Podcasts about Game design

Game development process of designing the content and rules of a game

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Best podcasts about Game design

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Latest podcast episodes about Game design

Magic: The Gathering Drive to Work Podcast

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

Magic: The Gathering Drive to Work Podcast
#1242: Repeats and Tweaks

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 16, 2025 31:31


In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

The Splatbook
OSR: Character Creation Showdown

The Splatbook

Play Episode Listen Later May 16, 2025 56:13


In which John, Ben, and Jess roll up characters for three different OSR systems: Dungeon Crawl Classics, Dolmenwood, and Shadowdark, bringing Sindar, Hrannick, and Korv to life. As they fill the sheets out, they explore how every detail sparks anticipation for play, and how what's left off of a character sheet can reveal clever, intentional design.Dungeon Crawl ClassicsDolmenwoodShadowDarkCheck out John's new podcast: Zombie StrainsContact Us!splatbookpod@gmail.comThe Splatphone!Roll For Topic

Game Dev Field Guide
Ep. 095 3C's Game Design Framework

Game Dev Field Guide

Play Episode Listen Later May 15, 2025 34:00


In this episode Zackavelli talks about the 3C's Game Design Framework Skip to Body of Episode: 6:15 Become a Patron: www.patreon.com/GDFG Join the discord and talk with the community about making video games! Link: discord.gg/2C8eTsU Follow Zackavelli on Twitter @_Zackavelli_ Twitch: www.twitch.tv/zackavelli_ Intro music by: Avaren Outro remix by: Mugamoomoo

Level Up Your Gaming: Tabletop RPG Podcast
How To Create Boundaries In Story Creation

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later May 15, 2025 40:56


In today's episode we talk about creating boundaries in story creation.  How do you put boundaries in story creation?  Why should you put boundaries up?  What happens without boundaries in story creation?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Epic Adventure
You Heard it Here Last S3E10

Epic Adventure

Play Episode Listen Later May 14, 2025 12:27


Send us a textWelcome to you heard it here last where we talk about news, you've already heard.We are starting with a special request from Christinahttps://www.mythicalmeats.com/snacks/dungeons-dragons-variety-pack/She sent me this link along with the following sentence; “I will say I just got a targeted ad for official D&D branded 'adventure snacks' and was overcome by the need to rant at Hasbro.”The Advertisement in question is for Mythical Meats (A bold name) and their “about page” says it all; “Fueled by a passion for jerky and a love for legendary creatures, we at Mythical Meats weren't content with the ordinary. We embarked on a quest, channeling our creative energy to transform exotic meats into the most beloved mythical beasts! From the fearsome Dragon and Yeti to the majestic Pegasus and Mermaid, our creatures cover land, sea, and sky. Each bite of our snack sticks is a delicious adventure, bursting with flavors inspired by our favorite fantastical beings.”For the D&D Branding each class has its own special jerky snack.Christina the floor is yours,[Kick to Christina]Continuing with our hatred of Hasbro we have another story about D&D.https://www.enworld.org/threads/wizards-of-the-coast-says-that-china-tariffs-will-have-minimal-impact-on-d-d.713072/Wizards of the Coast has announced that the ongoing trade issues with China will have minimal impact on Dungeons and Dragons.Now we have avoided discussing the Tariff's and Trade Issues on this show for a couple of reasons. One, avoid politics, it's a show killer and two, it's just too early to know exactly what kind of impacts the tariffs and trade issues will have in the long term.We have seen some smaller companies close recently and I know that many have struggled to figure out future printing options to avoid raising costs. But the Wizards of the Coast announcement just feels smarmy.Of course, the tariffs won't affect them. We have already shown that the vast amount of product they are selling is digital and not print. Tariffs have nothing to do with digital products. When everything you make is sold through D&D Beyond and your future is based on micro-transactions you have nothing to worry about. You could argue that the announcement was meant to ease uncertainty being felt by customers, but to me it feels like their marketing people wanted to make sure they took advantage of real-world issues affecting many in the gaming space.Christina, what do you think?[Kick to Christina]And there you have it, All the news, you've already heard.

AUHSD Future Talks
AUHSD Future Talks: Episode 123 (Cory Stadther and Dominik Blanchet)

AUHSD Future Talks

Play Episode Listen Later May 12, 2025 22:26


In this episode of AUHSD Future Talks podcast, Superintendent Matsuda interviews Cory Stadther, Director of Downloadable Content at LifeBoat, and Dominik Blanchet, Assistant Director of Downloadable Content at LifeBoat. During the discussion the group discusses Minecraft in Education, the AUHSD Reinventing Communities project, creating a Game Design pathway, parent concerns with gaming, the benefits of gaming, and the upcoming AUHSD Reinventing Communities Minecraft Build Challenge.

