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Welcome to Episode 93. We have two games for you. The Games: Power Rangers: Battle for the Grid Infinity Runner Intro Song "Letting Go" by Emerge. Title Art by Devious.Pixel. Internet Presence Preamble "Dystopian Sycophants" by Cherished Ghosts. Podcast Edited by Brian Owsley. Sweet Jams: "Main Theme" This track and more can be found on the Power Rangers: Battle for the Grid OST. "Unleash the Beast" This is from the trailer for Infinity Runner. "Lord Drakkon's Theme" The Internet: Lock Stock Store Action! The Movie Podcast Blake's Story "They Come This Night" Patreon Twitter Discord Twitch Facebook Instagram 2smokingcontrollers@gmail.com The End --- Support this podcast: https://podcasters.spotify.com/pod/show/twosmokingcontrollers/support
This episode we bring you another WFTB Creator Spotlight. Chris, Clay, and Joe are joined by Kyle Higgins, Mat Groom, Ryan Parrott, Mellisa Flores and Michael Busuttil. Kyle Higgins has written C.O.W.L., Nightwing, Deathstroke, Mighty Morphin Power Rangers, and Ultraman and is the current writer for Radiant Black, Ordinary Gods, and NO/ONE. Mat Groom is the co-creator and writer of Self/Made, Inferno Girl Red, co-writer on Ultraman, and was the writer of Mighty Morphin. Ryan Parrott has written Go, Go Power Rangers, Mighty Morphin Power Rangers, Dead Day, Mighty Morpin, Power Rangers and is the current writer of Rogue Sun and MMPR/TMNT. Melissa Flores has written for Power Rangers: Hyperforce, Power Rangers: Battle for the Grid, and the Twitch series The Unleashed and is the current writer on The Dead Lucky, Radiant Pink and Mighty Morpin Power Rangers. Michael Busuttil is editor of the entire Massive-Verse line of comics. Chris, Clay, and Joe talk to Kyle, Mat, Ryan, Melissa, and Michael about the sequel crossover event from Image Comics, SUPERMASSIVE 2023. A doorway has opened. Beyond it lies the Holy Grail. Yes, that Holy Grail. But why are Radiant Black, Rogue Sun, and The Dead Lucky all so desperate to get their hands on it-and who is the mysterious woman who stands in their way? Kyle Higgins on Twitter: @KyleDHigginsMat Groom on Twitter: @MathewGroomRyan Parrott on Twitter: @ThatRyanParrottMellisa Flores on Twitter: @misty_floresMichael Busuttil on Twitter: @m_busuttilThe Black Market Narrative Website: https://blackmarket.la/ Clay on Twitter: @FanboyClayRanger Alliance on Twitter: @RangerAllianc3Star Wars Alliance on Twitter: @Starwrsalliance Joe on Twitter: @um_actually_Walk The Multiverse: @WalkTheVerseComic Book Rundown: @ComicRundown Geek Ultimate Alliance on Twitter: @GUAPodNetworkWFTB on Twitter: @FinestBelieversWFTB Email: worldsfinesttruebelievers@gmail.comChris on Twitter: @ChrisBalgaSupport The Alliance On Patreon & Get Ad-Free, Exclusive, Early Episodeshttps://www.patreon.com/guanetworkGeek Ultimate Alliance Network Is Produced By GeekVerse Podcast www.geekverse.caNetwork Schedule Monday: Slice Of Film/Rangers Alliance (Bi-Weekly)Tuesday: DC Alliance Wednesday: The Animation NationThursday: Star Wars AllianceFriday: Marvel Alliance Saturday: A Walk Through the Multiverse (Bi-Weekly)Sunday: World's Finest True Believers (Monthly)Follow the respective shows on Twitter so when they record live on GeekVerse Podcast Network you can join the chat and add to the conversation!
In Which Our Heroes Go Unofficial... Games Discussed: INSIDE, FAR: Changing Tides, Mark of the Ninja, Tom Clancy's The Division, Pokemon: Rejuvenation, Power Rangers: Battle for the Grid, Astroneer, Deep Rock Galactic Piano Rock Instrumental by Hyde - Free Instrumentals | https://soundcloud.com/davidhydemusic Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
This interview features Taehoon (TK) Kim, Co-Founder and CEO of nWay. We discuss going to arcades with his mom in South Korea, why he wasn't allowed to play console games as a kid in Canada, what he learned from Samsung's work culture, why it's hard for VCs to invest in gaming, finding passion at the intersection of technology and art, the best type of IP for game partnerships, how he ended up selling nWay to Animoca Brands, and how player ownership in games creates attachment and meaning, and prevents gamer exploitation.Subscribe to our newsletter. We explore the intersection of media, technology, and commerce: sign-up linkLearn more about our market research and executive advisory: RockWater websiteFollow us on LinkedIn: RockWater LinkedInEmail us: tcupod@wearerockwater.comInterview TranscriptThe interview was lightly edited for clarity.Chris Erwin:Hi, I'm Chris Erwin. Welcome to The Come Up, a podcast that interviews entrepreneurs and leaders.Taehoon Kim:So I was really upset when Lightspeed thing fell through. I went out drinking with my friends and I got hammered that night. I had another VC pitch the next morning. I was so hungover that during the presentation I threw up three times. During the pitch, I would say, "Excuse me, I'd run to the bathroom." I would throw up, come back, continue the pitch. And I did that three times., And I did the presentation 9:00 AM I came home and I was, "Oh, my God, I totally screwed that up." I fell asleep. I woke up at 4:00 PM, got a call at 5:00 PM saying that he was in. Usually it doesn't happen that way, but it was a really weird period of time in my life.Chris Erwin:This week's episode features TK Kim, CEO of nWay and a serial gaming entrepreneur. So TK was born in Seoul, South Korea to a mom who was a gamer and a lover of arcades. After studying at Cornell, TK started his career at Samsung, where he helped launch their smartphone and next gen mobile gaming businesses. TK then went on to co-found three gaming companies, and raised over $90 million in venture capital. Today he's the CEO of nWay, which is a developer, publisher, and tech platform for competitive multiplayer games across mobile, PC, and consoles. nWay was sold to Animoca in 2020.Some highlights of our chat include why he wasn't allowed to play console games as a kid in Canada, why it's hard for VCs to invest in gaming, finding passion at the intersection of technology and art, why he doesn't mind getting rejected by investors, the best type of IP for game partnerships, and how player ownership in games creates attachment and meaning and prevents gamer exploitation. All right, let's get to it.TK, thanks for being on The Come Up podcast.Taehoon Kim:Hey, thanks for having me. Super excited to be here.Chris Erwin:We have a pretty amazing story to tell about your career, but as always, we're going to rewind a bit and kind of go to the origin story. So it'd be awesome to hear about where you grew up and what your parents and what your household was like.Taehoon Kim:I was born in Seoul, Korea, and then I moved to Vancouver, Canada when I was in fourth grade. I think I was 10 or 11. At the time, growing up in Seoul, a little bit more strict environment. One funny thing is that my mom was a gamer and she would take me to the arcade, I think when I was super young, five or six years old. That's when I got really into gaming and how fun could that could be. But when I moved to Canada, however, she didn't really let me have any consoles, when that switch from the arcade era to the console era happened.I think she was a little bit influenced from the Asian culture and didn't want me to be getting too loose on academics. But when I got the computer, that's when I started really getting back to gaming. She didn't know I was playing games, but I was really into that. And then when Doom came out, that's when I really also started getting into online gaming, which is a big part of the reason why I'm so into PVP and competitive gaming.Chris Erwin:So your mom was a gamer and she would take you to the arcades in Seoul. What were the types of games that you guys liked to play together? And was this just something special that you and your mom did? Or was it a whole family outing that you did with your mom and dad and your siblings?Taehoon Kim:My dad didn't really like games, so it was just me and my mom. And she was really into Galaga and getting on the top of the leaderboard there. Oftentimes, I would watch her play and I would also try, but I wasn't as good as her. So I mean, I would mostly try to beat a record, but I couldn't. That's how I got into it early on.Chris Erwin:Did you also go to the arcade with a lot of your peers growing up when you were in Korea? And did any of your peers parents play? Or was it kind of like, I have the cool mom, she's into gaming, and we'd go do that on the weekends?Taehoon Kim:Oh, later on when I got older and I got in elementary school, yes, I definitely did go to the arcade with my friends. And then later on, in Seoul, arcades turned into PC bang. I'm not sure if you heard of it, but it's like the room full of PCs and it would play PC games there. I mean, I got in earlier than my friends, because of my mom.Chris Erwin:Remind me, what was the reason that you guys came to Vancouver from Korea?Taehoon Kim:I'm not a 100% sure if this is the real reason, but my parents would always tell me it's because I wasn't really fitting well with the type of education in Korea, where it was more, much more strict and less creative. They wanted us, me and my brother, to get a Western education. I think it turned out to be good for me, I guess.Chris Erwin:Do you remember when you were kind of joined the academic and the school system in Vancouver, I know it was at a young age, you were about 10 years old, you said, did you feel that that was like, "Hey, this is immediately different and I really like it and enjoy it"? Or was it nerve-wracking for you to make such a big change in your life to be uprooted at such a young age? What were you feeling at that time?Taehoon Kim:It was immediately different, lot less grinding. Even at third or fourth grade, back in Seoul, it was pretty tough. After school was over at 5:00 PM, I still had to go to all these after school programs until 9:00 PM or something like that. And I didn't do the homework afterwards and everybody was doing it. So there was a lot of peer pressure for parents to also put their kids to the same kind of rigorous program. And when I was in Vancouver, I didn't have to do any of that. So it felt more free and math was a lot easier.Chris Erwin:Math was a lot easier in Vancouver.Taehoon Kim:You know how crazy it is for Asian countries with math early on.Chris Erwin:So you're probably the top of your class. You were such a standout, and I bet at a young age that was pretty fun because it was easy to you too.Taehoon Kim:People thought I was super smart. I wasn't, it was just that I started earlier doing more hard stuff in math. It wasn't necessarily that was smarter. But again, on the other subject, because my English was suffering, I had to get a lot of help. So I would help them in math and they would help me with the other subjects.Chris Erwin:And you mentioned that in Western education there's also probably more emphasis on using the creative part of your brain as well, and balancing that out with the math or the quantitative side. What did that look like to you as you were going through middle school and high school before you went to college? Any specific applications or stories stand out?Taehoon Kim:Yeah, one thing that stood out to me was how a lot of the homeworks and assignments were project based and group based. Where teamwork mattered, and I would have to work with two or three other students to do a project, where we had a lot of freedom to create what we wanted. And the fact that there's no right answers. And it was really weird for me at the beginning, but I got used to it later on. But I think that's kind of a key difference. And at least at that time.Chris Erwin:During your teenage years and coming of age, before you go to Cornell, what was the gaming culture in Vancouver? And what was your role in it?Taehoon Kim:Early '90s when the console wars were happening with Nintendo and Sega, and there was a lot of cool things happening there, but I didn't get to really partake in that. My parents didn't allow me to have consoles. But same things were happening in the PC gaming, especially without modems and the early stage of internet happened. Me and my friends, we got started with Wolfenstein, which was mind blowing.Chris Erwin:Oh, I remember Wolfenstein, it was one of the earliest first person shooters on a PC.Taehoon Kim:It was mind blowing. It was the first game to really utilize 3D spaces in the way it did. But then the real game changer was Doom because you can... Even with the slow modem, I think it was an amazing feat, think about it now, with limited technology and networking, I could dial into, using my modem, and then connect with my friends, and I could play PVP. And that was when the gaming was the most fun for me, actually, playing with friends live. And I would play it late until night early in the morning, over and over again, the same map.Chris Erwin:I remember playing Wolfenstein at my friend's place, shout out, Adam Sachs. And then I also remember playing Doom, and I remember having the cheat codes where I can go into God mode.Taehoon Kim:Oh, right.Chris Erwin:And I was invincible and I could play with five different types of guns, including the rocket launcher. I can specifically remember from my youth some of the different levels. And sitting at my PC station kind of right next to my family's common room. Those are very fun memories. I don't think I was ever doing... I was never live playing with friends. Were you able to do that within the Doom platform? Or were you using a third party application on top of that?Taehoon Kim:I think it was within the Doom platform. It's pretty amazing. Doom was a fast game, so the fact that it worked, it was amazing. When Quake came out, afterwards, that's when I think e-sports was really ended up becoming more serious and people were going to playing at a more higher tier. But that's when I got out of FPS and dove into fighting games.Chris Erwin:Got it. You moved to Vancouver, you're a standout in school, on the math side just because of all your training in Korea. And you're learning about work in these more kind of project based environments or team based work, where there's also a lot of freedom for collaboration. You end up going to Cornell. When you were applying to school, what was your intention? Did you have a very clear focus of, "This is what I want my career to look like, so this is what I'm going to study in undergrad"? Or was it a bit more free flowing?Taehoon Kim:I really wanted to go into a top engineering school. I knew that was what I wanted to do. I wanted to study electrical engineering or computer science, and I was looking at Cornell, MIT, Stanford, they had really good engineering programs. And I knew that the playing online games and doing a lot of mods and all that stuff in the computer, and looking at kind of the early stage of internet, I knew that was going to be a big thing later on. My goal was to kind of get into that sector by studying engineering or information technology.Chris Erwin:Was there any certain moments when you were at Cornell that to help to point you in kind of this gaming leadership, gaming entrepreneurship career path that you've now been on for the last couple decades?Taehoon Kim:Well, a couple things happened. I was good at math. I was good at engineering, and internet was happening. And then one thing I didn't talk about was that I was also really good at art. At one point, I even thought about going to art school. I think it was because of my mom's side of the family, a lot of artists. And I think it was the DNA from my mom's side. What I love about gaming was the fact that you can kind of combine technology and my love for technology and also my love for art.And when I graduated, Cornell, started work at Samsung and there was an opportunity to go into a new gaming. That's when it clicked for me. I was like, "Wow, I really want to get into this industry. It's as both of what I love." But at Cornell, because we had super fast ethernet, a lot of people were playing StarCraft at that time. And that's how I saw the world in terms of, "Wow, these type of massively play online games. I mean, RPGs or games where you can play competitively is going to be a big thing."Chris Erwin:I don't want to date you TK, if that's uncomfortable, but around what time period was this? What year was this