Podcasts about Game design

Game development process of designing the content and rules of a game

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Best podcasts about Game design

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Latest podcast episodes about Game design

Magic: The Gathering Drive to Work Podcast

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

Magic: The Gathering Drive to Work Podcast
#1289: Lessons Learned – Murders at Karlov Manor

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 31, 2025 36:35


This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.

Level Up Your Gaming: Tabletop RPG Podcast
Give Your Players A Home

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Oct 31, 2025 39:05


In today's episode we talk about Giving Your Players A Home.  Why do we want to give our players a home?  What does it offer for the game?  Should you always give your players a home?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Knoxville Game Design
3×3 Puzzle Cube – Knox Game Design, October 2025

Knoxville Game Design

Play Episode Listen Later Oct 31, 2025 23:38


Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster

two & a half gamers
Creative optimisation 101

two & a half gamers

Play Episode Listen Later Oct 30, 2025 22:21


In this solo episode, Matej Lančarič dives into the new era of creative optimization — where AI tagging, unified dashboards, and ROAS-based insights replace manual testing and spreadsheet chaos.Everyone can create ads with AI, but the REAL BOTTLENECK is knowing which ones actually work. AppsFlyer's Creative Optimization tool analyzes millions of real-world insights to reveal what drives performance - so you can scale winners, cut wasted spend, and make smarter creative decisions.Check it out: https://www.appsflyer.com/products/creative-optimization/?utm_source=influencer&afc_source=influencer&utm_medium=referral&afc_medium=referral&utm_campaign=Marvelsnap_creative&afc_campaign=Marvelsnap_creative&utm_content=matej&afc_content=matej&utm_term=YouTube&afc_term=YouTube

two & a half gamers

In this episode, we play Sudoku Master - the latest “numbers” hit from the makers of Block Blast.They uncover how Hungry Studio uses 6,000 creatives, constant A/B testing, and ruthless ad optimization to dominate one of the oldest mobile genres.

Epic Adventure
You Heard it Here Last S3E22

Epic Adventure

Play Episode Listen Later Oct 29, 2025 14:24


Send us a textLet's start off with one of my favorite things…D&D Licensing.https://www.enworld.org/threads/d-ds-beer-collaboration-continues-with-special-edition-beer-dice-tower-combo.715575/We have talked about D&D's collaboration with Mythical Meats a jerky company, I can remember one of Nabisco's breakfast cereals having a D&D tie in. And, I think one of my friends had a D&D wood burning set. You know the thing that got hot and you could burn designs into wood. Yea D&D did that. And let's not forget they licensed D&D to a predatory online gambling site.This time we are talking beer. I like beer. New Holland Brewing has announced it's bringing back it's popular D20 Brew and this time it's going to come with a dice tower and special edition dice.Doc, what do you think about D20 Brew[Kick to Christina]Mike, New Holland is also bringing back their Mead Cask Bourbon. Is that more up your ally?[Kick to Mike]If you were in charge of D&D Licensing and you were looking for something weird to license, what would it be?[Kick to Mike][Kick to Christina]Gary Gygax, the creator of Dungeons and Dragons passed away in 2008. His widow Gail Gygax has been working to create a memorial for Gary in his hometown of Lake Geneva Wisconsin.https://www.enworld.org/threads/theyre-building-a-memorial-game-table-sculpture-in-honor-of-gary-gygax.715511/The memorial will be set in Library Park, and it will be a stone table with benches, and a statue of Gary Gygax himself seated at the table. The table will feature a bronze map of Gygax's first ever D&D dungeon level, scaled for use with miniatures.What a cool thing that you could sit down and play with Gary, long after he has passed.Doc, what are your thoughts on this one?[Kick to Christina]How about you Mike[Kick to Mike]This one made me think of all the new spaces going up that are roleplaying friendly. Coffee shops offer not only coffee, but roleplaying games for sale and tables where patrons can sit and play their favorite game. There are several here in Indiana and if you do a search, you will be blown away by how many exist across the US. Coffee shops aren't the only venue. Bars are getting into the scene with some even offering game masters, table rentals, and weekly events with prizes. I mean this is really cool. I always said I wanted to open a vinyl record store, but now maybe I could open a vinyl record store and gaming space. I could call it Critical Spin!Mike, what would your public games space look like?[Kick to Mike]What about you Doc?[Kick to Christina]And there you have it. All the news, you've already heard.

