is open to all HPR listeners and contributors. The discussions are open and available on the HPR server under Mailman. The threaded discussions this month can be found here: https://lists.hackerpublicradio.com/pipermail/hpr/2024-July/thread.html Events Calendar With the kind permission of LWN.net we are linking to The LWN.net Community Calendar. Quoting the site: This is the LWN.net community event calendar, where we track events of interest to people using and developing Linux and free software. Clicking on individual events will take you to the appropriate web page. Any other business Repairing shows where external files have been lost A number of HPR shows have "external" files. These are things like pictures, videos, example scripts and configuration files. During the move to the current static site these were not copied over, and the shows on the HPR server have been incomplete since then (the Internet Archive versions are complete however). A process to "repair" these shows has been started. It relies on the fact that there are copies of the lost files on the Internet Archive, and on a backup disk. These are being copied across to the HPR server and linked into shows again. We are restoring the missing parts of shows one at a time. The process is largely automated, but there is still a manual component. We are gradually fully automating it as time allows. We will document the progress here. This is the current repair state: +------------+------------+--------------+------------------+ | date | repairable | repair_count | unrepaired_count | +------------+------------+--------------+------------------+ | 2024-08-01 | 352 | 148 | 204 | +------------+------------+--------------+------------------+ Spectrum24 Conference spectrumconf@mastodon.radio - Remember, the call-for-booths for the #spectrum24 conference is still open: If you are interested in showing of your project to an audience that is just as passionate about radio as you, drop us a mail: info@spectrum-conference.org Check out the list of currently confirmed booths https://spectrum-conference.org/24/booths Spectrum24 is free but, to manage the practicle side of the conference, we do ask you to register: https://ticketplace.ch/?op=booking&id=45 #hamradio #callforbooths
For the occasion of 25 years of Krita and in preparation of Software Freedom Day in September 21st of this year, we wanted to talk with Halla, the lead maintainer of this great project. We asked around and Arnoud stepped up and offered to visit Halla to ask some questions about the project's history and future. The talk is also available as a video on the PeerTube instance of the Digital Freedom Foundation. If you know what Software Freedom Day is, I'm confident that your heart warms up with fond memories. If you don't know what it is, have a look at digitalfreedoms.org/sfd for more info. Basically, it's a grassroots movement from local teams organizing events to tell others about the benefits and importance of software freedom. If you would consider organizing Software Freedom Day where you live, don't hesitate to visit the blog on our site, and get some inspiration for what you could do. With that said, let's listen to the interview between Arnoud and Halla. Enjoy it! Today we're interviewing Halla, who is the lead maintainer of Krita, to learn all about it and to hear where the project has been and where it's going. Halla, to start us off, could you tell us a little bit about what Krita is? Sure. I love telling people about Krita. So Krita is a digital painting application. It's meant to make art from scratch, both still images and animations. So we've got a huge number of brush engines, color spaces for people who need to print and lots of features really focused at creating art from start. For what kind of illustrations would you use Krita? Pretty much everything. I've seen so many different artworks, different styles. People are working on comics in Krita. People are working with illustrations. There are people who design those trade book card with Krita. Games, I mean, whole animated games, like platform games. It's used for all that sort of thing, for everything, in every style, in pretty much every country in the world. Wow. Uh, are there any publications we might know about that have used images created in Krita? There are so many! We got sent a copy of a book on American wild birds. That was entirely done in Krita. Wow, cool. Talk a little bit about yourself. What role did you play in the creation of Krita? This year Krita is 25 years old. Which meant I wasn't there at the absolute beginning. So, in 2003, my parents gave me for my birthday a really small graphics tablet, a Wacom Graphire. And I wanted to use it to draw a map for a fantasy novel I was writing back then. The novel never got finished, because of course I wanted to use Linux as my desktop operating system. And I sort of couldn't get into GIMP, and I started looking around for an application other than GIMP that I could maybe improve or could maybe be good enough. Well, I found Krita. In 2003, it had already gone through three names: KImageShop. That didn't last long. Krayon. That didn't last long either. And it was finally called Krita. It has also gone through three complete rewrites. So when I started working on Krita in 2003, it didn't even have a brush tool. You could open images, add images as layers, and move the layers around. And that was everything. So, it was a really good place to get started. Except, of course, that it turns out that I'm not a genius. I'm not even a computer scientist. I mean, I'm a linguist. And writing a good brush engine is pretty difficult. So, I started blogging about how I was completely failing at creating a nice brush engine. And how is was failing. That turned out to be a turning point for the project because people saw that: "Oh, there's someone working on it, and they're not making any progress, mmm, I will take a look as well." They started getting enthusiastic and pretty soon after 2004, we already had our fourth complete core rewrite. So that's how I got started. So how many people were involved in the Krita community by that time? Mid 2004, it was about a dozen. Krita was still part of KOffice, which was KDE's suite of productivity applications. And KOffice developed that still, because they were porting from one document format to another document format. But suddenly there was an application that we really wanted to release. And that's when KOffice got released again as well. So it's a bit hard to say how many people are actually working on Krita because there were also some people working on the core libraries that every application used, but say a dozen. And can you speak a little bit about how the community evolved since? Yes. Until around 2006, we didn't really have a focus. Krita was a GIMP clone or a Photoshop clone. And, in 2006, David Revoy, a French artist who only uses free software, tried Krita, and he told us it's no good. While we thought we had quite a nice application by then. Afterwards, we started taking this very seriously. So, when we have a sprint, we also invite artists. We actually videotape the artists working with Krita. And that's for the developers a really nice way of getting to know where the bottlenecks are for users. So because we involved artists, our developer community also started to grow. At some point of time, most growth came through Google Summer of Code, but those days are over. That program is not doing a lot anymore. We've only got one student this year. So that started the second phase. Let's make Krita good enough for David Revoy. We also invited Peter Sicking to a print. Peter Sicking is the guy who was involved in defining the mission statement for GIMP. He sat down with us and asked us: "What do you really want to do?" Make Krita good for David Revoy. That's a bit thin as a mission statement. So we came up with we want to make Krita purely a painting application. Sure, there are filters and other stuff, but if it's good for painting, it goes in. So we started working on that and that took quite a long time to get there, especially because we were stupid. We started doing a complete rewrite in 2007 of everything. That was the fifth. So, that continued, everyone was working on Krita as a hobby. Most people were still students, until our Slovak student, Lukáš, was working on his thesis. And his thesis was brush engines for Krita. And of course he got 10 out of 10 because he could show his professors that he had created real software that was used by real people all over the world. And then he was like, okay, I'm almost done with university. What should I do? If you guys can pay my rent, then I can work on Krita full time. If not, I'm going to flip burgers. So I ask him what his rent was. It was like 35 euros a month. So I thought, well, let's do a fundraiser and we can pay you for, say, six months. Six months turned into a year. And after that, Lukas got a job at a different company, but it started sponsored development. And that's been really important for the growth of our community, because by now there are six people working full time on Krita. The second student we hired on graduation was Dmitry Kazakov, a Russian guy, and he's currently our lead developer. So because we're all there, lots of volunteer developers can see that their patches and merge requests get reviewed, they get merged and that makes people happy. So we have a really healthy mix right now of sponsors and volunteer developers. That sounds great. You mentioned sprints a couple of times, can you tell us a little bit more about how that is organized? In theory, we organize one big sprint a year. Of course, it hasn't been possible. Some people have had to flee Russia, for instance. So visa problems are real problems. And the way it mostly used to happen was I would invite everyone to Deventer, have some people sleep upstairs, in our spare bedrooms. And the rest would go to Hotel Royale in Deventer, which has two big rooms on the top floor. Then we'd go down in the cellar of the church. It's a 12th century cellar. Really roomy, and we would just do some hacking, then do a meeting. And in the evenings, we would go out for dinner, and just get to know each other better. One thing that I really miss about sprints, or rather not having sprints, is the time we would spend in my study over there. Just, just a couple of us. The rest would be hacking around. And we would try to just go through the list of bug reports. And for us, sprints are fun. We also invite developers, artists, documentation writers. Yeah, that sounds like a lot of fun. So, if a new contributor would like to join Krita, what would be the typical on ramps that they could come into? It used to be that people would mostly join us on IRC. Nowadays, we also have Matrix, because building Krita from scratch is not easy. But we've got a great manual for that by now. So either people join us on IRC and ask for help building Krita, and then maybe ask, do you know a nice bug or feature ish that I could start working on? And then we, we'd help them with that. But these days it's mostly people who out of the blue, post a merge request on KDE's GitLab instance. And then we're "Oh, this person from Serbia, this person from Denmark, they have suddenly have a really nice patch!" And sometimes a patch needs to be improved. Sometimes it can go in as is. And then we try to get them, in our chat channel, because that's still the place where we have most development discussions. And the mailing list is almost dead, but that holds for many mailing lists. After that, once you've got three merge requests in Krita, merged into Krita, we will ask you: "Do you want to have a developer account, so you can review other people's work, merge it, get full access to everything?" And sometimes they are "Yes, I've always wanted that", and sometimes "I'm not really comfortable with that, I just want to send you more patches", and that's fine. Sounds great. In terms of features, are there any particular features of Krita that you're particularly proud of, or that sets Krita apart from other drawing programs? Over the years, we had a number of firsts. Like, before Adobe even knew that OpenGL existed, we had a hardware accelerated canvas implementation. Then, about the same year, I think it was 2005, we implemented support for all kinds of color models. Like CMYK, LAB, also painterly color models. That's stuff that tries to mix spectral wavelengths to simulate the way paint mixes. That feature is out because it never worked well enough. Then we got, I think, a really nice way of doing animations. Of course the brush engines are great. Oh, and this is something that almost nobody knows, but we support painting in HDR. So color values lower than zero and bigger than one, fully dynamic. And the way we work with those images is compatible with the way Blender imports images. So, you mentioned Blender, are there any other products that Krita works particularly well with, or that are nice complements to Krita? Scribus. Scribus is a desktop publishing application, it's also free software. Development is a bit slow at the moment, but it's really solid. We used it for our 2006, I think it was 2006, Krita art book, for instance. And Inkscape of course, as well. Krita does have vector layers, and they are quite advanced, but still Inkscape is a really good complement. Krita and Inkscape are the only applications that currently implement the W3C mesh gradient standard. Cool, and in terms of current development, which features are you most excited about which are coming up? What's coming up is the port of Qt6, new version of our development library. That's going to really eat development time. But again, we've got some volunteers who already started working on that. I'm not sure I'm really excited about it, but, but we have to investigate it. We are looking into AI assisted inking. So you would train Krita on the way you would normally ink your sketches. And then Krita should be able to semi-automatically ink your sketches for you. Because for many artists inking is a bit of a boring step, because when you're doing inking, you're often really, really careful. And that means that the lines are a bit, often a bit deader compared to the sketch, um, Trying to use AI to assist with that is something we are investigating. We are working on that together with Intel because Intel is one of our corporate sponsors. But we are also doing all kinds of projects with Intel. Like, Intel also worked with us on that HDR feature, for instance. Oh, and text. That's, that's important as well. Volterra has been working on that. The text shape and the text tool, like the object that contains text on canvas and the tool that modifies it are of course two different projects. This will implement full SVG to text including CSS, ligatures, font features and everything. And she's already implemented it. And the text shape itself, it can do vertical text, like for Chinese or Japanese. It can do Ruby, which is the furigana, the small, text that in Japanese you put next to the kanji, the Chinese derived characters, so you know how to pronounce them. And she's now working on the UI, and, and it's something we've wanted to start working on, uh, years ago already, I think it was 2017. Actually, I was working on that, but then I was distracted by the Dutch tax office which wanted to have money. And I had to do difficult stuff and hire accountants and so on. And it's not easy being a manager. So that's the two big things that are coming, hopefully: The experimental assisted inking an a super deluxe text tool. Cool. So what does your release schedule look like? Do you have set dates or is it ready when it's ready? Ready when it's ready, but it's often ready. If our infrastructure is working correctly, then we typically do a bugfix release every two months. There have been years when we did one every month, but that was just eating up too much of our time. We try to have one or two full feature releases a year as well. Of course, we moved from Jenkins as our binary factory platform to GitLab CI. And that means we haven't been able to do a release for six months because so many bits needed fixing, bits were broken. The whole pipeline had to be rewritten. But that's done now. So we just released 5.2.3 beta 1. And we hope to do the 5.3 pretty soon, which is a bug fix release. And 5.3 will be a feature release again. I think we've got almost enough features in there. We're only waiting for the text tool to be completed. That sounds great. In terms of, uh, volunteers, are there any areas that you would really appreciate someone helping out and looking into things? Android experts, because our Android expert started at a very difficult university and doesn't have any spare time anymore. And Android is, is a difficult platform. Platform itself, the libraries, it changes all the time. We do have a UX designer, Scott Petrovic, but more help there would also be welcome. And for the rest, it's actually mostly not what we wish to be done, but what volunteers wish to do and most work is welcome. Sounds great. On the topic of platforms, which platforms does Krita support right now? That's Linux. We prefer our own binary builds in AppImage format because we have to patch a lot of the libraries that Krita depends on. Windows, MacOS, Android. If and when iPadOS gets opened up, we might port to iOS. But both for iOS and Android, Oh, we also support Chrome OS, but that's Android. For iPadOS and Android, so tablet form factor, we really want to optimize our user interface for touch and for that we need to have the port to Qt6 done. So that's going to take some time. Sounds like there's a lot of exciting things coming. I think that's all I have for you today. So I'd like to really thank you for taking the time to speak to us. It was a pleasure. Um, is there any things we haven't covered that you would like to, uh, talk about? Oh, I want to brag a bit. Go for it. Because we have about 7 million users. That's quite a lot. I mean, I used to do commercial software development. And most of the companies we worked for never ever released. So that makes it so much more fun to work on. Yeah, that's genuinely amazing. Awesome. Thank you very much. Thank you, too.
https://youtu.be/VrAzEHPodrs Forum Discussion Thread (https://forum.tuxdigital.com/t/266-future-of-kde-kali-linux-kaspersky-virus-removal-more-linux-news/6257) This Week in Linux, we've got some exciting updates to share with you, from the growth of Linux in the gaming world to many new distro releases. We'll take a look at how you can shape the future of KDE and there's a new virus removal tool for Linux from the folks at Kaspersky. All of this and more on this episode so let's dive into Your Source for Linux GNews! Download as MP3 (https://aphid.fireside.fm/d/1437767933/2389be04-5c79-485e-b1ca-3a5b2cebb006/cce7f00b-a186-4af4-ad72-06ff7cf593cf.mp3) Sponsored by: LINBIT - thisweekinlinux.com/linbit (https://thisweekinlinux.com/linbit) Want to Support the Show? Become a Patron = https://tuxdigital.com/membership (https://tuxdigital.com/membership) Store = https://tuxdigital.com/store (https://tuxdigital.com/store) Chapters: 00:00 Intro 00:30 Linux Over 2% on Steam Survey 02:14 You can help shape the Future of KDE 05:26 Kaspersky Virus Removal Tool for Linux 06:47 blendOS 4 Released 10:03 Kali Linux 2024.2 Released 11:58 Parrot OS 6.1 Released 13:36 Linux Mint will hide Unverified Flatpaks 17:20 NixOS 24.05 Released 19:22 Purism is “Profitable” . . . somehow
Today I talk Mark Lawley from the Practical Prepping Show. I brought Mark on as he is a "regular guy" (retired Police Officer) who started a podcast with his wife Krista and the ball has been rolling along as their show grows (they have 14000 people in their Facebook group). Mark shares his journey from initial struggles to unexpected success, revealing the importance of knowing your audience, having fun, and continually learning. Join us and uncover the secrets to making your podcast not just a success but a life-saving venture! Find Mark and Krita at https://practicalprepping.info/ and check out the free Getting Started In Prepping free PDF Thinking of Starting a Podcast? Are you considering diving into the dynamic world of podcasting? Look no further! Join the School of Podcasting community today and unlock a wealth of knowledge and support tailored just for you. As someone with decades of life experience, your voice is invaluable, and podcasting offers a unique platform to share your wisdom, stories, and passions with the world. With our step-by-step guidance and personalized approach, you'll navigate your podcasting journey with ease, turning your ideas into captivating audio experiences. Plus, as a special bonus, use the coupon code "listener" to embark on your podcasting adventure with exclusive savings. Don't the voice in your head hold you back – embrace the power of podcasting and join us at the School of Podcasting today! Go to https://www.schoolofpodcasting.com/listener How Did You Like This Episode? I'm always looking for feedback and I would love your input on this episode (it takes 1 minute) Chapters 00:00:00 - A Letter From Morgan 00:02:04 - Opening 00:03:15 - Mark From Practical Prepping https://practicalprepping.info/ 00:03:20 - Define What You WON'T Do 00:03:39 - Why Prepping? 00:05:23 - What Was It Like Starting Out? 00:06:20 - Doing the Right Things 00:08:30 - An Important Thing to Focus On 00:10:20 - Becoming More Efficient 00:11:33 - When To Remove Ums 00:12:13 - Sponsors Came Knocking 00:14:38 - Join the School of Podcasting 00:15:42 - Your Podcast Website 00:15:56 - Improving Your Website 00:17:05 - Mark Added a Facebook Group 00:22:29 - Audience Approved Content 00:24:05 - Sell a Product or Service 00:25:15 - How Are Book Sales? 00:26:12 - Advice For New Podcasters 00:30:00 - Favorite Comments 00:31:55 - You Don't Need to be THE Expert 00:33:03 - What Does Prepared Look Like? 00:33:40 - Buy Mark a Coffee 00:35:23 - My Thoughts 00:37:37 - Question of the Month 00:38:35 - Live Appearances 00:39:18 - Start Your Podcast Mentioned In This Episode Practical Prepping Show Practical Prepping For Everyday People: A Common Sense Guide On Preparing For Life's Emergencies Getting Started In Prepping free PDF Practical Prepping Facebook Group Join the School of Podcasting Community Profit From Your Podcast Book Power of Podcasting Network Dave's YouTube Channel Dave's Podcasting Newsletter Buy Dave a Coffee Put Dave In Your Pocket Where Will Dave Be? Question of the Month Teachable Course Platform
Host Victoria Guido discusses the therapeutic and community-building aspects of converting hobbies into mental health therapy with special guest Hamidah Nalwoga. Hamidah shares how attempting to learn hula hooping through expensive circus school lessons made her realize a need for a more accessible form of skill sharing. Meet Hobi—a platform where people can learn various skills not as a means of professionalization but for personal therapy and community building. Hamidah explains the challenges and insights from starting Hobi, particularly the hurdles of managing a two-sided marketplace and the importance of community support in the mental health space. While aiming to foster both skill development and mental well-being by providing affordable and engaging group sessions in arts, dance, and writing therapy, the platform also offers these sessions at minimal costs. Hamidah and Victoria also talk about the broader impacts of community-focused initiatives on mental health. With an increasing number of people facing mental health issues and lacking adequate support, platforms like Hobi are envisioned as a bridge to accessible mental health care. Sharing the value of creative expression in mental wellness, Hamidah advocates for a shift towards more community-centric and engaging therapeutic practices and highlights the potential for using innovative tech solutions to address the mental health crisis. Hobi (https://gethobi.com/) Follow Hobi on LinkedIn (https://www.linkedin.com/company/hobi-making-your-hobbies-therapy/), Instagram (https://www.instagram.com/hobiplatform/), or Facebook (https://www.facebook.com/Hobiplatform). Follow Hamidah Nalwoga on LinkedIn (https://www.linkedin.com/in/hamidah-nalwoga-78143a255/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript: VICTORIA: This is the Giant Robots Smashing Into Other Giant Robots Podcast, where we explore the design, development, and business of great products. I'm your host, Victoria Guido. And with me today is Hamidah Nalwoga, Founder of Hobi, showing you how to turn your hobbies into a form of therapy. Hamidah, thank you for joining me. HAMIDAH: Yeah, you're welcome. Thank you so much for having me. VICTORIA: Well, great. Well, why don't you tell me something that's going on in your world outside of work, just to intro yourself? What are your interests outside of your startup and your job? HAMIDAH: Yeah, my interests outside of, like, work and business, I would say the biggest one is digital art. I used to be really, really into it, but then I took a break, but now I'm finding it again. So yeah, I've been doing that a lot recently. Also, I'm trying to get into, like, audible books. VICTORIA: Ooh. HAMIDAH: I tried reading, but I can't stand it. So, I'm back to audible books [laughs]. VICTORIA: Oh, nice. Audible books, and you said digital art? HAMIDAH: Yeah, digital art. VICTORIA: What kind of digital art do you bank? HAMIDAH: I'm using Krita. It's a software. I use, like, a Wacom tablet and draw stuff like flowers, sunsets, stuff like that. VICTORIA: That sounds really nice. I love that. I've got a little art project myself coming up on Wednesday this week. HAMIDAH: Aw, that's nice. VICTORIA: I'm a big sister of, you know, Big Sister Little Sister. And so, me and my little sister are going to do these, like, oil paint by number kits. So, it's like a mentorship program in San Diego. So, it's a lot of fun for me and for my little, so yeah, I'm excited about that. And I love your idea of your company. So, you know, a lot of people when you tell them you have a hobby, sometimes they think about, oh, you should monetize it, and you should, like, make money off of it. But I like that your take is, oh, you should make therapy out of it. You should get emotional well-being out of your hobby. So, tell me a little bit more about, like, what led you to that idea? HAMIDAH: Originally, I wanted to learn how to hula hoop. I saw this music video, you know, and this person was, like, looking super cool, doing all these tricks, you know, like, it looked amazing to me. So, I was like, you know what? I want to be able to do that. So, that's how my journey started. I tried the YouTube videos, but it wasn't really helping me as much. I'm more of a person who learns in person, like, someone shows me what I'm doing wrong exactly. So, that's why I tried to find an in-person teacher. But I found a circus school that was charging $80 per lesson, which is just about an hour. That was, like, too expensive for me. VICTORIA: Eight dollars for a hula hoop lesson? HAMIDAH: Yeah. VICTORIA: Wow. HAMIDAH: Because they were charging, like, the rate of the circus school. Like, if you want to have any aerial lessons, hula hoop, it would all go into one thing, so it's like $80 an hour. That's why I was like, you know what? I know somebody in Boston who knows how to hula hoop enough that they could teach me how to do it. They may not be a professional hula hooper, but they can at least show me the basics. So, that's where the idea