Technikquatsch
TQS: Im Gespräch mit Prof. Dr. Dr. Rudolf Inderst von der Hochschule Neu-Ulm – Game Studies, Videospiele in der Forschung und als Studium

Technikquatsch

Play Episode Listen Later May 12, 2025 79:32


Wir haben einen Gast! Mike streifte durch die hohen Gräser von Bluesky, da tauchte ein wilder Prof. Rudolf Inderst auf und forderte zum Duell, äh Gespräch. Zum Zeitpunkt der Veröffentlichung hat er schon seine Stelle an der Hochschule Neu-Ulm angetreten; dort lehrt er Gamedesign und Game Studies. Die Frage, was denn nun diese Game Studies sind, haben den groben Faden für ein unterhaltsames und interessantes Gespräch ergeben. Viel Spaß mit dieser Sonderfolge! Sprecher: Prof. Dr. Dr. Rudolf Inderst, Meep, Michael Kister, Mohammed Ali DadAudioproduktion: Michael KisterVideoproduktion: Mohammed Ali DadTitelbild: MeepBildquellen: Rudolf InderstAufnahmedatum: 16.03.2025 Besucht unsim Discord https://discord.gg/SneNarVCBMauf Bluesky https://bsky.app/profile/technikquatsch.deauf TikTok https://www.tiktok.com/@technikquatschauf Youtube https://www.youtube.com/@technikquatschauf Instagram https://www.instagram.com/technikquatschauf Twitch https://www.twitch.tv/technikquatsch RSS-Feed https://technikquatsch.de/feed/podcast/Spotify https://open.spotify.com/show/62ZVb7ZvmdtXqqNmnZLF5uApple Podcasts https://podcasts.apple.com/de/podcast/technikquatsch/id1510030975 00:00:00 Prof Dr. Dr. Rudolf Inderst von der Hochschule Neu-Ulmhttps://www.hnu.de/hochschule/hochschul-news/detail/2025/04/08/neu-an-der-hnu-prof-dr-dr-rudolf-indersthttps://bsky.app/profile/gamestudies.bsky.socialhttps://inderst.wordpress.com/about/ 00:03:11 Was sind denn eigentlich "Games Studies"? 00:16:42 Beschäftigung mit Games als Gaming ProfessorJacob Geller https://www.youtube.com/@JacobGeller 00:22:07 Rezeption von Spielen im Wandel 00:46:47 Wie läuft das an der Uni ab? Lehre und Forschung 01:04:52 unterschiedliche Herangehensweisen ans Spielen: Coop, Solo 01:13:12 physische Datenträger zur Preservation 01:17:21 Überschneidung des Kalenders

CogumeloCAST
CogumeloCAST #89 - De Minas a Portugal: A Jornada no Game Design com "Gabriel Canavarro"

CogumeloCAST

Play Episode Listen Later May 12, 2025 67:21


CogumeloCAST: ⁠⁠https://twitter.com/CastCogumelo⁠Toad: ⁠⁠https://linktr.ee/arthur.soares.toad ⁠⁠Theus Jackson: ⁠⁠https://twitter.com/JacksonTheus_⁠⁠Gabriel Canavarro: https://www.linkedin.com/in/ggcanavarro/Dúvida, sugestão ou quer entrar em contato, envie um e-mail para ⁠⁠comercial@acasadocogumelo.com⁠⁠Editado por Theus: ⁠⁠https://twitter.com/JacksonTheus_

Magic: The Gathering Drive to Work Podcast
#1239: Top 20 Worst Mechanics, Part 3

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 9, 2025 33:10


This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Magic: The Gathering Drive to Work Podcast

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

Talking Trek: Star Trek Fleet Command
Game Design's Mister Tiger and Domen Dive into the Mechanics of Wrath of Khan PLUS LEEKS!

Talking Trek: Star Trek Fleet Command

Play Episode Listen Later May 9, 2025 192:50


Leaks DIRECTLY from Game Design about the future of Wrath of Khan and the augment expansion! Plus tips and tricks on how to navigate this first month of grind. 