GamerHeads: A Video Game Podcast Network
Charting the Seas of the TTRPG Rapscallion with Creator Whistler | The Gamerheads Podcast

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Oct 28, 2025 50:58


Send us a textWelcome to another episode of The Gamerheads Podcast! In this episode, Roger sits down with Whistler, the creator and artist behind the tabletop RPG Rapscallion. They talk pirate adventures, powered-by-the-apocalypse storytelling, and how the game's ship mechanics and character vices drive drama on the high seas.Pick up Rapscallion from Magpie Games or on DriveThruRPGSupport the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...

Magic: The Gathering Drive to Work Podcast
#1288: Hybrid in Commander

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 24, 2025 31:50


When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

Magic: The Gathering Drive to Work Podcast
#1287: New York Comic Con 2025

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 24, 2025 33:22


I just returned from New York Comic Con. This podcast talks all about it.

two & a half gamers

Today, we dissect Huntopia, a bizarrely successful idle RPG that's part World of Warcraft, part casino. Meh, just WoW from Wish.

Epic Adventure
Satanic Panic

Epic Adventure

Play Episode Listen Later Oct 22, 2025 55:21


Send us a textIt's weird just how much of my life can be traced through television. As much time as I spent as a kid riding my bike down the gravel roads to friends houses and playing in the woods, I spent at least that much time watching TV. From the early years of Sunday Morning Cartoons and The Wonderful World of Disney to my teenage years, cruising North Park in Evansville Indiana and going to the movie theater every Friday and Saturday night. I guess it's no surprise that I can remember the first time I watched a movie about Dungeons and Dragons.It was Christmas Break, no school, Rainy but mild weather and based on the newspaper it looked like CBS was going to have a movie about roleplaying. This was going to be pretty cool. I was into roleplaying, but didn't get a chance to play much. For some reason nobody wanted to talk about roleplaying and if you ever brought it up you got funny looks. I was really looking forward to it.It was called Mazes and Monsters and it stared that funny guy from Bosum Buddies…That was a great show.I remember settling in with Orvil Redenbacher Popcorn.And Wow, that didn't go the way I thought it would.For you younger folks out there, roleplaying is cool. ComiCon draws in well over 100,000 people, all dressed up in crazy costumes. GenCon brings in over 70,000 people and that's a convention designed for roleplayers and gamers.Being a roleplayer is cool. Movie stars talk about doing it. Rock Stars play D&D. Jocks at your school play D&D. I mean it blows my mind.Growing up in the 70's and 80's if you played D&D you were a Satan worshiper.Mike and I lived through those days and on this episode, we are going to talk about the Satanic Panic, walk you through some of the low points and generally make you all realize that you don't know how good you got it.Mike, did you watch Mazes and Monsters?

two & a half gamers

In this Two & a Half Gamers solo episode, Jakub Remiar breaks down how UA product funnels and templatization dominate every major studio playbook - from River Game's $7M/day 4X empire to Habby's action roguelite evolution.

Fumble GDR - Giochi di ruolo in radio
Kulthos: London's Burning - QueerRoll 13

Fumble GDR - Giochi di ruolo in radio

Play Episode Listen Later Oct 22, 2025 156:31


Per questa nuova stagione di QueerRoll iniziamo giocando in casa a Kulthos, in un'ambientazione particolare: il Grande Incendio di Londra del 1666!Kulthos è un gioco di orrore gnostico (e vi spieghiamo cosa vuol dire in puntata), che riprende le idee di Klothos per renderle più moderne e farne una versione horror.Kulthos esce a Lucca Comics & Games per MS Edizioni e lo puoi pre-ordinare sul sito di MS.https://www.msedizioni.it/prodotto/kulthos/A tema Game Design segnaliamo anche il secondo ciclo di lezioni del corso che Claudio sta tenendo per la Giano Academy, di cui rimangono ancora alcuni postihttps://www.ilsalottodigiano.it/gianoacademy/pagina-dei-corsi/scrivere-un-gioco-dallidea-alle-meccaniche-02/#gdr #ttrpg #rpg #actualplay #orrore #gnosticismoTutti i nostri contenuti sono gratuiti e disponibili pubblicamente, rilasciati sotto licenza Creative Commons BY-NC-SA 4.0: puoi distribuirli, manipolarli, copiarli quanto vuoi, e se hai dubbi su quali siano i limiti entro cui farlo puoi scriverci su Discord, dove saremo felice di risponderti.Un'ultima cosa: Quello che noi mettiamo in scena non è scriptato e giochiamo live, così come ci viene. Questo non vuol dire che sia l'unico modo o il modo giusto di giocare: se giochi in maniera diversa non è certo un problema, anzi, stai arricchendo il mondo!Fumble fa parte di Fumblecast, un network indipendente di podcast che parlano di giochi. Puoi scoprire di più sul nostro sito  

