Dutch historian
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Martin Sommer in gesprek met Huizinga-kenner Anton van der Lem.--Steun DNW en word patroon op http://www.petjeaf.com/denieuwewereld.Liever direct overmaken? Maak dan uw gift over naar NL61 RABO 0357 5828 61 t.n.v. Stichting De Nieuwe Wereld. Crypto's doneren kan via https://commerce.coinbase.com/pay/79870e0f-f817-463e-bde7-a5a8cb08c09f-- Bronnen en links bij deze uitzending: - Martin Sommer in gesprek met Frits van Oostrom: https://www.youtube.com/watch?v=DeSu4If8cpY- Download of bestel het boek 'Droomgezichten, Tekeningen van Johan Huizinga' hier: https://books.ugp.rug.nl/ugp/catalog/book/204- Bestel hier 'Homo ludens': https://www.singeluitgeverijen.nl/querido/boek/homo-ludens/- Meer over Huizinga: https://huizinga-online.nl/- Huizinga op dbnl: https://www.dbnl.org/auteurs/auteur.php?id=huiz003- Bekijk ook onze reeks over Huizinga's 'Homo ludens': https://www.youtube.com/live/yD5xsGRNh44, https://www.youtube.com/watch?v=vkYf9UCoedI, https://www.youtube.com/watch?v=n8St0pp2DQI en https://www.youtube.com/watch?v=joWDmCmEnec--00:00 Introductie00:28 Anton van der Lem en zijn fascinatie voor Huizinga5:55 Huizinga de tekenaar14:52 Huizinga de historicus: Herfsttij der middeleeuwen32:02 Homo ludens42:08 In de schaduwen van morgen en cultuurverval49:36 Fascisme en spelbederf54:25 Afronding--De Nieuwe Wereld TV is een platform dat mensen uit verschillende disciplines bij elkaar brengt om na te denken over grote veranderingen die op komst zijn door een combinatie van snelle technologische ontwikkelingen en globalisering. Het is een initiatief van filosoof Ad Verbrugge in samenwerking met anchors Jelle van Baardewijk en Marlies Dekkers. De Nieuwe Wereld TV wordt gemaakt in samenwerking met de Filosofische School Nederland. Onze website: https://denieuwewereld.tv/ DNW heeft ook een Substack. Meld je hier aan: https://denieuwewereld.substack.com/
Puppies wrestling and mock-biting each other. Toddlers playing hide and seek. Kittens pouncing—repeatedly—on a toy mouse. You've no doubt looked on at scenes like this with amusement. And you've no doubt seen some of those viral videos—of ravens sledding down hills, of bumble bees playing with balls. All these moments make us smile, maybe even giggle. But the scientific questions they raise merit serious attention. Where do we see play in the animal kingdom? Where do we not? What functions does play serve? Do we—and many other creatures—have an elemental need for play? My guest today is Dr. Gordon Burghardt. Gordon is a longtime Professor in the Department of Psychology and the Department of Ecology and Evolutionary Biology at the University of Tennessee. For decades now, Gordon has been a pioneer in the study of animal play, with a particular focus on play in reptiles and other animals not usually considered playful. His 2005 book, The Genesis of Animal Play, remains a landmark in the field. Here, Gordon and I talk about the major types of play: locomotor play, object play, and social play. We discuss the five criteria he has proposed for recognizing play across animal taxa. We survey several of the functions of play that have been proposed over the decades, and discuss how—in the end—play doesn't seem to have just one function. We also talk about human play—about what sets it apart, and about the possibility that play lies at the root of many of the capacities and institutions we think of as distinctively, impressively human. Along the way, Gordon and I touch on play in bears, pythons, turtles, fruit flies, and octopuses. We consider play between members of taxonomically distant species. We talk about “self-handicapping”; the surplus resource theory of play; the importance of "risky play" and "free play"; the immersive quality of play; bodily and vocal play signals in mammals; and whether human play is increasingly endangered. Without further ado, here's my conversation with Dr. Gordon Burghardt. Enjoy! A transcript of this episode is available here. Notes and links 3:00 – A news article on the finding of “play-like” behavior in fruit flies. The original study. 4:30 – For recents reviews of play by Dr. Burghardt and colleagues, covering the three major types of play, the five criteria for recognizing play, and many other topics, see here, here, and here. 12:00 – For more on Dr. Burghardt's early research and hand-rearing of black bears, see here. 23:30 – For the recent study on ball play in bumble bees, see here. 26:00 – For an example of studies examining self-handicapping, see this study on belugas. 27:00 – For a video of a bull and goat butting heads, see here. For more on cross-species play, see this recent paper by Dr. Burghardt and a colleague. 31:00 – For more on the “relaxed open mouth expression” and “play face,” see our previous episode on the origins of the smile. For a recent study about such expressions possibly attested in dolphins, see here. 44:00 – For the book by Johan Huizinga, see here. For some of Dr. Burghardt's ideas about the connections between play and certain aspects of human culture, see here. 54:00 – For research on the value of “risky play,” see work by Dr. Ellen Sandseter. For an article connecting “free play” and children's mental health, see here. Recommendations Kingdom of Play, by David Toomey Many Minds is a project of the Diverse Intelligences Summer Institute, which is made possible by a generous grant from the John Templeton Foundation to Indiana University. The show is hosted and produced by Kensy Cooperrider, with help from Assistant Producer Urte Laukaityte and with creative support from DISI Directors Erica Cartmill and Jacob Foster. Our artwork is by Ben Oldroyd. Our transcripts are created by Sarah Dopierala. Subscribe to Many Minds on Apple, Stitcher, Spotify, Pocket Casts, Google Play, or wherever you listen to podcasts. You can also now subscribe to the Many Minds newsletter here! We welcome your comments, questions, and suggestions. Feel free to email us at: manymindspodcast@gmail.com. For updates about the show, visit our website or follow us on Twitter (@ManyMindsPod) or Bluesky (@manymindspod.bsky.social).
What if the most profound aspects of human experience—from religious ritual to artistic expression—have their roots in play? In this thought-provoking exploration of serious play, Captain Frodo challenges the false dichotomy between seriousness and importance, revealing how playful engagement offers access to deeper realities than solemn endeavors often can.Drawing on Plato's assertion that "life must be lived as play," we explore how imaginal play allows us to embody different identities and perspectives, transforming how we experience the world. When a child becomes Zorro or a martial artist imagines standing in flowing water, they're not merely pretending—they're accessing genuine transformative experiences that reveal aspects of reality otherwise hidden.The connections between play, ritual, and religion run deeper than most realize. Scholars like Johan Huizinga have shown how ritual creates a "magic circle" where different rules apply—much like the stage creates a space of possibility for performers. This understanding elevates performance art from "mere entertainment" to a profound human activity that creates shared realities and offers new ways of being.For performers, this perspective transforms how we approach our craft. Rather than apologizing for being "just entertainers," we can confidently assert that art forms the axis around which human culture revolves. By taking play seriously—recognizing its power to transform perspectives and access deeper truths—we honor the profound importance of what we do and strengthen our connection with audiences.Whether you're a performer seeking deeper meaning in your work or simply curious about the hidden importance of play in human experience, this episode offers transformative insights that will change how you see both playfulness and purpose.Support the show...Now you can get t-shirts and hoodies with our wonderful logo. This is the best new way to suport the podcast project. Become a proud parader of your passion for Showmanship and our glorious Craft whilst simultanously helping to gather more followers for the Way.You'll find the store here: https://thewayoftheshowman.printdrop.com.auIf you want to help support this podcast it would be tremendous if you wrote a glowing review on iTunes or Spotify.If you want to contact me about anything, including wanting me to collaborate on one of your projects you can reach me on thewayoftheshowman@gmail.comor find out more on the Way of the Showman website.you can follow the Way of Instagram where it is, not surprisingly thewayoftheshowman.If you find it in you and you have the means to do so, you can suport the podcast financially at:https://www.buymeacoffee.com/captainfrodo
What if our capacity for play is not just a quirk of evolution but a fundamental way we grasp reality? Much like sight reveals color and hearing reveals sound, could play be a sense that unveils essential dimensions of existence otherwise hidden from us?Captain Frodo challenges us to reconsider the nature and value of play beyond its utilitarian functions. While science often explains play through its evolutionary benefits—practice for hunting, social bonding, developing cognitive flexibility—these explanations miss something crucial: the joy of play itself. When we watch a crow repeatedly sliding down a snowy roof on a plastic lid, flying back up only to slide down again, we witness something more than adaptive behavior. We glimpse a consciousness experiencing pleasure in the moment.The episode draws heavily from Johan Huizinga's groundbreaking work "Homo Ludens," exploring how play predates human culture and may well be the foundation from which our entire civilization emerged. Law, war, philosophy, art, religion—all these domains of human achievement might have their roots in playful behavior. If so, dismissing play as unimportant or merely instrumental severely limits our understanding of what makes us human.This perspective reframes our relationship with reality itself. The playful approach to the world isn't an escape from what's real but an engagement with a different facet of it. When we play, we're not just entertaining ourselves—we're accessing a dimension of reality that our purely logical or utilitarian approaches cannot reach. This has profound implications for how we teach, learn, and solve problems.As this episode marks the conclusion of an extended exploration of play, Captain Frodo invites us to recognize ourselves—especially artists, performers, and "misfits"—as the embodiments of homo ludens, the playful human. In our play, we're not just having fun; we're revealing essential truths about reality itself.Support the show...Now you can get t-shirts and hoodies with our wonderful logo. This is the best new way to suport the podcast project. Become a proud parader of your passion for Showmanship and our glorious Craft whilst simultanously helping to gather more followers for the Way.You'll find the store here: https://thewayoftheshowman.printdrop.com.auIf you want to help support this podcast it would be tremendous if you wrote a glowing review on iTunes or Spotify.If you want to contact me about anything, including wanting me to collaborate on one of your projects you can reach me on thewayoftheshowman@gmail.comor find out more on the Way of the Showman website.you can follow the Way of Instagram where it is, not surprisingly thewayoftheshowman.If you find it in you and you have the means to do so, you can suport the podcast financially at:https://www.buymeacoffee.com/captainfrodo
In deze aflevering spreekt Piek Knijff met Hanne Marckmann , mede-oprichter en creative director van Go Wonder, over de kracht van tactiele technologie in musea, de spelende mens en hoe technologie uitnodigt tot spel (play). Isa Emmen schuift aan.In deze aflevering komen de volgende namen voorbij:Eric Jan Krupe (technical director bij Go Wonder)Mihály Csíkszentmihályi (psycholoog)The Fun Theory (experiment van Volkswagen om gedrag te veranderen door middel van ‘fun', waar The Never Ending Bin en The Piano Stairs onder vallen)Deze publicaties:Play Matters - Miguel Sicart (2014)Homo Ludens: proeve eener bepaling van het spel-element der cultuur - Johan Huizinga (1938)What Things Do: Philosophical Reflections on Technology, Agency and Design - Peter-Paul Verbeek (2005)Theory of Fun for Game Design - Raph Koster (2004)Reality Is Broken: Why Games Make Us Better and How They Can Change The World (2011)Een gesprek met Sebastian Deterding over motivatie en gamification - Hanne Marckmann voor Games & Learning (2017)The Presentation of Self in Everyday Life - Erving Goffman (1956)En deze kunstwerken:Sigh - Sam Taylor-Johnson (video-installatie)4'33” - John Cage (compositie)——————————Dit gesprek is opgenomen op 15 april 2025.Host: Piek KnijffRedactie: Team Filosofie in actieStudio en montage: De PodcastersTune: Uma van WingerdenArtwork: Hans Bastmeijer – Servion StudioWil je nog ergens over napraten? Dat kan! Neem contact op via info@filosofieinactie.nl .Meer weten over Filosofie in actie en onze werkzaamheden? Bezoek dan onze website of volg onze LinkedIn-pagina .
“Play is often talked about as if it were a relief from serious learning. But for children, play is serious learning.”Fred Rogers aka Mister Rogers.I talk about Johan Huizinga's book Homo Ludens.he describes play like this:“Play is a free activity standing quite consciously outside 'ordinary' life as being 'not serious,' but at the same time absorbing the player intensely and utterly.”You can't be serious, is this your real job? is one of my pet peeves and an instigator for this whole 30 episode season. I explore it further in this episode.Child's play is serious.Adult play. what is it?Work and play. What is the relationship, differences and similarities...What is the purpose of the child's play? Support the show...Now you can get t-shirts and hoodies with our wonderful logo. This is the best new way to suport the podcast project. Become a proud parader of your passion for Showmanship and our glorious Craft whilst simultanously helping to gather more followers for the Way.You'll find the store here: https://thewayoftheshowman.printdrop.com.auIf you want to help support this podcast it would be tremendous if you wrote a glowing review on iTunes or Spotify.If you want to contact me about anything, including wanting me to collaborate on one of your projects you can reach me on thewayoftheshowman@gmail.comor find out more on the Way of the Showman website.you can follow the Way of Instagram where it is, not surprisingly thewayoftheshowman.If you find it in you and you have the means to do so, you can suport the podcast financially at:https://www.buymeacoffee.com/captainfrodo
"The Wedge" is a key concept for Phil and JF. When exploring weird phenomena—from artworks to ghosts, and everything in between—one tends to emphasize one or the other "end" of the event. At the thin end of the Wedge, the focus is on subjective experience: how it felt, what it was like, and its personal significance. At the thick end, the emphasis shifts to what actually happened, independent of how it was experienced. Though their roles sometimes switch, Phil generally thinks from the thin end, while JF approaches things from the thick. In this episode, they begin unpacking the implications of the Wedge for making sense of reality's stranger aspects. Header image by SavidgeMichael via Wikimedia Commons (https://commons.wikimedia.org/wiki/File:ForgottenMemoriesofExploringaLiminalSpace.jpg). _ Join the Weirdosphere (http://www.weirdosphere.org), our online learning platform Support us on Patreon (https://www.patreon.com/weirdstudies). Buy the Weird Studies soundtrack, volumes 1 (https://pierre-yvesmartel.bandcamp.com/album/weird-studies-music-from-the-podcast-vol-1) and 2 (https://pierre-yvesmartel.bandcamp.com/album/weird-studies-music-from-the-podcast-vol-2), on Pierre-Yves Martel's Bandcamp (https://pierre-yvesmartel.bandcamp.com) page. Listen to Meredith Michael and Gabriel Lubell's podcast, _Cosmophonia (https://cosmophonia.podbean.com/). Visit the Weird Studies Bookshop (https://bookshop.org/shop/weirdstudies) Find us on Discord (https://discord.com/invite/Jw22CHfGwp) Get the T-shirt design from Cotton Bureau (https://cottonbureau.com/products/can-o-content#/13435958/tee-men-standard-tee-vintage-black-tri-blend-s)! REFERENCES Weird Studies, Episode 184 on David Lynch (https://www.weirdstudies.com/184) Phil Ford, “The View from the Cheap Seats at the UFO Show” Scene by Scene, 1999 Interview with David Lynch (https://www.youtube.com/watch?v=_0itTpuzzcQ&ab_channel=DidymusBibliophilus) Weird Studies, Episodes 76 on Henri Bergson's Metaphysics (https://www.weirdstudies.com/76) Henri Bergson, Creative Evolution (https://bookshop.org/a/18799/9781420940435) Phil Ford, Dig (https://bookshop.org/a/18799/9780199939916) Johan Huizinga, The Waning of the Middle Ages (https://bookshop.org/a/18799/9781774642238) Lewis Lockwood, Beethoven: The Music and the Life (https://bookshop.org/a/18799/97803933263830)
En los momentos de crisis generales, sociales y políticas, has dos tipos de lecturas, aquellas que nos dan esperanza y aquellas que hacen una disección de lo que pasa ahora, o en una situación similar. Este libro del holandés Johan Huizinga es del segundo tipo. Lo escribió en el periodo más oscuro posible, entre la primera y segunda Guerra Mundial; fue agudo sobre la crisis espiritual y predijo las terribles dictaduras que venían y sus consecuencias. Es una lectura iluminadora aunque dura.