Level Up Your Gaming: Tabletop RPG Podcast

In today's episode we talk about consuming new media for game ideas.  What are various types of media we can pull from?  What are some examples of things we've watched?  What can we learn from these different types of media?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Triangle Squared: A Playstation Podcast
GTA 6 Hype, Gears of War Hitting PS, & Bethesda's Unique Game Design | Triangle Squared Ep. 379

Triangle Squared: A Playstation Podcast

Play Episode Listen Later May 7, 2025 201:43


New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Twitch: https://www.twitch.tv/nartechgaming Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k ------------------------------------- 0:00 - What We've Been Playing 3:15 - Reconsidering Bethesda's Game Design 39:43 - Claire Obscur Expedition 33 Impressions 1:15:21 - Enjoying Forza on PS5 1:12:24 - Brett Finishes Indiana Jones 1:21:08 - Marathon Alpha Impressions 1:37:14 - Gears of War: Reloaded Coming to PS5 1:39:01 - Which Xbox Games Need Remastered? 2:12:04 - Sackboy Steps Down as PlayStation Mascot 2:16:16 - Grand Theft Auto 6 Discussion 2:40:47 - PlayStation Plus Games for May 2:43:32 - Borderlands 4 Date Moves Up 2:46:15 - Xbox Price Increase 2:58:16 - Is Gaming Getting Too Expensive? -------------------------------------

Certified: Certiport Educator Podcast
Teaching learners about upskilling and achieving their career goals with Jessica Lindl

Certified: Certiport Educator Podcast

Play Episode Listen Later May 7, 2025 25:42


The days of linear career paths are over. People are switching jobs more often, making their career journeys more complex than ever. In fact, the US Bureau of Labor Statistics found that people only stay in their jobs for an average of four years. That much change and complexity can be intimidating for students and professionals to navigate. How, as an educator, do you get your students ready to enter their own careers, when it may feel like a quest without a map? Enter: Jessica Lindl.  Jessica Lindl is the author of The Career Game Loop: Learn to Earn in the New Economy and VP of Ecosystem Growth at Unity Technologies. She has over 20 years of experience running various education and impact business ventures and P&Ls. Over her career, she has focused on empowering millio ns of learners building careers and businesses with technology. In her work at Unity Technologies, Common Sense Media, GlassLab and LRNG (now part of Southern New Hampshire University), Scientific Learning, and Houghton Mifflin Harcourt, she has worked to improve learning outcomes and earning potential for all learners worldwide by blending effectiveness with ground-breaking engagement.  In this episode, we chat with Jessica about her new book, The Career Game Loop. We discuss helping students upskill and achieve their career goals using gaming principles. Covering everything from quests, levels, and community, Jessica shares how you can prepare your learners for the careers of their dreams.  Want to learn more about Jessica's book? Get all the details here.  Check out resources from Jessica's team at Unity here.  Connect with fellow educators in our CERTIFIED Educator Community here.    Don't miss your chance to register for our annual CERTIFIED Educator's Conference here.     

Epic Adventure
Savage Worlds

Epic Adventure

Play Episode Listen Later May 7, 2025 46:10


Send us a textIn 2003 Shane Hensley and Pinnacle Entertainment released a brand-new generic roleplaying game. The game was called Savage Worlds and it kinda made a splash.The game emphasized speed of play over detail. That may not seem like much today, but at the time it was revolutionary. You see Dungeons and Dragons 3.5 was also released in 2003, which would go on to birth Pathfinder. Steve Jackson Games had 5 years' worth of source books available for their Generic Universal Roleplaying System. The market at that time was filled with games like Hero, Shadowrun, and Rolemaster,In other words, in 2003 we were at the height of crunch in our roleplaying games.And when I say crunch I am not talking about the candy bar.I'm talking about games with rules, hundreds of pages of rules. I'm talking about math, lots and lots of math. I'm talking about tables to cross-reference everything your characters might do. You see at the turn of the century most TTRPG's were focused on simulations. Trying to make the games as real as possible and to do that, you gotta lean hard into the rules.Shane Hensely changed that with Savage Worlds. By focusing on streamlining the systems and making sure your games were moving fast and your players where having fun he opened the doors for massive changes in how we see our roleplaying games.I would argue that Savage Worlds help bring about D&D 5e, Blades in the Dark, Powered by the Apocalypse, Mork Borg, and basically anything today that is considered rules light.I'm not the only one that thinks Savage Worlds is an impressive game.The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Scott Taylor for Black Gate in 2013 rated Savage Worlds as Honorable Mention #1 in the top ten role-playing games of all time.But now I have to admit my own stupidity.When Savage Worlds came out in 2003 I wasn't interested. I saw it as a direct attack against my favorite game GURPS so I lifted my nose and kept playing GURPS. It wasn't until recently that I started diving into Savage Worlds and man did I miss the boat on this one.In this episode we are going to review Savage Worlds and talk about the game, the game system, why it's cool and why you should give it a shot.Mike, when did you first play Savage Worlds?[Kick to Mike]Christina, What about you?[Kick to Christina]