Know Direction Network
Game Design Unboxed 126: Space Base

Know Direction Network

Play Episode Listen Later Oct 21, 2025


In episode 126 of Game Design Unboxed, we chat with John D. Clair about his journey from gamifying mazes to becoming a full-time tabletop designer. He shares how setting clear goals, focusing only on games he is excited about, and reworking mechanics from games that inspire him shaped his design approach. John shares how he reimagines mechanics […]

The Game Deflators
The Game Deflators E364 | From Rampage to Chaos: Brian Colin's Wild Ride Through Game Design

The Game Deflators

Play Episode Listen Later Oct 20, 2025 50:20


In this electrifying episode of the Game Deflators podcast, John and Ryan sit down with legendary game designer and animator Brian Colin, the creative force behind arcade classics like Rampage and Arch Rivals. Brian takes listeners on a nostalgic journey through the unpredictable early days of game development—described as the "Wild West" of the industry—and shares how a twist of fate launched his career in gaming. From the explosive success of Rampage to the surreal experience of seeing it adapted into a Hollywood blockbuster, Brian reflects on the highs and hurdles of his career. He opens up about the importance of finishing what you start, the power of team dynamics, and why passion is the lifeblood of great game creation. Plus, he teases his latest project: a long-awaited sequel to General Chaos. Whether you're a retro gaming fan or a budding developer, this episode is packed with insights, laughs, and a few surprises—including Brian's induction into the White Castle Hall of Fame. Tune in for a masterclass in creativity, collaboration, and chaos. 00:00 Introduction to the Game Inflators Podcast 01:33 Brian Colin's Journey into Game Design 05:20 The Wild West of Game Development 09:36 Proud Moments in Game Creation 11:55 The Rampage Movie Experience 16:58 Challenges in Game Development 20:02 Navigating Different Platforms 26:54 The Future of Game Refuge 29:48 Reflections on Industry Changes 35:17 The Essential Elements of a Great Game 38:06 Team Dynamics in Game Development  42:16 The Importance of Collaboration 45:56 Parting Thoughts and Future Endeavors   Want more Game Deflators content? Find us at www.thegamedeflators.com     Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators   Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18 

On Board Games
OBG 574: Post Euro

On Board Games

Play Episode Listen Later Oct 20, 2025 63:18


On this episode of On Board Games, Erik talks with Isaac Shalev about games (and other things) they've played including: Here I Stand Panda Spin Dead Cells Dropolter Bomb Busters You can get a discount on Zencastr.com using this link. (21:17) Then, the two talk about Isaac's idea about Post Euro games. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/   Patreon account: http://www.patreon.com/obg   Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

euro game design zencastr boardgamegeek eurogame ameritrash isaac shalev on board games inverse genius
The RPGBOT.Podcast
HUNTER THE RECKONING PT4 Q&A - The Danger System: It's Not a Bug, It's a Lifestyle

