Podcasts about Game design

Game development process of designing the content and rules of a game

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Game design

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Best podcasts about Game design

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Latest podcast episodes about Game design

Twofivesix: Gaming and Marketing
How the V&A Built a Games Program From the Inside Out

Twofivesix: Gaming and Marketing

Play Episode Listen Later Feb 28, 2026 46:22


Most cultural institutions know games matter. Very few know what to do about it. Kristian Volsing is one of the people who figured it out — and built the path in real time.As part of the V&A's contemporary design team, Kristian co-curated Design/Play/Disrupt, one of the most significant museum exhibitions ever dedicated to game design. He navigated studio NDAs, convinced the National Gallery of Art to lend a Magritte for a game show, and flew a colleague to Kyoto — where Nintendo showed her exactly one meeting room.In this conversation, we go deep on what it actually takes to build a sustainable games program inside a cultural institution: why live events beat collection-building as a starting point, how to work with an industry that guards its IP fiercely, and what experimental game designers actually need from institutions like yours. If you're a champion inside an organization who sees the opportunity but doesn't yet have the authority to act on it — this one is for you.(00:00) - Why Cultural Institutions Can't Afford to Ignore Games Anymore (01:36) - Kristian Volsing's Path From Film Student to V&A Curator (05:27) - How a New Director Opened the Door for Digital Design at the V&A (09:20) - Inside Design/Play/Disrupt: Why Depth Beats the "50 Games on a Wall" Approach (17:32) - Nintendo, NDAs, and What It Actually Takes to Partner With Game Studios (27:55) - The Hard Truth About Collecting and Preserving Digital Work (40:50) - Where Your Institution Should Start: Practical Advice From Someone Who Built the Path For more insights, signup for my newsletter.Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts' past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

art games built nintendo pbs ip afford curator live events kyoto moma national gallery game design ndas digital design magritte cultural institutions getty research institute permanent collection tribeca enterprises v&a
Magic: The Gathering Drive to Work Podcast
#1317: The Magic Dojo with Frank Kusumoto

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 27, 2026 33:40


The Magic Dojo was the very first major online gathering spot for the Magic community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.

Magic: The Gathering Drive to Work Podcast
#1318: Layering Your Mechanics

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 27, 2026 36:50


This podcast is a companion to this year's "Nuts & Bolts" column. I talk all about how to slowly add mechanics to your set.

Level Up Your Gaming: Tabletop RPG Podcast

In today's episode we talk about Red Herrings.  What are red herrings?  Why would you use them?  How can these improve your story?  What are some pitfalls with using red herrings?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Epic Adventure
Balancing Encounters

Epic Adventure

Play Episode Listen Later Feb 25, 2026 41:11


Send a text“As the four of you move into the open cavern you see a large Goblin on the far side. He turns and raises a club banging his crusty and broken shield. Three more goblins step from the shadows, their bows raised.”Bob who was playing a first level fighter smiled. “This is perfect. Four Goblins against our Four 1st level characters. Let's Do This! I charge forward with a war cry.”20 minutes later as the players all sit in disbelief, their characters dead or dying with no possibility of survival. “What the hell just happened” they mumble as they start working on new characters.What happened is that no matter what the book says about Challenge Ratings, there is no such thing as a balanced encounter.On this episode Mike, Christina and I are going to talk about Balancing Encounters in your games. Why there is no such thing as a balanced encounter and the difference between a Roleplaying and Gaming at the table.Mike, this is your favorite thing to say, so why don't you kick us off.[Kick to Mike]Christina, you are heavy on the story telling side or what I like to call Roleplaying. I know you believe that the only way to balance encounters is between your ears.

Lost Levels
Vorsicht vor dem Wurfhund

Lost Levels

Play Episode Listen Later Feb 25, 2026 68:30


In dieser Folge sprechen Wibke und Florian über Dogpile, Celestial Empire und Dead Pets.

Know Direction Network
Game Design Unboxed 135: Stable Times

Know Direction Network

Play Episode Listen Later Feb 24, 2026


In episode 135 of Game Design Unboxed, we chat with freelance game designer Kristen Mott, whose game design journey began with creating games for her kids to play at home to supplement homeschooling. We talk about how kids are great built-in playtesters, how her children's interests were her thematic inspiration for designs, what kids learn […]

Knoxville Game Design
Snake Game – Knox Game Design, February 2026

Knoxville Game Design

Play Episode Listen Later Feb 23, 2026 36:25


Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links

two & a half gamers

AI game creatives just made another massive leap. In this episode, we break down 127 new creatives across Dark War, Top Heroes, Township and more and the quality jump in just one month is honestly insane.We're talking:• Full anime-quality world model sequences• AI influencers everywhere (grandmas, gamers, street interviews)• 50+ completely different “games” promoted under one title• Movie-level 4X fantasy ads• Hyper-niche creative strategy instead of broad targetingThis is not an incremental improvement. This is a structural shift in how UA works. If you run paid UA, creative production, or mobile marketing… this episode is mandatory.

Casual Trek - A Star Trek Recap and Ranking Podcast
Casual Tangent: Akira and game design

Casual Trek - A Star Trek Recap and Ranking Podcast

Play Episode Listen Later Feb 22, 2026 6:11


We tend to run long, so this tangent from our Starfleet Academy episode was cut out. If you want to hear a little chatter about comics and RPGs, then it's here.

