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We felt it was time for us to go Tomb Raiding again. This time we take a look at the first remake of the original tomb Raider. This game is a reimaging/remake of the original game but with some big changes. this game follows the Legend Trilogy. Come listen to what we thought about this adventure. Starring Mike Albertin, Cody Laveau, Richard Sampson, and Kyle. Cody's Tiktok - https://www.tiktok.com/@cajuncrippler Cody's Book - https://www.goodreads.com/book/show/204238230-horangi-fire Richard's Youtube - https://www.youtube.com/c/RichCale Richard's Fanfiction - https://archiveofourown.org/users/RichSkitzCale?fbclid=IwAR2MTwSgTp3bLXxK6y9g5g0PLlPkdtiH-pwkHPzVrhiTfyV6rN5Y5x7GtVs Kyle's Podcast - https://podcasters.spotify.com/pod/show/kyle-f4/episodes/UFO-Podcast-Episode-2-CYNTHIA-ROTHROCK-TRBIUTE-e2gqa1f A Gamer Looks at 40 - https://agamerlooksat40.com/ Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Twitter - @Mom_Found Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/YQRZB2sXJC
We actually talk about video games for a majority of the show this week! 00:00 - Intro and Game Announcements (formerly E3 Hype Train) 01:15:50 - Trees Week 01:38:40 - Fred Week 02:09:20 - Fight Night Champions 02:13:15 - Card Shark 02:25:10 - Tomb Raider Anniversary
We actually talk about video games for a majority of the show this week! 00:00 - Intro and Game Announcements (formerly E3 Hype Train) 01:15:50 - Trees Week 01:38:40 - Fred Week 02:09:20 - Fight Night Champions 02:13:15 - Card Shark 02:25:10 - Tomb Raider Anniversary
This week Trees calls out VGP inaccuracies and looks to the future of Sony while Fred beats a dead horse with Call of Duty. 13:20 Trees Week 42:38 Fred Week 01:08:50 Mercenaries 2 01:15:00 Fight Night Champion 01:30:25 State of Play 01:46:40 Cyberpunk 2077 01:51:30 Pac-Man Museum Plus 01:57:45 Tomb Raider Anniversary 02:04:50 Call of Duty: Vanguard
This week Trees calls out VGP inaccuracies and looks to the future of Sony while Fred beats a dead horse with Call of Duty. 13:20 Trees Week 42:38 Fred Week 01:08:50 Mercenaries 2 01:15:00 Fight Night Champion 01:30:25 State of Play 01:46:40 Cyberpunk 2077 01:51:30 Pac-Man Museum Plus 01:57:45 Tomb Raider Anniversary 02:04:50 Call of Duty: Vanguard
TSAP S05E05 - Troels Folmann (8dio, Tomb Raider Anniversary, SoundPaint) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and created SoundPaint - a revolutionary music composition engine. They discuss his sources of inspiration, philosophies on sound & music, as well as his scores for Defender of the Crown, Tomb Raider: Legend & Anniversary (inc. the hang drum story) & Overwatch 2. All this, as well as the history of 8dio and SoundPaint. Big thanks to Toivo Kallio for editing and mastering! Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast LINKS Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Apprenez-en plus que Tomb Raider Anniversary.
It's taken four and a half years but we finally, FINALLY have bluetooth connectivity for our headphones on the Switch! We've got the latest news, releases and rumours from the world of the Nintendo Switch in this week's episode with Mike, Anton and Al.Games we talk about includeThe JackBox Party Pack 8Deltarune chapter 2Super Arcade FootballOxenfree IIWarioWare: Get It Together! theme for Tetris 99Youtubers Life 2System firmware 13SpongeBob SquarePants: The Cosmic ShakeNVIDIA Geforce Now leaks many unannounced games, the list includes; GTA 3, Vice City and San Andreas Remasters, Tekken 8, Human Fall Flat 2, The Talos Principle 2, Crysis 4, Earth Defence Force 6, Bayonetta 3, Judgement, Catherine Full Body, Shin Megami Tensei V, Chrono Cross, Final Fantasy Tactics, Final Fantasy IX Remake, Tomb Raider Anniversary, Kingdom Hearts IV, Street Fighter 6, Dragons Dogma 2 & Monster Hunter 6Support the show (http://www.patreon.com/nsukp)
Welcome to Dev Game Club, where this week we begin a new series on 2007's Bioshock. We set the game in its time and talk about how it expanded the audience for a shooter with sim elements, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Neptune's Bounty Issues covered: the name change, retaining identity after being acquired, what is a brand, the games that year, the Shock-verse, wanting System Shock 3, missing the immersive sim, starting with the wrench and a power, the success of the game, broadening the appeal of immersive sim elements, the difficulty of balancing immersive sims and testing them, improving the shooting, a successful E3, keeping secret the weird beginning, the theme park opening, the bathysphere and the mystery, marine life being used once, delivering a really solid moment, a single location that is a character in and of itself, a sleeper hit, the games blogosphere, the "Bioshock slot", taking a chance on something quirky, superhero games often being bad, establishing an Art Deco aesthetic, amplifying fear by setting it underwater, leaning into the horror early, Dutch angle usage, needles, survival horror elements, staying in first person, story bits and teasing narrative out over time, growing story space, well-implemented audio logs, a good choice for narrative delivery, foreshadowing and making a place feel lived in, easy to enjoy, getting some stuff really right, Kindly filling folks in on Atlas, setting up the smoke and