The RPGBOT.Podcast

Play Episode Listen Later Oct 20, 2025 31:03


When you stare too long into the darkness, sometimes the darkness stares back—and then asks about your dice pool. In this episode, the RPGBOT.Podcast team sits down to answer your burning questions about Hunter: The Reckoning, exploring the mechanics, the danger system, and how desperation turns ordinary people into extraordinary survivors in the World of Darkness. Listen to More “How to Play” Episodes If you're enjoying our dive into Hunter: The Reckoning, don't forget that the RPGBOT.Podcast has a full library of “How to Play” episodes. From character creation deep dives to storytelling techniques, our series covers everything you need to master the rules and refine your table craft across dozens of RPG systems. Check them out wherever you get your podcasts or at RPGBOT.net. In this episode, the RPGBOT.Podcast team returns to the streets of the World of Darkness to tackle your questions about Hunter: The Reckoning 5th Edition. We explore the tension-filled systems that make this RPG shine—how desperation and danger drive character decisions, how touchstones shape humanity, and how advancement challenges players to think beyond combat. Whether you're a seasoned storyteller or a new recruit in the Vigil, this conversation breaks down how to make every session more immersive, terrifying, and narratively rich. From balancing narrative structure and GM adaptability to handling willpower, character death, and supernatural threats, the hosts share insights from their own gameplay experiences. The discussion emphasizes how the game rewards creative problem-solving, highlights the cost of recklessness, and reminds us that survival in the World of Darkness is never guaranteed—but the story is always worth telling. Key Takeaways Comfort and Familiarity: Players familiar with World of Darkness mechanics will find Hunter: The Reckoning intuitive and adaptable. Character Creation Depth: Builds are diverse, allowing players to create unique characters tied to strong personal motivations. Strategic Gameplay: The system encourages planning, investigation, and social maneuvering over brute force. Desperation and Danger: These twin systems heighten tension, push risk-taking, and shape the tone of each session. Touchstones Matter: These connections to humanity define character motivation and are key to long-term survival. Advancement and Pacing: Growth is deliberate, rewarding sustained engagement and narrative reflection. Narrative Engagement: Player investment in the story directly affects the tone and momentum of play. Recklessness as a Theme: The system tempts players toward dangerous choices, reinforcing the tone of moral decay and survival. Party Synergy: Character variety encourages complementary roles and interdependent strategies. Storytelling is Core: The emotional and thematic narrative remains the heart of any World of Darkness game. Join the RPGBOT Patreon If you want to listen live as we record episodes of the RPGBOT.Podcast—complete with unfiltered insights, in-jokes, and behind-the-scenes discussion—join the RPGBOT.Patreon. Patrons can tune in every Sunday and Tuesday to hear episodes as they're recorded, interact with the hosts, and become part of the creative process. Support the show, help us grow, and experience the RPGBOT.Podcast in real time. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

two & a half gamers

We break down The Tower - an idle-defense hybrid that turned a solo dev into a millionaire.We spoke directly with Anthony (Tech Tree Games) about design, monetization, and UA strategy.

Magic: The Gathering Drive to Work Podcast

This podcast talks about the history of the proliferate mechanic.

Magic: The Gathering Drive to Work Podcast
#1285: Top 20 Most Influential Expansions, Part 3

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 17, 2025 33:59


This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

Level Up Your Gaming: Tabletop RPG Podcast
Let's Make A One Shot: A Date With Destiny

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Oct 17, 2025 44:53


In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt A Date With Destiny.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

two & a half gamers

We talk to David Pan, Director of Business Development at Habby, for the first-ever Western podcast appearance from the famously low-profile publisher behind Archero, Survivor.io, Capybara Go, and Whittle Defender.This isn't a press interview - it's a brutally honest deep dive into Habby's evolution, UA philosophy, shift from hybrid-casual to IAP-focused midcore, and its global ambitions beyond Asia.

The Gaming Blender
Green Hearts - The FPS Dating Sim

The Gaming Blender

Play Episode Listen Later Oct 15, 2025 30:51 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!This week we come face to face with a challenge that might well be beyond us. Imagine Call of Duty multiplayer within a dating simulator yes we couldn't either. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Epic Adventure
You Heard it Here Last S3E21

Epic Adventure

Play Episode Listen Later Oct 15, 2025 15:18


Send us a textI swear they are listening to us?Who is “They”? You now, “Them”! On Season 3 Episode 16 of You Heard It Here Last, Christina and I talked about the fact that somebody at EN World really loved Deathstalker.I just found out that by the time you hear this episode Deathstalker will once again be in movie theaters. That's right they are remaking the campy Conan rip-off, and it looks like they are doing it the proper way…with another “B” Movie version.But that's not what this one is about. In our episode I said that if we were going to have a Roger Corman TTRPG it should have been Death Race 2000 and look what EN World did. They have written another 2 part piece about Death Race 2000 as a TTRPG. https://www.enworld.org/threads/where%E2%80%99s-the-death-race-2000-roleplaying-game-part-one.715287/Mike, I know you are not a big “B” Movie fan like Christina and I, but I can't help but feel like we are starting to see some throwback themes in roll playing to the 80's and even 70's. The 80's makes sense with Stranger Things, but what's your take on roleplaying games starting to mine our childhoods for inspiration?[Kick to Mike]Since I've got Mike here, we might as well dive into his favorite genre.Cyberpunk Legends: Into the Night is a solo or cooperative card game set in the world of R. Talsorian's Cyberpunk. It's an officially licensed game and just premiered on Kickstarter…and it blew past it's funding goal in 19 minutes.https://www.rascal.news/cyberpunk-legends-hacks-the-system-500k-raised-in-under-a-day/At the time of recording this it is at 3 quarters of a million dollars and it doesn't look like it's going to slow down much.Mike, why do you think Cyberpunk in general is so popular and is this just an example of a game riding the coattails of other games or is it something else?[Kick to Mike]And there you have it…all the news, you've already heard.