All Nerd & Tie Network Podcasts
Casual Tangent: Akira and Game Design

All Nerd & Tie Network Podcasts

Play Episode Listen Later Feb 22, 2026 6:12


We tend to run long, so this tangent from our Starfleet Academy episode was cut out. If you want to hear a little chatter about comics and RPGs, then it’s here. [ Full Show Notes ]The post Casual Tangent: Akira and Game Design first appeared on Nerd & Tie Network.

RPG Next Podcast
Componentes do Jogo | Game Design de RPG

RPG Next Podcast

Play Episode Listen Later Feb 21, 2026 83:11


⚔️ O que move o seu jogo? Descubra os Componentes do Game Design! Você já parou para pensar que o seu personagem, o ouro na mochila e até aquele dragão ancião são, tecnicamente, a mesma coisa? No novo episódio do Forja, exploramos o livro Games Without Frontiers, de Aki Järvinen, para entender como os Componentes funcionam como os recursos vitais de uma partida. Eles são a base da motivação dos jogadores e o coração dos desafios que enfrentamos na mesa. Quer elevar o nível do seu design de RPG ou entender melhor a mecânica por trás da diversão? Esse episódio é para você. Apoie nosso projeto em https://apoia.se/rpgnext e ajude o RPG Next a continuar criando conteúdo épico! Marque aquele amigo mestre ou jogadora que precisa ouvir isso. Com a participação de: Rafael 47; Vitor; Padrinho Bruno. Uma produção RPG Next. NOVIDADE!!! Para tornar a sua experiência ainda mais fácil e prática, agora disponibilizamos nossos conteúdos exclusivos do Apoia.se também no Spotify! Assim, você pode acessar tudo em um só lugar, sem precisar alternar entre plataformas. Quer saber como ativar essa opção e ouvir nossos episódios exclusivos diretamente no Spotify? Acesse este artigo com o passo a passo: https://suporte.apoia.se/hc/pt-br/articles/30944727495579-Ou%C3%A7a-%C3%A1udios-exclusivos-da-APOIA-se-no-Spotify Obrigado por apoiar nosso trabalho! Seu suporte faz toda a diferença. Boletim Informativo RPG Next https://bit.ly/boletim-informativo-rpg-next  O RPG Next agora tem um grupo oficial no Telegram! Venha trocar ideias, compartilhar suas aventuras e se conectar com outros jogadores apaixonados por RPG. Entre agora e faça parte dessa comunidade épica: https://t.me/RpgNextOficial . Acesse nossos conteúdos antecipados e exclusivos pelo APP do Apoia-se Disponível para Android e iOS! Google Play: https://play.google.com/store/apps/details?id=com.apoiasemobile&pli=1 iOS: https://apps.apple.com/us/app/apoia-se/id1665747795 Quer jogar RPG sem precisar montar grupo ou preparar nada?   Agora você pode! Encontre todas as vagas on-line com Mestres de Aluguel no site do RPG Next e entre de cabeça em aventuras épicas conduzidas por narradores experientes! O serviço é pago e funciona por assinatura mensal, com cobrança exclusivamente via cartão de crédito. ‍♂️ O Mestre de Aluguel conduz toda a sessão — você só precisa escolher o sistema, montar seu personagem e se divertir! No site, você encontra um vídeo de apresentação e todas as informações sobre como participar, bem como link público para o grupo de WhatsApp de cada Mestre de RPG. Confira as mesas disponíveis agora em:https://www.rpgnext.com.br/categoria-produto/servico-de-mestre-de-aluguel/ https://www.rpgnext.com.br/produto/dungeons-and-dragons-starter-set-heroes-of-the-borderlands/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-players-handbook-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-master-guide-2024/ https://www.rpgnext.com.br/produto/dungeons-and-dragons-monster-manual-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-masters-screen-2024/ APOIE NOSSA CAUSA! Nosso Plano de Assinaturas do APOIA.SE! Acesse e veja nossas recompensas para os apoiadores.   https://rpgnext.com.br/doadores/ COMPARTILHE! Se você gostou desse Podcast de RPG, então não se esqueça de compartilhar! Nosso site é https://rpgnext.com.br, Nossa Campanha do APOIA.SE: https://apoia.se/rpgnext Facebook RpgNextPage, Grupo do Facebook RPGNext Group, Instagram RPG Next Oficial, Bluesky rpgnext.bsky.social,  Canal do YouTube,  Vote no iTunes do Tarrasque na Bota e no iTunes do RPG Next Podcast com 5 estrelas para também ajudar na divulgação! DEIXE SEU FEEDBACK! Se quiser deixar seu feedback, nos envie um e-mail em contato@rpgnext.com.br ou faça um comentário nesse post logo abaixo. Seu comentário é muito importante para a melhoria dos próximos episódios. Beleza? Muito obrigado pelo suporte, pessoal! Links para MÚSICAS e SFX sob a licença Creative Commons Freesounds.org – https://www.freesound.org/ Tabletop Audio – http://tabletopaudio.com/ Kevin MacLeod em Incompetech – http://incompetech.com/music/royalty-free Free PD - https://freepd.com/ Alexander Nakarada - https://alexandernakarada.bandcamp.com/ Free Stock Music - https://www.free-stock-music.com  Contato Instagram / Facebook / Bluesky / TikTok / YouTube

Magic: The Gathering Drive to Work Podcast
#1316: Mirrodin Besieged

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 20, 2026 30:41


This podcast is another in my quest to record a podcast about every Magic expansion. This time, I talk about Mirrodin Besieged, the second set in the Scars of Mirrodin block and a set with one of the most unique Prereleases of all time.