Know Direction Network
Game Design Unboxed 114: The Case of the Curiously Correct Blueprints

Know Direction Network

Play Episode Listen Later May 6, 2025


In episode 114 of Game Design Unboxed: Inspiration to Publication we talk with Ace Ellett, half of Bluefish Games – the company he and his wife Anna founded as a result of their love for escape rooms and puzzles. Danielle and Ace talk about what went into the fictional world of Hincksville and the character Bluefish […]

Homebrew Game Club
Indie Game Design and Publishing with Chris Totten

Homebrew Game Club

Play Episode Listen Later May 6, 2025 126:41


The gang interviews Chris Totten, Associate Professor of Game Design at Kent State University and the creator of recent Game Club pick Kudzu. This far-ranging conversation touches on GB Studio development, game design as a field of study, publishing indie games, introducing Gen Z students to retro gaming, a possible Kudzu sequel, and many other topics.This episode has a transcript! You can download the PDF here.Browse some of Chris' other projects at the Pie for Breakfast website.You can also follow him on Bluesky. As always, find links to our social media and more at: ⁠⁠⁠⁠http://homebrewgameclub.com

SuperPod Saga
Ep. 137 - Embrace Yo Jaggiez! | Remakes: The Good, The Bad, and The Ugly (ft. Joe)

SuperPod Saga

Play Episode Listen Later May 5, 2025 82:27


There are many questions that we ask ourselves throughout our lives—one of which is "do games need remakes?". This week, Aaron and Gerry are joined by Joe (formerly of Mega Boobs) to not only answer that question, but also to chat about some good remakes, some bad remakes, and ones that were totally unecessary. Plop them buds into your ears and get ready to rumble. 

The 92 Report
130. Steven Chao, Lucking into Building a Great Healthcare Consulting Firm

The 92 Report

Play Episode Listen Later May 5, 2025 41:10


Show Notes: Steven Chao, a US-born second-generation college student, shares his experiences growing up in South Carolina and feeling overwhelmed upon arriving at Harvard in 1988. He found solace in joining the Collegium Musicum, a classical musical singing group at Harvard, which helped him find his footing and connect with people from his class.  From Biochem to Game Design to Consulting Steven majored in biochemistry, which expanded his social circle and helped him find happiness. Steven's parents were both PhDs and pushed him into the MD PhD program. However, he faced challenges in medical school and research, leading to questions about his path and the decision to pursue a career in computer gaming. Steven talks about his experience working in the sound and asset acquisition field at Activision in LA. He initially had a great time there but ultimately decided that it wasn't the long-term solution for him. He returned to his PhD program and he pinned his hopes on becoming a doctor. During the last half of the MD program, Steven realized that he didn't want to be a researcher or go into medicine. He found an opportunity to explore other careers beyond medicine or research through a sub-intern at McKinsey.  The McKinsey Years Steven joined McKinsey full-time in 2001 and worked in the Boston office. The bulk of his work was in the payer and provider space, mainly health insurance and hospital systems. He spent about four and a half years at McKinsey, starting from scratch with no business background, which proved difficult. Steven's PhD focused on biology, not analytical skills, but rather gene genetic rearrangement and plasmids, and he felt lost at the beginning of McKinsey. At the same time, he also participated in the mini MBA program in Austria.  Despite meeting great friends at McKinsey, his work was hit or miss. Steven talks about a few of the McKinsey projects he worked on and how a pharma project with Jeff Elton piqued his interest in returning to biopharma. He later worked with Kim Packard, who was his first and best mentor at McKinsey. Steven was late to promotion and advancement, and in 2004, when his wife became pregnant, he gave up his job and started considering what he would do next. Boutique Consulting, Life Sciences, and Biotech Companies In 2004, Steven joined a small consulting group at an investment bank called Leering Swan, which focused on life sciences and biotech companies. This was a better fit for Steven, who had always wanted to leverage his love for science. He joined the firm and was assigned to a project in Parkinson's disease. The experience was mind-blowing, as he interviewed world experts in this space. He was hooked within a week and found the career to be a good fit for him. The combination of his love for science and medicine, without needing to do research or have a career in clinical practice, was perfect, as he loved learning about different aspects of medicine, and the variety and diversity of the day-to-day work.   Founding ClearView Steven left Leering Swan with two other people in 2008 to co-found ClearView. ClearView was born of the same concept as Leering Swan, but focused on life sciences, biotech, pharma, private equity clients, diagnostics companies, and strategic consulting. Steven's primary hat was recruiting, and he continued to love every second of doing so. ClearView Healthcare Partners is now a well-known, private consulting firm with several 100 employees. The company has a growing presence in London, India, San Francisco, New York, and Boston.  Family Life and a Love of Musicals On the personal side, Steven has a family of four children, three girls and a boy. They also have two in college and two still in high school. The oldest is a sophomore at Harvard. Music has always been a significant part of their family. They have a love for Broadway musical theater, and they have spent a lot of time attending performances. Their youngest son is doing a local production of Hadestown in Wellesley, and their oldest is performing at the Agassi theater in a production of 9-5, the film with Dolly Parton, which has themes of female empowerment.     Timestamps: 04:50: Transition to Medical School and Early Career Challenges  13:14: Joining McKinsey and Early Consulting Experience  23:20: Discovering a Passion for Biopharma Consulting 30:04: Founding ClearView Healthcare Partners  37:27: Personal Life and Family  Featured Non-profit: Hi. This is Steve Chao, class of 1992. The featured nonprofit of this episode of The 92 report is the Merriemack Repertory Theater. My wife and I love live theater. The MRT is a fantastic organization that puts on plays and musicals every year, serving a wide catchment area in and around Lowell, Massachusetts. I was actually introduced to the MRT via a fellow class of 92 Carrie Suzawa, married named Michael. And you can learn more about the work of the MRT through the website, mrt.org. And for now, here is Will Bachman with this week's episode.  To learn more about their work, visit: https:mrt.org.   

