Podcasts about Space Invaders

Landmark fixed shooter arcade video game from 1978

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Latest podcast episodes about Space Invaders

The Level
Episode 543: A Burden Cage

The Level

Play Episode Listen Later May 17, 2025 116:02


Kaye, Dennis, Jala, and Moxie talk about Alterium Shift, Arkanoid vs. Space Invaders, Ace Attorney Investigations Collection, and much more! The Grind: Jala: Alterium Shift. Ace Attorney Investigations Collection. Venba. Of Bird and Cage. Dennis: Hill Climb Racing. Arkanoid vs. Space Invaders. Moxie: Void Crew. Dying Light 2. Fallen London. Kaye: TankInfinity. The Multiplayer: What's a game you can enjoy even when you're not doing well at it? The End Boss: New Mafia game launching at $50, bucking trend of raising prices. We've had to deal with the Leeroy Jenkins meme for 20 years.

The Pulp Writer Show
Episode 251: Ebook Formatting Tools

The Pulp Writer Show

Play Episode Listen Later May 12, 2025 24:15


In this week's episode, we take a look at four different ebook formatting tools for indie authors. We also discuss the phenomenon of Star Wars day. This coupon code will get you 25% off the ebook of Malison: The Complete Series at my Payhip store: MALISON25 The coupon code is valid through June 3, 2025. So if you need a new book for spring, we've got you covered! TRANSCRIPT 00:00 Introduction and Writing Updates   Hello, everyone. Welcome to Episode 251 of The Pulp Writer Show. My name is Jonathan Moeller. Today is May 9, 2025, and today we are looking at ebook formatting tools. Before we get into our main topic, we'll have Coupon of the Week, a progress update at my current writing and audiobook projects, and then Question of the Week. We'll also close out the show with a preview of my new audiobook Ghost in the Assembly (as excellently narrated by Hollis McCarthy).   This week's coupon code will get you 25% off the ebook of Malison: The Complete Series at my Payhip store, and that is MALISON25. As always, we'll have the coupon code and the links in the show notes for this episode. This coupon code is valid through June the 3, 2025. So if you need a new ebook for spring, we have got you covered. Now here's where I'm at with my current writing projects. I am 87,000 words into Ghost in the Corruption and I'm hoping to hit 90,000 words by the end of today. So if all goes well, I will finish it up later this week and then begin editing. I am also 9,000 words into what my next project will be, which is Shield of Power, the final book in The Shield War series. I'm also 91,000 words into Stealth and Spells Online: Final Quest, and that will be my main project after Shield of Power is finished. So my writing goals for the next couple months will be Ghost in the Corruption, Shield of Power, Stealth and Spells Online: Final Quest, and then the final book in The Ghost Armor series (the title of which I should really decide since I'm getting close to being finished with the fifth book).   In audiobook news, recording of Ghost in the Assembly (as excellently narrated by Hollis McCarthy) is finished. That should be turning up on all the various audiobook stores before too much longer. Shield of Deception (as excellently narrated by Brad Wills) is finished and available at all the audio stores: Audible, Apple, Google Play, Spotify, Chirp, and all the others. You can get that right now. Brad should be starting a recording of Shield of Battle sometime in the second half of May, if all goes well. So that is where I'm at with my current writing projects.   00:02:09 Question of the Week   And now let's move on to Question of the Week. Question of the Week is intended to inspire enjoyable discussions of interesting topics. This week's question: what is your favorite Star Wars? The inspiration for this question is the fact that May the Fourth has become Star Wars Day (in a very tongue in cheek manner). And as you might expect, we had a variety of responses to this question. Justin says: I have not seen any Star Wars TV series, but your other choices are mine as well. I have the Trawn Trilogy in the box set and got a PC joystick just for playing TIE Fighter again. Jonathan D. says: Empire Strikes Back is still the best film. I cannot get into the Disney canon after they destroyed the Expanded Universe. I watched The Force Awakens and that killed any interest in watching Disney Star Wars for me. Books is either Heir to the Empire Trilogy or the Darth Bain trilogy. A well done film adaptation of the Darth Bain books would be the only thing that would make me want to watch any new films. Video games would have to be Knight of the Old Republic 1 or 2, with Jedi Academy coming in third. The original Battlefront games were also great.   John Paul says: Loved the Mandalorian and the Book of Boba Fett, especially when they had the characters from each other's show guest starring in them. I saw somewhere they aren't making another series, but [there] was talk about a TV movie to finish it off, but [they are] now showing Series 4 on IBMD with no date. I grew up with the original trilogy though some of the later films are good, especially the special effects, though Jar Jar Binks spoiled the first three movies. Maybe they should reedit the character out since Lucas has spent some money on adding new effects to the trilogy to bring in line with the new movies. Skeleton Crew made me think of the movie Flight of the Navigator with Star Wars added, so I enjoyed that even though it's mainly for kids. I have fond memories of Space Invaders with the sidekick from the original Fall Guy TV show. Again, made for kids though adults can enjoy if they watch tongue in cheek.   Andrew says: There are only three Star Wars movies, of which Empire Strikes Back is my favorite. I really enjoyed Mandalorian Season One. Now Star Wars is dead to me, except for lightsaber battle videos. I really like the Princess Bride Battles. I played TIE Fighter, Dark Forces, and Knights of the Old Republic.   Tom says: Favorite film, Rogue One. With you on Mandalorian Season Two as favorite TV show. Favorite game, Rogue Squadron.   Tracy says: My favorite was Return of the Jedi.   Jenny says: Thrawn Trilogy for sure! Dark Forces was my very first computer game, so it's always going to hold a special place in my heart.   William says: The unofficial remasters of the original trilogy from preserved reels are a godsend.   MG says: Knights of the Old Republic was quite good and Knights of the Old Republic 2.   John K. says: I'm a grim dark sort of guy. Really liked Rogue One but it's slightly edged out by the original Episode IV. I absolutely love Andor but honestly, have not hated anything. Enjoyed them all. I was a nut for the original X-Wing game. Got good enough to one shot TIE Fighters with one quad shot and rarely missed and learned how to solo Star Destroyers pretty easily, though it would take forever. Having played the game that John K. is talking about, I can agree with him that you could take down Star Destroyers in your X-Wing if you knew what you were doing, but it really would take forever.   Dave says: Book wise, I really enjoyed the Thrawn books by Timothy Zahn, also the X-Wing series by Michael A. Stackpole was a personal favorite.   And finally Michael says: I agree on Empire Strikes Back though as a kid, I disliked the lack of upbeat movie. Also really liked the Solo movie. I confess I found the Thrawn books underwhelming, though the original Star Wars novelization is pretty good. And finally, I got to agree on TIE Fighter, such great game. Also, I have a soft spot for Jedi Knight: Dark Forces 2.   For myself, I would have to break it down into four categories because Star Wars media covers so many different formats now. For favorite movie, I would say Empire Strikes Back, with Return of the Jedi as the runner up. For the favorite TV series, Season 2 of The Mandalorian. For my favorite book, The Thrawn Trilogy by Timothy Zahn, with Revenge of the Sith by Matthew Stover, Darth Plagueis by James Luceno, and The Darth Bane Trilogy by Drew Karpyshyn coming in as strong runners up. Seriously, if you're listening to this podcast, you probably enjoy reading books, so these five are definitely worth your time.   For my favorite video games, I would say TIE Fighter, with Knights of the Old Republic as a very close runner-up. But TIE Fighter was definitely my favorite. In the game, you play as an Imperial pilot, and the designers had the clever idea of making the Empire sympathetic by having the player spend most of the missions hunting ruthless pirates, suppressing alien civil wars, and fighting renegade Imperial warlords who are trying to overthrow the Emperor. In the last two expansion packs for the game, the player is flying as Grand Admiral Thrawn's elite pilot against the renegade Grand Admiral Zaarin, and finally defeating Zaarin after like forty missions was VERY satisfying.   So those are my favorite Star Wars media items. As we can see.  there is quite a range of opinion in the answer to that question.   00:06:54 Main Topic: Ebook Formatting Tools   Now let's move on to our main topic, which is ebook formatting tools. And this is an important thing for indie authors to discuss because if you do want to self-publish your books, it is one of those foundational skills you have to master. You need to know what kind of file format the platforms you're publishing to you take and how to produce it. Now this is something you can hire out but you really, really shouldn't in my opinion, especially because some ebook formatting services charge as much as $2,000 to turn a Word document into files ready to upload for ebook stores. Considering that it is something you can easily do yourself with free tools and a little bit of practice, spending any amount of money on it is probably a waste. I mean, there's a difference between the kind of intricate formatting you would need for say, a full color medical textbook with illustrations and a 60,000 word romance novel. Fortunately, all the major software programs are nowhere near as expensive as $2,000 a book and don't have as much of a learning curve as you might expect. Both video and written tutorials are plentiful for all of these options, making it easy to learn at your own pace. Today we're going to go over four software options for formatting ebooks and discuss their pros, cons, and the best uses for them. Although some of these products have word processing functionality and other features built in, today we'll focus on just the ebook formatting part of the software. #1: The first option we will look at is Atticus. Atticus is from the same company that makes Publisher Rocket, which is a software program I've spoken of very favorably of on the show over the years. The company has made an effort to understand the needs of authors over the years and added new features to Publisher Rocket consistently as time went on. The company Kindlepreneur has also made significant enhancements to Atticus since it launched. As of the time of this recording, it is a one-time purchase option that has free ongoing updates and the current cost is $147 (in United States dollars). Expensive, but the founder of the company Dave Chesson has said frequently he doesn't like software subscriptions. So hopefully this will continue to be a one-time fee and not become a subscription thing.   