mirrors, reapproaching the 4X genre from an old hand, the fun that is Ratchet & Clank, choosing a language based on the regional flavor, how long to show the tutorialization, teach the player without them knowing they are being taught, dynamic tutorials. Games, people, and influences mentioned or discussed: Irrational Games/2K Boston, Firaxis, Microsoft, Bethesda Game Studios, SWAT 4, Republic Commando, Portal, Halo 3, Call of Duty: Modern Warfare, STALKER: Shadow of Chernobyl, Metroid Prime 3, Crysis, Nintendo Wii, Super Mario Galaxy, Ratchet & Clank: Tools of Destruction, The Orange Box, Half-Life (series), Team Fortress 2, Medal of Honor: Vanguard, Call of Duty: Vanguard, Mass Effect, Assassin's Creed, Uncharted, The Witcher, Peggle, PuzzleQuest, Crackdown, WoW: The Burning Crusade, Tomb Raider: Anniversary, Lulu LaMer, PlayStation, Xbox, Rainbow Six: Vegas, System Shock 2, Ken Levine, Cloud Chamber, Prey, Arkane, Deathloop, Bioshock Infinite, The Incredibles, 20000 Leagues Under the Sea, Todd Howard, Fallout 3, Arkham Asylum, Skyrim, Rocksteady, Warner Bros., Jules Verne, Control, Horizon: Zero Dawn, Johnny Pockets Grattan, Old World, Soren Johnson, Civ III, Drew, Ratchet & Clank, Traveller's Tales, LEGO (series), GTA, Tchaikovsky, Mussorgsky, Ni No Kuni, SEGA, Ghost Squad, House of the Dead, Yakuza, Metal Gear (series), Death Stranding, Alan Wake, Remedy, Dragon Quest Builders, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBD! More Bioshock! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Don't miss the second Raidercast In Partnership with @TombRaider! Myself and TR social media manager Neha sat down with Jason Botta and Noah Hughes from Crystal Dynamics to talk about the development of Tomb Raider Legend and Tomb Raider Anniversary. From early ideas to the big decisions which guided Lara's path through the Legend trilogy, and more. --------------------------------------------------- Follow along behind the scenes: https://twitter.com/Raidercastpod https://twitter.com/Rinoaaa
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Lara Croft's adventure series Tomb Raider turned 25 this year - feeling old yet? - and we wanted to discuss the series with the help of The B. We also asked, friend of the show, Mad C to create some killer artwork for this one and we all agree that it's amazing. Make sure to click through to the full show notes to see the full image.Speaking of the full show notes, these show notes are a little shorter than the full ones (as they would take forever to download), so make sure you do checkout out the website for the full show notes - here's a link directly too them.Content WarningWe discuss Lara Croft and the Tomb Raider series in this episode, and naturally we had to talk about Lara being used by advertisers and the publishers of the Tomb Raider series for her sex appeal. Thankfully, this was a very short lived period of time - although, it should never have happened at all.As such, when we discuss Lara Croft in the cultural zeitgeist, we discussed her placement as a sex icon, and the sex appeal that the advertisers leant on her for. As such, this might spark uncomfortable conversations with any little ones who also might listen.Please listen responsibly.At 33:30, B had something to say and we felt that it leaving unedited was warranted. He said:We still have one hell of a long fucking way to go- The BNote from Jay:In this instance, B was talking about how, as a society, all people are still not seen as equal and given equal rights. And as producer and overseer of this production, I took the decision that we would leave that cuss in there. Not to politicise the show notes of a podcast about video games, but B has a point. And that's why I chose to leave the swear in.Please don't hesitate to reach out to us via our Contact Page, Twitter (DMs are open), or on Facebook if you think that I was in error with this decision.Show NotesRemember when Tomb Raider came out? We do, and it turned 25 this year. Twenty-five years old! imagine that.To celebrate this occasion, we brought The B back on to the show. This was largely because The B and Squidge have an encyclopedic knowledge of video games and when you pair them up, they become a force to be reckoned with.But in order to do this, we needed suitable Tomb Raider-y names. Our names were chosen for our favourite canon/series of Tomb Raider games - it's a whole thing. We're all big fans of these games, and Jay had taken to streaming Tomb Raider: Anniversary on our Twitch channel - plug, plug - shortly before recording this episode.Don't make me face my own mortality again!- The BBut before we could talk about the series, we needed to talk about the intro to the first game and the first level, and just where they take place. Apparently, we had no idea whether it was: Nepal Tibet Holland Venezuela Africa Beirut The Hanging Gardens of Babylon - Eddie Izzard references are cool, right? or New Mexico And we all agree that Lara Croft seems to be getting younger, whilst we all get older.Apparently, this is because the newer games are set before the first (chronologically) released game. Which lead Jay to attempt to tell a joke:I wanted to be a reboot, but they I took an arrow to the knee- JayWhich, we can all agree, was a pants attempt at a joke. And not even related to the topic of discussion.Jay's First Tomb Raider GameJay was the first to answer - probably because he's the oldest, or some other nonsense reason - with the first Tomb Raider game on the PS1. Even though his memories of the second game are a little stronger because he liked to use the cheat which made Lara explode when playing the first area of Tomb Raider 2.Full Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.Which games do YOU think Nightdive should have a crack at next? Is Cate Archer a Disney Princess? Are the three of us old fogies for being upset about how old the PS2 is? What about the Pikachu FujiFilm printer case?