Podcasts about Game design

Game development process of designing the content and rules of a game

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Latest podcast episodes about Game design

Hobby Homies Podcast
[S7E45] Meet a Homie - Migraine || Game Design and Döttskrieg 3000

Hobby Homies Podcast

Play Episode Listen Later Nov 22, 2025 37:13


This week we catch up with one of the members of our community, the creator of Döttskrieg 3000 - Migraine. Check out Döttskrieg 3000 here! https://dudewaaagh.itch.io/dk3k

Epic Adventure
Two Gun Pixie

Epic Adventure

Play Episode Listen Later Nov 19, 2025 45:09


Send us a textThe internet is filled with hobby advice. From podcasts, to YouTube channels, you can probably find what you're are looking for very quickly. Or not. That's part of the problem. With so much out there it's hard to figure out what's good, what's bad, and what's really bad.Our friend Jen and Oddfish Games hooked me up with John Glavin. John is the creator of Two-Gun Pixie a Youtube channel that focuses on board games and roleplaying game reviews and he's been at it for a while. And by awhile, I mean over 8 years. John is also jumping into the professional GM world with his new Adventurers Union: Local 218.I had a chance to chat with John about roleplaying, Two-Gun Pixie, and his personal style.

Fumble GDR - Giochi di ruolo in radio
Ceneri: parte 2 - QueerRoll 15

Fumble GDR - Giochi di ruolo in radio

Play Episode Listen Later Nov 19, 2025 140:54


Continuiamo la nostra campagna a Ceneri insieme a Ludovico, l'autore del gioco. Cosa troveranno Haruka, Eira e Ricahrd tra le sabbie di questo nuovo mondo che, anche senza volerlo, hanno contribuito a cambiare? E cosa scopriranno del loro passato?Ceneri è un gioco sul fallimento, in cui un gruppo di persone sopravvissute si troverà ad affrontare un evento che ha cambiato le loro vite, e le conseguenze che questo evento ha avuto su di loro, alternando scene dal passato e dal futuro, fino a scoprire cosa è successo davvero.Ceneri è il primo gioco della collana Fumble Presenta di MS Edizioni, una collana curata da noi, con giochi che troviamo vicini al nostro manifesto e alla nostra identità di studio di Game Design, anche se non li abbiamo sviluppati noi.Trovi il gioco sul sito di MS Edizioni https://www.msedizioni.it/prodotto/ceneri/Tutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito  

Querty
Ceneri: parte 2 - QueerRoll 15

Querty

Play Episode Listen Later Nov 19, 2025 140:54


Continuiamo la nostra campagna a Ceneri insieme a Ludovico, l'autore del gioco. Cosa troveranno Haruka, Eira e Ricahrd tra le sabbie di questo nuovo mondo che, anche senza volerlo, hanno contribuito a cambiare? E cosa scopriranno del loro passato?Ceneri è un gioco sul fallimento, in cui un gruppo di persone sopravvissute si troverà ad affrontare un evento che ha cambiato le loro vite, e le conseguenze che questo evento ha avuto su di loro, alternando scene dal passato e dal futuro, fino a scoprire cosa è successo davvero.Ceneri è il primo gioco della collana Fumble Presenta di MS Edizioni, una collana curata da noi, con giochi che troviamo vicini al nostro manifesto e alla nostra identità di studio di Game Design, anche se non li abbiamo sviluppati noi.Trovi il gioco sul sito di MS Edizioni https://www.msedizioni.it/prodotto/ceneri/Tutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito  

Lost Levels
Retiarius! Ich wähle dich!

Lost Levels

Play Episode Listen Later Nov 19, 2025 87:36


In dieser Folge sprechen Christina und Florian über No Players Online, Bladesong, Toy Tactics, Le Fol, Let Bions Be Bygones, Scriptorium: Master Of Manuscripts und Bloodgrounds.