So here are the pros to using Atticus. It is less expensive than Vellum and has the same features. It works on operating systems other than Mac. In theory, since it has a web client, it can work on any platform. Reviewers say it is very pleasant to use and those who want a lot of customization options are generally happy with it and it has a nice tool for creating and reusing the template for things like author bios or link pages.   The con is that it does require an Internet connection to use and you have to have a computer connected to the Internet. Some people also prefer not to have their work stored in the cloud like Atticus does. Some users report slowness while opening or closing or when saving a file, especially if it's a book with a high word account. Because of the online requirement, there can be issues related to syncing. It does not support .mobi as a file export option. However, that's not a big deal anymore because Amazon is officially phasing out the .mobi file extension and is requiring people to use .epub. So this is not a major point and it's only for people who have a customer base with very old e-readers that can't handle .epub.   And finally, Atticus does not offer a free trial period if you just want to try it out, but does offer a refund within the first 30 days if you try it and decide that you don't like it. So what users would find Atticus the best? It's probably best for PC or Linux users who don't want a Mac and also want to have lots of fine control of your formatting or customizing your layout. Atticus is also heavily built around collaboration, where different people can work on the same file. So if you do work with a team (and many indie authors do) or are co-writing a book, then Atticus might be a good tool for you to use.   #2: The second program we're going to look at is called Vellum.  Vellum has been seen as the default option for ebook formatting for a lot of writers for a while now. As of the time of recording, there is a one-time purchase option that has free ongoing updates. The current cost is $199 for the ebook only version or $249 for the version that includes paperbacks. Vellum has gone on sale occasionally in the past, usually for Cyber Monday in November. The pros for Vellum are that many reviewers consider it the best option for ebook formatting and say it delivers professional results without too much work and a minimal learning curve. Vellum lets you try out the software for free, but you won't be able to export the files you're publishing until the software is purchased. Like Atticus, it offers a 30 day window for a refund.   Vellum is not cloud-based software and it can be used offline. So if you are, for instance, working on a laptop on the road with spotty internet connectivity, this can be a lifesaver. Now for the cons and the biggest con is a big one- that Vellum is Macintosh only. You need to have a Mac to use it and it is not currently available for Windows and Linux. The developers have said that presently they have no plans to port it to either Windows or Linux. It will also not work on iOS, so that means you can't run it on your iPad or your iPhone. You can in theory use it on a PC with a Mac OS virtual machine, but people have reported very mixed success with that. The other con is that it is the most expensive option. So the users this is best for I think would be if you already have a Mac or you are willing to buy a Mac for just one piece of software. #3: The third software program we're going to look at is called Jutoh. Jutoh is a labor of love, mainly created by two people in the UK and has been around for a long, long time. As of the time of this recording, there is a one-time purchase option that costs $45 (US dollars) and a Plus version for $90 that supports some additional features. It currently offers a free trial that you can download and install, but functionality is limited in the trial version. The pros of Jutoh is that it works on Windows, Mac, and most versions of Linux. It is not cloud-based software/is local to your computer. It does not need a constant Internet connection to function. Reviewers frequently praised how responsive their customer support is and of the paid options we are discussing, it will be the least expensive of all of them. The cons are the interface is a bit dated. It does kind of look like something from the early 2000s in terms of the buttons and where they are. Because of that, it can be more difficult for some users to use than Atticus or Vellum. It does not create PDFs or print ready files, so you would not be able to use it to format your files for print books, which is something both Atticus and Vellum offer. I think this is best used for users who want a less expensive option than Atticus or Vellum or a PC user who wants a non-cloud based option.   #4: The fourth and final program we're going to look at is called Kindle Create. And as of this recording, it is the only one of these four options that is free. It is a free download. This software is created and maintained by Amazon. The pro? It's free and you can use the .epubs it creates to upload your books onto other platforms. Just because you've made your ebook in Amazon Create, that doesn't mean you can't use the file for Barnes & Noble and Kobo and Apple and so forth. You can go ahead and do that. However, because it is free software, there are quite a few cons to it. The functionality is pretty limited and only a few fonts are available. It is not good with complex layouts and Amazon's own documentation recommends not using it for books with tables, footnotes, or complex text formatting.   The program doesn't handle edits well. There are people who write books in Vellum even though the developers don't exactly recommend that. And Atticus is designed to have books written in it. However, Kindle Create definitely cannot handle that very well. Windows and Mac are supported, but you can't install it on Linux. Kindle Create no longer supports .mobi as a file export option since Amazon is moving away from that option and most other vendors haven't used it ever. That is a minor point.   I think Kindle Create is best used by users who are just starting out and don't have much in the way of budget and have books that don't require a lot of complex formatting. Kindle Create is actually quite good for novels because novels in general don't have a lot of complex formatting and because it's free, it has a little bit of a steeper learning curve, but that can be advantageous as well.   So looking at those four options, what do I use and why? Well, for the first seven or so years I was self-publishing, I didn't use any of these. I used a program called Sigil, which is an .epub editor. And if Kindle Create has a high learning curve, Sigil's is much higher because you're essentially editing the raw guts of the .epub file.   I was content using that for a number of years, but what I needed was a program that would make uploading print books and formatting print books much easier because at the time I was using Create Space and Create Space required a specialized Word template that was just an enormous headache to use. And the reason that many of the Frostborn books have exactly 24 chapters is because I had a template that worked really well with 24 chapters for print books and I wasn't going to mess that up by trying to add a chapter or have one fewer chapter. So for some of the Frostborn books, I made sure there were 24 chapters.   Obviously this was not a tenable situation for the print books, even though I was happy using Sigil for the eBooks. So I eventually heard good things about Vellum. In 2018 (I believe) I got a used Mac and installed Vellum and started using that for print books. I was much happier with that.   Because the books looked so good in print, I eventually switched over to using Vellum for formatting my ebooks as well and I've been using that ever since. So my main ebook format writing program (as of May 9, 2025) is Vellum and I have a Mac specifically for that purpose. However, I also has high praise to say about Jutoh. I got started using Jutoh because for a while, Smashwords required you to upload a book using a specialized Word format. They didn't accept .epubs for the longest time and formatting a book in that proper Word format for Smashwords was a large headache, I have to admit. I never managed to get it automated quite right. And I had frequent problems with Smashwords rejecting the Word document I uploaded and so forth. Eventually, I discovered that Jutoh also had an export option for creating Smashwords-friendly Word documents. So I tried it out and that was just a godsend, I have to admit. It saved me so much time. So for about seven years as well, I used Jutoh for Smashwords formatting. However, in 2024 after Smashwords was acquired by Draft 2 Digital and the two companies became more and more merged, Smashwords changed and now accepts properly formatted .epubs. They don't do that specialized Word document thing anymore, which has made it much easier to upload files to Smashwords, I must say. But that also means that I've used Jutoh less and less in favor of Vellum because I no longer need those specially formatted Word documents. However, I do have nothing but positive things to say about Jutoh; it is a very good program. If you don't want to shell out the $249 for Vellum or if you don't have a Mac, I think Jutoh is an excellent option for you to use. I have never actually used Atticus, but it's popular enough that I wanted to talk about it on this show. I do know a lot of people who have used it to good effect. Just bear in mind the pros and cons we mentioned. And as for Kindle Create, there's nothing wrong with it. I think it's good starting point, especially if you're just starting out and want to format your book without paying a lot of money or having to pay $2,000 to someone on the Internet to do it. I do think it's a good starting point, even though it's very basic and for your first couple of books, it would be good. But as you get more experienced and want to branch into things like print books, you'll probably want a program with greater functionality like Jutoh, Vellum, or Atticus. So myself, I use mostly Vellum (with Jutoh occasionally), and that is what I use for ebook formatting.   So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.   00:19:53 Audiobook Excerpt   And now we'll close out the show with a short excerpt from Ghost In the Assembly, as narrated by Hollis McCarthy. [Remainder of podcast is audiobook except]

Cross Over Gaming
146 - Devil May Cry m/Anders Lønning

Cross Over Gaming

Play Episode Listen Later Apr 28, 2025 114:34


Capcom-serien Devil May Cry er aktuell med sin Netflix-serie, og i den forbindelse har Ingar invitert Anders Lønning for å geeke ut om både spill- og animasjonsserien. I tillegg blir det prat om to andre Capcom-serier i form av Monster Hunter og Dino Crisis, Ingar har reist til sørstatene i South of Midnight, og i anbefalingsspalten kommer Anders med en ofte glemt perle til Switch. Tidsstempler: Intro: (00:00) Kunngjøringer: (4:50) Temadel: Devil May Cry (19:36) Lytterpost: (1:11:40) Hva har du spilt: (1:16:42) Anbefaling: (1:43:04) Kuriositet: (1:48:14) Postludium: (1:49:55) Spill vi snakker om i episode 146: Devil May Cry, South of Midnight, Assassin's Creed Shadows, Monster Hunter Wilds, Dune: Awakening, The Elder Scrolls IV: Oblivion, Ghost of Yotei, The Wheel of Time, Fortnite, Sonic X Shadow Generations/Unleashed, Blue Prince, Days Gone Remastered, Horizon Zero Dawn Remastered, Sid Meier's Civilization VI, Pokémon Go, Kirby Air Ride, F-Zero GX, Fast Fusion, Sly Cooper, Astral Chain, Space Invaders.