two & a half gamers

We sit down with Chen Yang (Iwae) from Cocos again to unpack how AI is transforming the Chinese mini-game ecosystem across development, UA, and operations.The conversation reveals how AI-generated 3D, playable automation, LoRA fine-tuning, and instant meme cloning are redefining speed, scale, and creativity in the world's most dynamic mobile market.

The Cardboard Herald
Trevor Benjamin on co-designing Moytura, Azure and collaborative game design - TCbH Interviews

The Cardboard Herald

Play Episode Listen Later Oct 13, 2025 41:22


Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro01:10 - Getting involved with Bitewing02:26 - Approach to following up Iliad & Ichor06:29 - Intentionally subverting genre?07:52 - Late addition of solo & coop 09:47 - Why always codesigning?14:47 - Approach to Azure18:11 - State of the hobby trending to more shallow experiences21:50 - Historical accuracy vs. practical game design25:09 - Expanded scope of Undaunted29:01 - How do you know when a game is done?31:51 - Recent inspirations37:35 - Next up, For the Gods Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551

Magic: The Gathering Drive to Work Podcast
#1284: Top 20 Most Influential Expansions, Part 2

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 10, 2025 30:46


This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

Magic: The Gathering Drive to Work Podcast
#1283: Top 20 Most Influential Expansions, Part 1

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 10, 2025 33:58


This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

Couch Co-op: A Video Game Podcast
Couch Co-op Episode 137- Video Games with Slow Starts (Major Spoilers).mp3

Couch Co-op: A Video Game Podcast

Play Episode Listen Later Oct 9, 2025 91:42


The boys discuss video games that took started slow but picked up momentum along the way. Recorded 9/22/2025.AI Generated Chapter ListChapters00:00 Introduction to Slow Rollers in Gaming07:19 Exploring Baldur's Gate 3 Experience11:46 Contrasting Role-Playing Experiences: Diablo 4 vs. Baldur's Gate 314:48 Disappointment in Mortal Kombat 120:10 Diving into Lies of P20:58 Jack's Indie Game Highlights25:01 Nostalgia and Hidden Gems in Sports Friends26:18 Jack's Experience with Silksong28:51 The Journey Begins: UFO 50 and Slow Rolling Games33:15 Exploring Slow Rollers: Final Fantasy Tactics and Beyond36:47 Outer Wilds: The Challenge of Mastering Flight39:33 The Contrast of Slow Starts: Jedi Fallen Order vs. Baldur's Gate 355:18 The Painful Beginnings: Red Dead Redemption 2 and Fallout 301:03:10 The Challenge of Slow Game Introductions01:09:04 Character Development and Narrative Engagement01:15:03 Exploring Game Mechanics and Player Experience01:21:09 The Impact of Game Design on Player Immersion01:29:42 Final Thoughts on Game Recommendations and Experiences

Epic Adventure
The Thriller

Epic Adventure

Play Episode Listen Later Oct 8, 2025 46:52


Send us a text               Clarice emerges from the bathroom in a half-crouch, arms                out, both hands on the gun, extended just below the level of                her unseeing eyes. She stops, listens. In her raw-nerved                darkness, every SOUND is unnaturally magnified - the HUM of                the refrigerator... the TRICKLE of water... her own terrified                BREATHING, and Catherine's faraway, echoing SOBS... Moths                smack against her face and arms. She eases forward, then                stops again, listens... She eases forward again, following                her gun, and creeps directly in front of, and then past -                  MR. GUMBThat excerpt from the script to Silence of the Lambs showcases the power of the thriller. I can remember sitting in a dark movie theater, glued to the big screen trying to will Jodie Foster's character, Clarice Starling to turn and shoot the killer. I miss those days at the movies.But we are not here to chat about the fall of modern cinema, no, we are here to talk about the Thriller. What it is and why you should try to incorporate elements into your roleplaying game.