On Board Games
OBG 562: The Tariff Show

On Board Games

Play Episode Listen Later May 5, 2025 66:48


On this episode of On Board Games, Erik is joined by Marc Specter of the Grand Gamers Guild to  talk about games (and other things) they've played including: Galactic Cruise Buffet Boss The Plum Island Horror Kokeshi You can get a discount on Zencastr.com using this link. (20:58) Then, they discuss the impacts the current 145% tariff on Chinese goods has on the boardgame industry. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/   Patreon account: http://www.patreon.com/obg   Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

Magic: The Gathering Drive to Work Podcast
#1237: Top 20 Worst Mechanics, Part 1

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 2, 2025 30:42


This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Magic: The Gathering Drive to Work Podcast
#1238: Top 20 Worst Mechanics, Part 2

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 2, 2025 30:40


This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Nice Games Club
"Our sense of epoch." Let's Plays; Responsive Game Design

Nice Games Club

Play Episode Listen Later May 1, 2025


A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into. It kicks off a longer than usual episode where Lydia just wants a way to experience horror games, Mark has an unpopular opinion, and Stephen thinks players have too much agency already.0:31:57Let's PlaysEndoparasiticmizizizizitch.ioLet's Plays: A Copyright ConundrumAlexandra ChampagneSlaw Why I am Hesitant to Declare Let's Plays as Fair UseAquasonReddit1:17:44Responsive Game DesignWhat Capcom Didn't Tell You About Resident Evil 4Game Maker's ToolkitYouTubeWe should talk.Carol Mertz

two & a half gamers
We Played Dreamy Room. It's Brilliant, Hard, and Makes $27+ million a year in ADS!

two & a half gamers

Play Episode Listen Later May 1, 2025 33:55


What if a cozy puzzle game could generate $80K/day — with 89% of that from ads? Dreamy Room is the breakout hit you didn't see coming. It's not Royal Match. It's not hypercasual. It's deterministic puzzling at its finest — and it's scaling fast.We break down why Dreamy Room is crushing downloads, how its simple-but-hard core loop drives ad revenue at scale, and why it's one of the most innovative ultra-casual games of 2025.