around?Taehoon Kim:College was from 1997 to 2002.Chris Erwin:I have to ask, too, when you say that you almost went to art school, and that you had a passion for arts, since it's very early on, what type of art applications? Was it painting? Was it drawing? Was it sculpture? Was it something completely different? What did that look like?Taehoon Kim:Sculpture, I was good, but I didn't excel at it. I was mainly good at sketching, painting, and doing just a lot of creative art, concept art, which is a big part of game development, actually.Chris Erwin:Your first role, what you did for work right after Cornell was you went to Samsung, and there you were a product manager where you helped start Samsung's smartphone business, and you're also a product manager for next-gen mobile gaming. And as you said, this was exciting to you, because you saw gaming as the intersection of technology and art. Tell us how that first role came to be and kind of what you focused on there.Taehoon Kim:I was part of a team called new business development team. Group of 13 people, and our job was to create next-gen businesses. Three businesses that we isolated as something that we should work on was telematics, which is using the map data to help people and navigations and bring new technologies to the car. Second one was smartphone business, taking some of the operating systems from PDAs at the time and then moving that over to the phone. And then third one was gaming, because Nokia was going big with gaming at that time. And Samsung was second to Nokia in market share and someone wanted to do whatever Nokia was doing at that time.So those were three main things. And I got into the gaming side after one of the first business trips was to San Jose, which at that time was hosting GDC, Game Developer Conference. And it was my first time going to GDC. And, yeah, I was just fascinated with the group. It was engineers, artists, players, developers, publishers. And that community really fascinated me, and that's when I decided, "Hey, I really want to be part of this group. I want to get into gaming." So I came back and said, "Hey, I want to take on this project." And a lot of my peers were avoiding the gaming sector, because they knew that was difficult. And Samsung previously tried to do a console and it failed. So they knew it was difficult, but I wanted to get into it. I was super excited to get into it.Chris Erwin:Was it hard to convince your leadership, just based on the past challenges that Samsung had, to do it? Or did they just say, "Hey, TK, sure if you have an idea, see what you can do and then come back to us"?Taehoon Kim:Well, the leadership really wanted to do it mainly because Nokia at the time, that's when they launched their first gaming phone called N-Gage. I'm not sure if a lot of people remember, but it was a really weird device. They launched that business, and it was getting a lot of press. And our CEO was like, "We also have to a quick follow, and we have to get into gaming phones as well." So it was but different from what they did in the past, because it wasn't just a pure console, it's a smartphone plus a gaming device.So it was a completely different type of environment at that time compared to when they were doing console. But nonetheless, because gaming is a [inaudible 00:14:06] driven and also because it's a tough business, my peers were, "Hey, I want to be in another sector." So it was less competitive for me to take on that project.Chris Erwin:So that must have been pretty exciting. Your first role out of school, you work for a very large technology company that essentially gives you as a young in your career a mandate. It's like, "Hey, TK, you know what? You want to go forward and figure out a new gaming business line for Samsung? You got the green light to go and do it." That must have felt pretty good. And I think you were there for a few years. What did you accomplish? And then what was the reason for why you decided to move on from that opportunity?Taehoon Kim:It was a very unique opportunity for me. I think I got lucky being at the right place at the right time, because that's when Samsung was really taking off as a global brand name. That's when they first overtook Sony in brand value. And that's when the consumers were looking at the brand more than as a microwave company, and a major player in the IT space. And that's when they were also hiring a lot of people from overseas.And I did both undergrad and master's program at Cornell. And when I was in my masters, I got to know the founders of Palm, which was also a Cornell EE grad, through my professor. I got really stuck into Palm OS. I was semi expert with the Palm OS. I think that's why they hired me, because Samsung was the first major mobile manufacturer to adopt the Palm OS into their phone. And then the second thing is, because at that time Samsung's culture was still, it wasn't easy for Western certain people to... A lot of people from the US schools starting there, they weren't lasting that long. So it was hard for me as well, but I kind of decided, "Hey, I'm going to really make sure that I can stick around and tough it out."Chris Erwin:I think this is another important point for the listeners is that you are also building another company that you had founded while you were at Samsung called IvyConnection. Is that right?Taehoon Kim:Right.Chris Erwin:I like this because I think this is the beginning of a ongoing theme in your career that you are a builder and you're a founder. You're working at a full-time role, you're also building something on the side. And then this leads to, I think, some other big entrepreneurial ambitions kind of later on that we'll get to. But tell us quickly about IvyConnection.Taehoon Kim:IvyConnection kind of came out of the school project that was doing at Cornell, my master's program. At first, it was supposed to be a platform to connect tutors and students. And then I quickly realized, when I got to Seoul that there were a lot of parents who were looking to send their kids overseas to top schools, and they didn't know that things were different over there in terms how admissions worked. So I kind of created the category, which is a huge category is now it was the first company to do it. And so we did get a lot of demand. I started that right before I started working at Samsung, and it was just continuously growing. I recruited a whole bunch of my friends, and I had them kind of run the company. I was a co-founder, and while working at Samsung, I was advising and helping the growth.Chris Erwin:It's amazing, because you describe at Samsung it was a very brutal work culture at the headquarters. So you're probably working very long hours, very demanding, and then you're also building something on the side. It's like when did you have time to sleep?Taehoon Kim:I was young though, so I didn't need... I was happy to just work, until I was young and single. I was at my early 20s, so it was not problem for me. But, yeah, it was pretty brutal. We had to get to work right at 8:00 AM and the system kind of keeps record of exactly when you get into the company. And then you also had to come out on Saturdays for half a day.Chris Erwin:I did not realize that, that's the expectation across... Is that across all companies in Korea, as part of the work culture and the work norms? Or is that just unique to Samsung?Taehoon Kim:I think what's pretty unique to Samsung. I think at that time chairman wanted us to start early. You basically only have one day weekend.Chris Erwin:And for you, where you're also building another company on the side, it's almost like you never had time that you weren't working or very little bit, most likely. So you're at Samsung for about three years, but then you transition to Realtime Worlds. Explain why did you transition from your Samsung role? And what were you building at Realtime Worlds?Taehoon Kim:As I said, I was a project manager for a new gaming platform, and part of my job was also to source content for the device. And I remember playing Lemmings and I met the creator of Lemons, Dave Jones who just sold DMA Design and created Realtime Worlds. And I try to convince him to create games for my platform, but him and his co-founder, they ended up recruiting me. They're like, "Hey, join us. We just started Realtime Worlds, and we'd love to get your help, because we want to get into online gaming. And you have a lot more exposure to online gaming from Seoul, from Korea. So we wanted to be part of this exciting venture." So I decided to leave Samsung and joined them.Chris Erwin:How was that experience? Was it a similar work culture? Did you feel your past experience was very helpful and so you got in there and you're like you knew exactly what to do? Or was it still a very steep learning curve at that point in your career?Taehoon Kim:It was a steep learning curve for me, in terms of game development, because I have never done game development. Because Realtime Worlds is a game developer and publisher. That's right around when they just signed a contact with Microsoft for a game called Crackdown. It was like a souped up version of GTA. Dave Jones was also the creator and designer of GTA, the original GTA 1 and 2. So it was creating a similar game. And they had ambition to also create an online version of GTA, which is where I got involved.I got one of the large publishers in Korea called Webzen to do a publishing deal to fund portion of development for the GTA online project, and be a publisher for that. So they wanted me to create the Asia branch for Realtime Worlds, they called it Realtime World Korea. I started the studio here in Seoul, recruited some engineers and designers and also did biz dev work to get that publishing deal with Webzen.Chris Erwin:And I think also one of the highlights from your time there is that, did you also help to raise money from NEA, in your role at the company as you guys were growing?Taehoon Kim:Oh, yes. My professor from Cornell, he was friends with the founder of NEA, and he knew a lot of VCs. And Realtime Worlds was based in Scotland, and they knew very little about Silicon Valley. So I told him, "Hey, we're doing something amazing here and online gaming is a new sector, so I think we should be able to raise some money." So I created the deck, which I learned from school on how to do, so created a deck, created a business plan, and then flew over to Sand Hill Road in Menlo Park and pitched to a few VCs including NEA. I was surprised. I was like, it was fairly easy at that time to raise money. NEA decided to, all by themselves, bring $30 million into the company and we didn't even have product launched at that time.Chris Erwin:This is pre-product. Did you go to Sand Hill Road by yourself? Or did you have a support team? Or was the company leadership saying, "Hey, TK, you know what you're doing here, you have the connections, go make this happen by yourself"?Taehoon Kim:It was just me at the beginning. It was just me by myself, just trying it out, because the first meeting is exploratory anyways. So at the beginning it was me. They love what they saw, and then afterwards it was like everybody, all the partners from the NEA side and also everyone from our side. At the beginning, it was just me.Chris Erwin:Wow. Did you enjoy the fundraising process? I mean, it seems like you're wearing so many hats, you're doing business development, you're fundraising, you're also building out different offices as part of the core game development practice. Was there something that you felt like you were gravitating towards more specifically? Or did you like doing it all and having a broad top down view of the company?Taehoon Kim:Yeah, I think the reason I ended up taking the fundraising process is because I actually enjoyed the process. A lot of people hate it, because part of the fundraising process is just being comfortable with getting rejected. But I didn't mind that at all. I'm like, "Fine [inaudible 00:21:57]." And big part of the process is also not only selling, but knowing what they're looking for. So I got really good at researching all the VCs, and instead of having one deck and just one approach for all the VCs, I would custom create the deck for each of the VCs, and only target the top tier ones. I quickly realized that it's actually easier to raise money from the top tier VCs than the second or third tier VCs, surprisingly. And that approach really worked, and I love the process.Chris Erwin:Why is it easier to raise money from top VCs versus tier two, tier three?Taehoon Kim:It's actually simple. The top tier VCs are able to make decisions on their own, even though it seems odd or different or something that doesn't seem intuitive. They are able to say, "Hey, we're going to take a bet on this," and they can make a quick decision. The second and third tier VCs are always looking to see what others are doing. They're always looking for validation. They're always looking to see what the first tier guys are doing.So a lot more due diligence, it takes a lot more work, and they kind of beat around the bush a lot more. They take a lot longer to make their decisions. And a lot of times they bring in other VCs to co-lead or see what they think. So it's actually a lot more work to get them to lead. So if you have a great product and you have a good vision, then just go to the top tier guys. Go straight to top to your guys. They'll be able to make a much quicker and faster decision.Chris Erwin:That's a great insight. TK, though, I do have to say yet again, while you're at Realtime Worlds, I think the same year that you start working there, is 2005, you also are the co-founder of another company called Nurien Software. So yet again, you're working at a company, it's a very big role, you're working across a variety of different company functions, but you're also building something on the side. Is that right?Taehoon Kim:Right. Yeah.Chris Erwin:What was Nurien Software?Taehoon Kim:So Nurien Software was actually a spinoff off of the Realtime Worlds' Korea office. Dave Jones, he introduced me to the guys at Epic Games, and that's when they were launching on Unreal Engine 3. And he also introduced me to another studio who was doing a music game, and that kind of clicked for me. I was like, "Hey, what if we take Unreal Engine 3, which is very high graphics fidelity, which is usually used for like MMORPGs and then create a music game out of it, because the music is to be very visual." And they wanted this to be kind of separate. So I decided to be make it, instead of doing it Realtime Worlds Korea made it into a separate one.And that also started to get momentum. And it turns out music plus gaming was a huge thing, especially in Asia. Just as we were starting the development for, we call it MStar, a music based MMO, another game called Audition just took off massively in China. It was doing a billion a year. It was a tough time for me because Realtime Worlds and Nurien Software, at the same time, was kind of taking off.Chris Erwin:And again, for Nurien Software, you also led a $25 million fundraise from NEA and top VCs.Taehoon Kim:I pitched them on Friday, and they told me they were in on Monday. So it was crazy times. That's when online gaming was really taking off. So it was actually, it's not just me, but it was much easier to raise money at that time.Chris Erwin:Probably, again, working a lot, building, not a lot of sleep. You're running both these companies. And then Nurien Software sells in 2010 to Netmarble CJ E&M. And what was the end result for Realtime Worlds? What happened to that company?Taehoon Kim:I was only running both companies for a short period of time. So right after Nurien Software got funded, the board wanted me to focus on the new VCs, and Nurien Software wanted me to focus on Nurien Software. So I helped Realtime Worlds find a replacement for me, and I left Realtime Worlds, and I was full-time at Nurien.Chris Erwin:Hey, listeners, this is Chris Erwin, your host of The Come Up. I have a quick ask for you, if you dig what we're putting down, if you like the show, if you like our guests, it would really mean a lot, if you can give us a rating wherever you listen to our show. It helps other people discover our work, and it also really supports what we do here. All right, that's it everybody. Let's get back to the interview.Taking a step back, so, TK, you're part