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: The_B on Twitter The B's current (at the time of the episode's release) writing gigs VideoGamer.com PlayStation Trophies Xbox Achievements Prince of Persia Apple II source codeWrite up of the game by the original developer NO ONE LIVES FOREVER - Trademark Details Tweet from Monolith about NOLF and Nightdive Official Nightdive Studios discord server A story on the FujiFilm Printer for the Switch And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
Absent Minded’s Super Official Highly Respected Industry Leading Only List That Truly Matters Game of the Decade Super Slam continues this week as we decide our #1 game of 2019 before talking about Sony ending production of most models of PlayStation 4 in Japan, the new projects in development at genDesign, Arkane Studios and Respawn Entertainment, and the leaked build of the cancelled Tomb Raider Anniversary game for PSP. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/absentminded/message
TOMB RAIDER ANNIVERSARY DESERVES A REMASTER ANY AND ALL COPY RIGHTS AND ARTWORK BELONG TO THERE RESPECTFUL OWNERS http://gamsterindustries1.wixsite.com... https://twitter.com/Gamsterwolf92 https://www.facebook.com/Gamster92 https://www.instagram.com https://anchor.fm/gamster-world
Phillip Kauffold studied animation at the Art Institute of California-San Francisco, then got his start in games working on Tomb Raider: Anniversary at Crystal Dynamics. While animating the Tomb Raider games, he also started rigging characters and props, and eventually managed the cinematics pipeline. Following that, he worked on a variety of mobile games at DeNA – San Francisco such as We Rule, We City, and Dreamtopia. He also worked freelance on other projects, such as an avatar system designed to help people with hospital discharge instructions. Phil started teaching character and creature rigging at Academy of Art University in 2012, and has developed curriculum for technical animation, animation, and virtual reality.
On this week's Ournimal-Crossing Three Cents, Chris celebrates his birthday amongst friends on Jonathan's Otter Isle, Minty stuffs his pocks with eggs, and Jonathan welcomes genuine canine celebrity KK Slider!What's this show meant to be about again?Games! Is Roundguard, the Peggle / Rogue-lite hybrid any good? Is mobile puzzler The House of Da Vinci as good as it's inspiration, The Room? Do you really need to go through 3000 duels to conquer 3000th Duel?Then, big entries for our big lists.Jonathan remembers Tomb Raider: Anniversary, spinning vivid tales of his initial exposure to the series via the Sega Saturn's port of the original release before it's Wii update.Minty is thrilled by Splatoon's 'electric newness', Nintendo's incredible foray into the world of online shooters completely devoid of screaming, racist children.Finally, Chris relays a series of fraternal memories connected to Pro Evolution Soccer 6, the ONLY football game worth playing! (In some people’s very specific opinions! - JD)Oh my! Games are so, so good.— — — — —Massive thanks to our Patreon subscribers Gene Limbrick, Andy Smith, Debbie Booth, Guy Lochhead and CJ Anderson.Help support us in exchange for some incredible perks: www.patreon.com/ourthreecentsBrowse the episodes from Season 1: www.ourthreecents.co.ukWatch our video content on YouTube: https://bit.ly/3dZ2gmgJoin in the conversation with us: www.facebook.com/ourthreecentsReach out to us individually:Jonathan - www.twitter.com/jonathandunnChris - www.twitter.com/Chas_HodgesMinty - www.twitter.com/clement_boo
On this week's Ournimal-Crossing Three Cents, Chris celebrates his birthday amongst friends on Jonathan's Otter Isle, Minty stuffs his pocks with eggs, and Jonathan welcomes genuine canine celebrity KK Slider!What's this show meant to be about again?Games! Is Roundguard, the Peggle / Rogue-lite hybrid any good? Is mobile puzzler The House of Da Vinci as good as it's inspiration, The Room? Do you really need to go through 3000 duels to conquer 3000th Duel?Then, big entries for our big lists.Jonathan remembers Tomb Raider: Anniversary, spinning vivid tales of his initial exposure to the series via the Sega Saturn's port of the original release before it's Wii update.Minty is thrilled by Splatoon's 'electric newness', Nintendo's incredible foray into the world of online shooters completely devoid of screaming, racist children.Finally, Chris relays a series of fraternal memories connected to Pro Evolution Soccer 6, the ONLY football game worth playing! (In some people's very specific opinions! - JD)Oh my! Games are so, so good.— — — — —Massive thanks to our Patreon subscribers Gene Limbrick, Andy Smith, Debbie Booth, Guy Lochhead and CJ Anderson.Help support us in exchange for some incredible perks: www.patreon.com/ourthreecentsBrowse the episodes from Season 1: www.ourthreecents.co.ukWatch our video content on YouTube: https://bit.ly/3dZ2gmgJoin in the conversation with us: www.facebook.com/ourthreecentsReach out to us individually:Jonathan - www.twitter.com/jonathandunnChris - www.twitter.com/Chas_HodgesMinty - www.twitter.com/clement_boo