Epic Adventure
You Heard it Here Last S3E9

Epic Adventure

Play Episode Listen Later Apr 30, 2025 13:22


Send us a textWelcome to you heard it here last where we talk about news, you've already heard.Professor Dungeon Master on his YouTube channel Dungeon Craft announced that the New D&D 2024 Players Handbook only sold 3,773 books in its opening week. That's right, what was announced as the fastest selling D&D book in history only sold 3,773 physical copies. The rest of those sales were digital over on DnD Beyond.https://youtu.be/hmTKrCeaFC8?si=rJ_LZ4RbK8YAHAYDHe followed that news up with a recent report that DnD Beyond has officially locked down their digital products.https://youtu.be/ndrfwFakQto?si=t9TfCEb9hntPTNNaThis is a quote from the DnD Beyond Support Page;“All digital content will only be available to view and use on the D&D Beyond website. An account will be needed to access the content. So, if you delete your account you will lose the content.”https://dndbeyond-support.wizards.com/hc/en-us/articles/7747225184788-Unlocked-Content-and-D-D-Beyond-Account-DeletionNow this isn't anything new to those of us who hate DnD. I learned this difficult lesson when I deleted my DnD Beyond Account during the OGL scandal. Remember kids, if you buy from DnD you don't own shit. You only rent it and they will take their ball and go home leaving you high and dry if you disagree with them.What's this mean for the ttrpg hobby? What's this mean for the business of ttrpg's? What's this mean for WoTC? Good thing I have Christina here to answer those questions.Christina, weigh in with a quote from Emmanuel Kent[Kick to Christina]I led with the DnD Beyond story so I could follow up with this one.https://www.enworld.org/threads/shadowdark-setting-looks-set-to-be-2025s-first-million-dollar-ttrpg-crowdfunder.712281/Shadowdark is an OSR style game from Kelsey Dionne that made a splash on Kickstarter in 2023 when it raised 1.4 million dollars. That is a massive payday for an independent game and got a lot of people dubbing it the D&D killer. Now that wasn't fair because it had nowhere near the market share that D&D had, but it is a cool game and a great independent game story…and then Shadowdark created a campaign setting. On March 11th of 2025 Shadowdark released Western Reaches on Kickstarter. It is a sandbox campaign setting for Shadowdark.It made a million bucks in less than 12 hours.Hasbro and Wizards of the Coast my be trying their damndest to kill TTRPG's, but the hobby aint dead. Far from it. With news like this it proves that the gamers out there are looking for a roleplaying product they can trust now that D&D has continued to stab them in the back and spit on their corpses.Throw away your D&D and play and support games made for you by people who like you.At least that's my thoughts.Christina?[Kick to Christina]An there you have it, All the news you've already heard.

two & a half gamers
How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams

two & a half gamers

Play Episode Listen Later Apr 30, 2025 26:18


Meta just changed the game for ad monetized mobile apps — and if you're not testing AdROAS campaigns yet, you're already behind.In this 2.5 Gamers solo deep dive, Matej walks through exactly how to set up Meta's new AdROAS campaigns, how to unlock the hidden value in your ad impressions, and why this is a must-have in your UA strategy for Android in 2025.

Gaming Meal Podcast
Gaming Meal Episode 219 - Gaming Renaissance, Old Game Design is Making a Comeback

Gaming Meal Podcast

Play Episode Listen Later Apr 30, 2025 97:48


On episode 219 of the Gaming Meal Podcast, Erick, Manny, Cesar and Myka go over this week's appetizer (gaming news) where we talk about Nintendo Switch 2 pre-order chaos, and EA canceling more projects and cutting more people.For the main course, we talk about the recent renaissance we have been noticing with game design. A lot of games with ‘older' designs that haven't been relevant in a long time have been leaving great impressions and are even GOTY material. From Astro Bot, a 3D platformer winning GOTY last year to the recent Clair Obscur: Expedition 33, a turn based RPG, making shockwaves.For more information, visit us at www.TheGamingMeal.com and please follow us on socials at: BlueSky at gamingmeal.bsky.social, X at x.com/GamingMeal, Twitch at www.twitch.tv/gamingmeal, and Facebook at www.facebook.com/gaming.meal.14. Thanks for listening, please share and subscribe to the Gaming Meal!Music credit goes to SubspaceAudio, celestialghost8, Worlfgang, and mutkanto.

No Dice, No Glory Podcast Page
No Dice No Glory Episode 159: Combat Commander: Vietnam

No Dice, No Glory Podcast Page

Play Episode Listen Later Apr 29, 2025 94:06


What a treat we have today, we have Non-Breaking and Stephen Rangazas, the designers for Combat Commander: Vietnam. You don't want to miss their only podcast where they talk about taking Chad Jensen's classic to Vietnam.

Knoxville Game Design
Knox Game Jam 2025 – Knox Game Design, April 2025

Knoxville Game Design

Play Episode Listen Later Apr 28, 2025 35:38


Five great games were created for Knox Game Design 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a “Reality Architect” who must … Continue reading Knox Game Jam 2025 – Knox Game Design, April 2025 →

two & a half gamers

$400M/year from all apps? 40M downloads for a 15-minute book summary?In this 2.5 Gamers episode, we explore how Genesis became one of the biggest non-game mobile app publishers in the world, with over $35M/month in revenue, and 400 M+ total downloads.Forget games for a minute. This is the app industry's secret playbook, and it's scaling like crazy.