two & a half gamers

Today, we, and special guest John Wright, unpack the chaos surrounding the EU's proposed Digital Fairness Act (DFA) - a legislation that could redefine how free-to-play games operate in Europe.Key insights:Source: https://ec.europa.eu/commission/presscorner/detail/en/ip_25_831?utm_source=chatgpt.com The DFA was proposed by the EU Consumer Protection Cooperation Network in March 2025.It's still not law currently in consultation stage, potential enforcement by 2030.If approved, it would enforce seven major principles for all EU-targeted games.Transparent PricingAll in-game currencies (gems, coins) must display real-world value.Example: “500 Gems (€4.99 equivalent).”No Mixed CurrenciesGames may be limited to one in-game currency.Multi-currency RPGs or Forex-style economies could be flagged as “misleading.”No Bundling or Welcome PacksForced to sell items separately (no more “Best Value” or “Starter Offers”).Removes behavioral pricing psychology that drives F2P monetization.Pre-Purchase Warning ScreensMandatory “scare screens” before each IAP — adding purchase friction.14-Day Refund RightPlayers could refund any IAP (including gacha rolls or consumables) within 14 days.No Economy Changes Post-LaunchDevelopers couldn't rebalance in-game currency values after release.Effectively bans live balancing - a core of F2P design.High-spending users could be classified as “vulnerable” or “addicted.”Developers could face scrutiny for “exploiting impulse spending.”Industry ImpactJakub: “Free-to-play economies just don't work with one currency. This breaks every RPG and forex hybrid in existence.”John: “This kills the incentive to operate in the EU - studios will shift budgets to the US and Asia.”Felix: “The EU will lose jobs and game availability will shrink.”Matej: “It's not law yet. Everyone's panicking, but this might turn into another IDFA - big noise, small impact.”Main TakeawayThe DFA is well-intentioned but deeply flawed. It confuses gambling regulation with free-to-play design, overreaches into live-ops flexibility, and could reduce the number of games released in the EU.Lobbying and advocacy will shape its future, not outrage posts.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guest: John WrightJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the Digital Fairness Act02:53 Overview of the Proposed Legislation07:05 Principles of the Digital Fairness Act10:37 Lobbying and Legislative Process12:14 Implications for the Gaming Industry20:01 Future of Gaming in the EU21:33 Industry Reactions to Regulatory Changes22:50 The Impact of Gacha Mechanics24:55 Consumer Rights and Game Economics27:33 The Debate on In-App Purchases and Gambling30:37 Parental Responsibility in Gaming34:09 Legislative Impacts on the Gaming Industry37:59 The Future of Gaming Business Models---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Know Direction Network
Game Design Unboxed 125: Gems of Iridescia

Know Direction Network

Play Episode Listen Later Oct 7, 2025


In episode 125 of Game Design Unboxed, we chat with Roberto Panetta, designer of Gems of Iridescia and founder of Rock, Stone & Dice Games. Roberto shares how his background in toy and game retail gave him the marketing and sales experience to start his own publishing company. He opens up about reigniting his creativity after […]

Education On Fire - Sharing creative and inspiring learning in our schools
Endless Studios: Coding & Game Design for Young Learners