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.

two & a half gamers

This week's episode centers around two major AI developments in gaming. Unity claims its upcoming AI beta will allow developers to prompt full casual games into existence. At the same time, Meta has begun embedding Manus AI into Ads Manager, signaling deeper automation inside UA workflows. The industry is clearly shifting — but whether this is real product evolution or investor-driven positioning remains the big question.

two & a half gamers

In this episode, we break down what's really happening in mobile game creatives right now. Creative trends for January 2026 are here.. From Kingshot clones everywhere to Pixel Flow conveyor belts invading other genres… from 2022 impulse puzzles coming back to life… to the brutal truth about creative fatigue lasting DAYS instead of weeks.We look at Golden Goblins, Royal Kingdom, Match Factory, Tasty Travels, Tile Survive and more, and what their ads tell us about 2026.If you work in UA, creative production, or game marketing… this one matters.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters0:00 – Why Creative Trends Matter More Than Ever2:45 – Golden Goblins & The Decline Curve6:20 – Creative Fatigue Is Now Measured in Days10:05 – Borrowing Hypercasual Mechanics Into 4X12:10 – Noob vs Pro Is Back16:00 – KingShot's Influence Across Genres20:00 – Royal Kingdom, Block Blast & Fake Mini-Games23:10 – Tower War, Mob Control & Genre Crossovers28:40 – 2022 Concepts Are Working Again30:55 – Elevate vs Impulse & The “IQ App” Strategy33:00 – Tile Survive & Massive Playable Scaling36:45 – Tasty Travels & 10-Click Playables38:25 – The Real Lesson for 2026---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

ResearchPod
Digital Futures & Ancient History: Bridging Worlds Through Games | The Enterprise Sessions with Dr. Richard Cole 

ResearchPod

Play Episode Listen Later Feb 18, 2026 55:23 Transcription Available


In this episode of Enterprise Sessions from the University of Bristol, Professor Michele Barbour sits down with Dr. Richard Cole, Lecturer in Digital Futures within the Department of Classics and Ancient History, for a fascinating deep dive into the unexpected synergy between ancient narratives and cutting-edge technology.  Discover how Richard's journey from historical fiction to virtual reality and AI-powered gaming led to the creation of the Bristol Digital Game Lab, a hub for interdisciplinary collaboration between academia and the gaming industry. From algorithmic bias to postnatal depression, learn how game jams and immersive storytelling are being used to tackle complex societal challenges.  

Epic Adventure
You Heard it Here Last S4E4

Epic Adventure

Play Episode Listen Later Feb 18, 2026 17:36


Send a textWelcome to you heard it here last, where we talk about news, you've already heard.First up we are looking at EN Worlds results from their fan vote Most Anticipated Games of 2026. Malcolm and I talked about our favorites a few weeks ago, but now we have the official results from EN World.https://www.enworld.org/threads/here-are-2026s-most-anticipated-ttrpgs-as-voted-by-you.717141/The top 10 fan voted games are interesting for a number or reasons. We have some new players to the game world, some old favorites getting a face lift and at least one that left me scratching my head.But let's get the Doctor's thought's first. Christina, what stood out to you on EN World's Top 10 List of Most Anticipated Games for 2026.[Kick to Christina]Mike, I know you have opinions, what did you pull from this?[Kick to Mike]In business news Drive Thru RPG announced an increase in it's print on demand prices.https://www.enworld.org/threads/drivethrurpg-print-on-demand-prices-increasing-again.717604/This comes on the heels of last March's almost 50% increase in printing costs. Drive Thru's announcement indicates that there will be a 3 – 5 percent increase in costs for their print on demand service. This increase went into effect on February 1st, 2026. The announcement places the reason for the increase squarely on the shoulders of rising costs of materials, from paper to ink to labor.Mike, I know the printing world is something you keep an eye on, so what observations do you have for the laymen out there wanting to get books printed?[Kick to Mike]Christina, is the future of TTRPG's digital and what does that ultimately mean for the hobby?[Kick to Christina]And there you have it, all the news, you've already heard.