Trending In Education

Matt Dalio, founder and CEO of Endless Studios, joins host Mike Palmer to explore the profound connection between games, technology, and workforce development. Matt, who grew up with an early global perspective—including a transformative year in China at age 11—brings his philanthropic drive to the world of scalable tech solutions . We dive into how Matt's company, Endless, initially focused on providing computers in emerging markets, realized that skills are what truly pay the bills. A simple math game, Tux Math, engaged students in a way traditional instruction could not, with classrooms full of kids shouting multiplication tables . The even bigger revelation? Many top tech entrepreneurs, including Elon Musk and Mark Zuckerberg, started by hacking their games . Matt asserts that the goal is to transform kids from consumers to creators. We discuss how game creation, using tools like Unity and GitHub, develops five core, high-value disciplines: coding, design, digital art, management (product/project), and marketing/business analysis . These skills translate directly into a modern, AI-augmented workforce, where the ability to architect and validate production software is crucial. Key Takeaways: From Consumption to Creation: We need to move young people from passively using smartphones (consumption devices) to actively creating with devices that have a keyboard and mouse (creation devices), fostering a "lean forward" mindset . The Power of Hacking and Games: Learning starts when it becomes more fun to hack your games than to play them, leading to the development of deep, technical understanding. Five Core Disciplines: Game design is a launchpad for learning highly employable, durable skills in coding, design, digital art, management, and go-to-market business analysis . A New Model for Learning: The future of education involves immersing students in real projects on collaborative platforms like GitHub, replicating the workforce environment to teach mindsets like autonomy, agency, and teamwork . AI and the Future Developer: AI is a powerful tool, but it demands new skills: prompt engineering, chaining agent tools, and knowing how to architect, read, and debug production-level code to avoid technical "slop" and security issues. Why You Should Listen: The gap between traditional education and the demands of the AI-driven workforce is wider than ever. You'll hear Matt's global perspective on the rising number of high school students choosing not to pursue costly college degrees and the hunger for education in emerging markets. We discuss how the allure of video games—where the average kid spends 10,000 hours by graduation—can be channeled into productive, skills-building creation time . Matt shares an example of a Peruvian student who used his new skills to build a video game for rural communities to preserve their local language, illustrating the real-world, positive impact of this new educational approach . Listen to understand the model that could prepare the next generation to be "superhumans empowered by AI" . If you liked this conversation, be sure to like, follow, and share Trending in Ed wherever you get your podcasts. Ray Dalio's books referenced in the conversation: Principles: Life and Work and How Countries Go Broke: The Big Cycle Timestamps 00:00 Introduction and Guest Welcome 00:57 Matt Dalio's Early Life and Influences 02:58 Journey into Technology and Philanthropy 04:07 The Power of Games in Education 06:39 Skills vs. Mindsets in the Workforce 11:10 Preparing for the Future Workforce 13:58 Global Challenges and the Future of Jobs 15:51 The Declining Value of Education 17:01 Global Perspectives on Education 18:52 The Power of Community and Mentorship 20:47 Learning Through Game Development 24:50 AI and the Future of Work 28:47 Encouraging a Maker's Mindset 31:29 Concluding Thoughts and Takeaways

Know Direction Network
Game Design Unboxed 128: Twinkle Twinkle

Know Direction Network

Play Episode Listen Later Nov 18, 2025


In episode 128 of Game Design Unboxed, we chat with game designer (publisher, art director, illustrator, and more!) Ammon Anderson about Twinkle, Twinkle, a game born from his lifelong fascination with space. We discuss the origin of the game's gorgeous translucent acrylic tiles, its “out of this world” space themes and expansions, and the new scoring […]

In Conversation with Jordan Sorcery
Warhammer Game Designer Interview | Sam Pearson in Conversation with Jordan Sorcery

In Conversation with Jordan Sorcery

Play Episode Listen Later Nov 17, 2025 70:20


Sam Pearson spent the last 7 years working in the Warhammer Design Studio creating games like Warcry and Age of Sigmar Spearhead. Now exploring the art and history of game design on his own YouTube channel, Sam joins Jordan Sorcery to chat about his work and career.In this interview Sam Pearson and Jordan Sorcery talk about Sam's hobby journey, joining the Warhammer Design Studio to work on 40k and AoS, his career at Games Workshop, and the secrets behind the creation of popular games like Warcry and Spearhead.Sam Pearson in conversation with Jordan Sorcery._____________________________ Support Sam's Work:https://www.youtube.com/@SamPearsonGameDesignSupport My Work: ELEMENT GAMES AFFILIATE LINK:https://elementgames.co.uk/?d=11216PATREON:https://www.patreon.com/jordansorceryKO-FI:https://ko-fi.com/jordansorceryDISCORD:https://discord.gg/vtjKzTGevDINSTAGRAM:https://www.instagram.com/jordansorcery/ BLUESKY:https://bsky.app/profile/jordansorcery.bsky.social WEBSITE:https://jordansorcery.com/_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySupport the show

two & a half gamers

This month's creative trends episode exposes the real state of mobile UA:We've officially entered the Era of Creative Theft 2.0 - not “heavily inspired,” but direct 1:1 stolen ads, chopped end cards, mirrored clips, watermarks still visible… and nobody cares because they convert 4-5× better.Three mega-trends emerge:1) The “Stolen but Performing” Era• Social casino, idle, 4X… everyone is lifting creatives from other genres.• Teams aren't even recreating the concept - they're copying the whole video, trimming it, mirroring it, or leaving the watermark.• Networks don't police it, platforms don't care, and small studios can't compete with the CPI gap.2) The Golden Age of ASMR / Wood / Cleaning Satisfiers• The “Idle Lumber” effect: anything with chopping, slicing, scrubbing, wood, logs, dust → crushing low CPI.3) The King Shot → Royal Kingdom → Everyone Else Pipeline• King Shot's onboarding + mass battle + RTS-style transitions have reshaped the entire industry's ads.• Royal Kingdom straight-up used the formula for a match-3 playable.• 4X games (Last War, Last Z, Total Battle) are adopting the mass-battle → puzzle fusion.Key takeawayThe best-performing creatives aren't the most original - they're the most optimized. The industry now rewards speed, iteration, theft-based inspiration, and cross-genre pattern-breaking above everything else.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Hook: The “Creative Theft Era” has arrived01:30 — Missing a month & why trends feel different now03:10 — ASMR cleaning & wood: why the motif is everywhere05:20 — Exposed: 1:1 stolen creatives (no end cards, mirrored, trimmed)08:40 — Why theft works: CPI vs LTV beats morals11:50 — The ecosystem problem: no creative police, no consequences14:30 — New industry rule: cross-genre stealing = normal17:40 — King Shot → Royal Kingdom → Everyone copy30:10 — The future: watermark creatives, mirror hacks, and AI hooks43:00 — Wrap-up: where the creative meta goes next---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Level Up Your Gaming: Tabletop RPG Podcast
Let's Make A One Shot: Curtains Fall Secrets Rise