came from of trying to learn skills from your neighbor that isn't really a professional at it. VICTORIA: So, it all circles back to hula hooping. HAMIDAH: Exactly. Yeah. [laughter] VICTORIA: Well, that's awesome. It makes so much sense, right? Like, yeah, you don't necessarily need a professional circus performer to teach you how to hula hoop. There's someone who'd be willing to do it. So, yeah, so you went from that idea, and what was kind of your first step where you knew, oh, maybe I could make something out of this? How did you get there? HAMIDAH: Yeah, and I was looking around, and I couldn't find, like, a good solution to, like, this whole skill-sharing thing. The best thing I found was Skillshare, and it was, like, an online platform where you could learn, like, animation, you know, Photoshop, that type of stuff, but it didn't really cater to, like, the softcore skills, like skating, that type of stuff. So, I was like, you know what? I'm going to do this, you know, like, be like an Uber, but for skills. Yeah, and doing that was extremely difficult, like, resource-wise. And, like, in general, it was a very hard task to tackle. And when I went to startup forums, like, groups, they would tell me that, "You have to be specific. Like, this is not going to work because you have to worry about, like, the two-sided marketplace, you know? And if you add, like, different locations in that, it's going to be very, very difficult." So yeah, I tried doing that for about a year, and I was seeing some growth doing, like, a few skills, mainly like art, cooking. But after a while, I started getting burnt out, mainly because I didn't really have a huge passion for that. By trade, I'm a mental health nurse. I've been one for the past five years. So, I took a break for about a month, and I was thinking, okay, what do I enjoy doing? And if it was to fail, what would I not regret spending a lot of my hours doing? And that was mental health. So, that's where the idea came to me: to make your hobbies a form of therapy. VICTORIA: I love that. And I'm curious what else about your background helped kind of inform your ideas around the therapy side of it. HAMIDAH: I guess this kind of goes into my background. As a nurse, I worked in this emergency room and then also inpatient psych. And I was seeing a lot of patients that come back again and again. They lack a couple of things in their environment outside of, like, a psych unit, for example. On the psych unit, they have a structure. Like, you go to group art therapy, then you talk about your feelings. You have support there around you, you know. And then once they get discharged and back into the community, most people don't have this thing. That's probably why they're in the hospital in the first place, you know. And so, I was thinking, like, what if someone can have this type of structure on the outside without having to be in the hospital? I mean, some people do, but you have to have insurance, you know, it costs a lot of money. So, that's where Hobi was trying to come in to be a structure, you know, like a fun thing that's not just okay...and I'm not putting down psychotherapy at all, but sometimes people don't want to talk about their feelings all the time. You know, sometimes people want to do something fun, like, while also, like, having a mental health professional around to, like, guide them. VICTORIA: Yeah, I totally get that. Like, I had been doing some of the talk therapy, like, apps, you know, like, BetterHelp and things like that. And it was fine, but then I kind of switched to just doing the tarot deck app instead because it's more fun, and it's less, like, just deep thinking about your feelings. It's kind of, like, expressive. And I think the interesting part about your journey here and, like, what I've heard as a repeating theme so far this year on the podcast is that, like, the real answer to a lot of problems is community and having those connections between people. HAMIDAH: Yes. VICTORIA: And, like, I love that you're working on how can tech solve that, and how can you make it affordable for people to build those communities and have access to those support networks and structure? Let me recap a little bit. So, you wanted to learn how to hula hoop, and then you wanted to find someone to teach you, and then you wanted to build an app to get that skill sharing going, but you thought you maybe wanted to make it a little more specific. So, you wanted to kind of bring it in as, like, hobbies as therapy, and that's where you are today, right? HAMIDAH: Yes. It was a long journey. When you say it, it sounds like it's been a couple of months, you know, but it's actually been [laughs]...it's a span of years [laughs]. VICTORIA: So, how would you describe where you're at now in your customer discovery journey and finding your product-market fit? HAMIDAH: Yeah, right now, I would say I have found my customer, but I am in a place where I'm making income from Hobi. It's not enough to, like, be profit. Obviously, I'm still starting out because this...I pivoted about eight months ago to go to, like, the hobbies as a form of therapy niche. And I have found some customers. I have some repeating customers, people who actually enjoy this that, like, you know, "This is actually amazing. This has helped me a lot with my life," yeah. And the way I find these people is by providing community. VICTORIA: So, you found users through your existing community connections and through the group that you're running. Is that right? HAMIDAH: Yeah. VICTORIA: And so, you kind of found that, like, the traditional marketing models where you put out an ad and people click through, like, it wasn't a good enough management of expectations from, like, end to end. So, like, kind of going to the groups first and forming the connection and then being like, "We can use Hobi to facilitate this connection," worked more for you. HAMIDAH: Yes. And also, the other thing, too, that worked for me...because, like, the issue with Hobi it's a two-sided marketplace. So, I have to worry about, like, the therapists that are going to be offering these sessions, as well as the people who are going to be paying to have the sessions. So, it was very tricky to try and balance those two sides, but I did find a medium. Like, the key, if I was to take away from this, if I was to tell anybody the main thing to focus on, is to build, like, a strong relationship with...it doesn't have to be a lot of people. Start with one person and just make sure that you give them what they need, you know, like, they feel like this is something that's worth it to them. And then, from there, trying to replicate that if you can to a second person, and then a third person, like, something like that because you have to personalize it as much as you can. VICTORIA: And what were some of the unique needs of therapy providers and people who would be participating in these community groups that was surprising to you when you started this process? HAMIDAH: Was it surprising to me? I don't know if it was really surprising. When I started, I was trying to find, like, whoever needed the app the most, you know, in terms of both mentors and the student side. And I found, like, there's a lot of people out there that are trying to make money teaching what they know. I found a lot of art therapists that wanted to join Hobi, and it wasn't very difficult to do. But I guess the tricky part or, like, the surprise that I found was not just finding someone who wants to make the money but is willing to take a loss a little bit for you or, like, for that cause. I don't know if that at all answers the question. Because I was finding people that were like, "Yes, I want to make money teaching, like, art therapy to a group of people." But then when they had a class, for example, and nobody showed up, it was, like, a huge blow to them. They're like, "No, I don't want to do this." And that was when I just started with this niche. But then I was lucky enough to find a couple of art therapists that were willing to give it time and actually volunteer their time, like, one hour a month and just give, like, a free session or, yeah, stuff like that. And then, I noticed that over the months, now that mentor...well, like, those that I'm working with are actually now getting a profit. VICTORIA: That's interesting, right? Because you're providing a platform. It's not a guarantee that people are going to make money right away. And you have to have a similar kind of community mindset that you're going to need to put in the time and start showing up regularly, and not everyone's going to be a good fit for that. So, that's really interesting. Yeah, I really like that. Tell us a little bit more about it. What kind of things can you get into on the app or on the website? HAMIDAH: We offer art therapy, dance therapy, and writing therapy, or journaling, and then some cooking classes. So, those are, like, the main things I can get into. And then, for people who are new to this type of, you know, like, therapy, mental wellness, we do have a category called mental wellness skills. They can join there and learn, like, basic coping skills, emotional regulation, and stuff like that. VICTORIA: I love that. I saw all those services, and I was like, oh, this sounds really nice [laughter]. Like, maybe I should sign up. But how do people access the app? Because I know you're trying to balance making that profit and also providing services to people who can't afford it. So, how did you strike that balance? HAMIDAH: Yeah, I'll be super honest. I am still trying to get that balance, but, again, like I said, it depends on finding someone whose priorities fit your priorities. Like for example, I'm not going to go to an art therapist who has, like, ten years of experience used to, like, charging $200 a session and ask them, "Hey, could you join Hobi and take this huge pay cut for me [laughs]?" Like, that's not going to work out. The balance I found through getting the right person to work with me, because, to this person, they actually see a lot of potential, and they actually are making more than they would have without Hobi. And to the user coming to the platform, they're getting someone who is very enthusiastic about what they're doing. And it's actually helping them out a lot at a fraction of the cost of what they would get elsewhere. VICTORIA: Gotcha. Yeah. And I saw you had some different pricing points, too. You could pay just, like, per session that you wanted and join for free, or you could get, like, a regular amount of sessions per month, and things like that. Both sides of the marketplace. I love that. Ooh. So, tell me more about, like, what's the impact that you're seeing? Now that you've gotten some traction and you're starting to see people really use it, tell me more about those stories where people are saying, "You know, it makes my life so much better." HAMIDAH: I didn't really start seeing the impact, again, like, until a couple of months started rolling by because it would take some time, again, to get used to something. First, they go check it out. You know, they're like, "Oh, actually, this is kind of nice, you know." Then they go back again. They're like, "Oh, actually, maybe it's actually really good for me." Then, as they start using it over and over again, they start seeing the value of it, and that's what happened. So, a lot of the good reviews that I was getting are from users who have been using it for, like, three months now. And they like it a lot, again, because of the two main reasons. The instructors are usually very enthusiastic and are wanting to help them, and they can feel that. The other thing is, like, they get a community because it is mostly, like, group sessions. So, people have an option to do one-on-one sessions if they want with the instructors. But, usually, it's just group sessions, and the cost is the same, $5 for all the sessions. So, it's, like, very, very affordable. And people keep coming back. "I'm only paying $5. I get a group that I talk to, make some friends. I have a therapist that I can talk to, you know." It combines and adds up over a couple of months of doing it. VICTORIA: I can imagine that'd be really stabilizing for a lot of people, especially for people who maybe aren't able or can't afford to travel in person to these types of sessions. HAMIDAH: Yeah, I think it's stabilizing, and that's what I was keeping in mind when I was making the platform and talking with the mentors. I try to ask them to create, like, a structure to their sessions, not just, like, random, like, days, you know? So, like, it's usually the same day every week, you know, and the same time every week. So, you know, like, okay, every Monday, I have a support group that I go to to, like, do art journaling, and then talk about how I feel, you know, like, check-in with people, they check in with me, stuff like that. VICTORIA: That's really wonderful. And so, that's an incredible thing to be working on. So, how do you think about what success looks like for you this year or five years from now? HAMIDAH: Yeah. What does success look like? What success would look like, for me, I would say, since this is, like, a self-funded platform and right now I am bootstrapping and I'm kind of in the negative...although I have been steadily, you know, like, the app is growing. I'm very happy for that. I'm getting more users coming back over and over again. I'm getting good reviews. I'm getting new mentors joining, so it is heading in the right trajectory, but it's, like, a slow but steady growth. And I want to keep it that way because we run into some blunders sometimes. And I can't imagine having a whole bunch of people in the app and then having a blunder, you know, and how I would deal with that. But anyway, I digress. What success would look like, for me, is if I am in a profit margin, so, like, not being in the negatives but in the green. You know, I don't have to have, like, a lot of money, but as long as I'm not working in the negatives, that would be success for me. And in terms of the platform in general, success would look like, again, like steady growth, just keep going up, keep going up, and, hopefully, have less blunders along the way. Like, for example, I mean, I'm sure many founders have dealt with this, especially in tech. Like, you build this platform, you know, things were going smooth, then boom, the website crashes, you know. And it's like, people get pissed off, and it's like, "What's happening?" you know. And it's a lot of stress to deal with sometimes. But in that aspect, too, success would look like having less of that happen and having more of the good stuff happen. VICTORIA: Yeah. So, steady profits, steady performance of the application. Those are two great goals. I love it. How did you approach building the tech side of the company? And was there things from your own background that you found were helpful, or did you find people to help you with parts of it? Or how'd you do it? HAMIDAH: That was a very huge huddle for me because my background, again, is in nursing. I don't have any friends who are in tech. I went to a pharmacy college school, like a healthcare university, so they did not have any, like, developing computer science programs. When I had this idea, I was like, how the heck am I going to do this? Because I don't have any connections. You know, I didn't even have a LinkedIn. Yeah, so it was a lot of, like, searching online. I did get scammed twice trying to do this, but I was thankful that because of my job, I'm able to have a steady income. I was able to, like, eat up those losses and learn from my mistakes. And I found a development company that I worked with, and I've been working with for a while now, and they're very good. So, they have been helping me. Like, price-wise, they're great, and product-wise, they're also great. VICTORIA: Yeah, it can be really hard to navigate when you don't have experience or any connections to the community. But I appreciate you sharing that because I think it's a really common story that happens to people, and not a lot of people talk about it. HAMIDAH: Yeah. The other thing, too, that I should warn any new founders out there or people in the community as well, watch out for who you work with, you know, like, really, really do your due diligence because I learned the hard way twice. It was different times, and it was different ways that I got scammed, not the same way, but yeah, people will approach you, and they'll give you a great price point. And if you're, like, really desperate, you know, and you really don't have the money and want to see, like, the results right away, you might get sucked into it, but just always do your due diligence and try to find other options. VICTORIA: Yeah. And, you know, talk to companies like thoughtbot who won't scam you [laughter]. But yeah, no, I'm sorry to hear. And there's, you know, don't feel bad. Also, like, those companies that do that, that's what they do, and they're really good at it, and it could happen to anybody. And same with, like, mental health, and, you know, wanting more connections and struggling with it, it sounds like you could use Hobi to find connection now and find people to help you get through that. So, I really think that's important. MID-ROLL AD: Are you an entrepreneur or start-up founder looking to gain confidence in the way forward for your idea? At thoughtbot, we know you're tight on time and investment, which is why we've created targeted 1-hour remote workshops to help you develop a concrete plan for your product's next steps. Over four interactive sessions, we work with you on research, product design sprint, critical path, and presentation prep so that you and your team are better equipped with the skills and knowledge for success. Find out how we can help you move the needle at tbot.io/entrepreneurs. VICTORIA: [inaudible 19:28] think about, what core values drive your everyday decisions? HAMIDAH: Do things leaner. You know, like, I saw this lecture, like, The Lean Startup. Start as lean as possible and get the fundamental idea running without having to put a lot of money into it. And then, for my core values, I would say, like, integrity, doing what makes me happy, so it doesn't feel like I'm pushing, like, a heavy rock, just doing what feels like...something that just flows. VICTORIA: I like that. Yeah, I think The Lean Startup is really smart. And it is funny when people ask me about app ideas. Like it's so tempting to just want to go build something and just see if people like it. But the answer is always, like, "Well, go talk to people first [laughs] before you, like, spend a lot of time building something," which is a lot harder and scarier to do. And that is why I really appreciate you sharing that. And then, I liked your values: integrity, and, like, a self-fulfillment, self-actualizing feeling, not just, like, being repetitive loops. But yeah, no, that's really nice. And then, what are the biggest challenges in your horizon that you see? HAMIDAH: The blunders that I talked about earlier, whereby something that you didn't expect to happen happens, and something that's usually bad that you didn't expect to happen happens. That's one of the biggest challenges that I'm trying to face. Yeah, I guess, like, how do you plan for the unexpected, you know? And how do you, like, do, like, a backup plan? In case something fails, how do you handle it, you know? Stuff like that. VICTORIA: Yeah, now you're getting into, like, resilience engineering. I love it. Yeah, you're working with your development partner. Have you all talked about service-level objectives or any kind of, like, application monitoring, or anything like that? HAMIDAH: Yeah, we have, yeah. And when I do say blunders, I don't mean, like, the app is crashing every, like, day. It's in terms of...like, one example was what happened. We use this video calling software, and it's not with Hobi. It's through a different third-party video calling software. And we just added their API into our website. And one of the mentors was giving a session one day, and the camera just stopped working, and it happened, like, twice. And it's like, how do you deal with that? Because it's not even, like, the app itself. So, it's not my developers that are causing the issue. It's the third party that we worked with that's causing the issue, you know. And it's like, so I had to go and find a different third-party person to work with and hope that that doesn't happen with them. Yeah, it's just, like, stuff like that. How do you predict the unpredictable? You know, like, I guess sitting down and thinking about all the bad possible things that could happen, I don't know [chuckles]. VICTORIA: Yeah. Like, there's a balance between there are some things you could put a lot of structure and process around, and then, like, is that necessary? Like, is that the highest priority use of your time right now? Because yeah, lots of things can go wrong: APIs can break, you know, people push updates; DDoS attacks are happening more and more, ransomware attacks. There's all kinds of things that can happen that, yeah, it's pretty tough. But I think what you've done, where you've built a really strong relationship with your service providers and with your users, will help you in the long run because everyone has issues like that. Like, no app is perfect. So, if you're providing a really good service and the majority of the time it's working, then [laughs], like, you're probably fine. It's like, when do you make that choice between, like, really investing in, like, the application monitoring piece and things like what you're kind of talking? Like, it might be a major architectural change in the app that you would have to, like, invest in. So, that's something that I think about a lot is, like, how are leaders making these decisions? And, like, do you have someone to go to to, like, bounce ideas off of? I'm sure you have mentors in the startup community in Boston that you can, like, go to for advice on those things now. And I actually know that you know Jordyn through the Boston startup network area. How has that community been for you? HAMIDAH: Oh, it's been good. It was a great community. I was there in the accelerator, Prepare 4 VC. I was there from July till September, and I learned a lot from them. They left their arms open. They're like, "If you ever need to come back, you can always come back. Like, we're always here; just reach out. We can always have a meeting anytime you need one." So, it's been very great. And I really, really appreciate being a part of it. VICTORIA: That's awesome. What's the wind in your sails? What keeps you going? HAMIDAH: I don't know if I talked about this, but I remember, like, where I faced a crash at some point where I was like, this is not working [chuckles]. Because I was like, I don't know if I can do this, you know. And that's when I sat with myself, and I was like, what do you see yourself doing forever, whereby you don't care if it pans out or not? It was this, the mental health aspect. And I'm an artist. I like art, you know, I like creative expression. I like dancing, you know, like, with a hula hoop, like we talked about earlier. You know, I like that type of stuff. So, I was like, okay, how do I mix the two together? And this is where this came about making your hobbies therapy. And also, like, community, like, community building. It really all came together. And just knowing that I am building that slowly but steadily, that's what keeps me going. VICTORIA: I really love that. That's really amazing. And did we talk enough about mental health on the episode? I know we wanted to really get into it a little bit about there's a mental health crisis in the United States right now, and I'm sure in other countries as well across the board. So, maybe you wanted to say a little bit more about that and how art could be a part of it. HAMIDAH: Oh yeah, I saw this study that 1 in 5 Americans suffers from mental illness. Half of the people that have mental illness don't actually get treated, and it's for a lot of factors. And, you know, it's expensive if you don't have insurance, especially. There's no access, lack of education around it. So, it's a lot of reasons. That's where Hobi comes in, like, you know, like, it's trying to help a little bit where it can. So, in terms of, like, the financial aspect, sessions are $5. And in terms of accessibility, if you have Wi-Fi and you have a phone, you know, you can access it. And I know, like, not everybody has that, but, like, we're trying to help in that aspect. In terms of community, there's groups, support groups on Hobi based on interests. So, if you like art, you can find an art group. And I'm not going to lie; they're not huge groups, you know? I mean, it's a new concept. It's eight months since the pivot, so it's growing. But there is people in the groups, and people chat sometimes. I remember, like, somebody had posted, like, a cry for help, and somebody else actually replied them. They were actually talking together and then helping each other out. And it made me be like, okay, you know what? I should keep going with this. Like, this is why you're doing this. The aspect in art and mental health is it brings what is in your head on the outside, and that helps take the emotional weight off of you. The best way to explain this, for example, is with journaling. You have all these mini-thoughts going up in your head, you know, like your anxieties, your fears, all these things going on that you internalize, like, you know, you just keep pushing in the back of your head, and then you think about it all day. But if you take the time, for example, you sit down, and you write out how you're feeling, you know, with purpose, you know, like a gratitude journal, you, like, paint what you're feeling, like, express what you're feeling, and if you do this enough, you start to see a pattern. You stop internalizing all these things, and they become an actual thing that you can look at and analyze. So, like, that's the whole point of art and mental health. Like, it helps you bring it out of your head and onto, like, a piece of paper. VICTORIA: That's great, yeah. I think I took a psychology 101 class in college, and she's like, "If you're having circular thoughts, just, like, put them on paper, and then go to bed [laughs]." But yeah, I think that's a really beautiful way to put it. So, thank you for sharing that. Is there anything else you'd like to promote? HAMIDAH: I'm here to talk about Hobi, and so that's what I would like to promote. You can go check out the app. We have a website and an app now. Because I'm a mental health person, you know, don't forget to take care of yourself, and don't forget to be kind to yourself. And it doesn't have to be through Hobi, but try to use art as a form of mental wellness. My task to you, listener, is, try journaling, for example. Try [inaudible 27:46] your feelings. Try dancing out that stress and see if you feel a difference after. VICTORIA: What a wonderful way to end the episode. Thank you so much for coming on and telling us your story and talking about Hobi. You can subscribe to the show and find notes along with a complete transcript for this episode at giantrobots.fm. If you have questions or comments, email us at hosts@giantrobots.fm. And you can find me on thoughtbot.social@vguido. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Thanks for listening. See you next time. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at: referrals@thoughtbot.com with any questions.