two & a half gamers

If you think eCPM is the most important metric in ad monetization, this episode is for you.Felix breaks down:• eCPM vs Fill Rate• Why Ad ARPDAU is king• Recency model & impression decay• Why more ads can hurt revenue• SDK crash risks & ANR thresholds• Aggressive end cards & churn• How mediation doubles revenue• Networks vs exchanges explainedThis is a practical introduction to how mobile ads actually work once the SDK is live.Key takeaway:Ad monetization is not about showing more ads. It's about optimizing per user.The biggest misconception in mobile ad monetization is obsessing over eCPM. eCPM alone is meaningless. Revenue comes from eCPM × fill rate, and the only metric that truly matters is Ad ARPDAU. That's your real performance line of sight. If eCPM goes up but fill drops, you can still lose money. Networks respect publishers who talk about Ad ARPDAU because it shows you understand the business, not just vanity metrics.eCPMs are not fixed. They are dynamic and driven by complex algorithms. Networks use dozens of parameters including device type, geo, historical installs, auction loss rate, and most importantly recency models. The first few impressions per user are the most valuable. After 5–7 impressions, the per-unit value drops sharply. If you keep pushing more interstitials, you may increase impressions per DAU but flatten total revenue while damaging retention. More ads ≠ more money.Operational discipline separates professionals from amateurs. Never rush SDK updates. Android ANRs and crash thresholds can destroy organic distribution. Aggressive end cards increase churn. Mediation doubles revenue when implemented correctly because it creates a marketplace instead of a single buyer. And exchanges are not networks — they are resellers. Understanding these mechanics is the difference between earning $100 a day and scaling to $1,200+ before expanding demand sources.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 – Why Most Studios Misunderstand Ads01:20 – The 4 Metrics That Actually Matter03:30 – Why eCPM Is Overrated05:10 – Ad ARPDAU: The Only Metric That Counts07:00 – How Networks Calculate eCPM09:20 – Recency Model & Impression Decay11:40 – Why More Ads Don't Always Mean More Revenue13:00 – SDK Risks, ANRs & Crash Thresholds15:10 – Aggressive End Cards & Churn17:10 – Mediation Explained (Why It Doubles Revenue)---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

The Product Experience
Inside modern game design - Cheryl Platz

The Product Experience

Play Episode Listen Later Feb 16, 2026 51:15


Cheryl Platz, Cheryl Platz, former UX Director for Riot Games, Scopely and Author of "The Game Development Strategy Guide," returns to The Product Experience to explore how video game design principles can transform product development. From her time at Riot Games and Marvel Strike Force to teaching at Carnegie Mellon, Cheryl shares hard-won lessons about player motivation, onboarding, and building products that thrive. Discover why competition is no longer the primary driver of modern gaming, how a children's game taught her about gendered design assumptions, and how she turned a catastrophic server outage into a UX win that made Reddit happy.Chapters06:03 Game development is cloud services plus filmmaking07:08 The problem with silos in game studios08:24 “Modern” games: live service, messy business models, shifting tastes09:58 Defining a game: players decide if you got it right11:41 Motivators of play and why they matter to product people12:26 Disney Friends: the moment a playtest rewrote the design17:19 Classic vs modern motivators: what technology changed20:41 The research that challenged the “games are competition” assumption22:36 Why game lessons translate to enterprise software (and where gamification goes wrong)25:19 Pro-social design: trust, safety and communities at scale28:33 Designing for companionship and shared experiences34:43 Onboarding as growth strategy, not a “nice to have”37:38 Journey mapping 100 levels: making invisible drop-off visible39:25 On-demand learning beats one-and-done tutorials41:58 Advice for people trying to break into games during layoffs44:36 Turning a sixth anniversary outage into a UX win Our HostsLily Smith enjoys working as a consultant product manager with early-stage and growing startups and as a mentor to other product managers. She's currently Chief Product Officer at BBC Maestro, and has spent 13 years in the tech industry working with startups in the SaaS and mobile space. She's worked on a diverse range of products – leading the product teams through discovery, prototyping, testing and delivery. Lily also founded ProductTank Bristol and runs ProductCamp in Bristol and Bath. Randy Silver is a Leadership & Product Coach and Consultant. He gets teams unstuck, helping you to supercharge your results. Randy's held interim CPO and Leadership roles at scale-ups and SMEs, advised start-ups, and been Head of Product at HSBC and Sainsbury's. He participated in Silicon Valley Product Group's Coaching the Coaches forum, and speaks frequently at conferences and events. You can join one of communities he runs for CPOs (CPO Circles), Product Managers (Product In the {A}ether) and Product Coaches. He's the author of What Do We Do Now? A Product Manager's Guide to Strategy in the Time of COVID-19. A recovering music journalist and editor, Randy also launched Amazon's music stores in the US & UK.

two & a half gamers
Angry Birds RUSH: Rovio's next $1BILLION mobile game!

two & a half gamers

Play Episode Listen Later Feb 16, 2026 67:48


We sat down with Stan (CEO of Oh BiBi, creator of Asphalt) and Luis (VP Global Marketing at Rovio) to break down Angry Birds Rush. We discuss how the game was born, why they built 6 prototypes, how they benchmarked against slot machines, how they secretly tested fans on Discord, and why they're aiming for a billion-dollar game. A bold attempt to merge:• Luck Battle meta (Monopoly Go / Coin Master)• Runner-style core gameplay• Slingshot physics nostalgia• The biggest family IP in mobileAnd what you're seeing publicly right now? It's only a prototype.This is one of the most transparent product breakdowns we've ever recorded.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guests: Luis de la Cámara, Stanislas Dewavrinhttps://www.linkedin.com/in/luiscamaraking/https://www.linkedin.com/in/stanislas-dewavrin-2a57294/https://www.rovio.com/careers/https://jobs.ohbibi.com/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 – Why This Could Be a Billion Dollar Game03:40 – The Origin of Angry Birds Rush07:50 – Why Luck Battle Is Still Early12:10 – The First Prototypes (And Why They Failed)17:30 – Building on Top of Another Game22:40 – Benchmarking CPI vs Slot Games27:10 – Runner vs Slingshot: The Core Breakthrough32:00 – Retry Rate vs Retention: What They Actually Track36:20 – Designing for Scale, Not Just Soft Launch41:10 – Working With Angry Birds Superfans45:00 – Social Layer: The Real Long-Term Bet50:30 – Competing With Monopoly Go (What They'll Do Differently)55:10 – Risks, Market Timing & Billion Dollar Ambition58:30 – Final Thoughts & What Happens Next---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Game Economist Cast
E48: Ozempic, 2XKO and ARPDAU For Wild Takes