No nono episódio do Quest, Rodrigo Gatti, Gustavo Vegas, João Paulo Carrara e Renan Martins desligam os consoles e contam o que estão jogando nesta quarentena (e foi muita coisa) como o divisivo Resident Evil 3 Remake, o competente Resident Evil HD, a obra prima da Ninja Theory, Hellblade Senua's Sacrifice, o saudoso (mas nem tão bom assim) Power Rangers - Battle for the Grid, o inventivo Nier Automata, as lembranças das primeiras aventuras de Lara Croft com Tomb Raider Anniversary e a viagem ao mundo da Disney e Square com Kingdom Hearts 1.5 HD Remix. Siga nossas redes sociais Twitter Facebook Instagram Assine nossos canais Mixer Twitch Grupo do Telegram https://t.me/joinchat/Hziz1xdVNR12MMMkVeV3Cw Discord https://discord.gg/gneAQbS Assine nosso feed Spotify: https://open.spotify.com/show/6m2Sg6bFce33zv4q371fVE Apple Podcasts: https://itunes.apple.com/us/podcast/multitap/id1445362250?mt=2&uo=4 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy84ZmQyYTBjL3BvZGNhc3QvcnNz
Welcome to Dev Game Club, where we this week the podcast does something a little bit different and takes a quick side-turn into the SNES Classic. After playing two games off-cam and two games on, the hosts talk about each game in turn. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A bit of a number of SNES Classic Games Issues covered: the difficulty of Contra games, old school punishing difficulty, power-ups, memorization, eating quarters, shooters and brawlers, reflex-based games, playing on d-pads, putt-putt golf, unlocking where the hole is, more interactions than golf, politics and interfering with other players, screen-watching and Kirby's Dream Course, bards and paladins, physics and ricochet prediction, playing defensively, having a number of shots before being tired, forward feedback loop, the other Kirby game on the Classic, discussion of various other consoles of the time, down the rabbit hole of other consoles of the time, seeing the depth of fighting games right there on the screen, more quarter plugging, move discovery, the beauty of Street Fighter IV, fighting game sticks and cheating, dabbling in fighting games, knowing you could systematically improve, labor practices, story modes in fighting games, covering e-sports and fighting games, raising your game to a higher level of play through muscle memory, obsession, EVO, Nintendo being tentative about their fighting games, lack of player support, racing games and digital control time, casual racing games that you can get good at, solo joy-con play, getting demolished, getting better at racing games over time, rubber-banding and other balancing, getting better power-ups in the back, balancing difficulty dynamically, trying to incorporate both a child and a parent, clearing up Brett's confusion about the time that has elapsed between Rondo of Blood and Symphony of the Night, Castlevania in the future, the rug that looks like the Himalayas, getting tons of upgrades to change the feel of a Metroidvania, the pure moment-to-moment enjoyment in Castlevania, first-person retreading spaces, completion and percentages, having a parry in Return of Samus, learning by failure, being constantly focused, appreciating just moving your character around, solving various additional problems, twin-stick control, more inviting combat, a bug in TR Anniversary revealed, collecting souls and shards, being able to grind for what you like, having the ability to customize Pokemon abilities, using crafting to better ends, unavailability of Castlevania DS games, chipset emulation, what we're playing next. Games, people, and influences mentioned or discussed: Street Fighter II, Super Mario Kart, Castlevania: Symphony of the Night, Contra III: The Alien Wars, PS2, Andrew Kirmse, Streets of Rage, Double Dragon, Teenage Mutant Ninja Turtles, X-Men, Xbox 360 controller, Bloodstained, Nintendo Switch, Kirby's Dream Course, Marble Madness, Super Mario World, Link to the Past, Final Fantasy VI/III, Sega Genesis, Atari 2600, Nintendo 64, Sega Saturn, Sega Dreamcast, Metal Gear (series), Intellivision, Dungeons & Dragons, Shamus, Adventure, Street Fighter movie, Mortal Kombat (series), Crystal Dynamics, Tekken Tag Tournament, Battle Area Toshinden, Virtua Fighter, Soulcalibur, NetherRealm Studios, Injustice (series), Maddy Myers, Kotaku Splitscreen, Compete, Smash (series), Mario Party (series), Mario Maker, Nintendo DS, Steve Ash, Chris Klie, Daron Stinnett, Forza, Mario Kart Double Dash, Mario Kart 8, Nintendo Wii, Donkey Kong Country, Secret of Mana, Super Mario Galaxy, Ben "from Iowa" Zaugg, Aria of Sorrow, Dawn of Sorrow, Pokemon: Red/Blue, Gothic Chocobo, Dave Wisecarver, Metroid Prime, Arkham Asylum, Arkham City, Return of Samus, Dark Souls, Dead Cells, Platinum, Bayonetta, Halo, Skyrim, Twilight Princess, Tomb Raider: Anniversary, Nolan Filter/irreventQ, Castlevania 64, Portrait of Ruin, Order of Ecclesia, Giant Bomb, Konami, Virtual Console, Koji Igarashi, Shenmue, Seaman, DOOM, Bethesda, John Romero, Sigil, DOOM Eternal, Half-Life, System Shock 2, Deus Ex, Thief, Dark Forces, Ultima Underworld. Note: Brett indeed also played Earthbound on the SNES Classic but forgot in the heat of podcasting Next time: DOOM (Whole first episode) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