of these very exciting companies. The leadership and the founders clearly, really believe in you, and think you are someone special. So they're giving you the green light to essentially co-found spinoffs, and then go raise additional venture funding for that. Did you feel at this point in your early career that you're like, "I'm exactly where I'm supposed to be. This is an exciting path, These are growing industries. I'm good at it. I have the right international connections. And now it's time where I want to double down on this, and I'm going to be an entrepreneur. I see white space in these gaming markets, and I want to build towards that. And I'm going to go raise capital to make that happen." What was going through your head? Because it feels like the story that you're telling is so exciting for someone to be at your career stage. What were you feeling?Taehoon Kim:That's when I realized that this act of dreaming something up, raising money for it, and actually launching it and seeing it become real and seeing a product go live, and enjoyed by millions of people, is just really fulfilling. And it's something that I knew that I wanted to continue doing. It's something that I really enjoy.So even to this day, that's the main reason that I'm doing this. Well, it's more than financially driven motives. I just love creating new things and bringing it out to people and surprising people and seeing them delighted. It makes all the hard work worthwhile, and it's a very kind of thrilling experience for me. And that's when I realized, "Hey, I want to do this long term. This is what I'm good at. Coming out with new ideas and getting it funded and launching it." Not all of them are successful, but that's fine. The act of doing it is a reward.Chris Erwin:Very well said. So I think, was it that mindset, I think, a company that you did found and you worked at for one to two years before nWay was Pixelberry. What was the quick take on Pixelberry? What was that?Taehoon Kim:So Pixelberry was also a spinoff from Nurien Software. Nurien Software was an MMO company, so, as I said, it was using Unreal Engine 3. It was still very heavy. You had to download a big client, and run it on pc. And back in 2009, 2010, that's when social gaming and hyper-accessible gaming was taken off. So Pixelberry, at the beginning, was an experiment to try to bring over a lot of the core technologies built at Nurien Software and make them more accessible, and make it so that people can just instantly play on a browser.And the first game that we tried to do was a fashion game, because we realized from launching MStar, which was a music MMO, the best way to monetize those games were through, we're making a lot of money by selling clothing for the avatars, selling fashion, in other words. So we wanted to create a game, a social game, focused on creating fashion and selling fashion.Chris Erwin:I didn't realize that Pixelberry was also a spinoff of Nurien Software. So it seems that you had a really good thing going with the founding team of Lemmings that created Realtime Worlds. There was a lot of market opportunity. The founders really believed in you, and you had all these different ways, as you said, to kind of create and innovate as the gaming markets were evolving, and bring these incredible gaming experiences to users. And I think you were part of that team for almost six years, from 2005 to 2011. What was the catalyst that caused you to break off from that, start the venture that you still run today, which is nWay?Taehoon Kim:I was doing Pixelberry and it wasn't doing that well, mainly because, me as a gamer, didn't really enjoy fashion games that much. Maybe that was the reason. Or maybe because the industry was kind of changing rapidly, but it wasn't doing that well. Zynga and a handful of others were kind of dominating the social gaming space. And the co-founders of Realtime Worlds, Dave Jones and Tony Harman, at that time, just sold realtime worlds to GamersFirst. And they're like, "Hey, TK, let's start a new company together." And that's when I kind of jumped at the opportunity, because I really wanted to work with those guys again. And that's when nWay was founded.Chris Erwin:Oh, got it. So Dave and Tony are part of the founding team of nWay?Taehoon Kim:Yes, the three of us that were the founders [inaudible 00:30:16].Chris Erwin:So I think what would be helpful for the listeners is to explain what was the initial vision for nWay, when you, Dave, and Tony were coming together to found the company. What was your vision for what you wanted to build?Taehoon Kim:By that time, I did a lot of different type of games, did [inaudible 00:30:31] mobile gaming at Samsung, I did MMOs, PC MMOs Unreal Engine 3, and then also browser based games at Pixelberry. And the vision at nWay was like, "Hey, a lot of people are becoming gamers now through new technologies, new devices, mobile was really taking off. People were playing games on mobile browsers, smart TVs, and there was new technologies to bring them all together." So the vision was, "Hey, let's go back to the type of games that we love. Let's go back to the days when we were playing Doom online, and playing fighting games with other live players. Let's bring competitive gaming, let's bring real time multiplier gaming to the emerging platforms." So that was the vision.Let's create new technologies to bring console quality, competitive multiplier games that could run on mobile browsers, smart TVs, where people can kind of play together regardless of what device they were on." That turned out to be a big thing, these days with Fortnite and Minecraft, everybody's playing crossplay games. Your friend is on tablet, somebody else is on a Nintendo Switch, and you can play together.Chris Erwin:Okay, so when you start out, that's the vision. So where do you start? What was the first steps? Is it pre-product, we're going to go raise money, and put together a team? Or in the beginning of it self-finance and you were working on a certain game or a certain platform? What were your first early moves?Taehoon Kim:I took a lot of the learnings from the previous products. So by then I knew how to make games that would run on multiple devices. I knew it wasn't easy, but we wanted to do a quick prototype of an action RPG game, where it can have four player co-op and two player PVP mode that would run on a mobile phone and a browser. We were able to create a quick prototype in about six weeks, and the prototype, it did all the selling for us.Because I could just show it to the investors, "Hey, look, I'm over here. There's another guy on a mobile device, there's another guy on another device." And they could see that we're all synchronized, and they could see that it was a very fast action game. A lot of them were blown away at how there was low latency and running so fast just over the internet. And so we were able to raise money from the top tier VCs. But at the same time, 2011, 2012 was a period of time when there were a lot of acquisitions happening, and we were also getting a lot of acquisition offers at the same time, that complicated the process.Chris Erwin:So six weeks into building a prototype, you're fundraising on Sand Hill Road, but you're also getting inbounds from companies that want to buy your business that early.Taehoon Kim:Yeah. They saw the prototype and immediately give us ridiculous offers to buy the company. It was basically VCs and companies trying to buy us competing, which helped the valuation to go up.Chris Erwin:All right. So a couple questions on that. It's really interesting. One, were you at a point, because you've successfully raised money from Silicon Valley investors, you've had exits for them, where you and the investment funds made money. Were you able at that point, where you felt like you could walk into a room, do a product demo, you didn't need to show up with a deck and they would say, "Yeah, this sounds great, TK, we're going to give you money"? Were you at that point or were you still running a formal process? You show up with the business plan and everything?Taehoon Kim:We didn't need the business plan anymore, but we still need a deck. By then, I just became really an expert on how to create a simple deck that walked through the business, and I knew what type of prototype need to be created to fundraise. It was a simple 15 to 20 slides deck plus a quick demo. And simpler story the better, is this basically a storytelling deck walkthrough, why you're able to do what you're doing now. Why it hasn't been done until now. And then you talk about the market and how big the market would get, show a quick prototype, and talk about the technologies involved. And that was pretty much it.Chris Erwin:You're getting these incredible inbounds from companies who want to buy you, plus, you're also raising from venture capitalists. How did you and the two other founders come together to decide, do we sell or do we not sell?Taehoon Kim:The VCs helped us with that as well, maybe because they were trying to convince us to maybe take their deal. But they would let us know what each of the companies are like, and they would connect us to founders who have sold to that company previously. And I was able to pick their brains or interview them. We decided, "Hey, we really want to try this on our own." So we decided to take the VC route. And I think at that time that was, the VC was Lightspeed Ventures, who gave us a good term sheet and we decided to sign that term sheet.And the reason in the beginning I told you why things became complicated is because after we signed the term sheet with Lightspeed, one of their portfolio companies, KIXEYE, they also decided that they wanted to buy us. And they give us an offer we rejected, and then they got really mad at Lightspeed Ventures asking them why they're funding a company that could be a competitor to them. And KIXEYE basically threatened to sue them if they invested in us. So at the last minute it kind of fell apart.Chris Erwin:Oh, so Lightspeed did not end up investing in you at that point.Taehoon Kim:So imagine this Zynga gave us an offer, a pretty good offer to buy us. We rejected Zynga's offer and signed with Lightspeed, but Lightspeed couldn't follow through because of KIXEYE. I'm thankful to them because at that time they actually gave me a check for a million dollars, it was like a loan, with no interest rate.Chris Erwin:Lightspeed gave it to you?Taehoon Kim:Yeah, I was really surprised by this. They were like, "Hey, we need to talk." I met them at a coffee shop, and they like, "Hey, here's a check for million dollars. I'm really sorry to have wasted your time, and take this money and use it to give more time to find another investor, because it's not your fault that this deal kind of fell through." So if we didn't get that, it would've been a lot harder for us. Because we did spend a lot of time, a lot of cycles with them, and that meant we had less time to finish the fundraising. That million dollar check, give us more time.Chris Erwin:Think about that million dollar Check is an incredible marketing for Lightspeed as being a go-to partner, as a tier one VC, right? Because one, for you, TK, in your career, knowing that they did that, that they had your back, they understood the challenging situation that they put you in. And they were very direct with you about how they want to do a make good. Next time you go need to go raise money for the next thing that you found, are you probably going to have a conversation with Lightspeed? I would say the answer is yes.Taehoon Kim:Yeah, became really good friends with them. But isn't that incredible? They don't know if they're going to get the million dollar back. What if we fail, and we just kind of go bankrupt or whatever, and then I have to pay them back? But they were, "Hey, here's a million dollars, there's no interest rate. You can pay us back time."Chris Erwin:I agree, it is amazing. I think what they were putting a price tag on was, we want to be in the TK business. We want to be in business with Dave and Tony. And so this is not the last time that we're going to have a chance to invest in a company that could make them millions, if not billions of dollars. And so they said, "We're going to invest in that relationship," and probably a $1 million check to them was easy money, right?Taehoon Kim:Yeah.Chris Erwin:That's amazing. I've never heard of something like that before, but I totally get why they did it. That's incredible. So I understand that Lightspeed and other venture firms were introducing you to founders who had sold their businesses to these potential acquirers of your business. What was one or two things that you learned that made you decide, "I don't want to sell right now"?Taehoon Kim:They were describing to me the culture of the company, because once you sell, you're basically getting a job at that company. And if there's a culture fit, that's great. But if it's a different type of culture, then maybe you won't enjoy it as much. Again, I was doing it because I love that process because the actual act of creating and launching is what's rewarding for us. So I think that's main reason why we decided, "Hey, maybe we shouldn't sell." But after Lightspeed thing fell through, we were like, "Oh, maybe we should have sold." Right after that million dollar check and that conversation, literally, the next day or two days from then I was able to get another term sheet from another VC. So this one is actually a funny story. So I was really upset when Lightspeed thing fell through. I went out drinking with my friends, and I got hammered that night. I had another VC pitch the next morning. I was so hungover that during the presentation I threw up three times, and I was doing a pitch.Chris Erwin:During the pitch.Taehoon Kim:Yeah, during the pitch, I would say, "Excuse me, I went to the bathroom." I would throw up, come back, continue the pitch. And I did that three times, and whenever I made that trip to the bathroom, people were kind of laughing at me, who were at the front desk. I did the presentation 9:00 AM, I came home and I was, "Oh, my God, I totally screwed that up." I fell asleep. I woke up at 4:00 PM, got a call at 5:00 PM saying that he was in. So I was like, "What the..." Because I told him the story of what happened as well, so he said, "Hey, all that stuff just added more color to your storytelling," and then he was in.But then later I realized that the reason he was able to make quick decision, this is a Baseline Ventures, by the way. Baseline Venture was, it was a very unique firm that they had one partner, so they were able to make decision very quickly. And I pitched to them, I think, two days after Instagram was acquired by Facebook. So Baseline was in a flush with cash and they were very happy about the outcome. And so I think that's one of the reasons why they were also able to make a bet, and make that decision very quickly. I literally made a pitch 9:00 AM, and then got a call 5:00 PM saying, they wanted to put in the money. Usually, it doesn't happen that way, but it was a really weird period of time in my life.Chris Erwin:No incredible in a situation in which you thought that that was probably the worst pitch that you've ever given in your life, because you're running to the bathroom to throw up. It turns out that it was, at least one of the more impressive pitches in converting a VC into someone who has interest within just a handful of hours. So it just goes to show you got to stay resilient. And you're human, you just went through this traumatic event where Lightspeed pulled out at the last minute, so you need to go blow off some steam. You go out boozing with your buddies, but you come back the next morning, you put your game face on, and you do what you got to do. That's an incredible story. Thank you for sharing that.So then you raised the money from Baseline, and a few others, and then when did you feel, "Okay, we turned down some initial inbound offers to buy the company," but when did you feel that you really started to get some real momentum that showed you and the other founders, "Hey, we have something much bigger here"? What did that look like?Taehoon Kim:That's when mobile gaming was becoming more serious and evolving from just casual Match 3 games to a device that could run any type of game. So that's when we really got a lot of momentum. So the