Magic: The Gathering Drive to Work Podcast

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

Magic: The Gathering Drive to Work Podcast
#1235: Bigger Than the Box

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Apr 25, 2025 31:11


When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

The Fourth Curtain
Command and Conquer's Louis Castle's Triple Threat

The Fourth Curtain

Play Episode Listen Later Apr 24, 2025 68:39 Transcription Available


Our guest Louis Castle helped invent real-time strategy games with Command and Conquer and has a BAFTA for Boom Blox. Now leading Childlike Wonder Games, we discuss casino ethics, switching to real-time and building toys - this week!Top 8 Highlights[00:00:00] – Lifelong Learning: The Key to Game Design Success Louis Castle opens the episode by emphasizing the importance of constant learning as a game designer, citing curiosity and adaptability as essential traits.[00:06:00] – Founding Westwood Studios & Creating the RTS Genre Louis reflects on co-founding Westwood Studios, the groundbreaking work on Command & Conquer, and helping define the real-time strategy genre. [00:10:00] – Game Design vs. Casino Game Ethics He explains how game design in the casino industry is more ethically regulated than video games, raising concerns about manipulation in mainstream game design. [00:17:00] – A True Multidisciplinary Game Maker Louis shares how he started as both an artist and programmer, contributing art, code, and design to early Westwood projects. [00:27:00] – Westwood's Mission: Make Complex Games Accessible From Eye of the Beholder to Dune II, Louis discusses how Westwood focused on turning deep mechanics into real-time, accessible gameplay. [00:41:00] – Technical Wizardry: Building Custom Operating Systems Louis describes how he built custom OS-level tools and game engines to push hardware limits, including 60 FPS variable frame rate systems in the ‘80s. [00:44:00] – Childlike Wonder Games: His New Studio & GenAI Vision He announces his new studio, Childlike Wonder Games, and its mission to create strategy games that let players use generative AI to customize gameplay. [00:56:00] – The Wild Ride: Selling Westwood 4 Times Before EA Louis recounts how Westwood was acquired four times—eventually landing at EA—and how he handled all the financial and legal negotiations himself. Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Level Up Your Gaming: Tabletop RPG Podcast
Ending A Game That's Off The Rails

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Apr 24, 2025 37:24


In today's episode we talk about ending a game off that's the rails.  How do you end a game that's off the rails?  How does a game get into this state?  How can you avoid going off the rails? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Arts Management and Technology Laboratory
Crafting Immersive Art with Amber Johnson at SONA Festival

Arts Management and Technology Laboratory

Play Episode Listen Later Apr 24, 2025 23:38


Amber Johnson is an Associate Professor of Simulation and Game Development at Wake Tech Community College. She has worked in the game industry as an artist and level designer since 2007. She began teaching at Wake Tech in 2014, developing a curriculum that utilizes modern game asset creation techniques. She currently teaches courses in digital art, game programming, photogrammetry, tech art, and VR. On top of teaching, she does freelance work in photogrammetry and 3d renderings. At SONA, Amber presented her project “Crafting the Unreal”, which reimagines Edgar Allan Poe's Ligeia as an immersive surrealist stop-motion VR experience by combining the tactile, dreamlike aesthetics of traditional stop-motion animation with the interactivity of VR.  see more at amt-lab.org

New Books in Communications
Connor Jackson, "Zombies, Consumption, and Satire in Capcom's Dead Rising" (Routledge, 2024)

New Books in Communications

Play Episode Listen Later Apr 24, 2025 16:06


Zombies, Consumption, and Satire in Capcom's Dead Rising (Routledge, 2024) explores the relationship between video games and satire through an in-depth examination of Capcom's Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero's filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies. Rudolf Inderst is a professor of Game Studies and Gamedesign at Neu-Ulm University of Applied Science, department lead for Games at TITEL kulturmagazin, radio host of “Replay Value”, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

Know Direction Network
Game Design Unboxed 113 – RESISTOR_

Know Direction Network

Play Episode Listen Later Apr 23, 2025


In episode 113 of Game Design Unboxed: Inspiration to Publication we talk with Nicole Amato about transitioning into tabletop design after starting out as a video game journalist, small local game jams leading to big opportunities and how people choosing to use your innovative game mechanic in their prototype is flattering! They also chat about […]