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Nov 16, 2025 39:44


In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt Curtains Fall Secrets Rise.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Experience Points
Game Design Constraints and Scope Creep

Experience Points

Play Episode Listen Later Nov 16, 2025 9:42


Game Design Constraints and Scope CreepToday, we're diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you've heard them thrown around in design meetings. Maybe you've bumped into them the hard way on your own projects. Either way, by the end of this episode, you'll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a designer.Let's start with a quick scene. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/151 Support the show

Magic: The Gathering Drive to Work Podcast
#1293: Avatar: The Last Airbender with Chris Mooney

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Nov 14, 2025 33:00


In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender™.

Magic: The Gathering Drive to Work Podcast
#1294: Moxen and Lotuses

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Nov 14, 2025 36:44


In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Moxen and Black Lotus.

two & a half gamers
Supercell's New "BOAT GAME" - First Impressions. Cool Idea or Dead on Arrival?

two & a half gamers

Play Episode Listen Later Nov 13, 2025 45:52


We break down Supercell's new twin-stick “boat game” (second alpha): a PvE → PvPvE loop where we farm island quests, haul up to three chests on a fast boat, and can flip a “go bad” switch to steal other players' chests - triggering bounties and protections for non-PK players (revenge respawns).What worksFast, readable boating and clear risk/reward moments when we carry 2–3 chests.A theft moment (“go bad”) that can create highlight-reel clips for UA if tuned right.What doesn't (yet)Flat progression (gear score + light passives/chips) limits long-term goals.Ultra-light economy and shaky matchmaking make the loop feel aimless/punishing.Audience fit feels unclear (Gen-Z, Fortnite-lite vibe vs. strategy/4X loyalists).Market lensSupercell's portfolio still leans on legacy hits; competitors with genre focus + aggressive UA (e.g., strategy/4X) scale more reliably.Without deeper economies, UA-product co-design, and a clearer genre thesis, this boat may never scale past alpha.Key takeawayDepth beats novelty. We need deeper economy + UA-ready moments or this won't sail beyond alpha.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Why this alpha matters01:10 Core loop—quests → 3 chests → extract05:00 Twin-stick feel & aiming on mobile07:40 Progression—gear score, passives, chips10:50 “Go bad” theft, bounties, anti-grief15:30 Matchmaking & PvE→PvPvE tension19:10 Economy depth vs. moment-to-moment fun24:20 Portfolio & market reality checks30:30 UA-product integration: what creatives need36:30 What would actually ship (templates & seasons)43:00 Verdict & 2025 predictions---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Epic Adventure
You Heard it Here Last S3E23

Epic Adventure

Play Episode Listen Later Nov 12, 2025 15:28


Send us a textLet's start off with one of my favorite things…D&D Licensing.https://www.enworld.org/threads/d-ds-beer-collaboration-continues-with-special-edition-beer-dice-tower-combo.715575/We have talked about D&D's collaboration with Mythical Meats a jerky company, I can remember one of Nabisco's breakfast cereals having a D&D tie in. And, I think one of my friends had a D&D wood burning set. You know the thing that got hot and you could burn designs into wood. Yea D&D did that. And let's not forget they licensed D&D to a predatory online gambling site.This time we are talking beer. I like beer. New Holland Brewing has announced it's bringing back it's popular D20 Brew and this time it's going to come with a dice tower and special edition dice.Doc, what do you think about D20 Brew[Kick to Christina]Mike, New Holland is also bringing back their Mead Cask Bourbon. Is that more up your ally?[Kick to Mike]If you were in charge of D&D Licensing and you were looking for something weird to license, what would it be?[Kick to Mike][Kick to Christina]Gary Gygax, the creator of Dungeons and Dragons passed away in 2008. His widow Gail Gygax has been working to create a memorial for Gary in his hometown of Lake Geneva Wisconsin.https://www.enworld.org/threads/theyre-building-a-memorial-game-table-sculpture-in-honor-of-gary-gygax.715511/The memorial will be set in Library Park, and it will be a stone table with benches, and a statue of Gary Gygax himself seated at the table. The table will feature a bronze map of Gygax's first ever D&D dungeon level, scaled for use with miniatures.What a cool thing that you could sit down and play with Gary, long after he has passed.Doc, what are your thoughts on this one?[Kick to Christina]How about you Mike[Kick to Mike]This one made me think of all the new spaces going up that are roleplaying friendly. Coffee shops offer not only coffee, but roleplaying games for sale and tables where patrons can sit and play their favorite game. There are several here in Indiana and if you do a search, you will be blown away by how many exist across the US. Coffee shops aren't the only venue. Bars are getting into the scene with some even offering game masters, table rentals, and weekly events with prizes. I mean this is really cool. I always said I wanted to open a vinyl record store, but now maybe I could open a vinyl record store and gaming space. I could call it Critical Spin!Mike, what would your public games space look like?[Kick to Mike]What about you Doc?[Kick to Christina]And there you have it. All the news, you've already heard.