first prototype they created, I told you it was a four player co-op plus a PVP action RPG game. So we continued to develop on that prototype. We called the game ChronoBlade, and when we had a much more alpha version of the game, that's when things were really blowing up in Asia for RPG games and mobile.And during GDC, when a lot of the publishers were in San Francisco, we had publishers after publishers lined up, literally, signing offers on a napkin table and presenting us, "Here's how much we were willing to pay for MGM and royalty fees for your game." And we were able to just pick from the top tier ones. So we had offer from Tencent, NetEase, Netmarble, the biggest and the best. That was at the point in the company when we knew that things were becoming really serious.Chris Erwin:What year was that?Taehoon Kim:I think that was like 2013, about a year after fundraising.Chris Erwin:Seven years later you do end up selling the company to Animoca. How did that come to be?Taehoon Kim:Oh, this is a complicated story. So in 2018 there was a company called Tron, it's a big blockchain company, who moved in right above our office space. And that company was just taking off like crazy and they had happy hours, they had events. As neighbors we would show up, and that's how we kind of learned about blockchain space, and merging blockchain with gaming could be a new thing. And at that time it was getting really difficult to monetize competitive games because the game has to be fair. So we can't sell things that's [inaudible 00:42:30] base, it can only sell cosmetics. And we were always trying to find new ways to innovate on how to monetize those type of games.And we quickly realized, "Hey, if we can make items in the games that players can earn into NFTs, and if the players can kind of trade NPS items among themselves, and we don't have to even sell them, they can get them in the game, and then exchange from themselves," which was already happening in the MMORPG space anyways. And if we can charge a transaction fee for each of the trades, that could be a model where we didn't have to do any of the [inaudible 00:43:01] box stuff that the players didn't like, and have a enough steady and viable business model.And that's how we got into the blockchain space. At the same time, Animoca was investing like crazy into anything related to the blockchain. It's when I met Yat Siu, the chairman of Animoca, and we kind of hit it off. But funny thing happened to my board at that time, I've never seen this happen. I had a five member board, and our lead investor, our biggest investor at the time, Bridge Ventures, which was a IDG Ventures US, who renamed themselves Bridge Ventures, and they separated from IDG. And so they had to raise their own LPs, and their LPs looked at their investment portfolio and said, "Hey, you do a lot of gaming, you do a lot of enterprise, maybe you guys should pick one instead doing both."And they decided to pick enterprise and get out of gaming. But the partner at Bridge Ventures who was on our board, basically, said, "Hey, then what am I going to do?" And he ended up leaving with Bridge Ventures to create a new VC fund called Griffin. Now it's like the biggest gaming fund by the way, but he left. And then TransLink Ventures, which was our second biggest investor, partner from TransLink Ventures for another whole separate reason, he ended up leaving TransLink. And so he was gone. And then our third board member, Peter Levin from Lionsgate, he ended up leaving Lionsgate. So he was gone from the board. So three of our biggest board members all left for different reasons around at the same time, and they were all replaced by new people and the mandate was to get out of gaming. All of a sudden, boom, my board was gone.And so they wanted to get out. They wanted to sell the company. So when I went met with Yat Siu, I hit it off with the Yat, and I thought it would be amazing to work together. And that's how the deal went through. If it was the same board and then there wasn't that kind of shake up at the board level, I'm not sure if I'd be able to sell the company, probably would've been the state of independent. But because of that and the special circumstance, the deal was able to go through. So that was a good thing for Animoca.Chris Erwin:Good thing for Animoca. But if it was up to you, you would've stayed independent for at least a few years longer, because you saw a bigger opportunity ahead, right?Taehoon Kim:Yeah. If it wasn't for that shake, I probably would've stayed independent. But looking back now, I'm thinking that it was a good thing to kind of join forces with Animoca. Right after we joined forces with Animoca, Animoca went through a growth phase. I've never seen a company grow that fast. They basically went from a $100 million valuation to the $6 billion valuation in like two years. They were doubling in valuation every three months. It was kind of nuts. It was really fun to be part of that ride. And right now it's an amazing partnership.Chris Erwin:In that sale, was it a cash and equity deal? So are you able to participate in this crazy run that Animoca's had?Taehoon Kim:It was mostly equity, so it was a huge upside for the investors.Chris Erwin:Got it. A final note before we get to the rapid fire section is now that you're partnered up with Animoca, what do you see as the future for nWay and what you're building together? What gets you excited? And what is some recent success that you want to be building upon?Taehoon Kim:I'm super excited about what we're doing. I think that we're still very early stage with about three, and this whole kind of digital ownership revolution that we're going through. I think there are opportunities for companies like us to develop and publish online games where players can truly own things. I don't want to make a game where it's like an instrument for people to just make money, but I do think that there's something special about being able to really own some of the items that you're playing with. I think it adds meaning, and when you have ownership you just get more attached to things. And so our vision right now is to create more meaningful entertainment through real games that players can play and also have ownership in. And we're going to be doing a lot of experiments and try to really bring together the Web3 community and the gamers under one community.Chris Erwin:And I know something that you've talked about is some recent wins and partnerships and games that you've done is the International Olympic Committee you published Sean White NFTs, likely a powerful marketing engine for that. And then also you have a Power Rangers game, and a game with the WWE. Do you have similar type projects that are upcoming that build on top of these?Taehoon Kim:So Power Rangers and WWE, those are just regular free to play games. They don't have any blockchain or NFT components in there. The innovation there was to have a game where people can just quickly pick up and play and immediately play with another player. Power Rangers especially was super successful. We had over 80 millions downloads, and I think it's in two year five now, and it's continuously profitable. So the game's been amazing.With the Olympic game, we were able to meet with IOC right when their decades long exclusivity with Nintendo and Sega was coming to an end. And so they wanted to explore a new type of game partnerships. One thing that they were noticing is that the younger audience, who were not watching TV anymore was caring less about Olympics and they wanted to focus on bringing the younger audience into caring more about their brand. And they also at the same time noticed that the younger audience are on Fortnite and Minecraft and they're playing games that are crossplay.So they were looking for a game developer or game development partnership where they could have their game run on multiple devices at the same time. And a real time game where people can play to have a social experience. And as you know that's like right on our sweet spot. We were able to prove that we have some of the best kind of technology to make that happen. With another Power Rangers game called Power Rangers: Battle for the Grid, I think it's still is the only fighting game in the world where it runs on everywhere, the runs on Xbox, PlayStation, and the Switch. It even ones on a browser through Stadia. And it's a really fast action game and you can play together with anybody on any device, and there's no lag and there's no [inaudible 00:48:45] issues.So they saw that and they were like, "Hey, we want to partner with you guys." I threw them curve ball and said, "We want to partner with you guys, but we also want to add this thing called NFTs. And we think that there's a 100-year-old tradition that's already there with your brand. When people go to the Olympics they still trade the Olympic pins. We want to make the pins into NFTs, also integrate them to the game, so that when people collect these NFT pins, they could use it in the game to give them a boost in the game." To my surprise, even though they are a very conservative organization, we won the RFP, and they wanted to partner with us. And we launched the project and we got a lot of press from that. And that was a really fun project to launch.Chris Erwin:And I just have to ask, this is a minor detail, but this 100-year-old tradition about trading Olympic pins, are these pins like representative? If you're from the United States and you go to the Olympics, you're wearing a US pin, and then the different athletes will trade them amongst themselves. Is that how that works?Taehoon Kim:Well, there's tons of variety of pins created from poster artworks, emblems, mascots, Coca-Cola always creates Olympic pins together. But the tradition got started, I think, in 1932 or something like that, when they had Olympics in Paris, and the officials, for the first time, had badges or pins and they started trading that. But right now there's a really high variety of pins out there.Chris Erwin:Super cool. It sounds like digitizing those pins and converting them into NFTs that can be traded on chain and in an efficient digital manner that seems it's like a perfect application. I had no idea about the underlying tradition behind that, but makes a ton of sense to me.So let's go into rapid fire. Before we do that, I just want to give you some quick kudos. Look, I think we first met two to three months ago over a Zoom call. And so this is literally our second conversation ever. I did research into years story online, but hearing it come to life, there's a few things that really stand out. I think, one, that your willingness to really work hard and also try different things and take bets very early on in your career, but align those bets with things that you are really passionate about.So even if they were risky, you are doing them down these vectors where it was strong, passionate, and meaningful areas to you. And there's almost in a way you were going to will them into existence or make them work. And clearly you took a bet at the intersection of technology and art, which manifested in gaming that has really paid off.Something also stands out is within the category that you've bet on, in contrast to others that would just say, "Hey, I found myself in this unique opportunity. I'm able to open up doors to raise capital, build businesses." And instead of having the goal just be, "I want to make a lot of money," it is. Instead, "I want to bring delight to users. I have a unique expertise of what the gaming ecosystem, where it comes from and where it's going. And I know what users want. And I want to give them delights. And I'm going to enjoy the journey along the way."And I think that's probably something that we didn't get into, but this probably speaks to a reason why you've been able to recruit teams that build alongside you consistently, and investors that want to back you is because you're going to enjoy the journey. And I think when you focus on the end user and the experience and delight, the money is then going to follow versus going about it the other way. So it's clearly worked out incredibly well for you and very excited to see what you continue building next.Taehoon Kim:Thank you.Chris Erwin:Welcome. Let's go to rapid fire. So six questions, the rules are very straightforward. I'm going to ask six questions and the answers can be either one sentence, or maybe just one to two words. Do you understand the rules?Taehoon Kim:Yes.Chris Erwin:All right, here we go. What do you want to do less of in 2022?Taehoon Kim:Less of Zoom meetings, and more of in-person interactions.Chris Erwin:Got it. What one to two things drive your success?Taehoon Kim:I think it's the ability to read the market, ability to raise money, and then having the optimism to try new things and innovate on things that could be deemed risky.Chris Erwin:Got it. What advice do you have for gaming execs going into the second half of this year?Taehoon Kim:The advice would be to focus on making a fun game. There are a lot of game companies who are getting funded going to kind of play to earn or Web3 games, where they're kind of losing that kind of focus. But I think at the end of the day, the game should be fun. And if the games are able to create a community of gamers who really care about the game and their kind of community inside the game, then you can create an economy within the game that's not a bubble, that's sustainable.Chris Erwin:Well said. Any future startup ambitions?Taehoon Kim:I think AR and VR would make a comeback. It's a really difficult business to be in now, but if I kind of look decades into the future, I think that could be something that could be a new space that could be blossoming later on.Chris Erwin:Proudest life moment?Taehoon Kim:I think that would be a tie between when I got married to my wife and also when I had my twin boys in 2011.Chris Erwin:Oh, you're a father of twins. I'm actually a twin myself.Taehoon Kim:Oh, yeah, I have twin boys.Chris Erwin:Oh, that's the best. How old are they?Taehoon Kim:They're both 11.Chris Erwin:Very cool. TK, it's been a delight chatting with you. Thank you for being on The Come Up podcast.Taehoon Kim:Thank you so much. It was definitely a pleasure.Chris Erwin:All right. Quick heads up that our company has a new service offering. We just introduced RockWater Plus, which is for companies who want an ongoing consulting partner at a low monthly retainer, yet, also need a partner who can flex up for bigger projects when they arise. So who is this for? Well, three main stakeholders, one, operators who seek growth and better run operations. Two, investors who need help with custom industry research and diligence. And, three, leadership who wants a bolt-on strategy team and thought partner.So what is included with RockWater Plus? We do weekly calls to review KPIs or any ad hoc operational needs. We create KPI dashboards to do monthly performance tracking. We do ad hoc research ranging from customer surveys to case studies to white space analysis, financial modeling where we can understand your addressable market size, do P&L forecast, ROI analyses, even cash runway projections. We also do monthly trend reports to track new co-launches, M&A activity, partnerships activity in the space. And lastly, we make strategic introductions to new hires, investors for fundraising, and then also potential commercial strategic partnerships. So if any of this sounds appealing or you want to learn more, reach out to us at hello@wearerockwater.com. We can set a call with our leadership.All right. Lastly, we love to hear from our listeners. If you have any feedback on the show or any ideas for guests, shoot us a note at tcupod@wearerockwater.com. All right, that's it everybody. Thanks for listening.The Come Up is written and hosted by me, Chris Erwin, and is a production of RockWater Industries. Please rate and review this show on Apple Podcast. And remember to subscribe wherever you listen to our show. And if you really dig us, feel free to forward The Come Up to a Friend. You can sign up for our company newsletter at wearerockwater.com/newsletter. And you could follow us on Twitter, @tcupod. The Come Up is engineered by Daniel Tureck. Music is by Devon Bryant. Logo and branding is by Kevin Zazzali. And special thanks to Alex Zirin and Eric Kenigsberg from the RockWater team.