Journey with a Cinephile: A Horror Movie Podcast
Episode 285: Borderline/Phantom Ship

Journey with a Cinephile: A Horror Movie Podcast

Play Episode Listen Later Apr 21, 2025 53:26


Hello and welcome listeners to Episode 285 of Journey with a Cinephile: A Horror Movie Podcast. In this episode, your tour guide, David Garrett Jr., continues his Voyage through the FiVes, Episode #4. This sees Featured Reviews of Borderline (2025) and Phantom Ship (1935). Both of these films deal with mental illness in different ways and how trauma can affect our personalities. I also got to see these films for Mini-Reviews: Trilogy of Terror (1975), Project MKHEXE (2025), a brief recap of Hunting Daze (2024) and Death by Invitation (1971) as well as a documentary of Monster Madness: Mutants, Space Invaders, and Drive-Ins (2014) and the final 2 episodes of Agatha All Along. I hope you enjoy coming on this journey with me!Time Codes:Intro: 0:00 - 3:01Mini-Reviews: 3:22 - 27:56Borderline Trailer: 27:56 - 30:04Borderline Review: 30:04 - 39:40Phantom Ship Trailer: 39:40 - 40:34Phantom Ship Review: 40:34 - 49:02Outro: 50:18 - 53:26Social Media:Email: journeywithacinephile@gmail.comReviews of the Dead Link: https://horrorreview.webnode.com/Facebook: https://www.facebook.com/dgarrettjrTwitter: https://www.twitter.com/buckeyefrommichLetterboxd: https://letterboxd.com/davidosu/Instagram: davidosu87Threads: davidosu87Journey with a Cinephile Instagram: journeywithacinephileThe Night Club Discord: Journey with a Cinephile

Matt, Bob & B-DOE
Matt and Bob 4-16-25 Fan Mail, 4/20 and Space Invaders

Matt, Bob & B-DOE

Play Episode Listen Later Apr 16, 2025 158:43


Today the fellas address some fane mail they got after talking politics yesterday. Then we discuss the significance of April 20th around the world. Finally we talk Katy Perry and friends up in space. Support the show: https://www.klbjfm.com/mattandbobfm/See omnystudio.com/listener for privacy information.

Every Single Sci-Fi Film Ever*
The Mysterians: 1957 Sci-Fi Space Invaders in Postwar Japan

Every Single Sci-Fi Film Ever*

Play Episode Listen Later Apr 13, 2025 54:49


You can find the podcast on Threads, Instagram and Bluesky. In 1992 Ishiro Honda sat down for his final interview with journalist David Milner. When asked about which of his own films were his favourite Honda listed Godzilla (1954), Gorath (1962) and The Mysterians from 1957. The Mysterians is a visually beautiful film full to the brim with sci-fi tropes. A technologically advanced but desperate alien race, affected by radiation, is invading earth and wants to take our healthy women for breeding purposes. There's also a groovy space station and the first mecha-kaiju in the form of Moguera. A film made at a time when Japan seems to be wrangling with what it means to be a post imperial, post nuclear tragedy country with a growing economy and a booming film industry. I have two wonderful experts to help shed light on the context of this trope laden sci-fi classic. Jay Telotte is Professor Emeritus of film and media studies at Georgia Tech. He has written/edited numerous books and articles about science fiction film including the 2023 book Selling Science Fiction Cinema. Yuki Miyamoto is Professor of Religious Studies and Director of the Humanities Center at DePaul University. Her work focuses on the ethics around nuclear discourse. Chapters00:00 Introduction01:56 Japanese Golden Age of Cinema: censorship, art vs big budget & the USA08:47 Pacifism and militarism14:04 Toho studios15:36 Glorious colour, Toho-scope and cinema culture19:57 Tradition, science and military might27:55 Taking our women: occupation, war & marketing36:55 Message of collaboration39:50 The US market44:51Battle of the Planets45:55 Shout outs: Akira Ifukube and Eiji Tsuburaya48:10 Legacy and Recommendations NEXT EPISODE!In two weeks we will be speaking about a film that shocked me with its striking visual style. The Fabulous World of Jules Verne (1958), also known as Invention for Destruction or in its original Czech: Vynález zkázy. You can look to find the film on Just Watch but people in mainland and central Europe may find it easier to find with mainstream streaming services. The Criterion Channel also has the film available and there may be some Central and Eastern European services that you may be able to sign up to. I believe there may be a copy on YouTube but I am unsure of its quality or validity. Hosted on Acast. See acast.com/privacy for more information.

Retronauts
681: Space Invaders

Retronauts

Play Episode Listen Later Apr 7, 2025 126:48


Break up with basic browsers. Get Opera GX here: https://operagx.gg/Retronauts Sponsored by Opera GX! Aliens are on the move! Kevin Bunch, Brian Clark, Matt Alt and Diamond Feit talk about 1978's Space Invaders and its legacy. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts 

El Dollop
E291: Atari (con Ángel Garmont)

El Dollop

Play Episode Listen Later Mar 31, 2025 71:45


Atari fue la pionera de la industria de los videojuegos, fundada en 1972 por Nolan Bushnell y Ted Dabney. Revolucionó el entretenimiento con juegos como Pong y Space Invaders, antes de las consolas en casa, eran el alma de bares, pero su declive llegó con el infame fracaso del juego de E.T., que marcó el fin de su era dorada. Síguenos y visita nuestro sitio oficial: https://www.instagram.com/eldollop https://twitter.com/eldollop https://www.facebook.com/eldolloppodcast Los Dollops: @ninguneduardo @bryanthemachine http://eldollop.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Already Flashed - Space Invaders
Épisode 47 - Interview Bricologiste

Already Flashed - Space Invaders

Play Episode Listen Later Mar 25, 2025 15:16


Bricologiste est le premier à avoir découvert les tous nouveaux PA_1536 et PA_1537, cachés dans un passage couvert parisien. Il nous raconte cette surprise et comment il a œuvré à la préservation de ces deux Space Invaders. Le nouveau message « SORRY SPEEDY GONZALES, NEXT TIME WAIT FOR THE OFFICIAL ANNOUNCEMENT BEFORE FLASHING IT » est aussi abordé dans cet épisode.Enregistré le 23 mars 2025.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981.

The Best Radio You Have Never Heard Podcast - Music For People Who Are Serious About Music
Rocking The Free World - The Best Radio You Have Never Heard Vol. 504

The Best Radio You Have Never Heard Podcast - Music For People Who Are Serious About Music

Play Episode Listen Later Mar 15, 2025


NEW FOR MARCH 15, 2025 Sing a song of sixpence, a pocket full of rye. . . Rocking The Free World - The Best Radio You Have Never Heard Vol. 504 1. Time Has Come Today / Rocking In The Free World (live) - Pearl Jam 2. The Ballad Of Peter Pumpkin Head - XTC 3. America (live) - Renaissance 4. The Way It Is (live) - Bruce Hornsby and The Range 5. Dreams - Buddy Miles 6. Stayin' Alive (live) - Bruce Springsteen and The E Street Band 7. Just Like Heaven / From The Edge Of The Deep Green Sea (live) - The Cure 8. Waiting For Love - Falling Stars 9. Johnny Strikes Up The Band (live) - Warren Zevon 10. Penny Lane (alt) - The Beatles 11. Space Invaders (live) - The Pretenders 12. Abracadabra - Lady Gaga 13. The Metro (live) - Berlin 14. Over The Hills and Far Away (live) - Led Zeppelin 15. And You And I (2025) - Yes 16. La Villa Strangiato - Rush 17. Heartbreaker - Grand Funk Railroad 18. Renee Remains The Same - Material Issue 19. Holding My Breath - Cardinal Black 20. Are You Receiving Me - Golden Earring The Best Radio You Have Never Heard. Cutting up another slice of the musical pie . . . Accept No Substitute. Click to leave comments on the Facebook page.

