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Rejugando 283 – Especial The Game Awards 2025 Todos los premios, anuncios y el futuro del videojuego En este episodio especial de Rejugando, nos metemos de lleno en la resaca más intensa del año para cualquier amante del videojuego: The Game Awards 2025. Una gala que nos ha tenido en vela, con ojeras, café y mucha ilusión, y que analizamos con calma, criterio y pasión, como solo se puede hacer cuando llevas años amando este medio. Nos reunimos todo el equipo para repasar los premios más importantes, debatir las decisiones más polémicas, emocionarnos con los grandes anuncios y mirar de frente al futuro inmediato del videojuego, que apunta a ser absolutamente espectacular. Empezamos contextualizando lo que significa hoy The Game Awards: un evento que ha pasado de ser una gala con anuncios intrusivos a convertirse en una auténtica celebración global del videojuego, con cifras de audiencia masivas y un enfoque mucho más centrado en los juegos. Comentamos cómo este año: Se reduce notablemente la publicidad invasiva Se apuesta por anuncios relevantes Se mejora el ritmo de la gala La música y la orquesta vuelven a ser protagonistas emocionales Juego del Año 2025: un ganador que marca época Entramos directamente al plato fuerte: el GOTY. Ganador: Clair Obscur: Expedition 33 Un triunfo que no nos sorprende, pero que sí celebramos con enorme alegría. Analizamos: Por qué no es solo un gran juego, sino un juego que se recordará dentro de 10 o 15 años Cómo conecta con la nostalgia del JRPG clásico sin dejar de ser moderno Su impacto emocional, comparable al de los grandes Final Fantasy El famoso “efecto Ratatouille”: volver a sentir lo que sentíamos de niños jugando Hablamos también de: Sus rivales al GOTY Qué habría pasado si ciertos lanzamientos hubieran llegado a tiempo Por qué, incluso sin ser “perfecto”, es el juego que define 2025 El dominio absoluto de Expedition 33 No solo gana el Juego del Año. Arrasa. Comentamos su impresionante cosecha de nueve premios, entre ellos: Mejor Dirección Mejor Banda Sonora Mejor Juego Independiente (y el debate que esto genera) Mejor Interpretación Mejor Narrativa Aquí abrimos uno de los debates más interesantes del programa: ¿Dónde empieza y dónde termina lo “indie” hoy en día? Un análisis honesto sobre presupuestos, equipos, libertad creativa y por qué este juego ha podido hacer cosas que otros no. Premios, polémicas y ausencias sonadas Repasamos otras categorías importantes: Juegos que partían como favoritos y se van casi de vacío El papel de estudios como Kojima Productions y su noche discreta Decisiones que generan debate, pero también reflexión Siempre desde el respeto, pero sin morderse la lengua. La música: el alma de los Game Awards La orquesta vuelve a ser uno de los momentos más potentes de la gala. El medley del GOTY Cómo la música consigue emocionar incluso si no has jugado a todos los títulos Por qué la banda sonora sigue siendo una de las grandes armas del videojuego como arte Los anuncios: el futuro ya está aquí Entramos en uno de los bloques más esperados del programa: todos los anuncios importantes. Comentamos: Fechas de lanzamiento muy esperadas Juegos que reaparecen tras años de silencio Nuevas IP que nos han puesto los dientes largos El horizonte de 2026, 2027… e incluso más allá La sensación general es clara: el calendario de los próximos años es una locura. Mucho más que un podcast Recordamos que Rejugando ya no es solo un programa de radio: Web con calendario de eventos y lanzamientos Resúmenes completos de premios y anuncios Comunidad activa en Telegram Especiales como los Rejugando Game Awards, donde el humor y el cariño por el medio se mezclan con premios únicos A quienes nos han acompañado de madrugada A la comunidad que comenta, vota y participa A quienes entienden que el videojuego es emoción, memoria y futuro Porque si algo deja claro este especial es que seguimos más vivos que nunca, y que lo mejor aún está por llegar. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Welcome to Dev Game Club, where this week we revisit our series on Portal with another bonus interview with Kim Swift. We get a look at the game from which it came before hearing about the development proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:23 Interview 1:03:02 Break 1:03:25 Outro Issues covered: Kim's history, deciding where to go to college, learning to program, working with a team over multiple years, pitching each other, mixing interests, learning to work together, figuring out collaboration, the student showcase, showing to Valve, a sudden audience of twenty, walking away with a job offer, taking away only the ideas, showing at the IGF while building the new game, acquiring in Valve, a six month tech demo, borrowing the art direction, a useful constraint, extending six months more, the everyday feeling and being able to have fun, getting another year to go in the bundle, adding the behind the scenes stuff, the writing and level-building process, evaluating player progression and feeling, post-processing and robotizing your voice actress, mapping out the levels in little triples, responding to the player, a master class in tutorialization, iteration through playtesting, celebrating just shipping... and then, testing the games, focusing on your own stuff, always learning, going back to the roots, brand management, getting to do lots of new things, a game that reflected its own making, games being hard enough to make, feeling the joy, a great constraint, growing the world-building, no macro plan, how games reflect their making, explaining SKUs. Games, people, and influences mentioned or discussed: Narbacular Drop, DigiPen, Valve, Gabe Newell, Erik Wolpaw, Left 4 Dead, Airtight Games, Quantum Conundrum, Amazon Games, EA Motive, Google Stadia, XBOX, NEAR Studios, Game Boy Advance, Super Nintendo, Tim Schafer, EverQuest, Jeep Barnett, Garrett Rickey, Dave Kircher, Lost Vikings, Robin Walker, Team Fortress 2, Crystal Dynamics, Realm Lovejoy, Human Head, Prey, Half-Life (series), Randy Lundeen, Chet Faliszek, John Guthrie, The Orange Box, Heather Cerlan, Hawthorn, Pikmin, Outer Wilds, Calamity Nolan, Final Fantasy IX, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Pikmin? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Super Mario Bros 3 and Super Mario World are two of the most important Mario games ever made, and tonight they go head to head in the Nintendo Face Off.We compare both games across five rounds:• Overview• Review scores• Reception• Innovation• LegacySuper Mario Bros 3 pushed the NES to its limit. Super Mario World showed what the Super Nintendo could really do. Chat will decide the winner during the live breakdown, and you can share your pick in the comments or community tab.Which game takes the win for you?Content Creation Gear https://n64josh.com/elgato use code N64JoshFor ad-free episodes, subscribe here. https://anchor.fm/nintendo-power-cast/subscribeConnect with meMy Nintendo Switch Recommendations: http://n64josh.com/amazonDiscord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh
EL FINAL GUARDA EL SECRETO DE LOS SIGUIENTES ESPECIALES En este nuevo episodio de Rejugando, nos metemos de lleno en la tercera parte del especial de Kingdom Hearts, y lo hacemos a lo grande. Arrancamos repasando nuestro viaje por este tramo final del primer Kingdom Hearts, desgranando curiosidades, secretos, desarrollo, guiños y detalles que se nos quedaron grabados en la memoria, tanto para los fans como para los que llegan por primera vez a esta obra de culto de Square y Disney. Entramos directos al mundo de Agrabah, donde comentamos todo: – La llegada a la ciudad, la aparición de Jafar, la búsqueda de la cerradura del mundo y la importancia de Jasmine como princesa del corazón. – Los nuevos sincorazón, la verticalidad del mapa, las zonas ocultas, el backtracking y esa mezcla deliciosa entre aventura, diseño inteligente y referencias a los juegos clásicos de Aladdin. – La Cueva de las Maravillas, su diseño laberíntico, el combate contra el tigre y todo el tramo interno lleno de cofres, mecánicas y secretos. – El mítico enfrentamiento contra Jafar, sus dos fases, la lámpara, Iago… y cómo KH adapta perfectamente la estructura de la película. – El detallazo del llavero Tres Deseos, el cameo de la alfombra, el origen del diseño de Jafar, la curiosa historia del genio en doblaje, y ese mininivel con la alfombra que nos hizo sufrir más de lo esperado. Luego nos movemos hacia Monstro, el mundo de Pinocho, donde todo se vuelve más bizarro, más visceral : – La llegada sorpresa a la ballena. – Geppetto y Pinocho atrapados, la reaparición de Riku y el inicio de un conflicto emocional y narrativo clave para el resto del juego. – El combate con el “bicho-jaula”, la referencia clara a Final Fantasy IX y X, la exploración confusa y repetitiva dentro de Monstro y la relación simbiótica entre corazón, luz y pérdida. – Las idas y venidas entre Riku y Sora, y cómo este mundo marca un antes y un después en la tensión emocional del grupo. Desde ahí viajamos al siempre polémico y acuático mundo de Atlántica. – Contamos cómo funciona el tutorial bajo el agua, el filtro visual, la transformación de los protagonistas y lo que cuesta adaptarse al control submarino. – Conocemos a Ariel, al rey Tritón, y repasamos su papel en la trama, la aparición de Úrsula, toda la misión del tridente y el enfrentamiento final con ella en su forma gigante. – También respondemos a la gran pregunta que muchos oyentes nos habéis hecho: por qué Ariel no es princesa del corazón y Alicia sí. – Recorremos curiosidades de la película original, su historia