Epic Adventure
Post Apocalypse

Epic Adventure

Play Episode Listen Later Apr 23, 2025 50:12


Send us a textI couldn't tell you the date, but I remember sitting in my parent's basement, my buddy Dave was over and spending the night. We were staying up late, drinking why too much Dr. Pepper and eating all the popcorn we could get our hands on. We were watching late night movies and having a blast like most 10-year-olds.That's when we watched what I would later figure out, was my first Post Apocalyptic Film…The Omega Man with Charlen Heston.It wouldn't be my last.The idea of a world where all the people were gone and you could just run around and grab whatever you wanted was pretty cool for a 10 year old. I have to admit it was pretty cool as a 16 year old as well when I watched Night of the Comet.Since then, I have seen them all…Ok, not all of them. But, from The Last Man on Earth, to A Boy and His Dog, from Death Race 2000, to Road Warrior, and from Escape from New York, to finally Children of Men (which by the way is the best post-apocalyptic movie every)We could spend hours or maybe even days talking about the post-apocalyptic genre. From Books, to films, to computer games and yes, table top roleplaying games. But Mike, Christina, and I are going to try our best a focus on the genre concepts of the post-apocalyptic scene and how to bring them into your roleplaying games.Let's start with you Mike, Do you remember your fist taste of the Post Apocalypse?

Magic: The Gathering Drive to Work Podcast

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

Level Up Your Gaming: Tabletop RPG Podcast
Let's Make A One Shot: A Field Guide To Whiskey

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Apr 17, 2025 38:57


In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt A Field Guide To Whiskey.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Indie Game Lunch Hour
Intersections of Game Design and VTubing

Indie Game Lunch Hour

Play Episode Listen Later Apr 16, 2025 53:36


In this episode, we chat with Ami Cai—a visual narrator, freelance illustrator, and graphic designer whose work spans from indie projects to the role of Art Director on the Kickstarter-backed Cartomancy Anthology. Ami shares insights into balancing creative careers with casual VTubing and gameplay content, and how storytelling threads through everything she does.Links shared during the live episode:https://dev.twitch.tv/code/ https://store.steampowered.com/app/1490340/We_Are_OFK/ https://bsky.app/profile/alpineshowtime.bsky.social/post/3lk3hu5t5js2f https://x.com/chocovania/status/1696200897028911216 https://x.com/shindags/status/1898662259372781667 https://x.com/binoftweets/status/1865035587587117400 https://x.com/shindags/status/1730408283826266297 https://x.com/nme64_u/status/1893784752240390199 https://www.youtube.com/shorts/s7a1TSeF-3g?si=skKn15VBbIqBqyEB https://x.com/mdxcai/status/1891983292968178000 https://x.com/shindags/status/1771258712377758129Learn more about AmiLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Level Design Lobby
Designing for Engaging Narrative

Level Design Lobby

Play Episode Listen Later Apr 15, 2025 47:18


Hey All, It is not just me on today's episode! We have an incredible guest joining us with Tom Huges Lead Narrative Designer (Great Ape Studios) I really enjoyed this ep as we take a dive into his career and how he has developed from Game Design into that of Narrative Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------------------------- Game Dev Heroes ------------------------------ Vote for me - https://bit.ly/3E4Oa4L ---------------------------- Reachout to Tom ---------------------------- BlueSky: @tomhughesdesign.bsky.social Portfolio: https://www.tomhughesdesign.com/ LinkedIn: https://www.linkedin.com/in/tomhughesdesign/  ------------------------------ Let's Design Books ~------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt 

Low Five Gaming
Balatro

Low Five Gaming

Play Episode Listen Later Apr 15, 2025 53:20 Transcription Available


Alex and Luke Talk BalatroIn this episode, Alex and Luke go all-in on Balatro, the breakout roguelike deck-builder that's equal parts poker, chaos, and obsession. Developed by LocalThunk and released in early 2024, Balatro blends classic card game mechanics with deck-breaking combos, jokers with wild effects, and a vibe that's one part casino fever dream, one part endless strategy loop.At the time of this recording, Balatro holds a Metacritic score of 90, and according to HowLongToBeat, you can complete the game in 7 hours—but good luck stopping. This game sinks its teeth in fast and doesn't let go.Both Alex and Luke played on their Steam Decks, chasing multipliers, unlocking jokers, and debating the most degenerate combos they could get away with. Join them as they unpack what makes Balatro feel so addicting, how it slots into the growing roguelike canon, and why it's been living rent-free in their brains.This episode is unofficially brought to you in part by Slides.Send us a Text Message! We'll respond on our next episode!Support the show​​Visit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.

Magic: The Gathering Drive to Work Podcast
#1231: Tarkir: Dragonstorm Creative with Lauren Bond

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Apr 11, 2025 29:51


In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.

Magic: The Gathering Drive to Work Podcast

This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.

Magic: The Gathering Drive to Work Podcast
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Apr 4, 2025 36:15


In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.

Magic: The Gathering Drive to Work Podcast

This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.