Magic Rays of Light
Dope Thief, Apple Intelligence Wishes, and Prime Target

Magic Rays of Light

Play Episode Listen Later Mar 12, 2025 106:45


Sigmund and Devon highlight the debut of Apple Original drama Dope Thief, share their ideas for how Apple Intelligence could enhance the Apple TV experience, and recap the captivating first season of Prime Target.   Pre-Roll Ben Stiller Talks "Severance" with Apple TV's Eddy Cue   Highlight Dope Thief   Apple Intelligence on Apple TV Apple Delays Siri Personalization   Apple TV News Apple Introduces the New MacBook Air Apple Reveals New Mac Studio Powered by M4 Max and M3 Ultra ‎Abode ‎Apple Sports ‎F1 TV ‎SWIPTV   Trailer Talk BE@RBRICK The Studio Government Cheese Apple Immersive: Metallica   Releases Apple Immersive: Metallica Apple Arcade launches new Katamari and Space Invaders games in April ‎Piano Tiles 2+ ‎Crazy Eights: Card Games+   Extras Severance — Lumon Management Program: Enforcing Workplace Wellness Severance — Inside the Episode 208: "Sweet Vitriol" Making of the Lumon Industries WoeMeter | make3 Ted Lasso T-Shirts from Homage Lars Ulrich & Zane Lowe | SXSW LIVE SXSW 2025 in 3D: Blackmagic URSA Cine Immersive First Look | Hugh Hou   Recap Prime Target   TV App Highlights Better Man Every Little Thing I'm Still Here Liza: A Truly Terrific Absolutely True Story Moana 2 The Killer's Game Control Freak Borderline The Electric State   Up Next The Day the Earth Blew Up: A Looney Tunes Movie Metallica: Through the Never Metallica: Français Pour Une Nuit Metallica: S&M   Send us a voice message all week via iMessage or email to magic@macstories.net. Subscribe to Magic Rays of Light on YouTube and follow us on Mastodon and Bluesky. Sigmund Judge | Follow Sigmund on Mastodon or Bluesky Devon Dundee | Follow Devon on Mastodon or Bluesky

Conceive Baby
Angie's Story - Her brave, raw and honest path to parenthood

Conceive Baby

Play Episode Listen Later Mar 5, 2025 42:06


In this episode of the Conceive Baby podcast, the spotlight is on the inspiring journey of Angie Kent, a beloved figure in Australian media. Angie Kent, widely recognised for her spirited appearances on shows like "Gogglebox" and "The Bachelorette" as well as resident upcycle queen on the Nine Network's “Space Invaders”, is now sharing her personal path toward solo motherhood on the Channel Nine show, "Big Miracles." At the age of 34, single and facing multiple fertility-related conditions such as PCOS, endometriosis adenomyosis and PMDD, Angie has decided to take her future into her own hands. She is undergoing IVF in the hope of creating and freezing embryos she can use for her future family.This heartfelt interview delves into Angie's ongoing battle with multiple reproductive health conditions with Angie bravely and openly sharing how these challenges have shaped her decisions and outlook on life. Her story offers both a ray of hope and a source of solidarity for many listeners facing similar struggles. Angie provides encouragement and practical advice for women navigating the complexities of invisible illnesses, fertility and reproductive challenges. Throughout the episode, Tasha and Angie explore topics such as self-awareness, self-care, and the importance of understanding one's body and actively preparing for pregnancy, empowering listeners with the knowledge that despite the challenges, there is always a pathway to motherhood and self-fulfillment.Key Takeaways:Trust Your Body: Angie's story emphasizes the importance of listening to your body and advocating for your health when dealing with chronic, invisible illnesses.Preparation and Support: Comprehensive preparation and supportive networks are crucial in navigating the intricate process of IVF, especially when dealing with reproductive health issues.Empowerment and Self-Love: Embracing one's own journey and deriving strength from it is vital; Angie's decision to pursue solo motherhood exemplifies self-empowerment and self-love.Breaking Stigmas: Highlighting the societal pressures and the importance of breaking away from traditional expectations conveys the message of crafting one's own version of happiness.Emotional Resilience: Angie's experience serves as a reminder of the emotional highs and lows involved in fertility treatments and the significance of persistence and resilience.Notable Quotes:Angie Kent: "I am my person and I can create this for myself."Angie Kent: "People need to know that period pain is not normal."Tasha Jennings: "You are running a marathon on the other end. You're building a new human being."Angie Kent: "You know your body better than anyone, even if you don't know the fancy medical terms."Angie Kent: "I'd rather take the chance than have the regret."Resources:Angie Kent on Instagram (@angiekent_): AngieKentAngleon Facebook "Big Miracles" TV Show: Tune in on Channel NineAngie onTikTokTasha Jennings - Your Fertile Pantry Online Program: Tasha Jennings Website

Stuttering in Silence
The Birth of Gaming: From Pixels to Powerhouses

Stuttering in Silence

Play Episode Listen Later Feb 27, 2025 40:26


In this episode of Stuttering in Silence, we travel back to where it all began—the birth of video games. From the earliest computer experiments in the 1950s to the arcade boom of the 70s, we explore how simple pixelated concepts like Pong and Space Invaders laid the groundwork for an industry that would soon take over living rooms worldwide. We break down the console wars of the early 80s, the devastating video game crash of 1983, and how a little company called Nintendo swooped in to save the industry with the NES. Join us as we press "Start" on our deep dive into gaming history!

La Story Nostalgie
Où sont passées nos années 80 ? (Episode 2 : The Fine Young Cannibals)

La Story Nostalgie

Play Episode Listen Later Feb 27, 2025 3:11


Les années 1980 sont devenues magiques pour beaucoup de gens qui donneraient cher aujourd'hui pour y revenir. Et en y repensant, je dois vous avouer me souvenir qu'on avait l'impression de vivre un grand moment. Tout nous semblait nouveau et moderne en 1980 : on jouait aux Space Invaders, on écoutait des radios libres pour la première fois et on utilisait un enregistreur VHS. Et si, question musique, en 1980, il y avait encore des Chantal Goya pour chanter Bécassine et Julio Iglesias Je n'ai pas changé, le reste, mis bout à bout, était sacrément moderne : The Buggles, Orchestral Manoeuvres, Funkytown, le Manureva d'Alain Chamfort, le Banana Split de Lio ou John and Mary de Robert Palmer, c'est quand même une musique futuriste avec tous ces synthés.Et puis il y a le ska. Je revois encore toute la piste de danse sautant d'un bloc sur One step beyond quinze fois sur la soirée d'un samedi. C'était quelque chose de radicalement nouveau qui correspondait tellement à la jeunesse du début des années 80. Si le genre n'a pas fait long feu, en Angleterre, il a été un véritable phénomène social avec des groupes comme Madness, bien sûr, mais surtout les Specials, Selecter, Bad Manners et The Beat. Complètement méconnu chez nous, The Beat enchaîne trois albums, tous disques d'or, avant de se séparer. Alors qu'est-ce qu'on fait ? se demandent Andy Cox et David Steele, respectivement bassiste et guitariste de The Beat, les auteurs de cette intro que tous les Britanniques connaissent … Moi je vous dis : une paire pareille de musiciens ne devrait pas se séparer, et justement, ils décident de continuer ensemble. Mais que jouer comme musique ? Ils sont plutôt punk, ont connu le succès avec le ska, deux musiques bien passées de mode en 1984, alors ils suivent un peu le mouvement du milieu de cette décennie, avec les Wham!, Madness ou Culture Club qui ont injecté de la soul américaine dans leur musique. Andy et David jouent chacun de plusieurs instruments, ils sont un band à eux seuls mais voilà, il leur faut un chanteur, un frontman. Alors ils passent une annonce dans un magazine musical. Pour vous dire à quel point la scène musicale était intense et lisait les magazines, ils reçoivent 500 cassettes de gars qui veulent être leur chanteur. Quand va-t-on écouter tout ça ?Ben on s'arrête au premier qui nous plaît.Et si le suivant est dix fois meilleur ?Ils vont mettre huit mois à trouver le temps de tout écouter et à choisir le bon. Il se nomme Roland Gift, et a aussi fait du ska, mais comme saxophoniste, dans un groupe de Hull sur la côte est du nord de l'Angleterre, bien connue de ceux qui prennent le ferry pour la Hollande. Ainsi naissent les Fine Young Cannibals, un groupe qui incarne tellement la seconde partie des années 80, une carrière fulgurante, seulement deux albums mais quels albums, synthèse de la pop d'une époque où on vivait pour la musique.