This week we hop from Wubuntu to Cosmic to Ubuntu LTS, and cover NVMe over TCP, continuous profiling, Pipewire cameras, and Krita. There's a couple new Open Source code drops, and finally FUSE lands a killer speedup for kernel 6.9. We had a quick roundtable about the killer features of our favorite desktops, and then the tips were all about filesystems and disk management, with cfdisk looking great, a whole list of disk cloning tools to choose from, and how to use pvresize to continue our task of resizing a VMs hard drive. The show notes are at https://bit.ly/3PoiA4s and have a great week! Host: Jonathan Bennett Co-Hosts: Rob Campbell and Jeff Massie Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
Shoorpanakha approaches Ravana in Lanka. Recitation: 00:00 - 04:37 Translation: 04:38 - 10:28
Linda och Hasse sågar Guldbaggegalan och Hasse kom med sensationella uppgifter om sitt dejtingliv från tidig Kritaålder
GNOME gets a €1M investment, generative AI comes to Krita, Windows can't Threadripper, and saving Itanium on Linux.
This is a recap of the top 10 posts on Hacker News on October 11th, 2023.This podcast was generated by wondercraft.ai(00:46): Starlink Direct to CellOriginal post: https://news.ycombinator.com/item?id=37848212&utm_source=wondercraft_ai(02:20): US citizens with permanent disabilities get free lifetime pass to National ParksOriginal post: https://news.ycombinator.com/item?id=37850930&utm_source=wondercraft_ai(04:05): How I Made a Heap Overflow in CurlOriginal post: https://news.ycombinator.com/item?id=37841496&utm_source=wondercraft_ai(05:43): A suicide crisis among veterinariansOriginal post: https://news.ycombinator.com/item?id=37844225&utm_source=wondercraft_ai(07:32): We'll call it AI to sell it, machine learning to build itOriginal post: https://news.ycombinator.com/item?id=37843595&utm_source=wondercraft_ai(09:25): How to legally pirate every fontOriginal post: https://news.ycombinator.com/item?id=37846471&utm_source=wondercraft_ai(11:13): Google Cloud Spanner is now half the cost of Amazon DynamoDBOriginal post: https://news.ycombinator.com/item?id=37847454&utm_source=wondercraft_ai(13:19): Mistral 7BOriginal post: https://news.ycombinator.com/item?id=37842618&utm_source=wondercraft_ai(15:06): Krita 5.2Original post: https://news.ycombinator.com/item?id=37844478&utm_source=wondercraft_ai(16:53): K3s – Lightweight KubernetesOriginal post: https://news.ycombinator.com/item?id=37845903&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
This is a recap of the top 10 posts on Hacker News on October 5th, 2023.This podcast was generated by wondercraft.ai(00:43): Where does my computer get the time from?Original post: https://news.ycombinator.com/item?id=37778496&utm_source=wondercraft_ai(02:28): HTTP/3 adoption is growing rapidlyOriginal post: https://news.ycombinator.com/item?id=37777050&utm_source=wondercraft_ai(04:22): Bitmagnet: A self-hosted BitTorrent indexer, DHT crawler, and torrent searchOriginal post: https://news.ycombinator.com/item?id=37777347&utm_source=wondercraft_ai(06:38): Google Docs adds tracking to links in document exportsOriginal post: https://news.ycombinator.com/item?id=37776492&utm_source=wondercraft_ai(08:25): How fast are Linux pipes anyway? (2022)Original post: https://news.ycombinator.com/item?id=37782493&utm_source=wondercraft_ai(10:05): Database Performance at Scale – A free bookOriginal post: https://news.ycombinator.com/item?id=37778069&utm_source=wondercraft_ai(11:57): Krita fund has no corporate supportOriginal post: https://news.ycombinator.com/item?id=37777301&utm_source=wondercraft_ai(13:31): US Government issues first-ever space debris penalty to Dish NetworkOriginal post: https://news.ycombinator.com/item?id=37777440&utm_source=wondercraft_ai(15:19): NIST Elliptic Curves Seeds BountyOriginal post: https://news.ycombinator.com/item?id=37784499&utm_source=wondercraft_ai(17:20): HP fails to derail claims that it bricks scanners on printers when ink runs lowOriginal post: https://news.ycombinator.com/item?id=37781862&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
Al and Codey talk about Usagi Shima Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:05: What Have We Been Up To 00:10:49: News 00:26:50: Usagi Shima 00:58:19: Outro Links Loddlenaut Release Date Ooblets Update Ikoeni Island Roadmap Spells and Secrets Release Content Out and About Kickstarter The Ranchers Release Update Usagi Shima Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (30s) Al: Hello, farmers, and welcome to another episode of the harvest season. (34s) Al: My name is Al, and we are here today to talk about Cottagecore games. (36s) Codey: And my name is Cody. (38s) Codey: Whoo, you’re so low energy. (41s) Al: Woo. (43s) Al: (45s) Codey: Listeners, we were just like screaming at each other over the microphone talking about inconvenient humans. (46s) Al: Bye. (55s) Codey: The energy level is there somewhere. (56s) Al: Yeah, well, we just used it all up, that’s the problem. (1m) Codey: No, I still got more. (1m 4s) Codey: I can still I can still go. (1m 6s) Al: Well, you can always go for something, but you need to have something to actually rant about. (1m 12s) Al: Anyway. (1m 13s) Al: As always, transcripts are available for the podcast in the show notes and on the website, (1m 18s) Al: so go get them if you need them. (1m 22s) Al: episode we’re going to talk about. Let’s see if I can pronounce this. (1m 26s) Al: Usagi Shima. Usagi Shima. It’s a new mobile game. So of course, Cody had to be on because Cody is the mobile game. That’s the word, correspondent. I was like, “What’s the word, (1m 27s) Codey: That’s how I say usagi shima. (1m 37s) Codey: Correspondent, it me. (1m 39s) Codey: Yep. Yep. (1m 41s) Al: person? News person?” Yes, correspondent. That is a good one. So we’re going to talk about that. (1m 46s) Al: I suspect Cody has played more than me. We shall see. (1m 54s) Al: We’ve got a bunch of news to talk about. (1m 56s) Al: Thankfully Cody picked up some notes for the news that I had missed, (2m) Al: because apparently I wasn’t reading properly. (2m 3s) Al: So that’s good, we’ll get into all that. (2m 5s) Al: First of all, Cody, what have you been up to? (2m 8s) Codey: I have been, this month has been jam-packed full of insect stuff, whoo! (2m 13s) Codey: So at the beginning of the month there’s a class at my institution that’s like a collections class where they go out and they just camp for a weekend and collect insects the whole time and basically just like hike around and stuff and it was super fun. I got invited even though I’m not in the class anymore. I was in the class in 2020 and it was the plague and so the trip got canceled (2m 38s) Codey: so I was trying to like get, I had asked if I could go and initially had been told no because there’s a ton of students this year but then a bunch of the students bailed and so the professor was like it would be great to have someone that knows what the heck they’re doing. So I went on that and that was a lot of fun and then I actually went on another version of that for the entire (3m 1s) Codey: eastern branch of the Etymological Society of America. So we went out to Delaware and I wanted (3m 8s) Codey: to see horseshoe crabs and a velvet ant and I got to see both of those things. Other than that just doing my research we have next week we have I have an event an insect themed event and I’m also going to the state capitol to talk to legislators about insects conservation. So (3m 35s) Codey: not playing much. I have been playing. (3m 38s) Codey: I have been playing Usagi Shima, and a little bit of Pokemon Go. (3m 42s) Codey: I guess I haven’t. Have I been on since Go Fest? Because I went to Go Fest. (3m 46s) Codey: Yeah, so I went to Go Fest in New York City. That was a ton of fun. (3m 46s) Al: I don’t think so, no. (3m 50s) Codey: Oh, I am. For those who are sitting there wondering, where is my Tetris game? (3m 58s) Codey: Don’t worry. She’s still here. I’ll restart the number of episodes since Tetris game has been (4m 8s) Codey: back down to zero. I am at the Tetris game. I am at 346,000 points. (4m 9s) Al: The Tetris scam. (4m 15s) Codey: So I’m a third of the way through a million points to go on my cruise. (4m 20s) Codey: Oh, yeah, the points don’t reset. And then they have cruises. They have cruise dates that roll over. So when I get closer, when I have enough points, that’s when I’ll look and see. (4m 20s) Al: Awesome. And when’s the deadline for this one? (4m 22s) Al: Oh wait, you said the points. You said the points don’t reset. (4m 36s) Codey: and I’ll see you. (4m 38s) Codey: What cruise I want to go on or whatever and see if my partner wants to go with me and if not, I’ll find someone else. (4m 44s) Codey: So yeah, what about you? What are you going to do? (4m 45s) Al: Cool. Just to… you’d asked about when you were last… you were last on like… (4m 46s) Codey: Oh, you found all that yeah. (4m 55s) Al: Yeah, so it was like literally the episode came out just after New York, but we recorded a couple of days before, I think, didn’t we? So yeah, so you have not talked about that. Yeah, it was literally like you were like, “Oh, I need to do it on like the Wednesday or something, because I’m… (4m 56s) Codey: Yeah, so I haven’t talked about Go Fest then. (5m 8s) Codey: I recorded and then I left so Because I am taking a bus, yeah. (5m 15s) Al: I’m traveling.” And I’m like, “Fair enough. Fair enough.” It’s not like the news was going to get any more out of date, because it was the first one in five weeks that we’d recorded new. So that was not a problem. Anyway, yeah, what have I been up to? Mostly Pokémon. So I’ve been playing through the Pokémon DLC. So I do. I like it, yeah. But I liked the base game anyway. So it doesn’t fix any (5m 42s) Al: of the problems of the base game really but… (5m 45s) Al: I like the story, I like the characters, well, I hate the characters but I like the story, (5m 51s) Al: I like what they did with the characters, kind of. I have some issues anyway, (5m 57s) Al: we don’t need to get into the details of that. I like the new Pokémon and I like their just being a new… I like the new areas I feel personally quite nicely designed, I quite like it. (6m 11s) Al: And I’ve just been enjoying walking around catching Pokémon, so I have to… (6m 15s) Al: Done the DLC on one of my games, and I’ve just started it on my other game. (6m 19s) Al: So yeah, going well, enjoying it. (6m 20s) Codey: Yeah, I still have not finished. (6m 20s) Al: It’s literally the research part of the game though, like that is the bit that is you. (6m 23s) Codey: I still haven’t even gotten to areas here, so. (6m 27s) Codey: Yep. (6m 32s) Codey: It is. (6m 35s) Codey: So it’s the part I think where I’m stuck is I’m fighting Arvin and he keeps kicking my butt. (6m 42s) Codey: Oh, no, no, no, no, no, no, I beat him. (6m 43s) Al: Ah… (6m 44s) Al: Delete 4. (6m 45s) Codey: And now I have to beat the four. (6m 47s) Codey: That’s where I’m at. (6m 50s) Codey: Yeah, and I hate that’s my least favorite part of all Pokemon games. (6m 50s) Al: Okay. (6m 51s) Al: I will say, I think I found Arvin more difficult as a battle. (6m 52s) Codey: Yeah, he was he I was face face bashing against him for a while because he was pretty difficult. (7m 2s) Codey: But now I’m at the Elite Four, but I just didn’t have the energy for it anymore. (7m 8s) Codey: And I have other stuff to do. (7m 11s) Codey: Yeah, like a PhD. (7m 12s) Al: Well, what stuff to do? What? (7m 14s) Al: Crazy idea. So yeah, mostly, I think just mostly Pokémon. I’ve played a couple of other things as well, but mostly I’m just kind of trying to get through Pokémon as much as possible before whatever the next game I’m meant to be playing is comes out. What am I meant to be playing there? (7m 18s) Codey: and be in. (7m 35s) Codey: Probably Manneco’s night market or something because that’s yeah, not very far from here. Oh You’re so excited are you excited? (7m 37s) Al: Yes, Maneko comes out on Wednesday. Yep. No, Tuesday. Tuesday. (7m 42s) Al: Not Wednesday. Oh, my word. Right. OK. I have, I think, I think I’ve given myself four days to play that game before we do the episode on it. (7m 54s) Codey: Four days off, oh, okay, no. (7m 54s) Al: No, no, no, no, no, no, no, no, no, no. So we’ll see. I mean, like Tuesday hits and I start playing that game immediately. (7m 56s) Codey: Not days off, you don’t have days off. (8m 5s) Codey: Have you ever done that? Have you ever taken like one of games coming out like taking time off to focus on playing a game? (8m 10s) Al: So I… (8m 12s) Al: I haven’t, and the reason that I haven’t is because when you have kids, you take a day off and then you don’t spend it helping with the kids. (8m 23s) Codey: - Do it. - Yep. (8m 24s) Al: Like, it doesn’t really make much sense. (8m 27s) Al: So I haven’t. (8m 28s) Al: I like the idea of it, and I’m sure that I would do that at some point when the kids don’t need to be just looked after. (8m 37s) Al: And there isn’t always more cleaning to be doing or whatever. (8m 42s) Al: I mean, I’ve taken a day where I’m technically working and I maybe spend an hour working at the beginning of the day and then don’t for the rest of the day and just play the game. (8m 53s) Codey: Yep. (8m 54s) Al: But, of course not. If my employer’s listening, I’ve never done that. (8m 54s) Codey: Nope. (8m 58s) Al: Don’t know what you’re talking about. (9m) Al: Of course, of course, of course. (9m) Codey: Not your current employer. (9m 3s) Codey: That was with a previous employer. (9m 5s) Codey: It was different. (9m 5s) Codey: You’ve learned. (9m 6s) Al: Now, I would never do it with my current employer or any future employers. (9m 9s) Codey: No, you’ve learned. (9m 10s) Al: employers. (9m 10s) Codey: And I was going to say, I don’t do that as a PhD student, (9m 12s) Al: Yeah, I was gonna say you don’t play games on your day off, never mind days on. (9m 14s) Codey: but I genuinely don’t do that. (9m 16s) Codey: As a PhD, I can’t even be coy about it. (9m 18s) Codey: I just don’t do that. (9m 20s) Codey: Let’s be honest. (9m 21s) Codey: I have a day off right now I’m sleeping. (9m 23s) Codey: Yeah, I just sleep, I sleep, I take my dog to the dog park, I try and get caught up on cleaning. (9m 27s) Al: Like… (9m 34s) Codey: But no, I used to take like at least three days off whenever a World of Warcraft expansion came out. (9m 43s) Codey: And I would buy like a bunch of like microwave dinners so that I, it was like the minimum amount amount of time I had to spend away from the game. (9m 53s) Codey: I had a lot of fun with it. (9m 55s) Al: Nice. (9m 55s) Codey: I wish I could be that intense. (9m 56s) Al: Yeah, I suspect, like, I don’t think that being a streamer is an easy job at all. (9m 57s) Codey: Someone wants to pay me to play for the Warcraft. (10m 1s) Codey: It must be at least 40 grand. (10m 10s) Codey: Nope, nope. (10m 11s) Al: But part of me thinks it would be fun to do. (10m 16s) Al: Because even though it would be a lot of work, the then it’s like, oh, well, then I’m finished my work. (10m 25s) Al: I’m going to go and not play games. (10m 26s) Codey: Yep. (10m 26s) Al: It’s like you get to play all your games and then also have your time off. (10m 32s) Al: So that would be that would be fun. (10m 34s) Al: But I know that’s that’s not probably. (10m 38s) Codey: Probably not. (10m 40s) Codey: So yeah, uh, speaking of working, there’s… (10m 43s) Al: What? What? (10m 45s) Codey: We need to work on the news! (10m 46s) Al: Oh, that was painful. Please get better at that. (10m 52s) Al: The first piece of news is Laudelnot. So, Laudelnot, after I think quite a bit of silence, (11m) Al: they’ve not really said much since we first talked about them, but they are releasing on the 16th of November, because we don’t have enough games. (11m 10s) Codey: Didn’t we see them in like the one of the wholesome thingies? (11m 15s) Codey: And then yeah, we haven’t, (11m 16s) Al: Yeah. Yeah. I think, I think that was where we first saw them was the. (11m 20s) Codey: and then we haven’t really heard much after that. (11m 22s) Codey: But yeah, they do be coming out. (11m 25s) Codey: Though I was with their little axolotl. (11m 25s) Al: Yeah, with the Raxalottles. (11m 28s) Al: Ah, no, I didn’t notice that. (11m 30s) Codey: Oh my gosh, that’s why they’re called lottles. (11m 32s) Codey: Did you know that? (11m 37s) Codey: I didn’t either. (11m 37s) Codey: I literally just put that together. (11m 38s) Al: Wow, yeah, Lottle, cute. (11m 40s) Codey: Axolotl, solotl knot. (11m 42s) Codey: Oh my gosh. (11m 44s) Codey: I genuinely had not put that together. (11m 45s) Al: No, I hadn’t either. (11m 48s) Al: I was just like, oh, it’s just funny, funny word, man. (11m 50s) Codey: They’re cute little axolotls. (11m 52s) Codey: No, so it’s really cute. (11m 54s) Codey: In the trailer, they say that you can, (11m 57s) Codey: so you’re building up the world, (11m 59s) Codey: but then they say something like, (12m 1s) Codey: you get to care for them, feed them, and love them. (12m 4s) Al: No… (12m 4s) Codey: And I was like, you can’t make me love something. (12m 6s) Al: It said “you get to”, it said “get to”, it doesn’t say “have to”. You don’t even have to play the game. (12m 8s) Codey: You’re gonna tell me that I have to look. (12m 10s) Codey: I love something. I’m out. (12m 12s) Codey: It’s, I think it said… (12m 14s) Codey: No, it’s funny. (12m 16s) Al: Also, good luck not loving them. Look at their little faces. (12m 19s) Codey: Um, I don’t know. (12m 21s) Codey: Yeah, they are pretty f- (12m 24s) Codey: Look at their stupid little faces! (12m 26s) Codey: And some of their eyes, like, blink. (12m 28s) Codey: Uh, like flicker, light. (12m 30s) Codey: It’s like a little light. So cute. (12m 32s) Codey: So cute! (12m 33s) Codey: Yeah, so that’s coming out. (12m 34s) Al: It is coming out on Windows and Mac on Steam. I don’t think it’s coming on any console. (12m 35s) Codey: Uh, what is coming out on? (12m 40s) Codey: Very nice. (12m 49s) Al: I say I do have it listed as coming out on Switch, but. (12m 53s) Al: But I can’t see any mention of that anymore, so it may or may not be coming out on Switch. (12m 58s) Codey: doo doo doo (13m 3s) Al: I’m not sure we’ll find out in November. (13m 8s) Al: Next, we have Ooblets. (13m 10s) Al: So Ooblets is finally coming out on Steam. (13m 14s) Codey: Mm-hmm. (13m 15s) Al: So it’s releasing on Steam on the 5th of November. (13m 15s) Codey: Oh, did they say– (13m 20s) Codey: sorry, I’m interrupting. (13m 20s) Al: You know, you gotta go for an A. (13m 21s) Codey: 5th of November, woo. (13m 25s) Codey: I was just going to say, is it going to be on Mac? (13m 27s) Codey: Is it Mac also? (13m 31s) Al: No, however, it will work on the Steam Deck hopefully, because it does currently work on the Steam Deck when you install it from Epic, so hopefully that’ll actually work. (13m 43s) Codey: Okay. (13m 43s) Codey: Are you going to do, have you, you’ve already done an episode, right? (13m 48s) Codey: Yeah. (13m 48s) Al: We have done two episodes on it once. I did both episodes of it once. Well, stop playing the game. (13m 50s) Codey: I just didn’t know if you have been on it. (13m 52s) Codey: Okay. (13m 54s) Codey: So you need to stop. (13m 55s) Codey: That’s yeah. (14m 1s) Al: Are you trying to figure out who you’re going to get on the the second harvest of it? (14m 4s) Codey: Who could, who could do the sec? (14m 5s) Codey: Yeah. (14m 6s) Al: I’m sure we’ll, oh you need to get Johnny. That would be brilliant, yeah. (14m 6s) Codey: Who could do the second harvest with me. (14m 7s) Codey: Um, I got to get Johnny. (14m 13s) Codey: He can yell at it with me. (14m 14s) Codey: Um, yeah. (14m 16s) Codey: And so also in this update newsletter, whatever, um, they mentioned that they have a Halloween event update. (14m 24s) Codey: Um, and so everything’s going to get a spooky makeover townsfolk have costumes. (14m 29s) Codey: There’s a brand new event, limited Ooblet. (14m 32s) Codey: No idea what it is, but it has a ghost emoji. (14m 33s) Al: Ooh, do you mean, do you mean, “booblet”? (14m 36s) Codey: Ooh, boo, boo, boolet. (14m 37s) Al: No, not “boob”, no, no, no, “booblet”, that’s not a good one. (14m 43s) Codey: boolet, I don’t know. (14m 45s) Codey: We’ll see what it’s called. (14m 46s) Codey: So there’s a Halloween event. (14m 47s) Codey: Uh, it will run from October 1st through mid November, whatever that means. (14m 50s) Codey: Um, but it may get extended depending on how festive everyone is feeling is literally quotes what they said in the newsletter. (14m 55s) Al: S… (14m 58s) Codey: Um, and then they also show that, uh, there is another major content update version 1.4, um, that will bring little vehicles for your Ooblets to drive. (15m 8s) Al: What yeah, we saw a quick a quick animation we saw a couple months ago. It’s ridiculous (15m 8s) Codey: I believe that we’ve seen this before. (15m 10s) Codey: Like it looked like