EEEEEEEEEEEEEEEEEEE muito boa noite, bom dia, boa tarde, boa madrugada, boa tudo para todos vocês meus queridos e minhas queridas ouvintes, no Drops desta semana, viemos falar do maluco e divertido Pool Party, do travado e vazio Power Rangers Battle For The Grid, do divertido e clássico Pokemon TCG Online, do retro e difícil Mega Man VII, além de vídeos, animes e filmes que a galera viu durante a semana, espero que gostem e fui.CANAL DO PODCAST:https://www.youtube.com/channel/UCSpCY_-ooCHoecxgT6XXpFgCANAL DE REACTS:https://www.youtube.com/channel/UC9T1koHunpzq95Coam-i0LgCANAL DE CORTES:https://www.youtube.com/channel/UCY6E1mjyUY5awbG1E_QL8GgCANAL DE CURTAS:https://www.youtube.com/channel/UC2uZmhJFDE-ETOMZDH1MIEgEmail para contato, dúvidas, sugestões, críticas e qualquer coisa:(ESSE EMAIL TAMBÉM É UMA CHAVE PIX, CASO SEU CORAÇÃO QUEIRA DOAR ALGUMA COISINHA)cafeteriacast@gmail.comSabia que estamos no youtube também, segue o link do Canal CafeteriaPlay:https://www.youtube.com/channel/UCg3pCH6yo4_7Wi4zzDOX9Kw?Vai la na Twitch e segue a gente por la:www.twitch.tv/cafeteriaplayVem com a gente para o CafeteriaClub no discord:https://discord.gg/mnBWRpzK67Segue a gente no twitter la:@CafeteriaPlay
This week Lucas and Pat played 20 PS Plus Extra/Premium games for 20 minutes each and then give a brief review of each game. Find out which games we loved and which games.....not so much. linktr.ee/thegmgpod We discuss Dark Cloud, Dragon's Lair, LocoRoco Remastered, Nelson Tether's Puzzle Agent, Raiden 4 Overkill, Shatter, Strongbad's Cool Game for Attractive People, About a Blob, Tokyo Jungle, Wild Arms 3, The Artful Escape, Bugsnax, Lawn Mowing Simulator , John Wick Hex, My Friend Pedro, Power Rangers: Battle for the Grid, Tron Run/r, Ace of Seafood, Indivisible, Gabbuchi All of our links can be found on the LinkTree link including our audio podcast (Apple, Spotify, etc.), YouTube, Twitch streaming channels, Discord, Patreon, GMG Merchandise, Twitter, Facebook, Instagram, and E-Mail.
On this episode, Kale and Connor talk about four more short games, Kale rants about his dislike for fighting games and the poor marketing of the knockoff game VVVVV. With each game being a different genre there's sure to be something to please every palette. LGP: Sam And Max: Beyond Time and Space Sam And Max: This Time It's Virtual Rain on Your Parade Wunderling DX Mario Strikers: Battle League The Quarry Follow us on Twitter! Connor: @SuperClashGamin Kale: @SuperClashKale
State of the Power Rangers Battle for the Grid podcast with Ryan "Uchi" Rojas. Being a community leader for Battle for the Grid, Uchi provides us with great insight into the community's activities before, during and after the Covid-19 pandemic. KPBCast is a podcast dedicated to bringing you into the culture and community that is known as The Fighting Game Community. Join your hosts KPB Rodimus Prime and KPB Rafael as they sit down with the many players, promoters and personalities that make up the scene.Kick-Punch-Block! is an e-sports team from the New York City area that is dedicated to bringing you content from all aspects of the e-sports and gaming world. Follow us on our social media outlets to get all updates on upcoming events that we will be involved with.Follow us on:Twitter: @KickPunchBlockTwitter: @KPBCastTwitch: twitch.tv/KPBLiveFacebook: Kick-Punch-Block!Podcast Theme: ArcadeArtist: Lakey Inspired» Spotify: https://goo.gl/aLkwM5» SoundCloud: https://soundcloud.com/lakeyinspired» Instagram: https://www.instagram.com/lakeyinspired/» Patreon: https://www.patreon.com/lakeyinspired
Sme tu s prvým podcastom v roku 2022 a opäť v tradičnej zostave. Počas sviatkov sme toho videli pomerne dosť a tak sa s vami podelíme o naše odporúčania, ale aj varovania bez SPOILEROV. Nechýba náš tradičný rozbor trailerov, v ktorom sme sa zamerali na Bulgasal, Fantastické zvery 3, Jurský svet: Dominion, The Silent Sea, Raised by Wolves sezóna 2, Reacher či Euphoria sezóna 2 a ani naša hlavná téma. Nechali sme sa inšpirovať The Game Awards 2021, ktoré nám predstavili hry podľa filmov v roku 2022 a mnoho ďalších prekvapení. Rozoberieme si Texas Chainsaw Massacre, Wonder Woman, The Matrix Awakens: An Unreal Engine 5 Experience, Star Trek Resurgence, Suicide Squad: Kill the Justice League, Dune Spice Wars, Sonic, The Lord of the Rings Gollum, Star Wars Eclipse, Star Wars: Hunters, Power Rangers: Battle for the Grid a mnoho ďalšieho. Od mikrofónov zdravia Jozef Jurovec, Miloš Hrabovský a Martin Hráč.
Tuesday Show 10.47, 12-14-21 == TIME STAMPS == 0:00:00 - Intro 0:02:11 - Rumbleverse revealed, open beta day thoughts 0:32:02 - The Game Awards 2021, new King of Fighters XV beta 0:48:27 - Interview with NickyFGC (@NickyFGC) 1:21:01 - 5/5 Matchup: Viewer #1 - As a TO, is it worth it to try to cultivate a small scene or should I spend my time on the bigger FGs in my state? 1:31:00 - 5/5 Matchup: Viewer #2 - Would you like fighting games in general to create more new offensive or defensive mechanics? Any good examples of either you'd like to see? 1:36:31 - DNF Duel beta announced, two more characters revealed (Hitman and Dragon Knight) 1:46:48 - Granblue Fantasy Versus adds Vira and Avatar Belial, new patch 1:48:58 - Nick All-Stars Brawl adds Garfield, patches 1:51:32 - Power Rangers: Battle for the Grid releases Rita Repulsa dlc 1:52:58 - Phantom Breaker Omnia drops insane new trailer 1:56:04 - Frosty Faustings 2022 game reg rankings 2:00:26 - Bonus Round X Faustian Tekken 7 + Soul Calibur VI event in Seattle 2:05:36 - Upcoming Events (Dreamhack Anaheim cancelled, CPT UK/Ireland) 2:06:09 - UCTV Mailbag Join the UltraChenTV Discord server: discord.gg/VAmkUdp Please consider supporting our Patreon! patreon.com/ultrachentv YouTube - youtube.com/c/UltraChenTV Spotify - tinyurl.com/UCTVSpotify Twitch stream - twitch.tv/ultrachentv Website / Blog - ultrachentv.com Twitter - twitter.com/ultrachentv UltraDavid - twitter.com/ultradavid James Chen - twitter.com/jchensor TuboWare - twitter.com/TuboWare #FGC #Podcast #Esports
Greetings, heroes of the internet! Join me this Saturday (November 6) for a special charity livestream for Extra Life, an organization that raises money for children's hospitals through marathon gaming sessions. I'll be playing Power Rangers: Battle for The Grid! Click the links below for more information and to contribute to my donation goal! Thanks! -Extra Life-Nathan Marchand/Theology Gaming Team Page-Theology Gaming Twitch Channel-MIFV YouTube Channel
Hello, kaiju lovers! Join me this Saturday (November 6) for a special charity livestream for Extra Life, an organization that raises money for children's hospitals through marathon gaming sessions. I'll be playing Power Rangers: Battle for The Grid! Click the links below for more information and to contribute to my donation goal! Thanks! MUSIC: "Go, Go, Power Rangers" by Niall Stenson -Extra Life -Nathan Marchand/Theology Gaming Team Page -Theology Gaming Twitch Channel -MIFV YouTube Channel
Fullmetal Murk finally got his own next-gen Xbox and between the two hosts, there are a ton of games to talk about this week! We also discuss the new trailers for Cowboy Bebop, Uncharted, and Grand Theft Auto Trilogy Remastered. Games are getting pushed back, announced, updated, and upgraded and we are here to cover it all! Join in on the fun with this week's listener question and share us around with your friends who enjoy pop culture and gaming! Games Discussed: - Dragon Ball FighterZ, 12 Minutes, Battletoads, Boyfriend Dungeon, Haven, Heavy Weapon, Killer Instinct, Ori and the Blind Forest, Power Rangers: Battle for the Grid, Zuma's Revenge!, Lost Judgment, Pokémon Puzzle Challenge, Mystic Defender, Knuckles the Echidna in Sonic the Hedgehog 2, Going Under, Back 4 Blood, Metroid Dread, Ghost of Tsushima: Director's Cut, Super Smash Bros Ultimate: Sora DLC, Tales of Arise For questions, comments, suggestions, etc. please email us at mcpaperstacks@gmail.com Check us out on all the socials! https://linktr.ee/player2hasenteredthepod Time Stamps: Derrick Gets A New Xbox! (1:27) Frieza Voice Actor Passes Away (6:21) New Baby Who Dis? (8:33) Lotta Pickups! (11:41) Cowboy Bebop Lost Session (13:34) Whatcha Playing? (18:17) - Dragonball FighterZ - 12 Minutes (19:03) - Battletoads/Boyfriend Dungeon (20:17) - Haven (21:22) - Heavy Weapon/Killer Instinct (22:15) - Ori and the Blind Forest (22:47) - Power Rangers: Battle for the Grid (23:40) - Zuma's Revenge! (24:35) - Lost Judgment (26:22) - Pokémon Puzzle Challenge/Mystic Defender (27:32) - Knuckles the Echidna in Sonic the Hedgehog 2 (28:54) - Going Under (30:20) - Back 4 Blood (32:37) - Metroid Dread (34:09) - Ghost of Tsushima: Director's Cut (35:41) - Super Smash Bros Ultimate: Sora DLC (36:54) - Tales of Arise (38:26) Gaming News (41:01) - Buying PS Plus Games (41:35) - Vampyr Gets Upgrade (43:14) - State of Play is Imminent (44:04) - Ton of Game Release Delays! (44:28) - God Of War on PC (45:29) - Xbox Series X Mini Fridge (45:55) - Assassin's Creed Viking Discovery Tour (47:39) - Uncharted Movie Trailer (49:05) - Grand Theft Auto Trilogy Remastered (52:34) Listener Questions: Videogame Movie Casting (58:04) Whatcha Feelin'?: Xbox Series S (1:00:36) Whatcha Feelin'?: F.D Signifier (1:01:31) --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/player2hasenteredthepod/support
Damn September went by fast but don't worry because they boys are here to give you a recap. Axe finally finished God Of War & can now join the big boys table. Andy Savage got himself a pc & plays 'Commandos' again for the hundredth time. papa sanchez can not for the life of him remember his favourite voice actors name " Tara Strong, Papa, Tara Strong" All this plus the guys talk about finding games to play with their better halves. 5:20 - What did you play? 31:30 - The News 1:18:15 - GAMING WITH WIFEY 1:36:10 - Gametime. Axe does the weapons of Turok 2. Andy Savage does the titans of Titanfall 2. papa sanchez does the characters of Power Rangers: Battle for the Grid 1:51:20 - Retro Time 2:04:40 - Backlog of Shame 2:25:30 - Daddy's home to game credits: Music by Javen Sanchez, vocals & production by Kiv Sanchez theme music by KNUCKLE contact us 3gamerdads@tpg.com.au