The end of the Backlog Attack is in sight as we get into Wario Ware Gold, Tomb Raider Anniversary, and reveal your picks for our listener's choice games. Also: Randy has some words about that Switch Lite. Episode Timeline 00:26 - Intro/Bathroom Break 04:54 - Switch Lite! 17:58 - Wario Ware Gold 35:28 - Tomb Raider Anniversary 48:25 - Backlog Attack week III.8 Final Chapter Prologue 58:47 - The Outro Wilds
Welcome to Dev Game Club, where this week we look in this bonus episode at Diablo III to discuss the game's impact and systems, while also touching on a Kingdom Hearts update and getting into a ton of listener feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: Kingdom Hearts 2 side/end game stuff, the inventive choices you have to make to do side stuff in JRPGs, figuring out constraints and min/maxing against them, generosity in game design and development, finding ways in development to layer on more stuff, adding more to a game, being good at making the game you make and losing that institutional knowledge, sticking together and iterating, thinking outside the box for a platform, business model and the endless game, not caring about the campaign, being able to drop into certain types of game, soaking in the endorphins, having quest randomness in the first game and in adventure mode in Diablo III, hero rooms in Republic Commando, having areas become memorable through repeated play, games as a service, encouraging and cross-pollinating classes, Diablo and WoW influencing one another, incorporating the auction house and gray market sales in Diablo II, going against player expectations, purchasable cosmetics as a revenue stream, being generous with your success, vicious and virtuous cycles in revenue models, anticipating Diablo IV, establishing your game's reputation, procedurality and generosity, shooter-looters and the expense of making new content, embracing rogue-likes as a way to leverage a small team, making a lot of content and having players chew through it, procedural board game generation and fitting together worlds, lore through-lines from the first game in campaign mode, bringing in new characters to bring in both new and old fans, having to establish a character as interesting in their own right, leveraging 3D for more variety and efficiency, every character having spell-like abilities, couch co-op is more about the couch, reflecting on the Brevik interview, gold taking up space in inventory, weird multiplayer friction with gold taking up space, high value resources and gold forcing you to spend money, disarm trap skill, mechanics in conflict with the game, low lethality of traps, bosses in Diablo, difficulty of making boss battles interesting, experimenting with traps as a boss battle design, limiting to one mouse button for the Mac, Blizzard having a lot to answer for with our nation's youth, the cost of connecting to the Internet in the late 90s, video games pushing technology, the changing expenses of telecommunications, digitizers, skill and technology gaps for 3D modeling, even making stuff in 2D on a computer was hard and slow, getting into the industry, growing the developer tent to include economists and psychologists, grit and streamlining, knowledge vs design grit, grit as a side effect of development style, adding grit to the development process, adding in only what you need. Games, people, and influences mentioned or discussed: Kingdom Hearts 2, Lore Reasons/Waypoint, Square, Final Fantasy IX, Republic Commando, Crystal Dynamics, Rise of the Tomb Raider, Nintendo Wii, Tomb Raider Anniversary, Diablo (series), Nintendo Switch, Dominion, Borderlands 3, Blizzard, World of Warcraft, Guild Wars, Reed Knight, Dead Cells, Jason Schreier, Maddy Myers, Into the Breach, FTL, Andrew Kirmse, Meridian 59, Destiny, Star Wars, Baldur's Gate Dark Alliance, A Way Out, David Brevik, Anthony Gallegos, Marvel Heroes, RebelFM, LamestarGames, Journeyman2011, Raymond Cason, Good Old Games, Derek Achoy/speakyclean, Shenmue, DreamCast, Sean Richards, Super Mario Galaxy, Bungie, StarCraft, LucasArts, Zimmy Finger, Out of This World, Portal, Jon Knowles, Turn 10, Forza Horizon, Super Star Wars, SNES, Dark Forces, Mark Crowe, BakedPotato, Jesse Morgan, Aaron Evers, Mark Wahlberg, Invincible, Halo, Mike Vogt, Devil May Cry, Resident Evil, Monster Hunter (series), Capcom, Dark Souls, Bethesda Game Studios, Daron Stinnett, Starfighter, Unity, Unreal, Shigeru Miyamoto, Peter Baumgartner, Dark Crystal. Next time: Devil May Cry -- First 4 Missions! Links: The Making of Final Fantasy IX https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Three amigos together this week! Michael catches us up on his Red Dead Redemption 2 impressions, updates us on Assassins Creed Odyssey progress and vehemently defends Dragon Quest I. Cesar continues the Quest for Tales with some Eternia gameplay, and issues a caution for owners of certain versions of that game's UMD. His march through Kingdom Hearts goes on, and so do his Disney Bluray purchases. Richard fires up Crystal Dynamic's rendition of Tomb Raider: Anniversary