Education On Fire - Sharing creative and inspiring learning in our schools

Play Episode Listen Later Oct 6, 2025 46:33 Transcription Available


Matt Dalio dreams of a world in which every kid has the resources to shape their own technology instead of being shaped by it.In 2011, he founded Endless which aims to provide universal access to technology and equal opportunities to succeed in the digital world by tackling three key challenges.Endless is harnessing the power of modern games to introduce youth to 21st Century skills like coding and design. Second, it is addressing the internet gap by creating technology that enables youth anywhere to have access to basic educational resources. And lastly, Endless is building a “pay as you go” laptop program making it so that billions more people can afford a computer.Collectively these unlock educational opportunities that allow everyone to be a creatorTakeaways: The average child dedicates approximately 10,000 hours to playing video games by the time they complete their education, an astonishing figure that underscores the pervasiveness of gaming in youth culture. In the last fifteen years, a significant trend in the gaming industry has been the shift towards creation, with platforms like Minecraft, Roblox, and Fortnite leading the way in empowering users to engage in content generation. The concept of transforming players into creators is pivotal; through this transition, youths acquire essential software development skills tailored for an increasingly digital, knowledge-based economy. Endless Studios aims to provide scalable educational solutions that are both affordable and accessible, particularly in communities with limited access to qualified educators, thereby breaking down financial barriers to learning. Feedback, especially peer feedback, plays a critical role in the learning process by providing valuable insights and support without the traditional costs associated with formal education. The future workforce will largely consist of individuals who possess robust digital skills, which are essential for navigating the complexities of an AI-driven world, making it imperative to equip youth with these competencies. www.endlessstudios.comShow Sponsor – National Association for Primary Education (NAPE)https://nape.org.uk/

Tabletop SportCast
Episode 225: Q3 Retrospective

Tabletop SportCast

Play Episode Listen Later Oct 5, 2025 50:35


KeywordsTabletop Sports, Q3 Retrospective, Audience Growth, Game Projects, Sports Games, Podcasting, Tabletop Gaming, Game Design, Community Engagement, Q4 PlansSummaryIn this episode of the Tabletop SportCast, host James Cast reflects on the third quarter of 2025, discussing audience growth, engagement metrics, and various tabletop gaming projects. He highlights significant projects undertaken during Q3, including a boxing project focused on the 1940s, a PGA Grand Slam replay, and a Major League Baseball tournament. The episode also covers new games explored during the quarter and concludes with a look ahead to plans for Q4, including ongoing projects and upcoming tournaments.TakeawaysThe Facebook page has seen a 95% increase in views.The podcast has reached 55,438 downloads all time.Engagement on Patreon has increased with 46 total members.The 1940s boxing project included 25 championship fights.The 1980 PGA Grand Slam project replicated historical outcomes.The 1981 MLB tournament concluded with the Yankees winning.New games explored included On Deck Baseball and Tecmo Bowl.The podcast continues to grow with more interviews planned.Community engagement is crucial for podcast growth.Future projects include a 2011 NFL tournament and a 1993-94 Rangers playoff replay.TitlesQuarterly Retrospective: Q3 Highlights and InsightsExploring Tabletop Sports: Q3 Review and Future PlansSound bites"The Rangers are up 2-0 in that series.""I think it was just luck of the draw.""Looking ahead, still more projects on the horizon."Chapters00:00 Introduction and Overview of Q313:22 Quarterly Retrospective: By the Numbers21:14 Project Highlights from Q338:17 New Games Explored in Q339:44 Podcast Highlights and Upcoming Plans47:43 Conclusion and Looking Ahead to Q450:15 NEWCHAPTER

XPlicit Materia
The Ultimate Card Game! | Late For Band Practice Ep. 8

XPlicit Materia

Play Episode Listen Later Oct 4, 2025 87:08


This episode Shane and Kyle explore the creative journey of Mikey Maneeraj, a key figure in our friend circle and the mastermind behind the card game Ultimate Palace. Check out the kickstarter! Lets make this game happen! https://www.ultimatepalacecardgame.com  https://www.kickstarter.com/projects/ultimatepalace/ultimatepalace They discuss the evolution of the game, the importance of Kickstarter for funding, and the mechanics that make it accessible to all ages. The conversation also touches on the cultural significance of music, the nostalgia associated with physical media, and the balance between digital and tangible experiences in today's world. We also explore the future of coding in the age of AI, the joy of in-person gaming, and the importance of snacks during game nights. We discuss the role of AI in music and creativity, share nostalgic thoughts on music consumption, and introduce the upcoming card game, Ultimate Palace. The conversation highlights the significance of community in gaming and creativity, while also touching on the impact of AI on artistic expression.

Magic: The Gathering Drive to Work Podcast
#1282: MagicCon Atlanta 2025

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 3, 2025 31:01


I just got back from MagicCon Atlanta, and in this podcast, I talk all about it.

Magic: The Gathering Drive to Work Podcast
#1281: Early One-Drop Creatures

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 3, 2025 32:57


This podcast is a look back at the early creatures that only cost one mana.