In this episode of AJAH, Adam and Joe, along with returning guest SlyKomi/Slyx66 AKA Ced, discuss announcements made during the PlayStation Showcase and Nintendo Direct, Power Rangers: Battle for the Grid, One Piece's controversial length, and more!Special thanks to my friend Kamari aka Buggin Beatz for mixing us the outro song! Check him out on Soundcloud: https://soundcloud.com/bugginonthebeatAdam's social media links: https://linktr.ee/mistereightythreeJoe's social media links Twitter: https://twitter.com/kazanerdiInstagram: https://www.instagram.com/kaz.pngWanna listen to AJAH on your preferred platform of choice? Check out https://linktr.ee/ajahpodcast
This time Terance Flowers is back with the panel to discuss WIFI indicators, Power Rangers Battle for the Grid, and more! TV FGC is a media production brand that creates content for the fighting game community. We have a variety of content ranging from FGC news, FGC documentaries, interviews, and more! Patreon: https://www.patreon.com/tvfgc Follow MC E-Mazing Twitter: https://twitter.com/mc_emazing Twitch: https://www.twitch.tv/emazingxp Follow Mr. Game N Lift Twitter: https://twitter.com/MrGame_N_Lift Twitch: https://www.twitch.tv/gamenliftt Follow Terance Twitter: https://twitter.com/TeranceFlowers Follow Us On Social Media: Twitter: https://twitter.com/tvfgc Instagram: https://www.instagram.com/tv.fgc/
Tuesday Show 10.35, 09-14-21 == TIME STAMPS == 0:00:00 - Intro 0:03:07 - Riptide 2021 (Smash major) 0:24:31 - Nickelodeon All-Star Brawl gameplay + Ren & Stimpy announced 0:35:34 - Twitch Rivals Guilty Gear Strive Team Showdown (NA vs JPN) 0:44:01 - Interview Skisonic (@skisonic) 1:23:48 - 5/5 Matchup: Viewer #1 - You have a monkey paw that has the power to give any fighting game rollback netcode, but it also does something horrible to the game. 1:33:19 - 5/5 Matchup: Viewer #2 - Should player opinions have a formal and official role in the balance patch process for fighting games? 1:40:25 - Power Rangers: Battle for the Grid Season 4 dlc, league finale 1:45:17 - Ultra Fight Da! Kyanta 2 Rollback Edition, new character Doctor K 1:47:25 - Playstation 5 Showcase 1:53:38 - Jeremy Smith (aka Zerms) has passed away 1:55:31 - Upcoming Events (UCTV Commentator Cup, ICFC FT10 Exhibitions, Street Fighter League, Twitch Rivals) 1:58:28 - UCTV Mailbag Join the UltraChenTV Discord server: discord.gg/VAmkUdp Please consider supporting our Patreon! patreon.com/ultrachentv YouTube - youtube.com/c/UltraChenTV Spotify - tinyurl.com/UCTVSpotify Twitch stream - twitch.tv/ultrachentv Website / Blog - ultrachentv.com Twitter - twitter.com/ultrachentv UltraDavid - twitter.com/ultradavid James Chen - twitter.com/jchensor TuboWare - twitter.com/TuboWare #FGC #Podcast #Esports
Bros, we are back and ready for the party to get started. This was recorded a bit before Gamescom or the Xbox showcase so our info might be a little old, but the jokes aren't. Games played: Twelve Minutes, Power Rangers: Battle for the Grid, Moonlighter, WarioWare: Get it Together!, and more. Retro Rally Roundup: 3 Ninjas Kickback (Sega Genesis), A Dinosaur's Tale (Sega Genesis), and others. News discussed: Halo coop gets delayed, Gamescom predictions get predicted, and news galore is discussed. We may have a slow AAA 2021, but the gaming news cycle is about to get hot n' heavy. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
This month we are looking at title screens! Yes really. There was a change in plans as we were unable to do the planned episode, and this has been on our lists for a long time. We looked at NieR, Saban's Power Rangers: Battle for the Grid, Asura's Wrath, Blue Reflection, and Superflight.This episode contains adult language.In this episode, we've used chapters to change the podcast art, so when listening through a podcatcher you'll be to take a look at the art we are talking about. We will also put them all at the bottom of the blog post that goes with this episode.00:00:00: Opening00:03:34: NieR00:11:39: Saban's Power Rangers: Battle for the Grid 00:20:44: Asura's Wrath00:27:59: Asura's Wrath 200:31:44: Asura's Wrath 300:35:29: Blue Reflection00:37:31: Blue Reflection 200:39:00: Blue Reflection 300:40:51: Superflight00:46:15: ClosingNext month we are looking at games? Because of the schedule change here we don't know what exactly is next right now, but I assure you something is next.We love talking about games and there is never enough time to talk about everything. Were there examples we missed you wished we talked about? Contact us! Facebook - https://www.facebook.com/platformsandpitfalls/Twitter - Rowan @RowaseCarmihara or Blue @BluCrims or the show @platandpitEmail - platformsandpitfalls@gmail.comVoice mail - https://www.idris-effect.net/contactSubscribe to us via your favourite podcatcher by searching Platforms and Pitfalls or follow one of the linksRSS feediTunesStitcherTuneInSpotifyThe opening and closing song Random thoughts by Audio Binger is used under an Attribution non-commercial licence, find more great audio here http://www.audiobinger.net/Music used between each section is as follows.NieR - Kaine's monologueSaban's Power Rangers: Battle for the Grid - Main MenuAsura's Wrath - Main Menu ThemeBlue Reflection - Blue ReflectionSuperflight - Title Screen sound effectsNieR - Hills of Radiant Wind
In the words of the show, "GodFall news." This week's all about Indie World, which showcased a ton of great new games coming to the Switch. We're also looking at the final three characters in Street Fighter V's roster. After that, we've got games like Power Rangers: Battle for the Grid, Lego Marvel 2, and yes, the long-awaited GodFall DLC. Check us out on Twitter @MarkersOnTheMap.
Special thanks to Guru and SDK for guest starring on the podcast this week! Of course we did an episode on the two latest characters of Power Rangers: Battle for the Grid, Ryu and Chun-Li from Street Fighter. Plus Power Morphicon is happening online and Gridman The Hyper Agent is getting an official release from Mill Creek this summer! Make sure to support the official release of your favorite tokusatsu series. Gridman- The Hyper Agent Release Site Power Morphicon Official YouTube SDK- https://www.twitch.tv/skillzdatkillz6, https://twitter.com/Skillzdatkillz6 Gadget_Guru- https://twitter.com/The_Fight_Guru Like what you see? Make sure to follow the podcast on your podcast provider and follow us on Twitter! That Other Toku Podcast: https://twitter.com/ThatToku Proto_Sonic: https://twitter.com/Proto_Sonic720 Krownlessking: https://twitter.com/KrownlesskingOP Twitch: https://www.twitch.tv/proto_sonic & https://www.twitch.tv/thenomoreheroe AnchorFM is being used to distribute this podcast to your favorite podcast providers, such as Spotify, Google Podcast and so many more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Cowboy Bebop: Live-action de Netflix se estrenará en otoño de 2021 - Senpai https://www.senpai.com.mx/noticias/anime/cowboy-bebop-live-action-de-netflix-se-estrenara-en-otono-de-2021/ Netflix Cowboy Bebop's Existence Now Justified By New Yoko Kanno Music https://kotaku.com/netflix-cowboy-bebops-existence-now-justified-by-new-yo-1847057030 Why Netflix's live-action remake of Cowboy Bebop is destined to fail https://lwlies.com/articles/cowboy-bebop-netflix-live-action-remake/ Sonic creator Yuji Naka leaves Square Enix after Balan Wonderworld flop, may retire • Eurogamer.net https://www.eurogamer.net/articles/2021-06-05-sonic-creator-yuji-naka-leaves-square-enix-after-balan-wonderworld-flop-may-retire Power Rangers: Battle for the Grid - number of players (PlayStation) [Archive] https://gamstat.com/games/Power_Rangers_Battle_for_the_Grid/ Xbox revela sus planes para llevar Game Pass a las TVs sin la necesidad de una consola | Atomix https://atomix.vg/xbox-revela-sus-planes-para-llevar-game-pass-a-las-tvs-sin-la-necesidad-de-una-consola/ Aniplex Online Fest contará con la participación de LiSA, Aimer y más https://www.tadaima.com.mx/aniplex-online-fest-contara-con-la-participacion-de-lisa-aimer-y-mas/
THIS WEEK, we are BACK with two reviews including the return of VIRTUAL FIGHTER 5 ULTIMATE SHOWDOWN and my REPLAY REVIEW of POWER RANGERS: BATTLE of the GRID. SNK announces that King of Fighters 15 is delayed until next year. E3 announces their new Award show they will be adding to their big annual event. And, What I am looking forward to playing in June. All this and more as A.C.M.G., presents TALK TIME LIVE EXTRA: SELECT/START
Aug 24 2020 Gables and Tyler are back talking about their relaxing weeks and everything this week in gaming. This week the nerds discussed: Gables played Fall Guys, Streets of Rage 4 and Power Rangers Battle for the Grid Tyler beat A Short Hike and played Madden 21 and Battletoads Nintendo's Indie Event news Nintendo Direct coming this Friday? Xbox Series S reveal delayed to September Gotham Knights reveal Suicide Squad Kills the Justice League reveal --- Send in a voice message: https://anchor.fm/drunknerdspodcast/message Support this podcast: https://anchor.fm/drunknerdspodcast/support
This week, we cover some Dragon Quest news, discuss the alleged CW Powerpuff script leak, the new trailer for Marvel's Eternals, and Henery Cavill's casting as the new Highlander, as well as Ryu and Chun-Li in Power Rangers: Battle for the Grid, Fighting EX Layer: Another Dash, Resident Evil Village, Knockout City AND MORE! We'd like to thank David Pencil for our original intro/outro. You can find more of his work at DavidPencil.com (https://www.davidpencil.com/). Hey! Do you like our logo? Do you also like t-shirts, mugs and other cools stuff? Well now you can get a shirt or mug with our logo on it! Head over to our TeePublic (https://www.teepublic.com/user/nerdoverloadnow) page to check them out!