literaria, diferencias brutales con el cuento de Andersen y cómo Square adaptó el mundo al lore del juego. – Y comentamos las conexiones con Final Fantasy IX, las habilidades y la mecánica de asignación utilizando puntos, recuperando ese sabor clásico del JRPG. Y entonces llega EL MOMENTO. Entramos en uno de los mundos más queridos de toda la saga: 🎃 Halloween Town – Pesadilla antes de Navidad Aquí nos volvemos locos hablando de: – Los diseños espectaculares de Sora, Donald y Goofy adaptados al estilo de Tim Burton. – La aparición de Jack Skellington y del Doctor Finkelstein. – La creación del corazón artificial, los niños problemáticos, la bañera viviente y la llegada a la Mansión de Oogie Boogie. – El combate tipo “Simón dice”, las mecánicas de la ruleta, el enfrentamiento final con Oogie gigante y toda la ambientación tétrica pero encantadora. – Las curiosidades reales de la película, el origen de Tim Burton en Disney, por qué se confunde tanto su papel en la película, el stop-motion original y cómo KH respeta la estética del film con nuevas texturas pensadas específicamente para este mundo. – Y cómo este mundo marcó el estándar para los mundos “estilizados” en la saga. Durante todo el programa vamos intercalando: – Informes de Ansem narrados como si fuesen documentos prohibidos. – Referencias al desarrollo real del juego, decisiones de Nomura y cambios en mundos como Tarzán, Pesadilla o Agrabah. – Detalles de doblaje, producción y rarezas del lore oficial. – Y nuestras clásicas anécdotas, bromas y momentos de caos absoluto. Al final, dejamos todo listo para encarar el tramo final del juego en el próximo episodio: Bastión Hueco, el clímax de Riku, Maléfica, las princesas del corazón y el enfrentamiento definitivo. Si eres fan de Kingdom Hearts, este episodio es un festín. Si no lo eres… cuidado, que aquí te haces fan por fuerza. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Toby and Goobz review Toy Story for the Super Nintendo!The guys discuss the history, story, game play, fun facts and rate this game on a 1-10 scale at the end then let you know if the game is still worth playing!--------------------------------------------------------------------------------------Gameboree 2025!November 1st - December 31st 2025!More info:https://www.badsecretmedia.com/gameboree--------------------------------------------------------------------------------------- Join our Discord group!https://discord.gg/84T8khT Support the show and order a t-shirt! https://www.teepublic.com/user/secretlevels Join our Patreon!https://www.patreon.com/badsecretmediaFollow Secret Levels on all social media! X: https://X.com/secretlevelspod Instagram: https://instagram.com/secretlevelspod Bluesky: https://bsky.app/profile/secretlevelspod.bsky.socialFacebook Group Page: https://www.facebook.com/groups/285925218891464/Toby's Live Streams on Twitch:https://www.twitch.tv/tobyvondoomMORE INFO:https://www.badsecretmedia.com----------------------------------------------------------- Intro and segment music: https://gregoriofranco.bandcamp.com/musicRage Meter Song: https://www.youtube.com/watch?v=kuBO6aDLM_4 Super Mario Brothers - Bluegrass Style: https://www.youtube.com/watch?v=bsrVEbpvU2U Support the show
Vamos comemorar os 30 anos de Donkey Kong Country 2 com um episódio super especial. Dê o play! Para que esse projeto continue existindo e crescendo cada vez mais, considere virar um de nossos apoiadores em apoia.se/supersoda. Escolha um valor que caiba em seu orçamento e ganhe recompensas bem legais!
Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Donkey Kong Country 3: Dixie Kong's Double Trouble!". O jogo é, sem dúvida, o capítulo mais injustiçado da trilogia clássica de jogos da franquia. Lançado em 1996, ele chegou tarde ao Super Nintendo, praticamente quando todos os holofotes já estavam voltados para o recém-nascido Nintendo 64 e para a febre tecnológica que vinham junto com ele. E isso, mais do que qualquer outra coisa, é o motivo principal de o jogo ter sido tão subestimado na época e até hoje.Apesar de carregar o peso de suceder dois clássicos gigantes, o terceiro jogo da série foi recebido com um certo ar de “cansaço” pelo público. Muitos não entenderam que a Rare estava, na verdade, tentando refinar e expandir a fórmula, não apenas repeti-la. O fato é que a direção de arte de DKC3 é uma das mais vibrantes da trilogia. O jogo aposta em cenários menos óbvios: florestas outonais, lagoas profundas, serrarias, usinas, fábricas abandonadas e até regiões montanhosas. É um jogo que parece outro capítulo da série, não só uma reedição dos anteriores.Ele é o título mais subestimado da trilogia e um dos melhores platformers do Super Nintendo.Esse é mais um episódio da nossa série Remakes!===NORDVPN | Tenha uma conexão segura e acesso conteúdos do mundo inteiro! https://nordvpn.com/99vidasALURA | Ressaca da Black Friday??! Toma aí 20% de desconto na sua assinatura! É grande oportunidade para transformar a sua carreira tech!! https://alura.com.br/99vidas
Anne-Marie and Peter continue their journey through Babylon 5 S1 covering By Any Means Necessary. The Babylon 5 theme was written by Christopher Franke. On 16th December they look at Signs And Portents. Over on their Borgcast feed, on Tuesday the 9th, they cover the Animated series' The Terratin Incident. Feel free to send your thoughts in (just keep the feedback to less than 5 minutes please). Borgcast@gmail.com
It is Mega Man time once again and this episode we are looking at Mega Man X2 for the Super Nintendo. I loved Mega Man X and I thought, I have to love the second game surely. This week, I am joined by Captain N from the Retrotopia podcast as we battle the forces of evil together. You can follow me on the following socials: Twitter: @retrowarsuk Instagram: retro_wars_podcast Tiktok: @retrowarsuk Please give the show a 5 star review to help it get shown to others. If you want to help the show financially, you can do at www.patreon.com/retrowars You get access to your own fortnightly show, DLC, our discord and can join in with all the show's features. 5% of the Patreon will go to the charity, Get Well Gamers. They are a UK charity who provides children's wards in 150 hospitals with consoles and games for the children to play. Their website can be found here - https://getwellgamers.org.uk/ If you would like to donate any games you can find out how to do this here - https://getwellgamers.org.uk/donate/donate-games/ Find Captain N at Retrotopia at https://open.spotify.com/show/28A670UsEPZUszXmmMm7gA Follow our artists - Slowspeed run's new channel - Doodle Lounge at https://www.youtube.com/c/SlowSpeedrun
En este episodio 282 de Rejugando nos plantamos ante el micro con la emoción previa a los Game Awards y con una mezcla de análisis, secciones, humor, triples imposibles y comunidad. Un programa cargado de contenido, de esos quetiene “un poquito de todo” y que engancha. Hoy venimos fuertes: 🎮 Analizamos Metroid Prime 4 Beyond Lo más esperado del programa. Tras ocho años de espera y un desarrollo lleno de idas y venidas, por fin ponemos las manos encima de Metroid Prime 4 Comentamos lo bueno, lo sorprendente y lo mejorable: Nos flipa el apartado técnico y lo bien que rinde en Switch 2. Los jefes son espectaculares, duros y diseñados con mimo. Exploración clásica, disparos con Joy-Con “modo ratón” y una ambientación que sigue siendo única. Pero también hablamos de decisiones extrañas: la moto que desconecta el ritmo, la falta de doblaje al castellano, la escasa campaña de marketing y la sensación de acompañamiento constante que rompe un poco la esencia Metroid. Aun así, repetimos: es un gran juego, divertido y con mucho potencial… aunque quizá no el “boom” que muchos esperaban. Lo analizamos con total sinceridad. 🌈 Kirby Air Riders Marcos nos trae su análisis de Kirby Air Riders, heredero espiritual del olvidado título de 2003. Repasamos su historia, su recepción original y lo bien que encaja hoy esta “rareza” de Sakurai: Carreras aéreas frenéticas basadas en sobrevivir, no en ganar. Controles sencillos pero con profundidad estratégica. Enormes posibilidades de personalización de naves. Eventos diarios, coleccionables y montones de modos. Un juego muy Sakurai: extraño, simpático, contundente y lleno de capas. Conclusión: es un buen juego, divertido, fresco y con más contenido del que parece. No sustituye a Mario Kart ni pretende hacerlo: juega a otra cosa, y lo hace bien. 🧟♂️ Curiosidades de Lydia en Dead Space Remake y el Intensity Director 🛠️ Guild Wars Remaster – Redescubriendo un clásico Damos un repaso completísimo a la actualización de Guild Wars (remaster): nuevas opciones, textos más grandes, calidad de vida, controles modernos, contenido incluido y un precio sorprendente. Para veteranos es un regalazo, y para nuevos jugadores un descubrimiento accesible. Análisis de Bye Sweet Carole 🔥 Secciones, concursos y comunidad Este programa también brilla por todo lo que le rodea: Concurso “Triple o Nada”: los oyentes envían tres predicciones locas para los Game Awards. Ojo con el nivel, hay triples del tamaño de una catedral. Rumorología: repasamos lo que suena por ahí, desde remakes soñados hasta anuncios imposibles. La sección de noticias: no hay muchas, pero las exprimimos con humor. Mensajes y audios de los oyentes, que nos dejan joyas maravillosas. Recordatorio del especial Kingdom Hearts 1 – Parte 3, un episodio cargado de emoción y de curiosidades. Preparativos para los Rejugando Game Awards, nuestro evento lleno de sorteos, regalos, libros, accesorios y buen rollo con SORTEOS el 19 de Diciembre a las 22:00 Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Bienvenue dans l'antre des N-sex !