Vad söker vi i konsten: en spegelbild av världen eller ett redskap att förändra den med? Kulturredaktionens Mårten Arndtzén ser hur aktivism och idealism riskerar att tränga ut leken ur kulturen. Lyssna på alla avsnitt i Sveriges Radio Play. ESSÄ: Detta är en text där skribenten reflekterar över ett ämne eller ett verk. Åsikter som uttrycks är skribentens egna. Ursprungligen publicerad den december 2019. I filmen Shadowlands (1993) finns en scen som aldrig släppt taget om mig. Den amerikanska poeten Joy Gresham är på besök hos sin litterära idol och blivande make, C.S Lewis, i Oxford. Med sig har hon sonen Douglas, en pojke i bokslukaråldern som förtrollats av den brittiske författarens berättelser om det magiska landet Narnia. I den här scenen hittar Lewis pojken på vinden i sitt hus. Han har just sökt igenom ett gammalt klädskåp - precis ett sådant som bildar porten till Narnia i den första boken, Häxan och lejonet. Det här skåpet är förstås bara ett skåp. Och för Douglas, en besvikelse av metafysiska proportioner. Passagen mellan världar är en arketyp med djupa och vitt förgrenade, kulturella rötter. Dess förutsättning är förstås gränsen, den klara åtskillnaden mellan en ordning och en annan. Verklighetens och fantasins, det heligas och det profanas, vardagens och festens. Utan gränsen är också varje form av lek omöjlig. Det slår den nederländske kulturhistorikern Johan Huizinga (1872–1945) fast i sin klassiska essä "Homo ludens", den lekande människan, från 1938: "Arenan, spelbordet, trollkretsen, templet, scenen, filmduken" - ja, till och med domstolen pekar han ut som en lekplats, otänkbar utan sin ram, "avgränsat, inhägnat, heligt område där särskilda regler gäller". Regler som inte tål något tvivel, för då störtar lekvärlden samman. Man kan tänka sig en fotbollsmatch där någon rullar in en andra boll på planen, eller ett schackparti där oenighet uppstår kring vilken regel som helst. Ändå är leken motsatsen till byråkrati. Dess väsen ligger i förmågan att entusiasmera, det roliga är dess mening. Dess första kännetecken är att den är fri, ja t.o.m frihet, skriver Huizinga. Hur går det ihop? Huizinga återger en anekdot, där en far försöker närma sig sin fyraårige son, som sitter på den främsta av en rad stolar och leker tåg. "Pappa", säger pojken "du får inte pussa lokomotivet, för då tror vagnarna att det inte är riktigt". Här finns alltså, redan hos ett litet barn, en ganska avancerad, dubbel blick på världen: pojken vet mycket väl att stolarna inte är tågvagnar. Och samtidigt är de det, så länge lekens rum kan fredas. Gränsen upprätthållas. Jag vet inte om pojken i Shadowlands, Douglas, hade låtit sig tröstas av detta - men ur lekens perspektiv fungerar klädskåpet verkligen som en passage till andra världar, så länge man accepterar att det bara är ett vanligt skåp. Också. Leken är, menar Huizinga, äldre än kulturen. Ja än själva mänskligheten, eftersom även djur leker. Men just den där dubbla blicken tycks gå förlorad i den civilisatoriska utvecklingen, på åtminstone ett av lekens områden: kultens. Inom antropologin finner Huizinga belägg för att den är verksam inom det man på hans tid kallar primitiva kulter. Den gamla tidens tro på andeväsen tycks inte vara helt igenom bokstavlig utan mer likna just leken, med dess dubbla blick på världen. I de moderna, monoteistiska religionerna krymper det förhandlingsutrymmet. Hashem, Allah och Kristus kan inte både finnas och inte. I konsten ser Huizinga också en nedgång, även om den kommer betydligt senare: sedan 1700-talet har konsten "förlorat mer än den vunnit av lekkvalitet", skriver han. Orsaken är inte minst dess allt högre, kulturella status: "Något av dess eviga barnslighet gick förlorat i den självsäkra kännedomen om egna benådade uppgifter". Homo Ludens kommer alltså ut 1938. Året innan har Berthold Brecht för första gången prövat sin "verfremdungseffekt" på scen: det dramaturgiska greppet att slå hål på illusionen och bryta igenom den så kallade fjärde väggen, till exempel genom att skådespelarna vänder sig ut mot salongen och talar direkt till publiken. Det här är bara ett av den konstnärliga modernismens oräkneliga angrepp på gränsen mellan konst och liv. Just den gräns förutan vilken ingen lek, i Huizingas mening, är möjlig. Men så är konsten inte heller någon lek, för Brecht. Inte ens en spegelbild av världen, utan en hammare att forma den med. Så här en dryg mansålder senare tycks det inte längre vara konstnären som håller i hammaren, utan publiken. Det är i varje fall den bild som förmedlas i den tyske konstkritikern Hanno Rauterbergs uppmärksammade essä "Hur fri är konsten? Den nya kulturstriden och liberalismens kris". Som så många gånger förr står striden om konstens frihet, det nya är varifrån attackerna mot den kommer. Inte längre, i första hand, från konservativa opinioner eller klåfingriga makthavare. Utan från de delar av publiken som kan åberopa någon form av utsatthet eller underordning. Rauterbergs essä är uppbyggd kring ett pärlband av exempel på, ofta framgångsrika, censurkrav som rests av eller för ursprungsbefolkningar, afroamerikaner, känsliga studenter, kränkta kvinnor och plågade djur. Upplösningen av gränsen mellan konst och liv har, menar Rauterberg, lett till en förväntan att konsten ska representera livet - men inte som spegel, alltså som det är - utan istället som det borde vara. Konsten blir en kompensatorisk inrättning, museerna ett slags "rena" platser i en smutsig värld. En liknande förväntan kan man se på litteraturen, i debatter kring prestigefulla priser och bokmässor. Liksom på teatern och inom televisionen, när övergreppsanklagade skådespelare ersätts eller klipps bort. Konstens frihet krymper som en följd av förväntningarna på dess förmåga som hammare - utan att livet för den skull verkar låta sig formas i någon större utsträckning. När modernisterna gav sig på gränsen mellan konst och liv var syftet inte alltid så instrumentellt. Tag Marcel Duchamp och hans ready-mades; cykelhjulet, flasktorkaren och urinoaren. Föremål som leker med konstens gräns mot livet, som - snarare än att försöka forma världen i någon bestämd riktning - tycks vilja öppna den för något av konstens frihet. Först efter kriget får de sin ikonstatus som konstbegreppets nemesis - beviset för att allt kan vara konst, att gränsen bara är en konvention. Vilket inte alls verkar ha varit Duchamps avsikt: intervjuad av konstkritikern Pierre Cabanne säger Duchamp att han aldrig avsåg att upphöja cykelhjulet och flasktorkaren till konst. "Det skedde bara i distraktion", säger han, "som förströelse". Den här intervjun görs i mitten av 1960-talet, när Duchamp för länge sedan lagt konsten på hyllan och istället gjort sig en semi-professionell karriär som schackspelare - en verksamhet som till punkt och pricka stämmer in på Johan Huizingas lekbegrepp: tydligt avgränsat från livet och absolut regelstyrt. Det var vad alla trodde - fram till året efter hans död. 1969 invigs det verk Duchamp i hemlighet arbetat på i över två decennier, Étant donnés, på konstmuseet i Philadelphia, USA. För att se det måste man först passera igenom den särskilda sal museet har för Duchamps arbeten; ett slags initiation, där vi träder in i just den här konstnärens speciella värld. Längst in i hörnet öppnar sig salen mot ett litet rum. Det är tomt, men i ena änden avslutat med en kraftig port i trä. Hårt väderbiten, uppenbart uråldrig, tycks den utlova passage till någon helt annan slags plats. Vi kan se den genom två små titthål i dörren: ett märkligt landskap badande i krispigt ljus, och med detaljer som kan oroa eller attrahera eller både och - som en naken kvinnokropp på en bädd av kvistar. Men närmare än så kommer vi inte: dörren saknar handtag. Vi kan förstås slå in den, och tvinga oss in. Men då skulle illusionen brytas, och istället för en värld skulle vi få en konstruktion; istället för ett mysterium: en atrapp. Vi skulle ha brutit mot reglerna, och överskridit gränsen. Och "så snart reglerna sättas åsido", konstaterar Johan Huizinga, "störtar lekvärlden samman. Då är leken förbi". Precis intill titthålen har träet i dörren en annan nyans, kanske är det spår av besökarna? Ett halvt sekels slitage från lekande människor. Mårten Arndtzénmarten.arndtzen@sr.se
Johan Huizinga considerò il gioco come il fondamento della cultura e della vita umana da quando si è organizzata in società. Egli sostenne che il gioco era tra le testimonianze più genuine della creatività. Jean Piaget attribuì̀ al gioco un ruolo rilevante nello sviluppo cognitivo del bambino. Anche Lev Vygotskij insistette sul ruolo determinante del gioco nello sviluppo del fanciullo dal punto di vista cognitivo, emotivo e sociale.Oggi di gioco si parla molto e il tema sta interessando sempre più ampiamente i genitori. In una società in cui i consumi e la tecnologia hanno ampiamente colonizzato anche il mondo dei giochi, la domanda è se sia meglio il gioco libero o quello strutturato. In questa edizione di Laser intervengono sull'argomento pedagogisti e psicologi dell'età evolutiva.
Zonder speelse levenshouding verliezen we beschaving, waarschuwde Johan Huizinga in zijn boek Homo Ludens uit 1938. Spel vraagt om samenwerking, spel is een uitnodiging tot relativeren, spelen is een kenmerk van vrijheid en is alleen al daarom een onontbeerlijk element van een gezonde samenleving. Huizinga zag in zijn tijd - vlak voor de Tweede Wereldoorlog - het tegenovergestelde gebeuren: hang naar sensatiezucht en gemakkelijk te verteren meningen, een gebrek aan humor en onverdraagzaamheid tegenover groepsgenoten. Is er ruimte voor het spel in een samenleving waarin doelmatigheid koning is? Hoe spelen wij? Kunnen we de fluïditeit en dubbelzinnigheid van het spel nog accepteren? Welke rol spelen valsspelers en spelbrekers? En mag je nog spelen met je vijanden? In krap een uur onderzoekt presentator Arnon Grunberg deze vragen met Vlaamse en Nederlandse denkers. Deze aflevering van Het Filosofisch Kwintet is een samenwerking met deBuren die met het festival We zullen doorgaan het twintig-jarige bestaan viert. Meer over de aflevering en de gasten vind je op onze site (https://www.human.nl/het-filosofisch-kwintet/kijk/overzicht/seizoen-2024/extra-uitzending.html).
Spelen wordt vaak gezien als kinderlijk tijdverdrijf, maar is dit het hele verhaal? In deze aflevering onderzoeken wij de definitie van 'spel', bespreken we het verschil tussen aanvaardbare en onaanvaardbare risico's tijdens het spelen en behandelen wij de taak die ouders en professionals hebben tijdens het begeleiden van spel. Te gast is Jeroen van Dingenen, speltherapeut, pedagoog en als docent verbonden aan Fontys Hogeschool.
In the inaugural episode of the Sophia Lecture Series, Ralston College President Stephen Blackwood and distinguished Cambridge Professor Douglas Hedley explore "The Spirit of Play", delving into the enigmatic nature of play, its historical and philosophical significance, and its intricate connection with human culture and imagination. This discussion highlights that concept's relevance in today's society, its role in fostering a comprehensive understanding of human experience, and its importance in addressing fundamental questions of human existence. By examining the playful foundations of philosophical inquiry and the significance of imagination, this conversation encourages listeners to embrace a richer, more nuanced view of the world, ultimately challenging our understanding of human culture and intellectual pursuits. Douglas Hedley is a distinguished philosopher at the University of Cambridge, celebrated for his extensive research in the philosophy of religion and Platonism. He is the author of multiple influential works on imagination and religious experience. Resources Ralston College Website: https://www.ralston.ac/ YouTube: https://www.youtube.com/@RalstonCollegeSavannah X: https://twitter.com/RalstonCollege Instagram: https://www.instagram.com/ralstoncollege/ Douglas Hedley https://www.divinity.cam.ac.uk/directory/douglas-hedley https://www.ralston.ac/people/douglas-hedley Living Forms of the Imagination -Douglas Hedley Sacrifice Imagined: Violence, Atonement, and the Sacred - Douglas Hedley The Iconic Imagination - Douglas Hedley Homo Ludens: A Study of the Play-Element in Culture - Johan Huizinga Truth and Method - Hans-Georg Gadamer Encyclopaedia Britannica. (n.d.). Praise of Folly. Encyclopaedia Britannica. Quotes "The concept of play...straddles evolutionary history, psychology, ethics, aesthetics, even religion." - Douglas Hedley [00:01:24] "Play, perhaps surprisingly, has quite a significant role in the history of philosophy." - Douglas Hedley [00:02:53] "Metaphysics is our spiritual oxygen." - Douglas Hedley [00:17:35] Chapters [00:00:00] - Introduction to Professor Douglas Hedley and the Sophia Lecture Series [00:01:20] - Discussion on the choice of “The Spirit of Play” as the lectures' topic [00:02:00] - Explanation of play's multifaceted nature [00:04:40] - Importance of play in understanding human experience [00:05:00] - Recommendation of Johan Huizinga's Homo Ludens [00:07:00] - Connection between play and the history of philosophy [00:08:20] - Kant, Schiller, and Gadamer's perspectives on play [00:09:20] - Ralston College as a vision of Christian humanism [00:10:40] - Philosophy as a way of life and the importance of friendship [00:11:20] - Learning through imitation and the educational experience [00:12:40] - Joy from immersion in the philosophical tradition [00:13:20] - Challenges to traditional humanities in contemporary culture [00:14:20] - The richness of the Christian Platonic tradition [00:15:20] - Discussion on ultimate questions independent of social constructs [00:16:40] - The significance of beauty in the cosmos [00:18:00] - Conclusion and appreciation for Hedley's contributions
LEGO Literacy Alert Nope, we didn't ask Dara to answer any questions using Lego. ___________________ Hello there! We're Dr. Jane Hession and Ronan Healy. We're a husband and wife team and co-founders of the service design studio How Might We - www.howmightwe.design We're passionate about Play and provide online and in-house training in the LEGO Serious Play method to: 1) Third-level Educators - https://bit.ly/LSP_Ed_Innovators 2) Organisational Innovators - https://bit.ly/LSP_Org_Innovators Episode Nine George Bernard Shaw once said, “We don't stop playing because we grow old; we grow old because we stop playing.” By our estimation, Dara Simkin will be making a playful ruckus well beyond the age of 250! We had a wonderful conversation with Dara, who rightly earns the title ‘Play Pioneer' for the playful and innovative work she and her team at Culture Hero have done since 2016. Throughout this time, Dara has collaborated with other Play Pioneers such as Dr. Stuart Brown and Brendan Boyle. We're particularly excited about the research Dara is currently conducting with RMIT, which promises to legitimise the value of play in the workplace. And who knows, maybe Dara will celebrate her 250th birthday in a Barry Manilow t-shirt! (Barry Manilow t-shirt? You have to watch the episode to find out why!) Dara Who? Dara Simkin is a Play Pioneer, the Founder of Culture Hero, and is serious about play at work. As a certified coach and expert in bringing purposeful play to enterprise, Dara has over a decade of experience supporting hundreds of organisations and professionals globally – igniting teams through the unrealised potential of play at work. Working with brands like McKinsey, The LEGO Foundation, PWC, Chevron, Monash University and the Australian Government, she understands the nuances of different industries and how to embed playful interventions that create real impact. Contact Details Linkedin linkedin.com/in/dara-simkin-culture-hero Website www.culturehero.co www.darasimkin.com Email dara@culturehero.co Twitter @DaraSimkin Additional Topics A NEW EARTH Create Your Better Life Today https://www.amazon.co.uk/New-Earth-LIFE-CHANGING-otherworldly-Breakfast/dp/0141039418 The Power of Now: A Guide to Spiritual Enlightenment https://www.amazon.com/Power-Practicing-Hardcover-Collection-Eckhart/dp/9123821329 Eckhart Tolle https://en.wikipedia.org/wiki/Eckhart_Tolle The Heros Journey: Joseph Campbell on His Life and Work https://www.amazon.co.uk/Heros-Journey-Joseph-Campbell-Collected/dp/1608681890 Brene Brown https://en.wikipedia.org/wiki/Bren%C3%A9_Brown Dr Stuart Brown https://nifplay.org/about-us/about-dr-stuart-brown/ Brendan Boyle https://www.immersive-play.com/ Johan Huizinga https://en.wikipedia.org/wiki/Johan_Huizinga Amy Edmondson https://www.hbs.edu/faculty/Pages/profile.aspx?facId=6451 IDEO https://www.ideo.com/ Spotlight Effect https://en.wikipedia.org/wiki/Spotlight_effect Timestamps (0:00) - Introduction (2:35) - Dara shares her childhood experiences (8:03) - Defining adult playfulness (13:01) - Dara's interest in play and personal development (18:45) - Importance of intuition and playful mindset (23:26) - Continued challenges in post-COVID work environments (25:05) - Potential for play in a hybrid work model (27:01) - Addressing misconceptions about play in professional settings (29:55) - Description of Culture Hero and its mission (33:45) - Using play to build soft skills in the workplace (38:39) - Collaborations and research partnerships (40:02) - Reflection on significant projects and events (42:35) - Importance of purposeful play in professional development (44:50) - Overcoming resistance to play in leadership (48:25) - Empirical data supporting the importance of play (51:00) - Reflection on personal experiences and play advocacy (52:23) - Incremental changes and realistic expectations in adopting play (54:20) - Final thoughts and advice on embracing play and authenticity