This episode can be viewed on YouTube at () --- 0:00 - Intro and rundown 2:43 - CPT South America West 1 results 8:00 - Red Bull Kumite London 2021 results 12:36 - What to watch this coming weekend 14:03 - MKX Lives suspended due to doxxing and DDoS attacks 22:27 - Daigo Umehara out of the hospital after COVID-19 diagnosis 29:38 - Registration now open for Intel World Open 31:46 - Street Fighter V patch released 36:06 - East Coast Throwdown will not run traditional event in 2021 43:08 - Ralf and Clark announced for King of Fighters XV 46:13 - Power Rangers: Battle for the Grid - Super Edition announced 49:17 - Virtua Fighter 5: Ultimate Showdown to be released on June 1 1:00:00 - Bandai Namco announces Tekken Online Challenge for 2021
TFGT 129: Didn't I Ask Gendo Ikari to Add Isekai to the List of Banned Words?0:00 - Lake Superior State University's annual list of banned words, now a game show for your enjoyment! 16:25 - Carlos has been enjoying not watching anime, mostly because of isekai. Dave wants to ruin this. 22:14 - Adaptations in fiction. We mostly discuss from medium to medium (like book to TV) but also cover language to language (sub vs dub, don't worry it doesn't get ugly). Examples discussed include Fullmetal Alchemist, Harry Potter, The Promised Neverland, Cybersix, and Western comic book heroes with multiple canons like Spider-Man. 41:01 - Evangelion. Oh god, Evangelion. 45:02 - Humble Bundle is limiting what can be sent to charity. 49:59 - Halo Infinite matchmaking seggregation between gamepad and keyboard/mouse players. 52:59 - Chip shortages and cryptocurrency. 55:24 - Did the PS5 and Xbox Series X release too soon? Are cartridges the solution? 1:01:30 - Breath of the Wild 2 timeline confusion. 1:06:58 - Various topics back-to-back: Streets of Rage 4 DLC, Skullsgirls DLC, Power Rangers Battle for the Grid, It Takes Two, SaGa Frontier Remastered, Pac-Man 99, and Brave Prove. 1:22:51 - Microsoft Game Pass and the issue of game archival and preservation, which turns into a discussion of preserving all art (games, films, comics, et al) and things like big corporations gutting public domain laws. 1:28:37 - Signs of life at Konami? 1:29:54 - Dave asks if E3 is relevant anymore. Carlos makes his feelings on this question, and on E3, known. 1:32:41 - Is a Knights of the Old Republic remake imminent? 1:33:39 - Some people think BioWare and Blizzard only went downhill after their acquistion by EA/Activision, but Carlos says they've always been shitty. We also discuss MMO content rollout strategies, specifically, WoW vs. Guild Wars 2. And are MMOs really games? At least one fat guy argues against. 1:48:18 - More of the banned words game show! The Sword vs. Moon Rod art is by the talented RedCaliburn. Find her on Twitter, shop from her store, and visit her website. Be sure to visit our site at http://AnimeRave.xyz for more of this podcast and for Carlos and Dave Anime Rave, the best anime review and reaction show on the internet! If you like what you heard and can afford it, help keep us going by becoming a patron via the Patreon link on our site. If you can't afford it, no worries, just spread the word. Stay safe, stay home, wash your hands.
On this episode, we have JD Lowe, Burger Time expert and voice actor. We drank Le Moan'r Rip-It energy drink, a whiskey sour with High West Whiskey, milk, and a Smoothie Sour from Collective Arts. RLXP covers camping, voice acting, and gardening. We play Delicious! Pretty Girls Mahjong Solitaire, Power Rangers: Battle for the Grid, New Pokemon Snap, and Pac-Man 99. We recommend the podcasts Welcome To Night Vale, The Old Gods of Appalachia, and Hello From The Magic Tavern. Links - JD Lowe - https://www.jdlowe.ninja/ Welcome to Night Vale - http://www.welcometonightvale.com/ Old Gods of Appalachia - https://www.oldgodsofappalachia.com/ Hello From The Magic Tavern - https://hellofromthemagictavern.com/ --- Send in a voice message: https://anchor.fm/grandrapidians/message Support this podcast: https://anchor.fm/grandrapidians/support
Today's Topics include: Guilty Gear Strive Beta; Recent KOFXV Trailers; Ryu And ChunLi coming to Power Rangers Battle for the Grid; #BuffLeoWhitefang trends on Twitter; Nerf Cammy campaign; Impressions of Rose in SFV; Paying for Coaching in the FGC; Ceroblast unbanned by Capcom; Bamco & Neatherrealm cuts ties with WePlayUFL
Episode Notes Episode Notes Join me in today's episode as I talk about changes to the podcast, answer some questions, and talk about my time with Power Rangers: Battle for The Grid. Spoiler alert: I REALLY LIKED IT. LINK TIME r/fighters Discord Compendium - https://srk.shib.live/w/Shoryuken_Wiki:Community_portal/Discords Coffee and Combos discord (DBFZ Tournament) - https://discord.gg/mYbyUAZq7S Fighting Game Cast email - fightinggamecast@gmail.com Fighting Game Cast Twitter - @FightingCast Fighting Game Cast Discord - bit.ly/fightinggamecast Intro song is "Fast Beat" by Antti Luode This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-23fc52 for 40% off for 4 months, and support Fighting Game Cast.
Sara read More Than Meets the Eye! Who cares what Ben did!Mass Effect: Legendary Edition - BioWare Explains All the Gameplay Tweakshttps://www.ign.com/articles/mass-effect-legendary-edition-bioware-explains-all-the-gameplay-tweaks‘Perfect' Super Mario Bros. speedrun beat after two yearshttps://www.polygon.com/22372715/super-mario-bros-speedrun-record-4-54-55-niftskiStreets of Rage 4 DLC ‘Mr. X Nightmare' and free update announced; downloads top 2.5 millionhttps://www.gematsu.com/2021/04/streets-of-rage-4-dlc-mr-x-nightmare-and-free-update-announced-downloads-top-2-5-millionTomorrow's PS5 Beta Is A Great Reason To Get Into Final Fantasy XIVhttps://kotaku.com/tomorrow-s-ps5-beta-is-a-great-reason-to-get-into-final-1846666053A new Animal Crossing: New Horizons Build-A-Bear plush is coming this summerhttps://www.polygon.com/22379769/animal-crossing-new-horizons-build-a-bear-isabelle-tom-nookRyu as the Crimson Hawk Ranger and Chun-Li as the Blue Phoenix Ranger announced for Power Rangers: Battle for the Gridhttps://www.eventhubs.com/news/2021/apr/13/ryu-crimson-chun-phoenix-bftg/Let's Make More MST3K & Build THE GIZMOPLEX!https://www.kickstarter.com/projects/mst3k/makemoremst3kHere's everything announced in Nintendo's Indie World showcasehttps://www.eurogamer.net/articles/2021-04-14-heres-everything-announced-in-nintendos-indie-world-showcasePlayStation Store on PS3 and PS Vita Will Continue Operationshttps://blog.playstation.com/2021/04/19/playstation-store-on-ps3-and-ps-vita-will-continue-operations/Tales Of Arise Out September 10, Coming To Next-Gen Consoles Toohttps://kotaku.com/tales-of-arise-out-september-10-coming-to-next-gen-con-1846731058HOLD IT! The Great Ace Attorney Games Are Finally Getting Released Outside Japanhttps://kotaku.com/hold-it-the-great-ace-attorney-games-are-finally-getti-18467315578-Bit Theater Avoids Final Fantasy Copyrights With 20th Anniversary Script Bookhttps://kotaku.com/8-bit-theater-avoids-final-fantasy-copyrights-with-20th-1846730688PATREON: www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comINTRO: https://soundcloud.com/zak235Ben's Twitter: @TheGorgePodcastSara's Twitter: @RadioinactivityE-mail: thegorgepodcast@gmail.comSupport the show (http://patreon.com/thegorge)
Round 1 [0:00]: Shermie Reveal - King of Fighters XVRound 2 [16:55]: Eustace Gameplay - Granblue Fantasy VersusRound 3 [24:23]: Ryu & Chun-Li in Power Rangers - Battle for the GridCome hang out in our Discord! We host tournaments, run sets and talk about just about anything related to fighting games and some things that aren't! Oh we have a YouTube channel now too.Apple PodcastsSpotifyTwitchYoutube
In Folge 317 von Hooked FM reden wir nicht nur ausführlich über Balan Wonderworld, sondern auch über Neugkeiten zum Der Herr der Ringe-MMO, das neue PS5-Update und die Ankündigungen des Nintendo Indie World-Showcase - viel Spaß! Timestamps für Skipper: 0:00 - Intro 1:32 - Der Herr der Ringe-MMO abgebrochen 7:17 - PlayStation 5 Update, MLB The Show, PlayStation Now 25:23 - Nintendo Indie World: OlliOlli World, Getsu Fuma Den: Undying Moon 33:52 - Oxenfree 2: Lost Signals, House of the Dead Remake 40:32 - Picross S6 45:45 - Street Fighter-DLC für Power Rangers: Battle for the Grid 48:44 - Resident Evil Showcase, Mercenaries, Resident Evil 4 VR, Dino Crisis-OST 57:08 - Final Fantasy VII INTERmission-Infos 1:01:27 - Ubisoft Forward, Neues Studio IOI Barcelona, NieR Automata PC-Patch 1:06:26 - Werbung: Audible.de/hooked & Amazon-Affiliate, getshirts-Shop, Video-Empfehlungen 1:08:17 - Balan Wonderworld 1:39:14 - The Longing 1:48:27 - There is no Game: Wrong Dimension 1:54:43 - Robins Famoses Formel 1-Fest +F1 2021 2:03:53 - Die Podcast-Produzent*innen
Episode Notes Episode 2 is finally here! Sorry for the wait, please enjoy this episode as I ramble about rollback netcode, ANOTHER FGC PODCAST, and Them's Fightin' Herds! Also feel free to join the Altercation Association as we start playing Power Rangers: Battle for the Grid! LINK TIME Core-A Gaming's video about Rollback - https://youtu.be/0NLe4IpdS1w FGC Hollywood RSS Feed - https://feed.podbean.com/macsplicer/feed.xml FGC Hollywood Discord (keep it classy!) - https://discord.gg/kAnmBNRzZq Fighting Game Cast email - fightinggamecast@gmail.com Fighting Game Cast Twitter - @FightingCast Fighting Game Cast Discord - bit.ly/fightinggamecast Intro song is "Beach Day 2" by Antti Luode This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-23fc52 for 40% off for 4 months, and support Fighting Game Cast.