The Gaming Blender
TiddlyBoom - Explosive Golf Game

The Gaming Blender

Play Episode Listen Later Nov 11, 2025 31:20 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!We're back and this week a nice open ended episode after last episode's 'Dating Sim' hell. This week we're trying to make a sports game from open world and survival mechanics. The result is a golf game the likes of which the world has never seen! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Player: Engage
The Rules We Break: Eric Zimmerman on Game Design, Loops, and Culture

Player: Engage

Play Episode Listen Later Nov 11, 2025 73:49


Episode OverviewWhat does it really mean to design a game — and what can that teach us about culture, creativity, and even our daily lives? In this episode, Greg is joined by Eric Zimmerman, legendary game designer, professor at NYU's Game Center, and author of The Rules We Break. Eric's career spans from pioneering web-based multiplayer with Sissy Fight 2000 to co-founding GameLab and shaping Diner Dash, one of the most influential time-management games ever made.We dig into the fundamentals of game design, the ethics of addictive mechanics, the surprising history of Monopoly, and why prototyping isn't just for developers — it's a mindset for anyone building systems or communities.Joining us for this conversation is Lewis Ward, long-time industry analyst, who helps unpack Eric's insights with both sharp questions and nostalgia for 90s game culture.What You'll Learn in This Episode Iteration as a Superpower – Why prototyping is the start of design, not the end. Feedback Everywhere – How observing body language and engagement rhythms tells you more than analytics. Sissy Fight 2000 & Early Multiplayer – The “flame wars” era and lessons for today's online communities. Diner Dash's Secret – How a “casual” game ended up brutally difficult — and why that mattered. Loops Within Loops – What makes Balatro so compelling, and how game design patterns keep players hooked. Ethics & Addiction – Dark design patterns, dopamine hits, and the responsibility of game creators. The Rules We Break – How Eric uses hands-on exercises to teach design as a 21st-century literacy. The Real Monopoly Story – Why one of the world's most iconic games is often misunderstood.Resources & Links Eric Zimmerman's book: The Rules We Break Classic text: Rules of Play (Zimmerman & Salen) NYU Game Center: gamecenter.nyu.edu Follow Player Driven for more conversations: playerdriven.ioEpisode Chapters00:00 – Intro & Eric's background03:30 – Teaching game design & iteration13:30 – Sissy Fight 2000 & the flame war era21:00 – Diner Dash and the rise of “casual” games26:30 – Feedback loops, dopamine, and ethics42:00 – The Rules We Break: learning design through play50:30 – Monopoly, culture, and closing reflectionsCall to ActionEnjoyed this episode? Subscribe to Player Driven on Spotify, Apple Podcasts, or YouTube for more conversations at the intersection of games, business, and community. And visit playerdriven.io to explore more resources, clips, and insights from the show.

two & a half gamers
Legend of Elements Review: Legend of Mushroom 2.0, but 3D. Did it work?

two & a half gamers

Play Episode Listen Later Nov 10, 2025 44:22


Legend of Elements is a 3D idle RPG from the LoM lineage. Core fantasy is “numbers go up,” delivered via auto-progress + layered upgrades, then monetized through stacked gachas and step offers. Ads exist but are effectively a decoy; there isn't even a “remove ads” pack. UA is ~98% Google (YouTube + AdWords) with AI/UGC and “fake gameplay” motifs.Systems & sinks (what actually drives playtime/spend)• Two gachas: character (spirits) and skill, with very low SSR rates; also ad-summon entries (“2 free summons for an ad”).• “Online chest”: ~5x/day random gacha ticks, granted every ~5 minutes online.• 3–4 battle passes active during launch window; heavy event stack and daily quests.• Notification-baiting tactic: tiny “free” rewards (e.g., 5 soft-currency) inside every shop/offer to create badge-clearing behavior and force shop opens.Monetization architecture (how money happens)• Ads are a decoy to lift IAP; no VIP/no-ads pack to sell the removal.• Primary pay drivers: gachas + step offers (offer ladders surfaced early/often).• Panel consensus: at ~$100K/day IAP scale, there's little incentive to optimize ads.UA mix & creatives (why it scales on Google)• ~98% of impressions from YouTube + AdWords; almost nothing elsewhere.• Creative pillars: AI faces/VO, UGC narratives, meme remakes, Genshin/Diablo-style “fake gameplay.”• Uses creator placements (e.g., known Supercell YouTubers featured as ad talent).Servers & competitive pressure (why shard)• Thousands of small shards opened continuously; servers “die,” then merge, resetting the race.• Keep leaderboards small so winning feels plausible; too many whales per shard depresses motivation.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investorsFor an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.With Playablemaker, you can finally create playable and interactive adsNO-CODE + ON-BUDGET + LIGHTNING FASThttps://playablemaker.com/25gamersThis is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 intro00:48 Positioning & lineage04:40 Core loop & systems10:10 Monetization architecture14:40 Live-ops cadence18:00 UA strategy (98% Google)33:30 Creatives that convert41:20 Verdict & KPI checklistMatej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Magic: The Gathering Drive to Work Podcast
#1292: Designing for a Format

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Nov 7, 2025 31:12


This episode talks about why it's good for R&D to design around a format you play.