It's time for another commercial commentary special! Lesley and Ben are joined by our friend, streamer Svideotheque to talk Video Games, Video Games and more Video Games. We dissect 15 commercials advertising games for arcades, Super Nintendo, Sega Genesis and PlayStation 3 featuring Q*bert, Paul Rudd, Super Mario, Sonic, Kratos, Link and Zelda. We're plugged in on this very special episode of Syndicated with Lesley and Ben! Now You're Playing with Power! *On the Main Feed*: We're posting a teaser of the first half of the commercials we covered for everyone subscribed to the show, wherever you get your podcasts! *On Patreon*: Patreon subscribers, you're in for a treat. At the $1/mo level, you get access to the whole enchilada. An hour and thirty minutes of 15 commercials with commentary and live reactions. We chat about 2000s office aesthetic, wireless controllers, the Nintendo PowerGlove, claymation, Final Fantasy and more. *On YouTube*: We have a complete playlist of all of the commercials covered by Lesley, Ben and Sviddy for your viewing pleasure. Many of these commercials have real wacky visual components. We included the audio in the episode, but some of these need to be seen to be believed.
Hoy en Rejugando vivimos uno de esos programas ESPECIALES, de los que empiezan diciendo “bueno, igual hoy no se nos va mucho de las manos…” y acaban convertidos en una aventura más grande que la Puerta del Inframundo de Hércules. Desde el minuto uno entramos al estudio con la clave espada en la mano y el corazón por delante, decididos a continuar el viaje por el universo de Kingdom Hearts, esa saga maravillosa que mezcla Disney, Final Fantasy, lío temporal, escenas que te dejan mirando a la pared pensando “¿pero qué significa esto?”. Y sí, nos venimos arriba. Mucho. Repasamos la historia más densa mundo a mundo Debatimos por qué Nomura es capaz de crear mundos increíbles… y también dolores de cabeza épicos. Nos reímos con las salidas de tono, imitaciones y desvaríos (de los que hacen que la audiencia escriba “yo venía por KH y me quedé por la locura”). Comentamos escenas míticas: desde la llegada a Villa Crepúsculo analizando cómo una historia que empieza con tres niños en una isla se convierte en una guerra cósmica de corazones, sombrasy memorias. Recordamos la banda sonora de Yoko Shimomura, que nos tiene enamorados, y cómo cada nota de Dearly Beloved nos deja blanditos. Hablamos de mundos Disney, de cómo se adaptan al gameplay, de los mejores jefes, de los que dan pereza, de los que te revientan la partida y de los que son “pues estaba ahí”. Entramos también en la parte más “friki-técnica”: desarrollo, curiosidades de producción, rarezas de guion y cameos locos. Y, como siempre, hubo momentazos de risas, teorías imposibles, referencias absurdas y conversación de madrugada que solo en Rejugando se puede escuchar. Termina el programa y tenemos claro que nos queda muchísimo por contar, pero también que nos hemos marcado un episodio que es puro cariño a Kingdom Hearts: emoción, humor, nostalgia y ese caos tan maravilloso que nos trae la saga desde hace 20 años. Si te gusta Disney, Final Fantasy, la música épica, las historias imposibles o simplemente quieres pasar un rato riéndote con nosotros, este programa te viene como caída de un portal oscuro. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Aun puedes votar en Rejugando.com a los Rejugando Games Awards y llevarte regalos. En este nuevo episodio de Rejugando estrenamos un concurso estrella: el retraso justo. Repasamos a la actualidad del videojuego, con un vistazo a las noticias más relevantes de la semana. Tocamos anuncios, movimientos de compañías, novedades de hardware, lanzamientos recientes y pequeños terremotos . LOS SUPOSITORIOS Nintendo studios Singapore Ediciones definitivas a debate Dragon Quest y Final Fantasy Ubisoft El Kirby Bikini Yakuza Directors Cur y Kiwami y mucho más Entre comentarios también abrimos la puerta a varias historias internas del programa, reflexiones sobre la comunidad, planes para próximos episodios, momentos improvisados y hasta algún pique sano entre nosotros. Si te gustan los videojuegos, las charlas reales y el buen humor, este capítulo es de los que te acompañan de principio a fin. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Nintendo reignited the home video-game market with the Nintendo Entertainment System in the 1980s, but by the early 90s the Japanese game company found itself in an unexpected position: Player 2. The 1989 arrival of both Sega Genesis and Turbo Graphx 16 – more powerful machines, with aggressive marketing campaigns positioning themselves as the “radical” upstarts – officially kicked off the first wave of the console wars. Nintendo would answer with 1991's Super Nintendo, a sleek machine that would eventually be home to a slate of eye-popping games. Jumping from 8 bits to 16 encouraged developers to push the bounds of creativity. While the system would be unseated by the N64 after a mere five years, the SNES library features what are considered to be among the best entries in the company's line-up of original IP. So get ready to play with SUPER power as the Great Pop Culture Debate looks back at the Best Super Nintendo Game.Games discussed: Super Mario World, Legend of Zelda: A Link to the Past, Chrono Trigger, Super Metroid, Final Fantasy III (Final Fantasy VI), Donkey Kong Country, Super Mario Kart, Mega Man X, Super Mario RPG, Teenage Mutant Ninja Turtles IV: Turtles in Time, Street Fighter II Turbo, Donkey Kong Country 2, Final Fantasy II (Final Fantasy IV), Secret of Mana, Super Mario World 2: Yoshi's Island, Super Castlevania IVJoin host Eric Rezsnyak, GPCD panelists Curtis Creekmore and David Silbert (of the Punished Backlog), and guest panelist Erik Slader from the Super Switch Club podcast as they discuss and debate 16 of the most awesome Super Nintendo games.For the warm-up to this episode, in which we discuss even more Super Nintendo games that didn't make the bracket, become a Patreon supporter of the podcast today.Episode CreditsHost: Eric RezsnyakPanelists: Curtis Creekmore, David SilbertSpecial Guest: Erik Slader, Super Switch Club PodcastProducer: Bob Erlenback Editor: Bob ErlenbackTheme Music: “Dance to My Tune” by Marc Torch#nintendo #supernintendo #snes #snesgames #snesgaming #videogames #supermarioworld #supermarioworld2yoshisisland #zelda #legendofzelda #alinktothepast #zeldalinktothepast #supercastlevania4 #finalfantasy #finalfantasyiii #finalfantasyii #donkeykong #donkeykongcountry #donkeykongcountry2diddyskongquest #supermariokart #mariokart #supermetroid #metroid #megaman #megamanx #streetfighter2 #chronotrigger #secretofmana #supermariorpg #tmnt #tmnt4 #videogames #90s #90sgamer #90sgamesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
L'info du matin Ce matin, Grégory Ascher et Erika Moulet ont parlé du "divorce à l'aéroport", une nouvelle astuce pour voyager sans s'énerver. Le winner du jour - Dans les Highlands écossais, des touristes détruisent un mur vieux de 500 ans. - Un automobiliste percute un pont de plein fouet puis s'enfuit avec la voiture de son "sauveur". Le flashback du jour Avril 1992 : sortie du film de Steven Spielberg "Hook ou la revanche du Capitaine Crochet", avec Robin Williams, Dustin Hoffman et Julia Roberts. Et événement majeur pour les gamers : l'arrivée de la Super Nintendo en Europe. Les savoirs inutiles Un tidsoptimist est une personne persuadée qu'elle a largement le temps... et qui finit toujours en retard. La chanson du jour Ed Sheeran "Sing" 3 choses à savoir sur Bruce Lee Qu'est-ce qu'on demande ? Janis, l'IA Pop Rock du Double Expresso RTL2, a imaginé les métiers étonnants du futur sans remplacer personne, dont un ingénieur en ADN musical capable de coder une mélodie dans l'ADN d'un animal ou d'une plante. Le jeu surprise (C'est qui le plus fort) Marilyn de Savigneux (vers Villefranche-sur-Saône) gagne un séjour 2 jours / 1 nuit en famille au Parc Astérix. La Banque RTL2 Rachel de Montpellier gagne 450 €. Karine de Civaux (vers Poitiers) remporte un bon d'achat de 2000 € à valoir chez Belambra Clubs. Hébergé par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.
O SNES é uma unanimidade: não há um jogador de videogames dos anos 1990 que não pressione o F para o Super Nintendo. Com jogos que marcaram a geração, o console coleciona números de respeito, desde os melhores jogos de muitas franquias até a quantidade de unidades vendidas. Lançado em 21 de novembro de 1990, hoje comemoramos o aniversário do segundo videogame de mesa da Nintendo.Edição por Alecsander Oliveira.