little monster trucks. (15m 13s) Codey: Yeah. (15m 14s) Codey: So they will be called Oobmobiles. (15m 16s) Codey: Uh, and they said that, uh, they’re not, not sure when, like not no exact date, (15m 22s) Codey: but quote, definitely before the end of the year. (15m 25s) Codey: Yeah. (15m 28s) Codey: Yeah. (15m 30s) Al: Ooh, that’s quite confident considering it’s already September. (15m 32s) Codey: Almost. (15m 33s) Codey: It’s almost over this month flew by it’s gone. (15m 34s) Al: Well, that’s a good point, yeah. Like, where did it go? It’s gone by. (15m 39s) Codey: flew by. It’s gone. (15m 44s) Al: Iconii Island have said they are still planning to exit their early access this year. (15m 55s) Al: they’ve updated their roadmap to confirm the one thing that they’ve done. (16m) Al: I always feel a little bit wary when someone says that something’s coming out in the next three months and they don’t give you a date, but we will see what happens. (16m 10s) Al: Spells and Secrets have updated their demo and their demo is now content complete. So if you have access to the game on Steam, you can play the whole game. So it’s just getting ready. (16m 30s) Al: If you do play this, your save game will not transfer over to the full version of the game. (16m 41s) Codey: Yep, it’s out, you can play it, well the demo’s out, you can play the demo and give them feedback but no save. (16m 50s) Codey: No save to the next, to 1.0, so you will lose all, whatever. (16m 57s) Al: And I don’t think the demo that you can download for free is the full content demo. (17m 4s) Al: I think you have to have had like the early access key that some people did. (17m 7s) Codey: That - was it the alpha people? (17m 10s) Al: Yeah, I think it was the Alpha people. (17m 18s) Al: Well, it would have been me, but apparently I selected the Switch version, not the Steam version. (17m 23s) Al: So I need to contact them and get that changed, because who knows when the Switch one will happen. (17m 30s) Al: Although, interestingly, I paid more money to get the Switch version. (17m 33s) Al: I mean, I don’t know how much time I’ve got. (17m 34s) Codey: You are not able to touch it and other people are touching it. (17m 38s) Codey: It’s like you’re sitting around doing nothing really. (17m 44s) Codey: I mean, you have no other things that you’re doing in your life. (17m 47s) Al: certainly not this year. Look, I mean, I have the rest of the year mapped out in what games I’m playing. The only thing I haven’t got mapped out is the last three weeks of the year, which I’m fully expecting to be taken up by the next Pokémon DLC. So there ain’t no more time this year! (18m 5s) Codey: You’ve heard it here folks. Don’t release any more games. We don’t have time Remember five years ago when we were like could you even have a farming game podcast? Well, they’re even what are you gonna talk about each week? (18m 11s) Al: Please no more games. No more games! (18m 22s) Codey: Correct other people yeah (18m 23s) Al: For what it’s worth, I never said that. (18m 25s) Al: Other people said that to me. (18m 27s) Al: And I was like, it’ll be fine, and oh look, it was fine. (18m 30s) Codey: Well, and I’ll tell people I’ll tell people I’m on a farming game podcast or cottage cork (18m 35s) Codey: and they’re like, wow, like, is that really that? I’m like, yes. (18m 37s) Codey: There, I could skip one episode and miss like, you guys could then talk about a new game. (18m 46s) Codey: Um, and I’d be like, I’ve never heard of this before. (18m 46s) Al: Like, where have you been, where have you been, we’ve been talking about this game for ages, what are you talking about? (18m 50s) Codey: And I’m like, I haven’t listened. (18m 54s) Codey: Speaking of a game that I didn’t know existed, but I’m really interested in, uh, out and about. (19m 3s) Al: which thankfully appears they’ve kind of changed the name. I’m a bit confused because the logo still says ‘wholesome out and about’, which is what it was originally called. Yeah, it’s this one, (19m 11s) Codey: Oh, it was that one. (19m 14s) Al: but now it just seems to be called ‘out and about’ except the logo still says ‘wholesome out and about’. (19m 18s) Al: So I’m a little bit confused as to what the name of the game is, but I’m just going to assume it’s just ‘out and about’ and I’m not going to say ‘wholesome’ anymore because ‘wholesome out and about’ is a stupid name. (19m 28s) Codey: Yes, that’s a little difficult, but out-and-about looks awesome I watched the little trailer that they have for it It’s basically a game where you’re foraging and then you can use the things you forage to cook but they are so when you look at a plant it say you have dandelion in front of you and then you have these like flash cards that you go through and you’re like, okay, like What how do I know what this plant is? (19m 53s) Codey: And then if you flip the dandelion flash card over it tells you exactly how you can, you know, it’s a dandelion. (20m 1s) Codey: So it has a hollow stem. (20m 3s) Codey: It’s got like a certain leaf structure. (20m 5s) Codey: It’s got the certain number of pedals. (20m 6s) Codey: Like it literally teaches you real life foraging things. (20m 11s) Codey: Like these are things that happen in real life and that you have to do in real life. (20m 15s) Codey: And the one thing that I super loved about this steam, uh, news, whatever that they put out, uh, is that they show you at least four or five different (20m 28s) Codey: who are foragers that worked to help them develop the game. (20m 32s) Codey: And they made these people NPCs in the game, which is just so cool. (20m 35s) Al: Yeah. Which is cool. Yeah. (20m 38s) Codey: Like, well, I was gonna, I was literally about to say, no one really does this. (20m 39s) Al: “Epico started a trend.” (20m 42s) Al: I mean, well, no, no. Just because it has happened once before doesn’t mean that the phrase “no one really does this” isn’t accurate. (20m 46s) Codey: And then I was like, wait, like, I don’t think I could say that. (20m 55s) Al: You didn’t say “nobody has done this”. It is true. No one really does this. Yes, “Epico did it with you”, but that’s it. (20m 57s) Codey: Yeah, yeah, yeah and still still also did a lot of good help with the butterflies part of it There was another there was another human. Um, but yeah, no Correct. I mean and that’s the thing is like if games can use the knowledge of other humans and then point to those other humans That is so cool to just say like we didn’t pull this out of our butts like here are the people that (21m 5s) Al: Right, okay, fair enough. But still, still, it’s not another game. (21m 21s) Al: Yeah. Yeah. (21m 23s) Al: It’s citing your sources. (21m 27s) Codey: Do the thing. Yeah, it’s literally Literally show the receipts. Where did you get the information? (21m 28s) Al: This is amazing. If the default in games ends up being like, “Your sources are NPCs in your game,” that would be great. (21m 44s) Codey: I would love that. (21m 45s) Codey: Um, I do love that and I would love that. (21m 48s) Codey: So yeah, they are out on Kickstarter now. (21m 51s) Codey: Uh, currently, Oh, go for it. (21m 51s) Al: Mm-hmm. They’re kick… I was just going to say I suspect what you were going to say, (21m 58s) Al: which is it’s almost hit his goal. It’s only a couple thousand off hitting its goal. (22m 2s) Al: And their estimated delivery is June 2024. Who knows whether that will be early access or not? (22m 9s) Codey: I’m here for it. (22m 13s) Al: Because you never know with Kickstarters because you’re like, “Oh, this is when the game’s coming out.” And then it ends up being early access half the time. Which is fine, just like say that’s what (22m 23s) Codey: Yeah. (22m 24s) Codey: I’m here for it. (22m 27s) Codey: I think it’s really cool if I had, (22m 29s) Codey: well, let’s see how much I can pledge. (22m 31s) Codey: I was gonna say, if I have the money, (22m 33s) Codey: I would totally do this, but I guess they only, (22m 33s) Al: They have a £3,500 tier. (22m 37s) Codey: yeah, that’s the money that I have. (22m 40s) Al: Design an NPC. (22m 41s) Codey: There’s a $70 one where you get a little basket. (22m 47s) Codey: Oh, it’s an in-game basket. (22m 48s) Codey: No. (22m 50s) Codey: I thought it was a real basket. (22m 51s) Codey: I got excited. (22m 52s) Codey: Design and outfit. (22m 54s) Codey: Okay. (22m 55s) Codey: So very cute game. (22m 56s) Codey: Looks real cute, excited about it. (22m 58s) Codey: Back at the end. (23m 1s) Al: Ah yeah. What’s next? Ah the ranchers! They have announced that their early access is coming next year now. I think they had planned to do it this year so now it’s happening next year. (23m 14s) Codey: Mm-hmm. Mm-hmm. Yup. Um, which is fine. We’re still looking at it. This was a game that was funded in less than 18 hours. Um, excuse me. Uh, and so it’s obviously well, well, (23m 16s) Al: It’s that time of year, the delaying time of year. (23m 35s) Codey: uh, long awaited. Most comments I’m seeing are people just saying, you know, it takes as long as it takes, please, like, do your, you know, there. (23m 44s) Codey: They’re not yet at the point where it’s like, give us your money back, or money back, cute cowards or anything like that. (23m 48s) Al: I also find that very rarely does that actually happen, even when people are late. Like, if you’re communicative and you’re transparent about these things, generally, unless you take like five years too late, then people are generally pretty understanding. It’s when you don’t communicate, that’s when people are like, “What are you doing? This is ridiculous.” (23m 55s) Codey: Yep. (24m) Codey: Re-legend! (24m 10s) Codey: Yeah. (24m 10s) Codey: Your bidet? (24m 11s) Al: Like my bidet. Oh, have you not listened to last week’s episode? Oh, this week’s episode in fact. (24m 16s) Codey: No. (24m 18s) Codey: It’s literally– that’s what I was– (24m 21s) Codey: I was finishing one thing that I was doing. (24m 25s) Codey: And then one podcast I was listening to about insect wings. (24m 28s) Codey: And then that was the next one. (24m 29s) Al: obviously. Somehow we ended up on this week’s episode talking about, or last week’s episode, (24m 30s) Codey: So yeah, because of that. (24m 33s) Codey: Because I’m all about insects right now. (24m 41s) Al: talking about the portable bidet that I kick-started, and people were very confused about it. (24m 46s) Codey: Oh, okay. (24m 48s) Al: Can I just clarify, because apparently people were confused. The point of this is to take two places that don’t have bidets, right? So like when you go on holiday, or when you’re going out to restaurants and stuff and then you. (24m 59s) Al: Have your bidet with you because not everywhere has a bidet. (25m 2s) Al: I do not have a bidet. (25m 2s) Codey: Do you have a bidet? (25m 3s) Codey: So this is like one that you could, could have at your house, but you could also put it elsewhere. (25m 11s) Codey: I think so. (25m 12s) Codey: Merka does not, is not a bidet friendly place. (25m 16s) Codey: I think there’s a lot of stigma about it. (25m 17s) Al: So, yeah, so this is also like, it’s a handheld battery powered thing, right? So you pour the water into it, you tighten it up, and it is a self-contained battery powered thing, (25m 30s) Al: right? So some people were a bit confused. You’re not plugging this into plumbing, right? (25m 34s) Al: Like it’s a handheld thing. It just looks like a large, like if you look at it physically, (25m 40s) Al: it looks like a large water bottle or something like that. No, no, that’s a bad, no, it doesn’t look like a washer bottle. (25m 47s) Al: I don’t know like a big thing a deodorant or something like that like it’s it’s kind of it’s very (25m 50s) Codey: Yeah, yeah, but then but then it’s upside down and you can. (25m 54s) Codey: Okay, I’m looking at stuff online, some options. (25m 59s) Al: Yeah, but I’m still 90% sure that the one that I backed was a scam. (26m 7s) Al: Anyway, that’s my point. (26m 7s) Codey: Yeah. That’s unfortunate. (26m 10s) Al: The thing is a scam because they don’t communicate, not because they’re late. (26m 14s) Al: Anyway, moving on from the bidet. (26m 17s) Al: I can’t believe we’re talking about bidets twice in a row on this podcast. (26m 20s) Codey: Welcome to bidet cast. (26m 26s) Codey: I don’t know. (26m 29s) Al: I’m trying so hard to think up some puns now. (26m 31s) Al: I’m not sure you have to use something to think up puns for something. (26m 32s) Codey: I don’t use bidet as enough. (26m 33s) Codey: It listeners. (26m 35s) Codey: If you have good bidet puns, please hit us up with those. (26m 37s) Codey: I don’t know. (26m 41s) Codey: Like I, what if I don’t understand what I’m like, I think I understand about a potato, so I don’t… (26m 46s) Al: I think you know what I think you understand. (26m 50s) Codey: But we are here to talk about, gosh, what did I call it? (26m 55s) Codey: When I emailed the developer, (26m 58s) Codey: I don’t remember what I called it, the game we’re playing. (27m 2s) Al: Usagi Shima? What are you talking about? (27m 3s) Codey: I emailed them and I said, (27m 5s) Al: Aha. (27m 8s) Codey: “Thank you for making adorable bunny collection game.” (27m 13s) Codey: So I was having a notification every time I opened the game and they helped me fix it, so. (27m 21s) Al: Well, I mean, it’s so on the app store, it is now called Isagishima cute id. (27m 27s) Codey: Yeah, no, I just like the Sagashima. (27m 29s) Codey: Um, so this is a game, uh, Al wrote down cats. (27m 35s) Codey: Don’t know why he wrote down cats. (27m 36s) Codey: I just left it there cause I was like, I don’t know if you wanted to talk about cats. (27m 37s) Al: I don’t know why did I do that? It’s not cats, it’s bunnies! (27m 41s) Al: I don’t know, they’re all just animals. Bunnies, they are no evidence. (27m 47s) Codey: They’re all buddies, but, uh, from their website, uh, quote, you’ve (27m 57s) Codey: been tasked as caretaker of an abandoned island as you decorate and rebuild it over time, curious, but adorable visitors start to appear. (28m 4s) Codey: Usagi Shima is a casual, relaxing bunny collecting game developed by Godot engine and drawn in Krita. (28m 10s) Codey: Uh, it is heavily inspired by cute soothing games like Neko Atsume and Animal Crossing. (28m 16s) Codey: The game’s namesake and setting draws inspiration from, uh, Okunoshima, a real island in Japan that has a lot of bunny inhabitants. (28m 25s) Al: Interestingly, I was actually looking up Godot, the engine, because of the whole nonsense around Unity, because it’s a game engine like Unity or Unreal. I was just like, “Oh, I wonder if this is finally where Godot will become popular, and wouldn’t it be funny if capitalists becoming more greedy, pushes people to an open source game engine. (28m 36s) Codey: Right. (28m 55s) Al: That would be great. And then I went to look, say, have they got any decent games using it yet? (29m 1s) Al: And one of them was a Sagishima right on the main website for Godot, which is funny. (29m 9s) Al: There were a few others as well. Oh, yes, a cassette beast is in Godot. And a most extraordinary gnome is in Godot. Cruelty Squad is in Godot. And there’s lots of others, but those are just the the ones that kind of people might know. (29m 25s) Al: I just thought it was funny. It’s actually the first one they’ve got listed on their showcase is Usagi Shima. That’s good. (29m 30s) Codey: That’s so funny It’s I mean it it is a cute game Okay, so I guess that was oh I just also want to just say so the name Usagi Shima I guess it’s coming from Okunoshima is a rabbit island Which I googled Okunoshima, and it’s just an island that has a metric hectone of bunnies And you can like play with the bunnies and stuff and super cute (29m 36s) Al: Yep. (30m) Codey: It’s a island in Japan Yeah, if you just look up Okunoshima, it’s adorable and Usagi is Japanese for rabbit, so this is rabbit and then kind of playing towards (30m 27s) Codey: island yeah so usagi shima is just rabbit island (30m 31s) Al: I just, I couldn’t not think about the Friends episode with Unagi when you said Usagi. Unagi. (30m 37s) Codey: I don’t know if I’ve ever watched that one I’ve watched it a lot of friends but (30m 41s) Al: Oh, it’s a ridiculous episode where Ross decides that he suddenly knows this martial art called Unagi. But Unagi just means fish. So he’s like… (30m 53s) Codey: Yeah? (30m 53s) Codey: Yeah. (30m 58s) Codey: That is goober. (31m 1s) Al: Oh, it’s fantastic. (31m 5s) Codey: So I guess like first, before we like really, really jump into this game, what are your thoughts? (31m 9s) Codey: Oh, like base– (31m 11s) Codey: when you first opened the game, how’d you feel? (31m 12s) Al: So I felt a little bit, ironically, a little bit overwhelmed when I first opened it, and let me explain why. So this does a thing that I think probably appeals to a lot of people, but really stresses me out, which is where you’ve got “here’s big empty space” and “here’s tutorial that tells you how to do some stuff” and now “good luck” and you’re like “oh my word” like I don’t… (31m 32s) Codey: Mm-hmm. (31m 42s) Al: It feels like a lot to me, and part of my problem is that I like games that tell you “here’s some things to do” and it’s like, it does give you some of that. So it’s got like a daily task list and it obviously has achievements and stuff like that, but like yeah I just felt a little bit directional-less, if that makes sense. But I think a lot of people probably… (32m 7s) Codey: Yeah. (32m 12s) Al: appreciate that, right? Like there’s no kind of like forcing you to do anything, (32m 17s) Al: there’s just decorating and bunnies, and lots of people like that. So what about you? What did you (32m 22s) Codey: Yep. Yeah, I will. (32m 29s) Codey: First thing I opened this game, I was like, this is adorable. (32m 34s) Codey: It is so cute and like the artwork is so. (32m 40s) Codey: Calming and like the way that everything is is animated and the color scheme that they use, like it’s all there’s nothing abrasive (32m 53s) Codey: going around your island and looking at everything like it’s all really calm colors. (32m 57s) Codey: And there’s no like I kind of like that. (33m 1s) Codey: There’s no direction slash no. (33m 4s) Codey: Nothing like there’s no consequences, I guess, is another thing. (33m 10s) Codey: Because you can always just do stuff tomorrow. (33m 13s) Codey: There’s not really anything like if you miss something that you’re going to miss out on, there’s no FOMO with this game, (33m 19s) Codey: Which is great for me because if I do something like… (33m 22s) Codey: Go play or go try and find bugs for an entire weekend and not touch the game at all I don’t have a problem whereas like I didn’t get to play Tetris that whole weekend and I was like Oh, I missed out on like all of those points So yeah, I really enjoyed it I really like the artwork the music is good too, but I am a chronic turn music offer I don’t really listen to audio in any game (33m 34s) Al: Yeah. Yeah, yeah. (33m 50s) Codey: because it distracts me. (33m 52s) Codey: So I have all the audio off. (33m 52s) Al: » Yeah. Same. (33m 54s) Codey: I will say within a day, (33m 56s) Codey: within probably like a couple hours of trying the game and then I pick it back up and try it again. (34m 2s) Codey: I don’t even think I had gotten an advertisement yet, (34m 5s) Codey: but I went in and paid money to turn off ads and support the developer, like pretty quickly. (34m 12s) Al: Yeah, it’s definitely pretty cheap and pretty worth. (34m 12s) Codey: Well, it’s free, but then you can spend that money to just, (34m 16s) Al: That’s what I mean, sorry. (34m 18s) Codey: to just, yeah, yeah. (34m 19s) Al: Sorry, that’s what I mean. (34m 20s) Al: It’s pretty cheap to get rid of the ads and stuff, which is pretty good. (34m 26s) Al: That, you know, I always feel like when I download a free game and they’ve got like, oh, hey, pay like three quid to do this. (34m 34s) Codey: Yeah. Yeah, exactly. (34m 35s) Al: I’m like, well, yes, yes, I will, you know, (34m 38s) Codey: Mm hmm. Mm hmm. (34m 39s) Al: because like how much time am I gonna save? (34m 42s) Al: Clicking that and they immediately get more money than they will ever get from me in ads, so it’s a win-win, you know? (34m 48s) Codey: Yep. Well, and I was just like, you know, I think this game is super cute. (34m 53s) Codey: I can throw down like the minimum that they have is three ninety nine. (34m 56s) Codey: But you can do more. (34m 59s) Codey: So I think I ended up doing like seven dollars because I had I had. (35m 2s) Codey: I looked at my bank I was like I could. (35m 4s) Codey: Do I can do $7 like I can just double double what they suggest and just continue to enjoy playing this game. The only other thing that you can buy is the currencies which I don’t know about you I get I get enough I don’t need to buy any. So that is really nice like a lot of mobile games will just try and throw things in your