This episode can be viewed on YouTube at (link). --- 0:00 - Intro 2:06 - WePlay Ultimate Fighting League - Tekken 7 results 9:12 - Climax of Night 4 announces dates for offline event 18:08 - Sharpie's thoughts on the Skullgirls Championship Series 27:18 - Sharpie's thoughts on Shanty's release in Them's Fightin' Herds 33:10 - Ryu and Chun-Li announed for Power Rangers: Battle for the Grid 37:12 - Mai Shiranui announced for King of Fighters XV 43:08 - How transparent should developers be? 58:25 - Sony has no plans to return to E3 1:07:46 - Mane6 announces Stampede Tournament Circuit
Welcome one and all to another fun filled episode of the Level With Me podcast! Your hosts, Corey & Mike, are back at it again to talk food, food and MORE FOOD!!! They also completely convert the first half of the podcast to a moviecast, where they discuss Michael Bay's Transformers series as well as a brief discussion about the MCU and their thoughts on how some of the movies where handled. After that interesting discussion, we head into our normal video game podcast. Some of the articles discussed this week include Hasbro releasing a fully transforming and motorized Optimus Prime, Netflix's new Godzilla Singular Point anime, Epic losing hundreds of million trying to compete with Steam, The Last of Us Remake AGAIN on the PS5 and canceled Days Gone 2 pitch, Street Fighter crossover with Power Rangers Battle for the Grid, Pac-Man 99 is the latest battle royale craze and much MUCH more goodness! Our hosts than get to discuss some of the shows, movies and of course games they've been playing! Mike kicks it off talking about wanting to begin the highly acclaimed Invincible series, as well as continuing his playthroughs of Yooka-Laylee and the Impossible Lair and Metroid Prime 2D Remake. Corey than takes the mic to talk about watching Andy Milonakis irl live stream, finishing up Wandavision and starting Falcon & The Winter Soldier, watching Titanic for the first time and playing more Smash Ultimate and Fortnite! Thank you to owen_reis and dk_the_fps for responding to this weeks question! Everyone please go check out their Instagrams and give them a follow. If you'd like a shout-out yourself, just go folllow Level With Me Podcast on Instagram and answer the weekly question! Got any questions for your lovely hosts? Want a free shout out??? Feel free to send us an email and we'd gladly answer on the pod! Email us @ levelwithmepodcast@gmail.com Or check both our Instagrams to directly submit question! You can follow GameBroCorey and Mike personally! Find GameBroCorey on Twitch, Instagram and Twitter @GameBroCorey and Mike on YouTube, Twitter and Instagram @ the_collectors_vault1
O Podcast Heroico desta terça-feira (13) fala sobre o trailer de Army of The Dead – Invasão em Las Vegas, próximo filme de zumbi de Zack Snyder. Tem tigre, Elvis e mais maluquices. Na segunda parte, Power Rangers: Battle for The Grid. O jogo de luta terá Ryu e Chun-Li, de Street Fighter, no elenco do game. Acesse: heroico.com.br
O Podcast Heroico desta terça-feira (13) fala sobre o trailer de Army of The Dead – Invasão em Las Vegas, próximo filme de zumbi de Zack Snyder. Tem tigre, Elvis e mais maluquices. Na segunda parte, Power Rangers: Battle for The Grid. O jogo de luta terá Ryu e Chun-Li, de Street Fighter, no elenco do game. Acesse: heroico.com.br
Happy 2nd Birthday to Power Rangers: Battle for the Grid! We have GlitchyCobra on to talk about her time with Grid and the overall changes that have happened over these 2 years. CurrenteSports|GlitchyCobra- https://twitter.com/GlitchyCobra & https://www.twitch.tv/glitchycobra Like what you see? Make sure to follow the podcast on your podcast provider and follow us on Twitter! That Other Toku Podcast: https://twitter.com/ThatToku Proto_Sonic: https://twitter.com/Proto_Sonic720 Krownlessking: https://twitter.com/KrownlesskingOP Twitch: https://www.twitch.tv/proto_sonic & https://www.twitch.tv/thenomoreheroe AnchorFM is being used to distribute this podcast to your favorite podcast providers, such as Spotify, Google Podcast and so many more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Special thanks to GlitchyCobra and MegaIsaacX for being our guests on our season finale of the show. We're talking Scorpina and the latest patch of Power Rangers: Battle for the Grid. We'll see everyone in January, so be safe out there, look out for our exclusive Christmas episode, and have a Happy Holiday! CurrenteSports|GlitchyCobra- https://twitter.com/GlitchyCobra & https://www.twitch.tv/glitchycobra MegaIsaacX- https://twitter.com/MegaIsaacX & https://www.twitch.tv/megaisaacx Like what you see? Make sure to follow the podcast on your podcast provider and follow us on Twitter! That Other Toku Podcast: https://twitter.com/ThatToku Proto_Sonic: https://twitter.com/Proto_Sonic720 Krownlessking: https://twitter.com/KrownlesskingOP Twitch: https://www.twitch.tv/proto_sonic & https://www.twitch.tv/thenomoreheroe AnchorFM is being used to distribute this podcast to your favorite podcast providers, such as Spotify, Google Podcast and so many more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
שורפים משחקים, הפודקאסט לגיימר העצלן, על כל המשחקים כולם. השבוע נארח את נועה פלשקס, כתבת הארץ ומרצה בלימודי עיצוב משחקים שנקר. נדבר עוד (הרבה) על Valhalla, האקסבוקס X החדש והלהיט המקורי של יוביסופט: Immortals Fenyx Rising. שורפים משחקים – תוכנית מספר 231 – הוקלטה בתאריך 08/12/2020 משתתפים: נועה ליברמן־פלשקס, יהודה חלפון, ואביב מנוח. הערות הפרק באתר הרשמה לרסס שלחו לנו מייל כל הפרקים -- Assassin's Creed Valhalla, Immortals Fenyx Rising, Power Rangers: Battle for the Grid, Tekken 7
Estamos a pocos días de la época más terrorífica del año y repasaremos un par de juegos para disfrutar, además platicaremos de Power Rangers: Battle for the Grid y Radio Squid. Síguenos en nuestras redes sociales: Facebook: https://www.facebook.com/Reset.tvTwitter: @ResetMXTwitch: https://www.twitch.tv/resetmxoficialSitio web: https://resetmx.com/ The post Reset Lounge – Juegos de terror! Ft. Power Rangers: Battle for the Grid y Radio Squid appeared first on ResetMX.
Estamos a pocos días de la época más terrorífica del año y repasaremos un par de juegos para disfrutar, además platicaremos de Power Rangers: Battle for the Grid y Radio Squid. Síguenos en nuestras redes sociales: Facebook: https://www.facebook.com/Reset.tvTwitter: @ResetMXTwitch: https://www.twitch.tv/resetmxoficialSitio web: https://resetmx.com/ The post Reset Lounge – Juegos de terror! Ft. Power Rangers: Battle for the Grid y Radio Squid appeared first on ResetMX.
Recorded on September 20, 2020 We are going full speed with learning the ins and outs of Lauren Shiba, the latest addition to Power Rangers: Battle for the Grid for Season 3. Different techniques, how to break the character, and the increase in popularity of the online tournaments. #BFTG_LRN Special thanks to our guests for this episode! Follow them on their socials if you want to stay up to date! CurrenteSports|GlitchyCobra- https://twitter.com/GlitchyCobra & https://www.twitch.tv/glitchycobra CGN|ShinJay- https://twitter.com/CGN_ShinJay @ https://www.twitch.tv/cgn_shinjay Gadget_Guru- https://twitter.com/The_Fight_Guru Like what you see? Make sure to follow the podcast on your podcast provider and follow us on Twitter! That Other Toku Podcast: https://twitter.com/ThatToku Proto_Sonic: https://twitter.com/Proto_Sonic720 Krownlessking: https://twitter.com/KrownlesskingOP Twitch: https://www.twitch.tv/proto_sonic & https://www.twitch.tv/thenomoreheroe AnchorFM is being used to distribute this podcast to your favorite podcast providers, such as Spotify, Google Podcast and so many more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
News TopicsTwitch Sings Service ShutdownStarting on December 1st Twitch will be removing clips, highlights and VODs of Twitch Sings content on Twitch. As of January 1st 2021, Twitch Sings will longer be available to play or launch and all clips, highlights and VODs will be removed.Ubisoft Forward September 2020The Ubisoft Forward for September 2020 showcased Prince of Persia: Sands of Time Remake and many other Ubisoft crossovers.Control’s Next-Gen Upgrade Update505 Publishing accidentally upgraded some owners of Control to Control Ultimate Edition meaning they receive the next-gen upgrade for free, while others still do not have the upgraded version.Power Rangers: Battle for the Grid Shiba UpdateNew character coming to Power Rangers: Battle for the Grid.EA Play Bundled with Game PassEA Play video games will be coming to Game Pass including EA created games such as Titanfall 2, sports franchises, and The Sims.Xbox Series X and Series S Release DateMicrosoft has confirmed after major leaks revealed the Xbox Series S exists and will cost $299USD. Meanwhile, the Xbox Series X will cost $499USD. The launch date for both of these consoles will be November 10, 2020.Hyrule Warriors: Age of Calamity AnnouncedThe next Legend of Zelda game will be a canonical prequel to The Legend of Zelda: Breath of the Wild called Hyrule Warriors: Age of Calamity.
News TopicsTwitch Sings Service ShutdownStarting on December 1st Twitch will be removing clips, highlights and VODs of Twitch Sings content on Twitch. As of January 1st 2021, Twitch Sings will longer be available to play or launch and all clips, highlights and VODs will be removed.Ubisoft Forward September 2020The Ubisoft Forward for September 2020 showcased Prince of Persia: Sands of Time Remake and many other Ubisoft crossovers.Control’s Next-Gen Upgrade Update505 Publishing accidentally upgraded some owners of Control to Control Ultimate Edition meaning they receive the next-gen upgrade for free, while others still do not have the upgraded version.Power Rangers: Battle for the Grid Shiba UpdateNew character coming to Power Rangers: Battle for the Grid.EA Play Bundled with Game PassEA Play video games will be coming to Game Pass including EA created games such as Titanfall 2, sports franchises, and The Sims.Xbox Series X and Series S Release DateMicrosoft has confirmed after major leaks revealed the Xbox Series S exists and will cost $299USD. Meanwhile, the Xbox Series X will cost $499USD. The launch date for both of these consoles will be November 10, 2020.Hyrule Warriors: Age of Calamity AnnouncedThe next Legend of Zelda game will be a canonical prequel to The Legend of Zelda: Breath of the Wild called Hyrule Warriors: Age of Calamity.
Gables and Tyler are back talking about their relaxing weeks and everything this week in gaming. This week the nerds discussed: Gables played Fall Guys, Streets of Rage 4 and Power Rangers Battle for the Grid Tyler beat A Short Hike and played Madden 21 and Battletoads Nintendo's Indie Event news Nintendo Direct coming this Friday? Xbox Series S reveal delayed to September Gotham Knights reveal Suicide Squad Kills the Justice League reveal
Another week goes by, and there are more Lightning Collection figures coming out! Rumors have been going out about the next potential set of rangers in Wave 6 of the Lightning Collection series and we're giving our thoughts on it. Plus a virtual major for Power Rangers: Battle for the Grid has just finished and the intensity was high. We're giving some small highlights, as well as talking about the surprise at the end. We can't forget about Ultraman Z this week, so we take a look at Ultraman Z episode 2 and dissect it like Yuka's love of kaiju after a battle! Like what you see? Make sure to follow the podcast on your podcast provider and follow us on Twitter! That Other Toku Podcast: https://twitter.com/ThatToku Proto_Sonic: https://twitter.com/Proto_Sonic720 Krownlessking: https://twitter.com/KrownlesskingOP Twitch: https://www.twitch.tv/proto_sonic & https://www.twitch.tv/thenomoreheroe AnchorFM is being used to distribute this podcast to your favorite podcast providers, such as Spotify, Google Podcast and so many more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Tuesday Show 9.26, 2020 08-11 == TIME STAMPS == 0:00:00 Introduction 0:01:37 Street Fighter V Summer Update -- 0:08:12 Dan -- 0:20:47 Rose, Oro, Akira -- 0:47:30 SFV Roadmap 0:58:30 Granblue Fantasy Versus Roadmap 1:11:21 Tournament Results -- 1:11:24 Animevo Week 1 -- 1:16:28 Grand Stampede -- 1:19:40 Power Rangers Battle for the Grid League -- 1:20:39 CGL Console Combat Online Killer Instinct 1:24:30 5/5 Matchup -- 1:26:40 Negativity in the NRS Scene -- 1:51:07 Viewer Questions -- 1:52:24 What's Up With This Trend in Tier Lists? -- 2:01:02 Did SF4's Success Actually Undermine Other Capcom Fighting Games? -- 2:09:45 Should Online TOs Focus on Casual Viewers or Hardcore FGC Heads? 2:13:27 Game News -- 2:13:35 MK11 Small Patch with Peter Weller Announcer Pack -- 2:14:25 Samurai Shodown Gongsun Li Now Playable 2:15:38 Community News -- 2:15:53 SFL Preseason Has Begun (info: https://fugutabetai.com/?postid=603) -- 2:18:31 Street Smarts Seminars (info: https://capcomprotour.com/street-smarts/) -- 2:20:33 Yoshinori Ono Retired from Capcom -- 2:13:15 Rox Gaming and Slayer Not Getting Paid -- 2:36:01 Inaba's SFV Tier List 2:42:29 Upcoming: SFV CPT Online NA West 2:42:58 The Worst Video Game David Has Played in a While Please consider supporting our Patreon! http://patreon.com/ultrachentv YouTube - https://www.youtube.com/watch?v=gs2J99a21vA Soundcloud - https://soundcloud.com/ultrachentv/tuesday-926a Spotify - http://tinyurl.com/UCTVSpotify Twitch stream - http://twitch.tv/ultrachentv Website / Blog - http://ultrachentv.com Twitter - http://twitter.com/ultrachentv UltraDavid - http://twitter.com/ultradavid James Chen - http://twitter.com/jchensor
The guys are all here and this time joined by special guest Patron, Rich, for this exciting episode of the show! To kick things off, the guys get into the glut of news including going over the most recent Nindies Spring 2019 Showcase as well as a handful of upcoming releases and other Japan related news items. From there, the guys move on to New Business and cover games like Power Rangers: Battle for the Grid, Rico, Turok (Switch), Persona 5 and more. They close out the show with a little bit of feedback (keep 'em coming!). Don't worry - we won't procedurally generate any episodes of the show anytime soon...maybe.Members: Danny, James, Sairus, Ty, Rich (guest)(00:01:53) Nindies Direct Recap(01:00:43) News(01:11:07) Now playing at TheFamicast.com(01:14:09) James - Delta Rune, Rico and more(01:29:39) Rich - Persona 5(01:36:30) Danny - Turok(01:40:55) Sairus - Power Rangers, Brawlout(01:48:45) Ty - Necrodancer(01:54:27) Feedback(01:56:32) OutroThank you so much for subscribing and listening!Email: thefamicast (at) gmail (dot) comPatreon: patreon.com/thefamicastTwitter: @thefamicastFacebook: facebook.com/thefamicastYouTube: youtube.com/thefamicast Hosted on Acast. See acast.com/privacy for more information.