Great Pop Culture Debate host Eric Rezsnyak explains how we created the bracket for our episode devoted to the best video games released on Nintendo's 1990s Super Nintendo system, and walks you through the Round 1 match-ups. The main episode will release on Tuesday, November 25, wherever you listen to podcasts.Make sure to subscribe to the podcast so you don't miss any upcoming episodes. And subscribe to our YouTube Channel so you don't miss our original video posts this fall and winter!And if you love pop culture, sign up for our weekly newsletter to keep up on all the new movies, music, and TV shows dropping every week!CREDITS:Intro/outro music: "Dance to My Tune" by Marc TorchIG: https://www.instagram.com/greatpopculturedebate/Bluesky: https://bsky.app/profile/gpcd.bsky.socialWebsite: https://www.greatpopculturedebate.com/Patreon: https://www.patreon.com/greatpopculturedebate#podcast #popculture #debate #bestof #podcasts #music #movies #film #books #comics #television #tv #lgbtq #lgbt #nostalgia #geek #nerd #culture #greatestSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Hoy en Rejugando encendemos la llave espada y nos lanzamos de cabeza al que probablemente sea uno de los especiales más mágicos, nostálgicos y épicos que hemos grabado: el programa dedicado a Kingdom Hearts, una de las sagas más queridas de la historia de los videojuegos. Recuerdos de la PlayStation 2, la primera vez que escuchamos Dearly Beloved, cómo aquel menú inicial nos dejaba congelados mirando la pantalla sin jugar… y sí, las primeras lágrimas videojueguiles. La magia está servida. En este programa viajamos por la creación del primer Kingdom Hearts, explicándolo de forma tan cercana y apasionada que parece que estemos dentro del propio Dive to the Heart. Hablamos del contexto histórico, de cómo SquareSoft venía del éxito absoluto con Final Fantasy… y del batacazo inmenso que supuso La Fuerza Interior, un agujero económico que casi destruye la empresa y que la llevó, literalmente, a las puertas de Sony para pedir ayuda. También repasamos el otro lado del cruce: Disney, que buscaba cómo entrar en el mercado japonés y encajaba más blockbusters que VHS en un videoclub de los 90. El contexto perfecto para que ambas compañías chocaran… y naciera la leyenda. El equipo cuenta con humor y detalle cómo surgió aquella casi mítica reunión del “ascensor”, cómo Shinji Hashimoto y Hironobu Sakaguchi impulsaron el proyecto, y cómo un joven Tetsuya Nomura, que pasaba por allí, levantó la mano y dijo: “No sé de qué habláis, pero quiero hacerlo yo.” Y así empezó todo. El programa desgrana además: • Cómo Nomura pasó de diseñar monstruos a comandar un proyecto enorme. • La locura de ideas iniciales: Sora como un leoncito con una motosierra (sí, real). • Las condiciones imposibles de Disney. • La aparición de Cloud, Squall, Tidus, Wakka y compañía. • Cómo se crearon los mundos, la narrativa y el concepto de la llave-espada. • La implicación de Yoko Shimomura, que convirtió la BSO en un personaje más. • Y la sorpresa: los Informes de Ansem narrados en exclusiva para este especial. Este episodio es un viaje lleno de nostalgia, datos increíbles, anécdotas reales, momentos hilarantes, música mágica y todo el amor posible por un videojuego que marcó a toda una generación. Si te gusta Kingdom Hearts, Final Fantasy, Disney, o simplemente quieres escuchar una historia única sobre cómo nació una saga imposible… este programa es tu sitio. Dale al play, porque la luz y la oscuridad te están esperando. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Anunciamos nuestros propios premios, los ya míticos Rejugando Games Awards, puedes votar aqui : https://rejugando.com/ Categorías tan gloriosas como: Premio Bobby Kotick al ser más despreciable Premio a la mejor recogida de cable Premio a la mejor banda sonora Premio F por cierre de estudio Premio a la mejor nueva IP Y sí, al votar entras en sorteos tochísimos como siempre: hardware, juegos, libros y más regalos para subs y participantes. Hasta anunciamos fecha de gala: 19 de diciembre, traje incluido. En este Rejugando 280 arrancamos con ese ambiente especial que solo tiene noviembre. Celebramos que Rejugando sigue en lo más alto de iVoox, un ritual que nos llena de orgullo cada semana. Además hablamos de Kingdom Hearts, porque estamos preparando unos especiales espectaculares que van a salir los lunes en iVoox. Aún nos dura la resaca del directo del martes… Y como siempre hacemos antes de viajar al presente, repasamos lo que salió un 20 de noviembre en la historia del videojuego: Nintendo DS cumpliendo 21 años, la llegada del primer Mass Effect en 2007, el cumpleaños de Zelda Twilight Princess, el lanzamiento de Half-Life allá en 1998, Sonic CD rompiéndolo en Mega-CD… Pero volvemos a 2025, porque este año Geoff Keighley ha sacado la maquinaria de marketing a pasear y ya están las nominaciones para The Game Awards. Y claro, nosotros entramos a cuchillo: Los nominados a GOTY este año son: Donkey Kong Bananza, Hollow Knight Silksong, Kingdom Deliverance 2, Death Stranding 2, Crawler's Call Expedition 33… Nos preguntamos: ¿faltan juegos?, ¿sobran?, ¿qué es sorpresa?, ¿cuál se va a llevar el premio? Después repasamos categorías clave como mejor dirección, mejor banda sonora, juego indie, mejor RPG... Luego seguimos con actualidad importante: La retirada voluntaria de la nominación de Megabonk en la categoría Best Debut Indie El Xbox Partner Showcase con anuncios de juegos nuevos, fechas, tráilers y bombitas inesperadas El remaster de Tales of Berseria, que nos pilla un poco por sorpresa La trágica noticia del fallecimiento de Rebecca Heineman, pionera absoluta en la industria Actualización de Yōtei, con New Game+ y nuevos cosméticos Los ganadores de los Golden Joystick Awards, donde Expedition 33 arrasa con 7 premios Y por supuesto, el drama Ubisoft, retrasando informes financieros, congelando la bolsa y dejando al sector con el culo torcido En la sección “En clave de fa”, en la que hoy os cuento una historia preciosa y menos conocida sobre Yoko Shimomura: su carrera, sus dudas, la música que la marcó, y cómo un cartel de Capcom en la pared cambió su destino para siempre. Una parte emocionante del programa que conecta directamente con nuestro amor por Kingdom Hearts. Para rematar, entramos en uno de esos debates que incendian el chat: ¿Cómo es posible que Xbox Game Studios no haya tenido NUNCA un GOTY nominado desde 2013? Cerramos el programa con risas, salseo, hype por las galas que vienen, la emoción de los premios Rejugando y con la sensación de que ha sido uno de esos episodios completos. Un programa de esos que te recuerdan por qué nos encanta juntarnos cada jueves y por qué Rejugando es una familia más que un podcast. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Simply put, today's guests have been on a run for the ages. Ever since their debut album in 2013's Race Music, Armand Hammer, NY-based duo of E L U C I D and billy woods, have been on an absolute tear. With every passing release, their chemistry has gotten tighter, and their artistic scope has expanded. In 2021, the duo elevated to another level of critical and commercial success, teaming up with The legendary Alchemist for Haram - an album that has elevated the stock of woods and E L U C I D, with no sign of letting up. Next, they delivered the amazing We Buy Diabetic Test Strips in 2023, and incredible solo records in '24 and '25 respectively. Now in 2025, they joined forces with The Alchemist once again, with their latest album Mercy. In this episode, we discuss the lean, scaled-back creative approach to Mercy, the key themes that emerged, Al's superpowers as a producer, and much more. The Plug (0:49). The Interview (2:17). The cover art for “Super Nintendo” (2:45). The genesis of Mercy (4:35). The recording process of Mercy (10:08). The unspoken creative chemistry of Armand Hammer (17:00). The thematic direction and symbolism of Mercy (23:17). The emotional tension of Mercy (35:40). Breaking down woods' verse on “Laraaji” (37:47). The sonic design of Mercy (44:30). The Alchemist's superpowers (49:45). How Al tailors his sound for Armand Hammer (58:10). The feature choices on Mercy (1:01:24). Key future milestones for Armand Hammer - patron q from Robert Rau (1:04:52). Upcoming projects / tour dates / merch (1:09:49). Buy Mercy here: https://backwoodzstudioz.com/collections/armand-hammer-the-alchemist-mercy Follow Armand Hammer on Twitter here: https://x.com/ArmandHammerNYC Follow Armand Hammer on Instagram here: https://www.instagram.com/armandhammernyc/ Edited by: Alyssa Rodriguez Intro/Outro beat by: BLOODBLIXING -- Fiending for some more quality rap content? Visit the RMPP website: https://rmpp.squarespace.com/ Want to support and help us grow? Become a RMPP Patron, and gain access to exclusive content: https://www.patreon.com/therapmusicplugpodcast Looking to connect? DM me @rapmusicplugpod on Twitter and Instagram, or shoot me an email at qlctv.podcast@gmail.com
Jurandir Filho, Felipe Mesquita, Coelho no Japão e Bruno Carvalho conversam sobre Super Mario World. Esse não é apenas um dos jogos mais amados do Super Nintendo, é um marco na história dos videogames. Lançado em 1990 junto ao próprio console, o game representou a transição perfeita entre a era 8-bit e o universo 16-bit, mostrando ao mundo o que a Nintendo era capaz de fazer com mais cores, mais profundidade e um level design que até hoje serve de referência. Foi aqui que nasceu um dos personagens mais queridos da franquia: Yoshi, o dinosaurinho que não só ampliou as possibilidades de jogabilidade, como redefiniu a dinâmica do herói com habilidades como engolir inimigos, saltar mais alto e acessar áreas secretas.Mais de três décadas depois, Super Mario World não envelheceu. Sua influência ecoa em praticamente todo game de plataforma moderno, e sua magia continua presente para novos e velhos jogadores. É uma obra que não apenas ajudou a definir o Super Nintendo, mas que ajudou a definir a própria Nintendo como a conhecemos hoje.Esse é mais um episódio da nossa série Remakes!===ALURA | Chegou a Black November!!! Durante todo o mês, você terá oportunidades únicas para transformar a sua carreira tech com até 50% de desconto na ALURA!! https://alura.com.br/99vidas
Em 21 de Novembro de 1990, o Super Nintendo foi lançado no Japão com o nome de Super Famicom, se tornando um dos video-games mais icônicos de todos os tempos.Neste podcast, relembramos a história do Super Nintendo, curiosidades do console, o impacto da era 16 bits, e seus principais jogos, como Super Mario World, Donkey Kong Country, The Legend of Zelda: A Link to the Past, F-Zero, Top Gear, Super Metroid, e muito mais!
Venha com a gente em mais um episódio da série "os games em". Nesse primeiro episódio vamos relembrar como era o cenário dos videogames no anos de 1995. Para que esse projeto continue existindo e crescendo cada vez mais, considere virar um de nossos apoiadores em apoia.se/supersoda. Escolha um valor que caiba em seu orçamento e ganhe recompensas bem legais!