Game Economist Cast

Play Episode Listen Later Feb 15, 2026 61:19


If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot's 2XKO downsizing to Google's Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand? We discuss: • The 2XKO reset and the economics of niche within niche genres • Team size, burn rate, and why a 160-person fighting game team changes the break-even math • Free to play cosmetics versus box price DLC in a capped DAU genre • Why betting apps can out-monetize most games on ARPDAU • How appetite suppression might reallocate time, spending, and loop sensitivity • Genie 3 and the cost curve of game production • Engines as rule governance layers in a probabilistic content world • Cosmetic economies as foundational theory • Scarcity, signaling, and equilibrium pricing in digital status markets • Price discovery, private information, and turning trade into tabletop play Listen now! Chapters (00:00:00) - Do Dicks Make You Smarter?(00:03:14) - the economics of a billion-dollar game economy(00:05:21) - The Economics of Cosmetics(00:06:29) - Let's Talk Economics with Game Developers(00:08:36) - 2xKo Cut Their Team In Half(00:09:42) - 2xKO: A Niche Within a Niche(00:12:23) - On 2xK's Failed Fight(00:15:53) - Brawlhalla's $200 Million Run Rate(00:18:48) - How to Find Your Love of Gaming(00:20:59) - Do You Think Every Minute Played Playing Video Games Is Being Used for(00:21:49) - Tunic: A Masterclass in Game Design(00:23:41) - June's Journey: The Most Complex Game Ever Made(00:24:24) - June's Journey: The Hidden Objects Theme(00:26:20) - Phil Philonomics: No One Plays Games Together(00:30:28) - I Made a Board Game Without Money(00:33:16) - Super Bowl Gambling(00:34:29) - The Future of AI Ads(00:36:47) - Weight Loss Pills and Gaming(00:43:24) - Do You Think Being a Whales Is Harder Than Being a(00:44:01) - Gambling Apps vs. Sports Betting(00:47:42) - Is AI a Threat to Video Game Companies?(00:54:05) - Will AI Make Games More Cost Effective?(01:00:23) - B2B vs. Mainstream(01:00:39) - Game Economics

Magic: The Gathering Drive to Work Podcast

Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it, taking all the things I learned and comparing them to Magic design. This podcast is about this year's trip.

Magic: The Gathering Drive to Work Podcast
#1313: Lorwyn Eclipsed Play Design with Jadine Klomparens

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 13, 2026 29:52


In this podcast, I sit down with Jadine Klomparens, the play design lead for Lorwyn Eclipsed, to talk about how the set was structured and balanced.

Level Up Your Gaming: Tabletop RPG Podcast
Let's Make A One Shot: The Silence Between

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Feb 13, 2026 48:44


In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt The Silence Between.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

two & a half gamers

Supercell's annual letter was supposed to be routine. Instead, it triggered backlash around Clash Royale's “resurgence” narrative. Influencers were credited for growth, including major names amplifying the story, which upset parts of the community. The reaction escalated to organized boycotts, forcing Ilkka Paananen to issue an apology and update the letter publicly. Meanwhile, revenue tells a simpler story: Clash Royale spiked aggressively, then dropped aggressively, returning close to its previous baseline.Layoffs continue across the industry. Riot cut around 80 people from its 2XKO fighting game. Ubisoft faces union-led strikes following structural division moves that look increasingly like pre-sale positioning. Highguard is downsizing shortly after launch. Unity stock dropped roughly 30%, founders exited, and Bernard Kim steps in. Contrast that with AppLovin reporting $5.4–5.5B revenue in 2025, up ~70% YoY. One side restructures. The other compounds.On the upside, indie and system-driven plays are thriving. The Steam indie hit sold 500k copies in its first week. ARK Raiders drove revenue growth to $3.1B (+6.5%). Overwatch doubled its concurrent record to 165k after a story-driven update. Arknights: Endfield crossed $30M within weeks of launch. The lesson is clear: execution and product-market clarity still win, even when public markets wobble.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 —