Magic: The Gathering Drive to Work Podcast
#1291: Starting a Podcast

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Nov 7, 2025 33:26


This podcast is all about how to start a podcast of your own.

FUT Weekly
The Debate On Keeper Movement w/TaZz #W7

FUT Weekly

Play Episode Listen Later Nov 6, 2025 72:28


Josh and Ben are joined by TaZz from The Guide to discuss the debate around keeper movement as well as how to defend now Jockey is boosted as well as top tips for playing around the box. Get your own boost and turn your FC skill into a 99 with the best tutorials available: The FC 26 Season Pass from THE GUIDE+ now on a great discount with our full moon promo! Click Here for the exclusive offer! https://bit.ly/FW-TG-Gameplay Get these episodes in your podcast app: bit.ly/podfeedhelpDiscord (for Gold & Icon) Supporters: bit.ly/poddiscordhelpImprove your connection: bit.ly/connectionspecial Thank you as always for making FUT Weekly possible! 00:00 Introduction 01:05 EA's Quick Reversion of Gameplay Changes 05:55 Community Feedback and EA's Approach 10:03 The Complexity of Polling and Game Design 19:05 Goalkeeper Movement: Pros and Cons 41:08 Balancing Casual and Competitive Play 42:15 Defensive Strategies and Jockeying Techniques 52:23 Mastering Attacking Fundamentals 01:05:46 Final Thoughts and Community Engagement Learn more about your ad choices. Visit podcastchoices.com/adchoices

two & a half gamers
Chaos Zero Nightmare Review: 20 Systems in 7 Minutes & players love It

two & a half gamers

Play Episode Listen Later Nov 6, 2025 32:03


Chaos Zero Nightmare is the spiciest deck-builder gacha of 2025! Lovecraft vibes, anime polish, Slay-the-Spire runs, Honkai-style meta, and launch numbers that slap: ~$500K/day, peak ~$800K/day, ~$8M in 2 weeks.WHAT YOU'LL LEARNCore loop: deck thinning, evolving cards, run sequencingMeta design: pity/duplicates, banner cadence, progression layersWhy community is more than broad UA (Discord ≈50k, Reddit ≈120k)Creative strategy for high-LTV audiences (what to show, what to skip)Monetization & live-ops beats that actually move revenueKEY TAKEAWAYFor hardcore, high-LTV audiences, authentic, system-forward storytelling + community momentum beats shortcut UA tactics. Frame content around runs, banners, and boss mastery moments; use paid to amplify the community, not replace it.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgCHAPTERS00:00 — Cold open: “How much money?”03:31 — What is CZN? Tone, horror-anime polish03:43 — Design DNA: Slay the Spire / Darkest Dungeon / Honkai / “save data”09:36 — Core loop & tactics: combos, turn order, auto-off for bosses20:23 — Company context & positioning22:20 — Revenue reality: ~$500K/day → ~$800K/day; ~$8M in two weeks26:08 — UA vs Community: closed betas, brand-safe creatives, Discord/Reddit---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Epic Adventure
What you can learn from Roleplaying

Epic Adventure

Play Episode Listen Later Nov 5, 2025 44:08


Send us a textI can still remember the first time I stood in front of a classroom filled with my peers. I had spent the time researching and learning, writing and organizing, and now it was time to teach. A dozen of my co-workers, people that I spent hours with, ate lunches with, and worked with every day. But this was something different. Standing in front of the classroom. All eyes on me, the looks on their faces were somewhere between anticipation and boredom. I could almost see their thoughts, “Why do I have to be here?” “Why should I listen to this guy?” “This is going to suck.”I remember telling myself, It's no different than running a game, Steve. Grab their attention, make your point, and give them what they came for.I've been doing that now for over 25 years.I wasn't born a good communicator. I stuttered as a child, and because of that I was not outgoing in the classroom. I rarely asked questions and would damn near run away screaming when it came to making any kind of public statement. But when I would sit down and roleplay with my friends, that changed. It was like I was a different person. I was able to communicate and I wasn't scared. I actually enjoyed it. Soon I would become the forever game master and that just meant more practice. Because that was what it was, practice.I know for a fact if I didn't roleplay I wouldn't be a national instructor today. That class with 12 people in 1999 was only the beginning. I have done 2-hour presentations to auditoriums with over 1200 people. All of those hours of gaming and communicating gave me the skills and confidence I needed for my future.We can learn a lot from roleplaying.Last time, Mike and I talked about the Satanic Panic and all the things the haters said was wrong with roleplaying so today, Mike, Dr. Christina and I are going to talk about all of the good things you get by table top roleplaying.Let's start with you Mike, What's one thing that you can do today because of roleplaying?[Kick to Mike]Christina, you literally got your doctorate in this stuff so when we talk about the things we can learn from table top roleplaying, where should we start?[Kick to Christina]