CLM Activa Radio
DIARIO EN MOVIMIENTO 25-2-2025 Remember. Maquinas recreativas de los 80

CLM Activa Radio

Play Episode Listen Later Feb 25, 2025 8:26


Episodio 612 del podcast. En el episodio de esta semana dedicado recordar el impacto de los salones de maquinas Arcade que poblaron en los años 80. Hoy en nuestra sección Remember, viajamos a los años 80 para recordar un lugar mágico que marcó a toda una generación: las salas de arcade. Antes de que las consolas llegaran a todos los hogares, estos espacios eran el epicentro de la cultura gamer, donde adolescentes y adultos pasaban horas frente a máquinas recreativas, compitiendo por el récord más alto y disfrutando de los mejores títulos de la época. El auge de las salas de arcade. A finales de los 70 y durante los 80, los videojuegos vivieron su primera gran revolución con la llegada de títulos innovadores y gráficos más avanzados. Pero a diferencia de hoy, donde los juegos están al alcance de un clic en nuestros dispositivos, en aquella época había que salir de casa y pagar por cada partida. Máquinas arcade icónicas de los 80. Pac-Man (1980) Space Invaders (1978) Donkey Kong (1981) OutRun (1986) Galaga (1981) Dragon's Lair (1983) Street Fighter (1987)

Momentum Church // Garfield Heights Podcast
Pac-Man Fever: Space Invaders: John 6 [Dan Smith]

Momentum Church // Garfield Heights Podcast

Play Episode Listen Later Feb 16, 2025 44:34


Back in 1980 Pac-Man was released in the U.S., and we were overtaken with something called “Pac-Man Fever.” What metaphorical lessons can we learn about God and faith from the hours upon hours some of us have spent in bean bag chairs with controllers in our hands?  #MoPacMan

Already Flashed - Space Invaders
Épisode 46 - Qu'est-ce qu'on va s'faire chier

Already Flashed - Space Invaders

Play Episode Listen Later Feb 15, 2025 14:42


Qu'est-ce qu'on va s'faire chier, quand il n'y aura plus rien à flasher… Si on a tous pensé ça un jour, Le Flash de la Mort est allé plus loin en écrivant des paroles sur ce thème et en composant un morceau. Il nous fait découvrir les étapes de la création, de l'idée à la réalisation et nous dissèque le morceau piste par piste.Enregistré le 10 février 2025.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981, musique Qu'est-ce qu'on va s'faire chier (Feat. Le flash de la mort).

Nights with Steve Price: Highlights
Space Invaders - Peter Walsh

Nights with Steve Price: Highlights

Play Episode Listen Later Feb 7, 2025 12:39


Decluttering expert Peter Walsh joins John ahead of the Season 5 debut of Space Invaders on Channel 9 and Nine Now. Peter sets John some decluttering goals, as John's organizational skills seem to be lacking. Listen to John Stanley live on air from 8pm Monday to Thursday and 7pm on Friday on 2GB/4CSee omnystudio.com/listener for privacy information.

Unlearn
How the Attention Economy is Redefining Traditional Marketing with Emily Ross

Unlearn

Play Episode Listen Later Jan 29, 2025 35:55


Welcome to the UNLEARN Podcast! Today, we're joined by Emily Ross, co-author of Just Evil Enough and a leader in brand strategy and creativity. With a career spanning tech innovation, marketing, and even circus performance, Emily approaches challenges from unconventional angles.As Director of Brand Strategy at X (formerly Twitter) for EMEA, Emily also serves as an Advisory Board Member at SXSW and GoGreen Routes, an EU funded, pan-European research project on nature-based connectedness, as Co-founder of Resonance Festival (Resonance-Lough Derg), and a mentor to startups across Europe.In this episode, she shares her approach to subversive marketing, reframing obstacles as opportunities and using bold tactics to achieve extraordinary results. Drawing inspiration from disruptors like Tesla, Emily reveals how creativity and curiosity can transform business outcomes. Whether you're looking to reimagine your marketing strategies or disrupt the status quo, Emily's expertise is an invaluable guide.Key Takeaways:Unconventional marketing tactics involve reframing challenges and using bold strategies like zero-day exploits to help brands stand out.The power of creativity lies in applying attention-grabbing skills across industries, as seen through lessons from a diverse career.Turning flaws into strengths, as seen with Tesla and Space Invaders, shows how weaknesses can become powerful advantages.Consistency over brilliance emphasizes that success stems from daily effort and experimentation, not rare moments of genius.Additional Insights:The Recon Canvas Framework uncovers market opportunities and shows the need for constant adaptability as strategies evolve.Capturing attention in the digital age requires standout marketing in a noisy, distracted world.Subversive thinking from Just Evil Enough shows how breaking rules can drive business success.Get ready for a fascinating conversation with Emily Ross on rethinking traditional approaches, embracing creativity, and crafting strategies that disrupt the status quo!Episode Highlights: 00:36 - Episode Introduction"We talk a lot about electric vehicles, and we talk about how originally when EVs hit the market, it was all about range and affordability."01:20 - Introducing Emily Ross"Emily is a powerhouse in brand strategy, creative leadership, and co-author of Just Evil Enough. She's reshaping how global brands stand out in noisy markets."04:00 - Lessons from the Circus The Power of Attention"I spent years as a fire performer, and it taught me that attention is a superpower. Learning to capture and hold attention is a skill every marketer needs."05:59 - Subversive Marketing Tactics Explained"Subversive marketing is about being bold, counterintuitive, and creative. It's not growth hacking, it's about playing the long game to stay ahead."10:32 - Turning Bugs Into...

The Studies Show
Episode 62: Violent videogames

The Studies Show

Play Episode Listen Later Jan 28, 2025 64:55


Before the panic over social media—but after the panic over “video nasties”—was the panic over violent videogames. Was Pac-Man causing little Johnny so much frustration that he'd take it out on his siblings with his fists? Was Doom secretly training little Timmy to be a school shooter?You don't hear so much about videogames and violence any more, but if you look at the studies (and the critiques of those studies) there's a lot to learn about where science can go wrong. In this episode of The Studies Show—in addition to, if we're honest, just spending quite a lot of time talking about videogames—Tom and Stuart ask whether there's any decent evidence that gaming can make people more aggressive.The Studies Show is brought to you by Works in Progress magazine—a journal of underrated ideas to make the world a better place. In the episode we discussed a recent essay on cruise ships, and the surprising (and continual) improvements over the years. You can find all their essays, all of which are free to read, at worksinprogress.co.Show notes* Horribly violent games of yore: Death Race, Postal, Postal 2, Carmageddon, Doom II, Quake* Newer games mentioned in the episode: Slay the Spire, Hades, Doom Eternal, Zelda: Breath of the Wild, Elden Ring* Hilarious attempt by an MP to ban Space Invaders in 1981* Chris Ferguson's 2013 review of videogames and violence* 2003 review of “The Influence of Media Violence on Youth”* Pete Etchells's 2019 book Lost in a Good Game* List of publications based on the Singapore dataset* Influential 2008 study by Chris Anderson showing a correlation between videogame violence exposure and violence* Small Ferguson study from 2012 controlling for several variables and finding no correlation* Study in the ALSPAC/Children of the 90s dataset* Are modern, more realistic games worse for us than older ones? Study from 2021* Use the CRTT to get whichever result you want* Psychological measures aren't toothbrushes* Violent crime rates over time in the US, UK, various European countries, JapanCreditsThe Studies Show is produced by Julian Mayers at Yada Yada Productions. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thestudiesshowpod.com/subscribe

Already Flashed - Space Invaders
Épisode 45 – Interview Hyenek, Fredphan et Cracoucass75

Already Flashed - Space Invaders

Play Episode Listen Later Jan 25, 2025 43:47


Hyenek, Fredphan et Cracoucass75 sont classés 17ème, 18ème et 20ème et ont flashé 81 villes dans le monde entier. Ils nous partagent leur flash tour incroyable en Asie et de nombreuses autres anecdotes.Enregistré les 14 et 19 janvier 2025.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981.

The Billowing Hilltop - A D&D Podcast
Episode 228 – Scientist Meets the Space Invaders

The Billowing Hilltop - A D&D Podcast

Play Episode Listen Later Jan 16, 2025 53:11


The Slayers teleport to safety, but now they must face a greater challenge: Dividing the loot.

Fascination Street
Beyond B3 Street Artist in The U.K. (Anonymous)

Fascination Street

Play Episode Listen Later Dec 30, 2024 41:51


Beyond B3Take a walk with me down Fascination Street as I get to know anonymous U.K. street artist Beyond B3. In this episode, we chat about why he decided to become a street artist, and where the pseudonym comes from. We discuss some of his influences like: Stic, Space Invader, and Banksy. Along the way, I find out that I may very well be the last person to find out that Stic and Banksy are no longer anonymous! This London area based graffiti artist has very intense messaging behind his artwork. B3 explains to me the meanings behind some of his pieces. From Everyday Robots & technology, to Attack Robots & War, to Pigeons with knives & Knife Crime; B3 clarifies it all. We talk about why he feels the need to address some of these subjects, and what he hopes to gain from doing so, While we are talking about his inspirations, I tell a story about the time I saw a Banksy in person. This leads to him explaining to me that both Stic & Banksy are known people! They are no longer anonymous! Anyway, make sure you check out Beyond B3 on Instagram so you can see some of his work. Unless you are located in the London area, in which case... SEND ME PICS! Beyond B3's work focuses on: Technology, War, Child Soldiers, Crime, Knife Crime, Hypnosis, and more!