two & a half gamers
Dragon traveler Review: The Waifu IDLE RPG doing $500k/day

two & a half gamers

Play Episode Listen Later Feb 12, 2026 34:22


Dragon Traveler is not subtle. It's a waifu-driven idle RPG, built for scale, speed, and monetization efficiency, and it's working. Especially in the US. Despite being a fresh launch (mid-January), the game is already doing $300k–500k per day, with a heavy US + Asian revenue split, thousands of creatives in rotation, and extremely aggressive UA. This isn't a passion project. It's a manufactured hit designed to win distribution, not awards.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why we're covering Dragon Traveler01:30 — Numbers first: revenue & downloads03:30 — Idle RPGs and fake onboarding trends05:00 — Why Dragon Traveler is winning now06:40 — 3D map & autoplay combat08:00 — Playing multiple modes at once10:00 — Gacha, shards, and generosity tuning12:30 — Idle rewards & reclaim-the-difference mechanic14:20 — Guild Expedition (Heroes-style map)16:00 — PvE incentives: soft vs hard requirements18:30 — Why session time stays high20:30 — UA footprint & network mix22:30 — Creatives: censorship, waifus, AI25:30 — 6,000+ creatives and why it matters28:00 — US + Asia revenue split explained30:30 — Why this is more casual than it looks33:00 — Final verdict & Radar decision---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Epic Adventure
Writing Adventures

Epic Adventure

Play Episode Listen Later Feb 11, 2026 49:56


Send a textI homebrew all my games. Well, not all of them. Over the years I have tried my hand at running modules to mixed results. As I have talked about before on this podcast, I like the freedom of homebrew, the ability to change things up at a moments notice and the freedom to let the players take me on a ride. As a matter of fact, I am putting together a Twilight 2000 game and while I am stealing the name and location setting of the classic first adventure, I am homebrewing everything else.Recently I have been making these homebrew adventures a little more formal in there set up and construction and I have even written a series of adventures for Oddfish Games, How To Roleplay With Your Cat, that hopefully will be available at GenCon this year. I wrote a one-shot Call of Cthulhu game that came out beautifully last month and I have gone down the path of formalizing my upcoming adventures, for posterity's sake of nothing else.I decided that since I had a smattering of experience now, I should probably sit down with the experts and chat about how to write an adventure for roleplaying games and since I have a podcast designed for just such a topic, here you go.On this episode Mike, Christina and I are going to talk about writing an adventure for roleplaying games. The basics, structure, format, and of course the does and don'ts.Christina, Do you remember the first time you sat down and officially created a new adventure? And was it a formal process or more informal?[Kick to Christina]Mike, what about you? First Adventure?[Kick to Mike]

two & a half gamers

Arknights: Endfield is not a normal anime gacha.Yes, it looks like Genshin.Yes, it uses Honkai-style progression and banners.But the real core is something much riskier: factory automation inspired by Factorio and Satisfactory, deeply embedded into progression, crafting, power, and economy.This is a high-budget, niche bet. And it's already showing both explosive upside and structural risk.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why Arknights: Endfield matters01:20 — What kind of game this actually is03:10 — Open world structure & exploration05:00 — Factory building as the real core07:00 — Power grids, pylons & automation09:30 — Factorio / Satisfactory influence11:40 — Outposts, trading & economy loops13:30 — Characters, teams & combat flow15:10 — Progression systems & crafting17:00 — Gacha structure & monetization logic18:40 — Audience fit: who this is (and isn't) for20:20 — Final verdict & scale risk---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Know Direction Network
Game Design Unboxed 134 – Wispwood

Know Direction Network

Play Episode Listen Later Feb 10, 2026


In episode 134 of Game Design Unboxed, we chat with first-time game designer Reed Ambrose about his family-weight, tile-laying game Wispwood. Reed shares how his journey began with BoardGameGeek (BGG) contests just for fun, and how collaborating with published designers pushed his craft forward and helped him take design seriously. We discuss why design contests […]

Beyond Solitaire
Episode 223 - Pam Walls on Independent Game Design

Beyond Solitaire

Play Episode Listen Later Feb 9, 2026 72:49


This week on the pod, I speak with  @PamWallsGameDesign about game design, making life work as a full-time independent game designer, and that time she made a game for Bush's chili. Check out The Blue Way: https://www.backerkit.com/call_to_action/790bcea3-7482-4f7c-91cf-dc12da16cfeb/landing?ref=home-pageBeyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/All episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.comEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net

two & a half gamers
How Finch turned self-care into a $100M+ game

two & a half gamers

Play Episode Listen Later Feb 9, 2026 34:40


This is not a meditation app. This is one of the smartest subscription businesses on mobile.In this episode, we break down Finch, a self-care app with ~10M DAU, extreme retention, and a web-first monetization system that turns subscriptions into a social, altruistic act.We cover product design, streak mechanics, collectibles, subscription psychology, web revenue via Stripe, community monetization, and why Finch doesn't even need ads to print money.What we cover• Gamified self-care loops• Subscription psychology done right• Web monetization beyond the App Store• Spend depth without whales• UA and creative strategy at scaleKey takeawayThe best monetization doesn't feel like monetization.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why this app broke our brains01:10 — Finch: game or mental health app?02:10 — Core loop: Tamagotchi meets daily quests03:30 — Goals, habits, and farming rewards05:20 — Streaks, streak repair, and monetization pressure07:00 — Collectibles, cosmetics, and lightweight live-ops08:20 — DAU shock: 9 million daily users09:10 — Retention benchmarks that look fake10:30 — No ads… and why that matters12:00 — Subscription as the core business14:20 — Web presence and community scale15:40 — The Guardian system explained17:10 — “Pay your own price” subscriptions19:00 — Spend depth without whales20:40 — Why Stripe changes everything22:00 — Web revenue vs App Store illusion23:40 — UA channels and creative strategy25:10 — Wall-of-text, POV, and AI creatives27:00 — Why this scales infinitely29:00 — What games can steal from this31:00 — Is this the future of mobile monetization?34:00 — Final verdictMatej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.meIf you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Magic: The Gathering Drive to Work Podcast

I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional Magic where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.