face to try and get you to spend money. But this one did not do that and I really I don’t. (35m 34s) Codey: I feel pressured to spend money. (35m 36s) Codey: Um, you do also, if you pay for the ad removal, you get a double reward bonus. (35m 41s) Codey: So all rewards are double are automatically doubled. (35m 44s) Codey: Um, which I didn’t, I was like, Oh, that’s a bonus because I wasn’t even, I just didn’t. (35m 49s) Al: You weren’t even noticing that, yeah. (35m 50s) Codey: I just didn’t want to add, like, that was the one thing. (35m 54s) Codey: Cause I’ve, my Tetris game has so many. (35m 56s) Codey: Um, yeah. (35m 59s) Codey: So artwork, what do you, what do you think of the artwork specifically? (36m 3s) Al: Oh yeah, definitely. I could easily grab some screenshots of this and stick it as my wallpaper. (36m 12s) Al: It’s really nice. It’s the sort of thing that I should see whether… It’s just really pleasing to have it just on something. I’m really tempted to see… (36m 31s) Al: and just have it sitting there, looking nice and bunnies waddling around. (36m 38s) Al: But, yeah, no, it looks really good. (36m 40s) Al: I was the same with the sound. (36m 41s) Al: Like, it sounds nice, but, yeah, I don’t have game sound, right? (36m 46s) Codey: Yep. (36m 46s) Al: Like, I listen to podcasts too much to be able to deal with that. (36m 47s) Codey: Yep. (36m 51s) Al: So that’s, yeah, that’s not my thing. (36m 55s) Al: But it is very nice. (36m 56s) Al: you like, if you like, what’s the word I’m looking for? (37m) Codey: If you want the audio on, it’s not bad audio, it’s not glaring, it’s not obnoxious, so. (37m 1s) Al: If you like, then it’s good. (37m 3s) Al: Yep. (37m 7s) Codey: The next thing that we can talk about is obviously the buns, the bubbies, the bunny bunnies. (37m 10s) Al: Bunny bunnies. (37m 16s) Codey: There are 30 unique bunnies and they each have their own personality. (37m 20s) Codey: I mean, some of them might have like overlapping personalities. (37m 23s) Codey: Like if I look in my thing right now, Tomo has a polite personality and Button has a shy personality. (37m 30s) Codey: And Yuki has warm, so like, I guess they all do have, oh no, there’s another shy. (37m 36s) Codey: Peaches is another shy bunny. (37m 38s) Codey: Um, so they all have their own personality, they all have their own favorite toys that they enjoy playing with that you can populate your island with. (37m 47s) Codey: And then if you befriend them to a certain level, they’ll also give you a keepsake. (37m 51s) Codey: Um, which is really cute, and then you can put that in the island and then they can interact with it or other bunnies can interact with it. (37m 58s) Codey: Um… (38m) Codey: And then if you befriend them high enough, then you can invite them to be a permanent resident on your island. (38m 4s) Codey: Um… Al, have you… How many of the buns have you encountered? (38m 9s) Codey: You’ve only seen two bunnies? Okay, okay, okay. (38m 10s) Al: Uh, not very many, uh, like two. (38m 14s) Al: Look, look, look, right. (38m 18s) Codey: Yep. Yep. Yep. (38m 18s) Al: See, this is where, see you end at the beginning. (38m 19s) Al: See you at the beginning. (38m 20s) Al: When I said you’ll almost certainly have played more of this game than me. (38m 22s) Codey: Yep. Yep. (38m 24s) Al: I was not joking. (38m 25s) Al: See, see, there we go. (38m 26s) Codey: I have encountered 24 of the bunnies. (38m 28s) Codey: bunnies. (38m 29s) Al: Very different, very, very different. (38m 31s) Al: Um, so, I mean, so like it’s not because this game is bad, right? (38m 37s) Al: Like I think if people remember the garden gallery– (38m 40s) Al: say episode that we did, me and Kevin. It’s very similar to that, in that it’s a really nice game for laying things out and designing a garden and putting all these things out, but I just don’t get it. It doesn’t do anything for me and therefore I find it really hard to push through and actually do something about that. (39m 4s) Codey: Yeah, yeah, that’s that’s fair. So I’ve definitely played more than you know, so the bunnies they also visit like visually look different like some of them don’t look that much different like there’s a decent amount of them that are black and white with black ears and a black snoot maybe some black Pete’s and then maybe some spots everywhere but there’s like maybe like five or six that have that but there are some that have like floppy ears. (39m 34s) Codey: There are some that have really short ears. There’s a really fluffy one that I have named. Oh my gosh, I accidentally closed it out. Mofu. He has glasses as well. Very cute. Moose has antlers. Yuzu and Yuki both have looks like leaves took me second to remember what the word leaf was. (39m 55s) Al: It’s all right, it’s not like you have anything to do with nature. (40m 1s) Codey: No, not at all. Not that I have to know that at all. (40m 4s) Codey: Not that I was just literally picking leaves out of something. (40m 7s) Codey: My favorite is… my couple of favorites are Tiger. (40m 14s) Codey: He’s like a red and he or they… I don’t think they have genders. (40m 19s) Codey: They are a black and orange. Very cute. (40m 25s) Codey: And then I like Celeste just because she has a celestial name. (40m 29s) Codey: She’s also a mostly black bun with bright blue eyes. (40m 34s) Codey: And then I can’t pick another one. I love them all. (40m 37s) Codey: Honestly, those are just the two that stand out. (40m 40s) Codey: I do like Yuzu. Yuzu’s orange. (40m 42s) Codey: Um… (40m 44s) Al: They do definitely have very good designs, like I’ve looked a lot of it up online, even though I haven’t had the patience to play through the game. So yeah, they are all really good designs, (40m 55s) Al: and I feel like they’re different enough, but also not like “this is clearly a dog”. You know, (41m 5s) Codey: Yep. (41m 5s) Al: like they’re all clearly bunnies, but different enough that you feel like there’s a worthwhile thing to try and collect. (41m 14s) Al: And I liked them all, if you will. I mean, you’re not, like, capturing them. They just visit you. (41m 18s) Codey: No, they just, they just come, it’s like animal crossing, they come to your island. (41m 22s) Codey: And then you can ask some of them to always be on your island versus just visit. (41m 27s) Codey: Like right now I probably have 15 bunnies on my island because I have like many things for them to be doing. (41m 36s) Codey: So they’re all spread out over my island right now. (41m 41s) Codey: So yeah, that’s the buns. (41m 45s) Codey: And then you build up their friendship by doing the tasks. (41m 48s) Codey: So either by filling your island with toys and decorations, which we’ll talk about later, (41m 54s) Codey: or they might ask you to do something with them. (41m 58s) Codey: So the five main ones are either to pet them, to brush them, to take a photo of them, (42m 5s) Codey: to play hide and seek with them, or to feed them. (42m 8s) Codey: And each of these things, like right now I can see two of my bunnies have little photo, little cameras above their heads. (42m 18s) Codey: And one of them is watering the garden right now, so I’m going to take her picture real quick. (42m 26s) Al: Oh dear. (42m 28s) Codey: I have such a problem. (42m 29s) Al: They’re just watering, let them water in peace. (42m 32s) Codey: Oh, and the other one’s like napping by the gordon. (42m 36s) Codey: Oh, I’m so cute. (42m 38s) Codey: And so every time you fulfill one of those tasks, you get hearts from you. (42m 48s) Codey: And you get some currency, and it just kind of – that’s literally it, is that you get to know them more. (42m 58s) Codey: The little mini games that you have with it is really cute. (43m 1s) Codey: So like brushing, for example, it zooms in on the animal, on the bunny. (43m 5s) Codey: You grab the brush, and then you just go back and forth over the bunny. (43m 10s) Codey: You scrub a dub dub. (43m 12s) Codey: And then the other one is the same feeding, they come out into this little extra – (43m 18s) Codey: another screen, and you just see that one bunny, and you pour food into a bowl, and it eats. (43m 26s) Codey: Taking pictures, literally just taking a picture of them. (43m 29s) Codey: I did run out of camera space, like you only have – you can only save like so many photos. (43m 36s) Codey: And I am devastated because – oh, you can move it to their album. (43m 42s) Codey: Oh my god, oh my gosh, is that now in Tiger’s album? (43m 48s) Codey: Okay. (43m 51s) Codey: So if you take a photo – you have a photo album, but then you can go – so I can like say, (43m 56s) Codey: like, oh, I want to move this photo of Lulu next to a sandwich to Lulu’s album. (44m 2s) Codey: And then it gets – and then I have more space. (44m 5s) Codey: But the picture – I have to go to like Lulu’s bunny page in the bun book. (44m 12s) Codey: It’s like Facebook bun book. (44m 14s) Codey: Go into the bun book. (44m 16s) Codey: Oh my gosh, I’m gonna– (44m 17s) Al: One book could be so many times. (44m 19s) Codey: It could. (44m 21s) Codey: Well, I’m gonna do this forever now because I was like why do I always run out of space like so many buns? (44m 31s) Codey: So yeah, those are the different tasks. Which– do you have a favorite or anything? Do you like the tasks? Do you find them? (44m 38s) Al: task. I mean, the hide and seek is kind of cute, because they just suddenly go and hide somewhere and you have to find them. I’m not sure I find any of them particularly fun, (44m 56s) Al: but they’re fine. I mean, in terms of like, you know, it’s just a bit more cute sort of thing, you know. So maybe that one, yeah. I just got two more bunnies. (45m 7s) Codey: Which two, which two? (45m 8s) Al: I’ll tell you once I’ve finished watching this ad to double the reward that I was getting for something. Yep, yep, I do. I just haven’t done it yet, because I haven’t, because, well, (45m 15s) Codey: Oh, yeah, see you just got a– (45m 22s) Al: this is on my iPad, right, which is different from my phone one. Let’s see what we got. (45m 24s) Codey: You’re right, you’re right, you’re right. (45m 29s) Al: What are these two? Bun, bun, bun. Button. And that one. Lulu. (45m 32s) Codey: Mm-hmm, very cute. (45m 39s) Al: They both went onto the same thing, so it’s like a little stump thing that one can go inside and one on top of, and they both came at the same time onto that one. It was to start with, and then after, how do you do it? (45m 47s) Codey: And the one inside is, uh, it’s a little butt sticking out, right. (45m 51s) Codey: Or is, but that’s the one cool thing is like, they, I guess we can talk about the decorations and toys that they play with like, like the stump that it’s not just one way that they can use the stump. (46m 7s) Codey: Like they can be in face first. (46m 9s) Codey: They can be in, but first they can be on top of the stump. (46m 14s) Codey: They can have a bunch of different… (46m 16s) Codey: Um… (46m 17s) Codey: …like positions that they’re on. (46m 19s) Codey: So even if you only have like the one decoration, it’s pretty heckin’ cute. (46m 24s) Al: Yeah. And the decorations are pretty cheap, right? Like, you can buy like three or four or five to start with, like, as soon as you start the game easily. So there’s lots of different options. And all the animations are very cute, right? Because you’ve got like the one when it’s like lying on top of the beach ball, just kind of rocking backwards (46m 49s) Codey: got, because I befriended one of them, I got a ramen noodle container and there’s a bunny sitting in the ramen noodle container and I am dying on the inside. Look at how cute you are. So yeah, there’s a bunch of different decorations. A bunch. You only get access to nine. (46m 57s) Al: Obviously. Don’t eat it. Don’t eat it. (47m 14s) Al: a bunch. Yeah. (47m 19s) Codey: Nine at a time. Yeah. Nine at a time. Um, I don’t know. Oh, it resets. Uh, (47m 24s) Codey: it says it’s going to reset at 18, 18, 1800. How do you say that? (47m 28s) Al: I think I… (47m 29s) Al: Well, I mean, you can see it’s 6 p.m. if you want. (47m 30s) Codey: Okay. (47m 36s) Codey: That’s fine. It’ll reset at 6pm. So, uh, but I already like looking at this, (47m 40s) Codey: I already have all of these things, uh, all the toys. (47m 44s) Codey: And I don’t think there’s a benefit to having more than one of the same type on (47m 49s) Al: Well, it’s just it’s more spaces for bunnies to come, right? (47m 52s) Al: Like if you’ve run out of spaces for bunnies or whatever. (47m 55s) Al: All right. (47m 55s) Codey: - Yeah, I haven’t. (47m 56s) Codey: So there’s toys. (48m 3s) Codey: And those are things that your bunny will interact with. (48m 8s) Codey: Also though, in the quote unquote toy category is like lights, things that you can use to light up your island. (48m 15s) Codey: Even though I don’t really light up that much of your island. (48m 18s) Codey: So they’re like just lights up the immediate area around the thing. (48m 19s) Al: Yeah, I mean, let’s be honest, that’s this whole game, it’s just anesthetic. (48m 22s) Codey: It just kind of like is aesthetic, I think. (48m 25s) Codey: And my brain is chaos. (48m 27s) Codey: You’re right, you’re right. (48m 29s) Codey: No, no, you’re right. (48m 30s) Codey: And then there’s decorations. (48m 33s) Codey: So these are things that you could use like trees and stones and I have mushrooms and a monstera that I can buy right now. (48m 42s) Codey: And then there are, gosh, I don’t know how to, (48m 47s) Codey: what to call these, what did I call them? (48m 49s) Codey: Buildings. (48m 50s) Al: Yeah, they’re structures, so it’s like houses or ponds. (48m 53s) Codey: So like. (48m 55s) Codey: Yeah, so I have the pond, the garden, the bridge, (48m 59s) Codey: the ramen shop, the cafe, the house, the, it’s another house. (49m 6s) Codey: The hot spring, have you seen the hot spring little bath? (49m 12s) Codey: It’s a little bath that they can
I tredje delen tar Tony T-Rex med oss till Kritaperioden då dinosaurierna utvecklades och blev fler. Där får vi stifta bekantskap med bland annat Tungviktar-Titti, en Titanosaurus i sina bästa dar. Lyssna på alla avsnitt i Sveriges Radio Play. Om serien Hör allt om dinosaurietiden från en som själv var där! I Tony T-Rex familjealbum berättas fakta om dinosaurier på ett lite knäppt och roligt sätt. Vem var störst, farligast, snällast och snabbast? Serien passar för 4-10 år ungefär. Frågor till avsnittet: Hur stor var en Titanosaurus? Vad åt den? Hur fick dinosaurierna ungar? Varför tror du att det var så viktigt för dinosaurierna att lära sig tugga maten? Hur tror du att det såg ut på jorden under Krita-tiden? Medverkande Författare: Michael BentonIllustratör i boken: Rob HodgsonÖversättning: Jan RishedenBerättare: Johan GlansFoton: Martina HolmbergMusik: Kristina Issa och Viktor SandströmProducent: Astrid Mohlin, Barnradion
Guests Dima Davidoff | Madeline Peck | Michal Malewicz Panelists Pia Mancini | Eriol Fox | Perrie Ojemeh Show Notes Welcome to Sustain Open Source Design! We're at Penpot Fest in Barcelona, Spain having some insightful conversations. Today, Pia, Eriol, and Perrie are joined by three guests. We start off with Dima Davidoff, a product designer, who shares his experiences working as both a freelancer and full-time. He sheds light on his usage design tools and highlights the potential of open source alternatives like Penpot, emphasizing the importance of trust and community in the design world. Next, we speak with Madeline Peck, the team lead for the Fedora design team at Red Hat. She shares her work with several open source programs, stresses the importance of community involvement and outreach in design, and touches on the necessity of greater diversity and inclusion within open source communities. Finally, we speak with Michal Malewicz, a designer with over two decades of experience who now focuses on teaching. He shares his experience working with different types of companies, the importance of solid fundamental design skills, and emphasizes critical learning for designers. Hit download now to hear more! [00:01:19] Our first guest is Dima Davidoff, a Product Designer, who discusses freelancing alongside his full-time job and the differences in design tools used. [00:04:04] Dima shares his frustration with the lack of migration tools from Adobe XD to Figma and questions his trust in the company. [00:05:38] Eriol reflects on the evolution of design tools and emphasizes the importance of community to the development of the tool. Dima advises starting with open source tools for financial reasons and the ability to contribute to the development of the tool, an encourages designers to contribute to open source projects like Penpot. [00:08:57] Dima highlights the importance of user-centered design and the value of open source in listening to user feedback and delivering features promptly. [00:11:32] Our next guest is Madeline Peck, who's an Associate Interactive Designer at Red Hat and the team lead for the Fedora design team. She mentions using open source programs like Inkscape, Penpot, Blendr, and Krita. [00:12:33] Madeline talks about involving the design community in Fedora and Red Hat's work and mentions using different social media platforms to spread the word, such as PeerTube, and the importance of sharing tutorials and engaging with social media to reach a wider audience an promote open source. [00:14:58] Madeline discusses moving away from the logo work and focusing on creating brand identity and asset libraires for teams using tools like Penpot. [00:18:00] She talks about the need for more diversity and inclusion efforts in open source, particularly in terms of representation and creating a welcoming environment for marginalized benefits. [00:19:44] Madeline shares her transition from college to working in open source and the benefits of using open source tools like Inkscape, as well as the need for more open source awareness in educational institutions. [00:21:42] Eriol discusses the challenges educational institutions face in adopting open source tools and the potential impact on design education. [00:22:42] Madeline suggests highlighting the cost savings and the sense of community and collaboration in open source as reasons for students to consider using open source tools and expresses interest in cross-platform collaboration in open source. [00:26:32] We welcome our third guest, Michal Malewicz, a Designer for 24+ years, who now focuses on teaching other designers. [00:27:09] Michal discusses his experience working with both small startups and large corporations, preferring startups right now. The agency is run by his wife, and they focus on projects they are passionate about. [00:28:55] We hear a funny story from Michal about how he started teaching by accident after speaking at a conference, and then being asked to teach at a university. [00:30:25] Perrie asks Michal to talk about some challenges he's had to face, and one is junior designers being focused on trendy tools like Figma and skipping fundamental design skills. [00:33:04] Michal advises designers to follow only a few design influencers and be critical in their learning process. [00:34:44] Michal talks about creating neologisms or hashtags to make design concepts more accessible, and he expresses support for Penpot and their goal of allowing design freedom and self-hosting options. Links Open Source Design Twitter (https://twitter.com/opensrcdesign) Open Source Design (https://opensourcedesign.net/) Sustain Design & UX working group (https://discourse.sustainoss.org/t/design-ux-working-group/348) SustainOSS Discourse (https://discourse.sustainoss.org/) Sustain Open Source Twitter (https://twitter.com/sustainoss?lang=en) Penpot Fest (https://penpotfest.org/) Richard Littauer Twitter (https://twitter.com/richlitt?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) Pia Mancini Twitter (https://twitter.com/piamancini?lang=en) Eriol Fox Twitter (https://twitter.com/EriolDoesDesign?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) Perrie Ojemeh Twitter (https://twitter.com/youfoundperrie) Dima Davidoff Twitter (https://twitter.com/dis1gn) Dima Davidoff Website (https://davidoff.work/) Madeline Peck Website (https://www.madelinepeck.com/) Madeline Peck Instagram (https://www.instagram.com/madelineart/?hl=en) Michal Malewicz Website (https://michalmalewicz.com/) Michal Malewicz YouTube (https://www.youtube.com/c/malewiczhype) Michal Malewicz Twitter (https://twitter.com/michalmalewicz) Penpot Fest (https://penpotfest.org/) PeerTube (https://joinpeertube.org/) Blender (https://www.blender.org/) Blender Beginner Donut Tutorial (https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD) Credits Produced by Richard Littauer (https://www.burntfen.com/) Edited by Paul M. Bahr at Peachtree Sound (https://www.peachtreesound.com/) Show notes by DeAnn Bahr Peachtree Sound (https://www.peachtreesound.com/) Special Guests: Dima Davidoff, Madeline Peck, and Michal Malewicz.