and fights off his character's mother in Grand Theft Auto: Liberty City Stories, both for the PlayStation Portable. In news, a Square Enix press conference cleared up the road-map for Final Fantasy XV, and a preview event for the PlayStation classic yielded some interesting information. Blizzcon 2018 brought us some new announcements... on the mobile front? ... and NOFODcast announces the crew will be at Atlanta DreamHack on Saturday, November 17th. We've upped our production values thanks to some new equipment and the talented artists at freesound.org. Listen to every second of the latest and greatest NOFODcast and let us know what you think of our new format. Join Us!! We are now on major podcast streaming services!! Catch NOFODcast every Sunday (sometimes Monday) at the following links: @nofodcast itunes.apple.com/us/podcast/id1363254594 www.stitcher.com/podcast/nofodcast @nofodcast player.fm/series/nofodcast playmusic.app.goo.gl/?ibi=com.googl…o-pr-mu-pod-16 open.spotify.com/show/2chygBiLWVQDy70vDK6cbQ
Welcome to Dev Game Club, where this week we are beginning a new series about Grand Theft Auto III. As always, we spend the first episode situating the title in its release time frame and talk a bit about the history of the studio and creators associated with it before turning to the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through "The Fuzz Ball" Podcast breakdown: 0:37 GTA III discussion 58:48 Break 59:16 Feedback Issues covered: perspectives from Lulu about production, games of 2001, bringing the mafia back into popular entertainment, grabbing the zeitgeist, how to deal with the anti-hero, commercial plays with the gritty follow-up, freshening up a franchise by going dark, not being sold on playing this game, mature with a capital M, still being under the shadow, starting and abandoning GTA IV and skipping GTA V altogether, DMA Design founders, programming-centric company, the top-down camera view, introduction of the Houser brothers, British gangster cinema, writing style and tone changes, film-style credit sequence, iconic characterization and key art, having a gritty New York of the 70s and 80s genre films, blaxploitation, the New Hollywood, leaning into character archetypes, impressive voice cast, using Hollywood-level talent, not needing to use them, unsung high-quality voice talent, cinematic representation of the credits, ambition vs genius, going big and not apologizing, putting the developers forward rather than the actors, making their own myth, a voiceless main character (Claude), voiceless being better in first-person, empty vessel to fill, limited representation, defining characters more as time goes on, the risk of changing the character out from under the player, undirected game, tension between genre and character and story, playing a low-level thug in The Godfather, playing your own sort of character, do players care about the tension, do you have to like the character, the chaos engine and the strong cinematic style, player exploration of the possibility space, separating the chaos and the nihilistic stories, dehumanizing women, punching every which way vs punching down, Brett messes up his punching directions, creative decisions, choosing the ones you put in and don't, presenting a boundary that is itself commentary, choices players can't make due to lack of systems, prostitution in multiple media, the crassest flattest two-dimensional representation of sex work, being a target in the industry, disposable human beings, hope for humanity, craftmanship and talent and lack of responsibility, representing themselves, pushing the player to a nihilistic viewpoint, pushing the player to psychopathic driving, spawning cars to gum up the works, diametrically opposing success and responsible citizenship, not overcrediting them with thinking it through, tongue-in-cheek or not, what if it were visually amazing but everything else was the same, how you get the talent, Brett and Tim the ASMR guys, first-person camera, console-centric development, head bobbing, couch vs monitor, motion sickness and movement and FOV, more complicated than you think, stick movement and aim assist, what's the walkin' around like, frame-dependency, noticing something and being able to describe it, reticle, GTA III memories, returning to GTA III, corrupting the youth, killing jaywalking pedestrians, unexamined biases, kitsch, the first draft and tropes, editing a story due to current events. Games, people, and influences mentioned or discussed: Lulu LaMer, Thief, Tomb Raider: Anniversary, System Shock 2, Ico, Silent Hill 2, Anachronox, PlayStation 2, Metal Gear Solid 2, Tony Hawk Pro Skater 3, SSX Tricky, GameCube, Super Smash Bros, Luigi's Mansion, Pikmin, Devil May Cry, Final Fantasy X, Max Payne, Black & White, Diablo 2, Xbox, Halo, Baldur's Gate Dark Alliance, Conker's Bad Fur Day, Rare, Jak & Daxter, Game Boy Advance, Castlevania, Oni, Bungie, The Sopranos, Scorcese, Coppola, Better Call Saul, Breaking Bad, Prince of Persia, Jedi Starfighter, Republic Commando, Red Dead Redemption 2, GTA V, Rockstar North/DMA Design, Acme Software, David Jones, Russell Kay, Steve Hammond, Mike Dailly, Crackdown, Lemmings, Take Two, PS1 Classic, Reagent Games, Cloudgine, Epic, the Houser brothers, The Krays, Bob Hoskins, Ian McQue, GTA: Vice City, Robert Loggia, Frank Vincent, Joe