Magic: The Gathering Drive to Work Podcast
#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 6, 2026 32:55


In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed, to talk all about the worldbuilding for the set.

two & a half gamers

The sell-off was triggered by fear, not facts. Google's Project Genie demo sparked a narrative that “AI games are here,” even though the tech currently produces short, silent video scenes with no logic, no scoring, no input handling, and no gameplay systems. Investors reacted as if game development had been solved overnight. The result was a disproportionate crash: Unity down nearly 40%, AppLovin down ~33%, Roblox down ~19%, and Take-Two also hit hard, while the NASDAQ itself fell only ~4.5%. That gap tells the real story.Meanwhile, Meta delivered numbers that completely contradict the panic. Meta apps now reach 3.6 billion daily active users, up 7% year-over-year, and total company revenue surpassed $200B, with $60B coming from Q4 alone. This highlights the widening gap between perception and performance. While markets panic about AI replacing games, the platforms that actually monetize attention at scale continue to grow quietly and relentlessly.On the publisher side, strategy divergence is becoming obvious. Stillfront cut revenue by 9% but significantly expanded margins, cleaned up its portfolio, and exited non-core narrative games. MTG Group posted record revenue and profits, fueled by Plarium and strong UA discipline, while also preparing an IPO for PlaySimple in India. In contrast, Embracer's mobile revenue collapsed 61% year-over-year in Q2, underscoring how exposed unfocused portfolios are in this market. Capital is flowing toward efficiency, not experimentation.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Host: Ömer Yakabagi from Gamigionhttps://gamigion.comJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 —

The Bonehead Podcast - All Things Blood Bowl
Talking DreadBall All Stars with Jervis Johnson | Game Design Legend

The Bonehead Podcast - All Things Blood Bowl

Play Episode Listen Later Feb 4, 2026 59:25


In this in-depth interview, we sit down with Jervis Johnson, the legendary designer behind Blood Bowl, to talk about DreadBall All Stars — Mantic's upcoming all-star sci-fi sports game. Jervis breaks down: What DreadBall All Stars is and how it's evolved from classic DreadBall The move to alternating activations and faster, end-to-end gameplay How All-Star teams of unique characters change the feel of the game His approach to game design, iteration, and “murdering your darlings” Narrative vs competitive balance in modern tabletop games Championship play, legacy cards, and long-term replayability The dark, corporate satire behind the DreadBall universe We also dive into Jervis' reflections on Blood Bowl's legacy, emergent storytelling, gateway games, and what he's been working on recently — including Trench Crusade, a Godzilla RPG, and large-scale historical wargames. Whether you're a Blood Bowl veteran, a board gamer looking for your next fix, or simply interested in how great games are made, this is a fascinating conversation with one of tabletop gaming's most influential designers.

Epic Adventure
You Heard it Here Last S4E3

Epic Adventure

Play Episode Listen Later Feb 4, 2026 13:24


Send us a textWelcome to You Heard it Here Last, where we talk about news, you've already heard.We start this week off with an article from EN World about Daggerheart and Darrington Press.https://www.enworld.org/threads/daggerheart-sold-out-in-two-weeks-has-three-year-plan-in-place.716975/The article reports that the first printing of Daggerheart was planned to last a year. Instead, it sold out in 2 weeks. But don't fear, the article goes on to say that Darrington Press has a 3-year plan in place for Daggerheart, Yipee!The article is based on another article by Business Insider that highlights Ed Lopez and Ben Van Der Fluit the COO and Senior Vice President of Business and Content Development respectively. Now I am an avowed capitalist, unlike my co-hosts, but even I get annoyed with the little games designed to separate a fool and his money. I mean you can't even read the original article at Business Insider unless you pay them money. If any of you are buying this crap, then shame on you. Darrington Press is simply a WOTC and Hasbro wannabe that are adapting the same bullshit that we have seen from those companies, I mean they even hired the people that come up with the bullshit to begin with. You mean to tell me that professionals in a business behind the most successful actual play show in the history of actual play shows screwed up their product ordering by 96%. I mean not even weathermen and the airlines are that bad. On top of it, if you tried to pick up the game at GenCon then you saw their business idea first hand. Small windows where the product was available everyday to create artificial scarcity and only provide the most expensive version of the game. I mean you couldn't even buy just the basic rulebook. You had to get the entire starter set, which was of course…more expensive. But anyway, that's my opinion. For our next bit of information, we are diving into a specific release.https://www.enworld.org/threads/rpg-print-news-%E2%80%93-traveller-d-d-mothership-and-more.717021/https://www.nobleknight.com/P/2148379689/Omendrome?awid=1086Omendrome by Alewood Games is a brand-new softcover adventure for Mothership using the ARKYVR supplement. Now I have heard a ton about Mothership, but I haven't read any of it. Lots of word of mouth and lots of love, but it just hasn't crossed my path and this is the first time I have heard anything about the ARKYVR supplement. Mothership is a Sci-Fi Horror Game that lets you play out all your Aliens and Space Hulk adventures. ARKYVR is a system that builds on that putting the characters behind the lens so to speak and letting them “Film” the action and choose the direction of the stories. All of that sounds amazing. The Omendrome adventure set puts the player character in the driver's seat of a pirate TV station that films and shows all of the horrors of space. Are those horrors real or just made up for the TV, well the players and characters get to decide that. I love the TV aspect of horror. My favorite Call of Cthulhu games are set in the modern era with the players taking on rolls of TV employees. And one of my favorite cult horror films is Videodrome which clearly Omendrome drew heavily from when they wrote the adventure. So Mothership, ARKYVR and Omendrome just hit my buy list for 2026.