Thor Rydin joins to talk about his new book, The Works and Times of Johan Huizinga (1872- 1945): Writing History in the Age of Collapse (Amsterdam UP, 2023). This book offers a new perspective on the Dutch cultural historian Johan Huizinga (1872-1945), who remains one of the most famous European historians of the twentieth century. Huizinga's lifetime was marked by dramatic transformations of Europe's cultural, religious, geographical and political landscapes: war, modern commercialism, industrialization, industrial urban planning, nationalism and fascism had shattered the truisms, moral codes and expectations with which Huizinga and his generation of well-to-do Europeans grew up. This book examines how these 'experiences of loss' affected and informed Huizinga's works. By centring such experiences rather than matters of character or social roles, the book offers an original image of an iconic historian but also considers him as a window into his times. Most centrally, this book contends that Huizinga's historical works helped to accommodate and give meaning to his own experiences of loss and rupture, thus offering him a way of life in turbulent times. This book is available open access here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Thor Rydin joins to talk about his new book, The Works and Times of Johan Huizinga (1872- 1945): Writing History in the Age of Collapse (Amsterdam UP, 2023). This book offers a new perspective on the Dutch cultural historian Johan Huizinga (1872-1945), who remains one of the most famous European historians of the twentieth century. Huizinga's lifetime was marked by dramatic transformations of Europe's cultural, religious, geographical and political landscapes: war, modern commercialism, industrialization, industrial urban planning, nationalism and fascism had shattered the truisms, moral codes and expectations with which Huizinga and his generation of well-to-do Europeans grew up. This book examines how these 'experiences of loss' affected and informed Huizinga's works. By centring such experiences rather than matters of character or social roles, the book offers an original image of an iconic historian but also considers him as a window into his times. Most centrally, this book contends that Huizinga's historical works helped to accommodate and give meaning to his own experiences of loss and rupture, thus offering him a way of life in turbulent times. This book is available open access here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
Thor Rydin joins to talk about his new book, The Works and Times of Johan Huizinga (1872- 1945): Writing History in the Age of Collapse (Amsterdam UP, 2023). This book offers a new perspective on the Dutch cultural historian Johan Huizinga (1872-1945), who remains one of the most famous European historians of the twentieth century. Huizinga's lifetime was marked by dramatic transformations of Europe's cultural, religious, geographical and political landscapes: war, modern commercialism, industrialization, industrial urban planning, nationalism and fascism had shattered the truisms, moral codes and expectations with which Huizinga and his generation of well-to-do Europeans grew up. This book examines how these 'experiences of loss' affected and informed Huizinga's works. By centring such experiences rather than matters of character or social roles, the book offers an original image of an iconic historian but also considers him as a window into his times. Most centrally, this book contends that Huizinga's historical works helped to accommodate and give meaning to his own experiences of loss and rupture, thus offering him a way of life in turbulent times. This book is available open access here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/biography
Thor Rydin joins to talk about his new book, The Works and Times of Johan Huizinga (1872- 1945): Writing History in the Age of Collapse (Amsterdam UP, 2023). This book offers a new perspective on the Dutch cultural historian Johan Huizinga (1872-1945), who remains one of the most famous European historians of the twentieth century. Huizinga's lifetime was marked by dramatic transformations of Europe's cultural, religious, geographical and political landscapes: war, modern commercialism, industrialization, industrial urban planning, nationalism and fascism had shattered the truisms, moral codes and expectations with which Huizinga and his generation of well-to-do Europeans grew up. This book examines how these 'experiences of loss' affected and informed Huizinga's works. By centring such experiences rather than matters of character or social roles, the book offers an original image of an iconic historian but also considers him as a window into his times. Most centrally, this book contends that Huizinga's historical works helped to accommodate and give meaning to his own experiences of loss and rupture, thus offering him a way of life in turbulent times. This book is available open access here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/intellectual-history
Thor Rydin joins to talk about his new book, The Works and Times of Johan Huizinga (1872- 1945): Writing History in the Age of Collapse (Amsterdam UP, 2023). This book offers a new perspective on the Dutch cultural historian Johan Huizinga (1872-1945), who remains one of the most famous European historians of the twentieth century. Huizinga's lifetime was marked by dramatic transformations of Europe's cultural, religious, geographical and political landscapes: war, modern commercialism, industrialization, industrial urban planning, nationalism and fascism had shattered the truisms, moral codes and expectations with which Huizinga and his generation of well-to-do Europeans grew up. This book examines how these 'experiences of loss' affected and informed Huizinga's works. By centring such experiences rather than matters of character or social roles, the book offers an original image of an iconic historian but also considers him as a window into his times. Most centrally, this book contends that Huizinga's historical works helped to accommodate and give meaning to his own experiences of loss and rupture, thus offering him a way of life in turbulent times. This book is available open access here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/european-studies
Thor Rydin joins to talk about his new book, The Works and Times of Johan Huizinga (1872- 1945): Writing History in the Age of Collapse (Amsterdam UP, 2023). This book offers a new perspective on the Dutch cultural historian Johan Huizinga (1872-1945), who remains one of the most famous European historians of the twentieth century. Huizinga's lifetime was marked by dramatic transformations of Europe's cultural, religious, geographical and political landscapes: war, modern commercialism, industrialization, industrial urban planning, nationalism and fascism had shattered the truisms, moral codes and expectations with which Huizinga and his generation of well-to-do Europeans grew up. This book examines how these 'experiences of loss' affected and informed Huizinga's works. By centring such experiences rather than matters of character or social roles, the book offers an original image of an iconic historian but also considers him as a window into his times. Most centrally, this book contends that Huizinga's historical works helped to accommodate and give meaning to his own experiences of loss and rupture, thus offering him a way of life in turbulent times. This book is available open access here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/book-of-the-day
Rogier, Maurice, Ad en Jelle bespreken het nieuws van de week. Kom op 28 juni naar De Nacht van De Nieuwe Wereld. Bestel je kaarten hier: https://dnw.eventgoose.com/ Bronnen en links bij deze uitzending: - Bekijk de trailer voor 'Dood door schuld' hier: https://www.youtube.com/watch?v=oqwXATgEyRA en bestel hier kaartjes voor de première: https://shop.ikbenaanwezig.nl/tickets/event/premire-corona-documentaire-over-mau - Maurice de Hond bij Businessclass: https://www.youtube.com/watch?v=2CCVk-uNkYc - Maurice' eerste optreden bij DNW: https://www.youtube.com/watch?v=-Ni2lBVp0XY - Pieter Omtzigt tijdens het ledencongres van NSC: https://www.youtube.com/watch?v=XbV29geRu0o - Maurice legt zijn plannen voor vernieuwing van de democratie uit: https://www.youtube.com/watch?v=iG3fEti3Ofg - Het gesprek van Ad met Kees Cools: https://www.youtube.com/watch?v=32uBmUii3Zw - Meer over de Zwitserse KlimaSeniorinnen: https://en.klimaseniorinnen.ch/ - 'Geschonden wereld' van Johan Huizinga: https://www.dbnl.org/tekst/huiz003gesc04_01/ - Meer over de morele theorie van Alasdair Macintyre: https://www.youtube.com/watch?v=yY2lE5ES3lg - 'Johan Derksen zorgde voor een zeer belangrijk leermoment', het artikel van Maurice de Hond: https://www.maurice.nl/2024/04/11/johan-derksen-leermoment/ - Habtamu de Hoop reageert op de uitspraken van Johan Derksen: https://www.youtube.com/watch?v=SQ9U1oQ4kws - Johan Derksen blikt terug op zijn uitspraken over Habtamu de Hoop: https://www.youtube.com/watch?v=H9R8ctqO6QU - Het gesprek van Rogier van Bemmel met Jaap Cohen over Theo van Gogh: https://www.youtube.com/watch?v=--fP_ZsjgKU - Kamerbrief over herijking sturing funderend onderwijs: https://www.rijksoverheid.nl/documenten/kamerstukken/2024/04/05/herijking-sturing-funderend-onderwijs
In culture and the arts, labeling something you don't like (or don't understand) "pretentious" is the easy way out. It's a conversation killer, implying that any dialogue is pointless, and those who disagree are merely duped by what you've cleverly discerned as a charade. It's akin to cynically revealing that a magic show is all smoke and mirrors—as if creative vision doesn't necessitate a leap of faith. In this episode, Phil and JF explore the nuances of pretentiousness, distinguishing between its fruitful and hollow forms. They argue that the real gamble, and inherent value, of daring to pretend lies in recognizing that imagination is an active contributor to, rather than a detractor from, reality. Pierre-Yves Martel's EPHEMERA (https://pierre-yvesmartel.bandcamp.com/album/ephemera) project It isn't too late to join JF's upcoming course (https://mutations.blog/kubrick)on the films of Stanley Kubrick, which goes until the end of April, 2024. Support us on Patreon (https://www.patreon.com/weirdstudies). Buy the Weird Studies soundtrack, volumes 1 (https://pierre-yvesmartel.bandcamp.com/album/weird-studies-music-from-the-podcast-vol-1) and 2 (https://pierre-yvesmartel.bandcamp.com/album/weird-studies-music-from-the-podcast-vol-2), on Pierre-Yves Martel's Bandcamp (https://pierre-yvesmartel.bandcamp.com) page. Listen to Meredith Michael and Gabriel Lubell's podcast, Cosmophonia (https://cosmophonia.podbean.com/). Visit the Weird Studies Bookshop (https://bookshop.org/shop/weirdstudies) Find us on Discord (https://discord.com/invite/Jw22CHfGwp) Get the T-shirt design from Cotton Bureau (https://cottonbureau.com/products/can-o-content#/13435958/tee-men-standard-tee-vintage-black-tri-blend-s)! REFERENCES Brian Eno, A Year with Swollen Appendices (https://bookshop.org/a/18799/9780571374625) Dan Fox, Pretentiousness: Why it Matters (https://bookshop.org/a/18799/9781566894289) Ramsay Dukes, How to See Fairies (https://bookshop.org/a/18799/9781904658375) Johan Huizinga, Homo Ludens (https://bookshop.org/a/18799/9781621389996) Gilles Deleuze, Difference and Repetition (https://bookshop.org/a/18799/9780231081597) Weird Studies, Episode 49 on Nietzsche's idea of “untimely” (https://www.weirdstudies.com/49) Sokal Affair (https://en.wikipedia.org/wiki/Sokal_affair), scholarly hoax Weird Studies, Episode 75 on ‘2001: A Space Odyssey' (https://www.weirdstudies.com/75) Stanley Kubrick, “Notes on Film” (http://www.visual-memory.co.uk/amk/doc/0076.html#:~:text=A%20truly%20original%20person%20with,plot%20is%20no%20apparent%20plot.) Friedrich Nietzsche, On the Uses and Abuses of History (https://bookshop.org/a/18799/9781596054660) Vladimir Nabokov, Think, Write, Speak (https://bookshop.org/a/18799/9781101873700) Mary Shelley, “Introduction to Frankenstein” (https://www.frankenbook.org/pub/ai6okwlz/release/1) Matt Cardin, A Course in Demonic Creativity (https://mattcardin.com/a-course-in-demonic-creativity/) Playboy interview with Stanley Kubrick (https://scrapsfromtheloft.com/movies/playboy-interview-stanley-kubrick/)
去年秋天在纽约见到旅居欧洲的游戏编辑、策展人杨静时,我俩意外地找到了一个共同话题:25年前的电脑游戏,明星志愿2。 这款1998年大宇资讯制作发行的养成游戏里,玩家扮演初出茅庐的新人方若绮,在虚拟的台湾演艺圈从零开始:可以当群众演员,餐厅驻唱,接不同的通告,主演电视和电影,甚至能成为影视歌三栖天后。这款游戏在当年颇具影响力,但如今的品牌和玩法都日渐式微。 杨静说,你是我见过第一个玩这款游戏的男生。 我说,你是二十年来第一个和我聊这款游戏的活人。 两个生活背景大不相同的异乡人,讶异地发现大家在游戏的维度上,我们共享了另一条清晰的成长脉络:少年时都曾在混乱无序的早期中文游戏世界摸索,也都因官媒的「电子海洛因」污名受到家庭的阻挠与压力;成年后,我们也同步见证了「电子游戏」在产业化后的变形与异化,以及相关从业者——和许多内容创作者一样——陷入的无助与疲劳。 这期的行星酒馆,在农历新年即将到来之际,我们顺着这个脉络放肆地聊了一场。是私人的游戏史,是时代的横截面,也是人到30岁之后突然的一个大写的坦然:原来有游戏的陪伴,早就是生命里无法割舍的一部分了。 (02:08)童年的游戏梦想与成年的工作现实 (04:21)误打误撞进入游戏产业? (08:23)荒芜的寄宿学校与厚厚的游戏杂志 (17:43)娱乐和学习,其实一线之间 (23:47)家长的控制欲,需要游戏这个「恶棍」 (28:46)也许和爸妈斗智斗勇,也是一个游戏? (37:41)在游戏世界的规则里,设定新的规则 (41:56)进入游戏产业后,对游戏看法的改变 (48:39)游戏工业化,一个产业/时代的变迁 (58:51)独立游戏越做越小,越做越私人 (01:02:52)面对新游戏,你电子阳痿了吗? (01:10:16)环境在变迁,如何保持对游戏的热爱? (01:14:50)游戏机制就是人生的一部分 讨论中提到的书: Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga (游戏的人) https://www.amazon.com/Homo-Ludens-Study-Play-Element-Culture/dp/1621389995 Meta Gaming https://www.upress.umn.edu/book-division/books/metagaming |在Instagram上关注我们,获取更多节目资讯与视频片段:https://instagram.com/planet.speakeasy |也可以关注行星酒馆YouTube频道收听播客:https://youtube.com/@Planet.Speakeasy |与主播、嘉宾分享感兴趣的话题与感想,可ins私信或电邮 planet.speakeasy@gmail.com | 海外用户可在Patreon支持行星酒馆:https://www.patreon.com/planetspeakeasy | 海内用户可在爱发电支持行星酒馆:https://www.afdian.net/a/planetspeakeasy
Napoleon maakte goede sier met zijn exotische lijfwacht Roestam de Mammeluk. Maar wie was deze schildwacht die 's nachts op een kleedje voor het bed van de keizer lag? Zijn biograaf Jos Gabriëls schuift aan om verhaal te vertellen van Napoleon en zijn favoriete lijfknecht.Het Tokio Tribunaal was een rechtspraak van de overwinnaars en vanaf het begin omstreden in Azië. Wie waren de Amerikanen en andere westerlingen om Japan moreel de les te lezen, vroegen veel betrokkenen zich af. Anne-Lot Hoek bespreekt Het Tokio Tribunaal, een opzienbarend boek van Gary J. Bass over Aziatische tegenhanger van Neurenberg.Johan Huizinga, Nederlands beroemdste historicus, is vooral bekend van zijn klassieker Herfsttij der Middeleeuwen. Een van zijn andere boeken, Homo Ludens, gaat over de spelende mens. Het was een waarschuwing tegen de vervlakkende tijdsgeest en een treurzang over een voorgoed vergane wereld. Pieter van Os beveelt de eerste dertig bladzijden van harte aan.
This is a free preview of a paid episode. To hear more, visit andrewsullivan.substack.com(The main Dish and VFYW contest are taking a break for the holiday; we'll be back with full coverage on December 1st. Happy Thanksgiving!)Matthew is a writer and philosopher. He's currently a senior fellow at UVA's Institute for Advanced Studies in Culture and a contributing editor at The New Atlantis. His most famous book is Shop Class as Soulcraft: An Inquiry Into the Value of Work. He also has an excellent substack, Archedelia.This episode was recorded on October 17. You can listen to it right away in the audio player above (or on the right side of the player, click “Listen On” to add the Dishcast feed to your favorite podcast app). For two clips of our convo — the antihumanism of Silicon Valley, and the obsession with kid safetyism — pop over to our YouTube page.Other topics: Matthew's birthplace in Berkeley; his dad the physics professor and jazz player; his mom the New Age “seeker type”; Matthew taken out of school at age 10 for five years to live in an strict ashram and travel to India; he left to join “the great bacchanal” of high school where he “didn't learn much”; did unlicensed electrical work and studied physics in college; he believes bureaucracy “compromises the vitality of life”; Hannah Arendt; Tocqueville; Christopher Lasch and the close supervision of kids' lives; Johan Huizinga and the spirit of play; Oakeshott's metaphor of a tennis match; Enoch Powell; behavioral economics; William James; Nudge and choice architecture; Kant; TS Eliot; Nietzsche; gambling addiction and casino manipulation; Twitter and “disinformation”; self-driving cars; plastic surgery; kids and trans activism; the Nordic gender paradox; nationalism; why the love of one's own is suspect on the political left; how “diversity is our strength” decreases diversity; Hillary's “deplorables”; Matthew's book The World Beyond Your Head: On Becoming an Individual in an Age of Distraction; brainy people not understanding practical ones; knowledge workers threatened by AI; the intelligence needed in manual work; why Americans are having fewer children; liquid modernity; the feminization of society; Bronze Age Pervert; Ratzinger; Matthew's recent conversion to Christianity; and gratitude being the key to living well.Browse the Dishcast archive for another convo you might enjoy (the first 102 episodes are free in their entirety — subscribe to get everything else). Coming up: Cat Bohannon on Eve: How the Female Body Drove 200 Million Years of Human Evolution, Jennifer Burns on her new biography of Milton Friedman, McKay Coppins on Romney and the GOP, and Alexandra Hudson on civility. Please send any guest recs, dissent and other comments to dish@andrewsullivan.com.
Homo Ludens Paying is an activity that goes way beyond mere fun and entertainment—it is an essential element of human interaction. Through play, we learn, grow, and gain a deeper understanding of ourselves and one another. In his book "Homo Ludens," Dutch historian Johan Huizinga delves into the significant role of play in shaping culture. He describes it as a free yet meaningful activity that occurs within a specific space and time he refers to as the "Magic Circle"—a place that is separated from the seriousness of our daily lives and where imagination is allowed to turn into reality. For the second edition of Sala Galore, we would like to create such a sphere in collaboration with you. Tonight, we invite you to join us in co-creating the evening's atmosphere through play and experimentation. Our walls are interactive canvases, projectors act as your brushes, and the items and ingredients in this room serve as your palette. We encourage you to explore, experiment, mix different elements, place them on the projectors, and observe how they transform the space and its ambiance. Sala Galore is a platform dedicated to building a creative community and nurturing collaboration. This is an open invitation to our inaugural collective creation. So, pick up some items, and let's play.