En este nuevo episodio de Rejugando arrancamos con una energía increíble, porque el programa llega cargado de análisis, nostalgia, debates y momentos de esos que nos salen solo cuando el equipo está totalmente enchufado. Nada más abrir los micros ya noto que venimos con ganas de liarla hablando de videojuegos desde todos los ángulos, como siempre nos gusta. La sección retro llega fuerte y llena de nostalgia. Viajamos directamente a algunos de los videojuegos más importantes de nuestra vida. Revivimos Final Fantasy IX, una obra maestra que sigue conquistando corazones; recordamos la magia de Super Mario Galaxy y la sorpresa que supuso en su momento; volvemos a disfrutar del encanto de Golden Sun; celebramos el mítico Aladdin de Mega Drive —el bueno, el auténtico, el que todos defendemos—; hablamos de Mirror’s Edge y de cómo nos voló la cabeza con su estilo y su jugabilidad; y hasta recuperamos Sonic 3D para sacarle punta entre nostalgia y humor. Cada mención dispara recuerdos, anécdotas y debates que enriquecen el programa y hacen que cualquiera que nos escuche se sienta parte de la conversación. Entre sección y sección, Eva nos cuenta desde dentro cómo vive su participación en Pixel a Feira, un evento lleno de desarrolladores locales, premios en gallego, artesanía, museos del videojuego y un ambientazo digno de una reunión de la comunidad más apasionada y cercana. Su relato hace que te entren ganas de ir al evento aunque esté a cientos de kilómetros, porque transmite con detalle todo lo que se cuece allí. La actualidad viene marcada por un State of Play muy jugoso y por un auténtico bombazo de Valve, con la Steam Machine que está dando muchísimo que hablar. Analizamos el impacto de estas noticias, lo que pueden significar para la industria y cómo encajan con el momento actual del videojuego Llegan los análisis centrales del programa y el equipo se pone serio… pero solo un poco. Entramos de lleno en Hyrule Warriors: La Era del Destierro de Nintendo y Koei Tecmo, despejando dudas, comentando sensaciones y destacando lo que lo hace especial dentro del universo Zelda. Seguimos con Dragon Quest I–II HD 2D de SquareEnix, un remake que levanta pasiones en la mesa y que Marco está exprimiendo hasta límites absurdos. Y entre todo esto también nos metemos a valorar cómo se encuentran las consolas de nueva generación cinco años después de su llegada, repasando catálogo, evolución, juegos clave y sensaciones generales. Una conversación ideal para quienes buscan una visión panorámica y actual de PlayStation y Xbox hoy en día. En conjunto, el episodio que acabamos de grabar es de esos que salen redondos: cercano, divertido, informativo, lleno de personalidad y perfecto tanto para oyentes veteranos como para quienes se suman por primera vez. Si te apasionan los videojuegos, si te encanta el buen rollo entre compañeros y si disfrutas con análisis completos y un montón de nostalgia, este capítulo te engancha desde el primer minuto. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
En este especial de Rejugando repasamos los 5 años de la generación de consolas PS5 y Xbox Series X|S: lanzamientos, exclusivas, retrocompatibilidad, Game Pass, compras millonarias y el futuro del videojuego. Analizamos cómo ha cambiado la industria, qué promesas se cumplieron (y cuáles no) y hacia dónde se dirige el mundo de las consolas. Un programa lleno de nostalgia, debates y risas para los amantes del gaming. ¡Madre mía, qué viaje hemos vivido en Rejugando! En este especial repasamos los 5 intensos años de la generación de consolas PS5 y Xbox Series X|S, y lo hicimos con la ilusión de quien abre una caja nueva… aunque luego te das cuenta de que dentro venía una generación un tanto irregular 😅. Arrancamos recordando aquel noviembre de 2020, con la pandemia en pleno auge, los packs imposibles de 800 € y la fiebre por conseguir una consola que parecía más rara que un unicornio. Analizamos cómo Xbox apostó por la potencia bruta, Game Pass y la retrocompatibilidad total, mientras Sony tiró por el catálogo exclusivo y el DualSense como su gran bandera tecnológica. Entre bromas y nostalgia, sacamos los datos: Series S vendió más que Series X, la escasez de semiconductores nos volvió locos, y muchos juegos anunciados como “de lanzamiento”… acabaron saliendo años después. ¡Ay, esos “próximamente” eternos! También repasamos cómo Xbox quiso conquistar el mundo comprando Bethesda y Activision Blizzard, pero acabó en juicios y retrasos, y cómo PlayStation se despistó con los juegos como servicio (RIP a tantos proyectos cancelados). Todo, mientras Game Pass pasó de ser la revolución barata del videojuego a subir precios y perder un poco su brillo. Hablamos del presente y del futuro: Steam Deck, portátiles gaming, consolas híbridas, y un futuro donde ya no todo será potencia, sino inteligencia artificial y nuevas formas de jugar. Porque si algo ha quedado claro es que las generaciones de consolas, tal como las conocíamos, ya no existen. Un programa repleto de recuerdos, risas, debates y amor por los videojuegos. Un repaso sin filtros a una generación que nos dio muchas promesas, algunos quebraderos de cabeza y, sobre todo, toneladas de temas para seguir “rejugando”. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Thanks for joining us for 400 episodes! Here's one of our longest yet, where Paul, Matto and the returning Damo discuss the Top 10 greatest Super Nintendo games of all time! Follow the team on Twitter: Paul Damo Matto Please visit www.player2.net.au for more awesome content, subscribe to the youtube channel and consider becoming a Player2 patron, www.patreon.com/player2au
No novo episódio (#314) do Passa de Fase Cast, Mauro Junior e Matheus Reis explodem nostalgia em um papo sobre uma das franquias mais queridas e duradouras dos videogames: Bomberman.Desde os tempos de 8 bits até os consoles modernos, a série da Hudson Soft marcou gerações com sua jogabilidade simples, viciante e perfeita para reunir amigos no sofá. O episódio mergulha na história da franquia, que começou em 1983 e atravessou múltiplas gerações de consoles, passando pelo NES, Super Nintendo, Nintendo 64, PlayStation e muito mais.Entre explosões e power-ups, o cast relembra os clássicos Super Bomberman e Bomberman 64, comenta as curiosidades mais bizarras (como o lendário Bomberman: Act Zero no Xbox 360) e celebra o retorno moderno com Super Bomberman R e R2. Além disso, rola uma viagem pelas trilhas sonoras marcantes, os spin-offs curiosos e as tentativas da franquia em explorar novos estilos — de RPGs a jogos de corrida.No fim, o papo é uma homenagem a um jogo que, mesmo com quatro décadas de história, continua conquistando fãs e mantendo o espírito de competição e diversão que define o multiplayer retrô.