Fumble GDR - Giochi di ruolo in radio
Ceneri: parte 1 - QueerRoll 14

Fumble GDR - Giochi di ruolo in radio

Play Episode Listen Later Nov 5, 2025 141:33


Questa sera giochiamo a Ceneri insieme a Ludovico, l'autore del gioco. Ceneri è un gioco sul fallimento, in cui un gruppo di persone sopravvissute si troverà ad affrontare un evento che ha cambiato le loro vite, e le conseguenze che questo evento ha avuto su di loro, alternando scene dal passato e dal futuro, fino a scoprire cosa è successo davvero. Ceneri è il primo gioco della collana Fumble Presenta di MS Edizioni, una collana curata da noi, con giochi che troviamo vicini al nostro manifesto e alla nostra identità di studio di Game Design, anche se non li abbiamo sviluppati noi. Trovi il gioco sul sito di MS Edizioni.Tutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito  

two & a half gamers

In this Two & a Half Gamers special, Felix Braberg breaks down how to maximize ad monetization during Black Friday weekend - the new “Q5” for mobile games.

Know Direction Network
Game Design Unboxed 127: Super Snipers

Know Direction Network

Play Episode Listen Later Nov 4, 2025


In episode 127 of Game Design Unboxed: Inspiration to Publication, we chat with game designer, publisher, and trauma psychotherapist Galen McCown about how getting involved with the Syracuse game design community helped him grow as both a creator and collaborator. We also discuss his love for solo and two-player games, his fascination with post-apocalyptic themes, and how compact […]

two & a half gamers
Monopoly Bingo Review: The most underrated genre in mobile gaming

two & a half gamers

Play Episode Listen Later Nov 3, 2025 38:47


Monopoly Bingo: How Hasbro turned nostalgia Into RevenueToday, we dig into Monopoly Bingo - the latest Hasbro IP game climbing the charts.

Magic: The Gathering Drive to Work Podcast

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

Magic: The Gathering Drive to Work Podcast
#1289: Lessons Learned – Murders at Karlov Manor

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 31, 2025 36:35


This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.

Level Up Your Gaming: Tabletop RPG Podcast
Give Your Players A Home

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Oct 31, 2025 39:05


In today's episode we talk about Giving Your Players A Home.  Why do we want to give our players a home?  What does it offer for the game?  Should you always give your players a home?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Knoxville Game Design
3×3 Puzzle Cube – Knox Game Design, October 2025

Knoxville Game Design

Play Episode Listen Later Oct 31, 2025 23:38


Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster

two & a half gamers
Creative optimisation 101

two & a half gamers

Play Episode Listen Later Oct 30, 2025 22:21


In this solo episode, Matej Lančarič dives into the new era of creative optimization — where AI tagging, unified dashboards, and ROAS-based insights replace manual testing and spreadsheet chaos.Everyone can create ads with AI, but the REAL BOTTLENECK is knowing which ones actually work. AppsFlyer's Creative Optimization tool analyzes millions of real-world insights to reveal what drives performance - so you can scale winners, cut wasted spend, and make smarter creative decisions.Check it out: https://www.appsflyer.com/products/creative-optimization/?utm_source=influencer&afc_source=influencer&utm_medium=referral&afc_medium=referral&utm_campaign=Marvelsnap_creative&afc_campaign=Marvelsnap_creative&utm_content=matej&afc_content=matej&utm_term=YouTube&afc_term=YouTube

two & a half gamers

In this episode, we play Sudoku Master - the latest “numbers” hit from the makers of Block Blast.They uncover how Hungry Studio uses 6,000 creatives, constant A/B testing, and ruthless ad optimization to dominate one of the oldest mobile genres.

Epic Adventure
You Heard it Here Last S3E22

Epic Adventure

Play Episode Listen Later Oct 29, 2025 14:24


Send us a textLet's start off with one of my favorite things…D&D Licensing.https://www.enworld.org/threads/d-ds-beer-collaboration-continues-with-special-edition-beer-dice-tower-combo.715575/We have talked about D&D's collaboration with Mythical Meats a jerky company, I can remember one of Nabisco's breakfast cereals having a D&D tie in. And, I think one of my friends had a D&D wood burning set. You know the thing that got hot and you could burn designs into wood. Yea D&D did that. And let's not forget they licensed D&D to a predatory online gambling site.This time we are talking beer. I like beer. New Holland Brewing has announced it's bringing back it's popular D20 Brew and this time it's going to come with a dice tower and special edition dice.Doc, what do you think about D20 Brew[Kick to Christina]Mike, New Holland is also bringing back their Mead Cask Bourbon. Is that more up your ally?[Kick to Mike]If you were in charge of D&D Licensing and you were looking for something weird to license, what would it be?[Kick to Mike][Kick to Christina]Gary Gygax, the creator of Dungeons and Dragons passed away in 2008. His widow Gail Gygax has been working to create a memorial for Gary in his hometown of Lake Geneva Wisconsin.https://www.enworld.org/threads/theyre-building-a-memorial-game-table-sculpture-in-honor-of-gary-gygax.715511/The memorial will be set in Library Park, and it will be a stone table with benches, and a statue of Gary Gygax himself seated at the table. The table will feature a bronze map of Gygax's first ever D&D dungeon level, scaled for use with miniatures.What a cool thing that you could sit down and play with Gary, long after he has passed.Doc, what are your thoughts on this one?[Kick to Christina]How about you Mike[Kick to Mike]This one made me think of all the new spaces going up that are roleplaying friendly. Coffee shops offer not only coffee, but roleplaying games for sale and tables where patrons can sit and play their favorite game. There are several here in Indiana and if you do a search, you will be blown away by how many exist across the US. Coffee shops aren't the only venue. Bars are getting into the scene with some even offering game masters, table rentals, and weekly events with prizes. I mean this is really cool. I always said I wanted to open a vinyl record store, but now maybe I could open a vinyl record store and gaming space. I could call it Critical Spin!Mike, what would your public games space look like?[Kick to Mike]What about you Doc?[Kick to Christina]And there you have it. All the news, you've already heard.