Game Studies Study Buddies
90 – Crawford – The Art of Computer Game Design

Game Studies Study Buddies

Play Episode Listen Later Jan 31, 2026 63:54


We talk about the 1984 book The Art of Computer Game Design by Chris Crawford. Order CMRN's book! Order here as well! Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Chris Hunt created the theme song for this show.

New Books Network
Federico Alvarez Igarzábal and Emmanuel Guardiola, "Video Games and Mental Health: Perspectives of Psychology and Game Design" (Transcript Publishing, 2024)

New Books Network

Play Episode Listen Later Jan 31, 2026 30:15


How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to Video Games and Mental Health: Perspectives of Psychology and Game Design (Transcript Publishing, 2024)(also in Open Access) inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."

Think Like A Game Designer
Theresa Duringer — UI as Game Design, Onboarding Without Friction, and the Ethics of AI (#100)

Think Like A Game Designer

Play Episode Listen Later Jan 29, 2026 79:10


Theresa Duringer is the owner and CEO of Temple Gates Games, a San Francisco–based digital board game studio known for best-in-class adaptations of modern tabletop games. Her team has brought Ascension to VR and developed acclaimed digital versions of Dominion, Race for the Galaxy, Shards of Infinity, and more, with a relentless focus on speed, clarity, and intuitive UI. Theresa works closely with designers and publishers to translate complex tabletop systems into digital experiences that feel natural, responsive, and faithful to the original games, helping players around the world connect and play together online. In this episode, she shares insights on what makes a great digital adaptation, why performance and UX are inseparable from game design, and how to bridge the gap between physical and digital play without losing what makes tabletop special. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Nice Games Club
3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]

Nice Games Club

Play Episode Listen Later Jan 29, 2026


#3963D Workflows for Indie DevsInterview2025.07.03We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.Half-Edge - Freya HolmérShapes - Freya Holmér, Unity Asset StoreShader Forge - Freya Holmér, GitHub3D Workflows for Indie DevsGame DesignToolsUI / UXValve Hammer Editor - Valve Developer CommunityPicoCAD - Johan Peitz, itch.ioTrenchBroom - GitHubCrocotile 3DWhat's the difference between OBJ and FBX? And when to you what - Reddit

Hybrid Ministry
Episode 186: He Built an AI Sniper Game… Then Gave Away the Prompt

Hybrid Ministry

Play Episode Listen Later Jan 29, 2026 22:19


In this episode I sit down with the evil genius, who built an entire custom app using AI. And we're giving you the prompt FOR FREE! You take our prompt, implement it in your context, and you have a fun, custom sniper game for your next summer camp, winter retrat or d-now! [FREE] AI SNIPER APP BUILDER https://www.patreon.com/posts/free-ai-sniper-147099707?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link SHOW NOTES Shownotes & Transcripts https://www.hybridministry.xyz/186 ❄️ WINTER SOCIAL MEDIA PACK https://www.patreon.com/posts/winter-seasonal-144943791?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link HYBRID HERO MEMBERS GET IT FREE! https://www.patreon.com/hybridministry

Level Up Your Gaming: Tabletop RPG Podcast
Making Better Backstories With Plot Hooks

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Jan 29, 2026 45:10


In today's episode we talk about Making Better Backstories With Plot Hooks.  How do you craft backstories with plot hooks?  What benefit does it give to the GM?  How can it make your players more dynamic?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Know Direction Network
Game Design Unboxed 133 – Honey Buzz

Know Direction Network

Play Episode Listen Later Jan 27, 2026


In episode 133 of Game Design Unboxed, we chat with game designer and Creative Director Paul Salomon about his innovative worker placement and tile-laying game, Honey Buzz. The conversation covers the creative path that led him from math, music, and juggling into tabletop game design, the balance between aesthetics and mechanics, designing with math in […]

Magic: The Gathering Drive to Work Podcast
#1308: Lorwyn Eclipsed Vision Design

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jan 23, 2026 38:19


In this podcast, I talk all about the vision design for Lorwyn Eclipsed.

Magic: The Gathering Drive to Work Podcast
#1307: Why Blocks Aren't Returning

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jan 23, 2026 34:54


A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about the third set of the Shards of Alara block.

Magic: The Gathering Drive to Work Podcast
#1306: Subjectivity in Design

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jan 16, 2026 37:03


Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.