Micah Pendleton - Owner & Producer of Caution Glass joins The Ask Noah Show to discuss professional video production on Linux! -- During The Show -- 00:45 Happy 4th of July 01:20 Old Desktops - Mike Where to donate old desktops? Check around in your community Free Geek (https://www.freegeek.org/) Reach back out to us 05:32 RLT-SDR (Ham radio) - Agustin New Hams can be obnoxious Listening is great! Remote Ham Radio (https://www.remotehamradio.com/) SDR Receivers 10:40 Remote Desktop - Adam Rust Desk (https://rustdesk.com/) Anydesk (https://anydesk.com/en) Simple Help (https://simple-help.com/) 15:15 News Wire Firefox 115 ESR (https://support.mozilla.org/en-US/kb/firefox-users-windows-7-8-and-81-moving-extended-support) KaOS 2023.06 (https://kaosx.us/news/2023/kaos06/) Peppermint OS Bookworm (https://peppermintos.com/2023/07/peppermint-os-debian-release/) Nitrux 2.9.0 (https://nxos.org/changelog/release-announcement-nitrux-2-9-0/) GNU Linux-libre 6.4 (https://www.fsfla.org/pipermail/linux-libre/2023-June/003525.html) Linux 6.5 (https://www.phoronix.com/news/Linux-6.5-USB4-v2-Barlow-Ridge) Proton Pass (https://androidfoss.com/proton-pass/) Steam Survey (https://www.gamingonlinux.com/2023/07/nearly-40-of-linux-gamers-on-steam-are-on-steam-deck/) Snapcraft.io Redesign (https://betanews.com/2023/06/30/snapcraft-io-unveils-significant-redesign/) RHEL 7 4+ Years ELS (https://www.redhat.com/en/blog/announcing-4-years-extended-life-cycle-support-els-red-hat-enterprise-linux-7) Suse Code Policy (https://itwire.com/business-it-news/open-source/suse-commits-to-open-source-principles-in-wake-of-red-hat-move.html) PicoPad (https://hackaday.com/2023/06/30/picopad-is-a-new-open-source-game-console/) PicoPad Twitter Post (https://twitter.com/svermigo/status/1675028969232515075) System 76 Cases (https://system76.com/components) Akira Ransomware (https://techmonitor.ai/technology/cybersecurity/akira-ransomware-adds-malware-targeting-linux-to-its-arsenal) Canonical Kernel Security Updates (http://devbytes.co.in/news/canonical-releases-crucial-security-updates-for-ubuntu-systems) STable LM (https://accelerationeconomy.com/ai/stability-ais-open-source-large-language-model-llm-exemplifies-openai-alternatives/) 17:50 Beeper Long term solution Handles encryption well Connects to everything Free plan available Network effect Self Host Beeper (https://github.com/beeper/self-host) 27:00 Mumble Caller Tony Whats the deal with systemd? 30:00 Video Production on Linux Micah Pendleton - Owner & Operator of Caution Glass (https://www.cautionglass.com/) Where Micah started Creative department Blender Commercials Best Commercial in the State of Alabama Switching the studio to Linux The performance of open source won people over Large studios run on Linux The "format wars" What hardware do you use? Hardware switchers ATEM Mini HDMI Open Source enables hardware Caution Glass Software Davinci Resolve (https://www.blackmagicdesign.com/products/davinciresolve) Blender (https://www.blender.org/) GIMP (https://www.gimp.org/) Krita (https://krita.org/en/) Only Office (https://www.onlyoffice.com/) Handbrake (https://handbrake.fr/) Shutter Encoder (https://www.shutterencoder.com/en/) Flatpak What do you tell people who say "you have to use x software"? Non-Linear Editors Codecs & Raw files What opportunities are there for growth on Linux? Plug-ins -- The Extra Credit Section -- For links to the articles and material referenced in this week's episode check out this week's page from our podcast dashboard! This Episode's Podcast Dashboard (http://podcast.asknoahshow.com/344) Phone Systems for Ask Noah provided by Voxtelesys (http://www.voxtelesys.com/asknoah) Join us in our dedicated chatroom #GeekLab:linuxdelta.com on Matrix (https://element.linuxdelta.com/#/room/#geeklab:linuxdelta.com) -- Stay In Touch -- Find all the resources for this show on the Ask Noah Dashboard Ask Noah Dashboard (http://www.asknoahshow.com) Need more help than a radio show can offer? Altispeed provides commercial IT services and they're excited to offer you a great deal for listening to the Ask Noah Show. Call today and ask about the discount for listeners of the Ask Noah Show! Altispeed Technologies (http://www.altispeed.com/) Contact Noah live [at] asknoahshow.com -- Twitter -- Noah - Kernellinux (https://twitter.com/kernellinux) Ask Noah Show (https://twitter.com/asknoahshow) Altispeed Technologies (https://twitter.com/altispeed)
Les références : Gégé, le générateur de Grisebouille Le site de Gee, auteur, dessinateur Grisebouille.net, le blog de BD satirique Le site de Pepper & Carrot Le site de David Revoy L'article du Framablog qui retrace l'aventure Pepper & Carrot vis-à-vis de l'éditeur Glénat Catavatar, le générateur d'avatar de chat·e·s L'article du Framablog "Comment se faire 10 000 boules sur le dos d'un artiste libre" Le logiciel Ardour Le logiciel BeeRef Le logiciel Krita La page Wikipédi de Flatpak #ComicsBattle : les parodies de Pepper & Carrot et Superflu par Gee et David Revoy sur MastodonVous pouvez commenter les émissions, nous faire des retours pour nous améliorer, ou encore des suggestions. Et même mettre une note sur 5 étoiles si vous le souhaitez. Il est important pour nous d'avoir vos retours car, contrairement par exemple à une conférence, nous n'avons pas un public en face de nous qui peut réagir. Pour cela, rendez-vous sur la page dédiée.Pour connaître les nouvelles concernant l'émission (annonce des podcasts, des émissions à venir, ainsi que des bonus et des annonces en avant-première) inscrivez-vous à la lettre d'actus.
### Plans for the Manly Hanley Podcast in 2023 - The Podcast will continue! - I had a busy 2022, and this year is even busier - having 2 children enter this world. Twins are a lot of work, but also fun. - I will do more episodes than last year. I did a whopping 14 episodes last year, and 28 episodes in Season 3. I'd like to see myself do at least 28 episodes this year, therefore doubling last year. - I will continue with my episodes leaning toward free software, privacy, and talking smack about (some) subscription services. :-D - Staying true to my word and using more open-source software for producing my content (Less Adobe Spark/Creative Cloud Express, and more). Lately, it's been Krita (a digital painting application), but may also be from GIMP, which I also love. - This is a hobby, and I'm excited to make more content for anyone that can benefit from it. ### Some Other Topics I Likely Will Cover - Even though I tend to focus on entry level Linux topics, Open Source Software, and talking smack about greedy (in my opinion) subscription services, I may also touch on: - Chat GPT and other Creepy AI that will be replacing us - Interesting News Headlines / Primarily tech-related. - Odd facts that you didn't know. I promise, not too Clickbait-ish! - Health and diet. ### Closing Remarks I'd like to thank you for putting time aside to listen to the podcast. Follow our Podcast - If you're a new listener to the Manly Hanley Podcast, we would love to hear from you. [Visit our website](https://randyhanley.com/) and leave a comment. Send me an email with any questions or comments. - Follow [Randrums](https://twitter.com/randrums) on twitter
Freddy & Meeka Interviews Krita aka KritaCali. Krita is very respected on the west coast as a artist and videoophery. He speaks about alot of things thats going on with some people that have issues with him and some of his close friends.
**Krita** , **kross** , **kross-interpreters** , **kruler** , **krunner** , **krusader** from the Slackware **k** software series. shasum -a256=29e338575bbba0841314b33e7ad2694660f1de69d1130963032ce4fb6c9f64dd
Drained is the latest game from For Amusement Only Games, and released on Nov. 21, 2022. Molly Baldridge created all of the physical and digital artwork for Drained, and it was a lot of fun to be able to work together. Molly has been extremely supportive of my game development in the past, but committing to a project of this magnitude is something else entirely! We discuss the art direction and in what order she tackled the various pieces within the game. All images were created using an open source digital illustration program called Krita using a Huion Kamvas 22. To see the game: The trailer (edited by Stephen Silver) was released yesterday: Martin from Pinball News posted a writeup on the release: And This Week In Pinball published a Deep Dive: If you are interested in learning more, please visit
This week, Linux Out Loud chats about content creation going open source. Welcome to episode 32 of Linux Out Loud. We fired up our mics, connected those headphones as we searched the community for themes to expound upon. We kept the banter friendly, the conversation somewhat on topic, and had fun doing it. 00:00:00 Introduction 00:01:47 Portable Monitor 00:07:13 Backup Phone 00:16:41 Maybe Fixed 00:29:52 Funding Funday 00:48:53 Coop "Remodel" 00:56:58 Pi Build Hat 01:06:38 Close Join in the chat on the Discourse forum here: https://discourse.destinationlinux.network/t/funding-funday-linux-out-loud-32/5498 Wendy - Raspberry Pi Build Hat - https://www.raspberrypi.com/products/build-hat/ - Battery Pack - https://www.makeuseof.com/tag/pi-go-x-ways-powering-raspberry-pi-portable-projects/ - Spike Prime parts - https://education.lego.com/en-us/shop/all?productLines=SPIKE%E2%84%A2+Prime+Set Matt - Blu Bold N2 - https://www.gsmarena.com/bluboldn2-11757.php - Game of the Week - The Journeyman Project 1-3 - https://www.gog.com/game/journeymanproject1pegasusprimethe - https://www.gog.com/game/journeymanproject2 - https://www.gog.com/en/game/journeymanproject_3 Our sponsors: - Digital Ocean - http://do.co/tux2022 - Bitwarden - http://bitwarden.com/tux Contact info Matt (Twitter @MattGameSphere) Wendy (Mastodon @WendyDLN) Nate (Website CubicleNate.com)
In this episode, I firstly go on a long rant to explain why Krita won't become open source. Then, I talk about all of the latest developments in the GNOME side of things. Links: https://krita.org/en/item/intel-becomes-first-krita-development-fund-corporate-gold-patron/ https://blogs.gnome.org/alexm/2022/09/15/libadwaita-1-2/ https://thisweek.gnome.org/posts/2022/09/twig-61/
Today I'll go though a couple of note-taking applications recently released, then talk about Linux, Fedora and KDE sounds, and I'll finish off with Krita!
Hacker Public Radio New Years Eve Show 2021 - 2022 Part 4 Star Wars : The Bad Batch https://en.wikipedia.org/wiki/Star_Wars:_The_Bad_Batch https://www.starwars.com/series/star-wars-the-bad-batch Star Wars Rebels https://en.wikipedia.org/wiki/Star_Wars_Rebels https://www.starwars.com/series/star-wars-rebels Star Wars - The Clone Wars https://en.wikipedia.org/wiki/Star_Wars:_The_Clone_Wars_(2008_TV_series) https://www.starwars.com/series/star-wars-the-clone-wars Star Wars - Book Of Boba Fett https://en.wikipedia.org/wiki/The_Book_of_Boba_Fett https://www.starwars.com/series/the-book-of-boba-fett Father Ted https://www.imdb.com/title/tt0111958/ https://en.wikipedia.org/wiki/Father_Ted Gary Gygax - Creator of Dungeons & Dragons https://dungeons.fandom.com/wiki/Gary_Gygax https://www.wired.com/2008/03/dungeon-master-life-legacy-gary-gygax/ https://en.wikipedia.org/wiki/Gary_Gygax Tolkien, The Hobbit, Lord Of The Rings https://www.tolkiensociety.org/author/biography/ https://en.wikipedia.org/wiki/J._R._R._Tolkien http://tolkiengateway.net/wiki/The_Hobbit http://tolkiengateway.net/wiki/Lord_of_the_rings The Wheel Of Times (Book series and TV show) https://stoneblackfiction.com/2020/07/26/book-review-the-wheel-of-time-a-complete-series-review/ https://en.wikipedia.org/wiki/The_Wheel_of_Time https://www.imdb.com/title/tt7462410/ https://en.wikipedia.org/wiki/The_Wheel_of_Time_(TV_series) Good Omens TV Show https://www.imdb.com/title/tt1869454/ Colour Of Magic - TV & Book https://www.imdb.com/title/tt1869454/ https://en.wikipedia.org/wiki/The_Colour_of_Magic https://www.imdb.com/title/tt1079959/ Star Labs - UK Linux friendly PC reseller https://us.starlabs.systems/ Dell XPS 13 Developer Edition https://www.engadget.com/dells-xps-13-plus-developer-edition-is-the-first-laptop-certified-for-ubuntu-2204-lts-082022945.html Juno Is A Roman Goddess https://mythopedia.com/topics/juno Juno Computers - UK/ USA - more Linux PCs for sale https://junocomputers.com/uk/ Juno Is Also a Moon of Jupiter https://en.wikipedia.org/wiki/Moons_of_Jupiter Tuxedo Computers - German Linux PC Reseller https://www.tuxedocomputers.com/ Arthur C Clarke's three laws - Any sufficiently advanced technology is indistinguishable from magic https://en.wikipedia.org/wiki/Clarke%27s_three_laws Axe of The Dwarvish Lords - Dungeons & Dragons Axe That Turns Wielder Into a Dwarf http://dnd5e.wikidot.com/wondrous-items:axe-of-the-dwarvish-lords Fire Sign Theater https://wfmu.org/playlists/FT https://en.wikipedia.org/wiki/The_Firesign_Theatre https://en.wikibooks.org/wiki/Write_Yourself_a_Scheme_in_48_Hours Magic The Gathering https://magic.wizards.com/en (in reference to Jim Butcher, the Dresden Files series): Joe, Wikipedia now says that there are to be 22 books followed by a "big apocalyptic trilogy" [22:28:36] (Channel) Moss: https://deadline.com/2018/10/the-dresden-files-fantasy-novels-optioned-fox21-tv-studios-series-development-1202476632/ Lively discussion of speculative fiction and worldbuilding - RIP Terry Pratchett https://jerryjenkins.com/worldbuilding/ https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/ https://www.reddit.com/r/worldbuilding/ Discussed a current creative project of Ken Fallon at length - discussed the importance of using FOSS for longevity of creative projects to avoid getting locked out by proprietary file formats. Ken uses paper + Google Docs... reminded of the Google Graveyard : Google Graveyard - https://killedbygoogle.com/ Game Of Thrones Books https://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire Considerations for storytelling : The Writer's Journey - https://en.wikipedia.org/wiki/The_Writer%27s_Journey:_Mythic_Structure_for_Writers The Seven Basic Plots - https://en.wikipedia.org/wiki/The_Seven_Basic_Plots The Hero's Journey - https://en.wikipedia.org/wiki/Hero%27s_journey Also, not enough people draw upon the 100 Year's War or Italian city-states period for inspiration - which is the secret sauce for Game of Thrones Linked notes, for building webs of information. Crossplaftorm, Linux, Mac, Windows Should try worldbuilding with FOSS : Spotiflyer on F-Droid https://f-droid.org/packages/com.shabinder.spotiflyer/ Youtube-DL https://youtube-dl.org/ Mailspring https://getmailspring.com/ Obsdian - https://obsidian.md/ Logseq - https://logseq.com/ Zettlr - https://www.zettlr.com/download Writing : Libre Office - https://www.libreoffice.org/ Art : GIMP - https://www.gimp.org/ Krita - https://krita.org/en/ Good Evernote alternative : Joplin - https://joplinapp.org Glimpse - failed politically motivated GIMP fork - https://news.itsfoss.com/glimpse-gimp-fork-archived/ The current favourite Audacity alternative - https://tenacityaudio.org/ Youtube Removes Dislikes https://techcrunch.com/2021/11/10/youtube-is-removing-the-dislike-count-on-all-videos-across-its-platform/ https://www.premiumbeat.com/blog/youtube-removes-dislike-count/ If Terry Pratchett wrote 42 books, the universe would explode https://www.terrypratchettbooks.com/ Terry Goodkind - Sword of Truth - don't go past the second book https://www.terrygoodkind.com/ Orson Scott Card Offical Website http://www.hatrack.com/ Orson Scott Card Interview With WIred Magazine - Ender's Game https://www.wired.com/2013/10/cardqa/ Ender's Game as well - don't go past the second book Ender's Shadow https://en.wikipedia.org/wiki/Ender%27s_Shadow Alvin Maker https://en.wikipedia.org/wiki/The_Tales_of_Alvin_Maker Lost Gate, Gate Thief, and Gatefather - part of Mither Mages trilogy by Orson Scott Card https://en.wikipedia.org/wiki/The_Lost_Gate https://en.wikipedia.org/wiki/The_Gate_Thief Artemis Fowl https://en.wikipedia.org/wiki/Artemis_Fowl Cadfael Chronicles https://en.wikipedia.org/wiki/The_Cadfael_Chronicles The Hunger Games https://en.wikipedia.org/wiki/The_Hunger_Games https://www.imdb.com/title/tt1392170/ (movie) https://en.wikipedia.org/wiki/The_Hunger_Games_(film) https://www.lionsgate.com/franchises/the-hunger-games https://brantsteele.net/hungergames/disclaimer.php - The Hunger Games Simulator Twilight is garbage? https://en.wikipedia.org/wiki/Twilight_(novel_series) https://www.imdb.com/title/tt1099212/ https://www.reddit.com/r/twilight/comments/gq7uil/why_does_everyone_think_twilight_is_so_bad_a_rant/ - thoughts from Reddit https://www.cinemablend.com/news/2570595/the-twilight-books-vs-movies-major-differences-from-stephenie-meyers-novels-and-the-films (How the books and movies differ) Jar Jar Binks is a Sith Lord aka The Darth Jar Theory theory goes that by prolonging the Clone Wars and helping Doku escape, he enabled the Empire to continue. Also, Palpatine was helped into power by his machinations. https://insidethemagic.net/2021/10/jar-jar-binks-sith-al1/ https://screenrant.com/star-wars-details-prove-darth-jar-jar-theory/ https://swfanon.fandom.com/wiki/Darth_Jar_Jar_(Beethoven4ever) https://www.cbr.com/star-wars-darth-jar-jar-theories-benefit-hated-character/ Star Wars Droids https://starwars.fandom.com/wiki/Star_Wars:_Droids:_The_Adventures_of_R2-D2_and_C-3PO https://www.imdb.com/title/tt0088510/ https://youtu.be/ygr8wsqrhtI Star Wars Holiday Special https://www.starwarsholidayspecial.com/ https://www.imdb.com/title/tt0193524/ https://youtu.be/6hH8rxarVG8 Yuuzhan Vong https://starwars.fandom.com/wiki/Yuuzhan_Vong Chiss https://starwars.fandom.com/wiki/Chiss/Legends Joker (movie) https://www.imdb.com/title/tt7286456/ Also Heath Ledger is the best Joker ever says Honkey Magoo Star Wars - The First Order https://starwars.fandom.com/wiki/First_Order Jedi Praxeum aka Jedi School https://starwars.fandom.com/wiki/Jedi_Praxeum Marvel Multiverse https://en.wikipedia.org/wiki/Multiverse_(Marvel_Comics) The Simpsons https://simpsons.fandom.com/wiki/Simpsons_Wiki The Simpsons Predictions https://www.joe.co.uk/entertainment/the-definitive-list-of-everything-the-simpsons-predicted-that-shockingly-came-true-305627 https://collider.com/predictions-the-simpsons-came-true/ South Park https://southpark.cc.com/ Dick Van Dyke Show https://www.imdb.com/title/tt0054533/ https://www.metv.com/shows/the-dick-van-dyke-show https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1960s/dick-van-dyke-show/ https://en.wikipedia.org/wiki/The_Dick_Van_Dyke_Show Mary Tyler Moore Show https://www.imdb.com/title/tt0065314/ https://en.wikipedia.org/wiki/The_Mary_Tyler_Moore_Show https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1970s/mary-tyler-moore-show/ Bewitched https://www.imdb.com/title/tt0057733/ https://tubitv.com/series/300006608/bewitched https://nostalgiacentral.com/?s=bewitched https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1960s/bewitched-2/ McHale's Navy https://www.imdb.com/title/tt0055689/ https://en.wikipedia.org/wiki/McHale%27s_Navy https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1960s/mchales-navy/ F Troop https://www.imdb.com/title/tt0058800/ https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1960s/f-troop/ Hogan's Heroes https://hogansheroes.fandom.com/wiki/Hogan%27s_Heroes https://www.imdb.com/title/tt0058812/ https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1960s/hogans-heroes/ Phil Silver's Show https://www.imdb.com/title/tt0047763/ https://nostalgiacentral.com/television/tv-by-decade/tv-shows-1950s/phil-silvers-show/ https://en.wikipedia.org/wiki/The_Phil_Silvers_Show Sgt. Bilko (movie with Steve Martin) https://www.imdb.com/title/tt0117608/ Adam Sandler https://www.imdb.com/name/nm0001191/ Brooklyn 99 https://www.imdb.com/title/tt2467372/ https://en.wikipedia.org/wiki/Brooklyn_Nine-Nine Idiocracy https://www.imdb.com/title/tt0387808/ https://archive.org/details/Idiocracy_201507 Blazing Saddles https://www.imdb.com/title/tt0071230/ https://en.wikipedia.org/wiki/Blazing_Saddles https://www.rollingstone.com/tv-movies/tv-movie-features/mel-brooks-why-blazing-saddles-is-the-funniest-movie-ever-made-252004/ Young Frankenstein https://www.imdb.com/title/tt0072431/ https://en.wikipedia.org/wiki/Young_Frankenstein https://www.cinemablend.com/news/2573686/young-frankenstein-behind-the-scenes-facts-about-the-mel-brooks-movie Silent Movie https://www.imdb.com/title/tt0075222/ https://en.wikipedia.org/wiki/Silent_Movie High Anxiety https://www.imdb.com/title/tt0076141/ https://en.wikipedia.org/wiki/High_Anxiety Spaceballs https://www.imdb.com/title/tt0094012/ https://en.wikipedia.org/wiki/Spaceballs Robin Hood : Men In Tights https://www.imdb.com/title/tt0107977/ https://en.wikipedia.org/wiki/Robin_Hood:_Men_in_Tights Robin Hood Prince Of Thieves https://www.imdb.com/title/tt0102798/ https://en.wikipedia.org/wiki/Robin_Hood:_Prince_of_Thieves Princess Bride https://www.imdb.com/title/tt0093779/ https://en.wikipedia.org/wiki/The_Princess_Bride_(film) Mawg (Spaceballs) https://spaceballs.fandom.com/wiki/Barf
Андрей делится впечатлениями от беспроводных наушников Sony WF-1000XM4 спустя длительное время их использования, а также рассказывает о свободном и открытом ПО для Linux в своем обиходе. Темы 00:00 — Вступление 01:33 — Новые впечатления от Sony WF-1000XM4 11:44 — Партнер выпуска: бритвы DORCO Pace 6 Покупайте бритвы DORCO со скидкой на Ozon или в других маркетплейсах 13:42 — Веб Firefox, Ungoogled Chromium, GNOME Web — браузеры Расширения Firefox: Bitwarden, CanvasBlocker, Decentraleyes, GNOME Shell Integration, GSConnect, HTTPS Everywhere, Privacy Redirect, SimpleLogin, uBlock Origin, Wallabagger Claws Mail — почтовый клиент qBittorent, Fragments — торрент-клиенты Bitwarden — менеджер паролей Authenticator — двухфакторная аутентификация Forklift — загружает видео и аудио с разных сервисов Junction — контролирует, в каких браузерах открывать ссылки 24:24 — Личная продуктивность Furtherance — Помодоро-таймер и тайм-трекер NewsFlash — RSS-читалка Dialect — переводчик на базе Deepl 25:28 — Работа с документами Libre Office — пакет офисных приложений Apostrophe, Zettlr и Gedit — текстовые редакторы Scribus — верстка книг и журналов (аналог Adobe InDesign) Foliate — чтение электронных книг Sioyek — чтение исследовательских работ Okular — просмотр PDF-файлов Paperwork — печать документов PDF Tricks и jPDF Tweak — сжатие, конвертация, преобразование, шифрование, склеивание и разделение PDF 32:00 — Работа с изображениями Darktable — пакетная обработка изображений (аналог Adobe Lightroom и Capture One) GIMP, Krita, Photopea — обработка изображений (аналоги Adobe Photoshop) Inkscape — векторный графический редактор (аналог Adobe Illustrator) XnView MP — просмотр изображений Obfuscate — сокрытие важных данных Curtail — сжатие изображений 36:14 — Работа с аудио и видео Cider — оболочка для Apple Music. Подписчикам Spotify рекомендую Spot Amberol — аудиоплеер. Продвинутый плеер: Quod Libet Audacity — запись звука Ex Falso и Ear Tag — редакторы тегов mpv и VLC — видеоплееры SongRec и Mousai — распознавание музыки Blanket — шумы и фоновые звуки Kdenlive, Olive, Shotcut, OpenShot Video Editor, Pitivi — видеоредакторы 39:49 — Система Syncthing — синхронизация файлов между устройствами Flatseal — управление разрешениями флэтпаков Boxes — виртуальные машины Bottles — оболочка для Wine ranger — CLI-файловый менеджер Decoder — создание и распознавание QR-кодов Warp — передача файлов внутри локальной сети 44:15 — Расширения GNOME Extension Manager — управление расширениями GNOME Another Window Session Manager — сохранение и восстановление раскладок рабочих столов Caffeine — не дает экрану выключаться Gnome Clipboard — менеджер буфера обмена GSConnect — подключение к телефону Launch New Instance — открывает новую копию приложения при нажатии по его иконке Night Theme Switcher — автоматически переключает светлую и темную тему PiP on top — автоматически размещает видео в окне (в Firefox) поверх всех окон Places Status Indicator — быстрый доступ к разделам на диске Sound Input & Output Device Chooser — переключение источников звука Workspace Indicator — индикатор, который показывает положение среди рабочих столов 49:22 — Завершение и прощаниe → Почта editor@beardycast.com → Patreon Patreon → Наши подкасты The Big Beard Theory | BeardyBuilding | Похоже, я фотограф | Батина Консоль | Купертино → Соцсети @BeardyShow | @BeardyTheory | Telegram → По вопросам сотрудничества Наши рекламные кейсы и медиакит Пишите на почту editor@beardycast.com
SHOW NOTES ►► https://tuxdigital.com/podcasts/this-week-in-linux/twil-210/
On this episode of This Week in Linux: Happy 25th Birthday to GNOME, KDE Gear 22.08 Released, LibreOffice 7.4 Released, Android 13 Released, GLIBC Update Breaks Easy Anti-Cheat, John Deere Tractor Hacked To Run Doom, Krita 5.1 Released, Introducing the Horizon Linux project, Neptune 7.5, Humble Bundle Summer Sale, Spider-Man Remastered On Linux Via Proton, […]
Microsoft makes a hard about-face, a significant fix for Ubuntu 22.04 is in the works, and the recent breakthrough by the Asahi Linux project.