GamerHeads: A Video Game Podcast Network
Charting the Seas of the TTRPG Rapscallion with Creator Whistler | The Gamerheads Podcast

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Oct 28, 2025 50:58


Send us a textWelcome to another episode of The Gamerheads Podcast! In this episode, Roger sits down with Whistler, the creator and artist behind the tabletop RPG Rapscallion. They talk pirate adventures, powered-by-the-apocalypse storytelling, and how the game's ship mechanics and character vices drive drama on the high seas.Pick up Rapscallion from Magpie Games or on DriveThruRPGSupport the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...

Magic: The Gathering Drive to Work Podcast
#1288: Hybrid in Commander

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 24, 2025 31:50


When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

Magic: The Gathering Drive to Work Podcast
#1287: New York Comic Con 2025

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 24, 2025 33:22


I just returned from New York Comic Con. This podcast talks all about it.

Epic Adventure
Satanic Panic

Epic Adventure

Play Episode Listen Later Oct 22, 2025 55:21


Send us a textIt's weird just how much of my life can be traced through television. As much time as I spent as a kid riding my bike down the gravel roads to friends houses and playing in the woods, I spent at least that much time watching TV. From the early years of Sunday Morning Cartoons and The Wonderful World of Disney to my teenage years, cruising North Park in Evansville Indiana and going to the movie theater every Friday and Saturday night. I guess it's no surprise that I can remember the first time I watched a movie about Dungeons and Dragons.It was Christmas Break, no school, Rainy but mild weather and based on the newspaper it looked like CBS was going to have a movie about roleplaying. This was going to be pretty cool. I was into roleplaying, but didn't get a chance to play much. For some reason nobody wanted to talk about roleplaying and if you ever brought it up you got funny looks. I was really looking forward to it.It was called Mazes and Monsters and it stared that funny guy from Bosum Buddies…That was a great show.I remember settling in with Orvil Redenbacher Popcorn.And Wow, that didn't go the way I thought it would.For you younger folks out there, roleplaying is cool. ComiCon draws in well over 100,000 people, all dressed up in crazy costumes. GenCon brings in over 70,000 people and that's a convention designed for roleplayers and gamers.Being a roleplayer is cool. Movie stars talk about doing it. Rock Stars play D&D. Jocks at your school play D&D. I mean it blows my mind.Growing up in the 70's and 80's if you played D&D you were a Satan worshiper.Mike and I lived through those days and on this episode, we are going to talk about the Satanic Panic, walk you through some of the low points and generally make you all realize that you don't know how good you got it.Mike, did you watch Mazes and Monsters?

Know Direction Network
Game Design Unboxed 126: Space Base

Know Direction Network

Play Episode Listen Later Oct 21, 2025


In episode 126 of Game Design Unboxed, we chat with John D. Clair about his journey from gamifying mazes to becoming a full-time tabletop designer. He shares how setting clear goals, focusing only on games he is excited about, and reworking mechanics from games that inspire him shaped his design approach. John shares how he reimagines mechanics […]

The Game Deflators
The Game Deflators E364 | From Rampage to Chaos: Brian Colin's Wild Ride Through Game Design

The Game Deflators

Play Episode Listen Later Oct 20, 2025 50:20


In this electrifying episode of the Game Deflators podcast, John and Ryan sit down with legendary game designer and animator Brian Colin, the creative force behind arcade classics like Rampage and Arch Rivals. Brian takes listeners on a nostalgic journey through the unpredictable early days of game development—described as the "Wild West" of the industry—and shares how a twist of fate launched his career in gaming. From the explosive success of Rampage to the surreal experience of seeing it adapted into a Hollywood blockbuster, Brian reflects on the highs and hurdles of his career. He opens up about the importance of finishing what you start, the power of team dynamics, and why passion is the lifeblood of great game creation. Plus, he teases his latest project: a long-awaited sequel to General Chaos. Whether you're a retro gaming fan or a budding developer, this episode is packed with insights, laughs, and a few surprises—including Brian's induction into the White Castle Hall of Fame. Tune in for a masterclass in creativity, collaboration, and chaos. 00:00 Introduction to the Game Inflators Podcast 01:33 Brian Colin's Journey into Game Design 05:20 The Wild West of Game Development 09:36 Proud Moments in Game Creation 11:55 The Rampage Movie Experience 16:58 Challenges in Game Development 20:02 Navigating Different Platforms 26:54 The Future of Game Refuge 29:48 Reflections on Industry Changes 35:17 The Essential Elements of a Great Game 38:06 Team Dynamics in Game Development  42:16 The Importance of Collaboration 45:56 Parting Thoughts and Future Endeavors   Want more Game Deflators content? Find us at www.thegamedeflators.com     Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators   Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18 