Already Flashed - Space Invaders
Épisode 44 – Block Party

Already Flashed - Space Invaders

Play Episode Listen Later Dec 28, 2024 51:25


Après le financement participatif de la réactivation de PA_1082 en 2022, puis la Mystery Box et ses 9 Space Invaders en 2023, la Block Party est allée encore plus loin en 2024 avec 36 mosaïques réactivées sur une semaine et un événement rassemblant 200 flasheuses et flasheurs. 4lfr3dn3wm4d nous raconte l'année de préparation et cette folle semaine.Enregistré le 22 décembre 2024.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981, bruitage email Apple, bruitage de notification Whatsapp, voix de synthèse Google.

The Face Radio
Club Cozzo - Mr Cozzo // 21-12-24

The Face Radio

Play Episode Listen Later Dec 22, 2024 119:45


In this week new episode, new music from Andres Power, Peggy Gou, Daniel Steinberg, Deepmore. The track of the week is Space Invaders by Milion. Enjoy ! For more info and tracklisting, visit: https://thefaceradio.com/club-cozzo/Tune into new broadcasts of Club Cozzo, Saturdays from 10 PM - Midnight EST / 4 - 6 AM CET (Sunday).//Dig this show? Please consider supporting The Face Radio: http://support.thefaceradio.com Support The Face Radio with PatreonSupport this show http://supporter.acast.com/thefaceradio. Join the family at https://plus.acast.com/s/thefaceradio. Hosted on Acast. See acast.com/privacy for more information.

Engineering Kiosk
#170 - 404 Not Found!

Engineering Kiosk

Play Episode Listen Later Dec 19, 2024 11:36


Der Status Code “404”: Was ist das, wofür steht es und woher kommt es?Im Engineering Kiosk Adventskalender 2024 sprechen befreundete Podcaster⋅innen und wir selbst, Andy und Wolfi, jeden Tag kurz & knackig innerhalb von wenigen Minuten über ein interessantes Tech-Thema.Unsere aktuellen Werbepartner findest du auf https://engineeringkiosk.dev/partnersDas schnelle Feedback zur Episode:

On Wax
Space Invaders

On Wax

Play Episode Listen Later Dec 5, 2024 95:24


In this episode, LJ and JHen deep dive on the recent UFO activity; they discuss the continued Drake and Kendrick beef, new On Wax tees, and more!

The Next Wave - Your Chief A.I. Officer
Testing 4 New Ai Coding Tools: Bolt vs V0 vs Replit vs Websim.AI

The Next Wave - Your Chief A.I. Officer

Play Episode Listen Later Dec 3, 2024 34:34


Episode 35: How effective are the latest AI tools for coding and app development? Matt Wolfe (https://x.com/mreflow) and Nathan Lands (https://x.com/NathanLands) take us through a head-to-head evaluation of Bolt, v0, Replit, and Websim.AI, analyzing their design, usability, and overall effectiveness. In this episode, the hosts dive deep into the capabilities of each AI coding tool, sharing personal experiences and testing outcomes. From creating a Space Invaders game with Bolt to building a directory website for lore.com with Replit, they explore how these AI tools can transform the app development landscape. They also discuss the future of AI in enabling non-technical users to engage in creative design processes and the potential for AI to automate entire SaaS companies within the near future. Check out The Next Wave YouTube Channel if you want to see Matt and Nathan on screen: https://lnk.to/thenextwavepd — Show Notes: (00:00) Using AI tools to clear business bottlenecks. (04:53) Using mini apps to streamline business processes. (06:39) Dall-E images converted to JPEG effortlessly. (11:24) Bolt struggles with image duplication, excels verbally. (17:15) Websim excels in creating user interfaces. (20:20) AI can replicate website design accurately, surprisingly. (23:02) Replit AI excels in web design and apps. (25:46) Websim creatively designs websites for domain ideas. (29:07) Turning ideas into reality through coding. — Mentions: Bolt: https://boltai.com/ v0: https://v0.dev/ Replit: https://replit.com/ WebSim.AI: https://websim.ai/ Get the guide to build your own Custom GPT: https://clickhubspot.com/tnw — Check Out Matt's Stuff: • Future Tools - https://futuretools.beehiiv.com/ • Blog - https://www.mattwolfe.com/ • YouTube- https://www.youtube.com/@mreflow — Check Out Nathan's Stuff: Newsletter: https://news.lore.com/ Blog - https://lore.com/ The Next Wave is a HubSpot Original Podcast // Brought to you by The HubSpot Podcast Network // Production by Darren Clarke // Editing by Ezra Bakker Trupiano

Already Flashed - Space Invaders
Épisode 43 – En direct de Biarritz, Anglet et Bayonne

Already Flashed - Space Invaders

Play Episode Listen Later Nov 11, 2024 36:49


La toute nouvelle invasion de Biarritz, Anglet et Bayonne a débuté il y a trois jours. Nous suivons dans cet épisode trois flasheuses et flasheurs, PrincessLeia, Nicoula et R4Y, qui sont partis dès le premier soir et nous racontent en direct leurs incroyables découvertes. En seconde partie de podcast, Hazelned les rejoint pour la suite de leurs aventures.Enregistré les 10 et 11 novembre 2024.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981.

Life Tech & Sundry Podcast
Out Of Office [OOF] 49 -

Life Tech & Sundry Podcast

Play Episode Listen Later Nov 5, 2024 59:58


Get ready for a wild ride on the LTS Out of Office podcast! We're talking Elon Musk's space adventures, the AI takeover (or lack thereof), and a new Alzheimer's drug that might make you forget your keys (and your ex). Plus, we'll dive into the world of foldable phones and whether they're finally worth the hype, and we'll give you a sneak peek at the hottest anime coming out this spring season. So buckle up, grab your snacks, and prepare to be entertained, informed, and maybe even a little bit confused! IG: ⁠⁠⁠⁠https://bit.ly/IG-LTS ⁠⁠⁠⁠LTS X (Formerly Twitter): ⁠⁠⁠⁠https://bit.ly/LTSTweets⁠⁠⁠⁠⁠ Ko-fi Angel: ⁠⁠https://ko-fi.com/lifetechsundry ⁠⁠Buy Me Coffee: ⁠⁠⁠⁠https://www.buymeacoffee.com/LTS2020⁠⁠⁠ --- Support this podcast: https://podcasters.spotify.com/pod/show/ltspodcast/support

Ninja Turtle Power Hour
Ep.194 Space Invaders

Ninja Turtle Power Hour

Play Episode Listen Later Oct 29, 2024 89:34


We cover episodes 1,2 and 3 of TMNT (2003) season 3. --- Support this podcast: https://podcasters.spotify.com/pod/show/ninjaturtlepowerhour/support

Already Flashed - Space Invaders
Épisode 42 – Road Trip Gabe.bld

Already Flashed - Space Invaders

Play Episode Listen Later Oct 12, 2024 47:27


70.000 km, 30 villes, 757 Space Invaders ! Gabe.bld nous raconte son immense Road Trip de 365 jours dans 20 pays, avec son chien Insane et sa Twingo. Il est passé par Rome, Istanbul, Bangkok, Tokyo, Daejeon, Paris, Nîmes, Montpellier, (re)Rome, Grude, Ljubljana, Ravenne, Vienne, Munich, Bâle, Dijon, Valmorel, Grenoble, Anzère, Berne, Lausanne, Genève, Lyon, Clermont-Ferrand, Cap Ferret, Contis les Bains, Bilbao, Pau, Montauban, Toulouse, Marseille, la Ciotat, et enfin la Côte d'Azur…Enregistré le 3 octobre 2024.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981.

Merriam-Webster's Word of the Day

Merriam-Webster's Word of the Day for September 28, 2024 is: avatar • AV-uh-tar • noun An avatar is an electronic image (as in a video game) that represents, and can be manipulated by, a computer user. Avatar can also refer to the embodiment of something (such as a concept or philosophy) often in a person, or to an incarnation of a deity—especially a Hindu deity, such as Vishnu. // Before they started playing the game, Maeve and Sanaa customized their avatars. // She has come to be regarded as an avatar of charity and concern for the poor. See the entry > Examples: “‘I am crying,' my editor said when I connected with her via FaceTime on my Apple Vision Pro. ‘You look like a computer man.' What made her choke with laughter was ... the digital avatar that the device had generated when I had pointed its curved, glass front at my face during setup. I couldn't see the me that she saw, but apparently it was uncanny. You look handsome and refined, she told me, but also fake.” — Ian Bogost, The Atlantic, 3 Feb. 2024 Did you know? Water. Earth. Fire. Air. These are just some of the elements and environments that video game avatars—the images representing and controlled by players—have faced since the days of Space Invaders, to say nothing of today's Pandora's box of assorted baddies. Avatar comes from the Sanskrit word avatāraḥ, meaning “descent.” When avatar first appeared in English in the late 18th century, it referred to the descent of a deity to the earth—typically, the incarnation in earthly form of Vishnu or another Hindu deity. It later came to refer to any incarnation in human form, and then to any embodiment (such as the embodiment of a concept or philosophy), whether or not in the form of a person. All of these senses of avatar are still in use today, joined by the more recent computing/gaming sense, which may refer to “you” embodied as a mustachioed Italian plumber, for example, even if you are not, in fact, a mustachioed Italian plumber.