Microsoft makes a hard about-face, a significant fix for Ubuntu 22.04 is in the works, and the recent breakthrough by the Asahi Linux project.
Neste episódio do DioCast vamos comentar sobre como a Microsoft se tornou o alvo de críticas por parte da comunidade de software livre novamente, pouco após divulgar uma atualização dos termos de uso da Microsoft Store para Windows. Nesta atualização, em teoria seria proibida a venda de softwares na Microsoft Store que sejam gratuitos em outras plataformas ou que sejam distribuídos gratuitamente por natureza - ferindo diretamente o modelo de negócios de diversos projetos de software livre como o Krita, que mesmo sendo gratuitos possuem uma versão paga na Microsoft Store (e em outras plataformas) como meio de arrecadar fundos para ajudar na manutenção do projeto. Mas, será que essa atitude da Microsoft realmente é prejudicial ao software livre ou, na verdade, ela está ajudando os projetos? Venha participar dessa discussão conosco neste DioCast. -- Links importantes: ProtonMail agora é apenas Proton! E lança novo pacote de serviços: https://bit.ly/3PnRyrA Como criar um modelo de negócios com software livre: caso de uso incrível: https://bit.ly/3nX5b5p Awesome Paid Open Source: https://github.com/mrjoelkemp/awesome-paid-open-source Microsoft Store Policies: https://docs.microsoft.com/en-us/windows/uwp/publish/store-policies -- Este episódio do DIoCast conta com o apoio do Diolinux Play, a central de cursos do projeto Diolinux onde contamos com dezenas de horas de cursos, palestras e tutoriais sobre os mais diversos temas como: sistemas operacionais como o Fedora, edição de imagens com GIMP, organização de tempo com o Simplenote e o Notion. Nossa mais recente adição é o curso de Storytelling, onde o você aprenderá como criar conteúdos memoráveis com esta técnica. ✅ Acesse o Diolinux Play – https://play.diolinux.com.br -- Deixe seu comentário no post do episódio para ser lido no próximo programa: https://diolinux.com.br/podcast/microsoft-quer-barrar-venda-de-software-livre.html
Grafička našeho podcastu Tran Anh Minh nám poodhalí: - které principy z kreslení lze aplikovat do života - co je to kreslení pravou mozkovou hemisférou - jaké to je vyrůstat ve střetu kultur - jak získat čuch na pomela Startovač: https://www.startovac.cz/patron/misto-problemu/ FB stránka: https://www.facebook.com/mistoproblemu Web: https://www.mistoproblemu.cz/ Odkazy: - Minhstagram: https://www.instagram.com/minhinthemiddle/ - Krita: https://krita.org - Obraz vázy/tváře: https://www.researchgate.net/publication/271842692_Bridging_the_ObjectiveSubjective_Divide_Towards_a_Meta-Perspective_of_Science_and_Experience - Joseph Zbukvic: https://www.josephzbukvic.com/ - Kreslení pravou hemisférou: https://www.drawright.com/ - Asijatka: https://asijatka.cz/ Časové značky: (00:00) úvod (00:46) grafika do podcastu (07:01) umělecké techniky (18:57) kresba pravou hemisférou (24:34) přesahy tvorby do života (34:11) kulturní stereotypy (41:06) jazykový koutek (44:25) generační a etnické rozdíly (52:26) vietnamské jídlo (55:28) střet kultur podruhé
We spend most of the hour on your questions and your feedback. Elon Musk purchases and promises to make the platform more open! -- During The Show -- 02:11 Listener responds Hearing Loss - John Part 15 transmitters AM Transmitter (https://www.amazon.com/Talking-House-AM-Radio-Transmitter/dp/B00XV97XZW/?tag=minddripmedia-20) 05:30 Caller James Check out Fedora Spins (https://spins.fedoraproject.org/) Check out the "Everything image" (https://alt.fedoraproject.org/) 09:50 Listener Responds SMB Mounts in Dolphin - Chris D A way of mounting SMB share from FreeNas gvfs-smb for samba gvfs-nfs for NFS gvfs-mtp for Android MTP gvfs-goa for online accounts 14:50 Listener Responds About Maps - Charlie Organic Maps (https://organicmaps.app/) Organic Maps Fdroid (https://f-droid.org/en/packages/app.organicmaps/) Organic Maps Apple Store (https://apps.apple.com/app/organic-maps/id1567437057) 21:20 Listener Got a Job! - Howard Steve helped a listener get a job trueup.io Success is standing on a pile of failures Encrypted APFS drive on Linux 25:10 Listener Responds to GFCI - Brian S GFCI Outlet should be first in the circuit GFCI Breaker Ark Fault vs GFCI 31:00 Firewall Question - Jim Cisco ASA You are paying for access to your own network Netgate 7100 Suricata (https://suricata.io/) 37:50 Home Automation - Ryan Smart thermostat Venstar Thermostat Steve's Solutions Stay away from the NEST Honeywell Red Link (https://www.resideo.com/us/en/pro/redlink/) Noah's Solution Start with Home Assistant (https://www.home-assistant.io/) 45:55 News Wire Nephio Automate 5G Edge * SDX Central (https://www.sdxcentral.com/articles/news/google-linux-foundation-launch-nephio-to-automate-5g/2022/04/) * Fierce Wireless (https://www.fiercewireless.com/5g/linux-foundation-google-cloud-launch-nephio-automate-5g-edge-sites) MS SONiC Development shifts to Linux Foundation Hp Wire (https://www.hpcwire.com/off-the-wire/open-compute-project-foundation-announces-a-new-hardware-software-co-design-strategy/) Network World (https://www.networkworld.com/article/3657753/microsoft-shifts-sonic-development-to-the-linux-foundation.html) Razers first Linux laptop targets ML & AI Researchers (https://www.theverge.com/2022/4/14/23025968/razer-first-linux-laptop-lambda-tensorbook-tensorflow) Steam on Chrome OS (https://news.itsfoss.com/chromeos-steam-linux/) Intel Raptor Lake-P Support in Linux 5.19 (https://wccftech.com/intel-raptor-lake-p-graphics-driver-support-being-added-to-linux-5-19/) Coreboot Major Milestone (https://www.extremetech.com/computing/334037-open-source-bios-runs-on-alder-lake-motherboard-for-the-first-time) Distrobox 1.2.14 (https://github.com/89luca89/distrobox) LXQT 1.1.0 Released (https://news.itsfoss.com/lxqt-1-1-0-release/) Turnkey Linux 17.0 Released (https://www.turnkeylinux.org/blog/release) Manjaro Linux 21.2.6 (https://www.linuxcompatible.org/story/manjaro-2126-qonos-released/) Krita 5.0.5 (https://krita.org/en/item/krita-5-0-5-released/) Pipewire 0.3.50 (https://gitlab.freedesktop.org/pipewire/pipewire/-/releases/0.3.50) 48:18 Elon Musk Buys Twitter EFF (https://www.eff.org/deeplinks/2022/04/twitter-has-new-owner-heres-what-he-should-do) Steve and Noah's thoughts on anonymity Past and Future direction of twitter -- The Extra Credit Section -- For links to the articles and material referenced in this week's episode check out this week's page from our podcast dashboard! This Episode's Podcast Dashboard (http://podcast.asknoahshow.com/283) Phone Systems for Ask Noah provided by Voxtelesys (http://www.voxtelesys.com/asknoah) Join us in our dedicated chatroom #GeekLab:linuxdelta.com on Matrix (https://element.linuxdelta.com/#/room/#geeklab:linuxdelta.com) -- Stay In Touch -- Find all the resources for this show on the Ask Noah Dashboard Ask Noah Dashboard (http://www.asknoahshow.com) Need more help than a radio show can offer? Altispeed provides commercial IT services and they're excited to offer you a great deal for listening to the Ask Noah Show. Call today and ask about the discount for listeners of the Ask Noah Show! Altispeed Technologies (http://www.altispeed.com/) Contact Noah live [at] asknoahshow.com -- Twitter -- Noah - Kernellinux (https://twitter.com/kernellinux) Ask Noah Show (https://twitter.com/asknoahshow) Altispeed Technologies (https://twitter.com/altispeed) Special Guest: Steve Ovens.
This week it's ALL feedback! We tackle your questions and your calls! -- During The Show -- Caller Josh Assistive Listening Device? Retekess (https://www.amazon.com/Transmitter-Retekess-Simultaneous-Translation-Transmission/dp/B087FJ48XC/?tag=minddripmedia-20) In Ear Monitor (IEM) (https://www.amazon.com/Wireless-Professional-Transmitter-Rehearsal-Performance/dp/B09BMXGBLN/?tag=minddripmedia-20) Wireless interference Telex (https://www.bhphotovideo.com/c/product/370613-REG/Telex_71917031_SM_2_Personal_Listening.html) 10:30 Smoke Detector Feedback - Dave automationdirect.com sm120x 13:00 Ryan Follows up on Unifi layout - Ryan UAP LR Outdated? What speed do you need? Replace slowly as needed UniFi will freeze all settings on all devices until you remove outdated equipment Replace the Access Points TP Link Omada (https://www.tp-link.com/us/business-networking/omada-sdn-access-point/) OpenWRT (https://openwrt.org/) ProxMox (https://www.proxmox.com/en/) LibVirt (https://libvirt.org/) OVirt (https://www.infoq.com/news/2015/02/fosdem-ovirt-criu/) 21:45 Tyler Follows up about Unifi Mini Switch - Tyler MS Windows is not reliable Unifi Controller on Linux solid VLan Setup with UniFi Controller 28:14 Ray Follows up about backups - Ray Cryptomator (https://cryptomator.org/) Cryptomator Github (https://github.com/cryptomator/cryptomator) ZFS native encryption Sanoid/Syncoid (https://github.com/jimsalterjrs/sanoid) 31:55 Question About Nextcloud Providers - Bhikhu Tomb (https://github.com/dyne/Tomb) Allen Pope wrote script to convert snaps to flatpak Allen Pope Tweet (https://twitter.com/popey/status/1419416024953274368?s=20&t=Q_vV8PPMZYGO07k5UhUD2Q) TarSnap (https://www.tarsnap.com/) SpiderOak (https://spideroak.com/) 38:00 Mooltipass since Ep 11 - Stephen Mooltipass (https://www.mymooltipass.com/) Trazor (https://trezor.io/) 40:55 Ruin My Search History - Daryll Proprivacy.com ruinmysearchhistory TrackMeNot (https://trackmenot.io/) NewsWire Linux Foundation & Google's Nephio Automate 5G Edge SDX Central (https://www.sdxcentral.com/articles/news/google-linux-foundation-launch-nephio-to-automate-5g/2022/04/) Fierce Wireless (https://www.fiercewireless.com/5g/linux-foundation-google-cloud-launch-nephio-automate-5g-edge-sites) MS SONiC Development shifts to Linux Foundation Hp Wire (https://www.hpcwire.com/off-the-wire/open-compute-project-foundation-announces-a-new-hardware-software-co-design-strategy/) Network World (https://www.networkworld.com/article/3657753/microsoft-shifts-sonic-development-to-the-linux-foundation.html) Razers first Linux laptop targets ML & AI Researchers (https://www.theverge.com/2022/4/14/23025968/razer-first-linux-laptop-lambda-tensorbook-tensorflow) Steam on Chrome OS (https://news.itsfoss.com/chromeos-steam-linux/) Intel Raptor Lake-P Support in Linux 5.19 (https://wccftech.com/intel-raptor-lake-p-graphics-driver-support-being-added-to-linux-5-19/) Coreboot Major Milestone (https://www.extremetech.com/computing/334037-open-source-bios-runs-on-alder-lake-motherboard-for-the-first-time) Distrobox 1.2.14 (https://github.com/89luca89/distrobox) LXQT 1.1.0 Released (https://news.itsfoss.com/lxqt-1-1-0-release/) Turnkey Linux 17.0 Released (https://www.turnkeylinux.org/blog/release) Manjaro Linux 21.2.6 (https://www.linuxcompatible.org/story/manjaro-2126-qonos-released/) Krita 5.0.5 (https://krita.org/en/item/krita-5-0-5-released/) Pipewire 0.3.50 (https://gitlab.freedesktop.org/pipewire/pipewire/-/releases/0.3.50) 45:55 ID_ENG Asked - LoRA Projects? Check out Pine64 48:00 Brule Asked - Long Term Storage Media Archive BluRay Upload the somewhere Spinning Rust not SSD 51:00 Southeast Linux Fest (SELF) Southeast Linuxfest is IN PERSON AND HAPPENING! June 10th, 11th, and 12th Confirmed with the venue, registration & reservations will be open shortly! -- The Extra Credit Section -- For links to the articles and material referenced in this week's episode check out this week's page from our podcast dashboard! This Episode's Podcast Dashboard (http://podcast.asknoahshow.com/282) Phone Systems for Ask Noah provided by Voxtelesys (http://www.voxtelesys.com/asknoah) Join us in our dedicated chatroom #GeekLab:linuxdelta.com on Matrix (https://element.linuxdelta.com/#/room/#geeklab:linuxdelta.com) -- Stay In Touch -- Find all the resources for this show on the Ask Noah Dashboard Ask Noah Dashboard (http://www.asknoahshow.com) Need more help than a radio show can offer? Altispeed provides commercial IT services and they're excited to offer you a great deal for listening to the Ask Noah Show. Call today and ask about the discount for listeners of the Ask Noah Show! Altispeed Technologies (http://www.altispeed.com/) Contact Noah live [at] asknoahshow.com -- Twitter -- Noah - Kernellinux (https://twitter.com/kernellinux) Ask Noah Show (https://twitter.com/asknoahshow) Altispeed Technologies (https://twitter.com/altispeed) Special Guest: Steve Ovens.