Level Up Your Gaming: Tabletop RPG Podcast
Murder Your Players To Make Them Better

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Oct 3, 2025 39:47


In today's episode we talk about Murdering Your Player Characters To Make Them Better.  Why would you actively murder your player characters?  What lessons are learned by doing this?  How does it change the direction of your games?  What does it do for future games?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

The Gaming Blender
Ever Forward - Dark Souls Survival Game

The Gaming Blender

Play Episode Listen Later Oct 1, 2025 31:22 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!This week it's time for a discussion on all thing EA and the recent buy out. After that's done and we have a shower it's time to create a new game. This week we go for a squad manager walking simulator. Quite the collection!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Epic Adventure
You Heard it Here Last S3E20

Epic Adventure

Play Episode Listen Later Oct 1, 2025 14:16


Send us a text15 years ago, the TTRPG world as we new it came to an end and a new era began. The postapocalyptic era, an era powered by the apocalypse. In 2010 Apocalypse World changed everything. The new take on traditional RPGs quickly changed the landscape from crunchy numbers-based games to one that flowed with the narrative and allowed players the freedom to affect the game unlike anything we have ever seen before.Well, they are back.https://www.enworld.org/threads/apocalypse-world-to-get-third-edition-kickstarter-launching-soon.715124/https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-overApocalypse World is releasing a 3rd edition of the game.The newest edition doesn't have a set release date at the time of this recording and the Kickstarter page only says coming soon.Christina, I know you weren't necessarily a fan of Apocalypse World, but you are a massive fan of the Powered by the Apocalypse systems. What do you think of this news? Will we see anything revolutionary in the newest edition?[Kick to Christina]Since Apocalypse World could be viewed as one of the big games, at least with name recognition, why are they releasing it through Kickstarter? Is every new TTRPG going to come out through Backerkit or Kickstarter in the future?[Kick to Christina]Next, we have a new game announcement from over at Rascal News.https://www.rascal.news/new-release-posting-through-it-a-social-media-futures-game/Posting Through It is a new roleplaying game from Diegetic Games. The press release describes the game as follows;Posting Through It explores how modern public discourse has changed our experience of global disruption and redefined what it means to “win” and “lose” in an uncertain future. It's played over a group chat platform like Discord or WhatsApp.The game is free to download and looks like it could be very interesting for those of you obsessed with social media.Christina, what do you think of this new game?[Kick to Christina]With Critical Role announcing their Campaign 4 will be a “West Marches” Style game the internet is a tizzy with descriptions of West Marches. That style of play seems to be built for social media. Bigger Question, how has social media changed the way we roleplay? [Kick to Christina]And there you have it, all the news you've already heard?

Magic: The Gathering Drive to Work Podcast
#1279: Saviors of Kamigawa

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Sep 26, 2025 34:03


This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon Atlanta).

Magic: The Gathering Drive to Work Podcast
#1277: Betrayers of Kamigawa

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Sep 19, 2025 30:20


This podcast is another in my quest to cover every Magic expansion.

Magic: The Gathering Drive to Work Podcast
#1278: History of Returns

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Sep 19, 2025 32:12


In this podcast, I talk about the times we returned to settings that we'd already visited.

How Did This Get Played?
40 Years of Super Mario Bros.

How Did This Get Played?

Play Episode Listen Later Sep 15, 2025 105:00


Heather, Nick and Matt look back at 40 years of Super Mario Bros! They talk about some of their favorite entries in the series, what makes Mario endure, their first Mario experiences and more! They also talk about WarioLand for the Virtual Boy (prior to the Nintendo Direct announcing it's return), Hollow Knight: Silksong, and the book "A Theory of Fun for Game Design" by Raph KosterCheck out our brand new merch at kinshipgoods.com/getplayed Follow us on social media @getplayedpodMusic by Ben Prunty benpruntymusic.com Art by Duck Brigade duckbrigade.com For ad-free main feed episodes, our complete back catalogue including How Did This Get Played? and our Premium DLC episodes and our exclusive show Get Anime'd where we're currently watching Elfen Lied go to patreon.com/getplayed Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fm All of our links can be found at linktree.com/getplayedpodSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Magic: The Gathering Drive to Work Podcast
#1275: Aesthetic Color Pie

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Sep 12, 2025 33:29


In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

Magic: The Gathering Drive to Work Podcast

This podcast is about the most hated mechanic in the history of Magic, ante.