Gast: Caro Verbeek, kunsthistoricus. Deze week spreekt Robert van Altena met Caro Verbeek over geur en reuk in de beeldende kunst.* Caro Verbeek heeft de afgelopen jaren het geurgebruik bestudeerd in het werk van Filippo Marinetti en de andere futuristen. Op dit onderzoek ‘Ruiken aan de tijd. De olfactorische dimensie van het futurisme (1909-1942)' is Verbeek onlangs gepromoveerd. In Springvossen is er in honderden uitzendingen nog niet eerder aandacht besteed aan geur in de kunst. Wellicht is dat exemplarisch voor een algemenere veronachtzaming. Er valt veel te leren en te ontdekken over de wereld van de geuren, en daarmee ook over onszelf: over ons ondergewaardeerde reukvermogen en de eveneens ondergewaardeerde rol die het speelt in onze ervaring en waardering van kunst én, zonder enige overdrijving, van de wereld in ruimere zin. Eén aflevering, zo wordt tijdens het gesprek besloten, volstaat dan ook niet. Daarom volgt nog een aflevering met Caro Verbeek waarin we dieper ingaan op haar inzichten over de futuristen. Maar in deze eerste uitzending beweegt het gesprek heen en weer door de tijd: het werk van Job Koelewijn** komt bijv. ter sprake en de gebedsnoot, een 16e eeuws microsculptuur*** maar ook ‘De Neus' een verhaal van de 19e eeuwse schrijver Nikolaj Gogol en historicus Johan Huizinga i.v.m. het verlangen naar een zinnelijke historische ervaring. Zo rakend aan verschillende disciplines in verschillende tijden krijgen we een eerste indruk van een wereld van vervlogen geuren en van de instrumenten waar Verbeek zich van bedient om deze toch te kunnen bestuderen en zelfs met het publiek te delen. Veel geuren uit het verleden zijn daadwerkelijk vervlogen, andere worden ten onrechte als verloren beschouwd, soms gecamoufleerd door bijvoorbeeld een woord dat in ongebruik is geraakt, weer andere geuren laten zich reconstrueren waardoor een deel van het verleden opeens direct ervaren kan worden. Het is geen nieuw inzicht, Spinoza schreef er al over aan het begin van het derde boek van zijn Ethica, maar we doen er goed aan er vaker bij stil te staan; in de wisselwerking tussen de rede, de zintuigen en onze emoties verschuilen wij ons vaak achter de illusie dat we ons hebben onttrokken aan de orde van de natuur maar u en ik, we zijn dierlijker dan we denken. (RvA) *DEZE ZOMER WEKELIJKS EEN KEUZE UIT HET SPRINGVOSSEN ARCHIEF. DIT GESPREK WERD VOOR HET EERST UITGEZONDEN OP 9 NOVEMBER 2020. ** Job Koelewijn was een aantal keer te gast bij Springvossen. https://www.amsterdamfm.nl/springvossen-284-job-koelewijn/ https://www.amsterdamfm.nl/springvossen-388-job-koelewijn/ *** Een uitzending met Frits Scholten, senior conservator beeldhouwkunst Rijkksmuseum over de gebedsnoot : https://www.amsterdamfm.nl/springvossen-289-frits-scholten-adam-dirksz/ Foto: Ernesto Neto, É O BICHO, 2001 in de de Arsenale, Biënnale Venezië 2001. SPRINGVOSSEN redactie + presentatie: Robert van Altena contact: springvossen[at]gmail.com www.instagram.com/springvossen www.facebook.com/springvossen www.amsterdamfm.nl/onderwerp/springvossen Voor een speellijst met de Springvossen uitzendingen: www.soundcloud.com/amsterdamfm2/sets/springvossen
Johan Huizinga's definition of “play” reminds me of Octavio Paz's definition of “eroticism” – that it exists for the sake of itself. Which also sounds like something God allegedly said – “I am that I am.” This puts pleasure and play decidedly close to God in my factoring, though, it's true, I've never been too good at maths. Subscribe to my Substack at lunarviolet.substack.com, check out the other weird shit I do for fun at adultpapers.com or linktr.ee/lunarviolet This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit lunarviolet.substack.com
Recuerda que al suscribirte en el Newsletter, recibirás un enlace con el que puedes descargar todo lo que necesitas para unirte al reto #21diasdeautohipnosis Puedes unirte al Newsletter y encontrar todo sobre este proyecto aquí: https://linktr.ee/natalita_ Te espero cada lunes a las 7 AM en el programa Transformando Creencias con Natalita, a través de YouTube. https://natalia-pujols-rivera.aweb.page/p/816594b6-5727-493e-b929-6d2f48cfba6a Enlaces mencionados: Libro: Subliminal: How Your Unconscious Mind Rules Your Behavior Amazon.com: Subliminal: How Your Unconscious Mind Rules Your Behavior (Audible Audio Edition): Leonard Mlodinow, Leonard Mlodinow, Random House Audio: Audible Books & Originals Homo ludens - Johan Huizinga: Homo ludens - Wikipedia, la enciclopedia libre Theory of Mind: Theory of Mind - Simply Psychology Programa de munequitos sobre anatomía y el cerebro: Erase una vez: El Cuerpo humano https://youtu.be/sPXJrN3KEYI #NataliaPujols #hipnosis #hipnoterapia #hipnoterapeuta #podcastenespañol #puertorico #hipnosisPR #hipnosispuertorico #conexion #guias
Chegamos ao fim... tá doendo sim... Nos propusemos a ler esse documento histórico da maior grandeza e dividi-lo em partes. Nosso intuito, como leitores curiosos, é documentar e discutir o mais amplamente possível o que uma obra como esse petardo do historiador holandês Johan Huizinga tem de tão atrativo, quais as cores ele dá para esse período que comumente nos é apresentado como um tempo de trevas e violência. Nesse último capítulo da nossa saga fizemos algo melhor do que falar sem parar: decidimos ouvir um bocado também. Por isso, chamamos a Naiara Damas, autora da introdução da edição mais recente da Penguin, para nos dar uma verdadeira aula sobre Johan Huizinga e O Outono da Idade Média. E vocês, vão virar medievalistas sim ou com certeza? Então, vem com a gente! * Atenção: Contribua com o Rede Poderosa sendo nosso assinante! Acesso antecipado, séries exclusivas e muito mais! É muito fácil, é só se cadastrar na plataforma Orelo, nos seguir e escolher o seu apoio! Também estamos no YouTube! Se inscreva no nosso canal, curta, comente, compartilhe e vem com a gente! Para mais informações sobre este episódio e todos os outros, acessem nosso site www.centralredepoderosa.com.br. Para acompanhar e interagir conosco, nos sigam no Instagram @centralredepoderosa. Para sugestões, parcerias e tudo o mais, nosso e-mail redepoderosa@gmail.com também está disponível. Produção: Caio Lima (@caiorede) e Patricia Quartarollo (@poderosoresumao). Arte: Nátali Nuss (@nuss.art)
Sim, chegou o grande momento! O Outono da Idade Média está disponível! Nos propusemos a ler esse documento histórico da maior grandeza e dividi-lo em partes. Nosso intuito, como leitores curiosos, é documentar e discutir o mais amplamente possível o que uma obra como esse petardo do historiador holandês Johan Huizinga tem de tão atrativo, quais as cores ele dá para esse período que comumente nos é apresentado como um tempo de trevas e violência. Nesse primeiro capítulo da nossa saga vai até o capítulo 7. Um grande caminho logo de entrada! E vocês, querem redescobrir a Idade Média também? Vem com a gente! * Atenção: Contribua com o Rede Poderosa sendo nosso assinante! Acesso antecipado, séries exclusivas e muito mais! É muito fácil, é só se cadastrar na plataforma Orelo, nos seguir e escolher o seu apoio! Também estamos no YouTube! Se inscreva no nosso canal, curta, comente, compartilhe e vem com a gente! Para mais informações sobre este episódio e todos os outros, acessem nosso site www.centralredepoderosa.com.br. Para acompanhar e interagir conosco, nos sigam no Instagram @centralredepoderosa. Para sugestões, parcerias e tudo o mais, nosso e-mail redepoderosa@gmail.com também está disponível. Produção: Caio Lima (@caiorede) e Patricia Quartarollo (@poderosoresumao). Arte: Nátali Nuss (@nuss.art)
E nossa saga continua! Com algumas dificuldades, mas continua... Nos propusemos a ler esse documento histórico da maior grandeza e dividi-lo em partes. Nosso intuito, como leitores curiosos, é documentar e discutir o mais amplamente possível o que uma obra como esse petardo do historiador holandês Johan Huizinga tem de tão atrativo, quais as cores ele dá para esse período que comumente nos é apresentado como um tempo de trevas e violência. No segundo capítulo da nossa saga fomos do capítulo 8 até o capítulo 15. Toda construção tem seus percalços, não é mesmo? E vocês, querem saber quais cores usar no baile? Vem com a gente! * Atenção: Contribua com o Rede Poderosa sendo nosso assinante! Acesso antecipado, séries exclusivas e muito mais! É muito fácil, é só se cadastrar na plataforma Orelo, nos seguir e escolher o seu apoio! Também estamos no YouTube! Se inscreva no nosso canal, curta, comente, compartilhe e vem com a gente! Para mais informações sobre este episódio e todos os outros, acessem nosso site www.centralredepoderosa.com.br. Para acompanhar e interagir conosco, nos sigam no Instagram @centralredepoderosa. Para sugestões, parcerias e tudo o mais, nosso e-mail redepoderosa@gmail.com também está disponível. Produção: Caio Lima (@caiorede) e Patricia Quartarollo (@poderosoresumao). Arte: Nátali Nuss (@nuss.art)
As coisas estão ficando mais claras e Huizinga começa a ligar todos os pontos. Meio devagar? Meio devagar. Mas tudo faz muito mais sentido agora. Nos propusemos a ler esse documento histórico da maior grandeza e dividi-lo em partes. Nosso intuito, como leitores curiosos, é documentar e discutir o mais amplamente possível o que uma obra como esse petardo do historiador holandês Johan Huizinga tem de tão atrativo, quais as cores ele dá para esse período que comumente nos é apresentado como um tempo de trevas e violência. No terceiro capítulo da nossa saga fomes do capítulo 16 até o capítulo 19. Capítulos longos, densos e bonitos! Um verdadeiro quadro cheio de engenhosidade explicado nos mínimos detalhes. E vocês, estão sempre atentos a todos os detalhes mesmo? Aposto que estão deixando escapar algum símbolo, quer saber qual? Vem com a gente! * Atenção: Contribua com o Rede Poderosa sendo nosso assinante! Acesso antecipado, séries exclusivas e muito mais! É muito fácil, é só se cadastrar na plataforma Orelo, nos seguir e escolher o seu apoio! Também estamos no YouTube! Se inscreva no nosso canal, curta, comente, compartilhe e vem com a gente! Para mais informações sobre este episódio e todos os outros, acessem nosso site www.centralredepoderosa.com.br. Para acompanhar e interagir conosco, nos sigam no Instagram @centralredepoderosa. Para sugestões, parcerias e tudo o mais, nosso e-mail redepoderosa@gmail.com também está disponível. Produção: Caio Lima (@caiorede) e Patricia Quartarollo (@poderosoresumao). Arte: Nátali Nuss (@nuss.art)
Livro em análise: "Nas Sombras do Amanhã: um Diagnóstico Espiritual de nosso Tempo" de Johan Huizinga Voz e análise: Jadem Freitas
Welcome back to the Convivial Society. In this installment, you'll find the audio version of two recent posts: “The Pathologies of the Attention Economy” and “Impoverished Emotional Lives.” I've not combined audio from two separate installments before, but the second is a short “Is this anything?” post, so I thought it would be fine to include it here. (By the way, I realized after the fact that I thoughtlessly mispronounced Herbert Simon's name as Simone. I'm not, however, sufficiently embarrassed to go back and re-record or edit the audio. So there you have it.)If you've been reading over the past few months, you know that I've gone back and forth on how best to deliver the audio version of the essays. I've settled for now on this method, which is to send out a supplement to the text version of the essay. Because not all of you listen to the audio version, I'll include some additional materials (links, resources, etc.) so that this email is not without potential value to those who do not listen to the audio. Farewell Real LifeI noted in a footnote recently that Real Life Magazine had lost its funding and would be shutting down. This is a shame. Real Life consistently published smart and thoughtful essays exploring various dimensions of internet culture. I had the pleasure of writing three pieces for the magazine between 2018 and 2019: ”The Easy Way Out,” “Always On,” and “Personal Panopticons.” I was also pleasantly surprised to encounter essays in the past year or two drawing on the work of Ivan Illich: “Labors of Love” and “Appropriate Measures,” each co-authored by Jackie Brown and Philippe Mesly, as well as “Doctor's Orders” by Aimee Walleston. And at any given time I've usually had a handful of Real Life essays open in tabs waiting to be read or shared. Here are some more recent pieces that are worth your time: “Our Friend the Atom The aesthetics of the Atomic Age helped whitewash the threat of nuclear disaster,” “Hard to See How trauma became synonymous with authenticity,” and “Life's a Glitch The non-apocalypse of Y2K obscures the lessons it has for the present.” LinksThe latest installment in Jon Askonas's ongoing series in The New Atlantis is out from behind the paywall today. In “How Stewart Made Tucker,” Askonas weaves a compelling account of how Jon Stewart prepared the way for Tucker Carlson and others: In his quest to turn real news from the exception into the norm, he pioneered a business model that made it nearly impossible. It's a model of content production and audience catering perfectly suited to monetize alternate realities delivered to fragmented audiences. It tells us what we want to hear and leaves us with the sense that “they” have departed for fantasy worlds while “we” have our heads on straight. Americans finally have what they didn't before. The phony theatrics have been destroyed — and replaced not by an earnest new above-the-fray centrism but a more authentic fanaticism.You can find earlier installments in the series here: Reality — A post-mortem. Reading through the essay, I was struck again and again by how foreign and distant the world of late 90s and early aughts. In any case, the Jon's work in this series is worth your time. Kashmir Hill spent a lot of time in Meta's Horizons to tell us about life in the metaverse: My goal was to visit at every hour of the day and night, all 24 of them at least once, to learn the ebbs and flows of Horizon and to meet the metaverse's earliest adopters. I gave up television, books and a lot of sleep over the past few months to spend dozens of hours as an animated, floating, legless version of myself.I wanted to understand who was currently there and why, and whether the rest of us would ever want to join them. Ian Bogost on smart thermostats and the claims made on their behalf: After looking into the matter, I'm less confused but more distressed: Smart heating and cooling is even more knotted up than I thought. Ultimately, your smart thermostat isn't made to help you. It's there to help others—for reasons that might or might not benefit you directly, or ever.Sun-ha Hong's paper on predictions without futures. From the abstract: … the growing emphasis on prediction as AI's skeleton key to all social problems constitutes what religious studies calls cosmograms: universalizing models that govern how facts and values relate to each other, providing a common and normative point of reference. In a predictive paradigm, social problems are made conceivable only as objects of calculative control—control that can never be fulfilled but that persists as an eternally deferred and recycled horizon. I show how this technofuture is maintained not so much by producing literally accurate predictions of future events but through ritualized demonstrations of predictive time.MiscellanyAs I wrote about the possibility that the structure of online experience might impoverish our emotional lives, I recalled the opening paragraph of the Dutch historian Johan Huizinga's The Waning of the Middle Ages. I can't say that I have a straightforward connection to make between “the passionate intensity of life” Huizinga describes and my own speculations the affective consequences of digital media, but I think there may be something worth getting at. When the world was half a thousand years younger all events had much sharper outlines than now. The distance between sadness and joy, between good and bad fortune, seemed to be much greater than for us; every experience had that degree of directness and absoluteness that joy and sadness still have in the mind of a child. Every even, every deed was defined in given and expressive forms and was in accord with the solemnity of a tight, invariable life style. The great events of human life—birth, marriage, death—by virtue of the sacraments, basked in the radiance of divine mystery. But even the lesser events—a journey, labor, a visit—were accompanied by a multitude of blessings, ceremonies, sayings, and conventions. From the perspective of media ecology, the shift to print as the dominant cultural medium is interpreted as having the effect of tempering the emotional intensity of oral culture and tending instead toward an ironizing effect as it generates a distance between an emotion and its experssion. Digital media curiously scrambles these dynamics by generating an instantaneity of delivery that mimics the immediacy of physical presence. In 2019, I wrote in The New Atlantis about how digital media scrambles the pscyhodynamics (Walter Ong's phrase) of orality and literacy in often unhelpful ways: “The Inescapable Town Square.” Here's a bit from that piece: The result is that we combine the weaknesses of each medium while losing their strengths. We are thrust once more into a live, immediate, and active communicative context — the moment regains its heat — but we remain without the non-verbal cues that sustain meaning-making in such contexts. We lose whatever moderating influence the full presence of another human being before us might cast on the passions the moment engendered. This not-altogether-present and not-altogether-absent audience encourages a kind of performative pugilism.To my knowledge, Ivan Illich never met nor corresponded with Hannah Arendt. However, in my efforts to “break bread with the dead,” as Auden once put it, they're often seated together at the table. In a similarly convivial spirit, here is an excerpt from a recent book by Alissa Wilkinson: I learn from Hannah Arendt that a feast is only possible among friends, or people whose hearts are open to becoming friends. Or you could put it another way: any meal can become a feast when shared with friends engaged in the activity of thinking their way through the world and loving it together. A mere meal is a necessity for life, a fact of being human. But it is transformed into something much more important, something vital to the life of the world, when the people who share the table are engaging in the practices of love and of thinking.Finally, here's a paragraph from Jacques Ellul's Propaganda recently highlighted by Jeffrey Bilbro: In individualist theory the individual has eminent value, man himself is the master of his life; in individualist reality each human being is subject to innumerable forces and influences, and is not at all master of his own life. As long as solidly constituted groups exist, those who are integrated into them are subject to them. But at the same time they are protected by them against such external influences as propaganda. An individual can be influenced by forces such as propaganda only when he is cut off from membership in local groups. Because such groups are organic and have a well-structured material, spiritual, and emotional life, they are not easily penetrated by propaganda.Cheers! Hope you are all well, Michael Get full access to The Convivial Society at theconvivialsociety.substack.com/subscribe
Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia. SHOW NOTES 2m01s: Emma and Gil chatted with Dr. Mary Flanagan on Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo. 7m37s: Two seminal works in the theory behind fun and play are Johan Huizinga's Homo Ludens and Roger Caillois' Man, Play, and Games. 27m05s: Analog Game Studies provides an academic, analytic look at non-digital games. 39m12s: Leonard Anetta's research paper The "I's" Have It: A Framework for Serious Educational Game Design. 43m34s: Elizabeth Sampat's book Empathy Engines: Design Games that are Personal, Political, and Profound.
Desde a fundação, todo ano o Rede Poderosa produz uma série baseada em não ficção. Digamos que se tornou uma tradição desse humilde podcast. Em 2022 não poderia ser diferente, habemus série! Mas dessa vez o esquema vai ser um pouquinho diferente, as séries fazem parte das recompensas para quem é nosso apoiador no ORELO (a plataforma que também remunera o seu play, então fica atento e dá essa força para nós). Escolhemos O Outono da Idade Média, do medievalista holandês Johan Huizinga, para compor a série que sairá ao longo do segundo semestre de 2022. Publicado originalmente em 1919, além de ser um tratado incontornável sobre arte e cultura europeias, O Outono da Idade Média desperta discussões muitíssimo interessantes sobre as formações social e econômica pré-modernas. O olhar de Huizinga para fontes incomuns a historiadores da época provoca uma série de reflexões que motivaram a nossa escolha. Então é isso, esse é um gostinho do que está por vir e você, que se interessou e quer embarcar nessa junto conosco, pode clicar aqui e acessar o ORELO (ou baixar o app na sua loja de aplicativos de preferência), apoiar a gente e se jogar, que estamos preparando muita coisa bacanuda. Vem com a gente! * Atenção: Contribua com o Rede Poderosa sendo nosso assinante! Acesso antecipado, séries exclusivas e muito mais! É muito fácil, é só se cadastrar na plataforma Orelo, nos seguir e escolher o seu apoio! Para mais informações sobre este episódio e todos os outros, acessem nosso site www.centralredepoderosa.com.br. Para acompanhar e interagir conosco, nos sigam no Instagram @centralredepoderosa. Para sugestões, parcerias e tudo o mais, nosso e-mail redepoderosa@gmail.com também está disponível. Produção: Caio Lima (@caiorede) e Patricia Quartarollo (@poderosoresumao). Arte: Nátali Nuss (@nuss.art)
“First and foremost, then, all play is a voluntary activity. Play to order is no longer play: it could at best be but a forcible imitation of it. By the quality alone, play marks itself off from the course of the natural process. It is something added thereto and spread out over it like a flowering, an ornament, a garment.” These words from Johan Huizinga's “Homo Ludens” raise a question: if play to order is no longer play, but at best a forcible imitation of it, at what point does the expectation and planning for a roleplaying game cause that roleplaying game to stop being playful?Links:The Alexandrian » Game Structures – Part 5: Mysteries: thealexandrian.net/wordpress/15151/roleplaying-games/game-structures-part-5-mysteriesGaming From The First Age "Emergent Campaigns": anchor.fm/first-age/episodes/Emergent-Campaigns-e1fvt89Thanks to Evil Jeff and Jason C for the call-ins!Roleplay Rescue Details:Voice Message: speakpipe.com/roleplayrescuePatreon: patreon.com/rpgrescue Email: hello@rpgrescue.comBlog: roleplayrescue.com MeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")Twitter: @ubiquitousratRoleplay Rescue Theme by Jon Cohen from Tale of the Manticore: Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama (podbean.com) or https://taleofthemanticore.podbean.com/ See acast.com/privacy for privacy and opt-out information.
“First and foremost, then, all play is a voluntary activity. Play to order is no longer play: it could at best be but a forcible imitation of it. By the quality alone, play marks itself off from the course of the natural process. It is something added thereto and spread out over it like a flowering, an ornament, a garment.” These words from Johan Huizinga's “Homo Ludens” raise a question: if play to order is no longer play, but at best a forcible imitation of it, at what point does the expectation and planning for a roleplaying game cause that roleplaying game to stop being playful?Links:The Alexandrian » Game Structures – Part 5: Mysteries: thealexandrian.net/wordpress/15151/roleplaying-games/game-structures-part-5-mysteriesGaming From The First Age "Emergent Campaigns": anchor.fm/first-age/episodes/Emergent-Campaigns-e1fvt89Thanks to Evil Jeff and Jason C for the call-ins!Roleplay Rescue Details:Voice Message: speakpipe.com/roleplayrescuePatreon: patreon.com/rpgrescue Email: hello@rpgrescue.comBlog: roleplayrescue.com MeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")Twitter: @ubiquitousratRoleplay Rescue Theme by Jon Cohen from Tale of the Manticore: Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama (podbean.com) or https://taleofthemanticore.podbean.com/ Hosted on Acast. See acast.com/privacy for more information.