From the Strategic Possibilities Podcast E126 There are more ways than ever for artists today to expand their brand and make money online while doing it. In this video, I dive into detail into the 5 main methods and ideas below: 1) NFTs 2) Conent for Attention 3) Courses 4) Print on Demand 5) Tools for Artists If you can create an image, or use tools such as Photoshop, Krita, or Procreate, or even 3D tools such as Blender or AutoDesk Maya, here are some ways you can start creating new streams of income. In this video, I expand on these ideas to provide very specific examples of how you can create and prosper. There's an Art Renaissance happening and you're now a part of it! For examples on tools you can create and offer on websites like ArtStation, visit: https://www.artstation.com/a/14432712 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/strategic-possibilities/support
On this episode of DLN Xtend we discuss some open source projects to which we have personally contributed. Welcome to episode 94 of DLN Xtend. DLN Xtend is a community powered podcast. We take conversations from the DLN Community from places like the DLN Discourse Forums, Telegram group, Discord server and more. We also take topics from other shows around the network to give our takes. 00:00:00 Introduction 00:01:09 Co-op Classes 00:10:20 iPad Troubles 00:15:25 Multimedia Codec on openSUSE 00:19:28 Taking the Contribution Plunge 00:47:57 Game of the Week 00:52:35 Camera Corner Feedback 00:56:36 HP Down 01:02:41 Time to Vote 01:02:56 Close 01:03:43 Extra Matt - G.I. Joe: Operation Blackout - https://store.steampowered.com/app/1432220/GIJoeOperation_Blackout/ Wendy - Camera Corner - https://discourse.destinationlinux.network/t/wendys-camera-corner/4740 - Rapid Photo of DL - https://youtu.be/MleSPnyvugs?t=3273 Nate - openSUSE Multimedia Codecs Installation Video - https://youtu.be/7weBCq2r9Ec Community Powered Logo Contest - Vote Now! - https://discourse.destinationlinux.network/t/time-to-vote-linux-out-loud-logo/4800 Contact info Matt (Twitter @MattDLN) Wendy (Mastodon @WendyDLN) Nate (Website CubicleNate.com)
Stāsta mākslas vēsturniece Anita Vanaga 1903. gadā Rīgas Latviešu biedrība sarīkoja operas libretu konkursu. Konkursa nolikums paredzēja pievēršanos baltu mītiskai senatnei. Pirmo godalgu saņēma arhitektūras students Artūrs Krūmiņš par libretu “Baņuta”. Savu titulvaroni Baņutu Krūmiņš atrada žurnālā “Rota”. Žurnāls sevi dēvēja par “Literārisku un zinisku laikrakstu ar bildēm”. To izdeva Rīgā no 1884. gada oktobra līdz 1887. gada aprīlim. Krūmiņš žurnālu lasīja savās mājās Skrāģu krogā Zosēnos. Teātra zinātniece Lilija Dzene teica — Zosens, šitais mazais Zosens! Toponīmam nav nekāda sakara ar zosīm, bet gan vācu so schön — tik skaisti! Tagad Skrāģu krogā darbojas režisora Gunta Gailīša ierīkotais “Baņutas” muzejs. Žurnālā “Rota” īpaši apjomīgs bija kāds anonīma autora romāns “Jaunais varonis”, kas tika publicēts ar krāšņām ilustrācijām 1885. gadā 23 turpinājumos. Romāns vēstīja par senlietuviešu cīņu pret teitoņu ordeni. Tas pauda nacionālās brīvības idejas un vēlmi atbrīvoties no “ģermāņu gara”. Tajā pašā laikā lietuviešu un ģermāņu militārajā konfliktā tika saglabāta godbijība pret kristietību. Romānu “Jaunais varonis” no poļu valodas bija latviskojis kāds, kas parakstījās ar iniciāļiem P. G. Filozofijas goda doktors Ludis Bērziņš krājumā “Latviešu literatūras vēsture” kā romāna autoru pieteica poļu rakstnieku Juzefu Ignaciju Kraševski (Józef Ignacy Kraszewski, 1812–1889), kas uzskatīja sevi par lietuvieti. Romāna oriģinālo nosaukumu “Latviešu literatūras vēsture” nemin. Nu gribējās uzzināt, kādu Kraševska darbu bija lasījis Artūrs Krūmiņš. Viļņas Universitātes absolvents Juzefs Ignacijs Kraševskis tiek uzskatīts par autoru vairāk nekā 200 romāniem un 150 novelēm, stāstiem un recenzijām. Par Kraševska ražību ironizēja jau laikabiedri. Skatoties uz cipariem, gribot negribot uzrodas literārie vergi vai jezuītu pulciņš, kas ar literāriem paņēmieniem īsteno savus nodomus. Atrast vajadzīgo romānu palīdzēja lietuviešu teātra zinātnieks doktors Helmūts Šabasevičs. Operas “Baņuta” impulss, izrādās, ir meklējams Juzefa Ignacija Kraševska romānā “Kunigas”. Tas sarakstīts 1881. gadā un publicēts 1882. gadā. Īsi par svarīgāko. Romāna galvenā darbība norisinās Pilēnos (Pillen). Teitoņi nogalina lietuviešus un laupa mazus zēnus. Starp nolaupītajiem zēniem ir kunigs Marģeris. Teitoņi viņu nosauc par Jerzy jeb Juri. Juris/Marģeris tiek audzināts kā nākamais krustnesis. Kad puisis atklāj savu patieso izcelsmi, viņš sāk domāt par bēgšanu no Malborkas/Malburgas pils. Kļūdas dēļ teitoņi nolaupījuši arī meiteni Baņutu/Barbaru, kas uzaug spēļu namā. Viņa ir skaista un brīvdomīga, un nepieradināma. Jaunieši atrod viens otru, pateicoties skumīgai lietuviešu dziesmai, kuru dzied Baņuta. Viņi samīlas un nolemj bēgt kopā uz lietuviešu Pilēniem. Pilēnos pār savu cilti valda nogalinātā kuniga atraitne Reda. Zīlnieks pavēsta, ka viņas dēls Marģeris ir dzīvs. Te dzīvo arī Jargala — muižniece, Baņutas māte. Viņas laime, ieraugot meitu dzīvu, aptumšojas, kad Baņutai skaistuma dēļ jākļūst par vaideloti. Pilēnos savu pēdējo stundu gaida Marģera vectēvs Valgutis. Kāzas tomēr notiek. Pili ielenc teitoņi. Lai saglabātu godu, Baņuta lūdz Marģerim nogalināt sevi, pirms viņš izdara pašnāvību. Nodedzinātā pils kļūst par mirušo pili. Tāpēc zināmā mērā tā ir saistīta ar Anapili (Anafielas), kas nozīmē mītisko mūžības kalnu. Jāpiebilst, ka, ietekmējot lietuviešu literatūru, Kraševskis ierosinājis arī vairākas lietuviešu operas. Žurnāls “Rota” izmantoja Elvīro Mikaēla Andriolli (Elviro Michael Andriolli, 1836–1893) zīmējumus, kurus kokgrebumā reproducēja Edvards Gorazdovskis (Edward Gorazdowski, 1843–1901). “Rota” ilustrācijas nepasūtīja, bet, taupot līdzekļus, izmantoja politipāžas, uzskata profesors Valdis Villerušs. Rakstnieka noklusēšana un romāna nosaukuma maiņa liek domāt, ka bija grūtības ar atlīdzību autoriem. Mākslinieks Elvīro Mikaēls Andriolli bija mācījies Maskavas zīmēšanas un tēlniecības skolā un ieguvis brīvmākslinieka diplomu Pēterburgas Mākslas akadēmijā (1859). Pieprasītajam ilustratoram un viņa darbu gravierim padevās gan sadzīves ainas, gan batālijas. Tieši Andriolli krāšņās ilustrācijas bija iegaumējis Artūrs Krūmiņš: “Atceros labi kādu koka griezumu: zema, krēslaina telpa, vidū trauks ar ūdeni, apgaismots — pār trauku noliekušies ļaudis, notiek zīlēšana, pašreiz zīlē Baņuta. Šis vārds kaut kā dziļi iegūlās atmiņā, kad pēc ilgiem gadiem sāku domāt par libretu.” Raidījuma mājaslapā šīs ilustrācijas var ieraudzīt. Krūmiņa piesauktajā attēlā redzama nevis Baņuta, bet zīlnieks, kas Redai zīlē (“Rota”, 1885, 6): “Tavs dēls ir dzīvs un staigā Dieva pasaulē!”. Vai agonija romāna finālā: “Marģeris, sievu uz rokas turēdams, grūda šķēpu viņai krūtīs”. Bet starp Kraševski un Krūmiņu vēl ir Lautenbahs-Jūsmiņš. Romāna beigās publicēts Jūsmiņa dzejojums 17 pantos “Marģeris un Baņuta”. Te - pirmais un priekšpēdējais pants: “Valguda jo stiprā pils jau krita Leišu zemei smagas brūces sita, Krita krietnās Redas Pileni Dividesmit tūkstoš bruņinieki, Krusta karotāji, šķēpneši Apkaroja pili briesmīgi. Marģerim nu zobins nozibēja, Ātri ātri krūtis spiesties spēja, Ko bij atklājusi Baņuta; Siltu tad no mīļās krūtīm rāva Zobinu, ar joni sevi kāva, Klusu abi garu izlaida.”
On this episode of This Week in Linux, a Christmas Gift from Jon Maddog Hall of Linus talk from DECUS 1994, Krita 5.0, Darktable 3.8, OBS Studio 27.2 Flatpaks & Red Hat, OpenRGB 0.7, Firefox 95, GIMP 2.10.30, AppImage Pool: App Store for AppImages, Libadwaita 1.0, Enlightenment 0.25, Maui Shell: Convergent Desktop, Tails 4.25, Kali […]
On this episode of This Week in Linux, a Christmas Gift from Jon Maddog Hall of Linus talk from DECUS 1994, Krita 5.0, Darktable 3.8, OBS Studio 27.2 Flatpaks & Red Hat, OpenRGB 0.7, Firefox 95, GIMP 2.10.30, AppImage Pool: App Store for AppImages, Libadwaita 1.0, Enlightenment 0.25, Maui Shell: Convergent Desktop, Tails 4.25, Kali Linux 2021.4, Calculate Linux 22, Steam Winter Sale & Steam Awards, PS5 Controller as a Linux Touchpad! All that and much more on Your Weekly Source for Linux GNews! SPONSORED BY: DigitalOcean ►► https://do.co/dln Bitwarden ►► https://bitwarden.com/dln TWITTER ►► https://twitter.com/michaeltunnell MASTODON ►► https://mastodon.social/@MichaelTunnell DLN COMMUNITY ►► https://destinationlinux.network/contact FRONT PAGE LINUX ►► https://frontpagelinux.com MERCH ►► https://dlnstore.com BECOME A PATRON ►► https://tuxdigital.com/contribute This Week in Linux is produced by the Destination Linux Network: https://destinationlinux.network SHOW NOTES ►► https://tuxdigital.com/twil179 00:00 = Welcome to TWIL 179 00:34 = Christmas Gift from Jon Maddog Hall of Linus talk from DECUS 1994 01:55 = Krita 5.0 Released 03:36 = Darktable 3.8 Released 05:32 = OBS Studio 27.2 Flatpaks & Red Hat 07:58 = DigitalOcean App Platform ( https://do.co/dln ) 09:19 = OpenRGB 0.7 Released 11:04 = Firefox 95 Released 13:41 = GIMP 2.10.30 Released 14:42 = AppImage Pool: App Store for AppImages 16:29 = Libadwaita 1.0 Released 19:35 = Bitwarden Password Manager ( https://bitwarden.com/dln ) 20:59 = Enlightenment 0.25 Released 23:31 = Maui Shell: Convergent Desktop 25:28 = Tails 4.25 Released 27:08 = Kali Linux 2021.4 Released 29:09 = Calculate Linux 22 Released 32:08 = Steam Winter Sale & Steam Awards 33:57 = PS5 Controller as a Linux Touchpad! 34:33 = Outro Other Videos: 7 Reasons Why Firefox Is My Favorite Web Browser: https://youtu.be/bGTBH9yr8uw 17 KDE Plasma Features That You Didn't Know About: https://www.youtube.com/watch?v=zhPIwFC4qFs How To Use Firefox's Best Feature, Multi-Account Containers: https://youtu.be/FfN5L5zAJUo 5 Reasons Why I Use KDE Plasma: https://youtu.be/b0KA6IsO1M8 Thanks For Watching! Linux #TechNews #Podcast
SummaryKubuntu 21.10 ships the 5th scheduled bugfix release of KDE Plasma 5.22 (5.22.5), includes KDE Gear 21.08 and other updated apps, Firefox 92 is the default browser, using the native debian (.deb) package from the Ubuntu archive, LibreOffice 7.2.1 is provided by default in the full installation, ships with Qt 5.15.2, Latte-dock is updated to the new 0.10 with many new features and improvements and Krita is now at the latest bugfix release 4.4.8.LinksHeadphonesNeil The AppSubscribeSupportTwitterWebsite Support the show and get early access to upcoming content!Support this show http://supporter.acast.com/headphonesneil-reviews. See acast.com/privacy for privacy and opt-out information.
Desktop Linux graphics are about to get a significant investment, Mozilla and Canonical work together on a Firefox Snap, and some key new insights into the Linux port to Apple's M1.
DLN MEGAFest Is TOMORROW! (August 22nd) On this episode of This Week in Linux, PineNote: E-Ink Tablet by Pine64, MATE 1.26, Manjaro 21.1, Zorin OS 16, Sparky Linux 6.0, KaOS Linux 21.08, Slackware 15.0 RC1, Kdenlive 21.08, Element Chat Adds Voice Messages, HP Envy x360 Collab with DasGeek, Krita 5.0 Beta. All that and much more on Your Weekly Source for Linux GNews! SPONSORED BY: DigitalOcean ►► https://do.co/dln-mongo Bitwarden ►► https://bitwarden.com/dln TWITTER ►► https://twitter.com/michaeltunnell MASTODON ►► https://mastodon.social/@MichaelTunnell DLN COMMUNITY ►► https://destinationlinux.network/contact FRONT PAGE LINUX ►► https://frontpagelinux.com MERCH ►► https://dlnstore.com BECOME A PATRON ►► https://tuxdigital.com/contribute This Week in Linux is produced by the Destination Linux Network: https://destinationlinux.network SHOW NOTES ►► https://tuxdigital.com/twil165 00:00 = Welcome to TWIL 165 00:20 = DLN MEGAFest Is TOMORROW! (August 22nd) 01:59 = PineNote: E-Ink Tablet by Pine64 06:37 = MATE 1.26 Released 08:46 = Manjaro 21.1 Released 12:18 = DigitalOcean: Managed MongoDB https://do.co/dln-mongo 13:26 = Zorin OS 16 Released 18:23 = Sparky Linux 6.0 Released 19:48 = KaOS Linux 21.08 Released 22:35 = Bitwarden Password Manager https://bitwarden.com/dln 24:05 = Slackware 15.0 Release Candidate 26:29 = Kdenlive 21.08 Released 30:19 = Element Chat Adds Voice Messages 33:36 = HP Envy x360 Collab with DasGeek 35:25 = Krita 5.0 Beta 36:33 = Humble Bundles: Games Books & More 37:56 = Outro Other Videos: 7 Reasons Why Firefox Is My Favorite Web Browser: https://youtu.be/bGTBH9yr8uw How To Use Firefox's Best Feature, Multi-Account Containers: https://youtu.be/FfN5L5zAJUo 5 Reasons Why I Use KDE Plasma: https://youtu.be/b0KA6IsO1M8 6 Cool Things You Didn't Know About Linux's History: https://youtu.be/u9ZY41mNB9I Thanks For Watching! Linux #TechNews #Podcast
The gang is back at it after a brief break to talk DC Art this week! It was super fun to see everyone pushing their styles this week into that of COMICS!! Listen in as Joe talks a bit about Krita, Sandee gives you some good Procreate insight and Asa talks sketching greyscale in Photoshop! And as usual things go a little off the rails halfway into the episode thanks to Asa. We had so much fun this week and so many stupid laughs!
On this episode of This Week in Linux, Red Hat Announces new updates for the CentOS situation in that you can now get RHEL at No-Cost. We're also going to be talking about a new piece of hardware from the Raspberry Pi Foundation called the Pico. Then we will check out some more Enterprise-y goodness from SUSE. Plus we've got some updates related to running Linux on Apple M1 Mac. We've also got some app news related to graphics tools Inkscape & Krita plus a not so ideal update from Google for Chromium. Later in the show we will discuss some distro news including Linux Mint having a big screensaver bug & Ubuntu announced their plans for Ubuntu 21.04 in regards to GNOME 40. All that and much more on Your Weekly Source for Linux GNews! SPONSORED BY: Digital Ocean ►► https://do.co/dln Bitwarden ►► https://bitwarden.com/dln TWITTER ►► https://twitter.com/michaeltunnell MASTODON ►► https://mastodon.social/@MichaelTunnell DLN COMMUNITY ►► https://destinationlinux.network/contact FRONT PAGE LINUX ►► https://frontpagelinux.com MERCH ►► https://dlnstore.com BECOME A PATRON ►► https://tuxdigital.com/contribute This Week in Linux is produced by the Destination Linux Network: https://destinationlinux.network SHOW NOTES ►► https://tuxdigital.com/twil135 00:00 = Welcome to This Week in Linux 135 01:19 = DLN News: Live Streams DLN Store & the Forums 02:54 = Red Hat Announces No-Cost RHEL 10:48 = Raspberry Pi Pico 14:46 = SUSE Details Plans for SLE / openSUSE 21:17 = Digital Ocean - VPS & App Platform ( https://do.co/dln ) 22:53 = Linux on Apple M1 Mac by Correllium 28:29 = Inkscape 1.0.2 & 1.1alpha Released 33:59 = Krita 4.4.2 Released 37:35 = Bitwarden Password Manager ( https://bitwarden.com/dln ) 40:04 = Linux Mint Screensaver Bypass Vulnerability 46:14 = Ubuntu 21.04 Not Shipping GNOME 40 50:40 = Distros Consider Removing Chromium 58:12 = Outro Other Videos: 7 Reasons Why Firefox Is My Favorite Web Browser: https://youtu.be/bGTBH9yr8uw How To Use Firefox's Best Feature, Multi-Account Containers: https://youtu.be/FfN5L5zAJUo 5 Reasons Why I Use KDE Plasma: https://youtu.be/b0KA6IsO1M8 6 Cool Things You Didn't Know About Linux's History: https://youtu.be/u9ZY41mNB9I Thanks For Watching! Linux #OpenSource #TechNews
On this episode of This Week in Linux, we've got a monster of a show with so many great topics and even some potentially controversial stuff to talk about. We're going to start off this episode with the namesake of the show, the Linux Kernel with version 5.9 being released. KDE announced the latest version of Plasma with version 5.20 and Pine64 made some really cool announcements of their own that I am so excited to share with you. LibreOffice published an Open Letter to Apache OpenOffice about what they think should happen with the future of OpenOffice. This one will be very interesting. We got a new release of Krita with version 4.4 this week. Later in the show we will talk about some Distro release related to 2 recovery distros: Redo Rescue 3.0 and Rescuezilla 2.0. Then we'll round out the show with some Security News related to a Critical Bluetooth Vulnerability found nicknamed "BleedingTooth". All that and much more comming up right now on Your Weekly Source for Linux GNews! SPONSORED BY: Digital Ocean ►► https://do.co/dln Bitwarden ►► https://bitwarden.com/dln TWITTER ►► https://twitter.com/michaeltunnell MASTODON ►► https://mastodon.social/@MichaelTunnell DLN COMMUNITY ►► https://destinationlinux.network/contact FRONT PAGE LINUX ►► https://frontpagelinux.com MERCH ►► https://dlnstore.com BECOME A PATRON ►► https://tuxdigital.com/contribute This Week in Linux is a Proud Member of the Destination Linux Network! https://destinationlinux.network SHOW NOTES ►► https://tuxdigital.com/twinl121 00:00 = Intro 00:59 = Welcome to This Week in Linux 01:19 = Linux Kernel 5.9 Released 02:56 = KDE Plasma 5.20 Released 10:39 = Pine64's Hacktober Update 17:56 = Digital Ocean - VPS & Cloud Hosting ( https://do.co/dln ) 18:47 = LibreOffice Open Letter to Apache OpenOffice 27:26 = Krita 4.4 Released 30:04 = Redo Rescue 3.0.0 Released 31:25 = Rescuezilla 2.0 Released 33:24 = BleedingTooth: Critical Bluetooth Vulnerability 36:59 = Outro Other Videos: 6 Cool Things You Didn't Know About Linux's History: https://youtu.be/u9ZY41mNB9I How To Use Firefox's Best Feature, Multi-Account Containers: https://youtu.be/FfN5L5zAJUo Linux Explained - How Some Distros Are Based On Other Distros: https://youtu.be/OWk3D6x64tk 7 Reasons Why Firefox Is My Favorite Web Browser: https://youtu.be/bGTBH9yr8uw Thanks For Watching! Linux #OpenSource #TechNews
This Week in Linux is a Proud Member of the Destination Linux Network! https://destinationlinux.network On this episode of This Week in Linux, we've got a lot of great news with a bunch of App releases. We've got new releases from Krita, FFMpeg, Strawberry music layer, nativefier which is a really cool desktop app creator for webapps, and more. We've also got some news from Pine64 about a new community edition of the PinePhone for the postmarketOS project. Later in the show, we'll check out some Distro news from TrueNAS aka FreeNAS and elementaryOS. Then we'll round out the show with some looks at the latest Humble Bundles available. All that and much more on Your Weekly Source for Linux GNews! Sponsored by Digital Ocean - https://do.co/dln Become a Patron: - https://tuxdigital.com/patreon - https://tuxdigital.com/sponsus - https://tuxdigital.com/contribute Other Links: - https://destinationlinux.network/store - https://frontpagelinux.com - https://michaeltunnell.com Segment Index: Show Notes - https://tuxdigital.com/twinl107 00:00 = Intro 00:50 = Sponsored by Digital Ocean ( https://do.co/dln ) 03:18 = Krita 4.3.0 Released 08:03 = FFmpeg 4.3 Released 11:02 = TrueNAS (FreeNAS) is Coming to Linux 15:51 = PinePhone: postmarketOS Community Edition 21:18 = FrontPageLinux.com 23:19 = Destination Linux Podcast 25:40 = Become a Patron of TuxDigital & TWinL 27:59 = Laptops Shipping with elementary OS 31:52 = nativefier: Make Any Webpage Into A Desktop App 34:49 = Strawberry 0.6.12 Released 39:40 = A Bunch of Humble Bundles (6) 39:59 = Humble Codemasters Bundle 2020 40:47 = Book Bundle: Technology Essentials for Business by Manning Publications 41:12 = Book Bundle: Secure Your Stuff By Apress 41:54 = Book Bundle: Boredom Busters By Abrams & Chronicle Books 42:27 = Book Bundle: Digital & Wireless Networks By Taylor & Francis 42:45 = Book Bundle: Geek Today Boss Tomorrow By Mango Publishing 44:31 = Outro Linux #OpenSource #GNews
Serge and Chris sit down with award winning artist and Free Culture activist David Revoy on his webcomic series Pepper and Carrot, the Sintel film, and how he started his Free Software/Free Culture journey.Links: David Revoy's Website Supporting David Financially Pepper & Carrot Sintel Film 3DVF Framasoft Blender Foundation Blender Institute Krita MyPaint GNUess (the cartoon David made live at LibrePlanet 2020)