Pantoliano, Michael Rapaport, True Romance, Debi Mazar, Tobey Maguire, Willem Dafoe, Nolan North, Leslie Benzies, The Godfather: The Game, GTA Online, Eve Online, South Park, Klute, Jane Fonda, Michel Faber, The Crimson Petal and the White, Jean-Paul Sartre, Dungeon Keeper, Jigsaw/Saw, Michael Madsen, Lars from Hamburg, Hitman, Giant Beastcast, Tacoma, Steve Gaynor, The Stanley Parable, Nels Anderson, The Witness, David "Heavens To" Murgatroyd, Fallout, Ray Liotta, Brian Moriarty. Next time: Through "Last Requests" @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we in this episode we are lucky enough to enjoy an interview with Lulu LaMer, who started out her career at Looking Glass as QA on Thief, and went on to be a producer, including on some of the Tomb Raider games at Crystal Dynamics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:00:39 Interview 1:10:24 Break 1:10:48 Next time Issues covered: a quick list of the uses of a degree in French, quitting your job and bleaching your hair and tossing your business casual, early introduction to games, getting away from games and coming back, QA as an engineering discipline and player advocacy, buying into the development philosophy, becoming QA, level designer differences and tester differences, pairing designers and testers, moving to full play-throughs with specific builds, being a sympathetic tester/regulatory capture, naming a play style for forum users, too much intimacy with forum users, influencing the game's economy, the benefits of Looking Glass on a résumé, the help of data-driven design, inheritance and object model, a lot of territory to cover, trying to get outside the level, Randy's voice acting, ignoring a player who's being a dick, transitioning to associate producer, lack of communication at LG, going on press tour, having unsympathetic press, going to the pub, having a company abruptly close, the role of a producer, having a core of people to work on Thief: Deadly Shadows, taking an engine and trying to make it work for their sort of game, using Unreal to make levels, lacking shared understandings, needing to create a culture, lacking direction and mentorship, the abstraction of being a producer, avoiding micromanagement, quitting to become a midwife, "you don't deliver the baby, the mom delivers the baby!", coming back into the fold better prepared for the job, feeling you had been terrible at the job, the last game she played as a Tomb Raider, the sense of being in a place, additive vs subtractive rendering and tools, moving from a story game to a more systemic game, having trouble communicating the ideas, Uncharted taking a big leap forward, distilling down Tomb Raider's essence, remaking vs remastering, preferring the updated levels, a schedule all of out of whack, playing through the levels and streamlining, distillation of memory and emotion, building to alpha and then moving to agile, triage, ranking what needs to be fixed, compromise and choices, ending pressure, guidance for players, Daydream the "product area," augmented reality project, Immersive Arts, augmented reality, spaces and games and reading and space. Games, people, and influences mentioned or discussed: Looking Glass Studios, Thief (series), System Shock 2, Flight Unlimited, ION Storm, Crystal Dynamics, Tomb Raider: Legend, Tomb Raider: Anniversary, 2K Games, Spec Ops: The Line, Borderlands, Bioshock: Infinite, Borderlands 2, Funomena, Robin Hunicke, Daydream Studios, Google, Randy Smith, Pong, Vic 20, NES, Bethesda Studios, Dorian Hart, LucasArts, Greg LoPiccolo, Marc (Mahk) LeBlanc, Harmonix, PC Gamer, Kieron Gillen, Eidos, Telltale Games, Jon Chey, Irrational Australia, Warren Spector, Emil Pagliarulo, Terri Brosius, Doug Church, Freedom Force, Chris Carollo, Tom Leonard, Deus Ex, Unreal, Tim Sweeney, Epic, Game Developer's Conference, Tomb Raider, Soul Reaver, Uncharted, Richard LeMarchand, Naughty Dog, Jason Botta, Ratchet and Clank, Project Snowblind, Nate Wells, Nate Schaumberg, Kyle Mannerberg, Google Pixel, Playground, Iron Man, Kindle, GTA III, GTA Vice City, Resident Evil VII, Thief (2014). Next time: GTA III, the first several missions @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Hello and welcome to 2017 where we’re getting right into the thick of it with a podcast covering five whole video games today. What happens when you take a decade to tell the story of two women equally dedicated to murdering, climbing, exploring, and looting, and pit them against each other? Today we look at two generations of design by a single company, and ask the question: what exactly is Lara Croft’s job? Because she sure isn’t selling these artifacts or writing papers.Things Discussed: Moderns Warfare 1-3, New Super Mario Bros. U, Super Mario Run, Super Mario Sunshine, Things Were Better Before, the surprisingly nice looking 360 Version of Rise of The Tomb Raider, Tomb Raider Legend, Tomb Raider Anniversary, Tomb Raider Underworld, Tomb Raider (2013), Rise of the Tomb Raider, Hitman, E3, Our Yakuza 3 Episode, DanganronpaThis Month’s Game Club: Tomb Raider Legend, Tomb Raider: Anniversary, Tomb Raider Underworld, Tomb Raider (2013), Rise of the Tomb RaiderNext Month’s Game Club: Katamari DamacyYou can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.Music This EpisodeBlown Away by Ken MacLeodTomb Raider Legend Theme by Troels Brun FolmannJapan 7B by Troels Brun FolmannMan for All Seasons by Robbie WilliamsI Shall Rise by Karen O