The topic of games and play has fascinated JF and Phil since the launch of Weird Studies. Way back in 2018, they recorded back-to-back episodes on tabletop roleplaying games and fighting sports, and more recently, they did a two-parter on Hermann Hesse's The Glass Bead Game, a philosophical novel suggesting that all human culture tends toward play. In this episode, your hosts draw on a wealth of texts, memories, and nascent ideas to explore the game concept as such. What is a game? What do games tell us about life? What is the function of play in the formation of reality? Support us on Patreon (https://www.patreon.com/weirdstudies) Find us on Discord (https://discord.com/invite/Jw22CHfGwp) Get the new T-shirt design from Cotton Bureau (https://cottonbureau.com/products/can-o-content#/13435958/tee-men-standard-tee-vintage-black-tri-blend-s)! Get your Weird Studies merchandise (https://www.redbubble.com/people/Weird-Studies/shop?asc=u) (t-shirts, coffee mugs, etc.) Visit the Weird Studies Bookshop (https://bookshop.org/shop/weirdstudies) Buy the Weird Studies soundtrack (https://pierre-yvesmartel.bandcamp.com/album/weird-studies-music-from-the-podcast-vol-1) REFERENCES Roger Caillois, Man, Play, and Games (https://bookshop.org/a/18799/9780252070334) Johan Huizinga, Homo Ludens (https://bookshop.org/a/18799/9781621389996) Ludwig Wittgenstein, Philosophical Investigations (https://bookshop.org/a/18799/9781405159289) Bernard Suits, The Grasshopper: Games, Life, and Utopia (https://bookshop.org/a/18799/9781554812158) Jobe Bittman, The Book of Antitheses US version (https://us.lotfp.com/store/index.php?route=product/product&product_id=87), EU version (http://www.lotfp.com/store/index.php?route=product/product&product_id=412) Weird Studies, Episode 6, Dungeons and Dragons (https://www.weirdstudies.com/6) Weird Studies, Episode 7, Boxing (https://www.weirdstudies.com/7) C. Thi Nguyen, Games: Agency as Art (https://bookshop.org/a/18799/9780190052089) Eduardo Vivieros de Castro, Cannibal Metaphysics (https://bookshop.org/a/18799/9781517905316) BF Skinner (https://en.wikipedia.org/wiki/B._F._Skinner), American psychologist Heraclitus, Fragments (https://bookshop.org/a/18799/9780142437650)
Heute habe ich Simone Schmid und Robin Kuhnle im Interview. Die beiden arbeiten für Festo Didaktik und haben dort gemeinsam mit einem Team das spannende Projekt Bionics4Education ins Leben gerufen. In unserem Interview geht es zunächst darum, was wir von der Natur für die Entwicklung digitaler Technologien lernen können. Außerdem geben Simone und Robin tiefe Einblicke, wie sich effektive hybride Lernräume in Schulen und Unternehmen gestalten lassen, um die Nachhaltigkeit des Lernens zu stärken. Infos zu Simone: https://www.linkedin.com/in/simone-schmid-36089059/, Infos zu Robin: https://www.linkedin.com/in/robin-kuhnle-46520320b/, Webseite Bionics4Education: https://www.bionics4education.com, Instagramm Bionics4Education: bionics4education_insights, MINT Zukunft schaffen: https://www.mindzukunftschaffen.de, Bionicum Besucherzentrum: https://www.bionicum.de, TED Talk zum Thema Bionic Thinking: https://www.ted.com/talks/eliasknubbenbionic_thinking, Buch 'Die Spiele und die Menschen' (Roger Caillois): https://www.buch7.de/produkt/die-spiele-und-die-menschen-roger-caillois/1026811042?ean=9783957573391, Buch 'Homo Ludens' (Johan Huizinga): https://www.buch7.de/produkt/homo-ludens-johan-huizinga/10108704?ean=9783499554353, Meine Webseite: https://www.wilmahartenfels.com, Mein LinkedIn Profil: https://www.linkedin.com/in/wilmahartenfels-inspiredlearninginadigitalworld/, Onlinekurs 'Digital Learning Basics': https://www.wilmahartenfels.com/online-kurs-digital-learning-basics
The Waning of the Middle Ages (also known as The Autumn of the Middle Ages, or Autumntide of the Middle Ages), subtitled A study of the forms of life, thought and art in France and the Netherlands in the fourteenth and fifteenth centuries, is Johan Huizinga's most famous work. It was published in 1919 as Herfsttij der Middeleeuwen and first translated into English in 1924. Huizinga defends the idea that the exaggerated formality and romanticism of late medieval court society was a defense mechanism against the constantly increasing violence and brutality of life. The break off between Middle Ages and Renaissance was, according to him, a period of pessimism, cultural exhaustion, and nostalgia. Even though this work has found criticism, especially for relying too heavily on evidence exclusively from the Burgundian court, it has achieved immense impact in the thought about the period. --- Support this podcast: https://anchor.fm/3daudiobooks0/support
Stuart and Andie talk with Jason Silva, philosopher, futurist, and host of National Geographic's Brain Games, Shots of Awe, and the Flow Sessions podcast. Their talk is a wild ride through the nature of reality. It's a mind-melting mind-meld of meanings as burners and as earthlings. It's a hint on how to — as Larry Harvey said — “wash your own brain." They discuss life, death and how a bicycle can induce synchronicity and reverie. They explore how psychedelics can induce pivotal mental states of suggestibility for brainwashing ourselves for the better, or succumbing to delusional thinking, or both. They discuss scheduling nowness and eternity. They try to control their ecstatic surrender, and if you listen closely, you may hear a love story hidden between all the philosophy quotations. Finally, they explore key ingredients to Burning Man's secret sauce that doesn't exist. But then again, does existence even exist? https://www.thisisjasonsilva.com/https://www.youtube.com/channel/UClYb9NpXnRemxYoWbcYANsAhttps://www.youtube.com/watch?v=Xzm6YkEw8NU
Metadesign, metaverso, Fortnite, Travis Scott, capitalismo, Caio Vassão, multiverso, Johan Huizinga, Homo Ludens, livro Sapiens de Yuval Noah Harari, Eugenio Bucci, Ilustríssima Conversa, fora genocida, Mackenzie são alguns dos assuntos da conversa infinita sobre videogames de Alexandre Sato e João Varella. --- Send in a voice message: https://anchor.fm/2analogicos/message
Con este programa comienzo una serie de episodios en los que abordaré la historia de los juegos a lo largo de la humanidad, en especial los llamados juegos de mesa o de tablero. Hablaré de datos y evidencias históricas, de curiosidades sobre los juegos y del papel que el juego y la actitud lúdica ha tenido a lo largo de la historia de la humanidad. En este episodio, el primero de la 2ª Temporada de LHdK, hablo de los juegos en la Prehistoria y la Antigüedad. ¡Acompáñame en este viaje fascinante! Enlaces del programa: - Sobre el mundo de los juegos y la reflexión teórica a su alrededor: https://www.alaluzdeunabombilla.com/ https://www.ivoox.com/podcast-filamento-ludico_sq_f1835489_1.html https://ludiaasesoras.com/ - Johan Huizinga y Homo ludens: https://dialnet.unirioja.es/servlet/articulo?codigo=2282456 https://dialnet.unirioja.es/servlet/articulo?codigo=6564366 http://www.uam.mx/difusion/casadeltiempo/09_iv_jul_2008/casa_del_tiempo_eIV_num09_71_80.pdf Pueblos cazadores-recolectores: https://www.ivoox.com/pueblos-cazadores-recolectores-audios-mp3_rf_65177255_1.html http://www.scholarpedia.org/article/Hunter-Gatherers_and_Play - Tabas: https://www.cambridge.org/core/books/social-zooarchaeology/animals-in-ritual/B786D58B0DA16D7C179313F6C6875A64 http://www.silkroadfoundation.org/newsletter/vol14/Sabori_SR14_2016_209_212.pdf https://hal.parisnanterre.fr/hal-01548553 - Mancalas: https://www.tradgames.org.uk/games/neolithic-games.htm https://www.jstor.org/stable/1357113?seq=1 - Juego Real de Ur: https://www.britishmuseum.org/collection/object/W_1928-1009-378 https://www.youtube.com/watch?v=wHjznvH54Cw http://csclub.uwaterloo.ca/~pbarfuss/On_the_Rules_for_the_Royal_Game_of_Ur.pdf https://mitocw.ups.edu.ec/courses/comparative-media-studies-writing/cms-608-game-design-spring-2008/projects/tam1.pdf - Senet y Perros y Chacales: https://www.boardgamegeek.com/boardgame/2399/senet http://history.chess.free.fr/papers/Piccione%201980.pdf https://www.ancientgames.org/hounds-and-jackals/ https://www.metmuseum.org/blogs/metkids/2016/ancient-egypt-game - Juegos en Grecia y Roma: https://www.jstor.org/stable/25102412?seq=1#metadata_info_tab_contents https://www.jstor.org/stable/270405?seq=1#metadata_info_tab_contents https://www.getty.edu/education/college/ancient_rome_at_home/pdf/tali_tesserae_game.pdf http://www.latinata.com/kSaturnalia%20Gambling.html https://www.ancientgames.org/ludus-latrunculorum-latrunculi/ - Ocio y entretenimiento: https://www.buxaina.com/ https://locusludi.ch/play-ancient-online-games/ - Lista de podcasts sobre historia de los juegos: https://www.ivoox.com/historia-juegos_bk_list_9828013_1.html Música CreativeCommons: Driving to the Delta (Lobo Loco), Running Waters (Jason Shaw), Podcast Theme (Kevin Hartnell), Ethnic Drums (SoundSide Royalty Free Music).
See pictures and read more on materiallyspeaking.comGuus Jooss lives in Holland but comes to Pietrasanta in Italy for several months a year to work in marble.Guus used to work as a museum teacher and researcher in the Netherlands when he wasn't creating his own art. Before that, he went to an art academy in Utrecht for a year, but mostly learnt about sculpture through doing the work himself. He also did some teaching and found himself describing for his students skills that he didn't realise he'd learnt.When working in marble he considers himself rather old-fashioned as his heroes are artists of earlier generations: Henry Moore, Constantin Brâncuși, Alberto Viani, Isamu Noguchi and Hans Arp, all of whom had a classical, figurative, training but then moved on to pure form. He likes the honesty of one form made in one material.With an affinity to antiquity, Guus makes collages that reference his love of history. Old civilizations that are lost are recreated by him in images which look a little like tapestries or Persian rugs. He's fascinated by the regularity of geometric patterns that Islamic artists made in the sixth and seventh centuries. He talks us through his process and the way he expresses the layers of history.Guus tells how Homo Ludens, a book by Dutch historian and cultural theorist Johan Huizinga, explains the importance of play in society. Like Huizinga, Guus believes that adult creativity should be approached with the same urgency that a child approaches play, that is to say, as a matter of life and death.A keen swimmer, Guus found that open water swimming strengthened his lungs after what may, or may not have been, a dose of Covid. At the beginning of lockdown he enjoyed the chance to focus on work, but the need for a hug finally forced him to admit that isolation was actually a difficult experience.Since this episode was recorded in September 2020, we've had another winter of lockdown. Like others who moved out of towns and cities during the pandemic, Guus relocated from Utrecht to the countryside where he has fresher air and more studio space.guusjooss.nl
What is play? What are its functions and why do so merrily do it? One of the most influential books to address these questions is Homo Ludens by the Dutch cultural historian Johan Huizinga. In our brand new reading circle, we discuss the first section of Huizinga's renowned engagement with the intricacies of play. Later on, we discuss and analyze one of the most prominent PS5 games at the moment: Ratchet & Clank: Rift Apart. Support us on Patreon! Main Story 00:02:53 Reading Circle: Johan Huizinga – Homo Ludens Side Quests 00:57:35 Ratchet & Clank: Rift Apart Publication | Twitter | Facebook
The historian Johan Huizinga once said, "In play we move below the level of the serious, as the child does; but we can also move above it— in the realm of the beautiful and the sacred.” That's true for everything from "dad jokes" to sacred dance. (Yes, really!) On Angela's first Sunday back from sabbatical, a sermon about the divine, sometimes ridiculous, act of being playful. Music: This Sunday, our service will feature music by our own contemporary band, Disparate Parts, playing music by Todd Rundgren and Los Lobos.
Imparare attraverso i giochi è una pratica che, sempre più spesso, viene utilizzata a scuola e nei musei, per intrattenere tutte le età. Con Matteo Bisanti, ricercatore dell'IMT Alti Studi di Lucca e responsabile Educational per il Play - Festival del Gioco di Modena, esploreremo quali competenze sviluppano i giochi, quando servirsene e perché Risiko ci ha …un pochino stufato!Ospiti: Matteo BisantiRedazione: Elisa Baioni, Sonia Ciampoli, Serena Fabbrini, Diego Martin, Dasara Shullani, Enrico Zabeo, Cecilia Penelope Zambelli, Ilaria Zini Grafica e Logo: Fabio MialichRaccontateci il vostro Viaggio nella Scienza: https://bit.ly/RadioCICAPForm Altri Riferimenti:https://www.boardgamegeek.com/https://2021.play-modena.it/ Play Festival di ModenaElenco giochiFree to choose - Vita da lupi - Blue tube - Risiko - Monopoli - Wingspan - Mariposas - Dixit - Ticket to ride - Stone Age - Pandemic - Cluedo - Dungeon and dragons - Cyberpunk 2020 - Il gioco dell'oca - La lettera di wallace - Pokemon go - Fold it Elenco Librihttps://www.erickson.it/it/didattica-ludica Didattica ludica, Andrea Ligabue, Erickson 2020http://edizioniets.com/scheda.asp?n=9788846750068 Game based learning, Romina Nesti, Edizioni ETS 2017https://www.einaudi.it/catalogo-libri/critica-letteraria-e-linguistica/filologia-e-critica-letteraria/homo-ludens-johan-huizinga-9788806162870/ Homo Ludens, Johan Huizinga, Einaudi 2002http://www.apogeoeducation.com/9788838787959-la-realta-in-gioco.html La realtà in gioco, Jane McGonigal, Apogeo Education 2011https://www.ibs.it/game-design-gioco-giocare-tra-libro-vari/e/9788891909657 Game design, Maresa Bertolo e Ilaria Mariani, Pearson 2020Sigla ed effetti: ZapsplatMusiche: https://www.epidemicsound.com/ Epidemic SoundSeguiteci sui profili social del CICAP:Facebook: @cicap.orgTwitter: @cicapInstagram: cicap_it
I Kropp & Själ tar vi avstamp i den expansiva sporten padel. Många utövare beskriver padel som den perfekta leken. Det är inte svårt att lära sig och det är en social och fysisk aktivitet. Men vad händer när lek blir allvar? Lekens betydelse är viktig för människor men var går gränsen? När upphör leken och allvaret kommer in? Ska man tro den nederländska kulturhistoriken Johan Huizinga är det när leken fyller ett syfte som på står utanför själva leken. När leken får en betydelse utanför leken blir den allvar. För då fyller den ett annat syfte. Leken är en lek så länge den står i centrum. Leken fyller den här funktionen som en slags tillflyktsort. Det är en aktivitet som pågår bortom det vardagliga, bortom det egentliga livet. Det är en tillflyktsort med sina egna regler, med sina egna meningsfulla aktiviteter.", säger Isak Lidström, idrottshistoriker och gäst i Kropp & Själ. I studion hör vi också Mikeal Lindfelt, professor i systematisk telogi. Han ser likheter i människans sätt att relatera till idrottens betydelse med religon. Det har att göra med vilken roll känslor har fått i vår moderna tid. Idrotten har samma roll som religionen, den formar människans tid, har makten över människans tid. När det är påsk är alla lediga. På samma sätt planerar jag mitt liv efter sporten, ingen får störa när jag ska se en match, säger han. Gäster i studion: Isak Lidström, idrottshistoriker, Malmö universitet, Mikeal Lindfelt, professor i systematisk telogi, Åbo akademi och Calle Åkesson | Verksamhetschef | Svenska Padelförbundet. Programledare: Ulrika Hjalmarson Neideman. Producent: Ninos Chamoun.