On Board Games
OBG 574: Post Euro

On Board Games

Play Episode Listen Later Oct 20, 2025 63:18


On this episode of On Board Games, Erik talks with Isaac Shalev about games (and other things) they've played including: Here I Stand Panda Spin Dead Cells Dropolter Bomb Busters You can get a discount on Zencastr.com using this link. (21:17) Then, the two talk about Isaac's idea about Post Euro games. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/   Patreon account: http://www.patreon.com/obg   Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

euro game design zencastr boardgamegeek eurogame ameritrash isaac shalev on board games inverse genius
The RPGBOT.Podcast
HUNTER THE RECKONING PT4 Q&A - The Danger System: It's Not a Bug, It's a Lifestyle

The RPGBOT.Podcast

Play Episode Listen Later Oct 20, 2025 31:03


When you stare too long into the darkness, sometimes the darkness stares back—and then asks about your dice pool. In this episode, the RPGBOT.Podcast team sits down to answer your burning questions about Hunter: The Reckoning, exploring the mechanics, the danger system, and how desperation turns ordinary people into extraordinary survivors in the World of Darkness. Listen to More “How to Play” Episodes If you're enjoying our dive into Hunter: The Reckoning, don't forget that the RPGBOT.Podcast has a full library of “How to Play” episodes. From character creation deep dives to storytelling techniques, our series covers everything you need to master the rules and refine your table craft across dozens of RPG systems. Check them out wherever you get your podcasts or at RPGBOT.net. In this episode, the RPGBOT.Podcast team returns to the streets of the World of Darkness to tackle your questions about Hunter: The Reckoning 5th Edition. We explore the tension-filled systems that make this RPG shine—how desperation and danger drive character decisions, how touchstones shape humanity, and how advancement challenges players to think beyond combat. Whether you're a seasoned storyteller or a new recruit in the Vigil, this conversation breaks down how to make every session more immersive, terrifying, and narratively rich. From balancing narrative structure and GM adaptability to handling willpower, character death, and supernatural threats, the hosts share insights from their own gameplay experiences. The discussion emphasizes how the game rewards creative problem-solving, highlights the cost of recklessness, and reminds us that survival in the World of Darkness is never guaranteed—but the story is always worth telling. Key Takeaways Comfort and Familiarity: Players familiar with World of Darkness mechanics will find Hunter: The Reckoning intuitive and adaptable. Character Creation Depth: Builds are diverse, allowing players to create unique characters tied to strong personal motivations. Strategic Gameplay: The system encourages planning, investigation, and social maneuvering over brute force. Desperation and Danger: These twin systems heighten tension, push risk-taking, and shape the tone of each session. Touchstones Matter: These connections to humanity define character motivation and are key to long-term survival. Advancement and Pacing: Growth is deliberate, rewarding sustained engagement and narrative reflection. Narrative Engagement: Player investment in the story directly affects the tone and momentum of play. Recklessness as a Theme: The system tempts players toward dangerous choices, reinforcing the tone of moral decay and survival. Party Synergy: Character variety encourages complementary roles and interdependent strategies. Storytelling is Core: The emotional and thematic narrative remains the heart of any World of Darkness game. Join the RPGBOT Patreon If you want to listen live as we record episodes of the RPGBOT.Podcast—complete with unfiltered insights, in-jokes, and behind-the-scenes discussion—join the RPGBOT.Patreon. Patrons can tune in every Sunday and Tuesday to hear episodes as they're recorded, interact with the hosts, and become part of the creative process. Support the show, help us grow, and experience the RPGBOT.Podcast in real time. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Magic: The Gathering Drive to Work Podcast
#1285: Top 20 Most Influential Expansions, Part 3

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 17, 2025 33:59


This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

Magic: The Gathering Drive to Work Podcast

This podcast talks about the history of the proliferate mechanic.

The Gaming Blender
Green Hearts - The FPS Dating Sim

The Gaming Blender

Play Episode Listen Later Oct 15, 2025 30:51 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!This week we come face to face with a challenge that might well be beyond us. Imagine Call of Duty multiplayer within a dating simulator yes we couldn't either. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Magic: The Gathering Drive to Work Podcast
#1283: Top 20 Most Influential Expansions, Part 1

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 10, 2025 33:58


This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

Magic: The Gathering Drive to Work Podcast
#1284: Top 20 Most Influential Expansions, Part 2

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 10, 2025 30:46


This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

Magic: The Gathering Drive to Work Podcast
#1281: Early One-Drop Creatures

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 3, 2025 32:57


This podcast is a look back at the early creatures that only cost one mana.

Magic: The Gathering Drive to Work Podcast
#1282: MagicCon Atlanta 2025

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 3, 2025 31:01


I just got back from MagicCon Atlanta, and in this podcast, I talk all about it.