🔥 💣 Megatón Nada más empezar el programa, ¡BOOM! — Rockstar anuncia que GTA VI se retrasa a noviembre de 2026. 👉 Reaccion en tiempo real, con teorías, risas y un pequeño funeral para el resto de la industria. 📉 “El Black Friday se cancela”, “PlayStation tendrá la mejor Navidad de su vida” y “Rockstar chupad… bueno, eso”. 😂 Un inicio de programa digno de Ferreras con breaking news en vena. Raffa os trae el analisis de Tales of Xillia Remastered, una joya de jrpg de la era Playstation 3 que se actualiza para el disfrute de los amantes de la saga 🕹️ 💬 Noticias calientes del mundo gaming: PlayStation Portal recibe una actualización que permite jugar en streaming desde la nube con miles de juegos. Nintendo Switch 2 arrasa: 10 millones de consolas vendidas y 9 millones de Mario Kart Worlds en tiempo récord. 🍌 Donkey Kong Banana Bonanza ya supera los 3,5 millones, y se viene Kirby Riders para romper la campaña navideña. 👏 Exclusivas, ritmo de ventas y un repaso completo a por qué Nintendo sigue siendo la reina del mercado. Square Enix se mete en el jardín de la IA: promete usar inteligencia artificial para testeo y QA… 🤖 Desmontando mitos sobre la IA con rigor técnico Marvel Games e Insomniac seguirán colaborando más allá de Wolverine. 🕷️ Debate: ¿qué superhéroe debería tener su juego? Iron Man, Bruja Escarlata y Masacre... 🎨 🖼️ Estreno de sección: “Fartismo Ilustrado” con Eva Farto ✨ Arte, historia y videojuegos se fusionan. Eva analiza Lies of P y su referencia a La Piedad de Miguel Ángel. Un momento precioso, sensible y lleno de simbolismo: de la madre que llora al hijo, a la marioneta que cobra vida. 💫 “Checkpoint en la historia del arte”, una sección para guardar y volver a escuchar. 🧠 🕰️ Archivo Zero – con Adrián Plaza Estrena mini sección con una joya olvidada: la pantalla LCD oficial de PS One. 📺 La “portátil con cables” que te dejaba jugar al Crash Team Racing en el coche (literalmente). Una píldora de nostalgia con su voz inconfundible. 😂 Y entre risas, locuras y datos: 🎿 SSX Tricky cumple 24 años. 💀 Twisted Metal sopla 30 velas. 🎮 Persona 5 Royal celebra 6 años y Final Fantasy XII… ¡19! Y el cierre del programa, como siempre, con los mejores chistes y energía positiva. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Springfield deserves better. Bart chases his homework through a janky hub world, awkward mini-games, and one of Acclaim's messiest licensed efforts. Leatcho returns to break down why this game feels more Shelbyville than Springfield, from the chaotic design to the surprising development story of Bill Williams. Plus: community retro recollections and plenty of Simpsons references along the way. WARP ZONES Aliens, Ghosts & Oblivion (3:42) Previous History's & Development (19:00) Retro Recollections & Story (36:41) Gameplay (49:02) Back That Ad Up (1:27:08) Presentation (1:33:51) Final Thoughts (1:40:27) THE SHOW NOTES Find & support my guest over at The Afterglow | Grimglow The Main Quest is brought to you by the supporters on Patreon SeekYeWisdom - Chris Coplien - Eric Gess - XeroSam - LowFiveAlex - Vanfernal - Leathco - RyanPlayerOne - Poppy The Masked Keaton - Lars Uncle - B-Ross - Aiden Bisco - Raging Demon - Rob Worthen To easily submit your own Retro Recollections or hang out with other like-minded gamers, come join the Discord Subscribe: RSS | YouTube | Apple | Spotify | and More
The Ghoulcade returns! Phil and I sink our fangs into Super Castlevania IV! Konami resurrects their spooky NES franchise and refines what Castlevania actually plays like. Refining controls, messing up timelines and dividing fans. Remake? Reboot? Or just one of the weirdest Castlevania games out there? WARP ZONES AI Movies & RPG's (4:39) Previous History's (20:25) Development (30:29) Retro Recollections (51:49) Story (1:01:54) Gameplay (1:08:18) Sucks To Suck (1:34:11) Presentation (1:47:19) Final Thoughts (2:00:37) THE SHOW NOTES Find & support my guest over at Deleted Saves | X | Bluesky The Main Quest is brought to you by the supporters on Patreon SeekYeWisdom - Chris Coplien - Eric Gess - XeroSam - LowFiveAlex - Vanfernal - Leathco - RyanPlayerOne - Poppy The Masked Keaton - Lars Uncle - B-Ross - Aiden Bisco - Raging Demon - Rob Worthen To easily submit your own Retro Recollections or hang out with other like-minded gamers, come join the Discord Subscribe: RSS | YouTube | Apple | Spotify | and More
Toby and Goobz review Bart VS The Space Mutants on NES!The guys discuss the history, story, game play, fun facts and rate this game on a 1-10 scale at the end then let you know if the game is still worth playing!--------------------------------------------------------------------------------------Gameboree 2025 is coming up soon!November 1st - December 31st 2025!More info:https://www.badsecretmedia.com/gameboree--------------------------------------------------------------------------------------- Join our Discord group!https://discord.gg/84T8khT Support the show and order a t-shirt! https://www.teepublic.com/user/secretlevels Join our Patreon!https://www.patreon.com/badsecretmediaFollow Secret Levels on all social media! Twitter: https://twitter.com/secretlevelspod Instagram: https://instagram.com/secretlevelspod Facebook Group Page: https://www.facebook.com/groups/285925218891464/Toby's Live Streams on Twitch:https://www.twitch.tv/tobyvondoomMORE INFO:https://www.badsecretmedia.comGoobz's other podcast! The DeRailers Podcast Twitter: https://twitter.com/TheDeRailers Toby's other podcast! Secret Transmission Podcast Twitter: https://twitter.com/secrettranspod ----------------------------------------------------------- Intro and segment music: https://gregoriofranco.bandcamp.com/musicRage Meter Song: https://www.youtube.com/watch?v=kuBO6aDLM_4 Super Mario Brothers - Bluegrass Style: https://www.youtube.com/watch?v=bsrVEbpvU2U Support the show
Looking for more game-play.Based on a post by a u guy86, in 3 parts. Listen to the ► Podcast at My First Time. The entire walk home, Ashley was smiling like a little girl on Christmas morning, holding Michael's arm and walking as close to him as she could. Michael, on the other hand, was a nervous wreck. Antonio's advice for him to be his normal dorky self had worked, but had it worked too well? Questions began to race through his mind. What if she invited him in? What if she invited him to bed with her? How would she react when he told her of his lack of experience? If she did want to sleep with him, he didn't dare try to hide the fact that he was a virgin; no way would that end well. Sighing mentally, he decided he'd just have to play it by ear and hope for the best.“I… had such a great time with you,” Michael said as they approached her door.“Me too,” Ashley agreed. “And… well, it's still kinda early.”“Uh… y-yeah?”Throwing caution to the wind, Ashley leaned forward and planted a long and sensuous kiss on Michael's lips. By the end of it, her tongue had found his for the first time, to both of their delights.“Why don't you come in and stay a while?” she asked as they parted.“But… wouldn't Liz mind?”“Liz already told me she'll be gone ‘til tomorrow. We have the place to ourselves.” Sensing his hesitation, she continued, “Michael, believe me when I say that I swore at the start of the night this wouldn't happen. No matter how well tonight went… I had no intention of inviting you in after one date. Yet, here we are, and I don't want the night to end. No pressure, no expectations, I just… I want to spend more time with you. I mean, it is Valentine's Day, after all, and I do consider you my Valentine.”“Now who's the cheesy one?” Michael laughed. “I'd love to spend more time with you tonight, but only if you're sure.”Another peck on the lips, and Ashley said, “Positive.”Taking Michael's hand, Ashley practically dragged him into the apartment and locked the deadbolt behind her. She then took Michael's suit jacket from him, hanging it on the back of a chair at the breakfast nook. Before long, she had kicked off her shoes and plopped down on the sofa.“Come on,” Ashley beckoned, patting the seat next to her. “I don't bite.”Michael smirked at this, discarding his own shoes and loosening his tie a bit. As soon as his ass touched the sofa cushion, Ashley was already hanging on him, running her fingers through his hair and moving her hand to his thigh. Still, he tried to play it cool and have no assumptions about her intentions.“Did… you wanna watch a movie or something?” Michael asked.Smiling, Ashley gave a few playful kisses to Michael's cheek before replying, “Is that really what you want us to do tonight?”“I… I-I um…”Michael was slowly losing control of his mental capabilities, and Ashley damn well knew it. After he had driven her crazy on the dance floor, seducing her without even realizing it, she was determined to do the same. Turning up the heat, she leaned closer to Michael and kissed his lips longingly. He was powerless to stop her as she pushed him to lie back long ways on the sofa. The feeling of her lithe body on top of his was almost too much to bear.“Ashley…” he moaned.Looking deep into his eyes, she said, “Michael, I can't tell you how into you I am. I know this sounds insane, and I don't want you to think I'm slutty or anything, but… I want you to stay the night. Unless you absolutely don't want to, I have no intention of letting you leave until tomorrow.”Michael's face twisted a bit at this. “Of course I want to be here with you! But why would you think I'd think you're slutty?”Snorting a bit, Ashley replied, “Come on, Michael. Here I am, throwing myself at you after one date. How is that not slutty?”Maintaining eye contact, he asked, “Do you respect yourself and your standards?”“Of course! I would never even consider inviting a guy in or certainly sleeping with him under normal circumstances.”“And what makes you consider doing that?”“Basically… he has to be boyfriend material. I mean… look, I'm gonna be honest with you, Michael. I've been pretty stupid around men in the past, sleeping with them while knowing they aren't even close to being boyfriend material. I guess I thought I could change them. Like I said, I was stupid back then. But now, I know I have to fall for a guy because of who and what he is before I'd even think of sleeping with him. I don't just hop into bed with any guy I meet, not anymore.”Michael grinned. “Sounds like the opposite of slutty to me.”Kissing him once more, Ashley replied, “You sure know how to pay a girl a compliment. You sure you're not the one seducing me?”“Hey, you're the one who called me ‘boyfriend material' a moment ago.”“I certainly did not call you boyfriend material!” Ashley said, feigning offense. “I merely stated that any man I'd consider sleeping with had to fall into that category. Nothing more.”“Gotcha. So I'm not boyfriend material,” Michael replied with a smartass grin.“You know damn well you are,” Ashley sighed, running her fingers along his cheek. “Most genuine guy I've ever met.”“After one date?” Michael asked, still a bit in awe of the situation.“Michael, you weren't afraid to be yourself out there, even with the real you being a big dork. To me, there's nothing more attractive than that sort of confidence. It makes me want to make you my big dork, and nobody else's.” Kissing him again, Ashley began to grind her hips along his obvious erection. “Hmm, something's got you going down there, eh?”Panicking a moment at how quickly things were progressing, Michael managed to pull back. “Ashley, wait. There's… there's something you deserve to know before we go any further.”