Arbeidsrecht is soms kromDe spelende mens, door historicus Johan Huizinga de ‘Homo Ludens' genoemd, wordt ingeperkt door strikte arbeidsvoorwaarden en wetgeving. Voor wie maakt dat het leven eenvoudiger? Hoe gaan corporates of jonge start-ups hiermee om? Kies je ervoor om alles van tevoren dicht te metselen of iedereen die er werkt belonen en laten mee profiteren van winst en groei? Dit laatste heeft de voorkeur van onze gast Annette de Groot. Zij is arbeidsjurist. Wat niet als verkooppraatje over haar vak begint mondt uit in een dialoog wat het wel zo leuk maakt. Ze speelt elke dag met taal, puzzelt en zoekt naar mogelijkheden. Telkens de uitdaging aangaan om de onderliggende irritatie van een werkgever in het juiste hokje van een bijbehorende wetsartikel te plaatsen. Annette houdt ervan beide partijen te adviseren. Beginnen met een blanco vel en daar een uitkomst aan hangen. De puzzel weten te leggen waar tegenovergestelde inzichten bij elkaar komen zodat mensen weer met elkaar door kunnen.Arbeidscontracten worden opgesteld om risico te vermijden. In het eerste contact met een nieuwe medewerker moet je op je strepen staan voordat je met elkaar kan samenwerken. Alles vastleggen om onrecht te voorkomen. We bespreken of zij kansen ziet om dat met meer vertrouwen in te richten. Hoe mooi zou het zijn als alle arbeidsvoorwaarden op 1 A4tje passen?Uiteindelijk is het verstandig om elkaar aan de voordeur goed te leren kennen. Tijdens de recruitment fase erachter komen dat het niet past voor alle partijen, zowel de nieuwe medewerker, de leidinggevende, het team of gehele bedrijfscultuur bespaart een hoop gedoe, kosten en verdriet. Voorkom de gang naar de rechter, want recht is vaak best krom. Als je het hebt moet je het nog wel zien te krijgen.Link: “Onzinnig werk is 'precies het tegendeel waar de meeste mensen naar verlangen”https://decorrespondent.nl/2436/stel-jezelf-de-vraag-heeft-mijn-werk-eigenlijk-wel-zin/801998438472-e4147ab1
Vad söker vi i konsten: en spegelbild av världen eller ett redskap att förändra den med? Kulturredaktionens Mårten Arndtzén ser hur aktivism och idealism riskerar att tränga ut leken ur kulturen. ESSÄ: Detta är en text där skribenten reflekterar över ett ämne eller ett verk. Åsikter som uttrycks är skribentens egna. Ursprungligen publicerad den december 2019. I filmen Shadowlands (1993) finns en scen som aldrig släppt taget om mig. Den amerikanska poeten Joy Gresham är på besök hos sin litterära idol och blivande make, C.S Lewis, i Oxford. Med sig har hon sonen Douglas, en pojke i bokslukaråldern som förtrollats av den brittiske författarens berättelser om det magiska landet Narnia. I den här scenen hittar Lewis pojken på vinden i sitt hus. Han har just sökt igenom ett gammalt klädskåp - precis ett sådant som bildar porten till Narnia i den första boken, Häxan och lejonet. Det här skåpet är förstås bara ett skåp. Och för Douglas, en besvikelse av metafysiska proportioner. Passagen mellan världar är en arketyp med djupa och vitt förgrenade, kulturella rötter. Dess förutsättning är förstås gränsen, den klara åtskillnaden mellan en ordning och en annan. Verklighetens och fantasins, det heligas och det profanas, vardagens och festens. Utan gränsen är också varje form av lek omöjlig. Det slår den nederländske kulturhistorikern Johan Huizinga (18721945) fast i sin klassiska essä "Homo ludens", den lekande människan, från 1938: "Arenan, spelbordet, trollkretsen, templet, scenen, filmduken" - ja, till och med domstolen pekar han ut som en lekplats, otänkbar utan sin ram, "avgränsat, inhägnat, heligt område där särskilda regler gäller". Regler som inte tål något tvivel, för då störtar lekvärlden samman. Man kan tänka sig en fotbollsmatch där någon rullar in en andra boll på planen, eller ett schackparti där oenighet uppstår kring vilken regel som helst. Ändå är leken motsatsen till byråkrati. Dess väsen ligger i förmågan att entusiasmera, det roliga är dess mening. Dess första kännetecken är att den är fri, ja t.o.m frihet, skriver Huizinga. Hur går det ihop? Huizinga återger en anekdot, där en far försöker närma sig sin fyraårige son, som sitter på den främsta av en rad stolar och leker tåg. "Pappa", säger pojken "du får inte pussa lokomotivet, för då tror vagnarna att det inte är riktigt". Här finns alltså, redan hos ett litet barn, en ganska avancerad, dubbel blick på världen: pojken vet mycket väl att stolarna inte är tågvagnar. Och samtidigt är de det, så länge lekens rum kan fredas. Gränsen upprätthållas. Jag vet inte om pojken i Shadowlands, Douglas, hade låtit sig tröstas av detta - men ur lekens perspektiv fungerar klädskåpet verkligen som en passage till andra världar, så länge man accepterar att det bara är ett vanligt skåp. Också. Leken är, menar Huizinga, äldre än kulturen. Ja än själva mänskligheten, eftersom även djur leker. Men just den där dubbla blicken tycks gå förlorad i den civilisatoriska utvecklingen, på åtminstone ett av lekens områden: kultens. Inom antropologin finner Huizinga belägg för att den är verksam inom det man på hans tid kallar primitiva kulter. Den gamla tidens tro på andeväsen tycks inte vara helt igenom bokstavlig utan mer likna just leken, med dess dubbla blick på världen. I de moderna, monoteistiska religionerna krymper det förhandlingsutrymmet. Hashem, Allah och Kristus kan inte både finnas och inte. I konsten ser Huizinga också en nedgång, även om den kommer betydligt senare: sedan 1700-talet har konsten "förlorat mer än den vunnit av lekkvalitet", skriver han. Orsaken är inte minst dess allt högre, kulturella status: "Något av dess eviga barnslighet gick förlorat i den självsäkra kännedomen om egna benådade uppgifter". Homo Ludens kommer alltså ut 1938. Året innan har Berthold Brecht för första gången prövat sin "verfremdungseffekt" på scen: det dramaturgiska greppet att slå hål på illusionen och bryta igenom den så kallade fjärde väggen, till exempel genom att skådespelarna vänder sig ut mot salongen och talar direkt till publiken. Det här är bara ett av den konstnärliga modernismens oräkneliga angrepp på gränsen mellan konst och liv. Just den gräns förutan vilken ingen lek, i Huizingas mening, är möjlig. Men så är konsten inte heller någon lek, för Brecht. Inte ens en spegelbild av världen, utan en hammare att forma den med. Så här en dryg mansålder senare tycks det inte längre vara konstnären som håller i hammaren, utan publiken. Det är i varje fall den bild som förmedlas i den tyske konstkritikern Hanno Rauterbergs uppmärksammade essä "Hur fri är konsten? Den nya kulturstriden och liberalismens kris". Som så många gånger förr står striden om konstens frihet, det nya är varifrån attackerna mot den kommer. Inte längre, i första hand, från konservativa opinioner eller klåfingriga makthavare. Utan från de delar av publiken som kan åberopa någon form av utsatthet eller underordning. Rauterbergs essä är uppbyggd kring ett pärlband av exempel på, ofta framgångsrika, censurkrav som rests av eller för ursprungsbefolkningar, afroamerikaner, känsliga studenter, kränkta kvinnor och plågade djur. Upplösningen av gränsen mellan konst och liv har, menar Rauterberg, lett till en förväntan att konsten ska representera livet - men inte som spegel, alltså som det är - utan istället som det borde vara. Konsten blir en kompensatorisk inrättning, museerna ett slags "rena" platser i en smutsig värld. En liknande förväntan kan man se på litteraturen, i debatter kring prestigefulla priser och bokmässor. Liksom på teatern och inom televisionen, när övergreppsanklagade skådespelare ersätts eller klipps bort. Konstens frihet krymper som en följd av förväntningarna på dess förmåga som hammare - utan att livet för den skull verkar låta sig formas i någon större utsträckning. När modernisterna gav sig på gränsen mellan konst och liv var syftet inte alltid så instrumentellt. Tag Marcel Duchamp och hans ready-mades; cykelhjulet, flasktorkaren och urinoaren. Föremål som leker med konstens gräns mot livet, som - snarare än att försöka forma världen i någon bestämd riktning - tycks vilja öppna den för något av konstens frihet. Först efter kriget får de sin ikonstatus som konstbegreppets nemesis - beviset för att allt kan vara konst, att gränsen bara är en konvention. Vilket inte alls verkar ha varit Duchamps avsikt: intervjuad av konstkritikern Pierre Cabanne säger Duchamp att han aldrig avsåg att upphöja cykelhjulet och flasktorkaren till konst. "Det skedde bara i distraktion", säger han, "som förströelse". Den här intervjun görs i mitten av 1960-talet, när Duchamp för länge sedan lagt konsten på hyllan och istället gjort sig en semi-professionell karriär som schackspelare - en verksamhet som till punkt och pricka stämmer in på Johan Huizingas lekbegrepp: tydligt avgränsat från livet och absolut regelstyrt. Det var vad alla trodde - fram till året efter hans död. 1969 invigs det verk Duchamp i hemlighet arbetat på i över två decennier, Étant donnés, på konstmuseet i Philadelphia, USA. För att se det måste man först passera igenom den särskilda sal museet har för Duchamps arbeten; ett slags initiation, där vi träder in i just den här konstnärens speciella värld. Längst in i hörnet öppnar sig salen mot ett litet rum. Det är tomt, men i ena änden avslutat med en kraftig port i trä. Hårt väderbiten, uppenbart uråldrig, tycks den utlova passage till någon helt annan slags plats. Vi kan se den genom två små titthål i dörren: ett märkligt landskap badande i krispigt ljus, och med detaljer som kan oroa eller attrahera eller både och - som en naken kvinnokropp på en bädd av kvistar. Men närmare än så kommer vi inte: dörren saknar handtag. Vi kan förstås slå in den, och tvinga oss in. Men då skulle illusionen brytas, och istället för en värld skulle vi få en konstruktion; istället för ett mysterium: en atrapp. Vi skulle ha brutit mot reglerna, och överskridit gränsen. Och "så snart reglerna sättas åsido", konstaterar Johan Huizinga, "störtar lekvärlden samman. Då är leken förbi". Precis intill titthålen har träet i dörren en annan nyans, kanske är det spår av besökarna? Ett halvt sekels slitage från lekande människor. Mårten Arndtzén marten.arndtzen@sr.se
In this week's episode, Dennis, Cody, and Tj Ray talk about Homo Ludens, a 1938 book by Dutch historian Johan Huizinga. They discuss the importance of play in culture and society and how an understanding of play can lead to a certain level of transcendence. Follow us on FacebookFollow us on InstagramFollow us on TwitterSupport us on Patreon
En este capítulo sentamos las bases teóricas sobre cómo vamos a entender los videojuegos. Hablamos del concepto de Juego (Game y Play en Inglés), y proponemos su lectura desde el concepto de Virtualidad, generando un diálogo que nos permita entender los videojuegos como proyecciones de la realidad. ¿Quieres escribirnos? Haz click AQUÍ Lecturas sugeridas para este capítulo: "Homo Luddens" de Johan Huizinga. "¿Qué es lo Virtual?" de Pierre Levy. "Serius Game" de Clark Abt. "Man, Play and Games" de Roger Caillois. Music: Lofi Geek @Spotify: https://spoti.fi/3g16Pgr Lo-Fi Geek @Youtube: https://youtu.be/BEXL80LS0-I
Hollandalı tarihçi Johan Huizinga'nın "Erasmus ve Reform Çağı" adlı kitabı raflarda ve Köşedeki Kitapçı'da. En önemli eseri "Deliliğe Övgü" ile tanıdığımız Erasmus, Hümanizmin de yaratıcısı olarak biliniyor. Huizinga kitabında, yazılarıyla 16. yüzyıldaki reform hareketini etkileyen Erasmus'u, hayatı ve eserleri üzerinden derinlemesine inceliyor. Adnan Bostancıoğlu'nun bugün tanıttığı diğer kitaplar: -Eski siyasetçi Ertuğrul Günay'ın yazdığı "Bir Hürriyet Hikayesi", -İngiliz astrobiyolog Lewis Dartnell'in kaleme aldığı "Kökenler". İyi dinlemeler
Have you ever played Hitman? Grand Theft Auto? Call of Duty? Did you ever question the moral propriety of what you did in those games? In this episode I talk to Sebastian Ostritsch about the ethics of video games. Sebastian is an Assistant Prof. (well, technically, he is a Wissenschaftlicher mitarbeiter but it's like an Assistant Prof) of Philosophy based at Stuttgart University in Germany. He has the rare distinction of being both an expert in Hegel and the ethics of computer games. He is the author of Hegel: Der Welt-Philosoph (published this year in German) and is currently running a project, funded by the German research body DFG, on the ethics of computer games.You can download the episode here or listen below. You can also subscribe on Apple Podcasts, Stitcher, Spotify and other podcasting services (the RSS feed is here).Show NotesTopics discussed include:The nature of video gamesThe problem of seemingly immoral video game contentThe amorality thesis: the view that playing video games is morally neutralDefences of the amorality thesis: it's not real and it's just a game.Problems with the 'it's not real' and 'it's just a game' arguments.The Gamer's Dilemma: Why do people seem to accept virtual murder but not, say, virtual paedophilia?Resolving the gamer's dilemmaThe endorsement view of video game morality: some video games might be immoral if they endorse an immoral worldviewHow these ideas apply to other forms of fictional media, e.g. books and movies.Relevant LinksSebastian's homepage (in German)Sebastian's book Hegel: Der Weltphilosoph'The amoralist's challenge to gaming and the gamer's moral obligation' by Sebastian'The immorality of computer games: Defending the endorsement view against Young’s objections' by Sebastian and Samuel UlbrichtThe Gamer's Dilemma by Morgan LuckHomo Ludens by Johan Huizinga #mc_embed_signup{background:#fff; clear:left; font:14px Helvetica,Arial,sans-serif; } /* Add your own MailChimp form style overrides in your site stylesheet or in this style block. We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */ Subscribe to the newsletter
Neste episódio, falamos sobre Aprendizagem Lúdica: desvendando conceitos com nosso convidado Carlos Seabra. Carlos Seabra é diretor da editora Oficina Digital, editor de publicações e produtor de conteúdos culturais e educacionais de multimídia e internet. Carlos é palestrante, consultor e coordenador de projetos culturais e de tecnologia educacional. É também editor de obras didáticas, autor de livros de literatura infantil e juvenil, criador de jogos de tabuleiro e digitais. Ele também trabalhou no Instituto Crescer, na Zoom Education, na FTD Educação, na TV Cultura, no Senac São Paulo e na Escola do Futuro da USP. Foi presidente da Federação Paulista de Cineclubes e vice-presidente da União Brasileira de Escritores. É um dos organizadores da Frente Cultural da Língua Portuguesa. Referências Lev Landau (Fundação Russkiy Mir): https://russkiymir.ru/en/publications/251919/ Johan Huizinga e o conceito de lúdico: contribuição da filosofia para a literatura infantil matemática de Claudionor R. da Silva: http://www.scielo.org.pe/pdf/educ/v27n52/a08v27n52.pdf Huizinga, Johan (2014). Homo Ludens: o jogo como elemento da cultura. São Paulo: Perspectiva. ISBN 9788527300759.
Deze week spreekt Robert van Altena met kunsthistoricus Caro Verbeek n.a.v. haar onderzoek naar het gebruik van geur in de beeldende kunst. Caro Verbeek heeft de afgelopen jaren het geurgebruik bestudeerd in het werk van Filippo Marinetti en de andere futuristen. Op dit onderzoek ‘Ruiken aan de tijd. De olfactorische dimensie van het futurisme (1909-1942)' is Verbeek onlangs gepromoveerd. In Springvossen is er in honderden uitzendingen nog niet eerder aandacht besteed aan geur in de kunst. Wellicht is dat exemplarisch voor een algemenere veronachtzaming. Er valt veel te leren en te ontdekken over de wereld van de geuren, en daarmee ook over onszelf: over ons ondergewaardeerde reukvermogen en de eveneens ondergewaardeerde rol die het speelt in onze ervaring en waardering van kunst én, zonder enige overdrijving, van de wereld in ruimere zin. Eén aflevering, zo wordt tijdens het gesprek besloten, volstaat dan ook niet. Daarom volgt binnenkort nog een aflevering met Caro Verbeek waarin we dieper ingaan op haar inzichten over de futuristen. In deze uitzending beweegt het gesprek heen en weer door de tijd: het werk van Job Koelewijn* komt bijv. ter sprake en de gebedsnoot, een 16e eeuws microsculptuur** maar ook ‘De Neus' een verhaal van de 19e eeuwse schrijver Nikolaj Gogol en historicus Johan Huizinga i.v.m. het verlangen naar een zinnelijke historische ervaring. Zo rakend aan verschillende disciplines in verschillende tijden krijgen we een eerste indruk van een wereld van vervlogen geuren en van de instrumenten waar Verbeek zich van bedient om deze toch te kunnen bestuderen en zelfs met het publiek te delen. Veel geuren uit het verleden zijn daadwerkelijk vervlogen, andere worden ten onrechte als verloren beschouwd, soms gecamoufleerd door bijvoorbeeld een woord dat in ongebruik is geraakt, weer andere geuren laten zich reconstrueren waardoor een deel van het verleden opeens direct ervaren kan worden. Het is geen nieuw inzicht, Spinoza schreef er al over aan het begin van het derde boek van zijn Ethica, maar we doen er goed aan er vaker bij stil te staan; in de wisselwerking tussen de rede, de zintuigen en onze emoties verschuilen wij ons vaak achter de illusie dat we ons hebben onttrokken aan de orde van de natuur maar u en ik, we zijn dierlijker dan we denken. (Robert van Altena) SPRINGVOSSEN redactie + presentatie: Robert van Altena contact: springvossen@gmail.com INSTAGRAM www.instagram.com/springvossen FACEBOOK www.facebook.com/springvossen www.amsterdamfm.nl/springvossen Springvossen is te beluisteren onder AmsterdamFM via o.a. iTunes / Podcasts, Spotify en Soundcloud. Foto: Een 4711 Eau de Cologne fles uit 1887.