Already Flashed - Space Invaders
Épisode 41 – Flash tour Francfort et ESA Darmstadt

Already Flashed - Space Invaders

Play Episode Listen Later Sep 11, 2024 33:45


Un épisode en live de Francfort et de l'Agence Spatiale Européenne de Darmstadt. Les visites des ESA sont toujours incroyables, et celle-ci ne fait pas exception avec l'ESOC, le Centre Européen des Opérations Spatiales, qui assure le suivi des satellites et des missions dans l'espace. De nombreuses interviews ponctuent cet épisode, avec Anto et Edgard, Mulibai, Archi et Philou, Jpp92, Gérard Billet, Invadersgirl et Nikodel.Enregistré le 6 septembre 2024.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders, bruitages du jeu Galaga Namco 1981.

Tart Party
Ep. 8 | Space Invaders

Tart Party

Play Episode Listen Later Aug 25, 2024 43:36


This week, Kate and Christina talk about armpit maladies, savory desserts, and what to serve uninvited dinner guests.

Capital Games
Tron, dir. Steve Lisberger

Capital Games

Play Episode Listen Later Aug 22, 2024 14:57


Zero and Wiz RECOMMEND Tron How is it that video game nerds like Zero and Wiz have yet to see the 1982 film Tron? That is a mystery to us, to be honest. But for Wiz, this films feels like it's made for people who are specifically nostalgic for games around that time, such as Atari and Arcade games like "Space Invaders" and "Pac-Man". In fact, that's exactly what the movie looks like: an Atari game come to life. The garrish, glowing costumes along with all of the locations that are adorned with wireframe may remind many of those you fell in love with video games with the arcade classics. But the nostalgia may have a bit of issue for people who watch this for the first time now: this movie is clearly meant for kids. Characters are thin and the entire concept is really meant to not be thought about too deeply. Because if you do, then a lot of questions seem to rear its ugly head. The big example: why is it the programs look like their programmers? Did the programs Tron and Yori really need to be played by the characters who created them? Doesn't that make it sort of confusing when Flynn is in the program...or when Flynn's program was in the server in the beginning of the film? It would make a lot more sense to have different actors playing Tron, Yori and the other characters in the game. Yet Zero disagrees: he feels the film is plenty accessible since the movie doesn't have a lot of techno jargon to sift through. He also feels like it showcases a Disney that isn't seen much anymore: the time they experimented and tried different things. Tron is enjoyable for what it is. It's fun in a "don't think too hard about it" way. But honestly, that's likely why it isn't as beloved as other sci-fi franchises...unless you really dig the setting or the concept of the film despite it not being as robust as it could be.

My Martin Amis
"Amis's prose is sparkling, relatable, aspirational, and authentic." Simon Parkin

My Martin Amis

Play Episode Listen Later Aug 20, 2024 44:18


On this episode, British journalist, author and video game critic for The Observer Simon Parkin reaches into the more obscure corners of Amis's bibliography to dissect a dazzling collection of arcade game reviews published circa 1982. Entitled Invasion of the Space Invaders, this glossy publication starts with Amis's recollection of the moment these machines stole his heart, after a Space Invaders console makes its debut in a bar in the South of France.It goes on to chart the best arcade games of the era, offering Amis's review of everything from Pac-Man to Donkey Kong, to Frogger, to Missile Command. We also get his firsthand observations from the scuffed floors of New York's seediest video parlours of who this new medium is attracting, why it is so captivating to its devotees, and what it is costing both them and society at large.Simon explains how Amis first fuelled his aspirations to write as a freelance journalist, and why his work remains both aspirational and relatable to this day.FOLLOW US ON TWITTER/ X: @mymartinamis Hosted on Acast. See acast.com/privacy for more information.

Looks Unfamiliar
The Looks Unfamiliar Summertime Special: Bob Fischer And Georgy Jamieson - Why Would Anyone Want To Eat A Foot-Shaped Ice Cream?

Looks Unfamiliar

Play Episode Listen Later Aug 16, 2024 72:06


Looks Unfamiliar is a podcast in which writer and occasional broadcaster Tim Worthington talks to a guest about some of the things that they remember that nobody else ever seems to.This time, in a special summer edition, Tim, Bob Fischer and Georgy Jamieson are all crowding into a sweltering local radio studio with only a lone copy of the Capital Radio DJs' Dot Cotton and Thatcher impression-led parody cover of The Holiday Rap by MC Miker G And DJ Sven to hand, ready to take your calls about some of the seaside tat and summer holiday boredom that - perhaps thankfully - you just don't seem to get any more. So that's morning television being full of crackly old repeated imports and Why Don't You...?, Breakfast Television insisting on presenting daily roving 'saucy' reports from seaside towns, everyone watching the tennis and cricket coverage for the theme music and then switching off, the Radio 1 Roadshow, badly-planned interminable car journeys to rain-lashed resorts, those weird shops that sold plastic fishing nets and fold-up aviator shades and arcades that had one lone solitary 'Space Invaders' machine, the newsagent wheeling out that big freezer for another summer of rivalry between Wall's and Lyons Maid and much more besides. In a drizzly heatwave of a chat we'll be speculating on the efficacy of Kiss-Me-Quick-Hats sported by popular television puppets, searching for Ian Botham's constantly moving speakeasy, visiting the Motorway Service Station Mirror Universe, revisiting the BBC's 'Summer Apes' Season, celebrating the work of the Gary Davies Elvis fairground artist, despairing of the rival rivalries between Mr. Freeze and Ice Pops and The Halfwits and The Dingbats, revealing why all ice cream vans have an army of Mods in hot pursuit, organising a day trip to the exact spot where Roland Rat pushed Kevin The Gerbil down a hill, going to see Confessions Of A Ventriloquist starring Robin Askwith and Richard Herring, not staring at Erika Roe on an on-the-spot report live from a joke shop and debating whether summer is ever truly summer if you haven't spent the entirety of it throwing a tennis ball against a wall. Call in and tell us the most you've ever won on a 'one-armed bandit' now!You can find more editions of Looks Unfamiliar at http://timworthington.org/. You can also find Bob and Georgy on Looks Unfamiliar taking a look at some of their favourite forgotten Christmas trimmings here as well as Bob on The Tom O'Connor Roadshow, Giant Hogweed, Can't Get A Ticket (For The World Cup) by Peter Dean, Glee Bars, J. Edward Oliver's ‘Abolish Tuesdays' and How To Be A Wally here, Eighties ‘Tabloid Celebrities', Accidentally Kelly Street by Frente!, The Two Ronnies' ‘Mileaway', Rude Food, Suggs On Saturday and School Folk Songs here and Tucker's Luck, Pookiesnackenburger, We Wanna Be Famous by Buster Gobsmack And Eats Filth', game show contestants' occupations being booed by the studio audience and the lost ancient art of the paper plate and shaving foam Custard Pie here, and Georgy on Indoor League, Re-Joyce!, the The Animals In The Box sketch, the Paul Squire Fan Club, Pippa Dolls, Pig In The Middle and Good Winter Telly here.If you enjoy Looks Unfamiliar, you can help to support the show by buying us a coffee here. In a mug large enough to spare Erika Roe's modesty please.

Dev Game Club
DGC Ep 399: Interview with Jordan Mechner

Dev Game Club

Play Episode Listen Later Aug 7, 2024 73:17


Welcome to Dev Game Club, where this week we revisit our series on rotoscoping with a fun chat with Jordan Mechner, of Karateka, Prince of Persia, and The Last Express fame. We also talk about his new graphic memoir: Replay, Memoir of an Uprooted Family. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:50   Interview 1:01:50 Break 1:02:03 Outro Issues covered: his history, train trips, caricatures and making stuff, not living up to the greats, improvising into his games, animation not holding up, filming his mother's karate teacher, his father, and his brother, handcrafting for rotoscoping, taking silent film classes, cross-cutting and wipes, the moment it came to live, the power of abstraction vs the uncanny valley, the impact on what we wanted for animation, caricature and capturing someone, finding the essence of a person, specialization and stepping into direction, drawing ten real people and getting into the graphic memoir, caricature and selling the big moments of small animations, abstraction and universality, adapting to higher resolution, breaking the illusion of interactivity, not being photorealistic but still having the nuance of real actors, highly compressible art and fluidity, uncanny valley of interactivity, picking the right constraints, the train's limitations enabling the possibility of depth, the fascination of interactive theater, holding up better, physical recording separated from voice, allowing for improvisation or variability, being attracted to historical fiction, his family's history, drawing the real things into the memoir, experience, technical nuance and caricature, moments of impactful character interactions, committing to a high bar. Games, people, and influences mentioned or discussed: Karateka, Prince of Persia, The Last Express, Smoking Car Productions, Disney, Replay: Memoir of an Uprooted Family, LucasArts, Space Invaders, Apple, Hitchcock, Thief of Baghdad, Sabu, Conrad Veidt, 1001 Nights, MAD Magazine, Al Hirschfeld, Frank Sinatra, Broderbund, Understanding Comics, Scott McCloud, MYST, Dragon's Lair, Buster Keaton, Robyn Miller, The 7th Guest, Rebel Assault, GTA, Agatha Christie, Hercule Poirot, Deadline, The Witness, Infocom, Sleep No More, Assassin's Creed, Zoetrope Studios, Raiders of the Lost Ark, The Seven Samurai, Fathom, Michael Turner, The Last of Us, Uncharted, Templar, Count of Monte Cristo, Emily, Michel Ancel, Eric Chahi, Ubisoft, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! Links: Jordan Mechner's website Twitch: timlongojr Discord DevGameClub@gmail.com

Mike Garrigan Podcast
Production Lab: Experiment 4 - Space Invaders Champion

Mike Garrigan Podcast

Play Episode Play 30 sec Highlight Listen Later Aug 1, 2024 30:21


www.mikegarrigan.com - Singer/songwriter Mike Garrigan shares the fourth experiment from his Production Lab.  Given the prompt "Record a song imagined as the lost outtake for 'Penny Lane' and 'Strawberry Fields Forever'" and a month in which to work, Mike produced "Space Invaders Champion." Hear the song and a detailed description of the entire creative process.Send me a Text Message.