Welcome to the very end of the year, where we talk about the good, the bad, and the musical. Please enjoy over two hours of hot, banging audio content. Please enjoy the end of 2016. Please enjoy the end.Next Month’s Game Club: Tomb Raider Legend, Tomb Raider Anniversary, Tomb Raider Underworld, Tomb Raider (2013), Rise of the Tomb RaiderYou can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.The Best Game Music Choices of 2016!Witcher 3 – Priscilla’s Song – Marcin Przbylowicz, Mikolai StroinskiWolf Among Us – Intro Theme – Jared Emerson JohnsonStellaris – Gravitation Constant – Andreas WaldetoftSuper Mario World – Athletic Theme – Koji KondoLink to the Past – Dark World – Koji KondoSuper Castlevania 4 – Simon’s Theme – Masanori Adachi, Taro KudoMajora’s Mask – Milk Bar – Koji KondoMajora’s Mask – Giants’ Theme – Koji KondoSonic the Hedgehog – Starlight Zone – Masato NakamuraSonic the Hedgehog 2 – Metropolis – Masato NakamuraSonic CD – Stardust Speedway Zone (Bad Future ver) – Spencer Nilsen, David Young, Mark CrewSonic Adventure – Azure Blue World – Jun Senoue, Fumie Kumatani, Kenichi Tokoi, Masaru SetsumaruYoshi’s Woolly World – Clawdaddy Beach – Tomoya Tomita, Misaki AsadaKirby: Planet Robobot – Float Islands (Blue Lab Area) – Hirokazu AndoDonkey Kong Country: Tropical Freeze – Mangrove Cove – David Wise, Kenji YamamotoPicross 3D Round 2 – Track II – Megumi Ohara, Hirokazu Ando, Shogo SakaiSuper Hexagon – Courtesy – ChipzelStreets of Rage 2 – Wave 131 – Yuzo KoshiroThumper – Road – Brian GibsonMirror’s Edge: Catalyst – The Shard – Solar FieldsNo Man’s Sky – Blueprint for a Slow Machine – 65daysofstaticRez – Rock is Sponge – JoujoukaStardew Valley – Summer (Tropicala) – ConcernedApeStardew Valley – Winter (Nocturne of Ice) – ConcernedApeKingdom Hearts – Hikari (Orchestral) – Yoko ShimomuraAuld Lang Syne – Frank StanleyBacking MusicRise of the Tomb Raider – Main ThemeUncharted 4 – Nates Theme 4.0Firewatch – Hidden AwayThe Witness: Ambient SoundBullet Hell Monday: Stage OneHeart & Slash – I YouChameleon Run – Trailer ThemeOxenfree – Main ThemeThe Last Guardian – Main ThemeCall of Duty Infinite Warfare – Menu ThemeInside – Main ThemeDigimon Story: Cyber Sleuth – Main ThemePokemon Sun – Welcome To AlolaThumper – TunnelRez Infinite – Stage 5Super Hot – Menu ThemeStardew Valley – Starwatcher
MacBook Air, The 8800GT factor, EA Announces Ciderised Spore coming to mac, Aspyr Announced Call of Duty 4 for Mac, Macsoft gets official with UT3 for mac, Feral shipping Tomb Raider: Anniversary, Kill Monty Goes Universal, World of Warcraft reaches 10 million Subscribers, Penny Arcade game nears release, Abrosia SW says that Apple doesn't give enough support to game devs (duh).
Activision and Blizzard merger, Feral Announces The Movies: Stunts and Effects and Tomb Raider: Anniversary, Enemy Territory: Quake Wars Mac set for release early next year according to amazon, NWN2 pre-orders now available from MGS, GH3 gone Gold, to be released on mac 10th December, TUAW Unhappy With Aspyr's Attitude Toward Games, Carmack Unhappy With Apple's Attitude Toward Games, ScummVM Hits iPhone and iPod Touch, Apple announces proper iPhone SDK coming next year, Heroes Of Might And Magic V Critical Update Released, Neon Tango Beta test, EVE Online released, IMG has done a beginners guide for interested parties, Virtual Programming Updates Games For Leopard, Avernum 5 released and more recently has been updated to 1.01 fixing a few bugs etc., MacFun site re-launched, Gametap for Mac beta-test invitation.
Don't miss the news about the Xbox 360 motion-sensing controls, the new Pac-Man C.E., Super Smash Brothers Brawl and more! We also have reviews for Tomb Raider Anniversary, Shadowrun, Call of Juarez, Dragon Ball Z, and more! There are three previews this week, FIFA 08, Half Life 2: Episode Two, and Mario Strikers Charged. Finally, for the roundtable, we discuss Family Gaming - What systems offer the best family gaming experience.
To celebrate the release of Tomb Raider Anniversary (or, depending on who you ask, Pac-Man Championship Edition) the boys tackle the topic of retro remakes this week. Do we like �em? Do we hate �em? Should Square Enix just give up on the Final Fantasy remakes already? You�ll have to listen to find out. And after that, we take some listener calls (Dan likes to call them �reader� calls�he�s so cute) and discuss the current state of game magazines, the reaction to the most recent EGM redesign, and why dudes are so compelled to call us when they�re drunk. Of course, before all that the guys talk about the games they�ve played in the last week, and somehow manage not to mention Catan or World of Warcraft�at least no more than a passing mention. So listen already!This week's links:Planet Puzzle LeagueYoutube: Tetris AttackPac-Man Championship EditionPuzzle QuestTomb Raider AnniversaryShadowrunC.R.U.S.H. digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';
Der 58. Podcast mit Neuigkeiten zu Gothic und zu die Sims, mit Trailern zu Die Siedler 6, zu Splinter Cell: Conviction, zu Rayman Raving Rabidds 2, zu Assasin´s Creed und zu Need for Speed 11, sowie Upadtes zu World of Warcraft und Battlestation: Midway. Außerdem mit Demos zu Tomb Raider: Anniversary und Collin McRea: Dirt! Rob Bubble