Tijdens de derde avond van de reeks Spelbrekers besprak filosoof en psychoanalyticus Jens De Vleminck de vraag naar de herwaardering van het ludieke in de psychiatrie en de psychopathologie. Gelden de kwaliteiten die cultuurfilosoof Johan Huizinga aan 'het spel' toedicht ook in deze domeinen? Veel personen met een psychische kwetsbaarheid zijn uitermate creatief. Wat kan dit betekenen? Wat kunnen we van hen leren? Belanden mensen in de psychiatrie omdat ze het spel niet meer kunnen meespelen, zoals vanuit de maatschappij van hen verwacht wordt? Wordt er in de psychiatrie gewerkt met spel in therapievorm? Liggen er daar kansen? Welke invloed heeft spel op onze neurocognitie en psychologisch welbevinden? Dit evenement vond plaats op dinsdag 29 september 2020. >> deburen.eu/programma/5130/spelbrekers-psychiatrie-en-spel
"O jogo é fato mais antigo que a cultura, e pressupõe sempre a sociedade humana, mas os animais não esperavam que os homens o iniciassem na atividade lúdica.”, é uma das afirmações encontradas no livro “Homo Ludens” de Johan Huizinga de 1938. O jogo permeia as civilizações e permite compreender os povos e suas culturas. Sejam nos tabuleiros, nos videogames ou nas brincadeiras, a realidade do jogo ultrapassa a esfera da vida humana e por ser repetido, torna-se tradição. Neste episódio, o Professor Francisco Tupy fala sobre a aplicação de videogames na Educação e comenta sobre os jogos na cultura japonesa. Que comecem os jogos! ✅Sobre o Professor Francisco Tupy: Doutor e mestre sobre aplicação de videogames na educação e comunicação pela USP. Game designer, atuou em projetos junto à Fundação Volkswagen, Marinha de Guerra do Brasil, Rede Globo, Facebook, Xbox, entre outros. Formado em pedagogia e inovação pela UCSB da Califórnia e Krishnamurti Foundation of America. Professor embaixador da Vila de Refugiados de Kakuma – Kenya. Membro fundador do Projeto Mundial SDG Kid´s Avangers. Primeiro “Mentor Global do Minecraft” e #Mieexpert Fellow da América Latina reconhecido pela Microsoft. Bicampeão no evento Mundial “Educator Exchange”: pitching de projeto educativo em 2015 (Seattle) e palestra interativa em 2016 (Hungria). Palestrante do Ministério da Educação da Nicarágua e do Ministério da Educação dos Emirados Árabes. Referência internacional na área de TICs (Tecnologia da Informação e Comunicação). ✅Instagram: @franciscotupy O Podcast +81 - Código de Área do Japão é comandado por Mario Jun Okuhara pela MJ Podcasts em São Paulo. ✅ www.plus81.com.br ✅Spotify, Apple Podcasts, Google Podcasts, Deezer, Soundcloud, Pocket Casts: digite “plus81” ✅Instagram: @plus81podcast
Hella deep thoughts in this fine episode from three brothers including the legendary Chris as a guest. We fall into a huge pit of deepest thoughts conceivable by human beings, from modern-day ADD to materialism to states of CONSCIOUSNESS and how that's all that matters. Strap-in and be ready for intellectuality on levels never before seen! CHRIS Instagram: http://bit.ly/3d8Pbqm PODCAST Instagram: http://bit.ly/2X7geJU AAKRIST Instagram: http://bit.ly/2WhDUOT GIOVANNI Instagram: http://bit.ly/2Wr0PY2 REFERENCES: • "Please, Believe Me" by moneybacknextweek: http://bit.ly/3d8Pbqm • How Does virus Compare to Ebola, SARS, etc: http://bit.ly/3d194j3 • Joe Rogan — How Serious is the virus?: http://bit.ly/2IQeQ90 • "Homo Ludens" by Johan Huizinga: https://amzn.to/2SmPhlT • Panpsychism: https://stanford.io/2UgPuGG HIGHLIGHTS: • Coronavirus (0:19) • Modern ADD (11:47) • Climax of Western materialism (18:19) • Evolution (21:30) • Forgetting the ethics of what we create (24:56) • How allergies work (29:24) • 72-hour fast experience (30:54) • Sharing of experience (41:49) • Just do what you do (48:05)* • Just play along! (1:00:06)* • Reincarnation (1:04:42) *sponsored by Seam Reaper Studios & The Dojo Club
Is there a difference between delusion and faith? How many times do we see people of faith doing their business and laugh at them for being delusional? When someone stays in a bad relationship, are they being faithful or delusional? This is one of the many topics we discuss in this episode. Tune in! PODCAST Instagram: http://bit.ly/2X7geJU AAKRIST Instagram: http://bit.ly/2WhDUOT GIOVANNI Instagram: http://bit.ly/2Wr0PY2 REFERENCES: • Wim Hof Method: http://bit.ly/2SCkjG8 • "Homo Ludens" by Johan Huizinga: https://amzn.to/2SmPhlT • "Autobiography of a Yogi" by Paramahansa Yogananda: https://amzn.to/2SmPhlT • How to Eat Less and Meditate More: http://bit.ly/2SVdQ8a HIGHLIGHTS: • Wim Hof Method (0:55) • Actual start of the episode (12:00) • Do people ever really change? (17:40) • The Witness (21:50) • Delusion or faith? (29:42) • Sleep less, meditation more (44:25) *sponsored by Seam Reaper Studios & The Dojo Club http://seamreaper.space http://thedojoclub.com
As a new product and innovation professional, Adam Hansen has always believed in the power of possibility – accepting new approaches, questioning conventional wisdom, and being open to anything. This impulse led him to a career in developing new products for innovative companies such as Mars, Melaleuca and American Harvest, before joining the innovation firm, Ideas To Go, in 2001. Now as a facilitator, Adam is passionate about helping clients understand their own possibilities—even beyond the scope of their projects—so they take the innovative energy and momentum they gained at ITG back to their own organizations. Adam is the co-author of Outsmart Your Instincts – How The Behavioral Innovation™ Approach Drives Your Company Forward, which explores the intersection of behavioral science and innovation, revealing simple ways to get past the nonconscious cognitive biases that make innovation unnecessarily difficult. Adam’s path to innovation process started with an MBA in product management from Indiana University. He also cultivated his passion for New Product Development on the board of the Product Development & Management Association and serving as a volunteer innovation advisor for the National HIV Clinicians’ Network at UCSF. Links Adam Hansen: https://www.linkedin.com/in/adhansen/ “Outsmart Your Instincts”: https://www.amazon.com/Outsmart-Your-Instincts-Behavioral-Innovation/dp/0997384506 M&M Mars: https://marschocolate.com/ Ideas to Go: https://www.ideastogo.com/ Metacognition: https://en.wikipedia.org/wiki/Metacognition Biases & Heuristics: https://docs.google.com/document/d/1XHpBr0VFcaT8wIUpr-9zMIb79dFMgOVFRxIZRybiftI/edit?usp=sharing Teresa Amabile, PhD “Brilliant but Cruel”: https://www.hbs.edu/faculty/Pages/profile.aspx?facId=6409 “Yes, and…”: https://bigthink.com/experts-corner/why-yes-and-might-be-the-most-valuable-phrase-in-business Viktor Frankl: https://en.wikipedia.org/wiki/Viktor_Frankl Kurt Lewin: https://en.wikipedia.org/wiki/Kurt_Lewin Johan Huizinga: https://en.wikipedia.org/wiki/Johan_Huizinga Homo Ludens/The Playful Ape: https://en.wikipedia.org/wiki/Homo_Ludens System 1 / System 2 Thinking: https://en.wikipedia.org/wiki/Thinking,_Fast_and_Slow Assumption Busting: https://www.ideastogo.com/articles-on-innovation/assumption-busting-with-ikea Functional Fixedness: https://en.wikipedia.org/wiki/Functional_fixedness Conformity: https://en.wikipedia.org/wiki/Conformity Progress Principle: https://www.hbs.edu/faculty/Pages/item.aspx?num=40692 Blood Harmony: https://www.deseret.com/1999/6/10/19449890/sibling-harmony-br-family-members-often-have-tight-vocal-harmony Hammond Organ: https://en.wikipedia.org/wiki/Hammond_organ Leslie Speaker: https://en.wikipedia.org/wiki/Leslie_speaker Rap: https://en.wikipedia.org/wiki/Rapping Rock n Roll: https://en.wikipedia.org/wiki/Rock_and_roll Major Third Chord: https://en.wikipedia.org/wiki/Third_(chord) Major Ninth: https://en.wikipedia.org/wiki/Ninth Two-Seventh Resolving to Five: https://www.hearandplay.com/main/resolve-dominant-seventh-chords Linnea Gandhi episode: https://behavioralgrooves.com/episode/linnea-gandhi-crushing-on-statistics/ John Sweeney episode: https://behavioralgrooves.com/episode/john-sweeney-everything-is-a-story/ NY Times – Overcoming Your Negativity Bias: https://dealbook.nytimes.com/2013/06/14/overcoming-your-negativity-bias/ John Cacioppo: https://www.psychologytoday.com/us/articles/200306/our-brains-negative-bias Homo Ludens, by Johan Huizinga: https://en.wikipedia.org/wiki/Homo_Ludens Musical Links Iron Butterfly “In A Gadda Da Vida”: https://www.youtube.com/watch?v=UIVe-rZBcm4 Deep Purple “Smoke on the Water”: https://www.youtube.com/watch?v=zUwEIt9ez7M Doobie Brothers “China Grove”: https://www.youtube.com/watch?v=udSHItTjWyQ Steely Dan “Don’t Take Me Alive”: https://www.youtube.com/watch?v=3gV1sxB8TxI Monkees “Pleasant Valley Sunday”: https://www.youtube.com/watch?v=sUzs5dlLrm0 The Thorns “Among the Living”: https://www.youtube.com/watch?v=uh-aL6FCvMY Crosby, Stills & Nash: https://www.youtube.com/watch?v=cMJug2iz3NA The Beatles “Rubber Soul”: https://en.wikipedia.org/wiki/Rubber_Soul The Beatles “Revolver”: https://en.wikipedia.org/wiki/Revolver_(Beatles_album) Crowded House “Don’t Dream It’s Over”: https://www.youtube.com/watch?v=J9gKyRmic20 The Beach Boys “God Only Knows”: https://www.youtube.com/watch?v=n8qZMFFDYa0 Louis Prima “Yes, We Have No Bananas”: https://www.youtube.com/watch?v=_hF05ik5TFQ
Just a few updates on where we are in our lives. We talk about many interesting things (that we always talk about) like aging, the game of life and how lost we get in it to the point of forgetting it's a game, meditation—of course—reincarnation and more. PODCAST Instagram: http://bit.ly/2X7geJU AAKRIST Instagram: http://bit.ly/2WhDUOT GIOVANNI Instagram: http://bit.ly/2Wr0PY2 REFERENCES: • "Autobiography of a Yogi" by Paramahansa Yogananda: https://amzn.to/3bvgDO5 • "Homo Ludens" by Johan Huizinga: https://amzn.to/2SmPhlT • "Be Here Now" by Ram Dass: http://bit.ly/2tFkrKZ • "The Tibetan Book of the Dead": https://amzn.to/2SkhhGH HIGHLIGHTS: • The stigma against aging (2:40) • The mind is a terrible master (8:20)* • Everything is a play (9:45) • Getting lost in the game (11:06)* • We talk about meditation again lol (13:48) • Symbolism of the Christian cross (16:36)* • The only way to spread Love (20:56)* • Mantra (25:06) *sponsored by Seam Reaper Studios & The Dojo Club http://seamreaper.space http://thedojoclub.com
The best selling author of Shop Class As Soulcraft and The World Beyond Your Head has a new book coming out entitled Why We Drive. He sits down with Jay Shapiro to ponder the philosophical and psychological transformations afoot in a future world of automated driving. "Human Intelligent Action", "Deskilling", "Mass Infantilization", The Luddites, London taxi drivers, speed limits on the Autobahn, and what happens when the traffic lights go out. These topics and more are explored in this deep dive. Co-Hosts Coleman Hughes and Jay Shapiro also share their experiences in the High School Ethics Bowl and discuss the notions of "Play" as a central feature of sentience as first laid out by Johan Huizinga.
In Episode 5, Andy, Brett & Mike reflect on gaming in 2019, analyzed through lens of Johan Huizinga's foundational anthropological game studies text, 'Homo Ludens'.
Hoy revisamos un libro, "El Otoño de la Edad Media" de Johan Huizinga, en donde trata el entusiasmo por ciertas sociedades de dar rienda suelta a las emociones, las ceremonias y el sentimiento de cambio que imperan en ocasiones. Revisamos un libro Alfred Weber y otros.
Gunnar Breivik (f.1943) er, som deres to podkastverter, oppvokst i Grimstad, og han har en lang og allsidig karriere bak seg: forsker på idrett og friluftsliv, rektor på Idrettshøyskolen og samfunnsdebattant. Vi går gjennom mye av denne karrieren i denne samtalen, blant annet: om oppvekst i Grimstad, frilek og å være selvgående å lære om rettferdighet og demokrati gjennom lek tidspress og foreldrerollen Arne Næss og det lekende mennesket idrettens samfunnsrolle estetiske og håndverksmessige fag i skolen filosofistudier og hans møte med Heidegger flow og gyldne øyeblikk forskjellen på lek som avkobling og «seriøs» lek bruken av Merleau-Ponty i dagens pedagogiske litteratur filosofisk ekskurs: er idrettsutøvere bevisstløse? studenter før og nå Idrettshøyskolen, toppidrett, sportskultur og klima idrett og politikk trygghet, risiko og kjærlighet som grunnlaget i barns utvikling Gunnar Breiviks bok om tema, som forøvrig ble varmt anbefalt av forsker på barns risikolek, Ellen Beate Hansen Sandseter (intervjuet i episode 39) heter: Sug i magen og livskvalitet. Boken ble utgitt på Tiden Norsk Forlag i 2001, og er for tiden utsolgt fra forlaget, men kan sikkert finnes på biblioteker. Bokanbefalinger fra Gunnar, fine inspirasjonskilder til det lekende mennesket: David Rothenberg, Arne Næss - Gjør det vondt å tenke?, 2009 Truls Gjefsen, Arne Næss. Et liv, 2011 Johan Huizinga, Homo Ludens, (utgitt på nederlandsk i 1938) Robert Fagen, Animal Play Behavior, 1981 Mihaly Csikszentmihalyi, Flow. The Psychology of Optimal Experience, 1990 Marvin Zuckerman, Sensation Seeking and Risky Behavior, 2007 Otto Bollnow, Eksistensfilosofi og pedagogikk, 1958 (oversatt til norsk av Reidar Myhre, 1968) ---------------------------- Logoen vår er laget av Sveinung Sudbø, se hans arbeider på originalkopi.com Musikken er av Arne Kjelsrud Mathisen, se facebooksiden Nygrenda Vev og Dur for mer info. ---------------------------- Takk for at du hører på. Ta kontakt med oss på vår facebookside eller på larsogpaal@gmail.com Det finnes ingen bedre måte å få spredt podkasten vår til flere enn via dere lyttere, så takk om du deler eller forteller andre om oss. Alt godt, hilsen Lars og Pål
We discuss Johan Huizinga’s Homo Ludens. Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Come hang out in our Discord channel. Support this show andContinue reading13 – Huizinga – Homo Ludens
Nesta série, vamos falar sobre Os Princípios do Game Design, qual a definição de jogo, quais componentes fazem um jogo ser bom ou ruim, entre outros temas. Para isso, trouxemos pessoas que trabalham na área e estudaram isso na faculdade. Neste segundo episódio: Vitor (@cazu_murano), Diego (@diihgg), Arthur (@king_artorias), Falme (@falmestreamless) e Bruno (Ovelha) discutem sobre as definições de gameplay, mecânica e jogabilidade. Referências usadas neste episódio: Homo Ludens, Johan Huizinga , 1938 Verdade e Método, Hans-Georg Hadamer, 1960 Os Jogos e os Homens, Roger Caillois, 1958 The Game, The Player, The World, Jesper Jull Rules of Play, Katie Salen e Eric Zimmerman Material didático, Odair Gaspar Algum comentário? envie diretamente para nós em: contato@gamefoss.com Depois de ouvir, não esqueça de deixar sua opinião no nosso portal, facebook, twitter, instagram e se increva em nosso Canal do youtube!
Nesta série, vamos falar sobre Os Princípios do Game Design, qual a definição de jogo, quais componentes fazem um jogo ser bom ou ruim, entre outros temas. Para isso, trouxemos pessoas que trabalham na área e estudaram isso na faculdade. Neste primeiro episódio Vitor (@cazu_murano), Diego (@diihgg), Arthur (@king_artorias) e Falme (@falmestreamless) discutem: Qual o conceito de jogo? Os jogos são muito mais do que imaginamos, sendo pesquisados há décadas por diversos teóricos, filósofos e estudiosos, e tudo isso se reflete nos games que vemos hoje em dia. Referências usadas neste episódio: Homo Ludens, Johan Huizinga , 1938 Verdade e Método, Hans-Georg Hadamer, 1960 Os Jogos e os Homens, Roger Caillois, 1958 The Game, The Player, The World, Jesper Jull Rules of Play, Katie Salen e Eric Zimmerman Material didático, Odair Gaspar Depois de ouvir, não esqueça de deixar sua opinião no nosso portal, facebook, twitter, instagram e se inscreva em nosso Canal do youtube!
« Le jeu est à la base de toute organisation sociétale » (Johan Huizinga, "Homo ludens", 1951). Le jeu vidéo commence seulement à être considéré comme un élément à part entière de la culture, et non plus comme un monde cloisonné dans des références non accessibles au commun des mortels. Il est temps de mieux connaître les chefs d’œuvre et références incontournables du genre, mais aussi de s’intéresser à l’économie du jeu vidéo, sachant que celui-ci représente la première industrie culturelle en France, devant le livre, le cinéma et la musique. Par Mohamed Megdoul, fondateur de la revue Immersion, une revue "intellectuelle" sur le jeu vidéo : http://immersion-revue.fr/
Cultuur komt voort uit de spelende mens. Die stelling ontvouwde historicus Johan Huizinga in een befaamde studie, Homo ludens (1938). Maar hoeveel is er vandaag de dag nog over van spelplezier en pure sportiviteit? Schrijver Bert Wagendorp (Groenlo, 1956) las het boek en schreef zelf een verhelderend essay over allerlei vormen van corruptie in de sport: Vals spel.
Cultuur komt voort uit de spelende mens. Die stelling ontvouwde historicus Johan Huizinga in een befaamde studie, Homo ludens (1938). Maar hoeveel is er vandaag de dag nog over van spelplezier en pure sportiviteit? Schrijver Bert Wagendorp (Groenlo, 1956) las het boek en schreef zelf een verhelderend essay over allerlei vormen van corruptie in de sport: Vals spel.
O livro realiza um diagnóstico da enfermidade espiritual da sociedade, como que todos os valores morais, culturais, espirituais que, outrora sólidos, haviam naquele momento, perdido seus verdadeiros significados. O autor mostra que, em 1935, mudanças drásticas já eram aparentes.
The Dutch historian Johan Huizinga was one of the first thinkers to define games as exercises in world-making. Every game, he wrote, occurs within a magic circle where the rules of ordinary life are suspended and new laws come into play. No game illustrates this better than Gary Gygax's tabletop RPG, Dungeons & Dragons. In this episode, Phil and JF use D&D as the focus of a conversation about the weird interdependence of reality and fantasy. Header image: Gaetan Bahl (Wikimedia Commons) WORKS CITED OR DISCUSSED IN THIS EPISODE Official homepage (http://dnd.wizards.com/) of the Dungeons & Dragons roleplaying game Critical Role (http://criticalrolepodcast.geekandsundry.com/) web series Another RPG podcast JF failed to mention: The HowWeRoll Podcast (http://www.howwerollpodcast.com/) Demetrious Johnson’s Twitch site (https://www.twitch.tv/mightymouseufc125) [Game Over: Kasparov and the Machine](https://en.wikipedia.org/wiki/GameOver:KasparovandtheMachine)_ (documentary) Chessboxing! (https://www.youtube.com/watch?v=kK5TQSKmS3o) Jackson Lears, Something for Nothing: Luck in America (https://www.amazon.com/Something-Nothing-America-Jackson-Lears/dp/0670031739) Peter Fischli, The Way Things Go (https://www.amazon.com/Way-Things-Go/dp/B00005UW7W) Jon Cogburn and Mark Silcox, Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom (https://www.amazon.com/Dungeons-Dragons-Philosophy-Raiding-Popular/dp/0812697960) Lawrence Schick, ed., Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend (https://www.amazon.com/Deities-Demigods-Cyclopedia-Advanced-Dungeons/dp/0935696229) Article on Mazes and Monsters (https://mashable.com/2015/10/28/tom-hanks-dungeons-dragons/#1V067KU7SEqa), a movie that came out of the D&D moral panic of the 1980s Phil Ford, “Xenorationality” (https://dialmformusicology.com/2015/09/26/xenorationality/) Johan Huizinga, Homo Ludens: A Study of the Play-Element of Culture (https://www.amazon.com/Homo-Ludens-Study-Play-Element-Culture/dp/1621389995) John Sinclair, [Guitar Army: Rock and Revolution with the MC5 and the White Panther Party](https://www.amazon.com/Guitar-Army-Revolution-White-Panther/dp/1934170003)
In 1938 waarschuwde Johan Huizinga in het beroemde Homo ludens dat door de technische en wetenschappelijke professionalisering van de sport 'de eigenlijke stemming van het spel dreigt teloor te gaan'. Vandaag de dag zien we het resultaat daarvan. Sport beheerst het nieuws, niet door het spel maar vanwege de knikkers, de schandalen en het geweld. In Vals spel vraagt Bert Wagendorp zich af of deze ontwikkeling moet worden gekeerd, en of dat eigenlijk zou kunnen.