Cane and Rinse
Lunar Lander and Lunar Rescue – Cane and Rinse No.623

Cane and Rinse

Play Episode Listen Later Jul 16, 2024 120:00


“YOU CREATED A TWO MILE CRATER” A double game 'twofer' show, as we look back at the start of the so-called 'Golden Age' of arcade games and two titles depicting similar concepts with wildly different approaches. Leon, Brian, Chris Worthington and Tony touch down with Atari's 1979 Lunar Lander, a vector graphics-based sim of sorts. Then the crew turns its attention to the Japanese developed Space Invaders spin-off, Lunar Rescue from Taito - also from 1979. Accompanied by a couple of intrepid correspondents, we hark back to a time when the original moon landing was fresh in people's minds, and interactive digital technology was new and thrilling. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_623.mp3   Audio featured taken from the Apollo 11 moon landing edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Already Flashed - Space Invaders
Épisode 40 – FlashInvaders

Already Flashed - Space Invaders

Play Episode Listen Later Jul 9, 2024 48:49


Un épisode exceptionnel pour les 10 ans de l'application FlashInvaders et la sortie de la v3 en ce mois de juillet 2024. Les deux développeurs, Adrien et Julien, sont les invités de cet épisode. Ils nous dévoilent la naissance de FlashInvaders en 2013, des premiers pas à la sortie de la v1 à l'été 2014, nous parlent de la reconnaissance d'image, des évolutions jusqu'à aujourd'hui et de nombreux autres sujets et surprises…Enregistré le 1er juillet 2024.Crédits : Already Flashed, le podcast sur FlashInvaders et les mosaïques Space Invaders, animé par Sébastien Mougey - smy. Musique M4T3O OutroQuest, bruitages de l'application FlashInvaders.

A Celtic State of Mind
The Celtic Jersey Podcast with Paul Lamb // The UMBRO Space Invader Away Kit // A Celtic State of Mind // ACSOM

A Celtic State of Mind

Play Episode Listen Later May 12, 2024 30:32


► ACSOM is LIVE throughout May & June. Get your tickets on the links below!

The History of Video Games
1981 - Space Cruiser

The History of Video Games

Play Episode Listen Later Apr 24, 2024 70:37


Taito is BACK! The company who started it all with Space Invaders has finally made another space shooter that excels above the competition again! Join us as we talk about what makes Space Cruiser so great and listen in on our thoughts on other games like Midway's Kick, Sigma's Spiders, and Game Plan's Kaos too!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben

Retro Warriors
Retro Warriors 457 - Galaga

Retro Warriors

Play Episode Listen Later Apr 22, 2024 71:15


Topic starts at: 30:32. This week we discuss Galaga! It's better than Space Invaders! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.

Midwest Monsters
Midwest Monsters Episode 251 - Space Invaders! A Roundtable Discussion

Midwest Monsters

Play Episode Listen Later Apr 1, 2024 64:00


A few years ago, we had a discussion on alien encounter movies but we always planned to widen the scope with looking at alien invasion movies. Well now is that time, so join us as we discuss the different eras of alien invasion cinema, what makes these movies work and some of the better offerings over the years. Available now on Apple Podcasts, Spotify and our blog. Thanks for listening!

The Real Python Podcast
Build a Video Game With Python Turtle & Visualize Data in Seaborn

The Real Python Podcast

Play Episode Listen Later Mar 29, 2024 49:50


Can you build a Space Invaders clone using Python's built-in turtle module? What advantages does the Seaborn data visualization library provide compared to Matplotlib? Christopher Trudeau is back on the show this week, along with special guest Real Python core team member Bartosz Zaczyński. We're sharing another batch of PyCoder's Weekly articles and projects.

The AdGRodcast
3/29/24 Adgrodcast: This Is For Us Not You, Personal Space Invaders, Professional A**hole, I Simp For Alexa

The AdGRodcast

Play Episode Listen Later Mar 29, 2024 24:57


THIS WEEK!! Oh boy, it's chock full, like one of those ice cream cakes that's two chocolate chip cookies with chocolate chip ice cream in the middle. Those things are so goddamn good! So, the first song is about how we do this podcast for us, and not for you, but we're glad that you listen. Second song is Personal Space Invaders, and it's about those people that get too close in public. And then, there is a song about a specially trained person who is trained to be...an asshole. And finally, a continuation on our ongoing series about Artificial Intelligence: I Simp For Alexa. A turgid tale of a man who simps for Alexa, and won't have it any other way.  Side note, Adam had to learn what "simping" is for the title of the episode. TURGID! TURGID! TURGID! 

Audio Branding
Audio Design and Game Development: A Conversation with Chris Hegstrom - Part 2

Audio Branding

Play Episode Listen Later Jan 31, 2024 33:34


“But you don't know how that user is going to do it. Are they going to somersault through the entire level? Are they going to climb up a wall and jump down? And are they going to just sit in a corner for a while and then walk three steps and then sit in a corner for a while? You don't know if somebody is going to, how somebody is going to play. And that's the beauty. And that's the draw of video games and the interactivity of it.” -- Chris Hegstrom This episode's the second half of my conversation with sound designer, creative director, and Insomniac Games audio manager Chris Hegstrom as we talk about how far video game sound designs have come since Space Invaders, how the pioneering soundscape of Burnout Paradise helped reshape everyday UX design, and what the next breakthrough in gaming audio might bring. As always, if you have questions for my guest, you're welcome to reach out through the links in the show notes. If you have questions for me, visit audiobrandingpodcast.com where you'll find a lot of ways to get in touch. You can also join regular Clubhouse chats in The Power of Sound House every Wednesday (check the schedule for times). Plus, subscribing to the newsletter will let you know when the new podcasts are available, when new audio rooms are scheduled and what they'll be about, and it'll give you access to a resource called The Studio with lots of interesting sound-related mp3s, videos, educational pdfs, and exclusive discounts from previous guests. If you're getting some value from listening, the best ways to show your support are to share this podcast with a friend and leave an honest review. Both those things really help – and I'd love to feature your review on future podcasts. You can leave one either in written or in voice format from the podcast's main page. I would so appreciate that. (0:00:01) - Game Design and Sound Integration ComplexityOur discussion continues as we talk about the advantages of video gaming's early one-man operations, and how the industry's grown to rival Hollywood post-production fidelity. “In video games,” he says, “we essentially have that fidelity now, and it's interactive, which means you set up the parameters so that the user can mix it while they're playing.“ He also talks about the trends going forward when it comes to video-game sound, and what he thinks might prove a bigger hit than 3D sound. “I think the next trend is going to be a lot more maybe CPU based,” he explains, “or a lot more based on really kind of amping up the interactivity to the point where you as the audio designer are actually really impacting the interactivity of the user or what the user's experience might be within a game.” (0:20:16) - Audio Design and UX in GamingChris also tells us about his sound work on the classic PS3 game Burnout Paradise, and the science behind the heart-pounding, and groundbreaking, ambient effects. “The response that I got from a user,” he recalls, “was, you know, like, ‘I don't know what you guys did to the music, but man, like every time I was chaining a burnout, my palms were sweaty!' And I said, ‘That's it.'” We also talk about how such dynamic audio techniques are showing up in everyday apps and UX designs, and the pressure for video game consoles to keep pushing the envelope when it comes to sound. “You know,” Chris explains, “every generation of console that you release and every title that you release has to utilize these, you know, these crazy features even more and more vigorously and more...

Take it or Leave it
Space Invaders

Take it or Leave it

Play Episode Listen Later Aug 15, 2023 65:15


Meredith and Tiffany talk about the news reports discussing alien life and then get into the conversation surrounding the news cycle that is fed to us. Hosted on Acast. See acast.com/privacy for more information.