“Aw, is this your first time?” she asked playfully. Though she had been teasing, the look of terror spread across his face told her the truth. “Oh my god… this really is your first time, isn't it?”“Yeah,” he sighed, bracing for the worst.“That's… fantastic!”“Wait, what?”“Michael, you have no idea how nerve-wracking it is for us gals, trying to figure out if a guy is for real or not. So many guys are out to use any trick in the book to get into our panties. But the one trick those guys don't use is the virgin trick; no guy I've ever met would lie about being a virgin. There's plenty that would lie about not being a virgin, but never the other way around. Hearing you say that… it's comforting, in a way. I know you'd never try to trick me or anything like that, if that makes any sense.”“So… you're not gonna kick me out?” Michael asked.“Hell no.” Remembering his religious upbringing, Ashley continued, “Listen, I don't ever want to pressure you into something that you aren't comfortable with or that you'd feel wrong about. If you need to leave, I'm cool with that; I'd still want to see you again. If all you want to do is sleep, that's perfectly fine, too. But if you're interested in turning in your V-card… I'm more than willing.”Michael's mouth dried up at this. He didn't necessarily share his parents' views that sex should only occur within a marriage. Still, he had always known he only wanted to lose his virginity to someone special, someone that he could trust implicitly. Was Ashley that person? A small part of him was still terrified that this might be a setup, but the look in Ashley's eyes was slowly eroding that fear. He wanted to trust her, no matter how much the logical side of his brain told him not to. Taking a deep breath, Michael Goldman decided to take a leap of faith.“I want to.”Without a word, Ashley stood from the sofa and pulled Michael to his feet, leading him to her bedroom. A pair of blue lava lamps in either corner emitted a soft glow, and the décor reflected Ashley's true gamer girl personality. A pair of plush toys, Pikachu and Yoshi, stood guard atop her bed, her computer screensaver depicted Princess Peach and Princess Daisy, and her TV in the corner had both a Super Nintendo and a N64 plugged into it.“Retro. Very nice,” Michael remarked, nodding his approval.“Sometimes, the old ways are best,” Ashley agreed with a smirk. Melting into his arms once more, she turned her back and held her hair aside, beckoning, “Unzip me, please.”Michael's hands trembled as he lowered the zipper down to the small of her back. The mere sight of her exposed skin was enough to bring him dangerously close to blowing his top right then and there, but a few deep breaths managed to calm him down. He fumbled for several seconds with the clasp at the top of the dress, but Ashley showed no signs of impatience; they had all the time they needed, after all. At last, he managed to unhook the clasp, and Ashley allowed the red dress to slide off her body and down to the floor. She turned, now clad only in a white strapless bra and matching panties.“I'll teach you more about how to get one of these off another time,” Ashley cooed. “But for now…”In one swift motion, she reached behind her back with one hand and undid her bra clasp. She was still pressed against Michael's chest, holding the garment in place for the time being, much to his disappointment. Ashley only grinned as she backed up out of his arms, holding the bra in place with her hands for a few moments longer.“Oh, come on…” Michael whimpered.“Poor boy,” Ashley teased. “Remember, anticipation is a huge part of foreplay.”“Anticipation or torture?”“Amazing how often those two coincide,” Ashley shot back with a giggle.Deciding Michael had waited long enough, Ashley lowered her arm and allowed the bra to fall to the floor. Michael stared in awe at her perky tits, high and firm on her chest. He certainly wasn't an expert, but they appeared to be about a B-cup, and her nipples were already rock hard, beckoning him to touch them. The rest of her body was just as amazing. Her milky skin contained not a single speck or blemish, save for the tattoo on her shoulder, and that only served to accentuate her beauty. He moved forward, reaching for her tits, but Ashley slapped his hands away.“Nuh uh,” she said, shaking her finger at him. “You don't get to touch until I see some of what you've got.”Ashley reached for Michael's clothes to try and speed the process along, but was soon stumped by his tie. Michael found this quite amusing, considering the difficulty men notoriously had with bras. He undid the knot and tossed the tie on the floor, beginning to unbutton his white dress shirt. At this point, Ashley just stood back and watched, as Michael had done with her. After he removed his dress shirt and undershirt, Ashley's eyes widened with lust and desire. As much as she wanted to jump his bones then and there, she managed to restrain herself. It was only fair, after her previous denial of his touch. Michael was clearly nervous as he undid his belt and lowered his suit pants. His boxers were tented from his erection and already stained with a bit of his precum, which Ashley took as a massive compliment.“Very nice,” she whispered in a husky voice.“Thanks,” Michael replied with a nervous grin.Hooking her thumbs into the waistband of her panties, she continued, “Time for the big reveal, then?”With a seductive grin on her face, Ashley began to lower the garment down her legs, her tits jiggling as she bent over to kick them off. Michael was frozen in place with sheer amazement at the sight before him. Here he was, in the presence of the most gorgeous girl he had ever imagined, naked as the day she was born. Her shaved cunt looked so warm and inviting; how he ached to feel her wrapped around him. After allowing him a moment to stare, she sauntered up to him and slipped her fingers into his boxers.“May I?” Ashley asked.All Michael could do was nod at that point, and Ashley planted her lips on his as she allowed his boxers to fall to the floor. She smiled as she took his member in her hand, feeling that he was indeed packing substantial weaponry. Ashley soon remembered that this was Michael's first time; it would be all he could manage not to go off too soon. She stopped her teasing for the moment and turned to her double bed. After slipping underneath the covers, she patted the spot next to her, which Michael readily occupied.They spent the next several minutes kissing and exploring each other's bodies with their hands and mouths. Michael was pleased to discover that Ashley's tits were indeed quite firm, fitting perfectly in his hands. As wonderful as feeling them was, he enjoyed tasting them even more, and especially the reactions this brought about from Ashley. All the while, she allowed her own hands to explore Michael's body. She found a particularly strong erogenous zone at the back of his neck where his hairline began. Soon, neither could stand it any longer; they had to make love.“Michael,” Ashley whispered, “I can see in your eyes that you're worried about performance. Don't be. You've already made this night more special than I ever imagined it could be. Just enjoy for as long as it may last.”“But-”“Trust me,” she continued, silencing him with a kiss. “This is only the first of many times we're going to do this.”As Ashley pushed him onto his back and straddled him, Michael had the presence of mind to ask, “Do we need any… protection?”Ashley stopped at this, stunned by his kind consideration. “Michael, you really are the best kind of guy around. You don't have to worry about me getting pregnant; I'm on the pill. I'm also clean per my last doctor's visit, but if you'd feel more comfortable with a condom, I'm happy to oblige. I keep a few spares in my nightstand.”Though the logical part of his brain told him to agree to it, Michael couldn't help but put his faith in this girl. “No, that's all right. I trust you're being honest. Just wanted to be sure.”Ashley sealed her lips around Michael's once more, positioning the head of his cock at her entrance as she did so. After a moment of silent understanding, he placed his hands on her hips and guided himself into her moist cunt. The feelings were exquisite, like liquid velvet squeezing his member. She made sure to keep a slow pace, allowing Michael to savor every new sensation that came along. After arriving at the base of his cock, Ashley sat straight up, displaying her pert tits for her lover.“Holy shit, Ashley…” Michael moaned.“You're mine, now,” she giggled. “And I don't plan on letting go of you anytime soon…”“No complaints from me,” he admitted with a grin.For the next five minutes, Ashley treated Michael to the ride of his life, teasing and tormenting his engorged cock with every inch of her cunt. She was pleasantly surprised to see that he was able to last so long on his first time, long enough even for her to reach a small orgasm of her own. All the while, Michael couldn't help but cup her perfect tits in his hands. As he drew close to climax, Michael pulled Ashley down to lie face-to-face with him and planted a sensuous kiss on her lips. The sensation of her fingers on his cheeks and running through his hair were too much at that point, and he sent his seed into her waiting cunt with a guttural moan of ecstasy.“Mmm… I love that feeling,” Ashley purred, savoring Michael's cock twitching within her folds.Spent and content, Michael couldn't even utter a word in reply, so Ashley slipped off his cock and rolled next to him
This week the NINTENDO TRIVIA BATTLE CONTINUES as Jordan Willis steps up to challenge the long-reigning trivia champ David Howe, hosted by none other than Summer Rain. In this very special episode our contestants test their knowledge of Nintendo, gaming, and the Super Switch Headz podcast itself. Who will come out on top? Feel free to play along with us and test your OWN inherent Nintendo acumen!! Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. Super Nintendo Trivia Headz - David vs. Summer: https://youtu.be/uFZnLu2dmjs Super Nintendo Trivia Headz - David vs. Matt: https://youtu.be/ieAWnjS4I6U Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips
Benedikt und und Andy haben sich in Folge 34 mal wieder vergessenen Spieleschätzen gewidmet. Sönke konnte aufgrund seines Urlaubs jedoch nicht mit von der Partie sein. Dabei hatte er sich mit dem Action-Adventure First Samurai vom britischen Entwickler Vivid Image einen echten Geheimtipp ausgesucht, dem seiner Meinung nach rückblickend zu wenig Aufmerksamkeit zuteilwurde. Das Spiel erschien im September 1991 für Amiga und Atari ST, wurde 1992 für den C64 und 1993 schließlich auch für MS-DOS und Super Nintendo umgesetzt. Auf Kultboy.com findet ihr die damaligen Testberichte aus Power Play und Co. Wer First Samurai heute spielen möchte: Der Klassiker ist bei Steam und GOG erhältlich, allerdings handelt es sich hierbei um die SNES-Portierung. Das Amiga-Original sowie die PC-Fassung gibt's drüben bei Gamesnostalgia.com. Viel Spaß! Sönke & Benedikt
RK talks 5 hidden gem games for the Super Nintendo and Squeezer talks 5 for the Sega Genesis.
Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Super Mario World 2: Yoshi's Island", um dos jogos mais inventivos e encantadores já criados pela Nintendo. Lançado em 1995 para o Super Nintendo, ele surpreendeu desde o primeiro momento por não seguir a fórmula tradicional estabelecida em "Super Mario World". Em vez de colocar o jogador no controle de Mario, a aventura entrega o protagonismo a Yoshi, com a missão de carregar e proteger o pequeno Baby Mario ao longo de uma jornada repleta de criatividade.Visualmente, o estilo gráfico se distancia do realismo pixelado de muitos títulos da época e aposta em uma estética que lembra desenhos feitos à mão, como se fosse rabiscado com lápis de cor e giz de cera. Isso dá a sensação de estar jogando dentro de um livro infantil ilustrado, algo mágico e atemporal. A jogabilidade também é diferente e inventiva: o sistema de arremesso de ovos cria uma mecânica estratégica e divertida, transformando inimigos derrotados em recursos para avançar e resolver desafios. Ao mesmo tempo, o jogo é cheio de surpresas, como transformações do Yoshi em diferentes veículos e fases que brincam constantemente com a física, a perspectiva e o ritmo.Ele não é apenas uma continuação, mas uma reinvenção ousada, diferente e inesquecível que até hoje é lembrada como uma das maiores obras-primas da Nintendo.Esse é mais um episódio da nossa série Remakes!##- INSIDER | Mês do cliente na Insider! Aproveite até 50% OFF usando cupom 99VIDAS e os descontos no site! Até o dia 20/09 tem FRETE GRÁTIS para todo o Brasil https://creators.insiderstore.com.br/99Vidas##- ALURA | Estude na Alura, a maior escola de tecnologia on-line do Brasil! ESSE É O MÊS DAS CARREIRAS!! Acesse o nosso link e ganhe até 44% de desconto na matrícula! https://alura.com.br/99vidas
Get ready, retro gamers! On this special episode of the NHL '94 Podcast, I'm sitting down with Darrell to talk about the 10th annual King of '94 tournament!
Cecil may have a redemption arc, but the rest of the party is completely irredeemable... Matt Storm is back, and we're talking about the first 16-bit Final Fantasy! From its conception and "spoony" localization, to a cast of characters so dumb they nearly hand the planet over to the bad guys but still fall backwards into saving it. WARP ZONES Previous History's (5:12) Development (20:35) Game Design (34:41) Story (1:07:00) Presentation (1:23:00) Legacy (1:47:39) Sorry I Tried To Kill You That One Time (1:52:58) Final Thoughts (2:02:20) THE SHOW NOTES Find & support my guest over at "Fun" and Games Podcast | Reignite The Main Quest is brought to you by the supporters on Patreon SeekYeWisdom - Chris Coplien - Eric Gess - XeroSam - LowFiveAlex - Vanfernal - Leathco - RyanPlayerOne - Poppy The Masked Keaton - Lars Uncle - B-Ross - Aiden Bisco - Raging Demon - Rob Worthen The intro and outro was supplied by the artist Adhesive Wombat from the 2016 album Sticky Tracks To easily submit your own Retro Recollections or hang out with other like-minded gamers, come join the Discord Subscribe: RSS | YouTube | Apple | Spotify | and More
Scott, Lauren, and Paul discuss falling, movies, and watermelon before doing a Cola Taste Test. Send Threetures and emails to threedomusa@gmail.com.Leave us a voicemail asking us a question at hagclaims8.comFollow us on Instagram @ThreedomUSA.Listen ad-free and unlock the THREEMIUM archive on cbbworld.comGrab some new Threedom merch at cbbworld.com/merchSee omnystudio.com/listener for privacy information.
Insert witty description here, The guys get their proverbial hands dirty playing, discussing and reviewing Final Fight for the Super Nintendo..... What could go wrong?
Faced with an impossible choice, this week Press B decides the very best, the essential, the four pillars of the Super Nintendo Entertainment System. Everyone likes Pilot Wings right? Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript
We're officially off to the....races! Matt Storm (Fun & Games/Reignite) returns for the start of SNES coverage as we take a high-speed dive into F-Zero, Nintendo's flashy, futuristic racer. We break down its roots as a Mode 7 tech demo, the absence of two-player, and why it still kind of rules despite being brutally unfair. We dig into Captain Falcon's bounty hunting origins, a quick dunk on Final Fantasy XVI, and an earnest longing for the return of real ass game manuals. Fretless/Date Everything! (3:02) Previous History's/Development (16:00) Retro Recollections (37:29) Story (41:42) Gameplay (51:44) Chart Toppers! (1:13:21) Presentation (1:22:15) Final Thoughts (1:33:35) THE SHOW NOTES Find & support my guest over at "Fun" and Games Podcast | Reignite Fretless - The Wrath of Riffson Date Everything! Star Racer "Fun" and Games #168 Star Racer F-Zero GP Legend Anime Level 71 - F-Zero X | Remember 64 Podcast The Main Quest is brought to you by the supporters on Patreon SeekYeWisdom - Chris Coplien - Eric Gess - XeroSam - LowFiveAlex - Vanfernal - Leathco - RyanPlayerOne - Poppy The Masked Keaton - Lars Uncle - B-Ross - Aiden Bisco - Raging Demon - Rob Worthen The intro and outro was supplied by the artist Adhesive Wombat from the 2016 album Sticky Tracks To easily submit your own Retro Recollections or hang out with other like-minded gamers, come join the Discord Subscribe: RSS | YouTube | Apple | Spotify | and More
Tenemos algunas reseñas pendientes, pero a los 10 minutos, viajamos al pasado para rercodar algunos juegos de la época dorada del SNES, algunas frustraciones, momentos feliceses de nuestras vidas al jugar clasicos cómo Mario RPG, Super Mario World, Castlevania, Donkey Kong Country entre muchos otros más que recordamos en este primer especial de juegos de 16 BITS, si quieres que lo continuemos dejalo en los comentarios. Support this show http://supporter.acast.com/fuera-del-control. Hosted on Acast. See acast.com/privacy for more information.
Before diving into the Super Nintendo library, I'm taking a moment to reflect on what the console meant to me growing up. From moving into a new home and finding my first real friends, to renting games based on box art and falling in love with RPG's. I'm sharing those early memories, how the SNES shaped the way I play, and a few predictions for what my Top 10 might look like by the end of this journey. THE SHOW NOTES Paul Rudd Plays a Super Nintendo Paul Rudd Plays a Switch 2 Super Mario World commercial The Main Quest is brought to you by the supporters on Patreon SeekYeWisdom - Chris Coplien - Eric Gess - XeroSam - LowFiveAlex - Vanfernal - Leathco - RyanPlayerOne - Poppy The Masked Keaton - Lars Uncle - B-Ross - Aiden Bisco - Raging Demon - Rob Worthen The intro and outro was supplied by the artist Adhesive Wombat from the 2016 album Sticky Tracks To easily submit your own Retro Recollections or hang out with other like-minded gamers, come join the Discord Subscribe: RSS | YouTube | Apple | Spotify | and More
Welcome back to Boozy Bracketology and the finale of the best Super Nintendo game bracket! By the end of this episode, the panel of CP, Brewer, Kristin, John, and Jeremy, along with host Mike, will have crowned a champion. This being the Elite 8, these decisions are difficult, though one or two turn out to be... rather easy? Regardless, the championship is gonna come down to the wire, so take a listen and find out who the winner will be! Are you enjoying the show? www.patreon.com/ptebb Connect with us on Discord, Facebook, Twitter, Instagram, etc... at www.ptepodcasts.com/links and tell us everything we got wrong! Email us at PubTriviaExperience@gmail.com Don't forget – Leave us a 5 Star Rating and write us a review Enjoy The Show!
Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre a "Rock N' Roll Racing", lançado em 1993 para Super Nintendo. Ele é um daqueles jogos que marcaram época não só pela jogabilidade viciante, mas também por sua atitude irreverente e trilha sonora inesquecível. Desenvolvido pela Silicon & Synapse, que mais tarde se tornaria a lendária Blizzard Entertainment, o game colocou os jogadores em corridas futuristas recheadas de armamentos, explosões e, claro, muito rock ‘n roll.O diferencial do jogo estava no seu estilo: uma mistura de corrida isométrica com combate veicular, tudo embalado por versões em 16 bits de clássicos do rock como "Paranoid" do Black Sabbath, "Born to Be Wild" do Steppenwolf e "Bad to the Bone" do George Thorogood. Era a primeira vez que muitos jogadores ouviam essas músicas, ainda que em versões sintetizadas, e isso ajudava a criar uma atmosfera única, empolgante e rebelde. A narração de Larry "Supermouth" Huffman também foi um show à parte. Frases como "The stage is set, the green flag drops!" ou "Rip is dominating the race!" ecoam até hoje na memória de quem cresceu nos anos 90.O jogo ainda resiste ao tempo?Esse é mais um episódio da nossa série Remakes!-- ALURA | Faça o Quiz Jornada Tech e entenda qual o seu perfil profissional! É DE GRAÇA!!! https://alura.tv/99vidas-quizjornada
This week on Thumb Cramps, it's the finale of 9une and to celebrate they're joined by their best friend and 9une baby Ruby Innes to take a look at Mega Man X for the Super Nintendo for the Nintendo Switch, Alone in the Dark for the PC, Reader Rabbit First Grade for the PC and Pico's School for the PC. The 9unties were crazy and video games are even crazier. Wow.Buy tickets to Thumb Cramps live from Cheerful Earful hereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | Ruby | Back PocketWatch us on Twitch;Jackson | Duscher | Sanspants Radio | Back PocketYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel. Hosted on Acast. See acast.com/privacy for more information.
On this week's episode, we welcome comedian, Brent Weinbach, to chat about Mother's Day, McG updates, Rules 37, and more.Watch Brent's new special, Popular Culture!Watch The Chicken Coop!And listen to Brent's video game podcast, Legacy Music Hour!Jordan will be at the Toronto Comic Arts Festival, June 7th and 8th!Jordan's new Spider-Man's comic is out now!Pre-order Jordan's new Godzilla comic! Be sure to get our new ‘Ack Tuah' shirt in the Max Fun store.Or, grab an ‘Ack Tuah' mug!The Maximum Fun Bookshop!Follow the podcast on Instagram and send us your dank memes!Check out Jesse's thrifted clothing store, Put This On.Check out Producer Steven and Margaret Cho's chat on See Jurassic Right about the “Movies That Made Us Queer.”Follow brand new producer, Steven Ray Morris, on Instagram.Listen to See Jurassic Right!