Troisième épisode de ma chronique podcast des écrits autour du jeu de société paru initialement dans l’épisode 91 du podcast […]
Den som skyddslöst tog in världens plågor skulle överväldigas av ångest. Därför är försvarsmekanismen förnekande nödvändig. Men den är också både korkad och farlig, konstaterar Ulf Karl Olov Nilsson. ESSÄ: Detta är en text där skribenten reflekterar över ett ämne eller ett verk. Åsikter som uttrycks är skribentens egna. Jag minns när jag var barn och min kompis Dillen jodå, han kallades faktiskt så tog på sig sin Zorro-mask. I ett slag var han förvandlad, opålitlig, vild. Någonting kring maskens, avatarens, slöjans, förklädnadens kraft stod klart för mig. Själv brukar jag få ett specialuppdrag om julaftonskvällarna där en mask med vitt skägg och röd luva ingår. Släktens barnaskara menade emellertid en dag att de förstått alltihop, att vi kunde lägga ned det där. Jag blev därför ganska förvånad över barnens uppsyn när jag iklädd tomtemask och en loppig persianpäls klev in genom dörren. I en artig, koncentrerad och faktiskt ganska glittrande rad stod samma små liv, som alldeles nyss varit bombsäkra tomteförnekare och såg om inte helt, så åtminstone ganska, övertygade ut. Vad är det som händer här? Hur kommer det sig att barnen liksom på samma gång både tycktes tro och inte tro? Och varför verkar det vara så löjligt viktigt för oss vuxna att inte avslöja det faktiska sakförhållandet? Ett slags förklaring till liknande fenomen som har med tro, vidskepelse och illusion att göra går att få via ett psykoanalytiskt begrepp, försvarsmekanismen Verleugnung, vilket brukar översättas med förnekande eller förnekelse. Följden av förnekandet är en klyvning inom jaget, där två motsägande bejakanden kan existera sida vid sida. Vetskapen om att det bara är Dillen, 7-år gammal, bakom masken kan således pågå samtidigt som illusionen att han faktiskt förvandlats till den mystiske Zorro. I samma ögonkast kan sadomasochisten framstå både som urbota löjlig och absolut värdig. Sigmund Freud introducerar förnekandet i den psykoanalytiska teoribildningen ganska sent, i mitten på 1920-talet. Han gör det i några kortare texter som diskuterar hur pojkar förnekar den anatomiska könsskillnaden och därmed undviker kastrationskomplexet. För Freud blir förnekandet viktigt framför allt när han talar om fetischismen och perversionerna. Fetischen utgör själva beviset på att en alternativ och i sexuell bemärkelse magisk verklighet löper parallellt med den vanliga. Vid närmare betraktande går dock förnekandet att finna i en stor mängd företeelser, som således i strikt psykoanalytisk mening, men långt ifrån alltid i sexuell, går att betrakta som perversa. När någon ges en ödesdiger sjukdomsdiagnos händer det exempelvis inte sällan att personen intellektuellt sett tycks ha förstått innebörden av den, men att det inte får några konsekvenser, att sjukdomen är märkvärdigt frånvarande. I valfritt avsnitt av TV3:s Lyxfällan verkar huvudpersonen ha upprättat en mental barriär mellan sina naiva, slösaktiga excesser och de räkningar som trillar in genom brevinkastet. Lyxfällans själva programidé vet att exploatera förnekandets dubbla hållning, både hos deltagare och tittare. Tittaren klyvs mellan att tycka att den rundhänta huvudpersonen får skylla sig själv och samtidigt tycka outsägligt synd om vederbörande. Denna tudelade blick följer samma logik som när en utomstående betraktar en sadomasochist i full sexmundering. I samma ögonkast kan sadomasochisten framstå både som urbota löjlig och absolut värdig. Betänk det högstämda allvaret hos den lack- och läderklädde, fantasin om att den perverse faktiskt besitter en förmåga till njutning som är okänd för andra; men parallellt med detta löper vetskapen om det generande fjantiga i hela utklädningsspektaklet. Jag vet mycket väl att jultomten inte finns, men ändå tror jag att han gör det. Redan i titeln till sin artikel Je sais bien, mais quand même Jag vet mycket väl, men ändå introducerar den franske psykoanalytikern Octave Mannoni en språklig formel för förnekandet, som lägger klyvningen i öppen dager. I fallet med jultomten skulle saken uttryckas som följer: Jag vet mycket väl att jultomten inte finns, men ändå tror jag att han gör det. I lyxfällan-fallet: Jag vet mycket väl att ett ytterligare ett SMS-lån förvärrar mina problem, inte löser dem, men ändå tror jag i stunden att det gör det. Och vidare: Jag vet mycket väl, menar den latente lådvinsalkoholisten, att jag aldrig brukar dricka endast ett glas vin, men ändå intalar jag mig det varje kväll. Jag vet mycket väl, menar torsken, att kvinnan jag ligger med är en desperat och utnyttjad tjackpundare, men ändå intalar jag mig att hon är den lyckligaste av horor. Jag vet mycket väl, tänker den genomsnittlige turisten, att antarktis är 20-grader varmare än normalt, men ändå insisterar jag på att betala patetiskt lite för mina flygbiljetter. Jag vet mycket väl, menar pyromanen, att det var jag som fjuttade på och jag njuter av det, men ändå står jag här i folkmassan och begråter uppriktigt eldens framfart. Jag vet mycket väl, säger solbadaren, att födelsemärket växer både hastigt och assymetriskt, men ändå kollar jag inte upp saken. Jag vet mycket väl, menar den sörjande, eller för den delen den förälskade, att den andra bara en vanlig människa, ändå menar jag att hon är unik, helt enkelt bäst och att jag inte kan leva utan henne. Jag vet mycket väl, menar nattvardstagaren, att vinet är vin och oblaten mjöl och salt, men ändå inmundigade jag just Jesu kött och blod. Jag vet mycket väl, menar konsumenten, att köttindustrin är grotesk men ändå framhärdar jag i att äta biff för åttio kronor kilot. Jag vet mycket väl, säger den vidskepliga höjdhopparen, att det inte spelar någon roll om jag knyter höger sko före den vänstra, men ändå vågar jag inte ta risken att ändra på min ritual. Octave Mannoni berättar om hur han själv ibland brukar titta i de mycket torftiga horoskop som tidningar publicerar utan att för den skull tro det minsta på spådomarna. Den dag då han sedan länge planerat att flytta från sin lägenhet står det följande på horoskopsidan: En dag att ordna i hemmet. Följden blir att han brister ut i gapskratt och skriver: Jag vet mycket väl att detta sammanträffande inte har någon betydelse men ändå roar det mig. På liknande sätt vill många av oss hävda att vi inte är skrockfulla, ändå säger vi Peppar, peppar, ta i trä, undviker att gå under stegar och att lägga nycklar på bordet. Vi vet med andra ord mycket väl att sånt där egentligen är strunt, men ändå visar vi med vårt beteende att vi mot alla odds tror på magi. Vi måste med andra ord kunna stänga av ibland. I fallet med förnekandet rör det sig inte, som vid försvarsmekanismen bortträngning, om att personen inte vet om eller har glömt sakförhållandet, utan hen helt enkelt blundar för det. Håller det på sidan om. Detta strutsbeteende är lika skadligt och korkat som det faktiskt är mänskligt och helt nödvändigt för vår överlevnad. Den människa som på fullaste allvar skyddslöst och naket tog in världens plågor skulle överväldigas av ångest. Vi måste med andra ord kunna stänga av ibland. Vi måste kunna tänka: det där klarar jag inte av just nu, jag får ta det sen. Jag vet mycket väl, men ändå. Ja, har inte all lek, och därmed i förlängningen all kultur, ett element av förnekande i sig. Låt oss nämna en episod Johan Huizinga nämner i sin studie Den lekande människan från 1938: Fyraåringen leker tåg och sitter på en stol med några tomma stolar bakom sig när fadern kommer in i rummet. Pojken säger: Krama mig inte nu pappa, då tror inte vagnarna på att jag är lok. Blir man inte symptomatiskt nog just kluven inför själva förnekandet? Det är liksom helt specifikt men tycks samtidigt finnas överallt. Som Freud skriver i den inledande meningen till artikeln Jagklyvning i förvarsprocessen: Jag befinner mig för ett ögonblick i den intressanta situationen att inte veta huruvida det jag har tänkt att säga skall betraktas som känt sedan länge och självklart eller som fullständigt nytt och överraskande. Men tillägger han i nästa mening: Jag är dock böjd att tro det senare. Ulf Karl Olov Nilsson, författare och psykoanalytiker
Premier épisode de ma chronique podcast des écrits autour du jeu de société paru initialement dans l’épiosode 89 du podcast […]
Second épisode de ma chronique podcast des écrits autour du jeu de société paru initialement dans l’épiosode 90 du podcast […]
Welcome to Dev Game Club, where we are in our third in a series of episodes about 1994's X-COM: UFO Defense. We talk about our plans of attack for the game, whether the game is reacting to our plans, and how sim games make an argument. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Who even knows anymore? Podcast breakdown: 0:31 Game discussion 39:19 Break 39:45 Feedback/email Issues covered: Tim's death of dysentery, Tim's approach and Brett's approach, reserving time for opportunity fire, how time units scale, ranking soldiers and hierarchy, mastery of sims, taking down a much larger UFO, is it dynamically scaling?, algorithms and tables, board game systems, complexity from simplicity, how a simulation makes an argument, visibility of rules and systems, how X-COM promotes anxiety, lack of telegraphing, wasting a player's time, the RNG and drama, strategy and planning and percentages, entertainment vs anxiety, do aliens panic?, flocking/herding/schooling behaviors, learning the AI's rules, looking forward to a modern version, exploits vs learning behaviors, empowerment of setting a trap, naming your troops and telling stories about them, streaming's impacts on games development, increasing player customization as a means of authoring, MOBAs as streaming games, shooters having difficulty crossing over, randomness in games, rewarding success because of the possibility of failure, RNG and the level layout, accessibility vs complexity and depth, transparency and mystery, over-indexing on accessibility working against aesthetics, diving deeper into games, thinking ahead to making a sim game of my own. Games, people, and influences mentioned or discussed: Oregon Trail, Ken Levine, Pandemic, Sim City, Mario vs Rabbids, Sid Meier, Randy Quaid, Johan Huizinga, Pac-Man, Clint Hocking, XCOM: Enemy Unknown, Ubisoft, Super Mario World, Final Fantasy IX, Dan Hunter, The X-Files, Julian Gollop, RebelStar Raiders, Laser Squad, Dark Souls, Guernsey College (of Further Education), No One Lives Forever, Warcraft, Edge of Tomorrow, Player Unknown's BattleGrounds, Minecraft, Nuclear Throne, Vlambeer, Forza, Overwatch, Lucas Rizoli, D&D, Invisible Inc, World of Warcraft, Spelunky, Bjorn Johannson, Firaxis, GTA III, Recettar, Receiver, Surgeon Simulator, Reed Knight, Trespasser, Jurassic Park, Far Cry, Civilization, Michael Sew, Hitman 2, Hitman 2016. BrettYK: 1 TimYK: 45 Next time: Finish the game? (Narrator: They will not finish the game.) Links: https://www.rockpapershotgun.com/2017/07/05/no-one-will-sell-no-one-lives-forever-so-lets-download-it/ @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Interne Keuken ging deze week over de zin van zinloos geweld, Destojevski en de Russische ziel, golfslagturbines en Herfsttij der Middeleeuwen, het beroemde boek van Johan Huizinga.
Un tempo era ancora possibile pensare che il gioco fosse qualcosa di perfettamente separato dalla “realtà”. Nel corso del Novecento quel confine così netto è diventato più difficile da tracciare e nel XXI secolo il gioco è ormai perfettamente penetrato nei nostri strumenti di lavoro e di uso quotidiano, come computer e smartphone. Inoltre temiamo che ludopatie ed effetti perversi di giochi sin troppo realistici entrino nella non giocosa “realtà”, a procurare danni inediti. È il “ludico”: una dimensione instabile e pervasiva che ci impone di rivedere le categorie istituite da maestri come Johan Huizinga, Roger Caillois e Umberto Eco. Quest’ultimo ha dichiarato che il gioco è (assieme a nutrimento, riposo, affetto e “chiedersi perché”) uno dei cinque bisogni fondamentali dell’uomo. Dal dado alla consolle e agli emoticon, vediamo come non si possa non dargli ragione.
In the fifth and final installment discussing Hitman 2: Silent Assassin, we talk to Janos Flösser, the founding Managing Director of IO Interactive and ultimately the Chief Creative Officer for Europe for Square Enix. Podcast breakdown: 0:22 Intro 1:27 Interview part 1 31:52 Break 32:20 Interview part 2 1:11:24 Break 1:11:45 Next time Issues covered: Janos's history and establishment of IO Interactive, Scandinavian demo scene, prototype investment to seek publisher and advance royalty funding, character first, "we humans mess up everything... but we keep going," cloning, tone and themes, Eastern European dictatorship, orphans, virtual revenge, iconic design in mannerisms and feel, what makes stories matter, ultimate conflict between humans, epic scope, how people play, voluntary/outside of life/fantasy, character and genre, processing power at the time, interaction between characters, MDA framework, building technology, character identification, replayable design, reflection of the player in the play style, rankings: meaning and rules, competitiveness, irony, ninja extraordinaire, Brazilian jiu-jitsu, stat collection, balancing, dopamine loop, managing dysfunctionality, adaptation, save functionality - "there's no save game in real life," budget, QAing a Hitman game, user testing/user experience, insight into the statistics driving feature development, emotional reward, different sorts of successes, open world, hub-style level organization, concluding a game, water cooler talk, angry parents, provocation, verbs and freedom of expression, cloth, foliage, rag dolls, "bullet time," tech supporting a vibrant environment, symphony orchestra, franchise iteration, staying in character, expanding the world, "people had it coming," absurdity, engine development, "no nuns," child soldiers in Africa, controversy, innovation, VR, interface challenges, looking forward. Games, people, and influences mentioned or discussed: IO Interactive, Nordisk Film, Atari, Rasmus Kjær, Frankenstein, Hamlet, Icarus, James Bond vs John Le Carré, Ceaucescu, Dr. Ortmeyer, Coca-Cola, Tim Schafer, Day of the Tentacle, Brütal Lëgend, Jesper Vorsholt Jørgensen, MacBeth, Terminator, Johan Huizinga, Homo Ludens, Tomb Raider, Square Enix, Max Payne, Remedy, Lumberyard, Epic, Unreal, Unity, Eidos, Crystal Dynamics, Noah Hughes, Uncharted, Hitman (2016), Rebel FM, Hitman: Blood Money, Skyrim, Fallout 3/4, Far Cry series, Thomas Jakobsen, Jesper Kyd, Hakon Steinø, Oblivion, Xbox 360. Next time: Final Fantasy IX, up to battle with Beatrix @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
This week's show features an in-depth conversation with novelist and screenwriter Bruce Wagner, whose work includes the novels Force Majeure, Wild Palms, and I'm Losing You, and the screenplay for Maps to the Stars, directed by David Cronenberg. He talks about his new book, I Met Someone, and the struggles of being seen as a “Hollywood” novelist despite an interest in much darker and more spiritual themes. Also, author Norman M. Klein recommends two books by Dutch historian Johan Huizinga. Featuring Tom Lutz, Laurie Winer, and Seth Greenland. Produced by Jerry Gorin. The LARB Radio Hour airs Thursdays at 2:30pm on KPFK 90.7 FM in Los Angeles.
Daniel Abraham has written or co-written over twenty novels, among them some of my favorite recent science fiction and fantasy series. You may know him as one of the creators of the popular SyFy show The Expanse, but most recently he's just finished up his excellent series The Dagger and the Coin, the last installment of which—The Spider's War—came out in March. In our conversation, Daniel and I talked about many of the ideas and characters from his books, as well as what it's like to collaborate with another writer, and the process of adapting a story for television. In the second segment, Daniel started us off with a discussion of Johan Huizinga's book Homo Ludens, and its central concept of play behavior being the root of all human culture. From there we branched out to everything from the idea of money as a form of ritual magic to the competing narratives playing out in contemporary American society. It's heady stuff, but I had a blast talking to him. Subscribe: iTunes | Google Play | Stitcher | SoundCloud | RSS Support: Support our Patreon | Leave a review Share: Tweet this episode | Share to Facebook Connect: Email | Facebook | Twitter | Tumblr Show Notes: Daniel Abraham The Long Price Quartet MLN Hanover The Expanse (books) The Dagger and the Coin Daniel Abraham: The Two Tolkiens Medici Money (Tim Parks) Kushiel's Dart (Jacqueline Carey) Babylon 5 The Diary of a Man in Despair (Friedrich Reck-Malleczewen) The Queen's Gambit (Walter Tevis) The Expanse (show) Le Ton Beau de Marot (Douglas Hofstadter) Homo Ludens (Johan Huizinga)
William Gaver is Professor of Design at Goldsmiths College, at the University of London. He developed the 'cultural probe' user research technique. (We covered this in a previous podcast episode with John Murphy - uxpod.libsyn.com/index.php?post_id=108708)He also developed the 'drift table' and other items based around the concept of 'ludic' design.In this interview, he talks about ludic design, and about systems that can help us while we 'find our own ways of leading meaningful lives'.Sound quality, unfortunately, is not very good.The book Bill mentions is Homo Ludens, by Johan Huizinga (www.amazon.com/exec/obidos/ASIN/0807046817/informdesign).Bill also mentioned Andy Crabtree (web.mac.com/andy.crabtree/iWeb/Site/Home.html).See the Interaction Research pages at Goldsmiths College (www.goldsmiths.ac.uk/interaction/exhibitions.html)The company that provided the aerial footage is getmapping (www.getmapping.com).Duration: 21:46File size: 9.97MB